Mercenaries Mini-Game Map for Resident Evil 3: Nemesis
-by Billy Lee
Version 1
leeroy3825@hotmail.com
3/23/01

*****************************************************************************
Disclaimer
This document (c)2002 Billy Lee.  This FAQ may not be used or distributed for
commercial use, and may not be distributed at all without written permission
from the author(that's me).  This guide must be displayed in its entirety and
may not be altered in any way, shape, or form.  Nor may any pieces of the FAQ
be copied out of it and displayed seperately.  Resident Evil 3: Nemesis is
(c)1999 Capcom.  A *lot* of undead creatures were harmed/maimed/killed in the
making of this guide.
*****************************************************************************

Version 1: Initial Release

=============================================================================
Intro and stuff
=============================================================================

!!!!!!!IMPORTANT!!!!!!!
You'll have to forgive the size of the map as it does go outside the normal
80 characters used in FAQs(it's 156 characters wide), that was something I
needed to do in order to be able to make the map what it is.
Please remember that the map is not exact, but I did try to make it as
close to what is really there as possible.

!!!!!!!NOT SO IMPORTANT!!!!!!!
Something I like to do is give everything a name.  Throughout the game I
gave different weapons/enemies different names.  For some reason this makes
it easier for me to play through, I don't know if it will for you, but
you're welcome to try.  Anyways... This is what I named my stuff:

Weapons
Rocket Launcher:         Big Bertha
Shotgun:                 Betsy
Enhanced Shotgun Shells: Slag Shells
Magnum Bullets:          Slugs
Eagle 6.0:               Hawkeye
Assualt Rifle:           Mary
SigPro:                  Smacker
Knife:                   Crazy Ivan

Enemies
Zombies:                 Fred, Harry, Sally, Larry, whatever came to mind
Zombie Dogs:             Fido, Butch, Scrappy, Skip, etc.
Nemesis:                 Big Ugly

If you need to get in contact with me to ask a question or comment on the
guide, please email me at leeroy3825@hotmail.com.  I'm a bit slow when it
aware that it's been a long time since I played, this map is something I
made quite a few months ago, so I'm almost definately not the greatest
authority on the game.

============================================================================================================================================================
Map
=============================================================================

NOTE: The map will prbably best be viewed in a 1280x1024 resolution since
that will display all of Downtown or Uptown on one screen without the
need to scroll left\right.  That is, unless you don't mind looking at
it and having to scroll the screen.

