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                            ___________________
                           ¦                   ¦
                           ¦  VIRTUAL VOYAGER  ¦
                           ¦        FAQ        ¦
                           ¦                   ¦
                           ¦   VERSION 2.00    ¦
                           ¦                   ¦
                           ¦  BY SIR QWERTYUI  ¦
                           ¦___________________¦

0) Contents
+ finished, = working on, - not started.
A) Administrative bits +
A.1 Introduction +
A.2 Version History +
A.3 Disclaimer +
B) FAQ's =
B.1 General =
B.2 Specific =
C) Walkthrough =
C.0 Explanation +
C.1 Introduction =
C.2 DECK 1 - THE BRIDGE +
C.3 DECK 2 - -
C.4 DECK 3 - -
C.5 DECK 4 - -
C.6 DECK 5 - -
C.7 DECK 6 - -
C.8 DECK 7 - -
C.9 DECK 8 - -
C.10 DECK 9 - -
C.11 DECK 10 - -
C.12 DECK 16 - VENTRAL MAINTENENCE -
C.13 Firing Range +
C.14 Captain Proton -
C.15 Relaxation Garden +
C.16 Klingon Base -
C.17 BORG SLAYER -
D) The Lists =
D.1 Weapon list =
D.2 Objective list =
D.3 Item list =
D.4 Enemy list =
D.5 Miscellanious list =
E) Epilogue +
E.1 Coming soon +
E.2 Credits +

A) Administrative Bits.
If you are really bored, want to send me info or want this guide, this is the
section for you!

A.1) Introduction
Hello this is the Walkthrough for the Tour Mode in the expansion
pack for Voyager Elite Force. This guide aims to take you through this entire
part of the game and answer any questions you may have.


A.2) Version History
Version ¦      Date      ¦ Added 

1.00    ¦ 07/22/05 12:03 ¦ General Layout, Section A, started B+C.
2.00    ¦ 07/22/05 15:34 ¦ Decided to redo guide for complete tour mode
2.50    ¦ 07/23/05 12:17 ¦ Added section D, finished C.0, nearly finished C.1.

A.3) Disclaimer
This is my first ever Walkthrough, property of myself, which means that only
I have power over this. So far only GameFAQs has permission for this thing. 
If you want it email me at Sir_Qwertyui (at) hotmail.com (replace at with @)
and make sure you put walkthrough or FAQs in the subject line or I won't read
it. Using all or any part of this file without my explicit permission is a
criminal offence and you could find yourself sued out of existence. Or in easy
terms: This may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide on
any other web site or as a part of any public display is strictly prohibited,
and a violation of copyright.

B) FAQ's
Have Questions will Answer.

B.1) General Questions

Q) When is the game set?
A) In the Next Generation period. No definite point in Voyager's timeline.

Q) When is this part of the game set?
A) Just after the main plotline's end, so I shall warn you of spoilers.

Q) So its just Voyager you explore right?
A) In a sense, yes, as in no other story based levels (scavenger base etc).
   You can explore the much smaller 4 holodeck programs and you can also
   explore the magical mystery...
 
B.2) Specific Questions

Q) How do you get *insert item here*
A) Covered in Walkthrough

Q) How do you do *insert objective here*
A) Covered in Walkthrough

Q) This is an FPS can you do any shooting in this mode?
A) Yes, fire away in the ship, in 4 holodeck missions and in a special secret
   on deck 16...

C) Walkthrough
Need an item? Stuck? Want to do an Objective? All you need will be in here.

C.0) Explanation
The walk through is set out like so:

C.(no.)) (title)

Map:
----------------           (General) Key:
¦ 1             ¦          ¦-_ = wall    D = Diary (personnel log etc)
¦               /          1,2,3 = item
¦      D        ¦          / = door
¦_______________R          R = replicator

Items gained:         ¦Objectives completed/GAINED
toothpaste            ¦hello
                      ¦NOTHING

(Walkthrough)

Items are numerically listed, as in the lists and so are objectives.
Important information is clearly marked and spoilers are boxed off.
There are usually tons of things on the map so check key for each map.
I will try to give name of action figures, but is hard to tell at times

C.1) In the beginning...
Maps:

C.         C.

Items gained:         ¦Objectives completed/GAINED
#1#,( 1), (2)         ¦G: +1+, +2+, +3+, +4+
                      ¦c: +1+

You start with nothing but a tricorder#1# in the middle of your room. Pick up
your PADD(1) on the table and head for the door. You will have a talk with
Seven and then she will go away.

