===============================================================================

                              FAQ/Walkthrough for
                            TONY HAWK'S PRO SKATER 3

===============================================================================


GUIDE INFORMATION
-----------------

Author:   Tom Hayes
E-mail:   thayesguides(at)gmail(dot)com
System:   PlayStation 2
Updated:  18th June, 2008
Version:  1.1


CONTENTS
--------

1. Tips on Scoring Points
2. Career Mode Walkthrough
     2.1. Foundry
     2.2. Canada
     2.3. Suburbia
     2.4. Airport
     2.5. Los Angeles
     2.6. Cruise Ship
3. Gap List
     3.1. Foundry
     3.2. Canada
     3.3. Rio
     3.4. Suburbia
     3.5. Airport
     3.6. Skater Island
     3.7. Los Angeles
     3.8. Tokyo
     3.9. Cruise Ship
     3.10. Warehouse
     3.11. Burnside
     3.12. Roswell
4. Stat Point Locations
     4.1. Foundry
     4.2. Canada
     4.3. Rio
     4.4. Suburbia
     4.5. Airport
     4.6. Skater Island
     4.7. Los Angeles
     4.8. Tokyo
     4.9. Cruise Ship
5. Deck Locations
     5.1. Foundry
     5.2. Canada
     5.3. Rio
     5.4. Suburbia
     5.5. Airport
     5.6. Skater Island
     5.7. Los Angeles
     5.8. Tokyo
     5.9. Cruise Ship
6. Special Tricks
7. Secret Areas
8. Secrets
9. Credits
10. Copyright Information


VERSION HISTORY
---------------

1.1:  18th June, 2008      (Format update)
1.0:  22nd December, 2001  (First version)


===============================================================================

1.                          Tips on Scoring Points

===============================================================================


1: Use the tutorial from the main menu in the game. Quite a few people miss out
   on using this, but it's an excellent place to start learning the basics of
   Tony Hawk's Pro Skater.

2: Use grinds. Press triangle + a direction while on a rail. Grinds are one of
   the most essential parts to scoring points in the game. To grind, approach a
   rail, jump and then press triangle to land in a grind on the rail. Remember,
   the speed effects the amount of points you get, but the balance of the
   skater becomes less stable the longer you grind on a rail.

3: Use grabs. Press circle + a direction to perform a grab. Grabs can be held
   for more points. Release the grab just before landing so you don't crash and
   lose the points.

4: Use flip tricks for quick points. Press square + a direction to perform a
   flip trick. Because flip tricks are so quick, they can be used many times in
   the air. For example, kickflip + heelflip.

5: Scores do decrease. In free skate, points stay the same. But in other modes,
   scores will decrease by 75% each time you use the same trick. For this
   reason, try and vary the tricks around the level. Use different grinds, flip
   tricks, or grabs as often as you can.

6: The more tricks you do in a combo, the more points you will get. A kickflip
   is 100 points. A heelflip is 100 points. But doing both in one combination
   of tricks (kickflip + heelflip) is worth 400 points. The reason for this, is
   that the total points for the two tricks are 200 points. That total is then
   multiplied by the number of tricks in the combination (2), which equals 400.
   This process of scores is used in other tricks, such as grabs, flip tricks,
   and grinds. Try and do many tricks in a combination to get bigger scores.

7: A useful addition to Tony Hawk's Pro Skater 3 is the revert. This can be
   used while skating on the floor to change stance, but in terms of scoring
   higher points it is best used on ramps. Get some air on a quarter pipe or
   half pipe, and just after landing quickly tap R2 for the revert. As soon as
   the revert has been done, you can do a manual by tapping up + down, or down
   + up, which will keep the points from the jump on the ramp. So if you went
   up to a ramp, jumped, and did a 540 nosegrab worth for example, 1,000
   points, you could then keep the points by doing a revert quickly followed by
   a manual or nose manual. Of course, from the manual, you could then continue
   the combo by flip tricking, grabbing, or grinding a rail.

8: Get used to special moves. They give a lot more points than normal tricks.
   While playing the game, press start - edit tricks - special tricks. Press
   any of the slots to change to a special move, and then select a button
   combination. Special grinds are especially useful, as you can use them in a
   combo so easily.

9: Find gaps. Gaps, also known as transfers or BTTs (Blue Text Transfers), are
   shown in the Gap List section of this guide. Gaps can add futher points to a
   combo. Most gaps are quite easy to be found, and providing you know where
   they are, you can include many gaps into your combo, sometimes by the help
   of manuals and reverts.

10: Hidden Combos. These are secret tricks which aren't included in the trick
    list of the game, and can be used to add tricks onto normal tricks. Here's
    an example of a hidden combo: Start a 50-50 grind on a rail (Triangle),
    without jumping, go into a 5-0 (Down + Triangle), without jumping, go into
    a bluntslide (Down, Down + Triangle). That's an example of a hidden combo
    grind. For a flip trick combo, get some air on a ramp, and then quickly
    press left + square, left + square, left + square to do a triple kickflip.

11: Tricks while grinding. While grinding, jump and then do a flip trick such
    as a kickflip, and then land back on the grind. Spin each time you jump on
    the rail, and use special grinds for further points.

12: Use the revert in a half pipe. Do a special trick, land in a revert, manual
    across to the other side, and then do another special trick and land in a
    revert. This will work only a few times, as the speed will gradually
    decrease after each revert.


===============================================================================

2.                         Career Mode Walkthrough

===============================================================================


-------------------------------------------------------------------------------
2.1.                               Foundry
-------------------------------------------------------------------------------


HIGH SCORE: 10,000 / PRO SCORE: 30,000 / SICK SCORE: 60,000
-----------------------------------------------------------

Read the Tips on Scoring Points section of this guide for information on
scoring points in the game.


COLLECT S-K-A-T-E: CAMPBELL, EYE, LASEK, MUSKA, OLLIE, STEAMER, WOLVERINE
-------------------------------------------------------------------------

S: Floating above the middle of the half pipe.

K: On the right side of the green press.

A: Above the hot tub where the bucket occasionally pours lava.

T: Floating above the yellow rail nearest the furnace (Furnace Walk).

E: Up near the start of the level, above the quarter pipe to the right of the
   generator.


COLLECT S-K-A-T-E: CAB., CARRERA, DEMONESS, KOSTON, MULLEN, ROWLEY, SLATER
--------------------------------------------------------------------------

S: Above the tub of water. Use the quarter pipe on the side of the tub of water
   to jump up and collect the S.

K: Straight forward from the start of the level, there is a roll-in that goes
   down. At either side at the bottom of the roll-in is a quarter pipe. The K
   will be floating over the quarter pipe at the side of the roll-in.

A: Floating over the Press Box Kink rail at the left side of the press. Grind
   the rail to collect the A.

T: At the back of the building, over on the left side floating above the long
   yellow rail.

E: Floating above the quarter pipe to the right side of the tub of lava. Use
   the small launch ramp on the other side of the quarter pipe to get the E.


COLLECT S-K-A-T-E: DICK, GLIFBERG, HAWK, MARGERA, MAUL, REYNOLDS, THOMAS
------------------------------------------------------------------------

S: Over at the left side of the building, on the quarter pipe before the
   furnace.

K: Straight forward from the start of the level, there is a roll-in that slopes
   down. At either side at the bottom of the roll-in is a quarter pipe. The K
   will be floating over the quarter pipe at the left side of the roll-in.

A: On the ledge at the right side of the green press.

T: At the back of the building, over on the right side floating above the long
   yellow rail.

E: On the opposite side of the furnace to the S.


GET THE SECRET TAPE
-------------------

At the back of the level is a control booth. There are quarter pipes on either
side of the control booth. Use the quarter pipes to launch up onto a grind on
the rail above. From the rail, jump over onto the platform on the other side of
the rail. There will be a tiny launch ramp on the platform. Use the launch ramp
to jump up onto either of the two platforms above. From the platform, jump up
to a grind on the rafter. Continue grinding along the rafter for the tape


CANNONBALL OVER THE HALF PIPE (VERT SKATERS)
--------------------------------------------

Go straight forward and down the roll-in at the start of the level, and then
use the small ramp on the side of the half pipe to Cannonball over it.


50-50 TC'S RAIL (STREET SKATERS)
--------------------------------

To the left of the green press are two yellow kinked rails with a slope going
up between them. 50-50 the left rail to complete this goal.


SOAK THE FOREMAN
----------------

On the catwalk running along next to the tub of water there is a man with a
notepad. Next to the foreman is a hook. Grind the rail nearest the hook to soak
the foreman and complete the goal.


GRIND THE MOLTEN BUCKET
-----------------------

When the bucket is pouring lava in the lava tub, use one of the quarter pipes
on either side to jump and grind the rail going along the edge of the bucket.


UN-JAM 5 VALVES
---------------

To Un-jam a valve, grind on the small rail next to them. Just skate around the
side of the level to find all the valves. After grinding all the valves, the
generator will open up just behind the starting point of the level.

1: From the start of the level, go down the right roll-in to find the first
   valve on the flat just before the half pipe.

2: To the right of the tub of water.

3: To the right of the long yellow rail near the back of the building.

4: After following the long yellow rail around the bend, the foruth valve will
   be down the slope just before the furnace.

5: At the side of the half pipe down the roll-in from the start of the level.


-------------------------------------------------------------------------------
2.2.                                Canada
-------------------------------------------------------------------------------


HIGH SCORE: 35,000 / PRO SCORE: 70,000 / SICK SCORE: 120,000
------------------------------------------------------------

Read the Tips on Scoring Points section of this guide for information on
scoring points in the game.


COLLECT S-K-A-T-E: CAB., CARRERA, DEMONESS, KOSTON, MULLEN, ROWLEY, SLATER
--------------------------------------------------------------------------

S: To the right of the funbox with the ledge near the start of the level is a
   fence. Start grinding along the fence to collect the S.

K: In the area with the bowls, stay near the fence with the car park on the
   other side to find the K floating over a ledge on the other side of a
   quarter pipe.

A: Over the corner of the long quarter pipe going along the bowl area. Continue
   straight forward after collecting the K to find the A.

T: Still in the area with the bowls, but floating near the opposite corner of
   the long quarter pipe to the A.

E: Floating on one side of the totem pole in the bowl area. Jump out of the
   quarter pipe and grind the pole to collect the E.


COLLECT S-K-A-T-E: CAMPBELL, EYE, LASEK, MUSKA, OLLIE, STEAMER, WOLVERINE
-------------------------------------------------------------------------

S: Near the big snow pile by the house, the S will be over a rail just to the
   left of the starting point of the level.

K: Up on the roof of the house. After collecting the S, use the snow pile to
   jump up onto the roof of the house.

A: After collecting the K, hold triangle to grind off the end of the house in
   the direction of the wooden platform. Upon landing on the wooden platform,
   grind the log in front to collect the A.

T: After dropping off the end of the log after collecting the A, grind down the
   next log to the area with the hut.

E: After dropping off the log near the hut and collecting the T, use the
   quarter pipe on the hut to jump up to the right and collect the E.


COLLECT S-K-A-T-E: DICK, GLIFBERG, HAWK, MARGERA, MAUL, REYNOLDS, THOMAS
------------------------------------------------------------------------

S: Go forward from the start of the level, to find the S floating over the gap
   between the ramps, above the two cars.

K: Above the curved quarter pipe at the top of the car park.

A: On the rail going down the left side of the car park.

T: Above the quarter pipe at the bottom of the car park.

E: Go down the slope to the car park to the quarter pipe at the end. Start
   grinding along the quarter pipe to the right, and then jump the gap at the
   end of the first banner to collect the E.


GET THE SECRET TAPE
-------------------

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above (Climb The Tree). Jump over the
rail to land on the next platform (Tree Air Gap), and then continue along the
wooden platform, taking the left wooden path at the junction. Jump the gap
between the paths (Still Bootleggin') to land on the next path. Upon landing,
start grinding along the rail on the left and grind through the lever to raise
the half pipe if it's not already raised. Use the quarter pipe just before the
hut, and jump up to the raised half pipe on the right (Load And Go). There will
be a launch ramp on one side of the half pipe, so use this to launch up to the
half pipe above. Jump from this half pipe up to a sloped half pipe. Hold
triangle near the end of the half pipe to start grinding along the right mine
cart rail. The secret tape is at the end of the rail.


MELON GRAB OVER THE BLADE (VERT SKATERS)
----------------------------------------

After going down the slope at the start of the level, turn around and face the
slope. Use the quarter pipes on either side to melon grab over the slope.


NOSEGRIND AROUND THE HORN (STREET SKATERS)
------------------------------------------

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above (Climb The Tree). Jump over the
rail to land on the next platform (Tree Air Gap). Go through the tree tunnel,
and then stop and turn around, facing the tunnel. A rail will start on the left
side of the wooden platform. Go through the tunnel again, and follow the wooden
platform along until it ends. Jump onto the rail at the end of the platform,
and hold up + triangle to start nosegrinding along the rail. When the Around
The Horn transfer text appears, the goal will be complete.


GET CHUCK UNSTUCK
-----------------

From the start of the level, jump over the fence on the left and go along to
find Chuck stuck on a pole. Skate into him to free him from the pole.


BURY THAT BULLY!
----------------

After going down the slope at the start of the level, turn around and use the
quarter pipe at the right of the slope to jump forward and touch the leaves of
the pine tree.


IMPRESS THE SKATERS
-------------------

The five skaters are in the bowled area, just over the fence to the right of
the start point. Do a combo of over 2,500 points to impress a skater.

1: Standing on a ledge over the bowl nearest the car park.

2: On the platform of the curved quarter pipe nearest the car park.

3: On the snow tipped circular platform.

4: On the corner of the long quarter pipe at the back of the bowled area.

5: On the platform of the curved quarter pipe near the pine trees.


-------------------------------------------------------------------------------
2.3.                                Suburbia
-------------------------------------------------------------------------------


HIGH SCORE: 55,000 / PRO SCORE: 110,000 / SICK SCORE: 200,000
-------------------------------------------------------------

Read the Tips on Scoring Points section of this guide for information on
scoring points in the game.


COLLECT S-K-A-T-E: CAB., CARRERA, DEMONESS, KOSTON, MULLEN, ROWLEY, SLATER
--------------------------------------------------------------------------

S: On the washing line in the area with the trailers.

K: At the back of the trailer area, above the thin metal quarter pipe on the
   muddy slope near the fence.

A: Above the car outside the house next to the area with the trailers.

T: Floating over a quarter pipe in the yard with the barbeque.

E: Up on the roof of the house with the satellite dish. After collecting the T
   from the area with the barbeque, use the quarter pipe to jump forward over
   the wall to land in the back yard of the house. Get up onto the platform of
   the quarter pipe, and follow the platform along until it slopes up to the
   roof of the house. The E is floating above the roof.


COLLECT S-K-A-T-E: CAMPBELL, EYE, LASEK, MUSKA, OLLIE, STEAMER, WOLVERINE
-------------------------------------------------------------------------

S: Go to the under construction ramp. Next to the fire engine is a launch ramp
   which you can use to jump up and collect the S.

K: Above the wall in the back yard of the house with the satellite dish.

A: On top of the red trailer in the trailer area.

T: Between the half pipe and the quarter pipe in the trailer area.

E: Floating above the quarter pipe outside of the mansion.


COLLECT S-K-A-T-E: DICK, GLIFBERG, HAWK, MARGERA, MAUL, REYNOLDS, THOMAS
------------------------------------------------------------------------

S: Go straight forward from the start of the level, and use the ramp near the
   fence to jump over the fence and collect the S.

K: Go straight forward from the start of the level, and use the small launch
   ramp to jump over the fence. Once over the fence, turn left and go up the
   thin steep slope to the roof of the house. The K can be found over the
   launch ramp at the edge of the roof.

A: On top of the picnic table on the half pipe in the trailer area.

T: On the fence outside of the mansion.

E: On the quarter pipe of the under construction ramp.


GET THE SECRET TAPE
-------------------

After completing the Help The Thin Man level goal, the door to the house will
be open. Go through the door and skate through the hallway, then jump up to the
right from the quarter pipe at the end of the hallway to land in an area behind
the house. The area doesn't look like much at first; just a long quarter pipe
going around the side, but skate near the middle of the area and then face the
house. Use the right analog stick to look up at the house to see some windows
above. Go up the section of the quarter pipe below the windows, then ride up
the slope to smash through the windows and land in the secret bat hallway.


NOSEGRAB BETWEEN THE RAMPS (VERT SKATERS)
-----------------------------------------

Go to the trailer area near the start of the level, and find the red trailer.
There is a quarter pipe on the side of the red trailer, and another quarter
pipe over to the right. Nosegrab the gap between the quarter pipes.


HEELFLIP THE TRAILER HOP (STREET SKATERS)
-----------------------------------------

Go left from the start of the level and then skate near the back of the trailer
area to find a blue trailer. Get speed by jumping on the quarter pipes at the
back of the area, and then jump and heelflip the trailer. The goal can be
easily completed by a Nollie or Beanplant over the trailer, which will give
extra height and distance.


SQUASH 5 PUMPKINS
-----------------

1: Up on top of the platform of the half pipe in the trailer area, near the
   mansion.

2: Outside the door of house 420 with the parked car, to the right of the red
   trailer in the trailer area. It's on the low ledge.

3: Up on top of the quarter pipe in the yard with the barbeque.

4: On top of the quarter pipe outside of the mansion.

5: On top of the wall in the back yard of the house with the satellite dish.


HELP THE THIN MAN
-----------------

Make your way over to the under construction ramp, and grind the right plank of
plywood to find an axe. Next, skate to the mansion behind the starting point of
the level, and skate over to the Thin Man who is standing near the boarded door
of the house. Just skate near the Thin Man to give him the axe. The Thin Man
will open the boarded door, which will complete this goal.


RESTORE POWER TO THE DISH
-------------------------

Go straight forward from the start of the level, and use the small launch ramp
to jump over the fence. Once over the fence, turn left and go up the thin steep
slope to the roof of the house. Grind the wire from the sloped part of the
roof, knocking off the two branches along the way. Two more branches to go.
Head back to the house, and go up onto the roof. Grind the wire that leads from
the corner of the flat part (the part of the roof you arrive on after going up
the steep slope) of the roof. Knock the two branches off the second wire to
restore power to the dish.


-------------------------------------------------------------------------------
2.4.                                Airport
-------------------------------------------------------------------------------


HIGH SCORE: 75,000 / PRO SCORE: 150,000 / SICK SCORE: 300,000
-------------------------------------------------------------

Read the Tips on Scoring Points section of this guide for information on
scoring points in the game.


COLLECT S-K-A-T-E: CAB., CARRERA, DEMONESS, KOSTON, MULLEN, ROWLEY, SLATER
--------------------------------------------------------------------------

S: Floating above the first walkway in the level.

K: Up on the light above the second walkway. Just after the first escalator
   there are two airport terminals which can be used as thin quarter pipes. Use
   the right terminal to jump up to the light and collect the K.

A: Straight across from the final escalator in the level, floating above a
   quarter pipe.

T: Grind down the south spiral staircase over on the left side of the main area
   of the airport (Spiral Stairs South!) for the T.

