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    FAQ/Walkthrough by TJackson

    Version: 2.0 | Updated: 08/25/02 | Printable Version | Search Guide | Bookmark Guide

                 .___  ___.  _______   _______      ___
                 |   \/   | |   ____| /  _____|    /   \
                 |  \  /  | |  |__   |  |  __     /  ^  \
                 |  |\/|  | |   __|  |  | |_ |   /  /_\  \
                 |  |  |  | |  |____ |  |__| |  /  _____  \
                 |__|  |__| |_______| \______| /__/     \__\
    
                    .___  ___.      ___      .__   __.
                    |   \/   |     /   \     |  \ |  |
                    |  \  /  |    /  ^  \    |   \|  |
                    |  |\/|  |   /  /_\  \   |  . `  |
                    |  |  |  |  /  _____  \  |  |\   |
                    |__|  |__| /__/     \__\ |__| \__|
    
    
    
     __       _______   _______  _______ .__   __.  _______       _______.
    |  |     |   ____| /  _____||   ____||  \ |  | |       \     /       |
    |  |     |  |__   |  |  __  |  |__   |   \|  | |  .--.  |   |   (----`
    |  |     |   __|  |  | |_ | |   __|  |  . `  | |  |  |  |    \   \
    |  `----.|  |____ |  |__| | |  |____ |  |\   | |  '--'  |.----)   |
    |_______||_______| \______| |_______||__| \__| |_______/ |_______/
    
     ______________________________________________________
    |Mega Man Legends                                      |
    |For the Sony Playstation                              |
    |FAQ/Walkthrough                                       |
    |By Meowthnum1 (Meowthnum1 [at] metacrawler [dot] com) |
    |Last Updated: 8/25/02                                 |
    |Version 2.0                                           |
     ――――――――――――――――――――――――――――――――――――――――――――――――――――――
    http://pub84.ezboard.com/bmeowthnum1sgaming for help.
    
    Table of Contents:
    
    I. Introduction
       1.01: Introduction to ME
       1.02: Introduction to this game
       1.03: Introduction to this guide
    II. Basics
       2.01: Controls
       2.02: Story
       2.03: Items
       2.04: Characters
       2.05: Tips
    III. Walkthrough
       3.01: Mystery Dungeon
       3.02: Kattelox Takeover
       3.03: Cardon Forest Sub-Gate
       3.04: Lake Jynn Sub-Gate
       3.05: Clozer Woods Sub-Gate
       3.06: The Main Gate and the sub-Cities
       3.07: THE FINAL BATTLE
    IV. Appendices
       4.01: Bosses
       4.02: "Special / normal Items"
       4.03: Mini-Games
       4.04: FAQ
       4.05: Ending
       4.06: Secrets
       4.07: Sub-weapons
       4.08: Buster Parts
       4.09: Maps
    V. Last Words
       5.01: Copyright Notice
       5.02: Credits
       5.03: Revision History / what's to come
       5.04: "Outro"
    
      -=-=-=-=-=-=-=-
    -=I. Introduction=-
      -=-=-=-=-=-=-=-
    
    This is...uh...the introduction
    
                          -=1.01: Introduction to ME=-
    
    Hi.  I am Meowthnum1 AKA Trace Jackson.  I do enjoy talking to gamers.
    Please send any questions about to game to Meowthnum1@hotmail.com and please
    feel free to IM me.  Don't have AIM?  Then...
    
    MSN: Meowthnum1@hotmail.com
    YIM: Meowthnum1
    ICQ: 164356837
    
    Please check out my other work, all of which can be found at:
    
    http://www.gamefaqs.com/features/recognition/11356.html
    
    
                      -=1.02: Introduction to this game=-
    
    This game belongs in one of the most unusual genres of video games: Action
    RPG.  Action RPG games tend to be very successful (IE Castlevania: Symphony
    of the Night), and this is no exception.
    
                    -=1.03: Introduction to this guide=-
    
    In this guide, there are chapter names.  At the beginning of the chapter, I
    will outline the places you'll be going, and the things you'll be doing.
    Here is an example...
    
                        -=3.01: Mystery Dungeon=-
    
    *Enter the dungeon
    *Get used to the controls and gameplay of the game
    *Fight the giant Reaverbot
    *Escape the dungeon
    
    And then I will do the area, and walkthrough for said area.  I will also,
    below the area, list the items you will find there, and the boss(es) you'll
    face.  Example...
    
                              Mystery Dungeon
                           Items: Blue Refractor
                          Bosses: Giant Reaverbot
                          -----------------------
    
    and then the walkthrough.  Simple!  This guide WILL spoil some things; so
    don't read ahead [of the area you're in] if you don't want things spoiled for
    you.
    
      -=-=-=-==-
    -=II. Basics=-
      -=-=-=-=-=
    
                            -=2.01: Controls=-
     __________________________________________________________________________
    |   Button    |                        Function                            |
    |―――――――――――――|――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――|
    |X            | Jump; Confirm selection;                                   |
    |Square       | Shoot; Cancel Selection                                    |
    |L1           | Look around                                                |
    |R1           | Look around                                                |
    |L2           | Strafe Left; Lock On                                       |
    |R2           | Strafe Right; Lock On                                      |
    |Start        | Open Menu                                                  |
    |Control STICK| Move                                                       |
    |Control PAD  | Move                                                       |
    |Select       | View Map                                                   |
    |Circle       | Use Jet Skates (if equipped); Open Doors; Investigate Items|
    |Triangle     | Use Sub-Weapon                                             |
     ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
    Circle also lets you tip-toe.  I just didn't have enough room on the chart =\
    
                                 -=2.02: Story=-
    
    This is MY version of the story.  If you want a different one, use the start
    of the game.
    
    Thousands of years after our current civilization, the Earth flooded.  Now
    there are few patches of land.  Everything runs of a source of power called
    "Quantam Refractors."  Because of the necessity of these refractors, they
    sell for quite a bit of money.  People called Diggers go in to ancient ruins
    to find these refractors.  They have above ground people, called Spotters, to
    help the Diggers.  Within these ruins, are mysterious robots, called
    Reaverbots.  No one knows where they come from, or why they are there.  One
    Digger, a man called "Professor Barrel" and his young granddaughter, named
    Roll, found a young baby in some ruins.  Roll named the boy Mega Man Volnutt
    after her favorite video game character.  As Barrel grew older, he could no
    longer go on digging expeditions.  Mega Man had to go on the expeditions for
    him.  Roll, a young genius, was his spotter.  Prepare to embark on one of
    their expeditions...
    
                                 -=2.03: Items=-
    
    Zenny- the monetary unit of the game
    
    Refractors- These give you Zenny
    
    Large Refractors- These will give you power, such as to power a boat, and an
    airship
    
    These are very basic items.  For the better items, refer to the appendices.
    
                              -=2.04: Characters=-
    
    MEGA MAN VOLNUTT
    
    This is your character.  Professor Barrel discovered him in a ruin.  His
    origins are unknown, but more on that later in the game
    
    ROLL
    
    Her parents died when she was very young (this is further explained in Mega
    Man Legends 2).  She is 14 years old, and very brilliant.  She is raised by
    Professor Barrel, and worked as his spotter until he stopped Digging.  Now
    she is Mega Man's spotter.  She pilots, and does the maintenance on the
    Flutter.
    
    PROFESSOR BARREL
    
    Roll's grandfather and guardian.  He found Mega Man in a ruin, and raised him
    as his own.  He seems to have connections with the Mayor of Kattelox Island.
    
    TRON BONNE
    
    She is as brilliant as Roll, and the same age.  She is part of the infamous
    group of pirates known as the Bonne Family.  She even starred in her own
    game, the Misadventures of Tron Bonne.  She has a crush on Mega Man, and is
    the genius of the family
    
    TEASEL BONNE
    
    A...mentally challenged person.  He is the leader of the Bonnes, and my
    personal favorite character.
    
    
    BON BONNE
    
    Just like the ice cream!  He is big...and only plays a small part of the
    story.  He is the baby of the Bonne Family.
    
    I can't say any more characters without giving away the story
    
    
                                   -=2.05: Tips=-
    
    -Look everywhere.  There are holes in the walls that often hold the best
    treasure.
    
    -Keep your buster upgrades up to date.  As you get better upgrades, de-equip
    your current ones, and sell them!
    
    -Upgrade your sub-weapons often.
    
      -=-=-=-=-=-=-=-=
    -=III. Walkthrough=-
      -=-=-=-=-=-=-=-=
    
    Now for the "Gutsman (gahaha...I'm so funny...or not)" of this FAQ: The
    walkthrough!
    
                            -=3.01: Mystery Dungeon=-
    
    *Enter the dungeon
    *Get used to the controls and gameplay of the game
    *Fight the giant Reaverbot
    *Escape the dungeon
    
                                  Mystery Dungeon
                     Items: Blue Refractor, 560 Zenny, Power Raiser
                             Bosses: Club Reaverbot
                     ----------------------------------------------
    
    At the beginning of the game, choose "New Game" to start.  You will see Mega
    Man in front of a door, talking to Roll (via walkie-talkie).  Mega Man will
    go through the door, see the refractor, pick it up, and the traps will
    engage.  Three pillars fly out at Mega Man, and he runs for the doors.  He
    barely slides under the last door in time.  Roll will tell him that she picks
    up Reaverbots on her screen.  Now you get control of the Blue Bomber.  Go
    forward, and Roll will tell you how to use your Buster Gun.  Kill the
    Reaverbots that come out of the walls, and turn right when she tells you too.
    Soon, Roll will ask you if you see a door.  Turn to see the door, then open
    it.  Enter the door.  Kill the Reaverbots in here, and go through this door.
    Jump up the steps, and go through the passageway.  Now Roll will tell you to
    stop.  After the Reavers pass by, go right, then turn right again, in to this
    room.  Destroy the large block to get some Zenny and life cubes, and then go
    back out.  Continue right, then left.  There are Reavers on the ceiling!
    Lock on to them, and take them out.  Go right, and you'll see yet another
    barrier.  This time, however, you'll see two cones on each side.  Shoot them
    (or, if you're like me, kick them), to take them out.  Go through where the
    barrier was to get 560 Zenny (left) and a Power Raiser (right).  Now, equip
    the Power Raiser.  Leave this room, go left, straight, and left again.
    You'll notice that the barrier is gone.  Roll will tell you that she detects
    a "large blip" in front of you, and then she loses her signal.  Enter the
    door to face...
    
    CLUB REAVERBOT
    
    This battle is fairly easy, with a fairly simple strategy.  Shoot at him,
    and, when he raises his club, press left/right and a to cartwheel out of the
    way.  Repeat until this guy is finished.  The bigger they are, the harder
    they fall, right?
    
    Once he is defeated, he will overheat and shutdown.  You will start backing
    away from him.  Now MegaMan is outside of the dungeon.  He is looking around
    when suddenly, he hears a door open behind him.  The Club Reaverbot is back,
    and he points his club at MegaMan.  MegaMan starts backing away, and then
    realizes he is out of room to back up.  He looks down, and then jumps.  He
    lands on the Flutter and makes his get away.  MegaMan and Roll start talking
    a bit, and then Barrel tells them that the engine is having trouble.  MegaMan
    looks at the map, and points out to Roll that Kattelox Island is the closest
    port.  The make a "smooth" landing there, and get out.  Now you have control
    once more.
    
