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    FAQ/Walkthrough by ChandooG

    Version: 00.0 | Updated: 05/01/05 | Printable Version | Search Guide | Bookmark Guide

    WElcome to my complete Guide for Resident Evil 3 Nemesis
    Please use Courier new Font size 10 at screen 1028x786
    
    
    
    
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               RESIDENT EVIL 3 NEMESIS / BIOHAZARD 3 LAST ESCAPE          
                              FAQ / Walkthrough                           
                                By Adnan Javed                            
                                   Alias AJ                               
                    ChandooG on gamefaqs.com message boards               
                          Returnofthemaniac@hotmail.com                   
                                AJ@rebiohazard.com                        
                               Updated on May/2/05                         
                           Original version 08/5/03                       
      
                      www.planetdreamcast.com/residentevil                
                      www.rebiohazard.com *under repairs*                 
      
    
    
    Resident Evil 3 : Nemesis
    FAQ / Walkthrough
    By Adnan Javed - AJ
    Alias ChandooG
    
    This walkthrough for Resident evil 3 has been written by Adnan javed,
    better known as ChandooG on the gamefaqs.com message boards and as AJ
    among is dearly beloved friends. Peace.
    
    This walkthrough works for all different systems which have RE3, so
    use as you will, currently working for
    
    PSX, GC, DC, PC
    
    
    ENJOYY !!
    
    
    
    
                                                                     
                        /)  /)          /)                              
               _/_ _   (/_ //  _    ___//   _  _____  _/_  _ __  _/_ _  
               (__(_(_/_) (/__(/_  (_)/(_  (__(_) / (_(___(/_/ (_(__/_)_
                                     /)                                 
                                    (/                                  
                                                                            
    
    
    			* Version History                        (re3nem1)
    
    			* Guide Information                      (re3nem2)
    
    			* Introduction to Resident Evil 3        (re3nem3)
    
    			* Story                                  (re3nem4)
    
    			* Characters                             (re3nem5)
    
    			* Controls                               (re3nem6)
    
    			* Enemies/Boss battles                   (re3nem7)
    
                    	* Weapons                                (re3nem8)
     
    			* Full walkthrough                       (re3nem9)
    		                   # Resident Evil 3
         	        		   # OP : Mad jackal
    
                            * Speed Walkthrough (NEW)                (re3nem10)
    
    			* Item Lists and locations               (re3nem11)
    
    			* Files list and contents                (re3nem12)
    
    			* Misc Information                       (re3nem13)
    		                   # Epilogues
    		                   # Getting the A rank
    		                   # Herb Mixing chart
    		                   # Gun powder chart
    		                   # Mercenaries rewards
    
    			* Maps                                  (re3nem14)
    
    			* Tips and Cheats                       (re3nem15)
            			    # Tips
                                        # In game secrets
                                        # Cheat codes
    
                            * Series Story Suff ** NEW **           (re3nem16)
                                        # Official Timeline
                                        # Wesker's Report 1
                                        # Wesker's Report 2
    
    			* Game Review                          (re3nem17)
    	 			    # Review at IGN (( reduced ))
    
                            * Fun Stuff                            (re3nem18)
                                        # Game mistakes
                                        # Memorable quotes
    
    
                            * Legal things                         (re3nem19)
                                         # The allowed - unallowed lists.
                                         # Legal mumbo jumbo
                                         # Contacting information
                                         # Credits and thanks
    
    
    
    For any questions reguarding this walkthrough email me at this address
    returnofthemaniac@hotmail.com  or
    aj@rebiohazard.com
    
    
    
    
    
               (`'. .').')
    
                    VERSION
    1.                HISTORY
    
                  .)`'.)`'.)
    (re3nem1)
    
    
    First draft
    -----------
    
    The first draft was complete, it had all the stuff that the walkthrough
    needed and a lot more. That was in 2003, i thought it wont get updated.
    
    
    MAY 2, 2005
    -----------
    
    After Edd Myhill started sending me some speed walkthrough's he had done
    I asked his permission if I could add them to my walkthrough and thankfully
    he allowed it and therefore the walkthrough has to be updated again to make
    room for Edd's speed walkthrough's. All credit for these go to him.
    
    
    
    
               (`'. .').')
    
                    GUIDE
    2.                INFORMATION
    
                  .)`'.)`'.)
    (re3nem2)
    
    
    GAME : Resident Evil 3 : Nemesis
    SYSTEM : All formats
    Guide size : 320 kb
    Guide author : Adnan Javed
    Author's Email : Returnofthemaniac@hotmail.com
    
    Author's comments : Awesome game dude !!
    
    
    
    
    
               (`'. .').')
    
                    INTRODUCTION
    3.                     TO
                      RE 3: NEMESIS
    
                    .)`'.)`'.)
    (re3nem3)
    
    
    Well here it is, Resident Evil 3 in all its glory, this game was released
    for the sony playstation in 1999, but it has already been ported to other
    consoles like the DC and the new version on the GC. Resident evil 3 is the
    true final Resident evil for the pS 1, cause i dont count Survivor as one
    of the games. This is one helluva game i must say, even though it still
    contains the fixed backgrounds like the previous game it still rocks and
    is one of the best looking games for the 32 bit machine.
    
    For those of you who dont know at first RE3 was supposed to be what
    Code : Veronica is right now, but at the time DC was newly released so
    Capcom scrapped that project, but since capcom had made a deal with
    sony , they had to make a game for them, and i must admit that they
    did quiet a job with the game, the graphics are alot better then any
    RE game on the PS1, but thats not all, capcom have made the game more
    challenging and the enemy counts have been increased greatly, this was
    something which gamers have been asking capcom to do for a long long time.
    
    But the only flaw that nemesis has in my opinion is that it is a bit
    short, but if you count all the live decisions and alot of other factors
    then RE3 is the RE game with the most replay value then any other RE game.
    This is the only RE game which has a mini game which is useful for the
    main game. You can buy new weaponry from the game and use them in the
    main game.
    
    Capcom have done something completly new and original in Nemesis and
    that is the inclusion of a boss which follows you throughout the whole
    game, this is an excellent thing and the nemesis factor really spices
    up the game, cause its always making you worry like where is he where
    will he come from ?!.
    
    This Resident evil has improved in more then one way from the normal
    resi games, voice acting is one more of those factors, nemesis see's
    more serious and better one liners from characters , improved dialogues
    which really shine at the right moments, jill's voice actress is
    amazing at sometimes as she can do emotional as well as action packed
    dialogues. The best voice however is of nicholai in the game, his
    russian accent is excellent.
    
    Thats enough for the introduction i guess, read on...
    
    
    From Capcom
    
    Join Jill Valentine, the heroine and amazing survivor of the notorious
    disaster at the mansion, as her nightmare continues. After resigning
    from S.T.A.R.S. Jill now prepares to head out of Raccoon City...but it's
    not going to be easy. Caught in a town crawling with flesh eating zombies,
    more than ever she must rely on brute force and cunning to find a way to
    escape alive. This unique adventure intricately reveals more of Umbrella
    Corporation's nightmarish plot and picks up just hours before the events
    from Resident Evil 2.
    
    Game Features:
    
    * More zombies, more terror, and even more evil.
    * More challenging enemies that come back to life at any time.
    * Face off against the most terrifying mutations stalking the streets of 
      Raccoon City.
    * More detailed character actions: Try the dodgemove to avoid an enemy's attack.
    * Interact withthe environment like never before: Use background objects 
      defensively.
    * A unique new drama which reveals more details of Umbrella Corporation's
      devious activities from the ResidentEvilseries.
    
    
    
    
    
    From The Survivor's Guide
    
    After nearly 2 years of nothing. Capcom releases Resident Evil 3. The
    last RE title to grace the PS1 (except for Gun Survivor which will remain
    nameless). Featuring a ton of new features it made its place as one of
    the favorites.
    
    Lots of new features graced this title including the dodging system,
    which allowed players to shove zombies out of the way and escape from
    attacks. The other feature was the ability for enemies to follow you
    from room to room, no more ducking through doors to avoid attack. This
    brings into the best feature, Nemesis. The star of the game is a huge
    terminator like monster that stalks you throughout the game, this adds
    a huge amount of tension to the gameplay. The final feature was unlike
    the other games you don't have the option of playing as another character
    from the beginning. Instead you take control of the second character later
    in the game when the first is injured.
    
    Starting just before the events of Resident Evil 2; Jill Valentine is
    planning her last escape. Raccoon City has been overrun, there was no
    one coming to get her. The surviving S.T.A.R.S have already evacuated.
    She had to get out of the city on her own.
    
    
    
    
    
    
               (`'. .').')
    
                    GAME
    4.                STORY
    
                  .)`'.)`'.)
    (re3nem4)
    
    
    
    "" It all began as an ordinary day in September. An ordinary day in Raccoon 
    City. A city controlled by Umbrella. No one dared to oppose them. That and 
    the lack of strength would ultimately lead to their destruction. I suppose 
    they had to suffer the consequences of their actions, but there would be no 
    forgiveness. Ifonly they had had the courage to fight...
    
    But it's true that once the wheels of justice began to turn, nothing
    could stop them. Nothing! It was Raccoon City's last chance...
    
    And my last chance, my last escape... ""
    
    With these words jill valentine starts her last escape, no one believed the 
    STARS when they told everyone about the mansion incident, the media just 
    made fun of them and even their own chief, mr Irons disallowed the STARS 
    to do anything about the case further more, they decided that if they 
    wanted to do something they would have to do it themselves, the members 
    of the STARS travelled to europe to find out more information about the 
    umbrella inc and to go to their main HQ in europe.
    
    Jill voluntared to stay back in raccoon city to continue her investigation
    on the umbrella facilities here, but soon afterwards strange occourances
    started and zombie like creatures were spotted outside of town, no one took
    serious note of that and it was termed off as the canibal disease.
    
    and then it happened... suddenly out of nowhere a strange plague started
    to catch the towns people and they started to turn into mindless droans
    no control of their own and a hunger for flesh now filled their heads, 
    these zombies were now everywhere and if anyone was left out of the plague 
    then these zombies would eat him.
    
    In her apartment jill watches as the city turns into a nightmare, somehow
    she has been safe from the plague and she thinks that now is the time for
    her to make her final escape, she loads her gun and heads out the building
    with a bang...
    
    
    ********
    Nemesis is somewhat awkward when it comes to the story point because this
    is more like a side story , rather then advancing the main plot further
    this takes us back 1 day to RE2 and tells us more about jill valentine's
    escape from raccoon city. Capcom have done a good job by showing most
    of the city in this game and we can see that the T virus caused alot of
    damage everywhere.
    
    Nemesis is a completely new thing story wise, according to this game
    nemesis was sent out to kill only the STARS members, and we can see
    that it sticks to its plan through out the entire game. All in all
    this is a fun story and a fun game .
    
    
    
    
               (`'. .').')
    
    5.              CHARACTERS
    
                  .)`'.)`'.)
    (re3nem5)
    
    
    ** Jill valentine
    
    Age : 23
    Blood : B
    Weight : 111 lbs
    Height : 5'5
    
                     Capcom says :
                                  Jill is a member of S.T.A.R.S., a special 
    task force in the Raccoon City Police Department. She is a specialist 
    in disarming explosive traps. With her experience training in the U.S. 
    Delta Force, she is one of the survivors of the original incident that 
    occurred in the Arclay Mountains. Cheerful and independent, Jill has a 
    strong sense of justice. Though she has a healthy emotional side, she 
    is a talented woman with a strong will and excellent judgement
    
                      I says :
                              Now jill is a character who is loved by all and
    she should be because she is shown a good person by nature and she would 
    do anything to save her friends, but some people may complain that jill 
    is a little too young to be ex delta force, i mean she's only 23. Well 
    what can we say, i guessthat is something capcom should have improvised 
    on. After the mansion incidentjill along with chris and barry thought of 
    heading towards europe but she stayedbehind to check on the umbrella 
    labs in raccoon city.
    
    
    ** Carlos oliveira
    
    Age : 21
    Blood : O
    Weight : 208 lbs
    Height : 5'9
    
    
                     Capcom says :
                                  Carlos is from South America. His exact 
    nationality is unknown but he carries Indian blood. He is a U.B.C.S. 
    soldier, in charge of heavy firearms, security and mission back-up. 
    He is also responsible for weapons maintenance. At first sight he may 
    appear inexperienced and immature.He is actually warm-hearted, with a 
    strong sense of right and wrong.
    
                     I says :
                              Carlos is your partner throughout this game, 
    from the accent he sounds south american, he seems to like his accent 
    alot and thinks that the ladies cant resist him, but jill shuts him 
    up when they first meet in the hotel, carlos knows that to survive 
    this horror they would need any allythey can find, and that is why he 
    always sticks with jill and saves her when ever the occasion calls for 
    it. A good side character i might add.
    
    
    ** Nicholai Givoneaf :
    
    Age : 35
    Blood : A
    weight : 208 lbs
    Height : 5' 11
    
                        Nicholai is the bad man of the game, he was one of 
    the members of the umbrella team sent out to save their executives, but 
    he is very clever and knows that the less members who return, the more 
    money they would get, so nicholai is killing off his partners whenever 
    he gets the chance, he is a russian fellow by accent, he uses jill to 
    get to the exit in the end of the game and then and only then he kills 
    her, he is the only one who seem's to know that there is a special 
    reward on the death of jill, however he escapes according to the story 
    line, his wareabouts now are unknown.
    
    
    ** Mikhail Victor :
    
    Age : 45
    Blood : A
    Weigh : 216 lbs
    Height : 5' 8
    
                      Mikhail is a good soldier and he was the leader of the 
    team sent in by umbrlla, but after his team was killed and he was seriously 
    injured mikhail got very frustrated and yelled at zombies, as shown the 
    first time you meet him, mikhail would do anything to save his partners 
    and even if it mean sacrifising his life, he killed himself for the sake 
    of stopping the nemesis but failed to do so. All in all mikhail is a nice 
    dude.
    
    
    ** Dario Russo :
                    The first person you meet in the game, dario is a wannabe 
    novelestwho just lost his daughter in the zombie onslaught of raccoon city, 
    he now fearsthe zombies alot and thinks that its much better to die of 
    hunger then it is todie from one of those things, jill tries to help him 
    but he locks himself in the truck, later on he is killed by what he feared 
    the most, zombies.
    
    ** Tyrell :
             Tyrell is the black guy you meet in the hospital as carlos, he is 
    one of the supervisors just like nicholai, but he knows that nich is looking 
    to kill off all others so he is being very very cautious, but eventually 
    nicholai wins and he dies.
    
    Murphy :
             Seen in the sales office, this person has a very small role, he 
    is either shot by nicholai or he forces carlos to shoot him because he was 
    infected and about to become a zombie, when nicholai shoots him he says one 
    of the coldest lines ever
       " It wouldve taken more bullets to kill him if he had transformed "
    
    
    ** Brad vickers :
    
    Age : 35
    Blood : O
    Height : 5'9
    Weigh : 134 lbs
    
                   The infamous chicken heart makes his final appearence 
    in Nemesis, jill finds him in the start of the game but he is too 
    terrified to tell anything clearly and he warns jill taht someone is 
    coming to get them, later on jill finds him badle beaten up and then 
    he gets killed by what he told jill about,the nemesis, all in all 
    brad was just a scared cop who didnt wanted to do anything with the 
    STARS, all he wanted to do was go back to his home town as proved in 
    his note in RE2, but the nemesis didnt even let him grant his final wish.
    
    
    
               (`'. .').')
    
    6.              CONTROLS
    
                  .)`'.)`'.)
    (re3nem6)
    
    These are the default controls for the version of
    Resident Evil 3. Change in control type only changes
    a few buttons, so nothing big.
    
    
    
    A. PLAYSTATION
    
    X: Action, opens doors, shoot,pick up items, dodge
    SQUARE: Run, cancel decisions, head back in items menu
    TRIANGLE: Open up the inventory screen
    CIRCLE: Open up the inventory screen
    R1: Raise weapon, it will be raised to closest enemy if auto aim on
    L1: Change target, only if auto aim is enabled
    D Pad: Move the character around in the given direction of the key
    Start: Pauses the game
    Select: Show options menu
    
    
    
    B. DREAMCAST
    
    X: Action, opens doors, shoot, pick up items, dodge
    A: Run, cancel decisions, head back in items menu
    B: Open up the inventory screen
    Y: Open up the map
    R: Raise weapon, if auto aim on it will target the closest enemy
    L: Change target, only if auto aim is enabled
    Analog Stick: Move the character around in the given direction
    Control Pad: Move the character around in the given direction
    C Stick: Quick 180
    Start: Pause the game and open up the options menu
    
    
    
    C. GAMECUBE
    
    A: Action, opens doors, shoot , pick up items, dodge
    B: Run, cancel decisions, head back in items menu
    Y: Open up the inventory screen
    Z: Open up the map screen
    R: Raise weapon, if auto aim on it will target the closest enemy
    L: Change target, only if auto aim is enabled
    Control Stick: Move the character around in the given direction
    Control Pad: Move the character around in the given direction
    Start: Open up the options menu and pauses the game
    
    
    
    D. PC VERSION
    
    UP: Forward/Up
    DOWN: Backward/Down
    LEFT: Left
    RIGHT: Right
    X: Raise weapon, if auto aim on it will target the closest enemy
    C: Action, opens doors, shoots with R1 held, pick up and check items
    V: Run, cancel decisions, head back in items menu
    Z: Open up the inventory screen
    A: Open up the map screen
    Ctrl: Open up the options menu
    
    
    
    
    
               (`'. .').')
    
                    ENEMIES
    7.                     AND
                      BOSS BATTLES
    
                    .)`'.)`'.)
    (re3nem7)
    
    ###################
    
    ## Basic Enemies ##
    
    ###################
    
    
    Zombies
    
    These are the regular enemies you find in any RE game, in this case
    these are the people of the Raccoon city who have turned into zombies due
    to the T virus, zombies basically bite you from front or behind, if a
    zombie falls down they sometimes grab you're legs and have a bite out of
    them. Pretty easy to kill but its just best to avoid zombies if they are
    less and the area is wide enough to escape. Along the game you will find
    various kinds of zombies, there are zombies later who can only spit acid
    at you and can't bite, and later you'll even find the famous naked
    zombies.
    
    Cerberus
    
    This is proof that the T virus also affects animals, these are the
    dogs which have turned vicious due to the virus, their flesh is hanging
    over their bodies, they move pretty quick but their attacks wont do a lot
    of damage, easily killable by the knife if there are only 1 or 2 around,
    otherwise use you're gun.
    
    
    Crows
    
    These are the once beloved crows of raccoon, they have also turned
    into more vicious things due to the virus, they fly around and hit you on
    the head whenever they have the chance, its really hard to shoot at them
    because they are too fast, but they wont take more then 1 handgun shot to
    kill.
    
    Drain deimos
    
    These are the replacements for the lickers from RE2, much like them these
    things cant see jill, they only react to sound, so its good to stay hush
    hush when ever these things are around, combat wise they are no where as
    agile as the lickers, they are slower actually and there hits cant cause
    much damage, to fight them off usually the best gun is the shotgun, 2
    shells and there history, most of the time i would prefer to run away
    from them because they arent just too big of a threat.
    
    Brain suckers
    
    Another variation for the drain deimos, these are almost exactly like
    there counterparts, the only thing which separated them is that they
    have a unique attack and they can also throw poison at you so its best
    to stay away from them when in combat, otherwise they are just the same
    as the drain deimos so use the same skills here.
    
    Worms
    
    Just like the crows these are small nuisances, they always attack in
    a large group and are only found in 2 places in the game at the max,
    its no use even fighting them because they are so hopeless, there
    attacks dont even do the slightest of damages and its quiet easy to
    run away from them even though they seem to slide so fast, my opinion
    avoid.
    
    Spiders :
    
    Once the small spiders now turned into the large spit throwing
    spiders due to the T virus, these can attack you normally as well
    as throw poison causing spit at you, its just best to shoot them
    from a distance.
    
    Hunter Beta's :
    
    Hunters are back in this game, not those one's from RE1, but
    there smaller black counter parts, well whatever they are...
    But in this game they are back.... a little reduced of their power
    though but still they take more then 1 shotgun shell to kill and
    they can give you that instant death attack here too. The best
    method against dealing with hunters is to take a powerful weapon
    and keep them in your sight, and shoot them, if they jump towards you
    just move back a little and it will land in front of you avoiding you,
    Or if your not one of those radical types then its highly adviced
    that you keep a high distance whenever fighting them and shoot
    with something fast.
    
    
    Hunter Gama's :
    
    These are the new strand of hunters in this game, looking more like
    frog men then anything else, these are found later on in the game,
    they retain all the skills of the beta's but look far more scarier
    and they have an instant death attack in which they can swallow
    your character whole. Combat wise they are the same as the beta's
    and the same method should be used when dealing with them.
    
    
    
    ##################
    
    ## BOSS BATTLES ##
    
    ##################
    
    
    **
    Grave digger First :
    
                       This is the basic layout of the area your in right now.
             _____
            |=  _*|
            |  |
            |  |
            |  |  = ladder
            |  |  * switches
         ___|  |
        |_*____|
    
    Now what you have to do here is to avoid the grave digger as best as you
    can and press the 2 switches , it sounds easy but its ass hard and the
    digger can cause alot of damage sometimes, so its best to be as quick as you
    can in this place, quickly press the 2 switches and the one besides
    the ladder and it shall come down, quickly climb the ladder
    
    
    
    
    **
    Grave digger Second :
    
    When your finally in control of jill head 2 steps forward so the screen
    displays more area and wait there, the gravedigger will come out at
    a distance from you, start shooting at it with the magnum, you should
    be able to get quiet a few rounds at it. Now he'll come close to you
    and raise to hit you, that is the time to run, you'll stil get hit
    though, i can guarantee you that. Once he is going down shoot some
    more and you'll hit more. Now its a simple task, run and wait for
    it to show itself, sometimes the gravedigger makes quick lunges
    comes out for a quick bite then goes back down quickly. Dont shoot
    when he does taht, instead run. When he finally comes out for a
    long time again this is the time to shoot its ass off. If you manage
    to get some rounds off with the magnum then this battle will end
    now and the grave digger will wither in pain and fall down and DIE.
    
    ALTERNATE method..
    
    There is an alternate method of killing mr digger if your less on
    ammo, all you need to do now is run away from it, no need to shoot
    at it, not a single shot, run away from it for about 3 or 4 minutes
    and you'll see a small cutscene in which one of the electrical light
    posts will get weak and bend in the small puddle of water at the corner.
    
    Now head near the water, donot enter it yourself or you'll also feel
    the pain, wait for the digger to come out in the water, and when he
    does it quickly aim at the 2 light posts and fire away, they will
    electrocute mr digger for a quick and painless kill, and your as good
    as go.
    
    
    
    **
    Nemesis normal form :
    
    ya see the trick is that nemesis is right handed, so i think you can figure
    out what i mean, take out your handgun, yes handgun, now fire 2 shots at
    nemesis, he should be running by now, quickly turn to his right and run 2
    steps, he'll miss you with his left hand, fire 2 more shots and when he
    turns to face you run 2 steps to his right again, keep on doing this and
    eventually nemesis will fall.
    
    
    **
    Nemesis Clock tower fight :
    
    The fight begins, the simplest method to get through this fight is
    that as soon as the fight begins shoot off 1 or 2 shots from the magnum
    towards the nemesis, if he has the launcher then he'll ready it. Otherwise
    just come charging. Dodge him or the rocket quickly and run a little away
    then shoot some more rounds, now force him to fire off all the rounds
    of his rocket launcher and when its empty nemesis will break it in half.
    
    Now when he's hand to hand with you, run away from him if he's charging
    at you, shoot whenever your clear for a shot, after 5 or 6 shots he'll
    fall down, but its not over, as soon as he falls down start shooting
    at it again, get a few shots off when he gets up and roars. Shoot some
    more, dont worry about getting minor hits, just shoot at his ass now
    and soon its gonna be over and the nemesis will walk in the fire
    and fall down IN it.
    
    
    
    
    **
    Nemesis Treatment plant fight :
    
    If you have plenty of ammo to waste then just aim at nemesis with the
    magnum and start off , you should get a few rounds off before he gets
    close to you, as soon as he gets a little close, run like hell to the
    other corner of the room, wait for nemesis to show himself and start
    shooting again, if your quick then the nemesis will go down to his
    knees, now is the time to shoot some more, get 3 shots to the max at
    him while he is on his knees, when he gets up continue shooting now, he will
    probably use his remaining tenticle and beat the hell outta jill now, as
    soon as you get up quickly run back to the other end, dont wait for him to
    damage jill and run quick, shoot more nonstop and keep on shooting
    even if he gets close, soon enough nemesis's head will fall clean
    off his shoulders, TAKE THAT SUCKAA !!!..
    
    -------------
    Now this is the method if you dont have much ammo to waste here, remember
    how the acid caused nemesis so much damage ? well that is how were
    gong to get even with him, as soon as the battle starts wait till
    he is exactly besides the valve and shoot, if you shoot even a bit
    early or late then he'll just step back and avoid the acid. If you
    did it right then the acid will hit him hard and one of his hands
    should fall off. AWESOME.
    
    Dont let that stop you, run to the other end of the trash room, and
    use your smashy dodge moves and lure him near any other valve, there
    are alot of them so choice shouldnt be a problem. Once he's near them
    and about to attack you, quickly dodge, auto aim and fire again. If you
    hit him he'll get even more weaker then before, do this same thing
    just one more time and the fight is over, this just took 3 bullets
    from any gun of your choice.
    
    PS... keep this in mind that the acid can also hurt jill so you
    better be careful where and when your shooting.
    
    
    
    **
    Final mutation :
    
    Run towards the battery marked 1 and push it inside the hole, sometimes people
    may get a bit confused here what to do, push it inside the machine like you are
    pushing any stool or desk, ok when your done with the first battery a cutscene
    starts in which you'll see your final enemy for the game, its NEMESIS !! but
    what the hell happened to him, well i can tell you for sure that the chemicals
    mutated him outta his ass.
    
    Nemesis will start chewing on the mr X, and after a little more mutation he
    will turn towards you, ok now is the tricky part, if you had the rocket launcher
    with you then this would end right here for you. Quickly take out the rocket
    launcher from where your standing , and shoot all 4 rounds into nemesis, if done
    correctly nemesis will shreaik and then he will slowly turn back and head for
    the tyrant again, if he doesnt shreak with the 4 rounds, then its time to take
    out the magnum.
    
    Run towards the second battery and push it in, now quickly to the third one and
    push it in too. Now nemesis should be very close to you if it isnt already eating
    the tyrant, start shooting at it with the magnum, if he gets a little close  run
    to the the opposite end of the room and get some space, he can mess you
    up pretty bad if your too close, check your health after every hit you
    take, and keep on shooting from a distance. Soon enough the nemesis will
    make a loud shreak then head back to the tyrant's corpse in the corner and
    start eating it.
    
    DUring all this time the rail cannon should be charging if you placed in
    all the three batteries, after a while the cannon will shoot its first
    round which will clear the path to the nemesis, now head to nemesis
    while its reloading again and shoot at it just for fun. When the rail
    cannon is ready again it will fire, this time straight through nemesis ripping
    him in half.
    
    
    
               (`'. .').')
    
    8.              WEAPONS
    
                  .)`'.)`'.)
    (re3nem8)
    
    Combat knife :
    
    The knife is probably the most useless weapon in the game, both Jill
    and Carlos start off with it, only and only use it when you're completely
    out of ammo or you have a death wish or you just want to kill a lone
    zombie, put this thing in the item box as soon as you can and make it stay
    there, using the knife means certain death.
    
    STARS Handgun :
    
    Jill starts off with this handgun in her inventory, this is a standard
    issued gun for all stars members, its awesome compared to the handguns
    in other Rese games, its accuracy is amazing and it can fire off rounds
    at a quick pace, there is a little secret with which you can make jill
    shoot faster.
    
    Merc Handgun:
    
    This is the handgun which carlos starts off with, this is a lightweight
    handgun with accuracy as good as the STARS custom made, it can carry
    the same amount of rounds and has the same power. The same as the
    handgun jill has
    
    
    Shotgun :
    
    This is just like any other shotgun is RE games, shotguns are best suited
    for unfriendly close encounters, they can multiple zombies at the same
    time which is really awesome, the shotgun is a good weapon and can be used
    on every kind of enemy, even the bosses, i mostly use this to shoot at
    nemesis in his normal form, the shotgun is one of the few guns which
    can make headshots, taking their heads clean off their bodies, there have
    also been rare cases in which 1 shot from the shotgun are able to take down
    hunters, probably when your too close, this is a overall good weapon.
    
    Grenade launcher :
    
    As in most of the Resi games, the launcher makes its return in this game
    too, jill can use it very nicely and the launcher has been turned into
    one of the best weapons for this game, compared to RE2 this time its
    got a much bigger pay roll, this time it comes with 4 different rounds
    the regular grenade rounds which can be used to kill of alot of zombies
    at a same time, the flame rounds which are alot more powerful and can
    burn its enemy, the acid rounds which are too strong and they can kill
    any hunters and deimos in 1 shots, and the new and improved freeze rounds
    you heard it, freeze rounds, killing off any normal enemies in 1 shot
    it is useful for fighting against nemesis, the best alternate if your
    short on magnum bulets , the freeze rounds offer the same power with
    a different twist.
    
    Magnum :
    
    As with all the other games magnum is the power house gun in the game
    this gun should be only saved for bosses and such because its power
    is unmatched and it can kill nemesis in less then 2 clips which is
    awesome. For this game they didnt use the magnum like RE2, but they
    used the revolver model like the one in the original RE, this gun looks
    cool and the reloading stance for it is also awesome, an overall winner
    which should be saved for the bosses.
    
    Mine launcher :
    
    This is a completly new weapon to the RE series, and a cool one i might
    add, it shoots off mines at the enemy which stick to the enemy for a while
    then explode taking the enemy down for good, this is an awesome weapon
    and gets even better if you get the mine launcer E. Then it fires homing
    mines, amazing.
    
    Assault Rifle :
    
    This is much like the sub machine gun from RE2, the only difference is
    that it looks cooler, carlos starts off with this and if your playing
    the game in easy then you also start off with it, it can also be bought
    from the mercenaries game with infinite ammo, a cool gun which can stop
    anything in its tracks but the nemesis, hunters and deimos even fall
    back if you keep shooting at them. Zombies are no match for it, the
    only flaw is that its ammo flies rather quickly.
    
    Gattling Gun :
    
    First seen in RE2 as a secret gun it returns here again, this time again
    as a secret gun, but a little compact then the one in RE2, this one fits
    in one hand and jill looks really cool when she's runnin with this
    gun in her hand, just like before it takes about 3 seconds for it to
    start firing but once it starts nothing can stand in its path, the only
    thing which can actually walk throug its fire is nemesis itself, but even
    he cant do it for more then 7 seconds. This is a true gem of a weapon
    and should be used if you want a fun game. It can only be unlocked
    in the mercenaries game.
    
    Rocket launcher
    
    Found near the very end of the game this is the bomb of em all, the
    rocket launcher, the poweful thing, but this time it wont kill the
    final boss in one shot, this can still finish the boss from attacking
    you, but wont kill him with one shot, you can also buy this to use it
    in the whole game from the mercenaries game. The normal nemesis will
    take no more then 2 rockets to die, same goes for the bosses, but
    the final mutation doesnt die like that.
    
    
    
    
    
               (`'. .').')
    
    9.            FULL
                      WALKTHROUGH
    
                  .)`'.)`'.)
    (re3nem9)
    
    		########################
    
    		## Jill's Last escape ##
    
    		########################
    
    
    The game starts, you see the inevitable demise of the once loved by all
    raccon city, the zombies were everywhere, and not even the police were
    able to do anything, but one question remains, who were those other guys
    oh well, you'll find out later, but they still got their asses kicked too.
    
    After the action packed FMV jill's final escape begins with a bang,
    literally. When your finally in control of jill check out what capcom
    did with her, move her around a bit to check every inch and then head
    forward quickly cause there are zombies coming from the burning hotel.
    Head forward and you'll see a zombie in front of you, shoot it down or
    just run into it and push it down, head forward and up the crate, when
    you drop on the other side a small cutscene in which jill barely escapes
    from a horde of angry zombies.
    
    
    # # # # # # # #
    
    # UPTOWN AREA #
    
    # # # # # # # #
    
    
    Another one of jill's mini speech's and after that you'll see another
    cutscene in which you'll be introduced to mr Dario russo. He is the first NPC
    you'll see in the game, after some emotional dialogue in which dario tells us
    about his daughters death, Dario runs off and locks himself, jill tried but
    failed. Once your in control of her head to the back part of this large
    warehouse, take the first aid spray lying there and check the red light in
    the back for a handgun ammo box. Take it and head up the small stairs and
    head to jill's right and to the end of the walkway, enter the door.
    
    Once inside take the shining key besides jill, its the warehouse key, then
    take the 2 gun powder A's from the locker and use your handy reloading tool
    to make handgun ammo out of them. Once done use the item box and put the
    reloading tool in it. Save your game if you wish and exit the room. Once
    out head back to the small stairs but head forward and open the door at the
    end with the warehouse key.
    
    Outside again head to the door at the end of this straight hall, in the next
    alley head to jill's left and enter the door at the top, ignore the shuffling
    sounds for now. Now you'll be in a reddish room. Head forward and open the
    first door you see, someone will run out screaming and then few zombies will
    come after him. But dont worry about that person he's far off. KIll the zombies
    if your confident enough or knock them down and head to the open door now and
    head down the stairs, kill the zombie down here, take the lighter and the shotgun
    from the dead body in the same place, now head back out, ignore any standing
    zombies cause you wont be coming to this place anymore. Head to the same alley
    where the running man went, take the two green herbs you see along the way and
    head down the small stairs and to the door at the end of the alley.
    
    Your in the streets of raccoon again. Run forward and you'll see zombies, its
    really easy to avoid all the zombies in this alley so ignore them. Run forward
    in the street and you'll come across two locked doors, one for the bar jack and
    the other for the botique. Ignore them both and head forwad to head an innocent
    civilians scream, ignore it and climb up the crate. Take the map off the wall
    and climb up the small stairs, up there take the 2 green herbs and then head down
    and down the crate again, head to jill's left now, avoid the 2 zombies eating
    the poor civilian and enter the door at the very end of the street.
    
    Here run forward and you'll start hearing some one fire off rounds, now who could
    that be ? run forward and down the street and you'll see that man for about a
    second before he runs off into the small alley, avoid both the zombies here and
    head to the small alley after him, enter the door at the end.
    
    Once inside a small cutscene will start in which you'll see the man, its good old
    chicken heart but he's under attack by a zombie right now, its your choice now
    either help him take down the zombie or just stand their save your ammo and watch
    brad kill the zombie, anywho when he's finally killed it another scene starts in
    which jill and brad have a nice friendly chat, at the end brad warns jill that "HE"
    is coming then he runs out the other door of bar jack. Once your in control of
    jill again take the lighter oil near the other door, and take the picture file near
    the door you entered from, now head to the counter and check it for some handgun
    ammo. Once your done in here exit through the same door you entered from.
    
    You'll notice that the music has turned all spooky all of a sudden, head back up
    the small stairs and head through the hall in jill's front, ignore the alley to
    the right side, just to jill's front. Dodge any zombies here and run to the
    end of the hall and enter the door here.
    
    You will start hearing sounds of zombies charging at a fence as soon as you enter
    the door. Now either one of the two things will happen, either the zombies will
    break through all of a sudden, if that doesnt happen then run forward and combine
    the lighter with the lighter oil, then use the lighter on the door with the rope
    around it, ok now the zombies will definetly break through. See the red barrel
    time to use it. Run back and get some distance, wait until most of the zombies are
    near it , then shoot at the barrel. A massive explosion should take care of
    most of the zombies, kill any remaining and head to the place where they were.
    Take the red herb and the hidden picture file from the dead corpse and enter
    the door you used the lighter oil on.
    
    In this room run forward and you'll see fire, run more and you'll see a err dog
    on fire... hmm.. ignore it and the other dog too and run forward, enter the
    gray door at the left side you see. Once in use the item box and take out your
    ammo making thingy, use it on the 2 gun powders in this room to make handgun
    and shotgun ammo respectively. Equip your shotgun full with shells, save your
    game if you wish and exit this room . Ignore the two dogs again and this time
    enter the door at the top side. Once here run forward and head left, run down
    the wide street and you'll come across large doors.
    
