XXXXXX XXX XX XXXXX XX XXX XXX XX XXXX XX XXXX XX XXX XX XX XX XX XXXX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XXXX XX XX XX XX XXXX XX XXXXXXX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XXXX XXX XX XX XX XX XX XXXX XX XX XXXXXX XX XXX XXXXX XXXXXXXX XX XX XX XXX XXXX version 1.10 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TABLE OF CONTENTS A. Overview 1. Scenario Description 2. How to Decipher this FAQ 3. General Tips, Hints, and FAQ’s 4. Civilization Building B. Walkthrough 1. The Return of Young William 2. William, Duke of Normandy 3. The Battle of Hastings 4. The Hundred Years’ War Begins 5. The Black Prince 6. We Band of Brothers 7. The War against Napoleon 8. The Battle of Waterloo C. Legal Stuff and Credits 1. Disclaimer 2. Credits 3. Contact Information ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ________________________________________________________________________ A: Overview ```````````````````````````````````````````````````````````````````````` Scenario Description “For hundreds of years, beginning in the 11th Century AD, England and France battled for land, honor, and eminence in Europe and around the world. Conflicts ranged from minor infantry skirmishes to all out war, but even a decisive victory seldom stopped the fighting for long. Take control of England and command her forces in one of the greatest international rivalries in history.” The English Campaign is a step up in difficulty from Ancient Greece, but is easier than the other two campaigns. You’ll be playing from the Middle Ages through Napolean’s conquests in the Imperial Age. Returning from the Greek campaign is the horrid ship AI and the basic “Sword > Arrow > Spear > Sword” relationships. Each mission has its own little trick to make them incredibly easy. However, without those tricks, you could waste a lot of time for nothing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . How to Decipher this FAQ At the start of each mission, I have listed something that looks like this: MISSION 1: The Sample Overview <-- This is where I tell the Year 2004 AD scenario you’re reading. EPOCHS: Atomic Age – Modern <-- This should be self-explanatory [Scenario Description] COLORS: Blue (Civilization Name) <-- Here I list the colors Orange of each player in the Green scenario. I always list Red (Civilization Name) your color first. SPECIAL UNITS: Hero1 (Hero1’s stats that have been changed shown here) Hero2 (If a unit uses a different unit’s sprite, I point it out here as well) Unit3 (I point out units that only appear in scenarios) WONDERS: If you are able to build Wonders, I mention them here CIV POINTS AVALIABLE: ## <-- This should be self-explanatory OBJECTIVES: <-- Here I list all the objectives assigned to you throughout the - Objective 1 mission. If the objective has a dash next to it, you have it - Objective 2 from the start of the scenario. + Objective 3 Objectives marked by a ‘+’ are added as the mission progresses. + Objective 4 + Objective 5 Below this is the walkthrough. In my walkthroughs, I tell you where the new objectives are added, when you can get Civ Points, and (of course) how to go about doing your mission. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . General Tips, Hints, and FAQ’s - Play the Learning Scenarios if you think you can learn something from them. - Beating Greece is optional. The Greek campaign is incredibly easy. - There will be times that the camera is left zoomed in at ground level. If you don’t have a mouse wheel, use the bracket keys [ and ] to zoom back out. - You will have your first scenario to feature only a Warrior Hero in this campaign. This means no fast healing or Battle Cry, but you have higher morale and a strong fighter. - Look for back paths around areas that give you trouble. Much of the English campaign seems to center on being sneaky. - Be patient. You have a lot of running around to do. Q. What is a “pop cap?” A. It’s the EE abbreviation for ‘population capacity’. I will use this abbreviation frequently to save myself some time and keep my focus on more important things, such as how you should go about doing the scenarios. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Civilization building You’ve got those Civ Points, but what to do with them? Below I’ve listed the bonuses you can get and my opinion of how useful they are. A ‘*’ next to an upgrade means I highly recommend it. A ‘+’ next to an upgrade means it helps, but not as much. An unmarked upgrade can be useful, but not worth the points. A ‘-‘ means you’re probably better off without it. A ‘X’ means the upgrade is completely useless. CIV – GENERAL BONUSES X 50% Conversion Resistance – No priests will oppose you. Ever. - Mountain Combat Bonus - There will be a few painful times when you are fighting uphill. I advise holding out on this until later, however. * 15% Pop Cap Increase - A must. The Pop Cap is not as low as the Greek campaign, but extra units is still a nice bonus to have. CIV – ECONOMY BONUSES Farming - You may or may not find this useful, depending on your playing style. In long battles of attrition and endurance, you might like this. X Fishing - No fishing will ever be significant. I say you shouldn’t waste your time. + Gold Mining - This can be useful if you want to mine faster. I personally think Gold is more useful than Iron in this campaign; cavalry units and siege engines can all benefit from this buy. X Hunting and Foraging – Why hunt when you can farm? It’s not worth it. Iron Mining - This can be useful if you want to mine faster. If you’d rather amass strong infantry, you might get more of a kick from this bonus. Stone Mining - Again, this depends on your playing style. If you, like me, love building obscene numbers of towers, then get this. - Wood Cutting - I never found wood lacking much; even the naval aspect of this campaign didn’t demand too much. UNIT BONUSES All of these are based off of how often you use these. Obviously, they won’t get an ‘X’ unless you never get them. Bear in mind that the last two missions will leave the Middle Ages and move to the Imperial epoch. Plan accordingly to the shift in units you will make. X Aircraft – Bombers X Aircraft – Fighters X Aircraft - Helicopters + Archers – Foot Great for the earlier missions. Cavalry – Ranged Dragoons in the later missions will perform a useful role. Buy this later on. Cavalry – Pierce (Melee) Knights are about the only units to benefit from this buy. + Cavalry – Shock (Sword) From Cataphracts to Cuirassiers, this bonus will pay off for the entire campaign. A must unless you just don’t like cavalry. - Citizen / Fishing Boat A speed bonus, maybe, for the numerous times you will send your citizens running about, is about all the use I see here. + Buildings, Walls, etc. Use your own discretion here – I love using towers to excess and training buildings very close to my front lines. If you only intend to use buildings for your home base defense, this may not be worth it. X Cybers – Combat X Cybers – Ultra - Field Cannon & Anti-Tank You don’t get much of this until the last two missions. If you have points to spend later, you can try these. Infantry – Ranged Gunners will be your front line of infantry later on. Save these upgrades for later. + Infantry – Spear (Melee) These upgrades will last from your Pikemen through your Halberdiers, but bear in mind that Halberdiers aren’t the best units of their era. Buy this one early. Infantry – Shock (Sword) As great as Long Swords (and bonuses on some of your heroes) may be, they don’t last forever. Buy these upgrades early if you buy them at all. - Religion – Priests I don’t really like Priest Warfare, but if that suits you, you’ll have one mission that will prove exceptionally well-suited for your priests. - Religion – Prophets I hardly ever used prophets. It is still an option for you, in a couple of scenarios. + Ships – Battleships and You use Battleships a lot in your naval Carriers missions. You are also getting the biggest increase for your Civ Points for your navy, since Battleships have the highest stats. Ships – Frigates and You will have a chance to use these guys Cruisers more often this time around. Ships – Galleys, Trans- Galleys aren’t as useful as Battleships. ports, and Subs However, they do help at times. Good for extra punch, or longer-living transports; I recommend speed bonuses. * Siege Weapons/Mobile AA These endure for the entire campaign, and are a must for the continual city sieges you will be making. X Tanks CIV POINTS AVALIABLE: MISSION 1 25 MISSION 2 25 MISSION 3 25 MISSION 4 25 MISSION 5 25 MISSION 6 45 MISSION 7 25 MISSION 8 20 TOTAL 205 ________________________________________________________________________ B. Walkthrough ```````````````````````````````````````````````````````````````````````` ************************************************************************ MISSION 1: The Return of Young William 1040 AD EPOCH: Middle Ages William, the illegitimate son of Robert I, Duke of Normandy, had been denied his place in the dukedom. After many years, he now returns and seeks to reclaim his birthright, Normandy. COLORS: Red William (British) Yellow Lord Toustain Blue Normandy Blue Siege Workshop Orange Bandits SPECIAL UNITS: William (Strategist Hero, 2450 HP, 39 Attack) CIV POINTS AVALIABLE: 25 OBJECTIVES: - Travel the countryside and gain allies until you are strong enough to defeat the bridge guards. - William must survive. + Defeat the guards of Falaise and gain access to the city. + Talk to the mayor of Falaise. + Build up an army and attack Toustain’s stronghold when you think you are ready. + Destroy Toustain’s castle. