Age of Mythology (PC) &
                                The Titans (PC)

                          The Complete Strategy Guide

                            Version: 0.7 - 03/03/05
                               By Jim Chamberlin
                           red_phoenix_1@hotmail.com



  ===========================================================================

  << Disclaimer >>

  This document may be freely distributed so long as it is not edited or
  or altered in any way, I am given credit, you do not charge for viewing
  this guide; this includes, but is not limited to websites, cds, dvds,
  magazines, etc.

  This document was made for personal use only.  No part of this document may
  be copied or used in any form of media without the express written consent
  of Jim Chamberlin.  Unauthorized use of any information herein is a direct
  violation of Copyright Law, and legal action will be taken.

  This document is Copyright © 2005 Jim Chamberlin.  All Rights Reserved.

  Microsoft, Age of Mythology, and Ensemble are either registered trademarks
  or trademarks of Microsoft Corporation in the United States and/or other
  countries/regions.

  ===========================================================================

  << Online References >>

  Microsoft's Official Site       http://www.microsoft.com/games/ageofmythology
  Ensemble Studios                http://www.ensemblestudios.com/
  Through The Ages                http://www.throughtheages.com/
  Age of Mythology Heaven         http://aom.heavengames.com/


  ===========================================================================
                                 Contacting Me
  ===========================================================================

  I am NOT hiding any information, however if your question has not been
  properly answered in this FAQ, email me.  Be sure to read through the FAQ
  (Frequently Asked Questions) section, as that is where I answer questions
  that either will or have made me answer multiple times.  When emailing me,
  put "Age of Mythology" or "AOM" in the Subject.  Doing that will get you a
  faster reply...hint, hint.

  If you don't want to use email, an alternative is a message board.  Below
  is an address for the Age of Mythology and Titans message boards on
  GameFAQs.  There are others who visit that forum, who I am sure
  can and will help answer any question you may have.

           http://boards.gamefaqs.com/gfaqs/gentopic.php?board=476277
           http://boards.gamefaqs.com/gfaqs/gentopic.php?board=914617

  I would also recommend checking out Age of Mythology Heaven and
  Through The Ages (web addresses listed in the "Online References" section
  just above) for additional help.  They have their own message boards with
  more gamers than that of GameFAQs.

  If you have a strategy or tip for Age of Mythology, please feel free to
  submit it, by emailing me.  As mentioned above, please include "Age of
  Mythology" or "AOM" in the Subject Line.  If your tip is used in this
  guide, you will be given credit.  If you don't want your Email-Address
  listed in this guide, for fear of getting SPAM, please mention this in
  your email, and I'll happily just include your name/alias.


  ===========================================================================
                                 Author's Notes
  ===========================================================================

    Over time, links or URLS (Uniform Resource Locators) may become out-of-
    date.  Unfortunately, this does tend to happen with the Internet, so I
    must remind you that the addresses originally in this document did in
    fact work.  If you find a link that doesn't work properly, please let
    me know, and I'll see if I can either find a replacement for it, or
    include some sort of notice stating the problem.

    Also, over time, Ensemble Studios releases patches, which can cause
    some changes to things like the stats of units, buildings, etc.  Please
    take this into account when looking at them; I am not likely going to be
    able to keep up with all of the patches.

  ===========================================================================
                                Revision History
  ===========================================================================

  Version 0.7  -  Mar 03, 2005  - 747 KB

    Added a Frequently Asked Question, and added two stategies from Hiram
    Jones.


  ===========================================================================
                               Table of Contents
  ===========================================================================

  Overview

  Age of Mythology Features
  Age of Mythology: The Titans Features

  Basics

  Resources

  Titans

  Cultures

  Greek Mythology
  Egyptian Mythology
  Norse Mythology
  Atlantean Mythology

  Greek Buildings
  Egyptian Buildings
  Norse Buildings
  Atlantean Buildings

  Greek Units
  Egyptian Units
  Norse Units
  Atlantean Units

  General Technologies

  Tips and Strategies

  Relics
  
  Frequently Asked Questions (FAQ)

  Appendices

    Hotkeys
    Cheats
    Links
    Revision History

  Final Words...

  ===========================================================================
                                    Overview
  ===========================================================================

    Ensemble Studios released Age of Mythology on October 29, 2002 as yet
    another great title.  Some call this a sequel to Age of Empires II - it
    kind of is and isn't.  While the technology and ideas within Age of
    Mythology are certainly greater in comparison to that of Age of Empires
    II: Age of Kings, it does not follow the time line where AoE II left
    off; it's for this reason, and this reason only that I don't consider
    Age of Mythology, or AoM, a sequel to AoE II.

    After a successful launch of Age of Mythology, Ensemble Studios developed
    and released an expansion pack, called "The Titans", which only further
    added to the addictive and exciting gameplay of that found in Age
    of Mythology.  A little further down in this guide, you'll be able to 
    learn about what was added with the expansion pack.


  ===========================================================================
                           Age of Mythology Features
  ===========================================================================

    Age of Mythology preserves the familiar elements popular in previous
    Age of Empires games.  Wonders, civilization bonuses, technology trees, 
    resource gathering, empire building, and large armies clashing on 
    fields of battle are all at the heart of the game. At the same time, a 
    number of entirely new gameplay features are introduced, making for a 
    fresh, original experience:

    * God Powers - These rare and powerful gifts grant players the powers 
      of the gods several times during each game.

    * Mythological Units - Each with their own special ability, these
      scarce units can be added to a player's armies to change the 
      character of the fighting force.

    * Multiple Ways To Advance Ages - Players now get to choose different 
      ways to advance though the ages, each providing a different set of 
      bonuses.

    * Highly Differentiated Civilizations - Age of Mythology builds on 
      the civilization differentiation featured in Age of Kings and 
      features civilizations that play dramatically different from one
      another.

    * Graphics worthy of the gods – Age of Mythology features beautiful 
      environments, buildings, units and special effects rendered in full 
      3-D using Ensemble’s revolutionary game engine.  Hundreds of unit 
      animations bring the game world to life, as players see units
      fighting using a variety of attack and defense maneuvers.  In
      addition to beautiful cascading waves and lifelike terrain, the 
      special effects in Age of Mythology include waterspouts, infernos,
      lava, tornadoes, earthquakes and smoke with astonishing levels of 
      detail.

    * A game for everyone – Age of Mythology offers diverse game modes 
      and a variety of settings for novice and experienced real-time 
      strategy fans alike. In-game cinematic scenes create a seamless, 
      story-based and character-driven campaign.  In addition, Age of 
      Mythology is easy to learn and use with an intuitive, streamlined 
      interface.

    * Replayability - The game offers more than 15 map types, 13 game
      variants and five starting conditions in its multiplayer lineup.
      Nine highly differentiated civilizations and the inclusion of a 
      random map generator keep gamers coming back to play.

    * To Hades and back – Players can now petition the gods for favors 
      in the game.  Persuade Ra to strike an enemy’s city center with
      a meteor; enlist Thor to trap opponents in a snow squall; or beg 
      Poseidon to swamp an attacking fleet.  Players reinforce their 
      armies with Minotaurs, griffons, giants, Cyclops and many other
      mythological creatures.  In addition, players can seek out hidden 
      treasures like the Golden Fleece and Hades’ Helm of Invisibility
      while traveling through underworld domains, rough seas or a vast
      desert.

    * Divine gameplay true to the Ages – Age of Mythology preserves
      many familiar elements from the Age of Empires games – including 
      wonders, technology trees, ages and civilization bonuses – while 
      enabling skill-based combat decisions.  Smarter units allow 
      players to make better use of inherent strengths and terrain 
      advantages.


  ===========================================================================
                     Age of Mythology: The Titans Features
  ===========================================================================

    Age of Mythology: The Titans adds a fourth mythology, the Atlanteans,
    to the existing Greek, Egyptian and Norse mythologies in Age of 
    Mythology. A new single-player campaign will add yet another chapter 
    to the expansive panoply of ancient folklore along with the addition 
    of new scenarios. Atlantean players will be able to call upon the 
    might of the Titan gods (such as Atlas and Cronus) multiple times
    throughout the game, and may also upgrade human units to heroes. The 
    expansion pack will introduce 12 new god powers, 15 new human units 
    and 12 formidable myth units to the game.


    * Atlantean mythology - Take advantage of unique cultural attributes, 
      god powers, myth units and much more to dominate your opponents. 
      Use your Titan god powers multiple times to demolish the opposition,
      promote selected units within the culture to hero status, and reap
      the benefits of a culture with new features, such as the ability
      to control time and space.  Explore new maps and expand the
      "playground of the gods."

    * An extended story line - The Titans adds new scenarios to explore
      and conquer.  In-game cinematics help to integrate and further
      enrich the game’s story.

    * A new victory condition - Create a Titan unit that dwarfs everyone
      else; wreak havoc and rain destruction on enemy civilizations.

    * Additional powers, heroes and mythological units - The Titans
      brings the ancient world to life in more detail than ever before
      with exciting gameplay elements and characters.  The expansion
      pack will unveil the incredible powers of the Titan gods, which
      can be unleashed by the Atlanteans who worship them.  In addition,
      new myth units and human units allow gamers to build their
      civilization and go into battle in a nearly infinite number of
      ways.


  ===========================================================================
                                     Basics
  ===========================================================================

    This section is or those of you who have never played an "Age" game, as
    this is a very basic summary of the game.

    In Age of Mythology, you start off with a few villagers and some
    resources (food, gold, and wood).  You may also get a scout or military
    unit, depending on what culture you choose at the beginning of the game.

    You also have God Powers.  What God Powers you have will not only
    depend on what culture you choose, but what Gods you choose.  The God
    Powers can range from a power that can damage buildings and units, to
    one that will create a large gold mine.

    You take your villagers and create an economy, which at the very
    beginning is often limited to food, gold, and wood.  Your villagers can
    chop wood, kill animals to get food, and mine for gold.  Over time you
    will expand your empire, creating towers, walls, and military units,
    advance in Ages allowing you to choose new Gods and gain access to new
    units and technologies to further advance your empire.

    There are obviously a variety of strategies you can take on, but I'll
    get into that a bit later in this guide.


  ===========================================================================
                                   Resources
  ===========================================================================

    A person's resources are the single most important thing in Age of
    Mythology.  If you don't have sufficient resources, you cannot build
    an effective economy to support any sort or military force, or even
    advance to the next Age.  AOM has four main resources: food, wood, gold,
    and Favor.  Each culture has its own advantages and disadvantages when
    it comes to collecting these resources.

      FOOD
      ----
        Food is a universally needed resource in the game.  The food is needed
        to build nearly all units, especially the ever-important villagers
        who do the gathering of the resources.  Food can be collected in
        several ways, such as farms, hunting, foraging, fishing, and herding.
        Most of these are pretty self-explanatory, but the herding should be
        elaborated on a bit.

        The herdable animals are spread around on your map.  I recommend
        using either a scout or fast military unit (cavalry, preferably),
        depending on what you have.  Your enemy can steal your animals,
        so keep an eye on them.  The herdables tend to fatten up over time,
        so once you've gotten them back to your Town Center, don't kill
        them immediately - wait a bit.  Here's a few figures which show how
        much food you can gather from them.

                     ANIMAL     INITIAL AMT    FATTENED AMT
                     Goat          50              300
                     Pig           50              300
                     Cow           75              400

      GOLD
      ----
        Much like food, gold is needed quite often, usually with researching
        technologies and military units.  Building a large military force can
        be quite expensive!

        Your villagers gather gold from mines, which do tend to vary on size.
        If you choose Thor, you have the ability to create your own mine,
        instead of relying on natural ones.  Norse Dwarves gather gold
        faster than most units for other cultures.

      WOOD
      ----
        Wood isn't needed as quite as much as Food and Gold, but is with
        respect to buildings and some military units.  The military units
        that require large amounts of wood, are Archers and Siege Weapons.

      FAVOR
      -----
        Favor is the new resource in the game.  Favor is needed for your
        Mythological units as well as for the improvements/technologies
        offered by the Gods.  Each culture gains Favor in their own unique
        ways.  You can learn about this in the "Mythology" sections below.

    As you can see, the various types of resources are unique in the way
    they are obtained, but also when it comes to be used.  I can't tell you
    which resources you need to focus on in each game, because it's impossible.
    Your strategy for any given game will dictate the way you will need to
    focus your economy.  This will likely be discussed further along in this
    guide.


  ===========================================================================
                                     Titans
  ===========================================================================

    The most unique unit of the game was added in the expansion pack, the
    Titan.  Each culture has their own Titan.  They're pretty much unstopp-
    able unless you use another Titan, although mythological units and Heroes
    can do a bit of damage since the Heroes have bonuses.

    Gaia, the Mother Earth goddess, created Oranos, the god of the sky, and
    mated with him, thereby producing the first immortals - the Titans.  The
    twelve Titans were equally divided between males (Lapetus, Hyperion,
    Oceanus, Coeus, Creus, and Kronos) and females (Phoebe, Rheia, Theia,
    Mnemosyne, Tethys, and Themis).  In addition, Gaia gave birth to other
    creatures, including the Cyclops and the Hecatoncheired (hundred-headed
    giants).

    Oranos hated Gaia's children, however, and hid them within Mother Earth,
    causing her great pain and suffering.  Kronos, the youngest of the Titans,
    eventually overthrew his father and freed his siblings, though he kept
    the other creatures imprisoned.  The Titans and their children (including
    Prometheus, Atlas, Hekate, Selene, and Helios) then ruled the universe.  At
    this time humankind was created and Atlantis was founded.  All was not
    harmonious, however.

    Kronos took his sister Rheia as his wife.  Fearing a prophecy that his own
    offspring would turn on him, as he had turned on Oranos, Kronos swallowed
    his children as they were born.  Rheia gave birth to her sixth child, Zeus,
    in the dead of night and fooled Kronos by giving him a stone to swallow.
    Zeus was then entrusted to Gaia until grown, at which point he returned and
    forced Kronos to regurgitate the five older children (and the stone).

    A war, called the Titanomachy, broke out between Zeus and his generation
    against many of the older Titans.  At the request of Gaia and to aid his
    cause, Zeus freed the Cyclops, who forged Zeus' thunderbolts, Hades' helmet
    of invisibility, and Poseidon's trident.  The struggle raged for ten years,
    and the earth shook and burned as huge rocks crashed into it and
    thunderbolts ignited forests.  Some surmise that Atlantis was destroyed in
    this struggle, perhaps for siding with the Titans against Zeus' 
    confederacy.

    As the climax of the war approached, Zeus recalled the wishes of Gaia and
    returned to the Underworld to free the Hecatoncheired.  Maddened by their
    long imprisonment at the hands of the Titans - first Oranos, and then
    Kronos - they unleashed a storm of rocks that ended the war.  Zeus 
    condemned to Tartarus, the Titans who stood against him and the Cyclops, 
    fashioned a series of gates and walls to hold them.  Zeus also placed the
    Hecatoncheires as their guards.  Zeus and his generation took over the
    universe and ruled from Olympus.

    Thus all the gods of the universe were the progeny of the Titans and ruled
    in peace only so long as the Titans remained imprisoned.  But there 
    remained in the world both mortals and immortals who continued to plot 
    revenge.

  ===========================================================================
                                    Cultures
  ===========================================================================

    In Age of Mythology, we have three different cultures to choose to play
    with, the Greeks, Egyptians, and Norse.  The expansion pack, Titans,
    added an additional culture, the Atlanteans.  Each of these cultures
    is unique in many, many ways.

    In each of the cultures, as you progress through the Ages, you have
    are given options as to which Gods you choose to play with.  Each God
    brings different bonuses and abilities to your culture.  All four
    cultures have three Major Gods in the beginning to choose from, and as
    you progress, are able to choose from a variety of Minor Gods.


        Greeks
        ------

          Of the four cultures, the Greeks are one of the easiest to learn.
          I found that it was the easiest to transition to, from Age of
          Empires II.  Villagers construct buildings and gather resources,
          just as in AoE II.

          The Greeks have a very diverse military compared to the other
          cultures.  The military units are very strong, but a bit on the
          expensive side (you get what you pay for, eh?).

          The Greeks start off with a free Kataskopos, a cavalry scout
          unit.  Put him to good use early on in your game(s) by looking for
          settlements, new food and gold sources, enemy locations, and
          perhaps even steal enemy domesticated animals.

          Each Major Greek God gives you four (or in the case of Poseidon,
          five) Heroes.  Heroes are created at the Town Center.  You
          get a new Hero with each Age-advance.

          The Greeks are the only culture to have direct control over the
          rate at which they can gain Favor from the Gods.  Greeks gain
          Favor by worshipping at a Temple; the more worshippers, the
          faster your Favor will increase.  The Temple allows you to
          research several units and technologies, which require Favor,
          in addition to the typical calls for Gold & Food.  If you choose
          Zeus, you start off with Favor, gain Favor faster, and have an
          increased Favor cap of 200.

        Egyptians
        ---------

          When you think of Egyptian history, you're more likely to think of
          things made of gold than wood.  This is something the developers of
          Age of Mythology took into consideration (you won't need to do a
          whole lot of wood chopping, compared to other cultures).  In
          fact, you'll find that several Egyptian buildings are Free, but
          the Egyptians build them slower.  The Pharaoh can empower the
          building to increase the building speed.  Unlike the Greeks, for
          instance, the Egyptians can begin farming in the Archaic Age,
          as opposed to the Classical Age.

          The Egyptians have several benefits that encourage a defensive
          game style.  The Egyptians have a unique military unit, the
          Mercenary, which is a great fighter, but will die after 30
          seconds or so.

          The Egyptians have two Heroes, the Pharaoh and Priest.  The
          Pharaoh features several unique abilities, the most important
          being the ability to empower a building.  This empowerment acts
          as a bonus of sorts, but the effect really depends on the building
          that is empowered at the time.  A Monument, for instance, will
          gain Favor much faster than if it weren't empowered.

        Norse
        -----

          With the Greek culture, its villagers gather the resources, but
          with the Norse culture, they have two groups (gatherers and
          Dwarves) to collect the Wood, Food, and Gold.  Greek villagers
          also are tasked with constructing the various buildings needed,
          but the Norse are a bit different here as well.  The Norse
          infantry, who not only have to fight battles, are tasked with
          the construction of the buildings.

          The Norse have a rather unique unit, the Ox Cart.  Instead of
          building a stationary resource drop-off point, such as a Storehouse,
          or Lumber Camp, for instance, the Ox Cart acts as a mobile
          resource drop-off point.  The Ox Cart can save you time and
          resources this way; just imagine the time and cost it would
          save you from using the Ox Cart as opposed to building the
          numerous stationary resource drop-off points around your big
          piece of land.

          Instead of worshipping at a Temple to gain Favor, like the
          Greeks, the Norse gains Favor by hunting and engaging in war.
          Norse Hero, the Hersir, is able to gain Favor faster than the
          other units.

        Atlanteans
        ----------

          The Atlanteans, much like the Norse, benefit in resource gathering
          because the villagers don't need to walk to a resource drop-
          off point, because they have pack donkeys to drop their resources
          in (Norse have Ox Carts).  To balance this, the developers have made
          the Atlantean villagers more expensive to create.

          Unlike the other cultures, the Atlanteans don't have the Hero
          units but rather have the ability to turn a unit into a Hero.  This
          is, however, a very expensive thing to do, so you will want to use
          this power sparingly.  Try to use this when its incredibly
          important, such as you're being attacked by a large force of
          Mythological units; your newly-upgraded (Hero) units will benefit
          from their bonus damage against those Mythological units.

          Unlike the other cultures, the Atlanteans don't gain Favor from
          the Gods by worshipping at a Temple, for example, but rather
          by constructing new Town Centers atop Settlements.  If you build
          two new Town Centers you will gain Favor faster than you build
          just one, so you should consider expansion.


  ===========================================================================
                                Greek Mythology
  ===========================================================================

    Each Major Greek God gives you four (or in the case of Poseidon, five)
    Heroes.  Heroes are created at the Town Center.  You get a new Hero with 
    each Age-advance.

    The Greeks are the only culture to have direct control over the rate at 
    which they can gain Favor from the Gods.  Greeks gain Favor by 
    worshipping at a Temple; the more worshippers, the faster your Favor 
    will increase.  The Temple allows you to research several units and 
    technologies, which require Favor, in addition to the typical calls 
    for Gold & Food.  If you choose Zeus, you start off with Favor, gain 
    Favor faster, and have an increased Favor cap of 200.

    Gaea, or the earth, was the first deity of the Greek cosmological order,
    born of the chaos that reigned before life.  She gave birth to Uranus
    (the heavens), and together they conceived giants, cyclopses, and titans.
    Uranus was not pleased with his monstrous offspring, so he locked all his
    children away deep within the earth.

    And Gaea was not pleased with Uranus for this.  So she enlisted the titan
    Kronos to attack his ungrateful father and seize power.  But Kronos was an
    even less tolerant father than Uranus, and was soon dealt the same blow by
    his own son Zeus.  And with Zeus' ascension to power, so begins the Greek
    era of the Olympians.

    Now controlling the entire cosmos, Zeus decided to divide the spoils 
    between his brothers Poseidon and Hades.  The drawing of lots decided that 
    Zeus would retain his title as ruler of the gods, while Poseidon would take
    possession of the seas.  Hades was left with control of the underworld, and
    felt slighted, but there he ruled nonetheless, an angry and jealous deity.

    Meanwhile, Zeus' marriage to Hera (the goddess of marriage and community)
    was not going well.  His many affairs left her as angry and jealous as
    Hades, but she never openly challenged Zeus, and took her frustrations out
    upon other enemies instead.

    Still, the pair had many children.  Zeus showed open favoritism toward
    Athena, who became the goddess of wisdom and warfare.  Unlike her brother
    Ares (the god of warfare), Athena was judicious and benevolent, choosing
    her battles to promote civilization and advancement.  To Ares it was
    irrelevant which side prevailed in a battle; he only wanted ample
    bloodshed to assuage a violent nature.  Ares even took his children -
    Phobos (fear), Deimos (terror), and Enyo (horror) - into battle with him.

    But Ares was cowardly and quick to flee when things turned against him,
    and was even publicly mocked by his own brother Hephaestus.

    Hephaestus (god of the forge and blacksmiths) had caught Ares having an
    affair with his wife.  While said to be the ugliest of all deities, somehow
    Hephaestus married Aphrodite, the very goddess of love and beauty.  But she
    rarely reciprocated his love, preferring instead the war god, Ares.

    Meanwhile, Zeus continued to have extramarital trysts of his own, many
    of which bore offspring - most famously Artemis (goddess of archery) and
    Apollo.  God of wisdom, truth, music, the sun and among other things,
    healing, Apollo proved to be one of the most revered Olympians.  A
    childhood act of goodwill set the precedent for Apollo: a giant serpent
    called Python greedily guarded the Oracle at Delphi (a well from which
    sprang prophecies of the future).  The serpent ravaged the nearby
    countryside, poisoning rivers and wells, destroying crops, and razing 
    entire villages.  The young Apollo defeated Python and liberated the 
    Oracle.

    Despite his good nature, Apollo was not always treated with respect,
    especially by his half-brother Hermes.  Fleet of foot with winged sandals,
    Hermes was the messenger to all Olympian gods.  But he was mischievous as
    well - and even while still wrapped in swaddling, he stole cattle from
    Apollo.  Apollo demanded their return, but ended up giving in to Hermes as
    a result of his skill of the lyre.  Hermes thus became the god of music.

    In any case, Zeus did not limit his trysts to goddesses - mortal women also
    appealed to him.  One such mortal was Semele, whom Zeus "visited" in the
    night as a divine presence.  Semele did not know who the father was, but
    was pleased to have coupled with deity, and bore the child Dionysus, god
    of wine and celebration.

    This naturally disturbed Hera, whose jealousies over Zeus' affairs never
    abated.  She convinced Semele to uncover who the father was, even while
    knowing that no mortal woman could survive an encounter seeing Zeus in the
    flesh.  Semele was killed.

    But Hera was not yet satisfied, and even had Dionysus murdered.  Rhea
    brought him back to life and Zeus was forced to enrage Hera further by
    extending Dionysus divine protection.

    The following chart reveals the Minor Gods from which you must choose,
    according to your Major Gods, at each Age advance.

    MAJOR GOD       CLASSICAL AGE        HEROIC AGE            MYTHIC AGE
    Zeus            Athena, Hermes       Apollo, Dionysus      Hephaestus, Hera
    Poseidon        Ares, Hermes         Aphrodite, Dionysus   Artemis,
                                                               Hephaestus
    Hades           Ares, Athena         Aphrodite, Apollo     Artemis,
                                                               Hephaestus

    Below are the Greek Major & Minor Gods.


    ZEUS
    ----

    Description:  The youngest son of the Titans Kronos and Rheia, he was
    hidden by his mother when Kronos learned of the prophecy that one of
    his sons would supplant him as ruler of the world.  When fully grown,
    Zeus forced his father to regurgitate his other children that he had
    swallowed, and then Zeus led a revolt against the Titans, who were
    banished to Tartarus, below even the underworld.  Zeus and his two
    brothers drew lots to decide each god’s part of the world.  Zeus drew
    the heavens, and supreme rule over all the gods and humankind.

    Zeus was always considered a weather god, with lightning, thunder,
    rain, and thunderstorms attributed to him.  Later he became associated
    with justice and the law.  He could shape-shift, taking the shape of
    any object or living thing, and he used this ability in his
    seductions.  Although he took his sister Hera as his wife, he seduced
    many other goddesses and mortal women, siring many children who
    became prominent in Greek mythology.  There were many statues erected
    in Zeus’ honor, the most magnificent being the colossal statue of
    Zeus at Olympia, one of the Seven Wonders of the Ancient World.  The
    Olympic Games were held originally in his honor.

    Bonuses: Greeks start with 15 Favor with a cap at 200
             Villagers generate Favor 37.5% faster
             Hoplites move 12% faster
             Infantry do twice the damage to buildings

    Bolt God Power - Bolt of lightning that kills single unit instantly
     |_ Zeus's God Power calls a bolt from the heavens to smite any single
        unit, except for Titans, Transports, and Ox Carts.

        To use Bolt, select the Bolt icon at the top of the screen, and
        then left-click the unit that you want the bolt to strike.  You
        must have line of sight to the unit.

    Olympic Parent Improvement - Heroes receive 25% Hit Point Bonus
     |_ Many Greek heroes were half-mortal children of the Olympians,
        the Greek gods.  Zeus was the most notorious philanderer in the
        Greek pantheon and sired many of the gods themselves -- and
        some of the most famous heroes of Greek mythology: Heracles,
        Perseus, the twin Argonauts Castor and Pollux.  These heroes
        accomplished amazing tasks because of their divine heritage,
        but often faced divine wrath when the gods fought amongst
        themselves, as they often did, striking out at the children of
        their enemies.


    ATHENA - Classical Age
    ------

    Description: The goddess of wisdom, crafts, justice, and war, she is
    often associated with a shield for war, the owl for wisdom, or the olive
    tree.  When Athena and Poseidon vied to be the patron of a prominent
    city, they held a contest to see who could give the city the finest
    gift.  Poseidon provided a well, but it produced salty water.  Athena
    gave the olive tree that provided food, oil, and wood.  The city took
    the name Athens.

    Athena had a prominent role in Homer’s epics, the Iliad and the Odyssey,
    serving as Odysseus’ patron throughout his long voyage.  In addition to
    sponsoring warriors and heroes, she introduced many skills necessary
    for civilization.  In an unusual but not unique birth, she sprang from
    Zeus’ head fully grown and ready for battle.  Legends say that Zeus had
    prevented a normal birth of a son with Athena’s abilities, who he
    feared would unseat him.  Although she was a protector of human heroes,
    she maintained a distance from male gods whom she perhaps found
    unworthy of her.  Athena’s companion was Nike, the goddess of victory.

    Restoration God Power - Heals friendly units/buildings in the target area.
     |_ Athena's healing touch affects all allied units and buildings in
        a small area.  As long as the light shines down, units in the area
        will regain hitpoints.

        To use Restoration, left click on the Restoration icon, then target
        anywhere on the map.  Using Restoration during a fight can prolong
        the life of your armies.  Using it while a town is under attack
        can save your buildings.

        "Of Pallas Athena, guardian of the city, I begin to sing.  Dread is
        she, and with Ares she loves deeds of war, the sack of cities and
        the shouting and the battle.  It is she who saves the people as
        they go out to war and come back.  Hail, goddess, and give us good
        fortune with happiness!"

        -- Homeric Hymn to Athena

    Minotaur Mythological Unit
     |_ King Minos prayed to Poseidon to send him a snow-white bull as
        a sign he was fit to rule Crete.  He promised to sacrifice
        the animal, but when it appeared, he kept it for his own.  In
        retribution, Poseidon caused Minos' wife to fall in love with
        the bull.  Their offspring was the Minotaur, a beast with the
        head of a bull and the body of a man. Minos had a huge labyrinth
        constructed under Crete where the Minotaur could be kept.  Each
        year seven boys and seven girls were sent into the maze to be
        eaten by the beast.  Eventually the Minotaur was slain by Theseus
        who unraveled a ball of twine as he moved into the labyrinth so
        he could find his way out.

        The legend of the minotaur may have originated because of the
        important of the bull in Minoan ritual.  Minoan buildings were
        adorned with bull horns, and their hourglass shields covered
        with bull hide.  Early frescoes show Minoan youths leaping over
        the horns of bulls as a form of sport.

    Aegis Shield Improvement - Infantry have -10% Pierce Vulnerability
     |_ The Aegis was a magical shield that officially belonged to
        Zeus, but he usually allowed his favorite child, Athena, to
        carry it.  The shield was fringed and covered with scales and
        often adorned with a medusa head.  It may have been the shield
        Perseus used to reflect the Medusa's image, thereby avoiding
        her gaze.  Some myths depict the Aegis as a cloak, or a shield
        that could convert to a cloak.  Like much of the armament of
        the Olympians, it was forged by Hephaestus.

    Sarissa Improvement - Hoplites have -10% Hack Vulnerability
     |_ Although often referred to as the goddess of wisdom, Athena's
        realm more accurately extended to technology, and the
        development of the sarissa qualifies as one of the greatest
        achievements in military technology.  While Greek infantry
        used 8-10' long spears for centuries, Alexander the Great
        refined its use for the Greek phalanx, creating a 16-20'
        long, two-handed pike called a sarissa.  Macedonian phalanxes
        armed with sarissas dominated Mediterranean warfare until
        the rise of Rome.

    Labyrinth of Minos Improvement - Minotaurs cost -25% Food and have +40% HP
     |_ Minos, the Minoan king of Crete, imprisoned the minotaur in a
        complex labyrinth designed by Daedalus, the famous Athenian
        inventor.  The labyrinth was so skillfully designed that none
        could escape before they were devoured by the minotaur.  None but
        Theseus, that is, who, aided by Minos' daughter Ariadne, was able
        to find his way by unraveling thread to mark his route.  Minos
        was so enraged that he imprisoned Daedauls in the labyrinth, but
        Daedauls escaped by fashioning bird wings of wax. Upon his death,
        Minos was made one of the judges of Hades.

        The Minoan palace at Knossos had an elaborate floorplan and may
        have led to the myth of the labyrinth.


    HERMES - Classical Age
    ------

    Description: The messenger of the gods, Hermes wore a winged cap and
    winged shoes.  He presided over shepherds, trade, land travel, literature,
    athletics, oratory, and even thieving -- any activity requiring agility.
    He was known for his cunning and shrewdness, and as the inventor of the
    lyre, the flute, and the pan-pipes.  He is credited with the invention of
    foot-racing, wrestling, and boxing. He guided the souls of the dead
    to the underworld.  In early accounts he is a patron of fertility or
    luck. Later he was associated with roads.  Road markers, called herms,
    bore a representation of Hermes.  Similar markers outside homes
    warded off evil.  He used his ingenuity to save heroes on several
    occasions, including Odysseus twice.

    Ceasefire God Power - Stops all combat for 60 seconds
     |_ Ceasefire prevents all combat on the entire map for its duration.
        Enemy units will not be able to damage your units or buildings.
        In addition, no one can build any building that attacks, though
        other types of buildings are allowed.

        To call a temporary Ceasefire, left click the Ceasefire icon and
        then left click anywhere on the map.

    Centaur Mythological Unit
     |_ Half-man and half-horse, Centaurs are usually seen with
        torso and head of a man and the body of a horse, but different
        descriptions exist.  They were notorious for showing up uninvited
        to outdoor celebrations (for a creature that large they seemed to
        have had trouble holding their liquor) and for abducting women,
        especially young maidens.  Because of their drunkenness and
        inclination toward violence, most were driven to the mountains
        of Thessaly.  Chiron, the centaur that educated Achilles was an
        exception.  Centaurs are usually depicted carrying a bow.

    Spirated Charge Improvement - Cavalry have +10% Speed/Attack
     |_ Hermes was known for his speed and athleticism and was said to
        have invented the race as a competitive sport.  Statues of Hermes
        were positioned at gymnasiums and stadiums throughout Greece.

        Greek cavalry could not truly charge, as their saddles did not
        have the stirrups which allowed later medieval cavalry to brace
        the impact of a lance against the weight of a mount.

    Sylvan Lore Improvement - Centaurs have +25% HP, +30% Speed
     |_ Although Hermes was associated more with music and travel than
        with sylvan environment, he was the father of Pan (with Dryope),
        who was the Greek god of wooded areas and fields.  Pan's mother
        fled at the sight of him, but Hermes took Pan up to Olympus,
        where he entertained the gods as a jester.

    Winged Messenger Improvement - Pegasus costs 0 Food, has +6 LOS, Trains 50%
     |                             Faster
     |_ Hermes was the messenger of the gods, a job made easier by the
        winged sandals that Hermes wore.  He lent the sandals to Perseus
        when the hero fought the sea monster that threatened Andromeda.


    APOLLO - Heroic Age
    ------

    Description: The god of music, archery (only as sport), medicine,
    colonization, herds, and divination, he represents many of the better
    qualities of humankind, including order, intelligence, rationalization,
    and an appreciation for the finer things.  He could cause or cure the
    plague.  He established the oracle at Delphi and perhaps the city of
    Troy.  He is often perceived as the perfect male.  Apollo and his twin
    sister Artemis were fathered by Zeus and born of the Titan Leto,
    necessarily incurring the wrath of Zeus’ wife Hera, who did all she
    could to prevent the twins from being born.  Apollo was also well
    known for his love affairs with beautiful mortals of both sexes, including
    among them Calliope, Coronis and Daphne.  Apollo's Oracle at Delphi
    was well known throughout the Mediterranean.  Apollo is closely
    associated with the sun, or at least with Helios, the Greek sun god.

    Underworld Passage God Power - Allows units to travel between two points
     |                             on the map instantly
     |_ Apollo's God Power creates a permanent (until destroyed) tunnel
        through the Underworld, which may be used to travel almost
        instantly from one point to another on the map.

        To use the Underworld Passage, left click on the Underworld Passage
        icon, then left click where you want one end of the passage to be.
        Left click again in a different location to place the other end of
        the Underworld passage.

        Place one end in your town and the other end in an ally's town to
        allow quick reinforcements and speedy retreats.  Use it to circumvent
        walls and defenses or even place one end deep in enemy territory
        for a sneak attack.  The passage remains in place as long as the
        entrance and exit are intact.

    Manticore Mythological Unit
     |_ The Manticore probably came into Greek mythology from
        Persia and originated in tales about far away and exotic India.
        The beast had the body of a red lion, a human face (with blue eyes
        and human ears), three rows of teeth, a stinging poisonous tail,
        and poisonous spines that could be shot like arrows in any
        direction.  Its voice was like a mixture of pipes and trumpets.
        It was fast and capable of great leaps.  When villagers vanished
        without a trace, it was believed they were devoured by a manticore.

    Oracle Improvement - All units and buildings gain +6 LOS
     |_ One of the reasons for Apollo's prominence in Greek mythology
        was his Oracle at Delphi, who could predict the future.  Apollo
        established the oracle when he rid Delphi of the serpent,
        Python.  Apollo dedicated a bronze tripod to the sanctuary
        there, and bestowed divine powers on the priestess.  The
        priestess, known as the Pythia, would chew on laurel leaves and
        inhale the hallucinating vapors issuing from the temple floor,
        while mumbling prophecies that had to be translated by attendant
        male priests.

    Sun Ray Improvement - Archers, Centaurs and Manticores gain +10% attack
     |_ Apollo was known as "Phoebus," the "radiant," and had a close
        connection to Helios, the sun god.  Apollo is often shown holding
        a bow and arrow symbolizing the sun's rays, as he was the god of
        archery (as art, not for warfare or hunting).

    Temple of Heating Improvement - Temples heal a single unit at a time
     |_ Idle units heal much faster than those moving or engaged in
        combat.  Some units, such as undead, Titans, or the dragon,
        Nidhogg, cannot be healed.

        Apollo was the father of Asclepius, the god of medicine, whose
        symbol, the cadeuses, is still used as a symbol for medicine
        today (though is often portrayed as the winged staff of Hermes's,
        not the serpent-entwined staff of Asclepius).

        "I begin to sing of Asclepius, son of Apollo and healer of
        sicknesses.  In the Dotian plain fair Koronis, daughter of King
        Phlegyas, bare him, a great joy to men, a soother of cruel
        pangs. and so hail to you, lord: in my song I make my prayer to
        thee!"

        --Homeric Hymn XVI


    DIONYSUS - Heroic Age
    --------

    Description: The god of wine, the theater, agriculture, the fertility
    of nature, and mysteries, he is usually seen with grape vines, ivy, or
    a panther.  Unlike most Greek gods, who are normally portrayed as bright
    creatures of the light, Dionysus is mysterious and shadowy.  His followers
    revel in mad behavior, drunkenness, and death.  Because of his differences,
    Dionysus may have been a melding of Greek and Asian attributes.

    He was the patron of the Maenads, wild women who worshipped him and
    roamed the mountains shouting and hunting wild animals.  He was also
    the patron of mystery cults, of which we know very little today.  The
    greatest mystery associated with Dionysus is that at one point he
    was believed slain, but then reborn, a very unusual circumstance for
    an immortal god.

    Bronze God Power - Increases the armor of mortal units for a little while
     |_ This Heroic Age God Power temporarily armors units in the area
        with solid bronze, making them nearly invulnerable to enemy weapons
        for a short time. Enemies are not affected.

        To use Bronze, select the Bronze icon at the top of the screen and
        left click near the units you want bronzed.

    Hydra Mythological Unit
     |_ Another of the fierce offspring of Echinda and Typhon,
        the Hydra was a large serpent with multiple heads and poisonous
        breath.  Killing the Hydra near the city of Lerna in Argolis was
        the second of Heracles’ twelve tasks.  Each time he cut off one
        of the Hydra’s heads, however, two more grew back.  A nephew
        helped him by cauterizing each wound as a head was lopped off.
        The last head was immortal, so Heracles buried it under a large
        rock.  Once the beast’s body was dead, Heracles dipped his
        arrowheads into its blood, giving them extra potency.

    Scylla Mythological Unit
     |_ A terrifying sea monster with six serpent heads and a ring
        of barking dogs around her waist, Scylla guarded one side of the
        straits of Messina, between Sicily and Italy.  The dogs alerted her
        when a ship was passing so she could seize sailors.  Scylla was
        originally a beautiful nymph who was transformed by the jealous
        sorceress Circe.

    Anastrophe Improvement - Pentekonters have +20% attack, move 10% faster
     |                       and train 25% faster
     |_ The anastrophe was a surprise maneuver used by Trireme captains
        to suddenly change directions and attempt to ram.

    Bacchanalia Improvement - Improves the HP of all units by 5%
     |_ As god of wine, Dionysus' festivals with his followers were full
        of joy and celebration.  However, there was a darker side to these
        events as well.  Dionysus was also representative of untamed
        natural forces, and in a drunken, wild state, Dionysus' followers
        would be driven to bloody deeds and kill with their bare hands.

    Thracian Horses Improvement - Cavalry have +20% HP
     |_ When Dionysus was young and wandered Earth as a mortal, his growing
        cult was opposed by King Lycurgus of Thrace.  Dionysus drove Lycurgus
        mad, so that he chopped up his own son with an axe, believing he
        was pruning a vine.  Eventually his own subjects caused Lycurgus to
        be torn to pieces by wild horses.


    HERA - Mythic Age
    ----

    Description: The queen of the Olympian deities.  She is a daughter of
    Cronus and Rhea, and wife and sister of Zeus.  Hera was mainly worshipped
    as a goddess of marriage and birth.  It is said that each year Hera's
    virginity returns by bathing in the well Canathus.  The children of
    Hera and Zeus are the smith-god Hephaestus, the goddess of youth
    Hebe, and the god of war Ares.  According to some sources, however,
    her children were conceived without the help of a man, either by
    slapping her hand on the ground or by eating lettuce: thus they were
    born, not out of love but out of lust and hatred.

    She punished her rivals and their children, among both goddesses and
    mortals, with implacable fury.  She placed two serpents in the cradle
    of Heracles; she had Io guarded by a hundred-eyed giant; she drove
    the foster-parents of Dionysus mad, and tried to prevent the birth
    of Apollo and Artemis.  Even Zeus usually could not stand up to her.
    Sometimes when he got angry, he chained her to the mountain of Olympus
    by fastening anvils to her feet.  However, most of the time Zeus
    resorted to stratagems: he either hid his illegitimate children, or
    he changed them into animals.

    Hera's main sanctuary was at Argos in the Peloponnesus, where she was
    worshipped as the town goddess.  Also, in this town the Heraia, public
    festivities, were celebrated.  Other temples stood in Olympia, Mycene,
    Sparta, Paestum, Corinth, Tiryns, Perachora, and on the islands of
    Samos and Delos.

    Lightning Storm God Power - Damages large numbers of units over a wide area
     |_ Hera's God Power calls down a storm of lightning bolts that strike
        all enemy units in the area.  In addition, the bolts may strike
        buildings or trees, but do much more damage against units.  Quick
        enemies may be able to escape the storm, which covers a large area
        but does not move.

        To call this mighty storm, left click on the Lightning Storm icon
        at the top of the screen, then left click where you want the storm
        to strike.  You must have line of sight to the targeted area.

    Carcinos Mythological Unit
     |_ During Heracles' battle with the hydra, Hera summoned a crab to
        attack Heracles and aid the hydra.  Although Heracles defeated
        both hydra and crab, Hera rewarded the crustacean by placing it
        as a constellation up in the night sky. Latin for "crab" is
        "cancer," and in Greek it is "Karkinos" -- from where derives
        the word "carcinogen."

    Medusa Mythological Unit
     |_ Medusa was one of three sisters known as the Gorgons, children
        of sea gods with live sea snakes for hair, scaly necks, boar-like
        tusks, golden hands, and bronze wings.  One tale is that Medusa
        was once a beautiful maid who boasted of being more beautiful
        than Athena, who turned her into a monster so ugly that those
        who gazed upon her were turned to stone.  She was killed by
        Perseus, with the help of Athena and Hermes.  From her blood
        was created the winged horse, Pegasus.  Her head was used as
        a weapon to kill the sea monster Cetus and then the head was
        mounted on Athena's shield.

    Athenian Wall Improvement - Increases the HP of all buildings by 30%,
     |                          walls by 10%
     |_ The Long Walls of Athens are attributed to the architect
        Callicrates.  The Long Walls stretched from Athens itself to the
        harbor at Piraeus, a distance of over 7 miles.  The walls were
        formed of large blocks of stone stacked over 60' high and 12'
        thick.  In the absence of powerful siege artillery, Athens was
        virtually impregnable except by the sea, which was defended
        by the famous Athenian navy.

    Face of the Gorgon - Medusa gains +33% HP
     |_ While Medusa is the most famous of the Gorgons, there were
        actually many of them, though only three are named in Greek
        mythology: Medusa, Euryale and Stenno. Only Medusa was mortal.
        The Gorgons were monstrous creatures covered with scales, hair
        of living serpents, hands of brass, and sharp fangs. It is not
        always clear if it was seeing the horrid visage of a Gorgon or
        meeting their gaze that could turn the viewer to stone. The
        Gorgons lived far to the west where they guarded an entrance
        to the underworld.

    Monstrous Rage Improvement - All myth units gain +25% to all damage types
     |_ Hera's implacable fury was well-known, especially against the
        various extramarital lovers of Zeus and their children.  She placed
        serpents in the cradle of Heracles, sent a hundred-eyed giant to
        watch over Io, and tried to prevent the births of Athena and
        Artemis.  As punishment for the madness she imbued upon Heracles
        that caused him to kill his parents, Zeus chained Hera to Olympus
        with anvils tied around her ankles.


    HEPHAESTUS - Mythic Age
    ----------

    Description: The god of fire, volcanoes, blacksmiths, and metal working,
    he had a strong following in the cities where his skills were important to
    commerce and war.  He is usually seen with an axe.  In one account he
    sided with his mother Hera against Zeus who threw him so far that he
    fell all day and limped thereafter.  Hephaestus was associated with
    Mt. Etna on the island of Sicily.  In his workshop he fashioned many
    wondrous things for the gods, including thunderbolts for Zeus,
    Athena’s shield, arrows for Eros, and the chariot with which Helios
    the sun god rode across the sky.  He also helped create the first
    human woman from clay, named Pandora, who released the evils of the
    world on humankind from her magic jar.

    Plenty God Power - Creates a vault which constantly generates food, wood,
     |                 and gold.
     |_ Hephaestus' God Power creates a wondrous, mythical Vault that
        grants a constant flow of Food, Wood, and Gold.

        To erect the Vault of Plenty, left click on the Plenty icon, then
        left click where you wish to place the Vault.  The gods favor the
        strong -- if an enemy has more units or buildings near the vault
        than you, then you will lose control of the vault and the enemy
        will get the flow of resources.  Place the Vault carefully, and
        then defend it well.

    Colossus Mythological Unit
     |_ The Great Colossus at Rhodes was one of the Seven Wonders of the
        Ancient World.  It stood over 150 ft. high on a 50 ft. white
        marble base.  It was mostly hollow, with a skin of bronze
        welded to a skeleton frame of stone and metal.  Though it
        was destroyed by an earthquake after standing for only about
        fifty years, such was its enormity that people came to Rhodes
        just to see its ruins, just as people today visit the ruins of
        other Greek monuments, buildings and temples.

    Forge Of Olympus Improvement - Armory technologies cost 75% less
     |_ As the smith of the Greek gods, Hephaestus forged many great items
        for the other gods, such as the thunderbolts of Zeus, Aegis Shield,
        arrows of Eros, chariot of Helios and armor of Achilles. He even
        helped to create the first woman, Pandora, of clay. Hephaestus
        also created items used against the gods when he was wronged,
        such as a throne that held Hera prisoner when she cast him out
        of Olympus for being so ugly, and a chain-link net used to trap
        his wife, Aphrodite, when he suspected her of cheating on him
        with Ares.

    Hand of Talos Improvement - Colossus gains +100 HP
     |_ One of Zeus' many lovers was a mortal woman named Europa.  In
        the form of a white bull, Zeus spirited her away to the isle
        of Crete, where she had 3 sons.  Zeus had Hephaestus forge a
        giant of iron to defend Europa and the island.  Talos was
        powered by a single blood vein that ran from his throat to
        his ankle.  The vein was sealed with a pin at the ankle.

    Shoulder of Talos Improvement - Colossus gains +200 HP, -20% hack damage
     |                              Vulnerability
     |_ On the return voyage of Jason and the Argonauts, they needed to
        stop and resupply on the Isle of Crete, but the sorcerous Medea
        warned them of Talos.  When Talos appeared and began to throw
        rocks at the Argo, Medea played her lyre to coax him to sleep.
        She then pulled out the bronze pin that held in his blood and
        the giant collapsed.  Jason and his men could then collect food
        and water before continuing their voyage.

    Weapon of the Titans Improvement - Unique units gain +10% attack
     |_ The Titans created and ruled the Earth before their children,
        the Olympians, overthrew them.  They wielded the raw power of
        the elements: Light, Earth, Time, Water, Fire.  The children
        of the Titans, the Olympians, wielded fantastic, if more
        conventional, weapons forged by the club-footed god Hephaestus
        or cyclops smiths.


         -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


    POSEIDON
    --------

    Description:  The third son of Kronos and the brother of Zeus and Hades,
    he drew  the seas as his domain to rule.  He was known also as the god of
    earthquakes and the god of horses.  The symbols most often associated
    with Poseidon were the trident and dolphin.  Sailors relied upon him
    for favorable winds and safe voyages, but he was moody.  Despite
    sacrifices including drowned horses, he could cause storms, bad
    winds, and earthquakes at a whim.  Like Zeus, he projected his power
    and masculinity on women, fathering many children.

    In a famous contest between himself and Athena to decide which of
    the two would be the patron god of Athens, he threw a spear into
    the ground to create the Spring of the Acropolis.  Athena surpassed
    him, however, by creating the olive tree.  He often used water and
    earthquakes to exact revenge, but could be cooperative as well.  He
    greatly aided the Greeks in the Trojan War, but took years of
    revenge on Odysseus, who had harmed one of Poseidon's Cyclops
    offspring.

    Bonuses: Cavalry cost 10% less
             Stables cost 25% less
             Market use cost only 10%
             When Poseidon's buildings are destroyed, miltia emerge from
              the rubble
             Gains a Hippocampus at the dock when a temple is built

    Lure God Power - Draws animals closer for villagers to hunt.
     |_ Poseidon's God Power creates a mythical stone to which animals
        are drawn.  The magnet draws huntable, herdable and predatory
        animals alike, so be cautious when placing it close to your
        Villagers.  It will only summon a certain amount of Food, so
        once a maximum number of animals reaches the Lure, it will
        crumble to pieces.  Careful placement of the Lure can ensure
        that the Food bonanza it provides gets to you quickly.

        To use Lure, left click the icon at the top of the screen,
        then left click where you want the stone to appear.  Be
        careful where you place it because any predators that arrive
        may attack your Villagers.

    Lord of the Horses Improvement - Cavalry have +4 LOS
     |_ In addition to his more familiar role as lord of the sea, Poseidon
        was also the god of horses.  He sometimes adopted the form of a
        horse when pursuing mortal women, which may account for the fact
        that some of his children were horses, including Arion, one of
        the steeds of Achilles.  It is not known if Poseidon appeared as
        a horse when he seduced Medusa, but when she was killed, she
        produced the winged horse, Pegasus.

        "Lord Poseidon, from you this pride is ours. The strong horses,
        the young horses, and also the rule of the deep." -- source Unknown


    ARES - Classical Age
    ----

    Description: The Greek god of war, he is usually seen with a spear, the
    preferred weapon of Greek Hoplites.  He was tall and handsome, but vain
    and cruel.  He was preoccupied with war and battles, quick to rush into
    a fight, reveled in bloodshed, and heedless of who won or lost.  He was
    worshipped most strongly in regions like Thrace, where the people were
    particularly fierce.  There was one exception to his obsession with
    war: he was smitten by Aphrodite and had a long running affair with
    her.  Homer recounts in the Odyssey a tale of the sun god Helios spotting
    the pair enjoying each other’s charms and reporting their tryst to
    Hephaestus, Aphrodite’s husband.  The great smith fashioned a special
    net in which he caught the pair locked in their passionate embrace.  He
    offered to exhibit the netted pair to the gods of Olympus, but the women
    demurred.  Homer says that many of the male gods offered to switch places
    with Ares.

    Pestilence God Power - Halt production at enemy buildings in the target area
     |_ This Classical Age God Power called by Ares prevents enemy military
        buildings from training new soldiers within its area of effect.
        Enemies can still train new units outside of the area of effect.
        Allied units are not affected, and neither are economic buildings,
        such as Town Centers.

        To invoke a Pestilence, left click on the Pestilence God Power at
        the top of the screen, and then left click anywhere on the map.
        You must have line of sight to use this power.

    Cyclops Mythological Unit
     |_ Giants with one central eye, the Cyclopes were storm gods in
        early Greek mythology.  In some tales they became smiths and
        worked with Hephaestus on Zeus’ thunderbolts.  In other tales
        there were only three Cyclopes, representing thunder, lightning,
        and a thunderbolt.  In classical Greece, the "lesser cyclopes" were
        seen as the sons of Poseidon, bestial and violent, who were avoided
        and feared.  There were also wise and powerful "elder Cyclopes" that
        were the sons of Kronos.

    Deimos' Sword Improvement - Hypaspists have +15% attack
     |_ Deimos, also called Fear, was one of the sons of Ares and
        Aphrodite.  He followed Ares in battle, along with his brother,
        Phobos.  Deimos is a personification of emotion and does not
        appear as an actual character in any Greek myths.

    Enyo's Bow Improvement - Toxotes have +10% attack
     |_ Enyo, the personification of strife and discord, was also known
        as Eris, and was the daughter of Ares.  She delighted in bloody
        battlefields, and was known as the Sacker of Cities, and appeared
        in Troy when the city fell to the Greeks.  In some myths, Enyo
        produced the Golden Apple that began the Trojan War.

        "Yet these charged forth -- they could not choose but so, for
        Strife and deadly Enyo in their midst stalked, like the fell
        Erinyes to behold, breathing destruction from their lips like
        flame."

        -- Quintus, The Fall of Troy

    Phobos' Spear Improvement - Hoplites have +10% attack
     |_ Phobos, or Terror, was one of the sons of Ares and Aphrodite.
        He accompanied his father into battle.  Phobos is more of an
        abstraction than an actual god and does not appear in any Greek
        myths.

        "In the centre was Phobos (Fear) worked in adamant, unspeakable,
        staring backwards with eyes that glowed with fire.  His mouth was
        full of teeth in a white row, fearful and daunting, and upon his
        grim brow hovered frightful Eris (Strife) who arrays the throng
        of men ..."

        -- Hesiod, Shield of Heracles

    Will of Kronos Improvement - Cyclopes have +50% hack damage, double
     |                           crush damage, train 25% faster
     |_ Greek mythology makes a distinction between the "lesser" Cyclopes,
        who were the sons of Poseidon, and the "elder" Cyclopes, who were
        children of Kronos.  Their names were given as Arges, Brontes,
        Steropes, Euryalos, Elatreus, Trakhios and Halimedes.  The Elder
        Cyclopes were known as craftsmen and builders, and were so feared
        for their great strength that they were kept locked in Tartarus.

        "After ten years of fighting Ge prophesied a victory for Zeus if
        he were to secure the prisoners down in Tartarus as his allies.
        He thereupon slew their jail-keeper Kampe, and freed them from
        their bonds.  In return the Cyclopes gave Zeus thunder, lightning,
        and a thunderbolt, as well as a helmet for Hades and a trident
        for Poseidon.  Armed with these the three gods overpowered the
        Titans, confined them in Tartaros, and put the Hekatonkheires
        in charge of guarding them."

        -- Apollodorus


    HERMES - Classical Age
    ------

    Description: The messenger of the gods, Hermes wore a winged cap and
    winged shoes.  He presided over shepherds, trade, land travel, literature,
    athletics, oratory, and even thieving -- any activity requiring agility.
    He was known for his cunning and shrewdness, and as the inventor of the
    lyre, the flute, and the pan-pipes.  He is credited with the invention of
    foot-racing, wrestling, and boxing. He guided the souls of the dead
    to the underworld.  In early accounts he is a patron of fertility or
    luck. Later he was associated with roads.  Road markers, called herms,
    bore a representation of Hermes.  Similar markers outside homes
    warded off evil.  He used his ingenuity to save heroes on several
    occasions, including Odysseus twice.

    Ceasefire God Power - Stops all combat for 60 seconds
     |_ Ceasefire prevents all combat on the entire map for its duration.
        Enemy units will not be able to damage your units or buildings.
        In addition, no one can build any building that attacks, though
        other types of buildings are allowed.

        To call a temporary Ceasefire, left click the Ceasefire icon and
        then left click anywhere on the map.

    Centaur Mythological Unit
     |_ Half-man and half-horse, Centaurs are usually seen with
        torso and head of a man and the body of a horse, but different
        descriptions exist.  They were notorious for showing up uninvited
        to outdoor celebrations (for a creature that large they seemed to
        have had trouble holding their liquor) and for abducting women,
        especially young maidens.  Because of their drunkenness and
        inclination toward violence, most were driven to the mountains
        of Thessaly.  Chiron, the centaur that educated Achilles was an
        exception.  Centaurs are usually depicted carrying a bow.

    Spirated Charge Improvement - Cavalry have +10% Speed/Attack
     |_ Hermes was known for his speed and athleticism and was said to
        have invented the race as a competitive sport.  Statues of Hermes
        were positioned at gymnasiums and stadiums throughout Greece.

        Greek cavalry could not truly charge, as their saddles did not
        have the stirrups which allowed later medieval cavalry to brace
        the impact of a lance against the weight of a mount.

    Sylvan Lore Improvement - Centaurs have +25% HP, +30% Speed
     |_ Although Hermes was associated more with music and travel than
        with sylvan environment, he was the father of Pan (with Dryope),
        who was the Greek god of wooded areas and fields.  Pan's mother
        fled at the sight of him, but Hermes took Pan up to Olympus,
        where he entertained the gods as a jester.

    Winged Messenger Improvement - Pegasus costs 0 Food, has +6 LOS, Trains 50%
     |                             Faster
     |_ Hermes was the messenger of the gods, a job made easier by the
        winged sandals that Hermes wore.  He lent the sandals to Perseus
        when the hero fought the sea monster that threatened Andromeda.


    Aphrodite - Heroic Age
    ---------

    Description: The goddess of love, beauty, and sexual rapture, her name
    derives from the word for sea foam.  In one story, she was born when
    Kronos the Titan was castrated and his genitals were thrown into the
    ocean.  The sea began to roil and from the foam Aphrodite took shape.
    In contrast, Homer says she was the daughter of Zeus and Dione.
    Regardless of her ancestry, she was beautiful beyond words.

    Seeking Olympian tranquility, Zeus gave Aphrodite in marriage to
    hard-working and reliable Hephaestus.  With his metal working skills
    he fashioned for her wonderful jewels, including a golden magical
    girdle.  The combination of her personal charms and her jewels made
    her irresistible.  She took advantage of her gifts, loving glamour and
    flirting, and was not particularly happy with a dirty, boring husband.
    She took many lovers, including Adonis, and bore several children,
    including Eros.  The festival of Aphrodisiac was celebrated, especially
    in Athens and Corinth.  Coupling with her priestesses was a form of
    Aphrodite worship.

    Curse God Power - Turn several enemy units into pigs
     |_ Aphrodite's God Power turns a random number of Villagers and human
        soldiers into Pigs. The weaker the units affected, the more units
        can be affected.

        To use Curse on your enemies, select the Curse icon at the top of
        the screen, then left click near the enemy units you want to turn
        into pigs. You must have line of sight to the enemy units you
        wish to Curse.

    Nemean Lion Mythological Unit
     |_ A large and ferocious lion that lived on the plains of Nemea, it
        terrorized the area and could not be killed by normal men, who
        ran in fear from its mighty roar.  The first labor of Heracles
        was to kill the Nemean Lion.  When Heracles discovered his arrows
        and other weapons had no effect on the beast, the hero closed with
        it and used his incredible strength to strangle it.  He skinned
        the beast and returned with its skin as a cloak.  Heracles was
        thereafter depicted wearing the cloak of the Nemean Lion.

    Divine Blood Improvement - Villagers move 20% faster, carry 10 more
     |                         resources, and construct buildings 20% faster
     |_ Aphrodite's name means "foam-born," and according to mythology,
        she rose from the sea near Cyprus after Oranos the Titan's severed
        body parts were hurled into the ocean by Kronos.  As the goddess of
        beauty and passion, Aphrodite engaged in many trysts with mortals,
        much like her foster father, Zeus.  Prominent among these was
        Aeneas, who would escape the burning city of Troy to eventually
        found Rome.

    Golden Apples Improvement - Villagers gather favor 15% faster
     |_ Enyo, or Strife, the daughter of Ares decided to sow discord by
        producing a golden apple inscribed "to the fairest".  The goddesses
        Athena, Hera and Aphrodite immediately began squabbling over for
        which one of them the apple was intended.  A shepherd named Paris
        was chosen to answer the question.  Athena offered him wisdom.
        Hera offered him power.  Aphrodite offered him the most beautiful
        woman in the world.  Paris chose Aphrodite.  The most beautiful
        woman in the world turned out to be Helen, wife of a prominent
        Greek king, and her abduction began the Trojan War.

    Roar of Orthus Improvement - Nemean Lion -50% pierce damage vulnerability,
     |                           20% hack damage vulnerability
     |_ Echidna was a half-woman, half-snake mother of many monstrous
        progeny, including Ladon (a dragon), the Hydra, the Chimera,
        Orthus (a multi-headed dog) and Cerberus (the multi-headed dog
        that guards the gates to Erebus).  Echidna and Orthus had their
        own foul brood, including the Greek Sphinx and Nemean Lion.
        Orthus was guarding the cattle of Geryon when he was strangled
        by Heracles.


    DIONYSUS - Heroic Age
    --------

    Description: The god of wine, the theater, agriculture, the fertility
    of nature, and mysteries, he is usually seen with grape vines, ivy, or
    a panther.  Unlike most Greek gods, who are normally portrayed as bright
    creatures of the light, Dionysus is mysterious and shadowy.  His followers
    revel in mad behavior, drunkenness, and death.  Because of his differences,
    Dionysus may have been a melding of Greek and Asian attributes.

    He was the patron of the Maenads, wild women who worshipped him and
    roamed the mountains shouting and hunting wild animals.  He was also
    the patron of mystery cults, of which we know very little today.  The
    greatest mystery associated with Dionysus is that at one point he
    was believed slain, but then reborn, a very unusual circumstance for
    an immortal god.

    Bronze God Power - Increases the armor of mortal units for a little while
     |_ This Heroic Age God Power temporarily armors units in the area
        with solid bronze, making them nearly invulnerable to enemy weapons
        for a short time. Enemies are not affected.

        To use Bronze, select the Bronze icon at the top of the screen and
        left click near the units you want bronzed.

    Hydra Mythological Unit
     |_ Another of the fierce offspring of Echinda and Typhon,
        the Hydra was a large serpent with multiple heads and poisonous
        breath.  Killing the Hydra near the city of Lerna in Argolis was
        the second of Heracles’ twelve tasks.  Each time he cut off one
        of the Hydra’s heads, however, two more grew back.  A nephew
        helped him by cauterizing each wound as a head was lopped off.
        The last head was immortal, so Heracles buried it under a large
        rock.  Once the beast’s body was dead, Heracles dipped his
        arrowheads into its blood, giving them extra potency.

    Scylla Mythological Unit
     |_ A terrifying sea monster with six serpent heads and a ring
        of barking dogs around her waist, Scylla guarded one side of the
        straits of Messina, between Sicily and Italy.  The dogs alerted her
        when a ship was passing so she could seize sailors.  Scylla was
        originally a beautiful nymph who was transformed by the jealous
        sorceress Circe.

    Anastrophe Improvement - Pentekonters have +20% attack, move 10% faster
     |                       and train 25% faster
     |_ The anastrophe was a surprise maneuver used by Trireme captains
        to suddenly change directions and attempt to ram.

    Bacchanalia Improvement - Improves the HP of all units by 5%
     |_ As god of wine, Dionysus' festivals with his followers were full
        of joy and celebration.  However, there was a darker side to these
        events as well.  Dionysus was also representative of untamed
        natural forces, and in a drunken, wild state, Dionysus' followers
        would be driven to bloody deeds and kill with their bare hands.

    Thracian Horses Improvement - Cavalry have +20% HP
     |_ When Dionysus was young and wandered Earth as a mortal, his growing
        cult was opposed by King Lycurgus of Thrace.  Dionysus drove Lycurgus
        mad, so that he chopped up his own son with an axe, believing he
        was pruning a vine.  Eventually his own subjects caused Lycurgus to
        be torn to pieces by wild horses.


    ARTEMIS - Mythic Age
    -------

    Description: The goddess of the hunt and the protector of children, she
    is often seen with her bow and with wild animals, or wandering in the
    woods accompanied by nymphs.  She and her twin brother, Apollo, were
    children of Zeus and the Titan Leto.  Artemis was said to be aloof and
    free-spirited, free of husband and home, and forever a virgin.  She
    exacts complete and deadly retribution for those who transgressed
    against the gods or herself.  She turned the hunter Actaeon into a
    stag that was torn apart by his own hunting dogs, all for accidentally
    seeing her bathing.  She was also believe to be responsible for the
    deaths of women in childbirth.

    Earthquake God Power - Damages enemy buildings and units
     |_ Artemis calls forth the wrath of nature in a mighty Earthquake.
        Every unit in the area is affected, though enemies take more
        damage, and buildings are hurt much more than units.  Farms take
        very little damage.

        To unleash the devastation, left click on the Earthquake icon at
        the top of the screen, then left click where you want the center
        of the Earthquake to be.  You must have line of sight to target
        Earthquake.

    Chimera Mythological Unit
     |_ The chimera is one of the varied offspring of Echidna (with the
        torso of a beautiful woman and a horrible serpent below the
        waist) and Typhon (a fire-breathing giant with 100 serpent
        heads). The Chimera is a fire-breathing beast, usually depicted
        with the body of a goat, the head of a lion, and tail of a
        serpent. The Corinthian hero, Bellerophon, defeated the original
        Lycian (a Greek kingdom in Asia Minor) chimera by flying into
        battle on the winged horse, Pegasus.

    Flames of Typhon Improvement - Chimerae have +30% attack, +20% HP,
     |                             special attack does 30% more damage
     |_ Typhon was a fire-breathing monster that dripped venom from his
        eyes.  The battle between the gods and Typhon was so destructive
        that most of life on earth was killed.  In the end, Typhon hurled
        Mount Aetna at Zeus, but Zeus struck it with a hundred well-aimed
        thunderbolts and pinned Typhon beneath the rubble.  The monster
        was never entirely killed, though, which is why Mount Aetna
        still rumbles with earthquakes and lava.  Typhon had many
        offspring with the equally monstrous Echidna, including the Chimera.

    Shafts of Plague Improvement - Arrows Archers have +15% attack
     |_ Like her brother, Apollo, Artemis was said to be able to cause
        plague by firing her arrows.  The family of Niobe met with such a
        death.  Niobe made the foolish claim that she was superior to the
        mother of Apollo and Artemis, Leto, for she had borne seven sons
        and seven daughters, and Leto only two.  Apollo then shot all
        seven sons and Artemis all seven daughters.

    Trierarch Improvement - Triremes have -20% crush damage vulnerability
     |_ The Trierarch was the highest ranking officer on a trireme, and
        also responsible for the cost and maintenance of his ship.  He
        was assisted by the Pentekontrarchos, who maintained the ship's
        purse and records, the Kubernator, or pilot, and the Auletes,
        who played a flute to keep rowers in rhythm.



    HEPHAESTUS - Mythic Age
    ----------

    Description: The god of fire, volcanoes, blacksmiths, and metal working,
    he had a strong following in the cities where his skills were important to
    commerce and war.  He is usually seen with an axe.  In one account he
    sided with his mother Hera against Zeus who threw him so far that he
    fell all day and limped thereafter.  Hephaestus was associated with
    Mt. Etna on the island of Sicily.  In his workshop he fashioned many
    wondrous things for the gods, including thunderbolts for Zeus,
    Athena’s shield, arrows for Eros, and the chariot with which Helios
    the sun god rode across the sky.  He also helped create the first
    human woman from clay, named Pandora, who released the evils of the
    world on humankind from her magic jar.

    Plenty God Power - Creates a vault which constantly generates food, wood,
     |                 and gold.
     |_ Hephaestus' God Power creates a wondrous, mythical Vault that
        grants a constant flow of Food, Wood, and Gold.

        To erect the Vault of Plenty, left click on the Plenty icon, then
        left click where you wish to place the Vault.  The gods favor the
        strong -- if an enemy has more units or buildings near the vault
        than you, then you will lose control of the vault and the enemy
        will get the flow of resources.  Place the Vault carefully, and
        then defend it well.

    Colossus Mythological Unit
     |_ The Great Colossus at Rhodes was one of the Seven Wonders of the
        Ancient World.  It stood over 150 ft. high on a 50 ft. white
        marble base.  It was mostly hollow, with a skin of bronze
        welded to a skeleton frame of stone and metal.  Though it
        was destroyed by an earthquake after standing for only about
        fifty years, such was its enormity that people came to Rhodes
        just to see its ruins, just as people today visit the ruins of
        other Greek monuments, buildings and temples.

    Forge Of Olympus Improvement - Armory technologies cost 75% less
     |_ As the smith of the Greek gods, Hephaestus forged many great items
        for the other gods, such as the thunderbolts of Zeus, Aegis Shield,
        arrows of Eros, chariot of Helios and armor of Achilles. He even
        helped to create the first woman, Pandora, of clay. Hephaestus
        also created items used against the gods when he was wronged,
        such as a throne that held Hera prisoner when she cast him out
        of Olympus for being so ugly, and a chain-link net used to trap
        his wife, Aphrodite, when he suspected her of cheating on him
        with Ares.

    Hand of Talos Improvement - Colossus gains +100 HP
     |_ One of Zeus' many lovers was a mortal woman named Europa.  In
        the form of a white bull, Zeus spirited her away to the isle
        of Crete, where she had 3 sons.  Zeus had Hephaestus forge a
        giant of iron to defend Europa and the island.  Talos was
        powered by a single blood vein that ran from his throat to
        his ankle.  The vein was sealed with a pin at the ankle.

    Shoulder of Talos Improvement - Colossus gains +200 HP, -20% hack damage
     |                              Vulnerability
     |_ On the return voyage of Jason and the Argonauts, they needed to
        stop and resupply on the Isle of Crete, but the sorcerous Medea
        warned them of Talos.  When Talos appeared and began to throw
        rocks at the Argo, Medea played her lyre to coax him to sleep.
        She then pulled out the bronze pin that held in his blood and
        the giant collapsed.  Jason and his men could then collect food
        and water before continuing their voyage.

    Weapon of the Titans Improvement - Unique units gain +10% attack
     |_ The Titans created and ruled the Earth before their children,
        the Olympians, overthrew them.  They wielded the raw power of
        the elements: Light, Earth, Time, Water, Fire.  The children
        of the Titans, the Olympians, wielded fantastic, if more
        conventional, weapons forged by the club-footed god Hephaestus
        or cyclops smiths.


         -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


    HADES
    -----

    Description:  The brother of Zeus, Hades drew the underworld as his to
    rule when the Titans were overthrown and banished to Tartarus.  He
    shared rule of the underworld with Persephone, whom he had abducted
    from above.  Although required to release her, she was tricked and
    forced to remain with him.  Hades sat on an ebony throne and wore a helmet
    that made him invisible.  There he ruled the dead and accepted
    those newly arrived from above.  Hermes brought the souls of the
    dead to the River Styx where Charon, the ferryman, carried them
    across.  The three-headed watchdog, Cerberus, prevented any
    escape.  Most souls remained on the empty Plain of Asphodel.  A
    lucky few of extraordinary merit went on to the blessed islands
    of Elysium.  The unlucky were sentenced to unending torment
    further down in Tartarus.  In rare instances, Hades allowed
    living mortals, such as Odysseus, to enter the underworld and
    then leave again.  Even more rarely did Hades free the dead to
    return to the living.  He was the richest of the gods, possessing
    all the mineral wealth in the Earth.

    Bonuses: Archers have 10% more attack
             Buildings have 25% more hit points and 20% more attack
             When human soldiers are killed, there is a 20% chance a shade
              will be generated at the player's temple

    Sentinel God Power - Creates four statues at a target town center which
     |                   will attack any enemies within range
     |_ Hades grants this God Power that causes 4 stony guardians to rise
        from the ground and protect a Town Center belonging to you or an
        ally.

        To summon the Sentinels, left click on the Sentinel icon at the
        top of the screen, then left click on a Town Center.  If there is
        not space for all 4 Sentinel statues, some may appear red.  You
        may use the God Power anyway and create fewer statues, or you can
        try to remove the obstructions (such as deleting a building), or
        just use the power on a different Town Center.

        The Sentinels are affected by improvements that make buildings
        stronger.

    Vaults of Erebus Improvement - Increases Gold production by 0.75 gold/second
     |_ Although Hades was the god of the dead, he was also considered
        the god of wealth because precious minerals came from beneath the
        ground.  Hades' realm was divided into two parts, Erebus, where the
        dead first entered the underworld, and the deeper region of
        Tartarus, where the Titans were imprisoned.  The underworld was
        divided from the world of the living by 5 rivers: Acheron, the
        river of woe; Lethe, the river of forgetfulness; Styx, the river
        of unbreakable oaths; Phlegethon, the river of fire; and Cocytus,
        the river of lamentations.


    ATHENA - Classical Age
    ------

    Description: The goddess of wisdom, crafts, justice, and war, she is
    often associated with a shield for war, the owl for wisdom, or the olive
    tree.  When Athena and Poseidon vied to be the patron of a prominent
    city, they held a contest to see who could give the city the finest
    gift.  Poseidon provided a well, but it produced salty water.  Athena
    gave the olive tree that provided food, oil, and wood.  The city took
    the name Athens.

    Athena had a prominent role in Homer’s epics, the Iliad and the Odyssey,
    serving as Odysseus’ patron throughout his long voyage.  In addition to
    sponsoring warriors and heroes, she introduced many skills necessary
    for civilization.  In an unusual but not unique birth, she sprang from
    Zeus’ head fully grown and ready for battle.  Legends say that Zeus had
    prevented a normal birth of a son with Athena’s abilities, who he
    feared would unseat him.  Although she was a protector of human heroes,
    she maintained a distance from male gods whom she perhaps found
    unworthy of her.  Athena’s companion was Nike, the goddess of victory.

    Restoration God Power - Heals friendly units/buildings in the target area.
     |_ Athena's healing touch affects all allied units and buildings in
        a small area.  As long as the light shines down, units in the area
        will regain hitpoints.

        To use Restoration, left click on the Restoration icon, then target
        anywhere on the map.  Using Restoration during a fight can prolong
        the life of your armies.  Using it while a town is under attack
        can save your buildings.

        "Of Pallas Athena, guardian of the city, I begin to sing.  Dread is
        she, and with Ares she loves deeds of war, the sack of cities and
        the shouting and the battle.  It is she who saves the people as
        they go out to war and come back.  Hail, goddess, and give us good
        fortune with happiness!"

        -- Homeric Hymn to Athena

    Minotaur Mythological Unit
     |_ King Minos prayed to Poseidon to send him a snow-white bull as
        a sign he was fit to rule Crete.  He promised to sacrifice
        the animal, but when it appeared, he kept it for his own.  In
        retribution, Poseidon caused Minos' wife to fall in love with
        the bull.  Their offspring was the Minotaur, a beast with the
        head of a bull and the body of a man. Minos had a huge labyrinth
        constructed under Crete where the Minotaur could be kept.  Each
        year seven boys and seven girls were sent into the maze to be
        eaten by the beast.  Eventually the Minotaur was slain by Theseus
        who unraveled a ball of twine as he moved into the labyrinth so
        he could find his way out.

        The legend of the minotaur may have originated because of the
        important of the bull in Minoan ritual.  Minoan buildings were
        adorned with bull horns, and their hourglass shields covered
        with bull hide.  Early frescoes show Minoan youths leaping over
        the horns of bulls as a form of sport.

    Aegis Shield Improvement - Infantry have -10% Pierce Vulnerability
     |_ The Aegis was a magical shield that officially belonged to
        Zeus, but he usually allowed his favorite child, Athena, to
        carry it.  The shield was fringed and covered with scales and
        often adorned with a medusa head.  It may have been the shield
        Perseus used to reflect the Medusa's image, thereby avoiding
        her gaze.  Some myths depict the Aegis as a cloak, or a shield
        that could convert to a cloak.  Like much of the armament of
        the Olympians, it was forged by Hephaestus.

    Sarissa Improvement - Hoplites have -10% Hack Vulnerability
     |_ Although often referred to as the goddess of wisdom, Athena's
        realm more accurately extended to technology, and the
        development of the sarissa qualifies as one of the greatest
        achievements in military technology.  While Greek infantry
        used 8-10' long spears for centuries, Alexander the Great
        refined its use for the Greek phalanx, creating a 16-20'
        long, two-handed pike called a sarissa.  Macedonian phalanxes
        armed with sarissas dominated Mediterranean warfare until
        the rise of Rome.

    Labyrinth of Minos Improvement - Minotaurs cost -25% Food and have +40% HP
     |_ Minos, the Minoan king of Crete, imprisoned the minotaur in a
        complex labyrinth designed by Daedalus, the famous Athenian
        inventor.  The labyrinth was so skillfully designed that none
        could escape before they were devoured by the minotaur.  None but
        Theseus, that is, who, aided by Minos' daughter Ariadne, was able
        to find his way by unraveling thread to mark his route.  Minos
        was so enraged that he imprisoned Daedauls in the labyrinth, but
        Daedauls escaped by fashioning bird wings of wax. Upon his death,
        Minos was made one of the judges of Hades.

        The Minoan palace at Knossos had an elaborate floorplan and may
        have led to the myth of the labyrinth.


