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       HALF-LIFE: COUNTERSTRIKE TEAMWORK/ANALYSIS WALKTHROUGH
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             = AUTHOR: DG Dobrev                     =
             = Date started: 06.08.2002              =
             = Date completed: 06.08.2002            =
             = Date Released: 07.08.2002             =
             = Personal E-mail: iron_feather@mail.bg =
             = Release version: 1.0                  =
             =========================================

COPYRIGHT NOTICE:

This Walkthrough was written by Dobri Dobrev a.k.a DG Dobrev. All
credit for using this guide should go to me: DG Dobrev. If you
want to post it on your website, you are OBLIGED to ask for my
personal permision. I NEVER refuse posting, but I really need to
know where this FAQ could be found, and compile a small list of
sites just for my information.

Otherwise, you CAN make a copy (just use "Select all" - by default
ctrl+a and the copy it - by default ctrl+c, then paste it in a
Wordpad or Notepad documents, using ctrl+v. Word document should
also work, but versions of MS Office 97+ tend to disregard some
things commonly used in the guides, so you may have to "repair" the
entire guide. If it's over 50 pages, it's quite a nasty job! So use
best Wordpad or Notepad.

YOU CAN'T:
- Plagiarize parts of this FAQ and use it as your own
- Post it on your website without my personal permission
- Try to obtain credit for writing it (since you didn't!)

Thanks for NOT DOING these last three things. And for contact,
unless you didn't noticed :-) my e-mail is:

Primary (commonly checked): iron_feather@mail.bg
Secondary (rarely checked): iron_feather@abv.bg

====================================================================
IMPORTANT NOTICE: PLEASE READ!

This walkthrough is designed to help people work a little more as a
team, and not do the things separately from each other, or on small
groups of 2-3 men. Teamwork is the most important thing here. If
there's a well-trained team facing a non-trained, be sure that the
first men have over 50% better chances to win. This walkthrough is
intended to show a structure of teamwork. I don't say you should
follow this step by step - feel free to use any ideas I have given
here and make up another strategy, or whatever, while implementing
your own ideas.
In addition, this walkthrough is designed for teams of at least 4 players each.
I have seen servers with teams of over 15-20 men each,
so I guess there's no problem trying this out!
Anyway, even with smaller teams, feel free to try. It's best if you
can cover at least 80% of all specialties...

AND AGAIN: I don't consider my words as the ONE AND ONLY TRUTH IN
THE WORLD! All I can say is that this scheme was tested and it
worked out for me (us). Feel free to give me any recomendations, own
strategies for teamwork, if you want.

The idea of this walktrough is clear: HELP THE PEOPLE WHO WANT TO BE
GOOD AT HL:CS TO WORK AS A TEAM. I am sure all of you are sick of
people who don't really care about their teammates and have just
appeared in the server to show how good they are or just to waste
some time. I am sick of such people too. This was the main reason
to write this walktrough. This is why any recomendations will be
highly welcome!

Thanks for reading this note, please proceed with the introduction!

====================================================================
1. Introduction.

There are a few 1st person shooter (FPS) games, that seem to have
taken over the world nowadays. I'm talking about Half-Life:
Counterstrike, Quake III and Unreal Tournament. I, myself have
played the first (heh, I guess if I didn't, I wouldn't be writing
an FAQ about it!) and the third. FOR ME, HL: CS is better than UT,
just because the teamwork and reality it presents us.

I must confess: I'm not the best proffesional in CS. Actually, I'm
awful when I play 1 on 1. But, this changes a lot in bigger teams.
So, this Walkthrough is intended to teach you how to be a good
addition in big teams and be like me: even if weak in 1 vs. 1, be
extremely wanted in larger teams.

And since I was never that fast, and my reflexes weren't that good
(well, not in the real life, otherwise I wouldn't be a goalkeeper
:-)), I became one of the players everyone hates the most: the
Snipers. Most of the worse front-line fighters become Snipers. I
guess the same happened to me.

====================================================================
2. Team specialties.

SPECIALTIES!? WHAT'S THAT? ATTACK AND CRUSH! IF WE DIE, THERE'S
ALWAYS TOMORROW! THEY'LL PAY DEARLY FOR KILLIN' ME!!!

I have seen a lot of people thinking this way. This is one of the
most idiotic things I have seen (I apologize to anyone who have felt
offended because of these words, but think again!). Whisper and Alex
III in one of my magazines for games, called Gamers' Workshop, made
a quotation of one of the Stephen King's books: "I don't kill with
my gun, I kill with my brain" - and these words still burn like a
fire inside me every time I start Counterstrike. Listen to those
words, and learn them well. They will help you die less often.

Unless you play with bots, teams consisst of men: fellow HL: CS
players. Never forget that they are humans afterall. Humans tend to
get scared, tend to think or trust their instincts, tend to jump
from fear when someone attacks them when they least expect it, and
so on. These are pure psychological problems, and one must learn to
deal with them.

