FAQ/Walkthrough by KeyBlade999

Version Final, Last Updated 2013-03-14

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Leave the whole place after the battle.


The Clozer Woods Sub-Gate

After you exit the Lake Jyun Sub-Gate, get onto the boat to return to the mainland. Go back to the main part of Uptown and call Roll. Speak with her to return to the Flutter. Skip the ensuing cutscene, after which the Flutter can now be flown.

In the Flutter, leave Roll's room and go into the leftmost of the rooms, Barrel's. Go to the back and examine the antique ornate chest to find a Bomb Schematic. Leave the room and go to the TV room. Speak with Barrel. Then go into Roll's room and speak with her. Go to the R&D Room to develop the Grand Grenade with the Bomb Schematic, as well as the Jet Skates (immediately equip) and the Adapter Plug. The first one required for the next ruins, so equip it. As for the Adapter Plug, we'll fill in the third slot later.

Speak with Roll outside the R&D Room to go to the Clozer Woods Sub-Gate.


A map of the Clozer Woods Sub-Gate.

If you haven't yet done so, equip the Grand Grenade. This weapon is a requirement of this Sub-Gate to finish it.

Once you enter, go through the door in front of you. In the next room, you'll find a hole in the floor. Jump down into the room, which has an elevator like that of the previous two Sub-Gates, but is currently inactive. If you do a 180 so the northeastern door is on the right of your facing, you'll find a door. Go into it to find the control room and a speech from Roll.

Return to the previous room and take the other door. Here, you'll find three or so of the green enemies from the Cardon Sub-Gate. Defeat the one nearest you (it usually will be the first to try to attack you, and it is quite close), then go into the room on your left and examine one of the holes for the Tele-Lens. Afterwards, go through the door opposite the one you initially entered through.

Go to the eastern side of the room. You'll find two pillars and a high ledge here. Jump up the higher of the two pillars, then jump to the ledge and open the chest to find an ID Card. Then go to the northernmost portion of the room and take the door on the south side.

Go left to find a Target Sensor in the chest. Return to the entrance, then go right and go along the hall. When you reach the next intersection, go right and down the incline. To your right is the generator; examine and activate it. Go into the western mini-room to find a chest with another ID Card. Now, return to the big room where you found your first ID Card. Here, exit through the northernmost door.

In this room, defeat the spider Reaverbots and look on the ceiling. On the IN-GAME map, it'll be marked by four dots. This square in the ceiling is weak; throw a Grand Grenade at it to crumble it. Jump into the above room and use the nearby door.

Here, in this next room, you'll find an elevator, which is now usable since the generator is on. Get on it and listen to Roll as you descend. Once you hit the ground, you'll have to do some fighting.


BOSS
  • HP Values:
    • Normal Difficulty HP: 1,728 (each); 5,184 (altogether).
    • Hard Difficulty HP: 3,456 (each); 10,368 (altogether).
  • Refractor Appraisals:
    • Normal Difficulty Refractors: 0 ~ 4,000 (each); 0 ~ 12,000 (altogether).
    • Hard Difficulty Refractors: 0 ~ 4,000 (each); 0 ~ 12,000 (altogether).
  • Location: Clozer Woods Sub-Gate.
  • Attacks: Fire stream (or Flamethrower, for Pokemon players), and the general dog-like tackle.
  • Recommended Buster Combo: Laser + Power Raiser Omega + (none).
  • Recommended Special Weapon: Grand Grenade (you'll need it to get here for the Clozer Woods encounter).
  • Strategy: After the immediate start, start shooting dead forward towards one dog and exit the elevator. Jump over it and start shooting at it again. After it dies, continue to defeat the other. A dodge-and-shoot fight, yes.

After the battle, exit through the door to the north.

Here, you'll be in the generator room once more. Go along the ledge and go into the mini-room with the chest. Open it to receive the third and final ID Card. Jump to the ground, then go along the hallway to the big four-pillared room. Jump onto the western ledge and go through the door. Go through this next door, then go into the north-central door.

Go into the control room (northeastern door) and examine the computer thing to insert the ID Cards. This now opens the Main Gate. Return to the previous room, go up using the elevator, then go through the door up here. Go back up the elevator into the Flutter.


The Aerial Battles

After you open up the Main Gate and then return to the Flutter, go into Roll's room. Go into the R&D Room to make the Sniper Scope, a good thing to equip. Make a Laser/Buster Unit/Sniper Scopee combination.

Afterwards, tell Roll you want to return to the crash site. During the flight, you get some entertainment - the Bonnes come and attack!


BOSS
  • Name: Gray Draches (x5).
  • HP Values:
    • Normal Difficulty HP: 512 (each); 2,560 (total)
    • Hard Difficulty HP: 1,024 (each); 5,120 (total)
  • Refractor Appraisals:
    • Normal Difficulty Refractors: None. (They drop some typically, but it cannot be gotten in this instance.)
    • Hard Difficulty Refractors: None. (They drop some typically, but it cannot be gotten in this instance.)
  • Location: Airs above Kattlelox.
  • Attacks: Fiery embers rained upon the Flutter.
  • Recommended Buster Combo: Laser + Buster Unit + Sniper Scope.
  • Recommended Special Weapon: Splash Mine/Grand Grenade (although it is very tough to use).
  • Strategy: Please note that throughout this, and the next two battles, that if either your or the Flutter's health empties, it is a Game Over. The health is carried from battle to battle. With the proper reaction time, you can simply walk backwards, to the ship's front, and hold Square to easily destroy them all.

Then you need to fight the Gesselshaft.


BOSS
  • Name: Gesselshaft.
  • HP Values:
    • Normal Difficulty HP: 1,280 (wing); 1,024 (hull); 1,600 (skull marking); 272 (cannons); 6,816 (total (with two wings and six cannons)).
    • Hard Difficulty HP: 2,560 (wing); 2,048 (hull); 3,200 (skull marking); 544 (cannons); 13,632 (total (with two wings and six cannons)).
  • Refractor Appraisals:
    • Normal Difficulty Refractors: None.
    • Hard Difficulty Refractors: None.
  • Location: Airs above Kattlelox.
  • Attacks: Bombs; lasers.
  • Recommended Buster Combo: Laser + Buster Unit + Sniper Scope.
  • Recommended Special Weapon: Splash Mine/Grand Grenade (although it is very tough to use).
  • Strategy: Throughout this battle, you will be shooting at the various weak points of the ship - the hull, the two wings, and the skull marking. You'll first fly under the ship. You will not be hurt during this time. You'll be firstly most able to attack the two wings on either side. Destroy one of them and you'll probably have time to destroy the hull as well. You'll then want to focus on the other wing. Afterwards, you'll eventually and simply go up to the skull marking. Walk back as far as possible, then start blasting it. The Flutter may take a few hits, but at least you won't!

Then Tron summons her own robotic beast.


BOSS
  • Name: Fokkerwolf.
  • HP Values:
    • Normal Difficulty HP: 2,048.
    • Hard Difficulty HP: 4,096.
  • Refractor Appraisals:
    • Normal Difficulty Refractors: None.
    • Hard Difficulty Refractors: None.
  • Location: Airs above Kattlelox.
  • Attacks: Missiles; machine gun blasts; fiery embers.
  • Recommended Buster Combo: Laser + Buster Unit + Sniper Scope.
  • Recommended Special Weapon: Splash Mine/Grand Grenade (although it is very tough to use).
  • Strategy: The only thing I can say is to lock-on whenever possible to the opponent and shoot. It will sometimes fly over the ship (sometimes in a hover), so it is really open then. If your weapon is strong enough, and the Flutter has about 1/2 health left, you'll need not worry too much. Oh, and be sure to jump over or shoot the missiles - they'll damage the hell out of you.

