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    FAQ/Walkthrough by MMoogle

    Version: Final | Updated: 07/30/04 | Search Guide | Bookmark Guide

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    Sanitarium FAQ                                        Version FINAL
    By: Mystery Moogle               E-Mail Address: NONE
    Created On: November 26, 1999
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    This was a interesting game.  Well, maybe not interesting- just
    different.  I liked it!  I'm not really sure what kind of replay factor
    it has- I played it enough to write this walkthrough, and haven't
    touched it since.  So, with that said, sit back and take a peek at my
    FAQ for Sanitarium!
    
    Contents:
    1) Updates
    2) Characters
    3) Walkthrough List
    4) Tough Spots
    5) Item List And What Each Is Used For
    6) Cinematics
    7) Odds And Ends
    8) Author's Notes
    9) Credits
    
    
    NOTE: This walkthrough and all others by me are officially CLOSED.  Do not
    e-mail me or bother me about them in any way.
    Frankly, I'm tired of hearing stuff about them: good, bad or otherwise.
    You can blame pumks like gotodaplace@hotmail.com for this.  Jackasses like him
    are why I am no longer
    updating and no longer assisting those that have legitimate questions with the
    games I wrote strategy guides for.
    
    
    1) Updates
    Created On: November 26, 1999- No Updates ever again
    
    2) Characters:
    *Antonio Baldini- He is the man at your feet at the beginning of the
    "Circus Of Fools" Episode.  He is the owner of the Baldini Brothers
    Amzing Traveling Circus.  When you tell hom you have no money, he gives
    you a pass to play the Squid Squash Game.
    *Arthur Patrick- He is the old man you find trapped in one of the
    sliding body holds (#005) in the morgue of the "Morgue And Cemetary"
    Episode once you turn the heat on.  He had been taking a nap in the
    courtyard- and then he was taken to some strange laboratory.  Doctor
    Morgan was there and said that Arthur was too old for his purposes-
    Morgan was holding a human head!  They must have thought that Arthur was
    dead when he fainted- the next thing he remembers is waking up in the
    drawer.  Morgan was yelling about a patient escaping.
    *Billy- The child with two mouths.  He should be the first child you
    speak to in the "Innocent Abandoned" Episode.  He tells you that
    "Mother" doesn't allow them to talk to strangers, and "Mother" only
    talks to children.  He likes to tell disgusting stories- he tells you
    one: He used to have a goldfish named Max, that was until his cat ate
    it.  The cat pooped orange for a week.  "Mother", according to him, is
    going to make him handysome, he notes your bandages and wonders if
    "Mother" is going to make you handysome too.  He plays Tic-Tac-Toe.
    *Bruce Chambers- One of the other ordelies in the "Courtyard And Chapel"
    Episode.  He is the guy to the left of the square fountain- he tells you
    that you took one of the nurse's car on a joyride.
    *Carl Rice- He is the Squid Squash Game Opertaor in the "Circus Of
    Fools" Episode.  He likes to be called Ishmael!  He is reading Moby Dick
    (obviously!)
    *Carol- She can be found in the "Innocent Abandoned" Episode.  She is
    Dennis' Secret Weapon.  She just happens to be dead and burried.
    *Centeotl- He is one of the fallen warriors in the "Lost Village"
    Episode.  He was the fierce warrior of the Shaven Head Otonmis- they
    were savage destroyers.  He was younger that Tepictoc but younger than
    Huitzilop.
    *Chalchihut- The fisherman's (Tepictoc) widow in the "Lost Village"
    Episode.  She tells you that Tepictoc spent much time at the Water
    Temple- Quetzalcoatl called down a wave to destroy the Water Temple, it
    still stands but it is flooded with water.
    *Chit-Tok- Found in the "Hive" Episode.  He is the drone that will
    eventually (With some trickery) upgrade your ID Harness so that you may
    complete the Episode.  His job is to integrate cybernetic enhancements
    to the flesh (that's what he tells you).
    *Coatlicue- The Stone Mason's daughter in the "Lost Village" Episode.
    She tells you about the gongs in the Temple you rescue her in.
    *Collin O'Leary- The father of Sean O'Leary and husband of Marthat
    O'Leary in the "Circus Of Fools" Episode.  He tells you that the flood
    was caused when the Prospect Dam burst- it was in need of repair.  And
    that the squid had grown to 3 times it's normal size.
    *Crag- The hooded woman's freind that is in the fountain in the
    "Courtyard And Chapel" Episode.  He used to visit the hooded woman on
    sunny days.
    *Dennis O'Toole-  Found in the "Innocent Abandoned" Episode.  He seems
    to be the leader of the children here.  He will challenge you to a game
    of Hide and Seek- but you'll have to find his Secret Weapon to win- he
    says that makes them the best at Hide And Seek.  His father was the
    Pastor in this town and his brother is the Fishing Boy, Timmothy.  He
    tells you to watch your step- "Mother" took care of all of the adults.
    The prize for winning the game is the key to the General Store.
    *Derek- His is the boy sitting in front of the tombstone with the blue
    cross on it in the "innocent Abandoned" Episode.  Derek looks like a
    baby and says that Dennis tells them to be in the cemetary.
    *Diane- Max and Sarah's mother.  She can be found in the "Mansion"
    Episode.
    *Doctor Morgan- He is the person that seems responsible for your mental
    decline.  You apparently used to work with him, and learned too much and
    refused to see his side of things.  He is trying to find a cure for the
    mental decline of the elderly usning bizarre methods- even murder!  He
    has developed something called the "Hope Drug" that should cure mental
    decline.  But you later find out that you worked with the doctor, and
    had developed a cure of your own.  The "kind" doctor can't let you
    release your cure- it would destroy his cure.  He is greedy, and to keep
    his cure popular- he must keep you quiet.
    *Don- He can be found in the Tower Cells Episode, near the man banging
    his head to the left of the angel statue.  Don hears voices and wonders
    if you are a spirit.  The spirits are fallen warriors that demand
    vengance for the fallen temples.  This is your first real exposure to
    talk of Doctor Morgan.  He tells you that Dr. Morgan tells him that only
    lucky people are here- and that you must be lucky!
    *Eileen Daily- She is the little girl sitting on the bench in the
    cemetary in the "Innocent Abandoned" Episode- she has roots for legs.
    Dennis is their leader according to her, and he likes to play hide and
    seek here.  She likes to plant pumpkins and had beaten Jessie 7 times at
    Tic-Tac-Toe.
    *Evelyn- Skippy's wife in the "Courtyard And Chapel" Episode.  You don't
    actually see her, he just speaks of her.
    *Flipper- The stinky clown to the left of Simon in the "Circus Of Fools"
    Episode.  The only prop he has is a fish- the audience used to give him
    props- but now their is no audience.
    *Geraldo- Inferno's husband in the "Circus Of Fools" Episode.  He and
    some others from the circus had been trying to reach the other island
    when they were attacked by the squid- he and the others never made it
    back.  Geraldo wanted he and Inferno to live in the mansion on the other
    island.
    *Gravin- The "Handsome Cyclops" found in the "Hive" Episode.  In
    different points in this level, he helps you out.  He tells you about
    who you are.  He is a member of a team sent to study the hive- lead by
    Gromna.
    *Grella- She is the cyclops/bug on the 3rd level of the Queen's Chamber
    of the "Hive" Episode.  She seems to know you.  She is from the research
    team lead by Gromna.  Once the research team was captured the Queen was
    set to execute all of them.  But Gromna convinced her not to.  Gromna
    performed surgeries on the team- he wants to live forevery and has
    realized that the insectoids have a higher metabolism.  So his plan so
    that he may live forever is to merge the two species- cyclops and
    insectoid- and then use cybernetics to achieve immortality.  She tells
    you that the "merger" of the two species has made her loyal to the Queen
    (the bug part is always loyal to the Queen)- and that one terrible side
    effect of the "merger" is dimensia- all of the "merged" beings go mad.
    She tends to the Clones- she tries to make their short lives less
    painful.  Once they near then end they are sent to the furnace.
    *Grimwall- One of Max's other alter egos.  Here you are a cyclops.  You
    seem to have lost your memory.  But Gravin tells you of who you are.
    You Grimwall are the hero of the War Of The One- theis was a war against
    the insectoids.  You destroyed nearly 1/3 of the enemy troops yourself.
    *Gritza- She is the female bug/cyclops at the entrance to the Queen's
    Chamber in the "Hive" Episode.  She was a member of Gromna's team to
    study the hive.  She is unhappy being half bug and half cyclops- she
    says that she is a freak.  She also tells you that Gromna wants to be
    immortal and that the insectoids are the answer.  Her job is to tend the
    young ones for the Queen- the beings in the bottles are children.
    *Gromna- Found in the "Hive" Episode.
    *Grundle- He is the male bug/cyclops on level 2 of the Queen's Chamber
    of the "Hive" Episode.  He was part of Gromna's research team.  They
    were sent by the Council Of Peace.  He tells you that the insectoids
    plan to attack the city during the signing of the Peace Treaty between
    the cyclops and the insectoids.  Gromna did this to the cyclops
    ("merged" them) so that they couln not run away and warn them.  His job
    is to feed the clones- they are food for the Queen.
    *Huitzilop- The is one of the fallen warriors in the "Lost Village"
    Episode.  He is the bearer of war- son of Tezacoatl, younger brother of
    Mixacoatl.  He is shamed because he couldn't defeat one man.
    *Inferno- Found in the "Circus Of Fools" Episode.  She is a Fire
    Breather, and will teach you the art of it once you bring her some
    Rubbing Alcohol.  Her real name is Jennifer Lang.  She tells you that
    you are like the daughter she always wanted- but she and her husband
    never got the chance to start a family.  Her husband (Geraldo) and some
    of the other performers were trying to reach the other island- but they
    never made it.  The squid got them- he never came back for her.
    *Jessie Hatcher- The girl next to Billy with the deformed hands and face
    in the "Innocent Abandoned" Episode.  She is the self proclaimed Tic-
    Tac-Toe Champion.  She tells you that they can't talk about their
    parents- or they will get put in the patch.    The patch is bad she
    tells, only bad kids like go there, like Maria.  Jessie tells you that
    "Mother" did this to her face, and she looks beautiful.  If you beat her
    (which isn't all that hard) at Tic-Tac-Toe, she will tell you she let
    you win because you're new in town- but girls are smarter than boys.
    The only people to have beaten her are her best friends: Meg and Eileen.
    *John Whitefoot- He is the ordely to the right of the square fountain in
    the "Courtyard And Chapel" Episode.  He gives you quite a bit of
    information.  He tells you that they had to evacuate the Tower Cells
    because of the explosion, so they brought you here.  The generator was
    supposed to be repaired, but they got to it too late.  All of the other
    patients died- you were the only one that survived.  15 or so died up in
    the Tower Cells- there were two explosions.  He thinks that you survived
    because your mind couldn't handle the thought of leaving all of those
    people behind to die- so you created a world in your mind.  When you
    felt it was safe to return- you came back and were alive.  His theory is
    that the twon represented the Tower Cells, the children represented the
    patients that couldn't be saved, and the parents represented the
    authority figures that weren't around to help.  The guards couldn't get
    to the Tower cells after the second explosion.
    *Lady Ivanna- She is the Fortune Teller near the exit of the Fun House
    in the "Circus Of Fools" Episode.  She tells you that you are far from
    home and not who you appear to be.  You are easily three times of the
    age you look.
    *Laughin' Larry- He is the clown with the megaphone near the exit of the
    Fun House of the "Circus Of Fools" Episode.  He calls you a leprechaun.
    He also tells you that the food is running out, they might have about
    enough for one more month.  But if the squid continues to eat all of the
    fish, to quote him, "We're screwed".  He tells you that the squid eats
    them (humans) alive.
    *Lefty- He is the juggler in the "Circus Of Fools" Episode.  He tells
    you that he can juggle anything- but lately he has been bored.  Give him
    the Bowling Pin and he will give you a ball in return.
