hide results

    Artifacts Guide by CGaston

    Version: 1.0 | Updated: 05/03/02 | Search Guide | Bookmark Guide

    
                                         Heroes of Might and Magic IV
                                            Artifacts Guide v.1.0
                                              by:Chino Gaston
                                               April 24 2002
                                           ccgaston@mydestiny.net
    
    
    
    -----------------------------------------------------------------------
    TABLE OF CONTENTS
    -----------------------------------------------------------------------
    I.   Disclaimer
    II.  Introduction
    III. Basic Equipment
      a. Armour
      b. Weaponry
      c. Accesories     
    IV.  Treasure
      a. Armour
      b. Weaponry
      c. Accesories
      d. Tomes
    V.   Minor Artifacts
      a. Armour
      b. Weaponry
      c. Accesories
      d. Amulets
      e. Wands
      f. Tomes
    VI.  Major Artifacts
      a. Armour
      b. Weaponry
      c. Accesories
      d. Amulets
      e. Staves
      f. Tomes
    VII. Relics
      a. Armour
      b. Weaponry
      c. Amulets
      d. Accesories
      e. Tomes
    -----------------------------------------------------------------------
    I.  Disclaimer
    -----------------------------------------------------------------------
    I don't have any relations with NWC and/or 3do. I created this guide for people 
    who want to get
    the best out of the wonderful game 3do and NWC published. This Document is 
    100% non-profit. You
    may put this up on your own website as long as you inform me this however 
    may not be published
    in magazines,books or other material that produces profit.
    Copyright Chino Gaston 2002.
    
    The most updated version of this guide can be found at www.gamefaqs.com
    -----------------------------------------------------------------------
    II. Introduction
    -----------------------------------------------------------------------
     Artifacts are probably IMHO one of the major aspects in Heroes 4. I mean 
    that even a 
    level 1 hero with really good artifacts (i.e. Horned Bow+Flame Arrows) can 
    easily take out a
    stack of Behemoths with out any help at all. So I created this guide so it 
    may help you 
    in one of the Major aspects in Heroes of Might and Magic 4. So without further 
    ado I present 
    THE Artifacts!
    
    
    -----------------------------THE ARTIFACTS-----------------------------
    -----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    III. Basic Equipment
    -----------------------------------------------------------------------
    
    ----------------------------
    a.Armour
    ----------------------------
    Leather
    +5 Melee/Ranged Def.
    
    Chain Mail
    +8 Melee/Ranged Def. -1 Speed +1 Casting costs
    
    Plate Mail
    +10 Melee/Ranged Def. -2 Speed +2 Casting Costs
    
    Shield
    +3 Melee Ranges Def.
    
    --------------------------
    b.Weaponry
    --------------------------
    Axe
    +8 Melee -1 Speed
    
    Long Sword
    +3 Melee and Melee Def.
    
    Greatsword
    +13 Melee (2hand)
    
    Longbow
    +5 Ranged Atk
    
    Crossbow
    +3 Ranged Atk (longrange)
    
    Mage Staff
    -1 Casting Costs (2hand)
    
    
    ---------------------------
    c.Accesories
    ---------------------------
    Telescope
    +1 Scouting Radius
    
    -----------------------------------------------------------------------
    IV. Treasure
    -----------------------------------------------------------------------
    
    ---------------------------
    a.Armour
    ---------------------------
    Elven Chainmail
    +10 Melee and Ranged Def.
    
    Helm of Seeing
    Immunity to Blind (friendly creatures also)
    
    Cloak of Warding
    +30% Magic Resistance
    
    Cap of Knowledge
    +5 SP +1 SP Regen.
    
