FAQ/Walkthrough by KeyBlade999

Version Final, Last Updated 2013-03-14

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Main Walkthrough (Continued)

Main Gate, Part 2

After you have gotten the Watcher, Sleeper, and Dreamer Keys, it may be a good idea to consider doing some sidequests. Anyhow, when ready, enter the Main Gate once more.


A map of the Main Gate.

This time, when you travel, just go all of the way down the spiral. Eventually, you'll come to a door. Go into the room.

This room has three doors just to your right. Using the Watcher, Sleeper, and Dreamer Keys, you can unlock these doors and go through. After you do, go forward some more for a rather lengthy and plot-revealing scene.

After this scene, in this hallway, defeat the enemy and go left. At the end is the Power Stream. Go into the other hallway and ... well, just go along it, defeating any idiot enemy that dares get into your way.

You'll eventually walk into a room with ... OMGWTFBBQ! LOOK AT THE SIZE OF THAT REFRACTOR!! The sad part about all of this is that you cannot take it. Ever. (At least in this game. As for MML2, I'm not sure.)

Anyhow, go through the other door and just go along the hallway and defeat some more enemies. You'll soon come to some doors. Go through them and you'll find Data. Speak with him to recharge and save. Go through the door.

After some more scenes, you'll fight the final boss!


FINAL BOSS, Part 1
  • Name: MegaMan Juno.
  • Location: Main Gate.
  • Attacks: I think he had a rainbow beam (jump over that). He also could do a flying tackle and a jump-shockwave (jump over both, if possible). He also has a move where he creates an explosion cloud then creates a shockwave.
  • Recommended Buster Combo: Power Stream + Auto Battery + Sniper Scope.
  • Recommended Special Weapon: Shining Laser, Active Buster, or Machine Buster.
  • Strategy: The strategy... practically doesn't exist. This is one of those dodge-and-shoot kinda fights. Although, there won't be much dodging if you have a maxed Active Buster!

A scene, and the second part begins...


FINAL BOSS, Part 2
  • Name: MegaMan Juno.
  • Location: Main Gate.
  • Attacks: I think he could punch you, do some jump-shockwaves, and maybe had a fire stream. As you can guess, I forgot to take notes during the fight. =(
  • Recommended Buster Combo: Power Stream + Auto Battery + Sniper Scope.
  • Recommended Special Weapon: Shining Laser, Active Buster, or Machine Buster.
  • Strategy: Another shoot-and-dodge kinda fight.

After this, you'll see some scenes and can guide yourself through the rest.


CONGRATULATIONS! YOU HAVE BEATEN MEGAMAN LEGENDS!




Some Notes (READ!)

The below is a list of notes concerning this I have compiled; within the walkthrough, remember that all of these are entirely implied unless stated otherwise!

  • First and foremost, this Speed-Run walkthrough will apply solely to the Easy difficulty, as the Normal/Hard difficulties have different cirumstances surrounding them.
  • In correlation with the above, all boss data shown is solely for Easy mode.
  • All non-necessary battles are to be skipped unless your health depends on that one energy cube.
  • Next, I must address how extremist this Speed-Run Walkthrough is. It is best for only veterans to do this, despite it being Easy mode. Why? Well, consider that we are getting no treasures, no shopping, and only two special weapons (the required ones). No optional inventions whatsoever, and you only get the initial five health cubes. No sidequesting for money. I think you get the idea.
  • Use the Start Button to skip every single cutscene. Use the Triangle button to speed up all text conversations.
  • Outside of the ruins, use Roll to transport you from place-to-place when possible.
  • This walkthrough is somewhat more specific. It helps to follow this in a somewhat word-for-word manner to minimize time played.
  • You'll want to master the "art" of diagonal running. What is this? Well, consider you have a square. You're at one corner, with your destination at the other, with no obstacles in-between. It is approximately 1.414 times faster to go diagonally than around to it. This benefit will change, of course, depending on the triangle formed by you, the destination, and the intersection of those lines, but it is always a benefit.
  • Time Expectancy: 45 ~ 60 minutes.
  • Personal Record: 40 minutes, 36 seconds.

Mystery Ruins


A map of the first dungeon.

Upon beginning, immediately equip the Buster Max and the Jet Skates. Exit the menu and Jet Skate forward and take a right at the intersection. Go down this hall and, when you see the door, stop and go into it. In the next room, Jet Skate to the other side of the room and go through the door.

Here, Jet Skate up the ramp, jump onto the ledge, then Jet Skate towards the hallway. After the quick cutscene, Jet Skate all of the way down the hall, taking none of the side paths. You'll find that large spider-like Reaverbot. Shoot it down and approach the room nearby. From a distance, shoot down the two towers. Turn around and Jet Skate down the hall. At the first opportunity, go left. You'll watch a conversation between MegaMan and Roll, after which you should into the room nearby via the door.

You'll fight a boss.


BOSS
  • Name: Club Reaverbot.
  • HP: 1,024.
  • Refractors: None.
  • Location: First dungeon.
  • Attacks: Slam its arm into the ground to create an explosion.
  • Recommended Buster Combo: Buster Max + (none).
  • Recommended Special Weapons: None are possible.
  • Strategy: Stand still and continually shoot at the boss.

Arrival on Kattlelox

Skip the two scenes following the boss.

Once you regain control, head along the path to the north. As you do, a police car will come; skip this cutscene. Return to the crash site and speak with the professor, then skip the scene.

Afterward, Jet Skate along the path you were going on earlier. When you reach the door with the "N" on it, press Circle to get into Apple Market.

There, go into the Junk Shop and speak with the woman inside. Select to go check on her husband. He is in the weird dome-shaped building you passed on the way here.


Portal 1


A map of all of the in-game dungeons. This one covers Ruins #1.

When you enter, turn around and Jet Skate down the hallway on the left, ignoring the enemies. You'll soon reach a hallway on your right. Continue skating and go down the incline, then into the nearby room. Start blasting all of the worm-like Reaverbots nearby. After doing so, get onto the ledge and speak with the man. Press Start to skip the cutscene, then leave the way you came, ignoring the enemies as you go.


Pirates!?