    *Lenny- He can be found in the Tower Cells Episode.  When you ask Lenny
    where you are, he says that you are in his house, in his room.  He is
    here because he has been bad.  He ate some Pumpkin Pie.  And that was
    bad because it came from the Pumpkin Patch (Hmmm... Now that's
    strange... Where else do pumpkins come from?)  He tells you that
    everyone is gone- Mother made them all go away- she sent them to school.
    *Lumpy- Found in the "Innocent Abandoned" Episode.  He will come and
    take Carol from you once you dig her up and he will put her in a wagon.
    He is the chubby boy next to the mausoleum.  His real name is Larry.
    *Malus Ioensis- This is the tree's name in the "Morgue And Cemetary"
    Episode.  It tells you that it is the protector of the grove and
    guardian of the light.  The light is housed in the hearts of warriors.
    The grove needs to be protected from greed, pride, and evil- these
    aspects of humanity threaten all.  Only one may pass by him- the
    creator.  Only the name of the creator will make the tree move from it's
    place.  The creator is Paul Starke- he planted the tree's seed.
    *Marcus Williams- He is the boy next to the shed in the cemetaryin the
    "Innocent Abandoned" Episode.  He likes toy boats.  And he tells you
    that "Mother" is going to make him into a Lily Pad so that he can be
    with his boats.
    *Maria Santiago- Found in the "Innocent Abandoned" Episode.  She is a
    young girl that was punished by "Mother".  Once you defeat "Mother", she
    will lead you through the portal to the next level.  She is on the other
    side of the broken bridge, near the pumpkin patch.  She has no eyes and
    is part worm.  She tells you that there is no town anymore- things were
    fine until "Mother" came.  She was curious about where the adults went-
    to punish her, the other children (upon "Mother's" request) dragged her
    into the Pumpkin Patch.  She was told that she had to be punished- to be
    taught a lesson.  When she was put in the Patch, the birds pecked out
    her eyes.  She also tells you that God was mad about the Pumpkins and
    that God would punish them for taking advantage of the land.  "Mother"
    told them that the Comet was a sign of her coming.  At the end of your
    talk- "Mother" takes control of Maria and speaks through her.
    *Martha O'Leary- The mother of Sean O'Leary in the "Circus Of Fools"
    Episode.  She thinks that everyone is a sinner- especially the circus
    folk.  Beelzebub have the ability to change form- she thinks that you
    are one.  She also thinks that you are in league with the squid monster.
    *Martin- He can be found in the "Tower Cells" Episode.  He is wondering,
    when you first speak to him, how you can stand all of the buzzing.  When
    you ask where you are- he tells you the Nut House, Loony Bin, Funny
    Farm... And that the bugs are driving him crazy.  He tells you that
    Doctor Morgan will find their hive and squash them all.  Doctor Morgan
    is an exterminator according to Martin.  Doc Morgan gets rid of them,
    but the always come back.  He also lets you in on the reason why
    everyone left- when the alarm sounded, they all went.
    *Marty Johns- He is the boy sitting on the porch behind where you get
    "Spring Pig" in the "Innocent Abandoned" Episode.  His face looks like
    it is melting.  He relates that he has a cousin named Max.
    *Max- This is you.  The character you really are when you haven't been
    switched into one of your other forms (Sarah, Cyclops, Aztec Warrior).
    *Meeno Geno- The Strong Man in the "Circus Of Fools" Episode.  He tells
    you that he has really let himself go since the flood.  He is the one
    writing the love poems to Inferno- he wants to tell her how he feels but
    can't.  You tell him to get a tottoo to prove his feelings.
    *Meggan Johns- She si the little girl to the left of the entrance (on
    the sidewalk) that has 2 peglegs and is jummpling rope in the "Innocent
    Abandoned" Episode.  The kids all call her "peglegs".  She tells you
    what all of the other children tell you- they are not allowed to talk
    about the adults.
    *Mixcoatl- He is one of the fallen warriors in the "Lost Village"
    Episode.  He is the eldest war chief, the elder brother of Huitzilop.
    He is the eldest warrior- leader of the clan.  He tells toy that he has
    no honor- he failed the village- he was defeated by one man.
    *"Mother"- The boss of the "Innocent Abandoned" Episode.  She is
    mutating the childern here in the name of love- so she says.  She
    thought she had weeded out "your kind" (the adults) before sleep
    overtook her.  She is amazed that you made it to her at all.  She is
    more of a mother to the "seedlings" (children) than the adults were.
    She says the children's bodies are inferior to hold their spirits.  The
    children were in danger she continues- that Jeddah and the Preacher
    showerd her how evil your kind are.  She tells you that Jeddah preyed
    upon his own child- Carol, and that the town turned a deaf ear to the
    plight of poor Carol.  The town ignoring Carol- causes her death.  Carol
    was "Mother's" favorite- Carol talked to her and her voice was like
    music.  The Preacher told the town that Carol was in no danger and Carol
    died.  "Mother" spared the children because they are still somewhat
    innocent.  She says that when they are transformed into plants they will
    remain with her forever- and that is their salvation.
    *Norman- He can be found praying in the "Courtyard And Chapel" Episode.
    He is in Preacher Bob's Chapel and loves all things Bob.  He tells you
    of the theft in the church.
    *Olmec- One of your other alter egos.  Change into this and you become
    an Aztec Warrior.
    *Oliver Tweed- He is the Fun House Operator in the "Circus Of Fools"
    Episode.  He tells you that the clown sign is missing a nose, a kid in
    the last town stole it.
    *Ometoch- He is one of the fallen warriors in the "Lost Village"
    Episode.  He was the fearless one, he fought like a wild jaguar in
    battle.  He was new blood- young to the tribe- but not as young as
    Xilonen.  He feels that they ran too quickly to battle- too quickly to
    die.
    *Ometotl- The Stone Mason's wife in the "Lost Village" Episode.  Her
    husband became the chieftan after the defeat of the warriors.  Her
    husband, Taloc, had been praying at the Jaguar Temple when Quetzalcoatl
    attacked.  Quetzalcoatl was supposed to be King of the people- but
    sought to destroy them all with black magic.  Quetzalcoatl's attack
    caused the death of her daughter, Coatlicue- she was caught under the
    wall to the village when it collapsed.  But Ometotl beleves her to still
    be alive.
    *Paul Starke- It is his name that can be found on the unreadable
    tombstone in the "Morgue and Cemetary" Episode.  He planted the talking
    tree in the cemetary.
    *Preacher Bob- He can be found in the "Courtyard And Chapel" Episode in
    his chapel.  He tells you that his Cross has been taken.  Once you
    return it to him, he will reward you with a broom.  He preaches to a
    wooden congregation- but he tells you that they are not wooden, they are
    just deep in prayer.
    *Pretzool- The bendy man in the Freak Show of the "Circus Of Fools"
    Episode.
    *Quetzalcoatl- The being that was to have been King in the "Lost
    Village" Episode.  He destroys the village instead of leading it. He
    gets his power from the Death Mask.
    *Sarah- One of your alter egos.  You change into her in the "Circus Of
    Fools" , "Mansion", and "Gauntlet" Episodes.  She really is your sister.
    *Sean O'Leary- The little boy that is sitting near his parents near the
    circus in the "Circus Of Fools" Episode.  He says that his mother told
    him that the circus brought the flood with their sinning ways.  He says
    that there used to be more families here but they disappeared- a monster
    did it- a squid thing.  His father says that it is just a matter of time
    before it eats them all.
    *Simon- This is Trixie's brother in the "Circus Of Fools" Episode.  He
    is sitting in the middle- Trixie is throwing pies at him.  He tells you
    that Trixie got meaner after her dog died.
    *Skippy- He is the man in the tutu in the "Courtyard And Chapel"
    Episode.  He says that your head looks like a Q-Tip.
    *Stan Dumbrowski- One of the ordelies (guards) in the "Courtyard And
    Chapel" Episode.  He's dressed in white and is a bully.
    *Steve- He is Max and Sarah's father.  He can be seen in the "Mansion"
    Episode.
    *Strong Man- He can be found in the "Circus Of Fools" Episode.  He
    writes poetry and is in love with Inferno, the Fire Breather.  Upon your
    advise, he will get a tattoo of Inferno's name to prove his love to her.
    *Stuart Limpkin- He is the Oddities Keeper in the "Circus Of Fools"
    Episode.  He was the one that brought Iggy, the squid to the circus- but
    Iggy escaped.
    *Taloc- The Stone Mason in the "Lost Village" Episode.  He is a stone
    mason like his father before him.  He was praying at the Jaguar Temple
    at the time of Quetzalcoatl's attack.  When the rest of the warriors
    fell- he became chieftan.  He is the huband of Ometotl and the father of
    Coatlicue.  He tells you that your arrival is too late- he prayed for
    you to come and now you come: after the fall of the warriors and the
    death of his daughter.
    *Tepictoc- The ghostly guardian of the Totem of the Wind Temple.  He can
    be found in the "Lost Village" Episode.  He was a fisherman, husband and
    a warrior.  He stands where he fell- at the base of the temple of wind.
    He will protect it even in death.  He says that you lie about who you
    are- and asks that you get a necklace to his wife.  He tells you that he
    is young, but not as young as Ometoch.
    *Teteo- She is the old woman (the Oracle) who summoned you in the "Lost
    Village" Episode.  She tells you that Quetzalcoatl is summoning his
    magic to kill all of the villagers.   Quetzalcoatl wants to destroy all
    of the temples.  Quetzalcoatl slaughterted the Shaven Head Otonmi
    Warriors, their shades roam the village. Quetzalcoatl's magic keeps them
    here.
    *Tezacatl- He is the Witch Doctor in the "Lost Village" Episode.  He
    plans to fight Quetzalcoatl on his own.  When you meet him, he tells you
    that he is the village's last hope.  He asks you to get the Pod Of Might
    for him.  He needs the seeds inside to fisish the spell he is working
    on.  He tells you of the Rite Of The Warrior ceremony.  This ceremony
    will make you immune to the elements.  He hopes with the spell he is
    working on, that he may anger Quetzalcoatl enough to destract him so
    that you may defeat him.  The spell he is preparing is called Spirit
    Fire.  He also tells you that Quetzalcoatl seeks to destroy the totems-
    he fears them because the posess the purity of the Gods.
    *The "King"- The man near the entrance to the "Courtyard and Chapel"
    Episode, wearing bear slippers thinks he's Elvis!  He says he faked his
    death to sober up.  These people here, he tells you, aren't patients,
    they are his fans!
    *The Man With The Fish- The man sitting outside of Doctor Morgan's
    office in the "Courtyard And Chapel" Episode.
    *Timbrrr- The Dog/Man in the Freak Show of the "Circus Of Fools"
    Episode.  He wants you to release him so he can get bones.
    *Timmothy O'Toole- He is the boy that is fishing by the crashed car in
    the "Innocent Abandoned" Episode.  He tells you that God made the
    parents go away and that "Mother" was sent to care for them because they
    are God's Special Children.  "Mother" was sent to save them from the
    disease- the disease of meat.  He only goes to town for Mass because his
    brother, Dennis, is mean to him.  He used to go to Mass, but the bell to
    the church calling him to Mass hasn't rung in a long time.  The Reverend
    O'Toole was Timmothy and Dennis' father.  "Mother" tells Timmothy that
    he will turn him into a Lily Pad so that he can be with the fish.
    *Trixie- She is the nasty female clown on the right in the tent of the
    "Circus Of Fools" Episode.  She tells you that she likes to throw pies
    at her brother.  The Squid Monster ate her dog, Mr. Poopers.
    *Vera- The woman licking her lips near the fountain in the "Courtyard
    And Chapel" Episode.  She says that her name sounds nice, she ate her
    husband with carrots and rice (I like this woman!  Heee, just kidding).
    She likes to rhyme.  Then she tells you that the patients here would be
    yummy in her tummy.
    *Wilbur Smith- The Tattoo Man in the "Circus Of Fools" Episode.  He's
    very mean.
    *Xilonen- One of the fallen warriors in the "Lost Village" Episode.  He
    is the youngest warrior of the clan.  This battle is his first and last-
    he was fierce , but died just like the rest.  He is cursed for eternity.
    *Zippy- He is thr fortune telling clown on the beach in the "Circus Of
    Fools" Episode.  He tells you that the fates are against you- your
    demise id pending.
    
