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    FAQ/Walkthrough by Nocturnal

    Version: 2.0 | Updated: 08/13/02 | Search Guide | Bookmark Guide

                               EVIL DEAD: HAIL TO THE KING
                                       WALKTHROUGH
                                   (Dreamcast Edition)
                                  Written by Nocturnal
                           ===================================
    			Contents
                           ===================================
    			01. Introduction
    			02. Legal
    			03. Updates
    			04. Weapons
    			05. Common Items
                            06. Enemies
    			07. Hints
    			08. Walkthrough
    			09. F.A.Q.
                           ===================================
    
    ==================
    Introduction
    ==================
    This is the walkthrough for Evil Dead: Hail to the King for the Dreamcast.
    I will update this baby as much as I can while I play out the game. If you
    have any questions or requests, e-mail me at nocturnal@nocturnalnet.com.
    
    ==================
    Legal
    ==================
    Want this on your site? Contact me and we'll talk. Otherwise, don't copy,
    distribute, or alter this walkthrough in any way. So far, this has been
    authorized to appear on:
    	http://www.nocturnalnet.com/
    	http://www.gamefaqs.com/
            http://www.videogames.com/
            http://www.cheatcc.com/
            http://www.neoseeker.com/
            http://www.cheatplanet.com/
    Copyright (c) 2000 Mark Tobin (Nocturnal). This may not be stolen, altered,
    or used for any type of profit. It may be reproduced and stored on your
    computer, and printed for private or personal use. It may not be printed in
    a magazine or in any other type of publication. If you would like to contribute
    to this FAQ (you will be credited), please e-mail all questions, comments,
    corrections, or other things to the address located at both the top and bottom
    of this file. Evil Dead and anything pertaining to, is copyright of the respective
    owners.
    
    ==================
    Updates
    ==================
    This is version 2.0 (Final)
    
    Update for v.2.0: Finishing touches
    
    Update for v.1.6: Bosses added to enemy guide.
    
    Update for v.1.5: Enemy guide added.
    
    Update for v.1.4: F.A.Q. updated.
    
    Update for v.1.3: F.A.Q. updated.
    
    Update for v.1.2: Walkthrough completed.
    
    Update for v.1.1: More added to the walkthrough, more tips, and weapon info updated.
    
    ==================
    Weapons
    ==================
    Note: 'Damage' is based on how much life is drained from the deadites per
    hit compared to the other weapons. 1-3 scale; 3 serves out the most damage.
    With upgrades, the weapons become much more powerful.
    
    Chainsaw: You start out with this. The chainsaw replaces Ash's severed hand
    and requires fuel to run. Damage: 2-3 Upgrade/s: Bigger fuel tank, Damasecles blade
    
    Axe: You start out with this too. It's just an axe... Damage: 1-2 Upgrade/s: None
    
    Handgun: The professor's sidearm. Kind of useful... Damage: 2 Upgrade/s: Nail Gun
    
    Sawed-Off Shotgun (boomstick): This sweet baby is found in the hellbilly house.
    Ash's weapon of choice. Damage: 3 Upgrade/s: Salt-rock Shotgun
    
    Rifle: Found in the archery range by the camp. Damage: 2-3 Upgrade/s: Nail Gun
    
    ==================
    Common Items
    ==================
    Converter: This little item changes some things into... other things. Useful on shrooms.
    
    Red Shrooms: These can be harvested to make gasoline. A paper must be found to be
    able to change them.
    
    Other Shrooms: These are harvested for health. A paper is also needed to make 'em work...
    
    Large Health Kit: Mucho health for Ash. Fills the entire bar.
    
    Small Health Kit: Small amount of health. Fills part of the bar.
    
    Large Fuel Tank: Whole lotta fuel. Completely fills the saw.
    
    Small Fuel Tank: Small thing of gas. Fills some of the tank.
    
    Film Reels: These save your game.
    
