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    Upgradable Items Guide by Voxen

    Version: 1.0 | Updated: 09/05/03 | Printable Version | Search This Guide

    
    
          S T A R  W A R S:  K N I G H TS  O F  T H E  O L D  R E P U B L I C
    
    
    ===============================================================================
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~{ ITEM UPGRADE GUIDE }~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ===============================================================================
                                     Version 1.0
                                      08/28/2003
    -------------------------------------------------------------------------------
                                   Written by
                              Voxen <voxen@hotmail.com>
    -------------------------------------------------------------------------------
    
    
    Author's note:
    
    This FAQ is designed to be relatively straightforward.  It contains information
    on which upgradeable items are available in Knights of the Old Republic and
    the benefits that each upgrade give. As I played through the game, I would
    often find an expensive item in the store and was not pleased with only knowing
    the base statistics. I didn't want to hassle with saving and reloading, along
    with a trip back to the workbench, just to see what bonuses an item would give.
    
    I hope that this FAQ will serve as a planning guide, as well as a detailed
    reference for these items and the upgrade process. It offers a chance for
    inexperienced players to understand the upgrade process, and seasoned players
    to plan which items they would like to get (and which planets they might want
    to visit first to obtain them).
    
    Attention: THIS FAQ CONTAINS NO INFORMATION ON LIGHTSABERS. The upgrade process
    is less intuitive and there are better FAQ's out there if you want to know what
    crystals there are and what they do. Perhaps at a later time that info will be
    consolidated; as it is my eventual goal to have a complete 'Workbench' FAQ.
    
    If you would like to contact me, send an e-mail to voxen@hotmail.com.
    
    If you wish to post this faq on your website, send me the name and address of
    the site to be added to the list.
    
    This FAQ is very specific; if you are the author to a FAQ that covers a broader
    range of topics, such as a FAQ detailing all of the items, and would like the
    information in this FAQ to be added, perhaps we can consolidate.
    Just let me know.
    
    -------------------------------------------------------------------------------
    
    For updates to this faq, visit the following sites:
    
        http://www.gamefaqs.com/
            GameFAQs is the be-all end-all of FAQ sites, and should have anything
            you need when it comes to game advice / walkthroughs.  Check it out!!
    
    -------------------------------------------------------------------------------
    
    
    ===========================
         TABLE OF CONTENTS
    ===========================
    
    [1] FAQ Information
        1.1  Introduction
        1.2  Credits/Copyright
        1.3  Thanks
        1.4  Contributions
    
    [2] Upgrading items
        2.1  The Workbench
        2.2  Upgrade items
        2.3  Descriptions
        2.4  Abbreviations
    
    [3] Item listing
        3.1  Ranged Weapons
        3.2  Melee Weapons
        3.3  Armor
    
    
    ========================================
          CHAPTER ONE - FAQ INFORMATION
    ========================================
    
    _______________________________________________________________________________
    [1.1] INTRODUCTION ------------------------------------------------------------
    
    
        Welcome to the Upgradeable Items FAQ!
    
        This FAQ contains information on upgradeable items and the workbench in
        Knights of the Old Republic for the XBox game console.
    
        At this time, Lightsabers are not detailed in this FAQ.
    
    
    _______________________________________________________________________________
    [1.2] CREDITS/COPYRIGHT -------------------------------------------------------
    
    
      Star Wars: Knights of the Old Republic 
        Copyright 2003 LucasArts and BioWare. All rights reserved.
    
      This unofficial FAQ
        Written by Voxen
    
    
    _______________________________________________________________________________
    [1.3] THANKS TO ---------------------------------------------------------------
    
    
    Many thanks to:
    
    JPaterson -
        jpaterson000@msn.com 
        http://www.angelfire.com/amiga2/jpatworld 
    
    For uprage item reference and some layout ideas.  His Item FAQ and Walkthrough
    are among the more useful for KOTOR and can be found, along with other FAQs
    he's written, at www.gamefaqs.com.
    
    Aerostar -
        aerostar@fftactics.net
    
    Author of the best Final Fantasy Tactics FAQ out there (in my opinion), I based
    much of the FAQ layout on concepts therein.
    
    Sherwin Tam -
        sherwintam@ameritech.net
    
    Gave me some helpful advice on how to make my FAQ more informative and easy to
    read, with the addition of the "fully loaded" line for weapons.
    
    _______________________________________________________________________________
    [1.4] CONTRIBUTIONS -----------------------------------------------------------
    
    If you have corrections or contributions (Perhaps an Upgradable Item that I
    did not list), please let me know!  You will be credited for any changes to the
    FAQ that are necessary.
    