A. Psychology.

WHAT?

Yes, psychology. People who play this game, feel the characters as
if THEY are walking through a clearing, wait for an ambush, etc.
This means they are feeling what their chosen Seal, SAS man, you
know the others, feel. This is good. Now, it all depends on the
psychic your friend/enemy has. In this game, people are divided in
several cathegories:

1. "Oh, GOD!!!"
2. "What if..."
3. "Think, then act!"
4. "So what!"
5. "FRIENDS BEFORE ALL!"
6. "Chaaaaaaaaaaarge!"
7. "I CAN AND I WILL"

Let me explain what these cathegories mean. I know I might sound
like the old psychology teachers in school/college/university, but
my GOAL is to make you look a bit more psychologically to this game.
Why? Because brains kill. When you get attacked, unless you're
facing a real good Sniper or Real Good Combatant, you can get away
in the first corridore intersection, hide behind a door, a box, a
bed, or whatever else you have there. This is all instincts: and
the instinct for self-preservation being the strongest of all!

CATHEGORY ONE: "Oh, GOD!!!"

This is the category of most of the inexperienced players (I am
sorry, but I really hate the word newbies!), who ... er... "soil
themselvers" when the first shootout commences.
WHAT TO EXPECT FROM THEM?
->Tend to stay behind the others
->Rarely ambush
->Tend to run away when they get a hit or two
->Miss often
->Attack only if they're left alone (all other teammates are dead)
->Attack only if they have a teammate to help them
->Tend to use Sniper rifles
->Sometimes attack like the Devil himself, ready to die in the
meantime...
HOW TO DEAL WITH THEM?
->Easy. Swarm them, but carefully! Shoot while hiding behind a
barrel, box, or another obstacle. You know about the "novice's
luck", don't you?
TEAMWORK:
->Usually, these people are one team's undoing. They aren't good
and most of their teammates know that well and rarely count on them.
This is VERY GOOD. There is nothing better than dealing with the
enemy one by one, or on certain protions (since you know the
experienced players shun the inexperienced).
->These players are not reliable at all. NEVERTHELESS, if you're
allied with such man, try to rely on him, just a bit. If you
decide to go for it yourself (assuming you're experienced), you
will most likely kill yourself, and the teammate will follow you
shortly.
WHAT SHOULD THEY DO?
->First, overcome their fears. If you're going to hide all through
the game, than you'll be kicked out of this team in no time.
->Second, spend a few rounds close to your teammates. Look at their
actions, and learn from them! Stick to them, contribute with your
firepower. Nothing else to be said.
->Third, if you need to swarm a door, you do this! I know, I know
you're scared and you might die. But if your most experienced man
dies, what will the others do? Huh?
PSYCHOLOGICAL PROFILE:
FIRST OF ALL: never forget that any experienced player has gone
through this! Some players just get kicked out of a server because
of their inability to be good teammates. I don't think this is
right. Everyone needs to learn first, go through a couple of
fights, and AFTER THAT he'll have enough courage to be a good
teamamte.
Anyway, these players tend to "jump" out of fear, when surprisingly
attacked, and tend to run or just remain in position, trying to
identify the source of fire, while 95% of them die in the meantime.
This is the usual case - because they have identified themselves
with the character they're currently playing with.
MY ADVICE:
->Stick to your teammates.
->If you're alone, try to find a good place on the map, where you
can make an ambush. Such places are tunnels, doors, boxes, etc.
->If you are Counter-Terrorist (CT), advance carefully, and be ready
to die. It's good to say to yourself the line of the Infested Terran
in Starcraft: "Prepared to die!" and go for it. One way or another,
you'll lose the round. It's best to try and do something for the
team. Selfish players don't excell here.
->If you're Terrorist (T), try to make all remaining hostages to
follow you into a small room with only one entrance. Point your gun
barrel to the entrance and put some hostages in front of you. If an
enemy invades, start shooting. The enemy will most likely kill a
hostage or two before you're really hit. And even if die, the enemy
will have lost 1000-2000 dollars for the next round.
->LEARN FROM THE OTHERS! See where they camp, where the points of
interest are, etc.

CATHEGORY TWO: "What if..."

