City of Heroes Scrapper Regen guide by Panthols. Well, I'll start by saying this, Regen is in my opinion the most versitile defensive set avaliable. You can get decent resistences to lethal/smashing damage, some resist to toxic, and everything else you just heal as it comes in. That's another thing that I love about regen, we take more damage than any other AT out there (by take more, I mean damage that gets through). There are various differant builds you can go with, but the one I will reccomend (secondary powers, and pool powers to support them) is basically a min/max build. ================================================================== Sections: I: Regen Powers II: Reccomended Pool Powers III: Final Defense/Resist Percentages: IV: Slotting of reccomended powers: V: Example Build (mine): VI: Final words: ================================================================== I: Regen powers: ================================================================== Fast Healing (auto): You are forced to take this, just dont slot it. Reconstruction (clickable): Nice healing power with a decent recharge. As of I3, it now grants temporary toxic resists. I wouldn't reccomend slotting this, lvl 2 - 16 may be a little more difficult with it unslotted, but you should be able to get by without too much of a problem. After 16, throw either a recharge or damage resist SO in here and make sure to hit it before you engage any mobs that use toxic damage. Quick Recovery (auto): Lets face it, yer regen, yer gonna have more than a few toggles. Take it, 6 slot it asap (before integration). Dull Pain (clickable): Not necessary at the lower levels, later on though, it's a life saver. This increases your max HPs by 40%, which in turn increases your heal rate by 40%. You want 4 slots in this (perma'd with perma haste). You dont need to keep this up all the time, but durring some big AV fights, you are dead if it drops. You can stack this for an 80% increase in max hps, but it lasts for a maximum of 30 seconds (6 slotted with +3 SO's) so it isn't worth it. Being a successful regen scrapper is knowing exactly what you can take and eliminating most or all variables, 30 seconds out of 120 where you HOPE you take the hits that would normally alpha strike you is not how I play, if it sounds appealing to you, SR is a fun secondary for gamblers =]. Integration (toggle): Was our status resist powers, now it's the bread portion of our bread and butter power(s). It's a constant heal similar to, but less powerful than, instant healing, oh and it still offers a magnitude 15 status resist (stun, hold, sleep, disorient, etc.). Take it, 6 slot it, keep it up all the time (this is why you 6 slotted quick recovery). Depending on your primaries endurance usage and how much you want to heal, do either 2 end rdx/4 heal or 1 end rdx/5 heal. Resilience (auto): Nice power, gives lethal/smashing resist, as well as resistance to disorient. This is most noticable when using an awaken, past lvl 35 (approx) you can use any awaken with no disorient. I've seen arguments about how much resist this offers, some say 5% up to 10%, my testing has shown 9.5% (approx). Keep this single slotted, until late game, then I reccomend you 6 slot it with damage resist. Will give approx 21% resist 6 slotted. Instant Healing (toggle): The butter portion of your bread and butter powers. The heal rate was recently reduced because of the heal added into integration, the split is about 30/70, the 70 being instant healing. You want this 6 slotted ASAP, and run this all the time. Standard practice for this is 2 end redux/4 heals, you can modify this based on your play style and end usage, but I would not reccomending going with less than 1 end redux, or 3 heals. Revive (click): Is what it sounds like, you come back to life. Normally surrounded by the group of mobs that just put you into your current situation thus ensuring that you incur more debt. VERY limited use (only when dead, and in probably 1/4 of those situations). If you die and are in a position to be revived, you are probably on a team with someone that has an awaken or rez. Moment of Glory (click): A power almost everyone agrees is not worth it, and a slap in the face to a regenner. Basically eliminates all your other toggles, doesnt allow you to heal, and just isnt very fun. When you click it, your hps drop to 20% of their max (up from 10% before I3), and you become highly resisnt to all but psy damage (takes 2 or 3 SO's to cap resist), and are unable to heal or be healed. This is known to most high level regenners as the "sapper button" (or something of that sort), Malta sappers drain your end and stun you, basically ensuring that a regen scrapper drops like a fly. This power avoids being hit by them for the most part, and if you do get hit, you dont have any toggles that can be dropped anyways. So unless you want a panic button that is useful against 1 type of mob and nothing else, dont take this. ================================================================== II: Reccomended powers: ================================================================== Haste (click): Doubles the recharge speed of any power, you want this. 6 slot it, hold ctrl and click the power to make it auto. Will drain 20 end every 2 minutes when it dies, but it's well worth it. This also allows you to perma Dull Pain with only 4 slots instead of 6 in that. Stamina (auto): Regen uses alot of end. . A LOT. Take this, 6 slot it, your end problems should go away. Tough (toggle): Base 15% reist to lethal/smashing. Very nice to help regen avoid alpha strikes, as this is one of very few resistance powers (3) avaliable to us. Take it, 6 slot it for approx 33% resist to lethal/smashing, add this to the 21% you get from resilience 6 slotted and 54% isnt a bad number. Weave (toggle): Base 10% defense. Pretty helpful, but not as much as resistance powers. I reccomend throwing 5 slots into this power. The reason I say 5 will become apparent when I add up the slots this build takes. ================================================================== III: Final Defense/Resist Percentages: ================================================================== Defense: Haste: 5% Weave: 20% further optional: Combat Jumping: 5% Super Speed: 5% Hover: 5% Stealth: 7.5% Resist: Tough: 33% Resilience: 21% ================================================================== IV: Slotting of reccomended powers: ================================================================== Qucik Recovery: 6 Dull Pain: 4 Integration: 6 Resilience: 6 Instant Healing: 6 Haste: 6 Stamina: 6 Tough: 6 Weave: 5 Total awarded slots required: 42 You have 67 slots given to you from lvl 1 to 50. So this leaves you with 25 slots to put wherever you want them (attacks). So whatever primary you have, pick the 5 powers you like the most and that is what you are stuck with. Like I said, this is a min/max build, defense wise this is the best it gets for scrappers. As for travel powers, I suggest sticking with Super Speed until lvl 41, then taking Combat Jumping, and Super Jump at lvl 44. Also for endurance reasons, turn off sprint while fighting, it will make a differance. ================================================================== V: Example Build: ================================================================== Archetype: Scrapper Primary Powers - Melee : Claws Secondary Powers - Defense : Regeneration Slot 01 Level 1:Strike /Dmg,Dmg,Dmg,Dmg,Dmg,Acc Slot 02 Level 1:Fast Healing /Heal Slot 03 Level 2:Reconstruction /Rchg Slot 04 Level 4:Quick Recovery /EndRec,EndRec,EndRec,EndRec,EndRec,EndRec Slot 05 Level 6:Hasten /Rchg,Rchg,Rchg,Rchg,Rchg,Rchg Slot 06 Level 8:Swift /Run Slot 07 Level 10:Dull Pain(Regen) /Rchg,Rchg,Rchg,Rchg Slot 08 Level 12:Boxing /Dmg Slot 09 Level 14:Super Speed /Run Slot 10 Level 16:Integration /Heal,Heal,Heal,Heal,EndRdx,EndRdx Slot 11 Level 18:Focus /Dmg,Dmg,Dmg,Dmg,Dmg,Acc Slot 12 Level 20:Resilience /DamRes,DamRes,DamRes,DamRes,DamRes,DamRes Slot 13 Level 22:Health /Heal Slot 14 Level 24:Stamina /EndRec,EndRec,EndRec,EndRec,EndRec,EndRec Slot 15 Level 26:Eviscerate /Dmg,Dmg,Dmg,Dmg,Dmg,Acc Slot 16 Level 28:Instant Healing /Heal,Heal,Heal,Heal,EndRdx,EndRdx Slot 17 Level 30:Tough /DamRes,DamRes,DamRes,DamRes,DamRes,DamRes Slot 18 Level 32:Shockwave /Dmg,Dmg,Dmg,Dmg,Dmg,Acc Slot 19 Level 35:Weave /DefBuf,DefBuf,DefBuf,DefBuf,DefBuf Slot 20 Level 38:Combat Jumping /DefBuf Slot 21 Level 41:Super Jump /Jump Slot 22 Level 44:Web Grenade /Slow Slot 23 Level 47:Shuriken /Dmg Slot 24 Level 49:Exploding Shuriken /Dmg,Dmg,Dmg,Dmg,Dmg,Acc Slot 25 Level 1:Brawl /Dmg Slot 26 Level 1:Sprint-Prestige /Run Slot 27 Level 2:Rest /Rchg ================================================================== VI: Final Words: ================================================================== All this information was gathered from 700+ hours playing as a regen scrapper.