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    Item List by Cdjihs

    Version: 1.0 | Updated: 09/26/12 | Search Guide | Bookmark Guide

    ==================== Baldur's Gate II ====================
    
    Armory database
    
    By Cdjihs
    
    Copyright 2012
    
    ==================== Table of Contents ====================
    
    1. Introduction
    2. Item list
     2.1  Armor (Helmets)
     2.2  Armor (Plate Mails)
     2.3  Armor (Chain Mails)
     2.4  Armor (Leather Armors)
     2.5  Armor (Robes)
     2.6  Armor (Cloaks)
     2.7  Armor (Gauntlets)
     2.8  Armor (Bracers)
     2.9  Armor (Belts)
     2.10 Armor (Boots)
     2.11 Armor (Amulets)
     2.12 Armor (Rings)
     2.13 Armor (Shields)
     2.14 Weapons (Long Swords)
     2.15 Weapons (Bastard Swords)
     2.16 Weapons (Katanas)
     2.17 Weapons (Scimitars)
     2.18 Weapons (Wakizashis)
     2.19 Weapons (Ninja-Tos)
     2.20 Weapons (Maces)
     2.21 Weapons (Morning Stars)
     2.22 Weapons (War Hammers)
     2.23 Weapons (Flails)
     2.24 Weapons (Clubs)
     2.25 Weapons (Battle Axes) (Melee)
     2.26 Weapons (Battle Axes) (Thrown)
     2.27 Weapons (Short Swords)
     2.28 Weapons (Daggers) (Melee)
     2.29 Weapons (Daggers) (Thrown)
     2.30 Weapons (Two Handed Swords)
     2.31 Weapons (Halberds)
     2.32 Weapons (Spears)
     2.33 Weapons (Quarterstaffs)
     2.34 Weapons (Crossbows)
     2.35 Weapons (Long Bows)
     2.36 Weapons (Short Bows)
     2.37 Weapons (Slings)
     2.38 Weapons (Bolts)
     2.39 Weapons (Arrows)
     2.40 Weapons (Bullets)
     2.41 Weapons (Darts)
     2.42 Weapons (Rods)
    3. Legal Disclaimer
    4. Special Thanks
    5. Contact Info
    
    ==================== 1. Introduction ====================
    
    This is an organized list of armor and weapons in Baldur's Gate II.
    I really love this game and made this FAQ to show my admiration 
    for it among other things.
    
    ==================== 2. Item List ====================
    
    ==================== 2.1 Armor (Helmets) ====================
    
    1)Helm of Opposite Alignment (cursed)
    Armor class:
    No
    Protection against critical hits:
    Yes
    Abilities:
    Alignment will become opposite
    Not usable by:
    No
    Code:
    HELM02
    
    2)Thieves' Hood (Throne of Bhaal) (1)
    Armor class:
    No
    Protection against critical hits:
    No
    Abilities:
    No
    Usable by:
    Thief
    Code:
    HELM29
    
    3)Jansen Spectroscopes
    Armor class:
    No
    Protection against critical hits:
    No
    Abilities:
    Open Locks +25%
    Find Traps +25%
    Detect Illusion +20%
    Detect Invisibility once per day
    Usable by:
    Jansen
    Code:
    NPMISC1
    
    4)Malla's Soul Stone
    Armor class:
    No
    Protection against critical hits:
    No
    Abilities:
    Dexterity +1
    Constitution +1
    Cast 'Neutralize Poison' once/day.
    Not usable by:
    Good Alignment
    Code:
    AMSOUL01
    
    5)Circlet of Netheril (Throne of Bhaal)
    Armor class:
    No
    Protection against critical hits:
    No
    Abilities:
    Hit points +10
    Memorize one additional 7th and 8th level spell
    Usable by:
    Mage
    Code:
    HELM28
    
    6)Helm of the Rock (Throne of Bhaal) (1)
    Armor class:
    No
    Protection against critical hits:
    No
    Abilities:
    Resistance to fire +25%
    Resistance to cold +25%
    Resistance to electrical +25%
    Resistance to poison +25%
    Resistance to acid +25%
    Usable by:
    Fighter
    Code:
    HELM31
    
    7)Helm of the Rock (Throne of Bhaal) (2)
    Armor class:
    No
    Protection against critical hits:
    No
    Abilities:
    Resistance to fire +25%
    Resistance to cold +25%
    Resistance to electrical +25%
    Resistance to poison +25%
    Resistance to acid +25%
    Cast Aura of Command 3 times per 
    day (enemies save vs. spells at -2 or flee in terror).
    Usable by:
    Fighter
    Code:
    HELM32
    
    8)Thieves' Hood (Throne of Bhaal) (2)
    Armor class:
    No
    Protection against critical hits:
    No
    Abilities:
    Immunity to poison
    Immunity to backstab
    Cast True Sight 3 times per day
    Usable by:
    Thief
    Code:
    HELM30
    
    9)Bronze Ioun Stone (Throne of Bhaal)
    Armor class:
    No
    Protection against critical hits:
    No
    Abilities:
    Memorize a bonus 7th level spell when equipped
    Usable by:
    Bard
    Mage
    Code:
    HELM27
    
    10)Skull of Death
    Armor class:
    No
    Protection against critical hits:
    No
    Abilities:
    Effect: Death Spell
    Damage: Death
    Range: 10 yards
    Area: 30ft cube
    Creatures with more than 8 hit dice are immune to this spell
    Not usable by:
    Thief
    Bard
    Mage
    Code:
    HELM17
    
    11)Silver Ioun Stone (Throne of Bhaal)
    Armor class:
    No
    Protection against critical hits:
    No
    Abilities:
    Wisdom +1
    Not usable by:
    No
    Code:
    HELM25
    
    12)Golden Ioun Stone (Throne of Bhaal)
    Armor class:
    No
    Protection against critical hits:
    No
    Abilities:
    Intelligence +1
    Not usable by:
    No
    Code:
    HELM23
    
    13)Pearly White Ioun Stone
    Armor class:
    No
    Protection against critical hits:
    No
    Abilities:
    Regenerates 2 hit points every minute
    Not usable by:
    Thief
    Bard
    Mage
    Code:
    HELM18
    
    14)Roranach's Horn
    Armor class:
    No
    Protection against critical hits:
    No
    Abilities:
    Resistance to blunt +50%
    Not usable by:
    Kensai
    Monk
    Thief
    Bard
    Mage
    Code:
    COMPON05
    
    15)Obsidian Ioun Stone (Throne of Bhaal)
    Armor class:
    No
    Protection against critical hits:
    No
    Abilities:
    Constitution +1
    Not usable by:
    No
    Code:
    HELM24
    
    16)Dragon Helm
    Armor class:
    No
    Protection against critical hits:
    No
    Abilities:
    Resistance to fire +25%
    Resistance to cold +25%
    Resistance to electrical +25%
    Not usable by:
    Thief
    Bard
    Mage
    Code:
    HELM21
    
    17)Pale Green Ioun Stone
    Armor class:
    No
    Protection against critical hits:
    No
    Abilities:
    THAC0 +1
    Hit points +10%
    Not usable by:
    Thief
    Bard
    Mage
    Code:
    HELM20
    
    18)Dusty Rose Ioun Stone
    Armor class:
    +1
    Protection against critical hits:
    No
    Abilities:
    No
    Not usable by:
    No
    Code:
    HELM19
    
    19)Vhailor's Helm
    Armor class:
    +1
    Protection against critical hits:
    No
    Abilities:
    Special abilities (once per day):
    Cast Simulacrum
    Not usable by:
    Thief
    Bard
    Mage
    Code:
    WA2HELM
    
    20)Wong Fei's Ioun Stone (Throne of Bhaal)
    Armor class:
    +1
    Protection against critical hits:
    No
    Abilities:
    Hit points +15
    Wearer regenerates 1 hit point every 6 seconds
    Usable by:
    Fighter
    Kensai
    Monk
    Code:
    HELM34
    
    21)Lavender Ioun Stone (Throne of Bhaal)
    Armor class:
    +1
    Protection against critical hits:
    No
    Abilities:
    Save vs. death +4
    Not usable by:
    No
    Code:
    HELM26
    
    22)Helmet (amnish soldier)
    Armor class:
    No
    Protection against critical hits:
    Yes
    Abilities:
    No
    Not usable by:
    Thief
    Bard
    Mage
    Code:
    HELM08
    
    23)Helmet
    Armor class:
    No
    Protection against critical hits:
    Yes
    Abilities:
    No
    Not usable by:
    Thief
    Bard
    Mage
    Code:
    HELM01
    
    24)Helm of Brilliance
    Armor class:
    No
    Protection against critical hits:
    Yes
    Abilities:
    Resistance to fire +40
    Special abilities (once per day):
    Ability 1:
    Effect: Fireball
    Damage: 6D6 (save vs. wands for half)
    Range: 90ft
    Area: 30ft radius
    Ability 2:
    Effect: Prismatic Spray
    Effects vary as per 7th level Wizard spell
    Ability 3:
    Effect: Sunray
    Damage: 3D6 (save vs. spells or be blinded for 10 rounds)
    Undead: An additional 1D6 points of damage per level of 
    caster (save vs. spells or be destroyed)
    Range: 20ft
    Area: 20ft radius
    Not usable by:
    Thief
    Bard
    Mage
    Code:
    HELM16
    
    25)Helm of Infravision
    Armor class:
    No
    Protection against critical hits:
    Yes
    Abilities:
    Grants wearer infravision up to 120ft
    Not usable by:
    Thief
    Bard
    Mage
    Code:
    HELM05
    
    26)Helmet of Defense
    Armor class:
    No
    Protection against critical hits:
    Yes
    Abilities:
    Saving throws +1
    Resistance to fire +20%
    Resistance to cold +20%
    Resistance to electrical +20%
    Not usable by:
    Thief
    Bard
    Mage
    Code:
    HELM04
    
    27)Helm of Glory
    Armor class:
    +1
    Protection against critical hits:
    Yes
    Abilities:
    Charisma +1
    Not usable by:
    Thief
    Bard
    Mage
    Code:
    HELM03
    
    28)Helm of Balduran
    Armor class:
    +1
    Protection against critical hits:
    Yes
    Abilities:
    THAC0 +1
    Saving throws +1
    Hit points +5
    Not usable by:
    Thief
    Bard
    Mage
    Code:
    HELM07
    
    29)Kiel's Helmet
    Armor class:
    No
    Protection against critical hits:
    Yes
    Abilities:
    Protects against all forms of panic and boosts moral
    Not usable by:
    Thief
    Bard
    Mage
    Code:
    HELM14
    
    30)Helm of Charm Protection
    Armor class:
    No
    Protection against critical hits:
    Yes
    Abilities:
    Immunity to charm
    Not usable by:
    Thief
    Bard
    Mage
    Code:
    HELM06
    
    ==================== 2.2 Armor (Plate Mails) ====================
    
    1)T'rahcie's Plate +5 (cursed)
    Armor class:
    -2
    Abilities:
    Constitution -2
    Charisma -5
    Not usable by:
    Thief
    Bard
    Druid
    Mage
    Code:
    PLAT17
    
    2)Plate Mail Armor
    Armor class:
    3
    Abilities:
    No
    Not usable by:
    Thief
    Bard
    Druid
    Mage
    Code:
    PLAT01
    
    3)Plate Mail +1
    Armor class:
    2
    Abilities:
    No
    Not usable by:
    Thief
    Bard
    Druid
    Mage
    Code:
    PLAT02
    
    4)Ankheg Plate Mail
    Armor class:
    1
    Abilities:
    No
    Not usable by:
    Thief
    Bard
    Druid
    Mage
    Code:
    PLAT06
    
    5)Delver's Plate +2
    Armor class:
    1
    Abilities:
    No
    Not usable by:
    Thief
    Bard
    Druid
    Mage
    Code:
    PLAT11
    
    6)Mithral Field Plate Armor +2
    Armor class:
    1
    Abilities:
    No
    Not usable by:
    Thief
    Bard
    Druid
    Mage
    Code:
    PLAT09
    
    7)Full Plate Mail
    Armor class:
    1
    Abilities:
    No
    Not usable by:
    Thief
    Bard
    Druid
    Mage
    Code:
    PLAT04
    
    8)Firecam Full-Plate Armor
    Armor class:
    0
    Abilities:
    Saving throws +1
    Free Action
    Usable by:
    Keldorn
    Code:
    NPPLAT
    
    9)Doomplate +3
    Armor class:
    0
    Abilities:
    No
    Not usable by:
    Thief
    Bard
    Druid
    Mage
    Code:
    PLAT12
    
    10)Full Plate Mail +1
    Armor class:
    0
    Abilities:
    No
    Not usable by:
    Thief
    Bard
    Druid
    Mage
    Code:
    PLAT05
    
    11)Mithral Field Plate Armor +2 (bruenor)
    Armor class:
    -1
    Abilities:
    No
    Not usable by:
    Thief
    Bard
    Druid
    Mage
    Code:
    BRUENPLA
    
    12)Pride of the Legion +2
    Armor class:
    -1
    Abilities:
    No
    Not usable by:
    Thief
    Bard
    Druid
    Mage
    Code:
    PLAT15
    
    13)Full Plate +2
    Armor class:
    -1
    Abilities:
    No
    Not usable by:
    Thief
    Bard
    Druid
    Mage
    Code:
    PLAT19
    
    14)Full Plate Mail +2 (Throne of Bhaal)
    Armor class:
    -1
    Abilities:
    No
    Not usable by:
    Thief
    Bard
    Druid
    Mage
    Code:
    PLAT23
    
    15)Gorgon Plate +4
    Armor class:
    -1
    Abilities:
    Resistance to fire +15%
    Resistance to acid +15%
    Not usable by:
    Bard
    Druid
    Mage
    Code:
    PLAT13
    
    16)Red Dragon Scale
    Armor class:
    -1
    Abilities:
    Resistance to fire +50%
    Not usable by:
    Thief
    Bard
    Mage
    Code:
    PLAT18
    
    17)Blue Dragon Plate (Throne of Bhaal)
    Armor class:
    -1
    Abilities:
    Resistance to electrical +90%
    Not usable by:
    Thief
    Bard
    Druid
    Mage
    Code:
    PLAT20
    
    18)Plate of Balduran
    Armor class:
    -1
    Abilities:
    Charisma +1
    Hit points +4
    Not usable by:
    Thief
    Bard
    Druid
    Mage
    Code:
    WA2PLAT
    
    19)Armor of the Hart +3
    Armor class:
    -2
    Abilities:
    No
    Not usable by:
    Thief
    Bard
    Druid
    Mage
    Code:
    PLAT16
    
    20)Shuruppak's Plate (Throne of Bhaal)
    Armor class:
    -2
    Abilities:
    Dexterity +1
    Resistance to fire +20%
    Not usable by:
    Thief
    Bard
    Druid
    Mage
    Code:
    PLAT22
    
    21)Drow Full Plate +5
    Armor class:
    -4
    Abilities:
    This item, like most drow equipment, is created using Adamantine, an 
    alloy of adamantite that quickly turns to dust if removed from the 
    Underdark.
    Not usable by:
    Thief
    Bard
    Druid
    Mage
    Code:
    DWPLAT01
    
    22)Enkidu's Full Plate +3 (Throne of Bhaal)
    Armor class:
    -2
    Abilities:
    Immunity to backstab
    Resistance to magic +5%
    Not usable by:
    Thief
    Bard
    Druid
    Mage
    Code:
    PLAT21
    
    ==================== 2.3 Armor (Chain Mails) ====================
    
    1)Chain Mail Armor
    Armor class:
    5
    Abilities:
    No
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    CHAN01
    
    2)Elven Chain Mail
    Armor class:
    5
    Abilities:
    No
    Not usable by:
    Druid
    Mage
    Code:
    CHAN12
    
    3)Chain Mail +1
    Armor class:
    4
    Abilities:
    No
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    CHAN02
    
    4)Dark Elven Chain
    Armor class:
    4
    Abilities:
    No
    Not usable by:
    Druid
    Mage
    Code:
    CLOLTH
    
    5)Elven Chain +1
    Armor class:
    4
    Abilities:
    No
    Not usable by:
    Druid
    Mage
    Code:
    CHAN13
    
    6)Splint Mail
    Armor class:
    4
    Abilities:
    No
    Not usable by:
    Thief
    Bard
    Druid
    Mage
    Code:
    CHAN04
    
    7)Mail of the Dead +2
    Armor class:
    3
    Abilities:
    No
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    CHAN03
    
    8)Chain Mail +2
    Armor class:
    3
    Abilities:
    No
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    CHAN08
    
    9)Sylvan Chain +2
    Armor class:
    3
    Abilities:
    No
    Not usable by:
    Druid
    Mage
    Code:
    CHAN14
    
    10)Splint Mail +1
    Armor class:
    3
    Abilities:
    No
    Not usable by:
    Thief
    Bard
    Druid
    Mage
    Code:
    CHAN05
    
    11)Drow Elven Chain +3
    Armor class:
    2
    Abilities:
    Resistance to magic +5
    Casting time -1
    This item, like most drow equipment, is created using Adamantine, an 
    alloy of adamantite that quickly turns to dust if removed from the 
    Underdark.
    Not usable by:
    Kensai
    Druid
    Mage
    Code:
    DWCHAN01
    
    12)Corthala Family Armor
    Armor class:
    2
    Abilities:
    Immunity to charm
    Resistance to magic damage +25%
    Resistance to fire +25%
    Resistance to acid +25%
    Usable by:
    Valygar
    Code:
    NPCHAN
    
    13)Melodic Chain +3
    Armor class:
    2
    Abilities:
    No
    Usable by:
    Bard
    Code:
    CHAN15
    
    14)Chain Mail +3 (balthazar) (Throne of Bhaal)
    Armor class:
    2
    Abilities:
    No
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    CHAN21
    
    15)Chain Mail +3
    Armor class:
    2
    Abilities:
    No
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    CHAN07
    
    16)Ashen Scales +2
    Armor class:
    2
    Abilities:
    No
    Not usable by:
    Thief
    Bard
    Druid
    Mage
    Code:
    CHAN17
    
    17)Darkmail +3
    Armor class:
    2
    Abilities:
    Resistance to fire +20%
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    CHAN09
    
    18)Jester's Chain +4
    Armor class:
    1
    Abilities:
    No
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    CHAN10
    
    19)Mithril Chain Mail +4
    Armor class:
    1
    Abilities:
    No
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    CHAN06
    
    20)Bladesinger Chain +4
    Armor class:
    1
    Abilities:
    No
    Not usable by:
    Druid
    Mage
    Code:
    CHAN16
    
    21)Armor of Faith +3
    Armor class:
    1
    Abilities:
    Saving throws +1
    Not usable by:
    Thief
    Bard
    Druid
    Mage
    Code:
    CHAN18
    
    22)Drow Adamantine Chain +5
    Armor class:
    0
    Abilities:
    This item, like most drow equipment, is created using Adamantine, an 
    alloy of adamantite that quickly turns to dust if removed from the 
    Underdark.
    Not usable by:
    Kensai
    Druid
    Mage
    Code:
    DWCHAN02
    
    23)Crimson Chain +5
    Armor class:
    0
    Abilities:
    No
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    CHAN11
    
    24)Aslyferund Elven Chain +5 (Throne of Bhaal)
    Armor class:
    0
    Abilities:
    Immunity to normal weapons
    Not usable by:
    Druid
    Mage
    Code:
    CHAN19
    
    25)White Dragon Scale (Throne of Bhaal)
    Armor class:
    -2
    Abilities:
    Resistance to cold +50%
    Cast Cone of Cold 3 times/day.
    Not usable by:
    Mage
    Code:
    CHAN20
    
    ==================== 2.4 Armor (Leather Armors) ====================
    
    1)Missile Attraction +2 (cursed)
    Armor class:
    5
    Abilities:
    Resistance to missile +15
    Missile attraction
    Not usable by:
    Mage
    Code:
    LEAT06
    
    2)Jansen AdventureWear
    Armor class:
    No
    Abilities:
    Resistance to physical +25%
    Resistance to missile +5
    Usable by:
    Jansen
    Code:
    NPARM
    
    3)Leather Armor
    Armor class:
    8
    Abilities:
    No
    Not usable by:
    Mage
    Code:
    LEAT01
    
    4)Leather Armor +1
    Armor class:
    7
    Abilities:
    No
    Not usable by:
    Mage
    Code:
    LEAT02
    
    5)Studded Leather Armor
    Armor class:
    7
    Abilities:
    No
    Not usable by:
    Mage
    Code:
    LEAT04
    
    6)Hide Armor
    Armor class:
    6
    Abilities:
    Open Locks -10
    Find Traps -10
    Pick Pockets -10
    Move Silently -20
    Not usable by:
    Mage
    Code:
    LEAT10
    
