hide results

    Tribes Guide by Denouement

    Version: 0.7 | Updated: 05/11/03 | Search Guide | Bookmark Guide

    *******************************************************************************
                               CIVILIZATION III for PC
    *******************************************************************************
                                   TRIBES GUIDE v0.7
    *******************************************************************************
                          By DENOUEMENT (cgparham757@aol.com)
    *******************************************************************************
    DISCLAIMER:
    This file is copyright by Denouement (Chris Parham). You may NOT reproduce or
    distribute this guide in any manner, electronically or otherwise, without the
    express written permission of the author. You may not display this guide on any
    page in which there are advertisment banners. Below can be found the list of
    sites that are permitted to host this guide. This list can be changed at any
    time.
    
    List of acceptable sites:
    GameFAQs (www.gamefaqs.com).
    CivFantics (www.civfanatics.com).
    
    List of sites which do NOT have permission:
    www.cheats.de
    
    Remember, plagiarism is a crime and is punishable under the law.
    
    Note: You can always find the latest version at GameFAQs, at www.gamefaqs.com
    Thanks CJayC!
    
    *******************************************************************************
    E-MAIL POLICY:
    I welcome e-mails at cgparham757@aol.com but here are the Do's and the Dont's:
    
    DO send questions not in the FAQ.
    DO send questions in text or HTML format.
    DO send e-mails with "GameFAQs" in the subject line.
    DO send suggestions and corrections, this is not a final guide.
    DO tell me if you find this guide on a site where it is not permitted (see
       above).
    
    DON'T send executables.
    DON'T send vulgar or inappropriate mail.
    DON'T send mail over and over again, I only check it once every day, at most.
    
    I will try to get back to you as soon as possible...unless you did one of the
    "DONTS", in which case your mail will be summarily ignored and ruthlessly
    deleted.
    
    *******************************************************************************
    CONTENTS:
    
    1.   Disclaimer
    
    2.   E-Mail Policy
    
    3.   Contents
    
    4.   Introduction
    
    5.   Tribes
          --Americans
          --Aztecs
          --Babylonians
          --Chinese
          --Egyptians
          --English
          --French
          --Germans
          --Greeks
          --Indians
          --Iroquois
          --Japanese
          --Persians
          --Romans
          --Russians
          --Zulus
    
    6     Editing Tribes with the Civilization III Editor
    
    7.    Closing Statement
    
    8.    Postscript
    
    *******************************************************************************
    INTRODUCTION
    This guide is for Civilization III, a PC game produced by Sid Meier and his
    Firaxis development company. Civilization is one of the oldest current strategy
    series on the market. Civilization I and Civilization II's numerous
    incarnations can in some ways be regarded as the "first generation" of the
    Civilization series. Civ III takes the game to a new level of graphics, scale,
    and gameplay.
    
    For the first time, the different cultures in the Civ series have noticably
    different characteristics that will really affect the game in huge ways. This
    guide describes each tribe in detail, with all of its important characteristics
    and unique points outlined, and then I give my opinion on the tribe, along
    with strategies to use with that specific tribe. Whether you care about my
    opinion or not, the data should be useful for you. Enjoy! :)
    *******************************************************************************
    
    *******************************************************************************
    TRIBES OF CIVILIZATION III
    
    Under each tribe heading, you will find numerous pieces of information. Here's
    a summary of what each section contains.
    
    TRIBE NAME
    The tribe is listed by three names: the name of the people (plural); the name
    of the land they inhabit; and the adjective used to describe them.
    
    RULER NAME
    This is the default ruler name for the tribe, the default title, and default
    gender.
    
    CULTURE GROUP
    There are five "culture groups" in the game. Basically, the represent the
    general area of origin of the group. The five groups are: Asian, Mid East,
    American, European, and Mediterranian. Tribes in the same culture groups
    use the same city models on the main map screen, tend to start closer to one
    another, and tend to have better relations with one another. Here are all
    the tribes divided by culture group:
    
    AMERICAN: Americans, Aztecs, Iroquois
    ASIAN: Chinese, Indians, Japanese
    EUROPEAN: English, French, Germans, Russians
    MEDITERRANIAN: Egyptians, Greeks, Romans
    MIDEAST: Babylonians, Persians, Zulus
    
    PERSONALITY
    This is in three parts: Favored government; Hated government; and aggression
    level, with the levels being Low, Below Average, Average, Above Average, and
    High.
    
    UNIQUE COLOR
    This is the team's color. Their cities will have this color in the name bar,
    and their units will have a ring of this color around them. Also, this color
    will indicate their borders on the main and small maps. Often the colors seem
    to change from game to game, and I'm not sure why, but I think it has to do
    with the fact that each civ has two colors, a Default one and a Unique one.
    Still, this color will usually be the color of the civ.
    
    BONUSES
    There are six bonuses; each Civ has two. The bonuses are very important in
    determining what a tribe is like, so I will go into some detail on each one.
    
        Militaristic: Civilizations with this attribute produce more Great Leaders,
            and their units promote more easily (Regular to Veteran, Veteran to
            Elite, Etc.). They also produce military improvements (Barracks,
            Coastal Fortress, etc.) 50% more cheaply than other Civs. The best
            aspect of this is the Leader production, which both allows you to
            create more armies, and allows you to speed Wonders, which can be a big
            help in stealing Wonders from other Civs.
    
