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    Walkthrough by Stumbleine

    Version: 1.0 | Updated: 11/17/01 | Printable Version | Search Guide | Bookmark Guide

    Stronghold Walkthrough by Stumbleine
    Version 1.0
    Stronghold is another historical sim brought to us by the same team that
    made the wonderful Caesar series. Firefly have managed to perfectly
    blend the tactical and economical factors of the game so that both are
    of equal importance. This Walkthrough should elucidate any problems you
    might have playing the Economical or the Invasion Campagne. If you have
    any questions about this FAQ you can contact me at the email address
    below. I hope you enjoy playing the game as much as I did. Now go! Your
    Stronghold Awaits!
    General Advice
    - I have played through all the missions on Normal or Hard ; I can
    therefore not vouch that these tactis will work on the Very Hard
    difficulty setting and you may find you get absolutely massacred.
    - The tradepost is your best friend ever. Build one whenever you have
    the resources to do so and donít forget to use it to equilibirate your
    stacks of food, supplies and gold.
    - The crossbowmen (xmen) are quite simply the best unit in the game as
    they arenít too expensive to train and can mow down rows of swordsmen,
    knights, macemen and halbediers. Place them in strategic positions like
    towers and high ground.
    - Boiling oil is also a must have for any castle defender. If you use
    your mecanics wisely you can stop whole units of men with one simple
    - Your Lord is a real wimp and canít fight very well at all. Heíll kill
    off 5 spearmen or so, or maybe 2 or 3 macemen but thatís about it. Make
    sure heís well protected by some bowmen or infantry : you lose him, you
    lose the game.
    Mission 1
     Place your Saxon Hall near the group of trees in the middle of the map
    then build 4 woodcutter huts (WCH from now on) near the trees and 4
    hunter posts near the granary. Fall asleep for 10 minutes then build
    another hut to increse production if you want.
    Mission 2
     Build 4 WCH near the trees, but taking care to keep them inside your
    stockade. Build 4 hunting posts near the granary. When you have enough
    wood you can finish the stockade. You shouldnít need to increase the
    population but if you decide to do so build some more hunting posts to
    accumulate the ammount of food necessary.
    Mission 3
     The wolves can only cross the river at 2 points so start by blocking
    these two points off. As in previous missions build some WCH and hunter
    posts.Your next prioirity is to accumulate enough wood to build a
    pallisade around you saxon hall big enough to hold a flecher, an armory
    and a barracks.Youíll need to kill a few of the Ratís men who wander
    onto the map from the northern side about halfway through the mission.
    Once your pallisade is complete build a flecher followed by an armory
    and finally a barracks. Two or three archers should be sufficiant to
    kill all the Rats men. To kill the wolves simply place a couple of
    towers near the river crossing points and tell your archers to fire at
    the wolves.
    Mission 4
     Build your castle to the far south west then build 3 WCH near the
    trees. With the remaining wood build some dairy farms. The high ground
    offers excellent defense against the ratís troops and your stronghold is
    already partially protected by the rocky terrain. Youíll want to fill in
    the gaps in between the rocks to completely protect your settlement,
    then build a fletcher/armory/barracks to start training archers. As the
    wood production rises you can build more dairy farms and eventually a
    peasant hut or two for farmers. With the remaining wood you should build
    some towers and distribute your archers to protect your weak points.
    Repair your stockade if it gets damaged by the Ratís attacks. You may
    also want to consider adding a second wooden wall infront of the first
    for added protection
    Mission 5
     Youíll need loads of wood for this one ; Iíd recommend five WCH in
    total : two on the island and three near the trees to the south. Wheat
    farming is long to get going to youíll need 3 or 4 farms on the southern
    plaines as soon as you can. Your next priority is to wall off the 3
    northern crossing points ( 2 onto your island and one onto the island to
    the west) using either gatehouses (ghouses from now on) or a wooden
    wall/tower combination so you can defend it with arches. Then get your
    fletcher/armory/barracks up and running. When you next get some wood
    build a hut, a windmill and a couple of bakers as you should have some
    wheat by now. You should then increase baker production accordingly as
    the flour will start to pile up. Strengthen the walls around your
    crossing points and wall off the northern part of the island with 2 or 3
    thick wooden walls depending on wood stocks. Your remaining workforce
    should be set to work as fletchers, wheat farmers or bakers : if you
    lose too many archres build more fletchers if wheat is low more farms
    and if flour stocks are high more bakers. The final attack will be
    devestating : youíll want to make sure the main island is protected even
    if you have to sacrifice a few frams to the south.
