==============================Evil Dead: Hail to the King=======================
Author: Amy Balot firstname.lastname@example.org
Version: 2.5: added to walkthrough, one-liners, added boss fighting strategies
3. Fighting Strategies
4. Weapons list
5. Weapons Upgrades
6. List of Items
7. List of Bosses
Wander around the cabin. Check out the kitchen for food items, and the room with
piano for a Necronomicon page. Go to the bathroom and relieve yourself, but
check the medicine cabinet before you head on your way. Head out back and pick
up the two shiny items on your way: a crowbar and some gas for your chainsaw.
Watch out for flying deadites, as they will vomit on you. Go in the shed,
there's a chest there. You can only save with a tape when you're at a chest.
Now go back through the cabin and out the front door. Keep going straight and
you'll come to a path (though not before meeting a few deadites). You'll find
your car, and notice a Necronomicon page just out of your reach. Forget about
it, you'll deal with that later. Pick up the large gas can and continue to the
path just past your car. This will take you to the campground.
You'll see some cute little flying skulls. Don't worry about them, killing them
is a waste of your time. The scouts are fairly troublesome, but you can have
some fun with your chainsaw. There's some jerky on the picnic table. Take a
right (Ash's right, straight toward you) and arrive at the campfire/tent area.
You're not alone here. Check out the tents when you get time, then head across
to the other side of the campground. Take the path back until you see a big pile
of rocks. Use the shovel. Don't ask me how Ash got through that tiny hole in the
barrier, but he did. You find an interesting book. Well, maybe not terribly
exciting, but now you know how to convert those brown mushrooms into health.
Very useful, indeed. Fight your way back to the tents, then the picnics tables,
and leave the way you came. The other paths lead to a dead end and a locked
Go to the path to the left of the cabin. You'll see a grave and maybe a familiar
face, er... body, will pay you a visit. Pick up the shovel and take the path
just beyond the grave. "Nice place.. for an undead redneck." Check out the still
if you have a few empty spaces in your inventory, otherwise it can wait. Check
out the the generator. Hmm, how to start it? Keep going and you'll see another
path on the other side. Pretty soon you'll find yourself cussing out whoever
designed that stupid map; all these paths around aren't shown on it! Take a left
at the intersection and keep wandering until you find a sort-of "s"-shaped road.
This'll tell you you're on the right path. Then there's a "v"-shaped path, and
you'll be coming down the left hand side of it. Go up the right side, if you go
straight you'll hit a dead end, pun intended. Keep going until you find the
lawnmower. Check it out and find the draw cord. Go back the way you came. Just
remember that when you come to the three way intersection with the rocks on one
road, take it. It goes back to the Hellbilly House.
Now use that cord on the generator. The undead rednecks hear you screwing around
out in their yard, but they're not too tough. Pick up the save tape and go
inside the house. Anyone reminded of the Texas Chainsaw Massacre? Ah, your
trusty old boomstick. There's a weird green light coming from a vent above that
little table, better see what's up with that. Hmm, what could Ash use to pry
that trapdoor open with?
Granny gives you a sob story about how her boys have been treating her badly,
and gives you a rusty key (and if she doesn't, go back and get it from the ole
hag!). Go check out the rest of the house. Swell bunch of folks, it seems. Use
the key to get into the pigsty. You'll get a pump motor. Go back to the room
with the blood and use the motor and the crank to reassemble the pump. Looks
like you're gonna need new shoes... Check out the drainage vent to get the
amulet, and go back to Granny's room.
Let Granny out and, hey, what's she doing now? Well, she's pretty tough for
being the first boss. Shoot her when she stoops down and turns green. She'll
give you another Necronomicon page and some herbicide.
Go back into the woods, but turn to the right this time. When you see an
intersection, go to the right again (the other is a dead end, you'll be able to
tell). Head around the "v" and turn right again. Keep going until you see a big
weird door. Inspect it, you'll know what to do.
I hate those evil trees... When the "tree bitch" strikes at you, hit it with
your chainsaw (and ONLY your chainsaw). I knew that baloney sandwich would come
in handy... When it's dead, go to the chest and save.
