Evil Dead: Hail To The King Walkthrough For Playstation
Created By G.P. (Nightmaresedge@aol.com)
Version 1.0

Before you read the walkthrough please read this first:
This walkthrough of Evil Dead: Hail To The King may not go through the game 
as you're supposed to, this is only my suggestion of how you go through it 
and possibly the best.

If you have any questions or comments, e-mail me at Nightmaresedge@aol.com. 
If you also have AOL, please don't IM me. I'm probably talking to my friends 
or surfing the web. I don't wan't to be interrupted of my privacy.

If I misspell a word or forgot to put a word in a sentence, please don't 
contact me about it only if you have absolutely no idea what the word or 
sentence means.

If I have some sort of information wrong about the game, feel free to e-mail 
me. But don't, DON'T e-mail me something stupid or something not worth 
e-mailing about.

Now back to the walkthrough.

Table Of Contents
1.Revision History
2.Characters/Enemies
3a.Walkthrough Disc 1
I.The Hellbillies
II.The Last Pages
III.Someone's In Her Fruit Cellar...
3b.Walkthrough Disc 2
I.Damascus
II.The Armory
III.The Portals
IV.The Final Battle
4.Items
4A.Healing Items
4B.Weapons
4C.Conversion Items
4D.Ammunition
5.Game Hints
5A.Fighting Deadites
5A.Surviving
6.Credits and Special Thanks

1.Revision History
This is still my first version of the walkthrough.

2A.Characters
Ash
The main character in the game. He's the guy that gets screwed over on every 
episode of the Evil Dead Series (If you haven't seen the alternate ending of 
Army Of Darkness, you'll know what I mean). To me, he has the best 
one-liners in the whole world (I know he may sound dorky at times but come 
on, it's Bruce Campbell!). He has weapons from his chainsaw hand, to his 
trusty old boomstick.

Jenny
Ash's girlfriend. She's pretty much the reason why Ash is running around the 
whole place.

Abdul Alzeez
Also known as the "mad poet". From way back then in Damascus.He translated 
the Necronomicon and helps Ash in his journey.

2B.Enemies
Bad Ash
Ash's arch rival. 95% more deadite than him, too. He's yet, another Ash 
clone.

Ash's Hand
He's the one that turns on the recorder and awakens all the deadites (Don't 
you just want to kill it?) but that's pretty much all it does.

Deadites
These floating legless monsters are the most annoying ones in the game. And 
once you kill one, they come back, so don't even bother staying around 
trying to kill them all.

Skeletons
They're found in the labrynth and in the cemetery. They may not be as hard 
as the normal deadites but they're just as annoying and long to beat. They 
also come back from the same spot you meet them so once you kill one, take 
the item it drops and run away from that area.

Hellbillies
Only six of them are in the game and are only found in, well, the 
hellbillies' house. They're not that hard but they do take a lot out of your 
life.

Wolverine Troops
These kids are pretty fast and can shoot arrows at you. You can find them at 
the Wolverine Campground.

Pigs
They're not just any normal pigs. They are also somewhat annoying. You can 
find these at the Hellbillies' house in the pigsty.

Bats
These guys are easy. About four chainsaw hits (No need to turn it on) will 
get them down. They can be found at the cemetery and the pathway from Ash's 
new car and the Wolverine Campground.

Little Demons
These are found in Damascus. They're pretty much the same as bats. Just 
watch out when they come in groups.

Robed Demons
Found in the Damascus palace. They do some sort of fire attack on you and 
they're pretty quick, too.

3.Walkthrough
If you have not read the top of the page, I suggest you should now.  If you 
already have, continue down.

