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    Religion Guide by demetz4386

    Version: 1.0 | Updated: 12/26/05 | Search Guide | Bookmark Guide

    Crusades & Jihads and Religion
    
    :<>Table Of Contents<>:
    
    1 Introduction
    2a Catholic Units
    2b Muslim Units
    2c Orthodox Units
    3 Using Religion to your advantage
    3a Catholic Factions
    3b Muslim Factions
    3c Orthodox Factions
    4 Crusades and Jihads
    4a Crusades
    4b JIhads
    5 Version History
    6 Author's contact information
    7 Legal information
    8 Special Thanks
    
    1 Introduction:
    
    Crusades and Jihads have occasionally been deplored as among the least
    appreciated aspects of the game, but in truth they can be used to great
    advantage if you know how to use them. Religion is one subject which many
    players are at first hesitant to toy with in this game, for a variety of
    reasons, but as the key to deploying successful jihads and crusades it is
    essential to step back and realize that this is just a game, not real life.
    Jesus, Allah, Odin, Zombie JP II, etc aren’t going to bear a grudge because of
    what you do in some game. That aside, we’ll start with a brief run through of
    the religious units and what they do.
    
    2a Catholic Units:
    
    Priest- You can create priests as soon as you have built a church. Starting
    from scratch, this means four years for a fort, eight more for a keep, four
    more years for a church, and finally, one year to pump out a priest, for a
    total of seventeen years. The priest will convert a small percentage of the
    local population to Catholicism each year, and can also act as an emissary to
    other monarchs. Supposedly if the other monarch is the same religion the chance
    to succeed is higher, but I find whatever increase in chance there is to be
    minimal at best. His presence also helps control zealous provinces, though
    minimally, if they are disloyal. You may notice a lot of priests moving through
    your territory, this is because there are a lot of catholic factions. You
    generally don’t need to worry much about them, but they are able to spy, so if
    an unfriendly faction has priests wandering through your territory you may
    consider dispatching an assassin to remove him. Some players have even
    recommended the abundance of priests as food for your assassins, but the AI
    usually keeps priests moving, and if the priest wanders into another faction’s
    territory with a border fort while your assassin is on his trail you may well
    have just kissed your assassin goodbye.
    
    Cardinal- To create a Cardinal you must first construct a Cathedral, quite the
    time consuming project. The cardinal is essentially a super-priest, anything
    the priest can do, the cardinal can do better. The catch is that if you’ve
    patched the game or installed Viking Invasion you can only construct one
    Cathedral and likewise, one Cardinal each year. If you haven’t upgraded the
    game, there is a trick you can do to get more than one Cathedral – as long as
    the cathedral isn’t finished you can add it to the build queue of any province
    with the prerequisites, and they will all be completed.
    
    Inquisitor- Created at a monastery, the inquisitor is similar to the priest,
    but without the diplomatic functions. Instead, you can use him to put catholic
    generals (even the pope!) on trial for heresy. If you succeed the general is
    executed, if not the general gets an additional cross in his character points
    along with the possibility of gaining a religion-specific vice (such as
    atheist). Your ability to succeed depends on the valor of your inquisitor, the
    number of crosses the target has, and many priests (the fewer the better) are
    present in the province. Your chance to actually convict enemy regents of
    heresy is practically non-existent, even for high valor inquisitors, but you
    may find the negative vices worth the trouble to add on. Who knows, your random
    number generator just might throw a curve ball and end the rule of the enemy
    king. His big limitation is that he can’t do anything against non-Catholic
    generals.
    
    What does an inquisitor do when his regent pays him no attention? Why, preach
    to, or torture, the local populace of course! If you leave an inquisitor in one
    place with no mission for a few years, he’ll start an inquisition, and murder a
    few of the locals. This may be alarming, but other than random events and the
    occasional general with the proper virtues, it is the only way for Catholic
    rulers to boost the zeal of the provinces. The more inquisitors, grand or
    otherwise, the more people that will die and the higher the zeal of the
    remainder will be.
    
    
    On one final note, the presence of a few inquisitors in one province may kick
    its populace into submission, but if you overdo it they may actually drop in
    loyalty. You can use this to your advantage by sending masses of inquisitors to
    undefended rival provinces and inciting revolts. On the flip side, you should
    be careful not to let too many camp out in your own provinces.
    