What do you know? Another page. Just beyond where the tree was, you'll see the
priest. "Nice hat." He bosses you around a bit and gives you your car keys.
Pick up the save tape and you'll notice the map is now correct. Keep going
straight until you're at the cabin. Head straight through the cabin and out the
other side. Keep going straight until you see your car. When you use the keys,
it'll crash and you can reach another Necronomicon page. But, you may ask, was
the bargain worth it? Oh well, the bridge is out anyway. Pick up your car
Maybe that car battery would power the lights in the mine?.. hmm... You can save
here. In fact, you should save here... When the lights go on you can continue
through the mine. The Wolverine Scout leader is there to greet you, but Ash's
scouting days are over. When a pillar blinks, head over to it. When he follows
you, hit the pillar. Make sure he's close or the rocks will fall on Ash. Done
properly, you can get through this battle with very little damage. Just keep
running around and hitting pillars. Then check out the rocks, and once again Ash
gets through an impassable barrier.
Use the newly-obtained key to get into the archery range (turn left at the
intersection). Kill those pesky scouts after getting the last Necronomicon page.
You'll get a rifle here. That could come in handy. Take the foggy path back up
to the church.
The padre lets you in this time, leaves and locks the gate behind you. The wuss.
Check out the crypts. You'll find a save box, a headstone, a brown hat, and a
cute little evil sapling. Even this young, you know it'll grow up to be a bad
tree. There's some graves in front of the church, must've run out of room in the
cemetery. Read the inscriptions, and use those questionable items you just
The church is now unlocked. Go inside to find yet another Ash: Bone Ash. Slash
at him with your chainsaw, or shoot him if he's out of reach.
What's this? "A tunnel, probably evil." Ash has such good luck. Head down the
tunnel to find a path to a familiar old basement... Kill the deadites that
appear and pick up the save tape. In the next room you'll find the projector,
keep going to the room with the scalding hot steam. Look for a wrench. The pipes
are in the projector room, they're shining now. What's up with those bloody
pipes anyhow? Go back past where the steam was.
Uh oh, that Kandarian dagger in the ground was attached to a deadite. It's Annie
from Evil Dead 2! The family resemblance is a bit more apparent now... Corner
her and slash repeatedly. She has this annoying habit of healing her health
completely. My fingers were very tired after this fight, thankfully it's
followed by a long CG sequence.
Arg! I knew that priest was a traitor. Not only is a traitor, he's Bad Ash in
disguise! Watch the sequence, and follow him back in time.
Some nice fellow fills you in as to where/when you are, and talks about some mad
poet. There's a tape and a chest here. Go up the hill on your left. Some
skeleton guards will appear. Keep fighting the suckers off. They'll give you
some bridge parts. Find the bridge and combine all three parts. The bridge will
lower and you can cross.
Kill the guard and pick up the Notice of Execution. Talk to the Mad Poet. He
tells you to go find a merchant. Head back across the bridge and into the door.
You'll see some merchant who's set up shop in your old car! He'll give you some
things. Keep looking around untill you have upgrade parts (for any weapon) and
your gas tank. Come back in a minute and he'll give you a rope. There's a switch
around the corner which lowers a drawbridge. Go back out the door and through
the large bluish grey door. You'll see a weird fountain and some deadites. Kill
them and you'll get some "White Scimitar" (heh heh). Combine all this stuff to
make a bomb and bust the old guy out of his cell. He talks for a while and
brings you back to the fountain place.
Go through the door. There's a save chest. Take the hallway on your right. Kill
the chickens and go down the little hall on the left. The first door is locked.
In the next room you'll find Astronomical notes and a doorway. Kill the guy in
the robe and take the Earth key. Head back to where the save chest is and take
the other hallway. Take the first door and find some ammo and Guild Research
Notes. Go into the planetarium, where you'll find another robed deadite and a
Use the Earth key in the hall. You'll get an Earth Orb. Then head back to the
other large hallway and use the Sun key to get a Sun Orb. Head back to the main
hall, and set the Orbs on the pillars.
