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    Script Editing FAQ by Luigi and Tails

    Version: 0.9c | Updated: 09/24/04 | Search Guide | Bookmark Guide

    
                  _       _   _______   __       __  _________   _______________
                 | |     | | / _____ \ |  \     /  ||  _______| /               \
                 | |_____| || /     \ || \ \   / / || |_______ |    _________    |
                 |  _____  || |     | || |\ \ / /| ||  _______||   /         \   |
                 | |     | || \_____/ || | \ V / | || |_______ |___|         |   |
                 |_|     |_| \_______/ |_|  \_/  |_||_________|  ____________/   |
     __            __ _______   _________  _         ________   /                |
     \ \          / // _____ \ |  _____  \| |       |  _____ \ |    ____________/
      \ \   __   / /| /     \ || |_____) || |       | |     \ ||   /
       \ \ /  \ / / | |     | ||  _____  /| |       | |     | ||   |_____________
        \ V /\ V /  | \_____/ || |     \ \| |______ | |_____/ ||                 |
         \_/  \_/    \_______/ |_|     |_||________||________/ |_________________|
    
                 YOU RECLAIMED YOUR HOME.  NOW RECLAIM YOUR DESTINY...
    (thanks to OSREVAD [osrevad@hotmail.com]) "I'll make ASCII art for you"
    
    			--- A Script Editing FAQ ---
    
    By Sebastian Haque aka sebhaque
    seb_da_web@hotmail.com
    
    Version 0.9C
    24/09/2004
    
    
    ______________________________________________________________________________
    Introduction
    
    Hi there, and welcome to my second (commercial) FAQ for Homeworld 2. This FAQ 
    is a list of the ship scripts, and how you can edit a LUA file to add your 
    own ships to the level. Purpose... Just sick of being emailed about the LUAs. 
    Hopefully you'll be able to do it yourself now.
    
    ______________________________________________________________________________
    Copyright
    
    Yes yes, you see it in every FAQ and it's boring. On we go!
    FAQ   Copyright 2004  Seb Haque. You may save this FAQ onto your hard disk 
    (namely because you don't get Word Wrap in most internet browsers, but you 
    may NOT, under any circumstances, sell this, claim this as your own work, 
    copy this faq in ANY WAY or put it up on your own site. If you want it up, 
    just ask me, and I'll probably say yes. You can, however, print it off only 
    if you don't give it away (as a gift or whatever) if you want to.
    
    The following laws apply to the usage of this FAQ. By viewing this document,
    you are abiding to them.
    http://www.copyright.gov/title17/ - US Copyright Laws
    http://www.copyright.gov/title17/92appv.html - DMCA of 1998
    
    Thank god for that! :-p
    
    
    
    ______________________________________________________________________________
    Sites allowed to host this FAQ
    
    GameFAQs (www.gamefaqs.com)
    GameNotOver (www.gamenotover.com)
    IGN Faqs (http://faqs.ign.com)
    JST Online (http://jstonline.thegamingunion.com)
    Cheats.de (www.cheats.de)
    NeoSeeker (www.neoseeker.com)
    DLH.net (http://DLH.Net)
    NOTE TO WEBMASTERS: If I haven't sent you an update, just take one off 
    Gamefaqs.com.
    NOTE 2: You'll notice that I've allowed many more than are actually hosting 
    the FAQ. This is because they are hosting my other FAQ, Homeworld Cataclysm 
    and I think it's pointless for them to be asking me AGAIN.
    UPDATE: Due to numerous complaints and several... disturbing stories I have 
    revoked permission for Cheat Code Central to host this FAQ.
    
    _______________________________________________________________________________
    Sites not allowed to host this FAQ, and (probably) never will be
    
    Cheat Code Central (www.cheatcc.com)
    
    _______________________________________________________________________________
    History
    
    24/09/2004
    Fixed a bug in the Mission 3 LUA. The last two LUAs are abnormally large.
    
    22/09/04
    Finished LUA section. Dude it's big. Started on a new section.
    
    19/09/2004
    Added more to LUA section.
    
    16/09/2004
    Added LUA section up to Mission 5. 
    
    25/06/04
    Added a new section or two, put some more ships in. Will be starting Vaygr soon.
    
    20/06/04
    A day after my birthday, finally found this FAQ on my hard drive. Added a few
    more ships.
    
    25/04/04
    Cheat Code Central permission revoked.
    
    18/04/04
    Lots more added to it. Version 0.2
    
    28/03/04
    Created, Version 0.1
    
    _______________________________________________________________________________
    What a LUA is
    
    A LUA is a file used by Homeworld 2 to determine what ships you have at one 
    level and how many RU's too. You also get technology added, but I don't think 
    this is a good idea since every time I've tried it my game crashes.
    
    _______________________________________________________________________________
    How to do this
    
    Firstly, go to your profiles. For most people this should be
    C:/Program Files/Sierra/Homeworld2/Bin/Profiles/Profile1/Campaign/ASCENSION
    
    C:/ is your hard drive where homeworld2 is installed
    Program Files is where most Sierra games are installed
    Sierra is where Homeworld2 directories are
    Homeworld2 - err...if you don't know what this is then you've got the wrong FAQ.
    Profile1 is your default profile. If you have different profiles (ie 
    "Homeworld" then "Seb" and you want to edit Seb, then it'll be profile2).
    
    Then, you should find a large list of SAV and LUA files. Ignore the SAVs and 
    focus on the LUA. For a designated mission (ie mission 7), click the 
    according LUA.
    
    Now you should have  a large list, which starts 'PersistantData = {' or 
    something.
    
    Firstly, you have all the technology you have researched (see lists below for 
    full techs). If you want to edit this, delete all you have (up to TeamColors) 
    and add whatever you want from below (please note that you have to have all 
    the previous identical ship techs [ie if you want Battlecruiser_maxspeed2 you 
    have to have 1]).Next, you have your colours and a HUGE list of badges. I don't 
    see where you can edit these, but if you can find a suitable alternative way of 
    editing this let me know.
    Thirdly, we have the ships list. This is what everybody wants to change 
    (along with their RU's). Basically, you HAVE to have a Mothership (except on 
    mission 15) and so that is the only thing that has to stay. The rest can go. 
    From the list below, you can choose what you want and what you don't. 
    Finally, you have a little line at the bottom which shows your RUs. 
    Be careful - if you go over 10 or so digits then your RU's go straigt to 0 
    or something ridiculous like .403. Useless.
    
    
    ______________________________________________________________________________
    Main Parts to a LUA
    
    There are four main parts to a LUA:
    o The Technology: Shows what technology you have and don't have.
    o Badges: The main bulk of the LUA, shows the badges for the ships in that 
      level.
    o Ships: Probably the part most of you are interested in. Shows what ships you
      have.
    o RUs: Right at the end, there is a little line saying "RUs: xxx". Edit xxx to
      give yourself a boost of RU's. Don't go too far though - the RU's have a 
      limit and once this is broken they go down to something stupid like .403.
    ______________________________________________________________________________
    Lists
    
    Ah yes, the lists.....
    
    -----------------------------------------------------------------------------
    TECHNOLOGY
    
    Please note: These have to be in the right order. You should be able to 
    figure out what each one is from the name. You cut and copy from the number to 
    the }, .
        [1] = {
          name = "InstaAdvancedFrigateTech",
          progress = 1,
        },
        [2] = {
          name = "SensorsDowngrade1",
          progress = 1,
        },
        [3] = {
          name = "SensorsDowngrade2",
          progress = 1,
        },
        [4] = {
          name = "SensorsDowngrade3",
          progress = 1,
        },
        [5] = {
          name = "AssaultCorvetteEliteWeaponUpgrade",
          progress = 1,
        },
        [6] = {
          name = "AttackBomberEliteWeaponUpgrade",
          progress = 1,
        },
        [7] = {
          name = "AssaultCorvetteHealthUpgrade1",
          progress = 1,
        },
        [8] = {
          name = "AssaultCorvetteMAXSPEEDUpgrade1",
          progress = 1,
        },
        [9] = {
          name = "PulsarCorvetteHealthUpgrade1",
          progress = 1,
        },
        [10] = {
          name = "PulsarCorvetteMAXSPEEDUpgrade1",
          progress = 1,
        },
        [11] = {
          name = "MothershipHealthUpgrade1",
          progress = 1,
        },
        [12] = {
          name = "MothershipMAXSPEEDUpgrade1",
          progress = 1,
        },
        [13] = {
          name = "InterceptorMAXSPEEDUpgrade1",
          progress = 1,
        },
        [14] = {
          name = "AttackBomberMAXSPEEDUpgrade1",
          progress = 1,
        },
        [15] = {
          name = "ResourceCollectorHealthUpgrade1",
          progress = 1,
        },
        [16] = {
          name = "SensorsBackToNormal1",
          progress = 1,
        },
        [17] = {
          name = "SensorsBackToNormal2",
          progress = 1,
        },
        [18] = {
          name = "SensorsBackToNormal3",
          progress = 1,
        },
        [19] = {
          name = "ResourceControllerHealthUpgrade1",
          progress = 1,
        },
        [20] = {
          name = "SensDisProbe",
          progress = 1,
        },
        [21] = {
          name = "RepairAbility",
          progress = 1,
        },
        [22] = {
          name = "AttackBomberImprovedBombs",
          progress = 1,
        },
        [23] = {
          name = "InterceptorMAXSPEEDUpgrade2",
          progress = 1,
        },
        [24] = {
          name = "AttackBomberMAXSPEEDUpgrade2",
          progress = 1,
        },
        [25] = {
          name = "AssaultFrigateHealthUpgrade1",
          progress = 1,
        },
        [26] = {
          name = "AssaultFrigateMAXSPEEDUpgrade1",
          progress = 1,
        },
        [27] = {
          name = "CarrierHealthUpgrade1",
          progress = 1,
        },
        [28] = {
          name = "CarrierMAXSPEEDUpgrade1",
          progress = 1,
        },
        [29] = {
          name = "GunTurretHealthUpgrade1",
          progress = 1,
        },
        [30] = {
          name = "ResourceCollectorHealthUpgrade2",
          progress = 1,
        },
        [31] = {
          name = "GraviticAttractionMines",
          progress = 1,
        },
        [32] = {
          name = "TorpedoFrigateHealthUpgrade1",
          progress = 1,
        },
        [33] = {
          name = "TorpedoFrigateMAXSPEEDUpgrade1",
          progress = 1,
        },
        [34] = {
          name = "PlatformIonWeapons",
          progress = 1,
        },
        [35] = {
          name = "IonTurretHealthUpgrade1",
          progress = 1,
        },
        [36] = {
          name = "ScoutPingAbility",
          progress = 1,
        },
        [37] = {
          name = "AssaultCorvetteMAXSPEEDUpgrade2",
          progress = 1,
        },
        [38] = {
          name = "AssaultCorvetteHealthUpgrade2",
          progress = 1,
        },
        [39] = {
          name = "PulsarCorvetteHealthUpgrade2",
          progress = 1,
        },
        [40] = {
          name = "PulsarCorvetteMAXSPEEDUpgrade2",
          progress = 1,
        },
        [41] = {
          name = "ImprovedTorpedo",
          progress = 1,
        },
        [42] = {
          name = "GunTurretHealthUpgrade2",
          progress = 1,
        },
        [43] = {
          name = "IonTurretHealthUpgrade2",
          progress = 1,
        },
        [44] = {
          name = "IonCannonFrigateHealthUpgrade1",
          progress = 1,
        },
        [45] = {
          name = "IonCannonFrigateMAXSPEEDUpgrade1",
          progress = 1,
        },
        [46] = {
          name = "ScoutEMPAbility",
          progress = 1,
        },
        [47] = {
          name = "DefenseFieldFrigateShield",
          progress = 1,
        },
        [48] = {
          name = "MothershipHealthUpgrade2",
          progress = 1,
        },
        [49] = {
          name = "MothershipMAXSPEEDUpgrade2",
          progress = 1,
        },
        [50] = {
          name = "MothershipBUILDSPEEDUpgrade1",
          progress = 1,
        },
        [51] = {
          name = "CarrierMAXSPEEDUpgrade2",
          progress = 1,
        },
        [52] = {
          name = "CarrierHealthUpgrade2",
          progress = 1,
        },
        [53] = {
          name = "CarrierBUILDSPEEDUpgrade1",
          progress = 1,
        },
        [54] = {
          name = "ResourceControllerHealthUpgrade2",
          progress = 1,
        },
        [55] = {
          name = "ECMProbe",
          progress = 1,
        },
        [56] = {
          name = "DamageMoverTech",
          progress = 1,
        },
        [57] = {
          name = "AssaultFrigateHealthUpgrade2",
          progress = 1,
        },
        [58] = {
          name = "AssaultFrigateMAXSPEEDUpgrade2",
          progress = 1,
        },
        [59] = {
          name = "DestroyerTech",
          progress = 1,
        },
        [60] = {
          name = "DestroyerHealthUpgrade1",
          progress = 1,
        },
        [61] = {
          name = "DestroyerMAXSPEEDUpgrade1",
          progress = 1,
        },
        [62] = {
          name = "stikeDestroyerTech",
          progress = 1,
        },
        [63] = {
          name = "capDestroyerTech",
          progress = 1,
        },
        [64] = {
          name = "TorpedoFrigateHealthUpgrade2",
          progress = 1,
        },
        [65] = {
          name = "TorpedoFrigateMAXSPEEDUpgrade2",
          progress = 1,
        },
        [66] = {
          name = "IonCannonFrigateHealthUpgrade2",
          progress = 1,
        },
        [67] = {
          name = "IonCannonFrigateMAXSPEEDUpgrade2",
          progress = 1,
        },
        [68] = {
          name = "DestroyerHealthUpgrade2",
          progress = 1,
        },
        [69] = {
          name = "DestroyerMAXSPEEDUpgrade2",
          progress = 1,
        },
    
    -----------------------------------------------------------------------------
    
    BADGES/COLOURS
    
    This is the default list of colours. It makes up the bulk of a LUA file. 
    Currently I have no idea how to edit this. All I know is that the Badges can 
    be edited, but this is a rather tedious job. Help please.
    