Outside of the ruins, go back into Apple Market and into the junk shop. Speak with the woman for a cutscene, during which you'll get the Mine Parts Kit and permission to use their old Spotter Car.

Return outside and speak with Roll. She'll take you inside the car and fix up the Mine Parts Kit to get you the Splash Mine. This is a land mine that will explode eventually or upon contact. You only have a limited amount of them, though, and cannot yet upgrade it.

Once you exit the car, a cutscene occurs; skip it. Go north into Apple Market. There, the north gate is blocked by some kids. Hold Circle and walk up to them to watch a scene. Skip it and take the nearby gate for another. Skip that one.

After you regain control, Jet Skate north to the "N" gate to reach the City Hall area. Go up to the building and speak with one of the cops. Skip the two ensuing scenes and leave via the door behind you, then through the door to the outside.

You'll watch another cutscene; skip it. Leave City Hall through the south gate back into Downtown.

There, you'll find Tron clinging to a light pole, with the dog nearby. Speak with Tron, and then the dog for a cutscene (there is a delayed skip in this one). After this, go back through the south gate twice to be in the Cardon Forest. After skipping the cutscene there, speak with Roll. Skip THIS cutscene.

You should head north into Apple Market. Go through the north gate. Skip the cutscene, then you'll fight a boss.


BOSS
  • Names: Blumebear mecs (there are three - red, blue, and yellow); two Draches.
  • HP: 768 (Blue mec); 896 (Red mec); 1,856 (Yellow mec); 192 (Draches).
  • Refractors: 0 ~ 10,000 Zenny per enemy (0 ~ 50,000 for all enemies).
  • Location: Downtown.
  • Attacks: The mecs can shoot at you and run you over. The Draches can shoot from above.
  • Recommended Buster Combo: Buster Max + (none).
  • Recommended Special Weapon: Splash Mine.
  • Strategy: Immediately after the fight begins, starting blasting the blue mec (the reason it was bolded above). It is, in fact, the weakest and should be holding the key (it always does for me, for some reason). After the mec is destroyed, it should drop the Bonne Family Key. Whenever you grab the Bonne Family Key, this battle ends.

After this battle and a skipped cutscene, you'll fight another robot, commanded by Tron.


BOSS
  • Name: Feldynaught.
  • HP: 4,096.
  • Refractors: None.
  • Location: Downtown.
  • Attacks: It can fire bombs or embers either directly at you or in a circular motion. It can also put its front legs together to unleash a wave of fire, or generally run at you.
  • Recommended Buster Combo: Buster Max + (none).
  • Recommended Special Weapon: Splash Mine.
  • Strategy: Shoot repeatedly at the leg with the exposed metal underneath what used to be armor. You'll be continually flinching it (if you're lucky), and therefore kill it within seconds.

After this battle, skip the cutscene. Go through the northern gate.

After the cutscene there, you'll now have to fight some tanks that are destroying the buildings of City Hall.


BOSS
  • Names: Maiberu Haagen mecs (red/yellow tanks); Horunisse (red/blue/orange carriers).
  • HP: 768 (yellow tanks); 384 (red tanks); 576 (the Horunisse).
  • Refractors: 0 ~ 10,000 per enemy.
  • Location: City Hall.
  • Attacks: The tanks can ram you or the buildings. The yellow ones focus on the nearest object, while the red ones focus solely on City Hall. The carrying bots (red, orange, and blue) can fire bombs at you; otherwise, they are bringing in some more tanks.
  • Recommended Buster Combo: Buster Max + (none).
  • Recommended Special Weapon: Splash Mine (it's the only one you can have).
  • Strategy: Begin by focusing on the flying robots. Lock-on to them and shoot at them. The bombs, although aimed at you, rarely hit, so you'll be fine in that aspect. Your goal is to shoot down all three - otherwise, they'll bring in more and more tanks. After this, go around the area and blow up the tanks. You can shoot them, or use mines. Whenever they are all done, you can proceed.

After this battle, a scene occurs and another boss fight ensues!


BOSS
  • Name: Bon Bonne.
  • HP: 2,496.
  • Refractors: None.
  • Location: City Hall.
  • Attacks: He can shoot some homing missiles - run toward him to avoid them. He can also use a party blower or something - just roll to the side. He finally will also try to slap you. Just go away to avoid it.
  • Recommended Buster Combo: Buster Max + (none).
  • Recommended Special Weapon: Splash Mine (though it's useless).
  • Strategy: Simply shoot at him and dodge the attacks.

The Yass Plains

After defeating Bon, skip the ensuing scenes and leave the building. After the scene outside, get into the van to obtain the Walkie-Talkie. Then exit and go north to the Yass Plains.

Here, you'll be able to leave unscathed by simply Jet Skating between the tanks and ignoring them. Work your way to the eastern side of the area and head through the tunnel.

On the other side, you'll be able to see another tunnel from where you enter. Jet Skate towards it, ignoring the enemies as usual, then go through the tunnel.

On the other side, Jet Skate amongst the tanks and go towards the incline to start another boss.


BOSS
  • Name: Marlwolf.
  • HP: 1,536.
  • Refractors: None.
  • Location: Yass Plains, outside the Clozer Woods Sub-Gate entrance.
  • Attacks: It can shoot shield-destroying lasers, homing and non-homing. The Servbots inside can also bring out bombs, some of which are kamikazes.
  • Recommended Buster Combo: Buster Max + (none).
  • Recommended Special Weapon: Splash Mine.
  • Strategy: When the battle begins, Jet Skate rapidly around the tower in hopes of dodging the lasers. After this portion, begin to shoot (with your Buster) at the treads on the bottom of the Marlwolf. Once they begin to smoke and the thing slows down, get onto the ledges. I tend to use the ones directly across from the entrance and defeat the tank on it. From here, wait until the Marlwolf comes around towards you (shoot at its open hatch on the back if possible). When it gets close enough to jump on back, do so. Whenever the hatch opens, shoot your Buster at it to finish it.

Skip the scene. Afterwards, go up the ledges nearby. You'll get a radio call from Roll, telling you to come back to City Hall.


