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    Bind/Macro Guide by Weijyan

    Version: Issue 9 | Updated: 05/03/07 | Search Guide | Bookmark Guide

    i - Ownership and Copyrights
    
    ii - Versions
    
    iii - Contributing and Contacting
    
    iv - What's new?
    
    1 - Macroes versus Key Binds
    
    2 - Commands
     - 2a - General
     - 2b - menu Commands
     - 2c - Chat Controls
     - 2d - Powers and Insperations
     - 2e - Supergroup, Team, Sidekick, and Friend Commands
     - 2f - Other
    
    3 - Emote Names
    
    4 - Power Names
    
    ========= Class Powers ==========
    	--- City of Heroes ---
     --- i - Blaster Primary
     ------ A - Archery
     ------ B - Assault Rifle
     ------ C - Electric Blast
     ------ D - Energy Blast
     ------ E - Fire Blast
     ------ F - Ice Blast
     ------ G - Sonic Attack
     --- ii - Blaster Secondary
     ------ A - Devices
     ------ B - Electrical Manipulation
     ------ C - Energy Manipulation
     ------ D - Fire Manipulation
     ------ E - Ice Manipulation
     --- iii - Scrapper Primary
     ------ A - Broadsword
     ------ B - Claws
     ------ C - Dark Melee
     ------ D - Katana
     ------ E - Martial Arts
     ------ F - Spines
     --- iv - Scrapper Secondary
     ------ A - Dark Armor
     ------ B - Invulnerability
     ------ C - Regeneration
     ------ D - Super Reflexes
     --- v- Controller Primary
     ------ A - Earth Control
     ------ B - Fire Control
     ------ C - Gravity Control
     ------ D - Ice Control
     ------ E - Illusion Control
     ------ F - Mind Control
     --- vi - Controller Secondary
     ------ A - Empathy
     ------ B - Force Field
     ------ C - Kinetics
     ------ D - Radiation Emmission
     ------ E - Storm Summoning
     --- vii - Defender Primary
     ------ A - Dark Miasma
     ------ B - Empathy
     ------ C - Force Field
     ------ D - Kinetics
     ------ E - Radiation Emmission
     ------ F - Sonic Resonance
     ------ G - Storm Summoning
     ------ H - Trick Arrow
     --- viii - Defender Secondary
     ------ A - Archery
     ------ B - Dark Blast
     ------ C - Electrical Blast
     ------ D - Energy Blast
     ------ E - Psychic Blast
     ------ F - Radiation Blast
     ------ G - Sonic Attack
     --- ix - Tanker Primary
     ------ A - Fiery Aura
     ------ B - Ice Armor
     ------ C - Invulnerability
     ------ D - Stone Armor
     --- x - Tanker Secondary
     ------ A - Battle Axe
     ------ B - Energy Melee
     ------ C - Fiery Melee
     ------ D - Ice Melee
     ------ E - Stone Melee
     ------ F - Super Strength
     ------ G - War Mace
    	--- City of Heroes Epic ---
     --- xi - Peacebringer
     ------ A - Luminous Blast
     ------ B - Luminous Aura
     ------ C - Inherent Powers
     --- xii - Warshade
     ------ A - Umbral Blast
     ------ B - Umbral Aura
     ------ C - Inherent Powers
    	--- City of Villians --- 
     --- xiii - Brute Primary
     ------ A - Dark Melee
     ------ B - Energy Melee
     ------ C - Fiery Melee
     ------ D - Stone Melee
     ------ E - Super Strength
     --- xiv - Brute Secondary
     ------ A - Dark Armor
     ------ B - Energy Aura
     ------ C - Fiery Aura
     ------ D - Invulnerability
     ------ E - Stone Armor
     --- xv - Stalker Primary
     ------ A - Claws
     ------ B - Energy Melee
     ------ C - Martial Arts
     ------ D - Ninja Blade
     ------ E - Spines
     --- xvi - Stalker Secondary
     ------ A - Energy Aura
     ------ B - Ninjitsu
     ------ C - Regenration
     ------ D - Super Reflexes
     --- xvii - Mastermind Primary
     ------ A - Mercenaries
     ------ B - Necromancy
     ------ C - Ninjas
     ------ D - Robotics
     --- xviii - Mastermind Secondary
     ------ A - Dark Miasma
     ------ B - Force Field
     ------ C - Poison
     ------ D - Traps
     ------ E - Trick Arrow
     --- xix - Dominator Primary
     ------ A - Fire Control
     ------ B - Gravity Control
     ------ C - Ice Control
     ------ D - Mind Control
     ------ E - Plant Control
     ---xx - Dominator Secondary
     ------ A - Energy Assault
     ------ B - Fiery Assault
     ------ C - Icy Assault
     ------ D - Psionic Assault
     ------ E - Thorny Assault
     ---xxi - Corruptor Primary
     ------ A - Assault Rifle
     ------ B - Dark Blast
     ------ C - Energy Blast
     ------ D - Fire Blast
     ------ E - Ice Blast
     ------ F - Radiation Blast
     ------ G - Sonic Attacks
     --- xxii - Corruptor Secondary
     ------ A - Cold Dominination
     ------ B - Dark Miasma
     ------ C - Kinetics
     ------ D - Radiation Emission
     ------ E - Sonic Resonance
     ------ F - Thermal Radiation
     ------ G - Traps
    
    ========= Pool Powers ===========
     --- xxiii - Concealment
     --- xxiv - Fighting
     --- xxv - Fitness
     --- xxvi - Flight
     --- xxvii - Leadership
     --- xxviii - Leaping
     --- xxix - Medicine
     --- xxx - Presence
     --- xxxi - Speed
     --- xxxii - Teleportation
    
    ========= Ancillary Pool Powers ===========
     --- xxxiii - Artic Mastery
     --- xxxiv - Body Mastery
     --- xxxv - Cold Mastery
     --- xxxvi - Dark Mastery
     --- xxxvii - Darkness Mastery
     --- xxxviii - Earth Mastery
     --- xxxix - Electric Mastery (1)
     --- xxxx - Electric Mastery (2)
     --- xxxxi - Energy Mastery
     --- xxxxii - Fire Mastery
     --- xxxxiii - Flame Mastery
     --- xxxxiv - Force Mastery
     --- xxxxv - Ice Mastery
     --- xxxxvi - Munitions Mastery
     --- xxxxvii - Power Mastery
     --- xxxxviii - Primal Mastery
     --- xxxxix - Psionic Mastery
     --- xxxxx - Psychic Mastery
     --- xxxxxi - Pyre Mastery
     --- xxxxxii - Stone Mastery
     --- xxxxxiii - Weapon Mastery
    
    5 - Replacable Values
    
    6 - Putting it together - Macroes
    
    7 - Putting it together - Binds
    
    8 - Some Recommended Macroes or Keybinds
    
    9 - Default Key Layout
    
    10 - Cord Keys, Number Pads, Mouse Binds, Other Odd Keys, and Misc.
    
    11 - Bubble Colouring
    
    12 - Q & A: Some commonly asked questions.
    
    
    
     ~~~ i -Ownership and Copyrights ~~~ 
    
    City of Heroes (CoH) and City of Villians (CoV) are owned and copywritten by 
    Cryptic Studios and NCsoft corporation. This faq, on the other hand, is mine. 
    It can be found linked to IGN, Gamefaqs, Neoseeker, and the Justice Force, as 
    well as my own, Wu Yausu.  
    
    
    
     ~~~ ii - Versions ~~~ 
    
    This is the Issue 9 (I9) version.  Every time these games get a majour update,
    it is called an Issue.  There may be updates between issues that require a faq
    change, but so far, every Issue has required at least a minour update in the 
    guide.
    
    
    
     ~~~ iii - Contributing and Contacting ~~~ 
    
    If you wish to contribute to this faq, you can contact me at:
    webmaster (at) wuyausu.com, or to let me know it is directly related to 
    CoH/CoV, you can contact me at oninoonmitsu (at) wuyausu.com.  Or, you could
    go to http://wuyausu.com and leave me a note on my tag board.
    
    There have been a couple people that have helped me in the compilation of this
    faq in the past.  They are:
    
    LightTiger (Triumph server) - Change Costume command
    Lord Onyx (Justice server) - Testing the costume change/power combination that 
    I wrote while I was unable to get on. 
    
    
    
     ~~~ iv - What's New? ~~~ 
    
    1 - New I7 emotes have been added.
    
    2 - CoV command has been removed.  This used to allow access to CoV costumes
    	in CoH if you had both games.  Since access is automatic now, and the
    	devs have blocked the CoV command, I have removed it from the faq.
    
    3 - Section 10, with the odd key names, has been expanded on the suggestion of 
    	goodlivn.
    
    4 - The Default Keybind Layout, the new section 9, has been added at the
    	suggestion of happyscrub.
    
    5 - The Q & A section has been extended, how to auto-send, font colours
    
    6 - Bubble Colouring section added, due to the heavy number of requests for it.
    
     ~~~ 1 - Macroes versus Key Binds ~~~ 
    
    Many players I have spoken to do not seem to understand the differences 
    between the two. That is understandable since the difference is mostly in the 
    execution, not the effect. 
    
    When a macro is created in City of Heroes, it places itself automatically in 
    the powers tray. The benefit to this is that players who prefer the mouse can 
    activate it straight from the tray. The downside is, even with the tray fully 
    extended, a player only has 20 slots available. That means, assuming you do 
    not have any non-power macroes up, you will still be 5 shy of showing all 
    powers. Probably more once the epic at's are live.
    
    A macro always starts with /macro.
    
    A key bind is like your movement keys, where no mouse is needed. If you key 
    bind a power, that means it is activated from the keyboard. The benefit is 
    that it does not take up any space in your power tray. The downside is, if you
    are a mouse player, this can become awkward. You also risk forgetting what 
    binds are where for individual characters.
    
    A key binding always starts with /bind 
    
    
    
    
     ~~~ 2 - Commands ~~~ 
    
    Okay, you have decided what kind of short-cut you want, macro or key bind. The 
    next step is to decide if you want to use a command, an emote, or both. If you
    decide you want commands or both, start here. If not, skip down to Emote Names.
    
    When typing in the chat box, a backslash before the command with no space 
    activates the effect. However, the commands, when making a macro or key 
    binding, will be seperated by $$.
    
    The following is a brief list of commands and what they do. 
    
    
     ~~~2a: General:
    
    
     ~~~~(Binds/Macroes)
    
    Bind - Binds a key to any command.  Syntax will be covered later.
    
    Bind_save - Saves your binds to you CoH folder.
    
    Bind_save_file - Allows you to specifically name a file, allowing you to have
    	one for every character, or every AT type.  They will be found in your
    	CoH/CoV piggs folder.  Syntax: /bind_save_file <character name>.txt  
    	Saving it in txt form allows you to modify it later.  I will cover that
    	later.
    
    Bind_load - Loads your keybinds.txt file from your CoH/CoV folder.
    
    Bind_load_file - Loads a specific file from your piggs folder.  This is useful
    	if you use the same style of AT a lot and want to save time on the 
    	common binds.  Syntax: /bind_load_file <character name or at>.txt
    
    Macro - Creates a macro button.  Syntax will be covered later.
    
    Macroslot - Provides a macro into a specific slot (1-0).
    
    
     ~~~~(Camera Control)
    
    Camdist - Sets the distance between your character and the camera. This must 
    	be set in feet.
    
    Camdistadjust - When bound to a mouse wheel, this command causes the mouse 
    	wheel to move the camera distance.
    
    Camreset - Resets the camera behind the character.
    
    Camrotate - This allows controlled camera rotation.  The default key is the
    	PageUp key.
    