    
    ========================================
          CHAPTER TWO - UPGRADING ITEMS
    ========================================
    
    
    _______________________________________________________________________________
    [2.1] THE WORKBENCH -----------------------------------------------------------
    
    
       -Fundamentals-
    
    As you play through Knights of the Old Republic, you will occasionally come
    across items with the descriptor "Special: Upgradeable" in their information.
    By combining these items with special parts called "Upgrade Items" (go figure)
    you can increase the power and abilites of your equipment.
    
       -Using the Workbench-
    
    In order to upgrade your Upgradeable items, you will need to find a workbench.
    Fortunately, there is almost always a workbench near to your base, and others
    scattered throughout the game.  There are workbenches in your hideout on Taris,
    aboard the Ebon Hawk, at the Jedi Enclave on Dantooine, and elsewhere.
    
    To use the workbench, simply make sure it is highlighted and "Use" it.
    
       -The Workbench Item Screen-
    
    When you use the Workbench, a screen will pop up with four squares: LIGHTSABER,
    RANGED, MELEE, and ARMOR.  If you have any equipment of the available type to
    upgrade, the square will be lit up.  Otherwise, the section will be greyed out
    and you will not be able to select it.
    
    By the time you reach Taris, you should hopefully have at least one upgradable
    item. Choose which type you want to work on and another list will appear, with
    all of the equipment you have of that type. Select one from the list and you're
    ready to upgrade!
    
       -Upgrading your equipment-
    
    On the equipment details screen, there will be two to four slots (depending on
    which type of item it is) that each correspond to a different Upgrade Item.
    Ranged weapons have four slots, melee weapons have three slots, and armors have
    only two.
    
    If you have the necessary upgrade part available for a slot, the slot will be
    lit up to let you know. Just move the cursor over the slot and press the A
    button. The empty outline of the part will now contain the part you added.
    
    Once you've assigned parts, you may simply select "Assemble" and the item
    will be upgraded. Now you can back out and examine other items.
    If you did not have all of the necessary parts, be sure to come back later
    and upgrade your equipment further.
    
    
    _______________________________________________________________________________
    [2.2] UPGRADE ITEMS -----------------------------------------------------------
    
    
    For every type of upgradable (Ranged, Melee, and Armor), the upgrade items
    required are the same for all equipment in that category. Below is a list of
    the upgrade items in each category, followed by the in-game description of
    each part.
    
    Ranged Weapon Upgrade Items:
    
      Beam Splitter
      Hair Trigger
      Improved Energy Cell
      Scope
    
    Melee Weapon Upgrade Items:
    
      Durasteel Bonding Alloy
      Energy Projector
      Vibration Cell
    
    Armor Upgrade Items:
    
      Armor Reinforcement
      Mesh Underlay
    
    
    _______________________________________________________________________________
    [2.3] UPGRADE ITEMS - DESCRIPTIONS --------------------------------------------
    
    
    Armor Reinforcement
    
      Durasteel reinforcement is a complicated armor application that increases
      protective qualities.  The modifications require a workbench with adequate
      tools and armor of high quality marked as upgradeable.
    
    ====================
    
    Beam Splitter
    
      This item can broaden the beam of certain blaster types, increasing damage or
      possibly granting other effects.  The modifications require a workbench with
      adequate tools and a weapon of high quality marked as upgradeable.
    
    ====================
    
    Durasteel Bonding Alloy
    
      Application of this alloy can strengthen a melee weapon, increasing damage
      and possibly resistance to damage. The modifications require a workbench with
      adequate tools and a weapon of high quality marked as upgradeable.
    
    ====================
    
    Energy Projector
    
      This modular projector can cause a melee weapon to do additional energy-based
      damage.  The modifications require a workbench with adequate tools and a
      weapon of high quality marked as upgradeable.
    
    ====================
    
    Hair Trigger
    
      This unit regulates the firing mechanism of certain blaster types, improving
      the ability of a skilled user to fire rapidly. The modifications require a
      workbench with adequate tools and a weapon of high quality marked as
      upgradeable.
    
    ====================
    
    Improved Energy Cell
    
      This cell increases the energy output of certain blaster types, allowing
      skilled users to better deliver powerful attacks. The modifications require a
      workbench with adequate tools and a weapon of high quality marked as
      upgradeable.
    
