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    FAQ/Walkthrough by Halon50

    Version: 1.3 | Updated: 08/18/05 | Search Guide | Bookmark Guide

    /**************************************************************************\
    *                                                                          *
    *                           No One Lives Forever 2:                        *
    *                           A Spy in H.A.R.M.'s Way                        *
    *                                                                          *
    *                       A Single-Player FAQ/Walkthrough                    *
    *                                                                          *
    *                             By: Halon50 (Tex Gotanda)                    *
    *                          Email: halon50@hotmail.com                      *
    *                        Version: 1.3                                      *
    *                    Last Update: 8/18/05                                  *
    *                                                                          *
    \**************************************************************************/
    
    
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    | I - Table of Contents                                                    |
    .--------------------------------------------------------------------------.
    
    I.	Table of Contents
    II.	Copyright Notice
    III.	Revision History
    IV.	Introduction
    V.	Gameplay
      V.1       General Questions
      V.2       Characters
      V.3       Weapons
      V.4       Skills
    VI.	Walkthrough
    VII.	Websites List
    VIII.	Credits
    
    
    .--------------------------------------------------------------------------.
    | II - Copyright notice                                                    |
    .--------------------------------------------------------------------------.
    
    This document is copyright 2005 by Tetsuji Gotanda, a.k.a. Halon50.  
    Distribution of this guide for profit is prohibited.  If you wish to post 
    this document on your website, include it in your magazine, or otherwise 
    redistribute my writing in part or in whole, obtain permission by sending 
    your request to the email address above.  Permission to use this document 
    does NOT include permission to add your own writing, or modify this document 
    in any way (adding diagrams or pictures is the sole exception to this).  I 
    am no longer accepting additional entries to the websites list.
    
    ** Cheat Code Central does NOT have permission to host this text.  If you 
    see this FAQ on this website, please avoid it in the future, as David 
    Allison from CheatCC has done this to dozens of other authors, taking their 
    FAQs without permission, inserting his website URL into the FAQ, modifying 
    their Copyright statements, and then posting them on his site.  Please get 
    your FAQs from one of the sites listed in the "Websites List" instead!
    
    
    .--------------------------------------------------------------------------.
    | III - Revision History                                                   |
    .--------------------------------------------------------------------------.
    08/18/05: [1.3]
              Patch version 1.3 information added (it's been a long time!)
              Fixed missing location of STM in "Devil" Items List
              Modified or removed many broken URLs
    
    01/07/03: [1.25]
              Fixed section headers to match Table of Contents
              Added more user tips!  Thanks!
    
    11/29/02: [1.2]
              Patch version 1.2 information added
              Added some tips from player emails (Thanks guys!)
    
    11/16/02: [1.1]
              Minor corrections throughout
              Available skill point total is now maximized at 48900
    
    11/07/02: [1.0] (Full release)
              Walkthrough complete
    
    
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    .--------------------------------------------------------------------------.
    | IV - Introduction                                                        |
    .--------------------------------------------------------------------------.
    
    Welcome to my second FAQ/Walkthrough.  I got impatient while waiting for 
    someone to post a FAQ on GameFAQs for this game, and wound up writing this 
    relatively comprehensive FAQ for a fine FPS.  This document will hopefully 
    help stem the flood of requests for help on the NOLF 2 GameFAQs message 
    board at:
    http://boards.gamefaqs.com/gfaqs/gentopic.php?board=532478
    
    For those unfamiliar with NOLF or its genre, No One Lives Forever was a 
    First-Person Shooter (FPS) game released at the end of 2000 in time for the 
    holidays.  Sporting fancy human-like body movements in its cinematic 
    sequences, realistic AI routines for enemies, and a thoroughly enjoyable 
    story and plotline, it was pretty much inevitable that Monolith would once 
    again team up with Fox Interactive to create this sequel, No One Lives 
    Forever 2: A Spy in H.A.R.M.'s Way.
    
    NOLF and its sequel are set in the post-World War II era of the 1960's, when 
    the Cold War was running full blast, fear of Communism was widespread, and 
    Spy-related entertainment a la Ian Fleming (author of James Bond), The Saint 
    (TV and book series), and Get Smart (classic TV series) were all the rage.
    
    The star of NOLF and NOLF 2 is Cate Archer, the perky super spy from 
    Scotland with smoldering looks and a killer body.  To get an idea of how she 
    looks, wait at the main menu for a few seconds, and she'll stroll in.  Cate 
    works for UNITY, the spy organization for the post-World War II allies based 
    somewhere in the United Kingdom.  UNITY's current nemesis is the underworld 
    organization H.A.R.M.  If you're familiar with the spy spoof TV series Get 
    Smart, NOLF is a loosely-based spoof of that (making it a meta-spoof?).
    
    Since NOLF is a modern-day spoof of a 60's-era spy genre, don't get too 
    concerned with its many anachronisms and quirks.  For instance, the word 
    "Ninja" was officially coined in the mid 1970's (source: Webster's 
    Collegiate Dictionary, 10ed), even though the Japanese term for these 
    assassins dates back to the 14th century.  There were almost certainly no 
    female ninja in those times, and they definitely don't exist today.  Still, 
    we see modern-day ninja stories in both literature and film, with the exotic 
    mystique of a female ninja portrayed quite well in anime like Yotoden 
    (released as "Wrath of the Ninja" in the US).
    
    A good overview of the history of Shinobi-no-mono is here:
    http://tinyurl.com/cud6d
    http://tinyurl.com/8yx8p
    
    Other oddities appear, including the use of a 5-star general (of which there 
    were only five total, plus four 5-star admirals, all from World War II) as a 
    trigger-happy anti-Soviet numbskull, a black man in American intelligence 
    (in the 60's!), and, of course, a bodacious female spy operative.  But hey, 
    it's all in good fun, and since it's a modern-day game, it's only fair to 
    make it Politically Correct as well, right?  ^_^
    
    
    The Official NOLF 2 website is at:
    http://nolf2.sierra.com/
    
    The Official VUG NOLF 2 forums are at:
    < VUG has not created a new forum for this game >
    
    The Official NOLF 2 FAQ is at:
    < URL removed.  VUG has completely wiped out all this wonderful info. >
    < Update 1.3: It is mirrored at the following URL >
    http://tinyurl.com/djvud
    
    
    If you have a question on gameplay that isn't covered here, or have some 
    other information or suggestion that would fit this FAQ, please email me at 
    the address above, or post on the GameFAQs board mentioned at the beginning 
    of this section.  If you email me, please include the title of this game in 
    the "Subject:" header, or I will most likely discard the mail along with the 
    dozens of junk mail I receive every day.
    
    The latest, greatest version of this FAQ can _ALWAYS_ be found at GameFAQs:
    http://www.gamefaqs.com/computer/doswin/game/532478.html
    
    
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    .--------------------------------------------------------------------------.
    | V.1 - Gameplay questions                                                 |
    .--------------------------------------------------------------------------.
    
                ______________
    -----------< General tips >-------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Save your game in a new save slot at the beginning of every chapter.  This 
    will relieve you from a lot of grief if you ever get stuck, or a bug forces 
    you to reload the chapter from the beginning.
    
    Try to carry bodies out of sight when possible.  This helps keep guards from 
    chancing upon them and raising an alarm.  If you do leave a body in plain 
    sight, stay out of view (or use your Hiding skill), and enemies will first 
    be confused, then will go ahead and dissolve the body for you.  You can use 
    this time to pick off additional enemies as they come to the body!
    
    Always search bodies when it's safe to do so.  You'll often find notes, 
    weapons, and health/armor items, especially if you train up your Search 
    skill.  Searching bodies will also often recover certain types of ammo, such 
    as crossbow bolts.
    
    If you quick-search a body (briefly right-click it), you'll be able to skim 
    the ammo and weapons from it quickly.  You can then move the body out of 
    sight and search it more thoroughly at your leisure.
    
    Headshots do the greatest amount of damage to enemies.  You can improve your 
    chances of getting headshots by training your Marksmanship skill category.
    
    To help prevent you from being seen while inside buildings or enclosed 
    areas, look around for light switches and exposed light bulbs.  Turning off 
    the lights or unscrewing a bulb will create a dark area in which you can 
    hide.
    
    Try to pick up as many extra items as you can by exploring every level as 
    thoroughly as possible.  Certain items such as Spy Training Manuals and the 
    completion of optional objectives will give you hundreds of bonus skill 
    points good toward improving your skill levels.
    
    Be sure to read the tips on the bottom of the loading screens.  They often 
    suggest what to do for the upcoming stage, and provide useful hints on how 
    to use your weapons and equipment to their full extent.
    
    Your compass may occasionally have red marks on its display.  A red "X" 
    marks an intermediary objective you need to reach or return to later.  A red 
    "i" marks the location of a major objective or task.  Red dots indicate 
    locations of people you have shot with tracking beacons.
    
    Vending machines will often have coins on the ground in front of them.  The 
    coins are very difficult to see, so you may have to crouch to get a better 
    look.
    
    Some enemies will have a Key Ring on their bodies.  This will let you open 
    nearby locked doors without having to use your lock pick.
    
    To skip the opening movies after clicking "Play" on the startup menu, you 
    can rapidly click the left and right mouse buttons a few times when the 
    screen starts to fade from black to orange.  Done properly, the main menu 
    should appear within a second or two.
    
                ______________
    -----------< How to cheat >-------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    I don't condone cheating.  NOLF 2 is a very well-balanced single-player game 
    at Normal difficulty, and cheating disrupts this balance.  If you really 
    must cheat, or if you need codes due to a bug or other situation, I suggest 
    looking at the GameFAQs codes site:
    http://www.gamefaqs.com/computer/doswin/code/532478.html
    
    < Thanks to Daniel D. for helping me clarify this section >
    
                ___________________
    -----------< Patch information >--------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    The current patch version is v1.3.  The patch mainly adds Multiplayer Team 
    Deathmatch support to the game, and fixes several other multiplayer-related 
    issues.
    
    Note that after applying the v1.3 patch, you will need to load your profile 
    at the main menu to recover your previously saved games.
    
    You can view what version of the game is running by reading the "readme.txt" 
    file in the NOLF 2 base directory, or looking in the lower-right corner of 
    the game's startup screen (the one with the menu and the crosshairs).
    
    Patch v1.2 added a Multiplayer Deathmatch mode to the game, and resolved a 
    fairly rare entity bug for the single-player game that made keypads, locks, 
    and other objects to appear in the wrong places.
    
    The v1.1 patch addressed a common sound issue, where installed codecs other 
    than what the game uses can cause a wide variety of issues within the game.
    
    
    The current patch is available from sites like the following:
    http://sierra.com/file_list.do?gamePlatformId=164
    http://www.fileshack.com/browse.x?cat=770
    
    The Multiplayer Deathmatch map packs are available from:
    http://www.fileshack.com/file.x?fid=1707
    http://www.fileshack.com/file.x?fid=2423
    
                ______________
    -----------< Known issues >-------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Until any further patches are released, the following are known issues with 
    the game, and how to address them if possible:
    
    1) User still experiences sound problems after installing Patch v1.1 or 1.2.
       - See following URL for more possible fixes:
         http://tinyurl.com/djvud
    
    2) Game will not load - "Graphics card does not support hardware TnL".
       - You will need a graphics card with hardware T&L (Transformation and
         Lighting) to play NOLF 2.  There is a way to emulate HW T&L, but it
         requires a card with at least 32MB of memory.
    
    3) Machines with an ATI Radeon 8500 series video card may hang in Chapter 8.
       - Try installing a patch available from the following URL:
         http://www.ati.com/support/infobase/4094.html
       - ATI has recently released new Catalyst drivers as of January 10, 2003.
         Pick up these drivers from:
         http://mirror.ati.com/support/driver.html
    
    4) A crash to desktop while attempting to save a game may cause all saved
       games to become corrupt, forcing you to start the game over.
       - < Razor_23 writes: > I possibly have some insight into the corrupted
         saves. In the %Game Directory%\Save\%Profile%\SinglePlayer directory,
         there's a file called Save1001.ini. It keeps track of your saves. If
         something happens to this file...
       - This may be the cause of the problem.  If you're worried about losing
         your saved games, I would suggest backing up the entire save profile
         directory once you reach Chapter 7 or 8, just so if your saved games
         get corrupted, you won't have to start completely over again.  It would
         be nice if the developers would implement an auto-backup function for
         the file or files in question.
    
    5) The intro movies are very "laggy" and pause every few seconds for the
       video to catch up.
       - This is apparently due to the "precaching" feature in the game's video
         options.  Turning precaching off will make the movies run smoothly, but
         then your gameplay may become slow and choppy.  The movies are nice and
         smooth on my dual-CPU system though.  ^_^
    
    6) Enemies in "search" mode (aware of your presence and looking for you) may
       cause the game to become choppy and unresponsive.
    
    7) NOLF 2 leaves behind several files in your Windows TEMP directory.  It's
       a minor annoyance, but the game should still properly clean up after
       itself once you quit the game.
       - NOLF 2 uses an older version of SafeDisc (or SecureRom), which
         apparently leaves behind several temporary files after execution.
         Newer versions only leave one file.
    
    8) Hitting your "Last weapon" key twice in rapid succession may cause an
       improper ammo count to appear.  The correct amount of ammo is still
       there, but you will need to fire your weapon and then reload in order to
       get the ammo displayed properly again.
    
    9) Unsearched corpses on the ground have an annoying tendency to block your
       shots at range, even if you aim for your target's head.  You can turn
       this to your advantage though, and use unsearched corpses as cover
       points.
    
    10) A rare bug may cause scripted entities to disappear from the map - for
        example, the electronic gate keypads or the coffeepot in Chapter 5.
        - Your best bet is to reload from the beginning of the chapter, or from
          a saved game just before the chapter start.
        << Update 1.2 >>
        - Patch version 1.2 should remedy this bug.
    
    11) A texture bug, possibly related to the above bug, will make the walls in
        Chapter 12 appear completely black.  This causes the keypad to the exit
        in the last stage of Chapter 12 to be completely invisible.
        - See the walkthrough section for a workaround; this issue will
          hopefully be addressed in the next patch.
    
    12) Talking to an NPC while it is moving will cause its speech dialogue to
        emit from that location, and not from the NPC as it moves.
    
    Please refer to the readme.txt file in the NOLF 2 installation directory, 
    and the Official NOLF 2 FAQ for additional problems and resolutions.  The 
    URL for the FAQ is:
    http://tinyurl.com/djvud
    
    
    .--------------------------------------------------------------------------.
    | V.2 - Characters                                                         |
    .--------------------------------------------------------------------------.
    
                _______________
    -----------< The Good Guys >------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Name:          Cate Archer
    Organization:  UNITY
    Position:      Field Operative, UNITY Special Operations Division
    History:       Introduced as the former cutpurse/thief protégé of Bruno
                   Lawrie in the first NOLF, Cate is now a full-fledged Super
                   Spy in UNITY's field division.  This time around, Cate
                   (through you) must stop the Director of H.A.R.M. from
                   unleashing a new wave of catastrophes.
    
    Name:          Bruno Lawrie
    Organization:  UNITY
    Position:      Senior Field Operative, UNITY Special Operations Division
    History:       Originally the mentor of fledgling UNITY agent Cate Archer in
                   the first NOLF, Bruno has now been elevated to the position
                   of Temporary Director while Mr. Jones is on vacation in the
                   tropics.
    
    Name:          Santa
    Organization:  UNITY
    Position:      Director of Gadgetry, UNITY Toymaker Division
    History:       The Master of Gadgetry, Santa now solely makes his appearance
                   in NOLF 2 via the Mark VII Mechanized Mynah Birds in several
                   levels.  He provides Cate with several useful tips and
                   techniques in the beginning, as well as many gadgets and
                   items throughout the rest of the game.
    
    Name:          Dr. Otto Schenker
    Organization:  UNITY
    Position:      The Doctor
    History:       Liberated from H.A.R.M.'s North American facility in the
                   first NOLF, Dr. Schenker now the acting resident physician
                   for UNITY, never mind that he is actually a specialist in
                   Microbiology, with a secondary concentration in Astrophysics.
    
    Name:          Isaac Barnes
    Organization:  ???
    Position:      American liaison to UNITY
    History:       As the representative of UNITY's American spy agency
                   counterpart, Mr. Barnes, along with General Hawkins, have
                   come to assist UNITY and Cate Archer with uncovering the
                   details of Project: Omega.  Perhaps they will avert global
                   thermonuclear war along the way. 
    
    Name:          General Morgan Hawkins
    Organization:  United States Military Armed Forces (all branches?)
    Position:      Five-star General
    History:       Since the position of five-star general was only granted
                   during World War II, we can only assume General Hawkins is a
                   veteran of that war.  Short, stocky, and _very_ trigger-
                   happy, the General is just itching to blow up some Russkies!
    
    Name:          Magnus Armstrong
    Organization:  Free Agent (formerly of H.A.R.M.)
    Position:      Free Agent
    History:       After suffering a thorough beat-down at the fists of Cate
                   Archer in the first NOLF, Magnus now has a long-standing
                   respect for her.  While his intelligence isn't exactly top-
                   notch, he has a set of oddly high morals to match his beefy
                   brawn.
    
    Name:          Kamal
    Organization:  H.A.R.M.
    Position:      Double-agent for Magnus Armstrong
    History:       Kamal is suffering from disillusionment with H.A.R.M., and is
                   Armstrong's contact in their headquarters in India.  Kamal
                   helps Cate retrieve information about his organization.
    
                ______________
    -----------< The Bad Guys >-------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Name:          The Director
    Organization:  H.A.R.M.
    Position:      The Director
    History:       Suffering from terminal Mother disease, The Director is a
                   highly insecure little chap.  His pastimes include managing
                   H.A.R.M., hanging up on Mother, and attempting to get better
                   acting jobs (see walkthrough, Chapter 14).
    
    Name:          Dmitrij Volkov
    Organization:  H.A.R.M.
    Position:      Director of Executive Action
    History:       After a mysterious "skiing accident" (see first NOLF) that
                   leaves him bound to a motorized wheelchair, Volkov now seeks
                   the death of Cate with a vengeance.
    
    Name:          Isako
    Organization:  H.A.R.M.
    Position:      Leader of the Katakuri ninja clan
    History:       After a rather contrived scheme to get Isako under The
                   Director's thumb, Isako owes The Director a blood debt,
                   forcing her to remain in his servitude until he releases her.
                   Isako and her band of ninja are the first enemies Cate must
                   face, as well as among the last.  Why does she wear those
                   leather leggings?
    
    Name:          Pierre
    Organization:  La Troupe de Pantomine
    Position:      Mime King
    History:       Armed with a French accent, the strange ability to "glide"
                   along the ground, and backed by a legion of mime cronies,
                   Pierre has become gainfully employed by The Director to track
                   down and assassinate Cate Archer.
    
    Name:          Anoop Banerjee
    Organization:  H.A.R.M.
    Position:      Chief of Security, H.A.R.M. Indian Headquarters
    History:       Anoop hasn't had much luck with job placement within
                   H.A.R.M., and is stuck managing security in their
                   headquarters in India.
    
    
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    | V.3 - Weapons                                                            |
    .--------------------------------------------------------------------------.
    
                ________________
    -----------< Group 1, Melee >-----------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Weapon:      Katana
    Range:       Close
    Damage:      Average
    Description: The katana is a sword that is quick to strike, but does
                 relatively poor damage to enemies.  It doesn't need reloading
                 though.  You'll find these on ninja guards, and in Isako's den.
    
    Weapon:      Tulwar
    Range:       Close
    Damage:      Average
    Description: The Tulwar is a curved scimitar which you'll find on the
                 streets of Calcutta.  It has a comparable range and power as
                 the katana.
    
    Weapon:      Mascara Stun Gun
    Range:       Close
    Damage:      Instant knockout
    Description: The stun gun is useful for knocking out enemies with minimal
                 noise.  Note that enemies will wake up after a few minutes.
    
    Weapon:      Holster
    Description: Use this weapon option to put your carried weapon out of sight.
                 Since civilians don't react adversely unless you fire a weapon
                 near them, this option has little use.
    
                __________________
    -----------< Group 2, Stealth >---------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Weapon:      Vindicator Sportsman's Crossbow
    Range:       Mid to Long
    Damage:      Very High
    Ammo types:  Bolt, Fire Bolt, Poison Bolt, Explosive Bolt
    Accessories: Crossbow scope
    Description: The crossbow is a highly effective silent weapon that uses
                 ammunition which is often retrievable from dead bodies.  A
                 single hit from the crossbow to the head or body will most
                 likely result in a kill.  
    
    Weapon:      Shuriken
    Range:       Mid
    Damage:      Average
    Description: Also known as ninja stars, this silent weapon can be both a
                 lethal weapon and a useful distraction for guards by throwing
                 them at nearby walls.  These are found on ninja guards.
    
    Weapon:      Bear Trap
    Range:       Set and Forget
    Damage:      Low
    Description: Useful as enemy detection devices, these traps will snap shut
                 onto anyone who treads near them, causing a small amount of
                 damage and holding them in place for several seconds.  You will
                 find these spread throughout Siberia, and are very effective
                 when set in front of an enemy spawn point.
    
    Weapon:      Banana
    Range:       Close/Set and Forget
    Damage:      Instant knockout
    Description: One of the more amusing "weapons" in the game, the banana
                 offers you the ability to quickly "slip" your way past an
                 enemy that has you boxed in.  >_<
    
                __________________
    -----------< Group 3, Pistols >---------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Weapon:      McAllister .32 Automatic Handgun
    Range:       Mid
    Damage:      Average
    Ammo types:  .32 FMJ, .32 Cyanide
    Accessories: Handgun silencer
    Description: This is a standard pistol that is an effective stealth weapon
                 when silenced, for missions where a crossbow is not available.
    
    Weapon:      CT-180 Utility Launcher
    Range:       Mid to Long
    Damage:      Varies
    Ammo types:  Tracking Beacon, Tranquilizer Dart, Camera Disabler, Glue Bomb,
                 Electric Charge, Anti-Super Soldier Serum (ASSS)
    Accessories: Utility launcher scope
    Description: The Utility Launcher is useful for several situations.
                 Tracking beacons will cause your target to appear on your radar
                 map for the rest of the level, making them useful for tracking
                 targets you cannot kill, like policemen.  Tranq darts will
                 instantly knock out a target that is unaware of your presence.
                 Camera disablers, like their moniker, will disable a camera in
                 one hit without raising the alarm.  Glue bombs will freeze your
                 target in place, letting you slip past without harm.  Electric
                 charges will destroy robots and temporarily disable human
                 targets.  ASSS darts will destroy Super Soldiers if they are
                 disabled (deactivated and smoking) first.
    
                ________________________
    -----------< Group 4, Heavy Weapons >---------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Weapon:      AK-47 Assault Rifle
    Range:       Mid to Long
    Damage:      High
    Ammo types:  7.62x39 FMJ, 7.62x39 Phosphorous
    Description: A common Soviet-issue rifle, the AK-47 is highly accurate, and
                 uses a readily available ammo type while in Siberia.
    
    Weapon:      M1921-A1 Submachine gun
    Range:       Mid to Long
    Damage:      Average
    Ammo types:  .45 FMJ
    Description: Better known as the Thompson or Tommy gun, the M1921-A1 is the
                 weapon of choice for Pierre's gangster mime thugs.
    
    Weapon:      Silenced Gordon 9mm Submachine gun
    Range:       Mid to Long
    Damage:      Average
    Ammo types:  9mm FMJ
    Description: This SMG is fitted with an integral silencer which is,
                 unfortunately, not available as a separate attachment.
    
    Weapon:      Gordon 9mm Submachine gun
    Range:       Mid to Long
    Damage:      Average
    Ammo types:  9mm FMJ
    Description: A side-loading SMG, the Gordon 9mm is a standard issue gun for
                 H.A.R.M. lackeys.
    
    Weapon:      Bacalov Instigator Combat shotgun
    Range:       Short to Mid
    Damage:      High to Very High
    Ammo types:  12-gauge Buckshot, 12-gauge Explosive
    Description: The pump-action shotgun is highly lethal up close, and is
                 especially effective when loaded with explosive slugs.
    
    Weapon:      RFA Series-4 Bolt-action Rifle
    Range:       Mid to Long
    Damage:      Very High
    Ammo types:  .308 FMJ
    Description: This is your standard sniper rifle.  While the manual says a
                 separate silencer attachment is available, I have only found
                 sniper rifles with a silencer pre-attached instead of
                 separately.
    
                _____________________
    -----------< Group 5, Explosives >------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Weapon:      Micromissile Launcher
    Range:       Mid to Long
    Damage:      High, Splash
    Ammo types:  Micromissile
    Description: The fold-out missile launcher releases high-explosive rocket-
                 powered grenades at your targets.  Just be sure not to shoot
                 something too close, or you will get damaged as well!
    
    Weapon:      Hand Grenade
    Range:       Mid
    Damage:      High, Splash
    Description: These pineapple bombs can be put to good use on groups of
                 enemies, or to deter pursuers.  The impact of the explosives
                 can make nearby light fixtures briefly malfunction.
    
    Weapon:      Special Grenade
    Range:       Mid
    Damage:      Varies, Splash
    Ammo types:  Acid Gas, Stun Gas, Sleeping Gas, Laughing Gas
    Description: The splash radius on these grenades is very wide, and can be
                 used to good effect on groups of enemies.  Acid gas sets
                 targets on fire for a brief time.  Stun and Laughing gas causes
                 targets to stand helpless.  Sleeping gas puts targets to sleep.
    
    Weapon:      Angry Kitty Proximity Device
    Range:       Set and Forget
    Damage:      Very High, Splash
    Description: The Angry Kitty works as a proximity mine, exploding when an
                 enemy ventures within its detection radius.  Since it is an
                 explosive, its detonation can attract unwanted attention from
                 nearby enemies.
    
    Weapon:      Explosives
    Range:       None
    Damage:      Special
    Description: These are used to accomplish specific objectives throughout the
                 game.  They can only be planted at special points where you see
                 transparent red icons of explosives.
    
                __________________
    -----------< Group 6, Gadgets >---------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Gadget:      Coin
    Range:       Short to Mid
    Description: When you have no shuriken to distract guards, you can use these
                 instead.  It is difficult to aim and arc these coins properly,
                 but like Santa says, nothing sounds quite as distinctive as the
                 clink of change on pavement.
    
    Gadget:      Lipstick Spy Camera
    Range:       Short
    Description: No spy game would be complete without a miniaturized spy
                 camera!
    
    Gadget:      Compact Code Breaker
    Range:       Close
    Description: Any note or lock marked with "Decode" must be decoded with the
                 code breaker.  You do not need to equip this item prior using
                 it; just hold down your use key (right mouse button), and you
                 will automatically switch to the code breaker, decode your
                 target, then switch back to your last weapon when finished.
    
    Gadget:      Hairspray Welder
    Range:       Close
    Damage:      Very low
    Description: The welder is useful for burning through locks and door hinges,
                 but can also be used to kill sleeping or unconscious enemies
                 without wasting ammo for a different weapon.  Ya sicko!  >_<
    
    Gadget:      Nail Clipper Lock Pick
    Range:       Close
    Description: Many locked doors and visible padlocks can be unlocked using
                 this gadget.  You do not need to equip this item prior to
                 picking a lock (see Code Breaker, above).
    