    Zoomin - Zooms the camera in.
    
    Zoomout - Zooms the camera out.
    
    Lookup - Pitches the camera up.
    
    Lookdown - Pitches the camera down.
    
    Third - Toggles between first and third person camera views.
    
    First - Toggles between first and third person camera views.
    
    Mouse_look - Command key for mouselook
    
    
     ~~~~(Screen management)
    
    Fullscreen - Sets the game to fullscreen mode.
    
    Maximize - Maximizes the window in windowed mode.
    
    Disable2d - Disables 2d sprite drawing.
    
    Screen - Sets the X and the Y screen dimentions.  This works best when 
    	kept tot he traditional sizes of 640x480, 1024x768, 1280xx1024, 
    	1600x1200, and the like.
    
    Netgraph - Displays network connection information.
    
    Showfps - Shows your current framerate.  1 is on, 0 is off.  
    	Syntax: /showfps 1 or /showfps 0
    
    TextAniso - Sets the amount of anisotropic filtering to use and reloads
    	textures.  Unless you actually know what that means, I strongly 
    	recommend not using this command.
    
    Fsaa - Sest the amount of fullscreen anti-aliasing.
    
    Vis_scale - Controls the world details.  1.0 is default.
    
    ShaderDetail - Changes the shade detail level.
    
    UseHDR - Use HDT lighing effects (Bloom or tonemapping) if availalbe.
    
    UseDOF - Use Depth of Field effects if available.
    
    UseLightmaps - Use lightmaps if available.
    
    UseWater - Use fancy water effects if available.
    
    NoSunFlare - Disables sun flare for performance debugging.
    
    RenderScaleX - Changes the horizontal scale at which the 3d world is rendered
    	relative to your screen size.
    
    RenderScaleY - Changes the vertical scale at which the 3D world is rendered 
    	relative to your screen size.
    
    RenderScale - Changes the scale at which the 3D world is rendered relative to 
    	your screen size.
    
    RenderSize - Changes the size at which the 3D world is rendered.
    
    UseRenderScale -  Enables/disables render scaling feature.
    
    RenderScaleFilter - Changes method of filtering used in renderscaling.
    
    BloomWeight - Sets bloom scale, valid values 0.0 - 2.0
    
    BloomScale - Sets bloom blur size, valid values of 2 or 4
    
    DofWeight - Sets DOF scale, valid values 0.0 - 2.0
    
    Shadowvol - Controls whether or not shadow volumes are drawn.
    
    Ss - Controls whether or not simple shadows are drawn.
    
    Stopinactivedisplay - Stops rendering when the game is not the foreground 
    	application.
    
    Reloadgfx - unloads all textures, causing them to be reloaded dynamically.
    
    Texwordeditor - edit the text layout for translatable textures.
    
    Cursorcache - enable cursor cache for smoother cursor changes.
    
    
     
     ~~~~(Targeting)
    
    Toggle_enemy - Cycles through targetable enemies. Tab is the default key.
    
    Toggle_enemy_prev - Cycles through targetable enemies (in reverse).
    
    Target_enemy_near - Targets the nearest enemy.
    
    Target_enemy_far - Targets the farthest enemy.
    
    Target_enemy_next - Cycles through visible targetable enemies in near to far 
    	order.
    
    Target_enemy_prev - Cycles through visible targetable enemies in far to near 
    	order.
    
    Target_friend_near - Targets the nearest friend.
    
    Target_friend_far - Targets the farthest friend.
    
    Target_friend_next - Cycles through visible targetable friends in near to far 
    	order.
    
    Target_friend_prev - Cycles through visible targetable friends in far to near 
    	order.
    
    Target_custom_near - Targets the nearest match.
    	Parameters:
    	enemy - Hostiles
    	friend - Friendlies (including pets)
    	defeated - 0 HP targets
    	alive - Living targets
    	mypet - Inlcude only your pets
    	notmypet - Exclude your pets
    	base - Include only passive base items
    	notbase - Exlude passive base items
    
    Target_custom_far - Targets the farthest match.
    	Parameters:
    	enemy - Hostiles
    	friend - Friendlies (including pets)
    	defeated - 0 HP targets
    	alive - Living targets
    	mypet - Inlcude only your pets
    	notmypet - Exclude your pets
    	base - Include only passive base items
    	notbase - Exlude passive base items
    
    Target_custom_next - Cycles through matching targets in near to far order.
    	Parameters:
    	enemy - Hostiles
    	friend - Friendlies (including pets)
    	defeated - 0 HP targets
    	alive - Living targets
    	mypet - Inlcude only your pets
    	notmypet - Exclude your pets
    	base - Include only passive base items
    	notbase - Exlude passive base items
    
    Target_custom_prev - Cycles through matching targets in far to near order.
    	Parameters:
    	enemy - Hostiles
    	friend - Friendlies (including pets)
    	defeated - 0 HP targets
    	alive - Living targets
    	mypet - Inlcude only your pets
    	notmypet - Exclude your pets
    	base - Include only passive base items
    	notbase - Exlude passive base items
    
    Unselect - unselects currently selected thing
    
    
     ~~~~(Information Gathering)
    
    Info - Opens the info window for the current target, yourself if you have no 
    	target.
    
    Info_tab - Opens the specified tab of the info window for the current target,
     	yourself if you have no target.
    
    Info_self - Opens the info window for yourself.
    
    Info_self_tab - Opens the specified tab of the info window for yourself.
    
    Demorecord - Starts recording everything that happens in a client_demos
    	folder with-in your CoH/CoV folder.  Syntax: Demorecord <name>.txt
    
    Demostop - Stops the demorecord command.
    
    Cmdlist - Displays all of the commands available.
    
    whereami                          Tells the name of the shard/map you are on.
    
    loc                               Get current position.
    
    getpos                            Get current position.
    
    
     ~~~2b: Menu Commands:
    
    Manage - Takes you to your Enhancements screen.
    
    Map - Opens and closes the map. The default for this is m.
    
    Menu - Opens the menu. The default for this is \.
    
    Nav - Opens the navigation compass. The default for this is n.
    
    Target - Opens the target information window. The default for this is t.
    
    Window_color - Changes the colour of your windows.
    
    Window_hide - forces the specified window to be hidden.
    
    Window_resetall - Resets all windows to their original defaults for size, 
    	locations, colours, and visibility. 
    
    
     ~~~2c: Chat Controls:
    
    AFK - Indicates that you are away from your keyboard, placing a small *afk* 
    	above your character. If you follow it up with a specific message, 
    	that is shown above your character. For example "/afk ler" would 
    	display "ler" above the character. (For those curious, ler is an 
    	abbreviation for "little elf's room", something I have used for a 
    	number of years in chat-based role-play sites and in games for using 
    	the rest room)
    
    Autoreply - Automatically directs a /tell to who-ever you have targeted. 
    	Default button is backspace.
    
    B or Broadcast - Places any following text on the Broadcast channel while 
    	leaving the default on Local.
    
    Bug - Enter a short description after /bug to submit a bug to programmers.
    
    Chat - Toggles the chat window on and off.
    
    Em or Emote - Activates an emote action or sends the following text to a 
    	thought bubble.
    
    Ignore - Ignores the player name listed after this. "/ignore Yunthor" would, 
    	thus, ignore me if Yunthor was the name I was using in this game.
    
    Ignorelist - Opens a list of players currently on your ignore list.
    
    P or Private - Sends a personal message to the specified player.
    
    Quickchat - Pulls up the QuickChat list. I never use this, personally, p
    	refering to use the emote list below.
    
    Req or Request - Places any following text on the Request channel while 
    	leaving the default on Local.
    
    Sell - Sends following text to the Request channel while leaving the default 
    	on Local.
    
    Slashchat - Starts a local chat with the emote slash automatically placed at 
    	the beginning. The default key for this is /.
    
    Trade - Invites a specified player to trade.
    
    Trade_accept - Accepts an invitation to trade.
    
    Trade_decline - Declines an invitation to trade.
    
    Unignore - Removes a player from the ignore list.
    
    Whisper - Sends a personal message to the specified player, same as Private.
    
    Y or Yell - Sends the following text to the broadcast channel.
    
    startchat - Starts chat-entry mode.
    
    slashchat - Starts chat-entry mode with slash.
    
    say - Sends the given text on the current chat channel.
    
    s - Sends the given text on the current chat channel.
    
    chat_set - Sets the channel to the given string.
    
    chat_cycle - Cycles through the default chat channels.
    
    hideprimarychat - Hide/unhide primary chat window text messages.
    
    tabtoggle - Make the previously active chat tab the new active tab. Used to 
    	flip between two tabs.
    
    tabnext - Cycle forward through all chat tabs in indicated chat window (0-4)
    
    tabprev - Cycle backward through all chat tabs in indicated chat window (0-4)
    
    tabglobalnext - Cycle forward through all chat tabs in all windows. Will open 
    	the corresponding chat window if necessary.
    
    tabglobalprev - Cycle backward through all chat tabs in all windows. Will open 
    	the corresponding chat window if necessary.
    
    tabselect - Select the given chat tab. Will open the corresponding chat 
    	window if necessary.
    
    change_handle - Change your global user name, if allowed
    	Syntax: change_handle <HANDLE>
    
    chan_create - Create a new chat channel
    	Syntax: chan_create <CHANNEL NAME>
    
    chan_join - Join an existing chat channel
    	Syntax: chan_join <CHANNEL NAME>
    
    chan_leave - Leave a chat channel
    	Syntax: chan_leave <CHANNEL NAME>
    
    chan_invite_team - Invite your entire team or taskforce to a chat channel
    	Syntax: chan_invite_team <CHANNEL NAME>
    
    chan_invite_gf - Invite your entire global friends list to a chat channel
    	Syntax: chan_invite_gf <CHANNEL NAME>
    
    chan_user_mode - Sets user permissions for specified user on channel.
    	You must have operator status to set permissions.
    	Syntax: chan_user_mode <CHANNEL NAME> <PLAYER_NAME> <OPTIONS...>
    	Valid Options:
    		-join - kicks user from channel
    		+send / -send - gives/removes user ability to send messages 
    			to channel
    		+operator / -operator - gives/removes operator status from 
    			another user in the channel
    
    chan_mode - Changes default access rights for new user who joins the channel. 
    	If you set -join, no one can join.
    	Syntax: chan_mode <CHANNEL NAME> <OPTIONS...>Valid Options:
    	       	-join	kicks user from channel
    	         +send / -send	gives/removes user ability to send messages 
    			to channel
    	         +operator / -operator - gives/removes operator status from 
    			another user in the channel
    
    chan_members - List all members of channel
    	Syntax: chan_members <CHANNEL NAME>
    
    chan_motd - Set the channel's Message Of The Day, which is sent to everyone 
    	that joins the channel. Syntax: chan_motd <CHANNEL NAME> <MESSAGE>
    
    chan_desc - Set the channel's description
    	Syntax: chan_desc <CHANNEL NAME> <DESCRIPTION>
    
    watching - List all channels that you belong to.
    
    gfriends - Display all members of your global friends list.
    
    ghide - Make yourself invisible to your global friends.
    
    gunhide - Make yourself visible to your global friends.
    
    gignoring - Lists the players on your global chat ignore list
    
    myhandle - Display your chat handle.
    
    quickchat - Pops up the quickchat menu.
    
    window_resetall - Resets all window locations, sizes, and visibility to their 
    	defaults.
    
    window_toggle - Show a window if hidden, hide a window if shown.
    
    toggle - Show a window if hidden, hide a window if shown.
    
    window_show - Forces the given window to be shown.
    
    show - Forces the given window to be shown.
    
    window_hide - Forces the given window to be hidden.
    
    window_color - Changes the window colors.
    
    windowcolor - Changes the window colors.
    
    bgcolor - When placed inside the greater than and less than symbols 
    	(above the comma and period), it alters the background colour of your 
    	speach. You must specify the colour.
    
    color - When placed inside the greater than and less than symbols (above the 
    	comma and period), it alters the text colour of your speach. You must 
    	specify the colour.
    
    border - When placed inside the greater than and less than symbols (above the 
    	comma and period), it alters the border colour of your speach. You must
    	specify the colour.
    