    An FMV starts and you'l see who was the he brad mentioned, and dont worry this
    he will haunt you through out the game, its NEMESIS. Killing off brad was
    no sinch for nemesis, but is jill gonna be an easy target too ?. That is up
    to the players, now you'll come across the first live selection of the game.
    To fight or not to fight. That is the
    
    Fight the monster
    Enter the Police station.
    
    If you choose to run then jill will automatically avoid the monster and enter
    the police station, but i highly advice against it, chose the option to fight
    the monster, .. DONT LOOK AT ME LIKE THAT !!!... YOu'LL THANK ME !.
    
    Once your in control of jill , nemesis will charge in for a strike immediately
    if you are hunting for the items nemesis drops in hard mode, then run to his
    right side and shoot with the shotgun. Wait and when he's near you run to his
    right side again, nemesis is left handed and he cant punch or grab you with
    his right hand so take full advantage, out of shotgun shells, then use handgun
    ammo and when nemesis is finally down take the item he drops and then check the
    body of brad and take his wallet. Check his wallet and you'll get brad's STARS
    card. Enter the RPD.
    
    If you dont feel like wasting ammo on Brad then just ignore the nemesis and
    quickly head to brad's body, take the wallet quicly, check it even quicker
    and enter the RPD.
    
    
    
    # # # # # # # # # # # # # # #
    
    # RACCOON POLICE DEPARTMENT #
    
    # # # # # # # # # # # # # # #
    
    Once your in here and if you have played RE2 then you will immediately recognize
    the place where you are right now. Head forward and if you didnt kill nemesis
    then you'll get a small scare, dont worry cause he wont be able to enter the
    RPD through this door. To your right are some herbs but you dont need em right
    now so ignore em and head forward. Head to the central computer where you used
    the blue card key in RE2 and use the card of brad on the same computer. You will
    get a code now, remember it well then enter the door where you found marvin.
    
    For those of you who havent played RE2 its the only door unlocked, enter it. In
    here you'll see a few zombies, dodge them if you are able to or shoot them
    and enter the small office with marvin in it. He seems to be dead but he
    wont be dead until RE2 so just take the shotgun shells from the table and
    take the file in marvin's hand. Then head for the evidence room.
    
    In here check the lockers to the left of jill, rememer the one's where claire
    found the plastic explosice, that one, check it and you'll find a blue gem now
    check the lockers right in front of jill and you'll find one which is
    locked, now head to the back lockers, and use the code you found with the
    computer on the locker with the red light. When you use it you'll find the
    emblem key, check it and its the STARS key.
    
    If you didnt remember the code or if you didnt take the card from brad's body
    then one of these will be the code to use.
    
    0131
    4011
    0513
    4312
    
    Once your done here and you have the key with you exit through the other door
    in the evidence room. Just ignore the zombies here and head straight to the
    dark room. For those of you who arent familiar with the term dark room head
    to the door which is right besides the stairs. Enter this door, take the
    gun powder A from the locker which holds the secret things in RE2, take the
    ink ribbon too, save your game if you want to and put anything you wish in
    the item box. Exit this room and head straight up the stairs.
    
    Once up the stairs you'll see zombies, or a single fat zombie, this can sometimes
    randomize and the zombies can be in 2 diff formations. Anyway whatever you do
    ignore the zombies, no need to waste ammo on them so head forward, you'll see
    that the 2 small statues are missing, hmm.. who took them ? Enter the door at the
    end.
    
    Once here head forward and use the emblem key or the STARS key on the door to
    the STARS office and enter it. This brings back memories, there are alot of
    things which can be done here actually so do take your time if you want to
    bring back ol' memories. Check each of the individual desks if you want and
    jill will tell you the name of the desks owner. Take the ammo from barry's
    desk and the lockpick from jill's own desk. Her barret from RE1 is here too but
    you cant take it. Check the first aid back near becky's desk and you'll get
    a first aid kit. Now search the locker and you'll find a weapon, either a
    magnum or a grenade launcher, they are both awesome. Whatever you find here
    take it and take the file on the fax machine, then exit the room and you'll
    see another cutscene in which someone desperate will try to contcat via
    radio. But you wont be able to respond. Exit the STARS office.
    
    Head back to the statues room and head to the stairs, you'll hear a window
    crash and after that the music will change all of a sudden and you should
    also start getting scared. Head down the stairs. Head past the window and..
    NEMESIS !!! ARGH !! RUN !!. HE's GOT A ROCKET LAUNCHER !!! No.. wait. If
    your hunting for the nemesis items then wait here and equip the weapon you
    found in the STARS room, hope to god that you found the magnum, equip it and
    take down nemesis with quick shots, dont worry he wont fire the launcher unless
    your too far away from him to stay a little close. Once he's down take the
    item he drops, its the handgun parts B. Combine them with the A parts and you
    just got yourself an awesome handgun.
    
    Head back through the evidence room, Here use the lockpick on one of the lockers
    and you wil get a gunpowder B. Take it and head back to marvin's room. If you
    killed nemesis back there then its fine, otherwise quickly head to the door
    to the main hall of the RPD. If nemesis isnt dead then he's gonna come after
    you in this room and it will be waay close. Once your back in the main hall
    of the RPD head to the main exit. Remember the green herbs, take them and use
    them if you want to then exit the main door. Head to the metal door and your
    back in the streets of RPD. Now if your a noticer then you'll notice that the
    sky just went pitch black, meaning that its night already. Did we take THAT
    long in the police station.
    
    
    
    
    # # # # # #
    
    # DOWNTOWN #
    
    # # # # # #
    
    
    
    Back in the streets head down the only way, head down to the burning fire
    truck and pick the lock of the door to jill's left and enter it. This is
    a nice and quiet hallway so head forward in it. You'll see a dead body, run
    close to it and you'll see a small glimpse of a creature going through a
    window, the creature somewhat resembles the lickers from RE2 but not quiet.
    Search the dead mercenaries body now and take the handgum ammo. Check him
    again and you'll find his file. Take it and head down the hall and enter the
    door at the end .
    
    Now head to jill's right and you'll see a firehose but your gonna need more
    then jill's hands to open it, ignore it for now and head to the other end
    of the straight hall, take the herbs if they are present and enter the metalic
    door. You'll hear someone firing but its already too late for that person, run
    forward and run past the dogs, you'll see a city bus but its crashed, run forward
    and head to the left side of the bus, check the body and take the gunpowder B
    from it and enter the only other door in this area. Now your in the garage
    area, head forward and again dodge the dogs, no need to shoo them at al, head
    forward and take the cable sparking from the car. Take it and head forward
    in the garage and enter the door at the end. This is the save room, take the
    gunpowder A and save your game if you wish. Dispose of all the useless items
    in the item box and exit through the door at the other end. Here you'll see
    some dogs, again. Ignore them again, run zigzag around them and enter the
    door at the end of the street.
    
    
    Head a little forward and take the map of the downtown from the wall, once
    taken head forward and you'll reach a fork with a small cutscene in which
    you'll be introduced to the drain deimos, much like the lickers from RE2
    i see. Kill the one which lands in front of you. Dont worry they aint as
    agile as the lickers, kill this one and head to the left side of the fork
    and enter the door at the end. Your in another open street now. You will
    hear some gunshots now,head to jill's right and you'll see a mercenarie
    shooting at a zombie, and he quickly runs off.
    
    His name is carlos in advance and you'll be with him for a duration of the
    game, now its your choice wether you want to meet carlos inside the hotel
    or inside the press office.
    
    # # # # # # # # # #
    
    # CARLOS IN HOTEL #
    
    # # # # # # # # # #
    
    
    If you want to meet carlos in the hotel then simply head to the direction
    where he was shooting the zombie, take the 2 green herbs if you wish and
    head down the street and enter the hotel door at the end. Some of you may
    think that this is the diner from claire's opening FMV but its not. Head
    to the right side and if your lucky you'll find some gunpowder. Head to
    the left side of the tables and take the file off one of the table. head
    to the kitchen area and run to the very end of the kitchen. You'll see
    a locker , use the lockpick on it and you'll see a lid opener, head back
    a little and you'll see the lid . Use the opener on the lid and you'll
    see a small cutscene in which you'll be introduced to mr carlos. He brags
    a bit about himself, but to jill's shock the nemesis enters the kitchen and
    you'll have another live decision.
    
    Run to the Basement
    Hide in the Kitchen
    
    If you choose the first one then jill and carlos will head to the basement
    once down here some pipes will explode and you'll be forced to find an alternate
    exit, either head back up and fight the nemesis or just go forward and exit
    through the vents.
    
    If you chose the other option then carlos and jill will hide behind the kitchen
    counter and jill will act smart and use a light and literally blow the nemesis
    away. After your back in control head to nemesis and if you are item hunting
    take the item he drops. Its the first aid kit . Take them and quickly head
    to the exit near the locker you saw. If you stay here for a long while then
    the nemesis will get up eventually.
    
    No matter which of the two choices you chose back there you'll end up back in
    the same alley. You'll have a cutscene in which carlos tells her about why
    umbrella sent the mercenaries here, jill doesnt trust her ofcourse but the
    roar of the nemesis makes her think otherwise, carlos runs off and jill's
    alone agian, when your back in control of jill again head down the street
    and turn right at the fork. Nemesis will come in this room now, dont stop
    for anything, he can run twice as fast as jill can so quickly head forward
    and enter the first door you see to jill's right.
    
    This is a save room so take your time, take the shotgun shells here, and the
    crank you see, oh no not the crank again. ! Use the itembox if you wish and
    Save your game if your feeling like it, then exit the room. Nemesis will be
    here randomly, sometimes he's right in front of you, and sometimes he's not
    there atall. Whatever the case just head to jill's right and enter the door
    at the end of the hall. If nemesis wasnt in the last hall then he'll be here
    waiting to kick jill's hiney. Quickly ignore it and run forward and to the
    right of jill through the wide street. You cant outrun nemesis so try to zigzag
    your way around him. You will probably eat a punch or two, ignore the pain
    and enter the double wooden doors you see. These are the doors to the press
    office.
    
    Once in here take the first aid spray off the table, now take the picture
    file off the vending machine, then push the ladder right under the red switch
    board and climb it. Use the switch board and the power shall restore. Now head
    to the shutters and use the switch by it to open em. A gust of fire later you'll
    be able to enter the forthcoming area. Head forward and climb the stairs. Half
    way through them you'll face a burning door which will explode, nothing big so
    just head up the stairs and enter the door at the end. This place hasnt cought
    fire yet. Once in here run forward and enter the small joint office. There is a
    lone zombie here, kill it quickly and take the green jewl from the table. Then
    take the 2 files in this room. If your lucky then there should also be gunpowders
    in this room. Take all of this stuff and head back to the door but you'll see
    NEMESIS . !!! DAMN he wont leave jill alone.
    
    Run past him quickly through his right hand side and enter the door to the
    burning staircase again. Head down it again and exit the press office all
    togather. Once down here nemesis will either jump down from the heavens
    and chase your ass again or nothing at all will happen. Head to the
    previously unknown large metal bar blocked doors and use the 2 gems you
    have with you on the big sundial besides it. The door shall open.
    
    
    # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
    
    # ALTERNATELY IF YOU WANT TO MEET CARLOS IN THE PRESS OFFICE #
    
    # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
    
    
    Or if you want to meet carlos in the press office alltogather then its
    almost pretty much the same as before, only this time what you should
    do is that do nothing in the hotel and head to the press office alltogather
    ignore the hotel like it was never there. Once you reach the press office
    its the same old thing, head up to the upper floor and this time you'll
    find carlos here, after some chit chat nemesis will enter this room
    and you'll have a live decision.
    
    
    Jump out the Window
    Hide in the Back
    
    If you choose the first one then jill and carlos will chicken out and
    jump through the windows and you'll end up in a back alley, enter the
    only door in it and your back in the street with the main entrance to
    the press office.
    
    If you choose the other option then you'll see a cutscene in which
    jill and carlos will hide in the office and one of the gas pipes will
    blow up causing the nemesis to knock out. Once he's down take any
    items he drops, the first aid kit, i guess and exit quickly, then head
    back outside the press office through the main entrance.
    
    No matter which one you chose you'll be back in the street with carlos
    and after a cutscene he will leave jill alone again. Now head to the
    hotel and use the lockpick on the locker in the back part of the kitchen.
    Take the lid opener and use it on the locked lid. Head down the basement
    and check the corpse for a gem, then quickly head out the same path you came
    in and head to the main street with the door to the press office again.
    This time head to the previously unknown metal bar locked door with
    the big sun dial in front of it and use the 2 gems you have on it. Now
    you'll unlock the doors to the city hall.
    
    No matter where you met carlos your gonna end up in the city hall, the previous
    part wont make a impact on the progress of the story so dont get confused
    already.
    
    
    CITY HALL
    
    
    Once your in the city hall take note of the destruction around you and
    look at the statue in the background and run forward and ignore the first
    door you see to the right, head forward more and at the fork turn to jill's
    left and continue down the hall, enter the door at the end. You will come in
    a zombie infested room now, usually the zombies will be in either of the 2 formations
    either they will be all down making it easy for you to run to the door at the other
    end of the alley, or sometimes they are up and walking towards you making it a litle
    harder, but whatever the case its still simple and just enter the door at the end.
    
    Now your in a grassy room, run forward and you'll see 2 herbs, but dont take
    em for now. Enter the door at the end. You'll see either zombies or dogs, whatever
    the case just wait for a second then aim at the red barrel and shoot away, zombies
    or dogs, they'll die immediately. Run forwrad and climb the crate and drop down
    the other side and you'll be attacked by some more enemies, use the other crate
    if you wish of just enter the second door of the trolly. Ignore the first door
    cause its locked.
    
    When you enter the trolly take the file off the machine and if you still
    have the cable with you then use it right now on the machine, now head forward
    and a cutscene will start in which jill will be introduced to the remaining
    mercenaries, the wacky russian and the other one who's injured , his name
    is mikhail. When your done with the scene in this room head to the other door
    in the trolly. You'll come to the second car now and another cutscene in which
    you'll see carlos was there before you, after some chitchat in which carlos and
    nickolai dont agree with each other at start, but nick agrees and carlos
    gives you a sidepack in return. If you were playing in hard mode then your
    inventory will get bigger, now take the wrench off the trolly seat and exit through
    the other door and your back out again.
    
    Now head back to the previous room and use any of the herbs here if you were
    injured in any way, ok when your done here just head back to the room with
    the fork, when your passing through the zombie infested alley a zombie
    will break through a car, search the car he came from for a gunpowder B.
    When your at the fork again head to the other direction and enter the metallic
    door at the end. You'll see some car wrecks, head forward and you'll see a
    gas station, head to its door and its locked. You have the crank with you
    right ?
    
    First use the crank on the hole but it breaks in mid way forcing jill to find
    something else, well what do we do ? Use the wrench on it and you'll see. Jill
    will slowly open the shutter with the help of the wrench, when the door is open
    enter the gas station.
    
    Inside if your lucky enough there will be three gunpowders lying there. From now
    on start collection gunpowder A's cause we'll need em to make the C kind. Take
    and gunpowders present and then head around the counter and either nicholai or
    carlos will run in, it depends on your luck actually. for a first aid spray. The
    other joined room has nothing but a car and some oil spilled in it. Check the
    cabinet and you'll come across a small puzzle.
    
    If carlos came here then he should already be out of the gas staion by now
    cause there wll be zombies coming in, if nicholai came in then he'll just go
    in the garage and check the wrecks. The puzzle looks kinda like this ...
     _   _   _   _
    |_| |_| |_| |_|
    
    and it will be marked with A B C and D, now what you have to do in this small puzzle
    is that the button which are red need to be pressed, now is your smart enough
    then you'll figure out how to do it, but if your not so smart then there is also
    another solution, just start pressing buttons in random and sooner or later the
    right one will be on, do this three times and you'll open the cabinet. What kinda
    puzzle was that ! ?
    
    When your done with the puzzle check the cabinet for your reward and you'll see that
    its some machine oil. Try to exit the gas station now and you'll see another cutscene
    in which the oil in the garage explodes and if nicholai was in tehre he'll go
    to bits, quickly head out the station cause it can blow at any second.
    Once your out if carlos came in then you'll see a small cutscene in which carlos
    plays dead for a while but gets up , when your in control run forwrad and
    you'll hear an explosion, head more forward and an FMV starts in which you'll
    see some good shots of jill and how she jumps....... oh yeah the station explodes too.
    
    When that is over another cutscene starts in which jill and carlos have a little
    chat and carlos says taht his ears are ringing, but he still runs off leaving poor
    old jill alone. When your finally in control of jill again run back to the
    previous door and head to the fork.
    
    Now at the fork again this time head to the direction where you originally
    came from along the way when your passing through the door it will break
    open and some zombies will charge at you. Kill them all quickly and enter
    the area where they came from, if your lucky and there is no randomness
    then you'll find some herbs on the top, now head to the down side of this
    new area and you'll find a statue of the mayor of raccoon city. Press the
    switch besides it and take the book of wisdom from his hand. Now head out the
    city hall entirely through the main doors.
    
    Head through the small hotel backalley and head through the hotel again.
    There should be zombies here but no problem, now exit the hotel through
    the main doors and your in the road where you saw carlos for the first
    time shooting a zombie, head to the place where there were 2 herbs
    and in that same area you'll see 2 slots, one of them is empty so go and use
    the book of wisdome on it. Once done head to the other one and take the
    time pendent, if you try to take it before putting the book of wisdome
    then you'll get trapped by electrocuted water so its best not to do
    try anything silly. Just use the book in the right hole and get
    the other medal from the other hole.
    
    Once you have the item head back to the city hall through the same
    paths, now head back to the mayor's statue again and use the item on
    it and the statue will turn around revealing a battery.
    
    Damn we have to do this much to get a battery in raccoon city. Oh well. Once
    you have the battery in your posession head back out the city hall and back
    through the hotel alley ways, now head to the room where you fought
    the first drain deimos. The room where you got the downtown map from
    remember ? Once there head forward ignore the 2 drain deimos and run
    straight forward. Climb the stairs and see the lift ? use the battery
    you just found on it and the life will be operational now.
    
    
    # # # # # # #
    
    # SUBSTATION #
    
    # # # # # # #
    
    
    
    Use the lift and take it down, your in the substation area's now. This
    part can randomize, sometimes the zombies will start close off to you
    and sometimes they will be far off making it easier to shoot. There is a
    red bomb on the wall, it works in the same way as a barrl so use it if you
    can and enter the far side door to enter the substation, cause the other
    door is locked.
    
    If your lucky then there will be some herbs here, take em and enter
    the other door to enter the real substaion area. This is a not so large
    room, walk forward and use the big machine to turn the power to manual
    controls, now head to the other machine in the corner and you will be
    asked to press either blue or green buttons in the right order and make
    the right voltage to open the right door respectively.
    
    If your lucky enough then there will be some gunpowder B's here , take
    em, dont worry if they arent here then they will surely be in the sales
    office. Your collecting them arent you ? no cause if your not then your
    really gonna pay later on in the game, tis for your own good.
    
    One of the two shutters will contain a weapon and the other one will
    contain a fuse, now it is up to you which one you want to open first
    but i would rather go for the weapon first then for the fuse .
    Here are the correct combinations.
    
    WEAPON ROOM : Blue Red Blue Red
    FUSE ROOM   : Red blue blue blue.
    
    First open the weapon room and head inside, search the locker for a
    weapon, this one depends on the one you found in the police station
    locker room, if you got the magnum there then there should be a
    grenade launcher here, or vice versa. Whatever you get take it and
    exit this room for a small cutscene in which you'll see that the zombies
    are getting restless and almost about to break in. You will be presented
    with another live decision. Make it quick cause if you dont then the
    zombies will break in and you'll have to fight them.
    
    Head to the emergency exit.
    Increase enegy output.
    
    
    # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
    
    # FOR THOSE OF YOU WHO ARE IN HARD MODE SEARCHING FOR NEMESIS ITEMS #
    
    # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
    
    
    If you are hunting for the nemesis items then chose the second option
    and you'll have a cutscene in which jill will run out the emergency
    door but nemesis will be waiting outside the substation, kill it
    with the technique's you used in the RPD courtyard, run through
    its right side when ever its about to attack and shoot with the
    best things you got. Soon it should be dead, take the thing it dropped
    if its the shotgun parts A then take them immediately.
    
    
    # # # # # # # # # # # # # # # # # # # # # # # # # #
    
    # FOR THOSE OF YOU WHO DONT WANT THE NEMESIS ITEMS #
    
    # # # # # # # # # # # # # # # # # # # # # # # # # #
    
    
    Just select the second choice at the live decision and you'll see
    another cutscene in which jill messes up with the power switch
    and the door will electrify blowing the zombies heads off .
    
    
    Whatever you chose up there head back to the substation and head to
    the power terminal again and its time to get the fuse. Enter the
    fuse combination and open the other shutter with it. Head inside
    and take the fuse from the shelf and head back out the substation
    again. Head back to the lift and take it up to be in downtown again.
    
    
    
    # # # # # #
    
    # DOWNTOWN #
    
    # # # # # #
    
    
    Now your back in the same place, ignore the drain deimos if you
    left them here, but if you chose the escape from emergency exit
    back there and didnt kill nemesis then there is a high chance that
    he will follow you in here so its time to get really really quick.
    Head back to the door which you originally came to take here, the one
    besides the downtown map. Were going back to downtown.
    
    Enter the door and you'll see some zombies in place of the doggies
    and you'll also hear a familiar voice sayinh " Get away from me " Run
    forward avoiding all the zombies and enter the door to the parking
    lot save room. Save your game if you want to right now and make sure
    you have the wrench in your inventory. Once your done here exit
    through the other door back to the parking lot. Exit to the crashed
    bus room agian, if there are no dogs here then you'll see some crows
    crashing through the bus windows and they'll give chase to you.
    
    Quickly take the door to the alley with the fire hose, now head to
    the fire hose and use the wrench on it. Once done you'll see a small
    cutscene at the end of which jill will get the fire hose, now that you
    have it time to head a long long way back. Head back to the alley
    where you saw a little glimpse of the drain deimos for the first
    time.
    
    Enter it and you'll face 2 drain deimos, kill them quickly and enter
    the door at the end of the hall leading back to the road with the
    RPD main gates and ...
    
    
    # # # # #
    
    # UPTOWN #
    
    # # # # #
    
    
    We dont have to go to the RPD now, just ignore any enemies you may
    find here, like dogs and zombies and enter the door leading to the
    burning alley. Once in here save your game at the small save room
    and this time use the fire hose on the hydrant near the fire and a
    cutscene will start in which fire girl jill will wash out the fire.
    Slow down jilly..
    
    Now if you feel like reading a new file or getting some gunpowders
    then head back all the way to where the game started, in the warehouse
    and check dario's trailer, you'll see that the fat bastard eventually
    had to come out but what he feared happend to him. Zombies ate him. Check
    inside the trailer for a file and some gunpowders. Head all the way back
    to the fire alley now.
    
    Once the fire is out head through the still dripping alley and enter
    the new door beyong the burning fire area. Enter the door at the end.
    You'll come to a sngle alley now , there's a zombie staring jill
    through the window but he wont be able to do anything so just ignore
    his existance and enter the door at the end of the straight hall. Once
    in here if you feel like it take the square crank quickly and run forward
    cause there will be either 2 drain deimo's or 2 brain suckers waiting
    here to kill you. Use the bomb on the wall wisely and when you've dealt
    with the 2 enemies enter the double doors to enter the..
    
    
    # # # # # # # #
    
    # SALES OFFICE #
    
    # # # # # # # #
    
    Once you enter the sales office you'll see another cutscene with either
    carlos or nicholai. The scene with carlos may seem a little emotional
    and the one with nicholai seems a little evil. Whatever, when your
    done with the talking part check the locker right in front of
    jill for a file .Take it, now head back to the computer terminal
    and take the file besides it. You have to enter a password in the
    computer terminal . To find out what the password is simply pick
    up the remote and you'll see another cutscene in which jill turns
    on the TV and you'll see a umbrella commercial. Note the name of
    the product and use that name on the PC and the door locks to the
    storage room will open.
    
    For those of you who are too damn lazy to go and check the commercial
    the correct password is any one of these
    
    AQUACURE
    SAFSPRIN
    ADRAVIL
    
    Once your done with all the password crap head to the door you just
    opened and enter it. Once inside head forward and you'll see alot
    of umbrella products lined up, but the one we want is the oil additive
    and its in the end of the shelves, if you didnt find the gunpowder B's
    in the substation then they should be here, take em if they are here
    and head to the exit of the storage room. Half way and a FMV will start
    in which you'll see alot of zombies heading towards the sales office
    and they will come in breaking through the windows. Cool.
    
    Once the FMV is over you'll hear nicholai's scream and the door will
    burst open and alot of zombies will run in towards you. See those steam
    pipe valves, wait til the zombies get near em and shoot at the valve. It
    will break off and the steam should get rid of some of the zombies. Kill
    or dodge any remaining zombies and exit through the door to the sales office.
    
    Once your back in here you'll see that this place has also been infested
    by zombies, head directly towards the exitk, only shoot at those zombies
    who are directly in your path, we dont have time to waste ammo here so
    quickly exit the sales office. Now head back out to the alley where you
    used the fire hose .
    
    
    # # # # #
    
    # UPTOWN #
    
    # # # # #
    
    
    
    Nemesis will come out now, randomly, not allways, and try to kick jill's
    butt with the rocket launcher in his hand but he blows the hydrant. Run
    forward and quickly avoid it and head back towards the door with the
    police station.
    
    
    
    # # # # # #
    
    # DOWNTOWN #
    
    # # # # # #
    
    
    Now what we have to do is head all the way back to the trolly where
    the others will be waiting for jill. When your heading through
    the room with the 2 drain deimos nemesis will open the door and come
    charing behind, dont stop for anything and enter the door at the end.
    Back at the fire hose alley, run towards the bus crash area and nemesis
    will again come charging behind you, quickly as quick as jill can enter
    the door. Now nemesis wont bother you for a little while. Enter the parking
    lot again.
    
    Walk forward and take the power cable if you didnt before and head forward,
    you'll see a cutscene in which the earth breaks and jill's trapped. Now you
    have a very quick live decision to make
    
    Climb up.
    Jump down.
    
    Just choose climb up, i wont even explain the other decision, jill will
    quickly climb up before the inevitable happens, now your back in control
    of jill so head as normal, continue your path to the trolley.
    
    Once you have reached the city hall, head forwar and at the fork you'll
    see a cutscene in which nemesis will again charge towards jill, now if
    your hunting for the nemesis items then lure him to the little opening
    room and use the same old trick on him, the right hand rule i presume.
    Use it again and shoot nemesis, be sure to save some ammo for your
    big guns for later on, shoot the nemesis and when its down take the
    item it drops, it should be the shotgun parts B. Combine them with
    the A parts and you'll get an awesome shotgun, quickly get rid of the
    old one and equip the new one, it is stronger and it can fire off
    rounds much quicker. It also looks cool too.
    
    Now if your not hunting for the nemesis items and just wanna get out then
    the best thing to do here is to run towards him and quikly dodge him from
    his right side then enter the door at the end. Once here just run forwrad
    cause he wont come back for a whie now. When your in the room with the 2
    green herbs remember ? TAKE EM NOW.
    
    Walk forward and a cutscene will start in which *again* the earth will fall
    under jill and this time there is no live decision and jill falls underground.
    Jill wakes up and after a cutscene you'll be attacked by a giant worm and
    its time to quickly press some switches. This is the basic layout of the
    area your in right now.
             _____
            |=  _*|
            |  |
            |  |
            |  |  = ladder
            |  |  * switches
         ___|  |
        |_*____|
    
    Now what you have to do here is to avoid the grave digger as best as you
    can and press the 2 switches , it sounds easy but its ass hard and the
    digger can cause alot of damage sometimes, so its best to be as quick as you
    can in this place, quickly press the 2 switches and the one besides
    the ladder and it shall come down, quickly climb the ladder and you'll
    be very near the trolly. Use the 2 green herbs if your hurt and enter
    the trolly. Combine the oil with the oil additive and use the fuse
    the oil and the power cable on the machine. A cutscene will start in
    which jill will tell carlos that nicholai wont be coming back,
    but carlos in return gives jill some flame rounds for the
    grenade launcher, accept his generous offer and take em. Now
    head for the front car of the trolley.
    
    Another cutscene starts in which first carlos will start the cable car
    and it runs fine, but then something breaks in and you hear mikhail
    screaming, the nemesis music starts playing. Carlos is too busy
    controlling the cable car to its up to jill to go and check out
    what was back there.
    
    Once back here you'll see a cutscene in which mikhail will be down
    but not dead and the nemesis has entered the cable car, if you wish
    you can shoot the nemesis, but it wont do anything so its just
    best to head back to the car in whih carlos is. When you open the
    door another cutscene in which mikhail gains some unknown energy
    and he asks jill to run away and starts firing with his assault
    rifle towards the nemesis.
    
    One of the best FMV's in the game starts now and you will see mikhail
    waste his life on stopping the nemesis, the explosion
    knocks nemesis out of the tram but doesnt kill him. A cutscene starts
    and the train's breaks are gone, a quick live decision time.
    
    
    Use emergency breaks
    Jump outta the window
    
    
    # # # # # # # #
    
    # CLOCK TOWER #
    
    # # # # # # # #
    
    
    _________________________________________
    
    IF YOU CHOOSE TO USE THE EMERGENCY BREAKS
    _________________________________________
    
    
    If you chose the first choice then jill will press the emergency breaks
    and a FMV will start in which the trolly will crash in front of the
    clock tower. When jill wakes up run forward for a sinister cutscne showing
    off the clock tower, ignore the crows now, and head for the only open door
    in the courtyard, the main entrance is locked. Once you enter the small door
    quickly head to the door on jill's left and enter it. This is some sort of
    a chappel. Take the key from the chappel and sometimes there should be
    gunpowders A and B here. Take em all and put em in the itembox. Save your
    game if you wish and exit the room. Head towards the third door and some
    zombies will break through the windows, quickly ignore them and run forward
    into the door. A cutscene will start here in which jill will meet up with
    carlos. After some controversial chat jill will slap carlos and he will
    regain his senses. He will leave jill alone and when your back in control
    of her run forwrad and enter the double doors.
    
    In the main hall of the clock tower now, if your in hard mode take the
    mine thrower off the dead body and take the first aid spray from the
    table, take the map of the clock tower too and listen to the 2 mucis boxes
    on either side of the stairs, remember each mucis, one will be creepy
    and the other will be nicer.
    
    Now head to the only other door in this place, not up the stairs yet.
    When you enter the other door you'll be either attacked by zombies
    or small spiders, whatever you have here ignore and head to jill's right
    and enter the door at the end of the hall. Its another save game room.
    Save your game if you wish and enter the other door. In here you'll see
    the picture move a bit, search it and you'll find a key . Take it
    and exit back to the previous room, back one more room and take the picture
    file and the grenade rounds this time. Now head back up to the main hall
    of the clock tower....
    
    
    ______________________________________
    
    IF YOU CHOSE TO JUMP OUT OF THE WINDOW
    ______________________________________
    
    If you chose the other option at the live decision at the trolly then
    jill will jump out of the trolly and you'll see a FMV in whcih the trolly
    will crash into the grounds of the clock tower. Jill wake up inside
    some bedrooms, your in the clock tower now, run forward and you'll see
    some zombies coming behind you, run to the picture and check it to
    get a key, take it and enter the door, its a save game room, use the item
    box or save your game if you wish and enter the other door. Run forward
    and you'll have a cutscene in which carlos will come out of suddena and he
    and jill will have some nice chat compared to the chat in the other choice.
    
    One the chat is over carlos will hand you some freeze rounds, these babies
    are awesome, take em immediately and thank carlos, when he's gone take
    the grenade ammo and the picture file too and exit through the same door
    carlos used, your in the main hall of the clock tower now, take the mine
    thrower if your playing the game in hard mode. Once taken take the first
    aid spray off the table and also the map from the table, then listen to the
    2 music boxes on either side of the staircase, make sure that you remember
    the musics, one will be creepy and the other will be nicer.
    
    Once your done here enter the only other doors in the main hall, some double
    doors, once inside you'll see some zombies or drain deimos, but ignore them
    and quickly enter the other door in the room. Run forward quickly and enter
    the door right straight from the one you came from. Once in here you'll
    see that its another save game rooom, head forward and take the key from
    the cabinet, then save your game if you wish and exit the room again.
    Head back to the main hall of the clock tower....
    
    ===============
    
    
    _________
    
    CONTINUED
    _________
    
    
    No matter which choice you took earlier you'll gonna end up here at the main
    hall of the clock tower and you have to go up now, taking the previous
    choices wont affect the game from now on so dont worry and just play.
    
    When your in the main hall again head up the stairs, when your about to
    go up the stairs you'll hear nemesis growl and jill looks up worried.
    When your up the stairs there are a few spiders here, just ignore them
    there is a bomb on the wall you can blow, but its just better to run
    and ignore the spiders and enter the door at the end. You will come to
    the balcony of the clock tower, here take the herbs in the back part of
    the balcony and then check the panel in the middle of it, jill will use
    the key automatically and a staircase will come down allowing you to
    climb up. Take the ladder and go up.
    
    In the machinery room all you need to do right now is turn to jill's left
    and you'll see a music box, check it and you'll be at another puzzle and
    in this one you have to arrange the music notes in the right order and
    make the music, you've probably heard the music before, remember the
    boxes besides the staircase in the first floor, this is a very very
    easy puzzle and i wont even explain it. So do it yourself.
    
    Once your done with the ultra simple puzzle you will be in posession of
    the cronos chain, combine this chain with the winder key and you'll get
    one time key complete. Once this is done take note of the shining silver
    item on the shelf and head back down to the clock tower balcony.
    
    Run towards the 2F clock tower door and nemesis will pop up again, he growls
    and its time for another live decision, quite easy one actually.
    
    Use the cord
    Use the light.
    
    Now here if you are hunting for the nemesis items then i would rather advice
    you to use the cord, once used a cutscene will start in which you'll see
    jill elektrocuting nemesis and he falls unconscious and drops another item.
    This time its another first aid kit. Take it and exit to the 2F clock tower.
    
    If you choose the other choice in the live decision and use the light then
    you'll see a cutscene in which jill outsmarts nemesis and pushed him down
    and out. You wont get any items with this choice so do be careful what your
    choosing.
    
    __________
    
    CONTINUED
    __________
    
    Once your done here and back in the 2F clock tower run to the staircase and
    take em down, if you choosed the cord thing then nemesis will chase you
    in that room, once your down at the first floor head to the door on jill's
    left, the single door not the double doors. Enter it and use the key to
    open the only locked door here. Once done discard the key and enter the
    room.
    
    This looks like a creepy hallway, here you will either find some drain
    deimos or 2 spiders, it its the spiders run quickly and enter the door
    at the other end of the hall cause they can poison you, or if its the
    deimos then wait and kill the first one you see cause it can cause some
    problems, run away from the other one's and enter the door at the end of
    the hall.
    
    Now your in a spooky room, turn to jill's left and search the dead
    mercenary for a file, read it and see how the poor man lived, then
    walk forward and you'll see three portraits lined togather, check
    them from left to right and you'll see that they are the portraits
    of a goddess in its past, present and future respectively, and each
    one has a small tray in front of it. Now check in the middle area
    of the room and you'll see 3 statues and they shall have 3 shining
    balls on them, take em all, these balls are :
    
    Crystal
    Obsidian
    Amber
    
    Now the basic idea of this puzzle is that you have to put the balls
    on the paintings and they will shift the clock in the middle painting
    your aim here is to make the clock go at 12 in the central portrait
    these are the times altred by the balls when used on the respective
    painting.
    
                  Past   Present   Future
    Crystal        -1      +1        +2
    Obsidian       -2      +2        +4
    Amber          -3      +3        +6
    
    
    If you are too dumb to find the right timings even still then here
    is the easy answer chart. Use the chart below, check the time on
    the clock then use the balls as given in right order.
    
    
    Time                        past      present    future
    
    V   o-clock               crystal     obsidian    amber
    VI  0-clock               crystal     amber       obsidian
    VII 0-clock               obsidian    crystal     amber
    IX  o-clock               obsidian    amber       crystal
    X   o-clock               amber       crystal     obsidian
    XI  o-clock               amber       obsidian    crystal
    
    
    Note : The roman numbers refer to the time on the clock, check what is
    the time on the clock before attempting the puzzle, then use the right
    time given here for the right combination, these are the fixed times
    and nothing outside of them should come.
    
