Quest Scrolls Guide by bluemoogle

Version: 1.30 | Updated: 10/18/05 | Printable Version

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                    BLACK AND WHITE 2: QUEST SCROLL FAQ
                              BY BLUEMOOGLE
                 ___________________ ____________________
                /                   |                    \
                |   INFORMATION     |      DETAILS       |
                |                   |                    |
                | FAQ version       |               1.30 |
                | FAQ Type          |        INDEPTH FAQ |
                | FAQ Date          |         10/15/2005 |
                | Game Platform     |                 PC |
                | Game Genre        |           STRATEGY |
                | Game Developer    |           LIONHEAD |
                | Game Publisher    |    ELECTRONIC ARTS |
                | Language          |            English |
                |                   |                    |


                      --==[ TABLE OF CONTENTS ]==--

    1. Introduction . . . . . . . . . . . . . . . . . . . . . . . . . INT1
       - Contact  . . . . . . . . . . . . . . . . . . . . . . . . . . INT2
       - How to use . . . . . . . . . . . . . . . . . . . . . . . . . INT3
       - Copyright  . . . . . . . . . . . . . . . . . . . . . . . . . INT4
       - Version History  . . . . . . . . . . . . . . . . . . . . . . INT5

    2. Quest Scrolls  . . . . . . . . . . . . . . . . . . . . . . . . QSC1
       - Gold . . . . . . . . . . . . . . . . . . . . . . . . . . . . QSC2
       - Silver . . . . . . . . . . . . . . . . . . . . . . . . . . . QSC3
       - Bronze . . . . . . . . . . . . . . . . . . . . . . . . . . . QSC4
       - Tribute  . . . . . . . . . . . . . . . . . . . . . . . . . . QSC5

    3. World 1: Egyptian Nomads . . . . . . . . . . . . . . . . . . . WR10
       - Movement . . . . . . . . . . . . . . . . . . . . . . . . . . WR11
       - The Disciples  . . . . . . . . . . . . . . . . . . . . . . . WR12
       - Some Gardening . . . . . . . . . . . . . . . . . . . . . . . WR13
       - Boulder Problems . . . . . . . . . . . . . . . . . . . . . . WR14
       - Nomad Relocation . . . . . . . . . . . . . . . . . . . . . . WR15
       - Waterfall Blocked! . . . . . . . . . . . . . . . . . . . . . WR16

    4. World 2: Aztec Invasion  . . . . . . . . . . . . . . . . . . . WR20

    5. World 3: The Norse . . . . . . . . . . . . . . . . . . . . . . WR30
       - Re-establishing the village  . . . . . . . . . . . . . . . . WR31
       - Using the Toolbars . . . . . . . . . . . . . . . . . . . . . WR32
       - Creature Tutorial  . . . . . . . . . . . . . . . . . . . . . WR33
       - Build a Road . . . . . . . . . . . . . . . . . . . . . . . . WR34
       - Objectives Panel . . . . . . . . . . . . . . . . . . . . . . WR35
       - Change the Time  . . . . . . . . . . . . . . . . . . . . . . WR36
       - Silence the Rooster  . . . . . . . . . . . . . . . . . . . . WR37
       - Praternity Suit  . . . . . . . . . . . . . . . . . . . . . . WR38

    6. World 4: Norse Revisited . . . . . . . . . . . . . . . . . . . WR40
       - Use Creature Roles . . . . . . . . . . . . . . . . . . . . . WR41
       - Build a wall . . . . . . . . . . . . . . . . . . . . . . . . WR42
       - Miracles . . . . . . . . . . . . . . . . . . . . . . . . . . WR43
       - Nut Oil  . . . . . . . . . . . . . . . . . . . . . . . . . . WR44
       - Undead Legion  . . . . . . . . . . . . . . . . . . . . . . . WR45

    7. World 5: The Japanese  . . . . . . . . . . . . . . . . . . . . WR50
       - Monk Test  . . . . . . . . . . . . . . . . . . . . . . . . . WR51
       - Save the Lambs . . . . . . . . . . . . . . . . . . . . . . . WR52
       - Forest Ambush  . . . . . . . . . . . . . . . . . . . . . . . WR53

    8. World 6: Military Japan  . . . . . . . . . . . . . . . . . . . WR60
       - Nut Oil, Part 2  . . . . . . . . . . . . . . . . . . . . . . WR61
       - Cure the Sick  . . . . . . . . . . . . . . . . . . . . . . . WR62
       - Archaeologists . . . . . . . . . . . . . . . . . . . . . . . WR63
       - Seven Samurai  . . . . . . . . . . . . . . . . . . . . . . . WR64

    9. World 7: Japan's Last Stand  . . . . . . . . . . . . . . . . . WR70
       - Monster Mine . . . . . . . . . . . . . . . . . . . . . . . . WR71
       - Sick Cows  . . . . . . . . . . . . . . . . . . . . . . . . . WR72
       - Oil Barron's Flames  . . . . . . . . . . . . . . . . . . . . WR73
       - Dark Disciple  . . . . . . . . . . . . . . . . . . . . . . . WR74 

   10. World 8: The Aztecs  . . . . . . . . . . . . . . . . . . . . . WR80
       - Sundial  . . . . . . . . . . . . . . . . . . . . . . . . . . WR81
       - Rain Dance . . . . . . . . . . . . . . . . . . . . . . . . . WR82
       - Isle of Nymphs . . . . . . . . . . . . . . . . . . . . . . . WR83

   11. World 9: Final Showdown  . . . . . . . . . . . . . . . . . . . WR90

   12. Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . CNCL


                     --==[ INTRODUCTION - INT1 ]==--

   Step forward, young god, and take the reigns of your world!  Welcome to
 Black and White 2, the game where you play as the god of an entire
 civilization!  Besides the usual godly perks of being immortal and leader
 of all the mortals, you are bestowed with many special powers!

   First, you are given your very own wordly creature to do your bidding.
 Since your godly reign only goes as far as your influence, your creature
 lets you do acts of divinity where mortals have no knowledge of your
 presence.  Train your creature wisely.