Disc One
I.The Hellbillies
The game starts back in the old cabin. Ash is checking out the fireplace and 
he sees his old hand. His hand runs to the old tape player and plays it at 
the time when Professor Knowby says the words to awaken the dead. Ash tries 
to stop it but it can't. Then they take Jenny. Ash doesn't believe what's 
going on so he grabs an axe and checks the mirror. Then himself comes out 
the mirror, his evil self, and runs. Ash goes to the toolshed and makes 
himself a chainsaw connected to his hand. This is when the game starts. You 
start out in the cabin next to the tape player. Go to the tape player and 
get the save tape. Go to the kitchen and check the fridge to find a baloney 
sanwich and check the bathroom medicine cabinet for some vitamins. Find a 
piano there and there should be the first Necronomicon page. Take it and 
head to the back door. Get the crowbar, the large gas tank, and any 
mushrooms you find (Mushrooms pop up at random, so take as much as you can). 
Run around to the front of the cabin and get the gas tank and shovel. Before 
you go to the hellbillies' house as it gives clues on Knowby's note, you 
should go get a bunch of healing items so you'll at least be able to survive 
the game for ten minutes. Here's how. Run down south to the car tracks. Keep 
following the tracks until you meet Ash's new car. Too bad Jenny had the car 
keys. Take the gas tank and forget the car and that Necronomicon page on the 
broken bridge for now and head east. Walk through the pathway of bats and 
you'll meet some deadite kids from the Wolverine Group. There are only two 
of them so kill them quick. Take the jerky from the bench and the lighter 
fluid from the grill. Head past that and  take the church pamphlet to the 
east and shotgun shells to the north. Then head down south. There will be a 
lot of Wolverine Troops so just keep running and saying your one-liners. 
Check the middle and left tent for some rifle bullets and a letter. Then 
head far from the campground to the mining area (The place with a bunch of 
rocks) and use your shovel to dig through the rocks. Once you're inside the 
cave, go a little forward to find a Wolverine Guide Book. Now you can use 
your converter to change your white mushrooms into small health kits. Now 
that you'll be able to survive the game for a longer time, go all the way 
back to the cabin. This time, head for the back pathway, up north. You'll be 
in the labrynth. Run around the labrynth until you find a lawnmower. Get 
it's cord and turn around and keep running until you find a fork. Take the 
right path and you should be out of the labrynth and on the pathway to the 
hellbillies (Check your map). Walk the pathway until you get to the next 
area, the hellbillies. Get the gas tank and walk up ahead to meet your first 
undead redneck. Finsish him off and go to the junkpile and search around to 
find the moonshine jug. Then, go to the generator and use the cord. Two 
hellbillies will wake up and attack you. They're not really fast but they 
are really strong so try to kill them at long range until one dies. Go near 
the broken down cars to find a crank and go inside the house. You'll find 
you boomstick as soon as you walk in. Pick up the letter on the floor and 
get up on the table on the corner. Use your crowbar on it and you'll be 
inside the attic. You'll meet the old grandma from the note you found in the 
living room. She's trapped in some force field and the only way you can get 
her out is by finding some amulet in the house. The grandma wants you to 
find the amulet and helps you by giving you a pigsty key. You'll be back on 
top of the table after the cutscene is over. Also, if you come back up the 
attic there will be two different random cutscenes of Ash asking for a hint 
of where the amulet can be. Anyway, go to the other corner to find a 
hallway. Walk through the hallway and you'll find a book. Now you'll be able 
to change your red mushrooms, the lighter fluid, and the moonshine jug to 
small gas tanks. Be careful when you exit the menu, though, two hellbillies 
will pop up at the front and back of you. This will be a little tough. Try 
to get through the guy in front of you somehow (Like hitting him with your 
chainsaw). Run to the corner, turn around, and start shooting if you haven't 
killed one of the enemies yet. After they're done with, go to the blinking 
light and you'll pick up some pork links, then head to the door. You'll be 
in a room filled with blood. On the corner is a pump. You can put the crank 
in the pump now. You're not finished with it, yet, though. Use the pigsty 
key to the door beside the save box. You'll be fighting two mutated pigs. 
One will charge at you while the other just stands there until you come near 
it. You can kill them pretty easily but if you're getting annoyed by how 
hard the game is already, just run around them and get the pump motor and 
run back around. Connect the pump motor to the pump and all the blood will 
be drained in a grate. You're going to have to meet all the blood again 
because you have to go down the grate. Don't worry, it's not a whole sewer 
or anything, it's just one room......with a really big mutated pig. He's not 
a boss or anything, though. He's just as strong as the other pigs you've 
encountered earlier. As soon as you go down the grate, you might not really 
see it, but the pig is looking right at you, guarding the amulet. You could 
do the same choices as the other pigs you've met. Once you've gotten the 
amulet, head back to granny and she escapes from the force field, but turns 
to a gigantic spider. She's simple to beat but you still might get hurt. You 
don't need to turn on your chainsaw for this battle. Every time she turns 
green, you just hit her with your chainsaw. Pretty simple? Just hope you 
don't miss. She can take quite some damage to you. After you've defeated 
her, you'll find a Necronomicon page and some herbicide. Don't bother 
looking around her, as big as the attic is, there's nothing here. When you 
come back to the "living" room, you'll find a save tape. Now's the time to 
save your game. Save your game in the house and leave (Never mind the pig 
next to the exit unless you're pissed or something).