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ WALKTHROUGH: - Travel the countryside and gain allies until you are strong enough to defeat the bridge guards. - William must survive. After the opening cinema, you have control of William, 4 Long Bow, and 2 Long Sword units. There will also be a city nearby that is revealed on your map. Begin to travel in that direction. On your way, you will be attacked by some of Lord Toustain’s archers (yellow). William is a Strategist hero, so let him heal your dinky little army. Then finish your trip to the city. You will hear a speech and you will be presented two Pikemen, two more Long Bows, one Long Sword, and two Knights. Once these have been added to your ranks, you will be told to travel to a third village in the northwestern corner of the map. Send your units on their way. About halfway up the map, you will stumble across a small hamlet being besieged by bandits. Slay the criminals to get three Crossbow units and a new sword for William. WILLIAM’S ATTACK POWER is set to 74. +5 CIV POINTS upon destruction of the bandits. Continue your trek and reach the third town. You are given two Knights, two Long Bowmen, three Long Swords, and two Pikemen. Add them to your ranks and receive your next assignment: ===NEW MISSION OBJECTIVE=== + Defeat the guards of Falaise and gain access to the city. Mosey on down to the area that has been revealed to you on your minimap. The guards at the bridge should be pushovers. Slay them all and walk up the stone path. You will then encounter a much larger group of guards. Dispatch them as well, and enter the gates of Falaise. ===NEW MISSION OBJECTIVE=== + Talk to the mayor of Falaise. Send William up to talk to the Mayor. A cinematic sequence follows. +5 CIV POINTS upon completion of the cinematic. ===NEW MISSION OBJECTIVE=== + Build up an army and attack Toustain’s stronghold when you think you are ready. Now you have been given eight Citizens and the town of Falaise. Order half of your Citizens to build a Settlement outside the town near some trees. The northeast side will never be attacked, but the southern end may still have some left over military units from the guards. Have your other Citizens build a Granary in the city. I’ve never seen people harvest crops on top of bricks, but it works here. Send William out the east-facing gate of your city, and have him follow the path to the north. When the path veers east, he will be ambushed, but he is strong enough with his new sword to kill his ambushers. Travel east of the Settlement you run across until you see the Stone Mines. The people there will give you 1500 Stone – but don’t use it just yet. Now bring your army to the same gate, but have them travel south. They will encounter the Siege Workshop mentioned earlier. The salesman here will trade you a siege unit in exchange for 500 Stone. Order three Trebuchets. I don’t like Rams because they have to get up close to do damage, and Ballistae are more suited for crowd management than they are for castle siege. Still, if you want to use one of the latter two, go ahead and pick them by clicking on them. Travel south with your Siege weapons and your army, and let William catch up. Follow this path until it forks again, and this time take the north fork. You will encounter a “gold mining operation” run by the Bandits. Use your Trebuchets to take out the three Towers, and use your army to kill the sparse infantry that guards the mines. +5 CIV POINTS upon destruction of the defenses around the Bandits’ Gold Mines. Finish clearing out all the buildings in the mines and train five Cit- izens and bring them to this area. Build a Settlement and populate it, then get to harvesting Gold and Iron. Below is a rough ASCII sketch of the paths I mentioned above: To Toustain / `-,___ | / `~.Stone CITY-| |\ | Siege Workshop X \ Gold `~.___.~ Mine \ \ Dead end Send your army, William, and Siege equipment back to Falaise. Now that you have resources coming in, build your army for the siege on Tous- tain’s castle. Once you have your army built up, head north. Do not travel too recklessly, as a Tower can pick off and slay a Pike- man faster than you can respond. Once you see the Towers, pick each one off with your siege engines. Once all the Towers are gone, attack the Gate behind them. Toustain’s men should come charging out to attack. Send your army to meet them and order your siege equipment to turn tail and back away from the fray. If William does the healing, then you will have no problem wiping out the enemy forces. Now take out the Gate and the Towers inside the Walls. Take out any re- maining forces and move inside the stronghold. Once you see the Castle, you get your final task: ===NEW MISSION OBJECTIVE=== + Destroy Toustain’s castle. Don’t charge headfirst, as there is a Tower hidden off to one side that will be quite a nasty thorn in your side. Take it out and then hurl all your men at the castle. +10 CIV POINTS ON VICTORY ************************************************************************ MISSION 2: William, Duke of Normandy 1047 AD EPOCHS: Middle Ages William’s jester, Gollet, has discovered rumors of a rebellion against his master. Armed with only his jester’s suit, his knife, and his outrageous accent, he must go home from Bayeux and warn William. COLORS: Red William (British) Yellow Rebels (Ally) Blue Normandy Aqua King Henry (Enemy) Blue Normandy Blue Bayeaux SPECIAL UNITS: Tavern (Renamed house) Gollet (Renamed Court Jester, 715 HP, 35 Attack, 16 Spd, 20 Shock Armor) Gollet (Renamed Citizen, 4265 HP, 45 Attack, 13 Speed) William of Normandy (3150 HP, 59 Atk) (Enemy) Champion (Renamed Henry V, 1270 HP, 10 Atk, HP refill rate lowered 33%) (Ally) King Henry (Renamed El Cid, 2775 HP, 75 Attack) Sir Tesson (Renamed Black Prince, 1950 HP, 19 Atk) (Enemy) Guy of Burgundy (Renamed Richard the Lionheart, 3775 HP, 60 Attack) CIV POINTS AVALIABLE: 25 OBJECTIVES: - Join William’s jester, Gollet, on his way home from Bayeux. + Help Gollet escape from Bayeux and travel to Valognes so that he can warn William of the plot against him. + Escort William safely to Falaise. William must survive. + Travel through the country gathering support from all those loyal to William. + Meet up with King Henry and his army at Val-Es-Dune. + Defeat the rebel army and kill Guy of Burgundy. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ WALTHROUGH: - Join William’s jester, Gollet, on his way home from Bayeux. Watch the opening cinema. You get your first objective automatically: ===NEW MISSION OBJECTIVE=== + Help Gollet escape from Bayeux and travel to Valognes so that he can warn William of the plot against him. Leave Bayeaux by the gates to the west of the Tavern. The gate guards will warn you of danger as you leave. Bring your jester down the path to meet some more guards. After a short discussion, they will reveal themselves to be conspirators. Gollet can kill them easily, with his bizarrely strong Shock Armor and decently high Hit Points. I never knew a court jester was that strong. Follow the path and Gollet will hear a noise. Head north into the woods and get your reward. GOLLET’S ATTACK POWER is set to 65 Gollet will also recover his lost hit points. Leave this area of the woods and continue down the path. Kill any Rebels you will come across. Once you reach the gate, you will be turned away. Walk a little ways to the left and find the farmer. Gollet will be disguised as a Citizen now. And look at his stats! I think I’d almost prefer he stayed a Citizen and kept his incredible Hit Points instead of going back to the Jester form and having 20 extra attack. Go inside the gates and to the house you can see. William will wake up and join you. +5 CIV POINTS upon warning William of the conspiracy. He will go to the Stables and mount his horse. Your mission is updated: ===NEW MISSION OBJECTIVE=== + Escort William safely to Falaise. William must survive. Gollet can now die. However, you should keep him alive for now. When you encounter Rebels, let Gollet fight while William heals Gollet. First, you must find the secret exit. Bring William directly east of his house and you will find an opening in the wall. Travel through it to come to the same familiar clearing you were at with Gollet. Leave and follow the path south. Kill the Rebels, cross the river, and William will find a church. Bring him up to pray. Shortly after he finishes praying, you will hear horses approaching. Send William and Gollet behind the bushes marked by a flag and wait. The Rebels will pass. Travel on south. Meet Hubert, who will give you his three sons (Knights) to escort you. Travel east and you will be ambushed by a huge group of Rebels. The Knights will offer to distract the Rebels while William and Gollet sneak through. Finish your trek to