DDDDDD III EEEEEE HHH HH AAAA RRRRR DDDDDD DDDD DD III EE HHH HH AAA AA RR RR DDD DD DDDD DD III EEEEE HHHHHHH AA AA RRRR DDD DD DDDD D III EE HHH HH AAAAAA RR RR DDD DD DDDDDD III EEEEEE HHH HH AA AA RR RR DDDDDD ~~~~~NAKATOMI PLAZA~~~~~ BY STEVE CIPULLO Table of Contents: I. Characters II. Weapon and Item Profiles III. Default controls IV. Gameplay Tips V. Walkthrough VI. Legal and contact information I. CHARACTERS John McClane: The barefoot hero of this game, John has just arrived to LA to visit his wife and children. He is a New York City cop, and although he may not be the most polished, he is very much in control of the situation. Holly Gennaro McClane: Holly is John McClane's wife. They are separated, and part of the reason why you are even at Nakatomi Plaza is because you are making an effort to fix up the relationship. Holly lives with John's children in Los Angeles, very far away from John. She moved away because of her job, but John stayed behind. Sergeant Al Powell: Powell is a police officer in Los Angeles. His wife is pregnant, and he is first on the scene at Nakatomi (and one of John's sole supporters). Powell had a bad experience where he shot an unarmed kid while at work, so he had been trigger-shy ever since. Powell also seems to lack respect from his collegues. Joseph Takagi: Takagi is a successful businessman who immigrated from Japan during his youth. He is the man-in-charge at the Nakatomi building, working just above Holly. Takagi is very strong willed, not giving into the terrorists, and at the same time, he keeps himself very composed. Argyle: Argyle is the very likable and helpful limo driver. He is new to the job, so he is sort of awkward in the position, but he makes up for it by being friendly. Ellis: This shady businessman is in charge of Nakatomi international development. He is not the most likable character, being a suave coke-head. His big ego is something that the terrorists will surely notice. II. WEAPON AND ITEM PROFILES Weapons- 9mm Pistol: This weapon carries seven rounds and is highly ineffective. Only use this in the first level (until you pick up the machine gun), and in the dark scenes when you need to hold the lighter in the other hand. I also refer to it as the handgun. Submachine Gun: This is by far the most used weapon simply because it is so easy to find ammunition. It is not the most powerful or accurate weapon, but it is the mean between the other weapons. It carries 30 rounds, and it is sometimes referred to as the "standard machine gun." Sniper Rifle: This weapon carries 30 rounds, and can be used in two different modes. The standard mode is a semi-automatic rifle, firing much like your submachine gun. The other mode is the scope. When you right click, you can zoom in with the scope. You will have very high accuracy, but very slow reload between each shot. Ammunition is pretty rare, so conserve. M-16 Machine Gun: This is a very powerful and accurate weapon. Unfortunately, you can only fire 20 rounds before needing to reload. The ammunition is probably the second most common, yet still relatively scarce. I will refer to this either as the M-16, or the assault rifle (whereas it is what the SWAT guys use). M-60: This is by far the most powerful weapon, you can tell just by the sound of the thing. The bad part of this weapon is that it is highly inaccurate. There is virtually no need to reload, it fires 99 rounds before reloading. There are only a couple places where you can get ammunition for this gun. I will also refer to this gun as the heavy machine gun. Items- (to use items, see default controls) Medical Kit: Items from a medical kit will (obviously) heal you a little when you use them. Sometimes medical kits are hard to find, so it is a good idea to save health that you don't need, you may run into it on a later level. Radio: (aka, Motorola TalkAbout T6310 2-Way Radio... don't you love corporatized games?) This radio doesn't speak well for motorola, it only works sometimes. You will use it to interact with police and the terrorists. Lighter: (aka, Zippo Lighter, all rights reserved... see previous item) With this, you can see in the dark for a little distance, and it will help you a lot in the ventilation ducts. Badge: Your New York City Police Department identification that will help you earn the trust of hostages and allies from the swat team. Otherwise, you will never use it. Fire Extinguisher: It puts out fires. Unfortunately, there is a limited amount in each canister. Wire Cutters: Cuts wires. You will use it in some of the earlier levels to cut power or disarm bombs. You will not use it in the later levels. Axe: You can use this as a weapon (although inefficient, it is fun to try), and chop down blocked doors. You will need it a couple of times throughout the game to get doors open. They are usually found next to Fire Extinguishers. Flashbang Grenades: This is a non-damaging weapon that I find is very unreliable. In other words, I never use them. Apparently you can use them to blind terrorists, but I often find that I end up blinding myself. I refer to them in the guide as flash bangs. III. DEFAULT CONTROLS Escape- Toggle to menu/game or skip scene. W- Forward S- Back A- Strafe Left D- Strafe Right Left Arrow- Look left (equivalent to moving the mouse right) Right Arrow- Look right (equivalent to moving the mouse right) Up Arrow- Look up (equivalent to moving the mouse up) Down Arrow- Look down (equivalent to moving the mouse down) Left Control- Crouch Left Shift- Hold down to run CapsLock- toggle always run O- Objectives L- Use Lighter B- Show badge X- Use radio (although you will never need to use this) 1- Primary weapon menu 2- Secondary weapon menu Wheel mouse up/down- cycle through weapons/items after pressing 1 or 2 H- Holster weapon R- Reload weapon F- Use button/action button F6- Quick save (try to stay away from this... rotate saves) F9- Quick load Q- Lean left (aka, useless, funny looking view) E- Lean right (aka, useless, funny looking view part 2) Left Click- Fire weapon Right Click- Alternate weapon mode with sniper rifle IV: GAMEPLAY TIPS -Conserve health items, they may be useful in later levels. -Return to health points to fill health before ending levels. -Strafe. Strafe. Strafe. Oh yeah, Strafe. -Conserve stamina, don't run or jump unless necessary. -ALWAYS reload your weapon between stints of battle. Reload before going through doors. Reload BEFORE picking up ammunition. -Always use the standard machine gun unless you need to use a different weapon... okay, okay, you can use the axe sometimes too. -Save regularly. Stay away from the quick save so you can rotate saves. You may regret not being able to redo a part. -Ignore the morale meter, if you're trying your best, there's not a thing you can do about it. -Keep your eye out for some shoes. V. WALKTHROUGH Level 1: Nakatomi Plaza Go up to the front desk, and the security guard will talk to you. After he is finished, press the action button to look at the monitor (the "F" key). You will have to keep pressing it to scroll through the names to find Holly Gennaro. You find out Holly is on the thirtieth floor. Take the elevator that is the first on left hand side by pressing the button on the left outside the elevator, and then pressing the button inside the elevator. When you reach the thirtieth floor, go out and meet the new people. You will be taken to a semi-private room (the bathroom), where you will hear the people outside being taken hostage. Pick up the gun on the sink, exit the bathroom quickly, and then go out the door to the left and out the exit to clear the level. You must do it quickly or else you will be gunned down by the terrorists before you can blink. Level 2: False Alarm Start the second level by going forward to the end of the passage, and you will be inspired to set off the fire alarm. After setting it off, go through the passages. If you run into a deadend, turn around and try another way. In the first room, you will encounter two terrorists. It is easiest to wait at the entrance and wait for them to come to you, hiding off to the side, and shoot them in the head as soon as they come out. When you've killed one, pick up his machine gun and kill the other. Continue on through the passages. When you reach the table saw, there will be two more terrorists. Kill them before they get a chance to settle in. Try to aim for the head, headshots kill much more quickly than body shots. There is little need to be ammo conservative with your general machine gun because every terrorist carries a lot of ammunition. There will be one more terrorist waiting around the corner. He will be ready for you, but do your best to evade. If you are quiet, you will sneak up on all three terrorists, and you can take them all out in one stint. Continue on through the open door. When you pass the axe, be careful, there will be a guy running at you. Kill him, and continue on (it is probably best to pass the first aid and save it for later when you might need it). There will be two more guys around the next corner, settled in behind some boxes. Run at them to get a good shot, and shoot them in the head. Now, go back and get the axe (you will need to shoot out the glass, and then pick it up with "F"). Take what health you absolutely need, and save the rest for after the first mini boss fight. Once you have the axe, go to the door that is boarded up (it says "hmmm..." when you go up to it). Hack it down, and then switch to your main weapon by pressing the "1" key. Go through more confusing passages, and when you get to the place that you are supposed to be, one of the major terrorists will confront you telling you that the fire has been called off (look at his funny looking eyes!). Shoot him until he runs away. Strafe around (with the "A" and "D" keys) to get the guys that are hiding in various places. Crouch behind boxes if at all possible (with the Ctrl button). Be careful, the terrorist is still hiding in the next room, he wasn't that easy. This is also a good point to take a break and save. The way to kill him is slightly variable in this part. You can either do it the easy way by shooting him, or you can sneak over to the breaker switches and turn on the main breaker to send a piece of lumber careening at his gut. There are other guys around too, so kill them off first or else they will take you out before you even get close to the breaker. After killing a couple guys, I usually return to the