hide results

    FAQ/Walkthrough by M.Lo

    Updated: 08/21/07 | Printable Version | Search This Guide

    
    Evil Islands Walkthrough
    ------------------------
    
    
    Certainly not the greatest RPG in the world, but it was 
    cheap as a part of the Cinemaware "Wizard's War Chest"
    bundle, and the concept of initially being a stone-aged
    character is rather interesting.  The game gets bogged
    down in too much walking and mini-quests, but it's still 
    a steal at 9 bucks when combined with Etherlords 1 & 2.  
    
    Unfortunately the game had no manual - not even a PDF 
    file and it doesn't explain the mechanics in-game outside 
    of the pop-up hints.
    
    Reasons for liking this?  Well the action is pretty
    decent for a low budget game and the world is rather 
    interesting in a small-scale way.  Additionally, 
    the voice-acting is really cheesy in a fun way.  Anyways
    note that this faq/walkthrough is for North America ver. 1.0
    
    Sorry if there is a bit too much hand-holding in this faq,
    I'm basing off my experience with no manual and really
    suffered for that.
    
    
    Hints and Tips
    --------------
    
    25 for a stat is the average for a person in this
    game.  At 25, a character gets no bonuses or penalties.
    That said the stat I personally favor working on first
    is intelligence.  The reason is that intelligence gives
    you a bonus to the amount of experience you earn if you
    are intelligent enough.  This is good as each time you
    purchase a skill, the cost in experience in raising a
    skill level or buying a new skill goes up tremendously.
    If you intend on carrying a lot, such as best quality
    armour - you'll need to be able to take about 630 
    encumberance (480 if your equipment is all meteorite-based
    and less if you go for even lighter materials).  Besides
    using experience to buy more skill points or special
    attributes, whenever you get enough experience - your
    health and stamina go up by 1.  So eventually you will
    grow tough enough to take some strong hits, even if you
    never increase any stats or buy attributes.
    
    Having a hard time harming a tough enemy?  Try to go
    around them or see if you can backstab then in the head.
    Backstabbing can also get a critical hit bonus and it's
    much easier to land a blow, so go for the head if you 
    can.  Plus Zak starts off talented in backstabbing, so 
    he does greater than normal damage with a backstab.  Also
    spell damage on a weapon kicks in before the actual weapon
    damage; so a Weaken spell will significantly reduce an
    enemy's maximum health, before the sword it's on lands
    during a backstab. Just keep in mind that some enemies
    are INDESTRUCTIBLE!!!!! and are there for you to outwit
    or avoid.
    
    Your enemies never run out of stamina.  So enemies
    can shoot spells like a machine gun and it's almost
    impossible to flee enemies.  Running away can actually
    make things worse, not only do you end up wasting
    stamina but your footsteps can alert nearby monsters.
    Besides many monsters can run faster than you.  The
    best way to flee is probably to break a foe's leg and
    then you can walk away (since I played this game on
    a laptop, I could only get limb hits by accident as
    I had no keypad - then I found out about changing the
    command keystrokes).  There is still some use for running
    away.  If you know an enemy has friends, but they're
    too far away to hear you then you can run away and 
    lead the foe to isolate it.
    
    Even lowly goblins pose a big threat to you initially,
    especially with the huge damage that can be done in
    critical hits.  When you get the chance to add some
    characters, I'd go for it.  Stealth and backstabbing
    can only go so far.  Zak can fight small animals and
    goblins solo, but unless he's well equipped and very
    skilled then any monster tougher than that will likely
    mop the floor with him.  So it might be good to grab
    some followers early.  Also keep in mind that backstabs
    can get critical hit bonuses as well!  You can almost
    kill an Ogre outright with your starting weapon if
    you backstab him in the head.
    
    Unlike other rpgs, metal equipment doesn't show up for
    a long time.  While the best material in Gipath (the
    starting island that you're stranded on) is Green Dragon 
    bone, the usual top materials that appears on Gipath, are 
    Shell bones (from Armadillos), Hard leather (from Lizards 
    and Ogres) and Obsidian (from Orcs in Sands).  The bronze 
    dagger you start with can last a long time and you don't 
    have to buy any armour as you can get decent armour early 
    by killing specific foes during early quests.  Eventually 
    you can get equipment made from Meteorite - except at the 
    very last battle, these metal goods are the finest you can 
    get.
    
    Not only does good material make equipment mightier and/or 
    lighter but it can also increase durability and hold more 
    complex runes.  Equipment only drops during special 
    encounters.  Since it takes money to deconstruct equipment 
    or spells and make new ones from scratch, save the game 
    before experimenting.  Runes and Equipment sold to a shop 
    will enable that particular shop to replicate their designs 
    but this happens only after you complete whatever quest
    you are currently on. Note that a spell can only be modified
    up to the rating of the best spell-caster in the party.  
    This includes spells that will be used to enchant equipment.
    
    Magic is not nearly as powerful as in other games.  
    It's still useful, but usually a good clout to 
    the head does much more than a souped-up fire arrow 
    spell.  If you get a warrior to join you, the only 
    magic that they need is of the astral variety - these 
    heal and can alter stats.  Magic is quite weak in 
    intensity and there's not much variety, but a few 
    runes can change a spell dramatically.  Also when you 
    get the Trigger Rune or other item rune, you can build 
    nice enchanted items depending on the complexity of the 
    item.  Keep in mind that there is a limit to how many
    runes you can add to a spell and no item can hold spells
    of truly great power.  Also you cannot build an enchantment 
    greater than what your best spellcaster can normally cast
    (if all you have are warriors, you're out of luck).  Note
    that unlike many other games, wands can be built to 
    constantly a spell, since they have by far the best threshold
    for complexity and energy - they can make the finest items
    for giving you passive abilities.
    
    Armour doesn't just reduce damage from physical attacks,
    it also protects against magical ones as well.  
    Additionally, it appears that nothing is fully immune
    to a particular attack - eg. you can burn a Lava 
    Elemental, though such creatures usually have very good
    resistance to the particular attack.  Also keep in mind 
    Armour vulnerabilities, attacks from such will go through 
    with much less damage reduction.
    
    When it comes to shops, Gipath only sells bone and stone
    weapons plus leather armour.  Gipath also only stocks up
    on Fire spells when it comes to elemental magic.  Ingos 
    sells metal equipment, plus cloth and hide armour - they 
    also sell the blueprints for leather armour but DO NOT 
    carry any leather in stock.  Ingos only has Lightning spells
    for elemental magic, but they have everything else that
    Gipath has and more.  Suslanger is like Ingos in terms of
    what equipment they stock, the key difference is that 
    Suslanger, except for the final stage, is the only place 
    that carries crossbows!!  However Suslanger has no regular
    bows, so bow technology hits its peak in Ingos.  Suslanger
    only carries Acid spells for elemental magic.  Also unlike
    Gipath and Ingos, Suslanger has Ultra runes for enchantment!
    However they lack the regular runes, so if you didn't bring
    your own then fine-tuning an enchantment can be a hassle.
    Otherwise in all the other magic, they have everything
    Ingos and Gipath has plus more.
    
     
    If things get way too tough then you might want to 
    temporarily reduce the difficulty.  Regular difficulty
    is actually the hard difficulty level and monsters are
    far more damage resistant and better at avoiding your
    attacks.
    
    The sentiment is ugly, but if your party is strong and
    ruthless enough to handle it, try to thoroughly wipe
    out all enemies in the area.  There is no monster 
    re-spawn in this game and equipment drops are few and 
    not random (however it is NOT only quest enemies or 
    tough foes that drop equipment, some normal opponents
    have them as well).  So to make sure you get every 
    bit of equipment and experience you can. 
    
    
    * Parts of this walkthrough is done from events I didn't
    write down and are from my memory so the early parts
    might have some inaccuracies.  Also I tend to use some
    creature names interchangablely, because I'm too lazy
    
    
    
    The Characters for your Party
    =============================
    
    These are the possible characters in your party.  You
    can only have 2 heroes in addition to Zak.  If you want
    someone new you'll have to release someone.  Don't worry
    as you can re-enlist people.  Note that to release someone,
    you'll have to go to the person's home area.
    
    When you travel to other lands, you'll be going alone.
    Your party members can't travel out of their native land.
    
    
    Zak
    ----------------
    Strength 23
    Dexterity 30
    Intelligence 25
    Health 39
    Stamina 50
    
    Equipment: Ritual bronze knife
    	   Light shirt of rough fabric
    	   Light gauntlets of rough fabric
    	   Light trousers of rough fabric
    	   Light boots of rough fabric
    
    Spells: Healing
    	Eagle sight
    
    Skills: Melee 10
    	Use/Steal 3
    	Sensory Magic 12
    	Astral Magic 9
    
    Abilities: Backstab
    
    
    * Zak is the main character of the game and the
    only who stays throughout the whole game.  He's
    very agile but a bit low on the strength side
    and of average intelligence (which is still 
    better than lot of people).  Since he'll be the 
    one to collect the most experience by a far 
    margin, you'll probably want to make him 
    something of a jack of all trades with a mastery
    in a few useful departments especially in the 
    times when he's alone.
    
    As it is he's strongly oriented to stealth but
    I'd personally have him learn the Encumberance
    ability so he can have the best armour and
    Swords so he can benefit even more from the 
    defence bonus innate to swords.  Since he already
    starts with Backstab, you might wish to master
    it completely.  Also keep in mind that he's a 
    competent magician to start and it'll be useful 
    for him to have a high Elemental magic skill, 
    especially for casting solid protection spells.
    
    
    
    <From Gipath>
    
    Khador the Rowdy
    ---------------------
    Strength 31
    Dexterity 22
    Intelligence 19
    Health 48
    Stamina 34
    
    Equipment: Stone axe
    	   Bow (stone head arrows)
    	   Gipath simple coat of thin leather
    	   Gipath simple breastplate of thin leather
    	   Gipath simple leggigs of thin leather
    	   Gipath simple gauntlets of thin leather
    
    Skills: Melee 10
    	Archery 8
    
    * Khador is certainly strong, unfortunately
    everything else about him is below average.
    As such he misses a lot and he gains 
    experience at a much slower rate.  Still, 
    he's there early for you and makes a decent
    meat shield (barring that he is an easy, clumsy 
    target).  He also has some potential as his 
    abilities aren't heavily pre-selected.
    
    Besides his stats, the other factor against
    him is Gipath's technology.  All the armour 
    in Gipath is light enough that Zak can wear the 
    heaviest available armour with ease and he can 
    become your choice front-line fighter.  
    Likewise there's no weapon that's so heavy
    that no one other than a strong guy can use it.
    
    Since he's going to get hurt, I'd get him more
    health and some Astral magic so he can heal.
    Besides increasing his melee and archery, I'd
    also have him get more actions for more attacks.
    	
    
    Naya the Secretive
    ---------------------
    Strength 16
    Dexterity 26
    Intelligence 30 
    Health 27
    Stamina 44
    
    Equipment: Bow (granite head arrows)
    	   Gipath light shirt of thin leather
    	   Gipath light leggings of thin leather
    	   Gipath gauntlets of tiger skin
    
    Skills: Archery 11
    	Elemental Magic 18
    	Astral Magic 9
    
    Spells: Healing
    	Protection from fire E+
    	Fire arrow E+
    
    * I like Naya alot for the most part.  She's quicker
    than the average person and certainly a lot smarter.
    However her strength is so horrible that she can't
    wear much armour and her health level is atrocious.
    This hurts her but since she spends most of her time
    in the back, it's surprisingly not too much of a 
    problem.
    
    Because of her intelligence, she'll earn a lot of
    experience and since she doesn't start off with
    any abilities, it'll be very cheap for her to get
    some.  She's a good archer and a potent starting
    mage in Elemental and Astral magic.  She even has
    the potential to be a decent 3rd melee fighter
    provided that the enemy is too occupied to go after
    her.  
    
    It might be nice to increase her intelligence, but 
    I would definitely suggest increasing her magic 
    abilities.  In any case she's very flexible in terms 
    of how you wish to develop her.
    
    
    Rint the Archer
    ----------------
    Strength 21
    Dexterity 32
    Intelligence 19
    Health 48
    Stamina 73
    
    Equipment: Short bone bow (shell bone head arrows)
    	   Gipath stitched breastplate of thin leather
    	   Gipath stitched gauntlets of tough leather
    	   Gipath long stiched trousers of tough leather
    
    Skills: Archery 31
    
    Abilities: Bow (Level 2)
    
    * I personally think he's too overspecialized and I'm not
    a big fan of his stats which are pretty bad overall other
    than his agility.  But he certainly is a fantastic archer.  
    And he comes with some decent items.  If you pick him, I'd 
    recommend learning things that will balance him out such 
    as Melee skills, as he has potential to be a good fighter.
    The major problem is that he's done in by the local 
    technology.  Gipath lacks equipment to really make him
    shine and a pure melee fighter or magician is more useful
    in Gipath, where you have less margin for error.
    
    
    Eila the Sandwoman
    -------------------
    Strength 18
    Dexterity 30
    Intelligence 24 
    Health 37
    Stamina 61
    
    Equipment: Stone dagger
    	   Gipath leggings of tiger skin
    	   Gipath breastplate of tiger skin
    	   Gipath gauntlets of tiger skin
    
    Skills: Melee 4
    	Elemental Magic 23
    	Astral Magic 20
    
    Spells: Fire arrow E+
    	Fireball E+
    	Strengthen D+
    
    Abilities: Magic of Fire 
    
    * I'm not a real fan of Eila.  She's got plenty of
    stamina from her high dexterity but she's kind of
    dumb, especially for a mage.  Her good magic skills 
    come from brute force point buying, but she'll soon 
    find it harder to gain the experience to buy more 
    magic.  She can make a good archer if you build up 
    that skill, but why bother with this old hag.  Just
    pick her up long enough to strip her of spells 
    and equipment.
    
    
    
    <From Ingos>
    
    Mairana
    -------
    Strength 18
    Dexterity 30
    Intelligence 24 
    Health 37
    Stamina 61
    
    Equipment: Short bronze bow
    	   Canian woolen hunting jerkin
    	   Canian heavy gauntlets of thin leather
    	   Canian heavy trousers of tough leather
    	   Canian heavy boots of thin leather
    
    Skills: Melee 23
    	Archery 37
    
    Abilities: Bow
    
    * I like her a lot.  She has a good basic bow and her
    stats are more balanced than most.  While she is
    highly specialized, she has good melee skills in
    combination with her agility and so she'll be quite
    good in a melee fight as a secondary fighter if
    you give her some good armour that's not so heavy. 
    
    
    Rinas
    -----
    Strength 16
    Dexterity 27
    Intelligence 30
    Health 44
    Stamina 74
    
    Equipment: Bronze dagger
    	   Canian light coat of tough leather
    	   Canian silk hunting jerkin
    	   Canian heavy trousers of hard leather
    	   Canian cotton hunting boots
    
    Skills: Elemental Magic 41
    	Sensory Magic 29
    	Astral Magic 32
    
    Abilities: Magic of Lightning
    
    Spells: Lightning E+, E+, M-
    	Clairvoyance A+, D+
    	Haste D+
    
    * Rinas is a very useful wizard to have.  He has
    fantastic skill in all the branches of magic and
    comes with a couple of strong spells.  His stats
    outside of his strength is very good too.  Sure 
    he's never learnt to pick up a sword but if you give
    him an accurate bow, he can be a pretty accurate
    shot with it because of his dexterity.  Also with
    his high intelligence, it should be pretty easy
    to learn new skills.  Still it's best to have him
    focus on magic.  
    
    
    Brissen
    -------
    Strength 21
    Dexterity 35
    Intelligence 17
    Health 61
    Stamina 101
    
    Equipment: Steel long sword
    	   The family helmet of Knight Brissen
    	   The family cuirass of Knight Brissen
    	   Canian army bronze leggings
    	   Canian jerkin of green Troll hide
    	   Canian silk hunting gauntlets
    	   Canian cotton hunting trousers
    	   Canian silk hunting boots
    
    Skills: Melee 42
    
    Abilities: Sword (Level 3)
    
    * Brissen is a rather strange one but effective.  
    He's got low strength especially for a fighter 
    but then he's not going to get hit too often 
    because of his fantastic agility and mastery of 
    the sword.  Even if he does get hit, his two pieces
    of unique, enchanted armour will boost his health
    and heal wounds - if an attack manages to breach
    his armour's strong protection.  
    
    On pure strength of items alone, he's a worthy 
    pick-up if only to strip him of his equipment.  
    His skill in a fight and his high agility means 
    that he'll be consistently striking his foes and
    attacking at a quick rate.
      
    He's probably the dumbest guy you'll ever meet, 
    but since he's already a melee machine - the 
    experience he gets could go far in fleshing 
    him out as an expert archer.  
    
    I'd definitely consider him a keeper.  His health, 
    encumberance and strength could use some work, but 
    the good points he has are very impressive.  Just 
    remember that he starts off overloaded and can't 
    run!  So probably best to up his encumberance a bit.
    Unfortunately, because of his stupidity - he likely
    won't earn enough experience for more attributes
    once you modify his encumberance.  When that happens,
    cram his skills into melee and to a lesser degree,
    the archery skill.
    
    
    <From Suslanger>
    
    Kharad
    ------
    Strength 30
    Dexterity 25
    Intelligence 20
    Health 134
    Stamina 112
    
    Equipment: "Lethal Lightning" spear
    	   Light top trousers of thin leather
    	   Khadaganian tough leather gauntlets
    	   Khadaganian tough leather trousers
    	   Khadaganian thin leather leggings
    
    Skills: Melee 62
    	Archery 55
    
    He's a fantastic front-line fighter with an incredible
    unique weapon.  His starting equipment is otherwise
    really poor at this stage, but his spear more than
    makes up for it and you can always buy some new armor
    or give him some extra ones from your stockpile.
    Kharad is a master of combat, but he could benefit from
    a bit of tweaking here and there - such as some new 
    abilities.  Pretty much anything will work for him and 
    while he's still dumb, he's smarter than the average 
    fighter as well which is kind of a bonus.  
    
    
    Fayrakh
    -------
    Strength 20
    Dexterity 30
    Intelligence 25
    Health 92
    Stamina 222
    
    Equipment: Mithrill dirk
    	   Long Khadaganian woollen shirt
    	   Silk gauntlets
    	   Khadaganian silk trousers
    
    Skills: Elemental Magic 68
    	Sensory Magic 56
    
    Abilities: Stamina (Level 2)
    
    Spells: Acid blast E+, E+, E+, E+, E+
    	Acid fog T++, E+, E+, E+, En
    	Silence T++, D++, Fr
    	Night vision D++
    
    Fayrakh is a great magician.  His equipment is sparse
    on armour, but that dirk of his can't be sneered at.
    
    Where he really shines is this - no one compares to 
    him in terms of how many spells he can lob without
    exhausting himself.  
    
    He is not the most intelligent guy around with only
    average intellect, but certainly he is the most muscular
    of magicians, and can take some really good hits - his 
    stats pretty much balance well.  With some tweaking, 
    he can even be a strong melee fighter, though he'll
    better off as a crossbowman.  
    
    I'd recommend boosting his intelligence and getting 
    him to learn some Astral Magic, then add even more 
    to his other magic skills.  Beyond that, you can be
    pretty flexible in how to develop him.
    
    
    Sahilia
    -------
    Strength 21
    Dexterity 34
    Intelligence 19
    Health 91
    Stamina 148
    
    Equipment: Adamantite dirk
    	   Light woollen shirt
    	   Woollen gauntlets
    	   Light top trousers of tough leather
    
    Skills: Melee 42
    	Use/Steal 57
    	Sensory Magic 54
    
    Abilities: Dagger
    
    Spells: Invisibility D++, D++, M-
    	Field of vision T++, D+, :En
    	Clairvoyance A++, A++
    
    Sahilia is my least favourite member of the Suslanger
    bunch.  I personally don't see much use for stealing,
    when it's almost always much easier just to kill your
    foe.  However, barring that - Sahilia is still a very
    good character to have.  Her current armour sucks, but 
    her dirk packs a powerful punch and she's good with it.  
    Sahilia has fantastic Dexterity and while the rest of 
    her stats are pretty low - she has a number of skills 
    and spells at very high levels.  As such she can actually 
    be a very good fighter provided that you have someone 
    else take the hits.   
    
    Personally I'd have her learn to use Missile weapons 
    and let her potshot foes.  After that, anything else 
    should work okay - though take into account her low 
    intelligence, so she'll have trouble gaining experience 
    for new abilities.  
    
    
    
    The Walkthrough
    -------------------
    
    
    1) Gipath
    
    Zak first starts off waking up from the ruins 
    and there you'll startle some praying villagers.  
    They'll bolt too quickly for you to run after.  
    So just continue to the west and you'll fight 
    your first enemy.  Kill that wolf and there'll 
    soon be a boar.  The initial parts of this land 
    will mainly have you fighting Toads, Boars and 
    Wolves.  Since these creatures are all immature, 
    it'll be easy to defeat them especially the Toads.  
    Just make sure not to be surrounded.  This is 
    a good time to earn some easy experience so have 
    at it!
    
    Now as you progress further down south you'll 
    reach a shallow brook where you can go east or 
    south.  Taking the east route will have you fight 
    some Toads.  Gut them and go south.  There you'll 
    encounter an Ogre who's way too much for you to 
    handle.  But he carries some money so you'll want 
    to sneak up on him and pickpocket him.  Make sure 
    to save before you do so, the amount the Ogre has 
    is random and you can get money over 100 or just 
    under 70.  After that go south and you'll see a 
    lazy Ogre who's too stuffed to be alert.  Go 
    behind and rob him and then you can go either 
    south or east.  For now go east, you'll see a 
    fairly active Ogre but it's still easy to sneak 
    up on him and make off with his loot.  From there 
    continue on east and you'll encounter Goblin 
    Spearmen.  Take them out and head back to where
    you robbed th Ogre who's stuffed.  Now move south
    past the bridge and then backstab those goblins.  
    You're now safe at the village.
    
    Once you are given the welcome, talk around.  
    There's nothing to buy right now as Babur the 
    craftsman is in no mood to talk to you.  Talk 
    to Khador the Rowdy and he'll be wanting to join 
    you but not immediately.  Talk to Erfarr and Gort 
    for your first real assignment.
    
    
    <Foothills>
    
    Your first task is to kill the Goblin Sentry.  With 
    luck you should be able to backstab him but even if 
    you don't he's still easy to defeat.  Hold back on 
    branching out too far.  The wildlife here is a fair 
    bit tougher than what you faced earlier.
    
    With the sentry dead, go back and get your next 
    assignment which is to kill a White Wolf.  Also talk 
    to Babur and he'll tell you why he can't work for you 
    yet, he's had his tools stolen.  The Brigand Chief and 
    his wife have them.  You can now recruit Khador
    
    To kill the White Wolf simply follow the path north 
    to where it's outlined on your map.  If you saw it 
    earlier, it's backed by an adult White Wolf but now 
    it's alone.  Move close to some young Boars and this 
    will panick them into running to the wolf pack that 
    helps the White Wolf.  While the wolves are distracted, 
    go to the White Wolf, it's much tougher than you so 
    backstab it.  This is pretty easy as it's pre-occupied 
    with eating a pig.  Killing the White Wolf will earn 
    you 150 gold from either Gort or Erfar depending on 
    who talk to (sorry you can only get one reward but 
    who you talk to doesn't matter).
    
    As for the tools, go northeast and fight some young 
    poisonous toads.  Watch out for Bats, these guys shoot 
    damaging fire!!!  When your way is clear, walk across 
    the shallow stream to the Free Hunter campsite.  Now 
    the Free Hunters are just brigands and will attack you 
    on sight.  However the Free Hunters are also carrying 
    pieces of Tiger Skin armour, enough to cover your whole 
    body.  Tiger Skin is lighter than leather and almost as 
    effective as Tough Leather.  Not only that, but Babur 
    cannot make Tiger Skin equipment unless you sell them 
    or their blueprints to him.  So kill off all the Brigands 
    except for the Chief and his wife.  These two are way 
    too powerful for you.  The wife can use lightning 
    spells while the Chief is a strong warrior with an 
    obsidian battle-axe.  Instead crawl behind each one 
    and pickpocket them.  Babur will now be able to sell 
    you stuff when you return to the Village.  Even though 
    you have new armour, I'd refrain from selling the 
    clothes you start with.  While Babur can duplicate 
    their blueprints, there is no fabric to make new clothes 
    on Gipath.  Your clothes have some fairly decent innate 
    stats and you might want to wait until you go to a place 
    where they can manufacture fabrics before selling them.
    
    After returning his tools, if you talk further to Babur, 
    he'll mention about a Redheaded Brigand who's a contact 
    with the Orcs.  He wants you to get evidence from the 
    brigand regarding this alliance.
    
    Also Gort wants you to go on a punitive mission to kill 
    7 or more goblins.  He'll also make mention of the Orc 
    Seer in that area which will eventually lead to a quest 
    from Babur.  Between you and Khador itt should be quite 
    easy fighting the Goblins unless you face a mob of 5.  
    So go east through a southern path from your start.  
    There'll be some boars to fight but that's fairly easy, 
    going across you'll cross some swamps with a Weak Banshee 
    and some poisonout toads.  Kill them and you'll bypass 
    the bridges with their heavy sentry presence.  Now 
    whenever you see a campfire in this region, there's 
    going to be a group of 4 goblins - 2 spearmen and 2 
    slingers.  That might still be a bit tough so try to 
    look around for stragglers.  Whatever happens avoid 
    going too far out to the southeast.  There is a stone 
    idol that will kill you outright from the damage its 
    lightning inflicts!!!  When you  kill 7, it's time to 
    go after the Redhead brigand.  Before Babur gave you 
    the quest, Red'll be talking to 3 Orcs but now he's 
    only with one Orc.  The two of them will still be 
    a challenge but you should do fine.  Backstabbing 
    may not work because the pair is watching each other's 
    back, but it is still possible to nail one guy with 
    a knife to the back (I got the Orc before with a 
    backstab to the head).  Kill them both and now you can 
    get the Redhead's map.  Time to return to the Village.
    
    Babur will check out the map and point out that it 
    mentions the location of a Magic bit in another region 
    called the Cave.  Also if you talk further with him, 
    you'll mention what Gort said about the Orcs and this 
    will get you a quest to disable that Stone Idol of theirs.  
    Now Babur mentions that the Cave can only be reached by 
    a drawbridge and Gort has the mechanism for it.  Gort 
    will trade you the mechanism in exchange for letting 
    him take the credit.  Erfar is dismayed by the killing 
    of the Redhead.  He does have a new quest for you, the 
    crystal eye of the Goblin Chief Gogo is the same material
    as what's used in Portals to other lands, he wants you 
    to force Gogo into a bargain by having you steal the 
    Goblin's sacred Head of the First Chief.  You might 
    want to hold off on it for just a little bit as you 
    can soon get another new character. 
    
    You could do the Stone Idol quest now but it can be 
    fairly tough and you might want to wait until you get 
    the third person and access from the River and Islands 
    area.  Otherwise here's how to do it.  Crawl in from 
    the north to the Orc village.  There's 4 Young Orcs 
    guarding the area but you can still crawl pass the 
    furthest Young Orc to the east.  This can be done even 
    in broad daylight.  Now once you are past, there are some 
    random young Orcs mucking about and an Adult Ogre hanging 
    about the huts closest to the mountain.  Pick off the 
    Orcs you can and avoid that Ogre.  Check your map to 
    see the location of the controller and make your way
    there.  You'll need to kill the Young Orc Seer controlling
    it and so as the Seer makes his rounds, jump him when he's
    at his most isolated.  He's quite skilled so he does have
    a firewall and fireball spell but his health is low, so it 
    should be easy to kill him.  Do that and he'll drop an
    Extra Area rune.  Now you can use the Obelisk to stop the 
    lightning.  In this Orc village is a bunch of goblins, so 
    your choice if you want to fight them.  Anyways with the 
    Idol stopped, head north and exit through the way to the 
    cave.  As you reach the path, be on the lookout for a Young 
    Troll patrolling the area.  He is easy to avoid and so just 
    sneak past him to exit.  Time to collect the reward from 
    Babur before going to the Cave area.
    
    Babur has 200 gold and a Gipath simple coat of hard leather 
    waiting for you (note that while the material is great, the 
    armour type isn't the best of its kind - you might want to 
    get Babur to reconstruct it to a better class, Hard Leather 
    is the best armor material you can get in Gipath).  The 
    silicon gained from the Orcs also makes some good starting 
    weapons.  If you do get some silicon weapons, I'd still hold 
    off selling the Ritual bronze knife as even when Babur does 
    replicate the blueprints, there's no metals to make use 
    of it.
    
    
    <The Cave>
    
    Use the mechanism to release the drawbridge.  This cave has
    a few Orcs and quite a few rats on the other side of where
    you are.  It also has Earth Elementals, Evileyes and 
    Armadillos, these guys are far beyond what you can currently
    fight so don't venture too far.  The object now is find the
    crypt with the Magic bit in it and kill the young Orc Seer
    who has the key to opening the crypt.  This Seer will go
    back and forth between Young Orcs to cast Strengthen on them.
    The Young Orcs here are usually facing a single direction and
    so you might want to backstab a few to thin out the numbers,
    but make sure to leave a few alive on either side.  This will
    make the Seer walk longer distances and give you the chance
    to attack him when he's at the most isolated.  Kill the 
    Seer and you'll receive an Extra Targets rune as well as
    the Sarcophagus key.  Best to gut the rest of the Orcs from 
    behind for more experience and wealth.  Use the key found 
    on the Seer to open the crypt.  Get the Magic bit and go home.  
    Babur will then tell you the location of the Witch as you know 
    have the Magic bit as a bargaining tool.
    
    
    <The Witch's Cave>
    
    The Witch really doesn't like tresspassers and so she has
    a number of traps and 2 Young Trolls to keep outsiders
    away.  All the of the above will kill you right away, but
    besides them there's also the local wildlife and a Weak
    Banshee to deal with.  Where you first start from is a few
    boars to fight.
    
    Now first go to the area that is furthest to the west on
    the map.  You'll see a number of stone structures.  These
    are lightning traps and you must go through these before
    you can deactivate the next traps.  Look for scorched
    patches on the ground.  This is where the lightning traps 
    will fire their bolts.  So long as you avoid stepping on
    these you're completely safe.  When you get past the last
    of these, you'll see the 1st Young Troll and to his west is
    a tree stump with an object on it.  Grab the object - it's
    the deactivation key.  Now look for a stone obelisk that's
    north of the stump.  Use the key on it to deactivate the 
    the obelisk and the lightning will shut off.
    
    To shut off the fire trap, go to the east and turn off that
    obelisk.  Now to shut off the acid trap, go to the centre
    of the map.  There'll be some wolves to kill but they're
    nothing serious, when you reach that final obelisk - you'll
    have turned all the traps off.
    
    Cross the swamp to the east, you'll face the Weak Banshee
    and some Poisonous Toads.  When you cross the swamp you'll
    see the 2nd Troll guarding the entrance to the Witch's
    home.  So turn west and sneak past the 1st Troll.  You'll
    be able to go see the Witch.
    
    After the intro with the Witch, Estera, you'll get a free 
    Field of Vision spell keystone from her.  As well Estera 
    will make Naya the Secretive available for recruiting.  
    Estera mentions about a Magic Orb to let her see your past.  
    This doesn't give you a quest but it triggers a conversation 
    to Erfar about the Magic Orb. Note that some of Naya's spells
    have the Enhanced Effect rune in them.  The Witch currently
    can't make Enhanced Effect runes so if you wish you can
    take one of Naya's spells like Fire arrow and have it broken
    down.  After removing and selling the rune, you can then
    make a spell out of the remaining keystone.
    
    You can buy spells and runes from Estera but I'd hold off
    for now, her prices are very expensive and some runes can
    be found only by killing enemy Seers.  Also she will only 
    sell spells of Fire when it comes to the offensive stuff.
    One important thing though, eventually you'll leave Gipath
    and Estera's is the only magic shop ever!!!!!!  Take whatever 
    opportunity to get the spells you need before you leave the 
    land!
    
    
    <The River and the Islands>
    
    Go back to the Village and talk to Erfar about the Magic
    Orb, no quest yet but it does trigger the event after you
    get the Goblin Sacred Object.  First thing is Erfar's 
    mission.  From your starting point go southeast and then 
    straighten out east.  You should find some trained goblins 
    lurking in the area.  Go kill the goblins and one of them 
    will have a Cage key on them.  With the goblins dead, 
    you're free to get the First Goblin's head.  Also the 
    Goblin Village has 4 Forest Lizards in their stockade, 
    so you can free them if you wish.
    
    With the head in his position, Erfar will try to
    finangle a deal with the Goblin Chief Gogo.  Gogo had
    all the relevant information stolen by Orcs and so
    he can't do anything.  You can give the head back to
    Gogo and he will reward you with a fantastic treasure.
    You will get a Magic Doll that can cast the Weaken
    spell on enemies.  This is fantastic and I used it
    heavily on any tough cases.  Every fight should make
    use of the doll unless you don't want to accidentally
    hit a nearby strong foe with the weakness spell.
    
    Now you can go after some new leads, talk to the people
    to get some new quests.  Erfar finally gives you the 
    Magic Orb quest but you'll need the Island Orc Drawbridge 
    mechanism.  Gort mentions how the Drawbridge mechanism 
    was lost in the Middle Mountains.
    
    Without the mechanism, there's nothing more to do here but
    it might be a good idea to thin out the monster population
    here.  There are regular wolves and boars plus the odd
    poison toads.  But there are also White Wolves and Black
    Boars, these Black Boars do provide useful Thick Leather
    though you can hold using these for a long time (the Tiger
    Skin items you find are plenty effective enough for now).  
    In the swamp, north of the Goblin village, there are weak 
    and strong Banshees.  Also there are Willow-o'the-Wisps.  
    They come as regular and a more powerful Hot version.  
    The deadliest creature is a single Searing Willow-o'the- 
    Wisp, it's very agile, quite damage resistant and packs 
    a heavy punch.  If you encounter it, either run or have 
    Naya keep blasting it with fire arrow while your men act 
    as meat shields.  Finally there are more Goblins and some
    dangerous Bats kicking about - the Bats are probably the
    greatest danger to you after the Searing Willow-o'the-Wisp.
    Make sure to fight them individually or you'll get scorched.
    
    
    <Middle Mountains> 
    
    Plenty of Black Boars lurk in this area as does a few 
    Orcs including archers.  Fight or stealth works, so
    just keep following the path detailed in the map until
    you reach the smashed cart.  Take the Drawbridge mechanism
    and leave.  The monsters that are located beyond the cart
    are very powerful so best to leave them alone for now.
    
    
    <The River and the Islands>
    Time to return and lower the drawbridges, you'll want 
    to lower the drawbridges from all areas even though 
    it'll take some trudging.  The reason is that there's 
    3 Ogres patrolling the southern central island and a 
    number of bridges on the islands are broken so access 
    is limited.  For the Magic Orb, you'll be cutting through 
    an Orc Village and pasting a Trained Orc Seer.  The danger 
    of this improved Seer is that he can unleash an onslaught 
    of fireballs and fire walls in addition to the spells 
    you saw before.  Besides isolating the Seers, if you have 
    trouble with them then try to lure the Seer into his own 
    firewall and pin him there with melee combat.  Shooting 
    him with arrows is a bad idea as that usually provokes 
    him into ripping off a flurry of spells at the poor archer.
    
    Go down the path detailed in the map and kill off every 
    Orc you see.  Eventually you'll see a pedestal on a hill 
    with the Magic Orb on it.  The Seer is guarding the Orb 
    and should be alone, so run in there and let him have it.  
    With the Seer dead, he'll drop an Extra Effect rune.  
    Another rune to sell to Estera.
    
    For the stolen document, this mission is easy just go and 
    lower the eastern drawbridge while killing any wildlife 
    in your way.  With that done, go to the island indicated 
    by the map and open the coffer.  Voila!  The Hide with 
    letters is yours.
    
    Time to go to Estera, she'll use the Orb to see a Great 
    Magician but then the Orb will break and you'll need a 
    record of the Magic Orb's origin so she wants you to go 
    back and get it.  Go to the Village and talk to Erfar 
    about your recent adventures.  Erfar acts if the Hide 
    with letters is useless and now tells you of quest in 
    Dead City to record a sack of gold.  If you talk to Babur 
    about this, he'll tell the truth of your quest and you 
    will have then have the option of aborting the mission.  
    Still I'd go through with it because of the nice prize.
    
    
    <Dead City>
    
    This is a very dangerous mission and it'd be tempting to
    put it off.  Unfortunately, you won't be getting much more 
    powerful for a while.  This mission is going to involve
    seeing the enemies before they see you, but they have an
    advantage.  The Skeletons detect enemies by life force
    and so they can spot enemies behind them plus darkness
    doesn't reduce their sight radius.  You might want to get
    the Fireworks spell to work as a distraction, but it's 
    rather iffy especially with no modifications.
    
    From where you start, you'll encounter a lot of Tigers
    and smaller numbers of the regular wildlife.  You may
    also find a few Willow-o'the-Wisps.  These guys aren't
    a problem.
    
    The real danger are the Skeletons.  Commoner Skeletons
    aren't too bad but can still put up a fight.  Recruit
    Skeletons are definitely tougher.  Warrior Skeletons will
    likely take your whole party to fight.  The worst by
    far are the Veteran Warrior Skeletons, these guys are
    devastating fighters and will mop up your heroes quicker
    than an Ogre onslaught!  Unlike the others who all look
    the same, the Veteran Warrior Skeletons are brownish
    in colour.  Well at least the Skeletons have some money
    and they drop Hard Bone which makes good bow material.
    
    To reach the caravan, you'll have to take the long way
    around in order to avoid Veteran Warrior Skeleton patrols.
    Fight isolated skeletons of the other kinds to a clear path 
    for yourself.  Remember stealth is much less of an option 
    due to skeleton magical senses.  Darkness is not your 
    friend here, as this reduces your sight only.  If night 
    comes, you might want to wait it out.  
    
    The caravan is guarded by some Recruit Skeletons.  There
    are 2 coffers and I strongly recommend grabbing the extra
    one.  But before you do so, you'll need to prepare yourself.
    The moment you open the coffer with the gold in it, Veteran
    Warrior Skeletons will come down and block off both routes
    out of the caravan area.  
    
    Now for the gold, take out the Recruit Skeletons (if you're
    lucky one might wander off on a patrol) but first save the
    game.  Where the vengeful Veteran Warrior Skeletons will 
    appear is somewhat randomized.  Now grab the gold and grab 
    what's in the other coffer.  The prize is an Ancient Helm.  
    Not only is it made of iron and fantastic protection for 
    your poor noggin, it also generates a constant Eagle Sight 
    spell on the wearer!  Now run out as long as you can, the 
    Fireworks spell can be pretty useful at baiting the enemy 
    here, until you get the message that you have escaped. 
    with luck you'll have left before the enemy converge on you.  
    In your quest log, it mentions a second coffer full of gold.  
    That one is located roughly south of where you started off 
    from, you'll also see it in your map as a treasure icon.  
    It's in a ruin that's guarded by some Commoner Skeletons 
    and a Warrior Skeleton with a few Young White Wolves in 
    the area.  Smack these idiots about and you can go
    open the coffer to a tune of 500 gold!  When you return 
    home, you'll give Erfar a piece of your mind and he'll give 
    you 400 gold to placate you.  Whether you do this gold 
    retrieval quest or abort it, you'll be told of an impending 
    goblin attack and Erfar wants you to go in alliance with the 
    Free Hunters and stop the attack.
    
    
    <The River and the Islands>
    
    I'd recommend taking on Erfar's quest first as you can 
    receive some really useful items here.  As you make your 
    way to the Free Hunter Lieutenant, you see he's broken the 
    agreement by coming armed and not alone.  You've been set 
    up by these damn Brigands!!!  Now if you fight the Lieutenant 
    and the 2 Brigands with him, you'll get crushed by a mob 
    of incoming brigands.  So you'll have to destroy his ambushers.  
    There are 4 groups of them located in the area and they're 
    spread quite far from each other.  So take your time and 
    hunt about until your quest log notesthe death of all 4 
    groups, killing the Brigands is also worthwhile because 
    they have tough leather equipment of a design that's superior 
    to what Babur can make.  Since one of the groups is really 
    close to the goblin encampment, you might as well kill them 
    too.  There's quite a number of goblins but they should pose 
    no threat to you.  With all the Brigands and Goblins dead, 
    there's just the Lieutenant and his friends.  The Lieutenant 
    is carrying a Heavy silicon hammer which is superior to the 
    regular hammer type and he's a pretty dangerous fighter.  
    So kill his Brigands first, then focus all your might on 
    the Lieutenant and then he's dead.  Besides the heavy hammer, 
    the Lieutenant also has a letter in Orc writing.
    
    Now for the Orc records, go through the second northern 
    drawbridge.  As usual keep killing Orcs until you reach 
    the objective island.  Now you'll need to be more careful, 
    there are 3 Orcs by the campfire and more Orcs to the south 
    of it.  Between them is the Seer who goes back and forth 
    strengthening the Orcs.  So lure out the Orcs at the campfire 
    one at a time with an arrow or two before running past the 
    bridge but leave at least one guy alive so that the Seer 
    is still making his patrols.  Now move about so you can 
    potshot the Seer where his guards won't notice.  Lure 
    the Seer out and then let him have it.  Besides the Orc 
    records, he also drops an Extra Energy rune.  Without the 
    Seer, the Orcs are easy pickings so time to clear the islands 
    of them.
    
    Going back to Estera you find that she can only read a bit 
    of the record but she does find out that the Orb came from 
    Dead City.  Airy will go out to find out more information.  
    Sell the Extra Energy rune to Estera, this is one of the 
    most useful runes you can get so far and having a regular 
    supply of these will be helpful.
    
    Now go to the Village and talk to Babur about the letter 
    you found during the ambush.  He'll tell you to take it 
    to Estera.  Talk some more about it to Erfar and Gort.  
    When you get the dialogue regarding Airy from Erfar, that's 
    the trigger to a new bout of quests.
    
    When you return to Estera, Airy will have returned.  Ask 
    them and they will give you a rather convoluted list of 
    quests which will eventually take you to the Master of 
    Dead City.  You need to go to the Observatory in the Middle 
    Mountains for records of the password that lets you into 
    the secret passage to Dead City's interior.  But to reach 
    that observatory, you'll need to get a Green Crystal from 
    Dead City to freeze the lake blocking your way and you'll 
    need a Dragon Amulet to lure a dragon out to fight the 
    Harpies occupying the Observatory.  Airy knows that a 
    Lizard has the Amulet and she knows where to find him.  
    By this point you should have a lot of cash so if you can 
    afford it, you might want to invest in a Fire wall spell.  
    The Fire wall will be of great use in any fight.  With this 
    done, ask Estera about the Orc letter you just found.  
    From this dialogue, you have two new quests open up - the 
    Green crystal and the Dragon amulet.
    
    Estera cannot read it and so she'll need an Orc ABC book 
    to decipher the letter.  You can find that item in Sands.  
    So yet another quest.  But before you take on Sands, you 
    might want to go for the Amulet first.  The Lizard holding 
    the Amulet, also has a very strong weapon that you can 
    also recover.  It's also only a short trip to go and take 
    the amulet, so you might want to tackle this quest first.
    
    
    <Middle Mountains>
    
    Time to go on part of the Witch's major quest.  The first 
    phase would be to get the Dragon Amulet.  The Lizard-tamer 
    has it and he's guarded by a pair of Adult Poisonous Toads.  
    Because the Lizard isn't too far away from where you got 
    Island Orc's Drawbridge mechanism, the local wildlife is 
    probably a lot thinner and you can probably fight the 
    Lizard-tamer and his Toads without interference.  Kill them 
    and not only do you get the Amulet but you get a nice Bone 
    Spear.  Keep it if you wish, I personally sold it so that 
    Babur could duplicate the design.
    
    Bring the Dragon Amulet to Estera and Airy will join in your
    conversation.  It turns out that if you proceed now on your
    quest for the Observatory, you will get slaughtered by once
    pacifist Lizards in that area.  You find out that you'll be 
    going to certain death if you go to the Observatory now.  
    The Lizards in the way were formerly peaceful but are now 
    at war with humans since the Big Shell - a symbol of that 
    peace accord was stolen.  However Babur is somehow able to 
    go and fetch stone from his quarry and is never attacked by 
    the Lizards. The effects of this conversation gets you the
    quest regarding the Observatory.
    
    Now return to the Village and talk to Babur.  He'll be 
    reluctant to give out his secret, so go talk to Erfar 
    who'll mention more details about the Lizards.  Armed with 
    this new information, go and confront Babur.  Eventually Zak 
    will realize that Babur is the thief of the Big shell and 
    now you'll have to retrieve it, triggering a new quest.  
    Talk to Gort for more details about Babur's involvement 
    with the Lizards.  But right now, it's time to go to Sands.
    
    
    <Sands>
    
    The region you are in has a number of Adult Orcs of various
    Clans.  Unlike regular Orcs, these Clan guys carry 
    obsidian - the best material for making stone weapons!!!  
    Unfortunately there's also a pair of Trained Seers, some 
    Veteran White Wolves and Veteran Orcs.  But these are in 
    a somewhat more northerly area and we're going south.
    
    So kill what you can for the obsidian and you'll eventually 
    see an Ogre bumming around in his lair.  He isn't going 
    anywhere unless you provoke him and his lair is far down 
    enough that there's plenty of room to avoid him.  Go over 
    to the area indicated in the map and you'll find the Seer 
    and his little isolated hut.  Since he's alone, he's easy 
    prey.  Kill him and recover the ABC book for Estera.  He 
    also drops an Extra Target rune.
    
    Estera will translate the Orc note and find that there's 
    a letter waiting on the Islands for some Orcs.  This 
    document is a request for assassinating Zak!  A group of 
    Orcs is on their way to get the letter, so time to head 
    them off.
    
    
    <The River and the Islands>
    
    Back to this place again!  You only have a limited time 
    before the messenger escapes but because the wildlife here 
    is likely all extinct from your earlier trip, you'll have 
    a free run to the Orcs.  The messenger Orc is an Adult Orc 
    and he's as dangerous as the Kharu Clan Orcs you just fought 
    (unfortunately he doesn't drop obsidian despite his obsidian 
    axe).  He's also got back up from a Young Orc and a Female 
    Orc (maybe it's 2 Female Orcs, I forget).  Kill the Orcs 
    and if the messenger looks to make a run for it, provoke 
    him an arrow or spell.  Now grab the letter and return to 
    the Village.  It turns out the letter was written by Gort 
    and he makes a run for it in the Foothills.  Time to go Gort 
    hunting!
    
    
    <Foothills>
    
    Go where the map points to.  Gort is a powerful fighter with
    a Silicon battle axe.  He also has some Skilled Brigands with 
    him (one is a female archer).  Still with your new obsidian 
    weapons and all that experience you've gained, you should be 
    able to defeat them all.  And Gort's mighty axe is now yours!!  
    Sell it or upgrade it to obsidian, the price is very steep and 
    understandably so.  Gort has been replaced by Rivar the Hulk 
    and he'll use a magic word to increase your strength by 1 point!
      
    You can also recruit Rint the Archer (I personally didn't like 
    the guy as I think he's overly specialized and missed out on a 
    lot of experience opportunities but he has a short bone bow 
    made of shell bone and some decent armour so I took those and 
    left him with only a loin cloth to guard his virtue).
    
    
    <Middle Mountains>
    
    If you return to the Village, Erfar is likely to give
    you a quest for a Magic Herb to save the village from
    illness.  Talking to Babur and you'll find he doesn't
    feel ill at all but he'd like to get the Herb and market it.
    
    So go back and kill the wildlife in your way until you reach
    the forest where this Herb is.  You'll see a ring of Orcs
    scattered about, so time for some wet works.  When you finish
    picking them off, grab the Herb and go to the Witch. 
    
    She also says that the Herb is actually rather common and 
    confirms that you've been setup.  Go to the Village to make 
    your accusations and that's it.  However this talk will set 
    in motion, plans to trap the traitor.  Go back to Estera and
    talk to her about the Villagers, she'll give you her advice
    and now you should return to the Village and talk to Babur
    and Erfar to set your trap.  A new quest for you to finally
    deal with the backstabber!  I'd recommend delaying your main
    quest just a little longer, if you go after the Traitor, you'll
    get a very nice weapon out of the deal.
    
    Now time to find the Traitor, go to the spot you mentioned
    to Babur and there's only some Adult Poisonous Toads,
    so he's innocent.  Get ready for tough fight, when you
    approach the spot mentioned to Erfar.  There's a Young
    Seer, 2 Female Orcs and an Adult Orc.  I had the Seer killed
    with a barrage of arrows and magic before trying to hold 
    off the Adult Orc with my most heavily armoured guy.  The
    rest of my team then picked off the Female Orcs and we 
    finished the last guy.  The  Young Female Orc has a Long
    Bone Bow which is a definite sell for Babur.  Once he 
    replicates that, having 3 Long Bone Bows is truly a fearsome 
    thing and you can make some with Green Dragon Bones later on.
    With the ambush broken, you now have evidence of the Traitor!
    
    Time to bust the Traitor.  Everyone but Erfar is happy
    but no further rewards here.  Oh well it's good to see that
    pig Erfar sweat a little.  
    
    
    <Dead City>
    
    Going back to the main quest, it's time to go to Dead City 
    and get the Green Crystal.  Follow the path indicated while
    avoiding the Veteran Warrior Skeletons.  Eventually you
    see the the opening of your objective and it is blocked off
    by a massive Slow Adult Black Troll.  It's far more powerful 
    than you can take on so you'll have to lure it out.  Use 
    Fireworks if you have it, or else you can shoot some arrows 
    at it and back away.  As it follows, run around it and you'll 
    eventually get to an area too narrow for it to follow.  
    There'll be all manner of skeletons inside so be cautious.  
    Your target is the Green Crystal in the north part but when 
    you get those, I suggest getting Blue Crystal as well.  The 
    Witch will buy the Blue Crystal from you for 400 gold during 
    this quest.
    
    Time to head back.  As you probably noticed, the Black Troll
    really is slow.  His stride is long enough that he can catch
    up to you when you're walking but you can blow by him each
    time you run.  So if you run long distances then stop to
    recover stamina, you'll be able to run all the way back to
    your start point if you had cleared the area of interfering
    monsters.
    
    
    <Remote Mountain>
    
    Stupid Babur!  The reason why he's not attacked is that he
    stole the Big Shell and left it in Remote Mountain so that the
    Lizards won't attack him there.  So you need to steal it back.
    There's plenty of Forest Lizards and Black Boars but right
    now only the Black Boars are a threat.  So go boar-hunting
    until you're clear.  Now make your way to the Big Shell but
    remember the moment you take it, the local Lizards will be
    at war with you.  However they drop Hard Leather, the best
    stuff for your type of armour.  So pick off as many Lizards
    as you can but avoid the ones near the altar that you took
    the Big Shell from.  There's a Green Dragon in the skies,
    near the vicinity and he's allied with the Forest Lizards.
    Now you can go home.
    
    Babur will complain that he can't go to his quarry anymore
    but there is another route.  Unfortunately it's blocked
    by a Cyclops who stole some village pigs and is tending
    them there.  The Cyclops hurls boulders at anyone getting
    too close to where it keeps the pigs, but if you kill the
    pigs then it will leave and Babur will reward you handsomely.
    
    Going back to the Remote Mountains, you should keep an eye
    out for a Green Dragon in the sky as you make your way through
    the area where you stole the Big Shell.  This route avoids
    direct confrontation with the Cyclops.  So keep going north
    until you find Babur's quarry.  Now go east and you'll find
    the Pigs.  There are 7 of them, so time to let fly with the
    arrows.  If you don't kill them all and you hear the Cyclops
    returning, then go back and hide somewhere out of his sight
    radius.  The Cyclops will investigate but won't go too far
    from the pig lair.  When he resumes his patrol, you now have 
    a lot of time to finish off the remaining pigs.  When that's 
    done the Cyclops will eventually leave, so bum around until 
    the quest ends.  Now return to Babur and you get a pair
    of Green Dragon Bones (probably stolen from a grave).  These
    make fantastic bone weapons as they are as strong as iron 
    and are good at containing enchantments.
    
    
    <Middle Mountains>
    
    Time to go to the Observatory.  But first we want to make
    peace with the Forest Lizards, especially since they have
    a massive Green Dragon with them.  So go to them and you'll
    have to fight a few Lizards.  With the way a bit more clear,
    sneak in and put the Big Shell on the altar indicated.
    The Lizards are now at peace with you.  So time to go to
    the Lake.  There are some local wildlife to deal with but
    also there is an Ogre in the tunnels so be wary of him.
    Get to the lake and go find the Green Dragon that the amulet
    is for.  When you get him, he'll only be under control for
    a limited time before he flys away.  So quickly go to the
    Observatory and let him kill the 3 Young Red Harpies there.
    They have some very deadly fire magic that'll mop the floor
    with you but are clearly no match for your Dragon friend.  
    Each Harpy will drop an Extra Effect rune.
    
    But when you kill the last Harpy don't go for the document 
    yet.  Instead go west and look for a village of Mountain 
    Lizards.  You'll see a pen but don't open it unless you 
    look forward to fighting a horde of Young Black Boars 
    and that'll just waste your Dragon's time.  Instead have 
    him annihilate the powerful Mountain Lizards and if you're 
    lucky you might even encounter a patrolling Ogre that the 
    Dragon can paste.  By the time the carnage is over, the 
    Dragon will leave so go and sort through the loot and get 
    the Observatory record.  
    
    Now when you return to the frozen lake, look on your map 
    and you will find a path in the southeast corner of the map.  
    You can't proceed far in the region as the doors are held 
    fast and there's nothing to activate the altar controlling
    them.  However you can find a humble wooden casket and 
    inside is Lightning keystone.  Time to put that Lightning 
    spell to good use.  The Lightning keystone is extremely 
    expensive.  Little else in Gipath compares to it, so if you 
    do sell it to Estera, you may not have the money to buy a 
    copy back from her.  It's a great spell base though and will 
    be an extrememly nice tool for the future, so I personally
    recommend selling it.  If you do sell it, then it'll take a 
    great effort to buy more copies and will drastically eat into 
    your ability to buy decent equipment in the immediate future.  
    However, you won't have the opportunity to otherwise get more
    lightning spells for a very long time - so sell that keystone.  
    Anyways when you get the Lightning keystone, an Earth 
    Elemental appears and blocks your way.  By this time 
    you should be tough enough to defeat it without too much 
    difficulty.  Time to go see Estera and then continue with 
    the quest.  Also talk to Airy, you'll find out how she 
    survived going to the Observatory and she'll boost your 
    Sensory Magic skill for 10 points!
     
    
    <Dead City>
    
    At long last you can finally meet the Master of Dead City.
    Going through the front would be near suicidal but now you 
    have knowledge of the secret entrance.  Go there and you'll
    see an Earth Elemental of ridiculous amounts of health.
    Because you have the password, he'll let you in freely.
    You might bump into some skeletons but most are of the
    Commoner type.  Just keep an eye out for tougher guys.
    Now go to the hilltop where the Master of Dead City and
    you get a cutscene.
    
    It turns out the Master isn't a wizard but an old Dragon!
    He is friendly and has a request for you before he helps
    you out.  He wants you to go kill all the Armadillos and
    the Armadillo Mother in the Cave region.  He gives you
    a bottle of poison to do in the young and which will 
    reduce the Armadillo Mother to something much less 
    tougher.  
    
    
    <The Cave>
    
    This is still going to be tough because of the Evileyes.
    I hope you're capable of killing them because if not you'll
    need to look into either reducing the difficulty or changing
    your troops skills and stats.  Evileyes are fairly damage
    resistant and they shoot fire arrows at 3 targets.  Their
    health isn't that great but they are fairly damage resistant
    and they see all around themselves.  There is also a 
    patrolling Earth Elemental.  If you can't take on the 
    Evileyes, then see if you can kill the Elemental and 
    avoid the Evileyes.
    
    When you get past this danger zone, go to the closest 
    fountain and poison it.  This will kill every Armadillo 
    in the cave so plenty of free Shell Bones to collect!  
    The Armadillo Mother is reduced from a titanic 500 HP 
    to a much humbler 70.  She's still very vicious so try 
    to go for a backstab first.
    
    
    <Dead City>
    
    The Dragon is happy but unfortunately he doesn't know 
    how to help you.  He is however very honourable in his 
    own way and he knows of a camp of foreign humans with 
    metal equipment!  He had his skeletons attack the camp, 
    but to help you he has withdrawn them from the camp.  
    Also talk further and he gives you the Ancient Sword!  
    This is a great magical weapon, the damage isn't as 
    good as you might expect but it provides a fantastic
    defense bonus and there is a permanent Weakness spell 
    that only affects targets you swing at which works even 
    if you miss!  Oh happy day!
    
    Go to the camp clearing out any wildlife in your way.
    Of interest are the Banshees near the camp.  Unlike
    your typical Banshee, these guys don't carry scythes.
    They have magic crystals which project lightning instead.
    Anyways the camp turns out to be destroyed but if you
    search the corpse you get an Item: Trigger rune and a 
    letter.  The Item: Trigger is fantastic as now you can 
    build nice magic items (such as a Fire Arrow built into 
    a Green Dragon Bone weapon - extra damage that never 
    misses).
    