    ==================
    Enemies
    ==================
    Number Scale: 1-5, 5 being the highest.
    Hunting Styles: [based on how they usually attack] Group (gangs up on you with others), Loner (takes you on all by itself)
    ------------------
    Floating, Legless Deadites
    Damage-Per-Attack: 2
    Stamina: 2
    Speed: 3
    Intelligence: 2
    Respawn: Yes
    Hunting Style: Group
    Best Defense: Chainsaw
    
    Main Attacks: Swiping with claws and vomiting acid
    Found: Everywhere
    ------------------
    Skeletons
    Damage-Per-Attack: 3
    Stamina: 3
    Speed: 3
    Intelligence: 4
    Respawn: Yes
    Hunting Style: Loner
    Best Defense: Boomstick
    
    Main Attacks: Punching
    Found: In the tree maze
    ------------------
    Wolverine Scouts
    Damage-Per-Attack: 4
    Stamina: 4
    Speed: 5
    Intelligence: 4
    Respawn: No
    Hunting Style: Group
    Best Defense: Chainsaw
    
    Main Attacks: Shooting arrows and swiping with knives
    Found: The campground and archery range
    ------------------
    Linda
    Damage-Per-Attack: 3
    Stamina: 4
    Speed: 3
    Intelligence: 3
    Respawn: No
    Hunting Style: Loner
    Best Defense: Chainsaw
    
    Main Attacks: Spinning around and slapping you
    Found: Right where Ash buried her...
    ------------------
    Hellbillies
    Damage-Per-Attack: 4
    Stamina: 4
    Speed: 4
    Intelligence: 1
    Respawn: No
    Hunting Style: Group
    Best Defense: Boomstick
    
    Main Attacks: Punching
    Found: Hellbilly house
    ------------------
    Skullbats
    Damage-Per-Attack: 1
    Stamina: 2
    Speed: 3
    Intelligence: 1
    Respawn: No
    Hunting Style: Group
    Best Defense: Handgun
    
    Main Attacks: Waiting for you to stop moving. lol
    Found: Along path to campground.
    ------------------
    Evil Pigs
    Damage-Per-Attack: 3
    Stamina: 3
    Speed: 4
    Intelligence: 2
    Respawn: No
    Hunting Style: Loner
    Best Defense: Boomstick
    
    Main Attacks: Charging
    Found: Pig sty in hellbilly house.
    -------------------
    Armored Skeletons
    Damage-Per-Attack: 3
    Stamina: 3
    Speed: 3
    Intelligence: 4
    Respawn: No
    Hunting Style: Group
    Best Defense: Boomstick
    
    Main Attacks: Medievil-type swordplay
    Tound: All over Damascus
    -------------------
    Nether-Beasts (lizards and that other wierd-lookin thing...)
    Damage-Per-Attack: 1
    Stamina: 2
    Speed: 3
    Intelligence: 1
    Respawn: No
    Hunting Style: Group
    Best Defense: Boomstick or Axe
    
    Main Attacks: Charging and biting
    Found: Various places around Damascus
    -------------------
    Guild Monks
    Damage-Per-Attack: 4
    Stamina: 4
    Speed: 2
    Intelligence: 3
    Respawn: No
    Hunting Style: Group
    
