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    FAQ by Zareba

    Version: 0.95 | Updated: 04/16/03 | Search Guide | Bookmark Guide

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                                         WORLDS
    
    
    Table of Contents
    1.Update
    2.Introduction
    3.Storyline
    4.Controls
    5.Tetris Glossary
    6.Tetris
    7.Square Tetris
    8.Cascade Tetris
    9.Sticky Tetris
    10.Hot-Line Tetris
    11.Fusion Tetris
    12.Learning Tetris
    13.Extras
    14.Legal Statements
    15.Credits
    
    
    
     ______
    |_ 1  _| Update
      |__|
    ----------------------------------------------------------------------
    Version 0.95
    
    4/10/2003 7:03:45 PM
    I added Cheat Code Central to the list of websites that have my
    FAQ on them.
    ----------------------------------------------------------------------
    
     ______
    |_ 2  _| Introduction
      |__|
    
    
    
    Well, they finally did it. Someone attempted to put a storyline to Tetris, and
    they did pretty good considering.
    Although you don't really see the story in actual game-play, there is one to
    the game which will be explained in Section 3
    
    I know that there isn't really a need for a Tetris FAQ, but some one had to do
    it. I got a lot of my information out of the Manual, so don't be surprised if 
    it sounds similar to that.
    
    I'll do my best to make this a readable and easy to use walkthrough. And I hope
    it helps you on your quest to evacuate Hadar 4.
    
    If you see anything in this FAQ that is wrong information, or some things that
    I missed and you want added. Please contact me at:
    
    zareba_n64@yahoo.com
    
    
    
    Manual Introduction
    
    Tetris Worlds is a collection of 3 already popular and 3 brand new Tetris
    games. There are two ways in which to play these new games. The first way is
    Story Mode and games played here last a long time (until a player tops out or
    beats the game at its highest level). The other is called Arcade Mode. Games
    played here are quick and competitive. So, no matter how you like to play your
    Tetris, You will find it in Tetris Worlds.
    
    Tetris Worlds gives you the tools to become a better player. Among the
    innovations included in all Tetris Worlds games are powerful multiple rotation
    system, a six deep next piece queue, hard and soft drops, a Ghost Piece to show
    where a piece will drop, and an option to swap a falling piece with one stored
    in a “hold”. These innovations are combined to make the Tetris variants in
    Tetris Worlds the best ever.
    
    
     ______
    |_ 3  _| Storyline
      |__|
    
    
    Manual
    
    The Tetrions
    There are many theories as to the origin of the Tetrions. The simple truth is
    that the Tetrions are the only evidence of a long since forgotten space-faring
    species. Tetrions are Gateways to planets orbiting the distant stars. They can
    only be opened by an intelligent species because it works only for those who
    unlock the secrets of the falling Blocks. We have called that gate opening
    activity, Tetris. And while it is the key to connecting us to distant worlds,
    Tetris has been found very addictive by all intelligent species.
    
    The Minos
    The Minos are a species found on the planet called Hadar 4. They are a robust
    mechanical species. It is possible that they were first built by organics, as
    is the case with most Mechanics. Minos are intelligent and have just unlocked
    the secrets of the Tetrions. They now know that manipulating the Blocks in a
    certain way will turn a Tetrion into an interstellar transportation device. The
    Tetrions will soon turn out to be the key to the survival of the Minos.
    
    The Mission
    The Mission is to evacuate the Minos on Hadar 4 to six other planets that have
    been identified as suitable for terraforming. Mino scientists have discovered
    that their star (Hadar) has become unstable and as a result the surface of
    Hadar 4 will reach 5000 Kelvin, which is well past the maximum operating
    temperature of the Minos. The best Mino Tetris players have been identified as
    the gate openers. Six Tetrinauts will be sent to the planets to open the
    Tetrion gates from the other side to faculutate the exodus.
    