    See the Witch and sell her the Trigger Rune, so she can
    replicate it later.  She can't read the letter but knows 
    that Erfar can.  Go and get it translated.  Also her 
    grand-daughter Airy has left and the Witch had a dream 
    about Airy being imprisoned by Goblins that she wants 
    verified.
    
    Going to Erfar, he will translate the letter for
    you.  This will trigger an event where Estera 
    encounters a foreign agent.  So go see Estera and 
    talk to her.  She'll introduce you to the diplomat 
    and he invites you to check out the Khadaganian camp.
    
    
    <Middle Mountains>
    
    The Goblins are near the area you had setup for Babur.  
    Go in and crush the Orcs and Goblins in your way.  There
    is also an Ogre in the compound, so watch for him.  When 
    you get to the stockade, you'll find Airy's jug and a 
    letter in it.  Go back to see the Witch and she reads 
    the  letter which leads to a quest in Sands to go 
    negotiate with Shei-Var who holds Airy hostage.
    
    Going to the village you find that Erfar has 
    escaped.  So now all you can do is go on a quest.
    I would recommend meeting the Khadaganians first.  
    You can get a pretty nice prize in a few short 
    quests linked to this.
    
    
    <Remote Mountains>
    
    You start off with a number of Warrior Skeletons in
    the area.  If you don't want to fight, keep an eye out
    for them.  They're all guarding that ruin you're in,
    so no need to worry once you're past there.  In the
    forest though are plenty of Veteran Black Boars, so
    expect in a tough fight every so often.
    
    Follow all the way to the camp and suddenly your team
    gets jumped by the Khadaganians!  A cut scene happens
    and Zak is interrogated by the Expedition Captain.
    When the talk ends, you get a look at the camp from
    your prison.  There is a blue Lizard and you have
    the option of talking to him.  Speak twice to him and
    he'll free you (there's also the option to talk to
    the Captain but he won't help) if you meet him at his
    home in Sands.  Zak agrees and is released while getting
    an Ancient Claw to get him there safely.  Make your way 
    back and go to Sands.
    
    
    <Sands>
    
    Go to the Hermit Lizard's home in the Northwest.  
    The entrance is blocked by a lightning trap but the 
    controlling stone is nearby and it can be stopped by 
    puting the Ancient Claw into the stone.  Now you can 
    go and talk to the Hermit Lizard.
    
    The Lizard says that Orcs are stealing his water by
    damming up the river.  He wants you to redirect the
    water, he already has half the work done.  All you
    need is to use a lever he gives you to turn the dam's 
    gear and then go drop a prepared boulder into the 
    water.  He also mentions that you can pick up a 
    treasure from the Lake Lizards to the south.  Note
    that the Hermit Lizard thinks that last bit is an 
    attempt at a joke.
    
    From earlier ventures, here you should only encounter
    a few Orcs, a Seer and a Veteran White Wolf.  Go over 
    and restore the Lizard's water, when that's done go 
    to the islands mentioned by the Lizard.  The area has 
    some Lake Lizards who are hostile to you.  They don't 
    have many members here but each is very strong.  Still
    beat them all and you can get a pair of Green Dragon
    Bones that the Lizards were guarding.  Also these
    Lizards are just loaded with money and have the 
    standard Hard Leather drop.
    
    Head back to the Hermit Lizard and he will tell you
    about the Old Wizard and how to reach him, as well
    as the Golem guarding that area.  As a gift, he also 
    gives you the Green Dragon Horn which can generate 
    Acid Clouds (like a large area Fire Wall).  Very nice!
    
    If you are playing on Easy and have a ton of money
    (say 40 000 gold), you might want to do a part of
    the quest to find the Great Magician before you get
    Airy.  This can get you the Ultra Effect rune which
    you can then sell to Estera for duplication.  Frankly
    I would sell it - the Ultra Effect rune can be pretty
    inefficient in terms of stamina cost so you won't be
    able to use it well right now and you get alot of money
    for selling it.  Finally you'll get some more of them 
    for free in the future.
    
    Now to fetch Airy.  Go to the area indicated regarding
    the Orc who has the Drawbridge mechanism.  He's fairly
    well guarded, so you'll need to backstab him.  With
    the way clearer, you can go through the drawbridge
    and reach Shei-Var.  Beware of fighting Orcs of the 
    Sheivar clan, each one of them is a Veteran type and
    much stronger than the average Orc.  As well they tend
    to cluster in large groups so if you do fight them, do
    what you can to isolate an Orc and then pick them off.
    
    Shei-Var has no beef with you and he's very reasonable
    for an Orc.  He wants Airy so that she can be sent
    to a "Demon" in order to spare his people.  Zak offers
    to kill this Demon but Sheivar wants to see if you
    have the skill.  Shei-Var makes the magician Eila the
    Sandwoman available for recruitment and he gets the
    Orcs of Sheivar clan to make peace with you.  So the
    Orcs of Sheivar will not attack you anymore.  Eila is
    a powerful sorceress and she has modified Strengthen,
    Fireball, and Fire arrow spells, as well as some skill
    in Magic of Fire.  Still I personally stuck with Naya,
    and just stripped Eila of her belongings before 
    stranding her back in Sands.
    
    Shei-Var mentions that there 3 Ogres and these must be 
    dealt with and their money stolen.  The money is all 
    located in the eldest brother, Utundry's casket.  
    However the way to unlock the casket is through the 
    younger brothers' keys and so you must kill them all.  
    The first Ogre to take out is Byr who is north of the 
    Sheivar settlement.  Watch out as Byr is guarded more 
    heavily than the others and Byr even has 2 Seers 
    helping him out.  Killing Byr will get you the key 
    to Gym.  Gym is the one with the key to Utundry's 
    gold and he's west of Sheivar, in a narrow lair.  
    Gym is a bit stronger than Byr, but still not a
    full adult, so it shouldn't be too bad to kill him.
    Once Gym is dead, it's time to kill Utundry who's 
    a full grown Ogre.  Go over and backstab him, then 
    hammer him down if he survived that.  With this done 
    you get 1000 gold from the coffer and you can go 
    back to Shei-Var.  Despite what Shei-Var said you get
    to keep the gold you found off Utundry.  Now  Shei-Var 
    feels you can kill the Demon.
    
    The Demon is located south from Shei-Var.  He's inside
    a spiral rock formation and the area is crawling with
    Adult Bats.  Going further in, you find out that the
    Demon is nothing more than a somewhat weaker Khadaganian 
    warrior with a heavy spiked mace.  This guy is very 
    formidable as a fighter but you should still be able 
    to kill him.  I wished the Demon would drop a piece of 
    equipment when he died.  Too bad, but the Demon does 
    drop a large sum of money.  Go back to Shei-Var and tell 
    him the deed is done.  Shei-Var accepts and has Airy sent 
    back to the Witch.  
    
    Go back to the Witch's Cave and you will see Estera 
    give Ari a stern lecture.  To thank you, Estera 
    gives you a Rune of Extra Duration.  She will also
    tell you more about the Golem, the Hermit Lizard
    mentioned.  Before you go, make sure to buy a fireworks
    spell if you haven't already done so before, upgrade it
    extensively and give it to Zak!!!  In fact, you might 
    want to buy 2 of these upgraded fireworks spells - as you 
    will encounter friendly magicians who will join you in 
    the future.  So now it's off to see the Wizard.
    
    
    <Remote Mountains>
    
    The Remote Mountains should be a lot more barren after
    your team went through it in the past.  Your first
    task is to go Northwest to find the entrance of the
    objective.  As you go further you'll encounter Veteran
    White Wolves and Baby Armadillos, smash through these
    and you'll find that you can't enter the entrance as
    it's been sealed.  To break the seal you must activate
    the lever which is somewhere far to the east as shown
    on the map.  I also would strongly recommend following
    the Hermit Lizard's advice.  If you go directly to the
    Great Magician, the hostile Lizards there are no problem.
    The big trouble comes from a massive Blue Dragon in the
    area and because the area you enter from is so narrow,
    you're bound to attract the Dragon's attention.  Still
    you can lure out a couple of Lizards from a safe spot
    and kill them for Hard leather and money.
    
    Unfortunately, you'll have to fight some Willow-o'the- 
    Wisps and Veteran Poisonous Toads, along the way.  
    As well you'll have to sneak past the Khadaganian camp,
    you might be able to defeat one of them but they're
    so closely clustered together that a fight with one
    will end up having more join in.  The Leader is the
    one to especially watch for, by your current standards 
    he's an absolute juggernaut in melee with his battle axe.  
    Besides their fantastic amounts of health, these warriors 
    are brutal in hitting power for Khadaganian equipment is 
    of the finest craftsmanship and these are made of 
    mithrill - one of the best metals in the game!!  So try 
    to avoid them for now and just go to the opening of the 
    narrow passage.  If you must fight them, well their metal 
    armour does conduct lightning very nicely.  So lay them 
    out with some lightning and any other effective spell, 
    front-line fighters will mostly be trying to hold off 
    enemies from attacking your mage.
    
    Now before you continue, I have to say that on your
    map is the symbol of treasure just south of where you
    are.  It is a Firewall keystone and heavily guarded
    by Young Red Harpies.  Unlike the Harpies you fought
    at the Observatory, they don't drop runes if you kill
    them.  Still you can take their heads for a large
    sum of gold and they drop quite a tidy sum of money as 
    well.  Grabbing the Firewall keystone is actually a
    quest and so will you get the quest experience as well.
    
    As for your actual current quest, you'll find lots of 
    Adult Bats to test your patience and many of these are 
    located in areas that you can't walk to, so you'll need 
    a lot of bow work here!  There's also Veteran Tigers 
    as well so be prepared for some melee.  Keep pressing 
    north until you see a chasm and then follow it, like 
    your quest log says.  Eventually you'll reach your 
    objective.  Too bad there's a Young Green Troll there.  
    Best to sneak the past the blithering idiot and have 
    someone reach that lever mechanism and turn it on.  
    This not only lifts the door on that earlier entrance 
    but it also activated the teleportation grids in the 
    region.  Go into the teleport grid and transport 
    yourself to where the entrance has opened. 
    
    
    <Tunnel>
    
    Your first thing is to grab the key to the Altar
    Room for controlling a Golem.  You can fight
    the Earth Elementals and even the far mightier
    Lava Elementals (they're not immune to fire) but
    the Golems are more than 5 times stronger than
    the devastating Lava Elementals!!!  Just send Zak
    out as the fewer people the better and have him
    go to the path indicated to the key room.  The
    map indicates where the Golems are as well and
    you'll see that the key room has a golem guarding
    it.  Before this you'll have to sneak past 2 Lava
    Elementals and 2 Earth Elementals.  
    
    Once you snuck past the Elementals, use the Fireworks
    spell to lure the Golem away from the entrance and
    grab the key.  When leaving the room do likewise.
    Return to where you started from and open the 
    chamber to the right.  This is the Altar Room and 
    so place the key as indicated.  The Altar controls
    only 1 Golem but it's the Golem who has is by 3
    Lava Elementals and a corpse.  The Golem will 
    utterly pummel the Elementals and so go across 
    to the area of the battle.  The Golem is now 
    inactive and you can help yourself to everything
    here.  The Corpse has an Ultra Effect rune!!!  
    Backtrack and sell it to Estera.  There'll be
    more in the future for free, so don't worry about
    it.
    
    Now go back and cross your way past the circular 
    pass at the Northwest corner of the map.  Keep 
    going, killing anything in your path until you 
    reach past the rockslide and go to the room with 
    many Golems.  The Golems are made of diamond, so
    they are essentially indestructible.
    
    When you're there, stay still.  The Golems are 
    active and will kill anyone setting them off.  
    There are also 2 coffers.  One at the southwestern
    corner of the room, which holds 1500 gold and the
    other at the northeast corner which has 1000.  Use
    the Field of Vision spell to see where the Golems
    are facing and then move through their blindspots.
    Grab the money and then escape from the room into
    the last stage of the tunnel.  One thing is that
    you should make one final use of your camp feature
    and transfer items and spells over from your party 
    as your friends will not accompany you for your 
    next trek.
    
    Anyways when you leave the Golems and that path,
    you're on the next mission which is to find this
    Great Magician.  The Great Magician's chamber is
    nearby and there's no monsters here, so you get
    a lot of experience just for taking a light stroll!
    
    When you're in you get a cut-scene and will be
    given a mission from the Tka Rik the Great Magician.
    Tka Rik will send you to the land of Ingos in the
    Canian Empire to find a girl that belonged to his 
    people, the Joon.  Unfortunately, your friends 
    cannot come with you and so you must tell them 
    good-bye.  This is the reason why you should
    remove their equipment and spells after you escape 
    the Golems.  Also you might want to stock some hard
    or tough leather on hand for a new set of armor, and
    maybe all the various fire spells.
    
    
    2) Ingos
    
    You are teleported to the middle of nowhere in
    this icy tundra.  Throughout the land are Snow Tigers
    to watch for, killing one individually isn't too hard
    and they drop a really good fur.  Now first go south 
    and you'll see a large village of Woodcutters.  These 
    guys are good fighters as are all armed Ingos people,
    but do drop significant gold so fighting is a viable 
    option here if the odds aren't too bad against you.  
    Whatever you do, avoid fight the Woodsfolk as they 
    have powerful Unicorns who have devastating lightning 
    attacks.  Still if you could fight the Woodsfolk
    in a safe ambush, it can be really rewarding as they
    drop steel and steel is the best stuff you can get
    her in Ingos!
    
    Now on your map you'll see to that there is a treasure
    symbol.  That is a treasure for the Ultra Duration Rune
    Getting it means fighting some more Snow Tigers but
    it is entirely a good gambit (just be careful of a
    Blue Troll when you head to the city again).  If you do
    meet the Blue Troll and are capable of beating him, 
    there is no better hide material in Ingos than Blue 
    Troll.  After that cross the closest bridge and you'll 
    see a tiny village that does not show up on the map.  
    
    As for the village, the villagers here are also hostile, 
    so sneak through or start fighting.  Do this and you 
    can force your way through until you fight clear to 
    the eastern city gates.  
    
    Now before you go into the city, look on your map for 
    the site where you see a green head of a Woodsfolk.  If 
    you go there you can encounter a knight named Brissen.  
    Talk to him and while he will not join right away, he 
    will be willing to join when he's free up.  Going to
    this area now is purely optional but eventually you
    will have to come to the area in a future quest.
    
    With that done, you can expect a cut scene with the
    City Guard but at least they're not hostile.  With
    that done talk around with everyone, Svern the Trapper
    is a friendly man with the most info while you can
    almost certainly feel the tension with Diera, Valrasian 
    and Tilvar.  You can recruit the archer Mairana and the 
    mage Rinas (though he won't join you until you finish 
    your quest first).  
    
    Now through Karansul, you can finally get your hands 
    on metal equipment and troll hide armour!!  The items 
    sold can often come with magic placed in them, but these are 
    extremely expensive, many items sold by Karansul can go for 
    tens of thousands of gold.  Still it'd be nice to get some 
    armour that has a Heal spell in it.  Keep in mind too, that 
    your Green Dragon Bones are as good as iron, but the items 
    used to house them have only a low threshold for complex 
    spells.  One last thing to remember is that Karansul has 
    blueprints for some nice leather armour, but he doesn't have 
    any material for them nor does he sell pre-made leather armour.  
    So you'll have to provide your own supply of leather!  If 
    you are willing to risk it, you can avoid buying top-line 
    armour as you can soon find even better.  
    
    Karansul also sells spells, but you will need to activate 
    the switch between magic/equipment shop.  The spells sold 
    are better than the basic selection found in Gipath, but it 
    will cost you a lot of money!  As well Karansul doesn't have 
    any fire-based spells and so you have to sell him whatever 
    fire spells you have if you want him to manufacture duplicates. 
    On the other hand, there are plenty of spells based on 
    lightning.  These are fantastic for battling enemies wearing 
    metal armour and that's most of the humans in this and later 
    areas.  
    
    The girl you are looking for, the Princess - well she's
    been kidnapped it seems and a snoop was on her trail
    before he got killed.  So it's your turn to look for
    his body.  Hmm, looks like it's going to be another
    long stretch before we find her.
    
    
    <City Environs>
    
    So that's the name of the area you were teleported to,
    anyways you'll need to head east to the Woodcutter's
    village.  There'll be more Snow Tigers.  The biggest
    threat will be from the villagers themselves, but
    with Mairana's help you should be able to fight them
    off and it's not too hard to sneak by them as well.
    There is a Snow Tiger trapped in a pit by the open fire.
    You can kill it without fear of attack with your bows.
    After that continue on to the Snoop's corpse.  The 
    corpse is watched over by an unarmed Commoner woman, 
    so you better assassinate her before she gives the 
    alarm.
    
    The Snoop has been killed with a poison dart, so it's
    time to ask questions back at the City of Ingos.  
    Asking Tilvar will enable you to make friendly with
    Valrasian and when you talk to Valrasian, you will
    discover that his collection of exotic weapons has been
    stolen.  Staying with the Snoop case, talk to Sver
    and he will give you a quest to rescue the Keeper of 
    the Sacred Flower belonging to the Woodfolk Green Clan,
    as well he has more info on them later.  If you talk 
    to Karansul about the theft, he will let slip a name 
    that will lead to a later quest.  In the meantime, 
    go back to Sver and ask him about Karansul.  Sver has 
    a way to squeeze Karansul but he needs a favour from 
    you first.  He needs you to go to Karansul's domain 
    to contact a trader as Sver is marked by Karansul.
    
    By this time Rinas will be able to travel with you.
    The man is a fantastic magician and an expert with
    every form of magic.  He has Haste, Clairvoyance,
    and Lightning, these will definitely come in handy.   
    
    I'd recommend doing the Sver's fur exchange first as
    that quest is a lot easier than his quest to rescue
    the Green clan Keeper.
    
    
    <Karansul's Domain>
    
    For contacting the trader, go to the area indicated
    by the map.  You will fight a number of Armed 
    Commoners.  But with that done, you're free to
    leave the furs that Sver gave you.  For contacting
    the trader, Sver will give you a lot of info and
    1200 gold.  He gives you a quest to find Karansul's
    account in order to blackmail the corrupt Karansul.  
    Sver also sets you up to meet Trickster.  Trickster 
    can be found in the southeast section of the city 
    and he will add 10 points to your Use/Steal skill.  
    If you're up to it, you might wish to go do Sver's 
    quest of rescuing the Keeper now.
    
    
    <City Environs>
    
    So to make friends with the Green clan Woodsfolk, you 
    need to rescue their Keeper from the White clan Woodsfolk.
    Because you encounter hostile Unicorns, you might want
    to have a strong Protection from Lighting spell in your
    party.  Go west from the city and fight or evade the 
    hostile villagers in your way.  It shouldn't be too hard 
    as many of them are unarmed and will prefer to flee from
    you.  Once you're past the village, head north to
    the White Woodsfolk territory.  Now with 3 members, 
    you should be more than a match for the Woodsfolk even
    the dreaded Trained Black Woodsfolk.  If you have 
    2 Green Dragon long bone bows from before, they and 
    Mairana's Bronze short bow will be enough to take down 
    individual Woodsfolk in your way.  Some funky magic and 
    strong armour that's been enchanted with healing spells 
    should enable you to be a match for the odd Unicorn, 
    though try to open things up with a backstab to the 
    head first.  There's also a Black Clan trained Seer, as
    well so expect a couple of nasty lightning bolts from 
    him.  When you fight your way through you can see the
    prison where the Keeper is.  The opening is on the south
    but it's trapped and will blast you with devastating 
    lightning.  The way to nullify the trap is to look for 
    the Green leaf to put on the mushroom stump on
    the northern wall of the prison.
    
    So go west and you'll see another prison but much smaller.
    You can free the inhabitants here without any special
    procedures.  The White Clan Seer carrying the Green leaf 
    is just a bit west of this second prison, so go kill him 
    - being wary of his lightning and use the leaf to disarm 
    the prison trap.  Meet the Keeper and he'll give you the 
    Sacred flower.  Now you have a new but easy quest.  Simply 
    take the flower to meet Green Clan, who are directly south 
    of the City.  Do that and the Green clan chief Grey Leaf 
    will have a new task - rescue the elder from Karansul's 
    domain.
    
    
    <Karansul's Domain>
    
    As for rescuing Habbura, the guard camp is just north 
    of the trader.  Go in and ambush the Guards that wander 
    the area, eventually you will face the Commander who is 
    wearing full heavy armour and carrying an Iron Axe.  
    Kill him and the Axe is yours.  He'll also drop the key 
    to the stockade and you can now free the Elder.  But 
    first make sure to clear the area of hostiles as the 
    Elder is badly weakened by his ordeal and he could end 
    up getting killed by incoming Guards.  When you do 
    finish the rescue, go back to the Green Clan residence
    and talk to Grey Leaf.  Grey Leaf now gives a quest to 
    kill the kidnapper of the Elder.  He also tells you that 
    the arrow doesn't belong to any clan.  You will now 
    be able to learn that the Green Clan will be moving to 
    another residence in the east, in Karansul's Domain.  
    However, don't go there yet.  If you do, this can trigger 
    a bug that utterly kills your game!  Finally, Brissen will 
    now be recruitable (this usually happens, if not then do
    the spy-killing mission first and then come back to
    recruit him)!
    
    
    <Abandoned Mines>
    
    When you decide to kill the spy, go east to the armed
    encampment.  There are plenty of soldiers plus some dogs,
    but killing the Sentry Guards can net you the excellent 
    Canian heavy army armour pieces.  When you find the Spy, 
    you'll see he's a potent archer.  However after all you've 
    been through, this should be a cakewalk for you.  Kill him 
    to get the Spy badge and and Long iron bow from Spy.  
    Return to the Green Clan and give the Spy badge to Grey 
    Leaf, you'll receive a keystone "Celestial Lightning" as 
    a reward.  
    
    Note that a bit to the northeast of your starting point
    is the hideout of the Black Clan.  They are much mightier
    warriors than the other clans and they have alot more 
    Magicians.  However they have no Unicorns to protect them.
    So go and in kill for dropped steel and money.  Eventually
    you can find a chest with the Ultra Effect rune.  Note
    that despite the quest description, Green Leaf is not 
    particularly happy about this and so he does not reward
    you any further.
    
    
    <Karansul's Domain>
    
    When you're up to it, nows a good time to grab Karansul's
    account.  Go east just above the camp where you rescued
    the Elder.  Keep going and you'll see a small mining camp
    to the north on your map.  If you go there you'll find
    an isolated mine, that you can raid as a quest.  Robbing
    the place will net you some nice experience, as well there's
    a chest with 10 Steel inside of it.  So if you haven't been
    killing many Woodsfolk, here's an opportunity to get more
    steel.  Also nearby is the abode of the Old brigand, you
    encounter an armed commoner and he has trained dogs all over
    his area.  Kill them all and look for the chest near his
    cabin.  Inside is a nice Ultra Effect rune.
    
    Now you can take the long way around to the mining site,
    just go south of the lone mine you found.  Once you get
    past the bridge, you'll encounter hostile dogs.  Wipe them
    out and continue following the path.  You'll mostly 
    encounter unarmed workers, but there are the odd mercenaries
    kicking about.  Further up the mercenary count goes up, but
    this can be real profitable for you.
    
    By killing them en masse, these mercenaries will net 
    you some pieces of Canian army armour including a new
    type of light armor.  When you find what looks like a 
    giant windmill, go and use it to break it down.  This will 
    alert nearby forces to investigate and so you'll have more 
    room to look for the Foreman.  When you find the Foreman, 
    you'll see he's a wimp.  The guy does have a pretty mighty 
    bodyguard with him.  Still just go in and kill the two.  
    You'll get an Iron spear from the bodyguard while the Foreman 
    nets you an Iron mace.  The Foreman is also carrying the 
    notes you need.  With that done, go out west of where you 
    have likely killed the Foreman.  On your map, there's a 
    treasure chest at the head of a nearby river.  Go there 
    and you'll find a very useful Ultra Energy rune.  Now go 
    back and head out west further.
    
    From there you'll find an open gate that has guards around 
    it.  Still you should be able to take them and in the process,
    you'll win some nice armor from the mercenaries.  Time to
    go back to the city and talk to Karansul.  He'll get the
    picture and tell you about the robbery at the Governor's
    house.  It was the fault of Baldie Flein and Karansul tells
    you to find him in the Abandoned Mine area.
    
    
    <Abandoned Mines>
    
    You can also take this opportunity to deal with Baldie
    Flein.  Just go northwest of the area where you killed
    the Spy.  There'll be plenty of tough brigands and Snow
    Tigers to fight.  There's even a stockade full of Snow
    Tigers, if you wish to pick a fight for more experience.
    The two characters to watch for is the Fence and the Killer.
    The Killer is a vicious axe-murderer and is the toughest
    nut amongst these thieves, while the Fence is a coward with
    decent health for such a wimp.  The Fence's point of interest
    isn't his non-existent fighting prowess, rather he's carrying
    a fortune on himself.  Kill what you can and go north to
    grab the box with the collection.  Now return to the city
    and talk to Karansul.  There'll be a cut-scene with Flein
    the Baldie there, it turns out he was the man who had the
    Snoop killed.  It was his idea to use a Woodsfolk arrow
    from the governor's collection to throw off any suspicion.
    The person who ordered him to do it, was a guy in grey.
    Baldie believes that the Green Woodsfolk saw the grey man.
    So now we can safely go on the quest to find the Green 
    Woodsfolk's new residence.
    
    
    <City Environs>
    
    If you go east of the Green Clan residence, you'll find
    a gate that you can open.  It leads to a dangerous area
    with Snow Tigers, Snow Elementals and Blue Trolls.  Pick
    your fights carefully even if you are able to handle them.
    Continue until you reach the end point.  You'll now be
    going to the labyrinth in Karansul's Domain which leads 
    to the new residence.
    
    
    <Karansul's Domain>
    
    Now you are in a labyrinth, with plenty of Snow Tigers
    and Blue Trolls.  The worst of the lot is an Old Blue Troll,
    so keep an eye out for it.  Keep heading south until you
    find what looks like a tree stump with some mushrooms around.
    Activate it, otherwise the altar further up will zap you with
    lightning.  With the altar de-activated, you can now go to
    the new residence.  If you go north of the altar into a narrow
    pass, you'll meet an Adult Blue Troll.  Kill it and then help
    yourself to the chest.  There you can get an Ultra Targets 
    rune.  Talk to Grey Leaf here, and you find out that the man 
    in grey was actually a woman with white hair.  In fact, it's 
    magician Diera!  Go back to the city and talk to Diera.  
    You'll trick her into divulging her hideout location.  Now 
    you have a new quest, to kill Diera!
    
    
    <Abandoned Mines>
    
    Go pass the military camp where you earlier killed the Spy.
    You'll meet Diera.  Diera has very powerful lightning spells 
    which can strike all 3 members of your team at once and she has 
    a pair of bodyguards.  However she often moves too far behind 
    the pair for them to catch up to her in an ambush, and armour 
    with healing enchantment can help immensely against her.  Just 
    go and beat the crap out of her.  You'll get an Ultra Effect 
    rune for your troubles.
    
    Head back to the city to talk to Tilvar about the Abandoned
    mines.  He'll tell you the reason they are abandoned.  Deadly
    beings known as Wormheads or Lords of the Dungeons haunt the 
    place.  To get the mines open again, you'll need to convince 
    Valrasian to give you the keys.  Hmm, Tilvar seems to be a 
    pretty nice guy here for once.  Now talk to Karansul, Karansul 
    suggests you fetch a gold nugget from an abandoned pit and use 
    that to bribe Valrasian.  He gives you the Gate key to open 
    the path to the pit.
    
    Go back to the Abandoned mines and head northeast of the 
    military camp.  There you'll see the gates, so use your key 
    and enter.  There'll be plenty of Snow Tigers, Snow Elementals 
    and Blue Trolls for you to fight.  Crush all in your way and 
    fetch the nugget from where it's located on your map.  Note
    that even though one of the objectives says to find the body
    of the dead miner, when you enter a narrow passage full of
    Snow Tigers it'll say you found the body and it tells you
    to take what he was holding - well no body appears at all!!!
    Lovely little bug there.
    
    Return to the city and talk to Valrasian.  He is much taken 
    with your nugget, so he'll give you the keys.  It's time to 
    head back.  We're in the final stretch of the Ingos missions.
    The trek into the Forbidden Catacombs will be very dangerous.
    So you might wish to invest in strong Protection from Lightning
    spells and upgrade your Protection from Fire, if you hadn't
    done so before.
    
    Going to the mines' outer quarter, you'll encounter a Blue 
    Troll and assorted Snow Tigers.  Smash through and you'll
    encounter brigands, including a bunch of Veteran Brigands
    who are loaded with money.  Slaughter these and take your pick
    of the 3 tunnel entrances.  The further west you go the
    quicker, you'll reach the "believed" location of the Princess.
    Of course, you'll encounter more monsters along the way.
    
    
    <Forbidden Catacombs>
    
    Anyways, inside there'll be plenty of powerful brigands, 
    including the Brigand leader.  He's found in a lair that
    has 2 chests with 10000 and 15000 gold!  He's a mean bastard,
    who has strong armor and a steel axe - so he hits hard and
    can take it too!  Lightning is your friend and Brissen can
    hold him at bay with his sword skills.  The bum only drops
    the North lever and money, so no new weapons or armor this 
    time.
    
    You'll need to go east, along the way you'll encounter 
    more Giant Rats, deadly Fox-bats shooting lightning, and 
    devastating Red Evileyes who shoot powerful fireballs. 
    All you can do is be careful and look for a turn-stile to 
    use the key on.  If you have to fight the Fox-bats, try 
    to isolate them with fireworks spells.  Against the Red 
    Evileyes - haVe some distance between your wizard and 
    fighters, this will keep the Evileyes from targeting your 
    wizard.
    
    Keep going and look for a nest of 3 Stony Harpies.  They
    can blast you with devastating Celestial Lightning spells.
    Still you should win through.  When you do, go north of the
    nest and follow the path until you reach the next turn-stile.
    You don't need a key to activate this.  So use it and go 
    through the door that opened.  Head on south and eventually
    you'll find a southern turn-stile, use that and you can 
    go through a previously locked door surrounded by water 
    and high on a ledge.  This has an Ultra Effect rune.
    
    You will now encounter Wormheads, who blast you with Lightning
    and Celestial lightning.  They also use Haste on themselves.  
    However, they are really unhealthy and will go down quick.  
    Continuing forward, you will find the lair of the Wormheads.  
    None of these guys are a big threat and so you can mop the 
    floor with them.  Likewise roughly in the same area are Stony 
    Harpies.  They also tend to use Celestial lightning to blast you
    as well as the odd Lightning, these Stony Harpies stay together 
    in one room so you can avoid them if you wish.  The most powerful 
    creature in the catacombs is the Old Stony Harpy, you must get 
    past her to reach the Princess and you can sneak by, but killing 
    her can net you well over 100000 gold!  Okay, if you use the 
    switch to the northeast, you can get the ol' chest near the 
    Brigand's lair.  This has 3 medium Healing vials for you!  With 
    the way clear, go and strip your team of all their equipment and 
    spells.  Trust me, you'll want to have the extra equipment!!!  
    You might also want to return to the city to get your equipment 
    repaired... it'll be a while before you can get repairs and you'll 
    be fighting enemies that can really tear it up on your equipment.
    
    Find the Princess and talk to her.  Her real name is Lu-a-Jalla,
    and she tells you of her seperation from her true love At-Zarko.
    She also tells you of her kidnapping by Diera and the Joon
    treaty with the Wormheads that allowed her to escape the 
    Brigands.  Take her back to Gipath and Tka Rik will have you 
    go to Suslanger.  You might want to have some Hard leather 
    remaining and bring over some fire and lightning spells, before
    you set out.
    
    Remember the Khadaganians from before?  Well unfortunately, 
    you'll be facing hordes of them with even more elite troops 
    amongst the bunch.  So be prepared for gruelling battles!  Also 
    this is the last third of the game, so be willing to fork out 
    money for the best equipment money can buy - as you will not 
    need any more cash when this area is done.  Top class
    Khadaganian enchanted items are a must in Suslanger, if you
    don't want your weapons blunting themselves on the enemy or
    watching your foes cut your armour to shreds.
    
    
    3) Suslanger
    
    The moment you arrive, you are captured and stripped of all your
    equipment.  You wake up and see a pair of bald thugs Aiset-Bek 
    and Kardaur talking about the new "slave" and a little game they
    wish to play with you.  You are now the target for the military 
    to train on.  Also beware of giant spiders sent for hunting 
    fugitives.  You have only a Bronze sabre and a pair of cheap 
    pants.  Damn, not a good way to start!  Oh well time for the 
    most dangerous game.
    
    
    <Death Canyon>
    
    This area is one big military training ground, so it's crawling
    with young rookie soldiers - archers with powerful crossbows, 
    warriors carrying sabres and magicians with lightning spells.  
    While the archers are easy to take down with their slow reload time, 
    the warriors can be dangerous if you are a poor swordsman and the
    magicians will quickly whittle you to nothing with their lightning.
    
    To help you are 3 magic obelisks or fountains, the first is nearby 
    and will cast a long Strengthen spell.  Between the soldiers and 
    Haunt Spiders, you'll be in serious danger.  Avoid a head-on fight 
    and sneak past or backstab your foes.  There's also 2 chests 
    that have 50000 gold in them.  The next fountain will have a 
    lot of Haunt Spiders, this fountain will cast Night vision.  Also 
    near this fountain, on the map there'll be a small niche with a 
    big red mark, right now this area is empty but it'll be of 
    importance soon.  Finally the last fountain will cast Healing.  
    
    If you continue along much further, you'll be in a tight area with 
    a pair of magicians, to avoid them - go back to the 2nd bridge 
    linking to the Healing fountain and cross through the other side
    before crossing back with the northernmost bridge.  Don't go to 
    the cave section to the northwest, it's guarded by a mighty 
    Imperial Guardsman.  Instead go to the northeast and immediately 
    enter in the military compound.  Trying to explore the area around 
    it, would not be good.  There's a lot of strong Guards all over
    the place so you'd be committing suicide.  So go to the designated  
    area and it's back to the prison for you.
    
    A girl called the Odalisque appears in front of your cell.  Talk 
    to her and she will offer to help you escape.  You now have full 
    control of her.  The Odalisque has virtually no fighting ability 
    and low health, but she's a fantastic sorceress in the Sensory 
    category.  Amongst her spells are invisibility and silence.  So 
    cast these two spells on her and explore the area a bit.  While 
    regular guards can't see her while she's invisible, the wandering 
    warrior-magicians can, so be careful. Now head east and look for 
    Kardaur, when you find him - go and steal from him.  You'll get 
    the key, so return to Zak and free him.
    
    Now it's Zak's turn, he'll now be fully equipped.  Have him use 
    sneak about and evade the guards until he can exit the prison gate.  
    If you are good at backstabbing, try to kill as many guards as you
    can (if you can do it, then a complete massacre is easily the best
    option).  Now head north and you'll see that Kardaur is guarding the 
    compound gate.  Kardaur is a tough nut to crack especially with his 
    adamantite armour.  Since you must kill him, you should wait until 
    his back is turned and then stab him in the head as he has no helmet.  
    When he's dead, take his key and activate the lever next to him.  
    The lever frees all the animals in the compound.  If you don't use 
    the lever, in a fairly short time, all the surviving guards will 
    get your scent and run after you - since they never lose stamina, 
    they'll quickly catch up.  Now use the key to open the gate and leave.  
    You're back in the place you first started from, but now you're 
    well-equipped.  The Haunt Spiders are back, but the young punks 
    chasing you before have been replaced with Black Banshees who have 
    powerful lightning spells.  So make the run as you did before, taking 
    into account your newly re-armed status.  
    
    Remember the empty niche that was marked on your map, there'll 
    be a small camp of 3 young Warriors and their Archery Instructor.  
    Kill these guys for an impromptu quest and you will get a very lovely 
    Mithrill heavy crossbow from the Archery Instructor's cold dead hands.  
    Make sure you do kill them as there is no returning here after you 
    leave the Wormheads's Cave.  Continue on but instead of going northeast, 
    this time head to the northwest.  The Imperial Guardsman has been 
    replaced with a far less powerful, special Young Warrior, though he's 
    still quite tough - his armour is of a cheaper design but it's made of 
    adamantite.  You likely won't be able to backstab him, so try to give 
    him a taste of lightning in your weapons.
    
    
    <Wormheads's Cave>
    
    There are some old friends here, in the form of Lava Elementals
    and Giant Rats.  Unfortunately the Giant Rats here are viciously
    big and can really wear down your already damaged leg armour.
    
    Hopefully you remember the Protection spells from earlier lands.
    The Black Wormheads are dangerous in large numbers as they're
    significantly tougher than the ones you fought in Ingos and use
    more devastating Lightning and Celestial lightning.  Add some 
    Green Evileyes and it gets pretty ugly without some Protection.  
    The worst though would have to be the Grey Harpies.  Indeed, 
    the meanest creature I found there was a solo Veteran Grey Harpy
    who is actually invulnerable!  What makes them so dangerous is 
    their heavy use of souped-up acid spells including Acid Cloud.  
    Still whenever you get the chance to isolate and backstab - go 
    for it, especially against the Black Wormheads who drop Meteorite,
    the strongest metal in the game!!!  Your new Heavy crossbow will be 
    pretty useful here, especially if you're a good enough marksman 
    that you can pull off head shots on a regular basis - possibly 
    killing some creatures in a single shot. 
    
    East of your starting point is a drawbridge.  This unfortunately
    has been raised.  You'll need to find the lever controlling it
    to your south.  The lever area is guarded by some Lava Elementals
    but by now you should be able to pick them off without help.
    Activate and cross the bridge.
    
    Now to get to the exit, you'll need to find the next drawbridge.
    It is also raised, so you need to find the switch on a tiny island 
    to the southeast corner of the Wormhead's temple.  The temple is 
    guarded by a mighty Veteran Grey Harpy, so avoid her as she does 
    her patrol and then crawl down to the island.  Kill the Lava 
    Elemental and turn on the switch.  Leave through the temple and
    go to the now lowered drawbridge.  Cross it and you're home-free.
    However try to destroy as much as you can, once you leave you
    can't return!
    
    You have found your way to Last Sanctuary and get to meet a 
    resistance movement, who will help you once you prove your 
    worth to them.  There are a number of mighty companions 
    available but they won't join you yet until this quest is 
    complete.  You must recover the Emperor's seal from a Cyclops 
    lair.
    
    
    <Necromancer's Desert>
    
    Head northwards from your starting point.  There'll be plenty
    of Hyenas which should be easy for you to take down.  Too bad
    there's also Veteran Black Banshees who are vicious in melee,
    Old Spiders and even a Veteran Sand Ogre in the immediate area.
    Note that Sand Ogres carry rare and valuable meteorite, if you
    manage to bring one down!  Avoid these unless you're confident 
    you can take them and your equipment is in good shape.  
    
    As you go further north, you'll eventually see Green Evileyes.
    Kill any in your path, as you'll need a clear way back from
    the Cyclops.  When you kill enough, continue north and you'll
    see the Cyclops.  There's no way to sneak past him, but for
    now leave him be.  Instead go to the narrow passage to his
    northeast.  There are two Green Evileyes there and they'll
    join forces with the Cyclops if you steal the treasure now.
    Kill the two Evileyes, and you'll have a lot less problems.
    
    One way to lure them out is to use Clairvoyance to detect the 
    Evileyes and shoot at them from long-range before running away.  
    They'll follow, but the Cyclops can't.  Ambush the Evileyes
    with vicious melee attacks, as you spring from an angle where 
    the wall cuts off their fireball attack until it's too late. 
    When they're dead, remember to turn off attack mode and
    run to the chest where the seal is.  Grab the contents and
    run away.  The Cyclops will nail you with a few stones, but
    he's too large to leave his lair.  So you'll be safe soon.
    Heal up any hurts in case you bump into some more enemies,
    and then go back to the Last Sanctuary.  If you have a Black
    Banshee following you, it's possible to outrun it as they do
    move pretty slow.
    
    You are now officially accepted as a Brother to them.  Brother
    Blacksmith will be happy to deal with you and he's got some
    awesome items for sale!  The valuable steel you had to win in 
    Ingos, is worse than the least of the metal he sells!  So truly 
    there are excellent items to buy in this land.  Just prepare 
    for the costs, as they can run you over 2 million gold for magic 
    weapons!!!  Alas Brother Blacksmith has no leather to go with 
    his leather armor blueprints so you'll have to bring your own 
    if you like that kind of stuff.  Now sell that heavy crossbow 
    you won, Brother Blacksmith can eventually duplicate it and your 
    party will have some serious firepower to menace the enemy with, 
    once you put some spells and meteorite in it.  If you have the 
    money, use the meteorite you won in the Wormshead's cave to make 
    reinforced armor - Brother Blacksmith has the best armor design 
    next to the Joon items you get at the end; the one Suslanger 
    encounter where the enemies drop armor, well it's not as good 
    as Brother Blacksmith's reinforced armor design.  Brother 
    Blacksmith also has the best wand design around, so you might
    want to make a meteorite version.
    
    Brother Blacksmith is your source of spells here, and you can 
    toggle between buying in his equipment shop or his magic shop.  
    The spells he sells are very potent, but come with a nasty price 
    tag.  Since his focus is on acid spells, he has no spells of other
    elements.  This is bad as the lightning spells you got earlier 
    are more useful as almost all of the human enemies you face are
    wearing strong metal armour - if you don't have an adequate number
    of lightning-based spells, then sell one of each type that you 
    do have so he can duplicate them for you.  If you have any fire 
    spells, you could also sell those to him for duplication, but 
    that's more of a novelty.  Additionally, Brother Blacksmith sells
    Ultra runes, but lack the regular kind.  So sell him some regular
    ones for duplication and then you can mix-and-match to squeeze
    every last ounce of potential for your enchanted items!  As for the 
    party, Kharad and Fayrakh will join you.  Now you have some serious 
    backup! 
    
    Now talk further with Brother Blacksmith and you will get a
    quest to kill Whip-Aga and Lash-Aga, a pair of slavers.  You
    can also talk with Sahilia, she won't join you yet, but talking
    with her will set you on a quest to find the Joon artifacts
    that she stashed away.  You'll also get a letter of invitation
    from her as a quest item. This nets you a quest to meet the
    collector of Joon artifacts, so that you can get info from
    him.  Additionally go down to near the entrance where Brother
    Blacksmith found you from the Wormshead's cave, there you will
    find Kehel.  He will give you a quest to find and kill a Harpy
    found in the Necromancer's desert.
    
    Hopefully you have massed millions in cash, as you can really 
    benefit from the new equipment - especially since your new 
    friends are poorly armoured and lack missile weapons.  With 
    new equipment and new allies, you'll be well set for your 
    expedition.
    
    
    <The City of Suslanger and its Environs>
    
    It might be best to fight the slavers first.  When you enter
    the desert, you will have to battle Strong Black Banshees of
    the scythe and lightning stone types.  There are also Hyenas,
    but with your new friends - these animals will get crushed 
    with ease.  Provided they've been given good armour, your party
    should also have no real problems with the Banshees.  The worst
    threat you can face is a small Blue Dragon that is just south
    of the area you start from, so avoid it when you see it.  
    
    Now continue on to the area, shown on your map where the 2 Slavers
    are marked.  Go down and cross the central bridge, but be sure 
    to kill everything in the immediate vicinity-not just the guards.  
    The guards are in cahoots with the Hyenas and Black Banshees in 
    the area, so the more you thin out before you take on the bridge -
    the less possible reinforcements for the guards, who include
    Female Guards that are archers with crossbows.  When you wipe
    them out, go past the bridge and start hunting.  Whip-Aga is to
    the north while Lash-Aga is to the southwest to your location.
    It'll be easiest to take on Lash-Aga first, so head southwest 
    until you see a guard standing on a strange looking bridge.  Kill
    him and you'll see a ton of unarmed Peons.  It sounds ugly, but
    kill the Peons!  These Peons will alert the Veteran Guards in
    the area, so make sure to wipe them out.  Luckily these mighty
    Veteran Guards don't move about in patrols, so both Slavers will
    be without escort.  Still both Slavers are almost as tough as a
    Veteran Guard, so be ready for that.  Anyways, if possible 
    backstab Lash-Aga or fire upon him to draw him well away from
    any Veteran Guards.  With your party jumping on Lash-Aga, he 
    should perish fairly quickly.  Lash-Aga's foul corpse gives
    up a Mithrill heavy spiked mace.  
    
    Now go back through the strange bridge and onto Whip-Aga.  First 
    clear out the patrolling Banshees and Hyenas, then continue north 
    to the field that Whip-Aga is managing.  Luckily he'll be alone 
    as his Peons are further north of him.  So fire a shot at him, to 
    lead him out.  Jump him with your friends and soon dead Whip-Aga 
    coughs up a Mithrill battle axe.  Return to Brother Blacksmith 
    and he will give you 3 pieces of Meteorite.  He also explains why 
    the Peons were helping the Slavers.  Now talk to Brother Khatul, 
    he's a bit displeased by your actions but is understanding.  He 
    also realizes that you could use a bit of help so he asks you to 
    talk to Brother Blind for some training.  Talking to Brother Blind 
    will net you a hearty +3 Dexterity!!!!
    
    
    <Necromancer's Desert>
    
    Hopefully you didn't have too much trouble with the 
    Slavers.  If you don't feel quite ready for them, then you 
    could try to kill the Harpy that Kehel was talking about.  
    In any event, this can be a pretty rewarding side-mission.  
    Go south from your starting location, as you go further there 
    will be Old Spiders and Very Strong Banshees to fight, so this 
    could be quite dangerous except that you'll likely be fighting 
    them one at a time (they're usually isolated enough that they 
    don't notice nearby battles).  Keep carving your way south, 
    and you'll eventually find the Harpy flying about.  You should 
    actually leave her alone first.  Instead use your Fireworks 
    spell to lure her outside of her lair and then go inside.  
    There'll be 3 Old Spiders, kill them and then go attack 
    the Harpy.  Otherwise, if you fight the Harpy outright - the 
    Old Spiders will quickly track you down and attack.  Even a 
    fairly well-equipped party would go down under that assault.  
    The Harpy drops 3 Meteorite, and to add on top of that - Kehel 
    will give you 40000 in cash and the Acid fountain keystone.  
    With that done, time to go back to your main quest.
    
    
    <The City of Suslanger and its Environs>
    
    Now remember to avoid that Blue Dragon, and go southeast to 
    deliver the letter.  Kill what is convenient and sneak past 
    what you can't fight.  There are a number of Veteran Soldiers 
    in addition to the normal assortment of riff-raff that we 
    saw before.  When you get to the city, watch for the pair of 
    Veteran Soldiers watching the gates.  Use Fireworks to lead 
    them out one by one and assasinate them.  After that go inside
    and you'll unfortunatley be massacring as many civillians as 
    you can!  Yup, that's right as soon as you get inside - fire 
    away with the magic.  Any citizen that sees you will alert 
    the nearest guard!  Oh well, at least the citizens are chock
    full of gold.  In addition to the regular Guard complement, 
    there's also a Veteran Soldier who is an archer.  Provided she 
    doesn't get back-up she should still be easy to take down.  
    If you go to a gated zone in the south section, there'll be 
    a door.  Don't open it as it leads to more guards including 
    Warrior Mages.  Keep assasinating and sneaking until you get 
    all the way in.  Use the Letter on the area indicated and now 
    that particular mission is complete.  That quest is done, but 
    something more needs to be done before you can continue further.
    
    Go southwest past the bunker, there will be Veteran SOldiers 
    but they are quite isolated.  The most common foe you will 
    encounter will be Black Banshees and Hyenas plus the odd 
    Spider.  These should be no problem for you by this time, 
    so just keep on progressing until you find a broken building 
    with a chest.  Keep an eye out for more Guard patrols and 
    beasts, assasinate your foes until the way is clear.  Go 
    open the chest to collect the Collector's things.  With that 
    done, return to the Last Shelter.
    
    Brother Khatul will confer with Brother Blacksmith for a good 
    location to meet the Art Collector.  Sahilia still won't join, 
    but she's impressed by your thieving talents and gives you a 
    quest to rob a rich manor.  So two new quests in the area.
    
    The easiest to do of these is Sahilia's robbery.  Go northwards 
    from your start and you'll find a mansion with a locked gate.  
    Now further up is a building that you can enter, go there and 
    soon a very weak Veteran Guard will see you and attack.  Go 
    and jump him, when he's down he'll cough up the Key.  So take 
    the Key and open the gates.  There's only a regular Guard and 
    Female Guard protecting this fortune.  Kill the two and open 
    the chest for a nice 100000 in cash.  Go back and talk to 
    Sahilia and now she'll be willing to join you for further 
    larceny.
    
    Now for the Art Collector, go to the market square indicated on 
    the map.  This is where Brother Blacksmith gets his supplies and 
    its a good meeting place for you and the collector.  Unfortunately 
    a guard patrol has come and slaughtered a lot of the people at 
    the market.  You'll have to kill the patrol which has 3 Guards, 
    2 Female Guards and 2 Warrior Mages.  Your best bet is to backstab 
    the Warrior Mages and that'll greatly increase your odds.  Next 
    find whatever opportune victim is around and assasinate them.
    Pretty soon you'll have wiped out the whole squad - whose every 
    member is carrying new armour for you - Mithril Forged items and 
    Mithril Lamellar items. You can now enter the zone and when you 
    do so you'll get into a heated discussion.  The Art Collector 
    had met the Joon youth but he was kidnapped by "scientists".  
    Later on the kidnappers themselves were jumped and killed by the 
    necromancer Taivo and his men, so now the Joon is missing.  So 
    it's time to talk to Kehel again.  Kehel mentions that Taivo has 
    an enemy called Kholai and you could find Kholai at the northeast 
    of Necromancer's desert.  So it's time to enlist Kholai's help.
    
    
    <Necromancer's Desert>
    
    It'll probably be easier to start off from the southeast 
    entranceway as there's a lot fewer Old Spiders and Very Strong 
    Banshees, plus you have almost no chance of encountering the 
    Red Dragon in the middle of the desert.  However, instead you 
    will meet a number of Zombies of varying strength and Hungry 
    Ghouls.  Fight them and you should prevail - just keep following 
    the trail of ghastly ornaments until you reach the point of 
    Kholai's tower.  His tower is blockaded by 2 Female Guards, 
    a Guard and a Necromancer so it should be easy to kill these 
    ruffians if you draw them out.  Also in this area are a bunch 
    of buildings, these contain Hungry Ghouls so fight them if you 
    wish or just leave their doors shut.  Also to the Northeast of 
    Kholai's tower will be some Sorceror Shadows, fight them if you 
    wish.  If you do fight the Sorcer Shadows, keep in mind that 
    they are masters of Acid Blast and Acid Fog just like the Grey 
    Harpies you fought earlier.  When you're done go to the exit 
    zone.  When you do so, you can go see Kholai.  He wants to 
    humiliate Taivo by having you steal one of the scientist's 
    corpses from under Taivo's nose.  Kholai also has a magnificent 
    present for you - the awesome Special Cuirass!
    
    Armed with this new treasure, you should be well-equipped for 
    handling your new task.  Now there are 3 entrances to the 
    compound.  Unfortunately each is well guarded by Veteran Soldiers.  
    There's also a much smaller compound to the southeast of our 
    destination, and it's quite close to the southeast exit point.  
    Best not to take that one on unless you're really ferocious, it's 
    guarded by 2 mighty Imperial Guardsmen.  If you are strong enough 
    to gut them, you can get over a million gold from them plus they 
    drop meteorite!
    
    Anyways regardless of which entrance you take you'll need to 
    beware of patrols which includes a few Old Spiders, Guards and 
    Veteran Soldiers.  Since the compound is so large, it should be 
    fairly easy to evade or pick off these patrols.  Of the 2 marked 
    laboratories, go to the one that is more southwest.  This is the 
    Commandant's home and he's a potent necromancer himself.  He'll 
    be guarded by a Skilled Zombie and Female Zombie Guard, so try 
    to take out the Commandant as quickly as you can so that you take 
    less damage from his lightning.  Then you can quickly mop up the 
    Zombies.  Besides the key to Taivo's lab, the Commandant also 
    drops a much valued Long mithrill spear.
    
    Now to go to Taivo's lab, unless you really want a huge fight 
    try to avoid going through the centre of the compound.  There's 
    a large pack of Ghouls and they're backed by a powerful Necromancer.  
    If you wish to fight them, then lure them out and pick them off.  
    Now before you go to Taivo's, you should be prepared for a similar 
    fight to the Commandant's.  However this time it's just a regular 
    Necromancer, so kill him and his Zombie friends and grab the 
    Scientist's head.
    
    Beware there is an Imperial guardsman lurking near the middle of 
    this compound.  Also in the southwest, there is one unusually 
    dangerous lab.  This one not only has a Necromancer but he has 
    an entourage of four unusally powerful Zombies.  This will be a 
    very brutal fight.  If you could do these, you might as well clear 
    out the other labs, which typically house a Necromancer with a 
    couple of Zombies of decent power.  You can always try hunting 
    the Guards and Veteran Soldiers who lurk outside the compound 
    walls - there's alot of them but they're too spread out to do 
    much (also there is 1 Imperial guardsman to the southwest of the 
    compound on the outside of the walls).
    
    Go back to Kholai and he'll conjure up the Scientist's spirit.  
    The spirit tells you that they were jumped by some horrible 
    creature and the Joon escaped by changing shapes and teleporting 
    out.  Kholai says that such a teleportation in such a short time 
    had to be done by a magic item.  So now you are to search for this 
    amulet, which is located in a mansion to the northeast area of 
    Suslanger.
    
    
    <The City of Suslanger and its Environs>
    
    So go to the northeast and you'll encounter lots of Hyenas.  
    Wipe the floor with these mongrels and enter the mansion.  
    You'll encounter a Necromancer and some Zombies, but nothing 
    exceptional.  Kill them and further up will be another 
    Necromancer with a Warrior Mage sentry.  Kill these guys 
    and grab the amulet.
    
    Returning to Last Sanctuary, talk to Kehel.  Only a Great 
    Magician can tell where the Joon teleported to.  So you need 
    to return, but to do so you'll need to go through the portal 
    that you came from.  Ugh, so talk to Brother Khatul and he'll 
    have Brother Faceless go direct you to the Portal.  Gee, 
    doesn't Brother Faceless look rather familiar.
    
    Get ready for anything then, but I would strongly suggest 
    loading up on the strongest meteorite armour you can get, make
    some Carved meteorite wands with constant Hasten or other spells, 
    and  outfitting everyone with enchanted Heavy meteorite crossbows 
    will help as well!  In any case, this is the last stage of 
    Suslanger and where money is concerned blow it all, if you 
    save money here - it should only be for using it towards 
    harnessing any more meteorite you win on this stage.  
    Definitely money has no meaning, after you go through the 
    portal - so spend freely!
    
    
    <The Portal>
    
    Go to the point northeast of your starting position.  On your 
    map, you'll see an estate with a treasure symbol.  Inside will 
    be a pair of Private guards.  Now outside of these guards and 
    the local wildlife, the only "hostile" is a Citizen.  No 
    opposition at all.  So wipe them out and look for a chest to 
    the east of the main building of the manor.  Inside is a 
    whopping 1000000 in cash! 
    
    Now head south, you'll go through cultivated fields so expect 
    a bunch of peons to rat you out.  Throughout these fields will 
    be Slavedrivers, who are just souped-up Guards carrying heavy 
    spiked maces.  They're tough but nothing you can't handle.  
    Fight through these and look on your map for another bit of 
    treasure.  It's at a narrow ledge behind the long wall.  Go 
    there and pick up a Feeblemind keystone for your troubles.  
    During this trek, you might encounter a Sergeant and a pair 
    of Imperial Guardsmen, including one Imperial Guardsmen who's 
    actually an archer.  Yup the whole southern area is just 
    crawling with the best of Suslanger's warriors.  Besides the 
    usual melee troops, these Imperial Guardsmen also have archers 
    and warrior-mage types to round out their numbers.  Well at 
    least barring the Sergeant, these guys all carry Meteorite.  
    Plus even the Sergeant can hold over a million gold.  If your 
    equipment isn't all meteorite, then return to Last Shelter 
    and convert them, as you off more of these Imperial Guardsmen.
    
    Muck things up as much as you can, before you go to meet Brother
    Faceless.  Proceed east and you'll find a small walled town.  
    Nothing in it except some peons and citizens.  Going further 
    and you'll meet plenty of Old Spiders and you'll come across 
    another cultivated field.  Kill off a few more Slavedrivers 
    and you'll soon be arriving at the meeting spot.
    
    Brother Faceless tells you that the portal is in the southeast 
    but to activate it you need more than your single piece.  You'll
    have to assasinate the commander of the region and steal his 
    portal key, as well you'll need to get keys to disarm traps in
    your way.  His info is good, but alas Faceless reveals himself as
    Erfar.  Erfar turned out to be Suslanger all along and was only
    looking for a meteor that crashed in Gipath.  He has a large 
    gang of young warriors out to ambush you.  Hopefully you have
    strong armour and some crossbows?  While a there are a few good
    swordsmen amongst them, the majority seems to be just archers
    and there also 3 who are magicians.  Take out the magicians and
    the melee types first, then start showering arrows back against 
    the archers.  Hmm, our old friend Erfar didn't get to play 
    chicken this time and so he gets to perish along with his thug
    friends.  Alas Erfar is a tightwad and only drops a single gold.
    