----------
|   L      |
|---- |    |
|     |    |                                 ---------
| ----|Z   |                       Newspaper | |   | |
|  ---| ZZ |                       3rd Floor | |   | |      -----
|    Z|   !|                           ------  - Z -Z|      |  B|
-$--------- |&|| !Z Z | | | | | \ | |---------- --| | | | /-\ ------$--
|  D   \                            |  $Z| | | | | | |Z & Z| ---- D| ----------------- |&| | | | | Z|------ | / |-- -------| | |ZZ| Restaurant / / | B| | |Z | Basement / D | | | | |! | / --------------\ --------$$-------| ---- | \ / ---------| ------ ------ ------------------ | / ----/ ------ ----------- | S | | |$$| / ZZ | |D | | | || - --$--- ------ -                                          |  |                               /      |                      |  $| -------| ||-\ / Z Z | | | / ZZZ | |D | | | -| \ / Z | |Z | --- | | | | --- |B$    |
|   |--------------                                          |Z |                          /     Z  Z  |                      |  | |    |&|   |  $| | | ------ --- |ZZ| | | | | |----- | | -| | |===| /$   |                            |   -------------------------|            |-- --------------------  |B       |   | ||    |
|  Z|               /  /----|    -------\                    | @  ZZ Z                                          |------| |---  ||    |
|   |              /  /     |      CC C   \                 /   /-------------------------|            |-- --------------------- |      | |     ||Z Z |
|Z  |             / Z/      |   |-----\C   C\             /   /                           |            |                       | |      |B  |----|    |
|   |            /Z /        ---        \   C \         /   /                              \------------                       | |      -----    | ZZ |
|   |           |  |                      \C    \     /Z  /                                                                    |D|               | Z  |
\Z  |------------  |                        \     \ /   /                                                                      | |               |    |   -
\  $Z L| \$ /               M A P                                                    | |               |@   |  | |
\-|---  Z--------                             \     \                                                                        |$|---------------- |--- | |---| \ \ O F | Z ZZZ | \---/ ------$---------------------
D O W N T O W N                                 | |
| |     |----------
| |     |&   |&   |
--- --------  |     |--- |-|  |
|B  $| | | | | | |-------- | | | | A| | | | |--------| | | | | | | N | | | ------------------------------------------- | | |------------| | | | Legend | | | | A| | S - Start Point | F - Finish Point | | B| | | |$ - Door           | = - Crate          |                                                                            |   |                       |  |
| @ - Barrel         | & - Changer**      |                                                                         ----   |                      /   |
| ! - Hostage        | W - Worm           |                                                                         | B    |                -----/    |
-------------------------------------------                                                                        /       |                |         |
| Z - Zombie         | L - Laying Zombie  |                                                                       /        |                -$--------| | C - Crow | D - Dog | ----$-----                |  P   P|!|
| A - Spider         | P - Drain Deimos   |                                                                 --------|L  L|               --------$--|Z| | O - Brain Deimos | B - Hunter Beta | | | L L L| | | | | | G - Hunter Gamma | N - Nemesis | |Z$ L     L |               |   ZZ     | |
| R - Rocket Nemesis | M - Mutant Nemesis |                                                                 -| |----------               |-----|    - ----
-------------------------------------------                                                                  | |                         |   ZZZ          |
**Changers appear where there is a flight of stairs, an elevator, or a ladder that will change               |Z|                         |     |   |------
the map/lead you to an area that would be under/over where you currently are.  There will be               | |                         -----------
a "&" showing where they will connect to each other.                                                       | |
/-----------                                                                                                | |
|         @|                                                                                                |  \
|          |                                                                                             ---|ZZ@|
-------    |                                                                                            /Z Z   Z|
|    |-------------------\                                              /----------------------|-/        |
|    S GO TO DOWNTOWN MAP |                                            | GO TO PARKING LOT MAP $Z | / |-|-------------------/ \----------------------|----------- / | / | / | /\/ --| /@ M / | / | / \ \ | \--- \ @| \ / | / \ | --F---------------\ -----------\ /---------------------\ | GO TO UPTOWN MAP | \ \ | GO TO PARKING LOT MAP | \----------------/ \ \ \--------SS-----------/ \--------- \ | | | \ |Z | |-------------- - | | | | G G !| | | | | | ------------ --------------------------- -------------------------------- -----| |-- | Z| | | Z |$  WW  WW  W    WW  WW      $ZZZ$         |                           |Z |
|  | -- ----|  |--------------------------- ----------------/   /----------- -----|   |                   --------|  |
|G |Z||Z  Z |  |                                           /   /                  | C |--                 |   O   $R| | | || Z |O | / / | \ | ------| -| |$Z-- |   |  |                                         /   /                    \       \--- -----------|O|     |Z |
|--|    |Z  | O|                                        /ZZ /                      |          $O | | | ------- Z| | |ZZ| \--------- -------------| ---- | | | |Z | |$$| | -----|$$|-------------- | | M A P | D D D | | | | === | ------- O F ---------------------$|
| |
U P T O W N                    | |
| |
| |
| |
| |             ---------\
------ -----------------| |             \         --\
|      $R \ / --\ | --- --------------- \ \ / /\ --\ | | | |\ \ / / --\ | | | | | \ \ / / --\ |-------------------| | | | |-| | \ \ / / --\ | F | | | | B| |R |-|@ | \$$\ / / \ | | | | | --| | | ------ \ \/ / | | | | | | |= | | | \ / | | | | | | |= | / | / / | | | |-------| | --\ \ / / | / |B |-----| | | \ \ / / \ \ | | | | \ \ / /\ \$$\ | | -----| | \ \ /$  \               \  \                 |  |  |    Z    @------|
\   \     \/Z   \               \  \                |  |  |      |Z|       |
\   \    /ZZ/  Z\               \Z \               |B |  |------|Z|-------|
\   \  /Z /     \ /\            \  \      /\      |  |   Z Z ZZ Z   Z    |
\ B \/! /       / /             \Z \    /  \     |  |-----------------$-| \ \ \ / \ \ \/\/ / |$      CCC    C     |
\   \  \    /  /\ \            /Z    \  /      |  |-------------------|
\   \/B$/ / \$\          / /\ Z\  /       |  |
\      \/  /    \ \        / /  \ Z\/--------|B |
\        /      \ \      / /    \           \$  |
\      /        \ \    /Z/      \----------|  |
\    /          \ \  /Z/                  |-/
\  /            \ \/ /
\/              \ Z/
\/

============================================================================================================================================================
Killing Time
=============================================================================

I know what you're saying, how can you make it all the way to the other
side of the game in under 2 minutes?  Simple, you kill stuff along the way.
Each enemy has it's own time value, and the more consecutive kills you score
the more time you get.

Enemy          1 kill   2nd kill  3rd kill  additional kills
------------------------------------------------------
Zombie         3        7         14        +10 each
Dog            4        10        20        n/a
Hunter         6        15        n/a       n/a
Crow           1        2         4         +3 each
Spider         4        10        20        n/a
Drain Deimos   5        12        n/a       n/a
Brain Deimos   6        15        n/a       n/a
Worm           0        0         0         0
Nemesis*       10/20    n/a       n/a       n/a
Mutant Nemesis 120      n/a       n/a       n/a
*You get 10 seconds for knocking Nemesis down and 20 seconds when you
actually kill him.

- Certain enemies have multiple types of themselves, such as Zombies that
are male/female/laying down and Hunter Betas/Gammas.  They're all counted
the same as far as time goes.

- Barrels give you an additional 2 seconds per enemy that they kill.

- Kills made with the Knife are multiplied by 8.  Theoretically, you can get
up to 976 seconds if you barrell kill Mutant Nemesis with the Knife.  Of
course, surviving that is another story all together.

- You get 1 second for each time you dodge an enemy.

- The bonus time timer will stay on screen for 3 seconds after the first
kill.  If you want to make chains, you've got 3 seconds to do so, after
that, a new chain will have to be started.

=============================================================================
Acknowledgements
=============================================================================

The most recent version of this FAQ can always be found at www.gamefaqs.com

Mike - my best friend.  awwwwwww...........
VMerkin - His excellent Knife/Handgun Walkthroughs.  I used them to get as
good as I could with Nicholi.
Capcom - making the game