hide results

    Building/Unit Guide by fjer

    Version: 1.13 | Updated: 05/19/06 | Printable Version | Search This Guide

      -_-/    ,                          ,,          ,,  |\                        
     (_ /    ||                      _   ||          ||   \\                       
    (_ --_  =||= ,._-_  /'\\ \\/\\  / \\ ||/\\  /'\\ ||  / \\                      
      --_ )  ||   ||   || || || || || || || || || || || || ||                      
     _/  ))  ||   ||   || || || || || || || || || || || || ||                      
    (_-_-    \\,  \\,  \\,/  \\ \\ \\_-| \\ |/ \\,/  \\  \\/                       
                                    /  \   _/                                      
                                   '----`                                          
                                                                                   
                _ _                                                                
               |_ _|                                                               
                | |                                                                
     ____       | |____________________________________________________            
    {    }______| |                                                    \           
    {     ______    BUIDINGS AND UNITS GUIDE                            >          
    {____}      | |____________________________________________________/           
                | |                                                                
                | |                                                                
               |― ―|                                                               
                ― ―                                                                
                                                                                   
                                                                                   
    Stronghold                                                                     
    In Depth FAQ: Buildings and Units                                              
    Written by: Brad H. (fjer)                                                     
    E-mail: fjer_gfaqs@yahoo.com                                                   
    Version: 1.13                                                                  
                                                                                   
                                                                                   
                                                                                   
    TABLE OF CONTENTS                                                              
                                                                                   
    I.  Introduction                                                               
    II. Version History                                                            
    III.Legal                                                                      
    IV. Production Chains                                                          
       A. Food                                                                     
       B. Military                                                                 
    V.  Buildings                                                                  
       A. Castle Buildings                                                         
         1. Towers                                                                 
         2. Gatehouses                                                             
         3. Military Buildings                                                     
       B. Industry Buildings                                                       
       C. Farm Buildings                                                           
       D. Town Buildings                                                           
         1. Bad Things                                                             
         2. Good Things                                                            
       E. Weapons Buildings                                                        
       F. Food Production Buildings                                                
    VI. Units                                                                      
       A. Cost                                                                     
       B. Strength Chart                                                           
    VII.Thanks                                                                     
                                                                                   
                                                                                   
                                                                                   
                                                                                   
                                                                                   
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Introduction~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                                                                   
         This guide is for the 2001 game Stronghold.  The guide’s purpose is to 
    provide descriptions, tips, strengths of the game’s buildings and units.  It is
    not meant to provide strategy, but to help you make your own.
                                                                                   
                                                                                   
                                                                                   
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Version History~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                                                                   
    Version 1.00 (4/4/06) – The guide was submitted April 4, 2006.  This guide is 
    in its full state.  It contains the number of hits each building can sustain 
    from each unit, the cost of constructing each building/unit, and what 
    supplies/units are produced by each building, if applicable, descriptions of 
    buildings, and tips when they are applicable.
                                                                                   
    Version 1.01 (4/6/06) - Added permission for two more sites to host this guide.
    I also started planning a unit comparison chart in my head.
                                                                                   
    Version 1.06 (4/13/06) - Did about half of the unit comparison chart.
                                                                                   
    Version 1.11 (4/18/06) - Finished unit comparison chart.
                                                                                   
    Version 1.12 (4/19/06) - Changed ASCII art and fixed typos.
    
    Version 1.13 (5/19/06) - Added permision for another site and made one of the 
    tables look better.
                                                                                   
                                                                                   
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Legal~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                                                                   
    This Guide is Copyright 2006 Brad Hitchens. It may not be reproduced under any 
    circumstances except for personal, private use. It may not be placed on any web
    site or otherwise distributed publicly without advance permission. Use of this 
    guide on any other web site, without permission, or as a part of any public 
    display is strictly prohibited, and a violation of copyright.
                                                                                   
    Websites permitted to have this guide:
                                                                                   
    www.gamefaqs.com
    www.supercheats.com
    Neoseeker.com
    DLH.Net
                                                                                   
                                                                                   
                                                                                   
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~PRODUCTION CHAINS~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                                                                   
                                                                                   
    --Food--
                                                                                   
    The format of the food chains will be as follows:
    "Final Product Name":
    "1st Building" (Product)--> "2nd Building" (Product)...--> "Distribution"
                                                                                   
