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    FAQ/Walkthrough by Stinger 3:16

    Version: 0.9 | Updated: 03/18/01 | Printable Version | Search Guide | Bookmark Guide

    Date: Sun, 18 March 2001 03:16:00
    
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                  /     __/    \    / /   / /   /_          \__     \
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    ---------------------------------------------------------------------------------
    
                       RESIDENT EVIL 3 WALKTHROUGH v0.9 (US VERSION)
                                  for Sony Playstation
                                    by Stinger 3:16
    
    This  FAQ  is  for  private  and  personal  use.  It  can  only  be   reproduced
    electronically,  and if placed on a web page or site,  may be altered as long as
    this disclaimer and the copyright notice appear unaltered and in full.  This FAQ
    is not to be used for profitable or promotional purposes, etc. Please do not use
    this FAQ on your website without asking my permission first. And don't take some
    part or whole part of this walkthrough  and  put your names on it.  I don't made
    this walkthrough for some damn plagiarist  put their names on it. I work hard on
    making this walkthrough, so please don't rip-off my work.
    Resident Evil 3 is (c) Capcom and (c) Sony Entertainment.
    
    
                                    **ATTENTION**
    1. For Webmaster
       If you want to post my faq  in your site, please ask me for permission first.
       I guarantee that I will give you that permission.  However, I have some terms
       that you must fulfill, which is :
       - You don't sell it away or give it for some kind of bonus
       - You don't change anything  inside my faq,  that's  including my name as the
         author and my disclaimer.
       - You must check  for any new updates from  http://www.neoseeker.com at least
         once in a month for a new games, or once in 2-3 months for an old games.
       That's all. I'm not asking much and it's not hard to do, so please do that.
    
    2. For Reader
       If you want to ask me a question,  don't forget to put the game's name in the
       subject field.  I had told this  in author's note,  but I keep receiving some
       mail without subject. It's not so hard to do that, right?
       Oh yeah,  never  say this  in your mail "Sorry to waste your time for reading
       my mail".  You're NOT wasting my time.  Trust me.  I like  reading  your mail
       (except those assholes that send me flames and hate mail) and helping you (if
       I can).
       One last thing,  from now on I will not reply any flames and hate mail.  It's
       only a waste of time.
    
    That's all. I hope you like my faq and can find some useful info.
    
    ================================================================================
    T A B L E  O F  C O N T E N T S
    ================================================================================
    
    01.  R E V I S I O N  H I S T O R Y
    
    02.  I N T R O D U C T I O N
    
    03.  B A S I C  M O V E S
    
    04.  S A V I N G  Y O U R  G A M E
    
    05.  Q U E S T I O N S  A N D  A N S W E R S
    
    06.  W A L K T H R O U G H
    
    07.  M A P S
         * MAP #1 : UPTOWN
         * MAP #2 : POLICE STATION
         * MAP #3 : DOWNTOWN
         * MAP #4 : CLOCK TOWER
         * MAP #5 : HOSPITAL
         * MAP #6 : PARK
         * MAP #7 : DEAD FACTORY
    
    08.  S T R A T E G I E S
    
    09.  E N D I N G S
    
    10.  M E R C E N A R I E S  :  O P E R A T I O N  M A D  J A C K A L
    
    11.  M E R C E N A R I E S  G U I D E  1
    
    12.  M E R C E N A R I E S  G U I D E  2
    
    13.  G I F T  F R O M  N E M E S I S
    
    14.  G U N P O W D E R  M I X I N G
    
    15.  W E A P O N S  L I S T
    
    16.  A M M O  L I S T
    
    17.  S U P P L I E S  L I S T
    
    18.  I T E M  L I S T
    
    19.  L O S T  A N D  F O U N D
    
    20.  I T E M  U S A G E
    
    21.  I N K  R I B B O N  L O C A T I O N
    
    22.  F I L E S  L O C A T I O N
    
    23.  D I F F E R E N C E  B E T W E E N  E A S Y  A N D  H A R D
    
    24.  F I L E S
    
    25.  E P I L O G U E S
    
    26.  A C T I O N  R E P L A Y  C O D E S
    
    27.  S O F T W A R E  I N F O R M A T I O N
    
    28.  C R E D I T S
    
    29.  S P E C I A L  T H A N K S
    
    30.  V E R Y  S P E C I A L  T H A N K S
    
    31.  L I S T  O F  T H E  D A M N E D
    
    32.  I M P O R T A N T  N O T E
    
    33.  A U T H O R ' S  N O T E
    
    ================================================================================
    01.  R E V I S I O N  H I S T O R Y
    ================================================================================
    
    VERSION 0.8/0.9 (14/18 March 2001)
    Since I have removed my e-mail address,  if any of you  have question  about RE3
    please go to Neoseeker's forum  and go to  the Resident Evil 3 board  and  write
    down your question there. My name there is Duo Maxwell and I will try my best to
    answer your questions as fast as I can.
    The link to Resident Evil 3 board at Neoseeker is :
                    http://www.neoseeker.com/forums/index.php?fn=browse_forum&d=3465
    
    VERSION 0.7 (28 December 2000)
    Minor update.
    
    VERSION 0.6 (04 April 2000)
    Added some text in 'Software Information' section.
    
    VERSION 0.5 (19 March 2000)
    Added 'Software Information' section.
    
    VERSION 0.4 (10 March 2000)
    Added 'Strategies' and 'Mercenaries Guide 2' section and added another jackass.
    
    VERSION 0.3 (24 February 2000)
    I correct the most  fatal mistake  thanks to Viet Nguyen  (vietn2000@yahoo.com).
    I write Konami  in the special thanks section,  instead of Capcom. I guess I owe
    him big time.
    Added  'Questions and Answers',  'Mercenaries Guide'  and  'Very Special Thanks'
    section.
    
    VERSION 0.2 (03 February 2000)
    Added two more names on my Damned List.  Sorry,  if this isn't the usual updates
    but I can't take it anymore.  I must put their names here,  so people around the
    world can know. I made a walkthrough,  answer every mail sent to me, and this is
    what I got?
    
    VERSION 0.1 (23 January 2000)
    First release. The walkthrough is complete and so is the other section.
    
    ================================================================================
    02.  I N T R O D U C T I O N
    ================================================================================
    
    On this walkthrough  you will read  OPEN NORTH DOOR,  OPEN EAST DOOR, etc.  This
    means you must check your map and then open the xxx door on your current area.
    Also I won't tell you  if the room you're about to enter  is filled with zombies
    or not.  That means Nemesis as well. I won't decrease the element of surprise on
    this GREAT game.
    Oh yeah, one last thing. I post this walkthrough sooooo late because I'm getting
    sick and tired  when  someone  plagiarized  my walkthrough.  So  although I have
    finished this walkthrough some while ago, I decided not to send it too soon.
    I will send it on 23 January 2000. Happy birthday Richard.
    
    ================================================================================
    03.  B A S I C  M O V E S
    ================================================================================
    
      Up           Move forward
      Down         Move backward
      Right        Turn right
      Left         Turn left
      X            Action/Shoot (while holding R1)
      Square       Run (while holding forward)
      Circle       Open Character Menu
      Triangle     Cancel
      R1           Aim
      R2           Aim barrel or explosives
      L1           Move your aiming to another enemy (while holding R1)
      L2           Quick Map
      Start        Pause
      Select       Game Option
    
    ================================================================================
    04.  S A V I N G  Y O U R  G A M E
    ================================================================================
    
    Just like  the previous series  of Resident Evil, you need an ink ribbon to save
    your progress.  One  ink ribbon  for one save.  You  can  find  the  ink  ribbon
    scattered  on the city of Raccoon,  usually  near a typewriter.  So, think first
    before you save your progress  because maybe when you must save,  you don't have
    ink ribbon anymore.
    
    ================================================================================
    05.  Q U E S T I O N S  A N D  A N S W E R S
    ================================================================================
    
    
    Q  :  Stinger, loved your walkthrough! However I have one question : OK, you use
          the rusty crank to open the gas station with the aid of the wrench,  but I
          could  never  figure out  what  you do with the other crank found near the
          pharmacutical office (right after you put out the fire).  Please respond :
          ...................thanks
          by the way....keep it up!
    A  :  You can use that Square Crank  on the shutter  where  you see Brad Vickers
          the second time  (where he shoots some zombies then runaway).  Inside that
          shutter, there are some Grenade Rounds.
    
    
    Q  :  Hi there!  First of all, i would like to thank u for creating such a great
          faq 4 RE3. With your FAQ, i can solve the puzzles very easily.
          I have a few questions 4 u, hope you can answer them...
          1. Can we defeat Nemesis  without  losing any life,  if there is a method,
             please tell me how to do it.
          2. What is  the difference  between  "Continue"  and  "Restart"  after  we
             complete  the game once?  Does it mean that if i select continue then i
             can get  all the eplilouges  but  without  the aid  of  special weapons
             obtained from the merceneries mini game?
          Hope that u can help me with my queries. Thanks again.
    A  :  1. The only method I know is hit and run. So wait until Nemesis attack you
             When he attack you,  quickly run away then shot him. Then just wait and
             run again. Like that.
          2. If you haven't start playing the game again, then it's same. But if you
             have played it again,  then  you realized  that you want to restart, so
             reset your game. Load the save file and choose restart.
    
    
    Q  :  Hi there!  Thanks for answering my questions.  Sorry, i have to bother you
          again:
          I played the game again  and i got all the files in order with the help of
          your FAQ.  However,  i could not  get  "Jill's Diary" when i restarted the
          game.My game "instructions file 1" did not get replaced with Jill's Diary.
          Is there something wrong with my game or what?  I got a ranking of erm.. c
          or d i guess.  (think it is because  i used  the infinite weapons from the
          mercenery game) Can you please help me with this problem?
          Also,  if i use the infinite ammo from the mercenery game,  (i am refering
          to  normal weapons  like shotgun,  magnum and the rocket launcher) will it
          affect my ranking?
          Thanks again. I appreciate it. Thank you very much. :-)
    A  :  Jill's Diary appear on the same game where you collect all the files. Just
          when you picked up the last file (the Rail Gun Picture), the first file in
          your inventory will be replaced by Jill's Diary and it won't appear on the
          next game.
          And if you use the infinite ammos,  it will not affect your rank. I use it
          all the time. If you want to get grade A,  try finishing the game  without
          saving (or maybe only 1-2 save).
    
    
    Q  :  hello...
          I was play  resident evil nemesis.  I  have a problems  with  sample water
          puzzle. could you give me a clue  how to make the result graph  same.  I'm
          very confuses.
          Thank you...
          I'll wait your answer...
    A  :  Here's some guide for you :
          1. In the sample graph, you will see many colums. Inside each colums there
             are 0-3 rows of waves.
          2. Just pay attention to the colums with 0 and 3 rows of waves.
          3. Now arrange the wave A-C to met the requirements (the sample).
          4. Never give up, try, try, and try again.
          I hope you understand with my explanation, instead being more confused.
    
    
    Q  :  the water sample part with you have to match the waves how do u do that
    A  :  move the wave A-C right or left until the combined three match the sample
    
    
    Q  :  Hey,
          Thanks for writing the FAQ it is very informative  compared to some of the
          other ones in the index. I was just wondering if you could confirm a rumor
          that I heard  stating that you could save the dead girl in uptown near the
          warehouse.  I have killed  the zombies  in the first place  you  hear  her
          scream but when I get to the next area she is dead. Some information would
          be greatly appreciated.
    A  :  I don't know  if we can save her  or can't,  but  I  have  tried  all  the
          possibilities to save her but it failed. So,I don't think we can save her.
    
    
    Q  :  Hi,
          New player to RE3, but did RE1 and RE2 versions.
          After getting out of the STARS room on the 2nd floor of the police station
          Nemesis  shows up again  (defeated him the 1st meeting) as I head down the
          stairs  to where the 1st floor save room door is.  I have not been able to
          down him  with 6 magnum, 7 shotgun,  and at least 20 handgun shots (before
          dying).  Is this a case  where I should try to avoid him due to not enough
          firepower?  I would like NOT  to ever run away  from  him.  Am  thinking I
          should start over and ultra conserve my arsenal for meetings with him.
          Thanks for your input/opinion,
    A  :  Do you really wants to defeat Nemesis?  If this is your first time, then I
          really suggest you  to just runaway  because  you will need  your ammo  in
          other place, or in an inevitable encounter with Nemesis.
          If you have finished the game once,  play  the mercenaries mode and obtain
          the infinite ammo  for all weapons, then  start again and now you can kill
          Nemesis on every encounter.
    
    
    Q  :  your faq was really helpful  but i don't think you list  where you get the
          mine thrower. If you do i'm sorry for complaining I just can't find it.
    A  :  You can get the mine thrower  at the main entrance of the Clock Tower, but
          I think it only available when you're playing the Hard mode.
    
    
    Q  :  please help me.  I got the white fire hose  in uptown  and  can't find the
          hydrant. I'm looking in the alley on fire in downtown???
    A  :  Check  your  Uptown map,  and find a vertical straight alley. There is the
          hydrant.
    
    
    Q  :  Near  the newspaper office  there is an alley  that  I cannot unlock as it
          says the door is locked  from the other side  and I found no way to unlock
          it inside the office or outside. How do I get in?
    A  :  If you want to get there,  you musn't meet Carlos  in the restaurant.  You
          must meet him inside the newspaper office and when Nemesis came, choose to
          jump  into  the window.  You  will  arrive  in that alley. There's nothing
          useful inside that alley, except a red herbs.
    
    
    ================================================================================
    06.  W A L K T H R O U G H
    ================================================================================
    
    You will start in some alley with zombies.  Just run forward and climb the trash
    can.  Go down.  You will see some scene.  After the scene, go upstairs and enter
    the room. Take the Warehouse Key on your right. Exit from this warehouse. In the
    alley,  just follow the path and open the door.  Enter the door  in front of you
    (it's not exactly  in front of you,  but it's little to the left).  In  this new
    area, follow the path until you see Brad Vickers running. Kill all those zombies
    and go down to the room. Take the Lighter Oil.In this room you will see Shotgun.
    If you take it,  later  inside the S.T.A.R.S. Office  you will receive a Magnum,
    but if you don't take the Shotgun now,  you will receive  a Grenade Launcher. So
    decide which one you want,  Magnum or Grenade Launcher.  However, if you receive
    the Magnum  inside the S.T.A.R.S. Office,  you can take  the Grenade Launcher on
    the Sub Station.  And if you receive  the Grenade Launcher inside the S.T.A.R.S.
    Office  you can take the Magnum  on the Sub Station.  So you can have them both,
    but which one you want to receive first.
    
    Go back upstairs. Open the south door. Follow the path and you will hear someone
    screaming. Two zombies attacking him. Enter the door in the end of the path.Head
    to the Bar.  Inside the Bar,  you will see a zombie attacking  Brad. Don't waste
    your bullet. After the zombie is dead, you will see a scene.
    
    After  the scene,  take  the Empty Lighter.  Combine  the empty lighter with the
    lighter oil.  Exit through the back door. Open the north door. Walk left and you
    will see a bunch of zombie trying to break the barricade.  In this area there is
    an oil drum.  If you shoot the oil drum,  it will blow anything near it. Get the
    idea?  You will note that the door is tightly roped, so use your lighter to burn
    the rope. After the rope burns, the zombie behind the barricade trying to attack
    you.  Quickly run to the other end  and wait until those poor souls near the oil
    drum. When they are near the drum, shoot it. BOOM. Now enter the north door.
    
    In this new area,  some of the path are on fire,  so you can't accross it.  Now,
    remember  this area.  I call it  the burning alley.  There's nothing  you can do
    right now to extinguish the fire.  The north door  lead to a Savegame Room.  Now
    open  the east door.  Open the north door.  You will see  a FMV  introducing the
    villain  of the game,  Nemesis. You will see Nemesis many times in this game. He
    will be your traveling companion on Raccoon City, so don't get bored with him.
    
    After the FMV,  you will introduced  with the "choose your path" option. You can
    try to defeat him  or just run  inside the station.  If this is your first game,
    then I suggest you to run inside the station. But if you want to play dirty then
    choose to fight Nemesis, but quickly run into Brad's body and take the S.T.A.R.S
    Card from him. After you take it, quickly run into the police station. This will
    save your time searching for Jill's S.T.A.R.S. Card.
    
    --------------------------------------------------------------------------------
    A) TRY TO DEFEAT NEMESIS
    If you choose this option,  you must defeat Nemesis.  When he goes down, you can
    take the Eagle Parts A  from him.  Also  check  Brad's body  to receive the Card
    Case.  Check the Card Case  and you will receive the S.T.A.R.S. Card.  Enter the
    Police Station.  Use the computer.  Write down the code because you will need it
    soon.  Enter the west door.  Enter the north door.  You're now  in  the evidence
    room. You will see a locker  with red light.  Open it  and  you will receive the
    Blue Gem.  In the other side of this room you will see another red light locker.
    Open it. Use the code you found earlier. Several codes that I have met during my
    journey is : 0131
                 0513
                 4011
                 4312
    You will receive  the Emblem Key.  Exit through the east door. Go upstairs. Hey,
    a fat zombie.  Cute.  Enter the west door. Enter the S.T.A.R.S. Office. Take the
    lockpick. Take the weapon from the shelf. Go donwstairs. Go back to Uptown Area.
    
    B) GO INSIDE THE POLICE STATION
    Inside the Police Station,  open the west door.  Open the north door. You're now
    in the evidence room. You will see a locker with red light. Open it and you will
    receive  the blue gem.  In the other side of this room  you will see another red
    light locker.  You can't open it for now.  Exit through the east door.  Open the
    door next to the door you came. Follow the path and open the door leading to the
    Briefing Room. Take the S.T.A.R.S. Card. Now go back to the entrance and use the
    computer.  Write down the code  because  you will need it  to open the red light
    locker  in the Evidence Room.  After  you  write down  the code,  go back to the
    Evidence Room  and  open the red light locker.  Several  codes  that  I have met
    during my journey is : 0131
                           0513
                           4011
                           4312
    You will receive the Emblem Key. Now go upstairs and go to the S.T.A.R.S. Ofice.
    Inside the S.T.A.R.S. Office  take the lockpick. Take the weapon from the shelf.
    Go downstairs. Go back to Uptown area.
    --------------------------------------------------------------------------------
    
    Open the east door. Open the east door. Open the north door. Open the east door.
    You're now  in the Downtown Area.  Take  the Power Cable  from the car. Open the
    east door. This is  a Savegame Room.  Open the north door.  Open  the east door.
    Open the north door.
    
    Now  it's up to you  where  you want to meet Carlos. You can meet him inside the
    Restaurant or inside the Newpaper Office.  If you want to save some time, then I
    suggest you to meet him at the Restaurant.
    
    --------------------------------------------------------------------------------
    A) RESTAURANT
    Go to  the restaurant.  Go to the back door  and  open the shelf.  Take the Fire
    Hook. Now use the fire hook to open the manhole in the kitchen's floor. You will
    meet Carlos. Suddenly Nemesis also came. This is another "choose your path". You
    can run  into the basement  or  hide  in the kitchen.  I suggest  you choose the
    option to hide in the kitchen because  it will kill Nemesis and you will receive
    an item.
    ================================================================================
    A-1) RUN INTO THE BASEMENT
    After you come down to the basement,  suddenly the pipe are broke  and the water
    will flood the basement.  You  must enter  the ventilation hole before the water
    height reached your neck or Carlos will call you  and then  both of you  will go
    back upstairs.  Nemesis is still waiting up there.  If you succesfully enter the
    hole,  you will arrive in the alley behind the restaurant.  Here's a map to help
    you find the hole.
     ____________________
    |D             A     |
    |              B C   |   A = ladder
    |      ______________|   B = Jill
    |     |                  C = Carlos
    |     |                  D = corpse
    |     |                  E = freezer
    |     |                  F = hole
    |     |
    |     |
    |F   E|
    |_____|
    A-2) HIDE INSIDE THE KITCHEN
    You will hide  in the kitchen  and  Jill will throw a lamp  into the gas  in the
    kitchen  and  BOOM.  Nemesis  will  "die"  and  give you an item. Exit from this
    restaurant through the back door.
    ================================================================================
    After the scene, go to the Savegame Room. Take the Rusted Crank. Go back outside
    and open the west door. Go to the Newspaper Office. Push the ladder to the left.
    Climb the ladder and then  press the red switch. Now press the green switch near
    the fireproof shutter. Go upstairs. Take the Green Gem.
    
