Star Wars: Galactic Battlegrounds Version 1.2 Began: March 2nd Last Version: March Author: Modine99 Legal .............................................................................. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Copyright 2003 modine99 Version History .............................................................................. Version .5 Walkthrough for Rebel missions 2-4, intro version .6 Added rebel first mission, filled in some earlier missions version 1.0 Table of contents, general tips, began OOM-9 missions version 1.2 Finished first 5 OOM-9 missions, first 2 Boss Nass missions Table of Contents .............................................................................. 1)Introduction and General Tips 2)Attichitcuk Campaign 3)OOM-9 Campaign a)Beachhead b)Behind The Lines c)Spinnaker's Spoils d)Capturing The Crown e)Search For an Underwater Kingdom f) 4)Boss Nass Campaign a)Otoh Sancture b)The Gungan Who Would Be Boss c) 5)Darth Vader Campaign a) 6)Princess Leia Campaign a)A Force From The Past b)Chasing Ghosts c)Vor'Na'Tu d)Echoes Of The Force e)Loose Ends f)Bonus Mission: Hoth g)Bonus Mission: Endor h)Challange Mission: Silken Asteroid Field 7)Chewbacca Campaign Part 1) Introduction .............................................................................. I always liked Age of Empires but having the same engine with the units and air force aspect of Star Wars makes this game just amazing. I came here looking for a few hints for a tough mission and found that this game hasn't been cover much so I have decided to give it a shot. If you have anything you want to say on this game contact me at email@example.com with the game name in the subject line. General Tips .............................................................................. Most people have their own style of play and many people already use these methods, but I'm going to offer these up for anyone who is having trouble with this game. 1) Put all your like units into groups. Putting them into hotkey groups is insanely important. Highlight them, Cntl+(number) 2) Put all units on Defense or Stand Ground posture. Aggressive posture is as good as suicide. At some points in this walkthrough I exploit that fact that the computer leaves its units on aggressive posture. 3) Workers are the key to speed. Get lots of workers out early. Always have at least 20 workers going, more if you can. 4) When attacking enemy bases target Power Cores. They are easy to destroy and will slow enemy troop production. 5) Don't build what you don't need. A lot of times you don't need a Fortress, or certain military structures. In most missions I'll try and tell you if a specific type of building is useless as well as which are important. Part 2) Attichitcuk Campaign ############################################################################## I'm not going to do this section yet. Its a tutorial and Qui-Gon gives you instructions every step of the way. I will give some help on the last two at some point because they are a little trickier but still not too hard. Part 3) OOM-9 Campaign ############################################################################## The mighty Trade Federation decides to stick it to the Naboo, and you are going to help them do it. In this campaign you recreate the take over from the early knock out of communitcation transmistters to the assault on Theed with a bonus mission that recreates the final Gungan/Federation battle only this time the droid army doesn't get frozen. Remember that the Federation Troop Center units are very weak, but their Mechs and elite unit are quite strong. .............................................................................. OOM-9 Mission #1: Beachhead .............................................................................. This is a pretty easy mission. The point is to destroy the communication tower in each city, but you don't have a base so you'll have to conserve troops. Its not too bad though as you get reinforcements at each city. Group your starting army into two groups, Distance and Mounted. Leave OOM-9 where he is so he won't be in danger. Now follow the trail south a little way until you see the outskirts of New Centrif. You don't have enough power to go after those turrets so you'll have to find a way later. Instead head SE to go around the city and you'll run into Vis. Attack the troops and send your Mounted units in to attack the Troop Center. As you start your attack you first set of reinforcements show up: 4 Mounted, some troops, and 3 Hvy Destroyer Droids. Those Destroyer droids are very important as they are very strong and have shields. Put them in a group and destroy the Transmitter. Now leave Vis heading SW along the until you reach the bottom of the forest, then swing over to the west. Have your destroyer droids in front to gun down the enemy troops. You are now at New Centrif's back door. Just head north killing enemy troops that attack you, but do not go near the turrets. Just have your Destroyer Droids burn the transmitter while your mounted do the same to the Troop Center. Thats two down so regroup and get ready to move. Now head south from New Centrif and follow the road down and over to Parrlay. Again have the Destroyers lead the way to handle enemy troops, but watch out on the second turn south because their are two turrets. If you roll down and take a few shots at their troops it does two things you have to react to at the same time. 1) THey counter attack and 2) more reinforcements. Among the reinforcements are 2 more Destroyer Droids, 3 Mech Destroyers, and 2 Pummels. Have the Pummels go after the turrets while you Destroyer Droids give cover from enemy troops. Have the Mech Destoryers pull back for now. After the turrets are gone follow the road again with your Mech Destroyers and Destoyer Droids in the lead. When you see a large arch prepare for a second attack. Mech Destroyers should target their Mechs while your Droids handle the troops. Head SE until you see the transmitter, but watch for the turret. You can use the PUmmels to destroy the turret and then have your Destroyer Droids attack the transmitter or if you place your Droids near the command Center (DO NOT let them attack workers or they'll garrison and fire) you can attack from out of the turrets range. Don't worry about finding the Troop Center because once the last transmitter is gone you win. .............................................................................. OOM-9 Mission #2: Behind The Lines .............................................................................. This is a tricky mission, especially at the beginning, but if you know how to handle it then it gets much easier. It took me a while to figure this one out but I am now proud to share the answer with you. The first part of this mission involves trying to unfreeze a deactivated army, and the second part is trashing the Naboo base for trying to resist you. An enemy airbase to the east makes this hard though. 