Subject: The Unofficial Might & Magic 6 FAQ version 3.02
From: robertm@jagunet.com (Rob Merritt)
Date: Wed, 06 May 1998 02:20:41 GMT
Newsgroups: comp.sys.ibm.pc.games.rpg

FAQ version 3.02 

by Robert Merritt 

Last updated May 4th, 1998


1. Terms
2. Introduction
3. Tehnical Questions
4. Game Play
5. Characters
6. Bugs
7. Misc Questions
8. Zakna Potion Mixing List
9. Other Stuff

** = New
* = Updated


1 Terms
1.0 3DO: New World Computing's parent company. 

1.1 Hack: A modification of the program released by someone else
besides the company that created the program. 

1.2 Hi Color: A 16 bit color SVGA color mode. It displays between 32k
and 65k colors depending on your video card. 

1.3 MM6: Might and Magic 6 

1.4 MMO: Might and Magic Online 

1.5 MMX: A set of instructions available on the Pentium MMX, AMD K6,
and Cyrix M2 chips in enhance multimedia sound and video in games and
other applications. 

1.6 NWC: New World Computing - The creators of HOMM II, Might & Magic
6, and the entire Might and Magic line. 

1.7 NPC: Non playing character. A computer controlled person or
animal. 

1.8 Patch: A modification of the program released by the company that
created the program. 

1.9 RPG: Role playing game 

1.10 VI: Roman numeral symbol for 6 

1.11 FMV: Full Motion Video 

2.Introduction
2.1 What is Might and Magic VI?
-Might and Magic VI is the next chapter in the Might and Magic series
for computers. Might and Magic is the third oldest on going computer
role playing game series. Only Wizardry and Ultima are older. 

2.2 When was Might and Magic VI released?
-It was released April 30th 1998 in the US. 

2.3 What is the Limited edition?
-MM6 is shipped in two forms. The Standard edition which is be shipped
with the game MM6 CD and a cloth map. The Limited Edition, which BTW
cost $10-$15 more, includes the MM6 game and all other Might and Magic
games on CD, a strategy guide, and a cloth map. 

2.4 Will Might and Magic VI have network play?
-No. 3DO was creating an online game similar to Ultima Online based on
Might and Magic. Characters created in MM6 were suppose to be
transferable to Might and Magic Online. However, MMO has been
canceled. 

2.5 How many CDs with Might and Magic VI ship with?
-The Standard edition and Limited Edition come with two CD. 

2.6 What is the story like?
-You are adventuring in the world of Enroth. In the Next Generation
online preview, they mention the story line revolves around the
dissappearance of the good King Roland and the misfortunes befallen
his kingdom. NWC M&M6 page goes on to say that the child Prince
Nicolai Ironfist has lost is Mandate from Heaven to rule and its up to
your party to restore it. As quoted in PC Gamer, "The plot promises to
be anything but linear, with lots of possible branches to follow and
more than one way to reach a given goal. That's especially important,
since the game is always in motion. The favorite example of Mark
Caldwell, lead programmer and head designer of MMVI, is this: If you
find out that some duke's daughter has been kidnapped, you can choose
whether or not to rescue her. Save her, and you might have her father
as an ally. If she were later to marry some other duke, then you'd
have both dukes as allies. If, however, you decide not to rescue her,
you might make two enemies. That may not be a bad thing, though --
being on those two dukes' bad side may make you a friend to a third
duke, someone you might not have had access to if you were already
allied with the first two. " 

2.7 How long will it take to complete a game?
-It should take anywhere from 100 to 150 hours. 

2.8 How much FMV is in the game?
-The official word was that there is no FMV. However, the intro is
FMV. Guess NWC doesn't count that as part of the game. 

2.9 Is there a demo?
At the moment, no. Its unknown if there will be one. 3DO seems to be
not producing game demos at the moment. 