    UPDATE
    
    - you can get rid of all of the trailColour, badgeTexName, baseColour and 
    stripeColour entries in the TeamColour = { } lines except one.  The one you 
    leave will be used for all ships with the line teamColourHandle = 0 in their 
    description; ie, if you change all entries to equal zero they will all use 
    the badge and colours in the one entry you leave.
    - the colour values are not hue, saturation and contrast.  They are 
    percentage values of RGB; ie if you multiply the values in TeamColours 
    by 255 you will get the RGB values.  If you want to change these colours 
    to your custom colours stored in your profile: open your profile find your 
    colour details, which are expressed in RGB, divide them by 255 and put them 
    into the TeamColour entries in your lua files.  You can also use the same 
    approach to change the trail colours.
     
    Note that all new ships produced during the game will still use the 
    default colours and badges.
    
    (Thanks to Selby Dyer)
    
      TeamColours = {
        {
          trailColour = {
            0.36500,
            0.55300,
            0.66700,
          },
          badgeTexName = "DATA:Badges/Hiigaran.tga",
          baseColour = {
            0.36500,
            0.55300,
            0.66700,
          },
          stripeColour = {
            0.80000,
            0.80000,
            0.80000,
          },
        },
        {
          trailColour = {
            0.92100,
            0.75000,
            0.41900,
          },
          badgeTexName = "DATA:Badges/Vaygr.tga",
          baseColour = {
            0.90000,
            0.90000,
            0.90000,
          },
          stripeColour = {
            0.10000,
            0.10000,
            0.10000,
          },
        },
        {
          trailColour = {
            0.92100,
            0.75000,
            0.41900,
          },
          badgeTexName = "DATA:Badges/Vaygr.tga",
          baseColour = {
            0.90000,
            0.90000,
            0.90000,
          },
          stripeColour = {
            0.10000,
            0.10000,
            0.10000,
          },
        },
        {
          trailColour = {
            0.92100,
            0.75000,
            0.41900,
          },
          badgeTexName = "DATA:Badges/Vaygr.tga",
          baseColour = {
            0.90000,
            0.90000,
            0.90000,
          },
          stripeColour = {
            0.10000,
            0.10000,
            0.10000,
          },
        },
        {
          trailColour = {
            0.92100,
            0.75000,
            0.41900,
          },
          badgeTexName = "DATA:Badges/Vaygr.tga",
          baseColour = {
            0.90000,
            0.90000,
            0.90000,
          },
          stripeColour = {
            0.10000,
            0.10000,
            0.10000,
          },
        },
        {
          trailColour = {
            0.36500,
            0.55300,
            0.66700,
          },
          badgeTexName = "DATA:Badges/Hiigaran.tga",
          baseColour = {
            0.36500,
            0.55300,
            0.66700,
          },
          stripeColour = {
            0.80000,
            0.80000,
            0.80000,
          },
        },
        {
          trailColour = {
            0.50000,
            0.50000,
            0.50000,
          },
          badgeTexName = "DATA:Badges/Relic.tga",
          baseColour = {
            0.50000,
            0.50000,
            0.50000,
          },
          stripeColour = {
            0.70000,
            0.70000,
            0.60000,
          },
        },
        {
          trailColour = {
            0.36500,
            0.55300,
            0.66700,
          },
          badgeTexName = "DATA:Badges/Hiigaran.tga",
          baseColour = {
            0.36500,
            0.55300,
            0.66700,
          },
          stripeColour = {
            0.80000,
            0.80000,
            0.80000,
          },
        },
        {
          trailColour = {
            1,
            0,
            0.00000,
          },
          badgeTexName = "DATA:Badges/Vaygr.tga",
          baseColour = {
            0.04700,
            0.04700,
            0.04700,
          },
          stripeColour = {
            0.56100,
            0,
            0.04300,
          },
        },
        {
          trailColour = {
            1,
            0,
            0.00000,
          },
          badgeTexName = "DATA:Badges/Vaygr.tga",
          baseColour = {
            0.04700,
            0.04700,
            0.04700,
          },
          stripeColour = {
            0.56100,
            0,
            0.04300,
          },
        },
        {
          trailColour = {
            0.90000,
            0.90000,
            0.90000,
          },
          badgeTexName = "DATA:Badges/Vaygr.tga",
          baseColour = {
            0.90000,
            0.90000,
            0.90000,
          },
          stripeColour = {
            0.10000,
            0.10000,
            0.10000,
          },
        },
        {
          trailColour = {
            0.50000,
            0.50000,
            0.50000,
          },
          badgeTexName = "DATA:Badges/Relic.tga",
          baseColour = {
            0.50000,
            0.50000,
            0.50000,
          },
          stripeColour = {
            0.70000,
            0.70000,
            0.60000,
          },
        },
        {
          trailColour = {
            0.90000,
            0.90000,
            0.90000,
          },
          badgeTexName = "DATA:Badges/Vaygr.tga",
          baseColour = {
            0.90000,
            0.90000,
            0.90000,
          },
          stripeColour = {
            0.10000,
            0.10000,
            0.10000,
          },
        },
        {
          trailColour = {
            0.36500,
            0.55300,
            0.66700,
          },
          badgeTexName = "DATA:Badges/Hiigaran.tga",
          baseColour = {
            0.36500,
            0.55300,
            0.66700,
          },
          stripeColour = {
            0.80000,
            0.80000,
            0.80000,
          },
        },
        {
          trailColour = {
            0.92100,
            0.75000,
            0.41900,
          },
          badgeTexName = "DATA:Badges/Vaygr.tga",
          baseColour = {
            0.90000,
            0.90000,
            0.90000,
          },
          stripeColour = {
            0.10000,
            0.10000,
            0.10000,
          },
        },
        {
          trailColour = {
            0.90000,
            0.90000,
            0.90000,
          },
          badgeTexName = "DATA:Badges/Vaygr.tga",
          baseColour = {
            0.90000,
            0.90000,
            0.90000,
          },
          stripeColour = {
            0.10000,
            0.10000,
            0.10000,
          },
        },
        {
          trailColour = {
            0.92100,
            0.75000,
            0.41900,
          },
          badgeTexName = "DATA:Badges/Vaygr.tga",
          baseColour = {
            0.90000,
            0.90000,
            0.90000,
          },
          stripeColour = {
            0.10000,
            0.10000,
            0.10000,
          },
        },
        {
          trailColour = {
            0.50000,
            0.50000,
            0.50000,
          },
          badgeTexName = "DATA:Badges/Relic.tga",
          baseColour = {
            0.50000,
            0.50000,
            0.50000,
          },
          stripeColour = {
            0.70000,
            0.70000,
            0.60000,
          },
        },
        {
          trailColour = {
            0.36500,
            0.55300,
            0.66700,
          },
          badgeTexName = "DATA:Badges/Hiigaran.tga",
          baseColour = {
            0.36500,
            0.55300,
            0.66700,
          },
          stripeColour = {
            0.80000,
            0.80000,
            0.80000,
          },
        },
        {
          trailColour = {
            0,
            0.92500,
            0.52100,
          },
          badgeTexName = "DATA:Badges/Vaygr.tga",
          baseColour = {
            0,
            0.92500,
            0.52100,
          },
          stripeColour = {
            0.10000,
            0.10000,
            0.10000,
          },
        },
        {
          trailColour = {
            0.75200,
            0.69400,
            0.55600,
          },
          badgeTexName = "DATA:Badges/Hiigaran.tga",
          baseColour = {
            0.75200,
            0.69400,
            0.55600,
          },
          stripeColour = {
            1,
            1,
            1,
          },
        },
        {
          trailColour = {
            0.50000,
            0.50000,
            0.50000,
          },
          badgeTexName = "DATA:Badges/Relic.tga",
          baseColour = {
            0.50000,
            0.50000,
            0.50000,
          },
          stripeColour = {
            0.70000,
            0.70000,
            0.60000,
          },
        },
        {
          trailColour = {
            0.36500,
            0.55300,
            0.66700,
          },
          badgeTexName = "DATA:Badges/Hiigaran.tga",
          baseColour = {
            0.36500,
            0.55300,
            0.66700,
          },
          stripeColour = {
            0.80000,
            0.80000,
            0.80000,
          },
        },
        {
          trailColour = {
            0,
            0.92500,
            0.52100,
          },
          badgeTexName = "DATA:Badges/Vaygr.tga",
          baseColour = {
            0,
            0.92500,
            0.52100,
          },
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          badgeTexName = "DATA:Badges/Vaygr.tga",
          baseColour = {
            0,
            0.92500,
            0.52100,
          },
          stripeColour = {
            0.10000,
            0.10000,
            0.10000,
          },
        },
        {
          trailColour = {
            0,
            0.92500,
            0.52100,
          },
          badgeTexName = "DATA:Badges/Vaygr.tga",
          baseColour = {
            0,
            0.92500,
            0.52100,
          },
          stripeColour = {
            0.10000,
            0.10000,
            0.10000,
          },
        },
        {
          trailColour = {
            0.50000,
            0.50000,
            0.50000,
          },
          badgeTexName = "DATA:Badges/Relic.tga",
          baseColour = {
            0.50000,
            0.50000,
            0.50000,
          },
          stripeColour = {
            0.70000,
            0.70000,
            0.60000,
          },
        },
        {
          trailColour = {
            0.36500,
            0.55300,
            0.66700,
          },
          badgeTexName = "DATA:Badges/Hiigaran.tga",
          baseColour = {
            0.36500,
            0.55300,
            0.66700,
          },
          stripeColour = {
            0.80000,
            0.80000,
            0.80000,
          },
        },
        {
          trailColour = {
            0.92100,
            0.75000,
            0.41900,
          },
          badgeTexName = "DATA:Badges/Vaygr.tga",
          baseColour = {
            0.90000,
            0.90000,
            0.90000,
          },
          stripeColour = {
            0.10000,
            0.10000,
            0.10000,
          },
        },
        {
          trailColour = {
            0.92100,
            0.75000,
            0.41900,
          },
          badgeTexName = "DATA:Badges/Vaygr.tga",
          baseColour = {
            0.90000,
            0.90000,
            0.90000,
          },
          stripeColour = {
            0.10000,
            0.10000,
            0.10000,
          },
        },
        {
          trailColour = {
            0.50000,
            0.50000,
            0.50000,
          },
          badgeTexName = "DATA:Badges/Relic.tga",
          baseColour = {
            0.50000,
            0.50000,
            0.50000,
          },
          stripeColour = {
            0.70000,
            0.70000,
            0.60000,
          },
        },
        {
          trailColour = {
            0.36500,
            0.55300,
            0.66700,
          },
          badgeTexName = "DATA:Badges/Hiigaran.tga",
          baseColour = {
            0.36500,
            0.55300,
            0.66700,
          },
          stripeColour = {
            0.80000,
            0.80000,
            0.80000,
          },
        },
        {
          trailColour = {
            0.92100,
            0.75000,
            0.41900,
          },
          badgeTexName = "DATA:Badges/Vaygr.tga",
          baseColour = {
            0.90000,
            0.90000,
            0.90000,
          },
          stripeColour = {
            0.10000,
            0.10000,
            0.10000,
          },
        },
        {
          trailColour = {
            0.92100,
            0.75000,
            0.41900,
          },
          badgeTexName = "DATA:Badges/Vaygr.tga",
          baseColour = {
            0.90000,
            0.90000,
            0.90000,
          },
          stripeColour = {
            0.10000,
            0.10000,
            0.10000,
          },
        },
        {
          trailColour = {
            0.92100,
            0.75000,
            0.41900,
          },
          badgeTexName = "DATA:Badges/Vaygr.tga",
          baseColour = {
            0.90000,
            0.90000,
            0.90000,
          },
          stripeColour = {
            0.10000,
            0.10000,
            0.10000,
          },
        },
        {
          trailColour = {
            0.92100,
            0.75000,
            0.41900,
          },
          badgeTexName = "DATA:Badges/Vaygr.tga",
          baseColour = {
            0.90000,
            0.90000,
            0.90000,
          },
          stripeColour = {
            0.10000,
            0.10000,
            0.10000,
          },
        },
        {
          trailColour = {
            0.50000,
            0.50000,
            0.50000,
          },
          badgeTexName = "DATA:Badges/Relic.tga",
          baseColour = {
            0.50000,
            0.50000,
            0.50000,
          },
          stripeColour = {
            0.70000,
            0.70000,
            0.60000,
          },
        },
        {
          trailColour = {
            0.36500,
            0.55300,
            0.66700,
          },
          badgeTexName = "DATA:Badges/Hiigaran.tga",
          baseColour = {
            0.36500,
            0.55300,
            0.66700,
          },
          stripeColour = {
            0.80000,
            0.80000,
            0.80000,
          },
        },
        {
          trailColour = {
            0.92100,
            0.75000,
            0.41900,
          },
          badgeTexName = "DATA:Badges/Vaygr.tga",
          baseColour = {
            0.90000,
            0.90000,
            0.90000,
          },
          stripeColour = {
            0.10000,
            0.10000,
            0.10000,
          },
        },
        {
          trailColour = {
            0.36500,
            0.55300,
            0.66700,
          },
          badgeTexName = "DATA:Badges/Hiigaran.tga",
          baseColour = {
            0.36500,
            0.55300,
            0.66700,
          },
          stripeColour = {
            0.80000,
            0.80000,
            0.80000,
          },
        },
        {
          trailColour = {
            0.92100,
            0.75000,
            0.41900,
          },
          badgeTexName = "DATA:Badges/Vaygr.tga",
          baseColour = {
            0.90000,
            0.90000,
            0.90000,
          },
          stripeColour = {
            0.10000,
            0.10000,
            0.10000,
          },
        },
        {
          trailColour = {
            0.50000,
            0.50000,
            0.50000,
          },
          badgeTexName = "DATA:Badges/Relic.tga",
          baseColour = {
            0.50000,
            0.50000,
            0.50000,
          },
          stripeColour = {
            0.70000,
            0.70000,
            0.60000,
          },
        },
        {
          trailColour = {
            0.36500,
            0.55300,
            0.66700,
          },
          badgeTexName = "DATA:Badges/Hiigaran.tga",
          baseColour = {
            0.36500,
            0.55300,
            0.66700,
          },
          stripeColour = {
            0.80000,
            0.80000,
            0.80000,
          },
        },
        {
          trailColour = {
            0.92100,
            0.75000,
            0.41900,
          },
          badgeTexName = "DATA:Badges/Vaygr.tga",
          baseColour = {
            0.90000,
            0.90000,
            0.90000,
          },
          stripeColour = {
            0.10000,
            0.10000,
            0.10000,
          },
        },
        {
          trailColour = {
            0.36500,
            0.55300,
            0.66700,
          },
          badgeTexName = "DATA:Badges/Hiigaran.tga",
          baseColour = {
            0.36500,
            0.55300,
            0.66700,
          },
          stripeColour = {
            0.80000,
            0.80000,
            0.80000,
          },
        },
        {
          trailColour = {
            0.36500,
            0.55300,
            0.66700,
          },
          badgeTexName = "DATA:Badges/Soban.tga",
          baseColour = {
            0,
            0,
            0,
          },
          stripeColour = {
            1,
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            0,
          },
        },
        {
          trailColour = {
            0.36500,
            0.55300,
            0.66700,
          },
          badgeTexName = "DATA:Badges/Soban.tga",
          baseColour = {
            0,
            0,
            0,
          },
          stripeColour = {
            1,
            1,
            1,
          },
        },
        {
          trailColour = {
            0.50000,
            0.50000,
            0.50000,
          },
          badgeTexName = "DATA:Badges/Relic.tga",
          baseColour = {
            0.50000,
            0.50000,
            0.50000,
          },
          stripeColour = {
            0.70000,
            0.70000,
            0.60000,
          },
        },
        {
          trailColour = {
            0.36500,
            0.55300,
            0.66700,
          },
          badgeTexName = "DATA:Badges/Hiigaran.tga",
          baseColour = {
            0.36500,
            0.55300,
            0.66700,
          },
          stripeColour = {
            0.80000,
            0.80000,
            0.80000,
          },
        },
        {
          trailColour = {
            0.36500,
            0.55300,
            0.66700,
          },
          badgeTexName = "DATA:Badges/Hiigaran.tga",
          baseColour = {
            1,
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            0,
          },
          stripeColour = {
            1,
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            0,
          },
        },
        {
          trailColour = {
            0.36500,
            0.55300,
            0.66700,
          },
          badgeTexName = "DATA:Badges/Hiigaran.tga",
          baseColour = {
            0.75200,
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            0.55600,
          },
          stripeColour = {
            1,
            1,
            1,
          },
        },
        {
          trailColour = {
            0.92100,
            0.75000,
            0.41900,
          },
          badgeTexName = "DATA:Badges/Vaygr.tga",
          baseColour = {
            0.90000,
            0.90000,
            0.90000,
          },
          stripeColour = {
            0.10000,
            0.10000,
            0.10000,
          },
        },
        {
          trailColour = {
            0.50000,
            0.50000,
            0.50000,
          },
          badgeTexName = "DATA:Badges/Relic.tga",
          baseColour = {
            0.50000,
            0.50000,
            0.50000,
          },
          stripeColour = {
            0.70000,
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            0.60000,
          },
        },
        {
          trailColour = {
            1,
            1,
            1,
          },
          badgeTexName = "DATA:Badges/Hiigaran.tga",
          baseColour = {
            1,
            1,
            1,
          },
          stripeColour = {
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            0,
          },
        },
        {
          trailColour = {
            1,
            1,
            1,
          },
          badgeTexName = "DATA:Badges/Hiigaran.tga",
          baseColour = {
            1,
            1,
            1,
          },
          stripeColour = {
            0,
            0,
            0,
          },
        },
        {
          trailColour = {
            1,
            1,
            1,
          },
          badgeTexName = "DATA:Badges/Hiigaran.tga",
          baseColour = {
            1,
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          },
          stripeColour = {
            0,
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          },
        },
        {
          trailColour = {
            1,
            1,
            1,
          },
          badgeTexName = "DATA:Badges/Hiigaran.tga",
          baseColour = {
            1,
            1,
            1,
          },
          stripeColour = {
            0,
            0,
            0,
          },
        },
        {
          trailColour = {
            1,
            0,
            0.00000,
          },
          badgeTexName = "DATA:Badges/Soban.tga",
          baseColour = {
            0,
            0,
            0,
          },
          stripeColour = {
            1,
            0,
            0,
          },
        },
    