    B) NEWSPAPER OFFICE
    Go to  the Newspaper Office.  Push the ladder to the left.  Climb the ladder and
    then press the red switch.  Now  press  the  green  switch  near  the  fireproof
    shutter.  Go upstairs  and enter  the office.  You will  meet  with Carlos,  and
    Nemesis will also came.  This is another "choose your path". You can hide in the
    office or jump out to the window.  I suggest you to hide,  because you will kill
    Nemesis automatically and receive an item.
    ================================================================================
    B-1) HIDE IN THE OFFICE
    You will hide behind the Office's wall  and suddenly an explosion occur and kill
    Nemesis.  You can take the item from him and go out quickly before Nemesis alive
    again.
    B-2) JUMP OUT TO THE WINDOW
    You will jump  to the window  to the alley  next to Newspaper Office.  There's a
    red herbs here.
    ================================================================================
    Now go to the restaurant through the back door. Open the shelf and take the fire
    hook. Now use the fire hook to open the manhole in the kitchen's floor.  Descend
    the ladder and take the Green Gem from the dead body.
    --------------------------------------------------------------------------------
    
    Now go to the machine to open the Gate (near the Newpaper Office).  Use the Blue
    Gem  on the machine  near the Gate.  Then  use the Green Gem. That will open the
    gate.  Enter it.  In this new area, open  the west door. Open another west door.
    Follow the path  and open the door.  Go to  the trolley.  You will  see a scene.
    Enter the other part  of the trolley.  Scene.  After the scene, take the Wrench.
    Go back to Uptown Area.
    
    Open the south door. Go to the end of this alley. You will see a white hose. Use
    the wrench  and take the Fire Hose.  Now  go back to the burning alley.  Use the
    fire hose with the hydrant.  After the fire gone, open the west door. Follow the
    path and open the door. Take the Crank. Enter the Sales Office. Scene. After the
    scene,  use the remote control.  Write down  the name  of that product.  Use the
    computer.  Input the password.  Several password  I have met  during  my tour to
    Raccoon City is : ADRAVIL
                      AQUACURE
                      SAFSPRIN
    Open the west door. Take the Oil Additive. Go out. FMV.
    
    Now  go to the Gas Station  (Downtown Area).  On your way there,  on the parking
    lot,  there will be a scene and you must "choose your path" again. You can climb
    up or jump off.  Just choose  to climb up  because  it will save  a lot of time.
    
    --------------------------------------------------------------------------------
    A) CLIMB UP
    Jill will climb up and evade the boxes. Those boxes will fall into the pits.
    
    B) JUMP OFF
    Jill will jump down  and evade the boxes.  Just walks west and climb the ladder.
    You will arrive in the bus crash area.
    --------------------------------------------------------------------------------
    
    Continue  to the Gas Station.  In the Gas Station, try to open  the shutter with
    the Rusted Crank.  After the Rusted Crank broke,  use the wrench. Open the door.
    Scene. Open the glass shelf. Puzzle for you. You will see a panel like this :
                              ___    ___    ___    ___
                             |   |  |   |  |   |  |   |
                             |___|  |___|  |___|  |___|
                               A      B      C      D
    
    You will see that only one letter is bright. You objectives is to make the light
    above that letter is the only one that on.  The other must be off. This is quite
    an easy puzzle.  I can't  input the solution  because  of the random puzzle. But
    I can give you a tips for solving this puzzle :
    1. The basic rules are :
       If you press letter A, it will effect letter A and B.
       If you press letter B, it will effect letter A, B, and C.
       If you press letter C, it will effect letter B, C, and D.
       If you press letter D, it will effect letter C and D.
    2. For solving the puzzle easier first turn on all the lights.
        ______________________________________________________
       |                            |                         |
       |      LIGHTS THAT ON        | BUTTON YOU SHOULD PRESS |
       | AT THE START OF THE PUZZLE |  TO MAKE ALL LIGHTS ON  |
       |____________________________|_________________________|
       |                            |                         |
       | A  B                       | D                       |
       | A  C                       | D  B  C  A  D           |
       | A  D                       | B  C  A  D              |
       | B  C                       | B  C                    |
       | B  D                       | A  B  C  A  D           |
       | C  D                       | A                       |
       | A  B  C                    | B  A  D                 |
       | A  B  D                    | D  B  A  D              |
       | B  C  D                    | C  A  D                 |
       |____________________________|_________________________|
    3. After all the lights are on, turn off all the other light besides the target.
       If the target is letter A, then press the letter C.
       If the target is letter B, then press the letter A, then C.
       If the target is letter C, then press the letter D, then A.
       If the target is letter D, then press the letter B.
    
    You must do this three times.  After you solve the puzzle, take the Machine Oil.
    Combine the Oil Additive  with the Machine Oil.  You will receive the Mixed Oil.
    Go outside. FMV.
    
    Now go to the Mayor Statue. Press the switch and take the Bronze Book. Now go to
    the most northeast area  of Downtown.  From there walks south until you see some
    kind of pool.  Use the bronze book on the hollow space. Take the Bronze Compass.
    Go back to the Mayor Statue and use the Bronze Compass. Take the battery.
    
    Since  you  already have  the battery,  you can  go to the Substation. Go there.
    Inside  the Substation,  activate the transformer.  You will see  there are  two
    shutters.  One can be opened with 15-25 volts  and the other with 115-125 volts.
    The volt start with 50 volts.
     ______________________________________
    |      |       |       |       |       |
    |      |   1   |   2   |   3   |   4   |
    |______|_______|_______|_______|_______|
    |      |       |       |       |       |
    |      |  +15  |  +30  |  +45  |  +60  |--> RED
    |  50  |       |       |       |       |
    |      |  -05  |  -10  |  -15  |  -20  |--> BLUE
    |______|_______|_______|_______|_______|
    
    If you want to open the 15-25 shutter,  press the Red, Blue, Blue, Blue (50 + 15
    - 10 -15 -20 = 20). Inside the 15-25 shutter there's a fuse. If you want to open
    the  115-125  shutter,  press the Red, Red, Red, Blue  (50 + 15 + 30 + 45 - 20 =
    120).  Inside  this shutter  there's a weapon.  I suggest you  to open  both the
    shutters  before  you enter any of it.  After  you open  both of them, enter the
    15-25 shutter  and  take the Fuse.  When  you try to go out,  a bunch of zombies
    trying  to destroy the door.  You will have another "choose your path."  You can
    increase  the electricity output  or  escape through the emergency door.  If you
    want to take the weapon, then choose to increase the electricity output.
    
    --------------------------------------------------------------------------------
    A) ESCAPE THROUGH THE EMERGENCY DOOR
    Jill  will break  the emergency door  and  unlocked  another door leading to the
    outside of the Sub Station.
    
    B) INCREASE THE ELECTRICITY OUTPUT
    You will increase the electricity output, killing all the zombies automatically.
    However, if you haven't open one of the shutter and you want to open it now, the
    electricity has change. This is the electricity now :
     ______________________________________
    |      |       |       |       |       |
    |      |   1   |   2   |   3   |   4   |
    |______|_______|_______|_______|_______|
    |      |       |       |       |       |
    |      |  +15  |  +30  |  +45  |  +60  |--> RED
    |  50  |       |       |       |       |
    |      |  -10  |  -20  |  -30  |  -40  |--> BLUE
    |______|_______|_______|_______|_______|
    
    So  if you want to open  the 15-25 shutter, press the Red, Red, Blue, Blue (50 +
    15 + 30 - 30 - 40 = 25). If you want to open the 115-125 shutter, press the Red,
    Red, Blue, Red (50 + 15 + 30 - 30 + 60 = 125).
    --------------------------------------------------------------------------------
    
    Now, since you have all the ingredients to make the cable car working, go there.
    On your way there, the ground will shaking and you will fall down. You will meet
    a new monster.  No need to kill it,  just press the power supply switches. There
    are two of them.  After you supply  enough power,  press the switch to pull down
    the ladder.  Climb up  and to to the trolley. Use the power cable on the engine.
    Hey,  if the e-mail address on the top of this faq isn't arunraya@centrin.net.id
    and the name of the author isn't Stinger 3:16, then, this is a faq that has been
    plagiarized.  So  please  send  his  name  and  email  address  to  Stinger 3:16
    (arunraya@centrin.net.id).  Now  you  can  continue  reading  this  walkthrough.
    Use the fuse on the engine.  Use the mixed oil on the engine. Carlos will enter.
    Go to the other part of the trolley.  There will be  some more scene.  After the
    scene,  go back to Mikhail.  You will see  your old pal Nemesis. No need to kill
    him, just go back to Carlos. FMV.
    
    Now  you must "choose your path" again.  You can  jump out of the window  or you
    can use the emergency brake. If you choose to jump out, later on the clock tower
    Carlos  will give you  a Freeze Rounds, but you must fight Nemesis with bazooka.
    If you choose  to use the emergency brake,  you won't receive  the Freeze Rounds
    but you will fight Nemesis without bazooka. You decide what you want.
    
    --------------------------------------------------------------------------------
    A) JUMP OUT OF THE WINDOW
    Walk north and you will see a painting.  Approach the painting and make it fall.
    Then take the Clock Tower Key. Now open the north door. This is a Save Game Room
    so  save if you want.  Open the north door.  This is  the Library. You will meet
    Carlos here, and he will give you the Freeze Rounds. Open the west door. This is
    the Main Hallways of the Clock Tower. There is a stair to 2F, but don't go there
    yet.  Open the west door. This is the Dining Room. Open the south door.  This is
    the Piano Room.  Open  the south door.  Another  Save Game Room.  Take the Clock
    Tower Key  on the shelf.  Now go to the second floor.  On the second floor, just
    follow the path and open the door. Press the switch to pull the ladder. Climb up
    to the third floor. In your right there's a typewriter, and on your left there's
    a music box.  Activate it  and  here comes a puzzle for you.  Just listen to the
    music  carefully.  After  the music is over,  you will see six button, marked by
    letter A - F.  You must choose to push every button up or down to make a correct
    tone.  After  you arrive  at button F,  you can choose  to play it.  If you done
    correctly,  the gold plate will open,  and you can take the Chronos Chain.  Then
    combine  the Chronos Chain  with the Clock Tower Key  to make a Chronos Key. Now
    since you have the Chronos Key,  go back to the Library  on first floor.  But on
    your way there,  Nemesis will come and you must "choose your path".  You can use
    the lights  or  use the cord.  I suggest you  to use the cord,  because  it will
    "kill" Nemesis  and  he will drop an item.  After you arrive in the Library open
    the north door.  Follow the path  and  open the door.  In this room you will see
    three clock pictures on your left,  and in front of you there are three statues.
    Go to the statues  and take  the Amber Ball, Obsidian Ball, and the Crystal Ball
    from each of the statue.  Now  go to the clock picture. Actually this is another
    puzzle for you.  The left clock  represent the past,  the middle clock represent
    the present,  and the right clock represent the future. To solve this puzzle you
    must make  the middle clock's hand  point at 12 o'clock.  This is also  a random
    puzzle, but you can use this as a reference :
     _________________________________________________________
    |               |            |              |             |
    |  BALL NAME    | Left Clock | Middle Clock | Right Clock |
    |_______________|____________|______________|_____________|
    |               |            |              |             |
    | Amber Ball    |     -3     |      +3      |     +6      |
    | Obsidian Ball |     -2     |      +2      |     +4      |
    | Crystal Ball  |     -1     |      +1      |     +2      |
    |_______________|____________|______________|_____________|
    
    That means  that if you put  the amber ball  on the left clock,  you will reduce
    three hours from the middle clock.If you put the amber ball on the middle clock,
    you will add  three hours to the middle clock.  Please note that only the middle
    clock can change, the left and right clock can't.
    
    And now for the solution.
     _______________________________________________________
    |             |            |              |             |
    | POINTED AT  | Left Clock | Middle Clock | Right Clock |
    |_____________|____________|______________|_____________|
    |             |            |              |             |
    |  5 o'clock  | Crystal    | Obsidian     | Amber       |
    |  7 o'clock  | Obsidian   | Crystal      | Amber       |
    |  9 o'clock  | Obsidian   | Amber        | Crystal     |
    | 11 o'clock  | Amber      | Obsidian     | Crystal     |
    |_____________|____________|______________|_____________|
    
    That means if you see that the middle clock pointed at 5 o'clock, then you place
    the crystal  on the left clock,  obdisian on the middle clock,  and amber on the
    right clock (5 -1 + 2 + 6 = 12).
    
    After you solve the puzzle, the middle clock will open and revealed a Gold Gear.
    Take it and go back to the third floor. On the third floor, take the Silver Gear
    from the shelf near the typewriter and combine it with the Gold Gear to make the
    Chronos Gear.  Now use the Chronos Gear on the machine near the inventory chest.
    Go down.  FMV.  After the FMV  you must  fight Nemesis  with bazooka.  After you
    defeat him, there will be a scene.
    
    B) USE THE EMERGENCY BRAKE
    Open the west door.  This is  the Piano Room.  Open the south door.  This is the
    Chapel  and a Save Game Room.  Take the Clock Tower Key  from the shelf. Go back
    and open the north door.  You will meet Carlos here. Open the east door. This is
    the Main Hallways of the Clock Tower. There is also a stair to the second floor,
    but  don't go there yet.  Now open the east door.  This is the Library. Open the
    south door.  This is another Save Game Room.  Open the south door.  Walk forward
    and  the painting  will fall.  Take  the Clock Tower Key.  Now, go to the second
    floor.  In the second floor,  just follow the path  and open the door. Press the
    switch  to pull the ladder.  Climb up to the third floor.  In your right there's
    a typewriter,  and on your left  there's a music box. Activate it and here comes
    a puzzle for you.  Just listen to the music carefully.  After the music is over,
    you will see  six buttons, marked by letter A - F. You must choose to push every
    button up or down to make a correct tone.  After you arrive at button F, you can
    choose to play it.  If you done correctly, the gold plate will open, and you can
    take the Chronos Chain.  Then combine the Chronos Chain with the Clock Tower Key
    to make a Chronos Key.Now since you have the Chronos Key, go back to the Library
    on first floor.  But on your way there,  Nemesis will come  and you must "choose
    your path".  You can  use the lights  or use the cord.  I suggest you to use the
    cord,  because it will "kill" Nemesis and he will drop an item. After you arrive
    in the Library open the north door.  Follow the path and open the door.  In this
    room you will see  three clock pictures on your left,  and in front of you there
    are three statues. Go to the statues and take the Amber Ball, Obsidian Ball, and
    the Crystal Ball from each of the statue. Now go to the clock picture.  Actually
    this is another puzzle for you.  The left clock  represent the past,  the middle
    clock represent the present, and the right clock represent the future.  To solve
    this puzzle  you must make the middle clock's hand point at 12 o'clock.  This is
    also a random puzzle, but you can use this as a reference :
     _________________________________________________________
    |               |            |              |             |
    |  BALL NAME    | Left Clock | Middle Clock | Right Clock |
    |_______________|____________|______________|_____________|
    |               |            |              |             |
    | Amber Ball    |     -3     |      +3      |     +6      |
    | Obsidian Ball |     -2     |      +2      |     +4      |
    | Crystal Ball  |     -1     |      +1      |     +2      |
    |_______________|____________|______________|_____________|
    
    That means  that  if you put  the amber ball  on the left clock, you will reduce
    three hours from the middle clock.If you put the amber ball on the middle clock,
    you will add three hours to the middle clock.  Please note  that only the middle
    clock can change, the left and right clock can't.
    
    And now for the solution.
     _______________________________________________________
    |             |            |              |             |
    | POINTED AT  | Left Clock | Middle Clock | Right Clock |
    |_____________|____________|______________|_____________|
    |             |            |              |             |
    |  5 o'clock  | Crystal    | Obsidian     | Amber       |
    |  7 o'clock  | Obsidian   | Crystal      | Amber       |
    |  9 o'clock  | Obsidian   | Amber        | Crystal     |
    | 11 o'clock  | Amber      | Obsidian     | Crystal     |
    |_____________|____________|______________|_____________|
    
    That means if you see that the middle clock pointed at 5 o'clock, then you place
    the crystal on the left clock,  obdisian  on the middle clock,  and amber on the
    right clock (5 -1 + 2 + 6 = 12).
    
    After you solve the puzzle, the middle clock will open and revealed a Gold Gear.
    Take it and go back to the third floor. On the third floor, take the Silver Gear
    from the shelf near the typewriter and combine it with the Gold Gear to make the
    Chronos Gear.  Now use the Chronos Gear on the machine near the inventory chest.
    Go down.  FMV. After the FMV you must fight Nemesis. After you defeat him, there
    will be a scene.
    --------------------------------------------------------------------------------
    
    After the scene, you control Carlos. Go to the room with the Clock Puzzle. Go to
    the other part  of this room  and  push  the bell.  Open  the door.  Go  to  the
    hospital.
    
    Inside the hospital,  open the north door.  This is  a Save Game Room.  Open the
    west door.  Take the Tape Recorder  from the desk. Now press the switch next the
    elevator to activate the microphone.  Use the tape recorder. Enter the elevator.
    Go to 4F.  In  the east alley  there are  two rooms. Don't go there yet, instead
    open the southwest door. Scene. Take the Sickroom Key from the back room. Go out
    and go to the alley with two rooms. Open the west one. Inside that room, there's
    a doctor's corpse.  Check  his corpse  and  write down the code.  Now, also take
    notice  where is the medical drawer.  Remember the location. Go out and open the
    east door (Room 402).  Inside this room,  you will see  another  medical drawer.
    What you must do is  to push  the medical drawer  in the opposite position  from
    the drawer in the next room.
    
                     _____    _____
                    |3   4|  |4   3|
       Room 402 <-- |     |  |     |
                    |1___2|  |2___1|
    
    So, if you see the drawer is on 1,  then on Room 402 you must push the drawer to
    1 too.  When  you have done this correctly,  the picture  will fall  revealing a
    hidden safe.  Open the safe.  The combination number is  the number that you get
    from  the doctor's corpse  on the next room.  This is  several codes  I have met
    during my general check-up to the hospital : 104
                                                 253
                                                 325
                                                 531
    Inside that safe,  there's a Vaccine Base.  Take it. Go back to the elevator and
    go to B3.  Open the east door.  Open the north door. Take the Medium Base. Press
    the red switch  near the tube.  Now use the medium base  on the machine near the
    red switch.  Another puzzle for you.  However,  this isn't a random puzzle. Just
    activate  Lever I, III, and A. You then will receive Vaccine Medium. Now combine
    the Vaccine Medium  with the Vaccine Base.  You will get  the Vaccine  for Jill.
    Just go back to the Chapel (Clock Tower 1F) and talk to Jill.
    
    Now you control Jill again.  Get out from  the Clock Tower. Enter the small room
    near the Park. Take the Main Gate Key. Now go to the Park. Go to the right path.
    Follow the path  and open the door.  Follow the path  until  you see a mercenary
    corpse.  Check his body.  You will receive the Park Key. Now go back to the Park
    entrance.
    
    Take the left path. In this area you will find a machine to control the fountain
    so activate it.  What you must do  is set the gear so the machine will drain the
    water. Inside the panel you will see four gear like this :
        ___       ___       ___
       /   \     /   \     /   \
      |     |   | W1  |   | W2  | W1 = white gear #1
       \___/ ___ \___/ ___ \___/  W2 = white gear #2
            /   \     /   \       B1 = black gear #1
           | B1  |   | B2  |      B2 = black gear #2
            \___/     \___/
    
    
    Your objectives is to make the gear like this :
        ___       ___       ___
       /   \     /   \     /   \
      |     |   | B1  |   | B2  | W1 = white gear #1
       \___/ ___ \___/ ___ \___/  W2 = white gear #2
            /   \     /   \       B1 = black gear #1
           | W1  |   | W2  |      B2 = black gear #2
            \___/     \___/
    
    
    Here's the solution step by step :
    1. Move W1
        ___       ___       ___
       /   \     /   \     /   \
      | W1  |   |     |   | W2  |
       \___/ ___ \___/ ___ \___/
            /   \     /   \
           | B1  |   | B2  |
            \___/     \___/
    
    
    2. Move B2
        ___       ___       ___
       /   \     /   \     /   \
      | W1  |   | B2  |   | W2  |
       \___/ ___ \___/ ___ \___/
            /   \     /   \
           | B1  |   |     |
            \___/     \___/
    
    
    3. Move W2
        ___       ___       ___
       /   \     /   \     /   \
      | W1  |   | B2  |   |     |
       \___/ ___ \___/ ___ \___/
            /   \     /   \
           | B1  |   | W2  |
            \___/     \___/
    
    
    4. Move B2
        ___       ___       ___
       /   \     /   \     /   \
      | W1  |   |     |   | B2  |
       \___/ ___ \___/ ___ \___/
            /   \     /   \
           | B1  |   | W2  |
            \___/     \___/
    
    
    5. Move B1
        ___       ___       ___
       /   \     /   \     /   \
      | W1  |   | B1  |   | B2  |
       \___/ ___ \___/ ___ \___/
            /   \     /   \
           |     |   | W2  |
            \___/     \___/
    
    
    6. Move W1
        ___       ___       ___
       /   \     /   \     /   \
      |     |   | B1  |   | B2  |
       \___/ ___ \___/ ___ \___/
            /   \     /   \
           | W1  |   | W2  |
            \___/     \___/
    
    
    Then press the START. After the water is gone, climb down the ladder. Follow the
    path  and climb up the ladder. Follow the path and open the north door. Take the
    Iron Pipe.  Use the lighter on the fire-place.  After that, use the iron pipe on
    the loose brick. Enter the hole.
    
