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    Unit FAQ by DevilMore

    Version: 2.0 | Updated: 05/12/03 | Search Guide | Bookmark Guide

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    Unit Faq by DevilMore, a.k.a Miguel Graša.
    Version: 2.0
    ----------------------------------
     Contents
    ----------------------------------
    
    1................ Civilizations
    2................ Roman units
    3................ Barbarian units
    4................ Egyptian units
    5................ Common units
    6................ Credits
    
    ----------------------------------
    1. Civilizations
    ----------------------------------
    
    In Praetorians there are 3 civilizations:
    The Romans, that are the most organized of them all;
    The Barbarians, strong but very disorganized
    The Egyptians, Also disorganized. Their normal units are faster to build.
    
    
    ----------------------------------
    2. Roman units
    ----------------------------------
    
    
    Auxiliary infantry
    Description:
    These are your roman builders.
    Use them to construct catapults, assault towers, most important, Your garrison
    and stuff alike. They are not a good choice for battle, except for their
    pilums, as a before melee attack.
    Can cross shallow waters and hide in bushes or forests.
    
    Legionnaires
    Description:
    These are very good in battle.
    Very well armored infantry, good against basic infantry, spearmen, and archers.
    They have a special formation, the Turtle Formation is a massive defense
    formation. The Legionnaires get all together and cover themselves up with their
    shields making arrows and other attacks much less damaging, and plus
    Legionnaires can also attack in this formation!
    They can also use Pilums, so the enemy becomes weaker before actual combat,
    however they cannot use Pilums while in Turtle Formation.
    They can also hide in forests and bushes, but cannot cross shallow waters. :(
    
    Archers
    Description:
    These are... well archers lol.
    They have the stationary formation which greatly increases range... specially on
    higher ground. Best used if hidden in a forests with some Legionnaires and
    alike to protect them against incoming enemy heading toward the forest. Archers
    are weak in melee combat but strong - especially in numbers - at long range.
    They can hide in forests and bushes, and can cross shallow waters.
    
    Spearmen
    Description:
    spearmen, as the name says, have spears and are excellent against cavalry.
    They have a two special formations: The Stationary formation, and The
    Protecting formation. The Stationary formation, Is EXCELLENT against rushing
    cavalry, as they will get spiked in the stationary spears, but however, this
    formation is best used in narrow paths, as cavalry will try to avoid spearmen
    in this formation, and will go the other way round. As for The Protecting
    formation, spearmen will get together and will take less damage from archers
    (I'm not sure if they take less damage from other units).
    They can cross shallow waters, BUT however, they cannot hide in forests. Bushes
    are fine though.
    
    Equities
    Description:
    Equities are the melee cavalry.
    They are good against archers and basic infantry. This unit is used just for
    melee, and it is great to flank your enemies due to the Equities great speed.
    However be aware of spearmen.
    Equities cannot hide in forests nor in bushes, but can cross shallow waters.
    
    Archer Cavalry
    Description:
    As the name says, these are archers on horses :P.
    Basically, they have the same speed as Equities, but are just like archers -
    not good in melee. Also be aware of spearmen.
    Like the equities, they cannot hide in forests nor bushes
    but can cross shallow waters.
    --------------------------------Special Units----------------------------------
    Gladiators
    Description:
    Ah! The Gladiators of Rome!
    These are one of the special units.
    These are disorganized, and can use the dragnet to immobilize an enemy unit, and
    then stab them to death :P They are strong as all the other special units.
    They can hide in forests and in bushes, and can cross shallow waters.
    
    Balearic Slingers
    Description:
    These are Slingers as the name says.
    They are also disorganized and they throw rocks and do more damage than
    archers. They do not have any special formation... they just... throw rocks :P
    They can hide in forests and in bushes, and can cross shallow waters.
    
    Praetorians
    Description:
    Ahhh! The unit with the same name as the game!
    This looks promising! These units are also disorganized and are VERY STRONG
    AND RESISTANT. They are the perfect melee unit.
    They can hide in forests and bushes and can cross shallow waters.
    
    Physician
    Description: The healer! Finally.
    This unit basically just heals your units and Cures Diseases.
    They cannot fight.
    They can hide in forests and in bushes, and can cross shallow waters.
    --------------------------------Special Units---------------------------------
    
    
    ----------------------------------
    3. Barbarian units
    ----------------------------------
    
    
    Infantry
    Description:
    These are your barbarian builders.
    These do the same thing a the Auxiliary Infantry, but instead of throwing
    pilums, they throw axes.
    They can hide in forests and bushes, and can cross shallow waters.
    
    Warriors
    Description:
    These are strong infantry units, like Legionnaires.
    They do not have any special formation, but they throw stones.
    They can hide in forests and bushes, but cannot cross shallow waters.
    
