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version 1.10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

TABLE OF CONTENTS

A. Overview
   1. Scenario Description
   2. How to Decipher this FAQ
   3. General Tips, Hints, and FAQ’s
   4. Civilization Building
B. Walkthrough
   1. The Return of Young William
   2. William, Duke of Normandy
   3. The Battle of Hastings
   4. The Hundred Years’ War Begins
   5. The Black Prince
   6. We Band of Brothers
   7. The War against Napoleon
   8. The Battle of Waterloo
C. Legal Stuff and Credits
   1. Disclaimer
   2. Credits
   3. Contact Information

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



________________________________________________________________________
A: Overview
````````````````````````````````````````````````````````````````````````

Scenario Description

  “For hundreds of years, beginning in the 11th Century AD, England and 
   France battled for land, honor, and eminence in Europe and around the
   world.  Conflicts ranged from minor infantry skirmishes to all out 
   war, but even a decisive victory seldom stopped the fighting for 
   long.  Take control of England and command her forces in one of the 
   greatest international rivalries in history.”

   The English Campaign is a step up in difficulty from Ancient Greece,
  but is easier than the other two campaigns.  You’ll be playing from
  the Middle Ages through Napolean’s conquests in the Imperial Age.
  Returning from the Greek campaign is the horrid ship AI and the basic
  “Sword > Arrow > Spear > Sword” relationships.  Each mission has its
  own little trick to make them incredibly easy.  However, without those
  tricks, you could waste a lot of time for nothing.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .


How to Decipher this FAQ

   At the start of each mission, I have listed something that looks like
this:

MISSION 1: The Sample Overview       <-- This is where I tell the
  Year 2004 AD                           scenario you’re reading.

EPOCHS: Atomic Age – Modern          <-- This should be self-explanatory

[Scenario Description]

COLORS:        Blue   (Civilization Name)  <-- Here I list the colors
               Orange                          of each player in the
               Green                           scenario.  I always list
               Red    (Civilization Name)      your color first.

SPECIAL UNITS: Hero1 (Hero1’s stats that have been changed shown here)
               Hero2 (If a unit uses a different unit’s sprite, I point
                      it out here as well)
               Unit3 (I point out units that only appear in scenarios)

WONDERS:       If you are able to build Wonders, I mention them here

CIV POINTS AVALIABLE: ##             <-- This should be self-explanatory

OBJECTIVES:                          <-- Here I list all the objectives
                                         assigned to you throughout the
- Objective 1                            mission.  If the objective has
                                         a dash next to it, you have it
- Objective 2                            from the start of the scenario.

+ Objective 3                            Objectives marked by a ‘+’ are
                                        added as the mission progresses.
+ Objective 4

+ Objective 5

Below this is the walkthrough.  In my walkthroughs, I tell you where the
new objectives are added, when you can get Civ Points, and (of course)
how to go about doing your mission.


 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .


General Tips, Hints, and FAQ’s

- Play the Learning Scenarios if you think you can learn something from
  them. 

- Beating Greece is optional.  The Greek campaign is incredibly easy.

- There will be times that the camera is left zoomed in at ground level.
  If you don’t have a mouse wheel, use the bracket keys [ and ] to
  zoom back out.

- You will have your first scenario to feature only a Warrior Hero in
  this campaign.  This means no fast healing or Battle Cry, but you have
  higher morale and a strong fighter.

- Look for back paths around areas that give you trouble.  Much of
  the English campaign seems to center on being sneaky.

- Be patient.  You have a lot of running around to do.

Q. What is a “pop cap?”
A. It’s the EE abbreviation for ‘population capacity’.  I will use this
   abbreviation frequently to save myself some time and keep my focus
   on more important things, such as how you should go about doing the
   scenarios.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .



Civilization building

  You’ve got those Civ Points, but what to do with them?  Below I’ve
listed the bonuses you can get and my opinion of how useful they are.

 A ‘*’ next to an upgrade means I highly recommend it.
 A ‘+’ next to an upgrade means it helps, but not as much.
 An unmarked upgrade can be useful, but not worth the points.
 A ‘-‘ means you’re probably better off without it.
 A ‘X’ means the upgrade is completely useless.

CIV – GENERAL BONUSES

 X 50% Conversion Resistance – No priests will oppose you.  Ever.
 - Mountain Combat Bonus     - There will be a few painful times when
                               you are fighting uphill.  I advise holding
                               out on this until later, however.
 * 15% Pop Cap Increase      - A must.  The Pop Cap is not as low as the
                               Greek campaign, but extra units is still
                               a nice bonus to have.

CIV – ECONOMY BONUSES

   Farming              - You may or may not find this useful, depending
                           on your playing style.  In long battles of
                           attrition and endurance, you might like this.
 X Fishing              - No fishing will ever be significant.  I say
                           you shouldn’t waste your time.
 + Gold Mining          - This can be useful if you want to mine faster.
                           I personally think Gold is more useful than 
                           Iron in this campaign; cavalry units and siege
                           engines can all benefit from this buy.
 X Hunting and Foraging – Why hunt when you can farm?  It’s not worth it.

   Iron Mining          - This can be useful if you want to mine faster.
                           If you’d rather amass strong infantry, you
                           might get more of a kick from this bonus.
   Stone Mining         - Again, this depends on your playing style.  If
                           you, like me, love building obscene numbers
                           of towers, then get this. 
 - Wood Cutting         - I never found wood lacking much; even the naval
                           aspect of this campaign didn’t demand too
                           much.

UNIT BONUSES

All of these are based off of how often you use these.  Obviously, they
won’t get an ‘X’ unless you never get them.

Bear in mind that the last two missions will leave the Middle Ages and
move to the Imperial epoch.  Plan accordingly to the shift in units you
will make.


 X Aircraft – Bombers
 X Aircraft – Fighters
 X Aircraft - Helicopters
 + Archers – Foot            Great for the earlier missions.
   Cavalry – Ranged          Dragoons in the later missions will perform
                              a useful role.  Buy this later on.
   Cavalry – Pierce (Melee)  Knights are about the only units to benefit
                              from this buy.
 + Cavalry – Shock  (Sword)  From Cataphracts to Cuirassiers, this bonus
                              will pay off for the entire campaign.  A
                              must unless you just don’t like cavalry.
 - Citizen / Fishing Boat    A speed bonus, maybe, for the numerous times
                              you will send your citizens running about,
                              is about all the use I see here.
 + Buildings, Walls, etc.    Use your own discretion here – I love using
                              towers to excess and training buildings
                              very close to my front lines.  If you only
                              intend to use buildings for your home base
                              defense, this may not be worth it.
 X Cybers – Combat
 X Cybers – Ultra
 - Field Cannon & Anti-Tank  You don’t get much of this until the last
                              two missions.  If you have points to spend
                              later, you can try these.
   Infantry – Ranged         Gunners will be your front line of infantry
                              later on.  Save these upgrades for later.
 + Infantry – Spear (Melee)  These upgrades will last from your Pikemen
                              through your Halberdiers, but bear in mind
                              that Halberdiers aren’t the best units
                              of their era.  Buy this one early.
   Infantry – Shock (Sword)  As great as Long Swords (and bonuses on some
                              of your heroes) may be, they don’t last
                              forever.  Buy these upgrades early if you
                              buy them at all.
 - Religion – Priests        I don’t really like Priest Warfare, but if
                              that suits you, you’ll have one mission
                              that will prove exceptionally well-suited
                              for your priests.
 - Religion – Prophets       I hardly ever used prophets.  It is still an
                              option for you, in a couple of scenarios.
 + Ships – Battleships and   You use Battleships a lot in your naval
           Carriers           missions.  You are also getting the biggest
                              increase for your Civ Points for your navy,
                              since Battleships have the highest stats.
   Ships – Frigates and      You will have a chance to use these guys
           Cruisers           more often this time around.
   Ships – Galleys, Trans-   Galleys aren’t as useful as Battleships.
           ports, and Subs    However, they do help at times.  Good for
                              extra punch, or longer-living transports;
                              I recommend speed bonuses.
 * Siege Weapons/Mobile AA   These endure for the entire campaign, and
                              are a must for the continual city sieges
                              you will be making.  
 X Tanks

CIV POINTS AVALIABLE:

          MISSION 1   25
          MISSION 2   25
          MISSION 3   25
          MISSION 4   25
          MISSION 5   25
          MISSION 6   45
          MISSION 7   25
          MISSION 8   20

              TOTAL  205 



________________________________________________________________________
B. Walkthrough
````````````````````````````````````````````````````````````````````````


************************************************************************
MISSION 1: The Return of Young William
   1040 AD

EPOCH: Middle Ages

William, the illegitimate son of Robert I, Duke of Normandy, had been
denied his place in the dukedom.  After many years, he now returns and
seeks to reclaim his birthright, Normandy.