E: Near the north spiral staircase. Go to the right side of the main area of
   the airport, and grind down the spiral staircase (Spiral Stairs North!).
   After going down the spiral, turn to the left and grind around the lip of
   the quarter pipe to collect the E.


COLLECT S-K-A-T-E: CAMPBELL, EYE, LASEK, MUSKA, OLLIE, STEAMER, WOLVERINE
-------------------------------------------------------------------------

S: In the hall on the left just before the first walkway.

K: After going down the first escalator, turn right just before the second
   walkway, and go into the hall to find the K.

A: On the light above the final escalator in the level.

T: After going down the final escalator to the main area of the airport, turn
   left and continue forward to find the T high above the quarter pipe.

E: On the stack of crates under the main area of the airport.


COLLECT S-K-A-T-E: DICK, GLIFBERG, HAWK, MARGERA, MAUL, REYNOLDS, THOMAS
------------------------------------------------------------------------

S: Up on a light, to the left of the first walkway in the level.

K: Up on a light on the left, just after the second walkway of the level.

A: On the left final escalator in the level.

T: After going down the final escalator to the main area of the airport, turn
   right and use the tall quarter pipe with the C sign on it to collect the T.

E: Above the quarter pipe at the right side of the main area.


GET THE SECRET TAPE
-------------------

After going down the final escalator to the main area of the airport, turn
right. Use the tall, thin quarter pipe nearest the north spiral staircase, and
launch up to a grind on the highest red rail going along to the right. Keep
grinding along the red rail to find the secret tape.


AIRWALK OVER AN ESCALATOR (VERT SKATERS)
----------------------------------------

After going down the first escalator, turn sharply to the right and go through
the gate to come to the baggage claim. Go past the baggage claim to find two
escalators, with a big quarter pipe on either side. Using the quarter pipe,
airwalk over the escalator.


CROOKED GRIND AROUND THE BAGGAGE CLAIM (STREET SKATERS)
-------------------------------------------------------

After going down the first escalator, turn sharply to the right and go through
the gate to come to the baggage claim. Crooked grind all the way around the
baggage claim to complete the goal.


VISIT 10 COUNTRIES
------------------

The main area of the airport is the area after the final escalator in the
level, where planes are visible outside the windows. There are 10 flags in this
area: Five at the left side and five at the right. Grind the red rail at the
left side of the area to go through five flags, and use the red rail at the
right side of the area to go through the remaining five flags.


GET THE TICKETS TO YOUR SKATE BUDDY
-----------------------------------

Grab the tickets by grinding the left counter from the start of the level. Then
carefully skate down the level, watching out for the various people rushing
about and the security guards at the bottom of escalators. At the security
gate, use the quarter pipe on the left or the small launch ramps to jump over
the checkpoint so that the tickets aren't be voided. Continue down the final
escalator to the main area of the airport, avoiding the security guard at the
end. In the main area, turn left and skate over to the man with the skateboard
to complete the goal.


STOP THE PICKPOCKETS
--------------------

To stop a PickPocket, skate into them. The PickPockets are dressed in black and
are holding money. They also start running away once they spot you rushing
towards them, but they don't run too fast so they're easy to catch.

1: Near the start, on the right shortly before the first walkway.

2: On the left side of the first walkway.

3: After going down the first escalator, turn right just before the second
   walkway, and go into the hall to find the third PickPocket.

4: In the same hall as the third PickPocket.

5: After going down the final escalator in the level, skate over to the far
   right side of the airport to find the fifth PickPocket.


-------------------------------------------------------------------------------
2.5.                               Los Angeles
-------------------------------------------------------------------------------


HIGH SCORE: 100,000 / PRO SCORE: 190,000 / SICK SCORE: 400,000
--------------------------------------------------------------

Read the Tips on Scoring Points section of this guide for information on
scoring points in the game.


COLLECT S-K-A-T-E: CAB., CARRERA, DEMONESS, KOSTON, MULLEN, ROWLEY, SLATER
--------------------------------------------------------------------------

S: Go left from the start of the level to find the S floating between the two
   rails (the left one being the Easterntremor! rail). Just do a simple ollie
   to collect the S.

K: To the left side of the cinema. The side of the cinema steps form a ramp.
   Use this ramp to jump up and collect the K.

A: On the ladder of the fire engine near the car wash.

T: On the quarter pipe on top of the car wash.

E: Over on the quarter pipe near the car wash, next to the store with the Huge
   Discounts sign on it.


COLLECT S-K-A-T-E: CAMPBELL, EYE, LASEK, MUSKA, OLLIE, STEAMER, WOLVERINE
-------------------------------------------------------------------------

S: Go forward and down the wavy steps from the start of the level, and grind
   the right rail under the arch for the S.

K: After following the rail from the S, continue forward to find the fountain.
   The K will be above the left quarter pipe after the fountain.

A: In the area with the two steaming grates, on the platform between the two
   sets of steps.

T: On the rail leading from the kiosk near the car wash.

E: On top of the yellow shack near the middle of the level.


COLLECT S-K-A-T-E: DICK, GLIFBERG, HAWK, MARGERA, MAUL, REYNOLDS, THOMAS
------------------------------------------------------------------------

S: Go down the wavy steps at the start of the level, and then turn right on the
   road to find the S above the rail going down the left side of the road.

K: On the edge of the fountain.

A: Near where the S was found, on the curved rail leading down to the road.

T: On top of the purple structure found near the middle of the level.

E: Grind the rail leading from the purple structure which leads over toward the
   Morehead club.


GET THE SECRET TAPE
-------------------

The Start The Earthquake goal must be completed before this goal can be
attempted. Sloping up to the roof of the building to the left of the wavy
stairs near the start of the level is a rail. Grind all the way up the rail to
get to the roof. Jump from the roof over to the section of road below, and then
use the wooden ramp at the side of the road to launch up onto the building
ledge (Overpass Leap). Next, grind the ledge and then jump over to a grind on
the edge of the next building (Don't Fall!!!). Grind around the corner, and
then jump onto the rail on top of the cherry sign (Bustin Cherries!). Grind to
the end of this rail to find the secret tape.


ONE FOOT JAPAN THE TOWER POPPIN' TRANSFER (VERT SKATERS)
--------------------------------------------------------

From the start of the level, go down the wavy steps and then go right down the
road. At the side of the road will be the fountain, and behind the fountain
will be two quarter pipes near a building. Use either quarter pipe to launch up
onto the half pipe on the roof of the building. Do a One Foot Japan before
landing on the roof to complete the goal.


VARIAL KICKFLIP THE TOWER RAILS GAP (STREET SKATERS)
----------------------------------------------------

From the start of the level, go down the wavy steps and then go right down the
road. At the side of the road will be the fountain, and behind the fountain
will be two quarter pipes near a building where windows can be smashed. Smash
through both windows to get to the other side of the building, and then jump up
one of the quarter pipes to land on the area above with two steaming grates.
Near the grates is a long rail that goes along, with a gap in the middle where
two small sets of steps come up on either side. Start grinding along the rail,
jump the gap and press down + left and square to do the varial kickflip, and
then hold grind to land on the rail on the other side and complete the goal.


FREE BALLIN'
------------

Near the middle of the level next to the purple structure are two balls on
platforms. Jump on top of each ball to complete the goal.


START THE EARTHQUAKE
--------------------

To start the earthquake, four special rails in the level must be grinded. The
rails don't have to be grinded in a specific order to start the earthquake.

1: Go left from the start of the level to find two rails leading down a slope.
   Grind the left rail (Easterntremor!).

2: Go forward and down the wavy steps from the start of the level, and grind
   the left rail (Westerntremor!) under the arch.

3: Turn right after going down the steps from the arch, and grind the rail
   (Southerntremor!) straight after the next set of steps leading up on the
   right, just to the left of the grass bunker.

4: After grinding the Southern Quake Rail, turn right and go along past the
   steps on the right to find a rail leading up to the right. Grind up this
   rail (Northerntremor!).


BLOCK THE CAR CHASE
-------------------

The Start The Earthquake goal must be completed before this goal can be
attempted. Skate over to the car wash, and jump up onto the roof. A good way of
doing this is to jump from the quarter pipe near the car wash, next to the
store with the Huge Discounts sign on it. Up on the rubble strewn roof of the
car wash, turn toward the broken bridge, which slopes steeply upwards. Jump
onto the sloped section of the bridge, then jump over the small gap to the next
section of the bridge, which a car has smashed through a wall and is balancing
over the edge. Jump on the wall and grind over the crack in the wall where the
car is balancing. The car will fall down to block the car chase below.


-------------------------------------------------------------------------------
2.6.                               Cruise Ship
-------------------------------------------------------------------------------


HIGH SCORE: 150,000 / PRO SCORE: 225,000 / SICK SCORE: 500,000
--------------------------------------------------------------

Read the Tips on Scoring Points section of this guide for information on
scoring points in the game.


COLLECT S-K-A-T-E: CAB., CARRERA, DEMONESS, KOSTON, MULLEN, ROWLEY, SLATER
--------------------------------------------------------------------------

S: On the right flag line leading up to the red pillar of the ship. To start
   grinding the flag, after going down the quarter pipe at the start of the
   level, turn around and face the quarter pipe. There will be two wires, one
   high, one low. Go over to the quarter pipe on the right, and jump up
   slightly to the left. Hold grind after jump up past the first wire to land
   on a grind on the second wire (Takin' The High Road). This wire will lead
   around a corner and all the way along to the S.

K: After collecting the S, continue grinding along the wire all the way to the
   red pillar on top of the ship. Up on the top of the ship there are two
   quarter pipes. Jump high on the right quarter pipe for the K.

A: After collecting the K from the red pillar on top of the ship, start a grind
   on either of the quarter pipes, which leads to a steep flag line leading
   down toward the back of the ship. The grind down the flag line soon turns to
   scaffolding over water. The A is about half-way around the scaffolding.

T: Floating near the cake, on the middle deck of the ship near the red
   sculpture which leads into the pool of water. Use the tiny launch ramp at
   the side of the cake to jump up and collect the T.

E: Launch off the left side of the deck where the cake and the red sculpture
   which leads into the pool of water is to find the E.


COLLECT S-K-A-T-E: CAMPBELL, EYE, LASEK, MUSKA, OLLIE, STEAMER, WOLVERINE
-------------------------------------------------------------------------

S: Behind the quarter pipe at the start of the level is a flag line that leads
   down to the bow of the ship. Grind down this flag line (Down In Front!) to
   collect the S.

K: Above the quarter pipe on the bow of the ship.

A: Jump the loading deck near the atrium by using the quarter pipes on either
   side to collect the A.

T: On the rails that cross each other in the atrium.

E: Floating on the ledge at the edge of the deck with the cake and the red
   sculpture which leads into the pool of water.


COLLECT S-K-A-T-E: DICK, GLIFBERG, HAWK, MARGERA, MAUL, REYNOLDS, THOMAS
------------------------------------------------------------------------

S: Go forward from the start of the level and drop down land on the deck with
   the pool. The S is up on the blue ledge at the right side of the area.

K: On the scaffolding on the lower deck at the back of the ship.

A: Above the gap between the lifeboats on the bottom deck of the ship.

T: Before collecting the T, the Trash The Museum goal must be completed. Find
   the way down to the Atrium, and go to the side of the atrium with the
   propeller stuck in the quarter pipe. Go past the propeller and the two
   emergency exits, and stop near the place with the ferry supports above.
   There will be a small white rail just to the left, before the ferry
   supports. Start grinding this rail to the left, and then drop down onto the
   safety net. Keep grinding along the net for the T.

E: Near the ferry supports above where the ferry can be raised.


GET THE SECRET TAPE
-------------------

The secret tape is up on the red pillar on top of the ship. Go down the quarter
pipe at the start of the level, turn around and face the quarter pipe. There
will be two wires, one high, one low. Go over to the quarter pipe on the right,
and jump up slightly to the left. Hold grind after jump up past the first wire
to land on a grind on the second wire (Takin' The High Road). This wire will
lead around a corner and up the wire leading toward the red pillar. Up on the
top of the ship there are two quarter pipes. Jump high on the left quarter pipe
for the secret tape.


INVERT THE HIGH WIRES (VERT SKATERS)
------------------------------------

Go forward from the start of the level and drop down a deck. Continue forward
past the pool to come to the big red pillar. At the right side of the pillar is
a white rail with a valve on it. Grind the rail to empty the pool, and then go
into the pool. Above the pool are some wires. Invert on the wires to complete
the challenge.


NOSEBLUNT SLIDE AN AWNING (STREET SKATERS)
------------------------------------------

At the start of the level, turn left and drop down two decks. Turn right and
ride forward for a short way to come to two shops. Nicole's Seaboard Cafe, and
further on, Quiksilver Boardrider's Club. Both shops have an awning by them. Go
to the side nearest the Quiksilver Boardrider's Club, to find a kinked wooden
rail leading down the slope. Use this kink in the rail to launch up to a grind
on the awning. Noseblunt slide the awning by pressing Up, Up and triangle on
the edge of the awning.


IMPRESS THE NEVERSOFT GIRLS
---------------------------

1: Go forward from the start of the level and drop down a deck. The first girl
   is at the left side of the pool.

2: Down on the deck with the cake and the red sculpture which leads into the
   pool of water.

3: Go straight forward from the start of the level and drop off the right
   launch ramp. After landing, turn 180 to the left to see a path leading down
   with a red rail in the middle. Go down the path to arrive in the museum.
   Smash through the window at the other side of the museum to land on the deck
   with the Neversoft girl.

4: Down the roll-in from the area with the red sculpture and the cake, on the
   bottom deck at the back of the ship, where the scaffolding is located.

5: On the bottom deck outside of Nicole's Seaboard Cafe, near where the three
   big red lifeboats can be found.

6: On the bottom deck in the atrium.

7: On the bottom deck near the front of the ship, around the corner from the
   atrium.


RAISE THE FERRY
---------------

At the start of the level, turn left and drop down two decks. Nearby, there
should be a man looking at a control panel. Wallride over the control panel to
raise the ferry.


TRASH THE MUSEUM
----------------

To complete the goal, the propeller blade must be ejected from the ship. This
has to be done in the museum. To find the museum, go straight forward from the
start of the level and drop off the right launch ramp. After landing, half turn
to the left to see a path leading down with a red rail in the middle. Go down
the path to arrive in the museum. Over on the ledge near the window are two
ropes holding up a propeller. Grind through the ropes to break them. Once both
ropes are broken, the propeller, as well as the unfortunate man who happened to
be standing nearby, will be ejected from the ship. This will open up the
emergency exits that were closed before, and safety nets are extended from the
side of the ship.


===============================================================================

3.                                 Gap List

===============================================================================


Foundry       : 44 Gaps
Canada        : 83 Gaps
Rio           : 27 Gaps
Suburbia      : 56 Gaps
Airport       : 52 Gaps
Skater Island : 52 Gaps
Los Angeles   : 63 Gaps
Tokyo         : 88 Gaps
Cruise Ship   : 101 Gaps
Warehouse     : 15 Gaps
Burnside      : 10 Gaps
Roswell       : 12 Gaps

Total         : 603 Gaps


-------------------------------------------------------------------------------
3.1.                               Foundry
-------------------------------------------------------------------------------


BACK END RAIL 2 RAIL
--------------------

At the back of the level there is a control booth, and just after the control
booth is a yellow rail. For this gap, jump from the yellow rail over to a grind
on the ledge in front of the windows. You can also jump from the ledge to the
yellow rail for the same gap.


BUCKET O' HOT SAUCE
-------------------

When the bucket is pouring lava in the lava tub, use one of the quarter pipes
on either side to jump over the bucket.


CATWALK BALANCING ACT
---------------------

Go down the roll-in and drop into the half pipe. From the half pipe, jump and
stall the catwalk above.


CATWALK GRIND
-------------

On either side of the roll-in at the start of the level there is a small ramp.
Use this ramp to launch up onto a grind on one of the catwalk rails. You can
get the same gap by launching out of the half pipe and landing on the catwalk.


CATWALK TIGHT LIP
-----------------

Go down the roll-in and drop into the half pipe. On one of the parts of the
catwalk there is a man standing near a control panel. Get some air on the half
pipe, and stall on the edge of the catwalk with the control panel.


CG'S SKOK 2 STFK
----------------

At the back of the level is a control booth. There are quarter pipes on either
side of the control booth. Use the quarter pipes to launch up onto a grind on
the rail above. From the rail, jump over onto the platform on the other side of
the rail. There will be a tiny launch ramp on the platform. Use the launch ramp
to jump up onto either of the two platforms above.


CIRCUS ACT AROUND THE BEND!
---------------------------

At the start of the level, turn right before going down the middle roll-in, and
then turn left to go down the roll-in next to the right wall. Go through the
half pipe, and up the slope next to the tub of water. After going down the
slope next to the tub of water, there will be a huge yellow rail curving around
the back of the level. There is a path on the right side of the yellow rail.
Start the manual before going up the slope of the path, and then follow the
path along near the yellow rail to the end.


CONTROL BOOTH TRANSFER
----------------------

At one end of the level is a control booth with the words "Molten Operation"
written on it. There are quarter pipes on either side of the control booth.
Jump the gap from one quarter pipe to the other for this gap.


DEEP FRIED TRANSFER
-------------------

In the tub where the bucket pours lava, use the quarter pipes on either side to
jump over the tub.


DON'T LOOK DOWN!
----------------

At one end of the level is a control booth with the words "Molten Operation"
written on it. There are quarter pipes on either side of the control booth. Use
the quarter pipes to launch up onto a grind on the rail above. From the rail,
jump over onto the platform on the other side of the rail. There will be a tiny
launch ramp on the platform. Use the launch ramp to jump up onto either of the
two platforms above. If you're on the left platform, jump up to a grind on the
rafter on the left. If you're on the right platform, jump up to a grind on the
rafter on the right. Either rafter will give you the same gap.


EDGE O' THE TUB EXTENSION
-------------------------

Do a stall on the edge of the tub of water by using the quarter pipe on either
side of the tub.


FROM WAY DOWN TOWN!
-------------------

On either side of the roll-in at the start of the level there are two tiny
launch ramps. Use the left launch ramp to jump onto the left part of the
catwalk. From the catwalk, start grinding along the left yellow rail, and then
jump from the yellow rail onto a grind on the rail on top of the furnace.


FURNACE ROW EXTENSION
---------------------

There are three roll-ins at the start of the level. One over on the right, one
on the left and one in the middle. Go down the left roll-in. After riding
through the half pipe, the furnace will be up on the left. Using the quarter
pipe, jump up onto a stall on the rail going along near the furnace.


FURNACE TOPPER RAIL
-------------------

There are three roll-ins at the start of the level. One over on the right, one
on the left and one in the middle. Go down the left roll-in. After riding
through the half pipe, the furnace will be up on the left. Using the quarter
pipe, jump up into a grind on the rail going along the top of the furnace.


FURNACE WALK
------------

There are three roll-ins at the start of the level. One over on the right, one
on the left and one in the middle. Go down the left roll-in. After riding
through the half pipe, there will be two kinked rails to the right of the
furnace. Grind either the left or right rail for this gap.