3 Tehnical Questions
3.1 What are the system requirements?
-Might and Magic VI will run on any Pentium class chip. It also runs
on AMD K5 and K6 chips. There is a work around for Cyrix chips


Computer System: IBM PC and 100% compatibles
Operating system: Windows 95/NT
CPU: Pentium 90 (166+ recommended)
Ram: 16MB RAM (32MB recommended)
Video card: PCI, 1MB VRAM, supports DirectX
CDrom: 4X Speed
Hard Disk: 170 MB free Hard Drive Space
Sound card: All major sound cards, supports DirectX 


3.1 Is there MMX support?
- No. MM6 will still run on a chip with MMX but it will not use any
enhancements. 

3.2 Will here be a Mac version?
- No. 

3.3 What about a DVD version?
-NWC is looking into a DVD version of MM6 but hasn't decided anything.
If a DVD version comes about, it will probably include full voice for
all the actors instead of text messages that are a part of the CD
version. 

3.4 Why doesn't MM6 support 3D cards when NWC said they would? 
- Yes NWC said it was going to support them but it turn out to be a
bad idea. I'll let the MM6 team explain:


"SOME games do run better w/ custom API or D3D programming support,
BUT NOT ALL GAMES. And not Might and Magic VI. Actually 3d
acceleration support adversely affects gameplay in MM6. It hurts the
graphical level of detail, the frame rate, and the information flow we
have built into our software.
How much memory is on the standard 3D accelerated video card now days?
4MB, half of which can be used for texture caching. That's 2MB of
textures a card can hold at any given time. In order for us to take
advantage of the video cards acceleration we'd have to have our
textures loaded into the cards texture cache. i.e.. 2MB of textures at
any one time max. Our software engine utilizes over 10MB of textures
per level, all of which can be viewable at any given time. This means
three things - more variety in our graphics: more detailed
environments, buildings, dungeons, caverns, etc; more vivid colors -
true 16 bit graphics, w/ no limitation to the number of colors in any
given environment - there is no such thing as a monotone area in MM6 -
can other games make that claim? (check the screen shots in the
downloads area); this all helps to create a more natural, realistic
environment.

Lighting - you've all heard about 'point light sourcing' and how this
can enhance the feeling of play. Well, that's true, it does and it's
what we use in MM6 for awesome effects, without hardware specific
code. The 3D cards on the market right now use 'vertex lighting', in
order to "fake" point light sourcing we would have to implement "2
pass lighting". This means that you have to render the scene twice to
get the same lighting effects we're getting from a single render pass.
This costs frame rate. However, we feel this effect is GREAT, it
allows a flame arrow to have a glowing wake, allows a fireball to
explode in a circumference and have streamers trail off, allows for a
more natural realistic environment. That's why we programmed the
engine from the beginning to use 'point light sourcing', not 'vertex
lighting'. If we switched over to hardware code we'd lose some really
cool lighting effects OR take a hit on our frame rate. That = bad.

Information - All 3d cards have a max Z-buffer of 16bit. Our software
engine utilizes a 32bit Z-buffer. We're passing, actively, information
to you at all times as you interact w/ the world, be it a simple
"right click" for information, or a live hit point status of the 20
monsters on the screen. You NEED to know, and you GET to know."
[Rob Note: The Matrox G200 card is the first card that gets by the
above limitations but its unknow when that card will be release and
would it be worth it to do a patch for just that one card?]


4 Game Play
4.1 Is Might and Magic VI like every other Might and Magic?
-MM6 is very similar to the other Might and Magic games. Yes it will
be a rpg where you control a party of characters, hacking and slashing
through the country side, solving puzzles and collecting treasure.
Also story line is a continuation of past games. There will be
differences. Most of the obvious differences are mostly just
enhancements to bring the Might and Magic series up to the standards
that late 1990 game players expect. The game takes place in a 3d
living world instead of a barren title based one. Some of the plot
elements will evolve independant of you, and a few NPCs will have a
mind of their own. 

