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    Archvillain Guide by UnSub

    Version: 0.7 | Updated: 02/01/06 | Search Guide | Bookmark Guide

    
    +-------------------+
    |  City of Heroes   |
    |                   |
    | Archvillain Guide |
    +-------------------+
    
    By: UnSub {evilasahobby} <--a.t--> {graffiti} <--d.o.t--> {net}
    Version: 0.7
    Date: 31 January 2006
    
    
    CONTENTS:
    
    1.0 Introduction
     .1 Fair Use and Email Policy
     .2 Who Wrote This Guide?
     .3 A Note on Archvillains in Missions
    
    
    2.0 The Archvillains by Faction
     .1 Hellions
     .2 The Skulls
     .3 Clockwork
     .4 Vahzilok
     .5 Outcasts
     .6 Circle of Thorns
     .7 The Lost
     .8 Fifth Column
     .9 The Council
     .10 The Tsoo
     .11 Trolls
     .12 Minions of Igneous
     .13 Hydra
     .14 Warriors
     .15 The Family
     .16 Sky Raiders
     .17 Devouring Earth
     .18 Banished Pantheon
     .19 Freakshow
     .20 Prisoners
     .21 Crey
     .22 Rikti
     .23 Nemesis
     .24 Carnival of Shadows
     .25 The Malta Group
     .26 The Praetorians
     .27 Soldiers of Rularuu
     .28 Void Hunters
     .29 Contaminated
     .30 The Cabal
     .31 Fir Bolg
     .32 Tuatha De Dannon
     .33 Ghosts
     .34 Red Caps
     .35 Shivans
     .36 Knives of Artemis
     .37 Arachnos
     .38 Council Empire
     .39 Crazed
     .40 Malaise
     .41 Elementals
     .42 Nictus
     .43 Psychic Clockwork
     .44 Werewolves
    
    
    3.0 Archvillains by Security Level
    
    
    4.0 Final Notes
     .1 Thanks
     .2 Contributors
     .3 Version Notes
    
    +--------------------------------------------------------------------------+
    
    
    1.0 INTRODUCTION
    ________________
    After looking for some of this information for myself and not being able to
    find it, I thought I would pull together a guide of the locations of all the
    Archvillains that are available to fight in City of Heroes. You won't have
    to fight all of these Archvillains if you don't want to, but since I think
    it's a bit of a comic book tradition to fight all the big bads, it's nice
    to know how to track them down. I'm also focusing on only the Archvillains,
    since Giant Monsters are more than covered in other guides because they give
    badges. Since most Archvillains don't give badges, players have generally
    been less inclined to fight them (unless they have to in order to complete
    a mission).
    
    This guide is based off TheSpeedingSkull's AV Guide V1.0 that can be found
    at the following address:
    
    http://boards.cityofheroes.com/showflat.php?Number=2445277&fpart=1#2445277
    
    It was a large source of info for a number of Archvillains (or AVs), but
    I've looked to clean up and standardise the format as well as include more
    data as I move forward. Two other sources I used were the relevant villains
    pages on:
    
    http://coh.warcry.com
    http://cityofheroes.gameamp.com/
    
    which provided me with more information.
    
    *UPDATE: After the release of v0.5 of this guide, I was pointed to Red
    Tomax's Guide to CoH at the following location:
    
    http://www.nofuture.org.uk/coh/
    
    which has a lot of mission info on AVs that I've used for this guide.
    
    
    1.1 FAIR USE AND EMAIL POLICY
    _____________________________
    As collator and creator of this guide, I have no problems with its use and
    distribution provided that 1) it is distributed in an unaltered state and 2)
    that access to it is free (ie you do not need to pay an access fee of any type
    to purchase use of this guide). If you wish to alter this guide and / or
    charge for it's use, permission must first be sought from the creator
    (ie me ;-).
    
    If you wish to email me, PLEASE put something in the subject line about City
    of Heroes. I tend to delete emails with no subject line on the grounds that
    it is spam. Also, all submissions will be credited to their contributors, so
    if you send me info that gets included in this guide you will have your name
    credited in the guide, along with some general recognition of the type of
    information you provided. Please include a name (any name or nic) for me to
    use as I dislike putting contributor email addresses in guides.
    
    
    1.2 WHO WROTE THIS GUIDE?
    _________________________
    I received a query about copyright and which permissions I have received
    regarding the collation of this guide, so I thought I'd address a few
    points. This guide was compiled purely because I couldn't see another
    single source of AV information in existance, despite lots of general AV
    information floating about.
    
    1) This guide is a compliation of existing materials regarding AVs in CoH.
    I collated all the information together into this one guide and will
    update it until such point as I quit CoH or CoH is cancelled. I did not
    write 100% of this guide and don't want to appear to be taking credit for
    all the information in it, since it is based off the work of other people.
    The links seen in Section 1.0: Introduction show the sources of the
    information I used in this guide.
    
    2) I have received TheSpeedingSkull's approval for this guide. His original
    guide was the basis for this version, so I felt it best to seek his
    permission. However, I have changed the layout and content of AV
    information in order to improve the utility of this guide.
    
    3) The information I collated from Red Tomax's Guide to COH, CoH Warcry,
    and CoH Gameamp is all factual in nature. Where an AV is in a story arc
    is factual. An in-game text description of an AV is factual. AV
    resistances and vulnerabilities are factual. Factual information can not
    be copyrighted.Using factual informatino in a guide does not violate
    copyright.
    
    I don't want to appear taking credit where it's not due - Red Tomax's site,
    which lists the various story arc missions, task forces and the location of
    AVs within them did the hard work and should receive all the kudos. I just
    pulled together the facts from that site (and the others listed) about AVs
    and included them in this guide.
    
    If anyone notices something I've included in this guide that does violate
    copyright, please let me know - taking credit for other's work is not my
    intent.
    
    
    1.3 A NOTE ON ARCHVILLAINS IN MISSIONS
    ______________________________________
    I'm taking this directly from Statesman's* post on the forums:
    
    "If the team size and mission difficulty are ABOVE a certain level, an
    Archvillain spawns. Below that, players will face only an Elite Boss. If the
    mission is set on the first two levels of difficulty, it takes 4 heroes or
    more to spawn an Arch Villain. On the third level, 3 heroes or more. On the
    fourth level, 2 heroes. On the highest (Invincible), a solo hero will spawn
    an AV. Note this works in BOTH City of Heroes and Villains."
    
    An addendum from Positron*:
    
    "Just to calrify: The Archvillain thing is ONLY for Mission AV's,
    Archvillains in Task Forces/Strike Forces and World Spawns will not be
    changed.
    
    In City of Villains, Archvillain-class enemies are called "Heroes" and this
    change applies to them as well. (With the exception of Strike Forces and
    World Spawns of course)."
    
    As such, if you want to be able to fight an AV in a story arc mission, be
    sure to take along enough heroes to 'activate' them in the mission. The best
    bet is to have a team of at least four and fight them on the Heroic (ie
    default) difficulty level, but that choice is up to you.
    
    *For those who don't know, Statesman is CoH/V's lead designer while Positron
    is ... well, somebody important at Cryptic Studios.
    
    
    +--------------------------------------------------------------------------+
    
    
    2.0 THE ARCHVILLAINS BY FACTION
    -------------------------------
    I've arranged the guide by faction, with all AVs (whether in the game or
    not) listed, together with info on them and how to defeat them. If you have
    a tip for fighting an AV, please send it in!
    
    +--------------------------------------------------------------------------+
    
    2.1 THE HELLIONS
    ----------------
    
    Archvillain(s) -
    None
    
    +--------------------------------------------------------------------------+
    
    2.2 THE SKULLS
    --------------
    
    Archvillain(s) -
    None
    
    +--------------------------------------------------------------------------+
    
    2.3 CLOCKWORK
    -------------
    
    Archvillain(s) -
    Clockwork King
    
    ++
    AV: Clockwork King
    
    DESCRIPTION TEXT:
    The mad Clockwork King imagaines himself the center of a mechanical court.
    His powerful mind continually creates more subjects to his insane rule. The
    true horror is that his massive steel chassis holds a human brain.
    
    LOCATED: "The Fall of the Clockwork King" Task Force
    
    CONTACT: Synapse in Skyway City - you'll need at least four heroes to start
    the TF
    
    HERO LEVEL: 15 - 21
    
    MISSION THAT AV IS IN: Last mission in the TF
    "We know those parts you found were delivered to only three locations. I
    think we need to check out each of the three warehouses. If we are lucky, this
    trail will lead to the big man himself: the Clockwork King!
    
    I'm calling the first warehouse to make sure they know you're coming. Wait!
    They say they're under attack right now, and there are innocents in danger.
    Get moving!"
    
    DO YOU HAVE TO DEFEAT THE AV TO COMPLETE THE MISSION? Yes
    
    REWARD: Complete the TF; get the TF badge.
    
    TIPS FOR DEFEATING THIS AV:
    He's vulnerable to smashing damage, so exploit this weakness if you can.
    Watch out for his psychic attacks - most heroes have very low resistance
    to psychic damage, so he can really put the hurt on an unwary team.
    
    Also, his physical attacks aren't to be sneezed at, so keep your melee
    fighters healed and your squishie team mates protected.
    
    OTHER INFO ON THIS AV:
     - Blue Steel beat the man believed to now be the Clockwork King so badly he
    had to be turned into a brain in a jar. Ouch!
    ++
    
    +--------------------------------------------------------------------------+
    
    2.4 VAHZILOK
    ------------
    
    Archvillain(s) -
    Dr Vahzilok
    
    ++
    AV: Dr Vahzilok
    
    DESCRIPTION TEXT:
    The insane leader of the Vahzilok comes across more like a religious zealot
    than and arch-fiend. Dr. Vahzilok continually proclaims his intention of
    overcoming death itself. In his twisted mind, the horrid reanimated corpses
    he creates are only stepping stones toward greater medical miracles.
    
    LOCATED: "The Vahzilok Plague" Story Arc
    
    CONTACT: Ann-Marie Engles (Skyway City), Juliana Nehring (Skyway City),
    Olivia Chung (Steel Canyon) or Pavel Garnier (Skyway City)
    
    HERO LEVEL: 15 - 20
    
    FIRST STORY ARC MISSION TEXT:
    "Look, the city council wants to keep this quiet. There's been a rash of
    mysterious illnesses in the past few days, and a few cases have already
    proved fatal. We're not sure that this disease is, but it's quite virulent.
    If something isn't done soon, we'll be living in a ghost town. We do have
    good evidence that the illness is connected to the Vahzilok zombies. I need
    you to take this scanning device and use it on any Vahzilok you see. We need
    all the data we can get."
    
    MISSION THAT AV IS IN: The one after the "Defeat Patient Zero" mission,
    which is also the last mission of the TF:
    "Now that Dr. Vahzilok has a sample of the antidote, it's only a matter of
    time before he can modify his virus and undo our work. However, I've
    analysed all the data, and I think I have a very viable candidate for the
    ground zero of this entire outbreak. I'd like you to go down to the sewers
    and incinerate very body you find. If you can manage this, [Hero Name],
    you'll put and end to Vahzilok's evil plague forever!
    
    You must be careful, [Hero Name]. Dr. Vahzilok himself knows about your
    involvement, and may try to stop you. You'll have to judge for yourself
    if you'll be strong enough to fight him, or if destroying the bodies is
    the better answer. Maybe we can put an end to this whole thing here and
    now, before the rest of the city gets infected."
    
    DO YOU HAVE TO DEFEAT THE AV TO COMPLETE THE MISSION? No... although if you
    can't get to access to a glowie because of him, you will need to draw him
    off at the very least.
    
    REWARD: Only the standard XP and influence.
    
    TIPS FOR DEFEATING THIS AV:
    Dr Vahzilok has some decent ranged attacks, so don't think you can avoid
    damage simply by staying at a distance.
    
    OTHER INFO ON THIS AV:
     - That body of his is actually a battlesuit made of sewn-together body
    parts; Dr Vahzilok is actually a smallish man.
    ++
    
    +--------------------------------------------------------------------------+
    
    2.5 OUTCASTS
    ------------
    
    Archvillain(s) -
    None
    
    *SPECIAL NOTE: Frostfire is the founder of the Outcasts and can be beaten
    as part of the Hollows missions, but isn't ranked as an AV in CoH.
    
    +--------------------------------------------------------------------------+
    
    2.6 CIRCLE OF THORNS
    --------------------
    
    Archvillain(s) -
    Baphomet
    Envoy of Shadows
    
    ++
    AV: Baphomet
    
    DESCRIPTION TEXT:
    The Baphomet is the oldest and most feared of the Behemoth Lords. The ground
    beneath it's cloven feat burns with its own infernal fire.
    
    LOCATED: "Stop the Rikti transdimensional expedition" mission / "The Saga of
    Lanaru" Story Arc
    
    CONTACT: Angus McQueen (Peregrine Island) / Faathim the Kind (The Chantry)
    
    HERO LEVEL: 45 - 50
    
    MISSION THAT AV IS IN:
    
    1) For the "Stop the Rikti transdimensional expedition" mission:
    "Portal Corporation scientists have traced a Rikti Portal transition to a
    nearby alternate Earth. This particular case could be extrremely dangerous.
    The world has been classified as a prohibited dimension. Our probe teams
    discovered that the Circle of Thorns ananlog of that dimension successfuly
    annihilated all human life on the world except a slave sub-class in the year
    1968 AD. I have been authorized to ask for your assistance to stop the Rikti
    transdimensional expedition before the alternate Circle discovers our Earth.
    
    I will warn you, this world has been classified as extremely hazardous. If you
    accept, I recommend that that you take appropraite precautions.
    
    It is unlikley that the Rikti knew about conditions on this world when they
    opened a portal to it. This does not change the imperative that the world must
    be sealed off from ours at this time. Your main objective will be to disrupt the
    portal generation apparatus the Rikti have utilized to access thie world. That
    will cut off Rikti access to that dimension, or at least disrupt any possible
    corridors from there to the Rikti home Earth. If those devices have been
    hidden too well, you can also concentrate on hunting down all Rikti operatives
    present at their transfer site on that world, as well as any hostile local
    residents they have come in contact with."
    
    2) For the "The Saga of Lanaru" Story Arc:
    "Two of the Keys to the Storm Palace are now on your world. They must be found
    and recovered before they can be used. The Malta group has already extracted
    the key, though I do not know how they would accomplish this thing.
    
    The Key of Madness is still hidden from me. I have sent messages to mystics of
    your world through dreams. Seek out Azuria once you have recovered the Key of
    Destruction. She may have learned the location of the last key by then.
    
    The danger is great. The Minds of the Malta Group are clouded with their
    desire for power and control. I fear that something is using them to it's
    own advantage, and could wreck havoc upon us all."
    
    NB: You'll have to do a number of sub-missions before you'll be given the
    objective to defeat Baphomet
    
    DO YOU HAVE TO DEFEAT THE AV TO COMPLETE THE MISSION? No / Yes
    
    REWARD: "Demon Slayer" badge if you beat Baphomet
    
    TIPS FOR DEFEATING THIS AV:
    
    OTHER INFO ON THIS AV:
     - Back in CoH beta, he could be found running around Perez Park as a
    placeholder for Kraken
    ++
    
    ++
    AV: Envoy of Shadows
    
    DESCRIPTION TEXT:
    Unbound and unamed, it has crossed the gulf of worlds on a bridge of greed
    and pain. The Envoy of Shadow is a ambassador of the Prince of Demons, here
    to offer the Circle of Thorns great power and dark alliances. Its consuming
    flames and cloak of darkness are manifestations of it's endless evil.
    
    LOCATED: "The Envoy of Shadows" Story Arc
    
    CONTACT: Cadao Kestrel (Founders' Falls)
    
    HERO LEVEL: 35-40
    
    FIRST STORY ARC MISSION TEXT:
    "There have been rumors that the Warrior leader King Thunder stole a book
    of magic rituals from the Circle of Thorns. According to the rumor, the
    Circle had only just acquired the book themselves, and were looking to get
    it back. That rumor just might match with a recent disturbance in Kings Row.
    The Warriors have been planning on some big rite to get, and there's word of
    Circle mystics watching those preparations closely. If this book is as powerful
    as rumors say it is, the Warriors are in way over their heads. I suspect this
    may all be part of a Circle plot of some kind. Could you investigate the Ritual
    and try to recover the book? Stay alert on this mission. I have a feeling
    that this is the start of something much larger."
    