    ------------------------------------------------------------------------------
    SHIP LISTS
    
    Cut from the first { to the last { of the ship you want. To quickly skip 
    between ships, hit Ctrl+F and type "Hgn_" (case sensitive). Then, check the 
    box that says "Match Case". Hit Find Next. You should be redirected to the 
    Mothership below. Keep pressing it, and you'll find yourself going through
    a complete list of Hiigaran ships. To find Progenitor ships, change the Hgn_
    to Kpr_. Keep in mind that the Dreadnaught falls under the Hiigaran category.
    Type Vgr_ for Vaygr ships.
    
    
    
    										
      {
              tactic = 0,
              type = "Hgn_MotherShip",
              subsystems = {
                {
                  index = 0,
                  name = "HGN_MS_PRODUCTION_FIGHTER",
                },
                {
                  index = 0,
                  name = "HGN_MS_PRODUCTION_CORVETTE",
                },
                {
                  index = 0,
                  name = "HGN_MS_PRODUCTION_FRIGATE",
                },
                {
                  index = 0,
                  name = "HGN_MS_PRODUCTION_CAPSHIP",
                },
                {
                  index = 0,
                  name = "HGN_MS_MODULE_RESEARCH",
                },
                {
                  index = 0,
                  name = "HGN_MS_MODULE_RESEARCHADVANCED",
                },
                {
                  index = 0,
                  name = "HGN_MS_MODULE_PLATFORMCONTROL",
                },
                {
                  index = 0,
                  name = "HGN_MS_MODULE_FIRECONTROL",
                },
                {
                  index = 0,
                  name = "HGN_MS_SENSORS_ADVANCEDARRAY",
                },
                {
                  index = 0,
                  name = "HGN_MS_PRODUCTION_CORVETTEMOVER",
                },
                {
                  index = 0,
                  name = "HGN_MS_INNATE_ENGINE",
                },
                {
                  index = 0,
                  name = "HGN_MS_INNATE_RESOURCE",
                },
              },
              buildjobs = {
              },
              size = 1,
              shiphold = {
              },
              name = "Hgn_MotherShip",
              teamColourHandle = 89,
              hotkey = 0,
            },
          },
    
    											
                {
                  index = 0,
                  type = "Hgn_SCOUT",
                  hotkey = 67108864,
                  teamColourHandle = 0,
                  size = 3,
                  tactic = 0,
                },
    
    											
                {
                  index = 0,
                  type = "Hgn_Interceptor",
                  hotkey = 67108864,
                  teamColourHandle = 83,
                  size = 5,
                  tactic = 1,
                },
    
    											
                {
                  index = 0,
                  type = "Hgn_AttackBomber",
                  hotkey = 67108864,
                  teamColourHandle = 85,
                  size = 5,
                  tactic = 1,
                },
    
    											
                {
                  index = 0,
                  type = "Hgn_ATTACKBOMBERELITE",
                  hotkey = 0,
                  teamColourHandle = 0,
                  size = 5,
                  tactic = 0,
                },
    
    											
                {
                  index = 0,
                  type = "Hgn_AssaultCorvette",
                  hotkey = 0,
                  teamColourHandle = 88,
                  size = 3,
                  tactic = 1,
                },
    
    											
                {
                  index = 0,
                  type = "Hgn_PulsarCorvette",
                  hotkey = 0,
                  teamColourHandle = 0,
                  size = 3,
                  tactic = 1,
                },
    
    											
                {
                  index = 0,
                  type = "Hgn_AssaultCorvetteElite",
                  hotkey = 0,
                  teamColourHandle = 88,
                  size = 3,
                  tactic = 1,
                },
    
    											
                {
                  index = 0,
                  type = "Hgn_MinelayerCorvette",
                  hotkey = 0,
                  teamColourHandle = 88,
                  size = 1,
                  tactic = 1,
                },
    
    											
        {
          tactic = 1,
          type = "Hgn_TorpedoFrigate",
          subsystems = {
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "",
          teamColourHandle = 6,
          hotkey = 0,
        },
    
    											
        {
          tactic = 1,
          type = "Hgn_AssaultFrigate",
          subsystems = {
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "",
          teamColourHandle = 6,
          hotkey = 0,
        },
    
    											
        {
          tactic = 1,
          type = "Hgn_IonCannonFrigate",
          subsystems = {
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "",
          teamColourHandle = 6,
          hotkey = 0,
        },
    
    											
        {
          tactic = 1,
          type = "Hgn_MarineFrigate",
          subsystems = {
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "",
          teamColourHandle = 0,
          hotkey = 0,
        },
    
    											
        {
          tactic = 1,
          type = "Hgn_Destroyer",
          subsystems = {
            {
              index = 0,
              name = "HGN_DES_ENGINE",
            },
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "",
          teamColourHandle = 6,
          hotkey = 0,
        },
    
    											
        {
          tactic = 0,
          type = "Hgn_Carrier",
          subsystems = {
            {
              index = 0,
              name = "HGN_C_PRODUCTION_FIGHTER",
            },
            {
              index = 0,
              name = "HGN_C_PRODUCTION_CORVETTE",
            },
            {
              index = 0,
              name = "HGN_C_PRODUCTION_FRIGATE",
            },
            {
              index = 0,
              name = "HGN_C_MODULE_RESEARCH",
            },
            {
              index = 0,
              name = "HGN_C_MODULE_RESEARCHADVANCED",
            },
            {
              index = 0,
              name = "HGN_C_SENSORS_ADVANCEDARRAY",
            },
            {
              index = 0,
              name = "HGN_C_ENGINE",
            },
            {
              index = 0,
              name = "HGN_C_INNATE_RESOURCE",
            },
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "",
          teamColourHandle = 77,
          hotkey = 0,
        },
    
    											
        {
          tactic = 2,
          type = "Hgn_Shipyard",
          subsystems = {
            {
              index = 0,
              name = "HGN_MS_PRODUCTION_FIGHTER",
            },
            {
              index = 0,
              name = "HGN_MS_PRODUCTION_CORVETTE",
            },
            {
              index = 0,
              name = "HGN_MS_PRODUCTION_FRIGATE",
            },
            {
              index = 0,
              name = "HGN_SY_PRODUCTION_CAPSHIP",
            },
            {
              index = 0,
              name = "HGN_MS_MODULE_RESEARCH",
            },
            {
              index = 0,
              name = "HGN_MS_MODULE_RESEARCHADVANCED",
            },
            {
              index = 0,
              name = "HGN_MS_MODULE_PLATFORMCONTROL",
            },
            {
              index = 0,
              name = "HGN_MS_MODULE_FIRECONTROL",
            },
            {
              index = 0,
              name = "HGN_MS_SENSORS_ADVANCEDARRAY",
            },
            {
              index = 0,
              name = "HGN_SY_INNATE_ENGINE",
            },
            {
              index = 0,
              name = "HGN_SY_INNATE_RESOURCE",
            },
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "Hgn_Shipyard",
          teamColourHandle = 70,
          hotkey = 0,
        },
    
    											
     {
          tactic = 1,
          type = "Hgn_Battlecruiser",
          subsystems = {
            {
              index = 0,
              name = "HGN_BATTLECRUISERIONBEAMTURRET",
            },
            {
              index = 0,
              name = "HGN_BATTLECRUISERIONBEAMTURRET",
            },
            {
              index = 0,
              name = "HGN_BATTLECRUISERENGINE",
            },
            {
              index = 0,
              name = "HGN_C_MODULE_FIRECONTROL",
            },
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "",
          teamColourHandle = 0,
          hotkey = 67108864,
        },
    
    											
    
            {
              index = 0,
              type = "Hgn_ResourceCollector",
              hotkey = 0,
              teamColourHandle = 0,
              size = 1,
              tactic = 1,
            },
    
    											
    
        {
          tactic = 1,
          type = "Hgn_ResourceController",
          subsystems = {
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "",
          teamColourHandle = 6,
          hotkey = 0,
        },
    
    
        {
          tactic = 0,
          type = "Hgn_Dreadnaught",
          subsystems = {
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "NIS_Squad",
          teamColourHandle = 4,
          hotkey = 67108864,
        },
    
    
        {
          tactic = 1,
          type = "Hgn_Shipyard_Elohim",
          subsystems = {
            {
              index = 0,
              name = "HGN_MS_PRODUCTION_FIGHTER",
            },
            {
              index = 0,
              name = "HGN_MS_PRODUCTION_CORVETTE",
            },
            {
              index = 0,
              name = "HGN_MS_PRODUCTION_FRIGATE",
            },
            {
              index = 0,
              name = "HGN_SY_PRODUCTION_CAPSHIP",
            },
            {
              index = 0,
              name = "HGN_MS_MODULE_RESEARCH",
            },
            {
              index = 0,
              name = "HGN_MS_MODULE_RESEARCHADVANCED",
            },
            {
              index = 0,
              name = "HGN_MS_MODULE_PLATFORMCONTROL",
            },
            {
              index = 0,
              name = "HGN_MS_MODULE_FIRECONTROL",
            },
            {
              index = 0,
              name = "HGN_MS_SENSORS_ADVANCEDARRAY",
            },
            {
              index = 0,
              name = "HGN_SY_INNATE_ENGINE",
            },
            {
              index = 0,
              name = "HGN_SY_INNATE_RESOURCE",
            },
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "Hgn_Shipyard",
          teamColourHandle = 23,
          hotkey = 67108864,
        },
    
    
        {
          tactic = 2,
          type = "Kpr_Sajuuk",
          subsystems = {
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "NIS_Squad",
          teamColourHandle = 41,
          hotkey = 67108880,
        },
    
            {
              tactic = 0,
              type = "Kpr_AttackDroid", 
              subsystems = {
              },
              buildjobs = {
              },
              size = 1,
              shiphold = {
              },
              name = "",
              teamColourHandle = 0,
              hotkey = 16,
            },
    
    	{
             tactic = 0,
              type = "Kpr_Destroyerm10", 
              subsystems = {
              },
              buildjobs = {
              },
              size = 1,
              shiphold = {
              },
              name = "",
              teamColourHandle = 0,
              hotkey = 16,
            },
        
    
        {
          tactic = 0,
          type = "Vgr_HeavyMissileFrigate",
          subsystems = {
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "",
          teamColourHandle = 2,
          hotkey = 67108864,
        },
    
    
        {
          tactic = 0,
          type = "Vgr_AssaultFrigate",
          subsystems = {
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "",
          teamColourHandle = 2,
          hotkey = 67108864,
        },
    
    
    
    <More Coming Soon>
    Note: Anyone know a good mod site where I can play as the Vaygr? It's a real
    bugger having to capture Vay ships, and even then I can't capture all of them.
    
