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    Virtual Voyager FAQ by Spotthedog

    Version: 2.50 | Updated: 07/24/05 | Printable Version | Search Guide | Bookmark Guide

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                                ___________________
                               ¦                   ¦
                               ¦  VIRTUAL VOYAGER  ¦
                               ¦        FAQ        ¦
                               ¦                   ¦
                               ¦   VERSION 2.00    ¦
                               ¦                   ¦
                               ¦  BY SIR QWERTYUI  ¦
                               ¦___________________¦
    
    0) Contents
    + finished, = working on, - not started.
    A) Administrative bits +
    A.1 Introduction +
    A.2 Version History +
    A.3 Disclaimer +
    B) FAQ's =
    B.1 General =
    B.2 Specific =
    C) Walkthrough =
    C.0 Explanation +
    C.1 Introduction =
    C.2 DECK 1 - THE BRIDGE +
    C.3 DECK 2 - -
    C.4 DECK 3 - -
    C.5 DECK 4 - -
    C.6 DECK 5 - -
    C.7 DECK 6 - -
    C.8 DECK 7 - -
    C.9 DECK 8 - -
    C.10 DECK 9 - -
    C.11 DECK 10 - -
    C.12 DECK 16 - VENTRAL MAINTENENCE -
    C.13 Firing Range +
    C.14 Captain Proton -
    C.15 Relaxation Garden +
    C.16 Klingon Base -
    C.17 BORG SLAYER -
    D) The Lists =
    D.1 Weapon list =
    D.2 Objective list =
    D.3 Item list =
    D.4 Enemy list =
    D.5 Miscellanious list =
    E) Epilogue +
    E.1 Coming soon +
    E.2 Credits +
    
    A) Administrative Bits.
    If you are really bored, want to send me info or want this guide, this is the
    section for you!
    
    A.1) Introduction
    Hello this is the Walkthrough for the Tour Mode in the expansion
    pack for Voyager Elite Force. This guide aims to take you through this entire
    part of the game and answer any questions you may have.
    
    
    A.2) Version History
    Version ¦      Date      ¦ Added 
    
    1.00    ¦ 07/22/05 12:03 ¦ General Layout, Section A, started B+C.
    2.00    ¦ 07/22/05 15:34 ¦ Decided to redo guide for complete tour mode
    2.50    ¦ 07/23/05 12:17 ¦ Added section D, finished C.0, nearly finished C.1.
    
    A.3) Disclaimer
    This is my first ever Walkthrough, property of myself, which means that only
    I have power over this. So far only GameFAQs has permission for this thing. 
    If you want it email me at Sir_Qwertyui (at) hotmail.com (replace at with @)
    and make sure you put walkthrough or FAQs in the subject line or I won't read
    it. Using all or any part of this file without my explicit permission is a
    criminal offence and you could find yourself sued out of existence. Or in easy
    terms: This may be not be reproduced under any circumstances except for
    personal, private use. It may not be placed on any web site or otherwise
    distributed publicly without advance written permission. Use of this guide on
    any other web site or as a part of any public display is strictly prohibited,
    and a violation of copyright.
    
    B) FAQ's
    Have Questions will Answer.
    
    B.1) General Questions
    
    Q) When is the game set?
    A) In the Next Generation period. No definite point in Voyager's timeline.
    
    Q) When is this part of the game set?
    A) Just after the main plotline's end, so I shall warn you of spoilers.
    
    Q) So its just Voyager you explore right?
    A) In a sense, yes, as in no other story based levels (scavenger base etc).
       You can explore the much smaller 4 holodeck programs and you can also
       explore the magical mystery...
     
    B.2) Specific Questions
    
    Q) How do you get *insert item here*
    A) Covered in Walkthrough
    
    Q) How do you do *insert objective here*
    A) Covered in Walkthrough
    
    Q) This is an FPS can you do any shooting in this mode?
    A) Yes, fire away in the ship, in 4 holodeck missions and in a special secret
       on deck 16...
    
    C) Walkthrough
    Need an item? Stuck? Want to do an Objective? All you need will be in here.
    
