Review by DarthMarth
"Superb, better than Warcraft III or Empire Earth"
Anyone who played RTS a year or two ago should have played Age of Empires I and II. And, if you're like me, you often got fed up with how realistic is is at times. Age of Mythology breaks that barrier, becoming a stunning strategy game with excellent graphics, a gripping campaign, and the chance to use mythological units along with normal soldiers.
Age of Mythology uses a mix of standard RTS elements and new ones. The new ones include the God system. You start out as one of three civilizations (Egyptian, Norse, or Greek), each worshipping one of three gods. As you progress through the 4 ages, you can worship different minor gods, who give special upgrades to your civilization. Each minor god also lets you train a unique and deadly Myth unit (from their respective Mythology, like the Minotaur, Sphinx, and Fenris Wolf. To help defend of against Myth units, which can easily defeat a small human force, there are heroes, units with special abilities and an attack bonus Vs. Myth units. The Greeks have herose like Bellerophon, Heracles, and Jason. Egyptians get Pharaohs, heroes who can empower buildings to make them build and research faster, and Priests, who build great monumental Obelisks. The Norse have Hersirs, bearded Norse warriors favored by the gods. Hersirs are also the source of a great entertainment. They are given random names, which are sometimes quite humorous (like a last name of ''Huskarlsmasher''). In addition, each god gives you a god power that can alter the course of the game, but is only used once. The gameplay itself is quite easy to figure out, and there is rarely ever any slowdown (except when faced with the fiery majesty of a Phoenix). If you're looking for a change in your RTS, Age of Mythology will not disappoint.
Age of Mythology, being a modern RTS, uses 3-D graphics rather than sprites. They are considerably less polygonized in Warcraft III, even in cinematic scenes. There are also a number of excellent special effects, especially with the God Powers. Features include a lifelike tornadostorm, earthquakestorm, meteor storm, thunderstorms, and rainstorm.
The music in AoM is quiet and unobtrusive, so it will rarely be annoying. The spoken text in the campaign is very good, and never sounds stupid. Like most RTS, it does not have spectacular sound, but don't worry about it.
The huge and bewildering array of units, technologies, and God Powers (and the large campaign) are sure to keep you occupied for a long time to come, so don't worry about getting bored.
Buy or Rent: Buy
If you are even a casual RTS fan, definitely buy this game. If not, give it a look anyway; AoM is a truly excellent game.
Reviewer's Score: 10/10 | Originally Posted: 12/30/02, Updated 12/30/02
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