                                                                                   
    BREAD:
    Wheat Farm (Wheat)--> Mill (Flour)--> Bakery (Bread)--> Granary
                                                                                   
    Cheese:
    Dairy Farm (Cheese)--> Granary
                                                                                   
    Meat:
    Hunters Post (Meat)--> Granary
                                                                                   
    Apples:
    Apple Farm (Apples)--> Granary
                                                                                   
    Ale:
    Hops Farm (Hops)--> Brewery (Ale)--> Inn
                                                                                   
                                                                                   
    --Units--
                                                                                   
    The format of the unit chains will be as follows:
    "Unit Name"-
    Needed Supplies-->Building (Product)-->Needed Building-->Recruitment Building
                                                                                   
    Archer –
    Wood-->Fletcher's Workshop (Bow)-->Armory-->Barracks
                                                                                   
    Spearmen –
    Wood-->Poleturner's Workshop (Spear)-->Armory-->Barracks
                                                                                   
    Pikemen –
    Wood-->Poleturner's Workshop (Pike), Armorer (Metal Armor)-->Armory-->Barracks
                                                                                   
    Macemen –
    Iron-->Blacksmith (Mace), Tanner's Workshop (Leather Armor)-->Armory-->Barracks
                                                                                   
    Crossbowmen –
    Wood-->Fletchers Workshop (Crossbow), Tanner's Workshop (Leather Armor)-->
    Armory-->Barracks
                                                                                   
    Knight – 
    Iron-->Blacksmith (Sword), Armorer (Metal Armor), Stable (Horse)-->
    Armory-->Barracks
                                                                                   
    Swordsmen –
    Iron-->Blacksmith (Sword), Armorer (Metal Armor)-->Armory-->Barracks
                                                                                   
                                                                                   
                                                                                   
                                                                                   
                                                                                   
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~BUILDINGS~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                                                                   
    --CASTLE BUILDINGS--
                                                                                   
    Wood Wall –
       Costs= .5 wood
                                                                                   
       Description: This is your most basic defense; it is made of wood and has a 
       spiked top.  It can sustain more hits from units than the stone wall, but 
       takes less hits from a catapult.  Units can't walk on it.  It is most useful
       against enemies with no siege weapons.
                                                                                   
       Tip: When built over a partially destroyed stair, the top flattens.  This 
       allows units to walk on it.
                                                                                   
       Hits until destruction:
            28 spearman
            18 mace man
            18 pike man faster
            12 swordsman faster
            12 knight 
             1 catapult
                                                                                   
                                                                                   
    Stone wall –
       Costs= .5 stone
                                                                                   
       Description: This is a wall made from stone.  It is taken down more easily 
       than the wooden wall by units, but is better against catapults.  It is best
       built behind crenulated walls as an archer platform.
                                                                                   
       Hits until destruction: 
            24 spearman
            16 mace man
            16 pike man faster
            10 swordsman faster
            10 knight
             2 Catapult
                                                                                   
                                                                                   
    Crenulated wall –
       Costs= .5 stone
                                                                                   
       Description: This is your most powerful wall.  When built as a line at one 
       time, it has alternating peaked and flat tops.  When built one part at a 
       time it has all peaked tops.  These peaks provide extra protection for 
       troops behind them.
                                                                                   
       Tip: You can divide walls into sections (and thus preventing enemy troops 
       from completely circling your walls) by building crenulations one at a time 
       across other walls.
                                                                                   
       Hits until destruction:
            28 spearman
            18 mace man
            18 pike man faster
            12 swordsman faster
            12 knight 
             2 catapult
                                                                                   
                                                                                   
    Barracks – 
       Costs= 15 stone
                                                                                   
       Allows= Archer, Spearmen, Pikemen, Macemen, Crossbowmen, Knight, and 
               Swordsmen
                                                                                   
       Description: This stone building allows troops to be recruited.
                                                                                   
       Hits until destruction:
            63 spearman
            15 mace man 
            24 pike man            
             8 swordsman
             8 knight 
             8 catapult
                                                                                   
    
    Wood Barracks – 
       Costs= 15 wood
    
       Allows= same as Barracks
    
       Description: This wooden building allows the recruitment of troops
    
       Hits until destruction:
            38 spearman
             9 mace man       
            15 pike man        
             5 swordsmen
             5 knight 
             5 catapult
    
    
    Armory – 
       Costs= 10 wood
    
       Description: This building stores weapons you produce.
    