The Cardon Sub-Gate

Skip the scene upon returning to City Hall. Exit and call Roll; go to the Cardon Forest. Go south from the Flutter towards the tunnel. Skip the cutscene, go through the tunnel, and skip the next cutscene. Here, you'll simply have to destroy all of the tanks in the way of the Support Car - nothing too tough. Get inside the car if you get in trouble. The car itself can be used as a shield.

Anyhow, once machines and the fence are destroyed, Roll will proceed to ram and destroy the fence. After the fence is destroyed, go into the Sub-Gate.


A map of the Cardon Sub-Gate.

When you get off the elevator, go to the left and you'll see a barrier and Roll will speak with you. Go further forward for another speech, then examine the podium-like console. The Starter Keys aren't here; as such, you'll be unable to lower the shield and grab the refractor until you do so. Go through the nearby doorway.

Here, you'll find three wasp nest-like things around the area. Immediately blast them to their death -- they'll become an utter nuisance otherwise. Go to the platform opposite the entrance and shoot down the bridge. Go to the platform on its opposite side, then proceed forward to the next one.

Get back to the previous ledge, then get onto the other unused one. Shoot down the bridge. Go across this drawbridge and through the door.

Here, destroy the enemies nearby. Get on the left wall and activate the switch to start the conveyor belt. Go into the hallway across from where you started. Go up the incline. Here, try to jump from solid platform to solid platform (the blue things break) to find the chest. Get onto the chest's platform and let the conveyor carry it on. While it does, continue along to the room with the compactor thing. Destroy the enemies in here and examine the hole in the wall to find 300 Zenny. Then just wait for the chest to get down here. When it hits the compactor, grab the yellow thing that drops out - it's another Starter Key!

Now, return to the room you originally entered, go into the hallway and up the incline, then jump across the platforms to the other side of the room. Go through the door.

On this HIGH ledge, open the chest to find the Spring Set. Go towards and through the door on the other side. In this next room, quickly step on each switch (from the closest to the farthest from the door) to get rid of the three barriers blocking your progress. Once you do, grab the yellow thing (the last Starter Key), and go through the door.

Drop to the floor and go up the ramp in the northwestern corner, then jump across the ledge you were first off this whole and return to the refractor room.

Here, examine the console and lower the shield to have MegaMan grab the yellow refractor. Then return aboveground.


The Lake Jyun Sub-Gate

Aboveground, enter the Support Car and speak with Roll and have her develop the Jump Springs, which is REQUIRED for completing the game. Now, drive to Downtown, then head west into Uptown.

Go to its highest point, atop the western ledges. Go through the doorway up here to find the boat shop. Once you enter the main building, go through the door to the left of the man behind the counter. Trying only gets a speech; try to again to get outside. Speak with one of the construction workers to opt to get Roll to work on the boat.

After the cutscene, you can now get onto the boat. Get onto the boat and skip the cutscene.

Afterwards, you'll begin to fight those water tanks the Bonnes developed. The path itself is predetermined, though the tanks seem to pop up randomly. All I can mention, really, is this: if the gauge in the upper-left (the boat's health) empties, it is a Game Over. You can prevent this by shooting the missiles/torpedos shot by the tanks. Eventually, though, you'll watch a scene between the Bonnes and another boss begins!


BOSS
  • Name: Barukon Gelede.
  • HP: 576 (cannons); 1,024 (arms); 1,866 (core); 5,066 (total (two cannons and two arms)).
  • Refractors: None.
  • Location: Lake Jyun.
  • Attacks: It can only fire missiles at you, though later it will fire bombs and lasers.
  • Recommended Buster Combo: Buster Max + (none).
  • Recommended Special Weapon: Splash Mine (don't use it - it will damage you!).
  • Strategy: During the start of the fight, all you can do is shoot at the missiles to prevent damage. When the chance arises, opt to continue the fight. Continue to shoot at the missiles and you'll eventually be pulled into a canal. Continue shooting the missiles. When you get into the lake, begin to use the Mega Buster on the boss's arms and back cannons. Ignore the attacks at this point - you'll be unlucky if you take enough damage to lose by now. Once all four parts are done, you'll probably still be dealing with the Bonnes' conversations. Press Start a few times to get the back laser to rise up on your next revolution. Once it rises, begin to attack the laser shooter on the back. This hits the boss's HP gauge. Once it's gone, the boss is done.

After the battle and a skipped cutscene, you'll on the same island as the Sub-Gate. Enter the Sub-Gate.


A map of the Lake Jyun Sub-Gate.

When you enter, you'll pretty much be somewhat free to Jet Skate along the path. Except for the enemies. In this place, it is actually better to walk around and destroy the enemies, but don't waste time to pick up any prizes. The path is very linear. Once you reach the big open room, go up the ledge on the left.

Jet Skate to the left and down this hall, and go directly for the chest. Open the nearby chest to find a Starter Key. Return to the main part and go down the hall on right side, ignore the nearby spider and go through the hallway and the doorway at its end.

Here, go onto the ledge in front of you and go into the room on the right. Open the chest there to find another Starter Key. Now, go onto the ledge in the southernmost point of the room as according to the map. Go down the side path, then jump to the ledge and into another room. Open the chest for the third Starter Key. Then jump atop the ledges on the northern side of the room and go through the doorway.

Here, beware of the alligator-like enemies because THEY WILL HURT. Jet Skating through here is sufficient, usually, for self-preservation. Simply go through the opposite doorway.

In this room, go through the doorway on the other and you'll find a red refractor and a console. Place the starters into the console and lower the shield, then you'll grab the refractor. Return to the previous room to find a boss.


BOSS
  • Name: Garudoriten.
  • HP: 2,048.
  • Refractors: 0 ~ 48,000 Zenny.
  • Location: Lake Jyun Sub-Gate.
  • Attacks: It can do a sliding tackle, a jump-shockwave, and it will kick if you get too close.
  • Recommended Buster Combo: Buster Max + (none).
  • Recommended Special Weapon: Splash Mine (not exactly easy to use, though).
  • Strategy: The main point is to jump and shoot the thing in the face while avoiding the attacks. It'll take a while, but it'll work.

Leave the whole place after the battle.