+1+ 
Follow her to the turbo lift and head to DECK#-COMPUTER CORE. Go out of the 
lift and turn left. Then go straight on, till you get to the far side. Go into
the corridor to your left, then go through the door to your right. Go up to the
ladder and climb down. When you can't go any further, get off the ladder and 
get into the Jeffries tube. Turn left, when you can, then go straight on. Keep
going straight on, through the empty room, until you enter the computer core.
Head to the big computer[2] and use it to get your access codes(2). 
/+1+

Then back track all the way to the corridor
leading to the room with the ladder (top floor) and enter the turbolift
opposite. Select DECK 1-THE BRIDGE, and your adventure finally begins.

C.2) Burning Bridges
Map: NOT TO SCALE
         _______+++++++++++______             Key:
        ¦    [7]                 ¦________    T = Turbolift  [4] = Red Alert
        ¦                        ¦        ¦   / = Doors      [5] = SelfDestruct
 _______¦[5] _____C[4]_________  /     J  ¦   J = Janeway    [6] = Plaque
¦       /           [3]          ¦________¦   C = Chakotay   [7] = Proton Syn.
¦       ¦____K_______________/___¦            K = Harry Kim  [8] = Science
¦  [6]  ¦                    T                + = Viewscreen
¦_______¦

You start in the turbolift. Head out, onto the bridge. Thanks to that detour we
made in C.1, we can use these now. After youve seen the 3 cameos: J, C, and K,
go to [4] and enjoy the panic.

That enough panic for you? No? Okay then...

Go to [5] to start an unstoppable *ahem* countdown for Self Destruction.
Janeway, not bothering to come out this time will yell "What are you doing?"
Chakotay, yells "Ensign you're commiting treason!" at you.
Kim seems not to notice any of this, he just stands there like a moron.
Chakotay tries to stop it but cannot "Security access required." Well, if the
commander cannot even turn it off, sucks to be you.
At around the 2 second mark, Chakotay screeches "That's it!" and promptly pulls
a phaser on you. Luckily he never shoots you with it. Unluckily, that's because
everyone has just been vaporized by an exploding starship.

You will restart again in the turbolift, harm free. Look at the Plaque[6], seen
on every ship in the show. Through the door next to it is the ready room, which
contains the episode synopsis for some Captain Proton episodes[7]. At the 
computer just to the left of the viewscreen, there is a small library of things
to look at science wise[8].

Then head back to the Turbo Lift.

C.3)
Map:

Items gained:         ¦Objectives completed/GAINED
                      ¦G:
                      ¦c:

C.4)
Map:

Items gained:         ¦Objectives completed/GAINED
                      ¦G:
                      ¦c:

C.5)
Map:

Items gained:         ¦Objectives completed/GAINED
                      ¦G:
                      ¦c:

C.6)
Map:

Items gained:         ¦Objectives completed/GAINED
                      ¦G:
                      ¦c:

C.7)
Map:

Items gained:         ¦Objectives completed/GAINED
                      ¦G:
                      ¦c:

C.8)
Map:

Items gained:         ¦Objectives completed/GAINED
                      ¦G:
                      ¦c:

C.9)
Map:

Items gained:         ¦Objectives completed/GAINED
                      ¦G:
                      ¦c:

C.10)
Map:

Items gained:         ¦Objectives completed/GAINED
                      ¦G:
                      ¦c:

C.11)
Map:

Items gained:         ¦Objectives completed/GAINED
                      ¦G:
                      ¦c:

C.12)
Map:

Items gained:         ¦Objectives completed/GAINED
                      ¦G:
                      ¦c:

C.13) Trigger Happy...
Map: NOT TO SCALE
 _______________
¦       __      ¦    Key:
¦      /S \     ¦    S = Start Position
¦ X    \_C/     ¦    C = Computer Panel
¦_______________¦    X = Bottomless Pit


Items Gained  ¦ Objectives completed/GAINED
#3#           ¦G: none
              ¦c: none

When the program loads, you will have to destroy the targets<6>. you will 
automatically have a Phaser Rifle#3#. There is no time limit so don't worry.
After you've destroyed a certain amount, it ends. I think it is then possible,
to see how you did on the Results panel in Hazard Ops.

