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    FAQ/Walkthrough by Sir Pobalot

    Version: 1.00 | Updated: 09/27/04 | Printable Version | Search Guide | Bookmark Guide

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    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Constructor
    
    
    Complete Strategy Guide - By Seb Holt (aka Sir Pobalot)
    
    79 characters per line, approx. 68 pages, 241KB in size
    
    
    Copyright 2004 Seb Holt
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    v1.00 - September 2004
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    _______________________________________________________________________________
    
    Table of Contents
    _______________________________________________________________________________
    
    
    To find a section instantly, press CTRL+F and enter the code by the entry,
    preceeded by the letter 'C'. For example, to instantly find '9.5.2. Classic
    Georgian', press CTRL+F and type 'CHECG' then enter.
    
    ________________________________________________
    
     1. Introduction                            INRO
    
        1.1. Foreword                           FRWR
    
        1.2. Version History                    VRHS
    ________________________________________________
    
     2. Controls                                CNTL
    ________________________________________________
    
     3. Starting the Game                       STGM
    
        3.1. The Title Menu                     TTLM
    
        3.2. New Game                           NWGM
    
        3.3. Game Settings                      GMST
    ________________________________________________
    
     4. Town Overviews                          TWOV
    
        4.1. Greenfields                        TOGF
    
        4.2. Riverside                          TORS
    
        4.3. Small Town                         TOST
    
        4.4. Concrete City                      TOCC
    
        4.5. Jungle                             TOJG
    ________________________________________________
    
     5. Workforce                               WKFC
    
        5.1. Workers                            WRKR
    
        5.2. Foremen                            FRMN
    
        5.3. Repairmen                          RPRM
    
        5.4. Gangsters                          GNGS
    
        5.5. Policemen                          PLCM
    
        5.6. Delivery Man                       DLVM
    ________________________________________________
    
     6. Tenants                                 TNNT
    
        6.1. Level 1                            TNLA
             6.1.1. Slobs                       TASL
             6.1.2. Greasers                    TAGR
    
        6.2. Level 2                            TNLB
             6.2.1. Punks                       TBPN
             6.2.2. Students                    TBST
    
        6.3. Level 3                            TNLC
             6.3.1. Nerds                       TCND
             6.3.2. Major and Wife              TCMJ
    
        6.4. Level 4                            TNLD
             6.4.1. Yuppies                     TDYP
             6.4.2. Professor and Wife          TDPR
    
        6.5. Level 5                            TNLE
             6.5.1. Stockbrokers                TESB
             6.5.2. Sloanes                     TESL
    
        6.6. Super                              TNLS
             6.6.1. Accountant                  TSAC
             6.6.2. Neighbourhood Watch         TSNW
             6.6.3. Financial Advisor           TSFA
             6.6.4. GP                          TSGP
             6.6.5. Magistrate                  TSMG
             6.6.6. Insurance Agent             TSIA
    ________________________________________________
    
     7. Undesirables                            UNDS
    
        7.1. Hippies                            UHPY
    
        7.2. Thieves                            UTHV
    
        7.3. Mr Fixits                          UMFX
    
        7.4. Thugs                              UTHG
    
        7.5. Psychos                            UPSC
    
        7.6. Ghosts                             UGST
    
        7.7. Clowns                             UCLN
    ________________________________________________
    
     8. Resources                               RSRC
    
        8.1. Wood                               RSWD
             8.1.1. Wood Yard                   WDYD
             8.1.2. Wood Factory                WDFC
    
        8.2. Cement                             RSCM
             8.2.1. Cement Yard                 CMYD
             8.2.2. Cement Factory              CMFC
    
        8.3. Brick                              RSBR
             8.3.1. Brick Yard                  BRYD
             8.3.2. Brick Factory               BRFC
    
        8.4. Steel                              RSST
             8.4.1. Steel Yard                  STYD
             8.4.2. Steel Factory               STFC
    ________________________________________________
    
     9. Houses                                  HOUS
    
        9.1. Level 1                            HSLA
             9.1.1. Log Cabin                   HALC
             9.1.2. Wooden Lodge                HAWL
             9.1.3. Soweto Hut                  HASH
    
        9.2. Level 2                            HSLB
             9.2.1. Bungalow                    HBBG
             9.2.2. Northern Mews               HBNM
             9.2.3. Council House               HBCH
    
        9.3. Level 3                            HSLC
             9.3.1. Mid West House              HCMW
             9.3.2. Dakota House                HCDH
             9.3.3. Ohio House                  HCOH
    
        9.4. Level 4                            HSLD
             9.4.1. Mock Tudor                  HDMT
             9.4.2. Scottish Lodge              HDSL
             9.4.3. Town House                  HDTH
    
        9.5. Level 5                            HSLE
             9.5.1. Beach House                 HEBH
             9.5.2. Classic Georgian            HECG
             9.5.3. Atlantan House              HEAH
    
        9.6. Special Commissions                HSSC
             9.6.1. Welsh Cottage               HSWC
             9.6.2. Gothic Church               HSGC
             9.6.3. Pub                         HSPB
             9.6.4. Russian                     HSRS
             9.6.5. Japanese                    HSJP
             9.6.6. Dutch                       HSDT
             9.6.7. Pyramid                     HSPY
    ________________________________________________
    
    10. Utilities                               UTLS
    
        10.1. Gadget Factory                    UGDF
    
        10.2. Police Station                    UPLS
    
        10.3. Mob HQ                            UMHQ
    
        10.4. Prison                            UPRS
    
        10.5. Park                              UPRK
    
        10.6. School                            USCL
    
        10.7. Hospital                          UHSP
    ________________________________________________
    
    11. Undesirable Abodes                      UDBD
    
        11.1. Commune                           UBCM
    
        11.2. Pawn Shop                         UBPS
    
        11.3. Fixit's Store                     UBFS
    
        11.4. Apartment Block                   UBAB
    
        11.5. Biker Bar                         UBBB
    
        11.6. Haunted House                     UBHH
    
        11.7. Arcade                            UBRC
    ________________________________________________
    
    12. Objects                                 OBJC
    ________________________________________________
    
    13. Construction                            CNST
    
        13.1. Choosing a Location               CSLC
    
        13.2. Building the Property             BLPR
    
        13.3. Upgrading Houses                  UGHS
    
        13.4. Expansion                         XPNS
    ________________________________________________
    
    14. Maintenance                             MNTN
    
        14.1. Deterioration                     DTRR
    
        14.2. Combustion                        CMBS
    
        14.3. Infestation                       INFS
    ________________________________________________
    
    15. Scenario Missions                       SCNM
    
        15.1. Financial Conquest                FNCQ
    
        15.2. Egomania                          EGMN
    
        15.3. World Domination                  WRDM
    
        15.4. Utopian State                     UTST
    
        15.5. Build, Build, Build....           BBBD
    ________________________________________________
    
    16. Playing Guide                           PLGD
    
        16.1. Level 1                           PGLA
    
        16.2. Level 2                           PGLB
    
        16.3. Level 3                           PGLC
    
        16.4. Level 4                           PGLD
    
        16.5. Level 5                           PGLE
    
        16.6. Advanced                          PGAD
    ________________________________________________
    
    17. Acknowledgements                        AKNW
    ________________________________________________
    
    18. Contact Information                     CNIF
    ________________________________________________
    
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    **/ŻŻŻ\**/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    */     ŻŻ
    |   1       I n t r o d u c t i o n                                       CINRO
    *\     __
    **\___/**\_____________________________________________________________________
    *******************************************************************************
    */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 1.1     Foreword                                                        CFRWR
    *\___/*\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Welcome to the Constructor strategy guide.
    
    This guide contains everything you will need to make your way through this god-
    game of 1997. Although perhaps not as recognised as the Sim, Theme and Tycoon
    games that became very popular in the late nineties, Constructor is a clever
    game that is very difficult, even if you know what you are doing. Unlike other
    games that focus on a particular point and allow the other aspects to run
    alongside, Constructor requires player input on nearly all levels. From buying
    the land to constructing a house, from choosing the nature of your tenants to
    taking care of their every problem, from setting up police patrols to arranging
    deals with the mob boss, this game has it all. I have tried to include as much
    information as possible about the game in this guide, and have given tips and
    advice on constructing and maintaining a successful town.
    
    
    Ready? Then let's begin!
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 1.2     Version History                                                 CVRHS
    *\___/*\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    v1.00 - Started:  4th September 2004
            Finished: 27th September 2004
    
            The first complete version of the guide
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    **/ŻŻŻ\**/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    */     ŻŻ
    |   2       C o n t r o l s                                               CCNTL
    *\     __
    **\___/**\_____________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The controls for Constructor are fairly simple, and include shortcuts for many
    of the common functions involved in the game. They are as follows:
    
    
    Mouse: Move around to highlight icons, areas, buildings, objects and people,
           and to scroll the play area and lists by pushing the edge of the screen
    
           Left-click to select options or targets, position buildings and objects,
           and accept the current selection
    
           Drag the cursor while holding the left mouse button on the game screen
           to select multiple people
    
           Right-click to display the function of the highlighted icon or to cancel
           the current selection
    
    
    Keys:  A - Attack highlighted enemy or building (Workers or Gangsters)
    
           D - Destroy highlighted building or object (Foremen)
    
           G - Opens workgang screen
           
           M - Move selected member of group of your workforce
    
           P - Pause/unpause the game
    
           S - Have the selected character or group stop their current action
    
           T - Take over an enemy building (Foremen)
    
           Esc - Cancels current selection or screen, or exits the game
    
           Tab - Opens the radar screen
    
           Enter - Opens the Homebase screen
    
           Arrow Keys - Scrolls the play area or list
    
           Page Up/Down - Speed up / slow down the game
    
           Ctrl + F1-12 - Group currently selected characters or cancel group
    
           F1-F12 - Select or call assigned group
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    **/ŻŻŻ\**/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    */     ŻŻ
    |   3       S t a r t i n g   t h e   G a m e                             CSTGM
    *\     __
    **\___/**\_____________________________________________________________________
    *******************************************************************************
    */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 3.1     Title Menu                                                      CTTLM
    *\___/*\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    There are six options available on the Title Menu of Constructor:
    
     _____________________________________   _____________________________________
    |          P L A Y   G A M E          | |      G A M E   S E T T I N G S      |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     _____________________________________   _____________________________________
    |    L O A D   S A V E D   G A M E    | |       R E P L A Y   I N T R O       |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     _____________________________________   _____________________________________
    |  P L A Y   N E T W O R K   G A M E  | |       E X I T   P R O G R A M       |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Play Game: Begin a single-player game against 0-3 opponents
    
    Load Saved Game: Continue for a previously saved game
    
    Play Network Game: Play against 1-3 other players over a network
    
    Game Settings: Open a menu of play options
    
    Replay Intro: Watch the opening sequence again
    
    Exit Program: Select Yes to quit the current game session
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 3.2     New Game                                                        CNWGM
    *\___/*\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    After selecting Play Game, a screen appears with a range of game options. From
    here you can select the colour of your team and opponents, the town to play,
    the difficult setting and the Scenario Mission. The options are as follows:
    
    Teams:  The first option of each colour allows you to select that colour as
            your team, and input your player name
    
            The second option allows you to toggle the colour between a computer-
            controlled opponent or not
    
            The third option allows you to cancel the current selection
    
    
    Game Type:  Select this to skip through the Scenario Missions available:
    
                Financial Conquest
                Egomania
                World Domination
                Utopian State
                Build, Build, Build....
    
    
    Difficulty:  Select the current setting in the lower-left to switch between
                 Easy, Medium and Hard modes
    
    
    Town:  Select the current town to skip through the towns available:
    
           Greenfields
           Riverside
           Small Town
           Concrete City
           Jungle
    
    
    Start:  Select the start setting in the lower-right to switch between Fixed
            Start and Random Start (determines the initial team estates)
    
    
    Accept:  If the selected settings are allowable, select Accept to begin
    
    
    Abort:  Return to the Title Menu
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 3.3     Game Settings                                                   CGMST
    *\___/*\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    At any point during the game, you can access the Game Settings menu by clicking
    the icon on the right of the control panel. The options are as follows:
    
    
    Save current game:  Select one of 10 save slots in which to store your current
                        game (including a user-defined filename)
    
    
    Language:  Select the language with which to play:
    
               English
               American
               French
               German
               Portugeuse
               Spanish
    
    
    Character Animation:  Switch between having each character's animation playing
                          only once or every time it is selected
    
    
    Automatic Screen Scroll:  Switch between the screen scrolling automatically
                              when the mouse cursor is at a border, or having to be
                              scrolled automatically
    
    
    Screen Scroll Speed:  Select the speed at which the screen scrolls, from
                          1 (slowest) to 5 (fastest)
    
    
    Pause game during messages:  Switch between the game pausing automatically when
                                 a message appears or not
    
    
    Display All Video Animations:  Switch between video animations being displayed
                                   always or never
    
    
    Return:  Return to previous screen
    
    
    Quit Current Game:  Select Yes to return to the Title Menu
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    **/ŻŻŻ\**/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    */     ŻŻ
    |   4       T o w n   O v e r v i e w s                                   CTWOV
    *\     __
    **\___/**\_____________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    There are five different towns initially available at the start of the game.
    The following sections describe each town, including the requirements for them
    and the details of them.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 4.1     Greenfields                                                     CTOGF
    *\___/*\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Minimum Difficulty Level: Easy
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Greenfields is the basic town, and the best to use when beginning to play the
    game. Of the five, it is the only town that can be played in Easy mode, and
    therefore with no opponents. Greenfields is also the largest town in the game.
    Although this seems unusual for a god-game, it makes perfect sense, as the
    larger area provides more scope for expansion and makes playing easier.
    
    
    Total Estates: 45
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Total Land Area: 19927
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Fixed Start Homebase Locations:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Green   - Underhill (SE corner)
      Red     - New Pastures (NE corner)
      Blue    - Castle Rock (NW corner)
      Yellow  - Bilton Road (SW corner)
      Council - Brompton (Centre)
    
    
    Estates:
    ŻŻŻŻŻŻŻ
    Abbey Park     - 405
    Abbey Well     - 325
    Albert Ross    - 322
    Armarkie       - 656
    Beaverbrook    - 540
    Bilton Road    - 476 (Yellow Homebase)
    Brompton       - 496 (Council Homebase)
    Cale's End     - 512
    Castle Rock    - 598 (Blue Homebase)
    Chalk Hill     - 528
    Desperation    - 527
    East Gurner    - 880
    Eric Spitz     - 384
    Futtock End    - 324
    Grey Sky       - 558
    Grimsdyke      - 204
    Hernia Farm    - 384
    Heronwood      - 384
    Hunton Bridge  - 275
    Katie Swallows - 416
    Kingsdene      - 360
    Lacklustre     - 322
    Lower Lip      - 266
    Malone         - 360
    Meldrew        - 308
    Moss Side      - 420
    Nelson Mandela - 320
    Nerdwell       - 400
    New Pastures   - 444 (Red Homebase)
    Otterdam       - 496
    Poppers Mill   - 336
    Pucker         - 420
    Putty          - 408
    Ravenhill      - 533
    Redemption     - 533
    Shawshank      - 496
    Spodmore       - 630
    Sunnymead      - 416
    Toxteth        - 425
    Underhill      - 540 (Green Homebase)
    Upper Meadow   - 420
    Well Blown     - 360
    Windsor        - 512
    Wood Farm      - 432
    Woodmere       - 576
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 4.2     Riverside                                                       CTORS
    *\___/*\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Minimum Difficulty Level: Medium
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The second of the towns is fairly similar to Greenfields. It is only slightly
    smaller than the first town, and has the notable feature of a river running
    through the centre. Riverside must be played with a minimum of one opponent.
    
    
    Total Estates: 40
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Total Land Area: 16721
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Fixed Start Homebase Locations:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Green   - Castle Rock (W corner)
      Red     - Albert Ross (S corner)
      Blue    - New Pastures (E corner)
      Yellow  - Upper Meadow (N corner)
      Council - Spodmore (Centre)
    
    
    Estates:
    ŻŻŻŻŻŻŻ
    Abbey Park     - 442
    Abbey Well     - 416
    Albert Ross    - 475 (Red Homebase)
    Armarkie       - 360
    Beaverbrook    - 510
    Bilton Road    - 360
    Brompton       - 341
    Castle Rock    - 420 (Green Homebase)
    Chalk Hill     - 528
    Desperation    - 570
    East Gurner    - 455
    Eric Spitz     - 275
    Futtock End    - 540
    Grey Sky       - 525
    Grimsdyke      - 512
    Hernia Farm    - 384
    Heronwood      - 384
    Hunton Bridge  - 204
    Katie Swallows - 286
    Lacklustre     - 533
    Moss Side      - 420
    Nelson Mandela - 320
    Nerdwell       - 738
    New Pastures   - 444 (Blue Homebase)
    Otterdam       - 496
    Poppers Mill   - 336
    Pucker         - 300
    Putty          - 308
    Ravenhill      - 420
    Redemption     - 476
    Shawshank      - 496
    Spodmore       - 462 (Council Homebase)
    Sunnymead      - 360
    Toxteth        - 275
    Underhill      - 330
    Upper Meadow   - 450 (Yellow Homebase)
    Well Blown     - 360
    Windsor        - 512
    Wood Farm      - 432
    Woodmere       - 266
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 4.3     Small Town                                                      CTOST
    *\___/*\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Minimum Difficulty Level: Medium
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Much smaller than the first two towns, the aptly named Small Town provides
    little space for growth. This difficulty is compounded by the fact that its
    small area must be shared with at least one opponent.
    
    
    Total Estates: 17
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Total Land Area: 8107
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Fixed Start Homebase Locations:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Green   - Nelson Mandela (SE corner)
      Red     - Brompton (SW corner)
      Blue    - Poppers Mill (NW corner)
      Yellow  - Windsor (NE corner)
      Council - Wood Farm (Centre)
    
    
    Estates:
    ŻŻŻŻŻŻŻ
    Beaverbrook    - 615
    Brompton       - 595 (Red Homebase)
    Chalk Hill     - 520
    Eric Spitz     - 364
    Hernia Farm    - 465
    Heronwood      - 336
    Katie Swallows - 132
    Moss Side      - 450
    Nelson Mandela - 527 (Green Homebase)
    New Pastures   - 450
    Otterdam       - 403
    Poppers Mill   - 756 (Blue Homebase)
    Shawshank      - 600
    Upper Meadow   - 520
    Well Blown     - 429
    Windsor        - 495 (Yellow Homebase)
    Wood Farm      - 450 (Council Homebase)
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 4.4     Concrete City                                                   CTOCC
    *\___/*\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Minimum Difficulty Level: Hard
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The fourth town, Concrete City is completely different from its predecessors.
    Instead of green grass, trees and rocks, this town is a complex of industry. It
    covers a considerably large area, but can only be played in Hard mode. This
    means that at least one opponent must be selected.
    