   Second, you can cast miracles.  Send fireballs to rain on the earth
 or flood the fields.  Maybe heal the sick?  It's up to you, oh divine one!
 Also, you can cast magical epics, such as an earthquake, hurricane, volcano
 or even turn the tides of war with a visit from the mysterious siren...

   Your most influential power, though, is directly interacting with the
 world.  Treat your mortals anyway you want.  Some mortals, however, want
 certain treatment.  They'll let you know by putting a glittering silver
 scroll to tell you if you help them, you'll get some sort of reward!  And
 that's what this FAQ is about, to help you find and complete these silver
 scroll quests!


                        CONTACT INFORMATION - INT2

   Hey!  If you need to contact me for any reason, feel free to drop me a
 message.  I have several ways of internet communication, all of which
 you are probably familiar with.  So pick your favorite and send something
 on over!

                        AIM: omniscient van
                        Gamefaqs: bluemoogle


                           HOW TO USE - INT3

   Using this FAQ is simple enough.  If you are familiar with any other FAQs
 on GameFAQs, then this shouldn't be too much of a problem.  Depending on
 your internet browser, open up your find feature.  In most cases, this is
 by either clicking edit - find or by holding down the ctrl key and pressing
 F.  In the new window, enter in the code found on the table of contents.
 Press "find next" until you arrive in the desired section!

   Note: Firefox users - the find feature isn't a window but rather a
         toolbar that appears at the bottom of the window.


                           COPYRIGHT - INT4

   Alright, this is my FAQ.  It's copyrighted by me under the international
 copyright agreement. Anyway, here's the official way of saying it.

   Copyright 2005 bluemoogle
 All trademarks and copyrights contained in this document are owned by their
 respective trademark and copyright holders.

   I only give GameFaqs permission to use this FAQ. If you disagree with 
 anything or you think something in this FAQ is your work, e-mail me and
 we can try and work an agreement.


                          VERSION HISTORY - INT5

   This section is a short write up on all the versions.  If you check
 back once and a while, you might notice an update or two.  This section
 will list those updates.  I have a simple system for my version numbers.
 Going up by .05 is when I update a few existing strategies while going
 up by .10 is when I update many existing strategies or add a new quest.

   10/15/05: Version - 1.30

 Really large update!  Many quests have been given alternative strategies
 for your various playstyles!  Since there are so many contributors this
 time around, individual credit has been given at the actual quest section.
 I have updates for both Nut Oil quests, the Praternity Suit quest, Forest
 Ambush, Undead and Samurai quests, Monster Mine, Oil Barron's Flames, Dark
 Disciple, Cure the Sick, Archaeologists quest and the Final Showdown.

   10/14/05: Version - 1.15

 New quest!  "Dark Disciple" (code: WR73) in the last Japanese Land.  Thanks
 to Chad, Erik, and Dan for e-mailing me about this one!

   10/13/05: Version - 1.05

 Added a new strategy for the quest "Nut Oil, Part 2" (code: WR61) submitted
 by a nice guy named Ryushi.  Thanks man!

   10/10/05: Version - 1.00

 Official first completion of the FAQ.  Uses my latest FAQ graphical style
 and has all the worlds completed quest scroll wise.  Also, added the version
 history section in this update.

   10/07/05: Version - 0.80

 This was the first version to be uploaded.  Contained half of the game's
 quest scrolls and brief information on what they are.


                     --==[ QUEST SCROLLS - QSC1 ]==--

   Ah, finally!  We're actually talking about gameplay now!  A logical
 beginning would be the scrolls themselves.  What are they?  Well, don't
 fret, the game does an adequete job at explaining the scrolls themselves.
 But, if you still have some unsure feelings, I can clear a few of those up.
 To begin, scrolls are the glittering pieces of parchment that hover above
 the ground.  To help you find them, they shoot magical laser beams into the
 sky.  Ok, maybe not lasers, but it's some divine marking system, K?  Anyway,
 just zoom in relatively close to the scroll until your hand shows a mouse
 with the left button yellow.  Click the scroll and you'll initiate the
 quest!  Here are the specifics:


                           GOLD SCROLLS - QSC2

   Gold scrolls are used for only one grand purpose in the game: teleport.
 They bring you to the next land.  In other words, they progress the story.
 Simple enough.  Since gold scrolls result in inreversable actions (you
 can't teleport backwards), they all require to be double clicked.  First
 you click on it, then listen to your advisors give a standard speech, then
 click on it again.  You'll be whisking off to your new location in no time!

   The only exception to this golden rule is world three when you learn
 how to build.  Here, the first few teaching quests are golden rather than
 bronze, signifying they are unskippable tutorials.


                          SILVER SCROLLS - QSC3

   Ah, the meat of the FAQ.  Silver scrolls are unique from the other two in
 that they create new objectives.  You can view your current list of
 objectives by clicking the scroll icon in your toolbar.  Every land has
 a preset number of objectives to fulfill -- the only required one being
 to eliminate your opponent through war or culture.  The other objectives
 are optional but recommend as the tribute allows further reward to be
 unlocked.  Silver scroll objectives are particularly nice as they offer
 much more tribute -- much more rewards!  This FAQ is about these silver
 scroll quests.


                          BRONZE SCROLLS - QSC4

   Finishing off our series of medal-themed scrolls is the bronze scroll.
 Bronze scrolls are tutorial scrolls are rarely seen after the first few
 worlds.  They are highly similar to silver scrolls in that they create
 new objectives, but these objectives offer little reward.  The point of them
 isnt' to take away tribute but rather to learn how to play the game.  After
 your first play through you can probably skip these.  Veteran BW1 players
 might be able to skip these, but the slightly different interfaces may
 cause confusion so it is recommended to try them out.