The Clozer Woods Sub-Gate

After you exit the Lake Jyun Sub-Gate, get onto the boat to return to the mainland. Go back to the main part of Uptown and call Roll. Speak with her to return to the Flutter. Skip the ensuing cutscene, after which the Flutter can now be flown.

In the Flutter, leave Roll's room and go into the leftmost of the rooms, Barrel's. Go to the back and examine the antique ornate chest to find a Bomb Schematic. Leave the room and go to the TV room. Speak with Barrel. Then go into Roll's room and speak with her. Go to the R&D Room to develop the Grand Grenade with the Bomb Schematic. It is required for the next ruins, so equip it.

Speak with Roll outside the R&D Room to go to the Clozer Woods Sub-Gate.


A map of the Clozer Woods Sub-Gate.

If you haven't yet done so, equip the Grand Grenade. This weapon is a requirement of this Sub-Gate to finish it.

Once you enter, go through the door in front of you. In the next room, you'll find a hole in the floor. Jump down into the room, which has an elevator like that of the previous two Sub-Gates, but is currently inactive. If you do a 180 so the northeastern door is on the right of your facing, you'll find a door. Go into it to find the control room and a speech from Roll.

Return to the previous room and take the other door. Here, you'll find three or so of the green enemies from the Cardon Sub-Gate. Defeat the one nearest you (it usually will be the first to try to attack you, and it is quite close), then go through the door opposite the one you entered through.

Go to the eastern side of the room. You'll find two pillars and a high ledge here. Jump up the higher of the two pillars, then jump to the ledge and open the chest to find an ID Card. Then go to the northernmost portion of the room and take the door on the south side.

Go right and go along the hall. When you reach the next intersection, go right and down the incline. To your right is the generator; examine and activate it. Go into the western mini-room to find a chest with another ID Card. Now, return to the big room where you found your first ID Card. Here, exit through the northernmost door.

In this room, defeat the spider Reaverbots and look on the ceiling. On the IN-GAME map, it'll be marked by four dots. This square in the ceiling is weak; throw a Grand Grenade at it to crumble it. Jump into the above room and use the nearby door.

Here, in this next room, you'll find an elevator, which is now usable since the generator is on. Get on it and listen to Roll as you descend. Once you hit the ground, you'll have to do some fighting.


BOSS
  • Names: Karumuna Bash (three varieties: red, blue, gray).
  • HP: 1,728 (each); 5,184 (altogether).
  • Refractors: 0 ~ 16,000 (each); 0 ~ 48,000 (altogether).
  • Location: Clozer Woods Sub-Gate.
  • Attacks: Fire stream (or Flamethrower, for Pokemon players), and the general dog-like tackle.
  • Recommended Buster Combo: Buster Max + (none).
  • Recommended Special Weapon: Grand Grenade (you'll need it to get here for the Clozer Woods encounter).
  • Strategy: After the immediate start, start shooting dead forward towards one dog and exit the elevator. Jump over it and start shooting at it again. After it dies, continue to defeat the other. A dodge-and-shoot fight, yes.

After the battle, exit through the door to the north.

Here, you'll be in the generator room once more. Go along the ledge and go into the mini-room with the chest. Open it to receive the third and final ID Card. Jump to the ground, then go along the hallway to the big four-pillared room. Jump onto the western ledge and go through the door. Go through this next door, then go into the north-central door.

Go into the control room (northeastern door) and examine the computer thing to insert the ID Cards. This now opens the Main Gate. Return to the previous room, go up using the elevator, then go through the door up here. Go back up the elevator into the Flutter.


The Aerial Battles

After you open up the Main Gate and then return to the Flutter, go into Roll's room.

Tell Roll you want to return to the crash site. During the flight, you get some entertainment - the Bonnes come and attack!


BOSS
  • Name: Gray Draches (x5).
  • HP: 512 (each); 2,560 (total)
  • Refractors: None. (They drop some typically, but it cannot be gotten in this instance.)
  • Location: Airs above Kattlelox.
  • Attacks: Fiery embers rained upon the Flutter.
  • Recommended Buster Combo: Buster Max + (none).
  • Recommended Special Weapon: Splash Mine/Grand Grenade (although it is very tough to use).
  • Strategy: Please note that throughout this, and the next two battles, that if either your or the Flutter's health empties, it is a Game Over. The health is carried from battle to battle. With the proper reaction time, you can simply walk backwards, to the ship's front, and hold Square to easily destroy them all.

Then you need to fight the Gesselshaft.


BOSS
  • Name: Gesselshaft.
  • HP: 1,280 (wing); 1,024 (hull); 1,600 (skull marking); 272 (cannons); 6,816 (total (with two wings and six cannons)).
  • Refractors: None.
  • Location: Airs above Kattlelox.
  • Attacks: Bombs; lasers.
  • Recommended Buster Combo: Buster Max + (none).
  • Recommended Special Weapon: Splash Mine/Grand Grenade (although it is very tough to use).
  • Strategy: Throughout this battle, you will be shooting at the various weak points of the ship - the hull, the two wings, and the skull marking. You'll first fly under the ship. You will not be hurt during this time. You'll be firstly most able to attack the two wings on either side. Destroy them and you'll have time to destroy the hull as well. You'll then simply go up to the skull marking. Walk back as far as possible, then start blasting it. The Flutter may take a hit, but at least you won't!

Then Tron summons her own robotic beast.


BOSS
  • Name: Fokkerwolf.
  • HP: 2,048.
  • Refractors: None.
  • Location: Airs above Kattlelox.
  • Attacks: Missiles; machine gun blasts; fiery embers.
  • Recommended Buster Combo: Buster Max + (none).
  • Recommended Special Weapon: Splash Mine/Grand Grenade (although it is very tough to use).
  • Strategy: The only thing I can say is to lock-on whenever possible to the opponent and shoot. It will sometimes fly over the ship (sometimes in a hover), so it is really open then. If your weapon is strong enough, and the Flutter has about 1/2 health left, you'll need not worry too much. Oh, and be sure to jump over or shoot the missiles - they'll damage the hell out of you.

The Main Gate, Part 1

After you defeat the Bonnes (again) and skip the cutscene, you'll be in the same spot as the Flutter crashed in. You can now access the Main Gate. Have Roll drive you to the Main Gate. Go on in.