1) Capture the droid control program After OOM-9 shows up and moves up to the base your starting army comes up from the south. At first its kind of a let down seeing all those rows of troops and realizing that they are deactivated, for now anyway. Anyway your starting army is 5 Destroyer Droids, and a Cannon. There is also a Neimodian technician that has to recover the Droid Program from the enemy base. Send the group of Destroyers east and follow the road. Send the Cannon, OOM-9, and the technician behind them. Usually you want to keep OOM-9 away from combat, but you will soon face some enemy mechs and he helps a lot. Also he can regenerate so its not that bad. First you'll run into some troops which are not a problem, but once you can see water off to the west you are getting close to danger. You may want to save so you can try to get through this part without any loses. Its tough, but it can be done. Have OOM-9 take most the hits because he will heal, but don't let him die. Also don't get drawn to far forward because there are turrets nearby as well. Once the Mechs are dead have the Cannon knock out the turrets, then cross the river and head west. When you get to the intersection turn south keeping an eye out for turrets. Just have your Cannon knock out the turrets and the gate to the small base, and have the Destroyers Droids shoot down the troops. Make sure you Cannon has taken out every turret and then run the Technician in to get the Droid Control Program. Now get everyone back and take control of the Federation base. 2) Destroy the Airbase As soon as the base is under your control grab your Destroyer Droid, Cannon, and all the anti-air troops. You need to take out the enemy Airbase as quick as possible. If you leave them alone they will continue sending small fleets of ships that will hammer the weak Federation troops. So take the units I just mentioned and head west to the water and then follow the shore NW. While they are moving pop out some droid workers and start gathering food and carbon to prepare for the next stage. Have your units keep going, following the shore and then the road west til you find the airbase. If you have been moving fast they may have 1-2 ships but thats it. Have the Cannon and the Destroyer Droids destroy the Power Core and Airbases, then finish off the Spaceport, Command Center, and Theed monument (miniature Washington monument). THe monument doesn't do anything, but it doesn't say the base is dead til its gone. 3) Prepare assault force Try and get up to Tech level 2 and 3 as fast as possible. Get ALL upgrades at Troop and War Centers, plus build a Mech Factory. You can build a Airbase and/or Heavy Weapon plant, but they aren't necessary. If you do you may want to have some of your droid troops suicide to free up population room. Anyway get the upgrades and build a small fleet of Mech Destroyers (5-7) and send them and your troops to meet your Cannon and Destroyer Droids. Some extra Hvy Anti-air troops would be good too. If you built a Heavy Weapon Plant then send your Pummels and Artillery now too. Group your forces so that your Mech Destroyers and Destroyer Droids are in front with Troops and Anti-air guys right behind. Have your army go north up the road you used to find the Airbase. You'll come upon a turret and a couple of shipyards, have the cannon take them out (you could do this while you are researching and building your armies, but DO NOT go any further til your army is ready). Once the shipyards are gone and your army is lined up have them move up north til you can see a river crossing and the turrets beyond. I'd advise you save. 4) Assault on ___ Have your cannon fire on the turrets, but be ready because this will trigger a massive counter attack. Enemy fighters, mechs, and elites will come pouring out with some artillery to back them up. This attack is much easier to deal with if you create a turret nest. Build 3-4 turrets and a few anti-air turrets with a shield generator all on your side of the of the river. Put your troops behind the turrets and have your cannon fire on the enemy turrets. When the enemy troops start across get the cannon to the rear and deal with the attack as normal. Just pound everything, Destroyers on their mechs, troops on their elites and artillery, AA on their fighters, and keep your cannon safe. Once the attack is over finish off the turrets and cross the river. Even though the main threat is gone you still need to watch out. Many turrets and a fortress are in the base so just have your Cannon and artillery (if you brought it) pound them while your Destroyers give cover from any troops that come along. Just keep moving closer to the center of the base until you can fire on the Command Center. THe Command Center is the main target once it is down the mission is over. .............................................................................. OOM-9 Mission #3: Spinnaker's Spoils .............................................................................. Because of the Trade Federation blockade Naboo can't send their resources off the planet. Your mission is to destroy their 3 Spaceports and then raise 10K nova. There are many enemy Fortresses that make this on long, but be patient. You start off with only a decent army, but you get a base fairly quickly. I'd advise you group your Destroyer Droids and Mech Destroyers in one group, empty the troops out of the two Assault Mechs and put them in a group, then group the two Assault Mechs together. Send the Destroyer group and Assault group across the bridge. Have the Assault Mechs destroy the gate while your Destroyers take care of any troops. Once the Gate is down send your troops north to the Command Center and the town will surrender but you don't have time to check it out because an attack is coming. The town is shaped like a V with the gate you just destroyed being the bottom of the V and both ends of the V have open archways to the NE and NW. Have the Destroyers and Assualt Mechs head for the NW arch as soon as possible because a large attack force is coming but it dribbles in so just take it one step at a time. Get the surrendered workers mining and farming as soon as you send your forces to the NW arch and send the group of Troops/Grendadiers to the NE archway. Have them physically block the arch so that your ally camp doesn't send workers in to steal your ore deposits. Have one Worker go to each gate to heal your droids and mechs as necessary. Now that both gates are blocked get to work doing research. Research everything you can at the War Center and Troops Centers. You will also want to Research up to Tech Level 3 and get all the War Center technologies that opens. This will take some time to do all this but it makes your attacks easier because Assault Mechs with max range enhancements can attack Fortresses from safe range. One you are at Tech 3 and have researched everything at the war center its time to start the attack. This will consist of three phases: 1) Naboo Royal Navy, 2)North Spinnaker, 3)South Spinnaker. Both parts 1 and 2 will be out of the