+----------------------------------------------------------------------------+
|                                                                            |
|  ATLANTIS 3                                                                |
|                                                                            |
|  FAQ/Walkthrough for PlayStation 2 - Written by Patt3rson                  |
|                                                                            |
|  Final version, since November 3 2006 – Copyright Patt3rson                |
|                                                                            |
|  patt3rson(at)gmail(dot)com – www.gamechoice.nl                            |
|                                                                            |
+----------------------------------------------------------+-----------------+
                                                           | ENGLISH VERSION |
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= C O N T E N T S =
===================
____________________
\ 1 / INTRODUCTION /
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1A – Copyright Notice
1B – Additions
1C – Preparations
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\ 2 / GAME /
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2A – Story
2B – Characters
2C - Controls
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\ 3 / WALKTHROUGH /
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3A – The Hoggar Desert
3B – The Egyptian Dream
3C – Entering The Skull
3D – The Prehistoric Age
3E – Tale Of A Thief
3F – Secret Of The Skull
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\ 4 / CONCLUSION /
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4A – Final Word
4B - Credits

===============================
= 1 = I N T R O D U C T I O N =
===============================
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/_1_\___________________
\ A / COPYRIGHT NOTICE /
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Writing FAQ’s and walkthroughs takes a lot of time and effort, so writers do a 
lot of work. Stealing work from others is unthinkable and one of the worst 
crimes you can commit in writing. It’s also punishable, because all files on 
the web are protected by international copyright law and usage without 
permission can be fought out in court.

The newest version of this file can be found on http://www.gamefaqs.com. For 
questions and remarks about this file, including the walkthrough, you can use 
the e-mail address below. Only serious questions of which the answer can’t be 
found in this file will be responded to.

This document may not be distributed or copied in parts or as a whole. This 
file may only be printed or saved for private use. For usage in other ways or 
on other locations written permission from the author has to be acquired. 
Permission can be asked using the below e-mail address, but is not guaranteed! 
If you find this file on another location than GameFAQs or NeoSeeker, please 
use the same address to let me know.

[CONTACT ADDRESS]
patt3rson(at)gmail(dot)com
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/_1_\____________
\ B / ADDITIONS /
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I translated this document from my Dutch walkthrough after that one was  
complete. Everything you see is new and the FAQ will not be updated anymore  
unless the Dutch FAQ is also updated.
 ___
/_1_\_______________
\ C / PREPARATIONS /
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This document is a translation of my other Dutch walkthrough. While 
translating I did not play the game anymore, so it is possible that some 
translations (Especially names for items, locations, etcetera!) are not 
entirely correct. Read the tips below before you start the game and use this 
walkthrough. These remarks contain valuable information about using this FAQ 
or the game.

I don’t have much to say here. It’s only important that when you end up 
somewhere that you don’t turn around like crazy. In the walkthrough it is 
often mentioned how you need to turn after getting somewhere and if you go 
ahead and do it yourself it might be hard to correct it.

===============
= 2 = G A M E =
===============
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/_2_\________
\ A / STORY /
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A young archeologist is looking for an ancient Egyptian settlement rumors 
speak of. The weird thing is that this settlement is supposed to be thousands 
of miles away from Egypt. When she gets close to her goal she meets a Targui. 
This desert inhabitant wants to liberate a water spring his family has been 
using for years and is now occupied by a bunch of soldiers.

The soldiers are under the command of an irritating bald bad guy. The Targui’s 
plan doesn’t go as planned and he’s taken as a prisoner. You, as the young 
archeologist, have to help the bad guy to unravel the secret of a mysterious 
crystal skull. While doing this she will visit numerous dream worlds she needs 
to travel trough to prove she’s worthy of the secret.
 ___
/_2_\_____________
\ B / CHARACTERS /
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[ARCHEOLOGIST]
This young treasure huntress is looking for an old Egyptian settlement, 
thousands of miles away from Egypt. In each dream she will change into another 
form. Her voice is that of a well known actress.

[TARGUI]
This man is used to life in the desert and is just sitting around when the 
archeologist suddenly has an accident. He saves her and then leaves her behind 
at his camp while he’s off to liberate a water spring.

