Codes

  • Debug Menu

    I recently stumble on this little code, which many might find usefull when going around the game. It permits all that other codes don't, mainly, all biomods or a precise mod at a precise level, weapon generation and a few other usefull things as well.

    To use this, I suggest making a copy of your DX2UI.ini file, which can be found in the game's /System folder. The original should be modifed like so:

    Find the tag named "[DebugMenu]" and modify the data to match this:

    [DebugMenu]
    Active=ACTIVE
    Type=Menu
    Placement_X=RIGHT
    Placement_Y=BOTTOM
    PauseGame=False
    AutoSizeWidth=True
    AutoSizeHeight=True
    TextColor_A=24
    Color_Normal_A=0
    TextShadowColor_A=0
    SelectedColor_A=48
    UnselectedColor_A=24
    Font=font8
    MenuDefinitionFile=DX2Menu.ini
    ListenForMouseClicks=True
    InputLayerName=DebugMenu

    Once done, save this and load the game. You'll notice a menu in the screen on the lower right. To use it, load or start a game, press escape to bring down the HUD, and scroll the menu with your mouse.

    Once your done, you can save your game, exit, switch back to your old DX2UI.ini and resume gameplay, to get rid of the debug menu.

    Contributed By: CruentusVita.

  • Get Unlimited Credits in-game from the Debug Menu

    If you enable the Debug Menu, you can add a command option to give yourself credits. Simply insert a line like this into the existing menu structure somewhere (like in the [Cheats...] section: <Mo' Money, GIVECREDITS 9999> This will give you 10,000 credits each time you click that option in the Debug Menu. Be sure to keep GIVECREDITS capitalized, since some commands require it (and others require lowercase--go figure). I have tested this cheat and it works perfectly.

    EffectCode
    Grants player 10,000 credits instantlyGIVECREDITS <number>

    Contributed By: CousinIT1.

  • Invulnerable, aiming accuracy, more ammo

    I have found the only cheats at present are the following, just alter the Default ini by making the numbers on each line ending just like the following:

    [Difficulty]
    ; AI Damage multiplier - damage AIs take from player
    Difficulty_AI_Damage_Easy__d=4.25
    Difficulty_AI_Damage_Normal__d=4.0
    Difficulty_AI_Damage_Hard__d=4.75
    Difficulty_AI_Damage_Real__d=4.5
    ;
    ; Player Damage multiplier - damage player takes from AIs
    Difficulty_Player_Damage_Easy__d=0.0
    Difficulty_Player_Damage_Normal__d=0.0
    Difficulty_Player_Damage_Hard__d=0.0
    Difficulty_Player_Damage_Real__d=0.0
    ;
    ; 1.0 = base accuracy, 0.0 = wild, 2.0 = as accurate as it gets (not 100% perfect)
    Difficulty_Accuracy_Easy__d=2.0
    Difficulty_Accuracy_Normal__d=2.0
    Difficulty_Accuracy_Hard__d=2.0
    Difficulty_Accuracy_Real__d=2.0
    ;
    ; Ammo multiplier for difficulty levels
    Difficulty_Ammo_Mult_Easy__d=2.0
    Difficulty_Ammo_Mult_Normal__d=2.0
    Difficulty_Ammo_Mult_Hard__d=2.0
    Difficulty_Ammo_Mult_Real__d=2.0

    Contributed By: Georgek.

Glitches

  • Enemy Damamge Modifier and Invincibility for RETAIL game

    Same process as the DEMO file editing, however, use the file USER.INI in the ''SYSTEM'' folder under your Deus Ex Invisible War folder.
    Edit the file the same way, however, when saving, turn off the Read-Only Attribute of the file, save, then change it to Read-Only again.

    Start the game, then Volai! No Damage from the AI.

    *NOTE* This does NOT include falling.

    Contributed By: quiksilver1047.

Unlockables

  • Endings

    ApostleCorp:
    - Upload Aquinas to JC Denton
    - Use JC's machine at the statue
    - JC must survive

    Illuminati:
    - Upload Aquinas to Illuminati
    - Kill JC and Paul
    - Destroy JC's machine at the statue
    - Chad Dumier or Nicolette DuClare must survive

    Templars:
    - Upload Aquinas to Templars
    - Kill JC and Paul
    - Use JC's machine at the statue
    - Saman must survive

    Renegade:
    - Kill JC, Paul, Chad Dumier, Nicolette DuClare and Saman
    - Destroy JC's machine at the statue
    (Do not upload Aquinas to anyone as you may trigger another ending by mistake)

    Contributed By: odino.

Easter Eggs

  • ''Wrap'' Party!

    To unlock a secret Wrap Party ending, do the following:

    1. At Liberty Island, go to the UNATCO map. You will see a UNATCO Flag in the first room. Pick it up.
    2. Take the flag to Manderly's office, and go into the bathroom. Drop the flag in the bathroom, then flush the toilet.
    3. You'll then be transported to a hilarious party ending! Be sure to check out the Datacubes for even more hilarity.

    Note: Who is at the party depends on what characters you kill throughout the game.

    Contributed By: Janors 2.

Secrets

  • Enemy Damage Modifier and Invinciblity for Demo

    The amount of damage that an enemy can take be modified. Go to C:/Program Files/Deus Ex Invisible War Demo/System/Default. Open the file with notepad. Scroll down until you reach a section this section:

    [Difficulty]
    ; AI Damage multiplier - damage AIs take from player
    Difficulty_AI_Damage_Easy__d=<B>1.25</B>
    Difficulty_AI_Damage_Normal__d=<B>1.0</B>
    Difficulty_AI_Damage_Hard__d=<B>0.75</B>
    Difficulty_AI_Damage_Real__d=<B>1.5</B>

    Change the values so that it reads like this:

    [Difficulty]
    ; AI Damage multiplier - damage AIs take from player
    Difficulty_AI_Damage_Easy__d=<B>4.25</B>
    Difficulty_AI_Damage_Normal__d=<B>4.0</B>
    Difficulty_AI_Damage_Hard__d=<B>4.75</B>
    Difficulty_AI_Damage_Real__d=<B>4.5</B>

    Save it, and start run the game. It should now only take a few shots to kill an enemy.

    *Note: The higher the # the more damage you will cause.

    Now for Invincibility. Immediately following the code line listed above, the following should be present:

    ; Player Damage multiplier - damage player takes from AIs
    Difficulty_Player_Damage_Easy__d=<B>1.0</B>
    Difficulty_Player_Damage_Normal__d=<B>1.0</B>
    Difficulty_Player_Damage_Hard__d=<B>1.25</B>
    Difficulty_Player_Damage_Real__d=<B>1.75</B>

    Now change it so that all the values read zero:

    ; Player Damage multiplier - damage player takes from AIs
    Difficulty_Player_Damage_Easy__d=<B>0.0</B>
    Difficulty_Player_Damage_Normal__d=<B>0.0</B>
    Difficulty_Player_Damage_Hard__d=<B>0.0</B>
    Difficulty_Player_Damage_Real__d=<B>0.0</B>

    This will now give you invincibility!! Enjoy!!

    Contributed By: paladriver.

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