    
    Total Estates: 42
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Total Land Area: 15711
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Fixed Start Homebase Locations:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Green   - Truss Lane (SW corner)
      Red     - Monte Casino (NW corner)
      Blue    - Slaughter House (SE corner)
      Yellow  - Slag Heap (NE corner)
      Council - Solidarity Way (Centre)
    
    
    Estates:
    ŻŻŻŻŻŻŻ
    Asbestos Alley   - 168
    Back Passage     - 330
    Ballast Lane     - 308
    Black Mill       - 432
    Blast Furnace    - 336
    Blocked Drain    - 480
    Boiled Beef      - 336
    Burnt Tyre       - 216
    Carbon Monoxide  - 416
    Combustion Lane  - 540
    Dead Dog Island  - 551
    Gas Works Road   - 192
    Gorbuls Gallows  - 425
    Methane Estate   - 480
    Monte Casino     - 540 (Red Homebase)
    Offal Square     - 672
    Oil Drum Lane    - 180
    Paradise Gardens - 480
    Phlegm Park      - 296
    Pig Iron Road    - 364
    Rickets Road     - 330
    Rubber Goods     - 110
    Rude Boy Lane    - 144
    Rusty Road       - 272
    Scouse End       - 464
    Scrapyard Lane   - 560
    Scum Alley       - 336
    Semtex Road      - 312
    Sewage Outlet    - 330
    Skids Row        - 216
    Slag Heap        - 464 (Yellow Homebase)
    Slaughter House  - 336 (Blue Homebase)
    Smog Lane        - 551
    Solidarity Way   - 336 (Council Homebase)
    Southern Drip    - 165
    Squallor View    - 308
    Toxic Alley      - 480
    Trashcan Alley   - 216
    Trouble At Mill  - 551
    Truss Lane       - 330 (Green Homebase)
    Vapor Road       - 330
    Walkers End      - 828
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 4.5     Jungle                                                          CTOJG
    *\___/*\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Minimum Difficulty Level: Hard
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Jungle is the final town, and the smallest of the five. It is set deep in the
    heart of a dense forest, and due to its size and difficulty requirement, it is
    the hardest of the all the towns.
    
    
    Total Estates: 22
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Total Land Area: 7867
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Fixed Start Homebase Locations:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Green   - Tantony Road (SW corner)
      Red     - Juhu Beach (NW corner)
      Blue    - Malabar Hill (NE corner)
      Yellow  - Bandra Gymkhana (SE corner)
      Council - Victoria Gardens (Centre)
    
    
    Estates:
    ŻŻŻŻŻŻŻ
    Apollo Bunder    - 816
    Bandra Gymkhana  - 552 (Yellow Homebase)
    Bassein Fort     - 357
    Bindi Bazaar     - 357
    Byculla Bypass   - 320
    Carter Road      - 297
    Chowpetty Road   - 110
    Churchgate       - 220
    Crawford Market  - 110
    Flora Fountain   - 110
    Grant Road       - 220
    Juhu Beach       - 323 (Red Homebase)
    Kohli Crescent   - 220
    Malabar Hill     - 374 (Blue Homebase)
    Marine Drive     - 410
    Mutton Lane      - 288
    Pali Hill        - 374
    Santa Cruz       - 160
    Santa's Grotto   - 520
    Shiv Sena        - 656
    Tantony Road     - 410 (Green Homebase)
    Victoria Gardens - 663 (Council Homebase)
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    **/ŻŻŻ\**/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    */     ŻŻ
    |   5       W o r k f o r c e                                             CWKFC
    *\     __
    **\___/**\_____________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    All of the tasks that need to be undertaken in the game are dealt with by the
    various members of your workforce. There are four main types of staff:
    
    Workers - Not very bright, but hardworking and the base of your workforce
    ŻŻŻŻŻŻŻ
    Foremen - Supervise a group of Workers in order to get them to do any work
    ŻŻŻŻŻŻŻ
    Repairmen - Perform maintenance on buildings to prevent them falling apart
    ŻŻŻŻŻŻŻŻŻ
    Gangsters - Gifted by the Mob Boss to protect your estates and trouble enemies
    ŻŻŻŻŻŻŻŻŻ
    
    In the Homebase, these members of your Workforce can be created by different
    means. In order to convert one type of staff to another, the required staff
    must be inside the Homebase. The possible conversions are as follows:
    
    Worker      Convert 2 Tenants
    ŻŻŻŻŻŻ      Have a Level 1 Tenant spawn a Worker
                Buy from the council for £5000 each (only if there is no other way)
    
    Foreman     Convert 4 Workers
    ŻŻŻŻŻŻŻ
    Repairman   Convert 3 Workers
    ŻŻŻŻŻŻŻŻŻ
    Gangster    Convert 6 Workers (only after the Mob HQ has been built)
    ŻŻŻŻŻŻŻŻ
    
    There are another two types of staff, although these are not listed on your
    workforce list. They cannot be created from your Homebase as the other staff
    can, and their control methods differ from your normal workforce:
    
    Policemen - Patrol estates that you designate to arrest enemy Undesirables
    ŻŻŻŻŻŻŻŻŻ
    Delivery Man - This sole chap delivers objects made in the Gadget Factory
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The following sections describe each staff type in greater detail.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 5.1     Workers                                                         CWRKR
    *\___/*\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Workers are the backbone of your construction empire. They are the people who
    do the actual building, producing and upgrading in your estates, and can also
    hold their own in a fight.
    
    You begin the game with eight Workers in your HQ, six of which are grouped with
    the two Foremen, and two are unassigned. They will be carrying random tools,
    which determine how much damage the Worker can inflict in combat (they have no
    effect on the efficiency of the Worker).
    
    All new Workers have an initial Efficiency of 12%. As a Worker carries out
    tasks, he becomes more skilled and his Efficiency increases. Efficiency affects
    the rate at which Workers carry out jobs, meaning that Workers with higher
    Efficiency scores will complete work more quickly than others. Active Workers
    also get tired over time, and this affects their performance detrimentally. A
    Worker's tiredness can be remedied by sending them back to the Homebase to
    recuperate. Increasing Efficiency and keeping Workers refreshed is paramount in
    carrying out tasks quickly.
    
    Selecting a Worker displays their name, the tool they are carrying, and their
    current state of health. Damage sustained by the Worker will deplete their
    health bar. If the bar is completely drained, the Worker dies.
    
    For a Worker to work, he must be assigned to a Foreman. Unassigned Workers can
    only move and attack. Workers can perform the following functions while under
    the supervision of a Foreman:
    
    * Construct Resources, Houses, Utilities and Undesirable Abodes
    
    * Produce Wood, Cement, Bricks and Steel in Yards and Factories
    
    * Erect Fences around Houses
    
    * Upgrade Bedrooms, Living Rooms, Bathrooms and Kitchens in Houses
    
    
    A Worker can be created by converting two Tenants in your Homebase, by having
    a Level 1 Tenant produce a Worker, or by buying one from the council for £5000
    (this option is only available if you are very low on Workers).
    
    Two Workers can be converted into a Level 1 Tenant at your Homebase
    Four Workers can be converted into a Foreman at your Homebase.
    Three Workers can be converted into a Repairman at your Homebase.
    Six Workers can be converted into a Gangster at your Homebase (once the Mob HQ
    has been built).
    
    The total number of Workers in your town and HQ can never exceed 30. You will
    not be allowed to convert Tenants to Workers if this will increase the amount.
    If a Tenant produces a Worker when you already have 30, the new Worker will be
    removed and the council will penalise you with 100 Black Marks. You will be
    warned when your Worker total is approaching 30, so as to avoid this event.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 5.2     Foremen                                                         CFRMN
    *\___/*\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Your Workers won't be able to do any work without the supervision of a Foreman.
    These experienced staff can organize and direct a team of Workers to carry out
    construction and production, and are also capable of more skilled jobs.
    
    You begin the game with two Foremen just outside your HQ, each with three
    Workers assigned to them. Like Workers, they will also be carrying tools. Any
    one Foreman can have up to five Workers in their group, but they can also have
    no group at all.
    
    Foreman have no Efficiency in the way that Workers do (at least, not that I've
    seen), but they can become tired. Keep your Foremen refreshed along with their
    Workers, rotating your active groups to give each of them a chance to rest.
    
    Selecting a Foreman displays their name, the tool they are carrying, and their
    current state of health. Damage sustained by the Foreman will deplete their
    health bar. If the bar is completely drained, the Foreman dies.
    
    To change the group assigned to a Foreman, select the appropriate icon and add
    or remove the Workers you wish to change. Workers with white stripes in the
    corners of their box are those assigned to a Foreman, and a yellow background
    denotes the ones assigned to the particular Foreman you have selected,
    
    As well as managing groups of Workers, Foremen can also carry out the following
    tasks on their own:
    
    * Take over enemy buildings by replacing their equipment with yours
    
    * Blow up any building or object that is in your possession
    
    
    A Foreman can only be created by converting four Workers in your Homebase.
    
    The total number of Foremen in your town and HQ can never exceed 10. You will
    not be allowed to convert Workers to Foremen if this will increase the amount.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 5.3     Repairmen                                                       CRPRM
    *\___/*\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Working independently, Repairmen have only one function in the game, but it is
    a very important one. They are the only staff capable of restoring buildings
    to their maximum strength, preventing them from destruction.
    
    You begin the game with two Repairmen just outside your HQ, both just standing
    around aimlessly. You can send a Repairman to fix a building by selecting him
    to walk to it, but this process would take a long time when you have dozens of
    buildings in your town. For this reason you can activate the Auto-Repair
    function for a Repairman, causing him to constantly patrol whichever estate you
    choose.
    
    By setting a Repairman to patrol each estate, you can be fairly assured that
    you shouldn't have any buildings falling apart (unless provoked by unhappy
    Tenants or enemy Undesirables).
    
    A Repairman can only be created by converting three Workers in your Homebase.
    
    The total number of Repairmen in your town and HQ can never exceed 20. You will
    not be allowed to convert Workers to Repairmen if this increases the amount.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 5.4     Gangsters                                                       CGNGS
    *\___/*\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    These powerful members of your workforce exist solely to take out enemies. They
    use special Weapons to attack enemy people and buildings, and are very skilled
    at defending themselves. In the game, Gangsters act as your elite soldiers, and
    should be handled with care.
    
    Gangsters are only available once you have built the Mob HQ. At this point, the
    Mob Boss will grant you one Gangster and four Favours. Each additional Gangster
    that is added to your workforce also adds four Favours to your tally. You can
    instruct a Gangster to move around just like your other members of staff, but
    using their special talent comes at a price. Every time you use a Gangster to
    attack, you lose one Favour. If this figure is reduced to zero, all of the
    Gangsters return to the Mob HQ and are unusable until you gain more Favours.
    
    Every Gangster is initially armed with a Knife - his only available Weapon at
    the start. The number of kills that a Gangster makes determines the other
    Weapons that he can access. To change a Gangster's Weapon, select the required
    Weapon and purchase it. The following list outlines how many kills a Gangster
    must make to acquire each Weapon:
    
    At start - Knife
     2 kills - Hand Gun
     4 kills - Shotgun
     7 kills - Machine Gun
    11 kills - Mini Gun
    16 kills - Laser Gun
    
    
    A Gangster can only be created by converting six Workers in your Homebase.
    
    The total number of Gangsters in your town and HQ can never exceed 20. You will
    not be allowed to convert Workers to Gangsters if this increases the amount.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 5.5     Policemen                                                       CPLCM
    *\___/*\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Policemen can be designated to patrol estates that you have bought. They will
    apprehend any enemy Undesirables that they see, and either lock them up in the
    Police Station or the Jail (if it has been built).
    
    In order to create Policemen, Level 2 Tenants must produce Cadets. Each Cadet
    produced increases the coverage, allowing Policemen to be assigned to estates.
    Once the Police Station has been built, you can start building your force.
    
    Each Cadet produced increases your coverage by 100 man/days. A man/day equals
    how many days coverage you have for one Policeman at 100% Efficiency.
    
    As long as there are no Policemen patrolling, your coverage will stay constant.
    As soon as you assign your first Policeman to an estate, however, the coverage
    starts to decrease.
    
    Each Policeman starts at 30% Efficiency. You can use the icons to modify this
    figure as low as 10% and as high as 100%. The higher a Policeman's Efficiency,
    the longer his field of vision, as indicated by the image on the screen.
    
    You can assign a Policeman to as many estates as you wish, so long as you have
    at least one man/day of coverage. You can also recall them at any point.
    
    If you run out of coverage, all Policemen are recalled to the Police Station
    until you have produced more Cadets.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 5.6     Delivery Man                                                    CDLVM
    *\___/*\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    
    This man is brought into the game after the Gadget Factory is built. His only
    responsibility is to deliver manufactured Objects to their chosen locations.
    
    It is impossible to create additional Delivery Men, although Tenants can be
    ordered to collect their own Objects to improve their home. A Delivery Man can
    be killed, and will lose any Object he is carrying, but a replacement will be
    automatically available at the Gadget Factory at no charge. In other words,
    you will have your Delivery Man so long as the Gadget Factory stands.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    **/ŻŻŻ\**/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    */     ŻŻ
    |   6       T e n a n t s                                                 CTNNT
    *\     __
    **\___/**\_____________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Even the most spectacular Houses imaginable are useless without someone to live
    inside them. All of the Houses you build in the game should be populated by
    Tenants. These diverse folks are your main source of income in the game, and
    can also provide additional staff for your workforce. Unfortunately, Tenants
    are very difficult to please, and must be kept free of stress in order to be
    profitable. Each different type of Tenant has different likes and dislikes, and
    knowing and making use of their preferences is the key to keeping them happy.
    
    Tenants cannot be directly controlled at all. Although you can choose whom to
    put in your Houses, you cannot interfere with their actions once they are there
    (apart from evicting them, but even that has its dangers).
    
    Tenants refuse to rent Houses of a lower Level than themselves, as they feel
    that the properties are too inferior for their way of life. Tenants will accept
    being placed in higher level Houses, but they will not reproduce in such
    properties. Their reasons for refusing to spawn new people are their own.
    
    You can also convert two Tenants into a Worker at your Homebase.
    
    The total number of Tenants of a particular Level in your HQ can never exceed
    10. You will not be allowed to convert Workers to Tenants if this will increase
    the amount. If a Tenant is produced when you already have 10 at that Level, the
    new Tenant will be removed and the council will penalise you with 100 Black
    Marks. You will be warned when your Tenant total for a particular Level is
    approaching 10, so as to avoid this event.
    
    The following sections give details of each type of Tenant in the game, as well
    as tips on getting the most out of them.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 6.1     Level 1                                                         CTNLA
    *\___/*\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Level 1 Tenants are the basic residents of the game. They are reasonably poor,
    but they are fairly easy to keep content. Generally, they tolerate much more
    than later Tenants, although they pay very little rent in comparison.
    
    At the beginning of the game, you will have four Level 1 Tenants in your HQ.
    These allow you to fill your first few Houses, but additional Tenants will need
    to be produced to continue expanding.
    
    As well as new Tenants, Level 1 Tenants are also able to produce new Workers.
    Use this function if you need to increase your workforce.
    
    You can create a Level 1 Tenant by converting two Workers at your Homebase.
    
    The two Level 1 Tenant families, the Slobs and the Greasers, are described in
    greater detail below.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    6.1.1     Slobs                                                           CTASL
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    This family is the lowest on the social ladder, and is the poorest of all the
    Tenant types. However, the Slobs can breed like rabbits, and are the most
    efficient way to produce additional Tenants and Workers. They also have the
    highest stress threshold of all the families, and will accept conditions that
    other Tenants would complain about.
    
    _______________________________________________________________________________
    
    Typical Monthly Rent: 3.75% Freehold Cost (maximum £500)
    
    Tenancy Period:       60 days
    _______________________________________________________________________________
    
    Life Expectancy: 2000 days (based on Standard kitchen and 0% Stress)
    _______________________________________________________________________________
    
    Reproduction Times (based on Standard bedroom and 0% Stress):
    
        Level 1 Tenant: 100 days
    
        Worker:         120 days
    
        Level 2 Tenant: 300 days (Home Computer or School required)
    _______________________________________________________________________________
    
    Stress Threshold: Extremely High
    _______________________________________________________________________________
    
    Notes: None
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    6.1.2     Greasers                                                        CTASL
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    This family is slightly above the Slobs in terms of their social standing, and
    are also willing to pay more rent. However, the Greasers do not reproduce as
    quickly as the Slobs, and they are more fussy about the conditions in which
    they live. Because of their cleaner way of life, the Greasers also tend to live
    longer than their fellow Level 1 Tenants.
    
    _______________________________________________________________________________
    
    Typical Monthly Rent: 5% Freehold Cost (maximum £500)
    
    Tenancy Period:       60 days
    _______________________________________________________________________________
    
    Life Expectancy: 2700 days (based on Standard kitchen and 0% Stress)
    _______________________________________________________________________________
    
    Reproduction Times (based on Standard bedroom and 0% Stress):
    
        Level 1 Tenant: 150 days
    
        Worker:         160 days
    
        Level 2 Tenant: 350 days (Home Computer or School required)
    _______________________________________________________________________________
    
    Stress Threshold: Average
    _______________________________________________________________________________
    
    Notes: None
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 6.2     Level 2                                                         CTNLB
    *\___/*\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Level 2 Tenants are socially higher than their Level 1 cousins, but are still
    part of the lower class group. They are quite tolerant of adverse conditions,
    and are willing to pay more rent than Level 1 Tenants.
    
    The two different families do not get on well with each other, and it is best
    to avoid placing a Level 2 Tenant of one family next to one of the other.
    
    As well as new Tenants, Level 2 Tenants are also able to produce Cadets for the
    police force. Each Cadet produced for the Police Station increases the police
    coverage time by 100 man/days.
    
    The two Level 1 Tenant families, the Punks and the Students, are described in
    greater detail below.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    6.2.1     Punks                                                           CTBPN
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The Punks are 
    
    _______________________________________________________________________________
    
    Typical Monthly Rent: 3.5% Freehold Cost (maximum £750)
    
    Tenancy Period:       100 days
    _______________________________________________________________________________
    
    Life Expectancy: 1800 days (based on Standard kitchen and 0% Stress)
    _______________________________________________________________________________
    
    Reproduction Times (based on Standard bedroom and 0% Stress):
    
        Level 2 Tenant: 200 days
    
        Cadet:          300 days
    
        Level 3 Tenant: 350 days (Home Computer or School required)
    _______________________________________________________________________________
    
    Stress Threshold: Very High
    _______________________________________________________________________________
    
    Notes: Punks paying rent may complain about Students living nearby
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    6.2.2     Students                                                        CTBST
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Almost a direct opposite of the Punks, 
    
    _______________________________________________________________________________
    
    Typical Monthly Rent: 4.7% Freehold Cost (maximum £750)
    
    Tenancy Period:       100 days
    _______________________________________________________________________________
    
    Life Expectancy: 2700 days (based on Standard kitchen and 0% Stress)
    _______________________________________________________________________________
    
    Reproduction Times (based on Standard bedroom and 0% Stress):
    
        Level 2 Tenant: 300 days
    
        Cadet:          450 days
    
        Level 3 Tenant: 450 days (Home Computer or School required)
    _______________________________________________________________________________
    
    Stress Threshold: Quite High
    _______________________________________________________________________________
    
    Notes: Must have Country Hedgerow fence
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 6.3     Level 3                                                         CTNLC
    *\___/*\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Level 3 Tenants are the lower middle class citizens of your town, and are about
    average in terms of their stress tolerance and rent paying. They generally keep
    pretty much to themselves, but expect a fair amount more from you.
    