FURNACE WALK RAIL 2 RAIL
------------------------

There are three roll-ins at the start of the level. One over on the right, one
on the left and one in the middle. Go down the left roll-in. After riding
through the half pipe, there will be two kinked rails to the right of the
furnace. Grind either the left or right rail, then jump over to the other rail.


GENERATOR HOP
-------------

Go forward a little way, but stop before going down the roll-in. Turn around
and face the generator. There is a quarter pipe on either side of the
generator. Grind along one quarter pipe, jump the gap in front of the
generator, and then land in a grind on the other quarter pipe.


GENERATOR TRANSFER
------------------

Go forward at the start of the level, but before you go down the roll-in, stop.
Turn around to see two quarter pipes with a gap between them. Jump the gap from
one quarter pipe to the other.


HARDWAY OVER THE HOT TUB
------------------------

Go straight forward from the start of the level, and jump over the half pipe at
the bottom of the roll-in. Continue skating on, passing by or over the green
press. After the press is a small ramp, and just after the small ramp is a tub
of lava. Use the small ramp to jump over the tub and land on the other side.


HIGH VOLTAGE WALKWAY LIP
------------------------

This gap can only be attempted after completing the Un-Jam 5 Valves goal in
Career Mode. Turn around at the start of the level and head into the generator.
Use the bowl to launch up past the first platform and stall on the middle ledge
of the spiral.


HOT TUB JUMP
------------

In the tub where the bucket pours lava, grind either of the quarter pipes, jump
the tub, and land on the other quarter pipe.


JUST PASSING THROUGH
--------------------

At the side of the tub of water there is a triangle shaped ramp. Use either
side of the ramp to jump over the walkway above.


LIL' RAIL HOP
-------------

On either side of the roll-in at the start of the level there is a small ramp.
Use small ramp on the right of the roll-in to launch over to the catwalk
platform. Once on the right catwalk platform, start grinding on the left yellow
rail, and then jump the gap, landing on the next catwalk rail for this gap.


LOW CURRENT WALKWAY LIP
-----------------------

This gap can only be attempted after completing the Un-Jam 5 Valves goal in
Career Mode. Turn around at the start of the level and head into the generator.
Use the bowl to launch up to a stall on the lowest edge of the spiral.


NAUSEA GRIND!!!
---------------

This gap can only be attempted after completing the Un-Jam 5 Valves goal in
Career Mode. Turn around at the start of the level and head into the generator.
Go all the way up the spiral path, until you reach the top. At the top, start
grinding the edge. Grind all the way down the spiral path for this gap.


NICE VIEW UP HERE
-----------------

At one end of the level is a control booth with the words "Molten Operation"
written on it. There are quarter pipes on either side of the control booth. Use
the quarter pipes to launch up onto a stall on the rail above.


OVER THE PIPE!
--------------

Go straight forward and down the roll-in at the start of the level, and then
use the small ramp on the side of the half pipe to jump over it.


POOLSIDE OVER UNDER GAP
-----------------------

On either side of the tub of water there is a quarter pipe. Hold forward as you
go up the quarter pipe, and then jump over the tub of water.


PORCH RAIL TAP
--------------

At the back of the level is a control booth. There are quarter pipes on either
side of the control booth. Use the quarter pipes to launch up onto a grind on
the rail above.


PRESS BOX KINK
--------------

To the left side of the green press are two yellow kinked rails with a slope
going up between them. Grind the right rail for this gap.


PRESS WALK RAIL 2 RAIL
----------------------

Elliot Long: "To the left side of the green press are two yellow kinked rails
with a slope going up between them. Grind one of the rails and jump into a
grind on the other rail."


PRESS BOOTH RAIL 2 RAIL
-----------------------

Erik Andersson: "You do it by grinding the "Press Box Kink" then jumping off
and landing on another grind on the rail beside it. Not TC's rail, but the rail
on the opposite side of the press box."


RAIL HOP
--------

At the start of the level, turn right before going down the middle roll-in, and
then turn left to go down the roll-in next to the right wall. Go through the
half pipe, and up the slope next to the tub of water. Keep going forward, there
will be a yellow rail on the left side of the slope going down. Grind down this
rail, and then jump over to the long yellow rail.


RAILIN' ON FURNACE ROW
----------------------

There are three roll-ins at the start of the level. One over on the right, one
on the left and one in the middle. Go down the left roll-in. After riding
through the half pipe, the furnace will be up on the left. Using the quarter
pipe, jump up into a grind on the rail going along just to the side of the top
of the furnace. This is the rail next to the Furnace Topper Rail.


ROLL IN HOP
-----------

Go forward and down the roll-in at the start of the level, and then stop at the
bottom of the roll-in and turn around. On either side of the roll-in will be a
quarter pipe. Start grinding along one of the quarter pipes, jump over the
roll-in, and then land in a grind on the other pipe.


ROLL IN TRANSFER
----------------

Go forward and down the roll-in at the start of the level, and then stop at the
bottom of the roll-in and turn around. On either side of the roll-in will be a
quarter pipe. Jump over the roll-in by using the quarter pipes.


ROUND THE BEND!!!
-----------------

At the start of the level, turn right before going down the middle roll-in, and
then turn left to go down the roll-in next to the right wall. Go through the
half pipe, and up the slope next to the tub of water. After going down the
slope next to the tub of water, there will be a huge yellow rail curving around
the back of the level. Grind the whole rail for this gap.


SPLIT THE WICKETS!
------------------

On either side of the roll-in at the start of the level there is a small ramp.
Go to the top of the roll-in and look down at the catwalk. The middle of the
catwalk branches off and forms a 'V' shape, with the man on the control panel
on the left branch. For this gap, jump from the small ramp at either side of
the middle roll-in, fall through the V shape in the catwalk, and land in the
half pipe.


STAIR STEPPIN'
--------------

At the back of the level there is a control booth, and just after the control
booth is a ledge in front of some windows. Start grinding along the ledge, jump
the gap, and land on the other ledge for this gap.


STOMP THE PRESSES!
------------------

To the left and right side of the green press is a thin green slope which can
be used as a ramp. Use the ramp to jump up to a grind on the side of the press.


TC'S RAIL
---------

To the left of the green press are two yellow kinked rails with a slope going
up between them. Grind the left rail for this gap.


TUB RAIL TAP
------------

At the side of the tub of water there is a triangle shaped ramp. Use either
side of the ramp to jump up to a grind on the edge of the tub.


UP AND OVER!!!
--------------

Yhere is a ramp on either side of the roll-in at the start of the level. Use
the right ramp of the roll-in to launch over the second catwalk platform.


WALKIN' A THIN LINE
-------------------

At one end of the level is a control booth with the words "Molten Operation"
written on it. There are quarter pipes on either side of the control booth. Use
the quarter pipes to launch up onto a grind on the rail above. From the rail,
jump over onto the platform on the other side of the rail. There will be a tiny
launch ramp on the platform. Use the launch ramp to jump up onto either of the
two platforms above. From the platform, jump up to a grind on the rafter.


-------------------------------------------------------------------------------
3.2.                                 Canada
-------------------------------------------------------------------------------


AHHH! MY HEAD!
--------------

From the start of the level, go down the small slope and then jump over the
fence to the right to land in the bowl area. There will be a  totem pole at the
side of this area. Use the quarter pipe nearby to jump up into a grind on the
wings of the pole. For the gap, jump from the wing and land on the other side
of the fence.


AIR OVER THE BLADE GRIND
------------------------

At the start of the level, go down the slope and grind the fence on the left.
There will be a bulldozer on the left side of the fence. When you get to the
gap in the fence, jump over the blade of the bulldozer and land in a grind on
the next section of the fence.


AIRIN' UP AND OUT
-----------------

R0G3R151337: "Go down into the parking lot and use the long quarter pipe and
transfer to the rail up above you and to the right side.

Elliot Long: "You need to air from the right side into a grind on the fence
above."


ALL THAT GLITTERS
-----------------

R0G3R151337: "Go up onto the house and grind the first guard rail and transfer
to the other guard rail on the other side."

Elliot Long: "Its the rail that is immediately left of you when you fall into
the water below".


ANTENNA STOMP
-------------

From the start of the level, go down the small slope and then jump over the
fence to the right to land in the bowl area. To the right of the bowl nearest
the fence, there is a curved rail. On the other side of this rail there is a
quarter pipe. Above the quarter pipe, there is a high rail which leads down to
the triangular platform at the corner of the area. Launch from the quarter to a
grind on the high rail for this gap.


AROUND THE HORN
---------------

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above. Jump over the rail to land on
the next platform. Go through the tree tunnel, and then stop and turn around,
facing the tunnel. A rail will start on the left side of the wooden platform.
Go through the tunnel again, and follow the wooden platform along until it
ends. Jump onto the rail at the end of the platform, and start grinding along
the rail. Grind around the rail to complete this gap.


AURORA BURLY-ALIS!
------------------

From the start of the level, go down the slope and then jump over the fence to
the right to land in the bowl area. There are three bowls in this area: one
near the curved rail, one near the totem pole, and one in the middle. For this
gap, jump from the middle bowl over to the bowl next to the curved rail.


BANNER AD DOT COM
-----------------

Go forward from the start of the level, and turn right just before the quarter
pipe. Go down the slope of the car park to the quarter pipe at the end. Start
grinding along the quarter pipe to the right, and then jump the gap between the
banners for this gap.


BIG AIR FENCE STOMP
-------------------

From the start of the level, go down the small slope and then jump over the
fence to the right to land in the bowl area. Over on the left side of this
area, near the fence to the car park, is the funbox. After the funbox there is
a curved quarter pipe. On the other side of the quarter pipe is a wide slope.
Using this wide slope, launch to a grind on the fence.


BOWL TO BOWL
------------

From the start of the level, go down the small slope and then jump over the
fence to the right to land in the bowl area. There are three bowls in this
area: One near the curved rail, one near the totem pole, and one in the middle.
For this gap, grind from the middle bowl, jump, and land in a grind on the bowl
near the totem pole.


BOWL TO RAIL
------------

From the start of the level, go down the small slope and then jump over the
fence to the right to land in the bowl area. There are three bowls in this
area: one near the curved rail, one near the totem pole, and one in the middle.
There is a rail going around the side of the bowl nearest the fence. Grind the
bowl, and then jump up to a grind on the rail.


BREEZY CHANNEL GAP
------------------

From the start of the level, go down the small slope and then jump over the
fence to the right to land in the bowl area. Go to the back of the area, where
there are three roll-ins of different heights. On either side of the roll-ins
are quarter pipes. Use the quarter pipes to jump over the roll-ins.


BREEZY PANTS GAP
----------------

From the start of the level, go down the small slope and then jump over the
fence to the right to land in the bowl area. Go to the back of the area, where
there are three roll-ins of different heights. On either side of the roll-ins
are quarter pipes. Start a grind on one quarter pipe, jump over the roll-ins,
and land on a grind on the other quarter pipe.


BUCK WILD
---------

From the start of the level, go down the small slope and then jump over the
fence to the right to land in the bowl area. Over the fence, turn right to see
a curved quarter pipe in the corner of the park. On the left side of the
quarter pipe is an exit to this area. Go through the exit to come to a big
launch ramp near a frozen river. The side of the frozen river can be used as a
launch ramp. Using the side of the frozen river, jump over the fence and land
in the bowl near the totem pole.


CAR GAP
-------

Go forward from the start of the level, and you should soon see two cars on the
left, with a small launch ramp on each side. Use the launch ramp to jump over
the cars.


CHAINSAW BUZZIN'
----------------

Go down the small slope at the start of the level, and then half turn to the
left. Go to the right of the quarter pipe and continue forward to come to a
broken wooden bridge over a stream. Jump in the stream to appear on the
platform above. On the platform, go straight forward and grind the log. At the
end of the log, jump onto the rail leading down to the log below. At the end of
this log, jump down to the rail on the left, which is just next to the machine
with the lever which raises the half pipe.


CLIMB THE TREE
--------------

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above.


COMIN OUT OF THE SKY
--------------------

The reverse of the Load And Go gap. So instead of jumping from the cabin
quarter pipe up to the raised quarter pipe, jump from the raised quarter pipe
down to the cabin quarter pipe.


CORRAL GAP TRANSFER
-------------------

Go into the area of the level with the big pine tree in the middle. There is a
quarter pipe going surrounding most of the area. The quarter pipe has five gaps
in it. Jump over any of the gaps.


CORRAL TO TREE GRIND
--------------------

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above. Jump over the rail to land on
the next platform, and then turn left and drop down off the platform to land in
the area with the big pine tree. Going around the edge of this big area is a
long quarter pipe. Go over to the corner of the area which is near the bowl
area. There will be a tree going up at an angle over the frozen stream. Grind
the quarter pipe, and then jump over into a grind on the tree.


CROOKED EXTENSION
-----------------

From the start of the level, go down the small slope and then jump over the
fence to the right to land in the bowl area. Drop into the bowl on the other
side of the fence. In this bowl, there will be a curved rail above. Do a lip
trick on the rail for this gap.


CROSSOVER THE EASY WAY
----------------------

Go forward from the start of the level until you see two rails going down on
either side of a path to the right. Grind down either of the sloped rails, and
then at the gap, jump over the path and land on the flat rails.


CROSSOVER THE HARD WAY
----------------------

Go forward from the start of the level until you see two rails going down on
either side of a path to the right. Grind down either of the sloped rail, and
then at the gap, jump over the path and land on the other sloped rail.


CURB BOMB
---------

Go forward from the start of the level, and you should soon pass two cars on
the left, with a small launch ramp on each side. After passing the cars, turn
around and face them. Use the small launch ramp before the cars to jump and
land on a grind on the curb going along just to the side of the ramp.


CURB HOPPIN
-----------

At the start of the level, there is a low rail to the left. To the left of the
rail is a curb. Jump onto a grind on the low rail, and then jump over to a
grind on the curb. You can also get this gap by jumping from the curb up to a
grind on the low rail.


CUT THE CORNER
--------------

From the start of the level, go down the small slope and then jump over the
fence to the right to land in the bowl area. There are fences going around the
sides of this area. Grind any of the fences until you come to a corner, and
then jump over the corner and land on the next fence.


DEAD MAN'S SLIDE
----------------

Go down the small slope at the start of the level, and then turn 180 to the
left. Go to the right of the quarter pipe and continue forward to come to a
broken wooden bridge over a stream. Jump in the stream to appear on the
platform above. On the platform, go straight forward and grind the log. At the
end of the log, jump onto the rail leading down to the log below.


DOZER BLADE GAP
---------------

At the start of the level, there is a low rail to the left. To the left of the
rail is a curb. Grind along the curb until the end, and then jump off and land
in a grind on the next curb.


ENIM DETNUAH EHT
----------------

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above. Jump over the rail to land on
the next platform, and then continue along the wooden platform, taking the left
wooden path at the junction. Jump the gap between the paths and land on the
next path. Keep going forward to come to a quarter pipe on a hut. Don't go up
the quarter pipe. Instead, approach it, and then turn around and face the other
way. There will be a rail going along the right side of the wooden platform.
Grind the rail all the way around the corner, and then jump into a grind on the
corral quarter pipe in the area with the pine tree.


FENCE BOMB
----------

Go forward from the start of the level, and you should soon pass two cars on
the left, with a small launch ramp on each side. After passing the cars, turn
around and face them. Use the small launch ramp before the cars to jump and
land in a grind on the fence going along the side of the area.


FENCE EXTENSION
---------------

From the start of the level, go down the small slope and then jump over the
fence to the right to land in the bowl area. Drop into the bowl on the other
side of the fence. In this bowl, there will be a fence going around the side.
Do a lip trick on the fence for this gap.


FENCE HOPPIN
------------

At the start of the level, there is a low rail to the left. To the left of the
rail is a curb, and to the left of the curb is a fence at the side of the area.
Jump onto a grind on the fence, and then jump over to a grind on the curb. You
can also get this gap by jumping from the curb up to a grind on the fence.


FENCE TRANSFER
--------------

From the start of the level, go down the small slope and then jump over the
fence to the right to land in the bowl area. At the left side of the area is a
ledge behind a quarter pipe. Grind the ledge, and then jump up to a grind on
the fence.


FLYING FENCEMAN
---------------

From the start of the level, go down the small slope and then jump over the
fence to the right to land in the bowl area. Over the fence, turn right to see
a curved quarter pipe in the corner of the park. Go forward and start grinding
the lip of the quarter pipe, then jump down and land in a grind on the fence.


FLYING FENCE STOMP
------------------

Bahamuth: "From the beginning, down the slope and right. Over that fence to the
skatepark, next to that fence is a pool with a ramp next to it. Onto that ramp,
with a rail and an antenna on it. Now it's your decision in which direction to
grind that rail down, grind the curve of the bowl and and jump/grind on the
fence surrounding the skatepark, that's the Flying Fence Stomp."


FUNBOX HOP
----------

From the start of the level, go down the slope and then jump over the fence to
the right to land in the bowl area. Over on the left side of this area, near
the fence to the car park, is the funbox. Jump the gap of the funbox.


FUNBOX TO RAIL STOMP
--------------------

From the start of the level, go down the small slope and then jump over the
fence to the right to land in the bowl area. Over on the left side of this
area, near the fence to the car park, is the funbox. Jump from the funbox to a
grind on the curved quarter pipe.


GOOD EYE!
---------

Go down the small slope at the start of the level, and then half turn to the
left. Go to the right of the quarter pipe and continue forward to come to a
broken wooden bridge over a stream. Jump in the stream to appear on the
platform above. On the platform, go forward to see a rail going along the right
edge of the platform. There is a small gap between the first rail and another
rail. Go past the gap, and then slowly jump to a grind on the rail. There will
be a tree branch from the big pine tree on the right side. Jump from the rail
to a grind on the pine tree branch for this gap.


GRIND THE PINE
--------------

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above. Jump over the rail to land on
the next platform, and then turn left and drop down off the platform to land in
the area with the big pine tree. The pine tree has big branches coming out of
it. Grind one of the branches for this gap.


HILLSIDE RAIL STOMP
-------------------

The reverse of the Good Eye! gap. So instead of grinding from the rail of the
wooden platform onto the branch of the pine tree, jump from the branch of the
pine tree onto the rail. To do this, jump onto the big trunk of the pine tree,
and face toward the branch which leads to the rail. Using the edge of the pine
tree as a ramp, jump up to a grind on the branch, and continue to hold the
grind button to land on the next rail.


HILLSIDE TREE PATH LAUNCH
-------------------------

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above. Jump over the rail to land on
the next platform, and then turn left and drop down off the platform to land in
the area with the big pine tree. Jump onto the big trunk of the pine tree, and
face toward the branch which leads to the wooden path. Using the edge of the
pine tree as a ramp, jump up to the path.


HITCH KNOT GAP
--------------

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above. Jump over the rail to land on
the next platform. Upon landing, go through the tree tunnel and then start
grinding along the rail on the left. When the rail goes up the small wooden
slope, jump and land on the rail below.