NW arch and part 3 out the NE arch. Naboo Royal Navy: This part isn't necessary to win the mission, but really clears up headaches. Take your Destroyer group and Assault group with a worker for repairs out the arch and across the bridge to the fork in the road. Take the west fork and have the Assault Mechs destroy the turrets from across the river. If you position your Destroyer Droids right they can safetly fire on the Shield Generator. After both turrets are gone cross the river and destroy the Fortress. After that just clean up the base and head back to the fork. North Spinnaker: Now take the east road and destroy the gate. Have your Destroyers guard them because their are troops and also some Cruisers on the river. Once the gate is gone start firing on the Fortress to the NE. THis will take some time because it is shielded. If you want to build some Pummels to make it go faster go ahead, also some Fighters will help chase off the Cruisers but both of these are optional. You will want some anti-air troopers to cover you once you get in the city. After the Fortress is gone just keep moving through the city destroying everything as you go, put your Spaceport where theirs was. Now turn and go north to the other Spaceport destoying as you go and build another one. Now north Spinnaker is done. South Spinnaker: There are a couple ways to get to that last Spaceport but the easiest is to take your army back to the NE arch. There is a gate directly north of the arch but skip it and keep going to the NE will you see a second gate that is very near the last Spaceport. Destroy the gate and then the Fortress just past there (again Pummels will speed this up). Then just keep destroying and moving NE to the Spaceport. NOTE: Last time I played this I already had the 10,000 nova and the level ended before I rebuilt my Spaceport so they may not even be needed. Raise 10K nova: Don't even bother with the Cargo Hovercraft. Its slow and doesn't earn much. Its much easier to just harvest Carbon and Food and selling that and any excess ore at the Spaceport. If you want the Cargo Hovercrafts running go ahead, but don't make it your main income. .............................................................................. OOM-9 Mission #4: Capturing the Crown .............................................................................. Time to take the Palace and control Naboo. Problem is there is a Jammer that is keeping you from sending in reinforcements. So lets go blow it up first. Group your Destoryer Mechs in one group, then Troops and Strike Mechs into another. Now have your Pummels tear a hole in the wall and move your units in and expect a small counter attack. Proceed NE until you see a War Center. There is a Fortress just past there. Let your Troops and Strike Mechs fire on the War Center While your Pummels move forward to the Fortress. Have your Destroyer Mechs cover the pummels or enemy troops will tear them apart, the Mechs will be safe because the Fortress will fire on the Pummels. After the Fortress go take out the Troops Center just past it. Remember as you move through the city that many structures you are used to destroying shouldn't be destroyed like Command Centers and Power Cores because they belong to the neutral Naboo Civilians. After you cross the river and turn NE you'll have a chance to go SE across the river again or proceed to the Jammer. If you cross the river there is a Fortress and a Troop Center. The Fortress will beat up your Pummels but if you don't take out the Troops Center you'll be attacked from the rear once the Jammer is gone. So your options are Destroy both, run your Pummels past the Fortress and destroy the Troop Center only, or just be prepared to defend your back as you proceed. Anyway once you have finished there its time to take the road to the north. This direction has a Fortress (great another one), Troop Center, Mech Factory, and finally the Jammer. The Jammer is guarded by two turrets, hope you've been keeping your Pummels healthy. After the Jammer is down a new force of Mechs, 4 Destroyer Droids, 3 Pummels, and some Workers gets dropped off... on the other side of town. Original Group: Cross the bridge to the NW and turn SW taking out all enemy structures as you go, another Fortress on the path. Keep heading south/southwest til you reach a large arch in the bottom corner of the island. New Group: Group troops as you like and head SE, don't bother going NW. Destroy all enemy structures Fortress, Troops Center, turrets while heading south/SE til] you see a bridge heading to the main island your original force is on. This group probably reach this point first so don't cross the bridge yet because it triggers an attack. Once the original group gets to the arch link-up both groups and head north along the main road. As you head up the main road destroy enemy structures and gates til you reach the last arch. If you see two Troop Centers stop. Just past the Troop Centers are two Fortresses. With 5 Pummels this isn't to hard then head up north to the gate. On the other side of the gate are 2 turrets that look like nice towers so don't let your Pummels get beat up because you didn't know. Once the Gate and turrets are gone send 5 troops in between the flags and a shuttle will land dropping off more workers and resources to build a Monument (and ONLY a Monument). Have your Troops destroying military structures around courtyard during all this but don't go too far. THere are 2 Troops Centers still left in the city, but its not worth hunting them down. Just have your Troops guard the workers and once the Monument is up you're done. .............................................................................. OOM-9 Mission #5: Search For An Underwater Kingdom .............................................................................. Gungans on the planet? Lets kill them. I know that would be my plan. Plus you get Darth Maul to lead the assault. Group your units and follow the road south. If you see a break in the trees to the SW you can scout it to find your reinforcements, but you don't get them now so it doesn't matter. Anyway keep following main road til you reach a large clearing. The road continues south, but if you go to the east you'll see some sparse trees you can move through which leads to a road going NE. This is a back door to the Gungan base and the Hidden Farm Gungans. Follow that road toasting Shelters and Farms as you go then turn SE and finish off the farms. After the Hidden Farm Gungans are wiped out you get a few more troops. SE of the farms you will find a very narrow path. Set your Destroyer Droids and Mechs up in ambush around the mouth of the path, then send Darth Maul down to draw the enemy up the path into the guns of your troops. Have some Mounted Troops ready to charge in and attack an enemy artillery unit. Once the enemy is gone head down the path and hold up. Send your Destroyer Droids east and kill the Workers. If they garrison and shoot back, just back off til they come out. Once they are gone have