                           -=3.02: Kattelox Takeover=-
    
    *Get your Citizenship card
    *Rescue the junk store owner
    *Find Barrel
    *Defeat the Servebot tanks and the Octobot
    *Defeat Bon Bonne
    *Crush the Marlwolf
    
    Go along the path, and you will see police cars going back toward the
    Flutter.  Follow them, and, after a short dialogue, continue back up the
    path.  Enter the shopping arcade.  Go to the farthest store to the right, and
    enter there.  The woman will tell you that her husband has gone to the ruins,
    and hasn't come back yet.  So, leave the shopping arcade, and go to the
    strange building outside the city.
    
                                     Ruins
                                Items: 2600 Zenny
                                  Bosses: none
                                -----------------
    
    At the entrance, turn around, go left, and left again.  Destroy the
    Reaverbots, and walk toward the wall.  Kill the reaverbot that jumps in your
    way, and walk to the hole in the wall.  Investigate it to get 2600 Zenny.  Go
    back a little, and right.  Kill these Reaverbots, and go right twice.  Take
    out all of the worms, and talk to the man on the platform.  He is the Junk
    Shop owner, and tells you to drop by sometime.  He leaves, and so should you.
    
    
                                Shopping Arcade
       Items: 50 Zenny, Broken Cleaner, 20 Zenny, 100 Zenny, Mine Parts Kit
                                 Bosses: none
       --------------------------------------------------------------------
    
    When you enter, turn left, and examine the garbage pail to get 50 Zenny.
    Examine the box in front of the electronics store to get a broken cleaner.
    Examine the box in front of the junk shop to get 100 Zenny.  Now go to the
    far trashcan to get 20 zenny.  Now enter the junk shop.  They will thank you,
    and give you both their Mine Parts Kit, and that car out front.  Now they ask
    you for your name...it doesn't matter which you choose.
    
    Now go outside.  Talk to the little monkey.  His name is Data.  Use him to
    save.  Now talk to Roll.  She'll fix up the car, and give you the Mine
    special weapon.  Now you'll get your id card.  Yay!  Now go back in to the
    arcade.  Go to the opposite end of the arcade.  Enter the Junk Shop, and buy
    as many life containers as possible.  Exit.  When you get close to the
    bullies, tiptoe (c-down) toward them.  After a bit of dialogue, they'll
    scatter.  Enter this door, and you'll see a girl (Tron Bonne) talking to
    little lego men (Servbots).
    
                              Downtown & City Hall
        Items: 10 Zenny, Broken Motor, Bonne Family Key, Digger's License class B
               Bosses: Blumbear tanks, Octo-Tank, Bon Bonne
        -------------------------------------------------------------------------
    
    Explore the downtown area's trashcans.  You will find 10 Zenny and the Broken
    Motor.  Exit via the North gate (the one marked with "N").  Go up the ramp,
    and in to the big building--City Hall.  Talk to the officer out front, and
    he'll let you in, after you "wait a moment."  After a chat with Amelia (the
    Mayor of Kattelox Island) and Barrel, you should go back to Roll.  Leave the
    City Hall area, and then rescue Tron from the dog (you talk to Tron, and then
    the dog).  Now leave Downtown, and the arcade.  Talk to Roll, and she will go
    after Barrel.  Follow her, through the arcade.  Save with Data, and then go
    to the boss...
    
    BLUMBEAR TANKS
    
    There are three tanks: red, yellow, and blue.  Each one specializes in a
    different stat.  Red is attack, yellow is defense, and blue is speed.  The
    goal is to take out the tank with the key.  If you take out the robot with
    the key before you take out the other robot(s), take out the other (so you
    can get Zenny).  Here is how to fight them: If you have your land mines, they
    will be helpful here.  Go for the red tank first.  After some shots, the
    group will split up.  Chase after the red tank.  If you see any ships, shoot
    at them as well.  If you have land mines, place one right in its path.  If
    you don't, then just strafe around, shooting it.  After the red tank is gone,
    use the same strategy on the blue, then the yellow.  After they are defeated,
    you'll get the Bonne Family Key.  Also, if you are low on energy, you can
    kick (if you have your mines equipped, go to menu, special weapons, de-equip
    splash mines) a soda machine to get a free life refill ^_^.
    
    Before you can get through the gate, however, you have to battle Tron's new
    robot: The Octotank.  You fight after an... erm ...interesting dialogue ^_^;;
    
    OCTOTANK
    
    As with before, if you need more life, you should kick a soda machine.  One
    thing is VERY important here: try to prevent as many weapons as possible from
    hitting the buildings.  Trust me.  Tron has several attacks: Shoot an
    explosive shockwave at you, shoot bullets at you, spin and shoot bullets at
    you, and spin and shoot bombs.  She can also charge forward.  This battle is
    pretty easy, actually.  When she charges at you, get in between the main
    body, and the legs.  Strafe and jump to avoid the rest of her attacks.  If
    you start to get low on health, strafe all around her, shooting.  Soon she'll
    be gone.
    
    Now go talk to Data.  Heal, and select "Tell me..." option.  Select "What
    should I do now?"  He'll ask you if you have any range boosting weapons.  Say
    no to get a free Range Booster alpha!  Make sure to tell him that's he's been
    a good boy.  Save, and go to the next area.
    
    BON BONNE
    
    Before you get to Bon, there are other things you have to deal with.  At the
    beginning, go around destroying the tanks.  Then, seek out all of the
    carriers that are bringing them in.  After they are gone, take out the last
    of the tanks.  Again, make sure not TOO many things are destroyed.  Now you
    face Bon himself.  This guy is very easy.  He has three attacks: Clap, stick
    his tongue out, and shoot missiles.  Simply strafe around him, shooting.
    That will avoid the first two attacks.  With the third, strafe, and jump when
    they are about to hit you.  Easy!
    
                                   Clozer Woods
    Items: Safety Helmet, Digger's License, Flower, Digger's License (class A)
                                Bosses: Marlwolf
    -----------------------------------------------------------------------------
    
    Now the mayor thanks you.  She will give you a Digger's License, which will
    get you in to the ruins.  As you go outside, you will find that Roll has
    fixed up the support car (not to mention that she is fourteen, and drives
    =P).  You see some police cars go by.  First enter the car, and talk to Roll.
    She'll give you the Walkie-Talkie.  Now, follow the police cars, and go to
    the North gate.  Now you'll see some tanks.  Strafe around the tank,
    shooting, to take it out.  Go straight and, upon arriving at the large field,
    turn left.  Get on to a high hill, and jump to the plateaus with cannons on
    them.  Go over to the house.  Examine the box to get a safety helmet.  Enter
    the house to find the Junk Store couple.  Buy an energy canteen, blast unit,
    and sniper unit.  Equip them, and sell your old stuff.  De-equip your splash
    mines, go outside, and kick the soda machine for a free life refill.  Jump
    off the hill and go right.  Take out the tanks, and enter the cave-type-
    thing.  Kill the tanks, and go forward.  When the grass makes a corner near
    the end of the path, collect the Flower.  Now, go back, and left.  Save with
    Data, and enter...
    
    
    MARLWOLF
    
    Go forward, killing all of the tanks.  When you reach the hill, you will see
    a cut-scene with Teasel, and then the battle starts.  At the beginning, he
    will charge up and shoot two green plasma balls.  Strafe to the side, and
    jump to avoid them.  At the start, get behind him, and shoot at the back of
    his treads.  Dodge him, as well as his attacks.  Ignore his remarks, until he
    says, "Why that little...what does he think he's doing?!"  At that point, you
    know you've beaten the treads.  Climb up on to the small rock, then the large
    one.  After you climb up four sets of rocks, take out the tank.  With your
    Sniper Unit, you can take him out by just standing on the rock, and shooting
    at his hatch when it opens.  Or, when it comes by, jump on to the back of it,
    and shoot the hatch when it opens.  Soon enough, the big beast will be
    destroyed.  Also, the cartwheel (over + A) avoids the plasma balls quite
    nicely.  Also, it helps if you jump on the platform to attack it.  Also, if
    you shoot him, and it is a direct hit, keep shooting.  He'll hold his head,
    and you can get MORE damage done.
    
    Once he is gone, start to head back the way you came.  As you go out, Roll
    will ask you to go back to City Hall.  Say yes, and you are automatically
    "transported" there.  You also get to see yet another Bonne "plan."  Anyways,
    the mayor asks you to go to the Sub-Gates and explore.  Also, she asks you to
    donate to the city restoration fund.  Go ahead, and donate as much as
    possible.
    
                       -=3.03: Cardon Forest Sub-Gate=-
    
    *Beat the Cardon Forest Sub-Gate
    
    Once outside the Mayor's office, enter the support car.  Talk to Roll, and
    have her do Item Development.  She'll make the Helmet out of the safety
    helmet.  Talk to Data, heal, and save.  Talk to Roll again, and have her take
    you to Downtown.  In the northwest corner, there is a trashcan that contains
    the Blumbear Parts.  Collect these and head out the West gate.  You are now
    in my favorite area, Uptown.  Go in to the big green building (the TV
    station--KTOX).  Here, play the mini-games until you beat round two.  BOTH
    GAMES.  See the Mini-Games section for details on these games.  Leave this
    area, and go to the hospital...but don't enter it.  Instead, go to the side,
    and open the garbage can to get a Broken Propellor.  Now call Roll.  Use the
    Item Development to get the Vacuum arm!  This is my second favorite weapon
    (aside from the shining laser.) The Blumbear Parts are used to make the
    Machine Arm.  Upgrade the Vacuum arm as much as possible, and then have Roll
    take you to Cardon Forest.  Before you get out, Talk to Roll, and choose the
    Talk option.  She'll take the Flower.  Now leave.  Go straight back, through
    the winding valley, and over to the door.  There a woman will tell you about
    pirates, and leave.  So, enter this door.  Now you have to take out all of
    the tanks and cannons, so do just that.  At the end of the path, Roll will
    ram the fence down, leaving you free and clear to enter the Sub-Gate
    
                            Cardon Forest Sub-Gate
    Items: 2300 Zenny, 300 Zenny, Starter Key x3, Old Doll, Grenade Kit, Spring
    Set, Old Bone, Yellow Refractor
                                Bosses: none
    ---------------------------------------------------------------------------
    
    Go straight in, and you'll see a refractor!  However, it is shielded, and you
    need to collect the three keys to open it.  So continue right, through the
    door.  Go forward, and take out the robot across the ledge.  Drop down the
    ledge, go forward, and right.  Examine the hole to get 2300 Zenny.  Carry on
    through the next door. Examine the hole in this room to get 300 Zenny.  Take
    out all of the flying robots, pull the switch, and go out the way you came
    in.  Go right, left, and up the ramp.  Go left, and shoot down the bridge.
    Cross it.  Take out the robot, and jump over to his ledge.  You will see a
    golden object lying on the ground.  Get it.  This is starter key #1.  Jump
    back to the other ledge, and keep going.  Shoot down this bridge, and take
    out the robot before you jump.  Jump over there, and enter the door.  In
    here, take out all the robots, and examine the hole to get the Old Doll.
    Keep going.  Go straight, and turn left to get the Grenade Kit.  Turn around,
    and head up the ramp.  Now you are faced with ice that cracks when you step
    on it.  If you fall, go down the conveyor belt, and come back up the way you
    came.  Go straight, and left.  Now you come to a rusted treasure box.  Let is
    fall, and follow it.  It will fall on the conveyor belt.  After a bit, it is
    smashed by the compactor, revealing a key.  Grab it.  Now go back to the ice.
    This time, however, you go all the way, ending up at that door on the far
    end.  Enter it.  Go over to the ledge to get the Spring Set.  Examine the
    hole at the far end to get the Old Bone, and then enter the door.  In this
    room, you have to press down all of the switches, and get through the barrier
    FAST.  NOTE: You can just step on the switches.  You don't have to jump on
    them.  Anyways, turn right, and enter the door.  FIRST: get the key that is
    lying in front of the door.  NOW, enter the door.  Now you are back in the
    big room.  You should know your way back to the Refractor from here.  Go back
    to it.  You have to go up the ramp near the door, shoot down the bridge, and
    jump from there.  Back in this room, step up to the console, and lower the
    shield.  MegaMan grabs the Refractor, and looks around for traps.  Now leave
    the way you came in.
    