These players have some experience, but their psychic is quite
weak... I mean they'll never swarm a door (or a dangerous place)
first. They are more reliable, but do get scared when suddenly
attacked. They will defend an attacked teammate, but may do it a
bit later. This isn't good, for the teammate under attack may be
dead by then.
WHAT TO EXPECT FROM THEM?
->Stay in the back
->Have more experience, and that makes them somewhat dangerous
->Better shooters
->Use long-range rifles and snipers well enough
->A bit tardy when they have to help someone
HOW TO DEAL WITH THEM?
->The best way to deal with such players is to kill their
teammates. When they see the "DEAD" message for all their friends,
they're doomed. Their reflexes slow down, become more uncertain.
Use this.
->If you face them in direct combat, just be careful. They are
adequate shooters, and may kill you if you just trust your
shooting experience - try to hide somewhere and attack from that
place, etc. THIS IS A WAR AFTERALL!
TEAMWORK:
->These people are ready to help their teammates, but may have
some doubts before doing so - they'll examine the environment first,
check for possible surprises, and then act. Usually, that's not
good, but once you know the man watching your back is such person
you can simply say "Follow me", and attack. The bad thing is that
you never know what he'll do...
->If you have such person, see if you can use the help of more
experienced person. If this man knows he has 2 good combatants
with him, this will encourage himself, and will most likely be a
good addition to the team. The bad thing is that if he's alone,
nobody knows what he'll do... Expect everything.
WHAT SHOULD THEY DO?
->Find a good teammate, and do ANYTHING YOU CAN to protect his back,
while he's taking up the front.
->DON'T DOUBT, AND DON'T HESITATE.
->Try to learn from the others.
PSYCHOLOGICAL PROFILE:
"Stick to your buddy" - this is their first thought. They have
certain doubts to act alone, tend to get scared when alone, but
everything changes when they have someone at hand. Usually, they
are somewhat unreliable and may cause serious troubles if they
doubt their interference, rather than doing in this very moment...
Be vary of such people. Sometimes, the unexperienced players may
prove to be more valuable than these!
Why? Because most of them don't really care if they're going to
get killed. They are more ready to sacrifice themselves in the name
of the team, while these will think twice, thrice, etc. before doing
so. GENERALLY, such players aren't that wanted in Counterstrike.
MY ADVICE:
->DON'T HESITATE!
->DON'T DOUBT!
->Act like teammates! If your fellow players die, because you were
thinking rather than entering the fray, you're dead meat!
->Stick to your teammates, but try not to mess up!

CATHEGORY THREE: "Think, then act"

These are players, who have reached the status "Kill with your
brain". However, they separate to two cathegories: the first men,
think, then act. The second cathegory first thinks, then
reconsiders one or two times, and finally acts. The second are
very dangerous to the enemy...
WHAT TO EXPECT FROM THEM?
->IMPORTANT: DANGEROUS!
->These guys have made a simple strategy for each round, including
their actions, their teammates actions, and your (if you're the
enemy) actions.
->Most of the experienced players of this cathegory are born
LEADERS. Their wits are good enough to win any game. They think
very quickly, reconsider the enemy actions with the speed of light.
That's why the enemy team needs such player, if not, the team that
has such man increases the chances to win with at least 30%.
HOW TO DEAL WITH THEM?
->Such players usually stick in the middle of the party. I have seen
such being in the front or in the back, but... Hm, I'll say it this
way. I have seen them:
30% in the front of attacking group
60% in the middle of attacking group
10% in the back of attacking group
NOTE: There's no certainty that your games ill show this. These are
mine observaions! Be wary of this.
->Try to kill those men first. If the enemy team has no other
acknowledged leader, your chances to win increase with 30%.
->Be extra careful when dealing with them.
TEAMWORK:
->These players are the heart of every team. They know the map
you're currently playing very well, know all weak points, know
how to lead an attack (and where to attack).
->After they buy some equipment, and if they don't move, this means
they are reconsidering the strategy, or at least they're making up
one. Remain around him and wait for his command. Protect him while
ha makes up the strategy.
->PROTECT HIM AT ALL TIMES! I have seen teams with leaders and
without leaders. The first type were especially a lot better.
->If you don't have a leader, the first few rounds should be more
than enough to let you choose one among you. This happens in the
process of the game, and sometimes no messages are needed.
WHAT SHOULD THEY DO?
->Players, which can bare the responsibility of a leader aren't
that common. So, be sure to be ready for everything all the time.
You job isn't easy. I have seen people who lose their interest after
1-2 hours of gaming. You must be ready to remain their leader for as
much time as you can.
->Stick in the middle of attacking parties. Thus you'll be able to
contribute with your firepower, and be protected in the same time. A
party without a leader is like an army without a general. Don't
expect them to do much. Be sure to appoint someone as your successor
if you die in the round.
->If everyone plays for himself, this duty is not needed, but
parties are generally weaker without a leader.
PSYCHOLOGICAL PROFILE:
One can see the born leader from a mile. They are ready to take
responsibility for their actions - including the party's actions.
They may be adequate shooters, maybe not that fast and accurate,
but they do know what to do at all times. Alone, they will survive,
but their true power is best shown while in a team of at least 3-4
fellow players.
The Leaders must be ready to die. They must be ready to defend each
of their teammates even with the cost of their lives.
BEING A LEADER IS NOT EASY!!!
MY ADVICE:
->Be sure you know the map well. Play all maps in your Counterstrike
folder. If they don't have waypoints, play with your friends,
otherwise scout them alone (no bots available) and point out all
ambush points, all dangerous places.
->Make strategies for each map. Check out which maps are most played
in your location (or server) and pay more attention to them.
->Act like a true leader. If you make a stupid move, causing the
death of all your teammates, apologize to them the next round.
Always keep your conscince clean!