your Pummels destroy the Command Center. To the east there will be a second Command Center With a wall around it guarded by some Grenadiers. Send your Mech Destroyers east til you see it and draw the Grenade Troops over to the fence then back off. You Mechs have a better range then the Grenadiers so they can fire from extreme distance and be safe. If you get drawn closer just back off and make them come to the fence again. Repeat this til all 4 dead. Then get your Destroyer Droids and kill the workers, backing off if they garrison. After they are dead blow a hole in the wall and send the Pummels to destroy the Command Center. Boss Ganne's location will be shown so send Darth Maul to him and he becomes yours. Now its time to go the the Trade Federation base to the west and pick your reinforcements. If you took the backdoor path then there are some troops left on the road west. Either send Darth Maul to kill them or take the path north and go around them. When you get to the base you get a few new troops, not much. Now take Darth Maul to the west most point of the base and take the trail south killing all the Gungans you find up til the gate. Make sure you check all the little nooks and destroy anyone you find. Now bring the rest of your army down to the gate on your map. Maul forces Ganne to open the gate. Send Maul and your Destroyers in. Have Maul go after the Gungan Assault Mech while the Destroyers attack the troops. Once they are gone have your Pummel head SE to take out a turret next to the second gate. Send Darth Maul through and send him after the Mech Destroyers (blue lizards). Once the enemy starts firing on him send your Destroyers through to attack the enemy from behind. After they are gone have your PUmmels go south and destroy two more turrets. Now send Maul and Ganne through the third gate and down onto the marsh. This ends the mission. Part 4) Boss Nass Campaign ############################################################################## Even though its called the Boss Nass Campaign you spend half of it playing as Boss Gallo. Its kind of interesting seeing animals turned into various units and its got one of the better stories of the campaigns (though that isn't saying too much) if you can deal with listening to the Gungans speaking. .............................................................................. Boss Nass Mission #1: Otoh Sancture .............................................................................. This is a pretty easy mission if you can figure out what it is they want you to do. The mission starts out with you searching for food for your village, but it soon changes. I'll just say that you can't change what happens so don't bother trying. Just head NE, when you find 5 nerfs bring them with you and keep going until you Captain Marsune and his village. He says he'll trade you workers for 5 food animals. What a coincidence. Anyway he won't just take the 5 animals you actually have to garrison them in the Nursery to get the workers. Now you get 4 workers but no instructions but you just want to head east of town and turn south. Keep following that path til it starts a dialogue scene. After its over take a few steps SW and you'll uncover some nova, ore, and ruins. This is where they finally give you some intstuctions to build a Command Center and then an army. After your 4 workers build the Command Center get them harvesting carbon and pop out a few more workers. Get a Animal Nursery and Barracks, then the Power Core. There are some nerfs south of the ruins. Do not explore past the river to the SW. Be prepared for a small attack. Now just build up an army of about 15 Troop Recruits and 7 Mounted Troops and head SW. There will be a group of Bursas you will have to kill. A bursa is a beast that attacks close range, is fast, tough, and strong but you shouldn't lose to many guys. As long as some of your Mounted Troops make it you are fine. Just burn the Bursa Nests and then head up into Otoh Sancture and comb the town burning Bursa Nests as you find them. Once they are gone the mission is over. .............................................................................. Boss Nass Mission #2: The Gungan That Would Be Boss .............................................................................. Okay, the point of this mission is to spread peace and love through Gungan society by military force. This one is pretty easy if you don't let your army get beat up because you only get a couple troops to start. As you complete missions and convince the other tribes to join you'll get more troops (but not a lot so don't get your hopes up). From the starting point head east and follow the patches of road and river crossings til you reach Otoh Janai where they want you to retrieve their tribe sacred staff before they join you. They say it was stolen by Otoh Langua (but wasn't). Now head east to the river crossing which will fork in the middle of the river. For now take the east fort which will lead you into Otoh Langua. They deny having the staff and ask for 1000 Nova before they join. They say you can get this from a Spaceport to the north. Now head back to the fork in the river and take the northern branch. There will be a few enemy Troops there and during the fight more will probably show up. Have Boss Gallo lead the fight and the rest come in a second wave because he regenerates. You also have a medic so just try to get through will as few losses as possible. Once the enemy stops coming at you head up til you reach a crossroad. First take the north road and the staff is just there next to a giant statue head. Go back to Otoh Janai and trade it for four Hvy Troopers. Now go back to the crossroad and take the east path which will lead you to a Sentry Tower and the Spaceport, but be prepared for a few troops positioned north of the Spaceport. Once they're dead, burn the Spaceport and take the 1000 nova to Otoh Langua to get 4 strike Mechs. Now take the west road at the intersection and follow it to Otoh Urs. Otoh Urs says they can't help you til the Bursa threat is gone. The Bursas are located SW of the village. Head south til you see a path lined with dead trees and follow it. This is a very tough fight to get through with few losses so you may have to load this fight a couple times. Set your Troopers and Mounted troops in the wider part of the path and make sure they are on Aggressive mode. Send your Strike Mechs down into the Bursas and draw them back to the waiting troops. Like I said, try it a few times til you get the results you want. After the Bursas are dead and the Nests burned go back to Otoh Urs and get four Artillery. Now take your army out the NW side of town and follow the road around to the NE to Otoh Raban. Their Boss has been captured and taken to a camp to the NE so you have to save him. Head NE and when you reach a stretch of land with water on both sides you are almost there so stop and prepare. Set your troops and have your artillery attack the turrets. When this happens two events occur: 1)Enemy troops