AAAAAA                 OOOOOOO         MMMMMMM       MMMMMMM
         AAAAAAAA               OOOOOOOOO        MMMM  MMM   MMM  MMMM
        AAAA  AAAA             OOOO   OOOO       MMMM   MMM MMM   MMMM
       AAAA    AAAA           OOOO     OOOO      MMMM    MMMMM    MMMM     
      AAAAAAAAAAAAAA         OOOO       OOOO     MMMM     MMM     MMMM
     AAAAAAAAAAAAAAAAA       OOOO       OOOO     MMMM             MMMM
    AAAAA         AAAAA      OOOO       OOOO     MMMM             MMMM
   AAAAA           AAAAA      OOOO     OOOO      MMMM             MMMM
  AAAAA             AAAAA       OOOOOOOOO        MMMM             MMMM
 AAAAA               AAAAA       OOOOOOO         MMMM             MMMM
 


*===========================*
AGE OF MYTHOLOGY: 
GODPOWER FAQ
*===========================*

====================================================================
| Age Of Mythology: Godpower FAQ                        |
| Last Modified:  19 March 2011                                    |
| Created On: 22 12 March 2011                                     |
| Author: James “TwIsTeD_EnEmY” Bouchier TwIsTeDEnEmY@Hotmail.com  |  
====================================================================

========
CONTENTS
========
-Note
-Terms and Acronyms

Greek Godpowers
-Bolt [Gr1]
-Lure [Gr1]
-Sentinel [Gr1]
-Restoration [Gr2]
-Ceasefire [Gr2]
-Pestilence [Gr2]
-Curse [Gr3]
-Underworld Passage [Gr3]
-Bronze [Gr3]
-Plenty [Gr4]
-Lightning Storm [Gr4]
-Earthquake [Gr4]

Egyptian Godpowers
-Prosperity [Eg1]
-Rain [Eg1]
-Vision [Eg1]
-Plague of Serpents [Eg2]
-Eclipse [Eg2]
-Shifting Sands [Eg2]
-Locust Swarm [Eg3]
-Citadel [Eg3]
-Ancestor [Eg3]
-Tornado [Eg4]
-Meteor [Eg4]
-Son Of Osiris [Eg4]

Norse Godpowers
-Great Hunt [N1]
-Spy [N1]
-Dwarvern Mine [N1]
-Forest Fire [N2]
-Undermine [N2]
-Healing Spring [N2]
-Walking Woods [N3]
-Frost [N3]
-Flaming Weapons [N3]
-Fimbulwinter [N4]
-Ragnorak [N4]
-Nidhogg [N4]

-------------------
Terms and Acronyms
-------------------
Here are some terms and acronyms I commonly use in this FAQ
-TC- Town Center
-GP- Godpower
-GP Blocker- A godpower that, when used, prevents any other god powers from 
             being used whilst in effect.
-Possy- Poseidon
-Eggy- Egyptian
-Eco – Economy
-FM – Fast Mythic
-Gr – Greek
-Eg- Egyptian 
-N- Norse
-1- Archaic age
-2- Classical age
-3- Heroic age
-4- Mythic age

Note
----
When rating these godpowers many things have been taken into consideration:
- The GP’s usefulness
- Is it effective? Easily countered?
- At which part of the game do you get this GP?
- Is it potentially pivotal?

Subsequently, certain archaic GP’s are rated higher than Mythic godpowers, 
when in actual fact, the latter are all-round better.
The ratings of these godpowers are purely circumstantial, and not 
necessarily definite by any sense.




***************************************************************************
*-*-*-*-*-*-*-*-*-*-* *-*-*-*-*GREEK GODPOWERS-*-*-*-*-**-*-*-*-*-*-*-*-*-*
***************************************************************************





*-*-*-*-*-*Zeus- Bolt [Gr1]*-*-*-*-*-*

A bolt of lightning strikes from the sky, killing any single unit. You can 
bolt a titan, but it wont kill it.

