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    Technology Guide by Wraith10x

    Version: 2.0 | Updated: 07/29/03 | Printable Version | Search This Guide

    Galactic Civilizations
    Technology Guide
    Copyright 2003
    Wraith10 wraith_10_@hotmail.com
    Version 2.0
    ===============================================================================
    Distribution Info
    -----------------
    You may use this FAQ for yourself personally, make copies for your friends, or
    host it on web pages provided NO MONEY is made off this FAQ.  If you choose to 
    post it in a public domain (webpage) please send me an email detailing the
    webpage location it will be posted on. I reserve the right to ask for the 
    removal of this FAQ from any page deemed offensive. Anyone displaying my guide
    must credit me for it and not alter it in any way. You are responsible for 
    getting the latest version from gamefaqs periodically.
    ===============================================================================
    Purpose
    -------
    The purpose of this guide is to give a detailed account of the Galactic Civ 
    Tech Tree so that players can plan strategies accordingly. Send in any 
    information that you have that belongs in this FAQ.  Including corrections,
    additions, and observations. I know I can not possibly have accounted for every
    detail and I'm counting on you to help make this guide complete. 
    ===============================================================================
    Contact Me
    ----------
    Let me know if you if you find any mistakes in the guide, or if you have
    anything you want added or clarified. Please write "GalCiv FAQ" or something
    like that in the subject line of your message or most likely it will be 
    deleted as junk mail.  If you do not receive a reply within 2 weeks this 
    likely happened and you can resubmit the tip.  Please do not ask for serial
    numbers, or request technical support. For technical support try www.galciv.com
    My Metaverse player is Wraith10 and my empire is Mid-Western Confederation. I
    am not interested in switching empires at this time, please do not contact me 
    about switching.
    Questions, Comments, Corrections: wraith_10_@hotmail.com
    ===============================================================================
    Version History
    ---------------
    1.0 First Edition
    1.1 Spell Checked and Submitted
    2.0 Descriptions for all the techs have been added. 
        Also added a whole new section on good and evil techs and the alignments
        required. (section 3.0)
        Interstellar Refining was accidentally listed as Industrial Refining, this
        has now been fixed. 
        Added Planetary Destruction which was missing from the list.
        Fixed a couple of spelling mistakes. 
    ===============================================================================
    Contents
    ========
    Section 1: Basic Overview
    	Section 1.1: Technology Overview/Practical Applications
    	Section 1.2: Categories of Technology
    	Section 1.3: Technology Victory Condition
    Section 2: Boosting Your Research
    	Section 2.1: Improving Your Research Stat
    	Section 2.2: Other Ways to Gain Research
    	Section 2.3: Building Research Improvements
    Section 3: The Tech Tree
            Section 3.0: Good and Evil Techs
    	Section 3.1: Weapons
    	Section 3.2: Communications
    	Section 3.3: Medical
    	Section 3.4: Propulsion
    	Section 3.5: Defense
    	Section 3.6: Industrial
    ===============================================================================
    Section 1: The Basic Overview
    =============================
    Section 1.1 Technology Overview/Practical Applications
    ------------------------------------------------------
    In Galactic Civilizations technology has an impact on your overall success. Not
    only does your final score have a factor in it that is affected by how much and
    how quickly you researched, but it can also help you win every kind of victory.
    Take for example a military victory, without researched advanced weapons and 
    defenses your military will be inferior. In an allied victory gifting techs to
    the other races can help form closer ties. In a cultural victory advances can
    deepen your influence on other races. And finally in a tech victory, it's all
    important. 
    
    Researching a technology gives you several things. First it gives you something
    to trade during negotiations. Second it can give you more advanced units. Third
    it can give you more advanced social projects, wonders, achievements, or trade
    goods you can develop. Fourth it can open up new options, like diplomacy and
    trade. Fifth it opens up the way to research more technologies in the future. 
    Sixth it gives you added benefits that can increase your population growth, 
    military strength or other aspects of your civilization. 
    
    Section 1.2 Categories of Technology
    ------------------------------------
    Technology in itself is wonderful but it's not a single unit. Rather techs are
    divided into several different categories; these categories are also color
    coded. 
    Weapons (red): Military technology including weapons
    Communications (yellow): Culture, Diplomacy and trade are included 
    Medical (green): Planet Quality and Population Growth are included
    Propulsion (blue): Improvements in speed are included
    Defense (purple): Including shields. 
    Industrial (orange) Includes production and manufacturing.
    
    Section 1.3 Technological Victory
    ---------------------------------
    In order to achieve a victory by the tech route you must research every tech
    in the game until you get to the Final Frontier, and the next stage of human
    existence. Tech victories are time intensive and don't pay very well in points
    so if you are trying to for a high score, don't bother. 
    ===============================================================================
    
    Section 2: Boosting Your Research
    =================================
    Section 2.1 Improving Your Research Stat
    ----------------------------------------
    The first way you can boost your research is in your choice of political party
    at the beginning of the game. Choosing the technologists will give you the 
    biggest boost to research, or choose the universalists for a smaller boost.
    
    When you go to choose the abilities your civilization will have you have the 
    option of putting some points into the research category. The points you can 
    spend on improving research are as follows:
    Advanced (1 point) 10%
    Gifted (2 points) 20%
    Master (4 points) 30%
    Ultra (6 points) 50%
    
    Throughout the galaxy are anomalies that can be explored with a survey ship. 
    You start the game with one survey ship and can build more as needed. One of
    the affects of anomalies is to boost your research of a technology. 
    
    You can also affect the speed of research by raising the percentage of your
    taxes that goes towards research. 
    
    There are also random events that pop up that temporarily increase the level
    of research going on in the galaxy.
    
    When you invade a planet you are sometimes presented with three options. Once 
    in a while one of the options will give you a research gain, this may or may 
    not represent other penalties, and of course also affects your alignment. 
    
    If you build a starbase on a purple research icon you will get a research
    bonus. You can improve how much of a bonus you get by adding modules to upgrade
    mining of the resource. 
    
    Some technologies you research actually directly benefit your research stat as
    well. They are:
    Advanced Artificial Intelligence
    Genetic Mapping
    Hyper Computers
    Omni Computers
    TerraComputers
    Ultra Computers
    
    
    Section 2.2: Other Ways to Gain Research
    ----------------------------------------
    Besides researching it yourself there are several other ways you can gain
    research. One way is through diplomacy. You can trade for the research by 
    offering something your opponent wants, or simply demand that they give you
    what you are asking. Your skill in diplomacy will affect how successful you are
    as well as the strength of your civilization. Some techs are valued more highly
    than others. Particularly ones that take a long time to research, ones that are
    highly advanced, and ones that provide a way to build powerful military units. 
    
    You can also sometimes gain research when you successfully invade a star system
    of an enemy who knows a research tech that you don't. 
    
    Sometimes the United Planets hold a vote that civilizations should share techs
    among each other. If the result is that they should you will gain knowledge of
    an appropriate number of new technologies. 
    
    Section 2.3: Building Research Improvements
    -------------------------------------------
    Trade Goods that can improve your research:
    Hyper Computers (20)
    Nano Recorders (10)
    
    Achievements that can improve your research:
    Omega Research Center (50)
    Technological Capital (100)
    
    Social Projects that can improve your research:
    Galactic Research Center (45)
    Info Net (10)
    Medical Center (5)
    Neural Net (25)
    Orbital Hospital (5)
    Research Center (33)
    Research Lab (25)
    Trade Center (15)
    
    There are no super projects or wonders that improve research. 
    