    ARES - Classical Age
    ----

    Description: The Greek god of war, he is usually seen with a spear, the
    preferred weapon of Greek Hoplites.  He was tall and handsome, but vain
    and cruel.  He was preoccupied with war and battles, quick to rush into
    a fight, reveled in bloodshed, and heedless of who won or lost.  He was
    worshipped most strongly in regions like Thrace, where the people were
    particularly fierce.  There was one exception to his obsession with
    war: he was smitten by Aphrodite and had a long running affair with
    her.  Homer recounts in the Odyssey a tale of the sun god Helios spotting
    the pair enjoying each other’s charms and reporting their tryst to
    Hephaestus, Aphrodite’s husband.  The great smith fashioned a special
    net in which he caught the pair locked in their passionate embrace.  He
    offered to exhibit the netted pair to the gods of Olympus, but the women
    demurred.  Homer says that many of the male gods offered to switch places
    with Ares.

    Pestilence God Power - Halt production at enemy buildings in the target area
     |_ This Classical Age God Power called by Ares prevents enemy military
        buildings from training new soldiers within its area of effect.
        Enemies can still train new units outside of the area of effect.
        Allied units are not affected, and neither are economic buildings,
        such as Town Centers.

        To invoke a Pestilence, left click on the Pestilence God Power at
        the top of the screen, and then left click anywhere on the map.
        You must have line of sight to use this power.

    Cyclops Mythological Unit
     |_ Giants with one central eye, the Cyclopes were storm gods in
        early Greek mythology.  In some tales they became smiths and
        worked with Hephaestus on Zeus’ thunderbolts.  In other tales
        there were only three Cyclopes, representing thunder, lightning,
        and a thunderbolt.  In classical Greece, the "lesser cyclopes" were
        seen as the sons of Poseidon, bestial and violent, who were avoided
        and feared.  There were also wise and powerful "elder Cyclopes" that
        were the sons of Kronos.

    Deimos' Sword Improvement - Hypaspists have +15% attack
     |_ Deimos, also called Fear, was one of the sons of Ares and
        Aphrodite.  He followed Ares in battle, along with his brother,
        Phobos.  Deimos is a personification of emotion and does not
        appear as an actual character in any Greek myths.

    Enyo's Bow Improvement - Toxotes have +10% attack
     |_ Enyo, the personification of strife and discord, was also known
        as Eris, and was the daughter of Ares.  She delighted in bloody
        battlefields, and was known as the Sacker of Cities, and appeared
        in Troy when the city fell to the Greeks.  In some myths, Enyo
        produced the Golden Apple that began the Trojan War.

        "Yet these charged forth -- they could not choose but so, for
        Strife and deadly Enyo in their midst stalked, like the fell
        Erinyes to behold, breathing destruction from their lips like
        flame."

        -- Quintus, The Fall of Troy

    Phobos' Spear Improvement - Hoplites have +10% attack
     |_ Phobos, or Terror, was one of the sons of Ares and Aphrodite.
        He accompanied his father into battle.  Phobos is more of an
        abstraction than an actual god and does not appear in any Greek
        myths.

        "In the centre was Phobos (Fear) worked in adamant, unspeakable,
        staring backwards with eyes that glowed with fire.  His mouth was
        full of teeth in a white row, fearful and daunting, and upon his
        grim brow hovered frightful Eris (Strife) who arrays the throng
        of men ..."

        -- Hesiod, Shield of Heracles

    Will of Kronos Improvement - Cyclopes have +50% hack damage, double
     |                           crush damage, train 25% faster
     |_ Greek mythology makes a distinction between the "lesser" Cyclopes,
        who were the sons of Poseidon, and the "elder" Cyclopes, who were
        children of Kronos.  Their names were given as Arges, Brontes,
        Steropes, Euryalos, Elatreus, Trakhios and Halimedes.  The Elder
        Cyclopes were known as craftsmen and builders, and were so feared
        for their great strength that they were kept locked in Tartarus.

        "After ten years of fighting Ge prophesied a victory for Zeus if
        he were to secure the prisoners down in Tartarus as his allies.
        He thereupon slew their jail-keeper Kampe, and freed them from
        their bonds.  In return the Cyclopes gave Zeus thunder, lightning,
        and a thunderbolt, as well as a helmet for Hades and a trident
        for Poseidon.  Armed with these the three gods overpowered the
        Titans, confined them in Tartaros, and put the Hekatonkheires
        in charge of guarding them."

        -- Apollodorus


    APOLLO - Heroic Age
    ------

    Description: The god of music, archery (only as sport), medicine,
    colonization, herds, and divination, he represents many of the better
    qualities of humankind, including order, intelligence, rationalization,
    and an appreciation for the finer things.  He could cause or cure the
    plague.  He established the oracle at Delphi and perhaps the city of
    Troy.  He is often perceived as the perfect male.  Apollo and his twin
    sister Artemis were fathered by Zeus and born of the Titan Leto,
    necessarily incurring the wrath of Zeus’ wife Hera, who did all she
    could to prevent the twins from being born.  Apollo was also well
    known for his love affairs with beautiful mortals of both sexes, including
    among them Calliope, Coronis and Daphne.  Apollo's Oracle at Delphi
    was well known throughout the Mediterranean.  Apollo is closely
    associated with the sun, or at least with Helios, the Greek sun god.

    Underworld Passage God Power - Allows units to travel between two points
     |                             on the map instantly
     |_ Apollo's God Power creates a permanent (until destroyed) tunnel
        through the Underworld, which may be used to travel almost
        instantly from one point to another on the map.

        To use the Underworld Passage, left click on the Underworld Passage
        icon, then left click where you want one end of the passage to be.
        Left click again in a different location to place the other end of
        the Underworld passage.

        Place one end in your town and the other end in an ally's town to
        allow quick reinforcements and speedy retreats.  Use it to circumvent
        walls and defenses or even place one end deep in enemy territory
        for a sneak attack.  The passage remains in place as long as the
        entrance and exit are intact.

    Manticore Mythological Unit
     |_ The Manticore probably came into Greek mythology from
        Persia and originated in tales about far away and exotic India.
        The beast had the body of a red lion, a human face (with blue eyes
        and human ears), three rows of teeth, a stinging poisonous tail,
        and poisonous spines that could be shot like arrows in any
        direction.  Its voice was like a mixture of pipes and trumpets.
        It was fast and capable of great leaps.  When villagers vanished
        without a trace, it was believed they were devoured by a manticore.

    Oracle Improvement - All units and buildings gain +6 LOS
     |_ One of the reasons for Apollo's prominence in Greek mythology
        was his Oracle at Delphi, who could predict the future.  Apollo
        established the oracle when he rid Delphi of the serpent,
        Python.  Apollo dedicated a bronze tripod to the sanctuary
        there, and bestowed divine powers on the priestess.  The
        priestess, known as the Pythia, would chew on laurel leaves and
        inhale the hallucinating vapors issuing from the temple floor,
        while mumbling prophecies that had to be translated by attendant
        male priests.

    Sun Ray Improvement - Archers, Centaurs and Manticores gain +10% attack
     |_ Apollo was known as "Phoebus," the "radiant," and had a close
        connection to Helios, the sun god.  Apollo is often shown holding
        a bow and arrow symbolizing the sun's rays, as he was the god of
        archery (as art, not for warfare or hunting).

    Temple of Heating Improvement - Temples heal a single unit at a time
     |_ Idle units heal much faster than those moving or engaged in
        combat.  Some units, such as undead, Titans, or the dragon,
        Nidhogg, cannot be healed.

        Apollo was the father of Asclepius, the god of medicine, whose
        symbol, the cadeuses, is still used as a symbol for medicine
        today (though is often portrayed as the winged staff of Hermes's,
        not the serpent-entwined staff of Asclepius).

        "I begin to sing of Asclepius, son of Apollo and healer of
        sicknesses.  In the Dotian plain fair Koronis, daughter of King
        Phlegyas, bare him, a great joy to men, a soother of cruel
        pangs. and so hail to you, lord: in my song I make my prayer to
        thee!"

        --Homeric Hymn XVI


    Aphrodite - Heroic Age
    ---------

    Description: The goddess of love, beauty, and sexual rapture, her name
    derives from the word for sea foam.  In one story, she was born when
    Kronos the Titan was castrated and his genitals were thrown into the
    ocean.  The sea began to roil and from the foam Aphrodite took shape.
    In contrast, Homer says she was the daughter of Zeus and Dione.
    Regardless of her ancestry, she was beautiful beyond words.

    Seeking Olympian tranquility, Zeus gave Aphrodite in marriage to
    hard-working and reliable Hephaestus.  With his metal working skills
    he fashioned for her wonderful jewels, including a golden magical
    girdle.  The combination of her personal charms and her jewels made
    her irresistible.  She took advantage of her gifts, loving glamour and
    flirting, and was not particularly happy with a dirty, boring husband.
    She took many lovers, including Adonis, and bore several children,
    including Eros.  The festival of Aphrodisiac was celebrated, especially
    in Athens and Corinth.  Coupling with her priestesses was a form of
    Aphrodite worship.

    Curse God Power - Turn several enemy units into pigs
     |_ Aphrodite's God Power turns a random number of Villagers and human
        soldiers into Pigs. The weaker the units affected, the more units
        can be affected.

        To use Curse on your enemies, select the Curse icon at the top of
        the screen, then left click near the enemy units you want to turn
        into pigs. You must have line of sight to the enemy units you
        wish to Curse.

    Nemean Lion Mythological Unit
     |_ A large and ferocious lion that lived on the plains of Nemea, it
        terrorized the area and could not be killed by normal men, who
        ran in fear from its mighty roar.  The first labor of Heracles
        was to kill the Nemean Lion.  When Heracles discovered his arrows
        and other weapons had no effect on the beast, the hero closed with
        it and used his incredible strength to strangle it.  He skinned
        the beast and returned with its skin as a cloak.  Heracles was
        thereafter depicted wearing the cloak of the Nemean Lion.

    Divine Blood Improvement - Villagers move 20% faster, carry 10 more
     |                         resources, and construct buildings 20% faster
     |_ Aphrodite's name means "foam-born," and according to mythology,
        she rose from the sea near Cyprus after Oranos the Titan's severed
        body parts were hurled into the ocean by Kronos.  As the goddess of
        beauty and passion, Aphrodite engaged in many trysts with mortals,
        much like her foster father, Zeus.  Prominent among these was
        Aeneas, who would escape the burning city of Troy to eventually
        found Rome.

    Golden Apples Improvement - Villagers gather favor 15% faster
     |_ Enyo, or Strife, the daughter of Ares decided to sow discord by
        producing a golden apple inscribed "to the fairest".  The goddesses
        Athena, Hera and Aphrodite immediately began squabbling over for
        which one of them the apple was intended.  A shepherd named Paris
        was chosen to answer the question.  Athena offered him wisdom.
        Hera offered him power.  Aphrodite offered him the most beautiful
        woman in the world.  Paris chose Aphrodite.  The most beautiful
        woman in the world turned out to be Helen, wife of a prominent
        Greek king, and her abduction began the Trojan War.

    Roar of Orthus Improvement - Nemean Lion -50% pierce damage vulnerability,
     |                           20% hack damage vulnerability
     |_ Echidna was a half-woman, half-snake mother of many monstrous
        progeny, including Ladon (a dragon), the Hydra, the Chimera,
        Orthus (a multi-headed dog) and Cerberus (the multi-headed dog
        that guards the gates to Erebus).  Echidna and Orthus had their
        own foul brood, including the Greek Sphinx and Nemean Lion.
        Orthus was guarding the cattle of Geryon when he was strangled
        by Heracles.


    ARTEMIS - Mythic Age
    -------

    Description: The goddess of the hunt and the protector of children, she
    is often seen with her bow and with wild animals, or wandering in the
    woods accompanied by nymphs.  She and her twin brother, Apollo, were
    children of Zeus and the Titan Leto.  Artemis was said to be aloof and
    free-spirited, free of husband and home, and forever a virgin.  She
    exacts complete and deadly retribution for those who transgressed
    against the gods or herself.  She turned the hunter Actaeon into a
    stag that was torn apart by his own hunting dogs, all for accidentally
    seeing her bathing.  She was also believe to be responsible for the
    deaths of women in childbirth.

    Earthquake God Power - Damages enemy buildings and units
     |_ Artemis calls forth the wrath of nature in a mighty Earthquake.
        Every unit in the area is affected, though enemies take more
        damage, and buildings are hurt much more than units.  Farms take
        very little damage.

        To unleash the devastation, left click on the Earthquake icon at
        the top of the screen, then left click where you want the center
        of the Earthquake to be.  You must have line of sight to target
        Earthquake.

    Chimera Mythological Unit
     |_ The chimera is one of the varied offspring of Echidna (with the
        torso of a beautiful woman and a horrible serpent below the
        waist) and Typhon (a fire-breathing giant with 100 serpent
        heads). The Chimera is a fire-breathing beast, usually depicted
        with the body of a goat, the head of a lion, and tail of a
        serpent. The Corinthian hero, Bellerophon, defeated the original
        Lycian (a Greek kingdom in Asia Minor) chimera by flying into
        battle on the winged horse, Pegasus.

    Flames of Typhon Improvement - Chimerae have +30% attack, +20% HP,
     |                             special attack does 30% more damage
     |_ Typhon was a fire-breathing monster that dripped venom from his
        eyes.  The battle between the gods and Typhon was so destructive
        that most of life on earth was killed.  In the end, Typhon hurled
        Mount Aetna at Zeus, but Zeus struck it with a hundred well-aimed
        thunderbolts and pinned Typhon beneath the rubble.  The monster
        was never entirely killed, though, which is why Mount Aetna
        still rumbles with earthquakes and lava.  Typhon had many
        offspring with the equally monstrous Echidna, including the Chimera.

    Shafts of Plague Improvement - Arrows Archers have +15% attack
     |_ Like her brother, Apollo, Artemis was said to be able to cause
        plague by firing her arrows.  The family of Niobe met with such a
        death.  Niobe made the foolish claim that she was superior to the
        mother of Apollo and Artemis, Leto, for she had borne seven sons
        and seven daughters, and Leto only two.  Apollo then shot all
        seven sons and Artemis all seven daughters.

    Trierarch Improvement - Triremes have -20% crush damage vulnerability
     |_ The Trierarch was the highest ranking officer on a trireme, and
        also responsible for the cost and maintenance of his ship.  He
        was assisted by the Pentekontrarchos, who maintained the ship's
        purse and records, the Kubernator, or pilot, and the Auletes,
        who played a flute to keep rowers in rhythm.


    HEPHAESTUS - Mythic Age
    ----------

    Description: The god of fire, volcanoes, blacksmiths, and metal working,
    he had a strong following in the cities where his skills were important to
    commerce and war.  He is usually seen with an axe.  In one account he
    sided with his mother Hera against Zeus who threw him so far that he
    fell all day and limped thereafter.  Hephaestus was associated with
    Mt. Etna on the island of Sicily.  In his workshop he fashioned many
    wondrous things for the gods, including thunderbolts for Zeus,
    Athena’s shield, arrows for Eros, and the chariot with which Helios
    the sun god rode across the sky.  He also helped create the first
    human woman from clay, named Pandora, who released the evils of the
    world on humankind from her magic jar.

    Plenty God Power - Creates a vault which constantly generates food, wood,
     |                 and gold.
     |_ Hephaestus' God Power creates a wondrous, mythical Vault that
        grants a constant flow of Food, Wood, and Gold.

        To erect the Vault of Plenty, left click on the Plenty icon, then
        left click where you wish to place the Vault.  The gods favor the
        strong -- if an enemy has more units or buildings near the vault
        than you, then you will lose control of the vault and the enemy
        will get the flow of resources.  Place the Vault carefully, and
        then defend it well.

    Colossus Mythological Unit
     |_ The Great Colossus at Rhodes was one of the Seven Wonders of the
        Ancient World.  It stood over 150 ft. high on a 50 ft. white
        marble base.  It was mostly hollow, with a skin of bronze
        welded to a skeleton frame of stone and metal.  Though it
        was destroyed by an earthquake after standing for only about
        fifty years, such was its enormity that people came to Rhodes
        just to see its ruins, just as people today visit the ruins of
        other Greek monuments, buildings and temples.

    Forge Of Olympus Improvement - Armory technologies cost 75% less
     |_ As the smith of the Greek gods, Hephaestus forged many great items
        for the other gods, such as the thunderbolts of Zeus, Aegis Shield,
        arrows of Eros, chariot of Helios and armor of Achilles. He even
        helped to create the first woman, Pandora, of clay. Hephaestus
        also created items used against the gods when he was wronged,
        such as a throne that held Hera prisoner when she cast him out
        of Olympus for being so ugly, and a chain-link net used to trap
        his wife, Aphrodite, when he suspected her of cheating on him
        with Ares.

    Hand of Talos Improvement - Colossus gains +100 HP
     |_ One of Zeus' many lovers was a mortal woman named Europa.  In
        the form of a white bull, Zeus spirited her away to the isle
        of Crete, where she had 3 sons.  Zeus had Hephaestus forge a
        giant of iron to defend Europa and the island.  Talos was
        powered by a single blood vein that ran from his throat to
        his ankle.  The vein was sealed with a pin at the ankle.

    Shoulder of Talos Improvement - Colossus gains +200 HP, -20% hack damage
     |                              Vulnerability
     |_ On the return voyage of Jason and the Argonauts, they needed to
        stop and resupply on the Isle of Crete, but the sorcerous Medea
        warned them of Talos.  When Talos appeared and began to throw
        rocks at the Argo, Medea played her lyre to coax him to sleep.
        She then pulled out the bronze pin that held in his blood and
        the giant collapsed.  Jason and his men could then collect food
        and water before continuing their voyage.

    Weapon of the Titans Improvement - Unique units gain +10% attack
     |_ The Titans created and ruled the Earth before their children,
        the Olympians, overthrew them.  They wielded the raw power of
        the elements: Light, Earth, Time, Water, Fire.  The children
        of the Titans, the Olympians, wielded fantastic, if more
        conventional, weapons forged by the club-footed god Hephaestus
        or cyclops smiths.


  ===========================================================================
                               Egyptian Mythology
  ===========================================================================

    The Egyptians have two Heroes, the Pharaoh and Priest.  The Pharaoh 
    features several unique abilities, the most important being the 
    ability to empower a building.  This empowerment acts as a bonus 
    of sorts, but the effect really depends on the building that is 
    empowered at the time.  A Monument, for instance, will gain Favor 
    much faster than if it weren't empowered.

    Before there was air, earth, or even sky, there was only water - turbulent,
    bubbling water from which the first God, Ra, arose.

    Ra transformed into a new element in the cosmos, the sun.  But the paucity
    of other life soon weighed heavily upon him, and so through communion
    with his own shadow, he sired a daughter, Tefnut.  She also was a new
    element - moisture.  And Ra's other child, Shu, became the air.  They in
    turn had offsping of their own, Geb and Nut (the earth and sky).  Soon an
    enture cosmological order had been established.  But with it came
    unforseen challenges.

    Soon Ra found himself forced into daily battle with the serpent Apep for
    control of the atmosphere.  Enlisting the help of wife and daughter Bast
    (goddess of cats and fertility), Ra was successful on most days.  But on
    days when Apep prevailed, storms and foul weather were the rule.

    This was the mere beginning of whar Ra would contend with.  The frustrations
    of lording over a human population that was prone to complaint and rebellion
    once led Ra, in a fit of anger, to cast one of his eyes out and hurl it
    toward the earth.  The eye transformed into the goddess of vengeance,
    Sekhmet, a force so destructive toward humanity that a remorseful Ra had
    to recall her via trickery.  Ra ordered his servants to create thousands
    of vessels of beer.  The beer would be mixed with pomegranate juice to
    appear like the blood of her human victims and used to flood the field
    surrounding her earthly abode.

    The plan worked.  When Sekhmet next emerged to finish slaughtering human-
    kind, she caught her reflection in the gruesome red lake, fell in love with
    it, and drank the mixture, falling asleep harmlessly.  It worked so well
    that she was eventually made the wide of Ptah (the very god of creation).
    And later, ironically, she transformed into Hathor, goddess of love and
    celebration.

    Still, taking responsibility for the entire cosmos was beginning to tax
    Ra's vitality.  As he grew older, Ra looked for a replacement for his
    duties overseeing the earth.  It would be his great-grandson, Osiris.

    Osiris (along with Isis, Set, and Nephthys) had been brought into the
    world through the union of Geb and Nut.  But when Ra left dominion of the
    world to Osiris, the first sibling rivalry in cosmos history took place-
    and what a rivalry!

    Osiris had been a benevolent dictator - under his rule the men of Egypt
    became civilized.  But brother Set (the god of chaos and storms) was
    jealous of the favor shown Osiris, and mirdered him.  He constructed
    an elaborate chest and held a party, telling all his siblings that
    whoever fit into it could keep it for their own.  But he had built the
    beautiful casket with but one of them in mind: Osiris.  And when Osiris
    climbed in, Set had it sealed and his conspirators sent it down the Nile,
    hoping it would never be seen again.

    Thus Osiris was the first God in history to die, and became the first God
    of the underworld.  When Nephthys told her sister, Isis of the murder,
    Isis became grief-stricken, for Osiris was her husband as well as her
    brother.  She found the body and was even successful in reviving Osiris,
    and together they had a son, Horus.  But Set soon discovered this, and
    enraged, ripped Osiris into 14 pieces, scattering the parts over Egypt
    so that even Isis could not piece them together.  Anubis, inventor of
    embalming and son of Osiris, performed the funeral in the great pyramid.

    Set was now lord of the world, and given his proclivity for chaos and
    violence, it seemed as if all of Osiris' works would soon be reversed.
    Set was even said to be plotting an overthrow of his father Ra.

    In response, Ra and Horus amassed a great army to overthrow Set's rule.
    They enlisted Thoth, god of wisdom and truth, who transformed Horus into
    a sun-disk with a heat so intense it confounded Set's armied, and they
    destroyed one another.

    But Set himself was nowhere to be found.  He had gone into hiding a great
    distance away, where he was free to form yet another force with which to
    defeat Ra and Horus.

    But it was not to be.  And with eventual defeat, Horus dismembered Set
    much the way his father had been.  Thus Horus came to rule the world and
    set the precedent for the pharaohs who followed.

    The following chart reveals the Minor Gods from which you must choose,
    according to your Major Gods, at each Age advance.

    MAJOR GOD       CLASSICAL AGE        HEROIC AGE            MYTHIC AGE
    Ra              Bast, Ptah           Hathor, Sekhmet       Horus, Osiris
    Iris            Anubis, Bast         Hathor, Nephthys      Osiris, Thoth
    Set             Anubis, Ptah         Nephthys, Sekhmet     Horus, Thoth

    Below are the Egyptian Major & Minor Gods.


    RA
    --

    Description:  As one of the earliest and most successful agricultural
    cultures on Earth, the ancient Egyptians gave their sun god, Ra, supremacy,
    recognizing the importance of sunlight in producing food.  The
    Pharaohs of Egypt believed they were descendants of Ra.

    The daily rise, overhead passage, and setting of Ra greatly impressed
    the Egyptians.  At dawn, Ra was seen as a newborn child, issuing from
    the sky or a heavenly cow.  By midday, Ra was thought of as a flying
    bird or sailing boat.  At sunset, Ra was seen as an old man descending
    to the land of the dead.  Overnight, Ra as a boat sailed eastward
    through the underworld in preparation for the next day’s ascent.
    Along the way he had to battle or evade Apep, the great serpent of
    the underworld that sought to devour him.  Part of the worship of
    Ra involved creating magic to aid or protect Ra in his nightly
    struggle with Apep, helping to assure the return of the sun.

    Later in the ancient Egyptian period, Ra was diminished by being
    forced to reveal to Isis his name, thereby giving her access to
    some of his magical power.  Despite the uplifting of other gods by
    some cults, however, worship of the sun remained paramount in
    ancient Egypt.  Ra was often combined with other deities to
    enhance the prestige of the latter, as in Ra-Atum or Amun-Ra.

    Bonuses: Camels, Chariot Archers Have 10% More Hp And Move 10% Faster
             Monuments Cost 25% Less And Have 20% More Hit Points
             Priests Can Empower Buildings, But At A Reduced Rate (10% Not 20%)
             Pharaoh Empowering Yields 25% More Resources Instead Of 20%

    Rain God Power - Farms and fishing boats work 300% faster, allies and
     |               enemy's farms/fishing boats work 200% faster
     |_ Ra calls down a rainstorm to allow your crops to grow.  During the
        Rain, all Farms near Town Centers will produce Food at a faster
        rate, but your own Farms will produce even faster than other
        players' Farms.  A Villager must be working on a Farm to gain the
        benefit. During the Rain, no other God Powers may be used on the map.

        To call the showers, left click on the Rain icon, then left click
        anywhere on the map.

    Skin of Rhino Improvement - Villagers have 30% more hack/pierce armor,
     |                          10% more attack
     |_ The skin of the rhinoceros is deeply-folded or plaited, and
        studded with rivet-like tubercles on the shoulders, flanks and
        legs that gives it the appearance of being armor-plated.  There
        is some truth to the myth that rhino skin is resistant to
        projectiles.


    PTAH - Classical Age
    ----

    Description: The cult center of Ptah was at Memphis, one of the older
    cities of ancient Egypt, and his importance grew as that city became
    the capital for many dynasties.  He was usually depicted as a shaven-
    headed mummy holding a scepter or working with tools.  He may have
    originally been a fertility god, and for a time was held to be the
    creator of all gods and religious practices.  As other cults and
    gods rose in importance, he became a protector of the arts and crafts,
    a shaper of all things.

    Shifting Sands God Power - Teleport units to a different point on the map
     |_ Ptah's Shifting Sands can be used to transport allied or enemy
        units from one location on the map to another.  All allied units
        are affected, but not every enemy unit in the area will be moved.

        To summon the sandstorm, left click on the Shifting Sands icon.
        Targeting the sand storm requires two left clicks, the first is
        near the units you wish to transport, the second is where you want
        those units transported.  You must have line of sight to both
        clicked areas.  A good use for sandstorm is to shift an invading
        army out of your town or to transport quickly past some defenses
        for a surprise attack.

    Wadjet Mythological Unit
     |_ The Wadjet is named for the serpent goddess who appears in snake
        form on the crown of the pharaoh.  Her name means "papyrus-
        colored-one".  The serpent Wadjet can spit venom at a long range,
        though the vestigial wings are used only to lift the heavy cobra
        hood above the sand.

    Electrum Bullets Improvement - Slingers +10% attack
     |_ Ptah was a god of technology, so his mythological improvements
        bring better armor and weapons to the Egyptians.

        Electrum is a naturally occurring alloy of gold and silver.  Though
        weaker than other metals available at the time, the mystical,
        spiritual and psychological properties of the metal were more
        important than its strength.  The great Pharaoh Ramses rode into
        combat on his chariot wearing a helmet of electrum.

    Leather Frame Shield Improvement - Spearmen -10% Pierce Vulnerability
     |_ The Egyptians favored a round-topped, leather-covered wooden
        shield.  Leather over a wooden frame offered a cheap, light and
        easy-to-work covering that was, in many cases, more resilient
        than heavy and expensive metal coverings.  A lighter shield meant
        that troops carrying them could move more quickly and wield
        them more effectively.

    Scalloped Axe Improvement - Axemen +10% attack
     |_ The Egyptians were fond of the axe as a weapon and tool.  Heavily
     ornamented axes have been discovered with the burial goods of
     important mummies.  Scalloping added surface area to the head of an
     axe, making it stronger and able to deal more damage.

    Shaduf Improvement - Farms cost 33% less, are built twice as fast
     |_ Ptah was a god of technology, so his mythological improvements
        benefit the economy of the Egyptians.

        The shaduf was a simple, but important invention, consisting of
        a container made of animal skins or clay attached to a lever
        counterbalanced by stones.  The container was used to lift water
        from the Nile River and dumped into canals for irrigation.


    BAST - Classical Age
    ----

    Description: A daughter of Ra, Bast was the goddess of the cat,
    considered a sacred animal in ancient Egypt.  She was usually
    associated with the moon, perhaps because cat eyes can shine in
    moonlight.  A special necropolis at her cult center in Bubastis
    held huge numbers of mummified cats.  Together, Bast and the
    lioness-headed Sekhmet killed the great serpent Apep that tried to
    swallow Ra and turn the world into darkness.

    Eclipse God Power - Increase the power of your myth units, prevents
     |                  other GP's from being used
     |_ The Eclipse God Power temporarily improves the attack of all your
        Myth Units on the map. While the sun is blocked out, they will
        fight with magically-boosted strength.

        To invoke the Eclipse, left click on the Eclipse icon at the top
        of the screen, then left click anywhere on the map.

    Sphinx Mythological Unit
     |_ "Sphinx" was originally a Greek word ("to strangle") that was
        applied to the pharaoh-headed lion statues that the Greeks saw
        in Egypt, that Herodotus named "androsphinx".  The Greek sphinx
        was a monstrous brood of Typhon and Echidna, usually depicted
        as a winged lion with a female head.  She sat on a rock near
        Thebes and asked passersby the now famous question, "What animal
        is that which in the morning goes on four feet, at noon on two,
        and in the evening upon three?"  Those who could not answer were
        eaten. Oedipus knew the correct answer (humans) and caused the
        sphinx so much consternation that she cast herself from her
        rock and died.

        However, the sphinx as a monster probably predates Greek
        mythology.  Assyrian myths have sphinxes guarding temple
        entrances.  Sphinx-like creatures appear in Phoenician and Persian
        art as well.

        The Egyptians called their sphinxes "Hu".  In addition to the
        man-headed androsphinx, they also depicted ram-sphinxes that
        Herodotus named "criosphinxes" and falcon-headed sphinxes
        named "hieracosphinxes".

    Adze of Wepwawet Improvement - Villagers knock down trees in one hit,
     |                             gather wood 10% faster
     |_ Wepwawet's sacred adze allows your Laborers to fell a tree in
        a single blow, though they still must gather the wood from the
        fallen trunk.

        Wepwawet was a minor Egyptian god of the funerary cult.  He used
        his adze (a precursor of the plane tool) to break open the mouth
        of the deceased in the "opening of the mouth" ceremony.
        Egyptians depicted him as a jackal, though later Greeks
        associated him with wolves, and named his sacred town of Zawty
        "Lycopolis".

    Criosphinx Improvement - Sphinx +50 HP, +20% hack/+50% crush damage
     |_ The ram-headed Criosphinx was a guardian of sacred Egyptian
        sites.  The Temple at Karnak was once connected to Luxor and
        the Nile by the Avenue of the Sphinx – a road flanked by dozens
        upon dozens of the implacable riddle keepers.

        "And yet the riddle was not to be solved by guess-work but
        required the prophet's art; wherein thou wast found lacking;
        neither birds nor sign from heaven helped thee, but I came,
        the simple Oedipus; I stopped her mouth by mother wit, untaught
        of auguries."

        -- Oedipus, Oedipus Rex

    Hieracosphinx Improvement - Sphinx +20% move rate, +20% hack/+50% crush
     |                          damage
     |_ Instead of a human head, the Hieracosphinx has the fierce head of
        a hawk, a nasty disposition and a razor-sharp beak – all the
        better to eviscerate those who cannot answer its riddles.  It is
        a much more aggressive and pitiless Sphinx than its more
        peaceable cousins, the Criosphinx and Androsphinx.

        "Say, sirrah, hast thou ever proved thyself a prophet?  When the
        riddling Sphinx was here why hadst thou no deliverance for this
        folk?"

        -- Oedipus, Oedipus Rex

    Sacred Cats Improvement - Villagers farm 10% faster
     |_ Bubastis was the center for worship of Bast, the cat-headed
        Egyptian goddess of fertility.  Initially, her worship included
        the cats that inhabited her Temples, but eventually extended to
        all cats.  Cat worship was pragmatic for the Egyptians, for the
        cats protected their grain stores and homes from vermin and
        venomous creatures.  Killing a cat was considered murder; a
        Roman living in Alexandria discovered this when he accidentally
        killed a cat and was subsequently pulled from his home into
        the street and lynched by an angry mob of Egyptians.


    SEKHMET - Heroic Age
    -------

    Description: The lion-headed wife of Ptah was a goddess of war and
    the heat of the desert.  Her name means "powerful."  She rose to
    prominence during the second millennium BC, when Egypt engaged in
    many wars extending its domain and was a leading power in the
    world.  The Egyptians of the era readily worshipped a goddess who
    was a fierce hunter.  Together with Bast, the cat goddess, Sekhmet
    destroyed Apep, the underworld serpent that attempted to swallow
    Ra.  In one myth, she is sent to wage war on those who thought Ra
    was getting feeble. She was so effective in spreading ruin that
    Ra had to trick her into drinking a lake of what appeared to be
    blood, but was actually beer dyed with pomegranate juice.  Sekhmet
    became intoxicated and humanity was saved.

    Citadel God Power - Turn a friendly town center into a mighty Citadel
     |_ This defensive God Power transforms a Town Center into a mighty
        Citadel, with great hit points and attack.  The Citadel otherwise
        acts like a normal Town Center.  You can use Citadel on allied
        Town Centers, even if they are Atlantean, Greek or Norse.

        To erect the Citadel, left-click the Citadel icon, then
        left-click on your own or an allied Town Center.  In a swirl of
        sand the Citadel arises to protect your lands.

    Scarab Mythology Unit
     |_ Scarab beetles are a diverse group of insects that live in South
        America and Egypt.  Egyptians adopted the scarab as sacred, and
        used it to represent Ra, who rolled the sun across the sky each
        day.  The most famous scarab beetles roll dung into a ball, and
        then proceed to roll their treasure back to their tunnels.

        Egyptians depicted scarabs in a variety of artwork, including
        amulets and "heart scarabs" which were large pieces hung on the
        neck or as a pectoral.

        "You are my soul which is in my body, the god Khnum who makes
        my limbs sound.  When you go forth to the Hereafter, my name
        shall not stink to the courtiers who create people on his behalf.
        Do not tell lies about me in the presence of the Great God!"

        -- inscription found on a heart scarab in the Temple of Amun

    Bone Bow Improvement - Chariot Archer +4 range
     |_ The bow and crossed arrows were symbols of Neith, a goddess
        considered old even by the ancient Egyptians.  Neith was a goddess
        of war, hunting, protection and creation.   She was often depicted
        holding a bow and arrows or crowned by a star over which a bow
        curved.

        Bows could be constructed of very simple materials, wood and
        sinew or more complex, sturdier materials, horn, soft and hard
        woods and sinew.  Arrowheads were made out of stone, bone and
        metals.

    Ram of the West Wind Improvement - Siege Tower +20% HP and attack
     |_ Rams were the first siege engines used to breach walls.  They
        were simply large weapons that were carried or wheeled up to
        a wall and used to smash the stone or brick.  As walls evolved,
        rams became larger and offered more defense for those bearing
        it into battle, such as protective mantlets or eventually mobile
        towers.

    Slings of the Sun Improvement - Slingers do +30% damage to Infantry &
     |                              Throwing Axemen
     |_ Ancient hunters used slings to kill or stun small prey and
        while sling stones had the capacity to maim or kill, soldiers
        often used them simply to distract or harass enemies.  Because
        archers relied on their range and aim, slingers could be very
        effective against them.  Slingers didn’t have to approach
        archers on foot, a deadly prospect, and the stones they hurled
        into a formation of archers wounded many, killed others and
        certainly broke their concentration and threw off their aim.

    Stones of Red Linen Improvement - Catapult, War Barge +20% attack
     |_ Sekhmet is sometimes called "lady of red linen," referring to
        the blood-soaked garments of her victims.  While she was a
        destructive force, she generally used her powers to annihilate
        evil.  While she was a bringer of plagues, her priests were
        also known for their medical skills.



    HATHOR - Heroic Age
    ------

    Description: A goddess of the sky and fertility, Hathor was
    portrayed as a cow, a woman with the head of a cow, or as a woman
    with a headdress of cow’s horns and a sun disk.  She may have been
    a daughter of Ra, who relies on her in several myths.  In other
    myths, she and Sekhmet are portrayed as the same goddess.  Hathor
    was popular as the goddess of love, and associated with festivals
    of music and dance.  Worship of her spread into other nearby cultures,
    although her name was changed.

    Locust Swarm God Power - Destroy enemy farms, stealing food in the process
     |_ This Heroic Age God Power summons a swarm of locusts that will
        destroy enemy Farms or Fishing Ships. Because both of these are
        expensive to establish, you can strike a blow against an enemy
        economy. The Locusts cannot be attacked, and do only minor damage
        to Villagers.

        To plague your enemies with locusts, left click on the Locust
        Swarm icon, then left click it near where you want the locusts
        to swarm.  You must have line of sight to the area to target the
        swarm.

    Petsuchos Mythological Unit
     |_ The Petsuchos is a magic crocodile that can focus the beams of
        sunlight into deadly searing rays.  Like many ranged units, the
        Petsuchos is weak when fighting at close range, but his beams
        fire with perfect accuracy at distance.

        "Petsuchos" is the Greek rendering of an Egyptian word meaning
        "he who belongs to Suchos," the crocodile god also known as
        Sobek.  The Petsuchos was the sacred crocodile of Suchos kept in
        a private lake in the city of Crocodopolis.  He was an old,
        pampered beast who wore golden rings in his ears and riveted
        bracelets on his forelegs.

    Roc Mythological Unit
     |_ Reports of the Roc, a giant bird, come to us from the Arabian
        Nights and the reports of Marco Polo.  Sinbad describes the Roc
        as being enormous with 16 yard long wings and a bulky body.  In
        one tale, a Roc carries Sinbad to safety after a shipwreck and
        in another, Rocs destroy ships by dropping huge boulders on them.
        Marco Polo tells of Rocs from Madagascar and how an envoy from
        there presented a huge Roc feather to the Chinese court.  A very
        large flightless bird may actually have survived on the island
        until the 16th century before going extinct.

    Crocodopolis Improvement - Petsuchos has +4 range
     |_ The crocodile god, known as Suchos or Sobek, was said to aid
        fertility.  The Greeks named his oasis of Fayoum near Lake Qarun
        "Crocodopolis" or "city of the crocodile," where was kept a sacred
        crocodile in his own private lake.

    Medjay Improvement - Mercenaries live 30 seconds longer
     |_ For the Medjay, Nubian nomads, long service alongside the military
        forces of Egypt became service as a police force in parts of Thebes.
        Around 200 B.C. they protected the construction of the royal
        necropolis at Deir el-Medina.  There they ensured that the workers
        worked, were kept safe and they even pitched in to help in the
        construction itself.  Eventually the Medjay people and their culture
        were totally absorbed by Egypt.

    Sun Dried Mud Brick Improvement - Buildings have 10% more HP, cost 15% less
     |_ Plentiful, easy to work, strong and an excellent barrier to heat,
        sun-dried mud brick was one of the most common construction materials
        in ancient Egypt.  Straw and other debris added to the bricks gave
        them better tensile strength.  Plaster, woven straw coverings and
        stone foundations often protected mud brick walls from the
        elements.  Stone was used preferentially for monuments and tombs
        because it would better survive the elements without such protections,
        lending a material immortality to the intended spiritual immortality
        of the nobles and notables buried therein.



    OSIRIS - Mythic Age
    ------

    Description: Inheriting the rule of Egypt when his father abdicated,
    the god Osiris taught his subjects how to make tools, cultivate crops,
    brew beer, and make music.  He brought civilization to the Nile Valley
    by instituting laws and founding religion.  He incurred the jealousy of
    his brother Set, however, who had him trapped and exiled, then murdered
    and cut into pieces.  Osiris’ wife Isis was able to reassemble most of
    his body, however, and resurrect him.  Forgoing the opportunity to rule
    Egypt once again, he chose instead to go west following the sun and
    rule the land of the dead.  In preparation for his journey and new life,
    Isis embalmed him.  Thereafter, the dead came to Osiris to be judged for
    admission to the underworld where their souls could reside safely
    forever.  The heart of each petitioner was weighed against the feather
    of truth.  The final judgment could be influenced by magic or by temple
    offerings.  The promise of eternal life was a powerful lure, and Osiris
    drew many followers.  Osiris is usually portrayed wrapped in embalming
    linens.

    Son of Osiris God Power - Turns the Pharaoh into a lightning wielding
     |                        demi-god
     |_ This Mythic Age God Power transforms your Pharaoh into the
        falcon-headed, lightning-wielding Son of Osiris.  This unit has
        all the powers of a normal Pharaoh, such as countering Myth Units,
        healing and empowering, but is much more powerful in combat.  He
        is under your control and lasts until killed.  He cannot be healed.
        If he is killed, you will regain a normal Pharaoh.

        Guard the Son of Osiris carefully; he will almost certainly become
        your enemy’s favorite target.

        To turn your Pharaoh into a demigod, left click on the Son of Osiris
        icon at the top of the screen, then left click on your Pharaoh.  If
        you cannot locate your Pharaoh, use the banner button at the top
        right of the screen to center your view on him.

    Mummy Mythological Unit
     |_ Heroes prepared for the afterlife were turned into Mummies by
        embalming and special rites.  Among their duties in the next life
        might be the defense of sacred sites if robbers or other evil
        doers disturbed their rest.  Then the Mummies would arise and
        destroy their enemies.

    Atef Crown Improvement - Mummy +20% HP, +40% attack; Minions live twice
     |                       as long
     |_ Osiris was often depicted wearing this conical white crown topped
        by the solar disk and flanked by two red ostrich plumes.  The white
        crown was the crown of Upper Egypt, the solar disk was a sun symbol
        of kingship and the red feathers were symbols of the two truths -–
        life and death.  The feather was also a symbol of Ma’at, the goddess
        of truth and justice.

    Desert Wind Improvement - Camelry +20% speed, attack and HP
     |_ Dromedaries (one-humped camels) are remarkably adapted to life
        in the harsh desert environment. They can go for days without
        water, lose almost half of their body weight without adverse
        effects, and carry hundreds of pounds.  Their flat feet and
        pacing gait allow them to move at a good, rocking clip across
        the desert sands.

    Funeral Barge Improvement - Kebenits do damage x2 vs arrow ships
     |_ Each morning Ra, the sun god, was reborn and rode across the
        sky on the Manjet-Barge, the "Barge of a Million Years."  At
        sunset, when Ra died and became Auf, the barge turned into the
        Mesektet-Barge, the "Night Barge," and carried him through the
        hours of darkness until his rebirth.

    New Kingdom Improvment - Gives you two pharoahs instead of one
     |_ Lower Egypt, the fertile Black Lands, and Upper Egypt, the arid
        Red Lands, were united when the ruler of Upper Egypt, King Menes,
        conquered Lower Egypt, founding the 1st Dynasty around 3100 B.C.

        "The living Heru; Who prospers the Two Lands; the Two Ladies:
        Who prospers the Two Lands; the Golden Heru: Who prospers the
        Two Lands; King of Upper and Lower Chem: Neferkare; the Son of
        Re: Sha[baka], beloved of Ptah-South-of-his-Wall, who lives
        like Re forever."

        –- From the Shabaka Stone



    HORUS - Mythic Age
    -----

    Description: The mystical son of Isis and Osiris, he was raised in
    secrecy in the Nile swamps to avoid being discovered by Set, who
    had killed his father, Osiris.  When he reached adulthood he sought
    to avenge his father and kill Set.  After a lengthy contest in which
    he lost an eye, he triumphed and his reward was the rule of Egypt.
    He gave the lost eye to Osiris and wore instead a serpent on his
    head to replace it.  All pharaohs thereafter wore this serpent as a
    symbol of authority and their ability to see and know all.

    "Horus, strong Bull, steady at heart as the son of Nut, victorious
    king! / He sets up all his borders at each place according to his
    desire. / He spends the time of ploughing in Egypt. / He brought to
    its knees the land of the people of Retenue / when he felled their
    trees / and destroyed their cities ..."

    -- rock stela by Qasr Ibrim on the banks of the Nile

    Tornado God Power - Wreak havoc on enemy buildings and units
     |_ Horus unleashes his wrath in a twisting funnel cloud.  The Tornado
        can sweep up entire armies, or turn cities into piles of rubble.
        The Tornado moves around randomly, and can damage allied units or
        buildings if it gets too close, though it does more damage to enemy
        units and buildings.

        To summon the Tornado, left click on the Tornado icon at the top
        of the screen, then left click where you want the Tornado to appear.
        Just be careful where you target it.

    Avenger Mythological Unit
     |_ Because the Avenger is so deadly fighting hand-to-hand, it is best
        to combat him with ranged units. In combat, the Avenger periodically
        attacks as a whirlwind, damaging all enemy units around him.

        Horus was the child of Osiris and Iris who, upon reaching adulthood,
        was known as Her-nedj-tef-ef, "Horus, Avenger of his Father," whose
        role it was to seek venegance and cast out the evils of Set.

        "Behold, the fire riseth in Abydos and it cometh; I cause it to
        come, the Eye of Horus. It is set in order upon thy brow, O Osiris
        Khenti-Amenti; it is set in the shrine and riseth on thy brow." --
        The Pyramid Texts

    Axe of Vengeance Improvement - Axemen have damage x3 vs Buildings
     |_ The Egyptians favored two different forms of axe: one that
        hacked and one that pierced.  The earlier, hacking axe had a
        long cutting edge and was better against unarmored foes.  The
        piercing axe could punch through armor, helmets and skulls alike,
        as the mummy of Sekenere Tao II, a 17th Dynasty ruler of Thebes,
        reveals.

    Greatest of Fifty Improvement - Spearmen -10% hack vulnerability, damage
     |                              multiplier vs cavalry increased by 1
     |_ The invasion of the Hyksos at the end of the 14th Dynasty spurred
        the peaceful Egyptians to organize what had, to that point, been
        a rather informal army.  The Pharaoh often led his armies into
        battle.  The chain of command ran from the Pharaoh and princes to
        other nobles and officers, down to the "Greatest of Fifty."  The
        Greatest of Fifty commanded fifty soldiers, one of four such groups
        under the command of a Standard Bearer.  Soldiers under a Standard
        Bearer all carried the same arms and armament.

    Spears on the Horizon Improvement - Spearmen +10% attack, +30% HP
     |_ Horus set out to vanquish Set.  He stood at the prow of a barge
        protected by the spells of Isis.  He had a chained spear fashioned
        for the hunt, and Thoth laid great spells upon Horus’ splendid
        weapon.  The spear flashed and glittered.  Set, in the form of a
        great, red hippopotamus, attacked the barge of Horus, but the spells
        of Isis held, and the barge was untouched.  With a mighty heave,
        Horus cast the shining spear into the neck of the hippopotamus and
        Set, murderer of Osiris and enemy of Ra, was destroyed.


         -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


    SET
    ---

    Description: The brother of Osiris (the god who brought civilization
    to Egypt), Set was a god of storms in Upper Egypt.  Set became jealous
    of Osiris and worked unceasingly to destroy him.  Through trickery,
    Set trapped Osiris in a coffin that was hidden in the Middle East.
    When Isis recovered the barely living Osiris, an enraged Set killed
    him and cut him into pieces that were scattered.  His actions turned
    most of the other gods against him, but he felt his power was
    unassailable.  Horus, the son of Isis and Osiris, eventually killed
    Set, and Set became identified as a god of evil.

    Set is associated closely with animals such as the dog, crocodile and
    scorpion.  He is the god of chaos, the desert, and foreign lands.  In
    the Book of the Dead, Set is called "Lord of the Northern Sky" and
    is held responsible for storms and cloudy weather.  The tale of the
    long conflict between Set and Horus is seen by some as a representation
    of a long struggle between cults in Egypt.  The winning cult may have
    portrayed the god of the enemy’s cult the evil one.

    Bonuses: Priests can convert wild animals
             Pharaoh can summon animals at the cost of Favor
             Starts with a Hyena scout, additional animals are summoned at
              the temple on each age advance
             Slinger and Chariot Archer trained 20% faster
             Slingers have 10% more HP and 10% less hack vulnerability
             Migdol Stronghold costs 25% less

    Vision God Power - Reveals a large area in the fog of war for 20 seconds
     |_ Set's God Power grants you brief line of sight to any part of the
        map, even if you have not explored there.

        To invoke Vision, left click on the Vision icon, then left click
        anywhere on the map that you wish to see.  Vision is best targeted
        on areas of the black map, especially when you learn something
        about where and what your enemy is building.  Vision has another
        somewhat sneaky use.  Because it can be targeted anywhere on the
        map, you can use Vision to give you line of sight long enough to
        target another God Power without having to rely on a fragile
        scout to make it into position.

    Feral Improvements - Converted animals have 10% more HP, hack armor and
     |                   pierce armor, have 50% more attack
     |_ Set is associated with several animals, including pigs, crocodiles,
        scorpions and donkeys.  His long-eared, droop-nosed visage is probably
        an aggregate of many of these animals rather than any one of them.
        He is also depicted as a male hippopotamus, considered by the
        Egyptians to be a destructive, dangerous creature.


    PTAH - Classical Age
    ----

    Description: The cult center of Ptah was at Memphis, one of the older
    cities of ancient Egypt, and his importance grew as that city became
    the capital for many dynasties.  He was usually depicted as a shaven-
    headed mummy holding a scepter or working with tools.  He may have
    originally been a fertility god, and for a time was held to be the
    creator of all gods and religious practices.  As other cults and
    gods rose in importance, he became a protector of the arts and crafts,
    a shaper of all things.

    Shifting Sands God Power - Teleport units to a different point on the map
     |_ Ptah's Shifting Sands can be used to transport allied or enemy
        units from one location on the map to another.  All allied units
        are affected, but not every enemy unit in the area will be moved.

        To summon the sandstorm, left click on the Shifting Sands icon.
        Targeting the sand storm requires two left clicks, the first is
        near the units you wish to transport, the second is where you want
        those units transported.  You must have line of sight to both
        clicked areas.  A good use for sandstorm is to shift an invading
        army out of your town or to transport quickly past some defenses
        for a surprise attack.

    Wadjet Mythological Unit
     |_ The Wadjet is named for the serpent goddess who appears in snake
        form on the crown of the pharaoh.  Her name means "papyrus-
        colored-one".  The serpent Wadjet can spit venom at a long range,
        though the vestigial wings are used only to lift the heavy cobra
        hood above the sand.

    Electrum Bullets Improvement - Slingers +10% attack
     |_ Ptah was a god of technology, so his mythological improvements
        bring better armor and weapons to the Egyptians.

        Electrum is a naturally occurring alloy of gold and silver.  Though
        weaker than other metals available at the time, the mystical,
        spiritual and psychological properties of the metal were more
        important than its strength.  The great Pharaoh Ramses rode into
        combat on his chariot wearing a helmet of electrum.

    Leather Frame Shield Improvement - Spearmen -10% Pierce Vulnerability
     |_ The Egyptians favored a round-topped, leather-covered wooden
        shield.  Leather over a wooden frame offered a cheap, light and
        easy-to-work covering that was, in many cases, more resilient
        than heavy and expensive metal coverings.  A lighter shield meant
        that troops carrying them could move more quickly and wield
        them more effectively.

    Scalloped Axe Improvement - Axemen +10% attack
     |_ The Egyptians were fond of the axe as a weapon and tool.  Heavily
     ornamented axes have been discovered with the burial goods of
     important mummies.  Scalloping added surface area to the head of an
     axe, making it stronger and able to deal more damage.

    Shaduf Improvement - Farms cost 33% less, are built twice as fast
     |_ Ptah was a god of technology, so his mythological improvements
        benefit the economy of the Egyptians.

        The shaduf was a simple, but important invention, consisting of
        a container made of animal skins or clay attached to a lever
        counterbalanced by stones.  The container was used to lift water
        from the Nile River and dumped into canals for irrigation.


    ANUBIS - Classical Age
    ------

    Description: Usually depicted with the head of a jackal or as a black
    dog, Anubis was associated with funerary rites.  His mother Nephthys
    had tricked Osiris, then ruler of Egypt, into giving her a son because
    she had no children by her evil husband Set.  When Set overthrew
    Osiris, the baby Anubis was hidden in the Nile swamps to preserve him
    from Set’s wrath.  There he was found by Isis, who adopted him.  When
    Osiris chose to go west to rule the underworld, Anubis performed the
    embalming with the help of Isis’ magic.  Prior to the rise of Osiris
    as ruler of the underworld, Anubis had been a principal guardian of
    the dead.  Anubis carried on as a guardian under Osiris, guiding the
    dead to the site of judgment and helping to weigh their souls.

    Plague of Serpents God Power - Summons friendly serpents to guard an area
     |                             from enemies
     |_ Anubis' God Power summons a nest of Serpents to defend an area.
        The animals are not under your control and will not leave the area
        in which they are summoned, even if chasing fleeing enemies.  They
        last until slain, however. Serpents are not very strong against
        Villagers and won't attack buildings.

        To summon the serpents, left click on the Plague of Serpents icon,
        then left click anywhere you have line of sight.  Because you
        cannot give commands to the Serpents, it is important to place
        them where they will do the most damage or intercept the most
        attackers.  If used over the water, Sea Snakes are summoned instead.
        They won't attack Fishing Ships, but will attack warships.

    Anubite Mythological Unit
     |_ Anubis' priests, the "stm", wore jackal masks during the
        mummification rituals.  Anubis was among the oldest deities of
        Egyptian mythology and his role changed as the myths matured,
        passing from the main god of the underworld to the judge of the
        dead once Osiris took over the former role.  Anubis' association
        with jackals was probably the result of jackals prowling around
        graveyards.  He was colored black because embalmed corpses are
        pitch black in color.  Although Anubis was often identified as
        "sab" a jackal, rather than "iwiw" a dog, there was still much
        confusion over which animal Anubis actually was.  Some Egyptologists
        refer to the "Anubis animal" to represent the unknown species that
        he was supposed to represent.  Cities dedicated to Anubis were known
        for their great number of dog mummies and whole cemeteries.

        "We, known as the Jackals, the Priests of Anubis, are guardians
        of their glorious tombs, or of their humble graves.  We are the
        keepers of the dead.  We are the servants of Anubis.  We are
        Cynopolis." -- Chapter of the Dead, Book of Ma'at

    Feet of the Jackal Improvements - Anubite has +50 HP, +20% attack,
     |                                jump attack does +7 damage, jump attack
     |                                has 6 longer range
     |_ After his murder at the hands of Set, Osiris usurped Anubis’
        position as chief god of the dead.  Anubis thereafter took on varied
        duties related to caring for the Ka, or souls, of the dead in the
        afterlife – one of which was the swift transport of souls to the
        Hall of Maat, the Hall of Judgment, where he was responsible for
        weighing the hearts of the dead.

    Necropolis Improvements - Monuments gather favor 10% faster
     |_ The ancient city of Syut was a center of worship for Anubis and
        Wapwawet.  Syut was later renamed Lycopolis – City of the Wolf -
        by the Greeks for its importance to the two "wolf-headed" gods.
        Today the city of Asyut is an important agricultural center for
        cotton and grains, but the tombs of its ancient necropolis tell
        of its significance as a center of Anubis – god of the dead and
        guardian of the necropoli.

    Serpent Spear Improvements - Spearmen have +10% attack
     |_ Horus set out to vanquish Set.  He stood at the prow of a barge
        protected by the spells of Isis.  He had a chained spear fashioned
        for the hunt, and Thoth laid great spells upon Horus’ splendid
        weapon.  The spear flashed and glittered.  Set, in the form of a
        great, red hippopotamus, attacked the barge of Horus, but the
        spells of Isis held, and the barge was untouched.  With a mighty
        heave, Horus cast the shining spear into the neck of the
        hippopotamus and Set, murderer of Osiris and enemy of Ra, was
        destroyed.


    SEKHMET - Heroic Age
    -------

    Description: The lion-headed wife of Ptah was a goddess of war and
    the heat of the desert.  Her name means "powerful."  She rose to
    prominence during the second millennium BC, when Egypt engaged in
    many wars extending its domain and was a leading power in the
    world.  The Egyptians of the era readily worshipped a goddess who
    was a fierce hunter.  Together with Bast, the cat goddess, Sekhmet
    destroyed Apep, the underworld serpent that attempted to swallow
    Ra.  In one myth, she is sent to wage war on those who thought Ra
    was getting feeble. She was so effective in spreading ruin that
    Ra had to trick her into drinking a lake of what appeared to be
    blood, but was actually beer dyed with pomegranate juice.  Sekhmet
    became intoxicated and humanity was saved.

    Citadel God Power - Turn a friendly town center into a mighty Citadel
     |_ This defensive God Power transforms a Town Center into a mighty
        Citadel, with great hit points and attack.  The Citadel otherwise
        acts like a normal Town Center.  You can use Citadel on allied
        Town Centers, even if they are Atlantean, Greek or Norse.

        To erect the Citadel, left-click the Citadel icon, then
        left-click on your own or an allied Town Center.  In a swirl of
        sand the Citadel arises to protect your lands.

    Scarab Mythology Unit
     |_ Scarab beetles are a diverse group of insects that live in South
        America and Egypt.  Egyptians adopted the scarab as sacred, and
        used it to represent Ra, who rolled the sun across the sky each
        day.  The most famous scarab beetles roll dung into a ball, and
        then proceed to roll their treasure back to their tunnels.

        Egyptians depicted scarabs in a variety of artwork, including
        amulets and "heart scarabs" which were large pieces hung on the
        neck or as a pectoral.

        "You are my soul which is in my body, the god Khnum who makes
        my limbs sound.  When you go forth to the Hereafter, my name
        shall not stink to the courtiers who create people on his behalf.
        Do not tell lies about me in the presence of the Great God!"

        -- inscription found on a heart scarab in the Temple of Amun

    Bone Bow Improvement - Chariot Archer +4 range
     |_ The bow and crossed arrows were symbols of Neith, a goddess
        considered old even by the ancient Egyptians.  Neith was a goddess
        of war, hunting, protection and creation.   She was often depicted
        holding a bow and arrows or crowned by a star over which a bow
        curved.

        Bows could be constructed of very simple materials, wood and
        sinew or more complex, sturdier materials, horn, soft and hard
        woods and sinew.  Arrowheads were made out of stone, bone and
        metals.

    Ram of the West Wind Improvement - Siege Tower +20% HP and attack
     |_ Rams were the first siege engines used to breach walls.  They
        were simply large weapons that were carried or wheeled up to
        a wall and used to smash the stone or brick.  As walls evolved,
        rams became larger and offered more defense for those bearing
        it into battle, such as protective mantlets or eventually mobile
        towers.

    Slings of the Sun Improvement - Slingers do +30% damage to Infantry &
     |                              Throwing Axemen
     |_ Ancient hunters used slings to kill or stun small prey and
        while sling stones had the capacity to maim or kill, soldiers
        often used them simply to distract or harass enemies.  Because
        archers relied on their range and aim, slingers could be very
        effective against them.  Slingers didn’t have to approach
        archers on foot, a deadly prospect, and the stones they hurled
        into a formation of archers wounded many, killed others and
        certainly broke their concentration and threw off their aim.

    Stones of Red Linen Improvement - Catapult, War Barge +20% attack
     |_ Sekhmet is sometimes called "lady of red linen," referring to
        the blood-soaked garments of her victims.  While she was a
        destructive force, she generally used her powers to annihilate
        evil.  While she was a bringer of plagues, her priests were
        also known for their medical skills.


    NEPHTHYS - Heroic Age
    --------

    Description: Her name means "lady of the castle."  She was another
    daughter of Geb and Nut, and the wife of the evil Set.  Denied a
    child by Set, she tricked Osiris into fathering a son, Anubis.  She
    was associated with funerary rites, one of the key rituals in
    ancient Egyptian life.  She normally appears as a woman with mummy
    wrappings for hair.

    "Nephthys saith unto the Osiris Ani, whose word is truth:- I go
    round about thee to protect thee, O brother Osiris. I have come
    to be a protector unto thee.  My strength shall be near thee, my
    strength shall be near thee, for ever.  Ra hath heard thy cry,
    and the gods have made thy word to be truth.  Thou art raised up.
    Thy word is truth in respect of what hath been done unto thee.
    Ptah hath overthrown thy foes, and thou art Horus, the son of Hathor."

    -- the Papyrus of Ani

    Ancestors God Power - Summons an army of Minions to serve the player for
     |                    a short period of time
     |_ This third age god power calls forth Ancestral Warriors to fight
        alongside your armies for a short while.

        To call the Ancestors left click on the Ancestors icon and left
        click anywhere you have line of sight.  This god power is similar
        to Plague of Serpents god power except that the Ancestors can be
        commanded just like normal military units.  Ancestors can be
        useful with a fighting army, as a disruption to an enemy's economy
        or as a defense against a surprise attack.  They will go back to
        their eternal rest in a short while - be sure to summon them to a
        place where they will be useful.

    Leviathan Mythological Unit
     |_ The word "Leviathan" ("twisted animal" in Hebrew) has been adopted
        to mean any gigantic monster, but was perhaps originally cited
        in the Bible and described in great detail.  The leviathan was
        a fire-breathing creature that boiled the ocean when it swam
        near the surface.  Its skin was covered with heavy armored plates
        like shields, and its belly was encrusted with broken pottery.

        There is speculation that the word is a corruption of the
        seven-headed serpent "Lotan", a monster from Canaanite legend
        that was killed by Baal.

    Scorpion Man Mythological Unit
     |_ Scorpions understandably had a large influence on Egyptian
        mythology.  Ra's daughter, Selket, was associated with the scorpion,
        which graced her crown.  In order to make her son, Horus, strong,
        Isis exposed him to scorpion stings in the desert.  Scorpions were
        also associated with Set, along with other "wicked" animals of the
        desert.

        There was indeed even a King Scorpion, a predynastic ruler known
        only from a few surviving artifacts such as the "scorpion mace".
        It is unclear whether the ruler's name or title were "scorpion"
        but the kingly figure on the mace is labeled as SQRT along with
        hieroglyphics of a clearly drawn scorpion sign.

    City of the Dead Improvement - Pharaoh +20% attack, +30% HP, returns
     |                             from dead faster
     |_ Egyptians were buried in tombs.  People of lesser importance might
        be buried together in large groups, while aristocrats, priests,
        and pharaohs had their own private tombs for their families.  The
        most powerful pharaohs were enshrined in pyramids, or in massive
        caves like those at Karnak.  Tombs of the wealthy were carefully
        hidden and fitted with false chambers and concealed doors to
        discourage thieves.  While few important tombs escaped robbers, that
        of Tutankhamen was discovered in 1922 virtually intact and yielded
        a wealth of treasure, over 3500 items in all.

        "The Osiris Ani, whose word is truth, saith: I am the serpent Sata
        whose years are infinite.  I lie down dead.  I am born daily.  I am
        the serpent Sa-en-ta, the dweller in the uttermost parts of the
        earth.  I lie down in death.  I am born, I become new, I renew my
        youth every day."

        -– the Papyrus of Ani

    Funeral Rites Improvement - Pharaoh, Priest damage multiplier vs Myth
     |                          units increased by 4
     |_ When an ancient Egyptian of importance died, his or her body was
        carried in procession to its tomb and then the ceremony of the
        opening of the mouth was performed.  This ceremony, performed on
        statues of the gods, was designed to endow the statue with the
        living ka of the deceased for the journey to the afterlife.  The
        deceased was then mummified, important organs were placed in their
        own canopic jars, offerings were made to the gods, and then the
        deceased was ready to face judgment.

        "Nephthys saith unto the Osiris Ani, whose word is truth: I go
        round about thee to protect thee, O brother Osiris.  I have come
        to be a protector unto thee.  My strength shall be near thee, my
        strength shall be near thee, for ever.  Ra hath heard thy cry,
        and the gods have made thy word to be truth.  Thou art raised up.
        Thy word is truth in respect of what hath been done unto thee.
        Ptah hath overthrown thy foes, and thou art Horus, the son of
        Hathor."

        -– The Papyrus of Ani

    Spirit of Ma'at Improvement - Pharaohs, Priest double healing rate,
     |                            Priests -20% cost
     |_ Ma'at was an early Egyptian goddess who went on to become a
        personification of the spiritual ideal of the ancient Egyptians.
        Ma'at represented cosmic harmony, justice, balance, order and
        peace.

        ENTERING INTO THE HALL OF MA'AT TO PRAISE OSIRIS KHENTI AMENTI

        "_I have seen the Hidden One who is therein.  I was hidden, but
        I found the boundary.  I journeyed to Nerutef, and he who was
        therein covered me with a garment.  I have myrrh of women, together
        with the shenu powder of living folk.  Verily he (Osiris) told me
        the things that concerned himself.  I said: Let thy weighing of me
        be even as we desire."

        –- The Papyrus of Ani


    THOTH - Mythic Age
    -----

    Description: A patron of learning and invention, Thoth was the chief god
    of the city of Khmun and a divine scribe. He served as a loyal advocate
    and supporter of Osiris, defending him against charges by Set, helping
    Isis resurrect him as lord of the underworld, helping to keep Horus
    hidden from Set until the son reached adulthood, and then helping Horus
    regain his inheritance. Thoth then assisted Osiris by recording the past
    deeds of all who sought to enter the Underworld. He read the scales when
    the hearts of those seeking entrance were weighed versus the feather of
    truth. Thoth grew in importance as people sought his help in proving
    their innocence at judgment time. The priests of Thoth enhanced his
    reputation as a magician and claimed he had access to spells that gave
    him domination over the natural world and the gods themselves. Thoth
    is usually depicted with the head of an ibis or baboon.

    "Thereupon shall come Thoth, who is equipped with words of power in
    great abundance, and shall untie the fetters, even the fetters of the
    god Set which are over my mouth."

    -- From the Papyrus of Ani

    Meteor God Power - Wreak havoc on enemy buildings and units
     |_ Thoth calls down a barrage of flaming Meteors upon an area.
        Everything in the area will take damage if struck by the Meteors,
        though allied units tend to get thrown rather than take significant
        damage.  Both units and buildings can be struck and damaged by
        Meteors.

        To call down this strike from the heavens, left click on the Meteor
        icon at the top of the screen, then left click the area on the map
        you would like to incinerate.  You must have have line of sight to
        use this power.

    Phoenix Mythological Unit
     |_ An eagle-like bird with feathers of gold and red, the Phoenix was
        associated with the Sun and fire.  It was long-lived and had the
        ability to reproduce or reincarnate itself after death.  In some
        traditions, it built its own funeral nest before dying and then a
        young Phoenix would issue from the dead body.  After Christianity
        began to spread, the tale of the Phoenix changed so that the bird
        turned its funeral nest into a pyre and self-immolated.  After a
        period of time, usually three days, a new Phoenix rose from the
        ashes.  The Phoenix became a symbol for both immortality and life
        after death.

        "And at the five hundred years' end, the priests array their altar
        honestly, and put thereupon spices and sulphur vif and other things
        that will burn lightly; and then the bird phoenix cometh and burneth
        himself to ashes.  And the first day next after, men find in the
        ashes a worm; and the second day next after, men find a bird quick
        and perfect; and the third day next after, he flieth his way." --
        The Travels of Sir John Mandeville

    Sea Turtle Mythological Unit
     |_ The Egyptians considered the turtle a creature of night and dark
        water, and therefore became associated with Set and an enemy of the
        sun god, Ra. They were not to be eaten or used in medicine.

        "May Ra live and the turtle die." -- ancient Egyptian epithet

    Book of Thoth Improvement - Villagers gather gold, wood, and food from
     |                          farms 10% faster
     |_ Thoth was the Egyptian god of wisdom, and his magical Book was
        said to contain a collection of spells that would enable the
        reader to know the language of the animals and to enchant the
        sky and the earth itself.

        "The Book of Thoth lies beneath the middle of the river, near
        Coptos, in an iron box.  In the iron box is a box of bronze; in
        the bronze box is a sycamore box; in the sycamore box is an
        ivory and ebony box; in the ivory and ebony box is a silver box;
        in the silver box is a golden box - and in that lies the Book
        of Thoth.  All around the iron box are twisted snakes and scorpions,
        and it is guarded by a serpent who cannot be slain."

        -– From the tale of Setna Khaemwese and the Book of Thoth

    Tusks of Apedemak Improvement - War Elephants +20% HP, +10% attack
     |_ Lion-headed Apedemak was a Nubian god of war and victory.  He was
        often depicted standing on the backs of elephants.  Elephants and
        cattle were revered at Apedemak’s center of worship, Musawwarat
        es-Sufra, to the north of the Sixth Cataract, where elephants
        had military and religious significance.

    Valley of the Kings Improvement - Migdol Stronghold units train 66% faster
     |_ Centuries of Pharaohs were buried in the famous Valley of Kings,
        including the mighty general Thutmose III, the last of the great
        Pharaohs, Ramses III, and of course, the child Pharaoh Tutankamen.
        The inhabitants of Deir el-Medina constructed many of the tombs in
        the Valley.  Skilled tomb-builders sometimes lived in isolated
        communities so that the secrets of the tombs they built could be
        kept safe.



    HORUS - Mythic Age
    -----

    Description: The mystical son of Isis and Osiris, he was raised in
    secrecy in the Nile swamps to avoid being discovered by Set, who
    had killed his father, Osiris.  When he reached adulthood he sought
    to avenge his father and kill Set.  After a lengthy contest in which
    he lost an eye, he triumphed and his reward was the rule of Egypt.
    He gave the lost eye to Osiris and wore instead a serpent on his
    head to replace it.  All pharaohs thereafter wore this serpent as a
    symbol of authority and their ability to see and know all.

    "Horus, strong Bull, steady at heart as the son of Nut, victorious
    king! / He sets up all his borders at each place according to his
    desire. / He spends the time of ploughing in Egypt. / He brought to
    its knees the land of the people of Retenue / when he felled their
    trees / and destroyed their cities ..."

    -- rock stela by Qasr Ibrim on the banks of the Nile

    Tornado God Power - Wreak havoc on enemy buildings and units
     |_ Horus unleashes his wrath in a twisting funnel cloud.  The Tornado
        can sweep up entire armies, or turn cities into piles of rubble.
        The Tornado moves around randomly, and can damage allied units or
        buildings if it gets too close, though it does more damage to enemy
        units and buildings.

        To summon the Tornado, left click on the Tornado icon at the top
        of the screen, then left click where you want the Tornado to appear.
        Just be careful where you target it.

    Avenger Mythological Unit
     |_ Because the Avenger is so deadly fighting hand-to-hand, it is best
        to combat him with ranged units. In combat, the Avenger periodically
        attacks as a whirlwind, damaging all enemy units around him.

        Horus was the child of Osiris and Iris who, upon reaching adulthood,
        was known as Her-nedj-tef-ef, "Horus, Avenger of his Father," whose
        role it was to seek venegance and cast out the evils of Set.

        "Behold, the fire riseth in Abydos and it cometh; I cause it to
        come, the Eye of Horus. It is set in order upon thy brow, O Osiris
        Khenti-Amenti; it is set in the shrine and riseth on thy brow." --
        The Pyramid Texts

    Axe of Vengeance Improvement - Axemen have damage x3 vs Buildings
     |_ The Egyptians favored two different forms of axe: one that
        hacked and one that pierced.  The earlier, hacking axe had a
        long cutting edge and was better against unarmored foes.  The
        piercing axe could punch through armor, helmets and skulls alike,
        as the mummy of Sekenere Tao II, a 17th Dynasty ruler of Thebes,
        reveals.

    Greatest of Fifty Improvement - Spearmen -10% hack vulnerability, damage
     |                              multiplier vs cavalry increased by 1
     |_ The invasion of the Hyksos at the end of the 14th Dynasty spurred
        the peaceful Egyptians to organize what had, to that point, been
        a rather informal army.  The Pharaoh often led his armies into
        battle.  The chain of command ran from the Pharaoh and princes to
        other nobles and officers, down to the "Greatest of Fifty."  The
        Greatest of Fifty commanded fifty soldiers, one of four such groups
        under the command of a Standard Bearer.  Soldiers under a Standard
        Bearer all carried the same arms and armament.

    Spears on the Horizon Improvement - Spearmen +10% attack, +30% HP
     |_ Horus set out to vanquish Set.  He stood at the prow of a barge
        protected by the spells of Isis.  He had a chained spear fashioned
        for the hunt, and Thoth laid great spells upon Horus’ splendid
        weapon.  The spear flashed and glittered.  Set, in the form of a
        great, red hippopotamus, attacked the barge of Horus, but the spells
        of Isis held, and the barge was untouched.  With a mighty heave,
        Horus cast the shining spear into the neck of the hippopotamus and
        Set, murderer of Osiris and enemy of Ra, was destroyed.


         -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


    ISIS
    ----

    Description: The daughter of the earth god Geb and the sky goddess
    Nut, Isis became the mother goddess of Egypt.  When Osiris, her
    brother and husband, inherited the rule of Egypt, she worked together
    with him to bring civilization to the Nile Valley.  She taught cloth
    making and curing the sick, and introduced the concept of marriage.
    She ruled Egypt wisely while Osiris traveled the world spreading
    civilization elsewhere.  Isis was able to resurrect Osiris after
    he had been killed and dismembered by Set.  She assisted at Osiris’
    embalming in preparation for his journey to his new kingdom in the
    land of the dead, thereby helping to create the Egyptian rituals
    of burial.  She secreted her son by Osiris, Horus, until he was
    able to seek revenge in a long contest that eventually saw the
    end of Set.  The magic of Isis was a very powerful aid in attaining
    a favorable judgment from Osiris.  Her magic abilities improved
    greatly when she took advantage of Ra’s agedness to trick him into
    revealing his name, giving her access to some of his power.  She is
    often portrayed suckling the child Horus.

    Bonuses: All technologies cost 10% less food, wood, and gold
             Monuments prevent god powers from being targeted nearby
             Town Centers support +3 maximum pop
             Priests summon outposts 60% faster, outposts cost 33% less

    Prosperity God Power - Double gold gathering rate for 50 seconds
     |_ Isis' God Power makes your Villagers gather Gold at double rate
        for a short period of time.  Make sure you are in a good position
        to maximize your Gold mining while this God Power is in use.

        To invoke the blessing of the gods, left click on the Prosperity
        icon, then left click anywhere on the map, but preferably close
        to a Mining Camp or Town Center.

        "The galleries which they dig ... are not straight, but run in
        the direction of the metal containing vein, and as the workers
        are in the dark in these winding tunnels, they carry torches
        which are affixed to their foreheads ... non nubile children
        enter these underground galleries ... and lift with great pains
        the loosened chunks of ore and carry them outside."

        -- Diodorus

    Flood of the Nile Improvement -  Generates 0.75 food/second
     |_ The Black Land, another name for Lower Egypt, refers to the
        deposits of rich, black soil that the regular flooding of the
        Nile left behind.  This rich, black soil was excellent for farming
        and, coupled with irrigation and inventions like the shaduf,
        allowed ancient Egyptians to survive and prosper in an otherwise
        harsh environment.  The Egyptians’ whole way of life depended
        upon these floods.  The Nile today no longer floods as it once
        did.  A series of dams and hydro-electric plants, like the one
        at Aswan, control its flooding and generate electrical energy.
        Such damming is a subject of great controversy in Northern
        Africa for many social and environmental reasons.


    ANUBIS - Classical Age
    ------

    Description: Usually depicted with the head of a jackal or as a black
    dog, Anubis was associated with funerary rites.  His mother Nephthys
    had tricked Osiris, then ruler of Egypt, into giving her a son because
    she had no children by her evil husband Set.  When Set overthrew
    Osiris, the baby Anubis was hidden in the Nile swamps to preserve him
    from Set’s wrath.  There he was found by Isis, who adopted him.  When
    Osiris chose to go west to rule the underworld, Anubis performed the
    embalming with the help of Isis’ magic.  Prior to the rise of Osiris
    as ruler of the underworld, Anubis had been a principal guardian of
    the dead.  Anubis carried on as a guardian under Osiris, guiding the
    dead to the site of judgment and helping to weigh their souls.

    Plague of Serpents God Power - Summons friendly serpents to guard an area
     |                             from enemies
     |_ Anubis' God Power summons a nest of Serpents to defend an area.
        The animals are not under your control and will not leave the area
        in which they are summoned, even if chasing fleeing enemies.  They
        last until slain, however. Serpents are not very strong against
        Villagers and won't attack buildings.

        To summon the serpents, left click on the Plague of Serpents icon,
        then left click anywhere you have line of sight.  Because you
        cannot give commands to the Serpents, it is important to place
        them where they will do the most damage or intercept the most
        attackers.  If used over the water, Sea Snakes are summoned instead.
        They won't attack Fishing Ships, but will attack warships.

    Anubite Mythological Unit
     |_ Anubis' priests, the "stm", wore jackal masks during the
        mummification rituals.  Anubis was among the oldest deities of
        Egyptian mythology and his role changed as the myths matured,
        passing from the main god of the underworld to the judge of the
        dead once Osiris took over the former role.  Anubis' association
        with jackals was probably the result of jackals prowling around
        graveyards.  He was colored black because embalmed corpses are
        pitch black in color.  Although Anubis was often identified as
        "sab" a jackal, rather than "iwiw" a dog, there was still much
        confusion over which animal Anubis actually was.  Some Egyptologists
        refer to the "Anubis animal" to represent the unknown species that
        he was supposed to represent.  Cities dedicated to Anubis were known
        for their great number of dog mummies and whole cemeteries.