The Main Gate, Part 1

After you defeat the Bonnes (again) and skip the cutscene, you'll be in the same spot as the Flutter crashed in. You can now access the Main Gate. Have Roll drive you to the Main Gate. Go on in.


A map of the Main Gate.

When you enter, all I can say is that it spirals down for a bit. As you go down, you'll find some beefed-up versions of the shield Reaverbots from the Clozer Sub-Gate; you'll be able to Jet Skate around these. Continue along the spiral and you'll find a door on the right. Go through it and grab the Buster Unit Omega, then leave and go into the next door you see.

Go forward and around the corner. Go to the alcove on the left and mess with the computer to unlock the Sub-Cities, which we will do shortly. Go forward into the next room and go through the door on your left. Go through some doors and up the ladder. Go into the Building 88 and skip the scene. Then...


BOSS
  • Name: Bruno.
  • HP Values:
    • Normal Difficulty HP: 8,128.
    • Hard Difficulty HP: 16,256.
  • Refractor Appraisals:
    • Normal Difficulty Refractors: None.
    • Hard Difficulty Refractors: None.
  • Location: Old City.
  • Attacks: Missiles; bombs; machine gun blasts; lasers; general stomping around.
  • Recommended Buster Combo: Laser + Buster Unit Omega + Sniper Scope/Sniper Unit Omega.
  • Recommended Special Weapon: Splash Mine/Grand Grenade (although it is very tough to use).
  • Strategy: Firstly, you'll always want to attack from the back. The attacks themselves can be avoided by staying away and going behind various structures for shielding (the Sub-City and Main Gate entrances are indestructible). You'll want to attack the skinny part in the center; anything else will destroy the weapons (which isn't that bad in itself). For the most part, just get behind and shoot.

After this boss, we can now complete the Sub-Cities.


Old City



This Sub-City is found near the place where Building 88 is/was. It is a mere black cube within the rubble. Go to the entrance and enter.

This place is filled with enemies, though I see no need to mention much. The only new thing is the green enemies -- larger versions of those you found in the Sub-Gates.

Anyhow, defeat all of the enemies in here and go to the largest of the buildings. It is now unlocked, because you defeated the enemies. Open the chest to get the Watcher Key and exit.




Downtown



This Sub-City is within sight of the northern gate to City Hall. Go into this black cube.

Again, it is filled with enemies, including the larger green Reaverbot. As before, defeat them all and enter the large building. Because you defeated all of the enemies, it is now unlocked. Go inside and open the chest for the Sleeper Key, then leave.




Uptown



This Sub-City is within sight of the entrance. Just go inside... for a boss!


BOSS
  • Name: Gai-nee Tooren.
  • HP Values:
    • Normal Difficulty HP: 768.
    • Hard Difficulty HP: 1,536.
  • Refractor Appraisals:
    • Normal Difficulty Refractors: None.
    • Hard Difficulty Refractors: None.
  • Location: Uptown Sub-City.
  • Attacks: Drops Reaverbots; plows through anything in its way.
  • Recommended Buster Combo: Laser + Buster Unit Omega + Sniper Scope/Sniper Unit Omega.
  • Recommended Special Weapon: Splash Mine/Grand Grenade (although it is very tough to use).
  • Strategy: During the course of this battle, this train-like boss will drop Reaverbots from its ... caboose. Ignore them unless they cause trouble. Your main goal is to first catch up with the back of the train and shoot at the open hatch when it opens. Once it loses 1/3 of its health, it will speed up temporarily, then return to normal speed. Continue this strategy until the boss dies. Kill any other enemies nearby.

After the boss is dealt with, go and kill any leftover enemies and the large building will open. Again, go into it and you'll get the Dreamer Key, the last key, assuming you did the other two. Finally, we can finish the game!


Main Gate, Part 2

After you have gotten the Watcher, Sleeper, and Dreamer Keys, it may be a good idea to consider doing some sidequests. Anyhow, when ready, enter the Main Gate once more.


A map of the Main Gate.

This time, when you travel, just go all of the way down the spiral. Slide between the single silver-shielded enemies; as for the duos, shoot them and jump over them. Eventually, you'll come to a door. Go into the room.

This room has three doors just to your right. Using the Watcher, Sleeper, and Dreamer Keys, you can unlock these doors and go through. After you do, go forward some more for a rather lengthy and plot-revealing scene. *cough* Skip it. *cough*

After this scene, in this hallway, Jet Skate along the hallway, ignoring the chest (it won't affect anything, honestly). Fairly linear and easy to follow, the path is. </Yoda>

You'll eventually walk into a room with ... OMGWTFBBQ! LOOK AT THE SIZE OF THAT REFRACTOR!! The sad part about all of this is that you cannot take it. Ever.

Anyhow, go through the other door and just Jet Skate along the hallway You'll soon come to some doors. Go through them and you'll find Data. Speak with him to recharge (this seriously will be needed if you're damaged whatsoever). Go through the door.

After skipping a scene, you'll fight the final boss!


FINAL BOSS, Part 1
  • Name: MegaMan Juno.
  • Location: Main Gate.
  • Attacks: I think he had a rainbow beam (jump over that). He also could do a flying tackle and a jump-shockwave (jump over both, if possible). He also has a move where he creates an explosion cloud then creates a shockwave.
  • Recommended Buster Combo: Laser + Buster Unit Omega + Sniper Scope/Sniper Unit Omega.
  • Recommended Special Weapon: Splash Mine/Grand Grenade (although it is very tough to use).
  • Strategy: The strategy is a bit more complicated here. Okay, fine, it still remains a dodge-and-shoot thing, but you have to be EXTREMELY WARY here. This guy can take off a good 60% of your health in one hit if you're doing the extremist method. Don't worry about time here so much as you should worry over actually surviving.

Another skipped scene, and the second part begins...


FINAL BOSS, Part 2
  • Name: MegaMan Juno.
  • Location: Main Gate.
  • Attacks: I think he could do some jump attacks, a fire stream, an attack where he'd yell and throw down rainbow punches, a speeding tackle, and a fireball.
  • Recommended Buster Combo: Laser + Buster Unit Omega + Sniper Scope/Sniper Unit Omega.
  • Recommended Special Weapon: Splash Mine/Grand Grenade (although it is very tough to use).
  • Strategy: Another shoot-and-dodge kinda fight. Be EXTREMELY WARY here. In two hits, I was in that weird near Game Over limbo state (you know, your health gauge is empty, but you aren't dead). That was without being hit in the first fight.

After this, you'll see some scenes and can guide yourself through the rest.




Jim's Hideout

  • Availability: Upon getting the Class A License?
  • Rewards: X Buster, Marlwolf Shell, Broken Circuits, Old Heater.

After getting the Class A License, go to the Yass Plains. Go to the southernmost part of the first area and go into what used to be an abandoned building. Speak with Jim and become a member of the club. Then go in front of the bank and speak with the construction worker. You should be given the Pickax. Return to Jim's hideout and give him the Pickax.

Now, go around and do some stuff. Usually, the next part is available by the time you get the Yellow Refractor, assuming you started as early as possible, though it is TIME-based.

Return and, if the inside has some changes, speak with Jim again. Now you need a Saw. Return to the construction guy. Speak with him and kick one of the northwestern trash cans in Downtown to find the Saw. Go to Jim's and give it to him.

Go and do some more stuff. By the time you get the Red Refractor, it'll be ready to continue.

Return and you should see an annex on the building. Go inside and speak with Jim. You should be told to investigate the nearby pile of stuff. I think you get the Broken Circuits.