    ====================
    
    Mesh Underlay
    
      Mesh underlay can have a variety of effects, depending on the nature of the
      armor it is applied to.  The modifications require a workbench with adequate
      tools and armor of high quality marked as upgradeable.
    
    ====================
    
    Scope
    
      This scope increases the accuracy of certain blaster types, increasing the
      user's effectiveness with sniper attacks.  The modifications require a
      workbench with adequate tools and a weapon of high quality marked as
      upgradeable.
    
    ====================
    
    Vibration Cell
    
      A cell like this can stabilize a melee weapon allowing it to hit and damage
      better, and possibly gain other effects.  The modifications require a
      workbench with adequate tools and a weapon of high quality marked as
      upgradeable.
    
    
    _______________________________________________________________________________
    [2.4] UPGRADE ITEMS - ABBREVIATIONS -------------------------------------------
    
    
    Below is a list of the abbreviations used with the item listing in Chapter 3.
    
      AR : Armor Reinforcement
      BS : Beam Splitter
      DA : Durasteel Bonding Alloy
      EP : Energy Projector
      HT : Hair Trigger
      IE : Improved Energy Cell
      MU : Mesh Underlay
      SC : Scope
      VC : Vibration Cell
    
    
    ========================================
          CHAPTER THREE - ITEM LISTING
    ========================================
    
    _______________________________________________________________________________
    [3.1] RANGED WEAPONS - LIST ---------------------------------------------------
    
    
    Bendak's Blaster
    
    This blaster belonged to Bendak Starkiller, a duelist legendary on Taris. It is
    a highly adaptable weapon, and is definitely of better quality than any
    standard issue pistol.
    
    Found on: Taris (Dueling Ring)
    
    Type: Blaster Pistol, Balanced
    
    Base Statistics:
      Damage: Energy, 2-7
      Range: 23m
      Critical Threat: 20-20x2
      Attack Modifier: +1
    
      Upgrades:
        SC: +1 Attack Bonus
        IE: +2 Energy Damage 
        BS: +1 Energy Damage
        HT: +1 Attack Bonus
    
    Fully Loaded:
      Damage: 5-10
      Attack Modifier: +3
    
    Comments: A pretty good weapon for the first part of the game if you've got the
    upgrade parts. Use it in addition to or as a replacement for Carth's Blaster.
    
    ====================
    
    Carth's Blaster
    
    Carth's personal blaster is based on an old Arkanian design, but he has adapted
    it to incorporate all of the latest modular technology available to the
    Republic.
    
    Found on: Taris
    
    Type: Blaster Pistol, Balanced
    
    Base Statistics:
      Damage: Energy, 2-7
      Range: 23m
      Critical Threat: 20-20x2
      Attack Modifier: +0
    
      Upgrades:
        SC: +1 Attack Bonus
        IE: +1 Energy Damage
        BS: +1 Energy Damage
        HT: +1 Attack Bonus
    
    Fully Loaded:
      Damage: 4-9
      Attack Modifier: +2
    
    Comments: Because this is the first upgradeable pistol you'll get, it's not
    very powerful. However, it's still much better than a regular blaster.
    
    ====================
    
    Cassus Fett's Heavy Pistol
    
    Cassus Fett was rarely seen without this adaptable blaster. Famous for killing
    the captain of a flagship Republic frigate at the Battle of Jaga's Cluster, he
    is presumed dead.
    
    Bought on: Korriban
    
    Type: Blaster Pistol, Balanced
    
    Base Statistics:
      Damage: Energy, 4-11
      Range: 23m
      Critical Threat: 20-20x2
      Attack Modifier: +3
      On Hit: Stun 25% chance, 6 seconds, DC 10
    
      Upgrades:
        SC: +1 Attack Bonus, Keen
        IE: +1d4 Energy Damage
        BS: +1d4 Energy Damage
        HT: +1 Attack Bonus
    
    Fully Loaded:
      Damage: 6-19
      Critical Threat: 19-20x2
      Attack Modifier: +5
    
    Comments: If any of your characters use blasters, BUY THIS PISTOL! It is almost
    certainly the best blaster pistol in the game. Tons of damage, keen, and they
    threw in a stun chance just for fun.
    
    ====================
    
    Jamoh Hogra's Carbine
    
    This was the weapon of mercenart Jamoh Hogra, and was supposed to protect him
    against the many enemies he earned in his lifetime. Hogra's skill didn't match
    his potential, however.
    