    ===============================================================================
    
    Section 3: The Tech Tree 
    ========================
    Section 3.0 Good and Evil Techs
    -------------------------------
    Your alignment in the game controls your ability to research certain techs. For
    some you have to be good and others you must be evil. Alignment, for those who
    don't know is rated on a scale from 0 to 100. 0 being evil and 100 being good.
    (50 would place you as neutral). In order to get a tech that requires you to be
    good you must have an alignment equal to or higher than the requirement. In 
    order to get a tech that requires you to be bad you must have an alignment 
    equal to or less than the requirement. 
    
    Good Techs:
    Xeno Trade Persuasion 65
    Cure for Depression 70
    Hyper Warp 70
    Benevolence 70
    Hyper Trade 80
    The Better Way 90
    Galactic Pacifism 95
    
    Evil Techs:
    The Dark Side 10
    Galactic Domination Philosophy 10
    Xeno Brain Washing 10
    Advanced Slavery 25
    Thought Police 30
    Smuggling 30
    Master Race 30
    Mind Terror Weapons 30
    Xeno Intimidation 35
    HyperSoldiers 45
    
    The Tech Tree
    -------------
    **in order by type**
    Name: The tech name. 
    Description: In game descriptions. (More needed)
    Prerequisite: What you must research directly before a given tech. Does not 
    	include the prerequisites of the prerequisite.
    Research Cost: How much it costs to research. The number of months varies by
    	your research stat. 
    Social Projects: What social projects it allows you to build.
    Military Projects: What military projects/starbase modules it allows.
    Ability: What abilities it improves. (10%/1 trade route)
    Allows: Techs it is a prerequisite for. 
    
    Section 3.1: Weapons 
    --------------------
    Name: Avatar Technology
    Description: A devastating battleship that is truly the best out technology
                 can muster without significantly more research. 
    Prerequisite(s): Ranger Technology, Self Healing Armor
    Research Cost: 17,000
    Social Projects: Omega Defense System
    Military Projects: Avatar, Avatar Killer
    Ability(ies): None
    Allows: Military Design Computers 
    
    Name: Battleship Technology
    Description: This technology will allow us to construct offensive capital
                 ships.
    Prerequisite(s): Warp Drive, InterStellar Tactics, Artificial Gravity
    Research Cost: 4,500
    Social Projects: None
    Military Projects: Combat Transport, Battleship, Barriers
    Ability(ies): None
    Allows: Dreadnought Technology 	
    
    Name: Corvette Technology
    Description: This technology will enable us to build Corvettes. 
    Prerequisite(s): Phasers, Photons
    Research Cost: 400
    Social Projects: None
    Military Projects: Corvette
    Ability(ies): None
    Allows: None
    
    Name: Dreadnought Technology
    Description: Dreadnoughts larger, better, more expensive battleships. 
    Prerequisite(s): Battleship Technology, Large Scale Building
    Research Cost: 7,000
    Social Projects: None
    Military Projects: Dreadnoughts, Anti-Matter Missiles, Lightning Shield
    Ability(ies): None
    Allows: Cloaking, Ranger Technology, Advanced Battle Armor
    
    Name: Energy Channeling
    Description: This is a modification of our basic phaswer technology to make
                 them somewhat more effective. It won't make much difference on low
                 end ships but it will make the weapons of higher end ships more
                 lethal. 
    Prerequisite(s): Phasers, Shields
    Research Cost: 220
    Social Projects: None
    Military Projects: None
    Ability(ies): Weapons
    Allows: Turbo Phasers, InterStellar Tactics, StarHawk Technology
    
    Name: Excalibur Technology
    Description: The ultimate capital ship technology 
    Prerequisite(s): Near Omnipotence
    Research Cost: 37,000
    Social Projects: None
    Military Projects: Excalibur
    Ability(ies): None
    Allows: None
    
    Name: InterStellar Tactics
    Description: With our combination of weaponry and advanced materials research
                 we can build more effective ships. 
    Prerequisite(s): Energy Channeling, Space Militarization
    Research Cost: 800
    Social Projects: None
    Military Projects: Frigate
    Ability(ies): None
    Allows: Battleship Technology
    
    Name: Mega Phasers
    Description: Using our existing knowledge of phaser technology we can enhance
                 our weapons once again, before we hit a technological limitation
                 and have to go back to the lab. This will increase our ships'
                 weapons ratings. 
    Prerequisite(s): Turbo Phasers
    Research Cost: 800
    Social Projects: None
    Military Projects: None
    Ability(ies): Weapons
    Allows: Planetary Defenses, Antimatter Weapons
    
    Name: Military Design Computers
    Description: These next generation military computers are required to design
                 the next generation capital ships. 
    Prerequisite(s): Avatar Technology, Advanced Artificial Intelligence
    Research Cost: 18,400
    Social Projects: None
    Military Projects: None
    Ability(ies): Repair
    Allows: Overlord Technology
    
    Name: Overlord Technology
    Description: This technology allows us to construct Excalibur-class starships. 
    Prerequisite(s): Military Design Computers
    Research Cost: 20,000
    Social Projects: Hyperion Shipyard
    Military Projects: Overlord, Overlord Killer Mark II, Overlord Killer
    Ability(ies): None
    Allows: None
    
    Name: Phasers
    Description: The primitive projectile weapons that we've used in the past are
                 of little use as we add weaponry to our starships. Phasers are one
                 of the first steps in the process and will be useful in building
                 our initial military ships and infrastructure.
    Prerequisite(s): Weapons Theory
    Research Cost: 250
    Social Projects: Shipyard
    Military Projects: Star Fighter
    Ability(ies): Weapons
    Allows: Corvette Technology, Instant Communication, Energy Channeling
    
    Name: Photons
    Description: Photon technology has limited military applications, but our
                 scientists believe this technology will open up other
                 technologies related to surveillance and monitoring of outer
                 space. 
    Prerequisite(s): Weapons Theory 
    Research Cost: 120
    Social Projects: None
    Military Projects: None
    Ability(ies): None
    Allows: Corvette Technology
    
    Name: Ranger Technology
    Description: Invisible battleships, an almost unfair advantage. 
    Prerequisite(s): Cloaking, Advanced Battle Armor, Dreadnought Technology
    Research Cost: 10,000
    Social Projects: Star System Defense
    Military Projects: Ranger
    Ability(ies): None
    Allows: Self Healing Armor, Avatar Technology
    
    Name: StarHawk Technology
    Description: This technology allows us to build the next generation in survey
                 ships. 
    Prerequisite(s): Advanced Repair, Energy Channeling
    Research Cost: 500
    Social Projects: None
    Military Projects: Star Hawk
    Ability(ies): None
    Allows: None
    
    Name: Turbo Phasers
    Description: The turbo phaser is a vast improvement over the existing phaser.
    Prerequisite(s): Energy Channeling
    Research Cost: 800
    Social Projects: None
    Military Projects: Battle Cruiser
    Ability(ies): None
    Allows: Defensive Phasers, Mega Phasers
    
    Name: Weapons Theory
    Description: This technology will open the door to a range of technologies that
                 will help us develop new weapons. 
    Prerequisite(s): None
    Research Cost: 50
    Social Projects: None
    Military Projects: None
    Ability(ies): None
    Allows: Photons, Phasers
    
    
    Section 3.2: Communications
    ---------------------------
    Name: 1D Phasing
    Description: 1D Phasing allows us to borrow energy from pocket dimension. This
                 will help our weapons and shileds on our ships. 
    Prerequisite(s): Instant Communication 
    Research Cost: 200
    Social Projects: Harmony Generator
    Military Projects: None
    Ability(ies): Defense, Weapons
    Allows: 2D Phasing, Xeno Intimidation
    
    Name: 2D Phasing
    Description: 2D Phasing, twice as good as 1D Phasing. Phasing allows our
                 weapons and shield technology to be far better. 
    Prerequisite(s): 1D Phasing 
    Research Cost: 400
    Social Projects: Virtual Reality Center 
    Military Projects: None
    Ability(ies): Defense, Weapons
    Allows: 3d Phasing
    