II.The Last Pages
Now that you have some herbicide, you can cut down some vines in the 
labryinth now. It's a little tricky to find so when you're lost in the 
labrynth, dying, or something else, you can just reset your game and go to 
the places you haven't went. I don't really remember where the place is but 
run around the labrynth until you find a crossroad of some sort. From the 
screen, take the left path. Follow the path and I suggest you kill the 
skeletons along the way. You'll meet a dead end with large vines covering 
the path to the cemetery and church. Use your herbicide to destroy the vines 
and meet your next boss......"Tree Bitch". Now this may take getting used to 
but I hope I'll help on this one. Run around the large area (Do not go near 
the tree) until he starts to hit you. If you're running, he won't be able to 
hit you. Keep running around until he stops attacking. Then run up to him to 
the far right side and keep hitting him with your chainsaw (No need to turn 
it on) until you take off some life. Then run away as fast as you can 
because he'll hit you if you're too slow. Repeat this till he falls. Also, 
when he stops attacking, you might not know if he's done attacking or not. 
If you don't think he's going to attack, wait for about three seconds then 
run in. There's no need to rush. After you've killed the mutated tree, 
you'll meet Father Allard, the man Professor Knowby was talking about in the 
letter. He wants you to find the rest of the Necronomicon pages while he 
waits behind the gate of the cemetery (Chicken). He helps Ash by giving him 
his car keys. He says he got them from Jenny but she disappeared and dropped 
the keys. Anyway, I guess you'll have to do what he tells you to. Also, the 
labrynth is a lot easier to navigate (None of those darn skeletons anymore. 
But there is one deadite, though). Grab the save tape in the middle of the 
area and save. If you didn't listen to my strategy on defeating the boss or 
you did but it didn't work or something, you've probably lost almost all of 
your health kits. If you have, head south to the next area and you should be 
on a crossroad. Wait around until you hear a sound (Like a voice or 
something. Not the "join us" one). That means a white mushroom appeared 
around the place. Grab it and wait until you hear it again. You can keep 
doing this to refill your health kits. Now go back to your car and try to 
start it. Sorry to disappoint you but you can't ride your car. When you 
start it, it goes on reverse and hits the broken bridge. Grab the battery 
that fell out of the car. Now climb on the back of the car and grab the 
Necronomicon page. Get off the car and go back to that mining area (In the 
Wolverine Campground). Place the battery in the hole and walk on the log and 
head towards to fight the leader of the Wolverines, Troop Leader Nugent. 
He's not so hard to beat, just stay away from his attacks. If you saw the 
cutscene, you should know how to beat him but if you didn't, this is how you 
win. The way to beat him is probably the simplest of all the bosses. Wait 
beside a pillar until Nugent is right in front of you. Then, strike the 
pillar with your turned off chainsaw. The rocks should fall on him if he was 
near enough. If he was too far the rocks will fall on you, taking a lot of 
damage. If a pillar runs out of rocks, go to another pillar. Also, in the 
middle of the battle, there might be two bats flying at you. They can die 
from the rocks, too. But if you're fast enough on killing Nugent, they might 
not even show up. He'll drop the key to the archery range. Climb the big 
pile of rocks to go back to the save box. You'll find a save tape there, 
also. Save your game and head outside the mining area and run back to the 
crossroads. Head to the right side of the screen to find a fenced door. Use 
your archery range key to open it and get the save tape and run all the way 
to the back of the room to grab the fifth and last page of the Necronomicon. 
But once you get it, there will be three little Wolverines shooting at you 
with arrows. Don't even bother hiding behind the boxes, they don't really 
help. Just run at them and slash them with your chainsaw. They'll stop 
firing at you if you go too near. After they've been defeated, you'll 
receive the rifle, the strongest gun in the game.

