_       _   _______   __       __  _________   _______________
             | |     | | / _____ \ |  \     /  ||  _______| /               \
             | |_____| || /     \ || \ \   / / || |_______ |    _________    |
             |  _____  || |     | || |\ \ / /| ||  _______||   /         \   |
             | |     | || \_____/ || | \ V / | || |_______ |___|         |   |
             |_|     |_| \_______/ |_|  \_/  |_||_________|  ____________/   |
 __            __ _______   _________  _         ________   /                |
 \ \          / // _____ \ |  _____  \| |       |  _____ \ |    ____________/
  \ \   __   / /| /     \ || |_____) || |       | |     \ ||   /
   \ \ /  \ / / | |     | ||  _____  /| |       | |     | ||   |_____________
    \ V /\ V /  | \_____/ || |     \ \| |______ | |_____/ ||                 |
     \_/  \_/    \_______/ |_|     |_||________||________/ |_________________|

             YOU RECLAIMED YOUR HOME.  NOW RECLAIM YOUR DESTINY...
(thanks to OSREVAD [osrevad@hotmail.com]) "I'll make ASCII art for you"

			--- A Script Editing FAQ ---

By Sebastian Haque aka sebhaque
seb_da_web@hotmail.com

Version 0.9C
24/09/2004


______________________________________________________________________________
Introduction

Hi there, and welcome to my second (commercial) FAQ for Homeworld 2. This FAQ 
is a list of the ship scripts, and how you can edit a LUA file to add your 
own ships to the level. Purpose... Just sick of being emailed about the LUAs. 
Hopefully you'll be able to do it yourself now.

______________________________________________________________________________
Copyright

Yes yes, you see it in every FAQ and it's boring. On we go!
FAQ   Copyright 2004  Seb Haque. You may save this FAQ onto your hard disk 
(namely because you don't get Word Wrap in most internet browsers, but you 
may NOT, under any circumstances, sell this, claim this as your own work, 
copy this faq in ANY WAY or put it up on your own site. If you want it up, 
just ask me, and I'll probably say yes. You can, however, print it off only 
if you don't give it away (as a gift or whatever) if you want to.

The following laws apply to the usage of this FAQ. By viewing this document,
you are abiding to them.
http://www.copyright.gov/title17/ - US Copyright Laws
http://www.copyright.gov/title17/92appv.html - DMCA of 1998

Thank god for that! :-p



______________________________________________________________________________
Sites allowed to host this FAQ

GameFAQs (www.gamefaqs.com)
GameNotOver (www.gamenotover.com)
IGN Faqs (http://faqs.ign.com)
JST Online (http://jstonline.thegamingunion.com)
Cheats.de (www.cheats.de)
NeoSeeker (www.neoseeker.com)
DLH.net (http://DLH.Net)
NOTE TO WEBMASTERS: If I haven't sent you an update, just take one off 
Gamefaqs.com.
NOTE 2: You'll notice that I've allowed many more than are actually hosting 
the FAQ. This is because they are hosting my other FAQ, Homeworld Cataclysm 
and I think it's pointless for them to be asking me AGAIN.
UPDATE: Due to numerous complaints and several... disturbing stories I have 
revoked permission for Cheat Code Central to host this FAQ.

_______________________________________________________________________________
Sites not allowed to host this FAQ, and (probably) never will be

Cheat Code Central (www.cheatcc.com)

_______________________________________________________________________________
History

24/09/2004
Fixed a bug in the Mission 3 LUA. The last two LUAs are abnormally large.

22/09/04
Finished LUA section. Dude it's big. Started on a new section.

19/09/2004
Added more to LUA section.

16/09/2004
Added LUA section up to Mission 5. 

25/06/04
Added a new section or two, put some more ships in. Will be starting Vaygr soon.

20/06/04
A day after my birthday, finally found this FAQ on my hard drive. Added a few
more ships.

25/04/04
Cheat Code Central permission revoked.

18/04/04
Lots more added to it. Version 0.2

28/03/04
Created, Version 0.1

_______________________________________________________________________________
What a LUA is

A LUA is a file used by Homeworld 2 to determine what ships you have at one 
level and how many RU's too. You also get technology added, but I don't think 
this is a good idea since every time I've tried it my game crashes.

_______________________________________________________________________________
How to do this

Firstly, go to your profiles. For most people this should be
C:/Program Files/Sierra/Homeworld2/Bin/Profiles/Profile1/Campaign/ASCENSION

C:/ is your hard drive where homeworld2 is installed
Program Files is where most Sierra games are installed
Sierra is where Homeworld2 directories are
Homeworld2 - err...if you don't know what this is then you've got the wrong FAQ.
Profile1 is your default profile. If you have different profiles (ie 
"Homeworld" then "Seb" and you want to edit Seb, then it'll be profile2).

Then, you should find a large list of SAV and LUA files. Ignore the SAVs and 
focus on the LUA. For a designated mission (ie mission 7), click the 
according LUA.

Now you should have  a large list, which starts 'PersistantData = {' or 
something.

Firstly, you have all the technology you have researched (see lists below for 
full techs). If you want to edit this, delete all you have (up to TeamColors) 
and add whatever you want from below (please note that you have to have all 
the previous identical ship techs [ie if you want Battlecruiser_maxspeed2 you 
have to have 1]).Next, you have your colours and a HUGE list of badges. I don't 
see where you can edit these, but if you can find a suitable alternative way of 
editing this let me know.
Thirdly, we have the ships list. This is what everybody wants to change 
(along with their RU's). Basically, you HAVE to have a Mothership (except on 
mission 15) and so that is the only thing that has to stay. The rest can go. 
From the list below, you can choose what you want and what you don't. 
Finally, you have a little line at the bottom which shows your RUs. 
Be careful - if you go over 10 or so digits then your RU's go straigt to 0 
or something ridiculous like .403. Useless.


______________________________________________________________________________
Main Parts to a LUA

There are four main parts to a LUA:
o The Technology: Shows what technology you have and don't have.
o Badges: The main bulk of the LUA, shows the badges for the ships in that 
  level.
o Ships: Probably the part most of you are interested in. Shows what ships you
  have.
o RUs: Right at the end, there is a little line saying "RUs: xxx". Edit xxx to
  give yourself a boost of RU's. Don't go too far though - the RU's have a 
  limit and once this is broken they go down to something stupid like .403.
______________________________________________________________________________
Lists

Ah yes, the lists.....

-----------------------------------------------------------------------------
TECHNOLOGY

Please note: These have to be in the right order. You should be able to 
figure out what each one is from the name. You cut and copy from the number to 
the }, .
    [1] = {
      name = "InstaAdvancedFrigateTech",
      progress = 1,
    },
    [2] = {
      name = "SensorsDowngrade1",
      progress = 1,
    },
    [3] = {
      name = "SensorsDowngrade2",
      progress = 1,
    },
    [4] = {
      name = "SensorsDowngrade3",
      progress = 1,
    },
    [5] = {
      name = "AssaultCorvetteEliteWeaponUpgrade",
      progress = 1,
    },
    [6] = {
      name = "AttackBomberEliteWeaponUpgrade",
      progress = 1,
    },
    [7] = {
      name = "AssaultCorvetteHealthUpgrade1",
      progress = 1,
    },
    [8] = {
      name = "AssaultCorvetteMAXSPEEDUpgrade1",
      progress = 1,
    },
    [9] = {
      name = "PulsarCorvetteHealthUpgrade1",
      progress = 1,
    },
    [10] = {
      name = "PulsarCorvetteMAXSPEEDUpgrade1",
      progress = 1,
    },
    [11] = {
      name = "MothershipHealthUpgrade1",
      progress = 1,
    },
    [12] = {
      name = "MothershipMAXSPEEDUpgrade1",
      progress = 1,
    },
    [13] = {
      name = "InterceptorMAXSPEEDUpgrade1",
      progress = 1,
    },
    [14] = {
      name = "AttackBomberMAXSPEEDUpgrade1",
      progress = 1,
    },
    [15] = {
      name = "ResourceCollectorHealthUpgrade1",
      progress = 1,
    },
    [16] = {
      name = "SensorsBackToNormal1",
      progress = 1,
    },
    [17] = {
      name = "SensorsBackToNormal2",
      progress = 1,
    },
    [18] = {
      name = "SensorsBackToNormal3",
      progress = 1,
    },
    [19] = {
      name = "ResourceControllerHealthUpgrade1",
      progress = 1,
    },
    [20] = {
      name = "SensDisProbe",
      progress = 1,
    },
    [21] = {
      name = "RepairAbility",
      progress = 1,
    },
    [22] = {
      name = "AttackBomberImprovedBombs",
      progress = 1,
    },
    [23] = {
      name = "InterceptorMAXSPEEDUpgrade2",
      progress = 1,
    },
    [24] = {
      name = "AttackBomberMAXSPEEDUpgrade2",
      progress = 1,
    },
    [25] = {
      name = "AssaultFrigateHealthUpgrade1",
      progress = 1,
    },
    [26] = {
      name = "AssaultFrigateMAXSPEEDUpgrade1",
      progress = 1,
    },
    [27] = {
      name = "CarrierHealthUpgrade1",
      progress = 1,
    },
    [28] = {
      name = "CarrierMAXSPEEDUpgrade1",
      progress = 1,
    },
    [29] = {
      name = "GunTurretHealthUpgrade1",
      progress = 1,
    },
    [30] = {
      name = "ResourceCollectorHealthUpgrade2",
      progress = 1,
    },
    [31] = {
      name = "GraviticAttractionMines",
      progress = 1,
    },
    [32] = {
      name = "TorpedoFrigateHealthUpgrade1",
      progress = 1,
    },
    [33] = {
      name = "TorpedoFrigateMAXSPEEDUpgrade1",
      progress = 1,
    },
    [34] = {
      name = "PlatformIonWeapons",
      progress = 1,
    },
    [35] = {
      name = "IonTurretHealthUpgrade1",
      progress = 1,
    },
    [36] = {
      name = "ScoutPingAbility",
      progress = 1,
    },
    [37] = {
      name = "AssaultCorvetteMAXSPEEDUpgrade2",
      progress = 1,
    },
    [38] = {
      name = "AssaultCorvetteHealthUpgrade2",
      progress = 1,
    },
    [39] = {
      name = "PulsarCorvetteHealthUpgrade2",
      progress = 1,
    },
    [40] = {
      name = "PulsarCorvetteMAXSPEEDUpgrade2",
      progress = 1,
    },
    [41] = {
      name = "ImprovedTorpedo",
      progress = 1,
    },
    [42] = {
      name = "GunTurretHealthUpgrade2",
      progress = 1,
    },
    [43] = {
      name = "IonTurretHealthUpgrade2",
      progress = 1,
    },
    [44] = {
      name = "IonCannonFrigateHealthUpgrade1",
      progress = 1,
    },
    [45] = {
      name = "IonCannonFrigateMAXSPEEDUpgrade1",
      progress = 1,
    },
    [46] = {
      name = "ScoutEMPAbility",
      progress = 1,
    },
    [47] = {
      name = "DefenseFieldFrigateShield",
      progress = 1,
    },
    [48] = {
      name = "MothershipHealthUpgrade2",
      progress = 1,
    },
    [49] = {
      name = "MothershipMAXSPEEDUpgrade2",
      progress = 1,
    },
    [50] = {
      name = "MothershipBUILDSPEEDUpgrade1",
      progress = 1,
    },
    [51] = {
      name = "CarrierMAXSPEEDUpgrade2",
      progress = 1,
    },
    [52] = {
      name = "CarrierHealthUpgrade2",
      progress = 1,
    },
    [53] = {
      name = "CarrierBUILDSPEEDUpgrade1",
      progress = 1,
    },
    [54] = {
      name = "ResourceControllerHealthUpgrade2",
      progress = 1,
    },
    [55] = {
      name = "ECMProbe",
      progress = 1,
    },
    [56] = {
      name = "DamageMoverTech",
      progress = 1,
    },
    [57] = {
      name = "AssaultFrigateHealthUpgrade2",
      progress = 1,
    },
    [58] = {
      name = "AssaultFrigateMAXSPEEDUpgrade2",
      progress = 1,
    },
    [59] = {
      name = "DestroyerTech",
      progress = 1,
    },
    [60] = {
      name = "DestroyerHealthUpgrade1",
      progress = 1,
    },
    [61] = {
      name = "DestroyerMAXSPEEDUpgrade1",
      progress = 1,
    },
    [62] = {
      name = "stikeDestroyerTech",
      progress = 1,
    },
    [63] = {
      name = "capDestroyerTech",
      progress = 1,
    },
    [64] = {
      name = "TorpedoFrigateHealthUpgrade2",
      progress = 1,
    },
    [65] = {
      name = "TorpedoFrigateMAXSPEEDUpgrade2",
      progress = 1,
    },
    [66] = {
      name = "IonCannonFrigateHealthUpgrade2",
      progress = 1,
    },
    [67] = {
      name = "IonCannonFrigateMAXSPEEDUpgrade2",
      progress = 1,
    },
    [68] = {
      name = "DestroyerHealthUpgrade2",
      progress = 1,
    },
    [69] = {
      name = "DestroyerMAXSPEEDUpgrade2",
      progress = 1,
    },

-----------------------------------------------------------------------------

BADGES/COLOURS

This is the default list of colours. It makes up the bulk of a LUA file. 
Currently I have no idea how to edit this. All I know is that the Badges can 
be edited, but this is a rather tedious job. Help please.

UPDATE

- you can get rid of all of the trailColour, badgeTexName, baseColour and 
stripeColour entries in the TeamColour = { } lines except one.  The one you 
leave will be used for all ships with the line teamColourHandle = 0 in their 
description; ie, if you change all entries to equal zero they will all use 
the badge and colours in the one entry you leave.
- the colour values are not hue, saturation and contrast.  They are 
percentage values of RGB; ie if you multiply the values in TeamColours 
by 255 you will get the RGB values.  If you want to change these colours 
to your custom colours stored in your profile: open your profile find your 
colour details, which are expressed in RGB, divide them by 255 and put them 
into the TeamColour entries in your lua files.  You can also use the same 
approach to change the trail colours.
 
Note that all new ships produced during the game will still use the 
default colours and badges.