[DOLPHIN]
This crystal dolphin lives inside the special crystal skull and helps you find 
the way to the secret of the skull. You can also come to him for advice on 
multiple subjects.

[BAD GUY]
Just like with the archeologist no name is known. This bald greedy man does 
know how to find the crystal, but is not capable of unraveling its secret. He 
uses the archeologist to do this for him.

[PSYCHOPOMP]
I don’t know what exactly this is, but this mummy is your loyal support in the 
Egyptian dream none the less. In his magical boat he will bring you everywhere 
you want and make funny remarks while doing so.

[THIEF]
This young man is the main character in the fairytale dream. His story is told 
by a sultan, he needs to find a rose as black as the night for the daughter of 
a rich merchant.

[OLD FOLKS]
It’s always nice to not know a name and to have to come up with a description 
instead. These senior people are inside the crystal skull and help the 
archeologist to the secret.
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/_2_\___________
\ C / CONTROLS /
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Below are all the buttons for the PlayStation controller. It’s possible that 
not all buttons have a function by default in the game! These are the default 
settings, it’s a possibility that they can be adjusted to your own liking! 
Check the manual or the menus to find out how.

ARROWS:
Up                               - Move cursor up
Down                             - Move cursor down
Left                             - Move cursor left
Right                            - Move cursor right

SYMBOLS:
Triangle                         - Main menu
Cross                            - Interact
Square                           - NOT USED
Circle                           - Inventory

SHOULDER:
L1                               - NOT USED
L2                               - NOT USED
R1                               - NOT USED
R2                               - NOT USED

STICK:
L3                               - NOT USED
Left Analog                      - Move cursor
R3                               - NOT USED
Right Analog                     - NOT USED

FUNCTION:
Start                            - NOT USED
Select                           - NOT USED

=============================
= 3 = W A L K T H R O U G H =
=============================
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/_3_\____________________
\ A / THE HOGGAR DESERT /
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From the start you can only move in one direction. So turn around until you 
can see the cursor indicating you can walk that way. Choose that direction and 
turn a little to the left to see a guard tower. When you move over here you 
can here the main character say something. Walk up to the tower and you’ll 
come to a guard standing next to it. You don’t need to talk to him, he’ll send 
you away anyway. Turn to the right and you can see a route leading up along a 
hill. Go there and turn until you see a rock over the road and down again, so 
it’s a passage through the rocks. Try to walk ahead and you’ll see a short 
movie. When it ends you still have to walk through the opening in the rocks. 
Turn to the right and you’ll see a tunnel leading through the rocks. Walk 
through this tunnel until you get to that weird white light. When you’re 
standing there looking into the light, look down a little and you’ll see a 
weird drawing on the floor.

Open your inventory with the circle button and get that round thing. Put it in 
the middle of the circle on the floor and then select the stick from your 
inventory. Use it on the round thing already in the circle to create a 
spinner. You can see five signs above the circle. A head, two hands and two 
feet. You need to look at the circle as a person. If you use the spinner on 
the left foot it will eventually stop there. The bad news is that the spinner 
takes a different route for each body part and deactivates the body parts 
you’ve activated previously. So it’s not logical to choose the head, save that 
one for last. Just try something and look how the spinner reacts for each body 
part. In that way you can figure out in which order you need to choose the 
body parts. If you can’t solve this puzzle, here comes the solution. First 
pick the right foot, then the left hand and then the right hand. Then choose 
the left foot and finally the head. You’ll see a movie in which a gate will 
open for you. You’ll enter automatically.
 ___
/_3_\_____________________
\ B / THE EGYPTIAN DREAM /
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When you’re in the Egyptian room, keep standing where you are and look to the 
wall to the right of the sarcophagus. You can see a black star with 
directional arrows below it at the top and middle of the wall. Remember this 
combination of arrows. Left, right, right, left and right again. Then look at 
the wall to the left of the sarcophagus and go over there. You can see a large 
star on the wall there. You need to turn it in the order of directions that 
were on the other wall. So first turn it left, then right twice, then left 
again and then right. The sarcophagus will open and you’ll get to meet your 
personal guide. You’ll get a small box from him. Open this box to find out 
what’s inside and then put it away. Talk to your guide about the available 
subjects if you want some more information. This isn’t necessary, so head back 
to the position where you started when you’re done talking. So make sure the 
sarcophagus is between you and the opening of the other side of the room and 
then turn around so you’re looking right at the torch.

