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    FAQ/Walkthrough by Kerbow

    Version: 1.8 | Updated: 08/03/15 | Printable Version | Search This Guide

    Star Wars Knights of the Old Republic Walkthrough
    
    (X-box)
    
    Version 1.8
    
    Copyright 2008 by Paul Kerbow
    Written by Paul Kerbow
    Email:  plk04a@acu.edu
    
    ============================================================================== 
    This guide may be not be reproduced under any circumstances except for 
    personal, private use. It may not be placed on any web site or otherwise 
    distributed publicly without advance written permission. Use of this guide on
    any other web site or as a part of any public display is strictly prohibited,
    and a violation of copyright laws.
    
    Visit any external site linked in the guide at your own risk. The author is 
    not responsible for any offensive, dangerous, problematic, or otherwise 
    inconvenient content on said sites. Download anything on said sties at your 
    own risk. The author is not responsible for any content you download from
    external websites or any possible inconvenience it may or may not cause.
    ==============================================================================
    
    WARNING: This guide contains spoilers
    
    Table of Contents
    
    I.      Guide Information
            A.      Welcome!
            B.      Email Policy
            C.      FAQ (Frequently Asked Questions)
    	D.      Things to Know - Before Starting
            E.      Quick Definitions
            F.      Glitches in the Game
                    1.  Taris
                    2.  Dantooine
                    3.  Tatooine
                    4.  Kashyyyk
                    5.  Manaan
                    6.  Leviathan
                    7.  Korriban
                    8.  Unknown World
                    9.  Other Glitches
                    
    II.     Starting a New Game
            A.      Character Classes
            B.      Portrait
            C.      Attributes
            D.      Skills
            E.      Feats
            F.      Name
            G.      Play
    
    III.    Endar Spire
            A.      Main Area
                    1.      Your Journal
            B.      Starboard Section
    
    IV.     Taris
            A.      Background
            B.      Quests
                    1.      Main Quests
                    2.      Side Quests
            C.      Apartment Complex
                    1.      Dia's Bounty
            D.	Upper City South
                    1.      Rapid Transit System
                    2.      Pazaak
                    3.      Invited to a Party
                    4.      The Duel Ring
                    5.      Rakghoul Serum
            E.      Upper City North
                    1.      Apartments
                            a.      The Party/Intervention
                            b.      Largo's Bounty
            F.      Lower City
                    1.      Matrik's Bounty
                    2.      Selvin's Bounty
                    3.      Bek Base and Gadon's Deal
            G.      Undercity
                    1.      Missing Apprentice
                    2.      Infected Outcasts
                    3.      Promised Land
                    4.      The Sewers and Zaalbar
                    5.      Upper Sewers
            H.      Black Vulkar Base
                    1.      Back to Gadon (Light Side)
                    2.      Assassinate Gadon (Dark Side)
            I.      Swoop Racing
            J.      The Rescue
            K.      Canderous' Crazy Scheme
            L.      The Duel Ring (continued)
            M.      Sith Base
            N.      The Duel Ring - Bendak's Bounty
            O.      Davik's Mansion
            P.      The Ebon Hawk Escape!
    
    V.      Dantooine
            A.      Background
            B.      Quests
                    1.      Main Quests
                    2.      Side Quests
            C.      Jedi Training
                    1.      The Way of the Jedi
                    2.      New Feats
                    3.      Force Powers
                    4.      The Dark Taint
                    5.      Mandalorian Raiders
                    6.      Missing Companion
                    7.      Murdered Settler
                    8.      Juhani
            D.      Mission's Brother - Party Member Side Quest
            E.      The Death of a Feud
            F.      Mandalorian Leader
            G.      To the Ruins
            H.      Star Map
    	I.	Jagi's Challenge - Party Member Side Quest
    	J.	Bastila's Mother - Party Member Side Quest
    
    VI.     Tatooine
            A.      Background
            B.      Quests
                    1.      Main Quests
                    2.      Side Quests
            C.      The Stowaway
                    1.      Back to Dantooine (light side option)
                    2.      Tatooine Again (or not)
            D.      Package Delivery?
            E.      Anchorhead
            	1.	Sharina's Problem
    		2.      Swoop Track
    		3.	Bastila's Mother
            	4.      HK-47
            F.      Dune Sea
    	G.	Jagi's Challenge
            H.      A Peaceful Solution
            I.      The Almighty Krayt Dragon
            J.      Star Map
    	K.	Finding Dustil - Party Member Side Quest
    
    VII.    Kashyyyk
            A.      Background
            B.      Quests
                    1.      Main Quests
                    2.      Side Quests
            C.      Eli and Matton
            D.      Shadowlands
                    1.      Jolee's Request
                    2.      Lost Wookie
                    3.      Lower Shadowlands
                    4.      Mandalorian Shadows
                    5.      Star Map
    
    VIII.   Manaan
            A.      Background
            B.      Quests
                    1.      Main Quests
                    2.      Side Quests
            C.      Sunry Murder Trial
            D.      Missing Selkath and Republic Hiring Mercenaries
            E.      Dark Side Mission - Hulas and the Genoharaden
                    1.      Lorgal
                    2.      Dantooine - Zuulan
                    3.      Back to Hulas
                    4.      The Death of Ithorak
                    5.      Tatooine - Vorn
                    6.      Kashyyyk - Rulan
                            a.      Darth Bandon
                    7.      To Hulas Again
                    8.      Hulas and the Dune Sea
                    9.      Manaan Again (end dark side mission)
            F.      Sunry Murder Trial (continued)
                    1.      Firath Me
                    2.      Glupor
            G.      Republic Embassy
            H.      Swoop Racing!
                    1.      Queedle's Problem
            I.      Sith Base
                    1.      Missing Selkath
            J.      The Trial of Sunry
            K.      Return to Republic Base
            L.      Hrakert Station
                    1.      In the Water
                    2.      Alone in the Station
                    3.      To Destroy or Poison...
                    4.      Star Map
                    5.      Darth Bandon
            M.      On Trial Again
    
    IX.     Leviathan
            A.      The Interrogation
            B.      Escape!
                    1.      To the Bridge
                    2.      Carth's Revenge
            C.      Darth Malak
    
    X.      Korriban
            A.      Background
            B.      Quests
                    1.      Main Quests
                    2.      Side Quests and Gaining Prestige
            C.      Landing Area
                    1.      Juhani's Temptation - Party Member Side Quest
                    2.      Spice Run
                    3.      The Box
            D.      Academy Hopeful
            E.      The Way of the Sith
                    1.      Double Cross
                    2.      Lashowe
                    3.      Dustil Onasi - Party Member Side Quest
                    4.      Doubting Sith
                    5.      Mandalorian Weapons
                    6.      Prisoners
                    7.      Sith Rebels
                    8.      Lost Droids
                    9.      Holocron
                    10.     Jorak the Hermit
                    11.     Ajunta Pall
                    12.     Double-Double Cross
                    13.     Double-Double-Double Cross
                    14.     Sith Code
            F.      The Tomb of Naga Sadow
            G.      Star Map
            H.      Betrayal
    
    XI.     Unknown World
            A.      Background
            B.      The Fall
            C.      The "Get Everything Done" Path
                    1.      Mandalorian Attack
                    2.      The One's Request
                    3.      The Elders
                    4.      Back to The One
            D.      Light Path
                    1.      The Elders' Request
                    2.      The One
            E.      Dark Path
                    1.      The One's Request
                    2.      The Elders
            F.      Temple of the Ancients
                    1.      Main Area
                    2.      Catacombs
                    3.      Temple Summit
                    4.      Back to The Elders ("Get Everything Done" path)
            G.      Back to The One (dark side)
            H.      To the Ebon Hawk (dark side)
    
    XII.    Star Forge
            A.      Beginning Advice
            B.      Deck 1
            C.      Deck 2
            D.      Command Center
            E.      Darth Malak 
    XIII.   Credits
    XIV.    Contact Policy
    XV.     Legal Information
    XVI.    Version History
    XVII.	Future Updates
    
    I.  Guide Information
    
    A.  Welcome!
    
    Hello and welcome to my guide for Star Wars Knights of the Old Republic. I am
    Paul and I will walk you through every possible outcome in this game. There
    are some things that I do not know yet, so email me if you find something I
    don't have here. This guide is written in a step by step format. In order to
    get the most out of this guide, use it the entire time while playing the game.
    You don't have to do it this way if you do not want to, I am just informing
    you that the guide is written this way. If you don't follow the guide step by
    step while playing you may miss out on a few minor sidequests but you should
    still be able to complete the game. If this is your first time playing the
    game, do not read ahead as the guide contains spoilers.
    
    B.  Email Policy
    
    If you wish to email me, put "star wars" somewhere in the subject. Emails 
    that don't use this subject may not be responded to. As long as you put "star
    wars" in the subject I will respond to it. That is what I use to search my 
    email in order to find anything someone has sent me. Please avoid using ALL 
    CAPS.
    
    You will get credit for whatever you show me that I don't have. It could be
    anything that helps other people such as a better strategy to defeat an
    opponent, problems that I have not solved yet, etc. When you email me, tell 
    me what you want to be identified by along with your information.  I won't 
    put your email address here unless you ask for me to do so. I will only give 
    the first letter of your last name to protect your privacy.
    
    C.  FAQ (Frequently Asked Questions)
    
    Q.  Do you plan on making any other gaming guides?
    
    A.  Not at the moment.
    
    I'm guessing that since I haven't had any other questions frequently asked
    of me I have done my job well :)
    
    D.  Things to Know - Before Starting
    
    Save often! There are glitches in the game. Some of these benefit you. Others
    are harmful and can keep you from playing the game. If you run into a glitch
    that's harmful, don't panic. Just reload the last saved game. I would suggest
    to use two or three save slots to save your game.
    
    ==============================================================================
    WARNING:
    
    Under no circumstances are you to kill a fallen Jedi named Juhani on 
    Dantooine.  LET HER LIVE EVEN IF YOU ARE A DARK PLAYER!  She will join you 
    later on if you save her.
    ==============================================================================
    
    ==============================================================================
    WARNING:
    
    Under no circumstances are you to attack the gun turrets on the Star Forge.
    LEAVE THEM ALONE!  You need to disable the turrets by using a computer 
    terminal nearby.  If you attack the turrets you will make the game harder for 
    yourself.
    ==============================================================================
    
    In this game you get to choose whether you become a Jedi and save the galaxy 
    or fall to the dark side and rule the galaxy. The decision must be made now 
    about what type of player you want to be. I will refer players as light 
    players and dark players throughout the guide.
    
    You can talk to many different intelligent life forms. You'll notice that it
    will say in the selection box "Taris Citizen" or something to that affect.
    Talking to them is a waste of time because they don't start or help you
    complete quests. Obviously anyone that the game gives a name for is important
    enough to talk to.
    
    Your journal has a map feature that is very useful because it automatically
    maps where you have been. You'll find out how to use the journal on the Endar
    Spire.  It is extremely important for you to explore the whole map of every
    area, thus having the whole map in your journal. This ensures you have gotten
    every necessary item and every quest. Some areas, like the Endar Spire, have 
    a full map already. There will be a few places where exploring the entire map 
    is not worth the trouble.
    
    When you LEVEL UP (explained later in the guide and game) do not let the
    computer do it for you. Always manually level up your player. You know when
    it's time to level up when you hear a ringing sound after you defeat an 
    enemy or gain xp.
    
    Directions in this guide are composed of north, south, east, west, etc.
    according to the map layout. If you don't know exactly what path is the north
    path, look at the map in your journal (you'll find out how to do this later.)
    Remember that you don't always enter an area facing north. For this reason,
    you should always look at the map to see which way is which. West will not
    always be left and north will not always be straight ahead. Sometimes I get 
    my east and west mixed up, but again I have checked and rechecked to make 
    sure I haven't made that mistake. Remember that if you see a mistake to email 
    me about it.
    
    If you're having a problem getting your east and west mixed up like me, then
    try this special trick. Just remember the word WE! After I learned that trick
    I didn't have any further problems with getting east and west mixed up.
    
    There are some tough enemies in this game. The best way to defeat them is to
    have lots of grenades. Grenades are more effective than just hacking a tough
    enemy with your sword.
    
    ==============================================================================
    Jason Q says:
    
    In my game, I took the time to stockpile all the goods that each NPC had to
    offer in the Ebon Hawk, but when I went to go pick them up in preparation for
    entering the Star Forge, every single container was empty, and none of the 
    stuff appeared in my inventory. I've loaded up several different saves from 
    Korriban (before the Tomb of Naga Sadow), the beginning of the Unknown World 
    and right before the temple, and the items only seem to appear in the 
    Korriban save. Thus, to save anyone else from the high amount of frustration 
    I'm going through right now, if you haven't already, tell your readers to 
    pick up all of their stuff from the Ebon Hawk before the point of no return 
    (Naga Sadow) because from that point on it's very possible the items can be 
    wiped, and all that time/money/items will be wasted. I hope I can get through 
    the Star Forge without the hyper-stims I loss but we'll see. 
    ==============================================================================
    
    In other words, there's a point in the game that I like to call the "no
    turning back point." At this point gather any items you have stored so that
    they will not be lost.
    
    E.  Quick Definitions
    
    xp - Experience points. Every enemy you kill and every quest and sidequest 
    you accomplish will get you these. You need these points to have your 
    character level up
    
    lsp - light side points - anything that you do that moves you closer to the
    light side of the force
    
    dsp - dark side points - anything you do that moves you closer to the dark
    side of the force
    
    rts - Rapid Transit System (you'll find more about this later in the guide)
    
    F.  Glitches in the game
    
    These are the more common glitches I've seen. Some of them are beneficial.
    Others are just plain annoying.
    
    1.  Taris
    
    Cantina Glitch
    
    I saved my game upon entering Javiar's Cantina on Taris. Upon reloading the
    game after a while, the cutscenes of Calo and Mission did not appear. Not
    really a bothersome glitch, but it can keep you from getting a little xp.
    
    Largo - more credits Glitch
    
    In Taris, when you find out this guy has a bounty on his head, he will 
    exclaim that he has 50 credits on him and offers it to you. If you take the 
    offer for dsp, you get 50 credits. Then if you kill him to collect the 
    bounty, his corpse has another 50 credits. So you would assume he had 100 
    credits all along right? Wrong. If you were to not take the bribe and kill 
    him, he would only have 50 credits on him when you loot the corpse.
    
    Duel Ring - more credits/items Glitch
    
    After I had defeated Bendak Starkiller and received the winnings, I realized
    I had forgotten to collect the winnings from the duel against Twitch. When I
    did, he gave me 700 credits, 200 more than he would normally give. He also
    gave me Bendak's blaster again, so I had two blasters instead of one.
    
    2.  Dantooine
    
    If you select Dantooine after a certain point in the game (right before the
    Leviathan picks you up) the game could get a little buggy. You *might* end up
    triggering the galaxy droid glitch, or it could wind up being as minor as
    getting the wrong cutscene.
    
    3.  Tatooine
    
    Killing Griff Glitch
    
    If you kill a character named Griff the game will act as if he were still 
    alive. A character will talk about wanting to locate him even though you have
    already killed him.
    
    4.  Kashyyyk
    
    Mandalorian Shadows Glitch
    
    I experienced a glitch during this side quest several times. When I 
    unequipped my weapons and the Mandalorians came out of stealth mode, I 
    couldn't reequip my weapons, Bastila's weapons, and Jolee's weapons. After a 
    few seconds of empty handed fighting, I was able to equip all weapons.
    
    5.  Manaan
    
    Subtitles Glitch
    
    If you were to talk to Glopor the Rodian with the subtitles turned off, the 
    game doesn't translate the alien language to English. The simple way to avoid
    this glitch is to have the subtitles turned on. This also happens with one of
    the Hidden Bek guards, though the guard you talk to isn't important and you 
    don't even need to talk to him in the first place.
    
    Environmental Suit Glitch
    
    After you take an environmental suit off you will at times have all of your
    weapons unequipped. I don't know if it's a glitch but it is inconvenient.
    
    6.  Leviathan
    
    Space Suit Glitch
    
    Similar to the environmental suit glitch upon taking a space suit off you 
    will at times have all of your weapons unequipped.
    
    7.  Korriban
    
    Coming Soon
    
    8.  Unknown World
    
    ==============================================================================
    Ty B says:
    
    I was on the unknown world just before the star forge. My plan was to kill 
    the Mandalorians in front of the temple as soon as I got off the ship. I 
    killed my first group (the one with the captain in it) and was walking around 
    looking for anymore. As soon as I started walking I was teleported into the 
    temple (without talking to 'The One' or 'The Elders') I was able to continue 
    through the temple, get to Bastilia and get back to the Ebon Hawk without 
    doing any of the quests. All I needed was the ship parts which were easily 
    obtained and I flew up to the star forge. I don't know what happened but it 
    took off a lot of boring running back and forth and fighting. This is the 
    first time it has happened and thought I would let you know about it.
    ==============================================================================
    
    9.  General Glitches
    
    Heal glitch
    
    At times if you select the force power heal then try to attack right after,
    force points will be deducted as normal but you will neither attack nor heal.
    
    Dark side/Light side points Glitch
    
    I have played the game many times and sometimes I don't get dsp or lsp for a
    quest when I did in an earlier game. Also, sometimes I get lsp or dsp the
    first time through the game but don't get them when I play the game again.
    It is also possible to gain infinite dsp in some areas, though it's pretty
    much useless since you can only be so far down the meter.
    
    At times, the screen will freeze up while loading a different area and the 
    game will crash.
    
    Galaxy Droid
    
    The infamous Galaxy Droid glitch is where your galaxy map is replaced with a
    galaxy droid in the front of the ship with all your party members in the main
    room of the ship. The Galaxy Droid supposedly allows you to go to all areas 
    of the game even if they are destroyed such as Dantooine or Taris. The best 
    part? No space travel takes place! You just pick a planet and the droid says 
    "We have arrived!" Obviously if you're going to play around with the glitch 
    you do not under any circumstances save your game after it is 
    triggered...unless of course you wanted to trigger the glitch and want to 
    play around with a corrupted game file (wink wink.)
    
    Saving Levels
    
    I will explain this further as we get going in the guide. If you wait to level
    up your main character so that you can get more force powers there can be a
    bug in regards to leveling up party members. In the end the bug works itself
    out but it can be quite noticeable.
    
    II. Starting a New Game
    
    A.  Character Selection
    
    You start off on the selection screen to choose your class.
    
    Soldier:
    
    The soldier class has the highest health of any class and can save healing
    methods. The soldier will only have 3 skills as the class skills and the rest
    are cross class skills. The class skills are demolitions, awareness, and treat
    injury. The soldier also gets the fewest skill points per level as the focus of
    the soldier is primarily on combat than skilling.
    
    Scoundrel:
    
    Scoundrels are the "skiller" class of KOTOR. They have the most skills that
    are class skills and only three that are cross class. The cross class skills
    are computer use, repair, and treat injury. Scoundrels get the most skill
    points per level as they are more focused on skilling than combat. The
    scoundrel gets a special sneak attack ability where you do more damage
    attacking an enemy while in stealth mode. Stealth is essentially useless in
    Kotor1 so the special ability is equally useless.
    
    Scouts:
    
    Scouts are your "technicians" in KOTOR. The scout class is the only class in
    the game to have computer use and repair as class skills. They also have
    demolitions, awareness, and treat injury as class skills similar to the
    soldier class. A scout gets the implant feats for free.
    
    Upon selecting your class, you will be given the option to customize your 
    character or have the computer do it for you. It would be wise to do it 
    yourself because the computer makes bad choices.
    
    B.  Portrait
    
    This is what you want your character to look like, not very important.
    
    C.  Attributes
    
    After selecting what you want your character to look like, you will be taken 
    to the attributes screen. You see that there are six attributes with an 
    option to make them higher. I recommend all attributes to be at least 12. If
    you have not decided to be a light (save the galaxy) or dark (rule the 
    galaxy) character then you need to choose now.
    
    A light soldier should start off with this:
    
    Strength:		14
    Dexterity:		12
    Constitution:		12
    Intelligence:		14
    Wisdom:			12
    Charisma:		14
    
    A light scoundrel should start off like this:
    
    Strength:		12
    Dexterity:		14
    Constitution:		12
    Intelligence:		14
    Wisdom:			12
    Charisma:		14
    
    Light scouts should start off like this:
    
    Strength:               12
    Dexterity:              14
    Constitution:           12
    Intelligence:           14
    Wisdom:                 12
    Charisma:               14
    
    A dark soldier should start off like this:
    
    Strength:		14
    Dexterity:		12
    Constitution:		12
    Intelligence:		14
    Wisdom:			14
    Charisma:		12
    
    Dark scoundrels should start off like this:
    
    Strength:               12
    Dexterity:              14
    Constitution:           12
    Intelligence:           14
    Wisdom:                 14
    Charisma:               12
    
    Dark scouts should start off like this:
    
    Strength:		12
    Dexterity:		14
    Constitution:		12
    Intelligence:		14
    Wisdom:			14
    Charisma:		12
    
    Alternatively you can look at DaSarcasticGuy's strategies located in the 
    Credits section of the guide and build your character based on his 
    recommendations.
    
    Strength is a factor in determining how well you attack an enemy. All players
    need a good start in strength. You may notice that I have given my soldiers
    higher strength and less dexterity than the other classes. The reason for
    this is because soldiers have more health than any other class and thus can
    take slightly more damage.
    
    Dexterity determines how well you dodge attacks. The higher it is, the more 
    you dodge. I give my soldiers 12 for the reason I explained above for
    strength. Scouts and scoundrels have less health than soldiers, so it is a
    little more important for them to be able to dodge more attacks. Dexterity also
    determines how well you attack with ranged weapons.
    
    Constitution determines your health. I like to have it at 12 for all players.
    I don't choose 14 because there are other more important areas.
    
    Intelligence helps you in the computer skill and repair skill.  It also has a 
    small role in determining how many skill points you have when you level up. A
    scoundrel with 12 intelligence will only get 3 or 4 skill points at each 
    level up. If the intelligence is set at 14, the scoundrel would get 5 points. 
    Scouts get 3 points per level with a high intelligence. Soldiers only get 2 
    points. Multiple testing throughout several games has shown if you upgrade
    the intelligence attribute to 16 you or a party member will still have the
    same amount of skill points for each skill at level 14 intelligence.
    Therefore, it isn't necessary to upgrade anyone's intelligence to a high
    amount as there are other more important areas to focus on.
    
    At this point you see few differences between a dark and light player. I have
    dark players choose a higher wisdom and lower charisma. Light players are the
    opposite. Overall it does make a difference.
    
    Let's talk about wisdom first. The reason dark players have a higher wisdom 
    Is because dark side powers are typically offensive powers. You use these to 
    attack your enemy directly. Light powers are typically defensive powers. 
    These powers allow your character or the entire party to buff up their 
    defense. Now wisdom is one of the deciding factors of a force power working 
    against an enemy. Since dark powers are offensive, dark players need more 
    wisdom. Light players can take a lower wisdom because most light force powers
    do not attack an enemy directly. Light players should still select 12 wisdom
    because a player with a high wisdom has a better chance at resisting an
    enemy's force powers as well as the few offensive light powers.
    
    The charisma attribute relates directly to the persuade skill. Light players
    will need to be persuasive. After all, you will be wanting to achieve the 
    most non-violent solution to a problem. That gives you major lsp. Dark 
    players do not need the persuade skill as much. You still need it, but you 
    will be the cause of most problems instead of the solution.
    
    D.  Skills
    
    After you have chosen your attributes, you now must focus on your skills. 
    Skills are essential in the game and tie in directly with your attributes 
    (this is why every one should be at least 12.)  Some skills are good while 
    others (like stealth) are just plain useless.
    
    You'll notice that some skill points say "cross class" and take two points 
    every time you add them. Scouts have three points per level, scoundrels have
    five, and soldiers have two. Intelligence plays a role in how many points you
    have in the beginning of the game and when you level up.
    
    Soldiers:
    
    Computer use:           0
    Demolitions:            2
    Stealth:                0
    Awareness:              2
    Persuade:               2
    Repair:                 0
    Security:               0
    Treat Injury:           4
    
    Scoundrels:
    
    Computer use:		2
    Demolitions:		4
    Stealth			0
    Awareness:		4
    Persuade:		4
    Repair:			2
    Security:		0
    Treat Injury:		2
    
    Scouts:
    
    Computer use:		3
    Demolitions:		3
    Stealth			0
    Awareness:		3
    Persuade:		2
    Repair:			3
    Security:		0
    Treat Injury:		4
    
    For computer use, the skill is mainly about hacking into an enemy computer
    and turning the security system against an enemy. In order to hack into a
    computer and perform any operations after the computer is hacked you need to
    have computer spikes. The higher the skill is, the less spikes you need.
    
    ==============================================================================
    Note: Regarding computer use: if you have the option to bash a computer
    terminal, don't. If you are looking through a security camera and see you and
    your party members through the security camera do not select the option to
    overload the terminal. Doing either of these will send an electric shock wave
    through the entire room killing you and your party members instantly. Game
    over.
    ==============================================================================
    
    Demolitions involves being able to disarm or recover mines that are laying
    around in various places. The higher your demolition skill is the greater
    chance you have at disabling/recovering mines.
    
    Stealth is intended for you to sneak past enemies or sneak attack them. I 
    find the skill rather useless as you have to be in SOLO mode in order to have
    one character stealthed. This means all party members are stationary except
    for the one you are controlling. There really isn't any point in sneaking past
    enemies either. You might as well kill them. Yeah scoundrels get that bonus
    sneak attack ability but without your party members by your side it's rather
    pointless.
    
    Awareness is used to primarily be able to see mines that are laying around in
    various places. The higher your awareness is the better chance you have at 
    spotting a mine. It is important to note that running gives a penalty to 
    awareness. I haven't really had any trouble with it though. Now the game also
    mentions the ability to see enemies in stealth mode, but you will not have any
    enemies like that in Kotor1 so there's no need to make your awareness super
    high.
    
    Persuade in the game is exactly what the word means; to try to get someone to
    see your side or do something for you. The higher your persuade skill is, the
    more likely the person will be successfully persuaded. It also helps if the
    person likes you.
    
    Repair is used to repair droids that have broken down and are no longer
    functioning. In order to repair droids, you need repair parts. The higher the
    repair skill is, the less parts you will need to use.
    
    Security is essentially your lock picking skills. There are doors and lockers
    in the game that are locked. The higher your security skill is, the greater
    chance you have of being able to open the lock. It's not really essential in
    KOTOR1 as it is in KOTOR2. You can just bash the doors or footlockers open.
    It takes a bit of time with swords, but with lightsabers you should be able
    to bash them open with a few swings. You miss out on the xp but since the
    game has a cap of level 20 it doesn't really matter. Don't add points to 
    security. There are other more important areas.
    
    Treat injury is pretty important. You will be fighting quite a bit in the
    game and there are items in the game that will heal you if you use them. The
    higher your treat injury skill is, the more these items will heal you.
    
    E.  Feats
    
    Next is the feat section.  Here's a list of all the feats and the grade I 
    give them.
    
    Two-Weapon Fighting - Master Two-Weapon Fighting A
    
    Why fight with one weapon when you can have two? You'll notice that if you 
    are fighting with two weapons, your attack will be negative instead of 
    positive on the equip screen (there's more about the equip screen later,) in 
    other words, your attacks won't work as well. The primary reason to select this
    feat is for a strong offense. If you want to build up a defensive character 
    then it would be better to select the Dueling feat.
    
    Armor Proficiency Light - Armor Proficiency Heavy C-
    
    This gets a C- because throughout the majority of the game you will not be 
    wearing armor.  Why?  Most force powers don't work with armor. As a 
    Scoundrel, you get Armor Proficiency Light free, where as a soldier and a 
    scout get light and medium for free. Don't get the heavy or medium option 
    because it's not worth wasting a feat that you'll use for a short while.
    
    Or if you are a soldier and would like to wear armor go ahead and pick the 
    heavy option. Be sure to not select force powers that are restricted because
    of armor if you choose this route.
    
    ==============================================================================
    William W:
    
    Armor Proficiency can help scoundrels because they have lower health than the
    other classes (I'm not sure about that but I am pretty positive). It can save
    the trouble of using up medpacks and casting force heal.
    ==============================================================================
    
    Caution - Improved Caution B
    
    Caution is a good feat to have, but it's not absolutely needed. It gives you
    a +1 skill point to both demolitions and stealth, provided that you have at 
    least one skill point in that area. You might need demolitions sometimes, but
    you can always boost that skill when you level up. Stealth is useless.
    
    Critical Strike - Master Critical Strike (melee weapons only) A-
    
    This is a good feat to have and can put the hurt on some enemies. At times, 
    there will be enemies whose weak point is critical strike. The only drawback 
    is that it lowers your defense by five points. Scoundrels get critical strike
    for free instead of Armor Proficiency Medium.
    
    Empathy - Master Empathy B
    
    This is an ok feat because it improves three skills: Persuade, 
    Awareness, and Treat Injury. You'll need all of them. However it would be best
    to select other feats instead of waste it on this.
    
    Flurry - Master Flurry (melee weapons only) A
    
    This is an excellent feat that is almost just like critical strike. Flurry 
    only lowers your defense by four points, while master flurry lowers it by 
    only one point. You even get an extra attack in that round. You will 
    definitely need this because this is a way to take down enemy's health fast 
    if you are overwhelmed by enemies.
    
    Gear Head - Master Gear Head B
    
    Like Empathy, three skills, Repair, Security, and Computer Use are improved.
    It's a good feat to have, but not absolutely necessary.
    
    Conditioning - Master Conditioning A
    
    This feat lets you have a +1 bonus on your saving throws. A successful saving
    throw lets you dodge attacks or take less damage.
    
    Implant Level 1 - Implant Level 3 A
    
    With this feat you can equip implants that you can find in the game. Some of
    them increase your attributes while others increase your skills. Scouts get
    this feat upgraded for free. If you're not a scout, invest in this feat.
    
    Power Attack - Master Power Attack (melee weapons only) A
    
    This is a very good feat.  Your defense doesn't drop and the only drawback is
    the -3 attack.  It's worth using and having throughout the game.
    
    Power Blast - Master Power Blast A
    
    Use for ranged party members only. Power blast is the ranged equivalent to 
    power attack.
    
    Rapid Shot - Master Rapid Shot A
    
    Use for ranged party members only. Rapid shot is the ranged equivalent to 
    flurry.
    
    Sniper Shot - Master Sniper Shot A
    
    Use for ranged party members only. Sniper shot is the ranged equivalent to 
    critical strike.
    
    Weapon Proficiency Blaster Pistol - Weapon Focus Blaster Pistol A
    
    Use for range party members only. This adds an extra attack point for anyone
    who is using a blaster pistol
    
    Weapon Proficiency Blaster Riffle - Weapon Focus Blaster Riffle A
    
    Use for range party members only. This adds an extra attack point for anyone
    who is using a blaster riffle.
    
    Weapon Proficiency Heavy Weapons - Weapon Focus Heavy Weapons B
    
    Use for range party members only. This adds an extra attack point for anyone
    who uses heavy weapons. There are not that many heavy weapons in the game so
    that's why it gets a B instead of an A because it's not as useful.
    
    Weapon Proficiency Melee Weapons - Weapon Focus Melee Weapons A
    
    Do not use for your character. Use for other party members who will not use
    lightsabers. Or if you want to fight with swords the entire game go ahead and
    pick it for your character.
    
    Toughness - Master Toughness A+
    
    This feat speaks for itself.  At the master level, you gain defense as well
    as vitality points.  You can select this at any time you wish because it 
    counts for the previous levels gained.
    
    Dueling - Master Dueling A
    
    This feat is for those who want to play as a classic Jedi with one lightsaber.
    The primary reason to take this feat is to focus more on a defensive character
    than offense. If you don't pick the two weapon fighting line then you will need
    to pick this one.
    
    That being said, it's time to choose the feats. Your best bet is to select 
    Power Attack, Flurry, or critical strike.
    
    F.  Name
    
    And now you choose your character's name.  Note that this will be the name 
    throughout the 60+ hours of game play, so be sure it is one you like.
    
    G.  Play
    
    Now you are ready to play.  After reading the introduction, you see your 
    character on...
    
    III. The Endar Spire
    
    The Endar Spire is the first area of the game. It's probably the shortest one
    as well. This is mostly a tutorial section so you can know how everything 
    works.
    
    You see yourself waking up to the Sith attacking your ship. A guy named Trask
    will run through the door and tells you everything you need to know for now.
    It doesn't matter what dialog you use, it all leads up to the same thing. He 
    will eventually tell you how to get your gear and equip it. This took a while
    for me to figure out, even when I asked him how to do it. It's actually 
    pretty simple. Just go over to the footlocker behind you. You know you've 
    selected the footlocker when you see a small blue circle on it and the left 
    corner of your screen has a box that says "footlocker." Or you can press the 
    bottom trigger buttons to eventually select it. Open the footlocker and take 
    all the items. You get 50 xp, and Trask will tell you how to equip it.
    
    Equip the short sword and clothes. Or you could use a blaster pistol 
    depending on your preference. You will get a lightsaber in the game, so you 
    might want to think about getting used to melee combat. Trask always has a 
    blaster except for one occasion.
    
    Once that's done, talk to Trask and he'll join your party. The game tells you
    to press A to go to the party selection screen. Do this and Trask will 
    already be selected, so all you have to do is press A again.
    
    The screen switches back and Trask tells you the room is in lockdown. You'll
    have to use him to unlock the door. Ask him how to do this and he'll tell 
    you. Press the black button to be Trask. Then, walk over to the door and open 
    it.
    
    A.  Main Area
    
    Trask advises you to take the lead and the game automatically switches the 
    lead back to you. Walk down the hallway and the screen with change to Carth, 
    a hardcore Republic Soldier, who will tell all hands to go to the bridge.
    
    1.  Your Journal
    
    Trask will tell you about how to get into your journal and other stuff that's
    in the game when you pause the game. Look at each screen and familiarize 
    yourself with it, you'll be using it a lot! Here's the gist of each screen 
    from left to right:
    
    Equip Screen - lets you equip items you have to enhance your performance in 
    battle. Some items cannot be used without a certain feat. Others are 
    completely useless and should be never used. Still others are some you can't
    go without.
    
    Party Inventory - All Items - This screen tells you each item you have and
    gives a description. When you get datapads, go to this screen and select it.
    Then, use the right thumb stick to read further if you need to.
    
    Your Character's Name (whatever you selected at the start) - This shows your
    health and defense as well as your attributes and other important things as
    well. This is how you know how many experience points you have and how many
    you need to level up (more about this later.) You also see your alignment is
    neutral. Your choices can make you light or dark depending what type of
    character you want to have. You can also see what force power is currently in
    affect upon you in battle. Press x to go to the scripts screen.
    
    Script Selection - This is deciding on how your character will automatically
    attack in battle. Always let someone who uses force powers and droids to use 
    Jedi/Droid Support. NEVER let someone be a Grenadier because YOU need to 
    choose what grenade to use and who gets to throw it. I have had so many 
    problems with Carth (he joins you later) throwing so many grenades at the 
    wrong time, damaging me or other party members, or wasting a grenade, and 
    other problems that have delayed the battle.
    
    Skills - This shows the skills you have. You won't go to this screen much; 
    it's just a good to know type of thing. Press x to see the feat screen (which
    is the same idea as the skills screen.)
    
    Messages - This is the most recent messages you have received. I hardly use
    this screen. For those of you who want to know the math and other things that
    go on in battle, press x on this screen to show some stuff that I don't
    understand well enough to explain. The only thing I do understand is that the
    fights in the game are based on a d20 system. It's the same system used in
    Dungeons and Dragons.
    
    Quests - This is something you'll use many times because it's where all of 
    The quest information is stored. Go here if you forget where to go. Press Y 
    to cycle between active quests and completed quests. When you get a quest, a 
    screen will pop up that says "Journal Entry Added." This is handy because if
    you get stuck or forget a quest all you have to do is consult the journal.
    Main quests are part of the story plot that you HAVE to do in order to
    complete the game. Side quests are optional and are often related to main
    quests.
    
    Map - Another screen you'll use often. Go here to see if you've explored an 
    entire area or if you get lost. Press A to go to the party selection screen.
    This lets you change your party.
    
    Options - Your standard options that you see in every game. There are 
    submenus here as well. Load game and save game are self explanatory. Gameplay 
    changes a few settings for the game, all of which the game explains. Feedback 
    also has options you can select or deselect to your whim. Auto-Pause just 
    tells the game when you want it to pause automatically before battle. I would 
    advise you to leave it the way it is. Graphics and Sound changes the graphics 
    and the sound to your liking. Press Y to go back to the default if you screw 
    it up (I screwed it up so bad one time...) Finally, quit lets you quit the 
    current game.
    
    Once you know the journal inside and out, walk down this hallway to the 
    following door. Press A to try and open it, but you can't. Trask will say 
    that he does not have the codes to unlock this door, but he might be able to 
    slice through the system. If you have the security skill you can do it 
    yourself. If not then switch to Trask and have him use it. Remember to go to 
    the security box in the action menu to open the door.
    
    The screen changes to a Republic soldier firing at two Sith soldiers. The 
    Sith win the firefight and Trask expresses his loyalty to the Republic. You 
    are now in pre-fight mode. This is where you see the words "Enemy Sighted!" 
    on the top of the screen and you have the option to ignore them or engage 
    them. Press A to engage, then go up to one of the Sith and kill him. If you 
    are having trouble doing this, try to use one of your feats like power attack 
    or flurry. The action menu has changed, so use the D pad and move to the 
    right once. You should now be on a red and white X if you picked critical 
    strike (or got it for free) as a feat. You can scroll up or down to see if 
    you have another feat there. This feat is a special attack that you can use 
    an infinite number of times during battle. Press A and you will use this 
    special attack, which should take a big chunk of the Sith's life. Then, fight 
    the other one the way you did the first. This is where power attack, flurry, 
    and critical strike can be the deciding factor of how long an enemy stands 
    and takes down your health.
    
    Trask will talk to you again and tell you how to use a medpac. Use it if you 
    are low on health. They are on the far right of the action menu and can be
    used in and out of combat. After learning about this, open to the door to the
    far end of the hallway. Kill the Sith however you prefer and remember to
    search the room for contents you could use or sell. It's a good idea to wait
    for a few seconds to see if the enemy had something useful upon his demise.
    You'll see it classified as "remains" and all you have to do is "open" it.
    
    Go through opposite door. The screen will change to another firefight and the
    Sith will once again win. Heal if you have not already and walk around the
    corner to the enemy. Since there are a good number of them, use a grenade 
    then kill the ones that remain and loot the bodies for items.
    
    Walk down the north path to the door and a droid explodes. Take some parts to
    the right of the busted droid then walk back to the intersection. Go east (or
    left) and walk to the door. As you get closer to the door, the sounds of 
    lightsabers get louder and louder. There's a fight up ahead between a Jedi 
    and a Dark Jedi. Both Jedi will die and two Sith soldiers will take their 
    place. Waste them, loot the remains of the Jedi and Sith, and go east towards 
    another door.
    
    Open it and kill the two weak soldiers there. Afterwards, Trask tells you 
    that Bastila is not on the bridge and has already escaped in the escape pods. 
    You learn that without Bastila on the Endar Spire, the Sith can destroy the 
    ship at any moment. You can get loot from dead soldiers on the bridge and 
    there's a backpack by the door with a blaster pistol in it.
    
    Walk over and around the control desk and there you will see a door. Trask 
    stops you before you open the door and tells you about leveling up. Press the
    start button; you should automatically be on a screen, that I have called the 
    YOUR NAME screen (the name you chose for your character,) on it along with 
    your alignment, (dark side, light side, or neutral) and your statistics. 
    "LEVEL UP" will be over your character along with the option to automatically
    level up or manually level up. Manually level up and you'll notice that you 
    can't choose every option again. In the skills section, boost your persuade,
    treat injury, and any others you need. For feats, I recommend two weapon 
    fighting, toughness, or empathy. Accept this and you'll be done. 
    
    ==============================================================================
    Note: I won't tell you what to select until force powers come into play.  
    It's better to use the feats you like and improve the skills you want.
    ==============================================================================
    
    Open the door ahead of you and this brings you to more doors! Will it ever 
    end? Open it and Trask will run ahead of you, saying that there's something 
    behind another door. He opens it and a Dark Jedi shows off his lightsaber. 
    Trask takes a short sword and sacrifices himself for you, jamming the door so 
    the bad guy can't get to you. There is a door to your left that goes to...
    
    B.  Starboard Section
    
    Carth will once again contact you, saying that Bastila's escape pod is away 
    and you're the last remaining crew member. How exciting! It's easy to find 
    where to go, there's only one hallway you can walk down! There are only four
    Sith in this area, two in the hallway and two behind a door. They are a 
    little more difficult now that you have leveled up, but it shouldn't be too
    much of a challenge.
    
    After you have defeated them, Carth will come up on the communicator again,
    tell you that there is a team of Sith on the other side of the door and that
    you will have to thin their numbers somehow. He suggests you reprogram the 
    droid or slice through the computer terminal by the door. Before you decide, 
    there is a footlocker in the room with enough of each item you need. Now 
    Carth wants you to choose between the droid and the computer. Select the droid
    and the screen will change. Select the tutorial option for repairing droids.
    Log out and go to the computer terminal. We're going to do things there
    because repair parts are harder to come by. Once you've overloaded the power
    conduit, loot the remains of the dead soldiers and open the door at the end 
    of the room.
    
    ==============================================================================
    evilbob65535 says:
    
    One good general tip for gaining XP quickly is to always repair any droid you 
    encounter to the maximum amount.  Make sure you have one party member with 
    maxed-out repair and keep a +repair item handy, and always repair every 
    single thing possible on the droid:  this gives over 1000 XP for the cost of 
    a few parts and almost no time on your part.  (Other than the main character 
    repairing HK-47, I don't think repair is ever used anywhere else, but it's
    still a nice boost.)
    ==============================================================================
    
    There's not much to do here. Both dialog selections generate the same 
    response. Carth introduces himself to you and you have to walk towards the 
    escape pod. Select it, hit A, and say that you want to use the pod. I don't 
    even know why it asks you...come on, who doesn't want to escape a doomed 
    ship? The screen flashes to the outside of the ship where the escape pod is 
    shot out. The ship then explodes into a giant fireball while your escape pod 
    plummets to the planet below...whew!
    
    IV. Taris
    
    A.  Background
    
    Taris is the first planet you are on, though it's not by choice. There are 
    three sections in Taris, the Upper City, Lower City, and Undercity. The Upper
    City is the safest part of Taris. Except for one or two occasions you have to
    fight someone on the Upper City. The Lower City is a slum run by swoop gangs. 
    The most dangerous and annoying are the Black Vulkars. These guys attack 
    anyone on sight and will be the main people you fight there. The Undercity is
    worse. You'll find Rakghouls there. Rakghouls are horrible monsters who feed 
    on the flesh of others. Their poison jaws can transmit the Rakghoul Disease to
    others, turning them into one of the abominations. Many of these guys lurk 
    the sewers and the Undercity. Gamorreans, huge, fat, and pig-like creatures, 
    also hang around those two areas.
    
    B.  Quests
    
    1.  Main quests:
    
    Getting to the lower city
    Gadon's deal
    Zaalbar in the sewers
    Black Vulkar Base
    Back to Gadon (lsp)
    Assassinate Gadon (dsp)
    Swoop Race
    Rescuing Bastilla
    Canderous' deal
    Sith Base
    Davik's Mansion
    Ebon Hawk
    
    2.  Side quests:
    
    Dia's Bounty
    Rapid transit system
    Pazaak
    Invited to a Party
    The Duel Ring
    Rakghoul Serum
    Largo's Bounty
    Matrik's Bounty
    Selven's bounty
    Missing Apprentice
    Infected Outcasts
    The Promise Land
    Bendak's Bounty
    
    C.  Apartment Complex
    
    The next time you see yourself, you will be thrashing about in your sleep. 
    The screen then changes to a dream of a Jedi woman...strange.
    
    Carth will then talk to you. Ask him questions to find out about your 
    situation. It doesn't matter what you say to him because no option leads to 
    lsp or dsp. Near the close of the conversation, he will mention Dark Jedi 
    techniques. It is things like wiping away your mind and destroying your 
    identity...eek! This is the time where Carth officially joins your party.
    
    ==============================================================================
    Note:  All stats of party members are taken straight from the game.
    ==============================================================================
    
    ==============================================================================
                                    Carth Onasi
                                  Level 4 Soldier
    
    Starting Stats:
    
    Vitality:               44/44
    
    Defense:                13
    Strength:               13 (+1)
    Dexterity:              16 (+3)
    Constitution:           12 (+1)
    Intelligence:           13 (+1)
    Wisdom:                 10 (0)
    Charisma:               12 (+1)
    
    Fortitude:              5
    Reflex:	                4
    Will:                   1
    
    Starting Skills:
    
    Computer Use:           1
    Demolitions:            0
    Stealth:                0
    Awareness:              3
    Persuade:               1
    Repair:                 2
    Security:               1
    Treat Injury:           4
    
    Starting Feats:
    
    Improved Two Weapon Fighting
    Armor Proficiency:  Heavy
    Power Attack
    Power Blast
    Weapon Specialization:  Blaster Pistol
    Weapon Proficiency:  Blaster Rifle
    Weapon Proficiency:  Heavy Weapons
    Weapon Proficiency:  Melee Weapons
    
    Recommendations:
    
    Carth is a hard fighting soldier that you will only have in your party in a 
    few places in the game. He doesn't level up now, so you don't have to worry
    about that at this point. When you do get the chance to level him up, invest 
    in the dexterity and constitution attributes. For skills, focus on treat
    injury. Since Carth is better shooting at enemies than hacking at them with 
    a sword, choose sniper shot, rapid shot, and the other blaster related feats.
    For weapons, keep what he has on him right now.
    ==============================================================================
    
    Explore your apartment. You'll find a workbench and a footlocker with 
    goodies. A workbench is something that allows you to upgrade swords, 
    lightsabers, blasters, armor, and any other weapon or armor. You can either 
    buy these or loot them from corpses.
    
    ==============================================================================
    Note: Now that you have a party member, it's worth getting to know more about 
    him. Talk to Carth now and get to know him more. At various times the game 
    will say "something's bothering Carth, maybe you should speak to him" or 
    something to that affect. You should talk to your party members before the 
    game prompts you to. Party members have additional side quests that can be 
    taken. The fastest way to get them is to talk to your party members as much 
    as possible. If it's not time to talk about their background yet, then either 
    ask them about the world you're on or tell them you'll be going. With the 
    exception of a few cases, it does not matter what you say to your party 
    members. When it does, I will outline the basics of what you need to say or 
    just tell you to act according to your alignment.
    
    From now on, I will place a party member's name with a !x by it. X is a
    number. The number represents that now is the time to talk to your party
    member for the xth time. So if you were to see Carth!4, then it means talk
    to Carth now for the 4th time. If you for whatever reason are unable to talk
    to Carth or another party member when I say you can, simply use rts to go
    back to your hideout. If the dialogue option still doesn't open up then exit
    and reenter your hideout. Multiple tests throughout several games has shown
    that if you are behind on party member dialogues entering and exiting your
    hideout or simply using rts is a good way to get caught up on them. I even
    tested this on an x box that did not have any previous KOTOR saves in it.
    
    I will give a brief description of what the conversation is about in order
    to make sure everyone (including myself) is on the right track of when these
    conversations can happen (this process is under construction.)
    ==============================================================================
    
    Carth!1
    
    In this conversation you get to know a little more about Carth. He mentions
    being a veteran of the Mandalorian Wars. After the wars, his home world Telos
    was among the first to fall against Malak's fleet. After a little probing by
    you, he stops talking about it and suggests we get back to the task at hand.
    
    There's nothing more to do, so walk to the door. The game tells you some 
    information and you and Carth step outside your apartment.
    