    It is with these Tenants that you will start having to fulfil more specific
    requirements, as each family has their own agendas and expectations.
    
    As well as new Tenants, Level 3 Tenants are also able to generate Favours for
    the Mob Boss. This will help increase your Gangster usage.
    
    The two Level 3 Tenant families, the Nerds and the Major & Wife, are described
    in greater detail below.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    6.3.1     Nerds                                                           CTCND
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    These brainy Tenants
    
    _______________________________________________________________________________
    
    Typical Monthly Rent: 3.2% Freehold Cost (maximum £1000)
    
    Tenancy Period:       200 days
    _______________________________________________________________________________
    
    Life Expectancy: 1700 days (based on Standard kitchen and 0% Stress)
    _______________________________________________________________________________
    
    Reproduction Times (based on Standard bedroom and 0% Stress):
    
        Level 3 Tenant: 200 days
    
        Mob Favour:     150 days
    
        Level 4 Tenant: 300 days (Home Computer or School required)
    _______________________________________________________________________________
    
    Stress Threshold: Average
    _______________________________________________________________________________
    
    Notes: Every fifth Nerd family produced is an Accountant (see below)
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    6.3.2     Major and Wife                                                  CTCMJ
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    After his military career, this retired Major and his wife are just looking for
    a peaceful place to live. 
    
    _______________________________________________________________________________
    
    Typical Monthly Rent: 4.6% Freehold Cost (maximum £1000)
    
    Tenancy Period:       200 days
    _______________________________________________________________________________
    
    Life Expectancy: 2600 days (based on Standard kitchen and 0% Stress)
    _______________________________________________________________________________
    
    Reproduction Times (based on Standard bedroom and 0% Stress):
    
        Level 3 Tenant: 300 days
    
        Mob Favour:     225 days
    
        Level 4 Tenant: 375 days (Home Computer or School required)
    _______________________________________________________________________________
    
    Stress Threshold: Average
    _______________________________________________________________________________
    
    Notes: Must have White Picket Fence
           Every fifth Major family produced runs a Neighbourhood Watch (see below)
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 6.4     Level 4                                                         CTNLD
    *\___/*\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Level 4 Tenants are wealthy and respected members of the community, and are
    regarded as upper middle class in the social scale. They have certain demands
    to complement their way of life, and are not very tolerant of inconveniences.
    
    These Tenants can be awkward if you do not fulfil their specific requirements,
    but are very profitable if you take care of them.
    
    Level 4 Tenants can only produce new Tenants.
    
    The two Level 4 Tenant families, the Yuppies and the Professor & Wife, are
    described in greater detail below.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    6.4.1     Yuppies                                                         CTDYP
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    This family tries to follow a high-class lifestyle, although they are not quite
    at the social level to which they aspire.
    
    _______________________________________________________________________________
    
    Typical Monthly Rent: 3% Freehold Cost (maximum £1500)
    
    Tenancy Period:       300 days
    _______________________________________________________________________________
    
    Life Expectancy: 1600 days (based on Standard kitchen and 0% Stress)
    _______________________________________________________________________________
    
    Reproduction Times (based on Standard bedroom and 0% Stress):
    
        Level 4 Tenant: 350 days
    
        Level 5 Tenant: 1000 days (Home Computer or School required)
    _______________________________________________________________________________
    
    Stress Threshold: Low
    _______________________________________________________________________________
    
    Notes: Likes to have lots of garden features for social gatherings
           Every fifth Yuppie family produced is a Financial Advisor (see below)
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    6.4.2     Professor and Wife                                              CTDPR
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The Professor likes to carry out his research at home, and demands certain
    conditions in which to work.
    
    _______________________________________________________________________________
    
    Typical Monthly Rent: 4.3% Freehold Cost (maximum £1500)
    
    Tenancy Period:       300 days
    _______________________________________________________________________________
    
    Life Expectancy: 2400 days (based on Standard kitchen and 0% Stress)
    _______________________________________________________________________________
    
    Reproduction Times (based on Standard bedroom and 0% Stress):
    
        Level 4 Tenant: 500 days
    
        Level 5 Tenant: 1200 days (Home Computer or School required)
    _______________________________________________________________________________
    
    Stress Threshold: Quite Low
    _______________________________________________________________________________
    
    Notes: Must have a Small Shed for experiments
           Every fifth Professor family produced is a GP (see below)
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 6.5     Level 5                                                         CTNLE
    *\___/*\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Level 5 Tenants are at the top of the food-chain, each being in positions of
    wealth, power and importance. They expect a great deal of attention from you,
    but pay very well for good treatment.
    
    These upper class families will not tolerate anything that inhibits their high
    living, and can become stressed very easily.
    
    As well as new Tenants, Level 5 Tenants are also able to produce building plans
    for the Special Commissions.
    
    The two Level 5 Tenant families, the Stockbrokers and the Sloanes, are
    described in greater detail below.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    6.5.1     Stockbrokers                                                    CTESB
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    This family is the least tolerant of all the Tenants in the game. City-born and
    public school educated, the Stockbrokers have very specific demands that they
    insist on being met.
    
    _______________________________________________________________________________
    
    Typical Monthly Rent: 3% Freehold Cost
    
    Tenancy Period:       400 days
    _______________________________________________________________________________
    
    Life Expectancy: 1500 days (based on Standard kitchen and 0% Stress)
    _______________________________________________________________________________
    
    Reproduction Times (based on Standard bedroom and 0% Stress):
    
        Level 5 Tenant: 800 days
    
        Building Plans: 2000 days
    _______________________________________________________________________________
    
    Stress Threshold: Extremely Low
    _______________________________________________________________________________
    
    Notes: Must have a Rose Arbor in which to relax
           Every fifth Stockbroker family produced is a Magistrate (see below)
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    6.5.2     Sloanes                                                         CTESL
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The Sloanes were born into money, and usually have unnecessary but well-paying
    jobs in their daddy's firm.
    
    _______________________________________________________________________________
    
    Typical Monthly Rent: 4.3% Freehold Cost
    
    Tenancy Period:       400 days
    _______________________________________________________________________________
    
    Life Expectancy: 2200 days (based on Standard kitchen and 0% Stress)
    _______________________________________________________________________________
    
    Reproduction Times (based on Standard bedroom and 0% Stress):
    
        Level 5 Tenant: 1200 days
    
        Building Plans: 2000 days
    _______________________________________________________________________________
    
    Stress Threshold: Very Low
    _______________________________________________________________________________
    
    Notes: Must have a Rose Arbor in which to relax
           Every fifth Sloane family produced is an Insurance Agent (see below)
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 6.6     Super                                                           CTNLS
    *\___/*\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Super Tenants are specialists in a particular field, and provide either great
    benefits to you or terrible disadvantages to your opponents.
    
    Every fifth family of a particular Tenant in either Level 3, 4 or 5 will be a
    Super Tenant, and their special abilities take effect as soon as they are
    placed in a House. In all other respects, Super Tenants behave in exactly the
    same manner as their normal brethren.
    
    The Super Tenants created as the fifth family are as follows:
    
    Level 3 -  Nerd        -  Accountant
               Major       -  Neighbourhood Watch
    Level 4 -  Yuppie      -  Financial Advisor
               Professor   -  GP
    Level 5 -  Stockbroker -  Magistrate
               Sloane      -  Insurance Agent
    
    The special abilities of the Super Tenants are described in the sections below.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    6.7.1     Accountant                                                      CTSAC
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Every fifth Nerd family will be an Accountant.
    
    This mathematical genius decreases the bank interest rate from 1% to 0.8%. The
    result of this is that the monthly cost for a loan drops from £50 to £40 per
    £5000 borrowed. It is worth noting that this effect does not apply to the Mob
    Boss, as his loans will still carry the usual 2% compound interest.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    6.7.2     Neighbourhood Watch                                             CTSNW
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Every fifth Major family will set up a Neighbourhood Watch.
    
    By keeping a close eye on the streets around them, the Neighbourhood Watch
    prevents any enemies from squatting in empty Houses. This is a very useful aid
    as it removes one potential problem of the many that can befall you.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    6.7.3     Financial Advisor                                               CTSFA
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Every fifth Yuppie family will be a Financial Advisor.
    
    A certified tax expert, the Financial Advisor will greatly reduce your annual
    tax bill by 37.5%. This means that you will only have to pay £625 out of every
    £1000 for which you are billed.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    6.7.4     GP                                                              CTSGP
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Every fifth Professor family will be a GP.
    
    As a recognised medical practitioner, the GP will establish himself as the
    town's consultant doctor. The result of this is that all enemy Hospitals cease
    functioning (very useful in a hostile game).
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    6.7.5     Magistrate                                                      CTSMG
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Every fifth Stockbroker family will be a Magistrate.
    
    Cold-hearted and stern, the Magistrate is an enemy convict's worst nightmare.
    Once this lawman has taken residence, any enemy Undesirables that are caught
    are given sentences much longer than normal.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    6.7.6     Insurance Agent                                                 CTSIA
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Every fifth Sloane family will be an Insurance Agent.
    
    By employing a devious system of free cover, the Insurance Agent supplies you
    with a guarantee that you will be compensated for any damage you suffer. This
    basically means that you receive money for any buildings that explode. I am not
    entirely sure how this is calculated, but I am fairly certain that the amount
    is capped at 150% of the Freehold Value of the property. The insurance does not
    apply to buildings that you demolish using a Foreman.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    **/ŻŻŻ\**/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    */     ŻŻ
    |   7       U n d e s i r a b l e s                                       CUNDS
    *\     __
    **\___/**\_____________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Your community is not complete without a bad element inside it. Your workforce
    and Tenants provide the stability of your town, but you need Undesirables to
    cause problems for your opponents. It is worth noting that it is not a good
    idea to have Undesirables in your town unless you are playing against at least
    one opponent. Their only purpose is to wreak havoc, and this is only useful
    when directed against enemy estates and people.
    
    Each Undesirable has its own special abilities that it can use to cause stress,
    damage and destruction to enemy people and buildings. Some Undesirables also
    have abilities to counteract the actions of enemy Undesirables, and this is
    very important when playing against ruthless opponents. The abilities that the
    Undesirables can use are restricted based on the difficulty level. It is only
    in Hard mode that you have complete access.
    
    The following sections give details of the actions that each Undesirable can
    use, including which difficulty levels are required.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 7.1     Hippies                                                         CUHPY
    *\___/*\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Hippies are the residents of Communes. They are capable of causing disturbances
    and stress to the enemy, although they cannot inflict any serious damage.
    
    The abilities available to the Hippy are as follows:
    
    _______________________________________________________________________________
    
    Picketing:  Required difficulty - Easy
    ŻŻŻŻŻŻŻŻŻ
       The Hippy marches off to an enemy Resource site that you select, and begins
       protesting outside. This causes the Resource to be inoperational until the
       Hippy is recalled or forced away.
    
    _______________________________________________________________________________
    
    Street Party:  Required difficulty - Easy
    ŻŻŻŻŻŻŻŻŻŻŻŻ
       The Hippy grabs his huge speakers and wanders off to the street you select.
       Upon his arrival, he sets up the system and begins playing loud music. Any
       people within range immediately stop what they are doing and start dancing.
       Be careful, as any of your people in the area will start dancing as well.
    
    _______________________________________________________________________________
    
    Squatting:  Required difficulty - Easy
    ŻŻŻŻŻŻŻŻŻ
       The Hippy packs a few things and makes a bee-line for an empty enemy House
       that you select. No enemy Tenants are able to move into the property, and
       the House becomes unusable to your opponent. He will only leave if he is
       recalled or your opponent finds a means of getting him out, or when his life
       expectancy is reached (standard of 850 days).
    
    _______________________________________________________________________________
    
    Distracting:  Required difficulty - Easy
    ŻŻŻŻŻŻŻŻŻŻŻ
       The Hippy heads to one of your Houses that is already occupied by an enemy
       Hippy, and entices him from the House. Once the enemy Hippy is outside, you
       can do whatever is necessary to get rid of him (arresting or attacking him).
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 7.2     Thieves                                                         CUTHV
    *\___/*\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Thieves congregate in Pawn Shops. They are experts at infiltrating enemy areas
    and pilfering money and Objects from an opponent.
    
    The abilities available to the Thief are as follows:
    
    _______________________________________________________________________________
    
    Steal Resources:  Required difficulty - Easy
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       The Thief attempts to break in to a selected enemy Resource site and steal
       10 units of that Resource. If he brings it back to the Pawn Shop, the units
       will be added to your stock (this can exceed the normal maximum storage by
       up to twice as much).
    
    _______________________________________________________________________________
    
    Steal Gadget:  Required difficulty - Easy
    ŻŻŻŻŻŻŻŻŻŻŻŻ
       The Thief attempts to break in to a selected enemy House and steal one of
       their installed Objects. If he brings it back to the Pawn Shop, the Object
       will be added to your stock.
    
    _______________________________________________________________________________
    
    Steal Money:  Required difficulty - Medium
    ŻŻŻŻŻŻŻŻŻŻŻ
       The Thief attempts to sneak in to a selected enemy Homebase and steal a load
       of cash. Although he probably keeps a fair amount for himself, you will get
       £2000 of it if he makes it back to the Pawn Shop.
    
    _______________________________________________________________________________
    
    Steal Weapon:  Required difficulty - Medium
    ŻŻŻŻŻŻŻŻŻŻŻŻ
       The Thief attempts to pick an enemy Gangster's pocket for their equipped
       weapon. This is a very dangerous business, as Gangsters are very alert, and
       can work out costly for the Thief. If you make it back to the Pawn Shop with
       the Weapon, it will become available for your Gangsters.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 7.3     Mr Fixits                                                       CUMFX
    *\___/*\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Mr Fixits have their own stores. They are very knowledgeable about a variety of
    maintenance disciplines, and they use this to wreak havoc in enemy Houses.
    
    The abilities available to Mr Fixit are as follows:
    
    _______________________________________________________________________________
    
    Electrical Repairs:  Required difficulty - Easy
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       Mr Fixit grabs his trusty toolkit and makes his way to an enemy House you
       select. Upon his arrival, he immediately gets to work on the wiring of the
       building. Electrical discharges leaping from the House tell him that his
       work is done, as the building falls into disrepair from the currents.
    
    _______________________________________________________________________________
    
    Gas Repairs:  Required difficulty - Medium
    ŻŻŻŻŻŻŻŻŻŻŻ
       Mr Fixit marches off to an enemy House you select, and makes a few changes
       to their gas oven. The resulting gas leak fills the property very quickly, 
       making the House a lot easier to blow up.
    
    _______________________________________________________________________________
    
    Plumbing Repairs:  Required difficulty - Medium
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       Mr Fixit grabs his trusty toolkit and makes his way to an enemy House you
       select. Upon his arrival, he immediately gets to work on the plumbing of the
       building. Water gushes out of the House in all directions, slowly filling
       the site. Mr Fixit then leaves the Tenants with their unwanted swimming
       pool. If the leak isn't solved quickly, the House may sink into the swamp.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 7.4     Thugs                                                           CUTHG
    *\___/*\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Thugs live in rundown Apartment Blocks. They are general nuisances, causing
    disruption and stress to the estates they frequent.
    
    The abilities available to Thugs are as follows:
    
    _______________________________________________________________________________
    
    Terrorise:  Required difficulty - Medium
    ŻŻŻŻŻŻŻŻŻ
       The Thugs pile out of their apartments and flock to the enemy House you
       select. When they arrive, they attempt to intimidate the Tenants into moving
       out. Happier Tenants are more difficult to persuade, but given enough time
       the Thugs will be able to drive anyone out.
    
    _______________________________________________________________________________
    
    House Party:  Required difficulty - Easy
    ŻŻŻŻŻŻŻŻŻŻŻ
       The Thugs make their way to an enemy House you select, and begin partying in
       a destructive manner. Over time, the rooms in the house will be downgraded,
       until they are all ripped out. The Thugs then finish and go back home.
    
    _______________________________________________________________________________
    
    Cruising:  Required difficulty - Medium
    ŻŻŻŻŻŻŻŻ
       The Thugs wander around an estate you select, generally causing as much
       trouble as they can. All of the Tenants on the estate become more stressed
       as the Thugs pass them.
    
    _______________________________________________________________________________
    
    Brawling:  Required difficulty - Easy
    ŻŻŻŻŻŻŻŻ
       The Thugs engage in a fight with another group of enemy Thugs you select,
       causing havoc and mayhem. The brawl doesn't end until one of the Thug group
       leaders is knocked out. When this happens, the losing side goes back to
       their Apartment Block.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 7.5     Psychos                                                         CUPSC
    *\___/*\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Psychos reside in Biker Bars, where they can dispose of their victims in peace.
    They are maniacs, causing fear and destruction to enemy people and buildings.
    
    The abilities available to Psychos are as follows:
    
    _______________________________________________________________________________
    
    Rampage:  Required difficulty - Easy
    ŻŻŻŻŻŻŻ
       The Psycho grabs his chainsaw and heads to an enemy construction site you
       select. When he gets there, the Psycho wanders around the site manically,
       frightening away all Workers and Foremen on the site.
    
    _______________________________________________________________________________
    
    Destroy Fence:  Required difficulty - Easy
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
       The Psycho grabs his chainsaw and heads to an enemy House you select. Upon
       his arrival, the Psycho starts hacking through the Fence, only stopping if
       he is recalled or killed, or once the Fence is destroyed.
    
    _______________________________________________________________________________
    
    Destroy House:  Required difficulty - Medium
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
       The Psycho grabs his chainsaw and heads to an enemy House you select. Upon
       his arrival, the Psycho starts wildly hacking at the House, only stopping if
       he is recalled or killed, or once the House is about to explode.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 7.6     Ghosts                                                          CUGST
    *\___/*\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Ghosts live in the Haunted Houses. They have a range of abilities, involving
    terror and manipulation. Ghosts cannot be killed.
    
    The abilities available to Ghosts are as follows:
    
    _______________________________________________________________________________
    
    Possession:  Required difficulty - Easy
    ŻŻŻŻŻŻŻŻŻŻ
       The Ghost floats towards an enemy person you select, possessing the person's
       body upon its arrival. The victim turns grey, indicating that he is no
       longer controllable. The effect only lasts a short while, before the Ghost
       leaves the body and returns home.
    
    _______________________________________________________________________________
    
    Haunting:  Required difficulty - Easy
    ŻŻŻŻŻŻŻŻ
       The Ghost makes its way to an enemy House you select, settling in straight
       away. The Ghost begins to haunt the Tenants inside, causing them to run away
       in fear. The Ghost then inhabits the House. Its standard life expectancy is
       only 500 days, or it will leave if it is recalled or otherwise removed.
    
    _______________________________________________________________________________
    
    Make Invisible:  Required difficulty - Easy
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       The Ghost hovers over to one of your people, and imbues the person with
       temporary invisibility. While in this state, the person cannot be seen by
       any opponents or enemy people, but is still visible to you (flashing).
    