        "We, known as the Jackals, the Priests of Anubis, are guardians
        of their glorious tombs, or of their humble graves.  We are the
        keepers of the dead.  We are the servants of Anubis.  We are
        Cynopolis." -- Chapter of the Dead, Book of Ma'at

    Feet of the Jackal Improvements - Anubite has +50 HP, +20% attack,
     |                                jump attack does +7 damage, jump attack
     |                                has 6 longer range
     |_ After his murder at the hands of Set, Osiris usurped Anubis’
        position as chief god of the dead.  Anubis thereafter took on varied
        duties related to caring for the Ka, or souls, of the dead in the
        afterlife – one of which was the swift transport of souls to the
        Hall of Maat, the Hall of Judgment, where he was responsible for
        weighing the hearts of the dead.

    Necropolis Improvements - Monuments gather favor 10% faster
     |_ The ancient city of Syut was a center of worship for Anubis and
        Wapwawet.  Syut was later renamed Lycopolis – City of the Wolf -
        by the Greeks for its importance to the two "wolf-headed" gods.
        Today the city of Asyut is an important agricultural center for
        cotton and grains, but the tombs of its ancient necropolis tell
        of its significance as a center of Anubis – god of the dead and
        guardian of the necropoli.

    Serpent Spear Improvements - Spearmen have +10% attack
     |_ Horus set out to vanquish Set.  He stood at the prow of a barge
        protected by the spells of Isis.  He had a chained spear fashioned
        for the hunt, and Thoth laid great spells upon Horus’ splendid
        weapon.  The spear flashed and glittered.  Set, in the form of a
        great, red hippopotamus, attacked the barge of Horus, but the
        spells of Isis held, and the barge was untouched.  With a mighty
        heave, Horus cast the shining spear into the neck of the
        hippopotamus and Set, murderer of Osiris and enemy of Ra, was
        destroyed.


    BAST - Classical Age
    ----

    Description: A daughter of Ra, Bast was the goddess of the cat,
    considered a sacred animal in ancient Egypt.  She was usually
    associated with the moon, perhaps because cat eyes can shine in
    moonlight.  A special necropolis at her cult center in Bubastis
    held huge numbers of mummified cats.  Together, Bast and the
    lioness-headed Sekhmet killed the great serpent Apep that tried to
    swallow Ra and turn the world into darkness.

    Eclipse God Power - Increase the power of your myth units, prevents
     |                  other GP's from being used
     |_ The Eclipse God Power temporarily improves the attack of all your
        Myth Units on the map. While the sun is blocked out, they will
        fight with magically-boosted strength.

        To invoke the Eclipse, left click on the Eclipse icon at the top
        of the screen, then left click anywhere on the map.

    Sphinx Mythological Unit
     |_ "Sphinx" was originally a Greek word ("to strangle") that was
        applied to the pharaoh-headed lion statues that the Greeks saw
        in Egypt, that Herodotus named "androsphinx".  The Greek sphinx
        was a monstrous brood of Typhon and Echidna, usually depicted
        as a winged lion with a female head.  She sat on a rock near
        Thebes and asked passersby the now famous question, "What animal
        is that which in the morning goes on four feet, at noon on two,
        and in the evening upon three?"  Those who could not answer were
        eaten. Oedipus knew the correct answer (humans) and caused the
        sphinx so much consternation that she cast herself from her
        rock and died.

        However, the sphinx as a monster probably predates Greek
        mythology.  Assyrian myths have sphinxes guarding temple
        entrances.  Sphinx-like creatures appear in Phoenician and Persian
        art as well.

        The Egyptians called their sphinxes "Hu".  In addition to the
        man-headed androsphinx, they also depicted ram-sphinxes that
        Herodotus named "criosphinxes" and falcon-headed sphinxes
        named "hieracosphinxes".

    Adze of Wepwawet Improvement - Villagers knock down trees in one hit,
     |                             gather wood 10% faster
     |_ Wepwawet's sacred adze allows your Laborers to fell a tree in
        a single blow, though they still must gather the wood from the
        fallen trunk.

        Wepwawet was a minor Egyptian god of the funerary cult.  He used
        his adze (a precursor of the plane tool) to break open the mouth
        of the deceased in the "opening of the mouth" ceremony.
        Egyptians depicted him as a jackal, though later Greeks
        associated him with wolves, and named his sacred town of Zawty
        "Lycopolis".

    Criosphinx Improvement - Sphinx +50 HP, +20% hack/+50% crush damage
     |_ The ram-headed Criosphinx was a guardian of sacred Egyptian
        sites.  The Temple at Karnak was once connected to Luxor and
        the Nile by the Avenue of the Sphinx – a road flanked by dozens
        upon dozens of the implacable riddle keepers.

        "And yet the riddle was not to be solved by guess-work but
        required the prophet's art; wherein thou wast found lacking;
        neither birds nor sign from heaven helped thee, but I came,
        the simple Oedipus; I stopped her mouth by mother wit, untaught
        of auguries."

        -- Oedipus, Oedipus Rex

    Hieracosphinx Improvement - Sphinx +20% move rate, +20% hack/+50% crush
     |                          damage
     |_ Instead of a human head, the Hieracosphinx has the fierce head of
        a hawk, a nasty disposition and a razor-sharp beak – all the
        better to eviscerate those who cannot answer its riddles.  It is
        a much more aggressive and pitiless Sphinx than its more
        peaceable cousins, the Criosphinx and Androsphinx.

        "Say, sirrah, hast thou ever proved thyself a prophet?  When the
        riddling Sphinx was here why hadst thou no deliverance for this
        folk?"

        -- Oedipus, Oedipus Rex

    Sacred Cats Improvement - Villagers farm 10% faster
     |_ Bubastis was the center for worship of Bast, the cat-headed
        Egyptian goddess of fertility.  Initially, her worship included
        the cats that inhabited her Temples, but eventually extended to
        all cats.  Cat worship was pragmatic for the Egyptians, for the
        cats protected their grain stores and homes from vermin and
        venomous creatures.  Killing a cat was considered murder; a
        Roman living in Alexandria discovered this when he accidentally
        killed a cat and was subsequently pulled from his home into
        the street and lynched by an angry mob of Egyptians.


    NEPHTHYS - Heroic Age
    --------

    Description: Her name means "lady of the castle."  She was another
    daughter of Geb and Nut, and the wife of the evil Set.  Denied a
    child by Set, she tricked Osiris into fathering a son, Anubis.  She
    was associated with funerary rites, one of the key rituals in
    ancient Egyptian life.  She normally appears as a woman with mummy
    wrappings for hair.

    "Nephthys saith unto the Osiris Ani, whose word is truth:- I go
    round about thee to protect thee, O brother Osiris. I have come
    to be a protector unto thee.  My strength shall be near thee, my
    strength shall be near thee, for ever.  Ra hath heard thy cry,
    and the gods have made thy word to be truth.  Thou art raised up.
    Thy word is truth in respect of what hath been done unto thee.
    Ptah hath overthrown thy foes, and thou art Horus, the son of Hathor."

    -- the Papyrus of Ani

    Ancestors God Power - Summons an army of Minions to serve the player for
     |                    a short period of time
     |_ This third age god power calls forth Ancestral Warriors to fight
        alongside your armies for a short while.

        To call the Ancestors left click on the Ancestors icon and left
        click anywhere you have line of sight.  This god power is similar
        to Plague of Serpents god power except that the Ancestors can be
        commanded just like normal military units.  Ancestors can be
        useful with a fighting army, as a disruption to an enemy's economy
        or as a defense against a surprise attack.  They will go back to
        their eternal rest in a short while - be sure to summon them to a
        place where they will be useful.

    Leviathan Mythological Unit
     |_ The word "Leviathan" ("twisted animal" in Hebrew) has been adopted
        to mean any gigantic monster, but was perhaps originally cited
        in the Bible and described in great detail.  The leviathan was
        a fire-breathing creature that boiled the ocean when it swam
        near the surface.  Its skin was covered with heavy armored plates
        like shields, and its belly was encrusted with broken pottery.

        There is speculation that the word is a corruption of the
        seven-headed serpent "Lotan", a monster from Canaanite legend
        that was killed by Baal.

    Scorpion Man Mythological Unit
     |_ Scorpions understandably had a large influence on Egyptian
        mythology.  Ra's daughter, Selket, was associated with the scorpion,
        which graced her crown.  In order to make her son, Horus, strong,
        Isis exposed him to scorpion stings in the desert.  Scorpions were
        also associated with Set, along with other "wicked" animals of the
        desert.

        There was indeed even a King Scorpion, a predynastic ruler known
        only from a few surviving artifacts such as the "scorpion mace".
        It is unclear whether the ruler's name or title were "scorpion"
        but the kingly figure on the mace is labeled as SQRT along with
        hieroglyphics of a clearly drawn scorpion sign.

    City of the Dead Improvement - Pharaoh +20% attack, +30% HP, returns
     |                             from dead faster
     |_ Egyptians were buried in tombs.  People of lesser importance might
        be buried together in large groups, while aristocrats, priests,
        and pharaohs had their own private tombs for their families.  The
        most powerful pharaohs were enshrined in pyramids, or in massive
        caves like those at Karnak.  Tombs of the wealthy were carefully
        hidden and fitted with false chambers and concealed doors to
        discourage thieves.  While few important tombs escaped robbers, that
        of Tutankhamen was discovered in 1922 virtually intact and yielded
        a wealth of treasure, over 3500 items in all.

        "The Osiris Ani, whose word is truth, saith: I am the serpent Sata
        whose years are infinite.  I lie down dead.  I am born daily.  I am
        the serpent Sa-en-ta, the dweller in the uttermost parts of the
        earth.  I lie down in death.  I am born, I become new, I renew my
        youth every day."

        -– the Papyrus of Ani

    Funeral Rites Improvement - Pharaoh, Priest damage multiplier vs Myth
     |                          units increased by 4
     |_ When an ancient Egyptian of importance died, his or her body was
        carried in procession to its tomb and then the ceremony of the
        opening of the mouth was performed.  This ceremony, performed on
        statues of the gods, was designed to endow the statue with the
        living ka of the deceased for the journey to the afterlife.  The
        deceased was then mummified, important organs were placed in their
        own canopic jars, offerings were made to the gods, and then the
        deceased was ready to face judgment.

        "Nephthys saith unto the Osiris Ani, whose word is truth: I go
        round about thee to protect thee, O brother Osiris.  I have come
        to be a protector unto thee.  My strength shall be near thee, my
        strength shall be near thee, for ever.  Ra hath heard thy cry,
        and the gods have made thy word to be truth.  Thou art raised up.
        Thy word is truth in respect of what hath been done unto thee.
        Ptah hath overthrown thy foes, and thou art Horus, the son of
        Hathor."

        -– The Papyrus of Ani

    Spirit of Ma'at Improvement - Pharaohs, Priest double healing rate,
     |                            Priests -20% cost
     |_ Ma'at was an early Egyptian goddess who went on to become a
        personification of the spiritual ideal of the ancient Egyptians.
        Ma'at represented cosmic harmony, justice, balance, order and
        peace.

        ENTERING INTO THE HALL OF MA'AT TO PRAISE OSIRIS KHENTI AMENTI

        "_I have seen the Hidden One who is therein.  I was hidden, but
        I found the boundary.  I journeyed to Nerutef, and he who was
        therein covered me with a garment.  I have myrrh of women, together
        with the shenu powder of living folk.  Verily he (Osiris) told me
        the things that concerned himself.  I said: Let thy weighing of me
        be even as we desire."

        –- The Papyrus of Ani



    HATHOR - Heroic Age
    ------

    Description: A goddess of the sky and fertility, Hathor was
    portrayed as a cow, a woman with the head of a cow, or as a woman
    with a headdress of cow’s horns and a sun disk.  She may have been
    a daughter of Ra, who relies on her in several myths.  In other
    myths, she and Sekhmet are portrayed as the same goddess.  Hathor
    was popular as the goddess of love, and associated with festivals
    of music and dance.  Worship of her spread into other nearby cultures,
    although her name was changed.

    Locust Swarm God Power - Destroy enemy farms, stealing food in the process
     |_ This Heroic Age God Power summons a swarm of locusts that will
        destroy enemy Farms or Fishing Ships. Because both of these are
        expensive to establish, you can strike a blow against an enemy
        economy. The Locusts cannot be attacked, and do only minor damage
        to Villagers.

        To plague your enemies with locusts, left click on the Locust
        Swarm icon, then left click it near where you want the locusts
        to swarm.  You must have line of sight to the area to target the
        swarm.

    Petsuchos Mythological Unit
     |_ The Petsuchos is a magic crocodile that can focus the beams of
        sunlight into deadly searing rays.  Like many ranged units, the
        Petsuchos is weak when fighting at close range, but his beams
        fire with perfect accuracy at distance.

        "Petsuchos" is the Greek rendering of an Egyptian word meaning
        "he who belongs to Suchos," the crocodile god also known as
        Sobek.  The Petsuchos was the sacred crocodile of Suchos kept in
        a private lake in the city of Crocodopolis.  He was an old,
        pampered beast who wore golden rings in his ears and riveted
        bracelets on his forelegs.

    Roc Mythological Unit
     |_ Reports of the Roc, a giant bird, come to us from the Arabian
        Nights and the reports of Marco Polo.  Sinbad describes the Roc
        as being enormous with 16 yard long wings and a bulky body.  In
        one tale, a Roc carries Sinbad to safety after a shipwreck and
        in another, Rocs destroy ships by dropping huge boulders on them.
        Marco Polo tells of Rocs from Madagascar and how an envoy from
        there presented a huge Roc feather to the Chinese court.  A very
        large flightless bird may actually have survived on the island
        until the 16th century before going extinct.

    Crocodopolis Improvement - Petsuchos has +4 range
     |_ The crocodile god, known as Suchos or Sobek, was said to aid
        fertility.  The Greeks named his oasis of Fayoum near Lake Qarun
        "Crocodopolis" or "city of the crocodile," where was kept a sacred
        crocodile in his own private lake.

    Medjay Improvement - Mercenaries live 30 seconds longer
     |_ For the Medjay, Nubian nomads, long service alongside the military
        forces of Egypt became service as a police force in parts of Thebes.
        Around 200 B.C. they protected the construction of the royal
        necropolis at Deir el-Medina.  There they ensured that the workers
        worked, were kept safe and they even pitched in to help in the
        construction itself.  Eventually the Medjay people and their culture
        were totally absorbed by Egypt.

    Sun Dried Mud Brick Improvement - Buildings have 10% more HP, cost 15% less
     |_ Plentiful, easy to work, strong and an excellent barrier to heat,
        sun-dried mud brick was one of the most common construction materials
        in ancient Egypt.  Straw and other debris added to the bricks gave
        them better tensile strength.  Plaster, woven straw coverings and
        stone foundations often protected mud brick walls from the
        elements.  Stone was used preferentially for monuments and tombs
        because it would better survive the elements without such protections,
        lending a material immortality to the intended spiritual immortality
        of the nobles and notables buried therein.



    OSIRIS - Mythic Age
    ------

    Description: Inheriting the rule of Egypt when his father abdicated,
    the god Osiris taught his subjects how to make tools, cultivate crops,
    brew beer, and make music.  He brought civilization to the Nile Valley
    by instituting laws and founding religion.  He incurred the jealousy of
    his brother Set, however, who had him trapped and exiled, then murdered
    and cut into pieces.  Osiris’ wife Isis was able to reassemble most of
    his body, however, and resurrect him.  Forgoing the opportunity to rule
    Egypt once again, he chose instead to go west following the sun and
    rule the land of the dead.  In preparation for his journey and new life,
    Isis embalmed him.  Thereafter, the dead came to Osiris to be judged for
    admission to the underworld where their souls could reside safely
    forever.  The heart of each petitioner was weighed against the feather
    of truth.  The final judgment could be influenced by magic or by temple
    offerings.  The promise of eternal life was a powerful lure, and Osiris
    drew many followers.  Osiris is usually portrayed wrapped in embalming
    linens.

    Son of Osiris God Power - Turns the Pharaoh into a lightning wielding
     |                        demi-god
     |_ This Mythic Age God Power transforms your Pharaoh into the
        falcon-headed, lightning-wielding Son of Osiris.  This unit has
        all the powers of a normal Pharaoh, such as countering Myth Units,
        healing and empowering, but is much more powerful in combat.  He
        is under your control and lasts until killed.  He cannot be healed.
        If he is killed, you will regain a normal Pharaoh.

        Guard the Son of Osiris carefully; he will almost certainly become
        your enemy’s favorite target.

        To turn your Pharaoh into a demigod, left click on the Son of Osiris
        icon at the top of the screen, then left click on your Pharaoh.  If
        you cannot locate your Pharaoh, use the banner button at the top
        right of the screen to center your view on him.

    Mummy Mythological Unit
     |_ Heroes prepared for the afterlife were turned into Mummies by
        embalming and special rites.  Among their duties in the next life
        might be the defense of sacred sites if robbers or other evil
        doers disturbed their rest.  Then the Mummies would arise and
        destroy their enemies.

    Atef Crown Improvement - Mummy +20% HP, +40% attack; Minions live twice
     |                       as long
     |_ Osiris was often depicted wearing this conical white crown topped
        by the solar disk and flanked by two red ostrich plumes.  The white
        crown was the crown of Upper Egypt, the solar disk was a sun symbol
        of kingship and the red feathers were symbols of the two truths -–
        life and death.  The feather was also a symbol of Ma’at, the goddess
        of truth and justice.

    Desert Wind Improvement - Camelry +20% speed, attack and HP
     |_ Dromedaries (one-humped camels) are remarkably adapted to life
        in the harsh desert environment. They can go for days without
        water, lose almost half of their body weight without adverse
        effects, and carry hundreds of pounds.  Their flat feet and
        pacing gait allow them to move at a good, rocking clip across
        the desert sands.

    Funeral Barge Improvement - Kebenits do damage x2 vs arrow ships
     |_ Each morning Ra, the sun god, was reborn and rode across the
        sky on the Manjet-Barge, the "Barge of a Million Years."  At
        sunset, when Ra died and became Auf, the barge turned into the
        Mesektet-Barge, the "Night Barge," and carried him through the
        hours of darkness until his rebirth.

    New Kingdom Improvment - Gives you two pharoahs instead of one
     |_ Lower Egypt, the fertile Black Lands, and Upper Egypt, the arid
        Red Lands, were united when the ruler of Upper Egypt, King Menes,
        conquered Lower Egypt, founding the 1st Dynasty around 3100 B.C.

        "The living Heru; Who prospers the Two Lands; the Two Ladies:
        Who prospers the Two Lands; the Golden Heru: Who prospers the
        Two Lands; King of Upper and Lower Chem: Neferkare; the Son of
        Re: Sha[baka], beloved of Ptah-South-of-his-Wall, who lives
        like Re forever."

        –- From the Shabaka Stone


    THOTH - Mythic Age
    -----

    Description: A patron of learning and invention, Thoth was the chief god
    of the city of Khmun and a divine scribe. He served as a loyal advocate
    and supporter of Osiris, defending him against charges by Set, helping
    Isis resurrect him as lord of the underworld, helping to keep Horus
    hidden from Set until the son reached adulthood, and then helping Horus
    regain his inheritance. Thoth then assisted Osiris by recording the past
    deeds of all who sought to enter the Underworld. He read the scales when
    the hearts of those seeking entrance were weighed versus the feather of
    truth. Thoth grew in importance as people sought his help in proving
    their innocence at judgment time. The priests of Thoth enhanced his
    reputation as a magician and claimed he had access to spells that gave
    him domination over the natural world and the gods themselves. Thoth
    is usually depicted with the head of an ibis or baboon.

    "Thereupon shall come Thoth, who is equipped with words of power in
    great abundance, and shall untie the fetters, even the fetters of the
    god Set which are over my mouth."

    -- From the Papyrus of Ani

    Meteor God Power - Wreak havoc on enemy buildings and units
     |_ Thoth calls down a barrage of flaming Meteors upon an area.
        Everything in the area will take damage if struck by the Meteors,
        though allied units tend to get thrown rather than take significant
        damage.  Both units and buildings can be struck and damaged by
        Meteors.

        To call down this strike from the heavens, left click on the Meteor
        icon at the top of the screen, then left click the area on the map
        you would like to incinerate.  You must have have line of sight to
        use this power.

    Phoenix Mythological Unit
     |_ An eagle-like bird with feathers of gold and red, the Phoenix was
        associated with the Sun and fire.  It was long-lived and had the
        ability to reproduce or reincarnate itself after death.  In some
        traditions, it built its own funeral nest before dying and then a
        young Phoenix would issue from the dead body.  After Christianity
        began to spread, the tale of the Phoenix changed so that the bird
        turned its funeral nest into a pyre and self-immolated.  After a
        period of time, usually three days, a new Phoenix rose from the
        ashes.  The Phoenix became a symbol for both immortality and life
        after death.

        "And at the five hundred years' end, the priests array their altar
        honestly, and put thereupon spices and sulphur vif and other things
        that will burn lightly; and then the bird phoenix cometh and burneth
        himself to ashes.  And the first day next after, men find in the
        ashes a worm; and the second day next after, men find a bird quick
        and perfect; and the third day next after, he flieth his way." --
        The Travels of Sir John Mandeville

    Sea Turtle Mythological Unit
     |_ The Egyptians considered the turtle a creature of night and dark
        water, and therefore became associated with Set and an enemy of the
        sun god, Ra. They were not to be eaten or used in medicine.

        "May Ra live and the turtle die." -- ancient Egyptian epithet

    Book of Thoth Improvement - Villagers gather gold, wood, and food from
     |                          farms 10% faster
     |_ Thoth was the Egyptian god of wisdom, and his magical Book was
        said to contain a collection of spells that would enable the
        reader to know the language of the animals and to enchant the
        sky and the earth itself.

        "The Book of Thoth lies beneath the middle of the river, near
        Coptos, in an iron box.  In the iron box is a box of bronze; in
        the bronze box is a sycamore box; in the sycamore box is an
        ivory and ebony box; in the ivory and ebony box is a silver box;
        in the silver box is a golden box - and in that lies the Book
        of Thoth.  All around the iron box are twisted snakes and scorpions,
        and it is guarded by a serpent who cannot be slain."

        -– From the tale of Setna Khaemwese and the Book of Thoth

    Tusks of Apedemak Improvement - War Elephants +20% HP, +10% attack
     |_ Lion-headed Apedemak was a Nubian god of war and victory.  He was
        often depicted standing on the backs of elephants.  Elephants and
        cattle were revered at Apedemak’s center of worship, Musawwarat
        es-Sufra, to the north of the Sixth Cataract, where elephants
        had military and religious significance.

    Valley of the Kings Improvement - Migdol Stronghold units train 66% faster
     |_ Centuries of Pharaohs were buried in the famous Valley of Kings,
        including the mighty general Thutmose III, the last of the great
        Pharaohs, Ramses III, and of course, the child Pharaoh Tutankamen.
        The inhabitants of Deir el-Medina constructed many of the tombs in
        the Valley.  Skilled tomb-builders sometimes lived in isolated
        communities so that the secrets of the tombs they built could be
        kept safe.


  ===========================================================================
                                Norse Mythology
  ===========================================================================

    Instead of worshipping at a Temple to gain Favor, like the Greeks, the 
    Norse gains Favor by hunting and engaging in war.  Norse Hero, the 
    Hersir, is able to gain Favor faster than the other units.

    In the beginning, Norse legend has it that there was nothing but fire
    and ice.  Slowly these two forces forged two beings: Ymir the giant and
    Audhimia the cow.  Audhumia subsisted by licking the salty ice, while
    Ymir survived off Audhumia's milk.  Eventually the cow's incessant licking
    freed up a creature from the ice, the god Bor.  Bor would father many
    other deities, but none would be more important than Odin.

    Odin was to become the ruler of all Norse gods - as well as the embodiment
    of all knowledge.  This he accomplished by trading his right eye with a
    giant called Mime in exchange for access to the fountains of wisdom.  Later,
    when Mime was decapitated in battle, Odin anointed the skull with herbs
    and revived it, keeping Mime's severed head at his side for his invaluable
    counsel.

    While Odin sired many children, it was the consummation of his marriage
    to the goddess of Frigg that produced the greatest diversity of gods, from
    the stately and eloquent Bragi  (god of poetry) to the most powerful of
    all Norse deities - Thor, god of thunder.

    Thor was fearless in battle, owing largely to his choice of weaponry -
    an astonishingly powerful hammer he called Mjoinir.  When thrown, Mjoinir
    would always trturn to Thor, but not before casting great swaths of
    lightning across the northern skies.

    When Thyrm, king of all giants in the faraay land of jotunheim, heard of
    the hammer, he had to possess it.  But the vengeance for stealing Thor's
    hammer would be quick and merciless.  Thyrm had demanded ransom for the
    hammer's return - and the ransome was the goddess Freyja, Thor's mother.

    Thor was enraged, but Heimdall, guardian of the Rainbow Bridge and keeper
    of the keenest senses of all gods, had a plan: Thor would wear a woman's
    dress to jotunheim, land of the giants, and convince Thyrm that he was
    Freyja.  Thor at first refused but eventually put on one of Freyja's
    gowns and went to jotunheim.  When a very pleased Thyrm presented the hammer
    in trade to whom he thought was Freyja, Thor swung it so mightly that the
    great giant was slain in a single blow.  No one would again attempt such
    a ploy on the powerful Thor.

    Although ruthless in battle, Thor was a protective warrior, having inherited
    his war-god status from Tyr (the most heroic and benevolent of all Norse
    war deities).  Thor's rage might be terrible and absolute, but it was
    generally directed at those who would threaten humankind or the gods.

    Baldr, on the other hand, couldn't have been a more different son for Odin
    than Thor.  Temperate and gently, Baldr was considered the god of beauty
    and wisdom.  But he was plagued with nightmares and fears of death to the
    extent that his mother, the goddess Frigg, demanded that everyone and
    every living thing on earth swear to never do him harm.  But Frigg forgot
    to tell the tiny, seemingly insignificant plant mistletoe, and this was to
    be Baldr's undoing.

    As the story goes, the god Loki constructed an arrow of mistletoe, and then
    tricked Baldr's own brother (the blind war god, Hod) into slaying Baldr.
    For this Loki was imprisoned beneath a giant serpent, which dripped acidic
    poison down onto his face.  (The pain was so intense that Loki's writhing
    shook the earth, thus creating earthquakes.)  Meanwhile, Frigg petitioned
    Hel, daughter of Loki and goddess of the underworld, to restore Baldr's
    life.  Hel declared that first every thing on earth must shed tears for his
    death, in the same manner Frigg had demanded they protect him.

    It certainly was possible.  After all, Baldr was a popular god - the winter
    goddess Skadi was duped into an unhappy union with another god while trying
    to win Baldr's hand.

    Yet despite his popularity, Hel's declaration never came to pass.  Yet Baldr
    had a son, Forseti, the god of justice.  From the elaborately decorated
    halls of his gold and silver palace, Forseti settled all disputes and
    continued to uphold the legend of his beloved father, Baldr.

    The Norse gods were destined to be destroyed on the day of Ragnarok in
    battle against their enemies, the giants.

    The following chart reveals the Minor Gods from which you must choose,
    according to your Major Gods, at each Age advance.

    MAJOR GOD       CLASSICAL AGE        HEROIC AGE            MYTHIC AGE
    Odin            Freyja, Heimdall     Njord, Skadi          Baldr, Tyr
    Thor            Forseti, Freyja      Bragi, Skadi          Baldr, Tyr
    Loki            Forseti, Heimdall    Bragi, Njord          Hel, Tyr

    Below are the Norse Major & Minor Gods.


    ODIN
    ----

    Description: The oldest and chief of the Norse gods, Odin had risen
    to prominence in the pantheon because of his love of battle.  This
    made him popular with the Vikings when they began raiding out of
    Scandinavia.  To his great fortress hall Valhalla he gathered those
    slain in battle.  Called the einherjar (glorious dead), these warriors
    were preserved by Odin to supplement the gods in their final battle
    against the giants at Ragnarok.

    Odin was not a warrior himself, but inspired warriors into going
    berserk in battle, feeling and fearing nothing.  Sacrificial hangings
    were part of the worship of Odin, and suicide by hanging was thought
    to be a shortcut to Valhalla.  Odin was held in high regard by jarls
    and other Norse nobility, while the common people feared Odin and
    worshipped Thor.  Odin was also the god of wisdom. He had thrown one
    of his eyes into Mimir’s well in trade for a drink of wisdom.  He
    hung himself from the cosmic tree, Yggdrasil, to learn the knowledge
    of the dead, and then was revived by magic.  He was kept informed
    about events elsewhere by his two ravens that scouted the world and
    reported back.  Odin was to be killed during Ragnarok by Fenrir, the
    wolf spawned by Loki.  Worship of Odin diminished as the Vikings gave
    up raiding for more peaceful pursuits.  The Anglo-Saxons gave his
    name (Woden) to the fourth day of their week, Wednesday.

    "Odin gives whatever meat is set before him on the table to his two
    wolves, Geri and Freki, for he himself requires no food.  For Him,
    mead is both meat and drink."

    -- Glyfaginning 39

    Bonuses: Hunters gather 10% faster
             Gains two Raven scouts on advancing to the Classical Age
             Human soldiers constantly regenerate hit points
             Huskarls, Portable Rams, Ballistae +20% hit points
             Jarls +10% hit points

    Great Hunt God Power - Increases the number of animals in the target area
     |_ Odin is the master of the Great Hunt, and can use his God Power
        to double a random number of animals in the area.  Find an area
        with a herd of animals in the area, bring your own herd animals
        nearby, and then use this God Power to increase their numbers in
        order to provide plenty of extra Food.

        To call the Great Hunt, left click on the Great Hunt icon, then
        left click on a group of animals (the larger the better).

    Lone Wanderer Improvement - Ulfsarks +10% move speed
     |_ It was Odin’s custom to go in disguise amongst giants and men. He
        went by many names in his wanderings: Vegtam, ("The Wayfarer"),
        Ygg ("The Terrible'), Vafhudr ("Wind"), and Blindi ("The Blind"),
        to name just a few.

        "He alone knows who wanders wide, and has much experienced, by
        what disposition each man is ruled, who common sense possesses."

        -- The Poetic Eddas, The High One’s Lay


    HEIMDALL - Classical Age
    --------

    Description: The White God, he sat beside the entrance to the rainbow
    bridge, keeping watch for giants or other monsters trying to gain
    entrance to the fortress of the gods.  He needed very little sleep
    and was so perceptive that he could detect the sound of grass growing
    in the earth or wool growing on a sheep’s back.  The legends say he
    could see a hundred miles.  He carried the horn Gjall, with which he
    could warn the gods when Ragnarok began.  During Ragnarok, he was to
    be the last to fall, in single combat with Loki.

    Undermine God Power - Increase in damage to walls, towers, and fortresses
     |_ This Classical Age God Power reduces enemy walls and towers into
        rubble.  It will damage any shooting building, but will absolutely
        destroy even multiple walls in its area.  The Undermine always moves
        towards the closest enemy wall, so target it carefully for maximum
        effect.

        To Undermine an enemy’s defenses, left click on the Undermine icon,
        then left click near the walls and towers you want to attack.  Only
        fully upgraded walls and towers can stand up to the power of Undermine.

    Einherjar Mythological Unit
     |_ The Einherjar were the dead heroes gathered by the Valkyries and
        taken to Asgard where they lived with Odin.  The Valkyries culled
        only the best and most heroic warriors.  While living in Asgard,
        the Einherjar feasted all night and battled all day, with any
        wounds being magically healed.  Thus they prepared endlessly for
        the time when Odin called for them to fight with the gods at
        Ragnarok.

    Arctic Wind Improvement - Longboats have +10% speed and attack
    |_ Viking sailors routinely crossed the North Atlantic from Scandinavia
       and Britain to Iceland, with only simple navigational tools and no
       compass, despite the constant presence of heavy storms.  The distance
       of 700 nautical miles could be crossed in as little as four days and
       nights given a steady wind.

       "It is the great north wind that made the Vikings." -- Scandinavian
       proverb.

    Elhrimnir Kettle Improvement - Einherjar have +6 hack damage and +10% HP
    |_ The Elhrimnir Kettle was used by the cook Andhrimnit ("Sooty face")
       to cook the boar, Saehrimnir, which was used to feed the hungry
       Einherjar in Valhalla every night.  Odin himself abstained from eating.

       "For meat, they all feast on the boar Saehrimnir for, although the
       boar is boiled every morning, he becomes whole again every night."

       -- Gylfaginning 39

    Safeguard Improvement -  Walls and Towers have double HP, Towers cost 25%
    |                        less
    |_ Heimdall was the watchman and guardian of the gods.  He could hear
       the grass growing in the fields and needed even less sleep than a
       bird.  It was his duty to give warning when enemies of the gods
       attacked.  He alerted his fellow Aesir by blowing the horn Giallarhorn,
       which could be heard across the world.  According to the Lay of Rig,
       he became the father of humanity by creating the three social
       classes: karl, jarl and thrall.


    FREYJA - Classical Age
    ------

    Description: Daughter of Njord, the sea god, Freyja was the goddess
    of love and lust.  She was portrayed as blue-eyed with a voluptuous
    figure.  The legends say that she was continually searching heaven
    and earth for Odur, her lost husband, while shedding tears that turned
    to gold on land and amber in the sea. (Odur may have been Odin.) In
    the Germanic tradition, Freyja and two other Vanir (fertility gods)
    moved to Asgard to live with the Aenir (war gods) as a token of
    friendship following a war.  She wore the Brisings necklace, a treasure
    of great value and beauty that she obtained by sleeping with the four
    dwarves who had made it.  She also split the war dead with Odin.  His
    share went with him to Valhalla and her share went to live in her
    great hall.

    Forest Fire God Power - Sets enemy's forest ablaze
    |_ Freyja's God Power will completely destroy an entire forest. Use
       this ability to deny an enemy access to Wood, to remove a barrier
       that protects an enemy city, or to damage Villagers and buildings
       near the forest.

       To spark the fires, left click on the Forest Fire icon, then left
       click on the forest you want to burn down.  You must have line
       of sight to the trees you wish to burn.

    Valkyrie Mythological Unit
     |_ The Valkyries were blonde, blue-eyed warrior maidens who assisted
        Odin by choosing which newly slain warriors would enter Valhalla.
        Here the chosen would fight each day and feast and drink each night
        in preparation for Ragnarok, when they would help defend Asgard in
        the final battle in which the gods would die.  The Valkyries rode
        through the air in glistening armor and helped determine the victor
        of battles and the course of wars.  The Valkyries also served Odin
        as messengers, and when they rode forth on such errands, their
        armor would sparkle, causing the strange atmospheric phenomena
        known as the Northern Lights.

        The original Valkyries were Brynhild ("mail of battle"), Sigrun
        ("victory rune"), Kara, Mist, Skogul ("battle"), Prour ("power"),
        Herfjotur ("war fetter"), Raogrior ("god's peace"), Gunnr ("battle
        spear"), Skuld ("she who is becoming"), Sigrdrifa ("victory
        blizzard"), Svava, Hrist ("the shaker"), Skeggjold ("wearing a war
        axe"), Hildr ("battle"), Hlokk ("din of battle"), Goll ("battle
        cry"), Randgrior ("shield of peace"), Reginleif ("heritage of the
        gods"), Rota ("she who causes turmoil") and Gondul ("enchanted wand"
        or "Werewolf").

        "On all sides saw I Valkyries assemble, Ready to ride to the ranks
        of the gods; Skuld bore the shield, and Skogul rode next, Guth,
        Hild, Gondul, and Geirskogul. Of Herjan's maidens the list have ye
        heard, Valkyries ready to ride o'er the earth." -- The Poetic Edda

    Aurora Borealis Improvement - Valkyrie +50% hack damage, +20% crush damage,
     |                            +33% healing rate
     |_ The aurora borealis, or "northern lights," consist of flickering
        rainbow colors that can be seen in clear skies at high latitudes.
        The lights were said by the Norse to be caused by the glittering
        armor of the Valkyries as they rode across the northern night sky.

    Thundering Hooves Improvement - Cavalry +10% speed, +20% HP. Valkyrie
     |                              +20% speed, +10% HP
     |_ The Norse had many splendid horses throughout their mythology.
        Svaldifari, the horse that built the walls of Asgard.  Skinfaxi
        and Hrimfaxi, who drew the Sun and Moon across the skies.  Grani,
        Sigurd’s horse, a son of Sleipnir – Grani feared nothing, not even
        fire and was "the best of all horses."

        "Three troops of maidens;
        though one maid foremost rode,
        bright, with helmed head.
        Their horses shook themselves,
        and from their manes there sprang
        dew into the deep dales,
        hail on the lofty trees,
        whence comes fruitfulness to man.
        To me all that I saw was hateful."

        -- The Poetic Eddas, The Lay of Helgi Hiorvard's Son


    NJORD - Heroic Age
    -----

    Description: One of the Vanir, or fertility gods, he chose to live
    in Asgard with the Aesir when the two factions made peace.  Njord was
    a god of the sea.  Those who worshiped him received safe passage at
    sea, as well as good fortune in owning land and having sons.  He was
    perceived as a kindly old soul who calmed seas that were often
    raised up by the more tempestuous god, Aegir.  Njord was known to
    particularly love the seacoast bays that were home to the seagulls,
    swans and other birds sacred to him.  He was popular with fishermen
    and was thought to aid ships in distress.  He was the source of
    summer rain showers.  Skadi chose Njord as her husband because he
    had beautiful feet.

    Walking Woods God Power - Makes trees come alive to attack nearby enemy
     |                        units
     |_ This God Power transforms a forest into an army of fighting trees.
        You can only invoke this God Power near trees. If you target a lone
        tree, you may get a lone monster, so you are better off using this
        power near forests.

        The trees are not under your control, but they will persist until
        killed and will not leave the general area in which they are
        summoned. They are much stronger against buildings than against
        units.

        To invoke Walking Woods, left click on the Walking Woods icon,
        then target it on a forest near the enemy you want to attack.
        You must have line of sight to at least one tree in the forest
        you are targeting.

    Kraken Mythological Unit
     |_ A creature from the sea so large that on the surface it was mistaken
        for a chain of islands, the Kraken is found in Norse mythology.
        Seamen were often lost when they camped on what they thought was
        an island, only to be drowned when the creature swam back to the
        bottom of the sea.  It had large tentacles and suckers with which
        it could seize large ships and drag them down.  The Norse believe
        the Kraken would rise to the surface at the end of the world.

    Mountain Giant Mythological Unit
     |_ The giants, also known as jotun, were known for their great
        strength and stupidity.  They were antagonistic and destructive.
        Remarkably, several of the giantesses (who were perhaps not as
        bestial as the males of their species) had trysts with some of
        the Norse gods.  Thor, Odin, Tyr and Heimdall had a giant for a
        parent.  Both of Loki's parents were giants, yet he was still
        considered an Aesir god.

        Some of the more colorful giants included Hrungnir, whose head
        and heart were made of stone (and pinned Thor when the Thunderer
        killed him), Gerd, a giantess who married Freyr (Freyja's brother),
        Hrimthurs, who built the walls around Asgard in six months on a
        bet (and was also killed by Thor), and Gunnlod, a giantess who
        Odin had to sleep with for three nights before he could drink
        her father's mead.

    Long Serpent Improvement - Longboats have +20% Attack and -20% Crush Damage
     |                         Vulnerability
     |_ King Olaf Tryggvason raided England in the late 900s.  With the loot
        he garnered, he constructed the Long Serpent, perhaps the largest
        Norse ship ever constructed, a vessel supposedly over 120 ft. long
        that could carry 500 men.

        "The ship was a dragon...but this ship was far larger, and more
        carefully put together in all her parts.  The king called this
        ship the Long Serpent... The Long Serpent had thirty-four benches
        for rowers.  The head and the arched tail were both gilt, and the
        bulwarks were as high as in sea-going ships.  This ship was the
        best and most costly ship ever made in Norway."

        -- Snorri Sturluson, Heimskringla

    Ring Giver Improvement - Jarls have +25% HP
     |_ Norse kings, or thanes, gave out rings to favored subjects as
        tokens of esteem. Ring giver is a kenning (a poetic expression)
        that means King.

        "The ring too I will give thee, which was burnt with the young
        son of Odin.  Eight of equal weight will from it drop, every
        ninth night."

        -- The Poetic Eddas, The Lay of Skinir

    Wrath of the Deep Improvement - Krakens have +200 HP
     |_ Aegir was a god of the ocean and his anger caused the seas to
        storm.  He and his wife Ran hosted the rest of the Aesir in
        their hall quite frequently.  Aegir and Ran had nine daughters:
        Bara, Blodughadda, Bylgia, Dufa, Himinglaeva, Hefring, Hronn,
        Kolga and Unn.  These daughters were the waves of the ocean.

        "Higher still bade Helgi
        the deep sail be hauled.
        No port gave shelter
        to the crews;
        when Aegir´s
        terrific daughter
        the chieftains’ vessels
        would o’erwhelm."

        -- The Poetic Eddas, The First Lay of Helgi Hundingcide


    SKADI - Heroic Age
    -----

    Description: She was the goddess of winter from whom Scandinavia
    takes its name, and a hunter who used a bow.  She was the daughter
    of the giant Thiazi.  When Thiazi was killed by the gods, she marched
    on Asgard to exact revenge.  Fearing the contest with the goddess of
    winter, the god of Asgard offered to put her father’s eyes into
    heaven as stars and allow her a god for a husband.  She had to
    choose her mate by examining feet only, and hoped to select Baldr.
    She chose Njord, a god of the sea, instead, guessing the feet
    incorrectly.  They were not suited for each other and eventually
    separated.  Some say she married Ull, the god of skiing and archery,
    and others say she bore Odin several sons.

    Frost God Power - Freezes enemy units
    |_ Skadi's God Power freezes enemy units within solid ice.  The ice
       prevents the units from moving and attacking, but it also protects
       them from combat.  Therefore, you cannot usually eliminate an enemy
       army with Frost, but you can delay it long enough to train your
       own soldiers or flee the area.

       To invoke Frost, left click on the Frost icon at the top of the
       screen, then left click on the enemy units that you want to freeze.

    Frost Giant Mythological Unit
     |_ The thurses, also called frost or rime giants, were among the
        first of the giants created when the world began.  As opposed to
        the brutish Jotun, or mountain giants, the frost giants were
        ancient beings, symbolizing the time before the gods existed.
        They lived in the realm of Jotunheim, one of the Nine Worlds
        of Norse mythology, along with Muspellheim and Midgard. Jotunheim
        was the land of giants, and their leader was the frost giant jarl,
        Thrym ("uproar").  He was an archenemy of Thor, and once stole his
        hammer, Mjolnir, and also demanded Freyja for a wife.

        As the tale goes, Thor dressed up as Freyja and went to retrieve
        his hammer.  During the feast, the giants were amazed that "Freyja"
        ate an ox, several salmon, and large tankards of mead.  Loki made
        the excuse that "Freyja" had not eaten in days because she was so
        excited to be married to the king of the giants.  When Thrym peeped
        under "Freyja's" veil and saw Thor's beard, Thor threw off his
        disguise.

        "Thor's heart laughed within him when he saw his hammer. First
        he struck down Thrym, the King of the Thurse, and then he slew
        all the giant's kin.  He also killed the giant's poor sister who
        had begged for a bridal gift.  Instead of shillings she received
        blows and instead of rings, a hammer hit.  And thus Odin's son
        retrieved his hammer." -- Thrym's Lay from the Poetic Edda

    Huntress's Axe Improvement - Throwing Axeman have 20% more attack
     |_ Skadi was so fierce a warrior, as were many of the Jotun, that
        the Aesir thought it better to turn aside her rage with gifts
        than face her in battle.

        "Then came a maid from heaven, helmed, from above - the clash
        of arms increased - for the king’s protection."

        -- The Poetic Eddas, The First Lay of Helgi Hundingcide

    Rime Improvement - Frost Giants have 33% more HP, 20% more attack,
     |                 and special attack recharges 25% faster
     |_ When Skadi came to confront the Aesir for killing her father,
        they offered her three things: one, to make her laugh, two,
        that she be allowed to chose a husband from among the Aesir,
        three, that her father’s eyes would be cast into the heavens
        as stars.  The fierce frost giantess accepted and winter’s
        wrath was turned aside.

        "From Elivagar sprang venom drops, which grew till they became
        a Jötun; but sparks flew from the south-world: to the ice the
        fire gave life."

        -- The Poetic Eddas, The Lay of Vafthrudnir

    Winter Harvest Improvement - Farmers gather food from farms 20% faster
     |_ Skadi was a great huntress, traveling her icy home of Thrymheim
        on snowshoes and carrying a bow with which she brought down much
        game.  After her stormy and eventually dissolved marriage to the
        Aesir Njord, she married Ull, the god of justice, skiing and
        agriculture.

        "A seventh I will sing to thee.  If on a mountain high frost should
        assail thee, deadly cold shall not thy carcase injure, nor draw thy
        body to thy limbs.”

        -- The Poetic Eddas, The Lay of Hyndla


    TYR - Mythic Age
    ---

    Description: The son of Odin and Frigg, Tyr was the war god,
    renowned for strength and valor.  Like Odin, he received sacrifices
    of hanged men.  His story is bound to that of Fenrir, the wolf-son
    of Loki.  Tyr was assigned the difficult task of feeding Fenrir, but
    Odin perceived that Fenrir was growing ever more powerful and
    dangerous.  The gods chose to bind Fenrir underground, where he could
    do no harm.  To convince him that a magic chain around his neck was
    harmless, Tyr had to place his right hand in the wolf’s mouth.  When
    Fenrir realized the chain was unbreakable, he bit off Tyr’s hand.
    The loss of his hand reduced Tyr in the eyes of the other gods, who
    laughed at his pain.  He was destined to fight the great hound Garm,
    watchdog at the gates of Hel, during Ragnarok.  In this final
    confrontation, Garm was to leap at Tyr’s throat and both would die
    in the struggle.  The god Tyr was petitioned before battle and his
    rune was engraved on swords.  Tyr may have been the chief god in
    early Norse pantheons, but his importance diminished as worship
    of Odin increased.  The Anglo-Saxons called him Tiw and gave his
    name to the third day of their week, Tuesday.

    Fimbuwinter God Power - Summons wolves to attack enemy villagers and
     |                      town centers all over the map
     |_ Fimbulwinter darkens the sky, summons a blizzard, and fills the
        map with wolves.  The fierce Fimbulwinter wolves will attack enemy
        Town Centers and surrounding units.  Unlike many Mythic Age God
        Powers, Fimbulwinter is not targeted on a specific area, but
        will always affect 4 Town Centers across the map, regardless
        of the number of enemies.  The wolves are not under your control
        and go away when the God Power has ended.

        To call the Fimbulwinter down, left click the Fimbulwinter icon,
        then left click anywhere in your line of sight.  Wolves will
        swarm out of the darkness and the swirling snow to attack enemy
        Town Centers.

    Fenris Wolf Brood Mythological Unit
     |_ The original Fenrir (of which these monsters are just the
        offspring) was the product of Loki and the giantess Angrboda.
        The gods raised the wolf in Asgard, but only Tyr had the
        courage to feed it.  Unfortunately, the wolf grew larger and
        larger until nothing could chain him down.  Finally the dwarves
        made a chain out of the roots of a mountain, silence of a
        moving cat, and the breath of a fish.  In order to trick Fenrir
        into moving close enough to be chained, Tyr offered him food,
        and in retribution, the wolf bit off his arm.  Fenrir then
        began to howl until the gods stuck a sword in his mouth as
        a gag.

        At Ragnarok, Fenrir is fated to break his chains and kill Odin.

    Jormund Elver Mythological Unit
     |_ The original Jormundgard, of which these creatures are just
        the elvers (another word for baby eels), was a monstrous sea
        serpent and the offspring of Loki and the giant Angrboda.  Odin
        threw the serpent into the seas of Midgard when it was small,
        but it grew so large that it could surround the earth by biting
        its own tail.  During Ragnarok, Thor was fated to finally slay
        the serpent, but he would drown in the dying serpent's venom.

    Berserkergang Improvement - Ulfsarks have 20% more HP and 10% more attack
     |_ There is disagreement about whether "berserk" referred to "bare
        shirt", going shirtless, or "bear shirt", wearing a bear skin into
        battle, in the same way the ulfsarks wore wolf coats.  These
        warriors would enter a rage in combat, where it is said their skin
        turned aside weapons.  Some modern scholars suggest that the
        berserker rage may have been induced by consuming hallucinogenic
        mushrooms.

        "A third I know, if great is my need Of fetters to hold my foe;
        Blunt do I make mine enemy's blade, Nor bites his sword or staff."

        -- The Poetic Edda

    Bravery Improvement - Huskarls have +20% attack and do 1.5x damage vs
     |                    buildings
     |_ The first recorded Viking raid was an AD 793 surprise attack on
        the monastery of Linidisfarne, England.  The raiders looted the
        monastery, killed any monks who got in their way, then loaded up
        their ships and sailed home to Scandinavia.  Within 100 years,
        they were sailing all the way to the Mediterranean to attack
        Italy and sailing down the Volga to raid the Black Sea.

        "I have, in all, the death-stroke given to foes of mine at least
        eleven; Two more, perhaps, if I remember, may yet be added to this
        number, I prize myself upon these deeds, my people such examples
        needs.  Bright gold itself they would despise, or healing leek-herb
        underprize, if not still brought before their eyes."

        -- King Harald Hardraada


    BALDR - Mythic Age
    -----

    Description: Son of Odin and Frigg, and father of Forseti, Baldr
    spread goodwill and peace wherever he went, making him one of the
    best loved of the gods.  His popularity and innate goodness attracted
    the ire of Loki, who plotted mischief.  Baldr was tormented by
    nightmares, a sign of impending death, and this disturbed the gods.
    After much trouble, Odin determined Baldr’s fate and then took steps
    to prevent it.  Loki intervened, however, and Baldr was killed by a
    branch of mistletoe thrown by his blind brother Hodr, as had been
    foretold.  Attempts to ransom Baldr back from Hel were thwarted by
    Loki.  Nevertheless, Baldr was expected to return after a great world
    catastrophe and rule a rejuvenated world.  The similarity of these
    expectations may have aided the initial spread of Christianity among
    the Norse.

    Ragnarok God Power - Converts all gatherers and dwarves into Hersir
     |_ This Mythic Age God Power readies your entire empire for battle
        as all your Gatherers and Dwarves trade their spades and hoes for
        hammers and helmets and become mighty Norse heroes.

        To begin the Last Battle, left click on the Ragnarok icon, then
        left click anywhere on the map.  This God Power is a double-edged
        sword, for you sacrifice your economy in order to have a
        formidable army. Make sure you replace those Gatherers who went
        off to fight.

    Fire Giant Mythological Unit
     |_ The fire giants, or muspilli, are eager participants at Ragnarok
        and believe in the fiery destruction of the cosmos.  The most
        famous of the fire giants was Surtr ("black"), a jarl who guarded
        the gates to Muspellheim.  He had burning hair, skin of boiling
        lava and carried a flaming sword.  Muspellheim was one of the
        "middle levels" of the Nine Worlds, along with Midgard and
        Jotunheim.

    Arctic Gate Improvement - Dragon Boats +20% speed, -30% Hack Vulnerability
     |_ When Baldr, the most beloved of the Aesir, died, he was placed on
        his fine boat Hringhorni.  The boat was set alight and pushed out to
        sea by the giantess Hyrrokin.

        "Who ride yonder,
        on Raevil's horses,
        the towering billows,
        the roaring main:
        the sail-steeds are
        with sweat bedewed,
        the wave-coursers will not
        the wind withstand."

        -- The Poetic Eddas, The Second Lay of Sigurd Fafnicide

    Dwarven Auger Improvement - Portable Rams train 50% faster, have +20%
     |                          attack and speed
     |_ Portable Rams train 50% faster, have +20% attack and speed.

    Sons of Sleipnir Improvement - Raiding Cavalry have their bonus damage
     |                             increased vs Archers and vs Throwing Axemen
     |_ Sleipnir was Odin’s horse, a son of Loki’s, by the great builder
        Svaldifari.  Sleipnir had eight legs and was the swiftest horse
        ever known.

        "Yggdrasil’s ash is
        of all trees most excellent,
        and of all ships, Skidbladnir,
        of the Aesir, Odin,
        and of horses, Sleipnir,
        Bifrost of bridges,
        and of skalds, Bragi,
        Habrok of hawks,
        and of dogs, Garm
        Brimir of swords."

        -- The Poetic Eddas, The Lay of Vafthrudnir


         -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


    THOR
    ----

    Description: The thunder god, Thor was the son of Odin and Fjorgyn,
    the goddess of earth.  He was large for a god, immensely strong, and
    a big eater (a cow could be a single meal).  He loved contests of
    strength and was the main champion of the gods against their enemies,
    the frost giants.  Farmers who appreciated his simple honesty and
    revulsion of evil worshiped him, rather than Odin, who was more
    attractive to those with the raiding spirit.  Thor’s weapon was a
    magic war hammer (bolts of lightning) with a huge head and short
    handle that never missed its target.  He wore magic iron gauntlets
    to handle the white-hot hammer shaft and a belt that doubled his
    strength.

    Thor enjoyed the company of Loki despite the trickster’s penchant
    for getting them both in trouble.  The tales of their adventures
    are some of the richest in Norse mythology.  In the Norse pantheon,
    Thor was the destroyer of evil.  At Ragnarok, Thor was aligned
    against his friend Loki who had gone over to the side of the evil
    frost giants.  Thor was destined to kill the grim serpent
    Jormungand, spawn of Loki, but die in the struggle.  Anglo-Saxons
    gave Thor’s name to the fifth day of their week, Thursday.

    Bonuses: Starts with 2 dwarves instead of 2 gatherers.
             Dwarves cost 10 less gold
             Can build Dwarven Foundry instead of Armory
             Dwarven Foundry technologies cost less gold

    Dwarven Mine God Power - Creates a gold mine at any location
     |_ By mining the strongest ore and using special forging techniques
        that only the Dwarven forge offers, the Dwarves have perfected
        special armor to protect them during their constant struggle
        against giants in the Norselands.

    Pig Sticker Improvement - Villagers have +5 attack vs animals, gather
     |                        food from hunting 10% faster
     |_ Tanngnjostr ("Teeth-grinder") and Tanngrisnir ("Teeth-barer")
        were the names of the two goats that drew Thor’s chariot.  Every
        night, if he wished, Thor could slaughter and eat these two for
        dinner.  If he saved and buried their bones, the two goats would
        be fully restored when he awoke in the morning.

        "She set forth salvers full, adorned with silver, on the table
        game and pork, and roasted birds.  In a can was wine; the cups
        were ornamented.  They drank and talked; the day was fast departing,
        Rig would counsel give to them both."

        -- The Poetic Eddas, The Lay of Rig


    FORSETI - Classical Age
    -------

    Description: The son of Baldr, he was the god of justice and a force
    for peace.  He sat in his hall, dispensing justice and resolving the
    disputes of both gods and men.  The legends say that he never failed
    to bring disputing parties to agreement or pass judgment that all
    agreed was fair.

    Healing Spring God Power - Creates a spring which heals all friendly
     |                         units within range
     |_ This Classical Age God Power creates a pool of healing water to
        seep up from the ground.  Nearby allied units are healed of their
        wounds.  Units that are standing still will heal faster than those
        who are moving or attacking.

        The Healing Spring cannot be destroyed.  However, be careful; if
        an enemy has more units near the area than you do, then the
        Healing Spring will belong to them and will heal their units.
        The Spring may change hands many times.

        To call forth the healing waters, left click on the Healing
        Spring icon, then left click where you want to place it.  You
        must have line of sight to target this God Power and it requires
        a large space.

    Troll Mythological Unit
     |_ Trolls are dim-witted, man-eating creatures that live in caverns
        beneath hills and mountains.  They are allies of the giants, and
        will fight against the gods during Ragnarok.  Trolls are strong,
        and have long lifespans, but are not known for their beauty.
        Trolls could be turned to stone if exposed to daylight.  Some
        are known to steal women and children, and might leave a
        changeling in exchange for a kidnapped child.  Some trolls had
        magical powers, particularly divination of the future.

    Hall of Thanes Improvement - Hersir +10% HP and speed
     |_ The hall was a center of social interaction for the Norse,
        especially Norse rulers.  They gathered there, held court, ate,
        told stories, drank beer.  It was a display of a king’s, or
        thane’s, wealth if he had a splendidly decorated hall.

        "I was nurtured
        in the kingly hall,
        I was the joy of many
        in the council of men.
        Life I enjoyed,
        and my father’s wealth,
        five winters only,
        while my father lived."

        -- The Poetic Eddas, Oddrun’s Lament

    Hamarrtroll Improvement - Trolls +50% HP, +2 range, +20% attack
     |_ Fearsome night-stalking creatures, trolls inhabited the
        Ironwood - a forest filled with witches and werewolves.  Sometimes
        multiheaded giants, sometimes goblins, they are most often
        portrayed as nasty, destructive creatures.  The touch of sunlight
        turns a troll into stone, so they tend keep to their caverns and
        caves during the day.  Other myths show them as mysterious
        lore-keepers who will share their lore… for a price.

    Mithril Breastplate Improvement - Ulfsarks have -10% hack damage
     |                                Vulnerability
     |_ Easy to work and harder than steel, a mithril breastplate was a
        treasure indeed.  Conventional weapons could not pierce the
        untarnished, silvery metal.

        "Shields ye there can choose, and smooth-shaven spears, gold-red
        helms, and of Huns a multitude, silver-gilt saddle-cloths, sarks
        gory-red, the dart’s obstruction, and bit-gripping steeds."

        -- The Poetic Eddas, The Lay of Atli


    FREYJA - Classical Age
    ------

    Description: Daughter of Njord, the sea god, Freyja was the goddess
    of love and lust.  She was portrayed as blue-eyed with a voluptuous
    figure.  The legends say that she was continually searching heaven
    and earth for Odur, her lost husband, while shedding tears that turned
    to gold on land and amber in the sea. (Odur may have been Odin.) In
    the Germanic tradition, Freyja and two other Vanir (fertility gods)
    moved to Asgard to live with the Aenir (war gods) as a token of
    friendship following a war.  She wore the Brisings necklace, a treasure
    of great value and beauty that she obtained by sleeping with the four
    dwarves who had made it.  She also split the war dead with Odin.  His
    share went with him to Valhalla and her share went to live in her
    great hall.

    Forest Fire God Power - Sets enemy's forest ablaze
    |_ Freyja's God Power will completely destroy an entire forest. Use
       this ability to deny an enemy access to Wood, to remove a barrier
       that protects an enemy city, or to damage Villagers and buildings
       near the forest.

       To spark the fires, left click on the Forest Fire icon, then left
       click on the forest you want to burn down.  You must have line
       of sight to the trees you wish to burn.

    Valkyrie Mythological Unit
     |_ The Valkyries were blonde, blue-eyed warrior maidens who assisted
        Odin by choosing which newly slain warriors would enter Valhalla.
        Here the chosen would fight each day and feast and drink each night
        in preparation for Ragnarok, when they would help defend Asgard in
        the final battle in which the gods would die.  The Valkyries rode
        through the air in glistening armor and helped determine the victor
        of battles and the course of wars.  The Valkyries also served Odin
        as messengers, and when they rode forth on such errands, their
        armor would sparkle, causing the strange atmospheric phenomena
        known as the Northern Lights.

        The original Valkyries were Brynhild ("mail of battle"), Sigrun
        ("victory rune"), Kara, Mist, Skogul ("battle"), Prour ("power"),
        Herfjotur ("war fetter"), Raogrior ("god's peace"), Gunnr ("battle
        spear"), Skuld ("she who is becoming"), Sigrdrifa ("victory
        blizzard"), Svava, Hrist ("the shaker"), Skeggjold ("wearing a war
        axe"), Hildr ("battle"), Hlokk ("din of battle"), Goll ("battle
        cry"), Randgrior ("shield of peace"), Reginleif ("heritage of the
        gods"), Rota ("she who causes turmoil") and Gondul ("enchanted wand"
        or "Werewolf").

        "On all sides saw I Valkyries assemble, Ready to ride to the ranks
        of the gods; Skuld bore the shield, and Skogul rode next, Guth,
        Hild, Gondul, and Geirskogul. Of Herjan's maidens the list have ye
        heard, Valkyries ready to ride o'er the earth." -- The Poetic Edda

    Aurora Borealis Improvement - Valkyrie +50% hack damage, +20% crush damage,
     |                            +33% healing rate
     |_ The aurora borealis, or "northern lights," consist of flickering
        rainbow colors that can be seen in clear skies at high latitudes.
        The lights were said by the Norse to be caused by the glittering
        armor of the Valkyries as they rode across the northern night sky.

    Thundering Hooves Improvement - Cavalry +10% speed, +20% HP. Valkyrie
     |                              +20% speed, +10% HP
     |_ The Norse had many splendid horses throughout their mythology.
        Svaldifari, the horse that built the walls of Asgard.  Skinfaxi
        and Hrimfaxi, who drew the Sun and Moon across the skies.  Grani,
        Sigurd’s horse, a son of Sleipnir – Grani feared nothing, not even
        fire and was "the best of all horses."

        "Three troops of maidens;
        though one maid foremost rode,
        bright, with helmed head.
        Their horses shook themselves,
        and from their manes there sprang
        dew into the deep dales,
        hail on the lofty trees,
        whence comes fruitfulness to man.
        To me all that I saw was hateful."

        -- The Poetic Eddas, The Lay of Helgi Hiorvard's Son


    BRAGI - Heroic Age
    -----

    Description: Son of Odin and a female giant, Bragi was the god of
    poetry and eloquence.  He was portrayed as an old bearded man playing
    a harp.  He spoke bluntly to Loki, following the death of Baldr,
    telling him he was unwelcome in Asgard.  Loki became enraged and
    called Bragi a "braggart." Bragi threatened to rip off Loki’s head
    to end his lies.  Loki then fled Asgard, prophesizing that the gods
    would all fall.  Bragi is considered a late addition to the Norse/Germanic
    pantheon, possibly in recognition for the newly high status of bards
    and poets as wise men passing on knowledge and truth.  Solemn oaths
    were sworn over the Cup of Bragi.

    Flaming Weapons God Power - Increases the attack of all human units for a
     |                          while
     |_ This God Power engulfs the weapons of human soldiers in flames for
        a short time.  It only affects your units, but affects all of your
        units on the entire map.  Flaming weapons do extra damage.

        To sheathe the blades of your soldiers in flame, left click on
        the Flaming Weapons icon at the top of the screen, then left
        click near a group of allied soldiers.

    Battle Boar Mythological Unit
     |_ The European wild boar feeds on roots, bulbs, tubers, nuts,
        turnips, corn and potatoes.  They will sometimes eat larvae, small
        animals and carrion.

        The domestic pig is a direct descendant of the boar, and like pigs,
        boars wallow in mud to keep cool.  Boar herds usually consist of
        sows. Males are solitary or found in small groups, except during
        the breeding season.

        Sows generally have one litter per year of 5-10 piglets, and are
        dedicated mothers.  Sows are generally more aggressive than the
        males except during the rut.  All adult boars are dangerous because
        of their large size and tusks, but generally won't attack unless
        provoked.

    Call of Valhalla Improvement - Ulfsarks +20% HP
     |_ Valhalla, the "Hall of the Slain", was Odin's banquet hall in
        Gladshiem.  Its rafters were crafted from giant spears, and its
        roof shingled in shields.  It had 540 doors capable of allowing
        hundreds of warriors to enter shoulder to shoulder.  At the head
        of the hall was Hlidskalf, Odin's throne, where he heard the
        whispers of his Ravens and fed his uneaten dinner to his wolves.

        "The fifth is Glathsheim, and gold-bright there Stands Valhall
        stretching wide; And there does Othin each day choose The men
        who have fallen in fight."

        -- The Poetic Eddas

    Swine Array Improvement - Ulfsark have damage x2 vs Cavalry
     |_ The swine array, or svynfylking, was a formation used by the
        Vikings and originally credited to Odin.  Men would form a
        triangle, with the most heavily armored warriors in front, and
        perhaps archers in the rear ranks.  The array could position
        spears against charging cavalry, or move forward to drive a
        wedge through enemy ranks.  The array could be used alone, or
        in multiples with the rear ranks connecting to form a zig-zag
        frontage.

    Thurisaz Rune Improvement - All myth units move 12% faster
     |_ This is the rune of frost giants, a group of fierce icy Jotun.
        It is also called Thurs (not like Thursday) and also Thorn.

        "I saw those men
        who much envy harbour
        at another's fortune;
        bloody runes
        were on their breasts
        graved painfully."

        -- The Poetic Eddas, The Song of the Sun


    SKADI - Heroic Age
    -----

    Description: She was the goddess of winter from whom Scandinavia
    takes its name, and a hunter who used a bow.  She was the daughter
    of the giant Thiazi.  When Thiazi was killed by the gods, she marched
    on Asgard to exact revenge.  Fearing the contest with the goddess of
    winter, the god of Asgard offered to put her father’s eyes into
    heaven as stars and allow her a god for a husband.  She had to
    choose her mate by examining feet only, and hoped to select Baldr.
    She chose Njord, a god of the sea, instead, guessing the feet
    incorrectly.  They were not suited for each other and eventually
    separated.  Some say she married Ull, the god of skiing and archery,
    and others say she bore Odin several sons.

    Frost God Power - Freezes enemy units
    |_ Skadi's God Power freezes enemy units within solid ice.  The ice
       prevents the units from moving and attacking, but it also protects
       them from combat.  Therefore, you cannot usually eliminate an enemy
       army with Frost, but you can delay it long enough to train your
       own soldiers or flee the area.

       To invoke Frost, left click on the Frost icon at the top of the
       screen, then left click on the enemy units that you want to freeze.

    Frost Giant Mythological Unit
     |_ The thurses, also called frost or rime giants, were among the
        first of the giants created when the world began.  As opposed to
        the brutish Jotun, or mountain giants, the frost giants were
        ancient beings, symbolizing the time before the gods existed.
        They lived in the realm of Jotunheim, one of the Nine Worlds
        of Norse mythology, along with Muspellheim and Midgard. Jotunheim
        was the land of giants, and their leader was the frost giant jarl,
        Thrym ("uproar").  He was an archenemy of Thor, and once stole his
        hammer, Mjolnir, and also demanded Freyja for a wife.

        As the tale goes, Thor dressed up as Freyja and went to retrieve
        his hammer.  During the feast, the giants were amazed that "Freyja"
        ate an ox, several salmon, and large tankards of mead.  Loki made
        the excuse that "Freyja" had not eaten in days because she was so
        excited to be married to the king of the giants.  When Thrym peeped
        under "Freyja's" veil and saw Thor's beard, Thor threw off his
        disguise.

        "Thor's heart laughed within him when he saw his hammer. First
        he struck down Thrym, the King of the Thurse, and then he slew
        all the giant's kin.  He also killed the giant's poor sister who
        had begged for a bridal gift.  Instead of shillings she received
        blows and instead of rings, a hammer hit.  And thus Odin's son
        retrieved his hammer." -- Thrym's Lay from the Poetic Edda

    Huntress's Axe Improvement - Throwing Axeman have 20% more attack
     |_ Skadi was so fierce a warrior, as were many of the Jotun, that
        the Aesir thought it better to turn aside her rage with gifts
        than face her in battle.

        "Then came a maid from heaven, helmed, from above - the clash
        of arms increased - for the king’s protection."

        -- The Poetic Eddas, The First Lay of Helgi Hundingcide

    Rime Improvement - Frost Giants have 33% more HP, 20% more attack,
     |                 and special attack recharges 25% faster
     |_ When Skadi came to confront the Aesir for killing her father,
        they offered her three things: one, to make her laugh, two,
        that she be allowed to chose a husband from among the Aesir,
        three, that her father’s eyes would be cast into the heavens
        as stars.  The fierce frost giantess accepted and winter’s
        wrath was turned aside.

        "From Elivagar sprang venom drops, which grew till they became
        a Jötun; but sparks flew from the south-world: to the ice the
        fire gave life."

        -- The Poetic Eddas, The Lay of Vafthrudnir

    Winter Harvest Improvement - Farmers gather food from farms 20% faster
     |_ Skadi was a great huntress, traveling her icy home of Thrymheim
        on snowshoes and carrying a bow with which she brought down much
        game.  After her stormy and eventually dissolved marriage to the
        Aesir Njord, she married Ull, the god of justice, skiing and
        agriculture.

        "A seventh I will sing to thee.  If on a mountain high frost should
        assail thee, deadly cold shall not thy carcase injure, nor draw thy
        body to thy limbs.”

        -- The Poetic Eddas, The Lay of Hyndla


    TYR - Mythic Age
    ---

    Description: The son of Odin and Frigg, Tyr was the war god,
    renowned for strength and valor.  Like Odin, he received sacrifices
    of hanged men.  His story is bound to that of Fenrir, the wolf-son
    of Loki.  Tyr was assigned the difficult task of feeding Fenrir, but
    Odin perceived that Fenrir was growing ever more powerful and
    dangerous.  The gods chose to bind Fenrir underground, where he could
    do no harm.  To convince him that a magic chain around his neck was
    harmless, Tyr had to place his right hand in the wolf’s mouth.  When
    Fenrir realized the chain was unbreakable, he bit off Tyr’s hand.
    The loss of his hand reduced Tyr in the eyes of the other gods, who
    laughed at his pain.  He was destined to fight the great hound Garm,
    watchdog at the gates of Hel, during Ragnarok.  In this final
    confrontation, Garm was to leap at Tyr’s throat and both would die
    in the struggle.  The god Tyr was petitioned before battle and his
    rune was engraved on swords.  Tyr may have been the chief god in
    early Norse pantheons, but his importance diminished as worship
    of Odin increased.  The Anglo-Saxons called him Tiw and gave his
    name to the third day of their week, Tuesday.

    Fimbuwinter God Power - Summons wolves to attack enemy villagers and
     |                      town centers all over the map
     |_ Fimbulwinter darkens the sky, summons a blizzard, and fills the
        map with wolves.  The fierce Fimbulwinter wolves will attack enemy
        Town Centers and surrounding units.  Unlike many Mythic Age God
        Powers, Fimbulwinter is not targeted on a specific area, but
        will always affect 4 Town Centers across the map, regardless
        of the number of enemies.  The wolves are not under your control
        and go away when the God Power has ended.

        To call the Fimbulwinter down, left click the Fimbulwinter icon,
        then left click anywhere in your line of sight.  Wolves will
        swarm out of the darkness and the swirling snow to attack enemy
        Town Centers.

    Fenris Wolf Brood Mythological Unit
     |_ The original Fenrir (of which these monsters are just the
        offspring) was the product of Loki and the giantess Angrboda.
        The gods raised the wolf in Asgard, but only Tyr had the
        courage to feed it.  Unfortunately, the wolf grew larger and
        larger until nothing could chain him down.  Finally the dwarves
        made a chain out of the roots of a mountain, silence of a
        moving cat, and the breath of a fish.  In order to trick Fenrir
        into moving close enough to be chained, Tyr offered him food,
        and in retribution, the wolf bit off his arm.  Fenrir then
        began to howl until the gods stuck a sword in his mouth as
        a gag.

        At Ragnarok, Fenrir is fated to break his chains and kill Odin.

    Jormund Elver Mythological Unit
     |_ The original Jormundgard, of which these creatures are just
        the elvers (another word for baby eels), was a monstrous sea
        serpent and the offspring of Loki and the giant Angrboda.  Odin
        threw the serpent into the seas of Midgard when it was small,
        but it grew so large that it could surround the earth by biting
        its own tail.  During Ragnarok, Thor was fated to finally slay
        the serpent, but he would drown in the dying serpent's venom.

    Berserkergang Improvement - Ulfsarks have 20% more HP and 10% more attack
     |_ There is disagreement about whether "berserk" referred to "bare
        shirt", going shirtless, or "bear shirt", wearing a bear skin into
        battle, in the same way the ulfsarks wore wolf coats.  These
        warriors would enter a rage in combat, where it is said their skin
        turned aside weapons.  Some modern scholars suggest that the
        berserker rage may have been induced by consuming hallucinogenic
        mushrooms.

        "A third I know, if great is my need Of fetters to hold my foe;
        Blunt do I make mine enemy's blade, Nor bites his sword or staff."

        -- The Poetic Edda

    Bravery Improvement - Huskarls have +20% attack and do 1.5x damage vs
     |                    buildings
     |_ The first recorded Viking raid was an AD 793 surprise attack on
        the monastery of Linidisfarne, England.  The raiders looted the
        monastery, killed any monks who got in their way, then loaded up
        their ships and sailed home to Scandinavia.  Within 100 years,
        they were sailing all the way to the Mediterranean to attack
        Italy and sailing down the Volga to raid the Black Sea.

        "I have, in all, the death-stroke given to foes of mine at least
        eleven; Two more, perhaps, if I remember, may yet be added to this
        number, I prize myself upon these deeds, my people such examples
        needs.  Bright gold itself they would despise, or healing leek-herb
        underprize, if not still brought before their eyes."

        -- King Harald Hardraada


    BALDR - Mythic Age
    -----

    Description: Son of Odin and Frigg, and father of Forseti, Baldr
    spread goodwill and peace wherever he went, making him one of the
    best loved of the gods.  His popularity and innate goodness attracted
    the ire of Loki, who plotted mischief.  Baldr was tormented by
    nightmares, a sign of impending death, and this disturbed the gods.
    After much trouble, Odin determined Baldr’s fate and then took steps
    to prevent it.  Loki intervened, however, and Baldr was killed by a
    branch of mistletoe thrown by his blind brother Hodr, as had been
    foretold.  Attempts to ransom Baldr back from Hel were thwarted by
    Loki.  Nevertheless, Baldr was expected to return after a great world
    catastrophe and rule a rejuvenated world.  The similarity of these
    expectations may have aided the initial spread of Christianity among
    the Norse.

    Ragnarok God Power - Converts all gatherers and dwarves into Hersir
     |_ This Mythic Age God Power readies your entire empire for battle
        as all your Gatherers and Dwarves trade their spades and hoes for
        hammers and helmets and become mighty Norse heroes.

        To begin the Last Battle, left click on the Ragnarok icon, then
        left click anywhere on the map.  This God Power is a double-edged
        sword, for you sacrifice your economy in order to have a
        formidable army. Make sure you replace those Gatherers who went
        off to fight.

    Fire Giant Mythological Unit
     |_ The fire giants, or muspilli, are eager participants at Ragnarok
        and believe in the fiery destruction of the cosmos.  The most
        famous of the fire giants was Surtr ("black"), a jarl who guarded
        the gates to Muspellheim.  He had burning hair, skin of boiling
        lava and carried a flaming sword.  Muspellheim was one of the
        "middle levels" of the Nine Worlds, along with Midgard and
        Jotunheim.

    Arctic Gate Improvement - Dragon Boats +20% speed, -30% Hack Vulnerability
     |_ When Baldr, the most beloved of the Aesir, died, he was placed on
        his fine boat Hringhorni.  The boat was set alight and pushed out to
        sea by the giantess Hyrrokin.

        "Who ride yonder,
        on Raevil's horses,
        the towering billows,
        the roaring main:
        the sail-steeds are
        with sweat bedewed,
        the wave-coursers will not
        the wind withstand."

        -- The Poetic Eddas, The Second Lay of Sigurd Fafnicide

    Dwarven Auger Improvement - Portable Rams train 50% faster, have +20%
     |                          attack and speed
     |_ Portable Rams train 50% faster, have +20% attack and speed.

    Sons of Sleipnir Improvement - Raiding Cavalry have their bonus damage
     |                             increased vs Archers and vs Throwing Axemen
     |_ Sleipnir was Odin’s horse, a son of Loki’s, by the great builder
        Svaldifari.  Sleipnir had eight legs and was the swiftest horse
        ever known.

        "Yggdrasil’s ash is
        of all trees most excellent,
        and of all ships, Skidbladnir,
        of the Aesir, Odin,
        and of horses, Sleipnir,
        Bifrost of bridges,
        and of skalds, Bragi,
        Habrok of hawks,
        and of dogs, Garm
        Brimir of swords."

        -- The Poetic Eddas, The Lay of Vafthrudnir


         -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


    LOKI
    ----

    Description: The son of giants, Loki was the fire god, but also
    a mischievous trickster and shape-changer who grew bored with
    the repetitive life of the gods.  Many of his exploits caused
    great damage or hurt, but he was usually quick enough to restore
    order and prevent complete disaster.  In one case, he caused the
    gods to temporarily lose the source of their immortality.  In
    another situation, he tricked Thor into a threatening situation
    for his own gain, but later devised the clever plan to recover
    Thor’s stolen hammer.