    MISSION THAT AV IS IN: Envoy of Shadows appears in three missions within this
    story arc
    
    1) "I've had a chance to talk to Akarist about the Demon the Circle of Thorns
    have summoned. He calls it the Envoy of Shadow, and says that it's an emissary
    of the Demon Prince the Oranbegans dealt with before. He thinks that the thing
    will demand a human sacrificce as part of whatever bargain it's making, and
    probably a large one. Will you help stop the sacrifice to the Envoy of Shadow?
    
    Akarist says that there's a chance the Envoy itself may be there to accept the
    sacrifices, so it would probably be a good diea to gather allies for this
    mission.
    
    Akarist has pointed us towards where the ceremony will most likely take place,
    and it coincides with something else. I've just gotten word that 13 police
    officers haven't shown up for work today, but that one of them got a call out
    on his radio that she was taken underground by Circle Sorcerers. Your main goal
    will be to find and rescue all of the kidnapped police and disrupt any
    sacrificial ceremony. Also, look for any evidence of what sort of deal the
    Envoy may be here to make. If the Envoy itself is there, Akarist warned that
    defeating it won't be enough to destroy it, but might give you an idea of how to
    fight it. Use your own discretion on that.
    
    Akarist also sent this for you. It's something he's written about Demons and
    the sacrifices they demand. It might provide you with an insight to the Envoy of
    Shadow and what it's after."
    
    2) "All of your work to stop the Envoy of Shadow and the Circle from makinga
    deal is paying off, but there has been a repercussion. The Envoy is preparing
    to accelerate the deal and is going to make a ceremonial gift of new Thorn
    Blades to the Circle of Thorns. I'd like you to disrupt this exchange, and
    take those Thorn Blades.
    
    The Envoy itself is likely to be there, and defeatinghim will be necessary to
    break his ability to sense and retrieve the Thorn Blades. It might be a good
    dea to have allies with you for that reason, if you haven't already gathered
    some.
    
    You'll have three things to do in this. First, you must get the Thorn Blades.
    Second, you need to defeat the Envoy of Shadow. You won't be able to stop him
    permanently, but the time it takes him to re-form himself will give us enough
    time to secure the Thorn Blades so they're invisible to him. Third, Akarist
    says that its very likely that the Circle will be trying to find some
    leverage on the Envoy. So, keep an eye out for what the Circle is up to.
    
    Akarist has another message for you, this one about the Thorn Blades themselves
    and their importance in a deal with the Demon Prince."
    
    3) "The research is complete. We have the Envoy of Shadow's True Name. If
    you're ready, it's time to end the Circle's negotiations. It won't be easy,
    you'll be facing the Envoy of Shadow again as well as the representatives from
    the Circle of Thorns. If you're ready, I have all that you'll need to send
    the Envoy of Shadow back to Hell. I'll call for an emergency force field to
    give you time to get there. I'm counting on you to end this, once and for all.
    
    You'll need to defeat the Envoy of Shadow and all of the Circle who are
    consorting with him to bring this to an end. I know you can do it. You've
    beaten him before. You can do it again.
    
    I have these to give you from Akarist and the MAGI mystics. The True Name of
    the Envoy of Shadow, and the knowledge of how to use it. Good luck."
    
    DO YOU HAVE TO DEFEAT THE AV TO COMPLETE THE MISSION? No / Yes / Yes
    
    REWARD:
    
    TIPS FOR DEFEATING THIS AV:
    Tanking Envoy isn't too difficult as most of the damage is done in well
    resisted damage types. Try to get him turned away from your teammates to
    ensure his cone attack hits only the tanker. His use of Healing Flames can
    be a bit obnoxious so bring enough fire power to overcome his increased
    regeneration rate. The auto-hit aura can be problematic for those that
    need to be close and have little resistance. We had a Fire controller
    along who's fire imps couldn't touch the Envoy because the aura would
    dispatch them so quickly. (written by Cleat)
    
    
    OTHER INFO ON THIS AV:
    
    ++
    
    +--------------------------------------------------------------------------+
    
    2.7 THE LOST
    ------------
    
    Archvillain(s) -
    None
    
    +--------------------------------------------------------------------------+
    
    2.8 FIFTH COLUMN
    ----------------
    
    Archvillain(s) -
    Nosferatu
    Vandal
    Requiem
    
    ++
    AV: Nosferatu
    
    DESCRIPTION TEXT:
    Few truly appreciate the genius of Nosferatu's super soldier program, and
    none more so than himself. Nosferatu was so entranced by his ability to
    create the super strong Vampyri that he became one of them. He has since
    improved upon the original design by granting himself several new abilities.
    He can mesmerize his opponents, leaving them helpless. Some say he can even
    siphon off the life force of his foes.
    
    *SPECIAL NOTE: The Fifth Column were overthrown by The Council, with
    Nosferatu jumping ship to that faction.
    ++
    
    ++
    AV: Vandal
    
    DESCRIPTION TEXT:
    The fiend known as Vandal was once a humble tinkerer named Othman Doul.
    In the late 1930's, the villain Requiem recognized Doul's usefulness and
    recruited him to the nascent 5th Column. Othman was happy to oblige, since
    it meant he could indulge his scientific curiosity without restraint. Over
    the years, Vandal has mechanically augmented himself to prolong his lifespan.
    Now, he seeks to advance his own position within the 5th Column and perhaps
    even challenge Requiem for supremacy.
    
    *SPECIAL NOTE: The Fifth Column were overthrown by The Council, with Vandal
    jumping ship to that faction.
    ++
    
    ++
    AV: Requiem
    
    DESCRIPTION TEXT:
    Ridolfo Uzzano has come a long way from his humble beginning as one of
    Mussolini's lapdogs. The primary cause of his success was his fusion with a
    Nictus, a being of utter darkness.
    
    *SPECIAL NOTE: The Fifth Column were overthrown by The Council, with Requiem
    jumping ship to that faction.
    ++
    
    +--------------------------------------------------------------------------+
    
    2.9 THE COUNCIL
    ---------------
    
    Archvillain(s) -
    Nosferatu
    Maestro
    Archon Burkholder
    Vandal
    Requiem
    Arakhn
    
    ++
    AV: Nosferatu
    
    DESCRIPTION TEXT:
    Few truly appreciate the genius of Nosferatu's super soldier program, and
    none more so than himself. Nosferatu was so entranced by his ability to
    create the super strong Vampyri that he became one of them. He has since
    improved upon the original design by granting himself several new abilities.
    He can mesmerize his opponents, leaving them helpless. Some say he can even
    siphon off the life force of his foes.
    
    LOCATED: "The Eternal Nemesis" Story Arc / "The Nictus Insurrection" Story
    Arc (Kheldians only)
    
    CONTACT: Maxwell Christopher (Founders' Falls) / Sunstorm
    
    HERO LEVEL: 40 - 45 / 40 - 45
    
    FIRST STORY ARC MISSION TEXT:
    
    - "The Eternal Nemesis" Story Arc
    
    "I keep finding interesting new things in the files you found detailing
    Nemesis' hidden business dealings and front companies. We can't move on
    all of it right away or else Nemesis will figure out where we got the
    information, but it can help to start an investigation. This time, it's
    helped on a big one. I don't know if you're familiar with Tyrone Lockhart
    and his company, Lockhart Aerotech, but he's been under investigation for a
    while for aiding the Sky Raiders, so he's a pretty bad guy. Here's where it
    gets good: it turns out that Lockhart Aerotech has connections with more
    than just the Sky Raiders. According to the records you recovered, Lockhart
    has had a long-running relationship with Nemesis. They've done manufacturing
    and prototyping for Nemesis for years, even before the business with the Sky
    Raiders. If we can find solid evidence of the connection between Lockhart and
    Nemesis, that'll take the case against Tyrone and the battle against Nemesis
    off in a whole new direction. I'll warn you though. This is going to be
    difficult, and it's probably only the start of something much larger."
    
     - "The Nictus Insurrection" Story Arc
    
    "Our people watching the Council tell us that there has been a frenzy of
    activity, and even open conflict. Now that the Center has learned of their
    treachery, Arakhn and Requiem have stepped up their plans. I fear that they
    may have begin their bid for control of the Council. If they win, humanity
    will lose. We have to know if the Nictus have started their insurrection,
    or if we still have some time. The only way to know for sure will be to
    infiltrate a Council communications base, and see what they're saying
    internally.
    
    If Arakhn has begun to make her play for power, we have to know. We can't let
    her win, even if that means helping the Center to keep control. The Center
    is a threat to freedom here on Earth, but Nictus are a threat to all
    life in the galaxy."
    
    MISSION THAT AV IS IN:
    
    - "The Eternal Nemesis" Story Arc
    
    "At the conclusion of his battle against the 5th Column, Nemesis managed
    to capture Nosferatu, the mad doctor responsible for the 5th Column's
    Ubermen and vampyri. He used us, he used the 5th Column, and now he plans
    to use Nosferatu. What Nemesis wants him for is still a mystery, but I
    think it may have something to do with Nemesis' early kidnapping of the
    immortal Bentley Berkeley and all of the weapons testing and data
    gathering the Nemesis Army has been doing.
    
    However, one thing I know is that I have no intention of letting Nemesis
    get away with any of this. Thanks to the documents you found a while back
    and Lockhart's files, I have a pretty good idea of where Nemesis might
    be holding his latest prisoner. I want you to go in there and capture
    Nosferatu.
    
    Hunting down one wanted criminal and fighting another at the same time
    feels good again. No helping one bad guy to offset another, just doing
    the right thing from the start.
    
    I'm betting that Nemesis is using Nosferatu to work on something
    related to biology, probably involving artificial life extension.
    Any information Nemesis might get on that could cause a lot of trouble,
    so you'll need to catch Nosferatu and anyone he may be directly working
    with."
    
     - "The Nictus Insurrection" Story Arc
    
    "We found out why Nosferatu didn't change sides after you planted the evidence
    of the plot against him. He already knew about the plot. We received this:
    
    [Hero Name]
    
    I thank you for your concern, but to tell the truth, I am somewhat interested
    in becoming a Nictus. Unlike Vandal, I do not see that as a kind of death,
    but as an interesting new state of being.
    
    However, I am not locked into the idea. I would like to see just how good you
    Kheldians really are. Also, I could use a fight to test the limits of the work
    I've done on my own body. So, let us arrange a simple test: If you can
    defeat me and allow me to remain free, I will change sides in this struggle
    and assist the Center. Until you do, I shall support Requiem, and by
    extension Arakhn and the Nictus. I have enclosed a location I can be found at.
    
    Bring allies.
    
    You will need them.
    
    -Nosferatu
    
    If we want to stop the Nictus insurrection, you're going to have to defeat
    an Arch-villain. Can you handle it?
    
    Nosferatu is the first of the Vampyri, and is still the strongest. He's used
    all of his experimental techniques on himself first. On top of that, he has
    over half a century of experience and cunning on his side. Bring all the
    allies you can, he won't give any quarter."
    
    DO YOU HAVE TO DEFEAT THE AV TO COMPLETE THE MISSION? Yes / Yes
    
    REWARD:
    
    TIPS FOR DEFEATING THIS AV:
    Nosferatu can heal himself very quickly, so you'll need to bring some
    heroes who can do a lot of damage. He's also got an auto-hit aura power,
    so try to minimize the number of heroes who get close to him (or be
    prepared to heal them).
    
    OTHER INFO ON THIS AV:
    
    ++
    
    ++
    AV: Maestro
    
    DESCRIPTION TEXT:
    As a child, Vincenzo Alfreri dreamed of becoming a great composer, but
    those dreams were shattered when he lost his hearing due to a car accident.
    The Council offered to perform a radical experiment that might restore his
    hearing, and Vincenzo agreed without hesitation. Unfortunately, things did
    not go as planned. A SPIDER attack on the facility resulted in a power surge
    at the worst possible moment. Instead of restoring him, the resulting
    explosion created a permanent resonance in Vincenzo's body. He agreed to
    join the Council if the would give him the opportunity for vengance
    against SPIDER.
    
    LOCATED: In Long Jack's last mission
    
    CONTACT: Long Jack (Striga Isle)
    
    HERO LEVEL: 20 - 25
    
    MISSION THAT AV IS IN: In Long Jack's last mission:
    "Thanks to Dr. Goldsmith, we now have the location of one of the Council's
    big wigs, Maestro. I don't think I need to tell you what happens next. Go
    to Maestro's lair, find him, and defeat him.
    
    I also heard that he has some of the Center's special guard, the Ascendants,
    guarding his lair. That'll make him one tough nut to crack. I'd recommend
    bringing a crackerjack team.
    
    I hear Maestro's a deaf man who'll stop at nothing to regain what he's lost.
    Unethical experimentation, dark magic, you name it. He's one twisted human
    being."
    
    DO YOU HAVE TO DEFEAT THE AV TO COMPLETE THE MISSION? Yes
    
    REWARD: Only experience points and influence
    
    TIPS FOR DEFEATING THIS AV:
    Maestro uses sonic attacks which can drop your hero's damage resistance,
    increasing the damage he does to you. Try to drop him quickly to avoid
    a tough fight.
    
    OTHER INFO ON THIS AV:
    
    
    ++
    
    ++
    AV: Archon Burkholder
    
    DESCRIPTION TEXT:
    Archon Burkholder is a relic from another villainous group that was recently
    subsumed by the Council. Nevertheless, he seems to have made a place for
    himself in the new regime. His obsession with robotics led him to carve off
    his own arm and replace it with one of steel; it also led him to create this
    terryfing robot factory. To prevent the launch of the giant Zenith Mech, you
    must defeat Burkholder.
    
    LOCATED: "The MegaMech Cometh" Task Force
    
    CONTACT: Ernesto Hess (Striga Isle)
    
    HERO LEVEL: 25 - 30
    
    MISSION THAT AV IS IN: Last mission in this TF
    "If the intel you got out of Sanders can be believed, Archon Burkholder is
    the only person who knows how to pilot the Zenith MegaMech. I guess that
    doesn't surprise me. The word around the base is that he's obsessed with
    robotics. He even volunteered for Maestro's crazy medical experiments, with
    the condition that he be given a robotic arm.
    
    What this means for us is simple: if you take out Burkholder, you take
    down his entire scheme.
    
    I'm counting on you to end this, heroes. You'd be surprised to know what's
    riding on this one."
    
    DO YOU HAVE TO DEFEAT THE AV TO COMPLETE THE MISSION? Yes
    
    REWARD: Complete the TF; get the TF badge.
    
    TIPS FOR DEFEATING THIS AV:
    
    OTHER INFO ON THIS AV:
     - When you defeat this AV, you have 30 seconds to escape the zone
    or else be caught in a huge explosion that will give you a one-way
    trip to the hospital
    
    ++
    
    ++
    AV: Vandal
    
    DESCRIPTION TEXT:
    The fiend known as Vandal was once a humble tinkerer named Othman Doul.
    In the late 1930's, the villain Requiem recognized Doul's usefulness and
    recruited him to the nascent 5th Column. Othman was happy to oblige, since
    it meant he could indulge his scientific curiosity without restraint. Over
    the years, Vandal has mechanically augmented himself to prolong his lifespan.
    Now, he seeks to advance his own position within the Council and perhaps
    even challenge Requiem for supremacy.
    
    LOCATED: "Bastion's Children" Task Force
    
    CONTACT: Bastion (Talos Island)
    
    HERO LEVEL: 25 - 30
    
    MISSION THAT AV IS IN:
    "This task is extremely dangerous, Task Force Slate. And it is extremely
    important to me. If Vandal is using my technology to create these new,
    advanced Zenith Mech Men, then I am, in some way, responsible for the havoc
    they will wreck. Please arrest Vandal and ensure that he will do no more harm.
    