    Mission 6
     Hmmmm..... the cowardly scumbag killed all your men! The flames of
    vengence must now be burning in your eyes ? donít worry he wonít survive
    for long. Build your keep near the quarry to the south west and some WCH
    slightly north near the trees, a few hunting posts for quick food and
    some daury farms near the quarry to the south. Next get your stone
    production working with some oxen to ferry your stone rapidly to your
    stockpile. Then build an armory/barracks and start training those
    archers. Finally surround your settlement with a stone wall complete
    with a ghouse, and get your archers up there. As you get more stone
    expand your walls to the east where there is plenty of fertile land for
    more cow farms ansd some wheat fields. Remember wheat takes a longgg
    time and needs at least 5 peasents to function (1 farmer, 3 for the
    windmill and 1 baker) so only expand into wheat production when you are
    sure to have enough resources to do so. As your wood stock grows you can
    build some more fletchers. Once you are satisfied with food and weapon
    production you can build another quarry and a crenelated wall round your
    settlement. Use any stone you have to bolster your defences. The Ratís
    first attack wonít occur for quite some tim, but itíll be stronger than
    anything youíve faced up until now. Use your archers efficiently to wipe
    out invaders attacking your walls and repair when you can. Build 4 or 5
    fletchers to churn out those archers and you should send him running.
    Mission 7
     Pull back the archers on the wooden wall back to the stone defences
    asap (you may have to open up the ghouse to let them in) and quickly
    mass your own troops onto the stone wall, holding back the spearmen
    until you see the enemy ladders coming towards you. Once youíve pushed
    back the first assault build a wooden ghouse to complete the first
    stockade and repair where necessary. Food may be a problem : you have
    plenty of flour so build more bakers to get some bread. Next another an
    other quarry with oxen for stone production, another fletchers or two
    and eventually a poleturners workshop and another wheat farm. Place a
    token force of archers to defend the wooden pallisade and pull them back
    to the stone wall when the enemy gets too close. As soon as you can
    youíll want to build a stone wall behind the wooden one and maybe a
    stone ghouse. Once this is completed if you keep training archers the
    enemy will find it tough to get close.
    Mission 8
     This one is tricky but fairly easy if you place your stockade in the
    right place : youíll need to divide your wooden walls into three parts ;
    the first on the south eastern side of the valley between the two rocky
    outcrops, the second slightly to the north inbetween the swamp and the
    high plateau where the enemy arrive and the third in betwwen the swamp
    and the large plateau to the west where your castle keep is. If you do
    this correctly, using the spacebar to make sure youíve filled in all the
    gaps, youíll have closed off the valley floor. Once food and archer
    construction is underway you can start building a few hop fields and a
    quarry to strengthen the wooden pallisade with stone walls. Try to make
    good use of the valley floor : it can only hold about 7 farms and youíll
    need 2 or 3 hop fields. Hold back the spearmen as a mobile reserve unit
    if the enemy manage to break through a section of your wall. The first
    section will be attacked the most frequently, place most of your archers
    NB : Make sure your walls arenít too close to the enemy signpost or
    youíll lose it when the enemy first appear!This can be VERY annoying
     With food and hop production coming along nicely you can start building
    some brewers and getting those barrels of ale rolling out! With
    remaining wood build some bakers, more fletchers and a poleturners.
    Youíll need quite a few archers for this one.
    Mission 9
     Time to lay down the rat poison! This mission is quite difficult as you
    have to decide if youíre willing to divert stone and men to defending
    the quarry. On easy and normal you can probably abandon it. Food
    shouldnít be a problem but you may wanít to build a few hunters posts.