            The following Civs have the Militaristic Bonus:
               Aztecs
               Germans
               Japanese
               Romans
               Zulus
    
        Commercial: Commercial Bonus allows a Civ two financial advantages: first,
            it reduces corruption across your empire, though the actual reduction
            is fairly low. Second, large cities get a bonus production of commerce.
            This to me is the second least effective bonus.
    
            The following Civs have the Commercial Bonus:
               British
               French
               Greeks
               Indians
               Romans
    
        Religious: Religious tribes can build religion-oriented city improvements,
            such as Temple and Cathedral, at half-cost. They also change forms of
            government with only one turn of anarchy. The easy government change is
            a big plus if you like to change governments a lot, particularly if you
            do the Democracy in peace/Despotism in war thing. Personally, I just
            try to keep my Democracy stable through the tough times, so Religion is
            less of a plus. The higher the difficulty, the more religion pays off.
            On Emperor or Deity level, cheap temples and one-turn anarchy are
            almost unbeatable for keeping the population in check.
    
            The following Civs have the Religious Bonus:
               Aztecs
               Babylonians
               Egyptians
               Indians
               Iroquois
               Japanese
    
        Industrious: Larger cities produce more shield under the Industrious Bonus,
            which is a two-edged sword, since your cities will build faster but
            will also produce more pollution. Workers also work faster under this
            bonus.
    
            The following Civs have the Industrious Bonus:
               Americans
               Chinese
               Egyptians
               French
               Persians
    
        Scientific: For me this is the best attribute. First, you get a free tech
            at the beginning of each of the four Eras. Plus, you can build Library
            and University and Research Lab more quickly...not only does this make
            your research faster, but it helps increase your culture. These are
            great Civs to play with for any type of victory.
    
            The following Civs have the Scientific Bonus:
               Babylonians
               Chinese
               Germans
               Greeks
               Russians
               Persians
    
        Expansionist: Expansionist cultures get a third unit at the beginning of
            the game: a Scout, which has a two movement rate. They can also build
            more scouts later. This is by far the weakest of the six bonuses.
    
            The following Civs have the Expansionist Bonus:
               Americans
               British
               Iroquois
               Russians
               Zulus
    
    I generally feel that the trio of Industrious, Scientific, and Militaristic are
    the "Big Three" abilities, well ahead of the other three. Religious is at its
    own middle level, and Commercial and Expansionist you might want to avoid. (My
    caveat to this is that if you like a long, war-filled game, Expansionist might
    suit you well.)
    
    
    OPENING TECHS
    Each tribe is given two free civilization advances at the start of the game.
    
    CITY LIST
    All the default city names available to the tribe. They are in build order, but
    you go across each row and then down to the next row. After the game exhausts
    this list, it will begin again at the beginning, but with prefixes/suffixes,
    like "New Rome."
    
    LEADER NAMES
    The default names for Great Leaders arising from that tribe.
    
    SPECIAL CHARACTERISTICS
    There are many special flags that tribes can possess; this lists those that
    apply to the given tribe.
    
    UNIQUE UNIT
    Each tribe has one unique unit; here, the unit is given with its stats and any
    other relevant information. A/D/M is Attack/Defense/Movement. Range is given in
    place of Movement for air units.
    
    *******************************************************************************
    
    AMERICANS
    
    Tribe Names: Americans, America, American
    Ruler Name: President Lincoln (male)
    Culture Group: American
    
    Personality
    Favored Gov't: Democracy
    Hated Gov't: Communism
    Aggression Level: Average
    
    Unique Color: Sky Blue
    
    Bonuses: Industrious
             Expansionist
    
    Opening Techs: Pottery
                   Masonry
    
    Cities:
    Washington              New York
    Boston                  Philadelphia
    Atlanta                 Chicago
    Seattle                 San Francisco
    Miami                   Houston
    Buffalo                 St. Louis
    Detroit                 New Orleans
    Baltimore               Denver
    Cincinnati              Dallas
    Memphis                 Los Angeles
    Cleveland               Kansas City
    San Diego               Richmond
    Las Vegas               Phoenix
    Albuquerque             Portland
    Minneapolis             Pittsburgh
    Oakland                 Tampa Bay
    Orlando                 Tacoma
    Santa Fe                Olympia
    Hunt Valley             Springfield
    Palo Alto               Spokane
    
    Great Leaders:
    Washington
    Lee
    Sherman
    Jackson
    Grant
    MacArthur
    Patton
    
    Special Characteristics:
    Build Air Units Often.
    Build Growth Improvements Often.
    Build Production Improvements Often.
    
    Unique Unit:
    F-15 replaces JET FIGHTER
    A/D/M: 8/4/6
    
    Americans have a tough time, partly because they have a weak unique unit and
    partly because the expansionist attribute is a somewhat make-or-break
    proposition. I've seen games where the AI Americans dominate their continent,
    and games where they struggle mightily from the outset.
    