Then turn left a little to get the pillar in view. Look at the floor where the 
pillar starts, just right of the pillar is a small wooden bird you need to 
pick up. You can ask your guide about the bird, but eventually head over to 
the opening where the light is coming from. Use the bird on the opening to fly 
outside. You’re now standing outside the temple and your guide is already 
sitting in his boat. You can talk to him again to get information, then get 
into the boat yourself to fly to another part of the dream world. When you’re 
not moving anymore your guide will supply you with a map of the area. You can 
use this map to tell your guide where you want to go. That’s not necessary 
right now. Just head into the temple on the island where you are now and talk 
to the priest standing on the elevated platform. He will tell you what to do, 
although it doesn’t make sense at all. The priest won’t say anything after 
telling his story, so leave the temple and get into the boat. Pick the temple 
on the map in the water at the top left to fly over there. Over there, walk 
inside the temple towards the woman standing there.

She will talk to you, but just like the priest she won’t say anything after 
that. Examine the wall to her right behind her. You need to tell a story here 
by moving the pictures and the texts. The first time I did this puzzle I was 
sure I did it right, but there’s one misleading piece in it. The order goes 
from left to right and then continues on the bottom row. First try to get the 
storyline right, then arrange the pictures accordingly. The solution will 
follow now. The first tile needs the sentence Osiris, Son Of Earth And Sky, Is 
Pharaoh and Isis, His Sister, Is Pharaoh’s Wife. He Brings Knowledge To Egypt. 
The second sentence is Seth, Twin To Osiris, Is Jealous Of His Brother And 
Plans His Murder. Then comes During A Feast, Seth Offers A Splendid Coffer To 
Anyone Who Fits Perfectly Inside It. The fourth tile has to be All The Guests 
Try The Coffer, But Only Osiris Can Lie Down Inside It. Place Before Osiris 
Can Leave The Coffer, It Is Shut Fast By Seth’s Servants And Thrown Into The 
Nile on the fifth tile. On the last tile of the top row you put Isis Seeks Her 
Lost Husband. At Byblos, She Sees The Coffer Caught In The Branches Of A Tree.

Then go to the next row, where you start with She Hides Osiris In A Swamp, But 
Seth Learns Of Her Actions And Determines To Discover His Brother’s 
Whereabouts. The second tile of this second row needs He Finds Him And Cuts 
Him Into Fourteen Pieces, Which He Hides Throughout Egypt. Then comes The 
Faithful Wife Succeeds In Recovering Thirteen Of The Pieces. Three more tiles 
to go and then on to the pictures. On the fourth tile of the bottom row you 
put She Puts The Body Back Together And Prepares It With Oils And Perfumes. 
Then She Wraps It In Bandages. He Appears Almost Reborn. On the fifth tile 
comes After That, She Lies With Him And Conceives Their Son, Horus, The 
Falcon. Last comes Who One Day Will Avenge His Father, Henceforth King Of The 
Dead. Now you have the proper order of the text, now the pictures have to be 
done as well. Start at the top left again and put the picture with the sitting 
woman on the left (Isis!) and the standing man on the right (Osiris!) there. 
The second picture is that of Seth, you can see fire in the background.

Then comes a picture of Seth and the coffer, there a cross on the coffer. 
Fourth is the picture of the coffer with a man inside (Osiris!). On the fifth 
tile you place the picture on which two men throw away the coffer. In the top 
right corner you need to put the picture with the coffer with a palm tree to 
the right of it. Start the next row with the picture of Seth, chopping with an 
axe in his hand. There’s a picture with left in it the profile of a face, with 
trees to the right. Place this picture on the second tile of the bottom row. 
What follows is the picture of Isis with the body parts around her. On the 
fourth tile you place the image with Isis on it and Osiris wrapped in 
bandages. The second to last picture is an image of only Horus. This will 
automatically make the last image the one with Horus and his father Osiris 
with the sun in the background. The story is solved and the woman will talk to 
you, you’ll receive a talisman from her. Leave the temple and get inside your 
guide’s boat again. In the bottom right of your screen and the map you can go 
to a beach with palm trees around it, head over there.