    Type: Blaster Rifle
    
    Bought on: Tatooine
    
    Base Statistics:
      Damage: Energy, 3-10
      Range: 25m
      Critical Threat: 19-20x2
      Damage Bonus: +1-4 Physical
      Attack Modifier: +2
    
      Upgrades:
        SC: +1 Attack Bonus, +1 Energy Damage
        IE: +1d4 Energy Damage
        BS: +1d4 Piercing Damage
        HT: +2 Attack Bonus
    
    Fully Loaded:
      Damage: 7-23
      Attack Modifier: +5
    
    Comments: Does more damage than other blaster rifles. If you're into that sort
    of thing, I guess you might want to check this out.
    
    ====================
    
    Jurgan Kalta's Assault Rifle
    
    Jurgan Kalta wanted to make a big noise in the galaxy. If it was the screams of
    his enemies, all the better. This weapon was his favorite because it shared his
    adaptability.
    
    Bought on: Dantooine
    
    Type: Blaster Rifle
    
    Base Statistics:
      Damage: Energy, 1-8
      Range: 28m
      Critical Threat: 19-20x2
      Damage Bonus: +1-6 Ion vs. Droids
      Attack Modifier: +3
    
      Upgrades:
        SC: +2 Attack Bonus
        IE: +1d4 Piercing Damage
        BS: +1d4 Ion Damage
        HT: +1d4 Energy Damage
    
    Fully Loaded:
      Damage: 4-20 + 1-6 vs. Droids
      Attack Modifier: +5
    
    Comments: Multiple damage types might help against energy shields or droids.
    Still, it is a blaster rifle, though; you might as well use two pistols.
    
    ====================
    
    Zaalbar's Bowcaster
    
    This is Zaalbar's personal bowcaster. He has made modifications over the years,
    but it still tightly conforms to the traditions of his people.
    
    Found on: Taris (Sewers, near where you rescue Zaalbar)
    
    Type: Blaster Rifle
    
    Base Statistics:
      Damage: Energy, 1-10
      Range: 28m
      Critical Threat: 19-20x2
      Attack Modifier: +1
    
      Upgrades:
        SC: +1 Energy Damage
        IE: +1 Energy Damage
        BS: +2 Attack Bonus
        HT: Keen
    
    Fully Loaded:
      Damage: Energy, 3-13
      Critical Threat: 17-20x2
      Attack Modifier: +3
    
    Comments: Really lame. I guess you might want to use it with the Sniper Shot
    feat, because of the 17-20 critical threat range.
    
    ====================
    
    Ordo's Repeating Blaster
    
    This prototype heavy repeater was developed during the latter part of the
    Mandalorian War and never saw general production.
    
    Found on: Taris
    
    Type: Heavy Weapons
    
    Base Statistics:
      Damage: Energy, 2-11
      Range: 28m
      Critical Threat: 20-20x2
      Attack Modifier: +0
    
      Upgrades:
        SC: +1 Attack Bonus
        IE: +1 Energy Damage
        BS: +1 Energy Damage
        HT: +1 Energy Damage
    
    Fully Loaded:
      Damage: Energy, 5-14
      Attack Modifier: +1
    
    Comments: The only upgradable repeating blaster, you might as well let
    Canderous use this and his Heavy Weapons Specialization until there's something
    better for him to do.
    
    _______________________________________________________________________________
    [3.2] MELEE WEAPONS - LIST ----------------------------------------------------
    
    
    Bacca's Ceremonial Blade
    
    The great Bacca was hunting the Shadowlands ages ago when an alien ship crashed
    through the forest. He saw that first contact as a warning of the destruction
    outsiders could bring. Made from the debris, this sword is a reminder for his
    people that trust must be given cautiously, and only to those who have earned
    it.
    
    Found on: Kashyyyk
    
    Type: Melee weapon, One-handed
    
    Base Statistics:
      Damage: Physical, 4-14
      Critical Threat: 19-20x2
      Damage Bonus: +4 Energy
      Attack Modifier: +2
    
      Upgrades:
        VC: +2 Attack Bonus, +2 Physical Damage
        DA: Massive Critical +2d6
        EP: +2d6 Bludgeoning Damage vs. Droids
    
    Fully Loaded:
      Damage: 10-20 + 2-12 vs. Droids
      Critical Threat: 19-20x2 +2d6
      Attack Modifier: +4
    
    Comments: Massive damage for a melee weapon. If you plan on using Zaalbar or
    want to bust up droids with a non-lightsaber weapon, this is the sword to use.
    
    ====================
    
    Mission's Vibroblade
    
    Working with few resources, Mission Vao turned this basic vibroblade into an
    exceptional weapon almost as adaptable as she is.
    