C.14)
Map:

Items gained:         ¦Objectives completed/GAINED
                      ¦G:
                      ¦c:

C.15) Guns and Roses
Map: NOT TO SCALE
_________________________________
¦      ¦       /   \      ¦      ¦      Key:
¦      ¦       ¦#3#¦      ¦      ¦      C = Computer Panel (Exit)
¦      ¦       \___/      ¦ <7>  ¦      S = Start Point
¦      ¦                  ¦      ¦      F = Flower Bed
¦      ¦       _____      ¦      ¦      <7> = Bootheby
¦  F   ¦      /     \     ¦  F   ¦      #3# = Phaser Rifle
¦      ¦      ¦     ¦     ¦      ¦      W = Pond
¦      ¦      ¦     ¦     ¦      ¦
¦      ¦      ¦     ¦     ¦      ¦
¦      ¦      ¦  W  ¦     ¦      ¦
¦      ¦      ¦     ¦     ¦      ¦
¦      ¦      ¦     ¦     ¦      ¦
¦      ¦      ¦     ¦     ¦      ¦
¦      ¦      \_____/     ¦      ¦ 
¦______¦                  ¦______¦
¦___________             ________¦
            ¦           ¦
            ¦C     S    ¦
            ¦___________¦
Items Gained  ¦ Objectives completed/GAINED
#3#           ¦G:
              ¦c:
As if the ominous computer message wasn't enough, you will need to be careful
in this level. Walk around the place, looking at things. Now would be a good
time to kill Bootheby<7>, as he is easily the most dangerous thing there.
When you are ready, take the Rifle#3#.

You should hear a teleport noise.

Strange green creatures <8> will rush at you, fortunatly they do about as much
damage to you as a tribble, so they shouldn't be too hard. There appears to be
no end to them, so enjoy shooting them to pieces. Btw, they are kind of hard to
see in the flower beds, so try going into the pond. The only way it ends, is
to use the Panel to exit the program.

C.16)
Map:

Items gained:         ¦Objectives completed/GAINED
                      ¦G:
                      ¦c:

C.17)
Map:

Items gained:         ¦Objectives completed/GAINED
                      ¦G:
                      ¦c:

D) The Lists

All the information on certain groups right here!

D.1) Weapon list

Weapons you can have to use.

