hide results

    Weapons/Armor Guide by zyx21

    Version: 1.6 | Updated: 09/25/04 | Printable Version | Search Guide | Bookmark Guide

    Author: zyx21
    Title: Planetside Weapons FAQ
    Version: 1.6
    Date: 9/22/03
    ====================================
    ~~~~~~Planetside Weapons FAQ~~~~~~~
    ====================================
    Contents:
    
    [Section 1: Intro]
    (1.1) Introduction
    (1.2) Version History
    (1.3) Notes
    (1.4) Legal Information
    
    [Section 2: General Weapon Stats]
    (2.1) Weapon Stats Intro
    (2.2) Blades
    (2.3) Standard Assault Weapons
    (2.4) Medium Assault Weapons
    (2.5) Heavy Assault Weapons
    (2.6) Anti-Vehicle Weapons
    (2.7) Sniping Weapons
    (2.8) Special Assault Weapons 
    (2.9) MAX Weapons
    
    [Section 3: Special Weapon Stats]
    (3.1) Grenades
    (3.2) Engineer Explosives
    (3.3) Turrets
    
    [Section 4: Armor Stats]
    (4.1) Standard Exosuit
    (4.2) Agile Exosuit
    (4.3) Reinforced Battle Armor
    (4.4) Infiltration Suit
    (4.5) MAX Armor
    
    ====================================
    [Section 1: Intro]
    ~~~~~~~~~~~~~~~~~~
    
    [(1.1)] Introduction
    ------------------
    Well, well, greetings! I created this guide in hopes that people will
    use it to further their Planetside skills. By knowing the statistics of
    particular weapons and armor, you can fight more effectivly. Please also
    note that due to patching, numbers in the FAQ may not be 100% correct. If
    you see an error, please contact me at dragoon980@yahoo.com or on AIM
    my SN is sonthecell9
    
    To navigate to a particular section, press Ctl+F then type in the section
    number (like 1.1, for example).
    -zyx21
    
    
    [(1.2)] Version History
    ------------------
    v0.1: Very Basic.... just started it. Currently have Blades done.
    
    v0.3: Got a decent chunk of General Weapons done.
    
    v0.5: Finished General Weapons!
    
    v0.7: Almost done.... finished Sections 1-3.
    
    v1.0: First finished version!
    
    V1.1: Added an Example for how to read weapon entries
    
    v1.5: Updated Legal Info, will begin adding weapon 
          strategies soon.
    
    v1.6: Edited Notes... please read.
    
    [(1.3)] Notes
    ------------------
    ->(ver 1.5) As stated in the intro, not all numbers are 100% correct
    as of yet.
    ->(ver 1.6) I plan to begin updating this FAQ once I get back to
                playing PlanetSide. Until then, its staying the same.
    
    
    [(1.4)] Legal Information
    ------------------
    This document is Copyright 2004 by zyx21
    It is not to be posted on any other websites other than Gamefaqs.com,
    http://faqs.ign.com, http://dlh.net, or http://www.neoseeker.com.
    It may not be used to profit oneself in any way, shape, or form without
    direct consent by the creator. Use of this guide on any other website is
    strictly prohibited, and is a violation of copyright. All rights
    reserved.
    Planetside is copyright 2003 Sony Online Entertainment.
    
    ====================================
    [Section 2: General Weapon Stats]
    ~~~~~~~~~~~~~~~~~~
    
    [(2.1)] Weapon Stats Intro
    ------------------
    First off, I would like to state that these statistics are not 100%
    accurate as of yet. With your help, we can make them accurate.
    Please contribute if you want to see accuracy in these numbers.
    Stat Block Key:
    {CS} Common Pool
    {TR} Terran Republic
    {NC} New Conglomerate
    {VS} Vanu Sovereignty
    Direct: Does the Damage directly
    Explosion: Damage is done by explosion
    Aggravated: Does the damage continuously (aka burns)
    
    {Faction/Common Pool} Name
    Ammo Type: Type of ammo used
    Rate of Fire: How fast it fires 1 clip
    Accuracy: How Accurate it is over ranges
    Shot Power: How much of a punch each bullet has (1-5)
    Effective Range: What range it is most effective at (1-5)
    Damage Type: Direct/Explosive/Aggravated
    Vs. Infantry: Damage vs. infantry
    Vs. Vehicles: Damage vs. vehicles
    Vs. Aircraft: Damage vs. aircraft (parked or flying)
    
    [(2.2)] Blades
    ------------------
    All of these are the same now... but nevertheless...
    