    Name: 3D Phasing
    Description: 3D Phasing, important in the creation of wormholes and advanced
                 forms of communicaiton. 
    Prerequisite(s): 2D Phasing, Controlled Gravity 
    Research Cost: 1,000
    Social Projects: None
    Military Projects: None
    Ability(ies): Defense, Weapons
    Allows: Spacial Rifts, 4D Phasing
    
    Name: 4D Phasing
    Description: 4D Phasing will make our ships increasingly powerful. 
    Prerequisite(s): 3D Phasing, Spacial Rifts 
    Research Cost: 2,000
    Social Projects: Omega Power Plant
    Military Projects: Extraction Center Zeta
    Ability(ies): Defense, Weapons
    Allows: 4D Space Phasing
    
    Name: 4D Philosophy
    Description: Necessary for society to truly comprehend the 4D revolution that we
                 predict is coming... 
    Prerequisite(s): Galactic Understanding
    Research Cost: 15,210
    Social Projects: Galactic Guide Book
    Military Projects: None
    Ability(ies): Diplomacy
    Allows: Near Omniscience
    
    Name: Advanced Diplomacy
    Description: This technology will allow us to improve our diplomatic skills.  
    Prerequisite(s): Diplomacy
    Research Cost: 800
    Social Projects: Cultural Exchange Center
    Military Projects: None
    Ability(ies): Diplomacy
    Allows: Xeno Manipulation, Interstellar Negotiation
    
    Name: Advanced SigINT
    Description: Never send a human to do a machine's job... 
    Prerequisite(s): Ultra Computers
    Research Cost: 1,400
    Social Projects: None
    Military Projects: None
    Ability(ies): Espionage
    Allows: None
    
    Name: Advanced Slavery
    Description: This technology will improve our productivity and economy by
                 using cloning and organizing inferiror races to work for us. 
    Prerequisite(s): Hyper Computers; 25- alignment
    Research Cost: 5,510
    Social Projects: Artificial Slaves
    Military Projects: None
    Ability(ies): Production
    Allows: None
    
    Name: Advanced Trade
    Description: This technology will allow us to negotiate more trade routes, with
                 other civilizations. 
    Prerequisite(s): Trade
    Research Cost: 900
    Social Projects: Galactic Stock Exchange, Economic Exchange
    Military Projects: Shopping District
    Ability(ies): Trade Route
    Allows: Cultural Trade
    
    Name: Alliances
    Description: Research the protocols that other alien races use to establish
                 political alliances.  
    Prerequisite(s): Instant Communication, Diplomacy 
    Research Cost: 1,000
    Social Projects: None
    Military Projects: None
    Ability(ies): Diplomacy
    Allows: Star Democracy
    
    Name: Benevolence
    Description: This technology will help us convince other civilizations of our
                 goodness and gain us an additional trade route. 
    Prerequisite(s): Cultural Focus, Hyperspace; 70+ alignment
    Research Cost: 1,000
    Social Projects: None
    Military Projects: None
    Ability(ies): Trade Route
    Allows: Hyper Trade
    
    Name: Communication Theory
    Description: This technology will lead us to find ways to develop a universal
                 translator.
    Prerequisite(s): None
    Research Cost: 50
    Social Projects: News Network
    Military Projects: None
    Ability(ies): None
    Allows: Universal Translator, Nano Electronics
    
    Name: Conglomerates
    Description: Multinational corporations to the nth degree. 
    Prerequisite(s): Trade Organizations
    Research Cost: 3,200
    Social Projects: None
    Military Projects: None
    Ability(ies): Trade Route
    Allows: None
    
    Name: Cultural Conquest
    Description: This technology will allow us to build things that will increase
                 our influence.
    Prerequisite(s): Interspecies Philosophy, Cultural Maximizing
    Research Cost: 5,000
    Social Projects: Hyper Distribution Center, Spin Control
    Military Projects: Party Palace
    Ability(ies): None
    Allows: None
    
    Name: Cultural Focus
    Description: This technology will provide us with new ways of generating money
                 and influence from our star systems.
    Prerequisite(s): Interstellar Capitalism
    Research Cost: 1,000
    Social Projects: None
    Military Projects: Franchise Headquarters
    Ability(ies): Trade
    Allows: Benevolence
    
    Name: Cultural Maximizing
    Description: This technology will allow us to build things that will increase
                 our influence. 
    Prerequisite(s): Xeno Propaganda
    Research Cost: 4,000
    Social Projects: None
    Military Projects: Culture Palace Structure, Culture Palace, Cultural
    	Maximization, Center, Culture Palace Framework, Culture Palace Base
    Ability(ies): None
    Allows: Cultural Conquest
    
    Name: Cultural Trade
    Description: Based on our growing prowess in intergalactic trade we have
                 discovered that we are now able to buy low and sell high on a
                 consistent basis. 
    Prerequisite(s): Advanced Trade
    Research Cost: 1,000
    Social Projects: Galactic Exhibition
    Military Projects: None
    Ability(ies): Trade Route
    Allows: Trade Organizations
    
    Name: Diplomacy
    Description: Now that we can understand what alien races are saying we need to
                 access what we have in common so that we can establish diplomatic
                 relations. 
    Prerequisite(s): Universal Translator 
    Research Cost: 120
    Social Projects: Diplomatic Translators, Embassy
    Military Projects: None
    Ability(ies): Diplomacy
    Allows: Trade, Alliances, Advanced Diplomacy
    
    Name: Extravaganza
    Description: This technology will increase our diplomacy abilities. 
    Prerequisite(s): Interstellar Negotiation
    Research Cost: 1,800
    Social Projects: Stadium
    Military Projects: None
    Ability(ies): Diplomacy
    Allows: Majesty
    
    Name: Galactic Understanding
    Description: Our ability to persuade other civilizations will be further
                 increased.
    Prerequisite(s): Evolution Control
    Research Cost: Interspecies Philosophy
    Social Projects: None
    Military Projects: None
    Ability(ies): Trade, Diplomacy, Morale
    Allows: 4D Philosophy
    
    Name: Hyper Trade
    Description: This technology will help us convince other civilizations of our
                 goodness and gain us an additional trade route. 
    Prerequisite(s): Benevolence, Hyper Warp; 80+ alignment
    Research Cost: 2,000
    Social Projects: Trade Monument
    Military Projects: None
    Ability(ies): Trade Route
    Allows: None
    
    Name: Instant Communication
    Description: Instant Communication will greatly help us with trade and
                 diplomacy. 
    Prerequisite(s): Phasers, Nano Electronics
    Research Cost: 500
    Social Projects: None
    Military Projects: None
    Ability(ies): Trade, Diplomacy
    Allows: Alliances, 1D Phasing
    
    Name: Interspecies Philosophy
    Description: Our ability to negotiate with others will be immeasurably
                 enhanced. 
    Prerequisite(s): Omni Computers
    Research Cost: 4,420
    Social Projects: None
    Military Projects: None
    Ability(ies): Diplomacy
    Allows: Cultural Conquest, Galactic Understanding
    
    Name: Interstellar Business
    Description: This technology will provide us with new ways of generating money
                 and influence from our star systems.
    Prerequisite(s): Trade
    Research Cost: 1,000
    Social Projects: Ultra Spices 
    Military Projects: Interstellar Consortium
    Ability(ies): Trade
    Allows: Interstellar Marketing
    
    Name: Interstellar Capitalism
    Description: This technology will provide us with new ways of generating money
                 and influence from our star systems. 
    Prerequisite(s): Interstellar Marketing
    Research Cost: 1,000
    Social Projects: Stock Market
    Military Projects: None
    Ability(ies): Trade
    Allows: The Better Way, Xeno Propaganda, Cultural Focus
    