    3) Walkthrough List
    1.   THE TOWER CELLS
    2.   Wake up and wonder where you are
    3.   Make friends- talk to EVERYONE!
    4.   Pick up Towel
    5.   Walk past the Angel Statue- use the Towel to slide down the High
    Voltage wire
    6.   Control Tower- Open the door
    7.   Watch the TV/VCR
    8.   The above action will open the safe- read the contents
    9.   Collect the key on top of the Cabinet
    10.  Go out the door- use the switch to extend bridge
    11.  Go to the Angel Statue- use the key in the base
    12.  THE INNOCENT ABANDONED
    13.  Speak to ALL Childern!
    14.  Talk to the children on the sidewalk next to you
    15.  Talk to the girl jumping rope
    16.  Church- read the papers
    17.  City Hall- read the papers
    18.  House (next to Barn)
    19.  Find Dennis, Accept his challenge to play Hide and Seek
    20.  Find 5 Children + 1 Secret Weapon (See the Tough Spots Section for
    locations)
    21.  Win the game and get the Key to the General Store from Dennis
    22.  General Store
    23.  Collect Gas Can
    24.  Take "Spring Pig" outside by riding it and breaking it.
    25.  Throw it in the creek- where the bridge is broken
    26.  Use "Spring Pig" to hop to the other side
    27.  Mee Maria
    28.  Use the combination 451 to open the gate to the Pumpkin Patch
    29.  Take Scythe
    30.  Kill birds as they attack
    31.  Kill glowing pumpkins surrounding Scarecrow and then...
    32.  Kill Scarecrow
    33.  Collect Jumper Cables from Tractor
    34.  Barn- chat with "Mother"
    35.  Collect Wrench from Barn floor
    36.  City Hall Water Fountain
    37.  Use the Wrench to loosen and take Hose
    38.  Fishing Place (Where Fishing Boy and Crashed Car are)
    39.  Use Hose and Gas Tank to take gas out of Crashed Car
    40.  Go to the front of the Church
    41.  Pick up Stones
    42.  Throw them at the bell
    43.  After the Fishing Boy comes to worship, go get his Fishing Pole
    from where he was sitting
    44.  Bring the Fishing Pole to the Complete Bridge
    45.  Fish out the Lightning Rod
    46.  Back to the Barn and the Comet
    47.  Stick the Lightning Rod into the Comet
    48.  Connect the Lightning Rod to the Genenerator using the Jumper
    Cables
    49.  Put the Gas in the Generator and throw the switch!
    50.  FRY MOMMY... FRY!
    51.  Find Maria- she will lead you to the portal
    52.  THE COURTYARD AND CHAPEL
    53.  Talk to the woman wearing a hood
    54.  Chapel- Talk to Norm (the one with the chains)
    55.  Talk to Preacher Bob
    56.  Doctor Morgan's Office
    57.  Take Records
    58.  Play the one titled "Belladonna In A Flat"
    59.  The man in the tutu will dance
    60.  Go over to the place the man in the tutu was sitting and collect
    the cross he was sitting on.
    61.  Return the Cross to Preacher Bob
    62.  He rewards you with the Broom!   Yippie!
    63.  Take the Broom and use it to pry the cover off of the Control
    Pannel
    64.  Water Pressure Puzzle (See the Tough Spots Section for solution)
    65.  Once the puzzle is completed properly, the fountain in the center
    will fill.
    66.  Look into the bottom of the fountain
    67.  THE CIRCUS OF FOOLS
    68.  This will be your first character change- you are Sarah, your
    sister
    69.  The first man you meet, on the ground by your feet, will give you a
    pass to play the Squid Squash Game.
    70.  Play the Squid Squash game until you get about 15 tickets
    71.  Play the Pin Knockdown Game
    72.  Take the Bowling Pin that falls out of the booth
    73.  Talk to the boy and his parents
    74.  Take Oil Can
    75.  Visit the Big  Top Tent
    76.  Talk to Inferno, the Fire Breather- She will teach the art of Fire
    Breathing if you get fuel
    77.  Talk to the Strong Man, tell him to get a tattoo of Inferno's name
    on his arm
    78.  Talk to the Juggler
    79.  Give him the Bowling Pin and get a ball in return
    80.  Tattoo Hut
    81.  Take the Needle while the Tattoo Man is working on the Strong Man's
    tattoo
    82.  Ask the tattoo man for some Rubbing Alcohol
    83.  Go to see Inferno again.  She will give you one of her old Batons,
    and will teach you to Breathe Fire!
    84.  Go see the Freak Show in the beach  (This requires 5 tickets)
    85.  Talk to the Dog/man.  Release him using the Needle
    86.  Pull the lever next to the carousel (You will need to use the Oil
    Can to do so)
    87.  Go to the Fun House (5 tickets required) and put the ball into the
    space where the clown's nose is missing.
    88.  Inside the Fun House, a mirror will break- take the shard
    89.  Fun House exit- see the Fortune Teller
    90.  Go back to the place you met the boy and his parents
    91.  Look down into the hole Timbrrr (the man/dog) dug
    92.  Jump in
    93.  THE CAVE
    94.  Use the mirror you got in the Fun House to ignite the pile of twigs
    95.  Stick the baton that Inferno gave you into the fire to light it
    96.  Walk to the left, and STAY ON THE UPPER PATH!  BEWARE of falling
    ROCKS!
    97.  Use the Fire Breathing Technique to kill the Squid Monster  Bake
    him 3 times and he's toast!
    98.  THE MANSION
    99.  Walk upstairs and watch the ghosts
    100. Note the clock near the kitchen
    101. In a room off of the Living Room- take the Brass Key
    102. Go back to the Kitchen, use the key to unlock the clock and set it
    to 6 o'clock
    103. The Study- take the Silver Key and the Videotape
    104. Watch the Videotape in the Living Room
    105. The Attic, open the door with the Silver Key- the Teddy Bear holds
    a Gold Key
    106. Set the Trampoline next to the boxes so you can jump over them
    107. The Chest- use the Gold Key to open it and take the Clown Doll
    inside- the ghost of Max will lead you to Sarah's room where she waits
    for you
    108. THE LABORATORY
    109. The Study- the painting has a Pipe Key in it
    110. Walk all the way to the left and use the Pipe Key to activate the
    device holding a round boulder
    111. Boulder Holder Device Puzzle (See the Tough Spots Section for
    solution)
    112. Lab- Read each Chalkboard
    113. Click on the 1st letter of each sentence
    114. Chalkboard/Electric Lock Puzzle (See the Tough Spots Section for
    solution)
    115. Complete the puzzle properly and the way to the next episode opens
    116. THE HIVE
    117. This is your second transformation- you are now the cyclops,
    Grimwall
    118. Kill the bug and take his ID Harness
    119. Fing Gravin in a hut to the left
    120. He gives you the password to his hut.  It is GRENASIR
    121. Take the pincher before you leave
    122. Also talk to Chit-Tok before you leave and ask to him to upgrade
    your ID Harness
    123. Go to Gravin's Hut
    124. Take the Tools
    125. Take the Sledgehammer
    126. Furnace Room
    127. Use the Sledgehammer to break the patch on the pipe
    128. A nearby drone will melt- take his metal arm
    129. Bug Machine Puzzle (See the Tough Spots Section for solution)
    130. Gravin's Hut- ask about upgrading your harness
    131. See Chit-Tok again- When he asks about proof of your age, put in
    the metal arm of the incinerated drone in the scanner
    132. Queen's Chamber
    133. Use the pincher on the bottles
    134. Gravin's Hut revisited
    135. Gravin will take you to Gromna's hut
    136. When Gromna leaves, take the key from his pillow
    137. Use the key to open the safe underneath the bed
    138. Take the Sound Generator
    139. Queen's Chamber revisited
    140. Use the Sound Generator on the oozing tentacle thing to the right
    141. Use the Control Panel to try to recreate the sounds made by the
    baby cyclops (see Tough Spot Section for solution)
    142. 2nd level- use the tools on the machine part and throw it to the
    cyclops
    143. Climb the rope to the left, near the female bug/cyclops
    144. 3rd level- take the machine off the Queen
    145. Jump through the portal behind her
    146. THE MORGUE AND THE CEMETARY
    147. Locked Door Puzzle (See the Tough Spots Section for solution)
    148. Once the puzzle is sloved, the door opens
    149. Doctor Morgan's Office (this guy certainly has lots of offices!
    150. Fallen Bookshelf- read papers, take the Matches, Urn, and Bust
    151. Throw the Bust at the wall behind the Fallen Bookshelf
    152. Take the Pipe (U Pipe)
    153. Turn on the Gas
    154. Boiler Room
    155. Take Tools
    156. Take the Tools to the 2 paralell pipes- remove parts from both and