    _______________________________________________________________________________
    
    Create Zombies:  Required difficulty - Easy
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       The Ghost heads to an estate you select, sinking into the ground upon its
       arrival. Shortly afterwards, Zombies begin to rise from the earth and wander
       the estate. These living dead terrify the local residents and cause any
       Policemen in the area to go haywire.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 7.7     Clowns                                                          CUCLN
    *\___/*\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Clowns are found in 'House of Fun' Arcades. Like Ghosts, these unusual allies
    are capable of a variety of abilities, including distraction and destruction.
    
    The abilities available to Clowns are as follows:
    
    _______________________________________________________________________________
    
    Entertain:  Required difficulty - Easy
    ŻŻŻŻŻŻŻŻŻ
       The Clown makes his merry way to one of your Houses being haunted by an
       enemy Ghost, and begins his routine. The Ghost cannot stand your aggravating
       Clown, and promptly leaves the House.
    
    _______________________________________________________________________________
    
    Hypnotise:  Required difficulty - Easy
    ŻŻŻŻŻŻŻŻŻ
       The Clown heads to an enemy Doghouse you select and begins to hypnotise the
       dog inside. All the while the Clown is distracting the dog, your people can
       enter the site without invoking the canine wrath.
    
    _______________________________________________________________________________
    
    Wheel of Death:  Required difficulty - Medium
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       The Clown ambles to an enemy person you select and targets his enticing ray
       on them. If successful, the enemy person makes his way to the Arcade along
       with the Clown. Here, the Clown puts the person in the Wheel of Death and
       launches him high into the sky. This ride is lethal.
    
    _______________________________________________________________________________
    
    Play with Matches:  Required difficulty - Medium
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       The Clown heads to an enemy property you select and starts playing with
       matches outside. The Clown is very clumsy, however, and causes the House to
       set on fire very quickly. After this, the Clown goes back to the Arcade.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    **/ŻŻŻ\**/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    */     ŻŻ
    |   8       R e s o u r c e s                                             CRSRC
    *\     __
    **\___/**\_____________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    All of the buildings in the game (except the Wood Yard) require resources to
    construct. In order to create these essential materials, special production
    sites must be built and operated. The four resources - Wood, Cement, Brick and
    Steel - are stored in the sites after their manufacture, and the stock levels
    of each can be monitored on the top-left of the screen.
    
    The following sections outline each resource in the game, including the sites
    that have to be constructed in order to manufacture them.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 8.1     Wood                                                            CRSWD
    *\___/*\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Wood is the initial and most commonly used resource in the game. As it is
    required for the construction of every building, it is wise to ensure you have
    a constant supply of wood. It may be a good idea to permanently post a small
    workgang in a Wood Yard or Factory in an area that won't disturb local Tenants.
    This should provide you with a steady influx of Wood, yet not waste too many
    staff in the process. Additional Workers can always be temporarily added if
    you get in a desperate situation, or your permanent Workers taken out if you
    have a full stock that you won't be needing for a while. However you play it,
    just make sure that this vital resource is there when needed.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    8.1.1     Wood Yard                                                       CWDYD
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The Wood Yard is the first and only property available at the beginning of the
    game. It is the base for the construction of all other buildings, and should be
    built as soon as possible to start the industrial wheels rolling. As Wood is
    the most commonly used resource, it is best to make sure there is always a
    constant supply of it available. As the town grows, you may consider building
    another Wood Yard to keep up with the demand.
    
    _______________________________________________________________________________
    
    Requirements: None
    _______________________________________________________________________________
    
    Purchase Cost: £5000 (+£10 per additional square occupied)
    
    Resources:     Wood   - 0
                   Cement - 0
                   Brick  - 0
                   Steel  - 0
    
    Build Time:    50 days (based on one refreshed Worker at 12% Efficiency)
    
    No. Available: 3
    _______________________________________________________________________________
    
    Freehold Cost: £5000                                                   _ _ _ _
                                                                          |_|_|_|_|
    Base Strength: 200                                                    |_|_|_|_|
                                                                          |_|_|_|_|
    Dimensions:    4x4 (minimum 8x8 required on estate)                   |_|_|_|_|
    _______________________________________________________________________________
    
    Storage:       25 Wood units
    _______________________________________________________________________________
    
    Houses Unlocked:       Log Cabin
                           Wooden Lodge
                           Soweto Hut
    
    Utilities Unlocked:    None
    
    Undesirables Unlocked: None
    
    Fences Unlocked:       Country Hedgerow
                           White Picket Fence
    
    Objects Unlocked:      None
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    8.1.2     Wood Factory                                                    CWDFC
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The Wood Factory is the upgraded version of the Wood Yard. Production is much
    quicker, and the storage space is doubled. It is created by selecting the
    Upgrade icon from a Wood Yard screen.
    
    _______________________________________________________________________________
    
    Requirements: 10 Wood units in stock
                  10 Cement units in stock
    _______________________________________________________________________________
    
    Upgrade Cost:  £5000
    
    Resources:     Wood   - 10  ##########
                   Cement - 0
                   Brick  - 0
                   Steel  - 0
    
    Upgrade Time:  50 days (based on one refreshed Worker at 12% Efficiency)
    
    No. Available: 3
    _______________________________________________________________________________
    
    Freehold Cost: £5000                                                   _ _ _ _
                                                                          |_|_|_|_|
    Base Strength: 200                                                    |_|_|_|_|
                                                                          |_|_|_|_|
    Dimensions:    4x4 (minimum 8x8 required on estate)                   |_|_|_|_|
    _______________________________________________________________________________
    
    Storage:       50 Wood units
    _______________________________________________________________________________
    
    Houses Unlocked:       None
    
    Utilities Unlocked:    None
    
    Undesirables Unlocked: None
    
    Fences Unlocked:       Panel Fence
    
    Objects Unlocked:      Small Shed
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 8.2     Cement                                                          CRSCM
    *\___/*\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    After a while, it becomes apparent that decent buildings can't be made from
    just Wood. The second resource, Cement, allows you to build the first Utilities
    and Undesirable Abodes. Although not the same extent as Wood, Cement is used in
    the construction of the majority of buildings. For this reason, you may find
    that building another Cement Yard is a good idea later in the game. It may also
    be a good idea to have one Foreman and a Worker constantly producing Cement,
    but remember that Cement is not in as much demand as Wood.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    8.2.1     Cement Yard                                                     CCMYD
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The Cement Yard allows access to the first few Utilities and Undesirable
    Abodes. After its construction the game begins to get more complicated, as
    Objects can be manufactured and Level 2 Tenants can be created.
    
    _______________________________________________________________________________
    
    Requirements: Log Cabin built
                  Wooden Lodge built
                  Soweto Hut built
    _______________________________________________________________________________
    
    Purchase Cost: £7500 (+£10 per additional square occupied)
    
    Resources:     Wood   - 10  ##########
                   Cement - 0
                   Brick  - 0
                   Steel  - 0
    
    Build Time:    80 days (based on one refreshed Worker at 12% Efficiency)
    
    No. Available: 3
    _______________________________________________________________________________
    
    Freehold Cost: £7500                                               _ _ _ _ _ _
                                                                      |_|_|_|_|_|_|
    Base Strength: 200                                                |_|_|_|_|_|_|
                                                                      |_|_|_|_|_|_|
    Dimensions:    6x4 (minimum 10x8 required on estate)              |_|_|_|_|_|_|
    _______________________________________________________________________________
    
    Storage:       25 Cement units
    _______________________________________________________________________________
    
    Houses Unlocked:       Bungalow
                           Northern Mews
                           Council House
    
    Utilities Unlocked:    Gadget Factory
                           Police Station
    
    Undesirables Unlocked: Commune
                           Pawn Shop
    
    Fences Unlocked:       Dry Stone Wall
    
    Objects Unlocked:      Trees
                           Garden Gnome
                           Subway Site
                           Home Computer
                           Double Glazing
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    8.2.2     Cement Factory                                                  CCMFC
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The Cement Factory is the upgraded version of the Cement Yard. Production is
    much quicker, and the storage space is doubled. It is created by selecting the
    Upgrade icon from a Cement Yard screen.
    
    _______________________________________________________________________________
    
    Requirements: 10 Wood units in stock
                  10 Cement units in stock
    _______________________________________________________________________________
    
    Upgrade Cost:  £7500
    
    Resources:     Wood   - 10  ##########
                   Cement - 10  $$$$$$$$$$
                   Brick  - 0
                   Steel  - 0
    
    Upgrade Time:  80 days (based on one refreshed Worker at 12% Efficiency)
    
    No. Available: 3
    _______________________________________________________________________________
    
    Freehold Cost: £7500                                               _ _ _ _ _ _
                                                                      |_|_|_|_|_|_|
    Base Strength: 200                                                |_|_|_|_|_|_|
                                                                      |_|_|_|_|_|_|
    Dimensions:    6x4 (minimum 10x8 required on estate)              |_|_|_|_|_|_|
    _______________________________________________________________________________
    
    Storage:       50 Cement units
    _______________________________________________________________________________
    
    Houses Unlocked:       None
    
    Utilities Unlocked:    None
    
    Undesirables Unlocked: None
    
    Fences Unlocked:       Immovable Monolith
    
    Objects Unlocked:      None
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 8.3     Brick                                                           CRSBR
    *\___/*\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The third resource is Brick, and after it becomes available your options are
    increased dramatically. The more advanced buildings require the use of Brick,
    and some Objects are only available with this resource. As the more common
    buildings do not need Brick, it is unlikely that you will need more than one
    Brick Yard (or Factory). Also, you will probably find that you only need to
    have Workers producing Brick when you get low on stock, rather than keeping the
    line running constantly.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    8.3.1     Brick Yard                                                      CBRYD
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The Brick Yard makes Level 3 Houses and additional Utilities and Undesirables
    available. It also increases the range of Objects that can be manufactured at
    the Gadget Factory.
    
    _______________________________________________________________________________
    
    Requirements: Bungalow built
                  Northern Mews built
                  Council House built
    _______________________________________________________________________________
    
    Purchase Cost: £10000 (+£10 per additional square occupied)
    
    Resources:     Wood   - 10  ##########
                   Cement - 10  $$$$$$$$$$
                   Brick  - 0
                   Steel  - 0
    
    Build Time:    100 days (based on one refreshed Worker at 12% Efficiency)
    
    No. Available: 3
    _______________________________________________________________________________
    
    Freehold Cost: £10000                                              _ _ _ _ _ _
                                                                      |_|_|_|_|_|_|
    Base Strength: 200                                                |_|_|_|_|_|_|
                                                                      |_|_|_|_|_|_|
    Dimensions:    6x4 (minimum 10x8 required on estate)              |_|_|_|_|_|_|
    _______________________________________________________________________________
    
    Storage:       25 Brick units
    _______________________________________________________________________________
    
    Houses Unlocked:       Mid West House
                           Dakota House
                           Ohio House
    
    Utilities Unlocked:    Mob HQ
                           Park
                           School
                           Hospital
    
    Undesirables Unlocked: Fixit's Store
                           Apartment Block
    
    Fences Unlocked:       Brick Hedge
    
    Objects Unlocked:      Garden Pond
                           Dog Kennel
                           Window Shutters
                           Burglar Alarm
                           Mouse Trap
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    8.3.2     Brick Factory                                                   CBRFC
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The Brick Factory is the upgraded version of the Brick Yard. Production is much
    quicker, and the storage space is doubled. It is created by selecting the
    Upgrade icon from a Brick Yard screen.
    
    _______________________________________________________________________________
    
    Requirements: 10 Wood units in stock
                  10 Cement units in stock
                  Brick Yard built
    _______________________________________________________________________________
    
    Upgrade Cost:  £10000
    
    Resources:     Wood   - 10  ##########
                   Cement - 10  $$$$$$$$$$
                   Brick  - 10  ==========
                   Steel  - 0
    
    Upgrade Time:  100 days (based on one refreshed Worker at 12% Efficiency)
    
    No. Available: 3
    _______________________________________________________________________________
    
    Freehold Cost: £10000                                              _ _ _ _ _ _
                                                                      |_|_|_|_|_|_|
    Base Strength: 200                                                |_|_|_|_|_|_|
                                                                      |_|_|_|_|_|_|
    Dimensions:    6x4 (minimum 10x8 required on estate)              |_|_|_|_|_|_|
    _______________________________________________________________________________
    
    Storage:       50 Brick units
    _______________________________________________________________________________
    
    Houses Unlocked:       None
    
    Utilities Unlocked:    None
    
    Undesirables Unlocked: None
    
    Fences Unlocked:       Solid Brick Wall
    
    Objects Unlocked:      Wishing Well
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 8.4     Steel                                                           CRSST
    *\___/*\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The final and most spectacular buildings in the game require the use of Steel.
    This resource is used in only a few buildings and Objects, so it should only be
    produced when you need to refill your stock. It is highly unlikely that you
    will need any more than one Steel Yard or Factory, unless you intend to build a
    considerable number of expensive building and Objects.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    8.4.1     Steel Yard                                                      CSTYD
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The Brick Yard makes Level 4 Houses and additional Utilities and Undesirables
    available. It also increases the range of Objects that can be manufactured at
    the Gadget Factory. 
    
    _______________________________________________________________________________
    
    Requirements: Mid West House built
                  Dakota House built
                  Ohio House built
    _______________________________________________________________________________
    
    Purchase Cost: £15000 (+£10 per additional square occupied)
    
    Resources:     Wood   - 10  ##########
                   Cement - 10  $$$$$$$$$$
                   Brick  - 10  ==========
                   Steel  - 0
    
    Build Time:    150 days (based on one refreshed Worker at 12% Efficiency)
    
    No. Available: 3
    _______________________________________________________________________________
    
    Freehold Cost: £15000                                              _ _ _ _ _ _
                                                                      |_|_|_|_|_|_|
    Base Strength: 200                                                |_|_|_|_|_|_|
                                                                      |_|_|_|_|_|_|
    Dimensions:    6x4 (minimum 10x8 required on estate)              |_|_|_|_|_|_|
    _______________________________________________________________________________
    
    Storage:       25 Steel units
    _______________________________________________________________________________
    
    Houses Unlocked:       Mock Tudor
                           Scottish Lodge
                           Town House
    
    Utilities Unlocked:    None
    
    Undesirables Unlocked: Biker Bar
                           Haunted House
                           Arcade
    
    Fences Unlocked:       Brick & Steel Fence
    
    Objects Unlocked:      Garden Furniture
                           Home Repair Kit
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    8.3.2     Steel Factory                                                   CSTFC
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The Steel Factory is the upgraded version of the Steel Yard. Production is much
    quicker, and the storage space is doubled. It is created by selecting the
    Upgrade icon from a Steel Yard screen.
    
    _______________________________________________________________________________
    
    Requirements: 10 Wood units in stock
                  10 Cement units in stock
                  Steel Yard built
    _______________________________________________________________________________
    
    Upgrade Cost:  £15000
    
    Resources:     Wood   - 10  ##########
                   Cement - 10  $$$$$$$$$$
                   Brick  - 10  ==========
                   Steel  - 10  @@@@@@@@@@
    
    Upgrade Time:  150 days (based on one refreshed Worker at 12% Efficiency)
    
    No. Available: 3
    _______________________________________________________________________________
    
    Freehold Cost: £15000                                              _ _ _ _ _ _
                                                                      |_|_|_|_|_|_|
    Base Strength: 200                                                |_|_|_|_|_|_|
                                                                      |_|_|_|_|_|_|
    Dimensions:    6x4 (minimum 10x8 required on estate)              |_|_|_|_|_|_|
    _______________________________________________________________________________
    
    Storage:       50 Steel units
    _______________________________________________________________________________
    
    Houses Unlocked:       None
    
    Utilities Unlocked:    None
    
    Undesirables Unlocked: None
    
    Fences Unlocked:       Iron Railings
    
    Objects Unlocked:      Rose Arbor
                           Greenhouse
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    **/ŻŻŻ\**/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    */     ŻŻ
    |   9       H o u s e s                                                   CHOUS
    *\     __
    **\___/**\_____________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The majority of your buildings will be in the form of Houses. These residential
    properties are used to provide shelter and sanctuary to Tenants, and it is from
    the letting of your Houses that nearly all of your income is generated. The
    Houses are split into six distinct groups, or Levels, corresponding to the
    Level of the Tenants for which they are most suitable.
    
    There are no Houses available at the very beginning of the game, as each House
    requires certain resources in order to be built. The first four House Levels
    are unlocked following the construction of different resource types, and the
    Level 5 Houses are accessible after all of the Level 4 Houses have been built.
    It is only the Special Commissions that take a little more effort.
    
    The following sections describe each House in the game, grouped into their
    relevant Levels.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 9.1     Level 1                                                         CHSLA
    *\___/*\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The Level 1 Houses become available after the Wood Yard has been built.
    
    As these Houses are only made of wood, they are rather poor quality and require
    frequent repair to keep in a decent condition. They are the cheapest of the
    Houses in the game, and are most suitable for Level 1 Tenants. Higher Level
    Tenants refuse to rent Level 1 Houses.
    
    Once at least one of each Level 1 House (Log Cabin, Wooden Lodge and Soweto
    Hut) has been built, the Cement Yard becomes available.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    9.1.1     Log Cabin                                                       CHALC
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    This is the cheapest and easiest House to build, being a simple wooden shack
    with only the basic features. It is likely to be the first House you construct
    in the game, and is a simple introduction to later House development.
    
    _______________________________________________________________________________
    
    Requirements: Wood Yard built
    _______________________________________________________________________________
    
    Purchase Cost: £3500 (+£10 per additional square occupied)
    
    Resources:     Wood   - 3   ###
                   Cement - 0
                   Brick  - 0
                   Steel  - 0
    
    Build Time:    50 days (based on one refreshed Worker at 12% Efficiency)
    
    No. Available: 5
    _______________________________________________________________________________
    
    Freehold Cost: £5000
    
    Base Strength: 50                                                        _ _ _
                                                                            |_|_|_|
    Dimensions:    3x2 (minimum 7x6 required on estate)                     |_|_|_|
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    9.1.2     Wooden Lodge                                                    CHAWL
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The second of the wood houses has the same dimensions as the Log Cabin, but is
    more sturdily built. The Wooden Lodge is a quaint, if somewhat breezy, abode.
    
    _______________________________________________________________________________
    
    Requirements: Wood Yard built
    _______________________________________________________________________________
    
    Purchase Cost: £4500 (+£10 per additional square occupied)
    
    Resources:     Wood   - 3   ###
                   Cement - 0
                   Brick  - 0
                   Steel  - 0
    
    Build Time:    70 days (based on one refreshed Worker at 12% Efficiency)
    
    No. Available: 5
    _______________________________________________________________________________
    
    Freehold Cost: £6500 
    
    Base Strength: 60                                                        _ _ _
                                                                            |_|_|_|
    Dimensions:    3x2 (minimum 7x6 required on estate)                     |_|_|_|
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    9.1.3     Soweto Hut                                                      CHASH
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    This House is slightly larger than the other two Level 1 properties, but still
    requires the same amount of wood to build. It is the best of the wood Houses,
    taking the longest time to construct of the three.
    