4.2 I heard that Might and Magic VI was using the Quake engine, is
that right?
- No. MM6 actually uses three engines. First there is the Labyrinth
engine which is very Quake like. Its used for rendering the indoor
areas of the game. The second engine is Horizon. It looks a lot like a
Magic Carpert and Daggerfall like engines. The third engine drives the
auto mapper. The auto mapper engine shows the world in full color and
marks the location of all objects and people. The world and object are
true 3D but all of the creatures are sprites created with Autodesk's
3Dmax. Some areas, such as a church, shop, and some NPCs are rendered
pictures that will pop up. The engines will feature some dynamic
lighting and pixel smoothing will help keep sprites looking good even
close up. The Horizon engine has the ability to show accurate weather,
time passage in the way of day and night and seasons. All three
engines support 16 bit color at 640x480 resolution. 

4.3 What are the quests like?
-The quest are constantly evolving. Some will twist and turn, some
will just naturally change, and a few are heard as rumors and the NPC
just get it wrong.. Time will be a major factor in quests.. NWC is
stressing that "FedEx" missions will be kept to a minimum. There are
around 12 main quests and and 20 side quests. 

4.4 What is the combat system like?
-You have two option, Turn based and Real Time. The "preferred" combat
system is real time. In turn based mode, the combat engine waits for
you to supply input. 

4.5 What is movement like?
-This post was from the MM6team on the MM6 web board on the offical
site: "Movement is based on your system. A computer with a P-166 will
have (real time) free movement and 65k colors. A computer with a P-90
will have turn based (and 65k colors) with 16 directions of movement."


4.6 How can I stay in turn base mode and how can I move forward in
turn based combat?
-You can't. 

4.7 Will all the character classes return?
-No, just 6. Knight, paladin, archer, cleric, sorcerer, and druid. 

4.8 How is the magic system?
-Its similar to the previous M&M games but there are changes. The need
for gems has been dropped and magic is divided up into nine catagories
instead of two. They are fire, water, air, earth, spirit, mind, body,
light, and dark. There are a total of 99 spells and they have many
unqie graphic effects. 

4.9 What is the control like?
-Controls on Might and Magic 6 are a lot like previous Might & Magic
games with a much more flexiable mouse interface. Unfortunatly, you
can not customize the controls. For more details, MM6team once again
comes through with giving us some insight.


"The interface for MM6 is designed to be used with both mouse and
keyboard. The keyboard controls movement, interaction with people and
locations, options screens, character screens, autonotes, automap, and
combat. The mouse controls interactions with items, information
(Right-clicking), and also combat, interaction with people and
locations, options screens, character screens, autonotes, and the
automap.
The point of the interface is to make interacting with the world
easier, not harder. Though not exactly the same as the older Might and
Magic controls, the Might and Magic VI interface was designed to make
sense both to someone that has played other Might and Magic games
(specifically MM3-5), and to someone that has never played a CRPG
before." 
4.10 Why does the game runs choppy?
- Try going to the option menu and turning the detail level to low. 

4.11 Why does sometimes when I talk to a man, I hear a voice of a
woman, and vice versa?
-You hear the voice of the party member you have selected. NPCs have
no voices. 

4.12 If the intro movie says you are trained, why are you starting at
level one?
-You have been trained to level one. Just assume you knew nothing
before training. 

4.13 Why can't I abort the intro movie?
-You only have to watch it once. Upon replays, you will be able to hit
escape to skip. 

*4.14 What potions can I mix?
- Best thing to do is try different combinations yourself, and save
often. 

5. Characters
5.1 What is character generation and building like?
-Character generation is stat based. The player is given an allotment
of 50 points which he or she can distribute to any stat amoung the
four player characters. You also get to select skills. The MM6team has
provided even more detail.