    Bowmen
    Description:
    These are the barbarian archers.
    As for special formations, they have The Stationary formation,
    which increases range.
    They can hide in forests or bushes, and can cross shallow waters.
    
    Pikemen
    Description:
    These are spearmen.
    They have two special formations: The Stationary and The Protecting formations.
    The Stationary formation is excellent against cavalry. Take care, because the
    CPU will go around your spearmen if you happen to be in this formation. The
    protecting formation makes you take less damage from arrows and alike.
    They cannot hide in forests, but can hide in bushes and cross shallow waters.
    
    Noblemen
    Description:
    Barbarian Cavalry.
    The same thing as Equities.
    They cannot hide in bushes nor in forests, but can cross shallow waters.
    
    Mounted Bowmen
    Description:
    As the name says, these are bowmen on horses.
    The same as Archer Cavalry.
    They cannot hide in forests nor in bushes, but can cross shallow waters.
    --------------------------------Special Units----------------------------------
    German Cavalry
    Description:
    Ah! Good unit.
    These are very well armored knights mounted on armored horses.
    They have a special attack called Impale charge: The German Cavalry rushes into
    the enemy impaling them with their spears.
    They cannot hide in forests nor in bushes, but they can cross shallow waters.
    
    Hunters
    Description:
    Coming Soon!
    
    Berserkers
    Description:
    This unit is a good melee unit.
    Just good fighters..
    They can hide in forests or bushes and can cross shallow waters.
    
    Druid
    Description:
    This is the barbarian healer.
    It heals allied units, and blinds enemy units. It cannot fight.
    It can hide in forests or bushes, and can cross shallow waters.
    --------------------------------Special Units----------------------------------
    
    
    ----------------------------------
    4. Egyptian units
    ----------------------------------
    
    
    Slaves
    Description:
    Your Egyptian builders.
    Same thing as all the other builders. They have the Pray special ability which
    allows them to regain health (not sure).
    They can hide in forests or bushes and can cross shallow waters.
    
    Soldiers
    Description:
    These are also strong infantry units like Legionnaires.
    However they do not have any formations.
    They also have the special ability Pray.
    They can hide in forests or bushes, but cannot cross shallow waters.
    
    Archers
    Description:
    These are archers as the name says.
    Same as the other archers.
    They have the special ability Pray.
    They can hide in forests or bushes, and can cross shallow waters.
    
    Guardsmen
    Description:
    These are the Egyptians spearmen.
    Same all the other spearmen.
    They have the special ability pray.
    They cannot hide in forests or bushes, but can cross shallow waters.
    
    Camel Riders
    Description:
    Egyptian Cavalry. Except they ride camels...
    Same thing as all the other cavalry.
    They cannot hide in forests or bushes, but can cross shallow waters.
    
    Camel Archers
    Description:
    Egyptian Archer Cavalry.
    Same as above.
    --------------------------------Special Units----------------------------------
    Nubian Archers
    Description:
    Ah! These are very good archers.
    These don't have any formation, but they have almost (if not the same) range as
    normal archers in stationary formation.
    However, they have a handy special ability: POISON! They shoot poison arrows
    and your opponents will start to lose health for a short period of time.
    They can hide in forests or bushes, and can cross shallow waters.
    
    Parthian Cavalry
    Description:
    These are cavalry archers.
    They all do the same thing as the others, EXCEPT, they have a special ability
    called moving shot, that allows them to shoot arrows while moving... Handy for
    those humiliating retreats, so you can show them that you'll be back.
    
    War Chariots
    Description:
    These are chariots...
    They attack the enemy with spears.
    They cannot hide in forests or bushes, but they can cross shallow waters.
    
    Priest
    Description:
    These are the Egyptian healers.
    They heal your units, and can give them extra stamina.
    --------------------------------Special Units----------------------------------
    
    
    ----------------------------------
    5. Common units
    ----------------------------------
    Generals
    
    Centurion:
    The roman general.
    Can regenerate other units stamina by spending his own stamina.
    
    Chieftain:
    The barbarian general.
    Can steal enemy units stamina and give it to your units.
    
    Officer:
    The Egyptian general.
    Can create a mirage of a selected unit. The mirage cannot attack, and will last
    for a short period of time.
    
    Scouts
    
    Wolf Scout:
    This scout has a wolf that helps him scout nearby forests.
    Excels in scouting forests.
    
    Hawk Scout:
    This scout has a hawk that helps him explore open areas of the map.
    Excels in scouting open areas, because being a hawk,
    it cannot see inside forests.
    
    
    
    
                                         END
    
    
    ----------------------------------
    6. Credits
    ----------------------------------
    
     -Doninss, for helping with spellchecking and formatting to
    79 per line, And by doing so, make this FAQ get posted :-) thnx man
    
    
    Legal Stuff.
    Copyright 2003 DevilMore
    
    

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