Weapon       ¦  number  ¦  Location (guide number) ¦
Description_______________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tricorder    ¦   #1#    ¦  C.1 (start of)
Power: Infinite (phaser energy)
Nrm fire: Scans object pointed at, showing: height, width and weight and things
          like "race" for living things.
Alt fire: One tap, activates radar that shows only living things in relation
          to you
Ok it's not a weapon but still very... traditional... Doesn't actually use
any energy whatsoever.
Height:
Length:
Width:
Weight:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Phaser       ¦   #2#    ¦   C.  
Power: Infinite - 100 - phaser energy (orange)
Nrm fire: Simple beam from TV show, not very powerful but good for destroying
          destructibles. # units of energy per second.
Alt fire: Larger beam. Can vaporize people. # units of energy per second.
2alt fire: Useable only when phaser is completely drained. Does no damage to
           people, but provokes attack. Not a good idea.
The weakest weapon, but still handy.
Height:
Length:
Width:
Weight:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Phaser Rifle ¦   #3#    ¦   C., C.13, C.15, C.17 
Power: Power Terminals - 300 - Federation Energy (blue)
Nrm fire: Normal shot. Not that powerful. # energy
Alt fire: Super 1-hit kill shot. Long cooldown. Best with sniper mode. # energy
Has handy sniper scope to vaporize from great distance
Height:
Length:
Width:
Weight:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I-mod        ¦   #4#    ¦   C. 
Power: Power Terminals - 300 - Federation Energy (blue)
Nrm fire: Purple beam. Quite good damage, but save for Borg. # energy
Alt fire: Blue beam. Heavy damage, but not really as useful. # energy
Created by Seven, this handy little thing gets past those annoying Borg shields
Height:
Length:
Width:
Weight:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Scavenger    ¦   #5#    ¦   C.  
Power: Crystal Shards - 300 - Dilithium (purple)
Nrm fire: Rapid fire little red bullets. Small damage but fires so fast it does
          not matter. # energy
Alt fire: Fires big red grenade that explodes on impact. # energy
Very handy weapon, just don't go trigger-happy on the grenades.
Height:
Length:
Width:
Weight:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stasis       ¦   #6#    ¦   C.   
Power: Crystal Shards - 300 - Dilithium (purple)
Nrm fire: Sends out glowy blue thing. Good damage. # energy
Alt fire: Sends out 5 smaller glowy blue things in a line. # energy
Useful early on, but soon loses usefulness. If you look closely, this thing
can breathe!
Height:
Length:
Width:
Weight:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MineLauncher ¦   #7#    ¦   C.  
Power: Power Terminals - 300 - Federation Energy (blue)
Nrm fire: Sends out small grenade with timer. # energy
Alt fire: Fires timed sticky grenade at ceiling, floor etc. Prox mine in Holo-
          match. # energy
Full name: Federation Compound Grenade Launcher. Wouldn't fit in table. Good
weapon, handy throughout.
Height:
Length:
Width:
Weight:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TachyonPulseD¦   #8#    ¦   C.  
Power: Crystal Shards - 300 - Dilithium (purple)
Nrm fire: Very rapid, fires little green pellets. Great damage. # energy
Alt fire: Fires bouncing green thing. Great damage. # energy
This is just a great weapon and just so dang fast! D stands for Disruptor.
Height:
Length:
Width:
Weight:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PhotonTorp   ¦   #9#    ¦   C.  
Power: Power Terminals - 300 - Federation Energy (blue)
Nrm fire: Small photon torpedo. Massive damage. # energy
Alt fire: Fires homing torpedo. Even more massive damage! # energy
Best projectile weapon in game. Period.
Height:
Length:
Width:
Weight:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ArcWelder    ¦   #10#   ¦   C.  
Power: Crystal Shards - 300 - Dilithium (purple)
Nrm fire: Super cool electric beam. Super Damage. # energy per second.
Alt fire: Fires arc of electric beam. Maximum Damage. # energy
Best and coolest looking weapon in the game. And it doesn't even count as a 
weapon :P.
Height:
Length:
Width:
Weight:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Proton       ¦   #11#   ¦   C.14
Power: Power Terminals - 300 - Federation Energy (blue)
Nrm fire: Fires weird ray beam
Alt fire: Fires exactly the same weird ray beam
Only useable in the Captain Proton Holodeck game (except with cheats).
Height:
Length:
Width:
Weight:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hypospray    ¦   #12#   ¦   N/A  
Power: ???
Nrm fire: does the psssss thing they usually do.
Alt fire: makes a small cloud in front of you. Possibly damaging?
usable only in speciality holomatch, unless you cheat (single player only).
Height:
Length:
Width:
Weight:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

D.2) Objective list

Objectives you get. All but first are optional

Objective    ¦ number   ¦  Location (guide number) ¦
Description________________Gained/COMPLETED________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GetAccesscode¦   +1+    ¦  C.1/C.1
You have to do this in order to do nearly anything in this mode.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

D.3) Item list

Items you can see under TAB screen

Item         ¦ number   ¦  Location (guide number) ¦
Description_______________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PADD         ¦   (1)    ¦          C.1
That screen you see when you press TAB, that's your PADD.
Height:
Length:
Width:
Weight:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Accesscodes  ¦   (2)    ¦          C.1, +1+
Used to do many cool things on the ship and to enter doors.
Height: N/A
Length: N/A
Width: N/A
Weight: N/A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ActionFigure ¦   (3)    ¦
An Action Figure of . 1 of 9.
Height:
Length:
Width:
Weight:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ActionFigure ¦   (4)    ¦
An Action Figure of . 2 of 9.
Height:
Length:
Width:
Weight:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ActionFigure ¦   (5)    ¦
An Action Figure of . 3 of 9.
Height:
Length:
Width:
Weight:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ActionFigure ¦   (6)    ¦
An Action Figure of . 4 of 9.
Height:
Length:
Width:
Weight:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ActionFigure ¦   (7)    ¦
An Action Figure of . 5 of 9.
Height:
Length:
Width:
Weight:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ActionFigure ¦   (8)    ¦
An Action Figure of . 6 of 9.
Height:
Length:
Width:
Weight:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ActionFigure ¦   (9)    ¦
An Action Figure of . 7 of 9.
Height:
Length:
Width:
Weight:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ActionFigure ¦  (10)    ¦
An Action Figure of . 8 of 9.
Height:
Length:
Width:
Weight:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ActionFigure ¦  (11)    ¦
An Action Figure of . 9 of 9.
Height:
Length:
Width:
Weight:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

D.4) Enemy list

People/Things to frag.