CATHEGORY FOUR: "So what!"

These characters are very, very... bad. They may cause a great deal
of problems to every team. Generally, they don't care about the
others, play only for fun and without a glimpse of teamwork in their
mind. They are ready to die, don't really care what will they do...
Usually, such players are advised to play with bots, and not human
players. This is if they don't care about the team.
But, if they play for the team... Continue reading!
WHAT TO EXPECT FROM THEM?
->First, and most important: suicidal attacks. These attacks are
very dangerous for you, because these players often swarm without
any sign of self-preservation. Usually, such attacks are pointless,
but usually such players carry powerful weapons, with low shoot
dispersion, which means you get hit more often. Bad. So, be extra
careful!!!
->Usually, they swarm doors.
HOW TO DEAL WITH THEM?
->Be sure you're hidden, but can attack. No point in facing them in
open ground combat.
->If it comes to an open ground combat, strife, or run zig-zag type.
Your job is to get hit as few times as possible, while shooting at
the advancing enemy in the same time.
TEAMWORK:
->Unreliable, at best. They are playing for fun, not for win. This
is bad for party's morale.
->Can provide good backup, though. "Suicidal" character is always
useful! Usually, you can count on him to protect one's back.
->Use them to swarm doors. Since they'll be dying anyway, at least
let there be some usefulness in this sacrifice.
WHAT SHOULD THEY DO?
->These characters are the best front-line soldiers. Have them keep
your front and collect all enemy bullets at first, while the middle
and back line deals with all enemy shooters visible. Generally,
enemies are using their best shots to deal with incoming attack. If
you can sacrifice some men to deal with the best enemy shooters, the
exchange is always worth the cost!
PSYCHOLOGICAL PROFILE:
"Ready to kill!" - "Prepared to die!" - "Sacrifice me" -
"Immediately" - "For the ~ (insert team name here)"!!!
This is the lines of the Infested Terran (AGAIN!) from Starcraft,
and they are representing this type of characters best. They are
extremely bold at the thought of danger, well-equipped (always have
a Kevlar Vest&Helm) and... These men are the best in my opinion.
There is nothing better to sacrifice yourself for the goodness of
your friends!
MY ADVICE:
->Since you're going to die, use rifles or semi-machine guns. Don't
spare the amunition. Your job is to inflict as much damage as you
can to all visible enemy shooters!
->If you decide that you don't want to be one of the usual
sacrifices, this means you have changed your profile. Maybe you have
entered the "Chaaaaaaarge!", "FRIENDS BEFORE ALL" or "I CAN AND I
WILL" cathegories.

CATHEGORY FIVE: "FRIENDS BEFORE ALL!"

Generally, these are the most valuable characters of all. They
always, ALWAYS protect the others with the price of their life.
Nevertheless, they aren't of the "sacrificer" type characters. They
will help, but will put some brains while helping. These men will
most likely help their friends and will both went out of the frey
alive, while it's not that common for the other cathegories!
WHAT TO EXPECT FROM THEM?
->HELP! Always help.
->THEY ARE dangerous, even while they're making a suicidal attempt
to help.
->Generally, they're always well armed, and ready to take as much
punishment as they can, while fighting back, so than their friends
can make a swift exit. Especially if they're under siege.
HOW TO DEAL WITH THEM?
->Difficult question. It's like asking me "How do you deal with
yourself?" - for I always represent this kind of characters.
->Maybe the easiest way is to try and identify them among the enemy
men and try to take them out first, as well as the Leader.
Otherwise, those men are quite a threat. It's somewhat difficult to
ambush them (more than 60% of them are usually very well-trained and
by no means stupid).
TEAMWORK:
->These characters are most loved in each team. All other teammates
know that they can always count on them in they find themselves in a
dire situation.
->It's good to have such men, but they MUST NOT represent more than
25-30% of the entire party.
->These players are the best when they need to protect one's back.
WHAT SHOULD THEY DO?
->Protect their friend's back.
->Help in dire situations without hesitations if they're close
enough.
->Stay in the back and contribute with firepower. Most of these
players carry Snipers or Sniper Rifles (I hope you make the
difference - the first type is the pure sniper, and the second is
the sniper that has bigger clip, does less damage, andmay act as a
semi-machine gun).
PSYCHOLOGICAL PROFILE:
"Help your friends no matter the cost!" - this is what these men
think. They offer best protection by using their brain as well as
their gun. Such men are very, very rare. They don't care about
frags, the ony thing they care is the smooth running of the
operation and the safety of the teammates. They are unselfish,
good-tempered, reliable. Feel blessed if you have such men in your
party!
Or try to be such person!
MY ADVICE:
->Stick to a party, but don't remain in its ranks. Move a few meters
behind, so if they enter an ambush, you can easily see the enemy
shooters are take them out quickly. This is one of the reasons why
this man should be a Sniper.
->Help without hesitation! If you're late evn with 1 second,
sometimes your teammates will be dead before you do anything to help
them.