"The focus of character development in Might and Magic VI is the skill
system. To briefly summarize, each character class has access to some
of the 30+ skills. As the character goes up levels, he receives points
to increase skills, which can be places in whichever skill(s) are
desired. The skills themselves can be ‘upgraded' to Expert or Master
ability with the proper teacher.
Each skill has two ratings- the rank of the skill, expressed by a
number, and then if you have the skill at Normal, Expert, or Master
level. The rank of the skill gives your chance to successfully
complete a task, and the level of the skill (N, E, M) gives extra
bonuses or allows you to use the skill on a wider range of objects.
Going from Normal to Expert to Master does not change your rank in the
skill (you don't LOSE experience becoming Expert or Master in any
skill).
As a hypothetical example- the Repair skill allows you to repair basic
equipment at Normal level. The higher the skill rank, the better the
chance for success. At Expert and Master levels, however, you can
repair more complicated or powerful items. If Character A has Normal
Repair skill of 20, he has a better chance to repair a normal set of
chainmail than Character B with Master Repair skill of 15. Character
A, however, cannot even attempt to repair an artifact or similarly
powerful item, whereas Character B can.
The cost to improve skills increases each time you raise the rank in a
skill. At the higher ends of the skills you must decide if you really
want Sword to rank 25-30, or three or four different weapons to rank
17-20. The effectiveness of spells is not based on your character's
experience level, but on the appropriate spell skill. Fireball is
based on the Fire skill rank, Lightning Bolt on the Air skill rank,
etc. Do you want your Sorcerer or Cleric to specialize in one group of
spells, or generalize over all of them?
Being promoted within your class, say from Sorcerer to Wizard, allows
you to learn slightly different skills, which might allow you access
to new spell skills, and will give you a bonus to your hit points and
spell points.
The flexibility and complexity of this system allows you greater
control in developing your characters. Your choices to generalize or
specialize, and which skills you choose to develop will greatly impact
your experience in the game"

For more detail on the skills available, check out question 4.4. 
5.2 Why are there only human player characters?
- The offical reason from NWC is that different races didn't fit with
the story. You are playing humans from a human towns. The unoffical
reasons range from it was a cost cutting measure to different races
didn't work with the skill point system.Humans will be different
colors, genders and ethic backgrounds and different non-human races
will exist as NPC. 

5.3 -Do you characters have a reputation?
Yes. Desslock explains, " Your party's reputation is very dynamic.
There are two types, perceived and actual. If you kill someone, and
then kill all the witnesses before they can spread what they know,
your preceived reputation will be higher than your actual reputation."


5.4 What skills will there be?
-There are 30 skills in all. Here is a list from the November 97 issue
of Computer gaming Strategy Plus (no.84):


Air Magic: Defensive and informational in nature including spells
having to do with accuracy and flight. Expert and master rankings
permit access to greater spell-versions 
Axe: Although rather slow on the attack, axes do a lot of damage when
they hit. Expert axe fighters gain a little more speed on their
attacks while master axe fighters can deliver extra damage 

Bodybuilding: Adds hit points directly to your character's hit point
totals. Multiply the level of this skill by the character's base class
bonus to get the total. Expert ranking doubles this total and master
triples it 

Body Magic: Concerned with spells of healing and enhancement. Spells
to heal, wound, and cure disease and poison are all included/ Expert
and master rankings permit access to greater spell-versions 

Bow: Both bow and crossbow usage. Expert archers gain a speed increase
with their weapon, while master archers can fire two arrows with every
attack 

Chain: Medium armor, it provides more protection than leather and less
than plate. Expert and master rankings both reduce the amount the
armor slows you 

Dagger: Less damaging than a sword or axe, they are very quick,
sometimes enabling two for one attacks. Expert dagger fighters can
wield a dagger in their left hand while using another weapon in their
right. Master dagger fighters have a chance of killing a surprised
opponent in a single blow 

Dark Magic: A component of some of the strongest spells in the game,
usually with some unwanted side effects. Usable only by Clerics and
Sorcerers, it cannot be chosen before starting the game Dark magic
must be learned and mastered during your travels 