    ______________________________________________________________________________
    TROUBLESHOOTING
    
    Q: My LUA doesn't work! What do I do?
    A: Check you have all the correct things - if you break off in the middle of 
    a ship, Homeworld will NOT complete it for you. Also, check you have not 
    patched your game up. This sometimes causes errors with reading the LUA and
    generally bugs the hell out of the modder.
    
    Q: I put the right ship in, but I got a totally different ship! What do I do?
    A: You didn't put the right ship in. Pay careful attention to the 'type' - 
    this is what the ship is. If you are unsure just stick it in and check.
    
    Q: I have modded my LUA, but I cannot get any ships!
    A: Add "-overridebigfile" (no parenthesis) to the end of your Homeworld 2
    target. To do this, right click on your icon, and click on 'properties'. Then
    go to 'target' and add it there.
    
    Q: Why does my game crash when I try to start the mission?
    A: Check your LUA. Follow the instructions given in Q1. If it still doesn't
    work, find the ship you just added, and change it's 'teamColourHandle' to 0.
    
    Q: Where do I cut and paste the LUAs below from?
    A: The dashed line shows you where to start, and the next one shows you where 
    to end.
    
    Q: What if I haven't got that far yet?
    A: You should complete mission 2 (at least) by yourself to show that you are 
    actually any good at this game. Then, rename any other LUA file to "persistx"
    (x being the mission number), and paste the LUA in there.
    
    <WILL ADD MORE SOON>
    
    
    _______________________________________________________________________________
    LUA Lists
    
    This section is for specific missions. To add a LUA, simply delete the text 
    inside your existing LUA and put the new text in. Keep in mind that these are
    original, unedited LUAs taken straight from a new game. No editing has been
    performed, and the combinations in the LUAs are completley useable.
    
    Level 1 has no LUA.
    
    Level 2:
    
    -----------------------------------------------------------------------------
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          name = "SensorsDowngrade1",
          progress = 1,
        },
        [2] = {
          name = "SensorsDowngrade2",
          progress = 1,
        },
        [3] = {
          name = "SensorsDowngrade3",
          progress = 1,
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      },
      Squadrons = {
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          type = "Hgn_MotherShip",
          subsystems = {
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            },
            {
              index = 0,
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              index = 0,
              name = "HGN_MS_INNATE_ENGINE",
            },
            {
              index = 0,
              name = "HGN_MS_INNATE_RESOURCE",
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          },
          buildjobs = {
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              [0] = {
                name = "Hgn_AttackBomber",
                rusSpent = 50,
              },
              [1] = {
                name = "Hgn_AttackBomber",
                rusSpent = 0,
              },
              [2] = {
                name = "Hgn_ResourceCollector",
                rusSpent = 0,
              },
              [3] = {
                name = "Hgn_ResourceCollector",
                rusSpent = 0,
              },
              [4] = {
                name = "Hgn_ResourceCollector",
                rusSpent = 0,
              },
              [5] = {
                name = "Hgn_ResourceCollector",
                rusSpent = 0,
              },
              [6] = {
                name = "Hgn_ResourceCollector",
                rusSpent = 0,
              },
            },
          },
          size = 1,
          shiphold = {
            {
              index = 0,
              type = "Hgn_Interceptor",
              hotkey = 0,
              teamColourHandle = 0,
              size = 5,
              tactic = 2,
            },
            {
              index = 0,
              type = "Hgn_Interceptor",
              hotkey = 67108864,
              teamColourHandle = 0,
              size = 5,
              tactic = 2,
            },
            {
              index = 0,
              type = "Hgn_Interceptor",
              hotkey = 67108864,
              teamColourHandle = 0,
              size = 5,
              tactic = 2,
            },
            {
              index = 0,
              type = "Hgn_ResourceCollector",
              hotkey = 67108864,
              teamColourHandle = 0,
              size = 1,
              tactic = 2,
            },
            {
              index = 0,
              type = "Hgn_Interceptor",
              hotkey = 67108864,
              teamColourHandle = 0,
              size = 5,
              tactic = 2,
            },
            {
              index = 0,
              type = "Hgn_Interceptor",
              hotkey = 0,
              teamColourHandle = 0,
              size = 5,
              tactic = 2,
            },
            {
              index = 0,
              type = "Hgn_AttackBomber",
              hotkey = 0,
              teamColourHandle = 0,
              size = 5,
              tactic = 2,
            },
            {
              index = 0,
              type = "Hgn_AttackBomber",
              hotkey = 0,
              teamColourHandle = 0,
              size = 5,
              tactic = 2,
            },
            {
              index = 0,
              type = "Hgn_AttackBomber",
              hotkey = 0,
              teamColourHandle = 0,
              size = 5,
              tactic = 2,
            },
          },
          name = "Hgn_MotherShip",
          teamColourHandle = 0,
          hotkey = 0,
        },
      },
      StrikeGroups = {
      },
      RUs = 0,
    }
    -----------------------------------------------------------------------------
    
    Level 3
    
    -----------------------------------------------------------------------------
    PersistantData = {
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          progress = 1,
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        },
        [3] = {
          name = "SensorsDowngrade3",
          progress = 1,
        },
        [4] = {
          name = "AssaultCorvetteEliteWeaponUpgrade",
          progress = 1,
        },
        [5] = {
          name = "AttackBomberEliteWeaponUpgrade",
          progress = 1,
        },
        [6] = {
          name = "SensorsBackToNormal1",
          progress = 1,
        },
        [7] = {
          name = "SensorsBackToNormal2",
          progress = 1,
        },
        [8] = {
          name = "SensorsBackToNormal3",
          progress = 1,
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      },
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        },
        {
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          badgeTexName = "DATA:Badges/Vaygr.tga",
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        },
        {
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        {
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        },
        {
          trailColour = {
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          badgeTexName = "DATA:Badges/Hiigaran.tga",
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        },
        {
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        },
        {
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      },
      Squadrons = {
        {
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          type = "Hgn_MotherShip",
          subsystems = {
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            },
            {
              index = 0,
              name = "HGN_MS_PRODUCTION_CORVETTE",
            },
            {
              index = 0,
              name = "HGN_MS_MODULE_RESEARCH",
            },
            {
              index = 0,
              name = "HGN_MS_INNATE_ENGINE",
            },
            {
              index = 0,
              name = "HGN_MS_INNATE_RESOURCE",
            },
          },
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              },
              [4] = {
                name = "Hgn_AssaultCorvette",
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              },
              [5] = {
                name = "Hgn_AssaultCorvette",
                rusSpent = 0,
              },
              [6] = {
                name = "Hgn_AssaultCorvette",
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              },
            },
          },
          size = 1,
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            },
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            {
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              teamColourHandle = 13,
              size = 3,
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            },
            {
              index = 0,
              type = "Hgn_AssaultCorvetteElite",
              hotkey = 2,
              teamColourHandle = 14,
              size = 3,
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            },
            {
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              hotkey = 67108864,
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            },
            {
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              tactic = 1,
            },
            {
              index = 0,
              type = "Hgn_ResourceCollector",
              hotkey = 67108864,
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            },
            {
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            },
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            },
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              tactic = 2,
            },
            {
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              size = 5,
              tactic = 2,
            },
            {
              index = 0,
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              size = 5,
              tactic = 2,
            },
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              size = 5,
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            },
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              size = 5,
              tactic = 2,
            },
            {
              index = 0,
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              hotkey = 0,
              teamColourHandle = 0,
              size = 1,
              tactic = 1,
            },
          },
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          teamColourHandle = 6,
          hotkey = 0,
        },
      },
      StrikeGroups = {
        {
          name = "tortoise",
          Squadrons = {
          },
        },
      },
      RUs = 6303,
    }
    
    -----------------------------------------------------------------------------
    
    Level 4
    
    -----------------------------------------------------------------------------
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    -----------------------------------------------------------------------------
    
    Level 5
    
    -----------------------------------------------------------------------------
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      },
      RUs = 142634,
    }
    
    -----------------------------------------------------------------------------
    
    Level 6
    
    -----------------------------------------------------------------------------
    
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    -----------------------------------------------------------------------------
    
    Level 7
    
    -----------------------------------------------------------------------------
    
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          badgeTexName = "DATA:Badges/Hiigaran.tga",
          baseColour = {
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            1,
            1,
          },
          stripeColour = {
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          },
        },
        {
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          badgeTexName = "DATA:Badges/Hiigaran.tga",
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          stripeColour = {
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      },
      Squadrons = {
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          type = "Hgn_MotherShip",
          subsystems = {
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              index = 0,
              name = "HGN_MS_PRODUCTION_FIGHTER",
            },
            {
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            },
            {
              index = 0,
              name = "HGN_MS_PRODUCTION_FRIGATE",
            },
            {
              index = 0,
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            },
            {
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              name = "HGN_MS_MODULE_RESEARCH",
            },
            {
              index = 0,
              name = "HGN_MS_MODULE_PLATFORMCONTROL",
            },
            {
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              name = "HGN_MS_MODULE_RESEARCHADVANCED",
            },
            {
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              name = "HGN_MS_SENSORS_ADVANCEDARRAY",
            },
            {
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            },
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          },
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          shiphold = {
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            },
            {
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            },
            {
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            },
            {
              index = 0,
              type = "Hgn_AttackBomber",
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              teamColourHandle = 5,
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            },
            {
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              teamColourHandle = 20,
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            {
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            {
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              type = "Hgn_AttackBomber",
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            },
            {
              index = 0,
              type = "Hgn_AttackBomber",
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              teamColourHandle = 0,
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            },
          },
          name = "Hgn_MotherShip",
          teamColourHandle = 26,
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        {
          tactic = 0,
          type = "Hgn_ResourceController",
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          size = 1,
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          name = "",
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        {
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        {
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            {
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            {
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              name = "HGN_C_MODULE_RESEARCH",
            },
            {
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              name = "HGN_C_SENSORS_ADVANCEDARRAY",
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            {
              index = 0,
              name = "HGN_C_ENGINE",
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            {
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          name = "",
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          hotkey = 0,
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        {
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        {
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              name = "HGN_C_PRODUCTION_FIGHTER",
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            {
              index = 0,
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            },
            {
              index = 0,
              name = "HGN_C_PRODUCTION_FRIGATE",
            },
            {
              index = 0,
              name = "HGN_C_MODULE_RESEARCHADVANCED",
            },
            {
              index = 0,
              name = "HGN_C_MODULE_RESEARCH",
            },
            {
              index = 0,
              name = "HGN_C_SENSORS_ADVANCEDARRAY",
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            {
              index = 0,
              name = "HGN_C_ENGINE",
            },
            {
              index = 0,
              name = "HGN_C_INNATE_RESOURCE",
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          },
          buildjobs = {
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          size = 1,
          shiphold = {
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              index = 0,
              type = "Hgn_AssaultCorvette",
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              tactic = 1,
            },
            {
              index = 0,
              type = "Hgn_AssaultCorvette",
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              teamColourHandle = 0,
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              tactic = 1,
            },
            {
              index = 0,
              type = "Hgn_AssaultCorvette",
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            },
            {
              index = 0,
              type = "Hgn_AssaultCorvette",
              hotkey = 0,
              teamColourHandle = 0,
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            },
            {
              index = 0,
              type = "Hgn_PulsarCorvette",
              hotkey = 0,
              teamColourHandle = 0,
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              tactic = 1,
            },
            {
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              type = "Hgn_PulsarCorvette",
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            {
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              type = "Hgn_PulsarCorvette",
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            {
              index = 0,
              type = "Hgn_PulsarCorvette",
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            {
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              type = "Hgn_PulsarCorvette",
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              tactic = 1,
            },
            {
              index = 0,
              type = "Hgn_PulsarCorvette",
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              tactic = 1,
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          teamColourHandle = 9,
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        {
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            {
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            {
              index = 0,
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              name = "HGN_C_SENSORS_ADVANCEDARRAY",
            },
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          buildjobs = {
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          size = 1,
          shiphold = {
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            {
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              type = "Hgn_AttackBomber",
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            {
              index = 0,
              type = "Hgn_AttackBomber",
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              tactic = 1,
            },
            {
              index = 0,
              type = "Hgn_Interceptor",
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              teamColourHandle = 0,
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              tactic = 1,
            },
            {
              index = 0,
              type = "Hgn_Interceptor",
              hotkey = 0,
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              tactic = 1,
            },
            {
              index = 0,
              type = "Hgn_Interceptor",
              hotkey = 0,
              teamColourHandle = 0,
              size = 5,
              tactic = 1,
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            {
              index = 0,
              type = "Hgn_Interceptor",
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              teamColourHandle = 0,
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              tactic = 1,
            },
            {
              index = 0,
              type = "Hgn_Interceptor",
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              size = 5,
              tactic = 1,
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            {
              index = 0,
              type = "Hgn_Interceptor",
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              teamColourHandle = 0,
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          },
          name = "",
          teamColourHandle = 9,
          hotkey = 0,
        },
        {
          tactic = 1,
          type = "Hgn_Carrier",
          subsystems = {
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              index = 0,
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            },
            {
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              name = "HGN_C_PRODUCTION_CORVETTE",
            },
            {
              index = 0,
              name = "HGN_C_PRODUCTION_FRIGATE",
            },
            {
              index = 0,
              name = "HGN_C_MODULE_RESEARCHADVANCED",
            },
            {
              index = 0,
              name = "HGN_C_MODULE_RESEARCH",
            },
            {
              index = 0,
              name = "HGN_C_SENSORS_ADVANCEDARRAY",
            },
            {
              index = 0,
              name = "HGN_C_ENGINE",
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            {
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          },
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          size = 1,
          shiphold = {
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              index = 0,
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            },
            {
              index = 0,
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            },
            {
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            },
            {
              index = 0,
              type = "Hgn_ResourceCollector",
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              teamColourHandle = 26,
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              tactic = 2,
            },
            {
              index = 0,
              type = "Hgn_ResourceCollector",
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          name = "",
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        {
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          type = "Vgr_AssaultFrigate",
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          size = 1,
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        {
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        {
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        {
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        {
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        {
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        {
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        {
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        {
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        {
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        {
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        {
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        {
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        {
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        {
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        {
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        {
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        {
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          name = "",
          teamColourHandle = 0,
          hotkey = 0,
        },
      },
      StrikeGroups = {
      },
      RUs = 986549,
    }
    
    
    