       Hits until destruction:
            63 spearman
            15 mace man
            24 pike man 
             8 swordsman 
             8 knight 
             8 catapult
                                                                                   
                                                                                   
    TOWERS:
                                                                                   
                                                                                   
               TIP FOR ALL TOWERS: There is no set limit on the number of men in a 
                                   tower; you can continue to put men in towers 
                                   until there is no room to click.  Assigning 
                                   large groups of units at a time makes this 
                                   easier.
                                                                                   
    Wooden Platform -
       Costs= 10 wood
                                                                                   
       Description: This is a small wooden platform that must be built adjacent to 
       wooden walls.  It offers no height advantage over walls, and is only useful 
       if only wooden walls are available to you. 
                                                                                   
       HP= 200
                                                                                   
                                                                                   
    Perimeter Turret –
       Costs= 10 stone
                                                                                   
       Description: This is the smallest of stone walls.  It offers a height 
       advantage for missile units.
                                                                                   
       HP= 1,000
                                                                                   
                                                                                   
    Defense Turret –
       Costs= 15 stone
                                                                                   
       Description: This stone wall is higher than the Perimeter tower and can hold
       more units.
                                                                                   
       HP= 1,200
                                                                                   
                                                                                   
    Square Tower – 
       Costs= 36 stone
                                                                                   
       Description: This stone tower is tied with the round tower as the tallest 
       tower.  It has a large surface that can accommodate a mangonel or 
       ballista, as well as many units.
                                                                                   
                                                                                   
       HP= 1,600
                                                                                   
                                                                                   
    Round Tower –
       Costs= 40 stone
                                                                                   
       Description: This stone tower is the largest and most powerful of the 
       towers. It can accommodate a mangonel or ballista, as well as many units.
                                                                                   
       HP= 2,000
                                                                                   
                                                                                   
                                                                                   
                                                                                   
                                                                                   
    GATEHOUSES:
    
     -Description- Gatehouses provide a passage through walls which can be closed 
                   when danger approaches. When enemy units get on top of a 
                   gatehouse they gain control of it.  This section of the build 
                   menu also contains miscellaneous objects and traps.
    
    
    Small Wooden Gatehouse –
       Costs= 10 wood
    
       Description: The wooden gatehouse comes with two wooden towers on either 
       side.
    
       HP= 200
    
    
    Small Stone Gatehouse –
       Costs= 10 stone
    
       Description: This gatehouse provides more protection than the wooden one, 
       and units can be placed on top of it.
    
       HP= 1,000
    
    
    Large Stone Gatehouse –
       Costs= 20 stone
    
       Description: This is the largest gatehouse, and gives a height advantage for 
       missile units.
    
       HP= 2,000
    
    
    Drawbridge –
       Costs= 10 wood
    
       Description: Drawbridges are attached to gatehouses and allow units to cross 
       over moats.  They are raised/lowered when the gatehouse is opened/closed, 
       and they are destroyed when the gatehouse is destroyed.
    
    
    Caged War Dogs –
       Costs= 10 wood, 100 gold
    
       Description: This is a cage of vicious dogs.  When released they attack 
       everyone in sight, friend of foe.
    
       Hits until destruction:
            13 spearman
             3 mace man
             5 pike man 
             2 swordsman 
             2 knight 
             2 catapult
    
    
    Pitch Ditch –
       Costs= 1 pitch
    
       Description: These traps are invisible to the enemy and are lit by a 
       flaming arrow.  When lit a blazing fire ensues and spreads to other, 
       nearby ditches.  The fire burns units and can spread to buildings.
    
    
    Killing Pits –
       Costs= 6 wood
    
       Description: The traps are covered pits with spikes in them.  They are 
       invisible to the enemy and cannot hurt your own troops.  They kill or badly
       damage any enemy that walks on them.
    
    
    Brazier -  
       Costs= none
       Description – This is a stove filled with hot coals; it is placed on towers
                     and allows archers to fire flaming arrows.
    
    
    Moat –
       Costs= none
       Description – Use this to outline where you want a moat, select soldiers, 
                     and when the shovel appears over the moat click to instruct 
                     the soldiers to dig.
    