    Gadget:      Eavesdropping Bug
    Range:       Set and Forget
    Description: Bugs are used to record and playback telephone conversations.
                 Cate will only receive these to complete special objectives for
                 a select few missions.
    
    Gadget:      Body Remover Perfume
    Range:       Close
    Description: If you should ever need to completely disintegrate a body, and
                 do not wish to alarm enemies (enemies will dissolve bodies they
                 come across if they cannot see you), you can use this item.
    
    Gadget:      Keychain Light
    Range:       Short
    Description: This will light up an area in a small radius around you.  Do
                 note that the nimbus of light which surrounds you while this
                 device is in use makes you quite the lovely target.  Check out
                 the animation when Cate puts the light away!  Also, if you wait
                 long enough, the light will go out, and Cate will shake it
                 around a bit.
    
    
    .--------------------------------------------------------------------------.
    | V.4 - Skills                                                            |
    .--------------------------------------------------------------------------.
    
    NOLF 2 includes a nice skill system that lets you train general categories 
    to improve Cate's skills.  While it's not as complex as the system 
    introduced in Deus Ex, you can train up skill sets to fit your specific 
    playing style.  Enjoy going Rambo and blasting your way through floods of 
    enemies?  Concentrate on Weapons and Marksmanship.  Prefer to go stealthy?  
    Concentrate on Stealth and Carry.  Want to do both?  Train up Marksmanship 
    and Stealth.
    
    < Claude writes: >
    "About the skills, I am replaying the game in Superspy difficulty and I 
    would strongly recommend [to] the player trying that to invest points in 
    Combat skills (Marksmanship and Weapons) and Defense skills (Stamina and 
    Armor)."
    
    You start off at Novice level in every skill, with a 100% rating in each 
    sub-category.  Training to Amateur (level 2) requires 1000 skill points, 
    Skilled (level 3) requires 2000, Expert (level 4) 3000, and Master (level 5) 
    4000, for a total of 10000 points to train to Master in any specific 
    category.  Since there is a sum total of about 50000 skill points available 
    in the game, you won't be able to attain Master in all 8 skill categories, 
    so train according to your play style!
    
    Following are descriptions of skill categories, what improvements in each 
    will accomplish, and the complete listing of skill level bonuses.  Skill 
    bonuses are measured as a percentage; while some are direct multipliers 
    (e.g. a 200% health bonus means you will have twice as much health as your 
    original level), others are inverse multipliers (e.g. a 200% speed bonus for 
    Search means your search time is half as long as your original time).
    
    Categories:
                _________
    -----------< Stealth >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    This describes your overall stealthiness levels.  I recommend training this 
    at least to level 3 or 4 to minimize detection as you run around, and 
    improve your ability to hide in shadows.
    
      Sneaking - Affects how much noise you make as you run.
      Hiding   - How quickly you can hide in shadows (the eye icon).
      Evasion  - Affects your ability to escape from pursuers.
    
                _________
    -----------< Stamina >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    This affects your health and ability to heal.  In general, I recommend 
    training your Armor skill before this skill, as armor has better damage 
    absorption capacity.  You will still need a good level in Stamina to handle 
    damage that ignores armor though, like poison and fire.
    
      Health     - How much health you have, indicated by the red bar in the
                   lower-left of your HUD.
      Endurance  - Reduces the effects of damage on your movement.
      Resistance - Reduces the effect of continual damage from fire and poison.
      First Aid  - Affects how much health is gained when using health items.
      Toughness  - Your overall damage resistance.
    
    < From Hopbounce >
    Armor comes first, but in general, stamina should follow one level or so 
    behind it, I've found.  (That, and how do you survive with level one stamina 
    if you get hit with phosphorous ammo in superspy difficulty?)
    
                ______________
    -----------< Marksmanship >-------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This describes how accurately you can aim and fire weapons.  In my opinion, 
    this is the best overall skill category, and should be trained first.  I 
    highly recommend training this skill up to level 5 before mastering any 
    other skill.
    
      Accuracy   - Your aiming precision.  A high accuracy makes headshots easy!
      Steadiness - Describes how much your view will waver while using a scope.
      Correction - How quickly you fix your aim (the crosshairs' blurry state)
                   after moving, firing, or being hit.
    
                __________
    -----------< Carrying >-----------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻ
    This affects how much ammunition you can stock, and how quickly you can move 
    while carrying a body.  While this is one of the less-useful skills, I still 
    recommend training this to level 2 or 3 just for extra ammo capacity, and 
    the ability to quickly move corpses out of the way.
    
      Ammo Capacity - The maximum amount of ammunition you can carry.
      Carrying      - How quickly you can move while carrying a body.
    
                _______
    -----------< Armor >--------------------------------------------------------
                ŻŻŻŻŻŻŻ
    This is a highly useful skill, affecting how much armor you can wear as well 
    as improving the amount your gauge fills when you pick up armor items.  This 
    is more useful than the Stamina skill IMO, as hits are absorbed far better 
    by armor, rather than your body (health).
    
      Armor  - How much armor you can wear, indicated by the blue bar in the
               lower-left of your HUD.
      Repair - Affects how much armor is gained when picking up armor items.
    
                _________
    -----------< Weapons >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    This skill affects how much damage you can do, and reduces the time to 
    reload or swap weapons.  Train this to at least level 4 for the later 
    chapters of the game.
    
      Proficiency - The amount of damage you do with your weapons.
      Efficiency  - The length of time you take to reload or swap weapons.
    
    < From Kirijini >
    I've found the speed for reload at high levels is crucial in a large fight.
    
                _________
    -----------< Gadgets >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    While many people snub this skill as being the least useful of all the 
    categories, I found it wise to have a level 3 (skilled) proficiency just to 
    decrease the time it takes for critical operations, such as picking locks.  
    You can forego training this skill so long as you disable all enemies in the 
    area prior to engaging a gadget.
    
      Proficiency - Reduces the length of time it takes to apply a gadget.
      Efficiency  - Reduces the length of time it takes to prepare a gadget.
    
    
                ________
    -----------< Search >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    The Search skill helps you both decrease the length of time it takes to 
    search bodies and items, and improves your chances of finding random items 
    on corpses (ammo, armor, and health).  While you can get by without training 
    this skill at all (see Gadgets, above), I found it useful to train this to 
    level 3 (skilled) just for the improved chance of finding items on bodies.
    
      Speed        - Affects how quickly you search bodies and items.
      Thoroughness - Improves your chance of finding useful items from searches.
    
    
    Skills table:
    ============================================================================
    Category        | Novice    | Amateur   | Skilled   | Expert    | Master
                    | (Default) | (+1000)   | (+2000)   | (+3000)   | (+4000)
    ----------------+-----------+-----------+-----------+-----------+-----------
    Stealth         |           |           |           |           |
      Sneaking      |   100%    |   125%    |   167%    |   400%    |   1000%
      Hiding        |   100%    |   125%    |   167%    |   400%    |   1000%
      Evasion       |   100%    |   118%    |   143%    |   182%    |    250%
    ----------------+-----------+-----------+-----------+-----------+-----------
    Stamina         |           |           |           |           |
      Health        |   100%    |   140%    |   170%    |   220%    |    300%
      Endurance     |   100%    |   118%    |   143%    |   182%    |    250%
      Resistance    |   100%    |   118%    |   143%    |   182%    |    250%
      First Aid     |   100%    |   125%    |   175%    |   275%    |    400%
      Toughness     |   100%    |   114%    |   133%    |   160%    |    200%
    ----------------+-----------+-----------+-----------+-----------+-----------
    Marksmanship    |           |           |           |           |
      Accuracy      |   100%    |   125%    |   167%    |   400%    |   1000%
      Steadiness    |   100%    |   125%    |   167%    |   400%    |   1000%
      Correction    |   100%    |   200%    |   350%    |   700%    |   1000%
    ----------------+-----------+-----------+-----------+-----------+-----------
    Carrying        |           |           |           |           |
      Ammo Capacity |   100%    |   125%    |   175%    |   275%    |    400%
      Carrying      |   100%    |   125%    |   167%    |   400%    |   1000%
    ----------------+-----------+-----------+-----------+-----------+-----------
    Armor           |           |           |           |           |
      Armor         |   100%    |   130%    |   170%    |   230%    |    300%
      Repair        |   100%    |   130%    |   170%    |   230%    |    300%
    ----------------+-----------+-----------+-----------+-----------+-----------
    Weapons         |           |           |           |           |
      Proficiency   |   100%    |   125%    |   150%    |   175%    |    200%
      Efficiency    |   100%    |   120%    |   140%    |   170%    |    200%
    ----------------+-----------+-----------+-----------+-----------+-----------
    Gadgets         |           |           |           |           |
      Proficiency   |   100%    |   125%    |   175%    |   275%    |    400%
      Efficiency    |   100%    |   120%    |   140%    |   170%    |    200%
    ----------------+-----------+-----------+-----------+-----------+-----------
    Search          |           |           |           |           |
      Speed         |   100%    |   125%    |   175%    |   275%    |    400%
      Thoroughness  |   100%    |   125%    |   167%    |   400%    |   1000%
    ============================================================================
    
    
    Rankings:
    ========================================
    Rank name            Skill points needed
    ========================================
    Novice               0
    Trainee              25000
    Agent                30000
    Spy                  35000
    Operative            40000
    Masterspy            45000
    Super Spy            50000 (Not attainable without cheats)
    
    
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    
    
    .--------------------------------------------------------------------------.
    | VI - Walkthrough                                                         |
    .--------------------------------------------------------------------------.
    
                ______________
    -----------< Introduction >-------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    I have split up each playable level into sub-sections that help describe 
    what's going on, include tips for accomplishing objectives, and show a line-
    by-line list of available items.  Please note that some items such as notes, 
    health and armor, and ammo boxes WILL BE RANDOM.  You may or may not get the 
    exact same items from these locations, and thus your skill point total may 
    be slightly different than the totals I report.  I will try my best to be as 
    accurate as possible, but there are well over 1000 skill points retrievable 
    from random notes and events that I will probably be unable to verify.
    
    Items that I manage to verify are randomly positioned around the maps are 
    marked with an arrow (">>").  If an item is marked with an arrow and has no 
    skill point bonus following it, I probably found this item somewhere other 
    than where I found it the first time through.
    
    
    .<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.
    |==========================================================================|
    |+                         Walkthrough - Chapter 1                        +|
    |==========================================================================|
    .<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.
    
    .=======================================================.
    |             Chapter 1: Cate Archer Must Die!          |
    |                        The director                   |
    .=======================================================.
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    This is a cinematic scene (cutscene).  You are introduced to several main 
    characters in this sequence, namely The Director of H.A.R.M., his Evil 
    Mother, and Isako.
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    Check out the choreographed movements of the characters; realistic body 
    movements (as seen in the first NOLF) are now coupled with independent eye 
    vectors _and_ a highly improved facial expression routine.  Except for a 
    seemingly low incidence of blinking, and a slightly plastic look to their 
    faces, these characters move, talk, and act like real human beings!
    
    What's with the leather leggings on Isako and her band?
    
    
    .=======================================================.
    |             Chapter 1: Cate Archer Must Die!          |
    |                        Call it a hunch                |
    .=======================================================.
    
    7:01 pm, Inatokimura
    
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    This level is a straight shot pretty much, designed to teach you how the 
    game system works, and letting you get accustomed to the controls.  Just 
    walk straight through, taking out any ninja guards you encounter with the 
    crossbow.  Pay attention to the tips Santa gives you as you proceed.  There 
    is a single ninja alarm towards the end of the level in town; if you or a 
    ninja hits the alarm, 2 additional guards will appear.
    
    < From the loading screen >
    UNITY has sent Cate Archer to Japan to investigate a rumored international 
    crime convention expected to take place in the pastoral village of 
    Inotakimura.  Her objective is to photograph the meeting's participants 
    without arousing their suspicion.
    
    Her first task will be to locate agent Isamu Hatori, who will provide 
    further information on her assignment.  He's waiting somewhere in the 
    village.
    
    Total skill points available: 960
    
                ____________
    -----------< Objectives >---------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻ
      Rendezvous with Hatori-san
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      You won't find Hatori-san until the next stage.
    
    
      Recover six pages of the UNITY field manual (optional)              300 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      The pages are located as follows:
    
        1) 2nd pole on left beneath roof near the car where you start
        2) On tree before bridge near waterfall
        3) Center of bridge on left railing
        4) On wall by first hiding place in village
        5) On pillar by vending machines
        6) On wall to the right of the level exit
    
                _______
    -----------< Items >--------------------------------------------------------
                ŻŻŻŻŻŻŻ
    Starting area
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Spy Training Manual                                                   200 SP
        On hood of car near Yamata-san
    Briefcase on ground                                                    20 SP
        Between car and railing
    Note on pole (2 pages, page 1 of UNITY field manual)                   40 SP
        2nd pole on left beneath roof
    < Santa > (Mynah bird, 3 conversation options)                         60 SP
        On railing past roof
    
    Bridge area
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Note on tree (Page 2 of UNITY field manual)                            20 SP
        On tree before bridge
    < Package >                                                   3 coins, 20 SP
        On road in front of bridge
    Note on bridge (Page 3 of UNITY field manual)                          20 SP
        Center of bridge on left railing
    
    Village gate
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Santa >                                                              20 SP
        On bluff before gate
    Note on ninja guard                                                    20 SP
        On body of guard (kill or stun her first)
    Note on outer gate                                                     20 SP
        On pole to right of gate
    ** Infiltrating village **                                            100 SP
        Enter village for the first time
    
    Village area
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Package >                                          3 bolts, 3 poison bolts
        Behind first building on left side
    < Santa >                                                              40 SP
        On wall near wind chimes
    Note on wall (Page 4 of UNITY field manual)                            20 SP
        On left side of road at first hiding place
        before corner
    < Santa >                                                              20 SP
        On wall near corner in town
    Note on pillar (Page 5 of UNITY field manual)                          20 SP
        Next to vending machines
    < Armor >                                                   Heavy body armor
        Left of vending machines
    < Health >                                                          Bandages
        By bicycle near locked gate at end of road
    Note on wall (Page 6 of UNITY field manual)                            20 SP
        On wall to right of level exit
    ** Recover all six pages of UNITY field manual **                     300 SP
    ============================================================================
                               Total skill points available this level:   960 SP
                                                      Cumulative total:   960 SP
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    Shooting Santa (the bird) with crossbow bolts or ninja stars, or hitting it 
    with a katana, results in a series of interesting responses (4 total).
    
    Listen to the ninja guard conversation for a rather ... unique approach to 
    dating.  By the way, the same voice actress for Cate Archer (Jen Taylor) 
    also does the voices for Isako and some of the ninja guards.  In case some 
    of the ninja guards sound eerily familiar, Jen Taylor also did the voices of 
    Princess Peach Toadstool and Toad in some recent Mario/Luigi games.
    
    Does the license plate on the car (OG 29030) mean anything?
    << Update 0.45 >>
    AMD makes a 29030 RISC processor, but I don't think it's related.
    
    In the demo, there were lightning-like flashes in the sky behind some hills 
    if you turned away from the bridge near the waterfall.  They are not in the 
    retail game.  Did these mean anything?
    
    The reflective quality of the water is really nice, although the distortions 
    aren't applied quite right.  The wave effects of the reflections make it 
    look like a small pool of water or a fountain, rather than a constant stream 
    of water flowing downstream.
    
    
    .=======================================================.
    |             Chapter 1: Cate Archer Must Die!          |
    |                        I have bad news                |
    .=======================================================.
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    This level is circular in design.  There may be a bug where the note in the 
    entrance alley cannot be decoded after you decode some of the other notes on 
    the stage.
    
    Note that there are two sets of vending machines.  The single vending 
    machine is near Hatori-san's shop (the building with the sign of a crane 
    hanging outside), while there is a set of two vending machines in the 
    northwest corner of town.
    
    Total skill points available:   1860
    Total accumulated skill points: 2820
    
                ____________
    -----------< Objectives >---------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻ
      Rendezvous with Hatori-san                                          400 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      You'll need to decode 4 notes that are posted around this part of town
      (see the first note to the left of where you start).  First, find the
      decoder near one of the vending machine locations described above.  You
      can then decode the notes at the following locations:
    
        1) On south wall next to red sign near where you entered
        2) On west wall near round paper lantern before red postbox on north
           side of town
        3) On door north of geisha sign near red paper lantern by the single
           vending machine
        4) Next to recessed door in side alley south of Hatori-san's shop
    
      Now follow the instructions in these notes (hit the 'i' key to go through
      them again) to meet Hatori-san.
    
    
      Discover the new location for the meeting                           400 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Once you meet with Hatori-san, you'll receive this new objective, and
      some new ninja guards will appear around town.  There are two ways to
      obtain this objective; I suggest doing both for the skill points and
      practice.
    
        1) Go around east (the long way) to the east side of the ninja dojo, hop
           into the trench, and crawl under the dojo itself.  You should
           overhear a conversation that will fulfill this objective.
        2) Kill all the ninja guards around the dojo, then decode the note
           posted on the pillar just outside the dojo.
    
    
      Report back to Hatori-san
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Now return to Hatori-san to end the chapter.
    
    
      Recover all four pages of the UNITY field manual (optional)         300 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      The four pages are located as follows:
    
        1) On door to left/south past red postbox on north side of town
        2) On back of tree to north of trench near ninja dojo
        3) On door in alcove in back (south) of ninja dojo
        4) In covered porch just south of single vending machine (there is a
           single exposed light bulb overhead)
    
    
      Deliver briefcase to Hatori-san (optional)                          300 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      The briefcase appears in a random location on the level.  Following are
      some of the locations where I have found the briefcase:
    
        1) By door to house north of trench near ninja dojo
        2) In dark alley north of the southeastern corner of town where you find
           a wind chime and an ammo box
        3) Near trash bags in corner of side alley south of Hatori-san's shop
    
                _______
    -----------< Items >--------------------------------------------------------
                ŻŻŻŻŻŻŻ
    Starting alley/East village
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Note on wall                                                           20 SP
        Left/east wall as you enter level
    Note on ninja guard                                                    20 SP
        On second body near your entry point
    Note on wall (need decoder)                                            20 SP
        On left/south wall in entry alley near red sign
    < Ammo box >                                         4 bolts, 4 poison bolts
        In brick-walled southeast corner of town near
        wind chime
    << Briefcase >>                                                        20 SP
        See objectives section above
    
    North village
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Note on wall (need decoder)                                            20 SP
        On west wall before red postbox near yellow paper lantern
    < Ammo box >                                                    3 fire bolts
        Next to red postbox on north side of town
    Note on door (Page 1 of UNITY field manual)                            20 SP
        To south, past red postbox
    >> < Package >                                                  Code breaker
        Next to vending machines
    
    Ninja dojo/West village
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Note on tree (Page 2 of UNITY field manual)                            20 SP
        Behind tree to north of trench
    < Item >                                                       1 Angry kitty
        Beneath ninja dojo; crouch in trench and crawl under dojo
    < Accessory >                                                 Crossbow scope
        Inside bureau in ninja dojo
    < Armor >                                                   Heavy body armor
        In back of dojo
    Note in dojo                                                           20 SP
    Note on door (Page 3 of UNITY field manual)                            20 SP
        In alcove around back/south side of ninja dojo
    
    South village/Hatori-san's shop
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Note on door (need decoder)                                            20 SP
        Next to geisha sign near single vending machine
    >> < Package >                                                  Code breaker
        Next to single vending machine
    Note by door (Page 4 of UNITY field manual)                            20 SP
        In covered porch south of single vending machine
    ** Recovering four pages of the UNITY field manual **                 300 SP
    Note by door (need decoder)                                            20 SP
        In alcove in side alley accessible through covered porch
    < Item >                                                              1 coin
        On ground by trash bag near crane sign
    
    ** Contacting Hatori-san **                                           400 SP
        Open and close the mailboxes according to the decoded notes
    ** Delivering the briefcase to Hatori-san **                          300 SP
    
    < Health >                                                     First aid kit
        In Hatori-san's shop
    Spy Training Manual                                                   200 SP
        On counter in Hatori-san's shop
    < Armor >                                                   Light body armor
        In corner of Hatori-san's shop
    
    Return to ninja dojo
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ** Discovering the new location for meeting **                        400 SP
    Note by chimes (need decoder)                                          20 SP
        Outside of ninja dojo after talking to Hatori-san
    ============================================================================
                               Total skill points available this level:  1860 SP
                                                      Cumulative total:  2820 SP
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    
    Not really an "extra," but you can shoot guards in the ninja dojo through 
    the cracks in the floorboards if you're crouching beneath them, and they 
    can't see or shoot you back.
    
    Is there a reason why there's such a large empty backroom in Hatori-san's 
    shop?
    
    What do the Kanji symbols on the signs mean?
    
    
    
    .<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.
    |==========================================================================|
    |+                         Walkthrough - Chapter 2                        +|
    |==========================================================================|
    .<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.
    
    .=======================================================.
    |             Chapter 2: Goodbye, Spy                   |
    |                        The spy is here!               |
    .=======================================================.
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    Your weapons and ammunition from the previous chapter are carried over into 
    this chapter.
    
    This level is pretty much another straight shot.  Since the main gate to the 
    house is barred from the inside, there are two other ways to enter the 
    estate grounds, detailed below.  Your main objective is to snap a picture of 
    the meeting inside the main house, although this is technically optional.
    
    Note that the map from Hatori-san, while drawn accurately, has the 
    directions marked incorrectly.  "North" on his map is actually "West" on 
    your compass, so adjust your bearings accordingly.
    
    < From the loading screen >
    The meeting is scheduled to take place at the estate of an enigmatic figure 
    known only as The Director.  Cate will have to infiltrate the estate 
    grounds, locate the main house, and find the window Hatori-san indicated on 
    the map.  This vantage should allow her to take the photographs she needs 
    without exposing herself to unnecessary risk.
    
    Once she's obtained the photos, she must return to the bridge where Yamata-
    san is waiting.  A UNITY intercept team is standing by to evacuate her to 
    Tokyo when the mission is complete.
    
    Total skill points available:   3060
    Total accumulated skill points: 5880
    
                ____________
    -----------< Objectives >---------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻ
      Infiltrate the estate grounds                                       400 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      There are two ways into the estate.
    
        1) Go west down the side alley directly north of the barred main gate.
           In the large dead-end courtyard with two trees, there is an open
           window.  Jump up onto the windowsill, then crouch and crawl into the
           storage room.
        2) Go through the closed gate on the north side of town and follow the
           path to the northern gate to the estate.
    
    
      Photograph the meeting                                              800 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Parameters:
        Don't let any alarms be sounded in the yard around the main house.
        Don't make any suspicious noise near the window!
    
      Head around to the northwest corner of the main house, hop up onto the
      ledge, and use your Lipstick Spy Camera.  Make sure you're walking (hit
      "Caps Lock") and do not fire any weapons near this window, or The Director
      will become alarmed, and you will miss out on 800 skill points!
    
      After taking the photo, an alarm will sound and several ninja guards will
      appear all around the map.
    
    
      Return to Yamata-san at the bridge                                  600 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Whether or not you managed to take the photograph, now you must return to
      the level entrance.  The fastest way back is to unlock the main gate, then
      head north to the alley where you entered.  You will miss out on several
      items this way however, so I suggest taking the long way back instead.
      Once you reach your starting point, right-click the gate to end the level.
    
    
      Erase three dead drop chalk marks (optional)                        400 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      The three chalk arrows are located as follows:
    
        1) Directly northwest from entrance across the street beneath an exposed
           light bulb
        2) South side of town across from barred main gate to estate
        3) Northwest side of town to northeast of estate's side entrance
    
    
      Recover 4 pages of Isako's letter (optional)                        300 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Reading these letters will give you a little personal background on Isako,
      as well as reveal why she is working for The Director.  The letters are in
      searchable stacks of paper at the following locations:
    
        1) Beneath table in house on west side of estate entrance
        2) By bed in house with ornate trim on roof in estate
        3) In bureau in 2-story house in estate
        4) In bureau in house south (next to) second ninja alarm in estate
    
                _______
    -----------< Items >--------------------------------------------------------
                ŻŻŻŻŻŻŻ
    Starting alley
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Map: Estate                                                            20 SP
        From Hatori-san at start of level
    Note on wall                                                           20 SP
    < Package >                        Utility launcher, 5 tracking darts, 20 SP
        On ground
    Note on wall                                                           20 SP
    < Chalk mark > (Dead drop mark #1)
        Directly northwest across from alley beneath
        exposed light bulb
    >>Letter in postbox
        Sticking out of slot of red postbox next to vending machine
    
    Southeast village/Estate main gate
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Chalk mark > (Dead drop mark #2)
        Across from barred main gate to estate
    < Package >                                                    1 Angry kitty
        Behind wooden partition near wind chime
    < Health >                                                     First aid kit
        Inside storage shed in side alley leading west
        to the north of barred gate to estate
    
    North village
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    >>Letter under door
        Sticking out from under door to house on north
        side of town
    < Package >                                       10 bolts, 5 tracking darts
        In corner south of stone walkway with zori
        next to door
    >>Letter in postbox                                                    20 SP
        Sticking out of slot of red postbox
    < Chalk mark > (Dead drop mark #3)
        West of red postbox to northeast of the
        estate's side entrance
    ** Erasing enemy dead drop marks **                                   400 SP
    
    Estate grounds entrance
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ** Infiltrating the estate grounds **                                 400 SP
        Enter estate for the first time
    >>Letter by entry
        On shelf inside house on west side
    < Item >                                                Sleeping gas grenade
        Top shelf inside house
    < Intel > (Page 1 of Isako's letter)                                   20 SP
        Beneath west side of table
    >>Letter in bureau                                                     20 SP
        In second room of house
    
    Estate grounds/House with ornate trim on roof
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Health >                                                          Bandages
        Top shelf in house
    >>Letter by entry                                                      20 SP
        On shelf inside entry
    >>Letter on table
        On top of table
    < Intel > (Page 2 of Isako's letter)                                   20 SP
        Next to bed
    >> < Armor >                                                Heavy body armor
        Inside closet next to bed
    
    Estate grounds/2-story house
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    >>Letter by entry                                                      20 SP
        On shelf inside entry
    < Intel > (Page 3 of Isako's letter)                                   20 SP
        In bureau
    >> < Armor >                                                Heavy body armor
        Inside closet next to bed
    < Health >                                                          Bandages
        On shelf in back of dark raised storage building
    
    Estate grounds/Area near ninja alarm
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    >> < Armor >                                                Heavy body armor
        Just inside house south of ninja alarm
    < Package >                                     3 poison bolts, 2 fire bolts
        Lower shelf
    < Intel > (Page 4 of Isako's letter)                                   20 SP
        In bureau
    ** Retrieving information about the leader of the ninja clan **       300 SP
    >>Spy Training Manual
        In house south of ninja alarm by flowers
    < Package >                                       Silenced SMG, (60) 9mm FMJ
        In storage building north of ninja alarm
    < Item >                                                      1 Stun grenade
        In bureau in house east of ninja alarm
    >>Spy Training Manual                                                 200 SP
        On bench in house east of ninja alarm
    
    Estate grounds/Main house area
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Note on post                                                           20 SP
        Outside entrance to main house area
    Ammo box                                          5 bolts, 2 explosive bolts
        Outside meeting window
    ** Photographing the meeting **                                       800 SP
    
    Escape back to Yamata-san
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Note on deck                                                           20 SP
        Outside 2-story house
    Note on post                                                           20 SP
        By northern estate entrance
    Note by gate                                                           20 SP
        Next to large locked gate in northeast town
    Note by exit                                                           20 SP
    ** Returning to Yamata-san **                                         600 SP
    ============================================================================
                               Total skill points available this level:  3060 SP
                                                      Cumulative total:  5880 SP
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    Listen to the second ninja conversation for a bit of foolery with their 
    ability to tell time.  :)
    
    Is there a purpose to the spinning sign at the corner of one of the 
    intersections?  What does it say?
    < From Zanshin: >
    "It took me quite a while (due to various technical issues of trying figure 
    out how to take a screen shot and then trying to upload it), but I finally 
    figured out what that sign says, but unfortunately, it is nothing 
    particularly interesting, and nothing that indicates there is any reason or 
    function for that sign. 
    First, from the front the diamond shaped sign says "Elephant" on the upper 
    left and "moon" on the upper right. Right now, I have forgotten what the 
    writing on the bottom of the sign says, and it is rather unclear so it is 
    hard for me to read but if I remember correctly, it says "Good for your 
    health." 
    The red side of the spinning portion says something rather odd.  Actually, 
    my friends said it is not Japanese, or not correct Japanese.  The first and 
    second letter say something that means "regular" in the sense of using the 
    toilet.  Using the second and third letters, it says "toilet", as in the 
    device itself. 
    The blue side of the spinning portion of the sign seems to be for some kind 
    of supplement.  It says "You often hear about it"  "SCOT" "Stamina Garlic"."
    