    Youíll need at least 3 fletchers if not more and a poleturner. You also
    have plenty of wood so build a wooden wall on the far side of the moat
    which  a) slow down the invaders and b) be targeted by the catapults
    instead of your nice stone walls. The first attack comes very quickly
    (after 5 mins or so) and is very tough! You must protect you granary
    from catapult fire at all costs or youíll be in deep trouble. If your
    quarry survives long enough youíll have enough stone for a tower (I
    advise the south east corner) or even another stone wall. Remember to
    repair damaged walls and to keep the moat dug out. If your WHC are
    destroyed build some more inside the main keep. Keep up archer
    production and use wood ansd stone to build up your walls : build wooden
    walls 5 o 6 blocks thick if you can and you should be able to survive
    until the end of the mission
    Mission 10
     Time is against you on this one so rush the macemen in the keep with
    your spearmen and tell your archers to fire at the enemy archers in the
    tower, then finish them off with the remaining spearmen. The quarry is
    fairly defendable as you can easily surround it with a stone wall an
    place archers on the wall and on the cliffs above. Youíll need to send
    some archers to deal with the bears roaming near your WCHs to the
    northwest. Build another quarry, some more oxen, a couple more wheat
    farms, a windmill and a couple more bakers. I usually surround my wheat
    with a wooden wall to protect it from wolves and the rabbits to the
    west. Stone production is essential here : use it first to build a stone
    ghouse at the bottom of the slope leading up to your keep, a stone wall
    running from the cliffs to the west to your ghouse, and from your ghouse
    to the cliffs to the east (encompassing the two quarries of course!).
    Send your archers to kill the wolves and the rabbits. With wood build
    bakers to keep up with food consumption. As soon as your defences are in
    place start building chapels : the more you have the more people you can
    bless. You also need to get your population up so build some dairy
    farms, afletchers, a barracks and an armory. Once youíve filled the top
    plateau with farms start building hop farms on the vally floor and
    brewers.Keep a close eye on food consumption ; once you have some ale
    you can open an inn : the combined religion + ale factors should let you
    cut food rations if you need to (and as you near 50+ peasents you
    probably will). Once youíve taken back the castle the Serpent wonít
    attack for another 20mins or so which leaves you plenty of time
    Mission 11
     This one is pretty dificult! I suggest plcing your keep behind the
    large rocky area so you can use the river to the west and the cliffs as
    natural walls. Place a wall between  the river and the cliffs to the
    west and between the cliffs and the edge of the map to the east. Build a
    couple of dairy farms using the flat land you can find, some WCH, an
    armory, a barracks, a tanner, a fletcher and some hunting posts. Start
    training archers. Use any excess wood you have to build more fletchers
    and some wooden walls. You may want to build you quarry now or wait
    until after the first attack when you can defend it better. If you donít
    want to build a quarry, build a tradepost and trade in some food to buy
    the stone you need to finish your defences. I thouroughly recommend
    building a tradepost at some point during this mission to make up for
    lost resources. If you have enough stone you can wall off your quarry,
    if not block the passageway in between the two cliffs or the enemy
    troops will pour through the gap there. Whatever you decide to do, you
    will find it difficult to defend the quarry during the first assault as
    the Wolf sends in some swordsmen who are practically invincible against
    your archers. Concentrate all your fire on each one individually and try
    to get them to chase your spearmen who are pretty much dead meat anyway.
    Eventually with a little luck you will push them off and a robed monk
    will give you the plans for the crossbow. Your armory should be nicely
    stocked with leather vests from the tanner so set all your fletchers to
    making crossbows and get them working (you should have 3 or 4 fletchers
    by now). Kepp up a steady flow of wood , build another tanner if
    necessary and a quarry if you havenít already done so. The crossbowmen
    (xmen from now on, and no corny jokes on the comic superheroes please!)
    are tough chaps and even if they take a while to reload their metal
    bolts go through just about anything. If you keep up xmen production
    further attacks from the Wolf will be shattered by a rain of steel bolts
    that mow down macemen, archers and swordsmen with relative ease.