    Main Attacks: Various forms of magic
    Found: Sacred areas of Damascus
    -------------------
    BOSSES
    -------------------
    Scale: 1-10, 10 being the highest.
    -------------------
    Spider-Granny
    Damage-Per-Attack: 6
    Stamina: 5
    Speed: 4
    Intelligence: 3
    Main Attacks: Swiping and Spitting
    Found: Attic of hellbilly house
    Overall difficulty: Medium
    -------------------
    Wolverine Scout Leader
    Damage-Per-Attack: 8
    Stamina: 6
    Speed: 8
    Intelligence: 5
    Main Attacks: Swiping with machete
    Found: Mine shaft
    Overall difficulty: Medium-High
    -------------------
    Tree-Bitch
    Damage-Per-Attack: 6
    Stamina: 6
    Speed: 6
    Intelligence: 5
    Main Attacks: Branch-hitting
    Found: Gate of cemetary
    Overall difficulty: Easy-Medium
    ------------------
    Bone-Ash
    Damage-Per-Attack: 4
    Stamina: 4
    Speed: 4
    Intelligence: 3
    Main Attacks: Swinging chainsaw
    Found: Church
    Overall difficulty: Easy
    ------------------
    Deadite Annie
    Damage-Per-Attack: 7
    Stamina: 8
    Speed: 5
    Intelligence: 6
    Main Attacks: Swiping with blade
    Found: Fruit Cellar
    Overall difficulty: Medium-High
    ------------------
    Skirt-Wearing Thing
    Damage-Per-Attack: 5
    Stamina: 5
    Speed: 3
    Intelligence: 3
    Main Attacks: Area bomb
    Found: Somewhere is Damascus
    Overall difficulty: Easy-Medium
    ------------------
    Armored Creature
    Damage-Per-Attack: 6
    Stamina: 7
    Speed: 6
    Intelligence: 5
    Main Attacks: Using Axe
    Found: Courtyard of Armory
    Overall difficulty: Easy-Medium
    ------------------
    Skeleton Warrior
    Damage-Per-Attack: 2
    Stamina: 3
    Speed: 2
    Intelligence: 2
    Main Attacks: Sword swiping
    Found: Some room in underground Damascus
    Overall difficulty: Easy
    ------------------
    Large-Ass Slime Creature
    Damage-Per-Attack: 7
    Stamina: 6
    Speed: 3
    Intelligence: 3
    Main Attacks: Slamming fists down
    Found: Bottom of stairs in underground Damascus
    Overall difficulty: Easy
    ------------------
    Evil Ash
    Damage-Per-Attack: 6
    Stamina: 6
    Speed: 6
    Intelligence: 6
    Main Attacks: Sucker-punch
    Found: Damascus Portal
    Overall difficulty: Easy-Medium
    ------------------
    Mutated Evil Ash
    Damage-Per-Attack: 8
    Stamina: 9
    Speed: 1
    Intelligence: 6
    Main Attacks: Breath of Poison
    Found: Damascus Portal
    Overall difficulty: High
    
    ==================
    Hints
    ==================
    These are simple hints for those of you that don't need me to hold your hand all the
    way through this game...
    	>Shovel is used near the camp
    	>Ripcord is used by the OTHER house...
    	>Crowbar is used inside of the other house
    	>If something is missing, search the immediate area
    	>Old ladies are untrustworthy
    	>Weed killer is used near the cemetary
    	>Battery is used in the mine
            >Scoutmasters aren't immune to the surrounding environment
            >The church is into "offerings"
            >Old friends die hard
            >It's not too hard to do puzzels in Damascus
            >Read the journals you pick up
            >Do you really need my help?
            >Pillars are the key to two bosses...
    