    
     ~~~2d: Powers and Insperations:
    
    Inspexec_name - Short for Inspiration Execute, this will activate an 
    	inspiration by type, if you have them. For example, 
    	inspexec_name respite will activate a respite inspiration if you have 
    	one. Very useful and highly recommended.
    
    Inspexec_slot - Activates inspirations by slot. The defaults are the f1 
    	through f4 keys (after you get 4).
    
    Inspexec_tray - Activates inspirations by tray and slot combinations. This is 
    	the same as the alt+f1-4 keys.
    
    Powexec_abort - Short for, you guessed it, Power Execute. This cancels a power
    	after it was started.
    
    Powexec_auto - This sets a power to auto attack. Hitting it again will toggle 
    	it off. Note: The ability to stack powexec_auto commands was removed in
    	Issue 2.
    
    Powexec_name - This activates a power by name. I make heavy use of this, 
    	personally.
    
    Powexec_slot - This activates a power by slot. The defaults are 1-0.
    
    Powexec_altslot - This activates a power in the upper tray by slot. The default
    	is alt+1-0 
    
    Powexec_toggleoff - This will toggle a power off.  If the power is already off,
    	then it does nothing.
    
    Powexec_toggleon - This will toggle a power on.  If the power is already on,
    	then it does nothing.
    
    
     ~~~2e: Supergroup, Team, Sidekick, and Friend Commands:
    
    Demote - Demotes a member by one rank.
    
    Estrange - Removes the specified player from the friends list.
    
    F - Sends the following text to the friends channel while leaving the chat 
    	default to local.
    
    Findmember - Brings up a list of players looking for team (lft).
    
    Friend - Adds the specified player to your friends list.
    
    G or Group - Sends the following text to the Team channel with-out changing 
    	the default from Local.
    
    I or Invite - Invites a player into a team.
    
    K or Kick - Kicks a player from the team.
    
    Leaveteam - Quits the team you are on.
    
    Namecaptain - Changes the captain title in Supergroups.
    
    Nameleader - Changes the leadership title in Supergroups.
    
    Namemember - Changes the general member title in a Supergroup.
    
    Promote - Promotes specified member by one rank.
    
    SG - Starts a Supergroup channel.
    
    SG_accept - Accepts membership into a Supergroup
    
    SG_decline - Declines membership into a Supergroup.
    
    SGI or SGInvite - Invites a player into a Supergroup.
    
    SGK or SGKick - Kicks a player out of a Supergroup.
    
    SGLeave - Quits your current Supergroup.
    
    Sgsetmotd - Sets the Message of the Day for a Supergroup.
    
    Sgsetmotto - Sets the Motto of a Supergroup.
    
    SGstats - Displays Super Group information in your chat window.
    
    SK or Sidekick - Invites a player to be your sidekick. 
    
    Sidekick_accept - Accepts an invitation to be a sidekick.
    
    Sidekick_decline - Declines an invitation to be a sidekick.
    
    Sugergroup - Sends following text to Supergroup channel while leaving your
    	default on local.
    
    Team - Sends following text to Team while leaving the chat default on Local.
    
    Unfriend - Removes a player from friends list.
    
    UNSK or Unsidekick - Ends the sidekick/mentor partnership. 
    
    Arenainvite - Invite a player to join your arena event.
    
    
     ~~~2f: Other:
    
    
     ~~~~(Movement)
    
    +forward - Moves you forward as long as button is down.
    
    +left - Strafes you left as long as button is down.
    
    +right - Strafes you right as long as button is down.
    
    +backward - Moves you backwards as long as button is down.
    
    +turnleft - Turns you left as long as button is down.
    
    +turnright - Turns you right as long as button is down.
    
    +up - Jump, climb if fly or hover is on.
    
    +down - Lowers yourself if fly or climb is on.
    
    ++up - Auto-climb for fliers and hoverers, good for quick take-offs. Toggle 
    	button again or press the space bar (jump) to cancel.
    
    ++down - Auto-land for fliers and hoverers.
    
    ++forward - Moves you forward until button is pressed again. Same as 
    	++autorun, except it cancels if you hit forward again, where as autorun
    	only cancels on +backwward or toggling autorun again.
    
    ++autorun - Moves you forward until button is pressed again. Same as ++forward
    	 except it does not cancel upon pressing +forward.
    
    ++backward - Moves you backwards until button is pressed again. 
    
    Follow - Sets your character to follow who ever is highlighted.
    
    ctm_toggle - click-to-move toggle
    
    clicktomove - enables click-to-move
    
    ctm - enables click-to-move
    
    
     ~~~~(Communication)
    
    Emaildelete - Deletes a message. You must know the specific message number.
    
    Emailheaders - Requests the email headers.
    
    Emailread - Opens a specific email. You must know the specific message number.
    
    Emailsend - Sends an email. You must specify the recipient's name, subject, 
    	and the message (in that order). These fields must be seperated by a 
    	comma (,). Spaces need to be bracketed by question marks.
    
    Hide - Hides you from lists.
    
    Unhide - Makes you visible to lists. 
    
    
     ~~~~(GUI Manipulation)
    
    chat - Toggles the chat window.
    
    tray - Toggles the tray window
    
    target - Toggles the target window.
    
    nav - Toggles the navigation window.
    
    map - Toggles the map window.
    
    menu - Toggles the menu.
    
    chatoptions - Toggles chat options for specified window (0-4)
    
    powers - Toggles the power inventory.
    
    alttray - Toggle the secondary tray while a key is being pressed. 
    
    alt2tray - Toggle the secondary tray while a key is being pressed. 
    
    alttraysticky - Toggle the secondary tray.
    
    tray_sticky - Set the sticky-state of the specified tray.
    	Syntax: tray_sticky <SHOWING TRAY NUM> <0 for non sticky, sticky 
    	otherwise>
    
    tray_sticky_alt2 - Toggle the sticky-state of the alt2 tray.
    
    next_tray - Go to next tray.
    
    prev_tray - Go to previous tray.
    
    next_tray_alt - Go to next secondary tray.
    
    prev_tray_alt - Go to previous secondary tray.
    
    next_tray_alt2 - Go to next tertiary tray.
    
    prev_tray_alt2 - Go to previous tertiary tray.
    
    next_trays_tray - Go to next trays tray slot.
    
    prev_trays_tray - Go to previous trays tray slot.
    
    goto_tray - Go to specified tray number.
    
    goto_tray_alt - Go to specified tray number.
    
    goto_tray_alt2 - Go to specified tray number.
    
    goto_trays_tray - Go to specified tray number in the specified tray.
    	Syntax: goto_trays_tray <SHOWING TRAY NUM> <TRAY NUM between 1 and 10>
    
    
     ~~~~(Special for Pet-based character)
    
    petoptions - Displays pet option context menu.
    
    pet_select - Select Pet.
    
    pet_select_name - Select Pet.
    
    petcom - Set the stance or action of current pet.
    	Syntax: petcom_name " <pet name>" <stance, action, or both>
    
    petcom_name - Set the stance or action of a specific pet.
    	Syntax: petcom_name " <pet name>" <stance, action, or both>
    
    petcom_pow - Set the stance or action of a all pets cast by power.
    	Syntax: petcom_name " <power name>" <stance, action, or both>
    
    petcom_all - Set the stance or action of a specific pet.
    	Syntax: petcom_name <stance, action, or both>
    
    petsay - Make your current pet say something or emote.
    
    petsay_name - Make the named pet say something or emote.
    
    petsay_pow - Make all pets created by given power say something or emote.
    
    petsay_all - Make the named pet say something or emote.
    
    petrename - Rename your current pet.
    
    petrename_name - Rename the named pet.
    
    release_pets - Release your current pets
    
    
     ~~~~(Misc)
    
    costume_change - Costume Change. To use, follow up by the appropriate number. 
    	It is followed by:
    	0 = 1st costume. 
    	1 = 2nd costume. 
    	2 = 3rd costume. 
    	3 = 4th costume. 
    	4 = 5th costume.
    	Note: You can get your second costume at level 20,your third costume at
    	level 30, and your fourth costume at level 40. I want to thank 
    	LightTiger on Triumph for sending me this command.
    
    Quit - Quits to desktop.
    
    Stuck - Use if your character seems to be someplace they cannot get out of.
    
    Who - Gives you information on a specific player.  Syntax: /who <player name>
    
    Whoall - Pulls up a list of players currently on the same map as you.
    
    Screenshot - Saves a tga image. Your print screen is set to this by default.
    
    Screenshotui - Saves a tga image with the user interface in place. 
    
    respec - Go to respec screen if you have recieved a free holiday and/or
    	Issue respec.  Please note that the mission reward respecs cannot
    	be used via this command.
    
    getarenastats - Get your arena stats.
    
    servertime - Shows the current server time.
    
    search - Find a player.
    
    sea - Find a player.
    
    
     ~~~~(Unknown Effects)
    
    After I6, I found a handful of commands that I have yet to find a use for.
    The last two, I assume, will go under Screen Management, but I have not yet
    found the effects.  Use at your own risk.
    
    Renderthread
    
    Norenderthread
    
    
    
    
     ~~~ 3: Emote Names ~~~ 
    
    Using macros and binds for actions is extremely common in games, and 
    City of Heroes and City of Villians are no different. Knowing what the name of
    the emote you wish to macro/bind is extremely important. The following is a 
    list of the action emotes in the game.
    
    Issue 9 emotes:
    
    Binoculars
    Camera
    Cellphone
    Clipboard
    Crouch
    Drum
    Drumlow
    Fishing
    Flashlightdown
    Flashlightup
    Flippingcoin
    Floatbooks
    Flypose1
    Flypose2
    Flypose3
    Flypose4
    Howl
    Readbook
    Waiting
    Wounded
    
    The complete list:
    