    Grand Inquisitor- The Grand Inquisitor is to the inquisitor what the Cardinal
    is to the priest, better at everything, with an added bonus: you can create as
    many GIs at a time as you can build reliquaries.
    
    2b Muslim Units:
    
    Ilam- the Ilam functions for Islamic factions exactly the same way as do the
    priests for Catholicism. It is produced at a mosque.
    
    Imam- the Imam does for Islam what the Cardinal does for Catholicism, with an
    added bonus: it also improves a province’s zeal without the negative effect
    that come with inquisitors. Of course, no inquisitors means no inquisitions and
    no trying enemy generals for heresy. Imams will slowly raise the zeal of
    whatever province they are in – Muslim or otherwise – to 75%.
    
    2c Orthodox units:
    
    Priest – does the same thing the Catholic Priest does, except for the Orthodox
    Church instead.
    
    Bishop- does the same thing the Catholic Cardinal does, but for the Orthodox
    Church instead.
    
    3 Using religion to your advantage:
    
    Religion has several manifestations in this game. The most obvious is that your
    faction will follow a particular religion, either Orthodox, Muslim, or
    Catholic, and you can not change your faction’s religion. By right-clicking on
    any visible province you can see its religious makeup. Provinces that border
    provinces that predominantly follow other religions will have a noticeable
    overspill effect, and no matter how hard you try you can’t establish uniform
    religion in such a province. You may be asking your self why you should care,
    and the answer is because the populations of those provinces care. If their
    leader doesn’t follow their religion they often doubt his ability to lead and
    that results in a penalty to their loyalty. If the province also happens to be
    only recently conquered this can easily result in a disloyalty problem and
    reduce your ability to tax the province or, just as bad, result in your having
    to station valuable troops there when they are needed elsewhere. You can
    convert the population to your faction religion by dispatching your
    religion-specific units there, or constructing religious buildings. A new
    church, for example, will speed up the process considerably.
    
    When you right click on a province you will also be shown the zeal of that
    province’s population. There are two reasons you might want the zeal of any
    given province to be high. The first, if a province is disloyal, but has a high
    level of zeal, a particularly religious general will be able to calm them down
    if you assign him governorship of that province. The second has to do with
    crusades and jihads, which will be discussed in further detail later. Zeal can
    be increased by inquisitors, imams, and random events. Other than random events
    and just waiting, I know of no way to lower a province’s zeal.
    
    3a Catholic Factions
    
    If you are playing as a Catholic faction, religion can play a very important
    part in your game. If you have played this game as a Catholic faction you have
    doubtlessly had run-ins with the pope. You see, the pope has it in mind for all
    of his followers to conquer all the non-Catholics and it annoys him deeply when
    Catholic factions fight amongst themselves. To that end, he will warn the
    aggressing faction to remove their troops within two years or face
    excommunication. Generally, the “aggressing” faction tends to be whoever has
    more territory, which essentially will mean you because a human player can
    easily carve out considerable territory. It is particularly unwise to attack a
    Catholic faction that is allied to the Pope, but he seems not to care so much
    if you attack his non-Catholic allies.
    
    Excommunication means, for the purposes of this game, that your zealous
    provinces will drop in loyalty, you can’t start any new crusades, and you are
    in fact vulnerable to being targeted by a crusade. Annoy the pope enough and
    he’ll even ask for the crusades to be launched against you. So, what can you do
    to handle this papal pain in the rear? The easiest way is to avoid being
    excommunicated in the first place. You get a two year warning, which means you
    can either withdraw you troops from the territory in question, or act quickly
    and force the siege of occupied territories. Barring this, there are three
    means by which you can shake off the excommunicated status.
    
    The first is probably the least likely to be of any help. You can try to make
    an alliance with the pope, and if you succeed this will negate your
    excommunicated status, but unless he’s hard under siege by someone else’s
    armies, and you crush them thereby freeing the papal domain, chances are he’ll
    just spit in your face. Feel free to keep trying, but your chances of success
    are usually just above non-existent.
    