(Thanks to Selby Dyer)

  TeamColours = {
    {
      trailColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      stripeColour = {
        0.80000,
        0.80000,
        0.80000,
      },
    },
    {
      trailColour = {
        0.92100,
        0.75000,
        0.41900,
      },
      badgeTexName = "DATA:Badges/Vaygr.tga",
      baseColour = {
        0.90000,
        0.90000,
        0.90000,
      },
      stripeColour = {
        0.10000,
        0.10000,
        0.10000,
      },
    },
    {
      trailColour = {
        0.92100,
        0.75000,
        0.41900,
      },
      badgeTexName = "DATA:Badges/Vaygr.tga",
      baseColour = {
        0.90000,
        0.90000,
        0.90000,
      },
      stripeColour = {
        0.10000,
        0.10000,
        0.10000,
      },
    },
    {
      trailColour = {
        0.92100,
        0.75000,
        0.41900,
      },
      badgeTexName = "DATA:Badges/Vaygr.tga",
      baseColour = {
        0.90000,
        0.90000,
        0.90000,
      },
      stripeColour = {
        0.10000,
        0.10000,
        0.10000,
      },
    },
    {
      trailColour = {
        0.92100,
        0.75000,
        0.41900,
      },
      badgeTexName = "DATA:Badges/Vaygr.tga",
      baseColour = {
        0.90000,
        0.90000,
        0.90000,
      },
      stripeColour = {
        0.10000,
        0.10000,
        0.10000,
      },
    },
    {
      trailColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      stripeColour = {
        0.80000,
        0.80000,
        0.80000,
      },
    },
    {
      trailColour = {
        0.50000,
        0.50000,
        0.50000,
      },
      badgeTexName = "DATA:Badges/Relic.tga",
      baseColour = {
        0.50000,
        0.50000,
        0.50000,
      },
      stripeColour = {
        0.70000,
        0.70000,
        0.60000,
      },
    },
    {
      trailColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      stripeColour = {
        0.80000,
        0.80000,
        0.80000,
      },
    },
    {
      trailColour = {
        1,
        0,
        0.00000,
      },
      badgeTexName = "DATA:Badges/Vaygr.tga",
      baseColour = {
        0.04700,
        0.04700,
        0.04700,
      },
      stripeColour = {
        0.56100,
        0,
        0.04300,
      },
    },
    {
      trailColour = {
        1,
        0,
        0.00000,
      },
      badgeTexName = "DATA:Badges/Vaygr.tga",
      baseColour = {
        0.04700,
        0.04700,
        0.04700,
      },
      stripeColour = {
        0.56100,
        0,
        0.04300,
      },
    },
    {
      trailColour = {
        0.90000,
        0.90000,
        0.90000,
      },
      badgeTexName = "DATA:Badges/Vaygr.tga",
      baseColour = {
        0.90000,
        0.90000,
        0.90000,
      },
      stripeColour = {
        0.10000,
        0.10000,
        0.10000,
      },
    },
    {
      trailColour = {
        0.50000,
        0.50000,
        0.50000,
      },
      badgeTexName = "DATA:Badges/Relic.tga",
      baseColour = {
        0.50000,
        0.50000,
        0.50000,
      },
      stripeColour = {
        0.70000,
        0.70000,
        0.60000,
      },
    },
    {
      trailColour = {
        0.90000,
        0.90000,
        0.90000,
      },
      badgeTexName = "DATA:Badges/Vaygr.tga",
      baseColour = {
        0.90000,
        0.90000,
        0.90000,
      },
      stripeColour = {
        0.10000,
        0.10000,
        0.10000,
      },
    },
    {
      trailColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      stripeColour = {
        0.80000,
        0.80000,
        0.80000,
      },
    },
    {
      trailColour = {
        0.92100,
        0.75000,
        0.41900,
      },
      badgeTexName = "DATA:Badges/Vaygr.tga",
      baseColour = {
        0.90000,
        0.90000,
        0.90000,
      },
      stripeColour = {
        0.10000,
        0.10000,
        0.10000,
      },
    },
    {
      trailColour = {
        0.90000,
        0.90000,
        0.90000,
      },
      badgeTexName = "DATA:Badges/Vaygr.tga",
      baseColour = {
        0.90000,
        0.90000,
        0.90000,
      },
      stripeColour = {
        0.10000,
        0.10000,
        0.10000,
      },
    },
    {
      trailColour = {
        0.92100,
        0.75000,
        0.41900,
      },
      badgeTexName = "DATA:Badges/Vaygr.tga",
      baseColour = {
        0.90000,
        0.90000,
        0.90000,
      },
      stripeColour = {
        0.10000,
        0.10000,
        0.10000,
      },
    },
    {
      trailColour = {
        0.50000,
        0.50000,
        0.50000,
      },
      badgeTexName = "DATA:Badges/Relic.tga",
      baseColour = {
        0.50000,
        0.50000,
        0.50000,
      },
      stripeColour = {
        0.70000,
        0.70000,
        0.60000,
      },
    },
    {
      trailColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      stripeColour = {
        0.80000,
        0.80000,
        0.80000,
      },
    },
    {
      trailColour = {
        0,
        0.92500,
        0.52100,
      },
      badgeTexName = "DATA:Badges/Vaygr.tga",
      baseColour = {
        0,
        0.92500,
        0.52100,
      },
      stripeColour = {
        0.10000,
        0.10000,
        0.10000,
      },
    },
    {
      trailColour = {
        0.75200,
        0.69400,
        0.55600,
      },
      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
        0.75200,
        0.69400,
        0.55600,
      },
      stripeColour = {
        1,
        1,
        1,
      },
    },
    {
      trailColour = {
        0.50000,
        0.50000,
        0.50000,
      },
      badgeTexName = "DATA:Badges/Relic.tga",
      baseColour = {
        0.50000,
        0.50000,
        0.50000,
      },
      stripeColour = {
        0.70000,
        0.70000,
        0.60000,
      },
    },
    {
      trailColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      stripeColour = {
        0.80000,
        0.80000,
        0.80000,
      },
    },
    {
      trailColour = {
        0,
        0.92500,
        0.52100,
      },
      badgeTexName = "DATA:Badges/Vaygr.tga",
      baseColour = {
        0,
        0.92500,
        0.52100,
      },
      stripeColour = {
        0.10000,
        0.10000,
        0.10000,
      },
    },
    {
      trailColour = {
        0.90000,
        0.90000,
        0.90000,
      },
      badgeTexName = "DATA:Badges/Vaygr.tga",
      baseColour = {
        0.90000,
        0.90000,
        0.90000,
      },
      stripeColour = {
        0.10000,
        0.10000,
        0.10000,
      },
    },
    {
      trailColour = {
        0.90000,
        0.90000,
        0.90000,
      },
      badgeTexName = "DATA:Badges/Vaygr.tga",
      baseColour = {
        0.90000,
        0.90000,
        0.90000,
      },
      stripeColour = {
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      baseColour = {
        0.50000,
        0.50000,
        0.50000,
      },
      stripeColour = {
        0.70000,
        0.70000,
        0.60000,
      },
    },
    {
      trailColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      stripeColour = {
        0.80000,
        0.80000,
        0.80000,
      },
    },
    {
      trailColour = {
        0.92100,
        0.75000,
        0.41900,
      },
      badgeTexName = "DATA:Badges/Vaygr.tga",
      baseColour = {
        0.90000,
        0.90000,
        0.90000,
      },
      stripeColour = {
        0.10000,
        0.10000,
        0.10000,
      },
    },
    {
      trailColour = {
        0.92100,
        0.75000,
        0.41900,
      },
      badgeTexName = "DATA:Badges/Vaygr.tga",
      baseColour = {
        0.90000,
        0.90000,
        0.90000,
      },
      stripeColour = {
        0.10000,
        0.10000,
        0.10000,
      },
    },
    {
      trailColour = {
        0.50000,
        0.50000,
        0.50000,
      },
      badgeTexName = "DATA:Badges/Relic.tga",
      baseColour = {
        0.50000,
        0.50000,
        0.50000,
      },
      stripeColour = {
        0.70000,
        0.70000,
        0.60000,
      },
    },
    {
      trailColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      stripeColour = {
        0.80000,
        0.80000,
        0.80000,
      },
    },
    {
      trailColour = {
        0.92100,
        0.75000,
        0.41900,
      },
      badgeTexName = "DATA:Badges/Vaygr.tga",
      baseColour = {
        0.90000,
        0.90000,
        0.90000,
      },
      stripeColour = {
        0.10000,
        0.10000,
        0.10000,
      },
    },
    {
      trailColour = {
        0.92100,
        0.75000,
        0.41900,
      },
      badgeTexName = "DATA:Badges/Vaygr.tga",
      baseColour = {
        0.90000,
        0.90000,
        0.90000,
      },
      stripeColour = {
        0.10000,
        0.10000,
        0.10000,
      },
    },
    {
      trailColour = {
        0.92100,
        0.75000,
        0.41900,
      },
      badgeTexName = "DATA:Badges/Vaygr.tga",
      baseColour = {
        0.90000,
        0.90000,
        0.90000,
      },
      stripeColour = {
        0.10000,
        0.10000,
        0.10000,
      },
    },
    {
      trailColour = {
        0.92100,
        0.75000,
        0.41900,
      },
      badgeTexName = "DATA:Badges/Vaygr.tga",
      baseColour = {
        0.90000,
        0.90000,
        0.90000,
      },
      stripeColour = {
        0.10000,
        0.10000,
        0.10000,
      },
    },
    {
      trailColour = {
        0.50000,
        0.50000,
        0.50000,
      },
      badgeTexName = "DATA:Badges/Relic.tga",
      baseColour = {
        0.50000,
        0.50000,
        0.50000,
      },
      stripeColour = {
        0.70000,
        0.70000,
        0.60000,
      },
    },
    {
      trailColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      stripeColour = {
        0.80000,
        0.80000,
        0.80000,
      },
    },
    {
      trailColour = {
        0.92100,
        0.75000,
        0.41900,
      },
      badgeTexName = "DATA:Badges/Vaygr.tga",
      baseColour = {
        0.90000,
        0.90000,
        0.90000,
      },
      stripeColour = {
        0.10000,
        0.10000,
        0.10000,
      },
    },
    {
      trailColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      stripeColour = {
        0.80000,
        0.80000,
        0.80000,
      },
    },
    {
      trailColour = {
        0.92100,
        0.75000,
        0.41900,
      },
      badgeTexName = "DATA:Badges/Vaygr.tga",
      baseColour = {
        0.90000,
        0.90000,
        0.90000,
      },
      stripeColour = {
        0.10000,
        0.10000,
        0.10000,
      },
    },
    {
      trailColour = {
        0.50000,
        0.50000,
        0.50000,
      },
      badgeTexName = "DATA:Badges/Relic.tga",
      baseColour = {
        0.50000,
        0.50000,
        0.50000,
      },
      stripeColour = {
        0.70000,
        0.70000,
        0.60000,
      },
    },
    {
      trailColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      stripeColour = {
        0.80000,
        0.80000,
        0.80000,
      },
    },
    {
      trailColour = {
        0.92100,
        0.75000,
        0.41900,
      },
      badgeTexName = "DATA:Badges/Vaygr.tga",
      baseColour = {
        0.90000,
        0.90000,
        0.90000,
      },
      stripeColour = {
        0.10000,
        0.10000,
        0.10000,
      },
    },
    {
      trailColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      stripeColour = {
        0.80000,
        0.80000,
        0.80000,
      },
    },
    {
      trailColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      badgeTexName = "DATA:Badges/Soban.tga",
      baseColour = {
        0,
        0,
        0,
      },
      stripeColour = {
        1,
        0,
        0,
      },
    },
    {
      trailColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      badgeTexName = "DATA:Badges/Soban.tga",
      baseColour = {
        0,
        0,
        0,
      },
      stripeColour = {
        1,
        1,
        1,
      },
    },
    {
      trailColour = {
        0.50000,
        0.50000,
        0.50000,
      },
      badgeTexName = "DATA:Badges/Relic.tga",
      baseColour = {
        0.50000,
        0.50000,
        0.50000,
      },
      stripeColour = {
        0.70000,
        0.70000,
        0.60000,
      },
    },
    {
      trailColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      stripeColour = {
        0.80000,
        0.80000,
        0.80000,
      },
    },
    {
      trailColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
        1,
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        0,
      },
      stripeColour = {
        1,
        0.49400,
        0,
      },
    },
    {
      trailColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
        0.75200,
        0.69400,
        0.55600,
      },
      stripeColour = {
        1,
        1,
        1,
      },
    },
    {
      trailColour = {
        0.92100,
        0.75000,
        0.41900,
      },
      badgeTexName = "DATA:Badges/Vaygr.tga",
      baseColour = {
        0.90000,
        0.90000,
        0.90000,
      },
      stripeColour = {
        0.10000,
        0.10000,
        0.10000,
      },
    },
    {
      trailColour = {
        0.50000,
        0.50000,
        0.50000,
      },
      badgeTexName = "DATA:Badges/Relic.tga",
      baseColour = {
        0.50000,
        0.50000,
        0.50000,
      },
      stripeColour = {
        0.70000,
        0.70000,
        0.60000,
      },
    },
    {
      trailColour = {
        1,
        1,
        1,
      },
      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
        1,
        1,
        1,
      },
      stripeColour = {
        0,
        0,
        0,
      },
    },
    {
      trailColour = {
        1,
        1,
        1,
      },
      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
        1,
        1,
        1,
      },
      stripeColour = {
        0,
        0,
        0,
      },
    },
    {
      trailColour = {
        1,
        1,
        1,
      },
      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
        1,
        1,
        1,
      },
      stripeColour = {
        0,
        0,
        0,
      },
    },
    {
      trailColour = {
        1,
        1,
        1,
      },
      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
        1,
        1,
        1,
      },
      stripeColour = {
        0,
        0,
        0,
      },
    },
    {
      trailColour = {
        1,
        0,
        0.00000,
      },
      badgeTexName = "DATA:Badges/Soban.tga",
      baseColour = {
        0,
        0,
        0,
      },
      stripeColour = {
        1,
        0,
        0,
      },
    },

------------------------------------------------------------------------------
SHIP LISTS

Cut from the first { to the last { of the ship you want. To quickly skip 
between ships, hit Ctrl+F and type "Hgn_" (case sensitive). Then, check the 
box that says "Match Case". Hit Find Next. You should be redirected to the 
Mothership below. Keep pressing it, and you'll find yourself going through
a complete list of Hiigaran ships. To find Progenitor ships, change the Hgn_
to Kpr_. Keep in mind that the Dreadnaught falls under the Hiigaran category.
Type Vgr_ for Vaygr ships.