COLORS:        Red     William (British)
               Yellow  Lord Toustain
               Blue    Normandy
               Blue    Siege Workshop
               Orange  Bandits

SPECIAL UNITS: William (Strategist Hero, 2450 HP, 39 Attack)

CIV POINTS AVALIABLE: 25

OBJECTIVES:

- Travel the countryside and gain allies until you are strong enough to
  defeat the bridge guards.

- William must survive.

+ Defeat the guards of Falaise and gain access to the city.

+ Talk to the mayor of Falaise.

+ Build up an army and attack Toustain’s stronghold when you think you
  are ready.

+ Destroy Toustain’s castle.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

WALKTHROUGH:

- Travel the countryside and gain allies until you are strong enough to
  defeat the bridge guards.

- William must survive.

After the opening cinema, you have control of William, 4 Long Bow, and
2 Long Sword units.  There will also be a city nearby that is revealed
on your map.  Begin to travel in that direction.

On your way, you will be attacked by some of Lord Toustain’s archers
(yellow).  William is a Strategist hero, so let him heal your dinky 
little army.  Then finish your trip to the city.

You will hear a speech and you will be presented two Pikemen, two more
Long Bows, one Long Sword, and two Knights.  Once these have been added
to your ranks, you will be told to travel to a third village in the 
northwestern corner of the map.  Send your units on their way.

About halfway up the map, you will stumble across a small hamlet being
besieged by bandits.  Slay the criminals to get three Crossbow units and
a new sword for William.

WILLIAM’S ATTACK POWER is set to 74.

 +5 CIV POINTS upon destruction of the bandits.

Continue your trek and reach the third town.  You are given two Knights,
two Long Bowmen, three Long Swords, and two Pikemen.  Add them to your
ranks and receive your next assignment:


===NEW MISSION OBJECTIVE===
+ Defeat the guards of Falaise and gain access to the city.

Mosey on down to the area that has been revealed to you on your minimap.
The guards at the bridge should be pushovers.  Slay them all and walk up
the stone path.  You will then encounter a much larger group of guards.
Dispatch them as well, and enter the gates of Falaise.


===NEW MISSION OBJECTIVE===
+ Talk to the mayor of Falaise.

Send William up to talk to the Mayor.  A cinematic sequence follows.

 +5 CIV POINTS upon completion of the cinematic.


===NEW MISSION OBJECTIVE===
+ Build up an army and attack Toustain’s stronghold when you think you
  are ready.

Now you have been given eight Citizens and the town of Falaise.  Order
half of your Citizens to build a Settlement outside the town near some
trees.  The northeast side will never be attacked, but the southern end
may still have some left over military units from the guards.

Have your other Citizens build a Granary in the city.  I’ve never seen
people harvest crops on top of bricks, but it works here.

Send William out the east-facing gate of your city, and have him follow
the path to the north.  When the path veers east, he will be ambushed,
but he is strong enough with his new sword to kill his ambushers. Travel
east of the Settlement you run across until you see the Stone Mines. The
people there will give you 1500 Stone – but don’t use it just yet.

Now bring your army to the same gate, but have them travel south.  They
will encounter the Siege Workshop mentioned earlier.  The salesman here
will trade you a siege unit in exchange for 500 Stone.  Order three 
Trebuchets.  I don’t like Rams because they have to get up close to do
damage, and Ballistae are more suited for crowd management than they are
for castle siege.  Still, if you want to use one of the latter two, go
ahead and pick them by clicking on them.

Travel south with your Siege weapons and your army, and let William
catch up.  Follow this path until it forks again, and this time take the
north fork.  You will encounter a “gold mining operation” run by the 
Bandits.  Use your Trebuchets to take out the three Towers, and use your
army to kill the sparse infantry that guards the mines. 

 +5 CIV POINTS upon destruction of the defenses around the Bandits’ Gold
               Mines.

Finish clearing out all the buildings in the mines and train five Cit-
izens and bring them to this area.  Build a Settlement and populate it,
then get to harvesting Gold and Iron.

Below is a rough ASCII sketch of the paths I mentioned above:

To Toustain   
 / `-,___
 |   /   `~.Stone
CITY-|
     |\
     | Siege Workshop
     X
     \         Gold
      `~.___.~ Mine
           \
            \
        Dead end

Send your army, William, and Siege equipment back to Falaise.  Now that
you have resources coming in, build your army for the siege on Tous-
tain’s castle.  Once you have your army built up, head north.

Do not travel too recklessly, as a Tower can pick off and slay a Pike-
man faster than you can respond.  Once you see the Towers, pick each one
off with your siege engines.  Once all the Towers are gone, attack the
Gate behind them.  Toustain’s men should come charging out to attack.
Send your army to meet them and order your siege equipment to turn tail
and back away from the fray.  If William does the healing, then you will 
have no problem wiping out the enemy forces.

Now take out the Gate and the Towers inside the Walls.  Take out any re-
maining forces and move inside the stronghold.  Once you see the Castle,
you get your final task:


===NEW MISSION OBJECTIVE===
+ Destroy Toustain’s castle.

Don’t charge headfirst, as there is a Tower hidden off to one side that
will be quite a nasty thorn in your side.  Take it out and then hurl
all your men at the castle.

 +10 CIV POINTS ON VICTORY


************************************************************************
MISSION 2: William, Duke of Normandy
  1047 AD

EPOCHS: Middle Ages

William’s jester, Gollet, has discovered rumors of a rebellion against
his master.  Armed with only his jester’s suit, his knife, and his 
outrageous accent, he must go home from Bayeux and warn William.

COLORS:        Red     William (British)
               Yellow  Rebels
        (Ally) Blue    Normandy
               Aqua    King Henry
       (Enemy) Blue    Normandy
               Blue    Bayeaux

SPECIAL UNITS: Tavern (Renamed house)
               Gollet (Renamed Court Jester, 715 HP, 35 Attack, 16 Spd,
                       20 Shock Armor)
               Gollet (Renamed Citizen, 4265 HP, 45 Attack, 13 Speed)
               William of Normandy (3150 HP, 59 Atk)
       (Enemy) Champion (Renamed Henry V, 1270 HP, 10 Atk, HP refill 
                         rate lowered 33%)
        (Ally) King Henry (Renamed El Cid, 2775 HP, 75 Attack)
               Sir Tesson (Renamed Black Prince, 1950 HP, 19 Atk)
       (Enemy) Guy of Burgundy (Renamed Richard the Lionheart, 3775 HP,
                                60 Attack)

CIV POINTS AVALIABLE: 25

OBJECTIVES:

- Join William’s jester, Gollet, on his way home from Bayeux.

+ Help Gollet escape from Bayeux and travel to Valognes so that he can
  warn William of the plot against him.

+ Escort William safely to Falaise.  William must survive.

+ Travel through the country gathering support from all those loyal to 
  William.

+ Meet up with King Henry and his army at Val-Es-Dune.

+ Defeat the rebel army and kill Guy of Burgundy.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

WALTHROUGH:

- Join William’s jester, Gollet, on his way home from Bayeux.

Watch the opening cinema.  You get your first objective automatically:


===NEW MISSION OBJECTIVE===
+ Help Gollet escape from Bayeux and travel to Valognes so that he can
  warn William of the plot against him.

Leave Bayeaux by the gates to the west of the Tavern.  The gate guards
will warn you of danger as you leave.

Bring your jester down the path to meet some more guards.  After a short
discussion, they will reveal themselves to be conspirators.  Gollet can
kill them easily, with his bizarrely strong Shock Armor and decently high 
Hit Points.  I never knew a court jester was that strong.

Follow the path and Gollet will hear a noise.  Head north into the woods
and get your reward.

 GOLLET’S ATTACK POWER is set to 65

Gollet will also recover his lost hit points.  Leave this area of the
woods and continue down the path.  Kill any Rebels you will come across.
Once you reach the gate, you will be turned away.  Walk a little ways
to the left and find the farmer.  Gollet will be disguised as a Citizen
now.  And look at his stats!  I think I’d almost prefer he stayed a
Citizen and kept his incredible Hit Points instead of going back to the
Jester form and having 20 extra attack.

Go inside the gates and to the house you can see.  William will wake up
and join you.

 +5 CIV POINTS upon warning William of the conspiracy.

He will go to the Stables and mount his horse.  Your mission is updated:


===NEW MISSION OBJECTIVE===
+ Escort William safely to Falaise.  William must survive.

Gollet can now die.  However, you should keep him alive for now.  When
you encounter Rebels, let Gollet fight while William heals Gollet. 