point where I left my health to get a little boost and return to kill the terrorist. When you've beaten him, go up to him and pick up his lighter, his radio, and then look at his shoes with the "F" button. It took me FOREVER to figure out that I needed to look at his shoes. It will then automatically send you to level 3, what I call "the Attic." Level 3: The Bomber There are only a couple points in the game that I use the Caps Lock key to stay running, and this is one of them. You need to quickly run through the passages until you get to the dead end, killing all terrorists that stand in the way. Avoid hitting the beeping bombs, they will blow up in your face, and it will be "Game Over." When you reach the end, the last guy you kill should have wire cutters. Pick them up and run back the way you came. Equip the wire cutters by hitting the "2" key, scroll down to the cutters with the mouse, and then left click). Cut the wires on each bomb to disarm them. There will be seven along the way, so keep your eye out. If you miss one, you should still have time to return and disarm it (if you've taken my advice to run). If at any point you run low on health, there should be two medical kits in the level. One is located next to the overturned table, and the other is by the stairs in the final room. When all of the bombs have been disarmed, return to the final room where there will be two more guys at the top of the stairs. Kill them and exit through the door at the top of the stairs to end the level. Level 4: On the Roof Go up the stairs and out the door to get onto the roof. When you try to get on the roof, it will automatically enter a sequence where you will try to get help over the radio. When it is done, you must turn around by the stairs where you entered, and take the ladder down to a lower outdoor level. This part is very tricky, so save often when you are doing well. There will be many guys, more than you're accustomed to. You'll need to go up to each of the power sources, open the panel with the action key, and then cut the RED wire. There will be an endless number of terrorists, so don't worry about them too much. If you are running low on life, there will be two points where you can pick up health. If you are quick, you shouldn't need all of it. Keep going around the building, killing off terrorists in the way, cutting the red wires. When you have gotten them all, continue through the two newly unlocked gates and into the door on the left to end the level. Level 5: Down the Shaft Begin the level by going downstairs. Pass the locked doors, and go into the unlocked door on the right. There will be a fan on, and it will suck you in as soon as you open the door. Don't bother trying to jump into the fan, it won't work. Instead, get over to the opposite side of the room as fast as you can and try to catch onto the power box along the wall. It should be wide enough to keep you from falling into the fan. On the wall with the door, you will see a steel panel with a lock on it. You can easily take aim and shoot the lock from where you are sitting. Look across the room to where you came from, and you should see a terrorist getting sucked into the fan, don't bother wasting bullets, just watch the funny show. This next part is sort of tricky, so it may take a few tries (this means SAVE!). Inside the panel are two wires, and as you should know by now, you will need to cut the red wire. But how do you get to the panel, you ask? The trusty CapsLock key. Just keep running at the panel. You will need to hold down the forward key to prevent yourself from falling into the fan. When the wire is cut, turn off the CapsLock to keep up your stamina, and then crawl through the fan. On the other side of the fan will be a ladder. Don't go down it yet. As you may have already noticed, there are terrorists below you that are shooting at you. One is across from you, off to the right. Kill him first, and then go around to the other side of the platform and kill the guy that was directly below the fan where you came in from. It may take quite a few bullets, but it is possible to shoot through the grated floor. Shoot off the lock on the platform to access the ladder. Climb down, and while you're almost down, another terrorist will open a door off to the side. Kill him quickly, it is easier if you kill him before you even get off the ladder (avoid the strafe buttons while on the ladder--the results can be disastrous). Continue through the door where you killed the terrorist. In the next room, go up the ladder, and you will hear a conversation between terrorists. Enter the door, go around the machinery, and kill them. Behind you, a door will open, and a terrorist will come running through it (this will also be the first time you see a flash grenade...). Shoot him, and continue through the door, killing another terrorist on the other side of the door. Again, BE CAREFUL of shooting the bomb, it is still possible to blow yourself up. You should recognize this area from earlier on in the game. This time, you will be going in the opposite direction. So turn right when you kill the terrorist outside the door. Enter the next door and kill the next terrorist. Behind him will be a grate. If you haven't already shot the grate on accident, do so, and it will open up the ventilation system. Be careful, a missed jump will mean "Game Over." You can look down before you jump, or just cross your fingers and jump straight. You will ideally land on the crossed bars a bit further below you. Crawl into the shaft at this level to finish off the level. Level 6: Welcome to the party First, pull out the nifty little lighter that you found on the first tough terrorist (yeah, the guy with "feet smaller than [your] sister"). You can do that by pressing "L." Crawl through the vents, if you see a big open shaft, then YOU'RE GOING THE WRONG WAY, and you will be killed. When you reach the point where you see a grate and John says "I can make it through this if I can just keep quiet" (or something like that...), wait. If you've ever seen the movie, you will know what's about to happen. They are going to shoot along the shaft, although I'm not sure they can actually hit you. When the noise goes away, it should be safe to exit the vent through the grate. Make sure your gun is reequipped, and go through the door on the right. You should see a short hallway. Go through the last door on the right (it will be the only one you can enter), and kill the guy inside. If you are really hurting for health, take what you need, and then leave the room and go back out to the room where you came from. This time, go through the door on the left. Continue through the hall and out the next door. You will be in a fancier area at this point. Go through the door on your left, on the same wall as the door that you came from. Inside, there will be two guys (I always look at the statue outside the door and shoot off its head... but don't worry about the statues). One guy will be across the room and off to the right a little. The other will be on the wall to the right. You may notice that this is the office area where your gracious host was killed. After killing the two terrorists, enter the bloodied up door. Inside is another mini boss and a couple of terrorists. They are really tough to kill, but you shouldn't have any problems. Kill the one in the gray sweater first, he is easier. When you kill him, the other might run away. Either way, shoot him if you get the opportunity. If he gets away, follow him into the next room. When you finally kill him, he will fall down onto his knees saying "you shot me", and he will still be shooting. Don't waste your ammo, he may still be shooting, but he is dead. Try to stay out of the way of his shooting while he is dying. When he is done being all dramatic, go up to his body and hit the action key. This will trigger the famous movie sequence... you will hopefully know it when you see it, don't want to spoil anything. If he didn't escape, there is a door in the back of the room that is kind of difficult to see. Follow it to see more guys entering the room. Kill them and go out the door marked by "Exit" to finish the level (or, if you're hurting for health, just run for the exit, and you can escape before they even get a chance to shoot you). Level 7: High Maintenance Now you're in the basement. Head off to the left and go through the double doors. Head to the end of the hall, going through the doors at the ends of the halls, none of the others will open yet. At the end, there will be two terrorists waiting for you. You know what to do. After killing them, go through the door to your left, and then go through the door on the right. There should be a short stairway, and at the bottom a couple more terrorists. One will throw a flash bang, so if your screen flashes bright white, back off until your vision returns, and then return to the fight. After killing them, pick up the yellow note by the computers. Now you will be able to open a door back by where you came in. Pick up health in the next room if you need it. Then head back the way you came through the series of double doors. If you reach the exit where you came from you've gone too far. The door will be before the last set of double doors, on the left. Make sure your ammo is all reloaded, and go through the door. You will cross in front of fenced in areas. Through the open door, there will be two terrorists hiding behind various boxes off to the right. Take them out. If you don't kill them quickly, they may throw a flash bang at you. If they do, back off into the previous room to recover. There will be more first aid supplies in this room. When I first saw this, I thought to myself, "an absurd amount of healing items..." This is because you will be returning through this point several times throughout the game, so only take what you absolutely need, you may need it more in the future. Go down the short stairs in this room, and into the cage. Turn on the "Switch to Reset Breaker." This will allow you to turn on the breaker in the previous room. But, there are more guys around. Some will pop up behind you. Quickly turn around and kill them (and yes, you can shoot through the fence. If you can see through it, you can shoot through it). Go back to the previous room, and on the right side will be a breaker panel. At the very top, the security breaker should be turned off. Turn it on. Now go back down to the end of