CATHEGORY SIX: "Chaaaaaaaarge!"

Generally, these men are players with a defined hunch towards the
assault and the action. These are the best front-line characters,
unselfish, well prepared and experienced enough, so that they don't
collect all the bullets immediately and die. They must know how to
dodge enemy shots and be extremely good shooters. They must be able
to fire even if they're runnung or jumping in the same time!
WHAT TO EXPECT FROM THEM?
->First of all - expect them to kill you, while you're not able to
hit them at all. Nasty, right?
->Expect them to be masters of the rifle/semi-machine gun, etc.
->Expect them to be the most experienced men of all. Not necessarily
leaders, but with more than enough experienceto make your life
awful.
HOW TO DEAL WITH THEM?
->In normal combat, unless you're evenly matched, they'll kill you.
Perhaps the best way to deal with them are the Snipers.
->Expect the unexpectable! This means they quickly change tactics
when they need to go from area to area quickly (like switching to
knife), this almost impossible to kill with a Sniper, because of
their fast movement. Use the first magnifier in that case - using
the second means you'll never be able to follow his movement and
most probably have to shoot, while trusting your luck in the same
time!
TEAMWORK:
->As I said, the best front-line characters.
->Provide great advantages. The drawback is that they need a good
backup.
->They are simply unmatched in assaults.
WHAT SHOULD THEY DO?
->Simple. Try to survive awhile longer, while killing as much
enemies as possible.
PSYCHOLOGICAL PROFILE:
These men are bold, ruthless, possess a lot of courage and
experience. They are capable to survive in any situation and get
away from serious fire... ALIVE!
Real important. Crucial for victory. I have nothing else to say.
MY ADVICE:
->I know you're the best, but never get too comfortable with
yourself. Or you're entering the last cathegory!
->Keep your brains on the game at all times. You are just born
to bear the entire game on your shoulders. Get used to it.

CATHEGORY SEVEN: "I CAN AND I WILL"

These are the best players, who have gotten too comfortable with
their victories and have become too selfish, thinking they should
be praised for the victories they're bringing to the team... While
they forget about friendship, team discipline in the same time. Such
players are always valued, but never liked. See if you want to
become such player. I don't think so.
WHAT TO EXPECT FROM THEM?
->Assaults Rambo-type - alone, no backup. Dangerous, but stupid.
->Fighting like a true berserk - expremely efficint with all kinds
of weaponry.
->Arrogant.
HOW TO DEAL WITH THEM?
->Do you remember the line I wrote some time ago: "Stick to your
buddy"? THis is the key. Such people usually attack alone and don't
really care about support, just because they think they're the best
and are unmatched. This is (sorry!) bullshit.
->Snipers. These guys are best against such arrogant players. And I
do hope they're playing on their personal PC's :-) One stupid death,
and they may go berserk... In their house should be nice. But if
they're using someone else's PC, then thing go bad... :-)
TEAMWORK:
->They are valueable, but need serious backup... And someone to
stand their bragging. Usually, such players are shun from the
others, yet values as good. No one like to have an arrogant
companion.
->THIS IS NOT FOR THE CATHEGORY, BUT TO ALL PEOPLE WHO PLAY WITH
THAT MAN!
!! For Christ's sake, watch his back! Don't leave him to die just like that,
and because of his foolishness !!
PSYCHOLOGICAL PROFILE:
Arrogant, confident, capable, selfish... Interesting mixture of
positive and negative sides, don't you think? He'll most likely
take all ovations and increase his confidence in himself even more.
That's not good - as all players collect experience, they will
always become as good as him.
The bad thing is that such players want to be the leaders, since
they think that as they're the strongest, they should be the ones
to listen HIM.
And missing out on the true, competent leader in the same time...
MY ADVICE:
->I would gladly write something here, but I doubt any of these
players will listen.
->Anyway, stop being arrogant and selfish, and use your brains
a little more!

These are (generally) the personalities I have encountered while
playing Half-Life: Counterstrike. I know there are loads of other
personalities... But I think you should know the common. Knowing
them you know what to expect from such people!

The good thing about this game is that it puts the gamer in the
place of the soldier. This means that the gamer will most likely
feel fear, uncertainty, boldness, readiness, etc. Especially when
something is at stake...

I DO HOPE this part of the walkthrough has made you think a little
bit different. Human opponents that remain in place and do nothing
for a couple of seconds are common when ambushed. FEAR! FEAR OF
DEATH! Use this stuff!