										
  {
          tactic = 0,
          type = "Hgn_MotherShip",
          subsystems = {
            {
              index = 0,
              name = "HGN_MS_PRODUCTION_FIGHTER",
            },
            {
              index = 0,
              name = "HGN_MS_PRODUCTION_CORVETTE",
            },
            {
              index = 0,
              name = "HGN_MS_PRODUCTION_FRIGATE",
            },
            {
              index = 0,
              name = "HGN_MS_PRODUCTION_CAPSHIP",
            },
            {
              index = 0,
              name = "HGN_MS_MODULE_RESEARCH",
            },
            {
              index = 0,
              name = "HGN_MS_MODULE_RESEARCHADVANCED",
            },
            {
              index = 0,
              name = "HGN_MS_MODULE_PLATFORMCONTROL",
            },
            {
              index = 0,
              name = "HGN_MS_MODULE_FIRECONTROL",
            },
            {
              index = 0,
              name = "HGN_MS_SENSORS_ADVANCEDARRAY",
            },
            {
              index = 0,
              name = "HGN_MS_PRODUCTION_CORVETTEMOVER",
            },
            {
              index = 0,
              name = "HGN_MS_INNATE_ENGINE",
            },
            {
              index = 0,
              name = "HGN_MS_INNATE_RESOURCE",
            },
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "Hgn_MotherShip",
          teamColourHandle = 89,
          hotkey = 0,
        },
      },

											
            {
              index = 0,
              type = "Hgn_SCOUT",
              hotkey = 67108864,
              teamColourHandle = 0,
              size = 3,
              tactic = 0,
            },

											
            {
              index = 0,
              type = "Hgn_Interceptor",
              hotkey = 67108864,
              teamColourHandle = 83,
              size = 5,
              tactic = 1,
            },

											
            {
              index = 0,
              type = "Hgn_AttackBomber",
              hotkey = 67108864,
              teamColourHandle = 85,
              size = 5,
              tactic = 1,
            },

											
            {
              index = 0,
              type = "Hgn_ATTACKBOMBERELITE",
              hotkey = 0,
              teamColourHandle = 0,
              size = 5,
              tactic = 0,
            },

											
            {
              index = 0,
              type = "Hgn_AssaultCorvette",
              hotkey = 0,
              teamColourHandle = 88,
              size = 3,
              tactic = 1,
            },

											
            {
              index = 0,
              type = "Hgn_PulsarCorvette",
              hotkey = 0,
              teamColourHandle = 0,
              size = 3,
              tactic = 1,
            },

											
            {
              index = 0,
              type = "Hgn_AssaultCorvetteElite",
              hotkey = 0,
              teamColourHandle = 88,
              size = 3,
              tactic = 1,
            },

											
            {
              index = 0,
              type = "Hgn_MinelayerCorvette",
              hotkey = 0,
              teamColourHandle = 88,
              size = 1,
              tactic = 1,
            },

											
    {
      tactic = 1,
      type = "Hgn_TorpedoFrigate",
      subsystems = {
      },
      buildjobs = {
      },
      size = 1,
      shiphold = {
      },
      name = "",
      teamColourHandle = 6,
      hotkey = 0,
    },

											
    {
      tactic = 1,
      type = "Hgn_AssaultFrigate",
      subsystems = {
      },
      buildjobs = {
      },
      size = 1,
      shiphold = {
      },
      name = "",
      teamColourHandle = 6,
      hotkey = 0,
    },

											
    {
      tactic = 1,
      type = "Hgn_IonCannonFrigate",
      subsystems = {
      },
      buildjobs = {
      },
      size = 1,
      shiphold = {
      },
      name = "",
      teamColourHandle = 6,
      hotkey = 0,
    },

											
    {
      tactic = 1,
      type = "Hgn_MarineFrigate",
      subsystems = {
      },
      buildjobs = {
      },
      size = 1,
      shiphold = {
      },
      name = "",
      teamColourHandle = 0,
      hotkey = 0,
    },

											
    {
      tactic = 1,
      type = "Hgn_Destroyer",
      subsystems = {
        {
          index = 0,
          name = "HGN_DES_ENGINE",
        },
      },
      buildjobs = {
      },
      size = 1,
      shiphold = {
      },
      name = "",
      teamColourHandle = 6,
      hotkey = 0,
    },

											
    {
      tactic = 0,
      type = "Hgn_Carrier",
      subsystems = {
        {
          index = 0,
          name = "HGN_C_PRODUCTION_FIGHTER",
        },
        {
          index = 0,
          name = "HGN_C_PRODUCTION_CORVETTE",
        },
        {
          index = 0,
          name = "HGN_C_PRODUCTION_FRIGATE",
        },
        {
          index = 0,
          name = "HGN_C_MODULE_RESEARCH",
        },
        {
          index = 0,
          name = "HGN_C_MODULE_RESEARCHADVANCED",
        },
        {
          index = 0,
          name = "HGN_C_SENSORS_ADVANCEDARRAY",
        },
        {
          index = 0,
          name = "HGN_C_ENGINE",
        },
        {
          index = 0,
          name = "HGN_C_INNATE_RESOURCE",
        },
      },
      buildjobs = {
      },
      size = 1,
      shiphold = {
      },
      name = "",
      teamColourHandle = 77,
      hotkey = 0,
    },

											
    {
      tactic = 2,
      type = "Hgn_Shipyard",
      subsystems = {
        {
          index = 0,
          name = "HGN_MS_PRODUCTION_FIGHTER",
        },
        {
          index = 0,
          name = "HGN_MS_PRODUCTION_CORVETTE",
        },
        {
          index = 0,
          name = "HGN_MS_PRODUCTION_FRIGATE",
        },
        {
          index = 0,
          name = "HGN_SY_PRODUCTION_CAPSHIP",
        },
        {
          index = 0,
          name = "HGN_MS_MODULE_RESEARCH",
        },
        {
          index = 0,
          name = "HGN_MS_MODULE_RESEARCHADVANCED",
        },
        {
          index = 0,
          name = "HGN_MS_MODULE_PLATFORMCONTROL",
        },
        {
          index = 0,
          name = "HGN_MS_MODULE_FIRECONTROL",
        },
        {
          index = 0,
          name = "HGN_MS_SENSORS_ADVANCEDARRAY",
        },
        {
          index = 0,
          name = "HGN_SY_INNATE_ENGINE",
        },
        {
          index = 0,
          name = "HGN_SY_INNATE_RESOURCE",
        },
      },
      buildjobs = {
      },
      size = 1,
      shiphold = {
      },
      name = "Hgn_Shipyard",
      teamColourHandle = 70,
      hotkey = 0,
    },

											
 {
      tactic = 1,
      type = "Hgn_Battlecruiser",
      subsystems = {
        {
          index = 0,
          name = "HGN_BATTLECRUISERIONBEAMTURRET",
        },
        {
          index = 0,
          name = "HGN_BATTLECRUISERIONBEAMTURRET",
        },
        {
          index = 0,
          name = "HGN_BATTLECRUISERENGINE",
        },
        {
          index = 0,
          name = "HGN_C_MODULE_FIRECONTROL",
        },
      },
      buildjobs = {
      },
      size = 1,
      shiphold = {
      },
      name = "",
      teamColourHandle = 0,
      hotkey = 67108864,
    },

											

        {
          index = 0,
          type = "Hgn_ResourceCollector",
          hotkey = 0,
          teamColourHandle = 0,
          size = 1,
          tactic = 1,
        },

											

    {
      tactic = 1,
      type = "Hgn_ResourceController",
      subsystems = {
      },
      buildjobs = {
      },
      size = 1,
      shiphold = {
      },
      name = "",
      teamColourHandle = 6,
      hotkey = 0,
    },


    {
      tactic = 0,
      type = "Hgn_Dreadnaught",
      subsystems = {
      },
      buildjobs = {
      },
      size = 1,
      shiphold = {
      },
      name = "NIS_Squad",
      teamColourHandle = 4,
      hotkey = 67108864,
    },


    {
      tactic = 1,
      type = "Hgn_Shipyard_Elohim",
      subsystems = {
        {
          index = 0,
          name = "HGN_MS_PRODUCTION_FIGHTER",
        },
        {
          index = 0,
          name = "HGN_MS_PRODUCTION_CORVETTE",
        },
        {
          index = 0,
          name = "HGN_MS_PRODUCTION_FRIGATE",
        },
        {
          index = 0,
          name = "HGN_SY_PRODUCTION_CAPSHIP",
        },
        {
          index = 0,
          name = "HGN_MS_MODULE_RESEARCH",
        },
        {
          index = 0,
          name = "HGN_MS_MODULE_RESEARCHADVANCED",
        },
        {
          index = 0,
          name = "HGN_MS_MODULE_PLATFORMCONTROL",
        },
        {
          index = 0,
          name = "HGN_MS_MODULE_FIRECONTROL",
        },
        {
          index = 0,
          name = "HGN_MS_SENSORS_ADVANCEDARRAY",
        },
        {
          index = 0,
          name = "HGN_SY_INNATE_ENGINE",
        },
        {
          index = 0,
          name = "HGN_SY_INNATE_RESOURCE",
        },
      },
      buildjobs = {
      },
      size = 1,
      shiphold = {
      },
      name = "Hgn_Shipyard",
      teamColourHandle = 23,
      hotkey = 67108864,
    },


    {
      tactic = 2,
      type = "Kpr_Sajuuk",
      subsystems = {
      },
      buildjobs = {
      },
      size = 1,
      shiphold = {
      },
      name = "NIS_Squad",
      teamColourHandle = 41,
      hotkey = 67108880,
    },

        {
          tactic = 0,
          type = "Kpr_AttackDroid", 
          subsystems = {
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "",
          teamColourHandle = 0,
          hotkey = 16,
        },

	{
         tactic = 0,
          type = "Kpr_Destroyerm10", 
          subsystems = {
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "",
          teamColourHandle = 0,
          hotkey = 16,
        },
    

    {
      tactic = 0,
      type = "Vgr_HeavyMissileFrigate",
      subsystems = {
      },
      buildjobs = {
      },
      size = 1,
      shiphold = {
      },
      name = "",
      teamColourHandle = 2,
      hotkey = 67108864,
    },


    {
      tactic = 0,
      type = "Vgr_AssaultFrigate",
      subsystems = {
      },
      buildjobs = {
      },
      size = 1,
      shiphold = {
      },
      name = "",
      teamColourHandle = 2,
      hotkey = 67108864,
    },



<More Coming Soon>
Note: Anyone know a good mod site where I can play as the Vaygr? It's a real
bugger having to capture Vay ships, and even then I can't capture all of them.

______________________________________________________________________________
TROUBLESHOOTING

Q: My LUA doesn't work! What do I do?
A: Check you have all the correct things - if you break off in the middle of 
a ship, Homeworld will NOT complete it for you. Also, check you have not 
patched your game up. This sometimes causes errors with reading the LUA and
generally bugs the hell out of the modder.

Q: I put the right ship in, but I got a totally different ship! What do I do?
A: You didn't put the right ship in. Pay careful attention to the 'type' - 
this is what the ship is. If you are unsure just stick it in and check.

Q: I have modded my LUA, but I cannot get any ships!
A: Add "-overridebigfile" (no parenthesis) to the end of your Homeworld 2
target. To do this, right click on your icon, and click on 'properties'. Then
go to 'target' and add it there.

Q: Why does my game crash when I try to start the mission?
A: Check your LUA. Follow the instructions given in Q1. If it still doesn't
work, find the ship you just added, and change it's 'teamColourHandle' to 0.

Q: Where do I cut and paste the LUAs below from?
A: The dashed line shows you where to start, and the next one shows you where 
to end.

Q: What if I haven't got that far yet?
A: You should complete mission 2 (at least) by yourself to show that you are 
actually any good at this game. Then, rename any other LUA file to "persistx"
(x being the mission number), and paste the LUA in there.

<WILL ADD MORE SOON>


_______________________________________________________________________________
LUA Lists

This section is for specific missions. To add a LUA, simply delete the text 
inside your existing LUA and put the new text in. Keep in mind that these are
original, unedited LUAs taken straight from a new game. No editing has been
performed, and the combinations in the LUAs are completley useable.

Level 1 has no LUA.

Level 2:

-----------------------------------------------------------------------------
PersistantData = {
  Research = {
    [1] = {
      name = "SensorsDowngrade1",
      progress = 1,
    },
    [2] = {
      name = "SensorsDowngrade2",
      progress = 1,
    },
    [3] = {
      name = "SensorsDowngrade3",
      progress = 1,
    },
  },
  TeamColours = {
    {
      trailColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      stripeColour = {
        0.80000,
        0.80000,
        0.80000,
      },
    },
    {
      trailColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
        1,
        0.49400,
        0,
      },
      stripeColour = {
        1,
        0.49400,
        0,
      },
    },
    {
      trailColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
        0.75200,
        0.69400,
        0.55600,
      },
      stripeColour = {
        1,
        1,
        1,
      },
    },
    {
      trailColour = {
        0.92100,
        0.75000,
        0.41900,
      },
      badgeTexName = "DATA:Badges/Vaygr.tga",
      baseColour = {
        0.90000,
        0.90000,
        0.90000,
      },
      stripeColour = {
        0.10000,
        0.10000,
        0.10000,
      },
    },
    {
      trailColour = {
        0.50000,
        0.50000,
        0.50000,
      },
      badgeTexName = "DATA:Badges/Relic.tga",
      baseColour = {
        0.50000,
        0.50000,
        0.50000,
      },
      stripeColour = {
        0.70000,
        0.70000,
        0.60000,
      },
    },
  },
  Squadrons = {
    {
      tactic = 2,
      type = "Hgn_MotherShip",
      subsystems = {
        {
          index = 0,
          name = "HGN_MS_PRODUCTION_FIGHTER",
        },
        {
          index = 0,
          name = "HGN_MS_MODULE_RESEARCH",
        },
        {
          index = 0,
          name = "HGN_MS_INNATE_ENGINE",
        },
        {
          index = 0,
          name = "HGN_MS_INNATE_RESOURCE",
        },
      },
      buildjobs = {
        [0] = {
          [0] = {
            name = "Hgn_AttackBomber",
            rusSpent = 50,
          },
          [1] = {
            name = "Hgn_AttackBomber",
            rusSpent = 0,
          },
          [2] = {
            name = "Hgn_ResourceCollector",
            rusSpent = 0,
          },
          [3] = {
            name = "Hgn_ResourceCollector",
            rusSpent = 0,
          },
          [4] = {
            name = "Hgn_ResourceCollector",
            rusSpent = 0,
          },
          [5] = {
            name = "Hgn_ResourceCollector",
            rusSpent = 0,
          },
          [6] = {
            name = "Hgn_ResourceCollector",
            rusSpent = 0,
          },
        },
      },
      size = 1,
      shiphold = {
        {
          index = 0,
          type = "Hgn_Interceptor",
          hotkey = 0,
          teamColourHandle = 0,
          size = 5,
          tactic = 2,
        },
        {
          index = 0,
          type = "Hgn_Interceptor",
          hotkey = 67108864,
          teamColourHandle = 0,
          size = 5,
          tactic = 2,
        },
        {
          index = 0,
          type = "Hgn_Interceptor",
          hotkey = 67108864,
          teamColourHandle = 0,
          size = 5,
          tactic = 2,
        },
        {
          index = 0,
          type = "Hgn_ResourceCollector",
          hotkey = 67108864,
          teamColourHandle = 0,
          size = 1,
          tactic = 2,
        },
        {
          index = 0,
          type = "Hgn_Interceptor",
          hotkey = 67108864,
          teamColourHandle = 0,
          size = 5,
          tactic = 2,
        },
        {
          index = 0,
          type = "Hgn_Interceptor",
          hotkey = 0,
          teamColourHandle = 0,
          size = 5,
          tactic = 2,
        },
        {
          index = 0,
          type = "Hgn_AttackBomber",
          hotkey = 0,
          teamColourHandle = 0,
          size = 5,
          tactic = 2,
        },
        {
          index = 0,
          type = "Hgn_AttackBomber",
          hotkey = 0,
          teamColourHandle = 0,
          size = 5,
          tactic = 2,
        },
        {
          index = 0,
          type = "Hgn_AttackBomber",
          hotkey = 0,
          teamColourHandle = 0,
          size = 5,
          tactic = 2,
        },
      },
      name = "Hgn_MotherShip",
      teamColourHandle = 0,
      hotkey = 0,
    },
  },
  StrikeGroups = {
  },
  RUs = 0,
}
-----------------------------------------------------------------------------

