HALF-LIFE: COUNTERSTRIKE
"de_aztec" Map Strategy Guide
VERSION 1.0
BY WOODENSTICK


Hello and welcome to another high-quality FAQ by WOODENSTICK!
I can be contacted through email. My address is jib1337@gmail.com

First things first:

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CONTENTS
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1. Introduction
Introducing the game of Counter-strike and the map de_aztec.

2. Map of de_aztec (ASCII)

3. Counter-Terrorist Strategies
A basic overview of counter-terrorist objectives and strategies for
this map.

4. Terrorist Strategies
A basic overview of counter-terrorist objectives and strategies for
this map.

5. Hints and Tips
General gameplay tips for de_aztec.

6. Closing

7. Legal



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INTRODUCTION
======================================================================

Counter-Strike was originally, a mod developed for the game 
"Half-Life", a game that is still very popular today. Counter-Strike 
aims to create a realistic strategy FPS based around 2 teams: 
Counter-terrorists and Terrorists. There are several different types 
of maps, each with their own objectives. These map types are:

- "cs" maps, which are also known as hostage rescue maps.
- "as" maps, which involve the CTs rescuing a VIP from the Terrorists.
- And finally there is "de" maps, which involve the terrorists
planting a bomb and the CTs stopping them or defusing the bomb.

The map "de_aztec" is a "de" map. It is quite large, with many
different paths. The terrorists start on one end, and the CTs on the
other side. The map seems to encompass long-range combat more,
although close-quarter combat is possible.
The map has 2 "bomb-sites" where the terrorists can plant
the bomb. de_aztec is a very popular map, and is one of my favourite
maps to play on.

======================================================================
MAP OF DE_AZTEC
======================================================================

FULL MAP

__________________________________________________
|>>>>>>>>>>>>>>>>>>>>>>                           |
|>>>>>>>>>>>>>>>>>>>>>>          T SPAWN          |
|^^^^^^ ===============|                          |
|<<<<<<<<<<<<<<<<|     |          XX              |
|<<<<<<<<<<<<<<<<|     |             XX |         |
|----------      |-----|----------------|         |
|                      |                          |
|____                  |          XX              |
     |                 |     _____XX______________|
     |               __|X   _|
     |               ^^|    |
     |               ^^|    |
     |               ^^|    |
     |              |^^|    |
     |       W      |^^|    |
     |       A      |^^|    |_
     |       T      |^^|     |
     |       E      |___     |
     |       R      |        |
     |              |        |
     |              |       
     |              |        |
     |              |        |
     |              |        |
_____|_______________|       |______________________________________
|                    |      |   XX   X   X    X   X    X           |
|                    |      |                                XX    |
|           O               | <--H                            XX   |
|                             |                                    |
|                    |        |                                    |
|___|      |_________|________|________________________            |
    |      |         |X       |           <<<<<<<<<<<<             |
    |  E   |         |       X|           <<<<<<<<<<<<             |
    |  G   |         |       X|           --------------|  BOMB    |
    |  D   |  WATER  |    O   |                         |  SITE B  |
    |  I   |         |        |      WATER              |X         |
    |  R   |          |      |                          |XX        |
____|  B   |__________|      |^^                        |          |
|   |      |          |XX    ^^^|                       |          |
|                     |      ^^^|                       |     _____|
|X   XXXXXXXXX                  |__________________X____|______H   |
|    XXX                        |NNNNNNNNNNNNNNNNNNNNNNN|          |
|                     |XX       |NNNNNNNNNNNNNNNNNNNNNNN|          |
|__________       ____|_        |NNNNNNNNNNNNNNNNNNNNNNN|    ______|
|  XXX               ||         |NNNNNNNNNNNNNNNNNNNNNNN|____H     |
|   XX                          |NNNNNNNNNNNNNNNNNNNNNNN|          |
|       BOMBSITE A              |NNNNNNNNNNNNNNNNNNNNNNN|          |
|                    ||         |_NNNNNNNNNNNNNNNNNNNNNN|    ______|
|_______        _____||__XX______|______________________|____H     |
|      |________|           XX       XX       XX  | XX             |
|      |________| <--stairs                       |_               |
|                                  CT SPAWN       >>               |
|                                                 >>               |
|_____________________________________XX__________|________________|

Legend:

>, <, ^, v = SLOPE
X = BOX/OTHER OBSTACLE
H = Indicates half-open wooden doors
O = Indicates areas over water.



NOTE: The water area below is curving through where Bombsite B is,
going underneath the first overpass all the way through to the
west side of the level passing and then going all the way north 
along passing under the bridge, and along the wall to the near
where the door is leading up to the terrorist spawn.



CT-SPAWN:
The Counter-Terrorists spawn here. they can either head up the east
stairs, through the sets of wooden doors and out to the wide open
section of the level.

T SPAWN:
The Terrorists spawn here. They can either head down to the water
or along the path to either assault the bridge or the open area.



BOMBSITE A:
This is the closest bombsite to the CTs at the start. However, 
later in the game it is harder to assault because there are less 
access routes to get into it. If you have a decent amount of
Ts left, this will be a very hard bombsite for the CTs to attack.
CTs must keep an eye on this bombsite.