    
    .=======================================================.
    |             Chapter 2: Goodbye, Spy                   |
    |                        The death of Cate Archer       |
    .=======================================================.
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    This is a cutscene.  And yes, it looks like Cate dies!  Oh no!  Now who will 
    you play for the rest of the game?!  (Flashback to Raiden from MGS2?)
    
    Once the cinematic ends, the opening credits roll.
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    Who is Terrence Sloggins?
    << Update 1.0 >>
    Terrence is the skinny H.A.R.M. guard in the Chapter 14 cutscene.  See the 
    "Extras" section of that part of the walkthrough for more details.
    
    
    
    .<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.
    |==========================================================================|
    |+                         Walkthrough - Chapter 3                        +|
    |==========================================================================|
    .<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.
    
    .=======================================================.
    |             Chapter 3: Project: Omega                 |
    |                        The specter of war             |
    .=======================================================.
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    This is a cutscene.  There are a lot of plot points in this movie which I 
    won't cover, so I suggest you sit back, enjoy, and watch it all the way 
    through.  ;)
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    Did Director Jones get a cold, or is a different voice actor playing him in 
    this game?
    
    If you have a really good graphics card, and have details set to High, try 
    reading some of the certificates in the background of Director Jones' 
    office.
    
    
    .=======================================================.
    |             Chapter 3: Project: Omega                 |
    |                        Welcome to Siberia             |
    .=======================================================.
    
    4:17pm, Siberia, USSR
    
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    
    I just *love* the snow animation on this level!  At any rate, you start off 
    near a dacha (cottage) with a large frozen lake to the south where your 
    plane is, and a small military outpost to the north past some hills.  Your 
    objectives will change many times through this level, forcing you to talk 
    with the finicky pilot on several occasions.  I thought he was rather 
    amusing, myself.
    
    Be careful while moving around on the lake's surface near the plane.  
    Venture out too far, and the ice will start making crackling sounds.  If you 
    like to tempt fate, keep going!
    
    < From the loading screen >
    Spy plane photographs show a run-down, understaffed military base, but Mr. 
    Barnes warns that this decrepitude is likely a ruse.  Although the Americans 
    often greatly overestimate Soviet military capacity, UNITY isn't taking any 
    chances.
    
    The first phase of Cate's mission is to facilitate her own escape.  A little 
    sabotage should go a long way toward preventing reinforcements from being 
    called in.
    
    Santa has enlisted a pilot who is familiar with the region to get Cate in 
    and out.  She must protect him at all costs.
    
    Total skill points available:   1240
    Total accumulated skill points: 7120
    
                ____________
    -----------< Objectives >---------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻ
      Radio UNITY mission central for instructions                        300 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      The pilot forgot his keys, and sure doesn't seem too concerned about it.
      Pick the lock, then explore the dacha to get accustomed to its layout.
      This will be important later!  Make note of the secret room beneath the
      staircase, as well as the side door with the padlock on it.  I recommend
      leaving the padlock alone (you'll see why later).
    
      Once inside, talk to the pilot, then go out back and fire up the
      generator.  Back in the dacha, talk to the pilot again if you wish.  It
      may be wise to go around the dacha now and turn off all the light
      switches.  Then use the radio in the back room.
    
    
      Recover supplies from the shed
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Before you head to the shed, listen for some strange noises around to the
      side of the dacha.  Uh-oh, you've been discovered!  If you left the
      padlock alone, and turned off all the lights, you should be able to sneak
      around and shoot the intruders in the head with your silenced pistol.
      Otherwise, be prepared for a fight inside the kitchen!
    
      Next, head to the shed out back (north of the dacha), unlock it, and go
      inside.  You'll see an envelope on the desk which contains your mission
      brief, a map, and the keys to the snowmobile.
    
      When you try to start the snowmobile up, nothing happens!  Chat up the
      pilot again, then head for the military outpost to the north.
    
    
      Place three explosives on the underpinnings of the main bridge      500 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      You will first need to get to the bridge, and to do that, you'll need a
      can of gas for the snowmobile.  A nice big red gas can is available inside
      the military outpost, but first you'll need to eliminate all the guards.
      After you nab the gas, return to the dacha and chat up the pilot if you
      feel like it, then fire up the snowmobile and head back to the outpost.
    
      Two more guards will have mysteriously appeared in the outpost, so be sure
      to take them out (and move the bodies out of the way if necessary), before
      attempting the next move: ride the snowmobile up the wooden ramp, over the
      small fuel tank, and into the area beyond the outpost's fence!
    
      On your way to the bridge, Santa gives you a bit of advice.
    
      Once you reach the bridge, hop off the snowmobile and crawl around the
      underpinnings to plant 3 bombs.  Watch for rotted planks that fall if you
      try to cross them!  On the way out, head left (south) to get back to the
      snowmobile, then continue west to the checkpoint.  Head through the
      checkpoint building to reach the next stage.
    
    
      Plant explosives at the base of the radio tower
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      You can't complete this objective at this stage.
    
    
      Plant explosives at power relay station
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      You can't complete this objective at this stage.
    
                _______
    -----------< Items >--------------------------------------------------------
                ŻŻŻŻŻŻŻ
    The dacha
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Santa
        On railing to south of dacha
    < Item >                                                              1 coin
        On counter next to sink
    < Health >                                                          Bandages
        In cupboard above sink
    Spy Training Manual                                                   200 SP
        Upstairs next to bed
    < Item >                                                         1 bear trap
        Upstairs next to bed
    < Ammo box >                                                5 tracking darts
        Outside by generator
    ** Contacting UNITY **                                                300 SP
    
    The shed
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Item >                                             Hairspray welder, 20 SP
        Inside chest
    < Package >                          Utility launcher, 10 tranq darts, 20 SP
        On desk
    < Envelope >                      Mission brief, map, snowmobile keys, 40 SP
        On desk
    < Item >                                                      1 stun grenade
        Bottom-right drawer of desk
    < Health >                                                          Bandages
        Top-left drawer of desk
    
    Military outpost/Large fuel tank/Room by generator
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Armor >                                                   Light body armor
        On shelf across from tank
    >>Note on post                                                         20 SP
        On post outside metal fence
    >>Note on wall
        On wall next to door
    < Intel >
        Right desk drawer
    < Item >                                                         1 bear trap
        On shelf by generator
    
    Military outpost/Central building
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Radio >
        On desk in center
    < Intel >
        Left filing cabinet
    < Intel >
        Right filing cabinet
    < Intel >
        Right drawer of desk by door
    
    Military outpost/Open storage area
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    >>Note on post
        On post near loading dock
    < Ammo box >                                    (9) .32 FMJ, (9) .32 cyanide
        On shelf next to gas can
    < Item >                                                             Gas can
        On shelf
    ** Finding fuel for snowmobile **                                     100 SP
    < Health >                                                          Bandages
        On barrels
    
    Bridge area/Checkpoint
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ** Sabotaging the bridge **                                           500 SP
    
    Note on pole                                                           20 SP
        On pole near gate
    < Item >                                                              1 coin
        On desktop
    < Intel >                                                              20 SP
        Filing cabinet
    ============================================================================
                               Total skill points available this level:  1240 SP
                                                      Cumulative total:  7120 SP
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    Kill the bunny!  Kill the bunny!  Death to all cute furry things!  >8^P
    (Yes, I enjoyed shooting cannon at seals in Warcraft as well...)
    
    Turn on the radio inside the Soviet outpost for a nice NOLF reminiscence.  
    If you reach the building without killing anyone, you can sometimes catch a 
    guard or two bopping to the music!
    
    
    .=======================================================.
    |             Chapter 3: Project: Omega                 |
    |                        Causing trouble 1              |
    .=======================================================.
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    This is an intermediary stage which connects several outlying areas.  Refer 
    to your map to get your bearings.
    
    Total skill points available:   0000
    Total accumulated skill points: 7120
    
                ____________
    -----------< Objectives >---------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻ
      Plant explosives at the base of the radio tower
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Head towards the radio tower north of the idling truck.  A set of freshly-
      cut trees block you from riding your snowmobile directly there.
    
    
      Plant explosives at power relay station
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Getting to this section requires a bit of "creative snowmobile jumping."
      Follow the directions on your map to the first jump, near the center of
      the map.  Continue down the road until you reach a ravine and a very
      unlikely-looking jump.  Go ahead and jump it with the snowmobile, for if
      you try to cross it on foot, you die instantly.  If you continue up the
      road, you will reach the hunting cabin which contains some useful items
      listed in the section marked "Causing trouble 2."
    
      Head down into the ravine and across the ice to a pile of boulders.
      Beyond the boulders is the power station.
    
                _______
    -----------< Items >--------------------------------------------------------
                ŻŻŻŻŻŻŻ
    Bridge area/Checkpoint
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Intel >
        Filing cabinet
    
    The idling truck
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Spy Training Manual                                              0 SP (Bug?)
        On top of right-front tire
    
    ============================================================================
                               Total skill points available this level:  0000 SP
                                                      Cumulative total:  7120 SP
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    I can't figure out a way to get the skill point bonus from the Spy Training 
    Manual to register.  Is this a bug in the game?
    
    Running down bunnies in your snowmobile is a fun way to practice your 
    driving skills!  >_<
    
    Check out the reflections in the pools of ice in the ravine and near the 
    hunting cabin.  Very nice effects!
    
    
    .=======================================================.
    |             Chapter 3: Project: Omega                 |
    |                        The communications tower       |
    .=======================================================.
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    You will get several objectives on this map.  The tower looms above you at 
    the place Santa indicates, and needs to be taken out.  Unfortunately, 
    something else comes up while you're on your way out....
    
    The sniper rifle you can pick up has an integrated silencer, useful for 
    stealthily picking off enemies from a distance.
    
    Total skill points available:   1600
    Total accumulated skill points: 8720
    
                ____________
    -----------< Objectives >---------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻ
      Plant explosives at the base of the radio tower                     500 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      First, you'll need to pick up the explosives in a cabinet in the large
      warehouse.  Then head up the path to the south and plant the explosives on
      the box at the base of the tower.  On your way to the tower, you will hear
      a radio report of something happening back at the dacha.
    
      On your way out of the level, the explosives will go off, and you'll need
      to crouch beneath the fallen tower to leave.
    
      If you have trouble finding explosives or locating where to plant them,
      Freddy Paulsen has put together a website with screenshots:
      http://home.online.no/~fred-pau/nolf2.html
    
    
      Plant explosives at power relay station
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      You can't complete this objective at this stage.
    
    
      Rescue your pilot from his Soviet captors and escort him            500 SP
        out of the facility
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      On your way out of the tower area, Santa informs you that your bumbling
      pilot has managed to get himself captured after all.  Another set of
      guards appear in the gatehouse area, and two guards "interrogate" your
      pilot in the large warehouse.  Now you must get him out of there!
    
      After eliminating all the guards and talking to the pilot once, he will
      say, "Let me know when it's safe."  One guard will run around the side of
      the first building towards you.  Take him out, then talk to the pilot
      again, and he will move.
    
      Now the pilot will say, "Tell me when it's safe," and two guards run down
      towards you.  Take them out, talk to the pilot, and he'll move.
    
      This time he says, "Tell me when," and one last guard heads to you.  After
      he moves this time, no more guards appear, and you can get him to move
      next to the gate.
    
      Open the gate by pulling the lever inside the gatehouse, and your pilot
      will escape.
    
    
      Recover both pages of Soviet Military Readiness Report (optional)   300 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Just search around for intel items.  Their locations are:
    
        1) In filing cabinet in gatehouse
        2) In filing cabinet in northern building by tower
    
                _______
    -----------< Items >--------------------------------------------------------
                ŻŻŻŻŻŻŻ
    First building
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Armor >                                                   Heavy body armor
        Inside locked trunk
    Spy Training Manual                                                   200 SP
        On shelf above SW bed < Thanks to Cliff Chen! >
    < Intel >                                                              20 SP
        Left filing cabinet
    < Intel >
        Right filing cabinet
    < Intel >                                                              20 SP
        Right desk drawer
    < Health >                                                          Bandages
        On shelf
    < Item >                                                            1 banana
        On desktop
    
    The gatehouse
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Intel >
        Right desk drawer
    < Intel > (Page 1 of Soviet Military Readiness Report)                 20 SP
        Right filing cabinet
    
    The warehouse
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Ammo box >                                      (9) .32 FMJ, 5 tranq darts
        In corner by 3 stacked boxes
    < Item >                                                         1 explosive
        Inside cabinet
    
    The radio tower/Northern building
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Item >                                 Silenced sniper rifle, (5) .308 FMJ
        On high shelf
    < Item >                                                            1 banana
        On desktop
    < Intel >                                                              20 SP
        Right desk drawer
    < Intel > (Page 2 of Soviet Military Readiness Report)                 20 SP
        Right filing cabinet
    ** Recovering the Soviet Military Readiness Report **                 300 SP
    
    The radio tower/Southern building
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Item >                                                           1 grenade
        On body of guard
    < Ammo box >                                  (9) .32 FMJ, (30) 7.62x39 Phos
        Right side of desk
    < Health >                                                          Bandages
        On shelf
    
    ** Sabotaging the communications relay tower **                       500 SP
    ** Rescuing your pilot **                                             500 SP
    ============================================================================
                               Total skill points available this level:  1600 SP
                                                      Cumulative total:  8720 SP
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    If you get into the first building without being detected, listen to the 
    conversation about acquiring supplies.
    
    The chalkboard in the office has "Monolith Productions" and "I (heart) 
    Craig" written on it.  "Craig" is Craig Hubbard, Creative Director and Lead 
    Game Designer for NOLF 2 at Monolith Productions.  One of the artists is 
    apparently having a bit of fun at his expense.  :)
    
    Listen to the "interrogation" of your pilot in the warehouse for some yuks.
    
    
    .=======================================================.
    |             Chapter 3: Project: Omega                 |
    |                        The power station              |
    .=======================================================.
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    It is very difficult to try to get through this level with any stealth at 
    all.  I wound up blasting my way through the power station area until all 
    the guards were dead, but of course any humorous conversations between the 
    guards were lost.  Your objective is to find some explosives, sabotage the 
    power generators, then make it back to the hunting cabin you passed on the 
    way in.
    
    Total skill points available:    780
    Total accumulated skill points: 9500
    
                ____________
    -----------< Objectives >---------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻ
      Plant explosives at power relay station                             500 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      First, find the explosives in one of the locked chests inside the barracks
      to the east.  An additional three guards will appear from the gatehouse as
      soon as you pick up the explosives.  Take care of them, then head to the
      generator room where you'll find a trapdoor with a padlock.  Pick the
      lock, plant the explosives, and hoof it outside.  Once the generators are
      offline, head back to the hunting cabin.
    
      If you have trouble finding explosives or locating where to plant them,
      Freddy Paulsen has put together a website with screenshots:
      http://home.online.no/~fred-pau/nolf2.html
    
    
      Return to the hunting cabin and wait for dark
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Head back to the main map to complete this objective.
    
                _______
    -----------< Items >--------------------------------------------------------
                ŻŻŻŻŻŻŻ
    Flatbed truck
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Ammo Box >                (10) 7.62x39 Phos, (9) .32 FMJ, 3 tracking darts
        In back of flatbed truck
    < Ammo Box >                                   1 stun grenade, 3 tranq darts
        In back of flatbed truck
    
    Large building/Office
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Intel >                                                              20 SP
        Right filing cabinet
    < Intel >
        Left filing cabinet
    < Intel >                                                              20 SP
        Desktop
    < Intel >                                                              20 SP
        Right desk drawer
    
    Large building/Mess hall
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Ammo Box >                                  (9) .32 FMJ, (30) 7.62x39 Phos
        In corner by shelves
    < Intel >                                                              20 SP
        Filing cabinet in corner
    >> < Armor >                                                Heavy body armor
        Inside cabinet
    
    Large building/Barracks
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Spy Training Manual                                                   200 SP
        Beneath SE bed
    >> < Item >                                                      1 explosive
        Inside locked chest by NE bed
    >> < Item >                                                      1 explosive
        Inside locked chest by SE bed
    >> < Item >                                                      1 explosive
        Inside locked chest by SW bed
    >> < Armor >                                                Heavy body armor
        Inside cabinet
    
    Generator room
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Item >                                                  1 acid gas grenade
        On shelf by door
    < Health >                                                     First aid kit
        On lower shelf
    
    ** Sabotaging the power plant **                                      500 SP
    ============================================================================
                               Total skill points available this level:   780 SP
                                                      Cumulative total:  9500 SP
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    If you're fast enough and head around to the left behind a brick, you'll 
    catch a guard in the act of, uh, "calling nature."
    
    If you manage to infiltrate the mess hall (from the barracks) without being 
    detected, you will sometimes catch a guard in the bathroom.  You can "knock" 
    on the bathroom door for a series of interesting responses.  If you're 
    detected near the bathroom, you'll hear him flush, then see him run out the 
    door!
    
    The sadist in me enjoyed throwing the acid gas grenade into the gatehouse 
    when all three guards were still inside (I delayed them by leaving two 
    bodies in there).  I'm a sicko!  ^_^
    
    Shoot the red tank near the truck in the center of the camp for some nice 
    fireworks.
    
    
    .=======================================================.
    |             Chapter 3: Project: Omega                 |
    |                        Causing trouble 2              |
    .=======================================================.
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    Now that you've completed your main objectives, head to the hunting cabin in 
    the northwest corner of your map and radio UNITY to complete this chapter.  
    Please note the hunting cabin is NOT the dacha at the beginning of this 
    chapter!
    
    Total skill points available:    120
    Total accumulated skill points: 9620
    
                ____________
    -----------< Objectives >---------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻ
      Return to the hunting cabin and wait for dark
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Head back to the hunting cabin and use the radio to finish the chapter.
    
                _______
    -----------< Items >--------------------------------------------------------
                ŻŻŻŻŻŻŻ
    Hunting cabin
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ** Locating the hunting cabin **                                      100 SP
    < Item >                                                       1 angry kitty
        On desk next to window
    Note on table                                                          20 SP
        On table
    < Health >                                                     First aid kit
        On table
    < Armor >                                                   Heavy body armor
        On bed
    < Item >                                          Sniper rifle, (5) .308 FMJ
        On bed
    < Item >                                                        2 bear traps
        Inside chest
    ============================================================================
                               Total skill points available this level:   120 SP
                                                      Cumulative total:  9620 SP
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    Those bunnies can sure run fast if they're scared!  >8^P
    
    
    
    .<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.
    |==========================================================================|
    |+                         Walkthrough - Chapter 4                        +|
    |==========================================================================|
    .<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.
    
    .=======================================================.
    |             Chapter 4: A Spy in H.A.R.M.'s Way        |
    |                        Outer yard                     |
    .=======================================================.
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    Your weapons and ammunition from chapter 3 carry over into this chapter.
    
    This level is fairly large, and can take a while to clear.  The unfortunate 
    aspect of this stage is that enemies will constantly spawn from the Records 
    Building through the small metal gate on the north side of the map.  The 
    good part is that they always walk the exact same path, so you can predict 
    when they will arrive and act accordingly.
    
    The two optional objectives can be completed on your way out of the records 
    building (in the next chapter) if you desire, but you get 200 fewer skill 
    points for doing them later.
    
    < From the loading screen >
    After analyzing the Americans' intelligence data, UNITY is convinced that 
    Project: Omega is headquartered in the Main Records Building at the center 
    of the compound.  Security will be tight, so it won't be easy for Cate to 
    reach the target site, let alone get inside and recover the data she 
    requires.
    
    Fortunately, she's going in under the cover of night, which should afford 
    some small advantage.
    
    Total skill points available:    1380
    Total accumulated skill points: 11000
    
                ____________
    -----------< Objectives >---------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻ
      Infiltrate the Main Records Building
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      There are two ways into the main compound.  You can crawl into the bunker,
      then weld off the hinges of the locked door inside, or you can go through
      the gatehouse by picking its lock, or waiting for a guard to come out for
      a smoke break.  The guard carries a key ring which will unlock the
      gatehouse door.
    
      Once inside the compound, you can either complete the optional objectives,
      or skip them altogether (possibly doing them later) and head straight for
      the large building at the north end of the compound.  Whatever you decide,
      beware the enemy spawn point at the old Records Building; a new Soviet
      guard will emerge from the Building approximately every 30 to 60 seconds,
      so plan your movements accordingly.  Note that by setting a bear trap in
      front of the small metal gate from which they emerge, you will hear an
      audible snap (and possibly a scream) from anywhere nearby, alerting you
      that another guard has appeared.
    
    
      Place explosive at the outer gate (optional)                        400 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      First, you'll need to find an explosive charge.  The closest is located in
      a package inside the barracks east of the main gate.  Once you plant the
      explosive, you can forget about it until you emerge from the Main Records
      Building in the next chapter.
    
      If you have trouble finding explosives or locating where to plant them,
      Freddy Paulsen has put together a website with screenshots:
      http://home.online.no/~fred-pau/nolf2.html
    
    
      Place explosive at the fuel depot in the motor pool (optional)      400 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      The second explosive bundle is found inside the building by the motor
      pool.  Tote it up the ladder between the two large vertical fuel tanks,
      and plant it on the side of the northern tank.  Like the other explosive
      charge, it will not detonate until the end of the chapter.  Note that if
      you leave this level, then immediately return, the transparent explosives
      icons will disappear.  I suggest either planting them before you enter
      the Old Records Building, or after you accomplish your mission and are on
      your way out.
    
                _______
    -----------< Items >--------------------------------------------------------
                ŻŻŻŻŻŻŻ
    Bunker
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Armor >                                                   Heavy body armor
        On floor in corner
    < Item >                                                          2 grenades
        On shelf
    < Item >                                                        2 bear traps
        Under shelf
    
    Gatehouse
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Item >                                              AK-47, (5) 7.62x39 FMJ
        On desk
    < Intel >                                                              20 SP
        Right desk drawer
    
    ** Infiltrating the Soviet installation **                            200 SP
    
    Storage shed north of bunker
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Item >                                                         1 bear trap
        Upper shelf
    < Ammo box >                                  (10) .308 FMJ, (5) tranq darts
        Lower shelf
    
    Mess hall
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Note on board                                                          20 SP
        On corkboard by door
    
    Barracks
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Package >                                                  3 body removers
        In chest near bed north of SE bed
    < Package >                                               1 explosive, 20 SP
        On bed south of NW bed
    
    ** Planting explosive at the south gate **                            400 SP
    
    Lavatory/East building
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Health >                                                          Bandages
        On bench in lavatory
    Note on bench                                                          20 SP
        On bench in showers
    
    Building east of motor pool
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Intel >
        Right desk drawer
    < Ammo box >                                   (18) .32 FMJ, 3 body removers
        Lower shelf
    Spy Training Manual                                                   200 SP
        Inside tipped-over trash can
    < Intel >                                                              20 SP
        Filing cabinet
    
    Motor pool building/front room
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Item >                                                         1 explosive
        On shelf
    < Intel >                                                              20 SP
        Filing cabinet
    < Intel >
        Right desk drawer
    < Intel > (Map of compound)                                            20 SP
        Left desk drawer
    
    
    Motor pool building/back room
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Health >                                                          Bandages
        On shelf
    < Armor >                                                   Heavy body armor
        On shelf
    < Item >                                                              1 coin
        On desktop
    < Intel >                                                              20 SP
        Right desk drawer
    
    Motor pool
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Package >                                                    1 angry kitty
        On flatbed of NW truck
    ** Planting explosive at the fuel depot **                            400 SP
    
    Building south of Records Building
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Intel >                                                              20 SP
        Filing cabinet
    < Ammo box >                             (30) 7.62x39 Phos, 5 tracking darts
        Lower shelf
    ============================================================================
                               Total skill points available this level:  1380 SP
                                                      Cumulative total: 11000 SP
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    Listen to one of the guards chat at length about his girlfriend.
    
    If you haven't tried the angry kitty yet, now is a good time to see it in 
    action!
    
    
    .=======================================================.
    |             Chapter 4: A Spy in H.A.R.M.'s Way        |
    |                        The old records building       |
    .=======================================================.
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    There is nothing you can accomplish immediately on this stage, but you will 
    return here after picking up some items from the next stage.  There are two 
    ways to get up to the second floor.  You can head up the stairs to the east, 
    or jump up the boxes inside the cargo elevator, hop on top of the elevator 
    cage, then open the maintenance door and climb through.
    
    There are two spawn points for continuous guards.  They will come in from 
    the second floor exit to the inner yard and walk down the stairs onto the 
    first floor.  Guards will also walk in from the outer yard on the ground 
    floor, so keep the outer door closed to get some warning of their arrival.
    
    Take note of the wall safe in the back office on the third floor.  It will 
    be an optional objective later on in this chapter.
    
    Total skill points available:    1120
    Total accumulated skill points: 12120
    
                ____________
    -----------< Objectives >---------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻ
      Infiltrate the Main Records Building
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Since this level is set in the old records building, your objective is to
      penetrate further inside the base and get into the new records building.
      Head through the building and onto the inner grounds via the exit on the
      second floor, or the window on the third floor.
    
      Once you retrieve a bag of sugar from the kitchen outside, return to this
      level and use it on the gas cap on the generator in the basement.  You
      will see the gas cap on the front of the generator in the hole in the
      fence directly next to the note.  Adding sugar to the generator's gas tank
      will disable the electric fence outside, permitting you to open the gates
      and head towards the Main Records Building.
    