    replace them with the U-Pipe
    157. Boiler Room revisited- turn on the furnace by using the Control
    Panel
    158. Open the door, put in Body #7 (How impersonal... Body #7....)
    159. It should turn to dust in about 1 minute
    160. Collect the ashes using the Urn
    161. Take the Glass Eye from the Slab
    162. Morgue (Through the defrosted door)
    163. The scratching you are hearing is coming from the drawers (the top
    right one to be exact)
    164. Take the drawers out and set them on the slab so you can look at
    them.  The Glass Eye can be used to decipher what the scratches say
    165. Garden- look for the fallen Tombstone
    166. The fallen Tombstone is unreadable- use the Ashes to read it
    167. Find and speak to the tree that is moving.  It will move aside
    after your conversation- and it will reveal a statue
    168. Remove the Prism from the Statue
    169. Place the Prism in the sunlight.  This will cause a door to open in
    the round building
    170. Doctor Morgan's Office #2- Chat with him- MAKE SURE TO READ THE
    PAPERS! NOTE THE ONE ABOUT THE AZTEC CALENDAR PATTERN. You will need
    this information later
    171. THE LOST VILLAGE
    172. Talk to EVERYONE! The old woman, the ghosts.....
    173. Volcano- talk to Quetzalcoatl
    174. Knock over the statue (on the right)- this will cause lava to flow
    and create a bridge
    175. Talk to the Tepictoc ghost guarding the totem of the Wind Temple
    176. Find the old woman in the village- collect the Copper Bowel
    177. Seek out the Mason- Talk to him and his wife
    178. Seek out the crying woman- ask of her husband.  She will expalin
    the Fisherman's Creed to you
    179. Speek to Tepictoc again, mention the necklace to him and he will
    step aside
    180. Push over the totem pole to get over to the Wind Temple
    181. You will find the missing daughter by pushing the boulders aside
    182. Take the daughter back to her family
    183. Return to the Wind Temple.  To break the crystal, you must bang the
    gongs in order- from largest to smallest.  This will shatter the crystal
    184. Collect the Wind Totem
    185. Water Temple
    186. Fisherman's Creed Puzzle (See the Tough Spots Section for solution)
    187. Correctly solving this puzzle will give you access to the Water
    Totem
    188. Behind the Jaguar Temple- Find the elderly Witch Doctor.  He will
    tell you of the Pod of Might and of the Rite of the Warrior.  He asks
    you to re-seek out the Mason
    189. To be able to go through the ritual to make you impervious to the
    elements- the Mason will make you recite the names of the 6 warriors
    that have preceeded you from the  youngest to the oldest (See the Tough
    Spots Section for solution)
    190. Element Resistance Ritual
    191. Walk into the lava- take the pod from the tree and take it to the
    Witch Doctor
    192. He will sacrafice himself- ask him about a mask
    193. Collect his blood after his death in the Copper Bowel- he will fall
    from the stairs and onto the sacrafice table at the base of the stairs-
    you must speak to him before you can collect his blood.
    194. Go to the Witch Doctor's Hut and collect the Heart made of crystal
    195. Jaguar Temple
    196. Put the Blood into the left statue
    197. Put the Heart into the right statue
    198. Enter the Jaguar Temple
    199. There are dials along the back of the temple
    200. The Dial Puzzle  (See the Tough Spots Section for solution)
    201. Solving this puzzle will allow you to take the Jaguar Totem
    202. Go back to where the statue of Quetzalcoatl once stood
    203. Place the statues in the places that represent the places the
    Temples stand (you will understand this when you actually see it) The
    Jaguar Totem in the bottom single hole- the Water Totem in the right
    hand hole- and the Wind Totem in the left hole
    204. Hop down the hole that appears
    205. THE MAZE
    206. DO NOT STEP INTO THE PINK ELECTRICITY! THIS WILL TAKE YOU BACK TO
    THE START!
    207. Pay attention to the patterns of the bridges and time your walking
    across
    208. The 1st and 3rd circles should be lit on the control pannel to the
    right
    209. Pull the lever
    210. This will cause a bridge to lift up and a block to move out of your
    way
    211. Walk until you came to a statue with both of it's arms up in the
    air- push one of his arms down
    212. This will cause the path before you to become unblocked
    213. Walk further to a lever and pull it this will open the gate above
    you
    214. Pull the lever next to the newly opened gate BEFORE GOING THROUGH
    IT OR IT WILL CLOSE AGAIN!
    215. Take the Mask inside
    216. THE GAUNTLET
    217. Read the Tombstones and wait for Jeddah's ghost (he's headless) to
    appear
    218. Make your way to the wall of pumpkins with the chiuldren behind it
    singing "Ring Around The Rosy" Use the wall of pumpkins (the center two
    rows) to recreate the song.  Once you do, the pumpkins and the children
    will disappear.  This will give you access to the Skull.  Give it to
    Jeddah  (See the Tough Spots Section for solution) This will cause a
    coffin to rise from the ground
    219. Use the Comic Book in your inventory to change into Grimwall, The
    Cyclops
    220. Open the Coffin and take the Angel's Head
    221. Use the Aztec Statue in your inventory to become the warrior Olmec
    so that you can cross the thorny path safely
    222. Turn back into Grimwall once you are across and click on the
    carnival game This will give you the order in which to press the Clown's
    teeth
    223. Change back into the warrior and click on the lighted, flashing
    teeth in this order: Red, Yellow, Green, Blue (This can be tricky- just
    a hint- the actual red tooth is on the left- not on the right where it
    looks like it is: you'll understand when you see it.)
    224. Change into Sarah and climb up the Clown's nose to collect the
    first Wing outside of his ear- then climb back down again
    225. Go to the Tower, climb the stairs, and cross the spider's web
    226. Change into the warrior and stomp on the floor pannels (from top to
    bottom) in this order: 2nd, 5th, 3rd, 1st, and 4th.  This will cause the
    tall statue to disappear- change into Grimwall and push the fat round
    statue back into the second round slot behind this one- this will cause
    the crystal to rise
    227. The Impaled Corpses- Click on each one to further impale them.  The
    spirits that are screaming above each corpse will scream louder as you
    impale the corpses.  Continue to do this until their screams shatter the
    crystal allowing you access to the 2nd Wing
    228. Use Sarah to cross over to the Hive
    229. Punch the honeycombs until you find a pincher  (The left hand set-
    the far right one)
    230. Change into Grimwall to use the Control Pannel
    231. Use the Sound Generator on the Maggots
    232. Open the grate on the floor and use Sarah to climb inside
    233. Now, change into the warrior and walk safely up the thorny path-
    use the pnicher to cut the cord up on the top- the one holding the Torso
    inside the Hive.  Go back inside and collect the Torso you just cut down
    234. Go back to the Tower and assemble the Angel on it's base
    235. A portal will open- enter it!
    236. MORGAN'S LAST GAME
    237. This End Game is just another puzzle
    238. You must move around in a moving black goo on the floor to get to
    the statue holding a lighted orb (the first statue is of the Aztec
    warrior) When you reach the square in front of the Warrior, so will your
    doppelganger- you both pick up the crystal balls and smash them to the
    floor.
    239. Now, you must get to the Grimwall statues- once you get to the
    square in front of Grimwall- your doppelganger will as well.  You pick
    up the crystal balls and smash them to the floor.
    240. Now you must get to the Sarah statues- once you get to the square
    in front of Sarah- your doppelganger will as well.  You pick up the
    crystal ball she is holding and smash it to the floor.
    241. If you get to each statue before the green stuff gets into your
    blood stream (Check this by looking at the large arm off the
    checkerboard area to the left- it has a tube in it- if it gets all the
    way to your arm- game over!
    239. Get to all three statues (The Warrior, Grimwall, and Sarah) and
    smash the crystal balls before the green sludge gets into your body and
    you win!
    