    
     ______
    |_ 4  _| Controls
      |__|
    
    
    Button Command                               Action
    ===================================================================
    Control Pad Up/Control Stick Up         Hard Drop
    -------------------------------------------------------------------
    Control Pad Down/Control Stick Down     Soft drop
    -------------------------------------------------------------------
    Control Pad Left/Control Stick Left     Move Left
    -------------------------------------------------------------------
    Control Pad Right/Control Stick Right   Move Right
    -------------------------------------------------------------------
    A Button                                Rotate Clockwise
    -------------------------------------------------------------------
    B Button                                Rotate Counter Clockwise
    -------------------------------------------------------------------
    X Button                                Rotate Counter Clockwise
    -------------------------------------------------------------------
    Y Button                                Hard Drop
    -------------------------------------------------------------------
    Z Button                                Toggle Labels on/off
    -------------------------------------------------------------------
    L Button                                Hold Piece
    -------------------------------------------------------------------
    R Button                                Hold Piece
    -------------------------------------------------------------------
    C Stick                                 Nothing
    -------------------------------------------------------------------
    START/PAUSE                             Pause Game
    ===================================================================
    
    
     ______
    |_ 5  _| Tetris Glossary
      |__|
    
    
    Matrix......... The game board or grid where all the pieces move around.
    Tetrion........ The device that contains the Matrix.
    Tetriminos..... The seven shapes formed by the joining of four Blocks.
    Block.......... A Quarter of a Tetrimino.
    Hard Drop...... The Tetrimino drops immediately and locks down.
    Soft Drop...... The Tetrimino drops faster than normal.
    Tetris......... Accomplishing 4 line clears at once.
    Garbage........ Any Blocks in the Matrix at the beginning of a game.
    Multiminos..... Tetriminos that contain Blocks of more than one color.
    Polyminos...... Shapes formed by joining together of Sticky Blocks.
    Sticky Blocks.. Blocks that stick together when next to the same color.
    Critical Mass.. An event when a Polymino containing 25 or more blocks is
    cleared. 
    Lock Down...... The moment when the Tetrimino can no longer be moved.
    Gravity........ The condition when Blocks can fall after line clears.
    Cascade........ Subsequent line clears caused by Gravity.
    Line Clear..... When 10 blocks are aligned in a horizontal row and are cleared.
    T-Spin......... The action of Rotating the "T" Tetrimino into a tight space.
    Hot-Line....... A Specially marked row of cells in the Matrix.
    Fusion......... When one or more Atom Blocks connect to become Fusion Blocks.
    Pure Square.... A 4x4 Square formed by joining four identical Tetriminos.   
    Combo Square... A 4x4 Square formed by joining different shaped Tetriminos.
    Avalanche...... The event when Tetriminos separate into Blocks and collapse.
    Hold Piece..... A Tetrimino that has been set aside for later use.
    Top Out........ When there is no more room in the Matrix for the Tetriminos.
    
    
     ______
    |_ 6  _| Tetris
      |__|
    
    
    
    Deneb
    Forest World
    Difficulty: 2/4
    
    
    The objective of Tetris is to manipulate falling Tetriminos to form horizontal
    rows of Blocks. A point is earned for each line cleared. Bonus points are
    earned for simultaneous line clears. Points earned are subtracted from you
    Goal. When your Goal reaches 0, the game Levels Up and becomes faster.
    
    The line clear bonuses are:
    Double________________________________________________+1
    Triple________________________________________________+2
    Tetris________________________________________________+4
    Back-to-Back Tetris___________________________________+8
    T-Spin________________________________________________+1
    T-Spin clearing one line______________________________+3
    T-Spin clearing two lines_____________________________+7
    
    
    There are 15 Levels in Tetris. The player's Goal is to earn 5 times the Level
    number in points.
    
    Level 1_________________________5 points
    Level 2_________________________10 points
    Level 3_________________________15 points
    Level 4_________________________20 points
    Level 5_________________________25 points
    Level 6_________________________30 points
    Level 7_________________________35 points
    Level 8_________________________40 points
    Level 9_________________________45 points
    Level 10________________________50 points
    Level 11________________________55 points
    Level 12________________________60 points
    Level 13________________________65 points
    Level 14________________________70 points
    Level 15________________________75 points
    
    
     ______
    |_ 7  _| Square Tetris
      |__|
    
    
    
    Mira
    Mountain World
    Difficulty: 3/4
    
    
    The objective of Square Tetris is to combine Tetriminos into squares in
    addition to playing Tetris. Lines cleared that contain a piece of the 4x4
    square earn big bonuses. Also, a T-spin coupled with a line clear will cause
    Blocks in the Matrix to Avalanche. After an Avalanche occurs, lines cleared
    that were part of squares will no longer receive the square bonus.
    