    
      Recover top secret document from the safe (optional)                300 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      The safe in the back office on the third floor needs a combination.  When
      you find the combination in the radio room past the electric fence (see
      "Inner Yard," next section), return to this section to open the safe and
      pick up the document inside.  Note that once you get information about
      Project Omega from the Main Records Building, you will NOT be able to come
      back to the Old Records Building, so I recommend you do this objective
      before moving to the Main Records Building!
    
                _______
    -----------< Items >--------------------------------------------------------
                ŻŻŻŻŻŻŻ
    Outside
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Note on wall                                                           20 SP
        Next to outer door
    
    Ground floor/West room
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    >> < Armor >                                                Heavy body armor
        On top of boxes
    >> < Item >                                           AK-47, (5) 7.62x39 FMJ
        On desk
    
    Ground floor/North store room
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    >> < Armor >                                                Heavy body armor
        On shelf
    
    Ground floor/Alarm room
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Intel >
        Right desk drawer
    < Intel >                                                              20 SP
        Filing cabinet
    
    Ground floor/East room
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Note on desk                                                           20 SP
        On desktop
    < Package >                      Utility launcher, 3 camera disablers, 20 SP
        On desktop
    < Intel >                                                              20 SP
        Filing cabinet
    >> < Item >                                           AK-47, (5) 7.62x39 FMJ
        Leaning on wall in stairwell
    
    Ground floor/Elevator
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    >> < Armor >                                                Heavy body armor
        On boxes
    Spy Training Manual                                                   200 SP
        Inside maintenance room on second floor
    
    Basement
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Ammo box >                                    (18).32 FMJ, (9) .32 Cyanide
        On shelf by barrels
    < Ammo box >                                                    (5) .308 FMJ
        On shelf in generator room
    < Package >                                                  3 body removers
        On shelf in generator room
    Note on fence                                                          20 SP
        Next to generator fuel tank
    
    ** Sabotaging the generator **                                        400 SP
    
    Second floor
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    >>Note on board
        On corkboard on south wall
    < Intel >                                                              20 SP
        Filing cabinet in alarm room
    < Intel >
        Right desk drawer in alarm room
    < Ammo box >                                                      3 grenades
        On shelf in west store room
    >>Note on board
        On corkboard in hallway near stairs up
    
    Third floor/West offices
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Ammo box >                                3 tranq darts, (30) 7.62x39 Phos
        On filing cabinet
    < Intel >
        On desktop
    < Item >                                                  1 acid gas grenade
        On desktop
    Note in safe                                                           20 SP
    ** Recovering documents **                                            300 SP
    
    Third floor/NE office
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Intel >                                                              20 SP
        Filing cabinet	
    < Intel >
        Left desk drawer
    
    Third floor
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Intel >                                                              20 SP
        Filing cabinet on north wall	
    >>Note on board
        On corkboard on west wall by alarm
    < Ammo box >                                                2 tracking darts
        On boxes in SE store room
    >>Note on board                                                        20 SP
        On corkboard in SE store room
    < Health >                                                     First aid kit
        On shelf in south store room
    ============================================================================
                               Total skill points available this level:  1120 SP
                                                      Cumulative total: 12120 SP
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ	
    Listen to the guards talk on your way in.  I never thought of using 
    "Patriotic Literature" in that fashion....
    
    Has anyone actually tried the "top secret" recipe?
    
    
    .=======================================================.
    |             Chapter 4: A Spy in H.A.R.M.'s Way        |
    |                        Inner yard                     |
    .=======================================================.
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    Your mission here is twofold: find a way to disable the electric fence 
    barring your progress to the new records building, and create a distraction 
    to facilitate your inevitable escape from the grounds.  There are three 
    cameras on this level: above the second floor entrance, near the small 
    northern gate, and above the locked main entrance to the records building.  
    Shooting them will automatically raise an alarm, so I recommend using camera 
    disablers on them unless you've already raised the alarm.  Sounding the 
    alarm will cause three guards to appear.
    
    The two guard towers each have a sniper near the searchlight.  Shooting the 
    searchlight will raise an alarm, sometimes even if you shoot the sniper 
    before shooting out the light.  Allowing the searchlight to track you will 
    also raise the alarm.  Basically I thought it best to go ahead and raise the 
    alarm, clear the level of enemies, then dispatch the cameras and 
    searchlights, since the guards always appear from the same points.
    
    The level entrance door is a continual spawn point for guards.  I found it 
    useful to leave some guard bodies near the doors to delay arriving guards 
    long enough for me to run there and kill them.  Note how the music changes 
    when a guard discovers a corpse; this is a good indicator for when a new 
    guard arrives.
    
    Total skill points available:    1520
    Total accumulated skill points: 13640
    
                ____________
    -----------< Objectives >---------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻ
      Infiltrate the Main Records Building
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Once you disable the electric fence (see previous stage), you will be able
      to open the northern gate and move on.
    
    
      Place explosive on propane tank by mess hall                        400 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      This is not an optional objective!  It seems that the explosives will be
      used to create your escape route for the next chapter.  You will find the
      explosive charge inside the storage building to the northwest.  Place it
      on the back of the propane tank that is across from the southern guard
      tower to complete this objective.
    
    
      Discover the nature of the conspiracy you've uncovered (optional)   300 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      You will find three stacks of paper around this level.  Search them for
      the identities of three potential double agents.  They are located at:
    
        1) Middle locker in the showers
        2) Beneath bed in barracks
        3) Inside cabinet in NW store room
    
    
      Recover top secret document from the safe (optional)
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Searching the radio room will reveal the combination to the safe back on
      the third floor of the old Records Building.  Head back inside to find the
      "Top Secret" document.
    
                _______
    -----------< Items >--------------------------------------------------------
                ŻŻŻŻŻŻŻ
    Mess hall
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Note on refrigerator                                                   20 SP
        In kitchen
    << Bag of sugar >>
        Inside locked glass cabinet
    < Item >                                              AK-47, (5) 7.62x39 FMJ
        On dining table
    
    Showers
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Ammo box >                                                (30) 7.62x39 FMJ
        Inside rightmost locked locker
    < Item >                                                         1 bear trap
        Inside second locker from right
    < Intel > (Page 1 of conspiracy)                                       20 SP
        Inside middle locker
    >> < Item >                                           AK-47, (5) 7.62x39 FMJ
        Inside middle locker
    < Health >                                                     First aid kit
        Inside second locker from left
    
    Barracks
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Ammo box >                                                     (18).32 FMJ
        Inside SW chest
    >> < Item >                                           AK-47, (5) 7.62x39 FMJ
        On ground by SE bed
    < Intel > (Page 2 of conspiracy)                                       20 SP
        Beneath bed north of SE bed
    < Item >                                                      1 stun grenade
        Inside chest south of NW bed
    < Armor >                                                   Light body armor
        Inside locked chest south of NE bed
    < Item >                                                          2 grenades
        Inside locked NE chest
    
    NW storage building
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    >> < Item >                                           AK-47, (5) 7.62x39 FMJ
        On top of barrels
    < Ammo box >                                 3 tranq darts, 3 tracking darts
        On shelf
    < Armor >                                                   Heavy body armor
        On shelf
    < Intel > (Page 3 of conspiracy)                                       20 SP
        Inside cabinet
    ** Identifying three potential double agents **                       300 SP
    < Item >                                                         1 explosive
        On bottom NW shelf
    < Package >                                                  2 body removers
        Near dumpster outside building
    
    ** Planting explosives at the propane tank **                         400 SP
    
    ** Locating the Main Records Building **                              500 SP
    
    Radio room
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Spy Training Manual                                                   200 SP
        On shelf
    < Intel >                                                              20 SP
        Filing cabinet	
    < Intel > (Safe combo)                                                 20 SP
        Right desk drawer
    
    ============================================================================
                               Total skill points available this level:  1520 SP
                                                      Cumulative total: 13640 SP
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    The radio operator is a real wuss.  By the way, killing scientists and other 
    non-combatants appear to have no effect on your objectives or the mission.  
    The only stages where there are innocent civilians is around the India 
    levels; do NOT kill the civilians there, or your mission will fail.
    
    
    .=======================================================.
    |             Chapter 4: A Spy in H.A.R.M.'s Way        |
    |                        The basement                   |
    .=======================================================.
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    The basement of the Main Records Building is a cluttered mess.  Its layout 
    is essentially a large counterclockwise curl, with the entrance at the outer 
    end, and the stairs inside.  To get past the gates with electronic locks, 
    you can either pick up a card key from one of the guards, or use the code 
    breaker on the card slot.
    
    Many items are randomly placed around the level.  Two light body armors, the 
    computer vacuum tube, and an ammo box will appear inside various cabinets or 
    on shelves throughout the area.  If you don't find these items where I have 
    listed them, continue to search the shelves and cabinets.
    
    There is a single camera in the hallway outside the SE store room.  Also, be 
    sure to pick up the vacuum tube before leaving this stage, as you will need 
    it later.
    
    Guards will spawn at the stairs to the first floor.  Fortunately this is a 
    tiny level, so they are of little consequence.
    
    Total skill points available:     360
    Total accumulated skill points: 14000
    
                ____________
    -----------< Objectives >---------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻ
      Infiltrate the Main Records Building
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Just head inside the outer door to complete this objective.
    
    
      Recover information on Project: Omega
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      You can't complete this objective on this stage.  You will, however, need
      a vacuum tube located somewhere on this level.  The tube is located in a
      random cabinet or on shelves around the level, such as:
    
        1) Inside south cabinet in SW store room
        2) Inside west cabinet in SW store room
        3) Inside cabinet by bathroom in east store room
    
    
      Liquidate Nikolai Zhukov (optional)
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      You will receive this mission from a file cabinet in the east store room.
      Head upstairs to the Main Records Building and eliminate Zhukov to
      complete this objective.
    
                _______
    -----------< Items >--------------------------------------------------------
                ŻŻŻŻŻŻŻ
    << Vacuum tube >>
        See objectives section above
    
    Kitchen
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Health >                                                          Bandages
        Upper cabinet above sink
    < Package >                             Utility launcher, 2 camera disablers
        Beneath table
    
    >> < Item > (Map of basement)                                          20 SP
        On table next to first gate
    
    SW store room
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    >> < Item > (Map of basement)
        On lower shelf by door on north wall
    >> < Armor >                                                Light body armor
        Inside west cabinet
    >> < Armor >                                                Light body armor
        Inside south cabinet
    < Ammo box >                               3 tracking darts, 2 body removers
        On shelf in side storage room
    
    South store room
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Ammo box >                                               (30) 7.62x39 Phos
        On box
    >> < Armor >                                                Light body armor
        On shelf by window
    
    Central room/Alarm room
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Spy Training Manual                                                   200 SP
        Left desk drawer
    < Intel >                                                              20 SP
        Left filing cabinet
    < Intel >                                                              20 SP
        Right filing cabinet
    < Intel >                                                              20 SP
        Filing cabinet
    < Intel >
        Right desk drawer
    
    SE store room
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Intel >                                                              20 SP
        Right desk drawer
    >> < Ammo box >                                             (5) 7.62x39 Phos
        On boxes
    >> < Armor >                                                Light body armor
        On lower shelf in east corner
    
    East store room
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Intel >                                                              40 SP
        Filing cabinet	
    >> < Ammo box >                                             (5) 7.62x39 Phos
        Inside north cabinet
    >> < Armor >                                                Light body armor
        Inside cabinet by bathroom
    < Item >                                                         1 bear trap
        On shelf in bathroom
    
    Laundry room
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Item >                                      1 coin, 1 sleeping gas grenade
        Top of washing machine
    >> < Armor >                                                Light body armor
        Inside cabinet
    < Intel >                                                              20 SP
        Filing cabinet outside window	
    
    Boiler room
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Package >                                                    1 angry kitty
        On ground behind large boiler
    ============================================================================
                               Total skill points available this level:   360 SP
                                                      Cumulative total: 14000 SP
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    Listen to the conversation by the vent in the kitchen.
    
    
    .=======================================================.
    |             Chapter 4: A Spy in H.A.R.M.'s Way        |
    |                        Main records building          |
    .=======================================================.
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    This level has two floors, along with a small section on the second floor 
    where the central archive is located.  The first floor is circular in 
    design, and there are two stairwells to the second floor.  The "Foyer," as 
    marked on the map you find, looks more like a large store room or receiving 
    warehouse than the main entrance to the facility.
    
    There are three security cameras: one on the first floor, and two on the 
    second.  There are no guard spawn points though, so once you clear out the 
    floors, no more guards will appear unless you set off the alarm.  You will 
    need the vacuum tube from the previous stage, as well as a security code 
    from the second floor in order to reach the central archives.
    
    Take note of the laundry room's location immediately east of the entrance.  
    You will need to head there to exit the level after accessing the central 
    archives.
    
    Total skill points available:    2520
    Total accumulated skill points: 16520
    
                ____________
    -----------< Objectives >---------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻ
      Recover information on Project: Omega                               800 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      First, make sure you have the computer vacuum tube from the basement.  You
      will also need the security code from a note on the second floor.  Armed
      with both, head through the security office on the first floor and into
      the computer room.  Replace the vacuum tube, enter the security code, and
      you'll head up into the Central Archive.
    
      You can get 100 SP by entering numbers randomly (press "1" on your
      keyboard) on the tape reel reader 5 times.
    
      Next you'll need to find the tape reel number for Project: Omega, found in
      a note someplace on this level.  Armed with the number, go to the robotic
      tape reader on the north wall, enter it (press "2" on your keyboard), and
      pick up the paper that comes out.  As soon as you're finished reading, the
      alarm will sound and several guards will appear on both floors.
    
    
      Get back to the plane
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      The entrance from the basement on the first floor is now sealed off.  Your
      only way out now is down the laundry chute inside the laundry room.
    
    
      Liquidate Nikolai Zhukov (optional)                                 400 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Zhukov will walk around the stage, but is most likely to be found in his
      offices in the SE corner of the first floor.  If you wait in these offices
      long enough, he will walk in.  Otherwise, just raise the alarm and he will
      run in with the other guards.  Killing him will complete this objective.
    
    
      Recover additional information on ANATOLI (optional)                300 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ANATOLI appears to be an operative working another secret project.  There
      are 4 pages to uncover, located as follows:
    
        1) First floor, right desk drawer in General's office (SE corner)
        2) Second floor, right desk drawer in SE office
        3) Second floor, left desk drawer in NW office
        4) Second floor, right desk drawer in SW office
    
                _______
    -----------< Items >--------------------------------------------------------
                ŻŻŻŻŻŻŻ
    First floor/Mess hall
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Note on table (Map of first floor)                                     20 SP
        On SE table
    
    First floor/SW office
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    >> < Ammo box >                                                5 tranq darts
        Inside cabinet
    < Armor >                                                   Heavy body armor
        Inside cabinet
    
    First floor/Foyer
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Ammo box >                   2 body removers, (10) .308 FMJ, 3 tranq darts
        On top of pallet
    < Intel >
        Left filing cabinet, west wall
    < Intel >
        Right filing cabinet, west wall
    < Intel >                                                              20 SP
        Filing cabinet in center of room on north side of pallets
        < Thanks to Cliff Chen! >
    < Intel >
        Left filing cabinet, east wall
    < Intel >
        Right filing cabinet, east wall
    < Intel >
        Filing cabinet, north wall
    
    First floor/SE office/General's office
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Note on desk (Map of second floor)                                     20 SP
        On desk
    < Intel >
        Filing cabinet
    < Intel > (Page 1 of ANATOLI)                                          20 SP
        Right desk drawer, General's office
    Spy Training Manual                                                   200 SP
        In drawer of table by couch
    >> < Ammo box >                                                5 tranq darts
        On table by couch
    
    ** Eliminating General Zhukov **                                      400 SP
    
    First floor/NE store room
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Note on vending machine                                                20 SP
        On machine next to staircase
    < Armor >                                                   Heavy body armor
        On boxes
    < Health >                                                     First aid kit
        On shelf
    < Ammo box >                                                   3 tranq darts
        On shelf
    
    First floor/Laundry room
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Package >                                                  2 body removers
        On shelf
    
    First floor/Security office
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Intel >                                                              20 SP
        Right desk drawer
    < Intel >
        Filing cabinet
    >> < Ammo box >                                                5 tranq darts
        NE corner
    
    Second floor/SE office
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Ammo box >                                    3 tranq darts, (10) .308 FMJ
        Inside cabinet
    < Intel > (Page 2 of ANATOLI)                                          20 SP
        Right desk drawer
    
    Second floor/Office east of eastern camera
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    >>Note on desk (M-9 Security Code)
    
    Second floor/Office south of eastern camera
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Ammo box >                                                5 tracking darts
        On box
    < Intel >
        Filing cabinet
    
    Second floor/North office
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    >>Note on desk (M-9 Security Code)
    < Intel >
        Right desk drawer
    
    Second floor/Northwest office
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Intel > (Page 3 of ANATOLI)                                          20 SP
        Left desk drawer
    < Ammo box >                                    (9) .32 FMJ, (9) .32 Cyanide
        SE corner
    < Armor >                                                   Light body armor
        On boxes south of bathrooms
    
    Second floor/West office
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    >>Note on desk (M-9 Security Code)
    < Health >                                                          Bandages
        Inside cabinet in storage room
    < Item >                                Utility launcher, 3 camera disablers
        Inside cabinet in storage room
    
    Second floor/SW office
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Health >                                                          Bandages
        SW corner
    < Ammo box >                                                     (3) .32 FMJ
        On desk
    < Intel > (Page 4 of ANATOLI)                                          20 SP
        Right desk drawer
    ** Collecting documents **                                            300 SP
    
    ** Accessing the central archive **                                   500 SP
    
    Central archive/M9 tape reel reader
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    << Enter numbers randomly 5 times >>                                  100 SP
    << Enter reel number for Project: Omega >>                             20 SP
    ** Recovering information on Project: Omega **                        800 SP
    
    Central archive/South store room
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    >>Note on shelf (M9 tape reel number)
    < Armor >                                                   Light body armor
        Inside cabinet
    < Ammo box >                                 (60) 7.62x39 Phos, (18) .32 FMJ
        On shelf
    
    Central archive/SW office
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    >>Note on desk (M9 tape reel number)
    
    Central archive/NW office
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Intel >
        Right desk drawer
    < Intel >
        Left filing cabinet
    < Intel >                                                              20 SP
        Right filing cabinet
    
    Central archive/NW office
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    >>Note on desk (M9 tape reel number)
    ============================================================================
                               Total skill points available this level:  2520 SP
                                                      Cumulative total: 16520 SP
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    Check out the animation when you enter the security code into the computer.  
    I liked how the ceiling folded into the walls.
    
    
    
    .<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.
    |==========================================================================|
    |+                         Walkthrough - Chapter 5                        +|
    |==========================================================================|
    .<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.
    
    .=======================================================.
    |             Chapter 5: Night Flight                   |
    |                        The basement                   |
    .=======================================================.
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    Your weapons and ammo carry over from the previous chapter.
    
    Now your objective is to escape with the Project Omega information you've 
    just recovered.  If you planted the explosives in the outer yard, they will 
    create distractions for the guards when you reach those areas.  Otherwise, 
    they will become mandatory objectives for this stage which you will need to 
    complete in order to get out of the compound.
    
    For this level, just head through the basement and back outdoors.  There are 
    lots of ammo boxes and a few intel items scattered through the levels on the 
    way back to the plane, so be sure to check around for them.  There are no 
    more guard respawn points on any level, so you can clear a level of enemies 
    without worrying that more will appear.
    
    You will not find any intel from file cabinets or desk drawers on the way 
    back.
    
    < From the loading screen >
    Now that Cate has recovered information on Project: Omega, she faces the 
    even greater challenge of getting it out of the Soviet Union.  To complicate 
    matters further, both the Russians and H.A.R.M. are hunting for her.
    
    She'll have to cross her fingers and hope that her meticulous preparations 
    pay off.  The night is about to light up.
    
    Total skill points available:     220
    Total accumulated skill points: 16740
    
                ____________
    -----------< Objectives >---------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻ
      Get back to the plane
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Just head back to the outer entrance, picking up ammo and intel along the
      way.  You will get 9mm Gordon SMGs and ammo from the H.A.R.M. guards
      dressed in purple on the way back.  Be sure to pick up a Siberia keycard
      from a guard body to unlock the security gate quickly (click the card slot
      to open it).
    
                _______
    -----------< Items >--------------------------------------------------------
                ŻŻŻŻŻŻŻ
    Laundry room
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Health >                                                          Bandages
        Inside cabinet
    
    NE store room
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Armor >                                                   Light body armor
        Inside north cabinet
    < Item >                                                      1 stun grenade
        Inside north cabinet
    < Armor >                                                   Heavy body armor
        Inside cabinet by bathroom
    
    Central room/Alarm room
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Note on board                                                          20 SP
        On corkboard
    < Ammo box >                                 4 tranq darts, (30) 7.62x39 FMJ
        Hidden among boxes (look for the white glowing object)
    
    South store room
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Ammo box >                            2 camera disablers, (30) 7.62x39 FMJ
        On box
    
    SW store room
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Ammo box >                             4 tracking darts, (30) 7.62x39 Phos
        On box
    < Health >                                                          Bandages
        Under table
    < Ammo box >                                                      3 grenades
        In NW corner
    
    Kitchen
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Spy Training Manual                                                   200 SP
        On counter by stove
    ============================================================================
                               Total skill points available this level:   220 SP
                                                      Cumulative total: 16740 SP
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    Is there a reason why the ammo box in the central room is hidden like that?  
    It's a glowing white color instead of a dark green, so it may be 
    intentional.
    
    
    .=======================================================.
    |             Chapter 5: Night Flight                   |
    |                        Inner yard                     |
    .=======================================================.
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    The sniper rifle comes in very handy for the next few stages.  Head for the 
    south wall by the large fuel tank.  If you didn't plant explosives on the 
    fuel tank on the way in, you can find an explosive bundle in the lockers 
    near the showers.  Note that setting off the alarm here will not spawn more 
    guards.
    
    Total skill points available:     520
    Total accumulated skill points: 17260
    
                ____________
    -----------< Objectives >---------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻ
      Get back to the plane
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Head for the large fuel tank by the wall on the south side of the yard.
      If you planted the explosives there earlier, you will earn an additional
      300 SP just for watching it explode.  Once it blows up, hop through the
      hole it makes in the wall.
    
    
                _______
    -----------< Items >--------------------------------------------------------
                ŻŻŻŻŻŻŻ
    Radio room
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Ammo box >                                 (18) .32 FMJ, (30) 7.62x39 Phos
        Next to desk
    
    NW storage building
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Ammo box >                                         2 sleeping gas grenades
        Outside west wall next to pallet
    
    ** Planting explosives at the propane tank **                         300 SP
    
    Showers
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Item >                                                  1 acid gas grenade
        Second locker from right
    < Health >                                                          Bandages
        Second locker from left
    < Item >                                                         1 explosive
        Leftmost locker
    Spy Training Manual                                                   200 SP
        On bench
    
    Barracks
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Armor >                                                   Heavy body armor
        Inside SE chest
    < Health >                                                     First aid kit
        On bed near NW corner
    
    Mess hall
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Intel >                                                              20 SP
        On SE table
    < Ammo box >                                 3 tranq darts, 3 tracking darts
        On SE table
    ============================================================================
                               Total skill points available this level:   520 SP
                                                      Cumulative total: 17260 SP
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    Trying to jump up into the backs of the flatbed trucks is not possible.  Is 
    it because they're idling?
    
    Note that while the alarm goes off when the tank explodes, it will not be 
    triggered by the searchlights or cameras.  Perhaps the level designers 
    decided that the alarm is useless, now that most of the guards are dead?
    
    
    .=======================================================.
    |             Chapter 5: Night Flight                   |
    |                        Outer yard                     |
    .=======================================================.
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    Once again, be sure to hunt around for items and ammo boxes for extra skill 
    points and ammunition.  There are a limited number of guards here, and no 
    spawn point.  Even if the alarm goes off, no new guards appear.
    
    Total skill points available:     720
    Total accumulated skill points: 17980
    
                ____________
    -----------< Objectives >---------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻ
      Get back to the plane
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      If you haven't planted explosives at the motor pool and the front gate,
      you can do so now.  Unlike the last stage, you get no bonus skill points
      for planting them on the way in.  When you're ready to leave, take a
      snowmobile that's parked in the motor pool (near where the large vertical
      fuel tanks used to be), drive through the main gates, and aim it over the
      small hill to jump the fence and get outside the compound.
    
                _______
    -----------< Items >--------------------------------------------------------
                ŻŻŻŻŻŻŻ
    Building east of motor pool
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Note on pole                                                           20 SP
        Outside of north entrance
    
    Motor pool
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Item >                                                         1 explosive
        On ground by snowmobile
    < Ammo box >                                                (28) 7.62x39 FMJ
        On ground by snowmobile
    
    Lavatory/East building
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Spy Training Manual                                                   200 SP
        Inside west stall
    
    Barracks
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    >> < Item >                                         AK-47, (30) 7.62x39 Phos
        On floor by door
    < Ammo box >                                                   (10) .308 FMJ
        On floor by NE chest
    < Armor >                                                   Light body armor
        Inside chest south of NE chest
    
    Mess hall
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    >> < Item >                                         AK-47, (30) 7.62x39 Phos
        On floor by overturned table
    < Health >                                                     First aid kit
        On counter by refrigerator
    
    Storage shed north of bunker
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Item >                                                      1 stun grenade
        On shelf
    < Ammo box >                                               (30) 7.62x39 Phos
        On floor by NE chest
    
    
    ** Escaping from the Soviet compound **                               500 SP
    ============================================================================
                               Total skill points available this level:   720 SP
                                                      Cumulative total: 17980 SP
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    Check out the particle effects on the flames in the burning fuel tanks!
    
    
    .=======================================================.
    |             Chapter 5: Night Flight                   |
    |                        Exfiltration                   |
    .=======================================================.
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    Now your objective is to make it to the checkpoint at the south end of the 
    map.  The exits to the radio tower and power station are fenced off, so you 
    can't head to either of those maps.
    
    The Soviet guards will have Phosphorous ammunition loaded in their weapons 
    for this stage, so make sure you have at least a level 2 Stamina skill to 
    help survive their bullets.
    
    Total skill points available:     200
    Total accumulated skill points: 18180
    
                ____________
    -----------< Objectives >---------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻ
      Get back to the plane
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      On the way back to the checkpoint, there will be two roadblocks.  The
      first is easy to bypass, but the second requires that you go up the steep
      slope to the roadblock's right in order to pass some felled trees.  You
      can backtrack to the hunting cabin if you need health and armor.
    