the hall where you picked up the code for the door. Go up to the computers again, and you will see a couple red buttons. Hit both of them to unlock the secured door that is just down the hall from you and open the parking garage. You will also see several more guys get in position to take you out. Go through the door just outside of where you were. Kill the three hiding terrorists and continue on through the halls and through the double doors. You can either run to the exit to finish the level, or take out the couple of terrorists that are hiding in front of you on a little inlet to the left. There is nothing else here, so either way should work. Level 8: Argyle's Run The parking garage level is sort of tricky, and it is one of the more difficult levels of this game. You can't let Argyle get killed, so you must quickly eradicate all of the terrorists before they get many shots off. You must follow the limo killing all guys on your path. This is one scene where I did use the run command intermittently (CapsLock). Don't pick up the health yet. Go through the door to see the limousine being fired upon. After you've killed the really tough guys, go back and pick up the health, you probably need it at this point. Go back out, and When you've killed enough guys, Argyle will burn out to the next point. Follow him, but be careful, the guys are really tough. Give the limo enough following distance so that it will draw most of the fire, but be close enough so you can protect it. Keep this up until Argyle reaches a little garage. To the left of it is a switch to open it. Open it and follow the limo inside. Level 9: Playin' the Hero Time for another mini boss fight. After talking to Argyle go by the truck to see some really tough terrorists come out to greet you. Run over behind the stack of three boxes that are in the middle of the "arena" and hide where you cannot be shot. Shoot the guy that is exposed in the middle first by strafing around the left side of the boxes just enough so you can see him. After connecting with him, you will see a puff of smoke, and he will escape. Strafe a little bit further to the left so you can see more around the boxes. You will see a guy hiding off to the right, but the terrorist at the left side of the room can't hit you from where you are. Kill the guy on the right, and now the guy on the left should be much easier. After killing them, continue through the door in the middle (where the terrorists came from). There will be a little sequence over the radio. Continue through the steaming hall. Be sure to reload, this next part is really tough. The next room seems inconspicuous, but it is teaming with terrorists. When you enter, hug the right side of the room where it is more difficult for the guys above you to shoot. Keep moving. When you see the forklift moving toward you, you will have to wait for a clear shot of the driver, and then take him out. If you killed him soon enough, the forklift will swerve off to your left, narrowly missing you and nearly pinning you. Now kill the two guys above you. They shouldn't take many hits before they die. When you go to the left side of the room, you will see more terrorists hiding in a caged in area. Duck behind the barrels if necessary, but I recommend running to the right hand side where you see the axe and fire extinguisher. Kill them by strafing and using burst fire, reloading while out of sight. When they are dead, pick up the health by the axe, and go through the door that they were blocking. Follow the hallway, and you will see three more guys (when will this ever end???). Again, duck behind a barrel when reloading and reorganizing. Kill them, and go through the door at the end of the hall. A couple more guys will come running at you from the right. Kill them. Now, if you saved some health before, it should pay off. You can go back into the utility room and pick up that very valuable health before continuing on. Go through the nearest double doors and past the exit. At the end of the hall, there will be a door with a couple of dining terrorists inside. Kill them and go around the counter and into the door to the kitchen. Two more terrorists will greet you, so kill them and pick up the health if necessary (who is Mike Forst, you ask other than "Employee of the Moth"? He is a level designer, look in the credits). Go around the corner and quickly close the door to the cooler to see an unfortunate terrorist trapped inside. Go through the near door to find another entrance to the cooler, and turn it on to high, and just laugh at him. When you open the door, the terrorist will come running, and slide into the shelving on the icy floor. That kills him without any bullets (and wasn't it fun to watch?). When you're done having fun, go through the next door, and to your left, there will be one more terrorist. Kill him (there is nothing by him, besides the ammo he drops), and then continue to the right side and through the bathroom door. When you get inside, you will see a medical kit. Quickly take what you need, whereas you will be locked in, and the room will be set afire. Open the ventilation shaft and crawl in. Turn on your lighter, and follow the shaft down a few drops, and to the right. When you reach a grate, you can exit to finish off the level. Level 10: One of the Terrorists Start the level by going through the door in front of you (remember to reequip your weapon). You will find out that you are about to be shot at by SWAT guys, and if you return fire, it will be game over. So, shoot only at terrorists in your way. Go to the end of this room, turn right and go halfway down this side of the room. Kill the three terrorists on the right and go into the door next to them. Inside, there will appear to be nothing, but inside the steel power box, there will be a code to a door. Return past where you killed the three guards, and go down the long hallway to the end. It will turn off to the right, and there will be a door on the left. Go through the newly accessible door. There will be a guard at the end of the hall, sporting a new gun, and there will be another terrorist on the other side of the chain-link fence on the right. Kill them both, being VERY sure to pick up the weapons (this new gun is what you kill the end boss of the game with). I would switch to your original machine gun, so as to conserve ammunition of the new gun--the new gun is very difficult to find ammunition for. Take health if absolutely necessary, you may need to return for it, and then continue on through the fence and through the door on the other side. This next part can be difficult if you do it the wrong way. Through the door, turn right and go through the next door. STOP. If you look to your right, you should see a ladder. Climb it, and at the top, crouch down in between the roof. Continue to the end of the room and drop by the door. What is the point in this? There are two guys hiding and waiting to ambush you--FROM THE OTHER DIRECTION! Go up behind them, and surprise them. They should be very easy. Or you can try to shoot them from the ceiling, but can be more tricky. While you are killing them, another bad guy will pop out the door. Kill him, he can cause a lot of damage quickly if you let him. On the other side of the door, you will see what the SWAT team is up to. Take a right on the grated floor, and jump up onto the solid ground. On your left, you will be seeing bullet holes appearing around you. I don't believe they can hurt you, I tried. Anyhow, there are two more guys at the end of the hall around the corner. They will be hiding behind a stack of maintenance material. They will drop a flash grenade, so be careful. Kill them and continue on. Through the next door, you will see a big ventilation shaft in front of you with three paths around you. --D------- | | | G | | |_| | | |___ | | -----D----- | | | The door forward and to the left will be locked, as well as the grate. So, go down the third path. It will wind around a little, and at the end will be an ally getting killed. Are these SWAT guys inept or what? Take their ammo. Return to the grate to find more terrorists coming at you. Kill them and enter the grate to end the level. Level 11: Not my Day Go down the ladder, be careful not to fall off. The door at the bottom is locked, so don't bother. Continue down the next ladder. This next part can be difficult if you don't know what to do. DO NOT FALL INTO THE WATER. I tried this at first probably 50 times before I tried going a different way. There will be some SWAT guys shooting at you forward and to your left. Do your best to avoid being shot, and resist your urge to return fire. Continue down the passage to the right standing on the raised sides of the tunnel. If you have to run to get away from the SWAT guy's firing, do so. When you reach a branch-off point in the tunnel, take the left path. It will go up a little ramp and up to a raised platform. At the top will be a couple of terrorists that are waiting for you. Kill the nearest one, and look on as another unfortunate terrorist in the far background falls of the grated platform to his death. Be careful, there may be a terrorist that pops up behind you. Go up the stairs and to the right (where the terrorist fell). Turn the little wheel, you'll see what it does in a couple of minutes. A terrorist will pop up behind you. Kill him quickly and enter the door from whence he came. Inside will seem relatively calm. There will be two fenced in areas. One will be locked with a swipe card lock, and the other with a key lock. Shoot the key lock to have the door swing open. Inside, open the electrical box to see a couple of wires and a yellow note warning you that the wiring is switched. This means cut the BLUE wire. When you do, it will allow you to access the other locked cage, so go in. You must do this next part quickly, or else you will be seized by the swat team. REEQUIP YOUR WEAPON! Then, turn the knob to lower the water level, and a guy will show up from the door behind you. Kill him quickly and run through the door. Pull out your trusty Zippo and follow the hall. When you can see light at the end of the tunnel, reequip your weapon and enter the door at the end. Does this look familiar? It should... Again, go down the ladder. Through the door, you will see some acrobat terrorists. Kill the ones that cause problems. This time, don't go down the path, but rather jump in the water pit. This is another point where