Now, you can go and search for stuff to give Jim.

  • Beetle: Found in the second part of the Yass Plains, I think.
  • Stag Beetle: Another beetle is found in the southern part of the Cardon Forest, atop a hill.
  • Comic: Found behind the Junk Store's place in the Yass Plains.

One of the beetles can be traded for the Old Heater, another for the Marlwolf Shell, and the Comic can definitely be traded for the X Buster.

Once you find the items, speak with Jim a few times to get the correct items.


Uptown KTOX Minigames

  • Availability: Upon receiving your Class A License.
  • Rewards: A lot of Zenny; Zetsabre; Mystic Orb; Music Box; Omni-Unit; Giant Horn.

Whenever you unlock Uptown (which I think is around the time you get the Class A License), you can go there. Go there and you'll find a building on the left from the entrance with KTOX on it. Go inside. Here, you can speak to the receptionist to play the Beast Hunter and Balloon Fantasy games. Later, when you make the Jet Skates, you can speak with the man on the right to play the races. Here's some stuff about these games.


Beast Hunter
  • Object of the Game: To hit the (hopefully fake) dog by kicking balls.

  • Rules: Firstly, you are to kick the balls so as to hit the dog. A correct hit on it typically nets one point. Kicking the man subtracts a point. Every now and then, a flashing dog will come by. Hit it for an additional point. Every four or five kicks, you'll get to kick a (hopefully fake) puppy. A correct hit gets you two points (three on the flashing dog); hitting the man subtracts two points.

  • Rewards:
    • Rank D - 1,000 Zenny
    • Rank C - 2,000 Zenny
    • Rank B - 3,000 Zenny
    • Rank A - Zetsabre; 4,000+ Zenny (second win and further on this rank)

Balloon Fantasy
  • Object of the Game: To destroy all of the red balloons in the given time limit.

  • Rules: Using your Mega Buster, you are to destroy all of the red balloons in the room. You can also hit blue balloons -- this shortens the time limit, so don't hit them. As you go up levels, you'll find that the big red balloons will hold others inside. You'll also find more blue balloons. If you have trouble, come back with better Buster Attachments. The Auto Battery, Rapid Striker, and Omni-Unit Omega is the overall best combo I can think of, besides using the Buster Max.

  • Rewards:
    • Rank D - 1,000 Zenny
    • Rank C - 2,000 Zenny
    • Rank B - 3,000 Zenny
    • Rank A - Mystic Orb; 4,000+ Zenny (second win and further on this rank)
Racing Games
  • Object of the Game: You are to go between all of the red cones in the given time.

  • Rules: Using your Jet Skates, go through all of the red cones. You CANNOT skip cones or (for some reason) go through the same set twice. If you hit a yellow cone, you'll have a timer freeze of a second or two. It is highly recommended you use the Jet Skates -- running them is impossible, for the most part.

  • Straight Course Rewards:
    • Rank D - 1,000 Zenny
    • Rank C - 1,100 Zenny
    • Rank B - 1,200 Zenny
    • Rank A - Music Box; 1,300+ Zenny (second win and further on this rank)

  • Left-Curve Course Rewards:
    • Rank D - 2,000 Zenny
    • Rank C - 2,100 Zenny
    • Rank B - 2,200 Zenny
    • Rank A - Omni-Unit; 2,300+ Zenny (second win and further on this rank)

  • Technical Course Rewards:
    • Rank D - 3,000 Zenny
    • Rank C - 3,100 Zenny
    • Rank B - 3,200 Zenny
    • Rank A - Giant Horn; 3,300+ Zenny (second win and further on this rank)

Hospital Sidequest

  • Availability: Upon opening Uptown (getting your Class A License).
  • Rewards: Flower Pearl.

Whenever you unlock the Hospital and Uptown, go into the hospital and go into the waiting room on the right. Speak with the girl, Ira, in the wheelchair, then go speak to the receptionist. Go into the door on the right and speak with the nurse inside.

Next, you'll have to raise 15,000 Zenny. This is easily done in less than 10 minutes using the racing minigames above -- proper skills on the Left Curve Course can yield the 15,000 Zenny in about two to three minutes! Once you do, go to City Hall and ask Amelia of the Hospital's equipment. Hand her the cash and return to the hospital. (If there is a time wait, I don't know. I went straight to Lake Jyun for some reason). Speak with Ira to get the reward.


Police Quest: Bomb Diffusing

  • Availability: Upon retrieving the Yellow Refractor. You'll need the Jump Springs, too.
  • Rewards: Bomb, Plastique.

When you get the Yellow Refractor, go to the police station in City Hall (it must be repaired). Go into the investigator's office and speak with him to learn of a bomb threat on Downtown. Go there now.

The bombs' locations are randomized, I think. They look like orange cylinders. One will be on a rooftop; the other will be on the ground. If one fails to detonate, you'll lose one of the above rewards.


Police Quest: Stolen Cash!

  • Availability: Upon retrieving the Red Refractor?
  • Rewards: Arm Supporter.

After getting the Red Refractor from Lake Jyun, go to the (repaired) police station again. (You'll do the first one if you haven't done it yet.) Speaking with the inspector reveals that a man has had a bag of cash stolen. The victim is outside the office. Speak with the man to learn that it may be at the electronics shop.

Go to Apple Market and into the electronics shop. Speak with the owner, then go to the bakery. Speak with the baker and go to the library (it'll need to be repaired, too). Speak with the librarian and go to the soda machine (I believe it is the northeastern one). Speak with the kid there and go to the kid near the trash can on the northwest block. Open the nearby trash can to find the money. Go to the police station and speak with the Inspector. Eventually, you'll be given your reward.


The Pregnant Woman

  • Availability: Upon unlocking the Main Gate.
  • Rewards: Sun-Light.

After unlocking the Main Gate, go to Apple Market and speak with the vegetable store owner. Then leave and go to Cardon Forest. Near where Portal 2 is, assuming the direction to the Sub-Gate is south, go into the western alcove to find the woman. Speak with her and take her to the hospital. Leave the hospital, re-enter, and speak with the store owner.


Museum Artifact Hunting

  • Availability: Upon opening Uptown, though the reward is unobtainable until the Main Gate opens.
  • Rewards: Prism Crystal.

When you open Uptown, go onto the hill in the western part of town, near the Boat Shop. Find and speak with the artist. Tell her she needs some more red. Go to the women's clothing store and speak with the cashier to get the (used) Lipstick. Return to the artist and let her finish the picture. She'll later appear in the top floor of the now-opened Museum (in Uptown) as its curator. If you have one of the below items, you can speak to her to learn about it and give it to her (and see it, as well).


  • Antique Bell: In the Clozer Woods. You know that room with the four large pillars in it? Each of those has a hole. One of these holes has the item in it. (The others have Zenny, so its worth checking them all, anyhow.)

  • Giant Horn: Get the Jet Skates and go to Uptown. Speak with the blue-shirted man on the right and complete the Technical Course through Rank A.

  • Old Bone: In the Cardon Sub-Gate. Get onto that very high ledge where you found the Spring Kit in the chest. As you approach the other door, be aware of the hole to the left.

  • Old Doll: In the Cardon Sub-Gate. You know those rooms with the exploding orange enemies? One of those two rooms (the higher one, with the hallway connection) has a hole. Check it.

  • Old Heater: One of the rewards for the Jim's Hideout sidequest above.

  • Old Shield: In Portal 2. You know that room with the small squat orange pointy Reaverbots sitting all over the ledges? Check a hole in here.

  • Shiny Object: In Portal 2. In the same room above, go to the northernmost ledge and go along it to the doorway. Go through and turn left. Defeat the metal spider and check the hole.