    -----------------------------------------------------------------------------
    
    Mission 8
    
    -----------------------------------------------------------------------------
    
    PersistantData = {
      Research = {
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          name = "InstaAdvancedFrigateTech",
          progress = 1,
        },
        [2] = {
          name = "SensorsDowngrade1",
          progress = 1,
        },
        [3] = {
          name = "SensorsDowngrade2",
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        [4] = {
          name = "SensorsDowngrade3",
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        },
        [5] = {
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        [6] = {
          name = "AttackBomberEliteWeaponUpgrade",
          progress = 1,
        },
        [7] = {
          name = "SensorsBackToNormal1",
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        },
        [8] = {
          name = "SensorsBackToNormal2",
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        [9] = {
          name = "SensorsBackToNormal3",
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        },
        [10] = {
          name = "RepairAbility",
          progress = 1,
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        [11] = {
          name = "AttackBomberImprovedBombs",
          progress = 1,
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        [12] = {
          name = "GraviticAttractionMines",
          progress = 1,
        },
        [13] = {
          name = "PlatformIonWeapons",
          progress = 1,
        },
        [14] = {
          name = "SensDisProbe",
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        },
        [15] = {
          name = "ScoutPingAbility",
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        },
        [16] = {
          name = "ImprovedTorpedo",
          progress = 1,
        },
        [17] = {
          name = "MothershipHealthUpgrade1",
          progress = 1,
        },
        [18] = {
          name = "MothershipMAXSPEEDUpgrade1",
          progress = 1,
        },
        [19] = {
          name = "InterceptorMAXSPEEDUpgrade1",
          progress = 1,
        },
        [20] = {
          name = "AttackBomberMAXSPEEDUpgrade1",
          progress = 1,
        },
        [21] = {
          name = "AssaultCorvetteHealthUpgrade1",
          progress = 1,
        },
        [22] = {
          name = "AssaultCorvetteMAXSPEEDUpgrade1",
          progress = 1,
        },
        [23] = {
          name = "InterceptorMAXSPEEDUpgrade2",
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        [24] = {
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        [25] = {
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          progress = 1,
        },
        [26] = {
          name = "AssaultCorvetteMAXSPEEDUpgrade2",
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        [27] = {
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        },
        [28] = {
          name = "PulsarCorvetteMAXSPEEDUpgrade1",
          progress = 1,
        },
        [29] = {
          name = "PulsarCorvetteHealthUpgrade2",
          progress = 1,
        },
        [30] = {
          name = "PulsarCorvetteMAXSPEEDUpgrade2",
          progress = 1,
        },
        [31] = {
          name = "TorpedoFrigateHealthUpgrade1",
          progress = 1,
        },
        [32] = {
          name = "TorpedoFrigateMAXSPEEDUpgrade1",
          progress = 1,
        },
        [33] = {
          name = "AssaultFrigateHealthUpgrade1",
          progress = 1,
        },
        [34] = {
          name = "AssaultFrigateMAXSPEEDUpgrade1",
          progress = 1,
        },
        [35] = {
          name = "IonCannonFrigateHealthUpgrade1",
          progress = 1,
        },
        [36] = {
          name = "IonCannonFrigateMAXSPEEDUpgrade1",
          progress = 1,
        },
        [37] = {
          name = "CarrierHealthUpgrade1",
          progress = 1,
        },
        [38] = {
          name = "CarrierMAXSPEEDUpgrade1",
          progress = 1,
        },
        [39] = {
          name = "GunTurretHealthUpgrade1",
          progress = 1,
        },
        [40] = {
          name = "IonTurretHealthUpgrade1",
          progress = 1,
        },
        [41] = {
          name = "ResourceCollectorHealthUpgrade1",
          progress = 1,
        },
        [42] = {
          name = "ResourceControllerHealthUpgrade1",
          progress = 1,
        },
        [43] = {
          name = "GunTurretHealthUpgrade2",
          progress = 1,
        },
        [44] = {
          name = "IonTurretHealthUpgrade2",
          progress = 1,
        },
        [45] = {
          name = "ResourceCollectorHealthUpgrade2",
          progress = 1,
        },
        [46] = {
          name = "ScoutEMPAbility",
          progress = 1,
        },
        [47] = {
          name = "DefenseFieldFrigateShield",
          progress = 1,
        },
        [48] = {
          name = "MothershipHealthUpgrade2",
          progress = 1,
        },
        [49] = {
          name = "MothershipMAXSPEEDUpgrade2",
          progress = 1,
        },
        [50] = {
          name = "MothershipBUILDSPEEDUpgrade1",
          progress = 1,
        },
        [51] = {
          name = "CarrierHealthUpgrade2",
          progress = 1,
        },
        [52] = {
          name = "CarrierMAXSPEEDUpgrade2",
          progress = 1,
        },
        [53] = {
          name = "CarrierBUILDSPEEDUpgrade1",
          progress = 1,
        },
        [54] = {
          name = "ResourceControllerHealthUpgrade2",
          progress = 1,
        },
        [55] = {
          name = "ECMProbe",
          progress = 1,
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          shiphold = {
          },
          name = "",
          teamColourHandle = 16,
          hotkey = 67108864,
        },
        {
          tactic = 1,
          type = "Hgn_Destroyer",
          subsystems = {
            {
              index = 0,
              name = "HGN_DES_ENGINE",
            },
          },
          buildjobs = {
          },
          size = 1,
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          },
          name = "",
          teamColourHandle = 0,
          hotkey = 67108864,
        },
        {
          tactic = 1,
          type = "Hgn_Destroyer",
          subsystems = {
            {
              index = 0,
              name = "HGN_DES_ENGINE",
            },
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "",
          teamColourHandle = 0,
          hotkey = 67108864,
        },
        {
          tactic = 1,
          type = "Hgn_Destroyer",
          subsystems = {
            {
              index = 0,
              name = "HGN_DES_ENGINE",
            },
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "",
          teamColourHandle = 0,
          hotkey = 67108864,
        },
        {
          tactic = 1,
          type = "Hgn_Destroyer",
          subsystems = {
            {
              index = 0,
              name = "HGN_DES_ENGINE",
            },
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "",
          teamColourHandle = 0,
          hotkey = 67108864,
        },
        {
          tactic = 1,
          type = "Hgn_Destroyer",
          subsystems = {
            {
              index = 0,
              name = "HGN_DES_ENGINE",
            },
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "",
          teamColourHandle = 0,
          hotkey = 67108864,
        },
        {
          tactic = 1,
          type = "Kpr_Mover",
          subsystems = {
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "",
          teamColourHandle = 0,
          hotkey = 67108864,
        },
        {
          tactic = 1,
          type = "Kpr_Mover",
          subsystems = {
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "",
          teamColourHandle = 0,
          hotkey = 67108864,
        },
        {
          tactic = 1,
          type = "Kpr_Mover",
          subsystems = {
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "",
          teamColourHandle = 0,
          hotkey = 67108864,
        },
        {
          tactic = 1,
          type = "Kpr_Mover",
          subsystems = {
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "",
          teamColourHandle = 0,
          hotkey = 67108864,
        },
        {
          tactic = 1,
          type = "Kpr_Mover",
          subsystems = {
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "",
          teamColourHandle = 0,
          hotkey = 67108864,
        },
        {
          tactic = 1,
          type = "Kpr_Mover",
          subsystems = {
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "",
          teamColourHandle = 0,
          hotkey = 67108864,
        },
        {
          tactic = 1,
          type = "Kpr_Mover",
          subsystems = {
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "",
          teamColourHandle = 0,
          hotkey = 67108864,
        },
        {
          tactic = 1,
          type = "Kpr_Mover",
          subsystems = {
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
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          name = "",
          teamColourHandle = 0,
          hotkey = 67108864,
        },
        {
          tactic = 1,
          type = "Kpr_Mover",
          subsystems = {
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "",
          teamColourHandle = 0,
          hotkey = 67108864,
        },
        {
          tactic = 1,
          type = "Hgn_TorpedoFrigate",
          subsystems = {
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "",
          teamColourHandle = 6,
          hotkey = 0,
        },
    
    											
        {
          tactic = 1,
          type = "Hgn_AssaultFrigate",
          subsystems = {
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "",
          teamColourHandle = 6,
          hotkey = 0,
        },
    
    											
        {
          tactic = 1,
          type = "Hgn_IonCannonFrigate",
          subsystems = {
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "",
          teamColourHandle = 6,
          hotkey = 0,
        },
        {
          tactic = 1,
          type = "Hgn_TorpedoFrigate",
          subsystems = {
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "",
          teamColourHandle = 6,
          hotkey = 0,
        },
    
    											
        {
          tactic = 1,
          type = "Hgn_AssaultFrigate",
          subsystems = {
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "",
          teamColourHandle = 6,
          hotkey = 0,
        },
    
    											
        {
          tactic = 1,
          type = "Hgn_IonCannonFrigate",
          subsystems = {
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "",
          teamColourHandle = 6,
          hotkey = 0,
        },
        {
          tactic = 1,
          type = "Hgn_TorpedoFrigate",
          subsystems = {
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "",
          teamColourHandle = 6,
          hotkey = 0,
        },
    
    											
        {
          tactic = 1,
          type = "Hgn_AssaultFrigate",
          subsystems = {
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "",
          teamColourHandle = 6,
          hotkey = 0,
        },
    
    											
        {
          tactic = 1,
          type = "Hgn_IonCannonFrigate",
          subsystems = {
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "",
          teamColourHandle = 6,
          hotkey = 0,
        },
        {
          tactic = 1,
          type = "Hgn_TorpedoFrigate",
          subsystems = {
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "",
          teamColourHandle = 6,
          hotkey = 0,
        },
    
    											
        {
          tactic = 1,
          type = "Hgn_AssaultFrigate",
          subsystems = {
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "",
          teamColourHandle = 6,
          hotkey = 0,
        },
    
    											
        {
          tactic = 1,
          type = "Hgn_IonCannonFrigate",
          subsystems = {
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "",
          teamColourHandle = 6,
          hotkey = 0,
        },
        {
          tactic = 1,
          type = "Hgn_TorpedoFrigate",
          subsystems = {
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "",
          teamColourHandle = 6,
          hotkey = 0,
        },
    
    											
        {
          tactic = 1,
          type = "Hgn_AssaultFrigate",
          subsystems = {
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "",
          teamColourHandle = 6,
          hotkey = 0,
        },
    
    											
        {
          tactic = 1,
          type = "Hgn_IonCannonFrigate",
          subsystems = {
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "",
          teamColourHandle = 6,
          hotkey = 0,
        },
        {
          tactic = 1,
          type = "Hgn_TorpedoFrigate",
          subsystems = {
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "",
          teamColourHandle = 6,
          hotkey = 0,
        },
    
    											
        {
          tactic = 1,
          type = "Hgn_AssaultFrigate",
          subsystems = {
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "",
          teamColourHandle = 6,
          hotkey = 0,
        },
    
    											
        {
          tactic = 1,
          type = "Hgn_IonCannonFrigate",
          subsystems = {
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "",
          teamColourHandle = 6,
          hotkey = 0,
        },
                {
                  index = 0,
                  type = "Hgn_AssaultCorvette",
                  hotkey = 0,
                  teamColourHandle = 88,
                  size = 3,
                  tactic = 1,
                },
    
    											
                {
                  index = 0,
                  type = "Hgn_PulsarCorvette",
                  hotkey = 0,
                  teamColourHandle = 0,
                  size = 3,
                  tactic = 1,
                },
                {
                  index = 0,
                  type = "Hgn_AssaultCorvette",
                  hotkey = 0,
                  teamColourHandle = 88,
                  size = 3,
                  tactic = 1,
                },
    
    											
                {
                  index = 0,
                  type = "Hgn_PulsarCorvette",
                  hotkey = 0,
                  teamColourHandle = 0,
                  size = 3,
                  tactic = 1,
                },
                {
                  index = 0,
                  type = "Hgn_AssaultCorvette",
                  hotkey = 0,
                  teamColourHandle = 88,
                  size = 3,
                  tactic = 1,
                },
    
    											
                {
                  index = 0,
                  type = "Hgn_PulsarCorvette",
                  hotkey = 0,
                  teamColourHandle = 0,
                  size = 3,
                  tactic = 1,
                },
                {
                  index = 0,
                  type = "Hgn_AssaultCorvette",
                  hotkey = 0,
                  teamColourHandle = 88,
                  size = 3,
                  tactic = 1,
                },
    
    											
                {
                  index = 0,
                  type = "Hgn_PulsarCorvette",
                  hotkey = 0,
                  teamColourHandle = 0,
                  size = 3,
                  tactic = 1,
                },
                {
                  index = 0,
                  type = "Hgn_AssaultCorvette",
                  hotkey = 0,
                  teamColourHandle = 88,
                  size = 3,
                  tactic = 1,
                },
    
    											
                {
                  index = 0,
                  type = "Hgn_PulsarCorvette",
                  hotkey = 0,
                  teamColourHandle = 0,
                  size = 3,
                  tactic = 1,
                },
                {
                  index = 0,
                  type = "Hgn_Interceptor",
                  hotkey = 67108864,
                  teamColourHandle = 83,
                  size = 5,
                  tactic = 1,
                },
    
    											
                {
                  index = 0,
                  type = "Hgn_AttackBomber",
                  hotkey = 67108864,
                  teamColourHandle = 85,
                  size = 5,
                  tactic = 1,
                },
                {
                  index = 0,
                  type = "Hgn_Interceptor",
                  hotkey = 67108864,
                  teamColourHandle = 83,
                  size = 5,
                  tactic = 1,
                },
    
    											
                {
                  index = 0,
                  type = "Hgn_AttackBomber",
                  hotkey = 67108864,
                  teamColourHandle = 85,
                  size = 5,
                  tactic = 1,
                },
                {
                  index = 0,
                  type = "Hgn_Interceptor",
                  hotkey = 67108864,
                  teamColourHandle = 83,
                  size = 5,
                  tactic = 1,
                },
    
    											
                {
                  index = 0,
                  type = "Hgn_AttackBomber",
                  hotkey = 67108864,
                  teamColourHandle = 85,
                  size = 5,
                  tactic = 1,
                },
                {
                  index = 0,
                  type = "Hgn_Interceptor",
                  hotkey = 67108864,
                  teamColourHandle = 83,
                  size = 5,
                  tactic = 1,
                },
    
    											
                {
                  index = 0,
                  type = "Hgn_AttackBomber",
                  hotkey = 67108864,
                  teamColourHandle = 85,
                  size = 5,
                  tactic = 1,
                },
                {
                  index = 0,
                  type = "Hgn_Interceptor",
                  hotkey = 67108864,
                  teamColourHandle = 83,
                  size = 5,
                  tactic = 1,
                },
    