    Name: Interstellar Marketing
    Description: This technology will provide us with new ways of generating money
                 and influence from our star systems. 
    Prerequisite(s): Interstellar Business
    Research Cost: 500
    Social Projects: Restaurant of Eternity
    Military Projects: None
    Ability(ies): Trade
    Allows: Interstellar Capitalism
    
    Name: Interstellar Negotiation
    Description: This technology will increase our diplomatic abilities. 
    Prerequisite(s): Advanced Diplomacy
    Research Cost: 800
    Social Projects: None
    Military Projects: None
    Ability(ies): Diplomacy
    Allows: Extravaganza
    
    Name: Majesty
    Description: This technology will increase our diplomatic abilities. 
    Prerequisite(s): Extravaganza
    Research Cost: 4,800
    Social Projects: None
    Military Projects: None
    Ability(ies): Diplomacy
    Allows: Majesty Mark II
    
    Name: Majesty Mark II
    Description: This technology will increase our diplomatic abilities.  
    Prerequisite(s): Majesty
    Research Cost: 7,800
    Social Projects: None
    Military Projects: None
    Ability(ies): Diplomacy
    Allows: Majesty Mark III
    
    Name: Majesty Mark III
    Description: This technology will increase our diplomatic abilities.  
    Prerequisite(s): Majesty Mark II
    Research Cost: 7,800
    Social Projects: None
    Military Projects: None
    Ability(ies): Diplomacy
    Allows: None
    
    Name: Nano Electronics
    Description: Once mankind developed Silicon-based electronic devices, the race
                 began to put more and more components on a single piece of
                 Silicon. By the time mankind began colonizing the galaxy, .05 
                 micron technology had been developed. Soon after, the effort to
                 manipulate individual molecules to form transistors, and other
                 discrete devices, became the research priority. 
    Prerequisite(s): Communication Theory
    Research Cost: 120
    Social Projects: None
    Military Projects: None
    Ability(ies): None
    Allows: Stellar Cartography, Nano-Frequency Electronics, Sensors, Instant
    	Communication
    
    Name: Nano Rifts
    Description: Open tiny rifts to spy on our enemies 
    Prerequisite(s): Spacial Rifts
    Research Cost: 1,400
    Social Projects: None
    Military Projects: None
    Ability(ies): Espionage
    Allows: None
    
    Name: Nano-Frequency Electronics
    Description: This technology allows us to build a range of devices that
                 communicate through very small length frequencies.  
    Prerequisite(s): Nano Electronics
    Research Cost: 300
    Social Projects: Multimedia Center
    Military Projects: None
    Ability(ies): None
    Allows: Brain Wave Mapping, Organic Piecing, Nanobots
    
    Name: Sensors
    Description: The old adage you can't fight what you can't see was never more
                 important than in the vastness of space. Sensor Drones play an
                 important roole in surveying your empire and keeping an eye on the
                 comings and goings of both friend and enemy alike. 
    Prerequisite(s): Nano Electronics 
    Research Cost: 250
    Social Projects: Eyes of the Universe
    Military Projects: Sensor Drone
    Ability(ies): None
    Allows: Drones
    
    Name: Smuggling
    Description: Governments may officiall have a problem with excess interstellar
                 trade due to the so-called pollution of their native cultures. But
                 where there's a buck to be had, we can find a back door into those
                 societies. 
    Prerequisite(s): Trade; 30- alignment 
    Research Cost: 4,000
    Social Projects: None
    Military Projects: None
    Ability(ies): Trade Route
    Allows: None
    
    Name: Spacial Rifts
    Description: Allows for the creation of an intergalactic mass transit system 
                 that will make it much easier for our ships and their cargo to get
                 from one place to another. 
    Prerequisite(s): 3D Phasing
    Research Cost: 2,000
    Social Projects: None
    Military Projects: None
    Ability(ies): None
    Allows: 4D Phasing, Nano Rifts
    
    Name: Star Democracy
    Description: Since the Athenians, the human race has had an on agian off again
                 love affair with democracy. You must invest the resrouces to 
                 educate a disaffected populous that this form of government is
                 worth participating in.  
    Prerequisite(s): Alliances
    Research Cost: 2,000
    Social Projects: Political Capital
    Military Projects: None
    Ability(ies): Diplomacy
    Allows: Star Federation
    
    Name: Star Federation
    Description: The form of government known as Federation offers more autonomy to
                 local governments allowing for greater efficiency, but the
                 oversights necessary to make this system will take time to work
                 out. 
    Prerequisite(s): Star Democracy
    Research Cost: 8,000
    Social Projects: Galactic Monument
    Military Projects: None
    Ability(ies): Diplomacy
    Allows: None
    
    Name: Stellar Cartography
    Description: This technology will allow us to distinguish yellow stars from
                 other coloured stars on the mini map. 
    Prerequisite(s): Nano Electronics
    Research Cost: 100
    Social Projects: None
    Military Projects: None
    Ability(ies): None
    Allows: None
    
    Name: The Better Way
    Description: This technology will allow us to teach other races how much 
                 better our ways are. 
    Prerequisite(s): Interstellar Capitalism; 90+ alignment
    Research Cost: 2,000
    Social Projects: Trade Center
    Military Projects: None
    Ability(ies): Trade
    Allows: None
    
    Name: The Dark Side
    Description: This technology will help convince other civilizations to move to
                 the dark side with us... 
    Prerequisite(s): Xeno Propaganda; 10- alignment
    Research Cost: 1,000
    Social Projects: Life Force Power
    Military Projects: None
    Ability(ies): Diplomacy
    Allows: None
    
    Name: Trade
    Description: This technology allows us to create freighters that can establish
                 trade routes.  
    Prerequisite(s): Diplomacy 
    Research Cost: 130
    Social Projects: Economic Capital
    Military Projects: Freighter, Basic Trading Post, Advanced Trading Post, Trade
    	Center
    Ability(ies): Trade Route
    Allows: Advanced Trade, Smuggling, Interstellar Business, Xeno Trade
    	Persuasion, Xeno Intimidation
    
    Name: Trade Organizations
    Description: Help from a galactic trade organization which will permit an 
                 additional route. 
    Prerequisite(s): Cultural Trade
    Research Cost: 1,800
    Social Projects: None
    Military Projects: None
    Ability(ies): Trade Route
    Allows: Conglomerates
    
    Name: Unambiguous Communication
    Description: Messages that are very, uh, you know, um, specific. 
    Prerequisite(s): Communication Theory, Hyper Computers
    Research Cost: 4,500
    Social Projects: None
    Military Projects: None
    Ability(ies): Diplomacy
    Allows: None
    
    Name: Universal Translator
    Description: Dr. Edumund Phrinck a professor of linguistics has a theory that
                 the commonalities in all known languages can be synthesized into
                 a complex set of equations that will enable humanity to almost
                 instantly translate all languages including those of any alien
                 races. The universal translator as he calls it will allow us to
                 understand what other civilizations are saying, and communicate
                 with them.
    Prerequisite(s): Communication Theory
    Research Cost: 25
    Social Projects: Banking Center
    Military Projects: Foreign Relations Center
    Ability(ies): Diplomacy
    Allows: Diplomacy
    
    Name: Xeno Brain Washing
    Description: This technology will gain our glorious civilization an additional
                 trade route by breaking the weak wills of the sub-human aliens. 
    Prerequisite(s): Xeno Propaganda, Thought Police; 10- alignment
    Research Cost: 2,000
    Social Projects: Re-education Center
    Military Projects: None
    Ability(ies): Trade Route
    Allows: None
    
    Name: Xeno Intimidation
    Description:  This technology will allow us to intimidate opponents into
                  accepting more trade routes. 
    Prerequisite(s): Trade, 1D Phasing; 35- alignment
    Research Cost: 1,200
    Social Projects: None
    Military Projects: None
    Ability(ies): Trade Route
    Allows: None
    