  • Shiny Red Object: In the Main Gate. You know room with the computer console and three dogs? Go into the hallways to the south and into the western rectangular hallway. Investigate a hole and you'll find it.

Once you bring ALL of these to the museum, leave the top floor and return. Speak with the green-clothed girl to get the Prism Crystal, a component of the most powerful weapon, the Shining Laser!


The Robbery

  • Availability: After beating Bruno, and repairing the Police Station, Bank, and Library.
  • Rewards: 20,000 Zenny, or 200,000 Zenny and the Stripe Burgers burger joint (see below for details).

After defeating Bruno, head to the Flutter and examine the TV. You should get word of a robbery. Head to Downtown. Here, a police car will be chasing a red car (filled with Servbots). Shoot at the red car until it explodes, then examine the suitcase.

You now have two options. Either you can return it to the Inspector to get 20,000 and a glimpse at the Servbot restaurant ... or you can grab it and try to leave through the gates and get to keep the WHOLE WHOPPING 200,000 Zenny!!! Your choice.


Enemy Bestiary

The section's format is below.

  • Enemy Name: Enemy's name.
  • Description: Most enemies have weird Japanese names, so...
  • Attacks: Attacks.
  • HP Values:
    • Easy Difficulty HP: Health as according to my Prima Guide guide. It is based on Easy difficulty.
    • Normal Difficulty HP: Health as according to my Prima Guide guide. It is based on Normal difficulty.
    • Hard Difficulty HP: Health as according to my Prima Guide guide. It is based on Hard difficulty.
  • Refractor Appraisals:
    • Easy Difficulty Refractors: An appraisal of the rewarded refractors in this difficulty. Please note that these are based on the maximum amount of refractors I got, and are the mins/maxes for such Zenny values.
    • Normal Difficulty Refractors: An appraisal of the rewarded refractors in this difficulty. Please note that these are based on the maximum amount of refractors I got, and are the mins/maxes for such Zenny values.
    • Hard Difficulty Refractors: An appraisal of the rewarded refractors in this difficulty. Please note that these are based on the maximum amount of refractors I got, and are the mins/maxes for such Zenny values.
  • Location(s): Where the enemy can be found.

  • Enemy Name: Arukoitan.
  • Description: Gray bot that walks on two legs.
  • Attacks: Shoots fireballs.
  • HP Values:
    • Easy Difficulty HP: 480.
    • Normal Difficulty HP: 480.
    • Hard Difficulty HP: 960.
  • Refractor Appraisals:
    • Easy Difficulty Refractors: 0 ~ 6,000 Zenny.
    • Normal Difficulty Refractors: 0 ~ 1,500 Zenny.
    • Hard Difficulty Refractors: 0 ~ 1,500 Zenny.
  • Location(s): Portal 1, Portal 2, Sub-Cities.

  • Enemy Name: Barrier Tower.
  • Description: This thing controls the force fields in the first dungeon. Destroy both to remove the force fields.
  • Attacks: None.
  • HP Values:
    • Easy Difficulty HP: 1 kick's worth.
    • Normal Difficulty HP: 1 kick's worth.
    • Hard Difficulty HP: 1 kick's worth.
  • Refractor Appraisals:
    • Easy Difficulty Refractors: None.
    • Normal Difficulty Refractors: None.
    • Hard Difficulty Refractors: None.
  • Location(s): Mystery dungeon.

  • Enemy Name: Cannam.
  • Description: Four-legged robotic spider.
  • Attacks: Drops bombs.
  • HP Values:
    • Easy Difficulty HP: 1,280.
    • Normal Difficulty HP: 1,280.
    • Hard Difficulty HP: 2,560.
  • Refractor Appraisals:
    • Easy Difficulty Refractors: 0 ~ 12,000 Zenny.
    • Normal Difficulty Refractors: 0 ~ 3,000 Zenny.
    • Hard Difficulty Refractors: 0 ~ 3,000 Zenny.
  • Location(s): Mystery dungeon, Clozer Sub-Gate.

  • Enemy Name: Drache.
  • Description: Flying pirate's ship.
  • Attacks: Fiery rain.
  • HP Values:
    • Easy Difficulty HP: 192 (Red); 512 (Gray).
    • Normal Difficulty HP: 192 (Red); 512 (Gray).
    • Hard Difficulty HP: 384 (Red); 1,024 (Gray).
  • Refractor Appraisals:
    • Easy Difficulty Refractors: 0 ~ 10,000 Zenny.
    • Normal Difficulty Refractors: 0 ~ 2,500 Zenny.
    • Hard Difficulty Refractors: 0 ~ 2,500 Zenny.
  • Location(s): Downtown boss (Red); aerial boss (Gray).

  • Enemy Name: Firushudot.
  • Description: Alligator/crocodile-esque enemies of the Lake Jyun Sub-Gate. They are very powerful.
  • Attacks: Sound waves, tail slap, tackle.
  • HP Values:
    • Easy Difficulty HP: 512.
    • Normal Difficulty HP: 512.
    • Hard Difficulty HP: 1,024.
  • Refractor Appraisals:
    • Easy Difficulty Refractors: 0 ~ 12,000 Zenny.
    • Normal Difficulty Refractors: 0 ~ 3,000 Zenny.
    • Hard Difficulty Refractors: 0 ~ 3,000 Zenny.
  • Location(s): Lake Jyun Sub-Gate.

  • Enemy Name: Foo-roo.
  • Description: Golden flying eye. Sort of a slow kamikaze guy.
  • Attacks: Suicide/blow-up.
  • HP Values:
    • Easy Difficulty HP: 1.
    • Normal Difficulty HP: 1.
    • Hard Difficulty HP: 2.
  • Refractor Appraisals:
    • Easy Difficulty Refractors: 0 ~ 4,000 Zenny.
    • Normal Difficulty Refractors: 0 ~ 1,000 Zenny.
    • Hard Difficulty Refractors: 0 ~ 1,000 Zenny.
  • Location(s): Cardon Sub-Gate, Lake Jyun Sub-Gate, Main Gate.

  • Enemy Name: Gorubeshu.
  • Description: A short, squat, robo-samurai wanna-be. Wields a shield, too. Is golden/brown colored in Portal 2 and the Clozer Sub-Gate; silvery/platinum-y in the Main Gate.
  • Attacks: Shoots fireballs.
  • HP Values:
    • Easy Difficulty HP: 640.
    • Normal Difficulty HP: 640.
    • Hard Difficulty HP: 1,280.
  • Refractor Appraisals:
    • Easy Difficulty Refractors: 0 ~ 10,000 Zenny.
    • Normal Difficulty Refractors: 0 ~ 2,500 Zenny.
    • Hard Difficulty Refractors: 0 ~ 2,500 Zenny.
  • Location(s): Portal 2, Clozer Sub-Gate, Main Gate.

  • Enemy Name: Gun Battery.
  • Description: Bomb shooters ran by Servbots.
  • Attacks: Shoot bombs.
  • HP Values:
    • Easy Difficulty HP: 160.
    • Normal Difficulty HP: 160.
    • Hard Difficulty HP: 320.
  • Refractor Appraisals:
    • Easy Difficulty Refractors: 0 ~ 6,000 Zenny.
    • Normal Difficulty Refractors: 0 ~ 1,500 Zenny.
    • Hard Difficulty Refractors: 0 ~ 1,500 Zenny.
  • Location(s): Yass Plains; southernmost portion of the Cardon Forest.