    4) Tough Spots
    *THE TOWER CELLS-
    (TV/VCR Hookup): Hook up the wires (Left to Right) in this order- Red,
    Yellow, and Black.  Press the Power Button and then the Play Button.
    *THE INNOCENT ABANDONED-
    (Hide And Seek- Children Locations): CHILD #1- Locked Schoolhouse, CHILD
    #2- Red Herring Building, In The Barrell, CHILD #3- Driscoll House,
    Under The Bed, CHILD #4- Church, Front Pew, CHILD #5- Between The City
    HAll And The Church, In A Tree, SECRET WEAPON- Carol, Burried In C.
    Driscoll's Grave
    *THE COURTYARD AND CHAPEL-
    (Water Pressure Puzzle)
    To solve this puzzle, you must get all of the water pressure to the
    Square Fountain.  The gauge at the bottom shows your progress.  This is
    a numbered diagram showing the pieces of pipe that rotate.  The N means
    there is No rotating piece.
    1       4       7       10       N       15      N        19
    2       5       8       11      13       16     18        20
    3       6       9       12       N       17      N        21
    You should put them into the following positions:
    1: 7
    2: L
    3: L
    4: Backwards 7
    5: L
    6: A T pointing upwards
    7: Backwards 7
    8: A T pointing to the right
    9: A T pointing upwards
    10: A T pointing upwards
    11: L
    13: A T pointing to the left
    14: A T pointing upwards
    15: A L pointing backwards
    16: A T pointing to the left
    17: A L pointing backwards
    18: A minus sign (-)
    19: A L pointing backwards
    20: A L pointing backwards
    21: A L pointing backwards
    *THE LABORATORY-
    (Boulder Device Puzzle)
    To solve this puzzle, you must get all of the clasps to release the huge
    round boulder-
    -Pull the lever to the right
    -Turn the wheel to the right four times
    -Pull the lever to the right
    -Turn the wheel to the right once
    -Pull the lever
    -Continue this pattern until the boulder is released
    (Chalkboard/Electric Lock Puzzle)
    To solve this puzzle, you must click on the first letter in each
    sentence, they will spell out:
    CHALKBOARD #1: SALVATION
    CHALKBOARD #2: THE YOUTH
    CHALKBOARD #3: KEY HIDES TO
    In the voice lock (near the elevator looking thing) repeat these words:
    "YOUTH HIDES THE KEY TO SALVATION"
    *THE HIVE-
    (The Bug Puzzle- Furnace Room)
    Note: The buttons to the left with the shapes on them are labeled in
    this walkthrough by letters- from top to bottom from a-f (a is the 1st
    button, b the second, etc...) and the buttons on the back ofhe fly are
    numbered from top to bottom 1-3. The big dials are used to change the
    color that shines through the fly's wings (Red, Green, or Blue).  There
    are also two buttons that look like (for lack of a better term) boils.
    Either the left or the right one will need to be pushed at certain
    times.  To reset the machine you will need to push the button you find
    above the fly's head.
    Step 1:  Make sure the color RED is shining though the wings
    Step 2:  The 1st and 3rd wings should be extended, pull the lever down
    to the letter "f"
    Step 3:  Push the left button that looks like (for lack of a better
    term) a boil
    Step 4:  Now, the 2nd and 3rd wings should be extended, pull the lever
    up to the letter "a"
    Step 5:  Push both "boil" buttons
    Step 6:  Reset the machine
    Step 7:  Make sure the color GREEN is shining through the wings
    Step 8:  The 1st and the 2nd wings should be extended, pull the lever to
    the letter "e"
    Step 9:  Push the left "boil" button
    Step 10: Now, the 1st and 3rd wings should be extended, pull the lever
    to the letter "c"
    Step 11: Push both "Boil" buttons
    Step 12: Now, the 2nd and 3rd wings should be extended, pull the lever
    to the letter "d"
    Step 13: Push the right "boil" button
    Step 14: Reset the machine
    Step 15: Make suer the color BLUE is shining through the wings
    Step 16: The 1st and 2nd wings should be extended, pull the lever to the
    letter "b"
    Step 17: Push both "boil" buttons
    Step 18: Now, the 1st and 3rd wings should be extended, pull the lever
    to the letter "f"
    Step 19: Push the right "boil" button
    Step 20: Now, the 2nd and 3rd wings should be extended, pull the lever
    to the letter "d"
    Step 21: Push the left "boil" button
    Step 22: This should complete the puzzle and shut the furnace down
    (Recreating The Sound Of The Baby Cyclops)
    Use the console to the left of the Baby Cyclops to try to recreate the
    sound:
    The buttons should be numbered (clockwise- starting in the 12 o'clock
    position) from 1-5-
    The combination that should be used is- 5,2,2,4,1,3
    *THE MORGUE AND CEMETARY
    (Locked Door Puzzle)
    Step 1: Take the Upper Wheel and turn it 3 times
    Step 2: Pull the right hand lever
    Step 3: Take the Upper Wheel and turn it 3 times
    Step 4: Pull the right hand lever
    Step 5: Take the Upper Wheel and turn it 3 times
    Step 6: Pull the right hand lever
    Step 7: Take the Large Wheel in the Middle and turn it counterclockwise
    Step 8: The door should open
    *THE LOST VILLAGE
    (The Fisherman's Creed Puzzle)
    The code that corresponds to the Fisherman's Creed is as follows:
    Push them in this order (from Left to Right) 5,3,1,2,6,4
    This will give you access to the Water Totem
    (The Warrior's Ages Puzzle)
    The Youngest is: Xilonen
    Followed By: Ometoch
    And Then: Tepictoc
    And...: Centeotl
    And Then: Huitzilop
    And The Oldest Is: Mixcoatl
    (The Dial Puzzle)
    The dials should be turned so that they are in this order (from the
    bottom up)
    1. Bull's Head
    2. Crescent Moon
    3. Infinity Sign
    4. Face
    5. Star
    6. Fish
    7. Circle With the Additon Sign In It (+)
    8. This will give you access to the Jaguar Totem
    *THE GAUNTLET
    (The Pumpkin Puzzle)
    The pumpkins sit in sticks- in the numerical order below-
    Pumpkin 1            Pumpkin 4
    Pumpkin 2            Pumpkin 5
    Pumpkin 3            Pumpkin 6
    The correct order to touch the pumpkins is- Pumpkin 5, 3, 4, 1, 2, 6
    This should recreate the song "Ring Around The Rosy" the children sre
    singing in a circle behind the wall of pumpkins- the pumpkins will
    dissappear and so will the children- giving you access to the Skull for
    Jeddah.
    