A pretty decent archaic GP. It can counter mythic god powers such as Son of 
Osiris and Nidhogg, if your enemy is stupid enough to cast these GP’s whilst 
you have bolt.
Can really mess up a Norse player if you bolt their starting ulfsark!
Certain units, such as citizens, cannot be bolted (unfortunately).

Duration: Instantaneous

6.5/10

*-*-*-*-*-*Poseidon- Lure [Gr1]*-*-*-*-*-*

Target a location for a special stone which draws animals to it. After 
summoning a certain amount a certain amount of animals, the lure will 
crumble

As far as archaic economic GP’s go, this is the worst. Although it does 
bring a few hunting animals to a set location, it is easily enough to simply 
scout the animals and go out and hunt them.
Most Possy players tend to do this, but use lure close to their TC, so that 
villagers have easy hunt as soon as they are trained.
Can be used when raiding, if casted near an enemy TC- so that it fires on 
it, whilst you attack villagers- again, if the enemy is dumb enough to not 
micro your raiding party.

Duration: Till animals of a total 1000 food have been lured

4/10

*-*-*-*-*-*Hades- Sentinel [Gr1]*-*-*-*-*-*

Target one of your own or an allied town center to be protected by stone 
guardians

You get 4 Sentinels. They are each strong, but pretty inaccurate. Good for 
defending a fragile eco or a town center close to the enemy. Enemies will 
hesitate to raid you if you have sentinels to defend yourselves.
Sentinels are technically animated buildings, and benefit from Masons and 
architects Upgrades. Subsequently, Sentinels are quite resistant to archers 
pierce attacks. If Infantry attempt to attack the Sentinels, your TC will be 
in range, and will be able to fire on them. Quite useful.

Duration: Till death

6/10

*-*-*-*-*-*Athena- Restoration [Gr2]*-*-*-*-*-*

Target a location to heal the units and repair buildings, siege weapons and 
ships that belong to you or allies.

Best used when attacking to heal units. Generally, will heal the units 
faster than they will be dying- so it can easily turn the tide in an early 
battle- though usually when your enemy casts Restoration, that’s your cue to 
retreat. Can be used to heal buildings as well, but I wouldn’t recommend it, 
unless it’s really needed.
Compound restorations are more powerful.

Duration: 7 seconds

6.5/10

*-*-*-*-*-*Hermes- Ceasefire [Gr2]*-*-*-*-*-*

Target anywhere on the map to prevent every player from fighting and 
building towers or fortresses for a short period of time.

This GP can be used In so many different scenarios. If used tactically, this 
can be one heck of a useful GP. Can counter; Frost, Bronze; Flaming Weapons, 
Pestilence, amongst other GPs. Can be used to stall time, to wait for allies 
to arrive if you are being attacked. Can also be used more cleverly, like to 
build on one of the enemies 3 TCs, while all he can do is just watch. 


Duration: 1 minute

7.5/10  
(deserves a much better rating, but I cant bring myself to raise it)


*-*-*-*-*-*Ares- Pestilence [Gr2]*-*-*-*-*-*

Target near enemy military buildings to prevent them from training any new 
military units.

Attack, kill enemy units, use pestilence. That’s about as good as it gets 
with this GP. A smart player will just retreat and not let his units die, or 
just build new military buildings to counter this GP.
I guess the long duration of this godpower is quite good, but apart from 
that I cant see any reason to rate it too highly.

Duration: 50 seconds

5.5/10


*-*-*-*-*-*Aphrodite- Curse [Gr3]*-*-*-*-*-*

Target near enemy soldiers or villagers to turn several of their units into 
pigs.

A really poor heroic GP. Only turns ? enemy units into pigs? Really? For a 
heroic godpower? You don’t even get to choose which units you want cursed if 
the enemy units are clustered.
I suppose if you captured the subsequent pigs, than you might get a little 
food source from it, but at heroic age, you are most likely at the farming 
stage which is a more efficient source of food anyways.
Best used against enemy gold miners at an early stage.

Duration: Instantaneous

4.5/10

*-*-*-*-*-*Apollo- Underworld Passage [Gr3]*-*-*-*-*-*

Select two locations on the map to create entrances to the underworld 
through which units can move.