First, you must find the secret exit.  Bring William directly east of
his house and you will find an opening in the wall.  Travel through it
to come to the same familiar clearing you were at with Gollet.  Leave
and follow the path south.

Kill the Rebels, cross the river, and William will find a church.  Bring
him up to pray.  Shortly after he finishes praying, you will hear horses
approaching.  Send William and Gollet behind the bushes marked by a flag
and wait.  The Rebels will pass.  Travel on south.

Meet Hubert, who will give you his three sons (Knights) to escort you.
Travel east and you will be ambushed by a huge group of Rebels.  The
Knights will offer to distract the Rebels while William and Gollet sneak
through.  Finish your trek to Falaise and meet the mayor.  Watch the 
cinema

 +5 CIV POINTS upon completion of the cinema.


===NEW MISSION OBJECTIVE===
+ Travel through the country gathering support from all those loyal to 
  William.

Yep, it’s not over yet.  Travel to the city now shown on your map and
get your men.  Then travel to the next city on the OTHER FREAKING SIDE
of the map.  Luckily, about halfway through, some random units stop you
and join your ranks.  Once you get to the city, the mayor will not re-
cognize your authority until you (why not?) defeat the local Champion.
If I were William, I’d just kill the Mayor for questioning my authority,
but unfortunately, you can’t do that.  Go in the arena, try to hit him
first, you’ll win easy, but you have to watch William and the Champion
go at it with their swords for quite a while.  Maybe turn the game
speed up until the champion is defeated.

Get the men.  Your units will also enjoy a bonus to their attack (I 
think it’s a +4 increase).  You will now have all the army you need,
and get another order:


===NEW MISSION OBJECTIVE===
+ Meet up with King Henry and his army at Val-Es-Dune.

Hotkey your units, then travel BACK across the map... Your army will
line up alongside King Henry’s, and you will watch a cinema.  Sir Tesson
will defect to your side with a few knights.  You have another strat-
egist hero under your control now.

A few moments later, the order to charge is given.


===NEW MISSION OBJECTIVE===
+ Defeat the rebel army and kill Guy of Burgundy.

Guy of Burgundy is at the rear of his army, but will ride forth to meet
you quickly.  Focus all your attacks on him, as your army can kill one
man a lot easier than it can kill an entire army.  Once he falls, you
win.  The rest of his army just doesn’t matter.

 +15 CIV POINTS upon victory.



************************************************************************
MISSION 3: The Battle of Hastings
  1066 AD

EPOCHS: Middle Ages

Edward the Confessor, King of England, has died without so much as a
murmur of who was to succeed him, with no sons or daughters to take the
throne.  Harold Godwinson was deemed the most likely candidate and
crowned king, but a long-forgotten promise has now been broken.  
William had been promised the throne long ago, and now seeks to cross
the English Channel and launch an attack on the land that he thinks is
rightfully his.

This will be a very flexible campaign.  It features a sidequest and a
way to cut the mission short.

COLORS:        Red     William (British)
               Yellow  England
               Blue    Normandy
               Purple  Bandits
               Orange  Vikings
               Yellow  London

SPECIAL UNITS: William of Normandy (2450 HP)
               William (on foot)   (Renamed William on Foot, 3261 HP)
       (Enemy) Harold Godwinson    (Renamed Richard the Lionheart)
          (AI) Harold Hardgraade   (Renamed Henry V)

CIV POINTS AVALIABLE: 25

OBJECTIVES:

- Gather resources and build an army with which to invade England.

- William must survive.

+ When you are ready to set sail, bring William to the Docks and select
  a Dock.  Be careful not to do this before you are ready to invade, as
  you won’t be able to build any more troops after that.

+ Build Transports and warships to take William and his army to England.

+ Transport your troops across the English Channel.

+ Defeat the English army in battle.

+ William must reach the hill, or his army will panic and the battle 
  will be lost.

+ Kill Harold Godwinson.  He will be guarded by his elite Huskarls.

+ Locate a horse for William to ride.

+ March William triumphantly into London.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

WALKTHROUGH:

- Gather resources and build an army with which to invade England.

- William must survive.

After the opening scene, your Citizens will gather in the center of your
city.  Send half of them to the Gold mine that you have to the southwest
and send the other half to the Iron and Stone mines to the northeast.
You will need to guard the resource sites, so split your initial forces
into half and send each half to guard a mine..  There is also a Granary
already built for you in the city, but you’ll have to hit the “Replant
Farms” button to harvest from it.  Build some more citizens to farm, and
chop the wood at the northeast resource area.

Now, while you collect your money, send William down the road to the
west.  A little ways past the Gold mines is a Knight and a Long Sword.
You can easily avoid any fighting by walking around them before they see 
you.  Keep going and you will encounter a town.  This town has had all 
of its children kidnapped by bandit slavers, and the Mayor beseeches
you to find them and bring them back home.  This is the closest that EE 
has to a side-quest, but it will pay off.

Go back to the west gate of Normandy.  Follow the walls north to the
ocean, then travel west along the coastline until you see small cliffs
with a valley in between.  This valley was filled with trees earlier,
but the trees have disappeared since the Mayor asked for help.

By now, about ten game minutes will have elapsed and your resource bases
will be besieged by a Bandit (purple) raiding party.  Your army at your
resource sites should be able to easily handle the raids, if you split
up your starting army evenly.

Build a few more units--Arrow and Spear, preferably--and bring them 
next to William, whom I left next to the valley.  Send your army into
the valley.  On the other side is a peninsula with the slaver’s camp set
up.  Kill the Knights and Long Swords that are guarding the camp, and 
the Children will ask you to take them home. Send your squad back to the
Mayor and the Children will automatically follow.  The Mayor will be
quite thankful.  Accept his allegiance and monetary rewards that he will
send as tributes in thanks for your deed.

NOTE: This sidequest must be completed before you send William to the
      Docks.  After that point, the slaver camp will disappear.

 +10 CIV POINTS upon successful rescue of the Children.

The tributes won’t come for a while, so keep harvesting and mining for
now.  Build up your army to the population limit, and kill (delete) your
Citizens to allow you to build even more units.  The tributes that come 
in will be your source of money now.  While building your forces, bear 
in mind that a Prophet can be useful for your future combat.  Once you
near the population limit, you will get a new objective:


===NEW MISSION OBJECTIVE===
+ When you are ready to set sail, bring William to the Docks and select
  a Dock.  Be careful not to do this before you are ready to invade, as
  you won’t be able to build any more troops after that.

Upgrade your units with your remaining money.  Send William north
to the Docks and left-click on the Dock that he’s nearest to.  You will
get a new objective.

 +10 INCREASE to Population limit


===NEW MISSION OBJECTIVE===
+ Build Transports and warships to take William and his army to England.

Do as the objective commands.  Try to build enough Transports to cross
in one trip.  When you build your first Transport, you will see a short
pseudo-movie.  This is the only time you will see Harold Hardgraade.  He
is the Hero holding the flag for the Vikings (orange).  Watch
the engagement and then you will get a new objective:


===NEW MISSION OBJECTIVE===
+ Transport your troops across the English Channel.

Finish building your fleet and cross.  Now, the odd thing is, I’ve never
encountered an enemy warship in this mission.  When I look at the fully
revealed map that is shown after victory, the warships are all clumped
together at some Docks in a town west of the landing point.

Unload your army, and note how you’re using the same transports that you
were using in the Greek campaign.  Apparently the programmers decided
that Transport ships didn’t change much until the Imperial era, but they
still look out of place.  Once William is on shore, he will comment and
you get a new task:


===NEW MISSION OBJECTIVE===
+ Defeat the English army in battle.

Before you do this, hotkey your different types of units.  There’s an
interesting feature here.  Head west instead of east and you will en-
counter an English (yellow) village with only buildings and a few 
Citizens, as well as a Dock with the aforementioned warships clumped
around it.   There seems to be no consequence or reward for attacking 
this town, as far as I can tell, except that the English warships can 
fire on your men if you get too close.

If you built a Prophet, before you charge off to the east, send the
Prophet alone down the path.  Be ready to push the ‘R’ key (shortcut key
for Malaria), and walk up to the army.  Hit R and target wherever you 
see the most Englishmen.  Your Prophet will die after casting, but he’s
served his purpose.  The English army is now a joke to take on.

Your units will automatically charge into battle, and they are now
insanely difficult to control.  Want your Cavalry Archers to target that
group of Knights?  Once they’re done, watch half of them run off in a
random direction.  The game is forcing your units to charge here, and
it causes them to behave erratically.  Hotkeys will help you regain
control.

Anyways, it’s still easy. Once the army has been cut down to size 
It’s either 30 enemy units lost or 30 units remaining), you will see a 
cinema of William falling off his horse, and your army will panic.  