    The second way is difficult, but you’ve got a better chance of success. You
    must kill the pope. Assassination can be a good bet, as the pope is often low
    in rank. If you can’t assassinate him you can invade by sea if you have no
    bordering territory or by land if you’re close to him. You don’t necessarily
    have to eliminate the papacy, just the pope himself, so if you can draw him
    into a battle and corner him that will be the end of your excommunication. By a
    stroke of luck, the pope may even die of natural causes, if you time your
    defiance just right you may not have to do anything at all.
    
    The third way is, die. Not you, just your regent. The death of the regent and
    subsequent ascension of a new ruler will mean the end of your faction’s status
    as excommunicated. You could work it by simply timing your defiance to occur
    during your faction leader’s old age, or you could be more creative. Ordering
    your own assassination has a bit of a humorous tone to it. You could try
    putting yourself on trial for heresy, but the likelihood of success is still
    very low. Or if you prefer, send your regent on a suicide mission, alone
    against ridiculous odds. If the faction leader is of somewhat greater
    importance to you, or you simply lack any heirs, you’ll be stuck with options 1
    and 2.
    
    One more thing, if you think you’ll just rid yourself of the pope forever and
    conquer the papacy, think again. Eventually the pope-in-exile leads a
    rebellion, and he usually brings a lot of top of the line troops when he does.
    
    3b Muslim Factions:
    
    Yay! No excommunication for you! Nope, instead you get to look forward to
    crusade after crusade especially if you’re in control of the holy land.
    
    If you’ve played an Islamic faction before, you’ve probably noticed that zeal
    is considerably lower in your provinces than it is in most of the Catholic
    provinces. If you’re playing an early era game, it will probably be quite some
    time before you can change this. Your goal will be to build a Grand Mosque and
    start pumping out imams to your provinces as well as those you intend to
    conquer. Until you can do this, you will have to settle for the less capable
    alims. There are only three playable Islamic factions, and no equivalent to the
    pope to keep them from squabbling amongst themselves. The Turkish and Egyptians
    are bound to fight each other, but the Almohads usually don’t bother the other
    two. Most of the map is not Muslim, so you’ll have to do a lot of converting to
    keep loyalty up. Building mosques in newly conquered territories usually does
    the trick, but if you are unable to build one, a handful of alims will make an
    able substitute. By the time you’ve converted most of a province you should
    also have held it long enough to calm the nerves of its population, but if you
    try to expand too quickly you will be doomed to face revolt after revolt.
    
    3c Orthodox Factions:
    
    Neither the Russians nor the Byzantines are able to increase zeal in their
    provinces or launch an equivalent to the Catholic crusades, thus the usefulness
    of religion is limited to its influence on loyalty. There is no in-game
    equivalent to the pope to keep the two orthodox factions from fighting each
    other either. Orthodox factions are susceptible to getting targeted for
    crusades, but usually they are left alone (and it will cost significantly more
    to target them) unless the faction to be targeted happens to control the Holy
    Land or has been particularly aggressive toward Catholic factions. This means
    if you’re playing as the Byzantines and intend to take the rich provinces to
    the South you can expect your western brothers to raise a fit and send crusade
    after crusade against you. For a temporary reprieve, you can conquer the
    papacy, but the moment the pope in exile returns he will approve just about
    every crusade so even if you kill him before he can take over any province you
    will still have to fight off crusades.
    
    4 Crusades and Jihads
    
    In General: the most important thing for crusades and jihads is zeal. When a
    crusade or jihad passes through a province the zeal of the population
    determines rather you will gain troops or lose them. The higher the zeal the
    more troops you get, if the zeal is under forty you can expect to lose some
    troops, if its under thirty you may notice the number of desertions rises, if
    its 20 or below the crusade will lose a sizeable portion of its potency. This
    can be good or bad for you. If you have no intention to use religion (why are
    you reading this?) then you will never have need of inquisitors and the lower
    the zeal of your provinces the better, since any crusade marching through your
    lands will gain troops – your troops – if the zeal is high enough. However, if
    you use a crusade, you’ll want to take a path through the most zealous, or
    barring that, the least unzealous areas to strengthen your troops and maintain
    that strength respectively.
    