  • Enemy Name: Guru Guru.
  • Description: Short spidery-like Reaverbot. Is of a brown color, though I think the ones in the Main Gate are golden. Both speed up when you get near. Shoot them several times to knock them over and to do damage.
  • Attacks: Tackle.
  • HP Values:
    • Easy Difficulty HP: 512.
    • Normal Difficulty HP: 512.
    • Hard Difficulty HP: 1,024.
  • Refractor Appraisals:
    • Easy Difficulty Refractors: 0 ~ 6,000 Zenny.
    • Normal Difficulty Refractors: 0 ~ 1,500 Zenny.
    • Hard Difficulty Refractors: 0 ~ 1,500 Zenny.
  • Location(s): Portal 2, Lake Jyun Sub-Gate, Main Gate.

  • Enemy Name: Hanmuru Doll.
  • Description: Remember the first boss? A bigger, two-armed, and bluer version of it.
  • Attacks: Arm shooting, arm slam/explosion.
  • HP Values:
    • Easy Difficulty HP: 8,160.
    • Normal Difficulty HP: 8,160.
    • Hard Difficulty HP: 16,320.
  • Refractor Appraisals:
    • Easy Difficulty Refractors: 0 ~ 32,000 Zenny.
    • Normal Difficulty Refractors: 0 ~ 8,000 Zenny.
    • Hard Difficulty Refractors: 0 ~ 8,000 Zenny.
  • Location(s): Portal 2 (in the rectangular hallway).

  • Enemy Name: Jakkos.
  • Description: Looks like a propeller on a stick. Released from the Jakkos' nest; see below.
  • Attacks: Tackles (pretty rare).
  • HP Values:
    • Easy Difficulty HP: 32.
    • Normal Difficulty HP: 32.
    • Hard Difficulty HP: 64.
  • Refractor Appraisals:
    • Easy Difficulty Refractors: 0 ~ 4,000 Zenny.
    • Normal Difficulty Refractors: 0 ~ 1,000 Zenny.
    • Hard Difficulty Refractors: 0 ~ 1,000 Zenny.
  • Location(s): Cardon Sub-Gate.

  • Enemy Name: Jakkos' Nest.
  • Description: Big near-spherical object that oddly resembles a wasp's nest. Releases Jakkos when you get near or destroy it.
  • Attacks: Can only release Jakkos.
  • HP Values:
    • Easy Difficulty HP: 512.
    • Normal Difficulty HP: 512.
    • Hard Difficulty HP: 1,024.
  • Refractor Appraisals:
    • Easy Difficulty Refractors: 0 ~ 24,000 Zenny.
    • Normal Difficulty Refractors: 0 ~ 6,000 Zenny.
    • Hard Difficulty Refractors: 0 ~ 6,000 Zenny.
  • Location(s): Cardon Sub-Gate.

  • Enemy Name: Karubun.
  • Description: Red/Gray tank-like robot. It has a flip-top for bombing you.
  • Attacks: Bombs (circularly), machine gun blast (straight/spread).
  • HP Values:
    • Easy Difficulty HP: 2,560.
    • Normal Difficulty HP: 2,560.
    • Hard Difficulty HP: 5,120.
  • Refractor Appraisals:
    • Easy Difficulty Refractors: 0 ~ 16,000 Zenny.
    • Normal Difficulty Refractors: 0 ~ 4,000 Zenny.
    • Hard Difficulty Refractors: 0 ~ 4,000 Zenny.
  • Location(s): Sub-Cities, Main Gate.

  • Enemy Name: Karumuna Bash.
  • Description: Dog-like robots that can be blue, gray, and red.
  • Attacks: Fire stream, tackling.
  • HP Values:
    • Easy Difficulty HP: 1,728.
    • Normal Difficulty HP: 1,728.
    • Hard Difficulty HP: 3,456.
  • Refractor Appraisals:
    • Easy Difficulty Refractors: 0 ~ 16,000 Zenny.
    • Normal Difficulty Refractors: 0 ~ 4,000 Zenny.
    • Hard Difficulty Refractors: 0 ~ 4,000 Zenny.
  • Location(s): Clozer Sub-Gate, Main Gate.

  • Enemy Name: Leopordo.
  • Description: Tanks ran by Servbots.
  • Attacks: Cannons; machine guns.
  • HP Values:
    • Easy Difficulty HP: 448.
    • Normal Difficulty HP: 448.
    • Hard Difficulty HP: 896.
  • Refractor Appraisals:
    • Easy Difficulty Refractors: 0 ~ 8,000 Zenny.
    • Normal Difficulty Refractors: 0 ~ 2,000 Zenny.
    • Hard Difficulty Refractors: 0 ~ 2,000 Zenny.
  • Location(s): Yass Plains; southernmost part of the Cardon Forest.

  • Enemy Name: Mega-sized Sharukurusu.
  • Description: A red version of the Shakrukurusu. Also larger and more powerful overall.
  • Attacks: Claw lunge.
  • HP Values:
    • Easy Difficulty HP: 2,048.
    • Normal Difficulty HP: 2,048.
    • Hard Difficulty HP: 4,096.
  • Refractor Appraisals:
    • Easy Difficulty Refractors: 0 ~ 12,000 Zenny.
    • Normal Difficulty Refractors: 0 ~ 3,000 Zenny.
    • Hard Difficulty Refractors: 0 ~ 3,000 Zenny.
  • Location(s): Sub-Cities.

  • Enemy Name: Mimic.
  • Description: A trapped treasure chest. You'll know what I mean if you've played ANY RPG.
  • Attacks: Shooting bombs.
  • HP Values:
    • Easy Difficulty HP: 160.
    • Normal Difficulty HP: 160.
    • Hard Difficulty HP: 320.
  • Refractor Appraisals:
    • Easy Difficulty Refractors: 0 ~ 16,000 Zenny.
    • Normal Difficulty Refractors: 0 ~ 4,000 Zenny.
    • Hard Difficulty Refractors: 0 ~ 4,000 Zenny.
  • Location(s): Portal 2, Portal 3.

  • Enemy Name: Miroc.
  • Description: Small grayish doll-like enemy. Makes almost no noise and is killed in one hit. Gives only one refractor.
  • Attacks: Tackle.
  • HP Values:
    • Easy Difficulty HP: 1.
    • Normal Difficulty HP: 1.
    • Hard Difficulty HP: 2.
  • Refractor Appraisals:
    • Easy Difficulty Refractors: 0 ~ 2,000 Zenny.
    • Normal Difficulty Refractors: 0 ~ 500 Zenny.
    • Hard Difficulty Refractors: 0 ~ 500 Zenny.
  • Location(s): Portal 2, Clozer Sub-Gate.

  • Enemy Name: Mirumijee.
  • Description: Snake/worm like bot.
  • Attacks: Tackle (rare).
  • HP Values:
    • Easy Difficulty HP: 32.
    • Normal Difficulty HP: 32.
    • Hard Difficulty HP: 64.
  • Refractor Appraisals:
    • Easy Difficulty Refractors: 0 ~ 6,000 Zenny.
    • Normal Difficulty Refractors: 0 ~ 1,500 Zenny.
    • Hard Difficulty Refractors: 0 ~ 1,500 Zenny.
  • Location(s): Mystery dungeon, Portal 1, Portal 2.

  • Enemy Name: Orudakoitan.
  • Description: Squat enemy like the Arukoitan, but is immobile. Won't attack, except in Portal 3. If destroyed, the Arukoitan is also rendered useless.
  • Attacks: Fireballs (only in Portal 3).
  • HP Values:
    • Easy Difficulty HP: 448.
    • Normal Difficulty HP: 448.
    • Hard Difficulty HP: 896.
  • Refractor Appraisals:
    • Easy Difficulty Refractors: 0 ~ 10,000 Zenny.
    • Normal Difficulty Refractors: 0 ~ 2,500 Zenny.
    • Hard Difficulty Refractors: 0 ~ 2,500 Zenny.
  • Location(s): Portal 1, Portal 2, Portal 3, Sub-Cities.