    In this secret room,  take the Park Key.  When you're trying to go out from this
    room, a scene will occur. After the scene, go out from this room. Another scene.
    After the scene,  go back to the graveyard.  Walk forward.  FMV. Another monster
    for you to exterminate.  After  you defeat  that monster,  the steel fence  will
    drop. Climb up the steel fence.
    
    Go back to the Park entrance  and this time take the right path again. Go to the
    place  where you find  the Graveyard Key,  but this time keep following the path
    and open the door.  Follow the path  to the bridge.  Another "choose your path".
    You can either  push him off  or  jump off. Remember, this time your option will
    determine your ending.  If you choose to push him off you will receive the first
    ending (Carlos and Jill).  If you choose to jump off you will receive the second
    ending (Barry came to rescue Jill and Carlos).
    
    --------------------------------------------------------------------------------
    A) PUSH HIM OFF
    Open the north door.  Scene. Take the Facility Key. Open the east door. You will
    see  many steam  coming from the pipe.  Your goal is to reach the machine in the
    end of the path  to supply the energy. Now  this is a little map I hope can help
    you solve this puzzle :
    
                    X --> entrance door
                __________
               |          |
               |1        4|
               |         5|
               |          |
               |_2_3______|
    
    The number 1 - 5 represent the switch. Now push the switch in this order : 1, 2,
    3, 1, 4, 5, 1, 2, 3.  Activate the machine.  Open the west door.  Open the south
    door.  Open the nearest door  from your current position.  Take the System Disk.
    Use the elevator  to the first floor.  Open the south door.  Follow the path and
    open the east door.  Take the Water Sample  and open the east door.  Descend the
    staircase and use the water sample on the machine in the end of this room.  This
    is another puzzle for you.  On the top you will see a graph.  This is the sample
    graph. In the middle screen you will see three graph marked by letter A - B - C.
    And on the bottom you will see another graph. This is the result graph. What you
    must do is  arrange graph A - B - C  so the result graph is same with the sample
    graph.  This is another random puzzle  so I can't give you the exact answer, but
    here's a little tip for you : just take notice  the column with 3 blocks and the
    column without any block.
    After  you solve the puzzle,  use the facility key on the machine near the water
    quality check machine.  Go back  to second floor.  Open  the  east  door.  Walks
    forward  and you will see Nicholai.  After the scene, use the system disk on the
    device  with the red light.  Another scene involving your pal Nemesis. Take good
    notice of the scene,  because it gives you hint how to defeat Nemesis. After the
    scene, you must defeat Nemesis, and there's a time limit too. Remember the scene
    when the pipe valve opened and the liquid (acid I think) hit Nemesis and he lost
    almost his tentacle? Now what you must do is lure Nemesis into one of those pipe
    and wait until Nemesis  is in front of it, shoot the valve. But Nemesis also not
    a stupid foes,  if the acid has burst,  he won't come  any closer.  He will wait
    until the acid stops  then continue to kill you. So timing is the key. Also each
    time the valve close,  you can use it again  but you must wait  until the lights
    on that pipe  is all red.  You must do this three times  to kill Nemesis. If you
    don't want  to do that trouble  just bring many ammos with you and shoot Nemesis
    until  he can't stand anymore.  After you defeat him,  a card key will fall from
    one of the researcher's pocket.  Take it.  Use the card key  on the card reader.
    Open the door and go back to the Resting Room.  Open the east door. Use the card
    key  on the card reader near the elevator.  Go down to the first floor.  Use the
    facility key on the steel door.  There's a Rocket Launcer inside. Take it if you
    want. Go back to the entrance and open the shutter using your card key. Open the
    south door.  Scene.  Open the manhole.  Scene. Climb down the ladder. Follow the
    path and open the east door. Follow the path and open the east door.
    Inside this room there are three power distribution unit, marked by number 1 - 2
    - 3.  In the east side of this room, there's a device to control the Paracelsus'
    Sword  (the  Rail Gun).  Activate it.  Now  you must push  all  the  three power
    distribution unit starting from number one. Scene. Gross, isn't it? Now continue
    to push  the second  and then the third.  When you have push  all the three, the
    Paracelsus' Sword  will start working.  Now you must lure Nemesis so he's on the
    Rail Gun's path  when it shots.  After Nemesis got hit by the Rail Gun, open the
    east door. This is your last "choose your path". You can exterminate the monster
    or ignore it and evacuate. Choose whatever you like. Activate the control panel.
    Walks forward and you will see the ending. Congratulations!
    
    B) JUMP OFF
    Climb  the waterfall  and follow the path  until you see a ladder.  Climb up the
    ladder.  Open  the south door.  You're now  in the Monitor Room.  Take the water
    sample and open the east door. Descend the staircase and use the water sample on
    the machine  in the end of this room. This is another puzzle for you. On the top
    you will see a graph.  This is  the sample graph.  In the middle screen you will
    see  three graph  marked by letter  A - B - C.  And  on the bottom  you will see
    another graph. This is the result graph. What you must do is arrange graph A - B
    - C  so the result graph  is same with the sample graph.  This is another random
    puzzle  so I can't give you the exact answer,  but here's a little tip for you :
    just take notice the column with 3 blocks and the column without any block.
    After you solve the puzzle,  go back  to the Monitor Room.  Open  the west door.
    Walks east  and you will see a scene.  After the scene, open the north door. Use
    the elevator  to the second floor. Take the System Disk and open the north door.
    Another scene. Open the north door. You're now inside the Resting Room. Take the
    Facility Key.  Open the east door. You will see many steam coming from the pipe.
    Your goal is  to reach the machine  in the end of the path to supply the energy.
    Now this is a little map I hope can help you solve this puzzle :
    
                    X --> entrance door
                __________
               |          |
               |1        4|
               |         5|
               |          |
               |_2_3______|
    
    The number 1 - 5 represent the switch. Now push the switch in this order : 1, 2,
    3, 1, 4, 5, 1, 2, 3.  Activate the machine. Go back to the Monitor Room and open
    the east door.  Use the facility key on the machine near the water quality check
    machine.  Go back to the elevator at 2F. Open the east door (near the elevator).
    Use the system disk  on the device  with the red light.  Another scene involving
    your pal Nemesis.  Take good notice of the scene,  because it gives you hint how
    to defeat Nemesis.  After the scene, you must defeat Nemesis, and there's a time
    limit too.  Remember the scene when the pipe valve opened  and the liquid  (acid
    I think)  hit Nemesis and he lost almost his tentacle?  Now what you must do  is
    lure Nemesis  into one of those pipe  and wait  until Nemesis is in front of it,
    shoot the valve.  But Nemesis also  not a stupid foes, if the acid has burst, he
    won't come any closer.  He will wait until the acid stops  then continue to kill
    you. So timing is the key.  Also each time the valve close, you can use it again
    but you must wait until the lights on that pipe is light. You must do this three
    times  to kill Nemesis.  If  you don't want  to do that trouble  just bring many
    ammos with you  and shoot Nemesis until he can't stand anymore. After you defeat
    him,  a card key will fall from one of the researcher's pocket. Take it. Use the
    card key  on  the card reader.  Open the door  and go back  to the Resting Room.
    Open the east door.  Use the card key  on the card reader near the elevator.  Go
    down  to the first floor.  Use  the facility key  on  the steel door.  There's a
    Rocket Launcer inside. Take it if you want. Go back to the entrance and open the
    shutter using your card key.  Open the south door.  Take the radar receiver. Try
    to go out and a chopper will come.  You have a good news and a bad news. The bad
    news is  Nicholai is inside that chopper.  The good news is  now  you  have  the
    chance  to  kick  his  ass.  You will have another  "choose your path".  You can
    negotiate with Nicholai or return fire to the chopper. Choose whatever you want.
    ================================================================================
    B-1) NEGOTIATE WITH NICHOLAI
    Jill  will try  to negotiate with Nicholai.  After some chit-chat, Nicholai will
    go away.
    B-2) RETURN FIRE TO THE CHOPPER
    Now  it's your chance  to kick Nicholai's ass. If you shoot the chopper with the
    Rocket Launcher, with one shot it will fall. However, you can use another weapon
    like the Shotgun or Magnum.  If after some time  you can't  destroy  the chopper
    Nicholai will fly away.
    ================================================================================
    Open the manhole.  Scene.  Climb down  the ladder.  Follow the path and open the
    east door.  Follow the path  and open the east door.  Inside this room there are
    three power distribution unit,  marked by number 1 - 2 - 3.  In the east side of
    this room,  there's a device  to control  the Paracelsus' Sword  (the Rail Gun).
    Activate it.  Now you must push  all the three power distribution unit  starting
    from number one.  Scene.  Gross, isn't it?  Now continue to push the second  and
    then the third.  When you have push  all the three,  the Paracelsus' Sword  will
    start working.  Now you must lure Nemesis  so he's on the Rail Gun's  path  when
    it shots.  After  Nemesis got hit  by the Rail Gun,  open the east door. This is
    your last "choose your path".  You can exterminate the monster  or ignore it and
    evacuate. Choose whatever you like.
    ================================================================================
    B-1) EXTERMINATE THE MONSTER
    Jill will take  a Magnum from the floor  and keep shooting the monster. After it
    dies, enter the elevator.
    B-2) IGNORE IT AND EVACUATE
    Jill will enter the elevator and ignore the monster.
    ================================================================================
    Activate the control panel. Walks forward and Carlos will came from the elevator
    then you will see the ending. Congratulations!
    --------------------------------------------------------------------------------
    
    Don't forget to save your clear data, pal.
    
    ================================================================================
    07.  M A P S
    ================================================================================
    
                              M A P  # 1  :  UPTOWN
                 | |                                       |         |       |  |
                 | |                                       |         |       |  |
                 | |                                       |       __|_______|  |
                 | |                                       |      |          |  |
                 | |                                       |      |          |  |
    _____________| |__________               ______________|      |__________|  |
                              \             /              \      /             |
                               \           /                \    /              |
    ____________    ______      \_________/     _____________\__/____________   |
                |  |      \                    /             |  |            |  |
                |  |       \                  /              |  |            |  |
            ____|  |        \___________     /               |  |            |  |
        ___|    |  |              __    |   |                |  |            |  |
       |   _____|  |             |S |   |   |                |  |            |  |
       |  |     |  |_____________|__|___|   |                |  |            |  |
       |  |SALES|  |                  |     |                |  |            |  |
       |  | OFF |  |___________    ___|_    \                |  |            |  |
       |__|     |  |        | /   /     \    \         ______|  |            |  |
          |_____|  |        |/   /       \    \       |  ____|  |            |  |
             |     |        |   /         \    \______| |    |  |            |  |
    _________|_____|________|__|___________\     __|____|    |__|            |  |
                                                 \                           |  |
    ___________________    ___________________    \                          |  |       _
                       |  |             |  |  \    \            _____________|  |______| |___
                       |  |             |  |   \    \          |  ___________    ____________
                       |  |             |  |    \    \         | |           |  |
                       |  |             |  |     \    \        | |           |  |
                       |  |             |  |      \    \       | |           |  |
                       |  |_____________|  |       \    \      | |           /  |
                       |   __|______     _  \       \    \     | |          /   |
                       |  |         |   | \  \      /     \    | |         /    |
                       |  |     /\  |  _|  \  \    /  /\   \___| |________/     |
                       |  |  /\/  \ | |     \  \  /  /  \                       |
                       |  | /    / / /       \  \/  /    \                      |
    ___________________|  | \ BQ \/ /         \    /      \                 /|  |
                           \/    / /          /   /        \___   _________/ |  |
    ___________________     \   / / \        /   /             | |    |    | |  |
                       \     \  \/   \      /    \             | | S  |    | |  |
                        \     \ /     \    /   /\/\            | |____|    | |  |
                        /      \  BAR  \  /   /  \ \           | |         | |  |
                        \/\     \       \/   /    \ \          | |WAREHOUSE| |  |
                           \     \      /   /      \ \         | |_________| |  |
                           /      \/\  /    \       \ \    /\  | |_________| |  |
                           \/\       \/   /\ \      /  \/\/  \ | |           |  |
                              \          /  \/\    / /\      / | |           |  |
                              /         /    \ \  / /  \    /__| |           |  |
                              \/\      /      \ \/ /    \______| |           |  |
                                 \    /        \  /            | |           |  |
                                 /   /          \/             | |           |  |
                                /   /                          | |           |  |
                               /   /                           | |           |  |
    
    
                              M A P  # 2  :  POLICE STATION
           ___________________________________________________________________
          |      _________   _______                                          |
          |     |  _   _  |_|       |                                         |
          |     | | |_| |   |       |                       1F                |
          |     | |     |___|   ____|                                         |
          |     | |  2  |   |  |    |_____________                            |
          |     | |_   _| 1 |  | S  |             |                           |
          |     |___| |_____|__|____|             |                           |
          |         |_|           |_              |    1 = EVIDENCE ROOM      |
          |           |             |             |    2 = BRIEFING ROOM      |
          |           |             |             |                           |
          |           |    _________|             |                           |
          |           |   |         |             |                           |
          |           |___|       __|             |                           |
          |                      |                |                           |
          |                      |__              |__                         |
          |                         |                |                        |
          |                         |                |                        |
          |                         |________________|                        |
          |                              |     |                              |
          |                              |     |                              |
          |                           ___|     |___                           |
          |                          |             |                          |
          |____________              |             |              ____________|
                       \             |             |             /
                        \            |             |            /
                         \___________|_____________|___________/
    
    
           ___________________________________________________________________
          |                                                                   |
          |                                                                   |
          |                                                                   |
          |                                                                   |
          |                           ______                                  |
          |                          |    | |              2F                 |
          |                          |____| |                                 |
          |                          |      |                                 |
          |          ________________|      |                                 |
          |         |                       |                                 |
          |      ___|    ___________________|                                 |
          |     |   |   |                         1 = S.T.A.R.S. OFFICE       |
          |     |   |   |                                                     |
          |     |   |___|_                                                    |
          |     |   |     |                                                   |
          |     |   |     |                                                   |
          |     |   |  1  |                                                   |
          |     |   |     |                                                   |
          |     |   |_____|                                                   |
          |     |         |                                                   |
          |     |_________|                                                   |
          |                                                                   |
          |____________                                           ____________|
                       \                                         /
                        \                                       /
                         \_____________________________________/
    
    
                            M A P  # 3  :  D O W N T O W N
       |    |          |   |                     |    |
       |    |          |   |                     |    |
       |    |          |   |_______              |    |_______
       |    |          |     |     |             |    |       |
       |    |          |     |  3  |             |    |  2    |
       |    |          |     |_____|             |    |       |
    ___|    |          |           |_____________|    |_______|____________________
             \_________|                                                           |
    ___       _______  |   ______________________      _______________________     |
       |     |___|_4_| |  |     | |         |    |    |           | | |   |   |    |
       |     __________|  |     | |_      __| 5  |    |      _    | | |   |   |    |
       |    |          |  |     |   |____|_______|    |_____|_|___| | |___| 1 |    |
       |    |     _____|  |     |  ______________|     ___________  |         |    |
       |    |____/ ____|  |___  / /              |    |           | |_________|    |
       |    |_____/    |   __ \/ /               |    |           | |         |    |
       |    |          |  |  \ \/                |    |           | |         |    |
       |    |          |  |   \ \________________|    |___________| |_________|    |
       |    |          |  |    \_________________      ________   ____________     |
       |    |          |  |                      |    |        | |  | |       |    |
       |    |          |  |                      |    |        | |__| |    ___|    |
       |    |          |  |                      |    |        | |__  |___|  _     |
       |    |          |  |                      |    |        | |  |_______| |    |
    ___|    |__________|  |______________________|    |________| |____________|    |___
    
    ______   ____________________________________      ________________________________
          | |                                    |    |      |    |      __|   |_
          | |                                    |    |      |____|     |  6   __|
          | |                                    |    |           |     |_____|
          | |                                    |    |           |
          | |                                    |    |           |
          | |                                    |    |           |
          | |                                    |    |           |
    1 = RESTAURANT
    2 = NEWPAPER OFFICE
    3 = GAS STATION
    4 = TROLLEY / CABLE CAR
    5 = MAYOR STATUE
    6 = SUB STATION
    
    
                       M A P  # 4  :  C L O C K  T O W E R
                                  ______________
                                 |              |__
                                 |              |  |
                      1F         |              |  |
                                 |______________|  |
                                  _____________ |  |____
                                 /             \|____   |
                    ____________|               |    |  |
                   |            |               |____|__|
                   |DINING ROOM | MAIN HALLWAYS |       |
                   |____    ____|               |LIBRARY|
                        |  |    |               |       |
                      __|__|____|_______________|   ____|
                     |          |               |  |
                     |  PIANO   |               |  |
                     |   ROOM   |               |__|___
                     |          |               |LVG RM|
                     |__________|               |______|
                     |      |   |               |     |
                     |CHAPEL|   |               |     |
                     |      |   |                \     \
                     |______|   |____________     \     \
                                             \     \     \
                                              \     \     \
                                               \     \     \
                                                \     \     \
                                                 \     \    /
                                                  \     \  /
                                                   \     \/
                                                    \    /
                                                     \  /
                                                      \/
    
                                    _____________
                                   /             \
                                  /  ________    _\
                                 /  /        |  |
                                |  |         |__|
                                |  |_
                                |    |    2F
                                |   _|
                                |  |___
                                |______|___________
                                 \                /
                                  \______________/
    
                                         _______
                                    3F  |       |
                                        |MACHINE|
                                        | ROOM  |
                                        |_______|
    
    
                              M A P  # 5  :  H O S P I T A L
                       _______________________________________
                      |     |   |__                           |
                      |     |   |  |  _______                 |
                      |     |   |__|_|       |                |
                      |     |   |            |     B3         |
                      |  ___|   |            |                |
                      | |       |            |                |
                      | |    ___|____________|                |
                      | |   |             |                   |
                      | |   |             |                   |
                      | |___|_____________|                   |
                      |                                       |
                      |                                       |
                      |                                       |
                      |                                  __   |
                      |                               __|  |__|
                      |                              |__    __
                      |                                 |__|  |
                      |                                       |
                      |                                       |
                       \                                       \
                        \                                       \
                         \                                       \
                          \                                       \
                           \                                       \
                            \                                      /
                             \                                    /
                              \                                  /
                               \                                /
                                \                              /
                                 \                            /
                                  \                          /
                                   \                        /
                                    \                      /
                                     \                    /
                                      \                  /
                                       \                /
                                        \              /
                                         \            /
                                          \          /
                                           \        /
                                            \      /
                                             \    /
                                              \  /
                                               \/
                       _______________________________________
                      |                                       |
                      |                                       |
                      |                                       |
                      |                                       |
                      |                  1F                   |
                      |                                       |
                      |                                       |
                      |                ________               |
                      |               |     |  |              |
                      |               |     |__|___           |
                      |               |     |      |          |
                      |               |_____|  S   |          |
                      |                  |  |______|_         |
                      |                  |           |   __   |
                      |                  |__         |__|  |__|
                      |                     |        |__    __
                      |                     |____   ____|__|  |
                      |                          |_|          |
                      |                                       |
                       \                                       \
                        \                                       \
                         \                                       \
                          \                                       \
                           \                                       \
                            \                                      /
                             \                                    /
                              \                                  /
                               \                                /
                                \                              /
                                 \                            /
                                  \                          /
                                   \                        /
                                    \                      /
                                     \                    /
                                      \                  /
                                       \                /
                                        \              /
                                         \            /
                                          \          /
                                           \        /
                                            \      /
                                             \    /
                                              \  /
                                               \/
                       _______________________________________
                      |                                       |
                      |          ________                     |
                      |         |   |    |                    |
                      |_________|   |____|                    |
                      |         |   |             4F          |
                      |         |   |                         |
                      |         |   |                         |
                      |         |   |_______                  |
                      |         |           |                 |
                      |         |    _______|                 |
                      |         |   |   |   |                 |
                      |         |   |   | 1 |                 |
                      |         |   |___|___|                 |
                      |_________|___|                    __   |
                      |                               __|  |__|
                      |                              |__    __
                      |                                 |__|  |
                      |                                       |
                      |                                       |
                       \                                       \
                        \                                       \
                         \        1 = ROOM 402                   \
                          \                                       \
                           \                                       \
                            \                                      /
                             \                                    /
                              \                                  /
                               \                                /
                                \                              /
                                 \                            /
                                  \                          /
                                   \                        /
                                    \                      /
                                     \                    /
                                      \                  /
                                       \                /
                                        \              /
                                         \            /
                                          \          /
                                           \        /
                                            \      /
                                             \    /
                                              \  /
                                               \/
    