B. CLASSES.

NOTE: Please don't link the character profiles to the classes! Some
profiles are just born to represent certain classes, but this is NOT
that necessary!

After I have shown the most common character profiles, I'll try to
make a simple class description. As you have noticed, I have made up
the profiles, and this part ain't gonna be different. So, let's get
started:

1. Leader.
2. Right hand.
3. Sacrificer.
4. Sniper.
5. Frontman (Front-line Soldier).
6. Protector (Mid-LIne Soldier).
7. Backup (Last-line Soldier).

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1. LEADER.

This is a person that knows the map, and has more than enough brains
to lead a party to success. He already has pointed out some
strategies, noticed enemy's weaknesses, non-guarded places, entry
options.
He must not be the best combatant of all (if he is, and is capable
of doing all those things, then you should really TREASURE that
man!), but he must know what to do at all times. Simple messages
like "Follow me", "Need backup" should point out that this man has
made up the plan that may lead to victory. Well... Some plan is
better than no plan, don't you think? So, listen to him.

It is not easy to be a leader. The person who has taken the
responsibility must be ready to try different approach to the target
every time, or the enemy will soon know what his men are up to! And
then "poof!" the entire plan is shattered by the enemy leader.
THINGS TO DO:
->Keep high discipline: if you see that someone does idiotic things,
be ready to slap him. With words, of course. Use the chat module for
that thing.
->Different approach: make up 3-4 ways to reach the target. Change
them randomly, so that the enemy doesn't know what are you up to.
->If you need to separate your forces, be sure each group is evenly
matched and will survive long enough in direct combat - and win, of
course.
->If you need to sacrifice some men to achieve a goal, be sure to
plan the sacrifice carefully, so that it won't be in vain.
->Be sure to have a "right hand" man, who will command the army if
you happen to die. This is usually one of the best frontmen. Feel
free to appoint anyone you like. He should be at least 75% capable
of doing your job.
->If you see that more and more problems arise in each round, and
you seem uncapable to do your work, be nice and ask if someone wants
to be a leader in your place. Otherwise you'll be asked for that. In
this case assume that all people on the server are very kind and by
no means arrogant and nasty. Otherwise, you may just be kicked out.
You know what happens to the stupid generals... I'll say it with 2
words: "FRIENDLY FIRE!"
->Enter combat at all times, while protecting yourself and your men
at the same time. KNOW THAT AS A LEADER YOU MUST KNOW HOW TO BE A
FRONTMAN, A SACRIFICER, A SNIPER, and all other classes! The Leader
is extremely complex personality, and this is why good leaders are
so hard to find.

2. Right Hand (or First Mate?!)

I, myself was always the "Right hand" and never a leader. I suck at
front-line combat, but I can cover all other specialties. The good
thing was that we had a leader, and he was real good in his class,
and rarely died.
But as a right hand, I learned everything what it takes to be a
leader. So, I advise all men who are like me, "Right hand" men -
learn from the leader, and be ready to do his job!

These men must be very wise, and be ready to be efficient leaders.
If the Leader decides to spread his forces to, say, two different
parties of 4 men, the Right Hand/First Mate immediately takes
command of the second party and is obliged to do anything possible
to achive victory and fulfill the goal which the Leader has
appointed - even if they have to die in the process.
THINGS TO DO:
->READ ALL REQUIREMENTS FOR THE LEADER! This is the only thing you
should do. And,  :-) of course, fulfill those requirements!

3. Sacrificer.

The party must have about 10% of all men sacrificers. Don't worry,
you aren't obliged to sacrifice yourself at all times :-) It only
happens when the leader decides to send a force that will provide
some diversion. These men must try to survive as much as they can,
while the main strike team fulfills the goal (like rescuing the
hostages, or something else!).
Otherwise, these men must buy the best defensive equipment (Kevlar
Vest&Helmet at all times!) and have good or adequate weapons (if
they have no money). Generally, in my scheme, since these men die
the most of all, the other teammates are obliged to buy some
equipment for the Sacrificer if he's completely cashless. He is
obliged to buy with the money he receives each round the noted
Vest and Helmet absolutely necessarily!
If they are not required to sacrifice themselves, they act as normal
front-line soldiers.
THINGS TO DO:
->BE efficient shooter.
->BE ready to die at all times.
->BE wise and never enter the frey that is impossible to win UNLESS
the Leader has told you so!
->BE obedient! Even if this sometimes hurts you. Never forget that
in the army obedience to high-ranked soldiers is absolutely
necessary!

4. Sniper.

Usually, snipers represent about 20-30 (at max)% f the entire
force.