    
    
    MILITARY BUILDINGS:
    
    Engineering Guild – 
       Costs= 10 wood, 100 gold
    
       Allows= engineers, ladder men
    
       Description: Engineers and ladder men are built here.
    
       Hits until destruction:
            63 spearman
            15 mace man 
            24 pike man            
             8 swordsman
             8 knight 
             8 catapult
    
    
    Mangonel – 
       Costs= 50 gold
    
       Description: This siege engine fires a spray of rocks and must be built on
       a square/round tower.  The rocks are inaccurate, but they can be 
       devastating to large groups of enemies (or, your own men).
    
    
    Ballista – 
       Costs= 50 gold
    
       Description: This siege engine is shaped like giant crossbow, fires 
       powerful bolts, and must be built on a square/round tower.  The bolts fired
       are very accurate and kill on contact.
    
    
    Stables –
       Costs= 20 wood, 400 gold
    
       Produces= horses
    
       Description: Stables produce four horses at a time. These horses are a 
       requirement for knights.
    
       Hits until destruction:
            38 spearman
             9 mace man       
            15 pike man        
             5 swordsmen
             5 knight 
             5 catapult
    
    
    Tunneler’s Guild – 
       Costs= 10 wood, 100 gold
    
       Allows= tunnelers
    
       Description: This allows the recruitment of tunnelers, who can burrow under
       enemy walls and destroy them.
    
       Hits until destruction:
            63 spearman
            15 mace man 
            24 pike man            
             8 swordsman
             8 knight 
             8 catapult
    
    
    Oil Smelter – 
      Cost= 10 iron, 100 gold, 1 engineer
    
       Produces= burning oil
    
       Description: The first engineer assigned here will maintain the production
       of burning oil.  The others will stand ready on walls/towers to dump it on 
       enemies.
    
       Hits until destruction:
            63 spearman
            15 mace man 
            24 pike man            
             8 swordsman
             8 knight 
             8 catapult
    
    
    
    --INDUSTRY BUILDINGS--
    
    Stockpile – 
       Costs= none
    
       Description: This is where your supplies are stored.  New stockpiles must 
       be built adjacent to existing ones.
    
    
    Woodcutters Hut –
       Costs= 3 wood, 1 peasant
    
       Produces= wood
    
       Description: Wood cutters cut down trees and form them into usable wood.
       They are most efficient when placed near trees.  The woodcutters can also 
       defend themselves from enemies.
    
       Hits until destruction:
            13 spearman
             3 mace man
             5 pike man 
             2 swordsman 
             2 knight 
             2 catapult
    
    
    Quarry – 
       Costs= 20 wood, 3 peasants
    
       Produces= stone
    
       Description: This produces stone and must be built on a rock pile (pile of
       large, whitish stones).
    
       Hits until destruction:
            38 spearman
             9 mace man       
            15 pike man        
             5 swordsmen
             5 knight 
             5 catapult
    
    
    Ox Tether – 
       Costs= 10 wood, 1 peasant
    
       Description: This is used to transport stone from the quarry to the 
       stockpile.  These are most efficient when built near the quarry.  Oxen are 
       rather slow, so you will need more than one per quarry.  The number of 
       tether needed depends on the distance between the stockpile and the tether.
    
       Hits until destruction:
            13 spearman
             3 mace man
             5 pike man 
             2 swordsman 
             2 knight 
             2 catapult
    
    
    Iron Mine – 
       Costs= 20 wood, 3 peasants
    
       Produces= iron
    
       Description: This mine produces iron and must be built on ore deposits 
       (reddish rocks on mountain tops).  The iron is carried by hand and is very 
       slow.
    
       Hits until destruction:
            13 spearman
             3 mace man
             5 pike man 
             2 swordsman 
             2 knight 
             2 catapult
    
    
    Pitch Rig – 
       Costs= 20 wood, 1 peasant
    
       Produces: pitch
    
       Description: Pitch rigs must be built on oil (dark bubbling liquid in 
       marshlands).  The pitch is carried by hand and is slow.
    
       Hits until destruction:
            13 spearman
             3 mace man
             5 pike man 
             2 swordsman 
             2 knight 
             2 catapult
    
    
    Marketplace – 
       Costs= 15 wood
    
       Allows= purchase and sale of items
    
       Description: This is a very convenient building were you can sell excess 
       supplies (for every needed money) and buy needed supplies.
    