    
                              M A P  # 6  :  P A R K
                        __________________________________________
                       |       |  _|______                        \
                       |       |_|     |__|                   _____\    _       __
                       |         |_____|         ____________|      |__| |_____|  |
      ___________      |_______________         |  __________       |__   ____    /
     |           |     |      |        |     ___| |          |______|  |_|    |__/
     |           |     |      |        |____|  ___|                 |
     |           |     |      |         ______|                     |
     |           |     |______|        |                            |
     |  HOSPITAL |     |      |        |                            |
     |           |     |      |        |                            |
     |           |     |      |________|                            |
      \           \     \     | S |  |                              |
       \           \     \____|___|__|______________________________|
        \           \____   _______________
         \          /    | |
          \        /     | |
           \      /      | |
            \    /       | |
             \  /        | |
              \/         | |
    
    
                          M A P  # 7  :  D E A D  F A C T O R Y
                                    _________
                           ________|         |
                          |Resting |         |      2F
                          |Room    |         |
                        __|________|    _____|_____________
                       |           |   |     |             |___
               ________|    _______|___|     |                 |
              |            |                 |_____________    |
              |____________|       __________|           __|___|_______
                         | |      |                     |              |
                         | |      |                     |              |
                         | |______|                     |              |
                         | |                            |              |
                         | |                            |              |
                         | |                            |______________|
                      ___|_|___
                     |         |
                     |    _    |
                     |   |_|   |
                     |         |
                     |_________|
    
                      ___________
                     |           |
                     |           |
                     |           |
                     |           |
                     |    _______|                1F
                     |   |
               ______|___|__________
              |                     |
              |               ______|
              |              |
              |              |
              |              |                              _______________
              |__________    |                             |               |
      _______________|   |___|     ____________            |               |
     |                       |    |            |           |               |
     |_____   _______________|____|            |           |               |
           | |            |_______             |           |               |
           | |  Monitor   |       |            |           |               |
           | |   Room     |       |____________|           |               |
           | |            |                                |               |
           | |____________|                                |               |
           |_|                                             |_______________|
              __________________________________                  | |
             |                      |           |     ____________|_|
             |                      |           |    |            | |
             |______________________|_____      |____|           _|_|
                                          |          |          |___|
                                          |          |              |
                                          |__________|              |
                                                     |              |
                                                     |______________|
    
    ================================================================================
    08.  S T R A T E G I E S
    ================================================================================
    
    01. BEATING NEMESIS EASILY IN THE FIRST ENCOUNTER
        Step 1  Run towards the planter and wait as close to the wall as possible by
                Brad's dead body  and wait for nemesis to run to you  (don't let him
                hit you).
                          -------------
                         {             }  planter
        -----------------               ----------------
        -                                Brad          -
        -        Nemesis                        You    -
        -                                              -
        -                                              -
        ------------------------------------------------
        Step 2  Once  Nemesis  is by Brad  run  towards  the police station door but
                don't open it.  If you angled it just right  Nemesis  will get stuck
                behind the planter for a few seconds.  Unload your shotgun  (or hand
                gun) until he gets past the planter  ( don't just laugh at him while
                he's stuck  like  I did  or  he'll come  beat  the crap  out of you)
                repeat this to kill him.
                          -------------
                         {     You     }
        -----------------               ----------------
        -                                              -
        -                                Nemesis       -
        -                                              -
        -                                              -
        ------------------------------------------------
    
    ================================================================================
    09.  E N D I N G S
    ================================================================================
    
    In Resident Evil 3, there are two endings. The ending you will receive is depend
    on you choice on the last Live Selection (the one in the bridge where Nemesis in
    mutant form  come from under the bridge  and  you have an option  to push him or
    jump off).  If you choose  to push him,  then you will receive  the first ending
    (just Carlos and Jill).  If you choose  to jump off,  then  you will receive the
    second ending (Barry came to save Carlos and Jill). Just like that.
    
    BOUTIQUE KEY
    To receive the boutique key, finish the game and save your clear data. Load your
    clear data  and  choose continues/restart.  Play the game  like usual  until you
    arrive  in the warehouse.  Go to the inventory chest  and open it. You will find
    the boutique key there. You can use the boutique key to open the boutique (isn't
    that obvious?). Inside the boutique there are five costumes you can use. However
    to obtain  all the costumes you must finish the game on different difficulty and
    different rank.
    
    EPILOGUES
    Finish the game  on hard difficulty  to receive  an epilogue. There are eight of
    them. So, to obtain all of them, finish the game eight time.
    
    THE MERCENARIES MINI-GAME
    To unlock  the Mercenaries mini-game,  just finish  the game  and then save your
    clear data.  To play  the Mercenaries,  load  your  clear data  and  choose  the
    Mercenaries.
    
    ENDING MESSAGE
    "The Raccoon City menace  has come  to its ultimate conclusion. Nevertheless, as
    long  as their insidious research  continues,  the terror of Umbrella Inc. shall
    live on forever..."
    You will see that message if you have finished the game eight times (got all the
    epilogues).
    
    ================================================================================
    10.  M E R C E N A R I E S  :  O P E R A T I O N  M A D  J A C K A L
    ================================================================================
    
    In this mini game,  you can play as Carlos, Nicholai, of Mikhail. You will start
    from  the trolley  (Downtown).  Your objectives  is  to arrive  at the warehouse
    (Uptown) in one piece and  with a lot of time.  You will start with two minutes.
    You  can obtain  more time  by  killing zombies.  Nemesis  will  also  make  his
    appearance several times. You can also obtain  more time by saving the civilians
    scattered around Raccoon City. Everytime you save a civilian you will receive 20
    seconds time bonus and an item.  In order to save the civilian you must kill all
    the enemies in his/her location. After you kill them all, go to the civilian and
    press the X button.
    
    A) CARLOS
       Weapon    : M4A1 (Assault Rifle)
                   EAGLE 6.0
       Ammo      : 90 Hand Gun Bullets
       Supplies  : Mixed Herb (1 Green, 1 Red, 1 Blue)
                   Mixed Herb (1 Green, 1 Red, 1 Blue)
                   Mixed Herb (1 Green, 1 Red, 1 Blue)
       Civilians :
        _________________________________________________________________________
       |                |                                  |                     |
       |      WHO       |           LOCATION               |        ITEM         |
       |________________|__________________________________|_____________________|
       |                |                                  |                     |
       | Fat Guy        | Gas Station (Downtown)           | 60 Hand Gun Bullets |
       | Girl           | Newspaper Office 2F (Downtown)   | First Aid Spray     |
       | Brad Vickers   | Restaurant's basement (Downtown) | 60 Hand Gun Bullets |
       | Marvin Branagh | Sub Station (Uptown)             | 60 Hand Gun Bullets |
       | Nicholai       | Sales Office (Uptown)            | 60 Hand Gun Bullets |
       | Mikhail        | Bar (Uptown)                     | First Aid Spray     |
       |________________|__________________________________|_____________________|
    
    B) NICHOLAI
       Weapon    : SIGPRO SP2009 (Merc's Handgun)
                   Knife
       Ammo      : None
       Supplies  : Blue Herb
                   First Aid Spray
                   First Aid Spray
                   First Aid Spray
       Civilians :
        ___________________________________________________________________________
       |                |                                  |                       |
       |      WHO       |           LOCATION               |         ITEM          |
       |________________|__________________________________|_______________________|
       |                |                                  |                       |
       | Fat Guy        | Gas Station (Downtown)           | 60 Hand Gun Bullets   |
       | Girl           | Newspaper Office 2F (Downtown)   | 60 Hand Gun Bullets E |
       | Brad Vickers   | Restaurant's basement (Downtown) | 60 Hand Gun Bullets   |
       | Marvin Branagh | Sub Station (Uptown)             | 60 Hand Gun Bullets   |
       | Mikhail        | Sales Office (Uptown)            | 60 Hand Gun Bullets E |
       | Carlos         | Bar (Uptown)                     | 60 Hand Gun Bullets   |
       |________________|__________________________________|_______________________|
    
    C) MIKHAIL
       Weapon    : Benelli M3S (Shotgun)
                   M629C (Magnum)
                   Rocket Launcher
       Ammo      : 21 Shotgun Shells
                   10 Magnum Bullets
       Supplies  : Mixed Herb (1 Green, 1 Red, 1 Blue)
       Civilians :
        _________________________________________________________________________
       |                |                                  |                     |
       |      WHO       |           LOCATION               |        ITEM         |
       |________________|__________________________________|_____________________|
       |                |                                  |                     |
       | Fat Guy        | Gas Station (Downtown)           | 14 Shotgun Shells   |
       | Girl           | Newspaper Office 2F (Downtown)   | 14 Shotgun Shells   |
       | Brad Vickers   | Restaurant's basement (Downtown) | 12 Magnum Bullets   |
       | Marvin Branagh | Sub Station (Uptown)             | First Aid Spray     |
       | Nicholai       | Sales Office (Uptown)            | First Aid Spray     |
       | Carlos         | Bar (Uptown)                     | 14 Shotgun Shells E |
       |________________|__________________________________|_____________________|
    
    Everytime  you  finish  this mini-game  (or dead on your way there)  you will be
    rewarded with money. With that money you can buy :
    Assault Rifle   : US$ 2.000
    Gatling Gun     : US$ 3.000
    Rocket Launcher : US$ 4.000
    Infinite Ammo   : US$ 9.999
    You can use that weapon in the main game. Just go to the inventory chest and you
    will  find  the weapon  you have bought. And  the infinite ammo  is  for all the
    weapons, not only for one weapon.
    
    ================================================================================
    11.  M E R C E N A R I E S  G U I D E  1
    ================================================================================
    
    by Melesio Mejia Contreras
    
    There's no walkthrough explaining  on how to get to a point here, I only provide
    basic guide  in this section.  You  can choose  from  the three persons  in  the
    following,  each  with their own difficulty  (BTW, these soldiers has lost their
    edge):
    
    No. Person      Equipment
    
    01. Carlos      Machine Gun (100 % bullets installed)
                      Desert Eagle (15 bullets installed)
                      Handgun's bullets (105)
                      Advance Herb (3)
    
    02. Mikhail     Rocket Launcher (8 rockets installed)
                      Shotgun (7 shells installed)
                      Shotgun Shells (28)
                      Magnum (7 bullets installed)
                      Magnum Rounds (24)
                      Advance Herb (1)
    
    03. Nicholai    Handgun (15 bullets installed)
                      Knife
                      Blue Herb (1)
                      First Aid Spray
    
    Note:
    -Advance herb can be used to cure poison.
    
    The Mercenaries: Operation Mad Jackal is not an easy game to be completed if you
    want  to get  a higher grade.  But  it is easy  to be completed  if  you're only
    heading  to the destination,  which  will give you  grade D.  Getting a grade is
    greatly depends  on the amount  of enemies  you'd  killed,  and  the  amount  of
    civilians you'd saved. Refer to "The Mercenaries Game" in rank/grade section for
    the grade information.
    
    In order  to get  more incomes  throughout  the game,  you are required  to save
    civilians including your members (Mikhail, Carlos, and Nicholai).Killing enemies
    will also greatly increases the incomes.  Try to kill Nemesis along the way, but
    I think  that  it is quite impossible  to kill Nemesis  using  either  Carlos or
    Nicholai.  I would say that it is possible for Carlos but in order to finish the
    whole game,  it is not possible  as his weapon ammo  is not enough (at least for
    me, yet).  It's  difficulty  is  almost the same  as  "The 'To-Fu' Survivor"  in
    Biohazard 2.
    
    There's a time constraint for you  to save the civilians. For instance, in order
    to save Brad  in the tunnel,  you're required to arrive in the tunnel within the
    time limits. If you didn't fulfil  this condition,  Brad  will die there!  I had
    found out  that  it is not exactly  based  on the time limit  but  based on your
    progress  in the game.  I had notice  that  in order  to save Brad,  you're  not
    required  to arrive  at the location  before of 00:50:00 but based on time you'd
    used  before arriving  at the location of Brad. There is no exact time limit for
    saving civilians in other words.  Civilians and the location of the civilians is
    listed in the following:
    
    No. Person        Location
    
    01. Fat guy       Gas station
    02. Young girl    Newspaper office
    03. Brad          In the tunnel below the restaurant
    04. Marvin        Electrical substation
    05. unknown       Sales office
    06. unknown       Bar shop
    
    Total civilian: 6
    
    The fifth and sixth person depends on who you're controlling. It could be either
    Carlos,  Mikhail or Nicholai.  For example  if you choose Mikhail,  the fifth is
    Nicholai  and the sixth is Carlos.  Saving civilians  will  directly affect your
    grade  and  income.  Once  everytime you'd saved a civilian  you will  receive a
    reward such as bullets, or first aid spray.
    
    The incomes  is approximately  1000 plus  if you complete the game  with all the
    civilians  saved.  You will  get grade A  if you'd saved  all the civilians  and
    arrived  to the target destination  for about 01:30:00 plus.  There's grade S in
    the mercenaries game, and it can be obtained if you save all the civilians, shot
    more enemies along the way (as many as you can) and complete the game.
    
    Note:
    -Please refer to "The Mercenaries Game"  in rank/grade section for the grade for
    the mercenaries game.
    
    
    Rank/Grade
    The Mercenaries Game
    Grade  Condition
    E      Die on the way without any civilian saved
    D      Complete the game without any civilian saved
    C      Complete or die on the way with at least 1 civilian saved
    B      Complete or die on the way with at least 3 (or more) civilians saved
    A      Complete the game with all civilians saved
    S      Complete the game with all civilians saved, kill more enemies
    
    Note:
    -The mercenaries game's rank/grade above is solely based on my assumption.
    
    ================================================================================
    12.  M E R C E N A R I E S  G U I D E  2
    ================================================================================
    
    by Sean Fitzhugh (EYEMSEAN@aol.com)
    
    Okay  this faq  may seem  a little odd  at first  because  you  don't rescue ANY
    hostages.  Forget  all that other crap  you've heard  about getting the hostages
    they're just a waste of time.  I can easily and effortlessly  get $1100+ dollars
    without getting a single hostage.  I always use Mikhail for the mercenary's mode
    because he has the most ammo.  Even though  he only has one healing item, with a
    lot of practice you can find out just how far one healing item can go. I made it
    through the entire mecenary's mode  and didn't even use the healing herb that he
    has. I thought  that was quite  an accomplishment  until  I made it all  the way
    through and finished still in fine mode.  Okay enough with the talk,  here's the
    Mercenary's FAQ for Mikhail.
    
    After that guy is done talking  (you can skip it by pressing select a few times)
    exit the cable car.  Climb up the wooden thing  and kill the zombie on the right
    of the screen  with the magnum.  In the next room  combo  the zombies  with  the
    shotgun,  then  combo  the other two. Next run past all the crows into the first
    room with an explosive barrel. Blow off the first zombie's head with the shotgun
    Run forward  so you can see the barrel  wait for all the zombies  to approach it
    and blow 'em all up for a 72-98 second combo.  Skip the gas station  and head to
    the next room.  Wait  at the top of the white line  for all the zombies  to come
    close, level all of them for a 64 second combo.  In the next room run around the
    dogs and exit  (skip the restuarant).  Go  through  the next door  to  find  the
    Nemesis! Blow him up twice with the rocket launcher.Go out the DOOR not elevator
    (just in case you haven't caught on, we're skipping all the hostages). Shoot  as
    many hunters as you want in the next room, just don't get hurt. In the next room
    face the wall in front of you  and fire the shotgun  while  pointing down  for a
    combo.  In the next room  run past the first 2 zombies  and  blow up the barrel.
    Kill or avoid the rest of the zombies. Next  you'll  find  a mutated Nemesis  as
    soon  he jumps off the bus  hit him with a rocket. While he is down  on one knee
    most people would just hit him with a rocket to kill him but that costs valuable
    money because rockets subtract money.  So  I've got  an easy way to get the full
    250 dollar reward for killing him. Hit him with a rocket  FROM FAR AWAY  just as
    he starts to stand up. If it's any earlier or later  you'll kill him.  Since  he
    is still alive  shoot him with the magnum  to kill him  sweet 2 minutes and $250
    reward.  In the next room shoot the zombie with the magnum.  Wait  until Nemesis
    kills the zombie in front of him. Shoot him with rockets  until he dies.  In the
    next room avoid the drain demios.  After that  avoid the very slow crows  in the
    next room.  Finally another room  with some action.  Go straight past the barrel
    until  you see a bunch of zombies  by the exit (not the hostage door)  blow them
    all up with the shotgun.  Now  those other zombies are probably near the barrel.
    Blow them up. In the next room kill the dogs with the magnum. After that room go
    left around the door in front of you, you'll come across some hunters  if you're
    in caution  use the herb kill them all.  In the last room  kill all the zombies.
    And wow you beat it after a lot of practice.  My best record for the way  I just
    told you is B 6:57 $1261 it takes a lot of practice.
    
    ================================================================================
    13.  G I F T  F R O M  N E M E S I S
    ================================================================================
    
    On your journey  to escape  from Raccoon City,  you will  meet  Nemesis  several
    times.  Everytime  you kill Nemesis,  he will give you a gift. The gift you will
    receive is different on how much you have killed him. Here's the complete list.
    
                             ____________________________
                            |         |                  |
                            | # KILLS |       GIFT       |
                            |_________|__________________|
                            |         |                  |
                            |    1    | Eagle Parts A    |
                            |    2    | Eagle Parts B    |
                            |    3    | First Aid Box    |
                            |    4    | M37 Parts A      |
                            |    5    | M37 Parts B      |
                            |    6    | First Aid Box    |
                            |    7    | Infinite Bullets |
                            |_________|__________________|
    
    And now, this is where you will meet Nemesis, in order of appearance :
    1. Outside the Police Office.
    2. Inside the Police Office, near the staircase.
    3. Restaurant (choose  to hide   in the kitchen)  or Newspaper Office (choose to
       hide inside the office).
    4. Burning Alley or outside the Sub Station.
    5. Near the Mayor Statue.
    6. Clocktower 2F (choose to use the cord).
    7. Clocktower 1F, in the Piano Room or in the Main Hallways(depending on Nemesis
       location while you controlling Carlos to cure Jill).
    
    You also will meet Nemesis somewhere else, like inside the Cable Car, or outside
    the Clock Tower, but he won't give you anything.
    
    ================================================================================
    14.  G U N P O W D E R  M I X I N G
    ================================================================================
    
    You  can create  various kinds  of bullets  by mixing the different Gun Powders.
    There are 13 different kinds of Gun Powders in all.
                  ____________________________________________________
                 |       |                       |                    |
                 | TYPE  |       ORIGIN          |       RESULTS      |
                 |_______|_______________________|____________________|
                 |       |                       |                    |
                 |  A    | A                     |  Hand Gun Bullets  |
                 |  AA   | A + A                 |  Hand Gun Bullets  |
                 |  AC   | A + (A+B)             |  Flame Rounds      |
                 |  AAA  | A + A + A             |  Hand Gun Bullets  |
                 |  AAB  | A + A + B             |  Shotgun Shells    |
                 |  B    | B                     |  Shotgun Shells    |
                 |  BB   | B + B                 |  Shotgun Shells    |
                 |  BC   | B + (A+B)             |  Acid Rounds       |
                 |  BBA  | B + B + A             |  Hand Gun Bullets  |
                 |  BBB  | B + B + B             |  Shotgun Shells    |
                 |  C    | (A+B)                 |  Grenade Rounds    |
                 |  CC   | (A+B) + (A+B)         |  Freeze Rounds     |
                 |  CCC  | (A+B) + (A+B) + (A+B) |  Magnum Bullets    |
                 |_______|_______________________|____________________|
    
    To made  the enhanced version  of Hand Gun Bullets or Shotgun Shells,  just made
    that ammo  for seven times.  The eight attempts  to made that ammo, you can make
    the enhanced version  of that ammo.  However,  there is  no enhanced version  of
    Grenade Rounds. But I still don't know if there's any enhanced version of Magnum
    Bullets because  I can't find enough Gun Powder A and Gun Powder B to make eight
    CCC type of Gun Powder. But I guess there is no enhanced Magnum Bullets.
    