    With this out of the way, avoid going southeast as that leads
    to a Blue Dragon, instead head for the main area of the city.
    The city walls are guarded by 3 Imperial Guardsmen and an
    Imperial magician.  Take them out if you could, and then go 
    go out west past the cultivated fields and then head south
    through this less heavily-guarded region.  Had you gone through
    the main gate, you'd be instantly detected by 4 Imperial Guardsmen
    including one Magician.  Still there'll be plenty of Imperial
    Guardsmen in your path, including a large number of them with a
    Corporal in a fortress in this western area.  There are also some
    guards of lesser stature and a few citizens kicking around here
    and there.  Do what you will and then head southeast to look for
    a bridge.  This bridge is guarded on both ends by a pair of Veteran
    Soldiers.  If you've been able to dispose of Imperial Guardsmen 
    then these guys will prove no problem.  When you're past, you're
    now to look for the Portal Key holder.
    
    Go past the bridge and then go north.  You'll meet Veteran Soldiers
    at regular intervals.  Avoid or kill 'em, and eventually you'll
    see a crossroads.  Don't go north or you'll trigger all the 
    Imperial Guardsmen of the main gates.  Instead turn east and a
    bit to the south.  You'll encounter the Portal key holder, who's
    easy to take down.  Now return to the path and head east until
    you find a pedestal.  This is one of the altars that activates
    the traps.  Luckily the Traps Key Holder will do regular rounds
    to maintain the altars.  Hang around your altar a bit but don't
    proceed futher.  When you see this lonely soldier, draw his 
    attention and lead him safely towards you.  Kill him and take his
    Traps key.  Use that and you can safely proceed through this passage
    to the fort.  Now there will be a second bout of traps.  Head 
    southwest until you find another altar.  Now stay still unless
    you're attacked.  Look for the altar on the opposite side of this
    trapped passage.  When you find, cast clairvoyance on it.  You'll
    see this second Key holder.  Save the game and move about a bit
    further, you are to lure the soldier out with fireworks.  Unless
    you've modified your fireworks spell with increased range, it'll
    be tricky finding the right spot to connect with the Key holder.
    Do your best and when you lead him out, kill him and deactivate
    the altar.
    
    Bypass the Imperial Guardsmen in whatever fashion you can.  Now
    go and check out the bridge, there are 4 Imperial Guardsmen around.
    If you kill two of them, this will leave you enough space to move
    about freely if it's night.  Do so and you can leave east through
    the bridge.  Now go and hunt down each Veteran Soldier (there'll 
    be archers and magicians included), and kill them all.  Had you
    not killed them, the moment you tried to use the Portal key -
    they will attack you. Now you can just use the Portal key on each
    of the indicated stones.  Once you get both east and west stones,
    you will have activated the portal.  Go inside and prepare for
    the very lame climax and ending.
    
    The Great Magician is a bit pissed off at finding out you don't
    have the Joon youth.  But wait, oh it turns out that all along
    you were the Joon youth At-Zako.  Now you must defeat the Curse
    that wiped out your people, but you have help from the Great
    Magician himself.  He will sell you unique diamond equipment which 
    seems really great, as it's even stronger than meteorite - why he
    even does it for free.  He also sells spells for free, so use this
    opportunity to make the most powerful magic items you can.  Too bad 
    the Curse is not fazed by anything you can throw at him and unless 
    you've been augmenting your health, you can't withstand the amount 
    of damage he can level at you in one spell, regardless of how tough 
    your armor is.  The Curse is pretty much immune to you.  In fact, 
    the way that I beat the Curse is to let the Great Magician win it for 
    me.  First I casted Strengthen on the Great Magician, this greatly 
    increased his maximum health.  Next when the Curse appeared, I casted 
    Weakness on it to reduce its maximum health.  I just let the Great 
    Magician attack.  The two ended up killing each other and I won.  
    If the Great Magician goes down first, then you'll likely just die.  
    With the Curse dead, you'll gain a crap load of experience points 
    that means nothing (there's no New Game+ option) then up comes a 
    lousy video clip of the dying Curse and a burning Joon temple.  
    Thus ends the whole game.  Man, that was absolutely pathetic!   
    
    
    
    Equipment, Item and Spell Descriptions
    ======================================
    
    Most of the stats for items are pretty much self-explanatory.
    Two of them are a bit different from the usual RPG format.
    Energy is the amount of stamina inside an object, this fuels
    any spells that have been placed on an enchanted item.  
    Complexity determines how complex a spell that an item can
    hold.  While some items can be bought off the shelves, many
    in this list had to be built from scratch.
    
    Personally I'd hold off on buying any starting design for 
    equipment - except for swords, wands and Khadaganian reinforced 
    armour.  You can almost always find better quality items than 
    the ones that are first available in a shop.  As well the best 
    materials of a particular land have to be found and not bought.  
    Meteorite is the best material for weapons and armour, until 
    you get Diamond items at the very last mission.  Meteorite is 
    only available in Suslanger.  For the people of Ingos, the top
    material is Steel.  Steel is a fine metal for your equipment
    until you reach Suslanger, where even superior Mithrill and Red
    Dragon hide items are considered the bottom rung and Steel doesn't
    even place.  In terms of picking weapons to specialize with, note 
    that crossbows are only available in Suslanger (those are their
    only missile weapons) and it is only in Gipath that you can
    start out being able to buy a basic spear or axe - in the other
    lands, spears and axes must be found.
    
    In terms of spells, until you get to Suslanger - there are no
    Ultra runes available for sale.  However Suslanger lacks the
    regular runes for enchantment.  Each land only has keystones
    to one particular element, except for the last mission.  Gipath
    only has fire, Ingos only has lightning and Suslanger only has
    acid.  Of these, lightning is by far the most useful.  Fire 
    spells have okay range and use less stamina, than any other 
    spells but the effect is rather weak.  Acid spells have strong 
    effect but it requires tremendous stamina to cast, and the range 
    is absolutely pathetic.  Lightning does not use much stamina and 
    has fairly good effect, additionally the spells have the best 
    range and will always strike instantly.  As well many opponents 
    wear metal armour that is vulnerable to lightning.
    
    Also Protection from lightning is the most practical of 
    protection spells, though Protection from fire has its 
    moments too.  Lightning is the most common element you 
    will encounter, once you leave Gipath.  Foxbats, all 
    magician-types outside of Gipath, Unicorns, Stony Harpies, 
    Blue Dragons, Wormheads and certain Banshees use lightning.  
    Magicians in Gipath except the Brigand Chief's wife, 
    all Evileye varieties, Red Harpies, Willow'o'the wisps, 
    Bats and Red Dragons use fire.  So you face fire fairly 
    regularly, though the instances drop off tremendously 
    outside of Gipath.  Acid is faced by far the least, the 
    only common creature you face that uses acid are the Toad 
    varieties and these are only in Gipath.  Otherwise only 
    Grey Harpies, Sorceror Shadows and Green Dragons use acid, 
    and the vast majority of these you face before you have the 
    chance to buy Protection from acid.  Protection from magic 
    comes way too late for it to do any good and it is an 
    extremely demanding spell in complexity and stamina cost.
    
    Paralysis, Feeblemind and Teleport sound good in title, but 
    they have little value as they are very complex, require 
    tremendous amounts of stamina and have ridiculously short 
    durations.  With Paralysis and Feeblemind, you won't notice 
    their effects unless you use a large amount of Ultra runes 
    to improve them.  Clairvoyance is rather iffy as the area 
    is a bit too small to start with, though this can be greatly 
    improved without too much hassle.  Field of Vision has some
    uses especially for certain quests but it's mostly a novelty 
    item.  Silence and Invisibility are useful and last long, but 
    their effects aren't absolute.  Haste and Deceleration can 
    be quite effective, especially after some modification.  Night
    Vision, I can't really notice any improvement, but I could be  
    wrong.  Of the various Filter runes, only the Friends and 
    Enemies Filter are useful.  The other Filter runes are truly 
    useless as they only apply to a specific creature type; 
    to top it off these creatures are fairly weak overall 
    and only exist in Gipath. 
    
    The most useful spells I found for myself were: Fireworks, 
    Strengthen, Weakness, Healing, Regeneration, Eagle Sight, 
    Lightning and the various elemental wall spells.  Note 
    that this is just based on my personal experience and you 
    may see things much differently.  
    
    
    
    1. Quest Items
    **************
    
    These are items that have some bearing
    on your various quests.  Sometimes they
    just need to be shown but others need
    to be used on something.
    
    
    White wolf's head
    ------------------
    A trophy gained after a dangerous hunt;
    it will also prove that the leader of
    the wolfpack is really dead.
    
    
    Chisel
    ------
    The steel chisel is one of the tools 
    stolen from Master Babur.
    
    
    Bodkin
    ------
    A steel bodkin is one of the tools 
    stolen from Master Babur.
    
    
    Redhead's map
    -------------
    The map taken from the brigand called 
    "Redhead".
    
    
    Cave bridge mechanism
    ---------------------
    A part of the Cave Orcs' drawbridge.
    This will lower the bridge in the cave.
    
    
    Sarcophagus key
    ---------------
    The key to the sarcophagus where the Orc
    leader keeps his treasure.
    
    
    Magic bit
    ---------
    Magic bit which might be of interest to
    Estera the Witch.
    
    
    Traps key
    ---------
    A figurine which can switch off magic traps
    (use it on magic obelisks).
    
    
    Cage key
    ---------
    Use this to open a cage
    
    
    Goblins' sacred object
    ----------------------
    The head of the First Goblin worshipped by
    the tribe.  The Goblin leader would pay
    dearly to have it back.
    
    
    Island Orcs' mechanism
    ----------------------
    Use it to lower the drawbridges to the Orc islands
    in the river delta.
    
    
    Magic orb
    ---------
    A mysterious magic orb which the Orcs worshipped.
    
    
    Hide with letters
    -----------------
    The Orc "document" which tells about the Blue Stone.
    Try showing it to the Chief.
    
    
    Sack of gold
    ------------
    Just what it looks like: a big, heavy sack full of gold.
    
    
    Note in Orc language
    --------------------
    You will need the Orc alphabet to translate it.
    
    
    Orcs' records
    -------------
    There may be alot of interesting things in these.  You
    should show them to Witch Estera.
    
    
    Dragon amulet
    -------------
    This can suppress a Dragon's will, but it can only be
    used on one Dragon at a time.
    
    
    Orc ABC - book
    --------------
    Without it you will not be able to translate Orcs'
    records which the made using their own letters.
    
    
    Letter to Orcs
    --------------
    This will servet as proof that the murder of the Chosen
    is indeed planned.
    
    
    White flower
    ------------
    A healing plant capable of curing many diseases.
    
    
    Big shell
    ---------
    The Lizards' idol, a symbol of peace.  Lizards behave
    less aggressively near a shell.
    
    
    Crystal
    -------
    The Witch uses such crystals for her spells.
    
    
    Crystal
    -------
    The Witch uses crystals like this for her spells.
    
    
    Book from observatory
    ---------------------
    This contains information which will open the way 
    to Dead City.
    
    
    Poison
    ------
    Poison issued by the Dragon for the mission.
    
    
    Note from abandoned camp
    ------------------------
    A note written in strange language.  Chief Erfar
    may know it.
    
    
    Claw
    ----
    Use it to switch off the trap near the bridge
    leading to the hermit Lizard's lair.
    
    
    Dam lever
    ---------
    Use this lever to control the Orc dam.
    
    
    Airy's jug
    ----------
    The jug Airy used to take with her.
    
    
    Gear to the bridge over the ravine
    ----------------------------------
    A part of the drawbridge across the
    dry ravine.  You have to cross it to
    get to Shei-Var.
    
    
    Key to ogre Gym's coffer
    ------------------------
    This key will help you to open Gym's
    coffer.
    
    
    Key to ogre Utundry's coffer
    ----------------------------
    This key will help you to pen Utundry's
    coffer.
    
    
    Key for altar
    -------------
    Use it to switch off the mechanical killers
    - the Golems.
    
    
    Arrow
    -----
    The snoop who was looking for the Princess was
    killed by this arrow.
    
    
    Skins
    -----
    Skins are good merchandise, but people in the
    city will not pay a decent price for them!
    
    
    Green leaf
    ----------
    The one who has a green leaf can switch off
    a magic trap.
    
    
    Sacred flower
    -------------
    The Sacred Flower of Woodsfolk's Green Clan.
    They would honor the one who brings it back.
    
    
    Woodsfolk cage key
    ------------------
    Use this to open the cage. 
    
    
    Notes
    -----
    They will prove useful later on!
    
    
    Spy's badge
    -----------
    This will serve as proof that the spy has 
    been avenged.
    
    
    Box with collection
    -------------------
    Part of the collection of rare weapons stolen
    from governor Valrasian.
    
    
    Gate key
    --------
    The gates block the way to the abandoned pits. 
    They cannot be opened without the key.
    
    
    Nugget
    ------
    A golden nugget left behind by the workers 
    during their escape from the pits.
    
    
    Mine key
    --------
    You must use this key to reach the mines.
    
    
    Key to the cave passage
    -----------------------
    This key can be used to open the passage in 
    the deepest part of the dungeon.
    
    
    Letter to collector
    -------------------
    This letter must be tossed to the Joon antique
    collector's house.
    
    
    Collector's things
    ------------------
    Part of the collection stolen from the house 
    of the Joon rarities collector.
    
    
    Key to mansion
    --------------
    The key to a rich mansion.
    
    
    Key to Necromancers' laboratory
    -------------------------------
    The key which opens the laboratory where the 
    scientist's body is kept.
    
    
    Scientist's head
    ----------------
    The remnants of the scientist whose spirit
    can tell you all about the young Joon man.
    
    
    Fractions of teleport amulet
    ----------------------------
    Those shreds would tell a skilful magician
    where the teleport has been directed. 
    
    
    Portal key
    ----------
    Use this to activate the Portal.
    
    
    Traps key
    ---------
    The key to the magic traps of the Portal
    defense.
    
    
    
    2. Items for sale only
    **********************
    
    These are items that have no practical
    value.  However they do have monetary
    worth that could be anywhere from 1
    gold to several thousand gold.
    
    
    Wolf cub fangs
    ----------------
    Sell: 1 gold
    
    They are inexpensive, but you can always
    sell them.
    
    
    Wolf fangs
    -------------
    Sell: 2 gold
    
    They are in demand as decoration material.
    
    
    Large wolf fangs
    ----------------
    Sell: 5 gold
    
    The bigger the fangs, the more expensive
    the necklace.
    
    
    Young White Wolf fangs
    ------------------------
    Sell: 10 gold
    
    Even a young White Wolf makes a more 
    honourable trophy than an adult grey one.
    
    
    White wolf fangs
    ----------------
    Sell: 20 gold
    
    A necklace made of these will be more
    expensive than one made of common wolves'
    fangs.
    
    
    Large White Wolf fangs
    ----------------------
    Sell: 40 gold
    
    The most expensive decorations are made 
    of these.
    
    
    Small rat tail
    --------------
    Sell: 1 gold
    
    Dried and salted, these make an excellent
    snack with ale!
    
    
    Small rat tail
    --------------
    Sell: 350 gold
    
    Rat tail soup is the favourite dish of the
    poor.
    
    
    Rat tail
    --------
    Sell: 650 gold
    
    You can make a strong rope out of dried
    rat tails.
    
    
    Long rat tail
    -------------
    Sell: 1250 gold
    
    Dried long tails make fine strong cables.
    
    
    Small Toad legs
    ---------------
    Sell: 2 gold
    
    Toads may spit poison but their meat is
    quite edible, so there is always a demand
    for it.
    
    
    Toad legs
    ---------
    Sell: 10 gold
    
    They pay good money for these: a nice
    addition to the family table.
    
    
    Fat Toad legs
    -------------
    Sell: 40
    
    Legs of grown Toads are tender, considered a
    delicacy and cost good money.
    
    
    Wings of small bat
    -------------------
    Sell: 1 gold
    
    A provident man may find some uses for the
    wing's leather.
    
    
    Bat wings
    ---------
    Sell: 5 gold
    
    They can fetch you a few coins in the shop.
    Anything at all is useful.
    
    
    Wings of large bat
    ------------------
    Sell: 20 gold
    
    Its leather has various domestic uses, so it
    can fetch you a few coins in the shop.
    
    
    Wings of small black fox-bat
    ----------------------------
    Sell: 80 gold
    
    Its leather has various domestic uses, so it
    can fetch you a few coins in the shop.
    
    Banshee cloak
    -------------
    Sell: 2 gold
    
    Legend has it that such a cloak can protect
    you from ghosts.
    
    
    Very big banshee cloak
    ----------------------
    Sell: 10 gold
    
    According to legend, this cloak can protect
    you from ghosts.
    
    
    Strong black banshee cloak
    ---------------------------
    Sell: 10000 gold
    
    Reliable protection from ghost - if the
    rumour is correct, of course. 
    
    
    Veteran black banshee cloak
    ---------------------------
    Sell: 40000 gold
    
    They say no ghost would ever come near close
    to the home where the owner of this cloak lives!
    
    
    Banshee stone
    -------------
    Sell: 20 gold
    
    They say this stone will protect a home from
    evil magic.
    
    
    Strong banshee stone
    --------------------
    Sell: 40 gold
    
    They say this stone protects a home from evil
    magic.
    
    
    Black banshee stone
    -------------------
    Sell: 2500 gold
    
    Legend has it that this stone will protect
    your home from evil magic.
    
    
    Strong black banshee stone
    --------------------------
    Sell: 10000 gold
    
    The legend says that this stone might really 
    protect your home from evil magic.
    
    
    Small luminous stone
    --------------------
    Sell: 4 gold
    
    Used for lighting instead of candles or lamps.
    
    
    Luminous stone
    --------------
    Sell: 14 gold
    
    Used by the villagers for lighting their homes.
    
    
    Large luminous stone
    --------------------
    Sell: 60 gold
    
    Used by villagers for street lighting.
    
    
    Eye of young Green Evileye
    --------------------------
    Sell: 40 gold
    
    They say the eye of Evileye brings luck, so you
    can always sell it.
    
    
    Eye of small Red Evileye
    ------------------------
    Sell: 2500 gold
    
    Not very expensive stuff, but still something.
    
    
    Small eye of Evileye cub
    ------------------------
    Sell: 5000 gold
    
    Small eye - small money.
    
    
    Eye of Evileye cub
    ------------------
    Sell: 20000 gold
    
    It brings luck, but not a lot of it.  Costs
    next-to-nothing as well...
    
    
    Head of young red harpy
    -----------------------
    Sell: 350 gold
    
    A head like that on a spike in front of the
    village gates would keep other Harpies away.
    
    
    Head of young harpy
    -------------------
    Sell: 5000 gold
    
    A scarecrow like that set in front of the gates
    would keep more than just thieves away.
    
    
    Small crystal of warmth
    -----------------------
    Sell: 2500 gold
    
    Good for warming wine or soup.
    
    
    Small crystal of cold
    ---------------------
    Sell: 1250 gold
    
    Used for keeping milk or water cool in the jug.
    
    
    Crystal of cold
    ---------------
    Sell: 5000 gold
    
    Used for keeping cellars cool in summer.
    
    
    Puppy tail
    ----------
    Sell: 40 gold
    
    Makes a good collar.
    
    
    Dog tail
    --------
    Sell: 80 gold
    
    Makes a good collar.
    
    
    Large dog tail
    --------------
    Sell: 155 gold
    
    Makes a good collar.
    
    
    Horn of young White Unicorn
    ---------------------------
    Sell: 20000 gold
    
    This is the poison indicator, so it is always
    in demand.
    
    
    Sting of spider
    ---------------
    Sell: 10000 gold
    
    They are cheap but are widely used, so they
    are always in demand.
    
    
    Ears of small hyena
    -------------------
    Sell: 40 gold
    
    There is a reward for killing hyenas, so any
    merchant would pay you for this trophy.
    
    
    Simple ominous amulet
    ---------------------
    Sell: 650 gold
    
    This is a bad thing, humans should leave it
    alone!  Sell it...
    
    
    Strong ominous amulet
    ---------------------
    Sell: 10000 gold
    
    The sooner you sell this dangerous item, the
    better.
    
    
    Powerful ominous amulet
    -----------------------
    Sell: 40000 gold
    
    It is very dangerous to keep this on your person!
    Sell it as quickly as possible!
    
    
    Black sorceror claw
    -------------------
    Sell: 20000 gold
    
    They say when restless souls leave killed shadows,
    they settle in these claws.  Magicians will always
    buy them.
    
    
    
    3. Materials
    =============
    
    These are the substances used to make new
    weapons and armour.  Initially all you have
    are leather, bones and stones to work with.
    Later on you will get hides, animal skins,
    cloths and metals.  
    
    I don't know if its a bug or my game is 
    corrupted but for some reason ALL cloth 
    materials have the same stats except in 
    price!!!  
    
    The strongest metal (and material) bar none,
    is meteorite, but it is also by far the
    most expensive.  The strongest non-metal is
    Red Dragon hide, but unfortunately it is
    only available for making light armor.
    
    
    
    Rough fabric
    ------------
    Type: Material
    Class: Cloth
    Weight: 1
    Energy: 3
    Complexity: 1
    Durability: 3
    Damage: 3.3
    Armor: 3.3
    Vulnerability: Pirc, Acid
    Buy/Sell: 4/2 gold
    
    The cheapest fabric and lowest quality.
    Only very poor people wear such clothes.
    
    
    Cotton
    ------
    Type: Material
    Class: Cloth
    Weight: 1
    Energy: 3
    Complexity: 1
    Durability: 3
    Damage: 3.3
    Armor: 3.3
    Vulnerability: Pirc, Acid
    Buy/Sell: 80/40 gold
    
    Cotton is not much more expensive than
    rough fabric, but it does look better.
    
    
    Wool
    ----
    Type: Material
    Class: Cloth
    Weight: 1
    Energy: 3
    Complexity: 1
    Durability: 3
    Damage: 3.3
    Armor: 3.3
    Vulnerability: Pirc, Acid
    Buy/Sell: 120/60 gold
    
    Wool fabric is strong and can even absorb
    a blow (though not very well).
    
    
    Silk
    ----
    Type: Material
    Class: Cloth
    Weight: 1
    Energy: 3
    Complexity: 1
    Durability: 3
    Damage: 3.3
    Armor: 3.3
    Vulnerability: Pirc, Acid
    Buy/Sell: 400/200 gold
    
    This is a most expensive fabric valued not 
    only for its durability.
    
    
    Thin leather
    ----------------
    Type: Material
    Class: Leather
    Weight: 2
    Energy: 6
    Complexity: 2
    Durability: 3
    Damage: 3.5
    Armor: 3.5
    Vulnerability: Pirc
    Buy/Sell: 8/4 gold
    
    The flimsiest and weakest material for
    making leather armor.  Use it only when
    nothing better is available.
    
    
    Tough leather
    -------------
    Type: Material
    Class: Leather
    Weight: 2
    Energy: 12
    Complexity: 4
    Durability: 3
    Damage: 3.8
    Armor: 3.8
    Vulnerability: Pirc
    Buy/Sell: 40/20 gold
    
    Common material for leather armor.
    
    
    Hard leather
    ------------
    Type: Material
    Class: Leather
    Weight: 2
    Energy: 18
    Complexity: 6
    Durability: 4
    Damage: 4.2
    Armor: 4.2
    Vulnerability: Pirc
    Buy/Sell: 130/65 gold
    
    The best material for leather armor.
    
    
    Tiger skin
    ----------
    Type: Material
    Class: Fur
    Weight: 1
    Energy: 9
    Complexity: 3
    Durability: 3
    Damage: 3.6
    Armor: 3.6
    Vulnerability: Crsh
    Buy/Sell: 16/8 gold
    
    Tiger skin is used for making beautiful
    and very hard armor.
    
    
    Snow Tiger skin
    ---------------
    Type: Material
    Class: Fur
    Weight: 1
    Energy: 21
    Complexity: 7
    Durability: 4
    Damage: 4.4
    Armor: 4.4
    Vulnerability: Crsh
    Buy/Sell: 260/130 gold
    
    Snow Tiger skin is beautiful, strong, 
    reliable... and expensive!
    
    
    Green Troll hide
    ----------------
    Type: Material
    Class: Hide
    Weight: 2
    Energy: 21
    Complexity: 7
    Durability: 4
    Damage: 4.4
    Armor: 4.4
    Vulnerability: Pirc, Fire
    Buy/Sell: 260/130 gold
    
    Troll hide makes very strong leather 
    armor.
    
    
    Blue Troll hide
    ---------------
    Type: Material
    Class: Hide
    Weight: 2
    Energy: 27
    Complexity: 9
    Durability: 4
    Damage: 4.9
    Armor: 4.9
    Vulnerability: Pirc, Fire
    Buy/Sell: 1100/550 gold
    
    Troll hide makes very strong leather
    armor.
    
    
    Red Dragon hide
    ---------------
    Type: Material
    Class: Hide
    Weight: 2
    Energy: 36
    Complexity: 12
    Durability: 5
    Damage: 5.6
    Armor: 5.6
    Vulnerability: Pirc, Ltng
    Buy/Sell: 9000/4500 gold
    
    Dragon hide makes strong leather armour,
    with good protection against fire.
    
    
    Stone
    -----
    Type: Material
    Class: Stone
    Weight: 4
    Energy: 3
    Complexity: 1
    Durability: 3
    Damage: 3.3
    Armor: 3.3
    Vulnerability: Crsh
    Buy/Sell: 4/2 gold
    
    Ordinary stone.  Of course you can
    make weapons from it, but the quality
    would be rather poor.
    
    
    Granite
    -------
    Type: Material
    Class: Stone
    Weight: 4
    Energy: 9
    Complexity: 3
    Durability: 3
    Damage: 3.6
    Armor: 3.6
    Vulnerability: Crsh
    Buy/Sell: 16/8 gold
    
    Heavier and nicer looking than ordinary
    stone.  Makes better weapons, too.
    
    
    Silicon
    -------
    Type: Material
    Class: Stone
    Weight: 4
    Energy: 12
    Complexity: 4
    Durability: 3
    Damage: 3.8
    Armor: 3.8
    Vulnerability: Crsh
    Buy/Sell: 40/20 gold
    
    A decent material for stone weapons.
    
    
    Obsidian
    --------
    Type: Material
    Class: Stone
    Weight: 4
    Energy: 18
    Complexity: 6
    Durability: 4
    Damage: 4.2
    Armor: 4.2
    Vulnerability: Crsh
    Buy/Sell: 130/65 gold
    
    The best material for stone weapons
    capable of carrying powerful spells.
    
    
    Thin bone
    ---------
    Type: Material
    Class: Bone
    Weight: 1
    Energy: 6
    Complexity: 2
    Durability: 3
    Damage: 3.5
    Armor: 3.5
    Buy/Sell: 8/4 gold
    
    This material is easy to get, but it
    is practically impossible to make 
    decent weapons out of it.
    
    
    Tough bone
    ----------
    Type: Material
    Class: Bone
    Weight: 1
    Energy: 12
    Complexity: 4
    Durability: 3
    Damage: 3.8
    Armor: 3.8
    Buy/Sell: 40/20 gold
    
    Tough bone weapons can be honed
    sharper than thin bone ones.
    
    
    Hard bone
    ---------
    Type: Material
    Class: Bone
    Weight: 1
    Energy: 15
    Complexity: 5
    Durability: 4
    Damage: 4.0
    Armor: 4.0
    Buy/Sell: 70/35 gold
    
    Hard bone weapons can be made both sharper 
    and stronger than tough bone ones.
    
    
    Shell bones
    -----------
    Type: Material
    Class: Bone
    Weight: 1
    Energy: 18
    Complexity: 6
    Durability: 4
    Damage: 4.2
    Armor: 4.2
    Buy/Sell: 130/65 gold
    
    Shell bone is not easy to come by.  But 
    the result is worth the effort!
    
    
    Green Dragon bone
    -----------------
    Type: Material
    Class: Bone
    Weight: 1
    Energy: 27
    Complexity: 9
    Durability: 4
    Damage: 4.9
    Armor: 4.9
    Buy/Sell: 1110/550 gold
    
    Great for constructing bone weapons.
    
    
    Bronze
    ------
    Type: Material
    Class: Metal
    Weight: 6
    Energy: 21
    Complexity: 7
    Durability: 4
    Damage: 4.4
    Armor: 4.4
    Vulnerability: Ltng
    Buy/Sell: 260/130 gold
    
    The cheapest and softest metal.
    
    
    Iron
    ----
    Type: Material
    Class: Metal
    Weight: 5
    Energy: 27
    Complexity: 9
    Durability: 4
    Damage: 4.9
    Armor: 4.9
    Vulnerability: Ltng
    Buy/Sell: 1100/550 gold
    
    Iron is better than bronze but inferior
    to other metals.
    
    
    Steel
    -----
    Type: Material
    Class: Metal
    Weight: 5
    Energy: 33
    Complexity: 11
    Durability: 5
    Damage: 5.3
    Armor: 5.3
    Vulnerability: Ltng
    Buy/Sell: 5000/2500 gold
    
    Common steel.
    
    
    Mithrill
    --------
    Type: Material
    Class: Metal
    Weight: 3
    Energy: 36
    Complexity: 12
    Durability: 5
    Damage: 5.6
    Armor: 5.6
    Vulnerability: Ltng
    Buy/Sell: 9000/4500 gold
    
    Lightweight, very hard metal.  Mithrill
    objects are capable of carrying strong
    spells.
    
    
    Adamantite
    ----------
    Type: Material
    Class: Metal
    Weight: 5
    Energy: 42
    Complexity: 14
    Durability: 6
    Damage: 6.2
    Armor: 6.2
    Vulnerability: Ltng
    Buy/Sell: 40000/20000 gold
    
    Very good material for making weapons
    and armor.
    
    
    Meteorite
    ---------
    Type: Material
    Class: Metal
    Weight: 4
    Energy: 48
    Complexity: 16
    Durability: 6
    Damage: 6.8
    Armor: 6.8
    Vulnerability: Ltng
    Buy/Sell: 70000/35000 gold
    
    The hardest of metals, the best material
    for weapons and armor.
    
    
    Diamond
    -------
    Type: Material
    Class: Crystal
    Weight: 3
    Energy: 60
    Complexity: 20
    Durability: 8
    Damage: 8.2
    Armor: 8.2
    Vulnerability: Crsh
    Buy/Sell: 0/0
    
    Only the best craftsmen of the bygone race
    know the secret of processing this material.
    
    
    
    4. Blueprints for weapons
    =========================
    
    The blueprints for making weapons.  All weapons
    and armour are made by mixing blueprints with
    materials.  However making any item from scratch
    is no cheaper than buying something already
    built.  The main reason to build from scratch
    is if you have materials on hand or wish to
    build a magic item.
    
    Gipath has no blueprint for metal items and has
    by far the poorest quality.  However it is much 
    cheaper than anything else (still it'll feel 
    expensive, as money is so scarce in Gipath).  On 
    the other hand, nothing beats Khadaganian 
    manufacture (outside of Joon but that's a one-shot
    deal) - but Khadaganian is extremely expensive.  
    Canian designs are expensive, but not too the 
    extreme of Khadaganian equivalents.  They are 
    also of good quality but can't match Khadaganian's 
    designs there.
    
    The best items are from the Joon, but that only
    appears once and for only the last fight where
    your items don't really matter except whether you
    die in one shot or two.
    
    
    
    Stone axe
    ---------
    Type: Weapon blueprint
    Material: Stone x 4
    Weight: 4
    Energy: 30
    Complexity: 0/6
    Durability: 4378/4378
    Damage: 22-44 Slashing
    Actions: 33
    Attack change: 0
    Defense change: -5
    Buy/Sell: 400/200 gold
    
    The simplest axe, and thus, not very 
    efficient.  But the price is quite 
    acceptable.
    
    
    Stone battle axe
    ----------------
    Type: Weapon blueprint
    Material: Stone x 4
    Weight: 4
    Energy: 60
    Complexity: 0/12
    Durability: 5051/5051
    Damage: 27-51 Slashing
    Actions: 33
    Attack change: 0
    Defense change: -5
    Buy/Sell: 2600/1300 gold
    
    The battle axe is heavier than a simple axe,
    so it causes more damage.
    
    
    Stone sword
    -----------
    Type: Weapon blueprint
    Material: Stone x 3
    Weight: 3
    Energy: 40
    Complexity: 8
    Durability: 4592
    Damage: 14-43 Slashing
    Actions: 30
    Attack change: 0
    Defense change: 5
    Buy/Sell: 700/350 gold
    
    The weapon for those who cannot lay 
    their hands on a metal sword.
    
    
    Stone dagger
    ------------
    Type: Weapon blueprint
    Material: Stone x 1
    Weight: 1
    Energy: 10
    Complexity: 2
    Durability: 3980
    Damage: 10-40 Piercing
    Actions: 27
    Attack change: 5
    Defense change: 0
    Buy/Sell: 50/25 gold
    
    A simple but worthy piercing weapon.  
    You do not need much material to make 
    it.
    
    
    Stone spear
    -----------
    Type: Weapon blueprint
    Material: Stone x 2
    Weight: 3
    Energy: 20
    Complexity: 0/4
    Durability: 4174/4174
    Damage: 21-49 Piercing
    Actions: 30
    Attack change: 5
    Defense change: -10
    Buy/Sell: 160/80 gold
    
    The simplest possible spear.
    
    
    Stone hammer
    ------------
    Type: Weapon blueprint
    Material: Stone x 5
    Weight: 5
    Energy: 30
    Complexity: 6
    Durability: 4378
    Damage: 26-40 Crushing
    Actions: 36
    Attack change: 5
    Defense change: -5
    Buy/Sell: 400/200 gold
    
    This will prove useful, both in the 
    smithy and in combat.
    
    
    Heavy stone hammer
    ------------------
    Type: Weapon blueprint
    Material: Stone x 5
    Weight: 5
    Energy: 50
    Complexity: 10
    Durability: 4816
    Damage: 29-44 Crushing
    Actions: 36
    Attack change: 10
    Defense change: -10
    Buy/Sell: 1300/650 gold
    
    With this hammer you will not strike quickly,
    but every blow will cause serious damage to
    the enemy.
    
    
    Bow (stone head arrows)
    -----------------------
    Type: Weapon blueprint
    Material: Stone x 2
    Weight: 2
    Energy: 20
    Complexity: 4
    Durability: 4174
    Damage: 28-35 Piercing
    Actions: 40
    Attack change: 10
    Range: 12
    Buy/Sell: 160/80 gold
    
    Stone is not the best possible material,
    but it will have to do for now.
    
    
    Bone club
    ---------
    Type: Weapon blueprint
    Material: Bone x 5
    Weight: 5
    Energy: 10
    Complexity: 2
    Durability: 3980
    Damage: 21-37 Crushing
    Actions: 36
    Attack change: 5
    Defense change: -5
    Buy/Sell: 80/40 gold
    
    The simplest and most ancient weapon.
    
    
    Bone spear
    ----------
    Type: Weapon blueprint
    Material: Bone x 2
    Weight: 3
    Energy: 10
    Complexity: 2
    Durability: 4816
    Damage: 24-57 Crushing
    Actions: 36
    Attack change: 5
    Defense change: -5
    Buy/Sell: 1300/650 gold
    
    You can make a bone spearhead sharper
    than a stone one.
    
    
    Short bone bow
    --------------
    Type: Weapon blueprint
    Material: Bone x 2
    Weight: 2
    Energy: 40
    Complexity: 8
    Durability: 4174
    Damage: 31-39 Piercing
    Actions: 40
    Attack change: 15
    Range: 12
    Buy/Sell: 700/350 gold
    
    This bow is reinforced with bone, making 
    it better than an ordinary one.
    
    
    Long bone bow
    -------------
    Type: Weapon blueprint
    Material: Bone x 2
    Weight: 2
    Energy: 60
    Complexity: 12
    Durability: 5051
    Damage: 35-43 Piercing
    Actions: 40
    Attack change: 20
    Range: 16
    Buy/Sell: 2600/1300 gold
    
    An arrow shot with such a bow hits much harder
    than one shot from the short bow.
    
    
    Long sword
    ----------
    Type: Weapon blueprint
    Material: Metal x 3
    Weight: 3
    Energy: 80
    Complexity: 16
    Durability: 5556
    Damage: 17-53 Slashing
    Actions: 30
    Attack change: 0
    Defense change: 10
    Buy/Sell: 11000/5500 gold
    
    A serious weapon, especially if you
    use quality material.
    
    
    Metal sabre
    -----------
    Type: Weapon blueprint
    Material: Metal x 3
    Weight: 3
    Energy: 130
    Complexity: 26
    Durability: 7051
    Damage: 22-67 Slashing
    Actions: 30
    Attack change: 0
    Defense change: 10
    Buy/Sell: 400000/200000 gold
    
    You can strike with a sabre faster than
    with a long sword, but it causes less
    damage to the enemy.
    
    
    Ritual knife
    ------------
    Type: Weapon blueprint
    Material: Metal x 1
    Weight: 1
    Energy: 20
    Complexity: 4
    Durability: 4174
    Damage: 20-31 Piercing
    Actions: 27
    Attack change: 5
    Defense change: 0
    Buy/Sell: 160/80 gold
    
    Looks rather impressive, but it is
    not a combat weapon.
    
    
    Dagger
    ------
    Type: Weapon blueprint
    Material: Metal x 1
    Weight: 1
    Energy: 60
    Complexity: 12
    Durability: 5051
    Damage: 12-51 Piercing
    Actions: 27
    Attack change: 10
    Defense change: 0
    Buy/Sell: 1500/750 gold
    
    A quick, simple weapon.  Use it
    with a backstab and you will have
    an edge.
    
    
    Dirk
    ----
    Type: Weapon blueprint
    Material: Metal x 1
    Weight: 1
    Energy: 130
    Complexity: 26
    Durability: 7051
    Damage: 17-71 Piercing
    Actions: 27
    Attack change: 10
    Defense change: 0
    Buy/Sell: 250000/125000 gold
    
    Its shape causes more damage than a
    a straight dagger.
    
    
    Combat hammer
    -------------
    Type: Weapon blueprint
    Material: Metal x 5
    Weight: 5
    Energy: 80
    Complexity: 16
    Durability: 5656
    Damage: 34-51 Crushing
    Actions: 36
    Attack change: 5
    Defense change: -5
    Buy/Sell: 11000/5500 gold
    
    An advanced hammer, really.  Useless
    at home, but can be very useful in a
    fight.
    
    
    Mace
    ----
    Type: Weapon blueprint
    Material: Metal x 5
    Weight: 5
    Energy: 100
    Complexity: 20
    Durability: 6111
    Damage: 37-56 Slashing
    Actions: 36
    Attack change: 5
    Defense change: -5
    Buy/Sell: 50000/25000 gold
    
    A step forward compared to hammers -
    both in terms of efficiency and price.
    
    
    Spiked mace
    -----------
    Type: Weapon blueprint
    Material: Metal x 5
    Weight: 5
    Energy: 130
    Complexity: 26
    Durability: 7051
    Damage: 43-65 Slashing
    Actions: 36
    Attack change: 5
    Defense change: -5
    Buy/Sell: 400000/200000 gold
    
    The spikes make this mace even more
    awesome.
    
    
    Heavy spiked mace
    -----------------
    Type: Weapon blueprint
    Material: Metal x 5
    Weight: 5
    Energy: 150
    Complexity: 30
    Durability: 7756
    Damage: 47-72 Slashing
    Actions: 36
    Attack change: 5
    Defense change: -5
    Buy/Sell: 1400000/700000 gold
    
    This is a really scary weapon if you
    know how to use it!
    
    
    Metal axe
    ---------
    Type: Weapon blueprint
    Material: Metal x 4
    Weight: 4
    Energy: 100
    Complexity: 20
    Durability: 6111
    Damage: 33-61 Slashing
    Actions: 33
    Attack change: 0
    Defense change: -5
    Buy/Sell: 50000/25000 gold
    
    Easy to make, easy to use!
    
    
    Metal battle axe
    ----------------
    Type: Weapon blueprint
    Material: Metal x 4
    Weight: 4
    Energy: 150
    Complexity: 30
    Durability: 7756
    Damage: 42-78 Slashing
    Actions: 33
    Attack change: 0
    Defense change: -10
    Buy/Sell: 1400000/700000 gold
    
    The battle axe is heavier than the
    simple axe, and it can cause much
    more damage.
    
    
    Spear
    -----
    Type: Weapon blueprint
    Material: Metal x 2
    Weight: 3
    Energy: 100
    Complexity: 20
    Durability: 6111
    Damage: 30-72 Piercing
    Actions: 30
    Attack change: 10
    Defense change: -15
    Buy/Sell: 50000/25000 gold
    
    A good weapon, especially if you use
    qualitiy material.
    
    
    Long spear
    ----------
    Type: Weapon blueprint
    Material: Metal x 2
    Weight: 3
    Energy: 150
    Complexity: 30
    Durability: 7756
    Damage: 39-91 Piercing
    Actions: 30
    Attack change: 10
    Defense change: -15
    Buy/Sell: 1400000/700000 gold
    
    This will make even the most antagonistc
    people keep their distance.
    
    
    Short bow
    ---------
    Type: Weapon blueprint
    Material: Metal x 2
    Weight: 2
    Energy: 80
    Complexity: 16
    Durability: 5556
    Damage: 38-47 Piercing
    Actions: 40
    Attack change: 15
    Range: 12
    Buy/Sell: 11000/5500 gold
    
    In this case, power was sacrificed
    for speed.
    
    
    Long bow
    --------
    Type: Weapon blueprint
    Material: Metal x 2
    Weight: 2
    Energy: 100
    Complexity: 20
    Durability: 6111
    Damage: 42-52 Piercing
    Actions: 40
    Attack change: 20
    Range: 16
    Buy/Sell: 50000/25000 gold
    
    A good ratio of arrow power and 
    speed of shooting.
    
    
    Crossbow
    --------
    Type: Weapon blueprint
    Material: Metal x 3
    Weight: 2
    Energy: 130
    Complexity: 26
    Durability: 7051
    Damage: 48-60 Piercing
    Actions: 40
    Attack change: 30
    Range: 16
    Buy/Sell: 400000/200000 gold
    
    This can't shoot as quickly as a bow,
    but can pierce heavier armor.
    
    
    Heavy crossbow
    --------------
    Type: Weapon blueprint
    Material: Metal x 3
    Weight: 2
    Energy: 150
    Complexity: 30
    Durability: 7756
    Damage: 53-66 Piercing
    Actions: 40
    Attack change: 40
    Range: 20
    Buy/Sell: 1400000/700000 gold
    
    Slower than a regular one, but still
    more powerful!
    
    
    Crystal sword
    -------------
    Type: Weapon blueprint
    Material: Crystal x 3
    Weight: 3
    Energy: 200
    Complexity: 40
    Durability: 9843
    Damage: 31-93 Slashing
    Actions: 30
    Attack change: 0
    Defense change: 15
    Buy/Sell: 0/0 gold
    
    The best possible sword.
    
    
    Crystal dagger
    --------------
    Type: Weapon blueprint
    Material: Crystal x 1
    Weight: 1
    Energy: 200
    Complexity: 40
    Durability: 9843
    Damage: 24-99 Piercing
    Actions: 27
    Attack change: 5
    Defense change: 0
    Buy/Sell: 0/0 gold
    
    The best possible dagger.
    
    
    Crystal spear
    -------------
    Type: Weapon blueprint
    Material: Crystal x 2
    Weight: 3
    Energy: 200
    Complexity: 40
    Durability: 9843
    Damage: 49-116 Piercing
    Actions: 30
    Attack change: 15
    Defense change: -20
    Buy/Sell: 0/0 gold
    
    You cannot find a better spear!
    
    
    Crystal mace
    ------------
    Type: Weapon blueprint
    Material: Crystal x 5
    Weight: 5
    Energy: 200
    Complexity: 40
    Durability: 9843
    Damage: 60-91 Crushing
    Actions: 36
    Attack change: 5
    Defense change: -5
    Buy/Sell: 0/0 gold
    
    Look at me and die - that is the
    crystal mace!
    
    
    Crystal axe
    -----------
    Type: Weapon blueprint
    Material: Crystal x 4
    Weight: 4
    Energy: 200
    Complexity: 40
    Durability: 9843
    Damage: 53-99 Slashing
    Actions: 33
    Attack change: 0
    Defense change: -10
    Buy/Sell: 0/0 gold
    
    The best possible axe.
    
    
    Crystal crossbow
    ----------------
    Type: Weapon blueprint
    Material: Crystal x 3
    Weight: 2
    Energy: 200
    Complexity: 40
    Durability: 9843
    Damage: 68-83 Piercing
    Actions: 40
    Attack change: 40
    Range: 24
    Buy/Sell: 0/0 gold
    
    The best possible crossbow.
    
    
    
    5. Blueprints of heavy armor
    ============================
    
    Use these to build heavy armor from
    scratch.  If you have the material
    on hand, it may save you money.
    
    
    Canian hunting jerkin
    ---------------------
    Type: Heavy armor blueprint
    Material: Cloth x 8
    Weight: 30
    Energy: 6
    Complexity: 2
    Durability: 835
    Armor: 13.9
    Buy/Sell: 70/35 gold
    
    Not every wolf could bite through
    this... but you cannot say the same
    for knives.
    
    
    Canian hunting trousers
    -----------------------
    Type: Heavy armor blueprint
    Material: Cloth x 8
    Weight: 30
    Energy: 3
    Complexity: 2
    Durability: 417
    Armor: 13.9
    Buy/Sell: 70/35 gold
    
    You will not freeze in these!
    
    
    Canian hunting hat
    ------------------
    Type: Heavy armor blueprint
    Material: Cloth x 3
    Weight: 3
    Energy: 3
    Complexity: 2
    Durability: 139
    Armor: 13.9
    Buy/Sell: 40/20 gold
    
    A feather in your cap is guaranteed - 
    it is stitched there permanently!
    
    
    Khadaganian coat
    ----------------
    Type: Heavy armor blueprint
    Material: Cloth x 8
    Weight: 30
    Energy: 9
    Complexity: 3
    Durability: 876
    Armor: 14.6
    Buy/Sell: 130/65 gold
    
    The richer the man, the more impressive
    the coat.
    
    
    Khadaganian top long trousers
    -----------------------------
    Type: Heavy armor blueprint
    Material: Cloth x 8
    Weight: 30
    Energy: 5
    Complexity: 3
    Durability: 438
    Armor: 14.6
    Buy/Sell: 130/65 gold
    
    Typical Khadaganian garment.
    
    
    Khadaganian turban
    ------------------
    Type: Heavy armor blueprint
    Material: Cloth x 8
    Weight: 30
    Energy: 6
    Complexity: 2
    Durability: 835
    Armor: 13.9
    Buy/Sell: 70/35 gold
    
    Both rich and poor can wear one.  The
    material for the rich will be different,
    however...
    
    
    Hunting Gipath cloak
    --------------------
    Type: Heavy armor blueprint
    Material: Fur x 8
    Weight: 30
    Energy: 9
    Complexity: 3
    Durability: 876
    Armor: 14.6
    Buy/Sell: 130/65 gold
    
    This supplements the breastplate,
    it protects your elbows and
    shoulders from blows.
    
    
    Hunting Gipath leggings
    -----------------------
    Type: Heavy armor blueprint
    Material: Fur x 8
    Weight: 30
    Energy: 5
    Complexity: 3
    Durability: 438
    Armor: 14.6
    Buy/Sell: 130/65 gold
    
    Of course, you may feel a bit hot
    in these, but it is a small price
    to pay for such good leg protection.
    
    
    Hunting Gipath helmet
    ---------------------
    Type: Heavy armor blueprint
    Material: Fur x 3
    Weight: 3
    Energy: 5
    Complexity: 3
    Durability: 146
    Armor: 14.6
    Buy/Sell: 80/40 gold
    
    Such headgear should give its owner 
    the strength and cunning of wild
    beasts!
    
    
    Light Gipath helmet
    -------------------
    Type: Heavy armor blueprint
    Material: Leather x 3
    Weight: 3
    Energy: 2
    Complexity: 1
    Durability: 133
    Armor: 13.3
    Buy/Sell: 20/10 gold
    
    One must have some sort of head 
    protection - from the sun if 
    from nothing else.
    
    
    Light Gipath shirt
    -------------------
    Type: Heavy armor blueprint
    Material: Leather x 8
    Weight: 30
    Energy: 3
    Complexity: 1
    Durability: 796
    Armor: 13.3
    Buy/Sell: 40/20 gold
    
    Provides additional protection for
    breast, neck and shoulder if you
    wear it with your breastplate.
    
    
    Light Gipath leggings
    ---------------------
    Type: Heavy armor blueprint
    Material: Leather x 8
    Weight: 30
    Energy: 2
    Complexity: 1
    Durability: 398
    Armor: 13.3
    Buy/Sell: 40/20 gold
    
    Protect your knees and feet from accidental 
    scratches and bruises - but not from serious 
    weapons!
    
    
    Simple Gipath helmet
    --------------------
    Type: Heavy armor blueprint
    Material: Leather x 8
    Weight: 3
    Energy: 3
    Complexity: 2
    Durability: 139
    Armor: 13.9
    Buy/Sell: 40/20 gold
    
    Due to its cut, it provides better
    protection than a light helmet.
    
    
    Simple Gipath cloak
    -------------------
    Type: Heavy armor blueprint
    Material: Leather x 8
    Weight: 30
    Energy: 6
    Complexity: 2
    Durability: 835
    Armor: 13.9
    Buy/Sell: 70/35 gold
    
    Its cut helps it give better protection
    than a light shirt.
    
    
    Simple Gipath leggings
    ----------------------
    Type: Heavy armor blueprint
    Material: Leather x 8
    Weight: 30
    Energy: 3
    Complexity: 2
    Durability: 417
    Armor: 13.9
    Buy/Sell: 70/35 gold
    
    Due to their cut, they provide better 
    protection than light leggings.
    
    
    Stitched Gipath helmet
    ----------------------
    Type: Heavy armor blueprint
    Material: Leather x 3
    Weight: 3
    Energy: 6
    Complexity: 4
    Durability: 153
    Armor: 15.3
    Buy/Sell: 160/80 gold
    
    If you do not pay for a nicely cut
    helmet, you can get a nicely cut
    head!
    
    
    Stitched Gipath coat
    --------------------
    Type: Heavy armor blueprint
    Material: Leather x 8
    Weight: 30
    Energy: 12
    Complexity: 4
    Durability: 918
    Armor: 15.3
    Buy/Sell: 260/130 gold
    
    Due to efficient use of material, this
    provides good full-length arm protection.
    
    
    Stitched Gipath leggings
    ------------------------
    Type: Heavy armor blueprint
    Material: Leather x 8
    Weight: 30
    Energy: 6
    Complexity: 4
    Durability: 459
    Armor: 15.3
    Buy/Sell: 260/130 gold
    
    Extra protection and elegance for extra
    money!
    
    
    Canian light coat
    -----------------
    Type: Heavy armor blueprint
    Material: Leather x 8
    Weight: 30
    Energy: 0
    Complexity: 0
    Durability: 759
    Armor: 12.6
    Buy/Sell: 16/8 gold
    
    Not very good protection from blows
    with weapons - but it will hide
    your chainmail armor.
    
    
    Heavy Canian coat
    -----------------
    Type: Heavy armor blueprint
    Material: Leather x 8
    Weight: 30
    Energy: 21
    Complexity: 7
    Durability: 1059
    Armor: 17.7
    Buy/Sell: 2100/1050 gold
    
    If the wearer of this owner is stabbed
    from the rear, he will still have a chance
    to get revenge!
    
    
    Heavy Canian top trousers
    -------------------------
    Type: Heavy armor blueprint
    Material: Leather x 8
    Weight: 30
    Energy: 11
    Complexity: 7
    Durability: 530
    Armor: 17.7
    Buy/Sell: 2100/1050 gold
    
    Provides decent protection and also ensures
    freedom of movement.
    
    
    Heavy Canian helmet
    -------------------
    Type: Heavy armor blueprint
    Material: Leather x 3
    Weight: 3
    Energy: 11
    Complexity: 7
    Durability: 177
    Armor: 17.7
    Buy/Sell: 1300/650 gold
    
    Protects your head, and not just from cold!
    
    
    Khadaganian light top trousers
    ------------------------------
    Type: Heavy armor blueprint
    Material: Leather x 8
    Weight: 30
    Energy: 0
    Complexity: 0
    Durability: 379
    Armor: 12.6
    Buy/Sell: 16/8 gold
    
    The second layer of cloth cannot be considered
    as serious leg protection.
    
    
    Khadaganian leather coat
    ------------------------
    Type: Heavy armor blueprint
    Material: Leather x 8
    Weight: 30
    Energy: 36
    Complexity: 12
    Durability: 1345
    Armor: 22.4
    Buy/Sell: 70000/35000 gold
    
    This one will come in very handy during
    a long hike.
    
    
    Khadaganian leather top leggings
    --------------------------------
    Type: Heavy armor blueprint
    Material: Leather x 8
    Weight: 30
    Energy: 18
    Complexity: 12
    Durability: 672
    Armor: 22.4
    Buy/Sell: 70000/35000 gold
    
    Do not anger sleeping Tigers while wearing
    these...
    
    
    Khadaganian leather helmet
    --------------------------
    Type: Heavy armor blueprint
    Material: Leather x 3
    Weight: 3
    Energy: 18
    Complexity: 12
    Durability: 224
    Armor: 22.4
    Buy/Sell: 50000/25000 gold
    
    If you are struck on the head with a club,
    this will not help much.  But it can protect
    you from a glancing blow.
    
    
    Light Canian cuirass
    --------------------
    Type: Heavy armor blueprint
    Material: Metal x 8
    Weight: 30
    Energy: 24
    Complexity: 8
    Durability: 1111
    Armor: 18.5
    Buy/Sell: 5000/2500 gold
    
    Provides additional protection from sharp
    weapons.
    
    
    Light Canian metal leggings
    ---------------------------
    Type: Heavy armor blueprint
    Material: Metal x 8
    Weight: 30
    Energy: 12
    Complexity: 8
    Durability: 556
    Armor: 18.5
    Buy/Sell: 5000/2500 gold
    
    Metal plates will not protect you from
    blows from behind.
    
    
    Light Canian metal helmet
    -------------------------
    Type: Heavy armor blueprint
    Material: Metal x 3
    Weight: 3
    Energy: 12
    Complexity: 8
    Durability: 185
    Armor: 18.5
    Buy/Sell: 2600/1300 gold
    
    Good head protection from side blows, but
    no match for a direct blow to the face.
    
    
    Canian army cuirass
    -------------------
    Type: Heavy armor blueprint
    Material: Metal x 8
    Weight: 30
    Energy: 27
    Complexity: 9
    Durability: 1165
    Armor: 19.4
    Buy/Sell: 9000/4500 gold
    
    No brigand would try to backstab the
    wearer of this!
    
    
    Canian army leggings
    --------------------
    Type: Heavy armor blueprint
    Material: Metal x 8
    Weight: 30
    Energy: 14
    Complexity: 9
    Durability: 583
    Armor: 19.4
    Buy/Sell: 9000/4500 gold
    
    Approved by the Emperor as standard
    Canian army issue.
    
    
    Canian army helmet
    ------------------
    Type: Heavy armor blueprint
    Material: Metal x 3
    Weight: 3
    Energy: 14
    Complexity: 9
    Durability: 194
    Armor: 19.4
    Buy/Sell: 6000/3000 gold
    
    The wearer looks formidable - and
    his head is safe.
    
    
    Heavy Canian cuirass
    --------------------
    Type: Heavy armor blueprint
    Material: Metal x 8
    Weight: 30
    Energy: 30
    Complexity: 10
    Durability: 1222
    Armor: 20.4
    Buy/Sell: 17000/8500 gold
    
    With the forged onlays, they provide better
    protection than a light cuirass.
    
    
    Heavy Canian leggings
    ---------------------
    Type: Heavy armor blueprint
    Material: Metal x 8
    Weight: 30
    Energy: 15
    Complexity: 10
    Durability: 611
    Armor: 20.4
    Buy/Sell: 17000/8500 gold
    
    Not for a dance - for battle!
    
    
    Winged Canian helmet
    --------------------
    Type: Heavy armor blueprint
    Material: Metal x 3
    Weight: 3
    Energy: 15
    Complexity: 10
    Durability: 204
    Armor: 20.4
    Buy/Sell: 11000/5500 gold
    
    This is not just protection, this looks
    menacing!
    
    
    Canian heavy army cuirass
    -------------------------
    Type: Heavy armor blueprint
    Material: Metal x 8
    Weight: 30
    Energy: 33
    Complexity: 11
    Durability: 1282
    Armor: 21.4
    Buy/Sell: 40000/20000 gold
    
    Hardly anything can cut through this!
    
    
    Canian heavy army leggings
    --------------------------
    Type: Heavy armor blueprint
    Material: Metal x 8
    Weight: 30
    Energy: 17
    Complexity: 11
    Durability: 641
    Armor: 21.4
    Buy/Sell: 40000/20000 gold
    
    Issued to Cania soldiers who stand in
    the front line of battle.
    
    
    Canian heavy army helmet
    ------------------------
    Type: Heavy armor blueprint
    Material: Metal x 3
    Weight: 3
    Energy: 17
    Complexity: 11
    Durability: 214
    Armor: 21.4
    Buy/Sell: 21000/10500 gold
    
    Formidable protection!
    
    
    Khadaganian light cuirass
    -------------------------
    Type: Heavy armor blueprint
    Material: Metal x 8
    Weight: 30
    Energy: 39
    Complexity: 13
    Durability: 1410
    Armor: 23.5
    Buy/Sell: 140000/70000 gold
    
    Will protect you from simple weapons.
    