IPO FUNDING
-----------

Go forward from the start of the level and turn right when you see the slope
going down on on the right. There will be a rail on the right side of the slope
to the car park. Grind this rail, and then jump up to a grind on the billboard
on the right wall.


IS NOT GOLD
-----------

After completing the 'All That Glitters' gap, continue to grind the rail, and
then drop down to a grind on the rail at the side of the platform below.


... JUST WENT BANKRUPT
----------------------

Go forward from the start of the level, and turn right just before the quarter
pipe. Go down the slope of the car park to the quarter pipe at the end. Start
grinding along the quarter pipe to the right, and then jump the gap to the next
banner. From this banner, jump down to a grind on the rail on the right.


LIGHT IT UP!
------------

From the start of the level, go down the small slope and then jump over the
fence to the right to land in the bowl area. There are three bowls in this
area: One near the curved rail, one near the totem pole, and one in the middle.
For this gap, jump from the middle bowl over to the bowl near the totem pole.


LOAD AND GO
-----------

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above. Jump over the rail to land on
the next platform, and then continue along the wooden platform, taking the left
wooden path at the junction. Jump the gap between the paths and land on the
next path. Upon landing, start grinding along the rail on the left and grind
through the lever to raise the half pipe nearby if it's not already raised. Use
the quarter pipe just before the hut, and jump up to the raised half pipe on
the right for this gap.


LOOK, MA! NO TALENT!
--------------------

Go down the small slope at the start of the level, and then turn 180 to the
left. Go to the right of the quarter pipe and continue forward to come to a
broken wooden bridge over a stream. Jump in the stream to appear on the
platform above. On the platform, go forward to see a rail going along the right
edge of the platform. Grind the rail and drop down to a grind on the next rail.


MANDATORY VIDEOGAME MINE CART RIDE
----------------------------------

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above. Jump over the rail to land on
the next platform, and then continue along the wooden platform, taking the left
wooden path at the junction. Jump the gap between the paths and land on the
next path. Upon landing, start grinding along the rail on the left and grind
through the lever to raise the half pipe nearby if it's not already raised. Use
the quarter pipe just before the hut, and jump up to the raised half pipe on
the right. There will be a launch ramp on one side of the half pipe, so use
this to launch up to the half pipe above. Jump from this half pipe over to the
sloped half pipe. Jump at the end of the sloped half pipe and land on the left
mine cart rail. Grind along the rail for this gap.


MANUAL TRANSMISSION
-------------------

From the start of the level, go down the small slope and then jump over the
fence to the right to land in the bowl area. Over on the left side of this
area, near the fence to the car park, is the funbox. After the funbox there is
a curved quarter pipe. On the side of the quarter pipe nearest the fence is a
small ledge. Manual the ledge, and then continue to manual down the small slope
of the ledge for the gap.


MINE CART LAUNCH
----------------

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above. Jump over the rail to land on
the next platform, and then continue along the wooden platform, taking the left
wooden path at the junction. Jump the gap between the paths and land on the
next path. Upon landing, start grinding along the rail on the left and grind
through the lever to raise the half pipe nearby if it's not already raised. Use
the quarter pipe just before the hut, and jump up to the raised half pipe on
the right. There will be a launch ramp on one side of the half pipe, so use
this to launch up to the half pipe above. Jump from this half pipe over to the
sloped half pipe. Jump at the end of the sloped half pipe and land on the left
mine cart rail. Grind along the mine cart rail, and then drop off at the end
and grind along the wire which leads along the top of the lights.


MOUNTAIN MAN MINE STOMP
-----------------------

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above. Jump over the rail to land on
the next platform, and then continue along the wooden platform, taking the left
wooden path at the junction. Jump the gap between the paths and land on the
next path. Upon landing, start grinding along the rail on the left and grind
through the lever to raise the half pipe nearby if it's not already raised. Use
the quarter pipe just before the hut, and jump up to the raised half pipe on
the right. There will be a launch ramp on one side of the half pipe, so use
this to launch up to the half pipe above. Jump from this half pipe over to the
sloped half pipe. Hold triangle near the end of the half pipe to start grinding
along the right mine cart rail. At the end of the rail, jump and hold grind to
land on the rail below.


NICE SAVE, CHEATER
------------------

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above. Jump over to the next platform,
and land in a grind on the rail going along the right side of the platform.


NICE SHOOTIN'...
----------------

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above. Jump over the rail to land on
the next platform, and then continue along the wooden platform, taking the left
wooden path at the junction. Jump the gap between the paths and land on the
next path. Keep going forward to come to a quarter pipe on a hut. Don't go up
the quarter pipe. Instead, approach it, and then turn around and face the other
way. There will be a rail going along the right side of the wooden platform.
Grind the rail, and then before grinding around the corner of the rail, jump up
to the yellow rail above.


OVER THE BLADE
--------------

After going down the slope at the start of the level, turn around and face the
slope. Use the quarter pipes on either side to jump over the slope.


OVER THE HUMP
-------------

From the start of the level, go down the small slope and then jump over the
fence to the right to land in the bowl area. Go to the back of the area, where
there are three roll-ins of different heights. Get onto the platform of the
quarter pipe, and face toward the roll-ins. The fence forms a hump over the
back of the roll-ins. Grind over the fence for this gap.


PARK TO LOT LAUNCH
------------------

From the start of the level, go down the small slope and then jump over the
fence to the right to land in the bowl area. Over on the left side of this area
is a fence to the car park. Jump over this fence and grind the long rail or
billboards in the car park.


PARKING LOT MINI GAP
--------------------

Go forward from the start of the level until you see two rails going down a
slope to the right. Grind down either of the rails, and when you get to the
small gap between the rails, jump and land on the next rail.


PICKAXE SLUICE
--------------

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above. Jump over the rail to land on
the next platform, and then continue along the wooden platform, taking the left
wooden path at the junction. Jump the gap between the paths and land on the
next path. Upon landing, start grinding along the rail on the left and grind
through the lever to raise the half pipe nearby if it's not already raised. Use
the quarter pipe just before the hut, and jump up to the raised half pipe on
the right. There will be a launch ramp on one side of the half pipe, so use
this to launch up to the half pipe above. For this gap, Jump from the half pipe
with the roof over to the sloped half pipe.


PROSPECTOR PATH
---------------

Go down the small slope at the start of the level and half turn left. Go to the
right of the quarter pipe and continue forward to see a broken wooden bridge
over a stream. Jump in the stream to appear on the platform above. On the
platform, grind the left rail, and then jump over to a grind on the log.


RAIL BANK SHOT
--------------

From the start of the level, go down the small slope and then jump over the
fence to the right to land in the bowl area. Over the fence, skate to the bowl
nearest the totem pole. There is a rail going around the side of the bowl.
Grind this rail, and then jump to a grind on the red rail.


RAIL CHEATER
------------

Bahamuth: "Rail Cheater: It's nearly impossible not to do this gap, while
performing the 'Rail Stomp'. Just do the 'Rail Stomp' and stay on the grind
button. The transfer from the red to the black rail is the 'Rail Cheater', but
can only be performed after the stomp as it seems."


RAIL STOMP
----------

Bahamuth: "From the beginning head right and over the fence into the pool area.
Skate past the pools and the totem towards the 'Breezy Gaps', which are located
at the three high roll-ins. Now grind the fence leading to the totem pole or
the edge beneath it, facing the pools. At the end of the fence/edge you'll see
a red rail. Just stay on the grind button while on the fence or do a small leap
from the edge and then grind the red rail. That's the Rail Stomp."


RAIL TO BOWL
------------

From the start of the level, go down the small slope and then jump over the
fence to the right to land in the bowl area. There are three bowls in this
area: one near the curved rail, one near the totem pole, and one in the middle.
There is a rail going around the side of the bowl nearest the fence. Grind the
rail, and then jump down to a grind on the bowl.


RIVER HOP
---------

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above. Jump over the rail to land on
the next platform, and then turn left and drop down off the platform to land in
the area with the big pine tree. Going around the edge of this big area is a
long quarter pipe. At one side of the area there is a frozen river. Follow the
river along until you see a big launch ramp propped up on a tree trunk. Using
this ramp, jump over the river and land on the ramp on the other side.


ROCKSLIDE!!!
------------

Elliot Long: "Ok, start by going to the Generator and get the Load and Go gap
by launching up to the raised platform. Launch off of the raised platform and
in to the half pipe with the breakable roof. Now go to the end of the half pipe
on the right side, and at the very end you should be able to look at the place
with the large tree stump in the middle. To get this gap you need to launch out
of the right side of the half pipe (near the end) and on to the rim of the part
with the large tree stump. After launching out of the half pipe (may take a few
tries), hold down Triangle and hope that you land on the outer fence area of
the circular part. If you did it right, you should land on one of the 'Triple-
wood log parts' of the rim, and you should get the Rockslide!!! gap."


SAP SLAPPER
-----------

After going down the slope at the start of the level, turn around and use the
slope to jump up to a grind on the rail going along the right side of the
wooden platform above.


SAVED BY THE GENERATOR
----------------------

Go down the small slope at the start of the level, and then half turn to the
left. Go to the right of the quarter pipe and continue forward to come to a
broken wooden bridge over a stream. Jump in the stream to appear on the
platform above. On the platform, go straight forward and grind the log. At the
end of the log, jump onto the rail leading down to the log below. At the end of
this log, jump down to the left and grind the edge of the generator.


SMOOTH AS SILK
--------------

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above. Jump over the rail to land on
the next platform, and then continue along the wooden platform, taking the left
wooden path at the junction. Jump the gap between the paths and land on the
next path. Upon landing, start grinding along the rail on the left and grind
through the lever to raise the half pipe nearby if it's not already raised. Use
the quarter pipe just before the hut, and jump up to the raised half pipe on
the right. There will be a launch ramp on one side of the half pipe. Use this
launch ramp to jump up to a grind on the left side of the half pipe above.


STEAM STOMP!
------------

Erik Andersson: "I'm not exactly sure how to do this one. I did it once by
accident and then one more time. It involves grinding the rail by the generator
(the Nice Shootin' direction), jumping off over the generator and then landing
on the rail again."

I've found that the only way to do it is to grind the rail slowly, and then
jump up and land on top of the generator. From the top of the generator, jump
down to a grind on the rail. This gap is very difficult due to the tiny surface
area of the generator.


STILL BOOTLEGGIN'
-----------------

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above. Jump over the rail to land on
the next platform, and then continue along the wooden platform, taking the left
wooden path at the junction. Jump the gap between the paths, and land on the
next path for this gap.


...TEX!
-------

Continuing on from the Nice Shootin' gap, jump from the rail and land on the
wooden platform above.


THE HAUNTED MINE
----------------

The reverse of the 'Enim Detnuah Eht' gap. So instead of grinding from the
curved rail near the cabin to the corral quarter pipe, grind from the corral
quarter pipe and jump into a grind on the curved rail.


THE OLD WING DAM
----------------

Go down the small slope at the start of the level, and then half turn to the
left. Go to the right of the quarter pipe and continue forward to come to a
broken wooden bridge over a stream. Grind across the stream using one of the
beams on the bridge for this gap.


THE PANHANDLER
--------------

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above. Jump over the rail to land on
the next platform, and then turn left and drop down off the platform to land in
the area with the big pine tree. After dropping down, turn around and face the
wooden platform that you dropped off. There will be a quarter pipe below. Do a
lip trick on the wooden platform for this gap.


THE RUSH IS ON
--------------

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above. Jump over the rail to land on
the next platform, and then turn left and drop down off the platform to land in
the area with the big pine tree. Going around the edge of this big area is a
long quarter pipe. For this gap, grind along the whole quarter pipe.


THERE'S GOLD IN THEM THAR HILLS
-------------------------------

From the start of the level, go down the small slope and jump over the fence to
the right to land in the bowl area. Over the fence, turn right to see a curved
quarter pipe in the corner of the park. On the left side of the quarter pipe is
an exit to this area. Go through the exit to come to a big launch ramp. Jump
from this ramp and land on the ramp on the other side of the river.


TREE AIR GAP
------------

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above. Jump over the rail to land on
the next platform for this gap.


TREE TO CORRAL GRIND
--------------------

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above. Jump over the rail to land on
the next platform, and then turn left and drop down off the platform to land in
the area with the big pine tree. Going around the edge of this big area is a
long quarter pipe. Go over to the corner of the area which is near the bowl
area. There will be a tree going up at an angle over the frozen stream. Cross
the stream, and then turn and face the tree. Grind up the tree, and then jump
into a grind on the quarter pipe for this gap.


WALKIN' THE RIFFLES
-------------------

Continuing on from the 'Smooth As Silk' gap, jump from the grind on the half
pipe with the roof onto the edge of the sloped half pipe.


WE DON'T NEED NO STEEENKING RAILS
---------------------------------

From the start of the level, go down the small slope and then jump over the
fence to the right to land in the bowl area. Over near the back of the area are
two snow piles with three rails going along between them. For this gap, jump
from one snow pile to the next.


WHOA. THAT WAS COOL.
--------------------

Ksennin: "Start at the beginning of the level and turn 90 degrees right. Hop
over the fence and go past the quarter-circle quarterpipe thing (there will be
a skater on it if you have not impressed him yet). Turn right again and hop
from wooden ramp to wooden ramp. Go into the big bundt cake pan area with the
big tree in the middle and a fence surrounding most of it. Use the right analog
stick to look around and find the tree that has been cut through and has the
bridge running through it. You are going to launch up the snowbank quarter
pipe, just to the right of that tree, over the bridge, all the way down to the
stream, and grind one of the logs that crosses over the hole in the ice. Yeah,
I know it sounds tough. That's because it is. When I got bored of career mode
and went back to investigate it, I had to turn on super stats just to do it and
reassure myself it was real! Don't worry though, the first time I executed this
gap (by accident) I didn't have any cheats on. Anyway, it's a very difficult
gap; don't expect to integrate it effortlessly into your lines."


YOU'RE OVER THE HILL!
---------------------

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above. Jump over the rail to land on
the next platform, and then turn left and drop down off the platform to land in
the area with the big pine tree. Jump over the big trunk of the pine tree for
this gap. You can get this gap by jumping over the corner of the trunk.


-------------------------------------------------------------------------------
3.3.                                   Rio
-------------------------------------------------------------------------------


2 WHEELED BOX GAP
-----------------

From the start of the level, go down both slopes to come to a tunnel between
two quarter pipes. Above the tunnel is a long ledge going along the platform of
the quarter pipes. Manual the whole thing for this gap.


2 WHEELED WHOOPITY GAP
----------------------

From the start of the level, go down the first slope, but turn right before
going down the second slope. Go down the curved slope, and then turn slightly
to the right and go forward to come to a curved rail at the corner of the
skatepark. To the left of the curved rail is a small wall, and to the left of
the wall is a bumpy platform. Manual over the bumpy platform for this gap.


BANK LEDGE GAP
--------------

From the start of the level, go down the first slope but turn left before going
down the second slope. Go down the curved slope, and then turn slightly to the
left to come to a curved rail at the corner of the skate park. To the right of
the curved rail is a bank ramp with a ledge going up the middle. For this gap,
jump from a grind on the curved rail to a grind on the ledge on the bank. You
can also get this gap by jumping from the bus stop to the ledge of the bank.


BENCH TRIPPIN'
--------------

From the start of the level, go down the first slope, but turn left before
going down the second slope. Go down the curved slope, and then go across the
road. Follow the building along until you come to a gap between the buildings.
Going through the gap will lead to a breakable fence. Skate through the fence
to arrive in an area with a bowl. There is a rail going around some of the
bowl. Grind along the rail, and then jump to a grind on the bench for this gap.


BIG TUNNEL GAP
--------------

Go down the two slopes at the start of the level, and go through the small
tunnel between the quarter pipes to see a small slope going up. Go up the slope
to see a tunnel with quarter pipes on either side. Jump over this gap using the
quarter pipes.


BUS STOP STOMP
--------------

From the start of the level, go down the first slope, but turn left before
going down the second slope. Go down the curved slope, and then go forward to
come to the bus stop. For this gap, jump from either the curved rail (which is
to the right of the bus stop) or the bank ledge (which is to the left of the
bus stop), onto a grind on any part of the bus stop.


CAKE WALK LEDGE 2 LEDGE
-----------------------

Go down the two slopes at the start of the level, and go through the small
tunnel between the quarter pipes to see a small slope going up. Go up the slope
to see a tunnel with quarter pipes on either side. Above the tunnel is the
bridge. The bridge has two ledges on it. Jump from a grind on one ledge to the
other ledge for this gap.


CHANNEL GAP
-----------

Go down the two slopes at the start of the level, and go through the small
tunnel between the quarter pipes to see a small slope going up. There are
quarter pipes on either side of the slope. Jump over the slope using the
quarter pipes for this gap. There are other channel gaps around the bowl. Just
search for the small slopes leading up out of the bowl, and jump over them for
other Channel Gaps.


CORNER STOMP
------------

There are four places to get this gap in the level, one at each corner of the
skatepark. One example of the Corner Stomp is shown here: From the start of the
level, go down the first slope, but turn right before going down the second
slope. Go down the curved slope, then turn slightly to the right and go forward
to come to a curved rail at the corner of the skatepark. There are small walls
near the curved rail. Grind either wall and jump to a grind on the curved rail.


DUMPSTER DIVE
-------------

From the start of the level, go down the first slope, but turn left before
going down the second slope. Go down the curved slope, and then go across the
road. Follow the building along until you come to a gap between the buildings.
Going through the gap will lead to a breakable fence. Skate through the fence
to arrive in an area with a bowl. After going through the fence, start grinding
along the bench at the right side of the area. At the end of the bench, jump to
a grind on the dumpster for this gap.


GHETTO EXTENSION
----------------

Go down the first slope from the start of the level, but turn left before going
down the second slope. Go down the curved slope, and there will be a quarter
pipe with a Quiksilver sign above. Do a lip trick on this sign.


GHETTO RAIL GAP
---------------

From the start of the level, go down the first slope, but turn left before
going down the second slope. Go down the curved slope, and then turn slightly
to the left to come to a curved rail at the corner of the skate park. To the
right of the curved rail is a bank ramp with a quarter pipe in the middle, and
behind this bank is a rail. For this gap, jump from a grind on the curved rail
to a grind on the rail behind the bank. You can also get this gap by jumping
from the bus stop to the rail behind the bank.


HIGH WIRE ACT
-------------

There are wires around the outside of the skatepark. Use one of the quarter
pipes around the side of the skatepark to jump up to a grind on the wire.


LIP 2 BOX
---------

From the start of the level, go down both slopes to come to a tunnel between
two quarter pipes. Above the tunnel is a long ledge going along the platform of
the quarter pipes. Grind the lip of the quarter pipe, and then jump over to a
grind on the ledge.


OVER THE BANK
-------------

Go straight forward down the two slopes at the start of the level, and then
turn around to see the red Quiksilver sign above the slope that you skated
down. There is a quarter pipe on either side of the slope. Use one quarter pipe
to jump over the slope and land on the other quarter pipe.