                _______
    -----------< Items >--------------------------------------------------------
                ŻŻŻŻŻŻŻ
    Hunting cabin
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Health >                                                          Bandages
        On table
    < Armor >                                                   Heavy body armor
        On floor
    Spy Training Manual                                                   200 SP
        On table
    
    Roadblock 1/Two trucks
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Ammo box >                  (30) 7.62x39 Phos, (10) .308 FMJ, (18) .32 FMJ
        In back of truck
    
    Checkpoint
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Ammo box >                             (30) 7.62x39 Phos, (30) 7.62x39 FMJ
        On floor by desk
    < Armor >                                                   Light body armor
        On floor by stove
    ============================================================================
                               Total skill points available this level:   200 SP
                                                      Cumulative total: 18180 SP
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    Where did all the bunnies go?  :(
    
    
    .=======================================================.
    |             Chapter 5: Night Flight                   |
    |                        Surprise, surprise             |
    .=======================================================.
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    This stage is split into a few smaller objectives.  You'll have to find and 
    sober up your pilot who's hiding beneath the stairs in the dacha.  You will 
    also need to defuse a bomb that's planted on your airplane.  You can do 
    these tasks in any order.
    
    Total skill points available:    1620
    Total accumulated skill points: 19800
    
                ____________
    -----------< Objectives >---------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻ
      Get back to the plane
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Listen to Santa by the gate to the military outpost to "complete" this
      objective.
    
    
      Rescue your pilot from H.A.R.M.                                     500 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Not surprisingly, your pilot is once again in trouble.  Eliminate four
      H.A.R.M. guards around the dacha, then open the doors beneath the
      staircase to complete this objective.
    
    
      Help your pilot sober up                                            200 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Your pilot is drunk, and asks you to make some coffee.  Fortunately, some
      hot java is brewing on the stove already.  Take the coffeepot from the
      iron stove to the left of the pots on the counter, and use it on the mug
      that's on the dining table to complete this objective.
    
    
      Prevent H.A.R.M. from blowing up your plane                         500 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      After taking care of the two guards by the plane, you have one minute to
      run up and defuse the bomb.  It takes about 15 seconds to defuse the bomb;
      I don't think a higher gadget skill affects this time.
    
      < Red Phoenix writes: >
      Using cheats, I maxed out all of my skills and I was able to defuse the
      bomb in about two or three seconds, so skills do have an effect here.
    
                _______
    -----------< Items >--------------------------------------------------------
                ŻŻŻŻŻŻŻ
    ** Escaping the base grounds **                                       200 SP
    
    Military outpost/Open storage area
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Health >                                                     First aid kit
        On barrels
    < Ammo box >                                               (60) 7.62x39 Phos
        On shelf
    
    Military outpost/Large fuel tank/Room by generator
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Armor >                                                   Light body armor
        On shelf by generator
    < Ammo box >                                   (9) .32 FMJ, 5 tracking darts
        On desk
    Spy Training Manual                                                   200 SP
        Left desk drawer
    
    Military outpost/Central building
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Item >                              1 sleeping gas grenade, 1 stun grenade
        On desk in corner
    
    The dacha
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Health >                                                     First aid kit
        By sink
    Note on floor                                                          20 SP
        By dining table
    < Ammo box >                                                   (10) .308 FMJ
        In chest by fireplace
    < Armor >                                                   Heavy body armor
        By radio
    
    ** Rescuing your pilot (Completing your mission) **                   500 SP
    ** Sobering up your pilot **                                          200 SP
    ** Securing the landing site **                                       500 SP
    ============================================================================
                               Total skill points available this level:  1620 SP
                                                      Cumulative total: 19800 SP
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    The explosions on the bridge make a nicely-scripted sequence.  I actually 
    found a body of one of the guards near where I stopped to watch the show.  
    >8^P
    
    
    
    .<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.
    |==========================================================================|
    |+                         Walkthrough - Chapter 6                        +|
    |==========================================================================|
    .<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.
    
    .=======================================================.
    |             Chapter 6: Diary of a Double Agent        |
    |                        Grasping at straws             |
    .=======================================================.
    
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    This is a rather long cutscene.  I won't go into the plot, but I do have two 
    words: "Man crates."  :)
    	
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    There are some minor clipping errors with Cate's skirt when she walks in 
    this uniform.  I assume it's just a problem with the skin, and not the 
    model.
    
    
    .============================================================.
    |             Chapter 6: Diary of a Double Agent             |
    |                        The house where Melvin used to live |
    .============================================================.
    
    3:36 PM, Akron, Ohio
    
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    The house is nothing but a treasure hunt for the first half.  There are 
    plenty of rooms to explore, and even though it's dark, you cannot hide in 
    the shadows; therefore I suggest turning on all the light switches for 
    later.
    
    You can play back the tapes on the tape recorder sitting on the dining room 
    table.  In conjunction with the letters, the tapes give you a bit of history 
    on what Blitzny did to prepare for his role as Tom Goodman.
    
    Once you finish your objectives, the house fills with ninja guards, so be 
    prepared for a lot of fighting to get to the escape route in the SE room 
    upstairs.
    
    < From the loading screen >
    Without any other compelling leads to follow, Cate heads to Akron, Ohio to 
    search for clues at the former residence of the notorious Melvin Blitzny.  
    Blitzny, a vacuum cleaner salesman by trade, had been groomed to assume the 
    identity of UNITY operative Tom Goodman as part of H.A.R.M.'s last 
    despicable plot.  He met his end at the hands of his own mentor.
    
    Whatever trepidation Cate may feel at entering the domain of this 
    treacherous man must be set aside if she is to achieve her goal.
    
    Total skill points available:    1960
    Total accumulated skill points: 21760
    
                ____________
    -----------< Objectives >---------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻ
      Find information on Project Omega                                   800 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Clear the poster on a wall in the basement to find a switch.  You will
      need to find fresh batteries to operate this switch, open the door, and
      complete this objective.  The batteries will be randomly placed throughout
      the level; here are a few places I have found them:
    
        1) Upper-right drawer in desk in NE bedroom upstairs
        2) Drawer under lamp in NE bedroom upstairs
        3) On closet shelf in NE bedroom upstairs
    
      When you pick up both notes in the Inner Sanctum, ninja guards will appear
      throughout the house.
    
    
      Escape with the evidence
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Now you will need to go through the window upstairs in the southeast room
      that's boarded up.  Doing so will end this stage.
    
    
      Find all the recordings (optional)                                  400 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      There are six envelopes containing recordings of Blitzny and his
      endeavors.  They are located as follows:
    
        1) Upper-right drawer in basement
        2) Upper large drawer by refrigerator in kitchen
        3) On mantle above fireplace in den
        4) Inside bathtub in SE bathroom upstairs
        5) On shelf in central closet upstairs
        6) In middle drawer of desk in NW bedroom upstairs
    
    
      Find all correspondence between Goodman and Mr. Smith (optional)    400 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      These letters are found in the stacks of paper located as follows:
    
        1) Inside cabinet in basement
        2) Upper-right drawer by sink in kitchen
        3) On table in NE corner of dining room
        4) On boxes in SW closet upstairs
        5) On desk in NE bedroom upstairs
        6) On shelf by projector in Inner Sanctum
    
                _______
    -----------< Items >--------------------------------------------------------
                ŻŻŻŻŻŻŻ
    Basement
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Ammo box >                                       (9) .32 FMJ, (30) 9mm FMJ
        On table by stairs
    << Red audio tape >>
        Upper-right drawer of shelves
    < Intel > (Page 1 of correspondence)                                   20 SP
        Inside cabinet
    
    Kitchen
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    << Green audio tape >>
        Upper large drawer by refrigerator
    < Intel > (Page 2 of correspondence)                                   20 SP
        Upper-right drawer by sink
    < Health >                                                          Bandages
        Under sink
    
    Dining room
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Intel > (Page 3 of correspondence)                                   20 SP
        On table in NE corner
    
    Den
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    << Purple audio tape >>
        On mantle above fireplace
    	
    Upstairs/SW closet
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Intel > (Page 4 of correspondence)                                   20 SP
        On boxes
    
    Upstairs/SE bathroom
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Health >                                                          Bandages
        By toilet
    << Blue audio tape >>
        Inside bathtub
    
    Upstairs/West room
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Ammo box >                                                    (30) 9mm FMJ
        In NW corner
    
    Upstairs/Central closet
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    << Orange audio tape >>
        On shelf
    
    Upstairs/NW bedroom
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    << Yellow audio tape >>
        Middle drawer of desk
    ** Collecting the voice recordings **                                 400 SP
    
    Upstairs/NE bedroom
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Armor >                                                   Heavy body armor
        On bed
    < Intel > (Page 5 of correspondence)                                   20 SP
        On desk
    << Batteries >>
        On shelf in closet/Upper-right desk drawer/Drawer under lamp
    
    Inner Sanctum
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Item >                                        Gordon 9mm SMG, (60) 9mm FMJ
        On minibar
    Note on minibar                                                        20 SP
    < Armor >                                                   Heavy body armor
        Under minibar
    Spy Training Manual                                                   200 SP
        On bookshelf
    < Intel > (Page 6 of correspondence)                                   20 SP
        On shelf next to projector
    ** Collecting the correspondence between Blitzny and Mr. Smith **     400 SP
    < Item >                                                              Katana
        On bureau
    Note on bureau                                                         20 SP
    
    ** Recovering information on Project Omega **                         800 SP
    ============================================================================
                               Total skill points available this level:  1960 SP
                                                      Cumulative total: 21760 SP
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    Running around on carpet will stir up motes of dust that hang in the air 
    around you, a nice effect!
    
    The old audio turntable entertainment center in the dining room brought back 
    some ancient memories....
    
    Listen to the sixth recording for the classic quote, "She wasn't good 
    looking and she smelled like a horse, but she was woman enough for me!"
    
    
    .=======================================================.
    |             Chapter 6: Diary of a Double Agent        |
    |                        Storm rolling in               |
    .=======================================================.
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    This has to be one of the most annoying levels in the game.  There are an 
    infinite number of ninja in this stage, and they are relentless.  You have a 
    very limited amount of ammunition, and the ninja bodies instantly disappear 
    when they die, so you can't search the bodies for ammo.  You will have to 
    RUN from the house to various cover points all through the map, and it will 
    be nigh impossible to escape without being hit dozens of times.
    
    I would definitely suggest ignoring the extra skill point items here and go 
    as fast as you can to the end of the road, then double back to the exit (see 
    below for more detail).
    
    Total skill points available:     560
    Total accumulated skill points: 22320
    
                ____________
    -----------< Objectives >---------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻ
      Escape with the evidence
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Head west down the road, then turn north at the corner, then west again at
      the downed electrical lines.  Turn south at the southwest corner of the
      fence, and you will see an open gate.  Head in, then jump into the window
      of the shed in the corner.  Continue east through all the backyards here
      to the exit.
    
                _______
    -----------< Items >--------------------------------------------------------
                ŻŻŻŻŻŻŻ
    Blitzny's house
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Item >                              Combat shotgun, (20) 12-gauge buckshot
        In shed to south of house
    < Armor >                                                   Heavy body armor
        In shed
    < Ammo box >                                     (120) 9mm FMJ, (27) .32 FMJ
        In shed
    Spy Training Manual                                                   200 SP
        On porch on west side of house
    
    Outdoors/By road
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    >>Letter on porch                                                      20 SP
        On porch of first northern house west of Blitzny's house
    >>Letter under door
        Beneath side door on west side of first northern house
    >>Letter by mailboxes                                                  20 SP
        On east side of mailboxes at NE corner of bend in road
    >>Letter under door
        Beneath garage door of house at NE corner of bend in road
    >>Letter under door
        Beneath door of house at NE corner of bend in road
    >>Letter under door                                                    20 SP
        Beneath side door of SW house
    >>Letter under door
        Beneath front door of SW house
    
    SW corner/Shed
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Armor >                                                   Light body armor
        In shed
    < Ammo box >                                     (120) 9mm FMJ, (27) .32 FMJ
        In shed
    
    South side/Backyards
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Armor >                                                   Light body armor
        In shed
    < Health >                                                     First aid kit
        Next to red BBQ
    
    ** Escaping from Blitzny's house **                                   300 SP
    ============================================================================
                               Total skill points available this level:   560 SP
                                                      Cumulative total: 22320 SP
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    If you stop at the back door of the green house on the west side of the area 
    and look southwest, jumping if necessary, you will see an unfinished house 
    over the fence.  It seems to be missing textures and supports for its roof!
    
    
    .=======================================================.
    |             Chapter 6: Diary of a Double Agent        |
    |                        Tornado trouble                |
    .=======================================================.
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    This level is a total mess!  I am still working on taking a complete 
    inventory of all the armors, ammo boxes, and other items strewn throughout 
    the trailer park.  Suffice it to say, there are plenty of items to go 
    around!
    
    Kill 20 ninja (the twister will tip over a trailer after you dispatch 10), 
    or just survive for a certain amount of time, and Isako will appear and 
    challenge you.
    
    Total skill points available:     240
    Total accumulated skill points: 22560
    
                ____________
    -----------< Objectives >---------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻ
      Fight off the ninja attackers
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Once you kill 10 ninja, the twister will tip over a trailer and toss it
      around.  Kill 20 ninja, or survive for about 4 minutes, and Isako will
      appear.
    
    
      Defeat Isako
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Hit Isako enough times, and she will run into a mobile home.  Follow her
      in to end the stage.
    
    
      Escape with the evidence
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      You can't complete this objective at this stage.
    
                _______
    -----------< Items >--------------------------------------------------------
                ŻŻŻŻŻŻŻ
    Abandoned car
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Spy Training Manual                                                   200 SP
        SE of starting position under dilapidated car
    
    Car in center
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Note on windshield                                                     20 SP
    Note on driver's seat                                                  20 SP
        Inside car; you may have to break the window to get it
    < Armor >                                                   Heavy body armor
        Passenger seat of car
    < Item >                                     Shotgun, (16) 12-gauge buckshot
        Backseat of car
    ============================================================================
                               Total skill points available this level:   240 SP
                                                      Cumulative total: 22560 SP
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    Dang, Monolith took the term "particle effects" to an extreme here!
    
    When you get near the car in the center of the trailer park, several fence 
    posts impale themselves in the doors.  Woo that was close!
    	
    < Jay writes: >
    If you stand on either one of the cars and jump (also on one of the chairs 
    on a porch and jump) the wind takes you for a ride!  It's great fun!!  There 
    may be other spots on the map where this happens, but those are the 3 I 
    found.  You should try it!
    < Thanks Jay! >
     - I did try it; what a cool ride! ^_^
    
    
    .=======================================================.
    |             Chapter 6: Diary of a Double Agent        |
    |                        Carried away                   |
    .=======================================================.
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    Like the tornado scene in the Wizard of Oz, you are now stuck inside a house 
    as it twirls within a cyclone!  While scripted events take the house apart 
    piece by piece, it's too bad the physics of the situation weren't applied 
    fully (you don't float weightless from time to time as the house bobs up and 
    down, and you don't twist or wobble as you would inside a washing machine).
    
    At any rate, it's an out-and-out swordfight between you and Isako now!  She 
    will use her smoke bombs after taking a certain amount of damage; use the 
    time while she's gone to replenish your armor as necessary, and try to get 
    at the Spy Training Manual.
    
    Total skill points available:    1000
    Total accumulated skill points: 23560
    
                ____________
    -----------< Objectives >---------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻ
      Defeat Isako                                                        800 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Slice and dice Isako with your katana until her health bar is out.  Doing
      this will end the chapter.
    
    
      Escape with the evidence
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      See above.
    
                _______
    -----------< Items >--------------------------------------------------------
                ŻŻŻŻŻŻŻ
    Kitchen
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Spy Training Manual                                                   200 SP
        Inside lower cabinet to left of sink
    
    ** Defeating Isako **                                                 800 SP
    ============================================================================
                               Total skill points available this level:  1000 SP
                                                      Cumulative total: 23560 SP
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    While physics weren't necessarily applied to you, they definitely applied to 
    the house!  :)
    
    
    
    .<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.
    |==========================================================================|
    |+                         Walkthrough - Chapter 7                        +|
    |==========================================================================|
    .<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.
    
    .=======================================================.
    |             Chapter 7: Double Cross                   |
    |                        Knife in the back              |
    .=======================================================.
    
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    This is a cutscene.  Welcome back to Magnus Armstrong!  We are also 
    introduced to Pierre, the assassin, and get a "hint" of why Volkov is stuck 
    in his wheelchair.
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    Check out the cheesy animation on the "lava" in the H.A.R.M. headquarters.  
    The guards comment on it in later chapters!
    
    
    .=======================================================.
    |             Chapter 7: Double Cross                   |
    |                        The password                   |
    .=======================================================.
    
    1:25 PM, Calcutta, India
    
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    The map for this stage can be confusing, so spend some time exploring the 
    area to get accustomed to its layout.  It is divided into three sections: 
    the north end with the hotel and café, the midsection with the open market 
    and basement, and the east end where the H.A.R.M. headquarters are located.  
    There are locked gates in some sections that can only be opened from one 
    side; unlocking them will open additional escape routes for when the police 
    spot you, so it would be wise to open them when you get the chance.
    
    You will spend a lot of your time traversing the map from one end to the 
    other, so be sure to mark the policemen with tracking darts to make them 
    appear on your radar screen (the compass).  This will help you avoid them as 
    they patrol the area.  You can easily outrun the police and hide from them 
    by crouching behind low walls, but they can corner you if this tactic 
    doesn't work.  When cornered, use your banana!
    
    < From the loading screen >
    Magnus Armstrong has contacted his old friend Kamal, a disillusioned 
    H.A.R.M. operative in India who promises his assistance.  While Kamal isn't 
    familiar with Project Omega, he's certain any pertinent information can be 
    found in the central vault at the Indian headquarters.
    
    Bruno has concluded that a direct infiltration of the compound is too risky, 
    given the intense security Cate would likely face.  Therefore, Kamal will 
    help her accomplish perhaps her strangest objective thus far: to get a job 
    with H.A.R.M.  Once hired, she'll have the security clearance necessary to 
    move about the compound freely.
    
    Total skill points available:    1480
    Total accumulated skill points: 25040   *Promotion: Trainee*
    
                ____________
    -----------< Objectives >---------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻ
      Rendezvous with Kamal                                               400 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Parameters:
        Be careful not to injure innocents or police patrolling the area.
    
      Shoot the police with tracking darts as soon as you can.  There will be a
      mission later this stage where getting spotted may mess up the objective.
    
      Kamal will appear in the café in the northern section of town only after
      you collect blackmail evidence from a group in the middle section.  Talk
      to the man at the flower stand to receive his note.
    
    
      Obtain the blackmail evidence on Kamal
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Once you pick up Kamal's note, head to the southernmost alley in town,
      enclosed by a gate at each end.  At the bottom of the stairs in this
      alley, there is a locked door.  Through it, and behind a second locked
      door in the basement is the evidence you need to return to Kamal.  Picking
      up the evidence will make Kamal appear in the café back in the northern
      section of town.
    
    
      Gain entry to H.A.R.M. headquarters                                 500 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Once you meet Kamal, he tells you to pick up a package past the gatekeeper
      Harij, inside a newspaper machine.  As soon as you pick up this package,
      your target Malpani (wearing a red turban) appears from the H.A.R.M.
      headquarters and starts to walk towards the hotel.  To get the password,
      you can either kill him and unlock the safe in his hotel room (keys are on
      his body), or do it the way Santa suggests: bug his phone, wait for him to
      use it, then replay the conversation from the bug.  On your way back to
      the hotel to plant the bug, if the police spot you and Malpani panics, he
      may not get to the phone in time; in this case, you will have to get the
      note in his safe.
    
      A new policeman will appear at Harij, then patrol the East section.  You
      can run behind him and tag him with a tracking dart while he harangues
      Harij.
    
      After getting the password, head back to the east section and "use" the
      yellow door on the left at the end to finish the level.
    
                _______
    -----------< Items >--------------------------------------------------------
                ŻŻŻŻŻŻŻ
    North section/Outdoors
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Item >                                                            1 banana
        On table in café
    < Ammo box >                                                3 tracking darts
        On porch in SE section up stairs near metal gate
        < Thanks to Claude >
    	
    Note on table (Map of neighborhood)                                    20 SP
        Kamal leaves this after you talk to him
    
    North section/Hotel
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Item >                                              1 sleeping gas grenade
        In alley across street from hotel
    < Health >                                                          Bandages
        Left of sink
    < Item >                                                            1 banana
        On counter
    Spy Training Manual                                                   200 SP
        Under bed
    
    Note in safe                                                           20 SP
        Need keys from Mapani
    ** Obtaining the password **                                          100 SP
    
    Middle section/Outdoors
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Note from Kamal                                                        20 SP
        On counter after talking to flower vendor
    < Health >                                                          Bandages
        On counter west of Harij
    < Item >                                                            1 banana
        On counter by spices west of Harij
    < Ammo box >                                                    3 glue bombs
        Behind low wall in alley SW of Harij
    
    Middle section/Basement
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Intel >                                                              20 SP
        On SE shelf
    < Item >                                              1 laughing gas grenade
        On shelf by hookah
    < Armor >                                                   Heavy body armor
        On boxes in backroom
    Note on desk                                                           40 SP
        On desktop
    < Intel >
        Left desk drawer
    < Intel >                                                              20 SP
        Right desk drawer
    
    ** Contacting Kamal **                                                400 SP
    
    South section/Near news stand
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Item >                                                              1 coin
        On counter
    < Armor >                                                   Light body armor
        On counter
    < Item >                                                            1 banana
        On counter by paper cups
    Note in news stand                                              1 bug, 40 SP
    ** Retrieving Kamal's package **                                      100 SP
    
    ** Gaining entry to H.A.R.M. headquarters **                          500 SP
    ============================================================================
                               Total skill points available this level:  1480 SP
                                                      Cumulative total: 25040 SP
    
    < Thanks to Claude for catching a point discrepancy here >
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    Harij just cracks me up.  Watch how he jumps up and down the second time you 
    talk to him.  :)
    
    The phone number on the sign for "Hotel Happy Guest" is a familiar long-
    running joke for us old-timers.  Remember Jenny!
    
    A lightsource bug makes the inside of the drawers of the tables in the hotel 
    appear very bright when you open them.
    
    No skill points are awarded for planting and listening back to the phone 
    bug.  Is this a bug in the game?
    
    
    .=======================================================.
    |             Chapter 7: Double Cross                   |
    |                        Planting a bug                 |
    .=======================================================.
    
    2:24 PM, Calcutta, India
    
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    Listen to Kamal's little ditty on your present objective, then head out.  
    Your mission is to figure out a way past the guards without arousing 
    suspicion.  Since you cannot kill anyone (yet), and no one can kill you 
    (yet), this turns out to be a Pure Stealth Mission.  Oh yeah!
    
    You can easily outrun the guards when pressed, but you'll need to find a 
    hiding place to throw them off your trail.  A good bet is to duck into a 
    nearby doorway, shut the door behind you, and stand still.  If the guard 
    didn't see you enter the door, he'll make hunting noises for about a minute, 
    then give up and walk away.
    
    Total skill points available:     320
    Total accumulated skill points: 25360
    
                ____________
    -----------< Objectives >---------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻ
      Bug the phone in Anoop Banerjee's office, then listen back to
        the conversation
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Parameters:
        Don't kill anyone or you'll fail your mission!
        Avoid being caught or you'll be escorted back to the lobby and have to
          try again!
    
      This is probably the second-hardest mission in the game, next to "Storm
      rolling in."  In fact, this stage is the polar opposite of the pure
      kill-everything-that-moves mentality of "Storm rolling in."  This time,
      you cannot kill anyone (even if you wanted to), and if you're caught by a
      guard (you get within touching range), you get sent back to the lobby and
      the positions of the guards reset.
    
      Patience is key here.  Get too hurried, and you'll be detected with
      several guards closing on your position.  Use too many coins, and you'll
      be out of ammo with no more available without reloading a saved game.
      This is especially true once you get close to Banerjee's office, where you
      will be within sight of two guards upstairs almost all the time.
    
      At any rate, take your time and explore all the corners and offices.
      Since you can get "caught" and restart the mission as many times as you
      want, feel free to hunt down all the intel items before finishing up the
      stage.  Once you reach Banerjee's office, plant the bug on his phone.
    
    
      Don't get caught now or you'll fail your mission!
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      As soon as you plant the bug, the phone will ring, and Banerjee will run
      into the office a few seconds later.  You will need to run and hide behind
      the screen in the NE corner of his office.  Once he finishes his
      conversation and leaves, go back to the phone and listen to the bug; this
      will end the stage.
    
                _______
    -----------< Items >--------------------------------------------------------
                ŻŻŻŻŻŻŻ
    Ground floor/Office area
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Item >                                                              1 coin
        On table by Kamal
    < Intel >
        Filing cabinet in SW office
    < Intel >
        Filing cabinet in SE office
    < Intel >                                                              20 SP
        On desk in SE office
    < Intel >
        Filing cabinet in NE office
    < Item >                                                              1 coin
        On desk in NE office
    
    Ground floor/Lobby
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Item >                                                              1 coin
        On table in lobby
    Note in drawer                                                         20 SP
        In south table
    < Item >                                                              1 coin
        On table in north hallway
    
    Ground floor/Yard area
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Note by window                                                         20 SP
        Next to bathroom window
    < Item >                                                             3 coins
        In fountain west side of yard
    
    Ground floor/Secure area
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Item >                                                              1 coin
        On floor by sink in janitorial closet
    < Item >                                                              1 coin
        On table in kitchen
    < Intel >                                                              20 SP
        On desk in NW office
    
    Second floor
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Intel >                                                              20 SP
        Left filing cabinet in SE office
    < Intel >
        Right filing cabinet in SE office
    Spy Training Manual                                                   200 SP
        On couch in SE office
    < Intel >
        Filing cabinet in SW office
    < Intel >                                                              20 SP
        Filing cabinet in NW office
    ============================================================================
                               Total skill points available this level:   320 SP
                                                      Cumulative total: 25360 SP
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    The large wine bottles have "BJ Runnels Vinyard" on the labels.  Is this 
    significant?
    
    The reflections and wave animation in the water of the fountain are 
    definitely realistic here, although Cate is missing from the reflection.  
    Check out how the waves are elongated along the long axis of the trough.
    
    No skill points are awarded for listening to the bug in Banerjee's office.  
    Is this a bug in the game?
    
    
    .=======================================================.
    |             Chapter 7: Double Cross                   |
    |                        Wanted                         |
    .=======================================================.
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    This stage can be quite infuriating at times, especially when the cop who 
    hangs the posters gets stalled someplace and doesn't put up the last one or 
    two.  At any rate, this is another stealth mission; your objective: to 
    collect 8 Wanted posters.  You can just sit back and let the civilians 
    gather up most of the posters, then go out and grab the last few, but that 
    would be too easy (and boring too)!  The real challenge here is to not let 
    the police know you're following them around and grabbing the posters.  If 
    they start chasing you, all poster-hanging activity stops until they stand 
    down from alert.
    
    Total skill points available:    1000
    Total accumulated skill points: 26360
    
                ____________
    -----------< Objectives >---------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻ
      Collect the Wanted posters before they are spotted by civilians     300 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Parameters:
        Be careful not to injure innocents or police patrolling the area.
    
