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    PC Yavin Items FAQ by Fedifensor

    Version: 2.0 | Updated: 12/02/03 | Printable Version | Search Guide | Bookmark Guide

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                      Star Wars: Knights of the Old Republic
                                Yavin Items (for PC)
                                    Version 1.0
                                  by Casey McGirt
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    The following is a list of the items available for sale at the Yavin 
    Space station.  Availability of each item is listed as one of three 
    possibilities - after leaving Dantooine (1st Star Map), after 
    acquiring your 3rd Star Map, and after acquiring all Star Maps.
    
    For a list of items common to both the PC and Xbox versions of the 
    game, go to the GameFAQ Knights of the Old Republic page for Xbox, at 
    http://www.gamefaqs.com/console/xbox/game/17087.html
    
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    Baragwin Droid Shield (Droid Upgrade Class 1):  As Droid Energy Shield 
      (Deflection: Energy - 20 points, Duration: 200 sec or max damage 
      taken), with unlimited uses.  4,000 Credits.  Available after 
      Dantooine.
    
    Baragwin Flame Thrower (Droid Upgrade Class 2):  As Droid Flame 
      Thrower (Damage: Heat - 30 points, Horror - 100% for 3 sec on level 
      6 or lower, Range: Short, Save: DC 15 for half damage), with 
      unlimited uses.  3,000 Credits.  Available after 3rd Star Map.
    
    Baragwin Shield Disruptor (Droid Upgrade Class 2):  As Droid Shield 
      Disruptor (Damage: Ion - 20 points, Range: Medium), with unlimited 
      uses. 3,000 Credits.  Available after 3rd Star Map.
    
    Baragwin Stun Ray (Droid Upgrade Class 2):  As Droid Stun Ray (Stun: 
      100% for 9 sec, Range: Medium, Save: DC 15 to negate), with 
      unlimited uses.  3,000 Credits.  Available after 3rd Star Map.
    
    Advanced Droid Interface (Droid Upgrade Class 3):  Awareness +7, 
      Computer Use +7, Demolitions +7, Security +7.  9,000 Credits.  
      Available after final Star Map.
    
    Composite Heavy Plating (Droid Plating Class 3):  Defense Bonus 13.  
      3,000 Credits.  Available after 3rd Star Map.
    
    Baragwin Shadow Armor (Light Armor):  Defense Bonus 7, Maximum Dex 
      Bonus +4, Stealth +4, Upgradable (Defense Bonus 9, Stealth +8).  
      6,000 Credits.  Available after Dantooine.
    
    Light Exoskeleton (Light Armor):  Defense Bonus 6, Maximum Dex Bonus 
      +5, +1 Dexterity, +1 Strength, Upgradable (Defense Bonus 8, Strength 
      +2).  10,000 Credits.  Available after Dantooine.
    
    Environmental Bastion Armor (Medium Armor):  Defense Bonus 7, Maximum 
      Dex Bonus +3, Damage Immunity - 100% versus Cold, Fire, and Sonic, 
      Upgradable (Defense Bonus 9, Immunity - Mind-Affecting and Poison).  
      22,000 Credits.  Available after 3rd Star Map.
    
    Heavy Exoskeleton (Medium Armor):  Defense Bonus 9, Maximum Dex Bonus 
      +2, Constitution +1, Strength +2, Upgradable (Defense Bonus 13, 
      Constitution +3, Strength +3).  20,000 Credits.  Available after 
      3rd Star Map.
    
    Advanced Bio-Stabilizer Mask (Headgear):  Requires Light Armor 
      Proficiency, Immunity: Mind-Affecting and Poison, All Saves +3.  
      6,000 Credits.  Available after 3rd Star Map.
    
    Advanced Agent Interface (Headgear):  Awareness +7, Computer Use 
      +7, Demolitions +7, Repair +7, Security +7.  10,000 Credits.  
      Available after final Star Map.
    
    Medical Interface Visor (Headgear):  Treat Injury +10.  5,000 
      Credits.  Available after final Star Map.
    
    Advanced Stabilizer Gloves (Gloves):  Dexterity +3, Blaster Bolt 
      Deflection +5.  8,500 Credits.  Available after Dantooine.
    
    Advanced Sensory Implant (Implant Level 3):  Awareness +10, 
      Dexterity +2.  3,500 Credits.  Available after Dantooine.
    
    Advanced Bio-Stabilizer Implant (Implant Level 3):  Immunity - 
      Mind-Affecting and Poison.  3,000 Credits.  Available after 
      Dantooine.
    
    Advanced Combat Implant (Implant Level 3):  Weapon Focus (Blaster 
      Pistol, Blaster Rifle, Heavy Weapons, Melee Weapons), Weapon 
      Specialization (Blaster Pistol, Blaster Rifle, Heavy Weapons, Melee 
      Weapons).  7,000 Credits.  Available after 3rd Star Map.
    
    Advanced Alacrity Implant (Implant Level 3):  Dexterity +5.  22,000 
      Credits.  Available after final Star Map.
    
    Baragwin Stealth Unit (Belt):  Awareness +4, Stealth +10, 
      Dexterity +3.  10,000 Credits.  Available after final Star Map.
    
    Baragwin Assault Blade (Melee Weapon):  2-12 Physical, +2-12 Energy, 
      Critical Range 19-20/x2, +2 attack modifier, Upgradable (+2-12 
      Sonic, Attack Modifier +5, Keen - 17-20/x2 Critical Range).  9,000 
      Credits.  Available after 3rd Star Map.
    
    Baragwin Assault Gun (Heavy Weapon):  3-20 Energy, Range 28m, 
      Upgradable (+3-18 Sonic, Attack Modifier +5).  15,000 Credits.  
      Available after 3rd Star Map.
    
    Baragwin Heavy Repeating Blaster (Heavy Weapon):  3-22 Energy, 
      Range 28m, Upgradable (+4-24 Fire, Attack Modifier +3).   19,000 
      Credits.  Available after final Star Map.
    
    Baragwin Ion-X Weapon (Blaster Rifle):  1-6 Ion, +1-10 Physical, 
      Range 28m, Upgradable (3-18 Ion, +2-12 Ion versus Droid, +6 attack 
      modifier, Keen - Critical Range 19-20/x2).  12,000 Credits.  
      Available after 3rd Star Map.
    
    Baragwin Disruptor-X Weapon (Blaster Rifle):  2-12 Physical, Range 
      28m, Attack Modifier +1, Upgradable (5-26 Physical, Keen - 
      19-20/x2 Critical Range, Attack Modifier +2).  16,000 
      Credits.  Available after final Star Map.
    
    Heart of the Guardian (Lightsaber Crystal).  20,000 Credits.  
      Available after final Star Map.
    
    Mantle of the Force (Lightsaber Crystal).  25,000 Credits.  Available 
      after final Star Map.