Some interesting trivia:
I’ve read accounts of the real Battle of Hastings saying that William was 
de-horsed not just one, but three times during the fighting, and each 
time, he forced one of his followers to dismount and took their horse.  

You will get a new objective.


===NEW MISSION OBJECTIVE===
+ William must reach the hill, or his army will panic and the battle 
  will be lost.

Find your newly created ‘William of Normandy’ (on foot) and order him
to walk up the hill.  You have 30 seconds to do this, but that’s plenty of
time.  Also, for the sake of convenience, bring the rest of your army up 
the hill as well for some quick healing.  Finish off the remainder of the
army, but you will soon discover that Harold Godwinson has escaped!

- OPTIONAL: If you kill Harold Godwinson before he can escape, you are
            spared the pain of having to chase him down.  
            As well, if you slay Godwinson before William is de-horsed,
            you won’t need to find one for him later.

If not, then you have to go through the following set of objectives:


===NEW MISSION OBJECTIVE===
+ Kill Harold Godwinson.  He will be guarded by his elite Huskarls.

Let William heal your units.  He’s actually stronger off his horse, but
he seems to heal slower and he (duh) moves slower.  Harold’s base is
exposed on your map, and now is the time to kill Harold.  The Husk-
arls will become demoralized and turn into incredible pushovers when
Harold falls in battle.
 
If William was de-horsed, you will now hear the following task:


===NEW MISSION OBJECTIVE===
+ Locate a horse for William to ride.

Walk up to the bridge in front of London.  The Yellow units belonging to
the ‘London’ player are your allies, so don’t worry.  Send William west.
Follow the dirt path until you find the horse.  William will mount it
(actually, he will disappear and then reappear on the horse), and you
are rewarded with the last thing left to do:


===NEW MISSION OBJECTIVE===
+ March William triumphantly into London.

Walk up to the Castle Keep in London and watch the closing cinema.

 +15 CIV POINTS upon victory.



************************************************************************
MISSION 4: The Hundred Years’ War Begins
  1340-1346 AD

EPOCHS: Middle Ages

Since William’s time, much of northwestern France has been under English
sovereignty.  France’s recent invasion of this area has been considered
a threat.  Now King Edward has chosen to lead England into a war with
France.
The going won’t be easy.  The French navy is much stronger than the
English navy is, and now the navy seeks to control the English Channel.

COLORS:        Red       The Black Prince (British)
               Yellow    Caen
               Dark Red  England
               Purple    Calais
               Green     French Rurals

SPECIAL UNITS: Demolition Ship (Renamed Galley – Bronze, 669 HP, 0 Atk)
       (Enemy) Flagship (Renamed Battleship – Renaissance)
               Black Prince (Scenario-only strategist hero)

CIV POINTS AVALIABLE: 25

OBJECTIVES:

- Defeat the French navy at Sluis.

- Use your Demolition Ship to destroy the French Flagship in order to
  confuse and weaken the powerful French navy.

+ Destroy the 4 buildings at the center of Caen.  Edward, the Black 
  Prince, must survive.

+ Using the Citizens that will be sent from England, gather 150 Stone
  from the rubble of Caen, so that it can be shipped back to England.

+ Build up your forces so that you may attack Calais and destroy its
  Town Center.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

WALKTHROUGH:

- Defeat the French navy at Sluis.

- Use your Demolition Ship to destroy the French Flagship in order to
  confuse and weaken the powerful French navy.

You start out with three Battleships, a Frigate, and your Demolition
Ship next to three Docks.  You have 1000 each of gold, wood, and iron.
Your first task is to build up your navy to take on the French navy,
which consists of six frigates, five battleships, and four Galleons.
Your goal is to build the best counter-fleet to the French with your
resources available.  Use your unit relationship chart to help.
Both the French warships and yours have had their max HP raised by 75%.
However, if you have additional HP bonuses that you bought with your
Civ Points, the extra bonus can be astronomical!  Battleships with the
20% Hit Point Bonus will have an extra ~2200 HP to add to the 2025 that
they come with normally.  Without it, they only get around 1700 HP for
the bonus.

Also, since the Demolition ship is a Galley, if you have bought a Speed
increase for your Galleys, your Demo Ship will be hauling with a speed
of 20!  Ship bonuses are very nice to have right now, since you’re going
to need it.

Once your fleet is fully built, hotkey and head in the direction of the
exposed Flagship.  When you engage the French fleet in front of it, try
to sneak the Demolition ship around the fray and send it to the Flag-
ship.  The Flagship will blow up (so will the Demo Ship) and the French
fleet will lose a large chunk of their Hit Points and be demoralized.

 +5 CIV POINTS upon sinking of the flagship.

The battle should be yours – but it IS still possible to die at this
point in time.  Also, if the Demo Ship was sunk before you reached the
Flagship, it is still possible to win.  You have to take out the enemy
fleet efficiently (You can even lure the fleet to your Docks if need be)
and isolate the Flagship.  Then swarm it with your warships and try to
sink it.  Once the entire fleet is gone, you get a cinematic sequence.
Once it’s done, you get a new ojective:


===NEW MISSION OBJECTIVE===
+ Destroy the 4 buildings at the center of Caen.  Edward, the Black 
  Prince, must survive.

You now have the Black Prince and a small force of units. Once you 
approach the gates, Caen’s army will come to the aid of their 
city.  Since the Black Prince is a Strategist Hero, let him heal your 
other units.  Focus the Trebuchets on Caen’s gate.  When the Gate 
falls, the AI will automatically call the units to defend the center 
of the Town, and you will get a small break.

Heal and move in – but watch out for the Towers.  As you move into Caen,
ONLY destroy the Towers and the four center buildings on the blue brick.
Once all four of the center buildings are gone, Caen falls under your
command.

 +10 CIV POINTS upon razing of all four buildings.

The ‘rubble’ from the buildings can be taken back to England.  You get 
a new objective to mine the ‘rubble’:


===NEW MISSION OBJECTIVE===
+ Using the Citizens that will be sent from England, gather 150 Stone
  from the rubble of Caen, so that it can be shipped back to England.

You get five Citizens.  Set up a Settlement between the four Stone Mines
and have one citizen on each mine.  Order the fifth to chop wood from a 
nearby tree.  Now sit back and wait for 150 Stone to come in.

You might want to press the ‘+’ button to speed up the game, for now.

Once 150 Stone comes in, you get a cinema and the Stone leaves you in
self-propelled rolling treasure chests.  An Architect (Diplomat) will
travel from England and allow your Citizens to build all the buildings
you need.  He will also replace your Settlement with a Town Center.
You get your final task:


===NEW MISSION OBJECTIVE===
+ Build up your forces so that you may attack Calais and destroy its
  Town Center.

Gold, Iron, and a forest can be found in a sheltered area outside the
northwest gate.  Granaries (If you left them standing) are outside the
city walls.  However, I dislike that (they are open to attack, and WILL
BE attacked), so I always choose to build one inside the city.  Once
you get your economy going, rebuild the Gate you razed earlier and erect
a Tower nearby.

You will be occasionally attacked by members of the French Rurals 
(green).  The armies are, however, ridiculously small.  The French Rural
town is on the path to Calais (purple), and once you raze their Stables
and Archery Range, the attacks will stop.  Be warned that the Rural town
is defended a lot better than the attacks would make it seem.

Now, to take on Calais.  You have two options:

1. Mount a long siege on Calais’s front gate.  You may have to move
slowly, as Calais will throw everything it has at you – from Prophets
to Pikemen.  You can even use Towers to help you advance – take out the
walls along the bridge and set up your own Towers.  However, you’ll need
Temples to defend the Towers.

Also, you’ll want to set up a Barracks, Stables, and Archery Range right
behind the siege so you can replenish your army. Keep the Black Prince
handy for healing.

Option two is much simpler, quicker, and easier.  I wish I could lay 
claim to this stroke of genius, but my friend was the one who found this
way to exploit the mission.  While I was building up my massive three-
hour siege, he made a three-minute kamikaze attack and won instantly:
 
2. Build a Temple and train two Prophets.  While they charge up, walk
outside and build a Docks on the coast.  Build a Transport ship.  Hotkey
your Prophets and load them on the Transports.

Send the Transports up near the area where you had your naval war.  The
southern shoreline is actually Calaise.  Unload, hit the number you 
assigned the Prophets, hit ‘E’ on your keyboard (shortcut key for Earth-
quake), and target the Town Center.  Do this for both Prophets.

Chances are, the Towers will pick off one of your Prophets, but the 
other one will make it.  All it takes is one Earthquake to ravage the
Town Center.  Sadly, when I tried this, I did not get to see it fall – 
my Prophet got killed after casting Earthquake.  Then, three seconds
later, I won.