    AFK (Same as Newspaper)
    Afraid
    Akimbo
    Alakazam
    AlakazamReact
    Angry
    AssumePositionWall
    AtEase
    Attack
    BackFlip
    BatSmash
    BatSmashReact
    BB
    BeatChest
    BigLaugh
    BigWave
    Binoculars
    Boombox
    Bow
    Bowdown
    Burp
    BuzzOff
    Camera
    Champion
    Cheer
    Cellphone
    Chicken
    Clap
    Clipboard
    Coin
    CoinToss
    Cower
    Crack
    CrossArms
    Crouch
    CurseYou
    Dance
    Dance1
    Dance2
    Dance3
    Dance4
    Dance5
    Dice
    Disagree
    DontAttack
    Drat
    Drink
    DropBoombox
    Drum
    DrumDance
    Drumlow
    DustOff
    Eat
    Eatdonut
    Eatfood
    ELaugh
    ElegantBow
    EvilLaugh (Same as Muahahaha)
    Explain
    FancyBow
    Fear
    Fishing
    Flashlight
    Flashlightdown
    Flashlightup
    Flex
    Flex1 (Same as FlexA)
    Flex2 (Same as FlexB)
    Flex3 (Same as FlexC)
    FlexA (Same as Flex1)
    FlexB (Same as Flex2)
    FlexC (Same as Flex3)
    Flip
    FlipCoin
    Flippingcoin
    Floatbooks
    Flypose1
    Flypose2
    Flypose3
    Flypose4
    Food
    Frustrated
    GetSome
    GoAway
    Grief
    Hand
    Handsup
    Hi
    Hmmmm
    HoldTorch
    Howl
    Huh
    Invent
    JumpingJacks
    Kata
    Kneel
    Knuckle
    Knuckles
    Laptop
    Laugh
    Laugh2
    LaughToo
    Lecture
    Ledgesit
    Listenpoliceband (hero side only?)
    Lotus
    MartialArts
    MilitarySalute
    Muahahaha (Same as Evillaugh)
    Newspaper (Same as AFK)
    No
    Nod
    Noooo
    OverHere
    Panhandle
    Paper
    PeerIn
    Plot
    Plotting
    Point
    Praise
    Protest
    RaiseHand
    Readbook
    Research
    ResearchLow
    Roar
    Rock
    RollDice
    Rooting
    Salute
    Scared
    Scissors
    Score1
    Score10
    Score2
    Score3
    Score4
    Score5
    Score6
    Score7
    Score8
    Score9
    Screen
    Shucks
    Sit
    Sitbench1
    Sitbench2
    Sitbench3
    Sitbench4
    Sitchair1
    Sitchair2
    Sitchair3
    Sitexecuativechair
    Sitstool
    Sittable1
    Sittable2
    Slap
    SlapReact
    Slash
    SlashThroat
    Sleep
    Smack
    SmackYou
    Sorry
    Stop
    Surrender
    Talk
    TalkToHand
    Tarzan
    Taunt
    Taunt1
    Taunt2
    TauntA
    TauntB Tteabag
    Thanks
    ThankYou
    TheWave
    ThreatHand
    Thumbsup
    TouchScreen
    Type
    Victory
    VillainLaugh
    VillainousLaugh
    Waiting
    WallLean
    Wave
    WaveFist
    Welcome
    What
    Whistle
    Wings
    Winner
    Wounded
    Yata
    YataYata
    Yes
    Yoga
    YoureWelcome 
    
     ~~~ 4 - Power Names ~~~ 
    
    Please note that this is not a faq *about* the powers.  I merely list them
    here for the sake of people who wish the list (you know who you are and
    why you need it..).  If you want raw data or opinions on powers, check the
    other faqs.
    
    ========= Class Powers ==========
     ~~~ i - Blaster Primary
     ~~~~~~ A - Assault Rifle
     Burst
     Slug
     Buckshot
     M30 Grenade
     Beanbag
     Sniper Rifle
     Flame Thrower
     Ignite
     Full Auto
    
     ~~~~~~ B - Electric Blast
     Charged Bolts
     Lightning Bolt
     Ball Lightning
     Short Circit
     Aim
     Zapp
     Tesla Cage
     Voltaic Sentinel
     Thunderous Blast
    
     ~~~~~~ C - Energy Blast
     Power Bolt
     Power Blast
     Energy Torrent
     Power Burst
     Sniper Blast
     Aim
     Power Push
     Explosive Blast
     Nova
    
     ~~~~~~ D - Fire Blast
     Flares
     Fire Blast
     Fire Ball
     Rain of Fire
     Fire Breath
     Aim
     Blaze
     Blazing Bolt
     Inferno
    
     ~~~~~~ E - Ice Blast
     Ice Bolt
     Ice Blast
     Frost Breath
     Aim
     Freeze Ray
     Ice Storm
     Bitter Ice Blast
     Bitter Freeze Ray
     Blizzard
    
     ~~~ ii - Blaster Secondary
     ~~~~~~ A - Devices
     Web Grenade
     Caltrops
     Taser
     Targeting Drone
     Smoke Grenade
     Cloaking Device
     Trip Mine
     Time Bomb
     Auto Turret
    
     ~~~~~~ B - Electrical Manipulation
     Electric Fence
     Charged Brawl
     Lightning Field
     Havoc Punch
     Build Up
     Lightning Clap
     Thunder Strike
     Power Sink
     Shocking Grasp
    
     ~~~~~~ C - Energy Manipulation
     Power Thrust
     Energy Punch
     Build Up
     Bone Smasher
     Conserve Power
     Stun
     Power Boost
     Boost Range
     Total Focus
    
     ~~~~~~ D - Fire Manipulation
     Ring of Fire
     Fire Sword
     Combustion
     Fire Sword Circle
     Build Up
     Blazing Aura
     Consume
     Burn
     Hot Feet
    
     ~~~~~~ E - Ice Manipulation
     Chilblain
     Frozen Fists
     Ice Sword
     Chilling Embrace
     Build Up
     Ice Patch
     Shiver
     Freezing Touch
     Frozen Aura
     
     ~~~ iii - Scrapper Primary
     ~~~~~~ A - Broadsword
     Hack
     Slash
     Slice
     Build Up
     Taunt
     Parry
     Whirling Sword
     Disembowel
     Head Splitter
    
     ~~~~~~ B - Claws
     Swipe
     Strike
     Slash
     Spin
     Taunt
     Follow Up
     Focus
     Eviscerate
     Shockwave
    
     ~~~~~~ C - Dark Melee
     Shadow Punch
     Smite
     Shadow Maul
     Touch of Fear
     Taunt
     Siphon Life
     Dark Consumption
     Soul Drain
     Midnight Grasp
    
     ~~~~~~ D - Katana
     Sting of the Wasp
     Flashing Steel
     Gambler's Cut
     Build Up
     Divine Avalanche
     Calling the Wolf
     The Lotus Drops
     Soaring Dragon
     Golden Dragonfly
    
     ~~~~~~ E - Martial Arts
     Thunder Kick
     Storm Kick
     Cobra Strike
     Focus Chi
     Warriors Challenge
     Crane Kick
     Crippling Axe Kick
     Dragons Tail
     Eagles Claw
    
     ~~~~~~ F - Spines
     Barb Swipe
     Lunge
     Spine Burst
     Build Up
     Taunt
     Impale
     Quills
     Ripper
     Throw Spines
    
     ~~~ iv - Scrapper Secondary
     ~~~~~~ A - Dark Armor
     Dark Embrace
     Death Shroud
     Murky Cloud
     Obsidian Shield
     Dark Regeneration
     Cloak of Darkness
     Cloak of Fear
     Oppressive Gloom
     Soul Transfer
    
     ~~~~~~ B - Invulnerability
     Resist Physical Damage
     Temp Invulnerability
     Dull Pain
     Resist Elements
     Unyielding Stance
     Resist Energies
     Invincibility
     Tough Hide
     Unstoppable
    
     ~~~~~~ C - Regeneration
     Fast Healing
     Reconstruction
     Quick Recovery
     Resist Disorientation
     Integration
     Dull Pain
     Instant Healing
     Revive
     Moment of Glory
    
     ~~~~~~ D - Super Reflexes
     Focused Fighting
     Focused Senses
     Agile
     Practiced Brawler
     Dodge
     Quickness
     Lucky
     Evasion
     Elude
    
     ~~~ v- Controller Primary
     ~~~~~~ A - Earth Control
     Stone Prison
     Fossilize
     Stone Cages
     Quicksand
     Salt Crystals
     Stalagmites
     Earthquake
     Volcanic Gasses
     Animate Stone
    
     ~~~~~~ B - Fire Control
     Ring of Fire
     Char
     Fire Cages
     Smoke
     Hot Feet
     Flashfire
     Cinders
     Bonfire
     Fire Imps
    
     ~~~~~~ C - Gravity Control
     Crush
     Lift
     Gravity Distortion
     Propel
     Crushing Field
     Dimension Shift
     Gravity Distortion Field
     Fold Space
     Wormhole
    
     ~~~~~~ D - Ice Control
     Chilblain
     Block of Ice
     Frostbite
     Artic Air
     Shiver
     Ice Slick
     Flash Freeze
     Glacier
     Jack Frost
    
     ~~~~~~ E - Illusion Control
     Spectral Wounds
     Blind
     Deceive
     Flash
     Superior Invisibility
     Group Invisibility
     Phantom Army
     Spectral Terror
     Phantasm
    
     ~~~~~~ F - Mind Control
     Mesmerize
     Levitate
     Dominate
     Confuse
     Mass Hypnosis
     Telekinesis
     Total Domination
     Terrify
     Mass Confusion
    
     ~~~ vi - Controller Secondary
     ~~~~~~ A - Empathy
     Siphon Energy
     Heal Other
     Absorb Pain
     Resurrect
     Clear Mind
     Fortitude
     Recovery Aura
     Regeneration Aura
     Adrenaline Boost
    
     ~~~~~~ B - Force Field
     Personal Force Field
     Deflection Shield
     Force Bolt
     Insulation Shield
     Refraction Shield
     Dispersion Bubble
     Repulsion Field
     Repulsion Bomb
     Force Bubble
    
     ~~~~~~ C - Kinetics
     Transfusion
     Siphon Power
     Repel
     Siphon Speed
     Increase Density
     Speed Boost
     Inertial Reduction
     Transference
     Kinetic Transfer
    
     ~~~~~~ D - Radiation Emmission
     Radiation Emission
     Radiation Infection
     Accelerate Metabolism
     Enervating Field
     Mutation
     Lingering Radiation
     Choking Cloud
     Fallout
     EMP Pulse
    
     ~~~~~~ E - Storm Summoning
     Gale
     O2 Boost
     Snow Storm
     Steamy Mist
     Fog
     Hurricane
     Thunder Clap
     Tornado
     Lightning Storm
    
     ~~~ vii - Defender Primary
     ~~~~~~ A - Dark Miasma
     Twillight Grasp
     Tar Patch
     Darkest Night
     Howling Twilight
     Shadow Fall
     Fearsome Stare
     Petrifying Gaze
     Black Hole
    
     ~~~~~~ B - Empathy
     Healing Aura
     Heal Other
     Absorb Pain
     Resurrect
     Clear Mind
     Fortitude
     Recovery Aura
     Regeneration Aura
     Adrenaline Boost
    
     ~~~~~~ C - Force Field
     Personal Force Field
     Defelction Shield
     Force Bolt
     Insulation Shield
     Detention Field
     Dispersion Bubble
     Repulsion Field
     Repulsion Bomb
     Force Bubble
    
     ~~~~~~ D - Kinetics
     Transfusion
     Siphon Power
     Repel
     Siphon Speed
     Increase Density
     Speed Boost
     Inertial Reduction
     Transference
     Fulcrum Shift
    
     ~~~~~~ E - Radiation Emmission
     Radiation Emmission
     Radiation Inflection
     Accelerate Metabolism
     Enervating Field
     Mutation
     Lingering Radiation
     Choking Cloud
     Fallout
     EMP Pulse
    
     ~~~~~~ F - Storm Summoning
     Gale
     O2 Boost
     Snow Storm
     Steamy Mist
     Freezing Rain
     Hurricane
     Thunder Clap
     Tornado
     Lightning Storm
    
     ~~~ viii - Defender Secondary
     ~~~~~~ A - Dark Blast
     Dark Blast
     Gloom
     Moonbeam
     Dark Pit
     Tenebrous Tentacles
     Night Fall
     Torrent
     Life Drain
     Blackstar
    
     ~~~~~~ B - Electrical Blast
     Charged Bolts
     Lightning Blots
     Ball Lightning
     Short Circuit
     Aim
     Zapp
     Tesla Cage
     Voltaic Sentinel
     Thunderous Blast
    
     ~~~~~~ C - Energy Blast
     Power Bolt
     Power Blast
     Energy Torrent
     Power Burst
     Sniper Blast
     Aim
     Power Push
     Explosive Blast
     Nova
    