Level 3

-----------------------------------------------------------------------------
PersistantData = {
  Research = {
    [1] = {
      name = "SensorsDowngrade1",
      progress = 1,
    },
    [2] = {
      name = "SensorsDowngrade2",
      progress = 1,
    },
    [3] = {
      name = "SensorsDowngrade3",
      progress = 1,
    },
    [4] = {
      name = "AssaultCorvetteEliteWeaponUpgrade",
      progress = 1,
    },
    [5] = {
      name = "AttackBomberEliteWeaponUpgrade",
      progress = 1,
    },
    [6] = {
      name = "SensorsBackToNormal1",
      progress = 1,
    },
    [7] = {
      name = "SensorsBackToNormal2",
      progress = 1,
    },
    [8] = {
      name = "SensorsBackToNormal3",
      progress = 1,
    },
  },
  TeamColours = {
    {
      trailColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      stripeColour = {
        0.80000,
        0.80000,
        0.80000,
      },
    },
    {
      trailColour = {
        0.92100,
        0.75000,
        0.41900,
      },
      badgeTexName = "DATA:Badges/Vaygr.tga",
      baseColour = {
        0.90000,
        0.90000,
        0.90000,
      },
      stripeColour = {
        0.10000,
        0.10000,
        0.10000,
      },
    },
    {
      trailColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      stripeColour = {
        0.80000,
        0.80000,
        0.80000,
      },
    },
    {
      trailColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      badgeTexName = "DATA:Badges/Soban.tga",
      baseColour = {
        0,
        0,
        0,
      },
      stripeColour = {
        1,
        0,
        0,
      },
    },
    {
      trailColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      badgeTexName = "DATA:Badges/Soban.tga",
      baseColour = {
        0,
        0,
        0,
      },
      stripeColour = {
        1,
        1,
        1,
      },
    },
    {
      trailColour = {
        0.50000,
        0.50000,
        0.50000,
      },
      badgeTexName = "DATA:Badges/Relic.tga",
      baseColour = {
        0.50000,
        0.50000,
        0.50000,
      },
      stripeColour = {
        0.70000,
        0.70000,
        0.60000,
      },
    },
    {
      trailColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      stripeColour = {
        0.80000,
        0.80000,
        0.80000,
      },
    },
    {
      trailColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
        1,
        0.49400,
        0,
      },
      stripeColour = {
        1,
        0.49400,
        0,
      },
    },
    {
      trailColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
        0.75200,
        0.69400,
        0.55600,
      },
      stripeColour = {
        1,
        1,
        1,
      },
    },
    {
      trailColour = {
        0.92100,
        0.75000,
        0.41900,
      },
      badgeTexName = "DATA:Badges/Vaygr.tga",
      baseColour = {
        0.90000,
        0.90000,
        0.90000,
      },
      stripeColour = {
        0.10000,
        0.10000,
        0.10000,
      },
    },
    {
      trailColour = {
        0.50000,
        0.50000,
        0.50000,
      },
      badgeTexName = "DATA:Badges/Relic.tga",
      baseColour = {
        0.50000,
        0.50000,
        0.50000,
      },
      stripeColour = {
        0.70000,
        0.70000,
        0.60000,
      },
    },
    {
      trailColour = {
        1,
        1,
        1,
      },
      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
        1,
        1,
        1,
      },
      stripeColour = {
        0,
        0,
        0,
      },
    },
    {
      trailColour = {
        1,
        1,
        1,
      },
      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
        1,
        1,
        1,
      },
      stripeColour = {
        0,
        0,
        0,
      },
    },
    {
      trailColour = {
        1,
        1,
        1,
      },
      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
        1,
        1,
        1,
      },
      stripeColour = {
        0,
        0,
        0,
      },
    },
    {
      trailColour = {
        1,
        1,
        1,
      },
      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
        1,
        1,
        1,
      },
      stripeColour = {
        0,
        0,
        0,
      },
    },
  },
  Squadrons = {
    {
      tactic = 2,
      type = "Hgn_MotherShip",
      subsystems = {
        {
          index = 0,
          name = "HGN_MS_PRODUCTION_FIGHTER",
        },
        {
          index = 0,
          name = "HGN_MS_PRODUCTION_CORVETTE",
        },
        {
          index = 0,
          name = "HGN_MS_MODULE_RESEARCH",
        },
        {
          index = 0,
          name = "HGN_MS_INNATE_ENGINE",
        },
        {
          index = 0,
          name = "HGN_MS_INNATE_RESOURCE",
        },
      },
      buildjobs = {
        [0] = {
          [0] = {
            name = "Hgn_ResourceCollector",
            rusSpent = 9.29004,
          },
          [1] = {
            name = "Hgn_ResourceCollector",
            rusSpent = 0,
          },
          [2] = {
            name = "Hgn_ResourceCollector",
            rusSpent = 0,
          },
          [3] = {
            name = "Hgn_ResourceCollector",
            rusSpent = 0,
          },
          [4] = {
            name = "Hgn_AssaultCorvette",
            rusSpent = 0,
          },
          [5] = {
            name = "Hgn_AssaultCorvette",
            rusSpent = 0,
          },
          [6] = {
            name = "Hgn_AssaultCorvette",
            rusSpent = 0,
          },
        },
      },
      size = 1,
      shiphold = {
        {
          index = 0,
          type = "Hgn_AttackBomberElite",
          hotkey = 67108864,
          teamColourHandle = 11,
          size = 5,
          tactic = 1,
        },
        {
          index = 0,
          type = "HGN_ATTACKBOMBER",
          hotkey = 67108864,
          teamColourHandle = 0,
          size = 5,
          tactic = 2,
        },
        {
          index = 0,
          type = "Hgn_AttackBomberElite",
          hotkey = 67108864,
          teamColourHandle = 12,
          size = 5,
          tactic = 1,
        },
        {
          index = 0,
          type = "Hgn_AssaultCorvetteElite",
          hotkey = 1,
          teamColourHandle = 13,
          size = 3,
          tactic = 1,
        },
        {
          index = 0,
          type = "Hgn_AssaultCorvetteElite",
          hotkey = 2,
          teamColourHandle = 14,
          size = 3,
          tactic = 1,
        },
        {
          index = 0,
          type = "Hgn_AttackBomber",
          hotkey = 67108864,
          teamColourHandle = 0,
          size = 5,
          tactic = 1,
        },
        {
          index = 0,
          type = "Hgn_AttackBomber",
          hotkey = 67108864,
          teamColourHandle = 0,
          size = 5,
          tactic = 1,
        },
        {
          index = 0,
          type = "Hgn_ResourceCollector",
          hotkey = 67108864,
          teamColourHandle = 6,
          size = 1,
          tactic = 2,
        },
        {
          index = 0,
          type = "Hgn_Interceptor",
          hotkey = 67108864,
          teamColourHandle = 6,
          size = 5,
          tactic = 2,
        },
        {
          index = 0,
          type = "Hgn_Interceptor",
          hotkey = 67108864,
          teamColourHandle = 6,
          size = 5,
          tactic = 2,
        },
        {
          index = 0,
          type = "Hgn_Interceptor",
          hotkey = 67108864,
          teamColourHandle = 6,
          size = 5,
          tactic = 2,
        },
        {
          index = 0,
          type = "Hgn_Interceptor",
          hotkey = 67108864,
          teamColourHandle = 6,
          size = 5,
          tactic = 2,
        },
        {
          index = 0,
          type = "HGN_INTERCEPTOR",
          hotkey = 67108864,
          teamColourHandle = 0,
          size = 5,
          tactic = 2,
        },
        {
          index = 0,
          type = "HGN_ATTACKBOMBER",
          hotkey = 67108864,
          teamColourHandle = 0,
          size = 5,
          tactic = 2,
        },
        {
          index = 0,
          type = "HGN_ATTACKBOMBER",
          hotkey = 67108864,
          teamColourHandle = 0,
          size = 5,
          tactic = 2,
        },
        {
          index = 0,
          type = "Hgn_ResourceCollector",
          hotkey = 0,
          teamColourHandle = 0,
          size = 1,
          tactic = 1,
        },
      },
      name = "Hgn_MotherShip",
      teamColourHandle = 6,
      hotkey = 0,
    },
  },
  StrikeGroups = {
    {
      name = "tortoise",
      Squadrons = {
      },
    },
  },
  RUs = 6303,
}

-----------------------------------------------------------------------------

Level 4

-----------------------------------------------------------------------------
PersistantData = {
  Research = {
    [1] = {
      name = "SensorsDowngrade1",
      progress = 1,
    },
    [2] = {
      name = "SensorsDowngrade2",
      progress = 1,
    },
    [3] = {
      name = "SensorsDowngrade3",
      progress = 1,
    },
    [4] = {
      name = "AssaultCorvetteEliteWeaponUpgrade",
      progress = 1,
    },
    [5] = {
      name = "AttackBomberEliteWeaponUpgrade",
      progress = 1,
    },
    [6] = {
      name = "SensorsBackToNormal1",
      progress = 1,
    },
    [7] = {
      name = "SensorsBackToNormal2",
      progress = 1,
    },
    [8] = {
      name = "SensorsBackToNormal3",
      progress = 1,
    },
    [9] = {
      name = "RepairAbility",
      progress = 1,
    },
    [10] = {
      name = "InstaAdvancedFrigateTech",
      progress = 1,
    },
  },
  TeamColours = {
    {
      trailColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      stripeColour = {
        0.80000,
        0.80000,
        0.80000,
      },
    },
    {
      trailColour = {
        0.92100,
        0.75000,
        0.41900,
      },
      badgeTexName = "DATA:Badges/Vaygr.tga",
      baseColour = {
        0.90000,
        0.90000,
        0.90000,
      },
      stripeColour = {
        0.10000,
        0.10000,
        0.10000,
      },
    },
    {
      trailColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      stripeColour = {
        0.80000,
        0.80000,
        0.80000,
      },
    },
    {
      trailColour = {
        0.92100,
        0.75000,
        0.41900,
      },
      badgeTexName = "DATA:Badges/Vaygr.tga",
      baseColour = {
        0.90000,
        0.90000,
        0.90000,
      },
      stripeColour = {
        0.10000,
        0.10000,
        0.10000,
      },
    },
    {
      trailColour = {
        0.50000,
        0.50000,
        0.50000,
      },
      badgeTexName = "DATA:Badges/Relic.tga",
      baseColour = {
        0.50000,
        0.50000,
        0.50000,
      },
      stripeColour = {
        0.70000,
        0.70000,
        0.60000,
      },
    },
    {
      trailColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      stripeColour = {
        0.80000,
        0.80000,
        0.80000,
      },
    },
    {
      trailColour = {
        0.92100,
        0.75000,
        0.41900,
      },
      badgeTexName = "DATA:Badges/Vaygr.tga",
      baseColour = {
        0.90000,
        0.90000,
        0.90000,
      },
      stripeColour = {
        0.10000,
        0.10000,
        0.10000,
      },
    },
    {
      trailColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      stripeColour = {
        0.80000,
        0.80000,
        0.80000,
      },
    },
    {
      trailColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      badgeTexName = "DATA:Badges/Soban.tga",
      baseColour = {
        0,
        0,
        0,
      },
      stripeColour = {
        1,
        0,
        0,
      },
    },
    {
      trailColour = {
        0.36500,
        0.55300,
        0.66700,
      },
      badgeTexName = "DATA:Badges/Soban.tga",
      baseColour = {
        0,
        0,
        0,
      },
      stripeColour = {
        1,
        1,
        1,
      },
    },
    {
      trailColour = {
        0.50000,
        0.50000,
        0.50000,
      },
      badgeTexName = "DATA:Badges/Relic.tga",
      baseColour = {
        0.50000,
        0.50000,
        0.50000,
      },
      stripeColour = {
        0.70000,
        0.70000,
        0.60000,
      },
    },
    {
      trailColour = {
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}

-----------------------------------------------------------------------------

Level 5

-----------------------------------------------------------------------------
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  RUs = 142634,
}

-----------------------------------------------------------------------------

Level 6

-----------------------------------------------------------------------------

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}
-----------------------------------------------------------------------------

Level 7

-----------------------------------------------------------------------------

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      teamColourHandle = 26,
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    {
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        {
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    {
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    {
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    {
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    {
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  StrikeGroups = {
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  RUs = 986549,
}