    
    ***************
    
    
    When your finally done with this godforsaken puzzle the middle
    clock will open revealing the gold wheel, take it quickly and
    head back to the main hall of the clock tower, head back up the
    stairs and to the balcony again, now again head up to the machinery
    room and this time pick up the silver shining thing, its the silver
    wheel, combine both the wheels and you will get a complete wheel.
    Now head to the back part of the machine room and use the wheel
    on the machine besides the item box. The machine will start moving
    and you'll start hearing the clock tower bells.
    
    Dont be so happy yet, remember i asked you to collect all those
    gunpowder A's and B's, now is the time to use em. Combine 1 A with
    1 B to get C. Do so with three different sets if you have 3 sets
    and you'll get 3 gunpowder C's . Combine all 3 and use the reloading
    tool on them to get alot of magnum bullets. If you can manage up
    to 2 C's then its ok too, cause 2 will combine with the reloading
    tool to make a few freeze rounds which are equally good as magnum
    rounds.
    
    Now take the magnum or grenade launcher (depends on the ammo you just
    made) from the item box and equip it. SAVE YOUR GAME NOW !!! and head
    down the ladder. Now enter the door and you'll see a beautiful FMV.
    Jill runs in slow mo (((( drooooools ))) OHhhhhhhHHHhhhHhhHhh.
    
    Jill's running is quickly interrupted by a rocket fired at the oncoming
    choper, jill gets almost crazy and when she looks back its the nemesis
    who shot the chopper down. Now a cutscene begins and he jumps down
    and shoots a vine at jill. It hits jill and immediately she gets
    weak. Jill is infected with the T virus now.
    
    The next scene depends on the choice you made on the train. The first
    thing that can happen is that carlos will jump out now and start
    shooting at the nemesis causing its rocket launcher to break but
    carlos will also go unconscious after this scene, the other thing
    that could happen here is nothing. Nemesis will keep his rocket
    launcher in his hand.
    
    The fight begins, the simplest method to get through this fight is
    that as soon as the fight begins shoot off 1 or 2 shots from the magnum
    towards the nemesis, if he has the launcher then he'll ready it. Otherwise
    just come charging. Dodge him or the rocket quickly and run a little away
    then shoot some more rounds, now force him to fire off all the rounds
    of his rocket launcher and when its empty nemesis will break it in half.
    
    Now when he's hand to hand with you, run away from him if he's charging
    at you, shoot whenever your clear for a shot, after 5 or 6 shots he'll
    fall down, but its not over, as soon as he falls down start shooting
    at it again, get a few shots off when he gets up and roars. Shoot some
    more, dont worry about getting minor hits, just shoot at his ass now
    and soon its gonna be over and the nemesis will walk in the fire
    and fall down IN it.
    
    Jill also goes down, carlos comes now and see's that jill is down, he
    gets very emotional and yells out jill's name. The screen goes black.
    After that another one of jill's short speeches in which she claims
    that she cant believe she's still alive. Then a cutscene starts in
    which jill wakes up at the chappel 2 days later and see's that carlos
    was guarding her all this time. Now jill gets really worried because
    she can feel the T virus inside her. Carlos promises her that he will
    do something and your now in control of carlos.
    
    
    # # # # # # # # # # # #
    
    # CARLOS UNDER CONTROL #
    
    # # # # # # # # # # # #
    
    Carlos has a assault rifle with him, it is a truely amazing weapon
    and it can fire off a lot of rounds quickly and can stop most of the
    enemies in their tracks. When your done looking at carlos's movement
    then head to the itembox, put the knife in and keep the ink ribbon
    with you. When your done here make sure that carlos's assault rifle is equipped
    and exit the chappel. Run straight forward and enter the door right in front.
    Now your in the table room, here you get a little test, if you are able to
    enter the double doors without getting bitten any once then your are a good
    master of movement. Enter the double doors and your in the main hall of the
    Clock tower.
    
    Now head towards the single door and once in here enter the door where you
    used the cronos key. If you killed the spiders or drain deimos with jill
    here they will be here again. Just avoid them and enter the door at the
    end of the hall. Your in the painting room now. Head forward and to the
    other end of this room, there is a bell here, if you tried to push it with
    jill then she wouldve said that its too heavy for her, but carlos can push
    it, push it to the end and now enter the door which was unaccessable due
    to the bell. Enter it and your outside the clock tower again.
    
    Its raining here, run forward and you'll see more then 1 door here, and
    a few zombies, ignore the other doors for now and head up the screen to
    the north side, there are zombies here but you can easily zigzag around
    them, do this and head towards the hospital. Enter the glass doors
    of the hospital .
    
    
    # # # # # #
    
    # HOSPITAL #
    
    # # # # # #
    
    Once your in the hospital run forward and a cutscene will start in which carlos
    will hear a zombie walking, but its so slow that carlos shakes his hand. But
    when it comes in sight something else jumps behind it and slashes its head
    clean off the shoulder, its a HUNTER  !! NOooooooooooooo. They're back.
    Those damned hunters, but they look different from those in Resident evil 1.
    They are still the same bad ass things and they can slash you quicker then
    before and again they have the head removing death blow so its always a worry
    while fighting them.
    
    After the cutscene when you finally come back in control of carlos quickly
    forget the damn hunter and enter the door to your right. Its a small office
    or some sort, there is a type writer and a itembox here, also there is a first
    aid spray on the shelf, take the item and save your game if you wish and exit
    through the other door.
    
    This is a doctor's lounge of some sort, walk forward and take the file of
    the table, then head to the locker behind the file area and take the handgun
    ammo from it, then head to the central desk and take the tape recorder from
    the desk, now take the map off the wall then head to the lift in the corner
    of the room. Once here press the button and you will be asked to enter your
    voice. Use the tape recorder right now and you'll hear a doctor's autopsy
    the computer will recognize this voice and the lift will open up and now
    you can use it.
    
    Now inside you have a choice to either go to the 4th floor or to the B1.
    The next cutscene will depend on the choice you make, but since it wont
    make any lasting effects on the story so i would really like you to take
    the path i tell you..
    
    ok ?
    
    Now head in the lift and take the 4th floor, you'll come to the 4th floor
    now either you will be attacked by alot of zombies or there will be nothing
    here. If you are attacked then just use the automatic rifle and kick their
    asses. Once they are all dead or if they didnt show up at all, head out the
    lift and head down the hall, dont turn at the fork and head straight and
    enter the door at the end. Once in here you'll see a cutscene in which carlos
    will see the true side of nicholai. Nick will kill a member of his team and
    after that he will raise his gun at carlos. But the not so dead member pulls
    out a grenade and nick is forced to jump down the hospitals window.
    
    Once you get back in control of carlos after the scene just head to the
    left side of the room to the back part, where you see unknown things
    in jars, take the file and the key off the desk and exit this room again.
    Now head to the fork and turn in it. You will see 2 doors here, enter the
    first door and your in a patients room. Notice 2 things here.
    
    First take note of the cabinet and remember its position in the room, then
    take a look at the doctors body and remember the number you see, you'll usually
    find some worms of zombies in this room, head out. Now head to the far door
    and use the sickroom key you just found on the door and enter it. Its an
    identical room to the other room, remember the position of the cabinet in
    the last room, move the cabinet in this room to its alternate position.
    
    example if the cabinet is in the top right of the previous rooom then push
    it to the top left of this room. Once you figure it and push it to the right
    place the painting on the wall falls down revealing a safe. Remember the
    combo you found on the doc's body and use it on the safe. Once you used it
    the safe will open up and reveal the vaccine base.
    
    Once your done here exit and head back to the lift, now take it to B1. If you
    didnt found the zombies up there then they will either be here or either 2
    hunters will be here, whatever it is take them down and head forward. Hunters
    are easy target if you use the assault rifle. Once your done here run forward
    and enter the only door at the end of the hall.
    
    In this room you'll find 2 hunters, kill the one near you quickly, and wait for
    the other hunter to show itself, then just shoot the bomb on the wall and its
    gone. Enter the only other door here. Once here you'll see some weird looking
    hunters in some status tubes. These are the gamma hunters. Run forward and take
    the medium base. Take the file which will somewhat explain what you are about
    to do now, then go and press the switch besides the tanks and the water will
    drain. Now you can access the panel. Use the base medium on it and its
    time for a small puzzle.
    
    Here you have to press levers marked with I II III A B. You have to press them
    and make the 2 bars allign togather. The answer to this puzzle is to
    press them in this order.
    
    I, III, A
    
    Now you shall get the vaccine medium, combine it with the base vaccine and
    you got a full vaccine for jill. Time to head back to her. Once
    you get half way through this room the two gamma's will break through
    their tubes and try to kick your ass. Run quickly and enter the door.
    No need to shoot at them. Now head back to the elevator and enter it
    Take it back to the first floor.
    
    If you fought the zombies down there then there will be 2 hunters here,
    or vice versa. Whatever you fight here kill it and head back to the
    main entrance of the hospital. A cutscene will start in which carlos
    will see some time based bombs all over the main hall of the hospital.
    The time will vary according to the difficulty mode. Once your back
    in control of carlos head quickly to the main entrance of the hospital
    cause there is no time to waste. As soon as you open the door another
    FMV starts in which you will see mr foxy-accent running and trying to
    get away from the hospital. He is able to do so and the hospital blows
    behind him in a large explosion. When its over and your back in control
    of carlos head to the clock tower door.
    
    
    # # # # # # # #
    
    # CLOCK TOWER #
    
    # # # # # # # #
    
    Once you enter the clock tower again carlos will look up and some dust
    will start falling, with the nemesis music. No it cant be !! Run forward
    and enter the door to the spooky hall, the dust will continue to fall.
    head to the main hall of the clock tower, when you are abou to enter
    the double doors which lead to the chapel a cutscene starts in which
    the wall on the second floor begins to buckle. and suddenly it breaks
    and out jumps nemesis . HORRIBALLY INJURED, and he has alot of veins
    hanging out of his hand now.
    
    Turn around and run, dont even think of fighting him, run straight to
    the chappel. Nemesis will come 1 more time but dont even stop for it
    quickly enter the chapel. Head towards jill and press action on her
    and a cutscene stats in which carlos administers her with the vaccine.
    Jill will be up and running now, she just got cured from the T virus
    thanks to carlos. Now you'll have some chitchat and carlos warns her
    about nicholai aswell as the fact that the nemmesis is still alive.
    
    Carlos will run off leaving jill alone, when your in control of jill
    again you would notice that her health is full agian, equip the shotgun
    now and take the shells with you, save your game if you wish and
    make SURE that you have the lockpick with you no matter what. When
    your done here exit this room and head for the main hall of the clock
    tower, along the way nemesis will bust in through a door with his
    veins and he's after jill again. Now its your choice if you
    want to kill him for the final rare item.
    
    If you want to kill him make sure this time you STILL go for his right side
    even though he has all those veins with him all you need to do is
    be quick so he cant hit . Go to his right, shoot once or twice
    then to his right agian, shoot more, do like this and he will fall
    down soon and give you the final rare item. An assault rifle, similar
    to the one carlos has.
    
    If you DO get the assault rifle then equip it immediately and keep it
    with you for the duration of the game now, but if you didnt then just
    run to the door which leads to the main hall of the clock tower.
    
    If you killed nemsis back there then he wont chase you through the
    clock tower anymore, otherwise when you get out and run a bit he'll
    come after you in every room now. Head to the room where you used
    the cronos key. Enter that door and quickly run to the clock puzzle
    room. Nemesis will follow you in this tight hall too so be very fast
    and careful.
    
    Once your back in the clock puzzle room head to the back area, the
    same door carlos took to get out, you'll see some mine launcher
    ammo here, or shotgun shells if your in easy mode. Take it and
    exit the clock tower.
    
    (((( A short note for those of you who are concerned with the RE
         story line, during the time that jill was knocked out cold
         that was the time when the events of RE2 happened)))))
    
    Once your outside of the clock tower head forward and you'll see the
    remains of the hospital in the background and some burning zombies
    coming from it, ignore them all and head straight for the first door.
    You couldnt open it if you came as carlos. Now open it with the help
    of the lockpick and if you have used the lockpick in all the places
    then you will be asked to discard it. Do so and enter the door. Your
    in the park security office now. In here take the file off the table
    and check the key rack for the key to the park entrance. Make sure
    that you have the lighter in your inventory now. Save your game if
    you wish and exit the office.
    
    Now head down the screen, kill the 2 zombies in your path cause they
    wont allow you to pass through, now head up the small stairs and use
    the park key to open the rather large park doors and enter them.
    
    
    # # # # # # # #
    
    # RACCON PARk #
    
    # # # # # # # #
    
    
    Your in the park now, this place is completely random as sometimes
    you will face zombies here, sometimes you will get some worms and
    sometimes you even get the hunter beta's. Whatever you have, you can
    use the light lamp to your advantage to make the task easier . Once
    your done here head to the right side of the left side of the SCREEn
    not jill and climb down the stairs.
    
    You will be in a walkway with the pond beyond it now. This room is
    completely awesome if you look at it. The rain drops will bounce off
    the water, oh well. Run forward, this area is also completele random
    you will either face some zombies here or 2 hunter gama's whatever
    you face KILL IT and head to the door at the other end of the walkway.
    
    When your in this room quickly aim for the oncomming enemy, again some
    randomness here as you will face either some dogs or some hunters, again
    kill whatever you find here, no choice to leave them here, once you
    have cleared the area head forward and check the first body on the
    ground you see, its a mercenarie, shot , probably by nicholai. Take
    the file off it and you'll also get a key. Now head forward in this area
    and you'll see a door but its locked with chains, check the other body
    here and you'll find a magnum ammo clip. This is very rare. Take it
    and head back to the main rooom of the park.
    
    Once your back at the main entrace head to the other end this time enter
    the other door. Once you enter this door take the park map off the wall
    besides you and run forward and take the herbs you see, dont leave em
    for now, cause you'll be needing them in a little while. Once done with
    this head to the other end of the open area and you'll see a fountain
    and a panel, now what you need to do is arrange the panel in such
    a way that the panel actually drains itself.
    
    Besides the panel there will be a board which will show you some combo's
    but these will only make more water come out of the fountain in different
    arrangements. Really cool i might add. If you have time to waste then do
    try this.
    
    If you want to find out the real solution then just drop down in the
    water and head to the sewer gate. Check it and jill will see the small
    board with the right answer herself, this is quiet simple, it should
    look something like this.
    
     _____________
     \  *  B B   /
      \   W W   /    B= black
       \_______/     W= white
    
    Once you check the panel it will look something like this :
    
     _____________
     \  *  W W   /
      \   B B   /    B= black
       \_______/     W= white
    
    
    Now do these moves in the right order. To make a move just press action
    with the box lever you want to move and it will move itself to the
    empty area.
    
     _____________
     \  B  W W   /
      \   * B   /    B= black        Press the first black lever
    1. \_______/     W= white
    
    
     _____________
     \ B   * W   /
      \   W B   /    B= black        Press the first white lever
    2. \_______/     W= white
    
    
    
     _____________
     \  B  B W   /
      \   W *   /    B= black         Press the second black lever
    3. \_______/     W= white
    
    
     _____________
     \  B B  *   /
      \   W W   /    B= black         Press the second white lever
    4. \_______/     W= white
    
    
     _____________
     \  *  B B   /
      \   W W   /    B= black          Press the 2 black levers to
    5. \_______/     W= white          get them in the right place.
    
    
    
    and your done. Once your done you'll see a small cutscene in which
    the water will drain out and the sewer entrance will now be clear
    for you to enter it. Head down again whilst admiring the rain drops
    and head down the ladder. You'll come to a sewer now, argh and jill
    had to wear a mini skirt today. Run forward and you'll see something
    moving in the water, but surprsingly it will give off dust rather
    then water, you dont get to see it so climb up the ledge you see
    avoiding the worms here and climb up the ladder to the other side.
    
    Your in a graveyard now, head forward and turn at the forks, this is
    a little maze of graves, and zombies also start coming out of the
    grounds, take action if you must and head for the door. Its the only
    door in the graveyard, enter it.
    
    You will be in a shack of some sort, if your lucky enough then there
    are gunpowder A's and B's here for you to take, if they are there take
    em and combine for 3 C's combine the 3 C's now and use the reloading
    tool to get loadsa magnum ammo. Go to the small door first, it has
    an itembox, take the magnum with you and equip it. Now take the first
    aid spray and head back to the previous rooom again. This time check
    the sheds and you'll find a large metallic pipe jill can use. Do you
    have the lighter with you ?
    
    Check the fire place, first use the ligher on it and watch the fire
    take out the woods quickly. Now use the metallic pipe on the same place
    and you'll have a small cutscene in which jill will take out the
    wall with the metallic pipe, now you can head back there. Once your
    in the area you'll find out that this is actually a small meeting
    room, and there's a mercenaries corpse here too.
    
    Take the 2 files present in the room and take the park key too, take
    note of the radio besides the dead body and try to exit the area, you
    will have a cutscene in which someone will radio in and tell you taht
    the mission is over !! WHAT mission ? Now head back to the previous
    room. Another cutscene starts in which nicholai and jill have
    a nice friendly chat. Jill will discover nick's evil plans and nick
    will run out of fear when the whole shack shakes...
    
    Nicholai says " Another mutant " before running so you can guess what's
    coming up. Head out the shack, AFTER SAVING YOUR GAME. Head forward and
    you'll start an FMV in which something shakes the whole graveyard out
    of its bases and jill drops down to a small canyon like place. Actually
    this is the graveyard, turned upside down. You'll see the large worm
    in full motion for the first time now. The same worm which tried to
    kill you at the city hall, remember ?
    
    When your finally in control of jill head 2 steps forward so the screen
    displays more area and wait there, the gravedigger will come out at
    a distance from you, start shooting at it with the magnum, you should
    be able to get quiet a few rounds at it. Now he'll come close to you
    and raise to hit you, that is the time to run, you'll stil get hit
    though, i can guarantee you that. Once he is going down shoot some
    more and you'll hit more. Now its a simple task, run and wait for
    it to show itself, sometimes the gravedigger makes quick lunges
    comes out for a quick bite then goes back down quickly. Dont shoot
    when he does taht, instead run. When he finally comes out for a
    long time again this is the time to shoot its ass off. If you manage
    to get some rounds off with the magnum then this battle will end
    now and the grave digger will wither in pain and fall down and DIE.
    
    ALTERNATE method..
    
    There is an alternate method of killing mr digger if your less on
    ammo, all you need to do now is run away from it, no need to shoot
    at it, not a single shot, run away from it for about 3 or 4 minutes
    and you'll see a small cutscene in which one of the electrical light
    posts will get weak and bend in the small puddle of water at the corner.
    
    Now head near the water, donot enter it yourself or you'll also feel
    the pain, wait for the digger to come out in the water, and when he
    does it quickly aim at the 2 light posts and fire away, they will
    electrocute mr digger for a quick and painless kill, and your as good
    as go.
    
    __________
    
    CONTINUED
    __________
    
    When the fight is finally over you'll see a small scene in which a metal
    fence will fall down, head over to the fence and jill will tell you that
    she can climb it to escape. Do so and you'll end up back in the sewer area.
    Run back to the fountain again, Once your back at the fountain head
    to the main park room again. No matter what kind of enemy you had here
    before this time there will be loads of zombies here, the easy thing
    to do here is to kill the one's on the central bridge and run over it
    and quickly head over to the stairs and climb down them.
    
    You might have noticed that the rain fall has stoped and the atmosphere
    just got a whole lot creepier. Run to the other end of the pond walkway
    and enter the door at the end. Run forward past the 2 corpses and use
    the new park key on the chain fence and jill will unlock it, now you
    can enter the door. Enter it. You'r in the base of a small staircase
    now, climb them and a rickety rackety bridge appears, head on it
    and a cutscene will start in which to jill's shock and horror
    the nemesis will come up and threaten to kill jill.
    
    Now is the time for the final live decision and this one will choose
    the ending you get. Make your choice wisely..
    
    I will chose one path at a time and lead them to the ending.
    
    Push him off
    Jump off
    
    
    *************
    
    Push him off
    
    *************
    
    If you choose this choice then you'll have a cutscene in which jill
    will dodge nemesis's wild blows and push it into the water below
    and enter the doors to the Factory.
    
    
    # # # # # #
    
    # FACTORY #
    
    # # # # # #
    
    In here just run forward, take note of the bomb of the wall, and know
    that there is only 1 open door at this time, head to the third and
    last door and enter it. A cutscene will start now in which a tired
    carlos will tell jill that a nuclear bomb is heading towards the
    city and if they dont find a method of escaping before dawn they're
    toasy with the city.
    
    Once carlos is gone after his yapping, take the several items in
    this room, like the first aid spray and the key on the shelf in the
    back part of the room, this is the facility key, take it save your
    game if you wish and enter the other door in this room. You will
    come to a room with alot of steam pipes. This puzzle is quiet
    simple as you have to press the switches besides each jet of steam
    to make it on or off.
    
    If you are a person with common sense you would have already started
    doing this puzzle yourself, it is really hard to put it in words
    but i shall try for all the people's sake , here goes.
    
    From where you enter the room go to jill's right and press the first
    switch, now go forward around the turn and press the furthest steam
    switch, then press the steam switch right besides it, now head to
    the entirely other part of the room, to the left of the place
    where you started in this room, only 2 switches here, press them
    in the alternate of the order they come in, means press the farther
    one first then the right side one,and now head back to the previous
    part of the room with the 3 switches, press the switches in the
    correct way as before and the machine behind it will be revealed.
    
    Use it and the power will be restored, you'll see a cutscene of
    the power coming to a door yet unseen. Now head back to the previous
    room and back to the main hallway of the factory, take the first
    door you see and use the facility key to open it. The door will
    now open but the key remains.
    
    Once your inside this room take the map off the wall quickly and
    start runnin to the left of the screen, take the SYSTEM disk
    and head to the other corner of the room, kill the zombies if you
    wish and take the 2 green herbs in the corner, then head downwards
    in this large room and take the elevator quickly. Take it down.
    
    When you get off your at another completely random area, this
    area can have ANY enemy in the game, zombies, drain deimos
    brain suckers, hunter alpha's hunter gamma's, worms. This is
    the most random room in the game, whatever you have run away
    if its the hunters kill them and head forward and take the
    shotgun shells, now head down the small stairs and enter
    the door at the end.
    
    This room also has some randomness as there can be either
    worms here or 2 hunter beta's, kill the hunters from where
    your standing and drop down in the water, run to the other
    side and climb the ledge, now enter the door you see, another save
    game room now, save the game if you wish and use the itembox
    at your will, head forward and take the file off the table
    and check the blue thingy on the wall, you'll get the water
    sample, take it and enter the door at the other end.
    
    You will start in front of stairs heading down, go down and
    take any items you see here, there shall be a first aid spray
    on the table and if your damned lucky there will be 3 gunpowder A's
    and B's here, do the usual thing and make some magnum ammo out of
    them. Once your done here walk forward to the larg machine, before
    you do anything use the facility key on the slot to your right.
    You will get the improved key now and you'll know what good it
    does later on.
    
    Now use the water sample on the machine in the center and your
    at the start of the BADDEST puzzle in the entire RE series.
    This one is easily the hardest puzzle in ANY resident evil
    game, but you dont need to worry me fellows cause i got the
    answer for you people right here.
    
    When the puzzle starts you'll see some rows and columns, you'll
    understand how to move them in a short time, and when you know
    that you have to match the uppper columns with the result the
    computer gives you at the bottom lines, not as easy as it sounds.
    
    Use any of the threee combo's one by one and one of them should
    be right, oh and make one thing sure, if you use a combo and if
    fails then exit the puzzle and restart it, dont start entering
    codes immediately after one and other or you'll mess it up badly.
    
    The central screen should look something like this..
     ___________________________
    | **|    |    |  * |    |   |
    |***| ***|    | ** | ** | * |
    |___|____|____|____|____|___|
    
    Ok i said it should look something like this, im not good at ascii
    so dont get up my face. Use any of these combos. This really is
    a hard puzzle, but just use one of these combo one at a time and
    your hard shall be turned into simple as a pie
    
    
    Combo 1
    
    A - right once
    B - right once
    C - left twice
    
    Combo 2
    
    A -  right once
    B -  right three times
    C -  left three times
    
    
    Combo 3
    
    A -  left four times
    B -  right twice
    C -  left twice
    
    
    Combo 4
    
    A -   left once
    B -   left twice
    C -   right twice
    
    Now if any of these combo's does not work then i give you full permission
    to do whatever you want to do with me, once your done you'll see a cutscene
    in which you'll see the same mystery door again and this time its completely
    unlocked.
    
    Now head back to the previous room and make a save right now, equip yourself
    with the magnum and all of its ammo, your about to get down and dirst in
    a little while, head back to the elevator room and take it back up again.
    When you get out head to jill's left and enter the door, so this is the
    mystery door. Enter it and run forward and a cutscene starts in which
    jill and nicholai have a little showdown, jill tries to talk some sense
    into him but he's so blind for the money, but nick is soon silenced when
    something grabs him from the vents, and jill hears his final gunshots.
    
    When you come back in control of jill listen to the dripping and head
    round the corner where nick was, you'll see a cutscene in which jill
    spots the dead mauled body of nick, quiet an aweful sight i must
    add. Use the SYSTEM disk on the machine and jill will enter the door
    automatically.
    
    A cutscene will start in which jill will get stuck in the trash room
    but guess what ?! she's not alone, nemesis is in there with her , you
    shall get a timer which indicated that this is the time you must
    kill him under, nemesis will swing his veins but miss jill and accidentally
    burn off his tenticles with the acid from the valve, when jill is finally
    in control again the judgement battle starts, its now or never.
    
    If you have plenty of ammo to waste then just aim at nemesis with the
    magnum and start off , you should get a few rounds off before he gets
    close to you, as soon as he gets a little close, run like hell to the
    other corner of the room, wait for nemesis to show himself and start
    shooting again, if your quick then the nemesis will go down to his
    knees, now is the time to shoot some more, get 3 shots to the max at
    him while he is on his knees, when he gets up continue shooting now, he will
    probably use his remaining tenticle and beat the hell outta jill now, as
    soon as you get up quickly run back to the other end, dont wait for him to
    damage jill and run quick, shoot more nonstop and keep on shooting
    even if he gets close, soon enough nemesis's head will fall clean
    off his shoulders, TAKE THAT SUCKAA !!!..
    
    
    
    Now this is the method if you dont have much ammo to waste here, remember
    how the acid caused nemesis so much damage ? well that is how were
    gong to get even with him, as soon as the battle starts wait till
    he is exactly besides the valve and shoot, if you shoot even a bit
    early or late then he'll just step back and avoid the acid. If you
    did it right then the acid will hit him hard and one of his hands
    should fall off. AWESOME.
    
    Dont let that stop you, run to the other end of the trash room, and
    use your smashy dodge moves and lure him near any other valve, there
    are alot of them so choice shouldnt be a problem. Once he's near them
    and about to attack you, quickly dodge, auto aim and fire again. If you
    hit him he'll get even more weaker then before, do this same thing
    just one more time and the fight is over, this just took 3 bullets
    from any gun of your choice.
    
    PS... keep this in mind that the acid can also hurt jill so you
    better be careful where and when your shooting.
    
    _________
    
    CONTINUED
    _________
    
    No matter which method you used to kill him, make sure you were quick
    at that cause there is a time going on remember ? anyway when the battle
    ends the whole room shakes and a key card falls out of one of the bodies
    in the corner, take it quickly and use it on the machine near the door
    and exit.
    
    An FMV will start now in which you'll see the headless body of the nemesis
    fall down in the chemicals, but still there are bubbles, hmmmm...
    
    When you get out of the room another cutscene will start in which you'll
    find out that the missle launch is confirmed, and the computer so generously
    asks you to evacuate the place at once. Once your back in control of jill
    its time to make sure of what the computer said and head back to the previous
    room. Your in the elevator room now, take the further doo, kill the zombies
    along the way or just push them down and enter the door to the main hall
    of the facility.
    
    Now head to the door of the save room, quickly head to the other door, your
    back in the steam puzzle room remember ? use the brand new key card on
    the elevator and it shall work now, use it to go down, ocne down run forward
    and use the improved facility key on the locker and it shall open, if you
    forgot to upgrade it then its already too late, forget it. But if you
    DID get it upgradeed then you shall open the locker. Inside it you will find
    THE ROCKET LAUNCHer !!!. Take it and quicly head back to the save room.
    
    Save your game immediately and head back to the main halls, now  head to the
    shutteres and use the card key on the reader besides them and the shutters
    rise revealing 3 zombies, kill them with any weapon, take the herbs here
    and enter the door up the stairs. Now a cutscene will start in which carlos
    will inform you over the radio that he's found a ride, and he neeeds jill
    to bring the radar, jill will pick it up automatically and a small radar
    now comes on top of your screen.
    
    Now before you do anything else check the dustbin near the entrance of this
    room and you'll find some magnum bullets. Now head to the ladder in the centre
    of the room and try to use it. A cutscene will start in which the computer
    confirms that the missle has been launched and all the doors close and the
    ladder is revealed for you . Head down it, alot of downed zombies, take the
    file off the wall and use the item box if you wish, make sure you have
    the rocket launcher with you and kill the standing zombies, there is also
    a zombie on the floor but ignore it and head to the door at the end and enter
    it.
    
    
    (( continued down ))
    
    
    
    *************
    
    JUMP OFF
    
    *************
    
    
    OK NOW i'll continue with the other choice if you took it at the bridge live
    decision, if you choose jump off then jill will dodge one of nemesis's wild
    blows and jump down in the water, nemesis will walk towards the factory
    and jill will get out of the wter and climb a ledge. When your in control of
    jill after this scene run forward and climb the ladder, you'll find yourself
    inside the factory,  walk forward and climb the nearest ledge and enter the
    door you see in here, its a save game room, save your game if you wish and
    use the itembox to set up your inventory, make sure you have the magnum
    and alot of ammo for it. Now take the water sample and the file and exit to the
    other room.
    
    You will start in front of stairs heading down, go down and
    take any items you see here, there shall be a first aid spray
    on the table and if your damned lucky there will be 3 gunpowder A's
    and B's here, do the usual thing and make some magnum ammo out of
    them. Once your done here walk forward to the larg machine, .
    
    Now use the water sample on the machine in the center and your
    at the start of the BADDEST puzzle in the entire RE series.
    This one is easily the hardest puzzle in ANY resident evil
    game, but you dont need to worry me fellows cause i got the
    answer for you people right here.
    
    When the puzzle starts you'll see some rows and columns, you'll
    understand how to move them in a short time, and when you know
    that you have to match the uppper columns with the result the
    computer gives you at the bottom lines, not as easy as it sounds.
    
    Use any of the threee combo's one by one and one of them should
    be right, oh and make one thing sure, if you use a combo and if
    fails then exit the puzzle and restart it, dont start entering
    codes immediately after one and other or you'll mess it up badly.
    
    The central screen should look something like this..
     ___________________________
    | **|    |    |  * |    |   |
    |***| ***|    | ** | ** | * |
    |___|____|____|____|____|___|
    
    Ok i said it should look something like this, im not good at ascii
    so dont get up my face. Use any of these combos.
    
    
    Combo 1
    
    A - right once
    B - right once
    C - left twice
    
    Combo 2
    
    A -  right once
    B -  right three times
    C -  left three times
    
    
    Combo 3
    
    A -  left four times
    B -  right twice
    C -  left twice
    
    
    Combo 4
    
    A -   left once
    B -   left twice
    C -   right twice
    
    Now if any of these combo's does not work then i give you full permission
    to do whatever you want to do with me. Once your done here you'll see
    a scene of a door partially opening, now head back to the previous
    room and to the room you started in. Head forward and you'll see another
    scene.
    
    You'll see poor old jill being ambushed by alot of zombies, she gets worried
    and almost gets eaten until carlos comes to the rescue, carlos kill em for jill
    and tells jill that a misile is heading towards the city and that they need to
    get out as soon as they can, and he also warns her about nick. That nicholai is
    getting to be a pain in the ass.
    
    once your back in control of jill run forward and enter the other door, here
    you'll face any kind of enemies in the game, this is the most random
    room, you can face from zombies to hunters, but whatever you get here ignore
    it and quickly make your way to the elevator, once your in the elevator
    take it to the upper floor. Get out of the elevator and head to jill's left,
    taht is the door which partially opened, you need power to open that door
    and that's what we shall get.
    
    Head to the other direction in this rather large room and kill any zombies
    you wish, take the green herbs on the floor and take the SYSTEM disk off
    the desk, now head to the other wall and take the map off the wall then
    enter the door. You will have another cutscene in which nick will walk
    and close the shutters behind him after shooting off a few rounds at jill.
    
    Once your back in control head to the door to jill's right and enter it, take
    the facility key from the shelf and take the first aid spray too, save your
    game if you wish and make sure you have a magnum with alot of ammo now.
    Head to the other door in this room. Once inside you'll come across another
    puzzle.
    
    This puzzle is quiet simple as you have to press the switches besides
    each jet of steam to make it on or off. This is quiet simple actually
    if you look at it like i do.
    
    If you are a person with common sense you would have already started
    doing this puzzle yourself, it is really hard to put it in words
    but i shall try for all the people's sake , here goes.
    
    From where you enter the room go to jill's right and press the first
    switch, now go forward around the turn and press the furthest steam
    switch, then press the steam switch right besides it, now head to
    the entirely other part of the room, to the left of the place
    where you started in this room, only 2 switches here, press them
    in the alternate of the order they come in, means press the farther
    one first then the right side one,and now head back to the previous
    part of the room with the 3 switches, press the switches in the
    correct way as before and the machine behind it will be revealed.
    
    Use it and you'll see that the power has been restored to that door
    and you can enter it now, so that is what were about to do, head back
    to the previous room, save your game now, and head back to the elevator
    room, But we have to do something important first, ride the elevator
    down again.
    
    Head back all the way to the room with the water puzzle and use
    the facility key on the small panel to the right of the puzzle
    machine, once you used it you'll get the new improved facility
    key, head back up the elevator now.
    
    
    Enter the door at the end, run forward and use the SYSTEM disk
    on the machine on the wall, jill will automatically enter the trash
    room door herself.
    
    A cutscene will start in which jill will get stuck in the trash room
    but guess what ?! she's not alone, nemesis is in there with her , you
    shall get a timer which indicated that this is the time you must
    kill him under, nemesis will swing his veins but miss jill and accidentally
    burn off his tenticles with the acid from the valve, when jill is finally
    in control again the judgement battle starts, its now or never.
    
    If you have plenty of ammo to waste then just aim at nemesis with the
    magnum and start off , you should get a few rounds off before he gets
    close to you, as soon as he gets a little close, run like hell to the
    other corner of the room, wait for nemesis to show himself and start
    shooting again, if your quick then the nemesis will go down to his
    knees, now is the time to shoot some more, get 3 shots to the max at
    him while he is on his knees, when he gets up continue shooting now, he will
    probably use his remaining tenticle and beat the hell outta jill now, as
    soon as you get up quickly run back to the other end, dont wait for him to
    damage jill and run quick, shoot more nonstop and keep on shooting
    even if he gets close, soon enough nemesis's head will fall clean
    off his shoulders, TAKE THAT SUCKAA !!!..
    
    ----------
    
    Now this is the method if you dont have much ammo to waste here, remember
    how the acid caused nemesis so much damage ? well that is how were
    gong to get even with him, as soon as the battle starts wait till
    he is exactly besides the valve and shoot, if you shoot even a bit
    early or late then he'll just step back and avoid the acid. If you
    did it right then the acid will hit him hard and one of his hands
    should fall off. AWESOME.
    
    Dont let that stop you, run to the other end of the trash room, and
    use your smashy dodge moves and lure him near any other valve, there
    are alot of them so choice shouldnt be a problem. Once he's near them
    and about to attack you, quickly dodge, auto aim and fire again. If you
    hit him he'll get even more weaker then before, do this same thing
    just one more time and the fight is over, this just took 3 bullets
    from any gun of your choice.
    
    PS... keep this in mind that the acid can also hurt jill so you
    better be careful where and when your shooting.
    
    __________
    
    CONTINUED
    __________
    
    OK no matter which method you used to kill the boss, once your done with
    it you'll see a cutscene in which one of the bodies will move revealing
    a red key card, once your back in control of jill head over and pick it
    up, then use it on the machine besides the trash room door and your
    out of it. Once your out a FMV starts in which you'll see what wouldve
    hapened to jill if you didnt escape in time, the bodies and nemesis
    fall down in the chemicals, but still there are bubbles.. hmm..
    