A map of the Main Gate.

When you enter, all I can say is that it spirals down for a bit. As you go down, you'll find some beefed-up versions of the shield Reaverbots from the Clozer Sub-Gate; you'll be able to Jet Skate around these. Continue along the spiral and you'll find a door on the right. Ignore it and go into the next door you see.

Go forward and around the corner. Go to the alcove on the left and mess with the computer to unlock the Sub-Cities, which we will do shortly. Go forward into the next room and go through the door on your left. Go through some doors and up the ladder. Go into the Building 88 and skip the scene. Then...


BOSS
  • Name: Bruno.
  • HP: 8,128.
  • Refractors: None.
  • Location: Old City.
  • Attacks: Missiles; bombs; machine gun blasts; lasers; general stomping around.
  • Recommended Buster Combo: Buster Max + (none).
  • Recommended Special Weapon: Splash Mine/Grand Grenade (although it is very tough to use).
  • Strategy: Firstly, you'll always want to attack from the back. The attacks themselves can be avoided by staying away and going behind various structures for shielding (the Sub-City and Main Gate entrances are indestructible). You'll want to attack the skinny part in the center; anything else will destroy the weapons (which isn't that bad in itself). For the most part, just get behind and shoot.

After this boss, we can now complete the Sub-Cities.


Old City



This Sub-City is found near the place where Building 88 is/was. It is a mere black cube within the rubble. Go to the entrance and enter.

This place is filled with enemies, though I see no need to mention much. The only new thing is the green enemies -- larger versions of those you found in the Sub-Gates.

Anyhow, defeat all of the enemies in here and go to the largest of the buildings. It is now unlocked, because you defeated the enemies. Open the chest to get the Watcher Key and exit.




Downtown



This Sub-City is within sight of the northern gate to City Hall. Go into this black cube.

Again, it is filled with enemies, including the larger green Reaverbot. As before, defeat them all and enter the large building. Because you defeated all of the enemies, it is now unlocked. Go inside and open the chest for the Sleeper Key, then leave.




Uptown



This Sub-City is within sight of the entrance. Just go inside... for a boss!


BOSS
  • Name: Gai-nee Tooren.
  • HP: 768.
  • Refractors: None.
  • Location: Uptown Sub-City.
  • Attacks: Drops Reaverbots; plows through anything in its way.
  • Recommended Buster Combo: Buster Max + (none).
  • Recommended Special Weapon: Splash Mine/Grand Grenade (although it is very tough to use).
  • Strategy: During the course of this battle, this train-like boss will drop Reaverbots from its ... caboose. Ignore them unless they cause trouble. Your main goal is to first catch up with the back of the train and shoot at the open hatch when it opens. Once it loses 1/3 of its health, it will speed up temporarily, then return to normal speed. Continue this strategy until the boss dies. Kill any other enemies nearby.

After the boss is dealt with, go and kill any leftover enemies and the large building will open. Again, go into it and you'll get the Dreamer Key, the last key, assuming you did the other two. Finally, we can finish the game!


Main Gate, Part 2

After you have gotten the Watcher, Sleeper, and Dreamer Keys, it may be a good idea to consider doing some sidequests. Anyhow, when ready, enter the Main Gate once more.


A map of the Main Gate.

This time, when you travel, just go all of the way down the spiral. Slide between the single silver-shielded enemies; as for the duos, shoot them and jump over them. Eventually, you'll come to a door. Go into the room.

This room has three doors just to your right. Using the Watcher, Sleeper, and Dreamer Keys, you can unlock these doors and go through. After you do, go forward some more for a rather lengthy and plot-revealing scene. *cough* Skip it. *cough*

After this scene, in this hallway, Jet Skate along the hallway. Fairly linear and easy to follow.

You'll eventually walk into a room with ... OMGWTFBBQ! LOOK AT THE SIZE OF THAT REFRACTOR!! The sad part about all of this is that you cannot take it. Ever.

Anyhow, go through the other door and just Jet Skate along the hallway You'll soon come to some doors. Go through them and you'll find Data. Speak with him to recharge (this seriously will be needed if you're damaged whatsoever). Go through the door.

After skipping a scene, you'll fight the final boss!


FINAL BOSS, Part 1
  • Name: MegaMan Juno.
  • Location: Main Gate.
  • Attacks: I think he had a rainbow beam (jump over that). He also could do a flying tackle and a jump-shockwave (jump over both, if possible). He also has a move where he creates an explosion cloud then creates a shockwave.
  • Recommended Buster Combo: Buster Max + (none).
  • Recommended Special Weapon: Splash Mine/Grand Grenade (although it is very tough to use).
  • Strategy: The strategy is a bit more complicated here. Okay, fine, it still remains a dodge-and-shoot thing, but you have to be EXTREMELY WARY here. This guy can take off a good 60% of your health in one hit if you're doing the extremist method. Don't worry about time here so much as you should worry over actually surviving.

Another skipped scene, and the second part begins...


FINAL BOSS, Part 2
  • Name: MegaMan Juno.
  • Location: Main Gate.
  • Attacks: I think he could do some jump attacks, a fire stream, an attack where he'd yell and throw down rainbow punches, a speeding tackle, and a fireball.
  • Recommended Buster Combo: Buster Max + (none).
  • Recommended Special Weapon: Splash Mine/Grand Grenade (although it is very tough to use).
  • Strategy: Another shoot-and-dodge kinda fight. Be EXTREMELY WARY here. In two hits, I was in that weird near Game Over limbo state (you know, your health gauge is empty, but you aren't dead). That was without being hit in the first fight.

After this, you'll see some scenes and can guide yourself through the rest.


Some Notes (READ!)

The below is a list of notes concerning this I have compiled; within the walkthrough, remember that all of these are entirely implied unless stated otherwise!