-----------------------------------------------------------------------------

Mission 8

-----------------------------------------------------------------------------

PersistantData = {
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    [2] = {
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    [15] = {
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    [18] = {
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    [32] = {
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    [36] = {
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      progress = 1,
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    [40] = {
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    [41] = {
      name = "ResourceCollectorHealthUpgrade1",
      progress = 1,
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    [42] = {
      name = "ResourceControllerHealthUpgrade1",
      progress = 1,
    },
    [43] = {
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    [44] = {
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      progress = 1,
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    [45] = {
      name = "ResourceCollectorHealthUpgrade2",
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      name = "ScoutEMPAbility",
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    [47] = {
      name = "DefenseFieldFrigateShield",
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    [50] = {
      name = "MothershipBUILDSPEEDUpgrade1",
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    [51] = {
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    },
    [52] = {
      name = "CarrierMAXSPEEDUpgrade2",
      progress = 1,
    },
    [53] = {
      name = "CarrierBUILDSPEEDUpgrade1",
      progress = 1,
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      name = "ResourceControllerHealthUpgrade2",
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    [55] = {
      name = "ECMProbe",
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    },
    [56] = {
      name = "DamageMoverTech",
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      name = "RailgunFighterTech",
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    [58] = {
      name = "DefenderTech",
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    [59] = {
      name = "LightBomberTech",
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    [60] = {
      name = "FightersCompositeArmor",
      progress = 1,
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    [61] = {
      name = "CorvettesCompositeArmor",
      progress = 1,
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    [62] = {
      name = "AssaultFrigateHealthUpgrade2",
      progress = 1,
    },
    [63] = {
      name = "AssaultFrigateMAXSPEEDUpgrade2",
      progress = 1,
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    [64] = {
      name = "DestroyerTech",
      progress = 1,
    },
    [65] = {
      name = "DestroyerMAXSPEEDUpgrade1",
      progress = 1,
    },
    [66] = {
      name = "DestroyerHealthUpgrade1",
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  },
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      type = "Hgn_Destroyer",
      subsystems = {
        {
          index = 0,
          name = "HGN_DES_ENGINE",
        },
      },
      buildjobs = {
      },
      size = 1,
      shiphold = {
      },
      name = "",
      teamColourHandle = 0,
      hotkey = 67108864,
    },
    {
      tactic = 1,
      type = "Kpr_Mover",
      subsystems = {
      },
      buildjobs = {
      },
      size = 1,
      shiphold = {
      },
      name = "",
      teamColourHandle = 0,
      hotkey = 67108864,
    },
    {
      tactic = 1,
      type = "Kpr_Mover",
      subsystems = {
      },
      buildjobs = {
      },
      size = 1,
      shiphold = {
      },
      name = "",
      teamColourHandle = 0,
      hotkey = 67108864,
    },
    {
      tactic = 1,
      type = "Kpr_Mover",
      subsystems = {
      },
      buildjobs = {
      },
      size = 1,
      shiphold = {
      },
      name = "",
      teamColourHandle = 0,
      hotkey = 67108864,
    },
    {
      tactic = 1,
      type = "Kpr_Mover",
      subsystems = {
      },
      buildjobs = {
      },
      size = 1,
      shiphold = {
      },
      name = "",
      teamColourHandle = 0,
      hotkey = 67108864,
    },
    {
      tactic = 1,
      type = "Kpr_Mover",
      subsystems = {
      },
      buildjobs = {
      },
      size = 1,
      shiphold = {
      },
      name = "",
      teamColourHandle = 0,
      hotkey = 67108864,
    },
    {
      tactic = 1,
      type = "Kpr_Mover",
      subsystems = {
      },
      buildjobs = {
      },
      size = 1,
      shiphold = {
      },
      name = "",
      teamColourHandle = 0,
      hotkey = 67108864,
    },
    {
      tactic = 1,
      type = "Kpr_Mover",
      subsystems = {
      },
      buildjobs = {
      },
      size = 1,
      shiphold = {
      },
      name = "",
      teamColourHandle = 0,
      hotkey = 67108864,
    },
    {
      tactic = 1,
      type = "Kpr_Mover",
      subsystems = {
      },
      buildjobs = {
      },
      size = 1,
      shiphold = {
      },
      name = "",
      teamColourHandle = 0,
      hotkey = 67108864,
    },
    {
      tactic = 1,
      type = "Kpr_Mover",
      subsystems = {
      },
      buildjobs = {
      },
      size = 1,
      shiphold = {
      },
      name = "",
      teamColourHandle = 0,
      hotkey = 67108864,
    },
    {
      tactic = 1,
      type = "Hgn_TorpedoFrigate",
      subsystems = {
      },
      buildjobs = {
      },
      size = 1,
      shiphold = {
      },
      name = "",
      teamColourHandle = 6,
      hotkey = 0,
    },

											
    {
      tactic = 1,
      type = "Hgn_AssaultFrigate",
      subsystems = {
      },
      buildjobs = {
      },
      size = 1,
      shiphold = {
      },
      name = "",
      teamColourHandle = 6,
      hotkey = 0,
    },

											
    {
      tactic = 1,
      type = "Hgn_IonCannonFrigate",
      subsystems = {
      },
      buildjobs = {
      },
      size = 1,
      shiphold = {
      },
      name = "",
      teamColourHandle = 6,
      hotkey = 0,
    },
    {
      tactic = 1,
      type = "Hgn_TorpedoFrigate",
      subsystems = {
      },
      buildjobs = {
      },
      size = 1,
      shiphold = {
      },
      name = "",
      teamColourHandle = 6,
      hotkey = 0,
    },

											
    {
      tactic = 1,
      type = "Hgn_AssaultFrigate",
      subsystems = {
      },
      buildjobs = {
      },
      size = 1,
      shiphold = {
      },
      name = "",
      teamColourHandle = 6,
      hotkey = 0,
    },

											
    {
      tactic = 1,
      type = "Hgn_IonCannonFrigate",
      subsystems = {
      },
      buildjobs = {
      },
      size = 1,
      shiphold = {
      },
      name = "",
      teamColourHandle = 6,
      hotkey = 0,
    },
    {
      tactic = 1,
      type = "Hgn_TorpedoFrigate",
      subsystems = {
      },
      buildjobs = {
      },
      size = 1,
      shiphold = {
      },
      name = "",
      teamColourHandle = 6,
      hotkey = 0,
    },

											
    {
      tactic = 1,
      type = "Hgn_AssaultFrigate",
      subsystems = {
      },
      buildjobs = {
      },
      size = 1,
      shiphold = {
      },
      name = "",
      teamColourHandle = 6,
      hotkey = 0,
    },

											
    {
      tactic = 1,
      type = "Hgn_IonCannonFrigate",
      subsystems = {
      },
      buildjobs = {
      },
      size = 1,
      shiphold = {
      },
      name = "",
      teamColourHandle = 6,
      hotkey = 0,
    },
    {
      tactic = 1,
      type = "Hgn_TorpedoFrigate",
      subsystems = {
      },
      buildjobs = {
      },
      size = 1,
      shiphold = {
      },
      name = "",
      teamColourHandle = 6,
      hotkey = 0,
    },

											
    {
      tactic = 1,
      type = "Hgn_AssaultFrigate",
      subsystems = {
      },
      buildjobs = {
      },
      size = 1,
      shiphold = {
      },
      name = "",
      teamColourHandle = 6,
      hotkey = 0,
    },

											
    {
      tactic = 1,
      type = "Hgn_IonCannonFrigate",
      subsystems = {
      },
      buildjobs = {
      },
      size = 1,
      shiphold = {
      },
      name = "",
      teamColourHandle = 6,
      hotkey = 0,
    },
    {
      tactic = 1,
      type = "Hgn_TorpedoFrigate",
      subsystems = {
      },
      buildjobs = {
      },
      size = 1,
      shiphold = {
      },
      name = "",
      teamColourHandle = 6,
      hotkey = 0,
    },

											
    {
      tactic = 1,
      type = "Hgn_AssaultFrigate",
      subsystems = {
      },
      buildjobs = {
      },
      size = 1,
      shiphold = {
      },
      name = "",
      teamColourHandle = 6,
      hotkey = 0,
    },

											
    {
      tactic = 1,
      type = "Hgn_IonCannonFrigate",
      subsystems = {
      },
      buildjobs = {
      },
      size = 1,
      shiphold = {
      },
      name = "",
      teamColourHandle = 6,
      hotkey = 0,
    },
    {
      tactic = 1,
      type = "Hgn_TorpedoFrigate",
      subsystems = {
      },
      buildjobs = {
      },
      size = 1,
      shiphold = {
      },
      name = "",
      teamColourHandle = 6,
      hotkey = 0,
    },

											
    {
      tactic = 1,
      type = "Hgn_AssaultFrigate",
      subsystems = {
      },
      buildjobs = {
      },
      size = 1,
      shiphold = {
      },
      name = "",
      teamColourHandle = 6,
      hotkey = 0,
    },

											
    {
      tactic = 1,
      type = "Hgn_IonCannonFrigate",
      subsystems = {
      },
      buildjobs = {
      },
      size = 1,
      shiphold = {
      },
      name = "",
      teamColourHandle = 6,
      hotkey = 0,
    },
            {
              index = 0,
              type = "Hgn_AssaultCorvette",
              hotkey = 0,
              teamColourHandle = 88,
              size = 3,
              tactic = 1,
            },

											
            {
              index = 0,
              type = "Hgn_PulsarCorvette",
              hotkey = 0,
              teamColourHandle = 0,
              size = 3,
              tactic = 1,
            },
            {
              index = 0,
              type = "Hgn_AssaultCorvette",
              hotkey = 0,
              teamColourHandle = 88,
              size = 3,
              tactic = 1,
            },

											
            {
              index = 0,
              type = "Hgn_PulsarCorvette",
              hotkey = 0,
              teamColourHandle = 0,
              size = 3,
              tactic = 1,
            },
            {
              index = 0,
              type = "Hgn_AssaultCorvette",
              hotkey = 0,
              teamColourHandle = 88,
              size = 3,
              tactic = 1,
            },

											
            {
              index = 0,
              type = "Hgn_PulsarCorvette",
              hotkey = 0,
              teamColourHandle = 0,
              size = 3,
              tactic = 1,
            },
            {
              index = 0,
              type = "Hgn_AssaultCorvette",
              hotkey = 0,
              teamColourHandle = 88,
              size = 3,
              tactic = 1,
            },

											
            {
              index = 0,
              type = "Hgn_PulsarCorvette",
              hotkey = 0,
              teamColourHandle = 0,
              size = 3,
              tactic = 1,
            },
            {
              index = 0,
              type = "Hgn_AssaultCorvette",
              hotkey = 0,
              teamColourHandle = 88,
              size = 3,
              tactic = 1,
            },

											
            {
              index = 0,
              type = "Hgn_PulsarCorvette",
              hotkey = 0,
              teamColourHandle = 0,
              size = 3,
              tactic = 1,
            },
            {
              index = 0,
              type = "Hgn_Interceptor",
              hotkey = 67108864,
              teamColourHandle = 83,
              size = 5,
              tactic = 1,
            },

											
            {
              index = 0,
              type = "Hgn_AttackBomber",
              hotkey = 67108864,
              teamColourHandle = 85,
              size = 5,
              tactic = 1,
            },
            {
              index = 0,
              type = "Hgn_Interceptor",
              hotkey = 67108864,
              teamColourHandle = 83,
              size = 5,
              tactic = 1,
            },

											
            {
              index = 0,
              type = "Hgn_AttackBomber",
              hotkey = 67108864,
              teamColourHandle = 85,
              size = 5,
              tactic = 1,
            },
            {
              index = 0,
              type = "Hgn_Interceptor",
              hotkey = 67108864,
              teamColourHandle = 83,
              size = 5,
              tactic = 1,
            },

											
            {
              index = 0,
              type = "Hgn_AttackBomber",
              hotkey = 67108864,
              teamColourHandle = 85,
              size = 5,
              tactic = 1,
            },
            {
              index = 0,
              type = "Hgn_Interceptor",
              hotkey = 67108864,
              teamColourHandle = 83,
              size = 5,
              tactic = 1,
            },

											
            {
              index = 0,
              type = "Hgn_AttackBomber",
              hotkey = 67108864,
              teamColourHandle = 85,
              size = 5,
              tactic = 1,
            },
            {
              index = 0,
              type = "Hgn_Interceptor",
              hotkey = 67108864,
              teamColourHandle = 83,
              size = 5,
              tactic = 1,
            },

											
            {
              index = 0,
              type = "Hgn_AttackBomber",
              hotkey = 67108864,
              teamColourHandle = 85,
              size = 5,
              tactic = 1,
            },
            {
              index = 0,
              type = "Hgn_Interceptor",
              hotkey = 67108864,
              teamColourHandle = 83,
              size = 5,
              tactic = 1,
            },

											
            {
              index = 0,
              type = "Hgn_AttackBomber",
              hotkey = 67108864,
              teamColourHandle = 85,
              size = 5,
              tactic = 1,
            },