    Mission 12
     The weakest point of the castle is the western corner. Get some xmen
    and archers up into the hills to the west an have them wipe out any
    enemy within bow range. Then set up your tunnelers beyond enemy lines
    and tell them to dig towards the northern part of the western wall near
    the enemy armory. Once the tunnels are nearing the wall send in the
    macemen. The combined assault on this section should open up a section
    of the wall your men can pour through. Keep up supporting fire from your
    xmen and bowmen. Once youíre into the castle grounds split your men into
    two groups : the first should wipe out the archers on the walls and
    towers and the second should head towards the keep killing everything on
    ground level. Once the castle is yours bring in the spearmen and have
    them start digging a moat, then send any macemen left alive to help
    (they dig fast). Now itís time to face facts : youíre gonna lose those
    dairy farms, hunting posts and probably the quarry. I usually just build
    a small wall inbetween the cliffs and the western wall of the castle but
    it never lasts long. Instead use the free space inside your walls wisely
    : thereís enough space for a couple of dairy farms and a hop or wheat
    field as well as a windmill, a couple of bakeries and a fletcher and/or
    a tanner for xmen construction. The inn is up and running so get those
    taxes up! I generally build a ghouse in the southwestern wall and extend
    my battlements in this direction, filling up the space with more fields.
    Unless you lost loads of macemen during the first attack you can sell
    off the metal at the tradepost for cash.Bread can also make quite a tidy
    profit so itís worth building plenty of wheat farms and bakers for bread
    production. Keep the macemen in the keep and the spearmen on the walls
    to push off enemy ladders or your xmen will get massacered. 95% of your
    defenders should be on the western wall and the others in towers around
    the castle. After each enemy attack rebuild the walls and the moat.
    There are several other ways to increase the money flow : if you
    increase your population your taxes will increase but so will your food
    consumption, if your popularity is high you can decrease rations to sell
    off extra food or stop them eating a food of a specific type like bread.
    Finally you can sell off extra wood and ale if youríre making more ale
    than your population drinks. Remember never to lose sight of your
    objectives : donít spend more than you have to on food and men and donít
    bother building any non essential buildings (like a forge).
    Mission 13
     This mission has an annoying bug that makes the game quit if you
    completely wall off your keep! This includes trees and other natural
    elements like rocks etc. The key to getting round this bug is to build a
    long corridor one block wide in the middle ? the enmy will have to come
    at you one at a  time and you can pick thelm off from afar.
     Start by building a stone wall to the south to portect your dairy farms
    and quarry ? remember to surround the quarry or youíll be attacked via
    the forest. I would build a second quarry straight away as youíll be
    needing a fair bit of stone for this mission. Your food stocks should be
    alright for the time being so use the wood to build some iron mines,
    another fletcher and a couple of tanners. I normally place the entrance
    point to the keep with the long corridor to the north near the barracks.
    The first 20 mins will be hell as the Pig will atack often and your
    defences wonít be 100% complete. Use the xmen and macemen to block andy
    weak points. Once you get some extra wood build some hop fields, a
    couple more bakeries and some breweries. Then build a forge and start
    training macemen. Your gold will be quite low , but the breweries will
    give you some ale and you can open an inn and start taxing the peasants.
    Keep on training macemen and xmen ? youíll need about 30 macemen to
    attack the Serpentís keep and defend your catapults, but itís up to you
    how many you want ? thereís no time limit. You can now also build a
    mecanics guild. Youíll need 9 mecanincs (catapult plus wooden shield = 3
    mecanics) to build 3 catapults and their defences. Keeping your
    catapults as far away from the enemy as you can, destroy the middle
    tower with the seige engine then bung a few cows across to kill off the
    macemen. Then destroy the second tower with the seige engine. At all
    times keep your macemen near the catapults to defend against the Pigís
    troops if he tries to attack them. With both of the ballistas out of the
    way you can have fun smashing up the rest of his castle for as long as
    you want. When youíre ready send in 5 macemen to set off the pit traps
    then rush the main keep with the rest of your men.Once you kill the
    Serpent you win. If something goes wrong train some more men at your
    castle barracks.