    7)Protector of the Second +2
    Armor class:
    6
    Abilities:
    No
    Not usable by:
    Mage
    Code:
    LEAT03
    
    8)Leather Armor +2
    Armor class:
    6
    Abilities:
    No
    Not usable by:
    Mage
    Code:
    LEAT11
    
    9)Studded Leather Armor +1
    Armor class:
    6
    Abilities:
    No
    Not usable by:
    Mage
    Code:
    LEAT05
    
    10)Karajah's Leather Armor
    Armor class:
    5
    Abilities:
    No
    Not usable by:
    Mage
    Code:
    LEAT09
    
    11)Leather Armor +3
    Armor class:
    5
    Abilities:
    No
    Not usable by:
    Mage
    Code:
    LEAT12
    
    12)Studded Leather Armor +2
    Armor class:
    5
    Abilities:
    No
    Not usable by:
    Mage
    Code:
    LEAT07
    
    13)Orc Leather +3
    Armor class:
    4
    Abilities:
    Charisma -1
    Resistance to missile +10%
    Not usable by:
    Mage
    Code:
    LEAT16
    
    14)Shadow Armor
    Armor class:
    4
    Abilities:
    Hide in Shadows +15%
    Usable by:
    Thief (single, dual and multi class)
    Code:
    LEAT08
    
    15)Skin of the Ghoul +4
    Armor class:
    4
    Abilities:
    Save vs. death +3
    Not usable by:
    Mage
    Code:
    LEAT13
    
    16)Human Flesh +5
    Armor class:
    3
    Abilities:
    Saving throws +4
    Resistance to magic +20%
    Not usable by:
    Mage
    Non-Evil Alignment
    Code:
    LEAT21
    
    17)Armor of Deep Night +4
    Armor class:
    3
    Abilities:
    No
    Not usable by:
    Mage
    Code:
    LEAT17
    
    18)The Night's Gift +5
    Armor class:
    3
    Abilities:
    Hide in Shadows +20%
    Not usable by:
    Mage
    Code:
    LEAT14
    
    19)Aeger's Hide +3
    Armor class:
    3
    Abilities:
    Immunity to confusion
    Resistance to fire +15%
    Resistance to cold +15%
    Resistance to acid +15%
    Not usable by:
    Mage
    Code:
    LEAT20
    
    20)Armor of the Viper +5
    Armor class:
    2
    Abilities:
    Save vs. death -2
    Not usable by:
    Mage
    Code:
    LEAT18
    
    21)Shadow Dragon Scale
    Armor class:
    1
    Abilities:
    Resistance to acid +50%
    Not usable by:
    Mage
    Code:
    LEAT19
    
    22)Grandmaster's Armor +6 (Throne of Bhaal)
    Armor class:
    1
    Abilities:
    Increases movement rate as Boots of Speed
    Not usable by:
    Monk
    Mage
    Code:
    LEAT24
    
    23)Studded Leather of Thorns +6 (Throne of Bhaal)
    Armor class:
    1
    Abilities:
    Thorn Damage: Each successful hit on the wearer inflicts 1D4 points 
    of fire damage to the attacker
    Not usable by:
    Monk
    Mage
    Code:
    LEAT23
    
    ==================== 2.5 Armor (Robes) ====================
    
    1)Mage Robe of Electric Resistance
    Armor class:
    No
    Abilities:
    Resistance to electrical +20%
    Usable by:
    Mage (single, dual and multi class)
    Code:
    CLCK11
    
    2)Mage Robe of Cold Resistance
    Armor class:
    No
    Abilities:
    Resistance to cold +20%
    Usable by:
    Mage (single, dual and multi class)
    Code:
    CLCK09
    
    3)Mage Robe of Fire Resistance
    Armor class:
    No
    Abilities:
    Resistance to fire +20%
    Usable by:
    Mage (single, dual and multi class)
    Code:
    CLCK10
    
    4)Traveller's Robe
    Armor class:
    No
    Abilities:
    Save vs. breath +1
    Resistance to missile +1
    Usable by:
    Mage (single, dual and multi class)
    Code:
    CLCK13
    
    5)Adventurer's Robe
    Armor class:
    No
    Abilities:
    Save vs. petrification/polymorph +1
    Resistance to crushing +1
    Usable by:
    Mage (single, dual and multi class)
    Code:
    CLCK14
    
    6)Knave's Robe
    Armor class:
    No
    Abilities:
    Save vs. death +1
    Resistance to slashing +1
    Usable by:
    Mage (single, dual and multi class)
    Code:
    CLCK12
    
    7)Robe of Vecna
    Armor class:
    5
    Abilities:
    Resistance to magic +10%
    Casting time -4
    Usable by:
    Mage (single, dual and multi class)
    Code:
    WA2ROBE
    
    8)Robe of the Evil Archmagi
    Armor class:
    5
    Abilities:
    Saving throws +1
    Resistance to magic +5%
    Usable by:
    Evil Mages (single, dual and multi class)
    Code:
    CLCK17
    
    9)Robe of the Neutral Archmagi
    Armor class:
    5
    Abilities:
    Saving throws +1
    Resistance to magic +5%
    Usable by:
    Neutral Mages (single, dual and multi class)
    Code:
    CLCK16
    
    10)Robe of the Good Archmagi
    Armor class:
    5
    Abilities:
    Saving throws +1
    Resistance to magic +5%
    Usable by:
    Good Mages (single, dual and multi class)
    Code:
    CLCK15
    
    11)Robe of the Apprenti
    Armor class:
    3
    Abilities:
    No
    Usable by:
    Mage
    Code:
    CLCK29
    
    ==================== 2.6 Armor (Cloaks) ====================
    
    1)Drow Piwafwi Cloak (solaufein)
    Abilities:
    Save vs. breath +6
    Hide in Shadows +75%
    Move Silently +75%
    This item, like most drow equipment, is created using Adamantine, an 
    alloy of adamantite that quickly turns to dust if removed from the 
    Underdark.
    Not usable by:
    No
    Code:
    MISC9W
    
    2)Drow Piwafwi Cloak
    Abilities:
    Save vs. breath +6
    Hide in Shadows +75%
    Move Silently +75%
    This item, like most drow equipment, is created using Adamantine, an 
    alloy of adamantite that quickly turns to dust if removed from the 
    Underdark.
    Not usable by:
    No
    Code:
    DWCLCK01
    
    3)Cloak of the Shield
    Abilities:
    Resistance to missile +5
    Resistance to all other weapons +1
    Duration: 1 turn
    Number of charges: Unknown
    Not usable by:
    No
    Code:
    CLCK20
    
    4)Cloak of the High Forest
    Abilities:
    Armor class +1
    Saving throws +1
    Usable by:
    Cernd
    Code:
    NPCLCK
    
    5)Montolio's Cloak (Throne of Bhaal)
    Abilities:
    Armor class +1
    THAC0 +2 (with off hand)
    Saving throws +1
    Usable by:
    Ranger
    Code:
    CLCK32
    
    6)Cloak of Elvenkind
    Abilities:
    Hide in Shadows +50%
    Not usable by:
    No
    Code:
    CLCK23
    
    7)Cloak of the Wolf
    Abilities:
    Polymorph into wolf at will
    Not usable by:
    No
    Code:
    CLCK04
    
    8)Cloak of the Stars
    Abilities:
    Creates six +5 darts each day.
    Not usable by:
    No
    Code:
    CLCK25
    
    9)Algernon's Cloak
    Abilities:
    Charisma +2
    Not usable by:
    No
    Code:
    CLCK08
    
    10)Nymph Cloak
    Abilities:
    Charisma +2
    This cloak may be used to charm one person once per day
    Not usable by:
    No
    Code:
    CLCK07
    
    11)Cloak of Non-Detection
    Abilities:
    Non-detectable by magical means such as Detect Invisibility and scrying.
    Not usable by:
    No
    Code:
    CLCK06
    
    12)Cloak of Reflection
    Abilities:
    Reflects all electrical damage back to the source
    Not usable by:
    No
    Code:
    CLCK24
    
    13)Cloak of the Sewers
    Abilities:
    Armor class +1
    Polymorph Self: Once a day, the wearer can change into a 
    rat, a troll, or a mustard jelly.
    Not usable by:
    No
    Code:
    CLCK27
    
    14)Cloak of Displacement
    Abilities:
    Save vs. death +2
    Save vs. breath +2
    Save vs. wands +2
    Resistance to missile +4
    Not usable by:
    No
    Code:
    CLCK03
    
    15)Cloak of Protection +1
    Abilities:
    Armor class +1
    Saving throws +1
    Not usable by:
    No
    Code:
    CLCK01
    
    16)Cloak of Balduran
    Abilities:
    Armor class +1
    Saving throws +1
    Resistance to magic +25%
    Not usable by:
    No
    Code:
    CLCK05
    
    17)Cloak of Protection +2
    Abilities:
    Armor class +2
    Saving throws +2
    Not usable by:
    No
    Code:
    CLCK02
    
    18)Improved Cloak of Protection +2 (Throne of Bhaal)
    Abilities:
    Armor class +2
    Saving throws +2
    Cast Improved Haste once/day.
    Cast Improved Invisibility once/day.
    Not usable by:
    No
    Code:
    CLCK31
    
    19)Cloak of Bravery
    Abilities:
    Immunity to fear
    Immunity to panic
    Not usable by:
    No
    Code:
    CLCK30
    
    20)Cloak of Mirroring
    Abilities:
    Deflects all spell damage. This includes offensive spells like 
    magic missile, but not disabling (non-damage) spells such as hold person.
    Not usable by:
    No
    Code:
    CLCK26
    
    ==================== 2.7  Armor (Gauntlets) ====================
    
    1)Gauntlets of Fumbling (cursed)
    Abilities:
    THAC0 -10
    Dexterity -2
    Not usable by:
    No
    Code:
    BRAC08
    
    2)Bard's Gloves (Throne of Bhaal)
    Abilities:
    No
    Usable by:
    Bard
    Code:
    BRAC24
    
    3)Jansen Techno-Gloves
    Abilities:
    Open Locks +20%
    Pick Pockets +20%
    Usable by:
    Jansen
    Code:
    NPMISC2
    
    4)Wondrous Gloves (Throne of Bhaal)
    Abilities:
    Armor class +1
    THAC0 +1
    Bonus 2nd, 3rd and 4th level spell.
    Usable by:
    Bard
    Code:
    BRAC25
    
    5)Gloves of Pick Pocketing
    Abilities:
    Pick Pockets +20%
    Not usable by:
    No
    Code:
    BRAC17
    
    6)Gloves of Healing
    Abilities:
    Heals up to 10 hit points of damage and any poison effects once per day
    Not usable by:
    No
    Code:
    BRAC20
    
    7)Gauntlets of Crushing
    Abilities:
    Damage +4 (with fists)
    THAC0 +4 (with fists)
    Not usable by:
    No
    Code:
    BRAC19
    
    8)Gloves of Missile Snaring
    Abilities:
    Resistance to missile +2
    Not usable by:
    No
    Code:
    BRAC18
    
    9)Gauntlets of Dexterity
    Abilities:
    Dexterity set to 18
    Not usable by:
    No
    Code:
    BRAC07
    
    10)Gauntlets of Ogre Power
    Abilities:
    Strength set to 18/00
    Not usable by:
    Thief
    Mage
    Code:
    BRAC06
    
    11)Gauntlets of Weapon Skill
    Abilities:
    THAC0 +1
    Not usable by:
    No
    Code:
    BRAC09
    
    12)Gauntlets of Weapon Expertise
    Abilities:
    Damage +2
    THAC0 +1
    Not usable by:
    No
    Code:
    BRAC10
    
    13)Gauntlets of Extraordinary Specialization (Throne of Bhaal)
    Abilities:
    Damage +2
    THAC0 +1
    Adds one extra 1/2 attack/round.
    Usable by:
    Fighter
    Paladin
    Ranger
    Code:
    BRAC21
    
    ==================== 2.8 Armor (Bracers) ====================
    
    1)Bracers of Binding (cursed)
    Armor class:
    No
    Abilities:
    Damage -5
    THAC0 -5
    Casting failure 75%
    Not usable by:
    No
    Code:
    BRAC11
    
    2)Bracers
    Armor class:
    No
    Abilities:
    No
    Not usable by:
    No
    Code:
    BRAC05
    
    3)Paladin's Bracers (Throne of Bhaal)
    Armor class:
    No
    Abilities:
    Hit points +10
    Usable by:
    Paladin
    Code:
    BRAC22
    
    4)Blessed Bracers (Throne of Bhaal)
    Armor class:
    No
    Abilities:
    Hit points +10
    Cast Cure Critical Wounds once/day.
    Cast Resurrection once/day.
    Usable by:
    Paladin
    Code:
    BRAC23
    
    5)Tzu-Zan's Bracers (Throne of Bhaal)
    Armor class:
    +1
    Abilities:
    Hit points +15
    Usable by:
    Monk
    Code:
    BRAC26
    
    6)Bracers of Blinding Strike
    Armor class:
    No
    Abilities:
    Improved Haste once per day for twenty seconds
    Not usable by:
    No
    Code:
    BRAC16
    
    7)Bracers of Defense AC 8
    Armor class:
    8
    Abilities:
    No
    Not usable by:
    No
    Code:
    BRAC01
    
    8)Bracers of Defense AC 7
    Armor class:
    7
    Abilities:
    No
    Not usable by:
    No
    Code:
    BRAC02
    
    9)Bracers of Defense AC 6
    Armor class:
    6
    Abilities:
    No
    Not usable by:
    No
    Code:
    BRAC03
    
    10)Bracers of Defense AC 5
    Armor class:
    5
    Abilities:
    No
    Not usable by:
    No
    Code:
    BRAC13
    
    11)Bracers of Defense AC 4
    Armor class:
    4
    Abilities:
    No
    Not usable by:
    No
    Code:
    BRAC14
    
    12)Bracers of Defense AC 3
    Armor class:
    3
    Abilities:
    No
    Not usable by:
    No
    Code:
    BRAC15
    
    13)Bracers of Archery
    Armor class:
    No
    Abilities:
    THAC0 +2 (with missile weapons)
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    BRAC04
    
    ==================== 2.9 Armor (Belts) ====================
    
    1)Girdle of Gender (cursed)
    Abilities:
    Anyone unfortunate enough to secure it around their waist 
    instantly finds their gender to be transformed.
    Not usable by:
    No
    Code:
    BELT05
    
    2)Girdle
    Abilities:
    No
    Not usable by:
    No
    Code:
    BELT01
    
    3)Girdle of Fortitude
    Abilities:
    Special abilities (once per day):
    Constitution set to 18 (lasts for eight hours).
    Not usable by:
    No
    Code:
    BELT09
    
    4)Girdle of Bluntness
    Abilities:
    Resistance to blunt +4
    Not usable by:
    No
    Code:
    BELT03
    
    5)Girdle of Piercing
    Abilities:
    Resistance to piercing +3
    Not usable by:
    No
    Code:
    BELT04
    
    6)Golden Girdle
    Abilities:
    Resistance to slashing +3
    Not usable by:
    No
    Code:
    BELT02
    
    7)Girdle of Hill Giant Strength
    Abilities:
    Strength set to 19
    Not usable by:
    No
    Code:
    BELT06
    
    8)Girdle of Stone Giant Strength
    Abilities:
    Strength set to 20
    Not usable by:
    No
    Code:
    BELT07
    
    9)Girdle of Frost Giant Strength
    Abilities:
    Strength set to 21
    Not usable by:
    No
    Code:
    BELT08
    
    10)Girdle of Fire Giant Strength (Throne of Bhaal)
    Abilities:
    Strength set to 22
    Not usable by:
    No
    Code:
    BELT11
    
    11)Belt of Inertial Barrier
    Abilities:
    Save vs. breath +5
    Resistance to magic damage +50%
    Resistance to missile +25%
    Not usable by:
    No
    Code:
    BELT10
    
    ==================== 2.10 Armor (Boots) ====================
    
    1)Boots of Phasing (cursed)
    Abilities:
    Armor class +2
    Wearer phases to a random enemy every 12 
    seconds (when an enemy is within sight).
    Not usable by:
    No
    Code:
    BOOT08
    
    2)Worn Out Boots
    Abilities:
    No
    Not usable by:
    No
    Code:
    BOOT06
    
    3)Boots
    Abilities:
    No
    Not usable by:
    No
    Code:
    BOOT09
    
    4)Boots of Elvenkind
    Abilities:
    Move Silently +30%
    Usable by:
    Thief
    Code:
    BOOT07
    
    5)Boots of Stealth
    Abilities:
    Hide in Shadows +15%
    Move Silently +20%
    Not usable by:
    Fighter
    Druid
    Cleric
    Mage
    Code:
    BOOT02
    
    6)Boots of Etherealness
    Abilities:
    Etherealness: These boots can make a wearer ethereal for 30 
    seconds (once per day). This makes the wearer immune to normal 
    weapons. Spells may still be cast, and weapons may still be used.
    Not usable by:
    No
    Code:
    BOOT11
    
    7)Boots of Lightning Speed
    Abilities:
    Haste:
    Double-strength haste spell.
    Penalties: Unable to attack or cast spells
    Not usable by:
    No
    Code:
    BOOT10
    
    8)Boots of Grounding
    Abilities:
    Resistance to electrical +50%
    Not usable by:
    No
    Code:
    BOOT05
    
    9)Boots of the North
    Abilities:
    Resistance to cold +50%
    Not usable by:
    No
    Code:
    BOOT03
    
    10)Boots of Speed
    Abilities:
    Increases movement rate
    Not usable by:
    No
    Code:
    BOOT01
    
    11)Boots of Avoidance
    Abilities:
    Resistance to missile +5
    Not usable by:
    No
    Code:
    BOOT04
    
    12)Boots of the West
    Abilities:
    Immunity to disease
    Charisma +1
    Not usable by:
    No
    Code:
    MISC8J
    
    13)Gargoyle Boots (Throne of Bhaal)
    Abilities:
    Immunity to backstab
    Stoneskin 2 times/day (2 skins per use).
    Not usable by:
    No
    Code:
    BOOT12
    
    ==================== 2.11 Armor (Amulets) ====================
    
    1)The Horn of Kazgaroth
    Abilities:
    Immunity to first and second level spells
    Save vs. death +2
    Save vs. spells +2
    Save vs. petrification/polymorph +2
    Save vs. breath +2
    Save vs. wands +2
    Resistance to missile +5
    Damage done to user: Unknown
    The effect only lasts 18 seconds, and the horn draws from 
    the life force of the user everytime it is used.
    Not usable by:
    Thief
    Druid
    Cleric (any combination of cleric or druid cannot use this item)
    Code:
    MISC73
    
    2)Necklace
    Abilities:
    No
    Not usable by:
    No
    Code:
    AMUL02
    
    3)Sensate Amulet
    Abilities:
    Charisma +2
    Hit points +5
    Protection from Evil
    Usable by:
    Cleric
    Code:
    WA2AMU
    
    4)Harper Pin
    Abilities:
    Immunity to magic missile
    Save vs. spells +5
    Resistance to electrical +100%
    Non-Detection
    Usable by:
    Druid
    Code:
    MISC5X
    
    5)Amulet of the Master Harper (Throne of Bhaal)
    Abilities:
    Armor class +3
    Immunity to silence
    Open Locks +20%
    Find Traps +20%
    Usable by:
    Thief
    Bard
    Code:
    AMUL28
    
    6)Necklace of Missiles
    Abilities:
    Effect: Missile Blast
    Damage: 6D6 (save vs. spells for half)
    Range: 50ft
    Area: 30ft radius
    Not usable by:
    No
    Code:
    AMUL01
    
    7)Ruby Pendant
    Abilities:
    Dire Charm abilities once per day
    Not usable by:
    No
    Code:
    REGISAMU
    
    8)Metaspell Influence Amulet
    Abilities:
    Memorize one extra second level spell
    Not usable by:
    No
    Code:
    AMUL16
    
    9)Shield Amulet
    Abilities:
    Uses (1 charge): Armor
    Armor class: Base set to 4
    Special: Bonus +2 AC vs. missile attacks
    Range: 0
    Area: Self
    Duration: 5 turns
    Not usable by:
    No
    Code:
    AMUL15
    
    10)Greenstone Amulet
    Abilities:
    This amulet confers the wearer protection against all 
    charm, confusion, fear, domination, ESP, detect alignment, hold, 
    stun, psionics, sleep and feeblemind. However the protection effect 
    uses one charge each time it is used and will only last for 1 turn.
    Not usable by:
    No
    Code:
    AMUL17
    