  • Enemy Name: Red Zakobon.
  • Description: A red version of the first enemy you'll ever encounter.
  • Attacks: Fireballs, spinning tackle.
  • HP Values:
    • Easy Difficulty HP: 448.
    • Normal Difficulty HP: 448.
    • Hard Difficulty HP: 896.
  • Refractor Appraisals:
    • Easy Difficulty Refractors: 0 ~ 12,000 Zenny.
    • Normal Difficulty Refractors: 0 ~ 3,000 Zenny.
    • Hard Difficulty Refractors: 0 ~ 3,000 Zenny.
  • Location(s): Portal 3, Lake Jyun Sub-Gate, Main Gate.

  • Enemy Name: Sharukurusu.
  • Description: A green enemy that likes to do a claw thrust. However, the ones in the Lake Jyun Sub-Gate, despite having the same stats, can become invisible and are more silvery in color when visible.
  • Attacks: Claw thrust.
  • HP Values:
    • Easy Difficulty HP: 672.
    • Normal Difficulty HP: 672.
    • Hard Difficulty HP: 1,344.
  • Refractor Appraisals:
    • Easy Difficulty Refractors: 0 ~ 6,000 Zenny.
    • Normal Difficulty Refractors: 0 ~ 1,500 Zenny.
    • Hard Difficulty Refractors: 0 ~ 1,500 Zenny.
  • Location(s): Portal 2, Cardon Sub-Gate, Lake Jyun Sub-Gate, Clozer Woods Sub-Gate.

  • Enemy Name: Shekuten.
  • Description: Orange and small. Inactive until it sees you.
  • Attacks: Suicide explosion.
  • HP Values:
    • Easy Difficulty HP: 32.
    • Normal Difficulty HP: 32.
    • Hard Difficulty HP: 64.
  • Refractor Appraisals:
    • Easy Difficulty Refractors: 0 ~ 2,000 Zenny.
    • Normal Difficulty Refractors: 0 ~ 500 Zenny.
    • Hard Difficulty Refractors: 0 ~ 500 Zenny.
  • Location(s): Portal 1, Portal 2, Portal 3.

  • Enemy Name: Silver Rotating Tower.
  • Description: A silvery-colored rotating tower.
  • Attacks: Rolls into you.
  • HP Values:
    • Easy Difficulty HP: ??? (I can't seem to damage it).
    • Normal Difficulty HP: ??? (I can't seem to damage it).
    • Hard Difficulty HP: ??? x 2 (I can't seem to damage it).
  • Refractor Appraisals:
    • Easy Difficulty Refractors: ??? x 4
    • Normal Difficulty Refractors: ???
    • Hard Difficulty Refractors: ???
  • Location(s): Portal 2.

  • Enemy Name: Zakobon.
  • Description: Gray bot. You'll find it in the first dungeon, so...
  • Attacks: Bombs, tackling.
  • HP Values:
    • Easy Difficulty HP: 64.
    • Normal Difficulty HP: 64.
    • Hard Difficulty HP: 128.
  • Refractor Appraisals:
    • Easy Difficulty Refractors: 0 ~ 4,000 Zenny.
    • Normal Difficulty Refractors: 0 ~ 1,000 Zenny.
    • Hard Difficulty Refractors: 0 ~ 1,000 Zenny.
  • Location(s): Mystery dungeon, Portal 1, Portal 2.

  • Enemy Name: Zuuf Geleido.
  • Description: Submarines (yellow and red) that appear on Lake Jyun.
  • Attacks: Missiles (yellow); torpedos (red).
  • HP Values:
    • Easy Difficulty HP: 96.
    • Normal Difficulty HP: 96.
    • Hard Difficulty HP: 192.
  • Refractor Appraisals:
    • Easy Difficulty Refractors: If any, it's impossible to grab.
    • Normal Difficulty Refractors: If any, it's impossible to grab.
    • Hard Difficulty Refractors: If any, it's impossible to grab.
  • Location(s): Lake Jyun, during the ship battle.




NOTICE

THE BOSSES HERE ARE LISTED IN CHRONOLOGICAL ORDER AS THEY APPEAR IN THE WALKTHROUGH. VERY FEW, IF ANY, ARE BASED OFF OF THE SPEED-RUN STRATEGIES.


Section Format
  • Name: The boss's name.
  • HP Values:
    • Easy Difficulty HP: Health as according to my Prima Guide guide. It is based on Easy difficulty.
    • Normal Difficulty HP: Health as according to my Prima Guide guide. It is based on Normal difficulty.
    • Hard Difficulty HP: Health as according to my Prima Guide guide. It is based on Hard difficulty.
  • Refractor Appraisals:
    • Easy Difficulty Refractors: An appraisal of the rewarded refractors in this difficulty. Please note that these are based on the maximum amount of refractors I got, and are the mins/maxes for such Zenny values.
    • Normal Difficulty Refractors: An appraisal of the rewarded refractors in this difficulty. Please note that these are based on the maximum amount of refractors I got, and are the mins/maxes for such Zenny values.
    • Hard Difficulty Refractors: An appraisal of the rewarded refractors in this difficulty. Please note that these are based on the maximum amount of refractors I got, and are the mins/maxes for such Zenny values.
  • Location: Where is this particular boss fought?
  • Attacks: How can it attack?
  • Recommended Buster Combo: What Buster Parts are best here?
  • Recommended Special Weapons: What are the best special weapon(s)?
  • Strategy: How to defeat it?

BOSS
  • Name: Club Reaverbot.
  • HP Values:
    • Easy Difficulty HP: 1,024.
    • Normal Difficulty HP: 1,024.
    • Hard Difficulty HP: 2,048.
  • Refractor Appraisals:
    • Easy Difficulty Refractors: None.
    • Normal Difficulty Refractors: None.
    • Hard Difficulty Refractors: None.
  • Location: First dungeon.
  • Attacks: Slam its arm into the ground to create an explosion.
  • Recommended Buster Combo: Power Raiser + (nothing).
  • Recommended Special Weapons: None are possible.
  • Strategy: Run around it and fire your buster. Nothing else to it!

BOSS
  • Names: Blumebear mecs (there are three - red, blue, and yellow); two Draches.
  • HP Values:
    • Easy Difficulty HP: 768 (Blue mec); 896 (Red mec); 1,856 (Yellow mec); 192 (Draches).
    • Normal Difficulty HP: 768 (Blue mec); 896 (Red mec); 1,856 (Yellow mec); 192 (Draches).
    • Hard Difficulty HP: 1,536 (Blue mec); 1,792 (Red mec); 3,712 (Yellow mec); 384 (Draches).
  • Refractor Appraisals:
    • Easy Difficulty Refractors: 0 ~ 10,000 Zenny per enemy (0 ~ 50,000 for all enemies).
    • Normal Difficulty Refractors: 0 ~ 2,500 Zenny per enemy (0 ~ 12,500 for all enemies).
    • Hard Difficulty Refractors: 0 ~ 2,500 Zenny per enemy (0 ~ 12,500 for all enemies).
  • Location: Downtown.
  • Attacks: The mecs can shoot at you and run you over. The Draches can shoot from above.
  • Recommended Buster Combo: Power Raiser Alpha + Power Raiser/Range Booster Alpha.
  • Recommended Special Weapon: Splash Mine.
  • Strategy: Immediately after the fight begins, run up to the nearest Blumebear mec (usually the yellow one) and start pressing Triangle to release mines at it. Excepting Hard difficulty, you'll usually defeat the mec before it can run off. After they do run off, look around for the Draches in the air and shoot them down by locking onto them. As for the remaining mecs, you'll have to hunt them down and chase them. Shoot them as you go and dodge as needed. The blue mec specializes in speed - you'll really want to try cutting corners and taking alleyways with it. Whenever you grab the Bonne Family Key, this battle ends.