    5) Item List And What Each Is Used For
    *Angel's Head- This is found in the "Gauntlet" Episode- in the coffin
    that rises after you give Jeddah the Skull.  This is part of the Angel
    you need to reassemble to end the Episode.  Change into Grimwall to open
    the coffin.
    *Ashes- This can be found in the "Morgue And Cemetary" Episode (and is
    also the name of my Siamese cat who will be 15 in January- but I
    digress) after you incinerate Body #7. Use these to read the fallen,
    unreadable tombstone (the ashes of body #7, not my cat!)
    *Ball- This is given to you by the Juggler in the "Circus Of Fools"
    Episode for a Bowling Pin.  Put this in the Clown's nose in front of the
    Fun House to lower the height requirement to enter it.
    *Baton- This is given to you by Inferno in the "Circus Of Fools"
    Episode.  Use it in the "Maze" Episode to kill the Squid Monster.
    *Belladonna In A Flat Record- Found in the "Courtyard And Chapel"
    Episode.  You find this and two other records in Doctor Morgan's Office.
    This particular record, if you play it will canuse the old man in the
    tutu (Skippy) to get up and dance- he has the Cross missing from the
    Chapel under his keester- getting him to dance will get him off it so
    you can take it back to Preacher Bob.
    *Body #7- This it the body you incinerate in the "Morge And Cemetary"
    Episode.  You take the body's ashes and collect them in an urn- and also
    take the Glass Eye.  For uses of the Glass Eye and the Ashes, see the
    appropriate items below.  The body is found hanging to the left of the
    furnace.
    *Bowling Pin-  Received in the "Circus Of Fools" Episode.  Once you get
    enought tickets (wich isn't hard, you only need one) play the game where
    you knock bowling pins over.  Play once and when you are done, a bowling
    pin falls out of the booth.  Take it to the Juggler in the Big Top Tent
    and he'll give you a red ball in return.
    *Broom- Found in the "Courtyard And Chapel" Episode.  See the Cross
    below to find out how to get it- and take it back to Preacher Bob.  Once
    you give the cross to Bob, he will give the broom to you in return.
    *Bust- Found in the "Morgue And Cemetary" Episode in Doctor Morgan's
    office. It is sitting on his desk- pick it up and throw it at the weak
    wall behind the fallen bookcase.  You than can walk through the hole you
    made outside to get the U-Pipe.
    *Clown Doll- This is the doll you find in the attic of the "Mansion"
    Episode.  This is the doll Sarah asked you to find in one of the
    cinematics.  Later, it will be in your inventory- you can use it change
    into Sarah.
    *Copper Bowel- Found outside of the only hut in the "Lost Village" hut-
    where you find the Witch Doctor's wife.  Take this and after the Witch
    Doctor dies after challenging Quetzalcoatl and falls to the sacrafice
    platform (talk to him first- don't be rude) collect his blood so that
    you may use it to gain access to the Jaguar Temple.
    *Cross- This is found in the "Courtyard and Chapel" Episode.  You will
    find this under Skippy's butt (He's sitting on it in other words)- if
    you play the correct record (Belladonna In A Flat) he will get up and
    dance.  Take the cross back to Preacher Bob and he will give you a broom
    in return.
    *Crowbar- Found in the "Innocent Abandoned" Episode, in the shead in the
    Cemetary.  Use this to pry the doors open to the Locked Schoolhouse.
    *Cyclops Baby In A Bottle- You get this in the Queen's Chamber (1st
    Level) of the "Hive" Episode.  You must take this to Gravin to prove
    what is going on around this Episode.
    *Death Mask- Found in the "Maze" Episode.  Find this- this is the key to
    defeating Quetzalcoatl- once you find it you will be taken to a
    cinematic where you defeat Quetzalcoatl- and this will make you
    invincible to Quetzalcoatl's magic and end both Episodes- the "Lost
    Village" Episode and the "Maze" Episode.
    *Drone's Metal Arm- Found in the "Hive" Episode in the Furnace Room.
    Once you  break the patch on the pipe and the bugs move away from the
    bellows, push the bellows, and a bug will incinerate- leaving his metal
    arm behind.  Take it to Chit-Tok as proof of your age.  Put the arm in
    the scanner in his room and he will upgrade your harness to Royal Guard.
    *Fishing Pole- Found in the "Innocent Abandoned" Episode.  You must lure
    the boy holding it (Timmothy O'Toole) to Church for Mass by using a rock
    to ring the bell.  Once he comes to Church, go to the area near the
    Crashed Car and take his pole.  Use it to fish the Lightning Rod out of
    the water near the Complete Brudge.
    *Gas Can- Found in the "Innocent Abandoned" Episode inside the General
    Store.  Use this with the Hose to syphon gas out of the Crashed Car.
    *Glass Eye- This is found in the "Morgue And Cemetary" Episode after you
    incinerate Body #7.  Pick this up out of the Ashes and use it to read
    the scratches inside Body Drawer #007.
    *Heart- Found in the Witch Doctor's Hut in the "Lost Village" Episode.
    It is made of crystal.  Use it at the entrance of the Jaguar Temple to
    gain access to the Jaguar Totem.
    *Hose- Found in the "Innocent Abandoned" Episode near City Hall (you
    need the Wrench to get it).  Use it with the Gas Can to syphon gas out
    of the Crashed Car.
    *ID Harness- This is found in the "Hive" Episode.  This is used to gain
    access to different areas of the Episode.  You get this off the bug you
    kill at the start of the Episode.  But it doesn't get you far.  You will
    need to visit Chit-Tok to get it upgraded to access the Queen's chamber.
    *Jaguar Totem- This is found in the "Lost Village" Episode in the Jaguar
    Temple. Use this later to end the Episode by placing this totem with the
    Wind and the Water Totems in the base of the destroyed statue of
    Quetzalcoatl.
    *Jumper Cables- Found in the "Innocent Abandoned" Episode, in the
    Tractor near "Mother" in the Patch.  Use them (Once you get the
    Lightning Rod and Gas) to connect the Lightning Rod (that should be
    stuck into the Comet) to the Generator so that you can toast "Mother".
    *Key #1- Found in the "Tower Cells" Episode in the Control Tower, on top
    of the cabinet.  It is used in the base of the Angel Stature to open the
    way to the next Episode.
    *Key #2- Found in the "Innocent Abandoned" Episode.  Dennis gives it you
    (reluctantly I might add) after you win the game of Hide And Seek (that
    includes finding his Secret Weapon"). The key opens the General Store.
    *Key #3- This is the first key you find in the "Mansion" Episode- it is
    a brass key.  It goes to the clock.  Once you get the key, go back to
    the clock and set it to 6 O'clock- this will give you access to the
    study.
    *Key #4- This is the second key you find in the "Mansion" Episode.  This
    is a silver key and is in the study.  This will open the door to the
    attic.
    *Key #5- This is the third key you find in the "Mansion" Episode.  This
    one is gold and is found in the attic, in a teddy bear.  Use this to
    open the chest in the attic to find Sarah's doll.
    *Key #6- This is found in the "Hive" Episode in Gromna's Hut.  Use it to
    open the locked cabinet on the wall and gain access to the Sound
    Generator.
    *Lightning Rod- Found in the "Innocent Abandoned" Episode in the river
    near the Complete Bridge.  Use the boy's Fishing Pole to fish it out.
    Place it into the Comet to fry "Mother".
    *Matches- Found in the "Morgue And Cemetary" Episode on Doctor Morgan's
    desk.  Use these to look at the scratches inside of body drawer #007
    after you thaw out the morgue.
    *Mirror- You get this in the Fun House of the "Circus Of Fools" Episode.
    You need not search for it or do anything special to get it- during the
    cinematic in the Fun House (See SHATTERED MIRROR Cinematic) a mirror
    will shatter and you will pick up the fragment automatically.
    *Monkey Wrench- This is found in the tool box next to the furnace of the