Diplomacy: Reduces the resentment caused when you bribe, threaten or
beg a character for any reason. Expert and master diplomacy further
reduce resentment and increase the effect of your negotiations 

Earth Magic: Defensive in nature and includes spells that protect,
bind and strengthen. Expert and master rankings permit access to
greater spell-versions 

Fire Magic: A good source of offensive spells including spells having
to do with speed and pain. Expert and master rankings permit access to
greater spell-versions 

Identify: Identifies an item if your character's skill is high enough.
Certain items require your character to be an expert or master in this
skill to properly identify them 

Leather: Lightest armor a character can wear, less protective than
chain or plate, it slows the character down the least. Expert and
master rankings both reduce the amount the armor slows you 

Learning: Directly increases the experience your character receives.
Every point of skill is a percent of awarded experience that is given
as a bonus. Five skill points would turn a 100 experience point award
into a 105 experience point - this percentage adds up when expert
doubles and master triples this bonus 

Light Magic: A component of some of the strongest spells in the game.
Usable only by Clerics and Sorcerers, it cannot be chosen before
starting the game Light magic must be learned and mastered during your
travels 

Mace: All kinds of blunt trauma weapons ranging from batons to flails.
Expert mace swingers do extra damage, while master ranking gives a
chance to stun opponents 

Meditation: Adds spell points directly to your character's spell point
totals. Multiply the level of this skill by the character's base class
bonus to get the total. Expert ranking doubles this total and master
triples it 

Merchant: Reduces the resentment you create when haggling over the
price of items and equipment. Expert and master merchants further
improves your initial bargaining position 

Mind Magic: Offensive and informational in nature, including charm,
confusion, and telepathy. Expert and master rankings permit access to
greater spell-versions 

Perception: Increases your chance of noticing a trap as it goes off
and reducing or avoiding the damage it would cause. Higher skill
allows you to escape stronger traps and expert and master rankings
allow you to notice and escape different types of traps 

Pick Locks: Gives a chance to open a locked door based on your skill
versus the difficulty of the lock. Expert skill lets you pick more
varieties, and master lets you take on all kinds of locks 

Plate: The heaviest armor type providing the most protection. Expert
and master rankings both reduce the amount the armor slows you 

Repair: Allows your characters to repair broken equipment. Expert and
master skill rankings allow you to repair complex items and artifacts 

Shield: Directly improves armor class. Expert and master ranking in
the shield increase the defensive bonus 

Spear: All kinds of pole weapons with blades attached to the business
end Expert ranking in the spear will increase your armor class and
master ranking will boost damage 

Spirit Magic: Concentrates on spells involving life and death,
including spells to raise the dead, spells that affect the Undead and
spells that influence aging. Expert and master rankings permit access
to greater spell-versions 

Staff: A two handed pole equally good on offense and defense. Expert
ranking in the staff will increase your armor class and master ranking
will allow you to occasionally stun your opponents 

Steal: Gives a chance to steal and item from a merchant without his or
her noticing. Expert and master ranking allow you to steal from more
watchful merchants. Continual use of this skill will increase merchant
suspicion, making consecutive thefts more difficult 

Sword: The sword skill covers mostly types of blades longer than a
knife. Expert Swordsmen gain a quicker attack while master swordsmen
may use any one-handed sword in their left hand and another weapon in
their right 

Water Magic: Equally offensive and defensive and concentrates on
spells that move or change things. Expert and master rankings permit
access to greater spell-versions 

5.5 What are the NPCs like?
-There are many generic shop owners, monsters, and townspeople. There
are a few more in depth NPCs. Might and Magic has always been a hack
and slash adventure game and the sixth installment promises to be no
different. However, besides those, there will be around 100+ detailed
NPC that "think" for themselves and effect the plot or are effected by
the plot. You will be able to hirer two NPCs into your party. 