    {TR} Chainblade
    Ammo Type: -
    Damage Type: Direct
    Vs. Infantry: 25/50 (deactivated/activated)
    Vs. Vehicles: -
    Vs. Aircraft: -
    
    {NC} Mag Cutter
    Ammo Type: -
    Damage Type: Direct 
    Vs. Infantry: 25/50 (deactivated/activated)
    Vs. Vehicles: -
    Vs. Aircraft: -
    
    {VS} Forceblade 
    Ammo Type: -
    Damage Type: Direct 
    Vs. Infantry: 25/50 (deactivated/activated)
    Vs. Vehicles: - 
    Vs. Aircraft: - 
    
    
    [(2.3)] Standard Assault Weapons
    ------------------
    {CP} AMP 
    Rate of Fire: 4
    Accuracy: 2
    Shot Power: 3
    Effective Range: 1
    Ammo Amount: 3
    Ammo Type: 9mm Standard
    Damage Type: Direct
    Vs. Infantry: 18
    Vs. Vehicles: 3
    Vs. Aircraft: 3
    Ammo Type: 9mm AP
    Damage Type: Direct
    Vs. Infantry: 10
    Vs. Vehicles: 6
    Vs. Aircraft: 6
    
    {VS} Beamer 
    Rate of Fire: 2
    Accuracy: 3
    Shot Power: 3
    Effective Range: 2
    Ammo Amount: 2
    Ammo Type: Energy Cell (Primary Mode)
    Damage Type: Direct
    Vs. Infantry: 18
    Vs. Vehicles: 3
    Vs. Aircraft: 3
    Ammo Type: Energy Cell (AP Mode)
    Damage Type: Direct
    Vs. Infantry: 10
    Vs. Vehicles: 8
    Vs. Aircraft: 8
    
    {TR} Repeater 
    Rate of Fire: 3
    Accuracy: 3
    Shot Power: 3
    Effective Range: 2
    Ammo Amount: 2
    Ammo Type: 9mm Standard
    Damage Type: Direct
    Vs. Infantry: 18
    Vs. Vehicles: 3
    Vs. Aircraft: 3
    Ammo Type: 9mm AP
    Damage Type: Direct
    Vs. Infantry: 10
    Vs. Vehicles: 8
    Vs. Aircraft: 8
    
    
    {NC} Mag-Scatter Pistol
    Rate of Fire: 2
    Accuracy: 3
    Shot Power: 4
    Effective Range: 1
    Ammo Amount: 2
    Ammo Type: Shotgun shell (Standard)
    Damage Type: Direct
    Vs. Infantry: 10x6 pellets
    Vs. Vehicles: 0
    Vs. Aircraft: 0
    Ammo Type: Shotgun Shell (AP)
    Damage Type: Direct
    Vs. Infantry: 5x6 pellets
    Vs. Vehicles: 5x6 pellets
    Vs. Aircraft: 5x6 pellets
    
    {CP} Suppressor
    Rate of Fire: 3
    Accuracy: 4
    Shot Power: 2
    Effective Range: 3
    Ammo Amount: 3
    Ammo Type: 9mm standard
    Damage Type: Direct
    Vs. Infantry: 15
    Vs. Vehicles: 8
    Vs. Aircraft: 8
    Ammo Type: 9mm AP
    Damage Type: Direct
    Vs. Infantry: 7
    Vs. Vehicles: 13
    Vs. Aircraft: 13
    
    
    [(2.4)] Medium Assault Weapons
    ------------------
    
    {CP} Sweeper
    Rate of Fire: 2
    Accuracy: 3
    Shot Power: 5
    Effective Range: 1
    Ammo Amount: 2
    Ammo Type: Shotgun shell (standard)
    Damage Type: Direct
    Vs. Infantry: 10x8 pellets
    Vs. Vehicles: 5x8 pellets
    Vs. Aircraft: 5x8 pellets
    Ammo Type: Shotgun shell (AP)
    Damage Type: Direct
    Vs. Infantry: 5x8 pellets
    Vs. Vehicles: 10x8 pellets
    Vs. Aircraft: 10x8 pellets
    