come rolling out to attack, and 2)all captive troops in the are yours to control. Quickly set all your new troops (some Mounted, Troopers, and Grenade Troops) on Stand Ground so they don't get killed by turrets. Do have them attack the Power Core and Troop Centers. Back at your first army have the Strike Mechs attack the Mech destoyers and just handle the fight as best you can. The only important units that need to survive are Gallo, Marsune, and some artillery. Once the turrets are down punch a hole in the wall (ignore the high hit point gate) and move in to help the ex-captives destroy the base. Finish the Troop Centers and start taking out turrets with Mounted or Artillery around the camp. Boss Hoxie is in a cell to the rear of the camp. Once he comes under your control don't move him til nearby turrets are down then punch a hole in the wall and take him home. Mission complete. .............................................................................. Boss Nass Mission #3: Raid On Spearhead .............................................................................. Part 6) Princess Leia Campaign ############################################################################## This is an in-depth walkthrough of the Rebel Campaign which starts out really slow and is kind of a pain. For the first two missions all you have is Troop Center units with which to assault two forts. After the first two though it gets better so lets get you past the first two. .............................................................................. Leia Mission #1: A Force From THe Past .............................................................................. Well once again we see a story started by Princess Leia's ship coming under fire. Shot down on a hostile world she needs to locate a Bothan spy named Utric Sandov. That won't happen until mission #2, but this one will keep you busy. Actually the first time I played this mission it had me tearing my hair out. Now I think I've got a good way to beat it, though I admit its not great, it works soundly. This mission has two main parts to it. 1) Defend at least one of three bridges. 2) Destroy one of two Imperial bases (with only Troop Center units). First grab Leia and the Troopers and send them east. Send 3PO a little to the SE to scout out some nova and nerfs. When Leia and the troops see a Command Center stop them. Some stormtroopers will come and fire on the Command Center; let them. Soon a Jedi will come and attack them and once their attention is on him then shoot them in the back. Brief dialogue and the town becomes yours. Start pumping out workers and get 3-4 harvesting ore quick. Garrison Leia, 3PO, and Master Echuu in the Town Center. Build a gate in the small canyon to the SE. 1)Defending the bridges: Send all you original troops, 2 medics, and two workers to the town of Peche at the center of the map. Do this as soon as you've assigned other workers to collect ore and other resources because you don't have too much spare time. The map shows you 3 bridges. Enter the town from the NW side to avoid Imp turrets on the west side of town. Then head for the southernmost bridge. Send the workers across and build a medium wall around the far end leaving enough room to build three turrets between the wall and the bridge. NOTE: Make sure not to cut your droids off with the wall or the turrets. Keep them on the same side as the troops. Now cross back and build 3 turrets on the near side of the bridge, then surround them with a wall as well. You have the option of doing this to the center bridge as well. You have enough ore, but in my game they never even managed to burn down the wall of one bridge. Its your call, but if you only do one bridge put all your troops, medics, and workers on the bridge and then seal it with walls and turrets. Garrison the workers and medics. That way if they start to burn through you can rebuild and heal your guards. If you want to defend two bridges do this on the second bridge. 2)Destroy enemy base: In my first game I went after Camp Kaxol and had a very hard time. This time I went for Sagol and it was much easier and I'll show you why soon. Remember to have all your units on Stand Ground so they don't go off and get themselves killed. While you were building your defenses at the bridge you should have had some of the droids back home building a Troops center and War Center and do all your troop upgrades. A Spaceport is a good idea because you'll need more ore than you can mine. Build an army of 12 Troopers, 6 Mounted Troops (split into 2 hotkey groups), 6 Grenade Troops, 2 medics, and a worker. With this meager force you will rule the day. Send your army SE staying close to the SW cliff. When you see the edge of the cliff stop them. Send out your two mounted groups one SE and one west up the hill to burn down the turrets there. If enemy troops come and attack just send your troops in and protect your mounted guys. Heal everyone and replace your loses (if any) from Troop Center. Create 8 new Troopers and send them down. Send these 8 troops and the the Grenadiers up the hill to the SE, not down the side of the cliff. Up here there are a lot of workers and some supply buildings. Have your Mounted burn the buildings while the 12 Troops guard the bottom of the hill. As you are burning these buildings you will notice what makes this base easier. Sagol is built at the foot of a cliff. After you have destroyed all the buildings on the hilltop send your Mounted back to the main group. Leave the 8 Troops and Grenadiers at the top. Have the Grenadiers start putting a big hole in the wall while the Troops give them cover from stormtroopers. Send your Troops and Mounted SE along the low road underneath cliff til you see a narrow chokepoint between the cliff and Peche's city wall. Have your Troops block the chokepoint with your medics right behind them to heal. Have your worker build turrets that block most of the chokepoint, but still have room to get through. Keep that space blocked with troops so enemies can't run by. Now have the worker build a Power Core and Troop Center. Build six troops and put them on Stand Ground. During this time your Grenadiers should be making a big hole in the wall. Once it is 3-4 sections big move Group 1 (the original 12 troops) down through the gap in you turrets followed by your Mounted Troops (split into 2 groups). Plug the gap with the six new troops. You may want to start a few new Mounted as well. This is the hard part, but also the key point in the attack. Send one group of your Mounted troops down through the hole in the wall. A turret will start firing on them and they need to burn it down. This will be hard because their will be enemy troops and a Command Center. If you time your attack right after killing a group of their troops this will go a little easier. Try and run you guys out if they get too hurt and heal them if you can. Send the second group in to continue the damage. Bring in new Mounted troops as needed. Once its gone get rid of the Power Core