OVER THE BREAK
--------------

Hold down as soon as the level starts to stop after going down the first slope.
Turn around so that you face the quarter pipe at the top of the slope, and then
either jump down to the left or right of the slope. After dropping down, half
turn to the left to see the slope. Use the quarter pipe on either side to jump
over the slope.


OVER THE PLATFORM
-----------------

Hold down as soon as the level starts to stop after going down the first slope.
Turn around so that you face the quarter pipe at the top of the slope, and then
either jump down to the left or right of the slope. After dropping down, look
up to see the quarter pipe at the top of the slope. Use the quarter pipes on
either side to jump over the highest section of the slope.


QUARTER BACK EXTENSION
----------------------

Go down the two slopes at the start of the level, and go through the small
tunnel between the quarter pipes to see a small slope going up. On either side
of the slope will be the back of a quarter pipe, with a small ledge extending
from the quarter pipes. Using the bowl on either side of the slope, do a lip
trick on one of the quarter pipes.


RAMP 2 RAMP TRANSFER
--------------------

Go down the two slopes at the start of the level, and go through the small
tunnel between the quarter pipes to see a small slope going up. Skate up the
slope, and then turn around to see a large gap between two quarter pipes. Jump
over this gap using the quarter pipes.


RAMP HOP
--------

Go down the two slopes at the start of the level, and go through the small
tunnel between the quarter pipes to see a small slope going up. Skate up the
slope, and then turn around to see a large gap between two quarter pipes. Grind
one quarter pipe, jump the gap, and then grind the other quarter pipe.


RED LINE GRIND
--------------

Go down the two slopes at the start of the level, and go through the small
tunnel between the quarter pipes to see a small slope going up. On either side
of the slope will be the back of a quarter pipe, with a small ledge extending
from the quarter pipes. Above the ledge is a red wire. Using the bowl on either
side of the slope, launch up to  a grind along the wire.


RUBY RED LIP
------------

Go down the two slopes at the start of the level, and go through the small
tunnel between the quarter pipes to see a small slope going up. On either side
of the slope will be the back of a quarter pipe, with a small ledge extending
from the quarter pipes. Above the ledge is a red wire. Using the bowl on either
side of the slope, do a lip trick on the red wire.


SHORT WALL STOMP
----------------

From the start of the level, go down the first slope, but turn right before
going down the second slope. Go down the curved slope, and then turn slightly
to the right and go forward to come to a curved rail at the corner of the
skatepark. There are small walls near the curved rail. Grind the curved rail,
and then jump into a grind on either of the small walls.


SPECTATOR BOX STOMP
-------------------

From the start of the level, go down the first slope, but turn right before
going down the second slope. Go down the curved slope, and then turn slightly
to the right and go forward to come to a curved rail at the corner of the
skatepark. There are small walls near the curved rail. Grind the wall to the
left of the rail, and at the end of the wall, jump up to a grind on the
spectator box for this gap.


TAKE IT TO DA BRIDGE!
---------------------

Go down the two slopes at the start of the level, and go through the small
tunnel between the quarter pipes to see a small slope going up. Go up the slope
to see a tunnel with quarter pipes on either side. Above the tunnel is the
bridge. The bridge has two ledges on it. Grind one of the curved ledges at the
corner of the skatepark, and then jump to a grind on the bridge.


TUNNEL GAP
----------

This gap is visible from the start of the level. It's the big gap between the
two quarter pipes at the bottom of the slope.


WHOOPTY RAIL GAP
----------------

From the start of the level, go down the first slope, but turn right before
going down the second slope. Go down the curved slope, and then turn slightly
to the right and go forward to come to a curved rail at the corner of the
skatepark. To the left of the curved rail is a small wall, and to the left of
the small wall is a bumpy rail. For this gap, you can either jump from the
curved rail to the bumpy rail, or from the small wall to the bumpy rail.


-------------------------------------------------------------------------------
3.4.                               Suburbia
-------------------------------------------------------------------------------


2X4 HOP
-------

Go down the slope from the start of the level, and then turn right and go along
the street to come to the frame of the under construction ramp. Under the
frame, there are two wooden rails, and near the rails is a small launch ramp.
Jump from this ramp to a grind on one of the rails.


AIRPLANE DROP
-------------

This gap can be easily be done with Moon Physics. Go down the slope at the
start of the level, and then turn sharply to the left to see the half pipe in
the trailer area. Ride onto the half pipe, and then get a big air on the side
of the half pipe near the fence. After dropping down from the air, you will get
this gap. You can also recieve this gap by jumping out of the half pipe and
car-planting (Hold triangle) the plane.


BETWEEN THE RAMPS
-----------------

Go to the trailer area near the start of the level, and find the red trailer.
There is a quarter pipe on the side of the red trailer, and another quarter
pipe over to the right. Jump the gap between the quarter pipes.


CASH MONEY TRANSFER
-------------------

After going down the slope at the start of the level, turn slightly to the
right and skate over toward the house with the parked car. Skate through the
garage to arrive in the area behind the house. After skating through the
garage, stop and turn 180 to the left. There will be a gap between two quarter
pipes on the house. Jump the gap.


CHAINLINKGAP
------------

Go down the slope from the start of the level, and then turn right and go along
the street to come to the frame of the under construction ramp. Going along the
side of this area there is a chainlink fence. Near the middle of the fence
there is a small gap where the top of the fence has gone. Grind the fence, jump
over the gap, and continue grinding along the fence.


CORNER CUT CONSTRUCTION
-----------------------

Erik Andersson: "From the start turn right and head towards the firetruck. At
the left of the fire truck, there's a ramp, jump from the ramp towards the
burned house outside then grind the fence in front of it. This gap has to be
done in the right angle.


DING DONG DITCH TRANSFER
------------------------

After going down the slope at the start of the level, turn slightly to the
right and skate over toward the front door of the house with the parked car.
The sides of the front door can be used as a very thin quarter pipe. Jump from
one side of the door to the other for this gap. The doorbell will ring after
this gap is completed, although it doesn't have any effect on the level.


FENCE TRIPPING
--------------

Elliot Long: "Head down the roll-in and to the construction site. On the street
side of the new house, there is a quarter pipe. to get the gap, grind right
from the top piece of wood ontop of the QP. At the end, you need to ollie off
the piece of wood and into a grind on the fence."

RS11055678: "Ok, in suburbia, go to where the two large quarter pipes are in
front of the firetrucks, the left quarter pipe is right next to a fence. Hop up
onto the fence and start grinding...after you get around the corner the wooden
thing the construction guys are building should be directly to the left of you,
jump over to that and grind it to get the 'Fence trippin'' Gap."


FIRE FIGHTER
------------

Wildduece02: "Start grinding the chain fence by the construction site towards
the fire truck. Jump and grind on the fire truck (anywhere on its back), then
grind on the fence next to the haunted house (its all in one straight line).


GRABBIN' PINE!
--------------

Go down the slope from the start of the level, and then turn right and go along
the street to come to the frame of the under construction ramp. There is a
quarter pipe up on the side of the frame nearest the street. Using the quarter
pipe, jump up and lip trick the frame above.


HAUNTED STAIR SET I
-------------------

After going down the slope at the start of the level, turn sharply left to see
a set of steps leading up to the mansion. Jump down the steps for this gap.


HAUNTED STAIR SET II
--------------------

After going down the slope at the start of the level, turn to the right to see
a set of steps leading up to the mansion. Jump down the steps for this gap.


HEADLESS HORSEMAN GAP
---------------------

Go down the slope at the start of the level, and then turn around and face the
slope. Go up the slope, and then launch forward over the top of the tree and
land in the area with the mansion.


HOP THE FENCE
-------------

Go down the slope from the start of the level, and then turn right and go along
the street to come to the frame of the under construction ramp. Under the
frame, there are two wooden rails, and near the rails is a small launch ramp.
Jump from this ramp to a grind on the chainlink fence at the side of the area.


HOT FOOT
--------

Go straight forward from the start of the level, and use the small launch ramp
to jump over the fence. Once over the fence, turn right, and go forward to find
two people around a barbeque. Jump over the top of the barbeque for this gap.


HOWDY NEIGHBOR PART I
---------------------

Go down the slope from the start of the level, and then turn right and go along
the street to come to the under construction ramp. Turn left just before the
ramp, and then go forward to drop down into the bowl. There will be a high wall
near the bowl, which leads over to the back of the house with the satellite
dish. Jump from the bowl over the wall.


HOWDY NEIGHBOR PART II
----------------------

After going down the slope at the start of the level, turn slightly to the
right and skate over toward the house with the parked car. Skate through the
garage to arrive in the area behind the house. After skating through the
garage, turn right and use the quarter pipe to jump over the wall.


I GOT A BAD FEELING ABOUT THIS!
-------------------------------

After completing the Help The Thin Man level goal, the door to the house will
be open. Go through the door and skate through the hallway, and then jump up to
the right from the quarter pipe at the end of the hallway to land in the area
behind the house.


LEAVE THIS PLACE
----------------

After completing the Help The Thin Man level goal, the door to the house will
be open. Go through the door and skate through the hallway, and then jump up to
the right from the quarter pipe at the end of the hallway to land on a quarter
pipe in the area behind the house. Go straight forward after landing to find
another quarter pipe just in front. Using this quarter pipe, launch up to the
right to land on a green half pipe. At one side of this half pipe there will be
a steep slope leading up. Go up this slope to arrive on top of the house. There
will be a wire leading down from the side of the mansion, to the house near the
trailer area. Grind down the wire for this gap.


LOOK OUT BEHIND YOU!
--------------------

After completing the Help The Thin Man level goal, the door to the house will
be open. Go through the door and skate through the hallway, and then jump up to
the right from the quarter pipe at the end of the hallway to land on a quarter
pipe in the area behind the house. Go straight forward after landing to find
another quarter pipe just in front. Using this quarter pipe, launch up to the
right to land on a green half pipe.


MANSION ON WHEELS TRANSFER
--------------------------

After going down the slope at the start of the level, turn left and skate
forward to come to the trailer area. Locate the red trailer, which is in the
middle of the area. There is a long quarter pipe on one side of the trailer,
and a small quarter pipe on the other side. Jump from the long quarter pipe to
the small quarter pipe. It's also possible to get the same gap by jumping from
the small quarter pipe to the long quarter pipe, but is more difficult.


MANUAL THE SAC!
---------------

Go down the slope from the start of the level, and then turn right and go along
the street to find two quarter pipes, near the under construction ramp, on
either side of the street. Get air on the left quarter pipe, and then quickly
revert to a manual (R2 + down, up). Manual all the way around the sidewalk to
the other quarter pipe for this gap.


NO MAN'S LAND GAP
-----------------

After completing the Help The Thin Man level goal, the door to the house will
be open. Go through the door and skate through the hallway, and then jump up to
the right from the quarter pipe at the end of the hallway to land in the area
behind the house. Skate to the other side of the area, and jump over the right
wall to land near the entrance of the mansion.


NO REST FOR THE WICKED GRIND
----------------------------

ROGER151337: "Go into the secret place where the big quarterpipe is, then grind
all the way around it, but you have to jump up and grind the grave stones that
stick out of the ground to get this.


NUDE FENCE GAP
--------------

Go straight forward from the start of the level, and use the small launch ramp
to jump over the fence. Once over the fence, turn right, and go forward to find
a small gap between two quarter pipes. Jump the gap.


ON SITE CONSTRUCTION
--------------------

Go down the slope from the start of the level, and then turn right and go along
the street to find two quarter pipes, near the under construction ramp, on
either side of the street. Skate through the middle of the quarter pipes to
come to a fire engine, and then turn left to see big launch ramp. For this gap,
use the launch ramp to jump over the frame of the under construction ramp.


OVER UNDER CONSTRUCTION
-----------------------

The 81: "Use the same ramp you use for the "grabbin pine" gap. But instead jump
straight ahead up and over the top of the construction house to get the gap.
You will probably have to grind one of the top beams to get over but i've done
it a few times just jumping!"


PICNIC LIP TRIC!
----------------

Go down the slope at the start of the level, and then turn sharply to the left
to see the half pipe in the trailer area. Ride onto the half pipe, and then
turn right to see a picnic table on its side on top of a quarter pipe. Lip
trick the top of the table for this gap.


PLYWOOD POP
-----------

Go down the slope from the start of the level, then turn right and go along the
street to come to the frame of the under construction ramp. Under the frame,
there are two wooden rails. Jump from one rail to the other for this gap.


POWER UP GAP
------------

The 81: "Go to the roof of the house with the ramps on the roof. Grind the top
wire that heads towards the house with the satellite dish then jump down to a
grind on the lower wire that heads to the same house to get the gap.


RAISIN' THE BAR!
----------------

Go straight forward from the start of the level, and use the small launch ramp
to jump over the fence. Once over the fence, turn left to see a quarter pipe on
the house. Above the quarter pipe is a rail. Lip trick the rail for this gap.


RAISIN' THE ROOF!
-----------------

Go straight forward from the start of the level, and use the small launch ramp
to jump over the fence. Once over the fence, turn left to see a quarter pipe on
the house. There is another quarter pipe on the other side of the house. Go to
the other quarter pipe, and lip trick the roof above the quarter pipe.


RETURN TO THE LIVING
--------------------

The 81: "Go to the roof of the house with the ramps on the roof. Grind the top
wire that heads towards the house with the satellite dish then jump down to a
grind on the lower wire that heads to the same house to get the gap.

Erik Andersson: "For this one get on top of the haunted house, so head left
from the start and left again at the halfpipes, skate through the haunted house
(it has to be open of course), you'll come to a quarterpipe at the and of that
room, transfer to the right ("I got a bad feeling about this!") at the opposite
side transfer to the right again ("Look out behind you") onto a small half pipe
roof. From here fly up to the main roof. There's a halfpipe on the main roof
and on one of the quarterpipes is a platform on which you have to go (slowly).
You'll see two cables going down to Skillz' house, jump over the small spiked
fence and grind one of the cables all the way down, that's the gap. I tried to
jump out of the roof halfpipe directly on that cable without a result, so get
on that platform first."


RICH HUMP HOP
-------------

After going down the slope at the start of the level, turn slightly to the
right and skate over toward the house with the parked car. Skate through the
garage to arrive in the area behind the house. After skating through the
garage, go forward and get up onto the platform of the quarter pipe above.
There will be a small ramp on the platform. Jump over the ramp for this gap.


RICHES TO RICHES MINI-GAP
-------------------------

After going down the slope at the start of the level, turn slightly to the
right and skate over toward the house with the parked car. Skate through the
garage to arrive in the area behind the house. After skating through the
garage, turn left to see a gap between two quarter pipes. Jump the gap.


ROOF RAGE LEVEL I
-----------------

After going down the slope at the start of the level, turn slightly to the
right and skate over toward the house with the parked car. Skate through the
garage to arrive in the area behind the house. After skating through the
garage, stop and turn 180 to the left. There will be a gap between two quarter
pipes on the house. Use the left quarter pipe, and lip trick the low section of
the roof above.


ROOF RAGE LEVEL II
------------------

After going down the slope at the start of the level, turn slightly to the
right and skate over toward the house with the parked car. Skate through the
garage to arrive in the area behind the house. After skating through the
garage, stop and turn 180 to the left. There will be a gap between two quarter
pipes on the house. Use the right quarter pipe, and lip trick the high section
of the roof above.


SCARY TREE PLANT
----------------

After completing the Help The Thin Man level goal, the door to the house will
open. Go through the door and skate through the hallway, then jump up to the
right from the quarter pipe at the end of the hallway to land in an area behind
the house. There is a quarter pipe going around this area, and at one corner of
the quarter pipe is a tree with a small ledge on it. Lip trick this ledge.


SMACK CITY
----------

After going down the slope at the start of the level, turn slightly to the
right and skate over toward the front door of the house with the parked car.
Jump over the top of the front door by using the quarter pipe at either side of
the door.


SMELLS LIKE SOME BBQ!
---------------------

Go straight forward from the start of the level, and use the small launch ramp
to jump over the fence. Once over the fence, turn right, and go forward to find
two people around a barbeque. Near the barbeque is a launch ramp. For this gap,
use the launch ramp to jump to a grind on the fence.


SO COLD...
----------

After completing the Help The Thin Man level goal, the door to the house will
be open. Go through the door and skate through the hallway, and then jump up to
the right from the quarter pipe at the end of the hallway to land in the area
behind the house. In the middle of the area, at the opposite side from the
house, there is a rail above the quarter pipe. Lip trick this rail.


SOCIAL CLIMBER
--------------

Go straight forward from the start of the level, and use the small launch ramp
to jump over the fence. Once over the fence, turn right, and go forward to find
a small gap between two quarter pipes. Using the right quarter pipe, jump
forward up onto the roof house.


SPOOKY DROP
-----------

After completing the Help The Thin Man level goal, the door to the house will
be open. Go through the door and skate through the hallway, and then jump up to
the right from the quarter pipe at the end of the hallway to land in the area
behind the house. Skate near the middle of the area and face the house. Then
use the right analog stick to look up at the house. There will be some windows
up above. Go up the section of the quarter pipe below the windows, and ride up
the slope to smash through the windows and land in the secret bat hallway. Go
through this hallway, and then jump out the other side for this gap.


STOP GAP
--------

Grind up the stop sign, and drop off the end to a grind on the ledge of the
mansion steps. To find the stop sign, turn to the right after going down the
slope at the start of the level.


STREET TRANSFER
---------------

Go down the slope from the start of the level, and then turn right and go along
the street to find two quarter pipes, near the under construction ramp, on
either side of the street. Jump from one quarter pipe to the other.


THE HOLLY MATCHET RULES TRANSFER
--------------------------------

Go down the slope at the start of the level, and then turn sharply to the left
to see the half pipe in the trailer area. Ride onto the half pipe, and then
launch from either side of the half pipe, over the small gap, to one of the
quarter pipes on the side.


TRAILER HOP
-----------

Go left from the start of the level, and then skate near the back of the
trailer area to find a blue trailer. Get speed by jumping on the quarter pipes
at the back of the area, and then jump the roof of the blue trailer.


TRAILER ROOF GAP
----------------

Go straight forward from the start of the level, and use the small launch ramp
to jump over the fence. Once over the fence, turn left and go up the thin steep
slope to the roof of the house. There will be a launch ramp on top of the
house. Use this launch ramp to jump over the red trailer below.


TRICK UP A TREE!
----------------

After going down the slope at the start of the level, turn slightly to the
right and skate over toward the house with the parked car. Skate through the
garage to arrive in the area behind the house. After skating through the
garage, turn left to see two quarter pipes. Above the quarter pipes is a tree.
Lip trick either tree.


TWISTER BAIT GAP
----------------

After going down the slope at the start of the level, turn slightly to the left
and go forward to come to a house with a parked car outside. To the left of the
parked car is a red trailer. Jump over the top of the trailer using the wooden
ramp at the back of the trailer.


UP N'OVER
---------

Go straight forward from the start of the level, and use the small launch ramp
to jump into a grind on one of the rails leading up to the fence.


UTOPIA SIGN GAP
---------------

After going down the slope at the start of the level, turn left and skate
forward to come to the trailer area. Locate the red trailer, which is in the
middle of the area. There is a long quarter pipe on one side of the trailer,
and a small quarter pipe on the other side. Grind along the long quarter pipe
to the right, and then jump off at the end to a grind on the 'UTOPIA' sign.