    Talk to Roll, and have her do Item Development.  You'll get the Grenade Arm,
    and Jump Springs.  Equip the Jump Springs, and go back in.  This time, go
    left, and jump up on to the platform.  Go right, and in to the door.  Here,
    go straight to find the Rollerboard.  Now, go out, and up the ramp.  Examine
    the two holes to get 820 Zenny and 9240 (!) zenny.  Go left, and take out the
    enemies.  Open the treasure chest (left) to get 2180 Zenny.  Now go across
    this area, and open the treasure chest on the far right to get a Buster Unit.
    Go through the nearest door, and take out the block enemies.  Go through the
    door, take out all the enemies, and go through this door.  Enter this next
    door, and exit to a rather familiar area...
    
                           -=3.04: Lake Jynn Sub-Gate=-
    *Defeat the pirates
    *Get the Red Refractor
    
    Call Roll, and have her take you to Uptown.  Once there, go to the "top" of
    the place, and enter the Robot Master Gate... er... marina that happens to
    have Dr. Wily's name on it.  Get the 20 Zenny in the box, and enter the main
    building.  Enter here, and then basically turn around to enter the next door.
    Here you will see the infamous broken down boat.  Talk to the construction
    guy, and he'll call Roll.  She'll fix the boat up for you.  Talk to Data and
    SAVE.  Now, board the boat.  This is gonna be a long ride.  Ugh...take out
    all of the robots, and their missiles.  Once they are all gone (much easier
    said than done), you face the REAL boss of this area...
    
    FROG BOT
    
    At the beginning, defend from the missiles.  Soon, Roll will give you the
    option of retreating.  Retreat, and save.  Now go back out.  You will be
    taken directly to the frog bot, instead of having to go through the other
    ordeal again.  At the beginning, defend from the missiles, as there is
    nothing you can do yet.  Soon, Roll will start to run away, leaving the frog
    bot in the distance.  A little ways through the canal you go through, you see
    the frog bot's head pop up.  Continue to defend from the missiles.  Now you
    are in a small lake...with nowhere to go.  THIS is where the real fight
    starts.  Aim for whatever you can of the following: the arms, or the two
    cannons on the back.  After you take THOSE out, they will resort to the
    missile shooting again.  Now, however, they have that big plasma gun that
    Teasel is so fond of.  Shoot at it when it is charging to stop its attack.
    Also, don't worry about the missiles.  They don't seem to hit you at this
    point =P
    
    And now for the Lake Sub-Gate
    
                               Lake Jynn Sub-Gate
     Items: 220 Zenny, Old Hoverjets, starter key x3, Gattling Part, ring, Rapid
    Striker
                             Bosses: Bot in a Box
    -----------------------------------------------------------------------------
    
    Enter the sub-gate.  Enter the door.  In here, the vacuum arm comes in real
    handy.  Go through this room, examining the cracks.  The first crack you come
    to gives you 220 Zenny.  Carry on.  Now you come to a forked path.  Go right
    to get the Old Hoverjets.  Go back to the fork and go left, jump, and enter
    the door.    Now you are faced with a new type of Reaverbot.  To destroy
    them, shoot at them until they flip over.  Now you can damage them.  Go left
    at the first turn, and go to the end.  Here, you'll get a starter key.  Now
    go forward and left to get the Gattling Part.  Go back out in the main room,
    go left, and straight (which would be the right path if you were coming in.)
    Take the first right, examine the hole, get the Ring, and go back out on to
    the path.  Continue forward, and go through the door.  Now you are in a water
    area.  Go through the water barrier, right, through this water barrier, and
    get another Starter Key.  If this place is creeping you out...you're not the
    only one.  Go to the treasure chest on the large pillar in the middle (and
    when you get near, you hear walking sounds) to get the Joint Plug.  Standing
    in front of the treasure chest, go right, and through this water barrier.  In
    this room, go right.  Jump on to the platform, then on to the next one.  In
    the treasure chest is the Starter Key, and in the hole is 5150 Zenny.  By
    this time, that walking sound will probably have caught up with you.  Shoot
    at the Reaverbot when it appears, and track it when it is invisible.  Go
    straight across this room, left, and jump on the platform.  Get to the
    highest level, enter the water barrier, and enter the door.  Now for this
    part.  Your best bet is to run AS FAST AS YOU CAN, and dodge the alligators.
    When you see two water barriers on either side of you, go left.  Enter the
    door, and go through here.  You'll get a Rapid Striker.  Come back out and go
    left.  Enter the door at the far end.  Now you see a large...box.  Ignore it,
    and enter the door.  Grab the refractor, and go back out the door.  Now for
    the boss.
    
    BOT IN A BOX
    
    Yes, I know the name is corny.  The trick here is to strafe around, jumping,
    and shooting.  ONLY HIS HEAD IS VULNERABLE TO ATTACK.  This way, you'll be
    able to avoid his "array" of attacks.  Mostly, he'll just dive at you.  Also,
    he'll jump, which will create a shockwave.  Other than that, he has no other
    attacks.  The shockwaves are easy to jump over.
    
    After he is gone, leave this dungeon.  Remember, you have pie waiting on you!
    
                            -=3.05: Clozer Woods Sub-Gate=-
    
    Board the boat, and head back.  Right now, talk to the painter.  She is on a
    hill.  Tell her she should add some red.  Now get in to the support car, and
    head downtown.  Of course, you have to watch as the Flutter is repaired
    first.  Also, make sure to run Item Development. Also, talk to her, and give
    her the Ring.  Equip the skates.  Now go to downtown.  From there, go to the
    Apple Market.  Here go in to the hipbone beauty parlor, and talk to the
    Clerk.  She'll give you the Lipstick.  Go to the Junk Shop, and buy all of
    the Life Gauges.  Also, buy a laser.  Equip the Laser in place of the Blast
    Unit, and sell the blast unit.  Now go back to uptown, and talk to the
    painter.  She'll use the lipstick and leave.  Now, go to the museum (it looks
    like a church.)  Go up the stairs.  You'll see the painter behind her desk.
    Talk to her, and give her what artifacts you have.  Now go back to the TV
    station, and complete the mini-games.  Once you are done, talk to the guy in
    the corner.  He will tell you about his new TV show.  Beat his mini-games.
    Now go to City Hall, and pay for the rest of the damages.  Also, give Roll
    the Music Box.  Now there isn't much else to do yet.  So, have Roll take you
    to Cardon Forest.  Once there enter the Flutter.  Talk to Roll to have her
    take you to the Clozer Woods Sub-Gate.  Before you get out, enter Barrel's
    room.  Open the giant chest to get the Bomb Schematic.  Take this to Roll,
    and have her make it in to the Grand Grenade weapon.  Equip that (upgrade it
    some if you wish), and head in.
    
                               Clozer Woods Sub-Gate
    Items: ID card x3, 1830 Zenny, 1200 Zenny, Antique Bell, 920 Zenny, Guidance
    Unit, Tele-lens, 450 Zenny
                         Bosses: Cerberus Bots, Gesellschaft
    ----------------------------------------------------------------------------
    
    Enter the door right in front of you, and jump down the pit.  Enter the door
    to your left.  Step up to the yellow panel, and watch Mega's poor reading
    skills.  Turn around, head out this door, and the next one.  Go straight
    after taking out the three reaverbots of this room.  Jump in to the pit and
    enter the door.  In this room, collect the treasures from all of the holes
    (there are holes in the pillars.)  Now, jump up on the pillars of the right
    side of the room.  In the treasure chest is an ID card.  Now go up the
    pillars on the other side.  This chest contains a guidance unit.  Now enter
    the door to your left.  You are back in this room again.  Go to the door on
    the far side.  Enter here to fight another Reaver.  Take it out, and exam the
    hole in the wall to get a Tele-lens and another to get 450 Zenny.  Leave this
    room, and go back to the door on the far side.  Back in this large room, go
    over to the "pillar."  Enter the door that appears to go in to the pillar.
    Go right and enter this door.  Now you are in an even BIGGER room.  Go left
    to get another ID card, and go back out in to the room.  Here you will see a
    large platform with a "face" on it.  "Talk" to the face to re-activate the
    power.  Now go back through the door you came from.  Go straight, and through
    the door.  You are now in some ruins.  Go straight through the door, right,
    and up through the passage that you can see at the top.  Here you will get
    the ancient book.  Come out of this passageway, and re-enter the sub-gate.
    Go right, straight, and left to get a target sensor.  Now go straight, left,
    straight, and left through the door.  Go straight, and in to this door.  Now
    you are faced with Spyder Bots.  Take them all out.  Now it appears to be a
    dead end.  It is.  Game over, guide finished.  The main gate is never
    unlocked.  ...  Just kidding (some more of my dry humor for you =P).  Now you
    will see why I had you bring the Grand Grenade in here.  Look on the ceiling.
    Notice the pattern, and notice that one of the squares is just a square.
    Throw a grenade at that (you have to look up.)  Jump through the ceiling, and
    enter the door.  Go to the elevator, and activate it.  After listening to
    Roll, you will come across the boss.  Or should I say, bosses.
    
    CERBERUS BOTS
    
    I call them that because they have three heads between them.  This battle is
    fairly simple.  Just strafe around, shooting, and avoiding all attacks.
    Enjoy your reprieve of easy bosses—you will soon fight two VERY HARD ones.
    Jumping is also key to winning.  Your main enemy in this battle is your fear.
    There are three of them, and their lunge attacks can be scary.  Trust me,
    though, this is easy.  After you take out one, it gets even easier.  Make
    sure to collect everything they drop.
    