the CapsLock comes in handy. Turn on the always run, and swim down one of the tunnels. If you reach a dead end, return to where you came from to take a breath. Then go down the other path. If you see a grate hanging into the water, you're going the right way. Just through the grate will be a bad guy waiting for you. Kill him, and then peek through at the terrorists/SWAT team gunfight. In some ways, it is better to let them have at each other, that draws the firing away from you, but do whatever your conscience tells you. You may need to kill the terrorists, though. Run across and out of the way of gunfire, and pull the lever on the other side (it is kind of difficult to see, it took me a while to find this). Pick up the health, and then go back where you came from. Take a breath at the point that you jumped in, and then continue down to where there was previously a dead end. A grate at the end will be open, and as soon as you get through, resurface to breathe again. On one wall will be a ladder with two terrorists on top. You may want to turn on your lighter to see the ladder, but be sure to reequip your weapon before getting to the top. Kill them, and then crawl through the damaged grate. On the other side, there will be a turn around point that leads into a little tunnel. Enter the tunnel, again, you may need your zippo to see clearly. When you get to the lighted area (with the dripping water), it will turn off to the right. Continue through the tunnel tunnel to reach a ladder. You will probably hear automatic rifle fire from above you. Resist your urge to run away, and climb the ladder. Midway up, the ladder will stop. Get off and turn around to see a little opening to crawl down. Crouch and go down it, and be sure to reequip your weapon. There is a guard just outside. Kill him, and then head straight. Do not go right, there is a cliff and you will die if you fall. To add to the experience, it is pitch black, so it is impossible to see an edge without having your lighter. Open the door on your left but do not enter. You will see several guys, and they will try to shoot you after they gather themselves. Shoot them, and strafe out of the way from the door to reload. Then reenter to finish them off. Climb the stairs and pick up the health from the medical kit (there is nothing in the crawl space at the bottom of the stairs). Go across the grated and up the ladder. Open the hatch to finish off the level. Level 12: Aftermath Start the level by going around the stairs and killing the guy that is on your level. Look up to see another guy above you shooting through the grate. Kill him too, if you get the chance. Then pick up the weapons in the ammunition box that is on your right. You MUST pick this up to continue on. You will find several flash bangs, and more machine gun ammunition. Return to the stairs, and ascend them. Hopefully you killed one of the guys up here first, so you will only have one pesky terrorist left here. At the end of the catwalk, the path will dead end forcing you to go either left or right. There is nothing on the left, and there is a terrorist on the right. Kill the terrorist, take his weapon (and the corpse's weapon as well--you may have noticed the one terrorist dragging the other one down the catwalk), then go down the ladder. There is nothing else down here, so just go through the double doors. Be careful, there is a guy hiding ahead of you around the corner. He is ready to jump out at you just when you are heading for the medical kit to your left. Kill him first, and then raid the medical supplies only if necessary (this is one of those points where you may be able to use the medical supplies again later on in the game). Continue down the curved path. There will be three guys hiding around the second corner. When you start killing them, one of them will push a box of missiles in front of one of the doors. Don't shoot the one pushing the missiles, it will not let you kill him while he is doing that. But feel free to kill the others. When he's done moving the box, take him out. Then, continue up the path to the right. The door at the top of the inclined path should open. If it doesn't, you may have missed the flash bangs at the begining of the level, and you MUST go back to get them first (don't ask me why...). After going through the door, continue up the stairs and listen to a little sequence. After the sequence is finished, finish off the rest of the stairs, and go through the door. This is a tiny room, and the opposite door will open. Kill the terrorist, and continue through where he came from. Here is that notorious level again. Go through the double doors, and pick up the SWAT guy's assault rifle. Yet another new weapon to play with. Go through the set of double doors, and to your right, you will see a set of windowed doors. You can shoot them through the window, or you can just pass them by. Try not to let either of them get away. Go through another set of double doors, and go to the right to find the exit. Level 13: Clearing the Bird's Nest At the beginning of the level, go straight, follow the hall to the right, and you will see several terrorists. One will throw a flash bang at you, and it may totally blind you. Try to duck out of the way if it does. When your vision clears, strafe out and kill the three terrorists. The little pillar may be a place of safe refuge, otherwise the turnoff in the hall may also be a good place to reload and regroup midbattle. Pass the locked doors, and follow the winding hallway. It seems that there is a terrorist around each corner, so keep reloading before proceeding to the next corner. All of the doors will be locked except for the one at the end of the hall. When you reach it, there will be two guys inside, one in front of you, and another ducking behind the table (take a look at the physics problem on the wall to your left...). I recommend charging the guy behind the table, and then use his spot to take out the other guy. When they are both dead, two more guys will come in (it is sort of random where they come from--sometimes they come from each door, sometimes they come from the same door). It may not be easy, but kill them both. I find that running at the new door and using the wall to protect you is the easiest way. Continue through the door that you haven't been through yet. These paths on the other side of the building are almost a mirror image of the previous side. Follow the passages, and go the only way it will let you go (just like the other side of the building). Again, there are guys around just about every corner, so be careful. When you reach the room with the pillar, it is wise to hold back and let the two terrorists throw a flash bang prior to charging them (I say this because there is shelter to hide in while the effects wear off). After it explodes, kill them. Past the pillar room, there will be a set of double doors. Next to the doors will be an unlocked door with 3 terrorists inside. It will look much like the room that you just came from. After killing them, go around to the other side, and out the other door on the same wall. Outside the door, there are three more terrorists in the distance. On your left is a utility room where you can hide. I found that the easiest way to do this is to open the utility room, start shooting the terrorists, and then duck in the room when they start firing back. They will quickly come running after you, so you can reload and wait for them to recklessly round the corner--take them out. If one of them gets away, they will hide in a room with double doors to the right. After killing the others, you should then go after him. Pick up health if you need, and continue on through the double doors to the left. Inside are some fancy couches. Behind the far couch hides a terrorist. Rush at him before he peeks around, and kill him. Continue into the next room. Pass the exit and the elevators, and round the corner. A terrorist will be waiting for you. Kill him, and go around the boxes. You will need to head off to a room on your right, just feel your way around until the gunfire gets louder (do I sense a new weapon? do I sense another mini boss battle?). When you enter the correct room, you'll know it by the sequence. This guy is really not too difficult. When you shoot him once, he runs away like a coward behind some boxes. Kill him as fast as you can, his gun is powerful. Quickly run and pick it up (the M-60), and use it on the three terrorists that run at you. When you are done using the new gun, switch back to your good old machine gun. Be sure to pick up the ammunition from the sniper's room. Continue back through the passages to the exit that you passed on the way, killing a couple more terrorists that may have sprung up. Level 14: Unexpected Friend At the beginning of this level, there will be a hostage huddled in front of you. Go up to him and hit the "B" button to show him your badge. He will give you some nice advice on how to get through this level. Go out into the big open room, and around to a short hallway. Just inside the hallway is two terrorists. Kill them and enter the office on the right. It seems that it is a deadend, but looks can be deceiving. Go up the ladder and crouch to get into the ceiling. When you walk around on the ceiling, you will again be interrupted by a sequence. Walk out to the opening, and wait for the hallway to clear before falling out into the office. At this point, the instructions can be a little difficult, so I will be referring to the small map: When you are in the office (A), peek around the corner, and you will see a couple of terrorists. There will be one close to you in the hall (1), and another far at the other end of the hallway (2) that will be impossible to kill at such a distance. So work your way over to him through some of the offices on the left hand side (B). Kill the second terrorist when he enters the office with you. When you safely get to point C, it is easiest to peek around the corner, picking off the third guy with your sniper rifle (if you right click, you can zoom in to get a clear head shot). Then strafe a little further to get 4. An alternative way is to go into the small middle room (D), and go up the ladder into the ceiling again. You will come out in the small room near C, essentially in the same position. The advantage to this approach is that you catch the terrorists by surprise much better. _NOTICE_: terrorists 3 and 4 are very