Walk away from the boat and you’ll come to a boy who is fishing. Select the 
talisman and talk to the boy. Pick up the scale tied in his net after he drags 
this out of the water. The boy will also give you a stone object after that. 
Follow the route back to the boat and get in. Choose the island you can see in 
the water with the temple in the bottom left of the map. Use the stairs to 
head into the temple and stop right in front of the altar. Then look down to 
see the altar. On top is an image of a woman, but to the side as well. Use the 
stone object, the head of the woman, on the head of the woman on the side of 
the altar, so not on the top. The altar will open and you have to pick up the 
feather. Look up again, turn to the left and walk straight. There’s a wooden 
stick coming out of the pole right in front of you. Place the scale there. Now 
your goal is to place the feathers onto the scale to see which one is the 
heaviest. This differs from game to game, so I can’t tell you which one it is. 
Put a feather on both sides of the scale and keep the heaviest one.

Repeat this until you’ve weighed all the feathers and know which one is the 
heaviest. When you know you have to return to the altar. Put back all the 
feathers inside the altar, except for the heaviest one! Leave the temple and 
get inside the boat again. You can see on the map that there’s also an area 
underneath the body of the Sphinx. Let the guide fly you over there and also 
head inside the temple over here. Walk to the altar that’s inside here, open 
the box and take the Ankh with you. This is the only thing you need to do 
here, so leave the temple again and get inside the boat. You now have the two 
required items, so fly over to the temple where you arrived first, between the 
front paws of the Sphinx. Head inside the temple and walk up the platform 
where the priest is also standing. Turn to the left and place the ‘heavy’ 
feather on the block. Then turn to the right side of the platform to place the 
Ankh on the other block. Leave the temple, get into the boat and fly to the 
temple under the belly of the Sphinx where you found the Ankh. Also walk up 
the box where the Ankh was inside and then open the little box with the beetle 
you’re still carrying.
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/_3_\_____________________
\ C / ENTERING THE SKULL /
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Step back through the gate you opened to get here. Walk out of the cave by 
following the lights outside. Once there you can see that the man you saw 
earlier has now been captured. There’s a guard next to him and to your other 
side is his employer. Talk to this boss and after the conversation you will go 
back to the Egyptian room. Another conversation will follow and you’ll regain 
control after a while. Just do what the man orders you, examine the skull. You 
will end up in a vague environment which is connected so weird that I can’t 
tell you how to walk. You need to be somewhere in the middle to meet up with a 
crystal dolphin at an intersection. Finding the dolphin for the first time 
isn’t hard, it will be later on. Turn around completely when you first enter 
the skull. The intersection you need to be at is the one you see ahead. When 
you talk to the dolphin for the first time it will mention directions.

You can’t use them yet, you have to remember them for later. It would be a 
good idea to write them down. Later you will receive even more directions, you 
need to put them in the right order. For now what you hear from the dolphin is 
enough. You now need to find a bubble of air within this maze that shows some 
doors. Try to follow the directions from the dolphin in the room where you end 
up. You will soon find out that it’s useless to continue. Then you need to 
walk through the door opposite the clock on the other wall to get back inside 
the skull. Look for the dolphin, now you just need to get back to the Egyptian 
room. Look around you from where you’re standing to see an air bubble with a 
picture of the Egyptian room inside it. You will then return and start to talk 
to the bad guy. He will take off after that, but his helper will keep an eye 
on things.