    You'll need to initiate a Golden Age early since the F-15 cannot create one
    unless another enemy unit attacks it while it is on the Air Superiority
    mission. (In other words, you can't initiate a battle that will produce the
    necessary victory.) This means securing an Industrious or Expansionist wonder
    and building it. Such wonders account for a large choice over the entire span
    of the game, so the plus to the manually induced Golden Age is that you can
    time it how you want, without being concerned that a victory by your unique
    unit will ruin your timing. The negative is obviously the risk that the AI
    will build the wonder first.
    
    Aside from the fact that it lets you control the Golden Age, the F-15 is a
    pretty shabby unique unit. Adding a little bit of bombard power to a Jet
    Fighter does not a good unit make, since it still cannot touch the Bomber in
    terms of destructiveness. It's alright for attacking units in the open field
    to weaken them, but won't be able to do much damage against cities, and
    cities are the main focus of bombardment campaigns. Adding insult to injury,
    it breaks up a small upgrade path. There is not a lot of promise in America,
    and you will need to work to hang on to the early lead the Expansionist
    attribute gives you.
    
    *******************************************************************************
    *******************************************************************************
    
    AZTECS
    
    Tribe Names: Aztecs, Aztecs, Aztec
    Ruler Name: Chief Montezuma (male)
    Culture Group: American
    
    Personality
    Favored Gov't: Monarchy
    Hated Gov't: Democracy
    Aggression Level: Above Average
    
    Unique Color: Forest Green
    
    Bonuses: Militaristic
             Religious
    
    Opening Techs: Warrior Code
                   Ceremonial Burial
    
    Cities:
    Tenochtitlan         Teotihuacan
    Tlatelolco           Texcoco
    Tlaxcala             Calixtlahuaca
    Xochicalco           Tlacopan
    Atzcapotzalco        Tzintzuntzen
    Malinalco            Tula
    Tamuin               Teayo
    Cempoala             Chalco
    Tlalmanalco          Ixtapaluca
    Huexotla             Tepexpan
    Tepetlaoxtoc         Chiconautla
    Zitlaltepec          Coyotepec
    Tequixquiac          Jilotzingo
    Tlapanaloya          Tultitan
    Ecatepec             Coatepec
    Chalchiuites         Chiauhita
    Chapultepec          Itzapalapa
    Ayotzinco            Iztapam
    
    Great Leaders:
    Ahuitzotl
    Itzcoatl
    Acamapichtli
    Axayacatl
    Tizoc
    Huitzilhuitl
    Chimalpopoca
    Maxtla
    Nezahualcoyotl
    Nezahualpilli
    
    Special Characteristics:
    Build Offensive Land Units Often.
    Build Happiness Improvements Often.
    
    Unique Unit:
    JAGUAR WARRIOR replaces WARRIOR
    A/D/M: 1/1/2
    
    Coming next update...
    
    *******************************************************************************
    *******************************************************************************
    
    BABYLONIANS
    
    Tribe Names: Babylonians, Babylon, Babylonian
    Ruler Name: King Hammurabi (male)
    Culture Group: Mid East
    
    Personality
    Favored Gov't: Monarchy
    Hated Gov't: Despotism
    Aggression Level: Above Average
    
    Unique Color: Dark Blue
    
    Bonuses: Scientific
             Religious
    
    Opening Techs: Bronze Working
                   Ceremonial Burial
    
    Cities:
    Babylon        Ur
    Nineveh        Ashur
    Ellipi         Akkad
    Uruk           Eridu
    Samarra        Lagash
    Kish           Nippur
    Shuruppak      Zariqum
    Sippar         Izibia
    Larsa          Nimrud
    Zamua          Khorsabad
    Hindana        Tell Wilaya
    Umma           Adab
    Telloh         Nina
    Ebla
    
    Great Leaders:
    Agum
    Sargon
    Sumuabum
    Ashurbanipal
    Naboplasser
    Nebuchadnezzar
    
    Special Characteristics:
    Build Science Improvements Often.
    Build Culture Improvements Often.
    
    Unique Unit:
    BOWMAN replaces ARCHER
    A/D/M: 2/2/1
    
    The Babylonians are indisputably the easiest tribe to achieve cultural
    victory with. Having both the Scientific and Religious attribute halves the
    price of all culture-producing improvements. The only difficulty is gaining
    enough territory to support the 40-50 cities minimum needed to ensure a
    cultural victory (you can do it with less but will need an increasingly large
    proportion of the wonders). Obviously this will require quick expansion and
    possibly a few early game wars.
    
    Luckily, their unique unit, the Bowman, is perfect for fighting such wars in
    the early game-not "conquering" style wars aimed at annihilation, but ones
    aimed at capturing a few cities and securing some territory. A combination
    Spearman/Archer, they can march in and can be used both to take and secure
    cities. The only negative is a one movement rating, which will prevent far-
    flung campaigns, but probably you won't need such an offensive.
    
    The Bowman produces a Golden Age that is a few turns too early, unless you
    hold off on attacking with it. Still, Id go ahead and attack away. With
    neither Militaristic or Industrious capability, Babylon will have a tough time
    in war later in the game, so its wise to establish good borders and secure a decent proportion of territory.
    