5.6 Is dying bad?
-Not really. You just end up outside, minus all your gold and very
weak. You characters don't lose any stats, skills, experence, skills,
or equipment. 

6. Bugs
6.1 I have a Cyrix chip and I get a page fault when I start MM6.
There are two work arounds. The first one comes from Marie T.


"I am writing to let you know that there is an easier way to fix the
problem with older Cyrix chips when using Might & Magic VI.  If you go
into the registry using regedit and go to
HKEY_LOCAL_MACHINE\ENUM\ROOT\*PNP0C01\OOOO. Then look for the CPU name
and modify the description to Pentium instead of 80486.  Reboot your
system. Now you can play Might & Magic VI without having to load the
686_p.exe each time.  I hope this helps visitors to your website
because it certainly helped me." 
The second comes from NWC


4/30/98:  Cyrix chip problem identified  
We've identified a problem running Might and Magic VI on PC's that
have older versions of the Cyrix 686 chip.  Older Cyrix chips do not
have the code that identifies them as Pentium-compatible processors. 
As a result, Might and Magic VI can't identify your processor as a
Pentium processor, and Might and Magic VI crashes upon launch of the
program.  
To identify whether your machine has one of these older Cyrix
processors, do the following:  
1)  Open up the 'Program Files' folder on your hard drive.  Once
there, open the 'directx' folder, and then the 'setup' folder.  
2)  Locate the program called 'dxinfo.exe', and double click to run
it.  Once it's finished running, look in the left-hand panel and look
at the line that begins with 'CPU'.  If  the line contains the number
'80486', you're machine is being identified as a 486 and not a
Pentium.  In turn, you will experience the crash problem.  
[Note:  'dxinfo.exe' is also available on the Might and Magic VI
Install disc, in the '_setup\directx' folder.]  
To workaround the problem:  
1)  There is a utility that lets software programs recognize that they
are running on a Pentium machine.  Download the file called
'686_p.exe' from the following location: 
http://www.egate.net/~huang/cyrix/files/  
2)  Once it is downloaded to your system, double click the file to run
the program.  
Once you have done this, you should be able to launch Might and Magic
VI normally.   If you experience further problems, read the FAQ
below.  
Note:  You will need to run this utility each time prior to running
Might and Magic VI.  We are looking into a more permanent fix.  

6.2 When prompt to put in the second CD, it doesn't start.
-You have another program grabing the CD. Try running MM6 without
other programs running or just start MM6 with disk 2. 

6.3 The CD music only plays once and doesn't play again until I enter
a new area.
-Not a bug, MM6 does that by design. 

6.4 The pointer leave trash on the screen.
-Try going into your system setting for your video card under the
Win95 control panel and turn hardware acceleration all the way down.
If that doesn't work, set your cursor icons in win95 to standard. 

**6.5 The game just crashes and I don't have a Cyrix!

-Well, each system is different and tracking the problem down could be
hard. Here are some tips that may get MM6 up and running:
Do a small install
Turn off Win95 autorun
Using the default 2D Windows cursors
Set your desktop to 16-bit before you start the game
Make sure all your drivers are DirectX certified
Don't install MM6 on a removable drive



7. Misc questions
7.1 When I called NWC a while back, they said there wasn't going to be
another Might and Magic. What gives?
- Two stories have arisen. The older one was they simply changed their
minds. The news one is NWC was waiting for technology to catch up to
what they wanted to do. My personaly guess is that NWC just like
Origin and SirTech got tied of pumping out a new chaper every other
year of the same game and needed a break. 

7.2 What ever happen to Jon Van Caneghem?
-He still runs New World Computing and just finish working on Might
and Magic 6. 