Falaise and meet the mayor. Watch the cinema +5 CIV POINTS upon completion of the cinema. ===NEW MISSION OBJECTIVE=== + Travel through the country gathering support from all those loyal to William. Yep, it’s not over yet. Travel to the city now shown on your map and get your men. Then travel to the next city on the OTHER FREAKING SIDE of the map. Luckily, about halfway through, some random units stop you and join your ranks. Once you get to the city, the mayor will not re- cognize your authority until you (why not?) defeat the local Champion. If I were William, I’d just kill the Mayor for questioning my authority, but unfortunately, you can’t do that. Go in the arena, try to hit him first, you’ll win easy, but you have to watch William and the Champion go at it with their swords for quite a while. Maybe turn the game speed up until the champion is defeated. Get the men. Your units will also enjoy a bonus to their attack (I think it’s a +4 increase). You will now have all the army you need, and get another order: ===NEW MISSION OBJECTIVE=== + Meet up with King Henry and his army at Val-Es-Dune. Hotkey your units, then travel BACK across the map... Your army will line up alongside King Henry’s, and you will watch a cinema. Sir Tesson will defect to your side with a few knights. You have another strat- egist hero under your control now. A few moments later, the order to charge is given. ===NEW MISSION OBJECTIVE=== + Defeat the rebel army and kill Guy of Burgundy. Guy of Burgundy is at the rear of his army, but will ride forth to meet you quickly. Focus all your attacks on him, as your army can kill one man a lot easier than it can kill an entire army. Once he falls, you win. The rest of his army just doesn’t matter. +15 CIV POINTS upon victory. ************************************************************************ MISSION 3: The Battle of Hastings 1066 AD EPOCHS: Middle Ages Edward the Confessor, King of England, has died without so much as a murmur of who was to succeed him, with no sons or daughters to take the throne. Harold Godwinson was deemed the most likely candidate and crowned king, but a long-forgotten promise has now been broken. William had been promised the throne long ago, and now seeks to cross the English Channel and launch an attack on the land that he thinks is rightfully his. This will be a very flexible campaign. It features a sidequest and a way to cut the mission short. COLORS: Red William (British) Yellow England Blue Normandy Purple Bandits Orange Vikings Yellow London SPECIAL UNITS: William of Normandy (2450 HP) William (on foot) (Renamed William on Foot, 3261 HP) (Enemy) Harold Godwinson (Renamed Richard the Lionheart) (AI) Harold Hardgraade (Renamed Henry V) CIV POINTS AVALIABLE: 25 OBJECTIVES: - Gather resources and build an army with which to invade England. - William must survive. + When you are ready to set sail, bring William to the Docks and select a Dock. Be careful not to do this before you are ready to invade, as you won’t be able to build any more troops after that. + Build Transports and warships to take William and his army to England. + Transport your troops across the English Channel. + Defeat the English army in battle. + William must reach the hill, or his army will panic and the battle will be lost. + Kill Harold Godwinson. He will be guarded by his elite Huskarls. + Locate a horse for William to ride. + March William triumphantly into London. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ WALKTHROUGH: - Gather resources and build an army with which to invade England. - William must survive. After the opening scene, your Citizens will gather in the center of your city. Send half of them to the Gold mine that you have to the southwest and send the other half to the Iron and Stone mines to the northeast. You will need to guard the resource sites, so split your initial forces into half and send each half to guard a mine.. There is also a Granary already built for you in the city, but you’ll have to hit the “Replant Farms” button to harvest from it. Build some more citizens to farm, and chop the wood at the northeast resource area. Now, while you collect your money, send William down the road to the west. A little ways past the Gold mines is a Knight and a Long Sword. You can easily avoid any fighting by walking around them before they see you. Keep going and you will encounter a town. This town has had all of its children kidnapped by bandit slavers, and the Mayor beseeches you to find them and bring them back home. This is the closest that EE has to a side-quest, but it will pay off. Go back to the west gate of Normandy. Follow the walls north to the ocean, then travel west along the coastline until you see small cliffs with a valley in between. This valley was filled with trees earlier, but the trees have disappeared since the Mayor asked for help. By now, about ten game minutes will have elapsed and your resource bases will be besieged by a Bandit (purple) raiding party. Your army at your resource sites should be able to easily handle the raids, if you split up your starting army evenly. Build a few more units--Arrow and Spear, preferably--and bring them next to William, whom I left next to the valley. Send your army into the valley. On the other side is a peninsula with the slaver’s camp set up. Kill the Knights and Long Swords that are guarding the camp, and the Children will ask you to take them home. Send your squad back to the Mayor and the Children will automatically follow. The Mayor will be quite thankful. Accept his allegiance and monetary rewards that he will send as tributes in thanks for your deed. NOTE: This sidequest must be completed before you send William to the Docks. After that point, the slaver camp will disappear. +10 CIV POINTS upon successful rescue of the Children. The tributes won’t come for a while, so keep harvesting and mining for now. Build up your army to the population limit, and kill (delete) your Citizens to allow you to build even more units. The tributes that come in will be your source of money now. While building your forces, bear in mind that a Prophet can be useful for your future combat. Once you near the population limit, you will get a new objective: ===NEW MISSION OBJECTIVE=== + When you are ready to set sail, bring William to the Docks and select a Dock. Be careful not to do this before you are ready to invade, as you won’t be able to build any more troops after that. Upgrade your units with your remaining money. Send William north to the Docks and left-click on the Dock that he’s nearest to. You will get a new objective. +10 INCREASE to Population limit ===NEW MISSION OBJECTIVE=== + Build Transports and warships to take William and his army to England. Do as the objective commands. Try to build enough Transports to cross in one trip. When you build your first Transport, you will see a short pseudo-movie. This is the only time you will see Harold Hardgraade. He is the Hero holding the flag for the Vikings (orange). Watch the engagement and then you will get a new objective: ===NEW MISSION OBJECTIVE=== + Transport your troops across the English Channel. Finish building your fleet and cross. Now, the odd thing is, I’ve never encountered an enemy warship in this mission. When I look at the fully revealed map that is shown after victory, the warships are all clumped together at some Docks in a town west of the landing point. Unload your army, and note how you’re using the same transports that you were using in the Greek campaign. Apparently the programmers decided that Transport ships didn’t change much until the Imperial era, but they still look out of place. Once William is on shore, he will comment and you get a new task: ===NEW MISSION OBJECTIVE=== + Defeat the English army in battle. Before you do this, hotkey your different types of units. There’s an interesting feature here. Head west instead of east and you will en- counter an English (yellow) village with only buildings and a few Citizens, as well as a Dock with the aforementioned warships clumped around it. There seems to be no consequence or reward for attacking this town, as far as I can tell, except that the English warships can fire on your men if you get too close. If you built a Prophet, before you charge off to the east, send the Prophet alone down the path. Be ready to push the ‘R’ key (shortcut key for Malaria), and walk up to the army. Hit R and target wherever you see the most Englishmen. Your Prophet will die after casting, but he’s served his purpose. The English army is now a joke to take on. Your units will automatically charge into battle, and they are now insanely difficult to control. Want your Cavalry Archers to target that group of Knights? Once they’re done, watch half of them run off in a random direction. The game is forcing your units to charge here, and it causes them to behave erratically. Hotkeys will help you regain control. Anyways, it’s still easy. Once the army has been cut down to size It’s either 30 enemy units lost or 30 units remaining), you will see a cinema of William falling off his horse, and your army will panic. Some interesting trivia: I’ve read accounts of the real Battle of Hastings saying that