    11)Amulet of Protection +1
    Abilities:
    Armor class +1
    Saving throws +1
    Not usable by:
    No
    Code:
    AMUL14
    
    12)Amulet of Cheetah Speed (Throne of Bhaal)
    Abilities:
    Increases movement rate by 2
    Casts Improved Haste on the wearer once/day.
    Not usable by:
    No
    Code:
    AMUL26
    
    13)Wolfsbane Charm
    Abilities:
    Armor class +1 (vs. Lycanthropes)
    THAC0 +1 (vs. Lycanthropes)
    Not usable by:
    No
    Code:
    AMUL18
    
    14)Amulet of 5% Magic Resistance
    Abilities:
    Resistance to magic +5%
    Not usable by:
    No
    Code:
    AMUL19
    
    15)Kaligun's Amulet of Magic Resistance
    Abilities:
    Resistance to magic +10%
    Not usable by:
    No
    Code:
    AMUL20
    
    16)Necklace of Form Stability
    Abilities:
    Save vs. petrification/polymorph +5
    Not usable by:
    No
    Code:
    AMUL24
    
    17)Amulet of Spell Warding
    Abilities:
    Save vs. spells +2
    Not usable by:
    No
    Code:
    AMUL25
    
    18)Periapt of Life Protection
    Abilities:
    Save vs. death +3
    Not usable by:
    No
    Code:
    AMUL23
    
    19)Periapt of Proof Against Poison
    Abilities:
    Immunity to poison
    Cure poison once per day
    Not usable by:
    No
    Code:
    AMUL22
    
    20)Amulet of Power
    Abilities:
    Immunity to level drain
    Resistance to magic +5%
    Casting time -1
    Vocalize
    Not usable by:
    Fighter
    Thief
    Code:
    AMUL21
    
    21)Amulet of Seldarine (Throne of Bhaal)
    Abilities:
    Saving throws +1
    Resistance to magic +10%
    Not usable by:
    No
    Code:
    AMUL27
    
    ==================== 2.12 Armor (Rings) ====================
    
    1)Ring of Folly (cursed)
    Abilities:
    Intelligence set to 3
    Wisdom set to 3
    Infects the wearer with a feeblemind that can only be 
    removed with a 'Remove Curse' spell.
    Not usable by:
    No
    Code:
    RING23
    
    2)Ring of Clumsiness (cursed)
    Abilities:
    Dexterity -50%
    Stealth -50%
    Casting failure 75%
    Not usable by:
    No
    Code:
    RING04
    
    3)The Claw of Kazgaroth (cursed)
    Abilities:
    Armor class +1
    Constitution -2
    Save vs. death -4
    Save vs. spells +3
    Save vs. petrification/polymorph +3
    Save vs. breath +3
    Save vs. wands +3
    Resistance to missile +4
    Not usable by:
    No
    Code:
    MISC72
    
    4)Ring
    Abilities:
    No
    Not usable by:
    No
    Code:
    RING01
    
    5)D'Arnisse Signet Ring
    Abilities:
    Armor class +2
    Saving throws +2
    Resistance to fire +50%
    Usable by:
    Nalia
    Code:
    NPRING01
    
    6)Holy Symbol of Talos (Throne of Bhaal)
    Abilities:
    Strength +1
    Resistance to magic +5%
    Grants an additional 6th and 7th level spell
    Usable by:
    Evil Clerics
    Code:
    BELT14
    
    7)Holy Symbol of Helm (Throne of Bhaal)
    Abilities:
    Strength +1
    Resistance to magic +5%
    Grants an additional 6th and 7th level spell
    Usable by:
    Neutral Clerics
    Code:
    BELT13
    
    8)Holy Symbol of Lathander (Throne of Bhaal)
    Abilities:
    Strength +1
    Resistance to magic +5%
    Grants an additional 6th and 7th level spell
    Usable by:
    Good Clerics
    Code:
    BELT12
    
    9)Mercykiller Ring
    Abilities:
    Hide in Shadows +20%
    Move Silently +20%
    Set Traps +20%
    Usable by:
    Thief
    Code:
    WA2RING
    
    10)Ring of Lock Picks
    Abilities:
    Open Locks +25%
    Usable by:
    Thief
    Code:
    RING35
    
    11)Heartwood Ring (Throne of Bhaal)
    Abilities:
    Memorize one additional 6th and 7th level Druid spell
    Usable by:
    Druid
    Code:
    RING44
    
    12)Ring of Acuity
    Abilities:
    Gives two extra second level spells, one extra third level spell and 
    one extra fourth level spell.
    Usable by:
    Mage
    Code:
    RING40
    
    13)Ring of Wizardry
    Abilities:
    Gives one extra fifth level spell, one extra sixth level spell and 
    one extra seventh level spell.
    Usable by:
    Mage
    Code:
    RING08
    
    14)Ring of Holiness
    Abilities:
    Grants an extra spell of each level from 1st to 4th
    Usable by:
    Druid
    Cleric
    Code:
    RING22
    
    15)Ring of Danger Sense
    Abilities:
    Find Traps +25%
    Not usable by:
    No
    Code:
    RING36
    
    16)Ring of Animal Friendship
    Abilities:
    Special: Charm animal unless save vs. wands
    Range: 40ft
    Area: 1 animal
    Duration: 10 turns
    Not usable by:
    No
    Code:
    RING03
    
    17)Ring of Energy
    Abilities:
    Damage: 2D6 (no save)
    Range: 120ft
    Area: 1 creature
    Not usable by:
    No
    Code:
    RING20
    
    18)Ring of the Ram
    Abilities:
    Once per day 5-30 hit points of damage to an opponent.
    Not usable by:
    No
    Code:
    RING33
    
    19)Ring of Djinni Summoning
    Abilities:
    Summons a Djinni once a day
    Not usable by:
    No
    Code:
    RING26
    
    20)Ring of Spell Turning
    Abilities:
    Cast Minor Spell Turning once per day
    Not usable by:
    No
    Code:
    RING34
    
    21)Ring of Invisibility
    Abilities:
    Wearer becomes invisible until an attack is made. This ability 
    may be used once per day.
    Not usable by:
    No
    Code:
    RING05
    
    22)Ring of Improved Invisibility (Throne of Bhaal)
    Abilities:
    Cast Improved Invisibility on the wearer once/day.
    Not usable by:
    No
    Code:
    RING42
    
    23)Ring of Air Control
    Abilities:
    Special abilities (once per day):
    Ability 1:
    Effect: Charm Air Elemental
    Save: (+2 bonus to elemental's saving throw)
    Ability 2:
    Effect: Improved Invisibility
    Area: 1 creature
    Duration: 10 rounds
    Not usable by:
    No
    Code:
    RING28
    
    24)Ring of Fire Resistance
    Abilities:
    Resistance to fire +40%
    Not usable by:
    No
    Code:
    RING02
    
    25)Ring of Fire Control
    Abilities:
    Resistance to fire +50%
    Special abilities (once per day):
    Ability 1:
    Effect: Charm Fire Elemental
    Save: (+2 bonus to elemental's saving throw)
    Ability 2:
    Effect: Burning Hands
    Damage: 1D3 +2
    Range: 0
    Area: The caster
    Ability 3:
    Effect: Flamestrike
    Damage: 6D8
    Range: 60 yards
    Area: 5ft radius by 30ft column
    Not usable by:
    No
    Code:
    RING27
    
    26)Ring of Regeneration
    Abilities:
    Wearer regenerates 1 hit point every 6 seconds
    Not usable by:
    No
    Code:
    RING31
    
    27)Ring of Earth Control
    Abilities:
    Armor class +1
    Special abilities (once per day):
    Ability 1:
    Effect: Charm Earth Elemental
    Save: (+2 bonus to elemental's saving throw)
    Duration: 45 seconds
    Ability 2:
    Effect: Stone to Flesh
    Save: None
    Not usable by:
    No
    Code:
    RING29
    
    28)Ring of Human Influence
    Abilities:
    Charisma set to 18
    Charm person once per day
    Not usable by:
    No
    Code:
    RING30
    
    29)Ring of Infravision
    Abilities:
    The wearer gains the ability of infravision up to 120ft
    Not usable by:
    No
    Code:
    RING21
    
    30)Koveras' Ring of Protection
    Abilities:
    Armor class +1
    Saving throws +1
    Not usable by:
    No
    Code:
    RING25
    
    31)Ring of Protection +1
    Abilities:
    Armor class +1
    Saving throws +1
    Not usable by:
    No
    Code:
    RING06
    
    32)Ring of Protection +2
    Abilities:
    Armor class +2
    Saving throws +2
    Not usable by:
    No
    Code:
    RING07
    
    33)Ring of Protection +3 (Throne of Bhaal)
    Abilities:
    Armor class +3
    Saving throws +3
    Not usable by:
    No
    Code:
    RING41
    
    34)Ring of Anti-Venom (Throne of Bhaal)
    Abilities:
    Immunity to poison
    Not usable by:
    No
    Code:
    RING46
    
    35)Ring of Free Action
    Abilities:
    The wearer is immune to everything, magical and otherwise, that 
    affects mobility in any way. This includes haste and slow spells.
    Not usable by:
    No
    Code:
    RING09
    
    36)Ring of Gaxx
    Abilities:
    Armor class +2
    Immunity to poison
    Immunity to disease
    Saving throws +2
    Resistance to magic +10%
    Wearer regenerates 1 hit point every 3 seconds
    Invisibility once per day
    Improved Haste three times per day
    Not usable by:
    No
    Code:
    RING39
    
    ==================== 2.13 Armor (Shields) ====================
    
    1)Buckler
    Armor class:
    +1
    Abilities:
    No missile/piercing attack protection.
    Not usable by:
    Mage
    Code:
    SHLD08
    
    2)Kiel's Buckler
    Armor class:
    +1
    Abilities:
    Dexterity +1
    No missile/piercing attack protection.
    Not usable by:
    Mage
    Code:
    SHLD20
    
    3)Small Shield
    Armor class:
    +1
    Abilities:
    No missile weapon protection
    Not usable by:
    Thief
    Bard
    Druid
    Mage
    Code:
    SHLD01
    
    4)Medium Shield
    Armor class:
    +1
    Abilities:
    No
    Not usable by:
    Thief
    Bard
    Druid
    Mage
    Code:
    SHLD03
    
    5)Large Shield
    Armor class:
    +1
    Abilities:
    Resistance to missile +1
    Not usable by:
    Thief
    Bard
    Druid
    Mage
    Code:
    SHLD05
    
    6)Large Shield +1, +4 vs. Missiles
    Armor class:
    +1
    Abilities:
    Resistance to missile +4
    Not usable by:
    Thief
    Bard
    Druid
    Mage
    Code:
    SHLD07
    
    7)Delryn Family Shield
    Armor class:
    +2
    Abilities:
    Resistance to fire +30%
    Resistance to cold +30%
    3 times per day can cast Protection from Missiles on bearer
    Usable by:
    Paladin
    Code:
    NPSHLD
    
    8)Buckler +1
    Armor class:
    +2
    Abilities:
    No missile/piercing attack protection.
    Not usable by:
    Mage
    Code:
    SHLD17
    
    9)Small Shield +1
    Armor class:
    +2
    Abilities:
    No missile weapon protection
    Not usable by:
    Thief
    Bard
    Druid
    Mage
    Code:
    SHLD02
    
    10)Medium Shield +1
    Armor class:
    +2
    Abilities:
    No
    Not usable by:
    Thief
    Bard
    Druid
    Mage
    Code:
    SHLD04
    
    11)Large Shield +1
    Armor class:
    +2
    Abilities:
    Resistance to missile +1
    Not usable by:
    Thief
    Bard
    Druid
    Mage
    Code:
    SHLD06
    
    12)Reflection Shield +1
    Armor class:
    +2
    Abilities:
    Reflects missile weapons back to their user
    Not usable by:
    Thief
    Bard
    Druid
    Mage
    Code:
    SHLD24
    
    13)Small Shield +2
    Armor class:
    +3
    Abilities:
    No missile weapon protection
    Not usable by:
    Thief
    Bard
    Druid
    Mage
    Code:
    SHLD28
    
    14)Medium Shield +2
    Armor class:
    +3
    Abilities:
    No
    Not usable by:
    Thief
    Bard
    Druid
    Mage
    Code:
    SHLD29
    
    15)Large Shield +2 (pellan)
    Armor class:
    +3
    Abilities:
    Resistance to missile +1
    Not usable by:
    Thief
    Bard
    Druid
    Mage
    Code:
    SHLD19
    
    16)Large Shield +2
    Armor class:
    +3
    Abilities:
    Resistance to missile +1
    Not usable by:
    Thief
    Bard
    Druid
    Mage
    Code:
    SHLD30
    
    17)Shield of the Lost +2
    Armor class:
    +3
    Abilities:
    Resistance to magic +5%
    Not usable by:
    Thief
    Bard
    Druid
    Mage
    Code:
    SHLD26
    
    18)Dragon Scale Shield +2
    Armor class:
    +3
    Abilities:
    Resistance to fire +25%
    Resistance to cold +25%
    Resistance to electrical +25%
    Not usable by:
    Thief
    Bard
    Druid
    Mage
    Code:
    SHLD21
    
    19)Shield of Harmony +2
    Armor class:
    +3
    Abilities:
    Immunity to charm
    Immunity to domination
    Immunity to confusion
    Immunity to hold person
    Not usable by:
    Thief
    Bard
    Druid
    Mage
    Code:
    SHLD25
    
    20)Drow Shield +3
    Armor class:
    +4
    Abilities:
    This item, like most drow equipment, is created using Adamantine, an 
    alloy of adamantite that quickly turns to dust if removed from the 
    Underdark.
    Not usable by:
    Thief
    Bard
    Druid
    Mage
    Code:
    DWSHLD01
    
    21)Shield of Balduran
    Armor class:
    +4
    Abilities:
    Strength -1
    Reflects beholder rays
    Not usable by:
    Thief
    Bard
    Druid
    Mage
    Code:
    WA2SHIEL
    
    22)Saving Grace +3
    Armor class:
    +4
    Abilities:
    No
    Not usable by:
    Thief
    Bard
    Druid
    Mage
    Code:
    SHLD27
    
    23)Fortress Shield +3
    Armor class:
    +4
    Abilities:
    Resistance to missile +7
    Not usable by:
    Thief
    Bard
    Druid
    Mage
    Code:
    SHLD23
    
    24)Sentinel +4
    Armor class:
    +5
    Abilities:
    No
    Not usable by:
    Thief
    Bard
    Druid
    Mage
    Code:
    SHLD22
    
    25)Darksteel Shield +4 (Throne of Bhaal)
    Armor class:
    +5
    Abilities:
    Resistance to fire +10%
    Resistance to cold +10%
    Resistance to poison +10%
    Resistance to acid +10%
    Not usable by:
    Thief
    Bard
    Druid
    Mage
    Code:
    SHLD31
    
    26)Shield of the Order +4 (Throne of Bhaal)
    Armor class:
    +5
    Abilities:
    Saving throws +1
    Not usable by:
    Thief
    Bard
    Druid
    Mage
    Code:
    SHLD32
    
    ==================== 2.14 Weapons (Long Swords) ====================
    
    1)The Vampire's Revenge (cursed)
    Damage:
    1D8 +1 (2-9)
    Damage type:
    Slashing
    Speed factor:
    4
    Type:
    1-handed
    Abilities:
    THAC0 +1
    Inflicts damage upon the wielder and heals the target
    Affects intelligence in a negative manner
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    SW1H19
    
    2)Long Sword
    Damage:
    1D8 (1-8)
    Damage type:
    Slashing
    Speed factor:
    5
    Type:
    1-handed
    Abilities:
    No
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    SW1H04
    
    3)Sword of Balduran (1)
    Damage:
    2D4 (2-8)
    Damage type:
    Slashing
    Speed factor:
    8
    Type:
    1-handed
    Abilities:
    No
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    SW1H18
    
    4)Flame Tongue
    Damage:
    1D8 +1, +4 damage vs. undead, +3 damage vs. fire/cold creatures, 
    +2 damage vs. regenerating creatures (2-9), (6-13), (5-12), (4-11)
    Damage type:
    Slashing
    Speed factor:
    3
    Type:
    1-handed
    Abilities:
    No
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    SW1H24
    
    5)Long Sword +1
    Damage:
    1D8 +1 (2-9)
    Damage type:
    Slashing
    Speed factor:
    4
    Type:
    1-handed
    Abilities:
    THAC0 +1
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    SW1H05
    
    6)Sword of Flame +1
    Damage:
    1D8 +1 +1 fire damage (3-10)
    Damage type:
    Slashing
    Speed factor:
    5
    Type:
    1-handed
    Abilities:
    THAC0 +1
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    SW1H53
    
    7)Long Sword +2
    Damage:
    1D8 +2 (3-10)
    Damage type:
    Slashing
    Speed factor:
    3
    Type:
    1-handed
    Abilities:
    THAC0 +2
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    SW1H41
    
    8)Ras +2
    Damage:
    1D8 +2 (3-10)
    Damage type:
    Slashing
    Speed factor:
    3
    Type:
    1-handed
    Abilities:
    THAC0 +2
    Dancing sword can attack on its own for 4 rounds
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    SW1H33
    
    9)Sword of Balduran (2)
    Damage:
    1D8 +2 (3-10)
    Damage type:
    Slashing
    Speed factor:
    3
    Type:
    1-handed
    Abilities:
    THAC0 +2
    Resistance to magic +10%
    Lore +10%
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    WA2S1H
    
    10)Adjatha the Drinker +2
    Damage:
    1D8 +2 (3-10)
    Damage type:
    Slashing
    Speed factor:
    3
    Type:
    1-handed
    Abilities:
    Immunity to charm
    Immunity to domination
    THAC0 +2
    Each hit heals the wielder of 1 hit point damage
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    SW1H35
    
    11)Dragonslayer
    Damage:
    1D8 +2, +3-10 damage vs. dragons (3-10), (6-20)
    Damage type:
    Slashing
    Speed factor:
    3
    Type:
    1-handed
    Abilities:
    Immunity to fear
    THAC0 +2
    Regenerate 1 hit point every 10 rounds
    Special abilities (once per day):
    Detect Invisibility
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    SW1H32
    
    12)Daystar
    Damage:
    1D8 +2, +3-10 damage vs. undead, +4 damage vs. evil creatures (3-10), 
    (6-20), (7-14)
    Damage type:
    Slashing
    Speed factor:
    3
    Type:
    1-handed
    Abilities:
    THAC0 +2
    THAC0 +6 vs. evil creatures
    Special abilities (once per day):
    Effect: Sunray
    Damage: 3D6 (save vs. spells or be blinded for 10 rounds)
    Undead: An additional 1D6 points of damage per level of 
    caster (save vs. spells or be destroyed)
    Range: 20ft
    Area: 20ft radius
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    SW1H31
    
    13)Long Sword +2 (varscona)
    Damage:
    1D8 +2 +1 cold damage (4-11)
    Damage type:
    Slashing
    Speed factor:
    3
    Type:
    1-handed
    Abilities:
    THAC0 +2
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    SW1H06
    
    14)Namarra +2
    Damage:
    1D8 +4 (5-12)
    Damage type:
    Slashing
    Speed factor:
    3
    Type:
    1-handed
    Abilities:
    THAC0 +2
    Casts Silence 15' radius three times a day.
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    SW1H36
    
    15)Drow Longsword +3
    Damage:
    1D8 +3 (4-11)
    Damage type:
    Slashing
    Speed factor:
    2
    Type:
    1-handed
    Abilities:
    THAC0 +3
    This item, like most drow equipment, is created using Adamantine, an 
    alloy of adamantite that quickly turns to dust if removed from the 
    Underdark.
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    DWSW1H02
    
    16)Long Sword +3 (Throne of Bhaal) (1)
    Damage:
    1D8 +3 (4-11)
    Damage type:
    Slashing
    Speed factor:
    3
    Type:
    1-handed
    Abilities:
    THAC0 +3
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    TELSWD
    
    17)Long Sword +3 (Throne of Bhaal) (2)
    Damage:
    1D8 +3 (4-11)
    Damage type:
    Slashing
    Speed factor:
    2
    Type:
    1-handed
    Abilities:
    THAC0 +3
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    SW1H73
    
    18)Blackrazor
    Damage:
    1D8 +3 (4-11)
    Damage type:
    Slashing
    Speed factor:
    2
    Type:
    1-handed
    Abilities:
    Immunity to charm
    Immunity to fear
    THAC0 +3
    Regenerates 1 hit point every 5 seconds
    With every hit it has a 15% chance of draining 4 levels, healing 
    the wielder by 20 hit points, and hasting him for 20 seconds 
    as well as increasing his strength by 3 points for 20 seconds.
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    MISCBC
    