    C.0) Explanation
    The walk through is set out like so:
    
    C.(no.)) (title)
    
    Map:
    ----------------           (General) Key:
    ¦ 1             ¦          ¦-_ = wall    D = Diary (personnel log etc)
    ¦               /          1,2,3 = item
    ¦      D        ¦          / = door
    ¦_______________R          R = replicator
    
    Items gained:         ¦Objectives completed/GAINED
    toothpaste            ¦hello
                          ¦NOTHING
    
    (Walkthrough)
    
    Items are numerically listed, as in the lists and so are objectives.
    Important information is clearly marked and spoilers are boxed off.
    There are usually tons of things on the map so check key for each map.
    I will try to give name of action figures, but is hard to tell at times
    
    C.1) In the beginning...
    Maps:
    
    C.         C.
    
    Items gained:         ¦Objectives completed/GAINED
    #1#,( 1), (2)         ¦G: +1+, +2+, +3+, +4+
                          ¦c: +1+
    
    You start with nothing but a tricorder#1# in the middle of your room. Pick up
    your PADD(1) on the table and head for the door. You will have a talk with
    Seven and then she will go away.
    
    +1+ 
    Follow her to the turbo lift and head to DECK#-COMPUTER CORE. Go out of the 
    lift and turn left. Then go straight on, till you get to the far side. Go into
    the corridor to your left, then go through the door to your right. Go up to the
    ladder and climb down. When you can't go any further, get off the ladder and 
    get into the Jeffries tube. Turn left, when you can, then go straight on. Keep
    going straight on, through the empty room, until you enter the computer core.
    Head to the big computer[2] and use it to get your access codes(2). 
    /+1+
    
    Then back track all the way to the corridor
    leading to the room with the ladder (top floor) and enter the turbolift
    opposite. Select DECK 1-THE BRIDGE, and your adventure finally begins.
    
    C.2) Burning Bridges
    Map: NOT TO SCALE
             _______+++++++++++______             Key:
            ¦    [7]                 ¦________    T = Turbolift  [4] = Red Alert
            ¦                        ¦        ¦   / = Doors      [5] = SelfDestruct
     _______¦[5] _____C[4]_________  /     J  ¦   J = Janeway    [6] = Plaque
    ¦       /           [3]          ¦________¦   C = Chakotay   [7] = Proton Syn.
    ¦       ¦____K_______________/___¦            K = Harry Kim  [8] = Science
    ¦  [6]  ¦                    T                + = Viewscreen
    ¦_______¦
    
    You start in the turbolift. Head out, onto the bridge. Thanks to that detour we
    made in C.1, we can use these now. After youve seen the 3 cameos: J, C, and K,
    go to [4] and enjoy the panic.
    
    That enough panic for you? No? Okay then...
    
    Go to [5] to start an unstoppable *ahem* countdown for Self Destruction.
    Janeway, not bothering to come out this time will yell "What are you doing?"
    Chakotay, yells "Ensign you're commiting treason!" at you.
    Kim seems not to notice any of this, he just stands there like a moron.
    Chakotay tries to stop it but cannot "Security access required." Well, if the
    commander cannot even turn it off, sucks to be you.
    At around the 2 second mark, Chakotay screeches "That's it!" and promptly pulls
    a phaser on you. Luckily he never shoots you with it. Unluckily, that's because
    everyone has just been vaporized by an exploding starship.
    
    You will restart again in the turbolift, harm free. Look at the Plaque[6], seen
    on every ship in the show. Through the door next to it is the ready room, which
    contains the episode synopsis for some Captain Proton episodes[7]. At the 
    computer just to the left of the viewscreen, there is a small library of things
    to look at science wise[8].
    
    Then head back to the Turbo Lift.
    