 +10 CIV POINTS on victory.



************************************************************************
MISSION 5: The Black Prince
  1356 AD

EPOCHS: Middle Ages

King Edward’s son, the Black Prince, has returned to France, leading an-
other small raiding party with only one purpose:  pillage the French
countryside and plunder their riches.

COLORS:        Red     Black Prince (British)
               Yellow  France
               Blue    Villagers

SPECIAL UNITS: Black Prince (2450 HP)
               Treasure (Renamed scenario-only unit ‘Artifact’)
       (Enemy) Monk (renamed scenario-only ‘The Pope’ unit)
       (Enemy) King John II (Renamed Charlemange)

CIV POINTS AVALIABLE: 25

OBJECTIVES:

- Travel East to the Mediterranean, capturing 4 chests of French 
  treasure.

- Edward, the Black Prince, must survive.

+ Return the treasure chests and the Black Prince to where he landed in
  France.

+ Wait for reinforcements to arrive in England.

+ March northwards to Voltieres

+ Find a good location for battle and await the French Army.

+ Defeat the French Army in battle.

+ Destroy the castle at Voltieres

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

WALKTHROUGH:

- Travel East to the Mediterranean, capturing 4 chests of French 
  treasure.

- Edward, the Black Prince, must survive.

You start out with your small group of forces.  Hotkey the unit types
and proceed southeast.  You will encounter a small French squad with the
first self-propelled Treasure Chest.  Kill the squad and the treasure is
yours.  

Now that you have treasure, if you leave it unattended for too long, the 
French will reclaim it by sending a few units around it.  You have to
kill the French units to get the treasure back.

Head down to the fork in the path and follow the path south and back
west.  You will encounter a French Temple, guarded by the Monk and a
small troop of forces.  The Monk will cast a Volcano in the area you 
entered the shrine at.  Kill the Monk and the army to claim the second
treasure chest.  Then run past the Volcano and heal damage once you’re 
safely out of range.

Now return to the fork and cross the river to the east.  As you approach
the next French town, stop your troops and send a lone Knight into the
city.  Use the knight to draw the French troops away from the city and
the tower in the middle.  Kill the army and move in and you will be told
to besiege the tower.  Charge at it (might be a good idea to leave your
Pikemen back) and order the Black Prince to heal anyone who gets hurt.


When the tower falls, you get the third treasure.  Travel east and turn
north at the woods and cross another river.  Pass through the canyon and
arrive in the next town.  You will see French merchants taking more
treasure.  Kill the French troops nearby and take that treasure too.

An ASCII map of the path you followed, with treasure chests marked:

Start            Canyon
X-.               ,~~~.
   ‘--1--.____3--/     `---- 4
  2______/ 


 +10 CIV POINTS upon possession of all four treasure chests.

Now that you have all four chests, the Black prince is ready to return.
You get a new objective:


===NEW MISSION OBJECTIVE===
+ Return the treasure chests and the Black Prince to where he landed in
  France.

Head back the way you came.  However, as you approach the canyon, the
Black Prince announces that it has been blocked by a rockslide.  You’ll
have to find another way.

Head north and follow the dirt path across the bridge.  You will enter
a village that appears to be deserted.  However, there is a Settlement
in front of the last house in the village.  When you cross that point,
an ambush will be sprung.  But it, like all of the other French forces
you have encountered thus far, is a pushover.

Travel a little further east and you will see a man beset by bandits.
Kill the three bandits and the man will give you his two Transport Ships
in thanks.  Or, if he dies, you commandeer the transport ships.

Take the ships back to the start.  All of your men will be able to fit.
As you get back, notice how all of a sudden, the barren peninsula has
tents and even a Hospital (they work fast).  The Black Prince will ride
to meet the King’s messenger once he unloads. You are given a new 
assignment:


===NEW MISSION OBJECTIVE===
+ Wait for reinforcements to arrive in England.

Cross the river.  When you unload, a new army will be spawned nearby.


===NEW MISSION OBJECTIVE===
+ March northwards to Voltieres

Hotkey your men and send them all down the path in the forest.  Once
you reach the other side, the Black Prince Edward will speak.


===NEW MISSION OBJECTIVE===
+ Find a good location for battle and await the French Army.

Northeast of the path is a steep hill with a rocky cliff facing Voltier-
es.  Edward will be most pleased to find it.  Move your army up the hill
and place your Long Bowmen and your Trebuchets next to the rocky cliff.


===NEW MISSION OBJECTIVE===
+ Defeat the French Army in battle.

The French will come out of the gates.  Use your Archers to rain an
arrowy death upon anyone who crosses under the cliff.  Your Trebuchets
should first target the Ballista that comes with the army, and then any
other units they so please.  In the meantime, keep the rest of your army
fighting to keep any stray units from reaching your Bowmen or siege 
engines.  The Black Prince’s healing ability will help immensely.  Once
the army falls, you get your last directive:


===NEW MISSION OBJECTIVE===
+ Destroy the castle at Voltieres

Take out the gate and then the two Towers inside the walls.  After that,
hurl all your men at the Castle Keep.  Once it falls, you win.

 +15 CIV POINTS on victory.



************************************************************************
MISSION 6: We Band of Brothers
  1414-1415 AD

EPOCHS: Middle Ages

You have been brought forward about sixty years to the time of King Hen-
ry V.  As you may know, his life was dramatized by Shakespeare some 300
years later.  The game will actually quote from the play.

King Henry must first crush the Lollards, a group of rebel heretics that
desire to overthrow him.  Then he must reclaim the English land that the
French have taken.

COLORS:        Red       English (British)
               Aqua      French
               Dark Red  England
               Blue      France
               Yellow    Lollards

SPECIAL UNITS: Henry V               (Warrior Hero)
               Earl of Westmooreland (Renamed William the Conquerer)
       (Enemy) Sir John Oldcastle    (Renamed Diplomat, 1940 HP)
        (Ally) Archbishop Canterbury (Renamed The Pope)
       (Enemy) Duke of Orleans       (Renamed Oliver Cromwell)
       (Enemy) Constable d’Albret    (Renamed Richard the Lionheart)
       (Enemy) The Dauphin           (Renamed Charlemange)
       (Enemy) Catherine of Valois   (Renamed Isabella)

CIV POINTS AVALIABLE: 45

OBJECTIVES:

- After Henry is warned of the plot against his life, bring him safely
  from London to Oxford.

- King Henry V must survive.

+ Visit the Temple in each of the English cities.  You must find and
  destroy the 4 Temples that are supporting the Lollard rebels.  The
  Temple will declare its loyalties when you bring a soldier up next to
  it.

+ Kill Sir John Oldcastle, or find a way to capture him for a larger 
  reward.  The rebellion will not officially end until this is done.

+ Bring Sir John back to the Tower of London so he may stand trial.

+ Bring King Henry back to the Tower of London.

+ Build up your army and send all your units to Portsmouth where they
  will automatically be loaded onto ships.  When you’ve reached your
  population limit the fleet will be ready to sail.  Even non-combatants
  should be loaded.

+ The Earl of Westmoreland must survive.

+ Destroy all the enemy buildings within the walls of Harfleur.

+ Bring Henry and the Earl of Westmoreland to the fords outside Nesle.

+ Eliminate the bulk of the French troops waiting at Agincourt.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

WALKTHROUGH:

- After Henry is warned of the plot against his life, bring him safely
  from London to Oxford.

- King Henry V must survive.

Just for reference on the use of Civ Points, this is your LAST mission
in the Middle Ages.  Therefore, do not spend excess points on Spear
Cavalry, Archers, or Sword Infantry upgrades.

You start with control of King Henry V and four Long Swordsmen.  They
are automatically sent to Oxford.  There will be a small group of enemy
archers in between.  Kill them now so you won’t have to later.  Arrive
in Oxford and get your assignment:


===NEW MISSION OBJECTIVE===
+ Visit the Temple in each of the English cities.  You must find and
  destroy the 4 Temples that are supporting the Lollard rebels.  The
  Temple will declare its loyalties when you bring a soldier up next to
  it.

Sound complicated?  It isn’t, really.  First, build your army.  Build
four Knights and four Cavalry Archers, and keep your Long Swordsmen for
your Sword troops.  Now, while you’re waiting, send some of your 
Citizens east of Oxford to the trees nearby and build a Settlement.  If
you didn’t already kill the Lollard (yellow) archers, you’ll have to 
now.  Use some other Citizens to build a Granary.  While there are
forage patches throughout the countryside, the Granary will allow you to
immediately start harvesting food.