    19)The Equalizer
    Damage:
    1D8 +3, +2 damage vs. Lawful Neutral, +2 damage vs. Chaotic Neutral, 
    +4 damage vs. Neutral Good, +4 damage vs. Neutral Evil, 
    +6 damage vs. other alignments (4-11), (6-13), (6-13), (8-15), (8-15), (10-17)
    Damage type:
    Slashing
    Speed factor:
    3
    Type:
    1-handed
    Abilities:
    Immunity to charm
    Immunity to confusion
    THAC0 +3
    THAC0 +4 vs. Lawful Neutral
    THAC0 +4 vs. Chaotic Neutral
    THAC0 +5 vs. Neutral Good
    THAC0 +5 vs. Neutral Evil
    THAC0 +6 vs. other alignments
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    SW1H54
    
    20)Blade of Roses +3
    Damage:
    2D4 +3 (5-11)
    Damage type:
    Slashing
    Speed factor:
    2
    Type:
    1-handed
    Abilities:
    THAC0 +3
    Charisma +2
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    SW1H40
    
    21)The Answerer +4 (Throne of Bhaal)
    Damage:
    1D8 +4 (5-12)
    Damage type:
    Slashing
    Speed factor:
    9
    Type:
    1-handed
    Abilities:
    THAC0 +4
    Each hit applies a penalty of -2 to opponents' AC.
    Each hit lowers opponents' Magic Resistance by 15%.
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    SW1H77
    
    22)Angurvadal +4 (Throne of Bhaal)
    Damage:
    1D8 +4 +1 fire damage (6-13)
    Damage type:
    Slashing
    Speed factor:
    0
    Type:
    1-handed
    Abilities:
    THAC0 +4
    Once per day increase user's strength to 22 for 60 seconds.
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    SW1H60
    
    23)Angurvadal +5 (Throne of Bhaal)
    Damage:
    1D8 +5 +2-5 fire damage (8-18)
    Damage type:
    Slashing
    Speed factor:
    0
    Type:
    1-handed
    Abilities:
    Immunity to level drain
    THAC0 +5
    Strength set to 22
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    SW1H61
    
    ==================== 2.15 Weapons (Bastard Swords) ====================
    
    1)Bastard Sword
    Damage:
    2D4 (2-8)
    Damage type:
    Slashing
    Speed factor:
    8
    Type:
    1-handed
    Abilities:
    No
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    SW1H01
    
    2)Bastard Sword +1
    Damage:
    2D4 +1 (3-9)
    Damage type:
    Slashing
    Speed factor:
    7
    Type:
    1-handed
    Abilities:
    THAC0 +1
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    SW1H02
    
    3)Bastard Sword +1, +3 vs. Shapeshifters
    Damage:
    2D4 +1, +3 damage vs. shapeshifters (3-9), (6-12)
    Damage type:
    Slashing
    Speed factor:
    7
    Type:
    1-handed
    Abilities:
    THAC0 +1
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    SW1H03
    
    4)Taragarth +1
    Damage:
    2D4 +1 (3-9)
    Damage type:
    Slashing
    Speed factor:
    7
    Type:
    1-handed
    Abilities:
    THAC0 +1
    Resistance to fire +50%
    Non-Detection
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    SW1H37
    
    5)Albruin +1
    Damage:
    2D4 +3 (5-11)
    Damage type:
    Slashing
    Speed factor:
    7
    Type:
    1-handed
    Abilities:
    THAC0 +1
    Protection from Poison
    Detect Invisibility once per day
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    SW1H34
    
    6)Bastard Sword +2
    Damage:
    2D4 +2 (4-10)
    Damage type:
    Slashing
    Speed factor:
    6
    Type:
    1-handed
    Abilities:
    THAC0 +2
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    SW1H42
    
    7)Jhor the Bleeder +2
    Damage:
    2D4 +2 (4-10)
    Damage type:
    Slashing
    Speed factor:
    6
    Type:
    1-handed
    Abilities:
    THAC0 +2
    2 extra hit points of damage every round until 
    10 hit points of damage done
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    SW1H38
    
    8)Bastard Sword +3 (Throne of Bhaal)
    Damage:
    2D4 +3 (5-11)
    Damage type:
    Slashing
    Speed factor:
    5
    Type:
    1-handed
    Abilities:
    THAC0 +3
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    SW1H72
    
    9)Foebane +3 (Throne of Bhaal)
    Damage:
    2D4 +3, +6 damage vs. undead, shapeshifters, 
    and all extra-planar beings (demons, planetars, etc.) (5-11), (11-17)
    Damage type:
    Slashing
    Speed factor:
    5
    Type:
    1-handed
    Abilities:
    THAC0 +3
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    SW1H62
    
    10)Blade of Searing +3
    Damage:
    2D4 +3 +1 fire damage (6-12)
    Damage type:
    Slashing
    Speed factor:
    5
    Type:
    1-handed
    Abilities:
    THAC0 +3
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    SW1H39
    
    11)Purifier +4 (Throne of Bhaal)
    Damage:
    2D4 +4, +4 damage vs. chaotic evil (6-12), (10-16)
    Damage type:
    Slashing
    Speed factor:
    4
    Type:
    1-handed
    Abilities:
    THAC0 +4
    Resistance to magic +20%
    Usable by:
    Paladin
    Code:
    SW1H64
    
    12)Purifier +5 (Throne of Bhaal)
    Damage:
    2D4 +5, +5 damage vs. chaotic evil (7-13), (12-18)
    Damage type:
    Slashing
    Speed factor:
    3
    Type:
    1-handed
    Abilities:
    THAC0 +5
    Resistance to magic +30%
    Cast Dispel Magic twice per day
    Cast Mass Cure once per day
    Usable by:
    Paladin
    Code:
    SW1H65
    
    13)Foebane +5 (Throne of Bhaal)
    Damage:
    2D4 +5, +6 damage vs. undead, shapeshifters, 
    and all extra-planar beings (demons, planetars, etc.) (7-13), (13-19)
    Damage type:
    Slashing
    Speed factor:
    3
    Type:
    1-handed
    Abilities:
    THAC0 +5
    Saving throws +1
    Each successful hit casts Larloch's Minor Drain on the target (no save).
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    SW1H63
    
    ==================== 2.16 Weapons (Katanas) ====================
    
    1)Katana
    Damage:
    1D10 (1-10)
    Damage type:
    Slashing
    Speed factor:
    4
    Type:
    1-handed
    Abilities:
    No
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    SW1H43
    
    2)Katana +1 (yoshimo)
    Damage:
    1D10 +1 (2-11)
    Damage type:
    Slashing
    Speed factor:
    3
    Type:
    1-handed
    Abilities:
    THAC0 +1
    Usable by:
    Yoshimo
    Code:
    NPSW02
    
    3)Katana +1
    Damage:
    1D10 +1 (2-11)
    Damage type:
    Slashing
    Speed factor:
    3
    Type:
    1-handed
    Abilities:
    THAC0 +1
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    SW1H44
    
    4)Corthala Family Blade
    Damage:
    1D10 +2 (3-12)
    Damage type:
    Slashing
    Speed factor:
    2
    Type:
    1-handed
    Abilities:
    THAC0 +2
    Resistance to slashing +2
    2 points of additional bleeding damage on target every round for 2 rounds
    Usable by:
    Valygar
    Code:
    NPSW04
    
    5)Katana +2
    Damage:
    1D10 +2 (3-12)
    Damage type:
    Slashing
    Speed factor:
    2
    Type:
    1-handed
    Abilities:
    THAC0 +2
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    SW1H55
    
    6)Malakar +2
    Damage:
    1D10 +2 (3-12)
    Damage type:
    Slashing
    Speed factor:
    2
    Type:
    1-handed
    Abilities:
    THAC0 +2
    Resistance to slashing +2
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    SW1H45
    
    7)Dak'kon's Zerth Blade
    Damage:
    1D10 +2 (3-12)
    Damage type:
    Slashing
    Speed factor:
    2
    Type:
    1-handed
    Abilities:
    Armor class +1
    THAC0 +2
    Able to memorize one extra 1st, 2nd, 3rd, and 4th level Mage spell.
    Not usable by:
    Druid
    Cleric
    Code:
    WA2DAK
    
    8)Katana +3 (Throne of Bhaal)
    Damage:
    1D10 +3 (4-13)
    Damage type:
    Slashing
    Speed factor:
    1
    Type:
    1-handed
    Abilities:
    THAC0 +3
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    SW1H75
    
    9)Hindo's Doom +3 (Throne of Bhaal)
    Damage:
    1D10 +3 (4-13)
    Damage type:
    Slashing
    Speed factor:
    1
    Type:
    1-handed
    Abilities:
    THAC0 +3
    Cast Lesser Restoration once/day.
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    SW1H70
    
    10)Celestial Fury
    Damage:
    1D10 +3 (4-13)
    Damage type:
    Slashing
    Speed factor:
    1
    Type:
    1-handed
    Abilities:
    THAC0 +3
    Booming Thunder whenever the sword strikes an 
    opponent (Stun, save vs. spells).
    Shocking Blow chance when sword strikes an 
    opponent (5% chance of 20 additional electrical damage).
    Lightning Strike once per day
    Blindness once per day
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    SW1H51
    
    11)Hindo's Doom +4 (Throne of Bhaal)
    Damage:
    1D10 +4 (5-14)
    Damage type:
    Slashing
    Speed factor:
    0
    Type:
    1-handed
    Abilities:
    Immunity to all forms of death magic when equipped
    THAC0 +4
    Resistance to magic +10%
    Cast Greater Restoration once/day.
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    SW1H71
    
    ==================== 2.17 Weapons (Scimitars) ====================
    
    1)Scimitar
    Damage:
    1D8 (1-8)
    Damage type:
    Slashing
    Speed factor:
    5
    Type:
    1-handed
    Abilities:
    No
    Not usable by:
    Thief
    Cleric
    Mage
    Code:
    SW1H20
    
    2)Scimitar +1
    Damage:
    1D8 +1 (2-9)
    Damage type:
    Slashing
    Speed factor:
    4
    Type:
    1-handed
    Abilities:
    THAC0 +1
    Not usable by:
    Thief
    Cleric
    Mage
    Code:
    SW1H22
    
    3)Shazzellim +1
    Damage:
    1D8 +1 (2-9)
    Damage type:
    Slashing
    Speed factor:
    4
    Type:
    1-handed
    Abilities:
    THAC0 +1
    Any bard hit must make a saving throw vs. spells with a -4 penalty or die.
    Vocalize
    Not usable by:
    Thief
    Cleric
    Mage
    Code:
    SW1H50
    
    4)Scimitar +2, Rashad's Talon
    Damage:
    1D8 +2 (3-10)
    Damage type:
    Slashing
    Speed factor:
    3
    Type:
    1-handed
    Abilities:
    THAC0 +2
    Not usable by:
    Thief
    Cleric
    Mage
    Code:
    SW1H23
    
    5)Belm +2
    Damage:
    1D8 +2 (3-10)
    Damage type:
    Slashing
    Speed factor:
    0
    Type:
    1-handed
    Abilities:
    THAC0 +2
    Sets attacks to +1 per round.
    Not usable by:
    Cleric
    Mage
    Code:
    SW1H30
    
    6)Drow Scimitar +3
    Damage:
    1D8 +4 (5-12)
    Damage type:
    Slashing
    Speed factor:
    2
    Type:
    1-handed
    Abilities:
    THAC0 +3
    This item, like most drow equipment, is created using Adamantine, an 
    alloy of adamantite that quickly turns to dust if removed from the 
    Underdark.
    Not usable by:
    Thief
    Cleric
    Mage
    Code:
    DWSW1H01
    
    7)Scimitar +3 (water's edge)
    Damage:
    1D8 +3 (4-11)
    Damage type:
    Slashing
    Speed factor:
    4
    Type:
    1-handed
    Abilities:
    THAC0 +3
    Not usable by:
    Thief
    Cleric
    Mage
    Code:
    SW1H52
    
    8)Scimitar +3 (Throne of Bhaal)
    Damage:
    1D8 +3 (4-11)
    Damage type:
    Slashing
    Speed factor:
    2
    Type:
    1-handed
    Abilities:
    THAC0 +3
    Not usable by:
    Thief
    Cleric
    Mage
    Code:
    SW1H76
    
    9)Scimitar +3, Frostbrand
    Damage:
    1D8 +3 (4-11)
    Damage type:
    Slashing
    Speed factor:
    2
    Type:
    1-handed
    Abilities:
    THAC0 +3
    Not usable by:
    Cleric
    Mage
    Code:
    SW1H15
    
    10)Spectral Brand +4 (Throne of Bhaal)
    Damage:
    1D8 +4 +1-4 cold damage (6-16)
    Damage type:
    Slashing
    Speed factor:
    1
    Type:
    1-handed
    Abilities:
    THAC0 +4
    Summon Spectral Blade once/day. This dancing sword fights on behalf 
    of the one who wields Spectral Brand for 4 rounds, attacking once per 
    round and doing 1D8+3 damage with each hit.
    Not usable by:
    Cleric
    Mage
    Code:
    SW1H68
    
    11)Scimitar +5, Defender
    Damage:
    1D8 +3 (4-11)
    Damage type:
    Slashing
    Speed factor:
    2
    Type:
    1-handed
    Abilities:
    Armor class +2
    THAC0 +3
    Not usable by:
    Neutral Aligment
    Evil Alignment
    Cleric
    Mage
    Code:
    SW1H16
    
    12)Spectral Brand +5 (Throne of Bhaal)
    Damage:
    1D8 +5 +1-6 cold damage (7-19)
    Damage type:
    Slashing
    Speed factor:
    1
    Type:
    1-handed
    Abilities:
    THAC0 +5
    Negative Plane Protection
    Summon Spectral Blade once/day. This dancing sword fights on behalf 
    of the one who wields Spectral Brand for 4 rounds, attacking once per 
    round and doing 1D8+3 damage with each hit.
    Armor Piercing Strike once/day. Raises the THAC0 bonus to +10 for 3 rounds.
    Not usable by:
    Cleric
    Mage
    Code:
    SW1H69
    
    ==================== 2.18 Weapons (Wakizashis) ====================
    
    1)Wakizashi
    Damage:
    1D8 (1-8)
    Damage type:
    Piercing
    Speed factor:
    3
    Type:
    1-handed
    Abilities:
    No
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    SW1H46
    
    2)Wakizashi +1
    Damage:
    1D8 +1 (2-9)
    Damage type:
    Piercing
    Speed factor:
    2
    Type:
    1-handed
    Abilities:
    THAC0 +1
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    SW1H47
    
    3)Kachiko's Wakizashi +3
    Damage:
    1D8 +3 (4-11)
    Damage type:
    Piercing
    Speed factor:
    0
    Type:
    1-handed
    Abilities:
    THAC0 +3
    Drains 2 points of target's Wisdom (lasts two rounds) on each hit. Target may 
    save vs. death to avoid Wisdom loss.
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    WAWAK
    
    4)Yamato +4 (Throne of Bhaal)
    Damage:
    1D8 +4 (5-12)
    Damage type:
    Piercing
    Speed factor:
    0
    Type:
    1-handed
    Abilities:
    Armor class +1
    THAC0 +4
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    SW1H66
    
    ==================== 2.19 Weapons (Ninja-Tos) ====================
    
    1)Ninja-To
    Damage:
    1D8 (1-8)
    Damage type:
    Slashing
    Speed factor:
    4
    Type:
    1-handed
    Abilities:
    No
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    SW1H48
    
    2)Ninja-To +1
    Damage:
    1D8 +1 (2-9)
    Damage type:
    Slashing
    Speed factor:
    3
    Type:
    1-handed
    Abilities:
    THAC0 +1
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    SW1H49
    
    3)Scarlet Ninja-To +3
    Damage:
    1D8 +3 (4-11)
    Damage type:
    Slashing
    Speed factor:
    1
    Type:
    1-handed
    Abilities:
    THAC0 +3
    One extra attack per round
    Poison damage of 6 hit points per round, for two rounds, if target 
    fails a saving throw vs. death.
    Usable by:
    Monk
    Code:
    WANINJA
    
    4)Usuno's Blade +4 (Throne of Bhaal)
    Damage:
    1D8 +4 (5-12)
    Damage type:
    Slashing
    Speed factor:
    0
    Type:
    1-handed
    Abilities:
    THAC0 +4
    10% chance of doing 2D10 electrical damage with each hit (save for half).
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    SW1H67
    
    ==================== 2.20 Weapons (Maces) ====================
    
    1)Mace
    Damage:
    1D6 +1 (2-7)
    Damage type:
    Crushing
    Speed factor:
    7
    Type:
    1-handed
    Abilities:
    No
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    BLUN04
    
    2)Mace +1
    Damage:
    1D6 +2 (3-8)
    Damage type:
    Crushing
    Speed factor:
    6
    Type:
    1-handed
    Abilities:
    THAC0 +1
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    BLUN05
    
    3)Ardulia's Fall +1
    Damage:
    1D6 +2 (3-8)
    Damage type:
    Crushing
    Speed factor:
    6
    Type:
    1-handed
    Abilities:
    THAC0 +1
    A creature hit by this mace must make a saving throw vs. spells at 
    +3 or be slowed for 12 seconds.
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    BLUN20
    
    4)Mace of Disruption +1
    Damage:
    1D6 +2, +6-16 damage vs. undead (3-8), (9-24)
    Damage type:
    Crushing
    Speed factor:
    6
    Type:
    1-handed
    Abilities:
    THAC0 +1
    Undead must make a saving throw vs. death (-4 penalty) or 
    be utterly destroyed.
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    BLUN12
    
    5)Handmaiden's Mace
    Damage:
    1D6 +3 (4-9)
    Damage type:
    Crushing
    Speed factor:
    6
    Type:
    1-handed
    Abilities:
    THAC0 +2
    A creature hit by this mace must make a saving throw vs. poison or 
    suffer 2 points of damage each round for 10 rounds.
    Usable by:
    Evil Elf and Half-Elf Clerics
    Code:
    HLOLTH
    
    6)Mace +2
    Damage:
    1D6 +3 (4-9)
    Damage type:
    Crushing
    Speed factor:
    5
    Type:
    1-handed
    Abilities:
    THAC0 +2
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    BLUN21
    
    7)Mauler's Arm +2
    Damage:
    1D6 +3 (4-9)
    Damage type:
    Crushing
    Speed factor:
    5
    Type:
    1-handed
    Abilities:
    THAC0 +2
    Strength set to 18
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    BLUN19
    
    8)Mace of Disruption +2
    Damage:
    1D6 +3, +6-16 damage vs. undead (4-9), (10-25)
    Damage type:
    Crushing
    Speed factor:
    6
    Type:
    1-handed
    Abilities:
    Immunity to level drain
    THAC0 +2
    Undead must make a saving throw vs. death (-4 penalty) or 
    be utterly destroyed.
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    BLUN25
    
    9)Jerrod's Mace
    Damage:
    1D6 +3, +5 damage vs. demons (4-9), (9-14)
    Damage type:
    Crushing
    Speed factor:
    5
    Type:
    1-handed
    Abilities:
    THAC0 +2
    THAC0 +7 vs. demons
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    WAMACE
    
    10)Mace +3 (Throne of Bhaal)
    Damage:
    1D6 +4 (5-10)
    Damage type:
    Crushing
    Speed factor:
    4
    Type:
    1-handed
    Abilities:
    THAC0 +3
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    BLUN33
    
    11)Skullcrusher +3
    Damage:
    1D6 +4, +2 damage vs. humanoid (5-10), (7-12)
    Damage type:
    Crushing
    Speed factor:
    4
    Type:
    1-handed
    Abilities:
    THAC0 +3
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    BLUN18
    
    12)Storm Star +3 (Throne of Bhaal)
    Damage:
    1D6 +4 +1-6 electrical damage (6-16)
    Damage type:
    Crushing
    Speed factor:
    4
    Type:
    1-handed
    Abilities:
    THAC0 +3
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    BLUN28
    
    13)Storm Star +5 (Throne of Bhaal)
    Damage:
    1D6 +6 +1-6 electrical damage (8-18)
    Damage type:
    Crushing
    Speed factor:
    2
    Type:
    1-handed
    Abilities:
    THAC0 +5
    Resistance to electrical +20%
    5% chance of casting Chain Lightning on target with each successful attack.
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    BLUN29
    
    ==================== 2.21 Weapons (Morning Stars) ====================
    
    1)Kiel's Morningstar (cursed)
    Damage:
    2D4 +3 (5-11)
    Damage type:
    Crushing
    Speed factor:
    4
    Type:
    1-handed
    Abilities:
    THAC0 +3
    This weapon is cursed and instills a berserker fury in its wielder
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    BLUN09
    