BOMBSITE B:
This bombsite is also in close proximity to the CTs, but is not as 
accessible at the start as the other one. This is also the area
where some big fire-fights can take place so it is advisable to make
use of the boxes in the area. Terrorists can easily sneak up from the
water to plant the bomb. This bomb-site also give a good view to the
areas leading to bomb-site A. Use your view on the wooden doors that
the terrorists may come through and don't be afraid to try and assault
if you feel confident.


======================================================================
COUNTER-TERRORIST STRATEGIES

======================================================================



It's a Bomb Defuse map; the terrorists have the bomb and if they're
smart enough, they are going to want to plant it. At the start, try
rushing to either location, and either try to control the bridge
as it is a minor choke point. If you want to can also go the other way
to Bombsite B. Staying there ensures the terrorists will not get to the
bomb-sites easily. When you're at Bombsite B, watch the water for signs 
of approaching Terrorists and shoot if you see any part of their body.
Another point of focus should be the wooden doors across from where you
entered. terrorists may come through here so be ready to shoot. If you 
want, you can take cover behind the boxes in the corner of this area,
it gives you a good, concealed view of the doors.

If you find the bomb, find a safe place to hide and guard it. Far 
from being a cheap tactic you are protecting your teams interests.

Being a long range map, I would recommend rifles and sniper-rifles.
SMGs are also ok, but the range is limited to the more enclosed areas 
to the map.

-M4A1
-Steyr AUG (Bullpup)
-Scout
-Arctic Warfare Magnum (AWP)
-MP5
-P90
-Any pistol

If you have the extra money, I would recommend buying a defuse kit.
they truly do mean the difference between winning and losing.


======================================================================

TERRORIST STRATEGIES

======================================================================

When you start, your main objective should be to eliminate as many CTs
 as possible. You can forget about planting the bomb early on this map
because of the bomb-sites location to each other is too easy for the 
CTs to rush. Less of a threat means more chance of success. Use your
numbers and rush from the water and the bridge. if you can claim half
the map in the early stages, you have some good access points including
The CTs own spawn! Plant the bomb as soon as you can the DEFEND it.
get your entire team to help and cover ALL POINTS OF ENTRANCE. don't
turn your back. The CTs will usually all come from one direction,
their strategy limited by the time limit.
In Bombsite A, cover the big archway to the right (facing the bridge)
and the north entrance from the bridge. Also watch the CT spawn area,
however storming this way is not smart because you have limited vision
of the bombsite area coming up the stairs.
In Bombsite B, use the space you have, along it are boxes and stay
out of sight. If you can do that, the CTs may think you have run off,
run right up to the bomb and then you kill them. For numbers of enemies,
Use your cover and don't let up. Don't let the bomb out of your sight
either. I recommend hiding behind the corner boxes because this way you
are protected, but can still return fire.

For terrorists, I recommend grenades (HE and Flashbang) for rushing.
throw a flash across to the CT side of the bridge, and rush.
Throw HE grenades around corners and clear rooms. or boxes.
You are the offending team, and you need to act offensively. To do
that, you need offensive weapons. I recommend:

-AK-47
-Galil
-Grenades and Flashbangs
-Scout
-Arctic Warfare Magnum (AWP)
-MP5
-P90
-Any pistol

I don't really recommend snipers for terrorists. You need firepower in
large quantities and single shot weapons just don't cut it offensively.
However, if you can use them effectively, who the hell am I to tell you
what to do? GO FOR IT!

======================================================================
HINTS AND TIPS
======================================================================

- FLASHBANGS ARE YOUR BEST FRIEND
While a dead enemy is always the best enemies, a blind enemy is the
next best thing. Use them to clear rooms, assault or to escape from
a bad situation. Terrorists especially, these are useful things to
make your fight as painless for your team as possible.

- RUSHING
Terrorists need to understand that rushing at the start without a
plan is close to suicide. If you all go one way, the CTs will quickly
realize, then all of a sudden they are coming up from behind you. If
you're going to rush, rush multiple directions for maximum impact.

-USE YOUR COVER
Standing out in the open is not smart, period. Aztec is a big level
with plenty of places where you can be seen so make sure you're 
covered as much as possible.

-USE THE TIMER
It doesn't matter if you plant the bomb in the last 5 seconds of the
game, use the time you have to cause as much damage as possible, then
plant the bomb when you have the momentum.
For the CTs, wait for the Terrorists to make a move. Its them who has
to complete a objective, not you. You're just there to stop them.
When they attempt something, you stop them.


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CLOSING
======================================================================


Well, this is goodbye for now. I hope you found this interesting and 
enlightening. I have tried my best to inform people so please 
reconsider filling my inbox with hate mail and the like. FAQ makers 
have feelings too ^_^

There are a couple of people I would like to thank. Firstly, my thanks
to GameFAQs. This is a great site and I love to contribute to it.
Secondly, to myself for finally finding to time to write this FAQ.

Don't worry everyone, you haven't seen the last of me!

Have fun and keep playing CS!
Woodenstick

"jib resurrected ...If only if I was as cool as this man. HE IS GOD.
 I am jealous and amazed. His coolness oozes out like pus on an open 
wound." ~ K 
Flow

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LEGAL
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I give permission for this FAQ to be used in other websites, as well as 
for a guideline for aspiring FAQ writers. Counter-Strike is 
Copyright Valve inc.