    {CP} Punisher
    Rate of Fire: 3
    Accuracy: 3
    Shot Power: 2
    Effective Range: 3
    Ammo Amount: 3
    Ammo Type: 9mm standard
    Damage Type: Direct
    Vs. Infantry: 18
    Vs. Vehicles: 10
    Vs. Aircraft: 10
    Ammo Type: 9mm AP
    Damage Type: Direct
    Vs. Infantry: 10
    Vs. Vehicles: 15
    Vs. Aircraft: 15
    Ammo Type: Rocklet
    Damage Type: Explosive
    Vs. Infantry: 50
    Vs. Vehicles: 75
    Vs. Aircraft: 75
    Ammo Type: Grenades (See 3.1)
    Damage Type: -
    Vs. Infantry: -
    Vs. Vehicles: -
    Vs. Aircraft: -
    
    {VS} Pulsar
    Rate of Fire: 3
    Accuracy: 4
    Shot Power: 3
    Effective Range: 4
    Ammo Amount: 3
    Ammo Type: Energy Cell (Primary Mode)
    Damage Type: Direct
    Vs. Infantry: 18
    Vs. Vehicles: 10
    Vs. Aircraft: 10
    Ammo Type: Energy Cell (AP Mode)
    Damage Type: Direct
    Vs. Infantry: 10
    Vs. Vehicles: 15
    Vs. Aircraft: 15
    
    {TR} Cycler
    Rate of Fire: 4
    Accuracy: 3
    Shot Power: 2
    Effective Range: 4
    Ammo Amount: 4
    Ammo Type: 9mm standard
    Damage Type: Direct
    Vs. Infantry: 18
    Vs. Vehicles: 10
    Vs. Aircraft: 10
    Ammo Type: 9mm AP
    Damage Type: Direct
    Vs. Infantry: 10
    Vs. Vehicles: 15
    Vs. Aircraft: 15
    
    {NC} Gauss Rifle
    Rate of Fire: 3
    Accuracy: 4
    Shot Power: 3
    Effective Range: 4
    Ammo Amount: 3
    Ammo Type: 9mm Standard
    Damage Type: Direct
    Vs. Infantry: 20
    Vs. Vehicles: 10
    Vs. Aircraft: 10
    Ammo Type: 9mm AP
    Damage Type: Direct
    Vs. Infantry: 12
    Vs. Vehicles: 15
    Vs. Aircraft: 15
    
    
    [(2.5)] Heavy Assault Weapons
    ------------------
    
    {VS} Lasher
    Rate of Fire: 3
    Accuracy: 3
    Shot Power: 4
    Effective Range: 2
    Ammo Amount: 3
    Ammo Type: Energy Cell
    Damage Type: Direct
    Vs. Infantry: 30
    Vs. Vehicles: 30
    Vs. Aircraft: 30
    
    {TR} Mini-Chaingun
    Rate of Fire: 5
    Accuracy: 3
    Shot Power: 3
    Effective Range: 2
    Ammo Amount: 5
    Ammo Type: 9mm standard
    Damage Type: Direct
    Vs. Infantry: 18
    Vs. Vehicles: 10
    Vs. Aircraft: 10
    Ammo Type: 9mm AP
    Damage Type: Direct
    Vs. Infantry: 10
    Vs. Vehicles: 15
    Vs. Aircraft: 15
    
    {NC} Jackhammer
    Rate of Fire: 2
    Accuracy: 3
    Shot Power: 5
    Effective Range: 1
    Ammo Amount: 3
    Ammo Type: Shotgun shell (standard)
    Damage Type: Direct
    Vs. Infantry: 10x8 pellets
    Vs. Vehicles: 5x8 pellets
    Vs. Aircraft: 5x8 pellets
    Ammo Type: Shotgun shell (AP)
    Damage Type: Direct
    Vs. Infantry: 5x8 pellets
    Vs. Vehicles: 10x8 pellets
    Vs. Aircraft: 10x8 pellets
    
    
    [(2.6)] Anti-Vehicle Weapons
    ------------------
    *NOTE*: The stats of Anti-Vehicle weapons should not be compared
    to other classes of weapons. They are given statistics in their own
    category.
    