    2)Morning Star
    Damage:
    2D4 (2-8)
    Damage type:
    Crushing
    Speed factor:
    7
    Type:
    1-handed
    Abilities:
    No
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    BLUN06
    
    3)Morning Star +1
    Damage:
    2D4 +1 (3-9)
    Damage type:
    Crushing
    Speed factor:
    6
    Type:
    1-handed
    Abilities:
    THAC0 +1
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    BLUN07
    
    4)Morning Star +2
    Damage:
    2D4 +2 (4-10)
    Damage type:
    Crushing
    Speed factor:
    5
    Type:
    1-handed
    Abilities:
    THAC0 +2
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    BLUN15
    
    5)Everard's Morning Star +2
    Damage:
    2D4 +2 (4-10)
    Damage type:
    Crushing
    Speed factor:
    5
    Type:
    1-handed
    Abilities:
    THAC0 +2
    50% chance per hit of making targeted spellcaster lose one spell from memory.
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    WASTAR
    
    6)The Sleeper +2
    Damage:
    2D4 +2 (4-10)
    Damage type:
    Crushing
    Speed factor:
    5
    Type:
    1-handed
    Abilities:
    THAC0 +2
    Any human or demi-human, excluding elves, hit by the Sleeper 
    must save vs. death with a +4 bonus or fall asleep for 18 seconds.
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    BLUN16
    
    7)Wyvern's Tail +2
    Damage:
    2D4 +2 (4-10)
    Damage type:
    Crushing
    Speed factor:
    5
    Type:
    1-handed
    Abilities:
    THAC0 +2
    Victims must make a saving throw vs. death or take 5 hit points 
    of poison damage.
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    BLUN17
    
    8)Morning Star +3 (Throne of Bhaal)
    Damage:
    2D4 +3 (5-11)
    Damage type:
    Crushing
    Speed factor:
    4
    Type:
    1-handed
    Abilities:
    THAC0 +3
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    BLUN34
    
    9)Ice Star +4 (Throne of Bhaal)
    Damage:
    2D4 +4 +1-4 cold damage (7-16)
    Damage type:
    Crushing
    Speed factor:
    4
    Type:
    1-handed
    Abilities:
    THAC0 +4
    Resistance to fire +20%
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    BLUN35
    
    ==================== 2.22 Weapons (War Hammers) ====================
    
    1)War Hammer
    Damage:
    1D4 +1 (2-5)
    Damage type:
    Crushing
    Speed factor:
    4
    Type:
    1-handed
    Abilities:
    No
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    HAMM01
    
    2)War Hammer +1
    Damage:
    1D4 +2 (3-6)
    Damage type:
    Crushing
    Speed factor:
    3
    Type:
    1-handed
    Abilities:
    THAC0 +1
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    HAMM02
    
    3)War Hammer +1, +4 vs. Giantkin
    Damage:
    1D4 +2, +5 damage vs. giants (3-6), (8-11)
    Damage type:
    Crushing
    Speed factor:
    2
    Type:
    1-handed
    Abilities:
    THAC0 +1
    THAC0 +5 vs. giants
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    HAMM04
    
    4)War Hammer +2
    Damage:
    1D4 +3 (4-7)
    Damage type:
    Crushing
    Speed factor:
    2
    Type:
    1-handed
    Abilities:
    THAC0 +2
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    HAMM08
    
    5)War Hammer +2 (ashideena)
    Damage:
    1D4 +3 +1 electrical damage (5-8)
    Damage type:
    Crushing
    Speed factor:
    2
    Type:
    1-handed
    Abilities:
    THAC0 +2
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    HAMM03
    
    6)War Hammer +2 (borok's fist)
    Damage:
    1D4 +3 +1 electrical damage (5-8)
    Damage type:
    Crushing
    Speed factor:
    2
    Type:
    1-handed
    Abilities:
    THAC0 +2
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    HAMM05
    
    7)Dwarven Thrower +3
    Damage:
    2D4 +3, +8 damage vs. giants and ogres (5-11), (13-19)
    Damage type:
    Crushing
    Speed factor:
    1
    Type:
    1-handed
    Abilities:
    THAC0 +3
    Returns to thrower
    Not usable by:
    Thief
    Druid
    Mage
    Non-Dwarf
    Code:
    HAMM06
    
    8)War Hammer +3 (Throne of Bhaal)
    Damage:
    1D4 +4 (5-8)
    Damage type:
    Crushing
    Speed factor:
    1
    Type:
    1-handed
    Abilities:
    THAC0 +3
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    HAMM12
    
    9)Aegis Fang
    Damage:
    2D4 +3 (5-11)
    Damage type:
    Crushing
    Speed factor:
    1
    Type:
    1-handed
    Abilities:
    THAC0 +3
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    AEGIS2
    
    10)Hammer of Thunderbolts +3
    Damage:
    2D4 +3 (5-11)
    Damage type:
    Crushing
    Speed factor:
    1
    Type:
    1-handed
    Abilities:
    THAC0 +3
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    HAMM07
    
    11)Crom Faeyr
    Damage:
    2D4 +3 (5-11)
    Damage type:
    Crushing
    Speed factor:
    1
    Type:
    1-handed
    Abilities:
    THAC0 +5
    Strength set to 25
    Kills stone golems, clay golems, ettins and trolls.
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    HAMM09
    
    12)Runehammer +4 (Throne of Bhaal)
    Damage:
    2D4 +4, +12-24 damage vs. undead (6-12), (18-36)
    Damage type:
    Crushing
    Speed factor:
    0
    Type:
    1-handed
    Abilities:
    THAC0 +4
    Undead must make a saving throw vs. death (-4 penalty) or 
    be utterly destroyed.
    Negative Plane Protection
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    HAMM10
    
    13)Runehammer +5 (Throne of Bhaal)
    Damage:
    2D4 +5, +14-26 damage vs. undead (7-13), (21-39)
    Damage type:
    Crushing
    Speed factor:
    0
    Type:
    1-handed
    Abilities:
    Immunity to fear
    THAC0 +5
    Undead must make a saving throw vs. death (-4 penalty) or 
    be utterly destroyed.
    Negative Plane Protection
    Fire Giant Strength once/day.
    Mass Cure once/day.
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    HAMM11
    
    ==================== 2.23 Weapons (Flails) ====================
    
    1)Flail
    Damage:
    1D6 +1 (2-7)
    Damage type:
    Crushing
    Speed factor:
    7
    Type:
    1-handed
    Abilities:
    No
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    BLUN02
    
    2)Flail of Ages (acid)
    Damage:
    1D6 +2 +1 acid damage (4-9)
    Damage type:
    Crushing
    Speed factor:
    6
    Type:
    1-handed
    Abilities:
    No
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    BLUN14I
    
    3)Flail of Ages (cold)
    Damage:
    1D6 +2 +1 cold damage (4-9)
    Damage type:
    Crushing
    Speed factor:
    6
    Type:
    1-handed
    Abilities:
    No
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    BLUN14G
    
    4)Flail of Ages (fire)
    Damage:
    1D6 +2 +1 fire damage (4-9)
    Damage type:
    Crushing
    Speed factor:
    6
    Type:
    1-handed
    Abilities:
    No
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    BLUN14H
    
    5)Flail of Ages (cold and acid)
    Damage:
    1D6 +3 +1 cold damage +1 acid damage (6-11)
    Damage type:
    Crushing
    Speed factor:
    7
    Type:
    1-handed
    Abilities:
    No
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    BLUN14E
    
    6)Flail of Ages (fire and acid)
    Damage:
    1D6 +3 +1 fire damage +1 acid damage (6-11)
    Damage type:
    Crushing
    Speed factor:
    7
    Type:
    1-handed
    Abilities:
    No
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    BLUN14F
    
    7)Flail of Ages (fire and cold)
    Damage:
    1D6 +3 +1 fire damage +1 cold damage (6-11)
    Damage type:
    Crushing
    Speed factor:
    7
    Type:
    1-handed
    Abilities:
    No
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    BLUN14D
    
    8)Flail +1
    Damage:
    1D6 +2 (3-8)
    Damage type:
    Crushing
    Speed factor:
    6
    Type:
    1-handed
    Abilities:
    THAC0 +1
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    BLUN03
    
    9)Flail +2
    Damage:
    1D6 +2 (3-8)
    Damage type:
    Crushing
    Speed factor:
    5
    Type:
    1-handed
    Abilities:
    THAC0 +2
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    BLUN13
    
    10)Defender of Easthaven +2
    Damage:
    1D6 +2 (3-8)
    Damage type:
    Crushing
    Speed factor:
    5
    Type:
    1-handed
    Abilities:
    Armor class +1
    THAC0 +2
    Resistance to slashing +20%
    Resistance to piercing +20%
    Resistance to blunt +20%
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    WAFLAIL
    
    11)Drow Flail +3
    Damage:
    1D6 +4 (5-10)
    Damage type:
    Crushing
    Speed factor:
    4
    Type:
    1-handed
    Abilities:
    THAC0 +3
    This item, like most drow equipment, is created using Adamantine, an 
    alloy of adamantite that quickly turns to dust if removed from the 
    Underdark.
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    DWBLUN01
    
    12)Flail +3 (Throne of Bhaal)
    Damage:
    1D6 +4 (5-10)
    Damage type:
    Crushing
    Speed factor:
    4
    Type:
    1-handed
    Abilities:
    THAC0 +3
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    BLUN32
    
    13)Flail of Ages +3
    Damage:
    1D6 +4 +1 fire damage +1 cold damage +1 acid damage (8-13)
    Damage type:
    Crushing
    Speed factor:
    4
    Type:
    1-handed
    Abilities:
    THAC0 +3
    A chance each hit that target will be slowed (no saving throw).
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    BLUN14
    
    14)Flail of Ages +4 (poison) (Throne of Bhaal)
    Damage:
    1D6 +5 +1 fire damage +1 cold damage +1 poison damage 
    +1 acid damage (10-15)
    Damage type:
    Crushing
    Speed factor:
    3
    Type:
    1-handed
    Abilities:
    THAC0 +4
    33% chance each hit that target will be slowed (no saving throw).
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    BLUN30C
    
    15)Flail of Ages +4 (electrical) (Throne of Bhaal)
    Damage:
    1D6 +5 +1 fire damage +1 cold damage +1 electrical damage 
    +1 acid damage (10-15)
    Damage type:
    Crushing
    Speed factor:
    3
    Type:
    1-handed
    Abilities:
    THAC0 +4
    33% chance each hit that target will be slowed (no saving throw).
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    BLUN30D
    
    16)Flail of Ages +5 (Throne of Bhaal)
    Damage:
    1D6 +6 +2 fire damage +2 cold damage +2 electrical damage 
    +2 poison damage +2 acid damage (17-22)
    Damage type:
    Crushing
    Speed factor:
    2
    Type:
    1-handed
    Abilities:
    THAC0 +5
    Resistance to magic +5%
    Free Action
    33% chance each hit that target will be slowed (no saving throw).
    Not usable by:
    Thief
    Druid
    Mage
    Code:
    BLUN30
    
    ==================== 2.24 Weapons (Clubs) ====================
    
    1)Club
    Damage:
    1D6 (1-6)
    Damage type:
    Crushing
    Speed factor:
    4
    Type:
    1-handed
    Abilities:
    No
    Not usable by:
    Mage
    Code:
    BLUN01
    
    2)The Root of the Problem
    Damage:
    1D6 +1 +1 acid damage, +3 damage vs. unnatural creatures (3-8), (6-11)
    Damage type:
    Crushing
    Speed factor:
    3
    Type:
    1-handed
    Abilities:
    THAC0 +1
    THAC0 +4 vs. unnatural creatures
    Not usable by:
    Mage
    Code:
    BLUN10
    
    3)Bone Club +2, +3 vs. Undead
    Damage:
    1D6 +2, +3 damage vs. undead (3-8), (6-11)
    Damage type:
    Crushing
    Speed factor:
    4
    Type:
    1-handed
    Abilities:
    THAC0 +2
    THAC0 +5 vs. undead
    Not usable by:
    Mage
    Code:
    BLUN23
    
    4)Club +2, Gnasher
    Damage:
    1D6 +2 (3-8)
    Damage type:
    Crushing
    Speed factor:
    4
    Type:
    1-handed
    Abilities:
    THAC0 +2
    Slivers add 2 points extra damage each round for four rounds
    Not usable by:
    Mage
    Code:
    BLUN24
    
    5)Club +3 (Throne of Bhaal)
    Damage:
    1D6 +3 (4-9)
    Damage type:
    Crushing
    Speed factor:
    1
    Type:
    1-handed
    Abilities:
    THAC0 +3
    Not usable by:
    Mage
    Code:
    BLUN31
    
    6)Club +3, Blackblood
    Damage:
    1D6 +3 +3 acid damage (7-12)
    Damage type:
    Crushing
    Speed factor:
    4
    Type:
    1-handed
    Abilities:
    THAC0 +3
    Not usable by:
    Mage
    Code:
    BLUN22
    
    7)Club of Detonation +3 (Throne of Bhaal)
    Damage:
    1D6 +3 +3 fire damage (7-12)
    Damage type:
    Crushing
    Speed factor:
    4
    Type:
    1-handed
    Abilities:
    THAC0 +3
    20% chance target will take an additional 10 points of fire damage 
    with each successful attack.
    7% chance a fireball will automatically detonate 
    with each successful attack.
    Not usable by:
    Mage
    Code:
    BLUN26
    
    8)Club of Detonation +5 (Throne of Bhaal)
    Damage:
    1D6 +5 +5 fire damage (11-16)
    Damage type:
    Crushing
    Speed factor:
    4
    Type:
    1-handed
    Abilities:
    THAC0 +5
    30% chance target will take an additional 15 points of fire damage 
    with each successful attack.
    5% chance a fireball will automatically detonate 
    with each successful attack.
    Not usable by:
    Mage
    Code:
    BLUN27
    
    ==================== 2.25 Weapons (Battle Axes) (Melee) ====================
    
    1)Battle Axe
    Damage:
    1D8 (1-8)
    Damage type:
    Slashing
    Speed factor:
    7
    Type:
    1-handed
    Abilities:
    No
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    AX1H01
    
    2)Bala's Axe
    Damage:
    1D8 (1-8)
    Damage type:
    Slashing
    Speed factor:
    7
    Type:
    1-handed
    Abilities:
    Special: Miscast Magic affects victim on each successful hit
    Miscast Magic: Any spellcasting creature that is affected by 
    this spell has its casting ability severely disabled. 
    When the creature attempts to cast a spell it has an 80% chance of failure. 
    Creatures can save vs. spells to avoid the effect, but do so at -2.
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    AX1H07
    
    3)Battle Axe +1
    Damage:
    1D8 +1 (2-9)
    Damage type:
    Slashing
    Speed factor:
    6
    Type:
    1-handed
    Abilities:
    THAC0 +1
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    AX1H02
    
    4)Battle Axe +2
    Damage:
    1D8 +2 (3-10)
    Damage type:
    Slashing
    Speed factor:
    5
    Type:
    1-handed
    Abilities:
    THAC0 +2
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    AX1H03
    
    5)Battle Axe +3 (bruenor)
    Damage:
    1D8 +3 (4-11)
    Damage type:
    Slashing
    Speed factor:
    4
    Type:
    1-handed
    Abilities:
    THAC0 +3
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    BRUENAXE
    
    6)Battle Axe +3 (Throne of Bhaal)
    Damage:
    1D8 +3 (4-11)
    Damage type:
    Slashing
    Speed factor:
    4
    Type:
    1-handed
    Abilities:
    THAC0 +3
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    AX1H17
    
    7)Axe of Hrothgar +3
    Damage:
    1D8 +3 (4-11)
    Damage type:
    Slashing
    Speed factor:
    4
    Type:
    1-handed
    Abilities:
    THAC0 +3
    Wisdom +1
    Charisma +1
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    WAAXE
    
    8)Axe of the Unyielding +3 (Throne of Bhaal)
    Damage:
    1D8 +3 (4-11)
    Damage type:
    Slashing
    Speed factor:
    4
    Type:
    1-handed
    Abilities:
    Armor class +1
    THAC0 +3
    User regenerates 1 hp/round.
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    AX1H14
    
    9)Battle Axe +3, Stonefire
    Damage:
    1D8 +3 +2 fire damage (6-13)
    Damage type:
    Slashing
    Speed factor:
    4
    Type:
    1-handed
    Abilities:
    THAC0 +3
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    AX1H12
    
    10)Battle Axe +3, Frostreaver
    Damage:
    1D8 +3 +1 cold damage +1 acid damage (6-13)
    Damage type:
    Slashing
    Speed factor:
    4
    Type:
    1-handed
    Abilities:
    THAC0 +3
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    AX1H13
    
    11)Axe of the Unyielding +5 (Throne of Bhaal)
    Damage:
    1D8 +5 (6-13)
    Damage type:
    Slashing
    Speed factor:
    2
    Type:
    1-handed
    Abilities:
    Armor class +1
    THAC0 +5
    Constitution +1
    User regenerates 3 hp/round.
    10% chance of instantly killing an opponent by decapitation 
    with each successful attack.
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    AX1H15
    
    ==================== 2.26 Weapons (Battle Axes) (Thrown) ====================
    
    1)Throwing Axe
    Damage:
    1D6 +1 (2-7)
    Damage type:
    Slashing (Melee)
    Piercing (Thrown)
    Speed factor:
    4
    Type:
    1-handed
    Abilities:
    No
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    AX1H04
    
    2)Azuredge
    Damage:
    1D6, +5-10 damage vs. undead (1-6), (6-16)
    Damage type:
    Slashing (Melee)
    Piercing (Thrown)
    Speed factor:
    1
    Type:
    1-handed
    Abilities:
    Returns to user's hand once thrown.
    Undead must make a saving throw vs. death (-4 penalty) or 
    be utterly destroyed.
    Not usable by:
    Neutral Alignment
    Evil Alignment
    Thief
    Druid
    Cleric
    Mage
    Code:
    AX1H10
    
    3)Hangard's Axe +2
    Damage:
    1D6 +2 (3-8)
    Damage type:
    Slashing (Melee)
    Piercing (Thrown)
    Speed factor:
    2
    Type:
    1-handed
    Abilities:
    THAC0 +2
    Returns to user's hand once thrown.
    Axe returns to the wielder's hand instantly after an attack is made.
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    AX1H08
    
    4)Throwing Axe +2
    Damage:
    1D6 +3 (4-9)
    Damage type:
    Slashing (Melee)
    Piercing (Thrown)
    Speed factor:
    2
    Type:
    1-handed
    Abilities:
    THAC0 +2
    Returns to user's hand once thrown.
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    AX1H05
    
    5)Rifthome Axe +3
    Damage:
    1D6 +3 (4-9)
    Damage type:
    Slashing (Melee)
    Piercing (Thrown)
    Speed factor:
    1
    Type:
    1-handed
    Abilities:
    THAC0 +3
    Returns to user's hand once thrown.
    Axe returns to the wielder's hand instantly after an attack is made.
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    AX1H09
    
    6)K'logarath +4 (Throne of Bhaal)
    Damage:
    1D6 +4 (5-10)
    Damage type:
    Slashing (Melee)
    Piercing (Thrown)
    Speed factor:
    0
    Type:
    1-handed
    Abilities:
    THAC0 +4
    Returns to user's hand once thrown.
    Axe returns to the wielder's hand instantly after an attack is made.
    Target must save vs. death or be knocked down and take 2D6 extra damage 
    with each successful hit.
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    AX1H16
    
    ==================== 2.27 Weapons (Short Swords) ====================
    
    1)Short Sword
    Damage:
    1D6 (1-6)
    Damage type:
    Piercing
    Speed factor:
    3
    Type:
    1-handed
    Abilities:
    No
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    SW1H07
    
    2)Short Sword +1
    Damage:
    1D6 +1 (2-7)
    Damage type:
    Piercing
    Speed factor:
    2
    Type:
    1-handed
    Abilities:
    THAC0 +1
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    SW1H08
    
    3)Ilbratha +1
    Damage:
    1D6 +1 (2-7)
    Damage type:
    Piercing
    Speed factor:
    2
    Type:
    1-handed
    Abilities:
    THAC0 +1
    Casts Mirror Image once per day
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    SW1H26
    
    4)Entropy
    Damage:
    1D6 +2 (3-8)
    Damage type:
    Piercing
    Speed factor:
    0
    Type:
    1-handed
    Abilities:
    THAC0 +2
    3 points of poison damage if target fails save
    Usable by:
    Tiefling
    Code:
    NPSW05
    