Good for when attacking – just make a passage between your military base to 
the back of the enemies base or economy. Not entirely useful in supremacy, 
but can be pivotal in death match. Strong on “closed” maps such as Ghost 
lake and highlands.

Duration: Till destroyed

7/10

*-*-*-*-*-*Dionysus- Bronze [Gr3]*-*-*-*-*-*
   
Target a location to turn the skin of your and allied soldiers and ships to 
bronze, reducing their vulnerability in combat

Makes already strong Greek units even more powerful by increasing their 
pierce and hack armor. Unlike flaming weapons, can only be used on a select 
number of units- instead of all your military units on the map. Can also be 
casted on allies armies.
Strong for when you attack In battle- but make sure that it’s a scenario 
where the enemy NEEDS to fight you, or else he will simply just run- and its 
pretty useless using this GP against buildings.

Duration: 1:30

6.5/10

*-*-*-*-*-*Hephaestus- Plenty [Gr4]*-*-*-*-*-*

Select a location to erect this great vault. The bounty of the gods will 
flow into your coffers as long as you control it.

If you’re going FM, like many Greek players do, this is a good Godpower to 
have, as it gives you 3 food, wood and gold a second to your struggling 
economy.
That’s 180 of each of the 3 resources a minute- that’s not bad for early 
game. However, late game, this is really useless- as you likely already have 
a huge economy, to which you don’t need a few resources here or there. 
I guess it could justify you deleting a few villagers to make population.
Like all godpowers, their usefulness is completely circumstantial, so it is 
difficult to rate.

Duration: Forever

7.5/10

*-*-*-*-*-*Hera- Lightning storm [Gr4]*-*-*-*-*-*
 
Target a location to call down an electric storm from Olympus. Strong 
against units. Weak against buildings

Kills countless enemies if they are dumb enough to go into open battle 
against this Godpower. Though, it can be easily avoided by garrisoning your 
units, or by simply running away. Best used in a big, important battle. Do 
not waste it!
Works against military units, ships, villagers- just about anything alive, 
as well as buildings- though I Strongly recommend you don’t use them vs 
buildings, as they do very, very little damage, if any.

Duration: 15 seconds

6.5/10

*-*-*-*-*-Artemis- Earthquake [Gr4]*-*-*-*-*-*

Target near an enemy to shatter their buildings and throw their armies to 
the ground. Strong against buildings, weak against units.

Does a set amount of splash damage to either buildings or units in your 
targeted area- so it’s very consistent in that sense. Can be completely 
game-changing if used well, like on a players military base or houses/TC. 
Not a 10/10 because it can be countered by getting building HP ups such as 
masons, fortified TC etc. 
Always follow this GP with an attack!

Duration: 11 seconds

8/10




***************************************************************************
*-*-*-*-*-*-*-*-*-*-* *-*-*-*-*EGYPTIAN GODPOWERS*-*-*-*-**-*-*-*-*-*-*-*-*
***************************************************************************





*-*-*-*-*-Isis- Prosperity [Eg1]*-*-*-*-*-*

Target anywhere to make all your villagers gather gold faster.

Generally used in late classical/ early heroic, to garner enough gold for an 
extra TC, migdol stronghold, for military units or for farms.
Makes gold collecting x more effective, and subsequently this GP is 
imperative for the typical Isis player.

6.5/10

Duration: 50 seconds

*-*-*-*-*-Ra- Rain [Eg1]*-*-*-*-*-*

Target anywhere to make all your villagers on the map gather from farms 
faster. Your villagers gather the fastest.

Triples your farming rate for a good amount of time. Will also increase all 
players farming rates, but not by as much. A couple good upgrades to get 
before invoking rain are Shaduf (Ptah only), which significantly decreases 
the amount of farms, and plow, which further increases your farming rate. 
Can be effectively used at any point in a game, but best used early on to 
help get food for advancing/ getting villagers.
Is a GP blocker.