     ~~~~~~ D - Psychic Blast
     Mental Blast
     Subdue
     Psionic Lance
     Psychic Scream
     Telekinetic Blast
     Will Domination
     Psionic Tornado
     Scramble Thoughts
     Psychic Wall
    
     ~~~~~~ E - Radiation Blast
     Neutrino Bolt
     X-Ray Beam
     Irradiate
     Electron Haze
     Proton Volley
     Aim
     Cosmic Burst
     Neutron Bomb
     Atomic Blast
    
     ~~~ ix - Tanker Primary
     ~~~~~~ A - Fiery Aura
     Blazing Aura
     Fire Shield
     Healing Flames
     Temperature Protection
     Consume
     Plasma Shield
     Burn
     Fiery Embrace
     Rise of the Phoenix
    
     ~~~~~~ B - Ice Armor
     Frozen Armor
     Hoarfrost
     Chilling Embrace
     Wet Ice
     Permafrost
     Icicles
     Glacial Armor
     Energy Absorption
     Hibernate
    
     ~~~~~~ C - Invulnerability
     Resist Physical Damage
     Temp Invulnerability
     Dull Pain
     Resist Elements
     Unyielding Stance
     Resist Energies
     Invincibility
     Tough Hide
     Unstoppable
    
     ~~~~~~ D - Stone Armor
     Rock Armor
     Stone Skin
     Earths Embrace
     Mud Pots
     Rooted
     Brimestone Armor
     Crystal Armor
     Granite Armor
    
     ~~~ x - Tanker Secondary
     ~~~~~~ A - Battle Axe
     Gash
     Chop
     Taunt
     Beheader
     Build Up
     Swoop
     Whirling Axe
     Cleave
     Pendulum
    
     ~~~~~~ B - Energy Melee
     Barrage
     Energy Punch
     Taunt
     Bone Smasher
     Whirling Hands
     Stun
     Build Up
     Energy Transfer
     Total Focus
    
     ~~~~~~ C - Fiery Melee
     Scorch
     Fire Sword
     Taunt
     Combustion
     Breath of Fire
     Build Up
     Fire Sword Circle
     Incinerate
     Greater Fire Sword
    
     ~~~~~~ D - Ice Melee
     Frozen Fists
     Ice Sword
     Taunt
     Frost
     Build Up
     Ice Patch
     Freezing Touch
     Greater Ice Sword
     Frozen Aura
    
     ~~~~~~ E - Stone Melee
     Stone Fist
     Stone Mallet
     Taunt
     Heavy Mallet
     Build Up
     Fault
     Hurl Boulder
     Tremor
     Seismic Smash
    
     ~~~~~~ F - Super Strength
     Jab
     Punch
     Taunt
     Haymaker
     Hand Clap
     Knockout Blow
     Rage
     Hurl
     Foot Stomp
    
     ~~~~~~ G - War Mace
     Bash
     Pulverize
     Taunt
     Clobber
     Build Up
     Jawbreaker
     Whirling Mace
     Shatter
     Crowd Control
    
     ~~~ xi - Peacebringer
     ~~~~~~ A - Luminous Blast
    Gleaming Bolt
    Glinting Eye
    Gleaming Blast
    Bright Nova (Form)
    	Bright Nova Bolt (Bright Nova Form only)
    	Bright Nova Blast (Bright Nova Form only)
    	Bright Nova Scatter (Bright Nova Form only)
    	Bright Nova Detonation (Bright Nova Form only)
    Radiant Strike
    Proton Scatter
    Build Up
    Luminous Detonation
    Incandescent Strike
    Pulsar
    Glowing Touch
    Solar Flare
    Photon Seekers
    Dawn Strike
    
     ~~~~~~ B - Luminous Aura
    Incandescence
    Shining Shield
    Essence Boost
    Thermal Shield
    Quantum Shield
    Group Energy Flight
    White Dwarf (Form)
    	White Dwarf Strike (White Dwarf Form only)
    	White Dwarf Smite (White Dwarf Form only)
    	White Dwarf Flare (White Dwarf Form only)
    	White Dwarf Sublimation (White Dwarf Form only)
    	White Dwarf Step (White Dwarf Form only)
    	White Dwarf Antagonize (White Dwarf Form only)
    Reform Essence
    Conserve Energy
    Quantum Flight
    Restore Essence
    Light Form
    
     ~~~~~~ C - Inherent Powers
    Energy Flight
    Cosmic Balance
    Combat Flight
    
     ~~~ xii - Warshade
     ~~~~~~ A - Umbral Blast
    Shadow Bolt
    Ebon Eye
    Gravimetric Snare
    Dark Nova (Form)
    	Dark Nova Bolt (Dark Nova Form only)
    	Dark Nova Blast (Dark Nova Form only)
    	Dark Nova Emanation (Dark Nova Form only)
    	Dark Nova Detonation
    Shadow Blast
    Starless Step
    Sunless Mire
    Dark Mater Detonation
    Gravity Well
    Essense Drain
    Gravitic Emanation
    Unchain Essence
    Dark Extraction
    Quasar
    
     ~~~~~~ B - Umbral Aura
    Absorption
    Gravity Shield
    Orbiting Death
    Penumbral Shield
    Shadow Cloak
    Twilight Shield
    Black Dwarf (Form)
    	Black Dwarf Strike (Black Dwarf Form only)
    	Black Dwarf Smite (Black Dwarf Form only)
    	Black Dwarf Drain (Black Dwarf Form only)
    	Black Dwarf Mire (Black Dwarf Form only)
    	Black Dwarf Step (Black Dwarf Form only)
    	Black Dwarf Antagonize (Black Dwarf Form only)
    Stygian Circle
    Nebulous Form
    Inky Aspect
    Stygian Return
    Eclipse
    
     ~~~~~~ C - Inherent Powers
    Shadow Step
    Dark Sustenance
    Shadow Recall
    
     ~~~ xiii - Brute Primary
     ~~~~~~ A - Dark Melee
    Shadow Punch
    Smite
    Shadow Maul
    Touch of Fear
    Siphon Life
    Taunt
    Dark Consumption
    Soul Drain
    Midnight Grasp
    
     ~~~~~~ B - Energy Melee
    Barrage
    Energy Punch
    Bone Smasher
    Build Up
    Whirling Hands
    Taunt
    Total Focus
    Stun
    Energy Transfer
    
     ~~~~~~ C - Fiery Melee
    Scorch
    Fire Sword
    Cremate
    Build Up
    Incinerate
    Taunt
    Breath of Fire
    Fire Sword Circle
    Greater Fire Sword
    
     ~~~~~~ D - Stone Melee
    Stone Fist
    Stone Mallet
    Heavy Mallet
    Build Up
    Fault
    Taunt
    Seismic Smash
    Hurl Boulder
    Tremor
    
     ~~~~~~ E - Super Strength
    Jab
    Punch
    Haymaker
    Hand Clap
    Knockout Blow
    Taunt
    Rage
    Hurl
    Foot Stomp
    
     ~~~ xiv - Brute Secondary
     ~~~~~~ A Dark Armor
    Dark Embrace
    Death Shroud
    Murky Cloud
    Obsidian Shield
    Dark Regeneration
    Cloak of Darkness
    Cloak of Fear
    Oppressive Gloom
    Soul Transfer
    
     ~~~~~~ B Energy Aura
    Kinetic Shield
    Dampening Field
    Power Shield
    Entropy Shield
    Energy Protection
    Energy Cloak
    Energy Drain
    Conserve Power
    Overload
    
     ~~~~~~ C - Fiery Aura
    Fire Shield
    Blazing Aura
    Healing Flames
    Temperature Protection
    Plasma Shield
    Consume
    Burn
    Fiery Embrace
    Rise of the Pheonix
    
     ~~~~~~ D - Invulnerability
    Resist Physical Damage
    Temp Invulnerability
    Dull Pain
    Resist Elements
    Unyielding
    Resist Energies
    Invincibility
    Tough Hide
    Unstoppable
    
     ~~~~~~ E - Stone Armor
    Rock Armor
    Stone Skin
    Earth's Embrace
    Mud Pots
    Rooted
    Brimstone Armor
    Crystal Armor
    Minerals
    Granite Armor
    
     ~~~ xv - Stalker Primary
     ~~~~~~ A - Claws
    Swipe
    Strike
    Slash
    Assassin's Claw
    Build up
    Placate
    Focus
    Eviscerate
    Shockwave
    
     ~~~~~~ B - Energy Melee
    Barrage
    Energy Punch
    Bone Smasher
    Assassin's Strike
    Build Up
    Placate
    Stun
    Energy Transfer
    Total Focus
    
     ~~~~~~ C - Martial Arts
    Thunder Kick
    Storm Kick
    Crippling Axe Kick
    Assassin's Blow
    Focus Chi
    Placate
    Cobra Strike
    Crane Kick
    Eagles Claw
    
     ~~~~~~ D - Ninja Blade
    Sting of the Wasp
    Gambler's Cut
    Flashing Steel
    Assassin's Blade
    Build Up
    Placate
    Divine Avalanche
    Soaring Dragon
    Golden Dragonfly
    
     ~~~~~~ E - Spines
    Barb Swipe
    Lunge
    Spine Burst
    Assassin's Impaler
    Build Up
    Placate
    Impale
    Ripper
    Throw Spines
    
     ~~~ xvi - Stalker Secondary
     ~~~~~~ A - Energy Aura
    Hide
    Kinetic Shield
    Power Shield
    Entropy Shield
    Energy Protection
    Repulse
    Energy Drain
    Conserve Power
    Overload
    
     ~~~~~~ B - Ninjitsu
    Hide
    Ninja Reflexes
    Danger Sense
    Caltrops
    Kuji-in Rin
    Kuji-in Sha
    Smoke Flash
    Blinding Powder
    Kuji-in Retsu
    
     ~~~~~~ C - Regeneration
    Hide
    Fast Healing
    Reconstruction
    Dull Pain
    Integration
    Resilience
    Instant Healing
    Revive
    Moment of Glory
    
     ~~~~~~ D - Super Reflexes
    Hide
    Focused Fighting
    Focused Senses
    Agile
    Practiced Brawler
    Dodge
    Quickness
    Evasion
    Elude
    
     ~~~ xvii - Mastermind Primary
     ~~~~~~ A - Mercenaries
    Burst
    Soldiers
    Slug
    Equip Mercenary
    M30 Grenade
    Spec Ops
    Serum
    Commando
    Tactical Upgrade
    
     ~~~~~~ B - Necromancy
    Dark Blast
    Zombie Horde
    Gloom
    Enchant Undead
    Life Drain
    Grave Knight
    Sould Extraction
    Lich
    Dark Empowerment
    
     ~~~~~~ C - Ninjas
    Snap Shot
    Call Genin
    Aimed Shot
    Train Ninjas
    Fistful of Arrows
    Call Jounin
    Smoke Flash
    Oni
    Kuji in Zen
    
     ~~~~~~ D - Robotics
    Pulse Rifle Blast
    Battle Drones
    Pulse Rifle Burst
    Equip Robot
    Photon Grenades
    Protector Bots
    Repair
    Assault Bot
    Upgrade Robot
    
     ~~~ xviii - Mastermind Secondary
     ~~~~~~ A - Dark Maisma
    Twilight Grasp
    Tar Patch
    Darkest Night
    Howling Twilight
    Shadow Fall
    Fearsome Stare
    Petrifying Gaze
    Black Hole
    Dark Servant
    
     ~~~~~~ B - Force Field
    Force Bolt
    Deflection Shield
    Insulation Shield
    Detention Field
    Personal Force Field
    Dispersion Bubble
    Repulsion Field
    Repulsion Bomb
    Force Bubble
    