    Seems the Sith are looking for trouble as you step out. You are attacked 
    almost instantly. These guys are pathetic weaklings. Duros, the alien 
    fighting with you, will speak to you. Even though "Stay out of my way or I'll 
    kill you too" looks like a dsp, it's not. In fact it doesn't matter what you 
    say to him. He'll tell you not to worry about the Sith because he'll move the 
    bodies to throw them off...doesn't sound like it would work right?
    
    ==============================================================================
    Note: After this fight you should have enough xp to level up. Some players
    have used the strategy of saving leveling up until you become a padawan in
    order to get more force powers than you normally would. If the cost of
    having tougher fights at the beginning of the game is worth more Jedi powers
    to you then do it.
    
    For those of you who want to save your levels, as the game progresses do not
    use medpacks on your own character when you are fighting with other people
    in your party. Instead, let your character die and only use medpacks on your
    party members if necessary. The only time you should use medpacks is when
    you are fighting alone. In this way, you will not needlessly waste medpacks.
    
    Also when you are in areas where you need to kill enemies, do not have your
    character as the party leader. Instead have someone else as the party leader
    like Carth. Because the party leader is the first to open doors, enemies are
    more likely to engage the party leader than the other party members. For this
    reason, having your character as backup support will make it less likely for
    your character to die in battle. It will still happen just not as much.
    
    It is important to keep in mind that when you do level up as a Jedi you will
    level up skills, feats, and attributes according to the Jedi class, not your
    previous class. So for instance a scoundrel leveling up to level 4 would
    normally get 5 skill points per level. A Jedi leveling up (depending on your
    class) will get 2-3 skill points per level. If you wait to level up you will
    not get the skill points you would have gotten as a scoundrel. In the grand
    scheme of things force powers are more beneficial than skills since you can 
    have other party members do whatever you need to do for you. Feat and
    attribute progression appears to be similar depending on what class you take.
    
    In addition to skills, any free feats you receive as a result of your class
    as a scout, soldier, or scoundrel after level 2 will not be gained because
    you would no longer be a scout, soldier, or scoundrel. For scoundrels, this
    is not a huge deal as the sneak attack feat is useless. For scouts it could
    be a disadvantage as you will not get the other Implant feats for free.
    
    Additionally, there is a bug when you wait to level up your character. There
    is an error in the way xp is calculated for the rest of your party members,
    or the game could be thinking that the number of Jedi levels you have is the
    total number of levels you have (i.e. a level 2 soldier 18 Jedi would really
    be a level 20 character but the game only sees 18.) When leveling up the
    normal way, party members are either one level behind you or the same level
    as you. Therefore if the game thinks you're level 18 when you're really level
    20 you will have weaker party members. However, there is more than enough
    experience in the game so eventually the xp error will resolve itself towards
    the end of the game.
    ==============================================================================
    
    Carth!2
    
    Female characters get a romance option here. After that Carth asks if the
    questions are necessary. He turns the conversation towards the battle of the
    Endar Spire. Further talking shows that the Jedi requested you to be on that
    shuttle at the very last minute. He muses that the connection between you and
    the Jedi is a little too convenient. Further probing reveals he trusts no one
    for personal reasons. He is reluctant to discuss it now however.
    
    Explore the apartment complex. There should be a few low-security doors that
    you or Carth can use the security skill on. From your apartment, go east 
    (left) until you reach a door. There's a footlocker here with some booty. 
    Keep walking and follow the circular walkway to another door. There's an 
    Ithorian and a bag in here. The Ithorian isn't worth talking to and the bag 
    has a few goodies. The next door leads to the Upper City, but it's not time 
    to go there yet. Keep on going to find another low-security door. This one 
    has a Twilek and a bag full of goodies.
    
    Continue walking and a merchant will tell you about energy shields. Don't
    buy anything off of him because he charges more for items than anyone else.
    
    1.  Dia's Bounty
    
    Talk to Dia and you'll find out that she's got a bounty on her head because 
    she cut a guy up. The guy, Holdan, was making advances on her and she didn't
    like it. Only mistake was that he worked for the local crime boss. Light 
    players should tell her that you'll try to speak to Holdan, then find him in
    the lower city cantina. You don't get lsp until you have spoken to Holdan. 
    Keep this in your mind for now we're not ready to meet him yet. For dsp, find
    out about the bounty, say that you're going to collect it, and kill her. If 
    you say to her that you're going to rob the place, it doesn't give you dsp.
    
    The only other guy worth talking to is the janitor. He can tell you a little
    bit about the city and suggests the cantina for more information. That's our
    next destination.  Exit the complex using the southernmost door to...
    
    D.  Upper City South
    
    1.  Rapid Transit System
    
    A Journal entry will be added here explaining how the Rapid Transit System 
    works. The game can transport you back to your hideout from the map screen 
    when you press X. You can't transit to your hideout in areas deemed dangerous
    or while in combat. Once you transport back to your hideout, you and your 
    party are instantly healed. You can then select transit back from the map 
    screen to go back to where you were. Use that feature now to get familiar 
    with it.
    
    Walk south and you'll eventually find a door that leads to a store called 
    Kebla's Shop. Light players need to buy a premacrete detonator from this shop
    now. You'll use this on a quest later. Both light and dark players need to 
    buy 4 or 5 frag grenades. You can sell some of your unwanted items if you do 
    not have enough credits. Continue heading south to the cantina.
    
    2.  Pazaak
    
    Talk to Garouk and he'll sell you a Pazaak deck. You don't have to play this
    game if you don't want to, but it can be fun to play. He will teach you how 
    to play this game. Normally I don't play because it's not vital to the 
    storyline.
    
    ==============================================================================
    Note:  Much, much, much later in the game you will acquire a pazaak deck for
    free in a footlocker.  In other worlds there are other people willing to sell
    a pazaak deck.  I believe Garouk has the lowest price (if you don't count the
    free one you get) but I could be mistaken.
    ==============================================================================
    
    ==============================================================================
    Ryan F says:
    
    Okay so normally I don't bother with pazaak because it's a waste of money and
    it's boring, but I decided to play for once. In the Upper City Cantina, there
    is a man when you first come in on the left, I think his name is Niklos. If 
    you are male and you play him and beat him and then talk to Christina who is 
    standing right next to him, she will ask for 20 credits to get some fancy 
    drinks for the two of you. This is just like the scam that Jergan tries if 
    you are female. She will talk to the Tarisian noble that I had originally 
    thought was just there for "decoration" and then run off with him instead.
    ==============================================================================
    
    3.  Invited to a Party
    
    Now this is where males and females are slightly different. The goal here is 
    to befriend a Sith soldier (who is out of uniform) and get invited to a party
    in the Northern Upper City. Males will speak to Sarina, the first woman on 
    the right, as you enter the round circular room. Females will need to speak 
    to Yun Genda, who is in the northern room of the cantina. In this room, a man
    named Jergan will stop you and ask if you want to meet the band (He only asks
    female characters this.) It's an obvious scam so don't agree to do it. 
    Anyway, the guy you want to talk to is to the left of the entrance as you 
    walk in the room with his back against the wall. You can't see him right 
    away, so go into the room and then turn around. Be polite towards whomever 
    you talk to (all dialog options lead to the same ending so it doesn't matter 
    what you say. Don't say that you aren't interested in chatting now because 
    that does stop the dialog) and they will invite you to a party. They mention 
    that they won't bother going back to the military base to put up their 
    uniforms...how interesting. You will need the uniforms to get into the lower 
    city.
    
    There is another way to do this if you don't want to talk to the Sith 
    soldier. It will be covered a little later.
    
    There's a spoiled rich kid named Gana Lavin in the west room that will 
    mistake you for a waiter. Both light and dark players should be rude. There's
    no dsp or lsp and you get to gain experience later because you were rude.
    
    4.  The Duel Ring
    
    Another area of the cantina is the most fun one, the dueling ring. It is 
    located in the southern room, which is left from where you entered the 
    cantina. You'll watch a very short match between Gerlon Two-Fingers and 
    Deadeye Duncan. Talk to Ajar (he's the fat Hutt in the back of the room) and
    tell him you're interested in dueling. He will give you the nickname The 
    Mysterious Stranger. You can't persuade him to pay you more than 10% of the
    profits even if the skill is as high as it can go, so don't even try. The 
    first person you fight is...
    
    Deadeye Duncan
    
    After watching how he fell after taking one little blaster shot from Gerlon, 
    it's safe to assume this guy's simple. In fact, he's so simple that you can 
    attack him while you're asleep! After you tell Ajar you're ready to start, 
    the game will transport you to the ring where the announcer will kick it off.
    Then combat mode starts. All you have to do is press A when it says enemy 
    sighted. He goes down after two or three regular attack hits, not requiring
    any effort at all. After defeating Duncan, talk to Ajar again and he will 
    give you 100 credits for winning.
    
    Gerlon Two-Fingers
    
    Talk to Ajur again and he'll put you against Gerlon. This guy is also pretty
    easy and can be beaten by five or six good, regular melee attacks. You can 
    also use power attack and flurry. The most health he takes out of you is a 
    little over a third, so it's nothing major. You get 200 credits for defeating
    Gerlon.
    
    Ice
    
    Ice is rough if you use your sword to attack her. If you stay where you are
    she will use a blaster against you. Just use 4 or 5 frag grenades against her
    and she'll go down easily without taking away much of your health. Don't heal
    up after the fight because there's a guy you will meet who will heal you for
    free soon. You get 300 credits for defeating Ice.
    
    You're not ready to fight Marl yet. You could try, but it's not recommended.
    
    There's nothing more for you here, so exit the cantina and walk north. The 
    spoiled rich girl will confront you with two thugs when you reach the area 
    around the shop. They're pathetically easy and have goodies inside them after
    you fight them. 
    
    Continue walking north until you come up to the path that heads to the east.  
    Walk until you see a door to the south that leads to the medical facility. Go
    inside and speak to Zelka.
    
    5.  Rakghoul Serum
    
    He will tell you that he can heal you and any disease you may have except the
    Rakghoul disease. Ask him about it and follow the first response dialog 
    options. Don't worry dark players, saying that you'll get the serum for him 
    doesn't give you lsp and it opens the Rakghoul serum quest.
    
    After learning about the serum, open the door marked "Lab Personnel Only" 
    using the security skill to find that there's two republic soldiers floating 
    in a tank. This is the dialog you need to select for your appropriate 
    alignment.
    
    Light Path:
    You - Hey, I recognize these soldiers, they're with the republic!
    Zelka - How do you recognize them...?
    You - [Persuade] Don't worry I'm with the republic...
    Zelka - These soldiers won't survive, so all I can do...
    You - Is there anything I can do? (lsp, then Zelka talks more and ends the 
    conversation)
    
    Dark Path
    You - What's going on here?
    Zelka - Nothing, this isn't your concern...
    You - [Persuade/Threat] Either tell me what's going on or you...
    Zelka - What?  No!  Don't tell the Sith...
    Carth - For that you have my thanks...
    You - It's going to cost you...(if you select this without Carth in your 
    party, you get dsp)
    Carth - No it's not...
    You - I don't take orders from you...(this is what gets you the dsp if Carth
    is with you)
    
    After all of this go towards the front door and Zelka's assistant will tell 
    you that Davik wants his hands on the Rakghoul serum. No light or dark 
    options here, you just know that you can choose to deliver the Rakghoul serum 
    to Zax at the bounty office for a better reward than Zelka.
    
    Leave the medical facility and go north towards two bounty hunters and their
    bounty. They will be angry at the guy because he hasn't paid Davik and they 
    want to take him away. Carth will whisper to you asking if it's wise to 
    intervene or keep a low profile. The bounty hunters will spot you and mention
    that Davik doesn't like witnesses. Light players, tell the bounty hunters 
    "Leave this man alone or you'll have to deal with me!" for a lsp, then give 
    the guy the amount he owes Davik (100 credits) for another lsp.  Dark 
    players, tell the bounty hunters you don't like their attitude and you'd 
    better teach them a lesson to enter combat mode and kill them. This option 
    keeps you from getting lsp. The guy will then thank you. Tell him to hand 
    over his credits if he wants to live. If you have Carth with you, he'll 
    overrule you and tell the guy to get out of here before more bounty hunters 
    show up. Carth prevents you from getting his credits. Boo. Whatever side you 
    take, be sure to search the remains of the bounty hunters. They each have 50 
    credits. Now go through the door that the guy ran off to, which leads to 
    the...
    
    E.  Upper City North
    
    1.  Apartments
    
    Go north and walk to a door that leads to another apartment complex. Once 
    again, open all apartment doors to find goodies. From the entrance, walk west
    and go towards a door. There's a family in here and some goodies in the 
    footlocker. Keep following the circular walkway to find an empty apartment 
    with a footlocker to the left as you walk in. After raiding all the items, 
    continue following the walkway to find another empty apartment with another 
    footlocker with booty.
    
    a.  The Party/Intervention
    
    The next apartment has the Sith party in it. Once you get near there, the 
    person you talked to is glad to see you and tells you to try the Teresian 
    ale. All the party-goers have too much to drink and pass out on the 
    floor...giving you an opportunity to search the room. There's a backpack in 
    the back with a Sith uniform in it. Take it, raid anything else in the room, 
    and leave.
    
    If you didn't talk to the Sith soldier in the cantina, then this happens.
    
    ==============================================================================
    Ryan F says:
    
    Instead of going to the Sith party on Taris, I just go to the apartments and 
    that room will have 3 Sith soldiers interrogating an alien. If you intervene,
    you can get xp and you will find the uniform on one of the corpses.
    ==============================================================================
    
    Dark players, you'll get light points if you save the guy. Just tell the
    soldier you do not want to get involved. The commander will kill the alien
    and they will search the apartment for the missing uniforms. Go into the
    apartment and the sith soldier will ask you about the uniforms. Ask what he
    is talking about and he will accuse you of knowing where they are. Both
    dialogue options result in combat. Sadly dark players, threatening to kill
    the Sith and take the uniforms they are wearing is not dark enough for dsp.
    Loot the remains of one of the Sith soldiers for their uniform.
    
    b.  Largo's Bounty
    
    The last apartment door has a guy named Largo in it. He'll beg you not to 
    kill him and give you 50 credits so you won't go to Davik. Dark players, the 
    same thing applies here as it did with Dia. You actually have to find out he 
    has a bounty on his head to get the dsp. So, take the 50 credits he offers 
    you for dsp. He gives you the credits and the dialog ends. Talk to him again 
    and tell him you're going to kill him to collect the bounty for more dsp 
    (isn't it fun to be EVIL?) Now an interesting thing happens when you kill 
    Largo. You will get 50 more credits on his corpse. This is interesting 
    because he says he only has 50 credits. You end up with 100 credits from this 
    guy if you took his bribe. If you didn't take the bribe you will only get 50 
    credits from looting his corpse. I like this glitch. It's also important to 
    note that after he has given you credits you will not get dsp if you threaten 
    to tell Davik where he is. Light players, ask him what he's babbling about 
    and he'll tell you that he is in a 200 credit debt to Davik and has a bounty 
    on his head. Give him 200 credits for lsp.
    
    Once you have looted the apartment, leave the apartment complex through the 
    next door that leads back to the Upper City.
    
    Go west and walk until you see a path to the north. You will find three drunk
    men who want to pick a fight. For lsp, persuade the guys to be friends and 
    offer to buy them a drink. Don't worry, you won't lose credits because they
    decline. For dsp, tell them if they're trying to pick a fight then they have
    one. They're pathetic and easy to defeat. If there's Sith soldiers near you
    they will shoot at the drunk men if you fight them. Loot the remains and keep
    going west.
    
    To the south is a droid shop. Dark players have an opportunity to be evil
    again.
    
    ==============================================================================
    Roderick M says:
    
    I have a dark side player advise for on Taris if you buy the droid at droids
    at Jance for 50 credits as soon as you walk out of the store he will blow up,
    go back to Jance and say that it was a piece of junk and you want your 
    credits back. Then tell her you should get more credits for the trouble, it 
    doesn't work, then tell her you'll spread the rumor to not buy her droids. 
    She'll beg you not to and give you 75 credits and you get dsp.
    ==============================================================================
    
    There is no light option for this. You just get your money back with "no hard
    feelings" upon asking for a refund.
    
    Also, there is a chance that the persuade option to get more credits will 
    work. If that happens you don't take a dark hit.
    
    Go north. You'll eventually find an elevator with a Sith guard standing in 
    front. Further north from that is the military base, but there is also no 
    need to explore that area right now. You have to equip the Sith uniform on in 
    order to get past the guard. Talk to the guard and he'll warn you about the 
    lower city gangs. Go into the elevator that lowers you into the...
    
    F.  Lower City
    
    Once here, take off the Sith uniform. If you keep it on, people will be rude
    towards you and you won't get any quests done. Walk forward and you'll see a
    fight between the Beks and the Vulkars. The Vulkars win, see you, and attack
    you. Kill them and loot the remains. Walk to the door straight ahead of the
    elevator to go into the lower city apartments.
    
    Expect Black Vulkars to attack you everywhere in this apartment complex 
    except in two of the apartments. Most of the apartments will have footlockers 
    with goodies inside. One in particular is in the apartment that is at the 
    northeast. The apartment contains a footlocker with six holograms and a desk
    with a datapad. This is obviously a puzzle. Select the footlocker to learn 
    that to open it you have to select the members of the Twisted Rancor Trio in 
    the order they joined. If you mess up twice the footlocker explodes and you
    won't get the goodies inside.  The order is:
    
    Elinda
    Ujaa
    Ujiii
    Loopa
    Fodo
    Ashana.
    
    Doing this gains you experience points and you get Echani Fiber Armor, my 
    favorite armor in the game to use for my character (aside from the Jedi 
    armor you get that does not interfere with force powers.) You can also find 
    the order on the datapad you picked up in the desk.
    
    Carth!3
    
    The conversation is an expansion of the prior conversation with trust issues.
    He tells you that he is impressed with your abilities but still refuses to
    fully open up and talk to you.
    
    1.  Matrik's Bounty
    
    Another apartment of value is the southeastern one. It has yet another guy 
    who has a bounty on his head for the wrong reason. His name is Matrik and 
    dark players have to find out he's had a bounty on his head to get the dsp. 
    There's an interesting glitch here. Sometimes you don't get any dsp if you 
    tell him you're going to collect the bounty. Light players, suggest faking 
    his own death and he likes the idea. He'll tell you to get a premacrete 
    detonator that's found in the upper city. You already have the detonator, so 
    give him the bomb and it explodes. He then disappears and you never see him 
    again.
    
    Leave the apartments and go west. Go past the Rodian (the alien that looks 
    like a bug) in front of the door and past the Hidden Bek guard. Go around the
    bend and attack the Vulkars. Eventually, you'll see a bunch of the annoying 
    buggers and a guy demanding Davik's cut. The Vulkars are defiant and he 
    whistles to bring in a guy named Canderous. They instantly change their tone
    and give him Davik's cut.  After all, who wants trouble with a Mandalorian?
    Talk to Canderous and he'll give you a little bit of information but then 
    mention that he isn't one for small talk and leaves. Go in the direction he's
    going into another apartment complex.
    
    Here you see an infamous bounty hunter named Calo Nord and two Rodians. They 
    have a bounty on their heads and Calo kills them with a flick of the wrist.  
    He then turns around, gives you a look, then leaves. Remember to expect 
    Vulkars everywhere in the building with exception of two apartments.
    
    The first apartment is to the northwest. It has a desk with a datapad in it 
    that is next to a footlocker that is being guarded by a mine. Disable or set 
    off the mine and attempt to enter the security code. The security code is on 
    the datapad, and it's three questions about the person who set it. The 
    answers are:
    
    Hypperdrive
    My uncle
    Alderan
    
    Doing this gains you Republic Mod Armor. Let Carth use this armor for now.
    
    2.  Selven's Bounty
    
    The other apartment that has someone valuable inside is to the northeast.  
    This one has a woman by the name of Selvin. Now Selven is another person with
    a bounty on her head, but this one is justified! She is a dangerous assassin
    and has killed too many people in her day, so the government put a bounty on 
    her. She doesn't tell you that. Instead, she'll warn you to back off. Go 
    ahead and tell her you'll rob the place and attack her. Nothing here gets dsp 
    or lsp. She's tough, so use special attacks against her and use three or four
    medpacs at the appropriate times.
    
    Loot all the remaining apartments and kill all the Vulkars. It's now time to
    go to Javiar's Cantina. It is located by the Rodian you passed earlier on the
    way to the apartments (the alien that is the cantina bouncer.)
    
    Inside the cantina you have another scene with Calo. This time some Vulkars 
    think they can beat him because it's three against one. How foolish. After 
    telling them to go away and counting to three, he will kill them in seconds.
    He then turns around and starts walking out. You can talk to him, but DO NOT
    DO IT! He'll treat you the same way he treated the Vulkars, regardless of how 
    kind or mean you are. If you make him hit three, you'll be dead even before 
    combat mode engages and Carth will be dead the very instant you press the 
    white button (the game automatically pauses when a party member is killed and
    tells you to press the white button to continue.)
    
    p.s. did anyone else notice he killed 3 vulkars but only fired two shots?
     
    You'll also see a scene where two Vulkars are trying to intimidate a young 
    Twilek. She calls her Wookie friend Zaalbar to help her. Now these guys are 
    smart and decide to walk away. No one is dumb enough to upset a Wookie...well
    almost no one (you'll find that out later.)
    
    Talk to the Twilek and learn more about the events going on in the lower 
    city. She has a good amount of useful information, so find out everything you 
    can, then tell her you'll be going. She and Zaalbar then go see if there's 
    anything good to eat at the Bek base.
    
    Light players, Holdan is in this cantina. He's in the north room where the 
    Twilek dancers are. Talk to him about Dia's bounty. He'll reply that he feels
    bad about the bounty because Dia's a pretty girl. Give him 200 credits and 
    he'll tell Zax the bounty is off. Or you could try persuading him if you want
    to save some credits. Then, for more lsp use rts to go back to Dia and tell
    her the bounty's off. Politely Refuse her reward to actually get the lsp. Use
    rts to transit back to the cantina.
    
    Zax, another Hutt, is also in this cantina. He is in the room to the south. 
    Ask him about bounties and he'll tell you about them. If you have been 
    following this guide and are light sided, tell him about Selvin and Matrik. 
    He gives you money and scolds you for using a bomb to kill Matrik. Cool, you 
    saved a guy and profited from it! Dark players have already killed all but 
    one of the bounties. The new bounty is Bendak Starkiller. He is a famous 
    death-match duelist who kept on winning so much that the government put a 
    bounty on his head. There's nothing more for you to do here, so exit the 
    cantina.
    
    Once you are outside of the cantina, talk to the Hidden Bek guard. She will 
    say that you can't just walk into the Bek base. Tell her you need Gadon's 
    help and that you need to speak to him. She'll reply that Gadon has too many 
    enemies to let just anyone go through the door. Say that you could be an ally
    and she'll let you inside the...
    
    3.  Bek Base and Gadon's Deal
    
    Inside the Bek base, walk straight towards Gadon. He's the guy behind the 
    desk. As you approach, his bodyguard will become hostile, but Gadon will 
    rebuke her. She lets you speak to Gadon. Talk to him and ask about the escape
    pods that have crashed into the Undercity. All dialog options here end up the
    same way, so it doesn't matter what you say. You find out that you'll have to
    win the seasonal swoop race in order to get Bastila back. The Vulkars put her
    up as the winning prize. Now in order to do this, you have to get inside the
    Vulkar base and steal back a prototype accelerator that makes swoop bikes go
    faster. To get inside the base, you need the help of Mission Vao (the Twilek
    you talked to in the cantina.) To get Mission's help, you have to go into the
    Undercity, find her, and then go into the sewers to get to the rear entrance
    to the base. To get to the Undercity, you need the proper papers. Your 
    uniform disguise won't work. Got it? Fortunately, Gadon is willing to trade 
    the security papers for your uniform.
    
    Go out of the base and go along the walkway to the right, away from the 
    elevator to the Upper City. This takes you towards the elevator to the 
    Undercity. Kill all the baddies and talk to the Sith guard standing there.
    Tell him you've got the security papers and he'll let you down into the...
    
    G.  Undercity
    
    The instant you get out of the elevator beggars will demand 5 credits from 
    you because "It's our elevator!" Now just giving them 5 credits isn't light 
    enough for lsp. You have to ask who they are, then give them 20 credits for 
    lsp. For dsp threaten to kill them with your blaster to put them out of 
    their misery.
    
    Whatever you do, a woman named Shaleena will run towards you and apologize 
    for the beggars. She asks you a few questions and I'm not sure if any option 
    leads to lsp or dsp, so just act according to your alignment. She tells you 
    about Gendar, the leader of her village. Then she mentions Rukil, an old man 
    who has a dream.  You can ask her questions, but don't bother. It does you no 
    good because she doesn't know much. She always says "Gendar might be able to 
    help you more, or maybe Rukil."
    
    Walk around the Undercity, exploring the area. Gendar and Rukil are directly 
    southeast from the elevator.  Talk to Gendar. He can tell you more about the
    Undercity and where Mission might be, but nothing you ask him gets xp.
    
    1.  Missing Apprentice
    
    Rukil is across from Gendar. Talk to him and be polite to find out that his 
    apprentice has gone missing. She was looking for something and he asks you to
    find out her fate and bring him whatever she found.  Tell him you'll look for 
    her.
    
    2.  Infected Outcasts
    
    Also to the south of the elevator is a gate with an outcast healer guarding 
    it. She will heal you if you get low on health. Open the gate and she'll stop
    you, telling you that the outcasts behind that gate have been infected with 
    the Rakghoul disease. Tell her you'll help and she'll reply that she can't 
    stop you from going in. Once you go in, three of the outcasts will transform 
    into Rakghouls before your eyes.
    
    ==============================================================================
    Note: Don't worry about getting the Rakghoul disease. The worst thing these 
    guys can do to you other than kill you is poison you. Poison usually lasts 
    only a few minutes.  Without an antidote kit, your health slowly degenerates 
    over a period of time. Use antidote kits AFTER the battle. If you use one 
    while you're attacking a Rakghoul it'll just poison you again, wasting the 
    antidote kit.
    ==============================================================================
    
    It's too late for the transformed outcasts, so kill them. To the left of the 
    gate is two more outcasts who haven't changed yet. Dark players kill them for
    dsp. Light players can't do anything now, so walk north towards the other 
    gate.
    
    Walk towards the northern part of the Undercity where an outcast merchant 
    named Igear  will stop you. Be polite and ask what he has for sale. Buy all 
    of his antidote kits.
    
    Carth!4
    
    Carth at first is still resistant to talk but after a small amount of probing
    he starts talking. Carth talks about how Revan and Malak were heroes of the
    Republic fleet. After the Mandalorian Wars Revan and Malak became brutal
    conquering Sith, betraying the Republic. He mentions other men who joined the
    Sith cause and says they deserve no mercy. Carth doesn't want to discuss any
    further into the story.
    
    Also to the north is the village gate. At the village gate a woman and the 
    gate guard will be arguing. Apparently Hendar was foolish enough to leave the
    village and is now being chased by Rakghouls. For lsp, tell the gate guard 
    to open the gate so you can kill the Rakghouls. Then, you have to go back 
    into the village and talk to Hendar to get the lsp. Now saying that you won't 
    risk your life is apparently not dark enough for dsp. It might be part of the 
    light/dark side points glitch, but I don't know. I haven't yet gotten dsp for
    this. It's just better to say you'll kill the Rakghouls then not talk to the
    woman. You get the xp without the lsp.
    
    ==============================================================================
    Note: If Hendar dies in the Rakghoul attack while you try to save him you
    will not get lsp.
    ==============================================================================
    
    Go away from the gate and Mission will run towards you, pleading for help.  
    Zaalbar was captured and will be sold into slavery if you don't rescue him. 
    Tell Mission you'll help rescue Zaalbar if she agrees to help you get inside 
    the Vulkar Base. She agrees and joins your party.
    
    ==============================================================================
                                   Mission Veo
                                 Level 3 Scoundrel
    
    Starting Stats:
    
    Vitality:               21/21
    Defense:                16
    
    Strength:               10 (0)
    Dexterity:              16 (+3)
    Constitution:           12 (+1)
    Intelligence:           14 (+2)
    Wisdom:                 11 (0)
    Charisma:               10 (0)
    
    Starting Skills:
    
    Computer Use:           4
    Demolitions:            9
    Stealth:                10
    Awareness:              6
    Persuade:               0
    Repair:                 2
    Security:               6
    Treat Injury:           3
    
    Starting Feats:
    
    Armor Proficiency:  Light
    Caution
    Critical Strike
    Sniper Shot
    Weapon Proficiency:  Blaster Pistol
    Weapon Proficiency:  Blaster Rifle
    Weapon Proficiency:  Melee Weapons
    Sneak Attack II
    Scoundrel's Luck
    
    Recommendations:
    
    Do you want Mission to use a blaster or a vibroblade? I prefer Mission using
    her vibroblade (it's titled "Mission's Vibroblade" in your inventory) 
    however she could be useful with a gun as well. If you want Mission to use 
    blaster pistols like Carth, ignore the strength attribute and focus on 
    dexterity and constitution. For feats, invest in power blast, rapid shot,
    and any other blaster related feat. Ignore any melee feats.
    
    If you want Mission to help you out with melee combat, focus on her strength
    attribute as it is rather low. Invest in flurry, power attack, and any other
    melee related feat.
    
    For skills (whether or not she is using a blaster or sword) just press the
    y button and accept it. Mission has more than enough skill points when she
    levels so everything you need will be covered.
    ==============================================================================
    
    Mission!2 (talk to her twice)
    
    In the first conversation we learn how Mission and Zaalbar met. Zaalbar had a
    run in with some black vulkars who were dumb enough to pick a fight with a
    wookie. Mission saw the fight about to happen and she attempted to intervene.
    Upon telling Mission that we need to get back to the task at hand she will
    mention having a brother. She won't go into further details in the first
    conversation. This dialogue does not trigger a journal entry.
    
    In the second conversation we learn that her brother Griff is nothing more
    than a petty criminal. While we see a wolf in sheep's clothing Mission only
    sees the sheep. Apparently Griff and Mission had to flee some trouble from
    their homeworld when Mission was really really young. They smuggled their way
    out of the world and ended up on Taris. Eventually Griff met Lena. Upon asking
    who Lena is Mission does not want to discuss the subject further. This
    conversation also does not trigger a journal entry.
    
    From the main gate, go southeast and you'll see a Sith patrol. The leader will
    stop you and ask what you're doing here. Tell him you've got the security 
    papers and he'll mention that they've lost one patrol to the rakghouls. 
    They've even ran out of rakghoul serum! If you were planning attacking this
    guy because he might have the serum, you're out of luck. You can still fight
    them if you want to, they're pathetic and weak, but no option leads to dsp. 
    The xp is also low too, so it's almost not worth the effort. If you don't 
    Want to fight, ask about the lost patrol. He'll reply that they were in the 
    southern section of the Undercity when contact was lost...maybe a dead one 
    has the serum...
    
    From where the troops stopped you, head directly south and a few paces to the 
    west. There are many rakghouls in this area, so attack and kill all of them.
    You will eventually come across a sewer entrance. Directly across from that 
    is a lamp post. Near the lamp post is a Sith corpse that has the Rakghoul 
    serum! Continue exploring the eastern side of the Undercity, killing and 
    looting anything you find.
    
    Towards the northeastern side, you will see a few mines. Further north is a 
    crashed escape pod with a surviving Republic Soldier that has the Rakghoul 
    disease! There's no dark options here, just kill him when he transforms. 
    Light players must give him the serum right away! If you don't, he'll 
    transform and you don't get the lsp. If you give him the serum, he'll thank 
    you, run off, get killed by 3 rakghouls, and then the rakghouls attack you.
    
    Now go to the western side of the Undercity and search the rubble near 
    another sewer entrance. Eventually, you'll run into Canderous a little 
    further to the west. One of his men tries to act tough, but Canderous stops 
    him. He doesn't want to lose more men from a firefight. He tells you to not 
    bother searching for the republic escape pods. The conversation goes on and 
    rakghouls come and attack the group. Help Canderous and his men kill the 
    rakghouls. You can ask him more questions. He'll answer them for you, but 
    nothing gains you xp. Once you tell him you'll be going, he and his men 
    leave.
    
    Now you have a plethora of rakghouls to kill, so get moving! There is 
    Another lamp post to the northwest. Specifically, it is roughly northwest 
    from the elevator (look on your map.) By the lamp post is an outcast corpse. 
    Search it to find the Promised Land Apprentice Journal. You've found Rukil's 
    apprentice.
    
    3.  Promised Land
    
    Go back to the village and give the serum to the infected outcasts (if you 
    didn't kill them.) Then, talk to Rukil. He will tell you the story of the 
    promise land and ask you to find two more journals in the sewers. Go towards 
    the gate and Igear will stop you and offer you credits for those journals 
    (100 credits, or 200 if your persuasion skill is good enough.) Obviously, 
    giving the journals to Rukil gets you lsp, while giving them to Igear gets 
    you dsp.
    
    Now it is time to explore the sewers and leave this village for almost the
    last time. There are two entrances to the sewers, one to the south and one to
    the north. Go to the northern entrance into...
    
    4.  The Sewers and Zaalbar
    
    You enter the sewers and see a walkway ahead of you.  Walk down it and 
    disable the mine.  When that's done, open the sewer door ahead of you.  There 
    will be lots of rakghouls guarding the area.  Kill them.  
    
    You see two doors you can open.  One leads to the southeast, the other leads
    to the southwest. Take the southwest door and kill the Gamorrean. Take the
    first door you come to, disable the mine, and loot the outcast corpse. The
    corpse has a promised land journal. Two down one more to go! Repair the
    rusted droid if you wish to help with your slaying.
    
    Take the next door on the path and kill the Gamorreans. Once they are dead,
    Mission will say there's a locked door that doesn't use normal methods (in
    other words it's a primitive lock like we use on our doors.) She opens it
    and there's Zaalbar! He thanks you for saving him and swears a lifedebt, 
    which bonds him to you until you die.  In other words, he joins your party.  
    Mission also mentions a rancor guarding the entrance to the Vulkar base.  If 
    you don't know what that is, you'll find out soon.  At the party selection 
    screen, have Zaalbar and Mission in your party.
    
    ==============================================================================
                                   Zaalbar
                                Level 4 Scout
    
    Starting Stats:
    
    Vitality:               60/60
    Defense:                11
    
    Strength:               20 (+5)
    Dexterity:              13 (+1)
    Constitution:           20 (+5)
    Wisdom:                 12 (+1)
    Charisma:               8  (-1)
    
    Fortitude:              9
    Reflex:                 5
    Will:                   5
    
    Starting Skills:
    
    Computer Use:           0
    Demolitions:            6
    Stealth:                0
    Awareness:              7
    Persuade:              -1 (it is negative because of the low charisma)
    Repair:                 4
    Security:               0
    Treat Injury:           6
    
    Starting Feats:
    
    Flurry
    Implant Level 2
    Improved Power Attack
    Rapid Shot
    Weapon Proficiency:  Blaster Pistol
    Weapon Proficiency:  Blaster Rifle
    Weapon Focus:  Melee Weapons
    Uncanny Dodge 1
    Wookiee Toughness
    
    Recommendations:
    
    You could either use Zaalbar as a shooter or a swordsman.  Either way, this 
    guy can get the job done.  He is best at melee combat because of his super 
    high strength.  I used to have him use his bowcaster, but I find that he is 
    more effective in melee combat.  Improve his dexterity attribute.  Work on 
    the melee related feats, but don't give him two weapon fighting.  You won't 
    be using Zaalbar enough to make the feat worthwhile.  Don't worry about 
    skills. Normally you or another party member will have the skills needed to 
    get the job done.
    
    Note: Zaalbar won't talk to you about his past, no matter what you say to 
    him. Zaalbar's party member sidequest is intertwined with the main storyline. 
    As a result there are no Zaalbar! indicators.
    ==============================================================================
    
    Take the western door further west and kill the baddies if the droid didn't
    do it for you. Raid the weapons locker for Zaalbar's bowcaster and other
    items. Open the western door using security. Kill the rakghouls, disable the
    mine, and loot the corpse.
    
    Open the door south and follow the path. The eastern door leads into an 
    empty room so ignore it. Open the south door at the end of the path and kill
    the rakghouls. The south door has a corpse with goodies inside. Take the
    northeastern door next, disable the mine, and open the following door. Kill
    even more rakghouls and loot the southern room. The north door leads to where
    we rescued Zaalbar, so take the east door and kill the Gamorrean. Follow the
    path open the door at the end and kill more Gamorreans. Take the eastern 
    path and follow the path as it curves north. Take the eastern door and open
    the following door. Kill the rakghouls and loot the corpses. One of them has
    another promised land journal. That's all three journals Rukil and Igear
    wanted!
    
    Go back to the hallway, take the north door, and loot the room. The west door
    leads to the sewer exit, but we haven't finished exploring the sewers yet.
    Backtrack to the circular room you were in last and take the northwest door.
    You have found the entrance to the Vulkar base. Don't go in yet, we still
    need to deliver the journals first. Disable the mines and open the door at
    the end of the path. You should be where we started our adventure in the
    sewers. Go west, exit the sewers by selecting the ladder, and give the
    journals to either Rukil or Igear. Remember Rukil is lsp and Igear is dsp.
    
    ==============================================================================
    Note: If you give the journals to Rukil be sure to complete any task you
    need to with the villagers. Once you have given the journals to Rukil 
    everyone will be gone to find the promised land.
    ==============================================================================
    
    Carth!5
    
    Carth does his usual resistance but after a little probing he mentions the
    name Saul Karath. Saul was Carth's commanding officer and a mentor to him.
    Before the Sith war started, Saul approached him with a proposal. He couldn't
    think of it then, but Saul was attempting to recruit him to the Sith. He let
    Saul go. Saul ended up giving the Sith the codes to bypass the scanners on
    Telos, betraying Carth's home planet. There is more to the story, but Carth
    does not want to talk more at this time.
    
    Go back to the northwestern entrance to the sewers.  If you followed this 
    guide, you should know exactly where the Vulkar base is.  Go there, switch to 
    Mission, and have her select the computer panel.  She'll tell you she can 
    deactivate the force field and does so.  This leads you to the...
    
    5.  Upper Sewers
    
    The eastern door in front of you leads to a circular room with four 
    rakghouls and two Gamorreans.  The two enemies will be fighting each other.  
    You could either let them kill each other (you still get the xp) and kill 
    whoever's left or you can kill them now.  Another good idea is throwing a 
    grenade at the two groups to ensure their demise.  Open the southeastern 
    door. There's a mine and corpses with goodies.  The ladder doesn't go 
    anywhere. After taking the items, open the door to the northeast.  Kill the 
    Gamorreans and open the door at the end of the walkway.  This one leads you 
    to another circular room with a gas mine and a droid.  Take care of them and 
    open the door to the northeast. There are some Gamorreans here, so kill them 
    and raid the room.  Next, take the southeastern door and disable the mine.  
    Mission will at some point talk to Zaalbar, but it's nothing important.  
    Follow the walkway down to the end towards a door.  Beyond this door is a 
    huge room with the rancor monster in it. I have tried a few different ways to 
    get past it.
    
    Method 1: To the right of the door is a severed arm that has synthesized odor
    and a frag grenade inside.  Now I've known some people who say you have to 
    use the stealth skill for this puzzle.  That is incorrect.  The rancor will 
    stay where it is if you don't go too far past the corpse pile.  All you have 
    to do is select the corpse pile in the middle of the room and take the items. 
    Select it again and press x to give an item.  Put a frag grenade in there. 
    Select the corpse pile a third time, press x, then put the synthesized odor 
    inside.  The rancor will eat the grenade and die.  So once again, stealth has 
    proven to be completely and utterly useless.
    
    Method 2: Make sure you're by yourself (take Mission and Zaalbar out of your 
    party) and throw a grenade at the rancor when you're halfway between the 
    corpse pile and the door.  It will charge at you.  Run back towards the door,
    but instead of going through the door, run in a wide circle until the Vulkar 
    base entrance is in front of you and the rancor is behind you.  Once that's 
    done, stand on the path (it can't touch you here) and use a ranged weapon to 
    kill it (which may take a while.)
    
    Method 3: Throw grenades at it until it dies.  Only drawback is that it 
    requires LOTS of grenades.
    
    Method 4: Use stealth mode to slowly move under the rancor's legs. Once 
    there, hack at it with a sword.  Out of all the methods, this one is the most 
    dangerous.  It only worked once for me and I think it's because the game got
    buggy.
    
    ==============================================================================
    Ryan F says:
    
    I made up a different strategy against the rancor in the sewers on Taris. I 
    lured it toward me, then used an adhesive grenade and just ran around it. I 
    didn't bother trying to kill it.
    ==============================================================================
    
    ==============================================================================
    Joseph M:
    
    just throw a stun grenade and run between its legs
    ==============================================================================
    
    After the beast is gone, go to the door to the west.  Kill the two Vulkars at 
    the end of the hallway. Throw a couple of grenades to splatter them. Open the
    door they were guarding that leads to the...
    
    H.  Black Vulkar Base
    
    Now's the time for a mass extermination, how fun!  Open the door to the south 
    and kill the patrol droid guarding the hall that goes west.  Follow that 
    hallway and you'll see a security panel beside a door.  Opening the door 
    reveals gun turrets.  You won't survive attacking the turrets, so don't 
    attack them! Go back down the hallway and raid the northern rooms. Ignore the
    sentry droid. It will just go down the hallway that you have already cleared
    and doesn't go anywhere else.
    
    Go to the southeastern most door and open it. Kill the patrol droid, walk 
    down the hall, and open the first door you come to.  Exterminate the 
    bartender and bouncer droids.  The north door leads back to a hallway you 
    have already been in, so take the west door. Waste the bouncer droid here and 
    talk to the woman, who will beg to be set free.  Kill her for dsp or let her 
    go for lsp. Raid the room and take the north door.  Make a meal out of the 
    cook and take the west door.
    
    There will be two droids and two Vulkars guarding this area. Kill them and 
    open the door in the middle of the room with the security skill.  This is the
    armory where you will find tons of nice weapons.  Go to the security panel 
    and select it.
    
    Slice the computer and access the security cameras.  For the barracks, 
    override the power conduit to kill all but one of them.  This makes things a 
    little easier later.  On the garage camera, shut down the security system.  
    This deactivates the turrets.  You should only access system commands if you 
    were not able to open the door to the armory.  Select the option to open all 
    security doors and raid the armory.
    
    Open the door to the southwest of the computer terminal.  A Vulkar will 
    attack you and ask you to spare him.  The alignment change is the same as it 
    was for the woman you saved/killed earlier.  Once he's dealt with, raid the 
    room and walk to the other door to the southwest.  Kill the surviving Vulkar 
    and raid the barracks. Yes, the passcard you found on one of the bodies does 
    grant you free access to the terminal you used a short while ago.  I told you 
    to do it this way because it doesn't matter if you use the passcard. The 
    computer still asks for computer spikes to deactivate the turrets. Plus, you 
    would have had a harder time killing all the guards because they are tough.
    
    Take the north doors to find yourself in the pool room.  Select the droid and 
    program it to go into the pool and explode.  It sets off gas mines that would 
    have gotten you if you walked down there.  Open the footlocker to find some 
    high quality weapons.  You're done with this area.  Go back to the garage 
    (where you saw the turrets) and enter the elevator.
    
    You will now be on the second floor of the Vulkar base. There are two
    junkpile droids that you can utilize to help with your slaying. Go east,
    kill the droid, then walk south and then west. Kill the four vulkars that
    come after you. Follow the hallway that leads west. Raid the first room and
    kill the weaklings. Raid the second room and take the garage head keycard
    from the desk. Hack into the computer terminal and program the swoop bike to
    explode. The remaining guards will run to the bike and get killed. Open all
    security doors so that you can get into the loading bay doors (the huge doors
    you saw at the end of the room when you entered the area.) Go back and open
    the doors. There is a VERY tough droid inside here. Throw ion and frag
    grenades first then continue with your regular attacks. The droid will
    freeze you at times. This fight is well worth the effort as one of the
    footlockers it was guarding has 2,000 credits!
    
    Take the southern path you didn't take earlier. Disable the mines and go
    west. Kill any remaining guards and raid both rooms. There is a workbench
    you can use here, so use it if you wish. Go east and heal if you are a
    light player because you're going to be in a bloody fight. Open either door
    at the end of the hallway. This is where the light and dark paths
    temporarily split. Dark players, ignore back to Gadon and go directly to
    Assassinate Gadon. Light players who are saving their levels to get more
    force powers should heal up too before this fight.
    
    1.  Back to Gadon (Light Side)
    
    There will be a lot of Brejik's men in this room that will start a 
    conversation (dark players see the dark side mission below.)  Tell them to 
    hand over the accelerator. The Twilek will say no and offer you a deal.  Tell
    him you won't betray Gadon for lsp.  Take out the bodyguard and the Twilek 
    first because they are the hardest.  The easiest way to do that is to throw a
    few thermal detonators at them.  You got a few from raiding the pool area of
    the Vulkar base.  Have you and your party members throw them at the same time
    to ensure their demise. After they're dead then move on to the other Vulkars.
    It shouldn't be too hard because the rest are pathetic weaklings (Ian S 
    helped with this strategy.)
    
    Once you are finished with them, loot the bodies for the remains and go over 
    towards the mine.  Disable it and get the prototype accelerator.
    
    You're done with the Vulkar base.  Exit the garage and go towards the armory. 
    Right behind the armory is the exit to the Lower City. Open the door, kill 
    The Vulkar guards and deliver the accelerator to Gadon.
    
    (end of light side mission.)
    
    2.  Dark Side Mission - Kill Gadon
    
    So you've decided to betray Gadon eh?  Tell the Twilek that he's got your 
    attention and ask about the offer.  Mission will be flabbergasted and will 
    insist that you won't betray Gadon.  The Vulkars will say some things to 
    Mission to mess with her mind in order to make her believe that Gadon is the 
    real enemy.  Ask about the offer again.  He will offer 500 credits and says
    they will sponsor you in the race if you kill Gadon. They will let you use 
    the prototype accelerator to win. Agree to this and they will escort you to 
    the exit.
    
    Now since you are going to fall to the dark side, you need all the dsp you 
    can get. Remember about the rakghoul serum? Now is a good time to deliver it 
    to Zax at the bounty office for a substantial reward.
    
    It's time to be EVIL! Go to the Bek base and walk inside.  Unfortunately, the
    Beks know there's an assassin after Gadon (but they don't know who.)  He's 
    securely locked in the second floor behind many security doors, darn. It 
    looks like we'll have to...oh...did I mention that the Vulkars give you a 
    pass card that lets you open any security door in the Bek Base? *evil laugh*
    
    For those of you saving your levels, Zaerdra will be the toughest enemy to
    beat. Stand next to her and plant mines. If done correctly Zaerdra will be
    inside the radius of the mine. After a few seconds of fighting, the mines 
    will explode and take down a good chunk of her health.
    
    Anyway, talk to the bodyguard who didn't trust you earlier. You could say
    you'll keep a lookout for the assassin...or you can say that you are the
    assassin!  Kill everyone in the room.  It's a tough battle, but it's 
    manageable.  Alternatively you could just walk right into the security doors,
    but then you have to fight all of them later.  It's best to kill all of them 
    now so you won't have to worry about them later.  Once that's done, go to the 
    left of the entrance and open a door to a small room.  There will be one Bek 
    guarding this room.  Kill him and raid the room.  From here it doesn't matter 
    which way you go because all doors lead to the same place.  Just open all the 
    doors, kill all the enemies, and raid everything before you enter the 
    elevator to the second floor.  From the entrance, go north past the security 
    door.  Continue to go north to find the elevator.  
    