**8 Zakna Potion Mixing List
Blue (Magic Potion) = Rhina Root + Empty Bottle Restore 10 spell
points
Red (Cure Wounds) = Widoweep Berries + Empty Bottle Restores 10 hit
points
Yellow (Energy) = Poppysnaps + Empty Bottle Adds 10 to primary
statistics temporarily
Green (Resistance) = Yellow + Blue Adds 10 to resistances temporarily
Orange (Protection) = Yellow + Red Adds 10 to armor class temporarily
Purple (Cure Poison) = Blue + Red Cure poison
White (Bless) = Purple + Blue Grants bless for 6 hours
White (Extreme Energy) = Orange + Yellow Adds 20 to primary statistics
temporarily 
White (Haste) = Green + Yellow Grants haste for 6 hours 
White (Heroism) = Orange + Red Grants heroism for 6 hours 
White (Restoration) = Purple + Green Cure all conditions except dead
and stoned 
White (Stone Skin) = Orange + Blue Grants stone skin for 6 hours 
White (Super Resistance) = Green + Blue Adds 20 to resistances
temporarily
White (Supreme Protection) = Orange + Green Adds 20 to armor class
temporarily
Black (Divine Cure) = Restoration + Orange Adds 100 hit points if at
or below maximum and adds 1 year to age
Black (Divine Magic) = Super Resistance + Green Adds 100 spell points
if at or below maximum and adds 1 year to age
Black (Divine Power) = Extreme Energy + Purple Adds 20 levels
temporarily and adds 1 year to age
Black (Essense of Accuracy) = Bless + Yellow Adds 15 to accuracy and
subracts 5 from luck permanently
Black (Essense of Endurance) = Supreme Protection + Yellow Adds 15 to
endurance and subratcts 1 from all other statistics permanently
Black (Essense of Intellect) = Stone Skin + Blue Adds 15 to intellect
and subtracts 5 from might permanently
Black (Essense of Luck) = Super Resistance + Purple Adds 15 to luck
and subracts 5 from accuracy
Black (Essense of Might) = Heroism + Red Adds 15 to might and
subtracts 5 from intellect permanently
Black (Essense of Personality) = Restoration + Blue Adds 15 to
personality and subracts 5 from speed permanently
Black (Essense of Speed) = Haste + Red Adds 15 to speed and subtracts
5 from personality permanently
Black (Rejuvenate) = Extreme Energy + Green Remove all magical aging
affects and subracts 1 from all 7 primary statistics
Compiled by Zakna (zakna@shaw.wave.ca) 

9. Other stuff
9.1 I would like to thank the following for their help in making this
FAQ
Ben
John Christiansen
Desslock from GamePen (www.gamepen.com)
Fruitcine@aol.com
Guardian
Chris Kern
Robking69
Daniel Lemire
Lisaw
James Martin
Jason Pichette
Roe
George Ruof
MM6team
Peter Ryu
Rob King
Rich Wong
Marie T.
Thrasher
Jeff Jones
FidelDahan
Vu
Will Cunningham
Zakna
Chris Jay
Eric Hayward
Ray VanSyckle
Cnet's Game Center
Computer Gaming Strategy Plus
Computer Gaming World Online
Next Generation Online
PC Gamer Online

9.2 Disclaimer: This FAQ was created in an effort the provide
information on the game by New World Computing, Might and Magic VI.
The answers provided here are at the moment, my best guess. I, Rob
Merritt, am not affiliated with New World Computing, or 3DO nor are
any of my family members. I have gather information from press
releases, magazine articles, e-mail from several New World Computing
employees, and rumors. 


9.3 Might and Magic, Might and Magic II, Might and Magic VI, and New
World Computing are trademarks of The 3DO Company. 


9.4 This FAQ will be available at Rob's might and Magic page at
http://www.jagunet.com/~robertm/homm.html 

 

Copyright 1996-1998 (C) Robert Merritt. 

Rob Merritt
My Might and Magic page:http://www.jagunet.com/~robertm/homm.html
My Toy page starring Micronauts and LegoBlocks:http://www.jagunet.com/~robertm/micro.html