    Immediately after that a cutscene will start in which a computer will
    tell you that the missile launch has been confirmed and they anyone should
    evacuate immediately. WHen your back in control its time to do what the
    computer said, so step on it back to the elevator room. Now back to the
    main hall of the factory and enter the save room which led to the steam
    room, head to the steam room and use your key card on the elevator to
    activate it, now take it down .
    
    Down here, take the 2 grenade launcher ammo and head forward, use the
    facility key on the big locker, if you got your key improved at the
    terminal then it should open the locker, inside is A ROCKET LAUNCHER !!
    BLIMEY !.
    
    Take it and quickly head back to the save room, save your game for
    the final time and reset your inventory, make sure you have the launcher
    and magnum with you with alot of ammo. Head back to the main halls, and
    head to the door where nicholai went. Use the key card on the reader
    besides the door and the shutters will rise revealing 3 zombies, kill
    them and take the 2 herbs, then enter the door at the end. First off
    take the magnum ammo from the dust bin right by the door.
    
    Now head forward and take the small radar from the machinery, once done
    another cutscene will start in which you'll see that nick found a chopper.
    He will give a long speech and you'll come to a live decision now.
    
    Negociate with nicholai
    Return fire to the chopper.
    
    -------
    
    This one is purely your choice, if you want to negociate then you'll
    have another cutscene in which nick and jil have a chat, then nick
    will leave in the chopper because he thinks jill is just about to die
    anyway.
    
    If you chose to return fire to the chopper then the fight starts, use
    the rocket launcher and just one fire and the chopper will go down. Just
    like nemesis took down the chopper, you can take it down with 1 shot too.
    Once you do this you'll see another cutscene of the chopper going doing.
    Laugh maniacly .
    
    _________
    
    CONTINUED
    _________
    
    
    Once your done with this part carlos will run in and you'll have another
    cutscene in which he will frantically try to find any other chopper, leave
    him with his tries and just try to head down the ladder in the centre
    of the room. After the scene you know that the missile is coming so its
    time to step up on it. HEad down the ladder quickly.
    
    Once down here, take the file off the wall, and use the item box if you
    wish and kill the standing zombie and enter the large door at the end.
    
    (( continued down ))
    
    
    # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
    
    # NO MATTER WHAT CHOICE YOU MADE AT THE BRIDGE, THIS IS WHERE IT ENDS UP #
    
    # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
    
    
    Your in the open finally, its a strange place as there are car wrecks everywher.
    Once your done looking at the scraps, run forward and the whole place shakes
    take the picture file off the floor, look at it and enter the large door at the
    end. Once in here a small scene later you'll find out that there is no escape
    cause the door crushed behind you , there is a large machine here in the center
    of this room, look at jill's left and you'll see something large crashed in the
    wall, its a similar model to the mutated MR X from RE2.
    
    *** SOme people may think that its a tyrant like the one in RE1, BUT OPEN
        YOUR EYES PEOPLE, ITS THE MUTATED MR X, ITS GOT 2 CLAWS AND LOOK AT ITS
        HEART *****
    
    *** There are also a few MR x's with their trench coats on as well in the
        room if you look, one is right under the rail cannon, and another is
        blown into the wall next to where you start, the coated one. ****
    
    Once your done looking quickly head to the other end of the room and check
    the blue screened computer, it will turn on and inform you that you need to
    put the batteries back in place and 3 batteries will light up for you to use.
    Keep in mind that the radar is heading for you all this time so you better be
    quick while doing this stuff.
    
    Run towards the battery marked 1 and push it inside the hole, sometimes people
    may get a bit confused here what to do, push it inside the machine like you are
    pushing any stool or desk, ok when your done with the first battery a cutscene
    starts in which you'll see your final enemy for the game, its NEMESIS !! but
    what the hell happened to him, well i can tell you for sure that the chemicals
    mutated him outta his ass.
    
    Nemesis will start chewing on the mr X, and after a little more mutation he
    will turn towards you, ok now is the tricky part, if you had the rocket launcher
    with you then this would end right here for you. Quickly take out the rocket
    launcher from where your standing , and shoot all 4 rounds into nemesis, if done
    correctly nemesis will shreaik and then he will slowly turn back and head for
    the tyrant again, if he doesnt shreak with the 4 rounds, then its time to take
    out the magnum.
    
    Run towards the second battery and push it in, now quickly to the third one and
    push it in too. Now nemesis should be very close to you if it isnt already eating
    the tyrant, start shooting at it with the magnum, if he gets a little close  run
    to the the opposite end of the room and get some space, he can mess you
    up pretty bad if your too close, check your health after every hit you
    take, and keep on shooting from a distance. Soon enough the nemesis will
    make a loud shreak then head back to the tyrant's corpse in the corner and
    start eating it.
    
    DUring all this time the rail cannon should be charging if you placed in
    all the three batteries, after a while the cannon will shoot its first
    round which will clear the path to the nemesis, now head to nemesis
    while its reloading again and shoot at it just for fun. When the rail
    cannon is ready again it will fire, this time straight through nemesis ripping
    him in half.
    
    A cutscene later you'll find out that the door is open and you should escape
    at this time, but when you reach the door another scene starts in which the
    upper half part of the final form comes crawling and its time to make the final
    live decision of the game.
    
    Exterminate the monster
    Ignore it and evacuate
    
    
    If you choose the first option then you'll see a good scene in which jill will
    avoid one of his acid spits and crawl over to one of the dead soldiers, jill
    will then take the magnum from his hands and start shooting whilst walking towards
    nemesis. REALLY awesome.
    
    Then a cheesy one liner " you weant STARS... i'll give you STARS" and the
    final shot to the head finishes the job. Nemesis is done for now, so head
    for the door.This is the coolest cutscene in the game so i would rather
    advice you to take this choice, damn its good.
    
    
    If you choose the other choice in the live decision then jill will
    simply evacuate, if you dont choose anything then the nemesis will throw
    acid at jill and kill her instantly, so you should choose quickly.
    
    _________
    
    CONTINUED
    _________
    
    
    Anyway, whatever you choes back there you'll end up in front of a small
    elevator, take it down and run forward, now depending on the choice you
    made you'll get a cutscene.
    
    
    If you jumped off the bridge then carlos will come behind you and he'll
    get all sad cause there about to die, but at the same time another chopper
    comes flying in and rescues carlos and jill in the nick of time. The ending
    FMV will see the return of barry burton , after the nice nuclear explosion
    jill will swear that she would take umbrella down.
    
    If you chose to push nemesis off at the bridge then when you run forward
    carlos will be waiting with a chopper for you, the ending FMV will show
    carlos flying the chopper and they'll just make it out of the blast zone
    Jill will exclaim that this time umbrella has gone too far.
    
    After one of the 2 FMV's you'll get a small epilogue and the top
    news will be narrated. Check your time in the end and save your game. If
    you were playing hard then read the epilogue and exit the game.
    
    
                        _______               ______
                           |         __      |               _
                           |  |   | |__      |___     |\  | |  \
                           |  |___| |        |        | \ | |  /
                           |  |   | |__      |______  |  \| |_/
    
    
    Save your game if you want to play the mad jackal game. You should get
    the botique key now, so its better to start off a new game from the
    save you make after the end of the game. The botique shall have some
    sassy clothes for jill to have, if you want all the clothes then
    play the game in hard and get an A rank.
    
    
    
    
    
    
    
    
    		############################
    
    		## OPERATION : MAD JACKAL ##
    
    		############################
    
    
                    Mercenaries Minigame Walkthrough
    
    
    
    Introduction :
    
    The mercenaries is a small minigame which can be unlocked by finishing
    the main RE game in hard mode with any rank . This is the only minigame
    in the RE series which can actually do you some benifit as you can buy
    weapons from this game and use them in the main game, this is a really
    cool minigame, and there are more then one characters for you to choose
    from the easy one mikhail to the tough as nail hard one nicholai.
    This game has nothing to do with the story line of the main game so
    dont go and talk about how you did something or anything else.  This
    game is alot like the Ex battle from the RE2 dual shock version, so if
    you have played that game you should have some idea of what the mercenaries
    looks like, the gameplay is same as any normal RE games, but the only
    difference is taht you have a timer running over your head and if it
    runs out then the game is over.
    
    To increase the timer you can kill zombies and other enemies, the bigger
    the size of the enemy youm killed the more time it increases, killing
    the enemies also increases the money you get in the end of the game, same
    as before, kill larger enemies to get more points, keep in mind that nemesis
    is also present in this game and if you kill hiim you will get some major
    points.
    
    There are bonus civilians in this game too, save them at the right time
    and they will give you some more time and a personal reward which ranges
    from ammo to first aid sprays. If you fail to save a civilian in a certain
    period of time then they would be already dead if you reach them, saving
    them also results in a big boost in your end game bonus.
    
    If you happen to die during the game then you'll get the money you've
    earned up to the poin of your death. There are weapons to be bought
    with the money you earn in the main game so it is a good idea to
    play it through few times.
    
    
    
    Characters
    
    
    
    Mikhail Victor :
    
    Difficulty : Easy
    Age : 45
    Blood : A+
    Height : 5 ft 8 inches
    Weigh : 216 lbs
    
    Starts with :  Shotgun            Shotgun shells
                   Magnum             magnum ammo
                   Rocket launcher    mixed herb
                   empty              empty
    
    
    Mikhail is the obvious character if you want to play an easy game
    or if you want get some good money, he has alot of good weapons
    and equally balanced, but the only problem he has is that he is
    a bit fat and it can sometimes not help while your running away
    from zombies. His speed is still the same as others, the choice
    for easy going players.
    
    
    
    Carlos Oliveira :
    
    
    Difficulty : Normal
    Age : 21
    Blood : O+
    Height : 5 ft 9 inches
    Weigh : 208 lbs
    
    Starts with :
                   Assault rifle      mixed herb
                   Handgun            mixer herb
                   Handgun ammo       mixed herb
                   empty              empty
    
    
    Carlos is more like the medium person, he is a thin person so its
    easy for the player to do a dodge game, but his equipment isnt
    all that impressive, his machine gun is good for every kind of enemy
    but the nemesis, if you even try to get him with this gun then he'll
    get you first, the best startergy with carlos is to kill zombies and
    hunters, and dodge the other things.
    
    
    
    Nicholai Givoneaf :
    
    Difficulty : Hard
    Age : 35
    Blood : A+
    Height : 5ft 11 inches
    weight : 208 lbs
    
    Starts with :
                    Handgun           First aid spray
                    Knife             First aid spray
                    Blue herb         First aid spray
    
    Nicholai is more like the bad ass of the group, his weapons are the worst
    of em all, and he is average when it comes to body mass, the best thing
    to do when your playing as nick is to do a full on dodge game, avoid
    everyhing you see and make a quick run for the exit, no chance of even
    stopping if nemesis comes, only shoot freely if there are barrels around
    you.
    
    
    
    			# # # # # # # #
    
    			# Walkthrough #
    
    			# # # # # # # #
    
    Ok here i have for you people a small walkthrough for the mercenaries
    minigame, dont ask me for anything detaied cause there are alot of these
    on the net, and one more thing that this walkthrough will only cover
    one of the mercenaries, which is mikhail. The reason i wont do anyone
    else is cause they are too hard to explain and taht mikhail is the best
    armed of the three. Anyone sane enough would go for mikhail on the first
    go.
    
    The area's have been divided by numbers so its easier for you to read
    one area at a time. ok ? Once you start the game and choose your
    character you will have a small intro and someone's voice will tell
    you what you need to do, and then you'll be shown a map.
    
    Remember to quickly keep your finger on the run button at all times.
    
    
    Start
    
    Welcome...
    
    The rules are simple... In order to dispose of the bomb implanted in your
    body, you must reach the target point. Keep in mind that there will be
    various obstacles in your way. So do not be afraid to use whatever means
    necessary to reach your goal. Good luck...
    Hahahahahaha
    
    
    
    
    1. Head for the trolly door. Nothing in here.
    
    2. Quickly press auto aim and mikhail aims to his left, let one shot go
       and then head to the other direction, climb the crate, there are three
       zombies on the other side of the crate, ignore them and quickly enter
       the door.
    
    3. Run forward one screen and make a head shot to get the first zombie, get
       the fat one with a head shot for 7 seconds and run forward, now go with
       the corner to avoid the downed zombie, once your round the corner, take
       aim and quickly fire, if your lucky 2 zombies will go down with 1 shot.
       Otherwise shoot them both down and enter the door at the end of the hall.
    
    4. Lotsa crows here, ignore them and head to the door at the end and enter.
    
    5. Run forward and get the cop zombie with a head shot, then run to the next
       screen so you can see the barrel, take aim at it and wait, wait until you
       get atleast 5 or 7 zombies near the barrel then shoot, 70 seconds here. Now
       run to the door leading to the gas station and enter it.
    
    6. Avoid all 3 dogs and enter the station, go with the right wall to miss the
       first one, the second will jump towards you, and the third will just sit there
       so its easy. Enter the gas station.
    
    7. Inside the shop, shoot for the first head shot, let the crawling zombie bite
       you for a head kill , then head to the oil area, and kill the first one at
       the door, then head in and shoot the other 2 with dario, kill them and save
       dario, 20 seconds and 14 shells in the bag. Quickly exit the gas station.
    
    8. Avoid the 3 dogs again with the same method, stick with the wall while
       they jump and head back to the previous room.
    
    9. Head south the fork and exit through the large double doors.
    
    10 . Head up the screen with shotgun in hand, 8 zombies here will be coming
         for you, fire 3 shells at the most to take down alot of them for some
         good time, kill any of the remaining with headshots and get your magnum
         ready, now enter the news paper office.
    
    11. Auto aim and fire for the first hunter, head to the stairs and run up
        right at the face of the next hunter, while he gets ready for his jump
        slash move take quick aim and fire again, second one gone, take out the
        shotgun again and enter the door at the top.
    
    12. Head forward and kill the first zombie, then stand in the door way till
        about 2 or 3 zombies come togather, kill them for some time, and head inside
        the office, kill any remaining zombies and save the girl , 20 seconds and 14
        more shells in the bag, now quickly exit back all the way out of the press
        office.
    
    13. Once back here head for the alley with the restaurent
    
    14. 3 doggies here, the best way to get rid of them is to run forward and take
        a right at the fork , when you pass the dog, quickly auto aim and fire with
        the shotgun, this should get all 3 dogs, if they dont die at once, fire off
        one more time and enter the hotel through the back door, after you equip
        the magnum.
    
    15. Once in here take quick auto aim and fire for the first hunter, then quickly
        ignore anything else and head for the basement lid. Enter it before the hunter
        can do anything.
    
    16. Once down here take out your shotgun and get the cop zombie quickly, then head
        to the corner and fire off once to get the two zombies, head around the corner
        and fire once more to get the 2 zombies besides brad, once they are dead go
        and save brad, keep in mind that if you reach this place after a certain time
        then brad would have dies, so be quick, 20 seconds and 12 magnum bullets in
        the bag. Head back up.
    
    17. Head back out the back door of the hote.
    
    18. There should be no dogs here now, so time to head to the exit at the far
        corner, which leads to the uptown area.
    
    19. Head towards the door where you first fough the 2 drain deimos in the game,
        but auto aim and fire off 2 or 3 shots with the shotgun to kill a few
        of the zombies who are coming from the far side and enter the door after
        equipping the rocket launcher.
    
    20. Run forward down the stairs, and to the next scene you will see nemesis
        walking towards you, aim the launcher and wait till he gets close, then
        fire off, if it hits then he'll go down for 10 secs, if he dodges it
        quickly fire another which will definetly hit him. Then go and stand
        directly behind him, he'll get up again, and while he's roaring fire off
        another to put him down for good. Take hold of your magnum and head to
        the elevator leading to the substation.
    
    21. Head forward and kill the first spider with one shot, ignore the other
        and enter the substaiton.
    
    22. Two drain deimos, kill them both with 1 shot from the magnum each and
        enter the power area.
    
    23. Run forward and quickly take out your shotgun and aim inside the first
        small room and shoot for a quick 2 kill, then run forward quickly again
        to the next small door aim in and fire , now head for the emergency
        exit area, kill the 2 zombies here and go and save marvin. 20 seconds
        and a first aid spray in the bag baby. Now head back all the way to
        the place where you killed nemesis, ignore the spiders again.
    
    24. Now head to the path which leads to the uptown area. Equip the magnum.
    
    25. In the street now, there are 2 hunter beta's here, kill the first one
        right in front of you with a direct shot of the magnum, then wait till
        the other one starts runnin towards you, when he's close and about to
        jump shoot it down. Head for the parkin lot door.
    
    25. In the parking lot are a few fallen zombies, take out the shotgun and
        fire off 2 rounds at them, then head for the door at the other end
        and enter it, dont worry about the number you killed here, keep the
        shotgun in hand.
    
    26. run to your right immediately, ignore the 2 zombies in front, run forward
        to the next scene until you see a barrel, wait there until you got 2 or
        3 zombies in its range then fire off to get 30 secs, then kill off any
        remaining zombie in the path and head for the door.
    
    27. If you have more then 2 minutes at the clock then nemesis will actually
        show up in this room, which mind you is a good thing for the mercenaries
        run forwrad and if nemesis comes out wait till he jumps down from the
        bus. When he's down shoot once to make him fall down, whilst he's down
        shoot again to make him stand up and a third and final shot, its over
        120 seconds in the BAG. Head to the door at the end.
    
    28. Here run forward and take out your shotgun, kill the first zombie, head
        one screen forward and you'll see another nemesis running but he's being
        blocked by a zombie, take out the launcher and wiat, nemesis will kill
        the zombie for you, once he does that fire once with the launcer, he'll
        fall down, take the magnum out and shoot twice with auto aim to kill 2
        zombies farther, then take the launcher out again, nemesis should be up
        by now, so fire it again and it'll fall down again. Enter the door.
    
    29. Run past the drain deimos here and enter the door which leads to the
        RPD street.
    
    30. Crows here again, enter the door which leads to the burning alley in
        the game quickly
    
    31. Head forward to the fork and wait till you have the barrel in yours sight
        now wait till you have atleast 5 zombies in its range, then shoot at it
        for a good kill then head to the right side of the fork and head to the
        door which leads to the sales office.
    
    32. Nothing but worms here so run forward and enter the next door.
    
    33. 2 brain suckers here, quickly take out the magnum and 2 good shots should
        get them both, take out the shotgun and enter the sales office.
    
    33. Take out the zombie right in front of you and head directly for the
        door to the storage room, kill any zombies who comes in your way
        there should be about 2 or 3. Enter the storage room with the magnum.
    
    34. 3 hunter gamma's in here, as soon as you enter quickly auto aim and fire
        to get the first one, then head to the corner and auto aim twice to get
        the remaining two, well that was easy, go and save nicholai for 20 seconds
        and a first aid spray. Now head all the way back to the burning alley
        and to the fork.
    
    35. Now head to the other direction of the fork, if any zombies remained
        from the barrel then take them out with headshots and enter the door
        at the end.
    
    36. A few dogs here, the best thing to do here is to just avoid them and enter
        the door, but if you must kill them then head up the screen to where the
        dead bodies area, aim with the shotgun and fire off to kill them, then head
        to the door at the other end.
    
    37. This is a cool room cause there are 2 nemesis's in here, if you have the
        rockets left i think you'll know what to do , but its unlikely that you
        have more then 1 or 2 rocket, take out the launcher and head forward
        to the fork, take auto aim and the first one will go down for sometime.
        Take different auto aim for the next nemesis and if you have any other
        rockets fire off, now your probably out to enter the back door of the bar
        jack.
    
    38. Once in the bar quickly auto aim head shot for the closest zombie, then
        walk a step and aim at the crowd of zombies, take 2 or 3 shots to take
        them all down for some nice time, if any zombies remains kill it with
        headshots and save carlos, 20 seconds and 14 enhanced shotgun shells
        in the bag. Exit the front door of the bar.
    
    39. There are hunter beta's in this room, quickly take out the magnum and take
        aim with it quickly to fire and kill the first hunter, then climb the
        small stairs and turn to mikhail's left and head down the street to enter
        the door.
    
    40. Here run forward and take out your shotgun, head up the small stairs and
        shoot right in front to take out the first zombies, then head round the
        corner for the first camera angle, you'll see some zombies there, kill
        them now and head forward till you reach the fork, wait here until some
        more zombies show themselves, take them out and head up the screen and
        enter the door at the top.
    
    41. You should be running low on shotgun shells now and only the enhanced
        one's should be remaining, take out the magnum however, this alley
        has like 3 hunter beta's. Its very easy here, take auto aim with the
        magnum and shoot for the first hunter, take auto aim again and shoot
        for the second hunter, once more and the third one's gone too. Enter
        the door leading to the warehouse.
    
    42. This is the back alley of the warehouse, alot of crows here, just ignore
        them and enter the door to the warehouse.
    
    43. This is the final room and there are alot of zombies here, take out your
        shotgun and get it with enhanced ammo, sure you can kill them with the
        magnum, but if you kill them togather it gives more time, so i suggest
        taht you take out the shotgun with enhanced ammo and let a rip. THis is
        the final room so there should be no qualms in saving ammo , aim high
        aim low, aim however you want and kill the zombies here, then head up
        to enter the final door.
    
    44. The end actually, chief iron's look alike will give you the briefcase
        and your done.
    
        Well, that was impressive. You have earned your reward... and your freedom
    
    
    
    
    
    Ranking system
    
    
    Here are the ranks which you can achieve in this game and their requirements.
    
    
             RANK                              REQUIREMENT
    
    
    
               A                      Dont use too many healing items, save all the
                                      hostages, kill alot of zombies and get to the
                                      warehouse with a time over 1:30.
    
               B                      If anyone of those requirements up
                                      there are not met.
    
               C                      Above requirements but saved less then 4 hostages.
    
               D                      Save one person and finish the game successfully.
    
               E                      Save no one, or just die before you complete
                                      the game
    
               F                      Save no hostage AND die before the mission.
    
    
    
    
    
    Hostages
    
    
    These are the hostages and their location in the mercenarie minigame.
    
    Dario  = Gas station
    Brad   = Hotel basement
    Girl   = Second floor press office
    Marvin = Sub station
    Merc 1 = Sales office storage room
    Merc 2 = Bar jack
    
    
    Tips for mercenaries
    
    * shoot as many zombies and enemies as you can
    * dont use the first aid spray cause each one is very heavy on the points system
    * be quick, ie, finish the game with alot of time on your clock
    * dont get hit too much, cause that can also lower your points
    * avoid using the rocket launcher alot if your playing as mikhail
    * use the barells as much as you can
    * be sure to save each civilian
    * be sure to kill the nemesis on the bus crash area cause he can give you alot
      of points and also 2 minutes on the clock
    
    
    Secrets
    
    * No matter which merc your gonna play as make sure that you reach the place
      with the bus crash with more then 2 minutes in your clock, mikhail is the
      most suitable person for this job. When you reach the room with the bus
      the mutated nemesis will drop down from the bus and if you killit you will
      get 2 minutes extra and alot of bonus points at the end of the game.
    
    * In the are with the 3 dogs near the end of the game, the same place where you
      used the oil and lighter in the main game, do this with any of the mercenaries
      kill off 2 of the dogs and leave the third one, now climb up the crate and get
      in its corer, the dog will jump towards you, even though he cant hit you but
      still press the action button to dodge the dog, then do this again and again
      for alot of time and bonus points.
    
    * If you want to see nemesis vs nemesis fight then go to the alley which had the
      2 nemesis's in it, now make sure that one of them is following you and run for
      the other one, dodge at the right time and one of them will hit the other one
      with the launcher, now the second one will get angry and start hitting back then
      they will start fighting, once one of them dies the other one will be so weak
      that you can kill it in a few shots.
    
    * If you didnt knew then there are certain hot spots in the game which upon being
      checked will give you seconds multiplied by 2, ( ie, 2,4,6,8 )
    
      These are their locations
    
       1 = Garbage next to press office
       2 = Power converter panel at the substation
       3 = Fire hose
       4 = Dead policeman in the 3 dogs alley
       5 = Dead cop on which jill got the shotgun from
    
    
    
    
    
    END MERCENARIES
    
    =======================================================================
    
    
    
    
               (`'. .').')
    
    10.            SPEED
                     WALKTHROUGH
    
                  .)`'.)`'.)
    (re3nem10)
    
    
    This is the big new section that I have added to the walkthrough and its
    not even my own work that goes in here, the speed walkthrough was written
    by one Edd Myhill and I have taken his permission in order to put them in
    my walkthrough's.
    
    All credit for this section goes out to Edd, thank you dude.
    
    
    
    
    SPEED WALKTHROUGH 
    -----------------
    
    Resident evil 3 nemesis walkthrough
    
    As soon as you start head forward and jump the crate go  through the door 
    and into the warehouse.  Now in here go up the stairs to and   along  the 
    walkway, enter the door take the key then leave and exit through the door 
    you came in by.  Now outside follow the hall round and  exit  through the 
    door at the end, in here open the door on your  left,  then the next door 
    on your right and go down the stairs  (pick  up  lighter oil and shotgun) 
    go to the alley opposite  the  door you just left, down the small stairs 
    and through the door.  In this  new  alley  climb the crate and take the 
    herbs then climb off it and exit through  the  door to Jills left.  Run 
    forward and down the  small  stairs then enter the door at the end (take 
    the lighter) then exit back through it and head up the small stairs turn 
    right then left immediately  through the door.
    
    Use the lighter on the door then enter it, in this new alley run to the 
    end and exit through the far door, follow this next  alley  round dont 
    fight nemesis then enter police station.
    
    Racoon city police department:  Take the far left door then the door on 
    the right, in here check the lockers for a blue  gem and  then use  the 
    code (0131 4011 0513 4312) on  the  other  locker  to get the stars key, 
    now head out the other door and up the stairs keep going and enter this 
    next door then enter the stars office take the magnum, the lock pick and 
    check the machine then exit.  Return to the main hall and exit through 
    the front door.
    
    Downtown:  Go back down the alley and pick the lock on the left of the 
    fire truck head down the hallway and enter the door at the end,  enter 
    the door at the opposite end of this hallway then enter the only other 
    door in here.  Take the power cable from the car and exit  through the 
    other door, exit this next room and then leave through the door at the 
    other end of the hallway then head left, now out  here  enter the door 
    round the corner take the fire hook and  use  it on the basement (hide 
    in the basement) now exit through the  other door,  now in  this alley 
    head right then enter the next door on your  right,  take  the  rusted 
    crank and then leave.  Now back in the  alley exit through the door on 
    your right then enter the brown double doors head up the stairs through 
    the door and enter the door on your right take the gem then exit and use 
    the two gems on the panel in the alley your in.
    
    City hall:  Head down the alley turn left at the fork and enter the door 
    then enter the next door also, run forward and enter the door at the end 
    then climb over the crate and enter the second door of the tram use the 
    cable then enter the next door, take the wrench and exit through the door 
    now head back to the last fork you were at turn left and go through the 
    door you neglected before, approach the garage and use the crank and on 
    the door (do the puzzle, press the red buttons) now exit here.  Head back 
    to the sun dial but enter the door on your left and press the switch by 
    the statue then take the book now exit through the main doors of the city 
    hall and the door in front of you take the left into the restraint then 
    again exit this area, use the book on the wall and take the compass and 
    continue round, exit into the metal door.
    
    Now in take the door on your right then take the next door on your right 
    once in this new room.  Run to the opposite side of  the  alley  and  go 
    through the door ignore this room and  head  through the next door again 
    exit out of the garage and into  the  uptown area, now in this area take 
    the fire hose and head through  the door, then go round the alleys until 
    you end up  in  a  burning  area  take the door on your left and use the 
    firehouse head  through the  previously  burning area and enter the door 
    now enter the next door  also.   In  here  go  through the door with the 
    light on it and  take the  oil additives and exit.  Return to the mayors 
    statue where you  got  the  book  and  place  the compass there to get a 
    battery, now exit through the main doors  enter the door in front of you, 
    turn right into the shopping district and take the first door on your right, 
    in here place battery and use the lift.
    
    Substation:  Enter the far side door, enter the other door in here then 
    activate the power via the big machine, then use the control panel and 
    enter (blue red blue red) take the stuff then enter (red red blue blue) 
    try to exit then (increase the power) take the fuse and head back up the 
    lift then return to the tram with all the items.
    
    Clock tower:  (jump out of the window) take the key from the picture then 
    exit through the door do the same with the next two rooms, now enter the 
    door parallel from you, take the left and continue through the next door 
    in here take the key from the cabinet then head back to the main hall.  
    Run up the stairs and enter the door at the end, now use the key in the 
    lock and climb the ladder, on your left complete the puzzle (up, down, up, 
    up, down, up) and take the cronos chain and combine it with the winder key 
    exit down the ladder and use the light.
    
    Head back to the first floor and enter the single door on Jills left then 
    use the key on the only other locked door in here, run to the end of the 
    hallway and enter the door complete the puzzle after checking the clock. 
    (Crystal, obsidian, amber)
    
    V   o-clock               crystal     obsidian    amber
    VI  0-clock               crystal     amber       obsidian
    VII 0-clock               obsidian    crystal     amber
    IX  o-clock               obsidian    amber       crystal
    X   o-clock               amber       crystal     obsidian
    XI  o-clock               amber       obsidian    crystal
    
    Take the golden cog then return to the room where you got the cronos 
    chain and combine the cog with the silver cog then use it on the machine 
    in the back of the room now return to the main hall.
    
    Carlos under control:  Exit the chapel and enter the door directly ahead 
    of you then enter the double doors in here, now head  for  the  painting 
    room via the single door then the door you  unlocked  wi th the time key, 
    now in this room push the bell and enter  the door then in this new area 
    enter the hospital.
    
    Hospital:  Take the door on your right then exit this room into the 
    doctors lounge take the tape recorder then use it on  the  lift to 
    go to the fourth floor.  Continue straight out of the lift and enter 
    the door at the end take the sick room key then exit ba ck into the 
    hallway, once back in here enter  the second door on yo9ur right in 
    here push the cabinet to the opposite of the position it was in the 
    other room now use the 325 to get  the  vaccine base  from the safe.  
    Take the lift  to  b3  now  enter  the  door at the end of the hall , 
    enter the next room  then  in  here take the medium base then press 
    the switch   complete  the  puzzle  (I, III, A) then combine the 
    vaccines, exit the hospital and head for the clock tower.
    
    Clock tower:  Head back to the chapel and give Jill the vaccine, back 
    as Jill exit the clock tower and head for the park, when your in the 
    office take the key and make sure you have your lighter with you then 
    use the key on the park door.
    
    Racoon park:  Head down some stairs in this area which are on the right 
    of the left side of the screen, in this walkway exit through the door 
    at the end take the key from the body then head back to the main entrance 
    of the park enter the other door in here and drain the panel with the 
    puzzle, now enter the sewer you just opened.  Now exit through the other 
    door in here and take the pipe, light the fireplace then take out the 
    wall with the pipe and enter this room and take the park key, after 
    falling into the hole climb back up using the metal fence then return 
    to where you got the second park key from the mercenaries body and use 
    your key on the chained door  follow round the passage and then push 
    him off.
    
    Factory:  Head for the third door, enter it take the key then enter 
    through the other door and complete the puzzle in this room then 
    activate the power and exit this room, enter the first room you see 
    and take the system disk then exit using the elevator.  Head down the 
    small stairs and exit through the door then enter the door at the end, 
    take water sample from the wall then exit this area through the other 
    door, use key on the wall then the water sample on the panel (right, 
    right, leftx2.  Right, 3x right, 3x left.  4x left, 2x right, 2x left.
    Left, 2x left, 2x right)  head back to the elevator, take it up and turn 
    left through  the door.
    
    Now use the system disc on the machine and enter the next door, take 
    the key card from the body then leave and head for the steam room, in 
    here use the key card on the lift and collect the rocket launcher now 
    use the cardkey on the shutters near the save room and exit through 
    the door at the top of the stairs, in here take the adder down and 
    enter the other door in this room.
    
    Enter the large door at the end then replace the batteries in the 
    blue computer (exterminate the monster) then exit through the elevator 
    and walk forward.   
    
    
    
    
    
    
               (`'. .').')
    
    11.            ITEMS
                     LISTS AND
                        LOCATION
    
                  .)`'.)`'.)
    (re3nem11)
    
    CoMMon IteMs
    
    GREEN HERB
    Found : All over
    Use it to gain light amounts of health
    
    
    BLUE HERB
    Found : Not much
    Use it to cure the poison caused by several enemies
    
    
    RED HERB
    Found : Alot
    Use it with the other herbs to raise their affects
    
    
    HANDGUN AMMO :
    Found : Alot
    Standard ammo for any kind of handgun
    
    
    SHOTGUN SHELLS :
    Found : Densly
    Standard shells for shotguns
    
    
    MAGNUM ROUNDS :
    Found : Rare
    Standard rounds for magnum
    
    
    GRENADE ROUNDS :
    Found : Medium
    Standard grenade rounds for the grenade launcher
    
    
    FLAME ROUNDS :
    Found : Medium
    Standard flame rounds for the grenade launcher
    
    
    ACID ROUNDS :
    Found : Rare
    Standard acid rounds for the grenade launcher
    
    
    FREEZE ROUNDS :
    Found : Very very rare
    Standard freeze rounds for the grenade launcher
    
    
    MT ROUNDS :
    Found : Rare in hard mode only
    Standard mines for the mine thrower
    
    
    FIRST AID SPRAY
    Found : Medium
    Use it to instantly regain full health
    
    
    GUN POWDER A
    Found : Alot
    Combine with the reloading tool for handgun ammo
    
    
    GUN POWDER B
    Found : Medium
    Combine with the reloading tool for shotgun shells
    
    
    GUN POWDER C
    Found : Made
    Combine 1 of gun powders A and B for 1 C
    
    
    
    Key's
    
    
    WAREHOUSE KEY
    Found : Warehouse office
    Use it to exit the warehouse
    
    
    EMBLEM KEY
    Found : RPD, evidence room
    Use this key to open the door to the STARS office.
    
    
    LOCKPICK
    Found : RPD, stars office
    Use this on several locations to open doors and lockers
    
    
    WINDER KEY
    Found : Clock tower 1f
    Use it to open the door leading to the main hall.
    
    
    BEZEL KEY
    Found : Clock tower
    Use this to open the ladder to the machinery room.
    
    
    SICKROOM KEY
    Found : Hospital, 4f
    Use it to open the sick room.
    
    
    MAIN GATE KEY
    Found : Park office
    Use it to open the main gate to the park
    
    
    GRAVEYARD KEY
    Found : Park
    Use it to open the graveyard shack
    
    
    REAR GATE KEY
    FOund : Park
    Use it to open the rear exit of the park
    
    
    FACILITY KEY
    Found: Dead factory 1f
    use it to open the door to the elevator room
    and also to get the rocket launcher
    
    
    CARD KEY
    Found : Dead factory, trash room
    Use it to exit the trash rooom and open the comm room
    
    
    
    Game items
    
    
    
    
    LIGHTER FLUID
    Found: Uptown, room with shotgun
    Use it on the ligher
    
    
    LIGHTER
    Found : Bar jack
    use it on several places
    
    
    BRAD'S STARS CARD
    Found : Brad's body
    use it to open the PC in the RPD main hall
    
    
    BLUE GEM
    Found : RPD, evidence room
    Use it on the dial besides the city hall gates
    
    
    JILL'S STARS CARD
    Found : RPD, conference room
    Use it on the PC in the main hall of the RPD
    
    
    POWER CABLE
    Found : Parking lot, car
    Use it on the trolley machine
    
    
    MANHOLE OPENER
    Found : Hotel, locker
    Use it on the manhole in the hotel
    
    
    RUSTED CRANK
    Found : Save room, alley behind hotel
    Use it on the shutter outside the gas station
    
    
    GREEN GEM
    Found : Hotel, or press office
    Use it on the dial besides the city gates
    
    
    SIDE PACK
    Found : Carlos
    This will increase your inventory space by 2 items
    
    
    WRENCH
    Found : Trolley
    Use it to get the fire hose and to open the gas station
    
    
    WISDOM BOOK
    Found : Mayor statue
    Use it on the right place
    
    
    FUTURE COMPASS
    Found : Outside hotel
    Use it on the mayor statue
    
    
    BATTERY
    Found : Mayor statue
    Use it on the lift to reach the substation
    
    
    MACHINE OIL
    Found : Gas station
    Combine it with the oil additive
    
    
    FUSE
    Found : Sub station
    Use it on the machine in the trolley
    
    
    HOSE
    Found: Uptown, alley before bus crash
    Use it on the burning alley to put the fire out
    
    WATER SAMPLE
    Found : Dead factory B1
    Use it on the sample machine to start the puzzle
    
    SYSTEM DISK
    Found : Dead factory
    Use it on the door outside the trash room
    
    IRON PIPE
    Found : Park shack
    Use it on the chimney
    
    
    VACCINE BASE
    Found : Hospital
    Use it with the vaccine
    
    
    TAPE RECORDER
    Found : Hospital, doctors room
    Use it on the panel outside the lift
    
    GOLD GEAR
    Found : Clock tower 1f
    Use it with the silver gear
    
    CHRONOS CHAIN
    Found : Clock tower machinery room
    Use it with the winder key
    
    SILVER GEAR
    Found : Clock tower, machinery room
    Use it with the gold gear.
    