                             TRIBUTE - QSC5

   Tribute is the reward for completing objectives and quests.  Early in the
 game, tribute may seem worthless.  However, as soon as you have access to
 the toolbar, you can buy new buildings, miracles, creature abilites, and
 wonders using tribute!  Since tribute is only acquired by conquering towns,
 impressing towns, or completing quests, don't waste it!  If you plan on
 being a certain alignment, don't bother buying items you know you won't
 use!  By doing this, you can save points for the more expensive items like
 the wonders or master creature trainings.


               --==[ WORLD 1: Egyptian Nomads - WR10 ]==--

   World 1 is a land of beauty and grace.  You wake from your divine sleep
 on an island populated by nomadic Egyptians.  Here you will acquire your
 beast and learn the basics of basics.  Enjoy your relaxing stay here, as
 it will soon become much more hectic!


                             MOVEMENT - WR11
               | LOCATION: Starting Cirlce                |
               | REWARD: 0 tribute / 1000 tribute         |

   *note: requires patch 1.1.  This scroll offers no objectives nor tribute.
 Rather, it allows you to skip the movement tutorial.  Alternatively, you
 can click the bronze scroll and learn how to move and earn 1000 tribute.


                            DISCIPLES - WR12
               | LOCATION: House near cresent beach       |
               | REWARD: 1000 tribute                     |

   This is a bronze scroll quest.  You learn how to assign villagers and
 make them become your disciples.  You only learn how to make 4 types:
 forester, builder, breeder, and farmer.  Later, you can make worshipers,
 soldiers, archers, mineworkers and refiners.


                          SOME GARDENING - WR13
               | LOCATION: Spiral near cresent beach      |
               | REWARD: 1000 tribute                     |

   This is another bronze scroll quest.  Here you'll learn how to move by
 picking them and setting them down.  If you want to throw an object,
 release while moving the mouse button.  If you want to set an object down,
 release while not moving the mouse.  Simple enough, huh?


                        NOMAD RELOCATION - WR14
               | LOCATION: Valley near waterfall          |
               | REWARD: 1000 tribute                     |

   This quest can be found over the mountain from the starting area.  Simply
 move 5 nomads to the circle.  Shouldn't be much trouble at all!  Remember,
 to pick a person up, put the hand over the person and press the left mouse
 button.  Also remember that when putting a person down you must be more
 careful and not wag the mouse all around or else you might throw the mortal.
 This will kill him and you will gain evil alignment points.  So be sure to
 let the mouse rest before dropping the nomads in the circle.


                        BOULDER PROBLEMS - WR15
               | LOCATION: Little hut on cliff            |
               | REWARD: 5000 tribute                     |

   Use the skills from the previous quest and pick the boulder.  Then
 simply place it outside of the fence.  If you want, you can destroy his
 house with the boulder as well, but beware, this will cause you to be evil.


                        WATEFALL BLOCKED! - WR16
               | LOCATION: Island near waterfall          |
               | REWARD: 5000 tribute                     |

   Ah, finally a destructive quest!  Our little pals the Egyptians have
 noticed their waterfall is blocked!  It's time for some divine intervention
 to save the day!  You are given an unlimited number of rocks, so take this
 opprotunity to practice your throwing ability.  Many quests later on will
 require you to throw objects with great precision.  After you finish
 practicing, simply hit the rocks with a thrown boulder to win.


                --==[ WORLD 2: Aztec Invasion - WR20 ]==--

   This world actually does not have any silver scrolls.  Rather, you are
 faced with a series of objectives.  Simply complete the objectives and
 move onto the next land.  You shouldn't have much trouble as the advisors
 will give you all the instructions you need and you won't have to go
 hunt the locations down.  You'll leave the land with roughly 20,000 tribute
 for completing these misc tasks.


                   --==[ WORLD 3: The Norse - WR30 ]==--

   Oh goody, the norse!  Welcome to the cold lands -- lands you'll get a
 chance to rebuild your civilization after the aztec invasion.  Majority of
 world three quests are required.  Thus these are actually gold scrolls.
 You still get tribute, though!  Although these gold scrolls cover a
 multitude of subjects, I bunched them all up into one grand category,
 which is restablishing your village.


                     RE-ESTABLISHING THE VILLAGE - WR31
               | LOCATION: Grain field near start         |
               | REWARD: 30,0000 tribute                  |

   This shouldn't be too difficult.  Simple click and hold on the grain
 field to suck up all the grain.  Then click once over the storehouse to
 drop it in.  Wowee!  This is a really basic method of feeding your people,
 but occassionally you may have to rely on it.  Later, you'll have farmers
 to do this micromanagement for you.  And even later, your creature can
 help out too!

   Continuing the previous tutorial is creating farmers.  If you did the
 bronze scroll quest in world 1, you already know what to do.  Here, simply
 place a citizen on the field to create a farmer.  Listen to your advisor
 and then place two more farmers.  Done!  Later, when you have much larger
 cities and fields, be sure to place more than three farmers!

   Another basic resource gathering task.  This time you must rip out some
 trees and place them in your storehouse.  Two average trees will finish
 the job.  Conveniently for you, the advisors have highlighted which trees
 to use!  Just do it and be done with it.

   Foresters...  Again, if you did the bronze scroll quest in world 1,
 this shouldn't difficult at all.  Either way, it's just too easy!  Pick up
 some civilians and put them by trees to make them a forester.  They'll get
 a nice little green aura to tell you that their job is that.  Again, like
 farmers, growing civilizations need more foresters; be sure to place more
 foresters when you need more wood!

   Next, it's time to make yet another disciple.  After placing a few
 villas, your advisor will instruct you to make a builder.  To do so, pick
 up a person and place him or her next to an uncompleted building.  Later,
 you can also make builders by putting them next to damaged buildings, and
 they will repair them.

   Now, continue construction of your brand new city.  After learning how to
 place buildings, you'll be instructed to place 12 blueprints.  From there,
 you'll need to finish them.  Your villagers will do 4-5 and then your
 advisor will drop on in and instruct you on god building.  To quickly finish
 the rest of the quest, just god build the remaining buildings.