    Found on: Taris
    
    Type: Melee weapon, One-handed, Balanced
    
    Base Statistics:
      Damage: Physical, 1-10
      Critical Threat: 19-20x2
      Damage Bonus: +1 Physical
      Attack Modifier: +0
    
      Upgrades:
        VC: +1 Attack Bonus
        DA: +1 Attack Bonus
        EP: +1 Energy Damage
    
    Fully Loaded:
      Damage: 3-12
      Attack Modifier: +2
    
    Comments: Even when fully upgraded, it's barely better than a basic Vibrosword
    and not as good as the Prototype Vibroblade which you already picked up on the 
    Endar Spire. Have fun using this one because it'll only be a short while until
    you find something better.
    
    ====================
    
    Rakatan Battle Wand
    
    Weighted to fit a Rakatan grip, this item is most like a stun baton. It seems
    more adaptable than one of Republic issue, though similar high density cells
    make it unwieldy and unusable with weapons in the off-hand.
    
    Found on: Unknown World
    
    Type: Melee weapon, One-hand only
    
    Base Statistics:
      Damage: Physical, 3-3
      Critical Threat: 20-20x2
      On Hit: Stun 50%, 6 seconds, DC 14
      Attack Modifier: +2
    
      Upgrades:
        VC: +2 Attack Bonus, DC 18 Stun for 2 rounds On Hit 100% 
        DA: +2 Electrical Damage
        EP: +1d10 Ion Damage
    
    Fully Loaded:
      Damage: 6-15
      On Hit: DC 18 Stun for 2 rounds, DC 14 Stun for 1 round 50%
      Attack Modifier: +4
    
    Comments: It's a shame that you can't use this and another weapon at the same
    time. If you're taking advantage of Mission's sneak attack ability, the double-
    stun feature of this might come in handy; plus it won't negate the Dueling
    feat.
    
    ====================
    
    Sanasiki's Blade
    
    Sanasiki used this weapon to kill Nelinik, a Zabrak who assassinated the Echani
    High Protector with battle droids.  Cortosis protects the blade against
    lightsaber sparring damage while energy cells disrupt droid opponents.
    
    Bought on: Dantooine
    
    Type: Melee weapon, One-handed, Balanced
    
    Base Statistics:
      Damage: Physical, 3-12
      Critical Threat: 19-20x2
      Damage Bonus: +3 vs. Droids
      Attack Modifier: +2
    
      Upgrades:
        VC: +2 Attack Bonus
        DA: Keen
        EP: +1d6 Energy Damage
    
    Fully Loaded:
      Damage: 4-18 + 3 vs. Droids
      Critical Threat: 17-20x2
      Attack Modifier: +4
    
    Comments: Acceptable damage and a 17-20x2 make this weapon good, but not great.
    
    ====================
    
    Prototype Vibroblade
    
    This is a very adaptable model of vibroblade, made for the user on a budget
    that will be purchasing as resources or finances become available.
    
    Found on: Endar Spire
    
    Type: Melee weapon, One-handed, Balanced
    
    Base Statistics:
      Damage: Physical, 1-10
      Critical Threat: 19-20x2
      Damage Bonus: +1 Physical
      Attack Modifier: +0
    
      Upgrades:
        VC: +1 Slashing Damage
        DA: +1 Attack Bonus, +1 Slashing Damage
        EP: +2 Attack Bonus, +1 Slashing Damage
    
    Fully Loaded:
      Damage: 5-14
      Attack Modifier: +3
    
    Comments: Your non-Jedi characters might be using this for a long time,
    especially if they aren't good enough to use double weapons. Considering you
    get this at the very beginning of the game, it's quite good.
    
    ====================
    
    Yusanis' Brand
    
    Yusanis was the most famous of Echani warriors, fighting against oppression and
    villany until encoungering Darth Revan. Discovering that Revan had killed an
    Echani senator, Yusanis attempted to tell authorities but fell to the powers of
    the Sith Lord despite his own impressive abilities and the cortosis weave
    inherent in all vibroblades.
    