Duration: 1 minute

6.5/10  

*-*-*-*-*-Set- Vision [Eg1]*-*-*-*-*-*

Target a region of the black map to be temporarily revealed.

An ideal godpower for Set to have. Can be combined with other GP’s such as 
meteor to cause big damage to enemies, or with Shifting sands to shift a big 
army to anywhere they want on the map for a surprise attack.
Though, most Set players will invoke Vision at the beginning of the game to 
get line of site, and to reveal animals for hunting, or for conversion with 
your priest.

Duration: 20 seconds

6/10

*-*-*-*-*-Anubis- Plague of Serpents [Eg2]*-*-*-*-*-*

Target a location on the map where dangerous serpents will rise from the 
ground and protect an area from your enemies.

Oh dear... What were the AOT makers thinking when they created this GP? So 
lousy. Serpents are very weak in health and in attack. Even if it gives you 
9 of them. Can be used as a really bad meat shield when attacking, or to 
attack enemy villagers- but again, even the villagers can beat them. Can be 
ceast in the water to spawn water serpents- but they Are hardly any better. 
Worst Classical godpower.

Duration: Till death

2/10

*-*-*-*-*-Bast- Eclipse [Eg2]*-*-*-*-*-*

Target anywhere on the map to turn day to night, improving the attack and 
speed of all your myth units for a short time.

Egyptian myth units aren’t particularly special, so this GP isn’t brilliant. 
However, if used along with “ancestors” god power, it will send enemies 
running. Apart from that, its ok to use if you Petsuchos spam, or if you’re 
daring- phoenix spam. Oddly enough, Eclipse increases your favor generation 
rate by 30%. Is a GP blocker.

Duration: 1:05

5.5/10

*-*-*-*-*-Ptah- Shifting Sands [Eg2]*-*-*-*-*-*

Target your own or enemy units, and then target the location where you wish 
to teleport it.

Shifting sands can shift your, an allies, or an enemies units from one place 
on a map to another. However, it will shift less units if invoked on an 
enemy. If used in attacking- its very difficult to defend against, since it 
can be very spontaneous. In late game, consider combining with vision (if 
Set) to shift siege + a few units + villagers to the enemies back TC.

Duration: 4 seconds

6/10

*-*-*-*-*-Hathor- Locust Swarm [Eg3]*-*-*-*-*-*

 Target near enemy farms or fishing ships to summon a plague of locusts to 
attack them.

This GP is all about placement. If casted in the right place, dozens of 
enemy villagers can be killed- seriously damaging the enemies economy. 
Locust Swarm is more often than not combined with roc drops, to increase 
your kill count. Can counter well in the scenario of your enemy using 
ceasefire to build a TC. One of the better Heroic godpowers. Can also be 
used to destroy farms, attack fishing ships- though oddly it does not affect 
trade caravans.

Duration: 35 seconds

7.5/10

*-*-*-*-*-Sekhmet- Citadel [Eg3]*-*-*-*-*-*

Select a town center belonging to you or an ally to be transformed into a 
mighty.

Citadel improves and upgrades your TC’s health by 900 HP and attack by 3. 
Though, however much of a temptation it is to use citadel on your front TC, 
do not- make sure to use it on a town center that won’t be destroyed- your 
main or back TC’s are ideal. This is because citadel also grants you an 
extra 10 population, until it is destroyed. Can be cast on your own, aswell 
as on an allies TC- do not use citadel if you are not advancing, or 
researching an upgrade, as all your build orders will be reset once citadel 
is cast.

Duration: Till destroyed

5/10

*-*-*-*-*-Nephthys- Ancestors [Eg3]*-*-*-*-*-*

Target a location near an enemy army or navy where long dead soldiers will 
rise for a short time to fight again.

Spawns 13 Minions to form a really powerful meat shield, especially when 
combined with “eclipse”- which tends to be the case. Better use in an 
attack, because otherwise the enemy will simple flee. Ancestors can also be 
cast on water to form a temporary fleet of ships.
Commonly used in raiding.