    Dwarven Shield
    +3 Melee/Ranged Def. +20% Melee/Ranged Def.(Friendly targets only)
    
    ---------------------------
    b.Weaponry
    ---------------------------
    Dwarven Hammer
    +10 Melee
    
    War Sling
    +10 Ranged Atk
    
    David's Sling
    +50% more damage to 4th lvl. creatures (friendly creatures only)
    
    ---------------------------
    c.Accesories
    ---------------------------
    Ring of Health
    +50% HP
    
    Ring of Protection
    +20% Melee/Ranged Def. (friendly targets only)
    
    Ring of Wizardry
    +5 SP +1 SP Regen.
    
    Warlord's Ring
    +20% Melee/Ranged Atk. (friendly targets only)
    
    Ring of Strength
    +5 Melee/Ranged Atk.
    
    Cart of Ore
    +2 Ore/day
    
    Cart of Lumber
    +2 Wood/day
    
    Purse of Gold
    +250 gold/day
    
    Bag of Gold
    +500 gold/day
    
    Viewing Crystal
    +2 Scouting radius
    
    Crystal of Memory
    Immunity to Forgetfullnes(all friendly)
    
    Badge of Courage
    Immunity to Fear(all friendly)
    
    Gambler's Deck
    +1 luck
    
    Horseshoe
    +1 luck
    
    4-leaf clover
    +1 luck
    
    Crest of Valor
    +1 Morale
    
    Spider Silk Arrows
    casts bind on target w/ ranged atk
    
    Arrows of stunning
    casts stun on target w/ ranged atk
    -----------------------------
    d.Tomes
    -----------------------------
    Apprentice's Handbook
    All 1st level spells
    
    -----------------------------------------------------------------------
    V.Minor Artifacts
    -----------------------------------------------------------------------
    
    ----------------------------
    a.Armour
    ----------------------------
    Magic Amplifier
    -33% SP usage
    
    Mullich's Helm of Leadership
    +2 Morale, +1 speed 
    
    Hideous Mask
    Fear atk
    
    Golden Platemail
    +25 Melee/ranged def, +1 casting costs
    
    Mage's Robe
    -1 casting cost
    
    Steadfast Shield
    +30% Melee/ranged def(all friendly), +3 melee/ranged def
    
    ----------------------------
    b.Weaponry
    ----------------------------
    Angel's Blade
    +3 Melee Atk/Def +50% dmg vs death opponents
    
    Halberd of Swiftwatch
    +25 Melee Atk,+2 Speed,Pike Ability,(2hand)
    
    Crusader's Mace
    +30% Melee/Ranged atk (all friendly)
    
    Giantslayer
    +3 Melee Atk/Def 2X dmg vs 4th level creatures
    
    Sniper's Crossbow
    +3 Ranged atk,longrange,longrange(all friendly)
    
    Valder's Crossbow of Sloth
    +5 Ranged atk,longrange, casts slow on target
    
    Nomad's Blackbow
    +20 ranged atk
    
    Throwing Spear
    +3 Melee/ranged atk
    
    Barbarian's Throwing Club
    +5 melee/ranged atk, stun atk
    
    ----------------------------
    c.Accesories
    ----------------------------
    Snowshoes
    ignores snow terrain penalty
    
    Boots of the Crocodile
    ignores swamp terrain penalty
    
    Fireproof Boots
    ignores lava terrain penalty
    
    Surefooted boots
    ignores rough terrain penalty
    
    Sandwalkers Sandals
    ignores sand terrain penalty
    
    Cape of Protection
    +30% Melee/ranged def (all friendly)
    
    Cowl of Resistance
    +50% Magic Resist
    
    Cloak of Distraction
    ignores area threats
    
    Ring of Permanency
    Immunity to Dispel,Cancelation and Steal Enchantment
    
    Ring of Speed
    +2 Speed
    
    Ring of the Elementals
    2X more Elementals during summonings
    
    Ring of the Cobra's Eye
    Poisoned Attack
    
    Ring of Lesser Negation
    Ignores all "Wards"
    