       Hits until destruction:
            38 spearman
             9 mace man       
            15 pike man        
             5 swordsmen
             5 knight 
             5 catapult
    
    
    
    --FARM BUILDINGS--
    
    Hunter’s Post –
       Costs= 5 wood, 1 peasant
    
       Produces: meat
    
       Description: The hunter here will shoot the animals, and the dog retrieves 
       them.  The hunter then cleans the animal and takes the meat to the granary.
       This is best placed near the granary.
    
       Hits until destruction:
            13 spearman
             3 mace man
             5 pike man 
             2 swordsman 
             2 knight 
             2 catapult
    
    
    Dairy Farm –
       Costs= 10 wood, 1 peasant
    
       Produces: cheese, cows
    
       Description: The cheese is used as food, and the cows are used for military 
       purposes.  The cows are used by the tanner to make leather armor and can be 
       shot by catapults to spread disease in enemy castles.  This building is best
       placed near the granary.
    
       Hits until destruction:
            13 spearman
             3 mace man
             5 pike man 
             2 swordsman 
             2 knight 
             2 catapult
    
    
    Apple Orchard –
       Costs= 5 wood, 1 peasant
    
       Produces: apples
    
       Description: Apple farms are the fastest farms, and are best placed near 
       the granary. 
    
       Hits until destruction:
            13 spearman
             3 mace man
             5 pike man 
             2 swordsman 
             2 knight 
             2 catapult
    
    
    Wheat Farm –
       Costs= 15 wood, 1 peasant
    
       Produces: wheat
    
       Description: Wheat farms are the first in the bread production line, and 
       are best placed near the stockpile.
    
       Hits until destruction:
            13 spearman
             3 mace man
             5 pike man 
             2 swordsman 
             2 knight 
             2 catapult
    
    Hops Farm –
       Costs= 15 wood, 1 peasant
       
       Produces: hops
    
       Description: Hops farms are the first in the ale production line, and 
       they are best placed near the stockpile.
    
       Hits until destruction:
            13 spearman
             3 mace man
             5 pike man 
             2 swordsman 
             2 knight 
             2 catapult
    
    
    
    --TOWN BUILDINGS--
    
    Hovel -
    
       Costs= 6 wood
    
       Description: Hovels allow 8 more peasants to come to your castle, and can be
       placed anywhere on the map.
    
       Tip: These buildings don't actually need to be accessed or access anything; 
       they can be placed absolutely anywhere on the map, including flat, 
       inaccessible mountain tops, with no problem.
    
       Hits until destruction:
            13 spearman
             3 mace man
             5 pike man 
             2 swordsman 
             2 knight 
             2 catapult
    
    
    Chapel –
    
       Costs= 10 stone, 250 gold, 1 peasant
    
       Description: Chapels produce one priest who will walk around blessing people
       (which raises your popularity).
    
    
    Church –
    
       Costs= 20 stone, 350 gold, 1 peasant   
    
       Description: Produces priests who will walk around blessing people
       (which raises your popularity).
    
    
    Cathedral – 
    
       Costs= 40 stone, 500 gold, 1 peasant   
    
       Description: Produces priests who will walk around blessing people
       (which raises your popularity).
    
    
    Apothecary –
    
       Costs= 10 stone, 50 gold, 1 peasant
    
       Description: This building reduces the effects of disease caused by plague 
       of cow attacks.
    
       Hits until destruction:
            38 spearman
             9 mace man       
            15 pike man        
             5 swordsmen
             5 knight 
             5 catapult
    
    Well –
    
       Costs: 30 gold
    
       Description: The well is used to put out fires.
     
       Hits until destruction:
            38 spearman
             9 mace man       
            15 pike man        
             5 swordsmen
             5 knight 
             5 catapult
    
    
    BAD THINGS
    
    Excluding the heads on spikes (which are free and have no effect), these all 
    lower moral, raise efficiency, and cost 50 gold. All of the effects are the 
    same.
    
    GOOD THINGS
    
    Excluding the flags (which are free and have no effect), these all raise moral,
    lower efficiency, cost 30 gold, and have the same effect.
    