    
    Khadaganian chainmail trousers
    ------------------------------
    Type: Heavy armor blueprint
    Material: Metal x 8
    Weight: 30
    Energy: 20
    Complexity: 13
    Durability: 705
    Armor: 23.5
    Buy/Sell: 140000/70000 gold
    
    They are reinforced with metal and will
    protect you from simple weapons.
    
    
    Khadaganian light helmet
    ------------------------
    Type: Heavy armor blueprint
    Material: Metal x 3
    Weight: 3
    Energy: 20
    Complexity: 13
    Durability: 235
    Armor: 23.5
    Buy/Sell: 90000/45000 gold
    
    Soft cloth hides tough metal...
    
    
    Khadaganian forged cuirass
    --------------------------
    Type: Heavy armor blueprint
    Material: Metal x 8
    Weight: 30
    Energy: 42
    Complexity: 14
    Durability: 1479
    Armor: 24.6
    Buy/Sell: 270000/135000 gold
    
    Makes a living and dangerous metal
    statue out of the owner.
    
    
    Khadaganian forged top leggings
    -------------------------------
    Type: Heavy armor blueprint
    Material: Metal x 8
    Weight: 30
    Energy: 21
    Complexity: 14
    Durability: 739
    Armor: 24.6
    Buy/Sell: 270000/135000 gold
    
    Provide excellent additional leg
    protection.
    
    
    Khadaganian forged helmet
    -------------------------
    Type: Heavy armor blueprint
    Material: Metal x 3
    Weight: 3
    Energy: 21
    Complexity: 14
    Durability: 246
    Armor: 24.6
    Buy/Sell: 170000/85000 gold
    
    The worst scenario for the wearer would
    be a bad headache.
    
    
    Khadaganian reinforced cuirass
    ------------------------------
    Type: Heavy armor blueprint
    Material: Metal x 8
    Weight: 30
    Energy: 45
    Complexity: 15
    Durability: 1551
    Armor: 25.9
    Buy/Sell: 600000/300000 gold
    
    Chainmail cuirass reinforced with
    metal plates.
    
    
    Khadaganian reinforced leggings
    -------------------------------
    Type: Heavy armor blueprint
    Material: Metal x 8
    Weight: 30
    Energy: 23
    Complexity: 15
    Durability: 776
    Armor: 25.9
    Buy/Sell: 600000/300000 gold
    
    Chainmail leggings reinforced with metal
    plates will protect you from the weapons
    of backstabbers.
    
    
    Khadaganian reinforced helmet
    -----------------------------
    Type: Heavy armor blueprint
    Material: Metal x 3
    Weight: 3
    Energy: 23
    Complexity: 15
    Durability: 259
    Armor: 25.9
    Buy/Sell: 400000/200000 gold
    
    Decent head protection.
    
    
    Joon cuirass
    ------------
    Type: Heavy armor blueprint
    Material: Crystal x 8
    Weight: 30
    Energy: 60
    Complexity: 20
    Durability: 1969
    Armor: 32.8
    Buy/Sell: 0/0 gold
    
    There are no more craftsmen capable of
    making such things...
    
    
    Joon full leggings
    ------------------
    Type: Heavy armor blueprint
    Material: Crystal x 8
    Weight: 30
    Energy: 30
    Complexity: 20
    Durability: 984
    Armor: 32.8
    Buy/Sell: 0/0 gold
    
    The ability to make such things would be
    worth half a lifetime to most...
    
    
    Joon helmet
    -----------
    Type: Heavy armor blueprint
    Material: Crystal x 3
    Weight: 3
    Energy: 30
    Complexity: 20
    Durability: 328
    Armor: 32.8
    Buy/Sell: 0/0 gold
    
    Ancient secrets of such craftsmanship are 
    now lost to us...
    
    
    
    6. Blueprints for light armor
    =============================
    Blueprints for building light armor.
    from scratch.  If you have the material,
    it may save you money.
    
    
    Light shirt
    -----------
    Type: Light armor blueprint
    Material: Cloth x 8
    Weight: 30
    Energy: 0
    Complexity: 0
    Durability: 379
    Armor: 7.5
    Buy/Sell: 8/4 gold
    
    A simple sleeveless shirt.
    
    
    Light trousers
    --------------
    Type: Light armor blueprint
    Material: Cloth x 6
    Weight: 20
    Energy: 0
    Complexity: 0
    Durability: 190
    Armor: 7.5
    Buy/Sell: 8/4 gold
    
    About the only thing these do is
    cover your nakedness...
    
    
    Light gauntlets
    ---------------
    Type: Light armor blueprint
    Material: Cloth x 1
    Weight: 1
    Energy: 0
    Complexity: 0
    Durability: 190
    Armor: 7.5
    Buy/Sell: 6/3 gold
    
    Cloth gauntlets, they will only
    save your ankle from a sprain.
    
    
    Light boots
    -----------
    Type: Light armor blueprint
    Material: Cloth x 3
    Weight: 3
    Energy: 0
    Complexity: 0
    Durability: 190
    Armor: 7.5
    Buy/Sell: 6/3 gold
    
    Plain and simple cloth boots.
    
    
    Canian hunting jerkin
    ---------------------
    Type: Light armor blueprint
    Material: Cloth x 8
    Weight: 30
    Energy: 6
    Complexity: 2
    Durability: 417
    Armor: 7.0
    Buy/Sell: 40/20 gold
    
    Provides better arm protection due to its
    longer sleeves.
    
    
    Canian hunting trousers
    -----------------------
    Type: Light armor blueprint
    Material: Cloth x 6
    Weight: 20
    Energy: 3
    Complexity: 2
    Durability: 209
    Armor: 7.0
    Buy/Sell: 40/20 gold
    
    Their cut makes them comfortable for long
    marches.
    
    
    Canian hunting gauntlets
    ------------------------
    Type: Light armor blueprint
    Material: Cloth x 1
    Weight: 1
    Energy: 2
    Complexity: 2
    Durability: 209
    Armor: 7.0
    Buy/Sell: 24/12 gold
    
    Not much different from the farmer's.
    
    
    Canian hunting boots
    --------------------
    Type: Light armor blueprint
    Material: Cloth x 3
    Weight: 3
    Energy: 2
    Complexity: 2
    Durability: 209
    Armor: 7.0
    Buy/Sell: 24/12 gold
    
    Good hunting footwear.
    
    
    Long Khadaganian shirt
    ----------------------
    Type: Light armor blueprint
    Material: Cloth x 8
    Weight: 30
    Energy: 9
    Complexity: 3
    Durability: 438
    Armor: 7.3
    Buy/Sell: 70/35 gold
    
    In this, you would be better off in a
    tavern than in combat.
    
    
    Long Khadaganian trousers
    -------------------------
    Type: Light armor blueprint
    Material: Cloth x 6
    Weight: 20
    Energy: 5
    Complexity: 3
    Durability: 219
    Armor: 7.3
    Buy/Sell: 70/35 gold
    
    Just pants, really - we all must have
    some ready for wear...
    
    
    Long Khadaganian gauntlets
    --------------------------
    Type: Light armor blueprint
    Material: Cloth x 1
    Weight: 1
    Energy: 3
    Complexity: 3
    Durability: 219
    Armor: 7.3
    Buy/Sell: 50/25 gold
    
    Nice - but not particularly useful.
    
    
    Long Khadaganian boots
    ----------------------
    Type: Light armor blueprint
    Material: Cloth x 3
    Weight: 3
    Energy: 3
    Complexity: 3
    Durability: 219
    Armor: 7.3
    Buy/Sell: 50/25 gold
    
    At least they are waterproof...
    
    
    Hunting Gipath breastplate
    --------------------------
    Type: Light armor blueprint
    Material: Fur x 8
    Weight: 30
    Energy: 9
    Complexity: 3
    Durability: 438
    Armor: 7.3
    Buy/Sell: 70/35 gold
    
    Provides decent protection and 
    looks better than simple breastplate.
    
    
    Hunting Gipath shorts
    ---------------------
    Type: Light armor blueprint
    Material: Fur x 6
    Weight: 20
    Energy: 5
    Complexity: 3
    Durability: 219
    Armor: 7.3
    Buy/Sell: 70/35 gold
    
    These shorts provide decent protection
    and are suitable for long hikes through
    the forests.
    
    
    Hunting Gipath gauntlets
    ------------------------
    Type: Light armor blueprint
    Material: Fur x 1
    Weight: 1
    Energy: 3
    Complexity: 3
    Durability: 219
    Armor: 7.3
    Buy/Sell: 50/25 gold
    
    Nice decoration and additional
    protection too!
    
    
    Hunting Gipath boots
    --------------------
    Type: Light armor blueprint
    Material: Fur x 3
    Weight: 3
    Energy: 3
    Complexity: 3
    Durability: 219
    Armor: 7.3
    Buy/Sell: 50/25 gold
    
    People who often walk in forests
    will surely value the softness and 
    comfort provided by fur footwear.
    
    
    Simple Gipath breastplate
    -------------------------
    Type: Light armor blueprint
    Material: Leather x 8
    Weight: 30
    Energy: 6
    Complexity: 2
    Durability: 417
    Armor: 7.0
    Buy/Sell: 40/20 gold
    
    Due to its cut, this provides
    better protection than a light
    breastplate.
    
    
    Simple Gipath shorts
    --------------------
    Type: Light armor blueprint
    Material: Leather x 6
    Weight: 20
    Energy: 3
    Complexity: 2
    Durability: 209
    Armor: 7.0
    Buy/Sell: 40/20 gold
    
    Due to their cut, these provide
    better protection than light
    shorts.
    
    
    Simple Gipath boots
    -------------------
    Type: Light armor blueprint
    Material: Leather x 3
    Weight: 3
    Energy: 2
    Complexity: 2
    Durability: 209
    Armor: 7.0
    Buy/Sell: 24/12 gold
    
    Due to their cut, they provide
    better protection than light 
    boots.
    
    
    Simple Gipath gauntlets
    -----------------------
    Type: Light armor blueprint
    Material: Leather x 1
    Weight: 1
    Energy: 2
    Complexity: 2
    Durability: 209
    Armor: 7.0
    Buy/Sell: 24/12 gold
    
    Due to their cut, they provide
    better protection than light 
    gauntlets.
    
    
    Stitched Gipath breastplate
    ---------------------------
    Type: Light armor blueprint
    Material: Leather x 8
    Weight: 30
    Energy: 12
    Complexity: 4
    Durability: 459
    Armor: 7.7
    Buy/Sell: 130/65 gold
    
    It takes longer to make, but provides 
    better shoulder protection.
    
    
    Long stitched Gipath trousers
    -----------------------------
    Type: Light armor blueprint
    Material: Leather x 6
    Weight: 20
    Energy: 6
    Complexity: 4
    Durability: 230
    Armor: 7.7
    Buy/Sell: 130/65 gold
    
    Due to their cut, they provide much
    better protection for legs than
    shorts.
    
    
    Stitched Gipath gauntlets
    -------------------------
    Type: Light armor blueprint
    Material: Leather x 1
    Weight: 1
    Energy: 4
    Complexity: 4
    Durability: 230
    Armor: 7.7
    Buy/Sell: 100/50 gold
    
    Cut and stitched gauntlets protect
    a much bigger part of your arm than
    light, simple or even hunting 
    gauntlets.
    
    
    Stitched Gipath boots
    ---------------------
    Type: Light armor blueprint
    Material: Leather x 3
    Weight: 3
    Energy: 4
    Complexity: 4
    Durability: 230
    Armor: 7.7
    Buy/Sell: 100/50 gold
    
    A pair of stitched boots is a couple of 
    steps in the right direction.
    
    
    Heavy Gipath shirt
    ------------------
    Type: Light armor blueprint
    Material: Leather x 8
    Weight: 30
    Energy: 18
    Complexity: 6
    Durability: 505
    Armor: 8.4
    Buy/Sell: 600/300 gold
    
    Provides full-length arm and shoulder
    protection.
    
    
    Heavy Gipath long trousers
    --------------------------
    Type: Light armor blueprint
    Material: Leather x 6
    Weight: 20
    Energy: 9
    Complexity: 6
    Durability: 253
    Armor: 8.4
    Buy/Sell: 600/300 gold
    
    Good protection from the belt down to
    the ankles.
    
    
    Heavy Gipath long gauntlets
    ---------------------------
    Type: Light armor blueprint
    Material: Leather x 1
    Weight: 1
    Energy: 6
    Complexity: 6
    Durability: 253
    Armor: 8.4
    Buy/Sell: 400/200 gold
    
    Provides practically full-length arm
    protection.
    
    
    Heavy Gipath high boots
    -----------------------
    Type: Light armor blueprint
    Material: Leather x 3
    Weight: 3
    Energy: 6
    Complexity: 6
    Durability: 253
    Armor: 8.4
    Buy/Sell: 400/200 gold
    
    The best footwear you can hope to make under
    the circumstances.
    
    
    Heavy Canian jerkin
    -------------------
    Type: Light armor blueprint
    Material: Leather x 8
    Weight: 30
    Energy: 21
    Complexity: 7
    Durability: 530
    Armor: 8.8
    Buy/Sell: 1100/550 gold
    
    A good compromise between comfort and
    protection.
    
    
    Heavy Canian trousers
    ---------------------
    Type: Light armor blueprint
    Material: Leather x 6
    Weight: 20
    Energy: 11
    Complexity: 7
    Durability: 265
    Armor: 8.8
    Buy/Sell: 1100/550 gold
    
    A good choice for a warrior who wants to have
    both protection and freedom of movement.
    
    
    Heavy Canian gauntlets
    ----------------------
    Type: Light armor blueprint
    Material: Leather x 1
    Weight: 1
    Energy: 7
    Complexity: 7
    Durability: 265
    Armor: 8.8
    Buy/Sell: 800/400 gold
    
    Reliable protection from a knife stab in a 
    chance fight.
    
    
    Heavy Canian boots
    ------------------
    Type: Light armor blueprint
    Material: Leather x 3
    Weight: 3
    Energy: 7
    Complexity: 7
    Durability: 265
    Armor: 8.8
    Buy/Sell: 800/400 gold
    
    Many a wild beast would break teeth on these!
    
    
    Khadaganian leather lower breastplate
    -------------------------------------
    Type: Light armor blueprint
    Material: Leather x 8
    Weight: 30
    Energy: 36
    Complexity: 12
    Durability: 672
    Armor: 11.2
    Buy/Sell: 40000/20000 gold
    
    Very nice... Provided you have a real breastplate
    on top of it!
    
    
    Khadaganian leather trousers
    ----------------------------
    Type: Light armor blueprint
    Material: Leather x 6
    Weight: 20
    Energy: 18
    Complexity: 12
    Durability: 336
    Armor: 11.2
    Buy/Sell: 40000/20000 gold
    
    These will protect you from a spider's bite...
    But nothing more piercing.
    
    
    Khadaganian leather gauntlets
    -----------------------------
    Type: Light armor blueprint
    Material: Leather x 1
    Weight: 1
    Energy: 12
    Complexity: 12
    Durability: 336
    Armor: 11.2
    Buy/Sell: 25000/12500 gold
    
    A match for wolves' fangs.
    
    
    Khadaganian leather leggings
    ----------------------------
    Type: Light armor blueprint
    Material: Leather x 3
    Weight: 3
    Energy: 12
    Complexity: 12
    Durability: 336
    Armor: 11.2
    Buy/Sell: 25000/12500 gold
    
    Good protection from the fangs of beasts,
    but not from the weapons of enemies.
    
    
    Canian thick hide jerkin
    ------------------------
    Type: Light armor blueprint
    Material: Hide x 8
    Weight: 30
    Energy: 24
    Complexity: 8
    Durability: 556
    Armor: 9.3
    Buy/Sell: 2100/1050 gold
    
    Will protect you from a chance arrow shot 
    from a short bow.
    
    
    Canian thick hide trousers
    --------------------------
    Type: Light armor blueprint
    Material: Hide x 6
    Weight: 20
    Energy: 12
    Complexity: 8
    Durability: 278
    Armor: 9.3
    Buy/Sell: 2100/1050
    
    They will protect you from the teeth of the
    wolf, but not from the fangs of the Tiger.
    
    
    Light Canian combat gauntlets
    -----------------------------
    Type: Light armor blueprint
    Material: Hide x 1
    Weight: 1
    Energy: 8
    Complexity: 8
    Durability: 278
    Armor: 9.3
    Buy/Sell: 1600/800 gold
    
    Provides some additional hard protection.
    
    
    Light Canian combat boots
    -------------------------
    Type: Light armor blueprint
    Material: Hide x 3
    Weight: 3
    Energy: 8
    Complexity: 8
    Durability: 278
    Armor: 9.3
    Buy/Sell: 1600/800 gold
    
    Do not rely on them too much for protection.
    
    
    Khadaganian light armor
    ------------------------
    Type: Light armor blueprint
    Material: Hide x 8
    Weight: 30
    Energy: 39
    Complexity: 13
    Durability: 705
    Armor: 11.8
    Buy/Sell: 70000/35000 gold
    
    Provides decent protection.
    
    
    Khadaganian thick hide trousers
    -------------------------------
    Type: Light armor blueprint
    Material: Hide x 6
    Weight: 20
    Energy: 20
    Complexity: 13
    Durability: 353
    Armor: 11.8
    Buy/Sell: 70000/35000
    
    Provides good protection from poor weapons.
    
    
    Khadaganian thick hide gauntlets
    --------------------------------
    Type: Light armor blueprint
    Material: Hide x 1
    Weight: 1
    Energy: 13
    Complexity: 13
    Durability: 353
    Armor: 11.8
    Buy/Sell: 50000/25000 gold
    
    Provides some arm protection from poor
    weapons.
    
    
    Khadaganian thick hide boots
    ----------------------------
    Type: Light armor blueprint
    Material: Hide x 3
    Weight: 3
    Energy: 13
    Complexity: 13
    Durability: 353
    Armor: 11.8
    Buy/Sell: 50000/25000 gold
    
    Excellent in a chance skirmish, but not
    too reliable in real combat.
    
    
    Canian army chainmail shirt
    ---------------------------
    Type: Light armor blueprint
    Material: Metal x 8
    Weight: 30
    Energy: 27
    Complexity: 9
    Durability: 583
    Armor: 9.7
    Buy/Sell: 5000/2500 gold
    
    This is standard Canian army issue - which
    confirms the quality.
    
    
    Canian army chainmail trousers
    ------------------------------
    Type: Light armor blueprint
    Material: Metal x 6
    Weight: 20
    Energy: 14
    Complexity: 9
    Durability: 291
    Armor: 9.7
    Buy/Sell: 5000/2500 gold
    
    Not every arrow would pierce that weave.
    
    
    Canian army high gauntlets
    --------------------------
    Type: Light armor blueprint
    Material: Metal x 1
    Weight: 1
    Energy: 9
    Complexity: 9
    Durability: 291
    Armor: 9.7
    Buy/Sell: 3100/1550 gold
    
    These can fend off a light weapon blow!
    
    
    Canian army boots
    -----------------
    Type: Light armor blueprint
    Material: Metal x 3
    Weight: 3
    Energy: 9
    Complexity: 9
    Durability: 291
    Armor: 9.7
    Buy/Sell: 3100/1550 gold
    
    Soldiers walk the roads of war in
    these - what more can you want?
    
    
    Canian chainmail shirt
    ----------------------
    Type: Light armor blueprint
    Material: Metal x 8
    Weight: 30
    Energy: 30
    Complexity: 10
    Durability: 611
    Armor: 10.2
    Buy/Sell: 9000/4500 gold
    
    Better than a leather jerkin; it softens
    the blows.
    
    
    Canian chainmail trousers
    -------------------------
    Type: Light armor blueprint
    Material: Metal x 6
    Weight: 20
    Energy: 15
    Complexity: 10
    Durability: 306
    Armor: 10.2
    Buy/Sell: 9000/4500 gold
    
    Provides additional leg protection due 
    to the thick weave.
    
    
    Reinforced Canian combat gauntlets
    ----------------------------------
    Type: Light armor blueprint
    Material: Metal x 1
    Weight: 1
    Energy: 10
    Complexity: 10
    Durability: 306
    Armor: 10.2
    Buy/Sell: 7000/3500 gold
    
    The metal inlays provide better arm
    protection than light combat gauntlets.
    
    
    Canian chainmail boots
    ----------------------
    Type: Light armor blueprint
    Material: Metal x 3
    Weight: 3
    Energy: 10
    Complexity: 10
    Durability: 306
    Armor: 10.2
    Buy/Sell: 7000/3500 gold
    
    They do not cover as much of the leg
    as light boots do, but they at least
    provide better protection for portion
    they.
    
    
    Khadaganian light breastplate
    -----------------------------
    Type: Light armor blueprint
    Material: Metal x 8
    Weight: 30
    Energy: 42
    Complexity: 14
    Durability: 739
    Armor: 12.3
    Buy/Sell: 140000/70000 gold
    
    Good protection and freedom of movement!
    
    
    Khadaganian laminar trousers
    ----------------------------
    Type: Light armor blueprint
    Material: Metal x 6
    Weight: 20
    Energy: 21
    Complexity: 14
    Durability: 370
    Armor: 12.3
    Buy/Sell: 140000/70000 gold
    
    Provide excellent leg protection.
    
    
    Khadaganian laminar gauntlets
    -----------------------------
    Type: Light armor blueprint
    Material: Metal x 1
    Weight: 1
    Energy: 14
    Complexity: 14
    Durability: 370
    Armor: 12.3
    Buy/Sell: 100000/50000 gold
    
    In these you can fend off even a sword blow.
    
    
    Khadaganian laminar boots
    -------------------------
    Type: Light armor blueprint
    Material: Metal x 3
    Weight: 3
    Energy: 14
    Complexity: 14
    Durability: 370
    Armor: 12.3
    Buy/Sell: 100000/50000 gold
    
    Together with the leggings, these will protect
    your legs and feet from any blow.
    
    
    Khadaganian reinforced chainmail shirt
    --------------------------------------
    Type: Light armor blueprint
    Material: Metal x 8
    Weight: 30
    Energy: 45
    Complexity: 15
    Durability: 776
    Armor: 12.9
    Buy/Sell: 270000/135000 gold
    
    A chainmail shirt reinforced with metal
    plates artfully woven in.
    
    
    Khadaganian reinforced chainmail trousers
    -----------------------------------------
    Type: Light armor blueprint
    Material: Metal x 6
    Weight: 20
    Energy: 23
    Complexity: 15
    Durability: 388
    Armor: 12.9
    Buy/Sell: 270000/135000 gold
    
    Chainmail trousers reinforced with metal
    plates.
    
    
    Khadaganian reinforced gauntlets
    --------------------------------
    Type: Light armor blueprint
    Material: Metal x 1
    Weight: 1
    Energy: 15
    Complexity: 15
    Durability: 388
    Armor: 12.9
    Buy/Sell: 270000/135000 gold
    
    Forged metal plates ensure much greater
    protection.
    
    
    Khadaganian reinforced boots
    ----------------------------
    Type: Light armor blueprint
    Material: Metal x 3
    Weight: 3
    Energy: 15
    Complexity: 15
    Durability: 388
    Armor: 12.9
    Buy/Sell: 270000/135000 gold
    
    Boots, reinforced with forged plates.
    
    
    Joon shirt
    ----------
    Type: Light armor blueprint
    Material: Crystal x 8
    Weight: 30
    Energy: 60
    Complexity: 20
    Durability: 984
    Armor: 16.4
    Buy/Sell: 0/0 gold
    
    No modern craftsman would even know where
    to start making this... 
    
    
    Joon trousers
    -------------
    Type: Light armor blueprint
    Material: Crystal x 6
    Weight: 20
    Energy: 30
    Complexity: 20
    Durability: 492
    Armor: 16.4
    Buy/Sell: 0/0 gold
    
    Even the best of craftsmen are not up to 
    making trousers of such quality!
    
    
    Joon gauntlets
    --------------
    Type: Light armor blueprint
    Material: Crystal x 1
    Weight: 1
    Energy: 20
    Complexity: 20
    Durability: 492
    Armor: 16.4
    Buy/Sell: 0/0 gold
    
    Craftsmen just do not make things like that
    nowadays...
    
    
    Joon light leggings
    -------------------
    Type: Light armor blueprint
    Material: Crystal x 3
    Weight: 3
    Energy: 20
    Complexity: 20
    Durability: 492
    Armor: 16.4
    Buy/Sell: 0/0 gold
    
    So much talent!  Where are such craftsmen
    nowadays?
    
    
    
    7. Weapons
    ==========
    
    The things in your hand to bash or shoot people with.  
    These are highly durable, far more so than your pieces 
    of armour.  Still the cost will rack up eventually for 
    repairs.  
    
    Every weapon has a bonus and/or penalty of some kind - 
    while some weapons have no drawbacks, there is no weapon 
    that is completely blank in terms of changing attack or 
    defense ratings.
    
    
    Bone club (thin bone)
    ---------------------
    Type: Weapon
    Material: Thin bone x 5
    Weight: 5
    Energy: 16
    Complexity: 0/4
    Durability: 13930/13930
    Damage: 8-12 Crushing
    Actions: 36
    Attack change: 5
    Defense change: -5
    Buy/Sell: 120/60 gold
    
    A club is a club.
    
    
    Bone club (tough bone)
    ----------------------
    Type: Weapon
    Material: Tough bone x 5
    Weight: 5
    Energy: 22
    Complexity: 0/6
    Durability: 15124/15124
    Damage: 9-14 Crushing
    Actions: 36
    Attack change: 5
    Defense change: -5
    Buy/Sell: 280/140 gold
    
    Using this, you could deal
    with a Goblin, but do not
    be so sure with an Orc!
    
    
    Bone club (hard bone)
    ----------------------
    Type: Weapon
    Material: Hard bone x 5
    Weight: 5
    Energy: 25
    Complexity: 0/7
    Durability: 15920/15920
    Damage: 9-14 Crushing
    Actions: 36
    Attack change: 5
    Defense change: -5
    Buy/Sell: 430/215 gold
    
    A good instrument to use on alone Orc.
    
    
    Bone club (shell bone)
    ----------------------
    Type: Weapon
    Material: Shell bones x 5
    Weight: 5
    Energy: 28
    Complexity: 0/8
    Durability: 16716/16716
    Damage: 10-15 Crushing
    Actions: 36
    Attack change: 5
    Defense change: -5
    Buy/Sell: 730/365 gold
    
    Shell bone is a good material for all
    kinds of weapons.
    
    
    Bone club (Green Dragon bone)
    -----------------------------
    Type: Weapon
    Material: Hard bone x 5
    Weight: 5
    Energy: 37
    Complexity: 0/11
    Durability: 19502/19502
    Damage: 12-18 Crushing
    Actions: 36
    Attack change: 5
    Defense change: -5
    Buy/Sell: 430/2790 gold
    
    No one can ignore a tap from this!
    
    
    Bone spear (thin bone)
    ----------------------
    Type: Weapon
    Material: Thin bone x 2
    Weight: 3
    Energy: 56
    Complexity: 0/12
    Durability: 16856/16856
    Damage: 8-19 Piercing
    Actions: 30
    Attack change: 5
    Defense change: -10
    Buy/Sell: 1316/658 gold
    
    Much lighter than stone spears - about 
    all you can say for it.
    
    
    Bone spear (tough bone)
    -----------------------
    Type: Weapon
    Material: Tough bone x 2
    Weight: 3
    Energy: 62
    Complexity: 0/14
    Durability: 18300/18300
    Damage: 9-21 Piercing
    Actions: 30
    Attack change: 5
    Defense change: -10
    Buy/Sell: 1380/690 gold
    
    This is sharper than one made of thin bone;
    but maybe you should get something better?
    
    
    Bone spear (hard bone)
    -----------------------
    Type: Weapon
    Material: Hard bone x 2
    Weight: 3
    Energy: 65
    Complexity: 0/15
    Durability: 19264/19264
    Damage: 9-22 Piercing
    Actions: 30
    Attack change: 5
    Defense change: -10
    Buy/Sell: 1440/720 gold
    
    Not a bad weapon against Goblins... 
    but that's it.
    
    
    Bone spear (shell bone)
    -----------------------
    Type: Weapon
    Material: Shell bones x 2
    Weight: 3
    Energy: 68
    Complexity: 0/16
    Durability: 20227/20227
    Damage: 10-23 Piercing
    Actions: 30
    Attack change: 5
    Defense change: -10
    Buy/Sell: 1560/780 gold
    
    Now this is something serious.
    
    
    Bone spear (Green Dragon bone)
    ------------------------------
    Type: Weapon
    Material: Green drag. bone x 2
    Weight: 3
    Energy: 77
    Complexity: 0/19
    Durability: 23598/23598
    Damage: 11-27 Piercing
    Actions: 30
    Attack change: 5
    Defense change: -10
    Buy/Sell: 3500/1750 gold
    
    A Dragon bone spear is a good thing.  
    A magical one is even better.
    
    
    Short bone bow (thin bone)
    --------------------------
    Type: Weapon
    Material: Thin bone x 2
    Weight: 2
    Energy: 46
    Complexity: 0/10
    Durability: 16072/16072
    Damage: 11-13 Piercing
    Actions: 40
    Attack change: 15
    Range: 12
    Buy/Sell: 716/358 gold
    
    Not a bad weapon, but some enemies will 
    not even notice it...
    
    
    Short bone bow (tough bone)
    ---------------------------
    Type: Weapon
    Material: Tough bone x 2
    Weight: 2
    Energy: 52
    Complexity: 0/12
    Durability: 17449/17449
    Damage: 12-14 Piercing
    Actions: 40
    Attack change: 15
    Range: 12
    Buy/Sell: 780/390 gold
    
    Better than a simple bow, but you should think
    about trying a more decent material...
    
    
    Short bone bow (hard bone)
    ---------------------------
    Type: Weapon
    Material: Hard bone x 2
    Weight: 2
    Energy: 55
    Complexity: 0/13
    Durability: 18368/18368
    Damage: 12-15 Piercing
    Actions: 40
    Attack change: 15
    Range: 12
    Buy/Sell: 840/420 gold
    
    Arrows shot from this one are dangerous 
    and not just for Goblins!
    
    
    Short bone bow (shell bone)
    ---------------------------
    Type: Weapon
    Material: Shell bones x 2
    Weight: 2
    Energy: 58
    Complexity: 0/14
    Durability: 19286/19286
    Damage: 13-16 Piercing
    Actions: 40
    Attack change: 15
    Range: 12
    Buy/Sell: 960/480 gold
    
    No one is going to like being hit by arrows shot
    from this bow.
    
    
    Short bone bow (Green Dragon bone)
    ----------------------------------
    Type: Weapon
    Material: Green drag. bone x 2
    Weight: 2
    Energy: 67
    Complexity: 0/17
    Durability: 22500/22500
    Damage: 15-19 Piercing
    Actions: 40
    Attack change: 15
    Range: 12
    Buy/Sell: 2900/1450 gold
    
    In a different league altogether...
    
    
    Long bone bow (thin bone)
    -------------------------
    Type: Weapon
    Material: Thin bone x 2
    Weight: 2
    Energy: 66
    Complexity: 0/14
    Durability: 17678/17678
    Damage: 12-15 Piercing
    Actions: 40
    Attack change: 20
    Range: 16
    Buy/Sell: 2616/1308 gold
    
    Good enough for training or hunting.
    
    
    Long bone bow (tough bone)
    --------------------------
    Type: Weapon
    Material: Tough bone x 2
    Weight: 2
    Energy: 66
    Complexity: 0/16
    Durability: 17678/17678
    Damage: 12-15 Piercing
    Actions: 40
    Attack change: 20
    Range: 16
    Buy/Sell: 2616/1308 gold
    
    Not the worst option, but there
    are better weapons than this!
    
    
    Long bone bow (hard bone)
    -------------------------
    Type: Weapon
    Material: Hard bone x 2
    Weight: 2
    Energy: 75
    Complexity: 0/17
    Durability: 20204/20204
    Damage: 14-17 Piercing
    Actions: 40
    Attack change: 20
    Range: 16
    Buy/Sell: 2740/1370 gold
    
    An improvement on a dry bone bow.
    
    
    Long bone bow (shell bone)
    --------------------------
    Type: Weapon
    Material: Shell bones x 2
    Weight: 2
    Energy: 78
    Complexity: 0/18
    Durability: 21214/21214
    Damage: 14-18 Piercing
    Actions: 40
    Attack change: 20
    Range: 16
    Buy/Sell: 2860/1430 gold
    
    Not a bad thing to have with you
    when you go for a walk!
    
    
    Long bone bow (Green Dragon bone)
    ---------------------------------
    Type: Weapon
    Material: Tough bone x 2
    Weight: 2
    Energy: 66
    Complexity: 0/21
    Durability: 17678/17678
    Damage: 17-21 Piercing
    Actions: 40
    Attack change: 20
    Range: 16
    Buy/Sell: 4800/2400 gold
    
    Few other bone bows can compare with
    this one!
    
    
    Stone axe
    ----------
    Type: Weapon
    Material: Stone x 4
    Weight: 16
    Energy: 33
    Complexity: 0/7
    Durability: 14447/14447
    Damage: 7-14 Slashing
    Actions: 33
    Attack change: 0
    Defense change: -5
    Buy/Sell: 416/208 gold
    
    The simplest of axes.  More of a club than an
    axe, really...
    
    
    Granite axe
    -----------
    Type: Weapon
    Material: Granite x 4
    Weight: 16
    Energy: 39
    Complexity: 0/9
    Durability: 15760/15760
    Damage: 8-15 Slashing
    Actions: 33
    Attack change: 0
    Defense change: -5
    Buy/Sell: 464/232 gold
    
    Better than stone - you could even cut
    some wood...with difficulty.
    
    
    Silicon axe
    -----------
    Type: Weapon
    Material: Silicon x 4
    Weight: 16
    Energy: 42
    Complexity: 0/10
    Durability: 16636/16636
    Damage: 9-16 Slashing
    Actions: 33
    Attack change: 0
    Defense change: -5
    Buy/Sell: 560/280 gold
    
    Silicon is a step forward - at least you 
    can cut with it.
    
    
    Obsidian axe
    -----------
    Type: Weapon
    Material: Silicon x 4
    Weight: 16
    Energy: 48
    Complexity: 0/12
    Durability: 18387/18387
    Damage: 10-18 Slashing
    Actions: 33
    Attack change: 0
    Defense change: -5
    Buy/Sell: 920/460 gold
    
    You might even cut yourself with this axe!
    
    
    Stone battle axe
    ----------------
    Type: Weapon
    Material: Silicon x 4
    Weight: 16
    Energy: 63
    Complexity: 0/13
    Durability: 16668/16668
    Damage: 8-16 Slashing
    Actions: 33
    Attack change: 0
    Defense change: -5
    Buy/Sell: 2616/1308 gold
    
    This is not just a stone tied to a stick, but
    not far off it...
    
    
    Granite battle axe
    ------------------
    Type: Weapon
    Material: Granite x 4
    Weight: 16
    Energy: 69
    Complexity: 0/15
    Durability: 18183/18183
    Damage: 9-18 Slashing
    Actions: 33
    Attack change: 0
    Defense change: -5
    Buy/Sell: 2616/1308 gold
    
    Better than a stone battle axe - but, alas,
    not much better!
    
    
    Silicon battle axe
    ------------------
    Type: Weapon
    Material: Silicon x 4
    Weight: 16
    Energy: 72
    Complexity: 0/16
    Durability: 19193/19193
    Damage: 10-19 Slashing
    Actions: 33
    Attack change: 0
    Defense change: -5
    Buy/Sell: 2760/1380 gold
    
    Now you can really rely on this one (provided
    your opponent is not too strong).
    
    
    Obsidian battle axe
    -------------------
    Type: Weapon
    Material: Obsidian x 4
    Weight: 16
    Energy: 78
    Complexity: 0/18
    Durability: 21214/21214
    Damage: 11-21 Slashing
    Actions: 33
    Attack change: 0
    Defense change: -5
    Buy/Sell: 3120/1560 gold
    
    This axe will make your opponent respect you.
    
    
    Stone sword
    -----------
    Type: Weapon
    Material: Stone x 3
    Weight: 12
    Energy: 43
    Complexity: 0/9
    Durability: 15153/15153
    Damage: 4-14 Slashing
    Actions: 30
    Attack change: 0
    Defense change: 5
    Buy/Sell: 712/356 gold
    
    You should try to trade it for something more
    serious.
    
    
    Granite sword
    -------------
    Type: Weapon
    Material: Granite x 3
    Weight: 12
    Energy: 49
    Complexity: 0/11
    Durability: 16531/16531
    Damage: 5-15 Slashing
    Actions: 30
    Attack change: 0
    Defense change: 5
    Buy/Sell: 748/374 gold
    
    Better than simple stone, but not by much.
    
    
    Silicon sword
    -------------
    Type: Weapon
    Material: Silicon x 3
    Weight: 12
    Energy: 52
    Complexity: 0/12
    Durability: 17449/17449
    Damage: 5-16 Slashing
    Actions: 30
    Attack change: 0
    Defense change: 5
    Buy/Sell: 820/410 gold
    
    You can definitely do some damage with this 
    sword.
    
    
    Obsidian sword
    --------------
    Type: Weapon
    Material: Silicon x 3
    Weight: 12
    Energy: 58
    Complexity: 0/14
    Durability: 19286/19286
    Damage: 6-18 Slashing
    Actions: 30
    Attack change: 0
    Defense change: 5
    Buy/Sell: 1090/545 gold
    
    Only metal swords are better than those 
    made of obsidian.
    
    
    Stone dagger
    ------------
    Type: Weapon
    Material: Stone x 1
    Weight: 4
    Energy: 13
    Complexity: 0/3
    Durability: 13134/13134
    Damage: 4-14 Piercing
    Actions: 27
    Attack change: 5
    Defense change: 0
    Buy/Sell: 54/27 gold
    
    Almost worthless, both in terms of price
    and efficiency.
    
    
    Granite dagger
    --------------
    Type: Weapon
    Material: Granite x 1
    Weight: 4
    Energy: 19
    Complexity: 0/5
    Durability: 14328/14328
    Damage: 3-14 Piercing
    Actions: 27
    Attack change: 5
    Defense change: 0
    Buy/Sell: 66/33 gold
    
    Could be useful at the start, but do not rely
    on it too much.
    
    
    Silicon dagger
    --------------
    Type: Weapon
    Material: Silicon x 1
    Weight: 4
    Energy: 22
    Complexity: 0/6
    Durability: 15124/15124
    Damage: 3-15 Piercing
    Actions: 27
    Attack change: 5
    Defense change: 0
    Buy/Sell: 90/45 gold
    
    Not a bad piercing weapon - 
    efficient and not too expensive.
    
    
    Obsidian dagger
    ---------------
    Type: Weapon
    Material: Obsidian x 2
    Weight: 4
    Energy: 28
    Complexity: 0/8
    Durability: 16716/16716
    Damage: 4-16 Piercing
    Actions: 27
    Attack change: 5
    Defense change: 0
    Buy/Sell: 180/90 gold
    
    A good piercing weapon - the
    best of stone daggers.
    
    
    Stone head spear
    ----------------
    Type: Weapon
    Material: Stone x 2
    Weight: 12
    Energy: 23
    Complexity: 0/5
    Durability: 13774/13774
    Damage: 6-16 Piercing
    Actions: 30
    Attack change: 5
    Defense change: -10
    Buy/Sell: 168/84 gold
    
    The cheapest, most simple spear.
    
    
    Granite head spear
    ------------------
    Type: Weapon
    Material: Granite x 2
    Weight: 12
    Energy: 29
    Complexity: 0/7
    Durability: 15026/15026
    Damage: 7-17 Piercing
    Actions: 30
    Attack change: 5
    Defense change: -10
    Buy/Sell: 192/96 gold
    
    Granite is better than stone..., but worse
    than any other material.
    
    
    Silicon head spear
    ------------------
    Type: Weapon
    Material: Silicon x 2
    Weight: 12
    Energy: 32
    Complexity: 0/8
    Durability: 15861/15861
    Damage: 7-18 Piercing
    Actions: 30
    Attack change: 5
    Defense change: -10
    Buy/Sell: 240/120 gold
    
    Silicon heads are much sharper than other 
    stone ones...
    
    
    Obsidian head spear
    -------------------
    Type: Weapon
    Material: Obsidian x 2
    Weight: 12
    Energy: 38
    Complexity: 0/10
    Durability: 17530/17530
    Damage: 8-20 Piercing
    Actions: 30
    Attack change: 5
    Defense change: -10
    Buy/Sell: 420/210 gold
    
    Now this does look like a real spear...
    
    
    Stone hammer
    ------------
    Type: Weapon
    Material: Stone x 5
    Weight: 20
    Energy: 33
    Complexity: 0/7
    Durability: 14447/14447
    Damage: 8-13 Crushing
    Actions: 36
    Attack change: 5
    Defense change: -5
    Buy/Sell: 420/210 gold
    
    Would come in very handy both in the smithy
    and in a fight...
    
    
    Granite hammer
    --------------
    Type: Weapon
    Material: Granite x 5
    Weight: 20
    Energy: 39
    Complexity: 0/9
    Durability: 15760/15760
    Damage: 9-14 Crushing
    Actions: 36
    Attack change: 5
    Defense change: -5
    Buy/Sell: 480/240 gold
    
    Good enough for starters.
    
    
    Silicon hammer
    --------------
    Type: Weapon
    Material: Silicon x 5
    Weight: 20
    Energy: 42
    Complexity: 0/10
    Durability: 16636/16636
    Damage: 10-15 Crushing
    Actions: 36
    Attack change: 5
    Defense change: -5
    Buy/Sell: 600/300 gold
    
    One way to equip an inexperienced fighter.
    
    
    Obsidian hammer
    ---------------
    Type: Weapon
    Material: Obsidian x 5
    Weight: 20
    Energy: 48
    Complexity: 0/12
    Durability: 18387/18387
    Damage: 11-16 Crushing
    Actions: 36
    Attack change: 5
    Defense change: -5
    Buy/Sell: 1050/525 gold
    
    Sufficient to break a Goblin's head with the
    first blow!
    
    
    Heavy stone hammer
    --------------------
    Type: Weapon
    Material: Stone x 5
    Weight: 20
    Energy: 53
    Complexity: 0/11
    Durability: 15892/15892
    Damage: 9-14 Crushing
    Actions: 36
    Attack change: 10
    Defense change: -10
    Buy/Sell: 1320/660 gold
    
    The heavier the stone, the greater the
    damage...
    
    
    Heavy granite hammer
    --------------------
    Type: Weapon
    Material: Granite x 5
    Weight: 20
    Energy: 59
    Complexity: 0/13
    Durability: 17337/17337
    Damage: 10-15 Crushing
    Actions: 36
    Attack change: 10
    Defense change: -10
    Buy/Sell: 1380/690 gold
    
    Looks a bit better and is a little bit
    more efficient than a stone one - and
    only a little bit.....
    
    
    Heavy silicon hammer
    --------------------
    Type: Weapon
    Material: Silicon x 5
    Weight: 20
    Energy: 62
    Complexity: 0/14
    Durability: 18300/18300
    Damage: 11-16 Crushing
    Actions: 36
    Attack change: 10
    Defense change: -10
    Buy/Sell: 1500/750 gold
    
    The sharp silicon edges cause additional 
    damage to the enemy.
    
    
    Heavy obsidian hammer
    ---------------------
    Type: Weapon
    Material: Obsidian x 5
    Weight: 20
    Energy: 68
    Complexity: 0/16
    Durability: 20227/20227
    Damage: 12-18 Crushing
    Actions: 36
    Attack change: 10
    Defense change: -10
    Buy/Sell: 1950/975 gold
    
    This is a heavy one!  Only metal hammers
    are better.
    
    
    Bow (stone head arrows)
    -----------------------
    Type: Weapon
    Material: Stone x 2
    Weight: 8
    Energy: 23
    Complexity: 0/5
    Durability: 13774/13774
    Damage: 9-11 Piercing
    Actions: 40
    Attack change: 10
    Range: 12
    Buy/Sell: 168/84 gold
    
    Your chances of hitting the target are not great,
    but this bow can still shoot arrows.
    
    
    Bow (granite head arrows)
    -------------------------
    Type: Weapon
    Material: Granite x 2
    Weight: 8
    Energy: 29
    Complexity: 0/7
    Durability: 15026/15026
    Damage: 10-12 Piercing
    Actions: 40
    Attack change: 10
    Range: 12
    Buy/Sell: 192/96 gold
    
    The shortcomings are many, but it is still 
    better than nothing.
    
    
    Bow (silicon head arrows)
    -------------------------
    Type: Weapon
    Material: Silicon x 2
    Weight: 8
    Energy: 32
    Complexity: 0/8
    Durability: 15861/15861
    Damage: 10-13 Piercing
    Actions: 40
    Attack change: 10
    Range: 12
    Buy/Sell: 240/120 gold
    
    Now you can risk going beyond the gates, 
    and maybe you will even get back!
    
    
    Bow (obsidian head arrows)
    --------------------------
    Type: Weapon
    Material: Obsidian x 2
    Weight: 8
    Energy: 38
    Complexity: 0/10
    Durability: 17530/17530
    Damage: 12-14 Piercing
    Actions: 40
    Attack change: 10
    Range: 12
    Buy/Sell: 420/210 gold
    
    Causes the maximum damage possible
    with this kind of weapon.
    
    
    Bronze long sword
    -----------------
    Type: Weapon
    Material: Bronze x 3
    Weight: 18
    Energy: 101
    Complexity: 0/23
    Durability: 24446/24446
    Damage: 7-23 Slashing
    Actions: 30
    Attack change: 0
    Defense change: 10
    Buy/Sell: 5160/2580 gold
    
    A bronze sword is fine if your opponent
    forgot to get good armor.
    
    
    Iron long sword
    ---------------
    Type: Weapon
    Material: Iron x 3
    Weight: 15
    Energy: 107
    Complexity: 0/25
    Durability: 27224/27224
    Damage: 8-25 Slashing
    Actions: 30
    Attack change: 0
    Defense change: 10
    Buy/Sell: 14300/7150 gold
    
    This causes more damage than a bronze one,
    but it cannot pierce many types of armor.
    
    
    Steel long sword
    -----------------
    Type: Weapon
    Material: Steel x 3
    Weight: 15
    Energy: 113
    Complexity: 0/27
    Durability: 29446/29446
    Damage: 9-28 Slashing
    Actions: 30
    Attack change: 0
    Defense change: 10
    Buy/Sell: 26000/13000 gold
    
    A serious weapon in the hands of an
    experienced fighter...
    
    
    Mithrill long sword
    -------------------
    Type: Weapon
    Material: Mithrill x 3
    Weight: 9
    Energy: 116
    Complexity: 0/28
    Durability: 31113/31113
    Damage: 9-29 Slashing
    Actions: 30
    Attack change: 0
    Defense change: 10
    Buy/Sell: 38000/19000 gold
    
    Expensive, but worth it!
    
    
    Adamantite long sword
    ---------------------
    Type: Weapon
    Material: Adamantite x 3
    Weight: 15
    Energy: 122
    Complexity: 0/30
    Durability: 34447/34447
    Damage: 10-32 Slashing
    Actions: 30
    Attack change: 0
    Defense change: 10
    Buy/Sell: 131000/65500 gold
    
    Even a less than experienced fighter
    could win a serious battle with this
    one!
    
    
    Meteorite long sword
    --------------------
    Type: Weapon
    Material: Meteorite x 3
    Weight: 12
    Energy: 128
    Complexity: 0/32
    Durability: 37780/37780
    Damage: 11-36 Slashing
    Actions: 30
    Attack change: 0
    Defense change: 10
    Buy/Sell: 431100/215500 gold
    
    No blacksmith could make a better
    long sword!
    
    
    Bronze sabre
    ------------
    Type: Weapon
    Material: Bronze x 3
    Weight: 18
    Energy: 151
    Complexity: 0/33
    Durability: 31024/31024
    Damage: 9-29 Slashing
    Actions: 30
    Attack change: 0
    Defense change: 10
    Buy/Sell: 400780/200390
    
    Do not rely too much on a bronze blade,
    although it is a little better than
    stone.
    
    
    Iron sabre
    ------------
    Type: Weapon
    Material: Iron x 3
    Weight: 15
    Energy: 157
    Complexity: 0/35
    Durability: 34549/34549
    Damage: 10-32 Slashing
    Actions: 30
    Attack change: 0
    Defense change: 10
    Buy/Sell: 403300/201650
    
    Not bad, but nothing special.
    
    
    Steel sabre
    -----------
    Type: Weapon
    Material: Steel x 3
    Weight: 15
    Energy: 163
    Complexity: 0/37
    Durability: 37370/37370
    Damage: 11-35 Slashing
    Actions: 30
    Attack change: 0
    Defense change: 10
    Buy/Sell: 415000/207500
    
    A serious weapon in the hands of
    an experienced fighter... but it
    will not pierce every kind of
    armor!
    
    
    Mithrill sabre
    --------------
    Type: Weapon
    Material: Mithrill x 3
    Weight: 9
    Energy: 166
    Complexity: 0/38
    Durability: 39485/39485
    Damage: 12-37 Slashing
    Actions: 30
    Attack change: 0
    Defense change: 10
    Buy/Sell: 427000/213500
    
    This one is definitely not for
    beginners!
    
    
    Adamantite sabre
    ----------------
    Type: Weapon
    Material: Adamantite x 3
    Weight: 15
    Energy: 172
    Complexity: 0/40
    Durability: 43716/43716
    Damage: 13-41 Slashing
    Actions: 30
    Attack change: 0
    Defense change: 10
    Buy/Sell: 520000/260000
    
    You could win a serious fight
    with this one!
    
    
    Meteorite sabre
    ---------------
    Type: Weapon
    Material: Meteorite x 3
    Weight: 12
    Energy: 178
    Complexity: 0/42
    Durability: 47946/47946
    Damage: 15-45 Slashing
    Actions: 30
    Attack change: 0
    Defense change: 10
    Buy/Sell: 820000/410000
    
    This blade will ensure at least a half
    victory.
    
    
    Ritual bronze knife
    -------------------
    Type: Weapon
    Material: Bronze x 1
    Weight: 6
    Energy: 41
    Complexity: 0/11
    Durability: 18365/18365
    Damage: 9-13 Piercing
    Actions: 27
    Attack change: 5
    Defense change: 0
    Buy/Sell: 420/210 gold
    
    Yes...you should start looking for something 
    more serious as soon as possible...
    
    
    Ritual iron knife
    -----------------
    Type: Weapon
    Material: Iron x 1
    Weight: 5
    Energy: 47
    Complexity: 0/13
    Durability: 18365/18365
    Damage: 9-13 Piercing
    Actions: 27
    Attack change: 5
    Defense change: 0
    Buy/Sell: 1360/630 gold
    
    Iron, bronze - not much difference really.
    
    
    Ritual steel knife
    ------------------
    Type: Weapon
    Material: Steel x 1
    Weight: 5
    Energy: 53
    Complexity: 0/15
    Durability: 22122/22122
    Damage: 10-15 Piercing
    Actions: 27
    Attack change: 5
    Defense change: 0
    Buy/Sell: 5160/2580 gold
    
    Looks exquisite, but it is not much use.
    
    
    Ritual mithrill knife
    ---------------------
    Type: Weapon
    Material: Mithrill x 1
    Weight: 3
    Energy: 56
    Complexity: 0/16
    Durability: 23374/23374
    Damage: 11-17 Piercing
    Actions: 27
    Attack change: 5
    Defense change: 0
    Buy/Sell: 9160/4580 gold
    
    One could find better use for mithrill!
    
    
    Ritual adamantite knife
    -----------------------
    Type: Weapon
    Material: Adamantite x 1
    Weight: 5
    Energy: 62
    Complexity: 0/18
    Durability: 25878/25878
    Damage: 12-19 Piercing
    Actions: 27
    Attack change: 5
    Defense change: 0
    Buy/Sell: 40160/20080 gold
    
    This metal is far too expensive to waste
    on trifles like this!
    
    
    Ritual meteorite knife
    ----------------------
    Type: Weapon
    Material: Meteorite x 1
    Weight: 4
    Energy: 68
    Complexity: 0/20
    Durability: 28383/28383
    Damage: 14-21 Piercing
    Actions: 27
    Attack change: 5
    Defense change: 0
    Buy/Sell: 140160/70080 gold
    
    Is meteorite iron really so cheap you would
    waste it like this?
    
    
    Bronze dagger
    -------------
    Type: Weapon
    Material: Bronze x 1
    Weight: 6
    Energy: 81
    Complexity: 0/19
    Durability: 22224/22224
    Damage: 5-22 Piercing
    Actions: 27
    Attack change: 10
    Defense change: 0
    Buy/Sell: 1760/880 gold
    
    The best way to kill with this is to stab
    your enemy in the back.
    
    
    Iron dagger
    -----------
    Type: Weapon
    Material: Iron x 1
    Weight: 5
    Energy: 87
    Complexity: 0/21
    Durability: 24749/24749
    Damage: 6-24 Piercing
    Actions: 27
    Attack change: 10
    Defense change: 0
    Buy/Sell: 2600/1300 gold
    
    Modest...both in terms of price and quality.
    
    
    Steel dagger
    ------------
    Type: Weapon
    Material: Steel x 1
    Weight: 5
    Energy: 93
    Complexity: 0/23
    Durability: 26770/26770
    Damage: 6-27 Piercing
    Actions: 27
    Attack change: 10
    Defense change: 0
    Buy/Sell: 6500/3250 gold
    
    A steel dagger is a worthy weapon!  But
    steel cannot get through all kinds of
    armor.
    
    
    Mithrill dagger
    ---------------
    Type: Weapon
    Material: Mithrill x 1
    Weight: 3
    Energy: 96
    Complexity: 0/24
    Durability: 28285/28285
    Damage: 7-28 Piercing
    Actions: 27
    Attack change: 10
    Defense change: 0
    Buy/Sell: 10500/5250 gold
    
    A light and sharp dagger.  Expensive,
    but worth it.
    
    
    Adamantite dagger
    -----------------
    Type: Weapon
    Material: Adamantite x 1
    Weight: 5
    Energy: 102
    Complexity: 0/26
    Durability: 31316/31316
    Damage: 7-31 Piercing
    Actions: 27
    Attack change: 10
    Defense change: 0
    Buy/Sell: 41500/20750 gold
    
    One of the best daggers available on
    this world.
    
    
    Meteorite dagger
    ----------------
    Type: Weapon
    Material: Meteorite x 1
    Weight: 4
    Energy: 108
    Complexity: 0/28
    Durability: 34346/34346
    Damage: 8-34 Piercing
    Actions: 27
    Attack change: 10
    Defense change: 0
    Buy/Sell: 141500/70750 gold
    
    Causes maximum damage possible.  To
    achieve more, you would need a magician,
    not a blacksmith.
    
    
    Bronze dirk
    -----------
    Type: Weapon
    Material: Bronze x 1
    Weight: 6
    Energy: 151
    Complexity: 0/33
    Durability: 31024/31024
    Damage: 7-31 Piercing
    Actions: 27
    Attack change: 10
    Defense change: 0
    Buy/Sell: 250260/125130
    
    More reliable than a simple dagger, 
    lighter than a sword.  But try for 
    something better...
    
    
    Iron dirk
    ---------
    Type: Weapon
    Material: Iron x 1
    Weight: 5
    Energy: 157
    Complexity: 0/35
    Durability: 34549/34549
    Damage: 8-34 Piercing
    Actions: 27
    Attack change: 10
    Defense change: 0
    Buy/Sell: 251000/125500
    
    Not the worst possible dirk, but a lot
    worse than a steel one!
    
    
    Steel dirk
    ----------
    Type: Weapon
    Material: Steel x 1
    Weight: 5
    Energy: 163
    Complexity: 0/37
    Durability: 37370/37370
    Damage: 9-37 Piercing
    Actions: 27
    Attack change: 10
    Defense change: 0
    Buy/Sell: 255000/127500
    
    A serious weapon in the hands of an
    experienced warrior...
    
    
    Mithrill dirk
    -------------
    Type: Weapon
    Material: Mithrill x 1
    Weight: 3
    Energy: 166
    Complexity: 0/38
    Durability: 39485/39485
    Damage: 9-39 Piercing
    Actions: 27
    Attack change: 10
    Defense change: 0
    Buy/Sell: 259000/129500
    
    Light, sharp, finely honed... and
    expensive.
    
    
    Adamantine dirk
    ---------------
    Type: Weapon
    Material: Adamantite x 1
    Weight: 5
    Energy: 172
    Complexity: 0/40
    Durability: 43716/43716
    Damage: 11-44 Piercing
    Actions: 27
    Attack change: 10
    Defense change: 0
    Buy/Sell: 290000/145000
    
    This one is a weapon for serious combat,
    not for an alehouse brawl!
    
    
    Meteorite dirk
    --------------
    Type: Weapon
    Material: Meteorite x 1
    Weight: 4
    Energy: 178
    Complexity: 0/42
    Durability: 47946/47946
    Damage: 12-48 Piercing
    Actions: 27
    Attack change: 10
    Defense change: 0
    Buy/Sell: 390000/195000
    
    The very best!  But the price, of course, 
    tends to scare one off.
    