III.Someone's In Her Fruit Cellar...
Now that you've gotten all five pages, return to the cemetery gate to talk 
to Father Allard and he'll finally let you in. He wants you to find the 
Kandarian Dagger while he leaves the cemetery and will meet you later. Now 
inside the cemetery, you'll find four crypts. Head to the southwest crypt to 
find Troop Leader Nugent's hat. Watch out for the skeleton on the way out. 
between the north and southwest crypts, you'll find a blinking tombston. 
Take it and go on the northwest crypt, a save box. Now go to the northeast 
and head inside the crypt. You'll find another skeleton and a save tape. Now 
go down to the southeast crypt. You'll find a bat and an evil sapling. Now 
take all these items you've just found and go north of the cemetery. You'll 
find three graves, a spun doily, and Linda's sweatshirt (Ash's old 
girlfriend). You're supposed to the items you've found in the cemetery and 
place them next to the item with best meaning. But since the spun doily 
doesn't have a grave, and your grave has only the word "mother" in it, I 
think it's pretty obvious what to do with your grave. Place Nugent's hat at 
the middle left grave. The middle right puzzle is already done for you so 
put your evil sapling to the far right. The door to the church should be 
open now. Go inside and meet your skeleton self. He's just like any other 
enemy, just with a longer life. Start from your small handgun bullets to 
your boomstick, then your rifle. But if you've hit him with all your handgun 
bullets and haven't used them yet, he should probably be dying by now. After 
you've done away with another clone of yourself, Ash takes skeleton Ash's 
chainsaw and uses the parts to make a better chainsaw that can hold more 
gas. Ash finds a hole under the coffin skeleton Ash was inside. He stupidly 
falls in and finds himself inside some underground cave. There are skeletons 
and deadites here so run the one way path only killing the skeletons on the 
way. Remember to grab any mushrooms you find on the way. You WILL need it. 
Down the pathway you'll find a room with a projecter and a record that keeps 
repreating (Sound familiar Evil Dead fans?). You're able to turn off the 
record if you're creeped out or just getting annoyed. Go to the next room to 
find a wrench and a save box. Don't bother trying to go through the smoke. 
It will also hurt you if you touch it. So bring the wrench to the steaming 
pipe between the projecter and the wall. When you try to tighten it, a flood 
of blood of will come bursting out of the hole. Well, now that the pipe has 
been closed, the smoke from the other room is also gone. First, you should 
definitely save the game now. Now head to the new door and you will find 
yourself in the lockedfruit cellar in the cabin. You will find the Kandarian 
Dagger on the ground. Ash tries to take it out from the ground but Annie 
(Evil Dead 2 character) comes out of the dirt with the dagger still stuck in 
her back. This may be the hardest boss in the game. At the start of the 
battle, run around to find some jam around the place. Then stay next to a 
wall and start shooting at her with everything you've got. Remember, she 
might sidestep at most times so remember to not shoot right after she 
recovers from the last shot. Try to make all your shots count because you 
will need to. After she's on half life, she will transform into that 
Kandarion Demon her mom turned into, with full life! You've probably wasted 
a lot or all of your bullets by now. If you've ran out, you're going to need 
to turn on your chainsaw and start slicing. My strategy is simply just a hit 
and run attack. It may be long but it works. After you've finally defeated 
Annie, Ash climbs up the fruit cellar and sees Father Allard and Jenny. 
Jenny seems to be posessed by a deadite. Father Allard tells Ash to hand him 
the pages. Father Allard translates the words from the pages and the deadite 
inside Jenny flies away. While Ash is acting corny as usual, Father Allard 
hits him in the back of the head. It turns out that he was Bad Ash all 
along. Now Bad Ash takes Jenny with him through the portal, knowing that Ash 
will come for her. Ash then jumps inside.