    ================================================================================
    15.  W E A P O N S  L I S T
    ================================================================================
     ______________________________________________________________________________
    |                  |                                                           |
    | Assault Rifle    | M4A1 assault rifle. It uses 5.56 m NATO rounds.           |
    |                  |                                                           |
    | EAGLE 6.0        | STI EAGLE 6.0. A custom made gun for competitions. It     |
    |                  | uses 9mm parabellum rounds.                               |
    |                  |                                                           |
    | Gatling Gun      | A powerful weapon that enables you to scatter bullets     |
    |                  | with single trigger action.                               |
    |                  |                                                           |
    | Grenade Launcher | Hk-p Grenade Launcher. A small size grenade launcher      |
    |                  | developed for police use. It is loaded with burst rounds. |
    |                  |                                                           |
    | Hand Gun         | M92F Custom. A custom handgun made for S.T.A.R.S. It uses |
    |                  | 9mm parabellum rounds.                                    |
    |                  |                                                           |
    | Knife            | Dagger knife for self-defense.                            |
    |                  |                                                           |
    | Magnum           | S&W M629C. A large stainless steel revolver. A classic    |
    |                  | type equipped with weights to reduce the recoil. It uses  |
    |                  | .44 Magnum bullets.                                       |
    |                  |                                                           |
    | Merc's Handgun   | SIGPRO SP2009. It's mainly made of plastic and is very    |
    |                  | light. It uses 9mm parabellum rounds.                     |
    |                  |                                                           |
    | Mine Thrower E   | A mine thrower loaded with special bullets that have      |
    |                  | auto-trace feature.                                       |
    |                  |                                                           |
    | Rocket Launcher  | M66 Rocket Launcher. An old but powerful weapon.          |
    |                  |                                                           |
    | Shotgun          | Benelli M3S. An easy to carry sawed-off shoutgun. It uses |
    |                  | 12 gauge shot shells.                                     |
    |                  |                                                           |
    | Western Custom   | Western Custom M37. Equipped without special reload       |
    |                  | system and is effective for close range battle. It uses   |
    |                  | 12 gauge shot shells.                                     |
    |__________________|___________________________________________________________|
    
    ================================================================================
    16.  A M M O  L I S T
    ================================================================================
     ______________________________________________________________________________
    |                       |                                                      |
    | Acid Rounds           | Grenade Acid Rounds. Special bullets whose warhead   |
    |                       | is filled with anti-creature sulfuric acid. Used for |
    |                       | Hk-p Grenade Launcher.                               |
    |                       |                                                      |
    | Assault Rifle Bullets | 5.56mm NATO rounds. Army bullets for the assault     |
    |                       | rifle. Used for M4A1.                                |
    |                       |                                                      |
    | Flame Rounds          | Grenade Flame Rounds. Special bullets whose warhead  |
    |                       | is filled with powerful napalm gel. Used for Hk-p    |
    |                       | Grenade Launcher.                                    |
    |                       |                                                      |
    | Freeze Rounds         | Grenade Freeze Rounds. Special bullets whose warhead |
    |                       | is filled with ultra low temperature liquid nitrogen.|
    |                       | Used for Hk-p Grenade Launcher.                      |
    |                       |                                                      |
    | Grenade Rounds        | Grenade Burst Rounds. Standard bullets that scatter  |
    |                       | fragments when they hit the target. Used for Hk-p    |
    |                       | Grenade Launcher.                                    |
    |                       |                                                      |
    | Hand Gun Bullets      | 9 x 19 parabellum rounds. Used for either the M92F   |
    |                       | Custom or the SIGPRO.                                |
    |                       |                                                      |
    | Hand Gun Bullets E    | 9mm parabellum rounds added with powerful powder     |
    |                       | created with the Reloading Tool. Used for either the |
    |                       | M92F or the SIGPRO.                                  |
    |                       |                                                      |
    | Infinite Bullets      | When combined with a weapon, an unlimited number of  |
    |                       | bullets become available.                            |
    |                       |                                                      |
    | Magnum Bullets        | .44 Magnum rounds. Powerful bullets for the revolver.|
    |                       | Used for S&W M629C.                                  |
    |                       |                                                      |
    | Mine Thrower Rounds   | Special bullets that burst if anyone other than the  |
    |                       | user approaches, thanks to the equipped sensor. Used |
    |                       | for Mine Thrower.                                    |
    |                       |                                                      |
    | Shotgun Shells        | Shot Shells. Used for Benelli M3S.                   |
    |                       |                                                      |
    | Shotgun Shells E      | 12 gauge shot shells added with powerful powder      |
    |                       | created with the Reloading Tool. Used for Benelli    |
    |                       | M3S.                                                 |
    |_______________________|______________________________________________________|
    
    ================================================================================
    17.  S U P P L I E S  L I S T
    ================================================================================
     ______________________________________________________________________________
    |                 |                                                            |
    | Blue Herb       | A rare herb that can neutralize poison. Several herbs can  |
    |                 | be mixed to enhance their effect.                          |
    |                 |                                                            |
    | First Aid Spray | This will completely restore your vitality.                |
    |                 |                                                            |
    | First Aid Box   | It can hold up to 3 First Aid Sprays.                      |
    |                 |                                                            |
    | Green Herb      | A rare herb that can restore your vitality. Several herbs  |
    |                 | can be mixed to enhance their effect.                      |
    |                 |                                                            |
    | Gun Powder A    | One of the items used for making ammunition. It can be     |
    |                 | combined with the Reloading Tool or the Grenade Rounds.    |
    |                 |                                                            |
    | Gun Powder B    | One of the items used for making ammunition. It can be     |
    |                 | combined with the Reloading Tool or the Grenade Rounds.    |
    |                 |                                                            |
    | Gun Powder C    | One of the items used for making ammunition. It can be     |
    |                 | combined with the Reloading Tool or the Grenade Rounds.    |
    |                 |                                                            |
    | Ink Ribbon      | I could save my progress with this if I use it with a      |
    |                 | typewriter.                                                |
    |                 |                                                            |
    | Red Herb        | A rare herb that can enhance the effect of green herb.     |
    |                 | Several herbs can be mixed to enhance their effect.        |
    |_________________|____________________________________________________________|
    
    ================================================================================
    18.  I T E M  L I S T
    ================================================================================
     ______________________________________________________________________________
    |                   |                                                          |
    | Amber Ball        | A ball made of amber.                                    |
    |                   |                                                          |
    | Backdoor Key      | A small key with a tag attached to it. It says "Backdoor"|
    |                   | on the tag.                                              |
    |                   |                                                          |
    | Battery           | An old style battery. It seems to be as powerful as a    |
    |                   | modern one.                                              |
    |                   |                                                          |
    | Bezel Key         | It's a key ornamented with a clock part.                 |
    |                   |                                                          |
    | Blue Gem          | A Sapphire shining in blue.                              |
    |                   |                                                          |
    | Book of Wisdom    | A bronze - made book - shaped object. It says "Given     |
    |                   | Knowledge" on it.                                        |
    |                   |                                                          |
    | Boutique Key      | It's a key for an uptown boutique.                       |
    |                   |                                                          |
    | Bronze Book       | A bronze - made book - shaped object. It says "Given     |
    |                   | Knowledge" on it.                                        |
    |                   |                                                          |
    | Bronze Compass    | A bronze - made compass. It says "Future in My Hand" on  |
    |                   | it.                                                      |
    |                   |                                                          |
    | Card Case         | A card of some kind is inside the card case.             |
    |                   |                                                          |
    | Card Key          | It is used for the card reader at the disposal facility. |
    |                   |                                                          |
    | Chronos Chain     | A chain made to adore a god of time. There's a small     |
    |                   | screw hole near the ornament.                            |
    |                   |                                                          |
    | Chronos Gear      | A gear designed after a god of time.                     |
    |                   |                                                          |
    | Chronos Key       | It's a key designed to adore a god of time.              |
    |                   |                                                          |
    | Clock Tower Key   | It's a key ornamented with a clock part.                 |
    |                   |                                                          |
    | Clock Tower Key   | It's a key ornamented with a clock part. It has a screw  |
    |                   | shaped ornament to put around shaped object.             |
    |                   |                                                          |
    | Crank             | A square-edged crank.                                    |
    |                   |                                                          |
    | Crystal Ball      | A ball made of crystal.                                  |
    |                   |                                                          |
    | Emblem Key        | S.T.A.R.S. emblem is engraved on it.                     |
    |                   |                                                          |
    | Emerald           | An Emerald shining in green.                             |
    |                   |                                                          |
    | Empty Lighter     | It has no oil left and cannot be used by itself.         |
    |                   |                                                          |
    | Facility Key      | A plastic card engraved with an ID is attached to it. It |
    |                   | seems to be coated with some kind of special painting.   |
    |                   |                                                          |
    | Fire Hook         | Its edge is in the shape of a hook. It must be used to   |
    |                   | hook something.                                          |
    |                   |                                                          |
    | Fire Hose         | A hose to be connected to a fire hydrant.                |
    |                   |                                                          |
    | Fuse              | A fuse for the high power supply to be used for large    |
    |                   | size machinery.                                          |
    |                   |                                                          |
    | Future Compass    | A bronze - made compass. It says "Future in My Hand" on  |
    |                   | it.                                                      |
    |                   |                                                          |
    | Gold Gear         | A beautiful gear made of gold.                           |
    |                   |                                                          |
    | Graveyard Key     | It's a key give from a mercenary. It says "Raccoon Park  |
    |                   | Graveyard".                                              |
    |                   |                                                          |
    | Green Gem         | An Emerald shining in green.                             |
    |                   |                                                          |
    | Iron Pipe         | An iron pipe for gaspiping. It's tough and long enough   |
    |                   | to be used as a pry.                                     |
    |                   |                                                          |
    | Lighter           | An oil lighter.                                          |
    |                   |                                                          |
    | Lighter Oil       | It's a fuel for a lighter.                               |
    |                   |                                                          |
    | Lockpick          | I can unlock the simple locks with this.                 |
    |                   |                                                          |
    | Machine Oil       | Oil for small machines. It can't be used for the large   |
    |                   | size machinery by itself.                                |
    |                   |                                                          |
    | Main Gate Key     | It's a key for the main gate of the Raccoon Park.        |
    |                   |                                                          |
    | Medium Base       | Material used to create the cultivation medium needed    |
    |                   | for the vaccine creation. It creates the vaccine         |
    |                   | cultivation medium combined with several chemicals.      |
    |                   |                                                          |
    | Mixed Oil         | Oil mixed with the oil additive. It can be used for the  |
    |                   | power source of the large size machinery.                |
    |                   |                                                          |
    | Obsidian Ball     | A ball made of obsidian.                                 |
    |                   |                                                          |
    | Oil Additive      | Adding this to the machine oil turns it into the ideal   |
    |                   | oil for use with large size machinery.                   |
    |                   |                                                          |
    | Park Key          | A small key with an iron ring attached to it. It says    |
    |                   | "Rear Gate" on the ring.                                 |
    |                   |                                                          |
    | Park Key          | It's a key for the main gate of the Raccoon Park.        |
    |                   |                                                          |
    | Park Key          | It's a key give from a mercenary. It says "Raccoon Park  |
    |                   | Graveyard".                                              |
    |                   |                                                          |
    | Power Cable       | A large capacity power cable for use with large          |
    |                   | machinery.                                               |
    |                   |                                                          |
    | Rear Gate Key     | A small key with an iron ring attached to it. It says    |
    |                   | "Rear Gate" on the ring.                                 |
    |                   |                                                          |
    | Rust Hex Crank    | A hex-edged crank. Its grip is heavily rusted.           |
    |                   |                                                          |
    | Rusted Crank      | A hex-edged crank. Its grip is heavily rusted.           |
    |                   |                                                          |
    | Sapphire          | A Sapphire shining in blue.                              |
    |                   |                                                          |
    | Sickroom Key      | It seems to be a key for  the sickroom. Its tag says     |
    |                   | "402".                                                   |
    |                   |                                                          |
    | Silver Gear       | A beautiful gear made of silver.                         |
    |                   |                                                          |
    | S.T.A.R.S. Card   | An ID Card for S.T.A.R.S. with Brad's picture on it.     |
    |                   |                                                          |
    | S.T.A.R.S. Card   | An ID Card for S.T.A.R.S. with Jill's picture on it.     |
    |                   |                                                          |
    | S.T.A.R.S. Key    | S.T.A.R.S. emblem is engraved on it.                     |
    |                   |                                                          |
    | Square Crank      | A square-edged crank.                                    |
    |                   |                                                          |
    | System Disk       | It seems to be a system disk used to release the         |
    |                   | treatment room lock.                                     |
    |                   |                                                          |
    | Tape Recorder     | A portable tape recorder. A patient's diagnosis is       |
    |                   | recorded onto here.                                      |
    |                   |                                                          |
    | Vaccine           | Vaccine that is effective against the virus infection.   |
    |                   |                                                          |
    | Vaccine Base      | Core material used to create the vaccine. It needs to be |
    |                   | mixed with the vaccine medium.                           |
    |                   |                                                          |
    | Vaccine Medium    | Cultivation medium used to make vaccine. It needs to be  |
    |                   | mixed with the vaccine base to create the vaccine.       |
    |                   |                                                          |
    | Warehouse Key     | A small key with a tag attached to it. It says "Backdoor"|
    |                   | on the tag.                                              |
    |                   |                                                          |
    | Water Sample      | Sample from the treated drainage of this factory. It     |
    |                   | shows it has passed the water pollution test.            |
    |                   |                                                          |
    | Winder Key        | It's a key ornamented with a clock part. It has a screw  |
    |                   | shaped ornament to put around shaped object.             |
    |                   |                                                          |
    | Wrench            | An instrument to wrench hex-shaped objects or bolts.     |
    |___________________|__________________________________________________________|
    
    ================================================================================
    19.  L O S T  A N D  F O U N D
    ================================================================================
    
    I made this section for those of you that already play the game and now you want
    to play it again but you  stuck somewhere because  you don't find the proper key
    or card.  So  rather  you read all my walkthrough, it's better for you read this
    section. I hope this section is useful for someone out there.
     ______________________________________________________________________________
    |                                 |                                            |
    |             NAME                |                 LOCATION                   |
    |_________________________________|____________________________________________|
    |                                 |                                            |
    | Amber Ball                      | Clock Puzzle Room (Clock Tower 1F)         |
    | Battery                         | Mayor Statue (Downtown)                    |
    | Blue Gem (Sapphire)             | Evidence Room (Police Station 1F)          |
    | Boutique Key                    | See "Endings" section                      |
    | Bronze Book (Book of Wisdom)    | Mayor Statue (Downtown)                    |
    | Bronze Compass (Future Compass) | Fountain near the Restaurant (Downtown)    |
    | Card Case                       | Brad Vickers' body (Police Station)        |
    | Card Key                        | Disposal Area (Dead Factory 2F)            |
    | Chronos Chain                   | Machine Room (Clock Tower 3F)              |
    | Chronos Gear                    | Combine Gold Gear with Silver Gear         |
    | Chronos Key                     | Combine Chronos Chain with Winder Key      |
    | Clock Tower Key (Bezel Key)     | Chapel / south from Living Room (Clock     |
    |                                 | Tower 1F)                                  |
    | Clock Tower Key (Winder Key)    | Chapel / south from Living Room (Clock     |
    |                                 | Tower 1F)                                  |
    | Crank (Square Crank)            | Outside the Sales Office (Uptown)          |
    | Crystal Ball                    | Clock Puzzle Room (Clock Tower 1F)         |
    | Emblem Key (S.T.A.R.S. Key)     | Evidence Room (Police Station 1F)          |
    | Empty Lighter                   | Bar (Uptown)                               |
    | Facility Key                    | Resting Room (Dead Factory 2F)             |
    | Fire Hook                       | Restaurant (Downtown)                      |
    | Fire Hose                       | Straight Alley (Uptown)                    |
    | Fuse                            | Sub Station (Downtown)                     |
    | Gold Gear                       | Clock Puzzle Room (Clock Tower 1F)         |
    | Green Gem (Emerald)             | Restaurant's Basement or Newspaper Office  |
    | Iron Pipe                       | Graveyard's house (Park)                   |
    | Lighter                         | Combine Lighter with Lighter Oil           |
    | Lighter Oil                     | Basement Room (Uptown)                     |
    | Lockpick                        | S.T.A.R.S. Office (Police Station 2F)      |
    | Machine Oil                     | Gas Station (Downtown)                     |
    | Medium Base                     | Laboratory (Hospital B3)                   |
    | Mixed Oil                       | Combine Machine Oil with Oil Additive      |
    | Obsidian Ball                   | Clock Puzzle Room (Clock Tower 1F)         |
    | Oil Additive                    | Sales Office (Uptown)                      |
    | Park Key (Graveyard Key)        | Mercenary's body (Park)                    |
    | Park Key (Main Gate Key)        | Small room (Outside Park)                  |
    | Park Key (Rear Gate Key)        | Graveyard's secret room (Park)             |
    | Power Cable                     | Parking Lot (Downtown)                     |
    | Rusted Crank (Rust Hex Crank)   | SaveGame Room near Restaurant (Downtown)   |
    | Sickroom Key                    | Storage Room (Hospital 4F)                 |
    | Silver Gear                     | Machine Room (Clock Tower 3F)              |
    | S.T.A.R.S. Card (Brad's)        | Brad Vickers' body (Police Station)        |
    | S.T.A.R.S. Card (Jill's)        | Briefing Room (Police Station 1F)          |
    | System Disk                     | Room with elevator (Dead Factory 2F)       |
    | Tape Recorder                   | Office (Hospital 1F)                       |
    | Vaccine                         | Combine Vaccine Base with Vaccine Medium   |
    | Vaccine Base                    | Room next to Room 402 (Hospital 4F)        |
    | Vaccine Medium                  | Solve puzzle at Laboratory (Hospital B3)   |
    | Water Sample                    | Monitor Room (Dead Factory 1F)             |
    | Warehouse Key (Backdoor Key)    | Warehouse 2F (Uptown)                      |
    | Wrench                          | Trolley (Downtown)                         |
    |_________________________________|____________________________________________|
    