    
    *******************************************************************************
    *******************************************************************************
    
    CHINESE
    
    Tribe Names: Chinese, China, Chinese
    Ruler Name: Chairman Mao (male)
    Culture Group: Asian
    
    Personality
    Favored Gov't: Communism
    Hated Gov't: Monarchy
    Aggression Level: Below Average
    
    Unique Color: Pink (maybe Salmon)
    
    Bonuses: Militaristic
             Industrious
    
    Opening Techs: Warrior Code
                   Masonry
    
    Cities:
    Beijing          Shanghai
    Canton           Nanking
    Tsingtao         Xinjian
    Chengdu          Hangchow
    Tientsin         Tatung
    Macao            Anyang
    Shantung         Chinan
    Kaifeng          Ningpo
    Paoting          Yangchow
    
    Great Leaders:
    Kublai Khan
    Sun Tzu
    Qianlong
    Ghengis Khan
    Jin Qiu
    General Tso
    
    Special Characteristics:
    Build Growth Improvements Often.
    Build Production Improvements Often.
    Build Science Improvements Often.
    
    Unique Unit:
    RIDER replaces KNIGHT
    A/D/M: 4/3/3
    
    The Chinese are a very effective civilization, combining potent military
    power with enhanced production. As usual with a militaristic tribe, you will
    want to prey on weak enemy border cities, securing both territory and
    resources and hopefully producing a leader early on. Be aware of you
    opponents, and defend your cities appropriately before going on the attack;
    the Babylonians, Aztecs, and Iroquois are particularly dangerous right now.
    If you get a leader, the creation of an army at this stage will pay off later
    on-the sooner you can build the Heroic Epic, the sooner you can get more
    leaders to speed your wonders. Chinese early game goals are to secure Iron
    and Horses (needed for unique unit), possibly one or two luxuries, and maybe
    a Leader.
    
    The Middle Ages is where China shines. First, the added mobility of the rider
    gives you a three movement unit long before any other civilization can get
    it. Leveraging your Golden Age's additional production into an attack is a
    definite possibility, and with a three speed unit, lengthy "civ-killer" wars
    are now possible. Hopefully, the combination of Golden Age production and
    Leaders will net you the three big wonders of the age (J.S. Bach's Cathedral,
    Sistine Chapel, and Sun Tzu's Art of War). From this point on, you can either
    ride out your lead or continue onward for the conquest/domination victory.
    The choice is yours and either method should succeed.
    
    *******************************************************************************
    *******************************************************************************
    
    EGYPTIANS
    
    Tribe Names: Egyptians, Egypt, Egyptian
    Ruler Name: Queen Cleopatra (female)
    Culture Group: Mediterranean
    
    Personality
    Favored Gov't: Monarchy
    Hated Gov't: Republic
    Aggression Level: Average
    
    Unique Color: Yellow
    
    Bonuses: Industrial
             Religious
    
    Opening Techs: Ceremonial Burial
                   Masonry
    
    Cities:
    Thebes           Memphis
    Heliopolis       Elephantine
    Alexandria       Pi-Ramesses
    Giza             Byblos
    El-Amarna        Hieraconpolis
    Abydos           Asyut
    Avaris           Lisht
    Buto             Edfu
    Pithom           Busiris
    Kahun            Athribis
    Mendes           El-Ashmunein
    Tanis            Buhen
    Bubastis         This
    Oryx             Sebennytus
    Cairo
    
    Great Leaders:
    Ramses
    Cheops
    Khufu
    Mentuhotep
    Seti
    Na'rmer
    
    Special Characteristics:
    Build Growth Improvements Often.
    Build Production Improvements Often.
    Build Culture Improvements Often.
    
    Unique Unit:
    WAR CHARIOT replaces CHARIOT
    A/D/M: 2/1/2
    
    War Chariots are essentially Horsemen without the knowledge of Horseback
    Riding. Not only does this give you an early edge in building fast, attack-
    oriented units, but they are also useful throughout the Ancient Age. Plus,
    they upgrade straight to Knight, allowing you to keep your forces strong. On
    the downside, since the Wheel will probably be your first point of research,
    it will be a good while before you are able to build Spearmen, or see Iron on
    the world map. Getting up the Bronze/Iron Working path quickly is important
    for Egypt.
    
    As far as attributes go, Egypt is blessed with the Religious and Industrious
    qualities. Cheap temples help to maintain order in your cities and
    Industrious allows you to quickly build hordes of units. Science is probably
    your big problem, but it can be overcome through conquering. The only trouble
    is, considering that Egypt is largely a Conquest/Domination type
    civilization, their lack of the Militaristic attribute is annoying. Oh well.
    
    *******************************************************************************
    *******************************************************************************
    
    ENGLISH
    
    Tribe Names: English, England, English
    Ruler Name: Queen Elizabeth (female)
    Culture Group: European
    
    Personality
    Favored Gov't: Democracy
    Hated Gov't: Despotism
    Aggression Level: Average
    
    Unique Color: Orange
    
    Bonuses: Expansionist
             Commercial
    
    Opening Techs: Alphabet
                   Pottery
    
    Cities:
    London            York
    Nottingham        Hastings
    Canterbury        Coventry
    Warwick           Newcastle
    Oxford            Liverpool
    Dover             Brighton
    Norwich           Leeds
    Reading           Birmingham
    Richmond          Exeter
    Cambridge         Gloucester
    Manchester        Bristol
    Leicester         Carlisle
    Ipswich           Portsmouth
    Berwick           Bath
    The Mumbles
    
    Great Leaders:
    Edward
    Boudicea
    Nelson
    Wallace
    Cornwallis
    Clinton
    Wellington
    
    Special Characteristics:
    Build Naval Units Often.
    Build Wealth Improvements Often.
    Build trade Improvements Often.
    