    
    Bronze battle hammer
    --------------------
    Type: Weapon
    Material: Bronze x 5
    Weight: 30
    Energy: 101
    Complexity: 0/23
    Durability: 24446/24446
    Damage: 15-22 Crushing
    Actions: 36
    Attack change: 5
    Defense change: -5
    Buy/Sell: 12300/6150 gold
    
    Good enough for training, but not try
    not to use this if you get into serious
    trouble!
    
    
    Iron battle hammer
    ------------------
    Type: Weapon
    Material: Iron x 5
    Weight: 25
    Energy: 107
    Complexity: 0/25
    Durability: 27224/27224
    Damage: 16-24 Crushing
    Actions: 36
    Attack change: 5
    Defense change: -5
    Buy/Sell: 16500/8250 gold
    
    In an "iron on iron" fight, this will be
    good enough.
    
    
    Steel battle hammer
    -------------------
    Type: Weapon
    Material: Steel x 5
    Weight: 25
    Energy: 113
    Complexity: 0/27
    Durability: 29446/29446
    Damage: 18-27 Crushing
    Actions: 36
    Attack change: 5
    Defense change: -5
    Buy/Sell: 18000/9000 gold
    
    Many would have to take this seriously!
    
    
    Mithrill battle hammer
    -------------------
    Type: Weapon
    Material: Mithrill x 5
    Weight: 15
    Energy: 116
    Complexity: 0/28
    Durability: 31113/31113
    Damage: 19-28 Crushing
    Actions: 36
    Attack change: 5
    Defense change: -5
    Buy/Sell: 56000/28000 gold
    
    One can find better uses for mithrill
    than simply smashing heads with it...
    
    
    Adamantite battle hammer
    ------------------------
    Type: Weapon
    Material: Adamantite x 5
    Weight: 25
    Energy: 122
    Complexity: 0/30
    Durability: 34447/34447
    Damage: 21-31 Crushing
    Actions: 36
    Attack change: 5
    Defense change: -5
    Buy/Sell: 211000/105500 gold
    
    An exotic weapon.  One does not often
    come across something like this!
    
    
    Meteorite battle hammer
    -----------------------
    Type: Weapon
    Material: Meteorite x 5
    Weight: 20
    Energy: 128
    Complexity: 0/32
    Durability: 37780/37780
    Damage: 23-34 Crushing
    Actions: 36
    Attack change: 5
    Defense change: -5
    Buy/Sell: 711100/355500 gold
    
    Makes an unforgettable impression on
    your enemies...
    
    
    Bronze mace
    -----------
    Type: Weapon
    Material: Bronze x 5
    Weight: 30
    Energy: 121
    Complexity: 0/27
    Durability: 26888/26888
    Damage: 16-24 Crushing
    Actions: 36
    Attack change: 5
    Defense change: -5
    Buy/Sell: 51300/25650 gold
    
    Inexpensive but impressive.  At least
    in terms of apperance.
    
    
    Iron mace
    ---------
    Type: Weapon
    Material: Iron x 5
    Weight: 25
    Energy: 127
    Complexity: 0/29
    Durability: 29943/29943
    Damage: 18-27 Crushing
    Actions: 36
    Attack change: 5
    Defense change: -5
    Buy/Sell: 55500/27750 gold
    
    Not as nice looking as a bronze one,
    but it will cause greater damage.
    
    
    Steel mace
    ----------
    Type: Weapon
    Material: Steel x 5
    Weight: 25
    Energy: 133
    Complexity: 0/31
    Durability: 32388/32388
    Damage: 19-29 Crushing
    Actions: 36
    Attack change: 5
    Defense change: -5
    Buy/Sell: 75000/37500 gold
    
    The heaviness of the steel makes the
    blows extra powerful!
    
    
    Mithrill mace
    -------------
    Type: Weapon
    Material: Mithrill x 5
    Weight: 15
    Energy: 136
    Complexity: 0/32
    Durability: 34221/34221
    Damage: 21-31 Crushing
    Actions: 36
    Attack change: 5
    Defense change: -5
    Buy/Sell: 95000/47500 gold
    
    A most serious weapon.  And not cheap
    either.
    
    
    Adamantite mace
    ---------------
    Type: Weapon
    Material: Adamantite x 5
    Weight: 25
    Energy: 142
    Complexity: 0/34
    Durability: 37888/37888
    Damage: 23-34 Crushing
    Actions: 36
    Attack change: 5
    Defense change: -5
    Buy/Sell: 250000/125000 gold
    
    With a heavy item like this in your hand,
    you can take on anything.
    
    
    Meteorite mace
    --------------
    Type: Weapon
    Material: Meteorite x 5
    Weight: 20
    Energy: 148
    Complexity: 0/36
    Durability: 41554/41554
    Damage: 25-38 Crushing
    Actions: 36
    Attack change: 5
    Defense change: -5
    Buy/Sell: 750000/375000 gold
    
    The only thing better than a meteorite mace
    is a spiked meteorite mace.
    
    
    Heavy bronze mace
    -----------------
    Type: Weapon
    Material: Bronze x 5
    Weight: 30
    Energy: 151
    Complexity: 0/33
    Durability: 31024/31024
    Damage: 19-28 Crushing
    Actions: 36
    Attack change: 5
    Defense change: -5
    Buy/Sell: 401300/200650
    
    A spiked bronze mace - you can only
    weight it more.
    
    
    Heavy iron mace
    ----------------
    Type: Weapon
    Material: Iron x 5
    Weight: 25
    Energy: 157
    Complexity: 0/35
    Durability: 34549/34549
    Damage: 21-31 Crushing
    Actions: 36
    Attack change: 5
    Defense change: -5
    Buy/Sell: 405500/202750
    
    Iron is not the best material for spikes,
    but this mace is heavier than a regular
    one.
    
    
    Heavy steel mace
    ----------------
    Type: Weapon
    Material: Steel x 5
    Weight: 25
    Energy: 163
    Complexity: 0/37
    Durability: 37370/37370
    Damage: 23-34 Crushing
    Actions: 36
    Attack change: 5
    Defense change: -5
    Buy/Sell: 425000/212500
    
    Steel doesn't make good spikes, but a
    mace is a formidable weapon anyway.
    
    
    Mithrill spiked mace
    --------------------
    Type: Weapon
    Material: Mithrill x 5
    Weight: 15
    Energy: 166
    Complexity: 0/38
    Durability: 39485/39485
    Damage: 24-36 Crushing
    Actions: 36
    Attack change: 5
    Defense change: -5
    Buy/Sell: 445000/222500
    
    Even steel armor will not resist mithrill
    spikes.
    
    
    Adamantite spiked mace
    ----------------------
    Type: Weapon
    Material: Adamantite x 5
    Weight: 25
    Energy: 172
    Complexity: 0/40
    Durability: 43716/43716
    Damage: 26-40 Crushing
    Actions: 36
    Attack change: 5
    Defense change: -5
    Buy/Sell: 600000/300000
    
    Good things do not come cheap.
    
    
    Meteorite spiked mace
    ----------------------
    Type: Weapon
    Material: Meteorite x 5
    Weight: 20
    Energy: 178
    Complexity: 0/42
    Durability: 47946/47946
    Damage: 29-44 Crushing
    Actions: 36
    Attack change: 5
    Defense change: -5
    Buy/Sell: 1100000/550000
    
    After a blow with this mace, you can
    use the armor of your opponent as a
    sieve!
    
    
    Heavy bronze spiked mace
    ------------------------
    Type: Weapon
    Material: Bronze x 5
    Weight: 30
    Energy: 171
    Complexity: 0/37
    Durability: 34126/34126
    Damage: 21-31 Crushing
    Actions: 36
    Attack change: 5
    Defense change: -5
    Buy/Sell: 1401300/700650
    
    You can't make a good spiked mace out
    of bronze...
    
    
    Heavy iron spiked mace
    ----------------------
    Type: Weapon
    Material: Iron x 5
    Weight: 25
    Energy: 177
    Complexity: 0/39
    Durability: 38004/38004
    Damage: 21-31 Crushing
    Actions: 36
    Attack change: 5
    Defense change: -5
    Buy/Sell: 1405500/702750
    
    Of course iron is better than bronze but
    poorer than all other metals...
    
    
    Steel heavy spiked mace
    -----------------------
    Type: Weapon
    Material: Steel x 5
    Weight: 25
    Energy: 183
    Complexity: 0/41
    Durability: 41106/41106
    Damage: 25-38 Crushing
    Actions: 36
    Attack change: 5
    Defense change: -5
    Buy/Sell: 1425000/712500
    
    A good weapon for one about to embark on
    a dangerous voyage.
    
    
    Mithrill heavy spiked mace
    --------------------------
    Type: Weapon
    Material: Mithrill x 5
    Weight: 15
    Energy: 186
    Complexity: 0/42
    Durability: 43433/43433
    Damage: 26-40 Crushing
    Actions: 36
    Attack change: 5
    Defense change: -5
    Buy/Sell: 1445000/722500
    
    With an argument like this in your
    hands, you are well-placed to claim
    the right to go first... 
    
    
    Adamantite heavy spiked mace
    ----------------------------
    Type: Weapon
    Material: Adamantite x 5
    Weight: 25
    Energy: 192
    Complexity: 0/44
    Durability: 48087/48087
    Damage: 29-44 Crushing
    Actions: 36
    Attack change: 5
    Defense change: -5
    Buy/Sell: 1600000/800000
    
    This is capable of breaking any skull!
    
    
    Meteorite heavy spiked mace
    ---------------------------
    Type: Weapon
    Material: Meteorite x 5
    Weight: 20
    Energy: 198
    Complexity: 0/46
    Durability: 52740/52740
    Damage: 32-48 Crushing
    Actions: 36
    Attack change: 5
    Defense change: -5
    Buy/Sell: 2100000/1050000
    
    The blacksmiths did all they could.  Now
    it is the turn of the magicians.
    
    
    Bronze axe
    ----------
    Type: Weapon
    Material: Bronze x 4
    Weight: 24
    Energy: 121
    Complexity: 0/27
    Durability: 26888/26888
    Damage: 14-26 Slashing
    Actions: 33
    Attack change: 0
    Defense change: -5
    Buy/Sell: 51040/25520 gold
    
    The simplest of metal axes.  Do not
    rely on it too much.
    
    
    Iron axe
    --------
    Type: Weapon
    Material: Iron x 4
    Weight: 20
    Energy: 127
    Complexity: 0/29
    Durability: 29943/29943
    Damage: 16-29 Slashing
    Actions: 33
    Attack change: 0
    Defense change: -5
    Buy/Sell: 54400/27200 gold
    
    This causes more damage than a bronze
    one.  But there are better materials than
    iron.
    
    
    Steel axe
    ---------
    Type: Weapon
    Material: Steel x 4
    Weight: 20
    Energy: 133
    Complexity: 0/31
    Durability: 32388/32388
    Damage: 17-32 Slashing
    Actions: 33
    Attack change: 0
    Defense change: -5
    Buy/Sell: 70000/35000 gold
    
    This won't penetrate all types armor, but
    it can still be dangerous in the hands of
    an experienced fighter...
    
    
    Mithrill axe
    ------------
    Type: Weapon
    Material: Mithrill x 4
    Weight: 12
    Energy: 136
    Complexity: 0/32
    Durability: 34221/34221
    Damage: 18-34 Slashing
    Actions: 33
    Attack change: 0
    Defense change: -5
    Buy/Sell: 86000/43000 gold
    
    Light, sharp, finely honed... and expensive.
    
    
    Adamantite axe
    --------------
    Type: Weapon
    Material: Adamantite x 4
    Weight: 20
    Energy: 142
    Complexity: 0/34
    Durability: 37888/37888
    Damage: 20-37 Slashing
    Actions: 33
    Attack change: 0
    Defense change: -5
    Buy/Sell: 210000/105000 gold
    
    This weapon is very expensive - but it is
    worth it.
    
    
    Meteorite axe
    -------------
    Type: Weapon
    Material: Meteorite x 4
    Weight: 16
    Energy: 148
    Complexity: 0/36
    Durability: 41554/41554
    Damage: 22-41 Slashing
    Actions: 33
    Attack change: 0
    Defense change: -5
    Buy/Sell: 610000/305000 gold
    
    In the hands of an experienced fighter,
    this can really make the enemy suffer...
    
    
    Bronze battle axe
    -----------------
    Type: Weapon
    Material: Bronze x 4
    Weight: 24
    Energy: 171
    Complexity: 0/37
    Durability: 34126/34126
    Damage: 18-34 Slashing
    Actions: 33
    Attack change: 0
    Defense change: -10
    Buy/Sell: 1401040/700520 gold
    
    This is not much better than a simple
    bronze axe.
    
    
    Iron battle axe
    ---------------
    Type: Weapon
    Material: Iron x 4
    Weight: 20
    Energy: 177
    Complexity: 0/39
    Durability: 38004/38004
    Damage: 20-38 Slashing
    Actions: 33
    Attack change: 0
    Defense change: -10
    Buy/Sell: 1404400/702200 gold
    
    There are better materials than this - 
    if you can afford them, of course.
    
    
    Steel battle axe
    ----------------
    Type: Weapon
    Material: Steel x 4
    Weight: 20
    Energy: 183
    Complexity: 0/41
    Durability: 411064/411064
    Damage: 22-41 Slashing
    Actions: 33
    Attack change: 0
    Defense change: -10
    Buy/Sell: 1420000/710000 gold
    
    This one is not bad at all!  Though
    your opponent may have even better
    armor...
    
    
    Mithrill battle axe
    -------------------
    Type: Weapon
    Material: Mithrill x 4
    Weight: 12
    Energy: 186
    Complexity: 0/42
    Durability: 43433/43433
    Damage: 23-43 Slashing
    Actions: 33
    Attack change: 0
    Defense change: -10
    Buy/Sell: 1436000/718000 gold
    
    Really good... And the price is appropriate.
    
    
    Adamantite battle axe
    ---------------------
    Type: Weapon
    Material: Adamantite x 4
    Weight: 20
    Energy: 192
    Complexity: 0/44
    Durability: 48087/48087
    Damage: 26-48 Slashing
    Actions: 33
    Attack change: 0
    Defense change: -10
    Buy/Sell: 1560000/780000 gold
    
    This is worth the price and good enough
    for serious fighting.
    
    
    Meteorite battle axe
    --------------------
    Type: Weapon
    Material: Meteorite x 4
    Weight: 16
    Energy: 198
    Complexity: 0/46
    Durability: 52740/52740
    Damage: 28-53 Slashing
    Actions: 33
    Attack change: 0
    Defense change: -10
    Buy/Sell: 1960000/980000 gold
    
    You would be hard pressed to find armor
    which would withstand this axe, even in
    the coffer of kings.
    
    
    Bronze spear
    ------------
    Type: Weapon
    Material: Bronze x 2
    Weight: 18
    Energy: 121
    Complexity: 0/27
    Durability: 26888/26888
    Damage: 13-31 Piercing
    Actions: 30
    Attack change: 10
    Defense change: -15
    Buy/Sell: 50520/25260 gold
    
    The simplest metal spear.  Not the
    worst weapon...
    
    
    Iron spear
    ----------
    Type: Weapon
    Material: Iron x 2
    Weight: 15
    Energy: 127
    Complexity: 0/29
    Durability: 29943/29943
    Damage: 15-35 Piercing
    Actions: 30
    Attack change: 10
    Defense change: -15
    Buy/Sell: 52200/26100 gold
    
    Not the best weapon, but not the
    most expensive either.
    
    
    Steel spear
    -----------
    Type: Weapon
    Material: Steel x 2
    Weight: 15
    Energy: 133
    Complexity: 0/31
    Durability: 32388/32388
    Damage: 16-38 Piercing
    Actions: 30
    Attack change: 10
    Defense change: -15
    Buy/Sell: 60000/30000 gold
    
    Now this is something efficient,
    and not too expensive.
    
    
    Mithrill spear
    --------------
    Type: Weapon
    Material: Mithrill x 2
    Weight: 9
    Energy: 136
    Complexity: 0/32
    Durability: 34221/34221
    Damage: 17-40 Piercing
    Actions: 30
    Attack change: 10
    Defense change: -15
    Buy/Sell: 68000/34000 gold
    
    The material speaks for itself!
    
    
    Adamantite spear
    ----------------
    Type: Weapon
    Material: Adamantite x 2
    Weight: 15
    Energy: 142
    Complexity: 0/34
    Durability: 37888/37888
    Damage: 19-44 Piercing
    Actions: 30
    Attack change: 10
    Defense change: -15
    Buy/Sell: 130000/65000 gold
    
    A very good weapon.  And costs
    very good money.
    
    
    Meteorite spear
    ---------------
    Type: Weapon
    Material: Meteorite x 2
    Weight: 12
    Energy: 148
    Complexity: 0/36
    Durability: 41554/41554
    Damage: 20-48 Piercing
    Actions: 30
    Attack change: 10
    Defense change: -15
    Buy/Sell: 330000/165000 gold
    
    Only meteorite armor could withstand
    this... and that's a big maybe...
    
    
    Long bronze spear
    -----------------
    Type: Weapon
    Material: Bronze x 2
    Weight: 18
    Energy: 171
    Complexity: 0/37
    Durability: 34126/34126
    Damage: 17-40 Piercing
    Actions: 30
    Attack change: 10
    Defense change: -15
    Buy/Sell: 1400520/700260 gold
    
    Better than a simple bronze spear, 
    but that is a small comfort...
    
    
    Long iron spear
    ---------------
    Type: Weapon
    Material: Iron x 2
    Weight: 15
    Energy: 177
    Complexity: 0/39
    Durability: 38004/38004
    Damage: 19-44 Piercing
    Actions: 30
    Attack change: 10
    Defense change: -15
    Buy/Sell: 1402200/701100 gold
    
    Not the best of long spears, but not
    most expensive either.
    
    
    Long steel spear
    ----------------
    Type: Weapon
    Material: Steel x 2
    Weight: 15
    Energy: 183
    Complexity: 0/41
    Durability: 41106/41106
    Damage: 20-48 Piercing
    Actions: 30
    Attack change: 10
    Defense change: -15
    Buy/Sell: 1410000/705000 gold
    
    This one would fend many an opponent
    off...
    
    
    Long mithrill spear
    -------------------
    Type: Weapon
    Material: Mithrill x 2
    Weight: 9
    Energy: 186
    Complexity: 0/42
    Durability: 43433/43433
    Damage: 21-50 Piercing
    Actions: 30
    Attack change: 10
    Defense change: -15
    Buy/Sell: 1418000/709000 gold
    
    The material and the quality are most
    impressive; certainly worth the price!
    
    
    Long adamantite spear
    ---------------------
    Type: Weapon
    Material: Adamantite x 2
    Weight: 15
    Energy: 192
    Complexity: 0/44
    Durability: 48087/48087
    Damage: 24-56 Piercing
    Actions: 30
    Attack change: 10
    Defense change: -15
    Buy/Sell: 1480000/740000 gold
    
    A very good weapon.  And costs very
    good money.
    
    
    Long meteorite spear
    --------------------
    Type: Weapon
    Material: Meteorite x 2
    Weight: 12
    Energy: 198
    Complexity: 0/46
    Durability: 52470/52470
    Damage: 26-61 Piercing
    Actions: 30
    Attack change: 10
    Defense change: -15
    Buy/Sell: 1680000/840000 gold
    
    Absolutely the best!
    
    
    Short bronze bow
    ----------------
    Type: Weapon
    Material: Bronze x 2
    Weight: 12
    Energy: 101
    Complexity: 0/23
    Durability: 24446/24446
    Damage: 16-20 Piercing
    Actions: 40
    Attack change: 15
    Range: 12
    Buy/Sell: 11520/5760 gold
    
    Metal gives bows additional properties -
    but bronze is not the most flexible of
    metals...
    
    
    Short iron bow
    --------------
    Type: Weapon
    Material: Iron x 2
    Weight: 10
    Energy: 107
    Complexity: 0/25
    Durability: 27224/27224
    Damage: 18-23 Piercing
    Actions: 40
    Attack change: 15
    Range: 12
    Buy/Sell: 13200/6600 gold
    
    Wave away an arrow shot form this bow,
    if you can!
    
    
    Short steel bow
    ---------------
    Type: Weapon
    Material: Steel x 2
    Weight: 10
    Energy: 113
    Complexity: 0/27
    Durability: 29446/29446
    Damage: 20-24 Piercing
    Actions: 40
    Attack change: 15
    Range: 12
    Buy/Sell: 21000/10500 gold
    
    Steel makes arrows quicker and more
    precise.
    
    
    Short mithrill bow
    ------------------
    Type: Weapon
    Material: Mithrill x 2
    Weight: 6
    Energy: 116
    Complexity: 0/28
    Durability: 31113/31113
    Damage: 21-26 Piercing
    Actions: 40
    Attack change: 15
    Range: 12
    Buy/Sell: 29000/14500 gold
    
    Even a very well-protected opponent
    will have to take the owner of this
    one seriously.
    
    
    Short adamantite bow
    --------------------
    Type: Weapon
    Material: Adamantite x 2
    Weight: 10
    Energy: 122
    Complexity: 0/30
    Durability: 34447/34447
    Damage: 23-29 Piercing
    Actions: 40
    Attack change: 15
    Range: 12
    Buy/Sell: 91000/45500 gold
    
    The springy adamantite makes this 
    short bow an awesome weapon!
    
    
    Short meteorite bow
    -------------------
    Type: Weapon
    Material: Meteorite x 2
    Weight: 8
    Energy: 128
    Complexity: 0/32
    Durability: 37780/37780
    Damage: 26-31 Piercing
    Actions: 40
    Attack change: 15
    Range: 12
    Buy/Sell: 291000/145500 gold
    
    If you see that your enemy has this
    bow, make a will.
    
    
    Long bronze bow
    ---------------
    Type: Weapon
    Material: Bronze x 2
    Weight: 12
    Energy: 121
    Complexity: 0/27
    Durability: 26888/26888
    Damage: 18-22 Piercing
    Actions: 40
    Attack change: 20
    Range: 16
    Buy/Sell: 50520/25260 gold
    
    A long bow is better than a short one.
    But think about obtaining better 
    material...
    
    
    Long iron bow
    -------------
    Type: Weapon
    Material: Iron x 2
    Weight: 10
    Energy: 127
    Complexity: 0/29
    Durability: 29943/29943
    Damage: 20-25 Piercing
    Actions: 40
    Attack change: 20
    Range: 16
    Buy/Sell: 52200/26100 gold
    
    Not a bad weapon if you want to shoot
    somebody in the back.
    
    
    Long steel bow
    --------------
    Type: Weapon
    Material: Steel x 2
    Weight: 10
    Energy: 133
    Complexity: 0/31
    Durability: 32388/32388
    Damage: 22-27 Piercing
    Actions: 40
    Attack change: 20
    Range: 16
    Buy/Sell: 60000/30000 gold
    
    An opponent armed with this one is
    a worthy enemy.
    
    
    Long mithrill bow
    -----------------
    Type: Weapon
    Material: Mithrill x 2
    Weight: 6
    Energy: 136
    Complexity: 0/32
    Durability: 34221/34221
    Damage: 23-29 Piercing
    Actions: 40
    Attack change: 20
    Range: 16
    Buy/Sell: 68000/34000 gold
    
    An arrow shot from this bow hurts a
    lot more than the sting of a hornet!
    
    
    Long adamantite bow
    -------------------
    Type: Weapon
    Material: Adamantite x 2
    Weight: 10
    Energy: 142
    Complexity: 0/34
    Durability: 37888/37888
    Damage: 26-32 Piercing
    Actions: 40
    Attack change: 20
    Range: 16
    Buy/Sell: 130000/65000 gold
    
    Not every warrior can wear armor capable
    of withstanding arrows from this bow.
    
    
    Long meteorite bow
    ------------------
    Type: Weapon
    Material: Meteorite x 2
    Weight: 8
    Energy: 148
    Complexity: 0/36
    Durability: 41554/41554
    Damage: 28-35 Piercing
    Actions: 40
    Attack change: 20
    Range: 16
    Buy/Sell: 330000/165000 gold
    
    Would you like something better still?  
    Forget it, this is the best!
    
    
    Bronze crossbow
    ---------------
    Type: Weapon
    Material: Bronze x 3
    Weight: 12
    Energy: 151
    Complexity: 0/33
    Durability: 31024/31024
    Damage: 21-26 Piercing
    Actions: 40
    Attack change: 30
    Range: 16
    Buy/Sell: 400780/200390 gold
    
    Do not expect too much of a bronze
    crossbow.
    
    
    Iron crossbow
    -------------
    Type: Weapon
    Material: Iron x 3
    Weight: 10
    Energy: 157
    Complexity: 0/35
    Durability: 34549/34549
    Damage: 23-29 Piercing
    Actions: 40
    Attack change: 30
    Range: 16
    Buy/Sell: 4003300/201650 gold
    
    Like any other iron item, this crossbow
    is better than the bronze but worse than
    the steel.
    
    
    Steel crossbow
    --------------
    Type: Weapon
    Material: Steel x 3
    Weight: 10
    Energy: 163
    Complexity: 0/37
    Durability: 37370/37370
    Damage: 25-31 Piercing
    Actions: 40
    Attack change: 30
    Range: 16
    Buy/Sell: 415000/207500 gold
    
    Bolts shot from a steel crossbow pierce
    even very good armor.
    
    
    Mithrill crossbow
    -----------------
    Type: Weapon
    Material: Mithrill x 3
    Weight: 6
    Energy: 166
    Complexity: 0/38
    Durability: 39485/39485
    Damage: 27-33 Piercing
    Actions: 40
    Attack change: 30
    Range: 16
    Buy/Sell: 427000/213500 gold
    
    A strong and long-range weapon.
    Go for it!
    
    
    Adamantite crossbow
    -------------------
    Type: Weapon
    Material: Adamantite x 3
    Weight: 10
    Energy: 172
    Complexity: 0/40
    Durability: 43716/43716
    Damage: 30-37 Piercing
    Actions: 40
    Attack change: 30
    Range: 16
    Buy/Sell: 520000/260000 gold
    
    With this one in your hands, you 
    can afford to be a bit impolite.
    
    
    Meteorite crossbow
    ------------------
    Type: Weapon
    Material: Meteorite x 3
    Weight: 8
    Energy: 178
    Complexity: 0/42
    Durability: 47946/47946
    Damage: 33-40 Piercing
    Actions: 40
    Attack change: 30
    Range: 16
    Buy/Sell: 820000/410000 gold
    
    About the only way to improve
    on it is to add an extra spring.
    
    
    Heavy bronze crossbow
    ---------------------
    Type: Weapon
    Material: Bronze x 3
    Weight: 12
    Energy: 171
    Complexity: 0/37
    Durability: 34126/34126
    Damage: 23-29 Piercing
    Actions: 40
    Attack change: 40
    Range: 20
    Buy/Sell: 1400780/700390 gold
    
    An extra spring will never hurt,
    even with a bronze crossbow.
    
    
    Heavy iron crossbow
    -------------------
    Type: Weapon
    Material: Iron x 3
    Weight: 10
    Energy: 177
    Complexity: 0/39
    Durability: 38004/38004
    Damage: 26-32 Piercing
    Actions: 40
    Attack change: 40
    Range: 20
    Buy/Sell: 1403300/701650 gold
    
    Not the most awesome of crossbows... but
    do not write it off yet.
    
    
    Heavy steel crossbow
    --------------------
    Type: Weapon
    Material: Steel x 3
    Weight: 10
    Energy: 183
    Complexity: 0/41
    Durability: 41106/41106
    Damage: 28-34 Piercing
    Actions: 40
    Attack change: 40
    Range: 20
    Buy/Sell: 1401500/700750 gold
    
    A good weapon!
    
    
    Heavy mithrill crossbow
    -----------------------
    Type: Weapon
    Material: Mithrill x 3
    Weight: 6
    Energy: 186
    Complexity: 0/42
    Durability: 43433/43433
    Damage: 30-36 Piercing
    Actions: 40
    Attack change: 40
    Range: 20
    Buy/Sell: 1427000/713500 gold
    
    Tough and flexible mithrill is an 
    excellent material for crossbows.
    
    
    Heavy adamantite crossbow
    -------------------------
    Type: Weapon
    Material: Adamantite x 3
    Weight: 10
    Energy: 192
    Complexity: 0/44
    Durability: 48087/48087
    Damage: 33-40 Piercing
    Actions: 40
    Attack change: 40
    Range: 20
    Buy/Sell: 1520000/760000 gold
    
    A long-range and powerful weapon -
    one of the most awesome on this
    world.
    
    
    Heavy meteorite crossbow
    ------------------------
    Type: Weapon
    Material: Meteorite x 3
    Weight: 8
    Energy: 198
    Complexity: 0/46
    Durability: 52740/52740
    Damage: 36-44 Piercing
    Actions: 40
    Attack change: 40
    Range: 20
    Buy/Sell: 1820000/910000 gold
    
    An arrow shot from this one will cut
    through adamantite armor like a steel
    needle cuts through paper!
    
    
    Diamond sword
    -------------
    Type: Weapon
    Material: Diamond x 3
    Weight: 9
    Energy: 260
    Complexity: 0/60
    Durability: 80712/80712
    Damage: 25-76 Slashing
    Actions: 30
    Attack change: 0
    Defense change: 15
    Buy/Sell: 0/0 gold
    
    A whole crystal sword is as awesome
    in combat as it is beautiful in your
    hand.
    
    
    Diamond dagger
    --------------
    Type: Weapon
    Material: Diamond x 1
    Weight: 3
    Energy: 260
    Complexity: 0/60
    Durability: 80712/80712
    Damage: 20-81 Piercing
    Actions: 27
    Attack change: 5
    Defense change: 0
    Buy/Sell: 0/0 gold
    
    A stab with a diamond dagger is as
    fatal as a lightning strike!
    
    
    Diamond spear
    -------------
    Type: Weapon
    Material: Diamond x 2
    Weight: 9
    Energy: 260
    Complexity: 0/60
    Durability: 80712/80712
    Damage: 40-95 Piercing
    Actions: 30
    Attack change: 15
    Defense change: -20
    Buy/Sell: 0/0 gold
    
    No armor will resist a diamond spear!
    
    
    Diamond mace
    ------------
    Type: Weapon
    Material: Diamond x 5
    Weight: 15
    Energy: 260
    Complexity: 0/60
    Durability: 80712/80712
    Damage: 49-74 Crushing
    Actions: 36
    Attack change: 5
    Defense change: -5
    Buy/Sell: 0/0 gold
    
    Even meteorite iron will not resist its
    blows!
    
    
    Diamond axe
    -----------
    Type: Weapon
    Material: Diamond x 4
    Weight: 12
    Energy: 260
    Complexity: 0/60
    Durability: 80712/80712
    Damage: 43-81 Slashing
    Actions: 33
    Attack change: 0
    Defense change: -10
    Buy/Sell: 0/0 gold
    
    The only thing better than a diamond 
    weapon is a diamond weapon infused with
    magic...
    
    
    Diamond crossbow
    ----------------
    Type: Weapon
    Material: Diamond x 3
    Weight: 6
    Energy: 268
    Complexity: 0/60
    Durability: 80712/80712
    Damage: 55-68 Piercing
    Actions: 40
    Attack change: 40
    Range: 24
    Buy/Sell: 0/0 gold
    
    This does not come cheap: but a bolt
    shot from this crossbow will pierce
    any kind of armor at all.
    
    
    
    8. Heavy armor
    ===============
    
    Armour worn on the exterior.  Worn in 
    conjunction with light armor to provide 
    a full suit of armor for maximum protection.  
    
    For those who can't handle much weight, 
    heavy armor often weighs no more than
    its light counterpart, but provides better 
    protection.  So you should usually deck
    yourself with a least a suit of heavy armor,
    and skip over the light armor if it's too
    heavy.
    
    Keep in mind too, that it is the materials
    that affect the weight of an item.  Different
    designs of the same type of equipment have
    equal weight.  A Khadaganian metal cuirass
    weighs no more than a Gipath fur coat, until
    you start putting in the materials.
    
    
    Canian hunting jerkin of rough fabric
    -------------------------------------
    Type: Heavy armor
    Material: Rough fabric x 8
    Weight: 30
    Energy: 9
    Complexity: 0/3
    Durability: 2672/2672
    Armor: 4.6
    Vulnerability: Pirc, Acid
    Buy/Sell: 102/51 gold
    
    Such a good blueprint - and such poor
    material.
    
    
    Canian cotton hunting jerkin
    ----------------------------
    Type: Heavy armor
    Material: Cotton x 8
    Weight: 30
    Energy: 9
    Complexity: 0/3
    Durability: 2672/2672
    Armor: 4.6
    Vulnerability: Pirc, Acid
    Buy/Sell: 390/195 gold
    
    The tailor did his best to make this cheap
    material look good.
    
    
    Canian woollen hunting jerkin
    -----------------------------
    Type: Heavy armor
    Material: Wool x 8
    Weight: 30
    Energy: 9
    Complexity: 0/3
    Durability: 2672/2672
    Armor: 4.6
    Vulnerability: Pirc, Acid
    Buy/Sell: 1030/515 gold
    
    Not every wolf could bite through this...
    but look for better protection for real
    combat.
    
    
    Canian silk hunting jerkin
    --------------------------
    Type: Heavy armor
    Material: Silk x 8
    Weight: 30
    Energy: 9
    Complexity: 0/3
    Durability: 2672/2672
    Armor: 4.6
    Vulnerability: Pirc, Acid
    Buy/Sell: 3270/1635 gold
    
    Only lucky hunters wear these!
    
    
    Canian top hunting trousers of rough fabric
    -------------------------------------------
    Type: Heavy armor
    Material: Rough fabric x 8
    Weight: 30
    Energy: 6
    Complexity: 0/3
    Durability: 1334/1334
    Armor: 4.6
    Vulnerability: Pirc, Acid
    Buy/Sell: 102/51 gold
    
    Alas, not too strong, alas...
    
    
    Canian cotton top hunting trousers
    ----------------------------------
    Type: Heavy armor
    Material: Cotton x 8
    Weight: 30
    Energy: 6
    Complexity: 0/3
    Durability: 1334/1334
    Armor: 4.6
    Vulnerability: Pirc, Acid
    Buy/Sell: 390/195 gold
    
    These look good enough, and the price is
    decent.
    
    
    Canian woollen top hunting trousers
    -----------------------------------
    Type: Heavy armor
    Material: Wool x 8
    Weight: 30
    Energy: 6
    Complexity: 0/3
    Durability: 1334/1334
    Armor: 4.6
    Vulnerability: Pirc, Acid
    Buy/Sell: 1030/515 gold
    
    You will not freeze in these!
    
    
    Canian silk top hunting trousers
    --------------------------------
    Type: Heavy armor
    Material: Silk x 8
    Weight: 30
    Energy: 6
    Complexity: 0/3
    Durability: 1334/1334
    Armor: 4.6
    Vulnerability: Pirc, Acid
    Buy/Sell: 3270/1635 gold
    
    These would look good even after a very
    long trip!
    
    
    Canian hunting hat of rough fabric
    ----------------------------------
    Type: Heavy armor
    Material: Rough fabric x 8
    Weight: 3
    Energy: 6
    Complexity: 0/3
    Durability: 444/444
    Armor: 4.6
    Vulnerability: Pirc, Acid
    Buy/Sell: 104/52 gold
    
    This would tear at the first contact with
    rough scrub - it wouldn't be a great loss
    either!
    
    
    Canian hunting hat of cotton
    ----------------------------
    Type: Heavy armor
    Material: Cotton x 8
    Weight: 3
    Energy: 6
    Complexity: 0/3
    Durability: 444/444
    Armor: 4.6
    Vulnerability: Pirc, Acid
    Buy/Sell: 160/80 gold
    
    You could find better material than that.
    
    
    Canian woollen hunting hat
    --------------------------
    Type: Heavy armor
    Material: Wool x 8
    Weight: 3
    Energy: 6
    Complexity: 0/3
    Durability: 444/444
    Armor: 4.6
    Vulnerability: Pirc, Acid
    Buy/Sell: 1240/620 gold
    
    A feather in your cap is guaranteed - in
    this hat it is a permanent fixture!
    
    
    Canian silk hunting hat
    -----------------------
    Type: Heavy armor
    Material: Silk x 8
    Weight: 3
    Energy: 6
    Complexity: 0/3
    Durability: 444/444
    Armor: 4.6
    Vulnerability: Pirc, Acid
    Buy/Sell: 400/200 gold
    
    The girls would just love it - and it is
    excellent for travelling in the woods too.
    
    
    Khadaganian coat of rough fabric
    --------------------------------
    Type: Heavy armor
    Material: Rough fabric x 8
    Weight: 30
    Energy: 12
    Complexity: 0/4
    Durability: 2803/2803
    Armor: 4.8
    Vulnerability: Pirc, Acid
    Buy/Sell: 162/81 gold
    
    It would be a shame to wear this in public...
    
    
    Khadaganian cotton coat
    -----------------------
    Type: Heavy armor
    Material: Cotton x 8
    Weight: 30
    Energy: 12
    Complexity: 0/4
    Durability: 2803/2803
    Armor: 4.8
    Vulnerability: Pirc, Acid
    Buy/Sell: 550/225 gold
    
    Common Khadagan garment.
    
    
    Khadaganian woollen coat
    ------------------------
    Type: Heavy armor
    Material: Wool x 8
    Weight: 30
    Energy: 12
    Complexity: 0/4
    Durability: 2803/2803
    Armor: 4.8
    Vulnerability: Pirc, Acid
    Buy/Sell: 1090/545 gold
    
    Well cut, and decent material too.
    
    
    Khadaganian silk coat
    ---------------------
    Type: Heavy armor
    Material: Silk x 8
    Weight: 30
    Energy: 12
    Complexity: 0/4
    Durability: 2803/2803
    Armor: 4.8
    Vulnerability: Pirc, Acid
    Buy/Sell: 3330/1665 gold
    
    A most distinguished garment!
    
    
    Khadaganian rough fabric trousers
    ---------------------------------
    Type: Heavy armor
    Material: Rough fabric x 8
    Weight: 30
    Energy: 12
    Complexity: 0/4
    Durability: 1401/1401
    Armor: 4.8
    Vulnerability: Pirc, Acid
    Buy/Sell: 162/81 gold
    
    If you can afford something better,
    why not?
    
    
    Khadaganian cotton trousers
    ---------------------------
    Type: Heavy armor
    Material: Cotton x 8
    Weight: 30
    Energy: 8
    Complexity: 0/4
    Durability: 1401/1401
    Armor: 4.8
    Vulnerability: Pirc, Acid
    Buy/Sell: 550/225 gold
    
    A common Khadagan garment.
    
    
    Khadaganian woollen trousers
    ---------------------------
    Type: Heavy armor
    Material: Wool x 8
    Weight: 30
    Energy: 8
    Complexity: 0/4
    Durability: 1401/1401
    Armor: 4.8
    Vulnerability: Pirc, Acid
    Buy/Sell: 1090/545 gold
    
    A good cut, and comfortable too.
    
    
    Khadaganian silk trousers
    -------------------------
    Type: Heavy armor
    Material: Silk x 8
    Weight: 30
    Energy: 8
    Complexity: 0/4
    Durability: 1401/1401
    Armor: 4.8
    Vulnerability: Pirc, Acid
    Buy/Sell: 3330/1665 gold
    
    Strong and it looks good too!
    
    
    Khaganian turban of rough fabric
    --------------------------------
    Type: Heavy armor
    Material: Rough fabric x 3
    Weight: 3
    Energy: 8
    Complexity: 0/4
    Durability: 467/467
    Armor: 4.8
    Vulnerability: Pirc, Acid
    Buy/Sell: 92/46 gold
    
    Only the poorest Khadagans wear these.
    
    
    Khadaganian cotton turban
    -------------------------
    Type: Heavy armor
    Material: Cotton x 3
    Weight: 3
    Energy: 8
    Complexity: 0/4
    Durability: 467/467
    Armor: 4.8
    Vulnerability: Pirc, Acid
    Buy/Sell: 200/100 gold
    
    A common Khadagan head gear.
    
    
    Khadaganian woollen turban
    --------------------------
    Type: Heavy armor
    Material: Wool x 3
    Weight: 3
    Energy: 8
    Complexity: 0/4
    Durability: 467/467
    Armor: 4.8
    Vulnerability: Pirc, Acid
    Buy/Sell: 440/220 gold
    
    Better wear this in cold weather.
    
    
    Khadaganian silk turban
    -----------------------
    Type: Heavy armor
    Material: Silk x 3
    Weight: 3
    Energy: 8
    Complexity: 0/4
    Durability: 467/467
    Armor: 4.8
    Vulnerability: Pirc, Acid
    Buy/Sell: 1280/640 gold
    
    A rich citizen would be proud to
    wear this.
    
    
    Gipath hunting coat of tiger skin
    ---------------------------------
    Type: Heavy armor
    Material: Tiger skin x 8
    Weight: 30
    Energy: 18
    Complexity: 0/6
    Durability: 3153/3153
    Armor: 5.3
    Vulnerability: Crsh
    Buy/Sell: 258/129 gold
    
    Not suitable for just an average hunter - 
    this garment is for a leader!
    
    
    Snow tiger fur cloak
    --------------------
    Type: Heavy armor
    Material: Snow tiger skin x 8
    Weight: 30
    Energy: 30
    Complexity: 0/10
    Durability: 3854/3854
    Armor: 6.4
    Vulnerability: Crsh
    Buy/Sell: 258/129 gold
    
    Snow Tiger's fur provides perfect camouflage
    in snow.
    
    
    Gipath leggings of tiger skin
    -----------------------------
    Type: Heavy armor
    Material: Tiger skin x 8
    Weight: 30
    Energy: 14
    Complexity: 0/6
    Durability: 1576/1576
    Armor: 5.3
    Vulnerability: Crsh
    Buy/Sell: 258/129 gold
    
    Not suitable for just an average hunter - 
    this is a garment for a leader!
    
    
    Snow tiger fur leggings
    -----------------------
    Type: Heavy armor
    Material: Snow tiger skin x 8
    Weight: 30
    Energy: 26
    Complexity: 0/10
    Durability: 1927/1927
    Armor: 6.4
    Vulnerability: Crsh
    Buy/Sell: 2210/1105 gold
    
    Some extra leg protection against both 
    weapons and cold can prove useful.
    
    
    Gipath "Tiger Head" helmet
    --------------------------
    Type: Heavy armor
    Material: Tiger skin x 3
    Weight: 3
    Energy: 14
    Complexity: 0/6
    Durability: 525/525
    Armor: 5.3
    Vulnerability: Crsh
    Buy/Sell: 128/64 gold
    
    Not suitable for just an average hunter - 
    this is headgear for a leader!
    
    
    "Snow Tiger's head" helmet
    --------------------------
    Type: Heavy armor
    Material: Snow tiger skin x 3
    Weight: 3
    Energy: 26
    Complexity: 0/10
    Durability: 642/642
    Armor: 6.4
    Vulnerability: Crsh
    Buy/Sell: 860/430 gold
    
    Much prettier than a fur hat, and much
    stronger, too.
    
    
    Gipath light shirt of thin leather
    ----------------------------------
    Type: Heavy armor
    Material: Thin leather x 8
    Weight: 60
    Energy: 9
    Complexity: 0/3
    Durability: 2786/2786
    Armor: 4.6
    Vulnerability: Pirc
    Buy/Sell: 104/52 gold
    
    Not the best option, but sufficient if you 
    do not have anything else.
    
    
    Gipath light shirt of tough leather
    -----------------------------------
    Type: Heavy armor
    Material: Tough leather x 8
    Weight: 60
    Energy: 15
    Complexity: 0/5
    Durability: 3024/3024
    Armor: 5.1
    Vulnerability: Pirc
    Buy/Sell: 360/180 gold
    
    It will cover what your breastplate leaves
    unprotected.  But it leaves a bit to be
    desired...
    
    
    Gipath light shirt of hard leather
    -----------------------------------
    Type: Heavy armor
    Material: Hard leather x 8
    Weight: 60
    Energy: 21
    Complexity: 0/7
    Durability: 3343/3343
    Armor: 5.6
    Vulnerability: Pirc
    Buy/Sell: 1080/540 gold
    
    Maybe it will save you from a wolf's teeth...but,
    sadly not from a blade or an axe.
    
    
    Gipath light helmet of thin leather
    -----------------------------------
    Type: Heavy armor
    Material: Thin leather x 3
    Weight: 6
    Energy: 8
    Complexity: 0/3
    Durability: 465/465
    Armor: 4.6
    Vulnerability: Pirc
    Buy/Sell: 44/22 gold
    
    More decoration than protection.
    
    
    Gipath light helmet of tough leather
    ------------------------------------
    Type: Heavy armor
    Material: Tough leather x 3
    Weight: 6
    Energy: 14
    Complexity: 0/5
    Durability: 505/505
    Armor: 5.1
    Vulnerability: Pirc
    Buy/Sell: 140/70 gold
    
    It will protect you from a pine cone falling
    on your head, but not from a stone...
    
    
    Gipath light helmet of hard leather
    -----------------------------------
    Type: Heavy armor
    Material: Hard leather x 3
    Weight: 6
    Energy: 20
    Complexity: 0/7
    Durability: 558/558
    Armor: 5.6
    Vulnerability: Pirc
    Buy/Sell: 410/205 gold
    
    Now you can risk getting into a fight - but
    not into combat!
    
    
    Gipath light leggings of thin leather
    -------------------------------------
    Type: Heavy armor
    Material: Thin leather x 8
    Weight: 60
    Energy: 8
    Complexity: 0/3
    Durability: 1393/1393
    Armor: 4.6
    Vulnerability: Pirc
    Buy/Sell: 104/52 gold
    
    They save your knees and feet from accidental
    scratches and bruises, but not from weapons!
    
    
    Gipath light leggings of tough leather
    --------------------------------------
    Type: Heavy armor
    Material: Tough leather x 8
    Weight: 60
    Energy: 14
    Complexity: 0/5
    Durability: 1512/1512
    Armor: 5.1
    Vulnerability: Pirc
    Buy/Sell: 360/180 gold
    
    Cannot say they are totally useless.  But you will
    not get much use out of them!
    
    
    Gipath light leggings of hard leather
    -------------------------------------
    Type: Heavy armor
    Material: Hard leather x 8
    Weight: 60
    Energy: 20
    Complexity: 0/7
    Durability: 1671/1671
    Armor: 5.6
    Vulnerability: Pirc
    Buy/Sell: 1080/540 gold
    
    Maybe they will save you from a wolf's teeth...
    But, sadly, not from a blade or an axe.
    
    
    Gipath simple coat of thin leather
    ----------------------------------
    Type: Heavy armor
    Material: Thin leather x 8
    Weight: 60
    Energy: 12
    Complexity: 0/4
    Durability: 2922/2922
    Armor: 4.8
    Vulnerability: Pirc
    Buy/Sell: 134/67 gold
    
    A strange mix of design and material.
    Only very poor people would think of
    making such things.
    
    
    Gipath simple coat of tough leather
    ----------------------------------
    Type: Heavy armor
    Material: Tough leather x 8
    Weight: 60
    Energy: 18
    Complexity: 0/6
    Durability: 3173/3173
    Armor: 5.3
    Vulnerability: Pirc
    Buy/Sell: 380/195 gold
    
    Now you can risk venturing into a forest.
    (providing, of course, you do not go too
    far).
    
    
    Gipath simple coat of hard leather
    ----------------------------------
    Type: Heavy armor
    Material: Hard leather x 8
    Weight: 60
    Energy: 24
    Complexity: 0/8
    Durability: 3506/3506
    Armor: 5.9
    Vulnerability: Pirc
    Buy/Sell: 1110/555 gold
    
    Decent protection from a wolf's teeth and
    a boar's fangs, but it may not stand up
    against sharp weapons.
    
    
    Gipath simple leggings of thin leather
    --------------------------------------
    Type: Heavy armor
    Material: Thin leather x 8
    Weight: 60
    Energy: 9
    Complexity: 0/4
    Durability: 1459/1459
    Armor: 4.8
    Vulnerability: Pirc
    Buy/Sell: 134/67 gold
    
    They will protect your legs from splinters and
    thorns...what else could you expect for that
    price?
    
    
    Gipath simple leggings of tough leather
    --------------------------------------
    Type: Heavy armor
    Material: Tough leather x 8
    Weight: 60
    Energy: 15
    Complexity: 0/6
    Durability: 1584/1584
    Armor: 5.3
    Vulnerability: Pirc
    Buy/Sell: 390/195 gold
    
    Give added protection to your legs, though
    better is available.
    
    
    Gipath simple leggings of hard leather
    --------------------------------------
    Type: Heavy armor
    Material: Hard leather x 8
    Weight: 60
    Energy: 21
    Complexity: 0/8
    Durability: 1751/1751
    Armor: 5.9
    Vulnerability: Pirc
    Buy/Sell: 1110/555 gold
    
    Provides decent protection for your legs,
    but with sort of material other designs
    may be better.
    
    
    Gipath simple helmet of thin leather
    -------------------------------------
    Type: Heavy armor
    Material: Thin leather x 3
    Weight: 6
    Energy: 9
    Complexity: 0/4
    Durability: 486/486
    Armor: 4.8
    Vulnerability: Pirc
    Buy/Sell: 64/32 gold
    
    It is better than nothing, but not by much.
    
    
    Gipath simple helmet of tough leather
    -------------------------------------
    Type: Heavy armor
    Material: Tough leather x 3
    Weight: 6
    Energy: 15
    Complexity: 0/6
    Durability: 528/528
    Armor: 5.3
    Vulnerability: Pirc
    Buy/Sell: 160/80 gold
    
    It will protect you from a pine cone falling on
    your head, but not from a stone...
    
    
    Gipath simple helmet of hard leather
    -------------------------------------
    Type: Heavy armor
    Material: Hard leather x 3
    Weight: 6
    Energy: 21
    Complexity: 0/8
    Durability: 583/583
    Armor: 5.9
    Vulnerability: Pirc
    Buy/Sell: 430/215 gold
    
    Such a helmet will save your head from the first
    strike, but not the second one...
    
    
    Gipath stitched coat of thin leather
    -------------------------------------
    Type: Heavy armor
    Material: Thin leather x 8
    Weight: 60
    Energy: 18
    Complexity: 0/6
    Durability: 3213/3213
    Armor: 5.3
    Vulnerability: Pirc
    Buy/Sell: 324/162 gold
    
    Good cut, but rather poor material.
    
    
    Gipath stitched coat of tough leather
    -------------------------------------
    Type: Heavy armor
    Material: Tough leather x 8
    Weight: 60
    Energy: 24
    Complexity: 0/8
    Durability: 3488/3488
    Armor: 5.9
    Vulnerability: Pirc
    Buy/Sell: 580/290 gold
    
    Good cut, decent material.  Sensible
    choice if your resources are limited.
    
    
    Gipath stitched coat of hard leather
    ------------------------------------
    Type: Heavy armor
    Material: Hard leather x 8
    Weight: 60
    Energy: 30
    Complexity: 0/10
    Durability: 3855/3855
    Armor: 6.4
    Vulnerability: Pirc
    Buy/Sell: 1300/650 gold
    
    Worthy protection for your body.
    
    
    Gipath stitched leggings of thin leather
    ----------------------------------------
    Type: Heavy armor
    Material: Thin leather x 8
    Weight: 60
    Energy: 12
    Complexity: 0/6
    Durability: 1606/1606
    Armor: 5.3
    Vulnerability: Pirc
    Buy/Sell: 324/162 gold
    
    Not the best material, though they would
    still protect you from the weaker blows.
    
    
    Gipath stitched leggings of tough leather
    ----------------------------------------
    Type: Heavy armor
    Material: Tough leather x 8
    Weight: 60
    Energy: 18
    Complexity: 0/8
    Durability: 1744/1744
    Armor: 5.9
    Vulnerability: Pirc
    Buy/Sell: 580/290 gold
    
    They look good and protect better.
    
    
    Gipath stitched leggings of hard leather
    ----------------------------------------
    Type: Heavy armor
    Material: Hard leather x 8
    Weight: 60
    Energy: 24
    Complexity: 0/10
    Durability: 1927/1927
    Armor: 6.4
    Vulnerability: Pirc
    Buy/Sell: 1300/650 gold
    
    Good additional leg protection.
    
    
    Gipath stitched helmet of thin leather
    --------------------------------------
    Type: Heavy armor
    Material: Thin leather x 3
    Weight: 6
    Energy: 12
    Complexity: 0/6
    Durability: 535/535
    Armor: 5.3
    Vulnerability: Pirc
    Buy/Sell: 184/92 gold
    
    Decent head protection, but you should
    still avoid exposure to the axe!
    
    
    Gipath stitched helmet of tough leather
    ---------------------------------------
    Type: Heavy armor
    Material: Tough leather x 3
    Weight: 6
    Energy: 18
    Complexity: 0/8
    Durability: 581/581
    Armor: 5.9
    Vulnerability: Pirc
    Buy/Sell: 280/140 gold
    
    Decent head protection, but by no means
    universal.
    
    
    Gipath stitched helmet of hard leather
    --------------------------------------
    Type: Heavy armor
    Material: Hard leather x 3
    Weight: 6
    Energy: 24
    Complexity: 0/10
    Durability: 642/642
    Armor: 6.4
    Vulnerability: Pirc
    Buy/Sell: 550/275 gold
    
    Good head protection.  You can get better still,
    but it shall not be easy.
    
    
    Gipath heavy coat of thin leather
    ---------------------------------
    Type: Heavy armor
    Material: Thin leather x 8
    Weight: 60
    Energy: 24
    Complexity: 0/8
    Durability: 3535/3535
    Armor: 5.8
    Vulnerability: Pirc
    Buy/Sell: 1164/582 gold
    
    A fine coat made out of poor quality leather.
    A very strange combination indeed!
    
    
    Gipath heavy coat of tough leather
    ----------------------------------
    Type: Heavy armor
    Material: Tough leather x 8
    Weight: 60
    Energy: 30
    Complexity: 0/10
    Durability: 3838/3838
    Armor: 6.4
    Vulnerability: Pirc
    Buy/Sell: 1420/710 gold
    
    Good cut, decent material.  Sensible choice if
    your resources are limited.
    
    
    Gipath heavy coat of hard leather
    ---------------------------------
    Type: Heavy armor
    Material: Hard leather x 8
    Weight: 60
    Energy: 36
    Complexity: 0/12
    Durability: 4242/4242
    Armor: 7.1
    Vulnerability: Pirc
    Buy/Sell: 2140/1070 gold
    
    The best coat you can get in Gipath.
    
    
    Gipath heavy leggings of thin leather
    -------------------------------------
    Type: Heavy armor
    Material: Tough leather x 8
    Weight: 60
    Energy: 15
    Complexity: 0/8
    Durability: 1767/1767
    Armor: 5.8
    Vulnerability: Pirc
    Buy/Sell: 1164/582 gold
    
    The best blueprint and the worst kind of leather.
    They look good but provide poor protection.
    
    
    Gipath heavy leggings of tough leather
    --------------------------------------
    Type: Heavy armor
    Material: Tough leather x 8
    Weight: 60
    Energy: 21
    Complexity: 0/10
    Durability: 1919/1919
    Armor: 6.4
    Vulnerability: Pirc
    Buy/Sell: 1420/710 gold
    
    Good leg protection.  You can only improve it 
    further by using hard leather.
    
    
    Gipath heavy leggings of hard leather
    -------------------------------------
    Type: Heavy armor
    Material: Hard leather x 8
    Weight: 60
    Energy: 27
    Complexity: 0/12
    Durability: 2121/2121
    Armor: 7.1
    Vulnerability: Pirc
    Buy/Sell: 2140/1070 gold
    
    The best leggings you can get in Gipath.
    
    
    Gipath heavy helmet of thin leather
    -----------------------------------
    Type: Heavy armor
    Material: Thin leather x 3
    Weight: 6
    Energy: 15
    Complexity: 0/8
    Durability: 588/588
    Armor: 5.8
    Vulnerability: Pirc
    Buy/Sell: 724/362 gold
    
    No point in protecting the head which
    decides to combine this great blueprint
    with this flimsy material!
    
    
    Gipath heavy helmet of tough leather
    ------------------------------------
    Type: Heavy armor
    Material: Tough leather x 3
    Weight: 6
    Energy: 21
    Complexity: 0/10
    Durability: 638/638
    Armor: 6.4
    Vulnerability: Pirc
    Buy/Sell: 820/410 gold
    
    Gives your head decent protection, though not
    from every weapon.
    
    
    Gipath heavy helmet of hard leather
    -----------------------------------
    Type: Heavy armor
    Material: Hard leather x 3
    Weight: 6
    Energy: 27
    Complexity: 0/12
    Durability: 705/705
    Armor: 7.1
    Vulnerability: Pirc
    Buy/Sell: 1090/545 gold
    
    The best kind of this armor you can get in Gipath.
    
    
    Canian light coat of thin leather
    ---------------------------------
    Type: Heavy armor
    Material: Thin leather x 8
    Weight: 60
    Energy: 6
    Complexity: 0/2
    Durability: 2656/2656
    Armor: 4.4
    Vulnerability: Pirc
    Buy/Sell: 80/40 gold
    
    Would hardly protect you from the rain...
    
    
    Canian light coat of tough leather
    ---------------------------------
    Type: Heavy armor
    Material: Tough leather x 8
    Weight: 60
    Energy: 12
    Complexity: 0/4
    Durability: 2884/2884
    Armor: 4.8
    Vulnerability: Pirc
    Buy/Sell: 336/168 gold
    
    A very undistinguished coat - one could do much
    better than that.
    