    You emerge in a tiny room with Gadon and another of his bodyguards.  Now you 
    could persuade them that the guards let you in, but why would you even think 
    of doing that? Don't you want to be EVIL? I thought so. Tell them that you're
    the assassin and it's time to die!  This is a tough and hard fight.  You'll 
    have to make sure you and your party members attack only one enemy at a time
    and have enough health to last the battle.  If you have the plasma grenades
    from the Vulkar base (found in the pool area) 3 of them will kill them 
    easily. If you throw one, Mission throws one, and Zaalbar throws one then 
    it'll be a quick fight.
    
    Those of you who are saving your levels, there is no special set of 
    instructions for you. The plasma grenades will do the job sufficiently.
    
    When the battle's over, search the room and Gadon's body for goodies. Go back
    to the Vulkar base (you can go inside through the front this time) and the 
    Twilek will congratulate you on a job well done.
    
    (end of dark side mission.)
    
    Whoever you side with will tell you that the accelerator is unstable and may 
    explode during the race. Tell them you're not afraid and that you'll race. A
    day passes and in the morning you are taken to the swoop track where only 
    racers and mechanics are allowed to go.
    
    I.  Swoop Racing
    
    This is a fun mini game!  Talk to the racing announcer to start your race and
    learn the best time for the day.  The controls are simple.  Press and hold A 
    once the light turns green.  At the bottom, it tells you when you need to 
    switch gears.  Do this by tapping A.  Use the thumb stick to steer and try to 
    hit the speed pads while avoiding obstacles.  Got it?
    
    Don't try your best the first time because someone from the rival gang 
    (Vulkars if you're racing for the Beks and vice versa) will beat your time. 
    Race again and beat the new time to win the swoop race.
    
    ==============================================================================
    Note:  There are other worlds where you can swoop race. If you purposely keep
    your time high while still winning, then you will have an easier time on the
    other worlds.  If you race with everything you've got, then it'll be a little
    harder the next time you race. Knowing this beforehand, I delay my first race
    in the game. When the timer starts, I wait for five seconds before pressing 
    A. I still have plenty of time to make it under the set time limit even while
    purposely avoiding some of the speed pads.
    ==============================================================================
    
    J.  The Rescue
    
    You finally have Bastila...wait Brejek's doing something...HE'S WITHDRAWING 
    THE PRIZE...the little...Tell him he'd better not be cheating you and the
    announcer will protest Brejek's withdrawing of the prize.  He will get 
    frustrated and tell the Vulkars to kill you and everyone else (even if you 
    raced for the Vulkars, BOO!)
    
    Normally you would kill the hardest first and then focus on the weaker 
    enemies. Not a good idea here.  Kill the weak enemies first and then kill 
    Brejik.  This is because he has an armband, gloves, and a belt equipped that 
    can absorb melee attacks well, as well as armor that absorbs blaster shots.  
    So, taking him out first only delays the fight and you'll most likely not 
    survive. 
    
    Those of you saving your levels: Brejik can and will one hit you thus ending
    your game. What you need to do is kill the furthest enemy from Brejik. Heal
    if you need to. Once all enemies other than Brejik is dead, let Bastila take
    down his health. Throw grenades at Brejik. Yes, the grenades will affect
    Bastila too but since Bastila is not technically in your party yet she cannot
    die. This saves you from being attacked by Brejik and one hit.
    
    Search Brejik's remains to get Bastila's double bladed lightsaber and
    Brejik's equipment. She'll talk to you and eventually recognize you as one
    of the Republic's men/women. No dark or light options here (I've tried my 
    hardest.) Eventually, you'll tell her that Carth Onasi is still alive, she'll
    apologize, and you will instantly transport to the apartment.
    
    At this point you will have a vision of Bastila fighting a powerful Dark 
    Jedi. She says in a boring tone "You cannot win Revan." Just when I was 
    getting into the moment...
    
    Carth and Bastila will argue about different things. There's no light or dark
    option here, so behave as you wish.  At the end of the conversation, Bastila 
    will ask if something's troubling you.  Tell her about the vision and she'll 
    say you're force sensitive.
    
    Bastila!1 (Talk to her again, the "Is something troubling you" doesn't 
    count.)
    
    In this conversation Bastila asks what you were doing after the crash on 
    Taris. She summarizes what has happened so far and is impressed with how it
    was managed to be done. She explains that a Jedi could have done such things
    but only through the Force. Upon asking further she is reluctant to discuss it
    feeling that it is more of the Jedi Council territory.
    
    Leave the apartment taking whomever you wish with you.
    
    ==============================================================================
                                      Bastila
                                Level 3 Jedi Sentinel
    
    Starting Stats:
    
    Vitality:               27/27
    Force:                  27/27
    Defense:                16
    
    Strength:               12 (+1)
    Dexterity:              18 (+4)
    Constitution:           12 (+1)
    Intelligence:           10 (0)
    Wisdom:                 12 (+1)
    Charisma:               15 (+2)
    
    Fortitude:              4
    Reflex:                 7
    Will:                   3
    
    Starting Skills:
    
    Computer Use:           0
    Demolitions:            0
    Stealth:                0
    Awareness:              5
    Persuade:               2
    Repair:                 0
    Security:               0
    Treat Injury:           5
    
    *Force Powers:
    
    Force Aura
    Affect Mind
    Stun
    Force Push
    Throw Lightsaber
    
    Starting Feats:
    
    Two Weapon Fighting
    Flurry
    Weapon proficiency blaster pistol, lightsaber, and melee weapons
    Jedi defense
    Battle Meditation
    Force Immunity:  Fear
    Jedi Sense
    
    *Force powers will be covered later in the guide.  For now, focus on 
    universal and light powers.
    
    Recommendations:
    
    Focus on the strength and constitution attributes. For skills, invest in
    treat injury. For force powers, choose light and universal powers. Stun droid
    and disable droid are good investments. Cure will heal everyone except droids
    and is a good power to have. For feats, invest in the two weapon fighting
    feat since she has a double bladed lightsaber. She won't be equipped with it,
    so you must equip it on her now.
    ==============================================================================
    
    K.  Canderous' Crazy Scheme
    
    Once outside, an alien will come running over to you. He will ask if you were 
    the one who won the swoop race. Say yes, and he will tell that Canderous 
    wants to meet you in the Upper City cantina.  Don't forget to go to your main 
    character menu, and equip Brejik's belt, arm band, and gloves.
    
    Go inside the cantina and look for Canderous.  He'll speak to you
    automatically.  He tells you that he can get Davik's flagship, the Ebon Hawk, 
    past the Sith blockade if you can get him the launch codes that disable the 
    auto targeting lasers. Tell him that you've got a deal. He tells you to go to
    the droid shop and say "Canderous sent me."  The owner will then sell you a 
    droid that can get you in the military base.
    
    L.  The Duel Ring (continued)
    
    For those of you saving your levels, the next fights in the duel ring will
    be among the toughest. I suggest you go to Keebla's shop and buy several
    mines and grenades. Get frag mines, plasma mines, frag grenades, and
    concussion grenades.
    
    But now you have some unfinished business in the dueling ring! You fight Marl 
    next.
    
    Marl
    
    Marl is the nicest duelist, but also one of the toughest.  He has a double 
    bladed sword and he can use the master power attack against you.  If you have
    to, run away from him and heal as you are doing so.  That most likely won't 
    happen.  Eventually, you'll beat him and get 400 credits for the duel.
    
    For those of you saving levels, what you need to do is avoid getting hit by
    Marl as much as possible. You need to run around the dueling ring, plant
    several mines, and lure him into the mines.
    
    Alternatively you could plant mines, let Marl kill you, then plant more in 
    the rematch. Any mines you plant in the duel arena will remain in the next
    duel. About 6 plasma mines should do it. You do not need to heal up for the
    rematches because you will always start a duel with full health.
    
    Twitch
    
    You are ready for the Taris Dueling Champion.  Twitch is easier than Marl 
    because he is more skilled with a blaster than a sword. Use your special 
    melee attacks to bring him down. By now, you should have gotten the feel for 
    the fighting style of the game and win this duel easily. After the fight, 
    Ajur will give you 500 credits and express disappointment that you can't 
    fight anyone else...well maybe Bendak Starkiller, but he's retired.
    
    For those of you who are saving your levels, throw a concussion grenade at
    Twitch. If Twitch is stunned, hack at him with your sword. If he is not
    stunned, throw another one. When the stun wears off, run away from Twitch so
    that he will not engage you in melee combat. Continue throwing concussion
    grenades, attacking, and running away until he is dead. It shouldn't take
    more than 3 or 4 successful stuns. If Twitch does engage you in melee combat
    treat him the same as you treated Marl.
    
    Glitch:  If you wait and collect the winnings from the Twitch duel after you 
    have defeated and collected from the Bendak duel, you will receive 200 more 
    credits than you normally would plus another Bendak blaster.
    
    Now remember that Bendak Starkiller has a bounty on his head. The only way to
    get his bounty is to beat him in a death match, which gives you dsp.  Light 
    players should still take a dark hit because the reward is well worth it and 
    there's more lsp than you need in the game.  Talk to Bendak, who is near the 
    entrance to the cantina, and he'll challenge you to a death match. Accept the
    challenge.  It takes time to set up since Ajur has to make many preparations, 
    so you can raid the Sith military base while he's doing that.
    
    Light players go to the medical facility and deliver the rakghoul serum to 
    Zelka. In order to actually get the lsp, politely refuse the reward he offers
    you.
    
    Go to Upper City North and towards the apartments that the Sith had a party 
    at. An Ithorian will be harassed by kids. There is no dark option here, so 
    you can save him if you want.  To actually get lsp, give the Ithorian a 
    medpac.
    
    Now go to the droid shop and the owner will sell you the droid for 2,000 
    credits, wow. But hey, you have 2,000 credits if you raided the docking bay 
    in the Vulkar Base! If you want dsp, say that Davik will close down the shop 
    if you don't give the droid for free. Or, you could try to persuade her to 
    lower it to 1,500 credits with no alignment change.
    
    ==============================================================================
                                         T3-M4
                                   Level 3 Expert Droid
    
    Starting Stats:
    
    Vitality:               30/30
    Defense:                17
    
    Strength:               10 (0)
    Dexterity:              15 (+2)
    Constitution:           14 (+2)
    Intelligence:           20 (+5)
    Wisdom:                 10 (0)
    Charisma:               10 (0)
    
    Fortitude:              3
    Reflex:                 5
    Will:                   1
    
    Starting Skills:
    
    Computer Use:           12
    Demolitions:            7
    Stealth:                0
    Awareness:              3
    Persuade:               0
    Repair:                 12
    Security:               7
    Treat Injury:           0
    
    Starting Feats:
    
    Caution
    Gear Head
    Weapon Proficiency:  Blaster Pistol
    Droid Upgrade Class I
    Blaster Integration
    Combat Logic Upgrade
    
    Recommendations:
    
    We will not be using T3 in combat (unless you choose to do so but that will
    make fights harder) so you can let the computer auto level up T3 if you wish.
    There are no T3! indicators because T3 is the only party member without a
    sidequest or quest intertwined within the main story aside from breaking
    into the Sith base.
    ==============================================================================
    
    Now you have T3-M4 in your party. Since we will not use him in combat buying
    droid parts for him is unnecessary. Walk past the elevator to the lower city
    to the Sith base. Switch to T3 so he can open the door. Enter the Sith base
    with T3 in your party.
    
    M.  Sith base
    
    Uh-oh, the secretary's threatening to hit the alarm! Bribe her 50 credits and
    she won't hit it. Yes, you could threaten her for dsp, but we want to take 
    the Sith by surprise now don't we?  Plus, bribing her doesn't get you an 
    alignment change, so it's all good.  Switch to T3 and have him select the 
    reception terminal.  Using the security cameras, scroll down to where it says 
    elevator. Eek a huge droid! Disable the shield, but don't open the elevator.  
    The elevator will open automatically once the droid is defeated. You can also 
    overload one power conduit in one of the barracks if you wish.  Now go into 
    system commands and take the turrets offline. If you have enough spikes, hack
    into the sentry droids target filtering.  What this does is have the droids 
    attack all friendly (Sith) people and hostile (you) people.  Don't upload the
    area schematics because you need to discover the map to see where you have 
    and have not been.  Log off the computer.
    
    Do you hear a lot of blasters firing?  Those are the sentry droids attacking 
    everything. Wait until you can't hear anymore of the firefight (you still get
    the xp.)
    
    Now exit the military base and take T3 out of your party. We only needed him
    in there to save computer spikes. Take Bastila and whomever you wish in the
    base with you.
    
    From the lobby, take the western door. There's some Sith in here so kill them
    for some xp and loot the remains.  Take the north door now and walk down the 
    hallway until you see a door to the west. Kill the lone surviving sentry 
    droid and loot the room for some medpacs. Go back to the hallway, heading 
    north, and take the east door this time. Once again, there should be only one 
    surviving sentry droid with low health. Kill it and loot the room. Ignore the 
    security terminal because all the options are exactly the same as the one at 
    the front desk.  Go back to the hallway and go through the north door.
    
    Kill the sentry droid and look to your right.  There's Duros in a force cage!
    Remember this guy? He tried to move the Sith bodies and they caught him.  You
    can either free him for lsp or kill him for dsp. Turn all the panels green to
    kill him for dsp, or turn them all red for lsp.  Face the panels.  Below, I 
    have numbered them from left to right and given you what the color is for 
    each one at the beginning of the puzzle.
    
    1G	2R	3G	4R	5G
    
    For lsp, you need to select these panels in this order:
    3
    5
    1
    
    For dsp, you need to select these panels in this order:
    3
    5
    4
    
    Once that's done, open the north door to find some goodies inside.  Then, go
    through the northwestern door and program the rusted sentry.  There will be a 
    few Sith here, so kill them with the aid of the droid.  Enter the door going 
    east to another hallway. Kill the sentry droid here. The north door leads you
    back to the force cages, so go south and to the door that leads east. Kill 
    the guards and loot the room. Take the south door now and raid the armory. Go 
    back to the room that Duros was imprisoned in.
    
    Take the door to the east and kill the droid.  There's a door that leads to 
    another barracks to the west, so take it, kill whatever remains, and loot the 
    room.  Now open the door to the south and you will see an assault droid.
    
    Even without shields this guy's tough!  This is a manageable battle however, 
    and you should walk away unscathed. Just use Bastila's destroy droid power
    and ion grenades. Open the elevator to the second floor of the Sith base.
    
    Before you open the door in front of you, get ready for a big battle!  Wait 
    until all of Bastila's force points (shown by her health) have regenerated.  
    Use her curing power to heal you and your other party member. Once you are 
    ready, open the door to see the Sith governor.  He will notice your force
    sensitivity. Light players tell him to turn away from the dark side.  Dark
    players, express how much you'll enjoy gutting him.  The battle with him is
    tough. Run up to him and hack away with flurry and other special attacks. He
    might stun you, preventing you from attacking. If that happens switch to 
    another party member and attack using that member until you are awake again.
    When he gets low on health, he uses Drain Life (a dark side power) to drain
    your life and heal himself. Finish him off as quickly as possible, then loot
    his corpse and the footlockers. The launch codes are inside the dead guy's 
    corpse.
    
    You're done with this place. Go back to the Upper City Cantina and talk to 
    Ajur to fight Bendak.
    
    N.  The Duel Ring - Bendak's Bounty
    
    The fight with Bendak is tough. He will start off by throwing two grenades
    at you before shooting you with his blaster. I would suggest avoiding melee
    combat like you did with Ice and focus on stunning Bendak with concussion
    grenades. Start the fight with a concussion grenade and throw more grenades
    at him. If you have plasma grenades left these will do well in the fight.
    Keep a close eye on your health because he can knock it down pretty far by
    using the master level of the blaster feats. Use an energy shield to lower
    the damage his blaster can do to you.
    
    Those of you who are saving your levels, this is going to be a very tough
    fight. You need to combine strategies you used in the Marl and Twitch duel.
    Before you even think about that though, you need to throw a concussion
    grenade right off the bat. Run away from your current location because 
    Bendak will also throw a grenade at you. The grenade will hit you hard. If
    the concussion grenade stuns Bendak, throw the rest of your plasma 
    grenades and frag grenades. You should have enough time for 3 attacks. Heal
    if you need to then throw a concussion grenade again. If he gets stunned
    hack at him with your sword. When the stun wears off run away from him. If
    he switches to a melee weapon, plant mines on the ground and lure him to the
    mines. If he does not switch to a melee weapon, continue attempting to stun
    him and hacking with your sword. Each time he hits you with any attack you
    will need to heal up otherwise you will die. There is a chance he will stun
    you with one of his power blasts or grenades. If that happens you will die.
    It's probably going to take several attempts to kill Bendak without giving
    your character levels, but it can be done (I think when I tried this method
    for the first time it took me about 6 or 7 tries.)
    
    ==============================================================================
    Ben D. says:
    
    Hey, I realized there is a way to get light side points for killing
    Starkiller. You can take a look here on youtube
    http://www.youtube.com/watch?v=oBMXKGlx0Ok I think you have to be female. You
    can see the conversation you have to go through to get the points. I have 
    done it once. Just saying you don't have to take a dsp for killing 
    Starkiller.
    ==============================================================================
    
    It appears that this only works on the PC version of the game and only if you
    download a mod. Use this tip at your own risk.
    
    At this point, check your quests to see if anything needs to be done. Once 
    You have agreed to help Canderous you will not return to Taris.
    
    Once you have settled anything else you need to do, go into Javiar's Cantina
    (the lower city cantina) and Canderous will automatically talk to you. He 
    knows you have the launch codes. Tell him you've got a few things to do 
    first. Collect Bendak's bounty from Zax.  This is the only one he'll give 
    you extra credits for if you persuade him. He gives you 400 credits if it 
    works.
    
    ==============================================================================
    Otto R:
    
    I have succeeded in persuading to get 400 credits for every single bounty. 
    Could be just me though...oh well.
    ==============================================================================
    
    Ironically after he emailed me I was able to do it without a problem. I'm not
    quite sure what happened!
    
    Talk to Canderous again and he'll ask if you're ready to go. Tell him you are
    and he joins your party.  He takes you to...
    
    O.  Davik's Mansion
    
    But before this you get a cut scene to Malak. He gives the command to destroy
    the entire planet to ensure Bastila's death.  The first time I played this,
    I wondered if they could actually accomplish this.  After all, the Death Star
    hasn't even been thought of yet!
    
    A conversation will occur with Davik, Calo Nord, you, and Canderous.  Tell 
    Davik that you are interested in working for him. I don't know why you have a
    choice here.  It would be pretty stupid to turn down his offer or to be rude. 
    Anyway, Davik will give you a tour of the whole estate, and the game skips to 
    the Ebon Hawk where Davik reveals some info about it. You will then be in the
    guest area, where you are in control.
    
    ==============================================================================
                                    Canderous Ordo
                                    Level 5 Soldier
    
    Starting Stats:
    
    Vitality:               65/65
    Defense:                11
    
    Strength:               15 (+2)
    Dexterity:              12 (+1)
    Constitution:           14 (+2)
    Intelligence:           10 (0)
    Wisdom:                 14 (+2)
    Charisma:               10 (0)
    
    Fortitude:              6
    Reflex:                 2
    Will:                   3
    
    Starting Skills:
    
    Computer Use:           0
    Demolitions:            2
    Stealth:                0
    Awareness:              2
    Persuade:               0
    Repair:                 0
    Security:               0
    Treat Injury:           8
    
    Starting Feats:
    
    Armor Proficiency:  Heavy
    Power Attack
    Improved Power Blast
    Rapid Shot
    Weapon Proficiency:  Blaster Pistol, Blaster Rifle, and Melee weapons
    Weapon Specialization:  Heavy Weapons
    Toughness
    
    Recommendations:
    
    Canderous is a very hardcore fighting soldier. It is best to keep him 
    equipped with his blaster. He'll do more damage shooting than in melee 
    combat. When leveling up, focus on dexterity and constitution. For skills, 
    just give him treat injury first and the rest of the class skills later. You 
    won't need the two weapon fighting feat, so select other blaster related 
    feats like sniper shot.
    ==============================================================================
    
    Canderous!1
    
    Most of the Canderous dialogue will center around his tales of the wars from
    his point of view. He explains Mandalorians wanted the challenges of battle
    and the honor and glory of fighting it whether they win or lose. He mentions
    that he weeps for his past because he has no real challenges anymore.
    
    Go out of your room and to the east. Follow the path until you come to a door
    to the north.  Here is the slave quarters.  If you're a male, they will give 
    information about a pilot of the Ebon Hawk. He's being tortured and knows the
    security codes to get to the ship. If you're a female, the slaves will tell 
    you that the male slaves could assist you better. I still haven't found a 
    male slave yet, but Ryan F has emailed me and told me that there is one. Take 
    the stuff from the footlocker and go back to the hallway. Raid the three 
    rooms that you passed on the way to the slave quarters.
    
    The room directly across from yours has a guy who will be mad at you. There's
    no alignment change, so treat him however you wish. The room east of yours 
    has a Rodian inside it. Tell him it's time to die for dsp or convince him 
    you're friendly.  No option gives you lsp.  The room southeast of yours has 
    footlockers with goodies inside.  Now it's time to open the western door into
    the throne room. In the throne room, go north, open the door and take out the
    guards. Ignore the security terminal now and open the door to the east.  Raid
    the supplies for goodies and go back to the throne room.
    
    This time, take the door that goes west on the north most part of the room.  
    Kill the bounty hunter guarding this hall and loot it's remains.  You should 
    find a computer passcard, but you don't need it yet unless you were unable to 
    open the security doors near your room.  If that is the case, then go to the 
    computer and use spikes to open all the doors.
    
    From where you killed the bounty hunter, go north and open the northern door.
    Kill the torture droids here.  They're not tough, but they have tough weapons 
    like flamethrowers. There's a force cage here and a control panel.  Select it
    and press A to release the guy.  He'll give you the codes to get to the Ebon 
    Hawk.  After he does, either kill him or let him go.
    
    After you have gotten the codes and been evil or good, go back to the 
    hallway, raid both rooms to the west, and attack the baddies.  Now enter the 
    southwestern most door, kill more guards, and raid the room.  Open the south 
    door and follow the walkway that eventually goes east and take the north 
    door. Keep going north, attack the guard, and use the computer terminal to 
    shut down the security system to the Ebon Hawk. After this, heal up, wait for 
    Bastila's force points to regenerate, and step through the hanger door.
    
    Davik and Calo will be mad at the Sith because they've started bombing the 
    entire planet.  Davik will see you and realize you've come to steal the ship.
    Both of them won't allow it.  To fight this battle, I suggest you use the X 
    button to give multiple commands to all of your party members while the game 
    is still paused to where it says enemy sighted. You should have plenty of 
    grenades by now.  This is the way I normally fight them - Your character 
    should throw an adhesive grenade at Davik, another grenade of your choice, 
    then power attack, then regular attack (you can only select 4 options at a 
    time.)  Bastila should throw an adhesive grenade at Calo, switch to Davik and
    throw another grenade at him, then uses the force power stun, then the force 
    power cure.  Canderous should throw a grenade at Davik (not adhesive,) and
    fill the rest of the action menu with power blasts.  If you don't have 
    adhesive grenades, that's ok, just throw grenades of your choice then attack.
    
    For those of you who are saving your levels, utilize the same strategy with
    grenades. Instead of taking them both down, just focus all your firepower on
    Davik. Only attack Calo with concussion grenades.
    
    All of this should kill Davik.  If it doesn't, then he'll go down soon.  Once 
    he is dead, Calo will threaten to blow the hanger up with a detonator.  
    However, the Sith bomb the hanger again and the ceiling comes down on Calo.  
    If you're lucky, the rubble doesn't cover Davik's remains and you can get his 
    equipment (hence why we used adhesive grenades to ensure Davik stayed put.)  
    Now board the Ebon Hawk quickly. 
    
    P.  The Ebon Hawk Escape!
    
    It seems I had underestimated the power of the Sith. They destroy the planet,
    but not before you escape!  Enemy fighters will follow you and you'll have to 
    get on the gun turrets and destroy them.  This is an easy mini-game.  All you 
    have to do is target them with the thumb stick and press the trigger buttons 
    to fire.
    
    Once that's done, Bastila will advise to go to Dantooine. She thinks it's 
    Safe there, but Carth doesn't think so. They argue about where to go. Agree 
    with Bastila and you're off too...
    
    V.  Dantooine
    
    A.  Background
    
    Dantooine is where you finally get to become a Padawan and use force powers.
    You don't become a full Jedi in the game and instead stay as a Padawan. Boo!
    Your main problems will be Kath hounds, kinrath, and Mandalorian Raiders. 
    Kath hounds are the enemies that annoy me most. Fight a group of them, 
    especially  Horned Kath hounds and you'll see why. Kinrath are just like 
    rakghouls – they can poison you, so remember to use antidote packs AFTER the 
    battle.
    
    B.  Quests
    
    1.  Main Quests
    
    Meet and Training
    Jedi Code
    Constructing a lightsaber
    Corruption in the grove
    Fighting Juhani
    Star Forge in Ancient Ruins
    
    2.  Side Quests
    
    Mandalorian Raiders
    Missing Companion
    Murdered Settler
    Dead Settler
    Sandral/Matale Feud
    Bastila's Mother
    Jagi's Challenge
    Finding Dustil
    
    C.  Jedi Training
    
    The Jedi Council has requested an audience with you.  Follow Bastila until a 
    Jedi stops you. No light or dark options here. After the rude Jedi encounter,
    go left around the tree and walk down the east room (it's on the map if you 
    can't find it.) You'll see Carth in a hallway right before you enter the area
    where the Council is.  Enter the room and they'll introduce themselves.  Go 
    with the conversation.
    
    ==============================================================================
    Note:  Dark players lie every chance you get when talking to the Council 
    because it gets you dsp.  However, nothing you say to the Council can get you 
    lsp.
    ==============================================================================
    
    Soon they'll argue about Revan and tell you to go back to the ship.  You have 
    another crazy dream.  At an ancient ruin, Revan and Malak open a door.  Malak 
    seems to have doubts and asks Revan if the secrets of the Star Forge so 
    valuable and worth the risk.  They trigger something within the ruins, but 
    before you can see it the screen changes back to you and Carth. After a short
    conversation with Carth you will have to select party members. Choose 
    whomever you wish and go back to the Council.
    
    ==============================================================================
    Note: Regarding conversations with party members: The Ebon Hawk has replaced
    the abandoned apartment you were using as a base on Taris in that it is now
    the rts point. The same thing applies with the Ebon Hawk as it did with the
    Taris apartment in regards to the PartyMember!x indicators. In addition, if
    you enter then exit the Ebon Hawk it will also trigger the next dialogue if
    it is available.
    ==============================================================================
    
    The Council will tell you about the dream you had and you can tell the truth 
    or lie. The conversation continues and you learn that you and Bastila share a
    special bond. Once it's over, you will learn more about the Sith, and the 
    Jedi council. Then, the council will accept you for training and tell you 
    that you will go to the ancient ruin that Revan and Malak traveled to on 
    Dantooine to find out what corrupted them.
    
    The next couple of scenes will be of you training to become a Jedi.  Soon 
    enough, you will master your training, and be fully accepted into the order.  
    Now all you have to do is complete three trials to become a full blown 
    Padawan, the lowest rank among the Jedi.
    
    1.  The Way of the Jedi
    
    Walk over to Master Zhar, who is located adjacent of the big center room with 
    the other three Jedi Masters. He is in the training room to be exact. Once 
    there, talk to him and he will tell you of the first trial.  You have to know 
    the Jedi Code.  Speak to one of the masters to learn the code.  While you're 
    here, speak to Master Dorak and find out about the recent history of the Jedi
    Order.  It doesn't give you xp, but you now have a better understanding of 
    what's going on.  Go back to Master Zhar and he'll test your knowledge of the 
    Jedi Code.  Here are the answers:
    
    There is no emotion...
    There is peace.
    
    There is no ignorance...
    There is knowledge.
    
    There is no passion...
    There is serenity.
    
    There is no chaos...
    There is harmony.
    
    There is no death...
    There is the force.
    
    He congratulates you on your progress and tells you that it's now time to 
    create your lightsaber.  He instructs you to talk to Master Dorak for further 
    details.  Dorak will talk a little bit about the different lightsaber colors 
    and what they mean.  He will ask you a series of questions and tell you what 
    path you'll be best at, but the decision is ultimately yours.
    
    Jedi Guardian:
    
    The Guardian class is similar to the soldier class. You don't have a lot of
    skills that are class skills and if your intelligence is 12 or higher you
    will only get 2 skill points each time you level up. The special ability of
    the Jedi Guardian is the Force Jump special attack. If an enemy is within a
    certain distance, the Guardian will use the force to jump towards an 
    unsuspecting enemy to inflict major damage. You have to select regular attack
    as it will not work with special attacks. I normally go Guardian when I play
    the game due to the force jump ability. The Guardian will receive the most
    health out of the other Jedi classes per level.
    
    Jedi Sentinel:
    
    The Jedi Sentinel is similar to the scoundrel class. You will have similar
    class skills as a scoundrel and you get the most skill points per level at
    level 14 intelligence. The special ability of the Jedi Sentinel is the
    ability to resist anything that affects the mind; primarily the fear, horror,
    and insanity dark side powers.
    
    ==============================================================================
    JKR69 says:
    
    a second benefit of the Jedi sentinel to the mental immunity is that you get 
    3 skill points instead of 2 (at intelligence 14), but it gains feats at the 
    same rate as a consular and powers the same as guardian (as in no extra power 
    every 4 levels). which makes it seem weak and it is, unless you treat it like 
    a guardian without the jump.
    ==============================================================================
    
    A guardian without the jump is basically what the Sentinel is. The only added
    bonus is the immunity to the fear, horror, and insanity dark side powers.
    Force resistance, force immunity, and even certain items in the game grant you
    the same immunity.
    
    Jedi Consular:
    
    The Jedi Consular is similar to the scout class. The Consular has similar
    class skills as the scout class and like the Guardian will get 2 skill points
    per level at level 14 intelligence. The Consular's special ability is enemies
    have a greater chance at being unable to resist the force powers of the
    player. Additionally, every 4 or 5 levels you will get to select two force
    when you level up instead of one. The Consular is not able to select new
    feats as often as the other Jedi classes when leveling up. The Jedi Consular
    will get the most force points per level out of the other Jedi classes. The
    Consular is a good choice for those of you who saved your levels before
    becoming a Jedi as you will most likely get all the force powers you want or
    need.
    
    ==============================================================================
    Dustin "Thee Leprechaun" L says:
    
    First off, nothing major, but when you are telling how to kill certain 
    Enemies you are talking as if the player is a Jedi Guardian.  For example you 
    will often say to "use flurry" or some other melee attack, or you will say to 
    conserve your FP.  Whereas I played as a Jedi Consular so I was able to use
    nothing but force powers through 90% of the game(once I became a Jedi 
    anyway), very rarely was I to the point where I had to use my lightsaber. But 
    like I said this is nothing major and I'm sure this won't affect most people.
    ==============================================================================
    
    You are given a colored crystal depending on what you chose.  At this time, 
    you level up and finally get to use force powers.
    
    2.  New Feats
    
    Before I go over force powers, there are some new Jedi-related feats. Most of
    them are awarded to one type of class and given for free (so I don't know all 
    of them because I've always played as a Jedi Guardian.)  There are two in 
    particular that you have to upgrade manually if you wish to do so.  Both of 
    them are given to you for free regardless of class.
    
    Jedi Defense - B-
    
    Sure, you could upgrade this feat, but it's a waste. It only focuses on 
    ranged weapons.  That sounds good, but most enemies that use ranged weapons 
    are weaklings. Also, when you attack a guy with a lightsaber, he'll change 
    from ranged to melee.  This also doesn't help you against other lightsabers.
    
    Weapon Proficiency Lightsaber - A
    
    This is a good feat to have, but it's not necessary to upgrade it. If you are
    dark, don't upgrade it because there will be an item you get later on in the 
    game that lets you upgrade it. Light players won't be able to equip it 
    because it is restricted to the dark side.
    
    3.  Force Powers
    
    Here's a list of the force powers and the grade I give for them.
    
    ==============================================================================
    Note:  Some force powers draw on the light side, dark side, or neither.  A 
    light side character can use a dark side power, but it costs more force 
    points. Force points are shown to the right of your health.  They regenerate 
    slowly during combat and quickly after combat.  Light players should focus 
    more on defensive powers that affect you.  Dark players should focus more on 
    offensive powers that attack an enemy.
    
    Light players, use defensive powers to gain an advantage over your character
    and the entire party. The less health an enemy can take from you, the better
    off you are. When you are fighting tough enemies, cast all defensive powers
    asap then attack.
    
    Dark players, use your party members' light powers that affect the entire
    party to your advantage. You can attack while your party members grant 
    defense to the entire party.
    ==============================================================================
    
    Cure - Heal A+ (light side)
    
    You definitely need this if you're going to be a light sided character.  This 
    saves you tons of medpacs and heals the entire party. Heal even cures poison,
    saving you from using antidote kits.
    
    Force Aura - Force Armor A (light side)
    
    This power temporarily gives you a defense bonus.  Very valuable to light 
    players.  I like this because it can be an alternative to heavy armor since 
    most force powers don't work with armor.
    
    Burst of Speed - Master Speed A++ (universal)
    
    You get to double your speed boost and a bonus to defense.  Master speed also 
    gives you 2 extra attacks per round. This is something you'll definitely need
    if you are a light sided character.
    
    Force Valor - Master Valor A (light side)
    
    This is a good force power to have because Master Valor grants you and the 
    party immunity to poison.  However, I usually don't select this power and let 
    Bastila select it because it affects the entire party.
    
    Force Resistance - Force Immunity A++ (universal)
    
    It is a very handy force power to have.  It gives you a higher chance of 
    resisting an enemy's force powers against you.
    
    Energy Resistance - Improved Energy Resistance A+ (universal)
    
    This is another good power to have because it absorbs many different types of 
    attacks and grants you immunity to poison. As an added bonus the effect lasts
    for 120 seconds.  The force points you spend on this will regenerate long
    before the effect wears off.  Few force powers offer that luxury.
    
    Affect Mind - Dominate Mind A (universal)
    
    This opens up an extra dialog option every now and then.  You'll see it as 
    [Force Persuade.]  Even though that is a universal power, I would recommend 
    dark players to use it and light players to avoid it because more often than 
    not using the force to persuade others results in a dsp.  Keep in mind that 
    just because you have this power does not guarantee you will be successful 
    with every force persuade option.  Extreme commands can still be resisted.
    Also, not every single force persuade option gives you dsp. Light players, if
    you pick this power just be careful.
    
    Stun - Stasis Field A (light side)
    
    Using stasis field against a group of enemies makes them all freeze unless 
    they save.  A wonderful power to have because you'll be fighting in places 
    where there are tons of enemies.
    
    Stun Droid - Destroy Droid A (light side)
    
    This power is very useful with tougher droid enemies in the game. Dark 
    players don't need this power because they have the shock line. If you are a
    light character, this line will be essential throughout the game. All of your
    Jedi companions need to select this line as well. With this power you can
    destroy most of the droid opponents in the game with ease.
    
    Wound - Kill B (dark side)
    
    This attack is dull.  If the enemy saves you can only do a maximum 20 points 
    worth of damage. Tougher enemies, especially Malak, nearly always save. Skip
    it.
    
    Slow - Plague A++ (dark side)
    
    Plague lets you poison an enemy and slow them down. It is also impossible for
    the victim to save against the effects. This leaves the victim weaker and 
    less likely to save against other force powers (such as insanity or force 
    storm.) Use this if you're going dark.
    
    Fear - Insanity A+ (dark side)
    
    Another extremely powerful dark side power. You can make your enemies cower 
    In fear for 12 seconds, giving you time to take their health down 
    drastically.
    
    Shock - Force Storm A+++ (dark side)
    
    This is my favorite attack in the entire game.  Not only does it attack a 
    victim's health, it drains their force points as well. This is a must have 
    for dark players
    
    Force Push - Force Wave A++ (universal)
    
    Force wave damages all enemies, even if they save!  If they don't, then they 
    will be thrown back 5 meters and stunned for 6 seconds.  This is good for a 
    large group of enemies.
    
    Drain Live - Death Field A (dark side)
    
    Death field is an impressive attack that damages all enemies, even if they 
    save, while healing you.  The only drawback is that it's most effective on a
    large group of enemies instead of a small few.  Dark players, you absolutely
    need this power.  It will help you in the final battle of the game.
    
    Force Suppression - Force Breech A (universal)
    
    I used to think this power was unnecessary, however upon testing it in one
    game I found it quite useful on Dark Jedi and Malak after they have casted 
    Force Immunity on themselves.
    
    Throw Lightsaber - Advanced Throw Lightsaber F------------------ (universal)
    
    This power is useless. You throw your lightsaber at an enemy but are open to
    other enemy attacks. Skip it.
    
    ==============================================================================
    Note: Don't select affect mind yet if you are dark because there's no one you
    can force persuade on Dantooine.  Select it the next time you level up if you
    want to utilize the force persuade options.
    ==============================================================================
    
    Canderous!2
    
    In this war story, Canderous talks about the first time he raided a world with
    a Basilisk war droid. From the way he describes the droid they must have been
    fearsome weapons. He says that the shockwaves from the explosion decimated all
    that was in its path, and it was the moment of his life.
    
    Mission!4 (talk to her twice)
    
    The third conversation involves the destruction of Taris and the shock of it.
    Be nice to Mission. The conversation is quite short.
    
    The fourth conversation involves probing more into who Lena is. After Lena and
    Griff had been together for a few months, they both left Taris. Griff promised
    Mission he'd come back for her and live like royalty when he had the credits.
    Mission believes that Lena made Griff forget about her. This conversation does
    not trigger a journal entry. In addition, this is the conversation you need
    to reach in order to trigger Mission's party member sidequest.
    
    Go talk to Master Zhar and he'll say that the second test is for you to 
    construct your lightsaber with your own hands. You walk over to the workbench
    and it's already there for you. All you have do is select assemble and you're
    done. At this point it's recommended that you use your lightsaber and another
    melee weapon, preferably the most powerful sword you have, so you can keep 
    inflicting more damage to enemies. Talk to Master Zhar again and he will give
    you the third test.
    
    ==============================================================================
    Note:  Now that you have a lightsaber you can easily bash through doors and 
    footlockers that are secure if you are unable to open them with security.
    ==============================================================================
    
    4.  The Dark Taint
    
    Apparently Kath Hounds have been corrupted by the dark side, the source of 
    which is coming from a grove to the south of the Enclave.  The Jedi Masters 
    offer no further guidance because they want you to find out for yourself.  So 
    go to the central area with the tree and the droid in the eastern hall.  Talk 
    to him and he'll open the door to the courtyard.
    
    5.  Mandalorian Raiders
    
    Once outside, walk north up the stone path. Soon, you will reach Jon, who 
    will tell you about the Mandalorian raiders that killed his daughter.  He'll 
    give you everything he has to kill the leader of these guys.
    
    WARNING:  The leader of these Mandalorians has killed 2 Jedi before and has 
    their lightsabers. He may use them to attack you.  On the easy level, he will
    most likely use swords.  Be prepared just in case.
    
    6.  Missing Companion
    
    After the conversation, go east of Jon and you will be on grass. There will 
    be a woman by a swoop bike named Elsie.  Talk to her and she'll tell you her 
    companion is missing.  You eventually find out that this companion is a droid 
    that her late husband built. She begs you to find the droid and bring it back
    to her.
    
    Keep following the grass past the merchant.  He has some grenades that will
    come in handy later.  
    
    Past the merchant, a pack of Kath Hounds will decide to attack you.  Waste 
    them. Go east to find more Kath Hounds waiting to be exterminated. Continue
    following the pathway southeast and kill even more kath hounds. At the fork
    in the path go south into the next area.
    
    Sweep the eastern side of the plains clean of kath hounds. Go west past the
    settlement and past the bridge. Follow the path as it curves north then
    west. Here is your first run in with the Mandalorian raiders. They won't
    provide much of a challenge for you. Loot the remains and the equipment
    pack underneath the speeder. Continue southwest into the grove area.
    
    7.  Murdered Settler
    
    Eliminate the kath hounds and go east towards the bridge. Bolook, a Twilek
    Jedi will ask you for help in a murder that happened earlier that day. This 
    is very straightforward.  Talk to the two suspects, Handon and Rickard, then 
    get any information out of the protocol droid.  Then talk to Bolook again to 
    discuss the murder and tell him what you found.  Repeat the process until you 
    solve the murder. Here are the answers you should give him to get all the xp:
    
    First answer - Rickard is lying - it was cloudy, there was no sun glare!
    Second answer - Handon is lying - he knew his wife was cheating on him
    Third answer - the blaster was Handon's, he lied about it being stolen
    Fourth answer - it's Handon's blood, he's clutching his side
    Fifth answer - No, they're both guilty - Rickard thought Calder (the dead 
    guy) was cheating him in business.
    
    Doing this gets you tons of xp, but no alignment shift. If you don't solve 
    The murder, you'll get less xp.
    
    8.  Juhani
    
    Continue to the east killing the kath hounds you find. After they're all
    dead go south towards the three pillars. Heal and wait for your force points
    to regenerate. Walk towards the structure and you will see someone sitting
    there. She will use stasis on your two party members, leaving you high and
    dry. It's not a tough battle, just use medpacks/heal/drain life at the
    appropriate times. Once she has between 1/3 and half of her health she will
    stop fighting and talk to you.
    
    KEEP THE CONVERSATION NICE EVEN IF YOU ARE DARK!!!
    
    Why should you be nice? Because Juhani will join your party later if you save
    her, and she will be very valuable in the quests ahead.  It's worth taking a 
    light hit for this.  Here are the options you should choose.
    
    Who are you?
    You embraced the dark side, why?
    You slew Quatra, your master?
    (2 options work) I just want to talk or I was sent by the Council to cleanse 
    the taint from this grove.
    I don't hold anger towards you Juhani, I wish you peace.
    The first step on the path to true knowledge is knowing that you're ignorant.
    Even in death, the Force will allow her to live on
    Anger? Show them that you've freed yourself from this passion
    Your inner peace and harmony will show them your sincerity.
    
    ==============================================================================
    Note: It is possible to utilize persuade if your skill is high enough and
    still get her to go back to the council. If the persuade fails the dialogue
    will end and you will have to talk to her again. Don't worry about the
    conversation ending. Juhani will only fight you again if you choose any
    violent options.
    ==============================================================================
    
    Or I suppose you *could* kill Juhani now if you want to be stupid.  If you 
    really want to do it, just select the last option.  Combat mode starts, you 
    kill her, and gain a dsp.  Certain people (like the rude Jedi you met while 
    Bastila was taking you to the Council) will be pissed off, but they won't be 
    able to do or prove anything.
    
    From Juhani, go west until you meet another group of Mandalorian raiders.
    You should have no trouble killing them. Loot their remains.
    
    D.  Mission's Brother - Party Member Side Quest
    
    Once that is done, take a character out of your party and put Mission in (if 
    she isn't already) and use rts to transit back to the Ebon Hawk.  If you've 
    found out about Griff and Lena, Lena should recognize Mission and talk to you 
    after you walk a few steps.  There's nothing here that can change your 
    alignment, so talk however you wish.  You find out that Griff is on Tatooine 
    and Mission wants to find him. We'll get there eventually.
    
    ==============================================================================
    Note: This should be the first time you trigger a party member side quest. 
    Generally these side quests are triggered after you reach a certain 
    conversation point with a party member. Once you have reached that point you
    can trigger the side quest by using rts with the party member in your party, 
    or by exiting the Ebon Hawk with that party member. If the side quest is not
    triggered when I say it should be triggered, your best bet is to fly back to
    Dantooine and exit the Ebon Hawk with that party member. There is only one
    exception to the rule where a party member's side quest must be triggered on
    Korriban.
    ==============================================================================
    
    Go back to the training room and talk to Master Zhar.  He'll promote you to 
    Padawan. Once he has done that, go talk to Master Vandar, who will ask you 
    and Bastila to explore the ruins.  Mr. Matale will then interject and demand 
    justice.  Apparently another settler, Mr. Sandral, has kidnapped Mr. Matale's 
    son Shen, or so he thinks. This is a huge feud that has the potential of 
    going out of control.  These families have been feuding ever since they came 
    to Dantooine. First Sandral's son Casus disappears and he blames Matale. Then 
    Shen disappears. The Council adds this mission as well.  The ruins can wait, 
    now we're going to solve a little mystery.
    
    Canderous!3
    
    In this war story Canderous talks about fighting smugglers and using an
    asteroid as a conduit for their weapons. One asteroid they fired upon happened
    to have a ship inside of it of unknown origin. They were unable to catch it
    but could follow the hypperspace wake. They followed the trail until it led
    beyond the edge of the galaxy.
    
    Bastila!2
    
    During this conversation you and Bastila will talk about the vision you and
    her both received about the star forge. This conversation will not trigger a
    journal entry.
    
    E.  The Death of a Feud
    
    Once all that has been given to you, head out into the courtyard and take
    the western path into the Matale grounds. Go east past where you fought the
    first group of Mandalorian raiders and continue walking past the bridge.
    Walk straight ahead to the Matale residence and talk to the Matale droid.
    Tell the droid you are here on behalf of the Jedi Council. Mr. Matale comes
    out with a few assault droids. He will answer a few questions about the feud
    before getting frustrated. He offers you a "contribution" to the Jedi (a
    bribe.) He offers 1,000 credits for the return of Shen. Saying the Jedi 
    cannot be bought gets you lsp, and making the demand for 2,000 credits gets
    you dsp.
    
    After the encounter with Mr. Matale, go east. Kill the kath hounds in your
    path. There will be a pack of kath hounds located south from a cluster of
    trees. Kill them and search the dead settler they were laying around for a
    journal. You now know the fate of Casus and it's up to you to break the news
    to his father.
    
    Take the eastern exit towards the grove. Go south, killing the kath hounds,
    and further south into the Sandral grounds. Keep going south and kill even
    more kath hounds. To the far east you will see a droid being attacked by the
    annoying buggars. You have found Elsie's droid. Kill the kath hounds and
    talk to the droid. You learn that Elsie obsessed over him so much that he
    thought it would be better if he were destroyed and asks you to destroy him.
    Now you could persuade him to go back to Elsie if you are light sided, but
    there is a happier ending for her. Tell the droid you will destroy him and
    tell Elsie why you did it. Dark players, say "I'll destroy you and tell 
    Elsie you're still out here" for dsp.
    
    East of the droid is a cave. Enter it. There is a hoard of kinrath, giant
    spider-like things inside. These guys can be pretty tough and have the
    ability to poison you. Remember to use antidote kits after they are all gone.
    At the end of the cave, you'll find crystal formations with lightsaber
    crystals inside them. There are also crystals in the kinrath eggs, however
    they are only colored crystals and it's not really worth the effort to
    destroy all the eggs. After you are done use rts and use the workbench in
    the training room to upgrade your lightsaber with your new crystals. Transit
    back and exit the cave.
    
    Go west and kill any kath hounds. After you pass a narrow path go south to
    another group of Mandalorian raiders. They should be easy to defeat. Only
    one more group left! Loot the remains and footlockers. Go north and continue
    to follow the area to the west. You will find a group of kath hounds as well
    as a VERY tough albino kath hound. I suggest healing up and waiting for your
    force points to regenerate before going after these guys. Throwing grenades
    will be helpful for this fight. The albino kath hound will resist light
    AND dark powers so be careful.
    
    Canderous!4
    
    This conversation is about a battle above the world Althir. Canderous' unit
    managed to defeat a force ten times their own size. Canderous saw a mistake
    the enemy had made and took the chance. He disobeyed his orders, but ended up
    decimating the fleet.
    