    His tricks became increasingly nasty and evil, peaking when he
    caused the death of Odin’s son Baldr.  When he tormented and insulted
    the gods at a great banquet, the gods turned on him and he escaped
    temporarily by changing into a salmon.  He could not escape Odin’s
    all-seeing vision, however, and Loki was bound up in a dark cave.
    Loki’s first marriage to a giant produced three fearsome and evil
    creatures: Fenrir the wolf, the great serpent Jormungand, and
    Hel, the partially decomposed goddess of the underworld.  He had
    two sons, Vali and Narvi, by a second marriage.  At the time of
    Loki’s imprisonment, Vali was changed into a wolf that killed
    Narvi.  The dead man’s intestines were used to bind Loki in the cave
    beneath the mouth of a giant snake, dripping venom, where he waited
    for Ragnarok.  Loki was destined to lead the army of evil at that
    final battle with the gods, where he would be killed by Heimdall.

    Bonuses: Hersir summon myth units after fighting for long enough
             Hersir move 10% faster
             Myth units cost 10% less favor
             Longhouse units train 10% faster
             Ox Carts move 50% faster and cost 50% less, but have 25% less HP

    Spy God Power - Grants you the line of sight of an enemy unit
     |_ Loki's God Power allows you to share line of sight with an
        enemy unit.  Unlike most God Powers, the enemy receives no
        notification when you use this power and has no way to determine
        if a unit is being spied.  If the unit dies, however, you can no
        longer see what it sees.  Because you share line of sight with
        allies, they can see the spied unit as well.  The spied unit is
        marked with the Laguz rune, a symbol for Loki.

        To Spy on your enemies, left click on the Spy icon, then left
        click on any enemy unit.  You may choose to use Spy to keep an
        eye on your enemy’s town or to get line of sight to target a
        God Power without your opponent’s knowledge.

    Eyes in the Forest Improvement - Infantry have +3 line of sight
     |_ Loki was a mischievous prankster and spy amongst the Aesir.
        He took many forms to hide or trick others, mortal and immortal
        alike.  No one was safe from his prying eyes and dangerous wit.

        "Harm seldom befalls the wary;
        With his hears listens,
        And with his eyes observes:
        So explores every prudent man."

        -- The Poetic Eddas, The High One’s Lay


    HEIMDALL - Classical Age
    --------

    Description: The White God, he sat beside the entrance to the rainbow
    bridge, keeping watch for giants or other monsters trying to gain
    entrance to the fortress of the gods.  He needed very little sleep
    and was so perceptive that he could detect the sound of grass growing
    in the earth or wool growing on a sheep’s back.  The legends say he
    could see a hundred miles.  He carried the horn Gjall, with which he
    could warn the gods when Ragnarok began.  During Ragnarok, he was to
    be the last to fall, in single combat with Loki.

    Undermine God Power - Increase in damage to walls, towers, and fortresses
     |_ This Classical Age God Power reduces enemy walls and towers into
        rubble.  It will damage any shooting building, but will absolutely
        destroy even multiple walls in its area.  The Undermine always moves
        towards the closest enemy wall, so target it carefully for maximum
        effect.

        To Undermine an enemy’s defenses, left click on the Undermine icon,
        then left click near the walls and towers you want to attack.  Only
        fully upgraded walls and towers can stand up to the power of Undermine.

    Einherjar Mythological Unit
     |_ The Einherjar were the dead heroes gathered by the Valkyries and
        taken to Asgard where they lived with Odin.  The Valkyries culled
        only the best and most heroic warriors.  While living in Asgard,
        the Einherjar feasted all night and battled all day, with any
        wounds being magically healed.  Thus they prepared endlessly for
        the time when Odin called for them to fight with the gods at
        Ragnarok.

    Arctic Wind Improvement - Longboats have +10% speed and attack
    |_ Viking sailors routinely crossed the North Atlantic from Scandinavia
       and Britain to Iceland, with only simple navigational tools and no
       compass, despite the constant presence of heavy storms.  The distance
       of 700 nautical miles could be crossed in as little as four days and
       nights given a steady wind.

       "It is the great north wind that made the Vikings." -- Scandinavian
       proverb.

    Elhrimnir Kettle Improvement - Einherjar have +6 hack damage and +10% HP
    |_ The Elhrimnir Kettle was used by the cook Andhrimnit ("Sooty face")
       to cook the boar, Saehrimnir, which was used to feed the hungry
       Einherjar in Valhalla every night.  Odin himself abstained from eating.

       "For meat, they all feast on the boar Saehrimnir for, although the
       boar is boiled every morning, he becomes whole again every night."

       -- Gylfaginning 39

    Safeguard Improvement -  Walls and Towers have double HP, Towers cost 25%
    |                        less
    |_ Heimdall was the watchman and guardian of the gods.  He could hear
       the grass growing in the fields and needed even less sleep than a
       bird.  It was his duty to give warning when enemies of the gods
       attacked.  He alerted his fellow Aesir by blowing the horn Giallarhorn,
       which could be heard across the world.  According to the Lay of Rig,
       he became the father of humanity by creating the three social
       classes: karl, jarl and thrall.


    FORSETI - Classical Age
    -------

    Description: The son of Baldr, he was the god of justice and a force
    for peace.  He sat in his hall, dispensing justice and resolving the
    disputes of both gods and men.  The legends say that he never failed
    to bring disputing parties to agreement or pass judgment that all
    agreed was fair.

    Healing Spring God Power - Creates a spring which heals all friendly
     |                         units within range
     |_ This Classical Age God Power creates a pool of healing water to
        seep up from the ground.  Nearby allied units are healed of their
        wounds.  Units that are standing still will heal faster than those
        who are moving or attacking.

        The Healing Spring cannot be destroyed.  However, be careful; if
        an enemy has more units near the area than you do, then the
        Healing Spring will belong to them and will heal their units.
        The Spring may change hands many times.

        To call forth the healing waters, left click on the Healing
        Spring icon, then left click where you want to place it.  You
        must have line of sight to target this God Power and it requires
        a large space.

    Troll Mythological Unit
     |_ Trolls are dim-witted, man-eating creatures that live in caverns
        beneath hills and mountains.  They are allies of the giants, and
        will fight against the gods during Ragnarok.  Trolls are strong,
        and have long lifespans, but are not known for their beauty.
        Trolls could be turned to stone if exposed to daylight.  Some
        are known to steal women and children, and might leave a
        changeling in exchange for a kidnapped child.  Some trolls had
        magical powers, particularly divination of the future.

    Hall of Thanes Improvement - Hersir +10% HP and speed
     |_ The hall was a center of social interaction for the Norse,
        especially Norse rulers.  They gathered there, held court, ate,
        told stories, drank beer.  It was a display of a king’s, or
        thane’s, wealth if he had a splendidly decorated hall.

        "I was nurtured
        in the kingly hall,
        I was the joy of many
        in the council of men.
        Life I enjoyed,
        and my father’s wealth,
        five winters only,
        while my father lived."

        -- The Poetic Eddas, Oddrun’s Lament

    Hamarrtroll Improvement - Trolls +50% HP, +2 range, +20% attack
     |_ Fearsome night-stalking creatures, trolls inhabited the
        Ironwood - a forest filled with witches and werewolves.  Sometimes
        multiheaded giants, sometimes goblins, they are most often
        portrayed as nasty, destructive creatures.  The touch of sunlight
        turns a troll into stone, so they tend keep to their caverns and
        caves during the day.  Other myths show them as mysterious
        lore-keepers who will share their lore… for a price.

    Mithril Breastplate Improvement - Ulfsarks have -10% hack damage
     |                                Vulnerability
     |_ Easy to work and harder than steel, a mithril breastplate was a
        treasure indeed.  Conventional weapons could not pierce the
        untarnished, silvery metal.

        "Shields ye there can choose, and smooth-shaven spears, gold-red
        helms, and of Huns a multitude, silver-gilt saddle-cloths, sarks
        gory-red, the dart’s obstruction, and bit-gripping steeds."

        -- The Poetic Eddas, The Lay of Atli


    NJORD - Heroic Age
    -----

    Description: One of the Vanir, or fertility gods, he chose to live
    in Asgard with the Aesir when the two factions made peace.  Njord was
    a god of the sea.  Those who worshiped him received safe passage at
    sea, as well as good fortune in owning land and having sons.  He was
    perceived as a kindly old soul who calmed seas that were often
    raised up by the more tempestuous god, Aegir.  Njord was known to
    particularly love the seacoast bays that were home to the seagulls,
    swans and other birds sacred to him.  He was popular with fishermen
    and was thought to aid ships in distress.  He was the source of
    summer rain showers.  Skadi chose Njord as her husband because he
    had beautiful feet.

    Walking Woods God Power - Makes trees come alive to attack nearby enemy
     |                        units
     |_ This God Power transforms a forest into an army of fighting trees.
        You can only invoke this God Power near trees. If you target a lone
        tree, you may get a lone monster, so you are better off using this
        power near forests.

        The trees are not under your control, but they will persist until
        killed and will not leave the general area in which they are
        summoned. They are much stronger against buildings than against
        units.

        To invoke Walking Woods, left click on the Walking Woods icon,
        then target it on a forest near the enemy you want to attack.
        You must have line of sight to at least one tree in the forest
        you are targeting.

    Kraken Mythological Unit
     |_ A creature from the sea so large that on the surface it was mistaken
        for a chain of islands, the Kraken is found in Norse mythology.
        Seamen were often lost when they camped on what they thought was
        an island, only to be drowned when the creature swam back to the
        bottom of the sea.  It had large tentacles and suckers with which
        it could seize large ships and drag them down.  The Norse believe
        the Kraken would rise to the surface at the end of the world.

    Mountain Giant Mythological Unit
     |_ The giants, also known as jotun, were known for their great
        strength and stupidity.  They were antagonistic and destructive.
        Remarkably, several of the giantesses (who were perhaps not as
        bestial as the males of their species) had trysts with some of
        the Norse gods.  Thor, Odin, Tyr and Heimdall had a giant for a
        parent.  Both of Loki's parents were giants, yet he was still
        considered an Aesir god.

        Some of the more colorful giants included Hrungnir, whose head
        and heart were made of stone (and pinned Thor when the Thunderer
        killed him), Gerd, a giantess who married Freyr (Freyja's brother),
        Hrimthurs, who built the walls around Asgard in six months on a
        bet (and was also killed by Thor), and Gunnlod, a giantess who
        Odin had to sleep with for three nights before he could drink
        her father's mead.

    Long Serpent Improvement - Longboats have +20% Attack and -20% Crush Damage
     |                         Vulnerability
     |_ King Olaf Tryggvason raided England in the late 900s.  With the loot
        he garnered, he constructed the Long Serpent, perhaps the largest
        Norse ship ever constructed, a vessel supposedly over 120 ft. long
        that could carry 500 men.

        "The ship was a dragon...but this ship was far larger, and more
        carefully put together in all her parts.  The king called this
        ship the Long Serpent... The Long Serpent had thirty-four benches
        for rowers.  The head and the arched tail were both gilt, and the
        bulwarks were as high as in sea-going ships.  This ship was the
        best and most costly ship ever made in Norway."

        -- Snorri Sturluson, Heimskringla

    Ring Giver Improvement - Jarls have +25% HP
     |_ Norse kings, or thanes, gave out rings to favored subjects as
        tokens of esteem. Ring giver is a kenning (a poetic expression)
        that means King.

        "The ring too I will give thee, which was burnt with the young
        son of Odin.  Eight of equal weight will from it drop, every
        ninth night."

        -- The Poetic Eddas, The Lay of Skinir

    Wrath of the Deep Improvement - Krakens have +200 HP
     |_ Aegir was a god of the ocean and his anger caused the seas to
        storm.  He and his wife Ran hosted the rest of the Aesir in
        their hall quite frequently.  Aegir and Ran had nine daughters:
        Bara, Blodughadda, Bylgia, Dufa, Himinglaeva, Hefring, Hronn,
        Kolga and Unn.  These daughters were the waves of the ocean.

        "Higher still bade Helgi
        the deep sail be hauled.
        No port gave shelter
        to the crews;
        when Aegir´s
        terrific daughter
        the chieftains’ vessels
        would o’erwhelm."

        -- The Poetic Eddas, The First Lay of Helgi Hundingcide


    BRAGI - Heroic Age
    -----

    Description: Son of Odin and a female giant, Bragi was the god of
    poetry and eloquence.  He was portrayed as an old bearded man playing
    a harp.  He spoke bluntly to Loki, following the death of Baldr,
    telling him he was unwelcome in Asgard.  Loki became enraged and
    called Bragi a "braggart." Bragi threatened to rip off Loki’s head
    to end his lies.  Loki then fled Asgard, prophesizing that the gods
    would all fall.  Bragi is considered a late addition to the Norse/Germanic
    pantheon, possibly in recognition for the newly high status of bards
    and poets as wise men passing on knowledge and truth.  Solemn oaths
    were sworn over the Cup of Bragi.

    Flaming Weapons God Power - Increases the attack of all human units for a
     |                          while
     |_ This God Power engulfs the weapons of human soldiers in flames for
        a short time.  It only affects your units, but affects all of your
        units on the entire map.  Flaming weapons do extra damage.

        To sheathe the blades of your soldiers in flame, left click on
        the Flaming Weapons icon at the top of the screen, then left
        click near a group of allied soldiers.

    Battle Boar Mythological Unit
     |_ The European wild boar feeds on roots, bulbs, tubers, nuts,
        turnips, corn and potatoes.  They will sometimes eat larvae, small
        animals and carrion.

        The domestic pig is a direct descendant of the boar, and like pigs,
        boars wallow in mud to keep cool.  Boar herds usually consist of
        sows. Males are solitary or found in small groups, except during
        the breeding season.

        Sows generally have one litter per year of 5-10 piglets, and are
        dedicated mothers.  Sows are generally more aggressive than the
        males except during the rut.  All adult boars are dangerous because
        of their large size and tusks, but generally won't attack unless
        provoked.

    Call of Valhalla Improvement - Ulfsarks +20% HP
     |_ Valhalla, the "Hall of the Slain", was Odin's banquet hall in
        Gladshiem.  Its rafters were crafted from giant spears, and its
        roof shingled in shields.  It had 540 doors capable of allowing
        hundreds of warriors to enter shoulder to shoulder.  At the head
        of the hall was Hlidskalf, Odin's throne, where he heard the
        whispers of his Ravens and fed his uneaten dinner to his wolves.

        "The fifth is Glathsheim, and gold-bright there Stands Valhall
        stretching wide; And there does Othin each day choose The men
        who have fallen in fight."

        -- The Poetic Eddas

    Swine Array Improvement - Ulfsark have damage x2 vs Cavalry
     |_ The swine array, or svynfylking, was a formation used by the
        Vikings and originally credited to Odin.  Men would form a
        triangle, with the most heavily armored warriors in front, and
        perhaps archers in the rear ranks.  The array could position
        spears against charging cavalry, or move forward to drive a
        wedge through enemy ranks.  The array could be used alone, or
        in multiples with the rear ranks connecting to form a zig-zag
        frontage.

    Thurisaz Rune Improvement - All myth units move 12% faster
     |_ This is the rune of frost giants, a group of fierce icy Jotun.
        It is also called Thurs (not like Thursday) and also Thorn.

        "I saw those men
        who much envy harbour
        at another's fortune;
        bloody runes
        were on their breasts
        graved painfully."

        -- The Poetic Eddas, The Song of the Sun


    TYR - Mythic Age
    ---

    Description: The son of Odin and Frigg, Tyr was the war god,
    renowned for strength and valor.  Like Odin, he received sacrifices
    of hanged men.  His story is bound to that of Fenrir, the wolf-son
    of Loki.  Tyr was assigned the difficult task of feeding Fenrir, but
    Odin perceived that Fenrir was growing ever more powerful and
    dangerous.  The gods chose to bind Fenrir underground, where he could
    do no harm.  To convince him that a magic chain around his neck was
    harmless, Tyr had to place his right hand in the wolf’s mouth.  When
    Fenrir realized the chain was unbreakable, he bit off Tyr’s hand.
    The loss of his hand reduced Tyr in the eyes of the other gods, who
    laughed at his pain.  He was destined to fight the great hound Garm,
    watchdog at the gates of Hel, during Ragnarok.  In this final
    confrontation, Garm was to leap at Tyr’s throat and both would die
    in the struggle.  The god Tyr was petitioned before battle and his
    rune was engraved on swords.  Tyr may have been the chief god in
    early Norse pantheons, but his importance diminished as worship
    of Odin increased.  The Anglo-Saxons called him Tiw and gave his
    name to the third day of their week, Tuesday.

    Fimbuwinter God Power - Summons wolves to attack enemy villagers and
     |                      town centers all over the map
     |_ Fimbulwinter darkens the sky, summons a blizzard, and fills the
        map with wolves.  The fierce Fimbulwinter wolves will attack enemy
        Town Centers and surrounding units.  Unlike many Mythic Age God
        Powers, Fimbulwinter is not targeted on a specific area, but
        will always affect 4 Town Centers across the map, regardless
        of the number of enemies.  The wolves are not under your control
        and go away when the God Power has ended.

        To call the Fimbulwinter down, left click the Fimbulwinter icon,
        then left click anywhere in your line of sight.  Wolves will
        swarm out of the darkness and the swirling snow to attack enemy
        Town Centers.

    Fenris Wolf Brood Mythological Unit
     |_ The original Fenrir (of which these monsters are just the
        offspring) was the product of Loki and the giantess Angrboda.
        The gods raised the wolf in Asgard, but only Tyr had the
        courage to feed it.  Unfortunately, the wolf grew larger and
        larger until nothing could chain him down.  Finally the dwarves
        made a chain out of the roots of a mountain, silence of a
        moving cat, and the breath of a fish.  In order to trick Fenrir
        into moving close enough to be chained, Tyr offered him food,
        and in retribution, the wolf bit off his arm.  Fenrir then
        began to howl until the gods stuck a sword in his mouth as
        a gag.

        At Ragnarok, Fenrir is fated to break his chains and kill Odin.

    Jormund Elver Mythological Unit
     |_ The original Jormundgard, of which these creatures are just
        the elvers (another word for baby eels), was a monstrous sea
        serpent and the offspring of Loki and the giant Angrboda.  Odin
        threw the serpent into the seas of Midgard when it was small,
        but it grew so large that it could surround the earth by biting
        its own tail.  During Ragnarok, Thor was fated to finally slay
        the serpent, but he would drown in the dying serpent's venom.

    Berserkergang Improvement - Ulfsarks have 20% more HP and 10% more attack
     |_ There is disagreement about whether "berserk" referred to "bare
        shirt", going shirtless, or "bear shirt", wearing a bear skin into
        battle, in the same way the ulfsarks wore wolf coats.  These
        warriors would enter a rage in combat, where it is said their skin
        turned aside weapons.  Some modern scholars suggest that the
        berserker rage may have been induced by consuming hallucinogenic
        mushrooms.

        "A third I know, if great is my need Of fetters to hold my foe;
        Blunt do I make mine enemy's blade, Nor bites his sword or staff."

        -- The Poetic Edda

    Bravery Improvement - Huskarls have +20% attack and do 1.5x damage vs
     |                    buildings
     |_ The first recorded Viking raid was an AD 793 surprise attack on
        the monastery of Linidisfarne, England.  The raiders looted the
        monastery, killed any monks who got in their way, then loaded up
        their ships and sailed home to Scandinavia.  Within 100 years,
        they were sailing all the way to the Mediterranean to attack
        Italy and sailing down the Volga to raid the Black Sea.

        "I have, in all, the death-stroke given to foes of mine at least
        eleven; Two more, perhaps, if I remember, may yet be added to this
        number, I prize myself upon these deeds, my people such examples
        needs.  Bright gold itself they would despise, or healing leek-herb
        underprize, if not still brought before their eyes."

        -- King Harald Hardraada


    HEL - Mythic Age
    ---

    Description: The daughter of Loki and a frost giantess, Hel was
    banished by Odin to the netherworld, which took its name, Helheim,
    from her.  In her hall, Eljudnir, she ruled over those who died of
    sickness, old age, or capital punishment.  While in her realm, Hel's
    power was such that she could defy other gods, including Odin.  She
    was described as having half the body of a living woman and the
    other half of a corpse.  Her throne was known as the sick bed.
    Christians later adopted Hel and her domain of unending suffering
    as the name of their destination for the damned.

    Nidhogg God Power - Summons the dragon Nidhogg to aid you
     |_ Only Loki, through his servant Hel, can summon the mighty dragon
        Nidhogg from his lair beneath the roots of the world ash, Yggdrasil.

        Nidhogg flies slowly, but his flaming breath can destroy enemy
        units and buildings alike.  He can only be attacked by ranged units,
        or by God Powers such as Zeus' Bolt.  He cannot be healed. Nidhogg
        persists until killed and is under your control.

        To summon Nidhogg, left click on the Nidhogg icon, then left click
        anywhere you have line of sight.

    Fire Giant Mythological Unit
     |_ The fire giants, or muspilli, are eager participants at Ragnarok
        and believe in the fiery destruction of the cosmos.  The most
        famous of the fire giants was Surtr ("black"), a jarl who guarded
        the gates to Muspellheim.  He had burning hair, skin of boiling
        lava and carried a flaming sword.  Muspellheim was one of the
        "middle levels" of the Nine Worlds, along with Midgard and
        Jotunheim.

    Frost Giant Mythological Unit
     |_ The thurses, also called frost or rime giants, were among the
        first of the giants created when the world began.  As opposed to
        the brutish Jotun, or mountain giants, the frost giants were
        ancient beings, symbolizing the time before the gods existed.
        They lived in the realm of Jotunheim, one of the Nine Worlds
        of Norse mythology, along with Muspellheim and Midgard. Jotunheim
        was the land of giants, and their leader was the frost giant jarl,
        Thrym ("uproar").  He was an archenemy of Thor, and once stole his
        hammer, Mjolnir, and also demanded Freyja for a wife.

        As the tale goes, Thor dressed up as Freyja and went to retrieve
        his hammer.  During the feast, the giants were amazed that "Freyja"
        ate an ox, several salmon, and large tankards of mead.  Loki made
        the excuse that "Freyja" had not eaten in days because she was so
        excited to be married to the king of the giants.  When Thrym peeped
        under "Freyja's" veil and saw Thor's beard, Thor threw off his
        disguise.

        "Thor's heart laughed within him when he saw his hammer. First
        he struck down Thrym, the King of the Thurse, and then he slew
        all the giant's kin.  He also killed the giant's poor sister who
        had begged for a bridal gift.  Instead of shillings she received
        blows and instead of rings, a hammer hit.  And thus Odin's son
        retrieved his hammer." -- Thrym's Lay from the Poetic Edda

    Mountain Giant Mythological Unit
     |_ The giants, also known as jotun, were known for their great
        strength and stupidity.  They were antagonistic and destructive.
        Remarkably, several of the giantesses (who were perhaps not as
        bestial as the males of their species) had trysts with some of
        the Norse gods.  Thor, Odin, Tyr and Heimdall had a giant for a
        parent.  Both of Loki's parents were giants, yet he was still
        considered an Aesir god.

        Some of the more colorful giants included Hrungnir, whose head
        and heart were made of stone (and pinned Thor when the Thunderer
        killed him), Gerd, a giantess who married Freyr (Freyja's brother),
        Hrimthurs, who built the walls around Asgard in six months on a
        bet (and was also killed by Thor), and Gunnlod, a giantess who
        Odin had to sleep with for three nights before he could drink
        her father's mead.

    Granite Blood Improvement - Frost, Fire and Mountain Giants all have +100 HP
     |_ Ymir was the first Frost Giant. Odin, Vili and Ve killed him and
        created the world with his body. He is somewhat akin to the Titans
        of Greek Mythology in his violent cruelty and the fact that he
        was overthrown by younger gods.

        "From Ymir’s flesh
        the earth was formed,
        and from his bones the hills,
        the heaven from the skull
        of that ice-cold giant,
        and from his blood the sea."

        -- The Poetic Eddas, The Lay of Vafthrudnir

    Rampage Improvement - Myth units train 95% faster
     |_ Hel's terrible realm of Helheim was located in the depths of
        Niflheim, beyond the impassable river, Gjoll.  Any who enter
        Helheim, including the gods, can never leave again.  The entrance
        is guarded by the monstrous hound, Garm, and the undead giantess,
        Modgud, who demands a toll in blood before passing. Hrimgrimir
        ("frost shrouded") and many other giants also guard Hel's gates.

        "Trembles Yggdrasil’s
        ash yet standing;
        groans that aged tree,
        and the jötun is loosed.
        Loud bays Garm
        before the Gnupa-cave,
        his bonds he rends asunder;
        and the wolf runs."

        -- The Poetic Eddas, The Vala´s Prophecy


  ===========================================================================
                              Atlantean Mythology
  ===========================================================================

    Unlike the other cultures, the Atlanteans don't gain Favor from the 
    Gods by worshipping at a Temple, for example, but rather by 
    constructing new Town Centers atop Settlements.  If you build two 
    new Town Centers you will gain Favor faster than you build just 
    one, so you should consider expansion.

    One of the great myths of the ancient world is the story of Atlantis, a
    very advanced civilization that prospered on an island in the Atlantic
    Ocean 11,000 years ago.  The only reference to Atlantis that has survived
    from ancient times is found in the Dialogues of Plato, written around
    360 BC.  Plato describes an Idyllic land of bountiful crops, abundant
    natural resources, and a rich and varied wildlife (including elephants).
    A contented population lived principally in a large city that was a center
    for trade and commerce.

    Although the Atlanteans lived harmoniously for many generations, they
    gradually became more corrupted by greed and power.  This moral collapse
    drew the attention of Zeus and the gods of Olympus, leading ultimately
    to the sudden and catastrophic destruction of the island and its 
    civilization.

    Whether Plato was recounting facts passed down to him from unknown sources
    or created the story himself as a cautionary take for the Greeks of his
    day has been debated since.  No generally accepted physical evidence of a
    lost advance civilization or island has been found in the Atlantic,
    although many people believe they have located the site of Atlantis there
    or elsewhere.  The story is compelling, however, and continues to live.  It
    has been furthered and embellished by many writers following after Plato,
    including quasi-historians, novelists, and even filmmakers.

    All Atlantis stories assert that Atlantis was the first great civilization
    on Earth, and that it was wealthy and very technically advanced.  Modest
    advances claimed for Atlantis include irrigation, canal building, and
    writing (perhaps a half dozen millennia before writing appeared again in
    the Middle East).  At the extreme, more modern proponents of Atlantis claim
    they developed to the point of having electricity, robots, and flying
    machines.

    All proponents agree that Atlantis was suddenly destroyed, probably by
    natural disaster.  Atlantean refugees (or colonists) escaped from the
    disaster, however, to found colonies elsewhere around Europe, the 
    Mediterranean, and the Middle East.  These in turn grew into what are now
    recognized as many of the first great civilizations on Earch, such as the
    Mycenaens, Egyptians, and Sumerians.  Thus the Atlanteans are seen as the
    precursors of western civilization, though most of their technology was lost
    in the dark age following their destruction.

    The following chart shows what Minor Gods your Major God choices allows
    at each Age advance:

    MAJOR GOD       CLASSICAL AGE        HEROIC AGE            MYTHIC AGE
    Gaia            Leto, Oceanus        Rheia, Theia          Atlas, Hekate
    Kronos          Prometheus, Leto     Hyperion, Rheia       Helios, Atlas
    Oranos          Oceanus, Prometheus  Theia, Hyperion       Hekate, Helios

    Below are the Atlantean Major & Minor Gods.


    KRONOS
    ------

    Description: The youngest of the Titans, his name meant time.  Kronos
    became king of the gods after he castrated his father, Oranos, with
    the help of his mother, Gaia, who wished to free her children whom
    Oranos had imprisoned.  Kronos ruled over a time of prosperity known
    as the Golden Age.

    Kronos and his wife/sister Rheia produced six children, including
    Zeus, Poseidon, and Hades.  Fearing a revolt similar to his own,
    Kronos attempted to swallow all of his children at their birth, but
    Zeus avoided that fate and ultimately freed his siblings and banished
    the Titans to Tartarus.

    Bonuses: Can Timeshift buildings within own Line of Sight
             Siege Weapons Cheaper
             Myth Units Cheaper

    Deconstruction Improvement - You deconstruct an enemy building
     |_ Usually only able to affect smaller buildings, the Deconstruct
        Wonder God Power is strong enough to disassemble Wonders and even
        Odin's Tower. Kronos grants this God Power only to his most
        faithful servants.

    Focus Improvement - Oracle has +10% Speed, -1.0 Seconds LOS Speed
     |_ Oracles studying the mysteries of Kronos learned methods of
        meditation that sent them visions much more quickly.  By slipping
        into the future they could see more clearly, more quickly than
        other Oracles.  As they advanced in their studies and drew further
        and further away from their normal time, these Oracles lost the
        ability to communicate their visions.  Eventually they slipped
        entirely away, lost to their visions of the future.


    PROMETHEUS - Classical Age
    ----------

    Description: The son of the Titan Lapetus, Prometheus was born a
    mortal.  He shaped humankind out of water and clay (and Athena
    breathed life into the form).  After siding with Zeus against the
    Titans, he tricked the king of the gods into taking animal bones
    as sacrifices, leaving the good meat for humans.  In spite, Zeus
    removed fire from the world, bringing great suffering to all.  To
    relieve the people he had created, Prometheus stole fire from the
    Sun and gave it back to the world.  In retaliation, a furious Zeus
    sentenced Prometheus to be chained to a rock for 30,000 years,
    while an eagle daily tore out his liver (which grew back each
    night).  By giving warning to Zeus of a prophecy of his downfall,
    he won a reprieve and was allowed to trade his mortality to Chiron
    (doomed to an eternity of agony) and thereafter joined the
    immortals on Olympus.

    Valor Improvement - Transforms a group of general units into heroes
     |_ Prometheus was the Titan of daring thoughts and turns daring
        thoughts into daring deeds by making heroes out of ordinary units.
        This power works best on your armies, but will work on Citizens
        as well. If you expect your enemies to summon a lot of  myth
        units, it is a good idea to use Valor before you go into battle.

        To send the blessing of Prometheus on your units, left-click the
        Valor icon, and then left-click near a group of your units.  This
        power works best on military units.

    Promethean Mythological Unit
     |_ Prometheans are slow but have pretty good armor and a decent
        attack.  When they are destroyed, two smaller Prometheans are formed
        from the clay of the first.

        Prometheus was one of the few Titans who sided with the Olympians
        in the Titanomachy.  He and his brother Epimetheus were tasked with
        the creation of humans.  These first people were formed from clay
        and called Prometheans.  Seeing their frail mortal forms struggle
        he gave his creations the gift of fire so that they could become
        strong.  This angered Zeus and the god bound Prometheus to the side
        of a mountain where he was attacked and partially devoured every
        day.

    Alluvial Clay Improvement - Promethean +30% HP
     |_ Prometheus formed his Prometheans from the clay in river banks
        and beds.  This clay, deposited by running water, had bits of rock,
        other minerals and even gold in it.  These bits of debris formed a
        tight matrix, almost like a skeleton, inside the Prometheans and
        made them much stronger, sturdier creatures.

    Heart of the Titans Improvement - Hero Upgrades cost -20% Wood, Food & Gold
     |_ The Titan Prometheus, god of daring thoughts, loved his creations -
        humankind.  He sought always to make their troubled lives better,
        even in spite of other gods at times.  He even bestowed upon his
        favorite mortals the secrets of the Titans, giving birth to a line
        of heroes who would rattle the foundations of Olympus.


    LETO - Classical Age
    ----

    Description: The daughter of Titans, Leto was known as the hidden one,
    and her name came to be used for the Moon.  She bestowed her qualities
    of being unnoticed or unobserved upon the beasts of earth.  Her beauty
    caught the eye of Zeus, however, by whom she gave birth to the twin
    gods Artemis and Apollo.  This act made her an enemy of Hera, Zeus's
    wife.  She was principally worshipped in Greek Asia Minor, and usually
    together with her twin children.

    Spider Lair God Power - Spider burrow which will hatch when enemy units
     |                      come near
     |_ The shy and secretive Titan Leto grants several Trap Door Spiders
        who lurk and wait, unseen, for enemies to unwittingly pass near
        their burrows.  The burrows appear first as fragile, easily destroyed
        eggs.  Soon after the eggs hatch and the deadly spiders wait
        underground to haul unsuspecting enemies to their deaths.  The
        spiders will not attack heroes, Villagers, Laborers, Gatherers,
        or Citizens.

        To summon the spiders, left-click the Spider Lair icon, and then
        left-click anywhere you have line of sight.  This power randomly
        places several spider burrows.  Try to target it where you think
        enemy soldiers will pass - or lure soldiers into the burrows.

    Automaton Mythological Unit
     |_ Automata are tough, especially in groups, because they can repair
        one another.  If you face Atlantean Automata, use heroes against
        them and try to destroy them all or they will be back.

        The Atlanteans placed a high value on personal freedom.  They never
        practiced slavery.  They created the Automata to perform the tasks
        for which many other cultures used slaves.  As the sophistication
        of these Automata grew, some in Atlantis wanted them to become
        Citizens.  Others opposed that notion.  A civil war erupted and
        plunged the Atlantean Empire into a dark age that lasted thousands
        of years.  During this time many Atlantean colonies regressed or
        revolted and became independent nations.  Automata were never
        inducted into Atlantean society and Atlantis, though vastly more
        advanced than other nations, never again reached the heights of
        its Golden Age.

    Hephaestus Revenge Improvement - Automaton +30% HP, +1.0 Second Regeneration
     |                               Speed
     |_ During the god Hephaestus' exile from Olympus, the lame smith was
        more than willing to offer his services to the highest bidder - and
        if he could serve the enemies of the family that had rejected him
        in the process, so much the better.  Hephaestus taught the Atlanteans
        many interesting tricks; among them was a smelting technique that
        dramatically improved the longevity of their mechanical servants,
        the Automata.

    Volcanic Forge Improvement - Automaton -20% Pierce Damage Vulnerability
     |_ After Hephaestus was hurled from Olympus by his mother Hera, he
        was willing to offer his services to the highest bidder - even if
        the bidders were the Atlantean followers of Leto, daughter of the
        Titans Phoebe and Coeus.  The volcanic forges found in many
        Atlantean towns are one legacy of this partnership between
        Titan-worshippers and the Olympian god of smiths.  The forges draw
        their power from the eternal flames that burn in the depths of
        Tartarus.


    HYPERION - Heroic Age
    --------

    Description: A Titan and god of watching, he fathered Helios (the sun),
    Eos (the dawn), and Selene (the moon).  His name means "he who goes
    before the sun," related possibly to being the father of Helios or
    the visibility that precedes the sun’s approach.

    Chaos God Power - Changes the sentiment of a group of enemy units
     |_ Chaos surrounded the Titans - this power snares the weak-minded
        and turns them against everyone, wreaking havoc and confusion in
        the ranks of your enemies.  This power forces the units caught in
        it to attack anyone.  Use it carefully, because units under the
        effects of Chaos have no allies and will attack you just as
        eagerly as they attack your enemies.

        To confuse enemy minds with Chaos, left-click the Chaos icon,
        and then left-click a group of enemy units.

    Nereid Mythological Unit
     |_ Nereids may be trained at the Dock.  They are a powerful Heroic
        Age myth unit capable of devastating attacks to ships.

        The Nereids were the fifty nymphs of the sea.  Many of them had
        important roles in mythology.  They, like most nymphs, are
        beautiful creatures.  The Nereids were often accompanied by hosts
        of sea creatures in their roving.  But when the gentle nymphs went
        into battle, they rode fierce sharks who carried their mistresses
        tirelessly.

    Satyr Mythological Unit
     |_ Satyrs are a ranged myth unit with reasonable speed and range.  They
        are strong against infantry and other human units, but are weak
        against heroes.

        Satyrs were just one of the creatures among the entourage of the
        god Dionysos.  Goat-legged and horned they are notoriously fond
        of revelry in every possible form with a special weakness for
        Nymphs.  Silenus, the oldest Satyr, was the instructor of the god
        Dionysos.  Silenus and other satyrs rode donkeys into battle
        against the Heka Gigantes, the donkeys were terrified when they
        saw the enemy, braying loudly.  The Heka Gigantes in turn were
        terrified by the braying donkeys and fled the cacophony.  In spite
        of their shocking victory, satyrs never developed a taste for
        combat, turning back to drunken song and revelry.

    Gemino Improvement - Doubles the number of Javelins thrown by Satyrs
     |_ Satyrs were not warriors or soldiers, though they fought fiercely
        when threatened, deprived of wine, sleep or nymphs.  They rode
        timid donkeys into battle and carried javelins crafted for them
        by dryads.  The eldest Satyr, Silenus, could throw two javelins
        at a time and from time to time would teach other satyrs the
        trick of it.

    Heroic Renewal Improvement - Allows Heroes to regenerate
     |_ "Hekate then gave her infusion to Helios for his help in finding
        Persephone.  Helios, renewed daily, had no need of this restorative
        and gave it to his father, Hyperion.  Hyperion, far-sighted and
        all-seeing, smeared it upon the eyes of worthy mortals in their
        sleep.  When these favored mortals awoke to sight and consciousness
        they found themselves rejuvenated."

        -- Voices of the Oracles, the Lay of Ioleta


    RHEIA - Heroic Age
    -----

    Description: Rheia was a Titan married to her brother Kronos, by whom
    she gave birth to Zeus and his sibling gods.  By rescuing Zeus from her
    husband, she set in motion the dethroning of Kronos and the ascendance
    of Zeus to Olympus.  In Asia Minor she was known as an Earth Goddess
    and worshipped with orgiastic rites.  Her name means "flow," apparently
    in reference to female menstruation, and "ease," perhaps in reference
    to easy childbirth.  Following the rise of her son Zeus to status as
    king of the gods, she disputed her portion of the world and ended up
    retreating to the mountains where she surrounded herself with wild
    creatures.  She is usually associated with lions or with a chariot
    pulled by lions.

    Traitor God Power - Converts an enemy unit into a Traitor
     |_ The Titan Rheia turns the heart of an enemy, converting it to
        your side. Rheia was betrayed by Kronos when he ate all of their
        children after learning that one of them would be his downfall.
        Rheia had secretly fed Kronos a swaddled rock, saving one of her
        children, the infant god Zeus.  Zeus grew to adulthood, and after
        freeing his brothers and sisters he imprisoned his father Kronos
        in the deepest parts of Tartarus.  Betrayal surrounded Rheia and
        she keenly understands its power.

        To steal the allegiance of an enemy, left-click the Traitors
        icon, and then right-click the unit you wish to convert.  This is
        very powerful when used on expensive myth units.

    Behemoth Mythological Unit
     |_ Behemoths are living siege weapons.  They regenerate, making them
        even tougher to kill than the Scarabs of the Egyptians.  Use them
        against buildings, but keep them away from enemy heroes.

        "The Titans languished in Tartarus.  The Olympians who trapped them
        there wished to punish us, worshippers of the Titans.  They hunted
        us, but we hid in the shadow of Behemoth who was as tall as the
        mountains and twice as long.  He protected us, bellowing as Zeus's
        lightning struck his thick armor.  Caladria blessed Behemoth and
        healed him after every stroke of Zeus's lightning.  The Olympians
        could not break tireless Behemoth and they returned to Olympus.
        We were safe."

        -- Oaths of the Oracles, The Lay of Ioleta

    Horns of Consecration Improvements - +10% Favor gathering rate
     |_ The Titan Rheia was the mother of Zeus and other Olympians.  She
        was an earth goddess and surrounded herself with wild creatures.
        While she is usually associated with lions, like those which
        pulled her chariot, the Minoans worshipped her, with other gods,
        with rites and rituals involving bulls.  The Minoans consecrated
        their buildings by decorating them with sculpted representations
        of horned bulls.  These decorations were thought to please the
        gods.

    Mail of Orichalkoss Improvements - Archers have -10% Hack Damage
     |                                 Vulnerability
     |_ The Atlantean followers of Rheia were blacksmiths of unsurpassed
        skill who mastered a unique method of distilling zinc ore.  When
        the distillation was mixed with brass, the result was the silvery
        metal orichalkos.  Strong enough to stop the heaviest of blows,
        mail of orichalkos is also extremely lightweight when quenched
        in sea water - the perfect armor for archers and other missile
        troops.

    Rheia's Gift Improvements - -25% Favor for Mythological Improvements
     |_ As the children of Kronos and Rheia were born, Kronos swallowed
        them one by one.  When Rheia gave birth to Zeus, she hid the infant
        and fed Kronos a stone instead, risking her husband's wrath to
        save her youngest son.  Rheia is held in high regard by both the
        Olympians and the Titans, and her son Zeus - her gift to the
        world - is honored by all.


    HELIOS - Mythic Age
    ------

    Description: The god of the sun, he rose from the ocean at dawn to
    drive his chariot across the sky, carrying the sun and descending at
    night into the west.  He saw all and knew all, and was often called
    upon by other gods to be a witness.  He was the god of the measurement
    of time, and goddesses of the day, month, seasons, and year waited
    upon him.  Two of his mortal lovers were converted into the plants
    heliotrope (whose head always turns toward the sun) and frankincense.
    These plants were sacred to Helios.  He is portrayed usually in a
    chariot with a whip and surrounded by a halo. Animals sacred to him
    were the rooster and eagle.  The great Colossus of Rhodes was built
    in his honor, as he was married to Rhode, a daughter of Poseidon.

    Vortex God Power - Teleport all your military units to single point
     |_ Oranos, Kronos, and Helios, Titans and gods of the sky, time,
        and sun, allow all of your armies to rally in one place.

        To whisk your armies through time and the skies, left-click the
        Vortex icon, and then left-click where you want your armies to
        appear.  You must have line of sight to target this power.  Your
        armies will fly up into the sky and drop down on the targeted
        spot.  This power is very useful when you need all of your
        military might in one place - fast.

    Hekagigantes Mythological Unit
     |_ The Heka Gigantes are strong against human soldiers, sending them
        flying with their many-handed strikes.  They are weak against heroes.

        One hundred arms and fifty heads grew out of the shoulders of the
        Hekatonkheires.  They were the sons of Oranos and Gaia and were so
        terrible that Oranos ordered them imprisoned in Tartarus.  A fate
        he himself would suffer at the hands of his grandsons Zeus,
        Poseidon, and Hades.

    Man O'War Mythological Unit
     |_ This monstrous siphonophore was actually a collection of creatures
        that cooperated to move and feed and fight.  The 100 foot long
        tentacles produced a toxin that is almost as potent as cobra venom
        which the organism used to stun prey.  For defense the creature
        could generate and direct an electric bolt, like a stroke of
        lightning.  Physalia mantalos propelled itself by raising and
        lowering its crest to catch wind like a sail.

    Halo of the Sun Improvements - Fire Siphons have +25% Crush Damage, and
     |                             Fire Ships have +20% Hack Damage
     |_ "Thereafter, because they had so honored Helios, the Titan returned
        to Atlantis, and in his great temple there set a flame that could
        be extinguished by neither wind nor water.  The Atlanteans carried
        this flame to every land they conquered and with it, the light of
        Atlantean wisdom."

        -- Voices of the Oracles, the Lay of Ioleta

    Petrified Improvements - Siege Units -15% Hack Damage Vulnerability
     |_ "...were made of a strange and very hard wood.  And as Helios's
        searing gaze beats down onto all things, so too did these
        giant-crafted siege weapons, rock-hurlers and arrow-throwers,
        lay waste to the shining capital of Lemuria.  They reduced our
        beloved city to rubble in a matter of hours, but Chalu was not
        afraid."

        -- The Inverada, The Siege at Murinca


    ATLAS - Mythic Age
    -----

    Description: The son of the Titan Lapetus and the nymph Clymene,
    Atlas was thought to be king of the legendary Atlantis.  His attack
    on Olympus during a failed attempt by the Titans to overthrow Zeus
    resulted in being condemned to forever carry the heavens upon his
    shoulders.  He is usually portrayed, however, bearing a globe on
    his shoulders.  He was relieved of his burden temporarily by Heracles
    during one of that hero’s 12 labors, but Atlas was tricked into
    taking the heavens back onto his shoulders.  According to some he
    was later released of his burden and made guardian of the Pillars
    of Hercules, upon which the heavens were set in his stead, and
    which also were the gateway to the ocean home of Atlantis.  His
    name has come to mean "bearer" or "endurer."

    Implode God Power - Causes damage to units and buildings
     |_ The Titan Atlas sends a deadly maelstrom that sucks in units and
        warps buildings.  The surviving units are blasted out at the height
        of the implosion with a devastating shockwave that damages
        buildings and flattens trees.

        To invoke the implosion, left-click the Implode icon, and then
        right-click where you wish to target the power.  The more units
        that get sucked into the center, the more damage the implosion
        does when it detonates.  You must have line of sight to target
        this power.

    Argus Mythological Units
     |_ Argus is an amorphous creature covered with bulbous eyes.  When
        threatened, the Argus forcefully excretes a sticky blob of acid
        from its many specialized tear ducts.  Creatures trapped in the
        Argus acid have little hope of survival.  The Argus also uses
        this acid to partially pre-digest its food.

        Hera's Argus served her faithfully until he was killed by the
        god Hermes.  Zeus had commanded Hermes to trick Argus and slay
        him so that the philandering god could recapture one of his
        lovers, Io, from his jealous wife.  Hera honored the sacrifice
        of Argus by placing his eyes on the tail of her sacred peacock.
        Io, who had endured all this in the form of a pure white cow,
        was saved only to plunge into what is now called the Ionian Sea.

    Eyes of Atlas Improvement - +9 LOS of Myth Units
     |_ As a punishment for rebelling against Zeus, the Titan Atlas,
        first king of Atlantis, was condemned to bear the weight of the
        heavens on his shoulders.  When Atlas turns his gaze to the
        burden on his back, it is said that those who follow the Titans
        see all that he sees with his eyes.

    Io Guardian Improvement - Argus +5 LOS, -20% Recharge time
     |_ Zeus transformed his lover Io into a white cow to protect her
        from the wrath of his jealous wife Hera.  But Hera saw through
        the ruse, and requested the cow as a gift.  She then sent her
        servant Argus, a giant with a hundred eyes, to guard the cow.
        Eventually, Zeus sent Hermes to trick and slay Argus.  To
        honor the memory of her fallen servant, Hera placed the eyes
        of Argus on the tail of the peacock.

    Titan Shield Improvement - Buildings have -15% Hack & Crush Damage
     |                         Vulnerability
     |_ The Atlanteans were always closely connected to the Titans, and
        the raw power of the ancient gods is locked deep within the stones
        of Atlantis itself.  While Atlas still bears the burden of the
        heavens, the Atlanteans can draw on the might of his sturdy
        shoulders to strengthen their buildings and walls.



         -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


    GAIA
    ----

    Description: Gaia was the Mother Earth, born from Chaos, the great
    void of space.  She gave birth without male intervention to Oranos
    (the sky) and Pontus (the sea), and took Oranos as her mate.
    Together they produced the Titans, and other gods and creatures.
    After the emasculation of Oranos, she mated with Pontus and
    protected Zeus prior to his overthrow of the Titans.  As the goddess
    Mother Earth she was worshipped as the force behind all things in
    the world, living and inanimate.

    Bonuses: Lush Terrain surrounds buildings (enemies cannot build on Lush)
             Buildings regenerate hitpoints
             Fishing ships, Caravans more hitpoints & cheaper
             Economic bonuses cheaper

    Gaia's Forest God Power - Generates a Forest
     |_ Gaia causes a stand of aspen to grow.  These trees will sprout and
        rapidly grow to full height, after which they may be chopped for
        wood.  Gaia's aspen trees yield more wood than regular trees and much
        more quickly.  Another use of Gaia's Forest is to plug a breach in
        walls, a temporary fix to be sure, but useful.

        To grow the Gaia Forest, left-click the Gaia Forest icon, and
        then left-click anywhere on the map that you have line of sight.

    Channels Ability Improvement - +20% Villager Speed
     |_ The capital city of Atlantis was ringed by nine great canals.
        These canals allowed citizens, soldiers, and goods to be
        transported quickly around the huge city.  The Theocrats of the
        city decreed that the water be kept very clean.  Anyone caught
        sullying the water faced a stiff fine or possible imprisonment.
        When Atlanteans left their beloved city, they would toss coins,
        even jewelry, into the waters of the canal for good luck and a
        safe return.


    LETO - Classical Age
    ----

    Description: The daughter of Titans, Leto was known as the hidden one,
    and her name came to be used for the Moon.  She bestowed her qualities
    of being unnoticed or unobserved upon the beasts of earth.  Her beauty
    caught the eye of Zeus, however, by whom she gave birth to the twin
    gods Artemis and Apollo.  This act made her an enemy of Hera, Zeus's
    wife.  She was principally worshipped in Greek Asia Minor, and usually
    together with her twin children.

    Spider Lair God Power - Spider burrows which will hatch when enemy units
     |                      come near
     |_ The shy and secretive Titan Leto grants several Trap Door Spiders
        who lurk and wait, unseen, for enemies to unwittingly pass near
        their burrows.  The burrows appear first as fragile, easily destroyed
        eggs.  Soon after the eggs hatch and the deadly spiders wait
        underground to haul unsuspecting enemies to their deaths.  The
        spiders will not attack heroes, Villagers, Laborers, Gatherers,
        or Citizens.

        To summon the spiders, left-click the Spider Lair icon, and then
        left-click anywhere you have line of sight.  This power randomly
        places several spider burrows.  Try to target it where you think
        enemy soldiers will pass - or lure soldiers into the burrows.

    Automaton Mythological Unit
     |_ Automata are tough, especially in groups, because they can repair
        one another.  If you face Atlantean Automata, use heroes against
        them and try to destroy them all or they will be back.

        The Atlanteans placed a high value on personal freedom.  They never
        practiced slavery.  They created the Automata to perform the tasks
        for which many other cultures used slaves.  As the sophistication
        of these Automata grew, some in Atlantis wanted them to become
        Citizens.  Others opposed that notion.  A civil war erupted and
        plunged the Atlantean Empire into a dark age that lasted thousands
        of years.  During this time many Atlantean colonies regressed or
        revolted and became independent nations.  Automata were never
        inducted into Atlantean society and Atlantis, though vastly more
        advanced than other nations, never again reached the heights of
        its Golden Age.

    Hephaestus Revenge Improvement - Automaton +30% HP, +1.0 Second Regeneration
     |                               Speed
     |_ During the god Hephaestus' exile from Olympus, the lame smith was
        more than willing to offer his services to the highest bidder - and
        if he could serve the enemies of the family that had rejected him
        in the process, so much the better.  Hephaestus taught the Atlanteans
        many interesting tricks; among them was a smelting technique that
        dramatically improved the longevity of their mechanical servants,
        the Automata.

    Volcanic Forge Improvement - Automaton -20% Pierce Damage Vulnerability
     |_ After Hephaestus was hurled from Olympus by his mother Hera, he
        was willing to offer his services to the highest bidder - even if
        the bidders were the Atlantean followers of Leto, daughter of the
        Titans Phoebe and Coeus.  The volcanic forges found in many
        Atlantean towns are one legacy of this partnership between
        Titan-worshippers and the Olympian god of smiths.  The forges draw
        their power from the eternal flames that burn in the depths of
        Tartarus.


    OCEANUS - Classical Age
    -------

    Description: Oceanus was the personification of all oceans, or a
    great river that flowed in a circle around the earth.  He was a
    source of all fresh water.  In later time he personified the seas
    outside the Pillars of Hercules (the Straights of Gibraltar), or
    what we know today as the Atlantic Ocean.  The oldest of the Titans,
    he fathered other gods who personified all rivers, lakes, and ponds
    with his sister/wife Tethys.  Oceanus is portrayed as a horned god
    with the tail of a serpentine fish. He did not fight with Kronos
    in the Titanomachy.

    Carnivora Improvement - Generates plants which eat enemy units
     |_ Oceanus sends his man-eating plant, the Carnivora, to defend his
        followers.  A Carnivora may be placed on land or in the water and
        feeds by attacking prey with its long, spined feeding vines.  Prey
        is snared, choked, and dropped into the Carnivora's "mouth."
        Between meals the Carnivora attacks enemies with its feeding
        vines.

        To summon the Carnivora, left-click the Carnivora icon, and then
        left-click anywhere you have line of sight. Carnivorae are immobile
        so make sure to place it somewhere within reach of enemies.

    Caladria Mythological Unit
     |_ Caladriae are flying healers.  They make decent scouts but will
        fall easily to enemy towers and missiles.  Making two Caladriae
        will allow them to heal one another so they can continue healing
        Atlantean armies.

        "...Caladria died and was entombed. Theocrat Osphoru built a
        temple of healing over her tomb.  Many thought his decision
        blasphemous, but all who suffered and were sick grew strong and
        hale again under the care of temple's healers.  Blessed were the
        armies accompanied by these followers of Caladria, for they were
        healed, inspired and protected."

        -- Voices of the Oracle, The Lay of Ioleta

    Servant Mythological Unit
     |_ Servants of Oceanus are aquatic healers.  They heal nearby units,
        even those on shore.  They can fight, though not very well and are
        very weak against heroes.

        A creature of water and will, the Servant of Oceanus was the
        embodiment of the nurturing aspects of the ocean.  Servants of
        Oceanus appeared as human torsos atop a column of water.  They
        were summoned by the Theocrats of Atlantis in times of sickness
        or war to aid the Atlantean people.

    Bite of the Shark Improvement - Murmillo has +15% Hack Damage
     |_ Some companies of Murmillo would dedicate themselves to one
        particular Titan.  Most commonly this was Oceanus and these
        Murmillo carried shark teeth as a symbol of their devotion.  Some
        companies entered a bloody rage, like the berserkers of the
        Norse, others carried serrated swords with which they savaged
        their enemies.

    Weightless Mace Improvement - Katapeltes has +10% Speed & +15% Hack Damage
     |_ Atlanteans worshipping Oceanus discovered another odd property of
        the metal orichalkos.  When quenched in salt water (preferably sea
        water collected near a temple venerating Oceanus), weapons forged
        from this otherwise very heavy, dense metal became virtually
        weightless.  Never surprised by the amazing properties of orichalkos,
        the Atlanteans quickly adapted this to their heaviest weapons, the
        deadly maces of the Katapeltes.


    RHEIA - Heroic Age
    -----

    Description: Rheia was a Titan married to her brother Kronos, by whom
    she gave birth to Zeus and his sibling gods.  By rescuing Zeus from her
    husband, she set in motion the dethroning of Kronos and the ascendance
    of Zeus to Olympus.  In Asia Minor she was known as an Earth Goddess
    and worshipped with orgiastic rites.  Her name means "flow," apparently
    in reference to female menstruation, and "ease," perhaps in reference
    to easy childbirth.  Following the rise of her son Zeus to status as
    king of the gods, she disputed her portion of the world and ended up
    retreating to the mountains where she surrounded herself with wild
    creatures.  She is usually associated with lions or with a chariot
    pulled by lions.

    Traitor God Power - Converts an enemy unit into a  Traitor
     |_ The Titan Rheia turns the heart of an enemy, converting it to
        your side.  Rheia was betrayed by Kronos when he ate all of their
        children after learning that one of them would be his downfall.
        Rheia had secretly fed Kronos a swaddled rock, saving one of her
        children, the infant god Zeus.  Zeus grew to adulthood, and after
        freeing his brothers and sisters he imprisoned his father Kronos
        in the deepest parts of Tartarus.  Betrayal surrounded Rheia and
        she keenly understands its power.

        To steal the allegiance of an enemy, left-click the Traitors
        icon, and then right-click the unit you wish to convert.  This is
        very powerful when used on expensive myth units.

    Behemoth Mythological Unit
     |_ Behemoths are living siege weapons. They regenerate, making them
        even tougher to kill than the Scarabs of the Egyptians.  Use them
        against buildings, but keep them away from enemy heroes.

        "The Titans languished in Tartarus.  The Olympians who trapped them
        there wished to punish us, worshippers of the Titans.  They hunted
        us, but we hid in the shadow of Behemoth who was as tall as the
        mountains and twice as long.  He protected us, bellowing as Zeus's
        lightning struck his thick armor.  Caladria blessed Behemoth and
        healed him after every stroke of Zeus's lightning.  The Olympians
        could not break tireless Behemoth and they returned to Olympus.
        We were safe."

        -- Oaths of the Oracles, The Lay of Ioleta

    Horns of Consecration Improvements - +10% Favor gathering rate
     |_ The Titan Rheia was the mother of Zeus and other Olympians.  She
        was an earth goddess and surrounded herself with wild creatures.
        While she is usually associated with lions, like those which
        pulled her chariot, the Minoans worshipped her, with other gods,
        with rites and rituals involving bulls.  The Minoans consecrated
        their buildings by decorating them with sculpted representations
        of horned bulls.  These decorations were thought to please the
        gods.

    Mail of Orichalkoss Improvements - Archers have -10% Hack Damage
     |                                 Vulnerability
     |_ The Atlantean followers of Rheia were blacksmiths of unsurpassed
        skill who mastered a unique method of distilling zinc ore.  When
        the distillation was mixed with brass, the result was the silvery
        metal orichalkos.  Strong enough to stop the heaviest of blows,
        mail of orichalkos is also extremely lightweight when quenched
        in sea water - the perfect armor for archers and other missile
        troops.

    Rheia's Gift Improvements - -25% Favor for Mythological improvements
     |_ As the children of Kronos and Rheia were born, Kronos swallowed
        them one by one.  When Rheia gave birth to Zeus, she hid the infant
        and fed Kronos a stone instead, risking her husband's wrath to
        save her youngest son.  Rheia is held in high regard by both the
        Olympians and the Titans, and her son Zeus - her gift to the
        world - is honored by all.


    THEIA - Heroic Age
    -----

    Description: A Titan, Theia was married to her brother Hyperion, by
    whom she gave birth to three gods: Helios (the sun), Eos (the dawn),
    and Selene (the moon). She was the goddess of sight.  Since the
    ancient Greeks believed that sight was a beam emitted by the eyes
    in a manner similar to the sun’s rays or the moon’s rays, she was
    thought to endow gold, silver, and gems with their luster and beauty.
    Her children were all associated with light.

    Hesperides God Power - Generates a tree where you can create Dryads
     |_ The Hesperides were Dryads (nymphs) who guarded and tended the Tree
        of Golden Apples.  This Tree may be placed anywhere you wish, and
        you may summon the Dryads to protect it, though only six Dryads at
        a time may be summoned.  If an enemy has more units or buildings
        near the Tree than you, then you will lose control of the Tree
        and the enemy will gain the ability to summon the Hesperides.  The
        Tree also blocks the use of God Powers, so place the Tree of Golden
        Apples carefully and defend it well.

        To plant the Tree of Golden Apples, left-click the Hesperides icon,
        and then left-click where you want the Tree to grow.

    Stymphalian Bird Mythological Unit
     |_ The Stymphalian Bird is a formidable Heroic Age myth unit.  Only
        ranged units and buildings can attack it - ranged heroes are the
        strongest against the birds of Stymphalos.

        For his sixth labor, Heracles slew the Stymphalian Birds.  These
        birds were aggressive and hunted in flocks, much like lions or
        wolves.  They ravaged the countryside around their lakeside nesting
        grounds, killing and carrying off livestock and occasionally
        children.  They had very keen senses and especially keen hearing.
        Heracles used their keen hearing against them when, instead of
        venturing into their dangerous nesting grounds, he stood on a
        mountain top and clashed a pair of god-crafted brass krotala
        (castanet-like noise makers).  It made such a racket that the
        birds could not bear to stay near and as they flew away, Heracles
        shot them with his bow.

    Lance of Stones Improvements - Contarius Hereos have +15% Hack Damage
     |_ A Contarius distinguished in battle, upon returning to Atlantis,
        was presented with a lance made from petrified wood found in one
        of Atlantis’s most distant western colonies.  When the stone lance
        of a Contarius broke, the soldier’s name was carved on its shaft
        and the fragments were returned in honor to Atlantis.  These
        fragments were arranged in a palisade around the Palace of the
        Theocrat.  It did not take long for the competitive Contarii to
        begin seeking out targets that would most swiftly break their
        lances - namely buildings.

    Lemurian Descendants Improvements - +9 LOS of all human soldiers
     |_ The Titan Theia, goddess of sight, ruled over Lemuria, the most
        loyal and advanced of Atlantean colonies.  The Lemurians were
        tall and lithe, but were best known for their keen vision - a
        boon from their patron goddess.  They were employed as scouts
        alongside Oracles for much of the Atlantean empire.  The island
        of Lemuria was destroyed when the brother giants Ephialtes and
        Otus piled up mountains to reach Olympus, including the
        mountainous Lemuria.

    Poseidon's Secrets Improvements - Cavalry +10% Speed & +15% Hack Damage
     |_ Theia, wife of Hyperion and mother of the sun, moon, and dawn, was
        the Titan most interested in learning from the upstart Olympians.
        Poseidon had much to teach his aunt, most importantly a method for
        breeding the finest steeds the world had ever seen.  Whether Theia
        stole Poseidon's knowledge of horses or Poseidon simply volunteered
        to help the Atlanteans is unclear - but Poseidon's secret now
        belongs to the followers of Theia.


    ATLAS - Mythic Age
    -----

    Description: The son of the Titan Lapetus and the nymph Clymene,
    Atlas was thought to be king of the legendary Atlantis.  His attack
    on Olympus during a failed attempt by the Titans to overthrow Zeus
    resulted in being condemned to forever carry the heavens upon his
    shoulders.  He is usually portrayed, however, bearing a globe on
    his shoulders.  He was relieved of his burden temporarily by Heracles
    during one of that hero’s 12 labors, but Atlas was tricked into
    taking the heavens back onto his shoulders.  According to some he
    was later released of his burden and made guardian of the Pillars
    of Hercules, upon which the heavens were set in his stead, and
    which also were the gateway to the ocean home of Atlantis.  His
    name has come to mean "bearer" or "endurer."

    Implode God Power - Causes damage to units and buildings
     |_ The Titan Atlas sends a deadly maelstrom that sucks in units and
        warps buildings.  The surviving units are blasted out at the height
        of the implosion with a devastating shockwave that damages
        buildings and flattens trees.

        To invoke the implosion, left-click the Implode icon, and then
        right-click where you wish to target the power.  The more units
        that get sucked into the center, the more damage the implosion
        does when it detonates.  You must have line of sight to target
        this power.

    Argus Mythological Units
     |_ Argus is an amorphous creature covered with bulbous eyes.  When
        threatened, the Argus forcefully excretes a sticky blob of acid
        from its many specialized tear ducts.  Creatures trapped in the
        Argus acid have little hope of survival.  The Argus also uses
        this acid to partially pre-digest its food.

        Hera's Argus served her faithfully until he was killed by the
        god Hermes.  Zeus had commanded Hermes to trick Argus and slay
        him so that the philandering god could recapture one of his
        lovers, Io, from his jealous wife.  Hera honored the sacrifice
        of Argus by placing his eyes on the tail of her sacred peacock.
        Io, who had endured all this in the form of a pure white cow,
        was saved only to plunge into what is now called the Ionian Sea.

    Eyes of Atlas Improvement - +9 LOS of Myth Units
     |_ As a punishment for rebelling against Zeus, the Titan Atlas,
        first king of Atlantis, was condemned to bear the weight of the
        heavens on his shoulders.  When Atlas turns his gaze to the
        burden on his back, it is said that those who follow the Titans
        see all that he sees with his eyes.

    Io Guardian Improvement - Argus +5 LOS, -20% Recharge time
     |_ Zeus transformed his lover Io into a white cow to protect her
        from the wrath of his jealous wife Hera.  But Hera saw through
        the ruse, and requested the cow as a gift.  She then sent her
        servant Argus, a giant with a hundred eyes, to guard the cow.
        Eventually, Zeus sent Hermes to trick and slay Argus.  To
        honor the memory of her fallen servant, Hera placed the eyes
        of Argus on the tail of the peacock.

    Titan Shield Improvement - Buildings have -15% Hack & Crush Damage
     |                         Vulnerability
     |_ The Atlanteans were always closely connected to the Titans, and
        the raw power of the ancient gods is locked deep within the stones
        of Atlantis itself.  While Atlas still bears the burden of the
        heavens, the Atlanteans can draw on the might of his sturdy
        shoulders to strengthen their buildings and walls.


    HEKATE - Mythic Age
    ------

    Description: Hekate was a goddess of the night, ghosts, and magic,
    and she was associated with crossroads.  A three-faced statue of
    Hekate, showing a dog, a lion (or snake), and a mare, was placed
    where three roads met.  She was said to appear when the Moon went
    into eclipse and was accompanied by two ghost dogs.  From her
    parents, the Titans Perses and Asteria, she inherited powers over
    the earth, sea, and heavens.  Her three heads were thought to
    represent Luna in heaven, Artemis on Earth, and Persephone in
    the underworld.  She assisted Demeter in her search for Persephone
    and after their reunion became Persephone’s companion in Hades.
    She is often portrayed carrying two torches.

    Tartarian Gate God Power - Generates a gate to the Underworld which creates
     |                         creatures who attack everybody
     |_ Hekate uses her powers to breach the realm of Tartarus and summons
        forth some of the foul creatures trapped within.  These fearsome
        creatures, Gatespawn, will attack anyone who nears the Gate,
        including the player who summoned them - place it carefully.
        Gatespawn will not stray far from their Gate, because if it is
        destroyed the Gatespawn are banished back into the depths of
        Tartarus.

        To open the Gate to Tartarus, left-click the Tartarian Gate icon,
        and then left-click where you wish to place the Gate.  You must
        have line of sight to target this power.  Placing it along an
        enemy trade route is a nasty use of this power.  It is also useful
        as a way to attack an enemy's economy without committing your armies.

    Lampades Mythological Unit
     |_ These nymphs were the attendants of Hecate, an unbound Titaness,
        gifts from Zeus for her allegiance in the Titanomachy.  The Lampades
        served their mistress unflinchingly, bearing torches for her
        through the dark places of the earth and underworld.  The light of
        their torches brought visions to mortals and often the visions
        brought madness.  The Lampades defended Hecate with their torches
        just as the Titaness herself fought in the wars of the gods.

    Asper Blood Improvement - Lampades +25 Pierce area damage
     |_ The Lampades, torch-bearing nymphs devoted to Hekate, drank from
        the waters of Phlegethon and their blood became like the fire of
        their torches.  The deaths of these Lampades was a spectacular
        spray of blood and flame, burning long after the bodies of the
        Lampades were consumed.

    Celerity Improvement - -40% Training rate of Myth Units
     |_ Hekate, the goddess of night and magic, was later the companion of
        Persephone in the underworld.  Those that follow Hekate have a deep
        understanding of how quickly life can slip away. They learn to make
        each second count, for wasted time only brings them closer to death.

    Mythic Rejuvenation Improvement - 2.0 HP/second Myth Unit regeneration rate
     |_ "Hekate collected the blood of Behemoth under a new moon and added
        to it honey, rain and wine.  This she poured into the mouths of her
        most favored creatures.  These creatures thereafter healed swiftly
        from even the most grievous wounds."

        -- Voices of the Oracles, the Lay of Ioleta


         -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


    ORANOS
    ------

    Description: Oranos was the solid dome of the sky and one of the
    ancient element gods from which all life proceeded.  He was the
    first son of Gaia and became her husband.  Together they produced
    the 12 Titans and other offspring that included the Cyclops.  Shocked
    by some of his hideous offspring, he attempted to hide them deep in
    the bowels of Gaia (Earth), causing her increasingly intense pain.
    To relieve her suffering, she encouraged her son Kronos to castrate
    Oranos.  Following this emasculation, Oranos (the sky) separated
    from Gaia (the Earth) and Kronos took over the kingdom of the gods.

    Bonuses: Ability to build numerous Sky Passages
             Human Military Units move faster
             Shares visibility to all settlements with allies

    Shockwave God Power - Generates a shockwave which stuns your enemies' units
     |_ Lord of the Sky, the Titan Oranos sends a Shockwave to knock your
        enemies off of their feet.  This power is best used on tight groups
        of enemy units.  The Shockwave damages enemies and sends them
        flying, stunning them when they hit the ground.  Use this power
        to soften up a group of invaders before they reach your buildings
        or to knock them into the range of one of your towers.

        To call the Shockwave, left-click the Shockwave icon, and then
        left-click enemy units.

    Safe Passage Improvements - Sky Passages have -25% wood cost, -20% gold
     |                          cost, +1 ranged attack & +6 LOS
     |_ The sacred Sky Passages of Oranos were identified by the enemies
        of Atlantis as very dangerous buildings logistically because they
        could transport armies and Citizens instantaneously.  These buildings
        were attacked and destroyed before all others.  In response,
        Atlanteans began building the Sky Passages more soundly and
        defending them from within.  The Sky Passages were holy sites
        first and did not lend themselves to strong defense, the
        Atlanteans continued to rely on other structures and the troops
        transported by the Passages to defend them.


    OCEANUS - Classical Age
    -------

    Description: Oceanus was the personification of all oceans, or a
    great river that flowed in a circle around the earth.  He was a
    source of all fresh water.  In later time he personified the seas
    outside the Pillars of Hercules (the Straights of Gibraltar), or
    what we know today as the Atlantic Ocean.  The oldest of the Titans,
    he fathered other gods who personified all rivers, lakes, and ponds
    with his sister/wife Tethys.  Oceanus is portrayed as a horned god
    with the tail of a serpentine fish. He did not fight with Kronos
    in the Titanomachy.

    Carnivora Improvement - Generates plants which eat enemy units
     |_ Oceanus sends his man-eating plant, the Carnivora, to defend his
        followers.  A Carnivora may be placed on land or in the water and
        feeds by attacking prey with its long, spined feeding vines.  Prey
        is snared, choked, and dropped into the Carnivora's "mouth."
        Between meals the Carnivora attacks enemies with its feeding
        vines.

        To summon the Carnivora, left-click the Carnivora icon, and then
        left-click anywhere you have line of sight. Carnivorae are immobile
        so make sure to place it somewhere within reach of enemies.

    Caladria Mythological Unit
     |_ Caladriae are flying healers.  They make decent scouts but will
        fall easily to enemy towers and missiles.  Making two Caladriae
        will allow them to heal one another so they can continue healing
        Atlantean armies.

        "...Caladria died and was entombed. Theocrat Osphoru built a
        temple of healing over her tomb.  Many thought his decision
        blasphemous, but all who suffered and were sick grew strong and
        hale again under the care of temple's healers.  Blessed were the
        armies accompanied by these followers of Caladria, for they were
        healed, inspired and protected."

        -- Voices of the Oracle, The Lay of Ioleta

    Servant Mythological Unit
     |_ Servants of Oceanus are aquatic healers.  They heal nearby units,
        even those on shore.  They can fight, though not very well and are
        very weak against heroes.

        A creature of water and will, the Servant of Oceanus was the
        embodiment of the nurturing aspects of the ocean.  Servants of
        Oceanus appeared as human torsos atop a column of water.  They
        were summoned by the Theocrats of Atlantis in times of sickness
        or war to aid the Atlantean people.

    Bite of the Shark Improvement - Murmillo has +15% Hack Damage
     |_ Some companies of Murmillo would dedicate themselves to one
        particular Titan.  Most commonly this was Oceanus and these
        Murmillo carried shark teeth as a symbol of their devotion.  Some
        companies entered a bloody rage, like the berserkers of the
        Norse, others carried serrated swords with which they savaged
        their enemies.

    Weightless Mace Improvement - Katapeltes has +10% Speed & +15% Hack Damage
     |_ Atlanteans worshipping Oceanus discovered another odd property of
        the metal orichalkos.  When quenched in salt water (preferably sea
        water collected near a temple venerating Oceanus), weapons forged
        from this otherwise very heavy, dense metal became virtually
        weightless.  Never surprised by the amazing properties of orichalkos,
        the Atlanteans quickly adapted this to their heaviest weapons, the
        deadly maces of the Katapeltes.


    PROMETHEUS - Classical Age
    ----------

    Description: The son of the Titan Lapetus, Prometheus was born a
    mortal.  He shaped humankind out of water and clay (and Athena
    breathed life into the form).  After siding with Zeus against the
    Titans, he tricked the king of the gods into taking animal bones
    as sacrifices, leaving the good meat for humans.  In spite, Zeus
    removed fire from the world, bringing great suffering to all.  To
    relieve the people he had created, Prometheus stole fire from the
    Sun and gave it back to the world.  In retaliation, a furious Zeus
    sentenced Prometheus to be chained to a rock for 30,000 years,
    while an eagle daily tore out his liver (which grew back each
    night).  By giving warning to Zeus of a prophecy of his downfall,
    he won a reprieve and was allowed to trade his mortality to Chiron
    (doomed to an eternity of agony) and thereafter joined the
    immortals on Olympus.

    Valor Improvement - Transforms a group of general units into heroes
     |_ Prometheus was the Titan of daring thoughts and turns daring
        thoughts into daring deeds by making heroes out of ordinary units.
        This power works best on your armies, but will work on Citizens
        as well. If you expect your enemies to summon a lot of  myth
        units, it is a good idea to use Valor before you go into battle.

        To send the blessing of Prometheus on your units, left-click the
        Valor icon, and then left-click near a group of your units.  This
        power works best on military units.

    Promethean Mythological Unit
     |_ Prometheans are slow but have pretty good armor and a decent
        attack.  When they are destroyed, two smaller Prometheans are formed
        from the clay of the first.

        Prometheus was one of the few Titans who sided with the Olympians
        in the Titanomachy.  He and his brother Epimetheus were tasked with
        the creation of humans.  These first people were formed from clay
        and called Prometheans.  Seeing their frail mortal forms struggle
        he gave his creations the gift of fire so that they could become
        strong.  This angered Zeus and the god bound Prometheus to the side
        of a mountain where he was attacked and partially devoured every
        day.

    Alluvial Clay Improvement - Promethean +30% HP
     |_ Prometheus formed his Prometheans from the clay in river banks
        and beds. This clay, deposited by running water, had bits of rock,
        other minerals and even gold in it. These bits of debris formed a
        tight matrix, almost like a skeleton, inside the Prometheans and
        made them much stronger, sturdier creatures.

    Heart of the Titans Improvement - Hero Upgrades cost -20% Wood, Food & Gold
     |_ The Titan Prometheus, god of daring thoughts, loved his creations -
        humankind.  He sought always to make their troubled lives better,
        even in spite of other gods at times.  He even bestowed upon his
        favorite mortals the secrets of the Titans, giving birth to a line
        of heroes who would rattle the foundations of Olympus.


    THEIA - Heroic Age
    -----

    Description: A Titan, Theia was married to her brother Hyperion, by
    whom she gave birth to three gods: Helios (the sun), Eos (the dawn),
    and Selene (the moon). She was the goddess of sight.  Since the
    ancient Greeks believed that sight was a beam emitted by the eyes
    in a manner similar to the sun’s rays or the moon’s rays, she was
    thought to endow gold, silver, and gems with their luster and beauty.
    Her children were all associated with light.

    Hesperides God Power - Generates a tree where you can create Dryads
     |_ The Hesperides were Dryads (nymphs) who guarded and tended the Tree
        of Golden Apples.  This Tree may be placed anywhere you wish, and
        you may summon the Dryads to protect it, though only six Dryads at
        a time may be summoned.  If an enemy has more units or buildings
        near the Tree than you, then you will lose control of the Tree
        and the enemy will gain the ability to summon the Hesperides.  The
        Tree also blocks the use of God Powers, so place the Tree of Golden
        Apples carefully and defend it well.

        To plant the Tree of Golden Apples, left-click the Hesperides icon,
        and then left-click where you want the Tree to grow.

    Stymphalian Bird Mythological Unit
     |_ The Stymphalian Bird is a formidable Heroic Age myth unit.  Only
        ranged units and buildings can attack it - ranged heroes are the
        strongest against the birds of Stymphalos.

        For his sixth labor, Heracles slew the Stymphalian Birds.  These
        birds were aggressive and hunted in flocks, much like lions or
        wolves.  They ravaged the countryside around their lakeside nesting
        grounds, killing and carrying off livestock and occasionally
        children.  They had very keen senses and especially keen hearing.
        Heracles used their keen hearing against them when, instead of
        venturing into their dangerous nesting grounds, he stood on a
        mountain top and clashed a pair of god-crafted brass krotala
        (castanet-like noise makers).  It made such a racket that the
        birds could not bear to stay near and as they flew away, Heracles
        shot them with his bow.

    Lance of Stones Improvements - Contarius Hereos have +15% Hack Damage
     |_ A Contarius distinguished in battle, upon returning to Atlantis,
        was presented with a lance made from petrified wood found in one
        of Atlantis’s most distant western colonies.  When the stone lance
        of a Contarius broke, the soldier’s name was carved on its shaft
        and the fragments were returned in honor to Atlantis.  These
        fragments were arranged in a palisade around the Palace of the
        Theocrat.  It did not take long for the competitive Contarii to
        begin seeking out targets that would most swiftly break their
        lances - namely buildings.