    {VS} Lancer
    Rate of Fire: 4
    Accuracy: 3
    Shot Power: 1
    Effective Range: 3
    Ammo Amount: 4
    Ammo Type: Lancer cartridge
    Damage Type: Direct
    Vs. Infantry: 50
    Vs. Vehicles: 125
    Vs. Aircraft: 125
    
    {TR} Striker
    Rate of Fire: 3
    Accuracy: 3
    Shot Power: 3
    Effective Range: 3
    Ammo Amount: 3
    Ammo Type: Striker missile
    Damage Type: Explosive
    Vs. Infantry: 50
    Vs. Vehicles: 200
    Vs. Aircraft: 200 
    
    {NC} Pheonix
    Rate of Fire: 1
    Accuracy: 5
    Shot Power: 4
    Effective Range: 4
    Ammo Amount: 1
    Ammo Type: Pheonix Missile
    Damage Type: Explosive
    Vs. Infantry: 50
    Vs. Vehicles: 300
    Vs. Aircraft: 300
    
    
    [(2.7)] Sniping Weapons
    ------------------
    
    {CP} Bolt Driver
    Rate of Fire: 1
    Accuracy: 5
    Shot Power: 5
    Effective Range: 5
    Ammo Amount: 1
    Ammo Type: Bolt projectile
    Damage Type: Direct
    Vs. Infantry: 100
    Vs. Vehicles: 50
    Vs. Aircraft: 50
    
    
    [(2.8)] Special Assault Weapons
    ------------------
    
    {CP} Decimator
    Rate of Fire: 2
    Accuracy: 2
    Shot Power: 5
    Effective Range: 1
    Ammo Amount: 3 (literally)
    Ammo Type: Built-in missiles
    Damage Type: Explosive
    Vs. Infantry: 50
    Vs. Vehicles: 400
    Vs. Aircraft: 400
    
    {CP} Rocklet Rifle 
    Rate of Fire: 2
    Accuracy: 3
    Shot Power: 3
    Effective Range: 3
    Ammo Amount: 2
    Ammo Type: Rocklet Projectile
    Damage Type: Explosive
    Vs. Infantry: 50
    Vs. Vehicles: 75
    Vs. Aircraft: 75
    
    {CP} Thumper
    Rate of Fire: 2
    Accuracy: 3
    Shot Power: 4
    Effective Range: 2
    Ammo Amount: 2
    Ammo Type: Grenades (see 3.1)
    Damage Type: -
    Vs. Infantry: -
    Vs. Vehicles: -
    Vs. Aircraft: -
    
    
    [(2.9)] MAX Weapons
    
    {VS} Quasar (AP)
    Ammo Type: VS Quasar (normal mode)
    Damage Type: Direct
    Vs. Infantry: 20
    Vs. Vehicles: 10
    Vs. Aircraft: 10
    Ammo Type: VS Quasar (AP mode)
    Damage Type: Direct
    Vs. Infantry: 10
    Vs. Vehicles: 20
    Vs. Aircraft: 20
    
    {VS} Comet (AV)
    Ammo Type: VS Comet 
    Damage Type: Aggravated
    Vs. Infantry: 15
    Vs. Vehicles: 40
    Vs. Aircraft: 40
    
    {VS} Starfire (AA)
    Ammo Type: VS Starfire
    Damage Type: Aggravated
    Vs. Infantry: 12
    Vs. Vehicles: 20
    Vs. Aircraft: 75
    
    {TR} Pounder (AP)
    Ammo Type: TR Pounder
    Damage Type: Explosive
    Vs. Infantry: 70
    Vs. Vehicles: 50
    Vs. Aircraft: 50
    
    {TR} Dual Cycler (AV)
    Ammo Type: TR Dual Cycler
    Damage Type: Direct
    Vs. Infantry: 16
    Vs. Vehicles: 18
    Vs. Aircraft: 18
    