Disc Two
I.Damascus
Ash falls into Ancient Damascus and meets a funny looking guy. He helps Ash 
by telling where he is and tell him he should speak to the "mad poet". Now 
that you're ammo is probably all out and possibly low on health kits, you 
may think the game will just try to kill you now. Not really. In fact, the 
second disc of the game is actually a lot easier than the first one (Because 
those friggin deadites aren't around as much). Take the save tape and save 
if you think that was the best you can do with Annie. Run up the hill and 
take any mushrooms on the way. At the top of the hill you will meet two 
skeleton knights. They're pretty easy. Just keep hitting them with your 
chainsaw. They'll eventually die. Sometimes, they might get back up and 
start attacking again so watch out. They'll drop parts for a bridge so make 
sure you get all three of them. After you've gotten all three parts of the 
bridge, combine them to make a part of the bridge. Now go to the bridge far 
off in the background. Use the part on the platform to make the bridge 
crossable. Walk through the bridge to find a skeleton knight. Kill it, take 
the notice, and check the prison cell. Day suddenly turns into night and 
here you'll find Abdul Alzeez, the "mad poet". Ash finds out that he's the 
one who translated the Necronomicon and he wants Ash to break him out. He's 
kidding, right? No he's not. The only reason Ash will do this is because he 
wants to get Jenny back. So he's going to have to be bossed around again. 
You'll need a bomb called the "white scimitar" to break him out. Run back 
across the bridge and go inside the now unlocked door. You'll meet a 
merchant there and an upgrade kit grab the upgrade kit and combine it with 
one of your guns to make it hold more bullets. I suggest your pistol first. 
The upgrade kit will make the total bullets it can hold up to fifteen. Now 
talk to the merchant. Hey, isn't that Ash's old Delta? Anyway, he'll tell 
you the white powder is in the palace but he also needs a fuse for the bomb. 
After the talk with the merchant, head all the way to the other side of the 
room to find some levers. Pull a lever and the door to the palace is now 
unlocked. Leave the place and get the moonshine on the shop that has nobody 
in it. Talk to the other merchant outside and he'll give you a rope that can 
be used as the fuse for the bomb. Now head to the palace to find the white 
powder. Watch out for the two deadites, though. After you've received the 
white powder, combine it with the fuse and return to the first merchant. 
He'll give you the gas tank from Ash's old Delta. Great. Now combine that 
with your fuse and powder to make the bomb for Abdul. Return to him and Ash 
blows up the cell door and Abdul unlocks the door that was locked in the 
palace. Once you're in. Walk forward to find an updgrade kit, a save tape 
and a save box. I suggest you upgrade your rifle next. Take the save tape 
and save your game. Now go back to the screen showing the big door you came 
in from and head left. Kill any little demons you find but kill them quick 
because they'll be more coming. Head to the unlocked door and once inside, 
take the rifle nails to the wall next to you and the letter on the ground 
head deeper inside the room and you'll meet some sort of robed priest. He's 
pretty fast with his wierd looking fire magic so you might want to shoot him 
with your guns. After he dies, he'll drop the sun key. Now go to the other 
side of the palace, killing any monsters on your way, and go inside the 
unlocked door. Kill the robed demon and he'll drop the earth key. Now head 
to the other door in the same hallway, using the sun key. Head inside and 
you'll meet two of them this time. They might get a little annoying so you 
might want to shoot at them far away. Once they've been finished, grab the 
orb and go back to the other hallway. Go to the locked door using the earth 
key and inside you'll find two other demons. Kill them off and grab the 
other orb. Now head back to the main area of the palace. Save your game and 
place the two orbs on the stands. You'll meet "Mr. Fancypants." He can be a 
little tough, because that darn kick he does can almost hit you from 
anywhere! He has a pattern though. When he's throwing the fireballs at you, 
just run around him and he shouldn't be able to hit you. After that's done, 
just keep attacking him with your chainsaw and if he does his little barrier 
attack, slash him and jump back at the same time and he shouldn't be able to 
hit you. This also works for that kick he does. After he's done for, the 
fountain in the first of the temple will open up and lead to some stairs. 
Once inside, there's a save box, a big door and a puzzle. Save, then check 
out the puzzle. It seems that the puzzle is too hard for Ash so he just 
shoots it. Unbelievably, it opens the door. So go into the next room and 
you'll meet, yet, another boss. This boss isn't really like the other 
bosses. He's not really big or anything. Just keep firing your guns at him 
and he should go down in no time. After that's over, check the lever. Pull  
it so the some of the water will get drained. Now go down the stairs and 
pull the other lever to lower the drawbridge. Now leave the place and head 
to the armory.