    Lemurian Descendants Improvements - +9 LOS of all human soldiers
     |_ The Titan Theia, goddess of sight, ruled over Lemuria, the most
        loyal and advanced of Atlantean colonies.  The Lemurians were
        tall and lithe, but were best known for their keen vision - a
        boon from their patron goddess.  They were employed as scouts
        alongside Oracles for much of the Atlantean empire.  The island
        of Lemuria was destroyed when the brother giants Ephialtes and
        Otus piled up mountains to reach Olympus, including the
        mountainous Lemuria.

    Poseidon's Secrets Improvements - Cavalry +10% Speed & +15% Hack Damage
     |_ Theia, wife of Hyperion and mother of the sun, moon, and dawn, was
        the Titan most interested in learning from the upstart Olympians.
        Poseidon had much to teach his aunt, most importantly a method for
        breeding the finest steeds the world had ever seen.  Whether Theia
        stole Poseidon's knowledge of horses or Poseidon simply volunteered
        to help the Atlanteans is unclear - but Poseidon's secret now
        belongs to the followers of Theia.


    HYPERION - Heroic Age
    --------

    Description: A Titan and god of watching, he fathered Helios (the sun),
    Eos (the dawn), and Selene (the moon).  His name means "he who goes
    before the sun," related possibly to being the father of Helios or
    the visibility that precedes the sun’s approach.

    Chaos God Power - Changes the sentiment of a group of enemy units
     |_ Chaos surrounded the Titans - this power snares the weak-minded
        and turns them against everyone, wreaking havoc and confusion in
        the ranks of your enemies.  This power forces the units caught in
        it to attack anyone.  Use it carefully, because units under the
        effects of Chaos have no allies and will attack you just as
        eagerly as they attack your enemies.

        To confuse enemy minds with Chaos, left-click the Chaos icon,
        and then left-click a group of enemy units.

    Nereid Mythological Unit
     |_ Nereids may be trained at the Dock.  They are a powerful Heroic
        Age myth unit capable of devastating attacks to ships.

        The Nereids were the fifty nymphs of the sea.  Many of them had
        important roles in mythology.  They, like most nymphs, are
        beautiful creatures.  The Nereids were often accompanied by hosts
        of sea creatures in their roving.  But when the gentle nymphs went
        into battle, they rode fierce sharks who carried their mistresses
        tirelessly.

    Satyr Mythological Unit
     |_ Satyrs are a ranged myth unit with reasonable speed and range.  They
        are strong against infantry and other human units, but are weak
        against heroes.

        Satyrs were just one of the creatures among the entourage of the
        god Dionysos.  Goat-legged and horned they are notoriously fond
        of revelry in every possible form with a special weakness for
        Nymphs.  Silenus, the oldest Satyr, was the instructor of the god
        Dionysos.  Silenus and other satyrs rode donkeys into battle
        against the Heka Gigantes, the donkeys were terrified when they
        saw the enemy, braying loudly.  The Heka Gigantes in turn were
        terrified by the braying donkeys and fled the cacophony.  In spite
        of their shocking victory, satyrs never developed a taste for
        combat, turning back to drunken song and revelry.

    Gemino Improvement - Doubles the number of Javelins thrown by Satyrs
     |_ Satyrs were not warriors or soldiers, though they fought fiercely
        when threatened, deprived of wine, sleep or nymphs.  They rode
        timid donkeys into battle and carried javelins crafted for them
        by dryads.  The eldest Satyr, Silenus, could throw two javelins
        at a time and from time to time would teach other satyrs the
        trick of it.

    Heroic Renewal Improvement - Allows Heroes to regenerate
     |_ "Hekate then gave her infusion to Helios for his help in finding
        Persephone.  Helios, renewed daily, had no need of this restorative
        and gave it to his father, Hyperion.  Hyperion, far-sighted and
        all-seeing, smeared it upon the eyes of worthy mortals in their
        sleep.  When these favored mortals awoke to sight and consciousness
        they found themselves rejuvenated."

        -- Voices of the Oracles, the Lay of Ioleta


    HEKATE - Mythic Age
    ------

    Description: Hekate was a goddess of the night, ghosts, and magic,
    and she was associated with crossroads.  A three-faced statue of
    Hekate, showing a dog, a lion (or snake), and a mare, was placed
    where three roads met.  She was said to appear when the Moon went
    into eclipse and was accompanied by two ghost dogs.  From her
    parents, the Titans Perses and Asteria, she inherited powers over
    the earth, sea, and heavens.  Her three heads were thought to
    represent Luna in heaven, Artemis on Earth, and Persephone in
    the underworld.  She assisted Demeter in her search for Persephone
    and after their reunion became Persephone’s companion in Hades.
    She is often portrayed carrying two torches.

    Tartarian Gate God Power - Generates a gate to the underworld which creates
     |                         creatures who attack everybody
     |_ Hekate uses her powers to breach the realm of Tartarus and summons
        forth some of the foul creatures trapped within.  These fearsome
        creatures, Gatespawn, will attack anyone who nears the Gate,
        including the player who summoned them - place it carefully.
        Gatespawn will not stray far from their Gate, because if it is
        destroyed the Gatespawn are banished back into the depths of
        Tartarus.

        To open the Gate to Tartarus, left-click the Tartarian Gate icon,
        and then left-click where you wish to place the Gate.  You must
        have line of sight to target this power.  Placing it along an
        enemy trade route is a nasty use of this power.  It is also useful
        as a way to attack an enemy's economy without committing your armies.

    Lampades Mythological Unit
     |_ These nymphs were the attendants of Hecate, an unbound Titaness,
        gifts from Zeus for her allegiance in the Titanomachy.  The Lampades
        served their mistress unflinchingly, bearing torches for her
        through the dark places of the earth and underworld.  The light of
        their torches brought visions to mortals and often the visions
        brought madness.  The Lampades defended Hecate with their torches
        just as the Titaness herself fought in the wars of the gods.

    Asper Blood Improvement - Lampades +25 Pierce area damage
     |_ The Lampades, torch-bearing nymphs devoted to Hekate, drank from
        the waters of Phlegethon and their blood became like the fire of
        their torches.  The deaths of these Lampades was a spectacular
        spray of blood and flame, burning long after the bodies of the
        Lampades were consumed.

    Celerity Improvement - -40% Training rate of Myth Units
     |_ Hekate, the goddess of night and magic, was later the companion of
        Persephone in the underworld.  Those that follow Hekate have a deep
        understanding of how quickly life can slip away. They learn to make
        each second count, for wasted time only brings them closer to death.

    Mythic Rejuvenation Improvement - 2.0 HP/second Myth Unit regeneration rate
     |_ "Hekate collected the blood of Behemoth under a new moon and added
        to it honey, rain and wine.  This she poured into the mouths of her
        most favored creatures.  These creatures thereafter healed swiftly
        from even the most grievous wounds."

        -- Voices of the Oracles, the Lay of Ioleta


    HELIOS - Mythic Age
    ------

    Description: The god of the sun, he rose from the ocean at dawn to
    drive his chariot across the sky, carrying the sun and descending at
    night into the west.  He saw all and knew all, and was often called
    upon by other gods to be a witness.  He was the god of the measurement
    of time, and goddesses of the day, month, seasons, and year waited
    upon him.  Two of his mortal lovers were converted into the plants
    heliotrope (whose head always turns toward the sun) and frankincense.
    These plants were sacred to Helios.  He is portrayed usually in a
    chariot with a whip and surrounded by a halo. Animals sacred to him
    were the rooster and eagle.  The great Colossus of Rhodes was built
    in his honor, as he was married to Rhode, a daughter of Poseidon.

    Vortex God Power - Teleport all your military units to single point
     |_ Oranos, Kronos, and Helios, Titans and gods of the sky, time,
        and sun, allow all of your armies to rally in one place.

        To whisk your armies through time and the skies, left-click the
        Vortex icon, and then left-click where you want your armies to
        appear.  You must have line of sight to target this power.  Your
        armies will fly up into the sky and drop down on the targeted
        spot.  This power is very useful when you need all of your
        military might in one place - fast.

    Hekagigantes Mythological Unit
     |_ The Heka Gigantes are strong against human soldiers, sending them
        flying with their many-handed strikes.  They are weak against heroes.

        One hundred arms and fifty heads grew out of the shoulders of the
        Hekatonkheires.  They were the sons of Oranos and Gaia and were so
        terrible that Oranos ordered them imprisoned in Tartarus.  A fate
        he himself would suffer at the hands of his grandsons Zeus,
        Poseidon, and Hades.

    Man O'War Mythological Unit
     |_ This monstrous siphonophore was actually a collection of creatures
        that cooperated to move and feed and fight.  The 100 foot long
        tentacles produced a toxin that is almost as potent as cobra venom
        which the organism used to stun prey.  For defense the creature
        could generate and direct an electric bolt, like a stroke of
        lightning.  Physalia mantalos propelled itself by raising and
        lowering its crest to catch wind like a sail.

    Halo of the Sun Improvements - Fire Siphons have +25% Crush Damage, and
     |                             Fire Ships have +20% Hack Damage
     |_ "Thereafter, because they had so honored Helios, the Titan returned
        to Atlantis, and in his great temple there set a flame that could
        be extinguished by neither wind nor water.  The Atlanteans carried
        this flame to every land they conquered and with it, the light of
        Atlantean wisdom."

        -- Voices of the Oracles, the Lay of Ioleta

    Petrified Improvements - Siege Units -15% Hack Damage Vulnerability
     |_ "...were made of a strange and very hard wood.  And as Helios's
        searing gaze beats down onto all things, so too did these
        giant-crafted siege weapons, rock-hurlers and arrow-throwers,
        lay waste to the shining capital of Lemuria.  They reduced our
        beloved city to rubble in a matter of hours, but Chalu was not
        afraid."

        -- The Inverada, The Siege at Murinca


  ===========================================================================
                                Greek Buildings
  ===========================================================================

    In Age of Mythology, buildings train units, serve as resource drop sites,
    and are where improvements can be researched.  Buildings are built by
    Villagers or Norse Infantry.

    Building foundations are vulnerable to attack, especially from other
    buildings.  Therefore it is difficult to build too close to an enemy
    army.

    If a building foundation is destroyed or deleted, you will get all the
    resources spent on the building refunded.

    Attack buildings with siege weapons.


    Economic Buildings
    ------------------

      * Town Center: The Town Center trains Villagers and hero units, stores
        resources, and acts as the hub of a city.  Town centers can only be
        built on settlements.  Additional Town Centers can be built starting
        in the Heroic Age.  If a player claims all the settlements on a map,
        this is a win under victory conditions.

        The rise of agriculture provided a food surplus that had to be
        collected and stored to be available in winter months and other
        periods when food was scarce.  The need to collect, store, and
        protect food surpluses gave rise to the first towns as administrative
        centers.  Towns quickly became engaged in many additional activities,
        including the gathering and storage of other resources, centers of
        manufacturing, population concentration points, and centers of trade.

        Cost:                   300W/300G       Armor:          H55%/P95%/C10%
        Build Time (sec.):      90              Range (min - max):      20
        Line of Sight: (m):     5               Age:                    Archaic
        Garrison:               25              Hit Points:             2800
        Militia:                6

      * Market: At the Market in Age of Mythology, you may sell Food and 
        Wood for Gold or buy Food and Wood with Gold.  You may also research 
        trade improvements and create Caravans to trade with Town Centers.

        In each sizable town, residents created a trading center, or 
        Market, where food items and craft goods were exchanged.  In larger 
        towns the markets became the center of trade with other towns.
        Markets such as the Greek agora became also a place for the 
        exchange of ideas, entertainment (bards, acrobats, musicians), 
        and the spreading of news.

        Cost:                   300W            Armor:          H30%/P95%/C10%
        Build Time (sec.):      37              Range (min - max):      N/A
        Line of Sight: (m):     9               Age:                    Heroic
        Garrison:               10              Hit Points:             1200
        Militia:                4

      * House: You may build a limited number of Houses.  Each House and 
        Town Center supports a fixed number (10) of population units (villagers,
        soldiers, boats, mythological creatures, and trade carts).  No new 
        units can be created above this limit.

        When agriculture made possible a less nomadic lifestyle, humans 
        began creating more permanent living quarters near their farms, 
        rather than occupying transitory camp sites near hunting grounds 
        or natural shelters like caves.  Well built housing improved the 
        quality and longevity of life.

        Cost:                   50W             Armor:          H30%/P95%/C5%
        Build Time (sec.):      14              Range (min - max):      N/A
        Line of Sight: (m):     9               Age:                    Archaic
        Garrison:               N/A             Hit Points:             450
        Militia:                4

      * Storehouse: The Storehouse acts as a drop off point for wood and 
        gold. It is also where you can upgrade your wood cutting and 
        mining technologies!

        Cost:                   50W             Armor:          H30%/P95%/C5%
        Build Time (sec.):      14              Range (min - max):      N/A
        Line of Sight: (m):     9               Age:                    Archaic
        Garrison:               N/A             Hit Points:             400
        Militia:                4

      * Granary: In Age of Mythology, the Granary is a collection point 
        for all types of food.  In addition you may research here many 
        improvements to speed the collection of food.

        The Granary represents the place where agricultural societies 
        stored their grain surpluses so food would be available during 
        the winter months.  It might be a large brick or stone silo, or 
        a building sheltering smaller jars or barrels of grain.  Without 
        proper storage, grain would spoil and the farmers would have to 
        resume nomadic hunting and gathering to avoid starvation before 
        the next harvest.

        Cost:                   50W             Armor:          H30%/P95%/C5%
        Build Time (sec.):      14              Range (min - max):      N/A
        Line of Sight: (m):     9               Age:                    Archaic
        Garrison:               N/A             Hit Points:             400
        Militia:                4

      * Farm: A Farm is a building that provides food when a Villager 
        is assigned to gather there.  Farms have an unlimited lifespan 
        and resources once built, but may be destroyed or captured by 
        enemy Villagers.  The food production of a Farm may be increased 
        by improvements.

        The ability to farm was one of the great advancements in human 
        progress, because agriculture made possible large, renewable food 
        supplies that could be stored and consumed year-round.  The 
        availability of food plants, rich soils, a mild climate, and 
        dependable water determined where farming was possible and where 
        early civilizations arose.  Improvements such as the plow, 
        irrigation, and fertilization increased yields.

        Cost:                   75W             Armor:          H30%/P80%/C5%
        Build Time (sec.):      9               Range (min - max):      N/A
        Line of Sight: (m):     6               Age:                    Class.
        Garrison:               N/A             Hit Points:             150
        Militia:                N/A

    Military Buildings
    ------------------

      * Temple: At the Temple you may build mythological units and
        research improvements that require the Favor of the gods to be
        implemented.  Greeks may pray at their Temples to gain Favor.

        Most early civilizations invested considerable wealth in their 
        religious life, including the construction of temples or places 
        where rites and ceremonies were conducted, where religious leaders 
        were trained, and where beliefs were refined and passed on. 
        Temples were often dedicated to one or more gods and acted as 
        points of communication between humans and deities.  At the 
        Temple, believers might petition the gods for help and offer 
        prayer, tribute or sacrifices to improve the reception of pleas. 
        Temples were often magnificent buildings that overshadowed 
        anything else in a city.

        Cost:                   100W/100G       Armor:          H30%/P95%/C5%
        Build Time (sec.):      37              Range (min - max):      N/A
        Line of Sight: (m):     9               Age:                    Archaic
        Garrison:               5               Hit Points:             1200
        Militia:                4

      * Academy: For most of their classical age, Greek armies were 
        purely infantry.  A town’s adult male population served in the 
        ranks, fighting with long spear and sword, carrying the round 
        hoplon shield, and wearing the crested helmet, a breastplate, 
        and greaves (on the shins).  Although hoplite battle was 
        generally simple, and usually brief because of its violence, 
        it required firm discipline and some training.  Moving and 
        fighting in dense formations with heavy equipment and weapons 
        required practice.  Training and drill took place regularly 
        at an Academy, or school, or similar institution.

        Cost:                   100W            Armor:          H30%/P95%/C5%
        Build Time (sec.):      23              Range (min - max):      N/A
        Line of Sight: (m):     9               Age:                    Class.
        Garrison:               5               Hit Points:             1200
        Militia:                3

      * Stable: At the Stable, Greek players may build mounted units, 
        improve the quality of these units, and research improvements 
        to make them more effective.

        Mounted warriors brought new dimensions to war and combat. 
        They could move quickly as raiders and on the battlefield. 
        In pursuit they could ride down retreating enemies.  Men 
        charging on large animals were terrifying to men on foot. 
        The rise in importance of mounted warriors created demand for 
        large numbers of horses, which were bred and maintained at the 
        Stable.  Mounted warriors trained at the Stable, as well, learning 
        the skills of fighting from horseback.

        Cost:                   100W*           Armor:          H40%/P95%/C5%
        Build Time (sec.):      23              Range (min - max):      N/A
        Line of Sight: (m):     9               Age:                    Class.
        Garrison:               5               Hit Points:             1200
        Militia:                3

                        * = Poseidon's Stables cost +10W

      * Archery Range: In Age of Mythology, Greek civilizations may
        produce at the Archery Range soldiers trained to fight with 
        missile weapons.  They may also raise the quality of these 
        units and research improvements to make them more effective.

        By the time of Philip and Alexander of Macedon, pure Hoplite 
        infantry armies were at a major disadvantage when fighting 
        against mixed armies of infantry, archers, and cavalry. 
        Thereafter, most effective ancient armies combined all arms. 
        Soldiers using missile weapons like the bow and javelin required 
        substantial skill and training to be effective, however.  To 
        reach a minimum level of proficiency they practiced at the 
        Archery Range.

        Cost:                   100W            Armor:          H30%/P95%/C5%
        Build Time (sec.):      23              Range (min - max):      N/A
        Line of Sight: (m):     9               Age:                    Class.
        Garrison:               5               Hit Points:             1200
        Militia:                3

      * Fortress: The Greek Fortress is a strong defensive building that 
        can be garrisoned by troops.  Garrisoned units add to the firepower 
        of the Fortress.  You may also train unique units, heroes and 
        siege weapons and research military improvements at the Fortress.

        The first great civilization in Greece, the Mycenaean of Trojan 
        War fame, was a collection of city-states, each centered on a 
        hilltop fortress.  The competition between the city-states for 
        farm and orchard lands, plus the threat of barbarian raids from 
        the north, made strong defense critical for survival.  The typical 
        Fortress used cliffs, stone walls, strong gates, and winding, 
        exposed approaches to create a powerful defensive position.  In 
        addition, the Fortress functioned as a palace, armory, and 
        administrative center for many cities.

        Cost:               300W/300G/10Fv      Armor:          H30%/P95%/C5%
        Build Time (sec.):      100             Range (min - max):      4-20
        Line of Sight: (m):     30              Age:                    Heroic
        Garrison:               10              Hit Points:             2100
        Militia:                6

      * Dock: The Dock in Age of Mythology is where you build fishing 
        boats and where they drop off the food they gather.  Additionally, 
        all types of warships and naval Myth Units are constructed.  You 
        may also raise the quality of your ships and research improvements 
        for them here.

        Long before written history begins, humans were building boats 
        and venturing out onto the seas to trade and fish.  Boat building
        became an important skill for civilizations that had access to the 
        sea for commerce and food gathering.  Boat building was usually 
        centered at waterside workshops in sheltered harbors.  Here also 
        the fishing boats would unload their catch.

        Cost:                   100W            Armor:          H30%/P95%/C5%
        Build Time (sec.):      100             Range (min - max):      N/A
        Line of Sight: (m):     22              Age:                    Archaic
        Garrison:               10              Hit Points:             1600
        Militia:                2

      * Armory: At the Armory building you may research improvements that 
        make your soldiers more effective in combat and provide them with 
        better armor.

        The Armory was a specialized metal works where iron and other 
        materials were manufactured into tools, weapons, shields, and 
        armor.  Armory craftsmen also experimented, searching for ways to 
        improve their wares, because armies with superior equipment could 
        have a significant advantage in battle.

        Cost:                   150W            Armor:          H30%/P95%/C5%
        Build Time (sec.):      37              Range (min - max):      N/A
        Line of Sight: (m):     9               Age:                    Class.
        Garrison:               N/A             Hit Points:             1200
        Militia:                4

      * Tower: Towers start out as Sentry Towers. They have a significant 
        line of sight, but cannot fire upon enemies.  With the Watch Tower 
        improvement, Towers gain the ability to fire arrows. (Egyptians 
        receive this improvement automatically.)  The Guard Tower 
        improvement further increases the range and strength of Tower 
        attacks. The final Tower improvement, Ballista Towers, is available 
        only to the Egyptians.

        Tower ranged attacks cannot attack units directly beneath them. 
        Research Boiling Oil to attack units beneath Towers, Fortresses, 
        Hill Forts and Migdol Strongholds.  Ranged attacks have difficulty 
        hitting fast-moving targets, such as cavalry. Research Crenellations 
        to improve the chance to hit such units.

        Cost:                   200W/100G       Armor:          H30%/P85%/C5%
        Build Time (sec.):      45              Range (min - max):      4-20
        Line of Sight: (m):     24              Age:                    Class.
        Garrison:               5               Hit Points:             550
        Militia:                1

      * Walls: Walls prevent movement of any ground based units.  Only
        flying units may cross Walls, although friendly units may pass 
        through Walls at Gates.

        Wherever humans developed agriculture and created surpluses of 
        food, there were less fortunate or prudent neighbors who wanted 
        those riches and were willing to fight for them.  The bounty of 
        agriculture thus needed protection almost immediately.  The 
        earliest and most simple defensive structure was the wall.  The 
        earliest towns so far discovered are walled for defense.  Strong 
        walls prevented easy movement into a town and provided cover if 
        enemies attacked.  Walls were made with whatever materials were 
        handy and useful.  Wall building has continued for thousands of
        years, and is still carried on today.

        Cost:                   3-15G           Armor:          H65%/P95%/C5%
        Build Time (sec.):      3-15            Range (min - max):      N/A
        Line of Sight: (m):     24              Age:                    Archaic
        Garrison:               N/A             Hit Points:             600
        Militia:                N/A

      * Gate: Gates may be built as part of a Wall.  Click on a Wall 
        section to replace it with a Gate.  Your units and those of 
        allies ordered to move to the other side of a Gate will 
        automatically open and close the Gate.  Enemy troops can not 
        pass through or open a Gate and must destroy it like any wall 
        section to pass through.

        Gates were provided in walls to allow access to fortifications. 
        Because Gates could be the most vulnerable part of a defensive 
        position, extra care was taken to make them strong.  This might 
        include a long and exposed approach to the gate itself and 
        exposed passageways behind the gate leading to more gates.

        Cost:                   15G             Armor:          H65%/P95%/C5%
        Build Time (sec.):      N/A             Range (min - max):      N/A
        Line of Sight: (m):     5               Age:                    Archaic
        Garrison:               N/A             Hit Points:             500
        Militia:                N/A

    Wonders
    -------

      * Wonders: Each culture in Age of Mythology has the ability to 
        construct one unique building, its Wonder of the World.  Wonders 
        are expensive and take a long time to build, but mark a 
        civilization as one of outstanding achievement.  Building a 
        Wonder counts significant points toward your civilization score, 
        and may result in a win, depending on the victory conditions for 
        a game.

        A distinguishing cultural characteristic of the great 
        civilizations was architecture.  Buildings in all parts of the 
        world looked quite different and employed different construction 
        techniques.  In many cases, particularly noteworthy buildings 
        stood as icons for the building civilization, marking it for all 
        time as a culture that achieved greatness, if only temporarily. 
        Examples of such cultural icons are the Pyramids at Giza and the 
        Parthenon at Athens.

        Cost:          1000W/1000G/1000F/50Fv   Armor:          H30%/P95%/C5%
        Build Time (sec.):      1640            Range (min - max):      N/A
        Line of Sight: (m):     9               Age:                    Mythic
        Garrison :              N/A             Hit Points:             9999
        Militia:                10


  ===========================================================================
                               Egyptian Buildings
  ===========================================================================

    In Age of Mythology, buildings train units, serve as resource drop sites,
    and are where improvements can be researched.  Buildings are built by
    Villagers or Norse Infantry.

    Building foundations are vulnerable to attack, especially from other
    buildings.  Therefore it is difficult to build too close to an enemy
    army.

    If a building foundation is destroyed or deleted, you will get all the
    resources spent on the building refunded.

    Attack buildings with siege weapons.


    Economic Buildings
    ------------------

      * Town Center: The Town Center trains Villagers and hero units, stores
        resources, and acts as the hub of a city.  Town centers can only be
        built on settlements.  Additional Town Centers can be built starting
        in the Heroic Age.  If a player claims all the settlements on a map,
        this is a win under victory conditions.

        The rise of agriculture provided a food surplus that had to be
        collected and stored to be available in winter months and other
        periods when food was scarce.  The need to collect, store, and
        protect food surpluses gave rise to the first towns as administrative
        centers.  Towns quickly became engaged in many additional activities,
        including the gathering and storage of other resources, centers of
        manufacturing, population concentration points, and centers of trade.

        Cost:                   400G            Armor:          H55%/P95%/C10%
        Build Time (sec.):      150             Range (min - max):      20
        Line of Sight: (m):     24              Age:                    Archaic
        Garrison :              25              Hit Points:             2800

      * Market: At the Market in Age of Mythology, you may sell Food and
        Wood for Gold or buy Food and Wood with Gold.  You may also research
        trade improvements and create Caravans to trade with Town Centers.

        In each sizable town, residents created a trading center, or
        Market, where food items and craft goods were exchanged.  In larger
        towns the markets became the center of trade with other towns.
        Markets such as the Greek agora became also a place for the
        exchange of ideas, entertainment (bards, acrobats, musicians),
        and the spreading of news.

        Cost:                   Free            Armor:          H30%/P95%/C5%
        Build Time (sec.):      150             Range (min - max):      N/A
        Line of Sight: (m):     24              Age:                    Heroic
        Garrison :              10              Hit Points:             1200

      * House: You may build a limited number of Houses.  Each House and
        Town Center supports a fixed number (10) of population units (villagers,
        soldiers, boats, mythological creatures, and trade carts).  No new
        units can be created above this limit.

        When agriculture made possible a less nomadic lifestyle, humans
        began creating more permanent living quarters near their farms,
        rather than occupying transitory camp sites near hunting grounds
        or natural shelters like caves.  Well built housing improved the
        quality and longevity of life.

        Cost:                   Free            Armor:          H30%/P95%/C5%
        Build Time (sec.):      28              Range (min - max):      N/A
        Line of Sight: (m):     9               Age:                    Archaic
        Garrison :              N/A             Hit Points:             450

      * Lumber Camp: The Lumber Camp is an Egyptian collection point for 
        Laborers gathering wood.  Place it adjacent to a source of wood 
        you wish to utilize.  You may research improvements at the Lumber 
        Camp to increase Wood gathering rates.  You will gain more Wood 
        if a Pharaoh empowers the Lumber Camp.

        Wood was a relatively scarce resource for the ancient Egyptians, 
        partly because the only dependable water supply was the Nile 
        River, and partly because few of the native tree species provided 
        wood that could be worked.  The Egyptians compensated by establishing 
        Lumber Camps far up the Nile or by trading for the famous cedar of 
        Lebanon.  Because of the rarity and expense of wood, most 
        construction in Egypt was of stone or mud brick.

        Cost:                   Free            Armor:          H30%/P95%/C5%
        Build Time (sec.):      28              Range (min - max):      N/A
        Line of Sight: (m):     9               Age:                    Archaic
        Garrison :              N/A             Hit Points:             400

      * Mining Camp: The Mining Camp is an Egyptian collection point for
        Gold.  Place it adjacent to a Gold Mine that you wish to utilize.
        Improvements for mining may be researched at the Mining Camp. 
        Empowering a Mining Camp with a Pharaoh increases the Gold you 
        can gather.

        The deserts surrounding ancient Egypt were rich in minerals, 
        especially salt, copper, and gold.  To harvest these resources, 
        the Egyptians built mines, mainly open pit mines, often operated 
        by slave labor.

        Cost:                   Free            Armor:          H30%/P95%/C5%
        Build Time (sec.):      28              Range (min - max):      N/A
        Line of Sight: (m):     9               Age:                    Archaic
        Garrison :              N/A             Hit Points:             400

      * Granary: In Age of Mythology, the Granary is a collection point
        for all types of food.  In addition you may research here many
        improvements to speed the collection of food.

        The Granary represents the place where agricultural societies
        stored their grain surpluses so food would be available during
        the winter months.  It might be a large brick or stone silo, or
        a building sheltering smaller jars or barrels of grain.  Without
        proper storage, grain would spoil and the farmers would have to
        resume nomadic hunting and gathering to avoid starvation before
        the next harvest.

        Cost:                   Free            Armor:          H30%/P95%/C5%
        Build Time (sec.):      22              Range (min - max):      N/A
        Line of Sight: (m):     9               Age:                    Archaic
        Garrison :              N/A             Hit Points:             400

      * Farm: A Farm is a building that provides food when a Villager
        is assigned to gather there.  Farms have an unlimited lifespan
        and resources once built, but may be destroyed or captured by
        enemy Villagers.  The food production of a Farm may be increased
        by improvements.

        The ability to farm was one of the great advancements in human
        progress, because agriculture made possible large, renewable food
        supplies that could be stored and consumed year-round.  The
        availability of food plants, rich soils, a mild climate, and
        dependable water determined where farming was possible and where
        early civilizations arose.  Improvements such as the plow,
        irrigation, and fertilization increased yields.

        Cost:                   70G             Armor:          H30%/P80%/C5%
        Build Time (sec.):      9               Range (min - max):      N/A
        Line of Sight: (m):     6               Age:                    Archaic
        Garrison :              N/A             Hit Points:             150

      * Obelisk: Although Priests are not fast scouts and do not have a 
        great line of sight, they can construct these Obelisks, which do 
        have a good line of sight, to help explore the map.

        The obelisk, or "tejen" in Egyptian, was synonymous with 
        protection.  The four-sided stone column was thought to draw evil 
        up from the ground and disperse it up into the sky.  At the top of 
        the obelisk was the pyramidon, a small pyramid that symbolized
        the sun.  Obelisks are often inscribed with hieroglyphics.  The
        word is Greek in origin and refers to a roasting spit.

        Cost:                   15G             Armor:          H30%/P90%/C5%
        Build Time (sec.):      20              Range (min - max):      N/A
        Line of Sight: (m):     30              Age:                    Archaic
        Garrison :              N/A             Hit Points:             50

      * Monument: Monuments are special buildings available to Egyptian 
        players only.  There are five different monuments, each of 
        increasing size and cost.  Each monument provides a continual 
        stream of favor.  Players can build all five monuments to obtain 
        a maximum income of favor from their gods.

        Ancient Egypt was a wealthy civilization largely isolated from
        external enemies and this allowed a lavish expenditure for Monuments 
        and other edifices that glorified gods and pharaohs.  For several 
        thousand years, major construction projects were underway almost 
        continually, for the glorification of some god or ruler.  The Nile 
        Valley today is dotted with Monuments of all sizes.  The most famous 
        of these are the Pyramids, the ultimate tombs, and the Sphinx.

        [There are several different monuments, I'm not including their stats]

      * Lighthouse: The Egyptian Lighthouse acts in Age of Mythology as a 
        giant outpost, providing a large line of sight.

        The Pharos Lighthouse at Alexandria, Egypt, was one of the seven 
        wonders of the ancient world and remarkable for its architecture 
        and size.  It warned mariners at night of shoal waters along the 
        tricky coast.  It was actually built by Greek rulers of Egypt who 
        had gained control of the country after the death of Alexander and 
        the breakup of his brief empire.  The list of seven wonders was 
        made by a Greek and heavily favored Greek artifacts.  Most had 
        relatively short lives, including the lighthouse, which was 
        felled by an earthquake.

        Cost:                   300G            Armor:          H30%/P90%/C5%
        Build Time (sec.):      272             Range (min - max):      N/A
        Line of Sight: (m):     30              Age:                    Mythic
        Garrison :              10              Hit Points:             1400

    Military Buildings
    ------------------

      * Temple: At the Temple you may build mythological units and
        research improvements that require the Favor of the gods to be
        implemented.  Greeks may pray at their Temples to gain Favor.

        Most early civilizations invested considerable wealth in their
        religious life, including the construction of temples or places
        where rites and ceremonies were conducted, where religious leaders
        were trained, and where beliefs were refined and passed on.
        Temples were often dedicated to one or more gods and acted as
        points of communication between humans and deities.  At the
        Temple, believers might petition the gods for help and offer
        prayer, tribute or sacrifices to improve the reception of pleas.
        Temples were often magnificent buildings that overshadowed
        anything else in a city.

        Cost:                   100G            Armor:          H30%/P95%/C5%
        Build Time (sec.):      48              Range (min - max):      N/A
        Line of Sight: (m):     9               Age:                    Archaic
        Garrison :              5               Hit Points:             1200

      * Barracks: Click the Barracks to train a new Egyptian soldier or 
        to research improvements in the quality of soldier available. 
        The capability of the soldier that can be produced is determined 
        partly by improvements in armor and weapons, which can be 
        researched at the Armory.

        All civilizations the world has so far seen have had the need to 
        train soldiers for at least defense, if not aggression, against 
        their neighbors.  For many this training took place at a barracks, 
        which served as both a living quarters and training ground.  New 
        recruits were assigned to the barracks and after a training period 
        they were ready for service.  At the barracks they learned the 
        mechanics of their weapons, the drill of battlefield movements, 
        and the discipline required to obey orders in combat.

        Cost:                   75G             Armor:          H30%/P95%/C5%
        Build Time (sec.):      42              Range (min - max):      N/A
        Line of Sight: (m):     9               Age:                    Class.
        Garrison :              5               Hit Points:             1200

      * Siege Works: Around 700 BC, Egyptian siege tactics had been 
        heavily influenced by advancements made in the Middle East. 
        Armies attacking a fortress might be equipped with raised platforms 
        so archers could fire into ramparts, and sappers could be protected 
        by shelters.  Covered or simple ladders could be used to scale 
        walls.  By 400 BC, the catapult was in use, and all Mediterranean 
        powers incorporated them into their armies.

        "Then they fought against Tetehen, great in might.  They found it 
        filled with soldiers, with every valiant man of the Northland. 
        Then the battering-ram was employed against it, its wall was 
        overthrown, and a great slaughter was made among them of unknown 
        number; also the son of the chief of Me, Tefnakhte."
        
        -- the Piankhi stela

        Cost:                   25G             Armor:          H30%/P95%/C5%
        Build Time (sec.):      90              Range (min - max):      N/A
        Line of Sight: (m):     9               Age:                    Heroic
        Garrison :              5               Hit Points:             1200

      * Migdol Stronghold/Fortress: The Egyptian Migdol Fortress is a very 
        strong defensive building with a strong attack.  At the Fortress 
        you may build a variety of military units, including chariots, 
        camel cavalry, and war elephants.  You may also research a variety 
        of military improvements here.

        Although the ancient Egyptians were largely isolated by expansive 
        deserts, they were still open to attack from the Middle East, the 
        sea, and up the Nile Valley from the south.  Where they were 
        vulnerable they built large fortresses.  The name Migdol comes 
        from a fortress with attached towers found in northern Egypt near 
        a town thought to have been named Migdol.  Other fortresses 
        incorporating similar towers are sometimes characterized as being 
        in the Migdol style.

        Cost:                   400G/10Fv       Armor:          H30%/P95%/C5%
        Build Time (sec.):      132             Range (min - max):      4-20
        Line of Sight: (m):     30              Age:                    Heroic
        Garrison :              10              Hit Points:             2100

      * Dock: The Dock in Age of Mythology is where you build fishing
        boats and where they drop off the food they gather.  Additionally,
        all types of warships and naval Myth Units are constructed.  You
        may also raise the quality of your ships and research improvements
        for them here.

        Long before written history begins, humans were building boats
        and venturing out onto the seas to trade and fish.  Boat building
        became an important skill for civilizations that had access to the
        sea for commerce and food gathering.  Boat building was usually
        centered at waterside workshops in sheltered harbors.  Here also
        the fishing boats would unload their catch.

        Cost:                   50G             Armor:          H30%/P95%/C5%
        Build Time (sec.):      34              Range (min - max):      N/A
        Line of Sight: (m):     22              Age:                    Archaic
        Garrison :              10              Hit Points:             1600

      * Tower: Towers start out as Sentry Towers. They have a significant
        line of sight, but cannot fire upon enemies.  With the Watch Tower
        improvement, Towers gain the ability to fire arrows. (Egyptians
        receive this improvement automatically.)  The Guard Tower
        improvement further increases the range and strength of Tower
        attacks. The final Tower improvement, Ballista Towers, is available
        only to the Egyptians.

        Tower ranged attacks cannot attack units directly beneath them.
        Research Boiling Oil to attack units beneath Towers, Fortresses,
        Hill Forts and Migdol Strongholds.  Ranged attacks have difficulty
        hitting fast-moving targets, such as cavalry. Research Crenellations
        to improve the chance to hit such units.

        Cost:                   200G            Armor:          H30%/P85%/C5%
        Build Time (sec.):      90              Range (min - max):      4-20
        Line of Sight: (m):     24              Age:                    Class.
        Garrison :              5               Hit Points:             550

      * Walls: Walls prevent movement of any ground based units.  Only
        flying units may cross Walls, although friendly units may pass
        through Walls at Gates.

        Wherever humans developed agriculture and created surpluses of
        food, there were less fortunate or prudent neighbors who wanted
        those riches and were willing to fight for them.  The bounty of
        agriculture thus needed protection almost immediately.  The
        earliest and most simple defensive structure was the wall.  The
        earliest towns so far discovered are walled for defense.  Strong
        walls prevented easy movement into a town and provided cover if
        enemies attacked.  Walls were made with whatever materials were
        handy and useful.  Wall building has continued for thousands of
        years, and is still carried on today.

        Cost:                   3-15G           Armor:          H65%/P95%/C5%
        Build Time (sec.):      3-15            Range (min - max):      N/A
        Line of Sight: (m):     5               Age:                    Archaic
        Garrison :              N/A              Hit Points:             600

      * Gate: Gates may be built as part of a Wall.  Click on a Wall
        section to replace it with a Gate.  Your units and those of
        allies ordered to move to the other side of a Gate will
        automatically open and close the Gate.  Enemy troops can not
        pass through or open a Gate and must destroy it like any wall
        section to pass through.

        Gates were provided in walls to allow access to fortifications.
        Because Gates could be the most vulnerable part of a defensive
        position, extra care was taken to make them strong.  This might
        include a long and exposed approach to the gate itself and
        exposed passageways behind the gate leading to more gates.

        Cost:                   15G             Armor:          H65%/P95%/C5%
        Build Time (sec.):      N/A             Range (min - max):      N/A
        Line of Sight: (m):     5               Age:                    Archaic
        Garrison :              N/A             Hit Points:             500

    Wonders
    -------

      * Wonders: Each culture in Age of Mythology has the ability to
        construct one unique building, its Wonder of the World.  Wonders
        are expensive and take a long time to build, but mark a
        civilization as one of outstanding achievement.  Building a
        Wonder counts significant points toward your civilization score,
        and may result in a win, depending on the victory conditions for
        a game.

        A distinguishing cultural characteristic of the great
        civilizations was architecture.  Buildings in all parts of the
        world looked quite different and employed different construction
        techniques.  In many cases, particularly noteworthy buildings
        stood as icons for the building civilization, marking it for all
        time as a culture that achieved greatness, if only temporarily.
        Examples of such cultural icons are the Pyramids at Giza and the
        Parthenon at Athens.

        Cost:                1500G/1000F/50Fv   Armor:          H30%/P95%/C5%
        Build Time (sec.):      1640            Range (min - max):      N/A
        Line of Sight: (m):     9               Age:                    Mythic
        Garrison :              10              Hit Points:             9999


  ===========================================================================
                                Norse Buildings
  ===========================================================================

    In Age of Mythology, buildings train units, serve as resource drop sites,
    and are where improvements can be researched.  Buildings are built by
    Villagers or Norse Infantry.

    Building foundations are vulnerable to attack, especially from other
    buildings.  Therefore it is difficult to build too close to an enemy
    army.

    If a building foundation is destroyed or deleted, you will get all the
    resources spent on the building refunded.

    Attack buildings with siege weapons.


    Economic Buildings
    ------------------

      * Town Center: The Town Center trains Villagers and hero units, stores
        resources, and acts as the hub of a city.  Town centers can only be
        built on settlements.  Additional Town Centers can be built starting
        in the Heroic Age.  If a player claims all the settlements on a map,
        this is a win under victory conditions.

        The rise of agriculture provided a food surplus that had to be
        collected and stored to be available in winter months and other
        periods when food was scarce.  The need to collect, store, and
        protect food surpluses gave rise to the first towns as administrative
        centers.  Towns quickly became engaged in many additional activities,
        including the gathering and storage of other resources, centers of
        manufacturing, population concentration points, and centers of trade.

        Cost:                   300W/300G       Armor:          H55%/P95%/C10%
        Build Time (sec.):      90              Range (min - max):      20
        Line of Sight: (m):     24              Age:                    Archaic
        Garrison :              10              Hit Points:             2800

      * Market: At the Market in Age of Mythology, you may sell Food and
        Wood for Gold or buy Food and Wood with Gold.  You may also research
        trade improvements and create Caravans to trade with Town Centers.

        In each sizable town, residents created a trading center, or
        Market, where food items and craft goods were exchanged.  In larger
        towns the markets became the center of trade with other towns.
        Markets such as the Greek agora became also a place for the
        exchange of ideas, entertainment (bards, acrobats, musicians),
        and the spreading of news.

        Cost:                   240W            Armor:          H30%/P95%/C5%
        Build Time (sec.):      37              Range (min - max):      N/A
        Line of Sight: (m):     9               Age:                    Heroic
        Garrison :              10              Hit Points:             960

      * House: You may build a limited number of Houses.  Each House and
        Town Center supports a fixed number (10) of population units (villagers,
        soldiers, boats, mythological creatures, and trade carts).  No new
        units can be created above this limit.

        When agriculture made possible a less nomadic lifestyle, humans
        began creating more permanent living quarters near their farms,
        rather than occupying transitory camp sites near hunting grounds
        or natural shelters like caves.  Well built housing improved the
        quality and longevity of life.

        Cost:                   40W             Armor:          H30%/P95%/C5%
        Build Time (sec.):      14              Range (min - max):      N/A
        Line of Sight: (m):     9               Age:                    Archaic
        Garrison :              N/A             Hit Points:             360

      * Farm: A Farm is a building that provides food when a Villager
        is assigned to gather there.  Farms have an unlimited lifespan
        and resources once built, but may be destroyed or captured by
        enemy Villagers.  The food production of a Farm may be increased
        by improvements.

        The ability to farm was one of the great advancements in human
        progress, because agriculture made possible large, renewable food
        supplies that could be stored and consumed year-round.  The
        availability of food plants, rich soils, a mild climate, and
        dependable water determined where farming was possible and where
        early civilizations arose.  Improvements such as the plow,
        irrigation, and fertilization increased yields.

        Cost:                   75W             Armor:          H30%/P80%/C5%
        Build Time (sec.):      9               Range (min - max):      N/A
        Line of Sight: (m):     6               Age:                    Class.
        Garrison :              N/A             Hit Points:             150

    Military Buildings
    ------------------

      * Temple: At the Temple you may build mythological units and
        research improvements that require the Favor of the gods to be
        implemented.  Greeks may pray at their Temples to gain Favor.

        Most early civilizations invested considerable wealth in their
        religious life, including the construction of temples or places
        where rites and ceremonies were conducted, where religious leaders
        were trained, and where beliefs were refined and passed on.
        Temples were often dedicated to one or more gods and acted as
        points of communication between humans and deities.  At the
        Temple, believers might petition the gods for help and offer
        prayer, tribute or sacrifices to improve the reception of pleas.
        Temples were often magnificent buildings that overshadowed
        anything else in a city.

        Cost:                   80W/100G        Armor:          H30%/P95%/C5%
        Build Time (sec.):      37              Range (min - max):      N/A
        Line of Sight: (m):     9               Age:                    Archaic
        Garrison :              5               Hit Points:             960

      * Longhouse: Because of the harsh climate, the Norse were forced 
        indoor much of the year.  Therefore their winter combat training 
        and weapons practice took place in large communal buildings 
        called Longhouses.  These often doubled as meeting halls, communal 
        food halls, and craft workshops.

        Cost:                   110W            Armor:          H30%/P95%/C5%
        Build Time (sec.):      28              Range (min - max):      N/A
        Line of Sight: (m):     9               Age:                    Class.
        Garrison :              5               Hit Points:             1200

      * Hill Fort: The local strongmen of Norse societies built strongholds 
        for their base of operation.  This was a strong defensive structure 
        that they could defend and where they could store their food and 
        treasure.  Such strongmen surrounded themselves with elite warriors, 
        like Huskarls and Jarls, which they supported with booty and land.

        The earliest castles found in northern Europe, and especially 
        Britain, were called motte and baileys.  The motte was a hill, 
        sometimes manmade, and the bailey was a courtyard with a palisade 
        wall around the motte.  The motte was defended by a wooden tower 
        that eventually evolved into the keep that was the central building 
        in later medieval castles.

        Cost:                   250W/250G/5Fv   Armor:          H30%/P95%/C5%
        Build Time (sec.):      90              Range (min - max):      4-18
        Line of Sight: (m):     26              Age:                    Heroic
        Garrison :              10              Hit Points:             1200

      * Armory: At the Armory building you may research improvements that
        make your soldiers more effective in combat and provide them with 
        better armor.

        Thor's Armory is special, for it enables all the improvements in 
        the Archaic Age, though more powerful armor and weapons still
        require early ones as prerequisites, and the costs may be 
        prohibitive.  Thor also has access to additional improvements 
        beyond the iron level.

        The dwarves of Norse mythology were master smiths, and constructed 
        virtually all of the legendary weapons, including Odin's spear, 
        Gungnir, and Thor's hammer, Mjolnir.

        Cost:                   150W            Armor:          H30%/P95%/C5%
        Build Time (sec.):      37              Range (min - max):      N/A
        Line of Sight: (m):     9               Age:                    Class.
        Garrison :              N/A             Hit Points:             1200

      * Dwarven Foundry/Forge: At this Dwarven forge you may research special
        improvements that make your soldiers more effective in combat 
        and provide them with better armor, especially against giants.

        Cost:                   75W             Armor:          H30%/P95%/C5%
        Build Time (sec.):      37              Range (min - max):      N/A
        Line of Sight: (m):     9               Age:                    Archaic
        Garrison :              N/A             Hit Points:             1200

      * Dock: The Dock in Age of Mythology is where you build fishing
        boats and where they drop off the food they gather.  Additionally,
        all types of warships and naval Myth Units are constructed.  You
        may also raise the quality of your ships and research improvements
        for them here.

        Long before written history begins, humans were building boats
        and venturing out onto the seas to trade and fish.  Boat building
        became an important skill for civilizations that had access to the
        sea for commerce and food gathering.  Boat building was usually
        centered at waterside workshops in sheltered harbors.  Here also
        the fishing boats would unload their catch.

        Cost:                   120W            Armor:          H30%/P95%/C5%
        Build Time (sec.):      34              Range (min - max):      N/A
        Line of Sight: (m):     22              Age:                    Archaic
        Garrison :              10              Hit Points:             1280

      * Tower: Towers start out as Sentry Towers. They have a significant
        line of sight, but cannot fire upon enemies.  With the Watch Tower
        improvement, Towers gain the ability to fire arrows. (Egyptians
        receive this improvement automatically.)  The Guard Tower
        improvement further increases the range and strength of Tower
        attacks. The final Tower improvement, Ballista Towers, is available
        only to the Egyptians.

        Tower ranged attacks cannot attack units directly beneath them.
        Research Boiling Oil to attack units beneath Towers, Fortresses,
        Hill Forts and Migdol Strongholds.  Ranged attacks have difficulty
        hitting fast-moving targets, such as cavalry. Research Crenellations
        to improve the chance to hit such units.

        Cost:                   200W/100G       Armor:          H30%/P85%/C5%
        Build Time (sec.):      45              Range (min - max):      4-20
        Line of Sight: (m):     24              Age:                    Class.
        Garrison :              5               Hit Points:             550

      * Walls: Walls prevent movement of any ground based units.  Only
        flying units may cross Walls, although friendly units may pass
        through Walls at Gates.

        Wherever humans developed agriculture and created surpluses of
        food, there were less fortunate or prudent neighbors who wanted
        those riches and were willing to fight for them.  The bounty of
        agriculture thus needed protection almost immediately.  The
        earliest and most simple defensive structure was the wall.  The
        earliest towns so far discovered are walled for defense.  Strong
        walls prevented easy movement into a town and provided cover if
        enemies attacked.  Walls were made with whatever materials were
        handy and useful.  Wall building has continued for thousands of
        years, and is still carried on today.

        Cost:                   3-15G           Armor:          H65%/P95%/C5%
        Build Time (sec.):      3-15            Range (min - max):      N/A
        Line of Sight: (m):     24              Age:                    Archaic
        Garrison :              N/A             Hit Points:             600

      * Gate: Gates may be built as part of a Wall.  Click on a Wall
        section to replace it with a Gate.  Your units and those of
        allies ordered to move to the other side of a Gate will
        automatically open and close the Gate.  Enemy troops can not
        pass through or open a Gate and must destroy it like any wall
        section to pass through.

        Gates were provided in walls to allow access to fortifications.
        Because Gates could be the most vulnerable part of a defensive
        position, extra care was taken to make them strong.  This might
        include a long and exposed approach to the gate itself and
        exposed passageways behind the gate leading to more gates.

        Cost:                   15G             Armor:          H65%/P95%/C5%
        Build Time (sec.):      N/A             Range (min - max):      N/A
        Line of Sight: (m):     5               Age:                    Archaic
        Garrison :              N/A             Hit Points:             500

    Wonders
    -------

      * Wonders: Each culture in Age of Mythology has the ability to
        construct one unique building, its Wonder of the World.  Wonders
        are expensive and take a long time to build, but mark a
        civilization as one of outstanding achievement.  Building a
        Wonder counts significant points toward your civilization score,
        and may result in a win, depending on the victory conditions for
        a game.

        A distinguishing cultural characteristic of the great
        civilizations was architecture.  Buildings in all parts of the
        world looked quite different and employed different construction
        techniques.  In many cases, particularly noteworthy buildings
        stood as icons for the building civilization, marking it for all
        time as a culture that achieved greatness, if only temporarily.
        Examples of such cultural icons are the Pyramids at Giza and the
        Parthenon at Athens.

        Cost:          1000W/1000G/1000F/50Fv   Armor:          H30%/P95%/C5%
        Build Time (sec.):      1640            Range (min - max):      N/A
        Line of Sight: (m):     9               Age:                    Mythic
        Garrison :              N/A             Hit Points:             9999


  ===========================================================================
                              Atlantean Buildings
  ===========================================================================

    In Age of Mythology, buildings train units, serve as resource drop sites,
    and are where improvements can be researched.  Buildings are built by
    Villagers or Norse Infantry.

    Building foundations are vulnerable to attack, especially from other
    buildings.  Therefore it is difficult to build too close to an enemy
    army.

    If a building foundation is destroyed or deleted, you will get all the
    resources spent on the building refunded.

    Attack buildings with siege weapons.


    Economic Buildings
    ------------------

      * Town Center: The Town Center trains Villagers and hero units, stores
        resources, and acts as the hub of a city.  Town centers can only be
        built on settlements.  Additional Town Centers can be built starting
        in the Heroic Age.  If a player claims all the settlements on a map,
        this is a win under victory conditions.

        The rise of agriculture provided a food surplus that had to be
        collected and stored to be available in winter months and other
        periods when food was scarce.  The need to collect, store, and
        protect food surpluses gave rise to the first towns as administrative
        centers.  Towns quickly became engaged in many additional activities,
        including the gathering and storage of other resources, centers of
        manufacturing, population concentration points, and centers of trade.

        Cost:                   100F/275W/275G  Armor:          H45%/P96%/C10%
        Build Time (sec.):      120             Range (min - max):      18
        Line of Sight: (m):     24              Age:                    Archaic
        Garrison :              25              Hit Points:             2100

      * Market: At the Market in Age of Mythology, you may sell Food and
        Wood for Gold or buy Food and Wood with Gold.  You may also research
        trade improvements and create Caravans to trade with Town Centers.

        In each sizable town, residents created a trading center, or
        Market, where food items and craft goods were exchanged.  In larger
        towns the markets became the center of trade with other towns.
        Markets such as the Greek agora became also a place for the
        exchange of ideas, entertainment (bards, acrobats, musicians),
        and the spreading of news.

        Cost:                   300W            Armor:          H30%/P96%/C5%
        Build Time (sec.):      40              Range (min - max):      N/A
        Line of Sight: (m):     9               Age:                    Heroic
        Garrison :              N/A             Hit Points:             1200

      * Manor: You may build a limited number of Manors. Each Manor, 
        Township and Town Center supports a fixed number of population 
        units (Villagers, soldiers, boats, mythological creatures, and 
        trade carts).  No new units can be created above this limit. 
        Atlanteans may take shelter in their Manors, as if it were a 
        Town Center or Tower.

        When agriculture made possible a less nomadic lifestyle, humans 
        began creating more permanent living quarters near their farms, 
        rather than occupying transitory camp sites near hunting grounds 
        or natural shelters like caves.

        At its height, Atlantis was home to millions.  Atlanteans built 
        sturdy homes of wood, stone, and plaster.  These houses were 
        large family Manors and several generations of Atlanteans would 
        live together under one roof.  Between campaigns Atlantean soldiery 
        were taken in, fed, clothed, and treated as family.

        Cost:                   80W/25G         Armor:          H30%/P96%/C5%
        Build Time (sec.):      28              Range (min - max):      N/A
        Line of Sight: (m):     9               Age:                    Archaic
        Garrison :              N/A             Hit Points:             1000

      * Guild: The Guild is the Atlantean repository for most economic 
        advancements. Click your Guild building to see what improvements 
        are available.

        Historically Guilds were associations of like crafts and services 
        that united together to solve common problems and support one 
        another.  Problems with the system arose from the strict 
        dependencies of one part of craft on another.  Guilds developed 
        rules that established roles of members and codes of behavior. 
        Some kept members from poaching talented workers from one another, 
        others were mandates to help fellow guild members with money or 
        craft, still others set the prices at which members could sell 
        their crafts or services.

        Atlantean Guilds elected three overseers who sat on the Council, 
        a body of government that was led by the Theocrat.  The crafts 
        of Atlantis were so valuable and so prized that these overseers 
        wielded significant power over the politics of Atlantis.

        Cost:                   150W            Armor:          H30%/P96%/C5%
        Build Time (sec.):      33              Range (min - max):      N/A
        Line of Sight: (m):     9               Age:                    Archaic
        Garrison :              N/A             Hit Points:             1200

      * Farm: A Farm is a building that provides food when a Villager
        is assigned to gather there.  Farms have an unlimited lifespan
        and resources once built, but may be destroyed or captured by
        enemy Villagers.  The food production of a Farm may be increased
        by improvements.

        The ability to farm was one of the great advancements in human
        progress, because agriculture made possible large, renewable food
        supplies that could be stored and consumed year-round.  The
        availability of food plants, rich soils, a mild climate, and
        dependable water determined where farming was possible and where
        early civilizations arose.  Improvements such as the plow,
        irrigation, and fertilization increased yields.

        Cost:                   200W            Armor:          H30%/P80%/C5%
        Build Time (sec.):      10              Range (min - max):      N/A
        Line of Sight: (m):     6               Age:                    Class.
        Garrison :              N/A             Hit Points:             150

    Military Buildings
    ------------------

      * Temple: At the Temple you may build mythological units and
        research improvements that require the Favor of the gods to be
        implemented.  Greeks may pray at their Temples to gain Favor.

        Most early civilizations invested considerable wealth in their
        religious life, including the construction of temples or places
        where rites and ceremonies were conducted, where religious leaders
        were trained, and where beliefs were refined and passed on.
        Temples were often dedicated to one or more gods and acted as
        points of communication between humans and deities.  At the
        Temple, believers might petition the gods for help and offer
        prayer, tribute or sacrifices to improve the reception of pleas.
        Temples were often magnificent buildings that overshadowed
        anything else in a city.

        Cost:                   100W/100G       Armor:          H30%/P96%/C5%
        Build Time (sec.):      40              Range (min - max):      N/A
        Line of Sight: (m):     9               Age:                    Archaic
        Garrison :              5               Hit Points:             1200

      * Barracks: Click the unit icons in the Military Barracks to train 
        a new Atlantean soldier or to research improvements in the quality 
        of soldier available.  The capability of the soldier that can be 
        produced is determined partly by improvements in armor and weapons, 
        which can be researched at the Armory.

        All civilizations the world has so far seen have had the need to 
        train soldiers for at least defense, if not aggression, against 
        their neighbors.  For many this training took place at a barracks, 
        which served as both a living quarters and training ground.  New 
        recruits were assigned to the barracks and after a training period 
        they were ready for service.  At the barracks they learned the 
        mechanics of their weapons, the drill of battlefield movements, 
        and the discipline required to obey orders in combat.

        Cost:                   75W/35G         Armor:          H30%/P96%/C5%
        Build Time (sec.):      45              Range (min - max):      N/A
        Line of Sight: (m):     9               Age:                    Class.
        Garrison :              5               Hit Points:             1200

      * Counter Barracks: Click on unit icons in the Counter Barracks 
        to train a new Atlantean soldier or to research improvements 
        in the quality of soldier available.  The soldiers available 
        here are very strong against one type of unit only.  The 
        capability of the soldiers that can be produced is determined 
        partly by improvements in armor and weapons, which can be 
        researched at the Armory.

        All civilizations the world has seen so far have had the need 
        to train soldiers for defense, at least, if not aggression 
        against neighbors.  For many this training took place at a 
        barracks, which served as both a living quarters and training 
        ground.  New recruits were assigned to the barracks and after 
        a training period they were ready for service.  At the barracks 
        they learned the mechanics of their weapons, the drill of 
        battlefield movements, and the discipline required to obey orders 
        in combat.

        Cost:                   100W/25G        Armor:          H40%/P96%/C5%
        Build Time (sec.):      35              Range (min - max):      N/A
        Line of Sight: (m):     9               Age:                    Class.
        Garrison :              5               Hit Points:             1200

      * Armory: At the Armory building you may research improvements 
        that make your soldiers more effective in combat and provide 
        them with better armor.

        The Armory was a specialized metal works where iron and other 
        materials were manufactured into tools, weapons, shields, and 
        armor.  Armory craftsmen also experimented, searching for ways 
        to improve their wares, because armies with superior equipment 
        could have a significant advantage in battle.

        Cost:                   150W            Armor:          H30%/P96%/C5%
        Build Time (sec.):      40              Range (min - max):      N/A
        Line of Sight: (m):     9               Age:                    Class.
        Garrison :              N/A             Hit Points:             1200

      * Palace: The Atlantean Palace is a strong defensive building that 
        can be garrisoned by troops.  Garrisoned units add to the firepower
        of the Palace.  You may also train the Destroyer, the Fanatic, and 
        the Fire Siphon from the Palace.

        The Palaces of Atlantis were one of its many wonders.  Originally 
        fortresses, these tall, stone structures defended Atlantean temples 
        and cities.  Nine Great Palaces sat atop cliffs overlooking the 
        harbors of Atlantis.  No rulers lived in these nine Palaces - they 
        served as gathering places for the Citizens of Atlantis, training 
        grounds for the military and a safe place for all Atlanteans to 
        shelter during storms and war.

        Cost:              300W/300G/8Fv        Armor:          H30%/P96%/C20%
        Build Time (sec.):      80              Range (min - max):      4-20
        Line of Sight: (m):     30              Age:                    Heroic
        Garrison :              12              Hit Points:             2000

      * Dock: The Dock in Age of Mythology is where you build fishing
        boats and where they drop off the food they gather.  Additionally,
        all types of warships and naval Myth Units are constructed.  You
        may also raise the quality of your ships and research improvements
        for them here.

        Long before written history begins, humans were building boats
        and venturing out onto the seas to trade and fish.  Boat building
        became an important skill for civilizations that had access to the
        sea for commerce and food gathering.  Boat building was usually
        centered at waterside workshops in sheltered harbors.  Here also
        the fishing boats would unload their catch.

        Cost:                   125W            Armor:          H30%/P96%/C20%
        Build Time (sec.):      30              Range (min - max):      20
        Line of Sight: (m):     22              Age:                    Archaic
        Garrison :              10              Hit Points:             1600

      * Tower: Towers start out as Sentry Towers. They have a significant
        line of sight, but cannot fire upon enemies.  With the Watch Tower
        improvement, Towers gain the ability to fire arrows. (Egyptians
        receive this improvement automatically.)  The Guard Tower
        improvement further increases the range and strength of Tower
        attacks. The final Tower improvement, Ballista Towers, is available
        only to the Egyptians.

        Tower ranged attacks cannot attack units directly beneath them.
        Research Boiling Oil to attack units beneath Towers, Fortresses,
        Hill Forts and Migdol Strongholds.  Ranged attacks have difficulty
        hitting fast-moving targets, such as cavalry. Research Crenellations
        to improve the chance to hit such units.

        Cost:                   200W/100G       Armor:          H30%/P85%/C5%
        Build Time (sec.):      50              Range (min - max):      4-20
        Line of Sight: (m):     24              Age:                    Class.
        Garrison :              5               Hit Points:             2000

      * Mirror Tower: Mirror Towers are available to the Atlantean Titans 
        Kronos and Oranos through Helios, Titan of the Sun.  The towers 
        use mirrors to focus sunlight into a burning beam that is especially 
        strong against ships.

        Archimedes of Syracuse is credited in legend with the invention of 
        large, hexagonal mirrors mounted in towers to burn invading Roman 
        ships to ash.  There is some evidence that these towers were copied 
        from similar towers that defended the harbors of Atlantis. 
        Atlantean mirror towers used highly polished orichalkos mirrors 
        which could focus beams much further and hotter than the mirrors 
        of Syracuse.

        Cost:               300W/150G/5Fv       Armor:          H30%/P85%/C5%
        Build Time (sec.):      50              Range (min - max):      4
        Line of Sight: (m):     30              Age:                    Mythic
        Garrison :              5               Hit Points:             1100

      * Walls: Walls prevent movement of any ground based units.  Only
        flying units may cross Walls, although friendly units may pass
        through Walls at Gates.

        Wherever humans developed agriculture and created surpluses of
        food, there were less fortunate or prudent neighbors who wanted
        those riches and were willing to fight for them.  The bounty of
        agriculture thus needed protection almost immediately.  The
        earliest and most simple defensive structure was the wall.  The
        earliest towns so far discovered are walled for defense.  Strong
        walls prevented easy movement into a town and provided cover if
        enemies attacked.  Walls were made with whatever materials were
        handy and useful.  Wall building has continued for thousands of
        years, and is still carried on today.

        Cost:                   3-15G           Armor:          H65%/P96%/C5%
        Build Time (sec.):      3-15            Range (min - max):      N/A
        Line of Sight: (m):     5               Age:                    Archaic
        Garrison :              N/A             Hit Points:             600

      * Gate: Gates may be built as part of a Wall.  Click on a Wall
        section to replace it with a Gate.  Your units and those of
        allies ordered to move to the other side of a Gate will
        automatically open and close the Gate.  Enemy troops can not
        pass through or open a Gate and must destroy it like any wall
        section to pass through.

        Gates were provided in walls to allow access to fortifications.
        Because Gates could be the most vulnerable part of a defensive
        position, extra care was taken to make them strong.  This might
        include a long and exposed approach to the gate itself and
        exposed passageways behind the gate leading to more gates.

        Cost:                   15G             Armor:          H65%/P96%/C5%
        Build Time (sec.):      10              Range (min - max):      N/A
        Line of Sight: (m):     5               Age:                    Archaic
        Garrison :              N/A             Hit Points:             500

      * Sky Passage: The Sky Passage allows armies or Citizens, through 
        the power of the Titan Oranos, to travel instantly across vast 
        distances.

        To use the power of the Sky Passage, select a unit or group of 
        units and select the garrison button on the lower part of the 
        screen (it looks like an opening door with an arrow pointing 
        through it).  Your units will go inside the Passage and be able 
        to step out of any other Sky Passage (select another Sky Passage 
        and click the garrison button again to release your units). 
        Remember that you must have at least two Sky Passages to use 
        this ability.  If you have more than two Sky Passages your units 
        may step out of any one of them.

        Cost:              250W/150G/3Fv        Armor:          H20%/P80%/C5%
        Build Time (sec.):      65              Range (min - max):      15
        Line of Sight: (m):     11              Age:                    Archaic
        Garrison :              30              Hit Points:             1000

    Wonders
    -------

      * Wonders: Each culture in Age of Mythology has the ability to
        construct one unique building, its Wonder of the World.  Wonders
        are expensive and take a long time to build, but mark a
        civilization as one of outstanding achievement.  Building a
        Wonder counts significant points toward your civilization score,
        and may result in a win, depending on the victory conditions for
        a game.

        A distinguishing cultural characteristic of the great
        civilizations was architecture.  Buildings in all parts of the
        world looked quite different and employed different construction
        techniques.  In many cases, particularly noteworthy buildings
        stood as icons for the building civilization, marking it for all
        time as a culture that achieved greatness, if only temporarily.
        Examples of such cultural icons are the Pyramids at Giza and the
        Parthenon at Athens.

        Cost:                   N/A             Armor:          H30%/P96%/C5%
        Build Time (sec.):      1800            Range (min - max):      N/A
        Line of Sight: (m):     9               Age:                    Archaic
        Garrison :              N/A             Hit Points:             9999


  ===========================================================================
                                  Greek Units
  ===========================================================================

    The Greeks have a large number of units at their disposal, more than all
    of the other cultures, if I remember correctly.  Below, you'll find
    detailed information on each of the Greek units, military and otherwise.


    Foot Soldiers (Units)
    ---------------------

      * Hoplite: Greek infantry are more expensive than those of other
        cultures, but they are also more powerful.  The general-purpose
        Hoplite should form the backbone of any Greek army.  They are 
        particularly good at defeating cavalry, but are weak against 
        archers.  Hoplites are not fast, and some opponents may be able 
        to outrun them.

        The predominate Greek soldier of antiquity was the Hoplite, named 
        after the great round shield he carried into battle.  Hoplites wore 
        helmets, leg armor, and chest armor, and carried a great long 
        spear.  They fought in dense columns with the spear points from 
        several ranks projecting out from the formation.  They thus 
        presented a formidable block bristling with spears held above the 
        shoulder.  In battle they would close with the enemy as a pushing 
        wall of shields, stabbing with their spears over the shields.  Men 
        behind would push those in front and stab over them.  This fighting 
        was face-to-face and terrifying, requiring high skill and discipline. 
        Battles were usually short but deadly.  Before the rise of the 
        Hoplite, most army fighting had been more long-range archery and 
        posturing.  The Greeks made war personal and intense, and Hoplites 
        dominated ancient battlefields for centuries.

        Cost:                   50F/40G         Attack:                 8H
        Build Time (sec.):      14              Armor:          H35%/P15%/C99%
        Line of Sight: (m):     16              Range (min - max):      0
        Prerequisite:           Academy         Speed (ms):             4.2
        Strong vs:              Inf./Mounted    Pop Slots:              2
        Weak vs:                Ranged          God:                    All
        Hit Points:             115             Age:                    Class.

        Upgrades:       Medium, +10%HP and attack;
                        Heavy, +15%HP, 10% attack;
                        Champion, +20%HP, +10% attack.

        Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields -10%P)
                        Academy (Levy/Conscript, trains 20% faster.)
                        Ares (Sarissa, -10%H vulnerability.)
                        Athena (Aegis Shield, -10%P vulnerability.)
                        Dionysus (Bacchanalia, +5%HP.)
                        Apollo (Oracle, +6% line-of-sight.)

        Bonuses:        Zeus (+12% speed increase, 1.5x to damage to
                        buildings.)

      * Toxotes: Greek Toxotes are strong against infantry, but weak 
        against fast-moving units such as cavalry. Like all archers, they 
        are more effective when fighting in groups.

        After centuries of warfare that was decided by Hoplite battle, the 
        Greeks began using a variety of units weapons after the superiority 
        of combined arms was demonstrated convincingly by Philip’s 
        Macedonian army.  The Greeks added light troops, mainly Peltasts 
        and cavalry.  They were slower to add archers, whom they called 
        Toxotes, because they did not have the long tradition of archery 
        practice that created bowmen of sufficient quality for the 
        battlefield.

        Cost:                   55W/25G         Attack:                 6.5P
        Build Time (sec.):      15              Armor:          H15%/P15%/C99%
        Line of Sight: (m):     19              Range (min - max):      15
        Prerequisite:           Archery Range   Speed (ms):             4.0
        Strong vs:              Infantry        Pop Slots:              2
        Weak vs:                Mounted/Ranged  God:                    All
        Hit Points:             60              Age:                    Class.

        Upgrades:       Medium, +10%HP and attack, +1 line-of-sight;
                        Heavy, +10%HP and attack, +1 line-of-sight;
                        Champion, +10%HP and attack, +1 line-of-sight.

        Improvements:   Armory (Weapons +10% attack, Armor -10%H, 
                        Shields -10%P, Burning Pitch 3x damage to buildings 
                        and 1.5x to ships.)
                        Archery Range (Levy/Conscript, trains 20% faster.)
                        Ares (Enyo's Bow of Horror, +10% attack.)
                        Athena (Aegis Shield, -10%P vulnerability.)
                        Dionysus (Bacchanalia, +5%HP.)
                        Apollo (Oracle, +6% line-of-sight; Sun Ray, +10% attack)
                        Artemis (Shafts of Plague, +15% attack.)

        Bonuses:        Hades (+10% attack.)

      * Hypaspist: Greek infantry are more expensive than those of other 
        cultures, but they are also more powerful.  The Hypaspist excels 
        at fighting enemy infantry.

        Alexander’s great army of conquest included three regiments of 
        Hypaspists.  These were apparently the best of his peasant infantry 
        and of equal status and ability to his Foot Companions, most of 
        noble blood.  The Hypaspists were capable of fighting as traditional 
        Hoplite infantry, or could switch to javelins and lighter armor for 
        rapid movement in rough terrain.  They were used to rapidly close 
        with the enemy and distract them, allowing the Companion cavalry to 
        hit the enemy from a side or the rear.

        Cost:                   60F/25G         Attack:                 5H
        Build Time (sec.):      9               Armor:          H35%/P10%/C99%
        Line of Sight: (m):     16              Range (min - max):      0
        Prerequisite:           Academy         Speed (ms):             4.3
        Strong vs:              Infantry        Pop Slots:              2
        Weak vs:                Mounted/Ranged  God:                    All
        Hit Points:             85              Age:                    Heroic

        Upgrades:       Medium, +10%HP and attack;
                        Heavy, +15%HP, 10% attack;
                        Champion, +20%HP, +10% attack.

        Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields -10%P)
                        Academy (Levy/Conscript, trains 20% faster.)
                        Ares (Deimos Sword of Dread, +15% attack.)
                        Athena (Aegis Shield, -10%P vulnerability.)
                        Dionysus (Bacchanalia, +5%HP.)
                        Apollo (Oracle, +6% line-of-sight.)

        Bonuses:        Zeus (1.5x attack on buildings.)

      * Peltast: The Peltast is good at countering other archers, such as 
        Toxotes and Chariot Archers, but is weak against most other unit 
        types.

        Peltasts were light troops originally from Thrace (modern Serbia) 
        who took their name from their light, hide-covered shield called a 
        pelte.  They wore no armor, allowing them to move rapidly on the 
        battlefield.  Each man carried several javelins, usually one meter 
        in length.  Their battlefield role was to close with heavy and slow
        enemy formations, throw javelins into their midst, and pull back 
        before the enemy could catch them.  If peltasts could attack 
        phalanxes on the right (unprotected side), they could cause 
        casualties and disrupt the formation before hoplite battle was 
        joined.  The increasing use of light troops like Peltasts eventually 
        made obsolete armies composed entirely of Hoplites.

        Cost:                   55W/35G         Attack:                 3P
        Build Time (sec.):      9               Armor:          H15%/P20%/C99%
        Line of Sight: (m):     30              Range (min - max):      16
        Prerequisite:           Archery Range   Speed (ms):             4.0
        Strong vs:              Ranged          Pop Slots:              2
        Weak vs:                Inf./Mounted    God:                    All
        Hit Points:             70              Age:            Heroic

        Upgrades:       Medium, +10%HP and attack, +1 line-of-sight;
                        Heavy, +10%HP and attack, +1 line-of-sight;
                        Champion, +10%HP and attack, +1 line-of-sight.

        Improvements:   Armory (Weapons +10% attack, Armor -10%H, 
                        Shields -10%P, Burning Pitch 3x damage
                        to buildings and 1.5x to ships.)
                        Archery Range (Levy/Conscript, trains 20% faster.)
                        Dionysus (Bacchanalia, +5%HP.)
                        Apollo (Oracle, +6% line-of-sight; Sun Ray, +10% attack)
                        Artemis (Shafts of Plague, +15% attack.)

        Bonuses:        Hades (+10% attack.)

      * Myrmidon: Myrmidons are strong against Atlantean, Egyptian, and 
        Norse human soldiers.

        When the city of Aegnia was depopulated by a plague, Aeacus, its 
        king, prayed to the gods that the ants infesting an oak tree be 
        turned into people to repopulate his kingdom.  Thus the ants 
        became Myrmidons.  They later followed Achilles to the Trojan War 
        and were particularly noted for carrying out his orders pitilessly 
        and without question, no matter how cruel.  Today the word has 
        come to mean a subordinate who carries out orders without question.

        Cost:                   70F/50G         Attack:                 10H
        Build Time (sec.):      16              Armor:          H45%/P20%/C99%
        Line of Sight: (m):     14              Range (min - max):      0
        Prerequisite:           Fortress        Speed (ms):             4.0
        Strong vs:              Inf./Mounted    Pop Slots:              2
        Weak vs:                Ranged          God:                    Zeus
        Hit Points:             110             Age:                    Mythic

        Upgrades:       Medium, +10%HP and attack;
                        Heavy, +15%HP, 10% attack;
                        Champion, +20%HP, +10% attack.

        Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields -10%P)
                        Academy (Levy/Conscript, trains 20% faster.)
                        Athena (Aegis Shield, -10%P vulnerability.)
                        Dionysus (Bacchanalia, +5%HP.)
                        Apollo (Oracle, +6% line-of-sight.)
                        Hephaestus (Weapon of the Titans, +20% attack.)

        Bonuses:        Zeus (1.5x attack on buildings.)

      * Gastraphetes: Gastraphetes are strong against buildings.

        This ancient weapon was an ancestor to both mounted ballistae and 
        medieval crossbows.  It appeared to be a large crossbow that was 
        cocked, and perhaps fired, while braced against the soldier's 
        middle.  "Gastraphetes" literally means "belly bow".  Because they 
        were slow to fire, but had a great range, the weapons were most 
        likely used for siege.

        Cost:                   120W/80G        Attack:                 8P/6C
        Build Time (sec.):      14              Armor:          H15%/P15%/C99%
        Line of Sight: (m):     28              Range (min - max):      24
        Prerequisite:           Fortress        Speed (ms):             3.8
        Strong vs:              Inf./Buildings  Pop Slots:              3
        Weak vs:                Ranged/Mounted  God:                    Hades
        Hit Points:             60              Age:                    Mythic

        Upgrades:       Medium, +10%HP and attack, +1 line-of-sight;
                        Heavy, +10%HP and attack, +1 line-of-sight;
                        Champion, +10%HP and attack, +1 line-of-sight.

        Improvements:   Armory (Weapons +10% attack, Armor -10%H, 
                        Shields -10%P, Burning Pitch 3x damage
                        to buildings and 1.5x to ships.)
                        Archery Range (Levy/Conscript, trains 20% faster.)
                        Dionysus (Bacchanalia, +5%HP.)
                        Apollo (Oracle, +6% line-of-sight; Sun Ray, +10% attack)
                        Artemis (Shafts of Plague, +15% attack.)
                        Hephaestus (Weapon of the Titans, +20% attack.)

        Bonuses:        Hades (+10% attack.)


    Mounted Soldiers (Units)
    ------------------------

      * Hippikon: Greek cavalry are expensive and slow but powerful.
        Hippikons are strong against archers and can strike quickly against 
        siege weapons, but are weaker against infantry.

        Greek cavalry other than the scouts or elite Hetairoi were called 
        Hippikons.  The classic Greeks had foregone cavalry in favor of 
        armies consisting entirely of Hoplite infantry.  After the rise of
        Macedonia, the use of other arms was evident.  Hippikon cavalry 
        and light troops were raised to support the Hoplite infantry.

        Cost:                   40F/80G         Attack:                 10H
        Build Time (sec.):      20-15           Armor:          H10%/P25%/C99%
        Line of Sight: (m):     8               Range (min - max):      0
        Prerequisite:           Stable          Speed (ms):             5.5
        Strong vs:              Mounted/Ranged  Pop Slots:              3
        Weak vs:                Infantry        God:                    All
        Hit Points:             150             Age:                    Class.