    "Morgue And Cemetary" Episode.  Use this to remove the pipes in the
    hallway between the funace room and the morgue so that you may replace
    the pipes with a U-Pipe.
    *Needle- This is found in the "Circus Of Fools" Episode- in the Tattoo
    Man's hut.  When he is working on the Strong Man's tattoo- before you
    talk to him, just take the needle, and then ask for the Rubbing Alcohol.
    Use this in the Freak Show to release Timbrrr (The Man/Dog) from his
    cage.  You need to do this to complete the Episode.
    *Oil Can- You get this in the "Circus Of Fools" Episode- near the boy
    (Sean) and his parents.  Use this on the beach (on the lever for the
    Carousel) to ride the Carousel.
    *Pipe Valve- This can be found behind the painting of Doctor Morgan's
    father in his office of the "Laboratory" Episode.  Use this to activate
    the Boulder Device Puzzle.  Place it on the railing to the right of the
    machine.
    *Pincher #1- Found in the "Hive" Episode where you meet Gravin for the
    first time (in the room with Chit-Tok).  Use this in the first level of
    the Queen's Chamber to get one of the green bottles on the wall to bring
    proof to Gravin of the evil plots of Gromna.
    *Pincher #2- You find this in the "Gauntlet" Episode- in the honeycomb
    looking thing inside the hive- it is in the left hand set in the top
    right single comb (I know it sounds confusing when reading it on paper-
    but when you see the honeycomb- you will understand) take the pincher
    and use it on the top of the hive (after you exit it using Sarah to go
    through the drain hole under the maggots) to cut the string holding the
    Torso in place inside the hive.  You need this (the Torso) to reassemble
    the angel and complete the Episode.
    *Pod Of Might- This is found in the "Lost Village" Episode in the lava
    on a magical tree. Take this off the tree and take it to the Witch
    Doctor so that he can finish his spell.
    *Prism- This is found in the "Morgue And Cemetary" Episode- it is in the
    statue behind the moving and talking tree.  Once he lets you pass (by
    saying the name Paul Starke) collect the prism and put it in the bright
    light to the right of the round building to open the door to the round
    building.
    *Rock- Found in the "Innocent Abandoned" Episode in front of the Church.
    Use the rock to hit the bell on top of the Church to call Timmothy
    O'Toole (the boy fishing) to Mass so that you can borrow his pole.
    *Rockability Swing Record- Found in the "Courtyard And Chapel" Episode.
    You find this record and two others in Doctor Morgan's Office.
    *Rubbing Alcohol- Received in the "Circus Of Fools" Episode- in the
    Tattoo hut.  Just go in and ask the nam for it when he is doing the
    Strong Man's tatoo. Take this back to Inferno and she will teach you to
    breathe fire.
    *Scythe- Found in the "Innocent Abandoned" Episode.  You come across
    this after you open the gate leading into the Pumpkin Patch.  You don't
    have it for very long- just long enough to kill the birds in the Patch
    and the Scarecrow with the Pumpkins at the end of the Patch just before
    you meet "Mother" for the first time.
    *Shovel- Found in the "Innocent Abandoned" Episode- the girl planting
    pumpking next to the Angel Statue has it.  Use it to dig up the grave of
    "C. Driscoll" in the cemetary.
    *Skull- Found in the "Gauntlet" Episode.  It is surrounded by children
    singing "Ring Around The Rosy" and also by a row of pumpkins (See the
    Tough Spots Section for the solution to the Pumpkin Wall Puzzle)-
    recreate the song using the pumpkins and the children and the wall will
    disappear.  Take the Skull to Jeddah's ghost- and a coffin will rise out
    of the ground.
    *Sledgehammer- Found in the "Hive" Episode in Gravin's hut.  Use the
    sledgehammer in the Furnace room to break the patch on one of the pipes.
    *Sound Generator- This is found in the "Hive" Episode in Gromna's Hut in
    the locked cabinet.  Use it in the Queen's Chamber to gain access to the
    second level from level one- or the first level from the second level
    (it works both ways and is required to pass betewwn floors).  You also
    get a second one in the "Gauntlet" Episode- use it there to move the
    maggots on the floor to gain acces to the drain underneath.
    *Spring Pig- Found in the "Innocent Abandoned" Episode in from of the
    General Store with the ugly duck and the sickly horse.  It is the green
    one in the middle.  Ride on it and it will break.  Take it and throw it
    in between the broken spans of the bridge nearby to the right.  This
    will allow you to leap across.
    *Squid Squash Pass-  You will get this in the "Circus Of Fools" Episode.
    When you frist enter the episode, talk to the man at your feet- when you
    tell him you have no money, he will give this to you.  Use this to win
    tickets at the Squid Squash Game.
    *The Ballad Of Captain Dick Record- This is found in the "Courtyard And
    Chapel" Episode in Doctor Morgan's Office- it is one of the records
    found next to the Record Player.
    *Tickets- Found in the "Circus Of Fools" Episode.  You gain them by
    plaing the Squid Squash game and other games near it.
    *Tools- Found in the "Hive" Episode in Gravin's hut.  Use the tools to
    get one of the Great Machine parts for Gravin.
    *Torso- This is found in the "Gauntlet" Episode inside the hive.  First
    you need to use the Pincher (#2) to cut it down from the top of the hive
    (see Pincher # 2 abouve for further clarification). take the Torso after
    cutting it loose. You need this to reassemble the angel and complete the
    Episode.
    *Towel- Found in the "Tower Cells" Episode in the room next to yours.
    It is used to slide down the High Voltage wire to the Control Tower.
    *U-Pipe- This is found outside of the broken wall behind the fallen
    bookcase.  Use this to replace the two straight pipes outside and to the
    left of the furnace room.  This will heat up the Morgue and give you
    access to the body drawers.
    *Urn- This is found in the "Morgue And Cemetary" Episode- right next to
    the entrance to the office- on a small stand to the left of the door.
    Ose this to collect the Ashes of Body #7 after you incenerate it- use
    these to read the fallen tombstone outside.
    *Videotape- This is found in the Study of the "Mansion" Episode.  Play
    it upstairs in the family room to gain some background.
    *Water Totem- Found in the "Lost Village" Episode in the Water Temple.
    Use this later to end the Episode by placing this totem with the Jaguar
    and the Wind Totems in the base of the destroyed statue of Quetzalcoatl.
    *Wind Totem- Found in the "Lost Village" Episode in the Wind Temple.
    Use this later to end the Episode by placing this totem with the Jaguar
    and the Water Totems in the base of the destroyed statue of
    Quetzalcoatl.
    *Wing # 1- This first wing is found in the "Gauntlet" Episode.  You get
    it by having Sarah climb up the Clown's nose (after you solve the
    flashing color puzzle- it's easy press the clown's teeth in the right
    order- see the walkthrough for that) after it springs apart- you climb
    up the spring and out his ear- the wing is outside the clown's ear.  You
    need this to reassemble the angel and complete the Episode.
    *Wing # 2- This is found in the "Gauntlet" Episode after solving the
    Implaled Bodies puzzle- it is so easy- see the Walkthrough to see how.
    Just shatter the crystal using the impaled bodies to gain access to the
    second wing.  You need this to reassemble the angel and complete the
    Episode.
    *Witch Doctor's Blood- Found after the death of the Witch Doctor at the
    base of the staris leading to Quetzalcoatl.  After toy speak to the
    Doctor, take his blood and collect it in the Copper Bowel.
    *Wrench- Found in the "Innocent Abandoned" Episode on the floor of the
    Barn where you encounter "Mother".  Use this to loosen the Hose in front
    of City Hall.
    