   With all these new buildings, it's time to populate them!  Make three
 breeders by placing three villagers next to each other.  This only works
 if they are of opposite gender, for obvious reasons.  After doing this,
 you'll get another objective to breed until you have 75 citizens.  This can
 take a while, so feel free to begin the next objective which will start
 shortly after.


                         USING THE TOOLBAR - WR32
               | LOCATION: Grain field near start         |
               | REWARD: 30,0000 tribute*                 |

   *The tribute reward is a compilation of both this and the previous
    tutorials.  From there, the reward is a combination of all the
    tribute you'll receive for doing each individual task.

   You will now learn how to use the toolbar.  Simply click the button in
 the lower left area of the screen and listen to the advisor.  Open and
 close tabs when necessary.  Not too difficult.  Also, now that you have
 access to the toolbar, you can view your total tribute points by clicking
 the coins button or pressing F4.  The tutorial will do a nice job at
 explaining the tribute area, but if you need more help with it, scroll up.

   You'll be asked to build a temple next.  Buy the blueprints with the
 tribute menu and then begin construction.  Here you'll learn about ore and
 mineworkers.  Think back to the farmers and foresters part of the tutorial
 if you have trouble assigning mineworkers.  Just build the temple with
 either god building or with builders.

   After building the temple, one of the norse towns will begin to migrate
 to your village.  Once it arrives, accept the migration.  Most likely this
 will also finish off your population requirement objective.  When this
 happens, you'll begin learning the eviller side to conquering the lands,
 which is none other than war!  Buy an armory, build it, and make an army.
 Nothing too difficult.  Then, go out and conquer a nearby village... bwaha
 hahaha!  Doing this will end the first tutorial, onwards to the creature


                        CREATURE TUTORIAL - WR33
               | LOCATION: Creature Pen in original town  |
               | REWARD: 10,0000 tribute                  |

   Wow!  In comparison to the previous tutorial, this one is nothing!  It
 takes a grand 30 seconds to do for a whopping 10,000 tribute.  First, wake
 up your creature by clicking on the gold scroll.  Then, learn how to use
 the leesh and make him step outside of his pen.  Then go feed your creature.
 Finally, teach him to either a) like to eat villagers or b) not like to
 eat villagers.

   You may be thinking "what's the point of such a short tutorial?"  Well,
 you know everything you practically need to know about your creature!  I
 recommend using this time to teach your creature to do certain things, as
 you have no enemies threatening your right now.  My recommendations:

   1. For a good creature, train it to gather resources, help build, and
      entertain the villagers.  Make sure it only sleeps in his pen and
      don't have it do anything mean.  You can, however, get by with it
      learning how to fight as if you do enough good deeds, defending the
      village won't affect its alignment too much.

   2. Some neutral tasks you should teach no matter what are to have it
      fertilize fields and trees and to weight lift with rocks.  Also, buy
      a toy for your beast.  Note that certain toys give certain alignments,

   3. Evil things you can teach him is to eat villagers, destroy things,
      poo on villagers, and do misc mean things.  Also, make it much more
      ruthless at fighting by keeping it in the soldier leesh at all times.
      You beast will have no free will, but it'll be really evil.


                           BUILD A ROAD - WR34
               | LOCATION: Between pen and town center    |
               | REWARD: 2000 tribute                     |

   This is actually another bronze scroll quest.  You'll be taught on how
 to build roads.  Do so and earn your tribute.  I can't belive they gave us
 tribute for such an easy task...


                        OBJECTIVES PANEL - WR35
               | LOCATION: Next to storehouse             |
               | REWARD: 0 tribute                        |

   This explains the objectives menu.  Pay attention as all the quests that
 are not found in scrolls automatically start here.  For world 3, the quest
 you can do that isn't scroll-started is click on all the signs.  Go ahead
 and find them all.  The tribute award is also listed in the objective panel
 for any quest, scroll started or not.


                        CHANGE THE TIME - WR36
               | LOCATION: Cliff near storehouse          |
               | REWARD: 2000 tribute                     |

   Doing this tutorial is required to unlock a later silver scroll quest
 in this world.  Here you'll learn how to change the time of day, an
 important feature.  Your mortals will do things based on the symbols on
 the time chart.  They are pretty easy to figure out.  Starting with the
 sun symbol: daybreak, work time, leisure time, sleeping time / night time.
 When you need things made, set it to work time.  When your mortals complain
 about needing sleep or free time, set it to the appropriate times.  Not
 messing with time will set an automatic balance, but balance may not suit
 your current needs, so be sure you understand how to use this system.


                        SILENCE THE ROOSTER - WR37
               | LOCATION: Sleeping man near mountain     |
               | REWARD: 10,000 tribute                   |

   This is only available if you completed the previous quest.  Once you
 know how to change the time of the day, you can help out a sleeping hermit
 with a rooster problem.  Do as the advisors say: change the time from
 night to day and back again several times and the rooster will get hoarse.


                          PRATERNITY SUIT - WR38
               | LOCATION: House just outside of town     |
               | REWARD: 20,000 tribute                   |

   This is an easy but painfully slow quest.  First, listen to a man spread
 obvious lies about your name.  I mean, come on, you can see the girl making
 out with the guy just off camera!  When he gets done talking, her boyfriend
 will have already left so she decides to hobble on over to his house.  Just
 follow her until she walks into the house (it's random each time).

   When she arrives, your advisors will say a few things.  From there, go
 back to the girl's home and pick up her father.  Drop him in front of the
 boyfriends house and he will feel ashamed for accusing you.  If nothing
 happens, make sure you are picking up the right person or you are dropping
 the person in the right spot.

   Robert S. Michael C. and David L. have submitted an alternative method for 
 completing this quest. If you don't want to wait for the slow girl to walk 
 to her boyfriends, simply give her dad some wood, just as he asks.  You'll
 get the same amount of tribute!  It only requires roughly 1000 to 2000 
 wood, too.