    Unique Unit:
    MAN O WAR replaces FRIGATE
    A/D/M: 3/2/4
    
    England is the weakest civilization overall. First, they feature the two
    weakest attributes: in all major categories, they will be behind other
    cultures, and the commercial bonus will never give them enough gold to
    overcome this disadvantage. Nor will expansionist give them a lead that
    cannot be overcome. But beyond this weakness, the Man O War is a very weak
    unique unit. At this period, naval units are still very weak and will have
    great difficulty in effectively supporting your land army. Bombardment in
    this era has almost no chance of destroying improvements or killing citizens
    in enemy cities. Of course, Man O War is useless against landlocked enemy
    cities. It also creates a Golden Age that is undesirably late. Few worthwhile
    Wonders are available in this time period. It doesn't upgrade. It really
    drags down England. I don't have much advice for how you can win with
    England; it's going to be a tough battle, and will probably require a good
    bit of luck.
    
    *******************************************************************************
    *******************************************************************************
    
    FRENCH
    
    Tribe Names: French, France, French
    Ruler Name: Saint Joan d'Arc (female)
    Culture Group: European
    
    Personality
    Favored Gov't: Republic
    Hated Gov't: Monarchy
    Aggression Level: Low
    
    Unique Color: Pink (Darker Pink than China)
    
    Bonuses: Industrious
             Commercial
    
    Opening Techs: Alphabet
                   Masonry
    
    Cities:
    Paris         Orleans
    Lyons         Rheims
    Tours         Marseilles
    Chartres      Avignon
    Besancon      Rouen
    Grenoble      Dijon
    Amiens        Cherbourg
    Poitiers      Toulouse
    Bayonne       Strasbourg
    Brest         Bordeaux
    Rennes
    
    Great Leaders:
    Napoleon
    Richelieu
    De Gaulle
    Charlemagne
    
    Special Characteristics:
    Build Happiness Improvements Often.
    Build Trade Improvements Often.
    Build Culture Improvements Often.
    
    Unique Unit:
    MUSKETEER replaces MUSKETMAN
    A/D/M: 3/4/1
    
    Coming next update...
    
    *******************************************************************************
    *******************************************************************************
    
    GERMANS
    
    Tribe Names: Germans, Germany, Germans
    Ruler Name: Chancellor Bismark (male)
    Culture Group: European
    
    Personality
    Favored Gov't: Republic
    Hated Gov't: Communism
    Aggression Level: High
    
    Unique Color: Light Blue
    
    Bonuses: Militaristic
             Scientific
    
    Opening Techs: Warrior Code
                   Bronze Working
    
    Cities:
    Berlin             Leipzig
    Hamburg            Konigsberg
    Frankfurt          Munich
    Heidelburg         Nuremberg
    Cologne            Hannover
    Bremen             Stuttgart
    Bonn               Salzburg
    Dortmund           Brandenburg
    
    Great Leaders:
    Barbarossa
    Richtoffen
    Hengest
    Horsa
    
    Special Characteristics:
    Build Offensive Land Units Often.
    Build Science Improvements Often.
    Build Culture Improvements Often.
    
    Unique Unit:
    PANZER replaces TANK
    A/D/M: 16/8/3
    
    Coming next update...
    
    *******************************************************************************
    *******************************************************************************
    
    GREEKS
    
    Tribe Names: Greeks, Greece, Greek
    Ruler Name: King Alexander (male)
    Culture Group: Mediterranean
    
    Personality
    Favored Gov't: Democracy
    Hated Gov't: Despotism
    Aggression Level: Average
    
    Unique Color: Lime Green
    
    Bonuses: Scientific
             Commercial
    
    Opening Techs: Alphabet
                   Bronze Working
    
    Cities:
    Athens            Sparta
    Thermopylae       Corinth
    Delphi            Pharsalos
    Knossos           Argos
    Mycenae           Herakleia
    Ephesus           Thessalonia
    Rhodes            Eretria
    Troy              Marathon
    Halicarnassus     Pergamon
    Miletos           Artemisium
    Megara            Phocaea
    Sicyon            Gortyn
    Mytilene          Tegea
    Syracuse          Apollonia
    Apolyton
    
    Great Leaders:
    Pyrrhus
    Hector
    Ajax
    Ulysess
    
    Special Characteristics:
    Build Naval Units Often.
    Build Science Improvements Often.
    Build Trade Improvements Often.
    Build Culture Improvements Often.
    
    Unique Unit:
    HOPLITE replaces SPEARMAN
    A/D/M: 1/3/1
    
    The Greeks are a civilization for the peaceful player. Space Race is an
    especially good form of victory to shoot for with the Greeks, as they are
    able to get techs very quickly. The Scientific and Commercial attributes are
    ideal; Scientific is obviously a useful bonus, and Commercial will allow you
    to keep your tax rate down, thus advancing your research faster. Moreover,
    selling techs to other civilizations will be a useful technique for you. Most
    likely, they will offer you decent prices, since war is a bit of an unlikely
    proposition for you. The Greeks are good on the defensive, and Hoplite help
    to maintain the security of you empire for a long time. Offensively, however,
    they have few redeeming factors. Basically Conquest and Domination are likely
    out of the question. Transition to Republic, then to Democracy should both
    come immediately, and the military should be kept small and almost
    exclusively defensive. Good relations with other civs should keep you out of
    war and an efficient scientific state should coast to the victory.
    