    Name: Xeno Manipulation
    Description: This technology will allow us to improve our diplomatic skills. 
    Prerequisite(s): Advanced Diplomacy, Brain Wave Mapping
    Research Cost: 1,000
    Social Projects: None
    Military Projects: None
    Ability(ies): Diplomacy
    Allows: None
    
    Name: Xeno Propaganda
    Description: Tell them what they want to hear. These advanced technniques for 
                 spreading propaganda will allow us to convert the star systems
                 of our opponents into ones we control.  
    Prerequisite(s): Interstellar Capitalism
    Research Cost: 1,000
    Social Projects: Propaganda Machine, Propaganda Center
    Military Projects: None
    Ability(ies): Trade
    Allows: The Dark Side, Cultural Maximizing, Xeno Brain Washing
    
    Name: Xeno Trade Persuasion
    Description: This technology will allow us to gain an additional trade route. 
    Prerequisite(s): Instant Communication, Trade; 65+ alignment
    Research Cost: 800
    Social Projects: None
    Military Projects: None
    Ability(ies): Trade Route
    Allows: None
    
    
    Section 3.3: Medical
    --------------------
    
    Name: Advanced DNA Research
    Description: This technology will enable us to create DNA  that never existed
                 before. 
    Prerequisite(s): Genetic Mapping
    Research Cost: 500
    Social Projects: Orbital Hospital
    Military Projects: None
    Ability(ies): None
    Allows: None
    
    Name: Artificial Life
    Description: They're a lot like sea monkeys realy except better and will improve
                 our morale and population growth. (don't ask you don't want to know) 
    Prerequisite(s): Replication
    Research Cost: 5,420
    Social Projects: None
    Military Projects: None
    Ability(ies): Population Growth, Morale
    Allows: Terraforming
    
    Name: Basic Environmental Control
    Description: Basic Environments allow us to have a slight amount of control
                 over the weather conditions of a planet. This will enable our
                 population to increase at a greater rate due to better living
                 conditions. 
    Prerequisite(s): Medical Theory
    Research Cost: 220
    Social Projects: Habitat Improvement, Aphrodisiac
    Military Projects: None
    Ability(ies): Population Growth
    Allows: Improved Environmental Control
    
    Name: Beyond Human
    Description: We are the alpha and the omega! 
    Prerequisite(s): Galactic Creation
    Research Cost: 251,100
    Social Projects: None
    Military Projects: None
    Ability(ies): None
    Allows: Final Frontier
    
    Name: Brain Wave Mapping
    Description: We are finally on the threshold of understanding all the fuctions
                 of the human brain. The implications of this research are immence
                 as it will come to impact the cutrions of all humanity. 
    Prerequisite(s): Zero Gravity Research, Nano-Frequency Electronics
    Research Cost: 400
    Social Projects: Virtual Reality Modules
    Military Projects: Military Projects
    Ability(ies): None
    Allows: Cure for Depression, Xeno Manipulation, Thought Police, TerraComputers
    
    Name: Cure for Depression
    Description: After millenia of suffering the woes of the human race can now be
                 reduced with this new technology.
    Prerequisite(s): Brain Wave Mapping; 70+ alignment
    Research Cost: 2,000
    Social Projects: None
    Military Projects: None
    Ability(ies): Morale
    Allows: None
    
    Name: Evolution Control
    Description: Darwin, Smarwin! Why take chances. 
    Prerequisite(s): TerraForming
    Research Cost: 42,100
    Social Projects: The Terraformer
    Military Projects: None
    Ability(ies): None
    Allows: Hyper Soldiers, Galactic Understanding
    
    Name: Final Frontier
    Description: Be wary, reseraching this will give us teh ability to transcend
                 this reality. 
    Prerequisite(s): Beyond Human
    Research Cost: 250,000 
    Social Projects: None
    Military Projects: None
    Ability(ies): Technology Victory
    Allows: None
    
    Name: Galactic Domination Philosophy
    Description: Our troubles with the justice department will finally be over. 
    Prerequisite(s): Galactic Creation; 10- alignment
    Research Cost: 14,100
    Social Projects: None
    Military Projects: None
    Ability(ies): None
    Allows: None
    
    Name: Genetic Mapping
    Description: Even though researchers 'mapped' the human genome in the late 
                 twentieth century, actually understanding what all the genes
                 actually did and the billions of possible combinations was a
                 distant dream. A team of researchers at Northern Michigan 
                 University are now close to a complete understanding of the
                 human genome and how to manipulate it. This will help our research
                 abilities. 
    Prerequisite(s): Organic Piecing
    Research Cost: 1,000
    Social Projects: Tir-Quan Training
    Military Projects: None
    Ability(ies): Research
    Allows: Advanced DNA Research, Master Race, Virus Elimination, Molecular
    	Medicine
    
    Name: Hyper Soldiers
    Description: Using evolution control we can develop a new breed of humans
                 designed specifically to be the ultimate soldier. 
    Prerequisite(s): EvolutionControl; 45- alignment
    Research Cost: 2,400
    Social Projects: None
    Military Projects: None
    Ability(ies): Soldiering
    Allows: None
    
    Name: Improved Environment Control
    Description: Improved Environmental Controls further aid our ability to take
                 the edge off of hostile weather which will improve our population
                 growth somewhat. 
    Prerequisite(s): Basic Environment Control
    Research Cost: 320
    Social Projects: None
    Military Projects: None
    Ability(ies): Population Growth
    Allows: None
    
    Name: Master Race
    Description: The time has come to create a better human, one that will be able
                 to crush our enemies and exterminate the weak. This will improve
                 our soliders and production. 
    Prerequisite(s): Genetic Mapping; 30- alignment
    Research Cost: 5,000
    Social Projects: None
    Military Projects: None
    Ability(ies): Military Production, Soldiering
    Allows: None
    
    Name: Medical Theory
    Description: We can focux on new ways to improve the human condition.
    Prerequisite(s): None
    Research Cost: 50
    Social Projects: Medical Center
    Military Projects: None
    Ability(ies): None
    Allows: Zero Gravity Research, Basic Environmental Control
    
    Name: Molecular Medicine
    Description: Molecular Medicine will allow our doctors to provide much better
                 medical care which will improve morale and make our soldiers
                 stronger. 
    Prerequisite(s): Genetic Mapping
    Research Cost: 2,000
    Social Projects: None
    Military Projects: None
    Ability(ies): Soldiering, Morale
    Allows: Regeneration, Transporters
    
    Name: Near Omniscience
    Description: We've finally uncovered the secret to the popularity of Britney
                 Spears in the early 21st century. We're close to understanding
                 all there is to know. 
    Prerequisite(s): Controlled 4D Wormholes, 4D Philosophy
    Research Cost: 35,400
    Social Projects: None
    Military Projects: None
    Ability(ies): Trade Route, Diplomacy, Espionage
    Allows: Near Omnipotence
    
    Name: Near Omnipotence
    Description: With access to what scientists are ferring to as the console we
                 just need to enter a new state of being that is technically 
                 referred to as "God Mode" 
    Prerequisite(s): Near Omniscience
    Research Cost: 94,430
    Social Projects: None
    Military Projects: None
    Ability(ies): Military Production, Hit Points
    Allows: Galactic Creation, Excalibur Technology
    
    Name: Organic Armor
    Description: This new typoe of armor will allow our ships to heal after battles. 
    Prerequisite(s): Tri-strontium Alloy, Organic Piecing
    Research Cost: 1,500
    Social Projects: None
    Military Projects: None
    Ability(ies): Repair
    Allows: Self Healing Armor
    
    Name: Organic Piecing
    Description: Organic Piecing will allow us to have better morale due to a
                 greater variety of food stuffs. 
    Prerequisite(s): Zero Gravity Research, Nano-Frequency Electronics
    Research Cost: 1,000
    Social Projects: None
    Military Projects: None
    Ability(ies): Morale
    Allows: Genetic Mapping, Organic Armor
    