    You have my gratitude, Task Force Slate."
    
    DO YOU HAVE TO DEFEAT THE AV TO COMPLETE THE MISSION? Yes
    
    REWARD: Complete the TF; get the TF badge.
    
    TIPS FOR DEFEATING THIS AV:
    Vandal has some vulnerability towards psionic damage, but has high mez
    resists.
    
    OTHER INFO ON THIS AV:
    
    ++
    
    ++
    AV: Requiem
    
    DESCRIPTION TEXT:
    Ridolfo Uzzano has come a long way from his humble beginning as one of
    Mussolini's lapdogs. The primary cause of his success was his fusion
    with a Nictus, a being of utter darkness. The Nictus gave Ridolfo the
    ability to scorch his foes with an infernal fire. Though he is now over
    100 years old, Requiem remains a fearsome foe in battle. Before the Center
    arrived to spoil his fun, Requiem ruled over the massive military
    organization that was subsumed by the Council. His closest attendents
    suspect that Requiem is still smarting from his loss of power, and
    plotting his revenge.
    
    LOCATED: "The Final Darkness" Story Arc (Kheldians only)
    
    CONTACT: Sunstorm
    
    HERO LEVEL: 45 - 50
    
    FIRST STORY ARC MISSION TEXT:
    "Lillina Issan will be the new Shadowstar one day, if she can keep herself
    from being killed. In the aftermath of the Nictus insurrection within the
    Council, Arakhn and Requiem have gone into hiding, and Lilian has taken it
    upon herself to find them. Not the wisest course at any time, but
    absolutely foolish right now. She's dropped out of contact after she said
    she was going to investigate an old base that had been cleaned out weeks ago.
    I fear that Lillian has gotten herself into more trouble than she
    anticipated, and needs to be found.
    
    Since Lillian will assume the role of Shadowstar one day, she takes it upon
    herself to go beyond her job as a reported and dig into the plans of our
    enemies. it probably makes her feel like she's doing her part, I just wish
    she'd use more caution. you must find Lillian and bring her back safely.
    Also, look for any clues that might help her investigation. She puts herself
    in too much danger, but we do need to know what the Nictus are up to.
    
    MISSION THAT AV IS IN:
    "We've found where the Nictus are setting up a major Shadow Cyst, based on
    the inforation you found last time. 4 seeds, deep under the city. It gets
    worse, though. We think that Requiem himself is there, protecting them. In
    order to stop the Nictus, you will have to destroy those seeds and then
    battle Requiem himself.
    
    You will need allies, and good ones if you want to have any chance against
    something like Requiem. I wish you the best of luck."
    
    DO YOU HAVE TO DEFEAT THE AV TO COMPLETE THE MISSION? Yes
    
    REWARD: Only experience points and influence
    
    TIPS FOR DEFEATING THIS AV:
    Requiem has a vulnerability to cold damage.
    
    OTHER INFO ON THIS AV:
    
    ++
    
    ++
    AV: Arakhn
    
    DESCRIPTION TEXT:
    Very little is known about the mysterious figure known as Arakhn.
    She is a deadly assassin and is the last thing seen by many enemies of
    the Council. what most of the council is unaware of is that Arakhn's
    powers resulted from the fusion of her human body with a Nictus life form.
    She is on the front lines of a war with the Kheldians, ancient enemy of the
    Nictus.
    
    LOCATED: "The Kheldian War" Task Force
    
    CONTACT: Moonfire (Striga Isle)
    
    HERO LEVEL: 23 - 28
    
    MISSION THAT AV IS IN: The 10th and final mission
    "I want to bring the Kheldian War to a close once and for all, and to do
    that, I must end the Nictus threat. I intend to use Arakhn's plan against
    her, and lay a trap for her Nictus brethren. I want you to seek out Arakhn's
    stronghold. Then you must defeat her, while I gather the forces of the
    Kheldian Peacebrigners. My bodiless brothers will go to her intended victims,
    and ask premission to protect them from the Nictus. And then they will wait.
    
    When you defeat Arakhn, I have no doubt her loyal minions will put her plan
    into effect, sending the Nictus into their intended hosts. But each Nictus
    will be surprised by a Kheldian lying in wait, within the very body they had
    planned to assume. There we will defeat them , once and for all.
    
    I know this sounds dangerous, but it is the only way. If we do not stop the
    Nictus once and for all, Arakhn may develop an even more twisted plot. And
    that plot might succeed."
    
    DO YOU HAVE TO DEFEAT THE AV TO COMPLETE THE MISSION? Yes
    
    REWARD: Complete the TF; get the TF badge.
    
    TIPS FOR DEFEATING THIS AV:
    Arakhn has a vampiric AoE attack that replenishes her health while
    draining the surrounding heroes of their life. Try to keep melee heroes
    out of the way when she executes this power and also try to have a team
    that can whittle her health down quickly.
    
    OTHER INFO ON THIS AV:
    
    ++
    
    +--------------------------------------------------------------------------+
    
    2.10 THE TSOO
    -------------
    
    Archvillain(s) -
    Tub Ci
    
    ++
    AV: Tub Ci
    
    DESCRIPTION TEXT: N/A
    
    LOCATED: Tub Ci is not in CoH at the moment
    
    OTHER INFO ON THIS AV:
     - Tub Ci was arrested by Blue Steel
    
    ++
    
    +--------------------------------------------------------------------------+
    
    2.11 THE TROLLS
    ---------------
    
    Archvillain(s) -
    Grendel
    Atta
    
    ++
    AV: Grendel
    
    DESCRIPTION TEXT: N/A
    
    LOCATED: Grendel is not in CoH at the moment
    
    OTHER INFO ON THIS AV:
     - Founder of The Trolls
    
     - Defeated by Atta in a contest of strength, but probably wasn't killed
    ++
    
    ++
    AV: Atta
    
    DESCRIPTION TEXT:
    Leadership within the Trolls is determined largely based on a never-ending
    game of King of the Hill. The fearsome Atta won his position by defeating
    seven of the Troll's former leaders in combat, mortally wounding three of
    them. Since that day, many have tried to dethrone him, but none have
    suceeded.
    
    LOCATED:
    
    CONTACT:
    
    HERO LEVEL:
    
    FIRST STORY ARC MISSION TEXT:
    
    MISSION THAT AV IS IN:
    
    DO YOU HAVE TO DEFEAT THE AV TO COMPLETE THE MISSION?
    
    REWARD:
    
    TIPS FOR DEFEATING THIS AV:
    
    OTHER INFO ON THIS AV:
     - Current leader of the Trolls
    
    ++
    
    
    +--------------------------------------------------------------------------+
    
    2.12 MINIONS OF IGNEOUS
    -----------------------
    
    Archvillain(s) -
    Koago
    
    ++
    AV: Koago
    
    DESCRIPTION TEXT:
    This massive Pumicite guards the way to Sam Wincott.
    
    LOCATED: "Cavern of Transcendence" Task Force
    
    CONTACT: Karsis (The Hollows)
    
    HERO LEVEL: 12 - 15
    
    MISSION THAT AV IS IN:
    "Talshak has forced me to reveal the cavern's location to you, and only you.
    Make no mistake; if I could, I would kill you on the spot. But the old mage's
    power is too strong. I will lead you to the cavern. Whatever happens there,
    you're on your own.
    
    The cavern's secret is this: the gateway links the cavern to one other
    location, but that location is not constant. It is determined by the wishes
    of the gateway's master. If you can fight your way to the gateway, you will
    become that master. If my own people can best you, however, we will use it
    to connect to the deepest reaches of the demon world. Then, you will suffer!
    
    Know that if I could work my will, you would writhe in pain until you died.
    Still, I am at Talshak's command. I will assist you."
    
    DO YOU HAVE TO DEFEAT THE AV TO COMPLETE THE MISSION? Yes
    
    REWARD: Complete the TF; get the TF badge.
    
    TIPS FOR DEFEATING THIS AV:
    You have to have eight heroes on your team for this TF. All eight heroes
    have to click on an obelisk each at almost the same time for Koago to appear.
    Defeat him and then rescue Sam Wincott to complete the TF.
    
    OTHER INFO ON THIS AV:
    
    ++
    
    
    
    +--------------------------------------------------------------------------+
    
    2.13 HYDRA
    ----------
    
    Archvillain(s) -
    The Hydra
    
    ++
    AV: Hydra
    
    DESCRIPTION TEXT:
    D/K
    
    LOCATED: "Abandoned Sewers" Trial
    
    CONTACT: Maren MacGregor (Founders' Falls)
    
    HERO LEVEL: 38 - 42
    
    MISSION THAT AV IS IN:
    "All right, [Hero Name]. I'd say you're ready to take on the Hydra itself. Use
    this computer access code to unlock the maintenance room door. Once you're in,
    kill everything you see from top to bottom. And I mean everything. Remember,
    once activated, that door only stays open for 90 minutes, so don't play around.
    
    I can give you one hint: check for Rikti crates. They're the key to your
    success. The Rikti have got some seriously funky technology for trying to
    keep the Hydra in check, so use it to your advantage.
    
    [Hero Name], you may be tough up here, but down there it's all about tactics
    and finding the right tool for the job.
    
    I don't envy you on this one, ace. You'll have a hard fight. Remember,
    the Rikti crates are the key."
    
    DO YOU HAVE TO DEFEAT THE AV TO COMPLETE THE MISSION? Yes
    
    REWARD: "Charmer" badge for defeating the Hydra
    
    TIPS FOR DEFEATING THIS AV:
    The mission contains some crates that will give you ranged temporary powers
    that are meant to do more damage to the Hydra. Pick them up for the damage
    boost they will give you.
    
    OTHER INFO ON THIS AV:
    
    ++
    
    
    +--------------------------------------------------------------------------+
    
    2.14 WARRIORS
    -------------
    
    Archvillain(s) -
    Odysseus
    
    ++
    AV: Odysseus
    
    DESCRIPTION TEXT: N/A
    
    LOCATED: Odysseus isn't in CoH at the moment
    
    OTHER INFO ON THIS AV:
    
     - Appeared in the new series of the CoH comic (issue # 2) which is the
    first time he's been seen by players
    
    ++
    
    +--------------------------------------------------------------------------+
    
    2.15 THE FAMILY
    ---------------
    
    Archvillain(s) -
    Sebastian Frost
    
    ++
    AV: Sebastian Frost
    
    DESCRIPTION TEXT: N/A
    
    LOCATED: Sebastian Frost is rumoured to be deceased due to the actions of
    the Back Street Brawler and Blue Shield
    
    OTHER INFO ON THIS AV:
    
     - The story of Sebastian Frost can be seen in-game through the "Just Say
    No to Superdyne" history badge (the plaques tell you about his Superdyne-
    related life and death)
    
     - Other members of the Frost family have taken over running The Family
    since his death
    
    +--------------------------------------------------------------------------+
    
    2.16 SKY RAIDERS
    ----------------
    
    Archvillain(s) -
    Colonel Virgil Duray
    
    ++
    AV: Colonel Virgil Duray (or just Duray)
    
    DESCRIPTION TEXT:
    Colonel Virgil Duray has had a long time to culture his hatred for the
    heroes he holds responsible for the Rikti War. In combat with heroes, he
    won't give an inch.
    
    LOCATED: Duray apparently appeared during the CoH beta, but was removed for
    some reason and isn't currently in CoH
    
    OTHER INFO ON THIS AV:
    
     - I wouldn't have thought purple was such a great military colour, but then
    I'm not Duray...
    
    ++
    
    +--------------------------------------------------------------------------+
    
    2.17 DEVOURING EARTH
    --------------------
    
    Archvillain(s) -
    Terra
    Mold Wall
    Rock Wall
    
    ++
    AV: Terra
    
    DESCRIPTION TEXT:
    Transformed by a Devouring Earth drug, this raging beast was once the woman
    Tanya Tyler. Now capable of breeding Devoured Earth creatures, Terra is the
    monsters' greatest offensive weapon in their war against humanity.
    
    LOCATED: "Terra Conspiracy" Story Arc
    
    CONTACT: Ginger Yates (Founders' Falls)
    
    HERO LEVEL: 35 - 40
    
    FIRST STORY ARC MISSION TEXT:
    
    "I got a tip on a Devouring Earth plot to raid the Paragon Technological
    Institute. If we let them get their hands on the equipment in that lab, they
    could produce mutagens that are far more effective than their current stock.
    I need you to stop the Devouring Earth from stealing that technology,
    [Hero Name]. We have enough trouble keeping the citizens human as it is!"
    
    MISSION THAT AV IS IN:
    "Bad news, [Hero Name]. The doctors weren't able to help Tanya before the
    change took place. She turne dinto a monster right before their very eyes!
    I need you to track her down, [Hero Name], and defeat her before she breeds
    any more creatures like herself. Otherwise, the world may never be the same.
    
    I heard that she's rampaging in a local neighborhood, Allegeheney Square.
    There's an emergency force field in place, but someone's got to go in there
    and contain Tanya. That someone had better be you."
    
    DO YOU HAVE TO DEFEAT THE AV TO COMPLETE THE MISSION? Yes
    
    REWARD:
    
    TIPS FOR DEFEATING THIS AV:
    Terra is mainly a melee AV, so Scrappers / Tankers should be used to keep
    Terra off any squishie members of their team.
    
    OTHER INFO ON THIS AV:
    
    ++
    
    ++
    AV: Mold Wall
    
    DESCRIPTION TEXT:
    The power of the Devouring Earth seems to have no bound. The very mold that
    grows on the rock fact itself has come alive to consume the Earth.
    
    LOCATED: Eden Trial
    
    CONTACT: The Woodsman (Eden)
    
    HERO LEVEL: 39 - 41
    
    MISSION THAT AV IS IN:
    "Freeing me from the Devouring Earth has slowed the Hamidon's plans, but I
    fear it has not stopped them. Above all, the Devouring Earth seek the power
    to bend nature to their will; with me gone, they have sought out other
    victims. The creatures have taken several heroes with strong ties to nature,
    and will soon try to devour them. The heroes are held in an underground lair,
    guarded by a giant Crystal Titan. Those heroes must be rescued. I hope you
    will aid me in this task. Before you can begin, you must throw the Devouring
    Earth off balance. Will you strike against the Devouring Earth? Will you
    put them under the Wild Hunt and leave them reeling and afraid?
    
    Good. Then so begins the Wild Hunt. Stalk them, strike them, hunt them here
    in their false Eden! This will likely draw them away from their underground
    prison; then you may creep in and free the captured heroes."
    
    NB: You'll have to complete a Defeat 200 Devouring Earth mission before being
    sent off to the mission with this AV
    
    DO YOU HAVE TO DEFEAT THE AV TO COMPLETE THE MISSION? Yes
    
    REWARD: "Liberator" badge for completing the Trial
    
    TIPS FOR DEFEATING THIS AV:
    
    OTHER INFO ON THIS AV:
    ++
    
    ++
    AV: Rock Wall
    
    DESCRIPTION TEXT:
    The power of the Devouring Earth seems to have no bound. The very rock face
    itself has come alive to consume the Earth.
    
    LOCATED: Eden Trial
    
    CONTACT: The Woodsman (Eden)
    
    HERO LEVEL: 39 - 41
    
    MISSION THAT AV IS IN:
    "Freeing me from the Devouring Earth has slowed the Hamidon's plans, but I
    fear it has not stopped them. Above all, the Devouring Earth seek the power
    to bend nature to their will; with me gone, they have sought out other
    victims. The creatures have taken several heroes with strong ties to nature,
    and will soon try to devour them. The heroes are held in an underground lair,
    guarded by a giant Crystal Titan. Those heroes must be rescued. I hope you
    will aid me in this task. Before you can begin, you must throw the Devouring
    Earth off balance. Will you strike against the Devouring Earth? Will you
    put them under the Wild Hunt and leave them reeling and afraid?
    
    Good. Then so begins the Wild Hunt. Stalk them, strike them, hunt them here
    in their false Eden! This will likely draw them away from their underground
    prison; then you may creep in and free the captured heroes."
    