    {TR} Burster (AA)
    Ammo Type: TR Burster
    Damage Type: Explosive
    Vs. Infantry: 15
    Vs. Vehicles: 25
    Vs. Aircraft: 50
    
    {NC} Scattercannon (AP)
    Ammo Type: NC Scattercannon
    Damage Type: Direct
    Vs. Infantry: 10x10 pellets
    Vs. Vehicles: 5x10 pellets
    Vs. Aircraft: 5x10 pellets
    
    {NC} Falcon (AV)
    Ammo Type: NC Falcon
    Damage Type: Explosive
    Vs. Infantry: 35
    Vs. Vehicles: 50
    Vs. Aircraft: 50
    
    {NC} Sparrow
    Ammo Type: NC Sparrow
    Damage Type: Explosive
    Vs. Infantry: 25
    Vs. Vehicles: 50
    Vs. Aircraft: 150
    
    ====================================
    [Section 3: Special Weapon Stats]
    ~~~~~~~~~~~~~~~~~~
    
    [(3.1)] Grenades
    ------------------
    Ammo Type: Frag Grenade
    Damage Type: Explosive
    Vs. Infantry: 75
    Vs. Vehicles: 100
    Vs. Aircraft: 100
    Ammo Type: Plasma Grenade
    Damage Type: Aggravated
    Vs. Infantry: 40
    Vs. Vehicles: 30
    Vs. Aircraft: 30
    Ammo Type: Jammer Grenade
    Damage Type: -
    Vs. Infantry: -
    Vs. Vehicles: -
    Vs. Aircraft: -
    
    
    [(3.2)] Engineer Explosives
    ------------------
    
    {CP} HE Mines
    Ammo Type: ACE
    Damage Type: Explosive
    Vs. Infantry: 100
    Vs. Vehicles: 500
    Vs. Aircraft: 500
    
    {CP} Boomer
    Ammo Type: ACE
    Damage Type: Explosive
    Vs. Infantry: 250
    Vs. Vehicles: 400
    Vs. Aircraft: 400
    
    
    [(3.3)] Turrets
    ------------------
    
    {CP} Spitfire Turret
    Ammo Type: ACE
    Damage Type: Direct
    Vs. Infantry: 15
    Vs. Vehicles: 10
    
    ====================================
    [Section 4: Armor Stats]
    ~~~~~~~~~~~~~~~~~~
    
    [(4.1)] Standard Exosuit
    ------------------
    Total Armor: 50
    Walk Speed: 3
    Run Speed: 6
    Direct Threshold: 4
    Explosive Threshold: 15
    Aggravated Threshold: 8
    Pistol Slots: 1
    Rifle Slots: 1
    Inventory Space: 6x9
    Base BEP Value: 100
    Special: N/A
    
    [(4.2)] Agile Exosuit
    ------------------
    Total Armor: 100
    Walk Speed: 3
    Run Speed: 5.5
    Direct Threshold: 6
    Explosive Threshold: 25
    Aggravated Threshold: 10
    Pistol Slots: 2
    Rifle Slots: 1
    Inventory Space: 9x9
    Base BEP Value: 125
    Special: N/A
    
    [(4.3)] Reinforced Battle Armor
    ------------------
    Total Armor: 150
    Walk Speed: 3
    Run Speed: 4.5
    Direct Threshold: 8
    Explosive Threshold: 35
    Aggravated Threshold: 12
    Pistol Slots: 2
    Rifle Slots: 2
    Inventory Space: 9x12
    Base BEP Value: 150
    Special: N/A
    
    [(4.4)] Infiltration Suit
    ------------------
    Total Armor: 0
    Walk Speed: 3
    Run Speed: 6.5
    Direct Threshold: 0
    Explosive Threshold: 0
    Aggravated Threshold: 0
    Pistol Slots: 1
    Rifle Slots: 0
    Inventory Space: 6x6
    Base BEP Value: 175
    Special: Cloaking
    
    [(4.5)] MAX Armor
    ------------------
    Total Armor: 650
    Walk Speed: 3.75
    Run Speed: 12
    Direct Threshold: -
    Explosive Threshold: -
    Aggravated Threshold: -
    Pistol Slots: -
    Rifle Slots: -
    Inventory Space: 16x12
    Base BEP Value: 250