When you look at the small altar where the skull was there’s a pillar exactly 
to your right. Turn towards it and you can see an image of a man on it. Click 
on it and the man will come to life, talk to the guy. Your character has to 
answer with Another Corridor or you didn’t open enough doors inside the skull. 
The man will tell you a story if the answer is correct and then change back 
into the image he was before. At the end of the room a weird item has appeared 
which is hanging in midair. Walk around the small altar to get there and click 
on it so that it will drop an item. Pick up this item. There are three buttons 
around an eye, two of those will bring you to another world and the third one 
just doesn’t work. Press the button on the outer right. You will hear a sound 
and you’ll see that the wall behind you changes into a passage through which 
you can only see snow and rocks. This is the next world you’re going to, so 
step through the portal to end up in this ice age.
 ___
/_3_\______________________
\ D / THE PREHISTORIC AGE /
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You’ll get to see a movie in which you’re character is walking through the 
snow together with another man. After encountering a mammoth they will flee 
into the cave. There you can continue playing. You can’t go outside so walk 
more into the cave. Keep going until you start sliding down, the fall will 
kill you and you’ll play as a ghost from there. There are three corridors 
here. One will bring you back to where you started, the other two will end up 
inside other rooms. Take the corridor you can find closest to the head of your 
dead character’s body. You’ll end up in a room with a burned out camp fire. 
Use the stick you have with you to get the fire burning again. You can now see 
shadows of wolves on wall to both your sides, there’s one white wolf among 
them. You need to send one wolf from the left and one from the right by 
clicking on them to fight each other. When a wolf is defeated, send another 
one into battle. Your goal is to make sure that the white wolf is the only 
survivor.

In a movie this wolf will jump out of the wall and then disappear back into 
it. Now that you know that the wall won’t stop you, walk straight to also get 
through the wall yourself. You’ll end up in a totally different prehistoric 
age, without ice. When you get out of the water, move forward once and look at 
the island with the large thing above it. Look down to see the root of a tree. 
Pick it up and continue walking until you get to a dead tree. Use the tree 
root you just picked up on the bottom of the dead tree so that you have a 
step. Now you can go to the next island using this dead tree. Turn to the left 
until you see the small tree and then look further down to find a small stone 
next to the edge of the water. Take it along with you and take a step towards 
the tiger. Don’t continue there or the tiger will get you. What you need to do 
is throw the stone at the tiger at the exact right moment so that he ends up 
in the quicksand. This moment is when the tiger has just gone around the 
corner and is walking up in the direction of the tree.

You need to hit the tiger when he’s almost at the tree with his head, so you 
need to throw a little sooner. The tiger will jump into the sand and you can 
continue. But before you do first look at the ground, where you can see a 
branch you need to take with you between two rocks. Then continue along the 
island until you get to a big rock. Use the branch you just found on the rock 
so that it falls into the water and you can move across it. On the next island 
you need to be very quick or you will pay for it with your life. Take a step 
forward, then you can see a stone path to the left and a white wolf on the 
right. Remember where the white wolf is and then follow the stone path, 
through a small tunnel and then turn around so that you can see the black 
wolf. Quickly follow the stone path upwards, the wolf will follow you. 
Approach the white wolf to make the two animals fight each other. Then return 
to the stone path and go back to the spot where you encountered the black 
wolf. Over there is a long pole you need to pick up. Walk past the entrance of 
the stone path so that you get to a hill with grass on it.

Look down and use the long pole you just found on the grass to get to the 
other side. Then follow the island to the farthest point, there’s a log 
waiting for you there. Get into the water to use the log and float over to the 
middle island. Follow the path all the way up and then look up as well. Click 
in the air to let yourself being beamed up. Walk over to the other side of the 
area and pick up the spear thrower next to the skull. Then pick up the skull 
itself as well. In the skull you need to look for the dolphin again. Talk to 
him to get some more directions and then look for the air bubble somewhere in 
this maze to return to the sunny prehistoric age, or the spaceship to be 
precise. From there you need to beam back down again. Descend along almost the 
entire circling path and look towards the island. You can see the drawing of a 
wolf, click on it. You’ll return to the room where you lit the camp fire. Go 
back to the large cave where your dead body still is. Then leave again through 
the passage to the left of the body. In the room where you end up you need to 
click on the image on the floor. You can then see all kinds of animals running 
around on the wall.