    Once they're gone, go through the door.  You are back in the generator room.
    Work your way through this narrow ledge (not THAT narrow, though) until you
    reach the third and final ID card.  Jump off, and enter the door.  Go
    straight, left, and left through this door.  Go to the other side of the
    room, and enter that door.  Go up the elevator and in this door.  Ignore the
    Reaverbots, and go straight, and through the door.  Here, go right and
    through this door.  You are now back in the control room where we learned
    MegaMan couldn't read.  Step up to the panel and activate it.  You see the
    main gate unlocking.  Leave this room; go up the elevator, through the door,
    and up the elevator.  You are now back at the Flutter.  Go to Roll's room,
    and SAVE BEFORE YOU DO ANYTHING.  Also, switch your sub-weapon to whatever
    you want, save again (just in case) and head back to Cardon Forest.  On the
    way back, you run in to the pirates again.
    
    GESELLSCHAFT
    
    Yes you now fight the giant pirate ship.  You fight this thing in three
    stages--first you fight small ships, then you fight the Gesellschaft itself,
    then you fight a red ship.  So, lock on to these enemies, and take 'em out.
    Now you fight the big...thing.  You start out under it.  When you get in
    front of it, they'll start throwing bombs.  Shoot these bombs before they get
    too close to the Flutter.  Now you are up near the cannons.  Shoot at them
    before they do too much damage to you.  Now shoot at the wing until it goes
    out of range.  When it does, shoot at the underside.  If you do it right, you
    could take out the underside in one go around.  Now shoot at the other wing,
    and these cannons.  Now you are back at the first wing.  You should be able
    to take it out this time.  Now you are back in the front of their ship.
    Repeat this process until the three places are taken out.  However, there is
    still one other weak spot.  Now you fly upwards, only to find that green
    plasma thing Teasel is so fond of.  Take this out QUICKLY.  Now it appears
    they are finished.  They still have a last resort.  There is a big difference
    now--their primary target is you.  Jump and try to attack it.  Again,
    jumping/strafing/cartwheeling will help you.  The best time to attack it is
    when it is using the machine gun.  It stops.  It is easy to hit then.  Also,
    when they fly over you, it is easy to hit.  Soon, it will be gone.
    
    Now you are back at Cardon, and we shall now do the Main Gate!
    
    
                    -=3.06: The Main Gate and Sub-Cities=-
    
    First, have Roll run Item Development.  You should get the Active Buster, and
    the Sniper Scope, which is a Buster Part.  Now have Roll take you to
    Downtown.  Equip any sub-weapon you want, and equip the Omni-Unit and Sniper
    Scope.  Now, go all the way right, and in to the East gate.  You are now in
    the Old City.  This is a most desolate place, filled with dogs (which attack
    you.)  Take the south gate out.  Talk to the people if you want, then enter
    the Main Gate...
    
                                   Main Gate
    Items: 10000 Zenny, Buster Unit Omega, Autofire Barrel, Blunted Drill, Shiny
    Red Stone, 2170 Zenny
                                 Bosses: none
    --------------------------------------------------------------------------
    
    Note: the no bosses should be changed to no bosses YET.  We do encounter a
    boss here later.  This is an odd place with even odder music.  Go right and
    straight.  Roll will tell you that she doesn't like the looks of this place
    (that makes two of us.)  Anyways, continue down the spiral, and I will point
    out places of entrance.  Remember check all of the holes.  Here, in the hole,
    you will find 10,000 Zenny, as this is the only hole we are going to visit
    for the time being.  Enter the first door that you come to, and open the
    chest to get Buster Unit Omega.  Equip that.  Now head back out the door.
    Enter the next door you come to.  Go over to the control panel, and unlock
    the sub-cities.  Now continue on.  In this room, you find yourself against a
    Cerberus bot.  Take it out, and enter the hall (NOT THE DOORS).  Explore the
    maze, getting the items, and watching out for the Cerberus bots.  In the
    maze, you should find the Autofire Barrel, Blunted Drill, Shiny Red Stone,
    and 2170 Zenny.  Now leave the Main Gate... for now.
    
    
    Outside, call Roll, and have her run Item Development.  Now it is time for
    the sub-quests.
    
    ====================================================
    †-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-†
    |Sub-Quest 1: Helping a pregnant woman|
    †-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-†
    
    Items: Sun-light
    Bosses: None
    ====================================================
    
    
    Have Roll take you to downtown, then enter the Shopping Arcade.  Talk to the
    man in front of the vegetable store, then leave.  Have Roll take you to
    Cardon Forest.  Go to the area behind the Flutter.  When you come out in to
    the field, turn right, and talk to the woman.  Take her to the hospital.
    Exit and re-enter the hospital.  In the waiting area, talk to the man [Anna
    (the woman you brought to the hospital)'s husband].  As gratitude for your
    actions, he gives you the Sun-light.
    
    ====================================================
    †-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-†
    |Sub-Quest 2: The Gang's new clubhouse|
    †-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-†
    Items: 200 Zenny, Marlwolf Shell, X-Buster, Broken
           Circuits, Old Heater
    Bosses: None
    ====================================================
    
    This is a sub-quest we're going to have to come back to.  Anyways, have Roll
    take you to City Hall.  Now exit through the North gate to get to Yass
    Plains.  Go straight, right, jump up, and right.  Here you will see a cabin.
    Enter it.  Talk to Jim (the big guy), and join the gang.  Jim tells you that
    you need a pickaxe.  So, go back to City Hall.  Talk to the construction
    worker near the bank to get his pickaxe.  Now go back to Jim.  Now he takes
    the Pick, and says to go do something else while we wait.  That is exactly
    what we're going to do.
    
    AFTER SUB-QUEST 3
    
    Get the 200 Zenny from the trash pail, and enter.  Now they need you to get a
    saw.  So go back to our construction friend.  He will tell you that he threw
    his saw away while working on a project downtown.  So go downtown (through
    the South gate).  When you enter downtown, you will see a green building
    behind the entrance to the sub-city.  A trash can on the other side of that
    holds the saw.  Take it back to Jim.  Now leave.
    
    AFTER SUB-QUEST 4
    
    Talk to Jim, and then investigate the large pile to get a Marlwolf Shell.
    Now go to the other Junk Shop (on the hill).  Outside of it, you will see a
    floating Comic Book.  Take this back to them to get an X-Buster.   Now go to
    the cave/door where Data was right before you fought the Marlwolf.  Go over
    to the ruins.  From the ruins, go back to the hill.  This hill has a tree.
    Get the Stag Beetle from under it, and take it back to Jim to get the Broken
    Circuits.  Now there is one more thing.  Go to City Hall, and have Roll take
    you back to the Cardon Ruins.  Go toward the hill with two trees on it, and
    check the tree farthest away.  Here you'll find the Beetle.  Now go back to
    Jim.  He'll give you the Old Heater, and you are done with this sub-quest
    (finally).
    
    =====================================================
    †-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=†
    |Sub-Quest 3: Helping a cripple|
    †-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=†
    Items: Flower Pearl
    Bosses: None
    ======================================================
    Go back to the Uptown hospital.  Here talk to the young girl in a wheelchair
    beside Anna's husband.  Now talk to the people at the front desk, and enter
    the door to your right.  Talk to the nurse in here to find out about the
    equipment issue, and then go to City Hall.  Talk to the Mayor, and ask her
    about the hospital's equipment.  Pay the 15000 zenny to get the equipment.
    Talk to the nurse at the counter, and enter the room.  Ira will be able to
    walk again.  She will give you the Flower Pearl for your 15000 Zenny that was
    spent on the equipment.
    
    Now go back to Jim.  See sub-quest 2 for that.
    
    ======================================================
    †-=-=-=-=-=-=-=-=-=-=-=-=-†
    |Sub-Quest 4: Police Cases|
    †-=-=-=-=-=-=-=-=-=-=-=-=-†
    Items: Plastique, Bomb, Arm Supporter
    Bosses: None
    =====================================================
    
    Go to the Police station, which should now be finished.  Enter the
    Inspector's office, and talk to him twice.  He will tell you that a "little
    kid with a yellow face dropped something in downtown."  So go to downtown.
    The bombs are always hidden "by a green house" and "on a roof."  These
    locations change, so you have to ask people and really search.  Don't sweat
    it if you miss one.  Now go back to the station.  Talk to the Inspector, and
    then leave his room.  Re-enter, and he'll give you another case.  Now you
    have to find a bag.  You must talk to the following people, who will tell you
    to go to the following places:
    
    1. Man in Police Lobby – Electronics Shop
    2. Electrics shop owner – Jetlag Bakery
    3. Baker – Library
    4. Librarian – Soda Machine
    5. Soda Machine Girl – doesn't know; ask around
    6. Guy in front of sub-city (talk to him three times) – trashcan
    
    Now go back to the police station, and deliver the bag.  He'll give you the
    Arm Supporter.  Now go back to Jim.
    
    
    =============================================================================
    Sub-Quest 5: Explore the Ruins!
    Items:  See map
    Bosses: none
    =============================================================================
    
    I won't write a walkthrough on this.  However, the maps in this FAQ will help
    you explore.  Anyways, you should gather all of the items.  Remember to equip
    the Drill Arm!  Also, the Mystic Orb and Marlwolf Shell can make the Shield
    Arm (y'know...while you're at Roll and everything...I thought I might mention
    it), the Plastique will make Power Blaster L, and the Bomb will make Power
    Blaster L, the Flower Pearl and Gattling Part were used to make the Gattling
    gun.
    
    Once you have all of that, go to the Uptown Museum.  Give her all of the
    items that you have.  That should be all of them.  Exit this floor, and re-
    enter.  You can see everything that you donated now.  Also, talk to the girl
    in the green dress to get a Prism Crystal.  Trust me: There is a good reason
    you got this.  Now have Roll run item development to get the SHINING LASER,
    the most powerful weapon in the game.  Upgrade it as much as possible, then
    save, and then go back to the Main Gate.  But first...SAVE!
    
    Work your way down to the room with the Cerberus in it.  Equip Omni-Unit
    Omega, Machine Gun, and Gattling Gun.  From this room, go out the door to the
    right to get a Generator Part, and then go to the left door.  Go through
    these doors, and you'll be behind the fence of the Old City.  Enter the
    Warehouse.  After another humorous scene with the Bonnes, you fight the
    hardest boss in the game...
    
    BRUNO
    
    As soon as the fence breaks down, RUN!!  He shoots bomb from his legs.  He
    has those plasma shoots, and he breaks buildings down just by running in to
    them.  This battle is easier with the Buster instead of the Shining Laser.
    Also, hide behind the black portals.  They cannot be destroyed.  Not much can
    be said about this battle...just remember to watch all parts of Bruno's body.
    Remember, cartwheels are the best way to avoid the plasma.  Also he shoots
    rockets from his shoulders.  Aim for his head and mid-section.  Also the
    laser can work really well if he is close, and you are on a building.
    
    Once he is gone, you can enter sub-city #1!
    
    I am going to give a generic strategy for all of the sub-cities: you just
    have to take out all enemies.  Then it'll get real quiet, and you go to the
    tower.  Here you will collect the key (watcher, sleeper, dreamer).  The sub-
    cities are located:
    
    1. Old City
    2. Downtown
    3. Uptown
    
    After you are done with that, there is still another sub-quest.  Go to the
    Flutter, and watch TV ("activate" it).  You will see news of a bank robbery.
    Go to downtown, and shoot at the car the police are chasing.  When you
    destroy it, you get the moneybag.  Now you have two choices: walk out the
    south gate and keep the money (20,000 Zenny) or return it.  Keep it.  Now it
    ends...
    