    OIL ADDITIVE
    Found : Sales office
    Use it with the machine oil, then on the troley machine
    
    
    REMOTE
    Found : Sales office
    Use it to see the gawd awesome umbrella commercial
    
    
    AMBER BALL
    Found : Clock tower 1f
    Use it on the paintings
    
    
    OBSIDIAN BALL
    Found : Clock tower 1f
    Use it on the paintings
    
    
    CRYSTAL BALL
    Found : Use it on the paintings
    
    
    VACCINE BASE
    Found : Hospital, 4f
    Use it with the base
    
    
    
    =======================================================
    =======================================================
    
    
    
               (`'. .').')
    
    12.            FILES
                     LISTS AND
                        CONTENT
    
                  .)`'.)`'.)
    (re3nem12)
    
    
    		*******************
    		Game Instructions A
    		*******************
                    Found : Start with it
    
    
    
    We hope to improve your chances to survive!
    
    Shooting Objects:
    
    You may get different reactions from shooting objects, such as oil drums and
    bombs.
    * Press the R2 button to aim directly at these objects.
    
    
    Quick Turn:
    
    You can perform quick 180 degrees turns.
    * Press the Run button while retreating.
    
    
    Emergency Escape:
    
    When you're trapped by enemies, you can push them away to escape.
    * Press the Directional buttons, Action button, Cancel button, Run button, R1,
    R2 and L1 buttons rapidly.
    
    
    Emergency Dodging:
    
    Just before an enemy attacks, you can perform a dodge move to evade it!
    * Press the R1 or R2 buttons.
    * Press the Action button while aiming.
    
    
    Getting on/off an Object:
    
    You can get on or off certain objects that appear in the game.
    * Press the Action button while you are moving forward to the edge of an object
    that you wish to get on or off.
    
    
    Map:
    
    Press the L2 button to view the map.
    * You can zoom in or out of the map by pressing the Action button.
    * While the map  is zoomed in,  use  the Directional buttons to move the screen.
    * Press the Select button to switch between maps.
    
    
    Live Selection:
    
    At  certain points  in the game,  the screen  fades  into B&W.  At these
    points, you will be prompted to choose between two different options.
    * Use  the Directional buttons  to move  between the options and use the Action
    button to make your decision.
    
    
    Event Cancel:
    
    It is possible to skip certain scenes.
    * Press the Select button to skip these scenes.
    
    
    
     		*******************
    		Game Instructions B
    		*******************
                    Found : Start with it
    
    
    
    Ammunition Creation System:
    
    To create various ammunition, you need to use the "Reloading Tool" and "Gun
    Powder."
    
    
    Reloading Tool:
    
    This is a necessary item if you want to create different types of
    ammunition. By combining the Gun Powder and Reloading Tool, various
    type of ammunition will be created.
    
    
    Gun Powder:
    
    Mix materials to create various types of amunition. There are three type
    of basic  Gun Powders : A, B and C.  Please note  that  Gun Powder C  is
    created by mixing A and B types.
    
    
    How to Mix Gun Powders:
    
    You can create  various kinds of bullets  by  mixing  the different Gun
    Powders. There are 13 different kinds of Gun Powders in all.
    
    Example:
    A: Hand Gun Bullets
    B: Shotgun Shells
    C: Grenade Rounds
    A + C: Grenade Flame Rounds
    B + C: Grenade Acid Rounds
    C + C: Grenade Freeze Rounds
    C + C + C: Magnum Bullets
    
    
    Mixing Gun Powder with Grenade Rounds:
    
    If you combine a certain type of Gun Powder with Grenade Rounds,
    special types of Grenade Rounds will be created.
    
    
    Mixing Level Improvement:
    
    If you repeatedly create the same kind of ammunition, your skill will
    be improved, and you will be able to create more powerful ammunition.
    
    
    
    		*********************
    		Clock Tower Postcard
    		*********************
                    Found : Bar jack
    
    
    
    A picture postcard of a clock tower.
    
    The following explanation is printed  on the backside:
    
    "A landmark spot: Saint Michael Clock Tower."
    
    
    
    
    
    		*******
    		Photo A
     		*******
                    Found : Dead cop in ligher in alley
                            where you use the lighter
    
    
    
    The policeman are pressing forward.
    
    It's dated "September 27.
    
    
    
    
    
    		***************
    		Marvin's Report
    		***************
                    Found : Marvin's hand, RPD
    
    
    
    
                                       "Report"
    September 24th,
    
    There are reports of a theft in the municipal building before dawn.
    A jewel decorated clock  at the main gate was damaged. Two of twelve
    gems that are installed on the face of the clock are missing. Due to lack of
    available officers  at this time, I  have no choice  but to suspend the
    research of this case.
    
    Signed,
    
    Marvin Branagh
    
                                         "Report"
    September 26th,
    
    Based  upon  an autopsy report  of a 42 year old  restaurant owner,  I have
    discovered that he has one of the missing gems.  He apparently  took shelter  in
    the police department at about 10 am, where he was shot to death within 10
    minutes of having developed the symptoms.  Since the city  is currently under
    martial law,  we are forced  to  suspend this case. At this time, we'll keep the
    gem as evidence.
    
    Signed,
    
    Marvin Branagh
    
    
    
    
    		************
    		David's Memo
    		************
                    Found : Dark room, RPD
    
    
    My sanity is at its end... I still can't believe this is happening.  We lost
    another man yesterday.  Meyer;  one of our better marksmen.  He saw me panic
    once we were overrun by the zombies but he came back to save me.  But  when the
    time to return the debt,  I ran.  I can still hear him calling out my name.  I
    can still hear the screams coming from behind.  The sound of his flesh being
    stripped from its bones. I was afraid... terrified... It's the 27th.  The fight
    to stay alive  continues.  I  took  out  several zombies  who managed  to break
    through  the barricades.  Now  I'm  cutting through  the chill  with whisky,
    unloading my Mossberg on anything undead.  That shotguns become a close friend
    of min. I've blasted many a zombie into fertilizer with it.
    
    We've lost 13 men  as of yesterday.  In 3 hours,  we'll bicker over trivial
    things in the meeting room.  It's a total waste of time. When I finish this
    bottle,  my  old friend  Mossberg  will  be  turning  one  last  body  into
    fertilizer.
    
    Peace at last.
    
    I can hardly wait...
    
    
    
    
    		***********************
    		Fax from Kendo Gun Shop
    		***********************
                     Found : STARS office
    
    
    To the boys of S.T.A.R.S.,
    I have some good news for you from my brother Joe.  He has finalized the new
    hand-gun for official use.  It's the M92F S.T.A.R.S. Special, but he call it
    the "Samurai Edge."  It's the most balanced  of the Kendo custom guns.  Joe
    said, if you miss the targets with this, you should carry a teething ring
    instead of a gun in your holster.goods will be delivered along with their proper
    documentation.  I'm sure
    you'll be surprised  when you see what kind of excellent parts are used for
    the M92F.  I know that  you'll want to thank  the good people who developed it.
    
    Sincerely,
    
    Robert Kendo
    Kendo Gun Shop
    
    
    
    
    		*****************
    		Mercenaries Diary
                   	*****************
                    Found : Mercenaries body, alley
                            where you spot the first deimo.
    
    
    September 1st,
    
    Following six months of intensive training, my body's edge had returned.
    I was a good soldier, but they ordered my execution with no reason given.
    I was tortured and forced to give a false confession. But  on the morning
    of my execution,  a miracle happened.  The company had helped me out, giving
    me a second lease on life.
    
    September 15th,
    
    I ended my vacation short and returned to the HQ office. It looks like
    my IBCS unit's  been  called into action. Umbrella maintains its own
    paramilitary unit to counter corporate terrorism  and V.I.P. abduction.
    In addition, they have nightmen  who specialize in handling problems cause by
    illegal products. I'm currently a member of the latter.
    
    September 28th,
    
    Dawn's here, but we're still slogging through this nightmare. There are no
    provisions of any kind here.  The undead  walk the streets feeding upon the
    flesh of the living.  Given the choice again, I would rather have been executed.
    Death row was a heavenly asylum compared to this place.  I've chosen to pull the
    trigger myself, in the hope that my dead body won't come back to life.
    
    
    
    
    		**********
    		City Guide
                    **********
                    Found : Hotel, one of the seats
    
    
    
    City Guide
    The Tracks of Our City
    
    Dear citizens,
    Thanks to kind and generous people of Umbrella Inc., this is a peaceful and
    friendly city.  The vast donations from Umbrella Inc., have been used for
    welfare work, the constructions of public utilities, and to help maintain public
    peace.
    
    In 1992, it was my fifth year as mayor of our beautiful city.  It was then that
    through many donations and hard work our city was able to rebuild the municipal
    building, create a state of the art hospital.
    
    In honor of these fine accomplishments, I was awardded with a grand statue that
    same year. The statue rests in the municipal building.
    
    I came to this city as an engineer more than 35 years ago. I made contributions
    to the electric systems, and to the installation of the cable car.
    I pledge to follow the tradition of this fine city and will devote my life to
    it's prosperity.
    
                                                             The mayor of the city,
                                                             Michael Warren
    
    
    
    
    		***********
                      Photo B
     		***********
                    Found : Press office 1F
    
    
    A close-up shot of a zombie.
    
    It says, "SCOOP!" on the backside.
    
    
    
    		***********
    		  Photo C
    		***********
                    Found : Press office 2F
    
    
    The police have been destroyed.
    
    (That's the photo)
    
    
    		*******************
    		  Reporter's Memo
     		*******************
                     Found : Press office 2F
    
    
    At last  I  have found  the evidence  I  need  to prove  that the "cannibal
    disease" is indeed happening in this city.  One man  actually  ate people to
    death.  He was like a savage animal tearing away a new flesh.  It was completely
    disgusting.  I have heard  rumors that many people  are also suffering from this
    disease now.  However, the causes of the disease  is not yet known.  Is this
    another mystery of the present disease?  I will have to check on it...
    
    They have placed Raccoon City under martial law because of the cannibal
    disease. I have lost contact with the media outside of the city, but I won't
    keep my eyes shut  and walk away. I have a duty to the people and my
    profession.  I don't think the disease has spread nationwide yet.  I believe
    that this city holds the key to its creation and cure. In fact, I'm sure of
    it.
    
    The military has setup blockades around the city to keep people from escaping
    and spreading the disease. Most of the citizens have either died or have come
    in contact with the disease. I know that it is the right decision to quarantine
    the city, but I can't help but pity myself.  If I am infected or eaten, it
    doesn't matter.  My fate is already sealed. All I have left is my journalism.
    
    I won't give up until I solve the mystery of this deadly disease. I have just
    discovered that the disease is not spread through the air, but by some other
    means.
    
    
    
    		*******************
    		  Mechanic's Memo
    		*******************
                     Found : Trolley
    
    
    I know that you're intimidated  by your new job Kevin, so let me tell you
    how to make sure that you and your trains get along just fine. You see,
    these carriages were made in 1968, and then imported from Europe. Sometimes
    they get rickety, but they still work because they are simple, stubborn, and
    strong. We can always  depend on them. If they have a bad day and are
    malfunctioning, you'll need to take a good look at their circuits for any
    trouble. Once you discover what's wrong, you'll be able to fix it easily.
    
    I'm sure that you'll be able to avoid those nasty little malfunctions if
    you check the parts every day. These old trains will surely have problem
    if you don't remember to check them out. Just remember that if you need to
    replace anything, you have to choose a suitable part. When I say suitable,
    I mean that even if you can't find another original part, you'd better find
    something that works good enough.  Even with regard to oil, you must always
    prepare good quality oil for these trains.  Never forget kevin that a man
    may betray others, but a machine won't.
    
    
    
    		********************
    		   Manager's Report
     		********************
                     Found : Sales office
    
    
    Before you begin your new position, please allow me to give you some advice.
    
    Some of the medicine in the storage room are unstable and their quality will
    deteriorate under changing temperatures or humidity.  Therefore, you must
    remember to keep the temperature the same in the  storage room at all times.
    You should personally check it everyday.  Although the computer checks it around
    the clock, a machine is not perfect. Try and remeber that a machine is no more
    than a tool to be used by people.
    
    You must check all personnel coming and going to the storage room.  Many
    dangerous drugs are stored there,  f any of them are missing you have a
    serious problem on your hands.  The door to the storage room is always
    locked, but when you let personnel into it, you will beed to have them hand
    in their documents.  And above all else, remember that if you find anything
    suspicious, contact your boss immediately.
    
    If you forget the password to lock the door, try and remember that it is a
    word that everyone is familiar with. Don't forget that once a new product
    is shipped, the password will be updated again. You can always enter the
    password from the terminal of the PC for administration.
    
    
    		*****************
    		15. Business Fax
    		*****************
                     Found : Sales office
    
    
                    "Order Sheet"
    
    The liquid medicine named VT-J98 is suitable to culticate the NE-T type virus.
    Therefore, we will need to order additional quantities of it.
    
                                                       U.E. Sixth Laboroatory
    
    
    		*****************
    		  Dario's Memo
    		*****************
                    Found : Truck in which dario was hiding
    
    
    I can't help but wonder if anyone will read these words, but writing them
    will help me maintain my sanity if nothing else. After I've become a meal
    for those undead  monsters, will the G.I.s responsible for sealing off the town
    laugh upon discovering my corpse?  So is this how it's supposed to end?  I don't
    want to die.  I'm just not ready...
    
    My wife, daughter, mother... My entire family has been killed.  But none of
    that matters anymore. Right now, my life is the only important thing. That's
    all that matters. I never would have pictures  my end to be like this. I had
    so much left to do. Rather than becoming a salesman, I should have tried my
    hand at being a novelist. It's what I've always wanted,  but my mother would
    only tell me you have a long way to go.
    
    Why did I ever listen to her? But this looks like the end for the great
    Dario Rosso, novelist extraordinaire. Cut down before his prime...
    
    
    		*************************
    		  Operation Instruction
    		*************************
                     Found : Mercenrie body, clock tower
    
    Order for UBCS Echo Team :
    
    Wipe out the downtown area of the infestation and then evacuate the remaining
    citizens to the clock tower. Among the civilians, remember to give priority to
    the employees of Umbrella's affiliates. Remember to stay alert because the
    infected have a high endurance rate and will strike without hesitation.
    
    Evacuation Procedure :
    
    1. Once the mission is complete, or when it becomes too impossible to
    accomplish, evacuate immediately.
    
    2. We'll deploy a helicopter that is waiting in the suburbs, to the yard in
    front of the clock tower.
    
    3. When you are ready for evacuation, ring the bell of the clock tower to
    signal the helicopter.
    
    
    		*************************
    		  Art Picture Postcard
    		*************************
                     Found : Clock tower, 1F
    
    
    A picture of antique clocks.
    
    The following verse is printed. "Give your soul to the goddess. Put your
    hands together to pray before her."
    
    
    		***************************
    		  Mercenary's Pocketbook
    		***************************
                    Found : mercenarie body, clock puzzle room
    
    
    September 26th,
    
    It's only been there hours since the mission started, but the team is down
    to me and Campbell. The number of the zombies is far greater than we expected.
    There is no hope left for this city. We have already injected the antibody
    for the virus, but I'm not sure that it will work. I don't know if I will
    survive...
    
    September 27th,
    
    We managed to reach the clock tower. Out of desperation we robbed some
    wounded members of their weapons and used the surviving citizens as decoys.
    We were taught to do this in order to survive in the battlefield, but I never
    enjoyed it. However, a girl showed up at the clock tower before me. She is
    one of the survivors. She looks just like my sister before she starved to
    death...
    
    September 28th,
    
    I wanted to evacuate as soon as possible, but the girl didn't.  Her father
    insisted that he wouldn't leave the city. Where his beloved wife rests in
    peace. I really wanted to save the girl, but Campbell said, "All I care
    about is our lives." That's how I felt before, but now...  The clock tower
    has become a dangerous place and I don't want to make anymore mistakes...
    
    
    
    		********************
    		  Mechanic's Memo
    		********************
                     Found : hospital 1F
    
    
    September 10th,
    
    These patients suffer from gangrene and congestion of their blood at first.
    Then their mind slowly deteriorates. In the end, there is nothing left on
    their mind. When that happens even mercy killing seems pointless.  After
    all, they are already dead... This desease is unlike anything I have ever
    witnessed. Once the patient's mind is gone, they become flesh hunger monsters
    and act like wild animals who are on some type of bloodlust.
    
    September 18th,
    
    Another patient has been admitted to the hospital. He is showing symptoms
    of the first stages of the disease at this point, but...I haven't been able to
    sleep at all these past few days. I refuse to let these patients become
    "zombies."  I am not just an ordinary citizen. I am a doctor. Even if I die,
    my clinical charts will contribute to finding a cure.
    
    September 26th,
    
    We lost most of the doctors and staff during the battle against the "zombie"
    patients. It's impossible to maintain the hospital under these conditions.
    And, I know that it's too late for me. I am beggining to feel that same itchy
    and hungry desire that all of my patients felt. It's too late for me...
    
    
    		***********
    		  Photo D
    		***********
                    Found : Hospital 4f
    
    
    The zombies are walking.
    
    It says, "The effect of the T-virus" on the backside.
    
    
    		******************************
    		  Medical Instruction Manual
    		******************************
                     Found : Hospital B1
    
    
    Umbrella Medical Service
    North America Division
    Douglas Rover
    
    In order to activate the synthesizer to cultivate the vaccine, please follow
    the procedure as detailed below:
    
    1. Supply enough energy to the system.
    
    2. Set the medium vase to the device.
    
    When the device is ready, you can start mixing the vaccine medium. To mix the
    vaccine, you will need to control the five levers. This will cause the two
    gauges to increase or decrease. If you adjust the two gauges so that they stop
    at the center, the vaccine medium will then be produced automatically.
    
    
    		***********
    		  Photo E
    		***********
                    Found : Park office
    
    
    The zombies are attacking.
    
    
    		*****************
    		  Written Order
    		*****************
                    Found : Park
    
    
    Mission Requirements : Bravo 16
    
    1. Obtain and secure sample of all the information pertaining to this case.
    Observe and record combat data on the UBCS.
    
    2. Destroy all the evidence including the medical facility that has the
    medical treatment data.
    
    3. Check the guinea pig's ability to accomplish the mission.
    
    Once your mission is complete, evacuate the area. Remember that you must not
    help anyone who is not a supervisor, nor bring anything back that might be
    traced to where it belongs.
    
    
    		***********************
    		  Supervisor's Report
     		***********************
                    Found : Park graveyard shack
    
    
    The endurance ability of the contaminated guinea pigs is truly incredible.
    Even when shot in a vital area, they can sometimes survive for several days
    without taking care of the wound. However, after prolonged exposure to the
    virus, the guinea pigs' intelligence level decreases to that of an insect.
    Even though reviving the dead seems to disgusting, the virus may still be
    of use.  If we inject the virus into our POWs and release them, they would
    return to their units and then turns into zombies. This plan may work well
    for us in the future.
    
    In certain areas, the virus  seems to have caused  the mutation of animals
    and plants. It may be difficult, but it'll make a good sample for the bio
    weapon development. I've heard that there is a giant alligator, but I have
    only encountered a giant creature moving under ground. I don't even want to
    imagine what creature spawned that monster.
    
    I encountered "NEMESIS." If I didn't know about it, I'd have been contaminated
    and would have become one of them by now. If it is still walking around the
    city, its mission is not yet over. S.T.A.R.S. members must be very tough, since
    they have survived until this point. However, they cannot hold out forever.
    
    
    		********************
    		  Fax from the H.Q.
    		********************
                     Found : Park graveyard shack
    
    
    Attention. The Raccoon City project has veen abandoned. Our political
    maneuvering in the senate to delay their plans are now futile. All
    supervisors should evacuate immediately. The US army is going to execute
    their plan tomorrow morning. The city will be obliterated at daybreak for
    sure.
    
    
    		*******************
    		  Manager's Diary
    		*******************
                    Found : Dead factory
    
    
    April 25th,
    
    Today is my 30th birthday. I was transferred to this facility today. I am
    very happy because the work environment is very different from life in the
    university.
    
    May 14th.
    
    The disposal system has been completed. Using a special kind of gas, it can
    decompose the cells of the guinea pigs. We have to try this out before
    beginning practical usage of the system, since it is not 100% stable yet.
    
    May 20th,
    
    While I was checking the treatment room, the door shut, and I was locked
    inside. I couldn't get out for one hour. I guess even if you have the key
    card, it's useless when you are locked inside.
    
    June 7th.
    
    The guinea pigs we have to dispose of are increasing. The system is not
    working smoothly. The laboratory staff doesn't listen to my opinions and
    I am getting extremely frustrated.
    
    July 16th,
    
    We can't dispose of all the bodies and the quality of the liquid medicine
    is not good enough, either...
    
    July 29th.
    
    Though the function of the system decreases, the number of the bodies we have to
    dispose doesn't. The infection level has increased and the antibodies we are
    using is no match for the new mutation of the virus. Some of the workers have
    been infected by the disease. I have continued to work, but I always keep a gun
    with me. I must remember to save one bullet for me. I want to weep. I don't
    want to die here. I swear that I'll lose my mind if I imagine how painful the
    death will be...
    
    
    		*******************
    		  Security Manual
    		*******************
                     Found : Dead factory
    
    
    "Security of the Plant"
    
    Since this plan is a facility under the disguise of a deserted factory,
    civilians will sometimes enter. If this should occur, do not hesitate to
    shoot them. If they choos to surrender, arrest and then transfer them to
    the laboratory as a guinea pigs. You will be rewarded.
    
    "Maintain of the Device"
    
    This entire plant is controlled by an epidemic prevention system. When
    contamination is detected in the treatment room or decomposed specimen pool,
    the plant  will automatically  be locked down for isolation.  In that case, you
    must follow the manual to unlock it. If the contamination is over the limit,
    the whole system  will automatically lockdown.  Then, you must remain in
    the plant and wait for subsequent orders. Those who leave the facility without
    permission will suffer extreme consequences.
    
    
    		**********************
    		 Incinerator Manual
    		**********************
                    Found : Dead factory
    
    
    The incinerator plant is one of the facilities that burns the disposable items
    which are sent from the laboratory. The incinerator burns the waste materials
    that cannot be decomposed at the treatment room. It also supplies electricity
    to the facility by a thermal power electricity generator. Part of the
    electricity is stored in the big battery installed in the facility's underground
    area.  The electricity is used as an auxiliary power source. The auxiliary
    power circuit will be activated once the three "auxiliary circuit units" are
    properly placed in their sockets. In case the circuits are not connected
    automatically, a person can connect them manually to activate the system.
    
    
    		*************************
    		  Classified Photo File
    		*************************
                    Found : pathway to final room
    
    
    In my opinion, I feel that it's too early to use this, "Paracelsus' Sword"
    in actual fighting. However, in order to acquire the G-Virus that Umbrella
    has developed, it will be a great help to us.
    
    The power of the "Rail Cannon" is satisfactory, but please note that it is
    still having a few remaining problem.
    
    Technology Division Colonel,
    
    Franklin Hart
    
    
    		*****************
    		 Jill's Diary
    		*****************
                    Found : Inventory
    
    
    August 7th,
    
    Two weeks have passed since that day. My wounds have been healed, but I
    just can't forget it.  For most people, it's history now.  But for me,
    whenever I close my eyes, it all comes back clearly. Zombies eating peoples
    flesh and the screams of my teammates dying. No, the wounds in my heart are
    not healed yet...
    
    August 13th.
    
    Chris has been causing a lot of trouble recently. What's with him? He
    seldom talks to the other police members and is constantly irritated. The
    other day, he punched Elran of the Boy's Crime department just for
    accidentally splashing Chris' face with coffee. I immediately stopped
    Chris, but when he saw me he just gave me a wink and walk away. I wonder
    what happened to him...
    
    August 15th,
    
    Midnight. Chris, who has been on a leave of absence for a "vacation," called me
    so I visited his apartment. As soon as I walked into his room, he showed me a
    couple of pieces of paper. They were part of a virus research report entitled
    as simply as "G".  Then Chris told me that "The nightmare still continues." He
    went on to say that "It's not over yet."  Ever since that day, he has been
    fighting all by himself without rest, without even telling me.
    
    August 24th,
    
    Chris left the town today to go to Europe. Barry told me that he would send
    his family to Canade and then he would follow Chris. I decided to remain in
    Raccoon City for a while  because I know that the research facility in this
    city will be very important to this entire case. In a month or so, I'll be
    joining with then somewhere in Europe. That's when my real battle begins...
    
    
    ===============================================
    ===============================================
    
    
              (`'. .').')
    
    13.            MISC
                       INFORMATION
    
                  .)`'.)`'.)
    (re3nem13)
    
    This is the place if your looking for some information, rather useful information
    i might add so read on what this topic has to offer.
    
    
    
    EPILOGUES :
    
                 Epilogues are the brief pictured paragraphs which you get if
    you finish a game in hard mode, they explain about the main characters from
    the Resident evil series, here are the epilogues as follows.
    
    **********************
       Jill Valentine
    **********************
    After escaping the city, Jill set out to join Chris Redfield.  However, all she
    found was an empty hideout of Chris's.  On the floor was Chris's knife.  Jill
    left without hesitation because she firmly believes that Chris is still alive.
    She will search for him until she finds him.  Then they can go and put an end to
    Umbrella...
    
    
    **********************
       Chris Redfield
    **********************
    Please forgive me Claire."  Chris Redfield has just finished this letter with
    his signature phrase.  As he removes his sunglasses, a lady walks by him with
    light steps.  "She looks about the same age as Claire," he thinks.  A short time
    later, Chris discovered that his sister was looking for him, but was caught...
    
    
    **********************
       Barry Burton
    **********************
    Barry Burton looks at his young daughters and says, "I'm sorry but my comrades
    are waiting for me."  He knows that he must repay his teammates for forgiving
    his betrayal.  Even if that means leaving his family for now.  His wife tries to
    hide her fear so she smiles and says, "Don't worry.  We'll be OK..."
    
    
    **********************
       Leon Scott Kennedy
    **********************
    Leon Scott Kennedy is confronted with a man who claims to be a US government
    agent.  Leon says, "Leave  Sherry alone.  She is innocent."  "She knows  too
    much," the man replies.  He looks at Leon and says, "But you have value.  This
    is a good deal.  Make your choice."  Without regret or hesitation, Leon closes
    his eyes and then sharply responds...
    
    
    **********************
       Claire Redfield
    **********************
    "Leave us alone."  Claire Redfield couldn't believe Leon's words.  Leon
    continued, "You're looking for your brother, right?  Just go!"  Claire knew
    that Leon and Sherry needed immediate medical attention, but she could not
    waste anymore time.  "I... I'll be back.  I promise!"  She said as she
    dissapeared into the wilderness alone...
    
    
    **********************
       Sherry Birkin
    **********************
    "Do you have any relatives?"  When the army officer asked her, Sherry Birkin
    did not respond for she has no immediate relatives.  Her father and mother died
    because of the G-virus.  And so, this little girl holds herself with her
    arms and bites her lip tight.  She thinks, "I'm sure she will come back.  She
    won't forget about me..."
    
    
    **********************
       Ada Wong
    **********************
    A woman looks at herself in the mirror.  She used be called Ada Wong.  But this
    morning she will say good-bye to the name. "I'm not Ada Wong anymore." She feels
    her ab and thinks, "This is Ada's scar, not mine."  And as she says good-bye to
    Ada Wong, she can't stop her tears.  However, there isn't much time left before
    her next mission...
    
    
    **********************
       Hunk
    **********************
    "Once again, only you survived, Mr. Death," the chopper pilot speaks with a
    cold bitterness.  "Always, only you survive, Mr. Death," the pilot continues.
    But Hunk does not respond to the pilot.  He doesn't care.  "The Death cannot
    die..." the survivor thinks to himself with a warm smile...
    
    
    
    
    
    # Getting the damn A rank #
    
    
    
    As we all know that in any given Resi game to unlock all the secrets the player
    must get the highest rank in the game, in this case the A rank. Here are some
    pointers which will help you in getting the A rank... follow them wisely.
    
    
    ** Start the game in hard mode, no ranks for easy games
    ** NEVER EVER use a first aid spray
    ** Dont save your game more then 2 times, or else its no more A.
    ** Keep it quick, make sure your time is less then 1:30
    ** Dont shoot unless required
    ** Learn the meaning of the word dodge
    ** Never fight nemesis until its required
    ** Make sure that you take the right live decisions
    ** Make only the strong ammo via the reloading tool
    ** Green herbs only, but keep them to a limit too
    ** Skip every scene in the game, we dont have time to listen to anything
    ** Follow the given boss stratergies
    ** Run from hunters if possible
    
    Now in this games case if you successfully manage to get the A rank
    in hard mode then you'll unlock the following things..
    
    * operation mad jackal
    * five costumes for jill
    * the botique key
    * the next game save.
    
    
    
    
    # Herb Mixing Chart #
    
    Here are the herb mixing charts and the basic explination of the
    result you'll get.
    
    
    1 green + 1 green = 2 greener
    This will restore medium health at once
    
    1 green + 1 green + 1 green = 3 greener
    This combo will restore full heath without question
    
    1 green + 1 red = full healer
    This combo will restore full health without question
    
    1 green + 1 red + 1 blue = Super healer
    This combo will not only restore your health but also
    poison cured and makes you temporarily invulnerable.
    
    1 green + 1 blue = Small poison curer
    This combo will restore small amount of health aswell as the poison.
    
    1 green + 1 green + 1 blue = meduim poison curer
    This combo will restore half of your health and poison cured aswell.
    
    1 green
    quarter of your health is restored
    
    1 blue
    poison is restored
    
    1 red
    unable to act itself, this boosts the other herbs powers
    
    first aid spray
    instant full health but no cure for poison
    
    
    
    
    
    # Gun powder chart #
    
    Ok here is a small table which tells us how the gunpowders
    make ammo. This is a completely new and a good feature to the
    Resi games, the addition of gun powder, but keep in mind that
    without the reloading tool you wont be able to do anything with
    the powders. Here's the chart. Combine the respective powders
    with the reloading tool to get the written ammo.
    
    
    Gun powder A            = 25 handgun bullets
    
    Gun powder B            = 7 shotgun shells
    
    Gun powder C            = 10 grenade rounds
    
    Gun powder A+A          = 35 handgun bullets
    
    Gun powder A+A+A        = 55 handgun bullets
    
    Gun powder B+B          = 18 shotgun shells
    
    Gun powder B+B+B        = 30 shotgun shells
    
    Gun powder C+C          = 10 acid grenade rounds
    
    Gun powder C+C+C        = 24 magnum bullets
    
    Gun powder A+C          = 10 flame grenade rounds
    
    Gun powder B+C          = 10 acid grenade rounds
    
    Gun powder A+A+B        = 20 shotgun shells
    
    Gun powder B+B+A        = 60 handgun bullets
    
    Gun powder A x8         = Enhanced handgun ammo
    
    Gun powder B x8         = Enhanced shotgun shells
    
    
    
    
    
    # Mercenaries Rewards chart #
    
    Well here is one more small list, this contains the items which
    you can buy in the mercenaries game, keep in mind that the things
    you buy there can only be used in the main game.
    
    Assault Rifle with inf ammo  = 2000 $
    
    Gattling Gun with inf ammo   = 3000 $
    
    Rocket launcher inf ammo     = 4000 $
    
    Infite ammo for all the      = 9999 $
    guns in the main game
    
    ==================================================
    ==================================================
    
    
    
               (`'. .').')
    