    _______________________________________________________________________________
    
    Requirements: Wood Yard built
    _______________________________________________________________________________
    
    Purchase Cost: £5000 (+£10 per additional square occupied)
    
    Resources:     Wood   - 3   ###
                   Cement - 0
                   Brick  - 0
                   Steel  - 0
    
    Build Time:    90 days (based on one refreshed Worker at 12% Efficiency)
    
    No. Available: 5
    _______________________________________________________________________________
    
    Freehold Cost: £7000 
    
    Base Strength: 70                                                      _ _ _ _
                                                                          |_|_|_|_|
    Dimensions:    4x2 (minimum 8x6 required on estate)                   |_|_|_|_|
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 9.2     Level 2                                                         CHSLB
    *\___/*\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The Level 2 Houses become available after the Cement Yard has been built.
    
    These Houses are of a much higher quality than their wooden counterparts, with
    much more sturdy foundations and supports. Although they are superior to Level
    1 Houses, they are still quite poor buildings, and are most suitable for Level
    2 Tenants. Higher Level Tenants refuse to rent Level 2 Houses.
    
    Once at least one of each Level 2 House (Bungalow, Northern Mews, Council
    House) has been built, the Brick Yard becomes available.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    9.2.1     Bungalow                                                        CHBBN
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    This simple, one-storey House is of a much greater quality than the Level 1
    Houses, and this is reflected by its considerably higher build time. 
    
    _______________________________________________________________________________
    
    Requirements: Cement Yard built
    _______________________________________________________________________________
    
    Purchase Cost: £5800 (+£10 per additional square occupied)
    
    Resources:     Wood   - 3   ###
                   Cement - 3   $$$
                   Brick  - 0
                   Steel  - 0
    
    Build Time:    300 days (based on one refreshed Worker at 12% Efficiency)
    
    No. Available: 5
    _______________________________________________________________________________
    
    Freehold Cost: £7500 
    
    Base Strength: 80                                                        _ _ _
                                                                            |_|_|_|
    Dimensions:    3x2 (minimum 7x6 required on estate)                     |_|_|_|
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    9.2.2     Northern Mews                                                   CHBNM
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    This House is a great advance upon the Bungalow, increasing in both price and
    strength by quite a wide margin. Interestingly, though, it still requires the
    same number of resources to build.
    
    _______________________________________________________________________________
    
    Requirements: Cement Yard built
    _______________________________________________________________________________
    
    Purchase Cost: £9000 (+£10 per additional square occupied)
    
    Resources:     Wood   - 3   ###
                   Cement - 3   $$$
                   Brick  - 0
                   Steel  - 0
    
    Build Time:    350 days (based on one refreshed Worker at 12% Efficiency)
    
    No. Available: 5
    _______________________________________________________________________________
    
    Freehold Cost: £11000 
                                                                             _ _ _ 
    Base Strength: 130                                                      |_|_|_|
                                                                            |_|_|_|
    Dimensions:    3x3 (minimum 7x7 required on estate)                     |_|_|_|
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    9.2.3     Council House                                                   CHBCH
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The last of the Level 2 Houses is only a slight improvement on the Northern
    Mews, although its larger structure requires just a little more wood to build.
    
    _______________________________________________________________________________
    
    Requirements: Cement Yard built
    _______________________________________________________________________________
    
    Purchase Cost: £9200 (+£10 per additional square occupied)
    
    Resources:     Wood   - 4   ####
                   Cement - 3   $$$
                   Brick  - 0
                   Steel  - 0
    
    Build Time:    400 days (based on one refreshed Worker at 12% Efficiency)
    
    No. Available: 5
    _______________________________________________________________________________
    
    Freehold Cost: £11500 
                                                                         _ _ _ _ _ 
    Base Strength: 140                                                  |_|_|_|_|_|
                                                                        |_|_|_|_|_|
    Dimensions:    5x3 (minimum 9x7 required on estate)                 |_|_|_|_|_|
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 9.3     Level 3                                                         CHSLC
    *\___/*\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The Level 3 Houses become available after the Brick Yard has been built.
    
    With brick available, the building potential is greatly improved. The three
    Level 3 Houses are based on different styles from areas around the States, and
    are far stronger and more comfortable than the wood and cement Houses. They are
    most suitable for Level 3 Tenants, although higher Level Tenants refuse to rent
    Level 3 Houses.
    
    Once at least one of each Level 3 House (Mid West House, Dakota House, Ohio
    House) has been built, the Steel Yard becomes available.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    9.3.1     Mid West House                                                  CHCMW
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The first of the Level 3 Houses is based on classic properties in the colonies.
    Its strength far exceeds that of the wood and cement Houses, although the wood
    cladding hides its true structure. 
    
    _______________________________________________________________________________
    
    Requirements: Brick Yard built
    _______________________________________________________________________________
    
    Purchase Cost: £9500 (+£10 per additional square occupied)
    
    Resources:     Wood   - 2   ##
                   Cement - 3   $$$
                   Brick  - 3   ===
                   Steel  - 0
    
    Build Time:    500 days (based on one refreshed Worker at 12% Efficiency)
    
    No. Available: 5
    _______________________________________________________________________________
    
    Freehold Cost: £12000                                                    _ _ _
                                                                            |_|_|_|
    Base Strength: 150                                                      |_|_|_|
                                                                            |_|_|_|
    Dimensions:    3x4 (minimum 7x8 required on estate)                     |_|_|_|
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    9.3.2     Dakota House                                                    CHCDH
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    This rustic-style House is a lot more advanced than it appears to be, making it
    a superior wilderness hideaway. It is a little larger than the Mid West House,
    only taking a little more time and resources to build.
    
    _______________________________________________________________________________
    
    Requirements: Brick Yard built
    _______________________________________________________________________________
    
    Purchase Cost: £9500 (+£10 per additional square occupied)
    
    Resources:     Wood   - 2   ##
                   Cement - 3   $$$
                   Brick  - 4   ====
                   Steel  - 0
    
    Build Time:    500 days (based on one refreshed Worker at 12% Efficiency)
    
    No. Available: 5
    _______________________________________________________________________________
    
    Freehold Cost: £12400                                                  _ _ _ _
                                                                          |_|_|_|_|
    Base Strength: 160                                                    |_|_|_|_|
                                                                          |_|_|_|_|
    Dimensions:    4x4 (minimum 8x8 required on estate)                   |_|_|_|_|
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    9.3.3     Ohio House                                                      CHCOH
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The Ohio House is the last of the Level 3 Houses, and is an expansive property.
    It is built in a similar manner to the Mid West House, although its larger size
    requires more resources and construction time.
    
    _______________________________________________________________________________
    
    Requirements: Brick Yard built
    _______________________________________________________________________________
    
    Purchase Cost: £10500 (+£10 per additional square occupied)
    
    Resources:     Wood   - 3   ###
                   Cement - 3   $$$
                   Brick  - 4   ====
                   Steel  - 0
    
    Build Time:    500 days (based on one refreshed Worker at 12% Efficiency)
    
    No. Available: 5
    _______________________________________________________________________________
    
    Freehold Cost: £13000                                                  _ _ _ _
                                                                          |_|_|_|_|
    Base Strength: 170                                                    |_|_|_|_|
                                                                          |_|_|_|_|
    Dimensions:    4x4 (minimum 8x8 required on estate)                   |_|_|_|_|
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 9.4     Level 4                                                         CHSLD
    *\___/*\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The Level 4 Houses become available after the Steel Yard has been built.
    
    Making use of all the resource types, these Houses are built in a classic style
    that is both sophisticated and elegant. They are very comfortable, expansive
    and sturdy Houses, taking a great deal of time and resources to build. Designed
    for Level 4 Tenants, these Houses will be accepted by all Tenants except for
    the very rich Level 5 Tenants.
    
    Once at least one of each Level 4 House (Mock Tudor, Scottish Lodge, Town
    House) has been built, the Level 5 Houses become available.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    9.4.1     Mock Tudor                                                      CHDMT
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Based on a classic design from the Tudor period, this half-timbered Level 4
    House supports a traditional thatched roof over tarred black beams. The 16th-
    century architecture requires a considerable amount of time and resources to
    build, but it is worth the effort.
    
    _______________________________________________________________________________
    
    Requirements: Steel Yard built
    _______________________________________________________________________________
    
    Purchase Cost: £12000 (+£10 per additional square occupied)
    
    Resources:     Wood   - 3   ###
                   Cement - 2   $$
                   Brick  - 4   ====
                   Steel  - 2   @@
    
    Build Time:    620 days (based on one refreshed Worker at 12% Efficiency)
    
    No. Available: 5
    _______________________________________________________________________________
    
    Freehold Cost: £15000
                                                                             _ _ _ 
    Base Strength: 180                                                      |_|_|_|
                                                                            |_|_|_|
    Dimensions:    3x3 (minimum 7x7 required on estate)                     |_|_|_|
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    9.4.2     Scottish Lodge                                                  CHDSL
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Representing a stately Scottish manor, this House is comfortable and spacious.
    Structurally stronger than the first Level 4 House, the Scottish Lodge requires
    a few more Resources and cash, and takes a little while longer to build.
    
    _______________________________________________________________________________
    
    Requirements: Steel Yard built
    _______________________________________________________________________________
    
    Purchase Cost: £13500 (+£10 per additional square occupied)
    
    Resources:     Wood   - 4   ####
                   Cement - 2   $$
                   Brick  - 4   ====
                   Steel  - 3   @@@
    
    Build Time:    650 days (based on one refreshed Worker at 12% Efficiency)
    
    No. Available: 5
    _______________________________________________________________________________
    
    Freehold Cost: £17500
                                                                         _ _ _ _ _ 
    Base Strength: 190                                                  |_|_|_|_|_|
                                                                        |_|_|_|_|_|
    Dimensions:    5x3 (minimum 9x7 required on estate)                 |_|_|_|_|_|
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    9.4.3     Town House                                                      CHDTH
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    This House is based upon a typical high-class suburban residence. Split over
    three large floors, this large property has many external features that add to
    its charm and stability. Nearly all Tenants would be very happy in this House.
    
    _______________________________________________________________________________
    
    Requirements: Steel Yard built
    _______________________________________________________________________________
    
    Purchase Cost: £15000 (+£10 per additional square occupied)
    
    Resources:     Wood   - 4   ####
                   Cement - 2   $$
                   Brick  - 5   =====
                   Steel  - 3   @@@
    
    Build Time:    680 days (based on one refreshed Worker at 12% Efficiency)
    
    No. Available: 5
    _______________________________________________________________________________
    
    Freehold Cost: £19000                                                  _ _ _ _
                                                                          |_|_|_|_|
    Base Strength: 200                                                    |_|_|_|_|
                                                                          |_|_|_|_|
    Dimensions:    4x4 (minimum 8x8 required on estate)                   |_|_|_|_|
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 9.5     Level 5                                                         CHSLE
    *\___/*\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The Level 5 Houses become available after each Level 4 House has been built.
    
    The final group of standard Houses represent the best in modern property design
    and construction. Although they differ in style, they are all strong, charming
    and comfortable. Any Tenant will agree to move into a Level 5 House, but they
    are most suited to Level 5 Tenants.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    9.5.1     Beach House                                                     CHEBH
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Representing the pinnacle in modern design and sophisticated technological
    construction, the Beach House is both functional and spacious. It requires a
    fair chunk of resources and a lot of time to build.
    
    _______________________________________________________________________________
    
    Requirements: Mock Tudor built
                  Scottish Lodge built
                  Town House built
    _______________________________________________________________________________
    
    Purchase Cost: £20000 (+£10 per additional square occupied)
    
    Resources:     Wood   - 4   ####
                   Cement - 6   $$$$$$
                   Brick  - 2   ==
                   Steel  - 2   @@
    
    Build Time:    700 days (based on one refreshed Worker at 12% Efficiency)
    
    No. Available: 5
    _______________________________________________________________________________
    
    Freehold Cost: £25000
                                                                             _ _ _ 
    Base Strength: 200                                                      |_|_|_|
                                                                            |_|_|_|
    Dimensions:    3x3 (minimum 7x7 required on estate)                     |_|_|_|
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    9.5.2     Classic Georgian                                                CHECG
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    A true classic from Belgravia, this three-storey House is filled with spacious
    rooms oozing elegance and charm. It takes a lot of time and resources to build,
    but the captivating facade of the building is worth all the effort.
    
    _______________________________________________________________________________
    
    Requirements: Mock Tudor built
                  Scottish Lodge built
                  Town House built
    _______________________________________________________________________________
    
    Purchase Cost: £23000 (+£10 per additional square occupied)
    
    Resources:     Wood   - 4   ####
                   Cement - 2   $$
                   Brick  - 6   ======
                   Steel  - 3   @@@
    
    Build Time:    750 days (based on one refreshed Worker at 12% Efficiency)
    
    No. Available: 5
    _______________________________________________________________________________
    
    Freehold Cost: £28000
                                                                           _ _ _ _ 
    Base Strength: 200                                                    |_|_|_|_|
                                                                          |_|_|_|_|
    Dimensions:    4x3 (minimum 8x7 required on estate)                   |_|_|_|_|
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    9.5.3     Atlantan House                                                  CHEAH
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The final residence of the standard list is the Atlantan House. This beautiful
    building represents the very best in traditional architecture and modern
    construction. It takes a very long time to build and requires a considerable
    supply of each resource, but it is a necessary addition to any modern town.
    
    _______________________________________________________________________________
    
    Requirements: Mock Tudor built
                  Scottish Lodge built
                  Town House built
    _______________________________________________________________________________
    
    Purchase Cost: £25000 (+£10 per additional square occupied)
    
    Resources:     Wood   - 4   ####
                   Cement - 4   $$$$
                   Brick  - 4   ====
                   Steel  - 4   @@@@
    
    Build Time:    800 days (based on one refreshed Worker at 12% Efficiency)
    
    No. Available: 5
    _______________________________________________________________________________
    
    Freehold Cost: £32000                                                  _ _ _ _
                                                                          |_|_|_|_|
    Base Strength: 200                                                    |_|_|_|_|
                                                                          |_|_|_|_|
    Dimensions:    4x4 (minimum 8x8 required on estate)                   |_|_|_|_|
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 9.6     Special Commissions                                             CHSSC
    *\___/*\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    There is a group of unique Houses that are only accessible after having a Level
    5 Tenant specifically design them. These are the Special Commissions, and they
    mark the pinnacle of construction achievement. Each Special Commission must be
    designed and built before the next one is made available. If a Level 5 Tenant
    designs plans and you haven't yet built the previous Special Commission, the
    Tenant will refuse to give you the designs and all that time will have been
    wasted. Don't design the next Commission until you've built the previous one.
    
    Any Tenant will accept the opportunity to live in one of these fabulous Houses,
    but they will refuse to pay any rent or reproduce at all. Any Tenants you place
    in these properties will be too overawed by the splendour of their surroundings
    to bother with things like that.
    
    All of the Commissions are extremely expensive and time-consuming to build, and
    require a huge supply of resources. Unless you're playing the Egomania Scenario
    Mission, it is probably best not to bother building them..
    
    
    _______________________________________________________________________________
    *******************************************************************************
    9.6.1     Welsh Cottage                                                   CHSWC
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The first Commission is a representation of the traditional farm cottages of
    Wales. Although not hi-tech or flamboyant, this House is rustic and beautifully
    picturesque. Any Tenant will be pleased to live here.
    
    _______________________________________________________________________________
    
    Requirements: Building Plans designed
    _______________________________________________________________________________
    
    Purchase Cost: £50000 (+£10 per additional square occupied)
    
    Resources:     Wood   - 20  ####################
                   Cement - 20  $$$$$$$$$$$$$$$$$$$$
                   Brick  - 20  ====================
                   Steel  - 20  @@@@@@@@@@@@@@@@@@@@
    
    Build Time:    1000 days (based on one refreshed Worker at 12% Efficiency)
    
    No. Available: 1
    _______________________________________________________________________________
    
    Freehold Cost: £50000
                                                                       _ _ _ _ _ _ 
    Base Strength: 250                                                |_|_|_|_|_|_|
                                                                      |_|_|_|_|_|_|
    Dimensions:    6x3 (minimum 10x7 required on estate)              |_|_|_|_|_|_|
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    9.6.2     Gothic Church                                                   CHSGC
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Built in the style of a flamboyant church, this Commission is architecturally
    unique. The various extremities and odd angles of its design are captivating to
    any prospective Tenant.
    
    _______________________________________________________________________________
    
    Requirements: Welsh Cottage built
                  Building Plans designed
    _______________________________________________________________________________
    
    Purchase Cost: £50000 (+£10 per additional square occupied)
    
    Resources:     Wood   - 20  ####################
                   Cement - 20  $$$$$$$$$$$$$$$$$$$$
                   Brick  - 20  ====================
                   Steel  - 20  @@@@@@@@@@@@@@@@@@@@
    
    Build Time:    1000 days (based on one refreshed Worker at 12% Efficiency)
    
    No. Available: 1
    _______________________________________________________________________________
    
    Freehold Cost: £50000
                                                                       _ _ _ _ _ _ 
    Base Strength: 250                                                |_|_|_|_|_|_|
                                                                      |_|_|_|_|_|_|
    Dimensions:    6x3 (minimum 10x7 required on estate)              |_|_|_|_|_|_|
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    9.6.3     Pub                                                             CHSPB
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The accuracy of its design makes this property almost indistinguishable from an
    English country pub. Any Tenant will be very pleased to live here, owing to the
    large reception rooms and facilities available in this Commission.
    
    _______________________________________________________________________________
    
    Requirements: Gothic Church built
                  Building Plans designed
    _______________________________________________________________________________
    
    Purchase Cost: £50000 (+£10 per additional square occupied)
    
    Resources:     Wood   - 20  ####################
                   Cement - 20  $$$$$$$$$$$$$$$$$$$$
                   Brick  - 20  ====================
                   Steel  - 20  @@@@@@@@@@@@@@@@@@@@
    
    Build Time:    1000 days (based on one refreshed Worker at 12% Efficiency)
    
    No. Available: 1
    _______________________________________________________________________________
    
    Freehold Cost: £50000
                                                                         _ _ _ _ _ 
    Base Strength: 250                                                  |_|_|_|_|_|
                                                                        |_|_|_|_|_|
    Dimensions:    5x3 (minimum 9x7 required on estate)                 |_|_|_|_|_|
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    9.6.4     Russian                                                         CHSRS
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    A property designed in the style of a classic Russian residence. You will have
    no problem persuading Tenants to move in to this exquisite Commission.
    
    _______________________________________________________________________________
    
    Requirements: Pub built
                  Building Plans designed
    _______________________________________________________________________________
    
    Purchase Cost: £50000 (+£10 per additional square occupied)
    
    Resources:     Wood   - 20  ####################
                   Cement - 20  $$$$$$$$$$$$$$$$$$$$
                   Brick  - 20  ====================
                   Steel  - 20  @@@@@@@@@@@@@@@@@@@@
    
    Build Time:    1000 days (based on one refreshed Worker at 12% Efficiency)
    
    No. Available: 1
    _______________________________________________________________________________
    
    Freehold Cost: £50000
                                                                           _ _ _ _ 
    Base Strength: 250                                                    |_|_|_|_|
                                                                          |_|_|_|_|
    Dimensions:    4x3 (minimum 8x7 required on estate)                   |_|_|_|_|
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    9.6.5     Japanese                                                        CHSJP
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Immaculately representative of traditional Japanese design, this Commission is
    extremely spacious and light. Any Tenant will be pleased to live here.
    