    NB: You'll have to complete a Defeat 200 Devouring Earth mission before being
    sent off to the mission with this AV
    
    DO YOU HAVE TO DEFEAT THE AV TO COMPLETE THE MISSION? Yes
    
    REWARD: "Liberator" badge for completing the Trial
    
    TIPS FOR DEFEATING THIS AV:
    
    OTHER INFO ON THIS AV:
    ++
    
    
    +--------------------------------------------------------------------------+
    
    2.18 BANISHED PANTHEON
    ----------------------
    
    Archvillain(s) -
    None
    
    +--------------------------------------------------------------------------+
    
    2.19 FREAKSHOW
    --------------
    
    Archvillain(s) -
    Clamor
    Bile
    Dreck
    
    ++
    AV: Clamor
    
    DESCRIPTION TEXT:
    Eve Van Dorn's had a hard time finding friends as deticated to violence as
    she is. For a while she foud a home in the council's previous regime, but
    she could only advance so far in such an organization. so she turned to the
    Freakshow. Under the name Clamor, Eve's had no trouble rallying other freaks
    to her banner.
    
    LOCATED: "Clamor and Destruction" Task Force
    
    CONTACT: Sister Psyche (Independence Port)
    
    HERO LEVEL: 20 - 26
    
    MISSION THAT AV IS IN: Final mission
    
    DO YOU HAVE TO DEFEAT THE AV TO COMPLETE THE MISSION? Yes
    
    REWARD: Complete the TF; get the TF badge
    
    TIPS FOR DEFEATING THIS AV:
    Have your melee fighters move in while the squishie team members stay out
    of her melee range. She's got some strong ranged attacks, but she isn't too
    hard to take down. Like all Freakshow, she is vulnerable to energy damage.
    
    OTHER INFO ON THIS AV:
    
    ++
    
    ++
    AV: Bile
    
    DESCRIPTION TEXT:
    Ralph Francesco was an early member of the nihilistic group that would
    later become the Freakshow. His experience as an army veteran made it
    inevitable that he'd become one of the organization's top men. Because of
    this lofty position, Ralph was one of the first to undergo cybernetic
    augmentation. Henceforth, he became known only as Bile.
    
    LOCATED: "Rescue Vivian Van Dyne" mission
    
    CONTACT: Tina Macintyre (Peregrine Island)
    
    HERO LEVEL: 40 - 45
    
    MISSION THAT AV IS IN:
    "We just got an emergency call. Vivian van Dyne, a world class scientist,
    has just been kidnapped. Our technology indicates that she's been taken to
    another dimension, and we've managed to pinpoint the correct one:
    Omicron Zeta 12-20. Portal Corporation's techs discovered the dimension
    just last week; it was a chunk of broken rubble, ruled over by a clan of
    Freakshow. Perhaps our investigation into their territory provoked this
    attack. I don't know if the Freaks on that world are as nasty as the ones
    here, but I need you to rescue Vivian van Dyne.
    
    Dr. van Dyne's employers tell me she was hard at work on a new anesthetic
    drug. perhaps her kidnapping has something to do with that."
    
    DO YOU HAVE TO DEFEAT THE AV TO COMPLETE THE MISSION?
    
    REWARD: Only experience points and influence.
    
    TIPS FOR DEFEATING THIS AV:
    Like all Freakshow, Bile is vulnerable to energy damage.
    
    OTHER INFO ON THIS AV:
    ++
    
    ++
    AV: Dreck
    
    DESCRIPTION TEXT:
    Born Daniel Watson, Dreck is the glue that holds the militantly
    independent Freakshow together. The Freaks may chafe at his orders, they
    may laugh at his haircut, but they all have to respect Dreck's absolute
    lust for violence.
    
    LOCATED: "Arrest Dreck and his henchmen" mission
    
    CONTACT: Unai Kemen
    
    HERO LEVEL: 40 - 45
    
    MISSION THAT AV IS IN:
    "I just got word of a major security breach. The Freakshow's leader, Dreck,
    managed to break into Portal Corporation and access another dimension. He
    chose dimension Nu Beta 9-7, a war torn world with few remaining defenses.
    He plans to set himself up as the lord of that dimension! As far as I'm
    concerned, the Freakshow are our problem, not Bu Beta 9-7's. I want you
    to go in there and arrest every last Freak.
    
    We've managed to isolate the Freaks within a force field, along with a few
    unlucky citizens of Nu Beta 9-7. Remember, the Freakshow are nothing
    without Dreck. Take him into custody, and this whole problem should to
    away."
    
    DO YOU HAVE TO DEFEAT THE AV TO COMPLETE THE MISSION? Yes
    
    REWARD: Only experience points and influence.
    
    TIPS FOR DEFEATING THIS AV:
    Like all Freakshow, Dreck is vulnerable to energy damage.
    
    OTHER INFO ON THIS AV:
    ++
    
    +--------------------------------------------------------------------------+
    
    2.20 PRISONERS
    --------------
    
    Archvillain(s) -
    None
    
    +--------------------------------------------------------------------------+
    
    2.21 CREY
    ---------
    
    Archvillain(s) -
    Hopkins
    Countess Crey
    
    ++
    AV: Hopkins
    
    DESCRIPTION TEXT:
    Hopkins is the devoted servant and bodyguard of the mysterious Countess Crey.
    Since the day he was hired, he's been at her side constantly, rarely
    venturing outside the range of her voice. Hopkins is clearly the second in
    command in the Crey heirarchy.
    
    LOCATED: "Following Countess Crey" Task Force
    
    CONTACT: Manticore (Brickstown)
    
    HERO LEVEL: 30 - 35
    
    MISSION THAT AV IS IN:
    "You are not going to believe this. Countess Crey's personal bodyguard, Hopkins,
    just contacted me. He says if you can take out 40 of his men over in Crey's
    Folly, he'll take you on himself. Apparetnly he is taking your interest in his
    employer personally.
    
    Hopkins is a tough cookie. Don't underestimate him."
    
    DO YOU HAVE TO DEFEAT THE AV TO COMPLETE THE MISSION? Yes
    
    REWARD: Complete the TF; get the TF badge
    
    TIPS FOR DEFEATING THIS AV:
    
    OTHER INFO ON THIS AV:
    ++
    
    ++
    AV: Countess Crey
    
    DESCRIPTION TEXT:
    Countess Crey runs her corporation with an iron fist. Though others hold the
    lofty title of president and CEO, everyone understands that this is just a
    legal fiction. The Countess is the one holding the strings behind the vast
    corporation - and woe to anyone who gets in her way.
    
    LOCATED: "The Evil Countess Crey" Story Arc
    
    CONTACT: Janet Kellum (Founders' Falls)
    
    HERO LEVEL: 40 - 45
    
    FIRST STORY ARC MISSION TEXT:
    "A woman named Pamela Thompson contacted me today and asked if you could help
    her find her missing daughter, Julianne. The catch is, the trail's more than
    a decade olf. Julianne disappeared when she was twenty-five, shortly after a
    brief stint in the slammer. Her mom's been watching your coverage, and she
    thought you might have what it takes to finally solve the case. She gave me
    the address of the old building shere Julianne used to maintain a loft. Maybe
    you can find something there."
    
    MISSION THAT AV IS IN:
    "All right. We've got the warrant, and you've located the cave network where
    Countess Crey is hiding until she can escape the country. Now all we have to
    do is go out there and arrest her. Would you care to do the honours?
    
    Without your hard work and perseverance, we never would have got enough dirt
    on the countess to make this happen. You should be proud of yourself."
    
    DO YOU HAVE TO DEFEAT THE AV TO COMPLETE THE MISSION? Yes
    
    REWARD: Only experience and influence.
    
    TIPS FOR DEFEATING THIS AV:
    Countess Crey relies heavily on psychic powers to deal damage.
    
    OTHER INFO ON THIS AV:
    ++
    
    ++
    
    
    +--------------------------------------------------------------------------+
    
    2.22 RIKTI
    ----------
    
    Archvillain(s) -
    None
    
    +--------------------------------------------------------------------------+
    
    2.23 NEMESIS
    ------------
    
    Archvillain(s) -
    Nemesis
    Nemesis?
    Nemesis Rex
    
    ++
    AV: Nemesis
    
    DESCRIPTION TEXT:
    Nemisis has had over 100 years to perfect his armor and his combat skills.
    He is a formidable, and wily, opponent.
    
    LOCATED: "The Eternal Nemesis" Story Arc
    
    CONTACT:  Maxwell Christopher (Founders' Falls)
    
    HERO LEVEL: 40 - 45
    
    FIRST STORY ARC MISSION TEXT:
    "I keep finding interesting new things in the files you found detailing
    Nemesis' hidden business dealings and front companies. We can't move on
    all of it right away or else Nemesis will figure out where we got the
    information, but it can help to start an investigation. This time, it's
    helped on a big one. I don't know if you're familiar with Tyrone Lockhart
    and his company, Lockhart Aerotech, but he's been under investigation for a
    while for aiding the Sky Raiders, so he's a pretty bad guy. Here's where it
    gets good: it turns out that Lockhart Aerotech has connections with more
    than just the Sky Raiders. According to the records you recovered, Lockhart
    has had a long-running relationship with Nemesis. They've done manufacturing
    and prototyping for Nemesis for years, even before the business with the Sky
    Raiders. If we can find solid evidence of the connection between Lockhart and
    Nemesis, that'll take the case against Tyrone and the battle against Nemesis
    off in a whole new direction. I'll warn you though. This is going to be
    difficult, and it's probably only the start of something much larger."
    
    MISSION THAT AV IS IN:
    "I was able to put it together, [Hero Name]. I know where Nemesis had the
    artificial brain sent. I think Nemesis himself is probably still there. This
    is it. The big one. An actual chance, a shot a taking down the Prussian
    Prince of Automatons himself. He's killed untold people, destroyed lives,
    ruined nations, and held the whole world in terror for 180 years. He should
    be there for a while, probably recuperating from whatever strange thing
    he's done to himself, so you have a little time. When you have the people
    and resources you need, I'll give you the location.
    
    The goal is simple. Defeat Nemesis and all the men and machines
    protecting him. You do that, this is all over.
    
    It's weird. I'm kind of hesitant. I've spent all of my career, most of my
    life, chasing after Nemesis. Now that the moment's finally arrived, it
    doesn't seem real."
    
    DO YOU HAVE TO DEFEAT THE AV TO COMPLETE THE MISSION? Yes
    
    REWARD: Only experience points and influence.
    
    TIPS FOR DEFEATING THIS AV:
    
    OTHER INFO ON THIS AV:
    ++
    
    ++
    AV: Nemesis?
    
    DESCRIPTION TEXT:
    Nemesis has had over 100 years to perfect his armor and his combat skills.
    He is a formidable, and wily, opponent.
    
    LOCATED: "Saga of Lanaru" Task Force / "The Return of Nemesis" Story Arc
    
    CONTACT: Faathim the Kind (The Chantry) / Crimson
    
    HERO LEVEL: 44 - 50 / 45 - 50
    
    MISSION THAT AV IS IN:
    
     - For the "Saga of Lanaru" Task Force:
    "The Army of the Prince of Brass seek dominion over the power of the Storm
    Palace's master. They cannot be allowed to gain it. Already they have gained
    control of 2 sets of keystones. They must be defeated before they can activate
    them, or worse, before their keystones fall into the possession of another
    group. I charge you with this task. Defeat the Armies of the Prince of Brass,
    and activate the keys of Torment and of Hatred.
    
    You will have to face two great forces of the Nemesis Army. The first such
    host will be within the Lock of Torment."
    
     - For "The Return of Nemesis" Story Arc"
    "All right, [Hero Name], I have an operation that I'm going to need your help with,
    but I have to warn you flat-out that this could be incredibly dangerous. Not
    that anything involving the Malta Group is ever safe and easy, but with the
    Nemesis Army involved, this could go above and beyond that. If you're up to
    it, I need your help to investigate what exactly the Malta Group and the
    Nemesis Army have to talk about.
    
    I don't know if you're aware of the current state of the Nemesis Army, but
    they've taken a pretty bad blow. It looks like Nemesis is finally dead and
    gone, and most people expected them to just break up and go back to whatever
    life they led before. That hasn't been the case. They still perform
    operations and do missions and get orders, but no one really knows if
    those orders are coming from the Nemesis Army leadsership and they've
    assumed command, or if they're coming from a usurper who's taken over
    as a new Nemesis, or from Nemesis himself.
    
    Whatever the case is, despite those orders, some Nemesis Army troops are
    getting worried by these turns of events, and have been talking with
    representatives of, you guessed it, our friends in the Malta Group. So,
    what I want you to do is crash one of these little talks, defeat the
    negotiators, and try to find some clue over what all of this is about."
    
    DO YOU HAVE TO DEFEAT THE AV TO COMPLETE THE MISSION? Yes
    
    REWARD: Only experience points and influence.
    
    TIPS FOR DEFEATING THIS AV:
    
    OTHER INFO ON THIS AV:
    ++
    
    ++
    AV: Nemesis Rex
    
    DESCRIPTION TEXT:
    Nemesis Rex is from another dimension, where he was able to conquer the world
    during the 1940s. Nemesis has had over 100 years to perfect his armor and his
    combat skills. He is a formidable, and wily, opponent.
    
    LOCATED:
    
    CONTACT:
    
    HERO LEVEL:
    
    FIRST STORY ARC MISSION TEXT:
    
    MISSION THAT AV IS IN:
    
    DO YOU HAVE TO DEFEAT THE AV TO COMPLETE THE MISSION?
    
    REWARD:
    
    TIPS FOR DEFEATING THIS AV:
    
    OTHER INFO ON THIS AV:
    ++
    
    +--------------------------------------------------------------------------+
    
    2.24 CARNIVAL OF SHADOWS
    ------------------------
    
    Archvillain(s) -
    Madame of Mystery
    Giovanna Scaldi
    Vanessa DeVore
    
    ++
    AV: Madame of Mystery
    
    DESCRIPTION TEXT:
    After facing her three times, you have learned that the Madame of Mystery
    is actually the psychic projection of Madeleine Casey's soul. Unless you can
    destroy the Madame completely, Madeleine's soul will continue to serve the
    Carnival forever.
    
    LOCATED: "To Save A Soul" Story Arc
    
    CONTACT: Madeleine Casey (Founders' Falls)
    
    HERO LEVEL: 40 - 45
    
    FIRST STORY ARC MISSION TEXT:
    "I've got a tip on one of those Carnival of Shadows parties. It's a very
    exclusive shindig, going on in some warehouse in Brickstown. I'd like you
    to check it out [Hero Name]. The Carnival likes to have a good
    time, but sometimes that means their guests wind up hurt."
    
    MISSION THAT AV IS IN: Final mission of story arc
    "Cadao Kestrel wants to see you again, and, as usual, he won't tell me what
    it's about. I don't appreciate all this secrecy, [Hero Name].
    
    I don't understand why you and Cadao feel you have to keep me in the dark."
    
    DO YOU HAVE TO DEFEAT THE AV TO COMPLETE THE MISSION? Yes
    
    REWARD:
    
    TIPS FOR DEFEATING THIS AV:
    You get the temp power of Psychic Cleaver before entering the mission to
    fight the Madame of Mystery. Use it against her for some extra firepower.
    The Madame of Mystery is also vulnerable to lethal damage.
    
    OTHER INFO ON THIS AV:
    
    ++
    
    ++
    AV: Giovanna Scaldi
    
    DESCRIPTION TEXT:
    Though records say Giovanna Scaldi died in 17th century Venice, it appears
    she is alive and well - in Vanessa DeVore's mind. Her soul has survived the
    centuries locked away in a porcelian mask and it is her great psychic power
    that truly drives the Carnival of Shadows.
    
    LOCATED: "Upon the Psychic Plane" Story Arc
    
    CONTACT: Harvey Maylor (Peregrine Island)
    
    HERO LEVEL: 45 - 50
    
    FIRST STORY ARC MISSION TEXT:
    "[Hero Name], I need your help desperately! One of my reporters has
    been kidnapped! Her name's Ellie Weissman, and she's a real sweet girl. Young,
    smart, talented. I've knownd her since she was a kid. Her
    apartment was ransacked by the Carnival this morning, and there's no sign
    of her anywhere! Will you help me find Ellie? If anything happens to her, I'll
    never be able to look her father in the eye again."
    