You'll find a Toga boss. This guy is pretty tough. When you finally blast the
sucker, you'll see a CG sequence involving Bad Ash, Jenny, and some Robed
deadites. Then you find yourself at the fountain again, but now it's been
drained. Alzeez tells you to go down, and for some reason you listen. There's a
save chest. Check out the doors and watch an amusing segment where Ash blows
apart some machinery. Through the door you'll find a really wimpy Bone boss. If
you got this far, you'll have no trouble with him. Check out the pump. Hmm,
needs repairs.. Leave that room and go further underground. Pull the level to
pull down another drawbridge. Go back up the steps and out of the building. The
new area is straight ahead.
You'll see a sequence with a really large boss guy, but don't worry, Ash
escapes. You'll find a save tape and a save chest. Go through the door on the
left and kill the guards. Go into the next room and get the hook. Leave these 2
rooms. Use the hook on the door across the hallway. You gain access to another
hll. Go through the first door and up the steps. Kill the deadites to get the
Skull key. Note the machinery. You'll have to come back here later.
Go back down the steps and pick up the upgrade parts. Head out the door, and use
the key on the locked door. Look around for useful items and read the Captain's
Log. *Carefully.* Then reread. I'm serious, rereading would have saved me about
half an hour my first time through. Go into the next room. You'll find a deadite
and a key mold. Go back out into the hallway, and back to the room with the
steps (next door). Check out the items on the tables, and make yourself a key.
You'll find some strange liquor around here also. Head upstairs and use it on
the machinery. Great, one of the tracks it runs is bent. Get the Bent Track and
go back downstairs. Leave the room and run down the hall, past the diagram, and
into the next room. Some deadites are there to greet you. You'll get some ammo.
The door to the right is now unlocked. Go inside, kill the deadite, and go into
the weapons room. Kill this last guard and you'll get a hammer. Leave these
rooms, back past the diagram, and into the room with the steps again. Go toward
the fire. You'll need a hammer to bend the track back into shape. You have one
now. Combine the hammer and track, then head back upstairs to the machinery. Um,
maybe Ash really *is* an idiot...
Now you have to fight that Armored Boss you saw a while ago. It's kind of like
the Scout Leader. Go to the doors and pull the chain when he's near. One's
filled with hot metal, the other water. Remember the Captain's log? Don't try to
fight him any other way, it's a waste. He's a lot easier to kill than he looks.
Go through the door and save. You'll get a lever.
Leave that room, find the other door, and leave the building. Go back to the
fountain building and head underground. Use the Pump lever on the broken pump
and leave the room. The water is draining and Alzeez is there. A CG sequence
Now you have to fight a Dark One. He's no Yog-Sothoth, reminds me of Noman the
demon from "Dogma"... And likewise, he's not too difficult to defeat. Go through
the door and talk to Aleez again. Great, now you need a "familiar." Go through
the portal. Fight through those pesky chickens until you find an old friend:
your hand. Go back to Alzeez. Watch the sequence and go to the library. Kill
the robed guys to get a torch. Light it off another torch, and go up the steps.
Look off the balcony. You'll notice some dots on the tables and some shiny
books. Make a note of the numbers on the tables and press the books in that
Go through the door and get the Spell Book. Save your game here. A CG sequence
follows where you go in a trance, telepathically control your severed hand, and
get some weird symbol to open another portal. Hey, it's all in a day's work...
You jump through the portal and finally get to fight Bad Ash. Hopefully you have
a lot of medicine packs here. Use the chainsaw up close, or a gun from further
away. As you may have expected, he's pretty tough.
Oh no, he's.. mutating. And yes, he gets even tougher. Back to hitting those
pillars with your chainsaw I guess. After hitting all four pillars, the Boss
gets transparent. This is the only time he'll take damage. Slash a few times
with the chainsaw and hide behind a pillar before he turns back to normal. He'll
bite at you and spit fire, so grab those shrooms as they appear; you'll need
them. Keep doing this and he'll eventually keel over.
A vortex opens up. Hail to the king, baby. Jenny is there, and Ash opens up yet
another vortex to get them back to present time. And they lived happily ever
after. No, wait.. what's that in the bookstore window?!