William was de-horsed not just one, but three times during the fighting, and each time, he forced one of his followers to dismount and took their horse. You will get a new objective. ===NEW MISSION OBJECTIVE=== + William must reach the hill, or his army will panic and the battle will be lost. Find your newly created ‘William of Normandy’ (on foot) and order him to walk up the hill. You have 30 seconds to do this, but that’s plenty of time. Also, for the sake of convenience, bring the rest of your army up the hill as well for some quick healing. Finish off the remainder of the army, but you will soon discover that Harold Godwinson has escaped! - OPTIONAL: If you kill Harold Godwinson before he can escape, you are spared the pain of having to chase him down. As well, if you slay Godwinson before William is de-horsed, you won’t need to find one for him later. If not, then you have to go through the following set of objectives: ===NEW MISSION OBJECTIVE=== + Kill Harold Godwinson. He will be guarded by his elite Huskarls. Let William heal your units. He’s actually stronger off his horse, but he seems to heal slower and he (duh) moves slower. Harold’s base is exposed on your map, and now is the time to kill Harold. The Husk- arls will become demoralized and turn into incredible pushovers when Harold falls in battle. If William was de-horsed, you will now hear the following task: ===NEW MISSION OBJECTIVE=== + Locate a horse for William to ride. Walk up to the bridge in front of London. The Yellow units belonging to the ‘London’ player are your allies, so don’t worry. Send William west. Follow the dirt path until you find the horse. William will mount it (actually, he will disappear and then reappear on the horse), and you are rewarded with the last thing left to do: ===NEW MISSION OBJECTIVE=== + March William triumphantly into London. Walk up to the Castle Keep in London and watch the closing cinema. +15 CIV POINTS upon victory. ************************************************************************ MISSION 4: The Hundred Years’ War Begins 1340-1346 AD EPOCHS: Middle Ages Since William’s time, much of northwestern France has been under English sovereignty. France’s recent invasion of this area has been considered a threat. Now King Edward has chosen to lead England into a war with France. The going won’t be easy. The French navy is much stronger than the English navy is, and now the navy seeks to control the English Channel. COLORS: Red The Black Prince (British) Yellow Caen Dark Red England Purple Calais Green French Rurals SPECIAL UNITS: Demolition Ship (Renamed Galley – Bronze, 669 HP, 0 Atk) (Enemy) Flagship (Renamed Battleship – Renaissance) Black Prince (Scenario-only strategist hero) CIV POINTS AVALIABLE: 25 OBJECTIVES: - Defeat the French navy at Sluis. - Use your Demolition Ship to destroy the French Flagship in order to confuse and weaken the powerful French navy. + Destroy the 4 buildings at the center of Caen. Edward, the Black Prince, must survive. + Using the Citizens that will be sent from England, gather 150 Stone from the rubble of Caen, so that it can be shipped back to England. + Build up your forces so that you may attack Calais and destroy its Town Center. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ WALKTHROUGH: - Defeat the French navy at Sluis. - Use your Demolition Ship to destroy the French Flagship in order to confuse and weaken the powerful French navy. You start out with three Battleships, a Frigate, and your Demolition Ship next to three Docks. You have 1000 each of gold, wood, and iron. Your first task is to build up your navy to take on the French navy, which consists of six frigates, five battleships, and four Galleons. Your goal is to build the best counter-fleet to the French with your resources available. Use your unit relationship chart to help. Both the French warships and yours have had their max HP raised by 75%. However, if you have additional HP bonuses that you bought with your Civ Points, the extra bonus can be astronomical! Battleships with the 20% Hit Point Bonus will have an extra ~2200 HP to add to the 2025 that they come with normally. Without it, they only get around 1700 HP for the bonus. Also, since the Demolition ship is a Galley, if you have bought a Speed increase for your Galleys, your Demo Ship will be hauling with a speed of 20! Ship bonuses are very nice to have right now, since you’re going to need it. Once your fleet is fully built, hotkey and head in the direction of the exposed Flagship. When you engage the French fleet in front of it, try to sneak the Demolition ship around the fray and send it to the Flag- ship. The Flagship will blow up (so will the Demo Ship) and the French fleet will lose a large chunk of their Hit Points and be demoralized. +5 CIV POINTS upon sinking of the flagship. The battle should be yours – but it IS still possible to die at this point in time. Also, if the Demo Ship was sunk before you reached the Flagship, it is still possible to win. You have to take out the enemy fleet efficiently (You can even lure the fleet to your Docks if need be) and isolate the Flagship. Then swarm it with your warships and try to sink it. Once the entire fleet is gone, you get a cinematic sequence. Once it’s done, you get a new ojective: ===NEW MISSION OBJECTIVE=== + Destroy the 4 buildings at the center of Caen. Edward, the Black Prince, must survive. You now have the Black Prince and a small force of units. Once you approach the gates, Caen’s army will come to the aid of their city. Since the Black Prince is a Strategist Hero, let him heal your other units. Focus the Trebuchets on Caen’s gate. When the Gate falls, the AI will automatically call the units to defend the center of the Town, and you will get a small break. Heal and move in – but watch out for the Towers. As you move into Caen, ONLY destroy the Towers and the four center buildings on the blue brick. Once all four of the center buildings are gone, Caen falls under your command. +10 CIV POINTS upon razing of all four buildings. The ‘rubble’ from the buildings can be taken back to England. You get a new objective to mine the ‘rubble’: ===NEW MISSION OBJECTIVE=== + Using the Citizens that will be sent from England, gather 150 Stone from the rubble of Caen, so that it can be shipped back to England. You get five Citizens. Set up a Settlement between the four Stone Mines and have one citizen on each mine. Order the fifth to chop wood from a nearby tree. Now sit back and wait for 150 Stone to come in. You might want to press the ‘+’ button to speed up the game, for now. Once 150 Stone comes in, you get a cinema and the Stone leaves you in self-propelled rolling treasure chests. An Architect (Diplomat) will travel from England and allow your Citizens to build all the buildings you need. He will also replace your Settlement with a Town Center. You get your final task: ===NEW MISSION OBJECTIVE=== + Build up your forces so that you may attack Calais and destroy its Town Center. Gold, Iron, and a forest can be found in a sheltered area outside the northwest gate. Granaries (If you left them standing) are outside the city walls. However, I dislike that (they are open to attack, and WILL BE attacked), so I always choose to build one inside the city. Once you get your economy going, rebuild the Gate you razed earlier and erect a Tower nearby. You will be occasionally attacked by members of the French Rurals (green). The armies are, however, ridiculously small. The French Rural town is on the path to Calais (purple), and once you raze their Stables and Archery Range, the attacks will stop. Be warned that the Rural town is defended a lot better than the attacks would make it seem. Now, to take on Calais. You have two options: 1. Mount a long siege on Calais’s front gate. You may have to move slowly, as Calais will throw everything it has at you – from Prophets to Pikemen. You can even use Towers to help you advance – take out the walls along the bridge and set up your own Towers. However, you’ll need Temples to defend the Towers. Also, you’ll want to set up a Barracks, Stables, and Archery Range right behind the siege so you can replenish your army. Keep the Black Prince handy for healing. Option two is much simpler, quicker, and easier. I wish I could lay claim to this stroke of genius, but my friend was the one who found this way to exploit the mission. While I was building up my massive three- hour siege, he made a three-minute kamikaze attack and won instantly: 2. Build a Temple and train two Prophets. While they charge up, walk outside and build a Docks on the coast. Build a Transport ship. Hotkey your Prophets and load them on the Transports. Send the Transports up near the area where you had your naval war. The southern shoreline is actually Calaise. Unload, hit the number you assigned the Prophets, hit ‘E’ on your keyboard (shortcut key for Earth- quake), and target the Town Center. Do this for both Prophets. Chances are, the Towers will pick off one of your Prophets, but the other one will make it. All it takes is one Earthquake to ravage the Town Center. Sadly, when I tried this, I did not get to see it fall – my Prophet got killed after casting Earthquake. Then, three