    5)Chaos Blade
    Damage:
    1D6 +2 (3-8)
    Damage type:
    Piercing
    Speed factor:
    0
    Type:
    1-handed
    Abilities:
    THAC0 +2
    Target loses 2 points of Dexterity each hit (duration: 30 seconds).
    Usable by:
    Tiefling
    Code:
    NPSW06
    
    6)Sword of Arvoreen
    Damage:
    1D6 +2 (3-8)
    Damage type:
    Piercing
    Speed factor:
    1
    Type:
    1-handed
    Abilities:
    Immunity to stun
    Immunity to slow
    THAC0 +2
    Target must save vs. wands or have movement rate slowed 
    by 2 (for 45 seconds).
    Usable by:
    Halfling
    Code:
    NPSW01
    
    7)Short Sword +2
    Damage:
    1D6 +2 (3-8)
    Damage type:
    Piercing
    Speed factor:
    1
    Type:
    1-handed
    Abilities:
    THAC0 +2
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    SW1H09
    
    8)Kundane +2
    Damage:
    1D6 +2 (3-8)
    Damage type:
    Piercing
    Speed factor:
    0
    Type:
    1-handed
    Abilities:
    THAC0 +2
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    SW1H25
    
    9)Arbane's Sword +2
    Damage:
    1D6 +2 (3-8)
    Damage type:
    Piercing
    Speed factor:
    1
    Type:
    1-handed
    Abilities:
    Immunity to hold person
    THAC0 +2
    Once per day can haste the character for 12 seconds
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    SW1H27
    
    10)Moonblade
    Damage:
    1D8 +3 (4-11)
    Damage type:
    Slashing
    Speed factor:
    5
    Type:
    1-handed
    Abilities:
    Armor class +1
    THAC0 +3
    Resistance to fire +50%
    Usable by:
    Xan
    Code:
    SW1H13
    
    11)Short Sword of Backstabbing
    Damage:
    1D6 +3 (4-9)
    Damage type:
    Piercing
    Speed factor:
    0
    Type:
    1-handed
    Abilities:
    THAC0 +3
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    SW1H10
    
    12)Short Sword +3 (Throne of Bhaal)
    Damage:
    1D6 +3 (4-9)
    Damage type:
    Piercing
    Speed factor:
    0
    Type:
    1-handed
    Abilities:
    THAC0 +3
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    SW1H74
    
    13)Cutthroat +4
    Damage:
    1D6 +4 (5-10)
    Damage type:
    Piercing
    Speed factor:
    1
    Type:
    1-handed
    Abilities:
    THAC0 +4
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    SW1H28
    
    14)Short Sword of Mask +4 (Throne of Bhaal)
    Damage:
    1D6 +4 (5-10)
    Damage type:
    Piercing
    Speed factor:
    0
    Type:
    1-handed
    Abilities:
    THAC0 +4
    15% chance with every hit that opponent is entangled for 24 seconds, no save.
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    SW1H58
    
    15)Short Sword of Mask +5 (Throne of Bhaal)
    Damage:
    1D6 +5 (6-11)
    Damage type:
    Piercing
    Speed factor:
    0
    Type:
    1-handed
    Abilities:
    THAC0 +5
    15% chance with every hit that opponent is entangled for 24 seconds, no save.
    15% chance to drain 1 level from opponent with every hit.
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    SW1H59
    
    ==================== 2.28 Weapons (Daggers) (Melee) ====================
    
    1)Dagger
    Damage:
    1D4 (1-4)
    Damage type:
    Piercing
    Speed factor:
    2
    Type:
    1-handed
    Abilities:
    No
    Not usable by:
    Cleric
    Code:
    DAGG01
    
    2)Shadow Thief Dagger
    Damage:
    1D4 (1-4)
    Damage type:
    Piercing
    Speed factor:
    1
    Type:
    1-handed
    Abilities:
    No
    Not usable by:
    Cleric
    Code:
    DAGG18
    
    3)Embarl's Dagger
    Damage:
    1D6 (1-6)
    Damage type:
    Piercing
    Speed factor:
    1
    Type:
    1-handed
    Abilities:
    No
    Not usable by:
    Cleric
    Code:
    MISC4U
    
    4)Silver Dagger - Werebane
    Damage:
    1D4 +2, +2 damage vs. lycanthropes (3-6), (5-8)
    Damage type:
    Piercing
    Speed factor:
    2
    Type:
    1-handed
    Abilities:
    No
    Not usable by:
    Cleric
    Code:
    DAGG09
    
    5)Dagger of <CHARNAME>
    Damage:
    1D4 +1 (2-5)
    Damage type:
    Piercing
    Speed factor:
    1
    Type:
    1-handed
    Abilities:
    THAC0 +1
    Not usable by:
    Cleric
    Code:
    DAGG19
    
    6)Dagger +1
    Damage:
    1D4 +1 (2-5)
    Damage type:
    Piercing
    Speed factor:
    1
    Type:
    1-handed
    Abilities:
    THAC0 +1
    Not usable by:
    Cleric
    Code:
    DAGG02
    
    7)Neb's Nasty Cutter
    Damage:
    1D4 +2 (3-6)
    Damage type:
    Piercing
    Speed factor:
    0
    Type:
    1-handed
    Abilities:
    THAC0 +2
    Target must make a saving throw vs. death or suffer 2 points of damage 
    per second for 10 seconds.
    Not usable by:
    Good Alignment
    Neutral Alignment
    Cleric
    Code:
    NEBDAG
    
    8)Ixil's Spike (Throne of Bhaal)
    Damage:
    1D4 +2 (3-6)
    Damage type:
    Piercing
    Speed factor:
    0
    Type:
    1-handed
    Abilities:
    THAC0 +2
    Not usable by:
    Cleric
    Code:
    DAGG23
    
    9)Dagger +2 (golem)
    Damage:
    1D4 +2 (3-6)
    Damage type:
    Piercing
    Speed factor:
    0
    Type:
    1-handed
    Abilities:
    THAC0 +2
    Not usable by:
    Cleric
    Code:
    DAGG03
    
    10)Dagger +2
    Damage:
    1D4 +2 (3-6)
    Damage type:
    Piercing
    Speed factor:
    0
    Type:
    1-handed
    Abilities:
    THAC0 +2
    Not usable by:
    Cleric
    Code:
    DAGG15
    
    11)Stiletto of Demarchess +2
    Damage:
    1D4 +2 (3-6)
    Damage type:
    Piercing
    Speed factor:
    0
    Type:
    1-handed
    Abilities:
    THAC0 +2
    A 20% chance each hit that the victim must save vs. death or be 
    held for two rounds.
    Not usable by:
    Cleric
    Code:
    DAGG17
    
    12)Dagger of Venom
    Damage:
    1D4 +2 (3-6)
    Damage type:
    Piercing
    Speed factor:
    0
    Type:
    1-handed
    Abilities:
    THAC0 +2
    Poison damage: 6 points per round up to a total of 15 damage
    Not usable by:
    Cleric
    Code:
    MISC75
    
    13)Dagger +2, Longtooth
    Damage:
    1D6 +2 (3-8)
    Damage type:
    Piercing
    Speed factor:
    0
    Type:
    1-handed
    Abilities:
    THAC0 +2
    Not usable by:
    Cleric
    Code:
    DAGG04
    
    14)Dagger +3 (Throne of Bhaal)
    Damage:
    1D4 +3 (4-7)
    Damage type:
    Piercing
    Speed factor:
    0
    Type:
    1-handed
    Abilities:
    THAC0 +3
    Not usable by:
    Cleric
    Code:
    DAGG24
    
    15)Pixie Prick +3
    Damage:
    1D4 +3 (4-7)
    Damage type:
    Piercing
    Speed factor:
    0
    Type:
    1-handed
    Abilities:
    THAC0 +3
    Target must make a saving throw vs. death or fall asleep for two rounds.
    Not usable by:
    Cleric
    Code:
    DAGG13
    
    16)Boneblade +4
    Damage:
    1D4 +4 (5-8)
    Damage type:
    Piercing
    Speed factor:
    0
    Type:
    1-handed
    Abilities:
    THAC0 +4
    Not usable by:
    Cleric
    Code:
    DAGG14
    
    17)Dagger +4, Life-Stealer
    Damage:
    1D4 +4 (5-8)
    Damage type:
    Piercing
    Speed factor:
    0
    Type:
    1-handed
    Abilities:
    THAC0 +4
    15% chance of Level Drain.
    Not usable by:
    Cleric
    Code:
    DAGG20
    
    18)Dagger of the Star +4 (Throne of Bhaal)
    Damage:
    1D4 +4 (5-8)
    Damage type:
    Piercing
    Speed factor:
    0
    Type:
    1-handed
    Abilities:
    THAC0 +4
    5% chance of making the user go invisible for 60 seconds 
    after each successful attack.
    Not usable by:
    Cleric
    Code:
    DAGG21
    
    19)Dagger of the Star +5 (Throne of Bhaal)
    Damage:
    1D4 +5 (6-9)
    Damage type:
    Piercing
    Speed factor:
    0
    Type:
    1-handed
    Abilities:
    THAC0 +5
    15% chance of making the user go invisible for 60 seconds 
    after each successful attack.
    Star Bolt - each successful hit has a 5% chance of 
    causing an extra 1D8 fire and 1D8 electrical damage.
    Not usable by:
    Cleric
    Code:
    DAGG22
    
    ==================== 2.29 Weapons (Daggers) (Thrown) ====================
    
    1)Throwing Dagger
    Damage:
    1D4 (1-4)
    Damage type:
    Piercing
    Speed factor:
    2
    Type:
    1-handed
    Abilities:
    No
    Not usable by:
    Cleric
    Code:
    DAGG05
    
    2)Poisoned Throwing Dagger
    Damage:
    1D4 (1-4)
    Damage type:
    Piercing
    Speed factor:
    2
    Type:
    1-handed
    Abilities:
    Poison damage: 2 hit points of damage per second
    Poison duration: 10 seconds
    Not usable by:
    Cleric
    Code:
    DAGG16
    
    3)Boomerang Dagger +2
    Damage:
    2D4 +2 (4-10)
    Damage type:
    Piercing
    Speed factor:
    1
    Type:
    1-handed
    Abilities:
    THAC0 +2
    Dagger returns to the thrower
    Not usable by:
    Cleric
    Code:
    DAGG11
    
    4)Fire Tooth +3
    Damage:
    2D4 +3 +1-2 fire damage (6-13)
    Damage type:
    Piercing
    Speed factor:
    1
    Type:
    1-handed
    Abilities:
    THAC0 +3
    Dagger returns to the thrower
    Not usable by:
    Cleric
    Code:
    DAGG12
    
    ==================== 2.30 Weapons (Two Handed Swords) ====================
    
    1)Cursed Berserking Sword +3 (cursed)
    Damage:
    1D10 +3 (4-13)
    Damage type:
    Slashing
    Speed factor:
    10
    Type:
    2-handed
    Abilities:
    THAC0 +3
    Causes the wielder to go berserk
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    SW2H03
    
    2)Two Handed Sword
    Damage:
    1D10 (1-10)
    Damage type:
    Slashing
    Speed factor:
    10
    Type:
    2-handed
    Abilities:
    No
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    SW2H01
    
    3)Two Handed Sword +1
    Damage:
    1D10 +1 (2-11)
    Damage type:
    Slashing
    Speed factor:
    9
    Type:
    2-handed
    Abilities:
    THAC0 +1
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    SW2H02
    
    4)Hallowed Redeemer
    Damage:
    1D10 +2 (3-12)
    Damage type:
    Slashing
    Speed factor:
    8
    Type:
    2-handed
    Abilities:
    THAC0 +2
    5 points of magic damage to any who deal out any damage to the wielder
    Usable by:
    Keldorn
    Code:
    NPSW03
    
    5)Two Handed Sword +2
    Damage:
    1D10 +2 (3-12)
    Damage type:
    Slashing
    Speed factor:
    8
    Type:
    2-handed
    Abilities:
    THAC0 +2
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    SW2H11
    
    6)Sword of Chaos +2
    Damage:
    1D10 +2 (3-12)
    Damage type:
    Slashing
    Speed factor:
    8
    Type:
    2-handed
    Abilities:
    THAC0 +2
    Each hit drains one hit point from the target and 
    transfers it to the wielder. This will not heal beyond the wielder's maximum.
    Not usable by:
    Monk
    Thief
    Druid
    Cleric
    Mage
    Code:
    SW2H16
    
    7)Spider's Bane
    Damage:
    1D10 +2 (3-12)
    Damage type:
    Slashing
    Speed factor:
    8
    Type:
    2-handed
    Abilities:
    THAC0 +2
    Free Action
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    SW2H06
    
    8)Flame of the North
    Damage:
    1D10 +2, +4 damage vs. chaotic evil (3-12), (7-16)
    Damage type:
    Slashing
    Speed factor:
    8
    Type:
    2-handed
    Abilities:
    THAC0 +2
    Resistance to magic +10%
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    SW2H12
    
    9)Two Handed Sword +3 (Throne of Bhaal)
    Damage:
    1D10 +3 (4-13)
    Damage type:
    Slashing
    Speed factor:
    7
    Type:
    2-handed
    Abilities:
    THAC0 +3
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    SW2H20
    
    10)Harbringer +3
    Damage:
    1D10 +3 (4-13)
    Damage type:
    Slashing
    Speed factor:
    7
    Type:
    2-handed
    Abilities:
    THAC0 +3
    Special abilities:
    Ability 1:
    Effect: Fireball
    There is a 5% chance per hit that a 10D6 fireball explodes, 
    centered on the target.
    Ability 2:
    Effect: Flesh to Stone
    All ogres when hit must save vs. spells or be turned to stone.
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    SW2H07
    
    11)Silver Sword
    Damage:
    1D10 +3 (4-13)
    Damage type:
    Slashing
    Speed factor:
    10
    Type:
    2-handed
    Abilities:
    THAC0 +3
    25% chance each hit that target must make a 
    saving throw vs. death (-2 penalty) or die.
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    SW2H15
    
    12)Lilarcor
    Damage:
    1D10 +3 (4-13)
    Damage type:
    Slashing
    Speed factor:
    8
    Type:
    2-handed
    Abilities:
    Immunity to charm
    Immunity to confusion
    THAC0 +3
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    SW2H14
    
    13)Joril's Dagger +3
    Damage:
    1D10 +3 +1 cold damage (5-14)
    Damage type:
    Slashing
    Speed factor:
    7
    Type:
    2-handed
    Abilities:
    THAC0 +3
    25% chance of each hit confusing an opponent for three rounds 
    (save vs. spells to negate effect).
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    WAS2H
    
    14)Soul Reaver +4
    Damage:
    1D10 +4 (5-14)
    Damage type:
    Slashing
    Speed factor:
    6
    Type:
    2-handed
    Abilities:
    THAC0 +4
    Special: Each hit makes the target receive a cumulative 2 point penalty 
    to their THAC0
    Duration: 20 rounds
    Not usable by:
    Good Alignment
    Thief
    Druid
    Cleric
    Mage
    Code:
    SW2H08
    
    15)Warblade +4
    Damage:
    1D12 +4 (5-16)
    Damage type:
    Slashing
    Speed factor:
    6
    Type:
    2-handed
    Abilities:
    THAC0 +4
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    SW2H09
    
    16)Unholy Reaver
    Damage:
    1D10 +5 (6-15)
    Damage type:
    Slashing
    Speed factor:
    5
    Type:
    2-handed
    Abilities:
    THAC0 +5
    Usable by:
    Anti-Paladin
    Code:
    REAVER
    
    17)Carsomyr +5
    Damage:
    1D12 +5 (6-17)
    Damage type:
    Slashing
    Speed factor:
    5
    Type:
    2-handed
    Abilities:
    THAC0 +5
    Resistance to magic +50%
    Dispels magic whenever the sword strikes an opponent
    +5 damage to chaotic evil opponents in addition to other bonuses.
    Dispel Magic 3 times per day
    Usable by:
    Paladin
    Code:
    SW2H10
    
    18)Gram the Sword of Grief +5 (Throne of Bhaal) (1)
    Damage:
    1D10 +5 (6-15)
    Damage type:
    Slashing
    Speed factor:
    5
    Type:
    2-handed
    Abilities:
    THAC0 +5
    10% chance of 2D12 poison damage.
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    SW2H17
    
    19)Gram the Sword of Grief +5 (Throne of Bhaal) (2)
    Damage:
    1D10 +5 (6-15)
    Damage type:
    Slashing
    Speed factor:
    5
    Type:
    2-handed
    Abilities:
    THAC0 +5
    Resistance to magic +5%
    Each hit target must save vs. death (with a -5 penalty) or lose 1 level.
    10% chance of 2D12 poison damage.
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    SW2H18
    
    20)Carsomyr +6 (Throne of Bhaal)
    Damage:
    1D12 +6 (7-18)
    Damage type:
    Slashing
    Speed factor:
    4
    Type:
    2-handed
    Abilities:
    THAC0 +6
    Resistance to magic +50%
    Dispels magic whenever the sword strikes an opponent
    +6 damage to chaotic evil opponents in addition to other bonuses.
    Dispel Magic 3 times per day
    Usable by:
    Paladin
    Code:
    SW2H19
    
    21)Psion's Blade +5 (Throne of Bhaal)
    Damage:
    1D10 +5 (6-15)
    Damage type:
    Slashing
    Speed factor:
    5
    Type:
    2-handed
    Abilities:
    THAC0 +5
    Grants immunity to confusion and all Psionic attacks when wielded
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    SW2H21
    
    ==================== 2.31 Weapons (Halberds) ====================
    
    1)Halberd
    Damage:
    1D10 (1-10)
    Damage type:
    Piercing
    Speed factor:
    9
    Type:
    2-handed
    Abilities:
    No
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    HALB01
    
    2)Halberd +1
    Damage:
    1D10 +1 (2-11)
    Damage type:
    Piercing
    Speed factor:
    8
    Type:
    2-handed
    Abilities:
    THAC0 +1
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    HALB02
    
    3)Halberd +2 (suryris)
    Damage:
    1D10 +2 (3-12)
    Damage type:
    Piercing
    Speed factor:
    7
    Type:
    2-handed
    Abilities:
    THAC0 +2
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    HALB03
    
    4)Halberd +2
    Damage:
    1D10 +2 (3-12)
    Damage type:
    Piercing
    Speed factor:
    7
    Type:
    2-handed
    Abilities:
    THAC0 +2
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    HALB07
    
    5)Halberd +2, Duskblade
    Damage:
    1D10 +2 +2 cold damage (5-14)
    Damage type:
    Piercing
    Speed factor:
    7
    Type:
    2-handed
    Abilities:
    THAC0 +2
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    HALB08
    
    6)Drow Halberd +3
    Damage:
    1D10 +3 (4-13)
    Damage type:
    Piercing
    Speed factor:
    6
    Type:
    2-handed
    Abilities:
    THAC0 +3
    This item, like most drow equipment, is created using Adamantine, an 
    alloy of adamantite that quickly turns to dust if removed from the 
    Underdark.
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    DWHALB01
    
    7)Harmonium Halberd
    Damage:
    1D10 +3 (4-13)
    Damage type:
    Piercing
    Speed factor:
    9
    Type:
    2-handed
    Abilities:
    THAC0 +3
    Strength +1
    Intelligence -1
    Wisdom -1
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    WA2HALB
    
    8)Halberd +3 (Throne of Bhaal)
    Damage:
    1D10 +3 (4-13)
    Damage type:
    Piercing
    Speed factor:
    6
    Type:
    2-handed
    Abilities:
    THAC0 +3
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    HALB12
    
    9)Dragon's Bane +3
    Damage:
    1D10 +3, +6 damage vs. dragons (4-13), (10-19)
    Damage type:
    Piercing
    Speed factor:
    9
    Type:
    2-handed
    Abilities:
    THAC0 +3
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    HALB04
    
    10)Blackmist +4
    Damage:
    1D10 +4 (5-14)
    Damage type:
    Piercing
    Speed factor:
    5
    Type:
    2-handed
    Abilities:
    THAC0 +4
    Special abilities:
    Blindness:
    Three times a day save vs. spells.
    Area: 10ft radius
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    HALB06
    
    11)Ravager +4 (Throne of Bhaal)
    Damage:
    1D10 +4 (5-14)
    Damage type:
    Piercing
    Speed factor:
    5
    Type:
    2-handed
    Abilities:
    THAC0 +4
    Cast Cloak of Fear twice/day.
    Not usable by:
    Monk
    Thief
    Druid
    Cleric
    Mage
    Code:
    HALB10
    
    12)Halberd +4: Wave
    Damage:
    1D10 +4 (5-14)
    Damage type:
    Piercing
    Speed factor:
    5
    Type:
    2-handed
    Abilities:
    THAC0 +4
    Slays Fire Elementals, Efreet, Salamaders (no save).
    15% chance of draining victim of water (+15 damage).
    Not usable by:
    Monk
    Thief
    Druid
    Cleric
    Mage
    Code:
    HALB09
    