    *******************************************************************************
    *******************************************************************************
    
    INDIANS
    
    Tribe Names: Indians, India, Indian
    Ruler Name: Mahatma Gandhi (male)
    Culture Group: Asian
    
    Personality
    Favored Gov't: Democracy
    Hated Gov't: Despotism
    Aggression Level: Low
    
    Unique Color: Gray
    
    Bonuses: Religious
             Commercial
    
    Opening Techs: Alphabet
                   Ceremonial Burial
    
    Cities:
    Delhi           Bombay
    Madras          Bangalore
    Calcutta        Lahore
    Karachi         Kolhapur
    Jaipur          Hyderabad
    Bengal          Chittagong
    Punjab          Dacca
    Indus           Ganges
    Pune
    
    Great Leaders:
    Chandragupta
    Shivaji
    Porus
    Bindusara
    Asoka
    Akbar
    Singh
    Tilak
    
    Special Characteristics:
    Build Growth Improvements Often.
    Build Wealth Often.
    Build Trade Improvements Often.
    Build Culture Improvements Often.
    
    Unique Unit:
    WAR ELEPHANT replaces KNIGHT
    A/D/M: 4/3/2
    
    The War Elephant is somewhat unique (beyond its unique unit uniqueness) in
    that it doesn't change the stats of the unit it replaces; instead, it makes
    it so that your Knight equivalent no longer requires any resources
    whatsoever. Obviously, in some games this can be a godsend; in fact, you may
    be able to use your war elephants to secure these resources. But if you find
    both Horses and Iron before the Middle Ages begin, then you essentially don't
    have a unique unit. This makes India a civ that can play with wildly
    different result from game to game. In many ways you'd rather not have Horses
    and Iron, since this will make it more likely that you have other resources
    and luxuries, and you can always secure Iron later. Of course, you WILL need
    to use your War Elephants to get a hold on an Iron supply, as this resource
    is perhaps the most essential in the game and needs to be in your possession
    when you invent Steam Power at the beginning of the Industrial Age.
    
    India's attributes don't paint a particularly pretty picture. Religious and
    Commercial have one plus, in that they provide an unusually stable society;
    one turn anarchy and money to fund entertainment should ensure that your
    people stay happy. Yet without a Big Three ability, India can have a tough
    time and is a little bit aimless. The main priority with India is to decide
    what you want, and go for it all out. By the end of the Middle Ages, you
    should have decided on a victory type, and should be going for it all out.
    With this kind of clear purpose India can be very effective.
    
    *******************************************************************************
    *******************************************************************************
    
    IROQUOIS
    
    Tribe Names: Iroquois, Iroquois, Iroquois
    Ruler Name: Chief Hiawatha
    Culture Group: American
    
    Personality
    Favored Gov't: Communism
    Hated Gov't: Monarchy
    Aggression Level: Below Average
    
    Unique Color: Purple
    
    Bonuses: Expansionist
             Religious
    
    Opening Techs: Pottery
                   Ceremonial Burial
    
    Cities:
    Salamanca             Niagara Falls
    Grand River           Allegheny
    Cattaraugus           Oil Springs
    Tonawanda             Mauch Chunk
    St. Regis             Centralia
    Akwesasne             Tyendenaga
    Kahnawake             Caughnawaga
    Oka                   Chondote
    Gandasetaigon         Ganogeh
    Gayagaahe             Gewauga
    Goigouen              Kawauka
    Kente                 Kiohero
    Owego                 Neodakheat
    Oiogouen              Skannayutenate
    Onnontare
    
    Great Leaders:
    Shenandoah
    Cornplanter
    Tecumseh
    Red Cloud
    Sitting Bull
    
    Special Characteristics:
    Build Happiness Improvements Often.
    Build Explore Improvements Often.
    
    Unique Unit:
    MOUNTED WARRIOR replaces HORSEMAN
    A/D/M: 3/1/2
    
    Coming next update...
    
    *******************************************************************************
    *******************************************************************************
    
    JAPANESE
    
    Tribe Names: Japanese, Japan, Japanese
    Ruler Name: Shogun Tokugawa (male)
    Culture Group: Asian
    
    Personality
    Favored Gov't: Monarchy
    Hated Gov't: Republic
    Aggression Level: Above Average
    
    Unique Color: Brick Red
    
    Bonuses: Militaristic
             Religious
    
    Opening Techs: The Wheel
                   Ceremonial Burial
    
    Cities:
    Kyoto               Osaka
    Tokyo               Edo
    Satsuma             Kagoshima
    Nara                Nagoya
    Izumo               Nagasaki
    Yokohama            Shimonoseki
    Matsuyama           Sapporo
    Hakodate            Ise
    Toyama              Fukushima
    Suo                 Bizen
    Echizen             Izumi
    Omi                 Echigo
    Kozuke              Sado
    
    Great Leaders:
    Toto
    Hirohito
    Fujiwara
    
    Special Characteristics:
    Build Offensive Land Units Often.
    Build Naval Units Often.
    Build Happiness Improvements Often.
    