seconds later, I won. +10 CIV POINTS on victory. ************************************************************************ MISSION 5: The Black Prince 1356 AD EPOCHS: Middle Ages King Edward’s son, the Black Prince, has returned to France, leading an- other small raiding party with only one purpose: pillage the French countryside and plunder their riches. COLORS: Red Black Prince (British) Yellow France Blue Villagers SPECIAL UNITS: Black Prince (2450 HP) Treasure (Renamed scenario-only unit ‘Artifact’) (Enemy) Monk (renamed scenario-only ‘The Pope’ unit) (Enemy) King John II (Renamed Charlemange) CIV POINTS AVALIABLE: 25 OBJECTIVES: - Travel East to the Mediterranean, capturing 4 chests of French treasure. - Edward, the Black Prince, must survive. + Return the treasure chests and the Black Prince to where he landed in France. + Wait for reinforcements to arrive in England. + March northwards to Voltieres + Find a good location for battle and await the French Army. + Defeat the French Army in battle. + Destroy the castle at Voltieres ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ WALKTHROUGH: - Travel East to the Mediterranean, capturing 4 chests of French treasure. - Edward, the Black Prince, must survive. You start out with your small group of forces. Hotkey the unit types and proceed southeast. You will encounter a small French squad with the first self-propelled Treasure Chest. Kill the squad and the treasure is yours. Now that you have treasure, if you leave it unattended for too long, the French will reclaim it by sending a few units around it. You have to kill the French units to get the treasure back. Head down to the fork in the path and follow the path south and back west. You will encounter a French Temple, guarded by the Monk and a small troop of forces. The Monk will cast a Volcano in the area you entered the shrine at. Kill the Monk and the army to claim the second treasure chest. Then run past the Volcano and heal damage once you’re safely out of range. Now return to the fork and cross the river to the east. As you approach the next French town, stop your troops and send a lone Knight into the city. Use the knight to draw the French troops away from the city and the tower in the middle. Kill the army and move in and you will be told to besiege the tower. Charge at it (might be a good idea to leave your Pikemen back) and order the Black Prince to heal anyone who gets hurt. When the tower falls, you get the third treasure. Travel east and turn north at the woods and cross another river. Pass through the canyon and arrive in the next town. You will see French merchants taking more treasure. Kill the French troops nearby and take that treasure too. An ASCII map of the path you followed, with treasure chests marked: Start Canyon X-. ,~~~. ‘--1--.____3--/ `---- 4 2______/ +10 CIV POINTS upon possession of all four treasure chests. Now that you have all four chests, the Black prince is ready to return. You get a new objective: ===NEW MISSION OBJECTIVE=== + Return the treasure chests and the Black Prince to where he landed in France. Head back the way you came. However, as you approach the canyon, the Black Prince announces that it has been blocked by a rockslide. You’ll have to find another way. Head north and follow the dirt path across the bridge. You will enter a village that appears to be deserted. However, there is a Settlement in front of the last house in the village. When you cross that point, an ambush will be sprung. But it, like all of the other French forces you have encountered thus far, is a pushover. Travel a little further east and you will see a man beset by bandits. Kill the three bandits and the man will give you his two Transport Ships in thanks. Or, if he dies, you commandeer the transport ships. Take the ships back to the start. All of your men will be able to fit. As you get back, notice how all of a sudden, the barren peninsula has tents and even a Hospital (they work fast). The Black Prince will ride to meet the King’s messenger once he unloads. You are given a new assignment: ===NEW MISSION OBJECTIVE=== + Wait for reinforcements to arrive in England. Cross the river. When you unload, a new army will be spawned nearby. ===NEW MISSION OBJECTIVE=== + March northwards to Voltieres Hotkey your men and send them all down the path in the forest. Once you reach the other side, the Black Prince Edward will speak. ===NEW MISSION OBJECTIVE=== + Find a good location for battle and await the French Army. Northeast of the path is a steep hill with a rocky cliff facing Voltier- es. Edward will be most pleased to find it. Move your army up the hill and place your Long Bowmen and your Trebuchets next to the rocky cliff. ===NEW MISSION OBJECTIVE=== + Defeat the French Army in battle. The French will come out of the gates. Use your Archers to rain an arrowy death upon anyone who crosses under the cliff. Your Trebuchets should first target the Ballista that comes with the army, and then any other units they so please. In the meantime, keep the rest of your army fighting to keep any stray units from reaching your Bowmen or siege engines. The Black Prince’s healing ability will help immensely. Once the army falls, you get your last directive: ===NEW MISSION OBJECTIVE=== + Destroy the castle at Voltieres Take out the gate and then the two Towers inside the walls. After that, hurl all your men at the Castle Keep. Once it falls, you win. +15 CIV POINTS on victory. ************************************************************************ MISSION 6: We Band of Brothers 1414-1415 AD EPOCHS: Middle Ages You have been brought forward about sixty years to the time of King Hen- ry V. As you may know, his life was dramatized by Shakespeare some 300 years later. The game will actually quote from the play. King Henry must first crush the Lollards, a group of rebel heretics that desire to overthrow him. Then he must reclaim the English land that the French have taken. COLORS: Red English (British) Aqua French Dark Red England Blue France Yellow Lollards SPECIAL UNITS: Henry V (Warrior Hero) Earl of Westmooreland (Renamed William the Conquerer) (Enemy) Sir John Oldcastle (Renamed Diplomat, 1940 HP) (Ally) Archbishop Canterbury (Renamed The Pope) (Enemy) Duke of Orleans (Renamed Oliver Cromwell) (Enemy) Constable d’Albret (Renamed Richard the Lionheart) (Enemy) The Dauphin (Renamed Charlemange) (Enemy) Catherine of Valois (Renamed Isabella) CIV POINTS AVALIABLE: 45 OBJECTIVES: - After Henry is warned of the plot against his life, bring him safely from London to Oxford. - King Henry V must survive. + Visit the Temple in each of the English cities. You must find and destroy the 4 Temples that are supporting the Lollard rebels. The Temple will declare its loyalties when you bring a soldier up next to it. + Kill Sir John Oldcastle, or find a way to capture him for a larger reward. The rebellion will not officially end until this is done. + Bring Sir John back to the Tower of London so he may stand trial. + Bring King Henry back to the Tower of London. + Build up your army and send all your units to Portsmouth where they will automatically be loaded onto ships. When you’ve reached your population limit the fleet will be ready to sail. Even non-combatants should be loaded. + The Earl of Westmoreland must survive. + Destroy all the enemy buildings within the walls of Harfleur. + Bring Henry and the Earl of Westmoreland to the fords outside Nesle. + Eliminate the bulk of the French troops waiting at Agincourt. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ WALKTHROUGH: - After Henry is warned of the plot against his life, bring him safely from London to Oxford. - King Henry V must survive. Just for reference on the use of Civ Points, this is your LAST mission in the Middle Ages. Therefore, do not spend excess points on Spear Cavalry, Archers, or Sword Infantry upgrades. You start with control of King Henry V and four Long Swordsmen. They are automatically sent to Oxford. There will be a small group of enemy archers in between. Kill them now so you won’t have to later. Arrive in Oxford and get your assignment: ===NEW MISSION OBJECTIVE=== + Visit the Temple in each of the English cities. You must find and destroy the 4 Temples that are supporting the Lollard rebels. The Temple will declare its loyalties when you bring a soldier up next to it. Sound complicated? It isn’t, really. First, build your army. Build four Knights and four Cavalry Archers, and keep your Long Swordsmen for your Sword troops. Now, while you’re waiting, send some of your Citizens east of Oxford to the trees nearby and build a Settlement. If you didn’t already kill the Lollard (yellow) archers, you’ll have to now. Use some other Citizens to build a Granary. While there are forage patches throughout the countryside, the Granary will allow you to immediately start harvesting food. By now your army will be ready. Your goal now is to find the Lollard churches and secure the resource patches revealed on your map. Each time you restart this scenario, the Lollard churches will be reassigned rand- omly. Because of this, I can only lead you to the Temples on the map, and not take you straight to the Lollard churches. If