    13)Dragon's Breath +4
    Damage:
    1D10 +1 fire damage +1 cold damage +1 electrical damage +1 poison damage 
    +1 acid damage (6-15)
    Damage type:
    Piercing
    Speed factor:
    5
    Type:
    2-handed
    Abilities:
    THAC0 +4
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    HALB05
    
    14)Ravager +6 (Throne of Bhaal)
    Damage:
    1D10 +6 (7-16)
    Damage type:
    Piercing
    Speed factor:
    3
    Type:
    2-handed
    Abilities:
    THAC0 +6
    3-18 bonus damage each hit unless target saves vs. death.
    10% chance each hit of decapitating opponent (no save).
    Cast Cloak of Fear three times/day.
    Not usable by:
    Monk
    Thief
    Druid
    Cleric
    Mage
    Code:
    HALB11
    
    ==================== 2.32 Weapons (Spears) ====================
    
    1)Spear +3, Backbiter (cursed)
    Damage:
    1D6 +3 (4-9)
    Damage type:
    Piercing
    Speed factor:
    6
    Type:
    2-handed
    Abilities:
    THAC0 +3
    3 (piercing) damage inflicted upon the wielder upon every successful hit.
    Not usable by:
    Thief
    Cleric
    Mage
    Code:
    SPER03
    
    2)Spear
    Damage:
    1D6 (1-6)
    Damage type:
    Piercing
    Speed factor:
    6
    Type:
    2-handed
    Abilities:
    No
    Not usable by:
    Thief
    Cleric
    Mage
    Code:
    SPER01
    
    3)Spear +1
    Damage:
    1D6 +1 (2-7)
    Damage type:
    Piercing
    Speed factor:
    5
    Type:
    2-handed
    Abilities:
    THAC0 +1
    Not usable by:
    Thief
    Cleric
    Mage
    Code:
    SPER02
    
    4)Spear +1, Halcyon
    Damage:
    1D6 +1 +1 electrical damage (3-8)
    Damage type:
    Piercing
    Speed factor:
    5
    Type:
    2-handed
    Abilities:
    THAC0 +1
    Not usable by:
    Thief
    Cleric
    Mage
    Code:
    SPER09
    
    5)Spear +2
    Damage:
    1D6 +2 (3-8)
    Damage type:
    Piercing
    Speed factor:
    4
    Type:
    2-handed
    Abilities:
    THAC0 +2
    Not usable by:
    Thief
    Cleric
    Mage
    Code:
    SPER05
    
    6)Spear of the Unicorn +2
    Damage:
    1D6 +2 (3-8)
    Damage type:
    Piercing
    Speed factor:
    4
    Type:
    2-handed
    Abilities:
    Immunity to charm
    Immunity to hold person
    THAC0 +2
    Save vs. death +3
    Not usable by:
    Thief
    Cleric
    Mage
    Code:
    SPER07
    
    7)Drow Lance +3
    Damage:
    1D6 +3 (4-9)
    Damage type:
    Piercing
    Speed factor:
    3
    Type:
    2-handed
    Abilities:
    THAC0 +3
    This item, like most drow equipment, is created using Adamantine, an 
    alloy of adamantite that quickly turns to dust if removed from the 
    Underdark.
    Not usable by:
    Thief
    Cleric
    Mage
    Code:
    DWSPER01
    
    8)Spear +3
    Damage:
    1D6 +3 (4-9)
    Damage type:
    Piercing
    Speed factor:
    3
    Type:
    2-handed
    Abilities:
    THAC0 +3
    Not usable by:
    Thief
    Cleric
    Mage
    Code:
    SPER06
    
    9)Spear of Kuldahar +3
    Damage:
    1D6 +3 (4-9)
    Damage type:
    Piercing
    Speed factor:
    3
    Type:
    2-handed
    Abilities:
    THAC0 +3
    Hit points +8
    Not usable by:
    Thief
    Cleric
    Mage
    Code:
    WASPEAR
    
    10)Spear +3, Impaler
    Damage:
    1D6 +3 +10 piercing damage (14-19)
    Damage type:
    Piercing
    Speed factor:
    3
    Type:
    2-handed
    Abilities:
    THAC0 +3
    Not usable by:
    Thief
    Cleric
    Mage
    Code:
    SPER08
    
    11)Ixil's Nail +4 (Throne of Bhaal)
    Damage:
    1D6 +4 (5-10)
    Damage type:
    Piercing
    Speed factor:
    6
    Type:
    2-handed
    Abilities:
    THAC0 +4
    Not usable by:
    Thief
    Cleric
    Mage
    Code:
    SPER11
    
    12)Spear of Withering +4
    Damage:
    1D6 +4 +4 poison damage (9-14)
    Damage type:
    Piercing
    Speed factor:
    6
    Type:
    2-handed
    Abilities:
    THAC0 +4
    Not usable by:
    Thief
    Cleric
    Mage
    Code:
    SPER10
    
    13)Ixil's Spike +6 (Throne of Bhaal)
    Damage:
    1D6 +6 (7-12)
    Damage type:
    Piercing
    Speed factor:
    2
    Type:
    2-handed
    Abilities:
    THAC0 +6
    With each successful hit, the opponent must save or be pinned for 3 rounds, 
    taking an additional 1D6+5 damage each round.
    Free Action
    Not usable by:
    Thief
    Cleric
    Mage
    Code:
    SPER12
    
    ==================== 2.33 Weapons (Quarterstaffs) ====================
    
    1)Staff of Striking
    Damage:
    1D6 +9 (10-15)
    Damage type:
    Crushing
    Speed factor:
    1
    Type:
    2-handed
    Abilities:
    Each attack made with the staff uses a charge, 
    hence causing it to consume itself when no charges remain.
    Not usable by:
    No
    Code:
    STAF05
    
    2)Staff
    Damage:
    1D6 (1-6)
    Damage type:
    Crushing
    Speed factor:
    4
    Type:
    2-handed
    Abilities:
    No
    Not usable by:
    No
    Code:
    MISC9O
    
    3)Quarterstaff
    Damage:
    1D6 (1-6)
    Damage type:
    Crushing
    Speed factor:
    4
    Type:
    2-handed
    Abilities:
    No
    Not usable by:
    No
    Code:
    STAF01
    
    4)Shaman's Staff
    Damage:
    1D6 (1-6)
    Damage type:
    Crushing
    Speed factor:
    1
    Type:
    2-handed
    Abilities:
    Create Goodberries once per day
    Not usable by:
    No
    Code:
    MISC5T
    
    5)Quarterstaff +1
    Damage:
    1D6 +1 (2-7)
    Damage type:
    Crushing
    Speed factor:
    3
    Type:
    2-handed
    Abilities:
    THAC0 +1
    Not usable by:
    No
    Code:
    STAF02
    
    6)Staff of Curing
    Damage:
    1D6 +1 (2-7)
    Damage type:
    Crushing
    Speed factor:
    4
    Type:
    2-handed
    Abilities:
    Armor class +2
    THAC0 +1
    Special abilities (one charge):
    Cure: 3-18 +3 hit points, Disease and Poison
    Not usable by:
    Fighter
    Thief
    Mage
    Code:
    STAF10
    
    7)Staff of the High Forest
    Damage:
    1D6 +2 (3-8)
    Damage type:
    Crushing
    Speed factor:
    1
    Type:
    2-handed
    Abilities:
    THAC0 +2
    Regenerate 1 hit point every 12 seconds
    Usable by:
    Cernd
    Code:
    NPSTAF
    
    8)Staff of Power
    Damage:
    1D6 +2 (3-8)
    Damage type:
    Crushing
    Speed factor:
    1
    Type:
    2-handed
    Abilities:
    Armor class +2
    THAC0 +2
    Saving throws +2
    Special abilities (one charge):
    Ability 1:
    Effect: Globe of Invulnerability
    Duration: 1 round/level
    Range: User
    Area: 5-foot-radius sphere
    Grants immunity to 1st to 4th level spells.
    Ability 2:
    Effect: Lightning Bolt of Paralyzation
    Damage: 10D6
    Range: 140 yards
    Saving throw: For half damage
    Also stuns (no save) the target for 5 rounds.
    Usable by:
    Mage
    Code:
    STAF12
    
    9)Staff of Thunder and Lightning
    Damage:
    1D6 +2 (3-8)
    Damage type:
    Crushing
    Speed factor:
    4
    Type:
    2-handed
    Abilities:
    THAC0 +2
    Special abilities (one charge):
    Ability 1:
    Effect: Lightning Bolt
    Damage: 10D6
    Range: 140 yards
    Saving throw: Spells for half damage
    Ability 2:
    Effect: Call Lightning
    Lightning Strike hits the target
    Damage: 3D8 per strike
    Ability 3:
    Effect: Thunderclap (10% chance on a successful strike)
    Range: Melee
    Saving throw: Save vs. spells or be stunned for two rounds
    Usable by:
    Druid
    Cleric
    Code:
    STAF13
    
    10)Quarterstaff +2
    Damage:
    1D6 +2 (3-8)
    Damage type:
    Crushing
    Speed factor:
    1
    Type:
    2-handed
    Abilities:
    THAC0 +2
    Not usable by:
    No
    Code:
    STAF18
    
    11)Staff of Command
    Damage:
    1D6 +2 (3-8)
    Damage type:
    Crushing
    Speed factor:
    1
    Type:
    2-handed
    Abilities:
    THAC0 +2
    Special abilities (one charge):
    Domination
    Not usable by:
    Monk
    Code:
    STAF09
    
    12)Staff of Air +2
    Damage:
    1D6 +2 (3-8)
    Damage type:
    Crushing
    Speed factor:
    1
    Type:
    2-handed
    Abilities:
    THAC0 +2
    If an air elemental is hit it must save vs. spells or be destroyed.
    Special abilities (one charge):
    Ability 1:
    Effect: Summon an 8 hit dice Air Elemental
    Duration: 1 hour
    Ability 2:
    Effect: Sleep Cloud
    Range: 40ft
    Duration: 3 rounds
    Not usable by:
    No
    Code:
    STAF15
    
    13)Staff of Fire +2
    Damage:
    1D6 +2 (3-8)
    Damage type:
    Crushing
    Speed factor:
    1
    Type:
    2-handed
    Abilities:
    THAC0 +2
    If a fire elemental is hit it must save vs. spells or be destroyed.
    Special abilities (one charge):
    Ability 1:
    Effect: Summon an 8 hit dice Fire Elemental
    Duration: 1 hour
    Ability 2:
    Effect: Fire Shield (Red)
    A protective shield that surrounds the wielder of the staff 
    as per the 4th level Wizard spell Fire Shield (Red).
    Not usable by:
    No
    Code:
    STAF17
    
    14)Staff of Earth +2
    Damage:
    1D6 +2 (3-8)
    Damage type:
    Crushing
    Speed factor:
    1
    Type:
    2-handed
    Abilities:
    THAC0 +2
    If an earth elemental is hit it must save vs. spells or be destroyed.
    Special abilities (one charge):
    Ability 1:
    Effect: Summon an 8 hit dice Earth Elemental
    Duration: 1 hour
    Ability 2:
    Effect: Stone to Flesh
    Revert effects of a petrification attack
    Not usable by:
    No
    Code:
    STAF16
    
    15)Serpent Shaft (Throne of Bhaal)
    Damage:
    1D6 +2 (3-8)
    Damage type:
    Crushing
    Speed factor:
    1
    Type:
    2-handed
    Abilities:
    THAC0 +2
    50% chance of poisoning opponents with every successful attack. 
    The poison lasts for 1 round, and does 2 hp of damage/second 
    unless the target makes a save vs. death.
    Not usable by:
    No
    Code:
    STAF23
    
    16)Staff Mace
    Damage:
    2D4 +2 (4-10)
    Damage type:
    Bludgeon
    Speed factor:
    2
    Type:
    1-handed
    Abilities:
    THAC0 +2
    Not usable by:
    Monk
    Code:
    STAF06
    
    17)Staff Spear +2
    Damage:
    1D8 +3 (4-11)
    Damage type:
    Piercing
    Speed factor:
    4
    Type:
    2-handed
    Abilities:
    THAC0 +2
    Not usable by:
    Monk
    Code:
    STAF07
    
    18)Staff of Arundel
    Damage:
    1D6 +3 (4-9)
    Damage type:
    Crushing
    Speed factor:
    0
    Type:
    2-handed
    Abilities:
    THAC0 +3
    Resistance to fire +10%
    Resistance to cold +10%
    Wielder memorizes one extra fifth and one extra sixth level spell
    Usable by:
    Druid
    Code:
    WASTAFF
    
    19)Cleric's Staff +3
    Damage:
    1D6 +3 (4-9)
    Damage type:
    Crushing
    Speed factor:
    1
    Type:
    2-handed
    Abilities:
    THAC0 +3
    Not usable by:
    No
    Code:
    STAF19
    
    20)Martial Staff +3
    Damage:
    1D6 +3 (4-9)
    Damage type:
    Crushing
    Speed factor:
    1
    Type:
    2-handed
    Abilities:
    THAC0 +3
    Not usable by:
    No
    Code:
    STAF08
    
    21)Quarterstaff +3 (Throne of Bhaal)
    Damage:
    1D6 +3 (4-9)
    Damage type:
    Crushing
    Speed factor:
    1
    Type:
    2-handed
    Abilities:
    THAC0 +3
    Not usable by:
    No
    Code:
    STAF24
    
    22)Staff of the Woodlands +4
    Damage:
    1D6 +4 (5-10)
    Damage type:
    Crushing
    Speed factor:
    1
    Type:
    2-handed
    Abilities:
    Armor class +3
    THAC0 +4
    Barkskin (AC 3)
    Special abilities (one charge):
    Ability 1:
    Effect: Summon Shambling Mound
    Ability 2:
    Effect: Enhanced Charm Animal
    Duration: 5 minutes
    Saving throw: Save vs. spells with a -4 penalty
    Usable by:
    Druid
    Code:
    STAF14
    
    23)Staff of Rynn +4
    Damage:
    1D6 +4 (5-10)
    Damage type:
    Crushing
    Speed factor:
    1
    Type:
    2-handed
    Abilities:
    THAC0 +4
    Not usable by:
    No
    Code:
    STAF20
    
    24)Staff of the Ram +4 (Throne of Bhaal)
    Damage:
    1D6 +10 (11-16)
    Damage type:
    Crushing
    Speed factor:
    1
    Type:
    2-handed
    Abilities:
    THAC0 +4
    10% chance opponent is knocked back and stunned.
    Large creatures such as dragons or giants will not be knocked back or stunned
    Not usable by:
    No
    Code:
    STAF21
    
    25)Staff of the Magi
    Damage:
    1D6 +1 (2-7)
    Damage type:
    Crushing
    Speed factor:
    4
    Type:
    2-handed
    Abilities:
    Armor class +2
    Immunity to charm
    THAC0 +1 (strikes as a +5 weapon)
    Saving throws +2
    Invisibility
    Protection from Evil
    Special abilities:
    Ability 1:
    Effect: Fireball-Lightning
    Damage: Combined lightning and fireball damage
    Range: 150ft
    Use: Three times a day
    Ability 2:
    Effect: Trap Spell
    Duration: 8 hours or until 30 spell levels have been trapped
    Use: Once a day
    Special abilities (each hit):
    Dispel Magic
    Usable by:
    Mage
    Code:
    STAF11
    
    26)Staff of the Ram +6 (Throne of Bhaal)
    Damage:
    1D6 +12 crushing damage +1-4 piercing damage (14-22)
    Damage type:
    Crushing
    Piercing
    Speed factor:
    1
    Type:
    2-handed
    Abilities:
    THAC0 +6
    15% chance opponent is knocked back and stunned.
    Large creatures such as dragons or giants will not be knocked back or stunned
    Not usable by:
    No
    Code:
    STAF22
    
    ==================== 2.34 Weapons (Crossbows) ====================
    
    1)Light Crossbow
    Speed factor:
    5
    Type:
    2-handed
    Abilities:
    No
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    XBOW04
    
    2)Heavy Crossbow
    Damage:
    +2
    Speed factor:
    10
    Type:
    2-handed
    Abilities:
    No
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    XBOW01
    
    3)Flasher Launcher
    Speed factor:
    3
    Type:
    2-handed
    Abilities:
    THAC0 +1
    Usable by:
    Jansen
    Code:
    XBOW12
    
    4)Heavy Crossbow of Accuracy
    Damage:
    +2
    Speed factor:
    7
    Type:
    2-handed
    Abilities:
    THAC0 +5
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    XBOW03
    
    5)Light Crossbow +1
    Damage:
    +1
    Speed factor:
    4
    Type:
    2-handed
    Abilities:
    THAC0 +1
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    XBOW05
    
    6)Light Crossbow of Speed
    Damage:
    +1
    Speed factor:
    3
    Type:
    2-handed
    Abilities:
    THAC0 +1
    1 extra attack per round
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    XBOW06
    
    7)Heavy Crossbow +1
    Damage:
    +3
    Speed factor:
    9
    Type:
    2-handed
    Abilities:
    THAC0 +1
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    XBOW02
    
    8)Heavy Crossbow of Searing +1
    Damage:
    +3 +2 fire damage
    Speed factor:
    9
    Type:
    2-handed
    Abilities:
    THAC0 +1
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    XBOW14
    
    9)Light Crossbow +2
    Damage:
    +2
    Speed factor:
    3
    Type:
    2-handed
    Abilities:
    THAC0 +2
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    XBOW09
    
    10)Heavy Crossbow +2
    Damage:
    +4
    Speed factor:
    8
    Type:
    2-handed
    Abilities:
    THAC0 +2
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    XBOW07
    
    11)Drow Crossbow of Speed
    Damage:
    +3
    Speed factor:
    1
    Type:
    2-handed
    Abilities:
    THAC0 +3
    1 extra attack per round
    This item, like most drow equipment, is created using Adamantine, an 
    alloy of adamantite that quickly turns to dust if removed from the 
    Underdark.
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    DWXBOW01
    
    12)Necaradan's Crossbow +3
    Damage:
    +3
    Speed factor:
    2
    Type:
    2-handed
    Abilities:
    THAC0 +3
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    XBOW10
    
    13)Light Crossbow +3 (Throne of Bhaal)
    Damage:
    +3
    Speed factor:
    2
    Type:
    2-handed
    Abilities:
    THAC0 +3
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    XBOW18
    
    14)Giant Hair Crossbow +3
    Damage:
    +5
    Speed factor:
    7
    Type:
    2-handed
    Abilities:
    THAC0 +3
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    XBOW08
    
    15)Heavy Crossbow +3 (Throne of Bhaal)
    Damage:
    +5
    Speed factor:
    7
    Type:
    2-handed
    Abilities:
    THAC0 +3
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    XBOW17
    
    16)Crossbow of Affliction +4
    Damage:
    +4
    Speed factor:
    6
    Type:
    2-handed
    Abilities:
    THAC0 +4
    Strength -2
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    XBOW13
    
    17)Firetooth +4 (Throne of Bhaal)
    Damage:
    1D8 +4 +2 fire damage (7-14)
    Speed factor:
    1
    Type:
    2-handed
    Abilities:
    THAC0 +6 (+4 crossbow +2 fire arrow)
    Automatically shoots +2 fire arrows.
    Firetooth has no need for ammunition as it automatically launches 
    magical arrows of fire.
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    XBOW15
    
    18)Firetooth +5 (Throne of Bhaal)
    Damage:
    1D8 +5 +2 fire damage (8-15)
    Speed factor:
    1
    Type:
    2-handed
    Abilities:
    THAC0 +7 (+5 crossbow +2 fire bolt)
    Automatically shoots +2 fire bolts.
    Firetooth will only fire these enchanted missiles, 
    so there is no need for ammunition.
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    XBOW16
    
    ==================== 2.35 Weapons (Long Bows) ====================
    
    1)Long Bow
    Speed factor:
    7
    Type:
    2-handed
    Abilities:
    THAC0 +1
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    BOW03
    
    2)Composite Long Bow
    Damage:
    +1
    Speed factor:
    7
    Type:
    2-handed
    Abilities:
    THAC0 +1
    Not usable by:
    Thief
    Bard
    Druid
    Cleric
    Mage
    Code:
    BOW01
    
    3)Long Bow +1
    Speed factor:
    6
    Type:
    2-handed
    Abilities:
    THAC0 +2
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    BOW04
    
    4)Composite Long Bow +1
    Damage:
    +1
    Speed factor:
    6
    Type:
    2-handed
    Abilities:
    THAC0 +2
    Not usable by:
    Thief
    Bard
    Druid
    Cleric
    Mage
    Code:
    BOW02
    