These guys are real pests. They show up everywhere, hitting you and vomiting
green stuff on you. On a path you can sometimes dodge the attacks; they'll dive
back into the ground after a while. If you try and kill every single one, you
won't last long. When you do fight, use whatever weapon you have the most
ammo/fuel for, and run away when it's about to puke on you. It'll disappear or
die, and hopefully leave you a medipack.
When you go to pick up the shovel, your old girlfriend may pay you a visit.
Don't waste your time and health, just run away and she'll disappear eventually.
You'll meet the hellbilly family when you stop by their humble abode. There
aren't too many of them, and they aren't too tough.
You find them in the pigsty, where else? A few shots will kill them. Also one in
the living room. They look scarier than they fight.
You'll meet these guys in the woods and in the churchyard. They spin around and
can do a lot of damage. Worse yet, you can't lose them like you might lose the
flying deadites; the skeletons will just keep following you and will possibly
gang up. Bad situation. Use the chainsaw, or the gun if you have enough ammo.
---Wolverine Scout Troop------
Arg! I hate these kids! You'll meet them in the campground. Some of them have
bows & arrows, they're all fast, and it takes too friggin' long to kill the
suckers. Just run around and hit/shoot them like a maniac. If you try and outrun
them, they follow you. They look really cool on the end of your chainsaw...
These things are pretty laughable. You'll see them on the way to the mine and in
the cemetery. Just outrun them, or, if you must kill them, use the pistol. Two
shots will knock 'em dead. You're better off ignoring them though.
Just like in Army of Darkness. These boneheads are a lot like the skeletons in
thewoods, except they have swords. That's a problem, but at least they don't do
that spin-attack thing. They tend to gang up also, try using a combination of
the pistol and chainsaw.
---Chickens and Lizards---
These show up in the temple, and they're actually harder to kill than they look.
If you can, just run away and don't waste your time. Otherwise, try the chainsaw
or axe. It's kind of tough to aim at them with a gun, and they'll avoid your
hits and jump up to bite your face. Ouch.
These deadites are hiding around the temple in Damascus. They show up in pairs,
and can throw fireballs and make magical explosions. Use a gun if at all
possible and keep your distance. They generally give you goodies like rock salt
or rifle spikes.
Same abilities as the blue-robed deadites, but a bit stronger. There's a pair of
them in the library. Again, try to use a gun.
%%%%%%%%%%%% Spider Granny %%%%%%%%%%%%%%%
Arguably difficult for a first boss, you'll meet up with her after getting
through the Hellbilly House. Give her the amulet, and well.. i don't think she
wants to have milk and cookies with you after all. She'll pace back and forth,
stopping now and again and turning green. These are really the only time she is
vulnerbale to attack. Use the chainsaw on her legs, or the shotgun on her
head/body. She's really not all that tough, just make sure you have several
medicine packs and ammo. It just takes too long for her to die is all.
%%%%%%%%%%%% Scout Leader %%%%%%%%%%%%
After powering the lights in the mine with your car battery, you discover this
guy. All you really need to do is outrun him, and hit the blinking pillars while
he's right behind you. Keep moving at all times so Mr. Nugent and his flying
skulls don't hurt you.
%%%%%%%%%%%% Tree Boss %%%%%%%%%%%%%%%
I hope you collected all the health kits and brown mushrooms on the way, because
if you did you'll have little trouble here. Just try and dodge the attacks
without getting too far away, then attack with your chainsaw.
%%%%%%%%%%%% Bone Ash %%%%%%%%%%%%%%%
Your evil triplet is fairly easy to beat. When he gets close, use the chainsaw.
When he flies away, use your boomstick.
%%%%%%%%%%%% Deadite Annie %%%%%%%%%%%%%
Geez, Annie really sucks! This fight drags on forever. You get her health almost
done to nothing, then it goes back up to full. She probably wouldn't be so hard
to fight, but after fifteen minutes of this crap, your hands get tired! Just
'saw her, shoot her, whatever like there's no tomorrow. And if you win, you can
relax and watch the long CG sequence.
%%%%%%%%%%%% Purple Toga Boss %%%%%%%%%%%%
I had some trouble with this dude. He attacks pretty fiercely. I shot him a lot,
and used the chainsaw up close.