    
    Canian light coat of hard leather
    ---------------------------------
    Type: Heavy armor
    Material: Hard leather x 8
    Weight: 60
    Energy: 18
    Complexity: 0/6
    Durability: 3187/3187
    Armor: 5.3
    Vulnerability: Pirc
    Buy/Sell: 1056/528 gold
    
    Not very good protection from weapons, but this
    will cover your chainmail shirt - if you have
    one that is.
    
    
    Canian heavy coat of thin leather
    ---------------------------------
    Type: Heavy armor
    Material: Thin leather x 8
    Weight: 60
    Energy: 27
    Complexity: 0/9
    Durability: 3706/3706
    Armor: 6.2
    Vulnerability: Pirc
    Buy/Sell: 2164/1082 gold
    
    You should consider using another material for this
    type of coat...
    
    
    Canian heavy coat of tough leather
    ----------------------------------
    Type: Heavy armor
    Material: Tough leather x 8
    Weight: 60
    Energy: 33
    Complexity: 0/11
    Durability: 4024/4024
    Armor: 6.8
    Vulnerability: Pirc
    Buy/Sell: 2420/1210 gold
    
    Good choice - provides protection and freedom of
    movement.
    
    
    Canian heavy coat of hard leather
    ---------------------------------
    Type: Heavy armor
    Material: Hard leather x 8
    Weight: 60
    Energy: 39
    Complexity: 0/13
    Durability: 4447/4447
    Armor: 7.4
    Vulnerability: Pirc
    Buy/Sell: 3140/1570 gold
    
    Protects you from a knife stab in the back!
    
    
    Canian heavy top trousers of thin leather
    -----------------------------------------
    Type: Heavy armor
    Material: Thin leather x 8
    Weight: 60
    Energy: 17
    Complexity: 0/9
    Durability: 1885/1885
    Armor: 6.2
    Vulnerability: Pirc
    Buy/Sell: 2164/1082 gold
    
    The material is a bit thin - maybe you should pay
    a bit more for something better?
    
    
    Canian heavy top trousers of tough leather
    ------------------------------------------
    Type: Heavy armor
    Material: Tough leather x 8
    Weight: 60
    Energy: 23
    Complexity: 0/11
    Durability: 2014/2014
    Armor: 6.8
    Vulnerability: Pirc
    Buy/Sell: 2420/1210 gold
    
    These are better, but you could still find better
    trousers.
    
    
    Canian heavy top trousers of hard leather
    -----------------------------------------
    Type: Heavy armor
    Material: Hard leather x 8
    Weight: 60
    Energy: 29
    Complexity: 0/13
    Durability: 2226/2226
    Armor: 7.4
    Vulnerability: Pirc
    Buy/Sell: 3140/1570 gold
    
    Provides decent protection and also ensures
    freedom of movement.
    
    
    Canian heavy helmet of thin leather
    -----------------------------------
    Type: Heavy armor
    Material: Thin leather x 3
    Weight: 6
    Energy: 17
    Complexity: 0/9
    Durability: 619/619
    Armor: 6.2
    Vulnerability: Pirc
    Buy/Sell: 1324/662 gold
    
    You should look for a stronger material...
    
    
    Canian heavy helmet of tough leather
    ------------------------------------
    Type: Heavy armor
    Material: Tough leather x 3
    Weight: 6
    Energy: 23
    Complexity: 0/11
    Durability: 672/672
    Armor: 6.8
    Vulnerability: Pirc
    Buy/Sell: 2420/1210 gold
    
    It is well-made and strong.
    
    
    Canian heavy helmet of hard leather
    -----------------------------------
    Type: Heavy armor
    Material: Hard leather x 3
    Weight: 6
    Energy: 29
    Complexity: 0/13
    Durability: 743/743
    Armor: 7.4
    Vulnerability: Pirc
    Buy/Sell: 1690/845 gold
    
    Protects your head, and not just from the
    cold!
    
    
    Light top trousers of thin leather
    ----------------------------------
    Type: Heavy armor
    Material: Thin leather x 8
    Weight: 60
    Energy: 6
    Complexity: 0/2
    Durability: 1326/1326
    Armor: 4.4
    Vulnerability: Pirc
    Buy/Sell: 80/40 gold
    
    These are just for show, not for protection.
    
    
    Light top trousers of tough leather
    -----------------------------------
    Type: Heavy armor
    Material: Tough leather x 8
    Weight: 60
    Energy: 12
    Complexity: 0/4
    Durability: 1440/1440
    Armor: 4.8
    Vulnerability: Pirc
    Buy/Sell: 336/168 gold
    
    These cannot be considered serious leg protection.
    
    
    Light top trousers of hard leather
    ----------------------------------
    Type: Heavy armor
    Material: Hard leather x 8
    Weight: 60
    Energy: 18
    Complexity: 0/6
    Durability: 1591/1591
    Armor: 5.3
    Vulnerability: Pirc
    Buy/Sell: 1056/528 gold
    
    Good enough for working, but not for fighting.
    
    
    Khadaganian thin leather coat
    ------------------------------
    Type: Heavy armor
    Material: Thin leather x 8
    Weight: 60
    Energy: 42
    Complexity: 0/14
    Durability: 4707/4707
    Armor: 7.8
    Vulnerability: Pirc
    Buy/Sell: 70064/35032 gold
    
    Thin and flimsy - but light.
    
    
    Khadaganian tough leather coat
    ------------------------------
    Type: Heavy armor
    Material: Tough leather x 8
    Weight: 60
    Energy: 48
    Complexity: 0/16
    Durability: 5111/5111
    Armor: 8.6
    Vulnerability: Pirc
    Buy/Sell: 70320/35160 gold
    
    Good for travel - if you are not expecting
    to face enemies.
    
    
    Khadaganian hard leather coat
    -----------------------------
    Type: Heavy armor
    Material: Hard leather x 8
    Weight: 60
    Energy: 54
    Complexity: 0/18
    Durability: 5648/5648
    Armor: 9.4
    Vulnerability: Pirc
    Buy/Sell: 71040/35520 gold
    
    Provides decent protection against wild beasts.
    
    
    Khadaganian thin leather top leggings
    -------------------------------------
    Type: Heavy armor
    Material: Thin leather x 8
    Weight: 60
    Energy: 24
    Complexity: 0/14
    Durability: 2352/2352
    Armor: 7.8
    Vulnerability: Pirc
    Buy/Sell: 70064/35032 gold
    
    Almost completely useless in combat.
    
    
    Khadaganian tough leather top leggings
    --------------------------------------
    Type: Heavy armor
    Material: Tough leather x 8
    Weight: 60
    Energy: 30
    Complexity: 0/16
    Durability: 2553/2553
    Armor: 8.6
    Vulnerability: Pirc
    Buy/Sell: 70320/35160 gold
    
    Would come in handy for a walk in thorny
    vegetation.
    
    
    Khadaganian hard leather top leggings
    -------------------------------------
    Type: Heavy armor
    Material: Hard leather x 8
    Weight: 60
    Energy: 36
    Complexity: 0/18
    Durability: 2822/2822
    Armor: 9.4
    Vulnerability: Pirc
    Buy/Sell: 71040/35520 gold
    
    Do not kick a sleeping Tiger when you
    are wearing only these...
    
    
    Khadaganian thin leather helmet
    -------------------------------
    Type: Heavy armor
    Material: Thin leather x 3
    Weight: 6
    Energy: 24
    Complexity: 0/14
    Durability: 784/784
    Armor: 7.8
    Vulnerability: Pirc
    Buy/Sell: 50024/25012 gold
    
    This will protect your head from a falling
    pine cone - but not from a good blow.
    
    
    Khadaganian tough leather helmet
    --------------------------------
    Type: Heavy armor
    Material: Tough leather x 3
    Weight: 6
    Energy: 30
    Complexity: 0/16
    Durability: 851/851
    Armor: 8.6
    Vulnerability: Pirc
    Buy/Sell: 50120/25060 gold
    
    Provides certain protection, but do not
    rely on it too much in combat.
    
    
    Khadaganian hard leather helmet
    -------------------------------
    Type: Heavy armor
    Material: Hard leather x 3
    Weight: 6
    Energy: 36
    Complexity: 0/18
    Durability: 940/940
    Armor: 9.4
    Vulnerability: Pirc
    Buy/Sell: 50390/25195 gold
    
    This may save you from a blow to the
    head.
    
    
    Canian light bronze cuirass
    ---------------------------
    Type: Heavy armor
    Material: Bronze x 8
    Weight: 180
    Energy: 45
    Complexity: 0/15
    Durability: 4888/4888
    Armor: 8.2
    Vulnerability: Ltng
    Buy/Sell: 7080/3540 gold
    
    Provides additional protection from sharp
    weapons, but try to find a better material.
    
    
    Canian light iron cuirass
    -------------------------
    Type: Heavy armor
    Material: Iron x 8
    Weight: 150
    Energy: 51
    Complexity: 0/17
    Durability: 5443/5443
    Armor: 9.0
    Vulnerability: Ltng
    Buy/Sell: 13800/6900 gold
    
    Would probably resist a chance arrow.
    
    
    Canian light steel cuirass
    --------------------------
    Type: Heavy armor
    Material: Steel x 8
    Weight: 150
    Energy: 57
    Complexity: 0/19
    Durability: 5888/5888
    Armor: 9.9
    Vulnerability: Ltng
    Buy/Sell: 45000/22500 gold
    
    Provides decent protection and also ensures
    freedom of movement.
    
    
    Canian light mithrill cuirass
    -----------------------------
    Type: Heavy armor
    Material: Mithrill x 8
    Weight: 90
    Energy: 60
    Complexity: 0/20
    Durability: 6221/6221
    Armor: 10.4
    Vulnerability: Ltng
    Buy/Sell: 77000/38500 gold
    
    Mithrill's lightness and strength ensure
    that this cuirass provides good protection.
    
    
    Canian light adamantite cuirass
    -------------------------------
    Type: Heavy armor
    Material: Adamantite x 8
    Weight: 150
    Energy: 66
    Complexity: 0/22
    Durability: 6888/6888
    Armor: 11.4
    Vulnerability: Ltng
    Buy/Sell: 325000/162500 gold
    
    Provides reliable protection and also ensures
    freedom of movement.
    
    
    Canian light meteorite cuirass
    --------------------------
    Type: Heavy armor
    Material: Meteorite x 8
    Weight: 120
    Energy: 72
    Complexity: 0/24
    Durability: 7554/7554
    Armor: 12.5
    Vulnerability: Ltng
    Buy/Sell: 1125000/562500 gold
    
    Meteorite iron provides the best possible 
    protection and also ensures freedom of
    movement!
    
    
    Canian light bronze leggings
    ----------------------------
    Type: Heavy armor
    Material: Bronze x 8
    Weight: 180
    Energy: 33
    Complexity: 0/15
    Durability: 2446/2446
    Armor: 8.2
    Vulnerability: Ltng
    Buy/Sell: 7080/3540 gold
    
    They may be called light, but bronze is still
    a heavy metal...
    
    
    Canian light iron leggings
    --------------------------
    Type: Heavy armor
    Material: Iron x 8
    Weight: 150
    Energy: 39
    Complexity: 0/17
    Durability: 2724/2724
    Armor: 9.0
    Vulnerability: Ltng
    Buy/Sell: 13800/6900 gold
    
    Iron gives better protection than bronze, but you
    could still find something more reliable.
    
    
    Canian light steel leggings
    ---------------------------
    Type: Heavy armor
    Material: Steel x 8
    Weight: 150
    Energy: 45
    Complexity: 0/19
    Durability: 2946/2946
    Armor: 9.9
    Vulnerability: Ltng
    Buy/Sell: 13800/22500 gold
    
    
    Canian light mithrill leggings
    ------------------------------
    Type: Heavy armor
    Material: Mithrill x 8
    Weight: 90
    Energy: 48
    Complexity: 0/20
    Durability: 3113/3113
    Armor: 10.4
    Vulnerability: Ltng
    Buy/Sell: 77000/38500 gold
    
    Even a Tiger would break its teeth on 
    such leggings!
    
    
    Canian light adamantite leggings
    --------------------------------
    Type: Heavy armor
    Material: Adamantite x 8
    Weight: 150
    Energy: 54
    Complexity: 0/22
    Durability: 3447/3447
    Armor: 11.4
    Vulnerability: Ltng
    Buy/Sell: 325000/162500 gold
    
    Adamantite is expensive but reliable 
    protection is worth the money.
    
    
    Canian light meteorite leggings
    ------------------------------
    Type: Heavy armor
    Material: Meteorite x 8
    Weight: 120
    Energy: 60
    Complexity: 0/24
    Durability: 3780/3780
    Armor: 12.5
    Vulnerability: Ltng
    Buy/Sell: 1125000/562500 gold
    
    These would protect from any blow - except
    one from the back...
    
    
    Canian light bronze helmet
    --------------------------
    Type: Heavy armor
    Material: Bronze x 3
    Weight: 18
    Energy: 33
    Complexity: 0/15
    Durability: 814/814
    Armor: 8.2
    Vulnerability: Ltng
    Buy/Sell: 3380/1690 gold
    
    Inexpensive, but can be broken by almost
    any weapon...
    
    
    Canian light iron helmet
    ------------------------
    Type: Heavy armor
    Material: Iron x 3
    Weight: 15
    Energy: 39
    Complexity: 0/17
    Durability: 906/906
    Armor: 9.0
    Vulnerability: Ltng
    Buy/Sell: 5900/2950 gold
    
    Will protect your head from side blows,
    but the material is rather poor.
    
    
    Canian light steel helmet
    -------------------------
    Type: Heavy armor
    Material: Steel x 3
    Weight: 15
    Energy: 45
    Complexity: 0/19
    Durability: 980/980
    Armor: 9.9
    Vulnerability: Ltng
    Buy/Sell: 17600/8800 gold
    
    Serious protection in combat especially
    for experienced warriors.
    
    
    Canian light mithrill helmet
    ----------------------------
    Type: Heavy armor
    Material: Mithrill x 3
    Weight: 9
    Energy: 48
    Complexity: 0/20
    Durability: 1036/1036
    Armor: 10.4
    Vulnerability: Ltng
    Buy/Sell: 29600/14800 gold
    
    A really light - and reliable - helmet.
    
    
    Canian light adamantite helmet
    ------------------------------
    Type: Heavy armor
    Material: Adamantite x 3
    Weight: 15
    Energy: 54
    Complexity: 0/22
    Durability: 1147/1147
    Armor: 11.4
    Vulnerability: Ltng
    Buy/Sell: 122600/61300 gold
    
    Not every weapon can cleave this one!
    
    
    Canian light meteorite helmet
    -----------------------------
    Type: Heavy armor
    Material: Meteorite x 3
    Weight: 12
    Energy: 60
    Complexity: 0/24
    Durability: 1258/1258
    Armor: 12.5
    Vulnerability: Ltng
    Buy/Sell: 422600/211300 gold
    
    This helmet would only protect you from
    a direct blow to the face.
    
    
    Canian army bronze cuirass
    --------------------------
    Type: Heavy armor
    Material: Bronze x 8
    Weight: 180
    Energy: 48
    Complexity: 0/16
    Durability: 5126/5126
    Armor: 8.6
    Vulnerability: Ltng
    Buy/Sell: 11080/5540 gold
    
    These are issued to raw recruits - that
    tells the whole story.
    
    
    Canian army iron cuirass
    ------------------------
    Type: Heavy armor
    Material: Iron x 8
    Weight: 150
    Energy: 54
    Complexity: 0/18
    Durability: 5708/5708
    Armor: 9.4
    Vulnerability: Ltng
    Buy/Sell: 17800/8900 gold
    
    A cuirass for privates.
    
    
    Canian army steel cuirass
    -------------------------
    Type: Heavy armor
    Material: Steel x 8
    Weight: 150
    Energy: 60
    Complexity: 0/20
    Durability: 6174/6174
    Armor: 10.4
    Vulnerability: Ltng
    Buy/Sell: 49000/24500 gold
    
    Army standard for officers.
    
    
    Canian army mithrill cuirass
    ----------------------------
    Type: Heavy armor
    Material: Mithrill x 8
    Weight: 90
    Energy: 63
    Complexity: 0/21
    Durability: 6524/6524
    Armor: 10.9
    Vulnerability: Ltng
    Buy/Sell: 81000/40500 gold
    
    Approved by the Emperor as standard for
    the guard force of the Canian Veterans.
    
    
    Canian army adamantite cuirass
    ------------------------------
    Type: Heavy armor
    Material: Adamantite x 8
    Weight: 150
    Energy: 69
    Complexity: 0/23
    Durability: 7223/7223
    Armor: 12.0
    Vulnerability: Ltng
    Buy/Sell: 329000/164500 gold
    
    A luxurious and reliable armor, standard
    for Canian military chiefs.
    
    
    Canian army meteorite cuirass
    ------------------------------
    Type: Heavy armor
    Material: Meteorite x 8
    Weight: 120
    Energy: 75
    Complexity: 0/25
    Durability: 7922/7922
    Armor: 13.2
    Vulnerability: Ltng
    Buy/Sell: 1129000/564500 gold
    
    You could find something even better and
    more expensive, but t'will not be a simple
    task!
    
    
    Canian army bronze leggings
    ---------------------------
    Type: Heavy armor
    Material: Bronze x 8
    Weight: 180
    Energy: 35
    Complexity: 0/16
    Durability: 2565/2565
    Armor: 8.6
    Vulnerability: Ltng
    Buy/Sell: 11080/5540 gold
    
    Issued to Canian army raw recruits.
    
    
    Canian army iron leggings
    -------------------------
    Type: Heavy armor
    Material: Iron x 8
    Weight: 150
    Energy: 41
    Complexity: 0/18
    Durability: 2856/2856
    Armor: 9.4
    Vulnerability: Ltng
    Buy/Sell: 17800/8900 gold
    
    These are for privates.
    
    
    Canian army steel leggings
    -------------------------
    Type: Heavy armor
    Material: Steel x 8
    Weight: 150
    Energy: 47
    Complexity: 0/20
    Durability: 3089/3089
    Armor: 10.4
    Vulnerability: Ltng
    Buy/Sell: 49000/24500 gold
    
    These are for officers.
    
    
    Canian army mithrill leggings
    -----------------------------
    Type: Heavy armor
    Material: Mithrill x 8
    Weight: 90
    Energy: 50
    Complexity: 0/21
    Durability: 3264/3264
    Armor: 10.9
    Vulnerability: Ltng
    Buy/Sell: 81000/40500 gold
    
    Approved by the Emperor as standard
    for the guard force of the Canian
    Veterans.
    
    
    Canian army adamantite leggings
    -------------------------------
    Type: Heavy armor
    Material: Adamantite x 8
    Weight: 150
    Energy: 56
    Complexity: 0/23
    Durability: 3614/3614
    Armor: 12.0
    Vulnerability: Ltng
    Buy/Sell: 329000/164500 gold
    
    A simple soldier would never even see
    such leggings.
    
    
    Canian army meteorite leggings
    ------------------------------
    Type: Heavy armor
    Material: Meteorite x 8
    Weight: 120
    Energy: 62
    Complexity: 0/25
    Durability: 3964/3964
    Armor: 13.2
    Vulnerability: Ltng
    Buy/Sell: 1129000/564500 gold
    
    It would be very difficult to find better
    leggings in Canian - or more expensive
    ones!
    
    
    Canian army bronze helmet
    -------------------------
    Type: Heavy armor
    Material: Bronze x 3
    Weight: 18
    Energy: 35
    Complexity: 0/16
    Durability: 853/853
    Armor: 8.6
    Vulnerability: Ltng
    Buy/Sell: 6780/3390 gold
    
    Train hard, fight easy - this helmet
    says it all...
    
    
    Canian army iron helmet
    -----------------------
    Type: Heavy armor
    Material: Iron x 3
    Weight: 15
    Energy: 41
    Complexity: 0/18
    Durability: 950/950
    Armor: 9.4
    Vulnerability: Ltng
    Buy/Sell: 9300/4650 gold
    
    Helmet for Canian army privates.
    
    
    Canian army steel helmet
    ------------------------
    Type: Heavy armor
    Material: Steel x 3
    Weight: 15
    Energy: 47
    Complexity: 0/20
    Durability: 1028/1028
    Armor: 10.4
    Vulnerability: Ltng
    Buy/Sell: 21000/10500 gold
    
    Standard for Canian army officers.
    
    
    Canian army mithrill helmet
    ---------------------------
    Type: Heavy armor
    Material: Mithrill x 3
    Weight: 9
    Energy: 50
    Complexity: 0/21
    Durability: 1086/1086
    Armor: 10.9
    Vulnerability: Ltng
    Buy/Sell: 33000/16500 gold
    
    Approved by the Emperor as standard
    for the guard force of the Canian
    Veterans.
    
    
    Canian army adamantite helmet
    -----------------------------
    Type: Heavy armor
    Material: Adamantite x 3
    Weight: 15
    Energy: 56
    Complexity: 0/23
    Durability: 1202/1202
    Armor: 12.0
    Vulnerability: Ltng
    Buy/Sell: 126000/63000 gold
    
    Anyone wearing a helmet like this would
    be immediately recognized as a high-ranking
    officer.
    
    
    Canian army meteorite helmet
    -----------------------------
    Type: Heavy armor
    Material: Meteorite x 3
    Weight: 12
    Energy: 62
    Complexity: 0/25
    Durability: 1319/1319
    Armor: 13.2
    Vulnerability: Ltng
    Buy/Sell: 426000/213000 gold
    
    Looks awesome - and costs an awesome
    amount!
    
    
    Canian heavy bronze cuirass
    ---------------------------
    Type: Heavy armor
    Material: Bronze x 8
    Weight: 180
    Energy: 51
    Complexity: 0/17
    Durability: 5376/5376
    Armor: 9.0
    Vulnerability: Ltng
    Buy/Sell: 19080/9540 gold
    
    Additional inlays make the cuirass even
    heavier...
    
    
    Canian heavy iron cuirass
    -------------------------
    Type: Heavy armor
    Material: Iron x 8
    Weight: 150
    Energy: 57
    Complexity: 0/19
    Durability: 5987/5987
    Armor: 9.9
    Vulnerability: Ltng
    Buy/Sell: 25800/17900 gold
    
    Forged iron is better than bronze but
    worse than common steel...
    
    
    Canian heavy steel cuirass
    --------------------------
    Type: Heavy armor
    Material: Steel x 8
    Weight: 150
    Energy: 63
    Complexity: 0/21
    Durability: 6476/6476
    Armor: 10.9
    Vulnerability: Ltng
    Buy/Sell: 57000/28500 gold
    
    Wearing this, you could deal with
    brigands easily.
    
    
    Canian heavy mithrill cuirass
    -----------------------------
    Type: Heavy armor
    Material: Mithrill x 8
    Weight: 90
    Energy: 66
    Complexity: 0/22
    Durability: 6843/6843
    Armor: 11.4
    Vulnerability: Ltng
    Buy/Sell: 89000/44500 gold
    
    One of the best to wear in combat.
    
    
    Canian heavy adamantite cuirass
    -----------------------------
    Type: Heavy armor
    Material: Adamantite x 8
    Weight: 150
    Energy: 72
    Complexity: 0/24
    Durability: 7576/7576
    Armor: 12.6
    Vulnerability: Ltng
    Buy/Sell: 337000/168500 gold
    
    If your enemy is armed with anything
    less than steel, you may simply ignore
    him.
    
    
    Canian heavy meteorite cuirass
    -----------------------------
    Type: Heavy armor
    Material: Meteorite x 8
    Weight: 120
    Energy: 78
    Complexity: 0/26
    Durability: 8309/8309
    Armor: 13.8
    Vulnerability: Ltng
    Buy/Sell: 1137000/568500 gold
    
    If you wear these, you can forget about
    the need to protect yourself during 
    combat!
    
    
    Canian heavy bronze leggings
    ----------------------------
    Type: Heavy armor
    Material: Bronze x 8
    Weight: 180
    Energy: 36
    Complexity: 0/17
    Durability: 2688/2688
    Armor: 9.0
    Vulnerability: Ltng
    Buy/Sell: 19080/9540 gold
    
    Not the most sensible choice of
    material.
    
    
    Canian heavy iron leggings
    --------------------------
    Type: Heavy armor
    Material: Iron x 8
    Weight: 150
    Energy: 42
    Complexity: 0/19
    Durability: 2993/2993
    Armor: 9.9
    Vulnerability: Ltng
    Buy/Sell: 25800/12900 gold
    
    Could you try to find something better?
    
    
    Canian heavy steel leggings
    ---------------------------
    Type: Heavy armor
    Material: Steel x 8
    Weight: 150
    Energy: 48
    Complexity: 0/21
    Durability: 3238/3238
    Armor: 10.9
    Vulnerability: Ltng
    Buy/Sell: 57000/28500 gold
    
    That's real protection and the price is
    reasonable too.
    
    
    Canian heavy mithrill leggings
    ------------------------------
    Type: Heavy armor
    Material: Mithrill x 8
    Weight: 90
    Energy: 51
    Complexity: 0/22
    Durability: 3421/3421
    Armor: 11.4
    Vulnerability: Ltng
    Buy/Sell: 89000/44500 gold
    
    It would be silly to economize on armor
    which could save your life.
    
    
    Canian heavy adamantite leggings
    --------------------------------
    Type: Heavy armor
    Material: Adamantite x 8
    Weight: 150
    Energy: 57
    Complexity: 0/24
    Durability: 3788/3788
    Armor: 12.6
    Vulnerability: Ltng
    Buy/Sell: 337000/168500 gold
    
    A sensible enemy would think twice before
    he attacked a person who was wearing these.
    
    
    Canian heavy meteorite leggings
    --------------------------------
    Type: Heavy armor
    Material: Meteorite x 8
    Weight: 120
    Energy: 63
    Complexity: 0/26
    Durability: 4154/4154
    Armor: 13.8
    Vulnerability: Ltng
    Buy/Sell: 1137000/568500 gold
    
    No way to dance in these - but that's not
    what their for, is it?
    
    
    Canian bronze winged helmet
    ---------------------------
    Type: Heavy armor
    Material: Bronze x 3
    Weight: 18
    Energy: 36
    Complexity: 0/17
    Durability: 876/876
    Armor: 9.0
    Vulnerability: Ltng
    Buy/Sell: 11780/5890 gold
    
    It is not so much protection as moral
    advantage: it looks so mean...
    
    
    Canian iron winged helmet
    -------------------------
    Type: Heavy armor
    Material: Iron x 3
    Weight: 15
    Energy: 42
    Complexity: 0/19
    Durability: 999/999
    Armor: 9.9
    Vulnerability: Ltng
    Buy/Sell: 14300/7150 gold
    
    Stronger than bronze, but your could find
    better material still.
    
    
    Canian steel winged helmet
    --------------------------
    Type: Heavy armor
    Material: Steel x 3
    Weight: 15
    Energy: 48
    Complexity: 0/21
    Durability: 1081/1081
    Armor: 10.9
    Vulnerability: Ltng
    Buy/Sell: 26000/13000 gold
    
    This will not only instill fear into the 
    enemy, it will also provide excellent
    head protection.
    
    
    Canian mithrill winged helmet
    --------------------------
    Type: Heavy armor
    Material: Mithrill x 3
    Weight: 9
    Energy: 51
    Complexity: 0/22
    Durability: 1142/1142
    Armor: 11.4
    Vulnerability: Ltng
    Buy/Sell: 38000/19000 gold
    
    You could use this as a target for the 
    village bowmen's archery training without
    fear of damage.
    
    
    Canian adamantite winged helmet
    -------------------------------
    Type: Heavy armor
    Material: Adamantite x 3
    Weight: 15
    Energy: 57
    Complexity: 0/24
    Durability: 1264/1264
    Armor: 12.6
    Vulnerability: Ltng
    Buy/Sell: 131000/65500 gold
    
    Very expensive, but very strong!
    
    
    Canian meteorite winged helmet
    -------------------------------
    Type: Heavy armor
    Material: Meteorite x 3
    Weight: 12
    Energy: 63
    Complexity: 0/26
    Durability: 1387/1387
    Armor: 13.8
    Vulnerability: Ltng
    Buy/Sell: 431000/215500 gold
    
    No cutting off of wings with this one!
    
    
    Canian army heavy bronze cuirass
    --------------------------------
    Type: Heavy armor
    Material: Bronze x 8
    Weight: 180
    Energy: 54
    Complexity: 0/18
    Durability: 5640/5640
    Armor: 9.4
    Vulnerability: Ltng
    Buy/Sell: 42080/21040 gold
    
    They do not make these for the modern
    army - bronze is too heavy and 
    unreliable!
    
    
    Canian army heavy iron cuirass
    ------------------------------
    Type: Heavy armor
    Material: Iron x 8
    Weight: 150
    Energy: 60
    Complexity: 0/20
    Durability: 6281/6281
    Armor: 10.4
    Vulnerability: Ltng
    Buy/Sell: 48800/24400 gold
    
    Issued to Canian soldiers who stand in
    the front line of battle.
    
    
    Canian army heavy steel cuirass
    -------------------------------
    Type: Heavy armor
    Material: Steel x 8
    Weight: 150
    Energy: 66
    Complexity: 0/22
    Durability: 6794/6794
    Armor: 11.4
    Vulnerability: Ltng
    Buy/Sell: 80000/40000 gold
    
    Issued to Canian officers who stand in
    the front line of battle.
    
    
    Canian army heavy mithrill cuirass
    ----------------------------------
    Type: Heavy armor
    Material: Mithrill x 8
    Weight: 90
    Energy: 69
    Complexity: 0/23
    Durability: 7179/7179
    Armor: 12.0
    Vulnerability: Ltng
    Buy/Sell: 112000/56000 gold
    
    Issued only to Canian veterans.
    
    
    Canian army heavy adamantite cuirass
    ------------------------------------
    Type: Heavy armor
    Material: Adamantite x 8
    Weight: 150
    Energy: 75
    Complexity: 0/25
    Durability: 7948/7948
    Armor: 13.2
    Vulnerability: Ltng
    Buy/Sell: 360000/180000 gold
    
    Not every Canian officer can afford this!
    
    
    Canian army heavy meteorite cuirass
    -----------------------------------
    Type: Heavy armor
    Material: Meteorite x 8
    Weight: 120
    Energy: 81
    Complexity: 0/27
    Durability: 8717/8717
    Armor: 14.5
    Vulnerability: Ltng
    Buy/Sell: 1160000/580000 gold
    
    This is not armor, it is a work of art!
    And the price is appropriate...
    
    
    Canian army heavy bronze leggings
    ---------------------------------
    Type: Heavy armor
    Material: Bronze x 8
    Weight: 180
    Energy: 38
    Complexity: 0/18
    Durability: 2820/2820
    Armor: 9.4
    Vulnerability: Ltng
    Buy/Sell: 42080/21040 gold
    
    The army does not use these any more:
    bronze is too heavy and soft.
    
    
    Canian army heavy iron leggings
    -------------------------------
    Type: Heavy armor
    Material: Iron x 8
    Weight: 150
    Energy: 44
    Complexity: 0/20
    Durability: 3140/3140
    Armor: 10.4
    Vulnerability: Ltng
    Buy/Sell: 48800/24400 gold
    
    Issued to Canian soldiers who stand in
    the front line of battle.
    
    
    Canian army heavy steel leggings
    --------------------------------
    Type: Heavy armor
    Material: Steel x 8
    Weight: 150
    Energy: 50
    Complexity: 0/22
    Durability: 3397/3397
    Armor: 11.4
    Vulnerability: Ltng
    Buy/Sell: 80000/40000 gold
    
    Issued to Canian officers who stand in
    the front line of battle.
    
    
    Canian army heavy mithrill leggings
    -----------------------------------
    Type: Heavy armor
    Material: Mithrill x 8
    Weight: 90
    Energy: 53
    Complexity: 0/23
    Durability: 3589/3589
    Armor: 12.0
    Vulnerability: Ltng
    Buy/Sell: 112000/56000 gold
    
    Issued only to Canian veterans.
    
    
    Canian army heavy adamantite leggings
    -------------------------------------
    Type: Heavy armor
    Material: Adamantite x 8
    Weight: 150
    Energy: 59
    Complexity: 0/25
    Durability: 3974/3974
    Armor: 13.2
    Vulnerability: Ltng
    Buy/Sell: 360000/180000 gold
    
    Only high-ranking officers order these.
    
    
    Canian army heavy meteorite leggings
    ------------------------------------
    Type: Heavy armor
    Material: Meteorite x 8
    Weight: 120
    Energy: 65
    Complexity: 0/27
    Durability: 4358/4358
    Armor: 14.5
    Vulnerability: Ltng
    Buy/Sell: 1160000/580000 gold
    
    The best of Canian armor!  And the price
    is more frightening than a Tiger...
    
    
    Canian army heavy bronze helmet
    -------------------------------
    Type: Heavy armor
    Material: Bronze x 3
    Weight: 18
    Energy: 38
    Complexity: 0/18
    Durability: 941/941
    Armor: 9.4
    Vulnerability: Ltng
    Buy/Sell: 21780/10890 gold
    
    These are made to order - for the
    very poor soldiers.
    
    
    Canian army heavy iron helmet
    -----------------------------
    Type: Heavy armor
    Material: Iron x 3
    Weight: 15
    Energy: 44
    Complexity: 0/20
    Durability: 1048/1048
    Armor: 10.4
    Vulnerability: Ltng
    Buy/Sell: 24300/12150 gold
    
    Issued to Canian soldiers who stand in
    the front line of battle.
    
    
    Canian army heavy steel helmet
    ------------------------------
    Type: Heavy armor
    Material: Steel x 3
    Weight: 15
    Energy: 50
    Complexity: 0/22
    Durability: 1134/1134
    Armor: 11.4
    Vulnerability: Ltng
    Buy/Sell: 36000/18000 gold
    
    Issued to Canian officers who stand in
    the front line of battle.
    
    
    Canian army heavy mithrill helmet
    ---------------------------------
    Type: Heavy armor
    Material: Mithrill x 3
    Weight: 9
    Energy: 53
    Complexity: 0/23
    Durability: 1198/1198
    Armor: 12.0
    Vulnerability: Ltng
    Buy/Sell: 48000/24000 gold
    
    Issued to the best veterans of the Canian army.
    
    
    Canian army heavy adamantite helmet
    -----------------------------------
    Type: Heavy armor
    Material: Adamantite x 3
    Weight: 15
    Energy: 59
    Complexity: 0/25
    Durability: 1326/1326
    Armor: 13.2
    Vulnerability: Ltng
    Buy/Sell: 141000/70500 gold
    
    Only senior officers can afford these.
    
    
    Canian army heavy meteorite helmet
    ----------------------------------
    Type: Heavy armor
    Material: Meteorite x 3
    Weight: 12
    Energy: 65
    Complexity: 0/27
    Durability: 1455/1455
    Armor: 14.5
    Vulnerability: Ltng
    Buy/Sell: 441000/220500 gold
    
    This looks awesome indeed, as does the price!
    
    
    Khadaganian light bronze cuirass
    --------------------------------
    Type: Heavy armor
    Material: Bronze x 8
    Weight: 180
    Energy: 60
    Complexity: 0/20
    Durability: 6204/6204
    Armor: 10.4
    Vulnerability: Ltng
    Buy/Sell: 71040/71040 gold
    
    It is quite heavy, really...
    
    
    Khadaganian light iron cuirass
    ------------------------------
    Type: Heavy armor
    Material: Iron x 8
    Weight: 150
    Energy: 66
    Complexity: 0/22
    Durability: 6909/6909
    Armor: 11.4
    Vulnerability: Ltng
    Buy/Sell: 74400/74400 gold
    
    Provides some serious protection.
    
    
    Khadaganian light steel cuirass
    -------------------------------
    Type: Heavy armor
    Material: Steel x 8
    Weight: 150
    Energy: 72
    Complexity: 0/24
    Durability: 7473/7473
    Armor: 12.6
    Vulnerability: Ltng
    Buy/Sell: 90000/90000 gold
    
    Will protect you from simple weapons.
    
    
    Khadaganian light mithrill cuirass
    ----------------------------------
    Type: Heavy armor
    Material: Mithrill x 8
    Weight: 90
    Energy: 75
    Complexity: 0/25
    Durability: 7896/7896
    Armor: 13.2
    Vulnerability: Ltng
    Buy/Sell: 212000/106000 gold
    
    Ensures freedom of movement and provides
    decent protection.
    
    
    Khadaganian light adamantite cuirass
    ------------------------------------
    Type: Heavy armor
    Material: Adamantite x 8
    Weight: 150
    Energy: 81
    Complexity: 0/27
    Durability: 8742/8742
    Armor: 14.5
    Vulnerability: Ltng
    Buy/Sell: 460000/230000 gold
    
    A strange choice: rare metal and simple
    design.
    
    
    Khadaganian light meteorite cuirass
    ------------------------------------
    Type: Heavy armor
    Material: Meteorite x 8
    Weight: 120
    Energy: 87
    Complexity: 0/29
    Durability: 9588/9588
    Armor: 15.9
    Vulnerability: Ltng
    Buy/Sell: 1260000/630000 gold
    
    An exotic combination of design and materials!
    
    
    Khadaganian bronze chainmail trousers
    -------------------------------------
    Type: Heavy armor
    Material: Bronze x 8
    Weight: 180
    Energy: 41
    Complexity: 0/20
    Durability: 3102/3102
    Armor: 10.4
    Vulnerability: Ltng
    Buy/Sell: 142080/71040 gold
    
    Bronze onlays provide additional protection - 
    and weight...
    
    
    Khadaganian iron chainmail trousers
    -----------------------------------
    Type: Heavy armor
    Material: Iron x 8
    Weight: 150
    Energy: 47
    Complexity: 0/22
    Durability: 3454/3454
    Armor: 11.4
    Vulnerability: Ltng
    Buy/Sell: 148800/74400 gold
    
    They are reinforced with metal and protect the
    wearer from blows from simple weapons.
    
    
    Khadaganian steel chainmail trousers
    ------------------------------------
    Type: Heavy armor
    Material: Steel x 8
    Weight: 150
    Energy: 53
    Complexity: 0/24
    Durability: 3736/3736
    Armor: 12.6
    Vulnerability: Ltng
    Buy/Sell: 180000/90000 gold
    
    These ensure freedom of movement and provide
    decent protection.
    
    
    Khadaganian mithrill chainmail trousers
    ------------------------------------
    Type: Heavy armor
    Material: Mithrill x 8
    Weight: 90
    Energy: 56
    Complexity: 0/25
    Durability: 3948/3948
    Armor: 13.2
    Vulnerability: Ltng
    Buy/Sell: 212000/106000 gold
    
    These are really light - and provide good
    protection.
    
    
    Khadaganian adamantite chainmail trousers
    -----------------------------------------
    Type: Heavy armor
    Material: Adamantite x 8
    Weight: 150
    Energy: 62
    Complexity: 0/27
    Durability: 4371/4371
    Armor: 14.5
    Vulnerability: Ltng
    Buy/Sell: 460000/230000 gold
    
    This metal is too expensive to use it for such
    simple armor.
    
    
    Khadaganian meteorite chainmail trousers
    ----------------------------------------
    Type: Heavy armor
    Material: Meteorite x 8
    Weight: 120
    Energy: 68
    Complexity: 0/29
    Durability: 4794/4794
    Armor: 15.9
    Vulnerability: Ltng
    Buy/Sell: 1260000/630000 gold
    
    Meteorite iron is too good for this design!
    
    
    Khadaganian light bronze helmet
    -------------------------------
    Type: Heavy armor
    Material: Bronze x 3
    Weight: 18
    Energy: 41
    Complexity: 0/20
    Durability: 1034/1034
    Armor: 10.4
    Vulnerability: Ltng
    Buy/Sell: 90780/45390 gold
    
    You wouldn't call it light after a couple
    of hours!
    
    
    Khadaganian light iron helmet
    -----------------------------
    Type: Heavy armor
    Material: Iron x 3
    Weight: 15
    Energy: 47
    Complexity: 0/22
    Durability: 1151/1151
    Armor: 11.4
    Vulnerability: Ltng
    Buy/Sell: 93300/46650 gold
    
    Soft cloth hides tough metal...
    
    
    Khadaganian light steel helmet
    ------------------------------
    Type: Heavy armor
    Material: Steel x 3
    Weight: 15
    Energy: 53
    Complexity: 0/24
    Durability: 1245/1245
    Armor: 12.6
    Vulnerability: Ltng
    Buy/Sell: 105000/52500 gold
    
    Not too expensive, but provides decent 
    protection.
    
    
    Khadaganian light mithrill helmet
    ---------------------------------
    Type: Heavy armor
    Material: Mithrill x 3
    Weight: 9
    Energy: 56
    Complexity: 0/25
    Durability: 1316/1316
    Armor: 13.2
    Vulnerability: Ltng
    Buy/Sell: 117000/58500 gold
    
    It is light, it is pretty, and it's strong!
    
    
    Khadaganian light adamantite helmet
    -----------------------------------
    Type: Heavy armor
    Material: Adamantite x 3
    Weight: 15
    Energy: 62
    Complexity: 0/27
    Durability: 1457/1457
    Armor: 14.5
    Vulnerability: Ltng
    Buy/Sell: 210000/105000 gold
    
    Not the best possible design for this
    material!
    
    
    Khadaganian light meteorite helmet
    ----------------------------------
    Type: Heavy armor
    Material: Meteorite x 3
    Weight: 12
    Energy: 68
    Complexity: 0/29
    Durability: 1598/1598
    Armor: 15.9
    Vulnerability: Ltng
    Buy/Sell: 510000/255000 gold
    
    It is a waste, really - to use meteorite
    iron like that!
    
    
    Khadaganian forged bronze cuirass
    ---------------------------------
    Type: Heavy armor
    Material: Bronze x 8
    Weight: 180
    Energy: 63
    Complexity: 0/21
    Durability: 6507/6507
    Armor: 10.9
    Vulnerability: Ltng
    Buy/Sell: 272080/136040 gold
    
    Why carry heavy and inefficient armor?
    
    
    Khadaganian forged iron cuirass
    -------------------------------
    Type: Heavy armor
    Material: Iron x 8
    Weight: 150
    Energy: 69
    Complexity: 0/23
    Durability: 7247/7247
    Armor: 11.9
    Vulnerability: Ltng
    Buy/Sell: 278800/139400 gold
    
    Decent body and arm protection.
    
    
    Khadaganian forged steel cuirass
    --------------------------------
    Type: Heavy armor
    Material: Steel x 8
    Weight: 150
    Energy: 75
    Complexity: 0/25
    Durability: 7838/7838
    Armor: 13.1
    Vulnerability: Ltng
    Buy/Sell: 310000/155000 gold
    
    Very serious protection for a skilled
    fighter.
    
    
    Khadaganian forged mithrill cuirass
    -----------------------------------
    Type: Heavy armor
    Material: Mithrill x 8
    Weight: 90
    Energy: 78
    Complexity: 0/26
    Durability: 8282/8282
    Armor: 13.8
    Vulnerability: Ltng
    Buy/Sell: 342000/171000 gold
    
    Good protection is worth any price.
    
    
    Khadaganian forged adamantite cuirass
    -------------------------------------
    Type: Heavy armor
    Material: Adamantite x 8
    Weight: 150
    Energy: 84
    Complexity: 0/28
    Durability: 9169/9169
    Armor: 15.2
    Vulnerability: Ltng
    Buy/Sell: 590000/295000 gold
    
    You can rely on this in the heat of battle!
    
    
    Khadaganian forged meteorite cuirass
    -------------------------------------
    Type: Heavy armor
    Material: Meteorite x 8
    Weight: 120
    Energy: 90
    Complexity: 0/30
    Durability: 10057/10057
    Armor: 16.7
    Vulnerability: Ltng
    Buy/Sell: 1390000/695000 gold
    
    It is almost impossible to find anything
    better!
    
    
    Khadaganian forged bronze top leggings
    --------------------------------------
    Type: Heavy armor
    Material: Bronze x 8
    Weight: 180
    Energy: 42
    Complexity: 0/21
    Durability: 3251/3251
    Armor: 10.9
    Vulnerability: Ltng
    Buy/Sell: 272080/136040 gold
    
    Good work - but cheap material...
    
    
    Khadaganian forged iron top leggings
    ------------------------------------
    Type: Heavy armor
    Material: Iron x 8
    Weight: 150
    Energy: 48
    Complexity: 0/23
    Durability: 3621/3621
    Armor: 11.9
    Vulnerability: Ltng
    Buy/Sell: 278800/139400 gold
    
    Good extra leg protection.
    
    
    Khadaganian forged steel top leggings
    -------------------------------------
    Type: Heavy armor
    Material: Steel x 8
    Weight: 150
    Energy: 54
    Complexity: 0/25
    Durability: 3916/3916
    Armor: 13.1
    Vulnerability: Ltng
    Buy/Sell: 310000/155000 gold
    
    Very good additional leg protection.
    
    
    Khadaganian forged mithrill top leggings
    ----------------------------------------
    Type: Heavy armor
    Material: Mithrill x 8
    Weight: 90
    Energy: 57
    Complexity: 0/26
    Durability: 4138/4138
    Armor: 13.8
    Vulnerability: Ltng
    Buy/Sell: 342000/171000 gold
    
    Good price/quality ratio.
    
    
    Khadaganian forged adamantite top leggings
    ------------------------------------------
    Type: Heavy armor
    Material: Adamantite x 8
    Weight: 150
    Energy: 63
    Complexity: 0/28
    Durability: 4581/4581
    Armor: 15.2
    Vulnerability: Ltng
    Buy/Sell: 590000/295000 gold
    
    Probably the best leggings.
    
    
    Khadaganian forged meteorite top leggings
    -----------------------------------------
    Type: Heavy armor
    Material: Meteorite x 8
    Weight: 120
    Energy: 69
    Complexity: 0/30
    Durability: 5025/5025
    Armor: 16.7
    Vulnerability: Ltng
    Buy/Sell: 1390000/695000 gold
    
    A perfect mix of metal and design!
    
    
    Khadaganian forged bronze helmet
    --------------------------------
    Type: Heavy armor
    Material: Bronze x 3
    Weight: 18
    Energy: 42
    Complexity: 0/21
    Durability: 1082/1082
    Armor: 10.9
    Vulnerability: Ltng
    Buy/Sell: 170780/85390 gold
    
    Perfectly made!  If only there were 
    better metal available...
    
    
    Khadaganian forged iron helmet
    ------------------------------
    Type: Heavy armor
    Material: Iron x 3
    Weight: 15
    Energy: 48
    Complexity: 0/23
    Durability: 1205/1205
    Armor: 11.9
    Vulnerability: Ltng
    Buy/Sell: 173100/86550 gold
    
    You should add decent material to the
    smith's good work.
    
    
    Khadaganian steel forged helmet
    -------------------------------
    Type: Heavy armor
    Material: Steel x 3
    Weight: 15
    Energy: 54
    Complexity: 0/25
    Durability: 1303/1303
    Armor: 13.1
    Vulnerability: Ltng
    Buy/Sell: 185000/92500 gold
    
    Very good head protection.
    
    
    Khadaganian forged mithrill helmet
    ----------------------------------
    Type: Heavy armor
    Material: Mithrill x 3
    Weight: 9
    Energy: 57
    Complexity: 0/26
    Durability: 1377/1377
    Armor: 13.8
    Vulnerability: Ltng
    Buy/Sell: 197000/98500 gold
    
    Few weapons can pierce this helmet.
    
    
    Khadaganian forged adamantite helmet
    ------------------------------------
    Type: Heavy armor
    Material: Adamantite x 3
    Weight: 15
    Energy: 63
    Complexity: 0/28
    Durability: 1525/1525
    Armor: 15.2
    Vulnerability: Ltng
    Buy/Sell: 290000/145000 gold
    
    It is pretty, it is strong... and
    expensive.
    
    
    Khadaganian forged meteorite helmet
    -----------------------------------
    Type: Heavy armor
    Material: Meteorite x 3
    Weight: 12
    Energy: 69
    Complexity: 0/30
    Durability: 1672/1672
    Armor: 16.7
    Vulnerability: Ltng
    Buy/Sell: 590000/295000 gold
    
    The worst which can happen to your head
    now is a concussion!
    
    
    Khadaganian bronze reinforced cuirass
    -------------------------------------
    Type: Heavy armor
    Material: Bronze x 8
    Weight: 180
    Energy: 66
    Complexity: 0/22
    Durability: 6824/6824
    Armor: 11.4
    Vulnerability: Ltng
    Buy/Sell: 602080/301040 gold
    
    Not a sensible choice of metal for this 
    blueprint!
    
    
    Khadaganian iron reinforced cuirass
    -----------------------------------
    Type: Heavy armor
    Material: Iron x 8
    Weight: 150
    Energy: 72
    Complexity: 0/24
    Durability: 7599/7599
    Armor: 12.6
    Vulnerability: Ltng
    Buy/Sell: 608800/304400 gold
    
    Iron plates on top of a chainmail cuirass
    provide additional protection.
    
    
    Khadaganian steel reinforced cuirass
    ------------------------------------
    Type: Heavy armor
    Material: Steel x 8
    Weight: 150
    Energy: 78
    Complexity: 0/26
    Durability: 8220/8220
    Armor: 13.8
    Vulnerability: Ltng
    Buy/Sell: 640000/320000 gold
    
    Good price/protection ration.
    
    
    Khadaganian mithrill reinforced cuirass
    ---------------------------------------
    Type: Heavy armor
    Material: Mithrill x 8
    Weight: 90
    Energy: 81
    Complexity: 0/27
    Durability: 8685/8685
    Armor: 14.5
    Vulnerability: Ltng
    Buy/Sell: 672000/336000 gold
    
    It's main strength is freedom of movement
    during combat.
    
    
    Khadaganian adamantite reinforced cuirass
    -----------------------------------------
    Type: Heavy armor
    Material: Adamantite x 8
    Weight: 150
    Energy: 87
    Complexity: 0/29
    Durability: 9616/9616
    Armor: 16.0
    Vulnerability: Ltng
    Buy/Sell: 920000/460000 gold
    
    As any adamantite armor is, this is worth
    the high price.
    
    
    Khadaganian meteorite reinforced cuirass
    ----------------------------------------
    Type: Heavy armor
    Material: Meteorite x 8
    Weight: 120
    Energy: 93
    Complexity: 0/31
    Durability: 10546/10546
    Armor: 17.6
    Vulnerability: Ltng
    Buy/Sell: 1620000/860000 gold
    
    A perfect mix of free movement and protection!
    
    
    Khadaganian bronze reinforced leggings
    --------------------------------------
    Type: Heavy armor
    Material: Bronze x 8
    Weight: 180
    Energy: 44
    Complexity: 0/22
    Durability: 3414/3414
    Armor: 11.4
    Vulnerability: Ltng
    Buy/Sell: 602080/301040 gold
    
    Too heavy and inefficient.
    
    
    Khadaganian iron reinforced leggings
    ------------------------------------
    Type: Heavy armor
    Material: Iron x 8
    Weight: 150
    Energy: 50
    Complexity: 0/24
    Durability: 3802/3802
    Armor: 12.6
    Vulnerability: Ltng
    Buy/Sell: 608800/304400 gold
    
    Not too much protection.
    
    
    Khadaganian steel reinforced leggings
    -------------------------------------
    Type: Heavy armor
    Material: Steel x 8
    Weight: 150
    Energy: 56
    Complexity: 0/26
    Durability: 4112/4112
    Armor: 13.8
    Vulnerability: Ltng
    Buy/Sell: 640000/320000 gold
    
    Chainmail leggings reinforced with metal
    plates will protect your back.
    
    
    Khadaganian mithrill reinforced leggings
    ----------------------------------------
    Type: Heavy armor
    Material: Mithrill x 8
    Weight: 90
    Energy: 59
    Complexity: 0/27
    Durability: 4345/4345
    Armor: 14.5
    Vulnerability: Ltng
    Buy/Sell: 672000/336000 gold
    
    The material speaks for itself.
    
    
    Khadaganian adamantite reinforced leggings
    ------------------------------------------
    Type: Heavy armor
    Material: Adamantite x 8
    Weight: 150
    Energy: 65
    Complexity: 0/29
    Durability: 4811/4811
    Armor: 16.0
    Vulnerability: Ltng
    Buy/Sell: 920000/460000 gold
    
    These will protect you from almost any blow!
    
    
    Khadaganian meteorite reinforced leggings
    -----------------------------------------
    Type: Heavy armor
    Material: Meteorite x 8
    Weight: 120
    Energy: 71
    Complexity: 0/31
    Durability: 5276/5276
    Armor: 17.6
    Vulnerability: Ltng
    Buy/Sell: 1620000/860000 gold
    
    A perfect mix of freedom and protection!
    
    
    Khadaganian bronze reinforced helmet
    ------------------------------------
    Type: Heavy armor
    Material: Bronze x 3
    Weight: 18
    Energy: 44
    Complexity: 0/22
    Durability: 1139/1139
    Armor: 11.4
    Vulnerability: Ltng
    Buy/Sell: 400780/200390 gold
    
    Bronze should be used for simpler designs!
    
    
    Khadaganian iron reinforced helmet
    ----------------------------------
    Type: Heavy armor
    Material: Iron x 3
    Weight: 15
    Energy: 50
    Complexity: 0/24
    Durability: 1269/1269
    Armor: 12.6
    Vulnerability: Ltng
    Buy/Sell: 403300/201650 gold
    
    Despite the smith's skill, this will not
    protect you from the blows of good weapons.
    
    
    Khadaganian steel reinforced helmet
    -----------------------------------
    Type: Heavy armor
    Material: Steel x 3
    Weight: 15
    Energy: 56
    Complexity: 0/26
    Durability: 1372/1372
    Armor: 13.8
    Vulnerability: Ltng
    Buy/Sell: 415000/207500 gold
    
    Not too pretty - and not too expensive 
    either.
    
    
    Khadaganian mithrill reinforced helmet
    --------------------------------------
    Type: Heavy armor
    Material: Mithrill x 3
    Weight: 9
    Energy: 59
    Complexity: 0/27
    Durability: 1450/1450
    Armor: 14.5
    Vulnerability: Ltng
    Buy/Sell: 427000/213500 gold
    
    Not the most expensive of helmets, but still
    serious head protection.
    
    
    Khadaganian adamantite reinforced helmet
    ----------------------------------------
    Type: Heavy armor
    Material: Adamantite x 3
    Weight: 15
    Energy: 65
    Complexity: 0/29
    Durability: 1605/1605
    Armor: 16.0
    Vulnerability: Ltng
    Buy/Sell: 520000/260000 gold
    
    Adamantite is worth any price.
    
    
    Khadaganian meteorite reinforced helmet
    ---------------------------------------
    Type: Heavy armor
    Material: Meteorite x 3
    Weight: 12
    Energy: 71
    Complexity: 0/31
    Durability: 1761/1761
    Armor: 17.6
    Vulnerability: Ltng
    Buy/Sell: 820000/410000 gold
    
    Do not beat walls with your head wearing this
    one - you will have to pay for the damage.
    
    
    Joon diamond cuirass
    --------------------
    Type: Heavy armor
    Material: Diamond x 8
    Weight: 90
    Energy: 120
    Complexity: 0/40
    Durability: 16145/16145
    Armor: 26.9
    Vulnerability: Crsh
    Buy/Sell: 0/0 gold
    
    There are no craftsmen alive who are capable
    of making such things...
    
    
    Joon diamond full leggings
    --------------------------
    Type: Heavy armor
    Material: Diamond x 8
    Weight: 90
    Energy: 90
    Complexity: 0/40
    Durability: 8068/8068
    Armor: 26.9
    Vulnerability: Crsh
    Buy/Sell: 0/0 gold
    
    Anyone would trade half a lifetime for 
    such skill...
    
    
    Joon diamond helmet
    -------------------
    Type: Heavy armor
    Material: Diamond x 8
    Weight: 9
    Energy: 90
    Complexity: 0/40
    Durability: 2689/2689
    Armor: 26.9
    Vulnerability: Crsh
    Buy/Sell: 0/0 gold 
    
    No one knows the ancient secrets of such
    craftsmanship...
    
    
    
    9. Light armor
    ===============
    
    Worn above the skin, this acts an extra layer 
    of protection under heavy armor and is often
    of minimal protection, though many are highly
    effective.  
    
    Despite the name, this armour is usually just 
    as heavy as the heavy armour version.  Main
    thing is you can layer heavy armour on top.
    
    There was a bug in the game where Canian army
    trousers made of meteorite was just called 
    Cania army leggings and a comment that was 
    likely erroneous.
    
    
    Light shirt
    -----------
    Type: Light armor
    Material: Rough fabric x 8
    Weight: 30
    Energy: 5
    Complexity: 0/1
    Durability: 1212/1212
    Armor: 2.5
    Vulnerability: Pirc, Acid
    Buy/Sell: 40/20 gold
    
    A simple, plain garment made of rough fabric.
    
    
    Light cotton shirt
    ------------------
    Type: Light armor
    Material: Cotton x 8
    Weight: 30
    Energy: 5
    Complexity: 0/1
    Durability: 1212/1212
    Armor: 2.5
    Vulnerability: Pirc, Acid
    Buy/Sell: 328/164 gold
    
    A sleeveless shirt of average quality.
    
    
    Light woollen shirt
    -------------------
    Type: Light armor
    Material: Wool x 8
    Weight: 30
    Energy: 5
    Complexity: 0/1
    Durability: 1212/1212
    Armor: 2.5
    Vulnerability: Pirc, Acid
    Buy/Sell: 968/484 gold
    
    A simple sleeveless shirt.
    