     ~~~~~~ C - Poison
    Alkaloid
    Envenom
    Weaken
    Neurotoxin Breath
    Elixir of Life
    Antidote
    Paralytic Poison
    Poison Trap
    Noxious Gas
    
     ~~~~~~ D - Traps
    Web Grenade
    Caltrops
    Triage Beacon
    Acid Mortar
    Force Field Generator
    Poison Trap
    Seeker Drones
    Trip Mine
    Detonator
    
     ~~~~~~ E - Trick Arrow
    Entangling Arrow
    Flash Arrow
    Glue Arrow
    Ice Arrow
    Poison Gas Arrow
    Acid Arrow
    Disruption Arrow
    Oil Slick Arrow
    EMP Arrow
    
     ~~~ xix - Dominator Primary
     ~~~~~~ A - Fire Control
    Ring of Fire
    Char
    Fire Cages
    Smoke
    Hot Feet
    Flashfire
    Cinders
    Bonfire
    Fire Imps
    
     ~~~~~~ B - Gravity Control
    Crush
    Lift
    Gravity Distortion
    Propel
    Crushing Field
    Dimension Shift
    Gravity Distortion Field
    Wormhole
    Singularity
    
     ~~~~~~ C - Ice Control
    Chilblain
    Block of Ice
    Frostbite
    Arctic Air
    Shiver
    Ice Slick
    Flash Freeze
    Glacier
    Jack Frost
    
     ~~~~~~ D - Mind Control
    Mesmerize
    Levitate
    Dominate
    Confuse
    Mass Hypnosis
    Telekinesis
    Total Domination
    Terrify
    Mass Confusion
    
     ~~~~~~ E - Plant Control
    Entangle
    Strangle
    Roots
    Spore Burst
    Seeds of Confusion
    Spirit Tree
    Vines
    Carrion Creepers
    Fly Trap
    
     ~~~ xx - Dominator Secondary
     ~~~~~~ A - Energy Assault
    Power Bolt
    Bone Smasher
    Power Push
    Power Blast
    Power Boost
    Whirling Hands
    Total Focus
    Sniper Blast
    Power Burst
    
     ~~~~~~ B - Fiery Assault
    Flares
    Incinerate
    Fire Breath
    Fire Blast
    Fiery Embrace
    Combustion
    Consume
    Blaze Bolt
    Blaze
    
     ~~~~~~ C - Icy Assault
    Ice Bolt
    Ice Sword
    Ice Sword Circle
    Ice Blast
    Power Boost
    Frost Breath
    Chilling Embrace
    Greater Ice Sword
    Bitter Ice Blast
    
     ~~~~~~ D - Psionic Assault
    Psionic Dart
    Mind Probe
    Telekinetic Thrust
    Mental Blast
    Psychic Scream
    Drain Psyche
    Subdue
    Psionic Lance
    Psychic Shockwave
    
     ~~~~~~ E - Thorny Assault
    Thorny Darts
    Skewer
    Fling Thorns
    Impale
    Aim
    Thorn Burst
    Thorntrops
    Ripper
    Thorn Barrage
    
     ~~~ xxi - Corruptor Primary
     ~~~~~~ A - Assault Rifle
    Burst
    Slug
    Buckshot
    M30 Grenade
    Beanbag
    Sniper Rifle
    Flamethrower
    Ignite
    Full Auto
    
     ~~~~~~ B - Dark Blast
    Dark Blast
    Gloom
    Moonbeam
    Dark Pit
    Tenebrous Tentacles
    Night Fall
    Torrent
    Life Drain
    Blackstar
    
     ~~~~~~ C - Energy Blast
    Power Bolt
    Power Blast
    Energy Torrent
    Power Burst
    Sniper Blast
    Aim
    Power Push
    Explosive Blast
    Nova
    
     ~~~~~~ D - Fire Blast
    Flares
    Fire Blast
    Fire Ball
    Rain of Fire
    Fire Breath
    Aim
    Blaze
    Blazing Bolt
    Inferno
    
     ~~~~~~ E - Ice Blast
    Ice Bolt
    Ice Blast
    Frost Breath
    Aim
    Freeze Ray
    Ice Storm
    Bitter Ice Blast
    Bitter Freeze Ray
    Blizzard
    
     ~~~~~~ F - Radiation Blast
    Neutrino Bolt
    X-Ray Beam
    Irradiate
    Electron Haze
    Proton Volley
    Aim
    Cosmic Burst
    Neutron Bomb
    Atomic Blast
    
     ~~~~~~ G - Sonic Attacks
    Shriek
    Scream
    Howl
    Shockwave
    Shout
    Amplify
    Sirens Song
    Screech
    Dreadful Wail
    
     ~~~ xxii - Corruptor Secondary
     ~~~~~~ A - Cold Domination
    Infrigidate
    Ice Shield
    Snow Storm
    Glacial Shield
    Frostwork
    Artic Fog
    Benumb
    Sleet
    Heat Loss
    
     ~~~~~~ B - Dark Miasma
    Twilight Grasp
    Tar Patch
    Darkest Night
    Howling Twilight
    Shadow Fall
    Fearsome Stare
    Petrifying Gaze
    Black Hole
    Dark Servant
    
     ~~~~~~ C - Kinetics
    Tranfusion
    Siphon Power
    Repel
    Siphon Speed
    Increase Density
    Speed Boost
    Inertial Reduction
    Transference
    Fulcrum Shift
    
     ~~~~~~ D - Radiation Emission
    Radiant Aura
    Radiation Infection
    Accelerate Metabolism
    Enervating Field
    Mutation
    Lingering Radiation
    Choking Cloud
    Fallout
    EM Pulse
    
     ~~~~~~ E - Sonic Resonance
    Sonic Siphon
    Sonic Barrier
    Sonic Haven
    Sonic Cage
    Disruption Field
    Sonic Dispersion
    Sonic Repulsion
    Clarity
    Liquefy
    
     ~~~~~~ F - Thermal Radiation
    Warmth
    Fire Shield
    Cauterize
    Plasma Shield
    Power of the Pheonix
    Thaw
    Forge
    Heat Exhaustion
    Melt Armor
    
     ~~~~~~ G - Traps
    Web Grenade
    Caltrops
    Triage Beacon
    Acid Mortar
    Force Field Generator
    Poison Trap
    Seeker Drones
    Trip Mine
    Time Bomb
    
    
    ========= Pool Powers ===========
     ~~~ xxiii - Concealment
     Stealth
     Grant Invisibility
     Invisibility
     Phase Shift
    
     ~~~ xxiv - Fighting
     Boxing
     Kick
     Tough
     Weave
    
     ~~~ xxv - Fitness
     Swift
     Hurdle
     Health
     Stamina
    
     ~~~ xxvi - Flight
     Hover
     Air Superiority
     Fly
     Group Fly
    
     ~~~ xxvii - Leadership
     Maneuvers
     Assault
     Tactics
     Vengeance
    
     ~~~ xxviii - Leaping
     Jump Kick
     Combat Jumping
     Super Jump
     Acrobatics
    
     ~~~ xxix - Medicine
     Aid Other
     Stimulant
     Aid Self
     Resuscitate
    
     ~~~ xxx - Presence
     Challenge
     Provoke
     Intimidate
     Invoke Panic
    
     ~~~ xxxi - Speed
     Flurry
     Hasten
     Super Speed
     Whirlwind
    
     ~~~ xxxii - Teleportation
     Recall Friend
     Teleport Foe
     Teleport
     Team Teleport
    
    
    ========= Ancillary Pool Powers ===========
     ~~~ xxxiii - Artic Mastery(Tanker)
    Chilblain
    Block of Ice
    Ice Blast
    Ice Storm
    
     ~~~ xxxiv - Body Mastery (Scrapper)
    Conserve Power
    Focused Accuracy
    Lazer Beam Eyes
    Energy Torrent
    
     ~~~ xxxv - Cold Mastery (Blaster)
    Snow Storm
    Flash Freeze
    Frozen Armor
    Hibernate
    
     ~~~ xxxvi - Dark Mastery (Defender)
    Oppressive Gloom
    Dark Consumption
    Dark Embrace
    Soul Drain
    
     ~~~ xxxvii - Darkness Mastery (Scrapper)
    Torrent
    Petrifying Gaze
    Dark Blast
    Tenebrous Tentacles
    
     ~~~ xxxviii - Earth Mastery (Tanker)
    Stone Cages
    Salt Crystals
    Fossilize
    Stalagmites
    
     ~~~ xxxix - Electric Mastery (Blaster)
    Static Discharge
    Shocking Bolt
    Charged Armor
    EMP Pulse
    
     ~~~ xxxx - Electric Mastery (Defender)
    Electric Fence
    Thunder Strike
    Charged Armor
    Power Sink
    
     ~~~ xxxxi - Energy Mastery (Tanker)
    Conserve Power
    Focused Accuracy
    Laser Beam Eyes
    Energy Torrent
    
     ~~~ xxxxii - Fire Mastery (Controller)
    Fire Blast
    Fire Ball
    Fire Shield
    Consume
    
     ~~~ xxxxiii - Flame Mastery (Blaster)
    Bonfire
    Char
    Fire Shield
    Rise of the Phoenix
    
     ~~~ xxxxiv - Force Mastery (Blaster)
    Personal Force Field
    Repulsion Field
    Temporary Invulnerability
    Force of Nature
    
     ~~~ xxxxv - Ice Mastery (Controller)
    Ice Blast
    Hibernate
    Frozen Armor
    Ice Storm
    
     ~~~ xxxxvi - Munitions Mastery (Blaster)
    Body Armor
    Cryo Freeze Ray
    Sleep Grenade
    LRM Missile
    
     ~~~ xxxxvii - Power Mastery (Defender)
    Conserve Power
    Power Buildup
    Temp Invulnerability
    Total Focus
    
     ~~~ xxxxviii - Primal Forces (Controller)
    Power Blast
    Conserve Power
    Temp Invulnerability
    Power Boost
    
     ~~~ xxxxix - Psionic Mastery (Controller)
    Mental Blast
    Indomitable Will
    Mind over Body
    Psionic Tornado
    
     ~~~ xxxxx - Psychic Mastery (Defender)
    Dominate
    Mass Hypnosis
    Mind over Body
    Telekinesis
    
     ~~~ xxxxxi - Pyre Mastery (Tanker)
    Ring of Fire
    Char
    Fireblast
    Fireball
    
     ~~~ xxxxxii - Stone Mastery (Controller)
    Hurl Boulders
    Fissure
    Rock Armor
    Earth's Embrace
    
     ~~~ xxxxxiii - Weapon Mastery (Scrapper)
    Web Grenade
    Caltrops
    Shuriken
    Exploding Shuriken
    
    
     ~~~ 5 - Replaceable values ~~~
    
    There are six (6) replaceable values that I have found thus far.  Each 
    replaceable value is preceded by a single dollar sign ($) with no space.  I
     specify this because commands use a double dollar sign and a space before 
    the command.
    
    $target - Places the name of what-ever you have selected/targeted into the 
    macro/binding.  If you have another player targeted, it will say his/her 
    name.  This is the only replaceable value that uses the targeted value.  
    The rest use your own.
    
    $archetype - This places your archetype into the macro/binding..
    
    $origin - This places your origin into the macro/binding.
    
    $name - This places your name into the macro/binding.
    
    $level - This places your level into the macro/binding.
    
    $battlecry - Your character's battle cry will be used.  Set you battle
    cry under your I.D. (\ then d in game)
    
    So, as an example, a 7th level magic blaster named Deviant (looking at 
    deviantART as I type this) with a target of Freakizoid could use the 
    following macro/binding:
    
    "local Greetings, $target.  I am $name, a $level $origin $archetype."
    