Ahh :-) My favorite! Snipers aren't required to be good fighters,
but the visibility they have (usually they take a position, from
where they see at least 30% of the battlefield) makes them good
Right Hand men. Why? because they can see almost all maneuvering
and make loads of deductions about the enemy way of combat, the
places they come from and take advantage of this... While snipe-ing
the enemy at the same time!
You know, it's much like being a goalkeeper (like me :-)) - you see
the entire game, you see enemy flaws, strong sides, and soon you're
able to command your men, or at least point out some weak places.
TAKE ADVANTAGE OF THIS!
THINGS TO DO:
->Learn to use your sniper efficiently with meduim and maximum
magnifier position!
->Have a spare set of weaponry (you are limited to gun only, so
pick either Dual Berettas, FiveSeven or Desert Eagle - it's up to
you!) beside your sniper.
->I urge you to use the Arctic Warfare Magnum sniper. This monster
can kill with a hit, but it's useless if there's nobody to watch
your back. You can cover a specific area, but you can't cover the
area behind yourself. This is where the teammates come to play.
->If you have a mission that will not require a Sniper, I suggest
that you practice a bit with the M4A1 and the AK-47. You must be
a good addition... Not useless.

5. Frontman (Front-line Soldier).

The represent about 30% of your party.

These men are your most experienced fighters. They must know how to
dodge enemy shots, while fighting back at the same time. In one
word - they must be your VETERANS. You must be sure that they'll
survive at all times, even under heavy fire! It is not easy to find
such men, although anyone can be placed in this position.
So... These men must be ready to die, but must be ready to sell
their lives very dearly! So, the leader must know what kind of
people he has at hand, so that he can make a correct selection.
THINGS TO DO:
->Wear the best defensive equipment.
->Use strong close and middle-range combat weapons. I recommend
the M4A1, the AK-47, or the M4 Super 90 (The Benelli Shotgun).
->DODGE!
->Jump when necessary, making yourself a difficult-to-hit target.
->LEARN how to use these weapons. It akes a lot of practice on
Bots to become efficient!
->Carry a Flashbang or Explosive grenade.

6. Protector (Mid-line Soldier).

These men represent about 30% of your party.

These men are the "FRIENDS BEFORE ALL" psychological character type.
Their job is to take care about any surprising attacks (in one word
- ambush) and protect the Leader (who is supposed to be somewhere in
the mid-line, unless you've got another strategy) as well as the
frontmen. They have good long and middle-range weapons: most of the
Semi-machine guns allow nice damage and good long-range shoot (I
mean with little dispersion) - like the Heckler&Koch Universal
Machinepistole, Steyr AUG A1, SG552 Commando. Pick one of those,
unless you have another idea.
THINGS TO DO:
->Learn to use the 2x magnifier to make your shots more accurate!
->Be ready for fight at all time, regardless of the fact whether
there are any enemies here, or not!
->Serve as a good backup unit! Especially if you're in the end of
the party!
->Carry a Flashbang, Smoke Gas and if you want, a High Explosive
grenades. Since the frontmen will be carrying such, you may skip
the use of those.
->Be ready to provide backup for any party! These messages are
quickly transferred, so pay attention for them. ESPECIALLY when
they unclude the Leader name on them!

7. Backup (Last-line Soldiers).

Usually represents about 10-20 (at max!)% of the party.

Usually, the backup soldiers are the weakest in the party, and the
most inexperienced. They are required to contribute with their
firepower only, and carry long-range weapons: like the Steyr AUG,
the SG552 or Sniper Rifles (NOTE: RIFLES!). Assuming they're not
enough experienced with the Arctic Warfare Magnum, they are supposed
to cary long-range, but weaker weapons, use the magnifier and shoot.
They are rarely hit, for usually the enemy concentrates on the
front-line soldiers.
THINGS TO DO:
->Start collecting experience.
->Try to better your shooting.
->Learn to use the Sniper Rifles, and perhaps switch to AWM later
on, when you feel confident you're able to use it well.
->Protect the frontmen.

Generally, these are the classes I can make up right now (and of
course, apply duties for them!). My friends used this structure:
10% Sacrificers
20% Snipers
30% Frontmen
30% Protectors
10% Backup

In some maps you may remove the backup and use more frontmen,
protectors and snipers. In my scheme, the Leader was positioned
in the front (because he was very good - and this is the sole
explanation - otherwise I suggest middle-line), and I was in the
mid-line with my AWM.

CONCLUSION:
Try to cover all specialties, maybe with the exception of the
"Backup" or the Last-line. With a little bit of practice, and
some more teamwork, you can clearly wipe out bots like crazy,
as well as human teams.
Helping each other in a dire situation is very important. That's
why you need the Protectors.
Having someone in command is also very imposrtant. Thats why you
need a Leader and a First Mate (Right Hand).
NEVER FORGET that soldiers were tested (yes, real soldiers!) in
games like this, with the simple task to do best and listen to
their commanders. Try doing the same.

DON'T BE SELFISH!
STICK TO YOUR BUDDY!
NEVER LEAVE A FRIEND IN DANGER!
WORK AS A MILITARY UNIT!