    The line clear bonuses are:
    Double________________________________________________+1
    Triple________________________________________________+2
    Tetris________________________________________________+4
    T-Spin________________________________________________+1
    T-Spin clearing one line______________________________+3
    T-Spin clearing two lines_____________________________+7
    Pure Square___________________________________________+40
    Combo Square__________________________________________+20
    
    There are 15 Levels in Square Tetris. The player's Goal is to earn 10 times the
    Level number in points.
    
    Level 1_________________________10 points
    Level 2_________________________20 points
    Level 3_________________________30 points
    Level 4_________________________40 points
    Level 5_________________________50 points
    Level 6_________________________60 points
    Level 7_________________________70 points
    Level 8_________________________80 points
    Level 9_________________________90 points
    Level 10________________________100 points
    Level 11________________________110 points
    Level 12________________________120 points
    Level 13________________________130 points
    Level 14________________________140 points
    Level 15________________________150 points
    
    
     ______
    |_ 8  _| Cascade Tetris
      |__|
    
    
    
    Aludra
    Water World
    Difficulty: 3/4
    
    
    The objective of Cascade Tetris is to clear lines that cause Cascades while
    playing Tetris. A Cascade happens when Blocks falling due to a line clear cause
    another line to clear. The more Cascades a player can cause with one Tetrimina,
    the bigger the bonus will be.
    
    The following example shows what the score will be when a player performs a
    Tetris, and that causes a cascade:
    
    Lines Cleared     Bonus Points     Cascade Bonus          Total
    ----------------------------------------------------------------
         4                 4                  0                 8
    ----------------------------------------------------------------
         1                 0                  2                 3
    ----------------------------------------------------------------
         1                 0                  4                 5
    ----------------------------------------------------------------
         1                 0                  6                 7
    ----------------------------------------------------------------
         1                 0                  8                 9
    ----------------------------------------------------------------
         1                 0                  10                11
    ----------------------------------------------------------------
         1                 0                  12                13
    ================================================================
                                                  FINAL TOTAL = 56
    
    
    There are 15 levels in Cascade Tetris. The Player's Goal is to clear 5 times
    the Level number in points.
    
    Level 1_________________________5 points
    Level 2_________________________10 points
    Level 3_________________________15 points
    Level 4_________________________20 points
    Level 5_________________________25 points
    Level 6_________________________30 points
    Level 7_________________________35 points
    Level 8_________________________40 points
    Level 9_________________________45 points
    Level 10________________________50 points
    Level 11________________________55 points
    Level 12________________________60 points
    Level 13________________________65 points
    Level 14________________________70 points
    Level 15________________________75 points
    
    
     ______
    |_ 9  _| Sticky Tetris
      |__|
    
    
    Antares
    Fire World
    Difficulty: 4/4
    
    
    The objective of Sticky Tetris is to clear the bottom line of Garbage Blocks.
    Gravity is turned on, as in Cascade Tetris, so Cascades happen. Blocks of the
    same color stick together. When 25 Blocks of the same color connect, they form
    a Critical Mass and are cleared from the Matrix.
    
    There are 15 Levels in Sticky Tetris. For each Level, there will be that many
    rows of Garbage in the Matrix plus the bottom row of Garbage that is the Goal.
    
    
     ______
    |_ 10 _| Hot-Line Tetris
      |__|
    
    
    Talitha
    Cloud World
    Difficulty: 2/4
    
    
    The objective of Hot-Line Tetris is to clear lines of Blocks on the Hot-Lines. 
    There are six Hot-Lines in the Hot-Line Matrix. The higher up the Matrix, the 
    more points are awarded for the line clear. If you clear a line that is not on 
    a Hot-Line, you will not receive anything towards the Goal.
    