    After the group is dead, continue west past the bridge. The Sandral estate
    is up ahead. Walk north around to the other side of the estate and talk to
    the droid guarding the entrance. Tell him Casus is dead. He will let you go
    inside where Mr. Sandral will ask about Casus' fate. Telling him his son is
    a kath hound chew toy gets you dsp. He will ask for the journal you found at
    the body and will offer you a reward. Politely refuse the reward for lsp, or
    demand more for dsp.
    
    ==============================================================================
    Note:  In the vast majority of cases, refusing a reward will always get you 
    lsp, while demanding more gets you dsp. There's no need to mention this again
    except in the few cases where refusing rewards or demanding more doesn't gets 
    you lsp or dsp.
    ==============================================================================
    
    Sandral will then retire to his chambers to grieve more.  Rahasia, Sandral's 
    daughter will then come out and after beating around the bush she tells you 
    that her father has indeed kidnapped Shen. You don't even have to ask why she
    cares about Shen, it's obvious. She gives you a key card that lets you in the
    back of their home to rescue Shen. The back door is located on the other side
    of the estate.
    
    Canderous!5
    
    Canderous explains the strategy behind the Mandalorian Wars. The Mandalorians
    attacked worlds outside the outer rim that were not of the Republic. When the
    Mandalorians finally did hit the Republic they had no idea they were coming.
    Canderous describes how the Republic had cowardly tactics such as hiding in
    homes and hiding among civilians. Canderous explained the Mandalorians used
    necessary force to destroy all opposition. He explains that at first there
    was no honor in the war, but honor did come later when Revan joined the war.
    
    Once inside you will be automatically under attack. Kill the weak droid here,
    disable the mine, and enter the room it was guarding using security.  After 
    that room is raided, raid the room to the north of the room you were just in. 
    Go south and open the southernmost door.  Kill the pathetic droids there and 
    ignore the computer terminal.  You could overload power conduits if you wish,
    but you might need to use more spikes later on.  Open the door past the 
    computer terminal and kill the droid.  You should be at the south hallway.
    
    Raid the first room you come across, backtrack to the hallway, and then open 
    the next northern door. This leads you to a small hallway with a door that 
    says "Security Control Room."  Enter and raid the room.  Go through the door 
    at the end, kill the droids, and ignore the door to the north for now.
    Instead go through the western door and the following hallway will turn 
    south. Open the first door you come across and Rahasia will be there. Raid 
    the room then go south again and raid the room south of Rahasia's. In one of 
    the footlockers is a prison key.  This key will open Shen's prison...although 
    normal security also works because the locks are as weak as the droids...
    anyway, open the north door you ignored earlier and walk east until you come 
    across a mine.  Disable it and open the door.
    
    Hey, there's Shen!  He won't come with you however because he doesn't want 
    Rahasia to see her father's "wrath."  He will only leave if Rahasia agrees to 
    go with him, so go back to Rahasia and tell her the news.  She will say that 
    she'll meet him outside in the front of the house. Run back to Shen and he'll
    agree to go.
    
    The game will automatically throw you to the next scene, which is of Rahasia 
    and Shen.  For dsp, mention the reward Shen's father promised you.  For lsp, 
    be modest and say that no reward is necessary.  After a short reunion, Ahlan 
    Matale and Nurik Sandral will crash the party, each bringing assault droids. 
    They will argue a little. You will have a say in the conversation.
    
    This is where dark players have the most fun. We get to make the families 
    kill each other...how tragic...and EVIL! To make blood flow in the streets, 
    use the most violent options, which are:
    
    Why don't you just shoot each other and get it over with?
    The only way either of you will end this is with blood
    [Lie] You know, Nurik, Ahlan actually did kill Casus
    Kill them!  Kill them all!
    
    Now that's being EVIL! Wasn't that fun? Oh, you have to deal with Sandral and
    Matale's droids, but they aren't tough.
    
    Light players should pick these dialog options:
    
    You two just need to calm down.
    Both of you calm down now!
    [Persuade] Shen is capable of making his own decisions
    [Persuade] Children grow up and leave eventually.
    
    If you have the highest persuade skill you can have, then the persuade 
    Options will work and they will buy a house for Rahasia and Shen. If you have 
    been neglecting the persuade skill, then it will most likely not work. In 
    this case, tell the children to run. Their parents will get frustrated and 
    threaten to tell the Council on you.  Don't worry; the Council understands 
    that not all feuds can be stopped.  You still get lsp for trying.
    
    F.  Mandalorian Leader
    
    If you've been following this guide, you have killed three bands of 
    Mandalorian raiders. There will be another group at the eastern side of the
    grove area by the southern path to the Sandral estate. This fight will be a
    tough one. I suggest you plant a few mines just in case you find yourself
    with one party member left on low health. That way you can lure the raiders
    into the mines if you are left with only one party member standing. Use
    Mission to recover any mines that are left that you cannot after the battle
    is over. For the attacking party, it should be you Bastila and Canderous.
    The first two rounds of combat should be spent with everyone throwing your
    most powerful grenades at the Mandalorian leader Sherruk. This should kill
    the weaklings and bring his health down a bit. Have everyone in the party
    attack Sherruk until he is dead and kill whatever remains. After the battle
    search Sherruk's remains for two lightsabers.
    
    G.  To the Ruins
    
    Now we can finally go inside the mysterious ruins. Go north into the Matale
    grounds area and further north to the courtyard area. Go to the far eastern
    side of the map. You can't miss the ruins. Once you see them, enter through
    the front door. Inside the ruins, there is another door. Open it and you'll
    see an ancient droid. Ask it questions and you will learn about the Star
    Forge and the ruins. You find out that the only way to explore the secrets
    is to prove yourself worthy. Poor Nemo (the Jedi the Council sent to 
    investigate the ruins) didn't pass the test and died. Once the conversation
    has ended, take some goodies off Nemo's body then go through the west door.
    It's time for a tough fight. 
    
    A droid with a powerful shield will attack you. Just keep at it and heal 
    yourself. The droid is weak against the stun droid line, ion grenades, and
    shock. Don't try to force push the droid because it is immune to that power.
    After the fight, use the ancient terminal behind it.
    
    Talk to the computer and then put your datapad into it.  Once the datapad is 
    inserted, talk to the computer again. The computer will start to speak in 
    your language! It wants three death-giving worlds. This is so easy a caveman 
    can do it!  The answers are:
    
    Desert
    Barren
    Volcanic
    
    Once you have done that, go back to the middle room with the droid and take 
    the opposite door. There's another tough droid here that is just as powerful 
    as its counterpart.  Do the same thing with this computer as you did the 
    other. This time it wants three life-giving worlds.  Again, it's pretty easy.
    The answers are:
    
    Oceanic
    Grassland
    Arboreal
    
    Just for kicks, I decided to see what would happen if I missed a question. 
    All that happens is the droid you just killed gets revived and you have to 
    kill it again.
    
    H.  Star Map
    
    Once you have done that, look directly behind you to find a broken droid. 
    Take whatever booty you find and go back to the middle room. In here, go 
    south and through the door. Walk over to the thing in the back center of the 
    room.  It turns out to be a map that has the worlds of Korriban, Kashyyyk, 
    Manaan, and Tatooine on it.  There are incomplete hyperspace coordinates and 
    corrupted data.  This is, or was, a map to the Star Forge and finding all the 
    star maps on those worlds will lead you to the location.
    
    Canderous!6
    
    Canderous explains the Republic wasn't really a threat until Revan became
    involved. He says that Revan was a genius on the battlefield. In the end,
    Revan proved to be too much for the Mandalorians. Canderous remembers the
    final battle of the war at Malachor V and says the actions of one person,
    Revan, that won the war. Canderous further explains that no Mandalorian holds
    a grudge against Revan. They had gotten what they wanted, a war that would be
    told and remembered for centuries.
    
    Bastila!3
    
    The conversation with Bastila will start off with the bond you and her share.
    Then she will ask you questions about yourself. All she's really doing is
    trying to figure out what type of character you are, serious or childish. If
    you pick the "childish" answers or refuse to answer questions the dialogue
    ends and you won't get the full journal entry. Male characters get amusing
    romance options.
    
    Exit the ruins and go back to Elsie.  Light players, tell Elsie that you 
    destroyed her droid and she will run off.  Now don't worry, you can still get 
    lsp, just not yet. Dark players, tell her you couldn't find the droid and she
    will run off to find him.
    
    Also, talk to John and tell him you killed the Mandalorian leader to complete 
    the Mandalorian Raiders side quest.  If you refuse the reward, he'll give it 
    to you anyway!
    
    Bastila!4
    
    In this conversation Bastila talks about the importance of mastering your
    emotions and expresses concern that you have had little training in the
    Force. She will praise you for being a light character. If you are dark she
    will caution you about giving into your baser instincts. Whether light or
    dark she will lecture you about the evils of the dark side. There are more
    romance options for male characters in this dialogue that are funny.
    
    Canderous!7
    
    Canderous begins by explaining the war with the Republic was supposed to be
    the most glorious one of their history. He goes on to say after the last
    battle the Mandalorians were stripped of armor, weapons, and basilisks.
    Canderous goes on to say while most were sent into exile, some Mandalorians
    attempted to relive the old days of raiding worlds. These Mandalorians are
    nothing more than bandits now. The conversation moves on to Canderous going
    to Taris. He explains that the best Taris had to offer was nothing to him. It
    was like stepping on bugs. Canderous explains that with you he may finally
    find opponents worth fighting. This is the conversation you need to get to in
    order to trigger Canderous' party member sidequest.
    
    Go back to the Council and they will give you the task to explore all four 
    worlds the Star Map had.  They believe that other Star Maps will be on the 
    other planets and assign the mission to you and your party members.  Juhani 
    also joins the party at this point...unless you killed her.
    
    ==============================================================================
                                       Juhani
                                Level 6 Jedi Guardian
    
    Starting Stats:
    
    Vitality:               78/78
    Force:                  36/36
    Defense:                19
    
    Strength:               13 (+1)
    Dexterity:              16 (+3)
    Constitution:           14 (+2)
    Intelligence:           14 (+2)
    Wisdom:                 12 (+1)
    Charisma:		13 (+1)
    
    Fortitude:              8
    Reflex:                 9
    Will:                   5
    
    Starting Skills:
    
    Computer Use:           2
    Demolitions:            0
    Stealth:                14
    Awareness:              9
    Persuade:               1
    Repair:                 2
    Security:               0
    Treat Injury:           9
    
    Starting Force Powers:
    
    Force Aura
    Burst of Speed
    Energy Resistance
    Affect Mind
    Stun
    Slow
    Force Push
    Throw Lightsaber
    
    Starting Feats:
    
    Conditioning
    Power Attack
    Weapon Proficiency:  Blaster Pistol, lightsaber, melee weapons
    Jedi Defense
    Toughness
    Force Camouflage
    Improved Force Jump
    Knight Sense
    
    Recommendations:
    
    You'll be using Juhani for nearly the rest of the game. Invest in strength 
    and wisdom attributes before anything else.  For skills, go with treat injury.
    For feats, go with the two weapon fighting and it's upgrades. Choose light
    and universal powers.
    ==============================================================================
    
    Now if you were EVIL and had the families kill each other, you can talk to 
    all four members of the council and they will ask you what happened.  Tell 
    them that it may have been Mandalorian raiders for more dsp!
    
    After you've been assigned your mission, head back to the circular area of 
    the enclave and go north. In the middle room, Elsie will be there. Talk to 
    her and she will apologize to you.  Say there's no need for apologies to 
    complete the quest. She and her new lover will leave. Dark players will not
    see Elsie in the middle room as she ran off to find her droid. Open the
    footlocker for goodies.
    
    Carth!6
    
    Carth has been quiet lately. He doesn't like being left out of the loop and
    wants to know what the Jedi council said to you. He muses that you are a
    Padawan that has been given the daunting task of hunting down the star maps.
    He suspects there must be another reason for the Council to give you this 
    task. Carth goes on to say he's not going to wait around to get betrayed
    again.
    
    Juhani!3
    
    The first conversation will be one where Juhani apologizes to you. You must
    be nice to her or it will be more difficult to talk to her and trigger her
    party member sidequest. Tell Juhani you forgive her.
    
    In the second conversation your ask Juhani how she became a Jedi. She 
    describes the world she grew up on was a festering slime pit. Jedi rarely
    visited that world but they were heard of. Juhani tells you of her dreams of
    becoming a Jedi from childhood and after seeing one she resolved to make that
    dream come true. You must be nice in this conversation as well.
    
    In the third conversation, you and Juhani discuss her fall to the dark side
    and attacking her master. Once again be nice in your responses.
    
    After that, go back to the Ebon Hawk.  A Jedi named Deesra will stop you and 
    tell you about the Terentatek, a very scary beast.  He tells you about the 
    beast's natural immunity to the force, but this is not entirely correct.  The 
    beasts are immune to light side powers, but not dark side powers!
    
    ==============================================================================
    Note:  This only refers to the few offensive light and universal powers.  
    Powers that affect you such as force shield will not be affected by these 
    beasts.
    ==============================================================================
    
    After talking to Deesra, go inside the Ebon Hawk then go back out again with
    Canderous in your party.
    
    I. Jagi's Challenge - Party Member Sidequest
    
    Jagi will approach you and recognize Canderous. Canderous thought Jagi was
    dead. Jagi claims he sent all of them to die so that Canderous alone could
    have the honor of being the first to the enemy commander. Jagi states he has
    spent years tracking Canderous and will not rest until he has his revenge.
    Jagi challenges Canderous to fight in the dune sea on Tatooine.
    
    Bastila!7 (talk to her three times.)
    
    In this conversation Bastila talks about how fate is going to place the
    party into a confrontation with Malak. Bastila talks a little about her
    encounter with Revan but becomes evasive when probed. She seems like she
    does not want to relive what happened.
    
    In the next conversation you ask Bastila a little more about herself. She
    talks of joining the order as a child and leaving her family. Bastila tells
    you that contact with family is discouraged. Upon asking why Bastila
    explains that emotional entanglements are dangerous, even love, and a Jedi
    must be above such things. Bastila continues to talk about missing her
    father and not being on good terms with her mother. Her mother pushed her
    father into treasure hunting and whittled away her father's entire fortune.
    Bastila continues to talk more but the memory seems painful to her and she
    says she does not wish to talk about it more.
    
    In the seventh conversation you have with Bastila, she says she has been
    watching you. Bastila has studied you closely since you completed your 
    training. Her comments will differ according to your alignment. Bastila 
    continues her lecture of the dark side mentioned earlier. She explains what
    the dark side does to someone. Bastila tells you of what the Sith has done
    and asks what sort of person would you have to become in order to perform
    such deeds gladly. This is the conversation you need to reach in order to
    trigger Bastila's side quest. In fact we are going to do that now.
    
    J.  Bastila's Mother - Party Member Side Quest
    
    Exit the Ebon Hawk with Bastila in your party. After you exit the Ebon Hawk,
    walk away from it. A Twilek will recognize Bastila and talk to you. In a
    nutshell, Bastila's mother is sick and looking for Bastila. Her mother is in
    the Cantina on Tatooine.
    
    Go to the cockpit and use the Galaxy Map.  You can choose which planet to go
    to first. The order you go does make a difference.  The order that I
    recommend is Tatooine, Kashyyyk, Manaan, and then Korriban.
    
    ==============================================================================
    Note:  you don't have to go in that order if you don't want to.  This is the 
    recommended order because it is the best way to play the game.
    
    If you choose to go in a different order be sure to go to Korriban last. If
    you do not then you could miss out on access to very good items in the game.
    
    Also note that if you do not go in the same order as I have here in the guide
    the PartyMember!x indicators will not be entirely accurate. For those of you 
    who do not go in the recommended order, just talk to your party members when 
    you level up, complete a side quest, or advance the plot in the main quest.
    ==============================================================================
    
    VI.  Tatooine
    
    A.  Background
    
    Tatooine is a desert planet that is almost uninhabited. You dock in the small
    town of Anchorhead, where it's dry, sandy, and hot. The main pain in the neck
    enemies are Sand People.  For some reason beyond me, gaffi sticks are better 
    against these guys than a lightsaber (and their attacks are more fierce than 
    most of the Dark Jedi you will fight.)  It's something I've been trying to 
    figure out...Anyway, Ancorhead is already mapped for you. Also, the Dune Sea,
    Sand People Territory, and the Eastern Dune Sea are one of those areas where 
    exploring the whole map isn't worth the trouble.
    
    B.  Quests
    
    1.  Main Quests
    
    Hunter's License
    The Desert
    Sand People
    The Krayt Dragon
    
    2.  Side Quests
    
    Strange Stowaway
    Package Delivery?
    Sharina's Problem
    Swoop Racing
    Nico's Agency
    Iziz and the Jawa
    Trapped Tanis
    Mission's Brother
    Sand People History
    Bastila's Mother
    Jagi's Challenge
    
    
    Once you have selected Tatooine on the galaxy map, a cut scene will appear.  
    Admiral Saul Karath will tell of how you escaped Taris.  Malak asks how he 
    knows this and Calo Nord will walk into view.  He's hard to kill apparently.  
    He agrees to hunt Bastila.  After this, you have a dream about the Star Map's 
    location.  Bastila will talk to you about the dream, but nothing truly 
    important is said.
    
    Before we start cracking the planet, we're going to talk to T3.
    
    ==============================================================================
    JKR69 says:
    
    if you put all of your computer spikes in a container in the cargo hold (this
    could take awhile as you can only put them in 1 at a time) then go to T3-M4 
    and ask him 11 times for a computer spike you'll get 11.  take them and put 
    them with the others, go back to t3-m4 and repeat you can get about 30-40 
    before he gives a no.  I end up having 133 computer spikes by the time I enter
    the temple.
    ==============================================================================
    
    This is a good way to make sure you have enough computer spikes.  If I say buy
    or save your computer spikes, you can do this instead.
    
    ==============================================================================
    Ian S says:
    
    When we are in the first planet(which should be Tatooine) talk to party 
    members which are T3-M4,Caderous,Zaalbar and Mission. I know that computer 
    spikes of T3 are already on the guide. After that put all your grenades on a 
    container in the cargo hold. Then talk to Zaalbar. He can make many different 
    kinds of grenades including adhesive! Unfortunately he can’t make plasma 
    grenades or thermal detonators. Put all your adrenal stimulants on the 
    container and talk to Canderous. He makes adrenal stimulants. Valuable to me 
    and other light players because you said light players need to use stimulants 
    while fighting with Malak with a lightsaber. Mission can make security spikes 
    to open doors. Though I’ve never opened a door with a security spike. You can 
    talk to her less about this because there many more ways to open doors like 
    bashing through.
    
    You can use some of this items to sell them, then ask your party members to 
    make them for you. Cool! You can get a lot of credits this way!
    ==============================================================================
    
    C.  The Stowaway
    
    As you walk to the center of the ship, Zaalbar will stop you and say that the 
    emergency supplies have been tampered with. Go to the storage room and press 
    A when you have emergency supplies selected.  After you further inspect the 
    supplies, search the ship.  The game tells you that you hear footsteps.  Keep 
    searching until you are told to go to the cargo hold.
    
    A girl will be there that speaks part Mandalorian and part something else. 
    You have three choices. Do nothing and the girl will leave the ship after you 
    have found the third star map with no alignment change, learn the girl's 
    language that leads to lsp, or order her off the ship for dsp.
    
    If you learn the girl's language, you find out that she was kidnapped by 
    Mandalorians.  Question her further and you'll find out she's from Dantooine.
    Now you have to find the dude who lost her.  I usually wait until I'm done 
    with Tatooine before I go back to Dantooine, but it's so simple to find the 
    guy that I'll tell you now.
    
    1.  Back to Dantooine (light side option)
    
    The guy you're looking for is within 20 feet of the Ebon Hawk's landing area 
    on Dantooine. He is the only Twilek that has three names. Tell him that Sasha
    (the girl) is on the ship.  Convince him to board your ship and tell Sasha to 
    go with him in her own language. She will be happy, he'll be happy, you'll be
    happy, we're all happy!
    
    2.  Tatooine Again (or not)
    
    You have a docking fee of 100 credits here because you weren't on the 
    schedule. Force persuading the guy that you don't have to pay isn't dark 
    (boo,) so either pay or persuade him to drop the fee (I haven't tried 
    persuading the guy, it's just easier to pay him the credits and be on your 
    way.)  You can ask questions about Tatooine, he does have some useful 
    information.
    
    D.  Package Delivery?
    
    As you head towards the exit, some dude will tell you that you're package 
    arrived in your ship safely.  Apparently there was a mix-up and you're now in 
    charge of gizka.  It seems that Fate is conspiring against you.  No time to 
    worry about the animals now.  You will be able to sell them later, so don't 
    kill them with gizka poison (the merchant in this area sells gizka poison.)
    Exit the area to enter...
    
    E.  Anchorhead
    
    Walk south and you will come across the hunting lodge. Talk to the person who
    is standing in front.
    
    1.  Sharina's Problem
    
    A poor woman is begging you to help her out.  Her husband died in the 
    wilderness and all she has is a plate that is apparently important.  Dark 
    players, tell her you'll take the plate, she objects, then force persuade her 
    to do so.  She does, realizes what has happened, gets angry, and runs off.  
    It's fun to manipulate people isn't it?  Light players, give her the credits 
    she asks for (500) plus 200 in order to get the lsp. For the dark players
    who did not choose to select affect/dominate mind you will still be able to
    take the plate from her and get dsp.
    
    After you have dealt with Sharina, go inside the hunting lodge.  You can talk 
    to a few people here to find more information about Tatooine.  Dark players 
    have a nice time in here because you can threaten everyone (except for the 
    Ithorian) for dsp! Just choose the most violent options there are. One hunter
    in particular has a great dark path.  The hunter is named Tanis.  Talk to him 
    and he'll ask if you're here for credits.  Ask him what his life is worth and 
    he'll get very uncomfortable and mention guards.  Force persuade him to give 
    you credits, he'll say "I like you, I think I'll buy you a couple of 
    rounds...wait, I've never done that before...why does my head hurt" (being 
    evil is so much fun!) Dark players can still effectively threaten him and get
    dsp without having the force persuade option.
    
    Exit the lodge. A duros will express distaste towards a human woman. The
    human woman is Bastila's mother, and this conversation only happens if you
    have triggered the side quest for Bastila. The duros says Helena is in the
    cantina.
    
    Go south to the Czerka office. Enter there and walk into the middle of an
    argument. After the argument is over, talk to the Protocol Officer to the
    right. If you triggered Mission's Brother side quest, ask her about Griff. It
    turns out he did work there but was captured by Sand People. No one knows if
    he is alive or dead. Ask her how to get to the Sand People and she will say
    you need a hunter's license. She doesn't want to give you one, but keep
    pressuring her until she offers you a deal: Agree to kill the Sand People,
    bring back their gaffi sticks, especially the Chieftain's Gaffi, and she'll
    give you a license.
    
    Walk outside and the guy who argued with the officer will stop you and ask
    what they wanted with you. Be polite even if you are dark because he tells 
    you what to do.  He tells you that you need a translation droid to break the 
    language barrier and that you can get some robes from the Sand People in the 
    Dune Sea. He also says that a translator droid is for sale in the droid shop.
    
    2.  Swoop Track
    
    However, before we go there, Tatooine has a swoop track (there is a swoop 
    bike on the Ebon Hawk) and potential for dsp and lsp.  Go to the door marked 
    Swoop Registration and talk to Motta the Hutt. He'll set you up with a race, 
    but you have to pay ridiculous fees. You can persuade to avoid the first fee, 
    but he only lets you race free once even if you have force persuade.
    
    He also tells you about a deal he made to one of the swoop pros named Nico.  
    The deal is a total scam because Motta gets most of the money, but before you 
    can tackle this you have to beat the best times. It might be hard, so save 
    the game before you tell him you're ready to start the first race (there's 
    three in all.)  Once you win, save again then tell him you want to race 
    again. If you lose, then just reload the game.  This way, you can lose the 
    race tons of times without losing tons of credits.
    
    ==============================================================================
    Note: Motta gives you racing bonds worth 60 credits each to the winner.  They 
    won't buy these back at the swoop track, but the merchant that's in front of 
    the Ebon Hawk (the weird alien guy with two heads) will buy them.  Others 
    will as well, but...he...is the one I usually go to. If you don't have enough
    credits to go through all three races then simply use rts to go back to the
    Ebon Hawk and sell the bonds. Then transit back to the swoop track.
    ==============================================================================
    
    After you've beaten all the times, talk to Nico. Force persuade him to accept
    the deal. Regular persuade should work on Niko for those of you who didn't
    choose affect/dominate mind (my character was able to successfully do it on
    the first try with a persuasion rank of 4.) If you can't do it then you can
    just threaten to kill him and he'll agree to take the deal. For lsp, persuade
    Motta to make a better deal for Nico. You could also be violent to the
    people inside here for dsp if you wish.
    
    As you exit the swoop track a fan asks for an autoprint. There are no
    alignment changes so deal with him however you see fit.
    
    ==============================================================================
    Chris B says:
    
    Take Bastila when you talk to Hut about Nico’s contract. Try to [Persuade] 
    him to give Nico a better contract and if you fail, threaten to kill him and 
    bury him under his track (or something like that) he says no and Bastila 
    force persuades him to give the better contract and bingo, the thing is 
    done.  You don’t get dsp for threatening to kill him though.
    ==============================================================================
    
    From the swoop track, walk east and you'll find some Dark Jedi. They tell you
    how displeased Lord Malak was and that "he has promised a great reward for 
    whoever destroys you."  Yawn.  These guys are moderately simple.  All of them
    will use drain life against you, so be prepared for that.
    
    3.  Bastila's Mother
    
    After the Dark Jedi encounter go to the Anchorhead Cantina. Talk to Helena,
    Bastila's mother. Helena and Bastila will argue for a bit. Eventually Helena
    will send you to look for a holocron that belonged to Bastila's father.
    Helena tells you he was hunting a krayt dragon and died. Keep this in mind.
    
    4.  HK-47
    
    It's now time to go to the droid shop after you have sold your racing bonds.  
    It's near the exit to the Dune Sea on the northeastern side of Anchorhead. Go
    inside and talk to the merchant and HK-47 to find out...interesting...things.
    Apparently this droid can speak the Sand People language but is very defiant.
    At any rate, the merchant will sell you the droid for 5,000 credits...yikes!
    Dark players can bargain aggressively (threaten to kill him) in order to 
    lower the price. If you want to avoid the darkness, ask him to lower the 
    price and he'll instantly lower it to 4,000 credits.  Politely ask him to 
    lower it again and he will with no new darkness within you.
    
    ==============================================================================
                                      HK-47
                              Level 6 Combat Droid
    
    Starting Stats:
    
    Vitality:               66/66
    Defense:                16
    
    Strength:               16 (+3)
    Dexterity:              14 (+2)
    Constitution:           10 (0)
    Intelligence:           14 (+2)
    Wisdom:                 12 (+1)
    Charisma:               10 (0)
    
    Fortitude:              5
    Reflex:                 4
    Will:                   3
    
    Starting Skills:
    
    Computer Use:           2
    Demolitions:            7
    Stealth:                0
    Awareness:              6
    Persuade:               0
    Repair:                 8
    Security:               0
    Treat Injury:           1
    
    Starting Feats:
    
    Power Blast
    Weapon Proficiency:  Blaster Pistol and Heavy Weapons
    Weapon Focus:  Blaster Rifle
    Droid Upgrade Class I
    Toughness
    Tactician Logic Upgrade
    
    Recommendations:
    
    Like T3 we will not be using HK-47 in combat unless you want to make fights
    in the game harder for yourself. It is ok to let the computer level him up.
    ==============================================================================
    
    After you buy him, tell him to come with you now. You will go to the party 
    selection screen.  Choose Bastila and HK-47 for now. Talk to him and find out
    that he's an assassin droid.  Further talking to him reveals that his memory 
    core is shot. You can repair it to get some of his memory back, but the 
    deeper memories are best left untouched because something bad could happen. 
    He conjectures some outside stimulus may trigger a full memory return, but 
    is unaware of what it might be.  If you've been maxing out your repair skill, 
    then you can repair him now and he will tell you about his former masters.  
    There are four times that you can do this, and each successful time gets HK a 
    boost in his skills. If you haven't maxed out the repair skill, then too bad!
    
    ==============================================================================
    Note:  The repair skill has to be at least 17 in order to get the last repair 
    to work.  Light players have difficulty because if you picked a scoundrel 
    repair was cross class. If your repair skill is at least 10, go ahead and 
    keep upgrading it. If not, don't bother upgrading the repair skill. There are 
    some items in the game that boost your repair skills, but not by much.
    
    What I mean by the repair skill of at least 17 is a total of your skill rank
    plus the bonus from your intelligence attribute plus any item that increases
    the repair skill.  You can repair him any time you wish, so there's no need 
    to include an HK! indicator. I would advise players who don't have at least
    10 in the repair skill now to go ahead and finish the game then upon making a
    new character keep upgrading the repair skill to where you can fully repair
    him. His backstory is rather interesting.
    ==============================================================================
    
    Once you have HK, go to the gate, which is the big grayish wall near the 
    droid shop. Find Iziz, the only named Jawa in this area. Here, you get a 
    great quote from HK-47 if you ask him to help you understand the Jawa.
    
    HK-47: Translation: 98% probability that members of the miniature organics 
    tribe are being held by Sand People, master. Doubtless he wishes assistance.
    
    You: What about the other 2%?
    
    HK-47: Translation: 2% probability that the miniature organic is simply 
    looking for trouble and needs to be blasted. That may be wishful thinking on 
    my part, master.
    
    This is only the beginning of hilarious and downright funny things HK says, 
    man I love this droid!
    
    Anyway, Iziz knows about the star map, but won't tell you anything about it 
    until you recover his lost tribe, who has been captured by the Sand People.  
    Talk to the gate guard and show him your license.  He'll let you out into 
    the...
    
    F.  Dune Sea
    
    ==============================================================================
    Ian S says:
    
    If you have to go to the Dune Sea you can hunt! Yes, I just said it hunt! But 
    only if you have time and patience because this may take a while. Kill the 
    desert wraid, loot the remains for the bone plate go to Fazza’s office and 
    sell it. That’s standard procedure. It may sound easy but sometimes it isn’t. 
    The first is easy and hard. Easy because the whole band is normal. And hard 
    because you just fought the sand people guarding the entrance to the sand 
    people territory. The next it gets a little harder because some now are named 
    “Hulak Wraid”. It’s a little harder to take them out than normal ones. Now if 
    you exterminated the sand people and you are attacking a band of desert 
    wraids plus you have sand people attacking you it is extremely hard! One time 
    they killed Bastilla and Juhani. I got lucky that I had burst of speed 
    otherwise I had been killed.
    
    You know, the sand people I mentioned earlier aren’t normal they are VERY 
    TOUGH if you are fighting someone else or a party member is down. They are 
    three. Two elite warriors and one holy warrior. The holy warrior is the 
    toughest. Don’t underestimate these guys they can kill you. If you don’t want 
    to run into them I suggest you go straight to the sandcrawler and go where 
    you need to go. If you do want to run into them pick a dune and walk they 
    will get you.
    
    Note: if you choose the peaceful solution the sand people won’t attack you.
    ==============================================================================
    
    Marlena automatically talks to you when you enter the Dune Sea. She tells you
    to say hey to her husband Tanis when you see him out in the desert.  Go 
    southeast from the gates and you'll soon see the four droids floating and 
    Tanis in the middle.  He asks for help and once again you get another great 
    quote from HK
    
    Tanis:  Come on, can you help me out here?
    
    Bastila:  I say leave him
    
    Tanis:  You're pretty heartless for such a pretty lady, you know that?
    
    Bastila:  I take it back, let's congratulate his wife
    
    HK-47:  Commentary: I say we blast the meatbag and save you the trouble
    master.
    
    Tanis:  What's with all the droids lately, my wife get to you too?
    
    HK-47: Negative: I just don't like organic meatbags! Except for the master of
    course.  Heh.
    
    Even funnier is the dark option. He asks for help, you say he can rot, he 
    Then asks why and you reply "It's the cruelest death, maybe I'll stand here 
    and drink a large glass of ice water!" Of course telling him this makes him 
    mad and he jumps up and down destroying all the droids.  This kills him and 
    slightly damages your health, but that's a small price to pay for being EVIL!
    
    Nice guys have tough mathematical equations to solve.  Some of them are very, 
    very hard, especially D!  All you have to do is go to each droid one by one 
    and solve the puzzle.  If you pick the wrong one, the droid will explode.  If 
    two droids explode, Tanis dies.  Anyway, here are the answers:
    
    Droid A:  Node 2 is working correctly (this one is the easiest one)
    Droid B:  7 is the missing number
    Droid C:  120 large pulses
    Droid D:  31-13-12-14   23-41-12-14 (this one is the hardest one!)
    
    Alternatively, you could just repair the droids using repair parts, but you 
    get less xp.
    
    Once Tanis is dealt with, you MUST take HK out of your party and have Juhani 
    with you.  The sand people are tough and you need all the Jedi you can get.  
    Go towards the sandcrawler (the huge thing in the middle of the desert.)  
    You'd have to be blind to miss it.  Talk to the mining captain.  He asks for 
    your help, but before he can finish Sand People come out of nowhere and 
    ambush you.
    
    There are four Sand People in this wave and there are three waves in all. This
    can be tough like the Mandalorian leader (except harder) if you don't watch 
    it. Once you've wasted all of them, talk to the mining captain for some more
    information.
    
    G.  Jagi's Challenge
    
    It's now time to take Bastila or Juhani out of your party and put Canderous
    in. Make sure he's leveled up and has on good items. We're going to go after
    Jagi. Jagi will be southwest from the sandcrawler. If you are having trouble
    finding him, go to the western side of the sandcrawler and take a diagonal
    path southwest. Jagi and a couple of rodians show up looking for a fight.
    
    The dark option is easy. Canderous gets ready for battle and all you have to
    do is say "let's go!" The battle won't last long. You won't even have to use
    any force powers to take them down.
    
    If you want the light option, just tell them to calm down. Ask Canderous or
    Jagi why they need to fight and they will bicker about the war. When the
    persuade options come up, persuade Jagi that the move was smart and tactical.
    Keep the conversation going towards the non violent option and Jagi will be
    convinced he was wrong. He kills himself regardless of what you say and then
    you will attack the rodians. Replace Canderous with your other Jedi party
    member after you are done talking to him.
    
    Canderous!8
    
    This conversation is quite short. Canderous just asks for time to think on
    how it's affected him.
    
    After that's done, go directly east from the sandcrawler. Be prepared for
    sudden attacks from the sand people. You'll eventually come across a crash
    site with some goodies and apparently someone trapped beneath the wreckage.
    It turns out to be a set up. The Gamorrians you met at the hunting lodge come
    out and threaten you to pay 500 credits. There is no dark or light option so
    deal with them however you see fit.
    
    Once that's done, look to the east. There is a pathway there, but that is for
    later. From this pathway, look to the south and you'll see another path to 
    the Sand People enclave guarded by Sand People Warriors.  There's more there 
    than you think, so be prepared for a tough fight.  Don't underestimate these 
    guys, their gaffi sticks are powerful and formidable weapons. They can 
    drastically take down your health.
    
    Juhani!4
    
    In this conversation Juhani continues to talk about the Jedi back home. She
    describes how it felt to be in the presence of the Jedi and says that at the
    time they seemed invincible. The Jedi then left and the oppressed just became
    the new generation of oppressors. She lets out an angry outburst then 
    apologizes for it, fearing the influence of anger and the dark side. Be nice
    in this conversation like the previous three.
    
    After they are all dead, loot all of the remains for gaffi sticks, sand 
    people clothing, and maybe bantha fooder. Make sure HK is in your party along 
    with Bastila and equip the sand people clothing on you and Bastila. If you 
    plan on exterminating the Sand People, then don't have HK in your party and 
    equip the clothing on you, Bastila, and Juhani.
    
    Go into the Sand People Territory and walk directly south to eventually find 
    the entrance.
    
    ==============================================================================
    Scott C
    
    Tatooine - Sand People Quest. Additional Experience. You MUST do peaceful 
    option, buy moister vaperators, give to chieftain, ask all the non-violent 
    questions then ask about history, he will say only warriors are allowed to 
    listen to the history and the storyteller will only tell it to you if you 
    come back with the dragon pearl as evidence of your great warrior skills. go 
    and kill the dragon with the other hunter and receive the pearl. when you are 
    able to go back to the sand people with HK and present him with the pearl, he 
    will take it and you will get experience then go to storyteller and listen to 
    what he says asking questions that don't change what he "knows" until then 
    end. Go talk to chief and then start looting/killing. I forget how much more 
    experience you get for doing this about 500 I think, but the chief will have 
    the pearl on him when you loot his body. so you lose nothing and gain no dsp 
    or lsp just experience and information.
    ==============================================================================
    
    So instead of two choices for the sand people you have three, to give them
    peace, be their mutilator, or both!
    
    ==============================================================================
    Note: If you just decide to kill them all then there will be a difference in
    when to talk to party members. By the time we are done with Kashyyyk you will
    be able to catch up on it so don't worry.
    ==============================================================================
    
    Once you enter a sand guy will recognize you have a disguise. HK will say the
    guy communicated something. You have two choices now, tell him you aren't a 
    threat or kill them all. Again, if you decided to slaughter them all you 
    won't have HK in your party and you will be given the choice to retreat or 
    fight. Choose to fight and the best way to do it is to walk a full revolution 
    around the circular path, killing the sand people there first.  Then go into 
    the separate rooms killing whatever you might find (except for the captives 
    of course.) When you get to Griff, don't kill him because it doesn't give you 
    xp and the quest won't be finished. Mission will still want to find her 
    brother even though he's clearly dead by your hand. Instead of killing him, 
    tell him to run to Anchorhead and he'll escape.
    
    H.  A Peaceful Solution
    
    If you decide peace, the guy will take you to the Chieftain. To make the long
    story short, to slow down the attacks you have to get him moister vaperators 
    so he can move his people further into the desert.
    
    Go back to the Czerka office in Anchorhead and buy some from the guy behind 
    the desk, then come back to the Sand People territory.  Talk to the guard and
    he'll bring you before the Chieftain.  Tell the boss you've got the stuff and 
    he'll lower the number of attacks.  He'll also give you his Chieftain's Gaffi 
    as a reward.  Now, ask him about the Jawas and Mission's brother and he will 
    let you take them. Be sure to ask him about the Star Map and he'll give you a
    map to the Eastern Dune Sea. He informs you that it wasn't salvaged because a
    Krayt Dragon lives there. You can also ask about the history of their people,
    but the only way they'll let you in on it is if you give them a Krayt Dragon 
    Pearl. You could do this when you find one. I never do because they make 
    Great lightsaber crystals. Finally, be sure to ask him if you could release 
    the Jawa prisoners.  He'll agree to this because they're not useful to them.
    
    ==============================================================================
    Note:  If you loot anywhere in the sand people enclave they will attack you.
    Unless you want to kill all of them, leave their wrecker bins alone!
    ==============================================================================
    
    Go to the eastern side of the enclave and you'll see two "doors," one to the 
    east and one to the west.  Open the west one first to find the Jawas.  Tell 
    them to run to Anchorhead.  In the other door is Mission's brother.  Now you 
    could kill him now for dsp, but what that does is keep you from getting xp. 
    Also, if you kill him and talk to Mission later, she won't even acknowledge 
    that you killed him and still wants to find him.  It's better to tell him to 
    run to Anchorhead. He'll meet you at the Ebon Hawk the next time you go there
    (you don't have to have Mission in your party for him to talk to you and 
    Mission) and that is in fact our next destination.
    
    (end of peaceful solution)
    
    If you've decided to kill all the Sand People, welcome back! That was a tough
    fight wasn't it?  Be sure you have collected ALL of the remains.  Walk around 
    the enclave two or three times just to be sure you've collected everyone's 
    gaffi stick and loot the storage bins they have.  Also, be sure to rescue 
    Mission's brother and the Jawas.  Additionally, the Sand People outside the 
    enclave will attack you so be prepared.
    
    Go to the Dune Sea and use rts to go to the Ebon Hawk. Mission's brother will
    talk to you and her (regardless if she's in the active party) and it won't be 
    a happy reunion.  He asks you for credits.  You can give him some, but it 
    doesn't get you lsp.  He goes off to take a job at the Czerka Office and says
    that he could use your help with something.  If you don't have bantha fooder 
    yet, buy some from the merchant here.  It's the two headed alien dude with a 
    weird body.
    
    Go to the Czerka Office again to talk to the Protocol Officer about the 
    Chieftain's Gaffi and the other gaffi sticks. If you've slaughtered the lot 
    of them, you should get about 2,000 credits plus the credits from the 
    Chieftain's Gaffi Stick (the highest you can get is 500 credits.)  Talk to 
    Griff and he wants you to get a tach gland so he can make Taresian Ale.  
    Tachs are found on Kashyyyk.
    
    Talk to Iziz and he'll reward you for rescuing the Jawas.  He'll also talk a 
    little more about the Star Map, but nothing you don't already know.
    
    Exit Anchorhead and go to the Eastern Dune Sea. If you can't remember where 
    It is, walk towards the sandcrawler, go southeast towards the crash site and 
    Keep going southeast. It's the path north of the path that leads to the sand 
    People territory.
    
    I.  The Almighty Krayt Dragon
    
    See that cave off to the north?  That's our destination.  Go towards the cave
    and you'll see a cut scene where one of the hunters and Komad Fortuna is 
    waiting for something.  The human hunter will get impatient, go inside the 
    cave, and get eaten by the dragon.
    
    Talk to Komad and he'll tell you the scoop.  He set up mines in front of the 
    lair and all you have to do is lure banthas with bantha fooder to the lair.  
    The sand people won't like that.  Sure, you've dealt with sand people before, 
    but these are different than the ones you encountered earlier. They've got 
    the big guns.  Anyway, once Komad tells you all of this (if you want to be 
    EVIL) tell him that you don't need him anymore.  He'll get mad and you get to 
    kill him for dsp.  There's no light option here, just don't kill him.
    
    Once you see one of the bantha, select one of them, they will follow, and the 
    sand people will attack.  Waste them as quick as possible then select the 
    bantha again.  They will stop in front of the lair. The dragon will come out,
    set off the mines, and die.
    
    Now if you killed Komad, search the dragon's remains for TWO Krayt Dragon 
    Pearls.  Two pearls mean that you get two extra powerful lightsabers.  If you 
    didn't kill him, he offers you one pearl as a reward and keeps the other one 
    himself.  Don't refuse the reward, the pearl is worth it.
    
    J.  Star Map
    
    Now it's time to go into the cave.  Loot any corpses you find and walk to the 
    star map.  It will open and there will be some dialog.  There is a tattered 
    equipment pack right by the Star Map that has the holocron Helena wants.
    
    Bastila!8
    
    Talk to Bastila about the holocron to trigger the journal entry. What you say
    to her now might (not completely sure) influence the outcome of the quest.
    
    Juhani!5
    
    Juhani thanks you for accepting her so easily and explains Cathar do not make
    friends easily. Be nice to her in your responses so that you can continue
    talking to her. This conversation will not trigger a journal entry.
    
    Leave the cave and walk into the waiting hands of Calo Nord.
    
    ==============================================================================
    Anon M says:
    
    I have just discovered something you can do to completely avoid the Calo Nord 
    fight altogether. However, this can only happen if you start the Star Forge 
    Quest on Tatooine. WALK, DO NOT RUN, behind the Krayt Dragon's body and Calo 
    and his Aqualish and Rodian accomplices will ignore you. You will still have 
    to go through the initial dialogue and all that crap, but they will stay by 
    the speeders if you walk all the way to the SPT.  As for confirmation that 
    Calo will not appear on another planet, he won't. Yes, you miss out on XP and 
    potential DSP for those who want to take the Dark Path, but I found this to 
    be the toughest fight besides Malak on the Leviathan, and I know there are a 
    lot of players who would agree with me in this. One more thing. I watched the 
    cutscene with the Dragon getting mines in his face and all, but when I refused 
    the reward, (yes, you said not to in the walkthrough,) I didn't get my LSP 
    that the walkthrough told me I would receive if I declined the pearl. 
    ==============================================================================
    
    In order to walk behind the Krayt dragon body you would have to leave its 
    remains alone and not bash them (hence missing out on the krayt dragon
    pearls if you killed Komad.)
    
    Ok so the strategy here is to kill all of Calo's bodyguards with grenades
    then target Calo. Sometimes grenades will knock down his health, sometimes
    they will not. Calo has a super high energy shield he uses during the fight.
    You won't be able to get any good hits on him until the shield goes down. You
    might be able to stun him if you're lucky. Once his shield goes down he will
    be easy roadkill.
    
    If you want you can give the dragon pearl to the sand people chieftain then
    slaughter them if you haven't already. Be sure to remember to loot their
    remains for gaffi sticks to sell to czerka.
    
    Use RTS to go back to the Ebon Hawk. It's now time to give the holocron to
    Helena. As you walk towards the cantina, Senni Vek will come up to you and
    claim you dropped a datapad.  The datapad really isn't yours, but take it 
    anyway. The datapad has a message on it for you: The Genoharadan say to see
    Hulas on Manaan. Come alone or not at all.
    
    Once you've gotten the datapad, go to the Cantina and talk to Helena. There
    are no alignment changes. If the meeting ends badly the rest of the Bastila
    conversations will not happen (I'm not sure why.) Just go with the happy
    ending so that we can talk to Bastila more and male characters can continue
    with the romance options.
    
    Bastila!11 (talk to her three times)
    
    In the ninth Bastila talk you talk about how the encounter with Helena went.
    
    The next conversation you ask why the council sent you and Bastila on this
    mission untrained. She talks about how she thought the Council was testing
    her to see if she were ready to become a master and other thoughts that she
    later realized were foolish. The reason the Council didn't send a Master
    along with them was because it would draw unnecessary attention to the Sith.
    The journal entry notes that Bastila either has blind faith in the Council or
    prefers to avoid answering the question.
    
    The eleventh Bastila conversation Bastila tells you she's glad you are with
    the party. She says she may have been too critical or demanding at times. If
    you want to continue talking to her for the full gaming experience, thank her.
    She apologizes for her earlier attitude.
    
    Carth!8 (Talk to him twice)
    
    In the seventh Carth conversation Carth feels like he needs to apologize to
    you. He says he knows the mission is important but feels out of his league
    because he isn't a Jedi. He explains that he hates not knowing what is going
    on and feeling so helpless. Accept his apology so that you can continue
    talking to him.
    
    The next conversation you ask Carth why he wants revenge on Saul so badly.
    After the usual probing Carth goes back to the destruction of Telos. Carth
    explains that he held his dying wife in his arms and screamed for medics.
    They didn't make it in time. Upon asking about his son he tells you that his
    name was Dustil and he has no idea what has happened to him. This is the
    conversation you need to reach in order to trigger Carth's party member
    sidequest.
    
    K.  Finding Dustil - Party Member Sidequest
    
    Use rts to go back to the Ebon Hawk with Carth in your party. One of Carth's
    friends will recognize him. Carth's friend talks about Telos and eventually
    the subject of Dustil, Carth's son, comes up.  To sum it all up, Carth's 
    friend knows where Dustil is. Dustil is on Korriban, training to become a 
    Sith. Now you have a choice. Do you want to go now or do you want to wait 
    until after we've found the third star map? If you want to wait, skip down to
    the Juhani!7 indicator. You may not be able to talk to the party members due
    to waiting and that's ok. Simply wait until Kashyyyk is completed then catch
    up on the dialogues.
    