    _______________________________________________________________________________
    
    Requirements: Russian built
                  Building Plans designed
    _______________________________________________________________________________
    
    Purchase Cost: £50000 (+£10 per additional square occupied)
    
    Resources:     Wood   - 20  ####################
                   Cement - 20  $$$$$$$$$$$$$$$$$$$$
                   Brick  - 20  ====================
                   Steel  - 20  @@@@@@@@@@@@@@@@@@@@
    
    Build Time:    1000 days (based on one refreshed Worker at 12% Efficiency)
    
    No. Available: 1
    _______________________________________________________________________________
    
    Freehold Cost: £50000
                                                                     _ _ _ _ _ _ _ 
    Base Strength: 250                                              |_|_|_|_|_|_|_|
                                                                    |_|_|_|_|_|_|_|
    Dimensions:    7x3 (minimum 11x7 required on estate)            |_|_|_|_|_|_|_|
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    9.6.6     Dutch                                                           CHSDT
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The penultimate Commission is based on an elegant and structurally sound design
    traditionally used in Holland. You can place any Tenant in this property.
    
    _______________________________________________________________________________
    
    Requirements: Japanese built
                  Building Plans designed
    _______________________________________________________________________________
    
    Purchase Cost: £50000 (+£10 per additional square occupied)
    
    Resources:     Wood   - 20  ####################
                   Cement - 20  $$$$$$$$$$$$$$$$$$$$
                   Brick  - 20  ====================
                   Steel  - 20  @@@@@@@@@@@@@@@@@@@@
    
    Build Time:    1000 days (based on one refreshed Worker at 12% Efficiency)
    
    No. Available: 1
    _______________________________________________________________________________
    
    Freehold Cost: £50000
                                                                         _ _ _ _ _ 
    Base Strength: 250                                                  |_|_|_|_|_|
                                                                        |_|_|_|_|_|
    Dimensions:    5x3 (minimum 9x7 required on estate)                 |_|_|_|_|_|
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    9.6.7     Pyramid                                                         CHSPY
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The final and most extravagant Commission is the absolute peak of construction.
    Not only is it the largest House of all, but the largest building of any type.
    Using an ancient and time-proved architectural design, the Pyramid is based on
    the pyramids of Giza, in Egypt. No Tenant would pass up an opportunity to live
    in this property.
    
    _______________________________________________________________________________
    
    Requirements: Dutch built
                  Building Plans designed
    _______________________________________________________________________________
    
    Purchase Cost: £50000 (+£10 per additional square occupied)
    
    Resources:     Wood   - 20  ####################
                   Cement - 20  $$$$$$$$$$$$$$$$$$$$
                   Brick  - 20  ====================
                   Steel  - 20  @@@@@@@@@@@@@@@@@@@@
    
    Build Time:    1000 days (based on one refreshed Worker at 12% Efficiency)
    
    No. Available: 1
    _______________________________________________________________________________
                                                                       _ _ _ _ _ _ 
    Freehold Cost: £50000                                             |_|_|_|_|_|_|
                                                                      |_|_|_|_|_|_|
    Base Strength: 250                                                |_|_|_|_|_|_|
                                                                      |_|_|_|_|_|_|
    Dimensions:    6x5 (minimum 10x9 required on estate)              |_|_|_|_|_|_|
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    **/ŻŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    */      Ż
    |   10      U t i l i t i e s                                             CUTLS
    *\      _
    **\____/*\_____________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    There are several buildings that have specific purposes to improve the smooth
    flow of your town, known as Utilities. As their nature and function varies from
    building to building, there is no generic background upon which to place them.
    Therefore, the individual Utility descriptions are given in the sections below.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻŻ\/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 10.1    Gadget Factory                                                  CUGDF
    *\____/\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The first Utility to which you will have access is the Gadget Factory. This is
    unparalleled in its usefulness, as it allows you to manufacture a wide range of
    Objects. In order to produce Objects, you must place a workgang inside the
    Gadget Factory, and select an Object to manufacture. The Objects available
    depend on the resources you have constructed, and are detailed in section 12.
    
    _______________________________________________________________________________
    
    Requirements: Cement Yard built
    _______________________________________________________________________________
    
    Purchase Cost: £5000 (+£10 per additional square occupied)
    
    Resources:     Wood   - 10  ##########
                   Cement - 10  $$$$$$$$$$
                   Brick  - 0
                   Steel  - 0
    
    Build Time:    200 days (based on one refreshed Worker at 12% Efficiency)
    
    No. Available: 1
    _______________________________________________________________________________
    
    Freehold Cost: £5000                                                   _ _ _ _
                                                                          |_|_|_|_|
    Base Strength: 200                                                    |_|_|_|_|
                                                                          |_|_|_|_|
    Dimensions:    4x4 (minimum 8x8 required on estate)                   |_|_|_|_|
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻŻ\/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 10.2    Police Station                                                  CUPLS
    *\____/\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    In order to protect law and order in your estates, you will need to build a
    Police Station. Once you have acquired this Utility, you can use Cadets to
    distribute Policemen around the town, and modify individual police Efficiency.
    
    Each Cadet added to your total increases the coverage by 100 man/days. This
    means that one Policeman at 100% Efficiency can patrol an estate for 100 days.
    More Policemen will decrease this time, and lower Efficiency will increase it.
    
    The length of time the Policemen patrol the estates is equal to the man/days
    available divided by the total combined Efficiency of all Policemen.
    (Take into account Efficiency is measured as a percentage, so 10% = 0.1).
    
    For example:
    
    If you have 200 man/days available, and you assign one Policeman at 40%
    Efficiency, there will be 500 days of coverage.
    (200 divided by 40% = 500)
    
    If you have 240 man/days available, and you assign three Policemen with 60%,
    30% and 70% Efficency, there will be 150 days of coverage.
    (240 divided by 60%+30%+70% (140%) = 150)
    
    If you have 465 man/days available, and you assign three Policemen with 50%
    Efficiency and two with 20% Efficiency, there will be 244 days of coverage.
    (465 divided by 50%+50%+50%+20%+20% (190%) = 244)
    
    _______________________________________________________________________________
    
    Requirements: Cement Yard built
    _______________________________________________________________________________
    
    Purchase Cost: £10000 (+£10 per additional square occupied)
    
    Resources:     Wood   - 10  ##########
                   Cement - 10  $$$$$$$$$$
                   Brick  - 0
                   Steel  - 0
    
    Build Time:    400 days (based on one refreshed Worker at 12% Efficiency)
    
    No. Available: 1
    _______________________________________________________________________________
    
    Freehold Cost: £10000                                                _ _ _ _ _
                                                                        |_|_|_|_|_|
    Base Strength: 100                                                  |_|_|_|_|_|
                                                                        |_|_|_|_|_|
    Dimensions:    5x4 (minimum 9x8 required on estate)                 |_|_|_|_|_|
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻŻ\/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 10.3    Mob HQ                                                          CUMHQ
    *\____/\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    As soon as you build the Mob HQ, a Gangster will be added to your workforce,
    along with 4 Favours to make use of him.
    
    The Mob HQ has two functions - to give you access to Gangsters via the use of
    Favours, and to lend money to you.
    
    In order to have a Gangster attack a person, you must use a Favour. Four of
    these are awarded for each Gangster added to your workforce, and additional
    Favours can be generated by Level 3 Tenants. If you run out of Favours, all of
    the Gangsters return to the Mob HQ and become unusable until you generate more.
    
    The Mob Boss is also willing to give you a loan, although his rates are more
    expensive than the bank's. Mob Boss loans are taken and repayed in £20000
    increments, but additional money cannot be borrowed if the current loan is more
    than £50000. The interest is 2% per month, and as this is compound interest the
    2% applies to the current loan (including previous interest).
    
    For example, if you borrow £40000, the interest after the first month is £800.
    This is added to the £40000 initially borrowed, to give a total of £40800.
    The loan will then be incremented as follows unless repayed or increased:
    
    After month 1 -  £40800 + 2% (£816) = £41616
    After month 2 -  £41616 + 2% (£832) = £42448
    After month 3 -  £42448 + 2% (£848) = £43296
    After month 4 -  £43296 + 2% (£865) = £44161
    After month 5 -  £44141 + 2% (£883) = £45044
    
    
    Due to the compound nature of the interest, the loan will be increased by about
    27% after one year, and by almost 61% after two years. Therefore, it is very
    important to repay the loan as soon as possible.
    
    As soon as a loan is taken a counter begins ticking. You are given two years to
    repay the loan, else the Mob Boss will take matters into his own hands. If you
    reduce the loan to £0, the counter is stopped and will restart at two years the
    next time you borrow money. However, all the time that you owe at least £1, the
    counter will continue to tick.
    
    You will be warned when you have 90 days remaining, and again once the duration
    has expired. After this point, the Mob Boss begins to arrange alternative forms
    of payment. Once the debt is 180 days overdue, the Mob Boss will send in a
    helicopter and completely remove one of your Houses (killing any people inside
    or in the garden). The same thing will happen again unless the debt is repayed,
    only the time period is one week shorter (i.e. 173 days later). The period
    between each removal decreases by a week each time, until it stops at 60 days.
    
    The guide below gives the first five removal times of the debt being overdue:
    
    House removed at 180 days overdue
    House removed at 353 days overdue
    House removed at 1 year & 159 days overdue
    House removed at 1 year & 318 days overdue
    House removed at 2 years & 110 days overdue
    etc.
    
    
    If there are no Houses to be removed, the Mob Boss will not do anything else
    (until you build more Houses, that is). Frankly, you've got enough problems to
    deal with anyway, what with no Houses and a sizeable debt to the Mob.
    
    By the way, don't think that you can borrow money from the Mob Boss and then
    destroy the Mob HQ to wipe the debt. As soon as the Mob HQ is built, the Mob
    are forever a constant presence in your town. Even without an HQ, they will
    still remember your debt (and act upon it, accordingly).
    
    _______________________________________________________________________________
    
    Requirements: Brick Yard built
    _______________________________________________________________________________
    
    Purchase Cost: £10000 (+£10 per additional square occupied)
    
    Resources:     Wood   - 10  ##########
                   Cement - 10  $$$$$$$$$$
                   Brick  - 10  ==========
                   Steel  - 0
    
    Build Time:    400 days (based on one refreshed Worker at 12% Efficiency)
    
    No. Available: 1
    _______________________________________________________________________________
    
    Freehold Cost: £10000
                                                                           _ _ _ _ 
    Base Strength: 100                                                    |_|_|_|_|
                                                                          |_|_|_|_|
    Dimensions:    4x3 (minimum 8x7 required on estate)                   |_|_|_|_|
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻŻ\/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 10.4    Prison                                                          CUPRS
    *\____/\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The efforts of your police force are inconsequential unless you have a secure
    facility in which to incarcerate your convicted criminals. The Prison is the
    only Utility to have a specific requirement other than resources before it can
    be built.
    
    Enemy Undesirables caught by your Policemen are sent to a Prison for a much
    longer period of time than they can normally be detained at the Police Station.
    This keeps them off your streets, which should make your residents happy.
    
    _______________________________________________________________________________
    
    Requirements: Steel Yard built
                  6 Cadets produced
    _______________________________________________________________________________
    
    Purchase Cost: £10000 (+£10 per additional square occupied)
    
    Resources:     Wood   - 10  ##########
                   Cement - 10  $$$$$$$$$$
                   Brick  - 10  ==========
                   Steel  - 10  @@@@@@@@@@
    
    Build Time:    400 days (based on one refreshed Worker at 12% Efficiency)
    
    No. Available: 5
    _______________________________________________________________________________
    
    Freehold Cost: £10000                                                  _ _ _ _
                                                                          |_|_|_|_|
    Base Strength: 100                                                    |_|_|_|_|
                                                                          |_|_|_|_|
    Dimensions:    4x4 (minimum 8x8 required on estate)                   |_|_|_|_|
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻŻ\/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 10.5    Park                                                            CUPRK
    *\____/\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The Park has no special function, nor does it have any direct effects upon your
    workforce, buildings or finances. However, the Park does provide relaxation for
    the Tenants, and this makes them happy. I am not sure exactly how the effects
    of the Park are calculated, but some of the higher level Tenants like to spend
    a fair bit of their time there. Generally, it is worth building at least one
    Park in your town.
    
    _______________________________________________________________________________
    
    Requirements: Brick Yard built
    _______________________________________________________________________________
    
    Purchase Cost: £10000 (+£10 per additional square occupied)
    
    Resources:     Wood   - 10  ##########
                   Cement - 10  $$$$$$$$$$
                   Brick  - 10  ==========
                   Steel  - 0
    
    Build Time:    400 days (based on one refreshed Worker at 12% Efficiency)
    
    No. Available: 5
    _______________________________________________________________________________
    
    Freehold Cost: £10000
    
    Base Strength: 100                                                         _ _ 
                                                                              |_|_|
    Dimensions:    2x2 (minimum 6x6 required on estate)                       |_|_|
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻŻ\/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 10.6    School                                                          CUSCL
    *\____/\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    To make sure that every House has access to a decent education, you can build a
    School in your town. This building takes the longest time to build of all the
    properties in the game, but it is worth the wait.
    
    The School has the same effect as a Home Computer being installed in every
    House in the town. In other words, owning a School will allow you to have any
    Tenant produce new Tenants of the Level above, regardless of whether or not
    they have a Home Computer.
    
    _______________________________________________________________________________
    
    Requirements: Brick Yard built
    _______________________________________________________________________________
    
    Purchase Cost: £10000 (+£10 per additional square occupied)
    
    Resources:     Wood   - 10  ##########
                   Cement - 10  $$$$$$$$$$
                   Brick  - 10  ==========
                   Steel  - 0
    
    Build Time:    1500 days (based on one refreshed Worker at 12% Efficiency)
    
    No. Available: 5
    _______________________________________________________________________________
    
    Freehold Cost: £10000
                                                                           _ _ _ _ 
    Base Strength: 100                                                    |_|_|_|_|
                                                                          |_|_|_|_|
    Dimensions:    4x3 (minimum 8x7 required on estate)                   |_|_|_|_|
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻŻ\/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 10.7    Hospital                                                        CUHSP
    *\____/\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    When playing against a hostile opponent, it is very likely that some of your
    people will be injured. The Hospital acts as a means of quickly healing people,
    much faster than the Homebase. This is a useful Utility during a heated fight,
    but not really worth building if you are not playing against any opponents. 
    
    _______________________________________________________________________________
    
    Requirements: Brick Yard built
    _______________________________________________________________________________
    
    Purchase Cost: £10000 (+£10 per additional square occupied)
    
    Resources:     Wood   - 10  ##########
                   Cement - 10  $$$$$$$$$$
                   Brick  - 10  ==========
                   Steel  - 0
    
    Build Time:    800 days (based on one refreshed Worker at 12% Efficiency)
    
    No. Available: 5
    _______________________________________________________________________________
    
    Freehold Cost: £10000                                                _ _ _ _ _
                                                                        |_|_|_|_|_|
    Base Strength: 100                                                  |_|_|_|_|_|
                                                                        |_|_|_|_|_|
    Dimensions:    5x4 (minimum 9x8 required on estate)                 |_|_|_|_|_|
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    **/ŻŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    */      Ż
    |   11      U n d e s i r a b l e   A b o d e s                           CUDBD
    *\      _
    **\____/*\_____________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    There is a group of buildings that are each home to a special type of person -
    the Undesirables. These buildings are only required in games against opponents,
    as the Undesirables can only be used for negative purposes. The abodes have no
    inherent functions of their own, as they are merely conduits to access your
    Undesirables' abilities. They are listed in the sections below.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻŻ\/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 11.1    Commune                                                         CUBCM
    *\____/\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    This is the abode of the Hippy.
    
    _______________________________________________________________________________
    
    Requirements: Cement Yard built
    _______________________________________________________________________________
    
    Purchase Cost: £5000 (+£10 per additional square occupied)
    
    Resources:     Wood   - 10  ##########
                   Cement - 10  $$$$$$$$$$
                   Brick  - 0
                   Steel  - 0
    
    Build Time:    300 days (based on one refreshed Worker at 12% Efficiency)
    
    No. Available: 3
    _______________________________________________________________________________
    
    Freehold Cost: £5000
    
    Base Strength: 100                                                         _ _ 
                                                                              |_|_|
    Dimensions:    2x2 (minimum 6x6 required on estate)                       |_|_|
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻŻ\/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 11.2    Pawn Shop                                                       CUBPS
    *\____/\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    This is the abode of the Thief.
    
    _______________________________________________________________________________
    
    Requirements: Cement Yard built
    _______________________________________________________________________________
    
    Purchase Cost: £5000 (+£10 per additional square occupied)
    
    Resources:     Wood   - 10  ##########
                   Cement - 10  $$$$$$$$$$
                   Brick  - 0
                   Steel  - 0
    
    Build Time:    300 days (based on one refreshed Worker at 12% Efficiency)
    
    No. Available: 3
    _______________________________________________________________________________
    
    Freehold Cost: £5000
                                                                             _ _ _ 
    Base Strength: 100                                                      |_|_|_|
                                                                            |_|_|_|
    Dimensions:    3x3 (minimum 7x7 required on estate)                     |_|_|_|
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻŻ\/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 11.3    Mr Fixit                                                        CUBFS
    *\____/\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    This is the abode of Mr Fixit.
    
    _______________________________________________________________________________
    
    Requirements: Brick Yard built
    _______________________________________________________________________________
    
    Purchase Cost: £5000 (+£10 per additional square occupied)
    
    Resources:     Wood   - 10  ##########
                   Cement - 10  $$$$$$$$$$
                   Brick  - 10  ==========
                   Steel  - 0
    
    Build Time:    300 days (based on one refreshed Worker at 12% Efficiency)
    
    No. Available: 3
    _______________________________________________________________________________
    
    Freehold Cost: £5000                                                   _ _ _ _
                                                                          |_|_|_|_|
    Base Strength: 100                                                    |_|_|_|_|
                                                                          |_|_|_|_|
    Dimensions:    4x4 (minimum 8x8 required on estate)                   |_|_|_|_|
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻŻ\/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 11.4    Apartment Block                                                 CUBAB
    *\____/\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    This is the abode of the Thugs.
    
    _______________________________________________________________________________
    
    Requirements: Brick Yard built
    _______________________________________________________________________________
    
    Purchase Cost: £5000 (+£10 per additional square occupied)
    
    Resources:     Wood   - 10  ##########
                   Cement - 10  $$$$$$$$$$
                   Brick  - 10  ==========
                   Steel  - 0
    
    Build Time:    300 days (based on one refreshed Worker at 12% Efficiency)
    
    No. Available: 3
    _______________________________________________________________________________
    
    Freehold Cost: £5000
                                                                             _ _ _ 
    Base Strength: 100                                                      |_|_|_|
                                                                            |_|_|_|
    Dimensions:    3x3 (minimum 7x7 required on estate)                     |_|_|_|
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻŻ\/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 11.5    Biker Bar                                                       CUBBB
    *\____/\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    This is the abode of the Psycho.
    