    Mission 14
      This one is pretty easy. The key is to use all men to defend the
    southernmost ghouse. Start by strengthening the walls and building a
    wooden wall infront of the stone one (protection against rams). Then
    build a tradepost so you can buy stone and use remaining wood to put
    some pit traps down infron of the ghouse. Train all available troops and
    send them down to the bottom ghouse along with all the men defending
    your other walls. You should now have enough men to push off the first
    assault. Set your fletchers to xbow. When the Pig attacks use the
    balista to take out the ram then aim at stopping his men breaking
    through the stone wall. Keep your own macemen in reserve. After the
    first assault buy enough stone for a second large tower and place it to
    the east of the small one. Put a balista in it and build a mecanincs
    guild then 2 mecanics to operate the balista. With your defenses
    complete you can concentrate on training cossbowmen and planting pit
    traps. You can start raising taxes at this point in the mission as it
    doesnít really matter if people start to leave your castle. The Pig
    wonít stand a chance.
    Mission 15
     Pretty tough this one as you have a limited time limit. Send your xmen
    to the far rocky outcrop to the east and have them take out the xmen on
    the eastern tower. At the same time send some archers to the hilly
    gorund to the west and have them kill all rhe xmen on the western tower.
    If you place your men correctly youíll be out of enemy bow range and
    wonít lose a single man. Once the xmen are dead take out any other
    targets you can without being fired upon and send a group of about 20
    spearmen to set off the pitch on the ground near the moat. Pull them
    back as soon as the pitch lights and you might be able to save a few.
    Then send in your spearmen in groups of 20 or so to fill in the moat.
    You have to monitor tem closely all the time or theíll fill in the wrong
    bits. Once you have filled in a small patch of water your tunnelers can
    take down the ghouse. The next bit is tricky. I normally send in the
    macemen to kill of all the remaining archers from the first wall, get
    the battering ram attacking the second ghouse and the ladders againt the
    wall into the castle grounds. Use the pause button and the spacebar to
    give your orders clearly. Send the maceman up the ladders to kill off
    the archers and xmen in the towers around the ghouse then some of your
    remaining spearmen towards the keep. Theyíll set off the pitch traps and
    die. Bring in your archers and xmen (the xmen will have to come in
    through the broken wall section ? they canít climb ladders) and send
    them up into the towers to rain fire down onto the defenders. Finally
    send in all remaining spearmen and macemen to the keep, then wipe out
    the archers in the last tower. You must kill all the enemy troops to win
    this one. Donít panic and make lots of saves in case something goes
    Mission 16
     Pitch is what youíll need for this one to run smoothly : pitch and
    wood. Youíll need to start by getting your food and pitch production
    online. Build mostly apple farms (4 or 5) and a dairy farm. Then build a
    wooden wall up to the cliffs to the north and across to the cliffs to
    the east. Put a stone ghouse in the center and some braziers along the
    walls and in the towers. Build an armory . When the Pig first attacks
    try to wait until the halbediers are on the pitch before setting it
    alight.. When the attack has been pushed back start building some
    quarries down to the southeast and protect them with a wooden stockade.
    Send some xmen down there asap and put them on some wooden towers. Keep
    replacing the pitch infront of the castle and  make sure you set it
    alight at the right time. Xmen canít use fire so youíll need your
    archers near the braziers . As time ticks on youíll have to build more
    farms and quarries (youíll probably  need about 15 peasants working at
    the quarries and youíll need food to feed them). Itís up to you to
    decide if you want to fortify the wooden walls with stone ones. I
    usually keep the wooden walls and trust my xmen, pitch and eventually
    monks (!) to hold off the Pig ? this way you can finish the mission a
    fair bit earlier. If running low on pitch you can either trade for some
    more or build more rigs. I donít think itís worth building a church or
    an inn here unless food stocks start to get too low.
    Mission 17
     Finally you can use the boiling oil! Pitch is important so wall off the
    rigs to the west of your castle. I normally extend the walls northwards
    slightly to fit in some more dairy farms, a couple of WCH and hunter
    posts, a few wheat farms, a windmill and a cathedral (or your people
    will sulk). You can build some bakeries,tanneries and fletchers against
    the walls of the inner keep. You get 10 halbediers (= pikemen) at the
    start of the mission and some macemen so I never bother with anymore
    infantry. On the otherhand youíll need plenty of xmen and mecanics.