                --==[ WORLD 4: Norse Revisited - WR40 ]==--

   You rebuilt your civilization on one of the outlying norse worlds, but
 now it's time to really conquer them.  You can do this in one of two ways:
 either impress all their cities or wage war and make them your own.  Either
 way works; just remember they both affect your alignment!  If you plan
 on going the neutral route, be sure to do a combination of both.  It's
 usually easier to impress the little towns and then wage war with the
 bigger ones.


                         USE CREATURE ROLES - WR41
               | LOCATION: Creature Pen                   |
               | REWARD: 1000 tribute                     |

   Another tutorial bronze quest.  Simply learn how to use the leeshes to
 assign your creature various roles.  Easy quest and pitiful reward, how


                            BUILD A WALL - WR42
               | LOCATION: Near uncompleted wall          |
               | REWARD: 1000 tribute                     |

   Yet another bronze scroll quest.  This time you need to build a wall to
 defend your village.  I guess the norse are a little angry your conquered
 their other world.  So, build a wall to protect yourself against the
 legions of norsemen!  Follow the tutorial's instructions.  However, you
 won't get the tribute until the wall is actually completed a while later.


                             MIRACLES - WR43
               | LOCATION: Inside of your first altar     |
               | REWARD: (6000) tribute                   |

   Once you've built an altar, you can start casting miracles.  Make a
 worshipper disciple and earn some mana.  Then water a field.  Use this
 opprotunity to also water some trees.  By doing so you'll fulfill 2 start
 objectives and earn 6000 tribute.


                              NUT OIL - WR44
               | LOCATION: On the frozen islands          |
               | REWARD: 20,000 tribute                   |

   Ah, a silver scroll quest!  This one can be a little challenging if you
 aren't too talented at throwing objects.  Fortunately, you get as many
 tries as you need, so don't worry and don't give up.  To begin, throw the
 barrel from the first island to the second, it's marked by a golden light.
 This is an easy throw -- just straight ahead.  Your goal is to just get it
 on the next island; from there you can pick up and drop repeatedly until
 it's close enough.

   The next throw uses an almost identical strategy.  Just throw it straight
 ahead.  Be careful to not throw too far, you'll be facing a long watch of
 it falling.  That can get unpleasant and annoying fast.  Again, just try to
 get it on the land so you can pickup/drop it into the golden aura.

   The final time can be difficult.  At first it looks like you have to throw
 it over an entire mountain!  If you try doing that, you'll always throw it
 either too hard and it'll go way past the island, or not hard enough and it
 will hit the mountain side.  You can either do one of those things: look
 to your left and go the way you came from, or look to your right and bring
 the barrel up to a little cliff.  I always choose the latter.  From the
 little cliff, shoot directly towards an island with a large mountain, but
 has a little flat land in front of it.  Your goal is to hit the mountain
 side and have the barrel roll onto the flat land.  From there, pickup/drop
 the barrel into the golden aura!

   Dan H. has submitted an alternative solution!  Simply wait until after
 you control the land.  Then you can simply pick up and drop the barrel
 from any point!  Makes this quest go much faster for those of you that
 are not so talented at throwing.


                          UNDEAD LEGION - WR45
               | LOCATION: Skull Rock at Night            |
               | REWARD: 20,000 tribute                   |
               |         12 Undead Soldiers               |

   To unlock this quest, first visit the skull rock during the day.  To
 find it, go to the norse capital and then go immediately east into a small
 valley.  Here you'll find a skull rock with many tombs.  Your advisor will
 say he doesn't want to be here at night.  Take the hint and change the
 time to night and the scroll will appear.

   The quest is simple.  Put your mouse ontop of the little torches and
 light them in order of death.  If you have trouble figuring this out,
 just light them in this order: Bottom left, Top right, Top Left, Bottom
 right, Top Middle.  A cutscene will happen and you get an undead army!

   Dan H. has submitted a hint on these special soldiers.  To take special
 advantage of the Undead's experience, have your regular armies merge into
 the Undead and they will get all the benefits!  Now you can turn a 150
 man inexperienced platoon instantly into the most powerful force in the
 land.  To merge, simply hold the army's flag over the Undead and wait until
 it says "merge" and then let go.


                 --==[ WORLD 5: The Japanese - WR50 ]==--

   Konichiwa!  Welcome to the fertile plains of the Japanese world, a
 peaceful, sunny land.  Your foe this time around doesn't feel like doing
 much battle; he prefers to sit cooped up in his city!  You have two options,
 as always.  Send your little armies to invade his fortress or try to out
 impress him.  Be wary, both tasks may be harder than you think!  As he
 builds a more impressive city, you have to work even hard to make yours
 better.  Or, if you plan to go the evil route, he'll just cast his epic
 miracle: the siren.  Say goodbye to your armies!

   Fortunately, there are some easy ways to beat him.  Having your platoons
 broken into several small ones will get around his siren miracle and he
 eventually stops building his city making out impressing him a realistic
 goal as well.  So, what are you waiting for? Get started!


                             MONK TEST - WR51
               | LOCATION: Ledge near your capital        |
               | REWARD: 40,000 tribute                   |

   This can be either really difficult or really easy.  If you've never
 used hand force before, you might be a little confused at what to do.
 Well, first, make sure you buy the ability from the tribute menu.  Then,
 I recommend practicing a bit first.  Hold down the action button when not
 selecting anything; your hand will begin to glow and you will hear a holy
 aura like noise.  When you hear that, the hand force has been activated.
 From there, just move your mouse around: light swings will brush objects
 and heavy swings will punch.

   When doing the quest, use heavy swings.  You'll know you're doing it
 right when the hand makes a fist.  Then, attack the boulder the monk is
 about to punch.  DO NOT do it side to side, you're more likely to take
 too much time in each swing and it won't work.  Rather, do very short and
 quick "in-out" moves by moving the mouse forward and backward from you.
 If you're doing it correctly and fast enough, the boulder will begin to
 smoke.  If it's smoking enough when the monk punches it, it'll crumble
 and he'll move onto the next one.