BOSS
  • Name: Feldynaught.
  • HP Values:
    • Easy Difficulty HP: 4,096.
    • Normal Difficulty HP: 4,096.
    • Hard Difficulty HP: 8,192.
  • Refractor Appraisals:
    • Easy Difficulty Refractors: None.
    • Normal Difficulty Refractors: None.
    • Hard Difficulty Refractors: None.
  • Location: Downtown.
  • Attacks: It can fire bombs or embers either directly at you or in a circular motion. It can also put its front legs together to unleash a wave of fire, or generally run at you.
  • Recommended Buster Combo: Power Raiser Alpha + Power Raiser/Range Booster Alpha.
  • Recommended Special Weapon: Splash Mine.
  • Strategy: The strategy itself is simple. Dodge the attacks and shoot at the legs. Whenever it puts it legs together for the fire wave, get near and unleash mines on it.

BOSS
  • Names: Maiberu Haagen mecs (red/yellow tanks); Horunisse (red/blue/orange carriers).
  • HP Values:
    • Easy Difficulty HP: 768 (yellow tanks); 384 (red tanks); 576 (the Horunisse).
    • Normal Difficulty HP: 768 (yellow tanks); 384 (red tanks); 576 (the Horunisse).
    • Hard Difficulty HP: 1,536 (yellow tanks); 768 (red tanks); 1,152 (the Horunisse).
  • Refractor Appraisals:
    • Easy Difficulty Refractors: 0 ~ 10,000 per enemy.
    • Normal Difficulty Refractors: 0 ~ 2,500 per enemy.
    • Hard Difficulty Refractors: 0 ~ 2,500 per enemy.
  • Location: City Hall.
  • Attacks: The tanks can ram you or the buildings. The yellow ones focus on the nearest object, while the red ones focus solely on City Hall. The carrying bots (red, orange, and blue) can fire bombs at you; otherwise, they are bringing in some more tanks.
  • Recommended Buster Combo: Power Raiser Alpha + Range Booster Alpha.
  • Recommended Special Weapon: Splash Mine (it's the only one you can have).
  • Strategy: Begin by focusing on the flying robots. Lock-on to them and shoot at them. The bombs, although aimed at you, rarely hit, so you'll be fine in that aspect. Your goal is to shoot down all three - otherwise, they'll bring in more and more tanks. After this, go around the area and blow up the tanks. You can shoot them, or use mines. Whenever they are all done, you can proceed.

BOSS
  • Name: Bon Bonne.
  • HP Values:
    • Easy Difficulty HP: 2,496.
    • Normal Difficulty HP: 2,496.
    • Hard Difficulty HP: 4,992.
  • Refractor Appraisals:
    • Easy Difficulty Refractors: None.
    • Normal Difficulty Refractors: None.
    • Hard Difficulty Refractors: None.
  • Location: City Hall.
  • Attacks: He can shoot some homing missles - run toward him to avoid them. He can also use a party blower or something - just roll to the side. He finally will also try to slap you. Just go away to avoid it.
  • Recommended Buster Combo: Power Raiser Alpha + Power Raiser.
  • Recommended Special Weapon: Splash Mine (though it's useless).
  • Strategy: Simply shoot at him and dodge the attacks.

BOSS
  • Name: Marlwolf.
  • HP Values:
    • Easy Difficulty HP: 1,536.
    • Normal Difficulty HP: 1,536.
    • Hard Difficulty HP: 3,072.
  • Refractor Appraisals:
    • Easy Difficulty Refractors: None.
    • Normal Difficulty Refractors: None.
    • Hard Difficulty Refractors: None.
  • Location: Yass Plains, outside the Clozer Woods Sub-Gate entrance.
  • Attacks: It can shoot shield-destroying lasers, homing and non-homing. The Servbots inside can also bring out bombs, some of which are kamikazes.
  • Recommended Buster Combo: Power Raiser Alpha + Buster Unit.
  • Recommended Special Weapon: Machine Buster or Powered Buster.
  • Strategy: When the battle begins, run forward in hopes of dodging the lasers. After this portion, begin to shoot (with your Buster) at the treads on the bottom of the Marlwolf. Once they begin to smoke and the thing slows down, get onto the ledges. I tend to use the ones directly across from the entrance and defeat the tank on it. From here, wait until the Marlwolf comes around towards you (shoot at it's open hatch on the back if possible). When it gets close enough to jump on back, do so. Whenever the hatch opens, shoot your Special Weapon at it to deal damage. Continue this to defeat it.

BOSS
  • Name: Barukon Gelede.
  • HP Values:
    • Easy Difficulty HP: 576 (cannons); 1,024 (arms); 1,866 (core); 5,066 (total).
    • Normal Difficulty HP: 576 (cannons); 1,024 (arms); 1,866 (core); 5,066 (total).
    • Hard Difficulty HP: 1,152 (cannons); 2,048 (arms); 3,732 (core); 10,132 (total).
  • Refractor Appraisals:
    • Easy Difficulty Refractors: None.
    • Normal Difficulty Refractors: None.
    • Hard Difficulty Refractors: None.
  • Location: Lake Jyun.
  • Attacks: It can only fire missles at you, though later it will fire bombs and lasers.
  • Recommended Buster Combo: Laser + Power Raiser Omega/Sniper Range.
  • Recommended Special Weapon: Machine Buster.
  • Strategy: During the start of the fight, all you can do is shoot at the missiles to prevent damage. When the chance arises, opt to leave the fight (the boat will come back with filled health), then return. Continue to shoot at the missiles and you'll eventually be pulled into a canal. Continue shooting the missiles. When you get into the lake, begin to use the Special Weapon the boss's arms and back cannons. Ignore the attacks at this point - you'll be unlucky if you take enough damage to lose by now. Once all four parts are done, begin to attack the laser shooter on the back. This hits the boss's HP. Once it's gone, the boss is done.

BOSS
  • Name: Garudoriten.
  • HP Values:
    • Easy Difficulty HP: 2,048.
    • Normal Difficulty HP: 2,048.
    • Hard Difficulty HP: 4,096.
  • Refractor Appraisals:
    • Easy Difficulty Refractors: 0 ~ 48,000 Zenny.
    • Normal Difficulty Refractors: 0 ~ 12,000 Zenny.
    • Hard Difficulty Refractors: 0 ~ 12,000 Zenny.
  • Location: Lake Jyun Sub-Gate.
  • Attacks: It can do a sliding tackle, a jump-shockwave, and it will kick if you get too close.
  • Recommended Buster Combo: Laser + Power Raiser Omega.
  • Recommended Special Weapon: Machine Buster.
  • Strategy: The main point is to jump and shoot the thing in the face while avoiding the attacks. It'll take a while, but it'll work.