  • First and foremost, this Speed-Run walkthrough will apply solely to the Normal/Hard difficulties, as the Easy difficulty has different cirumstances surrounding it.
  • In correlation with the above, all boss data shown is solely for Normal/Hard modes, although it is noted in the strategies.
  • All non-necessary battles are to be skipped unless your health depends on that one energy cube.
  • Next, I must address how extremist this Speed-Run Walkthrough is. It is best for only veterans to do this. Why? Well, consider that we are getting few treasures, very little shopping, and only two special weapons. A couple of inventions only, and only the initial five health cubes. No sidequesting for money. Very few Buster Parts (those that won't take but a few seconds to grab). On Hard, enemies has double health and deal double damage. I think you get the idea.
  • Use the Start Button to skip every single cutscene. Use the Triangle button to speed up all text conversations.
  • Outside of the ruins, use Roll to transport you from place-to-place when possible.
  • This walkthrough is somewhat more specific. It helps to follow this in a somewhat word-for-word manner to minimize time played.
  • You'll want to master the "art" of diagonal running. What is this? Consider you have a square. You're at one corner, with your destination at the other, no obstacles in-between. It is approximately 1.414 times faster to go diagonally than around to it. This benefit will change, of course, depending on the triangular angle formed by you, the destination, and the intersection of the lines, but it is always a benefit.
  • Time Expectancy: 75 ~ 90 minutes. This one is more dependent on how extremist you go. This one is less extremist than the one for Easy mode, because I think you'd be fighting bosses for longer if you went that extremist, so I helped with a few decent Buster Parts. Of course, go more extremist if you want.
  • Personal Record: 49 minutes, 16 seconds on Normal; 59 minutes, 31 seconds on Hard.

Mystery Ruins


A map of the first dungeon.

Upon beginning, go forward and take a right at the intersection. Go down this hall and, when you see the door, stop and go into it. In the next room, head to the other side of the room and go through the door.

Here, go up the ramp, jump onto the ledge, then Jet Skate towards the hallway. After the quick cutscene, run all of the way down the hall, taking none of the side paths. You'll find that large spider-like Reaverbot. Shoot it down and approach the room nearby. From a distance, shoot down the two towers. Get onto the ledge and open the right of the chests for a Power Raiser. Go back down the hall. At the first opportunity, go left. You'll watch a conversation between MegaMan and Roll, after which you should into the room nearby via the door.

You'll fight a boss.


BOSS
  • Name: Club Reaverbot.
  • HP Values:
    • Normal Difficulty HP: 1,024.
    • Hard Difficulty HP: 2,048.
  • Refractor Appraisals:
    • Normal Difficulty Refractors: None.
    • Hard Difficulty Refractors: None.
  • Location: First dungeon.
  • Attacks: Slam its arm into the ground to create an explosion.
  • Recommended Buster Combo: Power Raiser + (nothing).
  • Recommended Special Weapons: None are possible.
  • Strategy: Run around it and fire your buster. Nothing else to it!

Arrival on Kattlelox

Skip the two scenes following the boss.

Once you regain control, head along the path to the north. As you do, a police car will come; skip this cutscene. Return to the crash site and speak with the professor, then skip the scene.

Afterward, go along the path you were going on earlier. When you reach the door with the "N" on it, press Circle to get into Apple Market.

There, go into the Junk Shop and speak with the woman inside. Select to go check on her husband. He is in the weird dome-shaped building you passed on the way here.


Portal 1


A map of all of the in-game dungeons. This one covers Ruins #1.

When you enter, turn around and head down the hallway on the left, ignoring the enemies. You'll soon reach a hallway on your right. Continue skating and go down the incline, then into the nearby room. Start blasting all of the worm-like Reaverbots nearby. After doing so, get onto the ledge and speak with the man. Press Start to skip the cutscene, then leave the way you came, ignoring the enemies as you go.


Pirates!?

Outside of the ruins, go back into Apple Market and into the junk shop. Speak with the woman for a cutscene, during which you'll get the Mine Parts Kit and permission to use their old Spotter Car.

Return outside and speak with Roll. She'll take you inside the car and fix up the Mine Parts Kit to get you the Splash Mine. This is a land mine that will explode eventually or upon contact. You only have a limited amount of them, though, and cannot yet upgrade it.

Once you exit the car, a cutscene occurs; skip it. Go north into Apple Market. There, the north gate is blocked by some kids. Hold Circle and walk up to them to watch a scene. Skip it and take the nearby gate for another. Skip that one.

After you regain control, go north to the "N" gate to reach the City Hall area. Go up to the building and speak with one of the cops. Skip the two ensuing scenes and leave via the door behind you, then through the door to the outside.

You'll watch another cutscene; skip it. Leave City Hall through the south gate back into Downtown.

There, you'll find Tron clinging to a light pole, with the dog nearby. Speak with Tron, and then the dog for a cutscene (there is a delayed skip in this one). After this, go back through the south gate twice to be in the Cardon Forest. After skipping the cutscene there, speak with Roll. Skip THIS cutscene.

You should head north into Apple Market. Take a few seconds to go into the Junk Shop and buy a Power Raiser Alpha, if possible. Afterwards, go through the north gate. Skip the cutscene, then you'll fight a boss.


BOSS
  • Names: Blumebear mecs (there are three - red, blue, and yellow); two Draches.
  • HP Values:
    • Normal Difficulty HP: 768 (Blue mec); 896 (Red mec); 1,856 (Yellow mec); 192 (Draches).
    • Hard Difficulty HP: 1,536 (Blue mec); 1,792 (Red mec); 3,712 (Yellow mec); 384 (Draches).
  • Refractor Appraisals:
    • Normal Difficulty Refractors: 0 ~ 2,500 Zenny per enemy (0 ~ 12,500 for all enemies).
    • Hard Difficulty Refractors: 0 ~ 2,500 Zenny per enemy (0 ~ 12,500 for all enemies).
  • Location: Downtown.
  • Attacks: The mecs can shoot at you and run you over. The Draches can shoot from above.
  • Recommended Buster Combo: Power Raiser Alpha + Power Raiser.
  • Recommended Special Weapon: Splash Mine.
  • Strategy: Immediately after the fight begins, starting blasting the blue mec (the reason it was bolded above). It is, in fact, the weakest and should be holding the key (it always does for me, for some reason). After the mec is destroyed, it should drop the Bonne Family Key. Whenever you grab the Bonne Family Key, this battle ends.

After this battle and a skipped cutscene, you'll fight another robot, commanded by Tron.