                          -=3.07: THE FINAL BATTLE=-
    
    Enter the Main Gate, and go all the way to the bottom.  At the bottom you
    will see a large door.  This is what you needed the keys from the sub-cities
    for.  Unlock the doors, and you will come in to a control room.  Here you
    will see a box.  The box is opened and Mega Man Juno comes out.  He traps you
    in stasis and leaves.  Teasel and Tron Bonne free you, and tell you to go on.
    So, continue on.  You'll see a HUGE clear refractor, however, it is being
    held in place.  Continue on.  The treasure chest you encounter contains a
    Power Stream.  Soon you will come to a large door with Data in front of it.
    Save, and enter.
    
    MEGA MAN JUNO: FORM 1
    
    This is easy enough.  He can lunge at you (strafe), shoot two lasers that
    spin (jump when one is close), shockwave (jump), shoots one laser arm off at
    a time (dodge), blue explosion (jump over shockwave).  Anyways, just shoot at
    him, avoiding his attacks.  As always, strafe and cartwheel.  He is not a
    fighter, and boy, does it show.  Save your shining laser--this guy is easy
    enough to beat without it
    
    MEGA MAN JUNO: FORM 2
    
    The final battle.  Juno's head is now in a giant suit of armor (kinda like
    Sigma from Mega Man X).  This form can charge at you as well, but it has
    explosions.  This form also tries to jump on you, and HE WILL TRY MORE THAN
    ONCE ON THE SAME ATTEMPT.  JUST BECAUSE YOU AVOIDED HIS FIRST JUMP, DOESN'T
    MEAN THAT HE STOPS.  He can wave his hand and cause explosions too.  Also, he
    has one other attack: he shoots out a shockwave, and then starts raining
    rainbow lasers on you.  Simply strafe to avoid these.  Use your shining laser
    whenever possible, and strafe/shoot the rest.  He'll be down in no time
    
    Now enjoy the ending!
    
      -=-=-=-=-=-=-=
    -=IV. Appendices=-
      -=-=-=-=-=-=-=
    
                               -=4.01: Bosses=-
    
    If you don't feel like going through the walkthrough to find the bosses, here
    they are!
    
    Name: Club Reaverbot
    Location: Mystery Dungeon
    Strategy: This battle is fairly easy, with a fairly simple strategy.  Shoot
    at him, and, when he raises his club, press left/right and a to cartwheel out
    of the way.  Repeat until this guy is finished.  The bigger they are, the
    harder they fall, right?
    
    
    Name: Blumbear Tanks
    Location: Downtown
    Strategy: There are three tanks: red, yellow, and blue.  Each one specializes
    in a different stat.  Red is attack, yellow is defense, and blue is speed.
    The goal is to take out the tank with the key.  If you take out the robot
    with the key before you take out the other robot(s), take out the other (so
    you can get Zenny).  Here is how to fight them: If you have your land mines,
    they will be helpful here.  Go for the red tank first.  After some shots, the
    group will split up.  Chase after the red tank.  If you see any ships, shoot
    at them as well.  If you have land mines, place one right in its path.  If
    you don't, then just strafe around, shooting it.  After the red tank is gone,
    use the same strategy on the blue, then the yellow.  After they are defeated,
    you'll get the Bonne Family Key.  Also, if you are low on energy, you can
    kick (if you have your mines equipped, go to menu, special weapons, de-equip
    splash mines) a soda machine to get a free life refill ^_^.
    
    
    Name: Octobot
    Location: Downtown
    Strategy: As with before, if you need more life, you should kick a soda
    machine.  One thing is VERY important here: try to prevent as many weapons as
    possible from hitting the buildings.  Trust me.  Tron has several attacks:
    Shoot an explosive shockwave at you, shoot bullets at you, spin and shoot
    bullets at you, and spin and shoot bombs.  She can also charge forward.  This
    battle is pretty easy, actually.  When she charges at you, get in between the
    main body, and the legs.  Strafe and jump to avoid the rest of her attacks.
    If you start to get low on health, strafe all around her, shooting.  Soon
    she'll be gone.
    
    
    
    Name: Bon Bonne
    Location: City Hall
    Strategy: Before you get to Bon, there are other things you have to deal
    with.  At the beginning, go around destroying the tanks.  Then, seek out all
    of the carriers that are bringing them in.  After they are gone, take out the
    last of the tanks.  Again, make sure not TOO many things are destroyed.  Now
    you face Bon himself.  This guy is very easy.  He has three attacks: Clap,
    stick his tongue out, and shoot missiles.  Simply strafe around him,
    shooting.  That will avoid the first two attacks.  With the third, strafe,
    and jump when they are about to hit you.  Easy!
    
    
    
    Name: Marlwolf
    Location: Clozer Woods
    Strategy: Go forward, killing all of the tanks.  When you reach the hill, you
    will see a cut-scene with Teasel, and then the battle starts.  At the
    beginning, he will charge up and shoot two green plasma balls.  Strafe to the
    side, and jump to avoid them.  At the start, get behind him, and shoot at the
    back of his treads.  Dodge him, as well as his attacks.  Ignore his remarks,
    until he says, "Why that little...what does he think he's doing?!"  At that
    point, you know you've beaten the treads.  Climb up on to the small rock,
    then the large one.  After you climb up four sets of rocks, take out the
    tank.  With your Sniper Unit, you can take him out by just standing on the
    rock, and shooting at his hatch when it opens.  Or, when it comes by, jump on
    to the back of it, and shoot the hatch when it opens.  Soon enough, the big
    beast will be destroyed.  Also, the cartwheel (over + A) avoids the plasma
    balls quite nicely.  Also, it helps if you jump on the platform to attack it.
    Also, if you shoot him, and it is a direct hit, keep shooting.  He'll hold
    his head, and you can get MORE damage done.
    
    
    
    Name: Frog Bot
    Location: Lake Jynn
    Strategy: At the beginning, defend from the missiles.  Soon, Roll will give
    you the option of retreating.  Retreat, and save.  Now go back out.  You will
    be taken directly to the frog bot, instead of having to go through the other
    ordeal again.  At the beginning, defend from the missiles, as there is
    nothing you can do yet.  Soon, Roll will start to run away, leaving the frog
    bot in the distance.  A little ways through the canal you go through, you see
    the frog bot's head pop up.  Continue to defend from the missiles.  Now you
    are in a small lake...with nowhere to go.  THIS is where the real fight
    starts.  Aim for whatever you can of the following: the arms, or the two
    cannons on the back.  After you take THOSE out, they will resort to the
    missile shooting again.  Now, however, they have that big plasma gun that
    Teasel is so fond of.  Shoot at it when it is charging to stop its attack.
    Also, don't worry about the missiles.  They don't seem to hit you at this
    point =P
    
    Name: Bot in a Box
    Location: Lake Sub-Gate
    Strategy: Yes, I know the name is corny.  The trick here is to strafe around,
    jumping, and shooting.  ONLY HIS HEAD IS VULNERABLE TO ATTACK.  This way,
    you'll be able to avoid his "array" of attacks.  Mostly, he'll just dive at
    you.  Also, he'll jump, which will create a shockwave.  Other than that, he
    has no other attacks.  The shockwaves are easy to jump over.
    
    Name: Cerberus
    Location: Clozer woods sub-gate
    Strategy: I call them that because they have three heads between them.  This
    battle is fairly simple.  Just strafe around, shooting, and avoiding all
    attacks.  Enjoy your reprieve of easy bosses—you will soon fight two VERY
    HARD ones.  Jumping is also key to winning.  Your main enemy in this battle
    is your fear.  There are three of them, and their lunge attacks can be scary.
    Trust me, though this is easy.  After you take out one, it gets even easier.
    Make sure to collect everything they drop.
    
    Name: Gesellschaft
    Location: Sky (between Clozer gate and Cardon Forest)
    Strategy: Yes you now fight the giant pirate ship.  You fight this thing in
    three stages--first you fight small ships, then you fight the Gesellschaft
    itself, then you fight a red ship.  So, lock on to these enemies, and take
    'em out.  Now you fight the big...thing.  You start out under it.  When you
    get in front of it, they'll start throwing bombs.  Shoot these bombs before
    they get too close to the Flutter.  Now you are up near the cannons.  Shoot
    at them before they do too much damage to you.  Now shoot at the wing until
    it goes out of range.  When it does, shoot at the underside.  If you do it
    right, you could take out the underside in one go around.  Now shoot at the
    other wing, and these cannons.  Now you are back at the first wing.  You
    should be able to take it out this time.  Now you are back in the front of
    their ship.  Repeat this process until the three places are taken out.
    However, there is still one other weak spot.  Now you fly upwards, only to
    find that green plasma thing Teasel is so fond of.  Take this out QUICKLY.
    Now it appears they are finished.  They still have a last resort.  There is a
    big difference now--their primary target is you.  Jump and try to attack it.
    Again, jumping/strafing/cartwheeling will help you.  The best time to attack
    it is when it is using the machine gun.  It stops.  It is easy to hit then.
    Also, when they fly over you, it is easy to hit.  Soon, it will be gone.
    
    Name: Bruno
    Location: Old City
    Strategy: As soon as the fence breaks down, RUN!!  He shoots bomb from his
    legs.  He has those plasma shoots, and he breaks buildings down just by
    running in to them.  This battle is easier with the Buster instead of the
    Shining Laser.  Also, hide behind the black portals.  They cannot be
    destroyed.  Not much can be said about this battle...just remember to watch
    all parts of Bruno's body.  Remember, cartwheels are the best way to avoid
    the plasma.  Also he shoots rockets from his shoulders.  Aim for his head and
    mid-section.  Also the laser can work really well if he is close, and you are
    on a building.
    