WAKE THE DEAD GRIND
-------------------

After completing the Help The Thin Man level goal, the door to the house will
be open. Go through the door and skate through the hallway, and then jump up to
the right from the quarter pipe at the end of the hallway to land in the area
behind the house. There is a quarter pipe going around this area. Grind the
whole quarter pipe.


WALL HOPPIN'
------------

After going down the slope at the start of the level, turn slightly to the
right and skate over toward the house with the parked car. Skate through the
garage to arrive in the area behind the house. After skating through the
garage, turn left and then use the quarter pipe to jump over the wall and land
in the yard where the people are having the barbeque.


WHERE'S YOUR HARD HAT?
----------------------

Go down the slope from the start of the level, and then turn right and go along
the street to come to the frame of the under construction ramp. Under the
frame, there are two wooden rails, and near the rails is a small launch ramp.
Jump from this ramp to a grind on either side of the frame.


WHOSE HOUSE?...SKILLZ HOUSE!
----------------------------

Go straight forward from the start of the level, and use the small launch ramp
to jump over the fence. Once over the fence, turn left to see a quarter pipe on
the house. There is another quarter pipe on the other side of the house. Jump
from one quarter to the other quarter pipe for this gap.


-------------------------------------------------------------------------------
3.5.                                Airport
-------------------------------------------------------------------------------


1ST CLASS LIP!!
---------------

After going down the final escaltor in the level, you will arrive in the main
area of the airport. There are spiral staircases going down at the side of each
area. Go down either staircase to get to an area which has a long quarter pipe
going all the way around the sides of the area. Using either the side of the
quarter pipe, launch up to a lip trick on the highest red rail.


1ST CLASS GRIND!!
-----------------

After going down the final escaltor in the level, you will arrive in the main
area of the airport. There are spiral staircases going down at the side of each
area. Go down either staircase to get to an area which has a long quarter pipe
going all the way around the sides of the area. Using either the side of the
quarter pipe, launch up to a grind on the highest red rail.


ADIOS CHOPPER!
--------------

Turn slightly to the right at the start of the level, and jump over the
counter. Jump onto the conveyer belt and go through the x-ray machine. Follow
the path along to come to the outside area with a helicopter. Use the small
ramp to jump to a grind on the helicopter blade.


AMERICAN MADE
-------------

After going down the final escaltor in the level, you will arrive in the main
area of the airport. There are 10 flags in this area, five at the left side and
five at the right. Grind the red rail with the flags above on the right side of
the area for this gap.


BAGGAGE CLAIMED!
----------------

After going down the first escalator, turn sharply to the right and go through
the customs gate to arrive in the area with the baggage claim. Jump up to the
platform on top of the baggage claim, where there will be a small ramp. Use
this small launch ramp to jump to a grind on the light.


BUSINESS CLASS GRIND!
---------------------

After going down the final escaltor in the level, you will arrive in the main
area of the airport. There are spiral staircases going down at the side of each
area. Go down either staircase to get to an area which has a long quarter pipe
going all the way around the sides of the area. Using either the side of the
quarter pipe, launch up to a grind on the middle red rail.


BUSINESS CLASS LIP!
-------------------

After going down the final escaltor in the level, you will arrive in the main
area of the airport. There are spiral staircases going down at the side of each
area. Go down either staircase to get to an area which has a long quarter pipe
going all the way around the sides of the area. Using either the side of the
quarter pipe, launch up to a lip trick on the middle red rail.


CLAIM HOP!
----------

After going down the first escalator, turn sharply to the right and go through
the gate to come to the baggage claim. There are rails near the baggage claim.
For this gap, jump from a grind on one rail to the other rail.


COUNTRY OF 700 ISLANDS
----------------------

After going down the final escaltor in the level, you will arrive in the main
area of the airport. There are 10 flags in this area, five at the left side and
five at the right. Grind the red rail with the flags above on the right side of
the area for this gap.


DRAINING THE VEIN
-----------------

Go into the hall on the left, just before the first walkway. Grind the rail,
then grind the row of urinals, and finally drop down to a grind on the rail
leading out of the hall.


DROPPIN' SCIENCE!
-----------------

There is a light above the first escalator in the level. Use the middle of the
escalator as a launch ramp, and jump to a grind on the light. At the end of the
first light, jump to a grind on the second light which is going off at a slight
angle. Near the end of the light, jump down to the third light for the gap.


ECONOMY CLASS GRIND
-------------------

After going down the final escaltor in the level, you will arrive in the main
area of the airport. There are spiral staircases going down at the side of each
area. Go down either staircase to get to an area which has a long quarter pipe
going all the way around the sides of the area. Using either the side of the
quarter pipe, launch up to a grind on the lowest red rail.


ECONOMY CLASS LIP
-----------------

After going down the final escaltor in the level, you will arrive in the main
area of the airport. There are spiral staircases going down at the side of each
area. Go down either staircase to get to an area which has a long quarter pipe
going all the way around the sides of the area. Using either the side of the
quarter pipe, launch up to a lip trick on the lowest red rail.


ESCALATIN' THE SITUATION!
-------------------------

After going down the first escalator, turn sharply to the right and go through
the gate to come to the baggage claim. Go past the baggage claim to find two
escalators, with a big quarter pipe on either side. Using the quarter pipe,
jump over either escalator.


ESCALATOR HOP
-------------

There are rails going down both of the escalators in the level. For this gap,
jump from one rail to the other.


FLYING HIGH IN THE SKY
----------------------

Just after the first escalator there are two airport terminals which can be
used as thin quarter pipes. High above each terminal there is a board. Lip
trick this board.


G'DAY
-----

After going down the final escaltor in the level, you will arrive in the main
area of the airport. There are 10 flags in this area, five at the left side and
five at the right. Grind the red rail with the flags above on the right side of
the area for this gap.


GATE TRANSFER!
--------------

Elliot Long: "Go to the end of the level and head below the gate area (where
there is the car with cargo driving). Gate Transfer is achieved when you launch
from one of the QP's below, over a gate above, and land on the other side. This
is easiest to do at the gates that go into the wall, because there is less
height needed to clear it."


GATE HOP!
---------

After going down the final escaltor in the level, you will arrive in the main
area of the airport. Going around the sides of the level are red rails. Grind
any red rail, and then jump the gap and land on the next red rail.


GOLDEN!
-------

After going down the final escaltor in the level, you will arrive in the main
area of the airport. There are 10 flags in this area, five at the left side and
five at the right. Grind the red rail with the flags above on the left side of
the area for this gap.


GRIND BAGGAGE CLAIM
-------------------

After going down the first escalator, turn sharply to the right and go through
the gate to come to the baggage claim. Grind all the way around the baggage
claim for this gap.


HELIPORT BAGGAGE
----------------

Elliot Long: "In the Airport, go to the helicopter area. To get this easy gap,
grind one side of the black treadmil, ollie out and grind the other side. This
is easiest to do when it goes straight toward the escalator."


HOLA!
-----

After going down the final escaltor in the level, you will arrive in the main
area of the airport. There are 10 flags in this area, five at the left side and
five at the right. Grind the red rail with the flags above on the left side of
the area for this gap.


ILLUMINATIN'
------------

Skate along to the first big phone booth in the level, which is located to the
left of the first walkway. Above the phone booth there is a light. Jump from
the booth and grind the light for this gap.


LAST HIGH LIGHT
---------------

There is a light above the final escalator in the level. Use the middle of the
escalator as a launch ramp, and jump to a grind on the light.


LIGHT HOP!
----------

After going down the final escalator to the main area of the airport, go down
either spiral staircase at the sides of the area. Under the main area, there
will be lots of lights around the side. Grind the quarter pipe going around the
area, and then jump to a grind on a light. From the first light, jump over to a
grind on the next light for this gap.


LIGHT POP!
----------

After going down the final escalator to the main area of the airport, go down
either spiral staircase at the sides of the area. Under the main area, there
will be lots of lights around the side. Grind the quarter pipe going around the
area, and then jump to a grind on a light.


LIGHTEN UP!
-----------

Skate down to the second big phone booth in the level, which is located to the
left of the second walkway. Above the phone booth there is a light. Jump from
the booth and grind the light for this gap.


LOCAL CALL
----------

Grind over the first big phone booth in the level, which is located to the left
of the first walkway.


LONG DISTANCE
-------------

Grind over the second big phone booth in the level, which is located to the
left of the second walkway.


LOOK OUT!!
----------

After going down the first escalator, go into the hall on the right, just
before the second walkway. Grind the rail, then grind the row of urinals, and
finally drop down to a grind on the rail leading out of the hall.


MULIN'
------

After going down the first escalator, turn sharply to the right and go through
the customs gate to arrive in the area with the baggage claim. After going
through the gate, turn around and face the gate. Use the small launch ramps on
either x-ray machine to jump over the top of the gate.


MUSICAL CHAIRS
--------------

After going down the final escaltor in the level, you will arrive in the main
area of the airport. There are green curved chairs on either side of the area.
Grind one green chair, and then manual across the floor to a grind on another
green chair.


O THE S
-------

Jump over or through the security gate.


OFF THE COUCH
-------------

Near the start of the level, there are two purple curved couches on either
side. Grind one couch, jump off into a manual, and then grind the other couch
for this gap.


PARLEZ-VOUS SKATE?
------------------

After going down the final escaltor in the level, you will arrive in the main
area of the airport. There are 10 flags in this area, five at the left side and
five at the right. Grind the red rail with the flags above on the right side of
the area for this gap.


RAIL HOP
--------

After going down the final escalator to the main area of the airport, go down
either spiral staircase at the sides of the area. Under the main area, there
will be a curved red rail at the side of the area. Grind the quarter pipe going
around the area, and then jump to a grind on the curved red rail for this gap.


SPIRAL STAIRS NORTH!
--------------------

After going down the final escaltor in the level, you will arrive in the main
area of the airport. There are spiral staircases going down at the side of each
area. Grind down the right spiral staircase for this gap.


SPIRAL STAIRS SOUTH!
--------------------

After going down the final escalator in the level, you will arrive in the main
area of the airport. There are spiral staircases going down at the side of each
area. Grind down the left spiral staircase for this gap.


SPOTTED BAGS
------------

After going down the first escalator, turn sharply to the right and go through
the gate to come to the baggage claim. Go past the baggage claim to find two
escalators, with a big quarter pipe between them. Launch from the quarter pipe
up to a grind on the wall above.


START TO FINISH!!!
------------------

At the start of the level, grind the ledge on the left or right, then jump off
into a manual. For this gap, you have to manual all the way down both escalator
slopes. After going down the final escalator slope, keep going forward to the
quarter pipe at the end. You will get this gap near the quarter pipe. This is
certainly the longest manual gap in the game, but you can keep your speed and
balance up by grinding the various walkways and escalators in the level.


TAKIN' THE HIGH ROAD
--------------------

There is a light above the first escalator in the level. Use the middle of the
escaltor as a launch ramp, and jump to a grind on the light.


TEA TIME
--------

After going down the final escaltor in the level, you will arrive in the main
area of the airport. There are 10 flags in this area, five at the left side and
five at the right. Grind the red rail with the flags above on the left side of
the area for this gap.


THE HARD WAY UP!
----------------

Jump up to a grind on the lockers on the right near the start of the level.
From the lockers, jump up to a grind on the arrivals board. Jump to a grind on
the next arrivals board, and finally jump up to a grind on the light.


THROUGH THE PAD!
----------------

Turn slightly to the right at the start of the level and jump over the counter.
Jump onto the conveyer belt and go through the x-ray machine. Follow the path
along to come to the outside area with a helicopter. Start a grind on the
conveyer belt, and then jump to a grind on the esclator leading down to the
area with the baggage claim.


WALKWAY HOP
-----------

Jump from one walkway rail to the other. This can be done on both walkways in
the level.


WALKWAY RIDE 1!
---------------

Ride forward from the start of the level and grind the middle of the walkway.


WALKWAY RIDE 2!
---------------

After going down the first escalator in the level, keep going forward to find
the second walkway. Grind along the middle of the walkway for this gap.


WELCOM TO THE TRIANGLE
----------------------

After going down the final escaltor in the level, you will arrive in the main
area of the airport. There are 10 flags in this area, five at the left side and
five at the right. Grind the red rail with the flags above on the left side of
the area for this gap.


WELCOM, EH?
-----------

After going down the final escaltor in the level, you will arrive in the main
area of the airport. There are 10 flags in this area, five at the left side and
five at the right. Grind the red rail with the flags above on the right side of
the area for this gap.


X-RAY
-----

Turn slightly to the right at the start of the level and jump over the counter.
Jump onto the conveyer belt and go through the x-ray machine for this gap.


ZDRASVUITE!
-----------

After going down the final escaltor in the level, you will arrive in the main
area of the airport. There are 10 flags in this area, five at the left side and
five at the right. Grind the red rail with the flags above on the left side of
the area for this gap.


-------------------------------------------------------------------------------
3.6.                             Skater Island
-------------------------------------------------------------------------------


42 MILES TO NYC HOP
-------------------

Go forward from the start of the level and jump over the second funbox.


A BURNING SENSATION
-------------------

Go to the secret outside area. There will be a fire burning on the beach. Jump
over the fire for this gap.


AT THE 5
--------

Go to the bowl near the vending machines, in the top right corner of the skate
park. There is a small bowl, and a big bowl joined together. Jump from the big
bowl over to the flat of the half pipe. You can get any one of four gaps,
depending on how far you jump.


AT THE 10
---------

Go to the bowl near the vending machines, in the top-right corner of the skate
park. There is a small bowl, and a big bowl joined together. Jump from the big
bowl over to the flat of the half pipe. You can get any one of four gaps,
depending on how far you jump.


AT THE 50
---------

Go to the bowl near the vending machines in the corner of the skate park (from
the start of the level, it's in the top-right corner). There is a small bowl,
and a big bowl joined together. Jump from the big bowl over to the flat of the
half pipe. You can get any one of four gaps, depending on how far you jump.


BLAST 'EM
---------

Go to the secret outside area. There are two cannon fortresses near the
entrance to the skatepark. The fortresses each have a quarter pipe on the
front. Jump the gap between the two quarter pipes.


BOWL TRANSFER
-------------

Skate into the bowl with the high platform on one side (from the starting
point, this is at the bottom-right of the level). There are two bowls. Jump
from one bowl to the other.


CANNON FODDER
-------------

Go to the secret outside area. There are two cannon fortresses near the
entrance to the skatepark. The fortresses each have a quarter pipe on the
front. Use either quarter pipe to lip trick the top of the fortress.


CANNON GRIND
------------

Go to the secret outside area, and skate up to the ship. Grind the red edge of
the ship, jump over the entrance, and then land in a grind on the edge of the
ship for the gap.


COPING 2 RAIL POP
-----------------

Skate into the bowl with the high platform on one side at the bottom-right
corner of the level. There are two bowls next to each other, and going around
one side of the bowls there is a wooden rail. Grind one of the bowls, and then
jump to a grind on the wooden rail for this gap.


CROWD PLEASER I
---------------

Turn around from the start of the level to see the spectator stands. There is a
rail going along the stands, with a quarter pipe below. Using the quarter pipe,
lip trick the rail on the stands.


CROWD PLEASER II
----------------

Go over to the bowl at the top-right corner of the skatepark to find these
spectator stands. There is a rail going along the stands. Using the bowl, lip
trick the rail on the stands.


DANCIN' ON THE TABLES TRANSFER
------------------------------

Turn around from the start of the level to see the spectator stands. There is a
quarter pipe under the stands, and a bowl over to the left. For this gap, jump
from the quarter pipe and land in the bowl.


DREAMER GAP
-----------

Elliot Long: "To the right of where you start there should be a funbox with a
straight black rail going through the middle. Above that is the outer wooden
fencing that separates the 2 'areas' (vert and street). To get the gap, grind
the wooden fence and when it inclines upward (a bit after the funbox mentioned
earlier ends) ollie off (at the right time) and grind the sprinkler system
above. This requires precise timing, as if you ollie too late you will not get
the angle needed, and if you ollie too early, you won't get the height."


DRIVE THRU WINDOW
-----------------

Skate into the bowl with the high platform on one side at the bottom-right
corner of the level. There is a small ledge on the platform at the side nearest
section the bowl. Manual the ledge for this gap. An easier way is to grind
around the bowl to the right, and just before the coping slopes down, jump to a
manual on the ledge.


FEARLESS SHARK HOP
------------------

Go to the secret outside area. There will be an overturned boat with sharks
swimming around it, in the water at the right side of the beach. Jump from the
beach to the boat.


FIJI MERMAID HOP
----------------

Go forward from the start of the level and jump over the first funbox.


FRONT MAST BACK GRIND
---------------------

Go to the secret outside area, and skate to the ship. On the ship, turn left to
see a quarter pipe. Go forward over the first quarter pipe to come to another
quarter pipe at the front of the ship. Jump over this quarter pipe and land in
a grind on the mast. Grind up the mast, and then start grinding back down the
mast toward the ship.


HANDRAIL HOP
------------

Go to the bowl near the vending machines, in the top right corner of the skate
park. Get onto the platform of the bowl, where there are two wooden rails with
a gap between them. Grind one rail, jump the gap and land on the other rail.


HELL NO H20
-----------

Go to the bowl near the vending machines, is in the corner of the skate park
(from the start of the level, it's in the top-right corner). There is a small
bowl, and a big bowl joined together. Jump from the big bowl, and hit the
second rail above the half pipe.


HIT THE STAIRS
--------------

Go forward from the start of the level, and skate over the first funbox. After
passing the first funbox, turn right to see a big funbox with a rail on it.
Grind the rail to the left, and then jump off at the end of the rail to a grind
on the step.


HIGH RAIL STOMP
---------------

Skate into the bowl with the high platform on one side at the bottom-right
corner of the level. There are two bowls next to each other, and high above the
bowls is a high platform with a wooden rail. Jump from either bowl up to a
grind on the platform rail.


HOW'D YOU FIND THAT?
--------------------

At the start of the level, half turn left to see a thin quarter pipe to the
right of a fence. There is a rail high above the quarter pipe. Use the quarter
pipe to launch up to a lip trick on the rail.


KEEL HAUL GAP
-------------

Go to the secret outside area, and skate to the ship. After boarding the ship,
turn right to see a roll-in between two quarter pipes. Go up the roll-in to
find another quarter pipe with a pole above. Use this to jump over the pole.


LOOK OUT BELOW!
---------------

Go to the secret outside area, and skate to the ship. After boarding the ship,
turn left and use the right analog stick to look up and see a pirate sitting on
one of the boards under the mast. Use the quarter pipe below to launch up to a
lip trick on the board in front of the pirate.


MAST TRANSFER
-------------

Go to the secret outside area, and skate to the ship. On the ship, turn right
to see a mast between two quarter pipes. The mast can be used as a thin quarter
pipe. For this gap, jump from the mast to the quarter pipe on either side.


MR. O'DONNELL HOP
-----------------

ROGER151337: "Use the hump on the right side of the level and jump over it."