BOSS
  • Name: Feldynaught.
  • HP Values:
    • Normal Difficulty HP: 4,096.
    • Hard Difficulty HP: 8,192.
  • Refractor Appraisals:
    • Normal Difficulty Refractors: None.
    • Hard Difficulty Refractors: None.
  • Location: Downtown.
  • Attacks: It can fire bombs or embers either directly at you or in a circular motion. It can also put its front legs together to unleash a wave of fire, or generally run at you.
  • Recommended Buster Combo: Power Raiser Alpha + Power Raiser.
  • Recommended Special Weapon: Splash Mine.
  • Strategy: Shoot repeatedly at the leg with the exposed metal underneath what used to be armor. You'll be continually flinching it (if you're lucky), and therefore kill it.

After this battle, skip the cutscene. Go to Data. Ask him one of the questions -- not sure which -- and say "no" to his question about having range-boosting Buster Parts. He'll give you the Range Booster Alpha. Tell him "yes", he's a good boy (he'll take it away otherwise), and then go through the gate.

After the cutscene there, you'll now have to fight some tanks that are destroying the buildings of City Hall.


BOSS
  • Names: Maiberu Haagen mecs (red/yellow tanks); Horunisse (red/blue/orange carriers).
  • HP Values:
    • Normal Difficulty HP: 768 (yellow tanks); 384 (red tanks); 576 (the Horunisse).
    • Hard Difficulty HP: 1,536 (yellow tanks); 768 (red tanks); 1,152 (the Horunisse).
  • Refractor Appraisals:
    • Normal Difficulty Refractors: 0 ~ 2,500 per enemy.
    • Hard Difficulty Refractors: 0 ~ 2,500 per enemy.
  • Location: City Hall.
  • Attacks: The tanks can ram you or the buildings. The yellow ones focus on the nearest object, while the red ones focus solely on City Hall. The carrying bots (red, orange, and blue) can fire bombs at you; otherwise, they are bringing in some more tanks.
  • Recommended Buster Combo: Power Raiser Alpha + Range Booster Alpha.
  • Recommended Special Weapon: Splash Mine (it's the only one you can have).
  • Strategy: Begin by focusing on the flying robots. Lock-on to them and shoot at them. The bombs, although aimed at you, rarely hit, so you'll be fine in that aspect. Your goal is to shoot down all three - otherwise, they'll bring in more and more tanks. After this, go around the area and blow up the tanks. You can shoot them, or use mines. Whenever they are all done, you can proceed.

After this battle, a scene occurs and another boss fight ensues!


BOSS
  • Name: Bon Bonne.
  • HP Values:
    • Normal Difficulty HP: 2,496.
    • Hard Difficulty HP: 4,992.
  • Refractor Appraisals:
    • Normal Difficulty Refractors: None.
    • Hard Difficulty Refractors: None.
  • Location: City Hall.
  • Attacks: He can shoot some homing missles - run toward him to avoid them. He can also use a party blower or something - just roll to the side. He finally will also try to slap you. Just go away to avoid it.
  • Recommended Buster Combo: Power Raiser Alpha + Power Raiser.
  • Recommended Special Weapon: Splash Mine (though it's useless).
  • Strategy: Simply shoot at him and dodge the attacks.

The Yass Plains

After defeating Bon, skip the ensuing scenes and leave the building. After the scene outside, get into the van to obtain the Walkie-Talkie. Then exit and go north to the Yass Plains.

Here, you'll be able to leave unscathed by simply running between the tanks and ignoring them. Work your way to the eastern side of the area and head through the tunnel.

On the other side, you'll be able to see another tunnel from where you enter. Run towards it, ignoring the enemies as usual, then go through the tunnel.

On the other side, run amongst the tanks and go towards the incline to start another boss.


BOSS
  • Name: Marlwolf.
  • HP Values:
    • Normal Difficulty HP: 1,536.
    • Hard Difficulty HP: 3,072.
  • Refractor Appraisals:
    • Normal Difficulty Refractors: None.
    • Hard Difficulty Refractors: None.
  • Location: Yass Plains, outside the Clozer Woods Sub-Gate entrance.
  • Attacks: It can shoot shield-destroying lasers, homing and non-homing. The Servbots inside can also bring out bombs, some of which are kamikazes.
  • Recommended Buster Combo: Power Raiser Alpha + Power Raiser.
  • Recommended Special Weapon: Splash Mine.
  • Strategy: When the battle begins, run rapidly around the tower in hopes of dodging the lasers. After this portion, begin to shoot (with your Buster) at the treads on the bottom of the Marlwolf. Once they begin to smoke and the thing slows down, get onto the ledges. I tend to use the ones directly across from the entrance and defeat the tank on it. From here, wait until the Marlwolf comes around towards you (shoot at its open hatch on the back if possible). When it gets close enough to jump on back, do so. Whenever the hatch opens, shoot your Buster at it to finish it. Repeat as needed if you get knocked off.

Skip the scene. Afterwards, go up the ledges nearby. You'll get a radio call from Roll, telling you to come back to City Hall.


The Cardon Sub-Gate

Skip the scene upon returning to City Hall. Exit and call Roll; go to the Cardon Forest. Go south from the Flutter towards the tunnel. Skip the cutscene, go through the tunnel, and skip the next cutscene. Here, you'll simply have to destroy all of the tanks in the way of the Support Car - nothing too tough. Get inside the car if you get in trouble. The car itself can be used as a shield.

Anyhow, once machines and the fence are destroyed, Roll will proceed to ram and destroy the fence. After the fence is destroyed, go into the Sub-Gate.


A map of the Cardon Sub-Gate.

When you get off the elevator, go to the left and you'll see a barrier and Roll will speak with you. Go further forward for another speech, then examine the podium-like console. The Starter Keys aren't here; as such, you'll be unable to lower the shield and grab the refractor until you do so. Go through the nearby doorway.

Here, you'll find three wasp nest-like things around the area. It is implied that you defeat them when they are near enough to you to do so -- they'll become an utter nuisance otherwise. Go to the platform opposite the entrance and shoot down the bridge. Go to the platform on its opposite side, then proceed forward to the next one.

Get back to the previous ledge, then get onto the other unused one. Shoot down the bridge. Go across this drawbridge and through the door.