    
    Name: Mega Man Juno: Form 1
    Location: Main Gate
    Strategy: This is easy enough.  He can lunge at you (strafe), shoot two
    lasers that spin (jump when one is close), shockwave (jump), shoots one laser
    arm off at a time (dodge), blue explosion (jump over shockwave).  Anyways,
    just shoot at him, avoiding his attacks.  As always, strafe and cartwheel.
    He is not a fighter, and boy, does it show.  Save your shining laser--this
    guy is easy enough to beat without it
    
    
    Name: Mega Man Juno: Form 2
    Location: Main Gate
    Strategy: The final battle.  Juno's head is now in a giant suit of armor
    (kinda like Sigma from Mega Man X).  This form can charge at you as well, but
    it has explosions.  This form also tries to jump on you, and HE WILL TRY MORE
    THAN ONCE ON THE SAME ATTEMPT.  JUST BECAUSE YOU AVOIDED HIS FIRST JUMP,
    DOESN'T MEAN THAT HE STOPS.  He can wave his hand and cause explosions too.
    Also, he has one other attack: he shoots out a shockwave, and then starts
    raining rainbow lasers on you.  Simply strafe to avoid these.  Use your
    shining laser whenever possible, and strafe/shoot the rest.  He'll be down in
    no time
    
    
                       -=4.02: "Special / normal Items"=-
    
     ___________________________________________________________________
    |Name               |Location                                       |
    |―――――――――――――――――――|―――――――――――――――――――――――――――――――――――――――――――――――|
    |Blue Refractor     | Found in Mystery dungeon                      |
    |Yellow Refractor   | Found in Cardon forest sub-gate               |
    |Red Refractor      | Found in Lake Jynn sub-gate                   |
    |Helmet             | Found outside second junkshop in a box        |
    |Jump Springs       | Made from item found in Cardon Forest sub-gate|
    |Jet Skates         | Made from an item found in Lake Jyun sub-gate |
    |Flak Jacket        | Bought in stores after beating Bon Bonne      |
    |Kevlar Jacket      | Bought in stores after buying the flak jacket |
    |Kevlar Jacket Omega| Bought in stores after buying Kevlar jacket   |
    |Energy Canteen     | Bought in stores                              |
    |Adapter Plug       | Made from an item found in lake jyun sub-gate |
    |Citizens Card      | Given to you after you save the junk shop guy |
    |Class B License    | Given to you after beating Bon Bonne          |
    |Class A License    | Given to you after beating the Marlwolf       |
    |Walkie-Talkie      | Given to you by Roll after beating Bon Bonne  |
    |Bonne Family Key   | Gotten by destroying the Blumbear tanks       |
    |Cardon Forest Keys | Gotten in the Cardon Forest sub-gate          |
    |Lake Jyun Keys     | Gotten in the Lake Jynn sub-gate              |
    |Clozer Woods Keys  | Gotten in the Clozer Woods sub-gate           |
    |Sub-city keys      | Found in the sub-cities                       |
     ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
    
    
     _____________________________________________________________________
    |Name            | What it does/Used in  |  Where/when you get it     |
    |――――――――――――――――|―――――――――――――――――――――――|――――――――――――――――――――――――――――|
    |Hyper Cartridge | Energizes weapon      | Bought                     |
    |Shield Repair   | Repairs shield        | bought                     |
    |Chameleon Net   | Partial camouflage    | bought                     |
    |Defense Shield  | Partial invincibility | bought                     |
    |Life gauge      | Increases max. life   | bought                     |
    |Mine Parts Kit  | Used in splash mines  | after saving junk shop man |
    |Extra Pack      | Restores Life         | bought in junk shops       |
    |Broken Cleaner  | Used in vacuum arm    | apple market cell box      |
    |Broken Motor    | Used in vacuum arm    | downtown in trash can      |
    |Broken propeller| Used in vacuum arm    | uptown in trash can        |
    |Blumebear parts | Used in machine buster| downtown in trash can      |
    |Zetsabre        | Used in blade arm     | beating beast hunter       |
    |Mystic Orb      | Used in shield arm    | beating balloon fantasy    |
    |Flower          | Give to Roll          | found outside of dig site  |
    |Flower Pearl    | Used in gattling gun  | for helping Ira (cripple)  |
    |Safety Helmet   | Used in Helmet        | outside 2nd junk shop (box)|
    |Pick            | Given to gang         | Construction worker by bank|
    |Lipstick        | Given to painter      | Hipbone store in market    |
    |Saw             | Given to gang         | Trash can downtown         |
    |Bomb Schematic  | Used in Grand Grenade | Flutter                    |
    |Comic Book      | Give to gang          | Outside second junk shop   |
    |Stag Beetle     | Give to gang          | Outside dig site           |
    |Beetle          | Give to gang          | Area south of Flutter      |
    |Prism Crystal   | Used in Shining Laser | Museum (from girl in green)|
    |Sun-light       | Used in omniunit omega| Pregnancy sub-quest        |
    |Music Box       | Give to Roll          | Winning Straight Course    |
    |Giant Horn      | Museum Exhibit        | Winning Technical Course   |
    |Broken Circuits | Used in omniunit omega| Got from gangsters         |
    |Marlwolf Shell  | Used in Shield Arm    | Got from gangsters         |
    |X-buster        | Used in shining laser | Got from gangsters         |
    |Old Heater      | Museum Exhibit        | Got from gangsters         |
    |Bomb            | Used in PowerBlasterR | Police side-quest one      |
    |Plastique       | Used in PowerBlasterL | Police side-quest two      |
    |Bag             | Given to victim       | Police side-quest two      |
    |Arm Supporter   | Used in spread buster | Police side-guest two      |
    |Trunk           | Given to Detective    | Police side-quest three    |
    |Old Bone        | Museum Exhibit        | Cardon sub-gate            |
    |Old Doll        | Museum Exhibit        | Cardon sub-gate            |
    |Spring Set      | Used in jump springs  | Cardon sub-gate            |
    |Grenade Kit     | Used in grenade arm   | Cardon sub-gate            |
    |Old Hoverjets   | Used in jet skates    | Lake Jynn sub-gate         |
    |Ring            | Give to Roll          | Lake Jynn sub-gate         |
    |Gattling Part   | Used in Gattling gun  | Lake Jynn sub-gate         |
    |Joint Plug      | Used in Adapter Plug  | Lake Jynn sub-gate         |
    |Tele-lens       | Used in Sniper Scope  | Clozer Woods sub-gate      |
    |Antique Bell    | Museum Exhibit        | Clozer Woods sub-gate      |
    |Guidance Unit   | Used in Active Buster | Clozer Woods sub-gate      |
    |Target Sensor   | Used in Sniper Scope  | Clozer Woods sub-gate      |
    |Autofire Barrel | Used in Auto Battery  | Main Gate                  |
    |Blunted Drill   | Used in Drill Arm     | Main Gate                  |
    |Generator Part  | Used in Auto Battery  | Ruins                      |
    |Main Core Shard | Used in OmniUnit Omega| Ruins                      |
    |Rollerboard     | Used in jet skates    | Ruins                      |
    |Rapidfire Barrel| Used in machine gun   | Ruins                      |
    |Pen Light       | Used in Blade Arm     | Ruins                      |
    |Ancient Book    | Used in Spread Buster | Ruins                      |
    |Old Launcher    | Used in Spread Buster | Ruins                      |
    |Cannon Kit      | Used in Powered Buster| Ruins                      |
    |Weapon Plans    | Used in Shining Laser | Ruins                      |
    |Shiny Red Stone | Museum Exhibit        | Ruins                      |
    |Shiny Object    | Museum Exhibit        | Ruins                      |
    |Old Shield      | Museum Exhibit        | Ruins                      |
     ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
    
    
    
    
                             -=4.03: Mini-Games=-
    
    Beast Hunter
    
    Beast Hunter is a game in which you kick a soccer ball at a dog, which is
    chasing a man.  If you hit the man, it is minus one point.  There are small
    dogs, which will come in.  If you hit the regular dog with the small dog, you
    get two points.  If you hit the bonus dog (it runs by, flashing when you have
    the small dog), you get three points.
    
    Prizes:
    
    Rank D- 1000 Zenny
    Rank C- 2000 Zenny
    Rank B- 3000 Zenny
    Rank A- Zetsabre
    
    Balloon Fantasy
    
    Balloon Fantasy is a very fun game.  In this, you try to take out all of the
    red balloons before the time is up.  You also have to make sure not to take
    out too many blue balloons.  Every blue balloon takes away one second.  This
    game is much easier if you have a good rapid upgrade.
    
    Prizes:
    
    Rank D- 1000 Zenny
    Rank C- 2000 Zenny
    Rank B- 3000 Zenny
    Rank A- Mystic Orb
    
    Straight Course, left curve course, and Technical Course
    
    Weave your way through the cones. Make sure to take full advantage of the R
    and L buttons!
    
    Straight course Prizes:
    
    Rank D- 1000 Zenny
    Rank C- 1100 Zenny
    Rank B- 1200 Zenny
    Rank A- Music Box
    
    Left Curve Course Prizes:
    
    Rank D- 2000 Zenny
    Rank C- 2100 Zenny
    Rank B- 2200 Zenny
    Rank A- Omni-Unit
    
    Technical Course Prizes:
    
    Rank D- 3000 Zenny
    Rank C- 3100 Zenny
    Rank B- 3200 Zenny
    Rank A- Giant Horn
    
    
    
                                 -=4.04: FAQ=-
    
    1Q: Where do I find _____
    
    1A: check the charts
    
    2Q: How do I get in to the sub-city in the old city?
    
    2A: You have to access it through the main gate.
    
    3Q: What is the difference between easy, normal, and hard mode?
    
    3A: Easy mode: every enemy has less HP, and you start out with Buster Max, an
    item that puts all of your buster stats to a max.  Normal is...well...normal.
    Hard mode: they have more HP and they do more damage.  Also, Bruno's life bar
    goes all the way across the screen.
    
                               -=4.05: Ending=-
    
    ****************SPOILERS.  READ AHEAD AT YOUR OWN RISK**********************
    
    At the end, Juno tells Mega Man that he [Mega Man] is actually Mega Man
    Trigger, a reaverbot.  He is a purifier model, which means that his mission
    is to destroy malfunctioning reaverbots (which he did.)  Juno is a Purifier-
    Purifier, designed to destroy malfunctioning purifier models.  Data, a
    compilation of Trigger's memories, was used to restore Trigger's memory if
    something should happen.  Data orders a stop on Juno's memory back up, saying
    that it was malfunctioning, and Trigger would take control of this sector of
    the world.  That said, Eden stops its attack.  The mayor thanks them, and
    then they fly off.  Now we are treated to another scene of the Bonnes, then
    the game fades out in to the credits.
    
                                 -=4.06: Secrets=-
    
    When you beat the game on normal mode, you will unlock hard mode.  The
    difference is that in hard mode, the enemies have more life.  Bruno's life
    bar extends all the way across the screen!
    
    When you beat it on Hard, you get easy mode.  Easy mode, has enemies with
    very little life, plus you start out with Buster MAX, which is a buster part.
    This will max out all the stats on your buster.
    
                             -=4.07: Sub-weapons=-
    
     *sniff* no chart for this...
    
    Active Buster:
    
    Items:  Guidance Unit.
    Description:  This weapon shoots a homing missile that tracks the nearest
    enemy.  All of its attributes can be increased, making it a very
    powerful weapon.  When you first see the money required to put this at its
    maximum, your first word will be "ouch."  990,000.
    
    Blade Arm:
    
    Items:  Zetsabre, Pen Light.
    Description:  Those coming from Mega Man Legends 2 will find that this weapon
    is not the kick ass weapon it was in Mega Man Legends 2.  It has a short
    range, but is still pretty useful.
    
    Drill Arm:
    
    Items:  Blunted Drill.
    Description:  You can raise the energy of this to unlimited, and this
    Drill can break through those walls you've always wanted to break
    through.  As a weapon though, it's useless, unless you want to walk right up
    to the enemy.  If you're that stupid...er...crazy, then by all means...
    
    Grand Grenade:
    
    Items:  Bomb Schematic.
    Description:  Shoots out a strong grenade that creates a powerful
    explosion.  Of course, the energy just...goes...down. Much like the Grenade
    Arm, except this doesn't bounce off a wall.
    
    Grenade Arm:
    
    Items:  Grenade Kit.
    Description:  It shoots out a grenade.  If you overshoot, and it hits a wall,
    it will come right back at you.
    