    											
                {
                  index = 0,
                  type = "Hgn_AttackBomber",
                  hotkey = 67108864,
                  teamColourHandle = 85,
                  size = 5,
                  tactic = 1,
                },
                {
                  index = 0,
                  type = "Hgn_Interceptor",
                  hotkey = 67108864,
                  teamColourHandle = 83,
                  size = 5,
                  tactic = 1,
                },
    
    											
                {
                  index = 0,
                  type = "Hgn_AttackBomber",
                  hotkey = 67108864,
                  teamColourHandle = 85,
                  size = 5,
                  tactic = 1,
                },
    
      },
      StrikeGroups = {
      },
      RUs = 1025191,
    }
    
    -----------------------------------------------------------------------------
    
    Mission 9
    
    -----------------------------------------------------------------------------
    
    PersistantData = {
      Research = {
        [1] = {
          name = "InstaAdvancedFrigateTech",
          progress = 1,
        },
        [2] = {
          name = "SensorsDowngrade1",
          progress = 1,
        },
        [3] = {
          name = "SensorsDowngrade2",
          progress = 1,
        },
        [4] = {
          name = "SensorsDowngrade3",
          progress = 1,
        },
        [5] = {
          name = "AssaultCorvetteEliteWeaponUpgrade",
          progress = 1,
        },
        [6] = {
          name = "AttackBomberEliteWeaponUpgrade",
          progress = 1,
        },
        [7] = {
          name = "SensorsBackToNormal1",
          progress = 1,
        },
        [8] = {
          name = "SensorsBackToNormal2",
          progress = 1,
        },
        [9] = {
          name = "SensorsBackToNormal3",
          progress = 1,
        },
        [10] = {
          name = "RepairAbility",
          progress = 1,
        },
        [11] = {
          name = "AttackBomberImprovedBombs",
          progress = 1,
        },
        [12] = {
          name = "GraviticAttractionMines",
          progress = 1,
        },
        [13] = {
          name = "PlatformIonWeapons",
          progress = 1,
        },
        [14] = {
          name = "SensDisProbe",
          progress = 1,
        },
        [15] = {
          name = "ScoutPingAbility",
          progress = 1,
        },
        [16] = {
          name = "ImprovedTorpedo",
          progress = 1,
        },
        [17] = {
          name = "MothershipHealthUpgrade1",
          progress = 1,
        },
        [18] = {
          name = "MothershipMAXSPEEDUpgrade1",
          progress = 1,
        },
        [19] = {
          name = "InterceptorMAXSPEEDUpgrade1",
          progress = 1,
        },
        [20] = {
          name = "AttackBomberMAXSPEEDUpgrade1",
          progress = 1,
        },
        [21] = {
          name = "AssaultCorvetteHealthUpgrade1",
          progress = 1,
        },
        [22] = {
          name = "AssaultCorvetteMAXSPEEDUpgrade1",
          progress = 1,
        },
        [23] = {
          name = "InterceptorMAXSPEEDUpgrade2",
          progress = 1,
        },
        [24] = {
          name = "AttackBomberMAXSPEEDUpgrade2",
          progress = 1,
        },
        [25] = {
          name = "AssaultCorvetteHealthUpgrade2",
          progress = 1,
        },
        [26] = {
          name = "AssaultCorvetteMAXSPEEDUpgrade2",
          progress = 1,
        },
        [27] = {
          name = "PulsarCorvetteHealthUpgrade1",
          progress = 1,
        },
        [28] = {
          name = "PulsarCorvetteMAXSPEEDUpgrade1",
          progress = 1,
        },
        [29] = {
          name = "PulsarCorvetteHealthUpgrade2",
          progress = 1,
        },
        [30] = {
          name = "PulsarCorvetteMAXSPEEDUpgrade2",
          progress = 1,
        },
        [31] = {
          name = "TorpedoFrigateHealthUpgrade1",
          progress = 1,
        },
        [32] = {
          name = "TorpedoFrigateMAXSPEEDUpgrade1",
          progress = 1,
        },
        [33] = {
          name = "AssaultFrigateHealthUpgrade1",
          progress = 1,
        },
        [34] = {
          name = "AssaultFrigateMAXSPEEDUpgrade1",
          progress = 1,
        },
        [35] = {
          name = "IonCannonFrigateHealthUpgrade1",
          progress = 1,
        },
        [36] = {
          name = "IonCannonFrigateMAXSPEEDUpgrade1",
          progress = 1,
        },
        [37] = {
          name = "CarrierHealthUpgrade1",
          progress = 1,
        },
        [38] = {
          name = "CarrierMAXSPEEDUpgrade1",
          progress = 1,
        },
        [39] = {
          name = "GunTurretHealthUpgrade1",
          progress = 1,
        },
        [40] = {
          name = "IonTurretHealthUpgrade1",
          progress = 1,
        },
        [41] = {
          name = "ResourceCollectorHealthUpgrade1",
          progress = 1,
        },
        [42] = {
          name = "ResourceControllerHealthUpgrade1",
          progress = 1,
        },
        [43] = {
          name = "GunTurretHealthUpgrade2",
          progress = 1,
        },
        [44] = {
          name = "IonTurretHealthUpgrade2",
          progress = 1,
        },
        [45] = {
          name = "ResourceCollectorHealthUpgrade2",
          progress = 1,
        },
        [46] = {
          name = "ScoutEMPAbility",
          progress = 1,
        },
        [47] = {
          name = "DefenseFieldFrigateShield",
          progress = 1,
        },
        [48] = {
          name = "MothershipHealthUpgrade2",
          progress = 1,
        },
        [49] = {
          name = "MothershipMAXSPEEDUpgrade2",
          progress = 1,
        },
        [50] = {
          name = "MothershipBUILDSPEEDUpgrade1",
          progress = 1,
        },
        [51] = {
          name = "CarrierHealthUpgrade2",
          progress = 1,
        },
        [52] = {
          name = "CarrierMAXSPEEDUpgrade2",
          progress = 1,
        },
        [53] = {
          name = "CarrierBUILDSPEEDUpgrade1",
          progress = 1,
        },
        [54] = {
          name = "ResourceControllerHealthUpgrade2",
          progress = 1,
        },
        [55] = {
          name = "ECMProbe",
          progress = 1,
        },
        [56] = {
          name = "DamageMoverTech",
          progress = 1,
        },
        [57] = {
          name = "FightersCompositeArmor",
          progress = 1,
        },
        [58] = {
          name = "LightBomberTech",
          progress = 1,
        },
        [59] = {
          name = "DefenderTech",
          progress = 1,
        },
        [60] = {
          name = "RailgunFighterTech",
          progress = 1,
        },
        [61] = {
          name = "CorvettesCompositeArmor",
          progress = 1,
        },
        [62] = {
          name = "TorpedoFrigateHealthUpgrade2",
          progress = 1,
        },
        [63] = {
          name = "TorpedoFrigateMAXSPEEDUpgrade2",
          progress = 1,
        },
        [64] = {
          name = "AssaultFrigateHealthUpgrade2",
          progress = 1,
        },
        [65] = {
          name = "AssaultFrigateMAXSPEEDUpgrade2",
          progress = 1,
        },
        [66] = {
          name = "DestroyerTech",
          progress = 1,
        },
        [67] = {
          name = "DestroyerHealthUpgrade1",
          progress = 1,
        },
        [68] = {
          name = "DestroyerMAXSPEEDUpgrade1",
          progress = 1,
        },
      },
      TeamColours = {
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          badgeTexName = "DATA:Badges/Hiigaran.tga",
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          stripeColour = {
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        },
        {
          trailColour = {
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          badgeTexName = "DATA:Badges/Vaygr.tga",
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          stripeColour = {
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        },
        {
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          badgeTexName = "DATA:Badges/Vaygr.tga",
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        },
        {
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          badgeTexName = "DATA:Badges/Vaygr.tga",
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          stripeColour = {
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          },
        },
        {
          trailColour = {
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          },
          badgeTexName = "DATA:Badges/Relic.tga",
          baseColour = {
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          stripeColour = {
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        },
        {
          trailColour = {
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          },
          badgeTexName = "DATA:Badges/Relic.tga",
          baseColour = {
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          },
          stripeColour = {
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        {
          trailColour = {
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          },
          badgeTexName = "DATA:Badges/Hiigaran.tga",
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          stripeColour = {
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        },
        {
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          badgeTexName = "DATA:Badges/Vaygr.tga",
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          stripeColour = {
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      },
      StrikeGroups = {
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      RUs = 955400,
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    -----------------------------------------------------------------------------
    
    Mission 10
    
    -----------------------------------------------------------------------------
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    -----------------------------------------------------------------------------
    
    Mission 11
    
    -----------------------------------------------------------------------------
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      RUs = 1000496,
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    -----------------------------------------------------------------------------
    
    Mission 12
    
    -----------------------------------------------------------------------------
    
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          name = "InstaAdvancedFrigateTech",
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        },
        [2] = {
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        [3] = {
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        [4] = {
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        [43] = {
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        [44] = {
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        [45] = {
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        [48] = {
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          progress = 1,
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          name = "DestroyerMAXSPEEDUpgrade2",
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          badgeTexName = "DATA:Badges/Hiigaran.tga",
          baseColour = {
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          stripeColour = {
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          badgeTexName = "DATA:Badges/Hiigaran.tga",
          baseColour = {
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          stripeColour = {
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          badgeTexName = "DATA:Badges/Hiigaran.tga",
          baseColour = {
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          stripeColour = {
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        },
        {
          trailColour = {
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          },
          badgeTexName = "DATA:Badges/Vaygr.tga",
          baseColour = {
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          },
          stripeColour = {
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        },
        {
          trailColour = {
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          },
          badgeTexName = "DATA:Badges/Relic.tga",
          baseColour = {
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          },
          stripeColour = {
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        },
        {
          trailColour = {
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          badgeTexName = "DATA:Badges/Hiigaran.tga",
          baseColour = {
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          stripeColour = {
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        },
        {
          trailColour = {
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          },
          badgeTexName = "DATA:Badges/Hiigaran.tga",
          baseColour = {
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          },
          stripeColour = {
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        },
        {
          trailColour = {
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          badgeTexName = "DATA:Badges/Hiigaran.tga",
          baseColour = {
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          },
          stripeColour = {
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          },
        },
        {
          trailColour = {
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          badgeTexName = "DATA:Badges/Hiigaran.tga",
          baseColour = {
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          stripeColour = {
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          },
        },
        {
          trailColour = {
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          badgeTexName = "DATA:Badges/Soban.tga",
          baseColour = {
            0,
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          },
          stripeColour = {
            1,
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        },
      {
              tactic = 0,
              type = "Hgn_MotherShip",
              subsystems = {
                {
                  index = 0,
                  name = "HGN_MS_PRODUCTION_FIGHTER",
                },
                {
                  index = 0,
                  name = "HGN_MS_PRODUCTION_CORVETTE",
                },
                {
                  index = 0,
                  name = "HGN_MS_PRODUCTION_FRIGATE",
                },
                {
                  index = 0,
                  name = "HGN_MS_PRODUCTION_CAPSHIP",
                },
                {
                  index = 0,
                  name = "HGN_MS_MODULE_RESEARCH",
                },
                {
                  index = 0,
                  name = "HGN_MS_MODULE_RESEARCHADVANCED",
                },
                {
                  index = 0,
                  name = "HGN_MS_MODULE_PLATFORMCONTROL",
                },
                {
                  index = 0,
                  name = "HGN_MS_MODULE_FIRECONTROL",
                },
                {
                  index = 0,
                  name = "HGN_MS_SENSORS_ADVANCEDARRAY",
                },
                {
                  index = 0,
                  name = "HGN_MS_PRODUCTION_CORVETTEMOVER",
                },
                {
                  index = 0,
                  name = "HGN_MS_INNATE_ENGINE",
                },
                {
                  index = 0,
                  name = "HGN_MS_INNATE_RESOURCE",
                },
              },
              buildjobs = {
              },
              size = 1,
              shiphold = {
              },
              name = "Hgn_MotherShip",
              teamColourHandle = 89,
              hotkey = 0,
            },
          },
                {
                  index = 0,
                  type = "Hgn_Interceptor",
                  hotkey = 67108864,
                  teamColourHandle = 83,
                  size = 5,
                  tactic = 1,
                },									
                {
                  index = 0,
                  type = "Hgn_AttackBomber",
                  hotkey = 67108864,
                  teamColourHandle = 85,
                  size = 5,
                  tactic = 1,
                },							
                {
                  index = 0,
                  type = "Hgn_PulsarCorvette",
                  hotkey = 0,
                  teamColourHandle = 0,
                  size = 3,
                  tactic = 1,
                },
        {
          tactic = 1,
          type = "Hgn_Shipyard_Elohim",
          subsystems = {
            {
              index = 0,
              name = "HGN_MS_PRODUCTION_FIGHTER",
            },
            {
              index = 0,
              name = "HGN_MS_PRODUCTION_CORVETTE",
            },
            {
              index = 0,
              name = "HGN_MS_PRODUCTION_FRIGATE",
            },
            {
              index = 0,
              name = "HGN_SY_PRODUCTION_CAPSHIP",
            },
            {
              index = 0,
              name = "HGN_MS_MODULE_RESEARCH",
            },
            {
              index = 0,
              name = "HGN_MS_MODULE_RESEARCHADVANCED",
            },
            {
              index = 0,
              name = "HGN_MS_MODULE_PLATFORMCONTROL",
            },
            {
              index = 0,
              name = "HGN_MS_MODULE_FIRECONTROL",
            },
            {
              index = 0,
              name = "HGN_MS_SENSORS_ADVANCEDARRAY",
            },
            {
              index = 0,
              name = "HGN_SY_INNATE_ENGINE",
            },
            {
              index = 0,
              name = "HGN_SY_INNATE_RESOURCE",
            },
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "Hgn_Shipyard",
          teamColourHandle = 23,
          hotkey = 67108864,
        },
        {
          tactic = 0,
          type = "Hgn_Dreadnaught",
          subsystems = {
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "NIS_Squad",
          teamColourHandle = 4,
          hotkey = 67108864,
        },
     {
          tactic = 1,
          type = "Hgn_Battlecruiser",
          subsystems = {
            {
              index = 0,
              name = "HGN_BATTLECRUISERIONBEAMTURRET",
            },
            {
              index = 0,
              name = "HGN_BATTLECRUISERIONBEAMTURRET",
            },
            {
              index = 0,
              name = "HGN_BATTLECRUISERENGINE",
            },
            {
              index = 0,
              name = "HGN_C_MODULE_FIRECONTROL",
            },
          },
          buildjobs = {
          },
          size = 1,
          shiphold = {
          },
          name = "",
          teamColourHandle = 0,
          hotkey = 67108864,
        },
      },
      StrikeGroups = {
      },
      RUs = 986549,
    }
    