    Bought on: Tatooine
    
    Type: Melee weapon, Two-Handed
    
    Base Statistics:
      Damage: Physical, 4-18
      Critical Threat: 20-20x2
      Damage Bonus: +5 Ion vs. Droid
      Attack Modifier: +2
    
      Upgrades:
        VC: +1 Attack Bonus, Keen
        DA: +1d4 Ion vs. Droids, DC 10 Stun for 4 rounds On Hit 50%
        EP: +3 Fire Damage
    
    Fully Loaded:
      Damage: 7-21 + 6-9 vs. Droids
      On Hit: DC 10 Stun for 4 rounds 50%
      Critical Threat: 19-20x2
      Attack Modifier: +3
    
    Comments: Comparable damage to some of the other rare double-weapons to be
    found, with a variety of special features (good stun, fire damage) means that
    you might want to consider picking this up.
    
    _______________________________________________________________________________
    [3.3] ARMOR - LIST ------------------------------------------------------------
    
    
    Calo Nord's Battle Armor
    
    Commissioned by Calo Nord, this armor was based on heavily modified Mandalorian
    designs.  The maker was killed to appease Nord's ego, ensuring his suit would
    forever be unique.
    
    Found on: Varies (Calo Nord encounter)
    
    Type: Heavy Armor
    
    Base Statistics:
      Defense Bonus: 9
      Max Dexterity: +1
      Damage Resistance: 10/- vs. Cold
      Damage Resistance: 10/- vs. Fire
      Damage Resistance: 10/- vs. Sonic
    
    Upgrades:
    
      AR: +3 Defense, Immunity (Critical Hits)
      MU: Immunity (Mind Affecting)
    
    Comments: Excellent. Even if your character has a high dex, you might as well
    give them this armor since 13 defense is just about as high as you can get.
    If you must use every force power, give this one to Carth or Canderous.
    
    ====================
    
    Cassus Fett's Battle Armor
    
    The armor of Cassus Fett, the most wanted man in known space. Famous for
    killing the captain of a flagship Republic frigate at the Battle of Jaga's
    Cluster, he is presumed dead.
    
    Bought on: Dantooine
    
    Type: Heavy Armor
    
    Base Statistics:
      Defense Bonus: 10
      Max Dexterity: +0
      Damage Resistance: 10/- vs. Cold
      Damage Resistance: 10/- vs. Fire
      Damage Resistance: 10/- vs. Sonic
    
    Upgrades:
    
      AR: +4 Defense
      MU: +1 Strength
    
    Comments: The best armor in the game, besides the ultimate robes, Period. It's
    the only armor in the game that gives you 14 defense, regardless of your Dex
    bonus. You'd have to have a natural 38 dexterity to match it, and then you
    wouldn't get the fancy bonus to strength and resistances. Buy this armor.
    
    ====================
    
    Darth Bandon's Fiber Armor
    
    Despite the unfortunate fate of Darth Bandon, this light armor remains a
    desirable asset for any warrior. The silvery polish reflects a pride in 
    craftsmanship rarely seen today.
    
    Found on: Varies (Darth Bandon encounter)
    
    Type: Light Armor
    
    Base Statistics:
      Defense Bonus: 5
      Max Dexterity: +5
      Damage Resistance: 25/- vs. Fire
    
    Upgrades:
    
      AR: +2 Defense
      MU: Immunity (Mind Affecting)
    
    Comments: Slightly better than the Echani Fiber Armor, and cooler looking to
    boot.
    
    ====================
    
    Echani Fiber Armor
    
    Many elite Echani duelists use armor of this type, though its adaptability has
    made it popular with professional soldiers and bounty hunters alike.
    
    Found on: Taris
    
    Type: Light Armor
    
    Base Statistics:
      Defense Bonus: 5
      Max Dexterity: +5
    
    Upgrades:
    
      AR: +2 Defense
      MU: Damage Resistance (20/- vs. Cold), Damage Resistance (20/- vs. Fire)
    
    Comments: I'm not quite sure why Bioware decided to put some of the best light
    armor in the game at the very beginning. Oh well, who's complaining? Any main
    character can benefit from this more than any other armor, at least until you
    become a Jedi.
    
    ====================
    
    Republic Mod Armor
    
    The Republic has prospered militarily by keeping its troops well supplied with
    modular armor, ensuring they are always prepared for a variety of battle
    conditions.
    
    Found on: Taris
    
    Type: Light Armor
    
    Base Statistics:
      Defense Bonus: 5
      Max Dexterity: +4
    
    Upgrades:
    
      AR: +1 Defense
      MU: Immunity (Mind Affecting)
    
    Comments: I'm not sure where I stand on the Mod armor. It looks cool and gives
    an acceptably better-than-average armor bonus, but it's not really very
    exciting otherwise. Especially because Mind Affecting Immunity is barely useful
    until later in the game, when you've come across better light armor.
    
    ====================