    Build a barracks and a mecanics guild and put some mecanics up on the
    wall at strategic points like over the ghouse and in the towers. Put a
    balista in the large tower. Your food should be okay cos you start off
    with loads of wheat and  if you have enough bakers youíll be able to
    feed everyone. If food runs low cut rations, if food is high raise taxes
    and donít forget the +3 pop bonus from religion. Another possibility is
    to play with the fear factor to get more resources or happier people.
    Use the tradepost to buy and sell resources. Build more rigs if you can.
    The Pig will attack in force so keep some stone for repairs. If you have
    loads of pitch you can build some pitch traps and train some archers to
    set them off. I normally build a second large tower in the southern wall
    and put another balista up there. When the Pig attacks use the ballistas
    on the rams and the xmen on the macemen and archers. Let the halbediers
    reach your walls then tell your mecanics to pour hot oil down onto them
    and watch them burn.............
    Mission 18
     NB If you wait around long enough (no time limit) you can see people
    get tortured by the Pigís men....burnt, decapitated and hanged : very
     This mission is tough. You can use some of the tactics from Mission 15.
    Send some archers to the hills to the west and put the men on the rocky
    outcrop to the east to kill all the xmen in the 4 towers on the first
    wall. You should be able to kill them all without losing any men
    yourself. The Pig will send out some macemen to attack your seige
    engines so protect them and slaughter him with your men. Once the 4
    towers are clear start sending in groups of spearmen to set off the
    pitch and fill in the moat as previously (Mission 15). As soon as their
    is a large enough space infront of the first ghouse attack it with your
    2 tunnellers , followed by the two rams. As soon as the ghouse is down
    pull back the rams and send in about 20-30 macemen to set off the pitch
    inside the first wall. Some should survive long enough to wipeout  the
    remaining archers from the first wall. The next bit is tricky. Once the
    fires die down send your ram to  attack the second ghouse, a seige tower
    to the wall left of the ghouse, a seige tower to the right of  the
    ghouse and get any ladders you have up against the castle walls. Divde
    all remaining macemen into two groups (one for each tower) and get them
    up onto the walls then have them kill all the archers they can. Procede
    to move your macemen round the enemy battlements and towers wiping out
    all the other bowmen in the towers. At the same time send in 50 or so
    spearmen to set off the pitch in the main castle grounds, and try to get
    some of your own xmen and archers up into the enemy towers.Once the
    pitch has burnt out charge the main keep with everything you have left
    and send his porky butt straight to hell. Note that unlike Mission 15
    you donít have to kill all the baddies to win, but just the Pig himself.
    The important thing is to keep tight control over your men using the
    spacebar and the pause button. You especially need to do this to stop
    your macemen rushing across the castle grounds once they get up onto the
    second wall or theyíll set off the pitch and die instead of killing off
    the annoying archers on the walls. You also need to keep a close eye on
    your diggers when they are filling in the moat ? keep them concentrated
    on once specific part to lose a minimum ammount of men. As always save
    Mission 19
     Quickly wall off your farms at the bottom of the cliffs with a strong
    stone wall and 3 large towers. Buy two mangonols and a balista and train
    the mecanics to operate them. Train some archers and put them up on the
    first wall with some braziers. Buy some pitch from the tradepost and put
    some pitch infront of your walls. Build a wooden wall infront of the
    pitch ditches. Build a tanner, a fletcher, an armouer and a forge as
    close to your stockpile as possible (except for the tanner). Build a
    couple of bakeries and a windmill, and send 3 or 4 mecanics with burning
    oil up to the first wall in the towers. The Wolf will attack in force
    but if you had time to do all of the above you should be able to hold
    him off. As soon as the Wolf retreats get all available men out to build
    a moat and build a ghouse with a drawbridge so they donít get stuck out
    there. The moat is important cos it will slow down the swordsmen and
    make them more vulnerable targets. Use remaining stone to repair the
    walls. Use the wood to build fletchers and tanners. Replace damaged
    seige engines and put a mangonol on the large tower on the cliff
    overlooking your keep and some archers next to the brazier on the wall
    near the tower. Train xmen for the walls. Train some swordsmen and send
    them up to the roof of the keep to act as a bodyguard for your Lord. If
    all else fails 6 or 7 swordsmen will be able to hold off the enemy for
    quite a long time. Finally thereís a tactic I usually use which is to
    fill the space between your first wall and the cliffs just behind them
    with pitch. This means that when the enemy break through the first wall
    (and letís face it they probably will) you can kill off a whole lot of
    them before they even reach the second ghouse. When the Wolf finally
    attacks start pulling your troops back from the 1st wall when you  see
    he has filled in the moat and is attacking your walls. Donít forget to
    use your mecanics with the boiling oil before you pull them back! The
    second ghouse isnít really very defendable ? I only leave a few men here
    and send most of them back to the third ghouse which is much more
    defendable. The Wolf will send in a massive group of swordsmen so wait
    until they get onto the ground youíve covered in pitch and set to fire
    to it with your archers. This nice fireworks display should wipe out a
    fair number of his troops before they even get to the second ghouse!