    ==============================================================================
    Note: Any future Carth! signs will only be for the people who went to 
    Korriban first. Talking to party members after their sidequest is done 
    doesn't grant experience. I am including the indicators to give you the full 
    gaming experience. Dark players, it appears that if you take the dark option
    and end up killing Dustil Carth will stop talking to you, or it could have
    just been because I was a male character. I will test this on a female next
    dark runthrough.
    ==============================================================================
    
    ==============================================================================
    Additional note: The reason why we are not going to complete Korriban at this
    time is because a shop on Korriban will become accessible to you after you
    have found the third star map, but only if you have not completed Korriban.
    In addition, Juhani's party member side quest will be triggered on Korriban
    around the same time the shop opens up.
    ==============================================================================
    
    1.  To Korriban
    
    Ok, so you've decided to go to Korriban.  Go select it on the galaxy map and
    get ready to enter the world of the sith!
    
    Exit the ship and have HK and Carth. HK has some more dialog options that are
    amusing if you want to hear them.
    
    Talk to the docking bay guard to find out that there's an academy here to 
    train the Sith.  That is where Dustil is, and getting inside is our goal for
    now.  Pay the small docking fee and continue onward.
    
    When you exit the landing area, a Sith student will be asking hopefuls to get 
    into the academy some questions.  They get the answers wrong and he gets mad.
    He asks you what he should do.  Obvious dark and light options here, but it's 
    hard to keep him from killing them (unless your persuade skill is high.)
    
    Go further away from your ship.  Past the merchant there are some Sith who
    want to hurt you.  Be violent for dsp or be passive for lsp..
    
    Alright there's other people you *can* talk to on Korriban, but we want to 
    get the Dustil quest over with as fast as possible.  It won't really be fast, 
    but it's the quickest.  Go straight down to the end of the hallway.
    
    Exit the landing area to the entrance of the Sith academy.  Talk to the Sith
    guard standing there.  He'll say that you aren't a Sith so you can't go in.
    Ask him how to become one and he'll say to talk to Yuthura Ban in the 
    cantina. You will see three people standing, looking like they're injured 
    with another guy named Mekel enjoying their torment.  Talk to the alien and 
    he'll tell you what the deal is. It seems that Mekel has played them for 
    fools.  Talk to Mekel and say whatever, there's no alignment change.  He will 
    run off and you can talk to the prospective Sith.  For lsp, tell them about 
    the sham.  For dsp, say their final test is to attack the guard at the door 
    (I love being EVIL!)  I know that didn't get us closer to Dustil, but you 
    have to do this before you enter the academy.  After you enter it, they will 
    all be gone.
    
    Ok, Yuthura is now in the cantina on the right side near the back.  Just tell
    her that you want to become a Sith and she'll ask you a few questions.  Be 
    honest in your answers and when she asks you if you want to become a Sith, 
    say yes.
    
    There is another way to do this, of course, if she says no.  Go towards the 
    Ebon Hawk and a group of Sith who just passed their test will attack you 
    (there's also a chance for an alignment change, just act like you have 
    throughout the whole game.)  Loot their remains to find a Sith Medallion.  Go 
    talk to Yuthura again and she'll agree to let you into the academy. Light
    players, be sure to have Carth and T3 in your party.
    
    a.  Inside the Academy
    
    You meet Master Uthar here, he's the boss of the academy and ultimately 
    decides who becomes a Sith and who doesn't.  You have to impress him to gain 
    enough prestige to do this.  He will ask you what lies you have been fed to 
    about the Sith.  Answer him however you want to. After this he sends you off
    and welcomes you to the Dark Side.
    
    Now that all of that is finally taken care of, raid the footlocker in the 
    room you were transported to. Walk away from your room. Yuthura will stop 
    you. This will be fully covered later in the guide.  Basically, she wants you 
    to help kill Master Uthar.  Don't ask her any questions, just end the
    conversation as soon as possible.
    
    Once you're done talking to her, go south to the intersection, east at the
    intersection, and finally south.  Go past Mekel and turn to the last room on
    the path.  Here is Dustil.
    
    b.  The Dark Path
    
    The dark path is simple. Say anything except "Calm down, Dustil, Carth 
    is..." Of course, the most violent option works as well.  After a little more
    talking, Dustil attacks you. Kill him and go to Kashyyyk. The exit to the
    academy entrance is south from the circular room.
    
    c.  The Light Path
    
    Alright the light path is a little more work.  You MUST say this: "Calm down,
    Dustil..." in order to proceed.  You don't get lsp, but Dustil does ask for
    proof of the Sith's evil.  Then say "come with us then, and we'll show you."
    He won't come with you, but he won't tell on you and he'll stay there until
    you prove it.
    
    ==============================================================================
    evilbob65535 says:
    
    First, regarding Dustil (Carth's son): for light-side players, instead of 
    Doing the double-cross and double-double-cross quests to gain access to 
    Uthar's room, just use security to open the door.  I brought along T3-M4 
    (since you can switch him out before you need to fight) and picked the lock.
    I think double-double-crossing both Uthar and Yuthura can more easily get
    you DSP (also, it may be more difficult to convert Yuthura to the light side
    at the end, but I'm not sure).  I'm not sure if it gets you less XP or not,
    however.  It does save some time.
    
    Also, it might be worth noting that unless you resolve Dustil's situation 
    Before you encounter the Leviathan (as you advocate in your guide), Carth 
    will generally stop speaking to you (this is according to the Official Prima 
    Guide - so I don't know how accurate it is).  This is important only if you 
    want to continue a romance sub-plot with Carth (if light-side and female) or 
    if you just like talking to him.
    ==============================================================================
    
    Go back to the path and go east at the intersection. Follow it to Uthar. 
    Uthar's room is to the far west. Use evilbob's strategy and search through 
    the footlockers inside the room. There is a datapad in one of them that gives 
    sufficient proof of the Sith's evil.
    
    Talk to Dustil and show him the datapad.  There's a long sequence of dialogue
    with the inevitable happy ending. The exit to the academy entrance is south
    from the circular room.
    
    (end of light path)
    
    Carth!10 (talk to Carth twice)
    
    The ninth Carth conversation involves what happened with his son Dustil.
    Light players will just ask Carth about Dustil and he'll talk for a bit then
    the conversation will end. Dark players will have a few responses to give to
    Carth. There do not appear to be any alignment changes.
    
    The next conversation involves talking about Revan and Malak. The conversation
    drifts towards the dark side. Carth expresses his worry for you and Bastila.
    He is afraid the temptation of the dark side might destroy you and Bastila.
    
    Juhani!7 (talk to her twice)
    
    Juhani tells you she has been bothered by something. Be nice to her so you can
    continue talking to her. She reveals that the world she grew up in just so
    happened to be Taris. She vents her frustration and anger out while telling
    you this.
    
    In the next conversation Juhani talks more about her home of Taris. Continue
    to be nice to Juhani so you can continue talking to her. Juhani will describe
    the hell she lived in and wonder aloud if she is weak or not. Once again, you
    need to continue to be nice to her. This conversation will not trigger a
    journal entry.
    
    Bastila!13 (talk to her twice)
    
    Bastila will comment on your alignment and reveals for her it is a constant
    battle to stay in the light. She expresses doubt about her own abilities as a
    Jedi and has "dangerous thoughts."
    
    The next conversation is an expansion of the previous one. She continues to
    talk about her own weakness and responses will differ according to your
    alignment. This is the final Bastila conversation (if you are female. Testing
    needs to be done on a male character to see if there are further ones as you
    can get romance options with Bastila as a male player.)
    
    Now, finally, after all that we get to go to...
    
    VII.  Kashyyyk
    
    A.  Background
    
    Kashyyyk is a planet inhabited by Wookies. The main enemies to worry about 
    here are kinrath.  Remember these guys back on Dantooine?  Yeah, there's many 
    more where that came from. There are also two new enemies you have to worry 
    about, Meykl and Katarn.  Meykl are bat-like creatures that are extremely 
    easy to defeat.  Katarn are similar to Kath Hounds, but less annoying.  They 
    have a natural ability to heal plus a little resistance to light powers. 
    Don't worry, you can cut through them easily.  If this is the first place you 
    are traveling to after Dantooine, welcome back.  This planet can also be done 
    right after Dantooine. Of course, you'll have another dream and Bastila will 
    talk about it yet again.
    
    B.  Quests
    
    1.  Main Quests
    
    Wookie Chief
    Jolee's Request
    Star Map
    Freyyr
    Chuundar's Gambit
    
    2.  Side Quests
    
    Eli and Matton
    Lost Wookie
    Mandalorian Shadows
    
    C.  Eli and Matton
    
    ===============================================================================
    Ian S.
    
    Bastila! 14
    
    (I found this one after I saw the Kashyyyk vision, and landed there for the 
    first time.)
    
    First Bastilla starts with her now usual doubt and resistance. This 
    conversation has to occur inside the Ebon Hawk. I tried triggering it outside,
    but she says that she wants to talk inside the Ebon Hawk. Then you talk about
    if she's ready, the feelings between them two, and Malak. This moves the 
    "Bastilla" quest into the "completed quests" area.
    ===============================================================================
    
    Choose Bastila and Zaalbar as your party members. Pay the docking fee and the
    Ithorian will tell you to speak him in his office. This dude takes a long time
    to go to his office. Take some time to talk to Eli and Matton. Now Matton has 
    had it rough, his ship left one day leaving him high and dry. Now he has to 
    pay Eli off for the lack of services. This quest is simple; just find 
    something that backs up Eli or Matton. This can't be done right now, so see if
    there's anything you need and wait for the Ithorian to continue slowly walking
    to his office.
    
    When he finally gets there, you can find out more info on Kashyyyk.  He knows 
    nothing about the star map, in fact no one does. However, there is the matter
    of slavery that you need to consider.  Remember how Zaalbar was going to be 
    sold for slavery if you didn't rescue him?  That's basically how this whole 
    planet is.  Czerka has moved in and takes Wookie slaves. An interesting thing
    happened when I threatened to kill the Ithorian.  He begged for his life and 
    Bastila force persuaded him to tell you more about the Wookie leadership...
    shouldn't it only be you who can force persuade?  Anyway, continue to follow 
    the path.
    
    At some point Zaalbar will stop and talk about his "Madclaw" status...okay.  
    With that found out, go along the pathway towards the great walkway.  Try to 
    open the doors and the guards will stop you.  Now here's where you can get 
    infinite dsp (or at least get it multiple times. I usually don't bother with 
    it,) although I don't know why anyone would want to unless they're EVIL! Just
    threaten the guy then use the force to make him like you.  Keep doing this as 
    long as you wish.  Tell the guard that you will go past him because you paid 
    the landing fee.  He'll reply that he can't stop you.
    
    On the Great Walkway, expect to find some Kinrath and a few new enemies.  Get 
    used to these guys.  They'll be at Korriban but thankfully not Manaan.
    
    Anyway, after you fight the first batch, Big Z will again interrupt your 
    walking to talk about him being banished. Tell him we'll deal with it when 
    the time comes and walk east until you find three guards that have killed a 
    Wookie. If you have Zaalbar in your party, he'll get angry. For dsp, tell 
    Zaalbar that we need to kill them. For lsp, tell Zaalbar that you'll handle 
    it and persuade the guards to leave their posts.
    
    Afterwards, follow the path as it curves south and kill the kinrath.  Pretty 
    soon you'll reach an open area with more kinrath (is there ever an end?)  To 
    the south is a wookie guard that won't let you pass.  He tells you to go see 
    Chuundar (I hate typing that name) in order to go to the Shadowlands and 
    expresses his distaste for bringing Zaalbar here.  
    
    Go to the north path you passed earlier and you will be attacked by three 
    Dark Jedi.  Remember the ones on Tatooine who wanted to collect the reward 
    for your death?  Same story different Jedi.  These guys are slightly harder 
    than the ones earlier, but still manageable. They will use the force power 
    slow on you, so be prepared for that.  After they're dead, raid their remains 
    and go further north until you come up to another wookie guard. He also 
    doesn't treat you and Zaalbar kindly.  He demands your audience with 
    Chuundar.  The game then automatically throws you to the next scene.
    
    It doesn't matter what you say here.   Be defiant or cooperative, there's no 
    alignment change here. Now Chuundar wants you to kill another "madclaw" in 
    the shadowlands.  He keeps Zaalbar there until you complete this task.  You 
    are then escorted out into the Wookie Village.
    
    The village of the wookies is mapped out for you on the map, so go to the 
    Great Walkway.  From there, go south and you'll reach the wookie who wouldn't 
    let you pass earlier.  He now lets you by.  Keep following the path to the 
    south. After a while, you'll see some wookies fighting kinrath.  Kill the 
    baddies and be however you want to the wookies, there's no alignment change. 
    After helping the wookies, continue to follow the path and you'll eventually
    reach Gorwooken.  He'll lower you down to the...
    
    D.  Shadowlands
    
    Follow the path around to the north and you'll come across some Katarn.  Kill
    them and continue to follow the path until you see an old man being killed by 
    enemies...or is it he that's killing them? He'll take all four of the baddies
    down and then talk to you. Then he'll tell you to follow him to his home in a
    log, so do as he says.  If you lose sight of him (which shouldn't happen 
    because there's no enemies nearby) take the first southern path you see.
    
    1.  Jolee's Request
    
    Once you are at his house, ask him about the Star Map.  He knows where it is 
    and suspected that's why you came. He tells you that he'll help you find it 
    if you get rid of some Czerka poachers off to the northeast of his hut.
    
    Now it's a good idea to explore the area south from Jolee's Hut, killing 
    every enemy and looting every corpse you find. There's a circular area to the 
    east of Jolee's hut that will be important for dark characters later on.  A 
    little more south of that, the path forks to two southern circular areas.  
    Near the fork, there is a malfunctioning droid.  The droid playbacks a 
    message that tells you Eli killed Matton's crew...interesting.
    
    2.  Lost Wookie
    
    Now go north of Jolee's hut and travel east. You will eventually come across 
    a wookie corpse with a slave contract and a bowcaster.  Seems someone killed 
    the guy because he was selling wookies and left their weapon there...more 
    interesting stuff.
    
    After you have found those two things, go back to Gorwooken (yes, we have to 
    finish the quests now because only one of them can be completed after you 
    have dealt with the madclaw wookie.)  He'll say something about unfinished 
    progress and take you back up.
    
    Go back to the wookie village and on the map there will be a place called the 
    Holder of the Laws.  Show the bowcaster to the wookie there and he'll call in 
    the fur ball that killed the other. Tell them about the slave contract to 
    save the guy's life for lsp.  For dsp, don't mention the slave contract and 
    say the wookie deserves to die.
    
    ===============================================================================
    Ian S.
    
    Bastila!15
    
    Bastilla tries to think of excuses for the previous conversation, then says she
    doesn't want to talk about it until Malak is defeated.
    ===============================================================================
    
    After this, go back to Eli and Matton.  Show Eli the evidence and tell him to 
    run away for lsp.  For dsp, tell Matton to kill Eli. Then for more dsp, force
    persuade him to do evil deeds to get him off this rock. Regular persuade
    works just as well too.
    
    Go back to the Shadowlands, follow the path, and keep going east.  You'll 
    eventually see the Czerka poachers.  For dsp, tell the guard that you'll kill
    him, but before that you could get extra dsp by telling the guard you're 
    interested in helping him out. He says he'll give you a reward for every tach
    gland you get for him.  He sprays you with some stuff that makes them attack 
    you and all you have to do is kill them and loot their remains.  Don't bother 
    though, the reward for each gland is almost worthless and it wastes time. For
    lsp, persuade the guards by the sonic emitters to give you the codes to them.
    Once you have disabled two sonic emitters, a huge beast will crash the party 
    and make all of them run away. Be sure to look in the storage bins for 
    goodies and tach glands.
    
    Once you've dealt with them, go back to Jolee and he'll join your party.
    
    ==============================================================================
                                       Jolee
                               Level 6 Jedi Consular
    
    Starting Stats:
    
    Vitality:               42/42
    Force:                  72/72
    Defense:                21
    
    Strength:               12 (+1)
    Dexterity:              16 (+3)
    Constitution:           12 (+1)
    Intelligence:           12 (+1)
    Wisdom:                 15 (+2)
    Charisma:               15 (+2)
    
    Fortitude:              7
    Reflex:                 7
    Will:                   8
    
    Starting Skills:
    
    Computer Use:           1
    Demolitions:            0
    Stealth:                0
    Awareness:              7
    Persuade:               2
    Repair:                 1
    Security:               0
    Treat Injury:           6
    
    Starting Powers:
    
    Cure
    Force Aura
    Force Valor
    Affect Mind
    Stun
    Disable Droid
    Force Push
    Throw Lightsaber
    
    Starting Feats:
    
    Conditioning
    Weapon Proficiency blaster pistol, lightsaber, and melee weapons
    Jedi Defense
    Improved Force Focus
    Knight Sense
    Improved Dueling
    
    Recommendations:
    
    With skills just upgrade treat injury. There isn't anything necessary that he
    will need to do that's skill related. Jolee's alignment is closer to neutral
    with a touch of light side. If you are a light player, give Jolee all the
    dark powers. If you are a dark player, give Jolee light powers. Upgrade his
    wisdom, strength, and dexterity attributes. For feats, focus on master
    dueling, toughness, and any melee related feat. I'd much rather have Jolee on
    the two weapon fighting line but since he already has improved dueling it's
    better to have him fight with one lightsaber.
    ==============================================================================
    
    ==============================================================================
    Ian S says:
    
    When you get Jolee put all of your life support packs in an container(if you
    have any).Because this guy can make life support packs! Though he’ll only
    make like 3 before you put them in the container again.
    ==============================================================================
    
    You can speak to Jolee about this on the Ebon Hawk.
    
    Go back to where Czerka was and continue to follow the path until you reach a 
    force field.  Jolee will disable it for a few minutes.  This lets you go into 
    the...
    
    3.  Lower Shadowlands
    
    To the south of where you enter the lower shadowlands, you will see a wookie 
    fighting Mandalorians.  Kill the Mandalorians and give the wookie a medpac 
    for lsp.  For dsp, call him a weakling and leave him to die.  Here's another 
    area where you can get infinite dsp.  Keep talking to him and he'll continue 
    to ask you help him heal.  Continue to call him weak for more dsp.
    
    4.  Mandalorian Shadows
    
    If you saved him, he'll tell you that these cowards attacked only when they 
    put away their weapons. He tells you to look for wookie corpses, put away 
    your weapons, and kill the dudes that attack.  Now is not the time to 
    complete this task, just keep it in mind. Dark players, you can trigger this 
    quest without helping the wookie. Just exit and reenter the area and the
    wookie will be dead. Search the wookie's remains for a scrawled note. The
    note will trigger the journal entry.
    
    At the fork go southeast. Waste the kinrath you come across and you should 
    notice that you can take a kinrath body.  This will be useful later on.  When 
    the road forks again, go south on the first east path, attack the kinrath, 
    and go south at the new fork.  The path takes you to a ritual area.  Tie the 
    kinrath corpse on the vine and a Ritual Beast will come out.  This is your 
    first fight with a Terentatek and should be a moderate fight.  Don't bother 
    using light powers against it.  Remember they're immune to light powers, but 
    not dark powers!  Once you have defeated it, you find a blade that was lodged 
    in its skin. Be sure to search the remains further to find some other 
    goodies.
    
    It's now time to meet the madclaw wookie.  You probably passed him before you 
    went to the ritual site.  If you didn't, go back to where the wookie was 
    attacked and stay on the eastern "wall."  You'll eventually find him.
    
    He will attack then surrender. Straightforward here, kill him for dsp or 
    don't for lsp.  If you don't kill him, he asks for Beca's sword and says it's 
    in the ritual beast.  You already have it, so he'll go upstairs to start a 
    riot (dethrone the big cheese, you know, the name I hate to type.)
    
    5.  Star Map
    
    And now it's time to look for the Star Map. It is in the far southwestern 
    side of this area past the swoop bikes. Once you find a building with an 
    alien holocron, you're there.  Talk to the holocron and ask it as many 
    questions as you want.  To get to the Star Map, you have to behave in a 
    certain way. It asks you questions about what you would do in certain 
    situations.  Here's the dialog options you have according to alignment as 
    well as the "correct" and "incorrect" answers:
    
    First question:
    
    I'm unsure what Zaalbar would say.  I would accuse him to be safe (dsp, right 
    answer)
    
    I trust Zaalbar, I won't accuse him (lsp, wrong answer)
    
    Second question:
    
    I prepare my forces to attack in 10 days.  I do nothing to the city (dsp, 
    right answer that leads to the next option) - That's right; the deaths of my 
    people will spur my forces on (dsp, right answer)
    
    I evacuate the city (lsp, wrong answer)
    
    Third Question:
    
    (light players will not reach this question)
    
    I let the attack happen (dsp, right answer)
    
    Dark players automatically get the star map if you answered everything 
    correctly.  Light players will only answer two of the questions wrong to get 
    lsp.  Then, the holocron will say that you don't match the standard he's 
    looking for.  He does this if you threaten to take him apart as well.  Two 
    droids will then attack. Just use the destroy droid line and force lightening
    to make quick work of them.
    
    Once you are finished with the battle, talk to the holocron again and he will 
    give you access, saying that secondary scanning of you fighting made you 
    acceptable...right.
    
    Now that you have the Star Map and have killed all the enemies, walk around 
    without any weapons equipped. There are two wookie corpse sites around the 
    same area as the lone wookie and are easy to find. Once the Mandalorians de-
    stealth, immediately go to the equip screen and re-equip yourself. One time, 
    I could not equip my weapons.  If that happens to you, don't panic, just 
    attack for a couple of seconds and then you should be able to equip your 
    weapons.  Now go look for the second wave. After the second wave of them is
    dead, check the remains for a missing signal device.  Place the device on one
    of the swoops.  That makes the Mandalorian leader mad at you and the rest of
    the Mandalorians attack. You'll gut them easily. Tell the walking carpet the
    good news and you're off on your merry way.  Dark players, you killed the 
    Wookie that would give you any reward, so like light players just go back to
    Gorwooken when this quest is finished.
    
    If you didn't kill Frayer, you'll have to fight Gorwooken.  He's pretty easy.
    Once you've exited the shadowlands, go back to Chuundar (you can ask a wookie 
    guard to take you there.)
    
    If you killed Frayer, Zaalbar's father, then there's nothing more to do here.
    Just be as violent as you can and get the dsp once Gorwooken takes you back 
    to Chuundar. You will be transported out of the village and will never return 
    there again.  If you didn't finish the Lost Wookie side quest, you won't be 
    able to now.
    
    If you saved Frayer, then try to solve the conflict in a non-violent way.  Of 
    course, Chuundar won't go down without a fight, so there is no way to do it 
    peacefully.  It's not an easy firefight, but it's not an overly hard one 
    either.  After the fight, the wookies will rebel and run off everyone that's 
    not their kind except you.  If you didn't go to Eli and Matton for the droid 
    head, it's too late now.
    
    No matter what you do, you'll get Baca's Ceremonial blade as a reward.
    
    Juhani!11 (talk to her four times)
    
    Juhani tells you she was remembering Taris. Be nice to her so you can continue
    talking. Juhani continues talking about the hell of Taris. She then says she
    sometimes wished her parents hadn't fled from the homeworld of their species.
    Juhani will not elaborate right now and says that's a story for another time.
    
    In the next conversation Juhani expands on how her parents fled. Juhani tells
    you Cathar was among the first to fall before the Mandalorians openly attacked
    the republic. She explains most Cathar didn't make it when they fled from the
    Mandalorians. Juhani says her parents eventually came to stop at Taris, not
    wanting to flee any further. Juhani's father turned to stimulants and bars.
    He was killed by a man who provoked him into a fight and killed him like an
    animal. I believe this is the conversation you need to reach in order to
    trigger her party member side quest. As I explained earlier we will not be
    triggering the side quest until we go after the Korriban star map so that we
    can get access to a shop with very good items.
    
    The tenth conversation Juhani asks about you. As I've said previously you need
    to be nice to Juhani in order to continue talking with her. This conversation
    will not trigger a journal entry.
    
    In the eleventh conversation Juhani comments on your alignment and continues
    to express her feelings about how she fell to the dark side. Be nice to her.
    This conversation will not trigger a journal entry.
    
    Carth!11
    
    Carth remarks about how he is trying to remember what his wife looked like.
    If you want to continue talking to Carth, be nice to him. Carth once again
    vows to kill Saul for his betrayal.
    
    E.  Griff
    
    We have the tach gland Griff wanted so now is as good a time as any to deliver
    it to him. As we fly on to Tatooine we get a cut scene where Malak sends his
    apprentice Darth Bandon after you...doesn't he look familiar?
    
    Carth!13 (talk to him twice.)
    
    In the next conversation you ask Carth what happens if he ever gets revenge on
    Saul. Carth muses that before he envisioned taking revenge on Saul by himself.
    Now Carth says he doesn't want to kill Saul if it means he has to hurt you or
    the mission. Carth doesn't know what he will do after Saul is dead if he is
    still alive.
    
    In the next conversation Carth remarks that he's been watching you and is 
    glad you are with the party. He once again apologizes for his behavior. If you
    want to continue talking to him, accept his apology. The journal entry notes
    that you have gained Carth's full trust.
    
    Jolee!2 (talk to him twice.)
    
    Upon asking why Jolee decided to come with you he avoids the question and 
    decides to talk to you about his past. He talks about how he traveled with
    someone who had the Force swirling around him like a hurricane named Andor.
    The story of how Andor killed the bad guy is quite interesting.
    
    In the second conversation you ask again why Jolee decided to come with you.
    After a moderate time of talking he tells you that your destiny intrigued him.
    He remarks that everything about you is slightly odd and there's something 
    very dark about you. In the end he mentions his adventuring days and shoos
    you away.
    
    Exit the Ebon Hawk and go to the Czerka office. Give Griff the tach gland. Do
    not bother giving him credits. He leaves to start on his project. Exit the
    office and go right back in. Walk to the main desk and the receptionist will
    tell you Griff skipped town.
    
    Mission!5
    
    In this conversation you talk about what happened with Griff. There are
    alignment changes so act accordingly. This is the final Mission conversation.
    
    It's time to go back to the Ebon Hawk.  Use the galaxy map again to go to...
    
    VIII.  Manaan
    
    A.  Background
    
    Manaan is a world where the natives, the Selkath, strive for peace (it's also
    a word that I misspell a lot.)  They want to be neutral in this war between 
    the Sith and Republic and try to treat them equally. Enemies you find here 
    are Sith and you'll have to fight some Selkath in two areas.  It shouldn't be 
    too hard for you. This is also where you meet Hulas and do six resulting dark 
    side missions.  If this is the world you go to after Dantooine, welcome back!  
    However, I strongly suggest you complete Kashyyyk before doing this world.
    
    B.  Quests
    
    1.  Main Quests
    
    Republic Base
    Sith Base
    Hrakert Station
    In the Water
    
    2.  Side Quests
    
    Hulas and the Genoharadan (6 dark side missions)
    Sunry Murder Trial
    Selkath Mystery
    Swoop Races
    Queedle's Problem
    Mercenaries
    
    You're flying along and you have another dream and Bastila will once again 
    try to explain it.
    
    Carth!14
    
    In this conversation Carth tells you he's concerned about you. He speaks of
    the danger ahead and says that if he's going to have any purpose after Saul is
    dead it's going to be protecting you. This conversation will not trigger a
    journal entry.
    
    Jolee!4 (talk to him twice.)
    
    In the third conversation you ask Jolee about his adventuring days. He talks
    about how he had a full head of hair and wasn't fully trained as a Jedi yet.
    The council wasn't happy with him and even less so when he became a smuggler.
    He only got caught once and was forced to crash land. He says in the end
    getting shot down turned out to be fortunate. He met his wife that day and he
    doesn't sound very happy to remember it.
    
    The next conversation is an expansion on the previous one about his wife. He
    mentions that when you get old you get a lot of memories. If you're lucky
    you won't have many bad ones. If you're really lucky you won't have ones that
    make you want to go away to a place that doesn't hold any memories at all.
    The conversation moves on to love. He doesn't agree with the Jedi that love
    should be forbidden.
    
    Leave the Ebon Hawk and choose Bastila and Jolee as your party members. Open
    the two doors that lead out of the Docking Bay. Walk a little ways inside the 
    hallway and a Sith and Republic soldier will be fighting with words.
    
    Ask the Republic soldier about Manaan and he can tell you many things, except 
    the Star Map.  When you finish talking to him, he'll give you confusing 
    directions to the Republic Embassy and tells you to go there if you have more 
    questions.  
    
    Once you're done with him, walk west and open the doors.  There's a merchant 
    here that sells infinite computer spikes, so buy about 20 to 30 depending on 
    how much credits you have.  Before you open the door to the south marked 
    Manaan - West Central, talk to Nubassa. He asks if you have any exotic species
    for sale. Ah ha! We can finally get rid of the gizka. The only way to get dsp
    is to successfully persuade him that the gizka are special and will not 
    reproduce. There is no light option. In fact you'll have to pay him 100 
    credits to take them off your hands (unless you can persuade him to take them
    for free.)
    
    After that's done, go through the south door into the next area.  Follow the 
    path to the visitors area and keep walking until you reach the port official.
    Take care of the docking fee and go through the door to the south.  The 
    Republic soldier did say to go east to get to the base, but we're going to 
    take a trip west first. Go south until you hit the bottom of the area then go
    west past the door.
    
    D.  Sunry Murder Trial
    
    A woman named Elora will stop you if you have Jolee in your party.  One of 
    Jolee's friends Sunry is on trial for murder (Elora is Sunry's wife.) Tell 
    Her you'll help out and go south to the courts. A case will be coming to a 
    close, after that talk to the judges and tell them you want to investigate 
    the trial. He will let you be Arbiter (lawyer) on Sunry's behalf.  He tells 
    you a bit about the case and you can ask the other judges about the case as 
    well.
    
    After this, go to the prison (it's on the eastern side, just hug the wall 
    until you're there) and talk to the guard.  He'll let you in. Once you're in,
    Sunry will recognize Jolee. He will give you his version of the story and 
    encourages you to go to the hotel where the murder happened.  He claims that
    the whole case is a frame up.  For now, it looks to be that way.
    
    E.  Missing Selkath and Republic Hiring Mercenaries
    
    There's nothing more you can do for him now, so go to the northeastern part 
    of the map. You'll see a mercenary being recruited for the Republic. Follow 
    the path until you reach a bar.  Two Selkaths here will have side quests, 
    Shaelas and Nilko. Shaelas suspects her daughter Sasha was taken by the Sith.  
    Nilko  wants to know why the Republic is recruiting so many mercs. They will 
    each pay you 500 credits.
    
    Now when that's done, go back to Ahto Central. Go east and then open the door
    to East Central.  Here is where Hulas is, and the chance for us to have more 
    dsp and be EVIL!  Light players, ignore the next part...unless you don't mind
    taking a few dark hits for some very good items.
    
    F.  Dark Side Mission - Hulas and the Genoharadan
    
    Now you actually have to be alone, as in have everyone else on the ship, in 
    order to talk to Hulas.  He's the Rodian in the eastern part of this area and 
    will tell you that he's part of the Genoharadan.  It's a secret society in 
    existence for thousands of years that has "influenced" Republic politics in 
    order to keep the Republic intact. Hard to believe isn't it? Well, believe it
    because it's real and Hulas wants you to join.  Of course, you can never tell 
    anyone about this or else they will disappear and become a figment of your 
    imagination.
    
    To join, you have to prove yourself. You've already done well by killing Calo
    Nord, who Hulas thought about recruiting.  All you have to do is kill one of 
    two people, Zuulan Sentar or Lorgal.  He will reward you substantially.  Yes, 
    you have to do this now because if you get the Star Map before you do this, 
    you may never have a chance to complete all of the missions.
    
    1.  Lorgal
    
    Conveniently, Lorgal is on Manaan as a prisoner in the Republic Embassy. 
    Hulas will instruct you to not use weapons on him and you'll do well. Go
    north from Hulas and east at the junction to the Republic Embassy. Tell
    Roland you're on a mission from the Jedi Council and ask about the star map.
    Long story short (it will be covered in detail later after you finish the
    Genoharadan missions) he lets you in the base and you will see Lorgal in one
    of the force cages.
    
    ==============================================================================
    Note:  Don't waste time trying to force persuade the Republic dude.  He's not
    weak minded.
    ==============================================================================
    
    There are three ways to kill Lorgal; force choke, force kill, or overload the 
    force cage with computer spikes.  Once that's done you get dsp. Now it's time
    to head to Dantooine.  Zuulan won't know what hit him.
    
    2.  Dantooine - Zuulan
    
    The Genoharadan don't like Zuulan because he's kidnapped important people 
    over the years and demanded money from the families.  It's easy to complete 
    this, just go to the Matale residence and look for his speed bike to the east 
    of the house.  It is within five feet of the home, so it shouldn't be hard to 
    find.
    
    Once you find it, you can either plant a frag mine on it or set off the 
    alarm. I like to set off the alarm because you can get 2 dspts.  He'll come 
    running out with a few weaklings.  Tell him he should pay for his crimes and 
    a fight breaks out.  When he's almost dead, he'll try to pay you off with 
    credits. Yeah, as if we're going to take his credits and let him live. He 
    underestimated how EVIL we are.  Be violent to enter into combat mode again, 
    gaining a dsp. Kill him for more dsp and loot his remains to find the credits
    he tried to bribe you with.
    
    3.  Back to Hulas
    
    Hulas will reward you (I know it's not credits, but the equipment he gives 
    you is some of the best in the game) for the two bounties and give you three 
    more; Vorn, Rulan, and Ithorak.
    
    4.  The Death of Ithorak
    
    Ithorak is also on Manaan, but you can't approach him directly. Hulas 
    Instructs you to pose as a wealthy person and be willing to buy something of 
    some sort. Go to the swoop track, which is further east of this area.  When 
    you enter the area a Sith woman will demand you pay credits.  There's no dark 
    way of dealing with this, just don't pay her.  After she threatens you, talk 
    to her again and she'll threaten you.  Threaten her with violence and she'll 
    call a guard. Tell the guard that you and the Sith were exchanging 
    meaningless words and he'll disagree with you, demanding 100 credits.  Force 
    persuade him to think it's the Sith's fault and she will be put in prison.  
    Can anything top our EVIL? For those of you who did not choose the affect
    mind power, do not talk to the Sith woman again. You *could* threaten her
    again but the guard will fine you 100 credits. You *could* say "your laws are
    nothing to me" but that will just get you a 500 credit fine and thrown in
    jail until the fine is paid. It's best to just not talk to the woman again.
    After that, go to the southern path and you should reach the swoop track. Talk
    to Vek, the only Twilek there, and convince him you're a wealthy guy that's 
    interested in business with his boss. He'll tell you to meet you at the Sith
    private docks.
    
    Use rts and go towards the assault droid after you exit the Ebon Hawk landing 
    site.  You won't be able to miss it. Vek will be there and warn you about not
    making trouble. There are two options you have, ignore the dislike of this 
    guy towards his master and you have to fight all three of them. The other
    option is to force persuade the guy to quit on his boss. If you don't have
    force persuade you can give him 500 credits to walk away and the persuade
    should work. After that, reprogram the droid to attack Ithorak. You should
    have no trouble this way.
    
    If you fight all three of them direct your Jedi party members to use the
    destroy droid line on the droid. Stun Vek and Ithorak with horror or insanity
    and kill them with other force powers or your lightsaber.
    
    5.  Tatooine - Vorn
    
    Vorn is an interesting guy. Why is he so interesting?  You'll find out later.
    
    Now Hulas told you that Vorn was hunting a Krayt Dragon. The interesting 
    thing about this is that Vorn is not in the Eastern Dune Sea like I thought 
    he would be (I explored that area for an hour looking for this guy!)  
    Instead, he is in the Sand People Territory, or at least his speeder and 
    droid is. Once you enter the sand people territory, go east towards the path 
    that leads to the Eastern Dune Sea and you will eventually see his speeder 
    and droid.
    
    The droid will attack and you will defeat it easily. Now, reprogram the droid
    to attack its master and it will go to Vorn.  You get a cut scene of you and 
    your party following it.  Here's the interesting part, Vorn has slain a Krayt 
    Dragon all by himself! Yes, this guy is tough, even with his droid after him,
    but there's four of you (including the droid) against...well, him!  Loot his 
    remains when you're done.  A final interesting thing is that even though you 
    went who knows where after you reprogrammed the droid, you will end up near 
    the exit to the Dune Sea...wonder why we didn't see him before? In his corpse
    is another interesting datapad.  This guy knew about the Genoharaden...
    
    6.  Kashyyyk - Rulan
    
    Rulan is even more interesting than Vorn. You already know this because Hulas
    told you he was a shape shifter, but that's putting it mildly.
    
    Go to Kashyyyk and once again venture into the Shadowlands.
    
    a.  Darth Bandon
    
    Yup, this guy is attacking you now with Dark Jedi. Still don't remember who 
    this guy is? He's the guy that killed Trask on the Endar Spire (way way 
    back.) You could mention this, but no option has an alignment change.  You 
    just fight him. He's tough to defeat.  Your character should target Bandon 
    and your party members need to kill the other two Jedi before moving on to 
    Bandon.  If a party member goes down, then it will get tough, so just run 
    around and heal yourself.  Don't bother casting any dark powers against this 
    guy because he somehow resists all of them, even plague!  That might be a 
    possible glitch since it should be impossible to resist plague, but I have no 
    way of knowing if that's the case. Anyway, he will constantly use Death Field 
    against you and your party members, thus healing himself and draining you 
    and your party member's health. Once he's dead, raid his corpse for 3,000 
    credits, his armor, and his lightsaber.
    
    With Darth Bandon dead, it is time to find Rulan. Go to Jolee's hut and 
    follow the path to the southwest. You will see a new wookie corpse.  Raid it 
    to find a datapad. Ah, Rulan is here and he's killed a wookie named Grawwaar. 
    See the light at the end of the path? It's a campsite with a fire burning. 
    There's a wookie we need to talk to. His name is...Grawaar...isn't Grawaar 
    dead?
    
    Ah, he is dead!  Talk to Grawaar, who is really Rulan.  He'll keep up the
    disguise until you tell him about the datapad.  Once you do that he'll do 
    something that made me laugh.  He'll change his shape to look like Jolee.  
    He's even got the voice down!  Tell him you'll kill him for dsp and attack. 
    Don't worry, you'll attack him and not the real Jolee.  Eventually, a white 
    light will surround him.  You and your party members will be thrown back and
    he'll change into a Tarentetek.  He has all the immunities the beast has...of
    course that doesn't include dark powers.  Hello force lightning!
    
    After he realizes he won't win the fight (which is when you've almost killed 
    him,) a white light will surround him.  He changes into something you can 
    barely make out and scampers away.
    
    If you paid close attention, you saw that he changed into a tach. Go into the
    circular area to the northeast that is directly east from Jolee's home. One 
    of these tachs is Rulan.  Happy hunting! You'll know when you've killed the 
    right tach.
    
    ==============================================================================
    Note:  If you're having a problem finding him, here's a tip.  Real Tachs stick
    together!
    ==============================================================================
    
    7.  To Hulas Again
    
    Now you'll notice that I mentioned six dark missions involving Hulas and 
    we've only had five missions from this guy (and collected lots of good 
    items.)  Once you have told him all are dead, he'll say that he's now the 
    only overseer in the society. In other words, the dude double crossed you.
    You could just walk away, but why would you do that? You and I are both EVIL 
    so we'll want revenge right?  I thought so. He'll say to meet him in the Dune 
    Sea, alone of course.
    
    8.  Hulas and the Dune Sea
    
    Hulas told you that he and you will meet alone in the Dune Sea, but he's EVIL 
    too and won't be alone. So don't go alone, or you can since you have good 
    dark powers (Knowing that he won't honor the agreement, I still would go 
    alone because you should kill them all.)
    
    Hulas will use a blaster against you along with all but two of his thugs.  
    Attack those two first because they can drastically take down your health.  
    Their blades are poisonous, so watch out and use antidote kits after they're 
    dead. Then, target Hulas next and use force lightning against him.  This is a
    tough fight alone, so be sure to use drain life and one or two advanced 
    medpacs.  Use force lightning until half of your force points are spent.  You 
    should have killed Hulas by then and all you have to do is kill the rest.  
    They are simple and weak.  A force jump attack on them and they'll be dead.  
    Loot the remains, especially Hulas' remains for very good items.
    
    9.  Manaan Again (end of dark side mission)
    
    Welcome back Light players! We want to complete the quest of the Genoharadan,
    so talk to Hulas alone (with no party members with you) and tell him you 
    don't want to be part of it.  He will disappear and you will complete the 
    quest.
    
    There is one more Rodian that is of interest in this area. He sells Pazaak 
    cards and will play Pazaak with you if you are interested.
    
    G.  Sunry Murder Trial (continued)
    
    Now where did we leave off...oh yes, go north from Hulas and open the door.  
    After this, go left into the hotel, talk to the guy behind the counter and 
    Ask him about the Sunry case (remember you're trying to help a guy accused of 
    murder!)  He will tell you that Sunry left after the blaster shot went off.  
    He's pretty sure about this, and admits that it could have gone off before, 
    but not sure enough to testify it in court. If you bribe him you do not get
    dsp and he does say Sunry left before the shot (Ryan F.) I did try force
    persuading him once for dsp, but at the trial he didn't tell the court what I
    told him to say (boo!)  He also implies that Sunry and Elassa were having an 
    affair and tells you about the witnesses. They are the Pazaak player Firath
    Me and Glupor the Rodian.
    
    1.  Firath Me.
    
    Firath Me will be in one of the rooms closest to the clerk. You basically 
    find out two things from him if you are persuasive enough.  Elassa (the dead 
    girl) was a Dark Jedi, and he didn't actually see the murder...interesting.
    If you don't have force persuade and your persuasion skill is rather low you
    won't be able to find out she's a Dark Jedi. That is ok, you can still win
    the trial without knowing she is a Dark Jedi.
    
    2.  Glupor
    
    Now here is where there's a definite a glitch in the game.  If you have the 
    subtitles turned off this glitch will affect you mildly.  The game doesn't 
    translate the Rodian language into English.  I guess it thinks that since 
    Glupor says his name in English that it is already in English, I don't know.  
    At any rate, this isn't a worrisome glitch, simply turn the subtitles on 
    right now.  Then when you're done talking to him turn it back off.  If you 
    have had the subtitles on since the beginning, the glitch doesn't affect you.
    
    Glupor also didn't see the murder and your goal is to find out that he 
    planted Sunry's metal he won for his bravery on the body. I usually persuade 
    him to tell without bribing him. My last character was able to successfully
    persuade him with a total persuasion rank of 4. I don't know why the game
    has options to ask him about the star map and any other irrelevant 
    information that has nothing to do with the murder when he doesn't know
    anything about them.
    
    Go outside of the hotel and a mysterious man will talk to you and tell you 
    "many currents flow beneath" the case.  He'll also say that you can find more 
    in the Republic and Sith embassies.  I think there was "supposed" to be 
    something related to the incident in the Sith embassy, but I've never found 
    anything.
    
    H.  Republic Embassy
    
    From the hotel, walk straight through the door to the embassy. Talk to Roland
    Wann (if you haven't already) and tell him you're on a mission from the Jedi
    Council. He knows about the Star Map, but he won't tell you until you 
    retrieve data from a droid that surfaced too early. The Sith picked it up and 
    took it to their base. All you have to do is get the data from the droid and 
    he'll tell you about the Star Map. There's three ways into the base. The 
    first is to interrogate the prisoner, another is to slice a keycard, and the 
    third is to break into the third docking bay that's locked.  He gives you a 
    keycard to the docking bay and one to the interior of the base.
    
    Interrogating the prisoner is a good thing to do, but there's really no order 
    you go through to do it.  If you do succeed in doing this (which isn't that 
    hard) he'll give you the code.  Now regardless if you have gotten the code or 
    decided to go to the docking bay, you must go into the computer room. The guy
    will tell you about the system. I won't tell you about it because it's beyond
    me.
    
    I have attempted and failed to decrypt the Sith passcard, but thankfully 
    several people have emailed me with the correct answers.
    
    First Sequence:     22
    Second Sequence:    18
    Third Sequence:     64
    Fourth Sequence:     2
    Fifth Sequence:      6
    Sixth Sequence:      7
    
    The first time I played this, I noticed that once you are logged into the big 
    computer you could slide into the Republic system, so I did.  Look at that!  
    "Open submarine doors - 100 spikes!"  Yikes! (Ryan F tried it and it doesn't
    work, the computer spikes get rejected) There's a selection right below that.
    Select it and it downloads a video to your datapad of Sunry killing Elassa.  
    Uh-oh, he was guilty all along!  We're not ready to confront him yet, we've 
    still got an appointment to the destruction of the Sith base.
    
    Once the prisoner gives you the code and you found that Sunry was not so 
    innocent, go to the next area to the east. The Sith will demand a fee to walk
    here.  There is no light option (unless you have the option of reciting the 
    Jedi Code) so don't threaten her with violence and you won't get dsp (dark 
    players have already dealt with this situation during the Hulas missions.)
    Find the path to the south to the swoop racing track.
    
    I.  Swoop Racing!
    
    1.  Queedle's Problem
    
    You can only access this mission before racing.  Talk to the Ithorian across 
    from the announcer.  He needs to upgrade his swoop bike, but doesn't have the 
    money to do so.  I haven't found a dark way of dealing with this guy yet, but 
    light players can give him 500 credits for lsp.
    
    Swoop racing is the same as it has been.  Talk to the Selkath behind the 
    counter to get started and do what you've already done before.  The Sector 
    Champion wants to talk to you before you race for the last prize.  He'll 
    threaten you and talk tough, but he's all talk and no walk. Restrain yourself
    and get lsp, or threaten him for dsp.  You can threaten everyone in the room 
    for dsp as well.
    
    This last time I played, Queedle became the Sector Champion after I had given
    him the 500 credits, eliminating the encounter with the previous Sector
    Champion. If this happens to you, talk to him again and he will offer you 
    your money back. Standard dark, light, and neutral options. He will give you 
    the money back even if you refuse it.
    
    ==============================================================================
    Jimmy B:
    
    On Manaan I talked to Queedle (the Ithorian in the swoop place) and helped
    him out and gave him 500 credits. I then raced and won the first two rounds. 
    When I saw the third circle time was Queedle's (because he was able to 
    upgrade), I went to talk to him and he thanked me and offered my credits 
    back. I refused the reward, but he gave it to me anyway and I still received 
    light points. I talked to him a second time and he offered me my credits 
    again and I refused again. This time I didn't get more credits but I received 
    more light points. The third time we spoke, nothing interesting happened.
    ==============================================================================
    
    Possible exploitation of infinite lsp!
    
    J.  Sith Base
    
    I think it's best that you don't enter through the front door because if you 
    go into the private hanger, you get more xp since there's enemies in there. 
    So use rts and buy about 10 to 15 computer spikes (you'll need about 20-30) 
    from the merchant in this area (you should have plenty of credits from swoop 
    racing.) The private hanger is on the map and easy to locate.  If you can't 
    find it, it's the far western hanger.  The few enemies in here are weak and 
    easy to defeat. After they're dead, loot the remains and take the transport 
    to the Sith Base.  Open the door in front of you and watch out for the mine.  
    Go to the west and open the door.  The woman inside the reception room will 
    inquire about your business, and this time it doesn't matter what you say, 
    she will call the guards.  This happens even if you force persuade her.  
    She's not a weak minded fool...although she and everyone else in the room are 
    weak and easy to kill!
    
    Now that reception has been cleared, go through the north door. Go through 
    the first door to the west and walk through the hallway.  Ignore the door to 
    the south for now and keep walking west.  Open the door to find some tough 
    droids. They can be beaten, but it will be a longer battle than most enemies.  
    Force lightning and destroy droid works well against these guys.  After 
    they're decommissioned, go through the west door.  Kill more tough droids and 
    a few weak Sith.  Once they are dead, enter SOLO mode by pressing the back 
    button (this is located near the start button and is the same size and 
    shape.)  Have your character open the north door and you will see red gas 
    moving between vents.  Look closer at it and you'll notice a pattern.  Figure 
    out the pattern and walk through the hallway without getting hurt by the gas.  
    If you do get hurt, it's ok because you have two Jedi (and maybe you) that 
    can use improved heal to get your health back.  Open the door at the end of 
    the hallway. To the right is the steam control.  Select it, turn off the 
    steam, and press the back button to get out of SOLO mode.
    