    C.3)
    Map:
    
    Items gained:         ¦Objectives completed/GAINED
                          ¦G:
                          ¦c:
    
    C.4)
    Map:
    
    Items gained:         ¦Objectives completed/GAINED
                          ¦G:
                          ¦c:
    
    C.5)
    Map:
    
    Items gained:         ¦Objectives completed/GAINED
                          ¦G:
                          ¦c:
    
    C.6)
    Map:
    
    Items gained:         ¦Objectives completed/GAINED
                          ¦G:
                          ¦c:
    
    C.7)
    Map:
    
    Items gained:         ¦Objectives completed/GAINED
                          ¦G:
                          ¦c:
    
    C.8)
    Map:
    
    Items gained:         ¦Objectives completed/GAINED
                          ¦G:
                          ¦c:
    
    C.9)
    Map:
    
    Items gained:         ¦Objectives completed/GAINED
                          ¦G:
                          ¦c:
    
    C.10)
    Map:
    
    Items gained:         ¦Objectives completed/GAINED
                          ¦G:
                          ¦c:
    
    C.11)
    Map:
    
    Items gained:         ¦Objectives completed/GAINED
                          ¦G:
                          ¦c:
    
    C.12)
    Map:
    
    Items gained:         ¦Objectives completed/GAINED
                          ¦G:
                          ¦c:
    
    C.13) Trigger Happy...
    Map: NOT TO SCALE
     _______________
    ¦       __      ¦    Key:
    ¦      /S \     ¦    S = Start Position
    ¦ X    \_C/     ¦    C = Computer Panel
    ¦_______________¦    X = Bottomless Pit
    
    
    Items Gained  ¦ Objectives completed/GAINED
    #3#           ¦G: none
                  ¦c: none
    
    When the program loads, you will have to destroy the targets<6>. you will 
    automatically have a Phaser Rifle#3#. There is no time limit so don't worry.
    After you've destroyed a certain amount, it ends. I think it is then possible,
    to see how you did on the Results panel in Hazard Ops.
    
    C.14)
    Map:
    
    Items gained:         ¦Objectives completed/GAINED
                          ¦G:
                          ¦c:
    
    C.15) Guns and Roses
    Map: NOT TO SCALE
    _________________________________
    ¦      ¦       /   \      ¦      ¦      Key:
    ¦      ¦       ¦#3#¦      ¦      ¦      C = Computer Panel (Exit)
    ¦      ¦       \___/      ¦ <7>  ¦      S = Start Point
    ¦      ¦                  ¦      ¦      F = Flower Bed
    ¦      ¦       _____      ¦      ¦      <7> = Bootheby
    ¦  F   ¦      /     \     ¦  F   ¦      #3# = Phaser Rifle
    ¦      ¦      ¦     ¦     ¦      ¦      W = Pond
    ¦      ¦      ¦     ¦     ¦      ¦
    ¦      ¦      ¦     ¦     ¦      ¦
    ¦      ¦      ¦  W  ¦     ¦      ¦
    ¦      ¦      ¦     ¦     ¦      ¦
    ¦      ¦      ¦     ¦     ¦      ¦
    ¦      ¦      ¦     ¦     ¦      ¦
    ¦      ¦      \_____/     ¦      ¦ 
    ¦______¦                  ¦______¦
    ¦___________             ________¦
                ¦           ¦
                ¦C     S    ¦
                ¦___________¦
    Items Gained  ¦ Objectives completed/GAINED
    #3#           ¦G:
                  ¦c:
    As if the ominous computer message wasn't enough, you will need to be careful
    in this level. Walk around the place, looking at things. Now would be a good
    time to kill Bootheby<7>, as he is easily the most dangerous thing there.
    When you are ready, take the Rifle#3#.
    
    You should hear a teleport noise.
    
    Strange green creatures <8> will rush at you, fortunatly they do about as much
    damage to you as a tribble, so they shouldn't be too hard. There appears to be
    no end to them, so enjoy shooting them to pieces. Btw, they are kind of hard to
    see in the flower beds, so try going into the pond. The only way it ends, is
    to use the Panel to exit the program.
    
    C.16)
    Map:
    
    Items gained:         ¦Objectives completed/GAINED
                          ¦G:
                          ¦c:
    
    C.17)
    Map:
    
    Items gained:         ¦Objectives completed/GAINED
                          ¦G:
                          ¦c:
    
    D) The Lists
    
    All the information on certain groups right here!
    