    MISSION THAT AV IS IN:
    "Bear with me, [Hero Name]. I've got a theory. We know that Vanessa DeVore
    was just a humble art student, unti lshe got mixed up with the mask containing
    the soul of Giovanna Scaldi. Well, what if we could defeat Giovanna herself,
    upon the psychic plane? Would Vanessa return to the way she used to be? It's
    a long shot, but I think it's worth trying. I'd like you to take that mental
    monocle back to Sister psyche. maybe she can figure out a way to make
    Giovanna appear.
    
    Maybe I'm crazy to think that there's hope for Vanessa yet. but it's the
    kind of crazy I want to be."
    
    DO YOU HAVE TO DEFEAT THE AV TO COMPLETE THE MISSION? Yes
    
    REWARD:
    
    TIPS FOR DEFEATING THIS AV:
    
    OTHER INFO ON THIS AV:
    ++
    
    ++
    AV: Vanessa DeVore
    
    DESCRIPTION TEXT:
    Paragon City art history student who is under the influence of the Mask of
    Giovanna Scaldi. She has established a modern day version of Scaldi's 17th
    century cult of women called the Carnival of Shadows.
    
    LOCATED: "Upon the Psychic Plane" Story Arc
    
    CONTACT: Harvey Maylor (Peregrine Island)
    
    HERO LEVEL: 45 - 50
    
    FIRST STORY ARC MISSION TEXT:
    "[Hero Name], I need your help desperately! One of my reporters has
    been kidnapped! Her name's Ellie Weissman, and she's a real sweet girl. Young,
    smart, talented. I've knownd her since she was a kid. Her
    apartment was ransacked by the Carnival this morning, and there's no sign
    of her anywhere! Will you help me find Ellie? If anything happens to her, I'll
    never be able to look her father in the eye again."
    
    MISSION THAT AV IS IN: Last mission of story arc
    "Vanessa's still out there somewhere, and we've got to take her down. I want
    you to take the mental monocle back to the streets, [Hero Name}. We need to learn
    Vanessa's location.
    
    I really hoped we could save Vanessa DeVore. I guess you'll have to defeat
    her instead."
    
    DO YOU HAVE TO DEFEAT THE AV TO COMPLETE THE MISSION?
    
    REWARD:
    
    TIPS FOR DEFEATING THIS AV:
    
    OTHER INFO ON THIS AV:
    ++
    
    +--------------------------------------------------------------------------+
    
    2.25 THE MALTA GROUP
    --------------------
    
    Archvillain(s) -
    Dreadnought Red Kronos 02
    
    ++
    AV: Dreadnought Red Kronos 02
    
    DESCRIPTION TEXT:
    The mammoth Kronos class Titans are the pinnacle of the Titan project.
    Fortunately they are prohibitively expensive to manufacture. If the Malta
    Group can find a cost effective way of manufacturing these monsters, their
    terror will be felt around the globe.
    
    LOCATED: "Project: World Wide Red" Story Arc (45 - 50)
    
    CONTACT: Crimson
    
    HERO LEVEL: 45 - 50
    
    FIRST STORY ARC MISSION TEXT:
    "I've become aware of a complex situation, [Hero Name], one that bears further
    investigation from our combined resources. I'll tell you up front that I'll
    give you more detail on this one, because I got a feeling this is going to
    be part of something very large and very dangerous. So, if you think you can
    handle it, then I'd like to get your assistance to find out why a Chinese
    ambassador would have a Malta Group gungslinger as his bodyguard.
    
    Okay, [Hero Name], let me set up the situation for you: The Chinese ambassador
    to the U.S., a businessman and politician by the name Zheng Xiaoxuan, is
    visiting our fair city during some political talks with the American
    ambassador, anti-terrorism stuff. Naturally, this being Paragon City, the
    Freakshow decided to take the opportunity to try and grab both ambassadors
    and their entourages as part of some half-baked plan. Normally I wouldn't
    bother with someone like this, but when a group of heroes went in to rescue
    the Ambassadors, they encountered something that caught heroes arrived.
    From the description those heroes sent back, it sounded like the Freaks
    had encountered a Malta gungslinger who was protecting the Chinese
    ambassador. The Freaks overcame him by numbers, and they managed to hold
    off those heroes and get away with the Chinese ambassador and one American,
    a CIA spook who was there to brief the U.S. ambassador. What I want you to
    do is get the ambassador and any other captives the Freaks have out, and
    try to find out what Malta's interest in them is."
    
    MISSION THAT AV IS IN:
    [Hero Name], it's time to deal with Jack Firenze, aka Director 17 of the
    Malta Group. This won't be easy, and we know that he has another Kronos
    class Titan under his command. If he activates it, there might not be
    much time before it can cause a lot of damage. Gather your resources and
    block out some time. When you give me the go-ahead, it's on.
    
    Okay, [Hero Name], here's how this is gonna go down:
    
    I just had Indigo send all of the evidence she and I have gathered about
    Jack Firenze's true associations to the right people. A whole lot of the
    right people. A catch in an emergency debriefing, trying to figure out
    who was responsible for letting Langley get away. He'll know in a few
    minutes that not only has his cover been exposed, so has the entire
    World Wide Red operation and the existence of the Malta Group. Firenze's
    going to lock himself down and await extraction. Too bad for him,
    extraction ain't coming. Or rather, it will, but Indigo's re-routed
    them to the wrong building.
    
    I tell you [Hero Name], I love that girl like a daughter.
    
    That's where you come in. Firenze's going to sit tight waiting for an
    extraction that won't be coming. I want you to hit him while he's
    waiting.
    
    Firenze's going to be well protected by some of the baddest things that
    Malta can muster. I don't care. I want him caught. I want all of his
    bodyguards caught. I want the other directors of the Malta Group to
    know not only that they are not untouchable, but that they can be
    caught and brought up for their crimes.
    
    I know you understand me. I leave it up to you to make sure they
    understand even better."
    
    DO YOU HAVE TO DEFEAT THE AV TO COMPLETE THE MISSION? Yes
    
    REWARD: "Master of Olympus" badge for defeating Dreadnought Red
    Kronos 02
    
    TIPS FOR DEFEATING THIS AV:
    
    OTHER INFO ON THIS AV:
    ++
    
    +--------------------------------------------------------------------------+
    
    2.26 THE PRAETORIANS
    --------------------
    
    Archvillain(s) -
    Anti-Matter
    Bobcat
    Shadowhunter
    Marauder
    Chimera
    Nightstar
    Seige
    Battle Maiden
    Black Swan
    Mother Mayhem
    Malaise
    Diabolique
    Infernal
    Dominatrix
    Tyrant
    
    *SPECIAL NOTE: If you defeat all the Praetorian AVs (excluding Tyrant) you
    get the "Dimensional Warder" badge
    
    ++
    AV: Anti-Matter
    
    DESCRIPTION TEXT:
    Trapped within his powered armor, Anti-Matter used to by Tyrant's primary
    scientific consultant. He and Neuron were once the best of friends and
    created the Clockwork of Praetorian Earth together. Of late his theories
    have been more and more radical, causing Tyrant to lean on Neuron for
    research and analysis. Unbeknownst to anyone, Anti-Matter had cracked the
    Portal tech. He is waiting to reveal his breakthrough in order to garner
    favor from Tyrant and his true love, Dominatrix.
    
    LOCATED: "The Praetorian War" Story Arc / "Upsilon Beta 9-6" mission
    
    CONTACT: Tina Macintyre (Peregrine Island) / Maria Jenkins (Peregrine
    Island)
    
    HERO LEVEL: 40 - 45 / 45 - 50
    
    FIRST STORY ARC MISSION TEXT:
    
     - "The Praetorian War" Story Arc
    "My scanners are picking up some strange activity in one of Portal
    Corporation's labs. The techs there aren't answering their phones, and
    I'm worried something has gone wrong again. I fear the worst, and if
    this is anything like last time, we are goign to need some strong heroes
    to help out. I was hoping I could ask you to check it out."
    
    MISSION THAT AV IS IN:
    
     - In the "The Praetorian War" Story Arc, you'll face Anti-Matter two
    times:
    1) "We've had no luck finding a lead on Anti-Matter's plans, [Hero Name],
    so we're going to have to go back to the source. I'm sending you back
    to Anti-Matter's home dimension. I needyou to search Anti-Matter's
    orbital lab for any clue to his next move. Be careful out there, [Hero Name].
    I get the feeling that Anti-Mater is a cunning enemy, and a determined one.
    He won't take kindly to another invasion of his lab.
    
    Learn whatever you can, then report back to me."
    
    2) "[Hero Name], those dimensional scanners you planted just went off!
    It looks as though a massive force of Praetorians just teleported into
    a lab here in Paragon City! I need you to get over there on the double,
    [Hero Name]! This could be the beginning of Anti-Matter's invasion.
    
    According to the data, there are overwhelming fordces in that lab. I'd
    take a full team along, if I were you."
    
     - For the "Upsilon Beta 9-6" mission:
    "[Hero Name], we're tracking a strange signal from another dimension.
    Ninety percent of the time these things turn out to be some other
    dimension's version of satellite TV. Still, it's got the guys over in
    Risk Management all atwitter. They asked if I'd send you to check out
    this strange signal. Scout out the area, determine the signal's source,
    and report back.
    
    You'll be going to dimension Upsilon Beta 9-6. Not much is known about
    it yet."
    
    DO YOU HAVE TO DEFEAT THE AV TO COMPLETE THE MISSION? Yes / Yes / Yes
    
    REWARD: Only experience points and influence
    
    TIPS FOR DEFEATING THIS AV:
    
    OTHER INFO ON THIS AV:
    ++
    
    ++
    AV: Bobcat
    
    DESCRIPTION TEXT:
    
    Bobcat is a scientific hyrbrid between a woman and a feline predator.
    It took many painful operations to get her to the state she is now in, so
    her state of mind is violent and feral. Neuron is the only person she trusts,
    and her instincts even override that at times.
    
    LOCATED: "The Praetorian War" Story Arc / "A Hero's Hero" Story Arc
    
    CONTACT: Tina Macintyre (Peregrine Island) / Maria Jenkins (Peregrine
    Island)
    
    HERO LEVEL: 40 - 45 / 45 - 50
    
    FIRST STORY ARC MISSION TEXT:
    
     - "The Praetorian War" Story Arc
    "My scanners are picking up some strange activity in one of Portal
    Corporation's labs. The techs there aren't answering their phones, and
    I'm worried something has gone wrong again. I fear the worst, and if
    this is anything like last time, we are goign to need some strong heroes
    to help out. I was hoping I could ask you to check it out."
    
     - "A Hero's Hero" Story Arc
    "I'm sure you're aware of the great threat that Praetorian Earth poses
    to our dimension [Hero Name]. Portal Corporation has been doing everything
    it can to combat that threat. Through the efforts of our hero liasons,
    several of the Pratorians were incarcerated; however an extradimensional
    event at the Zip recently freed the lot of them. That fact makes me all
    the more nervous about the following development. Recently we asked some
    heroes to plant data scanners on a pack of war wolves on Praetorian Earth.
    The scanners' primary purpose was to keep us appraised of the Pratorians'
    efforts to enter our dimension, but they have also been providing us with
    valuable information on troop movements, technological advances, and shifts
    of power within the Praetorian world itself. One of the scanners stopped
    transmitting just this morning. I need you to get to Pratorian Earth and
    fix that scanner."
    
    MISSION THAT AV IS IN:
    
     - For "The Praetorian War" Story Arc:
    "[Hero Name], Portal Corporation's facing another major security breach!
    A cat-like entity from another dimension has been spotted in Jamison
    Office Park, and she and her friends are causing quite a bit of chaos.
    We've got the situation locked down, but there's a lot of important
    infrastructure in that area. I'd feel a lot better if you'd get over
    to Jamison Office Park and clear that kitty out.
    
    We don't know where these cat people are coming from. It's possible
    that they're related to nti-Matters planned invasion, so keep your
    eyes peeled for clues."
    
     - For the "A Hero's Hero" Story Arc:
    "From what you learned at Siege's storage facility, it seems that
    Portal Corporation's data scanners are being held at one of Neuron's
    labs. Portal Corporation alreayd knows the location of one of those
    labs. I need you to fo to Praetorian Earth and get those data scanners
    back. While you're there, see if you can find out what the Praetorians
    hope to gain by studying them.
    
    If you manage to get any of the scanners back, take them over to Tina
    Macintyre at Portal Corporation."
    
    DO YOU HAVE TO DEFEAT THE AV TO COMPLETE THE MISSION? Yes / Yes
    
    REWARD:
    
    TIPS FOR DEFEATING THIS AV:
    
    OTHER INFO ON THIS AV:
    ++
    
    ++
    AV: Shadowhunter
    
    DESCRIPTION TEXT:
    Infused with the fury of the wild hunt, Shadowhunter roams with his pack,
    cutting down everything in his path. He loathes humanity for the most part
    and his alliance with Tyrant is tenous at best. It is held together by the
    fact that Tyrant cares nothing for the wilderness and is happy to give it
    over to Shadowhunter. If Tyrant ever starts to strip the land for resources
    things will unravel.
    
    LOCATED: "The Praetorian War" Story Arc / "A Hero's Hero" Story Arc
    
    CONTACT: Tina Macintyre (Peregrine Island) / Maria Jenkins (Peregrine
    Island)
    
    HERO LEVEL: 40 - 45 / 45 - 50
    
    FIRST STORY ARC MISSION TEXT:
    
     - "The Praetorian War" Story Arc
    "My scanners are picking up some strange activity in one of Portal
    Corporation's labs. The techs there aren't answering their phones, and
    I'm worried something has gone wrong again. I fear the worst, and if
    this is anything like last time, we are goign to need some strong heroes
    to help out. I was hoping I could ask you to check it out."
    
     - "A Hero's Hero" Story Arc
    "I'm sure you're aware of the great threat that Praetorian Earth poses
    to our dimension [Hero Name]. Portal Corporation has been doing everything
    it can to combat that threat. Through the efforts of our hero liasons,
    several of the Pratorians were incarcerated; however an extradimensional
    event at the Zip recently freed the lot of them. That fact makes me all
    the more nervous about the following development. Recently we asked some
    heroes to plant data scanners on a pack of war wolves on Praetorian Earth.
    The scanners' primary purpose was to keep us appraised of the Pratorians'
    efforts to enter our dimension, but they have also been providing us with
    valuable information on troop movements, technological advances, and shifts
    of power within the Praetorian world itself. One of the scanners stopped
    transmitting just this morning. I need you to get to Pratorian Earth and
    fix that scanner."
    
    MISSION THAT AV IS IN:
    
     - For "The Praetorian War" Story Arc:
    "Guess what, [Hero Name]! Anti-Matter and Neuron come from the same world!
    It seemed like they knew each other, so I had the technicians take another
    look at the data from Neuron's dimension. Despite Neuron's dimensional
    scrambler, we were able to match several distinguishing features with
    the data from Anti-Matter's dimension. Both villains are from Upsilon
    Beta 9-6! Call me crazy, but I think Paragon City got caught in the
    middle of a power struggle between supervillains.
    
    We're sending you to a remote corner of Upsilon Beta 9-6 to plant a
    network of dimensional scanners. That way we'll know if anyone on that
    world opens a portal to this one, even if Anti-Matter gets his stealth
    technology working.
    
    By the way, the techs have come up with a new name for Upsilon Beta 9-6.
    We're calling it 'Praetorian Earth'.
    
    Here are the scanners. They feed off bioelectric energy, so you should
    find some animals to place them on."
    
     - For the "A Hero's Hero" Story Arc:
    "You remember those data scanners we planted on Praetorian Earth? The
    last time we spoke I was worried because one of the had gone dead; now,
    they're all dead! We've stopped receiving any signals from the scanners
    whatsoever. This doesn't sit right with me, [Hero Name]. It could be that
    the Praetorians eliminated the scanners because they're about to begin
    work on something they don't want us to observe. Plans for an invasion,
    perhaps? I wouldn't be surprised. I need you to go back to
    Shadowhunter's forest and check on those scanners. See if you can
    confirm my suspicions.
    