    
    -----------------------------------------------------------------------------
    
    Mission 13
    
    -----------------------------------------------------------------------------
    
    
    [1] = {
          name = "InstaAdvancedFrigateTech",
          progress = 1,
        },
        [2] = {
          name = "SensorsDowngrade1",
          progress = 1,
        },
        [3] = {
          name = "SensorsDowngrade2",
          progress = 1,
        },
        [4] = {
          name = "SensorsDowngrade3",
          progress = 1,
        },
        [5] = {
          name = "AssaultCorvetteEliteWeaponUpgrade",
          progress = 1,
        },
        [6] = {
          name = "AttackBomberEliteWeaponUpgrade",
          progress = 1,
        },
        [7] = {
          name = "AssaultCorvetteHealthUpgrade1",
          progress = 1,
        },
        [8] = {
          name = "AssaultCorvetteMAXSPEEDUpgrade1",
          progress = 1,
        },
        [9] = {
          name = "PulsarCorvetteHealthUpgrade1",
          progress = 1,
        },
        [10] = {
          name = "PulsarCorvetteMAXSPEEDUpgrade1",
          progress = 1,
        },
        [11] = {
          name = "MothershipHealthUpgrade1",
          progress = 1,
        },
        [12] = {
          name = "MothershipMAXSPEEDUpgrade1",
          progress = 1,
        },
        [13] = {
          name = "InterceptorMAXSPEEDUpgrade1",
          progress = 1,
        },
        [14] = {
          name = "AttackBomberMAXSPEEDUpgrade1",
          progress = 1,
        },
        [15] = {
          name = "ResourceCollectorHealthUpgrade1",
          progress = 1,
        },
        [16] = {
          name = "SensorsBackToNormal1",
          progress = 1,
        },
        [17] = {
          name = "SensorsBackToNormal2",
          progress = 1,
        },
        [18] = {
          name = "SensorsBackToNormal3",
          progress = 1,
        },
        [19] = {
          name = "ResourceControllerHealthUpgrade1",
          progress = 1,
        },
        [20] = {
          name = "SensDisProbe",
          progress = 1,
        },
        [21] = {
          name = "RepairAbility",
          progress = 1,
        },
        [22] = {
          name = "AttackBomberImprovedBombs",
          progress = 1,
        },
        [23] = {
          name = "InterceptorMAXSPEEDUpgrade2",
          progress = 1,
        },
        [24] = {
          name = "AttackBomberMAXSPEEDUpgrade2",
          progress = 1,
        },
        [25] = {
          name = "AssaultFrigateHealthUpgrade1",
          progress = 1,
        },
        [26] = {
          name = "AssaultFrigateMAXSPEEDUpgrade1",
          progress = 1,
        },
        [27] = {
          name = "CarrierHealthUpgrade1",
          progress = 1,
        },
        [28] = {
          name = "CarrierMAXSPEEDUpgrade1",
          progress = 1,
        },
        [29] = {
          name = "GunTurretHealthUpgrade1",
          progress = 1,
        },
        [30] = {
          name = "ResourceCollectorHealthUpgrade2",
          progress = 1,
        },
        [31] = {
          name = "GraviticAttractionMines",
          progress = 1,
        },
        [32] = {
          name = "TorpedoFrigateHealthUpgrade1",
          progress = 1,
        },
        [33] = {
          name = "TorpedoFrigateMAXSPEEDUpgrade1",
          progress = 1,
        },
        [34] = {
          name = "PlatformIonWeapons",
          progress = 1,
        },
        [35] = {
          name = "IonTurretHealthUpgrade1",
          progress = 1,
        },
        [36] = {
          name = "ScoutPingAbility",
          progress = 1,
        },
        [37] = {
          name = "AssaultCorvetteMAXSPEEDUpgrade2",
          progress = 1,
        },
        [38] = {
          name = "AssaultCorvetteHealthUpgrade2",
          progress = 1,
        },
        [39] = {
          name = "PulsarCorvetteHealthUpgrade2",
          progress = 1,
        },
        [40] = {
          name = "PulsarCorvetteMAXSPEEDUpgrade2",
          progress = 1,
        },
        [41] = {
          name = "ImprovedTorpedo",
          progress = 1,
        },
        [42] = {
          name = "GunTurretHealthUpgrade2",
          progress = 1,
        },
        [43] = {
          name = "IonTurretHealthUpgrade2",
          progress = 1,
        },
        [44] = {
          name = "IonCannonFrigateHealthUpgrade1",
          progress = 1,
        },
        [45] = {
          name = "IonCannonFrigateMAXSPEEDUpgrade1",
          progress = 1,
        },
        [46] = {
          name = "ScoutEMPAbility",
          progress = 1,
        },
        [47] = {
          name = "DefenseFieldFrigateShield",
          progress = 1,
        },
        [48] = {
          name = "MothershipHealthUpgrade2",
          progress = 1,
        },
        [49] = {
          name = "MothershipMAXSPEEDUpgrade2",
          progress = 1,
        },
        [50] = {
          name = "MothershipBUILDSPEEDUpgrade1",
          progress = 1,
        },
        [51] = {
          name = "CarrierMAXSPEEDUpgrade2",
          progress = 1,
        },
        [52] = {
          name = "CarrierHealthUpgrade2",
          progress = 1,
        },
        [53] = {
          name = "CarrierBUILDSPEEDUpgrade1",
          progress = 1,
        },
        [54] = {
          name = "ResourceControllerHealthUpgrade2",
          progress = 1,
        },
        [55] = {
          name = "ECMProbe",
          progress = 1,
        },
        [56] = {
          name = "DamageMoverTech",
          progress = 1,
        },
        [57] = {
          name = "AssaultFrigateHealthUpgrade2",
          progress = 1,
        },
        [58] = {
          name = "AssaultFrigateMAXSPEEDUpgrade2",
          progress = 1,
        },
        [59] = {
          name = "DestroyerTech",
          progress = 1,
        },
        [60] = {
          name = "DestroyerHealthUpgrade1",
          progress = 1,
        },
        [61] = {
          name = "DestroyerMAXSPEEDUpgrade1",
          progress = 1,
        },
        [62] = {
          name = "stikeDestroyerTech",
          progress = 1,
        },
        [63] = {
          name = "capDestroyerTech",
          progress = 1,
        },
        [64] = {
          name = "TorpedoFrigateHealthUpgrade2",
          progress = 1,
        },
        [65] = {
          name = "TorpedoFrigateMAXSPEEDUpgrade2",
          progress = 1,
        },
        [66] = {
          name = "IonCannonFrigateHealthUpgrade2",
          progress = 1,
        },
        [67] = {
          name = "IonCannonFrigateMAXSPEEDUpgrade2",
          progress = 1,
        },
        [68] = {
          name = "DestroyerHealthUpgrade2",
          progress = 1,
        },
        [69] = {
          name = "DestroyerMAXSPEEDUpgrade2",
          progress = 1,
        },
      TeamColours = {
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          },
          badgeTexName = "DATA:Badges/Hiigaran.tga",
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          badgeTexName = "DATA:Badges/Vaygr.tga",
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          badgeTexName = "DATA:Badges/Vaygr.tga",
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          badgeTexName = "DATA:Badges/Soban.tga",
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          stripeColour = {
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        },
      {
              tactic = 0,
              type = "Hgn_MotherShip",
              subsystems = {
                {
                  index = 0,
                  name = "HGN_MS_PRODUCTION_FIGHTER",
                },
                {
                  index = 0,
                  name = "HGN_MS_PRODUCTION_CORVETTE",
                },
                {
                  index = 0,
                  name = "HGN_MS_PRODUCTION_FRIGATE",
                },
                {
                  index = 0,
                  name = "HGN_MS_PRODUCTION_CAPSHIP",
                },
                {
                  index = 0,
                  name = "HGN_MS_MODULE_RESEARCH",
                },
                {
                  index = 0,
                  name = "HGN_MS_MODULE_RESEARCHADVANCED",
                },
                {
                  index = 0,
                  name = "HGN_MS_MODULE_PLATFORMCONTROL",
                },
                {
                  index = 0,
                  name = "HGN_MS_MODULE_FIRECONTROL",
                },
                {
                  index = 0,
                  name = "HGN_MS_SENSORS_ADVANCEDARRAY",
                },
                {
                  index = 0,
                  name = "HGN_MS_PRODUCTION_CORVETTEMOVER",
                },
                {
                  index = 0,
                  name = "HGN_MS_INNATE_ENGINE",
                },
                {
                  index = 0,
                  name = "HGN_MS_INNATE_RESOURCE",
                },
              },
              buildjobs = {
              },
              size = 1,
              shiphold = {
              },
              name = "Hgn_MotherShip",
              teamColourHandle = 89,
              hotkey = 0,
            },
          },
                {
                  index = 0,
                  type = "Hgn_Interceptor",
                  hotkey = 67108864,
                  teamColourHandle = 83,
                  size = 5,
                  tactic = 1,
                },									
                {
                  index = 0,
                  type = "Hgn_AttackBomber",
                  hotkey = 67108864,
                  teamColourHandle = 85,
                  size = 5,
                  tactic = 1,
                },							
                {
                  index = 0,
                  type = "Hgn_ATTACKBOMBERELITE",
                  hotkey = 0,
                  teamColourHandle = 0,
                  size = 5,
                  tactic = 0,
                },
                {
                  index = 0,
                  type = "Hgn_Interceptor",
                  hotkey = 67108864,
                  teamColourHandle = 83,
                  size = 5,
                  tactic = 1,
                },									
                {
                  index = 0,
                  type = "Hgn_AttackBomber",
                  hotkey = 67108864,
                  teamColourHandle = 85,
                  size = 5,
                  tactic = 1,
                },	
                {
                  index = 0,
                  type = "Hgn_Interceptor",
                  hotkey = 67108864,
                  teamColourHandle = 83,
                  size = 5,
                  tactic = 1,
                },									
                {
                  index = 0,
                  type = "Hgn_AttackBomber",
                  hotkey = 67108864,
                  teamColourHandle = 85,
                  size = 5,
                  tactic = 1,
                },	
                {
                  index = 0,
                  type = "Hgn_Interceptor",
                  hotkey = 67108864,
                  teamColourHandle = 83,
                  size = 5,
                  tactic = 1,
                },									
                {
                  index = 0,
                  type = "Hgn_AttackBomber",
                  hotkey = 67108864,
                  teamColourHandle = 85,
                  size = 5,
                  tactic = 1,
                },	
                {
                  index = 0,
                  type = "Hgn_PulsarCorvette",
                  hotkey = 0,
                  teamColourHandle = 0,
                  size = 3,
                  tactic = 1,
                },
        {
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          type = "Hgn_Shipyard_Elohim",
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              index = 0,
              name = "HGN_MS_PRODUCTION_FIGHTER",
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            },
            {
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              name = "HGN_MS_PRODUCTION_FRIGATE",
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            {
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            },
            {
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            },
            {
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            },
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              name = "HGN_MS_MODULE_PLATFORMCONTROL",
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              name = "HGN_MS_MODULE_FIRECONTROL",
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            {
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            },
            {
              index = 0,
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            {
              index = 0,
              name = "HGN_SY_INNATE_RESOURCE",
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          },
          buildjobs = {
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          size = 1,
          shiphold = {
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          name = "Hgn_Shipyard",
          teamColourHandle = 23,
          hotkey = 67108864,
        },
        {
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          subsystems = {
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          buildjobs = {
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          size = 1,
          shiphold = {
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          name = "NIS_Squad",
          teamColourHandle = 4,
          hotkey = 67108864,
        },
        {
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          buildjobs = {
          },
          size = 1,
          shiphold = {
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          name = "NIS_Squad",
          teamColourHandle = 4,
          hotkey = 67108864,
        },
     {
          tactic = 1,
          type = "Hgn_Battlecruiser",
          subsystems = {
            {
              index = 0,
              name = "HGN_BATTLECRUISERIONBEAMTURRET",
            },
            {
              index = 0,
              name = "HGN_BATTLECRUISERIONBEAMTURRET",
            },
            {
              index = 0,
              name = "HGN_BATTLECRUISERENGINE",
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          },
          buildjobs = {
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          size = 1,
          shiphold = {
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          name = "",
          teamColourHandle = 0,
          hotkey = 67108864,
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     {
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          type = "Hgn_Battlecruiser",
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              index = 0,
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            {
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        {
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              index = 0,
              name = "HGN_DES_ENGINE",
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          },
          buildjobs = {
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          size = 1,
          shiphold = {
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          name = "",
          teamColourHandle = 6,
          hotkey = 0,
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      },
      StrikeGroups = {
      },
      RUs = 98,
    }
    