        Upgrades:       Medium, +10HP, +10% attack;
                        Heavy, +15%HP, +10% attack;
                        Champion, +20%HP, +10% attack.
        Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields -10%P)
                        Stable (Levy/Conscript, trains 20% faster.)
                        Dionysus (Bacchanalia, +5%HP; Thracian Horses, +20%HP.)
                        Apollo (Oracle, +6% line-of-sight.)
                        Hermes (Spirited Charge, +10% faster, +10% attack.)
                        Poseidon (Lord of the Horses, +4 line-of-sight.)

        Bonuses:        Poseidon (-10% cost.)

      * Prodromos: The Prodromos is good against other cavalry, such as 
        Hippikon, Raiding Cavalry, Jarls and Contarius, but is weak against 
        other types of units.

        The Prodromoi were a light cavalry unit within the heavy Macedonian 
        cavalry (Hetairoi or Companions) of Alexander the Great’s army. 
        These men were armed with javelins or a shortened cavalry spear, 
        plus a sword as their secondary weapon.  They scouted for the army, 
        but were used in battle with the heavier Companions if needed. 
        They were particularly useful in battle during the pursuit of 
        broken enemy troops that could be run down while fleeing.

        Cost:                   70F/40G         Attack:                 6H
        Build Time (sec.):      10              Armor:          H20%/P10%/C99%
        Line of Sight: (m):     16              Range (min - max):      0
        Prerequisite:           Stable          Speed (ms):             6.0
        Strong vs:              Mounted         Pop Slots:              3
        Weak vs:                Inf./Ranged     God:                    All
        Hit Points:             120             Age:                    Heroic

        Upgrades:       Medium, +10HP, +10% attack;
                        Heavy, +15%HP, +10% attack;
                        Champion, +20%HP, +10% attack.
        Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields -10%P)
                        Stable (Levy/Conscript, trains 20% faster.)
                        Dionysus (Bacchanalia, +5%HP; Thracian Horses, +20%HP.)
                        Apollo (Oracle, +6% line-of-sight.)
                        Hermes (Spirited Charge, +10% faster, +10% attack.)
                        Poseidon (Lord of the Horses, +4 line-of-sight.)

        Bonuses:        Poseidon (-10% cost.)

      * Hetairoi: Poseidon's Hetairoi are strong against buildings.

        The nobility of Macedon prior to Philip and Alexander were the 
        patriarchal heads of tribes and estates called the Hetairoi. 
        They prided themselves on their horsemanship and made up one of 
        the elite units in the Macedonian army, the king’s Companions. 
        Without the benefit of a stirrup, these mounted spearmen were 
        still very effective in battle.  Alexander personally lead his
        Companions in several critical charges that won battles during 
        his epic march of world conquest.

        Cost:                   63F/45G         Attack:                 8H
        Build Time (sec.):      17              Armor:          H10%/P40%/C99%
        Line of Sight: (m):     16              Range (min - max):      0
        Prerequisite:           Fortress        Speed (ms):             4.8
        Strong vs:              Ranged/Build.   Pop Slots:              3
        Weak vs:                Infantry        God:                    All
        Hit Points:             110             Age:                    Mythic

        Upgrades:       Medium, +10HP, +10% attack;
                        Heavy, +15%HP, +10% attack;
                        Champion, +20%HP, +10% attack.

        Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields -10%P)
                        Stable (Levy/Conscript, trains 20% faster.)
                        Dionysus (Bacchanalia, +5%HP; Thracian Horses, +20%HP.)
                        Apollo (Oracle, +6% line-of-sight.)
                        Hermes (Spirited Charge, +10% faster, +10% attack.)
                        Poseidon (Lord of the Horses, +4 line-of-sight.)
                        Hephaestus (+20% attack.)

        Bonuses:        Poseidon (-10% cost.)


    Heroes
    ------

      * Jason: In fear of a prophecy that he would someday be killed by 
        Jason, King Pelias of Iolcos sent the hero on an impossible quest, 
        to obtain the Golden Fleece from the distant country of Colchis. 
        Jason had built at Argos the great ship Argo and gathered a host 
        of heroes to accompany him, thereafter known as the Argonauts.  After 
        a number of adventures, including the first passage of the 
        Symplegades (the Bosphorus), the Argonauts arrived at Colchis, 
        believed to be somewhere on the edge of the Black Sea.  King Aeetes 
        of Colchis demanded that Jason fulfill a number of tasks to obtain 
        the fleece, including plowing a field with fire-breathing oxen, 
        sowing the teeth of a dragon in a field and fighting the army that 
        rose up from them, and finally getting past the dragon that guarded 
        the fleece itself.  With the fleece in hand, Jason fled with Medea, 
        Pelias’s daughter and had many adventures returning home.  Medea
        plotted the death of King Pelias, fulfilling the old prophecy.  When 
        their marriage failed, Medea took a terrible revenge.  Jason was 
        killed many years later by a timber from the Argo.

        Age -- 22
        Homeland -- Iolcos, later Corinth
        Occupation -- leader of the Argonauts

        Cost:                   100F/50G        Attack:                 9H
        Build Time (sec.):      9               Armor:          H25%/P35%/C99%
        Line of Sight: (m):     16              Range (min - max):      0
        Prerequisite:           N/A             Speed (ms):             4.3
        Strong vs:              Myth Units      Pop Slots:              2
        Weak vs:                N/A             God:                    Zeus
        Hit Points:             250             Age:                    Archaic

      * Odysseus: The ruler of the island of Ithaca, Odysseus was one of the 
        most prominent Greek champions in the Trojan War.  The stratagem of 
        the Trojan Horse was his idea.  Following the victory at Troy, he 
        set out on his ten year journey home, chronicled for all time by 
        Homer in the epic poem, The Odyssey.  Along the way, Odysseus and 
        his crew had to deal with many adventures and misfortunes, some of 
        their own making and some thanks to intervention of the gods.  By 
        blinding the Cyclops Polyphemus, they incurred the wrath of Poseidon 
        who troubled them for years.  Thanks to help from Zeus and other gods, 
        Odysseus arrived home alone to find his wife Penelope plagued by 
        suitors.  Disguised as a beggar he first determined that Penelope 
        had been faithful, and then slew the men pursuing her and cleansed 
        his palace.  This triggered a final battle against the families of 
        the men killed, but peace was restored by Athena.

        Age -- 44
        Homeland -- Ithaca
        Occupation -- King and general

        Cost:                   200W/2FA        Attack:                 8P
        Build Time (sec.):      17              Armor:          H20%/P30%/C99%
        Line of Sight: (m):     20              Range (min - max):      18
        Prerequisite:           N/A             Speed (ms):             4
        Strong vs:              Myth Units      Pop Slots:              2
        Weak vs:                N/A             God:                    Zeus
        Hit Points:             320             Age:                    Class.

      * Hercules: The son of Zeus and a mortal woman, Heracles (called 
        Hercules in Latin) was endowed with incredible strength.  He 
        strangled serpents in his crib as a baby and killed a lion with 
        his bare hands as youth.  Unfortunately he had a terrible enemy in 
        Hera, Zeus’ wife in Olympus.  She drove Heracles mad to the point 
        that he killed his own children and those of his brother.  After 
        recovering his sanity he sought advice from the Oracle of Delhi for 
        penance to resume a normal life.  She instructed him to perform his 
        famous twelve labors.  These included killing beasts like the Nemean 
        Lion (which he strangled) and the Hydra, capturing other beasts, and 
        a variety of other quests.  With the twelve labors complete, he was 
        allowed to return to Thebes and remarry.  Heracles died much later 
        after being treacherously poisoned by a Centaur who had tried to 
        abduct his wife.  Upon his death he was removed to Olympus and 
        endowed with immortality.

        Age -- 40
        Homeland -- Thebes
        Occupation -- hero and demigod

        Cost:                   350F/4FA        Attack:                 10H
        Build Time (sec.):      20              Armor:          H25%/P40%/C99%
        Line of Sight: (m):     16              Range (min - max):      0
        Prerequisite:           N/A             Speed (ms):             4.3
        Strong vs:              Myth Units      Pop Slots:              3
        Weak vs:                N/A             God:                    Zeus
        Hit Points:             400             Age:                    Heroic

      * Bellerophon: The son of a king of Corinth, a city noted for horses, 
        Bellerophon was trained from youth to be the great horseman of 
        his age.  At the age of sixteen, he set out for adventure, but a 
        jealous rival tricked him into the dangerous quest of killing the 
        Chimera.  This fire-breathing beast was terrorizing the countryside 
        of Lycia carrying off people and livestock.  Consulting a local wise 
        man, he was instructed to pray to Athena.  In a dream, the goddess 
        told Bellerophon of a golden bridle that could be used to catch the 
        Pegasus.  When he awoke he had the bridal, with which he caught the 
        Pegasus drinking at a forest well.  He was able to control the 
        beast thanks to the bridal and his equestrian skill.  Together they 
        flew to the Chimera’s cliff ledge.  There he shot arrows into the 
        beast and lodged a lump of lead in its throat.  The Chimera’s fiery 
        breath melted the lead, choking it to death.

        After other adventures, a princess of Lycia married him willingly 
        and he eventually became king.  His thirst for adventure returned,
        however, and then he mistakenly attempted to reach Olympus on 
        Pegasus.  An angry Zeus sent a fly to bite Pegasus and Bellerophon
        was thrown off.  Though Athena spared him by having him fall onto
        soft ground, he wandered alone for the rest of his life, searching 
        for Pegasus, and died a lame beggar.

        Age -- 18
        Homeland -- Corinth
        Occupation -- prince and equestrian
        Special attack -- leaps into combat against myth units

        Cost:                   400G/6FA        Attack:                 20H
        Build Time (sec.):      27              Armor:          H50%/P80%/C80%
        Line of Sight: (m):     16              Range (min - max):      0
        Prerequisite:           N/A             Speed (ms):             6
        Strong vs:              Myth Units      Pop Slots:              4
        Weak vs:                N/A             God:                    Zeus
        Hit Points:             400             Age:                    Mythic

      * Theseus: The parentage of Theseus is confused.  He was thought to 
        be either an illegitimate son of Aegeus, a king of Athens, or a son 
        of Poseidon.  Raised by his mother, he faced many adversaries and 
        quests while attempting to return to Athens to be reunited with his 
        father. H e was then selected to be part of a group of young men and
        women to be sacrificed to the Minotaur on Crete, as part of the 
        compensation for a long war.  On Crete, Ariadne fell in love with
        Theseus and helped him defeat the Minotaur within the labyrinth. 
        He returned to Athens but failed to signal his success to his father 
        correctly, and Aegeus drowned himself in despair.  The sea thereafter
        took its name from Theseus' father, the Aegean Sea.  Theseus foiled
        an assassination attempt and became king, but lost popularity late 
        in life and was exiled.

        Age -- 32
        Homeland -- Athens
        Occupation -- king

        Cost:                   100F/20G        Attack:                 9H
        Build Time (sec.):      9               Armor:          H20%/P30%/C99%
        Line of Sight: (m):     16              Range (min - max):      0
        Prerequisite:           N/A             Speed (ms):             4.3
        Strong vs:              Myth Units      Pop Slots:              2
        Weak vs:                N/A             God:                    Poseidon
        Hit Points:             250             Age:                    Archaic

      * Hippolyta: A queen of the Amazons, a tribe of warrior women descended 
        from Ares, Hippolyta was kidnapped by Theseus, triggering a war with
        Athens.  Although Hippolyta bore a son to Theseus, he lost interest in
        her and she eventually returned to the lands of the Amazons.  She
        then encountered Heracles, sent to retrieve the belt of Ares from her
        as one of his twelve quests.  She gave the belt to him willingly, but
        this angered the goddess Hera.  Disguised as an Amazon she incited the
        women to attack Heracles, who killed Hippoltya in his haste to exit
        their dangerous land.

        Age -- 41
        Homeland -- land of the Amazons
        Occupation -- queen

        Cost:                   200W/2FA        Attack:                 9P
        Build Time (sec.):      17              Armor:          H20%/P30%/C99%
        Line of Sight: (m):     24              Range (min - max):      18
        Prerequisite:           N/A             Speed (ms):             4.3
        Strong vs:              Myth Units      Pop Slots:              2
        Weak vs:                N/A             God:                    Poseidon
        Hit Points:             240             Age:                    Class.

      * Atalanta: Atalanta is the female athlete in Greek myth.  It is 
        unclear exactly where Atalanta comes from, some sources say that 
        she came from Arcadia and was the daughter of Iasus and Clymene, 
        but Hesiod and other sources attributes Atalanta's origin to 
        Boeotia where her father is Schoeneus.  The contradiction over
        Atalanta's birth contributes to the assumption that there were two 
        mythic women that were merged into one person.

        Cost:                   350F/4FA        Attack:                 8H
        Build Time (sec.):      23              Armor:          H35%/P40%/C99%
        Line of Sight: (m):     16              Range (min - max):      0
        Prerequisite:           N/A             Speed (ms):             6
        Strong vs:              Myth Units      Pop Slots:              3
        Weak vs:                N/A             God:                    Poseidon
        Hit Points:             350             Age:                    Heroic

      * Polyphemus: This son of Poseidon was a Cyclops who lived a solitary 
        existence in a cave near Sicily herding sheep.  His life was 
        interrupted when Odysseus and his men landed nearby seeking food 
        during their journey home from Troy.  Odysseus wanted to see a 
        Cyclops, so he and his crew hid in Polyphemus’ cave.  Gasping at the 
        sight of the one-eyed giant, they revealed their presence and the 
        Cyclops grabbed two of the men and ate them.  He blocked the stone 
        cave entrance with a large rock and continued eating two men each 
        meal.  Desperate, Odysseus and his men fashioned a large pole into a 
        spear and stabbed Polyphemus in the eye after getting him drunk. 
        The men then hung from the bellies of the sheep when the Cyclops let 
        them out the next day.  Not content with their escape, Odysseus 
        taunted Polyphemus from his ship and revealed his name.  The Cyclops 
        called upon his father Poseidon to curse the Greeks and the god 
        complied, harassing Odysseus for the rest of his journey.

        Age -- 205
        Homeland -- Sicily
        Occupation -- Shepherd
        Special attack -- Whomps units with his mace

        Cost:                   400G/6FA        Attack:                 15H
        Build Time (sec.):      27              Armor:          H40%/P40%/C99%
        Line of Sight: (m):     20              Range (min - max):      0
        Prerequisite:           N/A             Speed (ms):             3.4
        Strong vs:              Myth Units      Pop Slots:              5
        Weak vs:                N/A             God:                    Poseidon
        Hit Points:             540             Age:                    Mythic

      * The Argo: The Argo ("swift sailing") was a ship built by Argos of 
        Thessaly out of beech trees from Mount Pelion.  Athena aided in the 
        construction herself.  Jason and the other Argonauts sailed on the 
        Argo in their quest for the Golden Fleece.  It was the largest ship 
        ever built, with a full fifty oars, one for each of the Argonauts. 
        Athena fitted the bow with a figurehead of lumber cut from her 
        sacred oaks at Dodona that could speak and had the gift of prophecy.

        Cost:                   250GW/8FA       Attack:                 8P
        Build Time (sec.):      17              Armor:          H40%/P25%/C20%
        Line of Sight: (m):     24              Range (min - max):      16
        Prerequisite:           N/A             Speed (ms):             4.8
        Strong vs:              Myth Units      Pop Slots:              3
        Weak vs:                N/A             God:                    Poseidon
        Hit Points:             480             Age:                    Mythic

      * Ajax: The son of the King of Salamis, Ajax was the second greatest 
        Greek champion at Troy, behind only Achilles.  Homer described Ajax 
        as a wall, and said he was much taller than other men.  When Achilles 
        withdrew from the fighting, it was Ajax who met Hector in single 
        combat.  The two heroes fought all day, with only Hector taking a 
        slight wound.  Following the death of Achilles, Ajax competed with 
        Odysseus for the armor of the fallen hero.  Odysseus proved more 
        eloquent as a speaker, however, and was awarded the prize.

        Age --  34
        Homeland -- Salamis
        Occupation -- Prince, warrior
        Special attack -- shield bash sends units flying

        Cost:                   100F/50G        Attack:                 9H
        Build Time (sec.):      9               Armor:          H30%/P35%/C99%
        Line of Sight: (m):     16              Range (min - max):      0
        Prerequisite:           N/A             Speed (ms):             4.3
        Strong vs:              Myth Units      Pop Slots:              2
        Weak vs:                N/A             God:                    Hades
        Hit Points:             240             Age:                    Archaic

      * Chiron: Chiron was originally a god of healing in Thessalian
        mythology, but later became an immortal Centaur in the more
        widely accepted Greek mythology.  Although Centaurs were usually
        wild and unruly, Chiron was the exception.  He was noted for being
        wise and his knowledge of healing was legendary.  He was the tutor
        of many notable heroes, including Theseus and Achilles.

        Age -- 82
        Homeland -- Thessaly
        Occupation -- Scholar and teacher
        Special attack -- fires 3 arrows on the first shot.

        Cost:                   200W/2FA        Attack:                 7P
        Build Time (sec.):      17              Armor:          H20%/P20%/C99%
        Line of Sight: (m):     20              Range (min - max):      14
        Prerequisite:           N/A             Speed (ms):             5.3
        Strong vs:              Myth Units      Pop Slots:              2
        Weak vs:                N/A             God:                    Hades
        Hit Points:             300             Age:                    Class.

      * Chiron: Chiron was originally a god of healing in Thessalian
        mythology, but later became an immortal Centaur in the more
        widely accepted Greek mythology.  Although Centaurs were usually
        wild and unruly, Chiron was the exception.  He was noted for being
        wise and his knowledge of healing was legendary.  He was the tutor
        of many notable heroes, including Theseus and Achilles.

        Age -- 82
        Homeland -- Thessaly
        Occupation -- Scholar and teacher
        Special attack -- fires 3 arrows on the first shot.

        Cost:                   350F/4FA        Attack:                 9H
        Build Time (sec.):      23              Armor:          H40%/P45%/C99%
        Line of Sight: (m):     16              Range (min - max):      0
        Prerequisite:           N/A             Speed (ms):             5.5
        Strong vs:              Myth Units      Pop Slots:              3
        Weak vs:                N/A             God:                    Hades
        Hit Points:             340             Age:                    Heroic

      * Perseus: The son of Zeus and Danae, the mortal daughter of the king 
        of Argos, Perseus and his mother were banished by his grandfather 
        who feared a prophecy that the grandson would kill him.  Perseus grew 
        to be a formidable warrior and protector of his mother.  A suitor of 
        his mother sent Perseus on a hopeless quest to kill Medusa, which he 
        managed, nonetheless, with the help of Athena and Hermes.  Returning 
        home, he slew a ravaging sea monster and freed the beautiful 
        Andromeda, whom he took as his wife.  Perseus eventually killed 
        his grandfather as prophesied, in an accident with a discus, but 
        refused to become ruler of Argos.  He ruled instead over Tyryns 
        and Mycenae, establishing a family whose descendants included Heracles.
      
        Age -- 36
        Homeland -- originally Argos, later Seriphus and Mycenae
        Occupation -- prince and hero
        Special attack -- medusa head petrifies myth units

        Cost:                   400G/6FA        Attack:                 7H
        Build Time (sec.):      27              Armor:          H20%/P40%/C99%
        Line of Sight: (m):     16              Range (min - max):      0
        Prerequisite:           N/A             Speed (ms):             4.3
        Strong vs:              Myth Units      Pop Slots:              4
        Weak vs:                N/A             God:                    Hades
        Hit Points:             360             Age:                    Mythic


    Naval Units
    -----------

      * Fishing Boat: The technology of boats and further improvements
        in nets, navigation, boat capacity, traps, and so on, that improved 
        the efficiency and production of fishermen were pioneered by the 
        sailors and fishermen of Atlantis.  Wall murals show Greek fishermen 
        were taking bluefin tuna in Mycenaean times, a thousand years 
        before the classical Greek age.  The Norse were also great sea 
        hunters and fishermen.  Salted and dried fish could be stored for 
        many months and was an important source of protein before the days 
        of refrigeration.  Many of these techniques were learned from 
        Atlantean colonists in those areas.

        Cost:                   50W             Attack:                 0
        Build Time (sec.):      14              Armor:          H60%/P50%/C5%
        Line of Sight: (m):     20              Range (min - max):      0
        Prerequisite:           Dock            Speed (ms):             2.4
        Strong vs:              N/A             Pop Slots:              1
        Weak vs:                All             God:                    All
        Hit Points:             65              Age:                    Archaic

        Upgrades:       N/A

        Improvements:   Dock (Purse Seine gathers 30% faster, Salt Amphora
                        gathers 40% faster and carries twice as much,
                        Conscript Sailors trains 20% faster.)
                        Dionysus (Bacchanalia, +5%HP.)
                        Apollo (Oracle, +6% line-of-sight.)

        Bonuses:        N/A

      * Transport Ship: Trading ships of all kinds were requisitioned 
        by rulers when they wanted to move armies overseas because trading 
        ships had the necessary cargo capacity.  Warships of the ancient 
        age were not good transports because they were usually very narrow 
        rowing galleys with little storage space, and built for speed.  An 
        invading army needed to transport not only soldiers, but weapons, 
        tents, dry food, wine, and livestock.

        Cost:                   120W            Attack:                 0
        Build Time (sec.):      19              Armor:          H40%/P80%/C5%
        Line of Sight: (m):     14              Range (min - max):      0
        Prerequisite:           Dock            Speed (ms):             5.3
        Strong vs:              N/A             Pop Slots:              2
        Weak vs:                All             God:                    All
        Hit Points:             180             Age:                    Class.

        Upgrades:       N/A

        Improvements:   Armory (Armor -10%H/C, Shields -10%P.)
                        Dock (Enclosed Deck carries +10 units, Conscript
                        Sailors trains 20% faster.)
                        Dionysus (Bacchanalia, +5%HP.)
                        Apollo (Oracle, +6% line-of-sight.)

        Bonuses:        N/A

      * Trireme: This oared galley propelled the classical Greek city 
        states, and Athens in particular, into a naval power.  The trireme 
        (trieres in Greek) was named because the oarsmen were stationed at 
        3 levels, allowing more men to fit on a smaller ship.  A standard
        trireme was about 120 ft long, and manned by over 150 oarsmen. 
        The ships could cover about 180 nautical miles at a constant speed 
        of 7.5 knots.  They also had square sails, which could not always
        be used on the temperamental Mediterranean Sea.  During the wars
        with Persia, Athens alone commanded over 200 of these ships.

        Cost:                   100W/50G        Attack:                 6P
        Build Time (sec.):      14              Armor:          H30%/P20%/C10%
        Line of Sight: (m):     24              Range (min - max):      12
        Prerequisite:           Dock            Speed (ms):             6.0
        Strong vs:              Ram Ships       Pop Slots:              2
        Weak vs:                Siege Ships     God:                    All
        Hit Points:             290             Age:                    Class.

        Upgrades:       N/A

        Improvements:   Armory (Weapons +10% attack, Armor -10%H/C, 
                        Shields -10%P; Burning Pitch, 3x damage to 
                        buildings and +15%.)
                        Dock (Cladding, +10% attack, +20%HP, +4 range;
                        Conscript Sailors trains 20% faster.)
                        Dionysus (Bacchanalia, +5%HP.)
                        Apollo (Oracle, +6% line-of-sight.)
                        Artemis (Trierach, -20%C vulnerability.)

        Bonuses:        N/A

      * Pentekonter: While many galleys had stationary rams on their bows, 
        the Greeks also developed a moveable weapon known as a dolphin. 
        This heavy lead or bronze weight was swung from a boom on the 
        ship's mast and was used like a flail to puncture holes in enemy 
        hulls.  The Romans would later improve on this design and develop 
        the corvus, a spiked weapon that doubled as a boarding ramp.

        Cost:                   100W/50G        Attack:                 20H
        Build Time (sec.):      12              Armor:          H30%/P20%/C75%
        Line of Sight: (m):     16              Range (min - max):      0
        Prerequisite:           Dock            Speed (ms):             7.0
        Strong vs:              Myth/Siege Sh.  Pop Slots:              2
        Weak vs:                Ranged Ships    God:                    All
        Hit Points:             240             Age:                    Class.

        Upgrades:       N/A

        Improvements:   Armory (Weapons +10% attack, Armor -10%H/C,
                        Shields -10%P.)
                        Dock (Reinforced Hull, +10% attack, +10%HP;
                        Conscript Sailors trains 20% faster.)
                        Dionysus (Bacchanalia, +5%HP; Anastrophe,
                        +20% attack, +10% speed, trains +25%.)
                        Apollo (Oracle, +6% line-of-sight.)

        Bonuses:        N/A

      * Juggernaut: As warships became longer, navies began to mount 
        larger weapons on them, such as catapults and ballistae.  Dionysius 
        of Syracuse constructed extra-large triremes capable of supporting 
        artillery, and Alexander mounted siege towers on a pair of ship 
        hulls during his unsuccessful siege of Tyre.  Later Roman imperial
        galleys could bristle with all sorts of towers and artillery.

        Cost:                   100W/100G       Attack:                 6P
        Build Time (sec.):      17              Armor:          H10%/P50%/C10%
        Line of Sight: (m):     24              Range (min - max):      18
        Prerequisite:           Dock            Speed (ms):             4.8
        Strong vs:              Buildings/Ships Pop Slots:              3
        Weak vs:                Ram Ships       God:                    All
        Hit Points:             480             Age:                    Class.

        Upgrades:       N/A

        Improvements:   Armory (Weapons +10% attack, Armor -10%H/C,
                        Shields -10%P.)
                        Dock (Naval Oxybeles, +10% attack, +10%HP,
                        +12% range; Conscript Sailors trains 20% faster.)
                        Sekhemet (Stones of Red Linen, +20% attack.)
                        Dionysus (Bacchanalia, +5%HP.)
                        Apollo (Oracle, +6% line-of-sight.)

        Bonuses:        N/A


    Siege Units
    -----------

      * Helepolis: Siege weapons can destroy buildings, but are weak against
        other units, especially cavalry.

        The name of this siege machine translates as "taker of cities."  The 
        name was first applied to a mobile tower constructed by Greeks to 
        attack a city on Cyprus.  This large movable tower mounted stone 
        throwers and ballistas of different sizes, with the smallest at 
        the top.  Two hundred men pushed the tower up to the enemy walls 
        using parallel beams extending out from its bottom.  The larger 
        weapons in the machine battered the walls while the smaller ones 
        swept defenders off the walls in preparation for an assault.

        Cost:                   300W/200G       Attack:                 5P/17C
        Build Time (sec.):      24              Armor:          H5%/P96%/C50%
        Line of Sight: (m):     18              Range (min - max):      10
        Prerequisite:           Fortress        Speed (ms):             2.9
        Strong vs:              Buildings       Pop Slots:              4
        Weak vs:                Inf./Mounted    God:                    All
        Hit Points:             650             Age:                    Mythic

        Upgrades:       N/A

        Improvements:   Fortress (Draft Horses, +20% speed increase;
                        Engineers, +50% attack, 1.10x additional damage
                        to walls.)

        Bonuses:        N/A

      * Petrobolos: Siege weapons can destroy buildings, but are weak 
        against other units, especially cavalry.  Greeks can also use 
        Petroboli to defeat enemy ships.

        The catapult most common in the ancient age was a traction catapult 
        called a Petrobolos (literally "stone thrower") by the Greeks. 
        The power of the arm was generated by traction, usually by pulling 
        or winding down a balanced throwing arm.  The best Petrobolos of
        the age threw stones weighing around 125 pounds.  Rocks of this 
        weight plunging down walls and buildings were capable of 
        devastating damage.

        Cost:                   150W/100G       Attack:                 5P/11C
        Build Time (sec.):      19              Armor:          H30%/P90%/C80%
        Line of Sight: (m):     40              Range (min - max):      10-28
        Prerequisite:           Fortress        Speed (ms):             2.4
        Strong vs:              Buildings       Pop Slots:              3
        Weak vs:                Mounted/Inf.    God:                    All
        Hit Points:             110             Age:                    Heroic

        Upgrades:       N/A

        Improvements:   Fortress (Draft Horses, +20% speed increase;
                        Engineers, +50% attack, 1.10x additional damage
                        to walls, +2 range.)

        Bonuses:        N/A


    Mythical Units
    --------------

      * Carcinos: During Heracles' battle with the hydra, Hera summoned
        a crab to attack Heracles and aid the hydra.  Although Heracles 
        defeated both hydra and crab, Hera rewarded the crustacean by 
        placing it as a constellation up in the night sky. Latin for "crab" 
        is "cancer," and in Greek it is "Karkinos" -- from where derives 
        the word "carcinogen."

        Scientific name -- Callinectes colossus
        Size -- 8000+ lbs.
        Diet -- giant mollusks

        Cost:                   200W/20FA       Attack:                 20H/12C
        Build Time (sec.):      9               Armor:          H70%/P60%/C80%
        Line of Sight: (m):     16              Range (min - max):      0
        Prerequisite:           Dock            Speed (ms):             4.3
        Strong vs:              Arrow/Siege Sh. Pop Slots:              4
        Weak vs:                Ram Sh./Argo    God:                 Hera (Zeus)
        Hit Points:             720             Age:                    Mythic

        Upgrades:       N/A

        Improvements:   Dionysus (Bacchanalia, +5%HP.)
                        Apollo (Oracle, +6% line-of-sight.)
                        Hera (Monstrous Rage, +25% attack.)

        Bonuses:        N/A

      * Centaur: Half-man and half-horse, Centaurs are usually seen with 
        torso and head of a man and the body of a horse, but different 
        descriptions exist.  They were notorious for showing up uninvited 
        to outdoor celebrations (for a creature that large they seemed to 
        have had trouble holding their liquor) and for abducting women, 
        especially young maidens.  Because of their drunkenness and 
        inclination toward violence, most were driven to the mountains 
        of Thessaly.  Chiron, the centaur that educated Achilles was an 
        exception.  Centaurs are usually depicted carrying a bow.

        Scientific name -- Homo equus
        Size -- 7'+ tall, 1600 lbs.
        Diet -- Omnivore. Likes wine.

        Cost:                   200W/15FA       Attack:                 12P
        Build Time (sec.):      19              Armor:          H25%/P35%/C80%
        Line of Sight: (m):     20              Range (min - max):      12
        Prerequisite:           Temple          Speed (ms):             5.3
        Strong vs:              Infantry/Myth   Pop Slots:              3
        Weak vs:                Heroes          God:    Hermes (Zeus/Poseidon)
        Hit Points:             220             Age:                    Class.

        Upgrades:       N/A

        Improvements:   Dionysus (Bacchanalia, +5%HP.)
                        Apollo (Oracle, +6% line-of-sight;
                        Sun Ray, +10% attack.)
                        Hera (Monstrous Rage, +25% attack.)
                        Hermes (Sylvan Lore, +25%HP, +30% speed increase.)

        Bonuses:        N/A

      * Chimera: The chimera is one of the varied offspring of Echidna 
        (with the torso of a beautiful woman and a horrible serpent below 
        the waist) and Typhon (a fire-breathing giant with 100 serpent 
        heads). The Chimera is a fire-breathing beast, usually depicted 
        with the body of a goat, the head of a lion, and tail of a 
        serpent. The Corinthian hero, Bellerophon, defeated the original 
        Lycian (a Greek kingdom in Asia Minor) chimera by flying into 
        battle on the winged horse, Pegasus.

        Scientific name -- Draco chimera
        Size -- 12,000+ lbs.
        Diet -- Carnivore, especially humans

        Cost:                   300G/30FA       Attack:                 20H
        Build Time (sec.):      20              Armor:          H60%/P60%/C80%
        Line of Sight: (m):     16              Range (min - max):      0
        Prerequisite:           Temple          Speed (ms):             5.3
        Strong vs:              Human/Myth      Pop Slots:              4
        Weak vs:                Heroes          God:    Artemis (Poseidon/Hades)
        Hit Points:             800             Age:                    Mythic

        Upgrades:       N/A

        Improvements:   Dionysus (Bacchanalia, +5%HP.)
                        Apollo (Oracle, +6% line-of-sight.)
                        Artemis (Flames of Typhon, +30% attack,
                        +20%HP, +30% damage.)

        Bonuses:        N/A

      * Colossus: The Great Colossus at Rhodes was one of the Seven 
        Wonders of the Ancient World.  It stood over 150 ft. high on a 
        50 ft. white marble base.  It was mostly hollow, with a skin of 
        bronze welded to a skeleton frame of stone and metal.  Though it 
        was destroyed by an earthquake after standing for only about 
        fifty years, such was its enormity that people came to Rhodes 
        just to see its ruins, just as people today visit the ruins of 
        other Greek monuments, buildings and temples.

        Scientific name -- None (artificial construct)
        Size -- over 50' high
        Diet -- doesn't eat

        Cost:                   300G/40FA       Attack:         20H/50C
        Build Time (sec.):      24              Armor:          H50%/P80%/C80%
        Line of Sight: (m):     16              Range (min - max):      0
        Prerequisite:           Temple          Speed (ms):             2.9
        Strong vs:              Buildings/Myth  Pop Slots:              5
        Weak vs:                Heroes          God:            Hephaestus (All)
        Hit Points:             1100            Age:                    Mythic

        Upgrades:       N/A

        Improvements:   Dionysus (Bacchanalia, +5%HP.)
                        Apollo (Oracle, +6% line-of-sight.)
                        Hephaestus (Hand of Talos, +100HP;
                        Shoulder of Talos, +200HP, -20%H vulnerability.)

        Bonuses:        N/A

      * Cyclops: Giants with one central eye, the Cyclopes were storm 
        gods in early Greek mythology.  In some tales they became smiths
        and worked with Hephaestus on Zeus’ thunderbolts.  In other tales
        there were only three Cyclopes, representing thunder, lightning, 
        and a thunderbolt.  In classical Greece, the "lesser cyclopes" were
        seen as the sons of Poseidon, bestial and violent, who were avoided 
        and feared.  There were also wise and powerful "elder Cyclopes" that
        were the sons of Kronos.

        Scientific name -- Cyclops cyclops
        Size -- 12' tall
        Diet -- Omnivore, likes mutton.

        Cost:                   250F/22FA       Attack:                 15H/12C
        Build Time (sec.):      20              Armor:          H40%/P50%/C70%
        Line of Sight: (m):     16              Range (min - max):      0
        Prerequisite:           Temple          Speed (ms):             3.2
        Strong vs:              Myth/Buildings  Pop Slots:              4
        Weak vs:                Heroes          God:    Ares (Poseidon/Hades)
        Hit Points:             600             Age:                    Class.

        Upgrades:       N/A

        Improvements:   Dionysus (Bacchanalia, +5%HP.)
                        Apollo (Oracle, +6% line-of-sight.)
                        Ares (Will of Kronos, +50%H damage, 2x crush damage,
                        trains 25% faster.)

        Bonsues:        N/A

      * Hippocampus: Half-fish and half-horse with the tail of a serpent 
        or dolphin, the Hippocampus pulled the chariot of Poseidon.  It 
        gave its name to the genus of seahorses and part of the human 
        brain.

        Scientific name -- Hippocampus spp.
        Size -- about 1800 lbs.
        Diet -- brown and green seaweeds

        Cost:                   Free            Attack:                 30H/30C
        Build Time (sec.):      N/A             Armor:          H10%/P70%/C99%
        Line of Sight: (m):     16              Range (min - max):      0
        Prerequisite:           N/A             Speed (ms):             6.6
        Strong vs:              N/A             Pop Slots:              0
        Weak vs:                All             God:                    Poseidon
        Hit Points:             70              Age:                    Archaic

        Upgrades:       N/A

        Improvements:   Dionysus (Bacchanalia, +5%HP.)
                        Apollo (Oracle, +6% line-of-sight.)

        Bonuses:        N/A

      * Hydra: Another of the fierce offspring of Echinda and Typhon, 
        the Hydra was a large serpent with multiple heads and poisonous 
        breath.  Killing the Hydra near the city of Lerna in Argolis was 
        the second of Heracles’ twelve tasks.  Each time he cut off one 
        of the Hydra’s heads, however, two more grew back.  A nephew 
        helped him by cauterizing each wound as a head was lopped off. 
        The last head was immortal, so Heracles buried it under a large 
        rock.  Once the beast’s body was dead, Heracles dipped his 
        arrowheads into its blood, giving them extra potency.

        Scientific name -- Hydra lernaea
        Size -- 20,000+ lbs.
        Diet -- carnivore, especially cattle and humans

        Cost:                   250F/28FA       Attack:                 20H/10C
        Build Time (sec.):      20              Armor:          H60%/P40%/C80%
        Line of Sight: (m):     16              Range (min - max):      0
        Prerequisite:           Temple          Speed (ms):             4.0
        Strong vs:              Inf./Buildings  Pop Slots:              5
        Weak vs:                Heroes          God:    Dionysus (Zeus,Poseidon)
        Hit Points:             800             Age:                    Heroic

        Upgrades:       N/A

        Improvements:   Dionysus (Bacchanalia, +5%HP.)
                        Hera (Monstrous Rage, 25% attack.)

        Bonuses:        N/A

      * Manticore: The Manticore probably came into Greek mythology from 
        Persia and originated in tales about far away and exotic India. 
        The beast had the body of a red lion, a human face (with blue eyes 
        and human ears), three rows of teeth, a stinging poisonous tail, 
        and poisonous spines that could be shot like arrows in any 
        direction.  Its voice was like a mixture of pipes and trumpets.
        It was fast and capable of great leaps.  When villagers vanished
        without a trace, it was believed they were devoured by a manticore.

        Scientific name -- Epibouleos occisor
        Size -- 1600 lbs.
        Diet -- carnivore, largely humans

        Cost:                   300F/20FA       Attack:                 11P
        Build Time (sec.):      17              Armor:          H30%/P60%/C80%
        Line of Sight: (m):     20              Range (min - max):      16
        Prerequisite:           Temple          Speed (ms):             4.3
        Strong vs:              Ranged/Myth     Pop Slots:              5
        Weak vs:                Heroes          God:    Apollo (Zeus, Hades)
        Hit Points:             420             Age:                    Heroic

        Upgrades:       N/A

        Improvements:   Dionysus (Bacchanalia, +5%HP.)
                        Apollo (Oracle, +6% line-of-sight; Sun Ray, +10% attack)
                        Hera (Monstrous Rage, 25% attack.)

        Bonuses:        N/A

      * Medusa: Medusa was one of three sisters known as the Gorgons, 
        children of sea gods with live sea snakes for hair, scaly necks, 
        boar-like tusks, golden hands, and bronze wings.  One tale is 
        that Medusa was once a beautiful maid who boasted of being more 
        beautiful than Athena, who turned her into a monster so ugly 
        that those who gazed upon her were turned to stone.  She was 
        killed by Perseus, with the help of Athena and Hermes.  From 
        her blood was created the winged horse, Pegasus.  Her head 
        was used as a weapon to kill the sea monster Cetus and then 
        the head was mounted on Athena's shield.

        Scientific name -- Gorgon chrysaorus
        Size -- 7' tall
        Diet -- carnivore, largely humans

        Cost:                   250G/40FA       Attack:                15P/12.5C
        Build Time (sec.):      20              Armor:          H50%/P40%/C80%
        Line of Sight: (m):     18              Range (min - max):      10
        Prerequisite:           Temple          Speed (ms):             4.3
        Strong vs:              Human/Myth      Pop Slots:              5
        Weak vs:                Heroes          God:                 Hera (Zeus)
        Hit Points:             360             Age:                    Mythic

        Upgrades:       N/A

        Improvements:   Dionysus (Bacchanalia, +5%HP.)
                        Apollo (Oracle, +6% line-of-sight.)
                        Hera (Monstrous Rage, 25% attack;
                        Face of the Gorgon, +33%HP.)

        Bonuses:        N/A

      * Minotaur: King Minos prayed to Poseidon to send him a snow-white 
        bull as a sign he was fit to rule Crete.  He promised to sacrifice 
        the animal, but when it appeared, he kept it for his own.  In 
        retribution, Poseidon caused Minos' wife to fall in love with 
        the bull.  Their offspring was the Minotaur, a beast with the 
        head of a bull and the body of a man. Minos had a huge labyrinth 
        constructed under Crete where the Minotaur could be kept.  Each 
        year seven boys and seven girls were sent into the maze to be 
        eaten by the beast.  Eventually the Minotaur was slain by Theseus 
        who unraveled a ball of twine as he moved into the labyrinth so 
        he could find his way out.

        The legend of the minotaur may have originated because of the 
        important of the bull in Minoan ritual.  Minoan buildings were 
        adorned with bull horns, and their hourglass shields covered 
        with bull hide.  Early frescoes show Minoan youths leaping over
        the horns of bulls as a form of sport.

        Scientific name -- Homo taurus
        Size -- about 9' tall
        Diet -- humans, especially maidens

        Cost:                   200F/16FA       Attack:                 15H/10C
        Build Time (sec.):      17              Armor:          H60%/P50%/C80%
        Line of Sight: (m):     20              Range (min - max):      0
        Prerequisite:           Temple          Speed (ms):             4
        Strong vs:              Infantry        Pop Slots:              4
        Weak vs:                Heroes          God:         Athena (Zeus/Hades)
        Hit Points:             240             Age:                    Class.

        Upgrades:       N/A

        Improvements:   Dionysus (Bacchanalia, +5%HP.)
                        Apollo (Oracle, +6% line-of-sight.)
                        Hera (Monstrous Rage, 25% attack.)
                        Athena (Labyrinth of Minos, -25% food cost, +40%HP.)

        Bonuses:        N/A

      * Nemean Lion: A large and ferocious lion that lived on the plains 
        of Nemea, it terrorized the area and could not be killed by 
        normal men, who ran in fear from its mighty roar.  The first labor
        of Heracles was to kill the Nemean Lion.  When Heracles discovered
        his arrows and other weapons had no effect on the beast, the hero 
        closed with it and used his incredible strength to strangle it. 
        He skinned the beast and returned with its skin as a cloak. 
        Heracles was thereafter depicted wearing the cloak of the Nemean 
        Lion.

        Scientific name -- Leo biaxomus
        Size -- 6000 lbs.
        Diet -- carnivore

        Cost:                   200G/25FA       Attack:                 20H/10C
        Build Time (sec.):      20              Armor:          H30%/P60%/C80%
        Line of Sight: (m):     16              Range (min - max):      0
        Prerequisite:           Temple          Speed (ms):             4.8
        Strong vs:              Ranged/Buil.    Pop Slots:              4
        Weak vs:                Heroes          God:  Aphrodite (Poseidon/Hades)
        Hit Points:             660             Age:                    Heroic

        Upgrades:       N/A

        Improvements:   Aphrodite (Roar of Orthus, -50%P/20%H vulnerability.)

        Bonuses:        N/A

      * Scylla: A terrifying sea monster with six serpent heads and a ring 
        of barking dogs around her waist, Scylla guarded one side of the 
        straits of Messina, between Sicily and Italy.  The dogs alerted her 
        when a ship was passing so she could seize sailors.  Scylla was 
        originally a beautiful nymph who was transformed by the jealous 
        sorceress Circe.

        Scientific name -- Hydra thalassa
        Size -- 30,000+ lbs
        Diet -- large fish, whales, sailors

        Cost:                   200G/15FA       Attack:                 25H/12C
        Build Time (sec.):      5               Armor:          H40%/P70%/C80%
        Line of Sight: (m):     16              Range (min - max):      0
        Prerequisite:           Temple          Speed (ms):             5.3
        Strong vs:              Arc./Siege Sh.  Pop Slots:              5
        Weak vs:                Ram Ships/Argo  God:   Dionysus (Zeus, Poseidon)
        Hit Points:             800             Age:                    Heroic

        Upgrades:       N/A

        Improvements:   Dionysus (Bacchanalia, +5%HP.)
                        Hera (Monstrous Rage, 25% attack.)

        Bonuses:        N/A


    Other Units
    -----------

      * Villager: Citizens form the basis of your economy.  Make sure 
        you have enough Citizens to generate a steady inflow of 
        resources.  They are tougher than other resource gatherers, but 
        not as tough as soldiers.  Building and holding a Town Center 
        will generate Favor.

        Cost:                   50F             Attack:                 8H
        Build Time (sec.):      14              Armor:          H10%/P0%/C99%
        Line of Sight: (m):     14              Range (min - max):      0
        Prerequisite:           N/A             Speed (ms):             3.8
        Strong vs:              N/A             Pop Slots:              1
        Weak vs:                All             God:                    All
        Hit Points:             65              Age:                    Archaic

        Upgrades:       N/A

        Improvements:   Storehouse (All, gather gold 10% faster and
                        carry 50% more, gather wood 10% faster and
                        carry 50% more.)
                        Granary (Hunting, 30% faster gathering; Herding,
                        20% faster gathering from herd animals and carry
                        twice as much; Farming, gather 10% faster on farms.)
                        Aphrodite (Golden Apples, gathers favor 15% faster.)
                        Dionysus (Bacchanalia, +5%HP.)
                        Apollo (Oracle, +6% line-of-sight.)

        Bonuses:        Zeus (Favor collects 20% faster.)

      * Donkey Caravan: Trade was critical for any ancient empire to 
        survive.  Certain geographic areas had certain resources in 
        abundance, while others were sorely lacking.  Atlantis ferried 
        supplies from its vast stores to its most distant colonies. 
        Greek city states exported resources such as silver, obsidian, 
        and seashells, and also crafts such as pottery and metal vases.
        However, they imported other resources such as copper, tin, 
        gold, and amber, and other products such as glass beads and 
        seals.  Cities along trade routes, such as Alexandria in Egypt 
        and Byblos in the Middle East, became wealthy and powerful.

        Cost:                   100F            Attack:                 0
        Build Time (sec.):      15              Armor:          H40%/P40%/C99%
        Line of Sight: (m):     16              Range (min - max):      0
        Prerequisite:           Market          Speed (ms):             3.8
        Strong vs:              N/A             Pop Slots:              1
        Weak vs:                All             God:                    All
        Hit Points:             115             Age:                    Heroic

        Upgrades:       N/A

        Improvements:   Market (Coinage, moves +20% faster.)
                        Dionysus (Bacchanalia, +5%HP.)
                        Apollo (Oracle, +6% line-of-sight.)

        Bonuses:        N/A

      * Kataskopos (Scout): The Greek Scout is fast and has a good 
        line of sight, but is weak in actual combat.  Although you cannot 
        train additional Katascopi, better scouts, such as Pegasi, are 
        available later.

        The name of this unit is found in the Bible and the interpretations 
        of its meaning vary from explorer, spy, and scout.  The Greeks used
        the word to refer to Romans exploring Greek lands, perhaps in
        preparation of the coming Roman conquest.

        Cost:                   Free            Attack:                 8H
        Build Time (sec.):      N/A             Armor:          H20%/P90%/C99%
        Line of Sight: (m):     N/A             Range (min - max):      0
        Prerequisite:           N/A             Speed (ms):             5.5
        Strong vs:              N/A             Pop Slots:              2
        Weak vs:                All             God:                    All
        Hit Points:             70              Age:                    Archaic

        Upgrades:       N/A

        Improvements:   Dionysus (Bacchanalia, +5%HP.)
                        Apollo (Oracle, +6% line-of-sight.)

        Bonuses:        N/A

      * Militia: The Greek polis of Sparta had a very regimented 
        structure.  The full citizens of Sparta were required to be 
        full-time soldiers, and their constant training made them warriors 
        virtually without peer.  Below the citizens were the Perioikoi, or
        militia.  The Perioikoi trained only a few weeks a year and were
        deployed only within the local area as a defensive force. 
        These part-time warriors made up about half of the Spartan army, 
        but they did not have the rights of citizens.

        Cost:                   Free            Attack:                 7H
        Build Time (sec.):      N/A             Armor:          H30%/P20%/C99%
        Line of Sight: (m):     N/A             Range (min - max):      0
        Prerequisite:           N/A             Speed (ms):             4.0
        Strong vs:              Human Units     Pop Slots:              1
        Weak vs:                Heroes          God:                    Poseidon
        Hit Points:             100             Age:                    Archaic

        Upgrades:       N/A

        Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields -10%P)
                        Dionysus (Bacchanalia, +5%HP.)
                        Apollo (Oracle, +6% line-of-sight.)

        Bonuses:        Militia Count (House: 2; Granary: 2; Storehouse: 2; 
                        Dock: 2; Stable: 2 ; Tower: 3; Academy: 3; Archery 
                        Range: 3; Armory: 4; Market: 4 ; Town Center: 6; 
                        Fortress: 6; Wonder: 10.)

      * Shade: The dead of Greek mythology became shades, empty ghost-like 
        shadows of their former selves.  Hades' land of the dead was not
        necessarily a horrible place to be, but it was without honor or 
        glory.  If anything, shades were pitied more than they were feared.

        Cost:                   Free            Attack:                 6H
        Build Time (sec.):      N/A             Armor:          H20%/P20%/C99%
        Line of Sight: (m):     16              Range (min - max):      0
        Prerequisite:           N/A             Speed (ms):             4.0
        Strong vs:              Human Units     Pop Slots:              1
        Weak vs:                Heroes          God:                    Hades
        Hit Points:             90              Age:                    Archaic

        Upgrades:       N/A

        Improvements:   Apollo (Oracle, +6% line-of-sight.)

        Bonuses:        N/A


  ===========================================================================
                                 Egyptian Units
  ===========================================================================

    Below, you'll find detailed information on each of the Egyptian units,
    military and otherwise.


    Foot Soldiers (Units)
    ---------------------

      * Axeman: Egyptian Axemen are strong against infantry, but weak
        against other types of units, particularly archers.  It is often
        beneficial for Egyptians to switch over to Migdol units in the
        Heroic Age.

        The two-handed piercing axe was especially useful as a weapon
        against heavily armored opponents because the axe could penetrate
        almost any armor.  The axe was difficult to use, however, because
        it was unwieldy, required space to enable a swing, was relatively
        slow in use, and left the axe man exposed during the swing.
        Opponents slowed by heavy armor and shields had less opportunity
        to take advantage of these handicaps.

        Cost:                   40F/30G         Attack:                 5H
        Build Time (sec.):      10              Armor:          H40%/P5%/C99%
        Line of Sight: (m):     16              Range (min - max):      0
        Prerequisite:           Barracks        Speed (ms):             4.3
        Strong vs:              Infantry        Pop Slots:              2
        Weak vs:                Mounted/Ranged  God:                    All
        Hit Points:             70              Age:                    Class.

        Upgrades:       Medium Axeman, +10%HP and attack;
                        Heavy Axeman, +15%HP, 10% attack;
                        Champion Axeman, +20%HP, +10% attack.

        Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields -10%P)
                        Barracks (Levy/Conscript, trains 20% faster.)
                        Ptah (Scalloped Axe, +10% attack.)
                        Horus (Age of Vengeance, x3 extra damage to buildings.)

        Bonuses:        N/A

      * Slinger: Egyptian Slingers are good against archers, like the
        Toxotes or Chariot Archers, but are weak against other unit types.
        In the Classical Age, the Slinger can be used to stop counter-
        infantry, such as the Axeman.  It is often beneficial for Egyptians
        to switch over to Migdol units in the Heroic Age.

        The sling was simply a long piece of cloth that could be swung
        rapidly and partially released to cast a stone or metal object
        with fairly high accuracy.  Originally a hunting weapon for bringing
        down small game and birds, the sling was adapted easily to the
        battlefield where light troops used it to harass enemy formations.
        Slings were much cheaper to make than a bow and its complement of
        arrows, and slingers were easier to train than archers.  Many ancient
        armies kept contingents of slingers to accompany their infantry
        and archer units.  One of the most famous single combats recounted
        in the Bible was that of the slinger David killing the great Goliath.

        Cost:                   60W/20G         Attack:                 3P
        Build Time (sec.):      14              Armor:          H15%/P20%/C99%
        Line of Sight: (m):     20              Range (min - max):      16
        Prerequisite:           Barracks        Speed (ms):             4.0
        Strong vs:              Infantry/Ranged Pop Slots:              2
        Weak vs:                Mounted Units   God:                    All
        Hit Points:             65              Age:                    Class.

        Upgrades:       Medium Slinger, +10%HP and attack;
                        Heavy Slinger, +15%HP, 10% attack;
                        Champion Slinger, +20%HP, +10% attack.

        Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields -10%P)
                        Barracks (Levy/Conscript, trains 20% faster.)
                        Ptah (Electrum Bullets, +10% attack.)
                        Sekhemet (Slings of the Sun, +30% damage on infantry.)

        Bonuses:        Set (Trains 20% faster, -10%H armor vulnerability,
                        +10%HP.)

      * Spearman: Egyptian Spearmen are fast and cheap, and are good
        against cavalry.  They are weak against archers or counter-infantry.
        In the Classical Age, the Spearman is reasonably effective at
        defeating counter-archers, such as the Slinger.  It is often
        beneficial for Egyptians to switch over to Migdol units in the
        Heroic Age.

        The spear had several advantages as a weapon.  Its length could
        keep enemies at a distance.  The point narrowly focused the
        thrusting power and could penetrate most armor.  It was relatively
        light and inexpensive, being made mostly of wood.  Its disadvantage
        was that once the enemy was past the point, the spearman had little
        defense.  Spears were especially good against horses when used by
        many men in formation holding the spear points out.  Horses rarely
        charged into a bank of pointed spears, protecting all in the formation.

        Cost:                   50F/20G         Attack:                 7H
        Build Time (sec.):      9               Armor:          H40%/P20%/C99%
        Line of Sight: (m):     16              Range (min - max):      0
        Prerequisite:           Barracks        Speed (ms):             5.0
        Strong vs:              Mounted Units   Pop Slots:              2
        Weak vs:                Infantry/Ranged God:                    All
        Hit Points:             70              Age:                    Class.

        Upgrades:       Medium Spearman, +10%HP and attack;
                        Heavy Spearman, +15%HP, 10% attack;
                        Champion Spearman, +20%HP, +10% attack.

        Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields -10%P)
                        Barracks (Levy/Conscript, trains 20% faster.)
                        Anubis (Serpent Spear, +10% attack.)
                        Ptah (Leather Framed Shield, -10%P vulnerability.)
                        Horus (Greatest of Fifty, -10%P vulnerability,
                        x2 damage on mounted units; Spear on the Horizon,
                        +10% attack, +30%HP.)

        Bonuses:        N/A

      * Mercenary: As an Egyptian, you may employ Mercenaries at any of
        your Town Centers.  Mercenaries train very quickly, cost only
        gold and are good at countering Cavalry.  They are primarily used
        for town defense because their services can only be bought for a
        short time, rarely long enough to make the trek into an enemy town.

        Cost:                   90G             Attack:                 8H
        Build Time (sec.):      1               Armor:          H45%/P30%/C99%
        Line of Sight: (m):     20              Range (min - max):      0
        Prerequisite:           Town Center     Speed (ms):             4.3
        Strong vs:              All             Pop Slots:              0
        Weak vs:                N/A             God:                    All
        Hit Points:             85              Age:                    Archaic

        Upgrades:       N/A

        Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields -10%P)
                        Hathor (Medjay, lifespan increased by 30.)

        Bonuses:        N/A


    Mounted Soldiers (Units)
    ------------------------

      * Camelry: The primary Egyptian cavalry, Camelry are good at
        countering Cavalry and Siege Weapons, but are vulnerable to
        infantry.

        Desert warriors of the Middle East employed camels mainly as
        dependable transport across the arid wastes of the region.
        Camels could carry two men in a pinch and reasonable loads.
        They had reasonable speed for short periods also.  In addition,
        horses unfamiliar with camels shied away from them, making camelry
        particularly effective against horse-mounted troops.

        Cost:                   50F/70G         Attack:                 8H
        Build Time (sec.):      9               Armor:          H15%/P30%/C99%
        Line of Sight: (m):     16              Range (min - max):      0
        Prerequisite:           Migdol Str.     Speed (ms):             6.0
        Strong vs:              Mounted/Ranged  Pop Slots:              3
        Weak vs:                Infantry        God:                    All
        Hit Points:             125             Age:                    Heroic

        Upgrades:       Heavy Camelry, +15%HP, +20% attack;
                        Champion Camelry, +20%HP, +10% attack.

        Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields -10%P)
                        Barracks (Levy/Conscript, trains 20% faster.)
                        Osiris (Desert Wind, +20%HP, +20% attack and speed.)
                        Thoth (Valley of the Kings, trains 66% faster.)

        Bonuses:        Ra (+10%HP, +10% faster.)

      * Chariot Archer: Egyptian Chariot Archers are powerful ranged
        units and should be the backbone of an Egyptian army.  They are
        fast, and good against infantry, but are not very effective
        against cavalry, buildings or siege weapons.

        For about 500 years prior to 1200 BC, the chariot archer dominated
        the battlefields of the Middle East and Western India. The chariot,
        and indeed horses, were unknown to Egypt before 1720 BC when they
        were invaded by the Hyksos.  The Egyptians were quick to adopt the
        new technology, and the chariot remained the elite shock troop of
        Egypt for hundreds of years.  All the great civilizations of the
        time, principally the Egyptians and Hittites to the west, were
        sufficiently wealthy and advanced to field forces of these
        relatively expensive weapons.  The elites of these cultures hunted
        from chariots and archery skill was prized.  Surrounding barbarians
        were intimidated by the fast and accurate archers until they
        learned how to kill the horses or otherwise disable the team.
        Egypt's chariots were so light that two men could bear them across
        a stream, and the chariot corps was supported logistically by
        mobile repair stations.  Around 1200 BC, chariot archers largely
        disappeared and barbarians, whose origin remains unknown today,
        overran the cultures that used them.

        Cost:                   100W/40G        Attack:                 8.5P
        Build Time (sec.):      6               Armor:          H30%/P20%/C99%
        Line of Sight: (m):     20              Range (min - max):      20
        Prerequisite:           Migdol Str.     Speed (ms):             5.0
        Strong vs:              Infantry        Pop Slots:              3
        Weak vs:                Mounted/Ranged  God:                    All
        Hit Points:             90              Age:                    Heroic

        Upgrades:       Heavy Chariot Archer, +10%HP, +10% attack;
                        Champion Chariot Archer, +10%HP, +10% attack.

        Improvements:   Armory (Weapons +10% attack, Armor -10%H,
                        Shields -10%P; Burning Pitch, 3x damage to buildings
                        and 1.5x to ships.)
                        Migdol Stronghold (Levy/Conscript, trains 20% faster.)
                        Sekhemet (Bone Bow, +4 range.)
                        Thoth (Valley of the Kings, trains 66% faster.)

        Bonuses:        Set (Trains 20% faster, -10%H armor vulner., +10%HP.)
                        Ra (+10%HP, moves 10% faster.)

      * War Elephant: The Egyptian War Elephant is expensive and slow, but
        is mighty in combat, particularly against buildings.  They can be
        defeated by large groups of infantry or by Camels and Prodromos.

        The generals of ancient times, tracing back at least to Hannibal,
        were intrigued by the use of elephants in battle.  The size and
        strength of the beasts were enough to shake any troops, but
        especially those who had never seen the animal before.  In
        practice, elephants may have been more for show than effectiveness.
        Wounded elephants were difficult to control and likely to disrupt
        friends as much as foes.  They were used as platforms for
        commanders and archers, and were ideal for breaking into dense
        enemy formations if they could be coaxed to do so.  While the
        Indians first introduced elephants to the Mediterranean, the
        Ptolemies of Egypt were the first to use the larger African
        elephants in warfare.  Classical texts are very clear that generals
        knew to counter war elephants with pigs.

        Cost:                   180F/70G        Attack:                 14H
        Build Time (sec.):      15              Armor:          H15%/P40%/C99%
        Line of Sight: (m):     16              Range (min - max):      0
        Prerequisite:           Migdol Str.     Speed (ms):             2.9
        Strong vs:              Buildings/Most  Pop Slots:              5
        Weak vs:                Infantry        God:                    All
        Hit Points:             450             Age:                    Heroic

        Upgrades:       Heavy War Elephant, +10%HP, 10% attack;
                        Champion War Elephant, +10%HP, 10% attack.

        Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields -10%P)
                        Migdol Stronghold (Levy/Conscript, trains 20% faster.)
                        Thoth (Tusks of Apedemak, +10% attack, +20%HP; Valley
                        of the Kings, trains 66% faster.)

        Bonuses:        N/A

      * Mercenary Cavalry: As an Egyptian you may employ Mercenary Cavalry
        at any of your Town Centers after reaching the Heroic Age.
        Mercenary Cavalry train very quickly, cost only gold and are good
        at countering Archers.  They are primarily used for town defense
        because their services can only be bought for a short time, rarely
        long enough to make the trek into an enemy town.

        Cost:                   120G            Attack:                 8H
        Build Time (sec.):      3               Armor:          H40%/P45%/C99%
        Line of Sight: (m):     22              Range (min - max):      0
        Prerequisite:           Town Center     Speed (ms):             5.3
        Strong vs:              All             Pop Slots:              0
        Weak vs:                N/A             God:                    All
        Hit Points:             190             Age:                    Heroic

        Upgrades:       N/A

        Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields -10%P)
                        Hathor (Medjay, lifespan increased by 3.)

        Bonuses:        N/A


    Heroes
    ------

      * Pharaoh: A Pharaoh empowering a foundation or building makes
        the Laborers working there build faster, gather faster and carry
        more.  A Pharaoh may also coax more Favor from the gods by empowering
        a Monument.  The Pharaoh is a decent fighter, but it is his ability
        to heal units and devastating attacks on myth units that make him a
        good addition to an attacking army.  When a Pharaoh dies he is
        reborn amongst his people at a Town Center. Set Pharaohs can summon
        animals.

        The material wealth and relative isolation of the Nile Valley
        allowed a monarchial government to arise in Egypt at a very early
        date.  There was little need for a strong man to hold sway by might
        for the defense of the realm and the control of food production.
        Instead, the pharaoh came to be accepted as the living god of the
        world who was responsible for the daily passage of the sun and
        annual flooding of the river, the two events upon which food
        production depended.  The greatest of the pharaohs were also the
        battle leaders of their armies and the builders of Egypt’s greatest
        monuments.

        Cost:                   Free            Attack:                 4-12P
        Build Time (sec.):      0               Armor:          H15%/P15%/C99%
        Line of Sight: (m):     16              Range (min - max):      4
        Prerequisite:           N/A             Speed (ms):             4.0
        Strong vs:              Myth Units      Pop Slots:              0
        Weak vs:                Human Units     God:                    All
        Hit Points:             100             Age:                    Archaic

        Upgrades:       N/A

        Improvements:   Armory (Weapons +10% attack, Armor -15%H, Shields -15%P)
                        Nephthys (Spirit of Maat, x2 healing rate; Funeral
                        Rites, x9 bonus against all myth units; City of the
                        Dead, +30%HP, +20% attack, faster reincarnation of
                        pharaoh.)
                        Osiris (New Kingdom, creates a second pharaoh.)

        Bonuses:        Ra (Buildings that are empowered produce 25% faster,
                        rather than the normal 20%.)
                        Set (Animals can be created for attack using favor.)

      * Priest: Priests are Egyptian Heroes that are among the few units
        with the ability to heal.  They have a short, ranged attack that
        improves in later ages and is devastating against enemy myth units.
        Make sure that Priests are accompanied by units that can protect
        them from human soldiers.  Because they have a ranged attack, Priests
        can strike at slow-moving myth units, but may fall in battle against
        myth units with a strong hand-to-hand attack that manage to close
        with the Priests.

        Each major god's Priests have different abilities.  Ra Priests can
        empower buildings.  Set Priests can convert wild animals.  Isis
        Priests can quickly summon inexpensive Obelisks.

        Cost:                   100G            Attack:                 3
        Build Time (sec.):      9               Armor:          H10%/P0%/C99%
        Line of Sight: (m):     8               Range (min - max):      0
        Prerequisite:           N/A             Speed (ms):             3.6
        Strong vs:              Myth Units      Pop Slots:              2
        Weak vs:                Human Units     God:                    All
        Hit Points:             600             Age:                    Archaic

        Upgrades:       N/A

        Improvements:   Armory (Weapons +10% attack, Armor -15%H, Shields -15%P)
                        Nephthys (Spirit of Maat, x2 healing rate and lowers
                        cost by 80G; Funeral Rites, x9 bonus against all myth
                        units.)

        Bonuses:        Ra (Buildings can be empowered, but at half what
                        the Pharaoh can do.)
                        Isis (Outposts are produced 60% quicker and cost 33%
                        less.)
                        Set (Animals can be created for attack using favor.)

      * Son of Osiris:

        Cost:                   0               Attack:                 60H
        Build Time (sec.):      10              Armor:          H30%/P50%/C99%
        Line of Sight: (m):     22              Range (min - max):      18
        Prerequisite:           Osiris          Speed (ms):             4.2
        Strong vs:              Myth/Human      Pop Slots:              0
        Weak vs:                Nothing         God:            Osiris (Isis/Ra)
        Hit Points:             420-546         Age:                    Mythic

        Upgrades:       N/A

        Improvements:   Armory (Armor -15%H, Shields -15%P; City of the
                        Dead, +30%HP, +20% attack.)

        Bonuses:        Ra (Buildings that are empowered produce 25% faster,
                        rather than the normal 20%.)


    Naval Units
    -----------

      * Fishing Boat: The technology of boats and further improvements
        in nets, navigation, boat capacity, traps, and so on, that improved
        the efficiency and production of fishermen were pioneered by the
        sailors and fishermen of Atlantis.  Wall murals show Greek fishermen
        were taking bluefin tuna in Mycenaean times, a thousand years
        before the classical Greek age.  The Norse were also great sea
        hunters and fishermen.  Salted and dried fish could be stored for
        many months and was an important source of protein before the days
        of refrigeration.  Many of these techniques were learned from
        Atlantean colonists in those areas.

        Cost:                   50W             Attack:                 0
        Build Time (sec.):      14              Armor:          H60%/P50%/C5%
        Line of Sight: (m):     20              Range (min - max):      0
        Prerequisite:           Dock            Speed (ms):             2.4
        Strong vs:              N/A             Pop Slots:              1
        Weak vs:                All             God:                    All
        Hit Points:             65              Age:                    Archaic

        Upgrades:       N/A

        Improvements:   Dock (Purse Seine gathers 30% faster, Salt Amphora
                        gathers 40% faster and carries twice as much,
                        Conscript Sailors trains 20% faster.)

        Bonuses:        N/A

      * Transport Ship: Trading ships of all kinds were requisitioned
        by rulers when they wanted to move armies overseas because trading
        ships had the necessary cargo capacity.  Warships of the ancient
        age were not good transports because they were usually very narrow
        rowing galleys with little storage space, and built for speed.  An
        invading army needed to transport not only soldiers, but weapons,
        tents, dry food, wine, and livestock.

        Cost:                   120W            Attack:                 0
        Build Time (sec.):      19              Armor:          H40%/P80%/C5%
        Line of Sight: (m):     14              Range (min - max):      0
        Prerequisite:           Dock            Speed (ms):             5.3
        Strong vs:              N/A             Pop Slots:              2
        Weak vs:                All             God:                    All
        Hit Points:             180             Age:                    Class.

        Upgrades:       N/A

        Improvements:   Armory (Armor -10%H/C, Shields -10%P.)
                        Dock (Enclosed Deck carries +10 units, Conscript
                        Sailors trains 20% faster.)

        Bonuses:        N/A

      * Kebenit: King Sahure of the Fifth Century is credited with
        establishing the first Egyptian navy.  The ships were constructed
        in the city of Byblos, by Phoenicians who were the finest known
        shipbuilders.  Like many Egyptian ships, these galleys could be
        sailed down the Nile and rowed back the other direction.  Their
        18 oars gave the Egyptian warships good manuverability, particularly
        over the non-rowed warships of Egyptian enemies, such as the
        "Sea Peoples."  Egyptian galleys were equipped with rams, but
        combat typically consisted of boarding or archer fire.  Egyptian
        ships had high bulwarks to protect against enemy missiles, and
        their own archers were trained in naval combat.

        Cost:                   100W/50G        Attack:                 6P
        Build Time (sec.):      14              Armor:          H30%/P20%/C10%
        Line of Sight: (m):     24              Range (min - max):      12
        Prerequisite:           Dock            Speed (ms):             6.0
        Strong vs:              Ram Ships       Pop Slots:              2
        Weak vs:                Siege Ships     God:                    All
        Hit Points:             290             Age:                    Class.

        Upgrades:       N/A

        Improvements:   Armory (Weapons +10% attack, Armor -10%H/C,
                        Shields -10%P; Burning Pitch, 3x damage to buildings
                        and +15%.)
                        Dock (Cladding, +10% attack, +20%HP, +4 range;
                        Conscript Sailors trains 20% faster.)
                        Osiris (Funeral Barge, causes 2z damage to arrow ships.)

        Bonuses:        N/A

      * Ramming Galley: While many galleys had stationary rams on their bows,
        the Greeks also developed a moveable weapon known as a dolphin.
        This heavy lead or bronze weight was swung from a boom on the
        ship's mast and was used like a flail to puncture holes in enemy
        hulls.  The Romans would later improve on this design and develop
        the corvus, a spiked weapon that doubled as a boarding ramp.

        Cost:                   100W/50G        Attack:                 20H
        Build Time (sec.):      12              Armor:          H30%/P20%/C75%
        Line of Sight: (m):     16              Range (min - max):      0
        Prerequisite:           Dock            Speed (ms):             7.0
        Strong vs:              Myth/Siege Sh.  Pop Slots:              2
        Weak vs:                Ranged Ships    God:                    All
        Hit Points:             240             Age:                    Class.

        Upgrades:       N/A

        Improvements:   Armory (Weapons +10% attack, Armor -10%H/C,
                        Shields -10%P.)
                        Dock (Reinforced Hull, +10% attack, +10%HP;
                        Conscript Sailors trains 20% faster.)

        Bonuses:        N/A

      * War Barge: As warships became longer, navies began to mount
        larger weapons on them, such as catapults and ballistae.  Dionysius
        of Syracuse constructed extra-large triremes capable of supporting
        artillery, and Alexander mounted siege towers on a pair of ship
        hulls during his unsuccessful siege of Tyre.  Later Roman imperial
        galleys could bristle with all sorts of towers and artillery.

        Cost:                   100W/100G       Attack:                 6P
        Build Time (sec.):      17              Armor:          H10%/P50%/C10%
        Line of Sight: (m):     24              Range (min - max):      18
        Prerequisite:           Dock            Speed (ms):             4.8
        Strong vs:              Buildings/Ships Pop Slots:              3
        Weak vs:                Ram Ships       God:                    All
        Hit Points:             480             Age:                    Class.

        Upgrades:       N/A

        Improvements:   Armory (Weapons +10% attack, Armor -10%H/C,
                        Shields -10%P.)
                        Dock (Naval Oxybeles, +10% attack, +10%HP,
                        +12% range; Conscript Sailors trains 20% faster.)
                        Sekhemet (Stones of Red Linen, +20% attack.)

        Bonuses:        N/A


    Siege Units
    -----------

      * Siege Tower: Siege weapons can destroy buildings, but are
        weak against other units, especially cavalry.

        One of the machines developed to attack walled towns was the
        siege tower on wheels.  This large wooden tower was covered with
        wet hides to minimize its vulnerability to fire.  A battering ram
        was suspended inside for use against the wall the tower was moved
        against.  The tower protected the men working the ram and other
        men shooting arrows into the town.  When the wall was knocked
        down by the ram, the attacking army could enter the city.

        Cost:                   200W/100G       Attack:                 50C
        Build Time (sec.):      19              Armor:          H5%/P96%/C90%
        Line of Sight: (m):     20              Range (min - max):      0
        Prerequisite:           Siege Camp      Speed (ms):             2.9
        Strong vs:              Buildings       Pop Slots:              3
        Weak vs:                Mounted Units   God:                    All
        Hit Points:             300             Age:                    Heroic

        Upgrades:       N/A

        Improvements:   Migdol (All, moves +20% faster, +50% attack, more
                        damage on walls.)
                        Sekhmet (Ram of the West Wind, +20%HP, +20% attack.)
        Bonuses:        N/A

      * Catapult: Siege weapons can destroy buildings, but are weak against
      other units, especially cavalry.  Egyptians can also use Catapults to
      defeat enemy ships.

        Catapults were invented by the Greeks for use as artillery on the
        battlefield or during a siege.  By creating tension by pulling back
        large bow-like arms or twisting cordage made of hides or hair, a
        great throwing force could be achieved.  Catapults could throw a
        stone weighing over 10 pounds to a range of nearly 1500 feet.

        Cost:                   200W/100G       Attack:                 50C
        Build Time (sec.):      24              Armor:          H30%/P90%/C80%
        Line of Sight: (m):     40              Range (min - max):      10-28
        Prerequisite:           Siege Camp      Speed (ms):             2.4
        Strong vs:              Buildings       Pop Slots:              3
        Weak vs:                Mounted Units   God:                    All
        Hit Points:             115             Age:                    Heroic

        Upgrades:       N/A

        Improvements:   Migdol (All, moves +25% faster, +2 range, more damage
                        on walls.)
                        Sekhmet (Stones of Red Linen, +20% attack.)

        Bonuses:        N/A


    Mythical Units
    --------------

      * Anubite: Anubis' priests, the "stm", wore jackal masks during
        the mummification rituals.  Anubis was among the oldest deities
        of Egyptian mythology and his role changed as the myths matured,
        passing from the main god of the underworld to the judge of the
        dead once Osiris took over the former role.  Anubis' association
        with jackals was probably the result of jackals prowling around
        graveyards.  He was colored black because embalmed corpses are
        pitch black in color.  Although Anubis was often identified as
        "sab" a jackal, rather than "iwiw" a dog, there was still much
        confusion over which animal Anubis actually was.  Some Egyptologists
        refer to the "Anubis animal" to represent the unknown species
        that he was supposed to represent.  Cities dedicated to Anubis
        were known for their great number of dog mummies and whole
        cemeteries.

        "We, known as the Jackals, the Priests of Anubis, are guardians
        of their glorious tombs, or of their humble graves.  We are the
        keepers of the dead.  We are the servants of Anubis.  We are
        Cynopolis." -- Chapter of the Dead, Book of Ma'at

        Scientific name -- Pholax cynopolis
        Size -- about 9' tall
        Diet -- doesn't eat, but may gain energy from emotions such as fear

        Cost:                   100F/15FA       Attack:                 13H
        Build Time (sec.):      9               Armor:          H60%/P55%/C80%
        Line of Sight: (m):     16              Range (min - max):     4-8(leap)
        Prerequisite:           Temple          Speed (ms):     5.3
        Strong vs:              Infantry/Myth   Pop Slots:      4
        Weak vs:                Heroes/Ranged   God:           Anubis (Isis/Set)
        Hit Points:             200             Age:                    Class.

        Upgrades:       N/A

        Improvements:   Anubis (Feet of the Jackal, provides +50HP,
                        +20 attack, x7 extra damage for leap attack,
                        x6 extra range for leap attack.)

        Bonuses:        N/A

      * Avenger: Because the Avenger is so deadly fighting hand-to-hand,
        it is best to combat him with ranged units.  In combat, the Avenger
        periodically attacks as a whirlwind, damaging all enemy units
        around him.

        Horus was the child of Osiris and Iris who, upon reaching
        adulthood, was known as Her-nedj-tef-ef, "Horus, Avenger of his
        Father," whose role it was to seek venegance and cast out the
        evils of Set.

        "Behold, the fire riseth in Abydos and it cometh; I cause it to
        come, the Eye of Horus.  It is set in order upon thy brow, O
        Osiris Khenti-Amenti; it is set in the shrine and riseth on thy
        brow." -- The Pyramid Texts

        Scientific name -- Archifalco pharoanicus
        Size -- about 9' tall
        Diet -- scarab beetles and honey

        Cost:                   250F/30FA       Attack:                 28H
        Build Time (sec.):      24              Armor:          H60%/P40%/C80%
        Line of Sight: (m):     18              Range (min - max):      0
        Prerequisite:           Temple          Speed (ms):             5.3
        Strong vs:              Infantry/Myth   Pop Slots:              4
        Weak vs:                Heroes/Ranged   God:            Horus (Ra/Set)
        Hit Points:             600             Age:                    Mythic

        Upgrades:       N/A

        Improvements:   N/A

        Bonuses:        N/A

      * Leviathan: The word "Leviathan" ("twisted animal" in Hebrew) has
        been adopted to mean any gigantic monster, but was perhaps
        originally cited in the Bible and described in great detail.  The
        leviathan was a fire-breathing creature that boiled the ocean
        when it swam near the surface.  Its skin was covered with heavy
        armored plates like shields, and its belly was encrusted with
        broken pottery.

        There is speculation that the word is a corruption of the
        seven-headed serpent "Lotan", a monster from Canaanite legend
        that was killed by Baal.