%%%%%%%%%%%% Armor Boss %%%%%%%%%%%%%%
Wimpy! Just run to one end of the area, pull the rope (either metal or water
will pour onto the Armored one), then run to other side and pull the rope.
%%%%%%%%%%%% Skeleton Boss %%%%%%%%%%%%%
This dude is a joke. No harder to kill than the other skeletons you meet in the
level. Only difference with this chump is he's wearing overalls and has a blue
%%%%%%%%%%%% Dark One %%%%%%%%%%%%%%
Again, something of a joke. I slashed repeatedly with the chainsaw, and his
health went down pretty fast. Try the shotgun or rifle if your low on health,
but he dies pretty fast.
%%%%%%%%%%%% Bad Ash %%%%%%%%%%%%%%
Let's hope you have plenty of health, and then he;s not too hard. Use the
chainsaw to get his health down. Then switch to your guns when your own health
%%%%%%%%%%%% Mutant Bad Ash %%%%%%%%%%%%
Right when you were doing your victory dance, this thing pops up. It's not much
more complicated than the other "pillar" bosses, except this time you have to
hit all four pillars, wait for him to blink, then attack with your chainsaw.
This is the only time he's vulnerable, and it doesn't last very long. Mushrooms
will pop up in your path, pick them up, you'll need them. You can't avoid all
those fireball attacks. Overall, it's just a matter of surviving long enough for
the big bugger to die.
Q: >>>>>>your tips have been helpfull but i can't seem to figure out what to do
or where to go after i beet the big spider. what is the herbicide used for,
because its not working on any weeds? could you help me out. Thank you.--
A: The walkthrough explains where to go after fighting the spider. The herbicide
is used on a door in the woods to get to the Tree Boss.
Q:>>>>>>I'm having a lot of trouble fighting those Deadites at the beginning of
the game. THey just keep coming and kicking my butt, and I run out of the health
items too fast. Is there some specific strategy or pattern to use when fighting
A:I wish I had one! All I do is slash with the chainsaw, back up, repeat; and
when it sounds like it's gonna vomit, I run. Quickly! I heard they fixed the
respawning deadites in the PC version, but I wouldn't know, haven't played it
Quit emailing me for the library "combination!" If you're in that part of the
game, just do what the walkthrough says and push the books. If that doesn't
work, try starting on the opposite end of the bookshelf.
Weapon:/Where/When you get it:
Chainsaw: Beginning of game
Knowby's Pistol: Beginning of game
Axe: Beginning of game
Boomstick: Hellbilly House
Rifle: Archery Range
Big Tank Chainsaw: After fighting Bone Ash
Damascene Chainsaw Blade: After fighting Armor Boss
Pistol: turns into a Nail Gun
Shotgun: turns into Salt Rock Shotgun--gives deadites their daily dose of salt.
The hard way.