    D.1) Weapon list
    
    Weapons you can have to use.
    
    Weapon       ¦  number  ¦  Location (guide number) ¦
    Description_______________________________________
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Tricorder    ¦   #1#    ¦  C.1 (start of)
    Power: Infinite (phaser energy)
    Nrm fire: Scans object pointed at, showing: height, width and weight and things
              like "race" for living things.
    Alt fire: One tap, activates radar that shows only living things in relation
              to you
    Ok it's not a weapon but still very... traditional... Doesn't actually use
    any energy whatsoever.
    Height:
    Length:
    Width:
    Weight:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Phaser       ¦   #2#    ¦   C.  
    Power: Infinite - 100 - phaser energy (orange)
    Nrm fire: Simple beam from TV show, not very powerful but good for destroying
              destructibles. # units of energy per second.
    Alt fire: Larger beam. Can vaporize people. # units of energy per second.
    2alt fire: Useable only when phaser is completely drained. Does no damage to
               people, but provokes attack. Not a good idea.
    The weakest weapon, but still handy.
    Height:
    Length:
    Width:
    Weight:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Phaser Rifle ¦   #3#    ¦   C., C.13, C.15, C.17 
    Power: Power Terminals - 300 - Federation Energy (blue)
    Nrm fire: Normal shot. Not that powerful. # energy
    Alt fire: Super 1-hit kill shot. Long cooldown. Best with sniper mode. # energy
    Has handy sniper scope to vaporize from great distance
    Height:
    Length:
    Width:
    Weight:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    I-mod        ¦   #4#    ¦   C. 
    Power: Power Terminals - 300 - Federation Energy (blue)
    Nrm fire: Purple beam. Quite good damage, but save for Borg. # energy
    Alt fire: Blue beam. Heavy damage, but not really as useful. # energy
    Created by Seven, this handy little thing gets past those annoying Borg shields
    Height:
    Length:
    Width:
    Weight:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Scavenger    ¦   #5#    ¦   C.  
    Power: Crystal Shards - 300 - Dilithium (purple)
    Nrm fire: Rapid fire little red bullets. Small damage but fires so fast it does
              not matter. # energy
    Alt fire: Fires big red grenade that explodes on impact. # energy
    Very handy weapon, just don't go trigger-happy on the grenades.
    Height:
    Length:
    Width:
    Weight:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stasis       ¦   #6#    ¦   C.   
    Power: Crystal Shards - 300 - Dilithium (purple)
    Nrm fire: Sends out glowy blue thing. Good damage. # energy
    Alt fire: Sends out 5 smaller glowy blue things in a line. # energy
    Useful early on, but soon loses usefulness. If you look closely, this thing
    can breathe!
    Height:
    Length:
    Width:
    Weight:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    MineLauncher ¦   #7#    ¦   C.  
    Power: Power Terminals - 300 - Federation Energy (blue)
    Nrm fire: Sends out small grenade with timer. # energy
    Alt fire: Fires timed sticky grenade at ceiling, floor etc. Prox mine in Holo-
              match. # energy
    Full name: Federation Compound Grenade Launcher. Wouldn't fit in table. Good
    weapon, handy throughout.
    Height:
    Length:
    Width:
    Weight:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    TachyonPulseD¦   #8#    ¦   C.  
    Power: Crystal Shards - 300 - Dilithium (purple)
    Nrm fire: Very rapid, fires little green pellets. Great damage. # energy
    Alt fire: Fires bouncing green thing. Great damage. # energy
    This is just a great weapon and just so dang fast! D stands for Disruptor.
    Height:
    Length:
    Width:
    Weight:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    PhotonTorp   ¦   #9#    ¦   C.  
    Power: Power Terminals - 300 - Federation Energy (blue)
    Nrm fire: Small photon torpedo. Massive damage. # energy
    Alt fire: Fires homing torpedo. Even more massive damage! # energy
    Best projectile weapon in game. Period.
    Height:
    Length:
    Width:
    Weight:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ArcWelder    ¦   #10#   ¦   C.  
    Power: Crystal Shards - 300 - Dilithium (purple)
    Nrm fire: Super cool electric beam. Super Damage. # energy per second.
    Alt fire: Fires arc of electric beam. Maximum Damage. # energy
    Best and coolest looking weapon in the game. And it doesn't even count as a 
    weapon :P.
    Height:
    Length:
    Width:
    Weight:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Proton       ¦   #11#   ¦   C.14
    Power: Power Terminals - 300 - Federation Energy (blue)
    Nrm fire: Fires weird ray beam
    Alt fire: Fires exactly the same weird ray beam
    Only useable in the Captain Proton Holodeck game (except with cheats).
    Height:
    Length:
    Width:
    Weight:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Hypospray    ¦   #12#   ¦   N/A  
    Power: ???
    Nrm fire: does the psssss thing they usually do.
    Alt fire: makes a small cloud in front of you. Possibly damaging?
    usable only in speciality holomatch, unless you cheat (single player only).
    Height:
    Length:
    Width:
    Weight:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    D.2) Objective list
    