    Name: Regeneration
    Description: Regeneration will allow us to heal wounds much faster making our
                 soldiers more effective and our people happier.
    Prerequisite(s): Molecular Medicine
    Research Cost: 10,000
    Social Projects: Regenerators, Pain Amplifiers
    Military Projects: None
    Ability(ies): Soldiering, Morale
    Allows: None
    
    Name: Thought Police
    Description: Dissention and other crimes agains the state can now be 
                 eradicated heralding a new golden age of unquestioned obedience. 
    Prerequisite(s): Brain Wave Mapping; 30- alignment
    Research Cost: 1,000
    Social Projects: None
    Military Projects: Secret Police
    Ability(ies): None
    Allows: Xeno Brain Washing
    
    Name: Virus Elimination
    Description: Virus Elimination will improve our people's health and morale. 
    Prerequisite(s): Genetic Mapping
    Research Cost: 1,000
    Social Projects: None
    Military Projects: None
    Ability(ies): Morale
    Allows: None
    
    Name: Zero Gravity Research
    Description: This technology will enable us to conduct research on a massive
                 scale in space. 
    Prerequisite(s): Medical Theory
    Research Cost: 200
    Social Projects: Research Lab
    Military Projects: None
    Ability(ies): None
    Allows: Brain Wave Mapping, Organic Piecing
    
    
    Section 3.4: Propulsion
    -----------------------
    Name: 4D Space Phasing
    Description: Bigger, better wormholes. 
    Prerequisite(s): Controlled Wormholes, 4D Phasing
    Research Cost: 23,100
    Social Projects: None
    Military Projects: None
    Ability(ies): None
    Allows: 4D Entrance
    
    Name: Anti-matter
    Description: In the prcess of building the Impulse Drive our physicists believe
                 they have discovered a way to generate and control antimatter,
                 which they theorize could lead to even faster methods of propulsion 
    Prerequisite(s): Impulse Drive
    Research Cost: 500
    Social Projects: None
    Military Projects: Inverse Tractor Beam, Interdiction Beam
    Ability(ies): None
    Allows: Warp Drive, Zero Gravity Mining
    
    Name: Artificial Gravity
    Description: This technology is a stepping stone to controlling gravity which
                 allows us to increase the range of our ships. 
    Prerequisite(s): Propulsion Theory
    Research Cost: 200
    Social Projects: None
    Military Projects: Mining Headquarters
    Ability(ies): None
    Allows: Controlled Gravity, Battleship Technology
    
    Name: Cold Fusion
    Description: A long cherished goal of physics is now within our reach!
                 Superconducting materials will pave the way for a number of
                 technological improvements which will be essential in exploring
                 this galaxy.
    Prerequisite(s): Propulsion Theory
    Research Cost: 100
    Social Projects: None
    Military Projects: Fusion Cannons, Stationary Turrets, Mining Barracks
    Ability(ies): None
    Allows: Interstellar Mining, Impulse Drive
    
    Name: Controlled Gravity
    Description: Despite our being a space faring race for quite a long time now, 
                 the transition from 1G to 0G is still hard on the human
                 constitution. Controlled gravity makes it easier for our ships to
                 travel farther without having to change crews frequently.
                 Controlled gravity is required for creating advanced starships and
                 greater ship ranges.  
    Prerequisite(s): Artificial Gravity
    Research Cost: 300
    Social Projects: Gravity Accelerators, Advanced Quality Control
    Military Projects: Satellite Waterpark
    Ability(ies): Range
    Allows: Gravity Mastering, 3D Phasing
    
    Name: Gravity Mastering
    Description: This technology will allow us to increase the range of our
                 starships. 
    Prerequisite(s): Controlled Gravity
    Research Cost: 800
    Social Projects: None
    Military Projects: None
    Ability(ies): Range
    Allows: None
    
    Name: Hyper Warp
    Description: Hyper Warp will make our ships faster. 
    Prerequisite(s): Hyperspace; 70+ alignment
    Research Cost: 500
    Social Projects: None
    Military Projects: None
    Ability(ies): Speed
    Allows: Hyper Trade
    
    Name: Hyperspace
    Description: Hyperspace enables our ships to go much faster. 
    Prerequisite(s): Warp Drive 
    Research Cost: 1,000
    Social Projects: Hyperion Manufacturing Center
    Military Projects: Hyper Mining
    Ability(ies): Speed
    Allows: Antimatter Weapons, Hyper Warp, Benevolence
    
    Name: Impulse Drive
    Description: The impulse drive is the first dividend of Cold Fusion technology,
                 it will make our ships significantly faster. 
    Prerequisite(s): Cold Fusion
    Research Cost: 300
    Social Projects: None
    Military Projects: Transport
    Ability(ies): Speed
    Allows: Tri-strontium Alloy, Anti-matter
    
    Name: Propulsion Theory
    Description: This technology will open up paths to new energy sources and
                 propulsion techniques. 
    Prerequisite(s): None
    Research Cost: 50
    Social Projects: None
    Military Projects: None
    Ability(ies): None
    Allows: Cold Fusion, Artificial Gravity
    
    Name: Transporters
    Description: Transporters. 
    Prerequisite(s): Warp Drive, Molecular Medicine
    Research Cost: 1,000
    Social Projects: Teleporters
    Military Projects: None
    Ability(ies): None
    Allows: Replication
    
    Name: Warp Drive
    Description: The Warp Drive as promised before will lead toe ven faster ships. 
                 Once researched, all our ships will move faster.  
    Prerequisite(s): Anti-matter
    Research Cost: 900
    Social Projects: None
    Military Projects: None
    Ability(ies): Speed
    Allows: Hyperspace, Transporters, Battleship technology
    
    
    Section 3.5: Defense
    --------------------
    Name: Advanced Battle Armor
    Description: This technoligy will enable us to build tougher, stronger ships. 
    Prerequisite(s): Dreadnought Technology, Exotic Alloys
    Research Cost: 4,000
    Social Projects: None
    Military Projects: None
    Ability(ies): None
    Allows: Ranger Technology
    
    Name: Advanced Engineering
    Description: Sets the path to large scale building which can lead to ever
                 larger capital ships. 
    Prerequisite(s): Nano-Metal Composition
    Research Cost: 400
    Social Projects: None
    Military Projects: Stellar Wake
    Ability(ies): None
    Allows: Large Scale Building
    
    Name: Advanced Repair
    Description: This technology will give us the doctrine to vastly improve our
                 ability to repair ships. 
    Prerequisite(s): Shields, Basic Repair
    Research Cost: 750
    Social Projects: Micro Repair Bots
    Military Projects: None
    Ability(ies): Repair
    Allows: StarHawk Technology
    
    Name: Antimatter Weapons
    Description: Antimatter Weapons will allow our soldiers to be much more
                 effective in battle.  
    Prerequisite(s): Hyperspace, Mega Phasers
    Research Cost: 1,000
    Social Projects: None
    Military Projects: None
    Ability(ies): Soldiering
    Allows: Mind Terror Weapons
    
    Name: Battle Armor
    Description: This technology will enable us to research better kinds of
                 materials to build our ships. 
    Prerequisite(s): Defense Theory
    Research Cost: 100
    Social Projects: None
    Military Projects: None
    Ability(ies): None
    Allows: Space Militarization, High Density Metals
    
    Name: Cloaking
    Description: Cloaking permits shipts to move nearly undetectable by sensors. It
                 does not, despite the recent press reports, make ships invisible. 
                 Future battleships will autmatically be equipped with cloacking
                 technology. Unike most ships, after these new ships are found by
                 an enemy they cannot be tracked beyond visual or sensor range. 
    Prerequisite(s): Dreadnought Technology, ary Defenses
    Research Cost: 5,000
    Social Projects: None
    Military Projects: Phoenix
    Ability(ies): None
    Allows: Ranger Technology
    