    
    Light silk shirt
    ----------------
    Type: Light armor
    Material: Silk x 8
    Weight: 30
    Energy: 5
    Complexity: 0/1
    Durability: 1212/1212
    Armor: 2.5
    Vulnerability: Pirc, Acid
    Buy/Sell: 3208/1604 gold
    
    Stronger than others, but not much
    fancier.
    
    
    Light trousers of rough fabric
    ------------------------------
    Type: Light armor
    Material: Rough fabric x 6
    Weight: 20
    Energy: 3
    Complexity: 0/1
    Durability: 608/608
    Armor: 2.5
    Vulnerability: Pirc, Acid
    Buy/Sell: 16/8 gold
    
    A simple, plain garment made of rough fabric.
    
    
    Light cotton trousers
    ---------------------
    Type: Light armor
    Material: Cotton x 6
    Weight: 20
    Energy: 3
    Complexity: 0/1
    Durability: 608/608
    Armor: 2.5
    Vulnerability: Pirc, Acid
    Buy/Sell: 248/124 gold
    
    About all these do is cover your nakedness...
    
    
    Light woollen trousers
    ----------------------
    Type: Light armor
    Material: Wool x 6
    Weight: 20
    Energy: 3
    Complexity: 0/1
    Durability: 608/608
    Armor: 2.5
    Vulnerability: Pirc, Acid
    Buy/Sell: 728/364 gold
    
    Just trousers - no more, no less.
    
    
    Light silk trousers
    -------------------
    Type: Light armor
    Material: Silk x 6
    Weight: 20
    Energy: 3
    Complexity: 0/1
    Durability: 608/608
    Armor: 2.5
    Vulnerability: Pirc, Acid
    Buy/Sell: 2408/1204 gold
    
    Not very serious protection, maybe from
    wind or dust.
    
    
    Light gauntlets of rough fabric
    -------------------------------
    Type: Light armor
    Material: Rough fabric x 1
    Weight: 1
    Energy: 3
    Complexity: 0/1
    Durability: 608/608
    Armor: 2.5
    Vulnerability: Pirc, Acid
    Buy/Sell: 10/5 gold
    
    A simple, plain garment made of rough fabric.
    
    
    Cotton gauntlets
    ----------------
    Type: Light armor
    Material: Cotton x 1
    Weight: 1
    Energy: 3
    Complexity: 0/1
    Durability: 608/608
    Armor: 2.5
    Vulnerability: Pirc, Acid
    Buy/Sell: 46/23 gold
    
    Just a piece of cloth, really.
    
    
    Woollen gauntlets
    -----------------
    Type: Light armor
    Material: Wool x 1
    Weight: 1
    Energy: 3
    Complexity: 0/1
    Durability: 608/608
    Armor: 2.5
    Vulnerability: Pirc, Acid
    Buy/Sell: 126/63 gold
    
    Cloth gauntlets provide hardly any
    protection at all.
    
    
    Silk gauntlets
    --------------
    Type: Light armor
    Material: Silk x 1
    Weight: 1
    Energy: 3
    Complexity: 0/1
    Durability: 608/608
    Armor: 2.5
    Vulnerability: Pirc, Acid
    Buy/Sell: 406/203 gold
    
    Cloth gauntlets - maybe they would
    protect you from thorns.
    
    
    Light boots of rough fabric
    ---------------------------
    Type: Light armor
    Material: Rough fabric x 3
    Weight: 3
    Energy: 3
    Complexity: 0/1
    Durability: 608/608
    Armor: 2.5
    Vulnerability: Pirc, Acid
    Buy/Sell: 18/9 gold
    
    A simple, plain garment made of rough fabric.
    
    
    Light cotton boots
    ------------------
    Type: Light armor
    Material: Cotton x 3
    Weight: 3
    Energy: 3
    Complexity: 0/1
    Durability: 608/608
    Armor: 2.5
    Vulnerability: Pirc, Acid
    Buy/Sell: 126/63 gold
    
    Poor boots for poor people...
    
    
    Light woollen boots
    -------------------
    Type: Light armor
    Material: Wool x 3
    Weight: 3
    Energy: 3
    Complexity: 0/1
    Durability: 608/608
    Armor: 2.5
    Vulnerability: Pirc, Acid
    Buy/Sell: 366/183 gold
    
    Plain and simple cloth boots.
    
    
    Light silk boots
    ----------------
    Type: Light armor
    Material: Silk x 3
    Weight: 3
    Energy: 3
    Complexity: 0/1
    Durability: 608/608
    Armor: 2.5
    Vulnerability: Pirc, Acid
    Buy/Sell: 1206/603 gold
    
    Silk is prettier than wool, but it 
    does not provide any protection.
    
    
    Canian hunting jerkin of rough fabric
    -------------------------------------
    Type: Light armor
    Material: Rough fabric x 8
    Weight: 30
    Energy: 5
    Complexity: 0/3
    Durability: 1334/1334
    Armor: 2.3
    Vulnerability: Pirc, Acid
    Buy/Sell: 72/36 gold
    
    Rough fabric is not the best protection.
    Even the long sleeves are no compensation.
    
    
    Canian cotton hunting jerkin
    ----------------------------
    Type: Light armor
    Material: Cotton x 8
    Weight: 30
    Energy: 9
    Complexity: 0/3
    Durability: 1334/1334
    Armor: 2.3
    Vulnerability: Pirc, Acid
    Buy/Sell: 360/180 gold
    
    Long sleeves provide better protection for
    your arms, but you should try a better material.
    
    
    Canian woollen hunting jerkin
    -----------------------------
    Type: Light armor
    Material: Wool x 8
    Weight: 30
    Energy: 9
    Complexity: 0/3
    Durability: 1334/1334
    Armor: 2.3
    Vulnerability: Pirc, Acid
    Buy/Sell: 1000/500 gold
    
    This is good for travelling in the woods.
    
    
    Canian silk hunting jerkin
    --------------------------
    Type: Light armor
    Material: Silk x 8
    Weight: 30
    Energy: 9
    Complexity: 0/3
    Durability: 1324/1324
    Armor: 2.3
    Vulnerability: Pirc, Acid
    Buy/Sell: 3230/1615 gold
    
    A lucky hunter could afford this...
    
    
    Canian hunting trousers of rough fabric
    ---------------------------------------
    Type: Light armor
    Material: Rough fabric x 6
    Weight: 20
    Energy: 6
    Complexity: 0/3
    Durability: 668/668
    Armor: 2.3
    Vulnerability: Pirc, Acid
    Buy/Sell: 64/32 gold
    
    They would only last for a few days, but
    for that sort of price...probably the best
    you will find.
    
    
    Canian cotton hunting trousers
    ------------------------------
    Type: Light armor
    Material: Cotton x 6
    Weight: 20
    Energy: 6
    Complexity: 0/3
    Durability: 668/668
    Armor: 2.3
    Vulnerability: Pirc, Acid
    Buy/Sell: 280/140 gold
    
    Specially designed to make you comfortable
    during long hikes.
    
    
    Canian woollen hunting trousers
    -------------------------------
    Type: Light armor
    Material: Wool x 6
    Weight: 20
    Energy: 6
    Complexity: 0/3
    Durability: 668/668
    Armor: 2.3
    Vulnerability: Pirc, Acid
    Buy/Sell: 760/380 gold
    
    They are strong and comfortable - what more
    do you want?
    
    
    Canian silk hunting trousers
    ----------------------------
    Type: Light armor
    Material: Silk x 6
    Weight: 20
    Energy: 6
    Complexity: 0/3
    Durability: 668/668
    Armor: 2.3
    Vulnerability: Pirc, Acid
    Buy/Sell: 2440/1220 gold
    
    Will not save you in battle, but indispensable 
    for hunting.
    
    
    Canian hunting gauntlets of rough fabric
    ----------------------------------------
    Type: Light armor
    Material: Rough fabric x 1
    Weight: 1
    Energy: 5
    Complexity: 0/3
    Durability: 668/668
    Armor: 2.3
    Vulnerability: Pirc, Acid
    Buy/Sell: 28/14 gold
    
    A rag is a rag.
    
    
    Canian cotton hunting gauntlets
    -------------------------------
    Type: Light armor
    Material: Cotton x 1
    Weight: 1
    Energy: 5
    Complexity: 0/3
    Durability: 668/668
    Armor: 2.3
    Vulnerability: Pirc, Acid
    Buy/Sell: 64/32 gold
    
    Not very much different from the ones
    for farmers.
    
    
    Canian woollen hunting gauntlets
    --------------------------------
    Type: Light armor
    Material: Wool x 1
    Weight: 1
    Energy: 5
    Complexity: 0/3
    Durability: 668/668
    Armor: 2.3
    Vulnerability: Pirc, Acid
    Buy/Sell: 144/72 gold
    
    They may save you from the bite of
    a wolf.
    
    
    Canian silk hunting gauntlets
    -----------------------------
    Type: Light armor
    Material: Silk x 1
    Weight: 1
    Energy: 5
    Complexity: 0/3
    Durability: 668/668
    Armor: 2.3
    Vulnerability: Pirc, Acid
    Buy/Sell: 424/212 gold
    
    Strong and pretty.  Decent protection for
    a moderate price.
    
    
    Canian hunting boots of rough fabric
    ------------------------------------
    Type: Light armor
    Material: Rough fabric x 3
    Weight: 3
    Energy: 5
    Complexity: 0/3
    Durability: 668/668
    Armor: 2.3
    Vulnerability: Pirc, Acid
    Buy/Sell: 36/18 gold
    
    Only the poorest hunter would wear these...
    
    
    Canian cotton hunting boots
    ---------------------------
    Type: Light armor
    Material: Cotton x 3
    Weight: 3
    Energy: 5
    Complexity: 0/3
    Durability: 668/668
    Armor: 2.3
    Vulnerability: Pirc, Acid
    Buy/Sell: 144/72 gold
    
    They look good enough - before you try
    them out on your first expedition.
    
    
    Canian woollen hunting boots
    ----------------------------
    Type: Light armor
    Material: Wool x 3
    Weight: 3
    Energy: 5
    Complexity: 0/3
    Durability: 668/668
    Armor: 2.3
    Vulnerability: Pirc, Acid
    Buy/Sell: 384/192 gold
    
    Good footwear for hunting.
    
    
    Canian silk hunting boots
    -------------------------
    Type: Light armor
    Material: Silk x 3
    Weight: 3
    Energy: 5
    Complexity: 0/3
    Durability: 668/668
    Armor: 2.3
    Vulnerability: Pirc, Acid
    Buy/Sell: 1224/612 gold
    
    Good footwear for hunting, and respectable
    enough for the village fair.
    
    
    Long Khadaganian shirt of rough fabric
    --------------------------------------
    Type: Light armor
    Material: Rough fabric x 8
    Weight: 30
    Energy: 12
    Complexity: 0/4
    Durability: 1401/1401
    Armor: 2.4
    Vulnerability: Pirc, Acid
    Buy/Sell: 101/51 gold
    
    Good enough to wear for work.
    
    
    Long Khadaganian cotton shirt
    -----------------------------
    Type: Light armor
    Material: Cotton x 8
    Weight: 30
    Energy: 12
    Complexity: 0/4
    Durability: 1401/1401
    Armor: 2.4
    Vulnerability: Pirc, Acid
    Buy/Sell: 390/195 gold
    
    Cotton is not much better than rough fabric.
    
    
    Long Khadaganian woollen shirt
    ------------------------------
    Type: Light armor
    Material: Wool x 8
    Weight: 30
    Energy: 12
    Complexity: 0/4
    Durability: 1401/1401
    Armor: 2.4
    Vulnerability: Pirc, Acid
    Buy/Sell: 1030/515 gold
    
    This will protect your skin from sun, not
    from weapons.
    
    
    Long Khadaganian silk shirt
    ---------------------------
    Type: Light armor
    Material: Silk x 8
    Weight: 30
    Energy: 12
    Complexity: 0/4
    Durability: 1401/1401
    Armor: 2.4
    Vulnerability: Pirc, Acid
    Buy/Sell: 3270/1635 gold
    
    This would look better in a tavern than in
    combat.
    
    
    Long Khadaganian trousers of rough fabric
    -----------------------------------------
    Type: Light armor
    Material: Rough fabric x 6
    Weight: 20
    Energy: 8
    Complexity: 0/4
    Durability: 700/700
    Armor: 2.4
    Vulnerability: Pirc, Acid
    Buy/Sell: 94/47 gold
    
    Just trousers, really - you cannot do without
    them, or can you?
    
    
    Long Khadaganian cotton trousers
    --------------------------------
    Type: Light armor
    Material: Cotton x 6
    Weight: 20
    Energy: 8
    Complexity: 0/4
    Durability: 700/700
    Armor: 2.4
    Vulnerability: Pirc, Acid
    Buy/Sell: 310/155 gold
    
    Any cheap bazaar has these aplenty.
    
    
    Long Khadaganian woollen trousers
    ---------------------------------
    Type: Light armor
    Material: Wool x 6
    Weight: 20
    Energy: 8
    Complexity: 0/4
    Durability: 700/700
    Armor: 2.4
    Vulnerability: Pirc, Acid
    Buy/Sell: 790/395 gold
    
    Citizens with a middle income wear 
    such apparel.
    
    
    Long Khadaganian silk trousers
    ------------------------------
    Type: Light armor
    Material: Silk x 6
    Weight: 20
    Energy: 8
    Complexity: 0/4
    Durability: 700/700
    Armor: 2.4
    Vulnerability: Pirc, Acid
    Buy/Sell: 2470/1235 gold
    
    These do look good and the cost 
    reflects it!
    
    
    Khadaganian rough fabric gauntlets
    ----------------------------------
    Type: Light armor
    Material: Rough fabric x 1
    Weight: 1
    Energy: 6
    Complexity: 0/4
    Durability: 700/700
    Armor: 2.4
    Vulnerability: Pirc, Acid
    Buy/Sell: 54/27 gold
    
    These may save you from a sprain.
    
    
    Khadaganian cotton gauntlets
    ----------------------------
    Type: Light armor
    Material: Cotton x 1
    Weight: 1
    Energy: 6
    Complexity: 0/4
    Durability: 700/700
    Armor: 2.4
    Vulnerability: Pirc, Acid
    Buy/Sell: 90/45 gold
    
    Not much good in a fight...
    
    
    Khadaganian wool gauntlets
    --------------------------
    Type: Light armor
    Material: Wool x 1
    Weight: 1
    Energy: 6
    Complexity: 0/4
    Durability: 700/700
    Armor: 2.4
    Vulnerability: Pirc, Acid
    Buy/Sell: 170/85 gold
    
    These may save you from thorns.
    
    
    Khadaganian silk gauntlets
    --------------------------
    Type: Light armor
    Material: Wool x 1
    Weight: 1
    Energy: 6
    Complexity: 0/4
    Durability: 700/700
    Armor: 2.4
    Vulnerability: Pirc, Acid
    Buy/Sell: 450/225 gold
    
    These may look nice, but no cloth
    can provide real protection...
    
    
    Light Khadaganian boots of rough fabric
    ---------------------------------------
    Type: Light armor
    Material: Rough fabric x 3
    Weight: 3
    Energy: 6
    Complexity: 0/4
    Durability: 700/700
    Armor: 2.4
    Vulnerability: Pirc, Acid
    Buy/Sell: 62/31 gold
    
    Rough fabric deteoriates almost immediately...
    
    
    Light Khadaganian cotton boots
    ------------------------------
    Type: Light armor
    Material: Cotton x 3
    Weight: 3
    Energy: 6
    Complexity: 0/4
    Durability: 700/700
    Armor: 2.4
    Vulnerability: Pirc, Acid
    Buy/Sell: 170/85 gold
    
    These look better than rough fabric boots,
    but the quality is almost as bad.
    
    
    Light Khadaganian woollen boots
    -------------------------------
    Type: Light armor
    Material: Wool x 3
    Weight: 3
    Energy: 6
    Complexity: 0/4
    Durability: 700/700
    Armor: 2.4
    Vulnerability: Pirc, Acid
    Buy/Sell: 410/205 gold
    
    These certainly are waterproof.
    
    
    Light Khadaganian silk boots
    ----------------------------
    Type: Light armor
    Material: Silk x 3
    Weight: 3
    Energy: 6
    Complexity: 0/4
    Durability: 700/700
    Armor: 2.4
    Vulnerability: Pirc, Acid
    Buy/Sell: 1250/625 gold
    
    Look very nice!  Not much protection
    though.
    
    
    Gipath breastplate of tiger skin
    --------------------------------
    Type: Light armor
    Material: Tiger skin x 8
    Weight: 30
    Energy: 18
    Complexity: 0/6
    Durability: 1576/1576
    Armor: 2.7
    Vulnerability: Crsh
    Buy/Sell: 198/99 gold
    
    Provides decent protection and looks better
    than a simple breastplate.
    
    
    Snow tiger's fur breastplate
    ----------------------------
    Type: Light armor
    Material: Snow tiger skin x 8
    Weight: 30
    Energy: 30
    Complexity: 0/10
    Durability: 1927/1927
    Armor: 3.2
    Vulnerability: Crsh
    Buy/Sell: 2150/1075 gold
    
    It is tough, it is beautiful, and most
    importantly it is warm!
    
    
    Gipath trousers of tiger skin
    --------------------------------
    Type: Light armor
    Material: Tiger skin x 6
    Weight: 20
    Energy: 14
    Complexity: 0/6
    Durability: 788/788
    Armor: 2.7
    Vulnerability: Crsh
    Buy/Sell: 166/83 gold
    
    Provides decent protection and are suitable
    for long marches through the woods.
    
    
    Snow tiger's fur trousers
    -------------------------
    Type: Light armor
    Material: Snow tiger skin x 6
    Weight: 20
    Energy: 26
    Complexity: 0/10
    Durability: 963/963
    Armor: 2.7
    Vulnerability: Crsh
    Buy/Sell: 1630/815 gold
    
    Provide adequate protection from weapons
    and cold.
    
    
    Gipath gauntlets of tiger skin
    --------------------------------
    Type: Light armor
    Material: Tiger skin x 1
    Weight: 1
    Energy: 12
    Complexity: 0/6
    Durability: 788/788
    Armor: 2.7
    Vulnerability: Crsh
    Buy/Sell: 66/33 gold
    
    Good decoration plus additional protection.
    
    
    Snow tiger's fur gauntlets
    --------------------------
    Type: Light armor
    Material: Snow tiger skin x 1
    Weight: 1
    Energy: 24
    Complexity: 0/10
    Durability: 963/963
    Armor: 3.2
    Vulnerability: Crsh
    Buy/Sell: 310/155 gold
    
    A strong hand in a soft gauntlet is a 
    formidable combination!
    
    
    Gipath boots of tiger skin
    --------------------------
    Type: Light armor
    Material: Tiger skin x 3
    Weight: 3
    Energy: 12
    Complexity: 0/6
    Durability: 788/788
    Armor: 2.7
    Vulnerability: Crsh
    Buy/Sell: 98/49 gold
    
    Anyone who has spent time marching through 
    the woods will appreciate the stealth that fur 
    footwear provides.
    
    
    Snow tiger's fur boots
    ----------------------
    Type: Light armor
    Material: Tiger skin x 3
    Weight: 3
    Energy: 24
    Complexity: 0/10
    Durability: 963/963
    Armor: 3.2
    Vulnerability: Crsh
    Buy/Sell: 830/415 gold
    
    Your walk will be as soft as a Tiger's in
    these.
    
    
    Gipath simple breastplate of thin leather
    -----------------------------------------
    Type: Light armor
    Material: Thin leather x 8
    Weight: 60
    Energy: 12
    Complexity: 0/4
    Durability: 1459/1459
    Armor: 2.4
    Vulnerability: Pirc
    Buy/Sell: 104/52 gold
    
    Here is a garment for these who do not anticipate
    very dangerous encounters.
    
    
    Gipath simple breastplate of tough leather
    ------------------------------------------
    Type: Light armor
    Material: Tough leather x 8
    Weight: 60
    Energy: 18
    Complexity: 0/6
    Durability: 1584/1584
    Armor: 2.7
    Vulnerability: Pirc
    Buy/Sell: 360/180 gold
    
    It is not bad, but certainly better is available.
    
    
    Gipath simple breastplate of hard leather
    ------------------------------------------
    Type: Light armor
    Material: Hard leather x 8
    Weight: 60
    Energy: 24
    Complexity: 0/8
    Durability: 1751/1751
    Armor: 2.9
    Vulnerability: Pirc
    Buy/Sell: 1080/540 gold
    
    Decent price/performance ratio.
    
    
    Gipath simple gauntlets of thin leather
    --------------------------------------
    Type: Light armor
    Material: Thin leather x 1
    Weight: 2
    Energy: 8
    Complexity: 0/4
    Durability: 731/731
    Armor: 2.4
    Vulnerability: Pirc
    Buy/Sell: 32/16 gold
    
    They look good, but are not very useful for
    protection.
    
    
    Gipath simple gauntlets of tough leather
    ----------------------------------------
    Type: Light armor
    Material: Tough leather x 1
    Weight: 2
    Energy: 14
    Complexity: 0/6
    Durability: 794/794
    Armor: 2.7
    Vulnerability: Pirc
    Buy/Sell: 64/32 gold
    
    They can protect part of your arm from accidental
    scratches and cuts.
    
    
    Gipath simple gauntlets of hard leather
    ---------------------------------------
    Type: Light armor
    Material: Hard leather x 1
    Weight: 2
    Energy: 20
    Complexity: 0/8
    Durability: 877/877
    Armor: 2.9
    Vulnerability: Pirc
    Buy/Sell: 154/77 gold
    
    Decent protection for the part of your arm which
    it covers.  Unfortunately, most of your arm
    remains bare!
    
    
    Gipath simple shorts of thin leather
    ------------------------------------
    Type: Light armor
    Material: Thin leather x 6
    Weight: 40
    Energy: 9
    Complexity: 0/4
    Durability: 731/731
    Armor: 2.4
    Vulnerability: Pirc
    Buy/Sell: 88/44 gold
    
    These are nothing special.  Not a lot of protection,
    for not a lot of money.
    
    
    Gipath simple shorts of tough leather
    -------------------------------------
    Type: Light armor
    Material: Tough leather x 6
    Weight: 40
    Energy: 15
    Complexity: 0/6
    Durability: 794/794
    Armor: 2.7
    Vulnerability: Pirc
    Buy/Sell: 280/140 gold
    
    Nothing special.  Just pants, really, except they are
    a bit tougher than the ones made of thin leather.
    
    
    Gipath simple shorts of hard leather
    -------------------------------------
    Type: Light armor
    Material: Hard leather x 6
    Weight: 40
    Energy: 21
    Complexity: 0/8
    Durability: 877/877
    Armor: 2.9
    Vulnerability: Pirc
    Buy/Sell: 820/410 gold
    
    Provides decent protection for the part of the leg
    they cover.  Unfortunately, most of your leg remains
    bare!
    
    
    Gipath simple boots of thin leather
    ------------------------------------
    Type: Light armor
    Material: Thin leather x 3
    Weight: 6
    Energy: 8
    Complexity: 0/4
    Durability: 731/731
    Armor: 2.4
    Vulnerability: Pirc
    Buy/Sell: 48/24 gold
    
    Not very protective - but you cannont expect
    much for that price, can you?
    
    
    Gipath simple boots of tough leather
    ------------------------------------
    Type: Light armor
    Material: Tough leather x 3
    Weight: 6
    Energy: 14
    Complexity: 0/6
    Durability: 794/794
    Armor: 2.7
    Vulnerability: Pirc
    Buy/Sell: 144/72 gold
    
    Simple and comfortable.  And not very 
    expensive, either.
    
    
    Gipath simple boots of hard leather
    -----------------------------------
    Type: Light armor
    Material: Hard leather x 3
    Weight: 6
    Energy: 20
    Complexity: 0/8
    Durability: 877/877
    Armor: 2.9
    Vulnerability: Pirc
    Buy/Sell: 414/207 gold
    
    The best leather boots possible.
    
    
    Gipath stitched breastplate of thin leather
    -------------------------------------------
    Type: Light armor
    Material: Thin leather x 8
    Weight: 60
    Energy: 18
    Complexity: 0/6
    Durability: 1606/1606
    Armor: 2.7
    Vulnerability: Pirc
    Buy/Sell: 194/97 gold
    
    It is not bad, but there's definitely better 
    materials.
    
    
    Gipath stitched breastplate of tough leather
    --------------------------------------------
    Type: Light armor
    Material: Tough leather x 8
    Weight: 60
    Energy: 24
    Complexity: 0/8
    Durability: 1744/1744
    Armor: 2.9
    Vulnerability: Pirc
    Buy/Sell: 450/225 gold
    
    Provides decent protection for your shoulders and 
    part of your back.
    
    
    Gipath stitched breastplate of hard leather
    -------------------------------------------
    Type: Light armor
    Material: Hard leather x 8
    Weight: 60
    Energy: 30
    Complexity: 0/10
    Durability: 1927/1927
    Armor: 3.2
    Vulnerability: Pirc
    Buy/Sell: 1170/585 gold
    
    A bit heavy, but provides good protection for your
    body.
    
    
    Gipath stitched gauntlets of thin leather
    -----------------------------------------
    Type: Light armor
    Material: Thin leather x 1
    Weight: 2
    Energy: 10
    Complexity: 0/6
    Durability: 805/805
    Armor: 2.7
    Vulnerability: Pirc
    Buy/Sell: 108/54 gold
    
    Provide almost complete protection for your arms,
    though the material could be better.
    
    
    Gipath stitched gauntlets of tough leather
    ------------------------------------------
    Type: Light armor
    Material: Tough leather x 1
    Weight: 2
    Energy: 16
    Complexity: 0/8
    Durability: 874/874
    Armor: 2.9
    Vulnerability: Pirc
    Buy/Sell: 140/70 gold
    
    Provide decent protection for nearly the entire
    length of your arms.
    
    
    Gipath stitched gauntlets of hard leather
    -----------------------------------------
    Type: Light armor
    Material: Hard leather x 1
    Weight: 2
    Energy: 22
    Complexity: 0/10
    Durability: 965/965
    Armor: 3.2
    Vulnerability: Pirc
    Buy/Sell: 230/115 gold
    
    Wolf's teeth will no longer present any danger 
    to you - but beware of more dangerous creatures!
    
    
    Gipath stitched boots of thin leather
    -------------------------------------
    Type: Light armor
    Material: Thin leather x 3
    Weight: 6
    Energy: 10
    Complexity: 0/6
    Durability: 805/805
    Armor: 2.7
    Vulnerability: Pirc
    Buy/Sell: 124/62 gold
    
    They are light and relatively strong.
    
    
    Gipath stitched boots of tough leather
    --------------------------------------
    Type: Light armor
    Material: Tough leather x 3
    Weight: 6
    Energy: 16
    Complexity: 0/8
    Durability: 874/874
    Armor: 2.9
    Vulnerability: Pirc
    Buy/Sell: 220/110 gold
    
    Good price/performance ratio.
    
    
    Gipath stitched boots of hard leather
    -------------------------------------
    Type: Light armor
    Material: Hard leather x 3
    Weight: 6
    Energy: 22
    Complexity: 0/10
    Durability: 965/965
    Armor: 3.2
    Vulnerability: Pirc
    Buy/Sell: 490/245 gold
    
    Now you can risk getting into a fight - but
    not into combat!
    
    
    Gipath heavy shirt of thin leather
    ----------------------------------
    Type: Light armor
    Material: Thin leather x 8
    Weight: 60
    Energy: 24
    Complexity: 0/8
    Durability: 1767/1767
    Armor: 2.9
    Vulnerability: Pirc
    Buy/Sell: 664/332 gold
    
    The best possible blueprint with the worst
    type of leather.  Of course it'll protect you,
    but you could do much better.
    
    
    Gipath heavy shirt of tough leather
    -----------------------------------
    Type: Light armor
    Material: Tough leather x 8
    Weight: 60
    Energy: 30
    Complexity: 0/10
    Durability: 1919/1919
    Armor: 3.2
    Vulnerability: Pirc
    Buy/Sell: 920/460 gold
    
    Good protection for your shoulders and part
    of your back.
    
    
    Gipath heavy shirt of hard leather
    ----------------------------------
    Type: Light armor
    Material: Tough leather x 8
    Weight: 60
    Energy: 30
    Complexity: 0/12
    Durability: 2121/2121
    Armor: 3.5
    Vulnerability: Pirc
    Buy/Sell: 1640/820 gold
    
    The best shirt you can get in Gipath.
    
    
    Gipath heavy long trousers of thin leather
    ------------------------------------------
    Type: Light armor
    Material: Tough leather x 6
    Weight: 40
    Energy: 15
    Complexity: 0/8
    Durability: 885/885
    Armor: 2.9
    Vulnerability: Pirc
    Buy/Sell: 648/324 gold
    
    The best blueprint and the thinnest leather.
    Strange choice!
    
    
    Gipath heavy long trousers of tough leather
    -------------------------------------------
    Type: Light armor
    Material: Tough leather x 6
    Weight: 40
    Energy: 21
    Complexity: 0/10
    Durability: 961/961
    Armor: 3.2
    Vulnerability: Pirc
    Buy/Sell: 840/420 gold
    
    Good leg protection.
    
    
    Gipath heavy long trousers of hard leather
    ------------------------------------------
    Type: Light armor
    Material: Hard leather x 6
    Weight: 40
    Energy: 27
    Complexity: 0/12
    Durability: 1062/1062
    Armor: 3.5
    Vulnerability: Pirc
    Buy/Sell: 1380/690 gold
    
    The best pair of trousers you can get in Gipath.
    
    
    Gipath heavy gauntlets of thin leather
    --------------------------------------
    Type: Light armor
    Material: Thin leather x 1
    Weight: 2
    Energy: 12
    Complexity: 0/8
    Durability: 885/885
    Armor: 2.9
    Vulnerability: Pirc
    Buy/Sell: 408/204 gold
    
    The best type of gauntlets, but made out of
    the thinnest leather.  Not a sensible choice.
    
    
    Gipath heavy gauntlets of tough leather
    ---------------------------------------
    Type: Light armor
    Material: Tough leather x 1
    Weight: 2
    Energy: 18
    Complexity: 0/10
    Durability: 961/961
    Armor: 3.2
    Vulnerability: Pirc
    Buy/Sell: 440/220 gold
    
    Decent protection for your arms, they are
    almost full-length.
    
    
    Gipath heavy gauntlets of hard leather
    --------------------------------------
    Type: Light armor
    Material: Hard leather x 1
    Weight: 2
    Energy: 24
    Complexity: 0/12
    Durability: 1062/1062
    Armor: 3.5
    Vulnerability: Pirc
    Buy/Sell: 530/265 gold
    
    The best gauntlets you can get in Gipath.
    
    
    Gipath heavy boots of thin leather
    ----------------------------------
    Type: Light armor
    Material: Thin leather x 3
    Weight: 6
    Energy: 12
    Complexity: 0/8
    Durability: 885/885
    Armor: 2.9
    Vulnerability: Pirc
    Buy/Sell: 424/212 gold
    
    This blueprint is for an excellent design
    but made out of the poorest leather.  The
    price is high and the
    
    
    Gipath heavy boots of tough leather
    -----------------------------------
    Type: Light armor
    Material: Tough leather x 3
    Weight: 6
    Energy: 18
    Complexity: 0/10
    Durability: 961/961
    Armor: 3.2
    Vulnerability: Pirc
    Buy/Sell: 520/260 gold
    
    Good leg protection.  Only hard leather is
    better in Gipath.
    
    
    Gipath heavy boots of hard leather
    ----------------------------------
    Type: Light armor
    Material: Hard leather x 3
    Weight: 6
    Energy: 24
    Complexity: 0/12
    Durability: 1062/1062
    Armor: 3.5
    Vulnerability: Pirc
    Buy/Sell: 790/395 gold
    
    The best kind of footwear available in Gipath.
    
    
    Canian heavy jerkin of thin leather
    -----------------------------------
    Type: Light armor
    Material: Thin leather x 8
    Weight: 60
    Energy: 27
    Complexity: 0/9
    Durability: 1855/1855
    Armor: 3.1
    Vulnerability: Pirc
    Buy/Sell: 1164/582 gold
    
    Provides freed om of movement - and some
    protection too.
    
    
    Canian heavy jerkin of tough leather
    ------------------------------------
    Type: Light armor
    Material: Tough leather x 8
    Weight: 60
    Energy: 33
    Complexity: 0/11
    Durability: 2014/2014
    Armor: 3.4
    Vulnerability: Pirc
    Buy/Sell: 1420/710 gold
    
    Better than a thin leather shirt, and ensures
    freedom of movement too.
    
    
    Canian heavy jerkin of hard leather
    -----------------------------------
    Type: Light armor
    Material: Hard leather x 8
    Weight: 60
    Energy: 39
    Complexity: 0/13
    Durability: 2226/2226
    Armor: 3.7
    Vulnerability: Pirc
    Buy/Sell: 2140/1070 gold
    
    Good mix of protection and freedom of
    movement.
    
    
    Canian heavy trousers of thin leather
    -------------------------------------
    Type: Light armor
    Material: Thin leather x 6
    Weight: 40
    Energy: 17
    Complexity: 0/9
    Durability: 927/927
    Armor: 3.1
    Vulnerability: Pirc
    Buy/Sell: 1148/574 gold
    
    A bit thin, but comfortable.
    
    
    Canian heavy trousers of tough leather
    --------------------------------------
    Type: Light armor
    Material: Tough leather x 6
    Weight: 40
    Energy: 23
    Complexity: 0/11
    Durability: 1007/1007
    Armor: 3.4
    Vulnerability: Pirc
    Buy/Sell: 1340/670 gold
    
    A Tiger would not break any teeth on these,
    but at least you can run quickly.
    
    
    Canian heavy trousers of hard leather
    -------------------------------------
    Type: Light armor
    Material: Hard leather x 6
    Weight: 40
    Energy: 29
    Complexity: 0/13
    Durability: 1113/1113
    Armor: 3.7
    Vulnerability: Pirc
    Buy/Sell: 1880/940 gold
    
    A good choice for a warrior who wished both
    protection and freedom of movement.
    
    
    Canian heavy gauntlets of thin leather
    --------------------------------------
    Type: Light armor
    Material: Thin leather x 1
    Weight: 2
    Energy: 13
    Complexity: 0/9
    Durability: 927/927
    Armor: 3.1
    Vulnerability: Pirc
    Buy/Sell: 808/404 gold
    
    Well, if this is all you can afford...
    
    
    Canian heavy gauntlets of tough leather
    ---------------------------------------
    Type: Light armor
    Material: Tough leather x 1
    Weight: 2
    Energy: 19
    Complexity: 0/11
    Durability: 1007/1007
    Armor: 3.4
    Vulnerability: Pirc
    Buy/Sell: 840/420 gold
    
    These would protect your arms in a tavern
    knife fight.
    
    
    Canian heavy gauntlets of hard leather
    --------------------------------------
    Type: Light armor
    Material: Hard leather x 1
    Weight: 2
    Energy: 25
    Complexity: 0/13
    Durability: 1113/1113
    Armor: 3.7
    Vulnerability: Pirc
    Buy/Sell: 930/465 gold
    
    Good protection, and good freedom of 
    movement.
    
    
    Canian heavy boots of thin leather
    ----------------------------------
    Type: Light armor
    Material: Thin leather x 3
    Weight: 6
    Energy: 13
    Complexity: 0/9
    Durability: 927/927
    Armor: 3.1
    Vulnerability: Pirc
    Buy/Sell: 824/412 gold
    
    Light and comfortable, but not too strong...
    
    
    Canian heavy boots of tough leather
    -----------------------------------
    Type: Light armor
    Material: Tough leather x 3
    Weight: 6
    Energy: 19
    Complexity: 0/11
    Durability: 1007/1007
    Armor: 3.4
    Vulnerability: Pirc
    Buy/Sell: 920/460 gold
    
    The material is stronger than thin leather 
    - and the price is higher.
    
    
    Canian heavy boots of hard leather
    ----------------------------------
    Type: Light armor
    Material: Hard leather x 3
    Weight: 6
    Energy: 25
    Complexity: 0/13
    Durability: 1113/1113
    Armor: 3.7
    Vulnerability: Pirc
    Buy/Sell: 1190/595 gold
    
    Many a beast would break their teeth on
    these!
    
    
    Khadaganian lower breastplate of thin leather
    ---------------------------------------------
    Type: Light armor
    Material: Thin leather x 8
    Weight: 60
    Energy: 42
    Complexity: 0/14
    Durability: 2352/2352
    Armor: 3.9
    Vulnerability: Pirc
    Buy/Sell: 40064/20032 gold
    
    Thin leather is not the best possible
    protection for a warrior.
    
    
    Khadaganian lower breastplate of tough leather
    ----------------------------------------------
    Type: Light armor
    Material: Tough leather x 8
    Weight: 60
    Energy: 48
    Complexity: 0/16
    Durability: 2553/2553
    Armor: 4.3
    Vulnerability: Pirc
    Buy/Sell: 40320/20160 gold
    
    Stronger than thin leather.  Good enough
    for hunting.
    
    
    Khadaganian lower breastplate of hard leather
    ---------------------------------------------
    Type: Light armor
    Material: Hard leather x 8
    Weight: 60
    Energy: 54
    Complexity: 0/18
    Durability: 2822/2822
    Armor: 4.7
    Vulnerability: Pirc
    Buy/Sell: 41040/20520 gold
    
    This is some good protective equipment.
    
    
    Khadaganian thin leather trousers
    ---------------------------------
    Type: Light armor
    Material: Thin leather x 6
    Weight: 40
    Energy: 24
    Complexity: 0/14
    Durability: 1176/1176
    Armor: 3.9
    Vulnerability: Pirc
    Buy/Sell: 40048/20024 gold
    
    Almost no protection at all, at least
    they're comfortable.
    
    
    Khadaganian tough leather trousers
    ----------------------------------
    Type: Light armor
    Material: Tough leather x 6
    Weight: 40
    Energy: 30
    Complexity: 0/16
    Durability: 1276/1276
    Armor: 4.3
    Vulnerability: Pirc
    Buy/Sell: 40240/20120 gold
    
    These will save you from a spider's bite...
    But not from much more.
    
    
    Khadaganian hard leather trousers
    ---------------------------------
    Type: Light armor
    Material: Hard leather x 6
    Weight: 40
    Energy: 36
    Complexity: 0/18
    Durability: 1411/1411
    Armor: 4.7
    Vulnerability: Pirc
    Buy/Sell: 40780/20390 gold
    
    Provide some protection, but not sufficient
    for serious combat.
    
    
    Khadaganian thin leather gauntlets
    ----------------------------------
    Type: Light armor
    Material: Thin leather x 1
    Weight: 2
    Energy: 18
    Complexity: 0/14
    Durability: 1176/1176
    Armor: 3.9
    Vulnerability: Pirc
    Buy/Sell: 25008/12504 gold
    
    Good enough for a fist fight at a 
    village festival.
    
    
    Khadaganian tough leather gauntlets
    -----------------------------------
    Type: Light armor
    Material: Tough leather x 1
    Weight: 2
    Energy: 24
    Complexity: 0/16
    Durability: 1276/1276
    Armor: 4.3
    Vulnerability: Pirc
    Buy/Sell: 25040/12520 gold
    
    These will protect your hands from
    thorns - and maybe even from wolf's
    teeth.
    
    
    Khadaganian hard leather gauntlets
    ----------------------------------
    Type: Light armor
    Material: Hard leather x 1
    Weight: 2
    Energy: 30
    Complexity: 0/18
    Durability: 1411/1411
    Armor: 4.7
    Vulnerability: Pirc
    Buy/Sell: 25130/12565 gold
    
    Enough to turn a wolf's fangs, most likely.
    
    
    Khadaganian thin leather leggings
    ---------------------------------
    Type: Light armor
    Material: Thin leather x 3
    Weight: 6
    Energy: 18
    Complexity: 0/14
    Durability: 1176/1176
    Armor: 3.9
    Vulnerability: Pirc
    Buy/Sell: 25024/12512 gold
    
    Not strong, but light.
    
    
    Khadaganian tough leather leggings
    ----------------------------------
    Type: Light armor
    Material: Tough leather x 3
    Weight: 6
    Energy: 24
    Complexity: 0/16
    Durability: 1276/1276
    Armor: 4.3
    Vulnerability: Pirc
    Buy/Sell: 25120/12560 gold
    
    Good enough for hunters, but not for
    warriors.
    
    
    Khadaganian hard leather leggings
    ----------------------------------
    Type: Light armor
    Material: Hard leather x 3
    Weight: 6
    Energy: 30
    Complexity: 0/18
    Durability: 1411/1411
    Armor: 4.7
    Vulnerability: Pirc
    Buy/Sell: 25390/12695 gold
    
    Very good for long marches.
    
    
    Canian jerkin of green Troll hide
    ---------------------------------
    Type: Light armor
    Material: Green troll hide x 8
    Weight: 60
    Energy: 45
    Complexity: 0/15
    Durability: 2446/2466
    Armor: 4.1
    Vulnerability: Pirc, Fire
    Buy/Sell: 4180/2090 gold
    
    More suited to combat than the hunt!
    
    
    Canian jerkin of blue Troll hide
    --------------------------------
    Type: Light armor
    Material: Blue troll hide x 8
    Weight: 60
    Energy: 51
    Complexity: 0/17
    Durability: 2724/2724
    Armor: 4.5
    Vulnerability: Pirc, Acid
    Buy/Sell: 10900/5450 gold
    
    This will protect you from a chance arrow
    from a short bow.
    
    
    Canian jerkin of Red Dragon hide
    --------------------------------
    Type: Light armor
    Material: Red drag.hide x 8
    Weight: 60
    Energy: 60
    Complexity: 0/20
    Durability: 3113/3113
    Armor: 5.2
    Vulnerability: Pirc, Ltng
    Buy/Sell: 74100/37050 gold
    
    Will protect you from more than arrows!
    
    
    Canian trousers of green Troll hide
    -----------------------------------
    Type: Light armor
    Material: Green troll hide x 6
    Weight: 40
    Energy: 33
    Complexity: 0/15
    Durability: 1223/1223
    Armor: 4.1
    Vulnerability: Pirc, Fire
    Buy/Sell: 3660/1830 gold
    
    These will protect you from the teeth
    of the wolf, but the fangs of the Tiger
    are another story...
    
    
    Canian trousers of blue Troll hide
    ----------------------------------
    Type: Light armor
    Material: Blue troll hide x 6
    Weight: 40
    Energy: 39
    Complexity: 0/17
    Durability: 1362/1362
    Armor: 4.5
    Vulnerability: Pirc, Acid
    Buy/Sell: 8700/4350 gold
    
    With these, you can walk in the woods at
    night, with nary a care in the world!
    
    
    Canian trousers of Red Dragon hide
    ----------------------------------
    Type: Light armor
    Material: Red drag.hide x 6
    Weight: 40
    Energy: 48
    Complexity: 0/20
    Durability: 1556/1556
    Armor: 5.2
    Vulnerability: Pirc, Ltng
    Buy/Sell: 56100/28050 gold
    
    You can fall into a fire with these!
    
    
    Canian light gauntlets of green Troll hide
    ------------------------------------------
    Type: Light armor
    Material: Green troll hide x 1
    Weight: 2
    Energy: 29
    Complexity: 0/15
    Durability: 1223/1223
    Armor: 4.1
    Vulnerability: Pirc, Fire
    Buy/Sell: 1860/930 gold
    
    Will provide some additional hand protection.
    
    
    Canian light gauntlets of blue Troll hide
    -----------------------------------------
    Type: Light armor
    Material: Blue troll hide x 1
    Weight: 2
    Energy: 35
    Complexity: 0/17
    Durability: 1362/1362
    Armor: 4.5
    Vulnerability: Pirc, Acid
    Buy/Sell: 2700/1350 gold
    
    These provide decent hand protection.
    
    
    Canian light gauntlets of Red Dragon hide
    -----------------------------------------
    Type: Light armor
    Material: Red drag.hide x 1
    Weight: 2
    Energy: 44
    Complexity: 0/20
    Durability: 1556/1556
    Armor: 5.2
    Vulnerability: Pirc, Ltng
    Buy/Sell: 10600/5300 gold
    
    These would save you from a knife - and mayhap
    from bites too.
    
    
    Canian light boots of green Troll hide
    --------------------------------------
    Type: Light armor
    Material: Green troll hide x 3
    Weight: 6
    Energy: 29
    Complexity: 0/15
    Durability: 1223/1223
    Armor: 4.1
    Vulnerability: Pirc, Fire
    Buy/Sell: 2380/1190 gold
    
    Do not rely too much on these for protection.
    
    
    Canian light boots of blue Troll hide
    -------------------------------------
    Type: Light armor
    Material: Blue troll hide x 3
    Weight: 6
    Energy: 35
    Complexity: 0/17
    Durability: 1362/1362
    Armor: 4.5
    Vulnerability: Pirc, Acid
    Buy/Sell: 4900/2450 gold
    
    They are not very cheap - but the quality 
    matches the price.
    
    
    Canian light boots of Red Dragon hide
    -------------------------------------
    Type: Light armor
    Material: Red drag.hide x 3
    Weight: 6
    Energy: 44
    Complexity: 0/20
    Durability: 1556/1556
    Armor: 5.2
    Vulnerability: Pirc, Ltng
    Buy/Sell: 28600/14300 gold
    
    You can walk on more than soft green grass
    in these boots.
    
    
    Khadaganian armor of green Troll hide
    -------------------------------------
    Type: Light armor
    Material: Green troll hide x 8
    Weight: 60
    Energy: 60
    Complexity: 0/20
    Durability: 3102/3102
    Armor: 5.2
    Vulnerability: Pirc, Fire
    Buy/Sell: 78080/36040
    
    Provides decent protection.
    
    
    Khadaganian armor of blue Troll hide
    ------------------------------------
    Type: Light armor
    Material: Blue troll hide x 8
    Weight: 60
    Energy: 66
    Complexity: 0/22
    Durability: 3454/3454
    Armor: 5.7
    Vulnerability: Pirc, Acid
    Buy/Sell: 78800/39400
    
    Good protection from poor weapons.
    
    
    Khadaganian armor of Red Dragon hide
    ------------------------------------
    Type: Light armor
    Material: Red drag.hide x 8
    Weight: 60
    Energy: 75
    Complexity: 0/25
    Durability: 3948/3948
    Armor: 6.6
    Vulnerability: Pirc, Ltng
    Buy/Sell: 142000/71000
    
    Dragon hide is the best material for leather
    armor.
    
    
    Khadaganian trousers of green Troll hide
    ----------------------------------------
    Type: Light armor
    Material: Green troll hide x 8
    Weight: 40
    Energy: 41
    Complexity: 0/20
    Durability: 1553/1553
    Armor: 5.2
    Vulnerability: Pirc, Fire
    Buy/Sell: 71560/35780
    
    Not a bad pair of pants.
    
    
    Khadaganian trousers of blue Troll hide
    ---------------------------------------
    Type: Light armor
    Material: Blue troll hide x 8
    Weight: 40
    Energy: 47
    Complexity: 0/22
    Durability: 1729/1729
    Armor: 5.7
    Vulnerability: Pirc, Acid
    Buy/Sell: 76600/38300
    
    Good protection from poor weapons.
    
    
    Khadaganian trousers of Red Dragon hide
    ---------------------------------------
    Type: Light armor
    Material: Red drag.hide x 6
    Weight: 40
    Energy: 56
    Complexity: 0/25
    Durability: 1976/3948
    Armor: 6.6
    Vulnerability: Pirc, Ltng
    Buy/Sell: 124000/62000
    
    A good mix of comfort and protection.
    
    
    Khadaganian gauntlets of green Troll hide
    -----------------------------------------
    Type: Light armor
    Material: Green troll hide x 1
    Weight: 2
    Energy: 34
    Complexity: 0/20
    Durability: 1553/1553
    Armor: 5.2
    Vulnerability: Pirc, Fire
    Buy/Sell: 60260/25130
    
    Good equipment, and not just for a fistfight
    at a village fair!
    
    
    Khadaganian gauntlets of blue Troll hide
    ----------------------------------------
    Type: Light armor
    Material: Blue troll hide x 1
    Weight: 2
    Energy: 40
    Complexity: 0/25
    Durability: 1729/1729
    Armor: 5.7
    Vulnerability: Pirc, Acid
    Buy/Sell: 61100/25550
    
    Provide decent protection in combat.
    
    
    Khadaganian gauntlets of Red Dragon hide
    ----------------------------------------
    Type: Light armor
    Material: Red drag.hide x 1
    Weight: 2
    Energy: 49
    Complexity: 0/25
    Durability: 1976/1976
    Armor: 6.6
    Vulnerability: Pirc, Ltng
    Buy/Sell: 59000/29500
    
    Dragon hide provides the maximum protection 
    any leather can offer.
    
    
    Khadaganian boots of Green Troll hide
    -------------------------------------
    Type: Light armor
    Material: Green troll hide x 3
    Weight: 6
    Energy: 34
    Complexity: 0/20
    Durability: 1553/1553
    Armor: 5.2
    Vulnerability: Pirc, Fire
    Buy/Sell: 50780/25390
    
    These will protect your feet, and not just
    from swamp mud!
    
    
    Khadaganian boots of Blue Troll hide
    ------------------------------------
    Type: Light armor
    Material: Blue troll hide x 3
    Weight: 6
    Energy: 40
    Complexity: 0/22
    Durability: 1729/1729
    Armor: 5.7
    Vulnerability: Pirc, Acid
    Buy/Sell: 53300/26650
    
    You can walk safely in these!
    
    
    Khadaganian boots of Red Dragon hide
    ------------------------------------
    Type: Light armor
    Material: Red drag.hide x 3
    Weight: 6
    Energy: 49
    Complexity: 0/25
    Durability: 1976/1976
    Armor: 6.6
    Vulnerability: Pirc, Ltng
    Buy/Sell: 77000/38500
    
    You can walk on burning coals in these!
    
    
    Canian army bronze chainmail
    ----------------------------
    Type: Light armor
    Material: Bronze x 8
    Weight: 180
    Energy: 48
    Complexity: 0/16
    Durability: 2565/2565
    Armor: 4.3
    Vulnerability: Ltng
    Buy/Sell: 7080/3540 gold
    
    Raw recruits usually wear these - for
    exercise and general use.
    
    
    Canian army iron chainmail
    --------------------------
    Type: Light armor
    Material: Iron x 8
    Weight: 150
    Energy: 54
    Complexity: 0/18
    Durability: 2856/2856
    Armor: 4.7
    Vulnerability: Ltng
    Buy/Sell: 13800/6900 gold
    
    Chainmail for Canian privates.
    
    
    Canian army steel chainmail
    ---------------------------
    Type: Light armor
    Material: Steel x 8
    Weight: 150
    Energy: 60
    Complexity: 0/20
    Durability: 3089/3089
    Armor: 5.2
    Vulnerability: Ltng
    Buy/Sell: 45000/22500 gold
    
    Army standard for officers.
    
    
    Canian army mithrill chainmail
    ------------------------------
    Type: Light armor
    Material: Mithrill x 8
    Weight: 90
    Energy: 63
    Complexity: 0/21
    Durability: 3264/3264
    Armor: 5.4
    Vulnerability: Ltng
    Buy/Sell: 77000/38500 gold
    
    Approved by the Emperor as standard for 
    the guard force of the Canian Veterans.
    
    
    Canian army adamantite chainmail
    --------------------------------
    Type: Light armor
    Material: Adamantite x 8
    Weight: 150
    Energy: 69
    Complexity: 0/23
    Durability: 3614/3614
    Armor: 6.0
    Vulnerability: Ltng
    Buy/Sell: 325000/162500 gold
    
    Approved by the Emperor for Canian army
    military chiefs.
    
    
    Canian army meteorite chainmail
    --------------------------------
    Type: Light armor
    Material: Meteorite x 8
    Weight: 120
    Energy: 75
    Complexity: 0/25
    Durability: 3964/3964
    Armor: 6.6
    Vulnerability: Ltng
    Buy/Sell: 1125000/562500 gold
    
    Only military chiefs can have these - 
    sometimes.
    
    
    Canian army bronze chainmail trousers
    -------------------------------------
    Type: Light armor
    Material: Bronze x 6
    Weight: 120
    Energy: 35
    Complexity: 0/16
    Durability: 1280/1280
    Armor: 4.3
    Vulnerability: Ltng
    Buy/Sell: 7560/3280 gold
    
    Only raw recruits wear these.
    
    
    Canian army iron chainmail trousers
    -----------------------------------
    Type: Light armor
    Material: Iron x 6
    Weight: 100
    Energy: 41
    Complexity: 0/18
    Durability: 1425/1425
    Armor: 4.7
    Vulnerability: Ltng
    Buy/Sell: 11600/5800 gold
    
    Approved as standard for privates.
    
    
    Canian army steel chainmail trousers
    ------------------------------------
    Type: Light armor
    Material: Steel x 6
    Weight: 100
    Energy: 47
    Complexity: 0/20
    Durability: 1542/1542
    Armor: 5.2
    Vulnerability: Ltng
    Buy/Sell: 35000/17500 gold
    
    Army standard for officers.
    
    
    Canian army mithrill chainmail trousers
    ---------------------------------------
    Type: Light armor
    Material: Mithrill x 6
    Weight: 60
    Energy: 50
    Complexity: 0/21
    Durability: 1629/1629
    Armor: 5.4
    Vulnerability: Ltng
    Buy/Sell: 59000/29500 gold
    
    Approved by the Emperor as standard for 
    the guard force of the Canian Veterans.
    
    
    Canian army adamantite chainmail trousers
    -----------------------------------------
    Type: Light armor
    Material: Adamantite x 6
    Weight: 100
    Energy: 56
    Complexity: 0/23
    Durability: 1804/1804
    Armor: 6.0
    Vulnerability: Ltng
    Buy/Sell: 245000/122500 gold
    
    Approved for Canian army military chiefs.
    
    
    Cania army leggings
    -------------------
    Type: Light armor
    Material: Meteorite x 6
    Weight: 80
    Energy: 62
    Complexity: 0/25
    Durability: 1978/1978
    Armor: 6.6
    Vulnerability: Ltng
    Buy/Sell: 1125000/562500 gold
    
    Approved by the Emperor as Cania army
    standard.
    
    
    Canian army bronze high gauntlets
    ---------------------------------
    Type: Light armor
    Material: Bronze x 1
    Weight: 6
    Energy: 30
    Complexity: 0/16
    Durability: 1280/1280
    Armor: 4.3
    Vulnerability: Ltng
    Buy/Sell: 3360/1680 gold
    
    Only raw recruits would wear these without
    complaint.
    
    
    Canian army iron high gauntlets
    -------------------------------
    Type: Light armor
    Material: Iron x 1
    Weight: 5
    Energy: 36
    Complexity: 0/18
    Durability: 1425/1425
    Armor: 4.7
    Vulnerability: Ltng
    Buy/Sell: 4200/2100 gold
    
    Issued to Canian privates.
    
    
    Canian army steel high gauntlets
    --------------------------------
    Type: Light armor
    Material: Steel x 1
    Weight: 5
    Energy: 42
    Complexity: 0/20
    Durability: 1542/1542
    Armor: 5.2
    Vulnerability: Ltng
    Buy/Sell: 8100/4050 gold
    
    High gauntlets for officers.
    
    
    Canian army mithrill high gauntlets
    -----------------------------------
    Type: Light armor
    Material: Mithrill x 1
    Weight: 3
    Energy: 45
    Complexity: 0/21
    Durability: 1629/1629
    Armor: 5.4
    Vulnerability: Ltng
    Buy/Sell: 12100/6050 gold
    
    Approved by the Emperor as standard
    for the guard force of the Canian
    Veterans.
    
    
    Canian army adamantite high gauntlets
    -------------------------------------
    Type: Light armor
    Material: Adamantite x 1
    Weight: 5
    Energy: 51
    Complexity: 0/23
    Durability: 1804/1804
    Armor: 6.0
    Vulnerability: Ltng
    Buy/Sell: 43100/21550 gold
    
    Standard for Canian military chiefs.
    
    
    Canian army meteorite high gauntlets
    ------------------------------------
    Type: Light armor
    Material: Meteorite x 1
    Weight: 4
    Energy: 57
    Complexity: 0/25
    Durability: 1978/1978
    Armor: 6.6
    Vulnerability: Ltng
    Buy/Sell: 143100/71550 gold
    
    Not every officer can afford these!
    
    
    Canian army bronze boots
    ------------------------
    Type: Light armor
    Material: Bronze x 3
    Weight: 18
    Energy: 30
    Complexity: 0/16
    Durability: 1280/1280
    Armor: 4.3
    Vulnerability: Ltng
    Buy/Sell: 3880/1940 gold
    
    Heavy and uncomfortable - just right for
    raw recruits.
    
    
    Canian army iron boots
    ----------------------
    Type: Light armor
    Material: Iron x 3
    Weight: 15
    Energy: 36
    Complexity: 0/18
    Durability: 1425/1425
    Armor: 4.7
    Vulnerability: Ltng
    Buy/Sell: 6400/3200 gold
    
    Standard Canian army boots for privates.
    
    
    Canian army steel boots
    -----------------------
    Type: Light armor
    Material: Steel x 3
    Weight: 15
    Energy: 42
    Complexity: 0/20
    Durability: 1542/1542
    Armor: 5.2
    Vulnerability: Ltng
    Buy/Sell: 18100/9050 gold
    
    Canian army issue for officers.
    