    
    Points earned for clearing Hot-Lines are:
    Green_____________________1 point
    Yellow____________________2 points
    Orange____________________2 points
    Red_______________________4 points
    Purple____________________5 points
    Blue______________________6 points
    
    
    There are 15 levels in Hot-Line Tetris. The Player's Goal is to clear 5 times 
    the Level number in points.
    
    Level 1_________________________5 points
    Level 2_________________________10 points
    Level 3_________________________15 points
    Level 4_________________________20 points
    Level 5_________________________25 points
    Level 6_________________________30 points
    Level 7_________________________35 points
    Level 8_________________________40 points
    Level 9_________________________45 points
    Level 10________________________50 points
    Level 11________________________55 points
    Level 12________________________60 points
    Level 13________________________65 points
    Level 14________________________70 points
    Level 15________________________75 points
    
    
     ______
    |_ 11 _| Fusion Tetris
      |__|
    
    
    
    Unukalhai
    Ice World
    Difficulty: 4/4
    
    
    The objective of Fusion Tetris is to connect falling "Atom" Blocks to the 
    "Fusion" Block at the bottom of the Matrix. Clearing a line containing an 
    "Atom" or "Fusion" Block will cause a Cascade. Neither Atom nor Fusion Blocks 
    are cleared in a line clear.
    
    
    There are 15 Levels in Fusion Tetris. For each Level, there will be that many 
    lines of Garbage plus one, in the Matrix. The player's Goal is to connect 2 
    times the Level number of Atom Blocks to the Fusion Block.
    
    
    Level 1 _________ Connect 2 Atom Blocks to the Fusion Block.
    Level 2 _________ Connect 4 Atom Blocks to the Fusion Block.
    Level 3 _________ Connect 6 Atom Blocks to the Fusion Block.
    Level 4 _________ Connect 8 Atom Blocks to the Fusion Block.
    Level 5 _________ Connect 10 Atom Blocks to the Fusion Block.
    Level 6 _________ Connect 12 Atom Blocks to the Fusion Block.
    Level 7 _________ Connect 14 Atom Blocks to the Fusion Block.
    Level 8 _________ Connect 16 Atom Blocks to the Fusion Block.
    Level 9 _________ Connect 18 Atom Blocks to the Fusion Block.
    Level 10 ________ Connect 20 Atom Blocks to the Fusion Block.
    Level 11 ________ Connect 22 Atom Blocks to the Fusion Block.
    Level 12 ________ Connect 24 Atom Blocks to the Fusion Block.
    Level 13 ________ Connect 26 Atom Blocks to the Fusion Block.
    Level 14 ________ Connect 28 Atom Blocks to the Fusion Block.
    Level 15 ________ Connect 30 Atom Blocks to the Fusion Block.
    
    
     ______
    |_ 12 _| Learning Tetris
      |__|
    
    
    Learning Tetris is recommended for people who have never played Tetris before. 
    A player who has played through the Levels of Learning Tetris has become a 
    Tetris Player and is ready to play the many other Tetris variants included in 
    Tetris Worlds.
    
    In Learning Tetris a player learns to handle the seven Tetrimimos one by one. 
    Once a player has learned how to use a Tetrimino to build lines, the Level goes 
    up and a new Tetrimino is introduced. The game speed is very reasonable to give 
    the novice player plenty of reaction time.
    
    
     ______
    |_ 13 _| Extras
      |__|
    
    
    The History of Tetris
    
    Tetris is one of the world's best selling electronic games. With over 60 
    million licensed copies of Tetris sold worldwide, Tetris has established itself 
    as one of the undisputed champions of computer gaming. Tetris has achieved this 
    lofty goal by making itself available on nearly every game platform including: 
    Consoles, Hand-Held game machines, Personal Computers, Arcade machines, 
    Cellular Phones, and Interactive Television. No other electronic game has 
    demonstrated the longevity and universal appeal of this simple and extremely 
    addictive puzzle game.
    