you find a church that proves to be supporting the Lollards, raze the church and silence the heretics that come to defend it. However, at the FIRST church you find that is loyal to you, you will want to use it to train a Priest and research the Priest upgrade techs. Bring this Priest with your army – he serves a dual purpose. Since the Lollards have Renaissance and Imperial age units (Arquebus and Halber- dier), you may want to take advantage of the opportunity and convert them. You will also be able to collect full Civ Points on this level later. Since you can find all five resources to the southwest, we’ll go there first: Send your army directly west to encounter a small Lollard encampment. Slay the heathen and turn southwest. You will encounter your first Tem- ple here. If it is loyal, then collect your priest. If not, raze it. Now head south to the Gold Mines you see nearby. Northwest of these mines is an- other small band of Lollards and a Tent. Bring them to their knees. You now have your Gold resource point. Bring Citizens in to build a Settlement here and start mining for Gold. From the Gold Mines, follow the dirt path due west. You will find your second city, and the second church. Do what you need to with it. If you are injured, there is a Hospital nearby. Even though it is not your own, it will still heal your units. West of here lay the deposits of Stone and Iron, and they are unguarded. Bring Citizens here as well. If you so desire, there is a forest next to the Mines that you can harvest Wood from as well. Make an about-face with your army and return to Oxford. This time, head northwest, or follow the path back to the Lollard camp you destroyed and turn north at the fork in the path. Follow it to another town. The Temple is at the north end of it. Finish your business and follow the same path southwest to reach the fourth town. If you got lucky and all four churches were Lollard churches, your search ends here. Skip down to the next objective. If not, head back to Oxford. There is another city due South with its respective Temple. You’ve only got two cities left to go now. One is near the Forage Patches northeast of London, and the other beyond the Gold Mines to the southeast. Scour them and remove any Lollards you may find. Once you find your fourth Lollard church, Sir John Oldcastle himself will be unearthed. You get your next objective: ===NEW MISSION OBJECTIVE=== + Kill Sir John Oldcastle, or find a way to capture him for a larger reward. The rebellion will not officially end until this is done. If you did not get a priest, then just kill him now. +10 CIV POINTS upon execution of Sir John Oldcastle. However, if you have a priest, then order your army to back off and con- vert Sir John Oldcastle. He will agree to stand trial in London, and is under your control. You get a new objective. If you killed him, you will NOT get this objective: ===NEW MISSION OBJECTIVE=== + Bring Sir John back to the Tower of London so he may stand trial. Send him there now. Once he stands trial, all Lollard units are auto- matically killed. +20 CIV POINTS on the trial and execution of Sir John Oldcastle. When Oldcastle is taken care of, one way or the other, you have one more thing to do before you can move on to the next part of the mission: ===NEW MISSION OBJECTIVE=== + Bring King Henry back to the Tower of London. Watch the long cinema, with a few lines of Shakespeare’s verse thrown in as well. After the cinema, you get your next task: ===NEW MISSION OBJECTIVE=== + Build up your army and send all your units to Portsmouth where they will automatically be loaded onto ships. When you’ve reached your population limit the fleet will be ready to sail. Even non-combatants should be loaded. + The Earl of Westmoreland must survive. +5 CIV POINTS upon completion of the cinema. The Earl of Westmoreland joins you here. You now have a Strategist Hero to heal your troops. Portsmouth is the city due south of Oxford. First, build your army. Be sure to include some Trebuchets for siege purposes. I also recommend bringing along a couple of Crossbow units for their anti-Infantry power. Other than that, balance your army out. Now upgrade your army. I highly recommend Range bonuses for Crossbows, Trebuchets/Ballistae, and any archers you have. For the rest, do what- ever suits your fancy. Once you’re ready, go to the lone Dock situated due south. You will load your units and they will ship across the Eng- lish Channel. ===NEW MISSION OBJECTIVE=== + Destroy all the enemy buildings within the walls of Harfleur. Before you attack Harfleur, you might want to consider your plans. France abounds with resource patches, and if you brought your Citizens, you can set up a Settlement and harvest the resources. On the other hand, if you use your army skillfully, you won’t need to bother with the resources or replacing your men. Use your best judgment. If you want to build a Settlement, but didn’t bring enough Wood, look again! The scenario automatically sneaks you a spare 100 Wood if you can’t afford a Settlement. If you deleted all of your Citizens to free space in the pop cap for army, the Earl will say a few words about finding disloyal French people to work for you. Follow the beach west to find them waiting in a rural French village. Once you are ready, attack Harfleur (but hotkey your units first). Take the lone units first, then work your way up to the Gates. Take out the Gates with your Trebuchets/Ballistae and then target the Tower directly inside the gate. The continual flow of units coming from Harfleur is actually caused by Harfleur rebuilding lost men. You want to crush the military production buildings in the city to stop the flow of men. Here is where the Crossbowmen will come in handy. Place them in range of the Barracks, and set their behavior to ‘Stand Ground’. They will pick off any new units spawned by the barracks in one shot. However, you must protect them from any other units. Clear out the inside of the city. Once the light-blue buildings are razed, this objective is over. +10 CIV POINTS upon razing of Harfleur. ===NEW MISSION OBJECTIVE=== + Bring Henry and the Earl of Westmoreland to the fords outside Nesle. All of your men are temporarily assigned to the computer player called ‘England’ (dark red) except for Henry V and the Earl. Send them to the new area on the map to watch another cinema and recover your men. ===NEW MISSION OBJECTIVE=== + Eliminate the bulk of the French troops waiting at Agincourt. The only real threat to you is the increased morale given to the troops by the two Warrior Heroes. However, you can use the trick I mentioned in the Greek campaign to lure and trap smaller parts of the English troops: First, organize your troops a safe distance away. The base of the cliffs is a good place for this. Then send a lone fast unit (Knights or Henry V) to ride straight at the enemy army. When enemy units give chase, do an abrupt about face and bring the enemy units back to your army. The smaller squad does not stand a chance. However, this trick only works on this mission out of the whole English campaign, due to the programming of the other missions. There is one threat to you: Bombards. These are actually Imperial age units that outdo your Trebuchets. They wait at the top of the hills on either side of you. Your best way to kill them is, ironically en- ough, to target them with your Trebuchets (you DID give them a Range up- grade, right?). The Trebuchets’ lines of sight extend as far as they can hurl the rocks, but the Bombard units cannot see as far as they can shoot – they need other units nearby to be able to fire on your troops. Take out the three Bombards, and try to isolate a Hero or two using the lure and trap method, or take the Bombards out and charge right in. You can win easily that way. Yet if you want to win a different way, you can. Bring a Crossbow unit up one of the hills you saw the Bombards on and travel cautiously north. Try to avoid the patrolling Knights. See that infantry? They’re sit- ting ducks for your Crossbow. Pick them each off, one by one. There’s a large group of infantry north of both hills. If you kill both groups, you only need to slay a few Knights before the army retreats. When the French army has been cut down to 15 men, they will retreat. You have just won this mission and graduated from the Middle Ages. Congratulations. +10 CIV POINTS on victory. ************************************************************************ MISSION 7: The War against Napoleon 1808-1814 EPOCHS: Industrial Age You now get to skip ahead about four hundred years. Napoleon Bonaparte has takes over most of Europe and given himself the title of ‘emperor’. However, with the addition of Spain and Portugal to his empire, the French forces have taken on more than they can handle. The Iberian Peninsula is now a weak point in Napoleon’s realm, and Sir Arthur Wellesley must now exploit that vulnerability. COLORS: Red Sir Arthur Wellesley (British) Dark Red London Yellow Salamanca Blue French (French) Orange Spanish Rebels Green Lisbon Purple Talavera Dark Purple Badajoz Dark Red Toledo Dark Red British Flares Blue French Navy (French) Dark Red Portsmouth SPECIAL UNITS: Sir Arthur Wellesley (Renamed Duke of Wellington Scenario-only Warrior Hero) General Junot (Renamed Dragoon) British Infantry CIV POINTS AVALIABLE: 25 OBJECTIVES: - Sir Arthur Wellesley must ride to Portsmouth to get command of his troops and ships. - Wellesley must survive. + The French forces occupying Lisbon must be destroyed. Wellesley must accompany his troops to Portugal. + Kill enough of General Junot’s main army so that he is forced to surrender. + A large French force stands between you and Talavera. Defeat it, and also the garrison that is inside the town. + The next French force you must defeat is at Salamanca. Along the way, you may choose to liberate Toledo. + A division of Napoleon’s personal army is stationed in Toulouse. March northeast across the Pyrenees and defeat them. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ WALKTHROUGH: - Sir Arthur Wellesley must ride to Portsmouth to get command of his troops and ships. - Wellesley must survive. Sir Arthur Wellesley is the only unit you start out with. Send him to Portsmouth, which you will notice has developed a lot since the Middle Ages. ===NEW MISSION OBJECTIVE=== + The French forces occupying Lisbon must be destroyed. Wellesley must accompany his troops to Portugal. You are given control of about 10-12 British Infantry, four Imperial Cuirassiers, and three Bronze Cannons. After a few more lines of dia- logue, you are given three Transport – Royal ships and three souped-up Frigate – Royal ships. They are only Frigates, but their attack power has been pumped to 105, before adding the Attack bonus you can buy in the Civ Builder! Load the Transports and head to Lisbon, which is revealed for you on the map. You will encounter French ships, but your Frigates will take care of them quite nicely. Unload your troops. The city of Lisbon (green) is your ally. In fact, all cities and AI players on this map are set to ‘allied’ with you, except for France and the French fleet, which are both blue. Move east through Lisbon and take out the French Grenadiers. They will fall quite easily, as your army is very well suited for handling enemy Infantry. You now get a new task: ===NEW MISSION OBJECTIVE=== + Kill enough of General Junot’s main army so that he is forced to surrender. Junot’s army lies in wait north of Lisbon. This army consists of more Infantry, but also has their own Cuirassiers and Cannons. Nevertheless, your army will be able to handle the French beautifully. Once most of the army is gone, Junot will offer to surrender. Send Sir Arthur to where Junot is trotting around on his horse and watch the cinema. +5 CIV POINTS upon completion of the cinema. Once the cinema ends, you will gain the city of Lisbon and new orders from the British government: ===NEW MISSION OBJECTIVE=== + A large French force stands between you and Talavera. Defeat it, and also the garrison that is inside the town. Begin to build up your army. If you’re confused, check your Unit Re- lationship chart in your manual or foldout chart. If you lost it, then remember that Gun generally beats Swords, but Sword Cavalry beats Gun Infantry and Cannons. If you produce British Infantry, a few more Imp- erial Cuirassiers, and a new squad of Dragoons, your army will be well balanced for fighting. Don’t waste money on Halberdiers, they will tend to be gunned down by enemy Grenadiers before they can reach the enemy Cavalry. Your units you used to fight the French have also been revived to full life. Build a few Serpentine cannons for city siege, and Bombards or Bronze Cannons can compliment your firepower nicely. Also build Medics to heal your troops, since Sir Arthur cannot. I recommend at least three Medics for your trip. An alternative suggested by a contributor who did not mention his name in his e-mail (if you read this, please tell me your name/alias so that I can give you proper credit) offers the following advice at this point: “...a good idea is to have some citizens with your army to build towers and a HOSPITAL instead of medics cause hospitals use wood and there is lots of that but hardly any iron/gold. I built towers inside the cities and they take out the french army very nicely.” --firstname.lastname@example.org If you find yourself wanting more food or Wood, you can train Citizens or use the ones you are given to harvest wood or build a Granary for food. A few minutes after you begin producing units, you will be told that the city of Badajoz (dark purple) seeks your help to destroy the French fortifications there, and will aid you if you help. All you need for this is Serpentine cannons. Take out the Towers and raze the Gate in front of the city and then take out the Towers inside the city. Be warned that the Spanish Rebels do not join you, they aid you. Your army should be fully prepared before the last French Tower in Badajoz falls. As soon as this happens, the Spanish Rebel army (orange) will immediately charge at the French troops near Talavera (light purple). It is in your best interests to aid the Rebels with your own army, as the increase in firepower gives you a strong punch. +5 CIV POINTS upon liberation of Talavera. Once the French army near Talavera is destroyed, you get a new target: ===NEW MISSION OBJECTIVE=== + The next French force you must defeat is at Salamanca. Along the way, you may choose to liberate Toledo. Use your Medics to heal your men, and then the Spanish Rebels. The rebel forces should still be quite strong, and will now lead you to Toledo (dark red). Since the French troops in Toledo consist mostly of Grenadiers and a few Cannons, your Imperial Cuirassiers will be the dominant unit of this battle. It will be an easy win, as long as you hold your Dragoons back. +5 CIV POINTS upon liberation of Toledo. After a short rest, the Spanish Rebel army (or its remains) will travel on to Salamanca (yellow). Salamanca’s army is pretty much a combination of the last two cities you just liberated – but with one exception. The French have now thrown Dragoons into the mix. Dragoons will mow down your Imperial Cuirassiers, and with their ranged attacks, can be a potent threat to the rest of your army as well. Play this battle care- fully as well as quickly by using your hotkeys. Target your men at the unit they are strongest against. +5 CIV POINTS upon liberation of Salamanca. The Spanish Rebels have now served their purpose in aiding you. If any of them survived the last fight, they will not go on. You, however, are assigned one final trip before this mission is over: ===NEW MISSION OBJECTIVE=== + A division of Napoleon’s personal army is stationed in Toulouse. March northeast across the Pyrenees and defeat them. First, let your Medics heal you, and scroll back to Lisbon and order new units to replace the ones you’ve lost. Once your army is restored, hotkey any new units you’ve added, but don’t march to Toulouse just yet. There are two ways to go about doing this next part. They both have their risks – one will result in you fighting on a mountain, the other may force you to lose some of your Infantry units needlessly. If you choose the first way, I recommend spending some spare Civ Points on the 20% Mountain Combat bonus. Send your Imperial Cuirassiers east down the path. They will approach a mountain. You will suddenly be told you are under attack, but there is no one around to attack you. Actually, what you are experiencing is an attack by Sharpshooters, who would kill your Infantry in one shot if you decided to march your entire army straight through. However, your Cuirassiers will hardly be damaged by the same attack. Search for the small puff of smoke nearby and order your Cuirassiers to move near it. The Sharpshooter is exposed. Kill him. There are four others on this mountain. Find and kill them all, then return to the bulk of your army and let your Medics heal your cavalry. This time, the mountain will be swarming with French troops. If you took too long to hunt down the Sharpshooters, you might have encountered the French army as you began to bring your Cuirassiers back. You will be forced to fight an uphill battle, but once you fight to the top, you will then be forcing the French to fight uphill instead. If you can pull this off, victory will be easy. If not, it is best to try to con- front the French on level ground. If you want to fight on level ground, don’t send your Imperial Cuirass- iers ahead. Move your entire army through the woods and over the mount- ains. When you see Sharpshooters, kill them with your Cavalry, and keep your Infantry moving. It would be a good idea to upgrade your British Infantry’s Hit Points so that they do not die in one shot from a Sharp- shooter. After crossing the mountains, try to heal your infantry and charge the approaching French army. Target your Dragoons to the French Cuirassiers, target your Infantry to the French Dragoons, and target your Cuirassiers to the French Cannons. Use your Bronze cannons and/or Bombards to take out the French Infantry. Once the bulk of the army falls, you win. +5 CIV POINTS on victory. ************************************************************************ MISSION 8: The Battle of Waterloo 1815 AD EPOCHS: Industrial Age Napoleon’s surrender at Fontainebleau almost a year