    Leprechaun Ring
    +2 Luck
    
    Eqesitarian's Gloves
    +25% Movement on land
    
    Gem Casket
    +1 Gem/day
    
    Crystal Figuirine
    +1 crystal/day
    
    Flask of Mercury
    +1 mercury/day
    
    Braizer of Sulfer
    +1 sulfer/day
    
    Sack of Gold 
    +750 Gold/day
    
    Purse of Penny Pinching
    10% discount on all creature purchases
    
    Poison Arrows
    Poisoned Attack
    
    Arrows of Slaying
    Slayer Attack
    ----------------------------
    d. Amulets
    ----------------------------
    Amulet of Fear
    grants user no retaliation ability
    
    Amulet of the Undertaker
    +10% Necromancy skill
    
    Statesman's Medal
    +10% Diplomacy skill
    
    Ankh of Life
    +5% Ressurection skill
    
    Necklace of Charm
    +10% Charm Skill
    
    Druid's Chain
    +1 lvl to summoning skill
    
    Medal of Honor
    +2 Morale(all friendly)
    ---------------------------
    e. Wands
    ---------------------------
    Wand of Weakness
    Cast weakness
    
    Wand of Illusion
    cast Create Illusion
    
    Wand of Ice
    cast Ice Bolt
    
    Wand of Healing
    Cast Heal
    
    Wand of Haste
    Cast Haste
    
    Wand of Fireballs
    Cast Fireball
    
    Wand of Fire
    Cast Firebolt
    
    Wand of Blessings
    Cast Bless
    
    Wand of Animating Dead
    Cast Animate Dead
    --------------------------
    f. Tomes
    --------------------------
    Logbook of the Master Sailor
    +25% Movement at Sea, +20% Melee/ranged atk w/basic seamanship
    
    Demonary
    2X More Demons are summoned
    
    Journeyman's Notebook
    All 2nd Level Spells
    
    -----------------------------------------------------------------------
    VI.Major Artifacts
    -----------------------------------------------------------------------
    
    ------------------------
    a. Armour
    ------------------------
    Armour of Chaos
    +20 melee/ranged def, Order Ward
    
    Armour of Death
    +20 melee/ranged def, Life Ward
    
    Armour of Order
    +20 melee/ranged def, Chaos Ward
    
    Armour of Life
    +20 melee/ranged def, Death Ward
    
    Unnatural Armour
    +20 melee/ranged def, Nature Ward
    
    Breastplate of Regeneration
    +20 melee/ranged def, regen. 20 HP/round +2/level
    
    Brimstone Breastplate
    +20 melee/ranged def, Fire Shield
    
    Dragon Scale Armour
    +25 melee/ranged def, Fire Resistance
    
    Gryphonheart Plate
    +30 melee/ranged def
    
    Scalemail of Strength
    +10 melee/ranged def, +10 melee/ranged atk
    
    Shield of Chaos
    +3 melee/ranged def,+30% melee/ranged def (all friendly),Order Ward
    
    Death Shield
    +3 melee/ranged def,+30% melee/ranged def (all friendly),Life Ward
    
    Shield of Order
    +3 melee/ranged def,+30% melee/ranged def (all friendly),Chaos Ward
    
    Life Shield
    +3 melee/ranged def,+30% melee/ranged def (all friendly),Death Ward
    
    Unnatural Shield
    +3 melee/ranged def,+30% melee/ranged def (all friendly),Nature Ward
    
    Dragon Scale Shield
    +3 melee/ranged def,+30% melee/ranged def (all friendly),Fire Protection
    
    Lion's Shield of Courage
    +3 melee/ranged def,+40% melee/ranged def (all friendly)
    
    Guardian's Robe
    Immune to first 3 attacks in combat
    ------------------------
    b. Weaponry
    ------------------------
    
    Tynan's Dagger of Despair
    cast's Sorrow on target when hit
    
    Flaming Sword
    +3 Melee atk/def,+30 fire damage +3/level
    
    Sword of Swiftness
    +6 melee atk/def, extra melee atk/round
    
    Soul Stealer
    +4 melee atk/def, for every 2 HP of damage dealt heal 1 HP
    
    Axe of Legends
    +8 melee atk, +40% melee/ranged dmg (all friendly)
    