    
    Canian army mithrill boots
    --------------------------
    Type: Light armor
    Material: Mithrill x 3
    Weight: 9
    Energy: 45
    Complexity: 0/21
    Durability: 1629/1629
    Armor: 5.4
    Vulnerability: Ltng
    Buy/Sell: 30100/15050 gold
    
    Approved by the Emperor as standard
    for the guard force of the Canian
    Veterans.
    
    
    Canian army adamantite boots
    ----------------------------
    Type: Light armor
    Material: Adamantite x 3
    Weight: 15
    Energy: 51
    Complexity: 0/23
    Durability: 1804/1804
    Armor: 6.0
    Vulnerability: Ltng
    Buy/Sell: 123100/61550 gold
    
    Used by Canian army leaders.
    
    
    Canian army meteorite boots
    ---------------------------
    Type: Light armor
    Material: Meteorite x 3
    Weight: 12
    Energy: 57
    Complexity: 0/25
    Durability: 1978/1978
    Armor: 6.6
    Vulnerability: Ltng
    Buy/Sell: 423100/211550 gold
    
    These are for military chiefs and
    the scions of rich families only...
    
    
    Canian bronze chainmail shirt
    -----------------------------
    Type: Light armor
    Material: Bronze x 8
    Weight: 180
    Energy: 51
    Complexity: 0/17
    Durability: 2688/2688
    Armor: 4.5
    Vulnerability: Ltng
    Buy/Sell: 11080/5540 gold
    
    A bit too heavy, and the additional protection
    is no real compensation for the extra weight.
    
    
    Canian iron chainmail shirt
    ---------------------------
    Type: Light armor
    Material: Iron x 8
    Weight: 150
    Energy: 57
    Complexity: 0/19
    Durability: 2993/2993
    Armor: 5.0
    Vulnerability: Ltng
    Buy/Sell: 17800/8900 gold
    
    The chainmail weave provides extra toughness,
    but you could find a better material.
    
    
    Canian steel chainmail shirt
    ----------------------------
    Type: Light armor
    Material: Steel x 8
    Weight: 150
    Energy: 63
    Complexity: 0/21
    Durability: 3238/3238
    Armor: 5.4
    Vulnerability: Ltng
    Buy/Sell: 49000/24500 gold
    
    This would withstand an arrow shot from an
    average crossbow.
    
    
    Canian mithrill chainmail shirt
    ----------------------------
    Type: Light armor
    Material: Mithrill x 8
    Weight: 90
    Energy: 66
    Complexity: 0/22
    Durability: 3421/3421
    Armor: 5.7
    Vulnerability: Ltng
    Buy/Sell: 81000/40500 gold
    
    Even the thick weave does not make this
    too heavy.
    
    
    Canian adamantite chainmail shirt
    ---------------------------------
    Type: Light armor
    Material: Adamantite x 8
    Weight: 150
    Energy: 72
    Complexity: 0/24
    Durability: 3788/3788
    Armor: 6.3
    Vulnerability: Ltng
    Buy/Sell: 329000/164500 gold
    
    You can rely on this in serious combat.
    
    
    Canian meteorite chainmail shirt
    --------------------------------
    Type: Light armor
    Material: Meteorite x 8
    Weight: 120
    Energy: 78
    Complexity: 0/26
    Durability: 4154/4154
    Armor: 6.9
    Vulnerability: Ltng
    Buy/Sell: 1129000/564500 gold
    
    You would be hard pressed to harm anyone
    who wears this shirt!
    
    
    Canian bronze chainmail trousers
    --------------------------------
    Type: Light armor
    Material: Bronze x 6
    Weight: 120
    Energy: 36
    Complexity: 0/17
    Durability: 1346/1346
    Armor: 4.5
    Vulnerability: Ltng
    Buy/Sell: 10560/5280 gold
    
    Bronze is heavy anyway, and here we have the
    thick weave...
    
    
    Canian iron chainmail trousers
    ------------------------------
    Type: Light armor
    Material: Iron x 6
    Weight: 100
    Energy: 42
    Complexity: 0/19
    Durability: 1499/1499
    Armor: 5.0
    Vulnerability: Ltng
    Buy/Sell: 15600/7800 gold
    
    Not the worst possible material for this armor.
    
    
    Canian steel chainmail trousers
    -------------------------------
    Type: Light armor
    Material: Steel x 6
    Weight: 100
    Energy: 48
    Complexity: 0/21
    Durability: 1621/1621
    Armor: 5.4
    Vulnerability: Ltng
    Buy/Sell: 39000/19500 gold
    
    These provide additional leg protection due to
    their thicker weave.
    
    
    Canian mithrill chainmail trousers
    ----------------------------------
    Type: Light armor
    Material: Mithrill x 6
    Weight: 60
    Energy: 51
    Complexity: 0/22
    Durability: 1713/1713
    Armor: 5.7
    Vulnerability: Ltng
    Buy/Sell: 63000/31500 gold 
    
    Such trousers are very good in combat, and they
    are not too expensive.
    
    
    Canian adamantite chainmail trousers
    ------------------------------------
    Type: Light armor
    Material: Adamantite x 6
    Weight: 100
    Energy: 57
    Complexity: 0/24
    Durability: 1897/1897
    Armor: 6.3
    Vulnerability: Ltng
    Buy/Sell: 329000/124500 gold 
    
    Such lightness and reliability are certainly
    worth the price!
    
    
    Canian meteorite chainmail trousers
    -----------------------------------
    Type: Light armor
    Material: Meteorite x 6
    Weight: 80
    Energy: 63
    Complexity: 0/26
    Durability: 2080/2080
    Armor: 6.9
    Vulnerability: Ltng
    Buy/Sell: 849000/424500 gold 
    
    The material speaks for itself!
    
    
    Canian bronze combat gauntlets
    ------------------------------
    Type: Light armor
    Material: Bronze x 1
    Weight: 6
    Energy: 31
    Complexity: 0/17
    Durability: 1346/1346
    Armor: 4.5
    Vulnerability: Ltng
    Buy/Sell: 7260/3630 gold
    
    Uncomfortable and not too strong.  Only people
    with few resources would buy these.
    
    
    Canian iron combat gauntlets
    ----------------------------
    Type: Light armor
    Material: Iron x 1
    Weight: 5
    Energy: 37
    Complexity: 0/19
    Durability: 1499/1499
    Armor: 5.0
    Vulnerability: Ltng
    Buy/Sell: 8100/4050 gold
    
    Cheap - and not great.
    
    
    Canian steel combat gauntlets
    -----------------------------
    Type: Light armor
    Material: Steel x 1
    Weight: 5
    Energy: 43
    Complexity: 0/21
    Durability: 1621/1621
    Armor: 5.4
    Vulnerability: Ltng
    Buy/Sell: 12000/6000 gold
    
    Not bad, but do not rely on them too much
    in serious combat.
    
    
    Canian mithrill combat gauntlets
    --------------------------------
    Type: Light armor
    Material: Mithrill x 1
    Weight: 3
    Energy: 46
    Complexity: 0/22
    Durability: 1713/1713
    Armor: 5.7
    Vulnerability: Ltng
    Buy/Sell: 16000/8000 gold
    
    Not many weapons could pierce these.
    
    
    Canian adamantite combat gauntlets
    ----------------------------------
    Type: Light armor
    Material: Adamantite x 1
    Weight: 5
    Energy: 52
    Complexity: 0/24
    Durability: 1897/1897
    Armor: 6.3
    Vulnerability: Ltng
    Buy/Sell: 47000/23500 gold
    
    Adamantite inlays increase the price - 
    but the level of protection too - indeed
    an important factor!
    
    
    Canian meteorite combat gauntlets
    ---------------------------------
    Type: Light armor
    Material: Meteorite x 1
    Weight: 4
    Energy: 58
    Complexity: 0/26
    Durability: 2080/2080
    Armor: 6.9
    Vulnerability: Ltng
    Buy/Sell: 147000/73500 gold
    
    There is simply no way to pierce forged
    meteoric iron!
    
    
    Canian combat bronze boots
    --------------------------
    Type: Light armor
    Material: Bronze x 3
    Weight: 18
    Energy: 31
    Complexity: 0/17
    Durability: 1346/1346
    Armor: 4.5
    Vulnerability: Ltng
    Buy/Sell: 7780/3690 gold
    
    Not the lightest material for footwear, and
    not very good protection either.
    
    
    Canian combat iron boots
    ------------------------
    Type: Light armor
    Material: Iron x 3
    Weight: 15
    Energy: 37
    Complexity: 0/19
    Durability: 1499/1499
    Armor: 5.0
    Vulnerability: Ltng
    Buy/Sell: 10300/5150 gold
    
    These are not as high as the light high
    boots, but the parts they do cover are
    protected better.
    
    
    Canian combat steel boots
    -------------------------
    Type: Light armor
    Material: Steel x 3
    Weight: 15
    Energy: 43
    Complexity: 0/21
    Durability: 1621/1621
    Armor: 5.4
    Vulnerability: Ltng
    Buy/Sell: 22000/11000 gold
    
    Difficult to flee from wild beasts in
    these!
    
    
    Canian combat mithrill boots
    ----------------------------
    Type: Light armor
    Material: Mithrill x 3
    Weight: 9
    Energy: 46
    Complexity: 0/22
    Durability: 1713/1713
    Armor: 5.7
    Vulnerability: Ltng
    Buy/Sell: 34000/17000 gold
    
    Light, comfortable, reliable - mithrill
    is unmistakeable!
    
    
    Canian combat adamantite boots
    ------------------------------
    Type: Light armor
    Material: Adamantite x 3
    Weight: 15
    Energy: 52
    Complexity: 0/24
    Durability: 1897/1897
    Armor: 6.3
    Vulnerability: Ltng
    Buy/Sell: 127000/63500 gold
    
    Worth the price.
    
    
    Canian combat meteorite boots
    ------------------------------
    Type: Light armor
    Material: Meteorite x 3
    Weight: 12
    Energy: 58
    Complexity: 0/26
    Durability: 2080/2080
    Armor: 6.9
    Vulnerability: Ltng
    Buy/Sell: 427000/213500 gold
    
    So light and durable - they are
    obviously "out of this world!"
    
    
    Khadaganian light bronze body armor
    -----------------------------------
    Type: Light armor
    Material: Bronze x 8
    Weight: 180
    Energy: 63
    Complexity: 0/21
    Durability: 3251/3251
    Armor: 5.4
    Vulnerability: Ltng
    Buy/Sell: 142080/71040 gold
    
    Too heavy and uncomfortable.
    
    
    Khadaganian light iron body armor
    ---------------------------------
    Type: Light armor
    Material: Iron x 8
    Weight: 150
    Energy: 69
    Complexity: 0/23
    Durability: 3621/3621
    Armor: 6.0
    Vulnerability: Ltng
    Buy/Sell: 148800/74400 gold
    
    Better than bronze, but there's better
    yet available...
    
    
    Khadaganian light steel body armor
    ----------------------------------
    Type: Light armor
    Material: Steel x 8
    Weight: 150
    Energy: 75
    Complexity: 0/25
    Durability: 3916/3916
    Armor: 6.6
    Vulnerability: Ltng
    Buy/Sell: 180000/90000 gold
    
    No way to pierce this with a chance arrow.
    
    
    Khadaganian light mithrill body armor
    -------------------------------------
    Type: Light armor
    Material: Mithrill x 8
    Weight: 90
    Energy: 78
    Complexity: 0/26
    Durability: 4138/4138
    Armor: 6.9
    Vulnerability: Ltng
    Buy/Sell: 212000/106000 gold
    
    Not very cheap, but one of the strongest.
    
    
    Khadaganian light adamantite body armor
    ---------------------------------------
    Type: Light armor
    Material: Adamantite x 8
    Weight: 150
    Energy: 84
    Complexity: 0/28
    Durability: 4581/4581
    Armor: 7.6
    Vulnerability: Ltng
    Buy/Sell: 460000/230000 gold
    
    Adamantite is very expensive, but it is 
    worth it!
    
    
    Khadaganian light meteorite body armor
    --------------------------------------
    Type: Light armor
    Material: Meteorite x 8
    Weight: 120
    Energy: 90
    Complexity: 0/30
    Durability: 5025/5025
    Armor: 8.3
    Vulnerability: Ltng
    Buy/Sell: 1260000/630000 gold
    
    You can find even better, but it will cost
    an awful lot!
    
    
    Khadaganian bronze laminar trousers
    -----------------------------------
    Type: Light armor
    Material: Bronze x 6
    Weight: 120
    Energy: 42
    Complexity: 0/21
    Durability: 1628/1628
    Armor: 5.4
    Vulnerability: Ltng
    Buy/Sell: 141560/70780 gold
    
    Will not last long in combat...
    
    
    Khadaganian iron laminar trousers
    ---------------------------------
    Type: Light armor
    Material: Iron x 6
    Weight: 100
    Energy: 48
    Complexity: 0/23
    Durability: 1813/1813
    Armor: 6.0
    Vulnerability: Ltng
    Buy/Sell: 146600/73300 gold
    
    Good leg protection.
    
    
    Khadaganian steel laminar trousers
    ----------------------------------
    Type: Light armor
    Material: Steel x 6
    Weight: 100
    Energy: 54
    Complexity: 0/25
    Durability: 1961/1961
    Armor: 6.6
    Vulnerability: Ltng
    Buy/Sell: 170000/85000 gold
    
    These would serve an experienced warrior well.
    
    
    Khadaganian mithrill laminar trousers
    -------------------------------------
    Type: Light armor
    Material: Mithrill x 6
    Weight: 60
    Energy: 57
    Complexity: 0/26
    Durability: 2072/2072
    Armor: 6.9
    Vulnerability: Ltng
    Buy/Sell: 194000/97000 gold
    
    They are light - but not to make running
    away from the enemy easier!
    
    
    Khadaganian adamantite laminar trousers
    ---------------------------------------
    Type: Light armor
    Material: Adamantite x 6
    Weight: 100
    Energy: 63
    Complexity: 0/28
    Durability: 2294/2294
    Armor: 7.6
    Vulnerability: Ltng
    Buy/Sell: 380000/190000 gold
    
    A silly Tiger would simply break its teeth
    on these.
    
    
    Khadaganian meteorite laminar trousers
    --------------------------------------
    Type: Light armor
    Material: Meteorite x 6
    Weight: 80
    Energy: 69
    Complexity: 0/30
    Durability: 2516/2516
    Armor: 8.3
    Vulnerability: Ltng
    Buy/Sell: 980000/490000 gold
    
    The very best!
    
    
    Khadaganian bronze laminar gauntlets
    ------------------------------------
    Type: Light armor
    Material: Bronze x 1
    Weight: 6
    Energy: 35
    Complexity: 0/21
    Durability: 1628/1628
    Armor: 5.4
    Vulnerability: Ltng
    Buy/Sell: 100260/50130 gold
    
    Bronze is too soft and heavy to protect well.
    
    
    Khadaganian iron laminar gauntlets
    ----------------------------------
    Type: Light armor
    Material: Iron x 1
    Weight: 5
    Energy: 41
    Complexity: 0/23
    Durability: 1813/1813
    Armor: 6.0
    Vulnerability: Ltng
    Buy/Sell: 101100/50550 gold
    
    Such high-class armor should be made of
    better materials.
    
    
    Khadaganian steel laminar gauntlets
    -----------------------------------
    Type: Light armor
    Material: Steel x 1
    Weight: 5
    Energy: 47
    Complexity: 0/25
    Durability: 1961/1961
    Armor: 6.6
    Vulnerability: Ltng
    Buy/Sell: 105000/52500 gold
    
    Serious protection!
    
    
    Khadaganian mithrill laminar gauntlets
    --------------------------------------
    Type: Light armor
    Material: Mithrill x 1
    Weight: 3
    Energy: 50
    Complexity: 0/26
    Durability: 2072/2072
    Armor: 6.9
    Vulnerability: Ltng
    Buy/Sell: 109000/54500 gold
    
    Mithrill's lightness and flexibility make
    it perfect armor material!
    
    
    Khadaganian adamantite laminar gauntlets
    ----------------------------------------
    Type: Light armor
    Material: Adamantite x 1
    Weight: 5
    Energy: 56
    Complexity: 0/28
    Durability: 2294/2294
    Armor: 7.6
    Vulnerability: Ltng
    Buy/Sell: 140000/70000 gold
    
    Only meteorite gauntlets are better!
    
    
    Khadaganian meteorite laminar gauntlets
    ---------------------------------------
    Type: Light armor
    Material: Meteorite x 1
    Weight: 4
    Energy: 62
    Complexity: 0/30
    Durability: 2516/2516
    Armor: 8.3
    Vulnerability: Ltng
    Buy/Sell: 240000/120000 gold
    
    These can easily fend off a sword blow!
    
    
    Khadaganian bronze laminar boots
    --------------------------------
    Type: Light armor
    Material: Bronze x 3
    Weight: 18
    Energy: 35
    Complexity: 0/21
    Durability: 1628/1628
    Armor: 5.4
    Vulnerability: Ltng
    Buy/Sell: 100780/50390 gold
    
    Use better material, and they will be
    perfect!
    
    
    Khadaganian iron laminar boots
    ------------------------------
    Type: Light armor
    Material: Iron x 3
    Weight: 15
    Energy: 41
    Complexity: 0/23
    Durability: 1813/1813
    Armor: 6.0
    Vulnerability: Ltng
    Buy/Sell: 103300/51650 gold
    
    Good protection, but not the best
    possible.
    
    
    Khadaganian steel laminar boots
    -------------------------------
    Type: Light armor
    Material: Steel x 3
    Weight: 15
    Energy: 47
    Complexity: 0/25
    Durability: 1961/1961
    Armor: 6.6
    Vulnerability: Ltng
    Buy/Sell: 115000/57500 gold
    
    Together with the leggings, these provide
    excellent protection for legs and feet.
    
    
    Khadaganian mithrill laminar boots
    ----------------------------------
    Type: Light armor
    Material: Mithrill x 3
    Weight: 9
    Energy: 50
    Complexity: 0/26
    Durability: 2072/2072
    Armor: 6.9
    Vulnerability: Ltng
    Buy/Sell: 127000/63500 gold
    
    Worth any price!
    
    
    Khadaganian adamantite laminar boots
    ------------------------------------
    Type: Light armor
    Material: Adamantite x 3
    Weight: 15
    Energy: 56
    Complexity: 0/28
    Durability: 2294/2294
    Armor: 7.6
    Vulnerability: Ltng
    Buy/Sell: 220000/110000 gold
    
    Protect your feet from almost any blow.
    
    
    Khadaganian meteorite laminar boots
    -----------------------------------
    Type: Light armor
    Material: Meteorite x 3
    Weight: 12
    Energy: 62
    Complexity: 0/30
    Durability: 2516/2516
    Armor: 8.3
    Vulnerability: Ltng
    Buy/Sell: 520000/260000 gold
    
    Together with the leggings, these make perfect
    protection for feet and legs!!
    
    
    Khadaganian reinforced bronze chainmail
    ---------------------------------------
    Type: Light armor
    Material: Bronze x 8
    Weight: 180
    Energy: 66
    Complexity: 0/22
    Durability: 3414/3414
    Armor: 5.7
    Vulnerability: Ltng
    Buy/Sell: 272080/136040 gold
    
    Heavy and not too efficient armor.
    
    
    Khadaganian reinforced iron chainmail
    -------------------------------------
    Type: Light armor
    Material: Iron x 8
    Weight: 150
    Energy: 72
    Complexity: 0/24
    Durability: 3802/3802
    Armor: 6.3
    Vulnerability: Ltng
    Buy/Sell: 278800/139400 gold
    
    Iron plates are a bit stronger than
    bronze ones...
    
    
    Khadaganian reinforced steel chainmail
    --------------------------------------
    Type: Light armor
    Material: Steel x 8
    Weight: 150
    Energy: 78
    Complexity: 0/26
    Durability: 4112/4112
    Armor: 6.9
    Vulnerability: Ltng
    Buy/Sell: 310000/155000 gold
    
    Not too expensive, and provides decent
    protection.
    
    
    Khadaganian reinforced mithrill chainmail
    -----------------------------------------
    Type: Light armor
    Material: Mithrill x 8
    Weight: 90
    Energy: 81
    Complexity: 0/27
    Durability: 4345/4345
    Armor: 7.2
    Vulnerability: Ltng
    Buy/Sell: 342000/171000 gold
    
    Light and strong armor.
    
    
    Khadaganian reinforced adamantite chainmail
    -------------------------------------------
    Type: Light armor
    Material: Adamantite x 8
    Weight: 150
    Energy: 87
    Complexity: 0/29
    Durability: 4811/4811
    Armor: 7.9
    Vulnerability: Ltng
    Buy/Sell: 590000/295000 gold
    
    Not the cheapest armor, but this does provide
    good body protection.
    
    
    Khadaganian reinforced meteorite chainmail
    ------------------------------------------
    Type: Light armor
    Material: Meteorite x 8
    Weight: 120
    Energy: 93
    Complexity: 0/31
    Durability: 5276/5276
    Armor: 8.7
    Vulnerability: Ltng
    Buy/Sell: 1390000/695000 gold
    
    Very reliable body protection!
    
    
    Khadaganian reinforced bronze chainmail trousers
    ------------------------------------------------
    Type: Light armor
    Material: Bronze x 6
    Weight: 120
    Energy: 44
    Complexity: 0/22
    Durability: 1707/1707
    Armor: 5.7
    Vulnerability: Ltng
    Buy/Sell: 271560/135780 gold
    
    Not the best choice of metal for good armor.
    
    
    Khadaganian reinforced iron chainmail trousers
    ----------------------------------------------
    Type: Light armor
    Material: Iron x 6
    Weight: 100
    Energy: 50
    Complexity: 0/24
    Durability: 1901/1901
    Armor: 6.3
    Vulnerability: Ltng
    Buy/Sell: 276600/138300 gold
    
    Quite reliable, but not in hard combat.
    
    
    Khadaganian reinforced steel chainmail trousers
    -----------------------------------------------
    Type: Light armor
    Material: Steel x 6
    Weight: 100
    Energy: 56
    Complexity: 0/26
    Durability: 2056/2056
    Armor: 6.9
    Vulnerability: Ltng
    Buy/Sell: 300000/150000 gold
    
    Steel provides good leg protection.
    
    
    Khadaganian reinforced mithrill chainmail trousers
    --------------------------------------------------
    Type: Light armor
    Material: Mithrill x 6
    Weight: 60
    Energy: 59
    Complexity: 0/27
    Durability: 2172/2172
    Armor: 7.2
    Vulnerability: Ltng
    Buy/Sell: 324000/162000 gold
    
    These will protect you, and not just from thorns.
    
    
    Khadaganian reinforced adamantite chainmail trousers
    ----------------------------------------------------
    Type: Light armor
    Material: Adamantite x 6
    Weight: 100
    Energy: 65
    Complexity: 0/29
    Durability: 2405/2405
    Armor: 7.9
    Vulnerability: Ltng
    Buy/Sell: 510000/255000 gold
    
    Few weapons could pierce this armor.
    
    
    Khadaganian reinforced meteorite chainmail trousers
    ---------------------------------------------------
    Type: Light armor
    Material: Meteorite x 6
    Weight: 80
    Energy: 71
    Complexity: 0/31
    Durability: 2638/2638
    Armor: 8.7
    Vulnerability: Ltng
    Buy/Sell: 1110000/555000 gold
    
    Expensive but most efficient armor!
    
    
    Khadaganian bronze reinforced gauntlets
    ---------------------------------------
    Type: Light armor
    Material: Bronze x 1
    Weight: 6
    Energy: 36
    Complexity: 0/22
    Durability: 1707/1707
    Armor: 5.7
    Vulnerability: Ltng
    Buy/Sell: 200260/100130 gold
    
    It does not pay to economize on the metal!
    
    
    Khadaganian iron reinforced gauntlets
    -------------------------------------
    Type: Light armor
    Material: Iron x 1
    Weight: 5
    Energy: 42
    Complexity: 0/24
    Durability: 1901/1901
    Armor: 6.3
    Vulnerability: Ltng
    Buy/Sell: 201000/100550 gold
    
    Even steel would give more protection.
    
    
    Khadaganian steel reinforced gauntlets
    -------------------------------------
    Type: Light armor
    Material: Steel x 1
    Weight: 5
    Energy: 48
    Complexity: 0/26
    Durability: 2506/2506
    Armor: 6.9
    Vulnerability: Ltng
    Buy/Sell: 205000/102500 gold
    
    Not too expensive, and rather good.
    
    
    Khadaganian mithrill reinforced gauntlets
    -----------------------------------------
    Type: Light armor
    Material: Mithrill x 1
    Weight: 3
    Energy: 51
    Complexity: 0/27
    Durability: 2172/2172
    Armor: 7.2
    Vulnerability: Ltng
    Buy/Sell: 209000/104500 gold
    
    Forged mithrill provides much better protection.
    
    
    Khadaganian adamantite reinforced gauntlets
    -------------------------------------------
    Type: Light armor
    Material: Adamantite x 1
    Weight: 5
    Energy: 57
    Complexity: 0/29
    Durability: 2405/2405
    Armor: 7.9
    Vulnerability: Ltng
    Buy/Sell: 240000/120000 gold
    
    Adamantite plates are expensive but they can
    save your life.
    
    
    Khadaganian meteorite reinforced gauntlets
    ------------------------------------------
    Type: Light armor
    Material: Meteorite x 1
    Weight: 4
    Energy: 63
    Complexity: 0/31
    Durability: 2638/2638
    Armor: 8.7
    Vulnerability: Ltng
    Buy/Sell: 340000/170000 gold
    
    These could withstand a knife stab!
    
    
    Khadaganian bronze reinforced boots
    -----------------------------------
    Type: Light armor
    Material: Bronze x 3
    Weight: 18
    Energy: 36
    Complexity: 0/22
    Durability: 1707/1707
    Armor: 5.7
    Vulnerability: Ltng
    Buy/Sell: 200780/100390 gold
    
    The extra protection is not worth the extra
    weight.
    
    
    Khadaganian iron reinforced boots
    -----------------------------------
    Type: Light armor
    Material: Iron x 3
    Weight: 15
    Energy: 42
    Complexity: 0/24
    Durability: 1901/1901
    Armor: 6.3
    Vulnerability: Ltng
    Buy/Sell: 203300/101650 gold
    
    Good protection from poor weapons.
    
    
    Khadaganian steel reinforced boots
    -----------------------------------
    Type: Light armor
    Material: Steel x 3
    Weight: 15
    Energy: 48
    Complexity: 0/26
    Durability: 2506/2506
    Armor: 6.9
    Vulnerability: Ltng
    Buy/Sell: 215000/107500 gold
    
    Steel plates provide additional strength.
    
    
    Khadaganian mithrill reinforced boots
    -------------------------------------
    Type: Light armor
    Material: Mithrill x 3
    Weight: 9
    Energy: 51
    Complexity: 0/27
    Durability: 2172/2172
    Armor: 7.2
    Vulnerability: Ltng
    Buy/Sell: 227000/113500 gold
    
    Mithrill gives you almost no extra weight, 
    but it does provide extra protection.
    
    
    Khadaganian adamantite reinforced boots
    ---------------------------------------
    Type: Light armor
    Material: Adamantite x 3
    Weight: 15
    Energy: 57
    Complexity: 0/29
    Durability: 2405/2405
    Armor: 7.9
    Vulnerability: Ltng
    Buy/Sell: 320000/160000 gold
    
    An expensive but classy armor.
    
    
    Khadaganian meteorite reinforced boots
    --------------------------------------
    Type: Light armor
    Material: Meteorite x 3
    Weight: 12
    Energy: 63
    Complexity: 0/31
    Durability: 2638/2638
    Armor: 8.7
    Vulnerability: Ltng
    Buy/Sell: 620000/310000 gold
    
    If you have meteorite iron to spare, the
    protection level will be excellent.
    
    
    Joon diamond shirt
    ------------------
    Type: Light armor
    Material: Diamond x 8
    Weight: 90
    Energy: 120
    Complexity: 0/40
    Durability: 8068/8068
    Armor: 13.5
    Vulnerability: Crsh
    Buy/Sell: 0/0 gold
    
    No modern craftsman can make such things...
    
    
    Joon diamond trousers
    ---------------------
    Type: Light armor
    Material: Diamond x 6
    Weight: 60
    Energy: 90
    Complexity: 0/40
    Durability: 4034/4034
    Armor: 13.5
    Vulnerability: Crsh
    Buy/Sell: 0/0 gold
    
    Even the best of craftsmen could not make
    such a garment!
    
    
    Joon diamond gauntlets
    ----------------------
    Type: Light armor
    Material: Diamond x 1
    Weight: 3
    Energy: 80
    Complexity: 0/40
    Durability: 4034/4034
    Armor: 13.5
    Vulnerability: Crsh
    Buy/Sell: 0/0 gold
    
    No modern craftsmen can make such things...
    
    
    Joon light diamond leggings
    ---------------------------
    Type: Light armor
    Material: Diamond x 3
    Weight: 9
    Energy: 80
    Complexity: 0/40
    Durability: 4034/4034
    Armor: 13.5
    Vulnerability: Crsh
    Buy/Sell: 0/0 gold
    
    One cannot find such craftsmen nowadays...
    
    
    
    10. Potions and Wands
    =====================
    
    Potions heal or provides a boost to your stats
    temporarily.  Too bad they're so expensive and
    the medium vial strength potions is a rip-off,
    it really does last such a short duration!
      
    Wands are very expensive but worth it.  Wands 
    allow you to make magic items without an 
    item rune, which can be very useful - you can
    make a strong spellcaster without being skilled
    in magic.
    
    
    Healing potion - very small vial
    --------------------------------
    Type: Potion
    Effect: 40
    Duration: Immediately
    Buy/Sell: 100/50 gold
    
    Restores a very small fraction of a character's
    heatlh.
    
    
    Healing potion - small vial
    ---------------------------
    Type: Potion
    Effect: 60
    Duration: Immediately
    Buy/Sell: 500/250 gold
    
    Restores a small fraction of a character's
    heatlh.
    
    
    Healing potion - medium vial
    ----------------------------
    Type: Potion
    Effect: 80
    Duration: Immediately
    Buy/Sell: 3000/1500 gold
    
    Partially restores a character's health.
    
    
    Healing potion - big vial
    -------------------------
    Type: Potion
    Effect: 140
    Duration: Immediately
    Buy/Sell: 10000/5000 gold
    
    Restores a character's health almost completely.
    
    
    Strength potion - very small vial
    ---------------------------------
    Type: Potion
    Effect: Constant
    Duration: 40.0s
    Buy/Sell: 100/50 gold
    
    Increases a character's strength for a very
    limited period of time.
    
    
    Strength potion - small vial
    ----------------------------
    Type: Potion
    Effect: Constant
    Duration: 60.0s
    Buy/Sell: 500/250 gold
    
    Increases a character's strength for a short
    period of time.
    
    
    Strengthen potion - medium vial
    -------------------------------
    Type: Potion
    Effect: Constant
    Duration: 20.0s
    Buy/Sell: 3000/1500 gold
    
    Increases a character's strength.
    
    
    Strengthen potion - big vial
    ----------------------------
    Type: Potion
    Effect: Constant
    Duration: 140.0s
    Buy/Sell: 10000/5000 gold
    
    Increases a character's strength for a
    long period of time.
    
    
    Haste potion - very small vial
    ------------------------------
    Type: Potion
    Effect: 1
    Duration: 20.0s
    Buy/Sell: 100/50 gold
    
    Increases a character's speed by a very small
    measure.
    
    
    Haste potion - small vial
    -------------------------
    Type: Potion
    Effect: 1
    Duration: 30.0s
    Buy/Sell: 500/250 gold
    
    Increases a character's speed by a small
    measure.
    
    
    Haste potion - medium vial
    --------------------------
    Type: Potion
    Effect: 3
    Duration: 30.0s
    Buy/Sell: 3000/1500 gold
    
    Increases a character's speed.
    
    
    Haste potion - big vial
    -----------------------
    Type: Potion
    Effect: 5
    Duration: 30.0s
    Buy/Sell: 10000/5000 gold
    
    Significantly increases a character's speed.
    
    
    Stone wand
    ----------
    Type: Wand blueprint
    Material: Stone x 1
    Weight: 2
    Energy: 20
    Complexity: 10
    Buy/Sell: 500/250 gold
    
    Such a wand may contain simple spells
    (no need to have an "object" rune for
    that).
    
    
    Bone wand
    ---------
    Type: Wand blueprint
    Material: Bone x 1
    Weight: 2
    Energy: 50
    Complexity: 20
    Buy/Sell: 2000/1000 gold
    
    Such a wand may contain simple spells
    (no need to have an "object" rune for
    that).
    
    
    Metal wand
    ----------
    Type: Wand blueprint
    Material: Metal x 1
    Weight: 2
    Energy: 90
    Complexity: 40
    Buy/Sell: 20000/10000 gold
    
    Such a wand may contain simple spells
    (no need to have an "object" rune for
    that).
    
    
    Carved metal wand
    -----------------
    Type: Wand blueprint
    Material: Metal x 1
    Weight: 2
    Energy: 140
    Complexity: 60
    Buy/Sell: 500000/250000 gold
    
    Such a wand may contain simple spells
    (no need to have an "object" rune for
    that).
    
    
    Stone wand
    ----------
    Type: Wand
    Material: Stone x 1
    Weight: 8
    Energy: 23
    Complexity: 0/11
    Buy/Sell: 504/252 gold
    
    The simplest and weakest of
    wands.
    
    
    Granite wand
    ------------
    Type: Wand
    Material: Granite x 1
    Weight: 8
    Energy: 29
    Complexity: 0/13
    Buy/Sell: 516/258 gold
    
    A bit better than stone but worse
    than all others.
    
    
    Silicon wand
    ------------
    Type: Wand
    Material: Silicon x 1
    Weight: 8
    Energy: 32
    Complexity: 0/14
    Buy/Sell: 540/270 gold
    
    A decent stone wand.
    
    
    Obsidian wand
    -------------
    Type: Wand
    Material: Obsidian x 1
    Weight: 8
    Energy: 38
    Complexity: 0/16
    Buy/Sell: 630/315 gold
    
    The best of stone wands.
    
    
    Thin bone wand
    --------------
    Type: Wand
    Material: Thin bone x 1
    Weight: 2
    Energy: 56
    Complexity: 0/22
    Buy/Sell: 2008/1004 gold
    
    A simple bone wand.
    
    
    Tough bone wand
    ---------------
    Type: Wand
    Material: Tough bone x 1
    Weight: 2
    Energy: 62
    Complexity: 0/25
    Buy/Sell: 2040/1020 gold
    
    A decent bone wand. 
    
    
    Hard bone wand
    --------------
    Type: Wand
    Material: Hard bone x 1
    Weight: 2
    Energy: 65
    Complexity: 0/25
    Buy/Sell: 2070/1035 gold
    
    A good choice for a trained magician.
    
    
    Shell bone wand
    ---------------
    Type: Wand
    Material: Shell bones x 1
    Weight: 2
    Energy: 68
    Complexity: 0/26
    Buy/Sell: 2130/1065 gold
    
    Good material - gives good effect.
    
    
    Green Dragon bone wand
    ----------------------
    Type: Wand
    Material: Green drag. bone x 1
    Weight: 2
    Energy: 77
    Complexity: 0/29
    Buy/Sell: 3100/1550 gold
    
    Dragon bones enable one to use a very
    high level of magic. 
    
    
    Bronze wand
    -----------
    Type: Wand
    Material: Bronze x 1
    Weight: 12
    Energy: 111
    Complexity: 0/47
    Buy/Sell: 20260/10130 gold
    
    The simplest of metal wands.  An
    experienced magician deserves something
    better.
    
    
    Iron wand
    ---------
    Type: Wand
    Material: Iron x 1
    Weight: 10
    Energy: 117
    Complexity: 0/49
    Buy/Sell: 21100/10550 gold
    
    Better than bronze, but worse than any
    other metal wand.
    
    
    Steel wand
    ----------
    Type: Wand
    Material: Steel x 1
    Weight: 10
    Energy: 123
    Complexity: 0/51
    Buy/Sell: 25000/12500 gold
    
    Steel doesn't just make good weapons.
    
    
    Mithrill wand
    -------------
    Type: Wand
    Material: Mithrill x 1
    Weight: 6
    Energy: 126
    Complexity: 0/52
    Buy/Sell: 29000/14500 gold
    
    Mithrill is light and strong and also
    absorbs magic wonderfully.
    
    
    Adamantite wand
    ---------------
    Type: Wand
    Material: Adamantite x 1
    Weight: 10
    Energy: 132
    Complexity: 0/54
    Buy/Sell: 60000/30000 gold
    
    You can cast very powerful spells with 
    this wand.
    
    
    Meteorite wand
    --------------
    Type: Wand
    Material: Meteorite x 1
    Weight: 8
    Energy: 138
    Complexity: 0/56
    Buy/Sell: 160000/80000 gold
    
    Only an experienced magician can fully
    use its potential!
    
    
    Decorative bronze wand
    ----------------------
    Type: Wand
    Material: Bronze x 1
    Weight: 12
    Energy: 161
    Complexity: 0/67
    Buy/Sell: 500260/250130 gold
    
    You could choose a more serious material
    for a decorative wand!
    
    
    Decorative iron wand
    --------------------
    Type: Wand
    Material: Iron x 1
    Weight: 10
    Energy: 167
    Complexity: 0/69
    Buy/Sell: 501100/250550 gold
    
    It will work, but not well enough for a
    master magician.
    
    
    Decorative steel wand
    ---------------------
    Type: Wand
    Material: Steel x 1
    Weight: 10
    Energy: 173
    Complexity: 0/71
    Buy/Sell: 505000/252500 gold
    
    Not a bad choice!
    
    
    Decorative mithrill wand
    ------------------------
    Type: Wand
    Material: Mithrill x 1
    Weight: 6
    Energy: 176
    Complexity: 0/72
    Buy/Sell: 509000/254500 gold
    
    Many magicians in this world dream about
    having one!
    
    
    Decorative adamantite wand
    --------------------------
    Type: Wand
    Material: Adamantite x 1
    Weight: 10
    Energy: 182
    Complexity: 0/74
    Buy/Sell: 540000/270000 gold
    
    This one will shoot magic just as well
    as the adamantite crossbow shoots arrows.
    
    
    Decorative meteorite wand
    -------------------------
    Type: Wand
    Material: Meteorite x 1
    Weight: 8
    Energy: 188
    Complexity: 0/76
    Buy/Sell: 640000/320000 gold
    
    The best of all possible magic wands.
    
    
    
    11. Unique Equipment
    ====================
    This is the list of equipment found or given to you that 
    is of a unique nature and cannot be deconstructed or 
    duplicated.  Each is very powerful in their own way, 
    though the earlier of these artifacts will eventually
    be surpassed by items you can manufacture yourself.
    
    
    Goblin doll: Weaken
    -------------------
    Type: Wand
    Material: Stone x 1
    Weight: 12
    Energy: 100
    Complexity: 40/50
    Spell: Weaken T++, En
    Buy/Sell: 2000/1000 gold
    
    A magical stone doll used by Goblins.
    
    
    Ancient helmet
    --------------
    Type: Heavy armor
    Material: Iron x 3
    Weight: 15
    Energy: 50
    Complexity: 15/50
    Durability: 980/980
    Armor: 10.0
    Vulnerability: Ltng
    Spell: Eagle sight Ic
    Buy/Sell: 2000/1000 gold
    
    No one knows the origin of this... but it is still
    useable!
    
    
    Ancient sword
    -------------
    Type: Weapon
    Material: Steel x 3
    Weight: 15
    Energy: 150
    Complexity: 15/50
    Durability: 29446/29446
    Damage: 10-15 Slashing
    Actions: 30
    Attack change: 0
    Defense change: 15
    Spell: Weakness It
    Buy/Sell: 4000/2000 gold
    
    A unique ancient weapon.  No one can deconstruct 
    it or make another one like it nowadays.
    
    
    Green Dragon horn: Acid fog
    ---------------------------
    Type: Wand
    Material: Green drag. bone x 1
    Weight: 1
    Energy: 150
    Complexity: 38/45
    Spell: Acid fog R++, A++
    Buy/Sell: 2000/1000 gold
    
    A magical Dragon horn used by Lizards.
    
    
    The family helmet of Knight Brissen
    -----------------------------------
    Type: Heavy armor
    Material: Steel x 3
    Weight: 15
    Energy: 150
    Complexity: 29/50
    Durability: 1590/1590
    Armor: 10.0
    Vulnerability: Ltng
    Spell: Healing E+, Ic
    Buy/Sell: 10000/5000 gold
    
    No one could make a blueprint of this
    helmet - the craftsmanship is exquisite!
    
    
    The family cuirass of Knight Brissen
    ------------------------------------
    Type: Heavy armor
    Material: Steel x 8
    Weight: 50
    Energy: 150
    Complexity: 29/50
    Durability: 10600/10600
    Armor: 10.0
    Vulnerability: Ltng
    Spell: Strengthen D+, Ic
    Buy/Sell: 10000/5000 gold
    
    Only one craftsman could make such a
    cuirass - and he took his secret with
    him to the grave...
    
    
    "Lethal Lightning" spear
    ------------------------
    Type: Weapon
    Material: Mithrill x 2
    Weight: 9
    Energy: 300
    Complexity: 43/100
    Durability: 45550/45550
    Damage: 30-45 Piercing
    Actions: 30
    Attack change: 20
    Defense change: -30
    Spell: Lightning E++, E++, It
    Buy/Sell: 1000000/500000 gold
    
    A unique weapn.  Brother Blacksmith is not
    up to making anything comparable.
    
    
    Special cuirass
    ---------------
    Type: Heavy armor
    Material: Adamantite x 8
    Weight: 50
    Energy: 500
    Complexity: 69/100
    Durability: 18600/18600
    Armor: 17.0
    Vulnerability: Ltng
    Spell: Regeneration E++, E++, E++, Ic
    Buy/Sell: 1000000/500000 gold
    
    Even the old Kholai himself would have a
    hard time making another one like this!
    
    
    
    12. Spells (or Keystones)
    =========================
    
    Keystones are essentially basic spells that have not yet
    been constructed and are the most minimum items you can
    use to make a spell.  For this reason, I lump spells
    and keystones together, after all their stats are completely
    identical.
    
    
    Healing
    -------
    Type: Keystone
    Stamina 20
    Complexity: 9
    School: Astral Magic
    Effect: 20
    Speed: Immediately
    Range: 10m
    Area: Target
    Duration: Immediately
    Targets: 1
    Buy/Sell: 200/100 gold
    
    Restores health damage in combat.
    
    
    Strengthen
    ----------
    Type: Keystone
    Stamina 30
    Complexity: 8
    School: Astral Magic
    Effect: Constant
    Speed: Immediately
    Range: 10m
    Area: Target
    Duration: 20.0s
    Targets: 1
    Buy/Sell: 500/250 gold
    
    Allows you to temporarily increase a
    character's health and the damage he
    can cause to enemies.
    
    
    Weaken
    ------
    Type: Keystone
    Stamina 30
    Complexity: 10
    School: Astral Magic
    Effect: Constant
    Speed: Immediately
    Range: 10m
    Area: Target
    Duration: 20.0s
    Targets: 1
    Buy/Sell: 2000/1000 gold
    
    Allows you to temporarily weaken your
    opponent and lessen the damage he can
    cause.
    
    
    Regeneration
    ------------
    Type: Keystone
    Stamina 75
    Complexity: 14
    School: Astral Magic
    Effect: 1
    Speed: Immediately
    Range: 10m
    Area: Target
    Duration: 10.0s
    Targets: 1
    Buy/Sell: 15000/7500 gold
    
    Increases the speed of health recovery.
    
    
    Haste
    -----
    Type: Keystone
    Stamina 50
    Complexity: 14
    School: Astral Magic
    Effect: 1
    Speed: Immediately
    Range: 10m
    Area: Target
    Duration: 10.0s
    Targets: 1
    Buy/Sell: 30000/15000 gold
    
    Allows you to increase the speed of blows
    which are struck and of spell casting.
    
    
    Deceleration
    ------------
    Type: Keystone
    Stamina 50
    Complexity: 13
    School: Astral Magic
    Effect: 1
    Speed: Immediately
    Range: 10m
    Area: Target
    Duration: 10.0s
    Targets: 1
    Buy/Sell: 10000/5000 gold
    
    Allows you to slow down the speed of blows
    which are struck and of spell casting.
    
    
    Paralysis
    ---------
    Type: Keystone
    Stamina 100
    Complexity: 30
    School: Astral Magic
    Effect: Constant
    Speed: Immediately
    Range: 5m
    Area: Target
    Duration: 0.3s
    Targets: 1
    Buy/Sell: 2000000/1000000 gold
    
    Allows to paralyse your enemy for a certain
    period of time (to cast it, the enemy must be
    visible to you).
    
    
    Teleportation
    -------------
    Type: Keystone
    Stamina 300
    Complexity: 50
    School: Astral Magic
    Effect: Constant
    Speed: Immediately
    Range: 20m
    Area: Target
    Duration: 0.3s
    Targets: 1
    Buy/Sell: 5000000/2500000 gold
    
    Instant displacement from one point to another
    (to cast this spell, you must see your destination).
    
    
    Feeblemind
    ----------
    Type: Keystone
    Stamina 60
    Complexity: 20
    School: Astral Magic
    Effect: Constant
    Speed: Immediately
    Range: 10m
    Area: Target
    Duration: 1.2s
    Targets: 1
    Buy/Sell: 800000/400000 gold
    
    Prevents your enemy from casting spells for some
    time (to cast this spell, the target must be visible).
    
    
    Protection from magic
    ---------------------
    Type: Keystone
    Stamina 150
    Complexity: 50
    School: Astral Magic
    Effect: 10
    Speed: Immediately
    Range: 10m
    Area: Target
    Duration: 10.0s
    Targets: 1
    Buy/Sell: 0/0 gold
    
    This spell protects you from the Magic of any of
    the three Elements.
    
    
    Eagle sight
    -----------
    Type: Keystone
    Stamina 30
    Complexity: 5
    School: Sensory Magic
    Effect: Constant
    Speed: Immediately
    Range: 10m
    Area: Target
    Duration: 333.3s
    Targets: 1
    Buy/Sell: 100/50 gold
    
    Increases the range of your sight by
    one and a half times.
    
    
    Field of vision
    ---------------
    Type: Keystone
    Stamina 10
    Complexity: 7
    School: Sensory Magic
    Effect: Constant
    Speed: Immediately
    Range: 150m
    Area: Target
    Duration: 3.3s
    Targets: 1
    Buy/Sell: 300/150 gold
    
    Allows you to see what the spell's
    target is seeing...
    
    
    Fireworks
    ---------
    Type: Keystone
    Stamina 5
    Complexity: 14
    School: Sensory Magic
    Effect: Constant
    Speed: Immediately
    Range: 30m
    Area: 16.0m
    Duration: 5.0s
    Targets: 1
    Buy/Sell: 1000/500 gold
    
    Will only attract the attention of an enemy
    who sees or hears it, without raising a general
    alarm.
    
    
    Night vision
    ------------
    Type: Keystone
    Stamina 50
    Complexity: 7
    School: Sensory Magic
    Effect: Constant
    Speed: Immediately
    Range: 10m
    Area: Target
    Duration: 100.0s
    Targets: 1
    Buy/Sell: 5000/2500 gold
    
    Enables one to see as well in darkness as
    in daylight.
    
    
    Clairvoyance
    ------------
    Type: Keystone
    Stamina 30
    Complexity: 9
    School: Sensory Magic
    Effect: Constant
    Speed: Immediately
    Range: 50m
    Area: 16.0m
    Duration: 10.0s
    Targets: 1
    Buy/Sell: 10000/5000 gold
    
    Allows you to see enemies around the point
    at which the spell is directed.
    
    
    Invisiblity
    -----------
    Type: Keystone
    Stamina 50
    Complexity: 8
    School: Sensory Magic
    Effect: Constant
    Speed: Immediately
    Range: 10m
    Area: Target
    Duration: 33.3s
    Targets: 1
    Buy/Sell: 1500000/750000 gold
    
    This spell doubles your invisibility to enemies.
    
    
    Silence
    -------
    Type: Keystone
    Stamina 50
    Complexity: 9
    School: Sensory Magic
    Effect: Constant
    Speed: Immediately
    Range: 10m
    Area: Target
    Duration: 33.3s
    Targets: 1
    Buy/Sell: 500000/250000 gold
    
    This doubles your "silence" value making it
    twice harder for the enemy to hear you.
    
    
    Fire arrow
    ----------
    Type: Keystone
    Stamina 10
    Complexity: 7
    School: Elemental Magic
    Effect: 7
    Speed: 10
    Range: 15m
    Area: Target
    Duration: Immediately
    Targets: 1
    Buy/Sell: 300/150 gold
    
    An arrow of fire which always hits the target.
    
    
    Fireball
    --------
    Type: Keystone
    Stamina 15
    Complexity: 9
    School: Elemental Magic
    Effect: 7
    Speed: 10
    Range: 15m
    Area: 25.9m
    Duration: Immediately
    Targets: 1
    Buy/Sell: 1000/500 gold
    
    This is an area effect spell.  The fireball will
    cause damage to everyone near the explosion.
    
    
    Fire wall
    ---------
    Type: Keystone
    Stamina 25
    Complexity: 12
    School: Elemental Magic
    Effect: 10
    Speed: Immediately
    Range: 15m
    Area: 9.0m
    Duration: 10.0s
    Targets: 1
    Buy/Sell: 3000/1500 gold
    
    This is an area effect spell.  A wall of fire 
    damages everyone within its range.
    
    
    Protection from fire
    --------------------
    Type: Keystone
    Stamina 10
    Complexity: 7
    School: Elemental Magic
    Effect: 3
    Speed: Immediately
    Range: 10m
    Area: Target
    Duration: 10.0s
    Targets: 1
    Buy/Sell: 500/250 gold
    
    The person protected by this spell becomes 
    less vulnerable to the effects of fire.
    
    
    Lightning
    ---------
    Type: Keystone
    Stamina 15
    Complexity: 8
    School: Elemental Magic
    Effect: 8
    Speed: Immediately
    Range: 20m
    Area: Target
    Duration: Immediately
    Targets: 1
    Buy/Sell: 10000/5000 gold
    
    A lightning strike which always hits the target.
    
    
    Celestial lightning
    -------------------
    Type: Keystone
    Stamina 25
    Complexity: 10
    School: Elemental Magic
    Effect: 8
    Speed: Immediately
    Range: 20m
    Area: 25.0m
    Duration: Immediately
    Targets: 1
    Buy/Sell: 30000/15000 gold
    
    This is an area effect spell.  The lightning
    strike causes damage to everyone who is close by.
    
    
    Lightning barrier
    -----------------
    Type: Keystone
    Stamina 35
    Complexity: 11
    School: Elemental Magic
    Effect: 12
    Speed: Immediately
    Range: 20m
    Area: 9.0m
    Duration: 10.0s
    Targets: 1
    Buy/Sell: 15000/7500 gold
    
    This is an area effect spell.  The barrier causes
    lightning damage to anyone trying to cross it.
    
    
    Protection from lightning
    -------------------------
    Type: Keystone
    Stamina 20
    Complexity: 9
    School: Elemental Magic
    Effect: 3
    Speed: Immediately
    Range: 10m
    Area: Target
    Duration: 10.0s
    Targets: 1
    Buy/Sell: 15000/7500 gold
    
    The person protected by this spell becomes less 
    vulnerable to lightning effects.
    
    
    Acid blast
    ----------
    Type: Keystone
    Stamina 50
    Complexity: 14
    School: Elemental Magic
    Effect: 9
    Speed: 10
    Range: 5m
    Area: Target
    Duration: Immediately
    Targets: 1
    Buy/Sell: 300000/150000 gold
    
    A spray of acid which always hits the target.
    
    
    Acid fountain
    -------------
    Type: Keystone
    Stamina 70
    Complexity: 9
    School: Elemental Magic
    Effect: 9
    Speed: Immediately
    Range: 5m
    Area: 25.0m
    Duration: Immediately
    Targets: 1
    Buy/Sell: 700000/350000 gold
    
    This is an area effect spell.  A fountain of
    acid causes damage to everyone around.
    
    
    Acid fog
    --------
    Type: Keystone
    Stamina 90
    Complexity: 12
    School: Elemental Magic
    Effect: 15
    Speed: Immediately
    Range: 5m
    Area: 16.0m
    Duration: 10.0s
    Targets: 1
    Buy/Sell: 1000000/500000 gold
    
    This spell is directed at a location and not at a
    specific target.  It causes acid damage to everyone
    inside the fog.
    
    
    Protection from acid
    --------------------
    Type: Keystone
    Stamina 40
    Complexity: 13
    School: Elemental Magic
    Effect: 3
    Speed: Immediately
    Range: 10m
    Area: Target
    Duration: 10.0s
    Targets: 1
    Buy/Sell: 1000000/500000 gold
    
    The person protected by this spell becomes less vulnerable
    to acid effects.
    
    
    
    13. Runes
    =========
    Runes are used to modify spells and can often do so
    in a dramatic fashion.  Keep in mind that adding them
    increases the complexity and stamina cost of a spell.
    
    Also note that runes that multiply the effect of a spell,
    only multiplies from the original attribute.  For instance,
    a Fire Arrow with 2 Extra Effect runes only does 21 damage
    not 28 (so 7 x 3 not 7 x 2 x 2).  Well something like that.
    
    Also mounting offensive spells on armour does nothing.
    
    
    Human Filter
    ------------
    Type: Rune
    Stamina 10
    Complexity: 10
    Buy/Sell: 100/50 gold
    
    The spell will only affect humans. Hu
    
    
    Goblin Filter
    ------------
    Type: Rune
    Stamina 10
    Complexity: 10
    Buy/Sell: 100/50 gold
    
    The spell will only affect Goblins. Go
    
    
    Orc Filter
    ----------
    Type: Rune
    Stamina 10
    Complexity: 10
    Buy/Sell: 100/50 gold
    
    The spell will only affect Orcs. Or
    
    
    Lizard Filter
    -------------
    Type: Rune
    Stamina 10
    Complexity: 10
    Buy/Sell: 100/50 gold
    
    The spell will only affect Lizards. Dr
    
    
    Friend Filter
    -------------
    Type: Rune
    Stamina 10
    Complexity: 10
    Buy/Sell: 5000/2500 gold
    
    The spell will only affect the Magician's allies. :Fr
    
    
    Enemy Filter
    ------------
    TYpe: Rune
    Stamina 10
    Complexity: 10 
    Buy/Sell: 5000/2500 gold
    
    The spell will only affect the Magician's enemies. :En
    
    
    Item: Trigger
    -------------
    Type: Rune
    Stamina 5
    Complexity: 5
    Buy/Sell: 1000/500 gold
    
    You can insert the spell into an object.
    The spell will be triggered when the
    object is used or struck.  It
    
    
    Item: Continuous
    ----------------
    Type: Rune
    Stamina 10
    Complexity: 10
    Buy/Sell: 5000/2500 gold
    
    You can insert the spell into an object and it will
    be cast continously, as long as the object has enough
    energy.  Ic
    
    
    Extra Range
    -----------
    Type: Rune 
    Stamina 10
    Complexity: 8
    Buy/Sell: 300/150 gold
    
    Doubles the spell's range. R+
    
    
    Extra Targets
    -------------
    Type: Rune
    Stamina 20
    Complexity: 12
    Buy/Sell: 1000/500 gold
    
    The spell will also affect another target
    nearby. T+
    
    
    Extra Duration
    --------------
    Type: Rune 
    Stamina 15
    Complexity: 11
    Buy/Sell: 1000/500 gold
    
    Doubles the spell's duration. D+
    
    
    Extra Area
    ----------
    Type: Rune 
    Stamina 15
    Complexity: 9
    Buy/Sell: 1000/500 gold
    
    Doubles the spell's initial coverage area. A+
    
    
    Extra Effect
    ------------
    Type: Rune
    Stamina 30
    Complexity: 20
    Buy/Sell: 1000/500 gold
    
    Doubles the spell's effect. E+
    
    
    Extra Energy
    ------------
    Type: Rune 
    Stamina -20
    Complexity: 5
    Buy/Sell: 500/250 gold
    
    Decreases the amount of stamina used when 
    casting the spell. M-
    
    
    Ultra Range
    -----------
    Type: Rune
    Stamina 25
    Complexity: 12
    Buy/Sell: 10000/5000 gold
    
    Triples the spell's range. R++
    
    
    Ultra Targets
    -------------
    Type: Rune
    Stamina 40
    Complexity: 20
    Buy/Sell: 20000/10000 gold
    
    The spell will also effect two other targets
    nearby. T++
    
    
    Ultra Area
    ----------
    Type: Rune
    Stamina 30
    Complexity: 14
    Buy/Sell: 10000/5000 gold
    
    Triples the area covered by the spell. A++
    
    
    Ultra Duration
    --------------
    Type: Rune
    Stamina 30
    Complexity: 17
    Buy/Sell: 10000/5000 gold
    
    Triples the spell's duration. D++
    
    
    Ultra Effect
    ------------
    Type: Rune
    Stamina 50
    Complexity: 15
    Buy/Sell: 30000/15000 gold
    
    Triples the spell's effect. E++
    
    
    Ultra Energy
    ------------
    Type: Rune
    Stamina -40
    Complexity: 10
    Buy/Sell: 5000/2500 gold
    
    Signicifantly decreases the amount of stamina
    used when casting the spell. M--