    ================================================================================
    20.  I T E M  U S A G E
    ================================================================================
     ______________________________________________________________________________
    |                                 |                                            |
    |             NAME                |                WHAT FOR                    |
    |_________________________________|____________________________________________|
    |                                 |                                            |
    | Amber Ball                      | To solve the puzzle at Clock Puzzle Room   |
    |                                 | (Clock Tower 1F)                           |
    |                                 |                                            |
    | Battery                         | To activate the elevator to the Sub        |
    |                                 | Station (Downtown)                         |
    |                                 |                                            |
    | Blue Gem (Sapphire)             | To open the gate to Raccoon City Hall      |
    |                                 | (Downtown)                                 |
    |                                 |                                            |
    | Boutique Key                    | To open the boutique (Uptown)              |
    |                                 |                                            |
    | Bronze Book (Book of Wisdom)    | Manipulate the pool so you can take the    |
    |                                 | Bronze Compass (Downtown)                  |
    |                                 |                                            |
    | Bronze Compass (Future Compass) | Set in the Mayor's Statue to receive the   |
    |                                 | Battery (Downtown)                         |
    |                                 |                                            |
    | Card Case                       | Check it to receive Brad's S.T.A.R.S. Card |
    |                                 | (Police Station)                           |
    |                                 |                                            |
    | Card Key                        | To open several locks in the Dead Factory  |
    |                                 |                                            |
    | Chronos Chain                   | Combine it with Bezel Key to make Chronos  |
    |                                 | Key                                        |
    |                                 |                                            |
    | Chronos Gear                    | To ring the bell at Clock Tower (Clock     |
    |                                 | Tower 3F)                                  |
    |                                 |                                            |
    | Chronos Key                     | To open the north door from the Library    |
    |                                 | (Clock Tower 1F)                           |
    |                                 |                                            |
    | Clock Tower Key (Bezel Key)     | To lower the ladder to the third floor     |
    |                                 | (Clock Tower 2F)                           |
    |                                 |                                            |
    | Clock Tower Key (Winder Key)    | Combine it with Chronos Chain to make      |
    |                                 | Chronos Key                                |
    |                                 |                                            |
    | Crank (Square Crank)            | To open the shutter on the alley behind    |
    |                                 | the bar (Uptown)                           |
    |                                 |                                            |
    | Crystal Ball                    | To solve the puzzle at Clock Puzzle Room   |
    |                                 | (Clock Tower 1F)                           |
    |                                 |                                            |
    | Emblem Key (S.T.A.R.S. Key)     | To open the S.T.A.R.S. Office (Police      |
    |                                 | Station 2F)                                |
    |                                 |                                            |
    | Empty Lighter                   | Combine with Lighter Oil                   |
    |                                 |                                            |
    | Facility Key                    | To open the steel door containing the      |
    |                                 | Rocket Launcher (Dead Factory 1F)          |
    |                                 |                                            |
    | Fire Hook                       | To open the manhole in the restaurant      |
    |                                 | (Downtown)                                 |
    |                                 |                                            |
    | Fire Hose                       | To extinguish the fire in the burning      |
    |                                 | alley (Uptown)                             |
    |                                 |                                            |
    | Fuse                            | To fixed the engine of the Cable Car       |
    |                                 | (Downtown)                                 |
    |                                 |                                            |
    | Gold Gear                       | Combine with Silver Gear to make the       |
    |                                 | Chronos Gear                               |
    |                                 |                                            |
    | Green Gem (Emerald)             | To open the gate to Raccoon City Hall      |
    |                                 | (Downtown)                                 |
    |                                 |                                            |
    | Iron Pipe                       | To destroy the fireplace in the Graveyard  |
    |                                 | house (Park)                               |
    |                                 |                                            |
    | Lighter                         | To burn the rope (Uptown) and to burn the  |
    |                                 | woods in the fireplace (Park)              |
    |                                 |                                            |
    | Lighter Oil                     | Combine with Lighter                       |
    |                                 |                                            |
    | Lockpick                        | To open several simple locks               |
    |                                 |                                            |
    | Machine Oil                     | Combine with Oil Additive to make the      |
    |                                 | Mixed Oil                                  |
    |                                 |                                            |
    | Medium Base                     | Set in the machine inside the laboratory   |
    |                                 | to make the Vaccine Medium (Hospital B3)   |
    |                                 |                                            |
    | Mixed Oil                       | To fixed the engine of the Cable Car       |
    |                                 | (Downtown)                                 |
    |                                 |                                            |
    | Obsidian Ball                   | To solve the puzzle at Clock Puzzle Room   |
    |                                 | (Clock Tower 1F)                           |
    |                                 |                                            |
    | Oil Additive                    | Combine with Machine Oil                   |
    |                                 |                                            |
    | Park Key (Graveyard Key)        | To open the house at the graveyard (Park)  |
    |                                 |                                            |
    | Park Key (Main Gate Key)        | To open the main gate of the Park (Park)   |
    |                                 |                                            |
    | Park Key (Rear Gate Key)        | To open the rear gate of the Park (Park)   |
    |                                 |                                            |
    | Power Cable                     | To fixed the engine of the Cable Car       |
    |                                 | (Downtown)                                 |
    |                                 |                                            |
    | Rusted Crank (Rust Hex Crank)   | To open the shutter at the Gas Station     |
    |                                 | (Downtown)                                 |
    |                                 |                                            |
    | Sickroom Key                    | To open the Room 402 (Hospital 4F)         |
    |                                 |                                            |
    | Silver Gear                     | Combine with Gold Gear to make the Chronos |
    |                                 | Key                                        |
    |                                 |                                            |
    | S.T.A.R.S. Card (Brad's)        | To operate the computer (Police Station1F) |
    |                                 |                                            |
    | S.T.A.R.S. Card (Jill's)        | To operate the computer (Police Station1F) |
    |                                 |                                            |
    | System Disk                     | To open the door of the disposal area      |
    |                                 | (Dead Factory 2F)                          |
    |                                 |                                            |
    | Tape Recorder                   | To manipulate the microphone (Hospital 1F) |
    |                                 |                                            |
    | Vaccine                         | To cure Jill at the Chapel (Clock Tower1F) |
    |                                 |                                            |
    | Vaccine Base                    | Combine with Vaccine Medium to make the    |
    |                                 | Vaccine                                    |
    |                                 |                                            |
    | Vaccine Medium                  | Combine with Vaccine Base to make the      |
    |                                 | Vaccine                                    |
    |                                 |                                            |
    | Water Sample                    | To operate the water quality check device  |
    |                                 | (Dead Factory 1F)                          |
    |                                 |                                            |
    | Warehouse Key (Backdoor Key)    | To open the door of the warehouse (Uptown) |
    |                                 |                                            |
    | Wrench                          | To open the shutter on the Gas Station     |
    |                                 | (Downtown) and to open the bolt of the     |
    |                                 | hose (Uptown)                              |
    |_________________________________|____________________________________________|
    
    ================================================================================
    21.  I N K  R I B B O N  L O C A T I O N
    ================================================================================
    
    This is the place where I found the ink ribbon. If I missed a place, please tell
    me. My e-mail address is arunraya@centrin.net.id
    
    01. Warehouse 2F (Uptown)
    02. Garbage in the alley behind the Bar (Uptown)
    03. Briefing Room (Police Station 1F)
    04. Dark Room (Police Station 1F)
    05. Parking Lot SaveGame Room (Downtown)
    06. Newspaper Office 1F (Downtown)
    07. Sales Office (Uptown)
    08. Library (Clock Tower 1F)
    09. Machine Room (Clock Tower 3F)
    10. Hospital 1F
    11. Small room outside the park (Park)
    12. Graveyard's secret room (Park)
    13. Monitor Room (Dead Factory 1F)
    14. Resting Room (Dead Factory 2F)
    
    ================================================================================
    22.  F I L E S  L O C A T I O N
    ================================================================================
    
    If  you have managed to collect all 30 files in order, then you will receive the
    Jill's Diary. It will be replace the Game Instructions A.
     ______________________________________________________________________________
    |                                 |                                            |
    |           FILE NAME             |                 LOCATION                   |
    |_________________________________|____________________________________________|
    |                                 |                                            |
    | Game Instructions A             | In your inventory                          |
    | Game Instructions B             | In your inventory                          |
    | Clock Tower Postcard            | Bar (Uptown)                               |
    | Photo A                         | Go south from the burning alley (Uptown)   |
    | Marvin's Report                 | Office (Police Station 1F)                 |
    | David's Memo                    | Dark Room (Police Station 1F)              |
    | Fax from Kendo Gun Shop         | S.T.A.R.S. Office (Police Station 2F)      |
    | Mercenary's Diary               | Alley with barrel and mercenary's body     |
    |                                 | (Uptown)                                   |
    | City Guide                      | Restaurant (Downtown)                      |
    | Photo B                         | Newspaper Office entrance (Downtown)       |
    | Photo C                         | Newspaper Office 2F (Downtown)             |
    | Reporter's Memo                 | Newspaper Office 2F (Downtown)             |
    | Mechanic's Memo                 | Trolley (Downtown)                         |
    | Manager's Report                | Sales Office (Uptown)                      |
    | Business Fax                    | Sales Office (Uptown)                      |
    | Dario's Memo                    | Warehouse (Uptown)                         |
    | Operation Instruction           | Clock Tower Main Hall (Clock Tower 1F)     |
    | Art Picture Postcard            | Library (Clock Tower 1F)                   |
    | Mercenary's Pocketbook          | Clock Puzzle Room (Clock Tower 1F)         |
    | Director's Diary                | Office (Hospital 1F)                       |
    | Photo D                         | Storage Room (Hospital 4F)                 |
    | Medical Instruction Manual      | Laboratory (Hospital B3)                   |
    | Photo E                         | Small Room (outside the Park)              |
    | Written Order to the Supervisor | From the park, take the right path and     |
    |                                 | keep following the path until you see a    |
    |                                 | mercenary's body then check it (Park)      |
    | Supervisor's Report             | Graveyard's secret room (Park)             |
    | Fax from the H.Q.               | Graveyard's secret room (Park)             |
    | Manager's Diary                 | Resting Room (Dead Factory 2F)             |
    | Security Manual                 | Monitor Room (Dead Factory 1F)             |
    | Incenerator Manual              | From the control room go down the ladder,  |
    |                                 | its next to the ladder (Dead Factory 1F)   |
    | Classified Photo File           | Parking Lot, the area before the Rail Gun  |
    |                                 | Room (Dead Factory 1F)                     |
    |_________________________________|____________________________________________|
    
    ================================================================================
    23.  D I F F E R E N C E  B E T W E E N  E A S Y  A N D  H A R D
    ================================================================================
     ______________________________________________________________________________
    |                                      |                                       |
    |             EASY MODE                |              HARD MODE                |
    |______________________________________|_______________________________________|
    |                                      |                                       |
    | Start with : Assault Rifle (100%)    | Start with : Hand Gun (15)            |
    |              First Aid Box (3)       |                                       |
    |                                      |                                       |
    | Inventory chest : Ink Ribbon (Inf)   | Inventory chest : Knife               |
    |                   Magnum (6)         |                                       |
    |                   24 Magnum Bullets  |                                       |
    |                   Shotgun (7)        |                                       |
    |                   56 Shotgun Shells  |                                       |
    |                   Hand Gun (15)      |                                       |
    |                   250 HandGun Bullets|                                       |
    |                   AR Bullets (100%)  |                                       |
    |                   AR Bullets (100%)  |                                       |
    |                   Knife              |                                       |
    |                                      |                                       |
    | Start with 10 slots                  | Start with 8 slots                    |
    |                                      |                                       |
    | Infinite Ink Ribbon                  | Limited Ink Ribbon                    |
    |                                      |                                       |
    | If you kill Nemesis you will got     | If you kill Nemesis you will got an   |
    | nothing                              | item.                                 |
    |                                      |                                       |
    | The timer in hospital is 20 seconds  | The timer in hospital is 5 seconds    |
    |                                      |                                       |
    | No grade/rank                        | Receive grade/rank                    |
    |                                      |                                       |
    | No epilogues                         | Receive epilogues                     |
    |______________________________________|_______________________________________|
    
    ================================================================================
    24.  F I L E S
    ================================================================================
    
    01.  GAME INSTRUCTIONS A
         We hope you improve your chances to survive!
         (Shooting Objects)
            You may get different reactions from shooting objects, such as oil drums
            and bombs.
            * Press the R2 button to aim directly at these objects.
         (Quick Turn)
            You can perform quick 180 degrees turns.
            * Press the Run button while retreating.
         (Emergency Escape)
            When you're trapped by enemies, you can push them away to escape.
            * Press  the  Directional  buttons,  Action button,  Cancel button,  Run
              button, R1, R2 and L1 buttons rapidly.
         (Emergency Dodging)
            Just before an enemy attacks, you can perform a dodge move to evade it!
            * Press the R1 or R2 buttons.
            * Press the Action button while aiming.
         (Getting on/off an Object)
            You can get on or off certain objects that appear in the game.
            * Press the Action button while you are moving forward to the edge of an
              object that you wish to get on or off.
         (Map)
            Press the L2 button to view the map.
            * You can zoom in or out of the map by pressing the Action button.
            * While the map  is zoomed in,  use  the Directional buttons to move the
              screen.
            * Press the Select button to switch between maps.
         (Live Selection)
            At  certain points  in the game,  the screen  fades  into B&W.  At these
            points, you will be prompted to choose between two different options.
            * Use  the Directional buttons  to move  between the options and use the
              Action button to make your decision.
         (Event Cancel)
            It is possible to skip certain scenes.
            * Press the Select button to skip these scenes.
    
    02.  GAME INSTRUCTIONS B
         (Ammunition Creation System0
            To create various ammunition,  you need to use  the "Reloading Tool" and
            "Gun Powder."
         (Reloading Tool)
            This is  a necessary item  if  you want  to create  different  types  of
            ammunition. By combining the Gun Powder and Reloading Tool, various type
            of ammunition will be created.
         (Gun Powder)
            Mix materials to create various types of amunition. There are three type
            of basic  Gun Powders : A, B and C.  Please note  that  Gun Powder C  is
            created by mixing A and B types.
         (How to Mix Gun Powders)
            You can create  various kinds  of bullets  by  mixing  the different Gun
            Powders. There are 13 different kinds of Gun Powders in all.
         (Example of Gun Powders)
            A         : Hand Gun Bullets
            B         : Shotgun Shells
            C         : Grenade Rounds
            A + C     : Grenade Flame Rounds
            B + C     : Grenade Acid Rounds
            C + C     : Grenade Freeze Rounds
            C + C + C : Magnum Bullets
         (Mixing Gun Powder with Grenade Rounds)
            If you combine a certain type of Gun Powder with Grenade Rounds, special
            types of Grenade Rounds will be created.
         (Mixing Level Improvement)
            If you repeatedly create the same kind of ammunition, your skill will be
            improved, and you will be able to create more powerful ammunition.
    
    03.  CLOCK TOWER POSTCARD
         A picture postcard of a clock tower.
         The following explanation  is printed  on the backside : "A landmark spot :
         Saint Michael Clock Tower."
    
    04.  PHOTO A
         The policeman are pressing forward.
         It's dated "September 27"
    
    05.  MARVIN'S REPORT
                                         "Report"
         September 24th
         There are reports of a theft in the municipal building before dawn. A jewel
         decorated clock  at the main gate  was damaged. Two of twelve gems that are
         installed on the face of the clock are missing.
         Due to lack of available officers  at this time,  I  have no choice  but to
         suspend the research of this case.
         Signed,
         Marvin Branagh
                                         "Report"
         September 26th
         Based  upon  an autopsy report  of a 42 year old  restaurant owner,  I have
         discovered that he has one of the missing gems.
         He apparently  took shelter  in the police department at about 10 am, where
         he was shot to death within 10 minutes of having developed the symptoms.
         Since the city  is currently under martial law,  we are forced  to  suspend
         this case. At this time, we'll keep the gem as evidence.
         Signed,
         Marvin Branagh
    
    06.  DAVID'S MEMO
         My sanity is at its end... I still can't believe this is happening. We lost
         another man yesterday.  Meyer;  one of our better marksmen. He saw me panic
         once we were overrun by the zombies but he came back to save me.
         But  when the time to return the debt,  I ran. I can still hear him calling
         out my name.  I can still hear the screams coming from behind. The sound of
         his flesh being stripped from its bones. I was afraid... terrified...
         It's the 27th.  The fight  to stay alive  continues.  I  took  out  several
         zombies  who managed  to break  through  the barricades.  Now  I'm  cutting
         through  the chill  with whisky,  unloading my Mossberg on anything undead.
         That shotguns become a close friend of min. I've blasted many a zombie into
         fertilizer with it.
         We've lost 13 men  as of yesterday.  In 3 hours,  we'll bicker over trivial
         things in the meeting room.  It's a total waste of time. When I finish this
         bottle,  my  old friend  Mossberg  will  be  turning  one  last  body  into
         fertilizer.
         Peace at last.
         I can hardly wait...
    
    07.  FAX FROM KENDO GUN SHOP
         To the boys of S.T.A.R.S.,
         I have some good news for you from my brother Joe. He has finalized the new
         hand-gun for official use. It's the M92F S.T.A.R.S. Special, but he call it
         the "Samurai Edge."  It's the most balanced  of the Kendo custom guns.  Joe
         said,  if you miss the targets with this,  you should carry a teething ring
         instead of a gun in your holster.
         The goods will be delivered along with their proper documentation. I'm sure
         you'll be surprised  when you see what kind of excellent parts are used for
         the M92F.  I know that  you'll want to thank  the good people who developed
         it.
         Sincerely,
                    Robert Kendo
                  Kendo Gun Shop
    
    08.  MERCENARY'S DIARY
         September 1st
         Following six months of intensive training, my body's edge had returned.
         I was a good soldier, but they ordered my execution with no reason given. I
         was tortured and forced to give a false confession.
         But  on the morning  of my execution,  a miracle happened.  The company had
         helped me out, giving me a second lease on life.
         September 15th
         I ended my vacation short  and returned to the HQ office.  It looks like my
         IBCS  unit's  been  called   into  action.   Umbrella   maintains  its  own
         paramilitary unit  to counter corporate terrorism  and V.I.P. abduction. In
         addition,  they have nightmen  who specialize in handling problems cause by
         illegal products.
         I'm currently a member of the latter.
         September 28th
         Dawn's here,  but we're still slogging through this nightmare. There are no
         provisions of any kind here.  The undead  walk the streets feeding upon the
         flesh of the living.
         Given the choice again, I would rather have been executed.  Death row was a
         heavenly asylum compared to this place.
         I've chosen to pull the trigger myself, in the hope that my dead body won't
         come back to life.
    
    09.  CITY GUIDE
         City Guide
         The Tracks of Our City
         Dear citizens,
         Thanks to kind and generous people of Umbrella Inc.,  this is a peacful and
         friendly city.  The vast donations  from Umbrella Inc.,  have been used for
         welfare work,  the construction of public utilities,  and  to help maintain
         public peace.
         In 1992,  it was my fifth year  as mayor of our beautiful city. It was then
         that through many donations and hard work  our city was able to rebuild the
         municipal building, create a state of the art hospital.
         In honor  of these fine accomplishment,  I was awarded  with a grand statue
         that same year. The statue rests in the municipal building.
         I came  to this city  as  an engineer  more  than  35  years  ago.  I  made
         contributions to the electric systems, and to the installation of the cable
         car.  I pledge to follow the tradition of this fine city and will devote my
         life to its prosperity.
                                                               The mayor of the city
                                                               Michael Warren
    
    10.  PHOTO B
         A close-up shot of a zombie.
         It says, "SCOOP!" on the backside.
    
    11.  PHOTO C
         The police have been destroyed.
    
    12.  REPORTER'S MEMO
         At last  I  have found  the evidence  I  need  to prove  that the "cannibal
         disease" is indeed happening in this city.
         One man  actually  ate people to death. He was like a savage animal tearing
         away a new flesh.  It was completely disgusting.  I have heard  rumors that
         many people  are also suffering from this disease now.  However, the causes
         of the disease  is not yet known.  Is this  another mystery  of the present
         disease? I will have to check on it...
         They have placed  Raccoon City  under martial law  because  of the cannibal
         disease.  I have lost contact  with the media outside  of the city,  but  I
         won't keep my eyes shut  and walk away.  I have a duty to the people and my
         profession. I don't think the disease has spread nationwide yet.  I believe
         that this city holds the key to its creation and cure. In fact, I'm sure of
         it.
         The military  has setup  blockades  around the city  to  keep  people  from
         escaping and spreading the disease.  Most of the citizens  have either died
         or have come in contact  with the disease.  I know  that  it is  the  right
         decision to quarantine the city, but I can't help but pity myself.  If I am
         infected or eaten, it doesn't matter. My fate is already sealed. All I have
         left is my journalism.  I won't give up  until  I solve the mystery of this
         deadly disease.  I have just discovered  that  the disease  is  not  spread
         through the air, but by some other means.
    
    13.  MECHANIC'S MEMO
         I know that you're intimidated  by your new job Kevin,  so  let me tell you
         how  to make sure  that you and your trains  get along  just fine. You see,
         these carriages were made in 1968, and then imported from Europe. Sometimes
         they get  rickety,  but they still work  because they are simple, stubborn,
         and strong.  We can always  depend on them.  If they have a bad day and are
         malfunctioning,  you'll need to take a good look  at their circuits for any
         trouble. Once you discover what's wrong, you'll be able to fix it easily.
         I'm sure that  you'll be able  to avoid those nasty little malfunctions  if
         you  check the parts  every day.  These old trains will surely have problem
         if you don't remember to check them out.  Just remember that if you need to
         replace anything,  you have to choose a suitable part. When I say suitable,
         I mean that even if you can't find another original part, you'd better find
         something that works good enough.  Even with regard to oil, you must always
         prepare good quality oil for these trains.
         Never forget kevin that a man may betray others, but a machine won't.
    
    14.  MANAGER'S REPORT
         Before  you begin  your new position,  please  allow  me  to  give you some
         advice.  Some of the medicine  in the storage room  are  unstable and their
         quality   will  deteriorate   under   changing  temperatures  or  humidity.
         Therefore,  you  must  remember  to  keep  the  temperature the same in the
         storage  room  at  all  times.  You  should  personally  check it everyday.
         Although the computer checks it around the clock, a machine is not perfect.
         Try and remeber that a machine is no more than a tool to be used by people.
         You must check  all personnel coming  and going  to the storage room.  Many
         dangerous drugs  are stored there,  if any of them are missing  you have  a
         serious problem  on your hands.  The door  to the  storage room  is  always
         locked, but when you let personnel into it, you will beed to have them hand
         in their documents.  And above all else, remember that if you find anything
         suspicious, contact your boss immediately.
         If you forget the password to lock the door,  try and remember that it is a
         word that everyone is familiar with.  Don't forget  that once a new product
         is shipped,  the password will be updated again.  You can always  enter the
         password from the terminal of the PC for administration.
    
    15.  BUSINESS FAX
                                     "Order Sheet"
         The liquid medicine  named VT-J98  is suitable  to cultivate  the NE-T type
         virus. Therefore, we will need to order additional quantities of it.
                                                               U.E. Sixth Laboratory
    
    16.  DARIO'S MEMO
         I can't help  but wonder  if anyone will read these words, but writing them
         will help me maintain my sanity if nothing else.
         After  I've become  a meal  for  those  undead  monsters,  will  the  G.I.s
         responsible for sealing off the town laugh upon discovering my corpse?
         So  is this  how it's supposed to end?  I don't want  to die.  I'm just not
         ready...
         My wife, daughter, mother...  My entire family has been killed. But none of
         that  matters anymore.  Right now,  my life  is  the only  important thing.
         That's all that matters.
         I never would have pictures  my end to be like this.  I had so much left to
         do. Rather than becoming a salesman, I should have tried my hand at being a
         novelist.  It's what I've always wanted,  but my mother would only  tell me
         you have a long way to go.
         Why did I ever listen to her?  But  this looks like  the end  for the great
         Dario Rosso, novelist extraordinaire. Cut down before his prime...
    