    A crusade or Jihad must be first prepared, and then a target province must be
    chosen. After you’ve selected a target the crusade/jihad marker will show that
    it has a number of troops. Unless the province has a low zeal you should wait
    one year and you will gain several additional units. Crusades and Jihads have
    to move toward their target province each turn, or they will lose some of their
    strength, the amount lost being inversely proportional to the zeal of whatever
    province they happen to be in (meaning, the higher the zeal, the few troops
    lost, the lower the zeal, the more troops lost). You should try to win battles
    on the way to the target province if it is far away, as this will minimize the
    negative effect of zeal while maximizing its positive effects – which is
    especially important if the target province is deep within unzealous territory.
    
    Crusades and Jihads can generally move freely through lands whose faction
    leader is of the same religion, unless the regent is willing to fight off the
    crusade/jihad he will let you pass. However, Islamic factions will never
    (willingly) let crusades pass and Catholic factions never (willingly) let
    jihads pass. Orthodox factions may or may not allow crusades to pass, depending
    on who the target is. I’ve never seen an Orthodox faction (willingly) allow a
    Jihad to pass. One added bonus to using crusades or jihads is that while you
    can use your own navy to move them closer to their target province, you can
    also use the navies of those factions that allow you to pass (provided you can
    reach one of their ports), again, even if you are at war with that faction.
    
    If a crusade/jihad succeeds you will be granted the use of all the units that
    joined it. This is the only way to get access to some units such as the knights
    of Santiago, and during the early period it can be especially good source of
    top quality knights.
    
    4a Crusades
    
    Crusades may be produced anywhere where there is a chapter house. They cost
    1000 to train and you generally have to make an additional bribe to the pope in
    order to get his approval to launch the crusade. The price depends on how
    friendly you are with the Pope and how friendly the faction you are targeting
    is to the Pope. If you have been excommunicated you can not launch a crusade,
    but a crusade in progress will not be dissolved if the pope should die or you
    should be excommunicated. A crusade will be dissolved if a Catholic faction on
    good terms with the Pope (as in not excommunicated) takes the province before
    you do. Occasionally you may get the chance to launch a crusade against a
    province that later revolts and though predominantly Catholic the crusade will
    not be dissolved. Instead the leader of the crusade will ask the leader of the
    rebels to turn over the province to you peacefully. If this succeeds you get
    the province without a fight, if not you still have to fight for the province.
    This also happens if you arrive at the target province and find it in Christian
    hands usually as a result of a rival faction’s taking the province and your
    crusade arriving before it can be dissolved, or perhaps if the papacy has been
    conquered while the crusade was in transit. Crusades traveling through
    relatively undefended areas may loot the province. This results in florins
    being deducted from the treasury of the faction whose territory they occupy and
    added to the coffers of the faction they represent.
    
    4bJihads
    
    Jihads are cheaper, faster to produce, and you can deploy as many of them as
    you please at any one time without having to bribe anybody. The catch is that
    you can only send them to provinces your faction has at one time held control
    of and most of the Islamic provinces are very low in zeal – making it much more
    difficult to keep troops. You can, however, alleviate both of these problems.
    The first you can solve by forming up a powerful army – at least three stacks –
    and going on a rampage through your rival’s territory. Just keep it moving
    through as many provinces as possible before its too depleted to keep scaring
    your enemies away, then dispose of it as you see fit. Now, you’ll have had
    control of a number of territories no longer your own and thus, plenty of
    targets. The second problem takes considerably longer to deal with. You have to
    build a Grand Mosque and start pumping out imams to all of your provinces and
    those provinces along the paths you intend your Jihads to take. Over time they
    will increase the zeal of those provinces to 75%, plenty enough to pave the way
    for powerful jihads. You can try to use the Jihad before doing this, but you
    will be stuck with a serious troop desertion problem unless you’ve already
    stretched your borders to and are starting the Jihad in the more zealous
    Western, Central, and Southern Europe.
    
    5 This is the Premier Version!
    
    6 You can contact me at demetz4386@earthlink.net with any questions or
    additions you would like to make
    
    7 Everything contained in this FAQ comes straight from my brain. I give
    permission to the good people at Gamefaqs.com to post this FAQ on their site.
    For now, this information may be displayed nowhere else without my permission.
    
    8 Special thanks goes out to the makers of the Total War series, who have
    provided me with a way to occupy endless hours of time.
    

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