    Name: Defense Theory
    Description: This technology will allow us to research technologies that help
                 our defensive abilities. 
    Prerequisite(s): None
    Research Cost: 50
    Social Projects: None
    Military Projects: None 
    Ability(ies): None
    Allows: Battle Armor, Deflectors
    
    Name: Defensive Phasers
    Description: Using phasers to counter enemy projectile weapons will increase
                 our defensive rating on ships by 10%. 
    Prerequisite(s): Turbo Phasers
    Research Cost: 250
    Social Projects: None
    Military Projects: Battle Hammer
    Ability(ies): Defense
    Allows: Planetary Defenses
    
    Name: Deflectors
    Description: The concept of deflection involves treating energy waves like
                 those of Earth's oceans' explains Dr. Furan, one of our planet's
                 foremost physicists. He believes that technology will allow us to
                 further study energy defenses such as shields in the short term
                 and could eventaully lead to discoveries in other areas of energy
                 manipulation. 
    Prerequisite(s): Defense Theory
    Research Cost: 200
    Social Projects: None
    Military Projects: Defender, Protection Fields
    Ability(ies): None
    Allows: Shields, Space Militarization, Reinforced Hulls
    
    Name: Drones
    Description: This technology will allow us to build drones, these are ships that
                 use the new sensor technology to keep an eye out on what's
                 happening out there. 
    Prerequisite(s): Sensors, Nanobots
    Research Cost: 250
    Social Projects: None
    Military Projects: Smart Drones
    Ability(ies): None
    Allows: Nano Mining
    
    Name: Exotic Alloys
    Description: This tehcnology improves the stength of our ships. 
    Prerequisite(s): High Density Metals
    Research Cost: 1,200
    Social Projects: None
    Military Projects: None
    Ability(ies): Hit Points
    Allows: Advanced Battle Armor
    
    Name: Interstellar Damage Control
    Description: This technology will allow us to vastly undo the battle damage
                 received by our ships. 
    Prerequisite(s): Large Scale Building
    Research Cost: 1,000
    Social Projects: None
    Military Projects: None
    Ability(ies): Repair
    Allows: None
    
    Name: Mind Terror Weapons
    Description: This technolgoy will allow our soldiers to subdue populations
                 easier. 
    Prerequisite(s): Antimatter Weapons; 30- alignment
    Research Cost: 1,000
    Social Projects: None
    Military Projects: None
    Ability(ies): Soldiering
    Allows: None
    
    Name: Planetary Defenses
    Description: By scaling up the shield technolgoy to planetary size, we have
                 enhanced the defensive abilities of starships orbiting our
                 planets. If our planets are attacked our ships can remain behind
                 the planetary defense and fire out. Incoming weapon attacks are
                 partially dispersed by the fields which lessesn the damage
                 inflicted on our starships. 
    Prerequisite(s): Defensive Phasers
    Research Cost: 500
    Social Projects: Planetary Defense
    Military Projects: None
    Ability(ies): None
    Allows: Cloaking
    
    Name: Planetary Destruction
    Description: Terror Stars, baby! We're getting closer. 
    Prerequisite(s): 5,240
    Research Cost: 500
    Social Projects: None
    Military Projects: None
    Ability(ies): None
    Allows: Star Creation
    
    Name: Reinforced Hulls
    Description: Increases hitpoints by using deflector technology to strengthen
                 hulls. 
    Prerequisite(s): Industrial Theory, Nano-Metal Composition, Deflectors
    Research Cost: 220
    Social Projects: None
    Military Projects: None
    Ability(ies): Hit Points
    Allows: None
    
    Name: Self Healing Armor
    Description: An advanced armor necessary for creating the next generation
                 battlehips. 
    Prerequisite(s): Organic Armor, Ranger Technology
    Research Cost: 9,400
    Social Projects: None
    Military Projects: None
    Ability(ies): Repair
    Allows: Avatar Technology
    
    Name: Shields
    Description: This tehcnology will allow us to equip our shps with energy-based
                 defenses. This will improve our defense ability. 
    Prerequisite(s): Deflectors
    Research Cost: 500
    Social Projects: None
    Military Projects: Battle Axe, Deflector Shields, Advanced Shielding
    Ability(ies): Defense
    Allows: Energy Channeling, Advanced Repair
    
    Name: Space Militarization
    Description: This technology allows us to pursue powerful kinds of starships.
    Prerequisite(s): Battle Armor, Deflectors
    Research Cost: 200
    Social Projects: None 
    Military Projects: Battle Stations, Battle Stations Mark II, Battle Stations
    	Mark III
    Ability(ies): None
    Allows: Turbo Phasers, InterStellar Tactics
    
    Name: Terror Star
    Description: This technology allows us to construct star destroying units.
                 Just having this will strike fear into the hearts of all.  
    Prerequisite(s): Artificial Planets
    Research Cost: 4,000
    Social Projects: None
    Military Projects: Terror Star-Shell
    Ability(ies): Influence
    Allows: None
    
    
    Section 3.6: Industrial
    -----------------------
    
    Name: 4D Entrance
    Description: We're still looking for an entrance to the 4th dimension, but we
                 think we know where it is. 
    Prerequisite(s): 4D Space Phasing
    Research Cost: 22,200
    Social Projects: None
    Military Projects: None
    Ability(ies): None
    Allows: 4D Transformation
    
    Name: 4D Transformation
    Description: Everything we put into the 4th dimension comes back as jelly,
                 and we want to know why. 
    Prerequisite(s): 4D Entrance
    Research Cost: 12,200
    Social Projects: None
    Military Projects: None
    Ability(ies): None
    Allows: 4D Wormholes
    
    Name: 4D Wormholes
    Description: We're very close to 4D Wormholes. 
    Prerequisite(s): 4D Transformations
    Research Cost: 12,100
    Social Projects: None
    Military Projects: None
    Ability(ies): Trade Route, Diplomacy, Hit Points
    Allows: Controlled 4D Wormholes
    
    Name: Advanced Artificial Intelligence
    Description: With our advanced knowledge of higher brain functions, the
                 adaption of technology to run on computers with much more
                 processign power than the human brain was inevitable. 
    Prerequisite(s): TerraComputers
    Research Cost: 1,000
    Social Projects: None
    Military Projects: None
    Ability(ies): Research
    Allows: None
    
    Name: Advanced Intersellar Manufacturing
    Description: This technology will allow us to construct space factories.  
    Prerequisite(s): Zero Gravity Manufacturing
    Research Cost: 400
    Social Projects: None
    Military Projects: Interstellar Distributor Mark III
    Ability(ies): None
    Allows: None
    
    Name: Artificial Planets
    Description: Two words: Earth 2, our influence on the galaxy will increase. 
    Prerequisite(s): Artificial Satellites
    Research Cost: 2,000
    Social Projects: Omega Quality Control
    Military Projects: None
    Ability(ies): Influence
    Allows: Terror Star
    
    Name: Artificial Satellites
    Description: It's only a Tri-Strontium Alloy Moon sailing over a cardboard sea.
                 Artifical Satellites will increase our prestige and influence. 
    Prerequisite(s): Large Scale Building
    Research Cost: 5,000
    Social Projects: Omega Shipyard, Historical Preserve
    Military Projects: Massive Scaling Center
    Ability(ies): Influence
    Allows: Artificial Planets
    
    Name: Basic Repair
    Description: This technology will allow us to better repair our starships in 
                 space. 
    Prerequisite(s): Nano-Metal Composition, Industrial Theory
    Research Cost: 250
    Social Projects: None
    Military Projects: None
    Ability(ies): Repair
    Allows: Advanced Repair
    