PALM TREE HOP
-------------

After the door to the secret outside area has been opened, go through the
opening, and cannons from the ship will blast a new opening to the skatepark.
Go back into the skatepark, and skate toward this new entrance. Just outside
the second opening, there are two planks of wood on a small wooden ramp. Grind
the left plank, and then jump over to the palm tree.


PIEDMONT, NORTH DAKOTA GAP
--------------------------

Go forward from the start of the level, and skate over the first funbox. After
passing the first funbox, turn right to see a big funbox with a rail on it.
Using the funbox, jump over the fence and land in the bowl.


RAIL 2 RAIL HOP
---------------

Grind along the wooden rail on the platform of the bowls next to the start of
the level. There is a small slope leading up to the platform of the half pipe,
with a rail on each side. Jump from the left rail (which is one on the platform
of the bowls), to a grind on the right rail going up the slope.


ROOF BUSTIN'
------------

Go to the half pipe in Skater Island, which is over on the right side of the
level. There is a breakable roof above the half pipe. To get this gap, get some
big air on the half pipe and break a section of the roof.


RUSSIAN TEASE GAP
-----------------

There is a light, just above the starting point of the level. Skate into the
bowl at the bottom-right corner of the level, and then launch from the bowl to
a grind on the light.


SAIL RIP
--------

Go to the secret outside area, and skate to the bowl at the back of the ship.
There is a sail above the bowl. Get some air out of the bowl and hit the sail
to rip it.


SHORE LEAVE
-----------

Go to the secret outside area, and skate to the ship. On the ship, turn left to
see a quarter pipe. There is a long rail high above the quarter pipe. Launch up
near the left side of the quarter pipe, and grind the rail along to the left.
At the end of the rail, drop down to a grind on the rope leading to the beach.


SKULL N'BONES
-------------

Get onto the platform of the half pipe that is nearest the wall. Once on the
platform, turn right and look toward the two flags. Jump from the platform of
the half pipe, and grind the left flag.


SOUTH AMBOY, NJ GAP
-------------------

Go forward from the start of the level, and skate over the two funboxes. After
passing the second funbox, turn right to see a gap between two quarter pipes.
Using the left quarter pipe, jump forward over the fence and land in the bowl
near the vending machines.


STAIR HOP
---------

Jump from the side of the half pipe nearest to the wall, over to the bowl near
the vending machines, clearing the set of steps along the way.


STAIR SET
---------

At the side of the half pipe, there are some steps leading down. Jump the steps
for this gap.


STARS N'STRIPES
---------------

Get onto the platform of the half pipe that is nearest the wall. Once on the
platform, turn right and look toward the two flags. Jump from the platform of
the half pipe, and grind the right flag.


STREET PARK RE-ENTRY RAIL
-------------------------

Wilddeuce02: "At the beginning of the level, turn around and go up the slant
with the rail and stop at the box rail on the back wall. Grind this rail, jump
and grind the rail on the slant, and then jump and grind the rail on the
quarter pipe (the one below the Crowd Pleaser I)."


SURF'S UP
---------

Go to the half pipe in Skater Island, which is over on the right side of the
level. There is a surfboard on the wall, above the platform of the half pipe.
Jump from the half pipe and grind the surfboard for this gap.


SWAB THE DECK GAP
-----------------

Go to the secret outside area, and skate to the ship. Jump the gap between the
two quarter pipes near the middle of the ship.


THAT'S A MOUTHFUL
-----------------

Go to the bowl near the vending machines, in the top-right corner of the skate
park. Get onto the platform of the bowl, where there will be two wooden rails
with a gap between them. Grind the left wooden rail, then jump up to a grind on
the first vending machine. Drop down to a grind on the next wooden rail, and
then quickly jump up to a grind on the second vending machine.


THE AARON C. ROLL-IN OF DEATH GAP
---------------------------------

There is a small roll-in on the half pipe. Jump over the roll-in for this gap.


THE BOSS GAP
------------

Go forward from the start of the level, and skate over the two funboxes. After
passing the second funbox, turn right to see a gap between two quarter pipes.
Jump this gap.


THE DROP
--------

Get onto the platform of the half pipe that is nearest the wall. Once on the
platform, turn right and look toward the two flags. On the left will be a slope
leading up. Jump from the platform of the half pipe to land on the slope, and
then jump from the slope down into the bowl.


THE FLAME TRANSFER
------------------

Jump from the half pipe over to the bowl near the vending machines.


THE HEARTBREAKER GAP
--------------------

Go straight forward from the start of the level over the two funboxes to come
to a quarter pipe. The section of the quarter pipe on the left will have a
small gap in it. Jump the gap.


THE JERSEY NUN GAP
------------------

Go forward from the start of the level all the way to the back of the building,
and jump the gap between the two quarter pipes.


THE LAW TRANSFER
----------------

Jump from the half pipe over to the bowl with the high platform on one side.


THE ROLLERBOY GAP
-----------------

Get onto the platform of the half pipe that is nearest the wall. Once on the
platform, turn right and look toward the two flags. On the left will be a slope
leading up, and on the right will be a high platform next to the bowl. The
platform has a hole in it. For this gap, jump from the platform of the half
pipe, through the hole in the bowl platform.


TOUCHDOWN!
----------

Go to the bowl near the vending machines, is in the corner of the skate park
(from the start of the level, it's in the top right corner). There is a small
bowl, and a big bowl joined together. Jump from the big bowl over to the flat
of the half pipe. You can get any one of four gaps, depending on how far you
jump. For this gap, you will have travel the furthest distance.


-------------------------------------------------------------------------------
3.7.                              Los Angeles
-------------------------------------------------------------------------------


ALL THE WAY
-----------

Go forward from the start of the level, down the steps, and then go through the
arch. Turn right in the arch, and continue skating to come to two sets of
steps, one on each side of the pools of water. Jump down either sets of steps,
and land on the road.


ALLEY-OOP!
----------

Jump down the wavy steps at the start of the level, and then continue straight
forward through the arch in the building. Go across the road to come to a
yellow shack at the other side. In the yellow shack, there is a small bump. Use
this bump to launch up to a grind on the wire leading over to the half pipe
near the car wash.


BUNKER
------

At the start of the level, there will be some wavy steps just in front. On
either side of the steps is a grass slope. For this gap, jump the grass slope
or the wavy steps.


BURRITO CARNITAS!
-----------------

There are two quarter pipes on the side of the car wash. For this gap, use one
of the quarter pipes to jump up to a grind along the side of the car wash.


BURRITO GRANDE
--------------

There are two quarter pipes on the side of the car wash, with a small shop
between the quarter pipes. For this gap, either jump over the top of the shop,
or jump under the sign of the shop.


BUSTIN CHERRIES!
----------------

The earthquake must be started before this gap can be completed. Sloping up to
the roof of the building to the left of the wavy stairs near the start of the
level is a thin rail. Grind all the way up the rail to get to the roof. Jump
from the roof over to the section of road below, and then use the wooden ramp
at the side of the road to launch up onto the building ledge. Next, grind the
ledge and then jump over to a grind on the edge of the next building. Grind
around the corner, and then jump onto the rail on top of the cherry sign.


BYE-BYE
-------

This gap can only be completed in Career Mode, after the earthquake has been
started. Skate over to the car wash, and jump up onto the roof. A good way of
doing this is to jump from the quarter pipe near the car wash, next to the
store with the Huge Discounts sign on it. Up on the rubble strewn roof of the
car wash, turn the skater toward the broken bridge, which slopes steeply
upwards. Jump onto the sloped section of the bridge, and then jump over the
small gap to the next section of the bridge, which a car has smashed through a
wall and is balancing over the edge. Jump on the wall and grind over the crack
in the wall where the car is balancing to make the car fall down, which will
complete the gap.


COLD CHILLIN'
-------------

At the side of the car wash, there is a big gap between two quarter pipes. Jump
the gap.


DON'T FALL!
-----------

The earthquake must be started before this gap can be completed. Sloping up to
the roof of the building to the left of the wavy stairs near the start of the
level is a thin rail. Grind all the way up the rail to get to the roof. Jump
from the roof over to the section of road below, and then use the wooden ramp
at the side of the road to launch up onto the building ledge. Next, grind the
ledge and then jump over to a grind on the edge of the next building.


DOORWAY HOP
-----------

From the start of the level, go down the wavy steps and then turn right on the
road. At the side of the road will be the fountain, and behind the fountain
will be two quarter pipes near a building where windows can be smashed. Smash
through both windows to get to the other side of the building, and then jump up
one of the quarter pipes to land on the area above with two steaming grates.
There is a ledge at the side of this area, with two doorways. Grind the ledge,
jump over either doorway, and then grind the other ledge for this gap.


DOWN THE STAIRS
---------------

Go forward from the start of the level, down the steps, and then go through the
arch. Turn right in the arch, and continue skating to come to two sets of
steps, one on each side of the pools of water. Jump down either sets of steps.


EAST SIDE!'
-----------

Go down the wavy steps at the start of the level, and then turn right on the
road. Go down the small slope in the road, and then follow the corner around to
the left. On the right side of the road there will be a small kiosk near the
car wash. Grind the edge of the kiosk, and then jump over the road and land on
the other side for this gap.


EASTERNTREMOR!
--------------

Turn left at the start of the level, and skate forward to come to two rails.
Grind down the left rail for this gap.


ELECTRIFIED!
------------

Elliot Long: "Start the level and go down to the fountain. What you need to do
to get this gap is air off of that brown little kicker-rounded thing and grind
a wire. You can do this from either brown kicker-rounded thing."


FOUNTAIN HOP
------------

From the start of the level, go down the wavy steps and then go right down the
road. At the side of the road will be the fountain, and at either side of the
fountain will be a small curved ledge. Grind the ledge and jump to a grind on
the fountain. Or grind the fountain and jump to a grind on one of the ledges.


GETTIN A LEARN ON!
------------------

Go forward and down the wavy steps from the start of the level, and go through
the arch to drop down some steps to the road. Once on the road, turn around and
face the steps that you dropped down. Turn left to see another set of steps
with a rail going down them. Start grinding on the ledge, jump over the steps
with the rail going down them, and then land on the rail.


GOIN' BALLISTIC
---------------

From the start of the level, go down the wavy steps and then go right down the
road. At the side of the road will be the fountain, and behind the fountain
will be two quarter pipes near a building. Use either quarter pipe to launch up
onto the half pipe on the roof of the building. Get big air on either side of
the half pipe for this gap.


GRIND ILLIN'
------------

At the side of the car wash, there is a big gap between two quarter pipes.
Grind one quarter pipe, jump the gap, and then land in a grind on the next
quarter pipe.


HOT, HOT, HOT!
--------------

Near the fire engine (which is next to the car wash), there is a burning bin.
Jump over the bin.


HOTEL LIP SMACKIN'
------------------

Near the fire engine (which is next to the car wash), enter through the arch to
arrive outside the Morehead Club. There are two quarter pipes, with a ledge
above. Launch from either quarter pipe to a lip trick on the ledge.


HUNG OVER'
----------

Near the fire engine (which is next to the car wash), enter through the arch to
arrive outside the Morehead Club. Jump the gap between the quarter pipes.


KIOSK!
------

Go down the wavy steps at the start of the level, and then turn right on the
road. Go down the small slope in the road, and then follow the corner around to
the left. On the right side of the road there will be a small kiosk near the
car wash. On each side of the kiosk is a quarter pipe. For this gap, launch
over the top of the kiosk using the quarter pipe.


INDIANA STYLE
-------------

Kaleidoscopearmada: "On LA after you free the balls, start in the yellow
building or between the two purple quarterpipes and manual across the flat area
where the balls travel and you should get 'Indiana Style'."


NICE MOVE!
----------

At the side of the car wash, there are two quarter pipes with a gap between
them. Grind the left quarter pipe, and then jump over to a grind on the ladder
of the fire engine. Grind all the way up the ladder, and then start grinding
along the ledge of the building. At the end of the ledge, jump to the right and
land on the edge of the sloped roof of the building.


NORTHERN WASHERP LIP
--------------------

From the start of the level, go down the wavy steps and then go right down the
road. At the side of the road will be the fountain, and behind the fountain
will be two quarter pipes near a building. Above both of the quarter pipes are
window ledges. Launch up from the left quarter pipe to a lip trick on the ledge
for this gap.


NORTHERNTREMOR!
---------------

From the start of the level, jump down the wavy steps, and then turn right on
the road. Where the road slopes down, there will be a rail on the left side of
the road. Grind down the rail.


NOSEBLEED TIME
--------------

From the start of the level, go down the wavy steps and then go right down the
road. At the side of the road will be the fountain, and behind the fountain
will be two quarter pipes near a building. Use either quarter pipe to launch up
onto the half pipe on the roof of the building. Get a medium sized air on
either side of the half pipe for this gap. If you go too high on the air, you
will get the Goin' Ballistic gap.


OVER THE FOUNTAIN!
------------------

ROGER151337: "Go to where the little fountain is, and use it as a ramp and jump
over it."


OVER THE YELLOW STONE SHACK
---------------------------

Jump down the wavy steps at the start of the level, and then continue straight
forward through the arch in the building. Go across the road to come to a
yellow shack at the other side. Jump onto the thin sloped ledge of the shack,
and at the top of the ledge jump over the shack. For the same gap, you can
grind up the ledge and jump the shack.


OVERPASS AFTERSHOCK
-------------------

This gap can only be completed after the earthquake has been started. Skate
over to the car wash, and jump up onto the roof. A good way of doing this is to
jump from the quarter pipe near the car wash, next to the store with the Huge
Discounts sign on it. Up on the rubble strewn roof of the car wash, turn the
skater toward the broken bridge, which slopes steeply upwards. Jump onto the
sloped section of the bridge, and then jump over the small gap to the next
section of the bridge. There are gaps in the wall of the bridge. Grind over any
of the gaps.


OVERPASS LEAP
-------------

The earthquake must be started before this gap can be completed. Sloping up to
the roof of the building to the left of the wavy stairs near the start of the
level is a thin rail. Grind all the way up the rail to get to the roof. Jump
from the roof over to the section of road below, and then use the wooden ramp
at the side of the road to launch up onto the building ledge.


PASSIN' GAS!
------------

Get on the roof of the car wash, and then wallride the sign for this gap.


PERSHING RAMP
-------------

Jump down the wavy steps at the start of the level, and then continue straight
forward through the arch in the building. Go across the road to come to a
yellow shack at the other side. Grind to the right along the ledge outside of
the yellow shack, and then jump down to a grind on the curved steps.


PURE AIR
--------

From the start of the level, go down the wavy steps and then go right down the
road. At the side of the road will be the fountain, and behind the fountain
will be two quarter pipes near a building where windows can be smashed. Smash
through both windows to get to the other side of the building, and then jump up
one of the quarter pipes to land on the area above with two steaming grates.
Grind around the curved ledge just next to the grates to open them, and then go
all the way back to the starting point of the level. Sloping up to the roof of
the building to the left of the wavy stairs near the start of the level is a
thin rail. Grind all the way up the rail to get to the roof. The grates on top
of the roof will be open. Drop down into one of the grates to find a half pipe
with a gap in the middle. Jump over the gap.


PURPLE SKIPPIN'
---------------

Jump down the wavy steps at the start of the level, and then continue straight
forward through the arch in the building. Go across the road, and then go
through the tunnel in the yellow shack to come to a  purple structure. There is
a half pipe on the purple structure, and small launch ramps on the back of each
side of the half pipe. Using the ramps, launch over the purple half pipe.


PURPLE TRANSFER
---------------

Elliot Long: "Go to the purple half pipe. On the side of the half pipe there
will be a tiny quarter pipe that you land on after you get the secret tape.
Just do a transfer between these 2 pipes and you'll get the gap."


RAIL SKIP!
----------

Turn left at the start of the level, and skate forward to come to two rails.
Grind either rail, and then jump to a grind on the other rail.


RIDIN' THE XXX
--------------

Jump down the wavy steps at the start of the level, and then continue straight
forward through the arch in the building. Go across the road, and then go
through the tunnel in the yellow shack to come to a  purple structure. There is
a half pipe on the purple structure. Grind the left quarter pipe. The grind
will lead to a rail, which goes around a ledge and up to the top of the cinema.
Grind along the top of the cinema for this gap.


SHOOTS N' LADDERS
-----------------

At the side of the car wash, there are two quarter pipes with a gap between
them. Grind the left quarter pipe, and then jump over to a grind on the ladder
of the fire engine. Grind all the way up the ladder for this gap.


SOUTHERN WASHERP LIP
--------------------

From the start of the level, go down the wavy steps and then go right down the
road. At the side of the road will be the fountain, and behind the fountain
will be two quarter pipes near a building. Above both of the quarter pipes are
window ledges. Launch up from the right quarter pipe to a lip trick on the
ledge for this gap.


SOUTHERNTREMOR!
---------------

Turn left at the start of the level, and skate forward to come to two rails. Go
down the slope next to the rails, and turn right on the road. Follow the road
along, and grind the rail on the right side of the path.


SQUEAKY CLEAN!
--------------

In the car wash, there are two rails. Grind one rail, jump the gap, and then
grind the other rail.


STAIR SKIP!
-----------

Go forward and down the wavy steps from the start of the level, and go through
the arch to drop down some steps to the road. Once on the road, turn around and
face the steps that you dropped down. There is a ledge on either side of the
steps. For this gap, start grinding along the ledge, jump the steps, and then
land in a grind on the next ledge.


THEY'RE GRATE!
--------------

From the start of the level, go down the wavy steps and then turn right on the
road. At the side of the road will be the fountain, and behind the fountain
will be two quarter pipes near a building where windows can be smashed. Smash
through both windows to get to the other side of the building, and then jump up
one of the quarter pipes to land on the area above with two steaming grates.
Grind around the curved ledge just next to the grates for this gap.


TO THE LADDER!
--------------

Next to the fire engine (which is near the car wash), there is a small ramp.
Use this ramp to launch up to a grind on the ladder of the fire engine.


TO THE STAIRS!
--------------

ROGER151337: "Go to the purple building, when you are there go to where the one
quarterpipe is. There are windows on the left side and up ahead there is a
little yellow kicker, use it and grind the curved stairs."


TOWER LOCKIN'
-------------

From the start of the level, go down the wavy steps and then go right down the
road. At the side of the road will be the fountain, and behind the fountain
will be two quarter pipes near a building. Use the either quarter pipe to
launch up onto the half pipe on the roof of the building. The roof of the
building is a rough half pipe. Use the right side of the building to jump down
to the quarter pipe in the area with the grates.


TOWER POPPIN'
-------------

From the start of the level, go down the wavy steps and then go right down the
road. At the side of the road will be the fountain, and behind the fountain
will be two quarter pipes near a building. Use the either quarter pipe to
launch up onto the half pipe on the roof of the building.


TOWER RAIL SWAP
---------------

From the start of the level, go down the wavy steps and then go right down the
road. At the side of the road will be the fountain, and behind the fountain
will be two quarter pipes near a building where windows can be smashed. Smash
through both windows to get to the other side of the building, and then jump up
one of the quarter pipes to land on the area above with two steaming grates.
Near the grates is a long rail that goes along. Follow the rail, which goes
near the car wash and then turns left and goes down a slope to the road. On the
slope, there will be a rail on each side. Start grinding on one of the rails,
and then jump over to a grind on the other rail.