    Unique Unit:
    SAMURAI replaces KNIGHT
    A/D/M: 4/4/2
    
    Coming next update...
    
    *******************************************************************************
    *******************************************************************************
    
    PERSIANS
    
    Tribe Names: Persians, Persia, Persian
    Ruler Name: Emperor Xerxes (male)
    Culture Group: Mid East
    
    Personality
    Favored Gov't: Monarchy
    Hated Gov't: Democracy
    Aggression Level: Above Average
    
    Unique Color: Teal
    
    Bonuses: Industrious
             Scientific
    
    Opening Techs: Bronze Working
                   Masonry
    
    Cities:
    Perseopolis             Pasargadae
    Susa                    Arbela
    Antioch                 Tarsus
    Gordium                 Bactra
    Sidon                   Tyre
    Sardis                  Samaria
    Hamadan                 Ergili
    Dariush Kabir           Ghulaman
    Zohak                   Istakhr
    Jinjan                  Borazjan
    Herat                   Dakyanus
    Bampur                  Tureng Tepe
    Merv                    Behistun
    Kandahar                Altin Tepe
    Bunyan                  Charsadda
    Ura Tyube
    
    Great Leaders:
    Darius
    Cyrus
    Achaemenes
    
    Special Characteristics:
    Build Offensive Land Units Often.
    Build Wealth Often.
    Build Trade Improvements Often.
    
    Unique Unit:
    IMMORTALS replaces SWORDSMAN
    A/D/M: 4/2/1
    
    The Persians are my personal favorite civilization, combining two of the Big
    Three abilities with a very satisfactory unique unit. On all levels, Persia
    will be strong, but they are particularly excellent on the two lowest
    difficulty levels, and so they are a great choice for beginning players.
    Scientific and Industrious work particularly well together; quick production
    and advanced technology spread to nearly all other fields, aiding you in
    maintaining wealth, expanding culture, creating military power, and all other
    aspects of the game. Persia is the ideal civilization for achieving a
    Histographic victory because of its wide potential.
    
    Immortals are a nice unique unit, they come at an ideal time for a war-
    oriented Golden Age. The best Wonders will come a bit later, but you can use
    the extra production to produce hordes of units and dominate your opponent,
    hopefully gaining territory and resources. Immortals will really help you
    with this offensive as well; if Iron Working is your first advance, you will
    have the most powerful offensive unit for the entire Ancient Age. No other
    unit equals the 4 attack power of the Immortals until the Knight comes along.
    The early-game warfare is an important part of the most effective Persia
    games; by the Modern Age, cities you capture in the Ancient Age will be huge
    metropolises in your empire, and securing territory early is easier than
    securing it later.
    
    *******************************************************************************
    *******************************************************************************
    
    ROMANS
    
    Tribe Names: Romans, Rome, Roman
    Ruler Name: Emperor Caesar (male)
    Culture Group: Mediterranean
    
    Personality
    Favored Gov't: Republic
    Hated Gov't: Communism
    Aggression Level: Above Average
    
    Unique Color: Red
    
    Bonuses: Militaristic
             Commercial
    
    Opening Techs: Warrior Code
                   Alphabet
    
    Cities:
    Rome                 Veii
    Antium               Cumae
    Neapolis             Pompeii
    Pisae                Ravenna
    Hispalis             Viroconium
    Lugundum             Lutetia
    Byzantium            Brundisium
    Syracuse             Caesaraugusta
    Palmyra              Jerusalem
    Caesarea             Tarentum
    Nicomedia            Seleucia
    Artaxata             Aurelianorum
    Hippo Regius         Nicopolis
    Londinium            Eburacum
    Arretium             Gordion
    Agrippina            Cyrene
    Tyrus                Verona
    Corfinium            Mediolanum
    Treveri              Sirmium
    Augustadorum         Trapezus
    Bagacum              Lauriacum
    Teurnia              Curia
    
    Great Leaders:
    Trajan
    Hadrian
    Maximus
    Germanicus
    Claudius
    Anthony
    Octavian
    Titus
    
    Special Characteristics:
    Build Offensive Land Units Often.
    Build Defensive Land Units Often.
    Build Growth Improvements Often.
    Build Production Improvements Often.
    
    Unique Unit:
     replaces SWORDSMAN
    A/D/M: 3/3/1
    
    Coming next update...
    
    *******************************************************************************
    *******************************************************************************
    
    RUSSIANS
    
    Tribe Names: Russians, Russia, Russian
    Ruler Name: Czarina Catherine (female)
    Culture Group: European
    
    Personality
    Favored Gov't: Communism
    Hated Gov't: Democracy
    Aggression Level: Above Average
    
    Unique Color: Brown
    
    Bonuses: Expansionist
             Scientific
    
    Opening Techs: Pottery
                   Bronze Working
    
    Cities:
    Moscow              St. Petersburg
    Kiev                Minsk
    Smolensk            Odessa
    Sevastopol          Tblisi
    Sverdlovsk          Yakutsk
    Vladivostok         Novgorod
    Krasnoyarsk         Riga
    Rostov              Astrakhan
    Kharkov             Grozny
    Dnepropetrovsk      Maikop
    Kursk               Kuibyshev
    Magnitogorsk        Uralsk
    Kazan               Vologda
    Murmansk            Vitebsk
    Batum               Tiflis
    Bryansk             Tula
    Kalinin             Yaroslavl
    Krasnovodsk
    
    Great Leaders:
    Ivan the Terrible
    Peter the Great
    Stalin
    Lenin
    Trotsky
    Zukhov
    
    Special Characteristics:
    Build Air Units Often.
    Build Growth Improvements Often.
    Build Science Improvements Often.
    