      As soon as the stage starts, the policeman southeast of you starts placing
      Wanted posters around town.  Pick up your purse, and tag him with a
      tracking dart as soon as possible.  If you can follow him around without
      alerting him or the other two policemen, you can pick up the posters as he
      puts them up.  Each poster will be marked on your radar with a red "i," so
      if you need to circle around it'll be easier to spot.
    
      If the police start chasing you, run and find someplace to hide.  The
      poster-planting man won't go back to his duty until he thinks the coast is
      clear.  On the good side, citizens will pick up and take posters with
      them, resulting in one less poster for you to find.  Of course, these
      citizens will shout for help if they spot you, but you don't lose any
      points for not picking up all 9 posters yourself.  Since the posters
      appear on your radar, I won't note their positions here.
    
      Once all 9 posters are gone, Harij will run up and tell you to look for
      Kamal.
    
    
      Find Kamal                                                          100 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Kamal will appear near the west gate where you started, although I found
      him as far away as the faucet on the north street once.  Talk to him for
      the next objective.
    
    
      Retrieve supplies from the phone booth near the movie theater       100 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      A package has now magically appeared inside the phone booth on the south
      side of town.  Go pick it up.
    
    
      Infiltrate Evil Alliance headquarters                               200 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Now that you have a welder, you can go around to the west side of the
      theater and weld open the lock to the exit.
    
                _______
    -----------< Items >--------------------------------------------------------
                ŻŻŻŻŻŻŻ
    West gate area
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Item >                                 Utility launcher, 10 tracking darts
        Your purse at Armstrong's feet
    
    Northern street
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    >> < Item >                                                         1 banana
        On counter to west of faucet at east end
    
    Middle street
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    >>Note on shelf
        On stone bench at west end
    >> < Item >                                                         1 banana
        On stone bench at west end
    >>Note on shelf
        On windowsill SE of stone bench at west end
    >>Note on shelf                                                        20 SP
        On stone shelf at east end
    
    Southern street
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    >>Note on counter                                                      20 SP
        On counter northeast of theater
    >>Note on cushion
        On shelf to east of phone booth
    < Package >                                                    Welder, 40 SP
        Inside phone booth after talking to Kamal
    ** Retrieving Kamal's package **                                      100 SP
    
    Eastern area
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Spy Training Manual                                                   200 SP
        Inside news stand
    >>Note on ground                                                       20 SP
        In front of photo shop in NE corner
    < Item >                                                            1 banana
        On counter
    
    ** Collecting the Wanted posters **                                   300 SP
    ** Locating explosives (Talking to Kamal) **                          100 SP
    ** Infiltrating Evil Alliance **                                      200 SP
    ============================================================================
                               Total skill points available this level:  1000 SP
                                                      Cumulative total: 26360 SP
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    Did you notice that the initials for Evil Alliance also happen to stand for 
    a large software distributor in competition with Sierra/VUG?  Hmm....
    
    
    .=======================================================.
    |             Chapter 7: Double Cross                   |
    |                        Evil Alliance                  |
    .=======================================================.
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    While this level has 9 or 10 guards around the map, it pretty much turns out 
    to be a treasure hunt.  The most frustrating optional objective in the 
    entire game is here; for a challenge, see if you can complete it before 
    reading the "Objectives" section below!
    
    Total skill points available:    1620
    Total accumulated skill points: 27980
    
                ____________
    -----------< Objectives >---------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻ
      Recover the contents of the manager's safe                          300 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      The guards near the entrance talk of a blue letter; you will need to find
      this letter in order to open the safe.  The locations I have found the
      letter so far include:
    
        1) On table in front of snack bar
        2) On middle of railing on central upper balcony
        3) On table next to stairs beneath stage
        4) On dressing table in room immediately north of water heater
        5) On sink by door in men's bathroom < Thanks to hdd >
    
      Next, climb up to the projection room (the door leading up is near the NW
      balcony on the second floor).  Past the projectors is the manager's
      office, and behind the large painting is the safe.
    
    
      Plant explosives at location #1
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      First, pick up the explosives from the basement.  Next, plant one at the
      icon on the scaffolding above the stage.  The ladder up to the scaffolding
      is on the east end of the stage.
    
    
      Plant explosives at location #2
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      This point is between the projectors in the projection room.
    
    
      Plant explosives at location #3                                     500 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      You will find this explosive point on the side of the large water heater
      in the basement.  You get 500 skill points for planting explosives at all
      three locations.
    
    
      Plant explosives in the secret Evil Alliance film vault (optional)  300 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      If you're reading this, chances are you either didn't search the entire
      theater very thoroughly, or didn't bother searching in the first place....
      ^_^
    
      You will notice a hole in the wall behind explosive point #3 (the water
      heater), which is the "secret" film vault.  To get inside, simply go
      upstairs to the theater floor where the hole would be, and search that
      area.
    
      Still stuck?  Search the theater floor _very_ carefully.  You might just
      find a seat or a cushion (or a seat cushion) that's out-of-place.  Once
      inside the secret film vault, plant the explosives and be done with this
      objective.
    
                _______
    -----------< Items >--------------------------------------------------------
                ŻŻŻŻŻŻŻ
    Ground floor/Backstage
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Note on board                                                          20 SP
        On corkboard in starting room
    < Item >                                                              1 coin
        On floor by chairs in starting room
    < Ammo box >                                                     (9) .32 FMJ
        Inside NE cabinet
    < Intel >                                                              20 SP
        Inside SW cabinet
    
    Ground floor/Lobby area
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Intel >                                                              20 SP
        Inside cabinet in SW store room
    >> << Blue note >> (Safe combination)                                  20 SP
        See Objectives section
    < Ammo box >                                               2 explosive bolts
        Inside SE stall of SE lavatory
    
    Basement
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Item >                                    Crossbow, 10 bolts, 5 fire bolts
        In chest at bottom of stairs
    < Intel >                                                              20 SP
        On shelf in NE corner of east room
    < Ammo box >                                             4 explosives, 20 SP
        On shelf in SE room
    ** Finding explosives **                                              100 SP
    < Ammo box >                                                  5 poison bolts
        In SW corner of south room with trapdoor
    < Package >                                                 Mascara stun gun
        In west cabinet of west room
    < Intel >                                                              20 SP
        In south cabinet of west room
    < Ammo box >                                                 (9) .32 Cyanide
        On shelf by water heater
    
    Basement/Secret film vault
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Intel >                                                              20 SP
        On table
    Spy Training Manual                                                   200 SP
        In green crate in NE corner
    ** Destroying Evil Alliance's secret film vault **                    300 SP
    
    Projection room
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Note on shelf                                                          20 SP
        On shelf next to film cans by door
    < Intel >                                                              20 SP
        On shelf next to door to Manager's office
    
    ** Sabotaging Evil Alliance's operations **                           500 SP
    
    Projection room/Manager's office
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Intel >
        Filing cabinet
    Note in safe                                                           20 SP
    ** Recovering the contents of the safe **                             300 SP
    ============================================================================
                               Total skill points available this level:  1620 SP
                                                      Cumulative total: 27980 SP
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    Those "movie" posters scare me....  >_<
    
    If you can sneak down the stairs backstage, listen to the conversation about 
    "arterial spray."  Bleah.
    
    
    
    .<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.
    |==========================================================================|
    |+                         Walkthrough - Chapter 8                        +|
    |==========================================================================|
    .<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.
    
    .=======================================================.
    |             Chapter 8: The Art of Murder              |
    |                        The vault                      |
    .=======================================================.
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    Sabotaging EA was a little too easy, wasn't it?  Now, on to the main vault 
    in H.A.R.M.'s headquarters!  This stage is a combination of shooter with 
    stealth, and you can play it both ways.  Once you unlock the gate to the 
    stairs, anything goes!
    
    < From the loading screen >
    Having proven her value to H.A.R.M., Cate has secured a job with the very 
    organization she has vowed to destroy.  A higher security clearance should 
    help her get close to the prize: the main vault.  There she hopes to find 
    the missing piece of the puzzle.
    
    Unfortunately, the vault is off limits to all but the highest ranking 
    H.A.R.M. employees, so the biggest challenge still lies ahead.  If only she 
    could have unearthed better intelligence about the security countermeasures 
    she must face.
    
    Total skill points available:    1660
    Total accumulated skill points: 29640
    
                ____________
    -----------< Objectives >---------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻ
      Reach the lower level without killing anyone
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Well, since you don't have any lethal weapons in the first place, this
      objective is a cinch.  Just decode the locked gate on the stairwell past
      the lobby, and you're done.  You can use the tranq darts on the landing of
      the stairs to go back and pick up more formidable weapons from some nearby
      guards.  Both Kamal and Banerjee disappear from the map as soon as you
      open the gate.
    
    
      Recover information on Project Omega from the main vault            800 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Head down the stairs to reach a corridor with a camera and two guards.  If
      you went back and cleared out the upper levels, setting off the alarm will
      only bring one or two more guards, and shooting the camera will prevent
      the alarm from sounding again until you clear the main vault.
    
      At the north end of the basement is The Trap.  Simply put, there are two
      ways to get across: wait for the spikes to rise and run around the side to
      the other door, or use the light fixtures as mentioned in an intel item.
      Either way, once you cross the trap and clear the vault, the spikes will
      no longer fall.
    
    
      Rendezvous with Armstrong
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      After picking up the folder in the vault, a LOT of guards appear in the
      H.A.R.M. headquarters throughout the building.  Your mission now is to
      fight your way back to the outside yard, then out through the NE gate near
      Santa's perch.  Be sure to hold your fire when you reach the gate at the
      top of the stairs.  Kamal runs up to you there, and shooting him will fail
      the mission.
    
    
      Plant bug on three telephones in H.A.R.M.                           800 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      There are four telephones spread through the level.  Place bugs on any
      three of them to complete this objective.  The two stationary phones are:
    
        1) SE office upstairs
        2) SW office in basement
    
      The other two phones are in random offices: one in an upstairs office, and
      the other in a ground floor office.
    
                _______
    -----------< Items >--------------------------------------------------------
                ŻŻŻŻŻŻŻ
    Second floor
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Intel >
        Filing cabinet in NW office
    < Intel >                                                              20 SP
        Filing cabinet in SW office
    < Intel >
        Left filing cabinet in SE office
    < Intel >
        Right filing cabinet in SE office
    
    Ground floor/Yard area
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Package > (Bug mission)                                      3 bugs, 20 SP
        In large alcove on north side of yard
    < Package >                             Utility launcher, 10 tracking darts,
        In rightmost stall of restroom                 5 camera disablers, 20 SP
    Note on floor                                                          20 SP
        In leftmost stall of restroom
    
    Ground floor/Offices
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Intel >
        Filing cabinet in NE office
    < Intel >
        Filing cabinet in SE office
    < Intel >
        Filing cabinet in SW office
    < Ammo box >                                                  10 tranq darts
        On second landing of staircase
    
    Basement
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Note on table                                                          20 SP
        On table in NW corner
    < Intel >                                                              20 SP
        Filing cabinet in SW office
    ** Bugging H.A.R.M. Headquarters **                                   200 SP
    
    The trap area
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Spy Training Manual                                                   200 SP
        On ground by pillar near exit to the trap
    ** Bypassing the trap **                                              300 SP
    
    Note on ground (Pit trap!)                                             20 SP
        In center of room beyond spike trap
    
    The Vault
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Item >                             Combat shotgun, (20) 12-gauge buckshot,
        On shelf                                          (5) 12-gauge explosive
    < Armor >                                                   Heavy body armor
        On shelf
    < Item >                                           .32 handgun, (27) .32 FMJ
        On shelf
    < Item >                                          Silenced SMG, (60) 9mm FMJ
        On shelf
    < Ammo box >                                                 3 stun grenades
        On shelf
    Note on shelf (Project Omega documents)                                20 SP
    ** Recovering information on Project Omega **                         800 SP
    ============================================================================
                               Total skill points available this level:  1660 SP
                                                      Cumulative total: 29640 SP
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    The "hot water" effect in the bathroom was pretty nice, though the "fog" on 
    the window stays permanently.
    
    It's a good thing those bunnies in the pit aren't Killer Rabbits!  Run away!  
    Run away!
    
    
    .=======================================================.
    |             Chapter 8: The Art of Murder              |
    |                        Crossfire                      |
    .=======================================================.
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    Oh boy, another shooting stage.  After exiting the headquarters, you must go 
    east back into the theater district of town.  Go slowly in this stage, 
    taking time to peek around corners and listening for guards announcing their 
    approach.  When a new set of guards spawn on the map (when you reach a 
    specific point), they will usually announce their arrival by shouting 
    something out.  Take the few seconds of time you have before they run in to 
    duck into a nearby doorway or other cover point.
    
    There are 6 snipers placed around the map, sometimes in random balconies.  
    Be sure to keep an eye out for them, or you'll get a nasty surprise.  There 
    are also 3 heavy body armors; pick one up if you need it.
    
    Total skill points available:     520
    Total accumulated skill points: 30160   *Promotion: Agent*
    
                ____________
    -----------< Objectives >---------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻ
      Follow Armstrong to safety                                          300 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      You will rarely catch a glimpse of Armstrong, or hear him shout out to
      you.  Just follow the path, as it only leads to one place: inside the Mime
      King's domicile.
    
                _______
    -----------< Items >--------------------------------------------------------
                ŻŻŻŻŻŻŻ
    Middle road
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    >> < Armor >                                                Heavy body armor
        East end of road by cart
    >> < Armor >                                                Heavy body armor
        South side of road in side alley by large pot
    >> < Armor >                                                Heavy body armor
        Top of stairs at west end of road
    
    South road/Theater area
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    >> < Armor >                                                Heavy body armor
        SW corner of road
    >> < Armor >                                                Heavy body armor
        In triangular corner west of phone booth
    >> < Armor >                                                Heavy body armor
        In alcove east of phone booth
    Note on theater                                                        20 SP
        Posted on front of box office
    
    East side
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Spy Training Manual                                                   200 SP
        On ground by tricycle down middle road
    < Armor >                                                   Heavy body armor
        In NE corner by tricycle down middle road
    ** Escaping **                                                        300 SP
    ============================================================================
                               Total skill points available this level:   520 SP
                                                      Cumulative total: 30160 SP
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    If you head west from your starting position, two vendors will argue about a 
    monkey.  This is definitely one of the most amusing conversations in the 
    game!
    
    
    .=======================================================.
    |             Chapter 8: The Art of Murder              |
    |                        Invisible walls                |
    .=======================================================.
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    You and Armstrong finally meet your matches; he's formidable, he's painted, 
    and he has a horrible accent.  He's the self-proclaimed Mime King, and he 
    has you caught in a glass cage!
    
    Progress through the level is once again linear, and ends with a pitched 
    battle in the final courtyard.  Until you reach this courtyard, take your 
    time and wait for more mime thugs to show up (they often do) before 
    proceeding to the next area of the map.
    
    Total skill points available:    1360
    Total accumulated skill points: 31520
    
                ____________
    -----------< Objectives >---------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻ
      Escape with Armstrong
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      First things first: look for a large bolt in the cage on top of the panel
      directly in front of you.  You have 1 minute to weld it off before the
      floor opens and dumps you out.
    
      Once out of the cage, follow Armstrong until he (unsuccessfully) tries to
      break down a door.  Two mime thugs will burst in behind you and open fire.
    
      Now follow the path through the two buildings, picking up items and intel
      along the way.  You will need to climb up a ladder and drop into the
      center room to get out to the courtyard.  When you reach the large
      courtyard, explore it thoroughly so you get a good feel for its layout,
      then head to the SW door and open it for Armstrong.
    
      A lot of mime thugs will now enter the courtyard from various points; I
      found it most useful to stay in the open between the two wagons so they
      will see and shoot at you instead of Armstrong.  3 thugs appear from the
      NE corner first, then 5 from the balconies behind the stage and on the
      east end of the yard.  Finally, 3 last thugs run in from the alley gate
      in the SE side.  Defeat them all, and Armstrong will open the exit and
      stroll through.  Before following him, be sure to search all the bodies,
      and backtrack to pick up the heavy body armor if you need it; the next
      stage may prove to be difficult if you don't have full health and armor.
    
                _______
    -----------< Items >--------------------------------------------------------
                ŻŻŻŻŻŻŻ
    Building one/Ground floor
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ** Escaping the Mime King's deathtrap **                             400 SP
    >> < Armor >                                                Heavy body armor
        On shelf in first dark room
    Note by door                                                           20 SP
        In SW room
    Note on low table                                                      20 SP
        In NE room
    >> < Armor >                                                Heavy body armor
        In NE room on counter by sink
    
    Building one/Second floor
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Note in drawer                                                         20 SP
        In table in SW corner of NE room
    Note in drawer                                                         20 SP
        In table in NE corner of SW room
    >> < Armor >                                                Heavy body armor
        In NE room by curtain above Armstrong
    
    Building two/Second floor
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Note in cabinet                                                        20 SP
        In NW room
    Note in drawer                                                         20 SP
        In table in dark central room
    
    Building two/Third floor
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Intel >                                                              20 SP
        Inside cabinet in NW room
    
    Outside area
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Item >                                          M1921-A1 SMG, (43) .45 FMJ
        In SE corner of alley beneath plank
    Spy Training Manual                                                   200 SP
        In SE corner of alley beneath plank
    Note on stage                                                          20 SP
        On stage of courtyard by lights
    
    ** Opening the door for Armstrong **                                  300 SP
    ** Protecting Armstrong **                                            300 SP
    ============================================================================
                               Total skill points available this level:  1360 SP
                                                      Cumulative total: 31520 SP
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    Before crossing over the plank between the two buildings, listen to the 
    "sexist" criminal conversation.
    
    If you use your silenced pistol to kill the two guards in building two 
    before crossing over the plank, you can listen in on a "breezy" 
    conversation.
    
    You can sometimes catch a mime thug goofing around on the stage in the 
    courtyard.
    
    
    .=======================================================.
    |             Chapter 8: The Art of Murder              |
    |                        The getaway                    |
    .=======================================================.
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    I really don't have much to say about this level.  Let's just say that this 
    takes the FPS term "rail shooter" to a whole new level.  I laughed pretty 
    much throughout the stage, and barely had enough sense and motor control to 
    shoot the bad guys.
    
    Total skill points available:     200
    Total accumulated skill points: 31720
    
                ____________
    -----------< Objectives >---------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻ
      Apprehend the Mime King
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      I really can't give this stage away.  Just plow on through and enjoy its
      humor.  :)
    
                _______
    -----------< Items >--------------------------------------------------------
                ŻŻŻŻŻŻŻ
    SW corner of town
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Spy Training Manual                                                   200 SP
        On shelf past cart on north side of road at corner
        (You pass this shelf twice)
    ============================================================================
                               Total skill points available this level:   200 SP
                                                      Cumulative total: 31720 SP
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    Did you laugh as hard as I did?  ^_^
    
    
    
    .<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.
    |==========================================================================|
    |+                         Walkthrough - Chapter 9                        +|
    |==========================================================================|
    .<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.
    
    .=======================================================.
    |             Chapter 9: Ice Station Evil               |
    |                        Characters                     |
    .=======================================================.
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    This is a cutscene.  Sit back and enjoy, and maybe recover your breath after 
    the last stage.  :)
    
    
    .=======================================================.
    |             Chapter 9: Ice Station Evil               |
    |                        Antarctica                     |
    .=======================================================.
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    This is a surprisingly large and spooky level.  The first half is a treasure 
    hunt as you gather intel and explore the base while haunted by a foreboding 
    musical theme.  I was definitely reminded of the movie "The Thing" while 
    playing through this stage.
    
    < From the loading screen >
    The trail of clues has led Cate and Armstrong to a secret facility in 
    Antarctica where H.A.R.M. is conducting Project: Omega.  Once they discover 
    its actual nature, they can plot a means of disrupting it.
    
    Assuming they don't strangle each other first.
    
    Total skill points available:    1980
    Total accumulated skill points: 33700
    
                ____________
    -----------< Objectives >---------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻ
      Recover information on Project Omega                                800 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      The beginning part is all exploration, and no enemies.  Take your time and
      extract every possible iota of information you can from the plethora of
      intel locations spread throughout the map.  Get familiar with the layout;
      you will be coming back through these areas in a hurry on your way out!
    
      At several points you will need to jump up debris and rubble, and
      sometimes crouch to get through.  You will also need to use several small
      items to progress through the map, starting with the wrench.  Use the
      wrench on the Emergency Steam Bypass valve to the west of the fuse box
      room.  You can then pick up a fuse in the SW room, and use it on the fuse
      box to get the power back online.  Now you can open the gate to get into
      the mess hall, then outside and to the west half of the base.
    
      In the western base area, open the security doors by decoding the keypad
      in the office.  In the secure area, picking up the key ring will trigger a
      pipe to explode, blocking your way back to the yard.  The key ring is
      randomly placed around this area, so check for it on all the shelves, the
      desk, and the ping-pong table.  With key ring in hand, you can now open
      the door to the south office and get the Project: Omega file.  Picking up
      this file will trigger a monstrous abomination to break through the wall!
    
    
      Escape alive
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Now you need to avoid Lt. Anders' laser eye and make it back to Armstrong.
      The good thing is, he is easily distracted, and will not see you unless
      you cross his line of sight or shoot him.  Take advantage of this and
      distract him by shooting him from one corner, waiting for him to start
      walking towards you, then running behind him via an alternate route.  Do
      note that you cannot kill him, so just run away instead.
    
      You will need to get into the south lab through the hole he just made in
      the wall.  Inside is a pipe you can climb up; following the pipes will get
      you safely past the steam and back to the security doors.  Once outside,
      pick up the doorknob from the room atop the stairs, then run back to the
      room in the center of the yard.  Anders will appear while on your way
      down, so try jumping just when he shoots (if timed right, the shot won't
      hit you).  Once inside, close the door behind you, and Anders will be
      unable to see you while you ransack the place.
    
      When ready, peek through the window in the door to make sure Anders has
      his back to you, then run back up the stairs and plant explosives.  Hop
      down the resulting hole and head back to the mess hall, but give the
      cabinet wide berth, as Anders will pop through the wall behind it, killing
      the scientist on the ground.
    
      Back in the fuse box area, head to the previously locked door and pick up
      the wire coil, then repair the broken keypad next to the brand-new hole
      Anders just made.  If you want, through this hole is a room with a
      a projector; the next room has a Spy Training Manual on the desk, but you
      will have to distract Anders first to get there.
    
      Now, back at the entrance, Armstrong will play the dumb lummox, and you
      get to plant explosives next to him.  After the explosion, jump over the
      rubble to end the stage.
    
    
      Recover additional data on Lieutenant Anders (optional)             300 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      There are three documents detailing Lieutenant Anders' fate and his
      connection to Abigail.  They are located as follows:
    
        1) Note in hall south of fuse box, either in cabinet or on shelves
        2) Note on table in mess hall
        3) Note (picture) on shelf in entry to secure labs
    
                _______
    -----------< Items >--------------------------------------------------------
                ŻŻŻŻŻŻŻ
    Base entry/Room with scientist
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Intel >                                                              20 SP
        Filing cabinet
    
    ** Infiltrating the Antarctic facility **                             100 SP
    	
    Dark room area
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    >> < Armor >                                                Heavy body armor
        On bench in SE side room
    >> < Armor >                                                Heavy body armor
        Inside cabinet in downstairs store room
    Note on shelf                                                          20 SP
        On shelf next to cabinet in downstairs store room
    
    Fuse box area
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    >> Note in cabinet (Page 1 of Anders)                                  20 SP
        In SE corner of south hall
    >> << Wrench >>
        In cabinet in SE corner
    >> < Armor >                                                Heavy body armor
        In cabinet in SE corner
    >> Note on shelf (Page 1 of Anders)
        On boxes in south hall
    >> << Wrench >>
        On shelf next to boxes
    << Fuse >>
        In SW room beneath steam
    < Intel >                                                              20 SP
        Filing cabinet in SW room
    ** Restoring power **                                                 100 SP
    
    Mess hall area
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Note on table (Page 2 of Anders)                                       20 SP
    
    West base/Security office
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Intel >                                                              20 SP
        Left filing cabinet
    < Intel >                                                              20 SP
        Right filing cabinet
    Note on shelf (Page 3 of Anders)                                       20 SP
        On shelf in hallway past security doors
    ** Gathering information on Lt. Anders **                             300 SP
    
    West base/Central office
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Intel >                                                              20 SP
        Left filing cabinet
    < Intel >                                                              20 SP
        Left desk drawer
    >> << Key ring >>
        On shelf, on desk, or on ping-pong table
    
    West base/South room
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Note on desk (Project Omega information)                               40 SP
    ** Recovering information on Project: Omega **                        800 SP
    
    West base/West lab
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Note by sink                                                           20 SP
    < Armor >                                                   Heavy body armor
        Inside cabinet
    
    Outdoors/Upstairs room
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    << Door knob >>
        On shelves in side room
    
    Outdoors/Central store room
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Ammo box >                                                    (37) .32 FMJ
        On shelf
    < Item >                                                        3 explosives
        On shelf
    < Intel >                                                              20 SP
        Filing cabinet
    
    Escaping/Fuse box area
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    << Wire coil >>
        On cart in SE room
    Spy Training Manual                                                   200 SP
        On desk through holes Super Soldier makes in wall NE of fuse box room
    
    ** Creating an escape route **                                        200 SP
    ============================================================================
                               Total skill points available this level:  1980 SP
                                                      Cumulative total: 33700 SP
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    Does anyone know where the third explosive goes?
    < From rdsaxon >
    The third explosive after Antarctica is used at the very beginning of the 
    next stage.
    
    (But then why do you start in Calcutta with 3 explosives?)
    
    
    
    .<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.
    |==========================================================================|
    |+                        Walkthrough - Chapter 10                        +|
    |==========================================================================|
    .<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.
    
    .=======================================================.
    |            Chapter 10: The Curse of Kali              |
    |                        Proving ground                 |
    .=======================================================.
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    This is one of the more annoying levels of the game, but justifiably so.  
    You will get a lot of skill points for every civilian you rescue, but most 
    of them are cowering behind fires that are inconveniently placed next to 
    rampaging Super Soldiers.  There are also only two water faucet locations, 
    so getting to them to refill your bucket can prove bothersome.
    
    < From the loading screen >
    Because of Cate's success in India, The Director has ordered the destruction 
    of H.A.R.M.'s Indian headquarters as punishment.  The attack will provide an 
    ideal field test for the super soldiers before they are sent to Khios on 
    their primary mission.
    
    Although Cate has recovered vital information on Project: Omega, she has 
    decided to proceed directly to India in hopes of averting the tragedy that 
    is likely to unfold once the assault begins.
    
    Total skill points available:    1800
    Total accumulated skill points: 35500   *Promotion: Spy*
    
                ____________
    -----------< Objectives >---------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻ
      Rescue civilians from super soldiers                               1200 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      You get 400 SP for every civilian you rescue, and there are four you will
      come across on this stage (Harij is optional).  Rescuing one will usually
      get you to the next section.
    
      The same tactics you used on Lt. Anders in the previous chapter apply
      here: distract the Super Soldier with a few shots or crossing its line of
      sight, then get behind cover and try to find another way around it.
    