   Note: you get two tries for the first boulder.  After that, you only
         get one try per boulder, so make them count!


                           SAVE THE LAMBS - WR52
               | LOCATION: Pasture next to Japan Capital  |
               | REWARD: 40,000 tribute                   |

   This is an easy quest.  Some weird herder has a fat sheep, so fat that
 it's going to have 25 babies!  Your job is to catch these projectiled
 young and keep them alive.  To catch them, use the same general idea of
 picking up an non-moving object, but this time just on the sheep!  I haven't
 test for an exact number but it appears as long as you save atleast 18
 lambs, you will get the full tribute.


                            FOREST AMBUSH - WR53
               | LOCATION: Small island with big forest   |
               | REWARD: 40,000 tribute                   |

   I hope you're lucky as pretty much the entire thing relies on it.  The
 enemies are as predictable as you can make them.  You control your spy and
 the enemies by using these little road signs.  Sounds simple enough, eh?
 Well, there are a few problems.  There are a total of 5 ambushers to attack
 you, so be sure you watch out for them all.  Also, they are all faster
 than your spy, so if you're being chased he's probably going to win.
 Finally, the road signs randomly will change after being taken, so don't
 rely on them staying the way they are forever.

   Keeping all of this in mind, you should be able to collect all 4 pieces
 of glowing paper.  The order I find to be the easiest is: Northeast, then
 Northwest, then Southwest, and finally Southeast.  You have to go out of
 your way on the first one, but it allows you to walk right on by majority
 of the ambushers; they'll never catch up this way.

   Dan H. has submitted a hint for this quest.  If you burn or tear out all
 the trees, it can be much easier to see where the guards are.  This in
 turn makes it much easier to control them with signs!


                --==[ WORLD 6: Military Japan - WR60 ]==--

   Now it's time to fight the other brother.  While the previous was intent
 on out building you, this brother is much more war focused.  Don't be too
 surprised to be attacked within the first 3 minutes!  Get up those walls
 and get some archers on em, you'll need em.  Also, be sure to use your
 creature to destroy any of the catapults.  Even if you're playing as a good
 god, your creature can quickly negate any catapult killing with a simple
 grain gather or villager entertain.


                          NUT OIL, PART 2 - WR61
               | LOCATION: Right next to your town        |
               | REWARD: 40,000 tribute                   |

   You must complete Nut Oil in World 4 for this quest to be available. The
 premise is almost the same, you're still throwing objects.  This time you
 are throwing exploding barrels and trying to hit a torch.  You must be
 much more accurate.  You only get 8-10 tries per torch, so you have some
 leeway room but don't joke around!  If you fail on torch 2 or 3, you have
 to start all the way over.

   The general strategy is to not throw it too hard.  It's easier to work
 your way towards it than it work your way backwards.  Why?  Because you
 judge how much more you need to swing easier.  Anyway, the distances are
 in this order: Medium - Long - Short.  That's all I can really do, as
 everyone throws a bit different.  Goodluck!

   Ryushi and Dan H. have sent in a nice work-around for those of you having
 trouble completing this quest.  Wait until after you beat the land to
 start it.  From there, you have global influence... this means you can
 drop the barrels from wherever you want!  So, simply pick up the barrel
 and drop it on the torch.  Thanks Ryushi!


                          CURE THE SICK - WR62
               | LOCATION: Village at Center of Land      |
               | REWARD: 40,000 tribute                   |

   This is another hand forcing quest.  You must be quick on your feet, err,
 your mouse to finish this.  Using the lighter of the two hand forces (not
 the fist but the extended fingers one), rub off the sickness of the town
 folk.  Be warned, if you are too slow the sickness will come back!

   A second solution is to wait until after you've beaten the land and then
 start the quest.  Now you can just multi-pickup all the town citizens that
 are sick and shake your mouse until all of the sickness is gone.  You might
 find this easier or harder, depending on if you need to impress this town
 or not to win.

   Michael C. has submitted an additional hint.  He says to do this quest
 early or else it will be incompletable.  Do it before they decide to
 migrate or else they will magically remove their sickness and you won't
 be able to cure them.  This will render the quest impossible.  Thus, be
 sure to do the quest early to avoid this problem.  Hopefully a patch will
 fix this in the future!


                          ARCHAEOLOGISTS - WR63
               | LOCATION: Small island opposite of enemy |
               | REWARD: 40,000 tribute                   |

   This is a five-step quest.  First of all, make sure you have the hand
 forcing ability, as used in a few previous quests.  In this quest, you're
 trying to find a hidden ruin (well, it's not all that hidden.  If you
 move to the other side of the island, the tower is in plain view!).  You
 help out by uncovering the map runes.

   The first is said to be in the dig site.  To find it, lightly brush with
 the hand force on the dirt.  If you do broad strokes, it won't be as
 effective.  Eventually you'll begin to see a faded rune appear.  Once that
 happens, quickly rub the area until the rune is really bright.  It will
 tell the location of the second rune.

   The second rune is by a lone tree.  You can find it on the hill directly
 by the first one.  If you're having trouble finding the exact tree, it's
 the only tree that you cannot pick up.  The rune isn't far from the tree,
 so make sure you're rubbing in the right spot.

   The third rune is found by a lone boulder.  Again, like the previous
 rune, it's by the only non-moveable rock.  You'll find the rock on the
 beach in the opposite direction from the tree. (Its still on the island,
 so don't go searching in the wrong spots!) Jove points out that this is
 also only possible at night.  If it's day time, use the time changing
 function and make it night time!

   The final rune is between the boulder and the tree.  Go to the first
 rune you dug up.  Then, if facing the tree, move directly left.  You'll
 be on a hill now.  The final rune is on this hill (it's covered in a darker
 dirt color).  Here's a rough sketch of all the runes:

      /                  |
     /                   \            _____.   
     | 3                  \    4     /     |          2
     |                     \________/      |
     |                                     \
     \                           1          \

   After finding the final rune, your last step is to remove some rocks
 blocking the steps to the tower.  Move them out of the way and boom, quest
 done!  Now, that wasn't so difficult, was it?