    5)Long Bow +2
    Speed factor:
    6
    Type:
    2-handed
    Abilities:
    THAC0 +2
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    BOW17
    
    6)Ripper +2
    Damage:
    +2
    Speed factor:
    5
    Type:
    2-handed
    Abilities:
    THAC0 +2
    Not usable by:
    Thief
    Bard
    Druid
    Cleric
    Mage
    Code:
    BOW09
    
    7)Long Bow of Marksmanship
    Speed factor:
    5
    Type:
    2-handed
    Abilities:
    THAC0 +3
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    BOW07
    
    8)Composite Long Bow +2
    Damage:
    +1
    Speed factor:
    5
    Type:
    2-handed
    Abilities:
    THAC0 +3
    Not usable by:
    Thief
    Bard
    Druid
    Cleric
    Mage
    Code:
    BOW16
    
    9)Strong Arm +2
    Damage:
    +3
    Speed factor:
    4
    Type:
    2-handed
    Abilities:
    THAC0 +3
    Not usable by:
    Thief
    Bard
    Druid
    Cleric
    Mage
    Code:
    BOW11
    
    10)Long Bow +3 (Throne of Bhaal)
    Speed factor:
    5
    Type:
    2-handed
    Abilities:
    THAC0 +3
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    BOW25
    
    11)Elven Court Bow +3
    Speed factor:
    4
    Type:
    2-handed
    Abilities:
    THAC0 +4
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    BOW12
    
    12)Composite Long Bow +3 (Throne of Bhaal)
    Damage:
    +1
    Speed factor:
    4
    Type:
    2-handed
    Abilities:
    THAC0 +4
    Not usable by:
    Thief
    Bard
    Druid
    Cleric
    Mage
    Code:
    BOW24
    
    13)Heartseeker +3
    Damage:
    +2
    Speed factor:
    4
    Type:
    2-handed
    Abilities:
    THAC0 +4
    Once per day can increase bow's aim to 
    an additional +7 to hit for nine seconds.
    Not usable by:
    Thief
    Bard
    Druid
    Cleric
    Mage
    Code:
    BOW10
    
    14)Mana Bow +4
    Speed factor:
    3
    Type:
    2-handed
    Abilities:
    THAC0 +4
    Resistance to magic damage +20%
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    BOW13
    
    15)Taralash +4 (Throne of Bhaal)
    Speed factor:
    3
    Type:
    2-handed
    Abilities:
    THAC0 +4
    Increases movement rate by 2
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    BOW22
    
    16)Taralash +5 (Throne of Bhaal)
    Speed factor:
    2
    Type:
    2-handed
    Abilities:
    THAC0 +5
    Increases movement rate by 2
    Not usable by:
    Thief
    Druid
    Cleric
    Mage
    Code:
    BOW23
    
    ==================== 2.36 Weapons (Short Bows) ====================
    
    1)Short Bow
    Speed factor:
    6
    Type:
    2-handed
    Abilities:
    No
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    BOW05
    
    2)Short Bow +1
    Speed factor:
    5
    Type:
    2-handed
    Abilities:
    THAC0 +1
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    BOW06
    
    3)Tuigan Bow +1
    Damage:
    +1
    Speed factor:
    5
    Type:
    2-handed
    Abilities:
    THAC0 +1
    3 shots per round
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    BOW14
    
    4)Bow of Arvoreen
    Speed factor:
    6
    Type:
    2-handed
    Abilities:
    THAC0 +2
    Usable by:
    Halfling
    Code:
    NPBOW
    
    5)Short Bow +2
    Speed factor:
    5
    Type:
    2-handed
    Abilities:
    THAC0 +2
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    BOW18
    
    6)Eagle Bow
    Speed factor:
    4
    Type:
    2-handed
    Abilities:
    THAC0 +2
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    BOW08
    
    7)Short Bow +3 (Throne of Bhaal)
    Speed factor:
    3
    Type:
    2-handed
    Abilities:
    THAC0 +3
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    BOW26
    
    8)Tansheron's Bow +3
    Speed factor:
    3
    Type:
    2-handed
    Abilities:
    THAC0 +3
    This powerful bow requires no ammunition
    Avoid equipping normal arrows on your character, else the bow will fire these 
    instead of the phantom arrows.
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    BOW15
    
    9)Darkfire Bow +4 (Throne of Bhaal)
    Speed factor:
    2
    Type:
    2-handed
    Abilities:
    THAC0 +4
    Resistance to fire +5%
    Resistance to cold +5%
    Once per day may cast Improved Haste
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    BOW20
    
    10)Short Bow of Gesen
    Damage:
    +2 piercing damage +1-8 electrical damage
    Speed factor:
    4
    Type:
    2-handed
    Abilities:
    THAC0 +4
    Resistance to electrical +20%
    This weapon draws energy from another plane, 
    firing spears of lightning instead of arrows... 
    and therefore never requiring ammunition of any kind.
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    BOW19
    
    11)Darkfire Bow +5 (Throne of Bhaal)
    Speed factor:
    1
    Type:
    2-handed
    Abilities:
    THAC0 +5
    Resistance to fire +5%
    Resistance to cold +5%
    Once per day may cast Improved Haste
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    BOW21
    
    ==================== 2.37 Weapons (Slings) ====================
    
    1)Sling
    Damage type:
    Missile
    Speed factor:
    6
    Type:
    1-handed
    Abilities:
    No
    Not usable by:
    No
    Code:
    SLNG01
    
    2)Sling +1
    Damage:
    +1
    Damage type:
    Missile
    Speed factor:
    5
    Type:
    1-handed
    Abilities:
    THAC0 +1
    Not usable by:
    No
    Code:
    SLNG02
    
    3)Sling +2
    Damage:
    +2
    Damage type:
    Missile
    Speed factor:
    4
    Type:
    1-handed
    Abilities:
    THAC0 +2
    Not usable by:
    No
    Code:
    SLNG04
    
    4)Sling of Seeking +2
    Damage:
    +2, plus Strength bonus
    Damage type:
    Missile
    Speed factor:
    4
    Type:
    1-handed
    Abilities:
    THAC0 +2
    Not usable by:
    No
    Code:
    SLNG07
    
    5)Sling +3 : 'Arla's Dragonbane'
    Damage:
    +3
    Damage type:
    Missile
    Speed factor:
    3
    Type:
    1-handed
    Abilities:
    THAC0 +3
    Not usable by:
    No
    Code:
    SLNG05
    
    6)Sling +3 (Throne of Bhaal)
    Damage:
    +3
    Damage type:
    Missile
    Speed factor:
    3
    Type:
    1-handed
    Abilities:
    THAC0 +3
    Not usable by:
    No
    Code:
    SLNG10
    
    7)Sling of Arvoreen +4
    Damage:
    +4
    Damage type:
    Missile
    Speed factor:
    2
    Type:
    1-handed
    Abilities:
    THAC0 +4
    Sonic Boom once per day. Must save vs. spells or be stunned for three rounds.
    Area: 60ft
    Not usable by:
    No
    Code:
    SLNG06
    
    8)Erinne Sling +4 (Throne of Bhaal)
    Damage:
    +4
    Damage type:
    Missile
    Speed factor:
    0
    Type:
    1-handed
    Abilities:
    THAC0 +4
    Can create 5 +4 bullets once/day.
    Not usable by:
    No
    Code:
    SLNG08
    
    9)Sling of Everard +5
    Damage:
    +2
    Damage type:
    Missile
    Speed factor:
    0
    Type:
    1-handed
    Abilities:
    THAC0 +5
    Does not require bullets
    Not usable by:
    No
    Code:
    WASLING
    
    10)Erinne Sling +5 (Throne of Bhaal)
    Damage:
    +5
    Damage type:
    Missile
    Speed factor:
    0
    Type:
    1-handed
    Abilities:
    THAC0 +5
    Can create 5 +4 bullets once/day.
    Not usable by:
    No
    Code:
    SLNG09
    
    ==================== 2.38 Weapons (Bolts) ====================
    
    1)Bolt
    Damage:
    1D8 (1-8)
    Damage type:
    Piercing
    Abilities:
    No
    Code:
    BOLT01
    
    2)Bolt of Polymorphing
    Damage:
    1D8 (1-8)
    Damage type:
    Piercing
    Abilities:
    Save vs. petrification/polymorph or turn into squirrel.
    Duration: Permanent
    Code:
    BOLT05
    
    3)Bolt of Biting
    Damage:
    1D8 (1-8)
    Damage type:
    Piercing
    Abilities:
    Poison: 30 damage in 15 seconds (save vs. death for none)
    Code:
    BOLT04
    
    4)Paralytic Bolt
    Damage:
    1D10 (1-10)
    Damage type:
    Piercing
    Abilities:
    Target must save vs. death or be stunned for five rounds.
    Code:
    SAHBOLT
    
    5)Bolt of Lightning
    Damage:
    1D8 (1-8)
    Damage type:
    Piercing
    Abilities:
    4D4 electrical damage (save vs. breath for half).
    Code:
    BOLT03
    
    6)Kuo-Toa Bolt
    Damage:
    2D6 (2-12)
    Damage type:
    Piercing
    Abilities:
    Target must save vs. spells or be stunned for four rounds.
    Code:
    KUOBOLT
    
    7)Flasher Master Bruiser Mate
    Damage:
    1D2 +1 (2-3)
    Damage type:
    Piercing
    Abilities:
    THAC0 +1
    Stun opponent (save vs. spells) for 2 rounds.
    This is the ammunition for Jan's crossbow.
    Code:
    BOLT07
    
    8)Drow Bolt +1
    Damage:
    1D8 +1 (2-9)
    Damage type:
    Piercing
    Abilities:
    THAC0 +1
    This item, like most drow equipment, is created using Adamantine, an 
    alloy of adamantite that quickly turns to dust if removed from the 
    Underdark.
    Code:
    DWBOLT03
    
    9)Drow Bolt of Sleep
    Damage:
    1D8 +1 (2-9)
    Damage type:
    Piercing
    Abilities:
    THAC0 +1
    Target must save vs. death or sleep for four rounds.
    This item, like most drow equipment, is created using Adamantine, an 
    alloy of adamantite that quickly turns to dust if removed from the 
    Underdark.
    Code:
    DWBOLT01
    
    10)Drow Bolt of Stunning
    Damage:
    1D8 +1 (2-9)
    Damage type:
    Piercing
    Abilities:
    THAC0 +1
    Target must save vs. death or be stunned for four rounds.
    This item, like most drow equipment, is created using Adamantine, an 
    alloy of adamantite that quickly turns to dust if removed from the 
    Underdark.
    Code:
    DWBOLT02
    
    11)Bolt +1
    Damage:
    1D8 (1-8)
    Damage type:
    Piercing
    Abilities:
    THAC0 +1
    Code:
    BOLT02
    
    12)Case of Plenty +1 (Throne of Bhaal)
    Abilities:
    Unlimited +1 bolts.
    Code:
    QUIVER02
    
    13)Blessed Bolt
    Damage:
    1D8 +1 (2-9)
    Damage type:
    Piercing
    Abilities:
    THAC0 +1
    Code:
    BOLT08
    
    14)Bolt +2
    Damage:
    1D8 (1-8)
    Damage type:
    Piercing
    Abilities:
    THAC0 +2
    Code:
    BOLT06
    
    15)Case of Plenty +2 (Throne of Bhaal)
    Abilities:
    Unlimited +2 bolts.
    Code:
    QUIVER04
    
    16)Bolt +3 (Throne of Bhaal)
    Damage:
    1D8 (1-8)
    Damage type:
    Piercing
    Abilities:
    THAC0 +3
    Code:
    BOLT09
    
    ==================== 2.39 Weapons (Arrows) ====================
    
    1)Arrow
    Damage:
    1D6 (1-6)
    Damage type:
    Piercing
    Abilities:
    No
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    AROW01
    
    2)Arrow of Slaying
    Damage:
    1D6 (1-6)
    Damage type:
    Piercing
    Abilities:
    Slay Ogre Mage upon touch
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    AROW03
    
    3)Arrow of Dispelling
    Damage:
    1D6 (1-6)
    Damage type:
    Piercing
    Abilities:
    Dispel Magic affecting target
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    AROW07
    
    4)Arrow of Fire
    Damage:
    1D6 (1-6)
    Damage type:
    Piercing
    Abilities:
    1D2 fire damage (save vs. spells for none).
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    AROW08
    
    5)Arrow of Biting
    Damage:
    1D6 (1-6)
    Damage type:
    Piercing
    Abilities:
    Poison: 30% of total maximum hit points within 20 seconds after 
    contact unless save vs. death made.
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    AROW05
    
    6)Arrow of Piercing
    Damage:
    1D6 (1-6)
    Damage type:
    Piercing
    Abilities:
    THAC0 +4
    +6 physical (piercing) damage (save vs. death for none).
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    AROW10
    
    7)Arrow of Detonation
    Damage:
    1D6 (1-6)
    Damage type:
    Piercing
    Abilities:
    6D6 explosion upon impact (save vs. spells for half).
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    AROW06
    
    8)Arrow of Ice
    Damage:
    1D6 +1-2 cold damage (2-8)
    Damage type:
    Piercing
    Abilities:
    No
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    AROW09
    
    9)Arrow +1
    Damage:
    1D6 (1-6)
    Damage type:
    Piercing
    Abilities:
    THAC0 +1
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    AROW02
    
    10)Quiver of Plenty +1 (Throne of Bhaal)
    Abilities:
    Unlimited +1 arrows.
    Code:
    QUIVER01
    
    11)Acid Arrow
    Damage:
    1D6 +1 +1-3 acid damage (3-10)
    Damage type:
    Piercing
    Abilities:
    THAC0 +1
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    AROW04
    
    12)Arrow +2
    Damage:
    1D6 (1-6)
    Damage type:
    Piercing
    Abilities:
    THAC0 +2
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    AROW11
    
    13)Quiver of Plenty +2 (Throne of Bhaal)
    Abilities:
    Unlimited +2 arrows.
    Code:
    QUIVER03
    
    14)Arrow +3 (Throne of Bhaal)
    Damage:
    1D6 (1-6)
    Damage type:
    Piercing
    Abilities:
    THAC0 +3
    Not usable by:
    Druid
    Cleric
    Mage
    Code:
    AROW15
    
    ==================== 2.40 Weapons (Bullets) ====================
    
    1)Bullet
    Damage:
    1D4 +1 (2-5)
    Damage type:
    Piercing
    Abilities:
    No
    Code:
    BULL01
    
    2)Bullet +1
    Damage:
    1D4 +2 (3-6)
    Damage type:
    Piercing
    Abilities:
    THAC0 +1
    Code:
    BULL02
    
    3)Bag of Plenty +1 (Throne of Bhaal)
    Abilities:
    Unlimited +1 sling bullets.
    Code:
    QUIVER05
    
    4)Sunstone Bullet +1
    Damage:
    1D4 +2 +2 fire damage (5-8)
    Damage type:
    Piercing
    Abilities:
    THAC0 +1
    Code:
    BULL04
    
    5)Bullet +2
    Damage:
    1D4 +3 (4-7)
    Damage type:
    Piercing
    Abilities:
    THAC0 +2
    Code:
    BULL03
    
    6)Bag of Plenty +2 (Throne of Bhaal)
    Abilities:
    Unlimited +2 sling bullets.
    Code:
    QUIVER06
    
    7)Bullet +3 (Throne of Bhaal)
    Damage:
    1D4 +4 (5-8)
    Damage type:
    Piercing
    Abilities:
    THAC0 +3
    Code:
    BULL05
    
    8)Bullet +4 (Throne of Bhaal)
    Damage:
    1D4 +5 (6-9)
    Damage type:
    Piercing
    Abilities:
    THAC0 +4
    Code:
    BULL06
    
    ==================== 2.41 Weapons (Darts) ====================
    
    1)Dart +5 (limited timespan)
    Damage:
    1D3 +5 (6-8)
    Damage type:
    Piercing
    Speed factor:
    0
    Type:
    1-handed
    Abilities:
    THAC0 +5
    The darts will only last for twenty four hours
    Not usable by:
    Cleric
    Code:
    STARDART
    
    2)Dart
    Damage:
    1D3 (1-3)
    Damage type:
    Piercing
    Speed factor:
    2
    Type:
    1-handed
    Abilities:
    No
    Not usable by:
    Cleric
    Code:
    DART01
    
    3)Dart of Stunning
    Damage:
    1D3 (1-3)
    Damage type:
    Piercing
    Speed factor:
    2
    Type:
    1-handed
    Abilities:
    Target must save vs. spells or be stunned for 7 rounds.
    Not usable by:
    Cleric
    Code:
    DART03
    
    4)Dart of Wounding
    Damage:
    1D3 (1-3)
    Damage type:
    Piercing
    Speed factor:
    2
    Type:
    1-handed
    Abilities:
    Poison: 20 damage in 20 seconds (save vs. death for none)
    Not usable by:
    Cleric
    Code:
    DART04
    
    5)Dart +1
    Damage:
    1D3 +1 (2-4)
    Damage type:
    Piercing
    Speed factor:
    1
    Type:
    1-handed
    Abilities:
    THAC0 +1
    Not usable by:
    Cleric
    Code:
    DART02
    
    6)Asp's Nest
    Damage:
    1D3 +1 (2-4)
    Damage type:
    Piercing
    Speed factor:
    1
    Type:
    1-handed
    Abilities:
    THAC0 +1
    Poison: 1 hit point damage to target every 3 seconds until 
    40 hit points damage is inflicted or a Cure Poison is cast
    Not usable by:
    Cleric
    Code:
    DART05
    
    7)Crimson Dart +3 (Throne of Bhaal)
    Damage:
    1D3 +3 (4-6)
    Damage type:
    Piercing
    Speed factor:
    0
    Type:
    1-handed
    Abilities:
    THAC0 +3
    Dart returns instantly to user's hand after being thrown.
    Not usable by:
    Cleric
    Code:
    DART08
    
    ==================== 2.42 Weapons (Rods) ====================
    
    1)Rod of Terror
    Damage:
    1D6 +3 (4-9)
    Damage type:
    Crushing
    Speed factor:
    1
    Type:
    2-handed
    Abilities:
    THAC0 +3
    Target must make a saving throw vs. spells (+4 bonus) or 
    flee in terror (lasts four rounds).
    Each time the rod is used there is a 20% chance that 
    the wielder loses one point of Charisma permanently.
    Not usable by:
    No
    Code:
    RODS05
    
    2)Rod of Absorption
    Abilities:
    Special abilities (one charge):
    Spell absorption for four rounds
    Usable by:
    Cleric
    Mage
    Code:
    RODS01
    
    3)Rod of Reversal (Throne of Bhaal)
    Abilities:
    Cast Ruby Ray of Reversal (1 charge/use).
    Usable by:
    Fighter
    Paladin
    Ranger
    Code:
    RODS06
    
    4)Rod of Resurrection
    Abilities:
    Special abilities (one charge):
    Resurrection
    Not usable by:
    No
    Code:
    RODS03
    
    5)Rod of Lordly Might
    Abilities:
    This rod may transform into any of the following weapons when used. 
    Each weapon may also change back into the rod at will.
    Mace +2
    Damage: +2
    THAC0: +2
    Special abilities: Target must save vs. spells (+5 bonus) or 
    be affected by fear for four rounds
    Flaming Long Sword +1
    Damage: +1
    THAC0: +1
    Special abilities: Target must save vs. spells (+5 bonus) or 
    be held for five rounds
    Spear +3
    Damage: +3
    THAC0: +3
    Special abilities: Target must save vs. spells (+6 bonus) or 
    take 2D4 points of magical damage
    Usable by:
    Fighter
    Code:
    RODS02
    
    6)Rod of Smiting
    Damage:
    1D8 +3, +10 damage vs. golems (4-11), (14-21)
    Damage type:
    Crushing
    Speed factor:
    1
    Type:
    2-handed
    Abilities:
    THAC0 +3
    If a golem is struck by the rod, the golem must make a 
    saving throw vs. death or be destroyed.
    Usable by:
    Cleric
    Mage
    Code:
    RODS04
    
    ==================== 3. Legal Disclaimer ====================
    
    This file and its contents are not to be reproduced in any 
    other form without prior consent from the author.
    That includes both commercially printing and selling of this file.
    
    ==================== 4. Special Thanks ====================
    
    Bioware (http://www.bioware.com/):
    The makers of Baldur's Gate II.
    Gamefaqs (http://www.gamefaqs.com/):
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    ==================== 5. Contact Info ====================
    
    Website:
    http://baldursgiigfan.galeon.com/
    E-mail:
    cdjihs@hotmail.com

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