    Objectives you get. All but first are optional
    
    Objective    ¦ number   ¦  Location (guide number) ¦
    Description________________Gained/COMPLETED________
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    GetAccesscode¦   +1+    ¦  C.1/C.1
    You have to do this in order to do nearly anything in this mode.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    D.3) Item list
    
    Items you can see under TAB screen
    
    Item         ¦ number   ¦  Location (guide number) ¦
    Description_______________________________________
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    PADD         ¦   (1)    ¦          C.1
    That screen you see when you press TAB, that's your PADD.
    Height:
    Length:
    Width:
    Weight:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Accesscodes  ¦   (2)    ¦          C.1, +1+
    Used to do many cool things on the ship and to enter doors.
    Height: N/A
    Length: N/A
    Width: N/A
    Weight: N/A
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ActionFigure ¦   (3)    ¦
    An Action Figure of . 1 of 9.
    Height:
    Length:
    Width:
    Weight:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ActionFigure ¦   (4)    ¦
    An Action Figure of . 2 of 9.
    Height:
    Length:
    Width:
    Weight:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ActionFigure ¦   (5)    ¦
    An Action Figure of . 3 of 9.
    Height:
    Length:
    Width:
    Weight:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ActionFigure ¦   (6)    ¦
    An Action Figure of . 4 of 9.
    Height:
    Length:
    Width:
    Weight:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ActionFigure ¦   (7)    ¦
    An Action Figure of . 5 of 9.
    Height:
    Length:
    Width:
    Weight:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ActionFigure ¦   (8)    ¦
    An Action Figure of . 6 of 9.
    Height:
    Length:
    Width:
    Weight:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ActionFigure ¦   (9)    ¦
    An Action Figure of . 7 of 9.
    Height:
    Length:
    Width:
    Weight:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ActionFigure ¦  (10)    ¦
    An Action Figure of . 8 of 9.
    Height:
    Length:
    Width:
    Weight:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ActionFigure ¦  (11)    ¦
    An Action Figure of . 9 of 9.
    Height:
    Length:
    Width:
    Weight:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    D.4) Enemy list
    
    People/Things to frag.
    