    Keep training swordsmen and xmen and if the Wolf breaks through the
    second ghouse harrass his men all the way up the slope to the third
    ghouse. If they ever break through you should by now have plenty of
    swordman protecting your Lord and the few enemy that manage to make it
    this far will get cut to pieces.
    Mission 20
     This mission is fun as you have massive stocks of food, weapons, men
    and gold! You should start by buying some xmen to strengthen the
    defences on your first wall along with some mecanics with boiling oil.
    Use pitch the finish off the ditches infront of the first wall (buy more
    if needbe) and cover the area in between the first and second wall with
    pitch (where the dog kennels are).Build a wooden wall infront of the
    pitch ditches. Train as many knights as you can. These men will have the
    honor of sacrificing themselves to protect your walls. Finally get some
    seige weapons up into your towers big enough to hold them. As before the
    Wolf will attack twice. As soon as his seige engines appear send out
    your knights and try to destroy as many as possible before the main bulk
    of his army appears. If you are lucky and pull them back at the right
    time you might be able to save some of them, but most of them will
    probably die. The Wolf will probably break through the first wall so
    donít hesitate to set off the dogs and the pitch if thing are looking
    grim. Use your boiling oil to kill his more important troops like the
    swordsmen and knights. Try to kill as many tunnellers as you can before
    they reach your walls (again you may want to use knights for this, itís
    up to you). If you manage to hold him off, build a quarry for some
    stone, replace the pitch ditches and repair the wooden and stone walls.
    You might want to consider digging a moat. Go crazy on the xmen and
    swordsmen and some knights (you may have to build more stables), raising
    taxes if you have to. Put half the swordsmen in between the two towers
    near your keep infront of the pitch, and the other half up in the keep
    to protect your Lord. The Wolfís final attack will be devestating.
    Youíll need to send some knights or macemen  on a suicide mission to
    destroy as many seige weapons you can. Donít forget to keep training
    swordsmen and xmen. The Wolf will almost definitly break through your
    second wall this time, so when you see heís starting to do so retreat
    from the second wall and everyone back to the third wall defending the
    keep. Light the pitch once the Wolfís men break through your first unit
    of spearman and start to climb the slope. If anyone ever gets as far as
    the keep the swordsman there should be able to hold them off.
    Mission 21
     Well this is it the final showdown! I had some difficulty with this
    level although some people find it pretty easy. Start by massacring the
    maceman and knights the Wolf sends out to attack you then set up archers
    to the west and the xmen to the east beyond enemy bow range. Kill all
    the archers in the towers, the kennels and any mecanics you can get to.
    Next build your stone throwers as close as you can without being fired
    upon. Destroy the first three seige engines ( I canít reach the 4th one
    itís too far away, but if you can take that one out too). If  the worst
    comes to the worst finish off the towers with the catapults. Bung some
    cows to kill off the halbediers and more importantly the mecanics with
    the boiling oil. Once all this is done use the same tactic as in
    previous missions to fill in a part of the moat with your spearmen. Use
    the catapults to take out the ghouse, or the rams if you prefer, but
    theyíll probably get too damaged. Send in the remaining spearmen and
    retreat as soon as the pitch lights up, then send them back in to wipe
    out any remaining archers and mecanics. They will probably all die
    during this, but honestly who cares? I sure donít. You can then set
    about destroying the second gatehouse with your maceman and two rams.