    Once you've done that, find the computer panel to the right of the steam 
    control.  Slice into the computer and do your usual hacking.  You MUST select 
    deactivate force field after you select to view the security room.  If you 
    don't, you'll have to endure a frustrating puzzle.  You can also corrupt the 
    sentry droids.  What this does is have the droids attack ALL things in the 
    base. This means that they will still attack you, but will also make you have
    less enemies to fight (you still get the xp if a droid kills an enemy.)
    
    After this, go back to the hallway and take the door to the south you ignored
    earlier.  The door is marked "Disassembly Room."  This is where the droid the 
    Republic sent out is.  Kill all the pathetic weaklings here and loot the room 
    for goodies.  Remember to loot the broken droid for a data module.
    
    You're not done yet! Under no circumstances are you to exit the base now!  Go
    back to the hallway and look on the map.  You should have areas highlighted 
    where you looked through the security cameras.  If not, then go north after 
    you exit this hallway going east.  Open the door and continue to go east.  
    There will be three Dark Jedi here, and their powers are, but not limited to,
    stasis, force lightning, insanity, and slow.  They are formidable opponents, 
    but you should be able to beat them.  Loot their remains and keep going east.
    Kill any enemies that may remain.  Now if you didn't deactivate the force 
    field, you have to go through the water doors.  I hate going through those
    doors.  Here's the correct order:
    
    Left Room 1 - flow
    Left Room 2
    Right Room 1 - Flow
    Right Room 2 - Flow
    Left Room 1
    Left Room 2 - Flow
    Left Room 3
    Left Room 4
    Exit
    
    I might be incorrect in that puzzle; there could be a better way to do it. Go
    to where the force field is or was (if you went through the water doors, go 
    north, follow the hallway and take the second south door.)  From the pressure 
    room, go west (if you deactivated the force field) and take the north door.  
    Kill the two droids with the usual destroy droid/lightning combo.
    
    After this, head north through the door, kill the Sith in the hallway and go 
    east to the south door. Take it and continue to kill the pathetic, weak Sith.
    After that, go back to the hallway and keep going east. The path should curve
    south and you should end up behind the pressure room.  Take the south door, 
    kill the Dark Jedi, and loot the room.  Once that's done, go north and follow 
    the hallway as it curves to the west then north again.  Head through the 
    opposite door and follow the hallway.  You'll see a Selkath Apprentice.  Kill 
    him.
    
    1.  Missing Selkath
    
    Now, go to the center room and you'll see four rooms.  Take the northwestern 
    room and you'll see the missing Selkath. In order to get the dark points, 
    kill them IMMEDIATELY.  You won't get dsp if you say or ask any question then 
    kill them.  Light players have to try to convince them the Sith are evil.  
    Sasha wants proof, something you don't have yet.
    
    Go through the southeast door.  A tortured Selkath will give you a pin with 
    blood on it and tell you to tell Sasha "the Sith."  This is good proof.  If 
    your persuade skill is high you can probably get by with this.  If not, there
    is something better you will find. Open the door to the northeast and kill 
    the enemies here. Heal and wait for your force powers to regenerate before 
    opening the next door.
    
    Yeah, yeah, Malak was displeased we get it! There's a Dark Jedi along with 
    two Selkath Apprentices here.  This guy puts up a tough fight.  He is much 
    like Bendak because he dodges your attacks often, however, unlike Bendak, 
    he doesn't throw grenades and he's a lot tougher.  Make your entire party 
    attack one of the Selkath Apprentices first, then, have two against one with 
    the other Selkath while one of you attacks the Dark Jedi. This should kill 
    him. He may use force resistance, and if that's the case, don't waste your 
    force powers against him.  Loot the room for goodies and search the next room 
    to the east for a datapad.  This is the proof you need for Sasha.  Go back to 
    her and show it to her.  They will leave the base and you'll get lsp.
    
    It's time to bail. Exit the base and as you do, the Selkath will arrest you 
    for breaching the peace. It doesn't matter what you do.  They will still take 
    you before the judges.  Don't force persuade them because they aren't weak
    minded.
    
    Now the next scene is you in the prison and your arbiter will ask you 
    questions.  Simply tell him about the datapad and he'll start the trial right 
    away.  Plead not guilty and tell the judges you have proof of the Sith's evil 
    and show them the datapad.  They will drop the charges against you and punish 
    the Sith.
    
    K.  The Trial of Sunry
    
    Now it's time to talk to Elora. Ask if Sunry had an affair. She'll break down
    and say yeah.  Now it's time to talk to Sunry about the little recording we 
    found.  He'll ask you to keep it secret.  Agree with him for dsp, or convince 
    him to turn himself in for lsp. He won't turn himself in and gets angry at 
    the very thought of you betraying the Republic.
    
    Now it's time to talk to the warden and start the trial.  This is a very easy 
    to complete.  DO NOT GIVE THE JUDGES THE RECORDING!  Why?  Well, if you give 
    them the recording right away, Sunry dies with little xp. If you let the 
    trial play out and Sunry is found guilty, he gets life in prison and you get 
    some xp. If Sunry is found innocent, then you get more xp.
    
    ==============================================================================
    evilbob65535 says:
    
    during the Sunry's trial quest you suggest hacking the republic computer and
    discovering the truth of the situation. For light-side players, it's actually 
    extremely important NOT to do this. If you know the truth and decide to 
    defend him anyway, you will get DSP. I don't know if you can still see the 
    video after the trial is complete but it's best for the light if you don't 
    know. However: that said, the trial is long and boring and all completing it 
    gets you is more XP - and XP is cheap and easy to max out.  I would suggest 
    for light players to go ahead and find out and end the trial quickly just to 
    save yourself the time.
    ==============================================================================
    
    I haven't encountered a dark hit from defending Sunry when you know the truth
    (possibly a glitch.) Evilbob65535 is correct though the trial is rather long 
    and boring. You could give the judges the recording and get through it. I'll 
    go ahead and keep the trial strategy in for players who want the full gaming 
    experience.
    
    Now how should you approach the trial? That depends on if you want Sunry to 
    be innocent or guilty. You have to have found everything, which is: Elassa's 
    a Dark Jedi, Glupor was paid by the Sith to put Sunry's war medal in Elassa's 
    hand, Elora knew Sunry was having an affair, and the recording of the murder.
    
    First, you have options to give your opening statements. DO NOT force 
    persuade them because they are not weak minded and it makes your case look 
    more hopeless.  Instead, say you'll find Sunry innocent.
    
    The hotel manager will come up and give his testimony, but he's not 
    considered a witness, so you and the Sith prosecutor won't ask him any 
    questions.
    
    The first witness is Firath Me.  The prosecutor will insult the witness. 
    Object to his badgering and it will be sustained. Once he's given his 
    account, ask him these questions:
    
    Did you actually see the murder happen?
    Was the medal left at the crime scene not a little too obvious?
    Elassa is a Dark Jedi, isn't she? (If you did not find this out the option
    won't come up. That's ok, you can still win the trial.)
    I have no additional questions.
    
    The next witness is Glupor.  The prosecutor will ask him questions, and you 
    should ask him these questions:
    
    Did you see Sunry kill Elassa?
    Isn't the medal at the crime scene too obvious a clue?
    Did you plant the medal on Elassa?
    I have no additional questions
    
    Elora is next, so ask her these questions:
    
    Was it true your husband was having an affair with Elassa? (the Sith know 
    about this, so if you don't ask it now then it makes you look bad)
    Sunry was a Republic war hero, wasn't he?
    I have no additional questions.
    
    Sunry is the last person to take the stand.  Ask him these questions:
    
    Elassa was a Sith spy, wasn't she?
    How could Elassa have got your medal?
    You were going to end the affair, would the Sith object?
    I have no additional questions
    
    Then, you make your closing statements.  This is what you should say:
    No one actually witnessed the murder
    Elassa was a spy and the Sith are framing Sunry
    My arguments are complete.
    
    It took many times to figure out how I could get Sunry off the hook.  I had 
    began to think that Sunry would always be found guilty.
    
    Jolee!6
    
    First talk about the Sunry trial. It's a short conversation.
    
    In the next conversation you ask Jolee why he left the Jedi. He says he never
    left the Jedi but that the Jedi left him. He hates how the Jedi are viewed as
    perfect. He launches into another story about a Jedi Master who was going
    blind. A young padawan not knowing of his blindness asks him to directions to
    the Council. The Jedi Master gives him the wrong directions.
    
    Juhani!12
    
    You start the conversation off by asking what happened after her father died.
    Her mother was left to support Juhani. She worked as hard as she was able and
    over time she began to waste away. Her mother had to borrow money from the
    exchange so that Juhani could be fed. In the end she could go on no longer and
    collapsed at the cantina where she worked one day. She died and the debt she
    owed was passed onto Juhani. Since Juhani had no money of her own, enslavement
    seemed like the best solution for the exchange. That's when the Jedi came and
    freed her from enslavement. It was then she swore to become a Jedi.
    
    L.  Return to Republic Base
    
    Go back to Roland and he'll give you the scoop about why they're hiring 
    mercenaries.  They are secretly harvesting kolto in a secret underwater 
    facility.  Some of the smarter Selkath have allowed this.  They reported an 
    ancient artifact during construction, and then contact was suddenly cut.  He 
    gives you a passcard to let you into the room with a sub so you can go down 
    to the station.  You now know why they've been hiring mercenaries, so go tell 
    Nilko now to get it over with.  Additionally, tell Shaelas about her daughter 
    to complete the Missing Selkath quest.  If you killed Sasha, you can threaten 
    Shaelas for dsp.  After that's done, enter the door opposite of the computer 
    room in the Republic base (where you got the recording of Sunry killing 
    Elassa) and go through another door.  Board the submersible there.
    
    M.  Harakert Station
    
    Walk through the door in front of you and a mercenary will greet you. Ask 
    what happened and he'll mutter about the Selkath being insane.  There's no 
    light option here, but if you want to be EVIL tell him he's food for the 
    Selkath and you'll attack him.
    
    After you've dealt with Mr. Crazy raid the footlocker and take the door to 
    the east into a hallway that leads to another door.  Open it and go through 
    the south door. Yes, there is a computer panel, but there's nothing you need 
    to do.  Follow the hallway and kill the droids that attack you.  You should 
    have passed a door going west.  Take it, kill the insane Selkath, and select 
    the faulty patrol droid. Repair it for some xp and it will help your slaying.  
    Keep going west and kill the weak assault droids that attack.  When you see a 
    door to the south, take it and kill more Selkath.  At the end of the room, 
    there will be a footlocker with a sonic emitter. This will help you later on.
    
    Backtrack to the hallway with tons of doors and keep going west. There will 
    be a tough droid before the path goes south.  After it's dead, go through the 
    south door.  In this room is an environmental suit and lots of goodies in the
    lockers.  There's also a guy that locked himself in the locker.  I haven't 
    found a way to convince him he's safe with us, but I've found a way to kill 
    him!  Just treat him the same way you treated the mercenary at the beginning 
    and then stick your lightsaber in the locker.
    
    Now that you have the sonic emitter and suit, take the west door in the room 
    then go to the south door in the next room.  There will be another long 
    hallway, so kill all the enemies.  Open all of the doors at this hallway.  
    There is one security door at the far east that is particularly hard to open, 
    and I don't know why.  Don't worry about that one for now, it only leads back 
    to the hallway you entered before the computer terminal.  The door to the 
    southwest is where one of the airlocks is.  Go through the door and use the 
    pressure door to go outside.  Since there's only one suit, you have to go 
    alone.
    
    1.  In the Water
    
    Here is another area where exploring the whole map is more trouble than its 
    worth.  You can only attack with the sonic emitter, so use it when the sharks
    get really close to you.  It has a limited range.  Walk south then east and 
    you'll find a survivor. After some dialog, follow him and he'll eventually be
    eaten by a shark. Once you're in the open, walk east and kill the sharks 
    along the way using the sonic emitter. You'll see a fork in the road. Kill 
    the sharks on each path, go to the northern part, and open the pressure door.
    
    2.  Alone in the Station
    
    There's four insane Selkaths, so take them out and take the door to the east.
    This takes you to a center room.  Explore the rooms and loot them before you 
    select the force field.  Select it and the people there will depressurize 
    everything except the area they're in (they're trying to kill you and the 
    Selkath.)  If you have a good persuade skill you can persuade them to stop the
    depressurization sequence.  Just talk to them and be polite.  Alternatively you
    can bash the force field down or use the computer with computer spikes to turn
    it off.
    
    3.  To Destroy or Poison...
    
    They tell you about a giant shark that possibly drove all the Selkath insane.
    They give you the option to kill the shark (dsp) or destroy the machinery 
    (lsp.) If you want major dsp, tell them you'll do what you want AND KILL 
    THEM! *evil laugh*
    
    The pressure door behind them leads back into the water, but near the star 
    map. Once you are in the water, kill the sharks and you'll see a path to the 
    west. That leads to the other station, so go right and kill any other sharks 
    that might be there.  You'll eventually find the control panel.
    
    Now to destroy the machinery you have to do some funky stuff with the gas to 
    make it a liquid.  The first time I played, I got frustrated and decided to 
    kill the shark.  Then it dawned on me how the puzzle works.  Anyway, here's 
    what you have to do for lsp:
    
    1.	Access the fuel tank pressure control.
    2.	Fill injector pod.
    3.	Transfer from injector to container.
    4.	Fill injector pod.
    5.	Transfer from injector to container.
    6.	Dump container pod.
    7.	Transfer from injector to container.
    8.	Fill injector pod.
    9. 	Transfer from injector to container.
    
    It took me an hour to figure out how to do it...ugh.
    
    Dark players just inject gas into the vents
    
    ==============================================================================
    Note:  The alignment change doesn't come until you talk to the Republic 
    diplomat after you have returned from the station.
    ==============================================================================
    
    4.  Star Map
    
    All you have to do is keep walking to the right and, after the shark is dealt 
    with, you'll see the Star Map.  Go back the way you came and use the north 
    path. That will take you back to the first station. You may or may not have a 
    surprise waiting for you there.
    
    5.  Darth Bandon
    
    Now here is where light players have a battle to fight. Near the sub entrance
    to the station is Darth Bandon (dark players met him on Kashyyyk.)  Remember 
    him?  He's the guy who killed Trask.  Now usually I would say that light 
    players have a harder time in a fight, but this is not the case.  It is 
    actually easier to defeat Bandon here as a light player than it was on 
    Kashyyyk as a dark player. I don't exactly know why, but it's always been that 
    way. You have two Dark Jedi fighting alongside him. DON'T use force powers 
    against Bandon because he has a strange immunity to force powers.  Keep 
    healing yourself with heal and you'll do fine.
    
    N.  On Trial Again
    
    Go back to the Republic base and tell the guy how it went down.  This is 
    actually where you get the lsp or dsp depending on what you did to take care 
    of the shark. Here is where you can get infinite dsp: If you decided to 
    poison the shark, you can talk to him again and again and again.  He stresses 
    importance of you not telling anyone about the kolto.  Ask for a bribe and 
    you'll keep getting dsp.  Once you're done talking, exit the base and the 
    Selkath will stop you and put you on trial again.
    
    Now light players tell the truth and you will be praised for your work.  Dark 
    players they will attempt to banish you from their planet. To prevent this, say
    these lines:
    
    I guess you'd find out anyway: the harvesting...
    
    It's not my fault, the machine malfunctioned.
    
    Ok, I did it. But you can't do anything to me...
    
    If you ban us, I'll tell that the kolto is destroyed!
    
    Go back to the Ebon Hawk.
    
    Jolee!10 (talk to him four times)
    
    In this conversation you ask Jolee what he knows about the Sith. Eventually
    we come to the war of Exar Kun. He talks about how many Jedi fell to the dark
    side after Exar Kun did. There were plenty of battles of master versus
    apprentice. Jolee seems to be pained by this memory and doesn't want to talk
    more about it at this time.
    
    In the eighth conversation you have to persuade Jolee to talk about the war.
    If you cannot successfully persuade him then the last conversation is the
    final Jolee conversation. I wouldn't bother adding points to persuasion if you
    are unable to persuade him as there are more important skills to focus on. He
    talks of his wife and how he trained her to be a Jedi despite the Council's
    disapproval. His wife wanted to join Exar Kun and pleaded with Jolee to join
    her. Jolee argued with her about how it was wrong and she would have none of
    it. She drew her lightsaber against Jolee. He won the fight, but he couldn't
    kill her. She went on to slay many Jedi until her own death in the final
    battle. Afterwards the Jedi put Jolee on trial. Jolee feels like he deserved
    every consequence the Jedi could have given him, but the Jedi found him 
    innocent. That is when the Jedi left him.
    
    In the next conversation you ask Jolee when he went to Kashyyyk. He remarks
    that he just traveled from place to place unsure of what he was searching for.
    Not all of his travels were pleasant as there were plenty who distrusted the
    Jedi after the war. If people were not looking at him with suspicion they were
    looking at him with greed. He got so sick of it that he decided to leave the
    civilized parts of the galaxy. He was on his way somewhere else when he crash
    landed on Kashyyyk.
    
    In the tenth conversation you ask why Jolee wanted to leave Kashyyyk. Jolee
    goes on to tell a story about a boy and a snake. After the story is over, 
    Jolee says he wanted to see for himself if you were the snake or not. He
    comments on your alignment and says that you have a choice as to what will
    happen with your destiny. This is the final Jolee conversation.
    
    HK! (If you want to repair him, now is the time to do it!)
    
    After you're done talking to Jolee use the galaxy map to go to Korriban.
    
    IX.  Leviathan
    
    WARNING: Major spoilers ahead!  Don't read ahead unless you want to know the 
    huge plot twist!
    
    As you are on the hyperspace route, a Sith ship will catch you in a tractor 
    beam.  This ship is the Leviathan, Saul Karath's vessel, who is Carth's old 
    mentor.  There will be some dialog exchange and you will have to pick someone 
    to bust you out, hoping that Saul doesn't know how many are on board or the 
    talents each of you possess.  The best one to choose is Juhani because she 
    uses stealth to hide and keeps her weapons. If you want tons of xp, select 
    T3. I will tell you what happens when you select a party member.  Here is 
    each party member's plan:
    
    Mission: make the Sith mad enough to put her in a separate cell which she 
    will bust out of.
    
    T3:  the Sith will probably wipe his memory, but you can have a backup memory 
    chip that will kick in after or during the memory wipe.
    
    Jolee:  use the force to persuade a Sith to give him a separate cell, then 
    Use the force to persuade the Sith to get out of the cell.
    
    Canderous:  give him a shot to keep him from healing for a while and make a 
    grenade to make it look like he's mortally wounded.  Wait until the healing 
    mod kicks in and he'll rescue you from the medical room.
    
    Zaalbar:  you can't have Zaalbar rescue you because Bastila objects since 
    wookies tend to draw attention.
    
    HK-47:  deactivate his main circuits, wipe his memory chip, and hope that his 
    back-up systems reactivate to let him be able to rescue you.
    
    Juhani:  use stealth to hide as Sith search ship.
    
    A.  The Interrogation
    
    After choosing Juhani (or whoever you prefer) the crew will take you to the 
    prison and you, Bastila, and Carth will be in force cages.  Saul interrogates 
    you. It doesn't matter what you do here, be defiant, be truthful, be devious,
    nothing gets you an alignment change. You also learn that they found out 
    about Dantooine and it's now a smoking ruin.
    
    Once the interrogation is over, some dialog will be exchanged and Bastila 
    will feel the presence of Malak approaching closer and closer. Carth hopes 
    Juhani gets to you in time.
    
    B.  Escape!
    
    This guide will be different here because you have so many options.  That 
    being the case, I will walk you through each party member's plan.
    
    Juhani:
    There will be a cut scene of Juhani killing a guard right by the elevator 
    then you have control.  Walk west, away from the elevator, and take the path 
    to the south.  There, kill the Sith guard to get a cell keycard. Ignore the 
    doors and keep going until you reach cells with force cages.  There are two 
    cells of interest, one has a lone Rodian in it, and the other has a few 
    insane Rodians. Walk to the one with the lone Rodian and he'll ask you to 
    help him out by freeing him.  Doing this gets you an ICE breaker.  It only 
    works in this area of the game, but it is essentially something that saves 
    you computer spikes.  You will need this.
    
    Backtrack to the path and enter the west door. Kill the Sith here and use the
    ICE breaker on the computer terminal.  Select every option on there, log out, 
    and then go to the west.  Kill the guards and raid the two rooms to the north 
    and south. Continue to follow the path as it goes south then west again.  Use
    the terminal at the end of the path to unlock the cell doors.
    
    Mission:  There's quite a dialog here.  Mission picked the guard's pocket and 
    got the keycard!  However, you are at a disadvantage here because you don't 
    have weapons or force powers. From your cell, go east, ignore the Sith guard,
    and go to the footlockers and storage bins at the end of the hallway.  Raid 
    them for precious weapons!  Attack the Sith soldier now that you have weapons 
    and armor.  Go back to the force cages and open the one that has the lone 
    Rodian in it.  He gives you an ICE breaker.
    
    Ok, now since Mission doesn't have any force powers you must be in stealth 
    mode for the majority of the time.  It is unadvisable to attack three or more
    Sith at a time because by now you are so used to using force powers you have 
    forgotten how to fight without them.  That being said, ignore the barracks to 
    the south and take the path to the north.  Open the door to the west and you 
    will be in a room with two enemies.  These guys are easy, so go ahead and 
    attack them.  Log onto the terminal.
    
    Since you have an ICE breaker, select every option you can select because you 
    get xp.  After that's done, continue north.  You will reach a junction here.  
     Go west and then enter stealth mode when you are halfway up the hill.  The 
    doors to the north and south don't have baddies in them, but good items.  
    Continue following the path, ignoring the three soldiers, and follow the path 
    as it goes south then west.  Select the Detention Terminal and free everyone.
    
    T3:  What you have to do is try to corrupt the droid that is wiping T3's 
    memory.  Unlike the other math problems we have encountered, these are easy 
    (then again, they all might be easy because I haven't really thought about 
    them...)  The answers are:
    
    3
    10
    11
    
    Once the droid is dead, go to the deactivated droid in a corner in the room.  
    Activate it, let it open the door and kill the Sith.  The good thing is you 
    have a blaster to help you along, but it isn't good for tough enemies.  Once 
    that's done, raid the medical bay then go to the east hallway. When you see a
    path to the south, take it and go to the force cages.  Go to the one with the 
    lone Rodian in it.  It will give you an ICE breaker to use on the ship.  Free 
    him using security, backtrack to the path and enter the west door (if the 
    droid hadn't opened it already) and kill the enemies. Log onto the brig 
    terminal and select every option, then go north and west, following the 
    hallway until you reach the detention terminal.  Select it and free everyone.
    
    Jolee: Jolee's plan works the same as Mission's does with one key difference,
    force powers.  You will be put in the same area that Mission would be if you 
    chose her, so follow the same instructions for Jolee that I gave for Mission.
    The only difference is to kill all the Sith you find.
    
    Canderous: You awake in the medical bay. Raid the room and you'll notice that
    the Patient Gear storage bin has all of Canderous' items!  Nice, you get 
    everything he had!  This is similar to T3's ordeal, so use Canderous the same 
    way you used T3...except you can attack with more firepower!
    
    HK: You get to shoot one of the Sith in the back! This is exactly the same as
    T3 except you don't have to worry about a memory wipe.  Follow the same 
    instructions for HK that I gave for T3.
    
    1.  To the Bridge
    
    Once whoever you picked rescues you, you will automatically go to the room 
    where your equipment is. Raid the room and go to the elevator (it's to the 
    far east.)  Canderous will contact you and say they're at the Ebon Hawk along 
    with guards.  They're pretty sure they can take care of them. Open the 
    elevator and select Bridge.
    
    This is an area where you must explore all areas of the map because if you 
    don't, it will come back to haunt you later on. Walk east and the path splits
    to north and south.  Kill the guards in the hallway.  There should be an open
    entryway to the west where there are more guards.  Waste them quickly because
    these guys will throw grenades at you. South of this room is another room 
    with Sith soldiers.  Clear the room and continue heading south into the Droid 
    Bay. Kill the weak droids here and raid the room. The western door takes us 
    back to the starting hallway.  The northern unopened door has nothing but a 
    computer terminal. There isn't anything we need to select, so go attack the 
    Sith in the central corridor to the east of the barracks you were in. In the 
    southern area of this corridor, directly to the east of the Droid Bay is the 
    Armory.  Raid the room and exit the following door going east.
    
    Ignore the computer terminal and head south.  Sweep the hallway going west to 
    make sure no baddies remain. Once that's done, backtrack to where you were 
    and follow the hallway until it turns north.  Kill the guard in the hallway.  
    Go through the western door to the southern part of the hallway, kill the 
    troops, and raid the room.  From there go north and you'll see the door to 
    the bridge on the west side in the center of the hallway.  Due to security 
    problems (you) the bridge cannot be accessed through that door. So go west 
    away from the door and enter the first northern room you see.  There's dark 
    Jedi here, so take care of them.  Loot the room.  Inside the room you should 
    see a door to the north that says Bridge Storage.  You should have picked up 
    space suits in the armory.  Bash or open the door with security and walk to 
    the next area.
    
    The next area is easy.  Open the airlock inner door, open the outer door, and
    you'll be in the space suits outside of the ship.  Follow the walkway to 
    another airlock.
    
    Now before you open the airlock door to get back inside, you need to reequip 
    your items.  Sometimes I forget about this and it sucks.  Now, go through the 
    door to the south and kill the many enemies you find. After the massacre, 
    open the eastern door and follow the hallway. Heal yourself and go through 
    the door at the end of the hallway that leads to the bridge.
    
    2.  Carth's Revenge
    
    Saul will be there of course, some dialog will be exchanged and you will 
    begin the fight.  Target the Dark Jedi first, then Saul, then the other 
    soldiers. None of these guys are weak, so it has a medium to hard difficulty.
    Force wave will do wonders with this fight.
    
    After the battle, Saul will call Carth over to him and you have the option to 
    gain dark or light points (it's easy to figure out.)  But, before Carth kills 
    him, Saul whispers something unintelligible into his ear. Whatever he said 
    has made Carth real mad!
    
    What is it what is it?  No time to find out, Malak's presence is drawing ever
    closer, you have to hurry!
    
    Now, the Sith come into the bridge to keep you from remembering to open the 
    hanger bay doors (it's worked on me a few times.)  Kill them and use the 
    terminal to open the doors.  Don't bother trying to slice into the computer, 
    there's nothing else to do.
    
    You can now leave the bridge without going through the airlock, yay!  Once 
    you're on the Command Deck there are more enemies awaiting you.  Don't try to
    kill them all, just get to the elevator as fast as possible.  Select "Hanger"
    and you go down there.
    
    After exiting the elevator, Canderous will say everything is green and you 
    can leave whenever you get to the ship. Go east down the hallway and open the 
    door to the north.  Kill the Sith and loot the storage bins to get healing 
    items. Go back to the hall and head east. Through the blast doors, you will 
    come across many enemies.  Kill them all and loot everything in this room.  
    You're so close to the ship!  Take the eastern blast door and run down the 
    hall.
    
    B.  Darth Malak
    
    Crap, we have to fight him! He's not attacking yet. He expresses surprise 
    that you're still alive and wonders if you have come for vengeance...huh?  
    What's this? We're in a cut scene with different characters talking...there 
    has to be a point to this...no way...NO WAY!  It can't be its just not 
    possible! This is the plot of all plots, the surprise amongst the surprise.  
    I shouldn't tell you...you might be reading ahead.  Oh, why not? I might as 
    well, after all you can look at other guides and they tell you the same 
    thing.  Plus you have been warned about spoilers.  You are Revan...or you 
    were Revan until the Jedi captured you after Malak fired upon your ship to 
    destroy them and you in order to become the Master of the Sith.  Ask Bastila 
    and Malak all sorts of questions, then forgive Bastila for lsp, or say she's 
    no better than the Sith for dsp.
    
    And here comes the fight.  Bastila and Carth are frozen by Malak and he 
    demands you fight him alone.  The first time I played through this, I thought 
    this would be tough and I would die so many times.  This is actually a 
    surprisingly easy fight.  Just hack him with your special melee attacks and 
    use little force powers against him except for force lightning and drain 
    life. When his health is at 50%, the coward will run and lock himself behind 
    a blast door.  This gives you a chance to heal yourself.  Go north or south 
    until you get to the opposite side of where he locked himself in.  Open the 
    door and you have another battle. This one is easy as well, but he decides to 
    freeze you at the last moment, then Bastila comes in and gets pumped up.  She 
    and Malak are locked in, battling each other while you and Carth are outside 
    with no way of getting to her.
    
    Take the blast door that is opposite of the one Bastila and Malak are 
    fighting and you will be at the Ebon Hawk.  You'll also have to destroy some 
    of the enemy fighters and then Jolee will ask what happened.  They will find 
    out that you're Revan and Carth will start to have doubts.  Here is where you 
    ask the others if they will stand by you.
    
    There are two interesting things that happen here. The first is you learn 
    that Jolee already knew who you were and decided not to tell you. The second 
    is you find out that HK was Revan's...your...droid and his memory has 
    returned. What other plot twists are there?  Anyway, if you didn't succeed in 
    repairing HK's memory all four times, it's too late now.
    
    In one of my games I got curious and decided to do Tatooine last and see if
    HK recovered his memories. I made it through Tatooine and was able to buy
    HK-47. Upon trying to go to the Dune Sea for the first time, the game
    completely crashed while autosaving and the game became unreadable in my
    x-box. I don't know if that was a coincidence or a glitch or if the x box was
    just running too long (after all I was playing on it all day.) Regardless of
    the reason, I don't think I'm going to go to Tatooine or Kashyyyk last again.
    
    To answer my own and possibly others questions, when I took HK into my party
    he did not recover any of his memories.
    
    Once everyone has agreed to stand by you, Carth will agree to follow you as
    long as you don't betray the Republic. The scene ends and you are 
    automatically transported to...
    
    X.  Korriban
    
    A.  Background
    
    Korriban is a Sith world corrupted by the Dark Side and the Sith living 
    there. There is no main enemy here. The enemies you fight are almost the same 
    as Kashyyyk.  The only difference is the name and that they're much tougher. 
    However, you are probably at level 18 by now and should have no problem 
    exterminating the enemies.  Despite the enemies you come across that you can 
    easily kill, this world is not easy. There are many more ways to die here 
    than there are on any other world. Keep in mind that there are rumors of 
    Tarentetek here.  If you decided to tackle this world right after Dantooine, 
    TURN BACK! Seriously, it's better if you go to Manaan first than Korriban.  
    Now light players, it is difficult to play Korriban without getting a dsp.  
    Don't worry about the occasional dark hit, there's still plenty of ways to 
    get lsp.  Once again, you have a dream about the star map, but no discussion 
    since Bastila's not here to run her mouth.
    
    ==============================================================================
    Note:  There is some repeated information here if you went ahead and did the
    Finding Dustil sidequest.  This is in order to catch up the people who didn't
    do the Finding Dustil sidequest yet.
    ==============================================================================
    
    B.  Quests
    
    1.  Main Quests
    
    Academy Hopeful
    The Way of the Sith
    The Tomb of Naga Sadow
    Star Map
    Betrayal
    
    2.  Side Quests
    
    Juhani's Temptation - Party Member Side Quest
    Spice Run
    The Box
    Double Cross
    Lashowe
    Dustil
    Doubting Sith
    Mandalorian Weapons
    Prisoners
    Sith Rebels
    Lost Droids
    Holocron
    Jorak the Hermit
    Ajunta Pall
    Double-Double Cross
    Double-Double-Double Cross
    Sith Code
    
    C.  Landing Area
    
    Juhani!13
    
    In this conversation you talk about how you are Revan. Juhani has taken the
    news rather well. It has given her confidence that she can be redeemed from
    her dark path.
    
    Canderous!9
    
    In this conversation you ask what it was like to work for Davik. He says it
    was just busy work and nothing decent. He mentions that he's killed many
    and that Jedi were always a challenge but few poked around in the Lower City.
    Canderous talks of change inside himself and inside of you but doesn't seem
    to want to talk about it very much. This conversation will not trigger a
    journal entry.
    
    Exit the ship and have HK and Juhani as your party.  HK has some more dialog 
    options that are amusing if you want to hear them.  Be sure to take him out 
    when I tell you to.
    
    Once you have walked a little ways, a Twilek will stop you, saying it 
    concerns the Lord of the Sith, this guy knows who you really are!  He offers 
    "special" items that they only sell to the pilot of the Ebon Hawk in the 
    cantina (and yes, these items are really good!)
    
    Walk back towards the entrance to the Ebon Hawk.
    
    1.  Juhani's Temptation - Party Member Side Quest
    
    If you have been digging into Juhani's life you've learned that her father 
    was murdered and her mother worked herself to death to try and make life 
    better for Juhani, then you have a side quest coming up.  A slime ball will 
    come up and try to exploit her anger towards him. Keep reminding Juhani about 
    the Jedi Code for lsp, or threaten the guy for dsp.  For some reason if you 
    take up the guy's offer to sell Juhani you don't get dsp. She must be in your 
    active party for this to work.
    
    He runs off and promises to get you again. Talk to Juhani and she'll be angry
    about it.  Keep this in mind, we will meet him again in a bit.
    
    Talk to the docking bay guard to find out that there's an academy here to 
    train the Sith. Interesting, seems like you'll be going there. The docking 
    fee is only 25 credits since the ship docks here normally.  It seems like 
    people here really know the Ebon Hawk well.
    
    When you exit the landing area, a Sith student will be asking hopefuls to get 
    into the academy some questions.  They get the answers wrong and he gets mad.
    He asks you what he should do.  Obvious dark and light options here, but it's 
    hard to keep him from killing them (unless your persuade skill is high.)
    
    Go further away from your ship and there will be some Sith that want to hurt 
    you.  Be violent and tell them you're Revan to get a dsp or be non-violent to 
    get lsp.  Now no one is going to believe you when you tell them you're Revan, 
    except once.
    
    Follow the hallway going east and leave this area.  Yes there are people to 
    talk to, but we want to get Juhani's quest over with.  Go outside the Sith 
    Academy entrance and use rts. You will fight him along with two rodian thugs.
    Once the fight is over, the alignment changes are the same.  Have Juhani give 
    into the dark side and kill the man for dsp.  For lsp, remind Juhani of the 
    Jedi Code like you did earlier.
    
    Juhani!14
    
    In this conversation we talk about what happened in the party member side
    quest. It is rather short and will not trigger a journal entry.
    
    2.  Spice Run
    
    Go back to the path heading east and you will see a Rodian standing near the 
    cantina. This guy is interested in some spice you have on your ship that's in
    the secret compartment you may have noticed while exploring the ship. He will
    give you a substantial reward for the spice. Go back to the ship and take the
    spice from the secret compartment in the cargo hold and bring it to him.  You 
    don't get lsp for refusing the reward, so just take it. You can also persuade
    him to give you more if you want without getting dsp.
    
    3.  The Box
    
    After delivering spice, he wants you to deliver a box to Motta the Hutt on 
    Tatooine.  He stresses the importance of you not opening the box.  Agree to 
    this and go back to the Ebon Hawk.
    
    To open or not to open...hmmm...of course you're going to open it! I'll let 
    it be a surprise for you, but make sure you save the game before opening the 
    box. You won't get xp for opening the box unfortunately.
    
    Once you have tackled the box, go to Tatooine and deliver it to Motta.  He'll 
    ask you about opening the box, but nothing really interesting goes on here.
    
    D.  Academy Hopeful
    
    Now that all the errands are done go outside of the main area to find 
    yourself outside the academy entrance.  Talk to the Sith guard and he'll tell 
    you that since you're not a Sith you can't go in.  Ask him how to become one 
    and he'll say to talk to Yuthura Ban in the cantina. You will see three 
    people standing, looking like they're injured with another guy named Mekel 
    enjoying their torment.  Talk to the alien and he'll tell you what the deal 
    is. It seems that Mekel has played them for fools.  Talk to Mekel and say 
    whatever, there's no alignment change.  He will run off and you can talk to 
    the prospective Sith. For lsp, tell them about the sham.  For dsp, say their 
    final test is to attack the guard at the door (I love being EVIL!)
    
    (Take HK out of your party now if he is in your party.)   Make Carth one of 
    your active party members (only if you have found out about his son Dustil.)
    Go to the cantina and talk to Yuthura (another annoying name to type.) She 
    will be on the right side near the back. Just tell her that you want to 
    become a Sith and she'll ask you a few questions.  Be honest in your answers 
    and when she asks you if you want to become a Sith, say yes, but don't use 
    persuade because it might not work.  She will take you to the academy.
    
    There is another way to do this, of course, if she says no.  Go towards the 
    Ebon Hawk and a group of Sith who just passed their test will attack you 
    (there's also a chance for an alignment change, just act like you have 
    throughout the whole game.)  Loot their remains to find a Sith Medallion.  Go 
    talk to Yuthura again and she'll agree to let you into the academy. Light
    players who have not completed the Finding Dustil side quest, have Carth and
    T3 in your party.
    
    E.  The Way of the Sith
    
    You meet Master Uthar here, he's the boss of the academy and ultimately 
    decides who becomes a Sith and who doesn't.  You have to impress him to gain 
    enough prestige to do this.  He will ask you what lies you have been fed to 
    about the Sith, answer him however you want to. After this he sends you off 
    and welcomes you to the Dark Side.
    
    1.  Double Cross
    
    You will be transported to your room on the western side of the map. Take the
    items from the footlocker and walk away from your room. Yuthura will stop you
    and reveal her plan to get rid of Master Uthar. She wants to be the new 
    academy leader and thinks she is strong enough, but still needs your help. 
    You don't have a choice.  She knows you will probably be the one who will 
    impress Uthar enough, and she will tell you that the Tomb of Naga Sadow is 
    the final test.  This tomb is where Revan and Malak found the last star map.  
    All of the Sith know of it.  There is no other way inside.
    
    Now, she knows plenty of ways to impress Master Uthar, so ask her about 
    everything.  You can get to know her as well, but the only thing that does is 
    generate slightly different dialog later on and possibly some xp.  It is also 
    recommended that you finish ALL of the quests then talk to Uthar and choose 
    what to impress him with.  There's more than enough ways to impress him.
    
    2.  Lashowe
    
    Once you have found out everything, explore the rest of the rooms. One of 
    them will have Lashowe working on the computer panel.  Yuthura told you that 
    she could be tricked, so ask her if she needs help with anything.  Persuade 
    her to work with you and she may decline. If she does, talk to her again and 
    kiss her butt, then she'll agree and tell you to meet in the Valley of the 
    Dark Lords.
    
    3.  Dustil Onasi - Party Member Side Quest
    
    Another room will have Dustil Onasi, Carth's son, if you had triggered his
    party member side quest on Tatooine  Now, you have to have Carth in your party
    for this to work. If you don't, you have to walk all the way back to the Ebon
    Hawk. Once he is in your party, talk to Dustil. The dark way is easy, just
    choose the most violent option and you will fight him.
    
    ==============================================================================
    evilbob65535 says:
    
    First, regarding Dustil (Carth's son): for light-side players, instead of 
    Doing the double-cross and double-double-cross quests to gain access to 
    Uthar's room, just use security to open the door.  I brought along T3-M4 
    (since you can switch him out before you need to fight) and picked the lock.
    I think double-double-crossing both Uthar and Yuthura can more easily get
    you DSP (also, it may be more difficult to convert Yuthura to the light side
    at the end, but I'm not sure).  I'm not sure if it gets you less XP or not,
    however.  It does save some time.
    
    Also, it might be worth noting that unless you resolve Dustil's situation 
    Before you encounter the Leviathan (as you advocate in your guide), Carth 
    will generally stop speaking to you (this is according to the Official Prima 
    Guide - so I don't know how accurate it is).  This is important only if you 
    want to continue a romance sub-plot with Carth (if light-side and female) or 
    if you just like talking to him.
    ==============================================================================
    
    Light players, use evilbob's strategy to find a datapad in Uthar's room. The
    datapad is sufficient proof of the Sith's evil. Show it to Dustil to have a
    happy father son moment.
    
    4.  Doubting Sith
    
    Once you've switched or not switched party members, continue exploring the 
    rooms. The last one of interest will have a guy named Kel. He's doubting 
    about becoming a Sith, but you don't know this at first. You have to persuade 
    him to tell you, and it's not hard.  Once he does that, light players tell 
    him to try the Jedi. Dark players have two choices, either tell him you won't 
    tell anyone and tell Uthar, or call him a weakling and he'll fight you.  I 
    like to fight him because it's fun! If you fight, you won't gain prestige, 
    but again there's plenty of ways to impress Uthar.
    
    Ok, now it's time to head east until you get to the circular area with Uthar 
    in it.  Go to the east path and there will be two rooms.
    
    5.  Mandalorian Weapons
    
    Go to the northern room and you will see that it is a torture room.  The Sith 
    torturer wants you to get the Mandalorian getting tortured to crack and tell 
    you the location of his weapons.  Light players have it difficult because in 
    order to save him, you have to use your super high computer skills to put the 
    guy in a catatonic state. If it fails once, just leave and don't try it 
    again. If he dies while you're trying to save him, you'll take a dark hit.  
    Dark players have a difficult time of trying to get the truth serum just 
    right or else he dies. If you take the light way from the very beginning he 
    will tell you what the torturer wants to know in a whisper.  If you take the 
    dark way, you get dsp and you have to fight the torturer because he wants to 
    get the prestige. If the Mandalorian dies, you get dsp but no prestige.
    
    6.  Prisoners
    
    The opposite door to the torture room is the prisoner room. Here is where you
    can fight prisoners or set them all free. If you fight one and tell him to 
    run away to safety, he won't believe you.
    
    ==============================================================================
    Linkmaster30000 & Ryan F says:
    
    you can't free the prisoners in the Sith Academy.  I had 50 spikes at the 
    time, but it won't let you without a 's pass code, which I don't believe you 
    can obtain.
    ==============================================================================
    
    Now you are finally ready to go to the Valley of the Dark Lords.  Go back to 
    the circular area and head north.  Keep going until you find the exit.  You 
    enter from the southern part of the valley. Go north and you'll eventually 
    see a cave.  Enter the cave
    
    7.  Sith Rebels
    
    In this cave there are enemies everywhere so be prepared. Most are low level
    and should not be a challenge. Take the northmost path first and follow it
    east until you reach the end of the path. The path will turn south. There is
    another path that goes further east. Take it and kill the terentatek. Explore
    the area past the terentatek. Light players will find Quel-Droma robes in 
    some remains.
    
    Backtrack to the main cavern area and follow the middle path to the west.
    The path will fork off to the south. Take it and follow it east. You will
    eventually reach the renegade Sith. Yuthura told you about them earlier in
    the ways you can impress Uthar. Kill them for dsp or spare them. If you spare
    them they will ask you to clear the path to an alternate exit to the caves.
    You have already completed that task, so tell them you have and they'll be
    off on their merry way. If you do the light option you can lie to Uthar about
    killing them. He'll believe you and think the bodies were eaten. Exit the
    cave.
    
    8.  Lost Droids
    
    ==============================================================================
    JKR69 says:
    
    just after the entrance to the valley of the dark lords on korriban there is 
    a guy called Dak Vasser, if you talk to him with Juhani in your party she'll 
    recognize him, and you can ask him questions.  when you finish talking to him
    he'll go to the cantina. if you then go to the cantina without juhani in your
    party you can kill him, he'll drop a lightsaber crystal, and you get dark 
    side points.  if you then exit towards the sith academy then turn around and 
    go back to the cantina he's alive again.  you can keep killing him and 
    bringing him back to life and you always get the crystal and dsp.
    ==============================================================================
    
    That's a good way for dark players to be EVIL! Muahahah!
    
    From the cave entrance, go north and you'll see four tombs. Go to the one 
    that is to the west of you and talk to the student there.  She will tell you 
    to be careful because there is a rogue droid in there sensitive to sound.
    
    Go inside the tomb and fight tons upon tons of droids.  Now there is a way to 
    go in without having the rogue droid attack you, you have to have a sound 
    dampening stealth unit.  A corpse near the entrance has one of those on his 
    body.  Equip it and go inside the closed door. 
    
    The droid will express thanks for taking the effort to lower your sound and 
    he wants you to reprogram him.  The order of fixing him is...
    
    Combat Matrix
    Motor Function Matrix
    Sensory Systems Matrix
    Memory Matrix
    Cognitive Systems
    Emotional Construct Matrix
    Creative Simulation Matrix
    Core
    
    Once that's done, activate the droid's self destruct sequence for dsp or 
    delete the assassination programming for lsp.  If you program it to self 
    destruct, you'll have to fight the rest of the droids in the tomb.
    
    9.  Holocron
    
    You are now ready to meet Lashowe.  She's in the northern part of the valley. 
    Talk to her and fight the beasts that come after.  She will take the holocron 
    and say she'll give you credit...sure. Be violent for dsp.  I haven't found a
    light way of dealing with this yet.  Just giving it to her isn't light enough 
    apparently.  For no alignment change insist that you take the holocron back 
    together and you'll fight her.  This should impress Uthar.
    
    10.  Jorak the Hermit
    
    Go to the northeastern tomb and enter it.  Walk east and kill the enemies you 
    find. Go south and there will be tons of bat creatures. Raid the area then go
    north.  Kill more enemies as the path turns to the east.  When you reach the 
    area with an ancient console, select it to...open the door...wow that was a 
    complete waste of time. Go through it to take a little nap. When you wake up,
    Jorak, Master Uthar's old master, will administer a test.  Get the question 
    right and Mekel will get tortured. Get it wrong, and you'll get tortured. Now
    answering three questions wrong will let Mekel survive and leads to lsp or 
    dsp. Answer all of them right for dsp.  Here are the correct answers:
    
    I use the opportunity to kill him
    I take the reward and leave the weak fools to their fate
    I keep it to myself
    I kill him
    A true Sith never dies (sometimes this option is not available, so you should 
    save the third wrong answer for this one just in case. I think this option 
    has to do with asking Yuthura for further information about the sith code but 
    I could be mistaken.)
    
    After the test, Jorak will get mad and let Mekel go (if he's still alive.)  
    Mekel uses the force to free you and your party.  Kill Jorak and you can be 
    EVIL and say to Mekel that you wanted to kill him yourself for dsp.  Convince 
    Mekel to join the Jedi for lsp.  Be sure to raid the tomb for goodies and 
    Jorak's corpse.  If you answered all questions right, Jorak won't be mad and 
    lets you leave.
    
    11.  Ajunta Pull
    
    The last tomb for now, it is south of the tomb you found the hermit in. There
    will be a student in front of the entrance that will give you the lowdown on 
    the tomb.  After you know more about it go inside.  Once inside, follow the 
    path, open the doors, and kill the enemies. You should come to a choice of 
    two paths that have dead ends.  One has droids on it.  Take the datapad off 
    the severed arm on the right side of the bridge.  This has the solution to 
    the problem.  Go on the north bridge and put a frag grenade on the obelisk 
    (or any grenade that would normally explode.)  This makes the obelisk explode 
    and the droids on the other bridge activate. 
    
    Now you *could* attempt to kill the droids from long distance, but there is a
    lever at the end of the path that when pulled will disable the droids. So
    go to the end of the path and pull the lever to kill the droids. Bash the door
    open or open it with security. Go through the resulting door.
    
    Take three swords from the sarcophagus and try to leave. The spirit of Ajunta 
    Pall will say that you have to choose which sword is his. It led to his 
    demise. This is very simple, walk to the Sith statue and place the one that is
    first on the list on it.  He will be happy that you chose the correct one. Ask
    him about his past and he'll be all sad and boohoo crybaby about it. Convince
    him to return to the light side (I really don't see how he can since he's 
    already dead) for lsp or call him a pathetic Sith Lord for dsp and he'll 
    attack you. This is an easy fight.
    