By now your army will be ready.  Your goal now is to find the Lollard
churches and secure the resource patches revealed on your map. Each time
you restart this scenario, the Lollard churches will be reassigned rand-
omly.  Because of this, I can only lead you to the Temples on the map,
and not take you straight to the Lollard churches.

If you find a church that proves to be supporting the Lollards, raze
the church and silence the heretics that come to defend it.

However, at the FIRST church you find that is loyal to you, you will
want to use it to train a Priest and research the Priest upgrade techs.
Bring this Priest with your army – he serves a dual purpose.  Since the
Lollards have Renaissance and Imperial age units (Arquebus and Halber-
dier), you may want to take advantage of the opportunity and convert
them.  You will also be able to collect full Civ Points on this level
later.

Since you can find all five resources to the southwest, we’ll go there
first:

Send your army directly west to encounter a small Lollard encampment.
Slay the heathen and turn southwest.  You will encounter your first Tem-
ple here.  

If it is loyal, then collect your priest.  If not, raze it.  Now head
south to the Gold Mines you see nearby.  Northwest of these mines is an-
other small band of Lollards and a Tent.  Bring them to their knees.
You now have your Gold resource point.  Bring Citizens in to build a
Settlement here and start mining for Gold.

From the Gold Mines, follow the dirt path due west.  You will find your
second city, and the second church.  Do what you need to with it.  If
you are injured, there is a Hospital nearby.  Even though it is not your
own, it will still heal your units.

West of here lay the deposits of Stone and Iron, and they are unguarded.
Bring Citizens here as well.  If you so desire, there is a forest next
to the Mines that you can harvest Wood from as well.

Make an about-face with your army and return to Oxford.  This time, head
northwest, or follow the path back to the Lollard camp you destroyed and
turn north at the fork in the path.  Follow it to another town.  The 
Temple is at the north end of it.  Finish your business and follow the
same path southwest to reach the fourth town.

If you got lucky and all four churches were Lollard churches, your 
search ends here.  Skip down to the next objective.

If not, head back to Oxford.  There is another city due South with its
respective Temple.

You’ve only got two cities left to go now.  One is near the Forage 
Patches northeast of London, and the other beyond the Gold Mines to the
southeast.  Scour them and remove any Lollards you may find.

Once you find your fourth Lollard church, Sir John Oldcastle himself
will be unearthed.  You get your next objective:


===NEW MISSION OBJECTIVE===
+ Kill Sir John Oldcastle, or find a way to capture him for a larger 
  reward.  The rebellion will not officially end until this is done.

If you did not get a priest, then just kill him now.

 +10 CIV POINTS upon execution of Sir John Oldcastle.

However, if you have a priest, then order your army to back off and con-
vert Sir John Oldcastle.  He will agree to stand trial in London, and is
under your control.  You get a new objective.  If you killed him, you
will NOT get this objective:


===NEW MISSION OBJECTIVE===
+ Bring Sir John back to the Tower of London so he may stand trial.

Send him there now.  Once he stands trial, all Lollard units are auto-
matically killed.

 +20 CIV POINTS on the trial and execution of Sir John Oldcastle.

When Oldcastle is taken care of, one way or the other, you have one more
thing to do before you can move on to the next part of the mission:


===NEW MISSION OBJECTIVE===
+ Bring King Henry back to the Tower of London.

Watch the long cinema, with a few lines of Shakespeare’s verse thrown in
as well.  After the cinema, you get your next task:


===NEW MISSION OBJECTIVE===
+ Build up your army and send all your units to Portsmouth where they
  will automatically be loaded onto ships.  When you’ve reached your
  population limit the fleet will be ready to sail.  Even non-combatants
  should be loaded.

+ The Earl of Westmoreland must survive.

 +5 CIV POINTS upon completion of the cinema.

The Earl of Westmoreland joins you here.  You now have a Strategist Hero
to heal your troops.

Portsmouth is the city due south of Oxford.  First, build your army.  Be
sure to include some Trebuchets for siege purposes.  I also recommend
bringing along a couple of Crossbow units for their anti-Infantry power.
Other than that, balance your army out.

Now upgrade your army.  I highly recommend Range bonuses for Crossbows,
Trebuchets/Ballistae, and any archers you have.  For the rest, do what-
ever suits your fancy.  Once you’re ready, go to the lone Dock situated
due south.  You will load your units and they will ship across the Eng-
lish Channel.


===NEW MISSION OBJECTIVE===
+ Destroy all the enemy buildings within the walls of Harfleur.

Before you attack Harfleur, you might want to consider your plans.
France abounds with resource patches, and if you brought your Citizens,
you can set up a Settlement and harvest the resources.  On the other
hand, if you use your army skillfully, you won’t need to bother with the
resources or replacing your men.  Use your best judgment.

If you want to build a Settlement, but didn’t bring enough Wood, look
again!  The scenario automatically sneaks you a spare 100 Wood if you
can’t afford a Settlement.

If you deleted all of your Citizens to free space in the pop cap for
army, the Earl will say a few words about finding disloyal French people
to work for you.  Follow the beach west to find them waiting in a rural
French village.

Once you are ready, attack Harfleur (but hotkey your units first).  Take
the lone units first, then work your way up to the Gates.  Take out the
Gates with your Trebuchets/Ballistae and then target the Tower directly
inside the gate.

The continual flow of units coming from Harfleur is actually caused by
Harfleur rebuilding lost men.  You want to crush the military production
buildings in the city to stop the flow of men.

Here is where the Crossbowmen will come in handy.  Place them in range
of the Barracks, and set their behavior to ‘Stand Ground’.  They will
pick off any new units spawned by the barracks in one shot.  However,
you must protect them from any other units.

Clear out the inside of the city.  Once the light-blue buildings are 
razed, this objective is over.

 +10 CIV POINTS upon razing of Harfleur.


===NEW MISSION OBJECTIVE===
+ Bring Henry and the Earl of Westmoreland to the fords outside Nesle.

All of your men are temporarily assigned to the computer player called
‘England’ (dark red) except for Henry V and the Earl.  Send them to the
new area on the map to watch another cinema and recover your men.


===NEW MISSION OBJECTIVE===
+ Eliminate the bulk of the French troops waiting at Agincourt.

The only real threat to you is the increased morale given to the troops
by the two Warrior Heroes.  However, you can use the trick I mentioned
in the Greek campaign to lure and trap smaller parts of the English
troops:

First, organize your troops a safe distance away.  The base of the 
cliffs is a good place for this.  Then send a lone fast unit (Knights or
Henry V) to ride straight at the enemy army.  When enemy units give 
chase, do an abrupt about face and bring the enemy units back to your
army.  The smaller squad does not stand a chance.  However, this trick
only works on this mission out of the whole English campaign, due to the
programming of the other missions.

There is one threat to you:  Bombards.  These are actually Imperial age
units that outdo your Trebuchets.  They wait at the top of the hills
on either side of you.  Your best way to kill them is, ironically en-
ough, to target them with your Trebuchets (you DID give them a Range up-
grade, right?).  The Trebuchets’ lines of sight extend as far as they
can hurl the rocks, but the Bombard units cannot see as far as they can
shoot – they need other units nearby to be able to fire on your troops.

Take out the three Bombards, and try to isolate a Hero or two using the
lure and trap method, or take the Bombards out and charge right in.  You
can win easily that way.

Yet if you want to win a different way, you can.  Bring a Crossbow unit
up one of the hills you saw the Bombards on and travel cautiously north.
Try to avoid the patrolling Knights.  See that infantry?  They’re sit-
ting ducks for your Crossbow.  Pick them each off, one by one.  There’s
a large group of infantry north of both hills.  If you kill both groups,
you only need to slay a few Knights before the army retreats.

When the French army has been cut down to 15 men, they will retreat. 
You have just won this mission and graduated from the Middle Ages.
Congratulations.

 +10 CIV POINTS on victory.


************************************************************************
MISSION 7: The War against Napoleon
  1808-1814

EPOCHS: Industrial Age

You now get to skip ahead about four hundred years.  Napoleon Bonaparte
has takes over most of Europe and given himself the title of ‘emperor’.
However, with the addition of Spain and Portugal to his empire, the
French forces have taken on more than they can handle.  The Iberian
Peninsula is now a weak point in Napoleon’s realm, and Sir Arthur
Wellesley must now exploit that vulnerability.

COLORS:        Red          Sir Arthur Wellesley (British)
               Dark Red     London
               Yellow       Salamanca
               Blue         French (French)
               Orange       Spanish Rebels
               Green        Lisbon
               Purple       Talavera
               Dark Purple  Badajoz
               Dark Red     Toledo
               Dark Red     British Flares
               Blue         French Navy (French)
               Dark Red     Portsmouth

SPECIAL UNITS: Sir Arthur Wellesley (Renamed Duke of Wellington
                                     Scenario-only Warrior Hero)
               General Junot (Renamed Dragoon)
               British Infantry

CIV POINTS AVALIABLE: 25

OBJECTIVES:

- Sir Arthur Wellesley must ride to Portsmouth to get command of his 
  troops and ships.