Rifle: shoots spikes
Chainsaw: after fighting Bone Ash, you get the Big Tank chainsaw. Holds more
========================List of Items==================================
1. Chainsaw--your best friend and social interface with the undead
2. Knowby's Pistol--.45 caliber pistol, formerly owned by Prof. Raymond Knowby
3. Axe--a double-bladed axe
4. Pistol Clips--for Knowby's pistol
5. Shotgun Shells--12 gauge shotgun shells. Just the ticket for you boomstick.
6. Large Gas Can--completely fills your chainsaw tank
7. Small Health Kit--restores some health.
8. Large Health Kit--completely restores health
9. Necronomicon Page 1--found in cabin
10. Necronomicon Page 2--after fighting Spider Granny
11. Necronomicon Page 3--after fighting the Tree Boss
12. Necronomicon Page 4--on broken bridge
13. Necronomicon Page 5--in Archery Range
14. Vitamins--generic multivitamins. restore health.
15. Baloney Sandwich--too much mayo, but still restores health
16. Shovel--used for digging, among other things.
17. Save Tape--allows you to save your game at a save chest
18. Converter--can be used to convert shrooms into fuel or health.
19. Smelt Jerky--found in campground. restores health
20. Archery Range Key--obtained from fighting Scout Leader.
21. Rusty Key--obtained from granny. opens pig sty
22. Car Key--your car keys. Allard gives 'em to you.
23. Draw Cord--from the lawn mower. used on generator
24. Wolverine Guide Book--tells you which mushrooms are edible
25. Makeshift Bomb--made from your gas tank, rope, and gun powder
26. Crank--used on the pump
27. Small Gas Can--filled with a small amount of fuel for your chainsaw
28. Shotgun--12 guage sawed-off shotgun, also know as your boomstick
29. Rifle--the wolverine scouts weren't using this. you won't make that mistake
30. Red Mushroom--can be convertd to fuel
31. Brown Mushroom--can be converted to health
32. Pumpkeeper Note--found near archery range
33. Letter to Home--found in campsite
34. Modern Moonshiner--tells you which mushrooms can be converted to fuel
35. Hellbilly Journal--poor granny...
36. Herbicide--powerful weed-killing poison. Outlawed in the United States.
37. Pump Motor--in the hellbilly house
38. Pump Lever--use this underground in the sewers
39. Jam--strawberry jam. restores health
40. Amulet--found in the drainage pit. take it up to granny
41. Rifle Ammo--duh
42. Car Battery--this falls out of your car
43. Brown Hat--formerly owned by Mr. Nugent the Wolverine Leader
44. Evil Sapling--even this young, you know it'll grow up to be a bad tree
45. Headstone--larger and creepier than the others, inscription reads: "Mother"
46. Pork Links--these look like they were made from the other grey meat.
found in hellbilly house
47. Pistol Nails--can be used after upgrading pistol
48. Rock Salt--too much salt is bad for you, esp. when launched from a shotgun
49. Rifle Spikes--good for inflicting severe puncture wounds
50. Biscuits--restore health
51. Handle--bridge mechanism part
52. Pin--bridge mechanism part
53. Spool--bridge mechanism part
54. Flammable Chemicals--convert these
55. Track--bent track in castle
56. Your Hand--currently unattached and possessed by evil.
57. Hook--attach this to a chain
58. Sun Orb--opens door in main hall of temple
59. Earth Orb--opens door in main hall of temple
60. Paint Thinner--convert this
61. Explosive Powder--"white scimitar"
62. Wrench--in basement. Use it to tighten the pipes
63. Big Tank Chainsaw--holds more gas
64. Damascene Steel Blade--after fighting Armor Boss
65. Torch--found in library. used to light another torch
66. Upgrade Parts (3)--can be used on any of the 3 guns
67. Fuel Tank--your car's gas tank
68. Sun Key--opens sun door
69. Earth Key--opens earth door
70. crowbar--used for prying things open
71. exotic liquor--found in the blacksmith room
72. moonshine--can be converted to fuel. found outside hellbilly house
1. Spider Granny
2. Scout Leader
3. Tree Boss
4. Bone Ash
5. Deadite Annie
6. Purple Toga Boss
7. Armor Boss
8. Skeleton Boss
9. Dark One
10. Bad Ash
11. Mutant Bad Ash
"Come get some!"
"This, is my boomstick!"
"You wanna taste it!?"
"Say hi to disco for me!"
"Time for a little pruning!"
"Hold still will ya?!"
"Awe! Your not gonna cry are ya?"
"Uh oh, clean up: Isle five!"
"Better buckle up bonehead, your goin' for a ride!"
"Come to papa!"
"Who's laughing now ya primitive screwhead!"
"All right, who wants some?!"
"Bring it on!"
"You're going down!"
"Lead sandwich, take a bite!"
"uh huh ho! OUCH!"
"Whatsa matter? You chicken? Bawk bawk bawk!"
"Oooo! Thats gotta hurt!"
"You want a little?"
"That'll teach ya!"
"The name's Ash, housewares!"
"Hey, does that hurt? Try THIS!"
"Have you had enough? OKAY, how about a little more?!"
"Oh you like that huh?"!
"Suck on this!"
"Whew, inbred and undead!"
"Come on, bring it on!"
"Hey uh, whats that you got on your face?"
"Come on! I've got plenty for everybody!"
written by amy balot aka voodoogirl
my horror movie review site
voodoogirl's evil dead site:
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