    6) Cinematics
    This is a listing of all the cinematics you can see from the main menu-
    (CD #1)
    1. ASC LOGO- Game intro to the Sanitarium logo
    2. OPENING CINEMATICS- A man walking to a car, he starts it and calls
    someone.  He tells this person that he has found the answer and that
    he'll tell you about it when he gets home.  He plays a CD, the car goes
    out of control and goes over a cliff.
    3. PATIENT PROFILE- You and Dr. Morgan- he tells you that your delusions
    almost took your life.  Your face is in bandages.  Dr. Morgan tells you
    that you stole a car and your face was damaged badly in an accident.  He
    tells you that you will talk more later- but first you must rest.
    4. ANGEL- This is at the Angel statue in the Tower Cells.  You put the
    key in the base and she comes to life- her tears are blood.  Her home
    was the tower- she tells you of the cries of the children and tells you
    (well demands) you not to be selfish.  Seek the truth!
    5. TIC TAC TOE- You come up to two children playing Tic-Tac-Toe and they
    tell you to get out of their light.  The children are odd shapen.  One
    is named Billy.
    6. WEDDING PART 1- A priest with a blindfold over his eyes speaks and a
    woman lifts up her veil to reveal a skull head.
    7. CHILD FUNERAL- The Cemetary- WTXY News.  A newscaster talks about the
    many deaths of children and that scientists are baffled.
    8. NAME PART 1- A woman in heels walking down a hallway.
    9. NAME PART 2- A woman in heels walking down a hallway to a room with a
    boy on a bed, reading a Grimwall Comic Book.
    10. NAME PART 3- A woman in heels walking down a hallway to a room with
    a boy on a bed, reading a Grimwall Comic Book- The woman says, "Max,
    Sarah would like to see you now."
    11. GRAVE- It is you (Max) with a shovel, digging up a grave.
    12. ALIEN MOTHER- You open the barn doors to see the alien plant the
    children call "Mother".
    13. DR MAX LAUGHTON- Dr. Morgan and Max walking down a hallway talking.
    He welcomes you back to the states and is happy you accepted his offer.
    14. SARAH DEATH- You see the spirit in the fountain: he asks what you
    wish.  You wish that you could see your sister again.  A woman in heels
    is walking down a hallway to a room with a boy on a bed, reading a
    Grimwall Comic Book- The woman says, "Max, Sarah would like to see you
    now."  You go to her room- she is bald.  She tells you that she doesn't
    think that she can go to the circus this year- you tell her that you'll
    go next year.  She asks if you can get her doll, "Mr. Clown" that Dad
    won for her last year at the fair.  While you are rummaging through the
    toy box Sarah's arm falls limp- your sister is dead.
    (CD #2)
    15. VIEW FINDER- You (Sarah) look through the binoculars and see a
    mansion on the other side of the water.
    16. WEDDING PART 2- "Do you Jennifer take Max to be your lawfully wedded
    husband?" She says "I do"- but her voice then changes to Inferno's voice
    saying "I do breathe fire".
    17. CLOWN SIGN PART 2- (I seem to be missing part 1)  Sarah steps up to
    the sign and puts the red ball into the hole where the clown's nose
    should have been.  It moves it's arm down so Sarah meets the height
    requirement to go into the Fun House.
    18. SHATTERED MIRROR- In the Fun House you look into a mirror, and then
    touch it. It is almost liquid and wiggly.  Then you see Max on the other
    side of the mirror and he is pounding against it.  The glass shatters
    and you pick up a broken piece of it.
    19. DOG HOLE- Timbrrr is down in a hole with a large pile of bones.  He
    tells you he smells something rotten- like death.  You call for him as
    something grabs him from behind.
    20. SECRET HIDING PLACE- Home video of Sarah in her Secret Hiding Place.
    Her father is video taping this.  He tells Sarah that he'll turn off the
    camera if Sarah gives him a big hug.  She says ok- just don't tell Max
    about this place.
    21. MORGAN'S FATHER- The painting of the stern old man is Dr. Morgan's
    father.  He tells Morgan that he needs to study harder and that he must
    not waste time- strive harder and don't be like everyone else.
    22. MAX AND MORGAN'S FRIENDSHIP- The lab from hell turns into a clean
    lab.  Max is having trouble with an experiment.  Morgan helps with it
    and tells you must hang in there.  He also tells you that you are his
    brightest student- the one with the most potential.
    23. HIDDEN RESEARCH- Max walks into a room, works at a computer station,
    and then walks into yet another room.  This room contains alien looking
    bodies incased in glass and green fluid.  Something hits you over the
    head.  Dr. Morgan has you again- he tells you that you have been
    wandering again, and that his drugs will help many.  He injects you with
    something.  You then turn into Grimwall.
    24. WORLD HISTORY PART 1- (Again, I seem to be missing something)  WTXY
    Channel 6 News.  A large hive has been discovered near Mount Cyteria.
    In an attempt to stop the growth of the hive, Gromna will go to study
    the hive.  Word from Gromna has reached the city- the team is alive and
    will continue to study the hive from nearby.  A cyclops woman leaves a
    message for Gravin- she misses him and hopes he comes home soon.
    25. GROMNA AND HIS CHILDREN- Grimwall comes up to this level via a donut
    shaped thing.  He witnesses Gromna walking past a bunch of caged
    Cyclops- the all scream "Father" to him.
    26. THE HOPE TREATMENT- A tent- Max and his wife speak about a DNAV
    treatment called "Hope".  Max's wife talks about a Doctor Morgan who
    created the treatment.  Max tells his wife that he used to study with a
    Doctor Morgan.  The "Hope" treatment, Max's wife continues, is said to
    decelerate the growth of DNAV and to double the life span of effected
    children.  Max tells his wife that maybe Morgan could use and extra set
    of hands- maybe they need to go home.
    27. MAX'S DISCOVERY PART 1- This starts off with a computer screen, "DNA
    test sequence initiated- Molecular Cohesion Negative" Max screams
    "Damn!"
    28. MAX'S DISCOVERY PART 2- Max is at the computer again- he says this
    is it: the answer has been right before him all along.
    (CD # 3)
    29. MORGAN'S GREED- A meeting- Doctor Morgan and Max are in attendance.
    Max asks Dr. Morgan what in the hell he is doing cutting his funding.
    Morgan tells Max that he needs to concentrate on making the Hope
    Treatment better- not on a new treatment, and reminds you that the Mercy
    Foundation's success is based on his treatment.  Max accused Morgan of
    being greedy- that he is more interested in his own prestige than a real
    cure.  Morgan tells you that he'll work something out so that you may
    continue your research when you threaten to take your research somewhere
    else.
    30. LOST GIRL- You, as the Aztec Warrior, walk into a temple- you tell
    the little girl inside, that you presume to be the Stome Mason's
    daughter, that her parent's miss her and that you'll take her home.
    31. WITCH DOCTOR'S DEATH- You see a man in a white mask (the Witch Dr.)
    climbing up a set of stairs.  A white charge (energy of some sort) comes
    from his hands as he chants.  The energy is released from his hands and
    goes flying toward the man at the top of the stairs (Quetzalcoatl).
    Quetzalcoatl laughs as the white energy hits him.  He releases some
    energy of his own (it is green) as he chants.  The energy hits the Witch
    Doctor and he falls backward down to the base of the stairs, bleeding.
    32. MAX'S DISCOVERY PART 3- Max falls down a hole, gets up, and smacks
    his flashlight a few times to get it working.  He then walks a bit and
    shines his light on two enormous doors- they have Aztec markings on
    them- he presses the eyes of one of the markings and the doors open.
    You next see a enormous statue with it's mouth open and you walk through
    some cobwebs.  Then suddenly Max is back in front of the computer.  He
    is working on something- Molecular Cohesion Achieved, files are being
    dowloaded to DVD- Computer Shutdown Activated.  Then Max gets into a car
    and drives away around a curve, but his car skids off the road, over a
    cliff.
    33. VOLCANO TO HOUSE- You see Quetzalcoatl at the top of the stairs- in
    a cocoon of electrical energy.  You, as the Aztec Warrior, are climbing
    up the stairs to him. Quetzalcoatl tosses a bolt of energy your way- it
    bounces off and you attack him.  Quetzalcoatl and you fall backwards-
    into the lava.  On your way down into the lava- it changes into a
    cavern- and you change back into Max.  Once you reach the bottom, a
    woman welcomes you home- she tells you that you are confused from
    falling down the chimney, you hit your head.  She tells you that she and
    sarah have been waiting for you when you start to remember the car
    crash.  The woman (your mother) calls for Sarah- she floats in.  At
    first you are happy to see Sarah- but then you realize Sarah is still
    dead- Sarah and your mother mutate- Doctor Morgan's face thenm appears
    in a pool of black gooey stuff.  He tells you that he was assured that
    you would have died in the car wreck.  But you didn't and are too smart.
    He then says goodbye, old friend.
    34. END GAME PART 1- Max walks through a blue portal and up a black and
    white checkerboard path.  Along the way, you lose the items that change
    you into other things (the Clown Doll that changes you into Sarah, the
    Aztec Statue that changes you into the Warrior, and the Comic Book that
    chnages you into Grimwall).  Morgan tells you that you have failed
    everyone- even your sister.  A black doppelganger of you arises out of
    the black gooey stuff on the floor.  Morgan tells you that you are your
    own worst enemy.
    35. END GAME PART 2- Morgans face is still in the black gooey stuff- he
    tells you this is the end- you will be lost to your wife and your son.
    You flash to another scene briefly, you are in bed with an IV in your
    arm filled with green fluid.  You pull it out of your arm, Morgan
    dissappears- you warp through a portal and sit up in bed.  Morgan is
    around the corner, he simply says, "it's over".  You are still in bed
    and say, "I'm back, it's over."
    36. MYSTIC TEMPLES- First you look up at the Jaguar Temple- it has a
    purple glow above it.  It changes to red and then the beam (the glow)
    races it's way to the othet two temples and back again.  Quetzalcoatl's
    Statue is caught in the middle of the beams of light (glow) connecting
    the Temples- it creates an electrical energy around the Statue, it
    shatters.
    (CD #2 Again)
    37. DESTRUCTION OF THE HIVE- You see a lage hive, with white balls of
    energy hitting it.  It blows up.  Once it is destroyed- you see the
    numbers 008 on a door looking thing.
    
    7) Odds And Ends
    *You can squish the bugs that are crawling near the Water Pipe Puzzle in
    the "Courtyard And Chapel" Episode.
    
    8) Author's Notes
    
    
    Well, now with that said- I hope you do read and enjoy my walkthrough.
    I worked hard on it and I hope it helps anyone who needs it.  If you
    require further help- sorry, I no longer offer assistance to players.
    
    9) Credits
    I'd  like to thank a few people- not for helping me write this
    walkthrough- but for putting up with me writing this walkthrough:
    These people are:
    My husband, Jason
    My Mother, Bonnie and My Father Kenneth
    and My Grandmother, Leonora
    The above people are speical to me and helped me by putting up with me
    and allowing me to read my walkthrough to them to check for errors in my
    spelling and grammar- there may stell be a few in here, but I think most
    were caught.  Thank you all!
    
    
    This walkthrough is copyright MysteryMoogle 1999
    
    
    

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