- Wellesley must survive.

+ The French forces occupying Lisbon must be destroyed.  Wellesley must
  accompany his troops to Portugal.

+ Kill enough of General Junot’s main army so that he is forced to 
  surrender.

+ A large French force stands between you and Talavera.  Defeat it, and
  also the garrison that is inside the town.

+ The next French force you must defeat is at Salamanca.  Along the way,
  you may choose to liberate Toledo.

+ A division of Napoleon’s personal army is stationed in Toulouse.
  March northeast across the Pyrenees and defeat them.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

WALKTHROUGH:

- Sir Arthur Wellesley must ride to Portsmouth to get command of his 
  troops and ships.

- Wellesley must survive.

Sir Arthur Wellesley is the only unit you start out with.  Send him to
Portsmouth, which you will notice has developed a lot since the Middle
Ages.


===NEW MISSION OBJECTIVE===
+ The French forces occupying Lisbon must be destroyed.  Wellesley must
  accompany his troops to Portugal.

You are given control of about 10-12 British Infantry, four Imperial
Cuirassiers, and three Bronze Cannons.  After a few more lines of dia-
logue, you are given three Transport – Royal ships and three souped-up
Frigate – Royal ships.  They are only Frigates, but their attack power
has been pumped to 105, before adding the Attack bonus you can buy in 
the Civ Builder!

Load the Transports and head to Lisbon, which is revealed for you on the
map.  You will encounter French ships, but your Frigates will take care
of them quite nicely.  Unload your troops.

The city of Lisbon (green) is your ally.  In fact, all cities and AI
players on this map are set to ‘allied’ with you, except for France and
the French fleet, which are both blue.

Move east through Lisbon and take out the French Grenadiers.  They will
fall quite easily, as your army is very well suited for handling enemy
Infantry.  You now get a new task:


===NEW MISSION OBJECTIVE===
+ Kill enough of General Junot’s main army so that he is forced to 
  surrender.

Junot’s army lies in wait north of Lisbon.  This army consists of more
Infantry, but also has their own Cuirassiers and Cannons.  Nevertheless,
your army will be able to handle the French beautifully.  Once most of
the army is gone, Junot will offer to surrender.  Send Sir Arthur to
where Junot is trotting around on his horse and watch the cinema.

 +5 CIV POINTS upon completion of the cinema.

Once the cinema ends, you will gain the city of Lisbon and new orders
from the British government:


===NEW MISSION OBJECTIVE===
+ A large French force stands between you and Talavera.  Defeat it, and
  also the garrison that is inside the town.

Begin to build up your army.  If you’re confused, check your Unit Re-
lationship chart in your manual or foldout chart.  If you lost it, then
remember that Gun generally beats Swords, but Sword Cavalry beats Gun
Infantry and Cannons.  If you produce British Infantry, a few more Imp-
erial Cuirassiers, and a new squad of Dragoons, your army will be well
balanced for fighting.  Don’t waste money on Halberdiers, they will tend
to be gunned down by enemy Grenadiers before they can reach the enemy
Cavalry. Your units you used to fight the French have also been revived
to full life.

Build a few Serpentine cannons for city siege, and Bombards or Bronze
Cannons can compliment your firepower nicely.  Also build Medics to heal
your troops, since Sir Arthur cannot.  I recommend at least three Medics
for your trip.

An alternative suggested by a contributor who did not mention his name 
in his e-mail (if you read this, please tell me your name/alias so that
I can give you proper credit) offers the following advice at this point:
       “...a good idea is to have some citizens with your army to build
        towers and a HOSPITAL instead of medics cause hospitals use
        wood and there is lots of that but hardly any iron/gold. I built
        towers inside the cities and they take out the french army very 
        nicely.”          
                                 --cool_kristopher@hotmail.com

If you find yourself wanting more food or Wood, you can train Citizens
or use the ones you are given to harvest wood or build a Granary for
food.  

A few minutes after you begin producing units, you will be told that the
city of Badajoz (dark purple) seeks your help to destroy the French
fortifications there, and will aid you if you help.  All you need for
this is Serpentine cannons.  Take out the Towers and raze the Gate in
front of the city and then take out the Towers inside the city.

Be warned that the Spanish Rebels do not join you, they aid you.  Your
army should be fully prepared before the last French Tower in Badajoz
falls.  As soon as this happens, the Spanish Rebel army (orange) will
immediately charge at the French troops near Talavera (light purple).
It is in your best interests to aid the Rebels with your own army, as
the increase in firepower gives you a strong punch.

 +5 CIV POINTS upon liberation of Talavera.

Once the French army near Talavera is destroyed, you get a new target:


===NEW MISSION OBJECTIVE===
+ The next French force you must defeat is at Salamanca.  Along the way,
  you may choose to liberate Toledo.

Use your Medics to heal your men, and then the Spanish Rebels.  The 
rebel forces should still be quite strong, and will now lead you to
Toledo (dark red).  Since the French troops in Toledo consist mostly of
Grenadiers and a few Cannons, your Imperial Cuirassiers will be the
dominant unit of this battle.  It will be an easy win, as long as you
hold your Dragoons back.  

 +5 CIV POINTS upon liberation of Toledo.

After a short rest, the Spanish Rebel army (or its remains) will travel
on to Salamanca (yellow).  Salamanca’s army is pretty much a combination
of the last two cities you just liberated – but with one exception.  The
French have now thrown Dragoons into the mix.  Dragoons will mow down
your Imperial Cuirassiers, and with their ranged attacks, can be a
potent threat to the rest of your army as well.  Play this battle care-
fully as well as quickly by using your hotkeys.  Target your men at the
unit they are strongest against.

 +5 CIV POINTS upon liberation of Salamanca.

The Spanish Rebels have now served their purpose in aiding you.  If any
of them survived the last fight, they will not go on.  You, however, are
assigned one final trip before this mission is over:


===NEW MISSION OBJECTIVE===
+ A division of Napoleon’s personal army is stationed in Toulouse.
  March northeast across the Pyrenees and defeat them.

First, let your Medics heal you, and scroll back to Lisbon and order new
units to replace the ones you’ve lost.  Once your army is restored, 
hotkey any new units you’ve added, but don’t march to Toulouse just yet.

There are two ways to go about doing this next part.  They both have
their risks – one will result in you fighting on a mountain, the other
may force you to lose some of your Infantry units needlessly.  If you
choose the first way, I recommend spending some spare Civ Points on the
20% Mountain Combat bonus.

Send your Imperial Cuirassiers east down the path.  They will approach a
mountain.  You will suddenly be told you are under attack, but there is
no one around to attack you.  Actually, what you are experiencing is an
attack by Sharpshooters, who would kill your Infantry in one shot if you
decided to march your entire army straight through.  However, your 
Cuirassiers will hardly be damaged by the same attack.  Search for the
small puff of smoke nearby and order your Cuirassiers to move near it.
The Sharpshooter is exposed.  Kill him.

There are four others on this mountain.  Find and kill them all, then
return to the bulk of your army and let your Medics heal your cavalry.

This time, the mountain will be swarming with French troops.  If you
took too long to hunt down the Sharpshooters, you might have encountered
the French army as you began to bring your Cuirassiers back.  You will
be forced to fight an uphill battle, but once you fight to the top, you
will then be forcing the French to fight uphill instead.  If you can
pull this off, victory will be easy.  If not, it is best to try to con-
front the French on level ground.

If you want to fight on level ground, don’t send your Imperial Cuirass-
iers ahead.  Move your entire army through the woods and over the mount-
ains.  When you see Sharpshooters, kill them with your Cavalry, and keep
your Infantry moving.  It would be a good idea to upgrade your British
Infantry’s Hit Points so that they do not die in one shot from a Sharp-
shooter.  After crossing the mountains, try to heal your infantry and
charge the approaching French army.  Target your Dragoons to the French
Cuirassiers, target your Infantry to the French Dragoons, and target 
your Cuirassiers to the French Cannons.  Use your Bronze cannons and/or
Bombards to take out the French Infantry.  Once the bulk of the army
falls, you win.

 +5 CIV POINTS on victory.




************************************************************************
MISSION 8: The Battle of Waterloo
  1815 AD

EPOCHS: Industrial Age

Napoleon’s surrender at Fontainebleau almost a year earlier resulted in
his exile to an island prison.  A year later, he has escaped from his
prison and amassed an army in three short weeks.  The other European
powers hastily amassed an army to strike back and force Napoleon to his
knees.  At the head of the main front, Sir Arthur Wellesley prepares to
take Napoleon head on for the first time.