next to the turret. Now heal your Mounted guys and bring in more til you have about 8 and go burn the Command center. Once it is gone its just a matter of mopping up. Send 2 Mounted troops to take care of the last turret SE of the Troop Centers but they won't be under fire so its no problem. Have the rest of the Mounted troops and your troopers start destroying the Troop Centers and Mech Factory and you are done. .............................................................................. Leia Mission #2: Chasing Ghosts .............................................................................. Once you start send one of your mounted troops north along the path and pick up 2 nerfs. Put all your troopers into Group 1, all your Mounted into Group 2, and the 3 VIPs into Group 3. Put all groups on Stand Ground You won't be going to Ghost Base just yet because there is a small captured camp just north of Ghost Base that is guarded by a turret. Send all three groups directly NE of the start point (you'll pick up three more nerfs along the way), but stop them once you see a cluster of nova deposits. Run your mounted units forward and have them burn down the turret. Once is is gone you can control the 3 worker droids. Get 2 of them working on a Command Center and the last one build a house. Start cranking out workers to gather carbon as fast as possible because you need a Power Core and a Troops Center built very early. Also have one of your early droids build a Turret on the path in front of your base. Garrison your VIPs in the turret for added power. Attacks will start about 10 minutes into the mission, but that is enough time to have the turret, Power core, and Barracks. Once those are up you can build a Animal Nursery and War Center to help upgrade your troops. Once your defense is up its just a matter of time. Build 15 troops, 4 more mounted troops, and 2 medics. Make sure to upgrade Troops at War and Troops Center. Have your Troops move a little to the south with your Medics behind your troopers. Send your Mounted Troops in groups of 4 to burn the turret to the south. Enemy troops may attack them so send them back to the Medics to get healed up and send the other 4 down. Once the turret is burned down move your troops down the path around the lake and follow it south through the trees. By now Ghost base should be on your map. Do the same 'burn and run' tricks to take out the turrets near the gate. This will take a long time because the turrets have interlocking fields of fire and your guys are going to get hurt. While this is going on start getting a group of Grenade Troops together. Once the gate turrets are gone have your Grenadiers attack the gate while your Troopers give them cover. After the gate is gone send your Mounted Troops in to burn the Command Center and Power core while your Grenadiers and Troopers fire on the Troop Centers. Make sure to keep your troops away from his remaining turrets. Once the Command Center is gone split your Mounted Troops in two groups and take out the last two turrets which is easy because they have no protection now. Now just burn down all the Imperial structures inside the walls. Anything outside is unimportant. While you troops are finishing off the Imp buildings send you VIPs south. Once they are done Le Roche will contact you and send two transports to pick up your VIPs and ferry them across to meet the Bothan, Utric Sandov. .............................................................................. Leia Mission #3: Vor'Na'Tu .............................................................................. The Empire has captured a powerful Jedi artifact and you have to get it back. Luckily the Wookies have decided to help you out. This is a limited troop mission so remember to save when things are going your way, and load when they are not. This mission should only take about 20 minutes so pay attention and your guys will make it through. Send your troops, mechs, pummels, and Master Echuu south to the Wookies. Group all troops into Group 1, mechs into Group 2, heavy weapons into Group 3, and give Echuu a hotkey so you can access him quickly. Make everyone except the heavy weapons in Defence mode. Send Attichitcuk north to hang out with Leia and 3PO by the transport. Send all your groups directly SE of the Wookies position about halfway down the NE side of the map (about where the + sign is on the mini-map). Once there you should see some water surrounded by walls. Send them SW down the south side of the water until you see a narrow bridge. This is a good point to save for the first wave of your attack. 1st Wave: This part is tricky because you are waking up a bee's nest. As soon as you move in a ton of troops and mechs will come at you so you have\ to act fast. Send your troops and mechs in until you see the Command Center. Tell your heavy weapons to destroy it and have Echuu move in to convert the Exposive Droids just north of the Command Center. NOTE: Be careful that your troops don't kill the droids before he converts them. There are 9 droids in a small enclosure. Once the droids are converted send 1 to the Power Core SE of the enclosure. Send 5 into the Mech center right in front of the enclosure and 3 up to the turret directly N of the enclosure. The Power Core will slow production of the 2 Troops Centers and the Turret will let you bring your troops north to cover the bridge heading to the NE part of the Base. Have your Artillery and Pummels crush the Troops Centers and turrets to the east. Make sure your troops do not get on the bridge or the turret will pick them apart. 2nd Wave: Because of how the walls are placed your Artillery can't reach the turret guarding the bridge so send your Pummels across with Master Echuu to kill the troops and mech that fire on them. Watch his health. Once its down send your Pummels and Artillery after the Fortress and bring your troops and mechs across. The Fortress will ignore them so have them defend your Heavy Weapons. After the Fortress is dead have Artillery destroy the Sith Temple while your Pummels finish the Mech Center and Troop Center. Have 1 Pummel go after the turret in the north corner and then punch a hole in the wall at the corner. Have Echuu grab the Holocron and run through the hole in the wall headed for the transport. He'll run into Vader and get killed, but you still win, and as we know Jedi never really die they just glow. .............................................................................. Leia Mission #4: Echoes of the Force .............................................................................. When we left of Master Echuu had destroyed the Holocron, Vor'Na'Tu, before Darth Vader killed him. Now his spirit appears to Leia 7 years later and says the pieces need to be recovered from the planet Geddees. Great. Luckily Luke is there to carry the pieces. This is actually a pretty easy mission and kind of fun if you know what to expect. There are 4 towns that each have a different requirement before they give you their shards, and 1 Imperial Base that you don't even have to attack. 