    -----------------------------------------------------------------------------
    
    Mission 14
    
    -----------------------------------------------------------------------------
    
    
    [1] = {
          name = "InstaAdvancedFrigateTech",
          progress = 1,
        },
        [2] = {
          name = "SensorsDowngrade1",
          progress = 1,
        },
        [3] = {
          name = "SensorsDowngrade2",
          progress = 1,
        },
        [4] = {
          name = "SensorsDowngrade3",
          progress = 1,
        },
        [5] = {
          name = "AssaultCorvetteEliteWeaponUpgrade",
          progress = 1,
        },
        [6] = {
          name = "AttackBomberEliteWeaponUpgrade",
          progress = 1,
        },
        [7] = {
          name = "AssaultCorvetteHealthUpgrade1",
          progress = 1,
        },
        [8] = {
          name = "AssaultCorvetteMAXSPEEDUpgrade1",
          progress = 1,
        },
        [9] = {
          name = "PulsarCorvetteHealthUpgrade1",
          progress = 1,
        },
        [10] = {
          name = "PulsarCorvetteMAXSPEEDUpgrade1",
          progress = 1,
        },
        [11] = {
          name = "MothershipHealthUpgrade1",
          progress = 1,
        },
        [12] = {
          name = "MothershipMAXSPEEDUpgrade1",
          progress = 1,
        },
        [13] = {
          name = "InterceptorMAXSPEEDUpgrade1",
          progress = 1,
        },
        [14] = {
          name = "AttackBomberMAXSPEEDUpgrade1",
          progress = 1,
        },
        [15] = {
          name = "ResourceCollectorHealthUpgrade1",
          progress = 1,
        },
        [16] = {
          name = "SensorsBackToNormal1",
          progress = 1,
        },
        [17] = {
          name = "SensorsBackToNormal2",
          progress = 1,
        },
        [18] = {
          name = "SensorsBackToNormal3",
          progress = 1,
        },
        [19] = {
          name = "ResourceControllerHealthUpgrade1",
          progress = 1,
        },
        [20] = {
          name = "SensDisProbe",
          progress = 1,
        },
        [21] = {
          name = "RepairAbility",
          progress = 1,
        },
        [22] = {
          name = "AttackBomberImprovedBombs",
          progress = 1,
        },
        [23] = {
          name = "InterceptorMAXSPEEDUpgrade2",
          progress = 1,
        },
        [24] = {
          name = "AttackBomberMAXSPEEDUpgrade2",
          progress = 1,
        },
        [25] = {
          name = "AssaultFrigateHealthUpgrade1",
          progress = 1,
        },
        [26] = {
          name = "AssaultFrigateMAXSPEEDUpgrade1",
          progress = 1,
        },
        [27] = {
          name = "CarrierHealthUpgrade1",
          progress = 1,
        },
        [28] = {
          name = "CarrierMAXSPEEDUpgrade1",
          progress = 1,
        },
        [29] = {
          name = "GunTurretHealthUpgrade1",
          progress = 1,
        },
        [30] = {
          name = "ResourceCollectorHealthUpgrade2",
          progress = 1,
        },
        [31] = {
          name = "GraviticAttractionMines",
          progress = 1,
        },
        [32] = {
          name = "TorpedoFrigateHealthUpgrade1",
          progress = 1,
        },
        [33] = {
          name = "TorpedoFrigateMAXSPEEDUpgrade1",
          progress = 1,
        },
        [34] = {
          name = "PlatformIonWeapons",
          progress = 1,
        },
        [35] = {
          name = "IonTurretHealthUpgrade1",
          progress = 1,
        },
        [36] = {
          name = "ScoutPingAbility",
          progress = 1,
        },
        [37] = {
          name = "AssaultCorvetteMAXSPEEDUpgrade2",
          progress = 1,
        },
        [38] = {
          name = "AssaultCorvetteHealthUpgrade2",
          progress = 1,
        },
        [39] = {
          name = "PulsarCorvetteHealthUpgrade2",
          progress = 1,
        },
        [40] = {
          name = "PulsarCorvetteMAXSPEEDUpgrade2",
          progress = 1,
        },
        [41] = {
          name = "ImprovedTorpedo",
          progress = 1,
        },
        [42] = {
          name = "GunTurretHealthUpgrade2",
          progress = 1,
        },
        [43] = {
          name = "IonTurretHealthUpgrade2",
          progress = 1,
        },
        [44] = {
          name = "IonCannonFrigateHealthUpgrade1",
          progress = 1,
        },
        [45] = {
          name = "IonCannonFrigateMAXSPEEDUpgrade1",
          progress = 1,
        },
        [46] = {
          name = "ScoutEMPAbility",
          progress = 1,
        },
        [47] = {
          name = "DefenseFieldFrigateShield",
          progress = 1,
        },
        [48] = {
          name = "MothershipHealthUpgrade2",
          progress = 1,
        },
        [49] = {
          name = "MothershipMAXSPEEDUpgrade2",
          progress = 1,
        },
        [50] = {
          name = "MothershipBUILDSPEEDUpgrade1",
          progress = 1,
        },
        [51] = {
          name = "CarrierMAXSPEEDUpgrade2",
          progress = 1,
        },
        [52] = {
          name = "CarrierHealthUpgrade2",
          progress = 1,
        },
        [53] = {
          name = "CarrierBUILDSPEEDUpgrade1",
          progress = 1,
        },
        [54] = {
          name = "ResourceControllerHealthUpgrade2",
          progress = 1,
        },
        [55] = {
          name = "ECMProbe",
          progress = 1,
        },
        [56] = {
          name = "DamageMoverTech",
          progress = 1,
        },
        [57] = {
          name = "AssaultFrigateHealthUpgrade2",
          progress = 1,
        },
        [58] = {
          name = "AssaultFrigateMAXSPEEDUpgrade2",
          progress = 1,
        },
        [59] = {
          name = "DestroyerTech",
          progress = 1,
        },
        [60] = {
          name = "DestroyerHealthUpgrade1",
          progress = 1,
        },
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          stripeColour = {
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        },
      {
              tactic = 0,
              type = "Hgn_MotherShip",
              subsystems = {
                {
                  index = 0,
                  name = "HGN_MS_PRODUCTION_FIGHTER",
                },
                {
                  index = 0,
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                },
                {
                  index = 0,
                  name = "HGN_MS_PRODUCTION_FRIGATE",
                },
                {
                  index = 0,
                  name = "HGN_MS_PRODUCTION_CAPSHIP",
                },
                {
                  index = 0,
                  name = "HGN_MS_MODULE_RESEARCH",
                },
                {
                  index = 0,
                  name = "HGN_MS_MODULE_RESEARCHADVANCED",
                },
                {
                  index = 0,
                  name = "HGN_MS_MODULE_PLATFORMCONTROL",
                },
                {
                  index = 0,
                  name = "HGN_MS_MODULE_FIRECONTROL",
                },
                {
                  index = 0,
                  name = "HGN_MS_SENSORS_ADVANCEDARRAY",
                },
                {
                  index = 0,
                  name = "HGN_MS_PRODUCTION_CORVETTEMOVER",
                },
                {
                  index = 0,
                  name = "HGN_MS_INNATE_ENGINE",
                },
                {
                  index = 0,
                  name = "HGN_MS_INNATE_RESOURCE",
                },
              },
              buildjobs = {
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              size = 1,
              shiphold = {
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              name = "Hgn_MotherShip",
              teamColourHandle = 89,
              hotkey = 0,
            },
          },
                {
                  index = 0,
                  type = "Hgn_Interceptor",
                  hotkey = 67108864,
                  teamColourHandle = 83,
                  size = 5,
                  tactic = 1,
                },									
                {
                  index = 0,
                  type = "Hgn_AttackBomber",
                  hotkey = 67108864,
                  teamColourHandle = 85,
                  size = 5,
                  tactic = 1,
                },							
                {
                  index = 0,
                  type = "Hgn_Interceptor",
                  hotkey = 67108864,
                  teamColourHandle = 83,
                  size = 5,
                  tactic = 1,
                },									
                {
                  index = 0,
                  type = "Hgn_AttackBomber",
                  hotkey = 67108864,
                  teamColourHandle = 85,
                  size = 5,
                  tactic = 1,
                },	
                {
                  index = 0,
                  type = "Hgn_Interceptor",
                  hotkey = 67108864,
                  teamColourHandle = 83,
                  size = 5,
                  tactic = 1,
                },									
                {
                  index = 0,
                  type = "Hgn_AttackBomber",
                  hotkey = 67108864,
                  teamColourHandle = 85,
                  size = 5,
                  tactic = 1,
                },	
                {
                  index = 0,
                  type = "Hgn_Interceptor",
                  hotkey = 67108864,
                  teamColourHandle = 83,
                  size = 5,
                  tactic = 1,
                },									
        {
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            {
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          name = "",
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      },
      StrikeGroups = {
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      RUs = 986549,
    }
    
    -----------------------------------------------------------------------------
    
    Mission 15
    
    -----------------------------------------------------------------------------
    
    
    [1] = {
          name = "InstaAdvancedFrigateTech",
          progress = 1,
        },
        [2] = {
          name = "SensorsDowngrade1",
          progress = 1,
        },
        [3] = {
          name = "SensorsDowngrade2",
          progress = 1,
        },
        [4] = {
          name = "SensorsDowngrade3",
          progress = 1,
        },
        [5] = {
          name = "AssaultCorvetteEliteWeaponUpgrade",
          progress = 1,
        },
        [6] = {
          name = "AttackBomberEliteWeaponUpgrade",
          progress = 1,
        },
        [7] = {
          name = "AssaultCorvetteHealthUpgrade1",
          progress = 1,
        },
        [8] = {
          name = "AssaultCorvetteMAXSPEEDUpgrade1",
          progress = 1,
        },
        [9] = {
          name = "PulsarCorvetteHealthUpgrade1",
          progress = 1,
        },
        [10] = {
          name = "PulsarCorvetteMAXSPEEDUpgrade1",
          progress = 1,
        },
        [11] = {
          name = "MothershipHealthUpgrade1",
          progress = 1,
        },
        [12] = {
          name = "MothershipMAXSPEEDUpgrade1",
          progress = 1,
        },
        [13] = {
          name = "InterceptorMAXSPEEDUpgrade1",
          progress = 1,
        },
        [14] = {
          name = "AttackBomberMAXSPEEDUpgrade1",
          progress = 1,
        },
        [15] = {
          name = "ResourceCollectorHealthUpgrade1",
          progress = 1,
        },
        [16] = {
          name = "SensorsBackToNormal1",
          progress = 1,
        },
        [17] = {
          name = "SensorsBackToNormal2",
          progress = 1,
        },
        [18] = {
          name = "SensorsBackToNormal3",
          progress = 1,
        },
        [19] = {
          name = "ResourceControllerHealthUpgrade1",
          progress = 1,
        },
        [20] = {
          name = "SensDisProbe",
          progress = 1,
        },
        [21] = {
          name = "RepairAbility",
          progress = 1,
        },
        [22] = {
          name = "AttackBomberImprovedBombs",
          progress = 1,
        },
        [23] = {
          name = "InterceptorMAXSPEEDUpgrade2",
          progress = 1,
        },
        [24] = {
          name = "AttackBomberMAXSPEEDUpgrade2",
          progress = 1,
        },
        [25] = {
          name = "AssaultFrigateHealthUpgrade1",
          progress = 1,
        },
        [26] = {
          name = "AssaultFrigateMAXSPEEDUpgrade1",
          progress = 1,
        },
        [27] = {
          name = "CarrierHealthUpgrade1",
          progress = 1,
        },
        [28] = {
          name = "CarrierMAXSPEEDUpgrade1",
          progress = 1,
        },
        [29] = {
          name = "GunTurretHealthUpgrade1",
          progress = 1,
        },
        [30] = {
          name = "ResourceCollectorHealthUpgrade2",
          progress = 1,
        },
        [31] = {
          name = "GraviticAttractionMines",
          progress = 1,
        },
        [32] = {
          name = "TorpedoFrigateHealthUpgrade1",
          progress = 1,
        },
        [33] = {
          name = "TorpedoFrigateMAXSPEEDUpgrade1",
          progress = 1,
        },
        [34] = {
          name = "PlatformIonWeapons",
          progress = 1,
        },
        [35] = {
          name = "IonTurretHealthUpgrade1",
          progress = 1,
        },
        [36] = {
          name = "ScoutPingAbility",
          progress = 1,
        },
        [37] = {
          name = "AssaultCorvetteMAXSPEEDUpgrade2",
          progress = 1,
        },
        [38] = {
          name = "AssaultCorvetteHealthUpgrade2",
          progress = 1,
        },
        [39] = {
          name = "PulsarCorvetteHealthUpgrade2",
          progress = 1,
        },
        [40] = {
          name = "PulsarCorvetteMAXSPEEDUpgrade2",
          progress = 1,
        },
        [41] = {
          name = "ImprovedTorpedo",
          progress = 1,
        },
        [42] = {
          name = "GunTurretHealthUpgrade2",
          progress = 1,
        },
        [43] = {
          name = "IonTurretHealthUpgrade2",
          progress = 1,
        },
        [44] = {
          name = "IonCannonFrigateHealthUpgrade1",
          progress = 1,
        },
        [45] = {
          name = "IonCannonFrigateMAXSPEEDUpgrade1",
          progress = 1,
        },
        [46] = {
          name = "ScoutEMPAbility",
          progress = 1,
        },
        [47] = {
          name = "DefenseFieldFrigateShield",
          progress = 1,
        },
        [48] = {
          name = "MothershipHealthUpgrade2",
          progress = 1,
        },
        [49] = {
          name = "MothershipMAXSPEEDUpgrade2",
          progress = 1,
        },
        [50] = {
          name = "MothershipBUILDSPEEDUpgrade1",
          progress = 1,
        },
        [51] = {
          name = "CarrierMAXSPEEDUpgrade2",
          progress = 1,
        },
        [52] = {
          name = "CarrierHealthUpgrade2",
          progress = 1,
        },
        [53] = {
          name = "CarrierBUILDSPEEDUpgrade1",
          progress = 1,
        },
        [54] = {
          name = "ResourceControllerHealthUpgrade2",
          progress = 1,
        },
        [55] = {
          name = "ECMProbe",
          progress = 1,
        },
        [56] = {
          name = "DamageMoverTech",
          progress = 1,
        },
        [57] = {
          name = "AssaultFrigateHealthUpgrade2",
          progress = 1,
        },
        [58] = {
          name = "AssaultFrigateMAXSPEEDUpgrade2",
          progress = 1,
        },
        [59] = {
          name = "DestroyerTech",
          progress = 1,
        },
        [60] = {
          name = "DestroyerHealthUpgrade1",
          progress = 1,
        },
        [61] = {
          name = "DestroyerMAXSPEEDUpgrade1",
          progress = 1,
        },
        [62] = {
          name = "stikeDestroyerTech",
          progress = 1,
        },
        [63] = {
          name = "capDestroyerTech",
          progress = 1,
        },
        [64] = {
          name = "TorpedoFrigateHealthUpgrade2",
          progress = 1,
        },
        [65] = {
          name = "TorpedoFrigateMAXSPEEDUpgrade2",
          progress = 1,
        },
        [66] = {
          name = "IonCannonFrigateHealthUpgrade2",
          progress = 1,
        },
        [67] = {
          name = "IonCannonFrigateMAXSPEEDUpgrade2",
          progress = 1,
        },
        [68] = {
          name = "DestroyerHealthUpgrade2",
          progress = 1,
        },
        [69] = {
          name = "DestroyerMAXSPEEDUpgrade2",
          progress = 1,
        },
      TeamColours = {
        {
          trailColour = {
            0.36500,
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