Star Wars: Knights of the Old Republic FAQ v1.1 - 23rd Dec 2003 Special Crystals FAQ 1234567890123456789012345678901234567890123456789012345678901234567890123456789 Disclaimer: This FAQ/Walkthrough is copyright of TF AKA "Crowbait" as of Dec 9th, 2003. Please report any public sites that have this FAQ listed without authorization. Do not sell this FAQ, rewrite, or quote from without proper respect and notification of the author. The only sites authorized to have this FAQ posted will be listed as it is updated. Permitted sites (assuming they meet and continue to meet the above criteria): GameFAQs: http://www.gamefaqs.com If you wish to add this FAQ to your site, email the author, contact details are at the end. The latest version will always be available at GameFAQs, which is the only site which the author will update. If other, authorised sites, chose to keep up to date with this, then thank you to them. Credit for helpful information will be given at the end, and with the information provided in its place in the FAQ. Thank you, and enjoy the FAQ! Contents -------- Introduction Table of all the Crystals Comments Recommendations Credit Versions Finally ========================== Warning - This FAQ contains SPOILERS ========================== Introduction ------------ There are a number of crystals dotted around the game of KOTOR. These can be combined in a light saber to produce a number of effects. In the various FAQ's on GameFAQs the location of the various crystals in covered in depth, except for the special crystals. For the PC version a new section of the game was created. A space station orbiting Yavin IV which has a single very good shop on it. This shop improves after you have 3 star maps and improves again after you get them all. Once it improves for the last time it contains a pair of special light saber crystals. As well as having unique colours (ones kind of orange and the other is a lighter blue) they change the power of the other two crystals in the weapon. These crystals cost 25000 credits (for the Mantle of the Force) and 20000 credits (for the Heart of the Guardian). Don't worry about the money too much, as you have to kill seven aliens to get to the last shop (you threatened them at the second shop so they want to get some payback). Each of these seven foes drops a 1000 credits and some have thermal detonators which are worth 1400 - so they get you well on the way. As for the crystals themselves, they are well worth the money, as they allow you to create some of the most powerful weapons in the game. The other things this shop has are very cool also. It should be noted that when you get the 3rd and 5th star maps, the entire inventory of the shop refreshes, so if you buy something from the shop after only having 2 maps, then return after you pick up another one, you should be able to buy it again. I would recommend the excellen +3Dex +5Def gloves (8500 credits) for example. Anyway, on to the table... Table of all the Crystals ------------------------- Crystal Normal Mantle Heart Rubat +1A +1D +3Regen +2A +2D Damind +3A +1A +1D +2Regen +3A +2D Nextor +1A +Keen +1A +1D +1A +1D Opila +3D +2d6 v Droids +2A +3D +2d6 v Droids +2A +3D +2d6 v Droids Jenruax +2D +5Def +2D +1Dex +5Def +2D +7Def Luxum +2A +1d6 v Droids +3A +2d6 v Droids +3A +2d6 v Droids Firkrann +2A +2d6 v Droids +3A +3d6 v Droids +3A +3d6 v Droids Bondar Stun DC10 25% 2R Para DC14 25% 2R Stun DC14 25% 2R Sigil +1A +1d6D +2A +1d8D +2A +1d8D Pearl +3A +2D +4A +3 Deflect +3A +1d8D Solari +3A +3D +1d8 v Dark +4A +1d8D +2d6 v Dark +2A +1d10D +4Def Upari +3A +1d8D +2A +1d6D +8Def +4A +2d6D Sapith +2A +3D +3A +4D +3A +4D Note: I haven't seen the following: Phond +1d6D +1d10D +1d10D (Note - the Solari which is light side only, doesn't have that text on it's description when with a special crystal.) Key --- A = Attack D = Damage of various sorts Regen = Regeneration Def = Deflection (i.e. returning blasters) Para = Paralysation Dex = Dexerity Normal = With a standard (e.g. coloured) central crystal. Comments -------- Rubat - 3 Regen is nice, but isn't that what force heal is for? Better for dark side characters (or those with out access to force heal/cure) Points: 0/5 Damind - See Rubat. I think this is better with the Heart personally, but still not an ideal choice Points: 2/5 Nextor - Don't waste the space on this - I think it is stronger in a normal sabre. Points: 0/5 Opila - You get a nice additional +3D which is good. Not a bad choice, mainly for use with the Heart. Points: 3/5 Jenruax - +1 Dex. Could be useful depending on whether or not you have a character with an odd number of Dex points. The extra +2Def isn't really worth it. Points: Up to 4/5 if Dex is good, otherwise 2/5 Luxum - This almost doubles the value of the crystal, but realistically, how tough are droids by this time. If required, take Firkramn instead, and Heart only. Points: 2/5 Firkrann - Better than Luxum in all ways, but still, Droids???? Points: 3/5 Bondar - Can be useful, but if you are depending on a dice roll here you are in trouble. Points: 1+/5 Sigial - Nice increase on a weak crystal. A possible Heart crystal. Points: 3/5 Pearl - Better in the heart than the Mantle. I would definitely short list this one. Points: 4/5 Solari - Good increases in the Mantle, less good for heart. Points: 4/5 Upari - Nice normal crystal, very nice in with either special crystal. Points: 4/5 Sapith - Nice normal crystal, better with the Heart. Points: 4/5 Phond - Good crystal, very nice with either special crystal Points: 4/5 Recommendations --------------- These are personal, and will depend a great deal on what sort of character(S) you have that you want to use these. For a dual wielding offensive guardian I have used: Mantle + Jenruax + Solari which gives a total of: 5-26D +4A +1Dex +5Def +2d6 v Dark which compares to Blue + Jenruax + Solari: 4-18D +3A +3D +5Def +1d8 v Dark (light side only) As for the Heart: Heart + Sigil + Pearl which gives a total of: 4-32D +5A Which compares to Blue + Sigil + Pearl: 5-24D +4 (you could swap Sigil for Opila with no real issues, but I have never had any real droid issues either). Once you find the Upari and Sapith crystals, these should be swapped in using the nearby workbench. I swapped them for the Jenruax (I had an odd number of Dex points) and the Sigil - but it is up to you. They are very nice, if late, crystals to collect. Either of these special crystals can make a huge difference to your light saber and the new colours are nice also. Go get them! Credits ------- a) Me This is mainly written by me: Crowbait. Using Notepad. On a computer. It took a lot of time (well ok, some time!). If you want to contact me about this at all please send an email to me at: firstname.lastname@example.org with Kotor in the subjet line somewhere (to allow me to delete spam). Ideas as to better combinations and why are always appreciated... b) Bioware for a great game! c) Reader Additions: Phond crystal - Silverius (via email) Pointing out missing crystals - Neal Canup (via email), otaku taz (via email) d) Anyone who actually read this! Versions -------- v1.0 - Inital release v1.1 - Added 2 more crystals that I found, and 1 from a reader - still 1 missing Finally ------- Have you managed to get Yuthra Ban to return to the light side yet? If you do (and Dantonine still exists) you can chat away to her... (From Bioware Forum - OfficerDonNZ) - If you have anything else that is equally interesting to put here, let me know! Disclaimer: Please read the one at the top! and All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.