II.The Armory
Once inside, you'll find a big armored knight chasing Ash. Ash run into a 
room and locks it. Don't bother trying to go back outside. Ash is too 
scared. So just keep going forward. You'll find a save box but forget about 
it for now. Head forward and left. Kill the skeleton knights and check the 
cabinet for some rock salt ammo for your shotgun. Go inside the unlocked 
door. In here, you'll find some ammo for your pistol, a save tape, and a 
hook. Now go back to the first hall. Use the hook on the chain on the wall 
and the door should open. You'll be in another hallway. Head inside the door 
to Ash's right and you should be in the blacksmith's shop. Get the third and 
last upgrade kit and upgrade your last gun. Take note of the table near the 
stairs. Now head up stairs and kill it to get the skeleton key. Also, take 
note of the levers all the way down the corridor. Now go back down the 
stairs, leave the shop and go to the last door down the hall, using the key 
you found. This should be the captain's room. Take the paper, the ammo in 
the box, then enter the door to meet the captain. Just keep firing away from 
a distance and he should die pretty pathetically. Now get the key mold and 
go back to the blacksmith's shop and go near the table and use the key mold 
to make yourself a nice new key. Now climb up the stairs and use the key on 
the levers. The big bowls will move to their position.....well, one of them, 
anyway. They also show the locked door that was in the soldiers rooms now 
unlocked to some friendly skeleton knights. Before you thank them, check 
that bowl that wouldn't move. It seems that the track is broken. Take the 
broken track, you might be able to fix it somehow. Well, go all the way back 
to the soldiers room that was unlocked. Watch out for the deadites floating 
around now for some reason. Now once you get to the room they're currently 
in, go ahead and thank them, and by that I mean kick the crap out of them. 
Go inside the unlocked door and kill the skeleton knight they left behind. 
Get some more rock salt ammo on the drawer, then go to the door on the 
right. Kill one more knight to get a hammer. Now go all the way back to the 
blacksmith's shop and go to the anvil. Use the hammer on the broken track 
and it should be as good as new. Go upstairs and place the fixed track. Once 
Ash fixes the track, the bowl pushes him off the ledge (Who didn't see that 
coming?). Now he falls down back to the main room and yes, that big scary 
knight did not go anywhere. This could be a little hard for the first time. 
Run to one side and pull the chain and run to the other side and pull the 
other chain. One should be filled with lava and the other should be filled 
with cold water. Now run back to the one with the lava and wait till he's 
near you and ready to kill you. Then pull the chain and the lava should fall 
on him. Then run to the other side and wait till he's near and pull the 
chain for water to fall on him. One more time should kill him off right 
away. After the big battle, Ash uses the knight's armor to improve his 
chainsaw once again to a buzzsaw which can kill a deadite in two or three 
hits. There should be a save tape, a pump lever, and a save box in that 
room. Use the tape to save and take the lever back outside to the secret 
room under the fountain in the temple. Once inside, place the lever on the 
pump that doesn't have a lever (Obviously). The water should be drained in 
the room before after you've pulled the lever. Go down the to the new area 
and you'll meet Abdul Alzeez again. Ash will attempt to open the door but 
something attacks you from behind. A......well, I don't exactly know what it 
is or guess what it is but you'll have to fight it now. Watch out, he's big 
and strong, but also really stupid. Go right in front of him, between his 
arms and he won't be able to hurt you. Then just keep hacking away. That was 
a toughy, wasn't it? After the ridicoulusly easy battle, Alzeez tells Ash 
what's Bad Ash trying to do. After the conversation, you go through a portal 
to find out who knows what will be on the other side!

III.The Portals
Oh no! It's the little things that can't hurt you! You wish you could go 
back but it's okay, just keep killing all the demons until no more come 
back. There might be a mushroom there so get that if there is one (It's the 
one that looks like the wall is blinking but it's actually  in the next 
room). Go to the room with a bunch of crates or cages and run all the way 
down the corridor to find a hand. But it's not any hand, it's yours. Take 
that and the save tape and go back through the portal. Once back, Alzeez 
will send you to another portal to find a book (If you're not paying 
attention to the game, it's not the Necronomicon). Once inside you'll find 
more robed demons. Do away with them and you'll notice you're in some 
library. You'll see four books that you can move but don't do anything with 
it yet. Check the stairs of the other side of the room to find a podium in 
the middle. Check the podium and you'll see some blue lights shining on each 
of the bookcases. There should be two on the far left, four on the middle 
left, one on the middle right, and three in the far right. So move the books 
in that order. The door to the far end should open. The book should lie in 
there, along with a save box. Grab the book and take out all your healing 
items, gasoline, and ammunition. This will be your last save. Now head back 
to find the portal. After you go back to Abdul, he'll use a spell to switch 
lives with Ash and his hand. Ash's hand will walk through the catacombs and 
will have to face dangerous courses. Well, too bad you won't be able to see 
it. The hand comes back with the wheel thing that you're supposed to place 
on the slot (I seriously thought that you would play as the hand for a 
while). Ash comes back to life and goes through the last portal that leads 
to Bad Ash with a final battle.