    _______________________________________________________________________________
    
    Requirements: Steel Yard built
    _______________________________________________________________________________
    
    Purchase Cost: £5000 (+£10 per additional square occupied)
    
    Resources:     Wood   - 10  ##########
                   Cement - 10  $$$$$$$$$$
                   Brick  - 10  ==========
                   Steel  - 10  @@@@@@@@@@
    
    Build Time:    300 days (based on one refreshed Worker at 12% Efficiency)
    
    No. Available: 3
    _______________________________________________________________________________
    
    Freehold Cost: £5000
    
    Base Strength: 100                                                     _ _ _ _
                                                                          |_|_|_|_|
    Dimensions:    4x2 (minimum 8x6 required on estate)                   |_|_|_|_|
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻŻ\/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 11.6    Haunted House                                                   CUBHH
    *\____/\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    This is the abode of the Ghost.
    
    _______________________________________________________________________________
    
    Requirements: Steel Yard built
    _______________________________________________________________________________
    
    Purchase Cost: £5000 (+£10 per additional square occupied)
    
    Resources:     Wood   - 10  ##########
                   Cement - 10  $$$$$$$$$$
                   Brick  - 10  ==========
                   Steel  - 10  @@@@@@@@@@
    
    Build Time:    300 days (based on one refreshed Worker at 12% Efficiency)
    
    No. Available: 3
    _______________________________________________________________________________
    
    Freehold Cost: £5000
    
    Base Strength: 100                                                     _ _ _ _
                                                                          |_|_|_|_|
    Dimensions:    4x2 (minimum 8x6 required on estate)                   |_|_|_|_|
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻŻ\/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 11.7    Arcade                                                          CUBRC
    *\____/\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    This is the abode of the Clown.
    
    _______________________________________________________________________________
    
    Requirements: Steel Yard built
    _______________________________________________________________________________
    
    Purchase Cost: £5000 (+£10 per additional square occupied)
    
    Resources:     Wood   - 10  ##########
                   Cement - 10  $$$$$$$$$$
                   Brick  - 10  ==========
                   Steel  - 10  @@@@@@@@@@
    
    Build Time:    300 days (based on one refreshed Worker at 12% Efficiency)
    
    No. Available: 3
    _______________________________________________________________________________
    
    Freehold Cost: £5000
    
    Base Strength: 100                                                     _ _ _ _
                                                                          |_|_|_|_|
    Dimensions:    4x2 (minimum 8x6 required on estate)                   |_|_|_|_|
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    **/ŻŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    */      Ż
    |   12      O b j e c t s                                                 COBJC
    *\      _
    **\____/*\_____________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Once you have a Gadget Factory up and running, you will be able to manufacture
    a range of different Objects. These include interior gadgets for use in your
    Houses and exterior improvements for gardens and streets. Different Objects
    require certain Resources to have been constructed, although no Resources are
    actually used in their manufacture.
    
    A maximum of 5 of each Object can be stored at any time, with the exception of
    Trees, which are capped at 25. Trees are also produced in batches of 5, so
    their statistics apply to this amount. Also, no more than four different
    Objects can be waiting to be manufactured at any one time - you must complete
    the order of one Object before another one can be requested in this case.
    
    The complete list of all 16 Objects is given below, in alphabetical order:
    
    
    _______________________________________________________________________________
    
    Burglar Alarm:    Resource Required - Brick Yard
    (Interior)        Manufacture Cost  - £500
                      Manufacture Time  - 65 days (based on one Worker)
                      Installation Cost - 20% property Freehold Value
    _______________________________________________________________________________
    
    Dog Kennel:       Resource Required - Brick Yard
    (Exterior)        Manufacture Cost  - £250
                      Manufacture Time  - 35 days (based on one Worker)
                      Installation Cost - £1000
    _______________________________________________________________________________
    
    Double Glazing:   Resource Required - Cement Yard
    (Interior)        Manufacture Cost  - £100
                      Manufacture Time  - 50 days (based on one Worker)
                      Installation Cost - 15% property Freehold Value
    _______________________________________________________________________________
    
    Garden Furniture: Resource Required - Steel Yard
    (Exterior)        Manufacture Cost  - £1000
                      Manufacture Time  - 130 days (based on one Worker)
                      Installation Cost - £1000
    _______________________________________________________________________________
    
    Garden Gnome:     Resource Required - Cement Yard
    (Exterior)        Manufacture Cost  - £150
                      Manufacture Time  - 25 days (based on one Worker)
                      Installation Cost - £100
    _______________________________________________________________________________
    
    Garden Pond:      Resource Required - Brick Yard
    (Exterior)        Manufacture Cost  - £500
                      Manufacture Time  - 65 days (based on one Worker)
                      Installation Cost - £1000
    _______________________________________________________________________________
    
    Greenhouse:       Resource Required - Steel Factory
    (Exterior)        Manufacture Cost  - £750
                      Manufacture Time  - 80 days (based on one Worker)
                      Installation Cost - £750
    _______________________________________________________________________________
    
    Home Computer:    Resource Required - Cement Yard
    (Interior)        Manufacture Cost  - £100
                      Manufacture Time  - 50 days (based on one Worker)
                      Installation Cost - 10% property Freehold Value
    _______________________________________________________________________________
    
    Home Repair Kit:  Resource Required - Steel Yard
    (Interior)        Manufacture Cost  - £1000
                      Manufacture Time  - 130 days (based on one Worker)
                      Installation Cost - 20% property Freehold Value
    _______________________________________________________________________________
    
    Rat Trap:         Resource Required - Brick Yard
    (Interior)        Manufacture Cost  - £200
                      Manufacture Time  - 50 days (based on one Worker)
                      Installation Cost - 10% property Freehold Value
    _______________________________________________________________________________
    
    Rose Arbor:       Resource Required - Steel Factory
    (Exterior)        Manufacture Cost  - £400
                      Manufacture Time  - 65 days (based on one Worker)
                      Installation Cost - £250
    _______________________________________________________________________________
    
    Small Shed:       Resource Required - Wood Factory
    (Exterior)        Manufacture Cost  - £500
                      Manufacture Time  - 65 days (based on one Worker)
                      Installation Cost - £500
    _______________________________________________________________________________
    
    Storm Shutters:   Resource Required - Brick Yard
    (Interior)        Manufacture Cost  - £100
                      Manufacture Time  - 50 days (based on one Worker)
                      Installation Cost - 15% property Freehold Value
    _______________________________________________________________________________
    
    Subway Site:      Resource Required - Cement Yard
    (Exterior)        Manufacture Cost  - £100
                      Manufacture Time  - 17 days (based on one Worker)
                      Installation Cost - £500
    _______________________________________________________________________________
    
    Trees:            Resource Required - Cement Yard
    (Exterior)        Manufacture Cost  - £10 for 5
                      Manufacture Time  - 40 days for 5 (based on one Worker)
                      Installation Cost - £50
    _______________________________________________________________________________
    
    Wishing Well:     Resource Required - Brick Factory
    (Exterior)        Manufacture Cost  - £250
                      Manufacture Time  - 35 days (based on one Worker)
                      Installation Cost - £125
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    **/ŻŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    */      Ż
    |   13      C o n s t r u c t i o n                                       CCNST
    *\      _
    **\____/*\_____________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Construction is the name of the game (well, actually it's Constructor, but I
    was speaking figuratively). Building properties is the basis of creating a
    great empire, and it is important to get it right. This section outlines the
    processes involved in construction, including hints and tips on making the most
    of your available land.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻŻ\/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 13.1    Choosing a Location                                             CCSLC
    *\____/\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    To begin with, you will only have one estate. This will be partly occupied by
    your 11x12 Homebase, but there should be a fair space left over to add new
    buildings. The first addition will be a Wood Yard, but after that your options
    are increased as the game goes on.
    
    When placing new properties, make sure that you fit the buildings directly next
    to each other. Also try to lay them in such a fashion as to leave little (if
    any) gap between the buildings. The council requires that you use up at least
    90% of your land with development. Any excess land is considered waste, and the
    council will complain after their inspection if less than 90% is used.
    
    As well as ensuring that the buildings are packed close together, you should
    also try to use only as much land as you need for each property. After all,
    extra land is not cheap, and oversizing building premises means fewer buildings
    per estate. If you can, build Resources, Utilities and Undesirable Abodes as
    small as possible. Houses, on the other hand, should use up more space. Larger
    gardens make Tenants happier, and provide scope to install features that they
    may require. The rule of thumb is as follows:
    
    Non-Tenant properties should be only as big as they need to be to fill a gap in
    your available land. Don't leave a space too small to be built upon.
    
    Houses should be built at least twice as large as their minimum size if there
    is space. This is especially true of higher Level Houses, as their Tenants will
    demand certain Objects for their gardens.
    
    
    Regardless of the type of property, always try to place the actual building as
    close as possible to the entrance of the premises. This will save trekking a
    long distance over the site's land to reach the buildings, and improve your
    town's overall efficiency. Although placing a building centrally on a site may
    be more aesthetically sound, it is not very practical.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻŻ\/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 13.2    Building the Property                                           CBLPR
    *\____/\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Once you have selected a suitable place to construct your new building, the
    next step is to actually construct it. In all cases, speed is of the essence.
    There is no point leaving a newly erected building site to gather moss, so send
    in a workgang or two to begin construction straight away. If you have a number
    of free gangs available, send in a lot of Workers. The quicker you get the
    property built, the sooner you can start making use of its facilities.
    
    Make sure you always have enough Resources before you send your workforce in,
    as lack of Resources means a halt in production. Send Workers to manufacture
    any Resources required at the same time as starting construction on the new
    building, as the Resources can be used as soon as they are manufactured (again,
    saving time). It is very important to remember that building sites deteriorate
    quite quickly, and unattended sites may ignite after only a short while. Keep
    track of unfinished construction areas, completing them as soon as time allows.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻŻ\/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 13.3    Upgrading Houses                                                CUGHS
    *\____/\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    All Houses have four main rooms that each play a specific part in the behaviour
    of your Tenants and the state of the House. Each of these rooms automatically
    begin as Standard (basic and unimpressive). You can use Workers to upgrade the
    rooms in your Houses, which will improve the effects that each room has. This
    is a costly process, but well worth the effort in the long run. The condition
    of the rooms can also be degraded as well. If the House is the victim of a
    Thug party, or if you evict Tenants that are not too pleased about leaving,
    rooms may be wrecked. Ripped out rooms have an adverse effect on Tenants, and
    will almost certainly prompt complaints.
    
    The cost and the length of time required for each upgrade are as follows:
    
    Ripped out > Standard - 10% property Freehold Value, 16 days (for one Worker)
    Standard   > Level 2  - 10% property Freehold Value, 32 days (for one Worker)
    Level 2    > Superior - 20% property Freehold Value, 48 days (for one Worker)
    Superior   > Deluxe   - 30% property Freehold Value, 64 days (for one Worker)
    
    
    The rooms and the conditions available for each are listed below:
    
    
    _______________________________________________________________________________
    
    Bedroom
    ŻŻŻŻŻŻŻ
    Ripped out bedroom    - Increases typical reproduction time by about 25%
    Standard bedroom      - Typical reproduction time
    Level 2 bedroom       - Reduces typical reproduction time by about 25%
    Superior bedroom      - Reduces typical reproduction time by about 50%
    Deluxe Master bedroom - Reduces typical reproduction time by about 65%
    _______________________________________________________________________________
    
    Bathroom
    ŻŻŻŻŻŻŻŻ
    Ripped out bathroom - Increases rate of building deterioriation a little
    Standard bathroom   - Standard deterioration rate
    Level 2 bathroom    - Decreases rate of building deterioriation a little
    Superior bathroom   - Decreases rate of building deterioriation
    Deluxe bathroom     - Decreases rate of building deterioriation a lot
    _______________________________________________________________________________
    
    Lounge
    ŻŻŻŻŻŻ
    Ripped out lounge - Increases rate of Tenant stress a little
    Standard lounge   - Standard stress rate
    Level 2 lounge    - Decreases rate of Tenant stress a little
    Superior lounge   - Decreases rate of Tenant stress
    Deluxe lounge     - Decreases rate of Tenant stress a lot
    _______________________________________________________________________________
    
    Kitchen
    ŻŻŻŻŻŻŻ
    Ripped out kitchen - Reduces typical life expectancy by about 9%
    Standard kitchen   - Typical life expectancy
    Level 2 kitchen    - Increases typical life expectancy by about 11%
    Superior kitchen   - Increases typical life expectancy by about 24%
    Dream kitchen      - Increases typical life expectancy by about 40%
    _______________________________________________________________________________
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻŻ\/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 13.4    Expansion                                                       CXPNS
    *\____/\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Before very long you will use up all of the land available on your original
    estate. Fortunately, additional land can be bought from the council via the map
    screen, so long as a few conditions are met:
    
    The council will refuse to sell you another estate if you do not have at least
    one House on each estate you own
    
    The council may refuse to sell you another estate if your total land area used
    is less than 90%.
    
    
    The cost of each estate is £10 multiplied by the land area, and it can be built
    upon immediately after it is purchased. Two council Workers will head out and
    begin developing the streets around the estate by constructing a pavement along
    each edge followed by a road next to it (unless there is already one there). In
    addition, the council will throw in a free Subway Site on every third estate
    that you buy. You are allowed to build an extra Subway Site on estates that
    include one built by the council.
    
    Try not to buy land too far away from your existing development - although your
    people can commute via the subway from distant estates, it makes supervising
    your town that much more difficult. Also, do not buy land beyond your needs. If
    you only need a small space to build what you need for a considerable time, you
    may find problems with a larger estate - especially when it comes to council
    inspection time. This is particularly important in games against opponents, as
    you may find some of your unused land quickly stolen by enemy construction.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    **/ŻŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    */      Ż
    |   14      M a i n t e n a n c e                                         CMNTN
    *\      _
    **\____/*\_____________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Construction is only the first step on the road to success. Once a property is
    built, a fair amount of time and attention must be paid to it in order to make
    sure that it remains in a good state of repair. This can be mostly handled by
    your Repairmen, but there are other options available as you progress through
    the game.
    
    Buildings in a poor state of repair lose value very quickly. Avoid selling
    properties that need maintenance, as you will very likely receive a low price
    for them. The following sections describe the different types of disrepair and
    how to deal with them.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻŻ\/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 14.1    Deterioration                                                   CDTRR
    *\____/\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Gradually, over time, each property in your town will deteriorate. This is due
    to weathering, general wear and tear, and damage from stressed Tenants (in the
    case of Houses). The gauge at the bottom of a building's screen indicates the
    level of deterioration on the property, as well as an estimate of the number of
    days remaining before the property explodes.
    
    In Houses, the rate of deterioration depends on the quality of the bathroom and
    the stress level of the Tenants. Higher level bathrooms slow the rate, whereas
    more stressful Tenants speed it up. Electrical repairs by Mr Fixit will also
    greatly increase the deterioration rate. Other buildings have a regular rate of
    deterioration, although damage from enemy characters may have a detrimental
    impact on this rate.
    
    Properties can be fully restored by a visit from a Repairman. The length of
    time this takes depends on the current state of the property. Houses containing
    Home Repair Kits are maintained automatically, so they do not require routine
    checks by your Repairmen. If all else fails, you also have the option to have
    the building totally renovated. This procedure, although instantaneous, is an
    expensive one. It is best reserved for emergencies.
    
    Building sites also deteriorate if left unattended. Unlike buildings, however,
    sites are not affected by the presence of a Repairman. The only way to restore
    a building site to normal is to have a workgang begin doing something with it.
    After all - that's what it's for.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻŻ\/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 14.2    Combustion                                                      CCMBS
    *\____/\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    If a building gets in a very bad state of repair, it will start burning. This
    usually occurs when the building has around 100-150 days of life remaining. If
    left to its own devices, the flame will quickly graduate into an inferno, and
    will eventually cause the building to explode.
    
    Tenants complain quite strongly about their Houses being on fire, and will give
    you little time to sort out the problem. Fortunately, this acts as a useful
    warning of a House burning, and allows you to rectify the problem before it is
    too late.
    
    Repairmen can extinguish fires as they repair buildings, and using the quick-
    repair function will automatically stop any flames in your properties.
    
    If the worst does happen and one of your precious properties explodes, shrapnel
    from the blast will cause damage to all buildings surrounding it. The remains
    of the exploded building disappear quickly, and you can rebuild upon them
    straight away. If you have an Insurance Agent in your town, you will receive
    compensation for any exploding buildings. Otherwise, you get nothing.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻŻ\/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 14.3    Infestation                                                     CINFS
    *\____/\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Enemy Hippies can squat in your empty Houses if you are not careful. Ghosts may
    also evict Tenants and occupy Houses themselves. However, these two uninvited
    guests are fairly harmless, and do not cause you any real trouble (apart from
    the inconvenience of temporarily losing a House). The major concern in empty
    Houses is that of infestation.
    
    Once a House has been empty for a considerable length of time, it will become
    infested with all manner of bugs, led by the dreaded eight-foot Cockroach. The
    'To Let' sign outside of the house will become tattered, and the House will
    deteriorate quickly. If this happens, a Repairman will do no good - he just
    hasn't got the skills to exterminate a House full of bugs. Your only options
    are to quick-repair the House or put some Tenants in. However, this isn't the
    real problem.
    
    Occasionally, the eight-foot Cockroach will wander out of the infested House.
    This giant bug will wander your streets looking for another House to infest,
    and will cause tremendous complaining from nearby Tenants. If you spot one of
    these critters, kill it immediately.
    
    Obviously, prevention is better than the cure, so the best method of avoiding
    infestation is to put Tenants in empty Houses quickly. Try to ensure that you
    have available Tenants before building new Houses.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    **/ŻŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    */      Ż
    |   15      S c e n a r i o   M i s s i o n s                             CSCNM
    *\      _
    **\____/*\_____________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    There are four different missions that you can play, each involving a specific
    goal that must be completed within 40 years of game time, plus an additional
    option that virtually removes any time constraints. The different Scenario
    Missions are outlined below, along with tips on how to achieve your goal.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻŻ\/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 15.1    Financial Conquest                                              CFNCQ
    *\____/\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The first Scenario Mission requires you to have £1000000 in the bank before the
    end of Year 40, while having no debts whatsoever.
    
    As profit is the key variable in this mission, creating a lot of Houses is a
    must. Build a town in the standard manner, until you have created about two of
    each type of House up to Level 3 or 4. While ensuring that your Tenants are
    reproducing effectively, the monthly rent from this number of Houses should far
    exceed your typical monthly costs. In case something goes wrong, it is probably
    best not to continue expanding once you reach this point. Keep cycling Tenants
    and dealing with each problem as they arise, and you should reach the £1000000
    barrier after around 20 to 30 years.
    