COLORS:        Red        Duke of Wellington  (British)
               Green      Prussians
               Blue       French              (French)
               Pale Blue  Marshal Ney’s Corps (French)
               Purple     Brussels
               Grey       Ligny
               Blue       Quatre Bras
               Yellow     Wavre
               Pink       Waterloo
               Pink       Belgium
               Dark Red   British
               Dark Red   Messenger
               Green      Prussians

SPECIAL UNITS: Duke of Wellington (Scenario-only Warrior Hero)
               Engineers          (Renamed Citizens)
        (Ally) General Blucher    (Renamed Duke of Wellington)
        (Ally) Sir Rowland Hill   (Renamed Dragoon)
       (Enemy) Field Marshal Ney  (Renamed Duke of Wellington)
       (Enemy) Napoleon Bonaparte (Warrior Hero)

CIV POINTS AVALIABLE: 20

OBJECTIVES:

- Join the Duke of Wellington in Brussels to get your briefing on the
  impending French attack.

- The Duke of Wellington must survive.

+ Your messenger must locate General Blucher and the Prussians at all
  costs.  If he fails, the Allies will lose the war.

+ General Blucher has been pursued to Wavre by a French Detachment. They
  must be defeated.

+ Build up your forces and prepare for the French assault.

+ The French attack will come through the area around Monte St. Jean.
  You would be wise to build Barracks, Stables, and other support build-
  ings there.

+ The French are attacking Quatre Bras, and then Brussels.  If even one
  French soldier is seen in Brussels, the Bourbon royalty living in
  asylum there will panic, and surrender to Napoleon – and you will 
  lose!

+ The main French army under Napoleon will attack at dawn.  His soldiers
  must be kept out of Brussels at all costs.

+ The French army is attacking.  You must keep them from passing through
  Monte St. Jean and entering Brussels.  If even one French soldier is 
  seen in Brussels, the Bourbon royalty living in asylum there will 
  panic, and surrender to Napoleon – and you will lose!

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

WALKTHROUGH:

- Join the Duke of Wellington in Brussels to get your briefing on the
  impending French attack.

- The Duke of Wellington must survive.

Watch the opening cinema and get your first objective:


===NEW MISSION OBJECTIVE===
+ Your messenger must locate General Blucher and the Prussians at all
  costs.  If he fails, the Allies will lose the war.

General Blucher is waiting in Wavre (yellow).  Send your messenger, an 
Imperial Cuirassier, to the area of Wavre exposed on the map.  Ignore
the French Sharpshooters.  The Duke of Wellington is under your command
as well, but he will not move yet.

Once you arrive, you gain control of the Prussian troops in the middle
of a skirmish with the French, and your next task is to kill the enemy.


===NEW MISSION OBJECTIVE===
+ General Blucher has been pursued to Wavre by a French Detachment. They
  must be defeated.

Target your Cannons at the French Infantry and use your Dragoons to mow
the French Cuirassiers.  It should be an easy battle – but be warned. If
you lose this battle, or select all of your units and hit Shift + Delete, 
you will lose potential Civ Points and will not have Prussian aid later 
in the mission.  In other news, you can lose this battle and not lose
the mission.

 +5 CIV POINTS upon destruction of the French detachment.

Blucher will speak again, and then a cinema will follow.  You are given
ten British Infantry, eight “Engineers” (Citizens), five Imperial 
Cuirassiers, and four Bronze Cannons.  Sir Rowland Hill is an allied
Dragoon that will follow Sir Arthur and his troops around.  Control of
the Prussian forces has also been returned to the computer.  Sir Rowland
will give you your next objective:


===NEW MISSION OBJECTIVE===
+ Build up your forces and prepare for the French assault.

Use your hospital to research Anesthesia.  Then send all of your troops
outside Brussels and you will be told to fortify Monte St. Jean.


===NEW MISSION OBJECTIVE===
+ The French attack will come through the area around Monte St. Jean.
  You would be wise to build Barracks, Stables, and other support build-
  ings there.

Use all eight Engineers to quickly construct a Barracks, Siege Factory,
Stables, and Hospital on top of Monte St. Jean.  Then send six Engineers
to the Stone Mine to the northeast and build a Settlement.  Use the two
that remain to begin to build Towers at the top of the hill.  You are
given six ‘hours’ before the French arrive.  Build up your army – six 
Dragoons, six Cuirassiers, and about twice as much Infantry as you have 
now will suffice.  Once the French come, you will be notified.  I hope 
your army is ready to head into battle.


===NEW MISSION OBJECTIVE===
+ The French are attacking Quatre Bras, and then Brussels.  If even one
  French soldier is seen in Brussels, the Bourbon royalty living in
  asylum there will panic, and surrender to Napoleon – and you will 
  lose!

Quatre Bras is now shown on the map.  Send your army down to the city.
The French forces await you beyond the town, but do not venture too far
south, or you will be met with French Towers firing on you.

Marshal Ney’s troops conist of fifteen Cuirassiers, thirty Grenadiers,
five Bronze Cannons, and obviously Marshal Ney himself.  Don’t bother
trying to kill Ney, as he will merely run if critically wounded.  Take
his army down using your finely honed tactics and hotkeys.  The army
will fall with a little fight.

 +10 CIV POINTS upon victory at Quatre Bras.

Bring your units back to your Hospital for much needed healing.  On the
way back, the next French attack will be discussed:


===NEW MISSION OBJECTIVE===
+ The main French army under Napoleon will attack at dawn.  His soldiers
  must be kept out of Brussels at all costs.

Rebuild your forces.  You should also have a few towers to defend the
top of Monte St Jean.  This time, build a few Bombards and position them
behind your Towers.  Restore your lost units, and build whatever else
you can afford.  After a while, Napoleon will attack.


===NEW MISSION OBJECTIVE===
+ The French army is attacking.  You must keep them from passing through
  Monte St. Jean and entering Brussels.  If even one French soldier is 
  seen in Brussels, the Bourbon royalty living in asylum there will 
  panic, and surrender to Napoleon – and you will lose!

The Prussian army will come charging from Wavre as the French approach
the southern side of Quatre Bras.  Use your Bombards to inflict mass
damage on the Grenadiers, and have one Bombard target Marshal Ney or
Napoleon, if they are visible.  Use your Dragoons to handle the wave of
Cuirassiers that will come along the southern side of the hill from the
east.

 +5 CIV POINTS if you manage to slay Napoleon.

The Cannons will be last to arrive.  The Prussians should be able to 
handle the cannons for you, but send your own men as well.  Cannons are
weak without armies to back them up.  To win, kill the army. The ending 
varies slightly depending on whether or not Napoleon is alive.

Wait!  Don’t leave just yet.  Now that the map is revealed to you fully,
scroll to the upper-right corner.  The ground says “Hi MOM” in the grass
up there.

TOTAL CIV POINTS: 220 




________________________________________________________________________
C. Legal Stuff and Credits
````````````````````````````````````````````````````````````````````````

DISCLAIMER

This guide is copyright 2004-2006 to me, Tyler Gibson.  Do NOT copy it
and try to use it as your own.  If you want to use it, or parts of it, 
contact me and I may grant you permission by posting your domain name in 
this section.  The most recent version will always be found at GameFAQs.

This FAQ should only be found at:

http://www.gamefaqs.com
http://www.gamespot.com (due to an agreement with GameFAQs)
Any alternative system provided by Gamespot.com, for the same reason.

If you see this FAQ on any network other than those listed above, please
contact me.  If you had to pay to access this FAQ in any way, shape, or 
form (nit-pickers: paying for internet service doesn’t count), contact
both myself, a lawyer, and whichever party charged you.  This walk-
through is meant for free distribution ONLY.

 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .


CREDITS

Sierra, for making this game.
My friend TJ, for helping me with EE by playing it online.
All regular posters on the GameFAQs message board, just because.
(Also to the non-regular posters seeking help desperately for the game)

CONTRIBUTIONS:

Thanks to anonymous (cool_kristopher@hotmail.com) for his contributions
          for “The War on Napoleon.”


 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .


CONTACT INFO

You can E-mail me at cersad@netscape.net.  When you send me e-mails,
please bear in mind that it has been five years (as of 2006) since I
played these campaigns devotedly.  I may not be able to answer any 
questions you may have, especially if you are looking for specifics
on certain levels.

However, I will still accept any contributions you may wish to offer
to my walkthroughs. Send me your strategy and the name or alias you
wish me to refer to you as, so that I can give you full and proper
credit. I will directly quote your e-mail, so please check your 
spelling and grammar.