    After that, go outside and Shaardan, one of the students, will be waiting for 
    you.  He wants the sword.  Don't give it to him, instead give him a fake and 
    he'll run off quickly to Uthar without thoroughly looking at it (or if you 
    want xp attack him.)
    
    Go back to the academy.  It is now time to talk to Master Uthar.
    
    12.  Double-Double Cross
    
    If you have been following my advice, you haven't talked to Uthar yet.  Tell 
    him about Yuthura's plot to kill him.  He will tell you to take a datapad to 
    give to Adrenas.  He is located near the entrance of the valley and is where 
    the students are training.  He is impressed with you. Be sure to not tell him
    anything else at the moment.  Keep in mind that you don't have to give the 
    datapad to Adrenas if you don't want to.  You could even give the datapad to 
    Yutura if you wish.
    
    13.  Double-Double-Double Cross
    
    This actually turns back into Double Cross in your journal, but I made it 
    this way to show how different it is.  Go back to Yuthura and tell her that 
    Uthar plans to have her killed by setting you up against her in the final 
    test.  She asks if you told him about her plot and it doesn't matter if you 
    lie or tell the truth. Then, she asks if there's anything else and this time, 
    lie and tell her no.  She will give you a device to place under Uthar's bed 
    and give you a keycard to his room.  Master Uthar's bedroom is to the far 
    western side of the academy.  Enter it and place the device under the bed.  
    Keep in mind that you don't have to place the device if you don't want to.
    
    14.  Sith Code
    
    After all that is done, talk to Master Uthar about the things you have done.  
    You have done more than enough to gain the right amount of prestige, so it is
    up to you what you choose.  If you decide to do the Sith code, here are the 
    answers:
    
    Peace is a lie. There is only...
    Passion.
    
    Through passion, I gain...
    Strength.
    
    Through strength, I gain...
    Power.
    
    Through power, I gain...
    Victory.
    
    Through victory...
    My chains are broken.
    
    He also asks you one of three possible true-false questions; here are the 
    answers to these:
    
    Nothing is worse than love
    False
    
    Victory by any means is always desirable
    False
    
    Passion fuels the force
    True
    
    Remember, if you haven't told him about Yuthura's plot and want to do so now.
    Then, don't tell him anything else and go to Yuthura to reveal Uthar's plot 
    if you want to.  You can't tell Yuthura about Uthar's plot after you have 
    gained enough prestige.
    
    ==============================================================================
    Note:  The Tomb of Naga Sado is the "No Turning Back Point."  In other words, 
    if you have side quests on this world or others that you want to complete do 
    these now.  Once you find the Star Map you can't go anywhere else except for 
    the Star Forge System. Also, once you enter Naga Sadow's tomb, you can't 
    leave until everything there is done.
    ==============================================================================
    
    ==============================================================================
    Jason Q says:
    
    In my game, I took the time to stockpile all the goods that each NPC had to 
    offer in the Ebon Hawk, but when I went to go pick them up in preparation for 
    entering the Star Forge, every single container was empty, and none of the 
    stuff appeared in my inventory. I've loaded up several different saves from 
    Korriban (before the Tomb of Naga Sadow), the beginning of the Unknown World 
    and right before the temple, and the items only seem to appear in the 
    Korriban save. Thus, to save anyone else from the high amount of frustration 
    I'm going through right now, if you haven't already, tell your readers to 
    pick up all of their stuff from the Ebon Hawk before the point of no return 
    (Naga Sadow) because from that point on it's very possible the items can be 
    wiped, and all that time/money/items will be wasted. I hope I can get through 
    the Star Forge without the hyper-stims I loss but we'll see. 
    ==============================================================================
    
    In other words, gather any items you have stored in the Ebon Hawk so that 
    They will not be lost.
    
    F.  The Tomb of Naga Sadow
    
    Ok, we're almost to the final Star Map; there are just a few things left.  
    Uthar and Yuthura will tell you about your final test. You get slightly 
    different dialog depending upon the double-double cross and the double-double
    -double cross.  They send you off into the tomb with the quest to find the 
    Star Map and retrieve the Sith lightsaber near it.  It's very simple.
    
    Walk to the south, kill the enemies, and choose the eastern path. This is 
    optional because the prize to the east doesn't help you solve anything in 
    this tomb, but it's worth lots of money!  Open the door you find and go 
    inside.  It locks automatically and you have to find a way out.  There's a 
    computer terminal there that you select for a mini game. Before you select it 
    SAVE YOUR GAME!  If you decide to figure the puzzle out yourself, you only 
    have two chances to get it right.  You have to get all the systems over to 
    the right side.  The correct way of doing this is:
    
    Top system from left to middle.
    Mid-upper system from left to right.
    Top system from middle to right.
    Mid-lower system from left to middle.
    Top system from right to left.
    Mid-upper system from right to middle.
    Top system from left to middle.
    Base system from left to right.
    Top system from middle to right.
    Mid-upper system from middle to left.
    Top system from right to left.
    Mid-lower system from middle to right.
    Top system from left to middle.
    Mid-upper system from left to right.
    Top system from middle to right.
    
    It took a long time for me to figure this out.  The door opens to a room.  Go 
    in and pick up Naga Sadow's poison blade in the pillar.  Go back to the 
    central chamber.
    
    Go west, raid the corpse and open the door. Inside there are two Tarentateks.
    
    Dark players have a slightly easier time with these guys because they are 
    vulnerable to Death Field and Force Storm.  Instead of using medpacs, heal 
    yourself with death field when you get low on health. They will save about 85
    to 90% of the time, so don't expect major damage to be done to them.  Another 
    thing that works really well is plague.  Insanity often works too.
    
    Light players have a tough time with these guys.  You have to use burst of 
    speed to keep yourself healed and to attack from a long distance.  When I say 
    long distance, I am referring to the Force Jump that Jedi Guardians have. 
    Once you are far enough away from the beast, select attack and you will force 
    jump to it, inflicting major damage.  Then, run away before the beast can 
    attack you.  Once one has died, you have an easier time of defeating the 
    other one because you don't have to worry about where the other one is while 
    you're attacking the last one.  Remember, don't use light powers against 
    these beasts because they are immune.  They will also save against Force Wave 
    almost all the time, so if you want them stunned or paralyzed, you're out of 
    luck.
    
    ==============================================================================
    Cody G:
    
    I know another way to kill the 2 tarentateks easily.....
    In the tomb of Naga Sadow get the Poison sword attack one of the tarentateks
    use kill or fear on the other. When they start chasing you run around using
    kill or death field if you have it. That's how I done it when I did it the 
    first time. (That may not work and it depends on what powers you have)
    ==============================================================================
    
    If you are not a Jedi Guardian and are a light character then using Naga's
    sword is a good investment. I had the sword in my left hand and it was just 
    as good as my second lightsaber.
    
    As for the powers, keep in mind that the beasts can resist those powers so do
    not rely on them too much.
    
    ==============================================================================
    Rick H:
    
    Another great way to defeat them is to lay about 10 of your strongest damage
    causing mines (Frag, Plasma, Concussion) then lure one of the beasts to you so
    they have to cross the mines and take massive damage. Then repeat the process
    for the other beast.
    ==============================================================================
    
    ==============================================================================
    Chris B:
    
    They are SUPER EASY if you use “Stasis Field” on them.  Stasis Field is a 
    “Universal Power” so they aren’t resistant. Use “Master Speed” on yourself 
    And “Stasis Field” on them.  IF Master Speed is done before Stasis Field, you 
    can expect to get 3 Flurry’s in before they wake up or 2 Flurrys (or other 
    attack) and another Stasis Field.  It works great on many enemies that have 
    immunities...unless it's an immunity to Stasis Field.
    ==============================================================================
    
    I tested Chris' method using a Jedi Consular with a total wisdom of 14 and a
    total will of 14 (including items.) Stasis field worked about 95% of the
    time. If stasis field doesn't work for you then your wisdom or will is not
    high enough sadly.
    
    Once they are dead, walk over to the southwestern corner of the room and pull 
    the lever.  This unlocks the doors.  Open the door next to the lever and take
    the special ice grenade from the two pillars. You won't need the fire 
    grenade. It is a worthless grenade.
    
    G.  Star Map
    
    Return to the four way intersection and go down the path you haven't traveled 
    on yet. You will see an acid pool. Throw the ice grenade in the acid pool to
    freeze it in order to walk across.
    
    Just for kicks I decided to throw a fire grenade in the acid pool. The pool
    exploded and killed me instantly.
    
    Follow the new path to the Star Map and you have all four maps. Only one more
    thing left to do, take the Sith Lightsaber from the statue behind the star 
    map and walk back to the frozen acid pool.
    
    H.  Betrayal
    
    Here we go.  Go back to the acid pool and Uthar and Yuthura will be waiting 
    there for you.  Uthar will talk to you about your progress and other mumbo 
    jumbo.  Tell him you understand.  Here is where there are literally tons of 
    different outcomes that all depend upon the Double-Cross and the related side 
    quests. Basically you have a choice between Uthar, Yuthura, or yourself. Here
    are the different ways to do it:
    
    Take Uthar's Side
    
    This will ALWAYS get you dsp.  It doesn't matter if you poisoned Yuthura, she 
    is a weakling and is easy to defeat. However, it does matter if you told 
    Uthar about the plot.  If you didn't, he will attack you no matter what. If 
    you did, he will ask a question and you have the option to fight or not fight 
    again. If you tell him you're Revan, he will believe you and pledge service 
    to you if you were to defeat Malak (but you won't fight him.) If you poisoned 
    Uthar, he will fight you no matter what and you might get more dsp depending 
    on how you gloat.  Some options look light sided or dark sided, but they 
    aren't.  The poison will take effect on Uthar after you have killed Yuthura.
    
    Take Yuthura's Side
    
    This has the potential for lsp and dsp. Since Uthar is difficult to fight, it
    helps to have Yuthura as an ally.  However, after killing Uthar, Yuthura will 
    attack you no matter what you did because she wants absolute control. Again, 
    it doesn't matter if you poisoned her. She's a weakling and will go down 
    easy. She is very different from Uthar.  When you have almost defeated her, 
    she begs for mercy.  Kill her for dsp or for lsp let her live, tell her your 
    true identity (and she believes you,) then convince her to join the Jedi. She 
    won't join the Jedi, but she will leave the Sith.
    
    Take Your Side
    
    Essentially, you are telling both of them you're going to kill them.  Both of 
    them will be angry and Uthar will ask you why.  Tell them you just wanted the 
    star map, were working for the Republic, or were working for the Jedi for 
    lsp. However, if you poisoned both of them you have a high chance of getting 
    dsp and a low chance of getting lsp depending on how you gloat. Remember, 
    some options look good or bad, but that doesn't mean they actually are. This 
    is not the recommended choice because you have to fight both Uthar and 
    Yuthura. If you do this, attack Yuthura first and heal as often as you can. 
    Once Yuthura's dead, run away from Uthar and heal yourself as much as 
    possible then attack him using the same strategy you used to fight the 
    Tarentetecs.
    
    After all that we are finally done.  You can't use rts here, so you have to 
    walk all the way back to the ship.  If you killed Uthar and convinced Yuthura
    to leave the sith, there will be Sith students in front of the entrance.  They
    will ask you about Uthar.  The alignment changes are obvious and they won't 
    believe you're Revan.  They attack you and you should kill them easily.
    
    Go back inside the academy.  If you killed Uthar and convinced Yuthura to leave
    the Sith, EVERYONE will attack you.  The plus is that your party members are 
    back and will help you attack everyone. The negative thing to this is that
    they're all in separate places, so it could be a tough fight.  Try to get to
    one party member, then switch to the lone party member and have him/her go
    towards your character as fast as possible.
    
    We're done with this place.  Go back to the Ebon Hawk.
    
    Carth!15
    
    In this conversation you talk to Carth about being Darth Revan. Female
    characters get a romance option here. He continues to talk about wanting to
    protect you and mentions soon you will have a choice you will have to make.
    Once that choice is made there is no going back. This is the final Carth
    conversation.
    
    ==============================================================================
    Dustin "Thee Leprechaun" L says:
    
    Once you have completed your fourth planet and are suppose to fly to the 
    starforge unknown planet is the point where you are going to want to travel to
    the Yavin Station.  Once you walk into the Yavin Station you should see a 
    Rodian being harassed by a bunch of Trandosians who are wanting access to his
    "special" items.  You talk to the Rodian and you basically tell the 
    Trandosians to leave.  Now head back to the ship and then re-exit the ship 
    back onto the station.  When you get close enough to the Rodian a bunch of 
    Trandosians will appear out of nowhere and then you must begin a rather 
    difficult fight.  It is mainly hard just because there are a lot of enemies. 
    once you kill a few it gets a lot easier. Once they are dead you will talk to
    the Rodian again and he will grant you access to his "special" inventory.  
    Which is two very rare lightsaber crystals, but they are not cheap.  One is 
    25,000 credits and the other is 20,000. If you have the credits then I highly
    recommend buying them, for they have cool colors and give a nice bonus to 
    your other crystals.  Yes, these crystals go into the color crystal slot, one 
    is teal and the other is orange (so if you're a Dolphins fan then you should 
    really enjoy them!).  I also noticed a really nice heavy weapon for 
    Canderous, if you are evil and can afford it then I'd buy it because you will 
    have Canderous with you when doing the Star Forge.  Also, I never really 
    checked into it, but I think I noticed that this Rodian gave me a lot more 
    credits for my items then other merchants in the game.
    ==============================================================================
    
    ==============================================================================
    Note:  The Yavin Station is only accessible on x-box live.
    ==============================================================================
    
    XI.  Unknown World
    
    A.  Background
    
    This planet doesn't have many tough enemies until you get into a certain 
    area. For now, the toughest thing is a Young Rancor. These beasts are about 
    the same size of the Tarenteteks and are just as deadly if a group of them 
    are attacking you.  However, they have a low to medium resistance to the 
    Force, so you will have a good chance of killing them. This is the only 
    planet where the dark paths and light paths are extremely different from each 
    other and the only planet where there are no side quests.  Dark players, 
    ignore the light path, and light players, ignore the dark path.
    
    
    B.  The Fall
    
    You get a cut scene where Malak is tormenting and tempting Bastila.  After 
    that,  there's an impressive scene where you see the Star Forge and the many, 
    many ships surrounding it. You have to fight enemy fighters *again* and Carth
    will transmit the coordinates to the Republic Fleet in hopes that they can 
    cripple the Sith Fleet.  After the fighters, you are caught in a disrupter 
    field and plummet to the planet below. Some dialog will be exchanged and 
    other stuff. Basically, the source of the disrupter field is the temple to 
    the east. You also have to find parts to repair the hypperdrive.
    
    After that it's time to roll. Chose your party and exit the ship.  Right away
    you see some enemies you need to take care of.  After you kill them, some 
    aliens will thank you for saving them.  They give you some useful information 
    about the planet and say they need help to survive.  Suggest getting on board 
    your ship then suggest swimming to the other island for lsp. For dsp tell 
    them you're not here to save them, but to finish the job they started.
    
    C.  The "Get Everything Done" Path
    
    Ok I lied ;)  There actually are sidequests on the Unknown World. Whether you
    take them or not is entirely up to you. XP is useless by now because you and
    your party members should be at level 20 by now and if not they will be soon.
    
    Here's a synopsis of what you would do if you wanted to get to the Star Forge
    as fast as possible.  Light players, go to the Elders, go to The One, go back
    to the Elders, go to the Temple, and board the Ebon Hawk. Dark players, go to
    The One, go to the Elders, go back to The One, go to the Temple, and board 
    The Ebon Hawk OR take the light path and lie to the Elders to get dsp.
    
    Here's a synopsis of what you would have to do to "get everything done." Go 
    to the temple, go to The One, go to the Elders, go back to The One, go back 
    to the Elders, go back to the temple, go back to the Elders, and finally 
    board the Ebon Hawk. It is complicated, but you can do it. Is it worth it? 
    Possibly. As a reward for a sidequest you get a very powerful (and expensive) 
    energy shield.
    
    1.  Quests
    
    The One
    The Elder's Request
    Back to The One
    Back to the Elders
    
    2.  Side Quests
    
    Invisible Mandalorians
    Rakatan Research
    
    3.  Invisible Mandalorians
    
    Take the path north, attacking all the enemies, and at the fork go southeast.
    Here is the Temple Exterior along with Rancors and hidden Mandalorians over 
    to the northeast. Kill them all and go back to the Ebon Hawk area. Take the 
    north path you ignored earlier.
    
    4.  The One
    
    You will soon reach The One's enclave. A "greeting" party will be waiting for
    you and tell you that The One would like to see you. Go with them to talk to
    The One.
    
    He will ask why you, Revan, didn't live up to your end of the bargain. Tell 
    him you can't remember anything and he will explain that the last time you
    were here you made an arrangement to kill the Elders in exchange for getting
    into the temple. The arrangement still stands. Agree to help him and ask him
    if he has any spare parts to repair a ship. He will let you explore the
    enclave and take what you need.
    
    Raid the wrecker bins then go east and follow the path as it curves south,
    then east, then south again. Keep walking until you see the enclave entrance.
    Exit to the beach. Walk slightly west and talk to Warleader Garn. He asks you
    to kill the Mandalorians by the temple, which you have already done. He
    rewards you with very good items.
    
    5.  The Elders
    
    Go back to the temple area and take the path going south. Walk to the west 
    and you will see a Gizka eat a mine, yikes. Go west and disable all the 
    mines. There are some ship parts under the wrecked ship you can use to repair 
    the Ebon Hawk, yay! Continue to follow the path and kill the enemies. You 
    should eventually come across a settlement. Go towards the four pillars in 
    front of the settlement and a holocron will ask you what your business is. 
    Tell him you seek the Star Forge and he will recognize you as Revan!  He lets 
    you inside.
    
    The guys in here are angry with you, and it's understandable as to why.  They 
    wanted you, Revan, to destroy the Star Forge and instead you used it to 
    expand the Sith empire.  Tell them that you aren't Revan anymore and that you 
    have changed.  They will believe you. However, you have to prove yourself 
    worthy of their trust by persuading another tribe to release one of their 
    own.  They would prefer you to be non-violent.  If you succeed, they will 
    tell you how to get inside the temple.  Since the disruptor field can only be 
    turned off from inside the temple, this is good. Dark players, lie to them 
    every chance you get, but don't kill them! (Remember we're getting everything 
    done!)
    
    6.  Rakatan Research
    
    Head west in the enclave and walk into the first room to talk to Researcher
    Ll'awa. He wants genetic data from the temple that you want to go into. Piece
    of cake!
    
    7.  Back to The One
    
    Go back to The One. Two Rakatans and two rancors will approach you. They'll
    tell you that since you're with the Elders, The One commands you to die. Kill
    all of these guys and enter the enclave.
    
    Once inside, kill every living thing inside. Start by going west, raiding the
    rooms and footlockers and killing the guards. Then, go east and the path 
    eventually curves to the north. Kill all baddies in the way and you will come
    upon an arena. The One is there and you have four, that's right four, rancors
    to beat, two Rakatans, and The One. It is a difficult fight, but shouldn't be
    so hard that one of your party members goes down. You should find the guy 
    that the Elders wanted you to save. Save him and loot the entire area if you 
    have not already to find more parts to repair your ship as well as computer 
    spikes. From this point forward, save your computer spikes.
    
    8.  Back to The Elders
    
    Go back to The Elders and they will be happy about your rescue. Remember to 
    go back to the researcher once you have found out what you needed from the
    Temple. We'll see you guys there, now I'm going to fill in the rest of those
    who don't feel like getting everything done.
    
    D.  Light Path
    
    Quests
    
    The Elders' Request
    The One
    
    Take the path north, attacking all the enemies, and at the fork go southeast.
    Here is the Temple Exterior along with Rancors and hidden Mandalorians over 
    to the northeast.  Kill all of them and explore the entire area.  There's one 
    other path from the temple that leads to the south beach, so take it.
    
    Walk to the west and you will see a Gizka eat a mine, yikes.  Go west and 
    disable all the mines.  There are some ship parts under the wrecked ship you 
    can use to repair the Ebon Hawk, yay! Continue to follow the path and kill 
    the enemies.  You should eventually come across a settlement.  Go towards the 
    four pillars in front of the settlement and a holocron will ask you what your 
    business is.  Tell him you seek the Star Forge and he will recognize you as 
    Revan!  He lets you inside.
    
    1.  The Elders' Request
    
    ==============================================================================
    Note:  Just because this is the light path doesn't mean you can't get dsp, so
    don't be evil k?
    ==============================================================================
    
    The guys in here are angry with you, and it's understandable as to why.  They 
    wanted you, Revan, to destroy the Star Forge and instead you used it to 
    expand the Sith empire.  Tell them that you aren't Revan anymore and that you 
    have changed.  They will believe you. However, you have to prove yourself 
    worthy of their trust by persuading another tribe to release one of their 
    own.  They would prefer you to be non-violent.  If you succeed, they will 
    tell you how to get inside the temple.  Since the disruptor field can only be 
    turned off from inside the temple, this is good.
    
    2.  The One
    
    Go back to the Ebon Hawk area and at the fork take the path you didn't take 
    earlier.  You will be right outside The Ones' Tribes' Enclave.  Two Rakatans 
    and two rancors will approach you. They'll tell you that since you're with 
    the Elders, The One commands you to die.  Kill all of these guys and enter 
    the enclave.
    
    Once inside, kill every living thing inside. Start by going west, raiding the
    rooms and footlockers and killing the guards.  Then, go east and the path 
    eventually curves to the north. Kill all baddies in the way and you will come
    upon an arena. The One is there and you have four, that's right four, rancors
    to beat, two Rakatans, and The One. It is a difficult fight, but shouldn't be
    so hard that one of your party members goes down.
    
    After The One is dead, raid all wrecker bins for goodies. You will mainly 
    Find many computer spikes.  From this point on, I want you to save your 
    computer spikes because you will need them for something very important later 
    on - something that could mean the difference of life and death.
    
    In this area, you will also find the guy the Elders told you about.  Talk to 
    him and he'll run back to the Elders' enclave.  Explore the area further to 
    find the parts you need to repair the ship.
    
    Go back to the Elders and they will agree to help you get inside the temple, 
    but the ancient traditions demand that you go alone.
    
    Before you venture out of the compound, explore a little bit. There is a Rakata
    Elder that requests genetic data from the computer in the temple so that they
    can start trying to become Force Sensitive again. You will be able to complete
    this once you have entered the temple.
    
    Light players, we will see you at the temple!
    
    E.  Dark Path
    
    Quests
    
    The One's Request
    The Elders
    
    ==============================================================================
    Note:  Dark players can do the light path without gaining any lsp.  Just lie 
    to the elders as much as you can.  You can actually get more dsp while doing 
    the light path, but you gain more xp by doing the dark path.
    ==============================================================================
    
    Go east and follow the path to the north, eliminating all enemies. Ignore the
    road that leads to the southeast and take the path to the North Beach. Here,
    walk a little ways and you'll be greeted by Rakatans and Rancors. They 
    recognize who you are and also want you to see The One. Agree to this and you
    will be transported directly to him.
    
    1.  The One's Request
    
    This guy knew everything about your previous life.  Ask him all the questions 
    to find out you have to kill some elders and that he'll allow you to search 
    his enclave for items.  Ask him about the disrupter field and he will say he 
    doesn't know anything about that, but the Elders probably would. He instructs
    you to get inside their enclave, kill them, bring back the Ancient Tome, and 
    tell him of any secrets you find in the Temple.  Be sure to raid all the 
    storage bins for items, mainly computer spikes.  At this point, you must save
    your computer spikes because you will need them for something later on -
    something that could be the difference between life and death.  Exit the 
    enclave.
    
    Go back to the Ebon Hawk area and take the path you didn't take earlier to 
    the southeast.  It leads to the Temple Exterior. There are Rancors in this 
    area plus hidden Mandalorians over to the northeast.  Kill all of them and 
    explore the entire area. There's one other path from the temple that leads to 
    the south beach, so take it.  
    
    In the next area, walk to the west and you will see a Gizka eat a mine, 
    yikes. Go west and disable all the mines. There are some ship parts under the 
    wrecked ship you can use to repair the Ebon Hawk, yay! Continue to follow the 
    path and kill the enemies.  You should eventually come across a settlement.  
    Go towards the four pillars in front of the settlement and a holocron will 
    ask you what your business is.
    
    2.  The Elders
    
    Now don't be stupid and say you are with The One's Tribe. He'll just say that
    you're a spy and kill you instantly. Instead, tell him you seek the Star 
    Forge and he will recognize you as Revan!  He lets you inside.
    
    All you have to do is tell the Elders that The One is helping you out and 
    they'll try to reason with you...as if that's going to work.  Tell them you 
    will kill them and then do just that.  They and the guys here are pathetic 
    weaklings.  The Keeper that has the Ancient Tome will be at the southern part 
    of the settlement.  Kill him and loot his remains.
    
    Go back to The One and give him the Ancient Tome.  He will thank you and tell 
    you to meet members of his tribe outside the Temple.  You have to go alone 
    because it's ancient tradition
    
    F.  Temple of the Ancients
    
    I would like to welcome everyone to the Temple.  Tonight we have a most 
    magnificent show for you, a Sacred Rakatan Ritual that will open the force 
    field in front of the door!
    
    Make sure you're alone and that everyone is on the ship.  The priests will 
    begin the ritual when suddenly Juhani and Jolee will return and demand that 
    you take them with you because many enemies are inside, mostly Dark Jedi.  
    Persuade or threaten to get Jolee and Juhani in your party.  At this point I 
    won't tell you any alignment change until you are presented with The Choice 
    because they're easy to recognize. The Choice is the ultimate decision. 
    Either save the galaxy or rule it!
    
    1.  Main Area
    
    This map is very straightforward and simple to do. Every room and hallway 
    will have an enemy, so explore the entire area and kill all Dark Jedi, kill 
    all droids, and raid everything (remember to leave computer terminals alone
    because you need to save computer spikes.) Once that's done, go to the 
    eastern side of the temple, open the door that leads to a hallway going west, 
    kill the droids, and enter the catacombs.
    
    ==============================================================================
    Note:  There is one door you can't open.  It's right in front of you when you
    enter the area.  You'll be able to open it later so keep it in mind for now.
    ==============================================================================
    
    2.  Catacombs
    
    Kill the weak droids ahead of you.  Explore the areas around you and you 
    will find a lightsaber crystal and a datapad. After getting these items, 
    follow the path until you reach a puzzle, the goal of this is to turn all 
    the red squares into white squares.
    
    Now this puzzled caused me SO much frustration.  I kept trying and trying to 
    get this right.  Finally, as I was looking at the items screen to see if 
    anything could help me, I came across the datapad that you just picked up. 
    All along, the answer was right there, RIGHT THERE, and I spent an hour or 
    two trying to figure it out.  Of course it was 3 a.m., so that might have 
    been a factor...
    
    Anyway, the datapad tells you to walk in an H formation. This is simple to 
    do, walk across one line of the H, the other, and then go through the middle.  
    All of the squares should turn white.
    
    The door opens and you find a wonderful, awesome, wonderful computer, did I 
    mention it was awesome?
    
    This guy tells you everything about the Star Forge, Rakatan empire, Star 
    Maps, and it even opens the doors to the upper temple for you!  You remember 
    that door right?  The one you couldn't open when you entered?  That's the 
    one! Isn't this the best computer you've ever used? (For those "Getting 
    Everything Done," the computer has the information you need.)
    
    Go back to the entrance of the Temple and go through the door you couldn't go 
    through earlier (it's on the western side.) Go through a few adjacent doors 
    to reach the summit. Before you do, you should probably make use of the 
    workbench in the armory. Dark players, remove all lightsaber crystals from
    Jolee and Juhani. In addition, remove all gear other than lightsabers and
    Jedi robes. I'm sure you can probably guess right about now as to why :)
    
    3.  Temple Summit
    
    Take all the items, walk outside and you will see Bastila.  It amazes me how 
    stupid, dense, or utterly clueless some people can be. Seriously, we all knew
    that Bastila would embrace the Dark Side because of the way she has acted 
    throughout the game.  There's no way Malak would let Bastila go if she didn't
    embrace the Dark Side, but no, as soon as you see Bastila, Juhani will tell 
    her to escape with you. Yeah right, instead you, Juhani and Jolee get to 
    fight Bastila. She's a pathetic weakling.  Note that Insanity doesn't work 
    against her because Jedi Sentinels are immune to anything that affects the 
    mind. When she finally realizes she's weak, she'll use force wave to throw 
    all of you back.
    
    Here is where you make The Choice.  You can embrace your former self and fall 
    to the Dark Side, or take the Light Path.  You have three chances to decide.  
    After the third chance, you can never go back.  Remember, all three chances 
    have alignment changes.
    
    If you fall to the dark side, Jolee and Juhani will not be happy with you. 
    You have to fight them.  Good luck!
    
    ==============================================================================
    JKR69 says:
    
    when you chose the light side on top of the rakata temple, talk to juhani and 
    she will tell you she has feelings for you, you must have talked to her about
    dak vasser (as far as I know)
    ==============================================================================
    
    Now you could decide to give up the light and embrace the dark side if you 
    are a light character (or vice versa,) but it is EXTREMELY unwise to do this. 
    Why? Well, remember how your alignment was at the beginning of the game?  It 
    was neutral.  You will get what is called "net dark side shift" (if you are 
    light side and go dark or vice versa) and your alignment will be neutral.  
    Remember that some force powers draw upon the dark and light side of the 
    force.  Those powers will now cost more force points because your alignment 
    changed.  If you are dark and threaten to kill Bastila, she will flee, and 
    the game forces you to follow the light path.  You will, however, have some 
    darkness within you.  Dark players might be able to get away with going to 
    the light side, but light players should NEVER go to the dark side.  I will 
    tell you why in a few moments.
    
    Once you have chosen, select the computer to turn off the disrupter field and 
    temple shields. Light players, go back to the Ebon Hawk and tell the others 
    what went down. Then, repair the ships engine with the parts you had and go 
    to the Galaxy Map and select the Star Forge.  We will see you there.  Dark 
    players and those on the "Get Everything Done" path have a few more things to
    do.
    
    4.  Back to The Elders ("Get Everything Done" path)
    
    You have the data so go back to the elder encampment and give the guy what he
    asked for. Simple as that. Dark players, talk to the Elder Councilor. Pick 
    the option that says you will never destroy the Star Forge in order to 
    slaughter them all MUAHAHAHAHAHAHA!!
    
    G.  Back to The One (Dark Side)
    
    ==============================================================================
    Note: Going back to The One is entirely optional. If you feel like ending the
    game as fast as possible then go ahead and go to the Star Forge. Xp is
    useless now because you've already hit level 20 at this point.
    ==============================================================================
    
    Go back to The One's enclave and tell him about the temple.  He asks you 
    about the secrets and it doesn't matter what you tell him.  He'll get angry 
    and you'll have to fight the entire tribe.  They are easy, even the Rancors 
    are easy against your dark powers.
    
    H.  To the Ebon Hawk (Dark Side)
    
    Now, it's time to go back to the Ebon Hawk and be so EVIL! Carth and the 
    others know something's wrong when you and Bastila show up without Juhani and
    Jolee. You have a huge conversation and then you ask your party to follow 
    you. Carth and Mission will oppose.  The cowardly Carth will run off into the 
    jungle and that just leaves Mission. She thinks you haven't totally fallen to
    the Dark Side.  Boy is she wrong how EVIL you are.  The most EVIL thing to do 
    here is not attack her yourself, not let her run away, but to force persuade 
    Zaalbar to kill Mission!  If you attack Mission yourself, then you'll have to
    fight and kill Zaalbar as well.
    
    Once that's done, repair the engine, go to the Galaxy Map and select the Star 
    Forge.
    
    XII.  Star Forge
    
    This is what we've been waiting for!  You get different dialog, depending on 
    what side you chose and then you'll go into the Star Forge.
    
    A.  Beginning Advice
    
    The Star Forge is the toughest area in the entire game. This is where you 
    have to keep moving, DON'T DAWDLE! I will tell you the few areas you can 
    stop, heal yourself, and wait for your force points to regenerate.  If you 
    stop in any other place for ANY reason, you will most likely get killed.
    
    Having said that, ALL areas are not worth exploring the entire map; just get
    to the next area as fast and as quick as you can.  If that means leaving your 
    party members to fight while you need to do something else, do it.
    
    You will need to use your most powerful melee and energy shields. Equip them
    on you and your party members. The best combination is verpine prototype
    shield and mandalorian power shield. For your main character, save at least
    2 or 3 charges of both shields for the final encounter with Malak.
    
    If you need to heal you or your party members, pause the game with the white 
    button and select a medpac then, take control of your character again and 
    keep moving! It is extremely unwise to use the force power heal while you 
    aren't in battle.  Why?  You will most likely run out of force points before 
    you finish an area, so the less you use the better.  The exception would be 
    when you are very low on health and the very few areas you will not get 
    attacked at.
    
    Take a look at what items have immunity to mind affecting. A nerve amplifier
    belt is sufficient (you should have plenty, I never bought one and was able
    to obtain three from looting.) Give everyone except Jedi Sentinels (Bastila 
    and you if you chose to be a Jedi Sentinel) these items. The last thing you
    need is to be cowering in fear for 12 seconds while enemies take down your
    health. Calo Nord's battle armor upgrades will give immunity to mind
    affecting and will provide sufficient defense for any non Jedi party member.
    
    You must choose your party wisely because you won't be able to change it.  
    Light players MUST choose Jolee and Juhani.  Dark players have a more 
    difficult time on the Star Forge because it's you, Bastila, and another 
    non-Jedi (this is why light players will have a huge disadvantage if they 
    went dark.)  This does not mean the Star Forge is too tough for dark players 
    and too easy for light players.  Dark players MUST choose Canderous because 
    of his special healing ability.  I made the mistake of choosing HK one time, 
    and if you do the same you will have an even harder time.  Remember that 
    Bastila has the force power heal if you gave it to her while you leveled her 
    up, use it sparingly and in emergencies. After going through each area of the 
    Star Forge, you MUST save your game!
    
    Here's a helpful warning for dark characters to not use Zaalbar.
    
    ==============================================================================
    Ryan F
    
    I was in an evil mood so I went through the game slaughtering everyone and 
    then at the end I made Zaalbar kill mission... if you do that and then take
    him with you on the star forge then before you even get to the first door he 
    will get pissed off because you made him kill mission and he will attack you
    ==============================================================================
    
    Finally, another option for dark players is to tackle the star forge with two
    people: you and Bastila.
    
    B.  Deck 1
    
    When you enter the Star Forge, the Jedi will welcome you and tell you to move 
    quickly before they find out you're here. Sadly, they already know because an
    army of Dark Jedi will come out of the elevator.  Fight them because they are 
    but a taste of what is to come. Once they're dead, go south down the path 
    (you can't use the elevator BOO!) passing a few doors until you reach a 
    junction. From here, you will have a cut scene where Malak will summon droids 
    to attack you.
    
    The droids will come from all sides, but they can be beaten.  Use flurry to 
    kill them, regular melee attacks don't work well. After they are all dead, go
    east or west, it doesn't matter because it all leads to the same place (I 
    normally go west.) You will reach Jedi fighting Dark Jedi. The good guys will
    go down easily and the Dark Jedi will attack you.  They are weak from the 
    battle and are easy to defeat. After the battle, keep on going until you find
    more Dark Jedi. Kill them, wait for your force points to regenerate, heal up,
    and go through the door at the end of the path.  There's another Malak cut 
    scene where he sends all the troops and apprentices.
    
    C.  Deck 2
    
    SAVE YOUR GAME NOW!
    
    This is the time to really move it! Follow the path and tons upon tons of 
    Dark Jedi and Sith Heavy Troopers will attack you.  They attack from the 
    front, side, and behind you, so whenever you are attacked, attack in return. 
    You learn very quickly to not underestimate these guys because they can make 
    you go down FAST if you aren't careful. Remember to use your force powers 
    when there's tons of baddies surrounding you and medpacs when you are about 
    1/3 of your total health.  The best way to kill these guys quickly and 
    efficiently is to use flurry against them.
    
    Make your way east and kill the hundreds of Sith that are in the way.  Watch 
    your back because they start attacking you from the rear. Eventually, you 
    will reach a door.  Behind this door and the next door are turrets.  If you 
    are lucky, you will not be in combat mode when you reach the turrets.  If 
    not, then your party members will attack the turrets.  It's very important 
    that you DO NOT ATTACK THE TURRETS!  If you do, you will get flanked by Sith.  
    There is a way to turn off the turrets. The important thing to do is ignore 
    the turrets and run, that's right run, away from the turrets to the east.  If 
    your party members attack the turrets, then leave them behind.  Run to the 
    east.
    
    I will say this again.  DO NOT ATTACK THE TURRETS!  It is very important to 
    shut them down using the computer terminal near the turrets. If you don't 
    have enough computer spikes then good luck. You'll need it!
    
    At the far east, you should see a door.  Open it and kill the enemies behind 
    the door.  If you're lucky, no one will come in after you before you can use
    the computer.  Use the terminal and deactivate the gun turrets.  You can also 
    get Revan's robes or the Star Forge robes depending on what your alignment 
    is. These robes heal you slowly, so you have some help with your health.
    
    After this, go back to your party members, who are probably fighting without 
    you, kill the enemies, and go through the door that opened after you 
    deactivated the turrets.  If you're lucky, you might get a chance to heal up.
    
    D.  Command Center
    
    SAVE THE GAME NOW!
    
    If you survived Deck 2, you aren't out of the woods yet.  There will be a cut 
    scene of Malak talking to Bastila or three Dark Jedi depending on what side
    you are on. Go south and kill all the enemies.  Move fast and there will be a
    second weaker wave that attacks you.  Once you find a door that leads to 
    another door, heal up and regain your force points.  Hopefully no one will 
    attack you.
    
    Open the door and kill the two baddies and get ready for a rear attack. After
    killing these guys, there will be four tough Dark Jedi.  Kill them and follow 
    the path until you reach a door.  Open the door and you will see three Dark
    Jedi or Bastila depending on what side you are on. Heal and regain your force
    points now.  Step through the door and get ready for a fight.
    
    If you're fighting Bastila, you do it alone.  To get her to come back to the 
    light, say these things:
    
    I'll never give up on you, Bastila...
    I'm as strong in the light as I ever was...
    Malak will never let you...
    You're dooming yourself to...
    Then strike me down...
    You are not evil, Bastila...
    Now you can see the dark side...
    I could never kill you Bastila.
    You can reject the dark side...
    I was redeemed, Bastila...
    You did protect me...
    Help us defeat the Sith...
    I trust you to enough to...
    You won't, Bastila...
    You could use your...
    
    ==============================================================================
    Note:  There will be slightly different dialogue depending on the sex of your
    character.  Just choose the least non-violent options.
    ==============================================================================
    
    If you're fighting the three Dark Jedi, they aren't difficult if you have all 
    three of your party members attacking one at a time.
    
    You finally get to rest now and fully heal up without worrying about an 
    attack.
    
    Go through the opposite door and any characters that are in your party will 
    now leave.  You're all alone.  Follow the path to see another door. Get close
    to the door and Malak will arrive.
    
    ==============================================================================
    Note:  there's still potential to gain dsp or lsp, but that doesn't matter 
    anymore at this point.
    ==============================================================================
    
    Malak will do some stuff, laugh, call you weak, and unleash the full power of 
    the star forge against you.  Six extremely easy droids will attack you, and 
    each one re-spawns after you kill one.  There are two ways to approach this.
    
    The first way is to go to each computer terminal and disable the thing that's 
    making the droids.  If you don't have enough spikes, simply kill a droid using
    the destroy droid power (if you picked it) and spikes will move into the 
    storage bins by the computers.
    
    The other way is to simply bash the door down with your lightsaber. You would
    think that the game creators would have made the door unbashable...
    
    Now when I played this game for the first time, I had zero idea that you 
    could disable the thing that made the droids. I thought that as soon as I had 
    killed enough droids I'd go to face Malak.  I think I spent an hour fighting 
    the droids before I noticed that I could bash the door down.  I guess you can 
    get infinite XP this way, but I don't think it's wise to bother with it.  The 
    game stops leveling you up at 20 and you should have reached that level long 
    ago.
    
    At any rate, once you have done whatever you did, go through the door.
    
    E.  Darth Malak
    
    This is it, the final battle, the icing on the cake.
    
    Light Players:
    
    Your offense will be somewhat lacking and you will have a harder time at
    taking down Malak's health. Stasis field appears to not work against Malak.
    You will need to use hit and run tactics to fight Malak. The best way to do
    this is to cast master speed so you can run away from him. Then you can use
    stimulants, cast other defensive force powers, and activate your energy 
    shields without Malak taking down your health. If you see Malak stop for any
    reason, a good idea is to throw a thermal detonator. That will knock him on
    his back and allow you to throw another grenade. Jedi guardians can use force
    jump to inflict damage against Malak. At times Malak will cast force breach
    against you. Simply recast the force powers again. Use your medpacks more 
    often than using heal.
    
    Dark Players:
    
    You have an easier time defeating Malak, but he can still get the better of 
    you if you don't watch it. Your offense is better in this case because you 
    can cast force storm and death field against him.  Plague also works wonders 
    in this fight because he can't save against this attack and it slows him 
    down. Insanity doesn't work against Malak. You still need a sufficient 
    defensive strategy. Run away from him if you need to in order to heal up.
    Use grenades if he stops for any reason.
    
    All Players:
    
    Once Malak's health is about 50-75%, he will run to a Jedi inside a tube.  He 
    will say that he can use the power of the star forge to heal himself with 
    this guy and does so.  Now it looks like Malak has 8 more lives, but he 
    doesn't. Once the scene ends, you notice that the captive Jedi is now an 
    enemy.  Ah ha!
    
    There are several force powers that will "kill" the Jedi in the tube. Death
    field, throw lightsaber, force breach, destroy droid, and force lightening.
    You must "kill" the 8 remaining Jedi before you attack Malak again. If you 
    don't have any of these powers then you're in for a tough fight. There's no
    special way to do it other than keep up the attacks. Once he's "killed" the
    last Jedi you will be able to take him down finally.
    
    Once he is dead, celebrate because you have finally finished the game. You 
    see yourself as the Dark Lord once again if you took the dark ending, or you 
    get medals for your bravery if you took the light ending.
    
    XIII.  Credits
    
    Listed in alphabetical order by first name/username.
    
    =======
    Anon M
    =======
    
    I have just discovered something you can do to completely avoid the Calo Nord 
    fight altogether. However, this can only happen if you start the Star Forge 
    Quest on Tatooine. WALK, DO NOT RUN, behind the Krayt Dragon's body and Calo 
    and his Aqualish and Rodian accomplices will ignore you. You will still have 
    to go through the initial dialogue and all that crap, but they will stay by 
    the speeders if you walk all the way to the SPT.  As for confirmation that 
    Calo will not appear on another planet, he won't. Yes, you miss out on XP and 
    potential DSP for those who want to take the Dark Path, but I found this to 
    be the toughest fight besides Malak on the Leviathan, and I know there are a 
    lot of players who would agree with me in this. One more thing. I watched the 
    cutscene with the Dragon getting mines in his face and all, but when I refused 
    the reward, (yes, you said not to in the walkthrough,) I didn't get my LSP 
    that the walkthrough told me I would receive if I declined the pearl.
    
    ======
    Ben P
    ======
    
    I'm writing to say there's a very quick way that you didn't mention in your 
    guide to deal with the tough droids on the star forge, using the destroy droid 
    power is really effective as it can disable them instantly and does a lot of 
    damage. It really quickly destroys other annoying droids in the game as well. 
    you can also target the sort of dead jedi in the final battle against malak 
    with it. 
    
    I've emailed you because I found an interesting glitch regarding the strange 
    stowaway, if you tell her to get off the ship as you talk to her straight away,
    you can continue to talk to her as she runs away. If you keep telling her to 
    get off the ship you can get infinite DSP.
    
    ======
    Ben D
    ======
    
    Hey, I realized there is a way to get light side points for killing Starkiller.
    You can take a look here on youtube http://www.youtube.com/watch?v=oBMXKGlx0Ok
    I think you have to be female. You can see the conversation you have to go 
    through to get the points. I have done it once. Just saying you don't have to 
    take a dsp for killing Starkiller. (Editor note: This appears to only be 
    available on the PC version using a mod.)
    
    =========
    Brandy W
    =========
    
    I have owned Star Wars KOTOR for over 5 years now. I absolutely love the game.
    I love your walkthrough guide as well. I do have 1 note. I like to wait to 
    level my characters up until I am in battle if i can unless i need those skills
    and feats right away. this acts as a healthpac without wasting a medpac. when 
    you have a character who is ready to level up the level up screen is the first 
    one that shows up when you hit the start button, and when you are done leveling
    up and exit the menu your player will now have full health. They stack as well.
    i have had it happen where i levelled one character up 3 times in a row at one 
    time. In other words you will not lose a level up if you earn a second one 
    before you activate the first one.
    
    =======
    Cody G
    =======
    
    I know another way to kill the 2 tarentateks easily.....
    In the tomb of Naga Sadow get the Poison sword attack one of the tarentateks use
    kill or fear on the other.
    
    When they start chasing you run around using kill or death field if you have 
    it. That`s how i did it when i did it the first time.
    
    (That may not work and it depends on what powers you have)
    
    ========
    Chris B
    ========
    
    First, I would like to say that your walkthrough is amazingly complete.  I can
    see that you put A LOT of work into it.  Thank you for the work.
    
    I have only  noticed 2 things so far, which is MUCH better than any walkthrough
    I’ve used so far (for other games of course).
    
    The first isn’t important, it’s just an interesting conversation choices that 
    might be worth talking about. I think it was on Tatooine. Take Bastila when you
    talk to Hut about Nico’s contract. Try to [Persuade] him to give Nico a better
    contract and if you fail, threaten to kill him and bury him under his track (or
    something like that) he says no and Bastila force persuades him to give the
    better contract and bingo, the thing is done.  You don’t get dsp for 
    threatening to kill him though.
    
    The real one is on Manaan and is about the Sunry Murder Trial.  In the Republic
    Embassy when your decrypting the Sith pass card, you have the incorrect 
    sequences.  You stated “The sixth sequence is a mystery.  I tried all four 
    answers and no answer worked.  Might be a bug or something.”  I mean no 
    disrespect when I say that the reason you couldn’t find the sixth sequence is 
    because the others were wrong.  You have them listed as “19, 14, 64, -2 or 2, 
    9, ?”
    
    The correct answers are
    
    First Sequence:        22
    
    Second Sequence:       18
    
    Third Sequence:        64
    
    Fourth Sequence:       2
    
    Fifth Sequence:        6
    
    Sixth Sequence:        7
    
    ===============
    DaSarcasticGuy
    ===============
    
    Hey, um...(tabs over to find your name) Paul. How's it going? Just started
    skimming through your Knights of the Old Republic FAQ, and a few things jumped
    out at me. Firstly in your stats section, you seem to propose a jack of all
    trades sort of stat focus. I'm not saying it's bad, I think its quite good 
    actually, but there's no focused approaches. For instance, if I wanted an all
    out offensive warrior, who only used the force for things like heal and speed,
    I'd stat like:
    
    Str: 16
    Dex: 14
    Con: 14
    Int: 8
    Wis: 12
    Cha: 12
    
    or
    
    Str: 16
    Dex: 14
    Con: 16
    Int: 8
    Wis: 10
    Cha: 10
    
    Pick soldier and guardian and you have a massive offensive force. You could 
    also go the other side of the spectrum and go all out force wizard and maybe
    stat like:
    
    Str: 8
    Dex: 12
    Con: 12
    Int: 10
    Wis: 16
    Cha: 16
    
    or 
    
    Str: 8
    Dex: 12
    Con: 14
    Int: 8
    Wis: 16
    Cha: 16
    
    or 
    
    Str: 8
    Dex: 14
    Con: 14
    Int: 10
    Wis: 16
    Cha: 14
    
    Anything into consular and you got yourself a force wizard wrecking face. Now
    these are pretty specialized characters. How about a more rounded offensive
    jedi.
    