powerful and can kill you in only a couple hits. _______________________ | | 2 3 | | | 4 | | | C --- ----------| | | | | | |---- ------- ---| | | | | |- --- ------- --| | | | | | | | B | | D | | | | | | | | | | | | | | | |-D--- --- --- --| | | |----- -------- | | | | |_____| | A | | |----- 1 | | | | | | | | | | | | | | -------X---------------| Once all of the terrorists are dead, pick up the axe, and head toward the office where you dropped in from. Nearby, there should be a boarded up door, so chop it down. Go back to the hostage who will be hiding in a cubicle in the original room. Get him to start following you by hitting the action button near him. Take him all he way back through the newly open door and up by point C. When you try opening the correct door, he will run up to it and unlock it. It will be on the far end of the room, on the left hand side. Go inside, and shoot the window open. Go onto the window washer, and hit the button to end the level. Level 15: The Architect Congratulations, you've reached one of the most difficult levels. Start by shooting the window and entering the large open room. Go through either door, the level should be relatively abandoned. Overhear the conversation to find out that there is a scared architect hiding out in his office (do you remember Mike Forst? does employee of the month sound familiar? level 9: Playin' the hero... also a level designer. the things you catch when you're paying attention...). Feel free to explore the level, take a break, you may need it. There are fully functional copy machines, a lot of drawers that are openable and closeable (finally a little more interactivity... too bad it all has to go away so quickly...). When you are ready for a chicken run, go into the room and talk to the Mike the Architect. He will not trust you. Gain his trust by flashing your badge with the "B" button. He will then follow you wherever you want to go. However, if he hears gunfire, he will duck and hide in the nearest office, and you will have to get him to follow you again. When you leave the office, there will be a terrorist where you came from. He will set the hall on fire, so now you must run away as fast as possible. Kill him quickly, and go back and get the Architect. If he says "I can't, I'm scared," he WILL still follow, don't worry. If the door is blocked by fire, it is too late, you must restart. When you get Mike out of the office, take him down to the right. A new door to a lounge will be unlocked when several terrorists come running out. Kill them, and retrieve Mike if necessary. Get the health behind the door, and then continue through the opposite door. You will go through a series of halls, kill all the terrorists that get in your way. When you reach a big presentation room, you appear to be trapped. When you open the door across from where you entered, the Architect will get an amazing idea: use the fire extinguisher. So, traverse the room, try jumping desk to desk minimizing the damage from the fire. At the opposite end of the room is a fire extinguisher. Use it sparingly, just enough to create a narrow path for Mike to get through. Also, be sure that you get the fires that you want cleared fully extinguished or else they will reappear. Get him over to the door by the extinguisher to continue on. After Mike unlocks the door, follow the open passages until you reach a dead end. At some point, Mike may say something, and frighteningly cower behind a desk. That means that terrorists are behind you. Kill them, and get Mike moving again. He will run to the elevators and try to open them. Cover him while he is doing that. When he gets it open, do NOT step onto the elevator with him, you will quickly see why. After the elevator falls, kill anyone that is right near you, and look into the elevator shaft. There will be a ladder to your right and left, and a terrorist may be hanging from the one on the right. Kill him, and jump to a ladder. Go down as far as you can to finish the level. Level 16: In the Vents Leaving the elevators, there will be a room enclosed in glass in front of you to the right. Go inside and kill the terrorist. Exit the room and go to the door across from you. Inside, it is a bathroom. You will hear a terrorist say something like "Gehrhardt, is that you?" He will be in the stall, and when he opens it, he has his machine gun pointed at you, so kill him quickly (I go to the bathroom packing my machine gun, don't you?). Take health if you need it, and leave the bathroom to the left. Past the glass room, go into the far door. On the other side of the door, there are two more terrorists. Send a steady stream of bullets at their heads, and they should both fall. Go into the glass room and into the next room inside. It should seem like it is a dead end; however, if you look up, you will see a vent shaft at the top of a bookcase. Climb the bookcase by jumping and enter the shaft. Pull out your lighter and go through the passages until you reach a split in the path. Take the left path (if you go straight, you will be told to turn around-- if you don't listen, you will die). You will quickly find a bigger open shaft where you can stand up. On the left are two terrorists having a conversation. Shoot and kill them. Continue on until you reach a grate above your head. Open it to stand up, and open the grate in front of you. Jump and crouch to get out. In this room, you will see a series of three switches on the opposite wall, and another ventilation shaft that you can enter. Before entering it, you will need to turn on the correct combination of switches. I'm not sure if this is the only way it will work, but it worked for me when I turned on the top AND bottom switch (just totally leave the middle one alone). This will cause the right registers to shift, and the fan to turn on so you don't kill yourself. Enter the other vent shaft and climb up the various levels. When you reach another branch, take the left path again. This will take you to the open room that you couldn't pass before. Still, be careful not to fall into the fan. Walk across the narrow bar and enter the opposite vent shaft. Keep following it through a couple of drops, and you will come out by a large drop (where he says "Dead End"), and a grate. When you look inside, you will see someone washing their hands. Open the grate and shoot him. Exit the bathroom and the double doors to find two more terrorists waiting for you. Kill them and enter the double doors on your left. Inside, there will be double doors to your right, and a door in front of you. Enter the door in front of you, and there will be two terrorists holed up. Kill them, they can cause a lot of damage, so be careful. Go to the back of the room and up the ladder into the ceiling (if you have trouble, crouch at the top of the ladder, you'll eventually get it). Follow the paths in the ceiling in one direction until you are interrupted by a sequence. Shoot the guys below you and jump down when you get the chance. After they are dead, pick up the health and go through the door to find the exit. Level 17: Send in the Car Begin the level by going forward and to the right. There will be a glass office on your left, and you should be able to see two terrorists in front of you. It is relatively dark, so be sharp and get used to it, it gets worse. Kill them, and then go in their direction, and through the door behind them (there are two doors right behind them, one glass door and one wooden door. Go into the wooden door--inside will be a narrow hallway with drawers on the left side). At the end of the hall, two more guys will pop out of the door. Kill them and continue on. Notice the chair just outside the door with C-4 on it. When you kill the last guy in the back left hand corner against the window, go up to the window, and a sequence will start. You should hopefully know what to do. Go up to the elevator (back by the door that you came from), and hit the elevator button. When the doors open, push down the chair (it may not give you the action cursor, but if you hit "F" near it, it should go anyways). Geronimo, get away so that you are not incinerated by the explosion--there will be a big ball of fire after a few seconds. Now head into the door that you came from, just to the right of the elevator. There will be a lot of guys waiting for you here. One will be in front of you and a little bit to the left, two more will be in an office far in front of you, and another will be in a side hall behind you and to your right. Kill them all. Notice: You MUST kill all the terrorists on this level to continue on. Head for the exit. It is in this room far in the back, across from the office. It is right next to another door, and it is really easy to miss, so keep your eye out for the big green Exit sign. Level 18: Backup Arrives When you begin the level, several SWAT guys come running up to you. They will ask you for some identification. Show them your badge as quickly as possible ("B") to relieve their nerves. If you do not flash your badge in time, they will kill you. They say that they are there to do the fighting, you're just supposed to do the guiding. Don't pay much attention to them. If you let them, they will all die in the first gun battle. I'm not sure how far you can get them to follow you, but at a certain point, they wouldn't keep following me, so I left them behind (when I came back to them, I found their guns... at least you get some assault rifles out of the deal). From the elevator, head left down the hallway. Follow the SWAT guy that goes ahead of you if you see him, otherwise, just go into the door on the left to hear gunfire. Go in and kill the two terrorists, they will be running around. However, one of your "protectors" will likely be dead at this point. Pick up any weapons you can see, and then go back out the room and into the next area (the door doesn't really look like a door, but you should be able to go through it with the action button). On the other side, turn the corner, and in front of you should be a staircase. There will be one terrorist at the landing of the stairs, and another at the bottom (maybe around the corner). Kill the one that is at the bottom of the stairs first or else he will single-handedly kill your "protectors." Then, take out the guy on the landing. Don't bother going upstairs, there isn't anything much. There is one terrorist upstairs, but you can kill him from downstairs--ie, only go upstairs