    14.               MAPS
    
                  .)`'.)`'.)
    (re3nem14)
    
    
    
    Legend
    
    D= doors
    
    
    
    
    
    UPTOWN
    
                                                        _
                | |                               |      |            |  |
                | |                               |      |            |  |
                | |                               |     _d____________|  |
                | |                               |    |              |  |
                | |                               |    |              |  |
     ___________| |____                       ____|    |______________|  |
                       \_________ddd_________/                           |
                                                                         |
     ___________   ____                       __________d_____________   |
                | |    \_________________    /         | |            |  |
              __| |                 _    |  |          | |            |  |
          ___|  | |                | |   |  |          | |            |  |
         |      | |________________|d|___|  |          | |            |  |
         |      | d________d___     ___d_   |       ___| |            |  |
         |      | |            |   /     |  |      |  _d |            |  |
         |_     | |            |  /      |  |      | | | |            |  |
           |_   | |            | /       |  |______| | | |            |  |
     ________|dd| |____________| |_______|   ________| |_|            |  |    __
     ______________________   ______   __   |          _______________|  |___|  |__
                           |d|      |d|  |  |         |  _____________    _________
                           | |      | |  \  \         | |             |  |
                           | |      | |   \  \        | |             |  |
                           | |______| |    \  \       | |             /  |
                           |  d__    _ \    \  \      | |            /   |
                           | |   |  | \ \    /  \     | |           /    |
                           | |/\ | _|  \ \  /    \____| |__________/  /| |
     ______________________| |  \||     \d\/  /\                     / | |
     _______________________  \  //      \   /  \___   ___d_________/  | |
                            \  d/ d\    /   /       | |            |   | |
                             \  \   \  /   d\       | |            |   | |
                              \  \   \/   /\ \      | |            |   | |
                               \  \/d/    \ \ \     | |            |   | |
                                \       /\d\ \ \/\  | |___________d|   | |
                                 \     /  \ \ \  /  | d____________|   | |
                                  \   /    \ \/  \__| |                | |
                                  /  /      \d /\___ d|                | |
                                 /  /        \/     | |                | |
    
    
    
    
    
    
    
    
    
    
            _____________   _______
           |  __     __  | |       |
           | |  |dd|   | |_|  ____d|
           | |         |   | |     |______________
           | |         |___d |     |              |
           | |_       _|   | |     |              |
           |   |     |     d |     |              |
           |   |     |_d __|_|_____|              |
           |___|     |            d               |
               |_____|             |              |
                     |             |              |
                     |     ________|              |
                     |    |       _|              |
                     |    |      |                |
                     |____|      |                |
                                 |_               |_
                                   |                |
                                   |_____ddd________|
    POLICE STATION                   |         |
        1F                         __|         |_____
                                  |                  |
                                  |                  |
                                  |                  |
                                  |__________________|
    
    
    
    
    
    
    
    
                            _____
                           |     |
                           |     |
             ______________|     |
            |     _______________|
           _|    |
          | d____|_
          | |      |
          | |      |
          | |      |  POLICE STATION
          | d      |        2F
          | |      |
          | |      |
          | |______|
          |________|
    
    
    
    
    DOWNTOWN
    
    
    
        |   |        |    |      |              |   |         ||
        |   |        |    |      |              |   |         ||
        |   |        |    |______|              |   |         ||
        |   |        |           |              |   |         ||
     ___|   |        |           |              |   |         ||
     ___     d_______|                                                          |
        |    ______  |  ________________________     ________________________   |
        |    ______  | |         | |            |   |       _    | | |   |   |  |
        |    ________| |         | |_     __    |   |      | |   | d |   |   |  |
        |   |      __| |         |   |___|_ ___/    |______|d|___| | |___|   d  |
        |   |     / _d |___      | ____________d     _d___________ |         |  |
        |   |    / / |  __ \    / /            d    |             ||_________|  |
        |   |   | |  | |  \ \  / /              |   |             ||         |  |
        |   |___| |  | |   \ \/d/               |   |             ||         | _|
        |   d_____|  | |    \  \________________|   |_____________||_________|  |
        |   |        | |     \__________________     _________   ____________   |
        |   |        | |                        |   |         | |    | |     |  |
        |   |        | |                        |   |         | |    | |   __|  |
        |   |        | |                        |   |         | |____| |  / _   |
        |   |        | |                        |   |         | d____  |__| ||  |
        |   |        | |                        |   |         | |    |______||  |
     ___|   |________| |________________________|   |_________| |____________|  |__
    
     ______  ___________________________________        ______   _________d___d____
           ||                                   |   |  |  | S | |      _|__d_| |
           ||                                   |   |  |  d___| |     |   |  | |
           ||                                   |   |  |      | |     |___|  |d|_
           ||                                   |   |  |_     | |     |   |  ____|
           ||                                   |   |    |    | |     |___|_|
    
    
    
    
    
    
    
    
    
    CLOCK TOWER
        1 F
                                      ______________
                                     |              |__
                                     d              |  |
                                     |              d  |
                                     |              |  |
                                     |______________|  |
                                   _______________  |  |
                                  /               \ |  |____
                                 /                 \|____   |
                                |                   |    |  |
                   _____________|                   |    |  |
                  |             |                   |____|d_|_
                  |             d                   |         |
                  |             d                   d         |
                  |             |                   |         |
                  |_______   ___|                   |         |
                          | |   |                   |  _______|
                        __|d|___|___________________| |
                       |        |                   | |
                       |        d                   |d|_______
                       |        |                   |         |
                       |        |                   |         |
                       |        |     courtyard     |         |
                       |___d____|                   |__d______|
                       |       ||                   |       |
                       |Chapel ||                   |       |
                       |       ||                   |       |
                       |   S   ||                   |       |
                       |_______||_______________            |
                                                \           \
    
    
    
    
    
    
    
    
    HOSPITAL
      1 F
    
    
                         |                  ____________________
                      |  |                 d  |                |
                      |  |                 d__|__________      |
                      |  |                 |             |     |
                      |  |                 |             |     |
                      |  |                 |      S      |     |
                      |  |                 |             |     |
                      |  |_________________d             |     |
                      |            |       |__________d__|_    |
                      |            |                       |   |
                      |            |                       |_  |
                      |            |______|                | |_|
                      |                   |                d
                      |                   |                d  _
                      |                   |_______     ____|_| |
                      |                           |___|        |
                      |                                        |
                      |                                         \
                       \                                         \
                        \                                         \
                         \                                         \
                          \                                         \
    
    
    
    
    
    
    
    HOSPITAL
      4 F
                       ________________________________________
                      |                  _____                 |
                      |                 |  d  |                |
                      |                 |  d__|                |
                      |_________________|  |                   |
                      |                 |  |______________     |
                      |                 |                 |    |
                      |                 |  __d________d___|    |
                      |                 | |       |       |    |
                      |                 | |       |       |    |
                      |                 | | 401   | 402   |    |
                      |                 | |       |       | _  |
                      |                 | |_______|_______|| |_|
                      |_________________d_|                |
                      |                                    |  _
                      |                                    |_| |
                      |                                        |
                      |                                        |
                      |                                         \
                       \                                         \
                        \                                         \
                         \                                         \
                          \                                         \
                           \                                         \
                            \                                        /
    
    
    
    
    
    
    
    HOSPITAL
      B 1
    
                       ________________________________________
                      |                 |  |__   __________    |
                      |                 |  d  | |          |   |
                      |                 |  d__|_|          |   |
                      |                 |  |               |   |
                      |                 |  |               |   |
                      |                 |  |               |   |
                      |               __|  |               |   |
                      |              |     |               |   |
                      |              |   __|______d________|   |
                      |              |  |          |           |
                      |              |  |          |        _  |
                      |              |  |          |       | |_|
                      |              |  |          |       |
                      |              |__d__________|       |  _
                      |                                    |_| |
                      |                                        |
                      |                                        |
                      |                                         \
                       \                                         \
                        \                                         \
                         \                                         \
    
    
    
    
    
    
    PARK
    
    
    
                      |       |   _|_______
                      |       |   #     d  |
                      |       |___#     |__|
                      |           |d____|
                      |      __________                                       ___
                      |     |          |         ___         ___    __       |   |
                      |     |          |        |   |_______|   |__|  |______|   d
                      |     |          |        |   ________    d__    ______    |
                      |     |          |    ____|  |        |___|  |__|      |__/
                      |     |__________|   |d _____|
       ____________   |_____________       | |
      |            |  |     |       |      | |
      |            |  |     |       |______| |
      |            |  |     d        ________|
      |            |  |     |       |
      |            |  |_____|       |
      |          _ |  |     |       |
      |         | ||  |     |       |
      |         |  d  |     |       |
      |         |_||  |     |___d___|
      |            |  |     ___| |
      |            |  \    |   | |
      \             \  \___|d__| |_______
       \             \
        \             \___   ________
         \            /   | |
          \          /    | |
           \        /     | d
            \      /      | |
             \    /
              \  /
               \/
    
    
    
                                            _d_______
                                           |         |
    DEAD FACTORY                           |         |
       1 F                                 |         |
                                           |         |
                                           |         |
                                           |   ______|
                                           |  |  |
                                       ____|__|dd|___
                                      |              |
                                      |       _______|
                                      |      |
                                      |      |
                                      |__d   |
                               _________| |__|    __________
                              |              |   |          |
                              |___   ________|___|          |
                                  | |        d___           |
                                  | |        |   |__________|
                                  | |        |
                                  |_d________|
    
    
    
                                     _d_______
                                    |         |
    DEAD FACTORY            ________|         |
        2 F                |        d         |
                           |        |         |
                           |        |         |
                           |        |         |
                           |______d_|   ______|___________
                           |        |  |  ||  d           |___
                           |   d____|__|  ||  |               |
                        ___|  |                |____________  |
                              |         _______|        ____|d|____
                        ____ d|        |               |           |
                            | |        |               |           |
                            | |        |               |           |
                            | |________|               |           |
                            | |                        |           |
                            | |                        |           |
                            | |                        |           |
                          __| |__                      |           |
                         |  d    |                     |___________|
                         |       |
                         |  ___  |
                         | |   | |
                         | |_#_| |
                         |       |
                         |_______|
    
    
    
    =======================================================
    =======================================================
    
    
    
    
               (`'. .').')
    
    15.             TIPS
                       AND
                         CHEATS
    
    
                  .)`'.)`'.)
    (re3nem15)
    
    # # # # # # #
    
    # GAME TIPS #
    
    
    
    * If you want to make enhanced ammo for your handgun or shotgun then do
      this, start a game is hard mode and make sure that you have enough of
      the type of powder you need, atleast 8, use the reloading tool one at
      a time and when you use it the 8th time the game will ask you if you
      want to make enhanced ammo, the difference is taht this ammo will make
      your weapon enhanced too, and its alot more powerful then the normal
      ammo, and the handgun bullets will be able to make headshots, its
      fun to try this.
    
    * This is an abvious tip, but to save shotgun ammo wait till any zombies
      are close to you and then fire headshots, sometimes you can get headshots
      off more then 1 zombies if they are all close togather.
    
    * Drain deimos cant see and they can only hear jill, so this is a tip if
      you dont want to fight them, instead ot keeping the run button pressed
      tap it quickly again and again and jill will seem to glide on the ground
      her other foot wont touch the floor hence no sound will be made, making
      it easier to sneak past unaware monsters.
    
    * This is a kinda tip to help you fight the nemesis in his first form,
      ya see the trick is that nemesis is right handed, so i think you can figure
      out what i mean, take out your handgun, yes handgun, now fire 2 shots at
      nemesis, he should be running by now, quickly turn to his right and run 2
      steps, he'll miss you with his left hand, fire 2 more shots and when he
      turns to face you run 2 steps to his right again, keep on doing this and
      eventually nemesis will fall.
    
    * This is a real neat trick if the nemesis is with his rocket launcher,
      make sure taht you have a fast firing weapon with you then get some
      distance between you and nemesis, and when you hear him reload a rocket
      aim at him and start firing, you'll hear your bullets bouncing off the
      rocket, if this happens then keep on firing and the nemesis's rocket will
      backfire, causing him to go down for a while.
    
    * Another one for nemesis with his rocket launcher, when he has a rocket launcher
      in his hand get some distance between you 2 and when he fires a rocket press
      the dodge button to dodge it, dodge atleast 7 rockets and when he tries to
      reload the 8th time his rocket wont reload and the launcher turns red and
      explodes in his face, sometimes i have seen a different thing that nemesis
      breaks his launcher with his hands and throws it down.
    
    * This is a clever trick whilst fighting the nemesis for the final time with
      the rail cannon, when you hear the computer OS counting down till the charger
      is ready to fire quickly enter your inventory menu, the countdown will keep
      on going, now when he's almost done quickly exit and the rail cannon will fire
      as if you were playing the game all this time, this can be really helpfull in
      times, make sure nemesis is in front of it and enter your menu then wait till
      its almost done and exit, and waaamooo, the fire is in nemesis's face.
    
    * This is a cool trick, make sure that you have bough the unlimited ammo thingy
      in the mercenaries mini game, worth 9999$, now play the game in hard mode and
      when you get the mine launcher it will now be the mine launcher E, it will fire
      off homing mines which will have a light on them. Really cool.
    
    * IF your playing with the pistol press the dodge button and somtimes jill will
      do a roll dodge, when she's in the roll quickly press the action button and jill
      will stay on her knees and fire off with the handgun, this makes the fire speed
      really fast.
    
    * If you want to get jill's STARS id card, just go to the room in the RPD where
      you used the lighter to burn a hole in the painting in Re2. Usually what we
      would do is get brad's card from his body, but looking at jill's card is
      cool for a change.
    
    * If you want to see a scene of mikhail killing some zombies with either a
      grenade or a drum then head back to the trolley before you have collected
      all the items, if you let the barrel stay before then you'll see a scene
      in which mikhail rolls the barrel down and shoots it to get some zombies
      If the barrel wasnt there then mikhail will throw a grenade at them.
    
    * Here's a good tip to follow, make sure that you have the right distance
      for the right kind of enemy, whenever dealing with hunters make sure that
      you are at a good distance cause they can jump directly at your head,
      zombies should be killed closely if your with the shotgun, otherwise
      with any other gun keep far, same goes for the drain deimos and brain
      suckers
    
    
    
    # # # # # # # # # #
    
    # IN GAME SECRETS #
    
    
    
    
    
                                   Operation Mad jackal
    
    Complete the game once in hard mode with any rank but the F rank and when
    you finish it you will be asked to save your game, load it and you'll
    start the mercenaries mini game, this is much like the Ex battle of
    RE2. This is more challenging though and it is the only minigame in the
    RE series which is usefull for the main game.
    
    
    
                                   Special Costumes
    
    Finish the game in any mode and you'll get the botique key, use this key
    on the botique door which is besides the front entrance of the bar jack
    and you shall enter it, if you finished it in easy mode then only 2
    costumes will be available right now, but if you finish the game in
    hard mode with an A rank then all the costumes will be opened for
    you , the costumes are as follows..
    
    * Jill's dress from RE1
    * Regina's dress from Dino crisis ( complete with the red hair)
    * Police miniskirt dress
    * Disco dress
    * Biker dress
    
    if you are playing the PC or the Dreamcast version then these will already
    be unlocked and you'll have 7 instead of 5 costumes.
    
    
                                    Epilogues
    
    Complete the game in hard mode to view the epilogue of the character
    after their respective game, finish the game 8 times in hard mode to get
    all epilogues, the epilogues are of the following characters
    
    Jill, Chris, Barry, Leon, Claire, Sherry, Ada, Hunk
    
    
                                     Jill's Diary
    
    To get jill's diary which reveals alot about what happened to her after
    the events of RE1 play a game in any mode and make sure that you are
    getting all the files in the right order, when you get the final file
    check your inventory and the file menu and you'll see that the first
    file would have turned automatically into the diary of jill valentine.
    
    
    # # # # # # # #
    
    # CHEAT CODES #
    
    
    
    
                                    *******************
     				PSX GAMESHARK CODES
                                    *******************
    
    
    
    Enable , must be on
    D018418C 023A
    8018418E 1000
    
    Enable , must be on
    D0184104 000A
    80184106 1000
    
    1 Infinite Health
    800CCC90 00C8
    
    2 Condition Fine
    300CCC97 0004
    
    3 Have 10 Slots
    800D225E 000A
    
    4 Have All Maps
    300D2127 00FE
    300D212B 00FE
    
    5 Have All Files
    800D212C FFFF
    800D212E FFFF
    
    6 Hyper Mode
    800D454C 0002
    
    7 Secret Mode
    800D1F32 FFE0
    
    8 Access Item Box Anytime
    D00CC830 0084
    800D1F2C 0200
    D00CC830 0084
    800E01C4 0002
    
    9 Total Time
    800D1F28 0000
    800D1F2A 0000
    
    10 Quick Ending (Press L1+L2+R1+R2)
    D00CC830 000F
    800CC858 C000
    D00CC830 000F
    800CC85A 0001
    
    11 Rapid Fire (Press R1+R2+X)
    D00CC830 004A
    800CCC8C 1E02
    
    12 Save Anywhere (Press L1+Triangle)
    D00CC830 0014
    800D1D18 13CC
    D00CC830 0014
    800D1D1A 8005
    
    13 Have All Pics In Epilogue
    800D1F3E 0008
    
    14 Infinite Item Usage (All Slots)
    8006D0CA 2400
    
    15 Character Modifier
    800D1F86 00??
    
    16 Makes Game Think You Never Saved
    800D1F40 0000
    
    17 One-Hit Death
    D0044E18 0006
    80044E18 0001
    
    18 Weapon Ammunitions Modifier
    800CCC0A 00??
    
    19 Almost All Doors Open (GS 2.2 Or Higher Needed!)
    50000502 0000
    800D20CC FFFF
    
    20 One Hit Death For Weapon Modifier Code [Note 2]
    D00CCC0A 00??
    80044E18 0001
    D10CCC0A 00??
    80044E18 0006
    
    21 Enhanced/Extra Ammo [Note 3]
    800D2260 01F4
    800D2262 01F4
    800D2266 01F4
    800D2268 01F4
    800D226A 01F4
    800D226C 01F4
    
    22 Walk Thru Walls [Note 4]
    800339FE 1000
    8004B2A2 1000
    
    23 Walk Thru Enemies
    80033982 2400
    
    24 More Blood
    800BD8DE FFFF
    
    25 Character Modifier
    800D1F86 00??
    
    26 Unlimited Time
    800C79BA 0000
    
    27 Have More Item
    D00667D8 0003
    800667DA 2400
    
    28 Start Exits Game Config Menu Instead Of Select
    D01C2810 0100
    801C2810 0800
    
    29 NTSC2PAL Patch
    8008DBCC 0001
    8008DBCE 2402
    8008BAA4 0030
    
    30 Skip All FMVs
    80083456 3C00
    
    31 No Ink Ribbons Required For Saving
    80051406 2400
    
    32 Infinite Ink Ribbons
    8006CD32 3C00
    
    33 Ink Ribbons Increase
    3006CD2C 0021
    
    34 Press L1+Select To Instantly Reset
    D00CC7EA FBFE
    80024292 2400
    D10CC7EA FBFE
    80024292 1440
    
    35 Walk Thru Walls (Alternate) [Note 5]
    D00CC7EA FBEF
    800339BE 2400
    D00CC7EA FBBF
    800339BE 0C01
    
    36 Walk Thru Enemies (Alternate) [Note 6]
    D00CC7EA FB7F
    80033982 2400
    D00CC7EA FBDF
    80033982 0C00
    
    37 Walk Thru Walls & Enemies [Note 7]
    D00CC7EA FFED
    80033792 3400
    D00CC7EA FFBD
    80033792 1480
    
    38 Freeze Enemies [Note 8]
    D00CC7EA FFED
    80023EAA 2400
    D00CC7EA FFBD
    80023EAA 0040
    39 Almost All Enemies Dont Attack [Note 9] D00CC830 0084
    800CCCF0 8000
    D00CC830 0088
    800CCCF0 0000
    
    GameSpeed Modifier Codes
    
    40 P1 Press L1 For Hyper Mode
    D00CC7EA FBFF
    300101BC 0002
    D00CC7EA FBFF
    800809AE 1040
    
    41 P1 Press R1 For More Hyper Mode
    D00CC7EA F7FF
    800809AE 2400
    
    42 P1 Press R2 For Normal Mode
    D00CC7EA FDFF
    300101BC 0001
    D00CC7EA FDFF
    800809AE 1040
    
    
    
    				*************************
    				DREAMCAST GAMESHARK CODES
    				*************************
    
    Items Set 4 Replace the xx in any of the above Modifier codes to place
    the specific item in that inventory slot. Ex: 60CB0F2B000000xx Replace the
    xx with 05 to have a Magnum in that slot, which happens to be the first slot
    in the items box.
    
    Gunpowder A 61
    Gunpowder B 62
    Gunpowder C 63
    Gunpowder AA 64
    Gunpowder BB 65
    Gunpowder AC 66
    Gunpowder BC 67
    Gunpowder CC 68
    Gunpowder AAA 69
    Gunpowder AAB 6a
    Gunpowder BBA 6b
    Gunpowder BBB 6c
    Gunpowder CCC 6d
    Inf. Bullets 6e
    Water Sample 6f
    System Disk 70
    Dummy Key 71
    Lockpick 72
    Warehouse Key 73
    Sickroom Key 74
    Emblem Key 75
    Clock T. Key 77
    Clock T. Key 78
    Chronos Key 79
    Park Key 7b
    Park Key 7c
    Park Key 7d
    Facility Key 7e
    Facility Key 7f
    Boutique Key 80
    Ink Ribbon 81
    Reloading Tool 82
    Game Inst. A 83
    Game Inst. B 84
    
    Box Slot 61  50F7133D000000xx
    Box Slot 63  D8D8E7B5000000xx
    box Slot 64  102472FB000000xx
    Box Slot 62  8DD3E96A000000xx
    
    Have All Files
    74753769FFFFFFFF
    
    Have All Maps
    43967BA2000000FE
    7469B769000000FE
    
    Have 10 Slots
    98F02E9D0000000A
    
    Inf. Amount Slot 1  C3EF839200000063
    Inf. Amount Slot 2  F2ADF2EC00000063
    Inf. Amount Slot 3  54B3133D00000063
    Inf. Amount Slot 4  9C0C6E9D00000063
    Inf. Amount Slot 5  E2337CFE00000063
    Inf. Amount Slot 6  22A3072F00000063
    Inf. Amount Slot 7  7BF1B76800000063
    Inf. Amount Slot 8  A2D735FB00000063
    Inf. Amount Slot 9  F21DF2EC00000063
    Inf. Amount Slot 10  3DF5402D00000063
    
    All Weapons In Box
    60CB0F2B00000001
    A29335FB00000002
    F259F2EC00000003
    3DB1402D00000004
    89A3E96A00000005
    9D486E9D00000006
    E3777CFE00000007
    23E7072F00000008
    7AB5B76800000009
    B3865EE70000000a
    15D472FB0000000b
    4D2A7BA30000000c
    9D386E9D0000000d
    C27B83920000000e
    2357072F0000000f
    5527133D00000010
    A3E335FB00000011
    E3A77CFE00000012
    4D9A7BA300000013
    7A65B76800000014
    
    Slot 1 Modifier  A24335FB000000xx
    Slot 2 Modifier  DC68E7B5000000xx
    Slot 3 Modifier  3D61402D000000xx
    Slot 4 Modifier  7BC5B768000000xx
    Slot 5 Modifier  C3AB8392000000xx
    Slot 6 Modifier  F2E9F2EC000000xx
    Slot 7 Modifier  54F7133D000000xx
    Slot 8 Modifier  89D3E96A000000xx
    slot 9 Modifier  DCD8E7B5000000xx
    Slot 10 Modifier  142472FB000000xx
    
    Box Slot 1  60CB0F2B000000xx
    Box Slot 2  A29335FB000000xx
    Box Slot 3  F259F2EC000000xx
    Box Slot 4  3DB1402D000000xx
    Box Slot 5  89A3E96A000000xx
    Box Slot 6  9D486E9D000000xx
    Box Slot 7  E3777CFE000000xx
    Box Slot 8  23E7072F000000xx
    Box Slot 9  7AB5B768000000xx
    Box Slot 10  B3865EE7000000xx
    Box Slot 11  15D472FB000000xx
    Box Slot 12  4D2A7BA3000000xx
    Box Slot 13  9D386E9D000000xx
    Box Slot 14  C27B8392000000xx
    Box Slot 15  2357072F000000xx
    Box Slot 16  5527133D000000xx
    Box Slot 17  A3E335FB000000xx
    Box Slot 18  E3A77CFE000000xx
    Box Slot 19  4D9A7BA3000000xx
    Box Slot 20  7A65B768000000xx
    Box Slot 21  C20B8392000000xx
    Box Slot 22  E0677CFE000000xx
    Box Slot 23  4E5A7BA3000000xx
    Box Slot 24  79A5B768000000xx
    Box Slot 25  C1CB8392000000xx
    Box Slot 26  16C472FB000000xx
    Box Slot 27  622B0F2B000000xx
    Box Slot 28  9E286E9D000000xx
    Box Slot 29  E0177CFE000000xx
    Box Slot 30  2047072F000000xx
    Box Slot 31  7915B768000000xx
    Box Slot 32  A0F335FB000000xx
    Box Slot 33  F039F2EC000000xx
    box Slot 33  F039F2EC000000xx
    Box Slot 34  4E8A7BA3000000xx
    Box Slot 35  9E986E9D000000xx
    Box Slot 36  C11B8392000000xx
    Box Slot 37  2037072F000000xx
    Box Slot 38  3E51402D000000xx
    Box Slot 39  8A43E96A000000xx
    Box Slot 40  B1E65EE7000000xx
    
    Items Set 1 Replace the xx in any of the above Modifier codes to place
    the specific item in that inventory slot. Ex: 60CB0F2B000000xx Replace
    the xx with 05 to have a Magnum in that slot, which happens to be the
    first slot in the items box.
    
    Knife 1
    Merc's Gun 2
    Handgun 3
    Shotgun 4
    Magnum 5
    G. Launcher 6
    G. Launcher 7
    G. Launcher 8
    G. Launcher 9
    R. Launcher a
    Gatling Gun b
    Mine Thrower c
    Eagle 6.0 d
    Assault Rifle e
    Assault Rifle f
    Western Custom 10
    SIGPRO E 11
    SIGPRO E 12
    Benelli M3S E 13
    Mine Thrower E 14
    Handgun Bullets 15
    Magnum Bullets 16
    Shotgun Shells 17
    Grenade Rounds 18
    Flame Rounds 19
    Acid Rounds 1a
    Freeze Rounds 1b
    M.T. Rounds 1c
    A.R. Bullets 1d
    H.G. Bullets E 1e
    S.G. Shells E 1f
    First Aid Spray 20
    Green Herb 21
    Blue Herb 22
    Red Herb 23
    Mixed Herb 24
    Mixed Herb 25
    Mixed Herb 26
    Mixed Herb 27
    Mixed Herb 28
    Mixed Herb 29
    
    Items Set 2 Replace the xx in any of the above Modifier codes to place
    the specific item in that inventory slot. Ex: 60CB0F2B000000xx Replace
    the xx with 05 to have a Magnum in that slot, which happens to be the
    first slot in the items box.
    
    First Aid Box 2a
    Crank 2b
    S.T.A.R.S. Card 2f
    Battery 31
    Fire Hook 32
    Power Cable 33
    Fuse 34
    Oil Additive 36
    Card Case 37
    S.T.A.R.S. Card 38
    Machine Oil 39
    Mixed Oil 3a
    Wrench 3c
    Iron Pipe 3d
    Fire Hose 3f
    Tape Recorder 40
    
    Items Set 3 Replace the xx in any of the above Modifier codes to place the
    specific item in that inventory slot. Ex: 60CB0F2B000000xx Replace the xx
    with 05 to have a Magnum in that slot, which happens to be the first slot
    in the items box.
    
    Lighter 41
    Lighter 42
    Lighter 43
    GreenGem 44
    BlueGem 45
    AmberBall 46
    ObsidianBall 47
    CrystalBall 48
    GoldGear 4c
    SilverGear 4d
    ChronosGear 4e
    BronzeBook 4f
    BronzeCompass 50
    VaccineMedium 51
    VaccineBase 52
    Vaccine 55
    MediumBase 58
    EAGLE Parts A 59
    EAGLE Parts B 5a
    M37 Parts A 5b
    M37 Parts B 5c
    Chronos Chain 5e
    Rusted Crank 5f
    CardKey 60
    
    
    Always Fine Condition
    EFE73CD4000000C8
    
    
    
    				****************************
    				GAMECUBE ACTION REPLAY CODES
    				****************************
    
    m)
     1 KT8V-BY18-YP7EZ
     2 421J-CM7B-QZ6CH
    
    Zero Saves
     1 MC3P-P0E9-7X5TZ
     2 EUMH-8MWK-4T66G
    
    Low Game Time
     1 3ECM-ZRXM-P66UY
     2 29T1-TRPQ-NK6XK
     3 8UM0-V2JV-NYZUJ
     4 DR15-UFZZ-0R853
    
    Jill Has Infinite Health
     1 EJ6K-2TFF-TKXR3
     2 RXD2-U4XG-8F0Z2
    
    Jill Has All Maps
     1 F12E-1ZRJ-89ZV7
     2 EWZA-J1BK-T2K6B
     3 UYTW-BTHM-1Q0D2
    
    Jill Has All Files
     1 HJVW-NN3Z-UC5NF
     2 0D0X-H3DG-J3BYR
    
    Infinite Items/Ammo All Slots
     1 V8GQ-0BK1-PMQBN
     2 PP1J-QPA0-XU4RX
     3 5Z7B-4JUX-1JQAC
     4 19H3-RDGQ-UKJ7F
     5 ZZ79-6H72-WP9RE
     6 C3T3-GCY1-TYY8B
     7 EAD2-78UP-CM3TJ
     8 1CPU-XKV9-8CBB2
     9 PZCK-JKUW-7MMER
    
    Always Jill (Costume 1)
     1 74XM-AJPQ-0Q1U4
     2 FFA3-AQ0U-90VCN
    
    Always Jill (Costume 2)
     1 1E1M-NXCR-WV3G3
     2 8CHE-E6V4-2J50K
    
    Always Jill (Costume 3)
     1 0JR1-3V4B-011KR
     2 YAB7-XYED-1KAYY
    
    Always Jill (Costume 4)
     1 54DW-U416-D2FHM
     2 MDJ2-Y619-YFBKK
    
    Always Jill (Costume 5)
     1 DEV3-B02N-DMHM0
     2 FFMU-FCJJ-E4E8D
    
    Always Jill (Costume 6)
     1 WE5P-NGVK-DFUD7
     2 WA2F-8K2D-8ETAW
    
    Always Regina
     1 A3CE-ZQPJ-R4VX3
     2 UUEQ-6G93-GZV0M
    
    Always Carlos
     1 P3CN-T58M-RJD4H
     2 7B1Z-GCBM-J41CX
    
    Always Mikhail
     1 X84P-RQV0-58Z8F
     2 EP7T-9AZ2-X21HM
    
    Always Nicholai
     1 J2HJ-G8D8-JA0NY
     2 ACY9-PDUB-F91YG
    
    Always Steel Beam?
     1 FJBD-E1PQ-GC60R
     2 9JMT-DQAN-7P95N
    
    HAVE ITEMS IN CRATE:
    
    Merc's Handgun
     1 U0VZ-6W0C-F4UW9
     2 J4YV-KR4N-1V2AF
    
    Hand Gun
     1 NUGV-3AM5-3WX09
     2 B02W-HTNH-KA18A
    
    Shotgun
     1 555Z-04BV-4AN0Z
     2 Y04Q-P7W3-H734Q
    
    Magnum
     1 0XX3-R1RG-GTGF2
     2 12HZ-7XMJ-YKEG2
    
    Grenade Launcher(Flame)
     1 GPX2-CP86-B96X6
     2 DTXT-X24F-TZGDG
    
    Grenade Launcher(Burst)
     1 AH9X-7WBC-1REY7
     2 8N4C-MNYJ-9XAJ5
    
    Grenade Launcher(Acid)
     1 653E-C9M1-ARUAZ
     2 XBYG-4MY0-5N2X1
    
    Grenade Launcher(Freeze)
     1 7YBY-R3QH-CHNRD
     2 VQN0-6YY9-4D2GB
    
    Rocket Launcher
     1 WW7A-0G4C-YYAUH
     2 G8QF-V8RN-323J4
    
    Gatling gun
     1 P80B-VUNH-98Y53
     2 E26V-2FK5-CWNQJ
    
    Mine Thrower
     1 ENGZ-A1AR-Y3TB7
     2 UAAM-KXNZ-QW6CG
    
    Eagle 6.0
     1 GWGG-XZM7-5NBPU
     2 ZX95-HYJM-5T3N2
    
    Assault Rifle(Manual)
     1 WDV5-H3E0-DVK91
     2 177H-UAYP-3TVQ0
    
    Assault Rifle(Auto)
     1 W40Z-07PC-YZDHU
     2 3ZK0-FUT4-A5FUY
    
    Western Custom
     1 TCU1-UQFU-A2NZM
     2 Q1X2-9PZ6-0FG3P
    
    Sigpro E
     1 FMB9-ZKUG-A0ERY
     2 EJ9V-KBWP-J6GQJ
    
    M92F E
     1 BZ11-KDAV-K29Z1
     2 R19W-AAEC-95HT5
    
    Benelli M3S E
     1 7CHE-9CWZ-MM8FN
     2 KNK0-GJXG-H0Z28
    
    M. Thrower E
     1 K12Z-PM9W-Y90G7
     2 VQ92-UW6Z-KZA8K
    
    ======================================================
    ======================================================
    
    
    
               (`'. .').')
    
    16.             SERIES
                       STORY
                         STUFF
    
    
                  .)`'.)`'.)
    (re3nem16)
    
    
    
    NOTE :.. Some people may complain that my TimeLine section
             looks alot the Excellent TimeLine FAQ which Rob
             McGreggor has. But I assure everyone that this is
             completely ORIGINAL STUFF. I DID NOT RIP OFF A
             SINGLE WORD.
    
    NOTE 2 : Keep in mind this is NOT a complete timeline
             but just a column for the timeline of the
             main characters.
    
    
    
    *******************************
    
    OFFICIAL RESIDENT EVIL TIMELINE
    
    *******************************
    
    1950's
    Doctor James Marcus, Lord Edward Ashford and Ozwell E Spencer discover
    the mother virus.
    
    1953
    Birth of Kenneth J. Sullivan S.T.A.R.S. Bravo Team Scout.
    Deceased July 23, 1998 inside Spencer Mansion.  Devoured by Zombie.
    
    1957
    Birth of Enrico Marini.  Captain of the S.T.A.R.S. Bravo Team.
    Wounded during Spencer Mansion penetration.  Killed July 23,
    1998 by a single gunshot wound.  Murderer unknown; possibly
    Barry Burton under the command of Albert Wesker.
    
    1960's
    Birth of Albert Wesker, captain of STARS Alpha team
    
    Early 1960's
    Alexander ashford graduated with a Ph.D in biogenetics and joins his
    father in research for the mother virus.
    
    1960
    Birth of Barry Burton.  Ex S.W.A.T. team member; currently part of
    S.T.A.R.S. Alpha Team.  Working under threats to his family by
    Albert Wesker.  Competent helicopter pilot.
    
    1961
    Michael Warren, an engineer, moves to Raccoon city and begins work
    the city's cable car system.  He eventually becomes mayor.
    
    1963
    New york city architect George Trevor is hired by spencer to build a
    huge mansion in the arklay forest.
    
    Birth of Brad Vickers.  Part of S.T.A.R.S. Alpha Team. Known as
    "chickenheart" he pilots the helicopter (and abandons the team)
    during a botched team disembark at the Spencer Mansion.
    
    1967
    
    November 10, 1967
    Progenitor Virus administered to Jessica and Lisa Trevor, wife and
    daughter of famed architect, George Trevor.  Kidnapped and held in
    the Spencer Mansion, Jessica eventually dies, Lisa lives.
    Trevor's Diary: George Trevor's aunt becomes ill and is sent to a
    nearby hospital.   Jessica and Lisa Trevor intend to visit her.
    
    November 13, 1967
    Trevor's Private Papers: Architect George Trevor arrives at the Spencer
    Mansion, which he designed over a five-year period for Lord Ozwell E.
    Spencer.  Spencer tells Trevor that Trevor's family has recently
    departed to visit a sick aunt.   Both gentlemen feast in the dinning
    room before viewing the mansion's art collection.  Trevor mentions
    the house's "numerous secrets."
    Lisa Trevor's Letters: Part torture subject, part bio-experiment,
    Jessica Trevor writes a final, emotional note to her daughter,
    pleading for an escape plan and fearing the worst is upon them.
    
    November 14, 1967
    Trevor's Private Papers: Trevor views Lord Spencer's collection of
    European paintings and parchments.  Spencer tells Trevor he is
    contemplating turning the residence into a seaside resort.  He also
    wishes to start an "international industrial medicine company." The
    company's name would be "Umbrella."
    Lisa Trevor's Letters" Lisa Trevor feels dizzy from the shot she was
    given four days ago.  She wants to escape the mansion, but her mother
    hasn't returned.
    
    November 15, 1967
    Lisa Trevor's Letters: Lisa finds her mother and they eat together.
    Lisa is happy until she realizes her mother is a "fake" and "different
    inside." She locates her mother's face, peels it off her skull, and
    attaches it to herself.
    
    November 18, 1967
    Lisa Trevor's Letters: Lisa mentions a coffin under the house where
    her mother rests.  Little else of the letter is comprehensible.
    Trevor's Private Papers: Trevor notes in his diary that his wife and
    children have not returned from their Aunt Emma's.  There are no
    telephones, so he can't check their whereabouts.  Trevor heads to a
    second floor terrace.  Large crows perch here; Trevor feels strange,
    as if he is being watched.  He spies a lower courtyard with a ladder
    leading down into a hole  this wasn't in his design.
    
    November 20, 1967
    Trevor's Private Papers: Trevor notices that the shotgun gave Lord
    Spencer has been swapped for a broken one.  Trevor is alarmed at his
    family's disappearance, and his employer wants him back at work.
    
    November 21, 1967
    Trevor's Private Papers:  Trevor is ushered into an enclosed
    reception chamber, where a man in a white lab coat tells Trevor
    that his family is dead.  Trevor feels pain in the back of his
    neck; he falls to the floor.
    
    November 24, 1967
    Trevor's Private Papers: Trevor is imprisoned in the room' the
    man in the white coat brings him "revolting" food.  Only he and
    Spencer know the mansion's terrible secrets.  He mentions
    preternatural entities roaming the manor grounds.  Trevor wonders
    if Spencer is testing the mansion's "secret mechanisms" on him.
    A strange ant-like creature lands on Trevor tramples a number of
    them.  Trevor's Diary also notes these occurrences.
    
    November 26, 1967
    Trevor's Diary: George Trevor loses his favorite lighter  the one
    Jessica gave him.
    
    November 27, 1967
    Trevor's Private Papers: George Trevor escapes from his room, but
    the mansion is securely locked.  He mentions Crests, an eye needed
    for a statue, and a Golden Emblem.  He hasn't time for these games.
    
    November 29, 1967
    Trevor's Private Papers:  Trevor begins to lose his mind.  He stumbles
    upon a room with a giant plant growing through it.  He describes it
    as "absurdly gigantic." Trevor escapes the mansion and moves through
    a laboratory, in to a cave system.  He mentions high-heeled shoes.
    He hopes his wife escaped by this route.  Trevor's diary entries
    become increasingly disjointed.  He hasn't had food or water for
    days. He feels trapped.
    Trevor's Diary: Trevor continues to ramble on about being trapped,
    writing about large glass tubes and wet, eerie caves.
    
    November 31, 1967
    Trevor's Private Papers: Trevor is in the dark.  He scrambles through
    a secret tunnel that ends in a damp chamber.  Something monstrous
    looms in the shadows.  With his final match, he illuminates the room.
    Near him is a headstone carved with his name carved into it.  Trevor
    scrawls a final goodbye to his wife.
    
    Sometime in 1967
    It is assumed that Lord Ozwell Spencer and Alexander Ashford completed
    the experiment known as the T-virus.
    
    Sometime in 1967
    The Special Tactics and Recovery Squad (or S.T.A.R.S.) is formed in
    New York City as a special branch of the police force.  Its specially
    trained troops deal with cult-affiliated terrorism.
    
    
    1969
    Birth of Forest Speyer, S.T.A.R.S. Bravo Team sniper and vehicle
    specialist.  Deceased July 23, 1998 on a balcony inside Spencer Mansion.
    Devoured by an unknown entity.
    
    1970
    Estimated "birth" of Alfred Ashford and Alexia Ashford, twins in a
    long line of Ashfords.  Their father Alexander (along with Lord
    Spencer) created the T-virus.  The twins then experimented on
    Alexander, turning him into a "Nosferatu".  After the nvention
    of the T-Veronica Virus, Alexia enters a cryogenic state chamber to
    mutate and strengthen her powers.
    