    If the Praetorians are plotting something. I need you to learn
    everything you can."
    
    DO YOU HAVE TO DEFEAT THE AV TO COMPLETE THE MISSION? Don't know / Yes
    
    REWARD: Only experience points and influence
    
    TIPS FOR DEFEATING THIS AV:
    
    OTHER INFO ON THIS AV:
    
    ++
    
    ++
    AV: Neuron
    
    DESCRIPTION TEXT:
    Neuron is the creation of his own twisted scientific experiment. He gave
    himself complete contol over his body's own nervous system. Once he
    and Anti-matter worked togeth as friends but of late a rift has formed
    between them. Neuron's creation of Siege and the favor that garnered him
    with Tyrant is the primary cause of dicord among them.
    
    LOCATED: "The Praetorian War" Story Arc / "A Hero's Hero" Story Arc
    
    CONTACT: Tina Macintyre (Peregrine Island) / Maria Jenkins (Peregrine
    Island)
    
    HERO LEVEL: 40 - 45 / 45 - 50
    
    FIRST STORY ARC MISSION TEXT:
    
     - "The Praetorian War" Story Arc
    "My scanners are picking up some strange activity in one of Portal
    Corporation's labs. The techs there aren't answering their phones, and
    I'm worried something has gone wrong again. I fear the worst, and if
    this is anything like last time, we are goign to need some strong heroes
    to help out. I was hoping I could ask you to check it out."
    
     - "A Hero's Hero" Story Arc
    "I'm sure you're aware of the great threat that Praetorian Earth poses
    to our dimension [Hero Name]. Portal Corporation has been doing everything
    it can to combat that threat. Through the efforts of our hero liasons,
    several of the Pratorians were incarcerated; however an extradimensional
    event at the Zip recently freed the lot of them. That fact makes me all
    the more nervous about the following development. Recently we asked some
    heroes to plant data scanners on a pack of war wolves on Praetorian Earth.
    The scanners' primary purpose was to keep us appraised of the Pratorians'
    efforts to enter our dimension, but they have also been providing us with
    valuable information on troop movements, technological advances, and shifts
    of power within the Praetorian world itself. One of the scanners stopped
    transmitting just this morning. I need you to get to Pratorian Earth and
    fix that scanner."
    
    MISSION THAT AV IS IN:
    
     - For "The Praetorian War" Story Arc:
    "[Hero Name], those dimensional scanners you planted just went off! It
    looks as though a massive force of Praetorians just teleported into a
    lab here in Paragon City! I need you to get over there on the double,
    [Hero Name]! This could be the beginning of Anti-Matter's invasion.
    
    According to the data, there are overwhelming fordces in that lab. I'd
    take a full team long, if I were you."
    
     - For the "A Hero's Hero" Story Arc:
    "From what you learned at Siege's storage facility, it seems that
    Portal Corporation's data scanners are being held at one of Neuron's
    labs. Portal Corporation alreayd knows the location of one of those
    labs. I need you to fo to Praetorian Earth and get those data scanners
    back. While you're there, see if you can find out what the Praetorians
    hope to gain by studying them.
    
    If you manage to get any of the scanners back, take them over to Tina
    Macintyre at Portal Corporation."
    
    DO YOU HAVE TO DEFEAT THE AV TO COMPLETE THE MISSION? Yes / Yes
    
    REWARD: Only experience points and influence
    
    TIPS FOR DEFEATING THIS AV:
    
    OTHER INFO ON THIS AV:
    ++
    
    ++
    AV: Marauder
    
    DESCRIPTION TEXT:
    Bred for battle, Marauder loves nothing more than fighting and destroying
    his enemies. Most perceive that he serves Tyrant like a vicious dog but
    he only follows the leader of the Praetorians for the slaughter.
    
    LOCATED: "A Hero's Hero" Story Arc / "Eliminate Marauder's Cell" mission
    
    CONTACT: Maria Jenkins (Peregrine Island)
    
    HERO LEVEL: 45 - 50 / 45 - 50
    
    FIRST STORY ARC MISSION TEXT:
    "I'm sure you're aware of the great threat that Praetorian Earth poses
    to our dimension [Hero Name]. Portal Corporation has been doing everything
    it can to combat that threat. Through the efforts of our hero liasons,
    several of the Pratorians were incarcerated; however an extradimensional
    event at the Zip recently freed the lot of them. That fact makes me all
    the more nervous about the following development. Recently we asked some
    heroes to plant data scanners on a pack of war wolves on Praetorian Earth.
    The scanners' primary purpose was to keep us appraised of the Pratorians'
    efforts to enter our dimension, but they have also been providing us with
    valuable information on troop movements, technological advances, and shifts
    of power within the Praetorian world itself. One of the scanners stopped
    transmitting just this morning. I need you to get to Praetorian Earth and
    fix that scanner."
    
    MISSION THAT AV IS IN:
    
     - For "A Hero's Hero" Story Arc:
    "[Hero Name], something terrible has happened! The Praetorians have invaded
    a Portal Corporation lab! It's that thug Marauder and his sick
    lieutenant, Dominatrix. There's a lot of important technology in that
    lab, but, even more importantly, there are half a dozen technicians.
    You've got to repel the Praetorians from that lab!
    
    Those Praetorians may well be the greatest threat Paragon City has ever
    faced."
    
     - For the "Eliminate Marauder's Cell" mission:
    "Hold onto your hat [Hero Name]. I've got a lead on a Praetorian incursion
    into Paragon City itself. It seems that Marauder has set up a military
    base over on Perigrine Island! I don't have to tell you that there are
    a lot of valuable military targets on that island. Nor do I have to tell
    you how quickly this situation could become deadly. You've got to get
    to Peregrine Island and wipe out Marauder's cell."
    
    DO YOU HAVE TO DEFEAT THE AV TO COMPLETE THE MISSION? Yes / Yes
    
    REWARD: "Agent" badge for "Eliminate Marauder's Cell" mission
    
    TIPS FOR DEFEATING THIS AV:
    
    OTHER INFO ON THIS AV:
    ++
    
    ++
    AV: Chimera
    
    DESCRIPTION TEXT:
    When his parents were killed by the villain Doppleganger, Chimera was
    given the opportunity of a lifetime. Doppleganger took the boy under his
    wing and trained him to be the world's premier silent killer.
    
    LOCATED:  "A Hero's Hero" Story Arc
    
    CONTACT: Maria Jenkins (Peregrine Island)
    
    HERO LEVEL: 45 - 50
    
    FIRST STORY ARC MISSION TEXT:
    "I'm sure you're aware of the great threat that Praetorian Earth poses
    to our dimension [Hero Name]. Portal Corporation has been doing everything
    it can to combat that threat. Through the efforts of our hero liasons,
    several of the Pratorians were incarcerated; however an extradimensional
    event at the Zip recently freed the lot of them. That fact makes me all
    the more nervous about the following development. Recently we asked some
    heroes to plant data scanners on a pack of war wolves on Praetorian Earth.
    The scanners' primary purpose was to keep us appraised of the Pratorians'
    efforts to enter our dimension, but they have also been providing us with
    valuable information on troop movements, technological advances, and shifts
    of power within the Praetorian world itself. One of the scanners stopped
    transmitting just this morning. I need you to get to Pratorian Earth and
    fix that scanner."
    
    MISSION THAT AV IS IN: First mission of this Story Arc
    
    DO YOU HAVE TO DEFEAT THE AV TO COMPLETE THE MISSION? Yes
    
    REWARD:
    
    TIPS FOR DEFEATING THIS AV:
    
    OTHER INFO ON THIS AV:
    ++
    
    ++
    AV: Nightstar
    
    DESCRIPTION TEXT:
    This android is the creation of Anti-Matter as a testament to his love for
    Dominatrix. Nighstar is patterned after her in the same way that Siege is
    patterned after Tyrant. Neuron considers it an inferior design but Anti-Matter
    knows that one day victory will be his.
    
    LOCATED:  "A Hero's Hero" Story Arc / "Nightstar's Ritual" mission
    
    CONTACT: Maria Jenkins (Peregrine Island)
    
    HERO LEVEL: 45 - 50
    
    FIRST STORY ARC MISSION TEXT:
    "I'm sure you're aware of the great threat that Praetorian Earth poses
    to our dimension [Hero Name]. Portal Corporation has been doing everything
    it can to combat that threat. Through the efforts of our hero liasons,
    several of the Pratorians were incarcerated; however an extradimensional
    event at the Zip recently freed the lot of them. That fact makes me all
    the more nervous about the following development. Recently we asked some
    heroes to plant data scanners on a pack of war wolves on Praetorian Earth.
    The scanners' primary purpose was to keep us appraised of the Pratorians'
    efforts to enter our dimension, but they have also been providing us with
    valuable information on troop movements, technological advances, and shifts
    of power within the Praetorian world itself. One of the scanners stopped
    transmitting just this morning. I need you to get to Pratorian Earth and
    fix that scanner."
    
    MISSION THAT AV IS IN:
    
     - For the "A Hero's Hero" Story Arc:
    "We've found the location of a storage facility operated by Siege and
    Nightstar. There's a good chance our missing data scanners may be there.
    I think it's important that we track down those data scanners, [Hero Name];
    I don't want to see Portal Corporation tech in the hands of the Praetorians.
    I need you to inflltrate that facility and bring back the missing scanners.
    Can you do that?
    
    Those scanners were built with state of the art technology. There's no
    telling what Siege and his minions can learn from them."
    
     - For "Nightstar's Ritual" mission:
    "Are you familiar with the Praetorian villain who calls herself Nightstar?
    I've heard some strange things about her. She's an intelligent robot, like
    Siege, but the difference is that she seems to be a little bit crazy. She
    believes that her power comes from a galaxy contained within her robotic
    armour. Every month, she goes out under the night sky to commune with the
    stars. If you could disrupt her ritual, her minions might start to doubt
    her. Even more importantly, she might start to doubt herself.
    
    You'll want to check the rooftops for Nightstar and her minions. That's
    where they can usually be found."
    
    DO YOU HAVE TO DEFEAT THE AV TO COMPLETE THE MISSION? Don't know / Yes
    
    REWARD: "Shrouded" badge for completing "Nightstar's Ritual" mission
    
    TIPS FOR DEFEATING THIS AV:
    
    OTHER INFO ON THIS AV:
    ++
    
    ++
    AV: Siege
    
    DESCRIPTION TEXT:
    The masterpiece of Neuron, Siege is the most advanced android ever created
    on Praetorian Earth. Neuron used Tyrant's DNA to create him, making him
    virtually indestructable and extremely loyal.
    
    LOCATED:  "A Hero's Hero" Story Arc
    
    CONTACT: Maria Jenkins (Peregrine Island)
    
    HERO LEVEL: 45 - 50
    
    FIRST STORY ARC MISSION TEXT:
    "I'm sure you're aware of the great threat that Praetorian Earth poses
    to our dimension [Hero Name]. Portal Corporation has been doing everything
    it can to combat that threat. Through the efforts of our hero liasons,
    several of the Pratorians were incarcerated; however an extradimensional
    event at the Zip recently freed the lot of them. That fact makes me all
    the more nervous about the following development. Recently we asked some
    heroes to plant data scanners on a pack of war wolves on Praetorian Earth.
    The scanners' primary purpose was to keep us appraised of the Pratorians'
    efforts to enter our dimension, but they have also been providing us with
    valuable information on troop movements, technological advances, and shifts
    of power within the Praetorian world itself. One of the scanners stopped
    transmitting just this morning. I need you to get to Pratorian Earth and
    fix that scanner."
    
    MISSION THAT AV IS IN:
    "We've found the location of a storage facility operated by Siege and
    Nightstar. There's a good chance our missing data scanners may be there.
    I think it's important that we track down those data scanners, [Hero Name];
    I don't want to see Portal Corporation tech in the hands of the Praetorians.
    I need you to inflltrate that facility and bring back the missing scanners.
    Can you do that?
    
    Those scanners were built with state of the art technology. There's no
    telling what Siege and his minions can learn from them."
    
    DO YOU HAVE TO DEFEAT THE AV TO COMPLETE THE MISSION? Yes
    
    REWARD:
    
    TIPS FOR DEFEATING THIS AV:
    
    OTHER INFO ON THIS AV:
    ++
    
    ++
    AV: Battle Maiden
    
    DESCRIPTION TEXT:
    Drawn from War Earth, Battle Maiden uses high tech medieval weaponry.
    
    LOCATED:  "A Hero's Hero" Story Arc
    
    CONTACT: Maria Jenkins (Peregrine Island)
    
    HERO LEVEL: 45 - 50
    
    FIRST STORY ARC MISSION TEXT:
    "I'm sure you're aware of the great threat that Praetorian Earth poses
    to our dimension [Hero Name]. Portal Corporation has been doing everything
    it can to combat that threat. Through the efforts of our hero liasons,
    several of the Pratorians were incarcerated; however an extradimensional
    event at the Zip recently freed the lot of them. That fact makes me all
    the more nervous about the following development. Recently we asked some
    heroes to plant data scanners on a pack of war wolves on Praetorian Earth.
    The scanners' primary purpose was to keep us appraised of the Pratorians'
    efforts to enter our dimension, but they have also been providing us with
    valuable information on troop movements, technological advances, and shifts
    of power within the Praetorian world itself. One of the scanners stopped
    transmitting just this morning. I need you to get to Pratorian Earth and
    fix that scanner."
    
    MISSION THAT AV IS IN:
    "Statesman is in the hands of the Praetorians, and we have to follow
    every lead that might help us effect his escape. I'm hoping that the
    message you intercepted from Warrior Earth can be one such lead. The
    warrior clan was willing to pledge allegiance to Neuron for help
    against the conquering Battle Maiden. It could be that is you go to
    Warrior Earth and defend that clan from Battle Maiden, thye might be
    willing to help you instead.
    
    Battle Maiden's persuasive tactics lean heavily toward the brutal. According
    to that message, she plans to bomb the clan's village if they don't give
    in to her demands."
    
    NB: You'll have to complete some sub-missions before being given access
    to Battle Maiden
    
    DO YOU HAVE TO DEFEAT THE AV TO COMPLETE THE MISSION? Yes
    
    REWARD: Only experience points and influence
    
    TIPS FOR DEFEATING THIS AV:
    Battle Maiden is vulnerable to psionic damage.
    
    OTHER INFO ON THIS AV:
    ++
    
    ++
    AV: Black Swan
    
    DESCRIPTION TEXT:
    Born with a connection to Shadow Earth in the Netherworld, Black Swan can
    channel energy from that dimension into attacks and defenses. She is
    served by minions that some say she draws from Shadow Earth and other
    say are created by stealing pieces from the shadows of her victims.
    
    LOCATED:  "A Hero's Hero" Story Arc
    
    CONTACT: Maria Jenkins (Peregrine Island)
    
    HERO LEVEL: 45 - 50
    
    FIRST STORY ARC MISSION TEXT:
    "I'm sure you're aware of the great threat that Praetorian Earth poses
    to our dimension [Hero Name]. Portal Corporation has been doing everything
    it can to combat that threat. Through the efforts of our hero liasons,
    several of the Pratorians were incarcerated; however an extradimensional
    event at the Zip recently freed the lot of them. That fact makes me all
    the more nervous about the following development. Recently we asked some
    heroes to plant data scanners on a pack of war wolves on Praetorian Earth.
    The scanners' primary purpose was to keep us appraised of the Pratorians'
    efforts to enter our dimension, but they have also been providing us with
    valuable information on troop movements, technological advances, and shifts
    of power within the Praetorian world itself. One of the scanners stopped
    transmitting just this morning. I need you to get to Pratorian Earth and
    fix that scanner."
    
    MISSION THAT AV IS IN:
    "I'd like you to go talk to Tina Macintyre once more. She's a gifted
    scientist, and it's just possible that she may be able to track down
    this Shadow World where Black Swan draws her minions from. If Tina can
    find it, I'd like you to go there and see if you can find out whether
    Statesman is actually imprisioned on that world. If he is, we've got
    to break him free.
    