Pick up the spear next to you on the ground and use it to hit the animals on 
the wall. Don’t forget that you can still turn when you have the spear in your 
hand, so turn right when you see an animal coming and time your throw. For 
each animal you hit you’ll get a heart with the name of an element. When you 
have them all, four that is, you can go back to the cave where the dead body 
is. Now you need to place the four hearts you have on the correct corner of 
the plate the dead body is placed on. On the hearts you can see the same 
corresponding signs as on the corners of the plate. When the four hearts are 
each on the correct corner, the ghost will go back inside the body. Your 
character will get up and you can continue playing. Head into the cave you can 
see to the right of the high waterfall. You will end up where you started this 
part, where the man is still waiting. Your character will give the spear 
thrower to the man, who will then use this new technique to kill the mammoth. 
You will return to the Egyptian room. Get the remote control you have with you 
on screen and click on the button below the eye. The image on the wall will 
change, the ice age will switch to a garden from like a fairytale. Head into 
this garden.
 ___
/_3_\__________________
\ E / TALE OF A THIEF /
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
When you’re inside the barrel, look up and remove the lid so you can get out. 
You’ll get to see a movie, after that you’re in the garden and the story will 
continue. Turn around and open the pot next to you so that the cat will run of 
with a fish. Move one step away from the pots and then turn right. You really 
need to be careful here, or a guard will spot you and you’ll have to play the 
section from the start again. But anyway, after turning to the right you can 
take another step forward. Then turn to the left and look at the floor next to 
the corner of the garden barrier. Pick up the stone you can see there and turn 
more to the left to see a large palm tree in the back of the garden. Throw the 
stone over there. The guard will start walking to that location, so quickly 
turn back to the right and then run to the ladder you can see in the distance 
and take it with you. When you have the ladder, turn around quickly and return 
to the spot behind the bushes where you came from. If you do this right the 
guard will not see you and you will have the ladder. Stand with your back to 
the plants and look up. Place the ladder against the balcony you can see there 
and then climb up. As soon as you walk away from the balcony another guard 
will show up, so quickly turn right after the movie and go through the door.

A young lady will save you from the guard, but you now have a harder 
assignment. You’re now in a pretty large garden where there’s so much to do it 
might make you crazy at first. Pay attention to my descriptions and try to 
take in the surroundings. From the spot where you start you need to turn right 
to climb the stairs between the rocks. Follow the path you see to the end, 
there’s a stick in the corner which you need to pick up. Then turn around and 
walk down the stairs ahead again away from the rocks. Keep walking in the same 
direction, so between the little house and the large tower until you’re off 
the elevated platform, this is two steps. Turn a bit to the left at the last 
step to get to the path. Follow this path until you’re right next to the 
pillars and then look up and to the left. In the tree you see there are 
bananas. Use the stick you have with you on these bananas so that one of them 
will fall to the ground. Pick up this banana and head up the small stairs 
ahead. Turn right, take one step forward and turn to the right again. Descend 
the stairs and approach the monkey you can see next to a pillar. Wait until 
the monkey is juggling while standing still and then give him the banana.

The monkey will take off and leave his sticks. You have to pick them up, of 
course. Turn around and go back up the stairs where you came from, turn to the 
right up there and follow the path until you’re standing between the rocks. On 
your way you will see some kind of bird house, just walk past it for now. You 
can see a cute monster on the right with a cage above it, we’ll come back for 
that later. To your left is some kind of crystal ball on the floor, you need 
to take this with you. Turn around and walk forward to the bird house. Then 
turn to the left and use the stairs to get into the building. Place the 
crystal ball in the weird work of art to your right, you will get the horn of 
a unicorn. In the PC version of this game there seems to be a puzzle before 
this, but PS2 players will just receive the horn. Walk down the same stairs 
you just used to get here and walk up to the bird house, use the just acquired 
horn over there. The cage will catch the monster. Go over there and get the 
box left of the monster in the wall. Take all three of the gems, turn around 
and walk out the rocky area. In this garden there are three little buildings 
with a woman dancing in front of the entrance.

You can look for these houses yourself, two of them are right next to each 
other on one side of the garden and the other one is somewhere in the middle 
on the other side. When coming to one of these houses, look inside the tent at 
the bottom of the curtain. Try to enter the house and an ugly guy will jump in 
front of you. The color of the curtain will match with one of the sticks you 
got from the monkey. Show this ugly when the stick with the right color and he 
will step aside. Then step inside the tent to talk to the lady sitting there. 
She wants a gem from you, luckily you have them already. Give her the gem of 
the same color as the stick you just showed and which is also the color of the 
tent. You will get an item from the woman. Repeat this at the two other houses 
and use the corresponding sticks and gems. Eventually you will have two keys 
and a map, given to you by the women. With these items you can go to the large 
tower in the middle of the garden. Open the gate at the bottom of the spiral 
leading up with one of the two keys you got, probably the golden one. I don’t 
know whether that is random or not. You now have to play a mini game against 
the freak sitting in front of you now. Talk to him to start the game. You can 
see a monkey climbing a tree. When you press the red button, the monkey will 
throw down a coconut and it will bounce on the animals in the water.