                            SEVEN SAMURAI - WR64
               | LOCATION: Pedestal opposite of capital   |
               | REWARD: 40,000 tribute                   |
               |         7 Japanese Soldiers              |

   This quest is a lot like hide-and-go-seek; you're it.  Find seven statues
 of dead samurai hidden throughout the land.  Not to difficult, eh?  Well,
 some of these are actually well hidden and might put you up to a difficult
 task.  No fear, I'm here!  You're looking for the color spectrum (think
 science class): Red, Orange, Yellow Green, Blue, Purple, and Violet.  Don't
 forget this order, it's the order you place the statues in later on! 

   Oh, since there is no defined direction in the game, I'm going to set one 
 right now.  If you were to go the Japanese capital and face their town 
 center so you are parallel with their main road, consider that facing north.
 Here's the list of locations:

   RED: South of your capital on a medium sized island.  If you follow
        a series of islands, it's the very last one.  The statue is on the
        southern side of the island.

   ORANGE: Far east of Japanese capital near a walled city.  Look on the
           cliffs. You'll know you're close when the advisors say something.

   YELLOW: Go to the Japanese capital town center and then go directly
           behind that mountain.  It'll be near the top on the north side.

   GREEN: Go to the sick village and head northwest.  It's resting on the
          cliffs near the sea.

   BLUE: Follow the penisula from the starting part of the quest.

   PURPLE: It's near the first torch found in the quest "Nut Oil, Part 2."
           If you don't know where that is since you cannot or have not
           done quest yet, look to the east of your capital and find a
           small beach.  From there, go slightly west and look on the cliffs.

   VIOLET: Go to the Japanese capital's first gate.  From there, position
           the camera to face East and look to your right.
   After you have collected all the statues, the advisors will say a few
 things.  From there, go back to the starting area of the quest and put
 the statues on the pedestals.  If facing the pedestals, put red on the
 far right and violet on the far left, and fill in the rest using the order
 above.  After you put the pedestals in place, you'll get a little cutscene
 and then a new platoon of soldiers!

   Dan H. has submitted a hint on these special soldiers.  To take special
 advantage of the Samurai's experience, have your regular armies merge into
 the samurai and they will get all the benefits!  Now you can turn a 150
 man inexperienced platoon instantly into the most powerful force in the


              --==[ WORLD 7: Japan's Last Stand - WR70 ]==--

   Aha!  You've cornered the Japanese onto their final land!  This time you
 face both brothers, the military and the city builder.  Can you withstand
 a constant barrage of armies and catapults whilst withstanding the epic
 earthquake?  Or will you succumb just as you have a winning streak?  If
 you go the route of evil, get that earthquake wonder out of the picture
 before you do anything else.  And if you go the route of good, try to
 deceive the earth quake wonder by building trashy clusters as far as you
 can from your main city.  These are easily replaceable and won't mean the
 end of the world for you, then!


                            MONSTER MINE - WR71
               | LOCATION: Mine inside of town            |
               | REWARD: 50,000 tribute                   |

   To activate this quest, have your disciples mine from within both of
 the mines.  Eventually a silver scroll will appear, letting you start this
 quest.  It appears that a monster has infested your mines and is eating
 anyone who enters.  So it's up to you to save the day and remove this
 indescribable monster!

   You can do this in one of two ways.  Either way, they both start with
 using the water miracle.  Continually splash the water miracle until your
 advisors say drowning him won't work as there is an underground river.
 After that, try one more time and make sure he is laughing.  Note, this
 isn't necessary but it's a fun little gimmick anyway (thanks to Mark L. for
 this little bit of information)

   Next, Either send in a very small  platoon of experienced soldiers to kill
 him or do a little nasty trick. If you don't have the platoon, do the trick
 The trick is, have a meadow somewhere in your city.  If you do, a herder 
 will come with some cows, but they will be sick.  Put a sick cow infront of
 the cave and the monster will eat the sick cow.  He too will get sick and 
 will die! HAHAHA!!


                             SICK COWS - WR72
               | LOCATION: Mine inside of town            |
               | REWARD: 5000 tribute                     |

   Thanks to Michael C. Mark L. and Jack for informing me about this one!

   To activate this quest, first complete the previous Monster Mine quest.
 Remember that herd of sick cows?  Well, if you use the heal miracle on
 them, a new silver scroll will appear!  You are given two options: forgive
 the herder for accusing you or do something a little bit more evil.

   To forgive him, simply click the silver scroll.  Ding!  To do something
 a little more evil, kill all of his cows.  He'll say he has learned his
 lesson and won't do it again.  Either way, you'll get your 5000 tribute.
 Note, after you get the tribute, if you want, you can kill him too!


                         OIL BARRON'S FLAMES - WR73
               | LOCATION: Mine inside of town            |
               | REWARD: 50,000 tribute                   |

   *note: It's easiest to start this quest after beating the land first

   This quest be a little tricky if you don't have the patience to wait
 until you conquer this land.  The only way to do it otherwise is to
 conquer the nearby city or build your influence semi-close.  From there,
 simply throw water miracles onto the flames.

   OR you can just wait until you have beaten the land and then just drop
 water miracles onto the flames.  This is much easier and I recommend doing
 it this way.  Not too difficult, eh?

   Michael C. David K. David L. and Sam L. have submitted an additional hint.  
 Rather  than waiting for complete control of the land, have your creature 
 put out  the  flames.  Teach him the water miracle then use the leash to 
 send him to the oil barron. When selecting the fires with the leash, it 
 should say  extinguish.  Your creature will put the fires out and you can 
 get the tribute early!


                           DARK DISCIPLE - WR74
               | LOCATION: Town with Idol Statue          |
               | REWARD: 30,000                           |

   Thanks to Chad R. Erik V. and Dan H. for telling about this missed quest!