Here, destroy the enemies nearby. Get on the left wall and activate the switch to start the conveyor belt. Go into the hallway across from where you started. Go up the incline. Here, try to jump from solid platform to solid platform (the blue things break) to find the chest. Get onto the chest's platform and let the conveyor carry it on. While it does, continue along to the room with the compactor thing. Destroy the enemies in here and examine the hole in the wall to find 300 Zenny. Then just wait for the chest to get down here. When it hits the compactor, grab the yellow thing that drops out - it's another Starter Key!

Now, return to the room you originally entered, go into the hallway and up the incline, then jump across the platforms to the other side of the room. Go through the door.

On this HIGH ledge, open the chest to find the Spring Set. Go towards and through the door on the other side. In this next room, quickly step on each switch (from the closest to the farthest from the door) to get rid of the three barriers blocking your progress. Once you do, grab the yellow thing (the last Starter Key), and go through the door.

Drop to the floor and go up the ramp in the northwestern corner, then jump across the ledge you were first off this whole and return to the refractor room.

Here, examine the console and lower the shield to have MegaMan grab the yellow refractor. Then return aboveground.


The Lake Jyun Sub-Gate

Aboveground, enter the Support Car and speak with Roll and have her develop the Jump Springs, which is REQUIRED for completing the game.

Now, we're going to do some SLIGHT sidequesting. Go back into the Cardon Sub-Gate and turn left. Jump onto the ledge and go along the path to the door. Go through to Portal 2, then go into the room directly across from you to receive the Rollerboard. Go upstairs and examine the two holes for over 10,000 Zenny total (remember to, later on, buy a Flak Jacket with this, and any Energy Canteen units, or a Laser and Sniper Range/Power Raiser Omega, but only do this if you're not too confident in your abilities). Go out to the main room and onto the opposite ledge. In the chest that should be farthest from you (southernmost part of the room) is a Buster Unit. Now, leave and have Roll drive you to Uptown.

Go to its highest point, atop the western ledges. Go through the doorway up here to find the boat shop. Once you enter the main building, go through the door to the left of the man behind the counter. Trying only gets a speech; try to again to get outside. Speak with one of the construction workers to opt to get Roll to work on the boat.

After the cutscene, you can now get onto the boat. Get onto the boat and skip the cutscene.

Afterwards, you'll begin to fight those water tanks the Bonnes developed. The path itself is predetermined, though the tanks seem to pop up randomly. All I can mention, really, is this: if the gauge in the upper-left (the boat's health) empties, it is a Game Over. You can prevent this by shooting the missiles/torpedos shot by the tanks. Eventually, though, you'll watch a scene between the Bonnes and another boss begins!


BOSS
  • Name: Barukon Gelede.
  • HP Values:
    • Normal Difficulty HP: 576 (cannons); 1,024 (arms); 1,866 (core); 5,066 (total).
    • Hard Difficulty HP: 1,152 (cannons); 2,048 (arms); 3,732 (core); 10,132 (total).
  • Refractor Appraisals:
    • Normal Difficulty Refractors: None.
    • Hard Difficulty Refractors: None.
  • Location: Lake Jyun.
  • Attacks: It can only fire missiles at you, though later it will fire bombs and lasers.
  • Recommended Buster Combo: Laser + Power Raiser Omega/Sniper Range.
  • Recommended Special Weapon: Splash Mine (don't use it - it will damage you!).
  • Strategy: During the start of the fight, all you can do is shoot at the missiles to prevent damage. When the chance arises, opt to continue the fight. Continue to shoot at the missiles and you'll eventually be pulled into a canal. Continue shooting the missiles. When you get into the lake, begin to use the Mega Buster on the boss's arms and back cannons. Ignore the attacks at this point - you'll be unlucky if you take enough damage to lose by now. Once all four parts are done, you'll probably still be dealing with the Bonnes' conversations. Press Start a few times to get the back laser to rise up on your next revolution. Once it rises, begin to attack the laser shooter on the back. This hits the boss's HP gauge. Once it's gone, the boss is done.

After the battle and a skipped cutscene, you'll on the same island as the Sub-Gate. Enter the Sub-Gate.


A map of the Lake Jyun Sub-Gate.

When you enter, you'll pretty much be somewhat free to run along the path. Except for the enemies. In this place, it is actually better to walk around and destroy the enemies, but don't pick up any prizes. The path is very linear. Once you reach the big open room, go into the small room on the right to find the Old Hoverjets. Go back to the big room and west into the next room.

Run to the left and down this hall, and go directly for the chest. Open the nearby chest to find a Starter Key. Return to the main part and go down the hall on right side, ignore the nearby spider and go through the hallway and the doorway at its end.

Here, go onto the ledge in front of you and go into the room on the right. Open the chest there to find another Starter Key. Now, go onto the ledge in the southernmost point of the room as according to the map. Go down the side path, then jump to the ledge and into another room. Open the chest for the third Starter Key. Then jump atop the ledges in the central part of the room to find the Joint Plug, then jump on the northern ledges of the room and go through the doorway.

Here, beware of the alligator-like enemies because THEY WILL HURT. Running through here is sufficient, usually, for self-preservation. Simply go through the opposite doorway.

In this room, go through the doorway on the other and you'll find a red refractor and a console. Place the starters into the console and lower the shield, then you'll grab the refractor. Return to the previous room to find a boss.


BOSS
  • Name: Garudoriten.
  • HP Values:
    • Normal Difficulty HP: 2,048.
    • Hard Difficulty HP: 4,096.
  • Refractor Appraisals:
    • Normal Difficulty Refractors: 0 ~ 12,000 Zenny.
    • Hard Difficulty Refractors: 0 ~ 12,000 Zenny.
  • Location: Lake Jyun Sub-Gate.
  • Attacks: It can do a sliding tackle, a jump-shockwave, and it will kick if you get too close.
  • Recommended Buster Combo: Laser + Power Raiser Omega.
  • Recommended Special Weapon: Splash Mine (not exactly easy to use, though).
  • Strategy: The main point is to jump and shoot the thing in the face while avoiding the attacks. It'll take a while, but it'll work.