Duration 1:00

7/10

*-*-*-*-*-Horus- Tornado [Eg4]*-*-*-*-*-*

Target near an enemy to send a cyclone that will suck their buildings and 
units up into the sky, but stay out of its way

There is no great way this GP can be used, because to be honest, its pretty 
poor, Does minimal damage on buildings or units targeted, since the tornado 
moves once it has been cast. Like earthquake, tornado has a limit to how 
much damage can be done when casted- and the limit is pretty low. I guess 
the best use for this GP is to be used vs. an enemies army. If used in 
online multiplayer, is infamous for causing games to go Out Of Sync.

Duration: 20 seconds

5.5/10

*-*-*-*-*-Thoth- Meteor [Eg4]*-*-*-*-*-*

Target an enemy area to bombard with burning rocks from the heavens. Strong 
against buildings, moderately effective against units.

Use Meteor on a cluster of buildings. It’s very powerful- Masons and 
architects upgrades wont help a hack of a lot in countering meteor- though 
unfortunately meteor is inaccurate. If you try to target 1 specific building 
to be destroyed by meteor, only two or three at most rocks will hit the 
target.
Decent against units, will generally kill a weak unit on impact.

Duration: 17 seconds

8/10

*-*-*-*-*-Osiris- Son Of Osiris [Eg4]*-*-*-*-*-*
 
Target your Pharaoh to transform him into a super-empowering, lightning-
wielding demigod.

One of the most powerful units in the game, as it does significant damage to 
multiple enemies at a time. Is very strong, but enemies will attempt to 
micro your SOO as soon as you cast the Godpower. Empowers more effectively 
than pharaoh’s or Ra priests, but is better used in battle. This unit is 
especially good as it doesn’t cost any population. DO NOT CAST SON OF OSIRIS 
IF YOUR ENEMY HAS BOLT!

Duration: Till death

8.5/10





***************************************************************************
*-*-*-*-*-*-*-*-*-*-* *-*-*-*-*NORSE GODPOWERS-*-*-*-*-**-*-*-*-*-*-*-*-*-*
***************************************************************************





*-*-*-*-*-Odin- Great Hunt [N1]*-*-*-*-*-*

Target a group of animals to multiply their numbers. Only one great hunt can 
affect a particular animal.

I read on another Godpower FAQ that great hunt cannot be cast on hunt 
animals- utter nonsense. Great Hunt can be cast on both herd and hunt 
animals- though villagers will gather quicker from hunt animals- so its best 
used on them. A great GP to have on a low hunt map such as ghost lake, 
though poor for fishing maps. Will multiply low food animals such as cranes 
several times, though will only multiply high food animals like rhinoceros’ 
once. Typically used to get fast food for a Classical advance and rush.

Duration: Instantaneous

5.5/10

*-*-*-*-*-Loki- Spy [N1]*-*-*-*-*-*

Target on an enemy unit to secretly see what it sees.

This godpower is a Loki-raiders best friend! With your starting ulfsark, 
scout an enemy villager, and use spy on it. Throughout the game, you will be 
able to see it, as well as other villagers around its location. Great for 
assisting you with early on Forsetti Hersir raids or Raiding cavalry raids- 
just make sure not to kill the your own spy!

Duration: Till death

6/10

*-*-*-*-*-Thor- Dwarvern mine [N1]*-*-*-*-*-*

Select a location to create a new gold mine that has more gold if used in 
later ages. Anyone can mine it, but dwarves mine it faster.

You get most gold by far by casting Dwarvern mine at mythic age, but most 
Thor players use it right as soon as the game starts. This is because with 
Thor, you start with 2 dwarves- and dwarves are strong at mining gold. The 
starting Ox cart is used for accommodate for villagers hunting, so with no 
ox cart for your dwarves to use, its cost effective to cast this godpower 
right next to your TC.
Gives you a slight economical edge over your opponents, since your already 
gathering gold, and they are not. The gold gathered can be used to train 
extra dwarves in the archaic age, so you save food for advancing.