    Machine Buster:
    
    Items:  Blumebear Parts.
    Description:  This is a pretty good early weapon.  It fires off fast
    machine gun rounds that are useful for boss fights, or numerous enemies.
    Too bad the energy level doesn't go to the maximum when upgraded.
    
    Powered Buster:
    
    Items:  Cannon Kit.
    Description:  Excellent range, and powerful. Its rapid could use some work...
    Still, it's a great weapon, as long as your enemy stays still. =P
    
    Shield Arm:
    
    Items:  Mystic Orb, Marlwolf Shell.
    Description:  This shields you from an attack, but doesn't last long.  Plus,
    you can't move with it.
    
    Shining Laser:
    
    Items:  X Buster, Weapon Plans, Prism Crystal.
    Description:  The most powerful weapon, when upgraded to the max.  The
    energy can be upgraded to the max, too, and it won't cost nearly as much as
    the active buster =P. This makes the final boss look like a complete idiot.
    
    Splash Mine:
    
    Items:  Mine Parts Kit.
    Description:  Your first special weapon.  TERRIBLE!  The only good use for
    this is for the Blumebear tanks.  You lay a mine that explodes when something
    runs over it.
    
    Spread Buster:
    
    Items:  Antique Book, Old Launcher, Arm Supporter.
    Description:  Instead of throwing grenades, this shoots out grenades, at
    3, 5, or 7 at a time, depending on what level you have the Special.  Very
    powerful weapon, but the energy level is low.  Really, its only practical use
    is to take out a powerful enemy.
    
    Vacuum Arm:
    
    Items:  Broken Motor, Broken Propeller, Broken Cleaner.
    Description:  This isn't a weapon, but rather, a tool used to collect shards.
    Don't underestimate the usefulness of this.  When every attribute is maxed,
    you can collect shards very quickly, from a distance farther than you can
    shoot.  Very useful after destroying an enemy which leaves behind numerous
    shards, and you can't get to them in time.  This is my favorite weapon.
    
    
    
                            -=4.08: Buster Parts=-
    
    
     _____________________________________________________________________
    |Name               |Attack|Energy|Range|Rapid| Where/What/How        |
    |―――――――――――――――――――|――――――|――――――|―――――|―――――|―――――――――――――――――――――――|
    |Buster Max         | Max  | Max  | Max | Max |Easy mode              |
    |Power Raiser       | +1   |      |     |     |Mystery Dungeon        |
    |Power Raiser Alpha | +2   |      |     |     |Bought                 |
    |Power Raiser Omega | +3   |      |     |     |Bought                 |
    |Laser              | +4   |      |     |     |Bought                 |
    |Power Stream       | Max  |      |     |     |Main Gate              |
    |Turbo Charger      |      | +1   |     |     |Bought                 |
    |Turbo Charger Alpha|      | +2   |     |     |Bought                 |
    |Turbo Charger Omega|      | +3   |     |     |Bought                 |
    |Turbo Battery      |      | +4   |     |     |Bought                 |
    |Auto Battery       |      | Max  |     |     |Autofire barr./gen.part|
    |Range Booster      |      |      | +1  |     |Bought                 |
    |Range Booster Alpha|      |      | +2  |     |Bought/given by Data   |
    |Range Booster Omega|      |      | +3  |     |Bought                 |
    |Sniper Range       |      |      | +4  |     |Bought                 |
    |Rapid Fire         |      |      |     | +1  |Found in Ruins         |
    |Rapid Striker      |      |      |     | +2  |Found in Ruins         |
    |Sniper Unit        |      | +1   | +2  |     |Bought                 |
    |Sniper Unit Omega  |      | +2   | +3  |     |Bought                 |
    |Sniper Scope       | +1   |      | +5  |     |Target sensor/tele-lens|
    |Blast Unit         | +1   | +2   |     |     |Bought                 |
    |Blaster Unit R     | +2   | +2   |     | +2  |Ruins                  |
    |Blaster Unit Omega | +2   | +3   |     |     |Bought                 |
    |Buster Unit        | +1   |      | +2  |     |Found in Ruins         |
    |Buster Unit Omega  | +3   |      | +3  |     |Chest in Main Gate     |
    |Power Blaster L    | +2   |      | +1  |     |Bomb threat side quest |
    |Power Blaster R    | +2   |      |     | +1  |Bomb threat side quest |
    |Omni Unit          | +1   | +1   | +1  | +1  |Won in left turn course|
    |Omni Unit Omega    | +2   | +2   | +2  | +1  |S.light/core/B.circuit |
    |Triple Access      |      | +1   | +1  | +1  |Found in Ruins         |
    |Gattling Gun       | +1   | +4   | +1  |     |Gatt. part/flower pearl|
    |Machine Gun        |      | +3   |     | +1  |Rapidfire barrel       |
     ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
                                  -=4.09: Maps=-
    This...could...take awhile.
    
     KEY:
     ______________________________________________
    |Symbol            |Meaning                    |
    |――――――――――――――――――|―――――――――――――――――――――――――――|
    |S                 |Start (entrance)           |
    |=                 |Door                       |
    |~                 |Zone Door (map switch)     |
    |number            |Item                       |
    |small letter      |Connects maps together     |
    |J                 |You need high-jump boots   |
    |D                 |Drill Wall                 |
    |0                 |Switch, button, pillar etc.|
    |*                 |Barrier                    |
    |$                 |Refractor                  |
    |^                 |High Ground                |
    |K                 |Key                        |
    |X                 |Boss                       |
     ――――――――――――――――――――――――――――――――――――――――――――――
    
    CARDON FOREST SUB-GATE
    
     ___________
    |      ***  |   (To ruins.)
    |     |   | |   | |
    |  0  |   | |   |~|
    |     |   | |   | |
    |  0  |   | |   | |
    |     |   | |   | |
    |  0  |   | |   | |________     _______
    |     |   | |   |    J     |___|       \
    |_   _|   | |   |_   J   S  ___      0$|
      |~|     |K|     |__J_____|   |  _____/
              |~|                  |~|
    
      |~|                          |~|
      | |     | |       ___________| |
      |~|     |~|      / ^^^  |   |  |
     _| |____/   \____/_K_____|   |  |
    |3    |                       |  |
    |      \         ________     |  |
    |       |  ___  | ^^^    \    |  |_
    |      /  /^^^|  \________|   | ^^^|
    |     |   |  /                 \___|
    | ^^^ |   | |             _    _   |
    |      \  | |            |^|  /^|  |
    |      2| | |      _     | |_| /   |
    |      /  \_|     /^\    |     |   |
    |     |          _|^|    |^^^  |  _|
    |     |         /   |____|____|6 |
    |     |________|_  |           | |
    |___|~|          |~|           |~|
    
     ___|~|_____    _|~|_     _____|~|_
    |    ^^^    |  |     |   |         |
    |___________|  |     |   |         |
    |           |  |     |   |         |
    |  ^        |  |     |   |         |
    |          0|__|    0|___|5       0|
    |            __       ___          |
    |           |  |    4|   |      (K)|
    |      ^    |  |     |   |         |
    |           |  |     |   |         |
    |           |  |     |   |         |
    |   ^       |  |     |   |         |
    |        ^  |  |_   _|   |_________|
    |           |    | |
    |           |____| |_
    |___________________1|
    
    
    1 = Grenade kit
    2 = Spring set
    3 = Old bone
    4 = Old doll
    5 = 300 Zenny
    6 = 2300 Zenny
    
    LAKE JYNN SUB-GATE
    
    
                                                     ___
                                                    / $ \
                                                   /  0  \
                                                   |     |
                                                   |     |
                                                   |     |
                                                   |     |
                                                   |     |
                                                   |_   _|
                                                     |=|
                                                     | |
                                                    _|=|_
                                                   /     \
                                                  /       \
                                                 /         \
                                                /           \
                                               |             |
                                               |      X      |
                                               |             |
                                                \           /
                                                 \         /
                                                  \       /
                                                   \_   _/
                                                     |~|
    
                                                    _|~|
                                                   |   |
                                                   |   |
                                                   |   |
                                                   |   |
                                                   |   |
                                                   |   |
                                                   |   |
                                                   |   |
                                                   |   |
                                                   |   |
                                   ________________|   |________________
               (To ruins)          ________________     ________________
                                                   |   |
                                                   |   |
                                                   |   |
                                                   |   |
                                                   |   |
                                                   |   |
                                                   |   |
                                                   |   |
                                                   |   |
                                                   |   |
                                                   |   |
                                                   |_  |
                                                     |~|
    
                                        _____________|~|___________
                                       |                           |
                                       |   __               __     |
                                       |  |^ |             |^ |    |
                                       |  |_^|             |_^|    |
                                       |                           |
                                       |          ____             |
                                       |    _    |    |            |
                                       |   |^|   |^7 ^|   ___      |
                                       |         |____|  |   |     |
                                       |                 | ^ |     |
                                       |                 |___|     |
                                  __   |                           |   __
                                 /  \__|_  __                     _|__/  \
                                |6 K __ ^||^ |                   |^ __ K  |
                                 \__/  |^||_^|                  _|^|  \__/
                                       |_|___   ____ ^^^^ _____|^^_|
                                             | |____|    |     | |
                                              \_____     |     | |
                                                    \   /      | |
                                                     |~|       |~|
    
                                                     |~|       |~|
                                                    /   \      | |
                                                   |     |     | |
                                                   |     |     | |___
                                                   |     |____  \__  \
                                                   |      __  \    | |
                                      __      _____|     |  | |    | |
                                     / 5|    / ____      |  | |____| |
                                    |   |   | |    |     |   \__   __/
                               __   |   |   | |    |     |      |4|
                              /  \__|   |___| |____|     |
                             | K  __    ___________      |
                              \__/  |__/           |     |
                                                   |     |
                                                   |     |
                                                    \   /
                                                     |~|
    
                                                     |~|
                                                    _| |_
                                          _________/     \
                                         /                |
                                        |   _______       |
                                        |  /       \_   _/
                                        | |          | |  __
                                        | |     __   | |_/  \
                                        | |____/1 \  \___ 3  |
                                         \____   2|      \__/
                                              |  /
                                              | |
                                              | |
                                              | |__
                                               \_  |
                                                 | |
                                                 | |
                                                /   \
                                               |  S  |
                                                \___/
    
    1 = 220 Zenny
    2 = 1240 Zenny
    3 = Old Hoverjets
    4 = Ring
    5 = Gattling Part
    6 = 5130 Zenny
    7 = Joint Plug
    
    CLOZER WOODS SUB-GATE
    
    
                                    _______
                                   /       \
      1F                          /    S    \
                                 |____   ____|
                                      |~| ___
                                         / 0 \
                                        |     |
                                        |_   _|
                                          |~|
                                 _____|~|_|~|_
                                \             /
                                 \     0     /
                                  \___   ___/
                                      |a|
    
    
    
    B1
    
                        _|c|_   __           __   ___
                       |     |_|  \         /  |_| 1 |
                       |      =    \       /    =   2|
                        \____| |    \_|a|_/    | |__/
                                \             /
                                 \           /
                                  \         /
                                   \_   ___/
                                     |~|
    
                                     |~|_|b|
                                     |     |
                                     |  0  |
                                      \___/
    