    Name: Controlled 4D Wormholes
    Description: Ok, the wormholes we have today are no good, but these final 
                 wormholes will be perfect. 
    Prerequisite(s): 4D Wormholes
    Research Cost: 23,100
    Social Projects: None
    Military Projects: None
    Ability(ies): Trade Route, Diplomacy, Hit Points
    Allows: Near Omniscience
    
    Name: Controlled Wormholes
    Description: This will allow us to make our ships travel faster. 
    Prerequisite(s): Star Creation
    Research Cost: 10,900
    Social Projects: None
    Military Projects: None
    Ability(ies): Speed
    Allows: 4D Space Phasing
    
    Name: Galactic Creation
    Description: Creating new galaxies is actually pretty easy, provided you have
                 the right ingredients. 
    Prerequisite(s): Near Omnipotence
    Research Cost: 94,200
    Social Projects: None
    Military Projects: None
    Ability(ies): Hit Points
    Allows: Galactic Pacifism, Galactic Domination Philosophy, Beyond Human
    
    Name: Galactic Pacifism
    Description: Can't we all just get along? Allows for starvase modules that are
                 potent at influence. 
    Prerequisite(s): Galactic Creation; 95+ alignment
    Research Cost: 23,100
    Social Projects: None
    Military Projects: None
    Ability(ies): Influence, Diplomacy
    Allows: None
    
    Name: High Density Metals
    Description: High Density Metals will make possible new projects that could
                 only be dreamed of before. This will improve our productivity
                 even further. 
    Prerequisite(s): Battle Armor, Nano-Metal Composition
    Research Cost: 400
    Social Projects: None
    Military Projects: None
    Ability(ies): Production
    Allows: Tri-strontium Alloy, Exotic Alloys
    
    Name: Hyper Computers
    Description: Even faster computers, only necessary for running the latest 4D 
                 games...and improving research.
    Prerequisite(s): TerraComputers
    Research Cost: 3,000
    Social Projects: Omega Research Center
    Military Projects: None
    Ability(ies): Research
    Allows: Unambiguous Communication, Ultra Computers, Omni Computers, Advanced
    	Slavery
    
    Name: Industrial Theory
    Description: This technology will allow us to find new ways of improving our 
                 production abilities and improving domestic and foreign business
                 strategies. 
    Prerequisite(s): None
    Research Cost: 50
    Social Projects: Manufacturing Center
    Military Projects: Interstellar Distributor
    Ability(ies): None
    Allows: Interstellar Refining, Nano-Metal Composition, Basic Repair, Zero
    	Gravity Manufacturing, Reinforced Hulls
    
    Name: Interstellar Refining
    Description: This technology will enable us to find new ways to increase our
                 production. 
    Prerequisite(s): Industrial Theory, Cold Fusion
    Research Cost: 200
    Social Projects: Fusion Power Plant
    Military Projects: Resource Refinery
    Ability(ies): None
    Allows: None
    
    Name: Large Scale Building
    Description: This technology allows us to build new classes of starships. This
                 will give our ships more hitpoints. 
    Prerequisite(s): 1D Phasing, Tri-strontium Alloy, Advanced Engineering
    Research Cost: 1,000
    Social Projects: Star Ship Foundry
    Military Projects: Advanced Refinery, Ultra Mining
    Ability(ies): Hit Points
    Allows: Artificial Satellites, Dreadnought Technology, Interstellar Damage 
    	Control
    
    Name: Morphing
    Description: This technology will allow our soldiers to have greater combat
                 abilities.  
    Prerequisite(s): Replication 
    Research Cost: 300
    Social Projects: None
    Military Projects: None
    Ability(ies): Soldiering
    Allows: None
    
    Name: Nano Mining
    Description: this will improve our economy. 
    Prerequisite(s): Nanobots, Drones
    Research Cost: 1,000
    Social Projects: None
    Military Projects: Nano-Rig Excavation
    Ability(ies): Economics, Production
    Allows: None
    
    Name: Nano-Metal Composition
    Description: The engineering applications for nearly indestructable metals are
                 fairly obvious. 
    Prerequisite(s): Industrial Theory
    Research Cost: 500
    Social Projects: Frictionless Clothing, Manufacturing Capital, Tri-Strontium 
    	Steel
    Military Projects: None
    Ability(ies): Economics, Production
    Allows: High Density Metals, Nanobots, Reinforced Hulls, Advanced Engineering,
    	Basic Repair
    
    Name: Nanobots
    Description: Create tiny robots that act as scouts for our soldiers. 
    Prerequisite(s): Nano-Metal Composition 
    Research Cost: 350
    Social Projects: Harmony Crystals 
    Military Projects: Micro-Fighters, Dread Drones, Phase III Factory
    Ability(ies): Soldiering
    Allows: Drones, Nano Mining
    
    Name: Omni Computers
    Description: Remember the 286? Well thses are much faster. And will improve our
                 research ability even further. 
    Prerequisite(s): Hyper Computers
    Research Cost: 3,410
    Social Projects: Galactic Research Center, Hyper Computers
    Military Projects: None
    Ability(ies): Research
    Allows: Interspecies Philosophy
    
    Name: Replication
    Description: Replication will help society duplicate necessary items to help
                 ease suffering galaxy wide. 
    Prerequisite(s): Transporters
    Research Cost: 5,000
    Social Projects: None
    Military Projects: Orbital Replicators
    Ability(ies): None
    Allows: Artificial Life, Morphing
    
    Name: Star Creation
    Description: The new home Star Creation kit, just add hydrogen. 
    Prerequisite(s): Planetary Destruction
    Research Cost: 24,100
    Social Projects: None
    Military Projects: None
    Ability(ies): None
    Allows: Controlled Wormholes
    
    Name: TerraComputers
    Description: Trillions of instructions per microsecond, necessary for running
                 TerraWindows. 
    Prerequisite(s): Brain Wave Mapping
    Research Cost: 5,000
    Social Projects: Research Center, Nano Recorders, Technological Capital, Info
    	Net
    Military Projects: None
    Ability(ies): Research
    Allows: Hyper Computers, Advanced Artificial Intelligence
    
    Name: TerraForming
    Description: Terraforming will help our planets be of a superior quality. 
    Prerequisite(s): Artificial Life
    Research Cost: 2,200
    Social Projects: Terraforming
    Military Projects: None
    Ability(ies): None
    Allows: Planetary Destruction, Evolution Control
    
    Name: Tri-strontium Alloy
    Description: All of our top engineers are clamoring for the new Tri-Strontium
                 alloys. Production will be increased even further.  
    Prerequisite(s): Impulse Drive, High Density Metals
    Research Cost: 500
    Social Projects: None
    Military Projects: None
    Ability(ies): Production
    Allows: Organic Armor, Large Scale Building
    
    Name: Ultra Computers
    Description: The latest iteration of the chipmaker's art. 
    Prerequisite(s): Hyper Computers
    Research Cost: 3,000
    Social Projects: Neural Net
    Military Projects: None
    Ability(ies): Research
    Allows: Advanced SigINT
    
    Name: Zero Gravity Manufacturing
    Description: This technology will allow us to construct space factories. 
    Prerequisite(s): Industrial Theory
    Research Cost: 200
    Social Projects: Anti-matter Power Plant
    Military Projects: Interstellar Distributor Mark II
    Ability(ies): None
    Allows: Advanced Interstellar Manufacturing
    
    ==============================================================================
    Credits  
    =======
    General
    -------
    Strategy First: For making this game and providing excellent support for it
    GameFAQS: For posting this guide
    You: For reading this guide
    Me: For writing this guide
    -------
    Content
    -------
    Strategy First/Metaverse Players: www.galciv.com
    JavaScout: http://webpages.charter.net/trevorpowdrell/
    Mid-Western Conference's players/site/forums: http://idle.thehueys.com/midwest/