    Str: 10
    Dex: 14
    Con: 14
    Int: 10
    Wis: 15
    Cha: 14
    
    A dex based warrior whose very strong in the force. You could also switch Str 
    and Dex if that fits your playstyle better. Or if you just don't care about
    skills, drop Int to 8 and put those points anywhere. And to answer the odd stat
    in Wis, it's because you get 5 extra points to place. Put them all to Wis and
    you end up with 20. Just food for thought. 
    
    Next, in looking over your Feat grades, I realized I strongly disagree with 
    some of them, and wasn't a fan of quite a few of your grades. First, all of the
    skill boosting feats are actually Fs. Seriously skills don't matter hardly at
    all in this game, and the ones you want for your characters are easily gotten
    with the skill points you do get. Feats are much more powerful than any skill
    so wasting a Feat to boost a skill is a horrendous use of feats. Unless you
    have a very specific character theme in mind that wants to specialize in a 
    certain skill(s). 
    
    Secondly giving Dueling an F is just inexcusable. Not everyone wants to play an
    all out offensive dual-wielding maniac. Any sort of defensive character would
    much rather have Dueling. People who want to stick to the spirit of jedi only
    using 1 lightsaber would also be much better served with Dueling. A well 
    rounded, jack-of-all-trades character on hard difficulty would prefer Dueling
    against the most difficult enemies (Malak comes to mind). Yes Dueling will 
    never out damage Two Weapon Fighting, but that doesn't mean it doesn't have 
    it's purpose. +3 attack and defense compares decently vs -2 to hit with an 
    extra attack. That said, I'd probably rank them like Two Weapon Fighting A+,
    Dueling A-. 
    
    And there is no way conditioning is an A. It's a probably the first filler feat
    I'd go to but not over anything else. Probably a C, but a good solid C. I think
    I agree with everything else though I'd like to point out that the ranged feats
    are good on many secondary characters. Also the dual pistol wielding jedi most
    certainly uses the ranged feats and loves them. Just thought that it would be
    good to mention those things.
    
    Ya that's all I got for now. Um...my names DaSarcasticGuy on GFAQS so, if you
    want to credit me for anything go for it. Hopefully you got what i'm actually
    looking for and I don't get side tracked again lol. Keep up the good work man.
    
    ========
    David S
    ========
    
    I'm not sure if you still care about this or if you even still have this email
    address, but thought I'd try just in case. I found a mistake in your KOTOR 
    guide on www.Gamefaqs.com On Manaan, when trying to access the sith base by 
    decoding the passcard. The answer to the 5th sequence is 6, not 9. This is why
    you couldn't get the answer to the 6th sequence. Which is 7 by the way. Just in
    case you wanted to know.
    
    ============================
    Dustin "Thee Leprechaun" L
    ============================
    
    Hey man, I loved your walkthrough, I played through evil and it really helped
    me out, but there were a few things I noticed while following it.
     
    First off, nothing major, but when you are telling how to kill certain enemies
    you are talking as if the player is a Jedi Guardian.  For example you will 
    often say to "use flurry" or some other melee attack, or you will say to 
    conserve your FP.  Where as I played as a Jedi Consular so I was able to use
    nothing but force powers through 90% of the game(once i became a jedi anyway),
    very rarely was I to the point where I had to use my lightsaber.  But like I 
    said this is nothing major and I'm sure this won't affect most people.
     
    Then there were a few thing I noticed you did not include, little side things
    that might interest a few people.
    
    1. This probably isn't really worth adding but it wouldn't take up much space,
    but on Manaan there is a guy named "Shady Rodian" located in East Central next
    to Hulas, he carries a lot of Pazaak cards, including a bunch of +/- cards, 
    might help out any players who are interested in playing Pazaak.
     
    2. On Korriban in the Valley of the Dark Lords is a archeologist named "Dak
    Vesser" and if you talk to him with Juhani in your party then they will 
    recognize each other from the academy on Dantooine.  He obviously joined the
    Sith and they kind of get angry at each other.  Now I'm not sure if you have to
    have Juhani out of your party for the next part to work, for I didn't have her
    in mine when I proceeded.  But any who, you go back to the cantina and he will 
    be standing where Yuthura Ban was standing earlier.  You can talk to him and
    kill him for dsp or you can just leave him alone, not sure if there was a lsp 
    option, didn't try because I was EVIL!!!  It is indeed fun like you said :P.  
    Any who, if you kill him he drops a few things including a Eralam Crystal which
    is a fairly nice crystal.
     
    Dak is actually really easy to find.  When your walking down the narrow path 
    and you first enter the big open area where all the archeologists are, you
    should walk under a big arch way with two sith guards next to it and if your
    facing into the valley Dak should be right past the arch to the left 
    inspecting a rock.
     
    Also I was thinking about the DLC, the Yavin Station.  It's was kind of a cool
    side quest and if you could afford it you were able to buy two really powerful
    lightsaber crystals.  Not sure if you know about it or not but I'll explain 
    just in case:
     
    There is really no point to visit the Yavin Station until you have completed
    all the planets. The Rodian there sells some really nice stuff, but it is 
    really expensive and probably not really worth it.  Once you have completed 
    your fourth planet and are suppose to fly to the starforge unknown planet is the
    point where you are going to want to travel to the Yavin Station.  Once you 
    walk into the Yavin Station you should see a Rodian being harassed by a bunch
    of Trandosians who are wanting access to his "special" items.  You talk to the
    Rodian and you basically tell the Trandosians to leave.  Now head back to the 
    ship and then re-exit the ship back onto the station.  When you get close 
    enough to the Rodian a bunch of Trandosians will appear out of nowhere and then
    you must begin a rather difficult fight.  It is mainly hard just because there
    are a lot of enemies. once you kill a few it gets a lot easier.  Once they are
    dead you will talk to the Rodian again and he will grant you access to his 
    "special" inventory.  Which is two very rare lightsaber crystals, but they are
    not cheap.  One is 25,000 credits and the other is 20,000.  If you have the 
    credits then I highly recommend buying them, for they have cool colors and give
    a nice bonus to your other crystals.  Yes, these crystals go into the color 
    crystal slot, one is teal and the other is orange (so if you’re a Dolphins fan 
    then you should really enjoy them!).  I also noticed a really nice heavy weapon
    for Canderous, if you are evil and can afford it then I'd buy it because you 
    will have Canderous with you when doing the Star Forge.  Also, I never really
    checked into it, but I think I noticed that this Rodian gave me a lot more 
    credits for my items then other merchants in the game.
    
    =============
    Evilbob65535
    =============
    
    First, regarding Dustil (Carth's son):  for light-side players, instead of
    doing the double-cross and double-double-cross quests to gain access to Uthar's
    room, just use security to open the door.  I brought along T3-M4 (since you can
    switch him out before you need to fight) and picked the lock.  I think 
    double-double-crossing both Uthar and Yuthura can more easily get you DSP 
    (also, it may be more difficult to convert Yuthura to the light side at the 
    end, but I'm not sure).  I'm not sure if it gets you less XP or not, however. 
    It does save some time.
    
    Also, it might be worth noting that unless you resolve Dustil's situation 
    before you encounter the Leviathan (as you advocate in your guide), Carth will 
    generally stop speaking to you (this is according to the Official Prima Guide 
    so I don't know how accurate it is).  This is important only if you want to 
    continue a romance sub-plot with Carth (if light-side and female) or if you 
    just like talking to him.
    
    Second, it's probably worth pointing out to dark-side players that the 
    assassination quests on Mannan are impossible to complete once you've 
    encountered the Leviathan because Dantooine is no longer accessible at that 
    point.
    
    Third, during the Sunry's trial quest you suggest hacking the republic computer
    and discovering the truth of the situation.  For light-side players, it's 
    actually extremely important NOT to do this.  If you know the truth and decide 
    to defend him anyway, you will get DSP.  I don't know if you can still see the 
    video after the trial is complete but it's best for the light if you don't 
    know.  However:  that said, the trial is long and boring and all completing it 
    gets you is more XP - and XP is cheap and easy to max out.  I would suggest for
    light players to go ahead and find out and end the trial quickly just to save 
    yourself the time.
    
    Finally, one good general tip for gaining XP quickly is to always repair any 
    droid you encounter to the maximum amount.  Make sure you have one party member
    with maxed-out repair and keep a +repair item handy, and always repair every 
    single thing possible on the droid:  this gives over 1000 XP for the cost of a
    few parts and almost no time on your part.  (Other than the main character 
    repairing HK-47, I don't think repair is ever used anywhere else, but it's 
    still a nice boost.)
    
    ps.  You also have a couple of very minor typos, which I'm sure you know, but 
    the funniest one is in the XII. Star Forge section, in part A you suggest 
    players "DON'T DWINDLE!"  You meant "don't dawdle."  :)
    
    =========
    Gotauros
    =========
    
    Hi. I don't know if you're still working on the Gamefaq or not, but I do have a
    couple of things to add. The first thing is in regards to what I posted above
    (killing the dead Jedi on the Star Forge.) When I played (as a light side 
    character) I got the option to use Destroy Droid on the tanks holding the Jedi.
    It took the tanks out in one hit and since I was fully light side, it barely 
    made a dent in my force powers. That left me more FP to heal or speed myself up
    so I could keep ahead of him.
    
    The other thing I'd like to add is that if the character has demolition skill 
    and some mines, you can use any of the jedi speed powers to get ahead of Malak,
    set up a mine, then position yourself so he runs through it. It can really do 
    some damage if people are having trouble hitting him or doing damage.
    
    Anyway, I just thought I'd offer up those tidbits. 
    
    =======
    Ian S
    =======
    
    I have something that might prove as progress to how to kill droids faster. The
    power stun droid-destroy droids for light players, shock-force storm (I think) 
    for dark and EVIL guys and ion grenades thingies for…uh…everyone? Well I hope d
    this proved useful and I really want to help you in something. And don’t worry 
    about homework I almost never have and if I have, I do it fast! Naturally you
    know!
    
    When we are in the first planet(which should be Tatooine) talk to party members
    which are T3-M4,Caderous,Zaalbar and Mission. I know that computer spikes of T3
    are already on the guide. After that put all your grenades on a container in 
    the cargo hold. Then talk to Zaalbar. He can make many different kinds of 
    grenades including adhesive! Unfortunately he can’t make plasma grenades or 
    thermal detonators. Put all your ardrenal stimulants on the container and talk 
    to Canderous. He makes ardrenal stimulants. Valuable to me and other light 
    players because you said light players need to use stimulants while fighting 
    with Malak with a lightsaber. Mission can make security spikes to open doors. 
    Though I’ve never opened a door with a security spike. You can talk to her less
    about this because there many more ways to open doors like bashing through.
    
    When you get Jolee put all of you life support packs in an container(if you 
    have any).Because this guy can make life support packs! Though he’ll only make 
    like 3 before you put them in the container again.
    
    You can use some of this items to sell them, then ask your party members to 
    make them for you. Cool! You can get a lot of credits this way!
    
    On Tatooine once you got Sharina’s wraid plate and a hunting license you can go
    to Fazza’s office sell the plate to Fazza and he’ll give you 500 credits! Sorry
    but I think he can’t give you more than that. Could be just me. Oh...well
    
    If you have to go to the Dune Sea you can hunt! Yes, I just said it hunt! But 
    only if you have time and patience because this may take a while. Kill the 
    desert wraid, loot the remains for the bone plate go to Fazza’s office and sell
    it. That’s standard procedure. It may sound easy but sometimes it isn’t. The 
    first is easy and hard. Easy because the whole band is normal. And hard because
    you just fought the sand people guarding the entrance to the sand people 
    territory. The next it gets a little harder because some now are named “Hulak
    Wraid”. It’s a little harder to take them out than normal ones. Now if you 
    exterminated the sand people and you are attacking a band of desert wraids plus
    you have sand people attacking you it is extremely hard! One time they killed 
    Bastilla and Juhani. I got lucky that I had burst of speed otherwise I would
    have been killed.
    
    Inside the Black Vulkar base when you fight the twi’lek to get the accelerator 
    back this should at least take the twi’lek and its bodyguard down:
    
    You must have raided the docking bay and the pool. Because you get plasma 
    grenades in those two places. Then when the words “Enemy Sighted!” are shown 
    use the x button. Have you throw two plasma grenades at the twi’lek. Also have 
    Mission and Zaalbar each throw one plasma grenade at the twi’lek. Since his 
    bodyguard is close, the grenades will also exterminate the bodyguard. As you 
    said the rest are pathetic weaklings
    
    You know, the sand people I mentioned earlier aren’t normal they are VERY TOUGH
    if you are fighting someone else or a party member is down. They are three. Two
    elite warriors and one holy warrior. The holy warrior is the toughest. Don’t 
    underestimate these guys they can kill you. If you don’t want to run into them 
    I suggest you go straight to the sandcrawler and go where you need to go. If 
    you do want to run into them pick a dune and walk they will get you.
    
    Note: if you choose the peaceful solution the sand people won’t attack you.   
    
    Merry Christmas and a Happy New Year! Its me Ian, and I wanted to share some
    more things about the KOTOR walkthrough.
    
    First, I completed the game! Yay woo yay!  In the final battle with Malak, I 
    used Force Storm against the Jedi tubes, (I was light side and that was the 
    only dark force power I had.) then when I finished the battle I found out that
    I could use Force Breach, which wouldn't have even affected my FP that much. 
    (I was a consular) And I was like: Lol what?
    
    -The Bastilla Conversations
    
    So I saw that in the last Bastilla conversation you included you stated that
    "whenever or not that is the last Bastilla conversation, we'll see." I don't 
    know if you found out yet, but I found two more conversations well before the 
    end of Kashyyyk.
    
    Bastilla 14 (I found this one after I saw the Kashyyyk vision, and landed there
    for the first time.)
    
    First Bastilla starts with her now usual doubt and resistance. This 
    conversation has to occur inside the Ebon Hawk. I tried triggering it outside,
    but she says that she wants to talk inside the Ebon Hawk. Then you talk about 
    if she's ready, the feelings between them two, and Malak. This moves the 
    "Bastilla" quest into the "completed quests" area.
    
    Bastilla 15: (I found this one right after I exited the house from the judge in
    the Holder of the Laws quest)
    
    Bastilla tries to think of excuses for the previous conversation, then say she
    doesn't want to talk about it until Malak is defeated.
    
    -Carth conversations
    
    And with these two companions I have my favorite trio in the game. Anyway I ran
    into trouble when I finished the "Finding Dustil" quest. I saw in the guide I
    could talk to Carth after I finished the quest, but only if I did it early. So
    I went ahead and did it, but Carth didn't say anything after I finished the 
    quest (and no I didn't kill Dustil). I talked to him every time I found a Star
    Map, finished a quest, or leveled up. In TWO game files! So I wanted to know if
    this has happened to you. The only thing I think would've glitched it out is
    the "saving levels" glitch, and I had my doubts but I think using T3-M4 to open
    Uthar's room is legit.
    
    Well that's all I can think of. Maybe I'll make that list about shop ratings if
    you haven't already. Until next time! :)
    
    ========
    J Sharp
    ========
    
    Okay, I was on Dantooine and I went to the Matale Estate for the Feud thing. I
    was doing Dark Side game. I went to collect the 2k credits and didn’t get a 
    thing, so I went back to talk to him, and I was that it was the same thing over
    and over, so once I got to the 2k credits, I selected that, and when I got 
    finished, I got more DSP!! With no xp though. I have done this MANY times, it
    wasn’t a one-time-glitch, now I have a full dark character, I thought I should 
    email the glitch to you to help other gamers.
     
    Never could get the 2k credits *sob*
    
    ========
    Jason Q
    ========
    
    I'd first like to thank you for you thorough guide, it's helped me go through 
    the game without missing side quests and such. I'm not quite sure if I read 
    this in your guide, but I'd like to bring something up, so that what happened 
    to me doesn't happen to anyone else. In my game, I took the time to stockpile 
    all the goods that each NPC had to offer in the Ebon Hawk, but when I went to 
    go pick them up in preparation for entering the Star Forge, every single 
    container was empty, and none of the stuff appeared in my inventory. I've 
    loaded up several different saves from Korriban (before the Tomb of Naga 
    Sadow,) the beginning of the Unknown World and right before the temple, and the
    items only seem to appear in the Korriban save. Thus, to save anyone else from 
    the high amount of frustration I'm going through right now, if you haven't 
    already, tell your readers to pick up all of their stuff from the Ebon Hawk 
    before the point of no return (Naga Sadow) because from that point on it's very
    possible the items can be wiped, and all that time/money/items will be wasted. 
    I hope I can get through the Star Forge without the hyper-stims I loss but 
    we'll see. 
    
    ========
    Jimmy B
    ========
    
    On Manaan I talked to Queedle (the Itholorian in the swoop place) and helped 
    him out and gave him 500 credits. I then raced and won the first two rounds. 
    When I saw the third circle time was Queedle's (because he was able to
    upgrade,) I went to talk to him and he thanked me and offered my credits back.
    I refused the reward, but he gave it to me anyway and I still received light 
    points. I talked to him a second time and he offered me my credits again and I
    refused again. This time I didn't get more credits but I received more light 
    points. The third time we spoke, nothing interesting happened.
     
    Once again, I don' know if this will work for the X-Box version or if it's a 
    glitch for infinite credits or anything but it may be worth looking into.
    
    ======
    JKR69
    ======
    
    a second benefit of the Jedi sentinel to the mental immunity is that you get 
    3 skill points instead of 2 (at intelligence 14), but it gains feats at the 
    same rate as a consular and powers the same as guardian (as in no extra power 
    every 4 levels). which makes it seem weak and it is, unless you treat it like 
    a guardian without the jump.
    
    if you put all of your computer spikes in a container in the cargo hold (this
    could take a while as you can only put them in 1 at a time) then go to T3-M4 
    and ask him 11 times for a computer spike you'll get 11.  take them and put 
    them with the others, go back to t3-m4 and repeat you can get about 30-40 
    before he gives a no.  I end up having 133 computer spikes by the time I enter
    the temple.
    
    just after the entrance to the valley of the dark lords on korriban there is 
    a guy called Dak Vasser, if you talk to him with Juhani in your party she'll 
    recognize him, and you can ask him questions.  when you finish talking to him
    he'll go to the cantina. if you then go to the cantina without juhani in your
    party you can kill him, he'll drop a lightsaber crystal, and you get dark 
    side points.  if you then exit towards the sith academy then turn around and 
    go back to the cantina he's alive again.  you can keep killing him and 
    bringing him back to life and you always get the crystal and dsp.
    
    when you chose the light side on top of the rakata temple, talk to juhani and 
    she will tell you she has feelings for you, you must have talked to her about
    dak vasser (as far as I know)
    
    =========
    Joseph M
    =========
    
    there is another way to get past the rancor 
    
    just throw a stun grenade and run between its legs
    
    =======
    Josh R
    =======
    
    Hey, I'm just another player who thinks KotOR is super special and awesome. I
    did notice however that you said in the Star Forge, whilst fighting Malak that
    you have to have Lightsaber Throw or Death Field to kill the poor helpless 
    people in the tubes. Well as it turned out you can also use Lightning. I 
    haven't tried Kill or Plague considering that I don't have a save anymore and 
    am to bored to go through it again. I just specifically remember using 
    Lightning against them and they died. So I thought you should add it in your 
    Guide so that other people don't purposely get the skills Death Field and Throw
    Lightsaber thinking it is the only way to kill them and make the fight easier. 
    
    =======
    Kris H
    =======
    
    I didn't attempt much testing about what point marks when you can start, but I
    got it after leaving thee Ebon Hawk on Dantooine after listening about the end
    of the Mandalorian War.
     
    An old comrade named Jagi, formerly under Canderous, is mad at him for sending 
    his unit off to a supposedly pointless attack just so Canderous got get credit 
    for killing the local enemy commander, since they would have won that battle 
    whether Canderous did that or not. He survived, has spent the entire time 
    searching for Canderous to challenge him to a duel in the Dune Sea at Tatooine.
    He has also informed every Mandolorian in the sector about this so Canderous 
    can't turn him down.
     
    Canderous is fine with accepting and is confident in a wonderfully murderous 
    victory if you ask about it. At the desert you go to the east side of the sand 
    crawler to trigger Jagi showing up with two goons since he "anticipated 
    [Canderous] needing help and thought to provide a distraction [for his 
    friends]". You can't get light or dark side points as far as I could tell, but 
    you can learn more about the circumstances by persuading Jagi in favor of 
    Canderous' actions and Jagi will kill himself to atone for the insult to 
    Canderous. The Rhodian thugs brought can still be killed and Jagi's death 
    provides his same experience whether you kill him or he does himself.
     
    I only got confirmation of the quest ending when Jagi killed himself though, 
    but that could just be a glitch with my game. Also, I've never been able to 
    loot Jagi whether I killed him or not.
     
    Oddly enough, if you go towards the scene zone from the Anchorhead side of the 
    crawler and not from the desert and pick fighting options, you aren't close 
    enough to trigger combat and can talk to Canderous and he acts like the quest 
    is done.
    
    ===============
    Linkmaster3000
    ===============
    
    Not sure if you're still keeping up with your guide, but you were wondering
    about Canderous' side quest.  I believe you can get it by talking about the 
    battle where he saw a hole in the enemy's defenses and went for it (I have to
    double check), then go to Dantooine with him in your party.  I haven't found 
    any alignment shifts for this, but feel free to try the different options out.
    
    Also, you can't free the prisoners in the Sith Academy.  I had 50 spikes at the
    time, but it won't let you without a 's pass code, which I don't believe you
    can obtain.
    
    One last thing - there's a Rakata Elder that requests genetic data from the 
    computer in the temple so that they can start trying to become Force Sensitive
    again.  Getting the data and giving it to him will finish the side quest, which
    can only be obtained by a Light character. (Editor note, it can be obtained by
    a dark character who lies to the Elders every chance they get!)
    
    That's all I've found that's missing from your guide - it was a great help for
    me completing KOTOR, and I believe it's the best one on GameFaqs.
    
    ==========
    Mario1057
    ==========
    
    I just wanted to let you know that I figured out how to decipher the code for
    the Sith passcard on Manaan. I don't think there is a solution for the second
    to last set of numbers, but in the last set.. the answer is 7 because it is the
    next prime number in the sequence. In order to get the second to last one 
    right, I just answered all the others correctly and plugged in the different 
    values until I got the right one. So, the answers to the last two are 6 and 7,
    if I remember right. Thanks for the walkthrough! I would have missed a lot of 
    stuff and wasted a ton of hours trying to figure out a few puzzles! 
    
    ==========
    Melissa S
    ==========
    
    I've noticed several small things in your guide none of them are really 
    important though, but you really want to know the little things I found I'd be
    happy to tell you, keep in mind they are not extremely important. 
    
    On the other hand if you are still updating your guide I have a helpful bit of 
    information for you about the Sith Bass Passcard on Manaan.
    
    First Sequence:     22
    Second Sequence:    18
    Third Sequence:     64
    Fourth Sequence:    2
    Fifth Sequence:      6
    Sixth Sequence:      7
    
    Some of the ones you thought you had right are wrong which is why all four
    answers did not work on the last one. Hope this helps you. 
    
    =========
    Michel E
    =========
    
    if you want to do canderous ordos side quest to talk to him enough times and
    eventually when you go to a planet take canderous with you eventually you will
    meet jagi who tells you to go to tatooine and face him. when you go to to
    tatooine go to dune sea and you will find him by sand crawler. to get quest 
    done persuade him to not fight and he will kill himself. finish off the 2 
    enemies to get it done.
    
    ==================
    Mike "Firemage12"
    ==================
    
    I have some info on something you mention in your glitch section about 
    sometimes getting lsp or dsp and sometimes not. I think you are right and they
    are simply errors in the game.
    
    I just noticed the following:
    
    When you just get into the undercity in Taris, and that Hendar guy is running 
    from the ghoul, if you save him, and talk to him after, you get lsp for helping
    him. However, if you talk to his woman, you get the same response from Hendar 
    regarding how he thanks you, but you get no lsp. I think the developers simply 
    forgot to add it in for that. It's likely this error is repeated elsewhere.
    
    =======
    Otto R
    =======
    
    Hi, I was looking through your Kotor Walkthrough and noticed an error in the
    passage about collecting Bendak's bounty from Zax which I will quote here
     
    "This is the only one he'll give you extra credits for if you persuade him.  He
    gives you 400 credits if it works."
    
    This is not true for me. I have succeeded in persuading to get 400 credits for
    every single bounty. Could be just me though...oh well
    
    =======
    Rick H
    =======
    
    I just want to say your walkthrough for KOTOR 1 was excellent. I also wanted to
    inform you that there is no way to get a dsp when carth, bastilla, and the 
    player are captured on the Leviathan. Also if you wish you may also put this 
    information in for the Terentetecs in the Tomb of Naga Sadow: Another great way
    to defeat them is to lay about 10 of your strongest damage causing mines (Frag,
    Plasma, Concussion) then lure one of the beasts to you so they have to cross the
    mines and take massive damage. Then repeat the process for the other beast.
    
    ===========
    Roderick M
    ===========
    
    I have a dark side player advise for on taris if you buy the droid at droids at
    jance for 50 credits as soon as you walk out of the store he will blow up, go
    back to jance and say that it was a piece of junk and you want your credits 
    back. Then tell her you should get more credits for the trouble, it doesn't 
    work, then tell her you’ll spread the rumor to not buy her droids, shell beg you
    not to and give you 75 credits (you get dark side points and 25 credits.) Don’t
    know if there’s a light side option but if you just say you want refund then
    that should work (have not tried it) 
    
    =======
    Ryan F
    =======
    
    I have a couple things I would like to mention. First off, in Davik's estate,
    there is a male slave. One of the Twi'leks is male. Minor but still important.
    Secondly, I made up a different strategy against the rancor in the sewers on 
    Taris. I lured it toward me, then used an adhesive grenade and just ran around
    it. I didn't bother trying to kill it.
    
    Also, instead of going to the Sith party on Taris, I just go to the apartments
    and that room will have 3 Sith soldiers interrogating an alien. If you 
    intervene, you can get xp and you will find the uniform on one of the corpses.
    
    Okay so normally i don't bother with pazaak because it's a waste of money and
    it's boring, but I decided to play for once. In the Upper City Cantina, there
    is a man when you first come in on the left, I think his name is Niklos. If you
    are male and you play him and beat him and then talk to Christina who is 
    standing right next to him, she will ask for 20 credits to get some fancy 
    drinks for the two of you. This is just like the scam that Jergan tries if you 
    are female. She will talk to the Tarisian noble that I had originally thought 
    was just there for "decoration" and then run off with him instead.
    
    There are just a couple things about the sunry trial i want to point out... 
    First if you bribe the hotel manager you do not get dsp but he does say that
    sunry left BEFORE the shot. second: gluupor the rodian will admit to planting 
    the medal even if you force persuade him. you just have to badger him a little.
    Finally (this isn’t actually about the trial) if you for some reason DO have 100
    spikes to open the door, it fails anyway and you get your spikes back. Same 
    with the option to shut down the power grid.
    
    i was in an evil mood so i went through the game slaughtering everyone and then
    at the end i made zaalbar kill mission... if you do that and then take him with
    you on the star forge then before you even get to the first door he will get 
    pissed off because you made him kill mission and he will attack you
    
    if you have enough spikes to set the prisoners free on korriban in the sith
    academy the spikes get rejected anyway. also the fire grenade does kill you if
    you use it... i was wondering so i used it.
    
    ok on the unknown world there is one sidequest. if you are evil then go along
    the water right outside of the one's enclave. there will be a rakata named 
    warmaster garn. he will tell you about the mandalorians and when you kill them
    and return to him he will give you some items. i think they are droid parts but
    I don’t know.
    
    I played through the game as a light-sider and I found that there is one 
    sidequest for you on the unknown world no matter what side you are. if you are
    good then you can talk to researcher llawa in the elders camp about his 
    research. he will send you to the one's place and you take some samples or 
    something like that and bring it back to him. if you are evil then you can talk
    to warmaster garn who is outside of the one's enclave. he will give you a 
    reward if you bring back the head of the stealthed mandalorian leader by the
    temple. (Editor note: It may appear that the quests are geared to one alignment
    but it is not so. The "Get Everything Done" path will allow any player to 
    complete both side quests.)
    
    no offense meant here but i completely disagree with your position on the 
    soldier class. i have played the game both as mainly a caster and mainly a 
    fighter. playing as a soldier is necessary for pure weapon fighters. the 
    soldier gets many more feats than scouts and scoundrels. the soldier doesn’t 
    have hardly any skills but that is why this is a party game. other characters
    can end up having much better skills than your character. overall the only 
    thing your character needs is awareness, persuade, and treat injury. everything
    else can be handled by others (mainly mission and t3m4). also i disagree with
    your extremely high praise of slow-plague. it doesn’t become useful at all until
    upgraded fully to plague. if it is upgraded to plague then having something 
    like kill is good because if it is not saved, it does massive damage.
    
    ========
    Scott C
    ========
    
    Tatooine - Sand People Quest. Additional Experience. You MUST do peaceful 
    option, buy moister vaperators, give to chieftain, ask all the non-violent 
    questions then ask about history, he will say only warriors are allowed to
    listen to the history and the storyteller will only tell it to you if you come
    back with the dragon pearl as evidence of your great warrior skills. go and
    kill the dragon with the other hunter and receive the pearl. when you are able 
    to go back to the sand people with HK and present him with the pearl, he will
    take it and you will get experience then go to storyteller and listen to what
    he says asking questions that do not change what he "knows" until then end. go
    talk to chief and then start looting/killing. i forget how much more experience
    you get for doing this about 500 i think, but the chief will have the pearl on 
    him when you loot his body. so you lose nothing and gain no dsp or lsp just 
    experience and information.
    
    =========
    Seamas F
    =========
    
    First of all, thank you a lot for writing your guide to KOTOR, I’ve found it 
    very useful and (so far!) have found nothing that I thought needed some 
    alteration. However, take your mind to Manaan and the SIth passcards 
    decryption. In your guide you listed the sequence answers as;
    
    First Sequence:     19
    Second Sequence:    14
    Third Sequence:     64
    Fourth Sequence:    -2 or 2
    Fifth Sequence:      9
    Sixth Sequence:      ?
    
    But the actual answers should be;
    
    First Sequence:     22
    Second Sequence:    18
    Third Sequence:     64
    Fourth Sequence:     2 (possibly -2 would work, I didn't try, don't think so 
    though)
    Fifth Sequence:      6
    Sixth Sequence:      7
    
    It seems that the computer will allow you to put incorrect answers to any of
    the sequences and move on to the next, the only time you know that at least one
    of your answers is wrong is after the 6th sequence. As a result ANY answer 
    would appear to work for the first five sequences, even if they aren't actually
    right.
    
    Once again thanks for this guide!
    
    ===============
    Strategist1164
    ===============
    
    After multiple times of trying to lie my way out of poisoning the water, I 
    decided to not lie and was able to be evil by using the poison and still not
    get banned from Manaan.
    
    When arrested I chose: "Very well. I will come peacefully."
    
    While on trial chose: "I guess you'd find out anyway: the harvesting machinery
    released a toxin in to the water."
    
    Then: "It's not my fault, the machine malfunctioned."
    
    Then: "Okay, I did it. But you can't do anything to me - I know too much!"
    
    Then: "If you ban us, I'll tell that the kolto is destroyed!"
    
    After this they have no choice but to do nothing to you since if you reveal 
    that the kolto has been poisoned, the sith will no longer have a reason not to
    invade.
    
    Also: the answers for programming the sith pass card (the puzzle that you do in
    the republic embassy in order to get into the sith embassy)
    
    you're answers are incorrect and i have successfully figured out the puzzle:
    
    (I figured them all out except the fifth which i found by trial and error
    meaning that i can give an explanation of the rest if you want).
    
    First Sequence: 22
    Second Sequence: 18
    Third Sequence: If the sequence ends with 32 then the answer is 64, if it ends
    with 64 then the answer is 128. (I don't remember how long this sequence goes)
    Fourth Sequence: 2
    Fifth Sequence: 6
    Sixth Sequence: 7
    
    =====
    Ty B
    =====
    
    Hello, I have been using your guide and would like to bring a possible glitch
    to your attention. I know it is an old game but i just started playing it again
    and am on my second play through as a dark player. I was on the unknown world 
    just before the star forge. my plan was to kill the Mandolorians in front of 
    the temple as soon as I got off the ship. I killed my first group (the one with
    the captain in it) and was walking around looking for more. As soon as I 
    started walking I was teleported into the temple (without talking to 'The One'
    or 'The Elders') I was able to continue through the temple, get to Bastilia and
    get back to the Ebon Hawk without doing any of the quests. All I needed was the
    ship parts which were easily obtained and i flew up to the star forge. i don't
    know what happened but it took off a lot of boring running back and forth and 
    fighting. This is the first time it has happened and thought i would let you 
    know about it.
    
    ========
    Tyler B
    ========
    
    I am Tyler B and after completing the game I have found 3 things that I would
    like you to add. 
    
    If you are a male character you have 2 extra conversations with Bastila. The
    next one is a carry on from the previous one and, I don't think it matters but
    I would stay away from a few of the choices, she will take you to somewhere
    private. More dialogue exchanges and if you don't tell her to kiss you she will
    make you kiss her. The final male conversation with Bastila is ultra short. You
    ask about the kiss and she says that she and you will talk about it after Malak
    is stopped.
    
    After you find the Star Map on Korriban and you must choose to side with Uthar,
    Yuthura, or yourself and if you defeat Uthar then you can skip fighting all the
    other students. If you save the game after your business with Uthar and Yuthura
    is taken care of save the game and load from it. This may make it so nobody 
    attacks you if you defeated Uthar. (I'm am not sure it this will always work. I
    might have gotten lucky.) 
    
    When I was fighting Malak I was having a little trouble getting faraway from
    with to do the Guardian jump attack. After he uses one of the Jedi to gain 
    health back I saved the game. I died mysteriously after his conversation and
    reloaded the game and clicked on Advanced Medpac twice just for hope and it 
    gave me 2 doses. So if you get around a third to a half of your health quickly
    save your game reload it from that save and fill up your health. Once I found
    out, he was a piece of cake to defeat.
    
    ========
    Tegan G
    ========
    
    You may or may not have discovered this yourself when playing, but if you talk
    to Motta the Hutt on Tattooine about helping Nico and you have Canderous in
    your team, then he will threaten Motta, saying that he will be cut into so many
    tiny pieces as to be unidentifiable, at which Motta will say he doesn't want 
    any trouble with a Mandalorian. This occurred to me even when I had Bastilla in
    my party. You don't get dsp for this.
    
    Also, when I faced Uthar and Yuthura in Naga Sadow, I poisoned Uthar, I got to
    know Yuthura reasonably well, but once I defeated her, I could not trigger a
    conversation to try and change her allegiance to the Lightside, she just talks 
    to me, then hobbles away. When I left the tomb, even though I had killed Uthar,
    I was met by nobody and when I returned to the academy I met my party members 
    at the door and continued on unmolested, I couldn't even attack anybody. 
    
    Now this may have been due to me being unable to save the mandalorian from 
    torture (I didn't even try as my skill was too low), or because I spent extra 
    time getting to know Yuthura or playing on an ipad or even because I was on 
    easy because I was testing the game out, I simply don't know. (Editor note: it
    appears that you have to choose a very specific option to convert Yuthura to 
    the light side. Testing needs to be done to confirm. It is important to note
    that if Yuthura stays at the academy then you will not get attacked because the
    academy still has a strong leader.)
    
    ==========
    William W
    ==========
    
    I found out some things that might help with your walkthrough if you haven’t 
    already mentioned it.
     
    1. Soldiers are actually pretty good. They have higher health than the 
    scoundrals so it can help save some medpacks.
     
    2. Armor Proficency can help scoundrals because they have lower health than the
    other classes (I'm not sure about that but I'm pretty positive). It can save
    the trouble of using up medpacks and casting force heal.
     
    3. There is a glitch on the star forge when you face malak. Somehow if you kill
    all the jedi and cast death field on them, malak stops and glitches up. You 
    don’t get to attack him and your trapped in the room. It only happened once to 
    me but i think it can be worth mentioning.
     
    4. I dunno if you mentioned this but light players can also use dark side 
    powers like death field (and vica versa). It may be a glitch but i dunno. in 
    any case it can help a lot with all the battles. (Editor note: This is not a
    glitch, a light player using a dark power just costs more force points than if
    you were to use a power in tune with your alignment.)
    
    XIV.  Contact Policy
    
    Any questions you have can be sent to plk04a@acu.edu.  I have only two rules.
    Star Wars KOR 1 in the subject line is preferred, but as long as you have 
    "star wars" somewhere in the subject line I will get to it. The second rule 
    is please don't use all caps.  Any emails that violate these rules will go 
    into File 13 (the trash.)
    
    XV.  Legal Information
    
    Copyright 2008 by Paul Kerbow.
    
    This guide may be not be reproduced under any circumstances except for 
    personal, private use. It may not be placed on any web site or otherwise 
    distributed publicly without advance written permission. Use of this guide on 
    any other web site or as a part of any public display is strictly prohibited, 
    and a violation of copyright laws.
    
    All trademarks and copyrights contained in this document are owned by their 
    respective trademark and copyright holders.
    
    Visit any external site linked in the guide at your own risk. The author is 
    not responsible for any offensive, dangerous, problematic, or otherwise 
    inconvenient content on said sites. Download anything on said sties at your 
    own risk. The author is not responsible for any content you download from 
    external websites or any possible inconvenience it may or may not cause.
    
    XVI.  Version History
    
    Version 1.0
    
    August 17, 2008
    
    I finally finished my walkthrough and was able to submit it to my first site.
    I'm very happy it got accepted :)
    
    Version 1.1
    
    August 20, 2008
    
    There were some minor problems with the guide transfer on a website. Some of 
    my punctuation marks came out as ? in a site.  I figured out what the problem
    was and fixed it.  There's probably going to be a few stray ? areas, but most
    of them should be fixed.
    
    Version 1.2
    
    August 30, 2008
    
    Another minor update.  There's quite a few changes from the previous version.
    
    I noticed another glitch.  If you save the game in the Lower City Cantina 
    before the Calo Nord and Mission cutscenes they will not happen.
    
    There's also another glitch I haven't experienced but want to. That may sound
    weird I know.  Anyway, I am looking to trigger the infamous "galaxy droid"
    glitch.  For now, google that if you want to know more information.
    
    I found an area where I got my east and west mixed up.  It was in the Taris
    sewers section.  Fixed it.
    
    I also noticed that somehow my margins were a little too wide.  Fixed that as
    well. (They have to be no longer than 79 characters on some sites.)
    
    I changed my strategy for some of the bosses.  Grenades are sometimes more
    useful than just hacking at them with a melee weapon.  Made a note in the
    before you start section to keep lots of grenades.  I'm eventually going to 
    change the strategies on all the bosses, but I don't have time at the moment.
    
    Changed my descriptions of the Jedi Classes and separated them to make the 
    guide have more clarity.  I gave more descriptions of the other Jedi classes
    in case someone wanted to play as a Sentinel or Consular.  If anyone knows
    anything else about the classes that I don't have, the info would be much
    appreciated.
    
    Version 1.3
    
    April 8 2010
    
    Finally fixed all the punctuation marks that came out as ?
    
    Had a few useful tips and information emailed to me. I put a few in the guide
    and thanked them in the Credits section.
    
    Played through the game once more as a light Jedi Consular.  Made some minor
    corrections and additional battle advice. I also played about half a game 
    with a Jedi Sentinel.  I plan to play as a Sentinel a few more times.
    
    Decided to do the Dustil Onasi sidequest as soon as I got it rather than wait
    until I got to Korriban.  Placed the quick way to do it in the guide the same
    way I did before tackling Kashyyyk.
    
    Added in when to talk to party members to make it easier for others and
    myself.  Shown as PartyMember! and a number after the !  Noticed that the
    dialogue options show up either after you level up or after you find a star
    map.  Need to play through the game a few more times to fully verify this.
    
    Added the "Get Everything Done" path on the Unknown World and kept up the
    other option of finishing the game as fast as possible.
    
    FINALLY figured out how to trigger Canderous' side quest and placed it in the
    guide.
    
    Version 1.4
    
    November 13, 2012
    
    Reorganized the glitches section by planet to make the guide have more 
    clarity.
    
    Changed up the way dark players do the Mandalorian Shadows quest so that it 
    could be completed more efficiently and quickly.
    
    Minor cleanup and corrections in various places.
    
    Included more emails from people and added the names in the credits section. 
    I believe I am caught up on all my emails :)
    
    Added more legal information about external websites since someone included a
    youtube link in an email.
    
    Added an improved strategy for fighting Bendak utilizing grenades.
    
    Realized you could raid the Sith military base on Taris without T3 in your
    party (you just need him to open the door and can switch him out after the
    door is opened.) Changed the guide to advise players not to buy any droid
    parts for T3 and to exit and reenter the sith base after T3 hacks into the
    computer.
    
    Gave a more detailed guide for Dantooine. Changed up the strategy for the
    Mandalorian raiders. Also added in the albino kath hound into the guide
    since that enemy is rather tough.
    
    Version 1.5
    
    November 14, 2012
    
    This is a very minor update to correct a few boo boos I made in the last
    update.
    
    Realized I forgot to date when I released version 1.04 and fixed it.
    
    Added two questions to the faq list and fixed my incorrect outline
    numbering at the beginning of the guide.
    
    Changed the version number at the beginning to state the correct version.
    
    Version 1.6
    
    December 19, 2012
    
    Changed a few party member! indicators.
    
    Gave dark players a way to avoid lsp during the intervention of the Sith
    interrogation on Taris.
    
    Changed up the way to do the sewers in Taris. It doesn't truly matter which
    way you go as long as you explore the entire area. I changed it up for those
    who would want to repair the damaged patrol droid so that it could help with
    clearing the sewers of enemies.
    
    Added a note to complete any task necessary for those giving the promised
    land journals to Rukil so that light players will not miss a necessary task.
    
    Changed the way to get into the loading bay doors at the Black Vulkar base.
    Originally I thought that the swoop bike explosion broke the seal to the
    loading bay, but that is not the case. It is considered a secure door so you
    can open it by using computer spikes to open all the doors.
    
    Added in several battle strategies for players who want to save leveling up
    their character until they become a Jedi. This process is still under
    construction.
    
    Changed my way of thinking that dark players should select scouts and light
    players should select scoundrels if they do not pick the soldier class.
    Decided to include advice for those who want to be light scouts or dark
    scoundrels. I originally thought that at the beginning of the game the skill
    points you spend should be different with light and dark players. However, 
    looking at the numbers I realized that at the beginning of the game there
    really should not be any differences in where the skill points are used in
    each class. This process is under construction and will require several more
    tests and tweaks to get right.
    
    I decided to start talking about what conversations you have with your party
    members as well as the PartyMember!x indicators. This helps me out as I will
    ensure to have the correct numbering. It helps you guys out because you will
    know if you're at the right conversation point. This process is under 
    construction.
    
    Added a sidenote about persuading Juhani upon first meeting her in the grove
    on Dantooine.
    
    Decided to add Future updates as a section of the guide in order to make the
    guide feel more organized.
    
    Added in a few more detailed strategies for fighting the Mandalorian Raiders
    on Dantooine.
    
    Explained what skills are and what they do at the beginning of the guide.
    Added a note warning players to not overload the power conduit they are using
    because that will kill the player and their party members. 
    
    Cleaned up the explanation of Jedi classes.
    
    Changed up the way I build scoundrels from the beginning. I no longer give
    any skill points in security because the security skill in Kotor1 is not very
    important. Anything you can't open you can usually bash open or use a computer
    terminal nearby to unlock all the doors.
    
    I had a laggy game at the tomb of Ajunta Pall and as a result discovered that
    you don't have to defeat the droids from a distance. All you need to do is 
    pull the lever to kill them. You don't get the xp from it but it does save
    time.
    
    Testing party member conversations I was able to trigger Mission's,
    Bastila's, and Canderous' side quests before I left Dantooine. I placed
    each side quest triggers in the guide. Gave more information about the
    PartyMember! indicators and what to do when you don't get the option to talk
    to your party member when I say you can.
    
    Further testing on party member conversations allowed me to trigger Carth's
    party member side quest after I found the star map on Tatooine.
    
    Testing on force powers with the dead Jedi in the tube found several force
    powers that do and do not work. It is no longer necessary for light players
    to pick the throw lightsaber line anymore.
    
    Made several tweaks and minor changes in the guide to reflect the better
    strategies I and others have come up with.
    
    Changed the way to go through the Sith cave on Korriban so that you will have
    already cleared the passage for the Renegade Sith when you meet them.
    
    Version 1.7
    
    January 24, 2013
    
    Added in further saving level strategies for the dark players who want to
    assassinate Gadon.
    
    Noted that in a dark side male character the option to talk to Carth stopped
    after you killed Dustil in the Finding Dustil side quest. Will test this to
    see if this is true for a female character. If it is true for a female
    character, then dark players should wait to complete the quest rather than do
    the quest right away.
    
    Changed a few battle strategies to make them more efficient.
    
    Changed the rating and advice for certain force powers.
    
    Was not persuasive enough to find out Elassa was a Dark Jedi from Firath Me.
    I was still able to win the trial and Sunry was found innocent.
    
    Realized you could kill the Elders after helping them with freeing the
    captive Elder. Placed it in the guide for those dark players who just enjoy
    killing everyone they can :)
    
    Changed my response to the two questions in the F.A.Q.
    
    Version 1.8
    
    August 3, 2015
    
    Changed the version numbering to fit a more realistic numbering system.
    
    Finally fixed numerous spelling and grammar errors.
    
    Changed the way I graded feats and graded them with all party members in mind
    instead of just your character.
    
    Deleted a no longer necessary question "Are you going to make a guide for 
    Kotor 2?" in the F.A.Q.
    
    Changed up a few recommendations for party members.
    
    Attempted to go to Tatooine last and see what would happen if I got HK last. 
    Didn't get to see what the interaction was like because the game crashed and
    continued to crash whenever I loaded the save. Possible bug.  Also worth noting
    is the game kept attempting to pull me to Tatooine through various side quests
    and hints more than usual.
    
    Found an option on Manaan where you can use persuade.
    
    Noticed another glitch that happens when you cast heal and added it into the
    guide.
    
    Went through all emails and made the credits section far more detailed with 
    each email and tip located there so I could clean up the walkthrough in various
    areas.
    
    Cleaned up final battle with Malak (finally) along with other areas.
    
    Further changed the way I grade feats based upon feedback.
    
    XVII.  Future Updates:
    
    Listed in no particular order these are ideas of how to make the guide more
    efficient as well as find anything new that I haven't found before.
    
    Include strategies for the best force powers for party members.
    
    Change up some of the boss fight strategies to make it more efficient.
    
    Wear armor the entire game. Guide those who want to do this as well.
    
    Use the dueling feat instead of the two weapon fighting feat. Guide those
    who want to do this as well.
    
    Possibly more detailed guide on the temple at the Unknown world
    
    Threaten to kill Bastila at The Choice and see what the final end game result
    is after Malak is dead.
    
    Do Kashyyyk last and see what happens with Jolee's interactions.
    
    Include all shops in the guide and say whether they sell good, bad, or
    mediocre items.
    
    Clean up the light and dark walkthroughs on the Unknown World.
    
    Work on the party member! dialogue explanation.
    
    etc, etc.