    1971
    Birth of Joseph Frost, S.T.A.R.S. Bravo Team vehicles specialist,
    who joined Alpha Team under orders from Albert Wesker.
    Deceased July 23, 1998 on Spencer Mansion grounds.
    Devoured by zombified hounds.
    
    1972
    The Raccoon City chapter of S.T.A.R.S. is established.
    
    1973
    Birth of Chris Redfield S.T.A.R.S. Alpha Team member.  Dishonorably
    discharged from the Air Force, Chris is recruited from S.T.A.R.S. by
    Barry Burton.
    
    1975
    Birth of Richard Aiken, S.T.A.R.S. Bravo Team communications specialist.
    Bitten to death July 23, 1998 on Spencer Mansion grounds.
    
    14th Feb 1975
    Birth of STARS alpha team member Jill valentine.
    Current status. Active.
    
    1978
    Wesker's Report II: Albert Wesker arrives at the Arklay Laboratories
    ignoring the Umbrella president and remaining aloof to the other staff.
    He commences research on the Ebola Virus, and attempts to create a
    Bio Organic Weapon (B.O.W. Entities).  Wesker first encounters the
    "woman," a creature who has been constantly experimented on with
    multiple viral strains since her first injection on November 10, 1967.
    
    1980
    Birth of Rebecca Chambers, S.T.A.R.S. Bravo team medic and part-time
    pianist.  One day before Alpha Team's arrival in Raccoon Forest,
    she investigates a mysterious train.  Albert Wesker shoots her in the
    chest, but she survives and escapes the mansion.
    Her status is currently active.
    
    1981
    Birth of Steve Burnside.  An immature but good-hearted child, he is
     held on the remote Rockfort Island with his father as a prisoner
    of Umbrella, Inc.
    
    July 27, 1981
    Wesker's Report II: Ten-year old Alexia Ashford is given permission
    to head up Umbrellas' remote Antarctic research station.  Her family's
     reputation is legendary (her father, Alexander Ashford first
    discovered the T-virus), although Alexander's son, Alfred, is
    useless.  Wesker vows to commence research on the laboratory's older
    workers, but Dr. William Birkin ins envious of Alexia and isn't
    mentally capable of helping Wesker.  An imprecise killing machine,
     name the Zombie, is created.  However its infection ration isn't
    perfect.  The "woman" still lives ,l and Wesker is surprised at
    how resilient she has become.
    
    1983
    
    January 30, 1983
    Alfred's Diary: Alfred Ashford, inside the secret Umbrella Antarctic
    base keeps a diary where he mentions a hidden passageway, accessible
    only by using three family brooches.  He cannot retrieve his father's
    brooch.
    
    February 17, 1983
    Alfred's Diary:  Alfred manages to secure the brooches and enter the
    sealed room.  He makes a shocking discovery-his DNA was spliced from
    a family ancestor and surrogate mother; both Alfred and Alexia are
    experiments.  Angry and jealous that his father chose Alexia (she
    exhibits genius intelligence, but Alfred does not), Alfred is determined
    to avenge his blundered birth.
    
    March 3, 1983
    Alfred's Diary: Alfred and Alexia begin to experiment using the
    T-Veronica Virus on a "human body" they find- most likely their
    father.  Alfred worries that the family butler will find out
    about this macabre experiment.
    
    April 22, 1983
    Alfred's Diary: Alexander Ashford is turned into a freakishly
    mutated being that comes to be known as "Nosferatu," and he's
    locked away in a secret basement room.  Alexia, meanwhile,
    continues to experiment on herself, and she informs Alfred that
    she needs to be frozen for 15 years before the T-Veronica Virus
    can completely consume her Alfred, now alone, mentally degenerates
    completely.
    
    December 31, 1983
    Wesker's Report II: Wesker hears that Alexia died after injecting
    herself with the T-Veronica Virus.  He can't rely on Alfred to
    help with research.  Wesker begins to wonder why Ozwell Spencer
    locate the laboratory here, especially as Wesker believes other
    species (both animal and vegetable) could be affected by the virus.
    He realizes that placing a base in the Antarctic wasn't so crazy
    after all.  The "failure" at the laboratory (the woman infected
    back in 1967) has been forgotten. Wesker's true intentions- that
     he's been planted in the Umbrella organization by another company 
    are still secret.
    
    
    1986
    Birth of Sherry Birkin, daughter of Umbrella scientists, Doctor
    William Birkin and Annette Birkin.  Sherry wears a small neck
    pendant that carries the G-virus.  Albert Wesker's forces may be
    holding her against her will.
    
    1987
    Residents of Raccoon City elect Michael Warren (the engineer who
    pioneered the town's cable car system) mayor of Raccoon City.
    Warren holds this position until the town is destroyed; he dies
    in the nuclear explosion.
    
    1988
    Wesker's Report II: Wesker can't believe Birkin is bringing life into
    the world when he works in such a place, especially as work has begun
    on the Tyrant, a genetically superior soldier.  However, very few
    "test subjects" could survive with the T-Virus inside them; most turn
    into Zombies.  Only 10 people in the United States have the correct
    DNA.  Hear the Umbrella France has recently started the Nemesis Project,
    Wesker requests appropriate samples, realizing that a tremendous
    soldier can now be created.   The Nemesis parasite has a short life
    expectancy outside of the host body, so Wesker resolves to plant
    the Nemesis parasite into the "woman."  The results are surprising 
    she devours the parasite and lives.  Wesker switches his research
    completely and begins to work on the "failure".
    
    1992
    After five years as mayor of Raccoon City, Michael Warren begins to
    rely heavily on Umbrella's "charitable" donations.  The money helps
    to build a hospital, a public utility works, a municipal building,
    and helps "keep the public peace."
    
    1993
    The newly appointed Raccoon City chief of police, Brian Irons, begins
    to take bribes from Umbrella, Inc. to ignore the disappearance of
    locals, Umbrella's "experimental" areas of the city, and other
    atrocities.  Chief Irons becomes more erratic.
    
    1995
    
    July 31, 1995
    Wesker's Report II: Wesker returns to the Arklay Laboratories after
    a four-year absence.  Birkin heads the G-Virus experiment that Wesker
    began.  The G-Virus continuously mutates its host, creating a creature
    that resurrects itself from the dead.  Spencer spends less and less time
    at the Raccoon facility.  A new lead researcher named John arrives,
    and the experiment on the "woman" begin to turn violent  she rips
    the faces off careless researchers and wears them on her hunched
    back.  She is destroyed, but Wesker wonders what Spencer has in
    store for Umbrella.
    
    1996
    While Mayor Warren and Police Chief Irons stonewall any protests,
    Umbrella, Inc. is permitted to construct the Arklay Laboratories
    near the old Spencer Mansion, away from the main business district,
    but still within Raccoon City Limits.
    
    1997
    Barry Burton leaves his job as S.W.A.T. team sergeant to become
    a full-time member of S.T.A.R.S. Burton recruits Chris Redfield,
    and both move to Raccoon City to revamp the S.T.A.R.S. team there.
    Ada Wong, a spy infiltrating the Umbrella organization to gain more
    information on their viral experiments, manages to become intimate
    with an Umbrella researcher named John. The Raccoon City Police
    Department moves into the disused Raccoon City Art Gallery.
    Artwork remains in the building during the move, but many more
    expensive paintings and statues arrive shortly afterward.  They
    belong to Chief Irons.
    
    1998
    
    April 25, 1998
    Manager's Diary: A technician is hired to manage Arklay Laboratories
    and "disposal" facility.  The lab is near the mansion, disguised as
    a factory.
    
    May 10, 1998
    Keeper's Diary: The keeper looks after a new specimen, which may be
    a Chimera.  The beast dismembers and disembowels its meat (a wild pig)
    before eating. Secretary's Diary: Chief Irons acquires another disgusting
    painting; a naked human, being hanged.
    
    May 11, 1998
    Keeper's Diary:  A T-Virus leak shuts down the Arklay Laboratories
     basement area.  The keep dons a haz-mat (hazardous materials) suit.
    
    May 12, 1998
    Keeper's Diary:  the Keeper feels "musty" and "itchy" after 24 hours
    in the haz-mat suit.
    
    May 13, 1998
    Keeper's Diary: The Keeper goes to the laboratory clinic when his
    itchy back becomes swollen.  He removes his haz-mat suit, and they bandage his back.
    Prisoner's Diary: On Rockfort Island, a prisoner complains that
    his cell "stinks of death." He shares a bunk bed with an
    "interesting" fellow named Bob.
    
    May 14, 1998
    Keeper's Diary:  A blister appears on the Keeper's foot; he
    hobbles to the dog pen.  Some of the hounds have escaped.
    Manager's Diary: Arklay Laboratories tests a special, but
    unstable, gas that decomposes living cells.
    
    May 15, 1998
    Keeper's Diary: An armed guard prevents the Keeper from leaving
    or making phone calls.
    
    May 16, 1998
    Keeper's Diary: A scientist is shot trying to escape from the
    secured Laboratory.  That night, a piece of rotting flesh falls off
    the Keeper's arm.
    Prisoner's Diary: Bob says that he was the assistant to Alfred
    Ashford, but was imprisoned over "a tiny little mistake."
    
    May 17, 1998
    The T-Virus accidentally saturates a laboratory plant in Arklay
    Laboratories, creating Plant 42.  An angry researcher floods the
    mansion's lower rooms, freeing sharks infected with the T-Virus.
    
    May 19, 1998
    Keeper's Diary: The T-Virus metamorphosis is almost complete.
    The Keeper attacks and eats the guard.
    
    May 20, 1998
    A female hiker is found on the bank of the Marble River.  The body
    shows signs of animal lacerations.
    Manager's Diary" Despite possessing a keycard, the Manager is accidentally
    locked inside a "treatment room" in the Arklay  Laboratories.
    Prisoner's Diary: Military personnel move Bob to a building from people
    never return.
    
    May 21, 1998
    Plant 42 Report: Umbrella researcher Henry Sarton writes about a mutating
    plant that attacks by crushing its victims in its vines or by bloodletting
    with its tendrils.  This monster has preyed on several scientists.
    
    May 27, 1998
    The Raccoon Times writes a report on the discovery of the dead hiker.
    The police think a grizzly bear attacked her.
    
    June 7, 1998
    Manager's Diary: Staff members are becoming unruly and will not correctly
    dispose of experimentations.
    
    June 8, 1998
    Researcher's Note: John, a researcher, tells his sweetheart how to correctly
    exit the Arklay Laboratories.  Pass codes are mentioned.
    
    June 16, 1998
    The Raccoon Weekly runs a story about strange "dog-like" creatures
    roaming the Arklay Mountains near the Spencer Mansion.  The paper
    urges people to try to photograph or capture a specimen.
    
    July 9, 1998
    The Raccoon Times: "Mystery in the Arklay Mountains" reports that
    local authorities closed the roads into the wilderness area; they
    summoned S.T.A.R.S. to help investigate.  Grotesque monsters are
    still in the area, and more families have vanished.
    
    July 16, 1998
    Manager's Diary: Bodies in the facility are still being dumped
    into exterior containers and not burned per instructions.  The
    plant disposal system cannot cope with "demand." The workers feel
    a little strange, they're taking medicine, but it isn't working.
    
    July 22, 1998
    White Umbrella: A clandestine organization give strict orders about
    an "X-Day." S.T.A.R.S. members are to be lured into a laboratory to
    battle the mutating experiments.
    Suicide Note: A researcher, writing to his wife, details a viral
    outbreak in the Arklay Laboratories.  He destroys his colleague
    with an ornate pistol and then hangs himself.
    
    
    July 23, 1998
    
    Raccoon City television runs a story about 10 families missing in
    the Arklay Mountains.  Human remains have been found in the area.
    A military police vehicle is discovered inside the Arklay Mountains.
    Rebecca Chambers reports that corpses of Military Police, plus an
    unidentified body, are uncovered near the vehicle.
    Alpha and Bravo S.T.A.R.S. teams are ordered to look for any survivors.
    The teams assemble on the evening of July 23rd. Bravo Team makes an
    initial sweep of the lower-lying forested areas.
    
    But before the Bravo team can do much their chopper maul funcions
    and they are forced to make a forced landing in the Raccoon forest.
    The team spreads out except for the chopper pilot kevin who decides
    to stay there to make some repairs. Rebecca Chambers the rookie
    member of the BRAVO team soon finds an overturnd car which has
    the corpses of a few MP personal among it, the MP vehicle also
    contains a report about a convict being transported named billy
    coen, but coen's body is not among the rest of the people which
    meant that he is out there in the forest. The BRAVO team captain
    Enrico Marini warns the team about this man and then asks them to
    spread out in the forest.
    
    Rebecca soon finds a train in the middle of the forest, cautiously
    approaching it she readies her gun, but before she can enter the
    train it starts to rain. Rebecca enters the train and soon she
    comes across billy coen, not surprisingly enough he points a gun
    to her but doesnt shoot and asks her to go, not long after their
    first encounter Edward , another member of the BRAVO team comes
    crashing in through the train windows but dies before revealing
    anything important to rebecca. A little while later rebecca is
    contacted by Enrico again and he tells her some more information
    about Billy and the amount of people he killed, rebecca finds it
    hard to believe that he could kill 23 people.
    
    Not long after that they both meet up again, billy and rebecca
    dont get along at first but after rebecca encounters a strange
    zombie and billy saves her life they decide to stick togather, but
    suddenly the train starts to move again.
    
    They make their way to the cockpit only to see some soldiers
    being killed by some huge leeches along the way, they make it
    to the cockpit and try to stop the train but are unable to do
    so and the train crashes near a training facility. Inside the
    facility we see the robed man mocking albert wesker and william
    birkin. Rebecca and Billy start exploring the training facility.
    
    After saving her life once more billy finally tells rebecca
    about the people he killed, he actually didnt kill them, but
    billy was the man they all put the blame on, rebecca knew it.
    The 2 hero's find several things reguarding one doctor James
    Marcus through out the training facility, who is he !?
    The two make their way across the facility then go through
    umbrella's own private little church. During this course
    they find some more things related to this doctor marcus.
    
    Rebecca and billy finally make it to a cable car system but billy is
    attacked and he falls down somewhere, rebecca goes through the cable
    car alone and she comes to a place with a huge elevator, there she
    meets up with his captain enrico, and that was the last time she
    ever see's him, after enrico leaves rebecca continues's her search
    for billy, soon after she finally finds billy clung on for dear life.
    After saving billy , they both head forward and finally encounter
    the robed man, he explains his story to the two hero's and we find
    out that the robed man is actually james marcus, then suddenly
    james marcus starts mutating and turns into a monster, a huge
    battle insue's which see's marcus's defeat in the end.
    
    William birkin and Albert wesker turn on the self destruct system
    to this facility as rebecca and billy struggle to get out of
    the facility, along the way they are attacked by the queen leech
    who feels almost no pain from any weapon but sunlight is lethal to it.
    So using sunlight billy and rebecca kill the queen leech and billy
    shoots it down into the flames, they both escape the place just in
    time. Outside rebecca spots the spencer estate and she heads
    towards it and takes billy's dogtags with her and claims that officially
    billy coen is dead....
    
    
    
    July 24th, 1998
    
    After contact with BRAVO team is lost Albert wesker takes out the
    ALPHA team for search and rescue, soon they arrive at the raccoon
    forest. The ALPHA team locates the BRAVO's chopper but they dont
    find anything inside except for the dead body of their pilot kevin.
    Joseph cant take the sight and he almost throws up. The team starts
    searching the forest for more clues. While searching Joseph comes
    across some noises but before he can do much a horribally skinned
    dog attacks and kills joseph before he could defend himself. Jill
    tries to shoot the dogs but the bullets have no affect. One of the
    dogs notices her and tries to attack but she is saved right in time
    by chris. They both make it to their feet and run away but a dog
    closes in on chris, this time its wesker who shoots the dog away.
    
    The ALPHA team's pilot Brad Vickers chickens out and leaves the
    team alone in the forest, chris spots an old abandoned mansion in
    a distance and asks the team to head for the mansion, along the
    way they dont stop for anything, this was supposed to be an old
    abandoned mansion and luckily they could find a hiding spot in there.
    
    Jill, Barry and wesker enter the mansion and discover that chris
    is not with them, suddenly they hear a gun shot and thinking it
    might be chris jill and barry head out to investigate, but all
    they found is kenneth J sullivan's body, being eaten by something
    or someone. Upon dispatching the zombie the 2 return back to
    wesker only to find out that he's missing too.
    
    Jill and barry go their separate ways then, while chris redfield
    in the mansion finds the only surviving member of BRAVO team
    rebecca chamber who is terrified out of her life. Togather they
    both find Richard who was bitten by a large snake, even though
    they try to, they are unable to save him. While barry and jill
    find the body of forest spayer from the BRAVO team , chris and
    rebecca make their way to the guard house behind the mansion, where
    they find a large mutated plant called Plant 42. Luckily with
    rebecca's knowledge of chemicals they are able to kill the snake
    and upon finding a valueable key they return to the mansion.
    
    When chris and rebecca return to the mansion they find out that its
    been taken over by a new kind of enemy, the hunters, while chris
    and rebecca take care of these things jill has managed to find a
    way out of the mansion, she makes her way to a cemetary and a
    cottage outside the mansion, there she finds a new monster , it
    looks alot like the hunchback from the fairy tales, but this one
    isnt a nice one and jill cant seem to kill her at all.
    
    Escaping the place jill makes it to the guardhouse where she
    overhears barry talking to someone else but barry blows the
    topic off and ignores it, then the two make their way to the
    catacombs below the mansion. In those tunnels jill finds the
    BRAVO team captain Enrico Marini but before he can reveal the
    indentity of the traitor in the STARS someone shoots him, jill
    gives chase only to be led to an elevator with barry on it
    leading down into a huge pit.
    
    But before they can do down again barry and jill are attacked
    by that thing jill met in the cottage again, jill turns to barry
    for help but finds out that he left her alone, jill gets really
    mad at this and dodges the thing again, taking a ladder to the
    cottage again she makes it to the mansion and a secret alter
    right under the mansion main hall. She finds barry in the alter
    and barry almot tries to ambush her after they have an arguement.
    But the thing attacks them again, jill thinking wisely gives
    barry his gun back and they both shoot the thing down a large
    pit.
    
    Jill and barry make their way into a secret lab below the
    mansion via a secret passage into the alter, chris and rebecca
    are in hot persuit as they make their way to the lab not soon
    after, but there they have to fight a large spider which they
    kill togather. Meanwhile in the secret lab jill finally discovers
    albert wesker's plans and finds out that barry was involved in
    them thats why he waa acting weird towards jill.
    
    But barry doesnt want to hurt jill so he turns against wesker
    and during this the tyrant impales its own master, wesker. Barry
    tries to stop it but the tyrant knocks him out, jill is left
    alone to fight the thing and after a very close battle jill
    finally gets the upper hand and the tyrant is knocked out.
    Barry also wakes up in time, and they both find out that the
    mansion is about to explode, they both make their way to the
    heliport and run into rebecca and chris on their way back.
    Togather again all of them head for the heliport. The tyrant
    is however up now and it blows a hole to the roof of the mansion
    while brad is closing in to catch the team, the tyrant throws
    chris away and the rest of the team is left to fight the tyrant.
    Brad vickers from the chopper throws down a rocket launcher
    which chris redfield catches right in time and he shoots the
    tyrant dead with it. Brad sets the chopper down and the team
    climb it and escape with the mansion exploding behind them and
    the sun rising up.
    
    
    August 7th, 1998
    
    Jill valentine cant still get over her experience at the spencer
    mansion, she writes in her diary that her physical wounds may have
    been healed but her emotional wounds may never heal.
    
    August 13th, 1998
    
    Chris redfield causes a little commotion in the Police station
    and punches one of his co workers.
    
    August 15th, 1998
    
    Chris invites jill over to his appartment where he shows her
    some confidential pictures of a new umbrella virus in testing
    the G virus. jill cant believe what she see's.
    
    August 24th, 1998
    
    Chris and barry leave for the umbrella base in Europe, chris
    lasts the last note in his diary for his sister, jill elects
    to stay behind in case of any emergencies and she quits the
    RPD.
    
    
    
    
    September 28th, 1998
    
    After chris and barry had opted for going to umbrella's europe branch jill
    decided to stay behind in the city and investigate more on this new
    rumored G virus, but suddenly near the end of september the whole town
    was infested with zombies, an outbreak of the T virus, the same virus
    which cause all the residents in tne mansion to turn into zombies had
    been leaked into the city, nearly all the townfolks had turned into
    zombies, and those who hadnt were being eaten alive by them. Jill
    surprisingly escapes infection and begins her escape from this town
    from her appartment.
    
    Not long after she starts she comes across dario russo, a novelest to
    be who just lost his daughter out there among the zombies, jill asks
    him to come with her because she knew there wont be any rescue attempts,
    but dario frustrated locks himself in the back of a truck and asks jill
    to leave immediately, jill tries to talk him into coming with her but he
    just doesnt listen. Not long after that jill spots his old team mate
    Brad Vickers but he is being chased around by a group of zombies, jill
    gives him chase only to meet him in a bar, he tells jill about
    something which is coming to get all the STARS member and he warns
    her that they're all gonna die. Then he leaves jill. Then at the main
    entrance of the RPD jill again finds brad but he looks in very bad
    condition, before he can reveal anything to jill a new kind of monster,
    nemesis, comes down from no where and kills brad mercilesly right in
    front of jill, she tries shooting it but her bullets dont work. Jill
    retreats into the RPD. Using her STARS badge she makes it to the RPD
    office where she catches a grumbled transmission from someone.
    
    Before she can escape jill is attacked by nemesis again inside the RPD,
    she quickly dodges it using her skills and makes it out of the station.
    Exploring more parts of the city jill comes across a man named carlos,
    togather they both fight nemesis but before carlos leaves he tells jill
    about his team's mission, later jill comes across a cable car and when
    she goes inside she finds more men like carlos, their leader is apparently
    injured, nicholai isnt really pleased that they need to take help from an
    outside but carlos's persuation convinces him, they are from the UBCS and
    there mission was to cleanse the city and take care of survivors. Now they
    have to escape to the clock tower where a chopper is waiting.
    
    Jill along with carlos find the necessary parts neded to run the trolley
    and togather they all ride to the clocktower, once reaching the tower they
    find that its also infested with zombies, solvnig puzzles there and
    obtaining the mechanic parts needed to operate the clock tower bell jill
    gives the extraction team the signal, but before they can land their c
    hopper a rocket fired by nemesis blows up the chopper and jill is left
    to fight the monster, with some help from carlos and after an extraurdinary
    fight jill finally gets rid of nemesis , for now. But during the battle
    nemesis had injected her with the T virus and as soon as the fight is over
    jill collapses and carlos takes her to the chappel.
    
    
    
    September 29th, 1998
    
    Raccoon city now almost dead from the zombie assault lies quiet as 2
    strangers leon S kennedy and claire redfield make their way into town
    from opposite ends, leon is here for the first day of his job and claire
    is here to find his missing brother. After some commotion with the zombies
    leon and claire finally meet up togather in the back alley of a diner,
    thinking that it would be more safer for them at the police station leon
    and claire ride on an empty police vehicle , but a zombie ambushes them
    from the back seat and leon looses control of the car as it slams into a
    wall, a large truck is coming in straight for them and they both jump on
    the opposite sides to save themselevs. Now the fire separated them and
    they have to find their way to the police station.
    
    Not far from the crash leon comes up to a human , the owner of a gun
    shop, but he doesnt live long as zombies break through the glass and eat
    him before leon's eyes, he runs for his life and after some running
    through the city streets leon finally makes it to the front entrance
    of the RPD. Claire has a shorter run to the station but when she gets
    there she has to go via the roof. When she climbs to the roof via a back
    alley staircase she see's a failed chopper rescue attempt which ends with
    the chopper crashing into the RPD. Claire quickly scatters into the station
    and finds the tool needed to put out the fire, but before she can go back
    in another chopper comes overhead, and it drops a large capsule on the
    station. Clarie goes in and spots what it was, a huge human like monster
    which just doesnt give up. Claire dodges it and continues her
    journey into the RPD.
    
    Both claire and leon make it to the STARS office at the same time where
    they discover that claire's brother is no longer in this town, they both
    decide to split up and find anyone living and get the hell out of there.
    Not long after that claire finds a little girl but she is too terrified
    to tell anything and runs away, claire gives her chase only to be led to
    the office of chief brian irons, there is a girls body on her desk and he
    tells claire that she was the mayor's daughter and the zombies killed her,
    even though the bullet wound is visable. She goes in a door through iron's
    office and finally confronts the little girl, she tells a little bit about
    herself before she runs away after hearing a monster's scream. Claire gives
    chase but she see's that iron's has disappeared too. She see's a painting
    with 3 holes in it. She needs to find something to fill them up with.
    Meanwhile leon finds his way to the RPD parking lot where he meets another
    survivor, a chinese women who's name is ada wong. She claims to be searching
    for a reporter who knows where her boyfriend is. Using the aid of leon
    they both finally find this reporter called ben who has locked himself
    up. But he refuses to leave his cell.
    
    Meanwhile back in the RPD claire finds the stone pieces she needs and
    heads back to iron's office where she meets shery again, this time she
    doesnt run away, leon on the other hand also makes his way to the sewer
    system . Claire encounters iron's in a torture room of some sort but
    he is pulled down by something hideous, claire goes down and she finds
    what did it, a humanoid monster with a large claw which had an eye on
    his right side. Claire fights off this monster and he throws himself
    over the railing. Claire and sherry make their way to the sewer system.
    Leon on the other hand runs into a woman in a lab coat but she tries to
    shoot ada, leon gets in the way and takes the shot. Ada runs off to get
    the shooter. She finaly does and finds out that she is the wife of the man
    responsable for all this. After some talking and a little fight annete
    falls down into water and ada goes back to searching.
    
    Leon wakes up in the mean time and finds ada hanging around in the sewers,
    togather they make their way across a cable car where they are briefly
    attacked by william, but he runs away. Claire and sherry are also close
    behind them, leon and ada make it to a vertical elevator which they take
    to ride down to the umbrella base, but during the way ada is injured and
    when they reach down leon asks her to rest and he goes to find something.
    Claire on the other hand gets stranded in the umbrella lab and sherry is
    left alone. While searching for her claire runs into annete again, togather
    they spot sherry in danger via the monitors, claire quickly makes her way to
    where sherry is and she outsmarts mrX and he falls down into a pit of molten
    lava. Leon on the other hand finally finds out the truth about ada, but before
    he can talk her out of it annete arrives and shoots ada off the railnig
    into a deep pit. Leon , angrily throws the g virus he just acquired off
    the railing behind ada. Claire and sherry finally make it to an elevator
    which takes them to the escape train. Claire turns the power on but she is
    attacked by a mutated MrX which apparently dies after someone drops a rocket
    launcher for claire to take.
    
    Leon on the other hand runs into william birkin again, but using his skills
    he kills him and makes it to the emergency train just as claire is leaving,
    togather they ride the train, which is ambushed by william again, the train's
    auto destruct system goes on and it blows along with william as the hero's
    run for safety.
    
    September 30th, 1998
    
    claire and leon along with sherry escape the town but they run into an
    arguement and claire leaves to find her brother, leon is picked up by some
    strange men who give him an unknown offer, they also take sherry away from
    him.
    
    October 1st, 1998
    
    jill finally awakes after 2 days, carlos had been watching over her
    all this time, carlos goes to find a cure for jill only to run into a
    hospital full of zombies and hutners, there he successfully finds an
    antidote and jill gets cured thanks to it. Now healthy again jill continues
    her escape as she makes her way to the city park , fighting a huge worm in
    the park she comes across nicholai there who is apparently a traitor, jill
    escapes him and then she finds her way to a treating facility, there she
    confrons nicholai again but he escapes again. Jill finds out that this
    plant was used to get rid of the bodies of the test subjects, carlos
    arrives on the spot and tells jill that a nuclear strike is about to
    happen on this city and that they need to get out of here ASAP.
    
    Jill along with carlos's help in severa occasions finaly make it to
    the control room of the plant, but not before she gets rid of nemesis
    for good. At the control room jill confronts nicholai for the last time
    and he escapes in a helicopter after telling jill that she's as good as
    dead. Not long after that jill and carlos receive a message from someone
    on the radio that he is looking for jill. They both get happy at this hope
    of life, and make their way to the helipad behind the plant. Along the way
    jill finally runs into nemesis for the last time but this time she gets
     permanent rid of him with the help of a rail cannon which blows nemesis
    into bits. Upon reaching the helipad carlos and jill see the chopper
    coming in at a distance, when they get in it jill finds that the pilot
    is someone who she knows very well, barry. They make it just in time
    as the city is attacked by the nuclear bomb.
    
    
    
    ?? November, 1998
    
    An island on the atlantic ocean, named sheena island, apparently is another one
    of umbrella's test grounds, much like raccoon city this is a completely bought
    out place where the people work for umbrella and umbrella own nearly all of the
    town's important places, it is here that a stranger wakes up from a chopper crash.
    He doesnt remember anything about himself. All he has is a gun in his hand,
    and now his search for truth begins. Very soon he discovers the body of a
    man in white who is holding dogtags with the name Ark Thompson, the stranger
    assumes that was his name and continues on his path , after encountering a
    church full of zombies this man comes across an alley where a phone is
    ringing, but before he picks it up it hangs up. Not long after the man
    spots another phone, this time he picks it up in time and the man on the
    other end starts calling him a murderer and killer, and reveals his name vincent.
    
    Vincent continues on with his passage through an arcade where he comes up
    with some cleaning squad which are apparently sent to clean everything, which
    means killing everything. Getting rid of them and making his way through the
    sewers he finds the sewer chief's diary in which he finds out what he thinks
    about vincent. Spotting an unknown boy vincent gives chase and comes out in
    a prison, while making his escape he runs into a large monster, but it goes
    down after a fight. Vincent makes his way through several more of these large
    monster and goes through a night club and turns out in front of a large complex
    owned by umbrella. Entering the complex he makes it to the top floor where he
    finds an office which was apparently vincent's. Then vincent spots another
    child through some monitor's and gives chase. The 2 kids run away from him
    and lead him to their house, here vincent spots the little girl and some
    talk later she tells him that her brohter went out himself.
    
    Vincent goes after him only to be lead through a mountain passage full of
    these large trench coated monsters, the trail ends at a large mansion and
    vincent enters it, he hears the boy's scream, following his scream vincent
    comes across a hidden laboratory under the mansion, he finds out that those
    large trench coated monsters (MR X's) were being built there, vincent
    finally finds the boy and after some talking the boy tells him his true
    identity, our hero's real name is ark thompson, and vincent was the real
    man who cause all of this. Not long after that the facility's auto destruct
    sequence is activated by the cleaner's leader, but he falls pray to the
    tyrant. After escaping it once, ark fights the tyrant again on the
    helipad, the tyrant goes down after a massive fight and the hero's escape
    the exploding island. But the tyrant catches the chopper , ark with his
    quick thinking skills launches the chopper's missiles with the tyrant
    on board, and they all fly away to safety.
    
    
    December 17th, 1998
    
    3 months after the raccoon city incident claire redfield finally gets a
    lead on his brother which leads him to the umbrella facility of Paris.
    Claire manages to infiltrate the base but inside she is spotted and some
    guards chase her down the halls. Suddenly a chopper comes right in front
    of her, she dodges it only to find herself face to face with a dozen
    troopers, getting rid of them with a sneaky move claire runs out of
    ammo and a guard captures here and she is taken to a prison.
    
    December 27th, 1998
    
    Claire wakes up in a prison after hearing some explosions upside, a little
    while later a man walks inside the area and opens up claire's prison, claire
    uses her lighter to see that its the same guard who cought her. The guard
    lets her out and tells her about what happened, this place was just
    attacked by a special forces team, but the guard warns her that there is
    very slim chance of her escaping.
    
    Claire runs out of the prison area but before she goes she checks up the
    man's name on a list and also finds out that he needs some hemostatic
    medicine. After some commosion top side claire comes face to face with
    a dozen zombies, her nightmare relived, quickly dodging them she moves
    to the next area where she meets another prisoner who almost shoots him.
    Steve burnside, but he's got a rotten attitude and he leaves claire goes
    away. Claire follows him and soon they meet again in a computer room, this
    time steve asks her if she's related to chris, after some more of his
    attitude steve goes out of the room leaving claire to wonder about it.
    
    After managing to get herself the right keys claire escapes from the
    prison and comes up to a training facility, most of the doors here are
    locked however to she heads up to a nearby palace. Reaching the palace
    claire finds a strange room with a lock which needs 2 guns to be opened
    a little while after that she finds a childs room where she reveals a
    secret door by playing a movie of 2 blonde childs torturing a dragonfly.
    She finds the 2 guns she was looking for but taking them out releases
    a trap so she puts them back in. But before claire can leave she hears
    steve scream from that place, using her quick thinking claire sets him
    free from the trap and asks steve for the guns but he isnt trading until
    he gets something better. Again before claire can escape she encounters
    a new man, alfred ashford. After some threatning alfred leaves. After that
    claire uses a submarine to find the underwater seaport, she finds a plane
    but its locked so she has to get the keys for it.
    
    With the help of steve claire follows alfred into one of his traps and he
    releases a new monster called the bandersnatch on her, steve saves her
    again and claire gives chase to alfred only to be trapped by her sister
    alexia in their bedroom, holding alfred's rifle. Steve comes in the nick
    of time and saves her, alexia gets shot but she escapes,, heading through
    the passage they discover that alexia was actually alfred in disguise.
    They dont even want to kill alfred after his reaction, the two make their
    way to the seaport but the bridge is blocking their way, claire volunteers
    to get it out. Claire goes and raises the bridge but she has to come the
    long way now, along the way alfred releases a tyrant on her, she barely
    makes it to the plane and they take off. The tyrant comes into the plane
    and claire has to push it off the plane. Not long afterwards alfred takes
    control of the plane and makes it crash land in umbrella's antarctic base.
    
    Once they wake up in antarctica they split up, soon after claire finds
    a huge monster trapped inside a floor and later she finds out from some
    files that its actually alfred's father, finding an ice digging vehicle
    they start raising it but steve causes a blunder and the whole area fills
    up with gas, claire finds a gas mask and as soon as she shuts off the
    gas valve she is attacked by alfred, this time steve shoots him down a
    huge chasm, alfred drops his rifle before falling. Claire and steve use
    the ice digger and they blow a hole in the wall allowing them escape
    via a heliport. On top of the Helipad claire comes face to face with
    alexander but using alfred's sniper rifle she fires at his overgrown heart
    killing it instantly. Soon after alfred still alive from an unknown place
    goes to see alexia, but he cant live long to see alexia coming out of the
    sleeping pod. Alexia is awake. !
    
    Alexia mad at what claire and steve did releases a tentacle which literally
    flips their snow mobile over, and it starts burning as alexia watches from
    a monitor.
    
    Chris arrives in rockfort island as claire and steve are in the antarctic.
    not long after arriving he comes face to face with rodrigo but before he
    can tell chris alot a huge worms swallows him, chris fights off the worm
    which spits out rodrigo's dead body before it dies, chris continues his
    journey and finds most of the island already destroyed, he finds a hanger
    which still has a harrier jet standing, but he needs the right key to open
    the hanger door. Soon after wards while exploring the base chris comes
    face to face with his worst nightmare, albret wesker, apparently albert
    has somehow gained superhuman powers and he kicks chris's ass, but after
    seeing alexia on a monitor he lets chris go.
    
    Soon afterwards chris finds the key he is looking for but he has to fight
    a large underwater monster for it, after obtaining the right items chris
    makes it to the hanger and flies to antarctica in the last remining harrier
    jet.
    
    The plane lands in antarctica and chris continues his search for claire
    through the rooms of the umbrella base, one of the floors has a exact
    replica of the main hall of the spencer estate, chris finally finds claire
    behind the staircase there, but alexia interrupts their reunion and after
    hearing steve scream claire runs after her, but they are separated again
    thanks to another tentacle, claire goes after steve while chris stays there.
    Soon afterwards claire finds steve but he mutates right in front of her
    and almost kills her, but after claire's life is in danger due to another
    tentacle, steve's human side takes over and he kills the tentacle but it
    whacks steve pretty bad into the wall. After finally telling claire that
    he loved her steve dies and claire is left crying.
    