    I don't really know whether we're chasing a solid lead or a wild goose.
    I do know we can't stop until Statesman's safe at home."
    
    DO YOU HAVE TO DEFEAT THE AV TO COMPLETE THE MISSION? Don't know
    
    REWARD: Only experience points and influence
    
    TIPS FOR DEFEATING THIS AV:
    Black Swan is vulnerable to enery damage.
    
    OTHER INFO ON THIS AV:
    ++
    
    ++
    AV: Mother Mayhen
    
    DESCRIPTION TEXT:
    This twisted psion is Tyrants closest advisor and possibly his biggest
    threat as well. She is organized and has large numbers of minions she has
    driven to her particular brand of insanity in her special asylums.
    
    LOCATED: "The Saga of Lanaru" Task Force / "A Hero's Hero" Story Arc
    
    CONTACT: Faathim the Kind (The Chantry) / Maria Jenkins (Peregrine Island)
    
    HERO LEVEL: 44 - 50 / 45 - 50
    
    FIRST STORY ARC MISSION TEXT:
    "I'm sure you're aware of the great threat that Praetorian Earth poses
    to our dimension [Hero Name]. Portal Corporation has been doing everything
    it can to combat that threat. Through the efforts of our hero liasons,
    several of the Pratorians were incarcerated; however an extradimensional
    event at the Zip recently freed the lot of them. That fact makes me all
    the more nervous about the following development. Recently we asked some
    heroes to plant data scanners on a pack of war wolves on Praetorian Earth.
    The scanners' primary purpose was to keep us appraised of the Pratorians'
    efforts to enter our dimension, but they have also been providing us with
    valuable information on troop movements, technological advances, and shifts
    of power within the Praetorian world itself. One of the scanners stopped
    transmitting just this morning. I need you to get to Pratorian Earth and
    fix that scanner."
    
    MISSION THAT AV IS IN:
    
     - For "The Saga of Lanaru" Task Force:
    "Rularuu's forces are now oblivious to your movements, but this is not
    now the time to begin the task. There is much that must be done, first.
    Other forces seek to control the master of the Storm Palace, and they
    cannot be allowed to do so. you have already learned of 2 such forces,
    the Nemesis Army and the Praetorians. These threats must be dealt with first.
    
    The Praetorians called Malaise and Mother Mayhem have taken control
    of two caverns around the Storm Palace. There, they have taken control
    of two sets of key stones. Should they gain control of all six, they
    will gain access to the Storm Palace. This cannot be allowed. Defeat
    them all, and activate the keys yourself. I will tell you how.
    
    You shall travel along the path of madness, and then find your way to
    the floating island called the Lock of Anger. There, Malaise seeks to
    control and unlock the Key of Anger. Defeat him and all of the mind
    controller thralls in his power.
    
    To activate the Keys in each lock, you will need to have 4 of your
    number activate the keystones at once. When that is done, you shall
    gain the key for that lock. There are seven such keys that are needed
    to open the gates of the Storm Palace. The first two are now before you."
    
     - For the "A Hero's Hero" Story Arc:
    "Well, that Shadow World may have been a dead end, but Portal
    Corporation has been scanning Praetorian Earth for some time now, and
    they've located a possible location where Statesman may be imprisoned.
    I need you to chek out an asylum run by Mother Mayhem and her henchman,
    Malaise. If you see any sign of Statesman, report back immediately.
    
    Statesman and I used to adventure together, you know. If the
    Praetorians have done anything to him, they'll have me to deal with."
    
    DO YOU HAVE TO DEFEAT THE AV TO COMPLETE THE MISSION? Yes / Yes
    
    REWARD: Only experience points and influence
    
    TIPS FOR DEFEATING THIS AV:
    
    OTHER INFO ON THIS AV:
    ++
    
    ++
    AV: Malaise
    
    DESCRIPTION TEXT:
    On Praetorian Earth the villain Malaise was never counseled by Sister
    Psyche, instead he was one of the 'patients' at one of Mother Mayhem's
    facilities. With the ability to control his madness and inflict it on
    others, he quickly rose to a position as her favourite.
    
    LOCATED: "The Saga of Lanaru" Task Force /"A Hero's Hero" Story Arc
    
    CONTACT: Faathim the Kind (The Chantry) / Maria Jenkins (Peregrine Island)
    
    HERO LEVEL: 44 - 50 / 45 - 50
    
    FIRST STORY ARC MISSION TEXT:
    "I'm sure you're aware of the great threat that Praetorian Earth poses
    to our dimension [Hero Name]. Portal Corporation has been doing everything
    it can to combat that threat. Through the efforts of our hero liasons,
    several of the Pratorians were incarcerated; however an extradimensional
    event at the Zip recently freed the lot of them. That fact makes me all
    the more nervous about the following development. Recently we asked some
    heroes to plant data scanners on a pack of war wolves on Praetorian Earth.
    The scanners' primary purpose was to keep us appraised of the Pratorians'
    efforts to enter our dimension, but they have also been providing us with
    valuable information on troop movements, technological advances, and shifts
    of power within the Praetorian world itself. One of the scanners stopped
    transmitting just this morning. I need you to get to Pratorian Earth and
    fix that scanner."
    
    MISSION THAT AV IS IN:
    
     - For "The Saga of Lanaru" Task Force:
    "Rularuu's forces are now oblivious to your movements, but this is not
    now the time to begin the task. There is much that must be done, first.
    Other forces seek to control the master of the Storm Palace, and they
    cannot be allowed to do so. you have already learned of 2 such forces,
    the Nemesis Army and the Praetorians. These threats must be dealt with first.
    
    The Praetorians called Malaise and Mother Mayhem have taken control
    of two caverns around the Storm Palace. There, they have taken control
    of two sets of key stones. Should they gain control of all six, they
    will gain access to the Storm Palace. This cannot be allowed. Defeat
    them all, and activate the keys yourself. I will tell you how.
    
    You shall travel along the path of madness, and then find your way to
    the floating island called the Lock of Anger. There, Malaise seeks to
    control and unlock the Key of Anger. Defeat him and all of the mind
    controller thralls in his power.
    
    To activate the Keys in each lock, you will need to have 4 of your
    number activate the keystones at once. When that is done, you shall
    gain the key for that lock. There are seven such keys that are needed
    to open the gates of the Storm Palace. The first two are now before you."
    
     - For the "A Hero's Hero" Story Arc:
    "Well, that Shadow World may have been a dead end, but Portal
    Corporation has been scanning Praetorian Earth for some time now, and
    they've located a possible location where Statesman may be imprisoned.
    I need you to chek out an asylum run by Mother Mayhem and her henchman,
    Malaise. If you see any sign of Statesman, report back immediately.
    
    Statesman and I used to adventure together, you know. If the
    Praetorians have done anything to him, they'll have me to deal with."
    
    DO YOU HAVE TO DEFEAT THE AV TO COMPLETE THE MISSION? Yes / Yes
    
    REWARD: Only experience points and influence
    
    TIPS FOR DEFEATING THIS AV:
    
    OTHER INFO ON THIS AV:
    ++
    
    ++
    AV: Diabolique
    
    DESCRIPTION TEXT:
    Tammy Arcanus was born with great Magical powers on Praetorian Earth,
    just like she was on Primal Earth. Unfortunately, they manifested very
    differently. As she reached adolescence she began exploring her powers
    before she was trained. She used astral projection to cast her spirit
    forth. So intoxicated was she by the new wonders that she was discovering,
    she returned to her body too late to link with it. She watched helplessly
    as it withered and died without a spirit. Tammy's father tried to save her
    but he was too late to manage anything other than keeping her spirit bound
    to Earth. For his trouble Tammy blasted her father and turned him into her
    first minion.
    
    LOCATED: "A Hero's Hero" Story Arc
    
    CONTACT: Maria Jenkins (Peregrine Island)
    
    HERO LEVEL: 45 - 50
    
    FIRST STORY ARC MISSION TEXT:
    "I'm sure you're aware of the great threat that Praetorian Earth poses
    to our dimension [Hero Name]. Portal Corporation has been doing everything
    it can to combat that threat. Through the efforts of our hero liasons,
    several of the Pratorians were incarcerated; however an extradimensional
    event at the Zip recently freed the lot of them. That fact makes me all
    the more nervous about the following development. Recently we asked some
    heroes to plant data scanners on a pack of war wolves on Praetorian Earth.
    The scanners' primary purpose was to keep us appraised of the Pratorians'
    efforts to enter our dimension, but they have also been providing us with
    valuable information on troop movements, technological advances, and shifts
    of power within the Praetorian world itself. One of the scanners stopped
    transmitting just this morning. I need you to get to Pratorian Earth and
    fix that scanner."
    
    MISSION THAT AV IS IN:
    "Mother Mayhem's asylum may have been a dead end, but we're going to free
    Statesman yet. Portal Corporation turned up another likely lead: a mystical
    torture chamber run by the demonic Infernal and his twisted sidekick,
    Diabolique. If Statesman is there, there's no doubt the Praetorians are
    trying to pump him for information. States won't give in an inch, but I
    hate the thought of him in a place like that. I want you to comb that
    torture chamber for any signs of Statesman.
    
    Statesman is one of the greatest heroes I ever met, and I've made the
    acquaintance of quite a few. I can't imagine how the Praetorians
    managed to capture him!"
    
    DO YOU HAVE TO DEFEAT THE AV TO COMPLETE THE MISSION? Yes
    
    REWARD: Only experience points and influence
    
    TIPS FOR DEFEATING THIS AV:
    
    OTHER INFO ON THIS AV:
    ++
    
    ++
    AV: Infernal
    
    DESCRIPTION TEXT:
    On Preatorian Earth Infernal never had Numina's guidance to temper his
    drive to control more and more demons. When he first arrived on Preatorian
    Earth, Diabolique encouraged him to bind more and more demons to his armor
    until they corrupted his spirit. With the darkness came power and soon
    Infernal had become stronger than his guide. He is extremely power hungry
    and willing to cross over to Primal Earth, where there may be more demons
    for him to use.
    
    LOCATED:  "A Hero's Hero" Story Arc
    
    CONTACT: Maria Jenkins (Peregrine Island)
    
    HERO LEVEL: 45 - 50
    
    FIRST STORY ARC MISSION TEXT:
    "I'm sure you're aware of the great threat that Praetorian Earth poses
    to our dimension [Hero Name]. Portal Corporation has been doing everything
    it can to combat that threat. Through the efforts of our hero liasons,
    several of the Pratorians were incarcerated; however an extradimensional
    event at the Zip recently freed the lot of them. That fact makes me all
    the more nervous about the following development. Recently we asked some
    heroes to plant data scanners on a pack of war wolves on Praetorian Earth.
    The scanners' primary purpose was to keep us appraised of the Pratorians'
    efforts to enter our dimension, but they have also been providing us with
    valuable information on troop movements, technological advances, and shifts
    of power within the Praetorian world itself. One of the scanners stopped
    transmitting just this morning. I need you to get to Pratorian Earth and
    fix that scanner."
    
    MISSION THAT AV IS IN:
    "Mother Mayhem's asylum may have been a dead end, but we're going to free
    Statesman yet. Portal Corporation turned up another likely lead: a mystical
    torture chamber run by the demonic Infernal and his twisted sidekick,
    Diabolique. If Statesman is there, there's no doubt the Praetorians are
    trying to pump him for information. States won't give in an inch, but I
    hate the thought of him in a place like that. I want you to comb that
    torture chamber for any signs of Statesman.
    
    Statesman is one of the greatest heroes I ever met, and I've made the
    acquaintance of quite a few. I can't imagine how the Praetorians
    managed to capture him!"
    
    DO YOU HAVE TO DEFEAT THE AV TO COMPLETE THE MISSION? Yes
    
    REWARD: Only experience points and influence
    
    TIPS FOR DEFEATING THIS AV:
    
    OTHER INFO ON THIS AV:
    ++
    
    ++
    AV: Dominatrix
    
    DESCRIPTION TEXT:
    Being the daughter of a famous and universally loved super heroine never
    sat well with Dominatrix. She rebelled from a very young age, and when she
    hit puberty and her powers kicked in, she decided enough was enough. After
    killing her mother, the infamous Miss Liberty, she started making a name for
    herself. She caught Tyrant's attention and has been serving him loyaly, in
    all capacities, ever since.
    
    LOCATED: "A Hero's Hero" Story Arc
    
    CONTACT: Maria Jenkins (Peregrine Island)
    
    HERO LEVEL: 45 - 50
    
    FIRST STORY ARC MISSION TEXT:
    "I'm sure you're aware of the great threat that Praetorian Earth poses
    to our dimension [Hero Name]. Portal Corporation has been doing everything
    it can to combat that threat. Through the efforts of our hero liasons,
    several of the Pratorians were incarcerated; however an extradimensional
    event at the Zip recently freed the lot of them. That fact makes me all
    the more nervous about the following development. Recently we asked some
    heroes to plant data scanners on a pack of war wolves on Praetorian Earth.
    The scanners' primary purpose was to keep us appraised of the Pratorians'
    efforts to enter our dimension, but they have also been providing us with
    valuable information on troop movements, technological advances, and shifts
    of power within the Praetorian world itself. One of the scanners stopped
    transmitting just this morning. I need you to get to Pratorian Earth and
    fix that scanner."
    
    MISSION THAT AV IS IN:
    "[Hero Name], something terrible has happened! The Praetorians have invaded
    a Portal Corporation lab! It's that thug Marauder and his sick
    lieutenant, Dominatrix. There's a lot of important technology in that
    lab, but, even more importantly, there are half a dozen technicians.
    You've got to repel the Praetorians from that lab!
    
    Those Praetorians may well be the greatest threat Paragon City has ever
    faced."
    
    DO YOU HAVE TO DEFEAT THE AV TO COMPLETE THE MISSION? Yes
    
    REWARD: Only experience points and influence
    
    TIPS FOR DEFEATING THIS AV:
    
    OTHER INFO ON THIS AV:
    ++
    
    ++
    AV: Tyrant
    
    DESCRIPTION TEXT:
    This power hungry version of Statesman believes firmly that Might Makes
    Right. He has conquered his world and like a modern day Alexander he is
    now turning his eye to ours. Tyrant rules with heavy hand, and is only
    through the fanatical loyalty of Neuron and his creations that Tyrant
    retains his throne so easily.
    
    LOCATED: "A Hero's Hero" Story Arc
    
    CONTACT: Maria Jenkins (Peregrine Island)
    
    HERO LEVEL: 45 - 50
    
    FIRST STORY ARC MISSION TEXT:
    "I'm sure you're aware of the great threat that Praetorian Earth poses
    to our dimension [Hero Name]. Portal Corporation has been doing everything
    it can to combat that threat. Through the efforts of our hero liasons,
    several of the Pratorians were incarcerated; however an extradimensional
    event at the Zip recently freed the lot of them. That fact makes me all
    the more nervous about the following development. Recently we asked some
    heroes to plant data scanners on a pack of war wolves on Praetorian Earth.
    The scanners' primary purpose was to keep us appraised of the Pratorians'
    efforts to enter our dimension, but they have also been providing us with
    valuable information on troop movements, technological advances, and shifts
    of power within the Praetorian world itself. One of the scanners stopped
    transmitting just this morning. I need you to get to Pratorian Earth and
    fix that scanner."
    
    MISSION THAT AV IS IN:
    "According to the Portal technician who scanned Dominatrix, Statesman is
    being held in a cave network deep within the bowels of Praetorian Earth.
    They've scanned the area, and what they've learned has been immensly useful.
    It seems that Statesman's cell is powered by four generators. If you can
    shut down those generators, you can free Statesman!
    
    You remember how the Praetorians weren't able to use their own tech to
    scan States? Well, our best theory on that is that Statesman is
    physically so similar to Tyrant that his presence in the Praetorian
    dimension is never quite complete. It's as if there just isn't
    enough room for him there. The upshot is that Statesman is impervious
    to Praetorian technology. And it's impervious to him! He can't
    break out of that cell, not on his own. You have to help him!"
    