    
    
    --WEAPONS BUILDINGS--
    
    Fletcher’s Workshop –
       
       Costs= 20 wood, 100 gold, 1 peasant
    
       Produces: Bows, Crossbows
    
       Consumes: Wood
     
       Hits until destruction:
            38 spearman
             9 mace man       
            15 pike man        
             5 swordsmen
             5 knight 
             5 catapult
    
    Poleturner’s Workshop –   
    
       Costs= 10 wood, 100 gold, 1 peasant
    
       Produces: spears, pikes
    
       Consumes: Wood
     
       Hits until destruction:
            38 spearman
             9 mace man       
            15 pike man        
             5 swordsmen
             5 knight 
             5 catapult
    
    Blacksmith’s Workshop –   
    
       Costs= 20 wood, 200 gold, 1 peasant
    
       Produces: Swords, Maces
    
       Consumes: Iron
     
       Hits until destruction:
            38 spearman
             9 mace man       
            15 pike man        
             5 swordsmen
             5 knight 
             5 catapult
    
    Tanner’s Workshop –   
    
       Costs= 10 wood, 100 gold, 1 peasant
    
       Produces: Leather Armor
    
       Consumes: Cows
     
       Hits until destruction:
            38 spearman
             9 mace man       
            15 pike man        
             5 swordsmen
             5 knight 
             5 catapult
    
    Armorer’s Workshop –   
    
       Costs= 20 wood, 100 gold, 1 peasant
    
       Produces: Metal Armor
    
       Consumes: Iron
     
       Hits until destruction:
            38 spearman
             9 mace man       
            15 pike man        
             5 swordsmen
             5 knight 
             5 catapult
    
    
    
    --FOOD PRODUCTION BUILDINGS—
    
    Granary –
    
       Costs= 10 wood
    
       Description: Stores food
    
       Hits until destruction:
            38 spearman
             9 mace man       
            15 pike man        
             5 swordsmen
             5 knight 
             5 catapult
    
    Baker –  
    
       Costs= 10 wood, 1 peasant
    
       Produces: Bread
    
       Consumes: Flour
     
       Hits until destruction:
            38 spearman
             9 mace man       
            15 pike man        
             5 swordsmen
             5 knight 
             5 catapult
    
    Mill –  
    
       Costs= 20 wood, 3 peasant
    
       Produces: Flour
    
       Consumes: Wheat
     
       Hits until destruction:
            38 spearman
             9 mace man       
            15 pike man        
             5 swordsmen
             5 knight 
             5 catapult
    
    Brewery –  
    
       Costs= 10 wood, 1 peasant
    
       Produces: Ale
    
       Consumes: Hops
     
       Hits until destruction:
            38 spearman
             9 mace man       
            15 pike man        
             5 swordsmen
             5 knight 
             5 catapult
    
    Inn –  
    
       Costs= 50 wood, 25 gold, 1 peasant
    
       Description: This provides Ale to peasants, making them happy.
     
       Hits until destruction:
            38 spearman
             9 mace man       
            15 pike man        
             5 swordsmen
             5 knight 
             5 catapult
    
    
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~UNITS~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Archer –
       Costs= 12 gold, bow
    Engineer –
       Costs= 30 gold
    Spearmen –
       Costs= 8 gold, spear
    Pikemen –
       Costs= 20 gold, pike, armor
    Macemen –
       Costs= 20 gold, mace, leather armor
    Crossbowmen –
       Costs= 20 gold, crossbow, leather armor
    Knight – 
       Costs= 40 gold, sword, armor, horse
    Swordsmen –
       Costs= 40 gold, sword, armor
    Laddermen –
       Costs= 4 gold
    Tunnelers –
       Costs= 30 gold
    
    
    
    UNIT STRENGTH TABLE:
                _____________________________________                      
               ||Melee Attack||Missile Attack||Speed||
               ||――――――――――――||――――――――――――――||―――――||                  
         Archer||    N/A     ||      2       ||  2  ||
       Spearman||     5      ||     N/A      ||  2  ||
        Pikeman||     4      ||     N/A      ||  3  ||
        Maceman||     3      ||     N/A      ||  2  ||
    Crossbowman||    N/A     ||      1       ||  3  ||
         Knight||     1      ||     N/A      ||  1  ||
      Swordsman||     1      ||     N/A      ||  4  ||
                ―――――――――――――――――――――――――――――――――――――
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Thanks~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Thanks go to Firefly Studios for creating this game, and to GameFAQs, for 
    providing a place for guides like this to be published.