    And it would appear in game as:
    
    "Greetings, Freakizoid.  I am Deviant, a 7th level magic blaster."
    
    More on this, though, in combining below.
    
    
    
     ~~~ 6 - Putting it together, Macros ~~~
    
    To be honest, I am a keyboard player.  I do use the mouse, but usually only
     to select targets.  The tab key is bound to cycle through the targets, but
     selecting the target you want can take too long and get you killed that 
    way.
    
    Macros can come in quite handy, especially for those who prefer to use the 
    mouse over keyboard.  They can, literally, be a life-saver.
    
    For example, a common macro for players who like to team up is a cry for 
    help.  It would look something like this:
    
    /macro Help “local Help!  $target is giving me problems!”
    
    If the player was fighting against, say, Lead Freezer (a boss for the 
    Outcasts, generally around level 17 or 18), it would come out as:
    
    “Help!  Lead Freezer is giving me problems!”
    
    You can include emotes in by using the double dollar sign followed by a 
    space and emote ($$ emote).  So, a greetings where you bow would looks 
    something like this:
    
    /macro Hi “local Greetings, $target. $$ emote bow”
    
    It would appear as:
    
    Greetings, Yunthor.  (with the character bowing)
    
    You want to combine a spoken phrase with a thought?  It would go something 
    like this:
    
    /macro Like “local No, really $target.  I really do like you. $$ emote 
    Well, kind of…”
    
    It would appear as:
    
    “No, really Yunthor.  I really do like you.”
    *Well, kind of…*
    
    You want to throw a power in?  It would go like this:
    
    /macro Lotus "local Hasu shizuko!$$powexec_name the lotus drops$$
    	costume_change 1"
    
    What this will do is is have your character shout Hasu shizuko while performing
    	the Lotus Drops attack and changing into your costume slot 1.
    
    
    
     ~~~ 7 - Putting it together, Key Binds ~~~ 
    
    This is for those who prefer to either use the keyboard or simply save tray
     space.  If it looks similar to the macro information, that is because it 
    is extremely similar.  In fact, it is all but the exact same process.
    
    Key binds, like macros, can be life-savers.  More-so, in my opinion, than 
    macros.  Macros, you still have to click through the tray to get what you 
    want, especially at high levels.
    
    The first, but obvious difference in the programming of a key bind from a 
    macro is that you type /bind, rather than /macro.  The second difference is
     that, rather than naming the bind next, as you would a macro, you list 
    what key you want it bound to.  Beyond that, the two are identical in 
    results, except that you can use a key bind to activate a macro if you wish
     (though that is a rather colossal waste of time to me.)
    
    The help macro above, in a key bind, would look like this:
    
    /bind h “local Help!  $target is giving me problems!”
    
    As above, if the player was fighting against a Lead Freezer, it would come 
    out as:
    
    “Help!  Lead Freezer is giving me problems!”
    
    Like macros, you can include emotes in by using the double dollar sign 
    followed by a space and emote ($$ emote).  So, a greetings where you bow 
    would looks something like this:
    
    /bind t “local Greetings, $target. $$ emote bow”
    
    It would appear as:
    
    Greetings, Yunthor.  (with the character bowing)
    
    You want to combine a spoken phrase with a thought?  Again, it would go 
    something like this:
    
    /bind l “local No, really $target.  I really do like you. $$ emote Well, 
    kind of…”
    
    It would appear as:
    
    “No, really Yunthor.  I really do like you.”
    *Well, kind of…*
    
    You want to throw a power in?  It would go like this:
    
    /bind p "local Hasu shizuko!$$powexec_name the lotus drops$$
    	costume_change 1"
    
    What this will do is is have your character shout Hasu shizuko while performing
    	the Lotus Drops attack and changing into your costume slot 1.
    
    
    
     ~~~ 8 - Useful Macroes/Binds ~~~ 
    
    There are a number of macroes/binds that are life-savers and I highly 
    recommend everybody incorporate them into your character in some way.  I 
    will list them below and why I think they would be good for.  The keys/names
    can be changed, of course, to suit your needs.  The keys listed are the
    ones I use.
    
     ~~~ Yes ~~~ 
    
    /bind f1 "local Yes"
    /macro Yes "local Yes"
    
     ~~~ No ~~~ 
    
    /bind f2 "local No"
    /macro no "local No"
    
    Why?  When fighting for your life, and you have somebody willing to help 
    you, but polite enough to make sure you WANT the help, you should be 
    polite enough to answer.  However, it can be tricky to take the time to
    answer with-out dying.  So, a simple macro/bind that says "Yes/Yes please."
     or "No/No thanks." will come in quite handy.
    
     ~~~ Respite/dramatic Improvement/Resurgence ~~~ 
    
    /bind f6 "$$ inspexec_name respite"
    /macro respite " $$ inspexec_name respite"
    
    When fighting, and taking heavy damage, everybody can use a quick way to
    activate the healing insperations.  This bind/macro will do just that. The
    key position is perfect for me, since I use the 'y' through ']' line for
    attack powers.  As you progress in insperations, you simply replace respite
    with dramatic improvement, and eventually resurgence.  With it bound, you
    do not have to worry about your insperations tray being disorganized, or
    even being up.
    
     ~~~ Enrage/Focused Rage/Righteous Rage ~~~ 
    
    /bind f7 "$$ inspexec_name enrage"
    /macro rage "$$ inspexec_name enrage"
    
    A quick boost in attack power is always useful.  As with respite, the
    location is useful for me, but change it as you need.  Focused Rage and
    Righteous Rage are the improved versions.
    
     ~~~ Insight/Keen Insight/Uncanny Insight ~~~ 
    
    /bind f8 "$$ inspexec_name insight"
    /macro insight "$$ inspexec_name insight"
    
    As with all the others, this uses an insight insperation, assuming you have
    one.  Keen insight and uncanny insight are the improved versions.
    
     ~~~ catch A Breath/Take A Breather/Second Wind ~~~ 
    
    /bind f9 "$$ inspexec_name catch a breath"
    /macro breath "$$ inspexec_name catch a breath"
    
    Again, replace catch a breath with take a breather or second wind as
    needed.
    
     ~~~ Luck/Good Luck/Phenomenal Luck ~~~ 
    
    /bind f10 "$$ inspexec_name luck"
    /macro luck "$$ inspexec_name luck"
    
    Good luck and phenomenal luck are the improved versions.  Replace luck
    as needed.
    
     ~~~ Discipline/Strength of Will/Iron Will ~~~ 
    
    /bind f11 "$$ inspexec_name discipline"
    /macro disc "$$ inspexec_name discipline"
    
    Strength of will and iron will are the improved versions of discipline,
    replace as needed.
    
     ~~~ Awaken/Bounce Back/Restoration ~~~ 
    
    /bind f12 "$$ inspexec_name awaken"
    /macro awaken "$$ inspexec_name awaken"
    
    Actually, I do not bind this one.  I find it pointless, as you have to time
    its use carefully enough to warrent use of the tray.  If you choose to,
    though, you can use bounce back and restoration to replace awaken as 
    needed.
    
    
     ~~~ 9 - Default Key Layout ~~~ 
    
    ' "quickchat"
    - "prev_tray"
    ALT+- "prev_tray_alt"
    / "show chat$$slashchat"
    0 "powexec_slot 10"
    CTRL+0 "powexec_alt2slot 10"
    ALT+0 "powexec_altslot 10"
    1 "powexec_slot 1"
    CTRL+1 "powexec_alt2slot 1"
    SHIFT+1 "team_select 1"
    ALT+1 "powexec_altslot 1"
    2 "powexec_slot 2"
    CTRL+2 "powexec_alt2slot 2"
    SHIFT+2 "team_select 2"
    ALT+2 "powexec_altslot 2"
    3 "powexec_slot 3"
    CTRL+3 "powexec_alt2slot 3"
    SHIFT+3 "team_select 3"
    ALT+3 "powexec_altslot 3"
    4 "powexec_slot 4"
    CTRL+4 "powexec_alt2slot 4"
    SHIFT+4 "team_select 4"
    ALT+4 "powexec_altslot 4"
    5 "powexec_slot 5"
    CTRL+5 "powexec_alt2slot 5"
    SHIFT+5 "team_select 5"
    ALT+5 "powexec_altslot 5"
    6 "powexec_slot 6"
    CTRL+6 "powexec_alt2slot 6"
    SHIFT+6 "team_select 6"
    ALT+6 "powexec_altslot 6"
    7 "powexec_slot 7"
    CTRL+7 "powexec_alt2slot 7"
    SHIFT+7 "team_select 7"
    ALT+7 "powexec_altslot 7"
    8 "powexec_slot 8"
    CTRL+8 "powexec_alt2slot 8"
    SHIFT+8 "team_select 8"
    ALT+8 "powexec_altslot 8"
    9 "powexec_slot 9"
    CTRL+9 "powexec_alt2slot 9"
    ALT+9 "powexec_altslot 9"
    ; "show chat$$slashchat"
    \ "menu"
    A "+left"
    B "++first"
    BACKSPACE "autoreply"
    C "chat"
    COMMA "show chat$$beginchat /tell $target, "
    D "+right"
    DELETE "+lookdown"
    DOWN "+backward"
    DOWNARROW "+backward"
    E "+turnright"
    END "+zoomout"
    ENTER "show chat$$startchat"
    EQUALS "next_tray"
    ALT+EQUALS "next_tray_alt"
    ESC "unselect"
    F "follow"
    F1 "inspexec_slot 1"
    F10 "say $battlecry $$ emote attack"
    F2 "inspexec_slot 2"
    F3 "inspexec_slot 3"
    F4 "inspexec_slot 4"
    F5 "inspexec_slot 5"
    F6 "local <color white><bgcolor red>RUN!"
    F7 "say <color black><bgcolor #22aa22>Ready! $$ emote thumbsup"
    F8 "local <color black><bgcolor #aaaa22>HELP! $$ emote whistle"
    F9 "local <color white><bgcolor #2222aa><scale .75>level $level $archetype$$
    	local <color white><bgcolor #2222aa>Looking for team"
    HOME "+zoomin"
    INSERT "+lookup"
    LALT "+alttray"
    LCONTROL "+alt2tray"
    LCTRL "+alt2tray"
    LEFT "+turnleft"
    LEFTARROW "+turnleft"
    M "map"
    MBUTTON "+camrotate"
    MouseChord "+forward_mouse"
    MOUSEWHEEL "+camdistadjust"
    N "nav"
    P "powers"
    PAGEDOWN "camreset"
    PAGEUP "+camrotate"
    Q "+turnleft"
    R "++autorun"
    RALT "alttraysticky"
    RBUTTON "+mouse_look"
    RIGHT "+turnright"
    RIGHTARROW "+turnright"
    S "+backward"
    SPACE "+up"
    SYSRQ "screenshot"
    T "target"
    TAB "target_enemy_next"
    CTRL+TAB "target_enemy_near"
    SHIFT+TAB "target_enemy_prev"
    UP "+forward"
    UPARROW "+forward"
    V "+ctm_invert"
    W "+forward"
    X "+down"
    Z "powexec_abort"
    
    
    
     ~~~ 10 - Chord Keys, Number Pad, and Mouse Buttons ~~~ 
    
    What is a cord key?  A key cord is bound key that needs two keys to use,
    like left shift+tab for target_friend_near.
    
    The chord key commands are:
    
    lshift - left shift
    rshift - right shift
    lctrl - left ctrl
    rctrl - right ctrl
    
    So, if I want to bind a chord key to tab for select nearest friend, it
    would look like this:
    
    /bind lshift+tab "$$ target_friend_near"
    
    This specifies to the system that the left shift must be held when tab is
    pressed to activate target_friend_near.  
    