if you are in dire need of ammunition. Otherwise, go past the stairs, and you should see a medical kit. Refill health if necessary, and continue into the next area. Ahead and to the left of where you enter should be a terrorist shooting at you from upstairs. Kill him and continue into the hallway. From a doorway will come two terrorists. They shouldn't be too big of a problem. Both doors will be locked. Past the doors, there will be another stairway in an open room. At the top of the stairs is another terrorist. Seek refuge under the stairs if you need to reload, and kill him. If the SWAT guys stop following you, you can go back to them, and they should start following again. I really don't think it's that important. Go up the stairs to find another guy hiding off to the side. Kill him, and open the double doors near him. This part is where I always lose the SWAT guys. Don't bother trying to kill the guys at the other end of the pool, it is not possible. Run through the door and go to the left to see an entrance to the locker room. Go in there while avoiding being shot the best you can. Follow the hallway, and you will see a terrorist waiting at the top of the stairs. Kill him, and there will be a couple more at the bottom of the stairs. Take them out, not forgetting another terrorist hiding in the shower. Go up to the other door in the locker room, and you will hear shooting. Inside, there will be two terrorists hiding around a corner by the elevators. Kill them first. Then, go into the door to the other locker room. Another couple of terrorists will be waiting for you. Kill them and go through the locker room. Again, there will be a terrorist in the shower. Go upstairs (notice some more posters--MC Mack, they are probably referring to one of the Piranha Artists named Bob Mack. I don't know who the other people are). You will find your dead buddies. Take their weapons and look for the unlocked door along the back wall. Shoot the terrorist at the top of the stairs and proceed down them. Go through the door to see an (oddly) abandoned room. Go through the next door to find another eerily empty room (could you have possibly killed all of the terrorist in Nakatomi? uhm... no). Take what health you need, and continue into the next hallway. At the end of this hallway is another door. Go through to find some more terrorists (finally, eh?). They will be hiding behind some barrels, but get close if you have to and take them out. After killing them, crouch and follow the maze of pipes to get to the other side. If you feel like you want some more ammunition for your assault rifle, you can get it from the downed SWAT guy near one of the pipes along the back wall. You can't actually get near him, but you can go onto the other side of the pipe and pick up his gun with the action button "F." When you are done, go through the door on the other side. Follow the winding passage, and enter the door at the end. There will be two terrorists standing out of sight near the stairs. Kill them and proceed up the stairs to find the exit. Level 19: The FBI Arrives Go to the right to see a short set of stairs, and a terrorist running away. Try to kill him before he gets back to warn his buddy, but either way, kill them both and go in the direction that he was running. Go up the stairs and open the door. There will be one guy above you on top of the cage, and there will be another at the far end of the room. Wait until they are done throwing the flash bang, and then kill the guy above you. Then enter the room and kill the guy at the far wall. Go up the ladder that is directly across from the door that you entered from. About halfway up the ladder, a terrorist will begin shooting at you. Return fire and continue to the top and through the door. Another guy will come through the door opposite of you, kill him and enter the next room (look familiar?). Go through the fan again. Go around to the other side and kill the terrorist that is directly below the fan. Then go down the ladder and through the door. This room should also look familiar. Kill the guys behind you to the right, and then go through the door next to them. On the other side is a "good" guy, so don't shoot him. Go up to him and talk to him (resist that urge to kill him now). Does he look familiar? You'll know soon enough. Go to the exit to finish the level. Level 20: Bill Clay Before you start this level, it is essential that you have at least a quarter of your health, or else you will likely not make it. As long as you are not in the red, you should be fine. Otherwise, I recommend going to a previous save, and getting to the level with a tad more health. SAVE. Wait for "Mr. Clay" to enter the glass room, and then follow him in to talk to him. Press the action button near him to strike up a conversation. After you are done chatting, you must run away as fast as you possibly can. Kill only the terrorists in your way. You also MUST let Hans get away, it still registers him as a hostage. Go through the glass door and to the right to find another unlocked door. Go down to the end, and through the next door. Go through the next room, and in the next room, go into the area enclosed by glass. Go into the door, and go through the glass door inside. Just past the glass door is a door on the left. Go inside. At this point you have a path choice. One way leads to some health (likely to be very necessary), and the other way leads to the end of the level. To get the health, which I recommend regardless, shoot out the glass door to your left and enter the bathroom on the other side. Stock up on health, and go out and take the door to the left (it is past the glass door that you shot, just across from the door that you entered from). Inside will be another terrorist. Kill him and take the far door. Follow the path through the glass room, and shoot the second glass door to get through. On the other side is the exit. Level 21: Coulda Used his Shoes You're dying and you need to get some bandages right away. Throughout this level, you will be losing life by just being alive. Go forward into the big open room. Go left around the bookshelves and go through the double doors. Go toward the back of this room, to the right. The door will be open, and a terrorist will be standing with his back turned. Kill him. This will cause several terrorists to come out behind you. Kill them as well, and continue on into the area that you killed the first terrorist. Pass the second divider and go through the double doors. Another couple of guys may come out behind you, so kill them too. Proceed down into the hall to the left. Follow the hall, and you will reach one more terrorist in front of you. Kill him and continue. There may be a steady stream of terrorists that come out behind you, so kill them as you see them. You will soon reach a set of double doors. If you are hurting for health, go to the right. You should see a blood trail to the door. From here on out, it is easiest to use the blood trail as your guide. In the room with the double doors, you will find that the trail leads to a dead body in the back. You will be ambushed from both sides. This part may be difficult. Take the health by the body, and then follow the blood trail in the other direction. Go through the double doors, and in between the dividers into another set of double doors. Ahead of you, the blood trail will turn off into the elevator, so you must go past the elevator, and through one of the doors (it doesn't matter, they go to the same place). Kill the guy on the right side of this room (notice the names on the doors. Russ Bullock and Beau Brennen are programmers, and Russ Bullock and Bryan Eckman are Directors). Across from the offices is the Men's room. Go inside to find a medical kit with the very handy bandages that you had been looking for. Level 22: I Hate the Dark Need a flashlight? You will have to work through this level in complete darkness. It is not very easy to see the guys unless they are shooting at you. You have another option, although I don't use this method myself: you can equip your pistol AND your lighter at the same time. However, you still can't see very far with your lighter. What I do, is turn on my lighter during down time, and then switch to my machine gun on up time. But, do whatever your little heart desires. If at any point you get lost, find your way back to a landmark along the walls. These places can be the blood trail, the elevators, or the room with the two glass doors by the bathroom. Otherwise, just follow walls to the other end of the level. Start by leaving the bathroom. Kill the terrorist in the dark, and then go through one of the side-by-side glass doors that you came in through. It will be to the left out of the bathroom, near where the terrorist is shooting you from. When you leave, another terrorist will jump out at you by the elevator. Kill him and continue along the blood trail. When you reach the room that had the double doors in between two dividers, there will be a terrorist on your left. It will be difficult to see, but he may throw a flash bang, which can help if it catches you not looking directly at it. Continue following the blood trail, you may want to pick up the health that you might have left for yourself in the room where it ends. Otherwise, go to the right of the double doors where the blood trail ends (left if you are leaving the health room). On the other side of the door, follow the winding hall, using the emergency lights as guides. There will be a terrorist hiding off to the right, so kill him when you see him. Continue on in the direction that you came from in the previous level. There will be another guy waiting for you in the big open room with the windows on the left. Kill him, and then go through the double doors on the right. Work your way past the divider in the darkness, killing a guy that is hiding in the dark, and go through the double doors at the far end of this dark room. If you have trouble, just follow the left side wall. When you open the next door, again, there will be windows in front of you, and if you see movement, you're in the right place. A guy should be patrolling in front of you. Back off the door and let him come to you. Kill him, and then go through the door and to the right. When you see the glass door, you're in the right place. If you turn right again, you should see a green-lit Exit sign signaling the end. Level 23: R&D Lab First of all, with