    Chris in the main hall see's wesker conftonting alexia, after alexia refuses
    they get in a battle, wesker shows some more of his super human abilites
    and cracks one on alexia's jaw, but after discovering chris wesker leaves
    him to take care of alexia. Chris kills alexia easily and goes and finds
    claire , claire tells him how to turn the self destruct system on and after
    he does it claire and chris finally get togather again. But alexia interupts
    again and this time its for the last time, chris asks claire to leave and
    stays there to fight, using umbrella's own linear launcher chris gets rid
    of alexia for good. But when he makes his escape he see's wesker taking
    claire hostage. Giving chase they end up at wesker's submarine.
    
    Wesker lets claire go for a chance of revenge from chris, the battle starts
    chris is literally taken to hell by wesker, but after one explosion separates
    them wesker lets chris go, until the next time, chris returns to the jet
    and claire and chris escape just in time as the base explodes behind them.
    
    
    
    
    
    End section
    
    
    
    
    
       ###              ###
    
    ##### WESKERS REPORT ######
    
       ###              ###
    
    
    
    
    My name is Albert Wesker.  I aspired to become a leading researcher
    at Umbrella Inc. A pharmaceutical enterprise who covertly conduction
    Bio Organic Weapons, better known as B.O.W., for development. But at
    the leader development training ground situated in Raccoon City, I met
    a brilliant and talented researcher who decided to take a different
    path - William Birkin.
    
    In time I shifted my position to S.T.A.R.S., a special forces unit of
    the Raccoon Police Department. Umbrella, for crisis management reasons
    of their illegal Bio Organic Weapons development had many of it's people
    working in the police department.
    
    I became the leader of S.T.A.R.S. and conducted all sorts of
    intelligence activities for Umbrella. As I continued to serve I devised
    my own plans and waited for the right moment to execute them.
    
    Then at last, opportunity knocked.
    
    July 1998
    
    The freak murder incidents had occurred in the forest near the mansion
    started it all. The mansion was Umbrella's secret BOW laboratory and it
    was clear that the in development T-Virus was the cause of the murder. Initially,
    Umbrella instructed me secretively to keep S.T.A.R.S. out of the case,
    but with the heightened emotions of the citizens S.T.A.R.S. had no choice but
    to move in.
    
    That was when my next order was given. Dispatch S.T.A.R.S. to the
    mansion, dispose of them, then report the situation to headquarters so
    that their combat with the B.O.W. could be used for data analysis
    allowing Umbrella a comprehensive portrait of the B.O.W.'s combat
    abilities.
    
    From the 2 S.T.A.R.S. teams I first pitched in the Bravo Team. As
    expected, the top elite of S.T.A.R.S. gave all they had and became
    useful sample data. Then following, I geared up the Alpha Team to
    search and rescue the lost Bravo Team. The members of the Alpha Team
    also proved their worth and as expected many died.
    
    There were 5 Survivors from the initial 11 S.T.A.R.S. members. From the
    Alpha Team were Chris Redfield, Jill Valentine, and Barry Burton. And
    from the Bravo Team were Rebecca Chambers and Enrico Marini. It was time
    to begin executing my plans. In the midst of the whole affair I
    could take Umbrella's ultimate Bio-Organic Weapon, the Tyrant, and join
    forces with an opposing corporation of Umbrella. To buy into that opposing
    corporation I would need the actual combat data of the Tyrant.
    
    The surviving privileged members of S.T.A.R.S. were just the perfect
    bait. I decided to have one of them play the Judas and draw them to the
    Tyrant. That Judas was Barry.
    
    Barry was the strong truth and justice kind and cherished his family
    more than anything. His type is easy to manipulate. I just took that
    most important thing away from him. My only miscalculation was the high
    potential of Chris and Jill. But with the family man Barry playing Judas
    the scheme went as planned. Then the winds turned unexpectedly.
    
    I had to eliminate Enrico who found out what was behind it all. I used
    Barry to get to him. After I successfully got rid of that nuisance I
    awaited the sample specimen that Barry would bring to me in the Tyrants
    room. I injected the virus I obtained from Birkin in advance. If I made
    Umbrella believe I was dead, it made it far more convenient to sell
    myself to the opposing corporation. According to Birkin the virus had
    profound effects. It would put my body in a state of temporary "death."
    It would then bring me back to life with super human powers. Therefor I
    unleashed an awesome Tyrant from its slumber and let it attack me.
    
    As my consciousness faded away I was certain that the whole scheme would
    end in success. Never did I imagine that S.T.A.R.S. could slay the evil
    creation. I lost the Tyrant and the plan I devised which cost me my
    humanity ended in failure. Now anything and anyone who stood in my way
    would be terminated. It's been that way for a long time and it always
    will be. At all costs I had to make S.T.A.R.S. pay.
    
    September 1998
    
    Two months had passed since the mansion incident. To regain everything I
    had lost in my new organization I joined hands with Ada Wong, a female
    agent who was also sent to spy on Umbrella.
    
    I knew in my bones that the key developer was William Birkin, but what
    he didn't know was that Umbrella did not play games... with anyone.
    Eventually, Birkin would be assassinated, and the G-Virus would be in
    the hands of Umbrella.
    
    But the salvage team led by Hunk was ahead of us. By the time they got
    to Birkin, he'd already injected himself with the G-Virus... he became
    his own creation, and decimated them. Soon after, the T-Virus carried by
    rats spread throughout Raccoon City, and Umbrella faced its worst scenario.
    
    September 28th
    
    The good citizens became zombies, and the city had headed for its
    devastating fate. Humans were no match against zombies. In the chaos,
    Umbrella Europe applied a new type B.O.W., called "Nemesis". The Nemesis
    would hunt down and destroy the surviving member of S.T.A.R.S., Jill.
    It became imperative that our organization would also obtain the Nemesis data.
    
    September 29th
    
    To cover up the whole affair, Umbrella jettisoned a Tyrant to take care
    of Leon and Claire, who were trying to unveil their secrets. Then, a
    new revelation. Birkin used to hide the findings of his studies in his
    daughter Sherry's pendant. It was very possible that the G-Virus
    was there. While Umbrella was busy with their cover up, we had to
    capture Sherry before they did. I sent Ada undercover to seek the
    location of Sherry. I, the "dead man" on the other hand, had to work in
    the shadows.
    
    A spy's obligation and priority is in the mission, to carry out the
    mission like a machine without any emotional interference. But through
    her interaction and involvement with Leon S. Kennedy, there'd been
    an affection growing inside her.
    
    My instincts sensed danger, something had to be done, quickly. My
    instincts did not disappoint me. Even though Ada almost had her hands on
    the G-Virus, which Leon had acquired from Sherry, that affection of hers
    drove her to her death. But she was still of some use. I had to save her
    life. My people hurried to retrieve the G-Virus that Leon threw away.
    But Hunk, the only survivor of Umbrella's salvage team, was there before
    us.
    
    September 30th
    
    Our only option left was to bring back Birkin, the monster, as the
    sample specimen and have him finish off Leon and Claire in order to
    obtain his combat data. Although Birkin lost the battle to Leon and
    Claire, we succeeded in gathering samples of the G-Virus from his dead
    body.
    
    October 1st
    
    In the morning the government bombed Raccoon City in an attempt to stop
    for the viral outbreak. This was, of course, their feigned reason. Later, Claire
    left for Europe to find her lost brother Chris, and Leon joined
    forces with a underground anti-Umbrella organization. Sherry is
    safe in our hands. I would never underestimate Birkin.
    
    There's something about this little girl...
    
    
    
    
    
       ###              ###
    
    ##### WESKERS REPORT ######
                2
       ###              ###
    
    
    
    When I first visited that place, I was 18 and it was summer. Twenty
    years ago. I still remember the smell when the helicopter landed and
    the rotar caused the wind to stir. From the air, the mansion seemed
    normal but from ground level, something was different. Birkin, who
    was 2 years younger than I, seemed only interested in the research
    files he had as usual........
    
    1978 July 31(Monday)
    Two days ago, the two of us were assigned to that place. Everything
    could have been planned out from the beginning or it could have all
    been a coincidence. The only person to know the truth is most likely,
    Spencer. Spencer at that time was using the Arklay labs for the
    research on the t-virus.
    
    As soon as we got off the helicopter, the president of the lab
    stood in front of the elevator. I don't remember the guy's name.
    It didn't matter what was said officially, from that day on that
    lab was ours. We were assigned to be chief researchers at the
    facility. This of course, was Spencer's will. We were the chosen
    ones. The two of us ignored the president as we entered the elevator.
    We had already been briefed about the layout of the area as well
    as Birkin's, and with no bad intentions we ignored everyone as usual.
    
    Usually, when someone sees our actions, they would react quickly.
    But the president didn't react at all.
    
    At the time, I was only a youngster so it didn't bother the
    president. The president understood what Spencer was thinking
    and didn't take notice of someone like me. While the three of
    us were on the elevator, Birkin kept his eyes on the research
    files. The files contained information about a new firo-virus
    found 2 years ago in Africa called Ebora. Even now there are
    thousands of people researching the Ebora. But the people are
    always divided in half -- one group dedicated to saving people
    from the virus, and the other to kill people with it.
    
    It is known if a person is infected with the Ebora, that the
    chance of dying is 90%. It has the quality to destroy the physical
    structure within 10 days and even now, a cure hasn't been found.
    If used as a bio-weapon it would display incredible destruction.
    But because making a bio-weapon is against the law we would not
    use the virus as a weapon. But I'm certain that someone out there
    would use this as a weapon. So to prepare for a case of that
    nature it is good to do research on it now. But the line between
    finding a cure and making a bio-weapon is thin. This is because
    the actual research conducted do not differ at all between the two.
    So one could say that they are reseaching for a cure and be making
    a bio-weapon.
    
    But Birkin was not interested in either cause. He just wanted to
    research the Ebora itself. There was little known about the virus
    at the time. They did not know that the virus would die within a
    few days by itself, and would die instantly when hit by sunlight.
    They were also unaware of the speed that it would kill its host.
    It kills the host so quickly that there is virtually no time for
    the virus to infect another person. The virus has to physically
    touch another person in order to infect them and therefore can
    easily be quarantined. But that brings me to the following thought...
    
    
     What if a person that was infected with the Ebora virus could
    stand up and walk around? That infected person would have a disrupted
    chain of thought, and what if they could infect others that weren't
    infected? What if the DNA of the Ebora and the RNA had a direct
    impact on the DNA of a human? Due to those factors, would the
    person be harder to kill? The person would be dead from a human's
    point of view, but would still act as a bio-weapon spreading the
    virus.
    
    It is forunate that the Ebora had features like this. We would be
    the only ones to possess this knowledge.
    
    Umbrella, with Spencer as the head was a organization created to do
    research on viruses with these qualities. As a cover they tell the
    world that they are a company researching cures for these viruses.
    But the truth was that they are a bio-weapon development organization.
    The finding of the original virus which restructures the human
    DNA was the start of everything. Using the original virus as a
    base, an enhanced virus would be made to be a bio-weapon. This
    was the T-virus plan.
    
    The original virus was an RNA virus and would cause abnormalities
    that would enhance a person. Birkin planned on combining the two
    viruses to make an enhanced virus. The sample of the Ebora had
    already been brought to this reserach facility. We had gone through
    many elevators and had finally reached the destination. Upon
    entering, even Birkin was impressed by the sight. This was our
    first encounter with that woman.
    
    We were not told anything about that woman. Everything relating
    to her was kept top secret and the data was not to be leaked to
    the outside. Information obtained from records showed that she
    had been here since this lab was created. She was 25 years old
    at that time. But what her name is and why she is here is a
    mystery. She was a test subject for the research on the T-virus.
    The research began on November 10, 1967.
    
    For 11 years, she had gone through the tests with many viruses.
    
    I heard Birkin whisper something. Whether those words were cursing/
    swearing or praising I do not know. We had come to a place we could
    never leave. We didn't know whether we were to take the research to
    it's completion or if we would end up like her. For us we, only had
    one choice. The woman who lied on the pipebed had moved something
    within both of our minds. Is this also a part of Spencer's plan?
    
    
    On this day, a ten-year old girl was deployed to Umbrella's Arctic
    facility as a Head Researcher. Her name was Alexia Ashford. At that
    time, I was twenty-one and Birkin was nineteen. Ruefully, the rumor
    of "Alexia in the Arctic" occupied our topics at the Arkley Facility.
    The Ashford House was a legend among long-time employees.
    
    
     Whenever our research didn't go well, the unskilled old researchers
    would say, "If only Professor Edward were still alive..." Certainly,
    Edward Ashford was one of the founders of the "starting virus" and
    might be the greatest scientist ever since he established the T-virus
    plan. However, Edward died soon after Umbrella was founded. It has
    been thirteen years since his death. After all that time, I wondered
    what we expected from Ashford House.
    
    To tell the truth, the Arctic Facility that his son established, had
    not developed anything for thirteen years since Edward's death. His
    granddaugter Alexia's brain might not be good enough.
    
    However, after that day, our useless older scientists began to say
    instead "if only Alexia were here..." I believed these old men didn't
    have any future because they judged people solely on the name of their
    family or their blood. That's why they could not work without any direction
    and could not ever get promoted when they were old enough to have one leg
    in the coffin. However, I remained sensible.
    
    If I was too hot about this issue as a manager, the Arkley
    Facility's T-virus development would run late. Under these circumstances,
    if we didn't judge the situation calmly, we would not succeed. At that
    time, I thought that if I used these old men well, the results of our
    research would show progress. I also thought the scientists were suitable
    for the very dangerous experiments because they were so old. After all,
    If I didn't use my workers efficiently, I wouldn't be such a higher manager.
    
    However, Birkin was now a problem. His reaction to the Alexia rumors
    were miserable.
    
    Although Birkin would never admit it, he was proud of becoming the
    youngest manager at sixteen. However, a ten-year-old girl had just
    broken his pride completely. It was the first time Birkin had ever
    been defeated. He couldn't admit that a young girl from a famous family
    had defeated him. Indeed, he was just a child. Although Birkin had an
    immature mind we needed him to get over it, because our research had
    been in the second phase for three years.
    
    At this point of the T-virus development, the production of the
    "Human biological weapon" the so called "Zombie" was stable. There
    was not 100% virus infection to DNA. There are so many kinds of
    chemical differences among people. If a group of people reveived the
    infection from a "Zombie", ten percent of them would not get infected.
    We can't change this result even though we continuously studied the
    DNA. If 90% of people got the infection, this would be enough to be
    a weapon. However, Spencer's opinion was different. Our boss wanted
    an independent weapon that killed 100% of the people. However, for
    what?
    
     Originally, the advantage of biochemical weapons was that they were
    cheap to develop. However, our research into the "Human biological
    weapon" was getting expensive. If Spencer wanted to get money the
    ordinary way, he would not have chosen such a method. If he used
     this as an ordinary weapon system, he would get enough money. However,
    if he continued to study it as an independent weapon, it would be
    too expensive.
    
    Why does he continue this research even though it costs so much? I
    would understand if he aimed at a monopoly of all military industry
    to change the general idea of war. So I still don't know Spencer's
    real intention.
    
    Apart from Spencer's real intention, what Birkin considered an ideal
    "Human biological weapon" was what he attached as a weapons importance
    to the battle field of that time. He tried to create that weapon by
    not only changing the T-virus DNA but also incorporating other creature's
    DNA information. He devised a Human biological weapon for battle that
    destroys people who are armored or recieved a vaccination for the
    virus. This experiment was called the "Hunter" in later times. However,
    that experiment had to stop for a while to protect our main experiment.
    
    Birkin felt it meaningless to compete against Alexia. He began to act
    like losing was standard behavior. He stayed at the facility twenty-four
    hours a day and continuously experimented on casual ideas with no plan.
    I tried to use other researchers to extract as many biological samples
    as possible before the experiment bodies died. However, I could not catch
    up with the speed of Birkin's experiments. The facility head supplied
    new experiment bodies and acted like nothing was wrong. However, those
    bodies were dying continuously. That place was like hell. However,
    the "woman experiment's" body was the only one who survived that hell.
    
    She was already twenty-eight. That is, she has been in this facility
    for fourteen years. She might not have any thinking ability as a human
    since getting the "Starting virus". If she had her mind, her only hope
    would be death. However, she survived. I wondered why she was the only
    one who survived for such a long time because the data of her experiment
    was not any different from the other bodies we experimented on. Until
    we solved this mystery, we needed more time
    
    It has been the 6th winter since I worked at this Arklay facility.
    
    During the last two years, we had made no real progress with our
    research and time passed by. But this had come to an end. We had
    recieved word that Alexia had died. The reason was the virus that
    Alexia herself created, the (T-Veronica virus). It seemed like the
    12 year old Alexia was too young for such dangerous research.
    
    
     I had heard rumours that Alexia had injected the T-veronica virus
    in herself but this I could not believe. She probably couldn't handle
    her father's death one year ago and made a simple error in her research.
    
    Later, the research at the Antarctica facility was continued by Alexia's
    twin brother, but no one had expected anything from him. In the end,
    the Ashford family couldn't bring any results and would crumble down.
    
    Like I had stated earlier, the Ashford family was a legend and will
     stay as a legend only.
    
     With Alexia's death, Birkin had changed back to what he was before.
    Now there was no one who could surpass him, and all the researchers
    had to acknowledge him. But it was still a taboo to talk about Alexia
    infront of him. Even when I tried to get a sample of the T-veronica
    virus, he had strongly objected.
    
    I had to put aside finding out about the research that Alexia had done
    for now. Ihad come to realize Birkin had not changed at all, when
    everything around him had changed.  But I had a much bigger problem
    on my hands.
    
    Our facility was located in a very dense forest. I went out walking
    into the woods many times but because this facility was in the near
    center of the forest, we would never encounter any other humans. The
    only way to get here was by a helicopter. It was a needed precaution
    dealing with a bio-weapon. Since if by chance, the virus is leaked out,
    it would prevent the chances of spreading. But a bio-weapon isn't so
    simple. The virus can also affect non-human beings as well.
    
    A virus isn't always limited to affecting only one kind of organism.
    For example, the Influenza virus not only affects humans, but birds,
    pigs, horses and even seals. In each of these species, not all who
    come in contact with the virus are affected. Seagulls and chickens
    are, but all other birds are not. Also, the same virus may have
    different effects on different species. The problem lies in how the
    T-virus can affect many different life forms.
    
    During the time when Birkin made himself useless, I had done my
    own research on the T-virus. I had discovered that the T-virus
    can affect most life forms out there. Not only mammals but plants,
    bugs, and fish can also be affected. Everytime I walked in the woods,
    I always thought to myself, why did Spencer choose this place?t?
    
    There are many different forms of life in these woods. What would
    happen if the virus were to leak out? If only an insect were infected,
    it is small in size and probably would not go through a big mutation.
    But insects could spread the virus at an incredible rate. If this were
    to happen, how far would the T-virus spread? If it were a plant that
    was infected, the plant itself could not move and would seem safe. But
    what about the seeds the plants give out?
    
    It would be very dangerous for such a case to happen. Now that I think
    about it, it was a smart move for the Ashfords to locate their facility
    in Antarctica. But here it almost seems like someone wants the virus to
    spread. But that could not be possible. What is Spencer trying to make
    us do?
    
    This issue was far too great and I could not discuss this with any other
    researcher. The only one who I could talk to was Birkin, but he probably
    wouldn't be interested. I need more information. I had started to realize
    my limits as a simple researcher. To find out what Spencer was truly
    thinking, I needed to get to a position where I could obtain more information.
    
    For that I would throw away all my current positions. But I cannot
    do this quickly. I could not let Spencer notice my plans for if so,
    everything would be over.
    
    I had continued to do research with Birkin so that no one would detect
    my intentions. During that time, that 'woman test subject' was forgotten.
    A "failure" that just lived on. Until that day, 5 years later.....
    
    The 11th summer had come since we started working at this facility. I
    was 28 at the time. Birkin had become a father to a 2 year old girl.
    The wife was a also a researcher at the facility. It was natural that
    people who conducted research at the same facility fall in love and have
    children. But a normal person would not be able to continue research at
    this place. Everyone who is still here is crazy.
    
    We had gone into phase three of our plan in the ten years. A programmed
    life, to be used a soldier, a bio-weapon for combat. This bio-weapon
    was to be called the "Tyrant". But this project had a huge problem from
    the start. Finding a test subject for this Tyrant was easier said than
    done. There were very few who were qualified enough to become the Tyrant.
    
    This was due to the nature of the T-virus. Any human could be used to
    make a zombie or a hunter but their intelligence would be lost in the
    process. A certain amount of intelligence was needed to create a Tyrant.
    Birkin had created a different way of creating the Tyrant to compensate
    for this problem. But only a very small amount of people could be used
    for this different way. In the simulation, only 1 out of 100000000 mutated
    into a Tyrant, the rest became zombies.
    
    If our research continued, we could create a different kind of T-virus
    that was compatible with far more people. But for this to happen we
    needed another test subject. But even if we searched through all of
    America, we would only find ten or so people that were compatible.
    Other research facilities had encountered the same problem. We ran
    into a wall even before our research began.
    
    But we had recieved word that the Europe facility had devised a plan
    to conquer this problem in phase 3. This was the Nemesis project. I
    had urged Birkin to get a sample of the project to further our own
    research. Although Birkin had strongly opposed, I convinced him otherwise.
    Until we found a compatible host our research would not proceed forward,
    and Birkin had to accept this.
    
    We had received the package a few days later with a number of precautions
    written on it. The package brought to heliport was in a small box labeled
    "Nemesis Project". To gain this sample from the France facility required
    quite there effort, and credit for this accomplishment went to Spencer for
    backing us up. Birkin took no interest in the package till the end but had
    at least admitted to tests. The sample was new and was for test purposes.
    
    A biological life form created by manipualting DNA. That was the what
    the Nemesis was. The intelligence was the only thing enhanced and this
    lifeform alone, could not do anything. But once it finds a host, it
    becomes a parasite and would take over that host and would cause it
    to have incredible combat ability. The host for the weapon and the
    parasite would be made separately and later the intelligence of the
    parasite and the body of the host would be combined to create a bio-weapon.
    If this were to succeed it would overcome the problem of the intelligence
    and we could create a bio-weapon. But the problem was when the parasite
    takes over the host.
    
    In the research files, the only information recorded was the death of
    each host once taken over by the parasite sample. Within 5 minutes of
    the parasite taking over, the host would die. But we were already
    aware of the danger that lied in the prototype. If we could prolong
    the time the host would survive, we would gain the credit to the "Nemesis
    project". That was my plan. The host would be that women test subject.
    
    Her incredible life rate could survive longer against the Nemesis
    prototype. And even if it failed, nothing would change on our side.
    
    But the test had created a result I had not expected. The Nemesis
    prototype that tried to enter her brain had disappeared. At first,
    we could not tell what had happenned. We did not expect her to consume
    the Nemesis. That was the beginning. Something was happenning inside
    that failed experiment. We had decided to start research on her from
    scratch.
    
    In the past ten years, we had conducted every bit of research
    possible on her, but we had decided to throw all those files away.
    Within the 21 years that she lived, something was beginning to show.
    Only Birkin had begun to notice the change. Indeed, something had
    begun to change inside her.
    
    But that was something totally different from the T-virus project.
    Something new and would bring a new idea to us.
    
    The project which changed our destiny, the "G-virus project"
    
    it had been 17 years since I first came to this place. Every time I come
    here, I remember the smell of the wind from that day. The buildings and
    the surroundings all looked the same as before. On the heliport, I could
    see Birkin. It has been a long time since I've seen him. Four years have
    passed since I left Arklay labs.
    
    4 years ago, when Birkin's G-virus project was authorized, I requested
    to be transferred to the secret (intelligence) service. This was easily
    authorized. Most people saw it as a natural change, going from the research
    profession to another field. In reality, the research conducted on the
    G-virus was far above my level. Even if I wasn't out to discover what
    Spencer was truly thinking, I could feel my limits as a researcher had
    reached their peak.
    
    Even as the wind blew, Birkin didn't take his eyes off of his research
    files. He came to Arklay quite often, even though he was not employed
    here anymore. Not too long ago, an underground lab under Racoon City
    was built. This was the place that Birkin's G-virus project would take
    shape. To be honest, I didnt think that Spencer would authorize "G". I
    thought this because "G" was considered far from being a weapon, and
    had too many unknowns about it.
    
    "G" was slightly different from "T-virus" because the host would
    spontaneously react to the virus at a repetitive rate. It was very
    easy for a mutation to occur since the DNA would be open to a virus.
    But this is isolated to the virus itself and not the host's DNA. Even
    if the virus could cause some form of change, it would be rare for the
    host's DNA to become mutated. Enter an ouside force such as radiation,
    and it would be a different story. But in the case of "G" it was different.
    Even without an outside force the "G" would keep mutating the host until
    death.
    
    Something very similar in nature did exist within the T-virus though.
    When a bio-weapon is put in a specific area, the virus inside the host
    would cause some form of mutation. This has already been confirmed. But
    for this an ouside force was always needed. But the "G" has no need for
    such an element. No one can predict the pattern of the mutations. And
    even if we could think of a way to stop the mutation, the virus would
    just improvise.
    
    7 years ago Birkin discovered this in that woman. At first look the woman
    appeared to have no physical changes. But inside of her various mutations
    had occurred, each consuming every kind of virus we injected her with, and
    had continued to live on. Over a period of 21 years, it had mutated so
    much that it would even consume the Nemesis. The G-virus project was to
    take this mutation to highest point possible. But this could lead to the
    "Ultimate life form" or it could end in complete disaster
    
    .....could this be called a weapon?
    
    
    What was Spencer thinking when he authorized this project? Even when I
    moved to the secret intelligence service I could not find out anything
    about Spencer's train of thought during these 4 years. Spencer hasn't
    been to Arklay labs in a while now. Almost as if he is expecting something
    to happen there. Spencer was slowly drifting away from me, just as an oasis
    in a desert. But my chance will come soon enough. Thats if I can live until
    then.
    
    The elevator took Birkin and I to the highest level in the lab. To that
    place where we first saw that woman. There, we met the new research leader,
    John. He had come from a Chicago lab and was an excellent researcher, but he
    was too normal to work in a place like this. He had started to question the
    motives of the research, and had repeatedly questioned the superiors.
    
    This news reached my ears in the secret (intelligence) service. If information
    had been leaked out, he would be the first to go? This was the general
    opinion amongst the masses.
    
    We both ignored John and started the clean-up of that woman. We had
    to kill her. When she had consumed Nemesis she started to regain some
    intelligence and exhibited some preculiar behaviors. The behavior would
    worsen. She would ripped off another womans face and would wear it herself.
    According to the records she showed the same behaviors when she was first
    injected with the original virus. Recently three researchers had been
    killed as a result of her behavior, and this is what prompted her immediate
    termination. Because the "G project" was progressing so well, we had
    no use for her.
    
    Her death was confirmed over the course of 3 days, and her "dead body"
    was carried somewhere by the president. After all was said and done, no
    one knew who she was or why she was here. But this was also true of any
    of the other test subjects. If she had not been here the G-project would
    not have existed. Both Birkin and I would had be in completely different
    situations. I had this on my mind as I left the Arklay labs.
    
    How far was Spencer planning on taking this?
    (the "incident" would happen 3 years later)
    
    
    
    
    
    
               (`'. .').')
    
    17.              REVIEw
    
                  .)`'.)`'.)
    (re3nem17)
    
    
    # # # # # # # # #
    
    # REVIEW AT IGN #
    
    # # # # # # # # #
    
    
    All in all, Resident Evil 3 Nemesis is a fantastic addition to the series.
    It's the hardest and best looking. I still think I like RE2 the best,
    but I'm going to go through it again just to be sure. Either way, this
    is damn fine gaming, and a near brilliant third chapter in the series.
    As far as comparison between Dino Crisis and RE3, well, the biggest
    comparisons are obvious. Dino vs. zombies. But I preferred the puzzles
    in Dino Crisis more than these. They were more original and compelling.
    Also, Dino Crisis has more wandering -- and running from Dinos, which
    eventually became boring -- whereas while there is some running from
    baddies here, RE3 has lots more action. Lots more fighting. Lots more
    zombies. And in my opinion, more zombies = more good. (Heh) My biggest
    complaint with Dino Crisis was that it simply wasn't as scary, gloomy,
    or horrific as RE. And RE3 is as scary as either of the first two.
    
    While the basic setbacks of the original series have been improved --
    branching story, better translation, better graphics, better control,
    collapsing areas -- the game still suffers from some of the same original
    problems in the first game. The load times haven't been massively squeezed
    down, the amount of motion in the lead character's aim is still restrained
    to up, down, and forward, the phenomenal amount of backtracking is still
    infuriating, and the puzzle logic is sometimes completely ludicrous.
    
    And yet, in no way does RE3 falter or slip below the quality level of the
    previous two games. If anything it upholds the series' depth and challenge,
    even though it's still essentially more Resident Evil. The story still wonderfully
    unfolds in an intensely slow, intriguing way. And the combination of the great
    story telling and precise style of gameplay is still perfectly blended.
    If anything, it's a compliment and a message to Capcom that so many
    similar games (Evil Dead, Galerians, Fear Effect) are currently in the works.
    The message? Gamers love Resident Evil. And gamers will love RE3, too.
    
    -- Doug Perry
    
    
    Presentation
    
    An easier map and great in-game cutscenes make this easy to use in combat. 9.0
    
    Graphics
    Still pixelly, but still far better looking than its predecessors.
    The FMVs are a little disappointing. 8.5
    
    Sound
    No real music again. But the incessant tapping of feet and little creaks,
    howls, and blowing wind create a fantastic mood. 9.5
    
    Gameplay
    Ducks and dodges are added to the 180 spin. A new Live Choice aspect makes
    things interesting too. RE3 is the hardest of them all. 9.5
    
    Lasting Appeal
    It'll take you awhile to finish this in easy mode, and hard mode, is well,
    harder. Good lasting appeal. 9.0
    
    OVERALL SCORE (not an average) 9.4
    
    ===================================================
    ===================================================
    
    
    
    
               (`'. .').')
    
    18.              FUN
                        STUFF
    
                  .)`'.)`'.)
    (re3nem18)
    
    Well this is just a small section of the funny things about this game
    dont take anything here seriously.. this is just purely for amuzement.
    
    # # # # # # # # #
    
    # GAME MISTAKES #
    
    # # # # # # # # #
    
    
    1. Now someone tell me please what in the name of god's green earth happened
       to all the blue barricade walls we see in the streets of raccoon in RE2 ?
       Did they place it AFTER jill went through em ?
    
    2. Forgive me if this may be wrong but shouldnt the EM pulse from the nuclear
       explosion should have blown out the chopper's engine ?
    
    3. Another big one is that according to the game manual and the back of the CD
       it says that jill left the STARS, but there is no talk of that in the game
       infact we have her card in game, and nemesis was meant to hunt down STARS
       members only, and she admits it herself that she's a member of the STARS
       when she first meets nicholai. Now wats up with that ?
    
    4. Did anyone knew that the design for nemesis was one of the earliar one's
       for mr X from RE2 ?
    
    5. Another weird thing is that when we play as jill we can just blow off
       zombies like flies, but in the opening FMV the whole SWAT team and the
       police officer got beaten so damn easily.. now tahts weird.
    
    6. OK .. this is quiet common actually, the window which nemesis jumps through
       in this game, its still attached in RE2. Did nemesis fix it before leaving ?
    
    7. When this game was first released mr mikami said that nemesis was someone
       we already knew and that led to alot of debates in japan over this, alot
       of the people started to think that nemesis was actually wesker, but with
       his arrival in CV they were proved wrong.
    
    8. Jill is waay to older for her age if she is what the game says she is
       for the age of 23, its impossible to be a ex delta force member. get it ?
    
    9. This one someone else told me that during the course of the main game
       no one actually tells jill nicholai's name. But still she knows it.
    
    10. Did anyone notice this ? the theater besides the hotel where you first
        meet carlos is playing biohazard 4.
    
    
    # # # # # # # # # #
    
    # MEMORABLE QUOTES #
    
    # # # # # # # # # #
    
    
    Well these are the best of em all.
    
    * " You want STARS.... i'll give you STARS "
    Yeah you tell him jill. Awesome dialogue after an awesome fight
    
    * " All the foxy ladies love the accent "
    This is the single line which took carlos to the idiot point, what the
    hell was the point of saying that ?
    
    * " He's coming for us, were both gonna die "
    Brad sets the tension in the game, but he's the one who dies at the hand
    of the HE which he mentioned.
    
    * " Im one of the supervisors , thats all you need to know "
    Nick all the way dude, he rocks and his creulty level is awesome
    
    * " STARS "
     um.. right....
    
    
    =========================================
    =========================================
    
    
    
    
               (`'. .').')
    
    19.              LEGAL
                        STUFF
    
                  .)`'.)`'.)
    (re3nem19)
    
    # THE ALLOWED - UNALLOWED LIST #
    
    First off before i say anything about the Legal issues let me make one
    thing clear, on the whole face of the internet there are only 2 sites
    which have the permission to edit this walkthrough and change it and
    do whatever they want with it, except of course call it their own :)
    And those two sites are the following.
    
    1 : www.planetdreamcast.com/residentevil
    2 : www.rebiohazard.com
    
    
    
    # LEGAL MUMBO JUMBO #
    mucho's boredome thingy..
    
    This guide was made only for the purpose of helping other people, and i dont
    intend to use it for profit, and i would really really appreciate it if no
    one else does it too. This guide is as free as everyone of us is.
    Use it nicely. The following sites have are the special sites who this
    guide belongs too in full right...  (( PS ... this doesnt mean that other
    sites cant use the guide, any site which i want this guide to go to and any
    site which tells me before using it shall be allowed )))
    
    www.planetdreamcast.com/residentevil
    www.gamefaqs.com
    www.ign.com
    www.neoseeker.com
    www.cheathappens.com
    
    And any other site which take my permit first...
    
    
    
    Any other site can also use this guide as long as they keep it to themselves
    and inform me about my guide being used, and i really wouldnt like it if
    anyone uses it for money  PLEASE TELL ME BEFORE YOU USE MY GUIDE.
    
    This guide was made by Adnan Javed , better known as ChandooG on the
    Gamefaqs message boards, i made this guide just for the people for free to be
    used as a source of making your game easy and enjoyable... or if you dont
    understand in those words or you think of using this guide for profiticle
    purposes then know this that I have a very qualified lawyer in my
    family :) get the picture.
    
    Resident Evil all its characters and all the logo's are copyright of capcom co.
    I am in no associated with capcom and this guide is an uffocial work.
    Resident Evil/Biohazard is a regestered trademark of capcom co.
    CAPCOM ARE LIKE GODS. RESPECT THEm.
    
    
    
    # CONTACTING INFORMATION #
    
    If you want to contact me just mail to this address
    returnofthemaniac@Hotmail.com
    
    I will reply only to those mails which have something important for me , or
    which will ask me some decent questions. No funny stuff.. that is my
    family e mail add for gods sake.
    
    the address again is :- returnofthemaniac@Hotmail.com
    
    
    # CREDITS AND THANKS #
    
    * First and foremost God for making us all and giving me the power to do
      this work
    
    * Secondly my friend kad... without kad my internet life would never have
      been the way it is right now. Love you.
    
    * Thirdly another good friend sean for making his superb side and MI trooper
      along him for making the RP spencer mansion, its all cause of you people.
    
    * CVXFREAK for letting me use his transcripts for wesker's report 1 and 2.
    
    * Now the formal thanks.. Thanks capcom for making this game
    
    * Thanks Nemesis for keeping me to the edge of my seat along the whole game
    
    * Thanks myself for playing this superb game and finishing it.
    
    * Thanks to jill for being sooo hot and making me keep my eyes on the TV
    
    * Thanks to all the other FAQ writers, needed them someday.
    
    * Thanks to any one who uses this with permission on their site
    
    and thats it i thinks.
    
    
    
    Closing moments :
    
    RESIDENT EVIL RULES
    NEMESIS KICKS ASS
    WESKER IS THE GOD OF RE
    CHRIS AND STEVE ARE THE BEST THING EVER HAPPENED TO RE
    LEON SUCKS SOOOOO BADLY
    CLAIRE ROCKS BIG TIME TOO
    JILL IS PLAIN AND SIMPLE HOT
    
    
    
    BROCK LESNAR IS GOD !!! MAHAHHAAHHA !!!
    
    This has been fun... will do it sometime again soon... for now its
    curtains i tells ya .. curtains...
    
    PEACE.. LOVE AND FRIENDSHIP FOR ALL
    ENOY YOUR LIFES WHILE THEy LAST
    
    
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