earlier resulted in his exile to an island prison. A year later, he has escaped from his prison and amassed an army in three short weeks. The other European powers hastily amassed an army to strike back and force Napoleon to his knees. At the head of the main front, Sir Arthur Wellesley prepares to take Napoleon head on for the first time. COLORS: Red Duke of Wellington (British) Green Prussians Blue French (French) Pale Blue Marshal Ney’s Corps (French) Purple Brussels Grey Ligny Blue Quatre Bras Yellow Wavre Pink Waterloo Pink Belgium Dark Red British Dark Red Messenger Green Prussians SPECIAL UNITS: Duke of Wellington (Scenario-only Warrior Hero) Engineers (Renamed Citizens) (Ally) General Blucher (Renamed Duke of Wellington) (Ally) Sir Rowland Hill (Renamed Dragoon) (Enemy) Field Marshal Ney (Renamed Duke of Wellington) (Enemy) Napoleon Bonaparte (Warrior Hero) CIV POINTS AVALIABLE: 20 OBJECTIVES: - Join the Duke of Wellington in Brussels to get your briefing on the impending French attack. - The Duke of Wellington must survive. + Your messenger must locate General Blucher and the Prussians at all costs. If he fails, the Allies will lose the war. + General Blucher has been pursued to Wavre by a French Detachment. They must be defeated. + Build up your forces and prepare for the French assault. + The French attack will come through the area around Monte St. Jean. You would be wise to build Barracks, Stables, and other support build- ings there. + The French are attacking Quatre Bras, and then Brussels. If even one French soldier is seen in Brussels, the Bourbon royalty living in asylum there will panic, and surrender to Napoleon – and you will lose! + The main French army under Napoleon will attack at dawn. His soldiers must be kept out of Brussels at all costs. + The French army is attacking. You must keep them from passing through Monte St. Jean and entering Brussels. If even one French soldier is seen in Brussels, the Bourbon royalty living in asylum there will panic, and surrender to Napoleon – and you will lose! ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ WALKTHROUGH: - Join the Duke of Wellington in Brussels to get your briefing on the impending French attack. - The Duke of Wellington must survive. Watch the opening cinema and get your first objective: ===NEW MISSION OBJECTIVE=== + Your messenger must locate General Blucher and the Prussians at all costs. If he fails, the Allies will lose the war. General Blucher is waiting in Wavre (yellow). Send your messenger, an Imperial Cuirassier, to the area of Wavre exposed on the map. Ignore the French Sharpshooters. The Duke of Wellington is under your command as well, but he will not move yet. Once you arrive, you gain control of the Prussian troops in the middle of a skirmish with the French, and your next task is to kill the enemy. ===NEW MISSION OBJECTIVE=== + General Blucher has been pursued to Wavre by a French Detachment. They must be defeated. Target your Cannons at the French Infantry and use your Dragoons to mow the French Cuirassiers. It should be an easy battle – but be warned. If you lose this battle, or select all of your units and hit Shift + Delete, you will lose potential Civ Points and will not have Prussian aid later in the mission. In other news, you can lose this battle and not lose the mission. +5 CIV POINTS upon destruction of the French detachment. Blucher will speak again, and then a cinema will follow. You are given ten British Infantry, eight “Engineers” (Citizens), five Imperial Cuirassiers, and four Bronze Cannons. Sir Rowland Hill is an allied Dragoon that will follow Sir Arthur and his troops around. Control of the Prussian forces has also been returned to the computer. Sir Rowland will give you your next objective: ===NEW MISSION OBJECTIVE=== + Build up your forces and prepare for the French assault. Use your hospital to research Anesthesia. Then send all of your troops outside Brussels and you will be told to fortify Monte St. Jean. ===NEW MISSION OBJECTIVE=== + The French attack will come through the area around Monte St. Jean. You would be wise to build Barracks, Stables, and other support build- ings there. Use all eight Engineers to quickly construct a Barracks, Siege Factory, Stables, and Hospital on top of Monte St. Jean. Then send six Engineers to the Stone Mine to the northeast and build a Settlement. Use the two that remain to begin to build Towers at the top of the hill. You are given six ‘hours’ before the French arrive. Build up your army – six Dragoons, six Cuirassiers, and about twice as much Infantry as you have now will suffice. Once the French come, you will be notified. I hope your army is ready to head into battle. ===NEW MISSION OBJECTIVE=== + The French are attacking Quatre Bras, and then Brussels. If even one French soldier is seen in Brussels, the Bourbon royalty living in asylum there will panic, and surrender to Napoleon – and you will lose! Quatre Bras is now shown on the map. Send your army down to the city. The French forces await you beyond the town, but do not venture too far south, or you will be met with French Towers firing on you. Marshal Ney’s troops conist of fifteen Cuirassiers, thirty Grenadiers, five Bronze Cannons, and obviously Marshal Ney himself. Don’t bother trying to kill Ney, as he will merely run if critically wounded. Take his army down using your finely honed tactics and hotkeys. The army will fall with a little fight. +10 CIV POINTS upon victory at Quatre Bras. Bring your units back to your Hospital for much needed healing. On the way back, the next French attack will be discussed: ===NEW MISSION OBJECTIVE=== + The main French army under Napoleon will attack at dawn. His soldiers must be kept out of Brussels at all costs. Rebuild your forces. You should also have a few towers to defend the top of Monte St Jean. This time, build a few Bombards and position them behind your Towers. Restore your lost units, and build whatever else you can afford. After a while, Napoleon will attack. ===NEW MISSION OBJECTIVE=== + The French army is attacking. You must keep them from passing through Monte St. Jean and entering Brussels. If even one French soldier is seen in Brussels, the Bourbon royalty living in asylum there will panic, and surrender to Napoleon – and you will lose! The Prussian army will come charging from Wavre as the French approach the southern side of Quatre Bras. Use your Bombards to inflict mass damage on the Grenadiers, and have one Bombard target Marshal Ney or Napoleon, if they are visible. Use your Dragoons to handle the wave of Cuirassiers that will come along the southern side of the hill from the east. +5 CIV POINTS if you manage to slay Napoleon. The Cannons will be last to arrive. The Prussians should be able to handle the cannons for you, but send your own men as well. Cannons are weak without armies to back them up. To win, kill the army. The ending varies slightly depending on whether or not Napoleon is alive. Wait! Don’t leave just yet. Now that the map is revealed to you fully, scroll to the upper-right corner. The ground says “Hi MOM” in the grass up there. TOTAL CIV POINTS: 220 ________________________________________________________________________ C. Legal Stuff and Credits ```````````````````````````````````````````````````````````````````````` DISCLAIMER This guide is copyright 2004-2006 to me, Tyler Gibson. Do NOT copy it and try to use it as your own. If you want to use it, or parts of it, contact me and I may grant you permission by posting your domain name in this section. The most recent version will always be found at GameFAQs. This FAQ should only be found at: http://www.gamefaqs.com http://www.gamespot.com (due to an agreement with GameFAQs) Any alternative system provided by Gamespot.com, for the same reason. If you see this FAQ on any network other than those listed above, please contact me. If you had to pay to access this FAQ in any way, shape, or form (nit-pickers: paying for internet service doesn’t count), contact both myself, a lawyer, and whichever party charged you. This walk- through is meant for free distribution ONLY. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CREDITS Sierra, for making this game. My friend TJ, for helping me with EE by playing it online. All regular posters on the GameFAQs message board, just because. (Also to the non-regular posters seeking help desperately for the game) CONTRIBUTIONS: Thanks to anonymous (email@example.com) for his contributions for “The War on Napoleon.” . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CONTACT INFO You can E-mail me at firstname.lastname@example.org. When you send me e-mails, please bear in mind that it has been five years (as of 2006) since I played these campaigns devotedly. I may not be able to answer any questions you may have, especially if you are looking for specifics on certain levels. However, I will still accept any contributions you may wish to offer to my walkthroughs. Send me your strategy and the name or alias you wish me to refer to you as, so that I can give you full and proper credit. I will directly quote your e-mail, so please check your spelling and grammar.
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