  },
  StrikeGroups = {
  },
  RUs = 1025191,
}

-----------------------------------------------------------------------------

Mission 9

-----------------------------------------------------------------------------

PersistantData = {
  Research = {
    [1] = {
      name = "InstaAdvancedFrigateTech",
      progress = 1,
    },
    [2] = {
      name = "SensorsDowngrade1",
      progress = 1,
    },
    [3] = {
      name = "SensorsDowngrade2",
      progress = 1,
    },
    [4] = {
      name = "SensorsDowngrade3",
      progress = 1,
    },
    [5] = {
      name = "AssaultCorvetteEliteWeaponUpgrade",
      progress = 1,
    },
    [6] = {
      name = "AttackBomberEliteWeaponUpgrade",
      progress = 1,
    },
    [7] = {
      name = "SensorsBackToNormal1",
      progress = 1,
    },
    [8] = {
      name = "SensorsBackToNormal2",
      progress = 1,
    },
    [9] = {
      name = "SensorsBackToNormal3",
      progress = 1,
    },
    [10] = {
      name = "RepairAbility",
      progress = 1,
    },
    [11] = {
      name = "AttackBomberImprovedBombs",
      progress = 1,
    },
    [12] = {
      name = "GraviticAttractionMines",
      progress = 1,
    },
    [13] = {
      name = "PlatformIonWeapons",
      progress = 1,
    },
    [14] = {
      name = "SensDisProbe",
      progress = 1,
    },
    [15] = {
      name = "ScoutPingAbility",
      progress = 1,
    },
    [16] = {
      name = "ImprovedTorpedo",
      progress = 1,
    },
    [17] = {
      name = "MothershipHealthUpgrade1",
      progress = 1,
    },
    [18] = {
      name = "MothershipMAXSPEEDUpgrade1",
      progress = 1,
    },
    [19] = {
      name = "InterceptorMAXSPEEDUpgrade1",
      progress = 1,
    },
    [20] = {
      name = "AttackBomberMAXSPEEDUpgrade1",
      progress = 1,
    },
    [21] = {
      name = "AssaultCorvetteHealthUpgrade1",
      progress = 1,
    },
    [22] = {
      name = "AssaultCorvetteMAXSPEEDUpgrade1",
      progress = 1,
    },
    [23] = {
      name = "InterceptorMAXSPEEDUpgrade2",
      progress = 1,
    },
    [24] = {
      name = "AttackBomberMAXSPEEDUpgrade2",
      progress = 1,
    },
    [25] = {
      name = "AssaultCorvetteHealthUpgrade2",
      progress = 1,
    },
    [26] = {
      name = "AssaultCorvetteMAXSPEEDUpgrade2",
      progress = 1,
    },
    [27] = {
      name = "PulsarCorvetteHealthUpgrade1",
      progress = 1,
    },
    [28] = {
      name = "PulsarCorvetteMAXSPEEDUpgrade1",
      progress = 1,
    },
    [29] = {
      name = "PulsarCorvetteHealthUpgrade2",
      progress = 1,
    },
    [30] = {
      name = "PulsarCorvetteMAXSPEEDUpgrade2",
      progress = 1,
    },
    [31] = {
      name = "TorpedoFrigateHealthUpgrade1",
      progress = 1,
    },
    [32] = {
      name = "TorpedoFrigateMAXSPEEDUpgrade1",
      progress = 1,
    },
    [33] = {
      name = "AssaultFrigateHealthUpgrade1",
      progress = 1,
    },
    [34] = {
      name = "AssaultFrigateMAXSPEEDUpgrade1",
      progress = 1,
    },
    [35] = {
      name = "IonCannonFrigateHealthUpgrade1",
      progress = 1,
    },
    [36] = {
      name = "IonCannonFrigateMAXSPEEDUpgrade1",
      progress = 1,
    },
    [37] = {
      name = "CarrierHealthUpgrade1",
      progress = 1,
    },
    [38] = {
      name = "CarrierMAXSPEEDUpgrade1",
      progress = 1,
    },
    [39] = {
      name = "GunTurretHealthUpgrade1",
      progress = 1,
    },
    [40] = {
      name = "IonTurretHealthUpgrade1",
      progress = 1,
    },
    [41] = {
      name = "ResourceCollectorHealthUpgrade1",
      progress = 1,
    },
    [42] = {
      name = "ResourceControllerHealthUpgrade1",
      progress = 1,
    },
    [43] = {
      name = "GunTurretHealthUpgrade2",
      progress = 1,
    },
    [44] = {
      name = "IonTurretHealthUpgrade2",
      progress = 1,
    },
    [45] = {
      name = "ResourceCollectorHealthUpgrade2",
      progress = 1,
    },
    [46] = {
      name = "ScoutEMPAbility",
      progress = 1,
    },
    [47] = {
      name = "DefenseFieldFrigateShield",
      progress = 1,
    },
    [48] = {
      name = "MothershipHealthUpgrade2",
      progress = 1,
    },
    [49] = {
      name = "MothershipMAXSPEEDUpgrade2",
      progress = 1,
    },
    [50] = {
      name = "MothershipBUILDSPEEDUpgrade1",
      progress = 1,
    },
    [51] = {
      name = "CarrierHealthUpgrade2",
      progress = 1,
    },
    [52] = {
      name = "CarrierMAXSPEEDUpgrade2",
      progress = 1,
    },
    [53] = {
      name = "CarrierBUILDSPEEDUpgrade1",
      progress = 1,
    },
    [54] = {
      name = "ResourceControllerHealthUpgrade2",
      progress = 1,
    },
    [55] = {
      name = "ECMProbe",
      progress = 1,
    },
    [56] = {
      name = "DamageMoverTech",
      progress = 1,
    },
    [57] = {
      name = "FightersCompositeArmor",
      progress = 1,
    },
    [58] = {
      name = "LightBomberTech",
      progress = 1,
    },
    [59] = {
      name = "DefenderTech",
      progress = 1,
    },
    [60] = {
      name = "RailgunFighterTech",
      progress = 1,
    },
    [61] = {
      name = "CorvettesCompositeArmor",
      progress = 1,
    },
    [62] = {
      name = "TorpedoFrigateHealthUpgrade2",
      progress = 1,
    },
    [63] = {
      name = "TorpedoFrigateMAXSPEEDUpgrade2",
      progress = 1,
    },
    [64] = {
      name = "AssaultFrigateHealthUpgrade2",
      progress = 1,
    },
    [65] = {
      name = "AssaultFrigateMAXSPEEDUpgrade2",
      progress = 1,
    },
    [66] = {
      name = "DestroyerTech",
      progress = 1,
    },
    [67] = {
      name = "DestroyerHealthUpgrade1",
      progress = 1,
    },
    [68] = {
      name = "DestroyerMAXSPEEDUpgrade1",
      progress = 1,
    },
  },
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      badgeTexName = "DATA:Badges/Hiigaran.tga",
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    {
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      stripeColour = {
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    {
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      badgeTexName = "DATA:Badges/Relic.tga",
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    {
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      buildjobs = {
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      size = 1,
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      name = "",
      teamColourHandle = 6,
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    {
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    {
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  },
  StrikeGroups = {
  },
  RUs = 955400,
}



-----------------------------------------------------------------------------

Mission 10

-----------------------------------------------------------------------------
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-----------------------------------------------------------------------------

Mission 11

-----------------------------------------------------------------------------
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}


-----------------------------------------------------------------------------

Mission 12

-----------------------------------------------------------------------------

[1] = {
      name = "InstaAdvancedFrigateTech",
      progress = 1,
    },
    [2] = {
      name = "SensorsDowngrade1",
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    },
    [3] = {
      name = "SensorsDowngrade2",
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    },
    [4] = {
      name = "SensorsDowngrade3",
      progress = 1,
    },
    [5] = {
      name = "AssaultCorvetteEliteWeaponUpgrade",
      progress = 1,
    },
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      badgeTexName = "DATA:Badges/Relic.tga",
      baseColour = {
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      },
      stripeColour = {
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    },
    {
      trailColour = {
        1,
        1,
        1,
      },
      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
        1,
        1,
        1,
      },
      stripeColour = {
        0,
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      },
    },
    {
      trailColour = {
        1,
        1,
        1,
      },
      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
        1,
        1,
        1,
      },
      stripeColour = {
        0,
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      },
    },
    {
      trailColour = {
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        1,
        1,
      },
      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
        1,
        1,
        1,
      },
      stripeColour = {
        0,
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      },
    },
    {
      trailColour = {
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        1,
        1,
      },
      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
        1,
        1,
        1,
      },
      stripeColour = {
        0,
        0,
        0,
      },
    },
    {
      trailColour = {
        1,
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        0.00000,
      },
      badgeTexName = "DATA:Badges/Soban.tga",
      baseColour = {
        0,
        0,
        0,
      },
      stripeColour = {
        1,
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        0,
      },
    },
  {
          tactic = 0,
          type = "Hgn_MotherShip",
          subsystems = {
            {
              index = 0,
              name = "HGN_MS_PRODUCTION_FIGHTER",
            },
            {
              index = 0,
              name = "HGN_MS_PRODUCTION_CORVETTE",
            },
            {
              index = 0,
              name = "HGN_MS_PRODUCTION_FRIGATE",
            },
            {
              index = 0,
              name = "HGN_MS_PRODUCTION_CAPSHIP",
            },
            {
              index = 0,
              name = "HGN_MS_MODULE_RESEARCH",
            },
            {
              index = 0,
              name = "HGN_MS_MODULE_RESEARCHADVANCED",
            },
            {
              index = 0,
              name = "HGN_MS_MODULE_PLATFORMCONTROL",
            },
            {
              index = 0,
              name = "HGN_MS_MODULE_FIRECONTROL",
            },
            {
              index = 0,
              name = "HGN_MS_SENSORS_ADVANCEDARRAY",
            },
            {
              index = 0,
              name = "HGN_MS_PRODUCTION_CORVETTEMOVER",
            },
            {
              index = 0,
              name = "HGN_MS_INNATE_ENGINE",
            },
            {
              index = 0,
              name = "HGN_MS_INNATE_RESOURCE",
            },
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "Hgn_MotherShip",
          teamColourHandle = 89,
          hotkey = 0,
        },
      },
            {
              index = 0,
              type = "Hgn_Interceptor",
              hotkey = 67108864,
              teamColourHandle = 83,
              size = 5,
              tactic = 1,
            },									
            {
              index = 0,
              type = "Hgn_AttackBomber",
              hotkey = 67108864,
              teamColourHandle = 85,
              size = 5,
              tactic = 1,
            },							
            {
              index = 0,
              type = "Hgn_PulsarCorvette",
              hotkey = 0,
              teamColourHandle = 0,
              size = 3,
              tactic = 1,
            },
    {
      tactic = 1,
      type = "Hgn_Shipyard_Elohim",
      subsystems = {
        {
          index = 0,
          name = "HGN_MS_PRODUCTION_FIGHTER",
        },
        {
          index = 0,
          name = "HGN_MS_PRODUCTION_CORVETTE",
        },
        {
          index = 0,
          name = "HGN_MS_PRODUCTION_FRIGATE",
        },
        {
          index = 0,
          name = "HGN_SY_PRODUCTION_CAPSHIP",
        },
        {
          index = 0,
          name = "HGN_MS_MODULE_RESEARCH",
        },
        {
          index = 0,
          name = "HGN_MS_MODULE_RESEARCHADVANCED",
        },
        {
          index = 0,
          name = "HGN_MS_MODULE_PLATFORMCONTROL",
        },
        {
          index = 0,
          name = "HGN_MS_MODULE_FIRECONTROL",
        },
        {
          index = 0,
          name = "HGN_MS_SENSORS_ADVANCEDARRAY",
        },
        {
          index = 0,
          name = "HGN_SY_INNATE_ENGINE",
        },
        {
          index = 0,
          name = "HGN_SY_INNATE_RESOURCE",
        },
      },
      buildjobs = {
      },
      size = 1,
      shiphold = {
      },
      name = "Hgn_Shipyard",
      teamColourHandle = 23,
      hotkey = 67108864,
    },
    {
      tactic = 0,
      type = "Hgn_Dreadnaught",
      subsystems = {
      },
      buildjobs = {
      },
      size = 1,
      shiphold = {
      },
      name = "NIS_Squad",
      teamColourHandle = 4,
      hotkey = 67108864,
    },
 {
      tactic = 1,
      type = "Hgn_Battlecruiser",
      subsystems = {
        {
          index = 0,
          name = "HGN_BATTLECRUISERIONBEAMTURRET",
        },
        {
          index = 0,
          name = "HGN_BATTLECRUISERIONBEAMTURRET",
        },
        {
          index = 0,
          name = "HGN_BATTLECRUISERENGINE",
        },
        {
          index = 0,
          name = "HGN_C_MODULE_FIRECONTROL",
        },
      },
      buildjobs = {
      },
      size = 1,
      shiphold = {
      },
      name = "",
      teamColourHandle = 0,
      hotkey = 67108864,
    },
  },
  StrikeGroups = {
  },
  RUs = 986549,
}