        Scientific name -- Borborodaes megas
        Size -- 50'+ long. Rumored to attain miles in length.
        Diet -- benthic crustaceans and mollusks

        Cost:                   200G/20FA       Attack:                 0
        Build Time (sec.):      10              Armor:          H40%/P60%/C80%
        Line of Sight: (m):     22              Range (min - max):      0
        Prerequisite:           Dock            Speed (ms):             4.2
        Strong vs:              N/A             Pop Slots:              4
        Weak vs:                Ram Ships/Argo  God:          Nepthys (Isis/Set)
        Hit Points:             1020            Age:                    Heroic

        Upgrades:       N/A

        Improvements:   N/A

        Bonuses:        N/A

      * Mummy: Heroes prepared for the afterlife were turned into Mummies
        by embalming and special rites.  Among their duties in the next
        life might be the defense of sacred sites if robbers or other
        evil doers disturbed their rest.  Then the Mummies would arise
        and destroy their enemies.

        Scientific name -- Homo sapiens
        Size -- 7'+ tall
        Diet -- feeds on emotions, especially terror

        Cost:                   200G/35FA       Attack:                 12P
        Build Time (sec.):      17              Armor:          H35%/P50%/C80%
        Line of Sight: (m):     18              Range (min - max):      12
        Prerequisite:           Temple          Speed (ms):             4.8
        Strong vs:              Human/Myth      Pop Slots:              5
        Weak vs:                Heroes          God:            Osiris (Ra/Isis)
        Hit Points:             350             Age:                    Mythic

        Upgrades:       N/A

        Improvements:   Osiris (Atef Crown, +20%HP, +40 damage, minions
                        live 2x longer.)

        Bonuses:        N/A

      * Petsuchos: The Petsuchos is a magic crocodile that can focus the
        beams of sunlight into deadly searing rays.  Like many ranged
        units, the Petsuchos is weak when fighting at close range, but
        his beams fire with perfect accuracy at distance.

        "Petsuchos" is the Greek rendering of an Egyptian word meaning
        "he who belongs to Suchos," the crocodile god also known as
        Sobek.  The Petsuchos was the sacred crocodile of Suchos kept
        in a private lake in the city of Crocodopolis.  He was an old,
        pampered beast who wore golden rings in his ears and riveted
        bracelets on his forelegs.

        Scientific name -- Crocodilus tyranosuchos
        Size -- 400 lbs, 24' long
        Diet -- sunlight

        Cost:                   200G/20FA       Attack:                 50P/20C
        Build Time (sec.):      20              Armor:          H30%/P50%/C80%
        Line of Sight: (m):     24              Range (min - max):      20
        Prerequisite:           Temple          Speed (ms):             3.6
        Strong vs:              Inf./Buildings  Pop Slots:              4
        Weak vs:                Heroes          God:            Hathor (Ra/Isis)
        Hit Points:             480             Age:                    Heroic

        Upgrades:       N/A

        Improvements:   Hathor (Crocodopolis, +4 range added to attack.)

        Bonsues:        N/A

      * Phoenix: An eagle-like bird with feathers of gold and red, the
        Phoenix was associated with the Sun and fire.  It was long-lived
        and had the ability to reproduce or reincarnate itself after
        death.  In some traditions, it built its own funeral nest before
        dying and then a young Phoenix would issue from the dead body.
        After Christianity began to spread, the tale of the Phoenix
        changed so that the bird turned its funeral nest into a pyre and
        self-immolated.  After a period of time, usually three days, a
        new Phoenix rose from the ashes.  The Phoenix became a symbol for
        both immortality and life after death.

        "And at the five hundred years' end, the priests array their altar
        honestly, and put thereupon spices and sulphur vif and other
        things that will burn lightly; and then the bird phoenix cometh
        and burneth himself to ashes.  And the first day next after, men
        find in the ashes a worm; and the second day next after, men
        find a bird quick and perfect; and the third day next after, he
        flieth his way." -- The Travels of Sir John Mandeville

        Scientific name -- Aquila inferna
        Size -- 800 lbs.
        Diet -- Self-fueling

        Cost:                   200G/30FA       Attack:                 30H/30C
        Build Time (sec.):      20              Armor:          H15%/P55%/C80%
        Line of Sight: (m):     20              Range (min - max):      4
        Prerequisite:           Temple          Speed (ms):             3.6
        Strong vs:              Inf./Buildings  Pop Slots:              5
        Weak vs:                Ranged          God:            Thoth (Isis/Set)
        Hit Points:             400             Age:                    Mythic

        Upgrades:       N/A

        Improvements:   N/A

        Bonuses:        N/A

      * Roc: Reports of the Roc, a giant bird, come to us from the
        Arabian Nights and the reports of Marco Polo.  Sinbad describes
        the Roc as being enormous with 16 yard long wings and a bulky
        body.  In one tale, a Roc carries Sinbad to safety after a
        shipwreck and in another, Rocs destroy ships by dropping huge
        boulders on them. Marco Polo tells of Rocs from Madagascar and
        how an envoy from there presented a huge Roc feather to the
        Chinese court.  A very large flightless bird may actually have
        survived on the island until the 16th century before going
        extinct.

        Scientific name -- Aepyornis maximus
        Size -- 100' wingspan
        Diet -- carnivore, rumored to eat elephants

        Cost:                   150F/15FA       Attack:                 0
        Build Time (sec.):      14              Armor:          H30%/P25%/C80%
        Line of Sight: (m):     20              Range (min - max):      0
        Prerequisite:           Temple          Speed (ms):             4.8
        Strong vs:              N/A             Pop Slots:              3
        Weak vs:                Heroes/Ranged   God:            Hathor (Ra/Isis)
        Hit Points:             350             Age:                    Heroic

        Upgrades:       N/A

        Improvements:   N/A

        Bonuses:        N/A

      * Scarab: Scarab beetles are a diverse group of insects that live
        in South America and Egypt.  Egyptians adopted the scarab as
        sacred, and used it to represent Ra, who rolled the sun across
        the sky each day.  The most famous scarab beetles roll dung into
        a ball, and then proceed to roll their treasure back to their tunnels.

        Egyptians depicted scarabs in a variety of artwork, including
        amulets and "heart scarabs" which were large pieces hung on the
        neck or as a pectoral.

        "You are my soul which is in my body, the god Khnum who makes my
        limbs sound.  When you go forth to the Hereafter, my name shall
        not stink to the courtiers who create people on his behalf.  Do
        not tell lies about me in the presence of the Great God!"

        -- inscription found on a heart scarab in the Temple of Amun

        Scientific name -- Class: Insecta, Order: Coleoptera, Family:
                           Scarabaeidae
        Size -- most about 2" long, but Sekhmet's Scarabs are about 12' long
        Diet -- most eat dung. Sekhmet's Scarabs eat buildings.

        Cost:                   300F/20FA       Attack:                 6H/12C
        Build Time (sec.):      20              Armor:          H30%/P75%/C80%
        Line of Sight: (m):     16              Range (min - max):      0
        Prerequisite:           Temple          Speed (ms):             3.2
        Strong vs:              Buildings       Pop Slots:              5
        Weak vs:                All             God:            Sekhmet (Ra/Set)
        Hit Points:             650             Age:                    Heroic

        Upgrades:       N/A

        Improvements:   N/A

        Bonuses:        N/A

      * Scorpions: Scorpions understandably had a large influence on
        Egyptian mythology. Ra's daughter, Selket, was associated with
        the scorpion, which graced her crown.  In order to make her son,
        Horus, strong, Isis exposed him to scorpion stings in the
        desert.  Scorpions were also associated with Set, along with
        other "wicked" animals of the desert.

        There was indeed even a King Scorpion, a predynastic ruler known
        only from a few surviving artifacts such as the "scorpion mace".
        It is unclear whether the ruler's name or title were "scorpion"
        but the kingly figure on the mace is labeled as SQRT along with
        hieroglyphics of a clearly drawn scorpion sign.

        Scientific name -- Scoloscorpio anthropomorphi
        Size -- 400 lbs.
        Diet -- snakes, large grazing mammals

        Cost:                   150W/25FA       Attack:                 25H
        Build Time (sec.):      20              Armor:          H50%/P40%/C80%
        Line of Sight: (m):     16              Range (min - max):      0
        Prerequisite:           Temple          Speed (ms):             5.0
        Strong vs:              Land/Myth       Pop Slots:              4
        Weak vs:                Heroes          God:          Nepthys (Isis/Set)
        Hit Points:             500             Age:                    Heroic

        Upgrades:       N/A

        Improvements:   N/A

        Bonuses:        N/A

      * Wadjet: The Wadjet is named for the serpent goddess who appears
        in snake form on the crown of the pharaoh.  Her name means "papyrus-
        colored-one".  The serpent Wadjet can spit venom at a long range,
        though the vestigial wings are used only to lift the heavy cobra
        hood above the sand.

        Scientific name -- Naja uraea
        Size -- about 12' long
        Diet -- large mammals and reptiles

        Cost:                   150W/15FA       Attack:                 16P
        Build Time (sec.):      17              Armor:          H60%/P40%/C80%
        Line of Sight: (m):     20              Range (min - max):      18
        Prerequisite:           Temple          Speed (ms):             3.8
        Strong vs:              Infantry        Pop Slots:              4
        Weak vs:                Heroes          God:            Ptah (Ra/Set)
        Hit Points:             240             Age:                    Class.

        Upgrades:       N/A

        Improvements:   N/A

        Bonuses:        N/A

      * War/Sea Turtle: The Egyptians considered the turtle a creature of
        night and dark water, and therefore became associated with Set and
        an enemy of the sun god, Ra.  They were not to be eaten or used
        in medicine.

        "May Ra live and the turtle die." -- ancient Egyptian epithet

        Scientific name -- Sternotherus gigas
        Size -- 30'+ long
        Diet -- omnivore, prefers green algae and slow fish

        Cost:                   300F/20FA       Attack:                 25H/20C
        Build Time (sec.):      9               Armor:          H40%/P70%/C80%
        Line of Sight: (m):     22              Range (min - max):      0
        Prerequisite:           Mythic Age      Speed (ms):             5.3
        Strong vs:              Arc./Siege Sh.  Pop Slots:              5
        Weak vs:                Ram Ships/Argo  God:            Thoth (Isis/Set)
        Hit Points:             960             Age:                    Mythic

        Upgrades:       N/A

        Improvements:   N/A

        Bonuses:        N/A


    Other Units
    -----------

      * Laborer: Laborers form the basis of your economy.  Make sure
        you have enough to generate a steady inflow of resources, but
        remember they are weak in combat.  Have your Laborers build
        Monuments to generate Favor.  Have your Pharaoh empower foundations
        or buildings to make your Laborers build or gather faster.

        Farming and laboring peasants made up the bulk ancient Egypt’s
        population.  They provided the surplus of food, raw materials,
        and manufactures that supported the ruling pharaohs, the civil
        bureaucracy, the priesthood, and the army.  Although the life of
        the peasants was not easy, they lived better than peasants
        elsewhere due to the bounty of the Nile Valley.  Peasants worked
        the fields, maintained the extensive irrigation system, and
        labored on huge public works like the pyramids, temples, and
        other monuments.

        Cost:   50F     Attack: 8H
        Build Time (sec.):      14      Armor:  H10%/P0%/C99%
        Line of Sight: (m):     14      Range (min - max):      0
        Prerequisite:   N/A     Speed (ms):     3.8
        Strong vs:      N/A     Pop Slots:      1
        Weak vs:        All     God:    All
        Hit Points:     100     Age:    Archaic

        Upgrades:       N/A

        Improvements:   Mining Camp (All, gather gold 10% faster and carry
                        50% more.)
                        Lumber Camp (All, gather wood 10% faster and carry
                        50% more.)
                        Granary (Hunting, 30% faster gathering; Herding,
                        20% faster gathering from herd animals and carry
                        twice as much; Farming, gather 10% faster on farms.)
                        Ra (Skin of the Rhino, -30%H/P vulnerability, +20%
                        attack.)
                        Bast (Sacred Cats, gathers 10% faster on farms; Adze
                        of Wepwawet, trees topple in one hit, wood gathers
                        10% faster.)
                        Thoth (Book of Thoth, all resources but favor are
                        gathered 10% faster.)

        Bonuses:        N/A

      * Camel Caravan: Trade was critical for any ancient empire to
        survive.  Certain geographic areas had certain resources in
        abundance, while others were sorely lacking.  Atlantis ferried
        supplies from its vast stores to its most distant colonies.
        Greek city states exported resources such as silver, obsidian,
        and seashells, and also crafts such as pottery and metal vases.
        However, they imported other resources such as copper, tin,
        gold, and amber, and other products such as glass beads and
        seals.  Cities along trade routes, such as Alexandria in Egypt
        and Byblos in the Middle East, became wealthy and powerful.

        Cost:                   100F            Attack:                 0
        Build Time (sec.):      15              Armor:          H40%/P40%/C99%
        Line of Sight: (m):     16              Range (min - max):      0
        Prerequisite:           Market          Speed (ms):             3.8
        Strong vs:              N/A             Pop Slots:              1
        Weak vs:                All             God:                    All
        Hit Points:             600             Age:                    Heroic

        Upgrades:       N/A

        Improvements:   Market (Coinage, moves +20% faster.)

        Bonuses:        N/A


  ===========================================================================
                                  Norse Units
  ===========================================================================

    Below, you'll find detailed information on each of the Norse units,
    military and otherwise.


    Foot Soldiers (Units)
    ---------------------

      * Ulfsark: Norse infantry are lightly armored, but have a large
        attack.  The general-purpose Ulfsarks should form the backbone
        of any Norse army.  They are particularly good at defeating
        cavalry, but are weak against archers.  The Ulfsark can serve
        as a decent scout in the early Ages.

        Viking warriors who wore wolf skins into battle were known as
        Ulfsarks, another tradition of the Berserks (bear skins).
        These men were renowned for their tendency to go into battle
        frenzy.  Ulfsarks fought on foot, armed mainly with axes and
        swords.  They generally wore minimal armor, preferring the
        freedom of movement rather than the heavier protection.

        Cost:                   50F/30G         Attack:                 9H
        Build Time (sec.):      9               Armor:          H30%/P10%/C99%
        Line of Sight: (m):     16              Range (min - max):      0
        Prerequisite:           N/A             Speed (ms):             4.8
        Strong vs:              Ranged/Mounted  Pop Slots:              2
        Weak vs:                Ranged/Infantry God:                    All
        Hit Points:             80              Age:                    Archaic

        Upgrades:       Medium, +10%HP and attack;
                        Heavy, +15%HP, 10% attack;
                        Champion, +20%HP, +10% attack.

        Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields -10%P)
                        Longhouse (Levy/Conscript, trains 20% faster.)
                        Thor (Hammer of the Gods, +10% attack; Meteoric
                        Iron Mail, -10%H vulnerability; Dragonscale
                        Shields, -10%P vulnerability.)
                        Odin (Lone Wanderer, +10% faster.)
                        Loki (Eyes in the Forest, +3 line-of-sight.)
                        Forseti (Mithril Breastplate, -10%P vulnerability.)
                        Bragi (Call of Valhalla, +20%HP; Swing Array,
                        2x damage to cavalry.)
                        Tyr (Berserkergang, +10% attack, +20%HP.)
        Bonuses:        Odin (Regenerates HP at 0.8 while idle.)
                        Loki (Longhouse units train 10% faster.)

      * Throwing Axeman: Norse infantry are lightly armored but have
        a large attack.  The Throwing Axeman is good against other infantry,
        but is weak against other types of units, especially archers.  The
        Throwing Axeman is the strongest of the counter-infantry, and
        will defeat Greek Hypaspists or Egyptian Axemen.  Despite the
        fact that he uses a ranged weapon, the Throwing Axeman is an
        infantry unit and benefits from infantry upgrades.

        We know little about how warriors fought using throwing axes, but
        we do know that at least one Norse/Germanic tribe, the Franks,
        derived their name from a knife or axe that they apparently threw
        in battle.  It is possible that they threw one weapon just prior
        to joining hand-to-hand combat, at which point they switched to
        another axe or sword.  Throwing a weapon just prior to close
        fighting may have wounded and shaken many of the enemy just
        before the moment of contact, giving an initial, and perhaps
        decisive advantage to the throwers.

        Cost:                   50W/40G         Attack:                 4.5P
        Build Time (sec.):      16              Armor:          H35%/P10%/C99%
        Line of Sight: (m):     16              Range (min - max):      9
        Prerequisite:           Longhouse       Speed (ms):             4.0
        Strong vs:              Infantry        Pop Slots:              2
        Weak vs:                Mounted/Ranged  God:                    All
        Hit Points:             60              Age:                    Class.

        Upgrades:       Medium, +10%HP and attack, +1 line-of-sight;
                        Heavy, +10%HP and attack, +1 line-of-sight;
                        Champion, +10%HP and attack, +1 line-of-sight.

        Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields -10%P)
                        Longhouse (Levy/Conscript, trains 20% faster.)
                        Thor (Hammer of the Gods, +10% attack; Meteoric
                        Iron Mail, -10%H vulnerability; Dragonscale
                        Shields, -10%P vulnerability.)
                        Loki (Eyes in the Forest, +3 line-of-sight.)
                        Skadi (Huntress' Axe, +20% attack.)

        Bonuses:        Odin (Regenerates HP at 0.8 while idle.)
                        Loki (Longhouse units train 10% faster.)

      * Huskarl: Although most infantry are beaten by archers, the
        Norse Huskarl is just the opposite.  His high pierce armor means
        he can quickly close with enemy archers or even buildings that
        shoot arrows.  He is weaker to other infantry and cavalry and
        is more expensive than other Norse infantry.

        The name of this unit derives from an old Norse name for common
        household servants (house karl), but it later came to mean the
        elite household guards of a Viking lord.  One Viking king in
        England required that a man have a gold inlaid two-handed sword
        to be considered for his Huskarls.  These were the king’s best
        professional troops, carrying the best equipment he could
        afford.  Their sole duties were training, guard duty, and war.
        Although spearmen are generally regarded as the answer to
        enemy cavalry, the forest of upright spears could also do
        surprisingly well at stopping incoming arrows.

        Cost:                   75W/40G         Attack:                 8H
        Build Time (sec.):      9               Armor:          H15%/P50%/C99%
        Line of Sight: (m):     16              Range (min - max):      0
        Prerequisite:           Hill Fort       Speed (ms):             5
        Strong vs:              Ranged          Pop Slots:              2
        Weak vs:                Mounted/Inf.    God:                    All
        Hit Points:             115             Age:                    Heroic

        Upgrades:       Medium, +10%HP and attack;
                        Heavy, +15%HP, 10% attack;
                        Champion, +20%HP, +10% attack.

        Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields -10%P)
                        Hill Fort (Levy/Conscript, trains 20% faster.)
                        Thor (Hammer of the Gods, +10% attack; Meteoric
                        Iron Mail, -10%H vulnerability; Dragonscale Shields,
                        -10%P vulnerability.)
                        Loki (Eyes in the Forest, +3 line-of-sight.)
                        Tyr (Bravery, +20% attack, 2x damage to buildings.)

        Bonuses:        Odin (Regenerates HP at 0.8 while idle, +20%HP.)



    Mounted Soldiers (Units)
    ------------------------

      * Raider: Norse Raiding Cavalry are fast, but lack the strength
        of more expensive cavalry.  Until they can train Huskarls in the
        Heroic Age, the Raiding Cavalry is the Norse's best response
        to archers or even Throwing Axemen.

        Mounted warriors were especially suited for striking enemies
        quickly and without warning, often where most unexpected.
        Cavalry used as raiders were difficult to defend against because
        they could hit anywhere and disappear quickly.  They were good
        for disrupting economies, looting or destroying goods, and doing
        a lot of damage.  They were not equipped with heavy armor and
        weapons, because speed was their strength.  They usually were
        not expected to fight in battle against enemy troops.

        Cost:                   40F/50G         Attack:                 8H
        Build Time (sec.):      18              Armor:          H15%/P35%/C99%
        Line of Sight: (m):     8               Range (min - max):      0
        Prerequisite:           N/A             Speed (ms):             6
        Strong vs:              Ranged          Pop Slots:              2
        Weak vs:                Mounted/Inf.    God:                    All
        Hit Points:             105             Age:                    Class.

        Upgrades:       Medium, +10%HP and attack, +1 line-of-sight;
                        Heavy, +15%HP, 10% attack, +1 line-of-sight;
                        Champion, +20%HP, +10% attack, +1 line-of-sight.

        Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields -10%P)
                        Longhouse (Levy/Conscript, trains 20% faster.)
                        Thor (Hammer of the Gods, +10% attack; Meteoric
                        Iron Mail, -10%H vulnerability; Dragonscale Shields,
                        -10%P vulnerability.)
                        Freya (Thudering Hooves, +10%HP and move rate.)
                        Baldr (Sons of Sleipnir, 3.75x damage to throwing
                        axeman, 3.25 damage to ranged units.)

        Bonuses:        Odin (Regenerates HP at 0.8 while idle.)
                        Loki (Units train 10% faster.)

      * Jarl: The Norse Jarl is a mighty cavalry unit, slow and expensive,
        but powerful in combat.  Although they aren't as good as Hersirs
        at combating Myth Units, Jarls do some bonus damage against them.

        The high-ranking men who owned substantial land were called Jarls,
        a word possibly related to the Anglo-Saxon word that became Earl.
        Because of their wealth and elite status, they possessed the best
        equipment.  They had owed allegiance to their superiors and were
        expected to fight on their behalf.  For this reason and their own
        interest in martial affairs, they were elite warriors, often
        trained from childhood.

        Cost:                   50G/80G         Attack:                 9H
        Build Time (sec.):      9               Armor:          H20%/P35%/C99%
        Line of Sight: (m):     16              Range (min - max):      0
        Prerequisite:           Hill Fort       Speed (ms):             4.8
        Strong vs:              Ranged/Myth     Pop Slots:              3
        Weak vs:                Mounted/Inf.    God:                    All
        Hit Points:             180             Age:                    Heroic

        Upgrades:       Medium, +10%HP and attack;
                        Heavy, +15%HP, 10% attack;
                        Champion, +20%HP, +10% attack.

        Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields -10%P)
                        Hill Fort (Levy/Conscript, trains 20% faster.)
                        Thor (Hammer of the Gods, +10% attack; Meteoric
                        Iron Mail, -10%H vulnerability; Dragonscale Shields,
                        -10%P vulnerability.)
                        Freya (Thudering Hooves, +10%HP and move rate.)
                        Njord (Ring Giver, +25%HP.)
        Bonuses:        Odin (Regenerates HP at 0.8 while idle; +10%HP.)


    Heroes
    ------

      * Hersir: The Norse Hersir is a hero that can be trained in
        large numbers.  They are strong against myth units, but not
        cost-effective against other types of human soldiers.  Because
        they move slowly and use a hand attack, Hersirs are less effective
        against ranged myth units than they are against myth units that
        fight hand-to-hand.

        The commanders of the Viking raids were not the kings or jarls,
        but chieftans of middle rank called hersir.  These were independent
        landowners comparable to medieval knights in wealth and
        influence.  A hersir had better equipment than most of his
        warriors, including perhaps chain mail and the ownership of
        his own longboat and horse (though like any good Viking, he
        would still dismount to fight).

        Cost:   80F/40G Attack: 3-8H
        Build Time (sec.):      23      Armor:  H20%/P15%/C99%
        Line of Sight: (m):     16      Range (min - max):      0
        Prerequisite:   Temple  Speed (ms):     4.2
        Strong vs:      Myth    Pop Slots:      3
        Weak vs:        Human   God:    All
        Hit Points:     130     Age:    Archaic

        Upgrades:       Classical, +10%HP and attack;
                        Heroic, +10%HP, 10% attack;
                        Mythic, +10%HP, +10% attack.

        Improvements:   Armory (Weapons +10% attack, Armor -15%H, Shields -15%P)
                        Thor (Hammer of the Gods, +10% attack; Meteoric
                        Iron Mail, -10%H vulnerability; Dragonscale Shields,
                        -10%P vulnerability.)
                        Forseti (Hall of Thanes, +10%HP and increase in speed.)
        Bonuses:        Loki (+10% faster, can randomly summon myth units,
                        and trains 10% quicker from the longhouse only.)


    Naval Units
    -----------

      * Fishing Boat: The technology of boats and further improvements
        in nets, navigation, boat capacity, traps, and so on, that improved
        the efficiency and production of fishermen were pioneered by the
        sailors and fishermen of Atlantis.  Wall murals show Greek fishermen
        were taking bluefin tuna in Mycenaean times, a thousand years
        before the classical Greek age.  The Norse were also great sea
        hunters and fishermen.  Salted and dried fish could be stored for
        many months and was an important source of protein before the days
        of refrigeration.  Many of these techniques were learned from
        Atlantean colonists in those areas.

        Cost:                   50W             Attack:                 0
        Build Time (sec.):      14              Armor:          H60%/P50%/C5%
        Line of Sight: (m):     20              Range (min - max):      0
        Prerequisite:           Dock            Speed (ms):             2.4
        Strong vs:              N/A             Pop Slots:              1
        Weak vs:                All             God:                    All
        Hit Points:             120             Age:                    Archaic

        Upgrades:       N/A

        Improvements:   Dock (Purse Seine gathers 30% faster, Salt Amphora
                        gathers 40% faster and carries twice as much,
                        Conscript Sailors trains 20% faster.)

        Bonuses:        N/A

      * Transport Ship: Trading ships of all kinds were requisitioned
        by rulers when they wanted to move armies overseas because trading
        ships had the necessary cargo capacity.  Warships of the ancient
        age were not good transports because they were usually very narrow
        rowing galleys with little storage space, and built for speed.  An
        invading army needed to transport not only soldiers, but weapons,
        tents, dry food, wine, and livestock.

        Cost:                   120W            Attack:                 0
        Build Time (sec.):      19              Armor:          H40%/P80%/C5%
        Line of Sight: (m):     14              Range (min - max):      0
        Prerequisite:           Dock            Speed (ms):             5.3
        Strong vs:              N/A             Pop Slots:              2
        Weak vs:                All             God:                    All
        Hit Points:             180             Age:                    Class.

        Upgrades:       N/A

        Improvements:    Dock (Enclosed Deck carries +10 units, Conscript
                         Sailors trains 20% faster.)

        Bonuses:        N/A

      * Longboat: Vikings had a long history of naval trading, which
        eventually developed into coastal raiding.  The longboat was a
        fast warship about 80 feet long.  The ships could be rowed or a
        single mast stepped amidships with a square sail.  The
        maneuverability, high speed and shallow draught allowed the ships
        to penetrate rivers, which the Vikings used to attack even inland
        towns.  While bulkier vessels could only be moored in a harbor,
        the longboats could be beached right on the shore.  The flexible
        hull allowed the longboats to traverse the treacherous waves of
        the North Atlantic, while still loaded down with goods and
        warriors.  Viking chieftans were even buried in their ships.

        Cost:   100W/50G        Attack: 6P
        Build Time (sec.):      14      Armor:  H30%/P20%/C10%
        Line of Sight: (m):     24      Range (min - max):      12
        Prerequisite:   Dock    Speed (ms):     6.0
        Strong vs:      Ram Ships       Pop Slots:      2
        Weak vs:        Siege Ships     God:    All
        Hit Points:     290     Age:    Classical

        Upgrades:       N/A

        Improvements:   Armory (Weapons +10% attack, Armor -10%H/C,
                        Shields -10%P; Burning Pitch, 3x damage to buildings
                        and +15%.)
                        Dock (Cladding, +10% attack, +20%HP, +4 range;
                        Conscript Sailors trains 20% faster.)
                        Thor (Hammer of the Gods, +10% attack; Meteoric Iron
                        Mail, -10%H vulnerability; Dragonscale Shields,
                        -10%P vulnerability.)
                        Heimdall (Arctic Wind, +10% faster and attack.)
                        Njord (Long Serpent, -20%C vulnerability, +20% attack.)
        Bonuses:        N/A

      * Drakkar: While many galleys had stationary rams on their bows,
        the Greeks also developed a moveable weapon known as a dolphin.
        This heavy lead or bronze weight was swung from a boom on the
        ship's mast and was used like a flail to puncture holes in enemy
        hulls.  The Romans would later improve on this design and develop
        the corvus, a spiked weapon that doubled as a boarding ramp.

        Cost:                   100W/50G        Attack:                 20H
        Build Time (sec.):      12              Armor:          H30%/P20%/C75%
        Line of Sight: (m):     16              Range (min - max):      0
        Prerequisite:           Dock            Speed (ms):             7.0
        Strong vs:              Myth/Siege Sh.  Pop Slots:              2
        Weak vs:                Ranged Ships    God:                    All
        Hit Points:             240             Age:                    Class.

        Upgrades:       N/A

        Improvements:   Armory (Weapons +10% attack, Armor -10%H/C,
                        Shields -10%P.)
                        Dock (Reinforced Hull, +10% attack, +10%HP;
                        Conscript Sailors trains 20% faster.)
                        Thor (Hammer of the Gods, +10% attack; Meteoric
                        Iron Mail, -10%H vulnerability; Dragonscale Shields,
                        -10%P vulnerability.)

        Bonuses:        N/A

      * Dragon Boat: As warships became longer, navies began to mount
        larger weapons on them, such as catapults and ballistae.  Dionysius
        of Syracuse constructed extra-large triremes capable of supporting
        artillery, and Alexander mounted siege towers on a pair of ship
        hulls during his unsuccessful siege of Tyre.  Later Roman imperial
        galleys could bristle with all sorts of towers and artillery.

        Cost:                   100W/100G       Attack:                 6P
        Build Time (sec.):      17              Armor:          H10%/P50%/C10%
        Line of Sight: (m):     24              Range (min - max):      18
        Prerequisite:           Dock            Speed (ms):             4.8
        Strong vs:              Buildings/Ships Pop Slots:              3
        Weak vs:                Ram Ships       God:                    All
        Hit Points:             480             Age:                    Class.

        Upgrades:       N/A

        Improvements:   Armory  (Weapons +10% attack, Armor -10%H/C,
                        Shields -10%P.)
                        Dock (Naval Oxybeles, +10% attack, +10%HP, +12%
                        range; Conscript Sailors trains 20% faster.)
                        Thor (Hammer of the Gods, +10% attack; Meteoric
                        Iron Mail, -10%H vulnerability; Dragonscale Shields,
                        -10%P vulnerability.)
                        Heimdall (Arctic Wind, +10% faster and attack.)

        Bonuses:        N/A


    Siege Units
    -----------

      * Portable Ram: Siege weapons can destroy buildings, but are weak
        against other units, especially cavalry.

        When taking an enemy town quickly was important, one simple,
        expedient solution was to cut down a strong tree, trim the
        trunk, attach some handholds, and use the tree to batter down
        a gate or wall section.  Although very dangerous work for the
        men holding the ram, it could be put into action with hours of
        arriving outside the city walls.  The Portable Ram was particularly
        effective in surprise attacks and against fortifications of weak
        design.  Such a ram was popular with raiding armies and those who
        could not linger outside a city for a protracted siege.

        Cost:                   125W/125G       Attack:                 40C
        Build Time (sec.):      17              Armor:          H5%/P99%/C90%
        Line of Sight: (m):     14              Range (min - max):      0
        Prerequisite:           Hill Fort       Speed (ms):             3.25
        Strong vs:              Buildings       Pop Slots:              3
        Weak vs:                Mounted/Inf.    God:                    All
        Hit Points:             215             Age:                    Heroic

        Upgrades:       N/A

        Improvements:   Hill Fort (Draft Horses, +20% faster; Engineers,
                        +50% attack.)
                        Baldr (Dwarven Auger, +20% attack, +20% faster,
                        trains 50% faster.)

        Bonuses:        Odin (+20HP.)

      * Ballista: Siege weapons can destroy buildings, but are weak
        against other units, especially cavalry.  Ballistas can be used
        by the Norse to defeat ships.

        The Ballista was another type of pre-gunpowder era artillery,
        mainly used against men in formation.  It was a large bow mounted
        sideways.  It used a winch and ratchet to create bow tension.
        The missile was usually a large metal, or metal-headed, bolt.
        Fired into a mass of men at ranges up to 1000 feet, bolts could
        disable several enemies.  Ballistas could be placed on fixed mounts
        on walls or ships, or mobile-wheeled mounts for battlefield use.
        They were not particularly effective against fortified buildings
        and walls.

        Cost:                   150W/150G       Attack:                 9P/4C
        Build Time (sec.):      17              Armor:          H20%/P80%/C90%
        Line of Sight: (m):     40              Range (min - max):      4-30
        Prerequisite:           Hill Fort       Speed (ms):             2.4
        Strong vs:              Buildings/Inf.  Pop Slots:              3
        Weak vs:                Mounted/Inf.    God:                    All
        Hit Points:             85              Age:                    Mythic

        Upgrades:       N/A

        Improvements:   Hill Fort (Draft Horses, +20% faster; Engineers,
                        +50% attack.)
                        Armory (Burning Pitch, +20%C damage.)

        Bonuses:        Odin (+20HP.)


    Mythical Units
    --------------

      * Battle Boar: Freyr, the brother of Freyja, had a chariot drawn
        by two boar that were not living animals, but were forged by the
        dwarves Brokk and Eitri.  Gullinbursti ("golden mane") had glowing
        bristles that lit up the dark.  He could run faster than any horse,
        over sky and water.  The dwarves manufactured the battle boar as
        a result of a wager with Loki over which dwarf could make the
        best gift for the Norse gods.  Eitri placed a pig's hide in the
        forge, while Brokk worked the bellows.  A fly that may have been
        Loki tried to bite Brokk and distract him from doing his work.
        Gullinbursti's poor, forgotten brother boar was named Slidrugtanni.

        Scientific name -- None (artificial construct)
        Size -- 800 lbs.
        Diet -- fueled by peat and magic

        Cost:                   250G/30FA       Attack:                 20H/20C
        Build Time (sec.):      20              Armor:          H60%/P60%/C80%
        Line of Sight: (m):     16              Range (min - max):      0
        Prerequisite:           Temple          Speed (ms):             5.3
        Strong vs:              Human/Building  Pop Slots:              4
        Weak vs:                Heroes          God:          Bragi (Thor, Loki)
        Hit Points:             720             Age:                    Heroic

        Upgrades:       N/A

        Improvements:   Bragi (Thurisaz Rune, +12% faster.)
                        Hel (Rampage, trains 95% faster.)

        Bonuses:        Loki (-10%F cost.)

      * Einherjar: The Einherjar were the dead heroes gathered by the
        Valkyries and taken to Asgard where they lived with Odin.  The
        Valkyries culled only the best and most heroic warriors.  While
        living in Asgard, the Einherjar feasted all night and battled
        all day, with any wounds being magically healed.  Thus they
        prepared endlessly for the time when Odin called for them to
        fight with the gods at Ragnarok.

        Scientific name -- Homo sapiens
        Size -- about 7' tall
        Diet -- copious amounts of human food, especially boar meat

        Cost:                   175G/15FA       Attack:                 15H/12C
        Build Time (sec.):      17              Armor:          H70%/P60%/C80%
        Line of Sight: (m):     16              Range (min - max):      0
        Prerequisite:           Temple          Speed (ms):             3.2
        Strong vs:              Buildings       Pop Slots:              3
        Weak vs:                Heroes          God:       Heimdall (Odin, Loki)
        Hit Points:             275             Age:                    Class.

        Upgrades:       N/A

        Improvements:   Bragi (Thurisaz Rune, +12% faster.)
                        Hel (Rampage, trains 95% faster.)
                        Heimdall (Elhrimnir Kettle, +6H attack, +10%HP.)

        Bonuses:        Loki (-10%F cost.)

      * Fenris Wolf: The original Fenrir (of which these monsters are
        just the offspring) was the product of Loki and the giantess
        Angrboda.  The gods raised the wolf in Asgard, but only Tyr had
        the courage to feed it.  Unfortunately, the wolf grew larger and
        larger until nothing could chain him down.  Finally the dwarves
        made a chain out of the roots of a mountain, silence of a moving
        cat, and the breath of a fish.  In order to trick Fenrir into
        moving close enough to be chained, Tyr offered him food, and in
        retribution, the wolf bit off his arm.  Fenrir then began to howl
        until the gods stuck a sword in his mouth as a gag.

        At Ragnarok, Fenrir is fated to break his chains and kill Odin.

        Scientific name -- Canis fenris
        Size -- 550 lbs.
        Diet -- deer, cattle, gods

        Cost:                   150G/15FA       Attack:                 15H
        Build Time (sec.):      14              Armor:          H40%/P50%/C80%
        Line of Sight: (m):     16              Range (min - max):      0
        Prerequisite:           Temple          Speed (ms):             4
        Strong vs:              Human/Myth      Pop Slots:              3
        Weak vs:                Heroes          God:    Tyr (Odin, Thor, Loki)
        Hit Points:             420             Age:                    Mythic

        Upgrades:       N/A

        Improvements:   Bragi (Thurisaz Rune, +12% faster.)

        Bonuses:        Loki (-10%F cost.)

      * Fire Giant: The fire giants, or muspilli, are eager participants
        at Ragnarok and believe in the fiery destruction of the cosmos.
        The most famous of the fire giants was Surtr ("black"), a jarl
        who guarded the gates to Muspellheim.  He had burning hair, skin
        of boiling lava and carried a flaming sword.  Muspellheim was one
        of the "middle levels" of the Nine Worlds, along with Midgard and
        Jotunheim.

        Scientific name -- Atlas muspilli
        Size -- 12' tall
        Diet -- igneous rocks

        Cost:                   300G/35FA       Attack:                 15H/10C
        Build Time (sec.):      24              Armor:          H60%/P80%/C80%
        Line of Sight: (m):     18              Range (min - max):      14
        Prerequisite:           Temple          Speed (ms):             3.2
        Strong vs:              Infantry        Pop Slots:              5
        Weak vs:                Heroes          God:          Baldr (Odin, Thor)
                                                              Hel (Loki; Mythic)
        Hit Points:             600             Age:                    Mythic

        Upgrades:       N/A

        Improvements:   Bragi (Thurisaz Rune, +12% faster.)
                        Hel (Granite Blood, +100HP; Rampage, trains 95% faster.)

        Bonuses:        Loki (-10%F cost.)

      * Frost Giant: The thurses, also called frost or rime giants, were
        among the first of the giants created when the world began.
        As opposed to the brutish Jotun, or mountain giants, the frost
        giants were ancient beings, symbolizing the time before the gods
        existed.  They lived in the realm of Jotunheim, one of the Nine
        Worlds of Norse mythology, along with Muspellheim and Midgard.
        Jotunheim was the land of giants, and their leader was the frost
        giant jarl, Thrym ("uproar").  He was an archenemy of Thor, and
        once stole his hammer, Mjolnir, and also demanded Freyja for a wife.

        As the tale goes, Thor dressed up as Freyja and went to retrieve
        his hammer.  During the feast, the giants were amazed that "Freyja"
        ate an ox, several salmon, and large tankards of mead.  Loki made
        the excuse that "Freyja" had not eaten in days because she was so
        excited to be married to the king of the giants.  When Thrym
        peeped under "Freyja's" veil and saw Thor's beard, Thor threw
        off his disguise.

        "Thor's heart laughed within him when he saw his hammer.  First
        he struck down Thrym, the King of the Thurse, and then he slew
        all the giant's kin.  He also killed the giant's poor sister
        who had begged for a bridal gift.  Instead of shillings she
        received blows and instead of rings, a hammer hit.  And thus
        Odin's son retrieved his hammer." -- Thrym's Lay from the Poetic
        Edda

        Scientific name -- Atlas rimethurse
        Size -- 15' tall
        Diet -- frozen water (or more on wedding feasts)

        Cost:                   250F/22FA       Attack:                 18H/12C
        Build Time (sec.):      24              Armor:          H55%/P70%/C70%
        Line of Sight: (m):     20              Range (min - max):      0
        Prerequisite:           Temple          Speed (ms):             3.8
        Strong vs:              Myth/Human      Pop Slots:              5
        Weak vs:                Heroes          God:           Skadi (Odin/Thor)
                                                              Hel (Loki; Mythic)
        Hit Points:             600             Age:                    Heroic

        Upgrades:       N/A

        Improvements:   Bragi (Thurisaz Rune, +12% faster.)
                        Hel (Granite Blood, +100HP; Rampage, trains 95% faster.)
                        Skadi (Rime, +33%HP, +20%H attack, -25% recharge time.)

        Bonsues:        Loki (-10%F cost.)

      * Jormund Elver: The original Jormundgard, of which these creatures
        are just the elvers (another word for baby eels), was a monstrous
        sea serpent and the offspring of Loki and the giant Angrboda.
        Odin threw the serpent into the seas of Midgard when it was
        small, but it grew so large that it could surround the earth
        by biting its own tail.  During Ragnarok, Thor was fated to finally
        slay the serpent, but he would drown in the dying serpent's venom.

        Scientific name -- Megaherpeton midgardii
        Size -- about 60' long (but their father was about 7900 miles long!)
        Diet -- whales, large fish

        Cost:                   200F/15F        Attack:                 40P
        Build Time (sec.):      5               Armor:          H20%/P30%/C80%
        Line of Sight: (m):     24              Range (min - max):      20
        Prerequisite:           Dock            Speed (ms):             6
        Strong vs:              Arrow/Sieg Shi  Pop Slots:              3
        Weak vs:                Ram Shi/Argo    God:    Tyr (Odin, Thor, Loki)
        Hit Points:             800             Age:                    Mythic

        Upgrades:       N/A

        Improvements:   Bragi (Thurisaz Rune, +12% faster.)

        Bonuses:        Loki (-10%F cost.)

      * Kraken: A creature from the sea so large that on the surface
        it was mistaken for a chain of islands, the Kraken is found
        in Norse mythology.  Seamen were often lost when they camped
        on what they thought was an island, only to be drowned when the
        creature swam back to the bottom of the sea.  It had large
        tentacles and suckers with which it could seize large ships and
        drag them down.  The Norse believe the Kraken would rise to the
        surface at the end of the world.

        Scientific name -- Psychroteuthis pelagii
        Size -- 60,000+ lbs.
        Diet -- deep-sea fish and crustaceans

        Cost:                   300F/25FA       Attack:                 15H/5C
        Build Time (sec.):      10              Armor:          H50%/P70%/C80%
        Line of Sight: (m):     22              Range (min - max):      0
        Prerequisite:           Dock            Speed (ms):             6.0
        Strong vs:              Arrow/Sie Shi   Pop Slots:              5
        Weak vs:                Ram Shi/Argo    God:          Njord (Odin, Loki)
        Hit Points:             900             Age:                    Heroic

        Upgrades:       N/A

        Improvements:   Njord (Wrath of the Deep, +200HP.)

        Bonuses:        Loki (-10%F cost.)

      * Mountain Giant: The giants, also known as jotun, were known for
        their great strength and stupidity.  They were antagonistic and
        destructive.  Remarkably, several of the giantesses (who were
        perhaps not as bestial as the males of their species) had trysts
        with some of the Norse gods.  Thor, Odin, Tyr and Heimdall had a
        giant for a parent.  Both of Loki's parents were giants, yet he
        was still considered an Aesir god.

        Some of the more colorful giants included Hrungnir, whose head
        and heart were made of stone (and pinned Thor when the Thunderer
        killed him), Gerd, a giantess who married Freyr (Freyja's
        brother), Hrimthurs, who built the walls around Asgard in six
        months on a bet (and was also killed by Thor), and Gunnlod, a
        giantess who Odin had to sleep with for three nights before he
        could drink her father's mead.

        Scientific name -- Atlas jotun
        Size -- 16' tall
        Diet -- rocks, trees, sheep, humans

        Cost:                   300F/30FA       Attack:                 20H/25C
        Build Time (sec.):      17              Armor:          H45%/P30%/C80%
        Line of Sight: (m):     16              Range (min - max):      16
        Prerequisite:           Temple          Speed (ms):             3.2
        Strong vs:              Buildings       Pop Slots:              5
        Weak vs:                Heroes          God:         Njord (Odin, Loki)
                                                             Hel (Loki; Mythic)
        Hit Points:             1200            Age:                    Heroic

        Upgrades:       N/A

        Improvements:   Bragi (Thurisaz Rune, +12% faster.)
                        Hel (Granite Blood, +100HP; Rampage, trains 95% faster.)

        Bonuses:        Loki (-10%F cost.)

      * Nidhogg: In Niflheim, the Norse Underworld, lives a great dragon
        or serpent, Nidhogg, whose name means "tearer of corpses".  He
        gnaws on the roots of the world ash, Yggdrasil, waiting for Ragnarok.
        Yggdrasil is also home to an eagle and to an anthropomorphic squirrel
        named Ratatosk.  Ratatosk ferries insults back and forth between
        Nidhogg at the ash's roots and the eagle living up in the branches.

        Other dragons tasked to destroy the world tree are Grabak,
        Grafvolluth, Goin and Moin.

        Scientific name -- Draco niflheimus
        Size -- 20' wingspan
        Diet -- corpses, roots of Yggdrasil

        Cost:                   Free            Attack:                 30H/40C
        Build Time (sec.):      0               Armor:          H40%/P50%/C99%
        Line of Sight: (m):     22              Range (min - max):      4
        Prerequisite:           Hel             Speed (ms):             3.7
        Strong vs:              Inf./Buildings  Pop Slots:              0
        Weak vs:                Heroes/Ranged   God:                  Hel (Loki)
        Hit Points:             1800            Age:                    Mythic

        Upgrades:       N/A

        Improvements:   N/A

        Bonuses:        N/A

      * Raven: Huginn and Munnin are Odin's Ravens.  They fly around the
        world, bringing back information.  If they are killed, they will
        eventually re-form back at Odin's Temple.

        Odin, the chief god of Asgard, was blinded in one eye.  To
        compensate and keep aware of all that is happening in the nine
        worlds, each morning he sends out his two ravens, Huginn (thought)
        and Munin (memory), who see everything.  In the evening, they fly
        home and perch on his shoulders, and whisper into his ears all
        that they saw.

        Scientific name -- Corvus corax
        Size -- 24" long, 50" wingspan
        Diet -- insects, seeds, carrion, eggs

        Cost:                   0               Attack:                 0
        Build Time (sec.):      0               Armor:          H20%/P60%/C99%
        Line of Sight: (m):     20              Range (min - max):      0
        Prerequisite:           N/A             Speed (ms):             4
        Strong vs:              N/A             Pop Slots:              0
        Weak vs:                Ranged          God:                    Odin
        Hit Points:             50              Age:                    Class.

        Upgrades:       N/A

        Improvements:   N/A

        Bonuses:        N/A

      * Troll: Trolls are dim-witted, man-eating creatures that live
        in caverns beneath hills and mountains.  They are allies of the
        giants, and will fight against the gods during Ragnarok.  Trolls
        are strong, and have long lifespans, but are not known for their
        beauty.  Trolls could be turned to stone if exposed to daylight.
        Some are known to steal women and children, and might leave a
        changeling in exchange for a kidnapped child.  Some trolls had
        magical powers, particularly divination of the future.

        Scientific name -- Vetenne troll
        Size -- about 9' tall
        Diet -- rocks, roots, humans

        Cost:                   150W/15FA       Attack:                 13P
        Build Time (sec.):      15              Armor:          H50%/P50%/C80%
        Line of Sight: (m):     20              Range (min - max):      14
        Prerequisite:           Temple          Speed (ms):             3.6
        Strong vs:              Infantry/Myth   Pop Slots:              4
        Weak vs:                Heroes          God:         Forseti (Thor/Loki)
        Hit Points:             200             Age:                    Class.

        Upgrades:       N/A

        Improvements:   Forseti (Hamarrtroll, +50%HP, +20% attack, +2 range.)
                        Hel (Trains 95% quicker.)

        Bonuses:        Loki (Costs 10% less favor.)

      * Valkyrie: The Valkyries were blonde, blue-eyed warrior maidens
        who assisted Odin by choosing which newly slain warriors would
        enter Valhalla.  Here the chosen would fight each day and feast
        and drink each night in preparation for Ragnarok, when they would
        help defend Asgard in the final battle in which the gods would die.
        The Valkyries rode through the air in glistening armor and helped
        determine the victor of battles and the course of wars.  The
        Valkyries also served Odin as messengers, and when they rode
        forth on such errands, their armor would sparkle, causing the
        strange atmospheric phenomena known as the Northern Lights.

        The original Valkyries were Brynhild ("mail of battle"), Sigrun
        ("victory rune"), Kara, Mist, Skogul ("battle"), Prour ("power"),
        Herfjotur ("war fetter"), Raogrior ("god's peace"), Gunnr
        ("battle spear"), Skuld ("she who is becoming"), Sigrdrifa
        ("victory blizzard"), Svava, Hrist ("the shaker"), Skeggjold
        ("wearing a war axe"), Hildr ("battle"), Hlokk ("din of battle"),
        Goll ("battle cry"), Randgrior ("shield of peace"), Reginleif
        ("heritage of the gods"), Rota ("she who causes turmoil") and
        Gondul ("enchanted wand" or "Werewolf").

        "On all sides saw I Valkyries assemble, Ready to ride to the
        ranks of the gods; Skuld bore the shield, and Skogul rode next,
        Guth, Hild, Gondul, and Geirskogul.  Of Herjan's maidens the
        list have ye heard, Valkyries ready to ride o'er the earth."
        -- The Poetic Edda

        Scientific name -- Homo valkyria
        Size -- human-sized
        Diet -- doesn't eat, but drinks mead

        Cost:                   200F/20FA       Attack:                 12H
        Build Time (sec.):      17              Armor:          H55%/P70%/C80%
        Line of Sight: (m):     20              Range (min - max):      0
        Prerequisite:           Temple          Speed (ms):             6
        Strong vs:              Human           Pop Slots:              4
        Weak vs:                Heroes          God:          Freyja (Odin/Thor)
        Hit Points:             375             Age:                    Class.

        Upgrades:       N/A

        Improvements:   Freyja (Aurora Borealis, +50% attack, +33% heal
                        rate; Thundering Hooves, +20% faster, +10%HP.)
                        Bragi (Thurisaz Rune, +12% faster.)

        Bonuses:        N/A


    Other Units
    -----------

      * Gatherer: Norse Gatherers form the basis of your economy.  Make
        sure you have enough Gatherers to generate a steady inflow of
        resources, but remember they are weak in combat and can only
        plant Farms.  Norse infantry are used to build and repair all
        other buildings.

        The lands of Scandinavia, like those of Greece, were not great
        for agriculture and the growing season in the north is short.
        The villagers of the Norse, by necessity, were spread out in
        small bands that supplanted their limited crops with hunting,
        gathering, and fishing.  The harsh climate and demanding life
        of the Norse forced them to become particularly good as craftsmen,
        explorers, traders, colonizers, and raiders.

        Cost:                   50F             Attack:                 8H
        Build Time (sec.):      14              Armor:          H25%/P35%/C99%
        Line of Sight: (m):     14              Range (min - max):      0
        Prerequisite:           N/A             Speed (ms):             3.8
        Strong vs:              N/A             Pop Slots:              1
        Weak vs:                All             God:                    All
        Hit Points:             65              Age:                    Archaic

        Upgrades:       N/A

        Improvements:   Ox Cart (All, gather gold 10% faster and carry 50%
                        more, gather wood 10% faster and carry 50% more;
                        Hunting, 30% faster gathering; Herding, 20% faster
                        gathering from herd animals and carry twice as much;
                        Farming, gather 10% faster on farms.)
                        Thor (Pig Sticker, +5 damage to hunted animals.)
                        Skadi (Winter Harvest, gathers food 20% faster.)

        Bonuses:        Odin (Gathers hunted food 20% faster.)

      * Ox Cart: The Ox Cart is a mobile drop site that can collect
        Food, Wood and Gold.  The Ox Cart's mobility allows the Norse
        cultures to gather resources swiftly and efficiently.  However,
        the slow-moving Ox Carts count against your population cap and
        are very vulnerable to attack.

        The Norse Ox Cart in Age of Mythology is representative of the
        Norse hunting and gathering lifestyle that dominated their
        culture until agriculture and animal husbandry became predominant.
        The ancient Norse ranged far from their home bases for food and
        raw materials because their lands were not bountiful and their
        climate was harsh.  Later, when they turned to raiding to increase
        their wealth, they tended to hit quickly, gather what was
        available, and move on.  The Ox Cart represents the transitory
        nature of their resource gathering.

        Cost:                   50W/50F         Attack:                 0
        Build Time (sec.):      N/A             Armor:          H30%/P40%/C99%
        Line of Sight: (m):     N/A             Range (min - max):      0
        Prerequisite:           N/A             Speed (ms):             2.9
        Strong vs:              N/A             Pop Slots:              1
        Weak vs:                All             God:                    All
        Hit Points:             180             Age:                    Archaic

        Upgrades:       N/A

        Improvements:   N/A

        Bonuses:        Loki (Moves +50% faster, costs 50% less, and takes
                        25%HP away.)

      * Ox Caravan: Trade was critical for any ancient empire to survive.
        Certain geographic areas had certain resources in abundance,
        while others were sorely lacking.  Atlantis ferried supplies from
        its vast stores to its most distant colonies.  Greek city states
        exported resources such as silver, obsidian, and seashells, and
        also crafts such as pottery and metal vases.  However, they
        imported other resources such as copper, tin, gold, and amber,
        and other products such as glass beads and seals.  Cities along
        trade routes, such as Alexandria in Egypt and Byblos in the
        Middle East, became wealthy and powerful.

        Cost:                   100F            Attack:                 0
        Build Time (sec.):      15              Armor:          H40%/P40%/C99%
        Line of Sight: (m):     16              Range (min - max):      0
        Prerequisite:           Market          Speed (ms):             3.8
        Strong vs:              N/A             Pop Slots:              1
        Weak vs:                All             God:                    All
        Hit Points:             115             Age:                    Heroic

        Upgrades:       N/A

        Improvements:   Market (Coinage, moves +20% faster.)
                        Dionysus (Bacchanalia, +5%HP.)
                        Apollo (Oracle, +6% line-of-sight.)

        Bonuses:        N/A

      * Dwarf: Dwarves (using the V in the plural seems to have originated
        with Tolkien) are a human-like race that evolved from maggots that
        lived on the body of the prehistoric giant, Ymir.  They are known
        to live in great caverns and mines beneath the earth, are expert
        craftsmen, particularly with metal, and are known for their
        insatiable greed.  Dwarves are still usually friendly with the
        gods and enemies of the giants.  Many of the greatest magical
        items from Norse mythology, such as Thor's hammer Mjolnir, and
        the "Battle Boar" Gulinbursti, were manufactured by dwarves.

        Cost:                   70G             Attack:                 8H
        Build Time (sec.):      16              Armor:          H25%/P35%/C99%
        Line of Sight: (m):     14              Range (min - max):      0
        Prerequisite:           N/A             Speed (ms):             3.8
        Strong vs:              N/A             Pop Slots:              1
        Weak vs:                All             God:                    All
        Hit Points:             75              Age:                    Archaic

        Upgrades:       N/A

        Improvements:   Ox Cart (All, gather gold 10% faster and carry 50%
                        more, gather wood 10% faster and carry 50% more;
                        Hunting, 30% faster gathering; Herding, 20% faster
                        gathering from herd animals and carry twice as much;
                        Farming, gather 10% faster on farms.)
                        Thor (Pig Sticker, +5 damage to hunted animals.)
                        Skadi (Winter Harvest, gathers food 20% faster.)

        Bonuses:        Odin (Gathers hunted food 20% faster.)
                        Thor (Costs -10 gold, gathers food and wood faster.)


  ===========================================================================
                                Atlantean Units
  ===========================================================================

    Below, you'll find detailed information on each of the Atlantean units,
    military and otherwise.


    Foot Soldiers (Units)
    ---------------------

      * Katapeltes: The Katapeltes is very effective against cavalry, but
        is expensive and weak against all other units.

        While the mace doesn't at first appear to be a weapon suited to
        fighting cavalry, used with precision, the powerful strikes can
        smash through armor to crush the legs of horses and the knees of
        riders.  Only the heaviest armor could turn aside the attacks of
        the Katapeltes - the shield smasher.

        Cost:   6               0F/35G          Attack:                 5H
        Build Time (sec.):      14              Armor:          H34%/P10%/C99%
        Line of Sight: (m):     14              Range (min - max):      0
        Prerequisite:           Coun Barr.      Speed (ms):             4.5
        Strong vs:              Mounted         Pop Slots:              2
        Weak vs:                Ranged/Inf.     God:                    All
        Hit Points:             120             Age:                    Class.

        Upgrades:       Medium, +10%HP and attack;
                        Heavy, +15%HP, 10% attack;
                        Champion, +20%HP, +10% attack.

        Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields -10%P)
                        Counter Barracks (Levy/Conscript, trains 20% faster.)
                        Oceanus (Weightless Mace, +10% faster, +15%H.)
                        Theia (Lemurian Descendants, +9 line-of-sight.)

      * Murmillo: The Murmillo is the main Atlantean infantry.  They are
        strong against cavalry and weak against archers like the Toxotes
        and counter-infantry like the Axeman or Hypaspist.

        Atlantean warriors and soldiers were known for their discipline
        and drill.  A Murmillo began drill before dawn and finished at
        sunset.  They were called Murmillo, or fish, because their shining,
        finned helmets made their complex movements in combat look like
        a school of swimming fish.  They have a rivalry with and respect
        for the Destroyers, who consider the Murmillo beneath them - as
        a fisherman would a fish.

        Cost:                   55F/35G         Attack:                 8H
        Build Time (sec.):      12              Armor:          H35%/P10%/C99%
        Line of Sight: (m):     16              Range (min - max):      0
        Prerequisite:           Barracks        Speed (ms):             4.5
        Strong vs:              Inf./Mounted    Pop Slots:              2
        Weak vs:                Ranged          God:                    All
        Hit Points:             110             Age:                    Class.

        Upgrades:       Medium, +10%HP and attack, +1 line-of-sight;
                        Heavy, +10%HP and attack, +1 line-of-sight;
                        Champion, +10%HP and attack, +1 line-of-sight.

        Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields
                        -10%P, Burning Pitch 3x damage to buildings and 1.5x
                        to ships.)
                        Barracks (Levy/Conscript, trains 20% faster.)
                        Oceanus (Bite of the Shark, +15%H.)
                        Theia (Lemurian Descendants, +9 line-of-sight.)

      * Arcus: The Atlantean Arcus is strong against infantry, but weak
        against fast-moving units such as cavalry.  Like all archers, they
        are more effective when fighting in groups.

        All Atlantean citizens were practiced in the use of at least one
        weapon.  Those who showed skill with ranged weapons - slings,
        bows, javelins - were called into the ranks of the Arcus.  The
        Atlantean Arcae were the first effective military use of ranged
        foot soldiers.  Slings eventually fell into disuse and javelins
        became more feasibly wielded from horseback.  The focused and deadly
        Arcus that emerged over time was a master of the bow and any
        number of Arcae fielded in battle gave their opposition great
        pause.

        Cost:                   60W/35G         Attack:                 6P
        Build Time (sec.):      12              Armor:          H15%/P15%/C99%
        Line of Sight: (m):     22              Range (min - max):      20
        Prerequisite:           Barracks        Speed (ms):             3.75
        Strong vs:              Infantry        Pop Slots:              2
        Weak vs:                Mounted         God:                    All
        Hit Points:             60              Age:                    Heroic

        Upgrades:       Medium, +10%HP and attack;
                        Heavy, +15%HP, 10% attack;
                        Champion, +20%HP, +10% attack.

        Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields -10%P)
                        Barracks (Levy/Conscript, trains 20% faster.)
                        Rheia (Mail of Orichalkos, -10%H vulnerability.)
                        Theia (Lemurian Descendants, +9 line-of-sight.)

      * Destroyer: The Destroyer is a slow, powerful unit who excels at
        destroying buildings.  The Destroyer is weak against units that
        can attack from range or out run its methodical march.

        Armies attacking Atlantean colonies found their inhabitants far
        from defenseless - most notably the trident-wielding shore
        fishermen.  These fishermen organized to defend Atlantis's far
        flung colonies.  In later years they became an elite unit of
        Royal Guard - the Destroyer.  The Destroyers have a long standing
        rivalry with the main line of Atlantean infantry - the Murmillo -
        over who has better served Atlantis.

        Cost:                   70F/60G         Attack:                 5H
        Build Time (sec.):      10              Armor:          H30%/P69%/C99%
        Line of Sight: (m):     16              Range (min - max):      0
        Prerequisite:           Palace          Speed (ms):             3.6
        Strong vs:              Buildings       Pop Slots:              3
        Weak vs:                Infantry        God:                    All
        Hit Points:             150             Age:                    Heroic

        Upgrades:       Medium, +10%HP and attack, +1 line-of-sight;
                        Heavy, +10%HP and attack, +1 line-of-sight;
                        Champion, +10%HP and attack, +1 line-of-sight.

        Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields
                        -10%P, Burning Pitch 3x damage to buildings and 1.5x
                        to ships.)
                        Palace (Levy/Conscript, trains 20% faster.)
                        Theia (Lemurian Descendants, +9 line-of-sight.)

      * Fanatic: The Fanatic is an expensive, late unit that is good
        against all other normal units and is vulnerable to units that are
        good against infantry like Toxotes or Throwing Axemen.

        War cultists devoted to one Titan or another presented a great
        threat to the ruling priest class of early Atlantis - they were
        powerful, destructive and bowed to no law but their own.  After
        the Titans were imprisoned some groups of cultists, still eager
        for blood but aware of their sudden vulnerability, organized
        under the banners of Atlantis.  They were the Fanatics - they
        fought with two swords, disdaining the protection of a shield.

        Cost:                   75F/55G         Attack:                 10H
        Build Time (sec.):      12              Armor:          H40%/P25%/C99%
        Line of Sight: (m):     16              Range (min - max):      0
        Prerequisite:           Palace          Speed (ms):             4.3
        Strong vs:              Infantry        Pop Slots:              3
        Weak vs:                Ranged          God:                    All
        Hit Points:             120             Age:                    Mythic

        Upgrades:       Medium, +10%HP and attack;
                        Heavy, +15%HP, 10% attack;
                        Champion, +20%HP, +10% attack.

        Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields -10%P)
                        Palace (Levy/Conscript, trains 20% faster.)
                        Theia (Lemurian Descendants, +9 line-of-sight.)


    Mounted Soldiers (Units)
    ------------------------

      * Turma: The swift, front-armored Atlantean Turma is exceptionally
        good against archers such as the Toxotes and Arcus, but is weak
        against all other units.

        The training of the Atlantean Turma was very focused and dangerous
        requiring years to perfect.  Both horse and rider had to be athletic,
        tough and fast.  A veteran Turma could kill a bird in flight with a
        well-aimed javelin throw.  The horses, descended from wild Atlantean
        stock, were no less exceptional.  These horses were so prized that
        capturing even one from the Atlanteans in battle was considered
        great good fortune - even if the battle was lost.  Many great
        bloodlines were founded in other regions by such captured Atlantean
        stock.

        Cost:                   50W/45G         Attack:                 4P
        Build Time (sec.):      14              Armor:          H5%/P30%/C99%
        Line of Sight: (m):     18              Range (min - max):      12
        Prerequisite:           Counter Barr.   Speed (ms):             5
        Strong vs:              Ranged          Pop Slots:              2
        Weak vs:                Inf./Mounted    God:                    All
        Hit Points:             80              Age:                    Class.

        Upgrades:       Medium, +10HP, +10% attack;
                        Heavy, +15%HP, +10% attack;
                        Champion, +20%HP, +10% attack.

        Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields -10%P)
                        Counter Barracks (Levy/Conscript, trains 20% faster.)
                        Rheia (Mail of Orichalkos, -10%H vulnerability.)
                        Theia (Poseidon's Secret, +10% faster, +15%H,
                        Lemurian Descendants, +9 line-of-sight.)

      * Contarius: The Contarius is expensive and powerful.  They are
        well armored against most attacks and have the speed to be strong
        against archers.  They are weaker against infantry.

        Early Atlantean soldiers tamed and rode the wild horses that
        roamed across their island.  These mounted soldiers were very
        successful in Atlantis's early conquests.  But as Atlantis grew,
        farmland overtook wilderness and grazing became scarce.  Cavalry
        all but disappeared from Atlantean tactics.  Only an elite few
        rode horses into combat.  Atlantean generals beaten in battle
        surrender their precious horses as a sign defeat.

        Cost:                   70F/40G         Attack:                 10H
        Build Time (sec.):      17              Armor:          H20%/P10%/C99%
        Line of Sight: (m):     10              Range (min - max):      0
        Prerequisite:           Barracks        Speed (ms):             5.75
        Strong vs:              Mounted         Pop Slots:              3
        Weak vs:                Inf./Ranged     God:                    All
        Hit Points:             120             Age:                    Heroic

        Upgrades:       Medium, +10HP, +10% attack;
                        Heavy, +15%HP, +10% attack;
                        Champion, +20%HP, +10% attack.

        Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields -10%P)
                        Barracks (Levy/Conscript, trains 20% faster.)
                        Theia (Poseidon's Secret, +10% faster, +15%H; Lance
                        of Stone, +15%H on hero, Lemurian Descendants,
                        +9 line-of-sight.)


    Heroes
    ------

               The Atlanteans do not have any heroes, but rather
               the ability to turn other units into a Hero.


    Naval Units
    -----------

      * Fishing Boat: The technology of boats and further improvements
        in nets, navigation, boat capacity, traps, and so on, that improved
        the efficiency and production of fishermen were pioneered by the
        sailors and fishermen of Atlantis.  Wall murals show Greek fishermen
        were taking bluefin tuna in Mycenaean times, a thousand years
        before the classical Greek age.  The Norse were also great sea
        hunters and fishermen.  Salted and dried fish could be stored for
        many months and was an important source of protein before the days
        of refrigeration.  Many of these techniques were learned from
        Atlantean colonists in those areas.

        Cost:                   50W             Attack:                 0
        Build Time (sec.):      18              Armor:          H60%/P50%/C5%
        Line of Sight: (m):     20              Range (min - max):      0
        Prerequisite:           Dock            Speed (ms):             2.4
        Strong vs:              N/A             Pop Slots:              1
        Weak vs:                All             God:                    All
        Hit Points:             65              Age:                    Archaic

        Upgrades:       N/A

        Improvements:   Dock (Purse Seine gathers 30% faster, Salt Amphora
                        gathers 40% faster and carries twice as much,
                        Conscript Sailors trains 20% faster.)

      * Transport Ship: Trading ships of all kinds were requisitioned
        by rulers when they wanted to move armies overseas because trading
        ships had the necessary cargo capacity.  Warships of the ancient
        age were not good transports because they were usually very narrow
        rowing galleys with little storage space, and built for speed.  An
        invading army needed to transport not only soldiers, but weapons,
        tents, dry food, wine, and livestock.

        Cost:                   120W            Attack:                 0
        Build Time (sec.):      19              Armor:          H40%/P80%/C5%
        Line of Sight: (m):     14              Range (min - max):      0
        Prerequisite:           Dock            Speed (ms):             5.3
        Strong vs:              N/A             Pop Slots:              2
        Weak vs:                All             God:                    All
        Hit Points:             180             Age:                    Class.

        Upgrades:       N/A

        Improvements:   Armory (Armor -10%H/C, Shields -10%P.)
                        Dock (Enclosed Deck carries +10 units, Conscript
                        Sailors trains 20% faster.)

      * Bireme: Atlantis fought war after war on the choppy Mediterranean
        Sea.  Their warship - the bireme - was an excellent balance between
        ramming speed and maneuverability.  The Pentekonter and Trireme
        were Greek attempts to improve upon Atlantean design that were
        very effective, though the bireme returned to prominence over time.

        Cost:                   100W/50G        Attack:                 6P
        Build Time (sec.):      12              Armor:          H30%/P20%/C10%
        Line of Sight: (m):     22              Range (min - max):      12
        Prerequisite:           Dock            Speed (ms):             6.0
        Strong vs:              Ram Ships       Pop Slots:              2
        Weak vs:                Siege Ships     God:                    All
        Hit Points:             290             Age:                    Class.

        Upgrades:       N/A

        Improvements:   Armory (Weapons +10% attack, Armor -10%H/C,
                        Shields -10%P; Burning Pitch, 3x damage to buildings
                        and +15%.)
                        Dock (Cladding, +10% attack, +20%HP, +4 range;
                        Conscript Sailors trains 20% faster.)

      * Fire Ship: The success of the fire siphon on the battlefield was
        noted with great interest by the admirals of the Atlantean navy.
        It was not long before similar devices began appearing on
        warships.  Early mishaps were common; the first few vessels
        outfitted with the new weapons caught fire before leaving port.
        But in their first battle against the Egyptians, the Atlantean
        fireships returned without a scratch, leaving dozens of burning
        galleys drifting in the shallow waters at the mouth of the Nile.

        Cost:                   100W/50G        Attack:                 20H
        Build Time (sec.):      9               Armor:          H30%/P20%/C75%
        Line of Sight: (m):     20              Range (min - max):      0
        Prerequisite:           Dock            Speed (ms):             7.0
        Strong vs:              Myth/Siege Shi  Pop Slots:              2
        Weak vs:                Ranged Ships    God:                    All
        Hit Points:             240             Age:                    Class.

        Upgrades:       N/A

        Improvements:   Armory (Weapons +10% attack, Armor -10%H/C,
                        Shields -10%P.)
                        Dock (Reinforced Hull, +10% attack, +10%HP;
                        Conscript Sailors trains 20% faster.)
                        Helios (Halo of the Sun, +25%C.)

      * Siege Bireme: As warships became longer, navies began to mount
        larger weapons on them, such as catapults and ballistae.  Dionysius
        of Syracuse constructed extra-large triremes capable of supporting
        artillery, and Alexander mounted siege towers on a pair of ship
        hulls during his unsuccessful siege of Tyre.  Later Roman imperial
        galleys could bristle with all sorts of towers and artillery.

        Cost:                   100W/100G       Attack:                 6P
        Build Time (sec.):      17              Armor:          H10%/P50%/C10%
        Line of Sight: (m):     24              Range (min - max):      18
        Prerequisite:           Dock            Speed (ms):             4.8
        Strong vs:              Buildings/Ships Pop Slots:              3
        Weak vs:                Ram Ships       God:                    All
        Hit Points:             480             Age:                    Class.

        Upgrades:       N/A

        Improvements:   Armory  (Weapons +10% attack, Armor -10%H/C,
                        Shields -10%P.)
                        Dock (Naval Oxybeles, +10% attack, +10%HP, +12%
                        range; Conscript Sailors trains 20% faster.)


    Siege Units
    -----------

      * Chieroballista: The light and relatively fast Cheiroballista is
        an anti-infantry unit.  It is very powerful against enemy infantry,
        but is weak against everything else, especially cavalry.

        The Cheiroballista was the most advanced arrow-throwing ballista
        devised in ancient times.  Its metal arms were short and provided
        great torque, but also allowed the ballista to be mounted in a
        drawn cart (or put on wheels).

        Cost:                   200W/100G       Attack:                 50C
        Build Time (sec.):      19              Armor:          H5%/P96%/C90%
        Line of Sight: (m):     20              Range (min - max):      0
        Prerequisite:           Siege Camp      Speed (ms):             2.9
        Strong vs:              Buildings       Pop Slots:              3
        Weak vs:                Mounted Units   God:                    All
        Hit Points:             300             Age:                    Heroic

        Upgrades:       N/A

        Improvements:   Palace (All, moves +20% faster, +50% attack,
                        more damage on walls.)
                        Helios (Petrified, -15%H vulnerability.)

      * Fire Siphon: The Atlantean fire siphon relied on the fabulous
        properties of the metal Orichalkos and a double-action piston
        to produce a constant stream of flame.  The piston's alternate
        strokes pushed quantities of naphtha and quicklime, later termed
        "Greek Fire," in a continuous stream.  The Atlanteans used their
        fire siphon to great effect against tight formations of infantry u
        sed by the Greeks and Egyptians.

        Cost:                   200W/100G       Attack:                 50C
        Build Time (sec.):      24              Armor:          H30%/P90%/C80%
        Line of Sight: (m):     40              Range (min - max):      10-28
        Prerequisite:           Siege Camp      Speed (ms):             2.4
        Strong vs:              Buildings       Pop Slots:              3
        Weak vs:                Mounted Units   God:                    All
        Hit Points:             115             Age:                    Heroic

        Upgrades:       N/A

        Improvements:   Palace (All, moves +25% faster, +2 range, more
                        damage on walls.)
                        Helios (Halo of the Sun, +25%C; Petrified, -15%H vuln.)


    Mythical Units
    --------------

      * Automaton: Automata are tough, especially in groups, because
        they can repair one another.  If you face Atlantean Automata, use
        heroes against them and try to destroy them all or they will be back.

        The Altanteans placed a high value on personal freedom.  They never
        practiced slavery.  They created the Automata to perform the tasks
        for which many other cultures used slaves.  As the sophistication
        of these Automata grew, some in Atlantis wanted them to become
        Citizens.  Others opposed that notion.  A civil war errupted and
        plunged the Atlantean Empire into a dark age that lasted thousands
        of years.  During this time many Atlantean colonies regressed or
        revolted and became independent nations.  Automata were never
        inducted into Atlantean society and Atlantis, though vastly more
        advanced than other nations, never again reached the heights of
        its Golden Age.

        Scientific name -- None (artificial construct)
        Size -- over 7' tall
        Diet -- doesn't eat

        Cost:                   90G/8FA         Attack:                 11H
        Build Time (sec.):      18              Armor:          H40%/P45%/C80%
        Line of Sight: (m):     15              Range (min - max):      0
        Prerequisite:           Temple          Speed (ms):     3.75
        Strong vs:              Buildings       Pop Slots:      2
        Weak vs:                Heroes          God:         Letos (Kronos/Gaia)
        Hit Points:             200             Age:                    Class.

        Upgrades:       N/A

        Improvements:   Atlas (Eyes of Atlas, +9 line-of-sight.)
                        Hekate (Mythic Rejuvenation, rejuvenates at 2/S rate;
                        Celerity, -40% faster to train.)
                        Rheia (Rheia's Gift, -25% favor cost for myth
                        improvement.)
                        Leto (Volcanic Forge, -20%P damage.)

        Bonuses:        N/A

      * Argus: Argus is an amorphous creature covered with bulbous eyes.
        When threatened, the Argus forcefully excretes a sticky blob of
        acid from its many specialized tear ducts.  Creatures trapped in
        the Argus acid have little hope of survival.  The Argus also uses
        this acid to partially pre-digest its food.

        Hera's Argus served her faithfully until he was killed by the god
        Hermes.  Zeus had commanded Hermes to trick Argus and slay him so
        that the philandering god could recapture one of his lovers, Io,
        from his jealous wife.  Hera honored the sacrifice of Argus by
        placing his eyes on the tail of her sacred peacock.  Io, who had
        endured all this in the form of a pure white cow, was saved only
        to plunge into what is now called the Ionian Sea.

        Scientific name -- Amoeba multoculi
        Size -- Variable
        Diet -- Scenic vistas, dissolved mortal flesh

        Cost:                   250F/25FA       Attack:                 20H
        Build Time (sec.):      30              Armor:          H60%/P70%/C80%
        Line of Sight: (m):     18              Range (min - max):      0
        Prerequisite:           Temple          Speed (ms):             4.1
        Strong vs:              Most            Pop Slots:              5
        Weak vs:                Heroes          God:         Atlas (Kronos/Gaia)
        Hit Points:             360             Age:                    Mythic

        Upgrades:       N/A

        Improvements:   Atlas (Eyes of Atlas, +9 line-of-sight; Io Guardian,
                        +5 line-of-sight, 20% quicker recharge.)
                        Hekate (Mythic Rejuvenation, rejuvenates at 2/S rate;
                        Celerity, -40% faster to train.)
                        Rheia (Rheia's Gift, -25% favor cost for myth
                        improvement.)

        Bonuses:        N/A

      * Behemoth: Behemoths are living siege weapons.  They regenerate,
        making them even tougher to kill than the Scarabs of the Egyptians.
        Use them against buildings, but keep them away from enemy heroes.

        "The Titans languished in Tartarus.  The Olympians who trapped
        them there wished to punish us, worshippers of the Titans.
        They hunted us, but we hid in the shadow of Behemoth who was
        as tall as the mountains and twice as long.  He protected us,
        bellowing as Zeus's lightning struck his thick armor.  Caladria
        blessed Behemoth and healed him after every stroke of Zeus's
        lightning.  The Olympians could not break tireless Behemoth and
        they returned to Olympus. We were safe."

        -- Oaths of the Oracles, The Lay of Ioleta

        Scientific name -- Gylptodon coelodontis
        Size -- About 18' long
        Diet -- Stones and snow

        Cost:                   300F/20FA       Attack:                 6H
        Build Time (sec.):      20              Armor:          H30%/P75%/C80%
        Line of Sight: (m):     16              Range (min - max):      0
        Prerequisite:           Temple          Speed (ms):             3
        Strong vs:              N/A             Pop Slots:              5
        Weak vs:                Heroes          God:         Rheia (Kronos/Gaia)
        Hit Points:             550             Age:                    Heroic

        Upgrades:       N/A

        Improvements:   Atlas (Eyes of Atlas, +9 line-of-sight.)
                        Hekate (Mythic Rejuvenation, rejuvenates at 2/S rate;
                        Celerity, -40% faster to train.)
                        Rheia (Rheia's Gift, -25% favor cost for myth
                        improvement.)