The higher the monkey is up in the tree, the fewer animals you will hit. The 
amount of animals you hit stands for the amount of moves you can make. In the 
spiral are also some specials squares, some will help you go up, some will 
make you go down again. Your goal is to get to the top before the freak does. 
The first square you need to try to hit is seven steps away from the starting 
position. So throw seven in two turns and you will end up at that square and 
be transported upwards. Then try to avoid throwing two, because on the screen 
you can see that this will put you on a bad square. From the square you land 
on after being transported up, try to move eight steps forward to hit another 
one of those good squares. So throw eight in two turns (But not a two or six 
in the first throw!) and you’ll be moved up again. From here I kind of lost 
track. If I’m right there should be at least one other good upward moving 
square on the route, but also some more traps. When you get to the end sooner 
than the dwarf, turn left and try to open the door with the other key, 
probably the silver one. You’ll get to see a movie in which the skull plays a 
big part yet again, then you’ll be at another location. When you regain 
control you can go through the door in the bottom of the tower to be greeted 
by a pair of snakes. Poke them with the long stick you have with you and they 
will use their hypnotic powers to send you to another room.

You can see the image of a snake in front of you and some star signs around 
you. On the floor you can see an image of a star filled sky. Your goal here is 
to distinguish all the star signs one by one on the floor. So you need to 
activate the stars of which you think they belong to the star sign you’re 
working on. When all stars of a sign are lit up, lines will appear between 
them and then you can try and find the next one. There are five star signs in 
total and you need to reproduce them in the sky. One star in the middle will 
not be used, you need this one for the second part of the puzzle. When you 
manage to find all star signs they will all disappear and the star in the 
middle will light up. Your goal is to make a route to the top star of the 
snake star sign. So look at the image of the snake to see what is the top star 
there and then find its position in the sky. Then you need to get from the 
bright star to the top star of the snake with the lowest amount of steps 
possible. Well, I managed to do it in four steps, but only when I used five 
stars something seemed to happen. When you manage to do this you’ll be 
standing in front of the stairs with the snakes again, but now the snakes are 
gone. Head up the stairs and into the room. Turn towards the closet with all 
the triangles inside it. This is another puzzle and below it are four more 
triangles which are actually drawers. In the puzzle you can see four triangles 
with an edge around them.

It’s your goal to let these triangles come up while all the other ones are 
still down. Then you will here a click and the lowers will be opened. You can 
solve this puzzle by clicking just four times, if you know how it works. At 
your first button press the triangle below and to the right of the one you 
press will change position. So if you press the triangle in the top left, the 
triangle one row below and one column to the right will change. The second 
time you press anything, again a triangle below and to the right of the one 
you press will change, but this time it will skip one triangle. So when you 
press in the left upper corner, the triangle two rows below and two columns to 
the right will change. At the third time, the distance is again one triangle 
larger. So if you press the top left triangle, the triangle in the bottom 
right will change. If you press a fourth time, the triangle you press itself 
will change. From that point on this pattern will repeat itself. Now that you 
know how it works, you can manage to lift the correct triangles within four 
button presses. Open the drawers underneath the puzzle and pick up four pieces 
of paper. Then move away from the puzzle and the closet will turn around. 
You’ll be confronted with another puzzle right away, the pieces of paper you 
just found play a large part in it.