-----------------------------------------------------------------------------

Mission 13

-----------------------------------------------------------------------------


[1] = {
      name = "InstaAdvancedFrigateTech",
      progress = 1,
    },
    [2] = {
      name = "SensorsDowngrade1",
      progress = 1,
    },
    [3] = {
      name = "SensorsDowngrade2",
      progress = 1,
    },
    [4] = {
      name = "SensorsDowngrade3",
      progress = 1,
    },
    [5] = {
      name = "AssaultCorvetteEliteWeaponUpgrade",
      progress = 1,
    },
    [6] = {
      name = "AttackBomberEliteWeaponUpgrade",
      progress = 1,
    },
    [7] = {
      name = "AssaultCorvetteHealthUpgrade1",
      progress = 1,
    },
    [8] = {
      name = "AssaultCorvetteMAXSPEEDUpgrade1",
      progress = 1,
    },
    [9] = {
      name = "PulsarCorvetteHealthUpgrade1",
      progress = 1,
    },
    [10] = {
      name = "PulsarCorvetteMAXSPEEDUpgrade1",
      progress = 1,
    },
    [11] = {
      name = "MothershipHealthUpgrade1",
      progress = 1,
    },
    [12] = {
      name = "MothershipMAXSPEEDUpgrade1",
      progress = 1,
    },
    [13] = {
      name = "InterceptorMAXSPEEDUpgrade1",
      progress = 1,
    },
    [14] = {
      name = "AttackBomberMAXSPEEDUpgrade1",
      progress = 1,
    },
    [15] = {
      name = "ResourceCollectorHealthUpgrade1",
      progress = 1,
    },
    [16] = {
      name = "SensorsBackToNormal1",
      progress = 1,
    },
    [17] = {
      name = "SensorsBackToNormal2",
      progress = 1,
    },
    [18] = {
      name = "SensorsBackToNormal3",
      progress = 1,
    },
    [19] = {
      name = "ResourceControllerHealthUpgrade1",
      progress = 1,
    },
    [20] = {
      name = "SensDisProbe",
      progress = 1,
    },
    [21] = {
      name = "RepairAbility",
      progress = 1,
    },
    [22] = {
      name = "AttackBomberImprovedBombs",
      progress = 1,
    },
    [23] = {
      name = "InterceptorMAXSPEEDUpgrade2",
      progress = 1,
    },
    [24] = {
      name = "AttackBomberMAXSPEEDUpgrade2",
      progress = 1,
    },
    [25] = {
      name = "AssaultFrigateHealthUpgrade1",
      progress = 1,
    },
    [26] = {
      name = "AssaultFrigateMAXSPEEDUpgrade1",
      progress = 1,
    },
    [27] = {
      name = "CarrierHealthUpgrade1",
      progress = 1,
    },
    [28] = {
      name = "CarrierMAXSPEEDUpgrade1",
      progress = 1,
    },
    [29] = {
      name = "GunTurretHealthUpgrade1",
      progress = 1,
    },
    [30] = {
      name = "ResourceCollectorHealthUpgrade2",
      progress = 1,
    },
    [31] = {
      name = "GraviticAttractionMines",
      progress = 1,
    },
    [32] = {
      name = "TorpedoFrigateHealthUpgrade1",
      progress = 1,
    },
    [33] = {
      name = "TorpedoFrigateMAXSPEEDUpgrade1",
      progress = 1,
    },
    [34] = {
      name = "PlatformIonWeapons",
      progress = 1,
    },
    [35] = {
      name = "IonTurretHealthUpgrade1",
      progress = 1,
    },
    [36] = {
      name = "ScoutPingAbility",
      progress = 1,
    },
    [37] = {
      name = "AssaultCorvetteMAXSPEEDUpgrade2",
      progress = 1,
    },
    [38] = {
      name = "AssaultCorvetteHealthUpgrade2",
      progress = 1,
    },
    [39] = {
      name = "PulsarCorvetteHealthUpgrade2",
      progress = 1,
    },
    [40] = {
      name = "PulsarCorvetteMAXSPEEDUpgrade2",
      progress = 1,
    },
    [41] = {
      name = "ImprovedTorpedo",
      progress = 1,
    },
    [42] = {
      name = "GunTurretHealthUpgrade2",
      progress = 1,
    },
    [43] = {
      name = "IonTurretHealthUpgrade2",
      progress = 1,
    },
    [44] = {
      name = "IonCannonFrigateHealthUpgrade1",
      progress = 1,
    },
    [45] = {
      name = "IonCannonFrigateMAXSPEEDUpgrade1",
      progress = 1,
    },
    [46] = {
      name = "ScoutEMPAbility",
      progress = 1,
    },
    [47] = {
      name = "DefenseFieldFrigateShield",
      progress = 1,
    },
    [48] = {
      name = "MothershipHealthUpgrade2",
      progress = 1,
    },
    [49] = {
      name = "MothershipMAXSPEEDUpgrade2",
      progress = 1,
    },
    [50] = {
      name = "MothershipBUILDSPEEDUpgrade1",
      progress = 1,
    },
    [51] = {
      name = "CarrierMAXSPEEDUpgrade2",
      progress = 1,
    },
    [52] = {
      name = "CarrierHealthUpgrade2",
      progress = 1,
    },
    [53] = {
      name = "CarrierBUILDSPEEDUpgrade1",
      progress = 1,
    },
    [54] = {
      name = "ResourceControllerHealthUpgrade2",
      progress = 1,
    },
    [55] = {
      name = "ECMProbe",
      progress = 1,
    },
    [56] = {
      name = "DamageMoverTech",
      progress = 1,
    },
    [57] = {
      name = "AssaultFrigateHealthUpgrade2",
      progress = 1,
    },
    [58] = {
      name = "AssaultFrigateMAXSPEEDUpgrade2",
      progress = 1,
    },
    [59] = {
      name = "DestroyerTech",
      progress = 1,
    },
    [60] = {
      name = "DestroyerHealthUpgrade1",
      progress = 1,
    },
    [61] = {
      name = "DestroyerMAXSPEEDUpgrade1",
      progress = 1,
    },
    [62] = {
      name = "stikeDestroyerTech",
      progress = 1,
    },
    [63] = {
      name = "capDestroyerTech",
      progress = 1,
    },
    [64] = {
      name = "TorpedoFrigateHealthUpgrade2",
      progress = 1,
    },
    [65] = {
      name = "TorpedoFrigateMAXSPEEDUpgrade2",
      progress = 1,
    },
    [66] = {
      name = "IonCannonFrigateHealthUpgrade2",
      progress = 1,
    },
    [67] = {
      name = "IonCannonFrigateMAXSPEEDUpgrade2",
      progress = 1,
    },
    [68] = {
      name = "DestroyerHealthUpgrade2",
      progress = 1,
    },
    [69] = {
      name = "DestroyerMAXSPEEDUpgrade2",
      progress = 1,
    },
  TeamColours = {
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      badgeTexName = "DATA:Badges/Hiigaran.tga",
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    {
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      badgeTexName = "DATA:Badges/Vaygr.tga",
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    {
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    },
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      badgeTexName = "DATA:Badges/Vaygr.tga",
      baseColour = {
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      stripeColour = {
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    },
    {
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      badgeTexName = "DATA:Badges/Relic.tga",
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      stripeColour = {
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      badgeTexName = "DATA:Badges/Vaygr.tga",
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      stripeColour = {
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      trailColour = {
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      badgeTexName = "DATA:Badges/Relic.tga",
      baseColour = {
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      stripeColour = {
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      trailColour = {
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      badgeTexName = "DATA:Badges/Hiigaran.tga",
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      stripeColour = {
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    {
      trailColour = {
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      badgeTexName = "DATA:Badges/Vaygr.tga",
      baseColour = {
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      stripeColour = {
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    },
    {
      trailColour = {
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      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
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      stripeColour = {
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    },
    {
      trailColour = {
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      badgeTexName = "DATA:Badges/Soban.tga",
      baseColour = {
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      },
      stripeColour = {
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      },
    },
    {
      trailColour = {
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      badgeTexName = "DATA:Badges/Soban.tga",
      baseColour = {
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      stripeColour = {
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    },
    {
      trailColour = {
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      badgeTexName = "DATA:Badges/Relic.tga",
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      stripeColour = {
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    {
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      badgeTexName = "DATA:Badges/Hiigaran.tga",
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      stripeColour = {
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    {
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      badgeTexName = "DATA:Badges/Hiigaran.tga",
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      stripeColour = {
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    },
    {
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      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
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      stripeColour = {
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    },
    {
      trailColour = {
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      badgeTexName = "DATA:Badges/Vaygr.tga",
      baseColour = {
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      stripeColour = {
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    },
    {
      trailColour = {
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      badgeTexName = "DATA:Badges/Relic.tga",
      baseColour = {
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      stripeColour = {
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    },
    {
      trailColour = {
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      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
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      stripeColour = {
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    },
    {
      trailColour = {
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      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
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      stripeColour = {
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    {
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      },
      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
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      stripeColour = {
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    },
    {
      trailColour = {
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      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
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      stripeColour = {
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    },
    {
      trailColour = {
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      badgeTexName = "DATA:Badges/Soban.tga",
      baseColour = {
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      },
      stripeColour = {
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    },
  {
          tactic = 0,
          type = "Hgn_MotherShip",
          subsystems = {
            {
              index = 0,
              name = "HGN_MS_PRODUCTION_FIGHTER",
            },
            {
              index = 0,
              name = "HGN_MS_PRODUCTION_CORVETTE",
            },
            {
              index = 0,
              name = "HGN_MS_PRODUCTION_FRIGATE",
            },
            {
              index = 0,
              name = "HGN_MS_PRODUCTION_CAPSHIP",
            },
            {
              index = 0,
              name = "HGN_MS_MODULE_RESEARCH",
            },
            {
              index = 0,
              name = "HGN_MS_MODULE_RESEARCHADVANCED",
            },
            {
              index = 0,
              name = "HGN_MS_MODULE_PLATFORMCONTROL",
            },
            {
              index = 0,
              name = "HGN_MS_MODULE_FIRECONTROL",
            },
            {
              index = 0,
              name = "HGN_MS_SENSORS_ADVANCEDARRAY",
            },
            {
              index = 0,
              name = "HGN_MS_PRODUCTION_CORVETTEMOVER",
            },
            {
              index = 0,
              name = "HGN_MS_INNATE_ENGINE",
            },
            {
              index = 0,
              name = "HGN_MS_INNATE_RESOURCE",
            },
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "Hgn_MotherShip",
          teamColourHandle = 89,
          hotkey = 0,
        },
      },
            {
              index = 0,
              type = "Hgn_Interceptor",
              hotkey = 67108864,
              teamColourHandle = 83,
              size = 5,
              tactic = 1,
            },									
            {
              index = 0,
              type = "Hgn_AttackBomber",
              hotkey = 67108864,
              teamColourHandle = 85,
              size = 5,
              tactic = 1,
            },							
            {
              index = 0,
              type = "Hgn_ATTACKBOMBERELITE",
              hotkey = 0,
              teamColourHandle = 0,
              size = 5,
              tactic = 0,
            },
            {
              index = 0,
              type = "Hgn_Interceptor",
              hotkey = 67108864,
              teamColourHandle = 83,
              size = 5,
              tactic = 1,
            },									
            {
              index = 0,
              type = "Hgn_AttackBomber",
              hotkey = 67108864,
              teamColourHandle = 85,
              size = 5,
              tactic = 1,
            },	
            {
              index = 0,
              type = "Hgn_Interceptor",
              hotkey = 67108864,
              teamColourHandle = 83,
              size = 5,
              tactic = 1,
            },									
            {
              index = 0,
              type = "Hgn_AttackBomber",
              hotkey = 67108864,
              teamColourHandle = 85,
              size = 5,
              tactic = 1,
            },	
            {
              index = 0,
              type = "Hgn_Interceptor",
              hotkey = 67108864,
              teamColourHandle = 83,
              size = 5,
              tactic = 1,
            },									
            {
              index = 0,
              type = "Hgn_AttackBomber",
              hotkey = 67108864,
              teamColourHandle = 85,
              size = 5,
              tactic = 1,
            },	
            {
              index = 0,
              type = "Hgn_PulsarCorvette",
              hotkey = 0,
              teamColourHandle = 0,
              size = 3,
              tactic = 1,
            },
    {
      tactic = 1,
      type = "Hgn_Shipyard_Elohim",
      subsystems = {
        {
          index = 0,
          name = "HGN_MS_PRODUCTION_FIGHTER",
        },
        {
          index = 0,
          name = "HGN_MS_PRODUCTION_CORVETTE",
        },
        {
          index = 0,
          name = "HGN_MS_PRODUCTION_FRIGATE",
        },
        {
          index = 0,
          name = "HGN_SY_PRODUCTION_CAPSHIP",
        },
        {
          index = 0,
          name = "HGN_MS_MODULE_RESEARCH",
        },
        {
          index = 0,
          name = "HGN_MS_MODULE_RESEARCHADVANCED",
        },
        {
          index = 0,
          name = "HGN_MS_MODULE_PLATFORMCONTROL",
        },
        {
          index = 0,
          name = "HGN_MS_MODULE_FIRECONTROL",
        },
        {
          index = 0,
          name = "HGN_MS_SENSORS_ADVANCEDARRAY",
        },
        {
          index = 0,
          name = "HGN_SY_INNATE_ENGINE",
        },
        {
          index = 0,
          name = "HGN_SY_INNATE_RESOURCE",
        },
      },
      buildjobs = {
      },
      size = 1,
      shiphold = {
      },
      name = "Hgn_Shipyard",
      teamColourHandle = 23,
      hotkey = 67108864,
    },
    {
      tactic = 0,
      type = "Hgn_Dreadnaught",
      subsystems = {
      },
      buildjobs = {
      },
      size = 1,
      shiphold = {
      },
      name = "NIS_Squad",
      teamColourHandle = 4,
      hotkey = 67108864,
    },
    {
      tactic = 0,
      type = "Hgn_Dreadnaught",
      subsystems = {
      },
      buildjobs = {
      },
      size = 1,
      shiphold = {
      },
      name = "NIS_Squad",
      teamColourHandle = 4,
      hotkey = 67108864,
    },
 {
      tactic = 1,
      type = "Hgn_Battlecruiser",
      subsystems = {
        {
          index = 0,
          name = "HGN_BATTLECRUISERIONBEAMTURRET",
        },
        {
          index = 0,
          name = "HGN_BATTLECRUISERIONBEAMTURRET",
        },
        {
          index = 0,
          name = "HGN_BATTLECRUISERENGINE",
        },
        {
          index = 0,
          name = "HGN_C_MODULE_FIRECONTROL",
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      },
      buildjobs = {
      },
      size = 1,
      shiphold = {
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      name = "",
      teamColourHandle = 0,
      hotkey = 67108864,
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 {
      tactic = 1,
      type = "Hgn_Battlecruiser",
      subsystems = {
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          index = 0,
          name = "HGN_BATTLECRUISERIONBEAMTURRET",
        },
        {
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      buildjobs = {
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    {
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      buildjobs = {
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  },
  StrikeGroups = {
  },
  RUs = 98,
}