    Unique Unit:
    COSSACK replaces CAVALRY
    A/D/M: 6/4/3
    
    Russia is another difficult civilization. On the plus side, the Expansionist
    and Scientific combination can be highly effective at discovering resources
    techs, then finding the resources, so luxuries and strategic materials should
    be an advantage for you, not a problem. Yet the positive side of Russia is
    largely overshadowed by the extensive negatives, most particularly their
    unique unit which is the weakest in the game.
    
    First off, the Cossack is little better than Cavalry. Adding a point of
    defense to a fast attack unit is always of questionable value; even with this
    defensive point it cannot really defend unless it is on a mountain square, or
    has some other bonus. Enemy cavalries will make short work of the Cossack (6
    attack against 4 defense), and even enemy knights will attack it with even
    odds. And since the Cossack breaks the extremely valuable Knight-Cavalry
    upgrade connection, it's actually WORSE than the unit it replaces. When
    playing as Russia, it takes skill to overcome the weakness of your unique
    unit.
    
    *******************************************************************************
    *******************************************************************************
    
    ZULUS
    
    Tribe Names: Zulus, Zululand, Zulu
    Ruler Name: Chief Shaka (male)
    Culture Group: Mid East
    
    Personality
    Favored Gov't: Despotism
    Hated Gov't: Democracy
    Aggression Level: High
    
    Unique Color: Black
    
    Bonuses: Militaristic
             Expansionist
    
    Opening Techs: Warrior Code
                   Pottery
    
    Cities:
    Zimbabwe               Ulundi
    Bapedi                 Hlobane
    Isandhlwana            Intombe
    Mpondo                 Ngome
    Swazi                  Tugela
    Umtata                 Umfolozi
    Ibabanago              Isipezi
    Amatikulu              Zunguin
    
    Great Leaders:
    Mpande
    Zwelithini
    Dingane
    Cetshwayo
    
    Special Characteristics:
    Build Offensive Land Units Often.
    
    Unique Unit:
    IMPI replaces SPEARMAN
    A/D/M: 1/2/2
    
    The Zulus are the kind of civilization that the computer plays terribly, but
    you can dominate with. The Impi is a very nice early unit, and the extra
    point of movement pays off hugely at this stage of the game. This allows you
    to create an excellent fast force, featuring Chariots or Horsemen and Impis,
    and you will be the only civilization able to wield such a versatile army.
    Protecting Horsemen with Impis maximizes their effectiveness and reduces
    their vulnerability, without sacrificing any speed. The Impis are also a
    great unit to build a lot of, since they are at the base of the best upgrade
    path in the game, eventually rising all the way to Mech Infantry.
    
    As you can imagine from the combination of Expansionist and Militaristic,
    along with the maximum AI aggression level, the Zulus are Conquest or
    Domination all the way. The domestic aspect of the Zulu culture is very poor.
    All non-military improvements are full price, culture is slow to accumulate,
    and techs take forever to research. The Zulus are ideal for a full-scale
    military game plan, such as the ever-popular Despotic Conquest.
    
    *******************************************************************************
    
    *******************************************************************************
    EDITING TRIBES WITH THE CIVILIZATION III EDITOR
    
    The Civ III editor is somewhat complex and difficult to use, but it's not all
    that hard to edit your favorite Civilizations. First, you must allow modified
    rules. To do this, go to options and remove the check on "Use Default Rules."
    Then go to Edit, and under 'Rules' choose "Civilizations."
    
    There are many options here, all of which have been explained under the Legend
    earlier in the guide. The others mostly concern image files and other forms of
    media associated with the civ, such as its Civilopedia entry. I wouldn't
    recommend tampering with these unless you really know your stuff, as you will
    almost certainly crash the game. Maybe if I get some experience I'll update the
    guide for this, but first impression suggests that icons, etc. will be much
    harder to modify that in Civ II. This makes sense, considering that instead of
    2D icons we are now dealing with 3D animated sprites.
    
    *******************************************************************************
    CLOSING STATEMENT
    Thanks for reading the guide!
    
    *******************************************************************************
    ACKNOWLEDGEMENTS:
    Thanks to the creators of Civ III!
    Thanks to Sid Meier for a great game!
    Thanks to Dell for a great computer to play it on!
    Thanks to GameFAQs, and especially to CJayC for doing such a great job there.
    Most of all thanks to me, for the time it took to gather this information.
    
    *******************************************************************************
    
    "The Civilization III Tribes Guide"
    Last Update: 20.6.2002
    Version: 0.7
    DENOUEMENT
    

    FAQ Display Options: Printable Version