this level, there will be a lot of guys, but you don't have to fight many of them. You will kill most of them remotely, so don't worry. You can explore the level, but you may have to waste some bullets and some valuable health. Begin this level by going through the door immediately to your left, it will be the only door you can go through. Ahead of you and to your left will be several glass doors rooms. Do not enter them yet. In between the glassed-in rooms is a door. Go through it to see another glass room on your right, and a small stairway to you left with large machines lined up side-by-side. It doesn't matter which way you go, they both end up in the same place. However, there are three guys in-between the machines, so I suggest killing them first by going up the short stairway and strafing to look in-between machines. At the end, by the second short stairway, go in one of the inlets to see a button. HIT THIS BUTTON FIRST. Now head back to the room with the two glass rooms (the second one you were in). There may be a couple of new bad-guys in the glass room to your right, so kill them. Go inside the other glass room and it should have another door inside. Go inside the second door. To your right, you should be able to look up and see a window with a terrorist inside. Kill the terrorist if you can from where you are (I suggest doing it this way), otherwise, you can go inside the door beneath him, and climb the stairs to kill him. Also, across from the window where you shot him, there should be another window with two more terrorists inside. Kill them if possible (it may be easier to kill them from the same spot that you killed the first terrorist from). Either way, go in the door beneath where you killed the first terrorist. Ascend the stairs to see several buttons to press. Slide all of the buttons down at least once to be sure that you've killed as many terrorists as possible. Then pull the sliding switches at the top of the stairs from the right to the left. Go around to the little island platform and also hit this button, and make sure it is to the left. If not all of the switches are to the left, you will be trapped, and you will need to load a previous save. IT IS VERY IMPORTANT THAT ALL BUTTONS ARE PUSHED! Now that I've pounded this into all of your heads, go back to the room with the short staircases. Work your way around the machinery (or if you opt to take the route of the glass room, work your way around the data machines). Continue into the next door, and you should be in an empty room. Work your way around the shelves to the door on the other side. Go through the door, and on the other side will have another glass room on the right with a medical kit inside. Hopefully, you've already killed the guy inside with the flip of your switch, so you don't have to worry about him. Take what health you need, and then head toward the large door outside the glass room. This door previously had lasers blocking the door so you couldn't enter. Now, you should be able to enter (if you did the switches correctly!). Press the button to the right of the large door. When you go inside, the door will close AND LOCK behind you. You will not be able to go back out this way. When you are done being cleansed, the other door will open. Just outside the door is a terrorist. Kill him, he shouldn't be too difficult. Also look up and to the left. There should be a retarded terrorist standing in the window. He will not do anything. Kill the poor, defenseless little terrorist, and continue to the door on the opposite side of the room (you can go upstairs, but there's nothing up there). Again, hit the button to open the door. IT WILL NOT OPEN IF YOU DID THE SWITCHES INCORRECTLY, and CONGRATULATIONS, YOU ARE TRAPPED--you will need to load to get out. Go through the door. Inside, there shouldn't be any living terrorists because you've washed them all out. Take weapons if you need them, and then go up the stairs on the right. At the top of the stairs is another door, go inside. You will be scrubbed down again, and exit the room. Kill the terrorist in front of you, and wait for the other terrorist to round the corner before killing him as well. Go out through the door on the opposite side. In this room (the room across from the room with the control panels inside-- it is a narrow hallway), you may have already killed its occupants. Otherwise, take them out, and go through the next door. This room has two doors. Begin by going to the door on the right. Inside, there will be one terrorist in front of you. Kill him. I suggest saving the health for after the upcoming battle, but take what you need. In the next room, you will have to kill another terrorist, and then continue into the door on the left. Inside, you will have to go through two more doors to get into a video studio. There may be a couple terrorists inside, so be ready to kill them. There is some extra health, so if you need any, you can return to this point (did you notice the poster by the door? it has a picture labeled Brian Younds, Freelance Reporter. Brian Younds was actually on the Piranha team doing sound). Return back to the room with the lectern and microphone. Now, take the other door that you haven't been through yet. Inside, there will be three more terrorists. Kill them, and return for some ammunition if necessary. Go into the next door (by hitting the button again and being cleaned again). On the other side, a sequence will be triggered. Shoot the glass and jump through to talk to Mr. Ozu. Talk to him, and flash him your badge ("B"). He will tell you the instructions on what to do next. When he is just about done talking, reequip your weapon and point it at the door. A terrorist will come through right at the end of the conversation. Go through the door that the terrorist came from, and pass through the next room. You should end up in a room that you just came from. Pick up some health if you need, and then go back to where you shot out the window. There will probably be a couple guys in the lower level, so take them out. Instead of going through the window, this time go into the door on the opposite side of the room. You will be cleansed again, and continue through the door. This is where you killed the retarded terrorist before, so continue through, picking up his ammunition. Go down the stairs, killing the terrorist in the way. Pick up all the health you need, and go to the exit. Level 24: Fumbling in the Dark This is one of those fun levels that you may be familiar with, only it is nice and dark. You've been through most of these rooms, but they will seem very new. Begin by going left and through the double doors. Keep going through two more sets of double doors to the end of the hall. Take the door to the right, and you will see a terrorist hiding behind some boxes. Shoot him, and take his hiding spot. Another terrorist will come in the door that you just entered. Take him out from behind the boxes. Enter the door on the other side of the room, and proceed down the stairs. After several flights, enter the door at the bottom. Go down the ramp, and when you reach the bottom, turn around and point back up the ramp. One guy will come out from where you just came from, and another will be at the door just next to the ramp. Kill them both, and enter the door right next to the ramp (if you didn't take all of the health in the previous levels, there may still be health down the other path). After entering the door, be careful, there are three guys hiding around the corner. when you round the corner, they will open fire. Kill them the best as you can, and proceed down the path. In the next room, to the left, will be several more guys. One will be in between the machinery, in front of you, and two others will be along the back in opposite corners. Take them all out. After clearing out this room, it proves to be one of the coolest of the game, I find. It took me a while to figure out what to do next, but it is so simple, it hurts. Pick up the health that is hidden in the shadows on the other side of a little hand railing if you need. Then head to the locked door. THERE IS A MAJOR GLITCH AT THIS POINT! If you would like to do it, SAVE, you will disappear into outer space. Just across from the door is a furnace. Along the bottom of the furnace are what looks to be grates. In the corner of the last grate and the fence, if you crawl into it, you will fall off the map. Keep holding forward and crawl, and you will see the level fall away from you. Neat, eh? Whew, now how to get past the locked door... Do you see the zapping thing just to the left of the door? Shoot it, and the door will unlock. Be sure to keep a safe distance away before hitting it. Go through the door. Follow the winding path to the end, and when you open the next door, you will hear shooting. One is directly ahead of you behind some barrels, and another is peeking around the corner to your left. Kill the terrorists in the distance and proceed through some winding passages. You will eventually reach some steps. Go down them and at the bottom will be one terrorist on your level and another below you. Kill them and continue down the last flight of steps. Retrieve ammunition if necessary, and then proceed up the other stairs. This is a mirror image of the stairs that you just went through. Follow the winding paths, and up the other set of stairs to kill three more terrorists at the top. Go down the hallway, killing two terrorists on the way. Go through the door at the end, kill another terrorist, and go out through the next door. Go down the long dark hallway. At the end will be two terrorists up a short set of steps. Kill them, go up the steps and through the door. This room will look identical to one of the rooms that you were just in. At the top of the ramp to the left will be a couple more terrorists. Kill them, and then go up to where they were standing. You will pass a door that is blocked by barrels, and ahead of you should be a chain link fence. On your right will be a small ladder with a locked door at the top. Go through the chain link fence and enter the door. On the other side, you can overhear a conversation between two terrorists. They are standing ahead and around the right corner. Kill them. They were standing by a couple doors that have been demolished. Crouch and crawl up the damaged door on the left into the elevator shaft. When inside, you can equip your lighter to see that there