      First section: Plant your explosives, then stand back and let them open a
      hole in the wall.  Peek around the corner and shoot the soldier to get its
      attention, then run into the hole and open the door.  When the soldier
      rumbles past, you should be able to slip behind it and pick the lock with
      ease.  The soldier should stay in your starting alley for the rest of the
      stage.
    
      Second section: Crouch behind the low wall at the corner and watch the
      soldier break up some things around the area.  When the opportunity
      arises, slip behind him and through the open gate.  Ignore Crazy Harij for
      now; you will get back to him later.  Next you will come across three
      angry soldiers.  Hide from them and let the laser soldier take care of
      them.  You may be able to slip in and pick up the bucket while they're
      fighting.  Otherwise, pick up the bucket when the soldier moves away.  The
      first faucet is in the side alley behind the gates.  You will have to use
      it to fill the bucket, then take the bucket and dump water on flames.  For
      this section, just run to the NE corner and douse the flames twice to open
      the gate to the next section.  You can come back to Harij and the last
      three fires once the laser soldier is out of this section.
    
      Third section: Run around the corners and toward the gate.  The laser
      soldier should break through the gate and start patrolling this street.
      Next, you will need to dump water on the flaming cabinet twice.  Don't
      bother running back to fill your bucket again once this fire is out; the
      second faucet will be just north of the hotel.  At the café, take care of
      a few H.A.R.M. soldiers, then dump two more buckets of water on one last
      fire to end the stage.
    
    
      Put out the fire for Crazy Harij or he'll be very angry! (optional) 400 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      If you're inclined to gain this extra 400 SP, wait until you can lure the
      laser soldier into the third section before attempting this.  Getting
      trapped between the second rocket soldier and the laser soldier is a bad
      place to be!
    
                _______
    -----------< Items >--------------------------------------------------------
                ŻŻŻŻŻŻŻ
    Section 1
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Armor >                                                   Light body armor
        In corner by overturned cabinet
    ** Rescuing a civilian **                                             400 SP
    
    Section 2
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Armor >                                                   Heavy body armor
        On stone bench near faucet
    ** Rescuing a civilian **                                             400 SP
    ** Rescuing Crazy Harij **                                            400 SP
    
    Section 3
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Armor >                                                   Light body armor
        In SW corner of alcove by gate
    < Health >                                                          Bandages
        On ground by overturned cart
    Spy Training Manual                                                   200 SP
        On balcony overlooking burning cabinet west of large gate
    < Ammo box >                                                    (60) 9mm FMJ
        On table in café
    < Health >                                                          Bandages
        On table inside hotel
    ** Rescuing a civilian **                                             400 SP
    ============================================================================
                               Total skill points available this level:  1800 SP
                                                      Cumulative total: 35500 SP
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    The three Indian H.A.R.M. guards are yelling about their ice cream melting, 
    but there is no ice cream anywhere around the fires, just spices?
    
    
    
    .<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.
    |==========================================================================|
    |+                        Walkthrough - Chapter 11                        +|
    |==========================================================================|
    .<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.
    
    .=======================================================.
    |            Chapter 11: The Interlopers                |
    |                        UNITY headquarters             |
    .=======================================================.
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    This stage is pretty big.  Take your time and explore the entire facility 
    and pick up any available intel before grabbing Dr. Schenker's glasses.  
    Once you have them in your grasp, H.A.R.M.'s invasion begins.
    
    < From the loading screen >
    With the technical specifications she recovered from the Antarctic facility, 
    Cate feels confident that Doctor Schenker can come up with a means of 
    combating the super soldiers.
    
    Meanwhile, the news that Armstrong is alive and in the custody of H.A.R.M. 
    has given her a clear sense of purpose.  She must find out where he is and 
    devise a plan to rescue him.
    
    Total skill points available:    1940
    Total accumulated skill points: 37440
    
                ____________
    -----------< Objectives >---------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻ
      Find Dr. Schenker's eyeglasses                                      200 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Head for the red "i" on your radar, which will lead you to the cafeteria.
      As soon as you pick up the glasses, mime thugs invade, the power is cut,
      and security gates drop to make UNITY headquarters a one-way maze.
    
    
      Get rid of the intruders                                            500 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Parameters:
        Protect UNITY personnel
    
      This is straightforward.  Progress through the maze that the security
      gates have created, killing all mime thugs that appear.  When you reach a
      point where two security gates block access to the last area, head to the
      "Security Office" on the upper level (near Dr. Schenker's office) to turn
      the power back on and raise the gates.  Be careful not to shoot any
      scientists by accident!
    
    
      Disarm all explosives                                               500 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      As the invasion begins, four explosives are planted around the UNITY
      headquarters.  If you pass one by without disarming it, it will appear as
      a red "i" on your radar.  Their possible locations are:
    
        1) First floor, south wall of center court
        2) Second floor, east side across from first staircase
        3) Second floor, door on north side of center court
        4) Second floor, on wall of north cubicle partition
        5) Second floor, elevator door in SW corner
        6) Second floor, on men's restroom door SE of glass office
        7) Third floor, on computer panel next to switch in security room
        8) First floor, lobby beneath UNITY globe
        9) First floor, on wall near restrooms NW of lobby
    
    
      Find Dr. Schenker                                                   400 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      After clearing the enemies and disarming the bombs, go talk to the Doctor
      who is cowering in the room immediately to the northwest of the lobby.
      Doing so will end the chapter.
    
                _______
    -----------< Items >--------------------------------------------------------
                ŻŻŻŻŻŻŻ
    Third floor
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Intel >                                                              20 SP
        Filing cabinet in Dr. Schenker's office
    Note by door                                                           20 SP
        By door after picking up Dr. Schenker's glasses
    < Intel >                                                              20 SP
        Left desk drawer in SW office
    
    Second floor
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Intel >                                                              20 SP
        Right desk drawer in glass SE office
    < Intel >                                                              20 SP
        Right desk drawer in north cubicle
    < Intel >
        Filing cabinet of north cubicle
    
    Second floor/Center court
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Intel >                                                              20 SP
        Right desk drawer in east glass office
    
    First floor/Cafeteria
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Item >               Mascara stun gun, .32 handgun, (18) .32 FMJ, 1 banana
        On cafeteria tables
    < Package >                                             Compact code breaker
        On table by glasses
    << Glasses >>
        On table by package
    ** Finding Dr. Schenker's eyeglasses **                               200 SP
    
    First floor/Center court
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Note on table                                                          20 SP
    
    First floor/Lobby area
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Spy Training Manual                                                   200 SP
        On east-most sofa in lobby
    < Intel >
        Right filing cabinet in NW office
    < Intel >
        Right desk drawer in NW office
    
    ** Defeating the mimes **                                             500 SP
    ** Disarming all explosives **                                        500 SP
    ** Finding Dr. Schenker **                                            400 SP
    ============================================================================
                               Total skill points available this level:  1940 SP
                                                      Cumulative total: 37440 SP
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    There is a chalkboard drawing of the shark mini-sub in Dr. Schenker's 
    office, as well as an intel blueprint you pick up later.  It sure looks 
    cool; too bad we don't get a chance to actually drive it (swim it?).
    
    Some intel items are from Bruno complaining about how he's addressed by his 
    employees.  Funny stuff.
    
    In the conference room above the cafeteria, look at the chalkboard and talk 
    to Hawkins and Barnes after their conversation for some chuckles over the 
    General's intelligence (and height).
    
    Check out the menu in the cafeteria for some retro prices and funny dish 
    names.  What's a snickerdoodle?!  ^_^
    < From rdsaxon: >
    A snickerdoodle is a cookie.
    < From Russ Juckes: >
    Although a snickerdoodle is a cookie, it's an American snack, and probably 
    would not be on a British secret service canteen menu, if any British people 
    even knew what one was!
    
    < From Russ Juckes on the prices: >
    "If you're not British, and under 30 years old, few people know (or care, 
    frankly - I don't, and I fall into both categories!) that pre-1971, Imperial 
    currency was in use.  This was the ridiculous pounds-shillings-pence system, 
    and had about as much in common with decimal, as a transatlantic jet liner 
    has with a moped.
    
    Anyway, prices would have been displayed something along the lines of:
    14s 2d - for 14 shillings & 2 pence.
    
    The only time the pounds-shilling-pence system really showed its value was 
    during the World War 2 years, when German spies would routinely give 
    themselves away by being unable to work out how the system worked, and hand 
    over the wrong amounts of money when buying things.
    
    Pounds, shillings and pence:  There was 12 pence (12d) to the shilling (1s) 
    and twenty shillings (240d) to the pound (£1/-). 2.4d would be worth 1p 
    today, 1s would be worth 5p, 2s worth 10p and so on. There were also some 
    coins that may seem very strange today like the farthing (1/4d) worth just 
    0.1p in decimal currency, the halfpenny (1/2d or ha'penny) worth 0.2 p, the 
    sixpence or tanner (6d) worth 2.5p, and the half-crown (2s 6d) worth 12.5p.
    
    Some of the Imperial coins survived the transfer to metric currency:
    10p - this was the old 2s (2 shilling) coin
     5p - the old 1s (1 shilling) coin
    50p - this coin was introduced late in the imperial currency reign, and 
    became known as the "ten bob bit" ie 10 shillings; 10x5s =50.  For its time, 
    it was a high value currency!
    
    Although these values are still in use now, the coins themselves have been 
    changed to smaller, lighter versions of their previous selves."
    
    - Thanks Russ!  I am now thoroughly confused! :)
    
    < From Subi on the prices: >
    "If we take it that Unity HQ is in England, and the date is 1967 (is it?  
    I've tried to check, but can't find out ;) then the prices on the menu 
    aren't nearly retro enough.  They should be in pounds, shilling and pence! 
    
    5p and 10p coins were introduced April 23rd 1968, the 10 shilling note 
    (equivalent of a 50p new money) ceased to be legal tender November 20th 
    1970, the 50p coin was introduced October 14th 1969 and full decimalisation 
    didn't occur until Feb 15 1971.  ;) 
    
    If the year is 1968 you could argue that Unity was just being modern... ;)"
    
    
    
    .<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.
    |==========================================================================|
    |+                        Walkthrough - Chapter 12                        +|
    |==========================================================================|
    .<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.
    
    .=======================================================.
    |            Chapter 12: Undersea                       |
    |                        Submarine bay                  |
    .=======================================================.
    
    Secret underwater H.A.R.M. base, Aegean Sea
    
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    Welcome to the space station.  Since the first NOLF had a space station, 
    Monolith decided to re-visit some of its unique elements and put them in a 
    deep underwater station instead.  Notice the space-like twang of the music, 
    and of course the confining hallways and rooms.
    
    A number of the intel items will be randomly placed around the map.  Just 
    search the place thoroughly and you should get them all.
    
    < From the loading screen >
    Cate has snuck aboard H.A.R.M.'s top secret underwater base in an effort to 
    rescue Magnus Armstrong from certain death.  Her first task will be to 
    locate him.  Information on his whereabouts should be stored in the 
    supercomputer.
    
    Once Armstrong is free, the two of them will have to improvise an escape 
    route, as Cate's shark mini-sub only seats one.
    
    Total skill points available:     820
    Total accumulated skill points: 38260
    
                ____________
    -----------< Objectives >---------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻ
      Find out where Armstrong is being held
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      You can't complete this objective at this stage, but you can make progress
      by heading to the command module.  First you will need the key to operate
      the crane, located on the desk in the NW corner of the bay area.  Take the
      key up the stairs to the SW, then ride the crane across.  Be sure to pick
      up the Utility launcher in the NE corner, as it comes with a very useful
      scope.
    
      To complete this stage, just head down the hallway and out the door behind
      the security across from the camera.
    
    
      Obtain a copy of H.A.R.M.'s new mission statement                   300 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Pick up three pages of notes, located as follows:
    
        1) On chair inside control room
        2) On catwalk beneath control room down stairs
        3) On table in security office
    
                _______
    -----------< Items >--------------------------------------------------------
                ŻŻŻŻŻŻŻ
    South sub bay
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Package >                                                    1 angry kitty
        South side of bottom of pool beneath submarine
    Note on body                                                           20 SP
        On body of first guard
    < Package >                                                  5 body removers
        Inside large box
    < Ammo box >                                                   5 tranq darts
        Inside large box
    
    >> Note on body                                                        20 SP
        On body of random person beyond the first guard
    
    North sub bay
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    >>Note on shelf
        On shelf in NW corner
    < Armor >                                                   Light body armor
        By shelves in NW corner
    < Ammo box >                                          10 bolts, 5 fire bolts
        On shelf in NW corner
    Note on board                                                          20 SP
        On corkboard on north wall
    < Intel >
        Left desk drawer
    >>Note on desk                                                         20 SP
    << The key for the crane >>
        On desk
    
    ** Operating the crane **                                             100 SP
    
    < Package >                   Scope for Utility Launcher, 2 camera disablers
        On ground in NE corner
    
    Upper deck/Control room area
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Note on chair (Page 1 of mission statement)                            20 SP
        On chair by scientist
    Note on catwalk (Page 2 of mission statement)                          20 SP
        On catwalk beneath control room (go down stairs)
    Spy Training Manual                                                   200 SP
        On balcony west of control room
    
    Upper deck/West side
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Note on table                                                          20 SP
        On table in SW conference room
    < Package >                                       Silenced SMG, (60) 9mm FMJ
        On shelf in SW store room
    < Ammo box >                                 5 tracking darts, 5 tranq darts
        On ground in SE corner of SW store room
    < Item >                                                              1 coin
        On desk in north office
    >>Note on desk
        On desk in north office
    >>Note on board
        On board in north office
    
    Upper deck/East side
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    >>Note on board                                                        20 SP
        Left side of corkboard in SE lounge
    Note on board                                                          20 SP
        Right side of corkboard in SE lounge
    Note on board                                                          20 SP
        On corkboard in north security office
    < Health >                                                          Bandages
        On table in north security office
    Note on table (Page 3 of mission statement)                            20 SP
        On table in north security office
    ** Obtaining H.A.R.M.'s new mission statement **                      300 SP
    ============================================================================
                               Total skill points available this level:   820 SP
                                                      Cumulative total: 38260 SP
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    Check out the designation painted on the side of the submarine: "3V1L".
    
    Listen to the conversation that starts with a guard greeting "Barbagallo."  
    If you watch through the window, you will see him perform the parts of the 
    salute as he explains it.
    
    
    .=======================================================.
    |            Chapter 12: Undersea                       |
    |                        Command deck                   |
    .=======================================================.
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    Oh boy, another treasure hunt!  There are plenty of things to do on this 
    stage, and loads of intel and ammo are strewn throughout.  There is a guard 
    spawn point at the umbilicus to the sub bay though, so the stage will fill 
    up with guards relatively quickly if you don't clear them out.
    
    There are two robots on this stage; destroy them by using an Electric Charge 
    from your Utility Launcher.  There are also two cameras, one on the upper 
    level facing the stairs, and one on the lower level above the exit.
    
    Total skill points available:    1450
    Total accumulated skill points: 39710
    
                ____________
    -----------< Objectives >---------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻ
      Obtain the Supercomputer User Manual v1.0 from the Supercomputer     50 SP
        Services department
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      The manual is on a desk in the locked office on the lower level.  After
      getting the Requisition Form (see below), talk to Spencer on the intercom,
      and he will tell you how to get the manual.  Just pick up the security key
      from the drawer, head downstairs to the secure office, use the key on the
      card slot, then open the door.  You do not have to return the key to
      Spencer afterwards, though it is a nice touch that you can.
    
    
      Locate Requisition Form 207-B                                        50 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      This form is randomly placed around the upper level, at places such as:
    
        1) On west consoles on south deck
        2) On ground in middle at bulkhead on south deck
        3) On east consoles on south deck
    
    
      Locate the Supercomputer User Manual Supplement v2.0                 50 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      When you head back to the intercom, a note posted next to it tells you
      where to find Spencer.  Go down to the lavatory and take the card from his
      body, then head back up and enter the Supercomputer Services Department.
      Inside a drawer is the v2.0 addendum to the manual, which will give you
      you access to the supercomputer.
    
    
      Find out where Armstrong is being held                              500 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Retrieve the information from the supercomputer to complete this
      objective.  You can then exit the stage through the doors at the end of
      the western hall on the lower level, west of the cart with a broken
      computer terminal (the area beneath the intercom on the upper level).
    
                _______
    -----------< Items >--------------------------------------------------------
                ŻŻŻŻŻŻŻ
    Lower deck/East hall
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ** Reaching the Command deck **                                       400 SP
    Note on floor                                                          20 SP
        On ground at base of stairs
    Note on cart                                                           20 SP
        On cart in hallway
    < Intel >                                                              20 SP
        Filing cabinet in office
    < Intel >                                                              20 SP
        Left desk drawer in office
    < Intel >                                                              20 SP
        Right desk drawer in office
    < Armor >                                                   Light body armor
        In SE corner of store room
    < Ammo box >                           3 tracking darts, 10 electric charges
        Inside cabinet in store room
    
    Lower deck/West hall
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Ammo box >                                            5 bolts, (9) .32 FMJ
        On cart with plant in hall
    < Ammo box >                              5 tranq darts, 10 electric charges
        In NE corner of northern lounge
    
    Lower deck/Security office
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    << Supercomputer c12g02 Owner's Manual >>
        On desk
    ** Obtaining the Super Computer Manual **                              50 SP
    < Intel >                                                              20 SP
        Right desk drawer
    < Intel >                                                              20 SP
        Filing cabinet
    < Health >                                                     First aid kit
        On desk
    
    Upper level/South deck
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Ammo box >             3 tracking darts, 30 electric charges, (18) .32 FMJ
        Between seats by east consoles
    < Armor >                                                   Light body armor
        On chair by east consoles
    < Health >                                                          Bandages
        On west consoles
    >> << Requisition Form 207-B >>
        (See Objectives)
    ** Obtaining a completed requisition form **                           50 SP
    
    Upper level/Misc locations
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Intel >
        Left desk drawer in north office
    < Intel >                                                              20 SP
        Right desk drawer in north office
    < Ammo box >                                               1 camera disabler
        On cart by intercom
    Note by intercom                                                       20 SP
        Near intercom after attempting to use Manual v1.0 on supercomputer
    << Super Computer Services card >>
        On Spencer's body in lavatory on lower level
    
    Upper level/Supercomputer Services Department
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Spy Training Manual                                                   200 SP
        On west desk
    < Intel >
        Right desk drawer of west desk
    < Intel >
        Left desk drawer of south desk
    << Supercomputer c12g02 Owner's Manual Addendum >>
        Inside a drawer of one of the desks
    ** Obtaining the Version 2.0 Super Computer Manual **                  50 SP
    
    Upper level/Supercomputing room
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Package >                                                  2 body removers
        On floor
    Note from Supercomputer                                                20 SP
        Using v2.0 manual on supercomputer
    ** Locating Armstrong **                                              500 SP
    ============================================================================
                               Total skill points available this level:  1450 SP
                                                      Cumulative total: 39710 SP
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    Spencer the Computer Services guy is rather taken by your good looks... just 
    like a real nerd!  ^_^  It's too bad you can't just talk to him and convince 
    him to let you "borrow" his card key.
    
    
    .=======================================================.
    |            Chapter 12: Undersea                       |
    |                        Crew deck                      |
    .=======================================================.
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    The Crew deck and Laboratories (the next stage) are small levels that could 
    easily be merged into one.  I suppose they need to be split to accommodate 
    what happens in the next chapter, but that's later!  There are no guard 
    spawn points in either this stage or the next.
    
    Total skill points available:     370
    Total accumulated skill points: 40080   *Promotion: Operative*
    
                ____________
    -----------< Objectives >---------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻ
      Rescue Armstrong.  He's being held in the lower decks in a Super
        Solder pod.
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      You can't complete this objective yet, but you can get to the Laboratories
      by picking up a tape recorder placed somewhere on this level.  With the
      tape recorder in hand, you will be able to get through one of the two
      doors leading to the next stage.  The tape recorder looks like a small
      CB/Radio, and can be found at:
    
        1) On center panel in oxygen tank room, lower deck
        2) On desk in north store room, lower deck
        3) On NE desk in SE lab, lower deck
        < From Oversight99 and Miquefan: >
        4) On side table of nearby east room, south side, upper deck
    
                _______
    -----------< Items >--------------------------------------------------------
                ŻŻŻŻŻŻŻ
    Upper deck/South side
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Armor >                                                   Light body armor
        On table in far east room
    
    Lower deck/SE Lab
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Intel >
        Left desk drawer of east desk
    < Ammo box >                      3 tracking darts, 10 bolts, 5 poison bolts
        On cart by west door
    
    Lower deck/SW Lab
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Intel >                                                              20 SP
        Left desk drawer of north desk
    < Intel >                                                              20 SP
        On north desk
    < Armor >                                                   Light body armor
        On cart in hall
    
    Upper deck/North store room
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Package >                                                  2 body removers
        On cart
    < Intel >
        Left desk drawer
    Note in drawer                                                         20 SP
        Right desk drawer
    
    Lower deck/North store room
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Intel >
        Right desk drawer
    Note on board                                                          20 SP
        On corkboard above desk
    < Ammo box >                           10 electric charges, (18) .32 Cyanide
        On shelf by desk
    < Health >                                                     First aid kit
        On center shelf
    
    Upper deck/East side
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Note in drawer                                                         20 SP
        In right drawer under bed in north room
    < Health >                                                          Bandages
        On desk in north room
    Spy Training Manual                                                   200 SP
        On high shelf in middle room
    < Ammo box >                                     (30) 9mm FMJ, 5 tranq darts
        Under desk in middle room
    Note on desk                                                           20 SP
        On desk by typewriter in south room
    ============================================================================
                               Total skill points available this level:   370 SP
                                                      Cumulative total: 40080 SP
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    The "Evil laugh" conversation at the beginning of the stage is well worth 
    the wait.  :)
    
    You get your first look at real live man-crates in the north store room on 
    the lower deck.  They don't move, but they can still bite you!
    
    
    .=======================================================.
    |            Chapter 12: Undersea                       |
    |                        Laboratories                   |
    .=======================================================.
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    Once again, this is a rather small level.  Just open the door in the small 
    hallway in the middle of the map to end the stage.
    
    The items list is compiled as if you entered from the door in the east 
    section of the crew deck.  If you entered from the other door, just traverse 
    the list from the bottom up instead.  The 2 notes available on scientist 
    bodies are on 2 of the 3 scientists on this level.  Sometimes you may only 
    find 1 note, in which case you will have to reload the level to get the 
    extra 20 points.
    
    Take note of the positions of the intercoms as you pass them; you will be 
    using them on the way out in the next chapter!
    
    ** There may be a bug in this level **
    Please refer to the objectives section, below.
    
    Total skill points available:     410
    Total accumulated skill points: 40490
    
                ____________
    -----------< Objectives >---------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻ
      Rescue Armstrong.  He's being held in the lower decks in a Super
        Solder pod.
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      You still can't complete this objective, but you can finish the chapter by
      heading to the center of the map and opening the door there.  The small
      section of hallway where there is a camera facing an intercom is where
      you'll find the exit; use the keypad to the right of the door to complete
      this chapter.
    
      ** There may be a texture bug that causes the walls to appear completely
      black.  If this is the case, you may not be able to see the keypad next to
      the exit.  Just search the area to the right of the door carefully until
      the "Use" icon lights up.  This will hopefully be fixed in the next
      released patch.
    
                _______
    -----------< Items >--------------------------------------------------------
                ŻŻŻŻŻŻŻ
    Upper SE section/East room
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Note on body                                                           20 SP
        On body of scientist
    Note on computer                                                       20 SP
        On computer to the south
    < Ammo box >                         10 electrical charges, (18) .32 Cyanide
        On floor near north window
    
    Lower SE section/East lab
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Intel >                                                              20 SP
        Left desk drawer
    < Ammo box >                                      (30) 9mm FMJ, (18) .32 FMJ
        Under south table
    
    Lower west section/Bilge pump room
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Intel >                                                              20 SP
        Right desk drawer of SE desk
    Spy Training Manual                                                   200 SP
        On barrel by pylon on north side
    
    Upper west section/North store room
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Ammo box >                                         10 bolts, 10 fire bolts
        On cart
    < Armor >                                                   Heavy body armor
        Inside cabinet
    < Health >                                                     First aid kit
        On shelf
    
    Upper west section/NW Lab
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Package >                                                  2 body removers
        Under west table
    < Intel >                                                              20 SP
        Left desk drawer
    
    Upper west section/SW Lab
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Note on body                                                           20 SP
        On body of scientist
    Note on table                                                          20 SP
        South side of lab
    < Ammo box >                            10 electrical charges, (30) 9mm FMJ,
        Under west table                         3 tranq darts, 2 tracking darts
    < Intel >
        Left desk drawer
    < Intel >                                                              20 SP
        Right desk drawer
    ** Finding Armstrong (Exiting the lab) **                              50 SP
    ============================================================================
                               Total skill points available this level:   410 SP
                                                      Cumulative total: 40490 SP
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    The two guards conversing with each other in the bilge pump room are doing 
    so in a rather unconventional way....  If you can see them, one is sitting 
    on top of the other!
    
    A scientist and a guard talk about the Evil Academy Awards, heh.
    
    You get a measly 50 SP for ending the chapter?  Is this a bug?
    
    
    
    .<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.
    |==========================================================================|
    |+                        Walkthrough - Chapter 13                        +|
    |==========================================================================|
    .<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.
    
    .=======================================================.
    |            Chapter 13: Terror in the Deep             |
    |                        Armstrong in peril             |
    .=======================================================.
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    Welcome to another Big Boss Battle.  I suggest you try to figure this one 
    out on your own before reading all the spoilers in the Objectives section 
    below.  It may be quite difficult at first, but once you figure out a trick 
    or two, it's relatively simple.
    
    When you defeat the boss, you will have to choose a direction.  Heading to 
    the left (east) will take you to "The Devil and the deep blue sea."  Heading 
    right (west) will take you to "Expect flooding."  Both ways supposedly give 
    you the same number of skill points, but I cannot seem to find the Spy 
    Training Manual in "Expect flooding."  Therefore I suggest going left.
    
    Total skill points available:    1000
    Total accumulated skill points: 41490
    
                ____________
    -----------< Objectives >---------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻ
      Rescue Armstrong.  He's being held in the lower decks in a Super
        Solder pod.
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Well, you're right here.  Complete this objective by defeating Pierre.
    
    
      Defeat Pierre                                                       800 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      As the Glue Factory forum members call it, welcome to NOLF 2's version of
      "Whack-a-Mole!"  Pierre the Mime King will run around beneath a
      semitransparent floor and pop up from differently-colored hatches to throw
      dining utensils at you.  He will be backed by an unlimited number of mime
      cronies, so watch your back!
    
      I suggest ignoring the colored valves and hatches, and concentrate on just
      hitting Pierre.  On "normal" difficulty, shooting him 6 times will end the
      fight; note that short bursts from your SMG will count as a single hit.
      If you find yourself in serious trouble from all the mime thugs, just take
      out all but one.  If you are really concerned about even the one thug, put
      them all to sleep with a sleeping gas grenade or several tranq darts.
      This should give you enough time to defeat Pierre before the clock timer
      runs out.
    