   This question is available at the very start.  Rather, to activate it,
 you must send your armies into the western most village (Samarita), it's the 
 one with the idol statue.  After conquering it, your evil advisor will 
 notify you that something is weird about this statue and villagers are
 worshipping it.  You can now either do something about it or send more 

   An easy method to finish the quest is to do exactly what the advisor
 says, put more worshippers in.  The statue will then melt and lava will
 erupt from the ground and will kill the worshippers.  However, you get
 a nice 30,000 tribute reward for doing so!

   Michael C. has submitted an alternative method.  Rather than dumping more
 worshippers onto the statue, pick up each worshipper (individual, not with
 mass pick up) and shake them until they snap out of it.  They will then
 tear down the statue and you still get the tribute!



                  --==[ WORLD 8: The Aztecs - WR80 ]==--

   Ooh boy, the Aztecs!  You find yourself on what remains of the Egyptian
 homeworld.  Now a new tyrant race rules the land.  This is same old same
 old in comparison to previous levels, but there are a few things to keep
 an eye out for.  The town in the middle has the hurricane epic miracle, so
 be sure to conquer that city as soon as possible.  Fortunately, the town
 has little defense and doesn't require much to impress, so either method
 will quickly dispose that threat.  After that, just keep an eye out for
 the occassional catapult but you should be just fine!


                              SUNDAIL - WR81
               | LOCATION: Small rock outside of town     |
               | REWARD: 50,000 tribute                   |

   This quest requires some fast hand skills.  It might take a few tries
 but that massive tribute bonus is definately worth it.  What you must do
 is light all the torches.  Simple enough, eh?  Well, there is a small
 catch.  The torches must be lit at certain times of the day and they don't
 stay lit for long!

   So, how is this possible?  Well, think back to some previous quests.
 Change the time of the day!  To find which times to change it to, rest the
 hand on the torches and find the times.  I've found this to be the easiest
 order: 7-9, 12-1, 6-8, 1-3.

   The end result is the multicolored torches being lit.  Nothing else. Yea,
 not very grand for all that hard work, but you got the tribute!


                             RAIN DANCE - WR82
               | LOCATION: Volcanoes outside of town      |
               | REWARD: 30,000 tribute                   |

   Remember that annoying game when you were a little kid named Simon
 Says?  Well, it's the return of Simon! *evil ominous voice*.  This time
 you must play a special beat for a hippie aztec to save his home from
 some volcanoes!  Yea, doesn't make much sense to me either, but you're
 a god, so best not worry about these universe paradoxes!

   He'll play a beat and then you play it back to him.  It's randomly
 generated, so not much to be said here.  Just remember to start playing
 after he says "Groovy, it's your turn!" or something.  Starting before
 might throw you off, which will piss him off and the volcanoes too.


                           ISLE OF NYMPHS - WR83
               | LOCATION: Island in middle of land       |
               | REWARD: 50,000 tribute                   |

   This mysterious island is inhabitated by four women searching for, well,
 "something".  They can't remember what, but they do want you to just give
 them random things.  While you can just scroll down and find what it is,
 I do recommend trying random things as some of the dialogue is a little

   Anyway, what you'll need to do is press the "S" key to turn on villager
 details.  Now, look for a male citizen age 21.  The closer you zoom in,
 the more detail boxes you can see at once, so just search the city.  It
 might take a while, but it's certainly faster than trying randomly!

   If you prefer to play around first, try things like trees, rocks,
 age 30-40 people, age 21 females, and young people.  Anyone aged 60 is
 also pretty funny.  Just try random things, they insult everything in a,
 uh, "nice" way! haha!


                --==[ WORLD 9: FINAL SHOWDOWN - WR90 ]==--

   The Aztecs are angry now!  Not only have you defeated the Norse and
 both Japanese brothers, but you've defeated them!  You've chased them to
 their sacraficial altars; this is the final fight!  Fortunately, your buds
 the Japanese have graciously given you their dump, I mean city, for you to
 use!  And a few armies as well.  ...yay... anyway, prepare yourself fast!
 The aztecs won't waste anytime sending forces your way!

   The real challenge in this map is resource management.  All the supplies
 aren't in your little safety nest.  If you plan on raising massive armies
 or a huge city, you'll need resources AND room.  Oh what to do, what to do.
 Well, your first goal is to remove those minor cities surrounding you. This
 shouldn't be much of a problem using the space and resources found in your
 own city.  After that, you'll now have much more resources (either by
 having a new area to mine them yourself or by having immigrants bringing
 them) so you shouldn't have to worry about that.  Rather, it comes down
 to space.  Army raising doesn't require much, but toppling 45,000 impression
 won't be an easy task.  My only suggestion?  Build outwards and rebuild
 those outerwalls as you expand.

   Outside of that, there aren't any silver scrolls in this land!  Oh no!
 Well, perhaps there are, but I haven't found them yet.  If you've found
 some, please e-mail me!  Otherwise, this land is just one gigantic battle.
 Good luck with defeating the Aztecs once and for all!

   Michael C. has submitted some hints on completing this level!  Whenever
 the Aztecs activate the volcano, simply use your water miracle to put out
 the lava before it reaches your building.  This will prevent much of the
 damage from that nasty epic from happening.  Also, after a while has
 happened, the Norse and the Japanese will arrive and conquer the two side
 towns, saving you the trouble.  Michael isn't sure if this happens only
 if you win by impressing them earlier on, though.  These two side towns
 have bottomless mines and the town the Japanese conquer has a limitless
 amount of trees if you water them.  Use this to your advantage and you'll
 quickly win.  If you have epics, you should have enough materials to even
 build duplicates!  Finally, Michael suggest getting the fireball spell
 as it will help greatly when it comes to defense.  As he says: "They'll
 all burn."


                     --==[ CONCLUSION - CNCL ]==--

   Oh divine one, it appears you have not only conquered all the lands
 but also successfully completed all the quest scrolls.  Now you're worthy
 of that god title!  Remember, if you have some questions still, feel free
 to e-mail me.  My contact information is found at the top of the FAQ.
 Otherwise, thanks for reading!