1st Shard When you start out you have some troops, a cannon, and the twins. To the NE is the town of Reticul which has 3 turrets threatening it. Deploy your cannon and trash the turrets from a safe distance. Once you do they not only give you the holocron shard but the Command center and a couple worker droids. Start creating more worker droids and collecting resources quickly. Build 3 turrets to the south of town and 2 to the NE to help defend it from Dark Troopers. Also try and build a Troop Center as fast as possible. The Reticule Power Core will power your buildings too. When the town becomes yours the Nursery empties and you have to convert the nerfs and send them back in. For now garrison Luke and Leia in the Command Center while building troops. Build War and Research Centers to upgrade your troops and turrets. If you upgrade your turrets well they will be all you need to defend the town. 2nd Shard Don't bother building Mech Center, Anti-air units, or walls because you don't need them at all. Once your defenses are up build a Airbase and make 2 Bombers, 4 Fighters, and 2 Transport. Load the cannon and 4 troops on one transport and Luke on the other. Now have this fleet fly to the middle of the map. Move around til you uncover the town Reeche. Reeche wants 500 carbon and 500 nova to give you their shard. It can wait til later though. Now head all the way to the side of the map opposite your base and swing up toward the east corner. Near the corner is the town Libreck which has 2 Troops Centers and some hostages. Have your Bombers and Cannon destroy the Troop Centers while your Fighters kill the troopers and Anti-Air troops. Just have your troops guard the Cannon. Once the buildings are destroyed load everyone back on the Transports. Garrison the hostage Parthenian and his guards to keep them safe. Have Luke grab the holocron and take it back to your base. 3rd Shard While you are getting the Holocron from Libeck build a Heavy Weapon plant and spit out 2-3 Pummels and load them on the Transport with the Cannon. Send transports back to the opposite side of the map but this time head for the southern corner. Here you will find Magentic which has a Fortress camped on the southern side. Have your troops guard the bridge to the north while your cannon and pummels attack the fortress. Once its destroyed get the holocron and load everyone back on the ships and go home. 4th Shard Start building a Jedi Temple to put the holocrons in. Now you can go ahead and give Reeche the tribute and collect the last holocron. If you want to destroy the Imp base you can, but you can do it on your own time. Just keep in mind that he has fighters and mechs for defense so now you will want to build anti-air units. Just remember doing this does not effect the next mission. .............................................................................. Leia Mission #5: Loose Ends .............................................................................. To thank the planet of Geddees for giving you the shards of the Vor'Na'Tu she decides to free them from Imperial Control. The very beginning is the only tricky part of the whole mission. You only have a limited number of troops and a lot for them to do. Leave the transport, Luke, and Leia where they are. Now start creeping the rest SE along the road. Keep the Anti-air tank near your units because the occasional TIE comes in and gets a few hits in. Have the 2 Assault Mechs work on all turrets, military buildings, and Command Centers. Have the Cannon do the same for everything on the other side of the canal. The troopers need to protect the assault Mechs and Cannon. If you keep moving at a steady pace you won't have to much trouble, just make sure you don't miss any buildings or you could get stabbed in the back. The airbase on the other side of the canal is the most important one to remember. Once you make it down and clear out the base around the Terraform Processor it time to build a base of your own. Make very sure that you have destroyed all the turrets in this area, but don't cross the bridge yet. I missed one in the North corner and it took out my workers and set me back. When you take out that turret, do it before you destroy the Animal Nursery because then you can steal his nerfs and use them yourself. Once this clean up is done send your transport down and drop the workers of at the Terraform Processor. Once this happens the clock is ticking. A large wave of fighters and bombers is just a few minutes away. The instructions at the beginning of the level advise building a Airbase fast to defend yourself with, and while an Airbase is useful Anti-Air Turrets are better at this point. 1)Prep Start your workers building a Command Center, 3 Anti-Air turrets on the SW side. Then start on a Power Core, Animal Nursery, Airbase, and houses. DO NOT build War Center (all techs have been researched), Barracks, or Heavy Weapon Factory because you won't need them. A Research Center will help upgrade your Turrets, but you won't have time before the big attack. Still your Anti-air turrets and tank should do just fine. Once you've shot down the bombers and fighters start building your army. The main force in your army will be a group of 4 Assualt Mechs and a couple of Bombers with some Strike Mechs and Fighters for cover. And honestly the Bombers aren't all that necessary since you can't use them too well at first. 2)Assualt Send your Mechs to the bridge at the western corner of your base. Have them destroy the turrets while the Strike Mechs pick off troops. A enemy Anti-Air turret keeps the Bombers from coming in just yet. Once its gone have the Bombers start working on the north part of the base while the Assault Mechs burn down some military buildings and 2 Fortresses. After that its just a matter of using your Assault Mechs and Bombers to Keep destroying the town. Luckily this isn't as big a job as it looks. Both sides of the canal are built up with buildings, but since you destroyed most of the military buildings with your Cannon earlier their are no troops coming from that direction and Moff Yittreas is killed you mission changes. For me he was somewhere near the end of the canal. He may have been hiding in one of the Fortresses, but I'm not sure. Anyway, once he is dead a Jedi Temple appears near the east corner of the map across the canal. The objective says Luke has to protect it from attack but no attack ever came. I flew Luke up there in a Transport and as soon as he landed next to the Temple it did a short dialogue and said I had won. <Shrug> .............................................................................. Leia Bonus Mission #1: Hoth .............................................................................. This is much easier than the Darth Vader Hoth Mission The map looks kind of cool and is actually a decent recreation. You see the giant Ion Cannon and the Power Station from the movie. It wasn't very hard though, I beat it the first time even though almost all my Snowspeeders were destroyed. I had just meant to check it out before I went to bed and was done in less than ten minutes. 