    ==================
    Walkthrough
    ==================
    This is the meat of the file. The main reason you are probably here...
            Before you get right into it, don't press the start button right away.
    You can hear some of Bruce Campbell's comments for a good laugh. Now press the
    freakin' start button... At the beginning, you start out in the cabin we all know
    and love. First off, you grab the tape reel from by the tape recorder. These are
    scattered throughout the game so you can save your progress. Deadites pop up like
    mad around here, so keep your guard up-- constantly. If the deadite begins to flail
    around, this is your chance to open a can. 
            Plant your chainsaw firmly in his mid-section and nail his head with your other
    weapon, complete with one-liner. Expect A LOT of deadite encounters during the game. Make
    sure to turn off the chainsaw when not in use, it saves fuel. The cellar is locked, so
    forget going down there for now. Go over into the bedroom and continue to the next room. Over
    on the piano is a page of the Necronomicon, so take it.
            Don't go outside just yet. Move on over to the bathroom. Here, you will find a
    bottle of vitamins in the cabinet, and if you want, you can go over to the toilet and relieve
    yourself. Walk into the kitchen. In the fridge is a baloney sandwich with too much mayo. 
    Out in the backyard, there is a gas can, a crowbar, and perhaps a couple of mushrooms. 
    	Move around to the front of the house. Over on the other side, there is a large gas
    can and the grave of Ash's old girlfriend. Go to the grave and take the shovel. She'll be
    poppin out of the ground, so expect that too. Now you want to head back around to behind the
    house again.
            Run away from the cabin, out down the path. It's common to get lost in this field-maze,
    but it will eventually become familiar. Search the paths until you find a lawnmower, walk up
    and take the ripcord. It should be around the upper-area of the maze. From here, make your way
    over to the hellbilly house, which shouldn't be too far off from this area. At the side of the
    house, there is a generator. Go over to it and use the ripcord. The sound will make two of the
    residents break out and come after you. Show them what dying feels like. Go into the house
    through the now-open door. You now have possession of your trusty boomstick. I suggest you
    equip it. Go back outside and get the crank from over at the left side of the house. Go into
    the house again and collect the items in the area. Get on top of the table and use your crowbar
    to get into the attic. The old woman blabbers on and you end up looking for some amulet.
            Search the house; pick up whatever you can find. Go into the pig stie and kill the
    porkers inside. On the far end is a piece of a machine. Take that to the room with the lake of
    blood covering the floor. Use that piece and the crank on the machine. This drains the blood down
    a grate. Walk over to the grate and go down. Kill Mr. Piggy and take the amulet. You should know
    by now what to do with that. Go up to the old woman and watch the cutscene. Seems that she's made
    a temporary fool out of Ash...
            The key to this boss is to get near the middle of it and swipe your chainsaw at the head,
    with a shotgun blast thrown in every once in a while for good measure. Once the boss dies, you get
    another page of the Necronomicon and a save reel, plus weed killer. 
            Go over to the labyrinth of plants again. Near the cemetary area is a large plant blocking
    your path. Use the weed killer and prepare for another boss. Say hello to Tree-Bitch. One way to
    take the bitch down is to get in close, between the tongue and large branch. Take your chainsaw and
    cut it down like you would any other tree. Eventually, the tree dies and you get another page of
    the book, plus a reel.
            Now we get to meet another character, an old man. All this time, he's been hiding behind
    the gate like a little girl. You get the keys to your own car. He tells you that he needs all of
    the pages of the book to save the both of you. Sure. Now the weeds that were the annoying maze are
    gone, and clear paths are there. Go down past the cabin to your car. Use the keys and the car rolls
    back into the vertical beams that used to be the bridge. Take the trusty battery and climb onto the
    trunk of the car. Take the page from the beam. Now hop off, we have work to do.
            Go down the path that goes to the campsite. I suggest you avoid the "bats", they are just an
    annoyance. Over on the grill, by the picnic tables, is a can of lighter fluid, so make yourself some
    gas. Over at the area full of tents are some young whippersnappers that need some attention. You'll
    have to fight frantically, because they are quick little buggers. Once they are six feet under, go
    to the far tent, there is a journal inside. Now it's time to go up the stone path to the pile of
    rocks covering the mineshaft. Use the shovel... yes, Ash is an idiot. Go in, use the box if you want.
    If you haven't saved, save now. Stick the battery in the wall and head down the tunnel. Over the log
    we go... right over to the good old scoutmaster. We'll just say that the scoutmaster isn't on our side.
    The trick to pounding this guy is to run up to each of the three beams in the room and taking a swipe
    at the beam with your chainsaw when he comes up. If you're lucky, the rocks will hit him. If you are
    unlucky, they will hit you. After you beat the guy, you receive the key to the archery field. As you
    exit the mine, you find a tape reel. Go back around to the picnic table area and open the nearby gate,
    next to the church pamphlet. Once inside, go over to the tree and take the necronomicon page.
           At this point, three zombie campers start shooting arrows at you. Go to them and chop em up.
    The small cabinet/shed thingy is now open. Inside, there is the rifle. You now have all five pages of
    the book, so you can go back up to the graveyard. You can go straight up the path to get there. There
    is another tape reel here. Now old padre locks you in the graveyard and runs off to hide. Search the
    area and you will find a hat, a small tree, and a tombstone. Go to the front of the church and place
    the tombstone next to the doily, the hat in front of the second stone, and the tree in front of the
    last stone. The church is now unlocked. Go in and meet your third self. The "boss" is about as hard as
    a common deadite. All you have to do is keep a moderate area of space between the two of you and shoot
    him with your rifle and/or boomstick. He'll die (again) and you get a chainsaw upgrade. Now we get the
    pleasure of falling into the dark, evil ground.
           Now make your way through this place. Eventually, thing become oddly familar... Take the wrench
    from this area at the end of the tunnel. Go to the leaky pipe next to the projector and tighten the bolt.
    You get a face full of blood. Go back around to the room with the chest and go through the door. Guess
    where you are. Yep, the fruit cellar. Annie from Evil Dead 2 is here, but she's not quite on your side