Duration: Till mined

5.5/10

*-*-*-*-*-Freyja- Forest Fire [N2]*-*-*-*-*-*

Target a forest to burn it to the ground, damaging nearby units.

Greatly damages all units and buildings close to the fire- that’s if any 
enemy player is naďve enough to go close. If you could somehow trap enemy 
units near the fire, you could get quite a few kills. To counter though, 
simply do not build near trees. Forest fire does not hurt the casters own 
units or buildings. Consider raiding enemy villagers chopping trees with 
your Valkyrie and raiding cavalry, and try to sandwich them between the fire 
and the party. Forest Fire + Gaia forest combination will destroy an 
Atlantean Town center.

Duration: 30 trees

4/10

*-*-*-*-*-Heimdall- Undermine [N2]*-*-*-*-*-*

Target near enemy walls, towers or fortresses to crumble them.
 
Destroys walls and towers instantly, no matter what upgrades have been added 
to them. If there are more than one enemy tower nearby, simply aligned the 
one of more towers into  a line, and cast Undermine at the to the tower at 
the end of the line for all of the towers to be destroyed. Can be cast on a 
town center or a hill fort/ fortress/ midgol stronghold/ palace to do x 
amount of damage

Duration: 14 seconds

5.5/10

*-*-*-*-*-Forsetti- Healing Spring [N2]*-*-*-*-*-*

Target a location on the map where you want to produce a spring that will 
heal all units nearby. There spring cannot be destroyed, but can be taken 
over by enemy forces.

This slow-working spring is very useful for healing units that have been 
injured in battle or in raiding. If you are winning a battle, it is smart to 
select units that have only a little health left, and send them back to the 
spring. After about a minute or so, they are fully repaired and ready for 
action once again. Cast healing spring in a well defended area- as this 
Godpower is just as useful for your enemy as it is for yourself- and you 
enemy will most likely attempt to take control of the spring.
Resist temptation to cast healing spring in the middle of a battle, as the 
GP wont heal your units quick enough to make much of a difference in the 
fight, and if you lose that battle, the enemy will take control of the 
spring

Duration: Forever

6.5/10

*-*-*-*-*-Njord- Walking Woods [N3]*-*-*-*-*-*

Target near a forest to animate the trees to attack enemies nearby. The 
animated trees are strong against buildings and decent against buildings.

Walking woods is the “plague of serpents” of the Heroic age. They are 
similar in the sense that you cannot take control of the animated trees, but 
they merely wander around until they take site of an enemy, which they will 
attack.
Though this may be an unfair comparison as the animated trees are much 
stronger than Serpents- they provide a very strong meat shield in the case 
of battle. Certainly is a nuisance to defend against if the enemy uses this 
GP near your wood chopping villagers, as they will need to relocate, and 
many villagers may die (though villagers faster than the animated trees).
The maximum amount of trees that can be animated with walking woods is 7, 
but to maximize the amount, make sure to cast in the middle of a plentiful 
forest, and not by the edges.
Walking woods can be cast on any type of tree, and is often used as a 
substitute for siege, due to their effectiveness against buildings.

Duration: Till death

6/10

*-*-*-*-*-Skadi- Frost [N3]*-*-*-*-*-*

Target near an enemy army to freeze their soldiers solid for a short period 
of time.

Frost is a very powerful godpower to posses, as it can be used in both 
defense and in attack. Although using frost on enemy military units greatly 
increases their army, you can still get a few kills out of it if you attack 
their units whilst they are frozen- this is probably the best thing to do if 
you are using frost in defense. However, if you are using it in attack, 
frost the enemy army, then lay siege to the enemies buildings- they will 
have no army to stop you after all! Can counter godpowers like Flaming 
weapons and Bronze, but only freezes units in a certain radius of where you 
invoke it.

Duration: 50 seconds

7.5/10

*-*-*-*-*-Bragi- Flaming Weapons [N3]*-*-*-*-*-*

Target one of your soldiers to cause the weapons of all your human soldiers, 
siege weapons and ships to burst into flame, increasing their attack.