is a ladder on the right. Climb up it to a couple landings, and keep climbing. When you reach the top of the elevator car, the level will end. Level 25: A Fish in the Barrel The elevator begins to move, and you will have the inclination to look up. Do so. There will be several terrorists shooting at you on the way up, and they will all be in the same position relative to you. So, keep your cursor pointed in the same direction for the whole ride. On every few levels, there is a terrorist standing at a door. Kill them when you can. When the elevator stops, quickly turn around and enter the ventilation shaft behind you. If you hesitate, they will shoot you through the roof of the elevator. That's all, folks! (easiest level yet!) Level 26: Karl's Revenge Do you remember that one guy that had feet smaller than your sister's? Well, you're about to face his brother. This could prove to be one of the toughest mini boss fights yet. Follow the winding path forward. At some point, you may hear gun fire. Don't worry, he probably can't hit you from in the hall. It is relatively difficult to see, but there is a ladder at what appears to be a dead end. go up the ladder to find a guy shooting down at you. Kill him before getting all the way up the ladder, open the door, and then continue down the path. There will be several more terrorists in an open spot, so kill them and continue down another zig-zagging path. There will be another terrorist, and there will be a door almost behind him. Kill him and enter the door. Inside, you will see an open elevator shaft with a stopped elevator. Jump down to the elevator, and then climb the ladder on the side. At the top, you will need to open the grate, and kill the terrorists at the bottom. Crouch and enter the grate, and careful go down the ladder to a little platform. Go down the second ladder, picking up any spare ammunition lying around. Go through the door, and kill a couple guys that are hiding out. Go down to the end of the hallway and go through the door. There will be loud noise from the machinery, and there will be a terrorist shooting at you from a low grated platform. Kill him. BEFORE GOING INTO THE NEXT DOOR, gather yourself. Save, reload your weapons. You are about to face Karl. Hopefully you will have plenty of health, it is tough if you are low on health. Either way, save incrementally through this battle. Through the door, go along the LEFT side of the machinery, otherwise it will be difficult to see him at the start of the battle. You can either switch to a more powerful weapon (the M-60 heavy machine gun or M-16 assault rifle) and open fire if you do not trust your aim, or just use your normal machine gun and hail him with a stream of bullets. If you hit him well enough (hopefully he won't fire back yet, if he does, take cover), he will run into a side room. Regather yourself, and follow him into the next room. Stay huddled behind the barrels if possible, and kill off all of the other terrorists before killing Karl, he is tough. When all of the other guys have been taken out, use the pillars for cover, and move between them while he is reloading (boy, anybody could take some shooting lessons from this guy--100% accuracy, uses burst fire). Go along the side of the platform where he is standing where he can't hit you. When he reloads, back out and shoot at him with your assault rifle. Try to do it in one swipe, or else he will shoot you. After Karl is dead, go up the stairs and through the door (I was sort of disappointed that we didn't get to hang him from that chain like the movie, but oh well). Level 27: Everyone to the Roof Go up the stairs and take what health you need from the medical kit on the floor. Enter the door to go through a sequence. Now you should know what to do in this scene if you have seen the movie. Turn around, again, and go down the ladder (just like when you were on this level before. Work your way around the building, only killing the terrorists that pose a threat. Be sure to hug the wall, and only expose yourself for brief periods of time, or else the chopper will kill you in an instant. This is one of those times where I use the CapsLock feature to constantly run. You must be fast to avoid the chopper. When you reach the chain link fence, open it and look to your left. Do you see the steel case for the fire hose? Open it up and grab the hose. You are about to take a ride down the side of a building. Jump off the FAR side of the building opposite of the hose. If you jump off at any other point, you will die. When you do it right, the level will end. Level 28: Just like Saigon Now what? Work yourself swinging, meanwhile shooting the window. When you get enough momentum, jump in the broken window. You may need to crouch once on the ledge to get in. Kill anyone you see that is shooting at you once inside this room. There will be one terrorist on the far wall above you, and another by a door to the right. Run forward and to the right to the door. There will be a fire extinguisher to your left. If you feel so inclined, pick it up, you will need it. Just on the other side of the door is a bathroom on the left. If you are hurting for health, go inside. Otherwise, quickly take the hallway to the left, killing all guys that step in the way (you will need to drop the extinguisher to shoot them). At the end of this hallway, there will be three sets of doors. One in front of you, one on your left and one on your right. Take the one TO YOUR RIGHT, and head down the path the only way you can go. Shoot two more terrorists, and quickly run past the spreading fire before it blocks you in. This is the toughest point in the level because it IS time sensitive. On the other side is a door, go inside. Inside are two more terrorists, and a stairway that is blocked by fire. Kill the terrorists and use the extinguisher on the flames in front of the stairs. Before going up the stairs, turn around to see two terrorists above you. Kill at least one before running up the stairs to take out the other. Go into the door on the same wall you entered a level lower. Level 29: Running the Gauntlet Go through the double doors ahead of you, and you will see a terrorist checking a door. Kill him while he is not paying attention. Continue forward. Past the fishtanks, enter the double doors to the left. If you go into the door on the right, you will be faced with three terrorists. However, you will be rewarded with a health kit if you survive. I recommend taking it. Go back out and continue down the hall. It will go back and to the left. It should be the only way that you can go at this point, it appears that the way you came from is blocked. You will hear a helicopter beyond the door that you are supposed to enter. Go through the two sets of doors to see a line of windows on the left, and several cubicles in front of you. Duck. Now. Do this entire part while crouched, you will leave yourself vulnerable if you do it standing. Kill the guy in front of you, and you will hear heavy machine gun fire. Before going around any corner, listen for anyone shooting at you to reload (notable for several seconds of systematic silence). Don't do the part along the window until you hear the helicopter pass. Continue working your way around the gauntlet killing all of the terrorists (there are a lot of tough guys). Once they are all dead (it IS safe to return for health in the room where you killed the three guys), go through the only accessible door at the end of the room. Upon entering this room, you will be ambushed again. There will be two guys in front of you, plus one in the far back shooting you with an M-60. This means you will need to crouch throughout this part of the level again. At the back of this room is another door. Carefully enter it. This room is also filled with guys, but it is the last. Three are in front of you from the beginning, and there will plenty more of them to keep you busy from all sides. Kill them all, and before exiting, PICK UP THE HEALTH! Level 30: Still the Cowboy Start this final level by killing the two guys in front of you. Spare as much life as you possibly can for the final boss, Hans Gruber. Be a perfectionist. When you see the dark shadows and the red light above you, be careful, there is a guy with a very powerful gun to your right (just inside the vault). Kill him. One way to kill him is to simply charge him. He will not catch on for a couple seconds, so get some head shots to kill him. Another way is to shoot him, then strafe out of the way until he reloads, then shoot again. Either way, be careful, a guy will come running behind you. Kill him as well before entering the vault. Inside, you will go down some stairs. Get the medical kit before continuing, it is very easy to miss in the anticipation. This is it boys and girls, the final showdown with Hans. Again, in this boss fight, SAVE between every transition period, it will save you time. When the fight starts, resist your urge to run after Hans, he has Holly hostage, and he will kill her if he feels threatened. Instead, turn around, and wait for a terrorist to come running behind you. He will be the only one, don't worry. He won't be easy, though. After he is dead, work your way around the shelving and equip your sniper rifle. Zoom in on Hans' head through some shelving at a distance. Whenever Holly pulls away, shoot him in the head. If you shoot Holly, it is game over. When you've hit him a few times, Hans will move to another point. Use the same strategy. Try to get to a place that Hans can't hit you, preferably behind some of that shelving, and hit him every time Holly moves. He will move two more times. When he is right in front of the window, you know you're almost done. The bad part is, you have to be close enough to cause damage (if you're too far away, you won't cause any damage--you can tell by saving it, and then try to shoot Holly). So, move up a few feet into the room. You will not be able to hide in the last position, so whenever Hans is about to shoot you, SHOOT HIM FIRST. Using these tactics, Hans will die quickly, and you have beaten the game! FIN VI. LEGAL AND CONTACT INFORMATION Please, only contact me if you need help on this game, I went through all of this work, and I don't want to be abused. I WILL REPORT ALL SPAMMERS! With that said, my email is: firstname.lastname@example.org All rights are reserved to Steve Cipullo, 2002.
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