    17.  OPERATION INSTRUCTION
         Order for UBCS Echo Team :
         Wipe  out  the  downtown area  of the infestation  and  then  evacuate  the
         remaining citizens  to the clock tower.  Among  the civilians,  remember to
         give priority  to the employees of Umbrella's affiliates.  Remember to stay
         alert  because  the infected  have a high endurance rate  and  will  strike
         without hesitation.
         Evacuation Procedure :
         1. Once  the mission  is complete,  or  when it becomes  too  impossible to
            accomplish, evacuate immediately.
         2. We'll deploy a helicopter that is waiting in the suburbs, to the yard in
            front of the clock tower.
         3. When you are ready  for evacuation,  ring the bell of the clock tower to
             signal the helicopter.
    
    18.  ART PICTURE POSTCARD
         A picture postcard of antique clocks.
         The following verse  is printed  "Give  your soul  to the goddess. Put your
         hands together to pray before her."
    
    19.  MERCENARY'S POCKETBOOK
         September 26th
         It's only been there hours  since the mission started, but the team is down
         to  me and Campbell.  The number  of the zombies  is  far greater  than  we
         expected. There is no hope left for this city. We have already injected the
         antibody for the virus, but I'm not sure that it will work. I don't know if
         I will survive...
         September 27th
         We managed  to reach the clock tower.  Out of desperation  we  robbed  some
         wounded members of their weapons and used the surviving citizens as decoys.
         We were taught  to do this  in order to survive  in the battlefield,  but I
         never enjoyed it.
         However,  a girl  showed up  at the clock tower  before me.  She is  one of
         the survivors. She looks just like my sister before she starved to death...
         September 28th
         I wanted to evacuate as soon as possible,  but the girl didn't.  Her father
         insisted that he wouldn't leave the city.  Where his beloved wife  rests in
         peace.  I really wanted to save the girl,  but  Campbell said,  "All I care
         about is our lives." That's how I felt before, but now...
         The clock tower  has become  a dangerous place  and  I don't want  to  make
         anymore mistakes...
    
    20.  DIRECTOR'S DIARY
         September 10th
         These patients suffer from gangrene and congestion of their blood at first.
         Then their mind slowly deteriorates.  In the end,  there is nothing left on
         their mind.  When  that happens  even mercy killing seems pointless.  After
         all, they are already dead...
         This desease  is unlike anything I have ever witnessed.  Once the patient's
         mind is gone,  they become flesh hunger monsters  and act like wild animals
         who are on some type of bloodlust.
         September 18th
         Another patient  has been admitted  to the hospital. He is showing symptons
         of the first stages  of the disease  at this point,  but...  I haven't been
         able to sleep at all  these past few days.  I refuse  to let these patients
         become "zombies." I am not just an ordinary citizen. I am a doctor. Even if
         I die, my clinical charts will contribute to finding a cure.
         September 26th
         We lost  most of the doctors  and  staff  during  the  battle  against  the
         "zombie" patients.  It's impossible  to maintain  the hospital  under these
         conditions.  And, I know that it's too late for me.  I am beggining to feel
         that same itchy and hungry  desire  that all of my patients felt.  It's too
         late for me...
    
    21.  PHOTO D
         The zombies are walking.
         It says, "The effect of the T-virus" on the backside.
    
    22.  MEDICAL INSTRUCTION MANUAL
         Umbrella Medical Service
         North America Division
         Douglas Rover
         In order  to activate  the synthesizer  to cultivate  the  vaccine,  please
         follow the procedure as detailed below :
         1. Supply enough energy to the system.
         2. Set the medium base to the device.
         When the device is ready,  you can start mixing the vaccine medium.  To mix
         the vaccine,  you will need to control the five levers. This will cause the
         two gauges so that they stop at the center, the vaccine medium will then be
         produced automatically.
    
    23.  PHOTO E
         The zombies are attacking.
    
    24.  WRITTEN ORDER TO THE SUPERVISOR
         Mission Requirements : Bravo 16
         1. Obtain and secure sample of all the information pertaining to this case.
            Observe and record combat data on the UBCS.
         2. Destroy  all the evidence  including  the medical facility  that has the
            medical treatment data.
         3. Check the guinea pig's ability to accomplish the mission.
         Once  your mission is complete,  evacuate the area.  Remember that you must
         not help anyone who is not a supervisor, nor bring anything back that might
         be traced to where it belongs.
    
    25.  SUPERVISOR'S REPORT
         The endurance ability of the contaminated guinea pigs  is truly incredible.
         Even when shot in a vital area, they can sometimes survive for several days
         without taking care of the wound.  However, after prolonged exposure to the
         virus, the guinea pigs' intelligence level decreases  to that of an insect.
         Even though reviving the dead  seems to disgusting,  the virus may still be
         of use.  If we inject the virus into our POWs and release them,  they would
         return to their units and then turns into zombies.  This plan may work well
         for us in the future.
         In certain areas,  the virus  seems to have caused  the mutation of animals
         and plants.  It may be difficult,  but it'll make a good sample for the bio
         weapon development.  I've heard that there is a giant alligator, but I have
         only encountered a giant creature moving under ground. I don't even want to
         imagine what creature spawned that monster.
         I  encountered  "NEMESIS."  If  I  didn't  know  about  it,  I'd  have been
         contaminated  and would have become  one of them  by now.  If  it is  still
         walking around the city,  its mission is not yet over.  S.T.A.R.S.  members
         must be very tough,  since  they have survived  until this point.  However,
         they cannot hold out forever.
    
    26.  FAX FROM THE H.Q.
         Attention.  The Raccoon City Project  has  been  abandoned.  Our  political
         maneuvering  in the senate  to  delay  their  plans  are  now  futile.  All
         supervisors  should evacuate immediately.  The US army  is going to execute
         their plan tomorrow morning.  The city will be obliterated at day break for
         sure.
    
    27.  MANAGER'S DIARY
         April 25th
         Today is my 30th birthday.  I was transferred to this facility today.  I am
         very happy  because the work environment is very different from life in the
         university.
         May 14th
         The disposal system has been completed. Using a special kind of gas, it can
         decompose  the cells  of the guinea pigs.  We have  to try this out  before
         beginning practical usage of the system, since it is not 100% stable yet.
         May 20th
         While  I was checking  the treatment room,  the door shut, and I was locked
         inside.  I couldn't get out for one hour.  I guess even if you have the key
         card, it's useless when you are locked inside.
         June 7th
         The guinea pigs  we have to dispose of  are increasing.  The system  is not
         working smoothly.  The laboratory staff  doesn't listen to my opinions  and
         I am getting extremely frustrated.
         July 16th
         We can't dispose of all the bodies  and the quality  of the liquid medicine
         is not good enough, either...
         July 29th
         Though  the function of the system decreases,  the number of the bodies  we
         have to  dispose  doesn't.  The  infection  level  has  increased  and  the
         antibodies we are using is no match for the new mutation of the virus. Some
         of the workers have been infected by the disease. I have continued to work,
         but I always keep a gun with me. I must remember to save one bullet for me.
         I want to weep. I don't want to die here. I swear that I'll lose my mind if
         I imagine how painful the death will be...
    
    28.  SECURITY MANUAL
         "Security of the Plant"
         Since  this plan  is a facility  under the disguise  of a deserted factory,
         civilians  will sometimes enter.  If this should occur,  do not hesitate to
         shoot them.  If they choose  to surrender, arrest and then transfer them to
         the laboratory as a guinea pigs. You will be rewarded.
         "Maintain of the Device"
         This entire plant  is controlled  by  an epidemic prevention  system.  When
         contamination  is detected  in the treatment room  or  decomposed  specimen
         pool,  the plant  will automatically  be locked down for isolation. In that
         case, you must follow the manual to unlock it. If the contamination is over
         the limit,  the whole system  will automatically lockdown.  Then,  you must
         remain  in the plant  and  wait for subsequent orders.  Those who leave the
         facility without permission will suffer extreme consequences.
    
    29.  INCINERATOR MANUAL
         The incinerator plant  is one of the facilities  that  burns the disposable
         items  which are  sent from the laboratory. The incinerator burns the waste
         materials that cannot be decomposed at the treatment room. It also supplies
         electricity  to the facility by a thermal power electricity generator. Part
         of the electricity is stored in the big battery installed in the facility's
         underground area. The electricity is used as an auxiliary power source. The
         auxiliary power circuit will be activated once the three "auxiliary circuit
         units"  are properly placed  in their sockets. In case the circuits are not
         connected automatically, a person can connect them manually to activate the
         system.
    
    30.  CLASSIFIED PHOTO FILE
         In my opinion,  I feel that it's too early to use this, "Paracelsus' Sword"
         in actual fighting.  However, in order to acquire the G-Virus that Umbrella
         has developed, it will be a great help to us.
         The power of the "Rail Cannon" is satisfactory,  but please note that it is
         still having a few remaining problem.
         Technology Division Colonel
         Franklin Hart
    
    31.  JILL'S DIARY
         August 7th
         Two weeks  have passed  since that day.  My wounds  have been healed, but I
         just  can't forget it.  For  most people,  it's  history now.  But  for me,
         whenever I close my eyes, it all comes back clearly. Zombies eating peoples
         flesh and the screams of my teammates dying. No, the wounds in my heart are
         not healed yet...
         August 13th
         Chris  has been causing  a lot of trouble  recently.  What's  with him?  He
         seldom talks  to the other police members  and is constantly irritated. The
         other  day,  he  punched  Elran  of the  Boy's Crime  department  just  for
         accidentally  splashing  Chris' face  with coffee.  I  immediately  stopped
         Chris,  but when he saw me  he just gave me  a wink and walk away. I wonder
         what happened to him...
         August 15th
         Midnight.  Chris,  who has been  on a  leave  of absence  for a "vacation,"
         called me so I visited his apartment. As soon as I walked into his room, he
         showed me a couple of pieces of paper.  They were part  of a virus research
         report entitled as simply as "G".  Then  Chris told me  that "The nightmare
         still continues."  He went on to say that  "It's not over yet."  Ever since
         that day,  he has been fighting all by himself  without rest,  without even
         telling me.
         August 24th
         Chris left the town today to go to Europe. Barry told me that he would send
         his family to Canade and then he would follow Chris. I decided to remain in
         Raccoon City for a while  because I know that the research facility in this
         city will be very important to this entire case.  In a month or so, I'll be
         joining with then somewhere in Europe. That's when my real battle begins...
    
    ================================================================================
    25.  E P I L O G U E S
    ================================================================================
    
    1. JILL VALENTINE
       After escaping the city,  Jill  set out to join  Chris Redfield. However, all
       she found was an empty hideout of Chris'. On the floor was Chris' knife. Jill
       left without hesitation because she firmly believes that Chris is still alive
       She will search for him  until she finds him. Then they can go and put an end
       to Umbrella...
    
    2. CHRIS REDFIELD
       "Please forgive me Claire." Chris Redfield has just finished this letter with
       his signature phrase.  As he removes his sunglasses, a lady walks by him with
       light steps.  "She looks about the same age  as Claire,"  he thinks.  A short
       time later,  Chris discovered  that  his sister  was looking for him  but was
       caught...
    
    3. BARRY BURTON
       Barry Burton  looks at  his  young daughters  and says,  "I'm  sorry  but  my
       comrades  are waiting for me."  He knows that he must repay his teammates for
       forgiving  his betrayal.  Even if that means  leaving his family for now. His
       wife  tries to hide her fear  so she smiles and says,  "Don't worry. We'll be
       OK..."
    
    4. LEON SCOTT KENNEDY
       Leon Scott Kennedy is confronted with a man  who claims to be a US government
       agent.  Leon says,  "Leave  Sherry alone.  She is innocent."  "She knows  too
       much,"  the man replies. He looks at Leon and says, "But you have value. This
       is a good deal.  Make your choice." Without regret or hesitation, Leon closes
       his eyes and then sharply responds...
    
    5. CLAIRE REDFIELD
       "Leave  us  alone."  Claire Redfield  couldn't  believe  Leon's  words.  Leon
       continued, "You're looking for your brother,  right?  Just go!"  Claire  knew
       that  Leon and Sherry  needed  immediate medical attention, but she could not
       waste  anymore  time.  "I...  I'll  be  back.  I  promise!"  She said  as she
       dissapeared into the wilderness alone...
    
    6. SHERRY BIRKIN
       "Do you have any relatives?"  When the army officer asked her,  Sherry Birkin
       did not respond  for she has  no immediate relatives.  Her  father and mother
       died  because of the G-virus. And so, this little girl holds herself with her
       arms and bites her lip tight.  She thinks,  "I'm sure she will come back. She
       won't forget about me..."
    
    7. ADA WONG
       A woman looks at herself in the mirror. She used be called Ada Wong. But this
       morning  she  will say  good-bye to the name. "I'm not Ada Wong anymore." She
       feels  her ab  and thinks,  "This is  Ada's scar,  not mine." And as she says
       good-bye  to Ada Wong,  she can't stop  her tears.  However, there isn't much
       time left before her next mission...
    
    8. HUNK
       "Once again, only you survived, Mr. Death,"  the chopper pilot speaks  with a
       cold bitterness.  "Always, only you survive, Mr. Death," the pilot continues.
       But  Hunk does not respond to the pilot.  He doesn't care.  "The Death cannot
       die..." the survivor thinks to himself with a warm smile...
    
    ================================================================================
    26.  A C T I O N  R E P L A Y  C O D E S
    ================================================================================
    
    I got these codes from Cheat Code Central (www.cheatcc.com) and I have got their
    permission to put these codes in my walkthrough.
    
                                    US VERSION
              ____________________________________________________________
             |                                          |                 |
             | Joker Command                            |  D00CC830 ????  |
             |                                          |                 |
             | Infinite Health Jill                     |  800CCC90 00C8  |
             |                                          |                 |
             | Condition Always Fine                    |  300CCC97 0004  |
             |                                          |                 |
             | Secret Mode                              |  800D1F32 FFE0  |
             |                                          |                 |
             | Hyper Mode                               |  800D454C 0002  |
             |                                          |                 |
             | Infinite Item Usage in All Slots         |  8006D0CA 2400  |
             |                                          |                 |
             | Have 10 Slots                            |  800D225E 000A  |
             |                                          |                 |
             | Have All Pictures in Epilogue            |  800D1F3E 0008  |
             |                                          |                 |
             | Have All Maps                            |  300D2127 00FE  |
             |                                          |  300D212B 00FE  |
             |                                          |                 |
             | Have All Files                           |  800D212C FFFF  |
             |                                          |  800D212E FFFF  |
             |                                          |                 |
             | Infinite Ink Ribbons in Chest            |  800D21A0 6381  |
             |                                          |  800D21A2 0001  |
             |                                          |                 |
             | Rapid Fire (Press R1 + R2 + X)           |  D00CC830 004A  |
             |                                          |  800CCC8C 1E02  |
             |                                          |                 |
             | Total Time is 0 (Get Grade S)            |  800D1F28 0000  |
             |                                          |  800D1F2A 0000  |
             |                                          |                 |
             | Save Anywhere (Press L1 + Triangle)      |  D00CC830 0014  |
             |                                          |  800D1D18 13CC  |
             |                                          |  D00CC830 0014  |
             |                                          |  800D1D1A 8005  |
             |                                          |                 |
             | Access Chest Anytime (Press L1 + Square) |  D00CC830 0084  |
             |                                          |  800D1F2C 0200  |
             |                                          |  D00CC830 0084  |
             |                                          |  800E01C4 0002  |
             |                                          |                 |
             | View Ending (Press L1 + L2 + R1 + R2)    |  D00CC830 000F  |
             |                                          |  800CC858 C000  |
             |                                          |  D00CC830 000F  |
             |                                          |  800CC85A 0001  |
             |                                          |                 |
             | All Weapons in Chest                     |  800D215C 0001  |
             |                                          |  800D2160 0002  |
             |                                          |  800D2164 0003  |
             |                                          |  800D2168 0004  |
             |                                          |  800D216C 0005  |
             |                                          |  800D2170 0006  |
             |                                          |  800D2174 000A  |
             |                                          |  800D2178 000B  |
             |                                          |  800D217C 000C  |
             |                                          |  800D2180 000D  |
             |                                          |  800D2184 000E  |
             |                                          |  800D2188 000F  |
             |                                          |  800D218C 0010  |
             |                                          |  800D2190 0011  |
             |                                          |  800D2194 0012  |
             |                                          |  800D2198 0013  |
             |                                          |  800D219C 0014  |
             |                                          |                 |
             | Infinite Ammo All Weapons                |  800D215E 0003  |
             |                                          |  800D2162 0003  |
             |                                          |  800D2166 0003  |
             |                                          |  800D216A 0003  |
             |                                          |  800D216E 0003  |
             |                                          |  800D2172 0003  |
             |                                          |  800D2176 0003  |
             |                                          |  800D217A 0003  |
             |                                          |  800D217E 0003  |
             |                                          |  800D2182 0003  |
             |                                          |  800D2186 0003  |
             |                                          |  800D218A 0003  |
             |                                          |  800D218E 0003  |
             |                                          |  800D2192 0003  |
             |                                          |  800D2196 0003  |
             |                                          |  800D219A 0003  |
             |                                          |  800D219E 0003  |
             |                                          |                 |
             | THE MERCENARIES MODE CODES               |                 |
             |                                          |                 |
             | Infinite Time                            |  800D1F98 0078  |
             |                                          |                 |
             | Get Reward                               |  800CC852 FFFF  |
             |                                          |                 |
             | Max Reward Total                         |  800D25EC 967F  |
             |                                          |  800D25EE 0098  |
             |__________________________________________|_________________|
    
    
                                 JAPANESE VERSION
              ____________________________________________________________
             |                                          |                 |
             | Allows Game to Play in a Mod-Chip System |  D01840E2 1040  |
             |                                          |  801840E2 1000  |
             |                                          |                 |
             | Infinite Health                          |  800CC338 00C8  |
             |                                          |                 |
             | Infinite Health Everyone                 |  8003E6AA 0060  |
             |                                          |                 |
             | Infinite Ammo                            |  D006D974 FFFF  |
             |                                          |  8006D974 0000  |
             |                                          |  D006D994 FFFF  |
             |                                          |  8006D994 0000  |
             |                                          |                 |
             | Condition Always Fine                    |  300CC33F 0004  |
             |                                          |                 |
             | Have 10 Slots                            |  300D1906 000A  |
             |                                          |                 |
             | Have All Pictures in Epilogue            |  300D15E6 0008  |
             |                                          |                 |
             | Have All Maps                            |  300D17CF 00FE  |
             |                                          |  300D17D3 00FE  |
             |                                          |                 |
             | Have All Files                           |  800D17D4 FFFF  |
             |                                          |  800D17D6 FFFF  |
             |                                          |                 |
             | One-Hit Kill                             |  D0045720 0006  |
             |                                          |  80045720 0001  |
             |                                          |                 |
             | Saves = 0                                |  D01C35BA 2662  |
             |                                          |  801C35B8 0000  |
             |                                          |                 |
             | Total Time is 0 (Get Grade S)            |  800D15D0 0000  |
             |                                          |  800D15D2 0000  |
             |                                          |                 |
             | Start New Game And Have All Secrets      |  800D15DA FFE0  |
             |                                          |                 |
             | Invisible (Press L2 + R2 to Enable)      |  D00CBED8 0003  |
             |           (Press L1 + R1 to Disable)     |  301E4358 0000  |
             |                                          |  D00CBED8 000C  |
             |                                          |  301E4358 0001  |
             |                                          |                 |
             | Access Chest Anytime (Press L2 + Square) |  D00CBED8 0081  |
             |                                          |  800D13C0 1E24  |
             |                                          |  D00CBED8 0081  |
             |                                          |  800D13C2 8005  |
             |                                          |  D00CBED8 0081  |
             |                                          |  800DF874 0002  |
             |                                          |                 |
             | Rapid Fire (Press L2 + R1 + Square)      |  FFFFFFFF 0001  |
             | (Caetla Users Only)                      |  E00CBED8 0089  |
             |                                          |  E10CBED9 0001  |
             |                                          |  E10CBED9 0008  |
             |                                          |  D00CC270 0501  |
             |                                          |  800CC272 0102  |
             |                                          |                 |
             | ALTERNATE COSTUMES ANYWHERE CODES        |                 |
             |                                          |                 |
             | Jill's 1st Dress (Press Up + L1)         |  D00CBED8 1004  |
             |                                          |  800D162E 0000  |
             |                                          |                 |
             | Jill's 2nd Dress (Press Up + L2)         |  D00CBED8 1001  |
             |                                          |  800D162E 0001  |
             |                                          |                 |
             | Jill's 3rd Dress (Press Up + R1)         |  D00CBED8 1008  |
             |                                          |  800D162E 0002  |
             |                                          |                 |
             | Jill's 4th Dress (Press Up + R2)         |  D00CBED8 1002  |
             |                                          |  800D162E 0003  |
             |                                          |                 |
             | Jill's 5th Dress (Press Up + L1 + L2)    |  D00CBED8 1005  |
             |                                          |  800D162E 0004  |
             |                                          |                 |
             | Jill's 6th Dress (Press Up + R1 + R2)    |  D00CBED8 100A  |
             |                                          |  800D162E 0005  |
             |                                          |                 |
             | Jill's 7th Dress (Press Up + L1 + R1)    |  D00CBED8 100C  |
             |                                          |  800D162E 0006  |
             |                                          |                 |
             | Carlos (Press Up + L2 + R2)              |  D00CBED8 1003  |
             |                                          |  800D162E 0008  |
             |                                          |                 |
             | Mikhail (Press Up + L1 + R2)             |  D00CBED8 1006  |
             |                                          |  800D162E 0009  |
             |                                          |                 |
             | Nicholai (Press Up + L2 + R1)            |  D00CBED8 1009  |
             |                                          |  800D162E 000A  |
             |                                          |                 |
             | THE MERCENARIES MODE CODES               |                 |
             |                                          |                 |
             | Infinite Time                            |  800D1640 0078  |
             |                                          |                 |
             | Get Reward                               |  800CBEFA FFFF  |
             |                                          |                 |
             | Max Reward Total                         |  800D1C94 967F  |
             |                                          |  800D1C96 0098  |
             |                                          |                 |
             | Save Anywhere (Press L1 + Square)        |  800D13C0 1D00  |
             |                                          |  800D13C2 8005  |
             |__________________________________________|_________________|
    
    ================================================================================
    27.  S O F T W A R E  I N F O R M A T I O N
    ================================================================================
    
    by Melesio Mejia Contreras
    
    Well  this section  has been created  by  all user  that  wanna know  about  the
    software from RE3  this section is  for all that wanna see  the movies  or wanna
    heard  the audio files  from Resident Evil 3  i provide  the name  of  the  most
    important files for example :
    
    all files with extension;
    
    *.xas this is  a popular  audio file  for psx  in this file  you  can heard  the
          dialogs from the game and background music
    
    *.str this is stream file you can find here all the movies from the game and you
          can discover secrets movies that you can't find in normal game (not at all
          games of course)  so you can save  in format bmp and put it as a wallpaper
          too.
    