Enemy        ¦ number   ¦  Location (guide number) ¦
Description_______________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Crew         ¦   <1>    ¦  All decks
Weapon: Phaser
Only attacks if shot at or other crewmember shot at. You'll end up in the brig.
Doesn't drop weapon
### Crew includes officers like TUVOK, PARIS and JANEWAY.###
Height:
Length:
Width:
Weight:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Security     ¦   <2>    ¦  All decks
Weapon: Phaser
If you killed a Crewmember<1>, they teleport in and shoot at you. Doesn't kill
but puts you in brig.
Doesn't drop weapon
### CHEATS DO NOT WORK AGAINST THEM, IF YOU HAVE GOD ON THEY STILL HURT YOU!###
Height:
Length:
Width:
Weight:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Target       ¦   <3>    ¦  C.13
Weapon: None
They are small, so you have to aim carefully.
Height:
Length:
Width:
Weight:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ChaoticaGuard¦   <4>    ¦  C.14
Weapon: B/W Scavenger
The lackeys of Dr.Chaotica. Can our hero Proton defeat them?
Doesn't drop weapon
Height:
Length:
Width:
Weight:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ChaoticaRobot¦   <5>    ¦  C.14
Weapon: Electric Hands (sort of like arc welder.)
The evil monstrosity of Dr.Chaotica! Is this the end for the Captain?
Doesn't drop weapon
Height:
Length:
Width:
Weight:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dr.Chaotica  ¦   <6>    ¦  C.14
Weapon: B/W Scavenger
The Evil Mastermind! Captain Proton's Archrival!
Kill to win.
Doesn't drop weapon
Height:
Length:
Width:
Weight:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bootheby     ¦   <7>    ¦  C.15
Weapon: Phaser
He walks round the Garden. I think he is the groundskeeper of Starfleet 
Academy or something. Not aggressive, but very jumpy and will attack at the
first sign of anything.
Doesn't drop weapon
Height:
Length:
Width:
Weight:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
?????????    ¦   <8>    ¦  C.15
Weapon: Claws
They only appear once you've taken the rifle. According to Astrometrics, they
have something to do with Dr.Chaotica, but I don't know what.
Doesn't drop weapon
Height:
Length:
Width:
Weight:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Klingon      ¦   <9>    ¦  C.16
Weapon: Scavenger
Attacks you from the start, no different to storyline Klingons.
Drops Weapon 
Height:
Length:
Width:
Weight:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Borg         ¦   <10>   ¦  C.17
Weapons: Assimilator, Green ball gun, Green ray gun
From the title, you know what to do.
Doesn't drop weapons
Height:
Length:
Width:
Weight:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Turret       ¦   <11>   ¦  C.17
Weapon: Turret
The turrets from the Dreadnought, annoying as always.
Doesn't drop weapon
Height:
Length:
Width:
Weight:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

D.5 Miscellanious List

Important things (diaries etc.)

Object      ¦ number   ¦  Location (guide number) ¦
Description________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Personnellog¦   [1]    ¦  C.
Your personnel log. Contains spoilers so be careful.
You cannot write in it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Computercore¦   [2]    ¦  C.1, C.
The heart of the ship's computers. You get your Access codes(2) from this.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Replicator  ¦   [3],R  ¦  All Quarters
Used to get food. restores health.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Red Alert   ¦   [4]    ¦  C.2
This is where they turn on red alert in the show.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SelfDestruct¦   [5]    ¦  C.2
Big red button. Use if bored.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Plaque      ¦   [6]    ¦  C.2
Seen on: Voyager, Enterprise (NX), Enterprise (NCC), Enterprsie A, EnterprsieB,
Enterprsie C, Enterprsie D, Enterprsie E and all the other Starfleet ships.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Proton      ¦   [7]    ¦  C.2
The episode synopsis of Captain Proton, Tom Paris' obsession.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Science     ¦   [8]    ¦  C.2
Background info on Earth Timeline. Explanation of in-game alien tech and much
more!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

E) Epilogue

Yes, you've reached the very end. Well done! Have a cookie!

E.1) Coming soon to a guide near you...
Coming soon - more q+a's, c additions, objective lists done
Coming later - even more q+a's, ASCII maps, c finished, other lists done

E.2) CREDITS
Me - for making this
CjayC - for hosting this
Spell Checker - for being there when I needed you most.
Coca Cola - for those who love life!
Activision - for making some of the best games ever!
Paramount - for making the Trek.
You - For reading this!


Copyright 2005 Thomas Morgan