    Try to avoid paying out for buildings that you don't need, or manufacturing
    Objects that are unnecessary (e.g. only buy garden features at the Tenants'
    request. and only install gadgets that they require). Once you have a working
    town, there is no need to pay out for anything except repairs. Additional tips
    are as follows:
    
    * Take every opportunity to score White Marks and trade them for cash
    
    * If playing against opponents, build a Pawn Shop next to an enemy Homebase and
      have your Thief constantly run back and forth stealing money (although risky,
      you should be able to acquire a huge amount of money before the Thief is
      arrested or killed)
    
    * If you are almost out of time and still don't quite have enough cash, start
      selling your Houses (starting with the most expensive) - with a Level 3 town
      this should make you at least £200000
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻŻ\/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 15.2    Egomania                                                        CEGMN
    *\____/\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The second Scenario Mission requires you to have built a Pyramid - the last
    Special Commission - by the end of Year 40.
    
    Although this mission may sound easy at first, it is more complicated than it
    seems. Unlike the above mission, this requires you to build at least one of
    every type of House in the game. As there are no special requirements other
    than playing through the game fully, play the game as normal. Remember not to
    wait longer than necessary when accumulating revenue, as your total cash is not
    important at the end.
    
    Try to get each Level of Houses built as quickly as possible, while ensuring
    that you are keeping your Tenants happy enough to generate money for you. Deal
    with each council mission efficiently and swiftly, so that you can get back to
    building your required Houses or Resources. Additional tips are as follows:
    
    * Buy only one of each House to begin with - you may want to buy additional
      Houses later if you need the cash, but progressing through the Levels is the
      primary goal in this mission
    
    * After building the first House of a Level, make sure that you have the Tenant
      reproduce Tenants of the Level above as quickly as possible (Home Computers
      or Schools) - this will ensure that you won't have to wait around for new
      Tenants to occupy your later Houses
    
    * Remember that the Special Commissions must be designed first, and then must
      be built before the next Commission can be designed - make sure you have
      plenty of money and Resources before you start designing Commissions, so that
      you can simply blitz through each of them without having to stop to make some
      cash or generate more Resources
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻŻ\/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 15.3    World Domination                                                CWRDM
    *\____/\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The third Scenario Mission requires you to have built at least one House on
    every estate in the town by the end of Year 40.
    
    This mission is unique in that it is the only one that is more difficult in a
    larger town. If you are playing this mission in Small Town or Jungle, this
    mission should be fairly easy, as there are only about 20 estates in each. The
    other towns are far more difficult, as they have twice as many estates.
    
    In the smaller towns, just play the game normally. Make building premises a
    little larger than usual, so as to use up more space and have fewer buildings
    on each estate. This shouldn't be too difficult, really.
    
    In the larger towns, this mission can be extremely difficult. Try to average
    about two buildings per estate, if possible. A very important Object in this
    mission is the Home Repair Kit, as this will be essential later in the game.
    With only 20 Repairmen available, 40 estates are virtually impossible to keep
    maintained unless Tenants get into DIY. Additional tips are as follows:
    
    * Place non-House properties together on the same estates - these buildings
      need Repairmen to keep maintained, unlike Houses, so should be grouped into
      one place that is patrolled by a Repairman
    
    * Spend a little time on each Level to build all of the Houses and other
      required properties available - you need to fill up the space, and the extra
      money will come in very handy when you need to buy lots more buildings later
    
    * If playing against opponents, make use of their land - putting just one House
      on an enemy estate will fulfil the requirement of the mission, and the extra
      enemy buildings mean you have less space to fill overall
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻŻ\/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 15.4    Utopian State                                                   CUTST
    *\____/\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The fourth Scenario Mission requires you to have three of each Tenant type with
    a minimum of 90% happiness by the end of Year 40.
    
    This is definitely the hardest mission of the four, as it requires 30 Tenants
    to be extremeley happy at exactly the same time. Only once three of each Tenant
    are 90% happy simultaneously can this goal be achieved. Obviously, excellent
    living conditions and pleasant estates are a must for this mission. Make sure
    each House has a huge garden, giving the Tenants room to relax and providing
    space to add a range of garden features.
    
    Play the game as normal, building spacious Houses with plenty of features, up
    to Level 5 (the Special Commissions are not required). Resolve any complaints
    swiftly and efficiently, and make sure that all trouble is kept away from your
    target residents (no Undesirables, fights or explosions). Your main priority is
    to make your Tenants as happy as possible. Additional tips are as follows:
    
    * As you only need six of each Level of House, make sure you fully upgrade
      every room to Deluxe standard, and install top of the range gadgets inside
    
    * Give Tenants lots of garden features, making sure that neighbours have the
      same features (Tenants complain if they live nextdoor to a Tenant with more
      garden features than themselves)
    
    * Once you have your town set up and all the Tenants prepared, you should have
      enough money to tide you over - at this point, reduce all Tenants rent to £0,
      increasing their happiness tremendously
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻŻ\/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 15.5    Build, Build, Build....                                         CBBBD
    *\____/\_______________________________________________________________________
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The final mission isn't really a mission at all, as it cannot be completed.
    Basically, you have complete freedom over your town, with no real time limits.
    You have 1000 years to build the best town possible, without a specific agenda
    to meet. Council missions and Tenant complaints will still arise, but you can
    continue playing way past 40 years.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    **/ŻŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    */      Ż
    |   16      P l a y i n g   G u i d e                                     CPLGD
    *\      _
    **\____/*\_____________________________________________________________________
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The following sections outline the standard course of play to get you from the
    Wood Yard to the Pyramid. Obviously, slight adjustments are required for the
    various Scenario Missions, but these are explained above.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻŻ\/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 16.1    Level 1                                                         CPGLA
    *\____/\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The difficulty level you have selected determines how much cash you begin with:
    
    Easy   - £100000
    Medium - £80000
    Hard   - £60000
    
    You will have one estate containing your Homebase, with 8 Workers, 2 Foremen, 2
    Repairmen, and 4 Level 1 Tenants.
    
    At the start, regroup your Foremen's gangs to include the two spare Workers, so
    that you have two gangs of four Workers each. Next, place a Wood Yard in a
    suitable location nearby and send in both workgangs to quickly build it.
    
    Once the Wood Yard is finished, put one of the workgangs inside to manufacture
    more Wood, and place a Log Cabin close by. Send the other workgang in to build
    the first House, then erect a Country Hedgerow around the House. Upgrade the
    rooms to Level 2 (especially the bedroom), then put some Level 1 Tenants (the
    Slobs) into the House.
    
    Immediately have the Tenants begin reproducing new Level 1 Tenants, then go
    back out to the town view. If you have a large enough estate, build the other
    two Houses of Level 1 on it, else buy an estate nearby and build them there.
    Put Country Hedgerow around each one and upgrade the rooms to Level 2, then
    move the Tenants in. The first House should have more Slobs, which should be
    producing Workers, and the second House should contain rent-paying Greasers.
    
    By this time, the Cement Yard should be available. However, build a few more
    Level 1 Houses first, and place Greasers in them to pay rent. This will give
    you a basic monthly income. Also, set both your Repairmen on Auto-Repair and
    place them on your two estates. Don't expand to any more estates just yet, as
    you don't have any maintenance for them at the moment.
    
    You should have 25 Wood in stock by now, and at least five Level 1 Houses. You
    are now ready to begin the next stage of development.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻŻ\/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 16.2    Level 2                                                         CPGLB
    *\____/\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Once you have produced at least another three Workers in your Homebase, convert
    them into a Repairman. Buy another adjoining estate and build a Cement Yard on
    it. Have your new Repairman on Auto-Repair on this estate, then take the gang
    from the Wood Yard and put them in the Cement Yard.
    
    Build a Gadget Factory as quickly as possible, and begin manufacturing Trees
    and Subway Sites. Place two Trees in the garden of each House (you've probably
    had complaints about this already), then position a Subway Site in a good spot
    on each of your three estates. Once this is done, max out your stocks of Home
    Computers and Double Glazing, then install Double Glazing in each House near to
    a Resource, and put a Home Computer in one of your Level 1 Houses (not one that
    is reproducing). With the Home Computer set up, instruct the Tenants to begin
    producing Level 2 Tenants
    
    Don't build a Police Station just yet, as you won't be able to do anything at
    the moment anyway. If you are playing against opponents, you may wish to build
    a Commune and a Pawn Shop in one of your enemies' estates. As this is not
    essential to developing your town, it is up to you how you deal with this.
    
    As soon as a Level 2 Tenant arrives at your HQ, get to work on your Level 2
    Houses. Place a Punk in your first House, making sure to upgrade the rooms to
    at least Level 2 and to put any fence except Country Hedgerow around it. Let
    the Punks start producing new Level 2 Tenants straight away, then revert their
    Level 1 counterpart back to paying rent.
    
    As each new Level 2 Tenant becomes available, build a new Level 2 House. In the
    second House, place Punks again, and also install a Home Computer so they can
    start producing Level 3 Tenants. Although you may not be building Level 3
    Houses for a while yet, having a few Tenants in storage is a good idea.
    
    If you are playing against opponents, have the Tenants in the third Level 2
    House be Punks again, and set them to start spawning Cadets. This will also be
    a good time to construct a Police Station. If you have run out of space, make
    sure you have at least three spare Workers to convert into a Repairman, then
    buy another estate. This one will include a free Subway Site. If your Worker
    production is going too slowly, have another Level 1 Tenant help out for a
    while. You can always return them to rent-paying later.
    
    Build a couple more Level 2 Houses when you can, swapping your manufacturing
    gang between Wood and Cement to keep the Resources stocked. You may wish to
    have another Tenant produce Level 2 Tenants if one is not fast enough. Also,
    start placing Policemen on your estates when Cadets become available (only if
    playing against opponents).
    
    Let the town run for a while, concentrating on producing at least another six
    or seven Workers, and ensuring that you have two or three Level 3 Tenants in
    your HQ. This will also give you a chance to recover some of your lost cash,
    and refill your Resource stocks. You should now be ready for the next stage.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻŻ\/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 16.3    Level 3                                                         CPGLC
    *\____/\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Convert four of your Workers into a Foreman and group him together with the
    rest of the spare Workers to create a third workgang. Keep producing Workers,
    though, as you'll need them to convert into more Repairmen later. From now on,
    buy estates as needed and have Repairmen assigned to them on Auto-Repair. As
    estates have different sizes, it is impossible for me to give details of when
    and where to buy new estates.
    
    Build a Brick Yard, and get your new workgang to start manufacturing. Have one
    of your other gangs to upgrade the Wood and Cement Yards to Factories, while
    letting the last one handle the construction. To save the hassle of producing
    Home Computers in the future, build a School first.
    
    After constructing your first Level 3 House, place a Nerd family inside and get
    them to start producing more Level 3 Tenants. Revert the Punks producing Level
    3 Tenants to paying rent. Also try to upgrade all of the rooms in the House to
    Superior quality, and wrap a White Picket Fence around them.
    
    If you are playing against opponents, you may wish to build a Fixit's Store and
    an Apartment Block. Also, a Mob HQ will come in handy for dealing with enemy
    attacks. Build another Level 3 House and have the Nerds start earning Favours
    with the Mob Boss, and have the next Level 3 House have Nerds spawning Level 4
    Tenants. Keep building new Level 3 Houses when Tenants are available, putting
    rent-paying Major and Wife families inside.
    
    Once one of each of the Level 3 Houses has been built, the Council will demand
    a special service from you. They will request that you build a Park in a
    specific estate (random), with 8 Trees and a Garden Pond. First of all, deliver
    a Subway Site to the estate requested, then buy the land and construct a Park.
    Have a workgang produce the required Objects, then deliver them to your new
    recreational area. You have 2 years to complete this mission, else you lose the
    game. If you succeed, 300 White Marks are awarded to you.
    
    Keep an eye on your older Houses, making sure that they are always populated
    with Tenants. Even if you are not playing against opponents and there is no
    fear of enemy Hippies squatting in your vacant properties, empty Houses may
    become infested if they are left too long.
    
    Allow the town to run on its own for a while, making sure that each estate has
    a Repairman and that Policemen are patrolling the estates if necessary. Once
    you have a few Level 4 Tenants available, and you have earned a reasonable
    amount of money back, recharge your Resource stocks. You may also wish to
    upgrade your Brick Yard and build a Hospital if required. You are then set up
    for the next stage of development.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻŻ\/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 16.4    Level 4                                                         CPGLD
    *\____/\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    If you have enough Workers available, another Foreman might be worth creating.
    Group him with a few Workers and have them ready to start working. If you are
    playing against opponents, you may decide to create a Gangster instead. This is
    entirely up to you, depending on your style of play.
    
    Construct the final Resource - the Steel Yard - and have a workgang manufacture
    a full stock of Steel. If you have the cash, you can also upgrade the Steel
    Yard straight away, as this will come in handy later on. If playing against
    opponents, you may also wish to build some more Undesirable Abodes. This is
    entirely up to you, but remember that it is an expensive process. A Prison may
    also be worth building if you have produced enough Cadets and you are having to
    deal with a lot of enemy Undesirables. Again, this is not cheap.
    
    Build the first Level 4 House, and place Yuppies inside to start producing new
    Level 4 Tenants. Repeat this with the next House, but have the Yuppies spawn
    Level 5 Tenants instead. Upgrade all the rooms to Superior quality if possible,
    and build a nice Fence around them. Before building the third House, make sure
    you have enough money and Resources to construct another four Level 4 Houses
    straight away. You'll see why in a moment.
    
    The remaining Houses should contain Professor and Wife families, and they
    should be paying rent. Make sure to erect Small Sheds in their gardens, else
    they will complain. 
    
    After all three Level 4 Houses are finished, another council mission will be
    submitted. You must build four Scottish Lodges on one estate, each with Trees
    and a Greenhouse. within 3 years. Completing this mission awards you with 400
    White Marks, but failure means the game is over. The exact estate you choose is
    not important, but you should ensure that it is large enough to support four
    large Houses with spacious gardens (enough room to place a Greenhouse and Trees
    at least).
    
    By now, you should have two or three Level 5 Tenants ready to go. Fortunately,
    the Level 5 Houses become available immediately after each of the Level 4
    Houses has been built. Once the council mission has been completed, move on to
    the next stage.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻŻ\/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 16.5    Level 5                                                         CPGLE
    *\____/\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Restock your Resources, and upgrade the Steel Yard as well. Let your bank
    balance return to a reasonable level, then build your first Level 5 House.
    Upgrade the rooms to Superior or even Deluxe standard, and put Iron Railings
    around the House. Put some Trees and a Rose Arbor in the garden, then place a
    Stockbroker family inside the House. Have them produce Level 5 Tenants, then
    get your Level 5 Tenant-producing Yuppie family to start paying rent.
    
    Construct the remaining two Level 5 Houses, setting them up in the same manner
    as the first, but place Sloane families inside to start paying rent. In all of
    your Level 5 Houses, make sure that you install a Rose Arbor. If you don't, it
    is likely that the Tenants will request one in a complaint.
    
    After all three Level 5 Houses are finished, the council will set you another
    mission to complete. You must cover every square of a single estate with all
    three Level 5 Houses, each with Garden Furniture and a Rose Arbor. In addition,
    each room in the Houses must be upgraded to Deluxe standard (no less). This
    task must be achieved within 6 years and 198 days, else the game is lost. Upon
    successful completion of the mission, you are awarded 500 White Marks. As with
    the Level 4 council mission, the estate you choose is not important, but you
    must make sure it will fit three Level 5 Houses with large gardens. If the
    estate is too small, there will not be enough room to place the required garden
    features. If it is too large, you may have difficulty using up all the space.
    
    If you have enough Workers, now would be a good time to produce another Foreman
    or Gangster (whichever you prefer). Build some more Houses of any type to have
    a strong revenue base, and fully restock all of your Resources. The next stage
    is very expensive, requiring a minimum of £350000 to construct the remaining
    properties of the game. Once you are fully prepared, begin the final stage.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    */ŻŻŻŻ\/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    | 16.6    Advanced                                                        CPGAD
    *\____/\_______________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    As Tenants neither pay rent nor reproduce in Special Commissions, building them
    is really only worthwhile if you are playing the Egomania Scenario Mission.
    However, you may just wish to construct the Special Commissions to provide an
    overall sense of completion to your town. It is up to you whether you continue
    into this stage or not.
    
    Have one of your Level 5 Tenants begin designing plans for the first Special
    Commission. Keep a close eye on your many Houses, making sure that they are all
    constantly occupied, and changing the rate of Tenant production if necessary to
    accommodate the demand.
    
    Build any remaining Undesirable Abodes or additional Utilities that you feel
    may be useful, and upgrade rooms on older Houses to increase the happiness and
    efficiency of the Tenants within them. Any new Foremen or Gangsters will be
    beneficial as well, so long as you ensure you have enough Workers to convert
    into Repairmen when required.
    
    Once the first Commission has been designed, build it immediately. If you are
    unsure whether you will have enough time to construct it before the next
    Commission is designed, cease the designing until you are ready. After all, new
    plans will be ignored if the current Commission has not been built. Place any
    Tenant you desire in the first Commission (Level 5, probably), and upgrade all
    rooms as you see fit.
    
    Work your way through each of the Commissions, ensuring that you build the
    most recent one before the plans for the next are designed. Have additional
    Tenants working on the plans if you feel the progress is too slow, and keep
    your Resources constantly stocked (each Commission does use up 20 of each of
    them, after all).
    
    Once you have built the Pyramid, the strategy for the rest of the game is
    entirely up to you. Build more properties of the various types, pushing back
    any opponents that confront you and expanding your empire to achieve the goal
    of the Scenario Mission you have selected. However you play from this point on,
    good luck.
    
    
    
    _______________________________________________________________________________
    *******************************************************************************
    **/ŻŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    */      Ż
    |   17      A c k n o w l e d g e m e n t s                               CAKNW
    *\      _
    **\____/*\_____________________________________________________________________
    *******************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Me
    
    Jonathan Mathews' ASCII Generator
    
    At the moment, I don't really have anyone else to thank for helping me make
    this walkthrough (apart from the creators of Constructor at System 3 and
    Acclaim for producing this excellent game). This is mainly because it was
    written entirely by myself. I alone have scribed the various details and
    strategies. No other resource, save for the ASCII Generator and Constructor
    itself, has been used in the creation of this guide.
    
    Any additional information or rectification of mistakes will earn credit for
    their source in future versions. This section will then have some use.
    
    I am perfectly happy for this guide to be used on anyone's sites, so long as my
    permission is first obtained. Please do not remove, amend or add anything from
    this guide. If you feel something needs to be changed, please e-mail me at
    either address below and I will make appropriate adjustments.
    
    
    
    _______________________________________________________________________________
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    **/ŻŻŻŻ\*/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    */      Ż
    |   18      C o n t a c t   I n f o r m a t i o n                         CCNIF
    *\      _
    **\____/*\_____________________________________________________________________
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    If you have any queries or comments about the Constructor game, any additional
    information that you wish to add to this walkthrough, or would like to point
    out any mistakes or errors that you may have noticed while reading, please
    e-mail me at either of the following addresses:
    
    
    dvarik@aol.com
    
    pobalot@aol.com
    
    
    I will be happy to answer any questions you may have about the game, and I will
    credit any help given to improve this walkthrough. Also, if you like my style,
    and can suggest any other games for which I should write a walkthrough, then
    drop me a line too.