    Destroy all troops and seige weapons  and use your macemen to set off
    the pitch. Hopefully some of your macemen will survive. Send your rams
    and macemen to attack the third ghouse while at the same time moving in
    your swordmen, knights and bowmen. I expect your macemen and rams wonít
    last long so finish the job with any catapults you have left and your
    knights. The entire area between the third gate and the keep is covered
    in pitch so your knights will go down screaming. Ignore their plees for
    help and send in your swordsmen to kill off the seige engines in the
    towers, then charge them all towards the keep. Youíll lose some to an
    annoying mecanic with boiling oil on the keep roof, but at least 15 if
    not more will make it into the keep and send the Wolf flying over the
    battlements. If all fails another tactic Iíve tried is to fill in the
    moat in the southwest corner and use the seigetower to get my men up
    onto the walls, or use more cows, or to use the catapults on the second
    gate and not the third one ? itís up to you!
    Mission 1
     Easy and boring. Build lots of dairy farms and lots of hop farms then
    go and make a cup of tea and come back 10 minutes later
    Mission 2
     Youíll need plenty of wood for this one. Start by blocking off the two
    crossing points which should keep you safe from bears and wolves. Build
    some orchards. After about 5 minutes Robin Hood and his merry men (and a
    merry monk) will show up so have them kill off the wolves, bears,
    rabbits etc. Build some fletchers and an armory to start making bows.
    Extend your stockade outwards and build more farms and a couple of hop
    fields. Once you have some hop build a brewery or two and an inn, then
    build a tradepost. You can either sell off food or/and raise taxes to
    buy iron. Build a couple of forges. After a while build a barracks and
    train some archers. Put them on towers or a ghouse to the east. Keep a
    close eye on weapon production and raise taxes or build more
    fletchers/forges if you need to even if this means your popularity
    drops. The earlier you finish, the better your score will be.
    Mission 3
     Place plenty of wheat fields and hop fields, a windmill and 5 or 6
    bakers, some WCH, some breweries and a tradepost. Youíll need two or
    three inns to get the maximum popularity bonus. Once thereís no more
    space for wheat fields build a quarry and get some stone to build a
    church. The ale and religion factors should give your popularity a big
    boost and you can then either raise taxes or reduce food supplies. Sell
    off excess resources and buil a stockade round your fields and/or train
    some archers to kill the rabbits
    Mission 4
     This one is a tough one! I suggest you start off by building some WCH,
    an armory, a barracks, some dairy fields, a quarry and some wheat
    fields, an iron mine and some wells in that order. Donít bother trying
    to protect the quarries you donít have the stone to spare! Next build a
    fletcher, a forge and a tanner followed by some bakers and orchards. You
    will be plagued with negative events all through this mission so once
    you have loads of food you may want to raise rations and give the people
    some bribes or  numerous fires and bandit attacks will knock down your
    popularity and people will start leaving your castle : the worst thing
    you want to happen when you have to collect resources. To add insult to
    injury  you canít build a tradepost so thereís no way to make up for
    lost supplies. When fairs and jesters arrive raise taxes and cut food.
    As wood increses build more tanners, forges mines, quarries or farms
    depending on which resource youíre the most behind on (I never have
    enough stone). DONíT complete your castle until the last minute or the
    bandits will attack your quarries. Train as many archers as you can, and
    once your tanners have made the required number of leather vests, use
    any extras to make xmen.
    Mission 5
     Easy this one. Build several farms of each type and plenty of WCH cos
    the forest  is quite far away. Three food types and double rations gives
    you a +11 to popularity! If you decide to open an inn youíll get another
    +3 which means you can really kill them will extremly high taxes. Build
    some pitch rigs once farming space is used up and sell resources at a
    tradepost. I would also suggest building an apothecary for this one as
    plagues break out quite frequently.