BOSS
  • Names: Karumuna Bash (three varieties: red, blue, gray).
  • HP Values:
    • Easy Difficulty HP: 1,728 (each); 5,184 (altogether).
    • Normal Difficulty HP: 1,728 (each); 5,184 (altogether).
    • Hard Difficulty HP: 3,456 (each); 10,368 (altogether).
  • Refractor Appraisals:
    • Easy Difficulty Refractors: 0 ~ 16,000 (each); 0 ~ 48,000 (altogether).
    • Normal Difficulty Refractors: 0 ~ 4,000 (each); 0 ~ 12,000 (altogether).
    • Hard Difficulty Refractors: 0 ~ 4,000 (each); 0 ~ 12,000 (altogether).
  • Location: Clozer Woods Sub-Gate, Main Gate (separated throughout the overall computer room).
  • Attacks: Fire stream (or Flamethrower, for Pokemon players), and the general dog-like tackle.
  • Recommended Buster Combo: Laser + Power Raiser Omega + Sniper Range.
  • Recommended Special Weapon: Grand Grenade (you'll need it to get here for the Clozer Woods encounter).
  • Strategy: As the dogs get nearer the elevator, just begin using all of your Grand Grenades -- they are actually powerful enough to destroy the bosses in about a set of the starting ammo. Should this fail, GET OUT OF THE ELEVATOR and begin blasting your Buster at them. The attacks themselves are easy enough to avoid - just roll to the side.

BOSS
  • Name: Gray Draches (x5).
  • HP Values:
    • Easy Difficulty HP: 512 (each); 2,560 (total)
    • Normal Difficulty HP: 512 (each); 2,560 (total)
    • Hard Difficulty HP: 1,024 (each); 5,120 (total)
  • Refractor Appraisals:
    • Easy Difficulty Refractors: None. (They drop some typically, but it cannot be gotten in this instance.)
    • Normal Difficulty Refractors: None. (They drop some typically, but it cannot be gotten in this instance.)
    • Hard Difficulty Refractors: None. (They drop some typically, but it cannot be gotten in this instance.)
  • Location: Airs above Kattlelox.
  • Attacks: Fiery embers rained upon the Flutter.
  • Recommended Buster Combo: Laser + Buster Unit + Sniper Scope.
  • Recommended Special Weapon: Machine Buster or Active Buster.
  • Strategy: Please note that throughout this and the next two battles, that if either your or the Flutter's health empties, it is a Game Over. The health is carried from battle to battle. The main idea is to lock-on when possible to the enemies and shoot at them. I can't really say much else.

BOSS
  • Name: Gesselshaft.
  • HP Values:
    • Easy Difficulty HP: 1,280 (wing); 1,024 (hull); 1,600 (skull marking); 272 (cannons); 6,816 (total (with two wings and six cannons)).
    • Normal Difficulty HP: 1,280 (wing); 1,024 (hull); 1,600 (skull marking); 272 (cannons); 6,816 (total (with two wings and six cannons)).
    • Hard Difficulty HP: 2,560 (wing); 2,048 (hull); 3,200 (skull marking); 544 (cannons); 13,632 (total (with two wings and six cannons)).
  • Refractor Appraisals:
    • Easy Difficulty Refractors: None.
    • Normal Difficulty Refractors: None.
    • Hard Difficulty Refractors: None.
  • Location: Airs above Kattlelox.
  • Attacks: Bombs; lasers.
  • Recommended Buster Combo: Laser + Buster Unit + Sniper Scope.
  • Recommended Special Weapon: Machine Buster or Active Buster.
  • Strategy: Throughout this battle, you will be shooting at the various weak points of the ship - the hull, the two wings, and the skull marking. You'll first fly under the ship. You will not be hurt during this time. When you can see the obvious black-ringed square, begin to blast it. You'll soon move to the right wing. Assuming the Flutter has at least 1/2 health, ignore the cannons and blast the wing. If you have spare after destroying it, then yes, go after the cannons/bombs. You'll then move to the other wing and be attacked the same manner. You'll rotate through this order until you destroy all three. Eventually, you'll be moved to the front of the ship, in front of the skull marking. When it becomes obvious, begin blasting it, as it will shoot lasers. Defeat it to finish this part.

BOSS
  • Name: Fokkerwolf.
  • HP Values:
    • Easy Difficulty HP: 2,048.
    • Normal Difficulty HP: 2,048.
    • Hard Difficulty HP: 4,096.
  • Refractor Appraisals:
    • Easy Difficulty Refractors: None.
    • Normal Difficulty Refractors: None.
    • Hard Difficulty Refractors: None.
  • Location: Airs above Kattlelox.
  • Attacks: Missiles; machine gun blasts; fiery embers.
  • Recommended Buster Combo: Laser + Buster Unit + Sniper Scope.
  • Recommended Special Weapon: Machine Buster or Active Buster.
  • Strategy: The only thing I can say is to lock-on whenever possible to the opponent and shoot. It will sometimes fly over the ship (sometimes in a hover), so it real open then. If your weapon is strong enough, and the Flutter has about 1/2 health left, you'll need not worry too much.

BOSS
  • Name: Bruno.
  • HP Values:
    • Easy Difficulty HP: 8,128.
    • Normal Difficulty HP: 8,128.
    • Hard Difficulty HP: 16,256.
  • Refractor Appraisals:
    • Easy Difficulty Refractors: None.
    • Normal Difficulty Refractors: None.
    • Hard Difficulty Refractors: None.
  • Location: Old City.
  • Attacks: Missiles; bombs; machine gun blasts; lasers; general stomping around.
  • Recommended Buster Combo: Laser + Buster Unit Omega + Sniper Unit Omega.
  • Recommended Special Weapon: Machine Buster or Active Buster.
  • Strategy: Firstly, you'll always want to attack from the back. The attacks themselves can be avoided by staying away and going behind various structures for shielding (the Sub-City is indestructible). You'll want to attack the skinny part in the center; anything else will destroy the weapons (which isn't that bad in itself). For the most part, just get behind and shoot.

BOSS
  • Name: Gai-nee Tooren.
  • HP Values:
    • Easy Difficulty HP: 768.
    • Normal Difficulty HP: 768.
    • Hard Difficulty HP: 1,536.
  • Refractor Appraisals:
    • Easy Difficulty Refractors: None.
    • Normal Difficulty Refractors: None.
    • Hard Difficulty Refractors: None.
  • Location: Uptown Sub-City.
  • Attacks: Drops Reaverbots; plows through anything in its way.
  • Recommended Buster Combo: Laser + Buster Unit Omega + Sniper Unit Omega.
  • Recommended Special Weapon: Machine Buster, Active Buster, or Shining Laser.
  • Strategy: During the course of this battle, this train-like boss will drop Reaverbots from its ... caboose. Ignore them unless they cause trouble. Your main goal is to first catch up with the back of the train and shoot at the open hatch when it opens. Once it loses 1/3 of its health, it will speed up temporarily, then return to normal speed. Continue this strategy until the boss dies. Kill any other enemies nearby.

FINAL BOSS, Part 1
  • Name: MegaMan Juno.
  • Location: Main Gate.
  • Attacks: I think he had a rainbow beam (jump over that). He also could do a flying tackle and a jump-shockwave (jump over both, if possible). He also has a move where he creates an explosion cloud then creates a shockwave.
  • Recommended Buster Combo: Power Stream + Auto Battery + Sniper Scope.
  • Recommended Special Weapon: Shining Laser, Active Buster, or Machine Buster.
  • Strategy: The strategy... practically doesn't exist. This is one of those dodge-and-shoot kinda fights. Although, there won't be much dodging if you have a maxed Active Buster!

FINAL BOSS, Part 2
  • Name: MegaMan Juno.
  • Location: Main Gate.
  • Attacks: I think he could do some jump attacks, a fire stream, an attack where he'd yell and throw down rainbow punches, a speeding tackle, and a fireball.
  • Recommended Buster Combo: Power Stream + Auto Battery + Sniper Scope.
  • Recommended Special Weapon: Shining Laser, Active Buster, or Machine Buster.
  • Strategy: Another shoot-and-dodge kinda fight.