By analyzing the pieces of paper you can see in which order you need to open 
the drawers, you only need to open four of them. If you look at the paper with 
all four drawers on it and then to the one with only one drawer on it, you 
will know which drawer to open first. Then look for the position of the 
second, third and last drawer. The solution will follow now. First open the 
third drawer from the left in the bottom row. Then open the third drawer from 
the left in the top row. Third is the last drawer of the second row and last 
is the drawer in the top left corner. In the closet you open is some kind of 
dust cloth or something and a magical lamp. Use the cloth on the lamp to 
summon the genie. You will get the black rose you’ve been looking for all this 
time from him, and the crystal skull will once again show up inside the 
closet. Enter the skull and talk to the dolphin, he will give you the last set 
of directions. Then leave the skull through another bubble with a tower inside 
it, opposite the dolphin. Then leave the tower through the door. The story of 
the thief will end after he delivers the rose to the young lady. You will run 
into the bad guy again inside the Egyptian room. After the conversation with 
him you have to look inside the skull again to get back inside. Time to 
discover the secret humanity longs to know so much.
 ___
/_3_\______________________
\ F / SECRET OF THE SKULL /
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
When you’re inside the skull you need to look for a bubble with the image of 
the hallway with the doors. I’m hoping you wrote down all the directions the 
dolphin gave you, you’re going to need them now. But they’re probably not in 
the right order now. You can put them in the right order based on what the 
dolphin said. The dolphin will start each set of directions with an important 
word. Begin, Next and Finally. Put the directions in that order and you’ll 
have the perfect route. You will end up with the following solution. First 
door on the left, then the third one on the right. Then the fourth door on the 
left and the third door on the left. Last is the first door to the right and 
then the sixth door on the left. In total you need to pass through six doors 
in this order. When you do this correctly you’ll end up in a landscape where 
an old woman and an old man will speak to you. The conversation you’re having 
is a puzzle all by itself, because you need to say the right thing at the 
right time to the right person. And you also have to walk up to them at the 
right time and not. Walk up to the woman, speak to her about her and her 
husband, the image with the two old people on it that is.

The woman won’t respond, but the man will call you over to him. Walk up to him 
and he’ll say something. Then speak to him about the crystal skull. Then ask 
him something about yourself, that’s the archeologist. Then talk to him about 
the earth globe (Without the arrows!) and the woman will now say something. 
Walk up to her again (Don’t talk to her from where you’re standing right now!) 
and talk to her about the earth globe with the arrows. Last you have to talk 
to her about the gift, in this case the staff which is inside the topic image 
you haven’t discussed yet. Time to discover the secret and get out of here. 
The conversation with the old folks is over, so turn around and walk around 
the pond until you can’t go any further. From there you can walk into the 
water. You’ll get to sea move in which the archeologist finds the secret. 
After that she’s back in the Egyptian room with the bad guy next to her. Click 
on the crystal staff you found to get back to the world of the dolphin.

Talk to him about anything you want, then turn around and look for the bubble 
with an image of the camp in the desert. Click on it to get there. Turn right 
to see a soldier between the two tents. On the tent to your left you can find 
a flashlight. Use it on the soldier to knock him out. Look at the body of the 
fallen soldier, especially at the extended arm. At his hand is a knife. In the 
tent to the left of the body is your captured friend, free him with this 
knife. Then look at the body of the fallen soldier again. On his belt you can 
see a bundle of keys, you need to take them with you. You also need the keys 
to the other car, or the soldier will come after you. Look up a little and you 
can see a little bag hanging on the pole of the left tent. Take a second key 
from the inside of this bag. Talk to your friend about the keys (You can do 
this twice!) and then turn around so you can see a car to the left of a tree. 
Use the correct key on this car to take off. If you get into the wrong car you 
will be shot, if you use the wrong key you will be told that. You and the 
desert guy will take off the car, the man decides to try and liberate the 
spring again tomorrow.

===========================
= 4 = C O N C L U S I O N =
===========================
 ___
/_4_\_____________
\ A / FINAL WORD /
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
What I saw of this game on television and in the magazines looked pretty good. 
When I saw the game for a reasonably low amount of money I decided to take it 
with me. Where the game looks better graphically then most games, it’s worse 
on other areas. I probably won’t play this game any more after completing this 
FAQ.
 ___
/_4_\__________
\ B / CREDITS /
 ¯¯¯¯¯¯¯¯¯¯¯¯¯
[IN UTERO]
They extended the reputation and characteristics of other games from publisher 
Cryo in a nice way.

[GAMEFAQS]
For hosting this document.

[NEOSEEKER]
For hosting this document.