        Bonuses:        N/A

      * Caladria: Caladriae are flying healers.  They make decent scouts but
        will fall easily to enemy towers and missiles.  Making two Caladriae
        will allow them to heal one another so they can continue healing
        Atlantean armies.

        "...Caladria died and was entombed.  Theocrat Osphoru built a temple
        of healing over her tomb.  Many thought his decision blasphemous,
        but all who suffered and were sick grew strong and hale again under
        the care of temple's healers.  Blessed were the armies accompanied
        by these followers of Caladria, for they were healed, inspired and
        protected."

        -- Voices of the Oracle, The Lay of Ioleta

        Scientific name -- Homo asclepii
        Size -- Human-sized
        Diet -- Omnivore, but mostly herbivorous

        Cost:                   100W/25G/10FA   Attack:                 0
        Build Time (sec.):      9               Armor:          H10%/P20%/C99%
        Line of Sight: (m):     20              Range (min - max):      0
        Prerequisite:           Temple          Speed (ms):             6
        Strong vs:              Human/Myth      Pop Slots:              2
        Weak vs:                Heroes/Ranged   God:       Oceanus (Gaia/Oranos)
        Hit Points:             125             Age:                    Class.

        Upgrades:       N/A

        Improvements:   Atlas (Eyes of Atlas, +9 line-of-sight.)
                        Hekate (Mythic Rejuvenation, rejuvenates at
                        2/S rate; Celerity, -40% faster to train.)
                        Rheia (Rheia's Gift, -25% favor cost for myth
                        improvement.)

        Bonuses:        N/A

      * Hekagigantes: The Heka Gigantes are strong against human soldiers,
        sending them flying with their many-handed strikes.  They are weak
        against heroes.

        One hundred arms and fifty heads grew out of the shoulders of the
        Hekatonkheires.  They were the sons of Oranos and Gaia and were so
        terrible that Oranos ordered them imprisoned in Tartarus.  A fate
        he himself would suffer at the hands of his grandsons Zeus,
        Poseidon, and Hades.

        Scientific name -- Atlas ekatocheri
        Size -- 15' tall
        Diet -- Carnivore, mostly humans

        Cost:                   300G/25FA       Attack:                 25H/30C
        Build Time (sec.):      24              Armor:          H45%/P45%/C80%
        Line of Sight: (m):     18              Range (min - max):      0
        Prerequisite:           Temple          Speed (ms):             3.3
        Strong vs:              Inf/Buildings   Pop Slots:              5
        Weak vs:                Heroes          God:    Helios (Kronos, Oranos)
        Hit Points:             850             Age:                    Heroic

        Upgrades:       N/A

        Improvements:   Atlas (Eyes of Atlas, +9 line-of-sight.)
                        Hekate (Mythic Rejuvenation, rejuvenates at 2/S rate;
                        Celerity, -40% faster to train.)
                        Rheia (Rheia's Gift, -25% favor cost for myth
                        improvement.)

        Bonsues:        N/A

      * Lampades: These nymphs were the attendants of Hecate, an unbound
        Titaness, gifts from Zeus for her allegiance in the Titanomachy.
        The Lampades served their mistress unflinchingly, bearing torches
        for her through the dark places of the earth and underworld.  The
        light of their torches brought visions to mortals and often the
        visions brought madness.  The Lampades defended Hecate with their
        torches just as the Titaness herself fought in the wars of the gods.

        Scientific name -- Nymphae hecati
        Size -- Human-sized
        Diet -- Pomegranate seeds, asphodel petals

        Cost:                   250G/25FA       Attack:                 12H/10P
        Build Time (sec.):      20              Armor:          H40%/P50%/C80%
        Line of Sight: (m):     18              Range (min - max):      10
        Prerequisite:           Temple          Speed (ms):             4.3
        Strong vs:              Inf/Buildings   Pop Slots:              5
        Weak vs:                Heroes          God:        Hekate (Gaia/Oranos)
        Hit Points:             350             Age:                    Mythic

        Upgrades:       N/A

        Improvements:   Atlas (Eyes of Atlas, +9 line-of-sight.)
                        Hekate (Mythic Rejuvenation, rejuvenates at 2/S rate;
                        Celerity, -40% faster to train; Asper Blood, +25P
                        damage.)
                        Rheia (Rheia's Gift, -25% favor cost for myth
                        improvement.)

        Bonuses:        N/A

      * Man O'War: This monstrous siphonophore was actually a collection of
        creatures that cooperated to move and feed and fight.  The 100 foot
        long tentacles produced a toxin that is almost as potent as cobra
        venom which the organism used to stun prey.  For defense the creature
        could generate and direct an electric bolt, like a stroke of
        lightning.  Physalia mantalos propelled itself by raising and
        lowering its crest to catch wind like a sail.

        Scientific name -- Phsyalia mantalos
        Size -- Tentacles up to 100' long!
        Diet -- Omnivore, mostly fish

        Cost:                   300F/25FA       Attack:                 25H
        Build Time (sec.):      10              Armor:          H50%/P70%/C80%
        Line of Sight: (m):     22              Range (min - max):      8
        Prerequisite:           Dock            Speed (ms):             6
        Strong vs:              Ram/Siege Shi   Pop Slots:              5
        Weak vs:                Heroes          God:     Helios (Kronos, Oranos)
        Hit Points:             900             Age:                    Mythic

        Upgrades:       N/A

        Improvements:   Atlas (Eyes of Atlas, +9 line-of-sight.)
                        Hekate (Mythic Rejuvenation, rejuvenates at 2/S rate;
                        Celerity, -40% faster to train.)
                        Rheia (Rheia's Gift, -25% favor cost for myth
                        improvement.)
        Bonuses:        N/A

      * Nereid: Nereids may be trained at the Dock.  They are a powerful
        Heroic Age myth unit capable of devastating attacks to ships.

        The Nereids were the fifty nymphs of the sea.  Many of them had
        important roles in mythology.  They, like most nymphs, are beautiful
        creatures.  The Nereids were often accompanied by hosts of sea
        creatures in their roving.  But when the gentle nymphs went into
        battle, they rode fierce sharks who carried their mistresses tirelessly.

        Scientific name -- Nymphae thalassi
        Size -- Human-sized
        Diet -- Fish, sea weed

        Cost:                   200G/15FA       Attack:                 25H
        Build Time (sec.):      12              Armor:          H30%/P50%/C80%
        Line of Sight: (m):     20              Range (min - max):      0
        Prerequisite:           Dock            Speed (ms):             5
        Strong vs:              Arrow/Sge Shi   Pop Slots:              3
        Weak vs:                Heroes          God:   Hyperion (Kronos, Oranos)
        Hit Points:             400             Age:                    Heroic

        Upgrades:       N/A

        Improvements:   Atlas (Eyes of Atlas, +9 line-of-sight.)
                        Hekate (Mythic Rejuvenation, rejuvenates at 2/S rate;
                        Celerity, -40% faster to train.)
                        Rheia (Rheia's Gift, -25% favor cost for myth
                        improvement.)

        Bonuses:        N/A

      * Promethean: Prometheans are slow but have pretty good armor and
        a decent attack.  When they are destroyed, two smaller Prometheans
        are formed from the clay of the first.

        Prometheus was one of the few Titans who sided with the Olympians
        in the Titanomachy.  He and his brother Epimetheus were tasked
        with the creation of humans.  These first people were formed from
        clay and called Prometheans.  Seeing their frail mortal forms
        struggle he gave his creations the gift of fire so that they
        could become strong.  This angered Zeus and the god bound Prometheus
        to the side of a mountain where he was attacked and partially
        devoured every day.

        Scientific name -- Homo protos
        Size -- 7' tall
        Diet -- fire, coals, eagles

        Cost:                   80G/10FA        Attack:                 10H
        Build Time (sec.):      18              Armor:          H50%/P25%/C80%
        Line of Sight: (m):     16              Range (min - max):      0
        Prerequisite:           Temple          Speed (ms):             4
        Strong vs:              Land/Myth       Pop Slots:              3
        Weak vs:                Heroes          God:  Prometheus (Kronos/Oranos)
        Hit Points:             175             Age:                    Class.

        Upgrades:       N/A

        Improvements:   Atlas (Eyes of Atlas, +9 line-of-sight.)
                        Hekate (Mythic Rejuvenation, rejuvenates at 2/S rate;
                        Celerity, -40% faster to train.)
                        Rheia (Rheia's Gift, -25% favor cost for myth
                        improvement.)
                        Prometheus (Alluvial Clay, +30%HP.)

        Bonuses:        N/A

      * Satyr: Satyrs are a ranged myth unit with reasonable speed and
        range.  They are strong against infantry and other human units,
        but are weak against heroes.

        Satyrs were just one of the creatures among the entourage of the
        god Dionysos.  Goat-legged and horned they are notoriously fond
        of revelry in every possible form with a special weakness for
        Nymphs.  Silenus, the oldest Satyr, was the instructor of the god
        Dionysos.  Silenus and other satyrs rode donkeys into battle against
        the Heka Gigantes, the donkeys were terrified when they saw the
        enemy, braying loudly.  The Heka Gigantes in turn were terrified
        by the braying donkeys and fled the cacophony.  In spite of their
        shocking victory, satyrs never developed a taste for combat, turning
        back to drunken song and revelry.

        Scientific name -- Homo methysmenos
        Size -- Human-sized
        Diet -- Grapes, cheese, wine, and song

        Cost:                   225W/18FA       Attack:                 12P
        Build Time (sec.):      18              Armor:          H50%/P50%/C80%
        Line of Sight: (m):     17              Range (min - max):      16
        Prerequisite:           Temple          Speed (ms):             3.75
        Strong vs:              Infantry        Pop Slots:              3
        Weak vs:                Heroes          God:    Hyperion (Kronos/Oranos)
        Hit Points:             400             Age:                    Heroic

        Upgrades:       N/A

        Improvements:   Atlas (Eyes of Atlas, +9 line-of-sight.)
                        Hekate (Mythic Rejuvenation, rejuvenates at 2/S rate;
                        Celerity, -40% faster to train.)
                        Rheia (Rheia's Gift, -25% favor cost for myth
                        improvement.)
                        Hyperion (Gemino, 2x javelins thrown.)
        Bonuses:        N/A

      * Servant: Servants of Oceanus are aquatic healers.  They heal
        nearby units, even those on shore.  They can fight, though not
        very well and are very weak against heroes.

        A creature of water and will, the Servant of Oceanus was the
        embodiment of the nurturing aspects of the ocean.  Servants of
        Oceanus appeared as human torsos atop a column of water.  They
        were summoned by the Theocrats of Atlantis in times of sickness
        or war to aid the Atlantean people.

        Scientific name -- None (artificial construct)
        Size -- Human-sized
        Diet -- Doesn't eat

        Cost:                   125G/15FA       Attack:                 8H/4C
        Build Time (sec.):      15              Armor:          H25%/P30%/C80%
        Line of Sight: (m):     16              Range (min - max):      12
        Prerequisite:           Dock            Speed (ms):             5.5
        Strong vs:              Ram/Sge Ships   Pop Slots:              3
        Weak vs:                Heroes          God:       Oceanus (Gaia/Oranos)
        Hit Points:             300             Age:                    Class.

        Upgrades:       N/A

        Improvements:   Atlas (Eyes of Atlas, +9 line-of-sight.)
                        Hekate (Mythic Rejuvenation, rejuvenates at 2/S rate;
                        Celerity, -40% faster to train.)
                        Rheia (Rheia's Gift, -25% favor cost for myth
                        improvement.)
        Bonuses:        N/A

      * Stymphallian Bird: The Stymphalian Bird is a formidable Heroic Age
        myth unit.  Only ranged units and buildings can attack it - ranged
        heroes are the strongest against the birds of Stymphalos.

        For his sixth labor, Heracles slew the Stymphalian Birds.  These
        birds were aggressive and hunted in flocks, much like lions or
        wolves.  They ravaged the countryside around their lakeside
        nesting grounds, killing and carrying off livestock and occasionally
        children.  They had very keen senses and especially keen hearing.
        Heracles used their keen hearing against them when, instead of
        venturing into their dangerous nesting grounds, he stood on a
        mountain top and clashed a pair of god-crafted brass krotala
        (castanet-like noise makers).  It made such a racket that the
        birds could not bear to stay near and as they flew away, Heracles
        shot them with his bow.

        Scientific name -- Eudocimus terribilis
        Size -- 18' wingspan
        Diet -- Carnivore, favors livestock

        Cost:                   200W/50G/25FA   Attack:                 15P
        Build Time (sec.):      10              Armor:          H15%/P30%/C80%
        Line of Sight: (m):     20              Range (min - max):      15
        Prerequisite:           Temple          Speed (ms):             3.6
        Strong vs:              Arch/Sge Shi    Pop Slots:              4
        Weak vs:                Heroes/Ranged   God:         Theia (Gaia/Oranos)
        Hit Points:             400             Age:                    Heroic

        Upgrades:       N/A

        Improvements:   Atlas (Eyes of Atlas, +9 line-of-sight.)
                        Hekate (Mythic Rejuvenation, rejuvenates at 2/S rate;
                        Celerity, -40% faster to train.)
                        Rheia (Rheia's Gift, -25% favor cost for myth
                        improvement.)

        Bonuses:        N/A


    Other Units
    -----------

      * Villager: Citizens form the basis of your economy.  Make sure you
        have enough Citizens to generate a steady inflow of resources.  They
        are tougher than other resource gatherers, but not as tough as
        soldiers.  Building and holding a Town Center will generate Favor.

        The greatness of Atlantis was built upon the backs of its remarkable
        citizenry.  Citizens were skilled, educated, very independent and
        moved freely between the different classes of Atlantean society.
        In desperate times, Atlantean citizens dropped everything to defend
        Atlantis.

        Cost:                   50F             Attack:                 8H
        Build Time (sec.):      14              Armor:          H10%/P0%/C99%
        Line of Sight: (m):     14              Range (min - max):      0
        Prerequisite:           N/A             Speed (ms):             3.8
        Strong vs:              N/A             Pop Slots:              1
        Weak vs:                All             God:                    All
        Hit Points:             65              Age:                    Archaic

        Upgrades:       N/A

        Improvements:   Economic Guild (All, gather gold 10% faster and
                        carry 50% more, gather wood 10% faster and carry
                        50% more, 30% faster gathering, 20% faster gathering
                        from herd animals and carry twice as much, gather 10%
                        faster on farms.)
                        Gaia (Channels, +20% faster.)
                        Theia (Lemurian Descendants, +9 line-of-sight.)

      * Lama Caravan: Trade was critical for any ancient empire to
        survive.  Certain geographic areas had certain resources in
        abundance, while others were sorely lacking.  Atlantis ferried
        supplies from its vast stores to its most distant colonies.
        Greek city states exported resources such as silver, obsidian,
        and seashells, and also crafts such as pottery and metal vases.
        However, they imported other resources such as copper, tin,
        gold, and amber, and other products such as glass beads and
        seals.  Cities along trade routes, such as Alexandria in Egypt
        and Byblos in the Middle East, became wealthy and powerful.

        Cost:                   100F            Attack:                 0
        Build Time (sec.):      15              Armor:          H40%/P40%/C99%
        Line of Sight: (m):     16              Range (min - max):      0
        Prerequisite:           Market          Speed (ms):             3.8
        Strong vs:              N/A             Pop Slots:              1
        Weak vs:                All             God:                    All
        Hit Points:             115             Age:                    Heroic

        Upgrades:       N/A

        Improvements:   Market (Coinage, moves +20% faster.)

      * Oracle (Scout): The Atlanean Oracle is slow, weak in combat and
        cannot see far while moving, but when standing still his line of
        sight grows to that of a tower.

        Ancient Atlanteans relied heavily on the Priest class for leadership
        and guidance.  Oracles were priests who through a form of deep
        meditation could see beyond what normal sight would allow.  Oracles
        were scouts and lookouts for Atlantean armies.  It is debatable
        whether their great sight was granted by the Titans or the product
        of a deep attunement with their environment.

        Cost:                   Free            Attack:                 8H
        Build Time (sec.):      9               Armor:          H20%/P90%/C99%
        Line of Sight: (m):     30/2            Range (min - max):      0
        Prerequisite:           N/A             Speed (ms):             5.5
        Strong vs:              N/A             Pop Slots:              2
        Weak vs:                All             God:                    All
        Hit Points:             70              Age:                    Archaic

        Upgrades:       N/A

        Improvements:   Kronos (Focus, +10% speed, -1 line-of-sight ratio.)


  ===========================================================================
                              General Technologies
  ===========================================================================

    Throughout the ages you can improve your units by researching
    Technologies.  Technologies/Improvements can affect unit hitpoints,
    armor, creation speed, or resource gathering speed.  Buildings can also
    benefit from Technologies/Improvements.

      * Ambassadors: Since the rise of the first great civilizations,
        ambassadors have been useful as communicators between rulers and
        other countries.  Because communication was limited usually by the
        speed of a horse or ship, it was clearly useful to have
        representatives present who could provide guidance on the wishes
        and policies of neighboring countries.  An important function of
        ambassadors was to negotiate agreements regarding trade, peace,
        border disputes, loans, and tribute.

        Researched At: Market
        Effect: Reduces the tribute penalty at the Market
        When: Heroic Age
        Cost: 250 Gold
        Research Time: 30 Seconds

      * Architects

        Researched At: Town Center
        Requires: Masons
        Effect: Increases hitpoints of all buildings
        When: Heroic Age
        Cost: 450 Food, 500 Wood
        Research Time: 30 Seconds

      * Axe of Muspell: Muspell is a land of fire and desolation, directly 
        opposed to Niflheim, and ruled by the fire giant Surt.  Throwing axes
        forged in the flames of Muspell are extremely accurate, and can knock 
        a bird from the sky at a hundred paces.

        Researched At: Longhouse
        Effect: Throwing Axemen have +200% attack against flying units
        When: Heroic Age
        Cost: 100 Wood, 250 Gold, 10 Favor

      * Ballista Tower: An improvement in larger towers and fortifications
        was the addition of heavier weapons, such as ballistae.  These heavier
        weapons made it possible to engage enemies at greater range and do
        more damage against siege engines and troop concentrations.

        Researched At: Guard Tower
        Requires: Guard Tower
        Effect: Increases Tower hitpoints and attack
        When: Mythis Age
        Cost: Varies on Culture
        Research Time: Varies on Culture

      * Beast Slayer: Heroes have always risen to protect their cities 
        from the marauding monsters of legend.  Some heroes stand out beyond
        others: Bellerophon, Chalu, Perseus.  Such names echo in Valhalla
        and Olympus.  These heroes are so great the gods have named them
        Beast Slayers.

        Researched At: Fortress
        Effect: Unique units have +50% attack against myth units
        When: Mythic Age
        Cost: 250 Wood, 300 Gold, 15 Favor


      * Boiling Oil: Enemies gathered at the base of a defensive wall could
        normally be attacked only if defenders leaned out from the wall and 
        otherwise exposed themselves to arrows fire from below.  One 
        improvement for wall defenses was to provide boiling oil or other 
        substances that could be poured on attackers below.  Oil was 
        particularly devastating if it could be set on fire first.  This 
        had the double effect of driving attackers away and burning their 
        siege equipment.

        Researched At: Sentry Tower
        Effect: Allows Towers , Migdol Strongholds, Hill Forts, and Fortresses
                to attack units attacking their base
        When: Heroic Age
        Cost: 100 Food, 300 Wood
        Research Time: 40 Seconds

      * Bow Saw: Woodchopping upgrades increase the rate at which Villagers 
        gather Wood and the amount of Wood they can carry back to their Town 
        Center.  Economic upgrades will pay for themselves after a short time 
        and result in resources being added to your stockpile faster.

        Following the discovery of bronze and iron metalworking, the invention 
        of the saw was a further critical technology breakthrough.  Saws 
        greatly reduced waste when felling trees and preparing wood for 
        building, and simultaneously increased worker productivity in 
        gathering.

        Researched At: Storehouse, Ox Cart, Lumber Camp, Guild
        Requires: Axe Handle
        Effect: Villagers gather wood faster and carry more
        When: Classical Age
        Cost: 250 Food, 150 Gold
        Research Time: 45 Seconds

      * Bronze Mail: Armory mail upgrades affect the hack armor of all
        human soldiers, Heroes and ships: those trained at the Academy,
        Barracks, Longhouse, Dock, Migdol, Fortress or Hill Fort.  They
        do not affect myth units or siege weapons.  Hack armor protects a
        unit against hack attacks, which are generally hand-to-hand attacks
        such as swords and axes.  The armor percentage is the amount by
        which the attack is reduced.

        Researched At: Armory
        Requires: Copper Mail
        Effect: Improves the armor of human soldiers against hack attempts
        When: Heroic Age
        Cost: 300 Food, 200 Gold
        Research Time: 40 Seconds

      * Bronze Shields: Armory shield upgrades affect the pierce armor
        of all human soldiers, Heroes and ships: those trained at the
        Academy, Barracks, Longhouse, Dock, Migdol, Fortress or Hill
        Fort.  They do not affect myth units or siege weapons.  Pierce
        armor protects a unit against pierce attacks, which are generally
        ranged attacks such as arrows.  The armor percentage is the amount
        by which the attack is reduced.

        Researched At: Armory
        Requires: Copper Shields
        Effect: Improves the pierce armor of human soldiers
        When: Heroic Age
        Cost: 300 Food, 200 Gold
        Research Time: 40 Seconds

      * Bronze Weapons

        Researched At: Armory
        Requires: Copper Weapons
        Effect: Improves the attack of human units and buildings
        When: Heroic Age
        Cost: 300 Food, 300 Gold
        Research Time: 40 Seconds

      * Burning Pitch: While arrows were already deadly in combat, 
        well-equipped armies could coat their arrowheads (or even siege 
        projectiles) with burning pitch made from tar or tree sap in order 
        to cause extra damage and ignite the unfortunate victim, ship or 
        building targeted.

        Researched At: Armory
        Effect: Archers, archer ships, and ballistae receive flaming missiles,
                increasing their attack against buildings
        When: Mythic Age
        Cost: 500 Wood, 300 Gold
        Research Time: 40 Seconds

      * Carpenters: Woodchopping upgrades increase the rate at which 
        Villagers gather Wood and the amount of Wood they can carry back 
        to their Town Center.  Economic upgrades will pay for themselves
        after a short time and result in resources being added to your 
        stockpile faster.

        Because of the dramatic increases in food production following 
        the invention of agriculture and the domestication of different 
        animal species, advanced ancient societies could support 
        specialized craftsmen.  Carpenters, for example, excelled at
        building with wood.  Societies benefited from this specialization
        because a few skilled carpenters were much more efficient than 
        a like number of unskilled men attempting the same project.

        Researched At: Storehouse, Ox Cart, Lumber Camp, Guild
        Requires: Bow Saw
        Effect: Villagers gather wood faster and carry more
        When: Heroic Age
        Cost: 300 Food, 200 Gold
        Research Time: 55 Seconds

      * Carrier Pigeons: Since the rise of the first great civilizations,
        ambassadors have been useful as communicators between rulers and
        other countries.  Because communication was limited usually by the
        speed of a horse or ship, it was clearly useful to have
        representatives present who could provide guidance on the wishes
        and policies of neighboring countries.  An important function of
        ambassadors was to negotiate agreements regarding trade, peace,
        border disputes, loans, and tribute.

        Researched At: Sentry Tower, Outpost
        Requires: Signal Flares
        Effect: Increases the line of sight of all buildings
        When: Heroic Age
        Cost: 400 Wood
        Research Time: 45 Seconds

      * Citadel Wall: A further improvement in walls was to build citadels
        at intervals along the wall, not just at corners.  Citadels were
        points of extra strength protecting both staircases down into the
        town and concentrations of defenders.  Climbing attackers could be
        placed under fire from multiple citadels, as well as the wall
        face.  If attackers got onto the wall, they could not get into the
        town without taking a citadel first.

        Researched At: Gate, Fortified Wall
        Requires: Fortified Wall
        Effect: Increases wall hitpoints
        When: Mythic Age
        Cost: Varies on Culture
        Research Time: Varies on Culture

      * Cladding: Prior to the development of gunpowder, ship-to-ship
        combat was conducted by missile fire (archery or heavier throwing 
        weapons), ramming, or boarding.  For protection against missile
        fire, ancient shipwrights improved their vessels with cladding, 
        which was a wood or metal bulwark that protected sailors or rowers. 
        We believe that the Vikings did something similar in their long 
        boats by mounting their shields along the side for protection 
        while at sea.

        Researched At: Dock
        Effect: Increases the pierce armor of ships
        When: Heroic Age
        Cost: 200 Wood, 200 Gold
        Research Time: 40 Seconds

      * Coinage: One of the great economic improvements of the ancient 
        age was the development of money, which first appeared in Greek 
        Asia Minor as coins made of electrum, a natural alloy of gold and 
        silver.  Money acted as a medium of exchange, a storehouse of value,
        and a standard of value, all of which greatly increased the 
        efficiency of commerce.  Without money, all trade was barter, which
        is greatly inefficient due to the time needed to reach agreement 
        on fair rates of exchange for widely diverse commodities.

        Researched At: Market
        Effect: Increases caravan speed
        When: Mythic Age
        Cost: 200 Gold
        Research Time: 40 Seconds

      * Conscript: The last resort for a ruler needing soldiers was the
        forced enlistment of available able-bodied men into military 
        service.  This compulsory draft of manpower, or conscription, was
        disruptive and unpleasant, and a step not taken lightly.  Unless
        conscripts were well led and highly motivated, they usually 
        performed poorly.  But conscription did put soldiers into the
        field quickly and this could make the difference in an emergency.

        Researched At: Archery Range, Barracks, Military Academy, Stable,
                       Migdol Stronghold, Dock (Varies on Culture)
        Requires: Levy
        Effect: Reduces the tribute penalty at the Market
        When: Mythic Age
        Cost: Varies on Culture
        Research Time: 30 Seconds

      * Copper Mail: Armory mail upgrades affect the hack armor of all 
        human soldiers, Heroes and ships: those trained at the Academy,
        Barracks, Longhouse, Dock, Migdol, Fortress or Hill Fort.  They do
        not affect myth units or siege weapons.  Hack armor protects a unit
        against hack attacks, which are generally hand-to-hand attacks such
        as swords and axes.  The armor percentage is the amount by which the
        attack is reduced.

        Copper was made into armor as well as weapons, because even this 
        relatively soft metal provided a better body defense than leather 
        or cloth.  We don’t know how common copper armor was, however.
        Copper was valuable, so only the elite of a warrior society 
        might wear it.  When bronze was discovered, many of the existing
        copper objects were probably destroyed to make the new alloy.

        Researched At: Armory
        Effect: Improves the armor of your human soldiers against hack attacks
        When: Classical Age
        Cost: 150 Food, 150 Gold
        Research Time: 30 Seconds

      * Copper Shields: Armory shield upgrades affect the pierce armor
        of all human soldiers, Heroes and ships: those trained at the
        Academy, Barracks, Longhouse, Dock, Migdol, Fortress or Hill Fort.
        They do not affect myth units or siege weapons.  Pierce armor
        protects a unit against pierce attacks, which are generally ranged
        attacks such as arrows.  The armor percentage is the amount by
        which the attack is reduced.

        As the first available metal, copper was used to emboss wooden
        shields.  Copper not only improved the strength of the shield, but
        also provided a great aesthetic appeal.  Copper on shields
        disappeared quickly when the new technology of bronze was discovered
        and existing copper was consumed to make the stronger new metal.

        Researched At: Armory
        Effect: Improves the pierce armor of your soldiers
        When: Classical Age
        Cost: 150 Wood, 150 Gold
        Research Time: 30 Seconds

      * Copper Weapons

        Researched At: Armory
        Effect: Increases the attack of human units and buildings
        When: Classical Age
        Cost: 200 Food, 200 Gold
        Research Time: 30 Seconds

      * Crenelations: Most ranged attacks, including buildings, can hit 
        stationary targets better than mobile targets.  This fact makes
        cavalry particularly resistant to buildings, as they already have 
        high pierce armor.  This improvement allows your buildings to
        strike moving targets, including flying scouts or other flying 
        units.

        Shortly after the development of stone walls, ancient architects 
        figured out the utility of piercing defensive walls with arrow 
        slits and crowning the walkways on top of the walls with 
        crenellations that could protect an archer while still allowing 
        them a wide field of view.  The citadel of Buhen was adorned with
        hundreds of curved crenellations that were typical of Egyptian 
        walls.

        Researched At: Sentry Tower
        Effect: Increases the attack of buildings against moving targets
        When: Classical Age
        Cost: 150 Food, 150 Wood
        Research Time: 20 Seconds

      * Draft Horse: Beasts of burden, such as horses, oxen, and mules, 
        improved the productivity of humans in any activity requiring 
        carrying or pulling.  A single man could drive a team of horses
        or oxen, which in turn could pull hundreds of times the mass the 
        man could.  This proved true in combat, as well.  Teams of horses
        could move siege equipment into place much faster than even very 
        large teams of men.

        Researched At: Fortress, Siege Works, Hill Fort, Palace
        Effect: Increases the speed of siege weapons
        When: Heroic Age
        Cost: 300 Food, 200 Gold
        Research Time: 40 Seconds

      * Enclosed Deck: The earliest boats were small and had no decks. 
        Crew and cargo together occupied the space created by the hull. 
        As ship sizes grew, they were improved with enclosed decks that 
        created storage space within the hull we now call holds.  Cargo,
        living quarters, and supplies could be stored below decks, away 
        from the elements and out of the crew’s way.  The crew operated
        the ship from the top deck, which remained open to the elements. 
        Enclosed decks greatly improved the carrying capacity and 
        productivity of ships.

        Researched At: Dock
        Effect: Increases cargo capacity of transport ships
        When: Classical Age
        Cost: 200 Food, 200 Wood
        Research Time: 40 Seconds

      * Engineers: While early engineers labored to make walls and other 
        fortifications attack proof for the defender, other engineers 
        were working on the attacker’s side to find better ways to attack 
        fortifications.  Siege engineers learned to find weaknesses in
        enemy fortifications, improve the power and effect of siege 
        weapons, and otherwise prepare the way for an eventual assault.

        Researched At: Fortress, Siege Works, Hill Fort, Palace
        Effect: Increases siege weapon attack
        When: Mythic Age
        Cost: 300 Food, 500 Gold
        Research Time: 40 Seconds

      * Flood Control: The availability of water from river valleys was 
        critical to the rise of many great early civilizations, but rivers 
        also presented dangers.  For example, flooding was a nearly annual
        event in Egypt that could cause widespread destruction.  The
        ancients improved their engineering and learned to control 
        flooding, or at least minimize its negative effects.  Levees could
        keep the river within its banks in some places, while encouraging 
        it to flood in others.  A river that flooded under controlled
        conditions would deposit nutrient-rich silt onto fields, and 
        thus could be harnessed for the benefit of food production.

        Researched At: Granary, Ox Cart, Guild
        Requires: Irrigation
        Effect: Villagers gather food from farms faster
        When: Mythic Age
        Cost: 250 Wood, 350 Gold
        Research Time: 40 Seconds

      * Fortified Town Center: Town defenders improved the earliest simple 
        walls by fortifying them.  This involved both strengthening in terms
        of thickness and construction techniques, and adding protected 
        fighting positions for defenders.  Shielded platforms at the top
        allowed defenders to shoot and fight off climbing attackers. 
        Bastions at corners allowed defenders to bring interlocking fire 
        onto enemies at a wall side from three directions.

        Researched At: Town Center
        Effect: Increases the hitpoints and attack of your Town Centers and
                increases the population they can support
        When: Heroic Age
        Cost: 400 Wood, 400 Gold
        Research Time: 60 Seconds

      * Fortified Wall: Early walled cities, like Mycenaea, legendary
        home of Agamemnon, did not look like Castles in the medieval
        sense.  They were simply heavy walls without towers or sometimes
        even battlements.  However, before the advent of powerful siege
        engines, the only way to siege a fortified city was to try to
        starve the defenders out.

        Researched At: Gate, Stone Wall
        Effect: Increases wall hitpoints
        When: Heroic Age
        Cost: Varies on Culture
        Research Time: Varies on Culture

      * Guard Tower: Improved towers or other fortifications might be
        placed at vital points like river crossings or mountain passes
        where enemies would be forced to pass.  The garrison of the
        guard tower was expected to fight and defend the fortification
        until help could arrive, as well as warn commanders of
        encroachments.  Because such a fortification was usually placed at
        a vital position, an enemy could not afford to pass it by,
        leaving their retreat path blocked.

        Researched At: Sentry Tower
        Effect: Increases hitpoints and adds attack to towers
        When: Heroic Age
        Cost: Varies on Culture
        Research Time: Varies on Culture

      * Hand Axe: Woodchopping upgrades increase the rate at which
        Villagers gather Wood and the amount of Wood they can carry back 
        to drop sites.  Economic upgrades will pay for themselves after a
        short time and result in resources being added to your stockpile 
        faster.

        The invention of first stone and then metal axes was an important 
        technology breakthrough because it speeded the felling of trees 
        and the gathering of wood, a critical building and fuel resource. 
        The metal axe was much superior to stone, which was more fragile. 
        The metal axe could be resharpened, while the stone one had to be 
        continually replaced.

        Researched At: Storehouse, Ox Cart, Lumber Camp, Guild
        Effect: Increases the speed of wood gathering and the amount of
                wood carried
        When: Archaic Age
        Cost: 120 Food, 50 Gold
        Research Time: 30 Seconds

      * Hands of the Pharaoh: Some treasures of the ancient world were 
        so sacred that it was forbidden for anyone to touch them except 
        the Pharaohs.  But there were times when a particularly enlightened
        Pharaoh would grant his most loyal servants the right to bear 
        these wondrous relics to their new places of rest.

        Researched At: Temple
        Effect: Priests are able to pick up relics; +200% priest attack
        When: Archaic Age
        Cost: 75 Wood

      * Heroic Fleet: Sea travel was a terrifying prospect for people of 
        the ancient world.  From mythical monsters such as the Greek Scylla 
        or the Norse Kraken, to more mundane yet equally terrible maelstroms 
        and icebergs, deadly dangers lurked in every ocean.  But for rulers 
        who were willing to invest the time and resources in a powerful 
        fleet, such as King Minos of Crete, the sea offered many 
        opportunities to gain an advantage over their rivals.

        Note: This was introduced with the expansion pack, The Titans
        Researched At: Dock
        Effect: Increases naval unit effectiveness against myth units
        When: Classical Age
        Cost: 200 Food, 200 Wood, 15 Favor
        Research Time: N/A

      * Hunting Dogs: Dogs are thought to have been the first animals 
        domesticated by humans, perhaps 11,000 years ago.  They were
        valuable as hunting companions because they could flush out, 
        attack, and retrieve game.  With the development of tools and
        weapons much earlier, humans had largely ceased being prey.  With
        the help of dogs, they became much more successful hunters.  Dogs
        were also valuable as beasts of burden, guards against predators 
        and enemies, and as dependable companions.  In some cultures, or
        in an emergency, they were a source of food.

        Researched At: Granary, Ox Cart, Guild
        Effect: Gather food from hunted animals faster
        When: Archaic Age
        Cost: 100W 100G
        Research Time: 20 Seconds

      * Husbandry: This improvement improves the amount of Food a Villager 
        can carry, which is useful when hunting so the Villagers do not 
        have to make as many trips.  It also improves the rate at which
        Cows, Goats and Pigs fatten.  Fattening animals have more Food in
        them the longer you wait before killing them. With Husbandry, 
        that wait is shorter.

        In conjunction with the development of farming and the domestication 
        of animals, new techniques in husbandry (for carrying, storing, and 
        preserving food, for example) were developed to take best advantage 
        of renewable food sources.  Without improvements in husbandry, a
        high percentage of perishable foods would have become worthless. 
        Important early advances in husbandry included: basket weaving; 
        pottery making; salting of meat and fish; cheese making; smoking
        of meat and fish; and using animals for transport.

        Researched At: Granary, Ox Cart, Guild
        Effect: Villagers carry more food
        When: Archaic Age
        Cost: 100 Wood, 50 Gold
        Research Time: 30 Seconds

      * Iron Mail: Armory mail upgrades affect the hack armor of all
        human soldiers, Heroes and ships: those trained at the Academy,
        Barracks, Longhouse, Dock, Migdol, Fortress or Hill Fort.  They
        do not affect myth units or siege weapons.  Hack armor protects
        a unit against hack attacks, which are generally hand-to-hand
        attacks such as swords and axes.  The armor percentage is the
        amount by which the attack is reduced.

        Researched At: Armory
        Required: Bronze Mail
        Effect: Improves the armor of human soldiers against hack attacks
        When: Mythic Age
        Cost: 500 Food, 500 Gold
        Research Time: 50 Seconds

      * Iron Shield: Armory shield upgrades affect the pierce armor of
        all human soldiers, Heroes and ships: those trained at the 
        Academy, Barracks, Longhouse, Dock, Migdol, Fortress or Hill 
        Fort.  They do not affect myth units or siege weapons.  Pierce
        armor protects a unit against pierce attacks, which are generally
        ranged attacks such as arrows.  The armor percentage is the amount
        by which the attack is reduced.

        Researched At: Armory
        Required: Bronze Shield
        Effect: Improves the pierce armor of your soldiers
        When: Mythic Age
        Cost: 500 Wood, 400 Gold
        Research Time: 50 Seconds

      * Iron Weapons: Armory weapon upgrades affect all human soldiers, 
        Heroes and ships: those trained at the Academy, Barracks, Longhouse, 
        Dock, Migdol, Fortress or Hill Fort.  They do not affect myth units
        or siege weapons.  All attacks are affected, including hand-to-hand
        hack attacks, ranged pierce attacks, and even ranged hack attacks, 
        such as that of the Throwing Axeman.

        Researched At: Armory
        Required: Bronze Weapons
        Effect: Increases the attack of human units and buildings
        When: Mythic Age
        Cost: 600 Food, 600 Gold
        Research Time: 50 Seconds

      * Irrigation: Ancient gatherers and farmers understood through 
        observation the relationship between the sun, water, and crops. 
        Enterprising cultures learned to control the availability of 
        water by irrigation.  Canals brought water often great distances
        to fertile lands otherwise too dry for agriculture.  Irrigation
        was critical to food production, population growth, and economic
        power in many regions where civilization first took hold on 
        earth, including the Fertile Crescent, Egypt, and China.

        Researched At: Granary, Ox Cart, Guild
        Requires: Plow
        Effect: Villagers gather food from farms faster
        When: Heroic Age
        Cost: 150 Wood, 250 Gold
        Research Time: 30 Seconds

      * Levy: Where a population had a large percentage of non-slaves,
        the government usually made provision to mobilize the free men
        for military service.  Citizens always available on standby in
        emergencies were called the levy.  The ruler could call out the
        levy under certain conditions, but especially if enemies were
        approaching.  The levy was a formal understanding and obligation,
        roughly equivalent to a tax or mandatory public service.  Greek
        freemen, for example, from early adulthood to their 60’s were
        expected to serve in their town’s phalanx, a local variation of
        the levy.

        Researched At: Archery Range, Barracks, Military Academy, Stable,
                       Migdol Stronghold
        Effect: Increases unit creation speed
        When: Heroic Age
        Cost: Varies on Culture
        Research Time: Varies on Culture

      * Masons: The skill of masonry arose in diverse areas, including
        those with good building stone and those with access to mud for 
        making bricks.  In ancient Egypt the skill was prized for
        constructing grand monuments and buildings.  In ancient Greece the
        skill was required first for mountain citadels that protected 
        agricultural valleys below.  Then the Greeks turned to great
        temple, building, and defensive wall construction.

        Researched At: Town Center
        Effect: Increases building hitpoints
        When: Classical Age
        Cost: 200 Food, 300 Wood
        Research Time: 20 Seconds

      * Naval Oxybeles: A Greek version of the ballista was called the 
        Oxybeles, meaning "bolt thrower."  Descriptions have survived of
        this weapon firing either one or two long arrow-headed bolts. 
        Hand winches at the rear of the weapon pulled back a large 
        composite bow of laminated wood and sinew to a force far greater 
        than a man could achieve unaided.  Mounted on a ship, these
        weapons would have a devastating effect on fortifications on 
        shore.

        Researched At: Dock
        Effect: Increases the range of siege ships
        When: Mythic Age
        Cost: 500 Wood, 200 Gold
        Research Time: 50 Seconds

      * Pickaxe: The first use of metals in prehistoric times involved 
        those few metals that can be found nearly pure on the earth’s 
        surface, including copper and electrum (a natural alloy of gold 
        and silver).  When the supplies of easily found metals were
        exhausted, ancient peoples learned to dig into the earth to find 
        more.  The digging tools were rudimentary sticks or bones. Adding
        stone and later metal heads to digging tools made them more 
        useful and long lasting.  The development of the pickaxe greatly
        improved the digging power of a man by allowing greater force to 
        be applied at the point of impact.

        Researched At: Storehouse, Ox Cart, Mining Camp, Guild
        Effect: Gather gold faster and carry more
        When: Archaic Age
        Cost: 50 Food, 120 Wood
        Research Time: 30 Seconds

      * Plow: The advance of agricultural production was greatly enhanced 
        by the improvement of the plow, especially when the plow was 
        harnessed to a strong pulling animal.  Prior to the plow, farming
        was practical only in relatively soft ground that could be broken 
        with digging sticks for the placement of seeds.  The continually
        improving plow harnessed to an ox or horse could break open dryer 
        and tougher ground much more quickly than hand tools.  This
        allowed more land to be farmed and increased farm worker 
        productivity.

        Researched At: Granary, Ox Cart, Guild
        Effect: Villagers gather food from farms faster
        When: Classical Age
        Cost: 50W 100G
        Research Time: 40 Seconds

      * Purse Seine: The purse seine was an improvement in fishing nets 
        that greatly increased productivity of fishermen.  The improved
        seine required two ships working together to draw a deep wall 
        net into a column around a school of fish.  When the bottom of
        the net was closed, it created a great "purse," filled with
        fish, which could be hauled on board one of the ships to retrieve
        the catch.

        Researched At: Dock
        Effect: Fishing ships gather fish faster
        When: Classical Age
        Cost: 150 Wood, 150 Gold
        Research Time: 20 Seconds

      * Quarry: Once the easily recovered surface deposits of metal were 
        gathered, early miners dug into the ground excavating pits, or 
        quarries, following the deposits of metal into the earth. 
        Quarries were labor intensive and often engaged large teams of 
        slaves to do the backbreaking work.  Quarries were most common
        when the ore seams were diffuse and near the surface.

        Researched At: Storehouse, Ox Cart, Mining Camp, Guild
        Requires: Shaft Mine
        Effect: Villagers gather gold faster and carry more
        When: Heroic Age
        Cost: 200 Food, 300 Wood
        Research Time: 55 Seconds

      * Reinforced Ram: The development of the oar-powered ram in the 
        ancient world led to a corresponding effort to strengthen the 
        hulls of ships to resist being crushed.  Naval architects had to
        balance the desire for speed, which increased the effect of a 
        ramming attack, and the desire for hull strength, which 
        increased ship survivability.  At the great naval battle at
        Salamis, the smaller and swifter Greek ships gained a decisive 
        advantage against the larger and stronger Persian and Phoenician 
        ships in the narrow strait.  In more open water, the much larger
        Persian fleet may have reversed the outcome.

        Researched At: Dock
        Effect: Increases ramming ship crush armor
        When: Mythic Age
        Cost: 300 Wood, 200 Gold
        Research Time: 40 Seconds

      * Salt Amphora: Although fishing ships could sail far out to sea,
        getting fresh fish back to port was a challenge.  Mediterranean
        and Black Sea shipwrecks filled with Greek amphorae (storage
        pots) suggest that pickling fish in salt was quite common.  The
        salt itself was sometimes mixed with fish to form a paste called 
        garum that was popular among both Greeks and Romans.

        Researched At: Dock
        Requires: Purse Seine
        Effect: Increases fishing ship food capacity
        When: Heroic Age
        Cost: 150 Wood, 250 Gold
        Research Time: 30 Seconds

      * Shaft Mine: Early miners learned that metal came from ore and ore 
        often resided in narrow seams or reefs within the earth.  To follow
        narrow seams of ore into mountains or underground required an 
        improvement we call shaft mining.  Rather than excavate a huge and
        largely worthless pit, the miner followed the seam with a narrow 
        shaft, usually supported with timber to prevent cave-ins.  Ancient
        shaft mines in Europe reached impressive depths.  Perfectly
        preserved Celtic salt miners have been found in deep salt mines, 
        where they lost their lives thousands of years ago.

        Researched At: Storehouse, Ox Cart, Mining Camp, Guild
        Requires: Pickaxe
        Effect: Villagers gather gold faster and carry more
        When: Classical Age
        Cost: 150 Food, 250 Wood
        Research Time: 45 Seconds

      * Signal Flares: Long before the advent of the telegraph and radio, 
        the ancients developed methods for rapid communication over 
        distance, using fires, flags, and banners.  Signal positions were
        placed within visual contact of each other in a chain and simple 
        messages could be rapidly transmitted across large distances.  A
        defensive wall could be manned lightly while mobile reserves were 
        kept concentrated at regular intervals.  Signals could bring
        warnings quickly, allowing the central reserve to move to a 
        threatened position.

        Researched At: Sentry Tower
        Effect: Increases the line of sight of all buildings
        When: Classical Age
        Cost: 150 Wood
        Research Time: 30 Seconds

      * Stone Wall: Humans have been fortifying their towns for defense 
        since the first towns were built over 10,000 years ago.  Walls were
        built to keep out human enemies and protect food supplies needed 
        to support the town during winter.  Wall materials depended on what
        was available, including logs in northern forests or mud bricks 
        in the Middle East.  The preferred wall material, when available,
        was stone.  It would not burn like wood and was much more difficult
        to break than bricks.

        Researched At: Wooden Wall
        Effect: Increases wall armor and hitpoints
        When: Classical Age
        Cost: 200 Food, 200 Gold
        Research Time: 40 Seconds

      * Tax Collectors: Regardless of time or place, governments have 
        always needed sources of revenue.  Most commonly, government revenue
        came from taxes on agricultural production, manufacturing, or 
        customs duties on trade.  Usually an individual or bureaucracies of
        people were made tax collectors to gather the goods and moneys owed 
        to the government.  Efficient and trustworthy tax collectors helped
        keep the rate of taxes low.  Inefficient or corrupt tax collectors
        increased the tax burden, leading to civil unrest and injustice.

        Researched At: Market
        Effect: Reduces the cost of buying/selling at the Market
        When: Heroic Age
        Cost: 200 Food, 200 Gold
        Research Time: 35 Seconds


    I haven't included culture-specific technologies because I don't think
    it's necessary to include each and every unit upgrade, for instance.


  ===========================================================================
                              Tips and Strategies
  ===========================================================================

    Getting through Age of Mythology is not easy, nor is defeating your
    friends online in multiplayer games.  Each culture has advantages and
    disadvantages, and you can exploit those.  If you have any strategies
    or tips of any kind, please feel free to send it in to me.  You can
    reach me at red_phoenix_1@hotmail.com.  As mentioned earlier in this
    guide, please put "Age of Mythology" or "AOM" in your Subject Line so I
    can sort through my email quickly.  You will, of course, be given credit
    for any and all tips I use of yours.

                        -------------------------------

    One of the most common general strategies you'll see or hear mentioned
    is the Rush.  The Rush is generally a pretty basic idea - rush your
    enemy with military units as soon as possible, catching him off-guard.
    
    To do this, you must build up a simple, streamlined economy, with just
    a few villagers since creating villagers is costly.  You want to spend
    your early resources very sparingly, not researching anything really.
    Although there are some technologies that could improve your resource-
    gathering, the cost to research them isn't worth it initially.  Get to
    the next Age quickly, and start creating a small group of units.  Once
    you have a small force, attack your enemy, but don't make the newbie
    mistake.  Far too often, newbies go after other military opponents and
    buildings with the early rush.  Generally speaking, you want to go after
    enemy villagers, because this will grind his economy to a halt.  Going
    after villagers is a good idea with fast units, such as cavalry, but
    you probably won't have cavalry units for this early rush.

                        -------------------------------

    Your game manual, as well as this guide, comes with a list of hotkeys.
    LEARN THEM!  Learning your hotkeys makes your game much faster, and
    you may not notice at first.  Quickly creating villagers, myth units,
    etc can all be done with hotkeys.  Using your mouse to move around
    on the map to do those tasks is truely inefficient.  Most, if not all
    of the best Age of Mythology players know at least some of the hotkeys.

                        -------------------------------

    Don't forget your siege weapons when going after your enemy.  Your
    siege weapons, particularly the longer-ranged ones, such as ballistas,
    will be able to attack your enemy buildings which can defend themselves.
    Let them take out the towers and town centers, so your other units can
    run through town, destroying everything, without the concern of getting
    pinned between a tower and town center.

                        -------------------------------

    When attacking enemy units, keep in mind that the best way is to use
    counter units.  What does this mean?  Units are able to attack certain
    units better than others.  This requires a lot of micromanagement of
    units, which can become tedious over time, however it's a key point to
    winning.  Familiarizing yourself with counters will surely help you
    on your way to conquering the Age of Mythology.

    Here are some culture-specific strategies.


  ---------------------------------------------------------------------------
                                Greek Strategies
  ---------------------------------------------------------------------------

    The Greeks are the only culture to be able to control the rate at which
    they can gain Favor.  To gain Favor, Greek villagers worship at the
    Temple, the more villagers, the faster you gain Favor... in theory
    anyway.  The truth is you can put twenty or thirty villagers at the
    Temple, but it's not very efficient.  Instead, use a small group of four
    or five villagers to worship at the Temple, and use the others for
    building or resource gathering.  If you start gaining Favor early in the
    Archaic Age, you could, in theory, gain enough Favor to fund a
    mythological unit rush in the Classic Age.

    All of this can be achieved even faster if you choose Zeus as your
    Major God.  The Reason?  Zeus grants you starting Favor, allows you to
    generate Favor faster than normal, and doubles your cap for Favor (from
    100 to 200).

                        -------------------------------

    Each of the Major Gods grants bonuses to different types of units.  Zeus
    grants you with hoplites, which have bonus damage against buildings.
    Poseidon grants you cheaper cavalry units and Stables, as well as a
    free naval scout, should you build a Dock.  Hades grants extra damage
    to your Toxotes, which are Archers.

    These bonuses can translate to a much better chance of winning.  Poseidon's
    Cavalry bonuses will often result in Cavalry rushes early in the game.
    If you are the one doing the rushing, train four or five Hippikons
    and send them to your enemy's base.  Don't just attack anything, go after
    the villagers that are gathering resources.  If you're attacked,
    consider running away - your armor early on in the game isn't all that
    great.  Keep the pressure on; keep looking for other villagers to take
    out.  if this is happening to you, build towers to protect your villagers
    from those units who may be coming after you.  You can upgrade your
    cavalry units if you choose Hermes as your Classical Age Minor God,
    because of his Spirited Charge improvement.

    This types of strategy can also be done with Zeus and Hermes, believe
    it or not.  Although you don't get the cavalry unit bonuses from Zeus,
    you do get those great Favor bonuses, which are good for Heroes and
    mythological units.  Instead of Stables and Hippikons, you'll be using
    the Temple, Centaurs and Heroes available to you.

    You must keep in mind just why you're going after the villagers instead
    of general buildings and military units.  If you can kill your opponent's
    villagers, you can cripple his economy, not allowing him to construct
    new buildings or train new military units.


  ---------------------------------------------------------------------------
                              Egyptian Strategies
  ---------------------------------------------------------------------------

    A mythological unit rush is a little more difficult with the Egyptians
    than the Greeks, for instance, in my opinion.  Instead of villagers
    worshipping at a Temple, you must construct monuments to gain Favor.
    Monuments are expensive and take time to construct.  Because of this,
    it's important to build your monuments as early as possible.

    The Egyptian Pharaoh is a very unique unit.  He can empower monuments
    to produce Favor quicker, as well as empower various buildings.  These
    buildings can have bonuses which include faster gathering rates, for
    instance.  This is a great way to get your economy going early on in
    the game.  Have your Pharaoh empower the mining camps for faster gold-
    mining, and your economy will certainly boom.  Not only is the Pharaoh
    a good unit for economic reasons, he's a good military unit against
    mythological units and has the ability to pick up relics.  Additionally,
    the Pharaoh can heal wounded units.

    As with all of the cultures, your Major Gods have some great bonuses
    to offer you.  Ra, for instance, can help you gain Favor earlier because
    monuments, under him, are less expensive.  Isis grants you with less
    expensive improvements.  Set's priests can convert animals into units
    that will attack your opponents, under your control.

                        -------------------------------

    Set is one of the more commonly-used Egyptian Gods because of her animal
    powers.  Her ability to get Priests and Pharaohs to convert animals into
    what amounts to a military force is truely bizarre, and it's been used
    more than a few times in multiplayer games.  You would use this
    strategy much like any other rush - go after the villagers.  In the
    original Age of Mythology game, this was a devastating tactic, but with
    the release of the Titans expansion pac, Heroes were given bonus
    damage against Set's Animals, so do keep this in mind.

                        -------------------------------

    This strategy is for Set.

    Send your pharoah and 2 villagers to food.
    Start making villagers.
    3rd villager builds monument close to food so you can send him to food
    when he's done.
    Build 8 villagers and send them to food.
    8th villager builds houses around towers.
    Build another monument.
    Get to next age.
    Have about 11 vills. on gold.
           about 12-13 on meat(farms).
              and 5 vills. on wood.
    Build 4 barraks when you get to next age.
    Send your pharoah to where you are going to have your army.
    Start making monkeys from pharoah and slingers from barraks.
    At the heroic age make spearmen, anubites, and the seige towers.
    Then your on your own.

    Submitted by: Hiram Jones <redsuprakid@msn.com>


  ---------------------------------------------------------------------------
                                Norse Strategies
  ---------------------------------------------------------------------------

    The Norse are quite different from the other cultures.  Their infantry
    units build structures, which leaves the Norse gatherers free to
    concentrate on collecting food, wood, and gold.  The Norse can train as
    many Hero units as they wish; both the Hersir and Jarl offer bonus
    damage against mythological units.  Finally, the Norse generate Favor
    through war, which encourages a more aggressive style of gameplay.

                        -------------------------------

    The Norse have a unique unit which helps with resource, the Ox Cart.
    A mobile resource drop-off point is very convenient, and leads to a much
    more efficient economy.

                        -------------------------------

    Because the Norse infantry are able to construct buildings, it's rather
    easy to forward-build military structures or defenses near your enemy's
    base or even unclaimed settlements.

                        -------------------------------

    As with all of the cultures, your Major Gods have some great bonuses
    to offer you.  Odin's human units regenerate hit points, a great bonus
    when fighting.  Thor's Dwarves are cheaper than normal, and can gather
    food and wood faster than normal.  Loki's Hersir are faster than others.


  ---------------------------------------------------------------------------
                              Atlantean Strategies
  ---------------------------------------------------------------------------

    I've mentioned the subject of drop-off points in this guide a few times,
    and it effects Atlantis just as the other cultures.  Atlantean citizens
    need places to drop off their harvested resources, so they come with a
    rather unique unit, a pack donkey.  Because of this, Atlantean citizens
    are a bit more expensive and slower to train.

    Take advantage of this donkey.  Much like you'll find with the Norse
    Ox Cart, the Atlantean pack donkeys can make for a very convenient
    (mobile) resource drop-off point, making for a much more efficient
    economy, thus requiring fewer citizens to do the job.

                        -------------------------------

    As previously mentioned, Atlantis doesn't get any Hero units.  Instead,
    they have the unique ability to turn any human unit into a Hero.  This
    gives you bonus damage against mythological units.  Unfortunately,
    this ability comes with a price, literally; it's a rather expensive
    thing to do, so use it sparingly.

                        -------------------------------

    One of the new resources in Age of Mythology is Favor.  Atlanteans gain
    Favor by building Town Centers.  Take this into account, and consider
    an early land grab in your games.  Finding the settlements can be made
    much easier if you selected Oranos as your Atlantean Major God.  If you
    plan properly, once you reach the Classical Age, that new town center will
    have generated a good deal of Favor to fund a mythological unit rush.

                        -------------------------------

    Use common sense when placing Gaia's Forest.  Placing it near your
    Town Center could be risky if you have an opponent with the Forest Fire
    God Power.  If envoked on your Forest, the Forest Fire GP could
    catch your Town Center on fire and take it to the ground.

                        -------------------------------

    Before you launch an attack on your opponent, try placing the Tartarian
    Gate in the opponent's city, near military and mythological units,
    or major military buildings.  This will not only weaken the military,
    but it will get other units of his to attack the Gate, providing time
    for you to come in and invade.  You just gotta love distractions!

                        -------------------------------

    This is a strategy I learned to use by watching an atlantean ally on
    titan (hardest level).

    Take your citizen you start out with and send to meat.
    Make another citizen and when he's done, send him to make a house.
    Make another citizen and send him to meat.
    Send citizen from house to meat.
    Send your third citizen to make a temple.
    Make a citizen and send to meat.
    Make another citizen and send him also to meat.
    When the temple is done and you have enough recources, go to the next age.
    When you get to next age build a counter-barracks.
    You want to have 6 citizens on farms.
                             4 on wood.
                             4-5 on gold.
    When you are low on one recource and high on another, start sending 
    some of your citizens that are gathering the resource you have enough of
    to the recource your low on.
    During gameplay, repeatedly build turma.
    Start building more barracks or counter-barracks later in game.
    During gameplay, get as many upgrades as you can which will help you a lot.
    When playing 1v1 on moderate, it is easy to take a computer user.  This 
    way if he's on standard, just wait for him to attack then attack him.
    You can build up your own strategy off of this one.

    Submitted by: Hiram Jones <redsuprakid@msn.com>


    -----------------------------------------------------------------------
                               Miscellaneous Tips
    -----------------------------------------------------------------------

      Below are various tips that didn't get added to the list above.  Many
      of these were taken from an earlier guide I did for Age of Empires,
      since the games are still similar in some respects.  As mentioned
      above, if you would like to submit a tip, just email me (address is
      mentioned above).

      - Get to the highest age as fast as you can.  The player with the
        better and powerful units can win the game in many cases.

      - Search the map early on for resources.  If you control the resources
        first, you will probably hold them until they are gone.

      - Use up all of your berry bushes and animals before you farm because
        these methods are more efficient and faster.

      - Don't waste resources on units and upgrades you don't need or won't
        use.

      - If cavalry or other enemy units are attacking or approaching a
        lone villager, lure the enemy to towers nearby to take care of them.

      - Make sure your villagers aren't standing around idle.

      - Use the terrain to your advantage.  Forests can act like barriers to
        enemy forces.

      - When building your city, consider using your Houses as barriers - a
        make-shift wall.

      - Don't build your towncenter too close to the water.  That way the
        enemys' naval units can't damage your towncenter.

      - Wonders seem like they take forever to build, but not with a lot
        of villagers.  Put as many villagers as you can on the wonder.

      - If playing islands, send a stealth operation of a transport ship
        and a few villagers over to your enemy's island and start building
        there.

      - Build multiple docks.  This is very important in the production of
        war ships.  If your only dock is destroyed, your chance of winning
        is slim.

      - Don't wall yourself in.  If you build walls, build them so you can
        expand later in the game.  You are stuck with fewer options if you do.

      - On an inland map, you should always find the land bridges and wall
        them up, putting towers around the path.  Leave an opening for units
        though.

      - If you get raided, try to regroup with a small force and raid your
        opponent.  Chances are, he's put his economy into that raiding
        force and hasn't developed a very good defense - take advantage of
        that and put him on the defense.

      - Town centers with nearby towers can be a good defense.  When you
        are attacking an enemy, be sure not to get caught between the TC
        and tower fire - you don't need that many arrows being shot into
        you.  Take the flipside of this; if your enemy attacks you, that
        TC and tower fire can be lethal to him, so if you build some farms
        right around your town center, don't forget a few towers just
        beyond those farms.


  ===========================================================================
                                     Relics
  ===========================================================================

    Relics may be garrisoned in temples to gain their benefits.  All of
    the cultures in Age of Mythology had sacred, magical and legendary
    items about which stories, our myths, were told.  The Golden Bridle
    that tamed Pegasus, the powerfully protected Book of Thoth and Thor's
    famous hammer, Mjolnir, are just a few of these wondrous items.

    Note: Heroes are the only units that can collect the relics and place 
    them in the Temple.

    Ankh of Ra
    Provides steady trickle of favor

    Anvil of Hephaestus
    Armory technologies cost 10% less

    Armor of Achilles
    Infantry have 5% less hack damage vulnerability

    Arrows of the Alfar
    Towers, Fortresses and Town Centers have 20% more attack

    Black Lotus
    Villagers gather food from farms 10% faster

    Blanket of Empress Zoe
    Buildings have 20% less crush damage vulnerability

    Boots of Kick Everything
    Heroes move 20% faster

    Bow of Artemis
    Archers, Trolls and Centaurs cost 15 - 20% less wood

    Bridle of Pegasus
    Summons a Pegasus for the player to command

    Buhen Flagstone
    Walls cost 25% less

    Canopic Jar of Imsety
    Infantry train 15% faster

    Catoblepas' Scales
    Myth units have 20% less crush vulnerability

    Dwarven Calipers
    Siege weapons cost 20% less

    Eye of Horus
    Town Centers support +2 population

    Eye of Ornlu
    Hypaspists, Axemen and Throwing Axemen have 5% more attack

    Fetters of Fenrir
    Villagers kill animals in a single shot

    Girdle of Hippolyta
    Toxotes, Chariot Archers and Throwing Axemen have 5% more HP

    Harmonia's Necklace
    Villagers gather gold 10% faster

    Harter's Folly
    Scouting units have 2 more LOS

    Hera's Thundercloud Shawl
    All human soldiers have 5% less pierce damage vulnerability

    Khopesh of Horus
    Hero damage vs Myth units increased by 1

    Kithara of Apollo
    Villagers move 20% faster

    Mithril Horseshoes
    Cavalry move 10% faster

    Monkey's Head
    Summons three monkeys to serve the player

    Nose of the Sphinx
    Buildings have 15% more HP

    Odin's Spear
    Hoplites, Spearmen and Ulfsarks have 5% more attack

    Oseburg Wagon
    Caravans cost 25% less and move 15% faster

    Pair of Golden Lions
    Summons 2 golden lions for you to command. If killed, they will respawn
    at the temple.

    Pandora's Box
    Myth units train 25% faster

    Pelt of Argus
    All units gain an additional 6 LOS

    Pygmalion's Statue
    Villagers have 40% more HP

    Reed of Nekhbet
    Naval myth units have double attack

    Ring of the Nibelung
    Provides a steady trickle of gold

    Scarab Pendant
    The Helepolis, Towers, Scarab and Rams have their damage vs buildings
    increased by 1

    Shard of Blue Crystal
    Villagers gather wood and gold 5% faster

    Shingles of Steel
    Houses have triple HP

    Ship of Fingernails
    Provides a steady trickle of food

    Sistrum of Bast
    Villagers cost 10% less

    Staff of Dionysus
    Villagers carry 20 more food

    Tail of the Cerberus
    Myth unit special attacks take 25% less time to recharge

    Toothed Arrows
    Archers and Ballistas do 5% more damage

    Tower of Sestus
    Towers do 30% more damage to units at range, 10% more damage to units
    attacking

    Trios Bow
    Archers have 2 more range and LOS

    Trojan Gate Hinge
    Walls have 20% more HP

    Tusk of the Iron Boar
    Cavalry and Chariot Archers have 10% more HP

    Wand of Gambantein
    Temple technologies cost 20% less

    Wedjat Eye
    Myth units cost 10% less food, wood and gold


  ===========================================================================
                       Frequently Asked Questions (FAQs)
  ===========================================================================

    This is the section I've dedicated to questions that I deem are asked
    quite a bit, and instead of receiving the same questions over and over,
    they will be asked and answered below.  Be sure to read this section
    prior to asking me a question.


    Q:  I lost my manual - can you send me yours?

    A:  No.  This kind of question is one I don't like to answer.  Far too
        many people are using pirated copies of Age of Mythology and/or
        The Titans expansion pack.  If you use a pirated version, obviously
        there's no printed manual.  Microsoft and Ensemble Studios have
        provided a digital version of the manual on the Age of Mythology
        CDs - specifically on CD 1.  The expansion pack, The Titans, also
        has a digital manual included in it - just browse the CD in Windows
        or Mac, depending on your own situation.  If you are one of those
        folks who are using a pirated copy, go buy the game.  Using a
        legitimate copy will allow you access to ESO (Ensemble Studios
        Online) which is where much of the Multiplayer gaming takes place.


    Q:  What does AOM mean?

    A:  It's an acronym for Age of Mythology.  If you visit the fan sites,
        you'll find "AOM" used much more often than the full title of the
        game.


    Q:  Where can I download Age of Mythology/The Titans?

    A:  Sorry, but I will not answer this sort of question - go buy the game!


    Q:  How do I build a Gate?

    A:  Once you have a wall built, click on a long portion of the wall,
        and you'll see a little Gate icon appear - click it, and you
        should have a Gate appear.


    Q:  How do I take a screenshot?

    A:  Press Ctrl + F12 to take a screenshot.  They're stored in your
        AOM directory.  If you want a full map screenshot, press Ctrl +
        Alt + F12.  Be warned, however, that this will take some time
        to create.  Generating a full map screenshot is rather taxing
        on your system - it's creating a several MB file.


    Q:  How do I watch a Recorded Game?

    A:  Place the recorded game (*.rec files) into your
        Age of Mythology/savegame folder.  On the main menu, click "More"
        then click "Recorded Games" and open the file you are looking for.


    Q:  How do I beat this scenario?

    A:  Unfortunately, I have no plans to offer walkthroughs for the
        scenarios, so I would recommend checking out AOM Heaven -
        http://aom.heavengames.com/strategy/campaign


  ===========================================================================
                                   Appendices
  ===========================================================================

    Below, you'll find all kinds of miscellaneous information that will 
    surely improve your gameplay, as well as inform you of things you may 
    have never known.


  ===========================================================================
                                    Hotkeys
  ===========================================================================

    Hotkeys are designed to make ordinary operations of a game go faster and
    with less effort to the user.  You'll find the list of hotkeys below.

    General Commands

    Assign Number to Group              Ctrl + Number from 1-9
    Center View on Group                Alt + Number
    Clear Group                         Ctrl + 0
    Zoom In/Out                         + and -
    Rotate Viewpoint                    Mousewheel Up/Down or Ctrl + Arrow Keys
    Take Screenshot                     Ctrl + F12
    Take Full Map Screenshot            Ctrl + Alt + F12
    Pause Game                          Pause
    Show/Hide Help                      F1
    Show/Hide Improvements              F2
    Show/Hide Objectives                F3
    Show/Hide Scores                    F4
    Show/Hide Chat Menu                 F5
    Show/Hide Tribute Menu              F6
    Show/Hide Diplomacy Menu            F7
    Quicksave                           F8
    Quickload                           F9
    Show/Hide In-Game Menu              F10
    Show/Hide Clock                     F11
    Review Chat/Announcements           PageUp
    Clear Chat/Announcements            PageDown
    Idle Villager                       .
    Idle Military Unit                  ,
    Find Hero                           /
    Center View on Selection            Spacebar
    Open Chat Dialogue                  Enter


    Unit Commands

    Stop                                Q
    Attack Move                         Alt + Right Click Or A + Left Click
    Create Unit Waypoint                Shift + Right Click
    Garrison Selected Units             Alt + Right Click On Building/Unit
    Ungarrison                          N
    Aggressive Stance                   Alt + A
    Defensive Stance                    Alt + D
    Stand Ground                        Alt + S
    Line Formation                      Alt + L
    Box Formation                       Alt + B
    Mixed Formation                     Alt + M
    Scattered Formation                 Alt + X
    Select All Units Of One Type        DOUBLE-CLICK A UNIT OF THAT TYPE


    Buildings

                        Build           Find
    Academy             B               Ctrl + B
    Barracks            B               Ctrl + B
    Longhouse           B               Ctrl + B
    Archery Range       A               Ctrl + A
    Armory              R               Ctrl + R
    Dock                D               Ctrl + D
    Farm                F
    Fortress            V               Ctrl + V
    Migdol              V               Ctrl + V
    Hill Fort           V               Ctrl + V
    Palace              V               Ctrl + V
    Granary             G               Ctrl + G
    Guild               G               Ctrl + G
    House               E
    Manor               E
    Lighthouse          L
    Market              X               Ctrl + X
    Mining Camp         M               Ctrl + M
    Mirror Tower        K               Ctrl + K
    Monument            U               Ctrl + U
    Obelisk             O
    Storehouse          N               Ctrl + N
    Lumber Camp         N               Ctrl + N
    Ox Cart             N               Ctrl + N
    Siege Works         C               Ctrl + C
    Stable              S               Ctrl + S
    Counter-Barracks    S               Ctrl + S
    Temple              T               Ctrl + T
    Tower               P               Ctrl + P
    Town Center         Z               H
    Wall                W
    Wonder              J

    Greek Units

    Hoplite                     P
    Hypaspist                   Y
    Toxotes                     T
    Peltast                     P
    Hippikon                    C
    Prodromos                   P
    Petrebolos                  C
    Helepolis                   R
    Myrmidon                    U
    Hetairoi                    U
    Gastraphetes                U
    Archaic Age Hero            A
    Classical Age Hero          S
    Heroic Age Hero             D
    Mythic Age Hero             F
    Centaur                     C
    Chimera                     I
    Colossus                    O
    Cyclops                     Y
    Hydra                       H
    Manticore                   M
    Medusa                      D
    Minotaur                    T
    Nemean Lion                 N
    Pegasus                     P
    Scylla                      Y
    Carcinos                    C
    Argo                        O

    Egyptian Units

    Priest                      P
    Mercenary                   I
    Mercenary Cavalry           C
    Axeman                      A
    Spearman                    S
    Axeman                      A
    Slinger                     L
    Chariot Archer              A
    Camel                       C
    War Elephant                W
    Siege Tower                 R
    Catapult                    C
    Anubite                     A
    Avenger                     V
    Mummy                       U
    Petsuchos                   C
    Phoenix                     N
    Roc                         R
    Scarab                      S
    Scorpion Man                M
    Sphinx                      X
    Wadjet                      W
    Leviathan                   L
    War Turtle                  U

    Norse Units

    Ox Cart                     N
    Dwarf                       W
    Hersir                      R
    Ulfsark                     U
    Throwing Axeman             T
    Raiding Cavalry             C
    Huskarl                     K
    Jarl                        J
    Portable Ram                R
    Ballista                    B
    Battle Boar                 B
    Einherjar                   E
    Fenris Wolf                 W
    Fire Giant                  F
    Frost Giant                 G
    Mountain Giant              M
    Troll                       T
    Valkyrie                    V
    Kraken                      K
    Jormund Elver               J

    Atlantean Units

    Arcus                       A
    Argus                       R
    Automaton                   A
    Behemoth                    B
    Caladria                    C
    Destroyer                   D
    Fanatic                     F
    Fire Siphon                 S
    Hekagigantes                G
    Katapeltes                  K
    Lampades                    L
    Murmillo                    M
    Nereid                      N
    Oracle                      O
    Promethean                  P
    Satyr                       S
    Servant                     V
    Turma                       T


  ===========================================================================
                                     Cheats
  ===========================================================================

    There are a number of cheats in Age of Mythology and The Titans
    expansion pack.  Listed below are all the cheats avaliable.  These 
    cheats grant the player anything from more resources to crazy god 
    powers and units.  To use the cheats, hit enter and type the cheat 
    in.  Make sure you use all capital letters.

             ATM OF EREBUS               Player receives 1000 gold.

             TROJAN HORSE FOR SALE       Player receives 1000 wood.

             JUNK FOOD NIGHT             Player receives 1000 food.

             MOUNT OLYMPUS               Player receives full favor.

             LAY OF THE LAND             Reveals the whole map.

             UNCERTAINTY AND DOUBT       Hides the map.

             THRILL OF VICTORY           Player wins game.
             
             CHANNEL SURFING             Skip to next scenario in the
                                         campaign.
             
             L33T SUPA H4X0R             Fast Build.

             DIVINE INTERVENTION         Allows the player to use previously
                                         used god powers.

             PANDORAS BOX                Grants player several random god
                                         powers.

             WRATH OF THE GODS           Gives you the Lightning Storm,
                                         Earthquake, Meteor and Tornado
                                         god powers.

             GOATUNHEIM                  Turns all units on the map to goats.

             FEAR THE FORAGE             Gives you a walking berry bushes
                                         god power.

             BAWK BAWK BOOM              Chicken Meteor god power.

             I WANT TEH MONKEYS!!!1!     Gives the player a bunch of monkeys.

             WUV WOO                     Gives player a flying purple hippo.

             TINES OF POWER              Grants player a forkboy.

             O CANADA                    Gives you a lazer bear.

             ISIS HEAR MY PLEA           Gives you heroes from the campaign.

             CONSIDER THE INTERNET       Slows down all units on screen.

             SET ASCENDANT               Reveals all animals on the map.

             IN DARKEST NIGHT            Turns day to night.

             RED TIDE                    Water turns red.

             MR. MONDAY                  Grants the computer 1,000% handicap.

             ENGINEERED GRAIN            Instantly fattens herd animals.

             LETS GO! NOW!               Supposedly makes the game speed
                                         faster.


  ===========================================================================
                                     Links
  ===========================================================================

       This is where you'll find Age of Mythology-related sites or pages.  
       Be careful with the addresses.  Some had to be made into two or more 
       lines long due to the margin restrictions.

  Microsoft's Official Site       http://www.microsoft.com/games/ageofmythology
  Microsoft's Official Site       http://www.microsoft.com/games/titans
  Ensemble Studios                http://www.ensemblestudios.com/
  Through The Ages                http://www.throughtheages.com/
  Age of Mythology Heaven         http://aom.heavengames.com/
  Encyclopedia Mythica            http://www.pantheon.org/


  ===========================================================================
                                Revision History
  ===========================================================================

  Version 0.1  -  January 14th 2005  -  50 KB

      I've started the guide.  I'll fill in the missing sections as soon
      as I finish them.

  Version 0.2  -  January 15th 2005  -  86 KB

      Completed the General Technologies section.

  Version 0.3  -  January 18th 2005  -  305 KB

      Completed the units sections.

  Version 0.4  -  January 20th 2005  -  380 KB

      Completed the buildings sections.

  Version 0.5  -  January 21st 2005  -  744 KB

      Completed the mythology sections.  Added a few strategies and tips.
      Added the "Author's Notes" section.  Fixed GameFAQs message board
      links.  This guide is for the most part, finished.  I will add tips
      and strategies if anyone sends them in, not to mention any mistakes
      that may be in here.

  Version 0.6  -  January 22nd, 2005  - 745 KB

      Added a note to the "Author's Notes" section.  Added a tip that was
      supposed to be added in the previous version, but I must have overlooked
      it.

  Version 0.7  -  Mar 03rd, 2005  - 747 KB

    Added a Frequently Asked Question, and added two stategies from Hiram
    Jones.


  ===========================================================================
                                 Final Words...
  ===========================================================================
   _______
   Credits
   ¯¯¯¯¯¯¯
   Jeff "CJayC" Veasey for hosting my FAQs.
   Dave Allison for hosting my FAQs.
   The Age of Mythology & The Titans game manuals and help information.
   Through The Ages for the Relics section, as well as a lot of Unit stats.
    - http://www.throughtheages.com
   Encyclopedia Mythica for a few sections of research.
    - http://www.pantheon.org
   Age of Mythology @ Heavengames for several small pieces of information.
    - http://aom.heavengames.com
   Hiram Jones for two strategies.

   This FAQ was writen entirely using the GWD Text Editor:  (shareware)
     http://www.gwdsoft.com/

   ____________________________
   Misc Facts about the Author:
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Email Address: red_phoenix_1@hotmail.com
   Other FAQs: Check out http://www.gamefaqs.com/features/recognition/2717.html


  << Disclaimer >>

  This document may be freely distributed so long as it is not edited or
  or altered in any way, I am given credit, you do not charge for viewing
  this guide; this includes, but is not limited to websites, cds, dvds,
  magazines, etc.

  This document was made for personal use only.  No part of this document may
  be copied or used in any form of media without the express written consent
  of Jim Chamberlin.  Unauthorized use of any information herein is a direct
  violation of Copyright Law, and legal action will be taken.

  This document is Copyright © 2005 Jim Chamberlin.  All Rights Reserved.

  Microsoft, Age of Mythology, and Ensemble are either registered trademarks
  or trademarks of Microsoft Corporation in the United States and/or other
  countries/regions.