3 waves of AT-AT's come at you with Anti-Air Mechs and some Troopers to support them. All three waves come from the NE which isn't surprising since the base is in the SW corner. The first wave is more north and hits the Power Station (like the movie). The second is more to the south, and the third comes between where the others were. You have a group of Troopers, some Mounted units, and some completely useless Grenade Troops. After the AT-AT's blow up the Power Station you gain a fleet of Snowspeeders. As soon as the level starts grab the Repeater Troops and pull them back behind the Turrets. Put the mounted units into two groups and pull the Grenadiers back too, since they don't do anything but get killed. When the first wave comes send a group of Mounted units to attack the Anti- air units and a group of Snowspeeders to hit the AT-ATs and troops. If an enemy unit is under fire by a unit it can't hit it will try and run instead of firing on someone else. If you split the targets of your Snowspeeders then less of the Walkers will fire on the Mounted guys and if the Mounted guys split up the Anti-Air units then they'll fire on less Snowspeeders. If you have good control and reflexes this tactic will stop all three waves without much trouble. Note that if all your Snowspeeders die then your Mounted units may still save the day. If you charge them into the AT-AT's then the enemy has to move back because of minimum range and if your mounted units are getting in close to attack then the Walkers will just keep moving and never be at the correct range so they die. Good luck. .............................................................................. Leia Bonus Mission #2: Endor .............................................................................. Okay. So many missions and campaigns in the game, but here, finally you will control and army of Ewoks. You have to earn their trust first, but once you do you get about 15 Ewoks, which are close attack units that tear buildings down really fast. You'll also get a couple Ewok Gliders (bombers) and later some Ewok Catapults (artillery). This is a fairly easy level as long as you remember not to try and attack either Imperial Garrison base. They don't effect you in any way. Group the Repeater Troops into a massive death squad, then put all the VIPs and medics into another. Start east, meet Wicket. He says that the Ewoks will help it you prove yourself by destroying the Imperial Scout Camp. Okay. Take your death squad up the NE trail destroying troops and watchtowers as you go. As you near the camp you will get hit with one mass attack but you should be able to handle it. Just have your medics heal any wounded. Start tearing the base apart. Once the Command Center is destoyed (which is easy if you kill the workers so they can't garrison) then the Ewoks join you. Just have them move up to your main group and put them into a group. Around this time Chewbacca will show up on the far side of the map in a Imperial Destroyer Mech. Just let him hang out for now. Now take the whole army back SW til you get to the 4 way intersection and take the south road. Follow it until it turns SE and you start running into some of the watchtowers for Imperial Barracks base. Be prepared. The mass attack this time will be much bigger but even if you lose guys it won't matter much. Once its over move everyone down til you see turrets and back out of range. Put your Repeaters on line and send a few of the fast Ewoks down past the turrets and draw the stormtroopers out to get mowed down. Heal them and send them back until the enemy is dead. Then send the gliders over the base to draw out the anti-air troops. Too easy. Then send the gliders to bomb the turrets. Once they are down have the Ewoks charge in and burn down the base. Once that is done the way is clear. Have your army follow the trail NE, don't forget to pick up Chewbacca on the way. Now just head for the bunker. It is very lightly defended. Once you get there garrison Han, Leia, and R2 in the bunker. After that is a cut-scene and you are done. .............................................................................. Leia Challenge Mission: Silken Asteroid Field .............................................................................. Upside: Free, prebuilt base Downside: They have one too, plus a strike force on the way. Structures start with: Airbase, Troop Center, Research Center, War Center, Spaceport, and Carbon Center (I missed it at first) Structures you need: Mech Factory, Shield Generator Quick defense is the key at the beginning. Build anti-air turrets on the west/ northwest side of the Command Center. Be careful because if you go as far to the west as you can it sets off the first attack very early. Once those are built, start pumping out workers. Put another anti-air turret near the Animal Nursery. Try to reach Tech Level Four as fast as you can so you can upgrade your turrets and spacecraft. Upgrading to Hvy Assault Mechs is good too. Resources. There are a lot of everything except food. They hint at having workers kill and harvest mynock meat, but I say just buy it at the Spaceport. Get to harvesting nova and ore. You need 800 nova to go to Tech 4 so get cracking. Use the ore to place a few anti-air turrets around your base to shoot down scout fighters. You'll also want to move off your asteroid to find more resources. A short distance directly south of your Command Center is a small asteroid with good deposits of all three minerals. Build a few anti-air turrets just in case. Also there is a nova/ore rich asteroid all the way across the map directly SW of your Command Center. I know my turrets here shot down some enemies. Okay, so you've upgraded everything and are ready to go knock out the enemy. Thats the only thing to worry about now that your anti-air turrets are knockin everything out of the sky. They never do send a ground assault at you so do not bother setting up a big defense. Recall the transport you used for your workers and build two more. Fill one transport with Assault mechs, one with Strike mechs, and one with anti-air troopers. Fly them a little SW to the asteroid that the Imperial base is on and drop everyone off. Have your Fighters fly cover on the way over. Due to Fortresses, Anti-air turrets and mechs your fighters and bombers aren't very useful so keep them in the back. Have your Assault mechs attack buildings, Strike mechs and anti-air troops protect the Assault mechs. Just move forward at a steady pace and this will be enough. If you want you can bring over some more Strike mechs just to be sure. For this mission once the base is destroyed you still have to track down all the workers and resource collection buildings that have been set up. Have you fighters comb the map and take out anyone you see. This could take a while but be patient cause once they are dead, you are done. The entire campaign is over.