IV.The Final Battle
Bad Ash is a pretty fast walker and a pretty strong hitter. Just keep firing 
away with your strongest guns while backing off at the same time. Also, 
remember that the far side of the area is a dead end so watch out on that. 
There's also a little cheating way to hurt him easier. Run past a pillar and 
go right behind it. Bad Ash should walk right in front of it and won't be 
able to go further. Now you can shoot him a couple of times through the 
pillar. But he moves a little forward after you shoot him so he'll be able 
to move around again after two or three shots. After you've defeated him, 
he'll turn into the Kandarion Demon and you'll have to fight the final boss. 
He can hurt you a lot so hopefully you have at least about five healing 
items. Hit all four pillars (Getting all the mushrooms in the way) and he'll 
hit you after passing by every time. After hitting all the pillars, he'll 
turn vulnerable (He should be half invisible). Turn your chainsaw on and run 
at him and start slashing away as much as you can. After he turns 
invulnerable again, do it again about 2-3 times and he should die. Enjoy the 
ending!

4.Items
Here are some items that might give you a little help on your strategy.

4A.Healing Items
1.Small Health Kit-Heals Half Life
2.Large Health Kit-Heals 3/4 Life
3.Vitamins-Heals 1/4 Life
4.Baloney Sandwhich-Heals 1/4 Life
5.Jerky-Heals 1/4 Life
6.Pork Links-Heals 1/4 Life

4B.Weapons
1.Chainsaw-Short Range, Stronger Than Any Gun
2.Axe-Short Range, Weakest Weapon In The Game
3.Knowby's Pistol-High Range, Weakest Gun In The Game
4.Double Barrelled Shotgun or "Boomstick"-High Range, Holds Only Two Bullets
5.Rifle-High Range, Strongest Gun In Disc One
6.Nail Gun-High Range, Holds Fifteen Bullets
7.Rock Salt Shotgun-High Range, Holds Four Bullets
8.Spike Rifle-High Range, Strongest Gun In The Game

4C.Conversion Items
1.White Mushroom-Can Be Converted Into Small Health Kits
2.Red Mushroom-Can Be Converted Into Small Gas Tanks
3.Moonshine-Can Be Converted Into Small Gas Tanks

4D.Ammunition
1.Small Gas Tanks-Recovers Half Of Chainsaw
2.Large Gas Tank-Recovers All Of Chainsaw
3.Handgun Bullets-Ammo For Knowby's Pistol
4.Shotgun Shells-Ammo For Shotgun
5.Rifle Bullets-Ammo For Rifle
6.Nails-Ammo For Nail Gun
7.Rock Salt-Ammo For Rock Salt Shotgun
8.Rifle Spikes-Ammo For Spike Rifle

5.Game Hints
Since the game is surprisingly hard and cheating, I've made some tips on how 
to fight enemies and getting more health kits.

5A.Fighting Deadites
Pretty much the reason of why the game is real difficult. They're sometimes 
easier than bosses! There's almost no possible way of defeating one without 
getting hurt or losing a lot of ammo. Well, try this strategy. When you see 
any kind of deadite, walk up to it and attack it (With your chainsaw or your 
axe, preferably a turned on chainsaw) and hop back at the same time, then 
walk up to him and repeat. This should work well if you know how to do it. 
If it's too complicated you can try another strategy. But this is the only 
one I know. If you know a strategy, I'll be gladly to post it with your name 
and e-mail address.

5B.Surviving
Surviving is easier. What you do is never kill the floating deadites. They 
always come back so just run. But you do kill everything else. You also may 
be low on health kits around the part where......well, all the time. This 
only works after you've killed the tree boss, though, but that's not real 
far. Anyway, the labrynth is gone and it's just a crossroad now. There 
happens to be a lot of white mushrooms around here. If you here that wierd 
demonic sound (When someone is, like chanting or whatever) that means an 
item just came up in that area. In the crossroad area it's nothing but white 
and red mushrooms there so if you just hang out around there, getting all 
the mushrooms as soon as you see them, you'll get up to about six or seven 
mushrooms and then you could cash in your check........converting your 
mushrooms is what I mean.

6.Credits and Special Thanks
This walkthrough was written and created by me, G.P., I'd like thank my 
brothers, Santino, Andrei, and Luigi because they love the Evil Dead Trilogy 
more than I do (Haha, well, almost) and they didn't ask me to do this. I did 
this on my own free will. I guess they just inspired me.

This walkthrough was made by G.P. (Nightmaresedge@aol.com) and will not be 
used without my permission.