    CAUTION: Be sure to always put the chord key first.  Other-wise, the
    system will read this:
    
    /bind tab+lshift "$$ target_friend_near"
    
    as
    
    /bind tab "$$ target_friend_near"
    
    Your toggle_enemy bind on tab will be overridden.
    
    And because I can think of no place else to put them, numberpad keys can
    be used by designating numpad before the actual key. The list:
    
    numpad1
    numpad2
    numpad3
    numpad4
    numpad5
    numpad6
    numpad7
    numpad8
    numpad9
    numpad0
    numpad.
    numpad+
    numpad-
    numpad*
    numpad/
    numpadenter
    
    For those with net-browser mice (4 or more buttons):
    button4 is the thumb button.  I button5 *should* be the second thumb 
    button for those that have it.  Commands button5 through 8 do not give 
    error messages.  However, they do not seem to be active, either.
    
    lbutton - Left button on default mouse lay-outs.
    rbutton - Right button on default mouse lay-outs.
    mbutton - Middle button on default mouse lay-outs. (not recommended used,
    it causes errors with +camrotate which is permanently attached to it)
    button4 - Thumb button on net-browser mice.
    button5 - No error, but does not seem to work, either.
    button6 - No error, but does not seem to work, either.
    button7 - No error, but does not seem to work, either.
    button8 - No error, but does not seem to work, either.
    
    Other keys that the names may not be obvious to are:
    
    Capital - Caps Lock
    Comma - ,
    Equals - =
    Esc - Escape / Esc
    Home - Home
    End - End
    Delete - Delete
    Mousecord - left and right button combined
    Mousewheel - The scroll wheel on the mouse
    Pagedown - Page Down
    Pageup - Page Up
    Insert - Insert
    Space - Space bar
    Sysrq - Sysrq / PrtScn button
    Tab - Tab key
    
    
    The Four Arrow Keys:
    
    Downarrow
    leftarrow
    rightarrow
    uparrow
    
    
    
     ~~~ 11 - Bubble Colouring ~~~
    
    This is something that has been asked for quite a bit.  Normally, I just point
    the person in question to their options list.  The bubble colour can be
    altered from their quite easily, thoughnot in as great of detail.  However, 
    the sheer volume of requests for this have convinced me to put it in.
    
    Due to the amount of information you need to take full advantage of bubble
    colouring, I am giving it its own section.
    
    	Where they work - Bubble colouring commands only work on channels that
    create speach bubbles.  That means the standard channels (local, team,
    broadcast, ect).
    
    	Where it does not work - Bubble colouring is pointless on global 
    channels, as these channels do not create bubbles.
    
     - Basics - 
    
    Colour Codes - 
    
    The easiest way to use the colour codes is by name.  Red, blue, black, and so 
    on.  However, if you decide you want more control and detail, you can use 
    hexcodes.  Because there are 216 hex codes, though, I am not going to list 
    them all.  I would reccommend visiting a site like:
    
    http://html-color-codes.com/ to find a complete list of codes.
    
    Text Colour - <color colourcode>
    
    Border Colour - <border colourcode>
    
    Background Colour - <bgcolor colourcode>
    
     - Assembling the basics - 
    
    Okay, you know the 3 basic commands for changing your chat bubble, now it is
    time to put them together.  Using the chat commands listed above, you should 
    be able to construct any coloured bubble to match with any desired chat
    channel.  Remember, the exception is global channels, which do not even
    generate bubbles.
    
    The basic bind for the local channel (for example) would go something like this:
    
    /bind enter "local <color #ff0000><<bgcolor #000000><border #ffffff> "
    
    This will generate red font in a black bubble with a white border.  Again, this
    will work for any channel by substituting the channel name in place of local.
    
     - Not so basic - 
    
    The upside to doing it this way, more difficult though it may be, is that you 
    have much more control over what your bubble looks like over all.  You can
    alter the bubble size and transparency.
    
    Scale - <scale number>
    
    The scale command alters the size of your bubble and the text with-in it.  It
    scale ranges from 0.00 (non-existant) to 1.50 (150% bigger than standard).  The
    default scale is 1.00.  If you go over 1.50 for scale, it is automatically
    scaled down to 1.50.
    
    Transparency - Transparency works by adding hexidecimal codes to your
    colour codes.  Hexidemimal codes range from 00 to ff.  
    
    For those of you not familiar with hexidemcimal codes, 0 means, well... 0.  
    Nothing.  F equals 15.  You do not need to know anything more indepth than that.
    00 is fully transparent, while ff is the default full bubble. And since it is
    basically a count to 15, that makes 8 (or 88 for both places) the middle 
    ground, semi-transparent.
    
    You can do this to all 3 of the bubble colour commands listed above.
    
    
    
     ~~~ 12 - Questions and Answers ~~~
    
    Here, I am going to answer a number of questions regarding binds and macroes 
    that people seem to ask constantly. If you have a question, please send me a 
    note.
    
    
    
    
    Question: "How do I set two powers to swap off and on? You know, like switching
    	from Hover to Fly with one bind or macro?"
    
    Answer: Actually, this is much easier than some people seem to think. In the 
    	above sections, I cover how to make a basic macro and bind. I also 
    	cover how to string powers and emotes. The same concept will work here 
    	with two powers.
    
    	Why does this work? Because Cryptic designed the system to be anti-bot,
    	anti-macro-and-go. You cannot activate more than 1 power at a time, 
    	with 1 'in the hopper' (primed and ready to go when the first power 
    	hits). They discovered that people learned how to string powexec_auto 
    	commands and removed that ability, as well. 
    
    	Because of this, if you have 2 powers on a button, only 1 will activate
    	when you hit the button. If you hit the button again, the active power
    	will turn off and the second power will turn off. The bind would look 
    	like this:
    
    /bind 4 "powexec_name hover$$powexec_name fly"
    
    Since the last power listed will activate, pressing 4 will toggle fly. If fly 
    	is active, pressing 4 will turn off fly and activate hover.
    
    
    
    
    
    Question: Would you share with me the macro to change your costume with...
    	say... whirlwind?
    
    Answer: That is a bit tricky, since the game considers both to be 'events', 
    	which can only happen 1 at a time. Fortunately, the costume change 
    	command has a such a short activation time that it can be combined. 
    	I want to thank Lord Onyx on the Justice server for testing it. 
    	/macro 	costume "costume_change 1$$powexec_name whirlwind"
    
    	For a bind, simply replace macro with bind and the name with a key.
    
    	A word of caution: you will have to have a bind for each of the 
    	costume.
    
    
    
    
    
    
    Question: You mentioned in one of your posts that you have a single button for 
    	both talking and powers at the same time, and a way of making the same 
    	buttons work without talking. How?
    
    Answer: It is not quite as you seem to think. Since I am both a keyboard 
    	player, and a role-player, the two sometimes interfer with each other. 
    	Besides, when you are in the middle of a pitched battle, taking time to
    	type witty commentary can get you killed.
    
    	To solve this problem, I use the cord keys you will find in chapter 9 
    	of this guide. To save you the time of looking them up, they are 
    	lshift and rshift. I generally use lshift, since rshift is out of the 
    	way for me.
    
    	So, let us assume for a moment you have a Tanker with Unstoppable. 
    	Using this guide, you tie the toggle for unstoppable to the 7 key 
    	(/bind 7 "powexec_name unstoppable"). Now, after role-playing a bit 
    	with your super-group, you want to add a phrase to that. For the sake 
    	of this example, you want to use the phrase "Nothing stops the Wrecking
    	Ball!", but you also want to keep the ability to activate the power 
    	with-out spamming the message constantly. Here is how it is done:
    
    	/bind lshift+7 "local Nothing stops the Wrecking Ball!$$powexec_name 
    	unstoppable"
    
    	As a result, you actually have 2 binds tied to basically 1 key:
    
    	bind 7 "powexec_name unstoppable"
    	/bind lshift+7 "local Nothing stops the Wrecking Ball!$$powexec_name 
    	unstoppable"
    
    
    
    
    
    
    Question: Is there a limit to how many strings you can place in a macro or
    	bind?
    
    Answer: If there is, I have yet to find it.  Keep in mind, though, that you can
    	only have 1 power activated by a bind or macro, and you can only have
    	1 animated emote active at a time.  The tendancy is to take the last
    	emote or power strung together.  And stringing a dozen local commands
    	and thought-bubble emotes together will do little more than get you 
    	labled as a spammer, and consequently /gignored by a lot of people.
    	Myself included.
    
    
    
    
    
    
    Question: Is there a way to make my Mastermind pets say something while doing 
    	an action or attack?
    
    Answer: Yes, there is.  Above, you will see a section labled "For Pet-based
    	characters".  These include Controllers and Masterminds. Using the
    	petcom command, and the variations listed above, will allow you to
    	have your pets shouting while attacking or doing an emote.  Please
    	keep in mind, though, that having your only form of commanding your
    	pets bound/macroed with a command to talk will be very *very* annoying
    	to those around you.  It can make communication with team mates more
    	difficult if you spam the channel with attack commands.
    
    
    
    
    
    
    Question: How do I make a bind to speak to a specific global channel?
    
    Answer: I get this request constantly.  The information is listed above, but it
    	'needs assembly', as it were.  So here is an assembled bind:
    
    	/bind f3 "beginchat /send "GFaqs" "
    
    	That is the bind I use on every character for the GameFAQs channel in
    	game.
    
    
    
    
    
    
    Question: Okay, I know how to send to specific channels now, but how do I get
    	that little bubble over my head as I type?
    
    Answer: Just add the afk command at the beginning of the bind:
    
    	/bind f3 "afk Talking on the GFaqs channel$$beginchat /send GFaqs "
    
    
    
    
    
    
    Question: Can I bind/macro more than one power to go off one after the other?
    
    Answer: Once upon a time, you could place multiple autofire binds.  Cryptic,
    	however, decided to pull that ability in Issue 2.  Beyond that, there
    	has never been any ability to fire off more than 1 ability in a bind
    	at a time.
    
    
    
    
    
    
    Question: What's a guy gotta do to get his screenshots to show up with the UI 
    	in it?
    
    Answer: This is a fairly commonly asked question.  Though the ansewr is listed
    	above, I am going to re-post it here:
    
    	/bind <key> "screenshotui 1"
    
    	Replace <key> with the key of your choice.  The default is PrintScreen,
    	and there should be a toggle now in your options to change that to jpg
    	with UI, but that is the actual command to do it manually.
    
    
    
    
    
    
    Question: How do I get a message to automatically be sent to a channel when I
    	activate a power?  I want to send a message to the team channel saying
    	that I am hitting a specific mob with fire cages.
    
    Answer: /bind <key> "powexec_name fire cages$$/team I am targeting $target with
    	fire cages"
    
    	This can also be used for pets, which is another question I have gotten
    	a few times.
    
    	/bind <key> "e militarysalute$$/team Sir yes Sir"
    
    
    
    
    Question:  I want to change my bubble colors.  How do I do that?
    
    Answer:  I typically suggest that people check the options, go to the right-most
    	tab, scroll down, and set it there.  It is generally easier.
    
    	However, there are those who want different bubble and text colours for
    	different channels.  Keep in mind that global channels do not, to the
    	best of my knowledge, generate bubbles.  That means these are useful
    	only for the typical channels (local, team, sg, broadcast, ect).
    
    	/bind [key] "beginchat <color red><bgcolor black><border blue>
    
    	This will give you red text, black background, and blue borders.  You
    	can change the colours to whatever you want.
    
    
    
    Enjoy! 

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