    this time. This boss has the uncanny ability to heal itself over time. Attack and attack hard. In the
    beginning, take timed shots with your gun. At close range, use your gun and chainsaw at the same time.
    She'll turn part-way through into the long-necked witch from Evil Dead 2. After she dies, you go up to
    the cabin. The "old man" opens the rift in time & space and you, Jenny, and Evil Ash are sent back to
    Damascus, in medievil times.
           You fall out of the sky and are greeted by some primative. Walk around the area and kill some of
    the local evil. The skeletons will drop pieces of the bridge mechanism. Combine the three pieces and put
    the mechanism into the mouth of the bridge. Walk across and kill the skeleton in your way. At the other
    side of the bridge is Abdul, the old man in the cell that told of you showing up again. Talk to him and
    head back over the bridge. Go to the first door, inside is a box of metal you can use to upgrade a weapon.
    Talk to the shopkeep, then go around to a wall with a few switches on it. Press the switch and run over
    to those big-ass doors that were just unlocked. Inside, there is a pot of white powder. Take that. Go back
    outside and go over to the guy standing in his shop. He will give you fifty feet of rope. Combine the rope
    and the powder and go back to the shopkeep. He will then give you the gas tank to your own car.
            Combine the gas tank and the bomb mix. Return to the mad poet and blow his door up. He will take
    you back to the place with big doors. He gives you some instructions and lets you into the buildings inner
    parts. Right away, you will get a weapon upgrade and a tape reel. Go down one of the halls, doesn't matter
    which one, because they are both the same. Go to the unlocked door and go inside, you will find notes and
    an opening in the wall. Go into the opening and fight the cloaked guard. Take his key. Leave and go down
    the other hall. Go to the locked door and use the key. You get to fight two or three more cloaked guards.
    Take the orb and leave the room. Now do the same thing, just with opposite halls. Afterwards, take the two
    orbs and place them in their rightful spots on top of the pedestals. This opens a large doorway and you now
    must fight the boss in the wild gettup.
            This guy is easy, just go in and give him the beat-down. When he is dead, the water drains from the
    fountain. You are transferred to the stairway by means of cut-scene. Once down there, go up to the golden
    balance on the wall. Ash pulls a classic move, so you don't have to do this puzzel. Heh heh heh. Go into the
    steel door. In here, you are treated to another boss fresh off of Easy Street. Shoot this guy until he is
    deceased. Go over to the lever and pull it. More steps are drained. Exit the room and go down the stairs.
             Another tape reel is at the bottom of the steps. Inside of a room down here is a lever. Pull it and
    the drawbridge to the armory is lowered. Up the stairs you go... Leave the building and go over to the armory.
    Once inside, Ash realized how soon it is for another boss and decides to haul it into another room. Good move,
    because I don't feel like another boss right now. You get another tape reel in this room. Go down the hall and
    to the left. In here is two skeletons. Beat em and go into the next left-hand room. Kill this one and receive
    a hook and a tape reel. Stroll back out to the main hall and use the hook on the chain hanging on the wall. Go
    into the now-open doorway. First door here has a weapon upgrade kit inside. Up the stairs is a key.
             Back downstairs, in the hall, is the captain's quarters. Go in and you will meet the captain. The
    captain will try and kill you. Kill the captain. This guy was a piece of cake, because I had plenty of ammo.
    If you got the firepower, use it. The death of this guy will result with a mold for a key. Now, you remember
    that room with the molten metal and weapons and junk? Sure you do. Go there. Over on one of the tables is a
    thing for making keys out of molds. Use your mold, go up the stairs, and use it on the battlement placemet 
    (that thing with levers). Watch the action unfold.. oh there's a problem. Go over to the jammed rail and take
    the broken piece.
             Go down and enter the room that is NOT the captain's quarters. Destroy the two fellas waiting here. Enter
    the door on the right. Kill skeleton. Enter next door. Kill skeleton. You now get the hammer. Go back to the
    blacksmith room and fix the rail. Go up and replace it. You, of course, fall down. Don't even bother using your
    weapons (I learned this the hard way), instead you run to each side, pulling the chain when Bigarmor comes near.
    This mix of hot and cold will eventually destroy his armor and he will die. You now get a tape reel and that groovy
    upgrade to your chainsaw. Go back down into the catacombs where all the water-draining took place. Enter the first
    room and put the lever in place on the generator. Go back out.
             Cut-scene takes over, a good-lengthed one at that. A monster comes out of the ground. And what do we do
    to monsters? Yes, we kill them. This blobby guy takes damage from your chainsaw and only your chainsaw. Get in close
    and carve. When he dies, the big door is unlocked. Inside is the old man. How did he get in here if the door was
    locked? Don't ask me buddy, HE'S the one that knows magic. Now he sends you off on some mission to retrieve something
    inside of the portal. This won't take long. Go in and kill anything that moves. As you maneuver your way through
    this strange place, you soon enough find your hand. It is abnormally still and lifeless. Take your hand back to
    the old man.
             Now he sends you to a library. Knock off the two robe wearers first off. Pick up the unlit torch. Up at the
    mantle, you'll notice that one torch is there. Light your torch and put it in the adjacent holder. Now you can see
    spots on the tables. Count and remember the spots, then go over to the books and push them in according to their
    number. After they are pushed in order, a doorway opens. Inside is a tape reel and the spell book. Collect them and
    return through the vortex. After a little time with being your own hand (not playable, just in a cut-scene), you and
    the old man are attacked. Sorrily, Abdul doesn't make it. Ash makes a leap for the vortex and runs into bad Ash and
    your girlfriend.
             Time for round one with your dark half. This round should go to you, no problem. Just make use of that handy
    saw you got strapped to your arm. Seemed rather easy, eh? Well sit tight, 'cause round two is a bitch and a half. This
    creature that Evil Ash has transformed into is a serious mother. The key to beating him is to run from pillar to pillar,
    swinging at each with your chainsaw. Pick up every mushroom you see, because you will need them. When all four pillars
    are hit, he becomes temporarily invisible. This is when you strike. Go at him with your chainsaw, no sidearms, just the
    chainsaw. Then you do it all over again. After a while, he will die. This is the end of the game. Hail to the king, baby.
    