    Spear of the Centaur
    +8 melee/ranged atk, gains Normal Melee ability (all friendly)
    
    
    ------------------------
    c. Accesories
    ------------------------
    
    Mantle of Spell Turning
    +70% Magic Resistance
    
    Boots of Travel
    +50% movement on land
    
    Boots of the Explorer
    ignores ALL terrain penalties
    
    Winged Sandals
    +2 to movement in combat(all friendly)
    
    Mirror of Revenge
    magic mirror
    
    Maranthea's Mug
    +3 Morale
    
    Shackles of War
    neither armies may surrender or retreat
    
    Ring of Regeneration
    regen. 20 HP/round +2HP/level
    
    ------------------------
    d. Amulets
    ------------------------
    
    Fizbin of Misfortune
    cast Misfortune on all opponents
    
    
    ------------------------
    e. Staves
    ------------------------
    
    Saint Ranan's Staff
    Doubles effect of healing spells,ressurects 20% of killed creatures after 
    combat,(2hand)
    
    Staff of Wizardry
    Lower's all casting costs for ORDER spells by 50%,(2hand)
    
    Staff of Death
    all DEATH spells deal and increase in power level by 50%,(2hand)
    
    Mayhem Staff
    all CHAOS DIRECT DAMAGE spells do 50% more damage,(2hand)
    
    Staff of Summoning
    reduces casting cost on all SUMMONING spells by 50%,(2hand)
    
    Staff of Power
    Reduces casting cost of ALL spells by 1/3,(2hand)
    ------------------------
    f. Tomes
    ------------------------
    
    Tome of Life
    1st-5th level LIFE spells
    
    Tome of Order
    1st-5th level ORDER spells
    
    Tome of Death
    1st-5th level DEATH spells
    
    Tome of Chaos
    1st-5th level CHAOS spells
    
    Tome of Nature
    1st-5th level NATURE spells
    
    Master's Spellbook
    all 3rd level spells
    
    Guildmaster's Compendium
    all 4th level spells
    
    
    -----------------------------------------------------------------------
    VII.Relics
    -----------------------------------------------------------------------
    
    ------------------------
    a. Armour
    ------------------------
    Adamantite Plate
    +50 Melee/ranged def
    
    Adamantite Shield
    +50% melee/ranged def.(all friendly),+3 Melee/Ranged def
    
    Supreme Crown of the Magi
    +50 SP +10 SP Regen.
    -----------------------
    b. Weaponry
    -----------------------
    Thunder Hammer
    +8 Melee atk,+70 Electric dmg +7/lvl,(2hand)
    
    Bullrune Axe
    +50 Melee atk.
    
    Sword of the Gods
    +3 Melee atk/def, +50% dmg (all friendly)
    
    Horned Bow
    +50 Ranged Atk
    
    Bow of the Elven King
    +5 ranged atk, extra ranged atk per turn (all friendly)
    -----------------------
    c. Amulets
    -----------------------
    
    Scarab of Summoning
    +100% to summoning skill,raise dead and create illusion effect
    
    ----------------------
    d. Accesories
    ----------------------
    
    Ring of Greater Negation
    Ignores all Protections,Wards and Immunities (ALL targets)
    
    Neener's Invulnerable Cloak
    +100% Magic Resistance
    
    Flaming Arrow
    Attack all targets withing a 3x3 radius
    
    ---------------------
    e. Tomes
    ---------------------
    Archmage's Codex
    All 5th lvl spells
    
    ------------------------------------------------------------------------
    ----------------
    ------------------------------------------------------------------------
    ----------------
    If you have anything to add to this list of artifacts or have a comment on 
    the items just
    e-mail me at ccgaston@mydestiny.net
    

    FAQ Display Options: Printable Version