-----------------------------------------------------------------------------

Mission 14

-----------------------------------------------------------------------------


[1] = {
      name = "InstaAdvancedFrigateTech",
      progress = 1,
    },
    [2] = {
      name = "SensorsDowngrade1",
      progress = 1,
    },
    [3] = {
      name = "SensorsDowngrade2",
      progress = 1,
    },
    [4] = {
      name = "SensorsDowngrade3",
      progress = 1,
    },
    [5] = {
      name = "AssaultCorvetteEliteWeaponUpgrade",
      progress = 1,
    },
    [6] = {
      name = "AttackBomberEliteWeaponUpgrade",
      progress = 1,
    },
    [7] = {
      name = "AssaultCorvetteHealthUpgrade1",
      progress = 1,
    },
    [8] = {
      name = "AssaultCorvetteMAXSPEEDUpgrade1",
      progress = 1,
    },
    [9] = {
      name = "PulsarCorvetteHealthUpgrade1",
      progress = 1,
    },
    [10] = {
      name = "PulsarCorvetteMAXSPEEDUpgrade1",
      progress = 1,
    },
    [11] = {
      name = "MothershipHealthUpgrade1",
      progress = 1,
    },
    [12] = {
      name = "MothershipMAXSPEEDUpgrade1",
      progress = 1,
    },
    [13] = {
      name = "InterceptorMAXSPEEDUpgrade1",
      progress = 1,
    },
    [14] = {
      name = "AttackBomberMAXSPEEDUpgrade1",
      progress = 1,
    },
    [15] = {
      name = "ResourceCollectorHealthUpgrade1",
      progress = 1,
    },
    [16] = {
      name = "SensorsBackToNormal1",
      progress = 1,
    },
    [17] = {
      name = "SensorsBackToNormal2",
      progress = 1,
    },
    [18] = {
      name = "SensorsBackToNormal3",
      progress = 1,
    },
    [19] = {
      name = "ResourceControllerHealthUpgrade1",
      progress = 1,
    },
    [20] = {
      name = "SensDisProbe",
      progress = 1,
    },
    [21] = {
      name = "RepairAbility",
      progress = 1,
    },
    [22] = {
      name = "AttackBomberImprovedBombs",
      progress = 1,
    },
    [23] = {
      name = "InterceptorMAXSPEEDUpgrade2",
      progress = 1,
    },
    [24] = {
      name = "AttackBomberMAXSPEEDUpgrade2",
      progress = 1,
    },
    [25] = {
      name = "AssaultFrigateHealthUpgrade1",
      progress = 1,
    },
    [26] = {
      name = "AssaultFrigateMAXSPEEDUpgrade1",
      progress = 1,
    },
    [27] = {
      name = "CarrierHealthUpgrade1",
      progress = 1,
    },
    [28] = {
      name = "CarrierMAXSPEEDUpgrade1",
      progress = 1,
    },
    [29] = {
      name = "GunTurretHealthUpgrade1",
      progress = 1,
    },
    [30] = {
      name = "ResourceCollectorHealthUpgrade2",
      progress = 1,
    },
    [31] = {
      name = "GraviticAttractionMines",
      progress = 1,
    },
    [32] = {
      name = "TorpedoFrigateHealthUpgrade1",
      progress = 1,
    },
    [33] = {
      name = "TorpedoFrigateMAXSPEEDUpgrade1",
      progress = 1,
    },
    [34] = {
      name = "PlatformIonWeapons",
      progress = 1,
    },
    [35] = {
      name = "IonTurretHealthUpgrade1",
      progress = 1,
    },
    [36] = {
      name = "ScoutPingAbility",
      progress = 1,
    },
    [37] = {
      name = "AssaultCorvetteMAXSPEEDUpgrade2",
      progress = 1,
    },
    [38] = {
      name = "AssaultCorvetteHealthUpgrade2",
      progress = 1,
    },
    [39] = {
      name = "PulsarCorvetteHealthUpgrade2",
      progress = 1,
    },
    [40] = {
      name = "PulsarCorvetteMAXSPEEDUpgrade2",
      progress = 1,
    },
    [41] = {
      name = "ImprovedTorpedo",
      progress = 1,
    },
    [42] = {
      name = "GunTurretHealthUpgrade2",
      progress = 1,
    },
    [43] = {
      name = "IonTurretHealthUpgrade2",
      progress = 1,
    },
    [44] = {
      name = "IonCannonFrigateHealthUpgrade1",
      progress = 1,
    },
    [45] = {
      name = "IonCannonFrigateMAXSPEEDUpgrade1",
      progress = 1,
    },
    [46] = {
      name = "ScoutEMPAbility",
      progress = 1,
    },
    [47] = {
      name = "DefenseFieldFrigateShield",
      progress = 1,
    },
    [48] = {
      name = "MothershipHealthUpgrade2",
      progress = 1,
    },
    [49] = {
      name = "MothershipMAXSPEEDUpgrade2",
      progress = 1,
    },
    [50] = {
      name = "MothershipBUILDSPEEDUpgrade1",
      progress = 1,
    },
    [51] = {
      name = "CarrierMAXSPEEDUpgrade2",
      progress = 1,
    },
    [52] = {
      name = "CarrierHealthUpgrade2",
      progress = 1,
    },
    [53] = {
      name = "CarrierBUILDSPEEDUpgrade1",
      progress = 1,
    },
    [54] = {
      name = "ResourceControllerHealthUpgrade2",
      progress = 1,
    },
    [55] = {
      name = "ECMProbe",
      progress = 1,
    },
    [56] = {
      name = "DamageMoverTech",
      progress = 1,
    },
    [57] = {
      name = "AssaultFrigateHealthUpgrade2",
      progress = 1,
    },
    [58] = {
      name = "AssaultFrigateMAXSPEEDUpgrade2",
      progress = 1,
    },
    [59] = {
      name = "DestroyerTech",
      progress = 1,
    },
    [60] = {
      name = "DestroyerHealthUpgrade1",
      progress = 1,
    },
    [61] = {
      name = "DestroyerMAXSPEEDUpgrade1",
      progress = 1,
    },
    [62] = {
      name = "stikeDestroyerTech",
      progress = 1,
    },
    [63] = {
      name = "capDestroyerTech",
      progress = 1,
    },
    [64] = {
      name = "TorpedoFrigateHealthUpgrade2",
      progress = 1,
    },
    [65] = {
      name = "TorpedoFrigateMAXSPEEDUpgrade2",
      progress = 1,
    },
    [66] = {
      name = "IonCannonFrigateHealthUpgrade2",
      progress = 1,
    },
    [67] = {
      name = "IonCannonFrigateMAXSPEEDUpgrade2",
      progress = 1,
    },
    [68] = {
      name = "DestroyerHealthUpgrade2",
      progress = 1,
    },
    [69] = {
      name = "DestroyerMAXSPEEDUpgrade2",
      progress = 1,
    },
  TeamColours = {
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      },
      badgeTexName = "DATA:Badges/Hiigaran.tga",
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      },
      stripeColour = {
        0.80000,
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    },
 {
      trailColour = {
        0.92100,
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      },
      badgeTexName = "DATA:Badges/Vaygr.tga",
      baseColour = {
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      },
      stripeColour = {
        0.10000,
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    },
    {
      trailColour = {
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      badgeTexName = "DATA:Badges/Relic.tga",
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      stripeColour = {
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      badgeTexName = "DATA:Badges/Hiigaran.tga",
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      badgeTexName = "DATA:Badges/Vaygr.tga",
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      stripeColour = {
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    {
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      badgeTexName = "DATA:Badges/Relic.tga",
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      stripeColour = {
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      badgeTexName = "DATA:Badges/Hiigaran.tga",
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      stripeColour = {
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    {
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      badgeTexName = "DATA:Badges/Vaygr.tga",
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      stripeColour = {
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      badgeTexName = "DATA:Badges/Hiigaran.tga",
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      stripeColour = {
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    {
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      badgeTexName = "DATA:Badges/Soban.tga",
      baseColour = {
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      stripeColour = {
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      stripeColour = {
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      badgeTexName = "DATA:Badges/Relic.tga",
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      stripeColour = {
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      stripeColour = {
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      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
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      stripeColour = {
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      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
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      stripeColour = {
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      badgeTexName = "DATA:Badges/Vaygr.tga",
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      stripeColour = {
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      badgeTexName = "DATA:Badges/Relic.tga",
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      stripeColour = {
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      stripeColour = {
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    {
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      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
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      stripeColour = {
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    {
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      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
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      stripeColour = {
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    },
    {
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      badgeTexName = "DATA:Badges/Hiigaran.tga",
      baseColour = {
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      stripeColour = {
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    },
    {
      trailColour = {
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      badgeTexName = "DATA:Badges/Soban.tga",
      baseColour = {
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      },
      stripeColour = {
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    },
  {
          tactic = 0,
          type = "Hgn_MotherShip",
          subsystems = {
            {
              index = 0,
              name = "HGN_MS_PRODUCTION_FIGHTER",
            },
            {
              index = 0,
              name = "HGN_MS_PRODUCTION_CORVETTE",
            },
            {
              index = 0,
              name = "HGN_MS_PRODUCTION_FRIGATE",
            },
            {
              index = 0,
              name = "HGN_MS_PRODUCTION_CAPSHIP",
            },
            {
              index = 0,
              name = "HGN_MS_MODULE_RESEARCH",
            },
            {
              index = 0,
              name = "HGN_MS_MODULE_RESEARCHADVANCED",
            },
            {
              index = 0,
              name = "HGN_MS_MODULE_PLATFORMCONTROL",
            },
            {
              index = 0,
              name = "HGN_MS_MODULE_FIRECONTROL",
            },
            {
              index = 0,
              name = "HGN_MS_SENSORS_ADVANCEDARRAY",
            },
            {
              index = 0,
              name = "HGN_MS_PRODUCTION_CORVETTEMOVER",
            },
            {
              index = 0,
              name = "HGN_MS_INNATE_ENGINE",
            },
            {
              index = 0,
              name = "HGN_MS_INNATE_RESOURCE",
            },
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "Hgn_MotherShip",
          teamColourHandle = 89,
          hotkey = 0,
        },
      },
            {
              index = 0,
              type = "Hgn_Interceptor",
              hotkey = 67108864,
              teamColourHandle = 83,
              size = 5,
              tactic = 1,
            },									
            {
              index = 0,
              type = "Hgn_AttackBomber",
              hotkey = 67108864,
              teamColourHandle = 85,
              size = 5,
              tactic = 1,
            },							
            {
              index = 0,
              type = "Hgn_Interceptor",
              hotkey = 67108864,
              teamColourHandle = 83,
              size = 5,
              tactic = 1,
            },									
            {
              index = 0,
              type = "Hgn_AttackBomber",
              hotkey = 67108864,
              teamColourHandle = 85,
              size = 5,
              tactic = 1,
            },	
            {
              index = 0,
              type = "Hgn_Interceptor",
              hotkey = 67108864,
              teamColourHandle = 83,
              size = 5,
              tactic = 1,
            },									
            {
              index = 0,
              type = "Hgn_AttackBomber",
              hotkey = 67108864,
              teamColourHandle = 85,
              size = 5,
              tactic = 1,
            },	
            {
              index = 0,
              type = "Hgn_Interceptor",
              hotkey = 67108864,
              teamColourHandle = 83,
              size = 5,
              tactic = 1,
            },									
    {
      tactic = 1,
      type = "Hgn_Shipyard_Elohim",
      subsystems = {
        {
          index = 0,
          name = "HGN_MS_PRODUCTION_FIGHTER",
        },
        {
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          name = "HGN_MS_PRODUCTION_CORVETTE",
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        {
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        },
        {
          index = 0,
          name = "HGN_SY_PRODUCTION_CAPSHIP",
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        {
          index = 0,
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        },
        {
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          name = "HGN_MS_MODULE_RESEARCHADVANCED",
        },
        {
          index = 0,
          name = "HGN_MS_MODULE_PLATFORMCONTROL",
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        {
          index = 0,
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      buildjobs = {
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      size = 1,
      shiphold = {
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      teamColourHandle = 23,
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 {
      tactic = 1,
      type = "Hgn_Battlecruiser",
      subsystems = {
        {
          index = 0,
          name = "HGN_BATTLECRUISERIONBEAMTURRET",
        },
        {
          index = 0,
          name = "HGN_BATTLECRUISERIONBEAMTURRET",
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        {
          index = 0,
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      buildjobs = {
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      size = 1,
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 {
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      buildjobs = {
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  StrikeGroups = {
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  RUs = 986549,
}

-----------------------------------------------------------------------------

Mission 15

-----------------------------------------------------------------------------


[1] = {
      name = "InstaAdvancedFrigateTech",
      progress = 1,
    },
    [2] = {
      name = "SensorsDowngrade1",
      progress = 1,
    },
    [3] = {
      name = "SensorsDowngrade2",
      progress = 1,
    },
    [4] = {
      name = "SensorsDowngrade3",
      progress = 1,
    },
    [5] = {
      name = "AssaultCorvetteEliteWeaponUpgrade",
      progress = 1,
    },
    [6] = {
      name = "AttackBomberEliteWeaponUpgrade",
      progress = 1,
    },
    [7] = {
      name = "AssaultCorvetteHealthUpgrade1",
      progress = 1,
    },
    [8] = {
      name = "AssaultCorvetteMAXSPEEDUpgrade1",
      progress = 1,
    },
    [9] = {
      name = "PulsarCorvetteHealthUpgrade1",
      progress = 1,
    },
    [10] = {
      name = "PulsarCorvetteMAXSPEEDUpgrade1",
      progress = 1,
    },
    [11] = {
      name = "MothershipHealthUpgrade1",
      progress = 1,
    },
    [12] = {
      name = "MothershipMAXSPEEDUpgrade1",
      progress = 1,
    },
    [13] = {
      name = "InterceptorMAXSPEEDUpgrade1",
      progress = 1,
    },
    [14] = {
      name = "AttackBomberMAXSPEEDUpgrade1",
      progress = 1,
    },
    [15] = {
      name = "ResourceCollectorHealthUpgrade1",
      progress = 1,
    },
    [16] = {
      name = "SensorsBackToNormal1",
      progress = 1,
    },
    [17] = {
      name = "SensorsBackToNormal2",
      progress = 1,
    },
    [18] = {
      name = "SensorsBackToNormal3",
      progress = 1,
    },
    [19] = {
      name = "ResourceControllerHealthUpgrade1",
      progress = 1,
    },
    [20] = {
      name = "SensDisProbe",
      progress = 1,
    },
    [21] = {
      name = "RepairAbility",
      progress = 1,
    },
    [22] = {
      name = "AttackBomberImprovedBombs",
      progress = 1,
    },
    [23] = {
      name = "InterceptorMAXSPEEDUpgrade2",
      progress = 1,
    },
    [24] = {
      name = "AttackBomberMAXSPEEDUpgrade2",
      progress = 1,
    },
    [25] = {
      name = "AssaultFrigateHealthUpgrade1",
      progress = 1,
    },
    [26] = {
      name = "AssaultFrigateMAXSPEEDUpgrade1",
      progress = 1,
    },
    [27] = {
      name = "CarrierHealthUpgrade1",
      progress = 1,
    },
    [28] = {
      name = "CarrierMAXSPEEDUpgrade1",
      progress = 1,
    },
    [29] = {
      name = "GunTurretHealthUpgrade1",
      progress = 1,
    },
    [30] = {
      name = "ResourceCollectorHealthUpgrade2",
      progress = 1,
    },
    [31] = {
      name = "GraviticAttractionMines",
      progress = 1,
    },
    [32] = {
      name = "TorpedoFrigateHealthUpgrade1",
      progress = 1,
    },
    [33] = {
      name = "TorpedoFrigateMAXSPEEDUpgrade1",
      progress = 1,
    },
    [34] = {
      name = "PlatformIonWeapons",
      progress = 1,
    },
    [35] = {
      name = "IonTurretHealthUpgrade1",
      progress = 1,
    },
    [36] = {
      name = "ScoutPingAbility",
      progress = 1,
    },
    [37] = {
      name = "AssaultCorvetteMAXSPEEDUpgrade2",
      progress = 1,
    },
    [38] = {
      name = "AssaultCorvetteHealthUpgrade2",
      progress = 1,
    },
    [39] = {
      name = "PulsarCorvetteHealthUpgrade2",
      progress = 1,
    },
    [40] = {
      name = "PulsarCorvetteMAXSPEEDUpgrade2",
      progress = 1,
    },
    [41] = {
      name = "ImprovedTorpedo",
      progress = 1,
    },
    [42] = {
      name = "GunTurretHealthUpgrade2",
      progress = 1,
    },
    [43] = {
      name = "IonTurretHealthUpgrade2",
      progress = 1,
    },
    [44] = {
      name = "IonCannonFrigateHealthUpgrade1",
      progress = 1,
    },
    [45] = {
      name = "IonCannonFrigateMAXSPEEDUpgrade1",
      progress = 1,
    },
    [46] = {
      name = "ScoutEMPAbility",
      progress = 1,
    },
    [47] = {
      name = "DefenseFieldFrigateShield",
      progress = 1,
    },
    [48] = {
      name = "MothershipHealthUpgrade2",
      progress = 1,
    },
    [49] = {
      name = "MothershipMAXSPEEDUpgrade2",
      progress = 1,
    },
    [50] = {
      name = "MothershipBUILDSPEEDUpgrade1",
      progress = 1,
    },
    [51] = {
      name = "CarrierMAXSPEEDUpgrade2",
      progress = 1,
    },
    [52] = {
      name = "CarrierHealthUpgrade2",
      progress = 1,
    },
    [53] = {
      name = "CarrierBUILDSPEEDUpgrade1",
      progress = 1,
    },
    [54] = {
      name = "ResourceControllerHealthUpgrade2",
      progress = 1,
    },
    [55] = {
      name = "ECMProbe",
      progress = 1,
    },
    [56] = {
      name = "DamageMoverTech",
      progress = 1,
    },
    [57] = {
      name = "AssaultFrigateHealthUpgrade2",
      progress = 1,
    },
    [58] = {
      name = "AssaultFrigateMAXSPEEDUpgrade2",
      progress = 1,
    },
    [59] = {
      name = "DestroyerTech",
      progress = 1,
    },
    [60] = {
      name = "DestroyerHealthUpgrade1",
      progress = 1,
    },
    [61] = {
      name = "DestroyerMAXSPEEDUpgrade1",
      progress = 1,
    },
    [62] = {
      name = "stikeDestroyerTech",
      progress = 1,
    },
    [63] = {
      name = "capDestroyerTech",
      progress = 1,
    },
    [64] = {
      name = "TorpedoFrigateHealthUpgrade2",
      progress = 1,
    },
    [65] = {
      name = "TorpedoFrigateMAXSPEEDUpgrade2",
      progress = 1,
    },
    [66] = {
      name = "IonCannonFrigateHealthUpgrade2",
      progress = 1,
    },
    [67] = {
      name = "IonCannonFrigateMAXSPEEDUpgrade2",
      progress = 1,
    },
    [68] = {
      name = "DestroyerHealthUpgrade2",
      progress = 1,
    },
    [69] = {
      name = "DestroyerMAXSPEEDUpgrade2",
      progress = 1,
    },
  TeamColours = {
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      badgeTexName = "DATA:Badges/Hiigaran.tga",
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      stripeColour = {
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    },
 {
      trailColour = {
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      badgeTexName = "DATA:Badges/Vaygr.tga",
      baseColour = {
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      stripeColour = {
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    {
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      badgeTexName = "DATA:Badges/Vaygr.tga",
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      stripeColour = {
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    {
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      badgeTexName = "DATA:Badges/Vaygr.tga",
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      stripeColour = {
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    },
    {
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