    Tetris creator, Alexey Pajitnov, was inspired to become a mathematician by a 
    lifelong love for puzzles. In 1985, Pajitnov was a specialist in computer 
    sciences at the Computer Center of "The Academy of Sciences" in Moscow. While
    at the Computer Center, Alexey played with puzzles, but in a far different 
    context. While working as a programmer in the field of speech recognition and 
    artificial intelligence, Pajitnov often programmed games as simple tasks to 
    test new equipment. On one occasion, he chose the traditional puzzle Pentimino, 
    which required placement of 12 different-shaped pieces formed out of five 
    squares to be arranged in a certain order in a box. Pajitnov remembers the 
    moment he knew he had a hit game. 'When I wrote the program for rotation of 
    pieces and I saw how it worked, poomph! I knew it would be great in real 
    time.' He also realized the 12-5 combination was too much for real time, so he 
    reduced the program to seven shapes of four-square blocks and Tetris was born. 
    The name Tetris was taken from “tetra”, the Greek word for four. It took him 
    only two weeks to program the prototype.
    
    Pajitnov was programming on an old Russian computer without graphics, in 
    Pascal. While his colleagues were enthralled with the game, Pajitnov realized 
    he would reach a wider audience if the game could be converted to the PC. Once 
    he made his mind up to move forward, and having little knowledge of the PC 
    himself, he enlisted the help of his friend, Vadim Gerasimov, a 16-year-old 
    hacker who mastered the PC in a month. Soon after the PC version of Tetris was 
    introduced, the addiction spread throughout Moscow. Pajitnov recalls, 'At that 
    time there was no software market in Russia, only the distribution of 
    unauthorized copies. Within weeks, the game was being played on every PC in 
    Moscow!'
    
    The arrival of Tetris to America took a while longer. A Hungarian programming 
    consortium, Andromeda Software Ltd. Sold the U.S. Tetris PC rights to Spectrum 
    Holobyte. Spectrum added rich, color graphics and music based on traditional 
    Russian themes. At the 1989 Software Publishers Association Awards, Tetris set 
    records when it won an unprecedented four Excellence in Software Awards.
    
    
    With Tetris experiencing incredible growth on the PC, it was only a matter of 
    time until the game made the console conversion. With the introduction of the 
    handheld video game machine, Tetris experienced its greatest success, selling 
    well over 30 million copies on this system alone!
    
    The man responsible for heading to Russia and tracking down Alexey Pajitnov and 
    the console system rights to Tetris was entrepreneur Henk Rogers. Rogers was 
    also responsible for several important game innovations, including Line 
    Clearing Bonuses.
    
    While Tetris made Pajitnov a folk hero to millions, the phenomenally successful 
    game did not make him rich. The royalties for the original Tetris went to the 
    Academy and the Soviet Ministry of Commerce. In 1996, with the help of 
    entrepreneur Henk Rogers, the Tetris Company, LLC. Was organized. Rogers' new 
    company, Blue Planet Software, Inc., San Francisco, California, was charged 
    with the development and licensing for all future Tetris products. The company 
    also protects the Tetris brand identity and ensures Alexey's creation for years 
    to come.
    
    
     ______
    |_ 14 _| Legal Statements
      |__|
    
    
    This FAQ is Copyright(c) 2003-2004 Beau West (zareba_n64@yahoo.com). 
    This is a list of Websites that are allowed to have my FAQ on them.
    
    GameFAQs
    Cheat Code Central
    
    If you ever see it anywhere else, please contact me. Thank you.
    
     ______
    |_ 15 _| Credits
      |__|
    
    
    Thanks to:
    
    My very good friend Silas Verrender(falcon_n64@yahoo.com) for inspiring this 
    FAQ. And his "FAQ Writer" that I wrote my FAQ on.
    
    Michael Jacobs & Beeline Group for making the manual for the game.
    
    CJayC for letting me post this FAQ on his website.
    
    Thanks to you for reading this FAQ
    
    To Nintendo, for their continuous effort to make good games and systems.
    
    
    
    
    Very Special thanks to:
    
    My Saviour Jesus Christ who died for my sins and made me clean.
    
    
    
    
    

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