Otherwise you may as well waste your time playing this game...
(I exclude the option that you're playing just for fun at this
specific moment!)

====================================================================
3. General team strategies.

Well... In this part I will try to give some tips about the team
strategies at certain critical points in the game. I am well aware
of the fact that everything depends on the map you're playing. So,
please read the tips and apply ONLY THOSE that suit you. I can't say
and promise that they work everywhere!

SO:

3.1. Entering a building through a door.

Most likely the enemy is guarding the door. If you just enter, you
get shot immeduiately. So, what then? There are a few solutions:
-> Always have a party member with a weapon that may penetrate
obstacles like doors, walls, etc. Such weapons are: Desert Eagle
pistol, AK-47, the Arctic Warfare Magnum (AWM), M249 Para. So, use
this weapon to shoot at the door several times - even waste a clip
on it!
->After you have done this, it's more likely to make all enemies
move away from behind the door and if you're lucky, even kill
someone!
->Now, it's the time for grenades! Have some of you throw a few
Explosive or Flashbang grenades. This should take out a few enemies
out of "service" :-). If you yet feel uncertain, throw another
flashbang, wait till exlosion, and swarm. Generally, Sacrificers
enter first and start shooting at any probable enemy location
without waiting response. If there's nobody there, the wasted
bullets are a good price for your life in case there was someone and
you attacked him first!
->Now, everyone else enters! Don't wait and don't hesitate! If you
just wait and watch what's going with your Sacrificers, what's the
point of losing these valuable men!?
->You should be fine by now.

3.2. Situation: You need to climb a ladder to reach a room.

Since 2 men can't climb up at the same time (only one after
another), it's good the first who climbs up have a Flashbang or
Eplosive grenade. Throw it in the room without showing your face to
the public... Otherwise you're asking about a hole in the skull.
Why? Because all people who guard the room are pointing their gun
barrels towards the ladder, and if someone dares to enter, they'll
kill him immediately.

Well... Generally, using ladders to reach guarded rooms is not a job
for inexperienced players. Only professionals are supposed to do
this, because it takes some aiming to throw a grenade!

If this doesn't work, make sure this is the only way in. In 99% of
the cases, it's not! Maybe you should try the other way!

3.3. Situation: VERY COMMON!

Terrorists make all hastages follow then to a room, good enough to
be guarded well (almost all maps have such rooms!) and with 1 or 2
(at max) entrance(s). The best way to deal with the enemies is the
Flashbang or Smoke Grenades! If you throw an explosive grenade,
you'll inflict substantial damage to everyone, including the
HOSTAGES. This an't something you want! So throw a flashbang grenade
and swarm while the enemy is blinded!

This is the easiest way to deal with them, but be warned that
experienced terrorists keep a man or two near the door to shoot at
any enemy that tries to enter (or throw grenade) and most of all
are armed ith AK-47's! The Kalashnikov kills in a 2-3 hits, so be
careful!

Anyway, usually this work is done by the Sacrificers again... Poor
beings. I have been a Sacrificer, so I know what is it. Anyway, any
time I sacrificed myself, we always win :-)

3.4. Dealing with Snipers.

First, take a look at the map and vusialize all places, where
Snipers may stand and shoot. These are usually high places, corners,
hardly reachable places with good view, etc.
If you hear a sniper gunshot, and you're not dead already, start
running zig-zag type. Quickly turn around and compile all places
where the Sniper might be positioned. Hide quickly behind something,
wait for the next shot and attack! This can be done in 2 easy ways:
->Approach while the Sniper reloads. Reloading a new bullet takes
some time (a second and something), so you may do some running to
the Sniper. When he shoots (and you're yet not dead), continue
advancing. Your job is to reach his position and make him switch to
a pistol. Snipers suck at close range combat, so you'll be able to
kill him quickly!
->Shoot at his position while he reloads. This way is a bit
dangerous, and you'll most likely rely on accidental hits, which is
very, very bad!

3.5. CONCLUSION.

I can continue, but most of the other tips will be well known. And,
in addition, these tips aren't especially for team combat. There are
loads of FAQs and Wlakthrough that offer such tips. I may repeat
some of them, but it may look like plagiarizing! So, I think I'll
stop here.

====================================================================
4. Final words.

This is actually a way of working as a team. As I said, try it out,
and if you don't like it, throw it away. I speak from experince, it
is good! However, our military unit has dissipated somewhat and we
can't use it anymore and score more victories... I hope you'll find
it useful.

But never forget that this is a war. In a war people die, people
survive, people get injured... So, don't be afraid and calmly
accept the death! This is the last tip I can give you. Providence
willing you won't have to test your CS skills in a real combat!

Thanks for reading, and I hope this team structure is good enough to
help you!

====================================================================
DG Dobrev
Copyright Aug, 2002
All Rights Reserved