    
    B2
    
               _____|e|_____
              |             |
              |_____   _____|
                    |~|
    
              ______|~|______
             /               \
            /                 \
     ______/ _      |d|      _ \_______
    |       |^|    /   \    |^|        |
    |7       4    |     |    5        K|
    |_   __    _  |     |    _   ______|
      |c|  \  |^|  \___/    |^| /
            \  3             6 /
             \                /
              \_________   __/
                        |b|
    
    
    B3
                   _________________________
                  |         |_____________ ^|
             __   |                       |^|   ___
            /  \__|                       |^|__/   \
           | K  __                  0     |  __   K |
            \__/  |                       |^|  \___/
                  |           ____________|^|
                  |_   ______|  ____________|
                    |~|      |~|
    
                    |~|      |~|
                    | |     /   \
                    | |    /     \
                    | |   /       \
                    | |  /         \
                    | | |     X     |
                    | |  \         /
                   /   \  \       /
                  |     |  \     /
                   \   /    \   /    ___
                    | |      |0|    / 8 \
                    | |      |e|   |     |
                   /   \            \   /
                  |    |_____|d|_____| |
                  |     _______________|
                   \   /
                    |~|
    
    
    1 = Tele-lens
    2 = 450 Zenny
    3 = 1840 Zenny
    4 = 1200 Zenny
    5 = Antique Bell
    6 = 920 Zenny
    7 = Guidance Unit
    8 = Target Sensor
    
    RUINS BEHIND SHOPPING ARCADE
                       _         _
                     _| |_     _| |_
                   _|     |___|     |_
                  |_       ___       _|
                    |_   _|   |_   _|
                      |1|       | |
                                | |
                                | |_
                                \ _  \
                    _    _____     | |_
                   | |__|     |_   |   |
                   |  __       _|  |   |
                   | |  |_   _|    |   |
                   | |    | |      |   |
             _     | |   _| |__    |   |
            |2|____| |  |      |___|   |
            | |______|  |      =_=_____|
            | |         |______|
           _| |_
           |    |
           |    |
           |    |
      ___  |  __|
     / S \_| |
    |     ___|
     \   /
      | |
      |a|
    
    1 = Rapid Fire
    
    
    RUINS BETWEEN FLUTTER AND CARDON SUB-GATE AREAS
    
    
                                              ___
                                             /   \
                                            |  6  |
                                             \   /
     ______                                   | |
    |      |____|a|___________________________| |__
    |       =_=        D  ________________________~ (To Main Gate)
    |      |   |_______D_|                _
    |      |                   ___       | |
    |      |       _   _      / S \    _/   \_
    |____  |     _| |_| |___ |     |  |_  5  _|
         |=|    |1         _| \   /     \   /
         | |____|         |_   |=|       | |
         \__=___     O     _|  | |       | |
                |         |____| |  _____| |__
                |         _=_____/ |4         |
                |    O   |         |          |
              __|        |_________|          |
              _b     O    _________           |
                |        |         |_____   __|
                |2___   3|               | |
                     | |                 | |
          ___________| |                 | |
         |  ___________/                 |~|
         | |                            (To Map 1)
         | |
         | |
         | |
         | |
         | |____________
         |_____________e
    
    1 = buster unit
    2 = trap
    3 = 1180 zenny
    4 = 9240 zenny and 820 zenny
    5 = a Rollerboard
    6 = a generator part
    
        ________                           _______
       |  _____~ (To Map 2)     (To Map 2) ~____  |
       | |                                      | |
     __| |__                                    | |
    |       |                                   |D|
    | 0   0 |                 ___      _____    | |
    |__   __|  ___           /   \    |     |___| |
       | |    /   \         |  4  |   |      ___  |
       | |   |     |         \   /    |_   _|   | |
      _| |_   \   /           | |       | |     | |
     |     |   | |            | |       |D|     |D|
     |     |   | |           _| |_     _| |_    |D|
     |     |___| |         _|     |___|     |_  | |
     |      _____|        |_       _D_       _| | |
     |     |                |_   _|   |_____|   | |
     |1DDDD|    ___           | |               | |
     |     |   /   \          |D|            ___| |
     |     |  |     |        _| |_          |  ___|
     |D    |   \   /       _|     |_        | |
     |2D   |    | |       |_       _|      _| |_
     |D    |    | |         |_   _|      _|     |_
     |     |____| |_          | |       |_   6   _|
     |        3     |         | |         |7___5|
     |       DDD    |_________| |
     |________D______=_=___   __|
                           |c|
    
    1 = Main Core Shard
    2 = 660 Zenny
    3 = 920 Zenny
    4 = Old Launcher
    5 = Trap
    6 = 5600 Zenny
    7 = Trap
    
    2
    
     _____|c| (Leads to chest 4)
    |  _____|
    | |
    | |
    | |  ______
    | | |  __  |
    | | | |  | |
    | | | |  | |
    | | | |  | |
    | |_| | _| |______
    |_____||3_____   _|
                  |=|
                  | |
       ___________|=|
      |2        ____|
      |        |
      |        |
      |        |
      |        |__________
      |        =_=_______b
      |        |
      |        |
      |       1|
      |        |
      |        |
      |        |
      |        |
      |        |
      |        |
      |        |
      |        |
      |___   __|
          |d|
    
    1 = old shield
    2 = 1620 Zenny
    3 = Shiny Object
    4 = Pen Light
    
    3
                                                ____
                                               / _  \
                                            __| | | |
                                           |    | | |
                                         __|    | | |
                                         _e     |_| |
                                           |       _/
      ____|d|___                           |__   _|
     |         1|                             |=|
     |          |                             | |
     |          |     ___      _______________|=|__
     |          |    / _ \    |  =_=_   _________  |
     |          |   | | | |   | |    | |         | |
     |          |  / /   \ \  | |    | |         | |
     |          | | |    | |  | |    | |         | |
     |          | \  \   | |  | |    | |         | |
     |          |  | |   | |__| |    | |         | |
     |          |  | |   \______|    | |_________| |
     |          |__/ |               |      X      |
     |           ___/                |_____________|
     |2___   ___|
          | |
       ___| |___
      |         |
      |         |
      |         |
      |         |
      |         |
      |         |
      |         |
      |         |
      |         |
      |         |
      |4_   ___3|
         | |         ______________________
         | |________|  ___________________f
         |____________|
    
    
    1 = 2280 Zenny
    2 = 2840 Zenny
    3 = 780 Zenny
    4 = 4520 Zenny
    
    4
                                                       _________
                                                      /  _____  \
                                                      | |     | |
                       ____________                 __| |_____| |
                      |6           |                |           |
                      |            |                | 3         |
                      |            |                |           |
                      |            |                |           |
                      |            |                |           |
                      |            |                |           |
                      |            |   _______      |           |
                      |           9|  |  J    |     |           |
                      |            |__|  J    |_____|           |
                      |             __   J     _=_=_            |
                      |            |  |  J    |     |           |
                      |7__________8|  |5_J____|     |           |
                                                    |_________  |
                                                              |~|
    
                                         ___                  |~|
                                        /11 \                 | |
                             (To Map 3)| 10  |                | |
                     ___     ___   |~|  \   /                 | |_________
                    /   \   /   \  | |   | |      ___         |______  2/4|
                   | 13  | | 12  | | |   | |     / S \           | |
                    \   /   \   /  | |   | |    |     |          | |
                     | |     | |   | |   | |     \   /           | |
                     | |     | |   |=|   | |      | |            |=|
                     | |     | |   | |   | |      | |            | |
                   __| |_____| |___|=|___| |______| |____________|=|_____
                 _|       D           D        D                        1|
                 f        D           D        D                         |
                  |_______D___________D________D_________________________|
    
    1 = 1780 Zenny
    2 = Fake Chest
    3 = Cannon Kit
    4 = 1510 Zenny
    5 = 1960 Zenny
    6 = Triple Access
    7 = Trap
    8 = Trap
    9 = Trap
    10 = Blaster Unit R
    11 = Weapon Plans
    12 = Ancient Book
    13 = Rapidfire Barrel
    
      -=-=-=-=-=-=-
    -=V. Last Words=-
      -=-=-=-=-=-=-
    
                           -=5.01: Copyright Notice=-
    
    Mega Man Legends, and all characters, stages, items, and other related things
    are copyright Capcom 1986-2002.  This guide/FAQ/walkthrough is copyrighted
    (c) 2002 to Trace Jackson, and is the intellectual property of Trace Jackson.
    This guide/FAQ/walkthrough is protected under International Copyright Laws,
    and it is prohibited to take any piece of this document and reproduce it in
    anyway without the written consent of the author. Any website or other medium
    found to have this document without permission will be dealt with to the
    fullest extent of the law.  Feel free to print it, or any part of it FOR
    PERSONAL USE ONLY.  Please contact the author (Meowthnum1@hotmail.com) if you
    find this on ANY SITE but GameFAQs (http://www.gamefaqs.com), contact the
    author ASAP.
    
                              -=5.02: Credits=-
    
    
    -Devin (DMorgan) (http://www.gamefaqs.com/features/recognition/3579.html)
    
    -Colin (CMoriarty) (http://www.gamefaqs.com/features/recognition/4280.html)
    
    -Dallas (http://www.gamefaqs.com/features/recognition/3855.html)
    
    -Matt (MHulbert) (http://www.gamefaqs.com/features/recognition/4150.html)
    
    -Alex (Pop) (http://www.gamefaqs.com/features/recognition/7659.html)
    
    -Steve (Psycho Penguin),
    (http://www.gamefaqs.com/features/recognition/9471.html)
    
    -Dingo (DJellybean) (http://www.gamefaqs.com/features/recognition/2226.html)
    
    -AstroBlue (http://www.gamefaqs.com/features/recognition/4127.html)
    
    -Alaska Fox (http://www.gamefaqs.com/features/recognition/7818.html)
    
    For being such great people, with whom I seem to be able to talk about to a
    lot.  They are all great, and you should check out their work sometime!
    Thanks guys!
    
    - VirgilKX (http://www.gamefaqs.com/features/recognition/2390.html) for
    creating his enemy list so I could get the damn spelling right of the Bonne's
    ship--Gesellschaft
    
    -CJayC for being a great guy, and putting so much time in to GameFAQs
    
    -Me for typing this guide
    
    -Alt + 0175 for help with the charts.  Alt + 0175 isn't a person; it's the
    keystroke that allows a high underscore (an overscore, if you will).
    Example: ― yay for that.
    
    
                   -=5.03: Revision History / What's to come=-
    
    Version 1.0- the initial release of this guide.  EVERYTHING is done except
    the walkthrough/bosses (accordingly), which is at right before Lake Jynn's
    sub-gate.
    
    Version 1.5- Added maps and added up to right before the Clozer Woods Sub-
    Gate
    
    Version 2.0- Added up to the battle with the Bonne's ship.
    
    Version FINAL – Finished everything up.  This guide is now fully complete.  I
    hope you enjoy it.
    
    Version 2.0- Took out email and added EZBoard.  I now have no more patience.
    
    What's to come in the next update: nothing
    
                             -=5.04: "Outro"=-
    
    I hope you enjoyed reading it.  Check out some of my other work some time.
    Thanks!  =D
    
    ~Meowthnum1