    DO YOU HAVE TO DEFEAT THE AV TO COMPLETE THE MISSION? Yes
    
    REWARD:
    
    TIPS FOR DEFEATING THIS AV:
    
    OTHER INFO ON THIS AV:
    ++
    
    +--------------------------------------------------------------------------+
    
    2.27 SOLDIERS OF RULARUU
    ------------------------
    
    Archvillain(s) -
    Lanaru the Mad
    Ruladak the Strong
    Faathim the Kind
    
    ++
    AV: Lanaru the Mad
    
    DESCRIPTION TEXT:
    The demented consciousness of Lanaru the Mad is so twisted by rage that it
    has wrenched itself free of Rularuu. His psychic instability has manifested
    as a permanent storm that surrounds his castle and himself.
    
    LOCATED: "The Saga Of Lanaru" Task Force
    
    CONTACT: Faathim The Kind (The Chantry)
    
    HERO LEVEL: 44 - 50
    
    MISSION THAT AV IS IN:
    "Now comes the end. You must travel to the Storm Palace, and use the keys on
    each of the monuments. When that is done, the way to the Storm Palace shall
    be opened, and it shall be time for you to confront Lanaru the Mad.
    
    There is little time. Lanaru has felt the threats arrayed against him, and
    even now is preparing to lash out in anger. If he should do so, it could
    break the world again or worse. It could re-forge the world, and bring the
    full power of Rularuu down upon us all. This cannot be allowed to happen.
    
    It is time. You have done more than any could have oped. Fight well, Task
    Force Riktasi. May victory be yours."
    
    NB: You'll have to complete a number of sub-missions before being given
    the "Defeat Lanaru the Mad" mission
    
    DO YOU HAVE TO DEFEAT THE AV TO COMPLETE THE MISSION? Yes
    
    REWARD: Complete the TF; get the TF badge.
    
    TIPS FOR DEFEATING THIS AV:
    
    OTHER INFO ON THIS AV:
    ++
    
    ++
    AV: Ruladak the Strong
    
    DESCRIPTION TEXT:
    
    LOCATED: "The Legend of Ruladak" Task Force
    
    CONTACT: Sara Moore (Cascade Archipelago)
    
    HERO LEVEL: 40 - 50
    
    MISSION THAT AV IS IN:
    "Ruladak is awakened, but he is weakened thanks to your valiant efforts. He
    will soon be able to marshal his creatures and gather his full power. now
    is the only time to strike, before he has regained his strength. You must
    defeat Ruladak the Strong.
    
    The only task left is to battle Ruladak the Strong before he escapes his
    bonds within Tyrant's Rock. It is up to you, now. You have fought so hard
    and so valiantly, heroes. No matter what, I have been proudto have worked
    with you, and to have renewed the compact between the People of Paragon
    and the Heroes of Paragon once more, as my Grandfather did in ancient
    time. Thank you, heroes. Thank you."
    
    DO YOU HAVE TO DEFEAT THE AV TO COMPLETE THE MISSION? Yes
    
    REWARD: Complete the TF; get the TF badge.
    
    TIPS FOR DEFEATING THIS AV:
    
    OTHER INFO ON THIS AV:
    ++
    
    ++
    AV: Faathim the Kind
    
    DESCRIPTION TEXT:
    Faathim the Kind's sole purpose in life is to protect the innocents of the
    Shadow Shard. He has worked hard to maintain his independence from Rularuu,
    despite his imprisonment in the Chantry. He has limited means of rebellion,
    but he uses his mighty healing powers to assist champions of good when he
    can.
    
    LOCATED: "The Saga of Faathim" Task Force
    
    CONTACT: Justin Augustine
    
    HERO LEVEL: 44 - 50
    
    MISSION THAT AV IS IN:
    "Faathim's in trouble, or he will be very soon. The Circle of Thorns are
    coming in to capture him and bind his power to their will. That's pretty
    much a chart-topper as far as bad things go. Things look bad, but it's not
    over yet.
    
    Faathim's last task, you see. It changed. Right in front of my eyes. And
    it showed me where there's a scret way into the Chantry.
    
    This is the big ending, Task Force Ptah. If Faathim falls to the Circle,
    it could be the end of Paragon City and the world at large. You'll have
    to free Faathim from whatever the Circle's done to him, and defeat every
    member of the Circle of Thorns in there in order to win this battle.
    Good luck, lads."
    
    DO YOU HAVE TO DEFEAT THE AV TO COMPLETE THE MISSION? Don't know
    
    REWARD: Complete the TF; get the TF badge.
    
    TIPS FOR DEFEATING THIS AV:
    
    OTHER INFO ON THIS AV:
    ++
    
    +--------------------------------------------------------------------------+
    
    2.28 VOID HUNTERS
    -----------------
    
    Archvillain(s) -
    None
    
    +--------------------------------------------------------------------------+
    
    2.29 CONTAMINATED
    -----------------
    
    Archvillain(s) -
    None
    
    +--------------------------------------------------------------------------+
    
    2.30 THE CABAL
    --------------
    
    Archvillain(s) -
    Mary Marcomber
    
    ++
    AV: Mary Marcomber
    
    DESCRIPTION TEXT:
    Trust doesn't come easily to Mary Macomber, the leader of the Cabal. She's
    been in Croatoa too long. Still, your reputation precedes you, and she is
    willing to listen. If you can impress her in combat, that is.
    
    LOCATED: Katie Hannon's Task Force
    
    CONTACT: Katie Hannon (Croatoa)
    
    HERO LEVEL: 25 - 35
    
    MISSION THAT AV IS IN:
    "Hi! I guess you know by now that we sorceresses have been fighting with the
    Red Caps for a long time. A long, long time. Ever since they came to our
    settlement in Roanoke, back in 1588. That was shortly after the Fir Bolg came to
    our lands. They were running away from their enemies in Ireland, the Tuatha de
    Dannan. We formed a cautious friendship, but we had no idea that the Red Caps
    had followed them all the way across the sea!
    
    They trapped us here, killed all the men, and watched our suffering for the
    last four hundred years! And we finally found a way to get rid of them!
    
    But if you really think the spell we're going to use may hurt other magic life,
    you might be able to convince our leader to change her plans. of course, it
    won't be easy. me elders have had several centuries to harden their hearts
    against outsiders.
    
    If you can defeat our leader, Mary Macomber, we'll listen to what you have to
    say. Otherwise, we'll go ahead with our plan.
    
    Mary will really test you, [Hero Name]. I think she'll surprise you quite a bit."
    
    DO YOU HAVE TO DEFEAT THE AV TO COMPLETE THE MISSION? Yes - 10 times if you
    want to get the badge from her!
    
    REWARD: "Ten Times the Victor" badge if you beat her correctly ten times
    
    TIPS FOR DEFEATING THIS AV:
    Mary Marcomber will always appear with guards. You must defeat all her
    guards before defeating Mary or else you will not be able to defeat her in
    such a way that will get you the "Ten Times the Victor" badge.
    
    OTHER INFO ON THIS AV:
    ++
    
    +--------------------------------------------------------------------------+
    
    2.31 FIR BOLG
    -------------
    
    Archvillain(s) -
    None
    
    +--------------------------------------------------------------------------+
    
    2.32 TUATHA DE DANNON
    ---------------------
    
    Archvillain(s) -
    None
    
    +--------------------------------------------------------------------------+
    
    2.33 GHOSTS
    -----------
    
    Archvillain(s) -
    None
    
    +--------------------------------------------------------------------------+
    
    2.34 RED CAPS
    -------------
    
    Archvillain(s) -
    None
    
    +--------------------------------------------------------------------------+
    
    2.35 SHIVANS
    ------------
    
    Archvillain(s) -
    None
    
    +--------------------------------------------------------------------------+
    
    2.36 KNIVES OF ARTEMIS
    ----------------------
    
    Archvillain(s) -
    None
    
    +--------------------------------------------------------------------------+
    
    2.37 ARACHNOS
    -------------
    
    Archvillain(s) -
    Lord Recluse
    
    
    +--------------------------------------------------------------------------+
    
    2.38 COUNCIL EMPIRE
    -------------------
    
    Archvillain(s) -
    None
    
    +--------------------------------------------------------------------------+
    
    2.39 CRAZED
    -----------
    
    Archvillain(s) -
    None
    
    +--------------------------------------------------------------------------+
    
    2.40 MALAISE
    ------------
    
    Archvillain(s) -
    Malaise
    
    ++
    AV: Malaise
    
    DESCRIPTION TEXT:
    It seems that Azuria's spell to return Sister Psyche to her own body has had
    unexpected effects. Sister Psyche's mental hold over her protegee, Malaise,
    has been broken. Malaise is a villain once more!
    
    LOCATED: "A Mind in Danger" Task Force
    
    CONTACT: Calvin Scott (Independence Port)
    
    HERO LEVEL: 30 - 35
    
    FIRST STORY ARC MISSION TEXT:
    This TF has been taken out of CoH as at Issue #4, after which point Sister
    Psyche emerged from her coma
    
    OTHER INFO ON THIS AV:
    
     - Malaise returned to his AV ways without the psychic guidance of Sister
    Psyche.
    
    ++
    
    +--------------------------------------------------------------------------+
    
    2.41 ELEMENTALS
    ---------------
    
    Archvillain(s) -
    None
    
    +--------------------------------------------------------------------------+
    
    2.42 NICTUS
    -----------
    
    Archvillain(s) -
    None
    
    *SPECIAL NOTE: The AVs who are really Nictus are members of the Council.
    
    +--------------------------------------------------------------------------+
    
    2.43 PSYCHIC CLOCKWORK
    ----------------------
    
    Archvillain(s) -
    Psychic Clockwork King
    
    ++
    AV: Psychic Clockwork King
    
    DESCRIPTION TEXT:
    You were always told that the Clockwork King was a remarkably gifted psychic
    who could accomplish great things if he were not crippled by his insanity.
    Here is the proof: the Clockwork King of dimension Epsilon Tau 27-2. This
    king seems much more in touch with his powers than his counterpart in
    Paragon City. He won't be easy to beat!
    
    LOCATED: "Investigate the psychic signal" mission
    
    CONTACT: Tina Macintyre (Peregrine Island)
    
    HERO LEVEL: 40 - 44
    
    MISSION THAT AV IS IN:
    "I hope you're ready for the many challenges Portal Corporation will throw
    at you. Why, just last week, we had to beat off an attack of winged monkeys!
    Ha, ha, I'm kidding, I'm kidding! Seriously, though it's a big, wide
    universe, and it's not for the feint of heart. For the first mission, I'd
    like you to go to the dimension we've designated Epsilon Tua 27-2. We've
    detected a very strong psychic signal there, and we want to make sure it
    doesn't pose a threat."
    
    DO YOU HAVE TO DEFEAT THE AV TO COMPLETE THE MISSION? Yes
    
    REWARD: "Emancipator" badge once you defeat the Psychic Clockwork King
    
    TIPS FOR DEFEATING THIS AV:
    The Psychic Clockwork King has (unsurprisingly) some powerful psychic
    attacks.
    
    OTHER INFO ON THIS AV:
    ++
    
    +--------------------------------------------------------------------------+
    
    2.44 WEREWOLVES
    ---------------
    
    Archvillain(s) -
    Requiem
    
    ++
    AV: Requiem
    
    DESCRIPTION TEXT:
    Ridolfo Uzzano has come a long way from his humble beginning as one of
    Mussolini's lapdogs. The primary cause of his success was his fusion with
    a Nictus, a being of utter darkness. The Nictus gave Ridolfo the ability
    to scorch his foes with an infernal fire. Though he is now over 100 years
    old, Requiem remains a fearsome foe in battle.
    
    LOCATED: "To Save A Thousand Worlds" Story Arc
    
    CONTACT: Unai Kemen (Peregrine Island)
    
    HERO LEVEL 45 - 50
    
    FIRST STORY ARC MISSION TEXT:
    "Something's happened, [Hero Name], something bad. A group of Portal
    Corporation scientists set up an observation post in the dimension of the
    Hydra men. Their plan was to stay out of sight and collect data,
    but something seems to have gone wrong. I can't contact the team at all!
    I need you to go in there and find those scientists, [Hero Name].
    Don't come back without them."
    
    MISSION THAT AV IS IN:
    "If I understand this pure flae correctly, here's how it works. You carry
    the flame to Requiem's dimension and make your presence known. Eventually
    Requiem qill be drawn ot the flame. He's been living in darkness for a
    long time; he won't be able to resist the call of the light. Once he shows
    himself, you've got to defeat Requiem and all of his minions. Maybe that'll
    put a stop to these dimensional ruptures of his.
    
    Remember, in any dimension, Requiem is a force to be reckoned with."
    
    REWARD: Only experience points and influence
    
    TIPS FOR DEFEATING THIS AV:
    
    OTHER INFO ON THIS AV:
    
    ++
    
    +--------------------------------------------------------------------------+
    
    3.0 ARCHVILLAINS BY SECURITY LEVEL
    ----------------------------------
    One of the main things to know about AVs is when you can fight them. To that
    end, I've created the table below that lists the security level ranges that
    you can face the AVs in CoH. Of course, you can fight AVs outside your
    security level if you have a team / supergroup that is willing to sidekick
    or exemplar you into the relevant mission or task force.
    
    
    SECURITY LEVEL:       ARCHVILLAIN(S):
    1 - 11                None
    
    12 - 15               Koago
    
    15 - 20               Dr Vahzilok, Clockwork King
    
    20 - 25               Maestro, Arakhn, Clamor
    
    25 - 30               Archon Burkholder, Vandal, Arakhn, Mary Marcomber
    
    30 - 35               Hopkins, Mary Marcomber
    
    35 - 40               Envoy of Shadows, The Hydra, Terra, Mold Wall, Rock Wall
    
    40 - 45               Nosferatu, The Hydra, Mold Wall, Rock Wall, Bile,
                          Dreck, Countess Crey, Nemesis, Madame of Mystery
                          Anti-Matter, Bobcat, Shadowhunter, Marauder, Chimera,
                          Malaise, Mother Mayhem, Psychic Clockwork King,
                          Ruladak the Strong
    
    45 - 50               Baphoment, Requiem, Nemesis?, Giovanna Scaldi,
                          Vanessa DeVore, Dreadnought Red Kronos 02,
                          Anti-Matter, Bobcat, Shadowhunter, Marauder, Chimera,
                          Malaise, Nightstar, Seige, Battle Maiden, Black Swan,
                          Mother Mayhem, Malaise, Diabolique, Infernal,
                          Dominatrix, Tyrant, Lanaru the Mad, Faathim the Kind,
                          Ruladak the Strong
    
    +--------------------------------------------------------------------------+
    
    4.0 FINAL NOTES
    ---------------
    If you've got any suggestions about how to take out the AVs, please send
    them in.
    
    4.1 THANKS
    ----------
    To TheSpeedingSkull for getting his AV Guide together - I'm only doing this
    guide because it seemed the best way to bring the info together.
    
    Also thanks to CoH Warcry and CoH Gameamp for their villain sections.
    
    Thanks to Red Tomax for the huge amount of info he's got on his site:
    
    Thanks to my wife, now pregnant with Boy #2 and feeling sick all the time!
    
    4.2 CONTRIBUTORS
    ----------------
    v0.6 - Lots of AV mission info taken from Red Tomax's CoH site.
    
    v0.5 - Info taken from a number of sources (TheSpeedingSkull's guide, CoH
    Warcry, CoH Gameamp) and rearranged into something easier to read.
    
    4.3 VERSION NOTES
    -----------------
    v0.7 - Added in the ARCHVILLAINS BY SECURITY LEVEL section and WHO WROTE
    THIS GUIDE? secion.
    
    v0.6 - Increased the amount of available information about the location of
    AVs based off Red Tomax's CoH site.
    
    v0.5 - First draft of AV guide released to public. Still a work in progress.
    
    +--------------------------------------------------------------------------+
    Version 1.0 completed DD MMMMMM YYYY
    +--------------------------------------------------------------------------+
    

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