                _______
    -----------< Items >--------------------------------------------------------
                ŻŻŻŻŻŻŻ
    Spy Training Manual                                                   200 SP
        On computer by red valve wheel in NE corner
    ** Defeating the Mime King **                                         800 SP
    ============================================================================
                               Total skill points available this level:  1000 SP
                                                      Cumulative total: 41490 SP
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    While catching Pierre with steam makes him pause for a while, it's easier to 
    just shoot him instead.
    
    
    .========================================================.
    |            Chapter 13: Terror in the Deep              |
    |                        The Devil and the deep blue sea |
    .========================================================.
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    This path is longer and more difficult than "Expect flooding," below, but 
    the Spy Training Manual is in plain sight here, and you get to replenish 
    your health and armor at the beginning.
    
    < From the loading screen >
    With the underwater base collapsing around them and a rogue super soldier on 
    the loose, Cate and Armstrong must work together to escape from this watery 
    grave.
    
    Assuming they can even find a way off the base, they'll still have to 
    contend with well armed and equally desperate H.A.R.M. personnel fighting 
    for their own lives.
    
    Total skill points available:     820
    Total accumulated skill points: 42310
    
                ____________
    -----------< Objectives >---------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻ
      Find a way off the underwater base before it implodes
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      First pick up the security card on the desk before the first ladder.  On
      the next deck, Armstrong will yell for help; go inside the office and turn
      off the computer.  You can now go through the doors and up to the next
      deck.
    
      There are electrical shorts here, so tread carefully.  You can crouch
      beneath the first set of wires, but then you'll need to go through two
      side rooms to get around the second.  At the storage room, dive down, head
      through the door, and pick up the Spy Training Manual underwater down the
      left fork (the hallway).  Since the next task requires a lot of time, head
      back to the entry and refill your breath first.  Now, head to the right
      into the oxygen tank room; the way through will be blocked by two heavy
      tanks, but they are held in place by a chain that has a lock on it.  Weld
      the lock off, then go through and up to the next deck.
    
      < Thanks to Yick and Mrobrien99 for the following: >
      You can "Turn On" a yellow valve above the two computers in the oxygen
      tank room.  Doing so will release a stream of bubbles that fills the space
      near the ceiling with air.  You can use this air to refill your lungs
      after welding the lock off.
    
      Head through the door at the top of the central stairs on this deck to
      complete this stage.
    
                _______
    -----------< Items >--------------------------------------------------------
                ŻŻŻŻŻŻŻ
    Section 1
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Armor >                                                   Heavy body armor
        By starting doors
    < Health >                                                     First aid kit
        By starting doors
    << Underwater Base security card >>
        On desk by ladder in outer lab
    ** Shutting off the security system **                                300 SP
    Note in water                                                          20 SP
        Floating in middle of lower store room
    Spy Training Manual                                                   200 SP
        Underwater in dead-end hallway on floor
    ** Welding open the chain **                                          300 SP
    ============================================================================
                               Total skill points available this level:   820 SP
                                                      Cumulative total: 42310 SP
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    The sadist in me made me jump up and down on the trapped guard.  Too bad he 
    didn't say anything else....  ^_^
    
    
    .=======================================================.
    |            Chapter 13: Terror in the Deep             |
    |                        Expect flooding                |
    .=======================================================.
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    While this path is easier than the other (above), the lack of a Spy Training 
    Manual means you miss out on 200 skill points.  Please email me if you find 
    the location of the Manual on this level!
    
    Total skill points available:     620
    Total accumulated skill points: 42910
    
                ____________
    -----------< Objectives >---------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻ
      Find a way off the underwater base before it implodes
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Armstrong gives you tips from the intercom from time to time.  The first
      thing you need to do is flood the bilge room.  Head down a ladder, then
      back to the bilge pump to let water in.  Then swim to the opposite side
      of the room and up the ladder in the NE corner.  In the store room, be
      sure to open the cabinet and pick up the screwdriver before moving out.
      If the screwdriver isn't in the cabinet, check the desk drawers of the
      nearby labs.
    
      When you reach the labs, there will be a Sprinkler Access Panel above the
      east desk in the NW lab; open it (with your screwdriver), then turn the
      handle inside to start the sprinklers and give you access to the upper
      deck.  Head through the door at the top of the central stairs to end this
      stage.
    
                _______
    -----------< Items >--------------------------------------------------------
                ŻŻŻŻŻŻŻ
    << Screwdriver >>
        Inside cabinet in upper store room, or in a desk drawer
    ** Turning bilge pump on **                                           300 SP
    Note on body                                                           20 SP
        On body of one of the guards
    ** Turning sprinklers off **                                          300 SP
    ============================================================================
                               Total skill points available this level:   620 SP
                                                      Cumulative total: 42110 SP
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    If you can find the Spy Training Manual on this level, please email me!
    
    
    .=======================================================.
    |            Chapter 13: Terror in the Deep             |
    |                        Fire in the hole               |
    .=======================================================.
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    Welcome back to the Command deck.  Rubble and burst gas pipes have made this 
    a one-way maze, so just follow the path up to the end.
    
    Total skill points available:     740
    Total accumulated skill points: 43050
    
                ____________
    -----------< Objectives >---------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻ
      Find a way off the underwater base before it implodes
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      You will need to head through rooms to get around flaming burst pipes
      again.  The second fire can be staunched by turning the yellow handle
      behind the panel marked "Gas line access."  Once done, head back to the
      crawlspace ladder, then out to the blocked umbilicus and into a second
      crawlspace.
    
      The second crawlspace emerges in one of the store rooms.  Head out to the
      other store room.  Jump from the overturned cabinet up to the ladder
      hidden in the ceiling, and you've made it to the upper level.
    
      Once back outside in the hallway, just "use" the statue to open up the
      exit, and head inside to finish the chapter.
    	
    
      Gain access to the Director's private deck
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Look at the statue of The Director carefully.  See anything odd?
    
                _______
    -----------< Items >--------------------------------------------------------
                ŻŻŻŻŻŻŻ
    Note on body                                                           20 SP
        On body of second guard
    Note on ground                                                         20 SP
        On ground near statue
    Spy Training Manual                                                   200 SP
        Down stairs from statue near rubble
    ** Finding a way off the underwater base **                           500 SP
    ============================================================================
                               Total skill points available this level:   740 SP
                                                      Cumulative total: 43050 SP
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    "Pull my finger"?!  Lol!
    
    
    
    .<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.
    |==========================================================================|
    |+                        Walkthrough - Chapter 14                        +|
    |==========================================================================|
    .<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.
    
    .=======================================================.
    |            Chapter 14: Endgame                        |
    |                        I think we should presume she  |
    |                          failed                       |
    .=======================================================.
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    This is a cutscene.  A lot goes on here that really develops the plot 
    leading to the finale of the game.
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    I just love the initials to the special serum the Doctor develops.
    
    
    .=======================================================.
    |            Chapter 14: Endgame                        |
    |                        Manhandled                     |
    .=======================================================.
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    The plot takes a turn to whimsy here in the cinematic.  It's too bad the 
    game show host didn't really get into his part; he sounds more like an 
    uninspired host (which, now that I think of it, was probably the point).
    
    This stage is huge, and there is a corresponding wealth of items and intel 
    to go with it.  The numerous forks and turns in the path can be confusing, 
    so I suggest taking your time to get used to the layout.  You will be 
    accosted by droves of guards on your way out of the stage.
    
    < From the loading screen >
    After falling into the hands of H.A.R.M., Cate finds herself in a needlessly 
    elaborate but nonetheless perilous death trap.  She'll need quick reflexes 
    and extraordinary judgment to emerge unscathed.
    
    Meanwhile, the situation in the Sea of Marmara is getting bleaker by the 
    hour.  If she's going to derail H.A.R.M.'s nefarious machinations, she'd 
    better do it quickly.
    
    Total skill points available:    1890
    Total accumulated skill points: 44940
    
                ____________
    -----------< Objectives >---------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻ
      Escape the needlessly elaborate death trap                           50 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Wait for the cut scene to end, then wait another minute or so for the door
      to open.  Crouch and exit the machine, and this objective is complete.
    
    
      Destroy the generator                                               400 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      The generator is the northern mark of the two marks on your radar.  Head
      to the back of the underground complex, and pick up the explosives in the
      package in the large lava cavern.  Next, take the north fork to the
      generator cavern.  The generators are guarded by two special H.A.R.M.
      guards and a robot, so getting across the catwalk undetected may prove
      difficult.  Once across, there is an ammo box with Electric Charges that
      you can use to destroy the robot.
    
      Plant an explosive charge on the south generator to complete this
      objective.
    
    
      Escape the secret underground lair
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Once you destroy the generator, the underground complex fills with
      additional guards.  Head all the way back to the storage cavern with the
      hole in the roof, then proceed northwest to the double doors to exit.
    
    
      Destroy the super computer mainframe (optional)                     400 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      If you take the east fork from the large lava cavern (instead of north to
      get to the generators), you will reach the computer cavern.  Open the back
      panel in the computer and plant an explosive charge there to complete this
      objective.
    
    
      Recover H.A.R.M.'s Khios Invasion Plan (optional)                   300 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      You will find three notes about this plan, located as follows:
    
        1) On catwalk above the Man-Handler
        2) Next to fire pit in Isako's den
        3) On catwalk behind super computer
    
    
      Recover the new H.A.R.M. public relations plan (optional)           300 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Recover three notes about this plan at the following locations:
    
        1) On top of SW boxes in storage cavern with hole in ceiling
        2) On desk in east half of briefing cavern
        3) Inside low cabinet along south wall in Isako's den
    	
                _______
    -----------< Items >--------------------------------------------------------
                ŻŻŻŻŻŻŻ
    The Man-Handler
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ** Surviving the Man-Handler **                                        50 SP
    Note on side                                                           20 SP
        On side of machine where you start
    Note on catwalk (Page 1 of invasion plan)                              20 SP
        On catwalk above where you start
    
    The Director's office
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Note on desk                                                           20 SP
        On the Director's desk
    Note in fireplace                                                      20 SP
        In stone fireplace
    < Item >                                           .32 Handgun, (27) .32 FMJ
        On couch
    
    West storage cavern (hole in ceiling)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Health >                                                     First aid kit
        On box
    < Armor >                                                   Heavy body armor
        On pallet
    Note on boxes (Page 1 of PR plan)                                      20 SP
        On top of boxes near armor
    < Ammo box >                                                 3 stun grenades
        On ground by SE boxes
    
    Isako's Den (west from first fork)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Item >                                                              Katana
        Hanging on wall
    < Item >                                                          3 shuriken
        Embedded in board behind post
    Note in cabinet (Page 2 of PR plan)                                    20 SP
        Inside low cabinet along south wall
    < Armor >                                                   Light body armor
        On mat next to cabinet
    Note in cabinet (Page 2 of invasion plan)                              20 SP
        On ground next to fire pit
    
    Briefing cavern/Firing range
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Armor >                                                   Heavy body armor
        On cart
    < Ammo box >                                                     (5) 9mm FMJ
        On cart
    < Item >                                                Silencer for handgun
        On firing range table
    < Item >                  Utility launcher, 10 tracking darts, 10 glue bombs
        On firing range table
    Note by target                                                         20 SP
        By north target
    < Item >                                       .32 handgun, (18) .32 Cyanide
        On south side table
    < Item >                                          Silenced SMG, (60) 9mm FMJ
        On south side table
    
    Briefing cavern/East side
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Spy Training Manual                                                   200 SP
        On top of bookshelves
    < Item >                             Combat shotgun, (20) 12-gauge buckshot,
        On desk                                          (10) 12-gauge explosive
    Note on desk (Page 3 of PR plan)                                       20 SP
    ** Recovering H.A.R.M.'s public relations plan **                     300 SP
    < Intel >
        Right desk drawer
    < Health >                                                     First aid kit
        On cart
    
    Recreational area
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Note on table                                                          20 SP
        On low table by guards
    
    Large lava cavern
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Package >                                                     2 explosives
        By computers next to entrance
    
    Computer cavern
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Note on catwalk (Page 3 of invasion plan)                              20 SP
        On floor behind computer
    ** Recovering the Khios battle plan **                                300 SP
    
    ** Destroying the H.A.R.M. mainframe computer **                      400 SP
    
    Generator cavern
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Armor >                                                   Heavy body armor
        Next to north computer
    Note on terminal                                                       20 SP
        By north computer
    < Ammo box >                           Utility launcher, 10 electric charges
        By south generator
    < Package >                           Micromissile launcher, 5 micromissiles
        By SE stalagmite
    ** Destroying the power generator **                                  400 SP
    ============================================================================
                               Total skill points available this level:  1890 SP
                                                      Cumulative total: 44940 SP
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    Listen to a phone conversation at the locked north doors in the Director's 
    office.  It sounds like the Director (Eustace?) talking to the "director" 
    (Vernon?) about the "screenwriter's nephew," Terrence Sloggins.  Oh, and by 
    the way, Terrence Sloggins is the H.A.R.M. guard with the narrow face, long 
    nose, and terrible acting in the beginning cinematic who flubs his line with 
    the Director, misses his cue, and - get this - looks into the "camera" (the 
    screen)!
    
    I'm trying to translate the Katakana on the large beer bottle that sits on 
    top of some "Fake Lava" barrels.  Can anyone make out what it says?  (Mugi-
    bi-ru?)
    
    Check out what's written on the chalkboards in the briefing cavern.  It's 
    just like high school!  :)
    
    < From Miquefan: >
    Look at the brick inside the fireplace of the Director's office.  Some of 
    the bricks say "Snowball" although I don't know what that refers to.
    
    < From Stile1970, also regarding "Snowball": > 
    ...In the HARM lair, Director's office, he has a fireplace.  If you crouch 
    and walk into it, it seems to say, "USE SNOWBALL".
    
    
    .=======================================================.
    |            Chapter 14: Endgame                        |
    |                        Sweet revenge                  |
    .=======================================================.
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    Welcome to the Inner Sanctum.  The "Inner Sanctum" for whom, you ask?  Well, 
    there was a hint at the end of the last stage, announced over the intercom 
    system.  Oh, and before you fight, be sure to listen to the guards talk 
    about the "lava" first!
    
    Total skill points available:    1020
    Total accumulated skill points: 45960
    
                ____________
    -----------< Objectives >---------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻ
      Escape the secret underground lair
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      The exit to this stage is unreachable until you defeat the boss for the
      stage (below).  Once he is gone, three guards will lower the connecting
      bridge, giving you access to the elevator out.
    
    
      Defeat Volkov                                                       800 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      You thought the micromissile launcher made you bad?  Think again; Volkov
      has plenty of missiles too!  Head to the north platform above the lava to
      get him to come out.
    
      The trick here is to keep enough distance between you and Volkov so that
      you can anticipate his missiles and dodge out of the way.  Striking him
      20 times (on normal difficulty) with any weapon will finish him, so there
      is no real advantage in trying to do extra damage with headshots or
      missiles.  I recommend using an SMG to increase the chances of hitting him
      as you are running.  Note that short bursts from an SMG will count as only
      one hit.
    
                _______
    -----------< Items >--------------------------------------------------------
                ŻŻŻŻŻŻŻ
    Entry area
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Armor >                                                   Heavy body armor
        On floor by flag to south
    < Health >                                                     First aid kit
        On floor by flag to south
    Spy Training Manual                                                   200 SP
        Beneath chair on west side
    Note on table                                                          20 SP
        On low table on east side
    
    The catwalks
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Armor >                                                   Heavy body armor
        On east platform
    < Item >                                             Gordon SMG, (5) 9mm FMJ
    < 3 Ammo boxes >                                          (90) 9mm FMJ total
        On NE platform
    < 3 Ammo boxes >                                          (90) 9mm FMJ total
        On west platform
    
    ** Defeating Volkov **                                                800 SP
    ============================================================================
                               Total skill points available this level:  1020 SP
                                                      Cumulative total: 45960 SP
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    The guards are right about the lava - it glows, uses bump-mapping, and has 
    fluid animation to make it wavy, but it definitely doesn't look convincing!
    
    
    .=======================================================.
    |            Chapter 14: Endgame                        |
    |                        Isako's debt                   |
    .=======================================================.
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    You thought that was the last boss you'd have to fight?  Ha!  This time, 
    there is an abundance of health, armor, and other items strewn about the 
    map, so be sure to look for some if you run low.
    
    Total skill points available:    1520
    Total accumulated skill points: 47480
    
                ____________
    -----------< Objectives >---------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻ
      Escape the secret underground lair                                  500 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Walk to the front door of the house to complete this objective.  Be warned
      that once you go outside, you will not be able to return and pick up the
      items inside.
    
    
      Defeat Isako                                                        800 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Isako will have backup from her ninja cadre throughout the battle.  Hit
      her 20 times (on normal difficulty) with any weapon to complete this
      objective.  As before, short bursts from an SMG still only count as a
      single hit.  Finish her off to watch the climactic cinematic lead-in to
      the final chapter!
    
                _______
    -----------< Items >--------------------------------------------------------
                ŻŻŻŻŻŻŻ
    Inside the house
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Armor >                                                   Heavy body armor
        On shelf
    < Item >                                                              Katana
        On shelf
    Note in cabinet                                                        20 SP
        Beneath katana
    < Ammo box >                                                    (60) 9mm FMJ
        On shelf
    
    ** Escaping the H.A.R.M. lair **                                      500 SP
    
    Outside the house
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Armor >                                                   Heavy body armor
        East side of house
    < Package >                                                       3 grenades
        By stairs to south gate
    < Package >                           Combat shotgun, (5) 12-gauge explosive
        Next to SW storage hut
    < Armor >                                                   Heavy body armor
        Inside SW storage hut
    < Health >                                                     First aid kit
        Inside SW storage hut
    < Item >                                                              Katana
        Inside SW storage hut
    < Health >                                                     First aid kit
        On wall in NW corner
    < Package >                                     .32 handgun, (9) .32 Cyanide
        Next to wall in NW corner
    < Package >                                         Gordon SMG, (60) 9mm FMJ
        Near north gate
    < Armor >                                                   Heavy body armor
        Next to north door of house
    Spy Training Manual                                                   200 SP
        On stone wall in NE corner
    
    ** Defeating Isako **                                                 800 SP
    ============================================================================
                               Total skill points available this level:  1520 SP
                                                      Cumulative total: 47480 SP
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    I need one of those hidden elevators for my home!  ^_^
    
    
    
    .<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.
    |==========================================================================|
    |+                        Walkthrough - Chapter 15                        +|
    |==========================================================================|
    .<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.
    
    .=======================================================.
    |            Chapter 15: Preemptive Strike              |
    |                        The fate of Khios              |
    .=======================================================.
    
    4:31 pm, Kingdom of Khios, Sea of Marmara
    
                _________
    -----------< Summary >------------------------------------------------------
                ŻŻŻŻŻŻŻŻŻ
    This is it!  You have reached the apex of the story arc; the pinnacle of the 
    plotline curve; the ... oh you get the idea.  :)
    
    You have plenty of time to get to where you need to go, so try not to rush 
    into big battles.  It's easier to let them come to you.  In some cases, you 
    may not have the appropriate ammunition to defeat your enemies yet, so you 
    will have to figure out how to get what you need without getting too hurt in 
    the process!
    
    < From the loading screen >
    The world teeters on the brink of nuclear catastrophe, with the United 
    States and Soviet Union closer to war than at any time since the Cuban 
    Missile Crisis.  Again, the fate of humanity hinges upon the sovereignty of 
    a tiny island nation.
    
    H.A.R.M.'s super soldiers are en route to Khios aboard an undetectable 
    submarine designed to bypass the inevitable NATO blockade.  The Americans 
    can't send in troops to defend the island without provoking the Soviets, and 
    yet the Soviets are claiming they are powerless to stop the invasion.  Both 
    sides are locked in a deadly standoff, but it is H.A.R.M.'s finger on the 
    trigger.
    
    Total skill points available:    1420
    Total accumulated skill points: 48900
    
                ____________
    -----------< Objectives >---------------------------------------------------
                ŻŻŻŻŻŻŻŻŻŻŻŻ
      Sink the Super Secret Submarine                                     600 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      First, pick up the explosives that come in with the first crate down the
      cliffside path behind the tower (Santa talks to you at the head of the
      trail).  It will be protected by three super soldiers and a few guards, so
      be sure to clear the area first.  The lid of the crate may sometimes land
      on top of the explosives, so if you cannot see them, crouch and look
      carefully around the lid.  Take the explosives and plant them on the side
      of a large overhanging rock above the submarine, and that's it!
    
    
      Stop the super soldier invasion                                     800 SP
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      You get 100 SP for destroying each super soldier, and there are 8 total on
      the island.  You will first need to disable a super soldier before the
      Anti-Super Soldier Serum (ASSS) dart will work.  It takes more than a full
      clip of 9mm ammo to deactivate one, but one or two explosive shotgun
      shells will do the work quickly.  Be sure to restock your ASSS ammo as
      necessary at one of the three airdrop caches.
    
    
      Rendezvous with Armstrong at the fort
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      This is it!  You go up against the super soldier lieutenant vis-à-vis,
      with the ruins as your only cover.  It took me 5 explosive shotgun slugs
      on normal difficulty to get the laser soldier to shut down, then a single
      ASSS dart ended the game.  Congrats, you have just finished NOLF 2!
    
                _______
    -----------< Items >--------------------------------------------------------
                ŻŻŻŻŻŻŻ
    East fortress area/Ruins
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Ammo box >                                    (300) 9mm FMJ, (20) .308 FMJ
        On ground just north of where you start
    < Package >                                                       3 grenades
        Next to large wood gate to fortress
    < Package >                                      Sniper rifle, (20) .308 FMJ
        In SE corner of ruins
    < Health >                                                     First aid kit
        In SE corner of ruins
    < Package >                           Micromissile launcher, 5 micromissiles
        In NW corner of ruins
    < Armor >                                                   Heavy body armor
        In NW corner of ruins
    
    Cliffside path/West section
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Ammo box >                   (300) 9mm FMJ, (20) .308 FMJ, 3 micromissiles
        By tree overlooking crate
    < Armor >                                                   Heavy body armor
        By tree overlooking crate
    << Briefcase >>                                         10 ASSS darts, 20 SP
        Next to crate
    << Briefcase >>                                                40 ASSS darts
        Pick up briefcase a second time
    < Ammo box >                                                   (300) 9mm FMJ
        Next to crate
    < Item >                                                         1 explosive
        Next to crate (crouch down to look under crate and lid)
    
    Cliffside path/Submarine overlook
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Armor >                                                   Heavy body armor
        In corner of ruined walls south of crate
    < Ammo box >                         Combat shotgun, (20) 12-gauge buckshot,
        In corner of ruined walls south of crate         (10) 12-gauge explosive
    < Health >                                                     First aid kit
        In corner of ruined walls south of crate
    
    ** Sinking the Super Secret Submarine **                              600 SP
    
    Cliffside path/South section
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Armor >                                                   Heavy body armor
        Next to wall on south/lower path
    < Ammo box >                                    (300) 9mm FMJ, (20) .308 FMJ
        Next to wall on south/lower path
    < Armor >                                                   Heavy body armor
        In covered hallway/upper path
    < Ammo box >                   (300) 9mm FMJ, (20) .308 FMJ, 3 micromissiles
        In covered hallway/upper path
    
    
    SE ruins area/SW entrance
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Ammo box >                                    (300) 9mm FMJ, (20) .308 FMJ
        In SE corner before ruins
    
    SE ruins area/Ocean overlook
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Armor >                                                   Heavy body armor
        On south walkway next to overlook tower
    < Health >                                                     First aid kit
        On south walkway next to overlook tower
    
    SE ruins
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Armor >                                                   Light body armor
        Center of ruins in SE corner
    < Armor >                                                   Light body armor
        NE corner of ruins
    < Ammo box >           (20) 12-gauge explosive, (300) 9mm FMJ, (20) .308 FMJ
        In SW corner of NE ruins
    
    SE ruins area/East of ruins
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    << Briefcase >>                                         10 ASSS darts, 20 SP
        Next to crate
    << Briefcase >>                                                40 ASSS darts
        Pick up briefcase a second time
    < Ammo box >                                                   (300) 9mm FMJ
        Next to crate
    
    ** Defeating all 8 super soldiers **                                  800 SP
    
    East fortress area/Ruins revisited
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    < Ammo box >                                    (300) 9mm FMJ, (20) .308 FMJ
        On overlook before dropping back down into ruins area
    << Briefcase >>                                         10 ASSS darts, 20 SP
        South area next to crate
    << Briefcase >>                                                40 ASSS darts
        Pick up briefcase a second time
    < Ammo box >                                                   (300) 9mm FMJ
        Next to crate
    ============================================================================
                               Total skill points available this level:  1420 SP
                                                      Cumulative total: 48900 SP
    
                ________
    -----------< Extras >-------------------------------------------------------
                ŻŻŻŻŻŻŻŻ
    Doesn't the tower remind you of the one seen in the recent "Charlie's 
    Angels" movie?
    
    If you stand on the bridge on the SW part of the cliffside path and look to 
    the SW, there is a single red light above the water.  Is it Lt. Anders on 
    his way in?
    << Update v1.1 >>
    It seems unlikely - if you strafe left and right, the light moves as if it's 
    suspended in mid-air.  It's more than likely a misplaced entity for 
    something from one of the cinematics (the jet fighter, perhaps?).
    
    The tree in the SE corner of the second ruins seems to be ... floating ....  
    You can crouch down and see bullets shot from your SMG hit the ground on the 
    other side!
    
    Please email me if you locate the Spy Training Manual for this stage.
    
    
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    
    
    .--------------------------------------------------------------------------.
    | VII - Websites list                                                      |
    .--------------------------------------------------------------------------.
    
    This section includes the URLs of websites that host this FAQ.
    
    GameFAQs               http://www.gamefaqs.com
    Action Trip            http://www.actiontrip.com
    DLH.Net                http://dlh.net
    NeoSeeker              http://www.neoseeker.com
    Cheat Happens          http://www.cheathappens.com
    Game Guru Mania        http://www.ggmania.com
    GamesOver              http://gamesover.com
    TrainersCity           http://trainerscity.com
    
    ** Cheat Code Central does NOT have permission to host this text.  If you 
    see this FAQ on this website, please avoid it in the future, as David 
    Allison from CheatCC has done this to dozens of other authors, taking their 
    FAQs without permission, inserting his website URL into the FAQ, modifying 
    their Copyright statements, and then posting them on his site.  Please get 
    your FAQs from one of the sites listed above instead!
    
    
    .--------------------------------------------------------------------------.
    | VIII - Credits                                                           |
    .--------------------------------------------------------------------------.
    
    Monolith Productions.  Holy cow what a great game!  The facial expressions 
    are greatly enhanced by the addition of independent eye movement.  All 
    that's left to create completely realistic characters is to improve minute 
    facial muscle movements, figure out a way to enhance hair strand animation, 
    and apply more detailed textures over the face.
    
    CJayC, for being kind enough to post this FAQ.
    
    The people on the GameFAQs message board, and those credited throughout this 
    FAQ for their suggestions and comments.  Thanks to you all!
    
    Thank you for reading my FAQ!  If you find something that isn't covered, 
    please let me know!
    
    
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    
    

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