    ==================
    F.A.Q.s
    ==================
       Q.>How do I save my game?
       A.>Use the tape reels you find at the storage boxes. You should be able to save from the inventory menu. (submitted by many)
    
       Q.>I own the playstation version, but my guess is there both the same. Anyway I beat the game and I just wanted to know
        if there's any secrets or hidden items to this awesome game to add replay value. Let me know if there are any. Thanks.
       A.>There are no secrets that I know of. (submitted by LittleMisfit555@aol.com)
    
       Q.>Does the one-liner button even serve a purpose?
       A.>Yes. If you are in an empty area, the one-liner button can bring the attention of some deadites, or, if you are
        currently engaged in battle with a creature, it can either make it attack more ficiously or make it run off in fear.
        Plus, it's fun to press the button. (submitted by Neo10101@webtv.net)
    
       Q.>Is there going to be a sequal?
       A.>They're thinking about making one, but no promises. (submitted by deviant-spy@webtv.net)
    
       Q.>I can't find the frickin pig sty!!! Is it inside the house? Somewhere on the gate???  HELP!!!
       A.>The pig sty is inside of the house, you get to it from the room with blood covering the floor. To unlock the door,
        you need to get the key from granny in the attic. Use the crowbar on the opening above the table in the living room to
        get to granny. (submitted by ChoPskiLz@aol.com)
    
    Any questions? Submit them to nocturnal@nocturnalnet.com
    
    
           _________          _______            _______   ________          _______
           |         \      /    |    |          |      \  |           /\    |      \
           |________  \    /     |    |          |       | |_______   /  \   |       |
           |           \  /      |    |          |      /  |         /____\  |      /
           |________    \/    ___|___ |_______   |_____/   |_______ /      \ |_____/
                 H    A    I    L     T    O     T    H    E     K    I    N    G
    
    

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