If you have a big army, this GP is so powerful. Sooooo powerful! However, to 
make it work, there are some rules you need to keep to.
1. Never use this when you are defending, or else your enemy will run.
2. Never use if your enemy has a counter GP such as Ceasefire or Frost.
3. Do not waste it!!! If you know there is a chance of you getting to The 
Mythic age and using Ragnorak (as Thor) than just wait! You need to wait 
till the right moment to invoke flaming weapons, or else your chance will be 
wasted.

Duration: 1:00

8.5/10

*-*-*-*-*-Tyr- Fimbulwinter [N4]*-*-*-*-*-*

Target anywhere on the map to summon packs of ferocious wolves to attack 
four enemy town centers.

A Pretty decent GP to have in team games, as can throw all of your enemies 
eco’s off balance. Villagers will be killed, eco’s will be stalled as other 
villagers will be forced to garrison their TC, wolves will destroy 
buildings, but perhaps most importantly, trade caravans will be killed/ 
injured,  taking them  off their trade route.
Not so great in 1 v 1, because Fimbulwinter will hit a maximum of 4 TCs, but 
it’s unlikely that your enemy will have that many TCs, so it won’t be used 
at its full power.
Multiple simultaneous Fimbulwinters in a team game are completely 
devastating.
Is a GP blocker.

Duration:  35 seconds

7/10

*-*-*-*-*-Baldr- Ragnorak [N4]*-*-*-*-*-*

Target anywhere on the map to permanently turn all of your gatherers and 
dwarves into mighty heroes

The make of break, all or nothing godpower Ragnorak is perhaps the most 
feared godpower in the game. Turns all your villagers/ dwarves into strong 
“heroes of Ragnorak” in a split second. Heroes of Ragnorak can be used 
against anything, since they are so powerful. When casted, consider 
splitting your army and sending them to different locations of the map- 
enemy TCs, enemy trade, enemy military bases and enemy armies would be the 
most logical locations to send your army to.
A few tips for using Ragnorak:
1. Researching military upgrades will obviously help with your attack.
2. Make sure your population is as high as it can go with villagers or 
military, since after you invoke Ragnorak, you wont be able to train anymore 
units (until some of your units have died).
3. Try to save up as much resources as you can before using this GP. Even if 
you fail to kill your enemy with your attack, if he is badly hurt, there is 
still a way back into the match for you. If you have enough resources saved 
up, you can work on rebuilding your economy and your army.
4. Combine with Flaming weapons when possible to make your attack twice as 
devastating. Your enemy would be stupid to face an army of Ragnorak + 
Flaming weapons.

Duration: Instantaneous

8.5/10

*-*-*-*-*-Hel- Nidhogg [N4]*-*-*-*-*-*

Select a location to summon the mighty Norse dragon from his delve beneath 
the earth.

The dragon Nidhogg has 2000 HP, does a great amount of splash damage to 
units and buildings, costs no population and can only be attacked by ranged 
units/buildings. Sounds too good to be true doesn’t it? Well, it is. Nidhogg 
is very vulnerable against Archers, especially priests and hero archers such 
as Chiron and Odysseus, so its not wise to send the Nidhogg into battle 
against archers. The Nidhogg also isn’t great against buildings, so consider 
using him for raiding enemy villagers. The Nidhogg cannot be healed, so take 
good care of him- if used in battle; he gives you quite an edge over your 
enemy.
DO NOT CAST NIDHOGG IF YOUR ENEMY HAS BOLT!

Duration: Till death

6.5/10


***************************************************************************
*-*-*-*-*-*-*-*-*-*-* *-*-*ATLANTEAN GODPOWERS-*-*-*-*-**-*-*-*-*-*-*-*-*-*
***************************************************************************


*-*-*-*-*-Kronos- Deconstruction [At1]*-*-*-*-*-*








































Thanks
------
Thanks to everyone for reading this Godpower FAQ. If anyone has any further 
questions, or would like to discuss my FAQ, please don’t hesitate to message 
me from my email address provided above

James “TwIsTeD_EnEmY” Bouchier