    Enemy        ¦ number   ¦  Location (guide number) ¦
    Description_______________________________________
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Crew         ¦   <1>    ¦  All decks
    Weapon: Phaser
    Only attacks if shot at or other crewmember shot at. You'll end up in the brig.
    Doesn't drop weapon
    ### Crew includes officers like TUVOK, PARIS and JANEWAY.###
    Height:
    Length:
    Width:
    Weight:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Security     ¦   <2>    ¦  All decks
    Weapon: Phaser
    If you killed a Crewmember<1>, they teleport in and shoot at you. Doesn't kill
    but puts you in brig.
    Doesn't drop weapon
    ### CHEATS DO NOT WORK AGAINST THEM, IF YOU HAVE GOD ON THEY STILL HURT YOU!###
    Height:
    Length:
    Width:
    Weight:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Target       ¦   <3>    ¦  C.13
    Weapon: None
    They are small, so you have to aim carefully.
    Height:
    Length:
    Width:
    Weight:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ChaoticaGuard¦   <4>    ¦  C.14
    Weapon: B/W Scavenger
    The lackeys of Dr.Chaotica. Can our hero Proton defeat them?
    Doesn't drop weapon
    Height:
    Length:
    Width:
    Weight:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ChaoticaRobot¦   <5>    ¦  C.14
    Weapon: Electric Hands (sort of like arc welder.)
    The evil monstrosity of Dr.Chaotica! Is this the end for the Captain?
    Doesn't drop weapon
    Height:
    Length:
    Width:
    Weight:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Dr.Chaotica  ¦   <6>    ¦  C.14
    Weapon: B/W Scavenger
    The Evil Mastermind! Captain Proton's Archrival!
    Kill to win.
    Doesn't drop weapon
    Height:
    Length:
    Width:
    Weight:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Bootheby     ¦   <7>    ¦  C.15
    Weapon: Phaser
    He walks round the Garden. I think he is the groundskeeper of Starfleet 
    Academy or something. Not aggressive, but very jumpy and will attack at the
    first sign of anything.
    Doesn't drop weapon
    Height:
    Length:
    Width:
    Weight:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ?????????    ¦   <8>    ¦  C.15
    Weapon: Claws
    They only appear once you've taken the rifle. According to Astrometrics, they
    have something to do with Dr.Chaotica, but I don't know what.
    Doesn't drop weapon
    Height:
    Length:
    Width:
    Weight:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Klingon      ¦   <9>    ¦  C.16
    Weapon: Scavenger
    Attacks you from the start, no different to storyline Klingons.
    Drops Weapon 
    Height:
    Length:
    Width:
    Weight:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Borg         ¦   <10>   ¦  C.17
    Weapons: Assimilator, Green ball gun, Green ray gun
    From the title, you know what to do.
    Doesn't drop weapons
    Height:
    Length:
    Width:
    Weight:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Turret       ¦   <11>   ¦  C.17
    Weapon: Turret
    The turrets from the Dreadnought, annoying as always.
    Doesn't drop weapon
    Height:
    Length:
    Width:
    Weight:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    D.5 Miscellanious List
    
    Important things (diaries etc.)
    
    Object      ¦ number   ¦  Location (guide number) ¦
    Description________________________________________
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Personnellog¦   [1]    ¦  C.
    Your personnel log. Contains spoilers so be careful.
    You cannot write in it.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Computercore¦   [2]    ¦  C.1, C.
    The heart of the ship's computers. You get your Access codes(2) from this.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Replicator  ¦   [3],R  ¦  All Quarters
    Used to get food. restores health.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Red Alert   ¦   [4]    ¦  C.2
    This is where they turn on red alert in the show.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    SelfDestruct¦   [5]    ¦  C.2
    Big red button. Use if bored.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Plaque      ¦   [6]    ¦  C.2
    Seen on: Voyager, Enterprise (NX), Enterprise (NCC), Enterprsie A, EnterprsieB,
    Enterprsie C, Enterprsie D, Enterprsie E and all the other Starfleet ships.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Proton      ¦   [7]    ¦  C.2
    The episode synopsis of Captain Proton, Tom Paris' obsession.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Science     ¦   [8]    ¦  C.2
    Background info on Earth Timeline. Explanation of in-game alien tech and much
    more!
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    E) Epilogue
    
    Yes, you've reached the very end. Well done! Have a cookie!
    
    E.1) Coming soon to a guide near you...
    Coming soon - more q+a's, c additions, objective lists done
    Coming later - even more q+a's, ASCII maps, c finished, other lists done
    
    E.2) CREDITS
    Me - for making this
    CjayC - for hosting this
    Spell Checker - for being there when I needed you most.
    Coca Cola - for those who love life!
    Activision - for making some of the best games ever!
    Paramount - for making the Trek.
    You - For reading this!
    
    
    Copyright 2005 Thomas Morgan