    *.tim this is a file with some images  from game  so you can save  in format bmp
          and put it as a wallpaper.
    
    Ok you maybe said, well that's cool but how I do that?
    If you contact me  I can send you the software free  but you got to send me your
    entire profile  real name  not nickname  and your country,  don't try to fool me
    because don't gonna give you that software..
    
    Here is the analysis for RE3
    
    Megabytes: 637.047361
    
    Audio files:
    
    there are:
    d:\CD_DATA\STAGE1\voicem1.xas
    d:\CD_DATA\STAGE2\voicem2.xas
    d:\CD_DATA\STAGE3\voicem3.xas
    d:\CD_DATA\STAGE4\voicem4.xas
    d:\CD_DATA\STAGE5\voicem5.xas
    d:\CD_DATA\VOICE\voicem0.xas
    d:\CD_DATA\VOICE\voices0.xas
    
    This are the audio files  so you can hear everything you want the times that you
    want for example in the file voices0.xas in the track one you'll find the ending
    theme in piano.
    
    Video files:
    
    there are:
    d:\CD_DATA\ZMOVIE\enda.str this is the end movie for Jill and Carlos
    d:\CD_DATA\ZMOVIE\endb.str this is the end movie for Jill, Carlos, Barry
    d:\CD_DATA\ZMOVIE\ins01.str you'll find Nemesis by first time killing Brad
    d:\CD_DATA\ZMOVIE\ins02.str discover by yourself
    d:\CD_DATA\ZMOVIE\ins03.str discover by yourself
    d:\CD_DATA\ZMOVIE\ins04.str discover by yourself
    d:\CD_DATA\ZMOVIE\ins05.str discover by yourself
    d:\CD_DATA\ZMOVIE\ins06.str discover by yourself
    d:\CD_DATA\ZMOVIE\ins07.str discover by yourself
    d:\CD_DATA\ZMOVIE\ins08.str discover by yourself
    d:\CD_DATA\ZMOVIE\ins09.str discover by yourself
    d:\CD_DATA\ZMOVIE\opn.str here is the large intro for RE3
    d:\CD_DATA\ZMOVIE\roopne.str here is the small intro for Nemesis
    
    Images files:
    
    there are :
    d:\CD_DATA\ETC\*.tim
    
    Well sorry but here is a lot of files and to much for mention it  so you'll find
    some cool images like the jackal mode.
    
    
    This  FAQ  is  for  private  and  personal  use.   It  can  only  be  reproduced
    electronically,  and if placed on a web page or site,  may be altered as long as
    this disclaimer and the copyright notice appear unaltered and in full.  This FAQ
    is not to be used for profitable or promotional purposes, etc. Please do not use
    this FAQ on your website without asking my permission first. And don't take some
    part or whole part of this walkthrough and put your names on it.
    This is specially for the faq master Stinger 3:16
    
    Feel free to send me any comments or mistakes to :
    Melecorporation@hotmail.com
    
    ================================== COMPLEMENTS =================================
    
    mails:
    
    FROM PHILIPPINES:
    
    I've  read  the  FAQ  you created  about  Resident Evil 3 -NEMESIS-,  and  would
    like to request  for  the software you said  that can read  Playstation files  I
    really want to see those images and the movies you said.
    
    P.S.
    If you are the one  whose  gonna send me bad viruses  then maybe  you should not
    send me any thing at all.
    
    Thank you very much
    
    R= I SEND HIM THE SOFTWARE
    
    FROM TAIWAN:
    
    Hello,  I am  interested  in  your software  that  claims  can  view  the  files
    on the RE3 disc.  I  don't  exactly  know  what  type  of  personal profile  you
    want.  My name  as appeared in this email is real and I am living in Taiwan.  If
    you don't believe  you may ask  Stinger 3:16  to verify  my identity  or see the
    credit section of his Dino Crisis Faq.  Thank you very much.
    
    PS: Please  don't circulate  my email address  to  others  because  this  is  my
    real email to the ones I trusted.  Thanks :)
    
    R= I SEND HIM THE SOFTWARE
    
    ================================================================================
    
    If you have any question  abuot  the chip set mode  for psx  feel free to let me
    know it.
    
    y  para  todos   aquellos  que  hablen  español  sientanse  libres  de  enviarme
    cualquier  comentario  o  pregunta  acerca  de  cuaquier  guia  de  Stinger 3:16
    y   si  puedo  los  ayudare  con  gusto.. tambien  tengo  un  emulador  para  PC
    y si quieren con gusto se los envio para que juegen play en su pc...
    
    
    copyright 2000 MeleCorporation Associates Inc.
    
    ================================================================================
    28.  C R E D I T S
    ================================================================================
    
    Alvin C Webcraft (big_shamu@hotmail.com)
      For the information about the hole in the basement.
    
    Patricia Kate
      For the information and maps about the hole in the basement.
    
    Viet Nguyen (vietn2000@yahoo.com)
      For telling me  that I actually write Konami in the special thanks  instead of
      Capcom.
    
    Melesio Mejia Contreras
      For the Mercenaries Guide 1.
    
    Tosi Nicolo (nitosi@iol.it)
      For the ink ribbon location #2.
    
    Sean Fitzhugh (EYEMSEAN@aol.com)
      For strategies #1 and Mercenaries Guide 2
    
    ================================================================================
    29.  S P E C I A L  T H A N K S
    ================================================================================
    
    1. GOD for everything
    2. My family and my dogs
    3. Game FAQs for publishing my faqs
    4. Cheat Code Central for allowing me to use their GameShark Codes. Thanks Dave.
    5. Capcom and Shinji Mikami for making this game.
    6. My computer
    7. You for reading my FAQ
    
    ================================================================================
    30.  V E R Y  S P E C I A L  T H A N K S
    ================================================================================
    
    Very special thanks to these people (in alphabetical order) :
    1. DJ Liquid
    2. Mats Yngwe
    3. Melesio Mejia Contreras
    You guys  are truly  my friend.  You guys were there  when I need your help  and
    support. I'm so lucky to have a friend like you guys.
    
    ================================================================================
    31.  L I S T  O F  T H E  D A M N E D
    ================================================================================
    
    I remove all the names  inside my List of the Damned  except the first two. From
    now on I will focused this Damned List only for those damn plagiarist.
    
    1. Name    : VEGA
       E-mail  : vdirect@bdg.centrin.net.id
       Website : http://www.vegindo.com
       He plagiarized my Dino Crisis walkthrough and sell it in his store.He sold it
       for Rp. 12.500,-.  Although  he has translate my walkthrough  into Indonesian
       language,  I can still recognize it.  That stupid son of a bitch translate it
       words-by-words.  The book's title  is  GAME GUIDE Volume 9.  All the previous
       volume  of that book  is  also  ripping  someone else's faq  (especially from
       GameFAQs) and translate it into Indonesian.
       For HS,  the animal that I suspect responsible for that,  I got few words for
       you :
       F*** YOU BASTARD.  HOW DARE YOU PLAGIARIZE MY WALKTHROUGH AND SOLD IT IN YOUR
       FILTHY STORE.  ENJOY THAT MONEY WHILE YOU CAN.  BECAUSE SOON  I WILL MAKE YOU
       REGRET FOR BEING BORN INTO THIS WORLD.
       For any of the reader that want to do me any favor, please send flames, hate
       mail, viruses, bomb, nuclear, or anything to his address.
    
    2. Name    : Game Station
       E-mail  : gameguys@bdg.centrin.net.id
       Website : http://www.vegindo.com/gamestation
       Address : Jl. Pungkur 155 Lt. 2, Bandung 40251.
       He plagiarized my friend's walkthrough (also from GameFAQs),  so I think that
       this animal is worthy enough to enter my Damned List. They publish it in Game
       Station, October 1999, 3rd week, volume 21, Rp. 3.500,-
       For KSH,  Sir Maul,  Tik Tan, Ratu Bedak, Blue Beo, and anybody that I forgot
       to mention, I just want to say this : SCREW YOU ALL!!!!! Someday I will visit
       your office carrying a BIG Shotgun, ready for blowing your f***ing brains out
       from your f***ing head.
       Reader, please send this asshole some 'nice' stuff.
    
    3. Name   : X-Boy a.k.a Pansy-Boy a.k.a X-Gay
       E-mail : x-boy@gundam.com
       This son of a bitch  is the webmaster of that fucking site (www.vegindo.com).
       He's  the world's  dumbest son of a bitch  that  I  have  ever met.  In their
       fucking  messageboard,  it  says  that  we (faq author)  are  the same as the
       plagiarist, cause all we do is just finished the game and then write it down.
       Ha ha ha ha ha ha, what a good reason.  Now you know why I said that he's the
       world's dumbest son of a bitch.
       If you said that we just finished the game  and then write it down, why don't
       you do that by yourself, motherfucker?!?!?! Why you have to ripp my faqs?!?!
    
    For Pansy-Boy, Miss Maul, and the rest of your fucking crew :
    
    DIN PAPPA ÄR EN GRIS KNULLARE, SÅ KAN KNULLADE DIN MAMMA OCH HON FÖDDE DIG!
    
    Dein Vater ist ein Schweineficker, darum hat er deine Mutter gefickt und ich in
    die Welt gesetzt!
    
    Tu padre es un follador de cerdos, por eso follo a tu madre y hizo possible
    tu nacimiento!
    
    tu padre es un cerdo, que se cogio a tu mama y naciste tu pendejo
    
    hijo de toda tu puta madre te voy a matar y vas a sentir mi verga en la
    garganta hasta que te salga por el culo,,solo asi sentiras lo mismo que le
    hice a tu madre hijo mio bastardo.
    
    jigoku eiku no wa.. omaega saki da. te vas a ir al infierno antes que yo pendejo
    
    Bapaklu tukang ngawinin babi, maka ia kawin sama babi terus tuh babi
    ngelahirin elu. Dasar anak babi. Gua yakin kalo elu semua nanti pada mampus pasti
    bakalan masuk ke neraka. Kalo elu udah sampe sono, titip salam yach sama setan.
    Dasar anak pelacur, anak germo, elu tuh cuma hasil dari kerja bapak sama emaklu
    selama 5 menit. Dan gua yakin itu semua cuma kecelakaan. Anak haram!!!!!!!!!
    
    My last note for Damned #1, #2, and Damned #3
       All of you  will surely  burn in hell  for what you did,  so enjoy that blood
       money while you can....
    
    ================================================================================
    32.  I M P O R T A N T  N O T E
    ================================================================================
    
    Hey,  faq-makers, you should read this section.  I just receive an e-mail and he
    told me that  he has asking everybody  who made a walkthrough (including myself)
    and  I'm the  ONLY  one that answered.  Have you all forgot the manner that your
    father and mother taught you when you were kids? If someone asking for your help
    and you can help him, then do so. If you don't want people to send you an e-mail
    then said so  on your faq.  Don't let people disappointed.  I also have the same
    experience.  I asked someone  and he didn't answered me.  I don't know if he's a
    busy man or not,  but he didn't answered me. I'm very disappointed. Just because
    you have made a great faq,  and a lot of people e-mail you,  it don't make you a
    great man. What makes you a great man is your attitude.
    
    And for myself, I guarantee that  I will answer  your questions, even if I can't
    answer it.  And  if I haven't  answered your mail within a week , please mail me
    back, because maybe I don't read your faq, or something like that.
    
    ================================================================================
    33.  A U T H O R ' S  N O T E
    ================================================================================
    
    For those of you who want to send comments,  questions, or information regarding
    this FAQ, don't hesitate to mail me.
    
    Feel free  to e-mail me  about any mistakes  or  additions  concerning this FAQ,
    but don't forget to mention the game's name in the "Subject" field.
    
    If you read this FAQ not on these sites :
    01) GameFAQs (http://www.gamefaqs.com/)
    02) Console Gamer (http://www.console-gamer.com/)
    03) Absolute Playstation International (http://www.absolute-playstation.com/)
    04) Playstation Network (http://www.caratworld.com/psnetwork/)
    05) Cheat Code Central (http://www.cheatcc.com/)
    06) Video Games Strategies (http://www.vgstrategies.about.com/)
    07) Planet Web (http://www.planetweb.purespace.de/)
    08) Hype.Se (http://cheats.hype.se/)
    09) Game Revolution (http://www.game-revolution.com/)
    10) Game Core (http://www.videogamecore.com/)
    11) Xcheater (http://www.xcheater.com/)
    12) PhatGames (http://www.phatgames.com/)
    13) Spoiler Centre (http://www.the-spoiler.com/)
    14) The Cheat Empire (http://home.planetinternet.be/twuyts)
    15) Cheat Code Central (http://www.cheatcc.com/)
    16) Survival Horror (http://survivalhorror.com/)
    17) Games Blaster (http://www.gamesblaster.com/)
    18) Gaming Addiction (http://www.games.prohosting.com/)
    19) Diablo Page (http://www2.50megs.com/neo667/diablo.html)
    20) Resident Evil Extreme (http://rextreme.evilgaming.net)
    21) PsxGamer (http://www.psxgamer.com)
    22) SuperCheats (http://www.supercheats.com)
    23) All Anime (http://www.allanime.com)
    24) Adrenaline Vault (http://www.avault.com/cheats)
    25) Blue Crescent's Page (http://members.xoom.com/bluecrescent/credits.html)
    26) RPG Classics (http://www.rpgclassics.com)
    27) Happy Puppy (http://www.happypuppy.com/)
    28) Chi Phan's Page (http://homepages.go.com/~chphan/Rpgdreamersindex.html)
    29) Bob Santos' Page (http://www.geocities.com/charmin_guy_011285)
    30) Alternative Reality (http://www.alternative-reality.com)
    31) DLH (http://DLH.Net)
    32) Firesoft (http://www.firesoft.net)
    33) Beyond Evil (http://beyondevil.cjb.net/)
    34) Random Page of Crap (http://www.geocities.com/frozen4lyfe/index.html)
    35) Nemesis' Page (http://www.geocities.com/i_am_nemesis_99/)
    36) Boschamp's Page (http://www.angelfire.com/games2/boschamp)
    37) Lugia12's Page (http://www.geocities.com/lugia12/index.htm)
    38) Our Turf (http://www.ourturf.com)
    39) Randar 83's Page (http://www.geocities.com/randar84)
    40) Total Video Games (http://www.totalvideogames.com)
    41) Cheating.De (http://www.cheating.de)
    42) Cheat City (http://www.cheatcity.com)
    43) Fei Yuki's Page (http://feiyenkn.homepage.com)
    44) Web Spot (http://silverqueen.cjb.net)
    45) Tim's Vault (http://www.timsvault.com)
    46) Andrea Busia's Page (http://www.ludus.it)
    47) Think Evil (http://www.thinkevil.com)
    48) Gaming Planet (http://www.gamingplanet.com)
    49) Games Angel (http://www.gamesangel.homestead.com)
    50) Crosswinds (http://www.crosswinds.net/~hugegameplayer/www_smackdown/index.htm)
    51) RPG Classics (http://www.rpgclassics.com)
    52) GameCastle
    53) RPG Legerdemain (rwartow.tripod.com)
    54) Webcheats (http://www.webcheats.de)
    55) XCheater (http://www.xcheater.com/)
    56) Neoseeker (http://www.neoseeker.com/)
    57) GameThrust (http://www.gamethrust.com/)
    58) PC Game Revieew (http://www.pcgamereview.com/)
    59) DC Guide (http://www.dcguide.co.uk/)
    60) RPG DREAMERS (http://www.crosswinds.net/~rpgdreamer)
    61) RPG-Vortex (http://www.rpg-vortex.com)
    62) CheatPage (http://www.cheatpage.com/)
    63) Wrestling Games (http://www.wrestling-games.com/)
    64) Resident Evil Mania (http://www.geocities.com/residentevilmania/index.html)
    65) GameSpot (http://www.gamespot.com/)
    66) RPG Temple (http://come.to/sashy)
    67) The Horror Is Alive (http://go.to/TheHorror/)
    68) PSXCodez (http://www.psxcodez.com/)
    69) RPGamer (http://www.RPGamer.com/)
    70) RPGClassics (http://www.rpgclassics.com/)
    71) Cheat Store (http://www.cheatstore.de/)
    72) Games Domain (http://www.gamesdomain.co.uk/)
    73) CHEATS CITY (http://www.online1701.com/)
    74) CNET Gamecenter (http://www.gamecenter.com/Faqs/)
    75) WarStoke (http://www.WarStoke.com/)
    76) Mark Anido's Page (http://www.geocities.com/webzage2/webmaster.html)
    77) Joe Chandler's (http://www.angelfire.com/oh/residentevilishome/walkthru.html)
    78) Cheatmaster's Gamecheats (http://www.angelfire.com/games/cheats48)
    79) Paladins of Light Guild (http://www.pofl.org)
    80) Tipsncheats (http://www.tipsncheats.com)
    81) RPG Informer (http://www.rpginformer.com)
    82) The Gamer (http://www.thegamer.com/)
    83) Totally RE (http://www.totallyre.com/)
    84) Game United (http://www.gameunited.com/)
    85) Stoneages RE (http://angelfire.com/games2/rek)
    86) FaQ Headquaters (http://tngh.staticzone.net/)
    87) GamePower (http://www.gamepower.com/)
    88) United Gamers (http://unitedgamers.staticzone.net/)
    89) Fresh Baked Games (http://www.freshbakedgames.com/)
    90) DH Gaming (http://dhgaming.freeservers.com/)
    91) ResidentFear (http://www.residentfear.cjb.net/)
    92) PlayzoneWorld (http://www.playzoneworld.com/)
    93) GamersWeb (http://www.the-gamersweb.com/)
    94) BDGames (http://www.bdgames.net/)
    95) http://www.nonsologiochi.com
    96) Sjel's walktrough page (http://www.sjel.org/)
    Please  tell  me where you read it.  And if you know someone who has rip-off my
    work,  please  tell me his e-mail address  and where you read it,  we will take
    care the rest.
    
    Thanks  for  reading  my  FAQ  and  please send in any comments,  questions, or
    informations!
    
    
    
    This document copyright (c) 1999 - 2001 Stinger 3:16