TOWER RAILS GAP
---------------

From the start of the level, go down the wavy steps and then go right down the
road. At the side of the road will be the fountain, and behind the fountain
will be two quarter pipes near a building where windows can be smashed. Smash
through both windows to get to the other side of the building, and then jump up
one of the quarter pipes to land on the area above with two steaming grates.
Near the grates is a long rail that goes along, with a gap in the middle where
two small sets of steps come up on either side. Start grinding along the rail,
jump the gap, and then hold grind to land on the rail on the other side.


TOWER SOUTH
-----------

From the start of the level, go down the wavy steps and then go right down the
road. At the side of the road will be the fountain, and behind the fountain
will be two quarter pipes near a building where windows can be smashed. Smash
through both windows to get to the other side of the building, and then jump up
one of the quarter pipes to land on the area above with two steaming grates.
Near the grates is a long rail that goes along. Follow the rail, which goes
near the car wash and then turns left and goes down a slope to the road. On the
slope, start grinding down the left rail. There will be a gap in the rail,
where some steps go down. Jump over the steps, and then continue the grind
along the rail for this gap.


TRIPLE X HOP!
-------------

There are some steps under the cinema, and to the left of the cinema there is a
ledge. Grind the steps, and then jump to a grind on the ledge. You can get the
same gap by jumping from the ledge over to the steps under the cinema.


VENTING FRUSTRATION
-------------------

From the start of the level, go down the wavy steps and go right down the road.
At the side of the road is the fountain and behind the fountain are two quarter
pipes near a building where windows can be smashed. Smash through both windows
to get to the other side of the building, and then jump up one of the quarter
pipes to land on the area above with two steaming grates. Grind around the
curved ledge just next to the grates to open them, and then jump down to the
quarter pipe next to the building with the glass windows. For this gap, jump
from the quarter pipe near the building, and land on the quarter in the vent.


WASH TRANSFER!
--------------

Near the car wash, there is a quarter pipe next to the store with the Huge
Discounts sign on it. Jump from this quarter pipe up the quarter pipe on the
roof of the car wash.


WASHIN' WINDOWS
---------------

From the start of the level, go down the wavy steps and then go right down the
road. At the side of the road will be the fountain, and behind the fountain
will be two quarter pipes near a building. Above both of the quarter pipes are
window ledges. Launch up from either quarter pipe onto a grind on the ledge.


WEST SIDE!'
-----------

From the start of the level, jump down the wavy steps, and then turn right on
the road. Where the road slopes down, there will be a rail on the left side of
the road. Grind down the rail and jump over the road from the end of the rail.


WESTERNTREMOR!
--------------

Go forward and down the wavy steps from the start of the level, and grind the
left rail under the arch.


WIRE DROP!!!
------------

Continuing from the Wire Ridin 3!! gap, jump off the end of the wire and grind
around the edge of the fountain below.


WIRE RIDIN 1!
-------------

Jump down the wavy steps at the start of the level, and then continue straight
forward through the arch in the building. Go across the road, and then go
through the tunnel in the yellow shack to come to a purple structure. There is
a half pipe on the purple structure. Grind the right quarter pipe. The grind
will lead to a wire, which goes around a ledge above a club. Keep grinding the
wire for this gap.


WIRE RIDIN 2!!
--------------

Continuing from the Wire Ridin 1! gap, keep grinding the wire.


WIRE RIDIN 3!!
--------------

Continuing from the Wire Ridin 2!! gap, grind to the end of the wire.


YELLOW CUTTER!
--------------

Jump down the wavy steps at the start of the level, and then continue straight
forward through the arch in the building. Go across the road to come to a
yellow shack at the other side. The yellow shack has a large window. Jump
through the window for this gap.


YELLOW FALL
-----------

Jump down the wavy steps at the start of the level, and then continue straight
forward through the arch in the building. Go across the road to come to a
yellow shack at the other side. Grind the sloped ledge of the shack to get up
onto the roof. On the roof, there are lots of square holes. Slowly skate over
to one of the holes, and fall through the roof for the gap.


-------------------------------------------------------------------------------
3.8.                                 Tokyo
-------------------------------------------------------------------------------


AKAGAI GAP
----------

Go down the roll-in at the start of the level and ride forward a short way, and
then turn around and face the roll-in to see the spectator stand above, and the
two smaller spectator stands on either side. Use the quarter pipe to launch up
onto the top of the right stand, where there will be a rail curving around at
the back. Grind the left side of the rail, and after grinding around the
spectator stand, jump off into a grind on the ledge of the billboard. From the
ledge, jump up to the curved ledge for this gap.


AMAZAKE GAP
-----------

Skate to the right bowl at the far end of the level. From the bowl, jump up to
the ledge above and start grinding it to the right. Jump the gap to the next
ledge for this gap.


AMAEBI GAP
----------

Skate to the quarter pipe just before the right of the two bowls at the far end
of the level. High above the right side of the quarter pipe is a flat platform.
Jump up onto a grind on the flat platform, and then quickly jump over to the
left and grind the curved platform. Continue to hold the grind button to grind
the next platform. Quickly jump from the end of the platform and grind the top
of the billboard. Finally, drop down off the end of the billboard and hold the
grind button to land on another ledge.

Elliot Long: "To get the gaps, go to the end of the level. Outside the right
pool, there should be a quarter pipe that leads to a sign (which goes onto the
line with the lanterns). To get the next 3 gaps, To get the next 3 gaps, Fugu
JuJu Gap, Maguro Gap, Amaebi Gap, and Edomae Gap, you need to air from the
quarter pipe and start a grind on the sign. Before the sign reaches the line
with the lanters, you need to ollie off and grind a circular sign to the left.
This gets you the Fugu Juju Gap. Continue grinding the circular sign, until you
reach the end. At the end ollie and start to grind the ledge/balcony like
platform infront of you. This gets you the Maguro Gap. Continue grinding along
the ledge/balcony like platform until you reach the end. At the end you should
see a blue platform that is slightly higher than the ledge/balcony like platfom
you just grinded. Ollie out of the grind and into a grind on the blue ledge.
This will get you the Edomae gap. At the end of the blue platform, ollie out of
the grind and land in a grind on the light blue sign and you will get the
Amaebi Gap. (VERY IMPORTANT NOTE: You *MUST* Ollie and grind onto the light
blue sign [for the Amaebi Gap] BEFORE you reach the very end of the platform,
or else you will ollie into a curve-ish type thing and it will make you go in
the wrong direction)."


BENTO BOX GAP
-------------

After going down the roll-in at the start of the level, go forward and jump
over the first funbox.


BOTAN NABE GAP
--------------

Go to the main secret area. After skating down the big roll-in at the start of
the area, turn either right or left to go down a wide roll-in. Use the quarter
pipe on either side to jump over this roll-in.


BUTA NIKU GAP
-------------

Go to the main secret area. After skating down the big roll-in at the start of
the area, go straight forward and use the kicker ramp to jump over the large
gap. Continue forward. There is a high quarter pipe going around the side of
the platform, while there is a low quarter pipe at the end of the platform.
Jump from the high quarter pipe, over the low quarter pipe, and land on the
other high quarter pipe.


CHAKINZUSHI GAP
---------------

Elliot Long: "On the right side of the level there are 2 cubes. Go to the 2nd
one. It can be used as a kicker to air up to the platform behind the neon
orange 'explosive' sign. Once on the platform, look behind you. You should see
a platform with a purple sign behind it. Ollie onto that, and to the right you
should see a very flat platform suspended by some beams. Ollie onto that. To
get this string of gaps, you need to go to the very edge (facing the start of
the level) of the suspended platform. Turn 180 degrees and you should see the
orange explosive sign. Grind the RIGHT side of the platform you are on, and at
the end, ollie right and grind the edge of the platform with the purple sign
behind it. You have gotten the Chakinzushi Gap."


CHANKO NABE GAP
---------------

Go to the main secret area. After skating down the big roll-in at the start of
the area, go straight forward and use the kicker ramp to jump the large gap.


CHILLI CHEESE OKONOMIYAKI
-------------------------

Skate to the quarter pipe at the right side just before the right bowl. Grind
along the quarter pipe to the right, and then jump off at the end and grind the
steep sign. Quickly jump and grind to get further up the sign. Near the top of
the sign, you will get this gap. An easier way is to use one of the small
circular platforms to launch onto a grind down the sign.


CHIRI NABE GAP
--------------

Go to the main secret area. After skating down the big roll-in at the start of
the area, turn either right or left to go down a wide roll-in. Turn around and
face the roll-in. Grind a quarter pipe on either side, jump over the roll-in,
and then land in a grind on the other quarter pipe.


CHUTORO MAKI
------------

Go down the roll-in at the start of the level and ride forward a short way, and
then turn around and face the roll-in to see the spectator stand above, and the
two smaller spectator stands on either side. Use the quarter pipe to launch up
onto the top of the right stand, where there will be a rail curving around at
the back. Grind the left side of the rail, and after grinding around the
spectator stand, jump off into a grind on the ledge of the billboard. From the
ledge of the billboard, jump up to the curved ledge. And then jump at the end
of the curved ledge to a grind on the ledge. Finally, jump down to the next
ledge, and grind it for the gap.


COCKY SUKIYAKI TRANSFER
-----------------------

There are two bowls at the back of the level. Each bowl has an entrance to it,
and to one side of the entrance is a quarter pipe. For this gap, jump from one
quarter pipe near the bowl entrance, all the way over to the quarter pipe by
the side of the other bowl entrance.


DOJO NABE
---------

Go to the main secret area. There is a rail high above all the quarter pipes in
this area. Launch from any of the quarter pipes up to a lip trick on this rail.


DONBURI WARI GAP
----------------

There are two bowls at the back of the level. Each bowl has an entrance to it.
Skate into the bowl, and jump over the entrance for this gap.


DONBURI TO DONBURI TRANSFER
---------------------------

There are two bowls at the back of the level. Skate into one of the bowls. The
back of the bowl forms a quarter pipe. Use this quarter pipe to jump over to
the other bowl.


EBI GAP
-------

Erik Andersson: "Down the startramp and 90o right, you'll see a quarter pipe
with a yellow ledge, above that ledge is another rail. Jump over that yellow
ledge and grind the rail to the left, a small leap will get you behind the
display. Skate behind the display and use the small ramp to grind the top ledge
of the light blue striped display. At the end of that ledge use the raising to
jump onto the next display. This jump is the gap."


EDOMAE GAP
----------

Skate to the quarter pipe just before the right of the two bowls at the far end
of the level. High above the right side of the quarter pipe is a flat platform.
Jump up onto a grind on the flat platform, and then quickly jump over to the
left and grind the curved platform. Continue to hold the grind button to grind
the next platform. Quickly jump from the end of the platform and grind the top
of the billboard for this gap.

Elliot Long: "To get the gaps, go to the end of the level. Outside the right
pool, there should be a quarter pipe that leads to a sign (which goes onto the
line with the lanterns). To get the next 3 gaps, To get the next 3 gaps, Fugu
JuJu Gap, Maguro Gap, Amaebi Gap, and Edomae Gap, you need to air from the
quarter pipe and start a grind on the sign. Before the sign reaches the line
with the lanters, you need to ollie off and grind a circular sign to the left.
This gets you the Fugu Juju Gap. Continue grinding the circular sign until you
reach the end. At the end ollie and start to grind, the ledge/balcony like
platform infront of you. This gets you the Maguro Gap. Continue grinding along
the ledge/balcony like platform until you reach the end. At the end you should
see a blue platform that is slightly higher than the ledge/balcony like platfom
you just grinded. Ollie out of the grind and into a grind on the blue ledge.
This will get you the Edomae gap."


FUGU GAP
--------

There is a big blimp in the middle of the level, and under the blimp is a red
platform which lights up when skated on. To get onto the red platform, go
forward over the funbox from the start of the level, and then jump forward from
the left or right quarter pipe to land on the platform. Another way of getting
up to the platform is to go past the full loops in the level a short way, and
then turn back around and face the loops. Use one of the loops as a quarter
pipe, and jump forward off the loop at an angle to land on the red platform. To
get this gap, just land on the red platform.


FUGU JUJU GAP
-------------

Skate to the quarter pipe at the right side just before the right bowl. High
above the right side of the quarter pipe is a flat platform. Jump up onto a
grind on the flat platform, and then quickly jump over to the left and grind
the curved platform.

Elliot Long: "To get the gaps, go to the end of the level. Outside the right
pool, there should be a quarter pipe that leads to a sign (which goes onto the
line with the lanterns). To get the next 3 gaps, To get the next 3 gaps, Fugu
JuJu Gap, Maguro Gap, Amaebi Gap, and Edomae Gap, you need to air from the
quarter pipe and start a grind on the sign. Before the sign reaches the line
with the lanters, you need to ollie off and grind a circular sign to the left.
This gets you the Fugu Juju Gap."


FUGU NO HONE GAP
----------------

There is a big bimp in the middle of the level, and under the blimp is a red
platform which lights up when skated on. Go forward over the funbox from the
start of the level, and then jump forward from the left or right quarter pipe
to a grind on the edge of the red platform.


FUGU NO NAKA GAP
----------------

There is a big blimp in the middle of the level, and under the blimp is a red
platform which lights up when skated on. Go forward over the funbox from the
start of the level, and then jump forward from the left or right quarter pipe
to land in a manual on the platform. Manual across the platform for this gap.
Another way of getting up to the platform is to go past the full loops in the
level a short way, and then turn back around and face the loops. Use one of the
loops as a quarter pipe, and jump forward off the loop at an angle to land in a
manual on the red platform.


FUTO MAKI GAP
-------------

From the start of the level, skate up the left slope to the walkway, grind the
left rail, and then jump up to a grind on the orange ledge. At the end of the
orange ledge, jump and wallride the billboard on the left, and then drop down
to a grind on the ledge of the same billboard. Continue to hold the grind
button to grind along the other billboard. You will get this gap in combination
with the Mirugai Gap.

Elliot Long: "From the start of the level, skate up the left slope to the
walkway, grind the left rail, and then jump up to a grind on the orange ledge.
At the end of the ledge, ollie out and into a grind on the next ledge (Let's
call it the QuikSilver TV Ad ledge). At the end of this ledge, ollie out and
into a grind on the (yes, you guessed it), next ledge (The sign with the
backward C and right side S)! If executed as 1 string, you should get the Nori
Maki and Mirugai gaps all at once."


GYOZA GAP
---------

Go down the roll-in at the start of the level and ride forward a short way, and
then turn around and face the roll-in to see the spectator stand above, and the
two smaller spectator stands on either side. Use the quarter pipe to launch up
onto the top of the left stand, where there will be a rail curving around at
the back. Grind the right side of the rail, and after grinding around the
spectator stand, jump off into a grind on the ledge. Then jump from the ledge
over to the curved ledge for this gap. Finally, drop down from the curved ledge
to a grind on another ledge.


GYU NIKU GAP
------------

Go to the main secret area. After skating down the big roll-in at the start of
the area, turn around and face the roll-in. Use the quarter pipe on either side
to jump over the big roll-in.


HAMACHI KAMA GAP
----------------

Elliot Long: "After opening up the secret area, start the grind string to get
to where you open the secret area. Where the sign used to be there is a very
steep half pipe. To get this gap, you need to grind as you would usually (if
you were holding triangle) and ollie over the entire steep half pipe where the
sign was, and land in a grind on the other side."


HAMACHI NO MICHI RAIL
---------------------

Go down the roll-in from the start of the level, and then turn around and face
the spectator stand. High up above is a rail going along to the right. Use the
quarter pipe below to launch up onto the rail, grinding along to the right, and
then quickly jump up to a grind on the roof of the stand. Continue to hold
grind to start grinding along a rope. After the rope, is a small ledge of a
billboard. Ride along this, and then jump up to a grind on the curved platform
above for this gap.


HAMAGURI GAP
------------

Elliot Long: "Grind the rope with the lanterns, and when you're near the end,
ollie off and grind the curved-outcropping under you. Ollie off the end of that
and grind the yellow rail that goes across the Weak Assed California Transfer.
You *SHOULD* get the gap."

Pier Antonio Pasotti: "When You are down from the slope, brake. Turn 180
degrees. Your sk8er will look to the slope. This slope is between two quarter
pipes with a yellow edge. Grind on the edge of the QP on the left, going on the
left. When the yellow edge ends, jump and grind on the "railing" of the balcony
in front of you. You'll take the HAMAGURI GAP."


HAMO GAP
--------

Go down the roll-in at the start of the level and ride forward a short way, and
then turn around and face the roll-in to see the spectator stand above, and the
two smaller spectator stands on either side. Use the quarter pipe to launch up
onto the top of the right stand, where there will be a rail curving around at
the back. Grind the left side of the rail, and after grinding around the
spectator stand, jump off into a grind on the ledge of the billboard. From the
ledge of the billboard, jump up to the curved ledge. And then jump at the end
of the curved ledge to a grind on the ledge above for this gap.


HARUMAKI LAUNCH
---------------

Use the quarter pipe with a full loop on either side to jump over the walkway.


HASAMI GAP
----------

After going down the roll-in at the start of the level, and go to the left of
the funbox. There will be a slope leading up the walkway on the left. To the
right of the slope are two steps leading under the walkway. Grind either step,
and at the end of the step, jump to a grind on the rail on the left. You can
get the same gap by jumping from the rail to either step.


HIDARI MEN
----------

Go down the roll-in at the start of the level and ride forward a short way, and
then turn around and face the roll-in to see the spectator stand above, and the
two smaller spectator stands on either side. Use the quarter pipe to launch up
to the top of the left stand, where there will be a rail curving around at the
back. Grind the left side of the rail, and after grinding around the spectator
stand, jump off to a grind on the rail at the back of the middle stand.


HIOARI AOYAGI
-------------

Go down the roll-in at the start of the level and ride forward a short way, and
then turn around and face the roll-in to see the spectator stand above, and the
two smaller spectator stands on either side. Use the quarter pipe to launch up
onto the top of the left stand, where there will be a rail curving around at
the back. Grind the right side of the rail, and after grinding around the
spectator stand, jump off into a grind on the ledge for this gap.


HIRAME GAP
----------

From the start of the level, skate up the right slope to the walkway, grind the
right rail, and then jump down to a grind on the edge of the roof for this gap.


HIRAME KARA AGE GAP
-------------------

Skate over to the right bowl at the back of the level, but don't enter it. Face
the entrance to the right bowl, but then do a quarter turn to the right, and
use the quarter pipe in front to launch up to a lip trick on the ledge above.


HOKKIGAI GAP
------------

Elliot Long: "Go down the roll-in at the start and turn around. There should be
rails going left and right (of the weak assed california gap). Grind the rail
RIGHT and at the end of it, ollie out and grind the curvy sign to get the gap."


INOSHISHI NABE GAP
------------------

Go to the main secret area. Jump any gap between half pipes on the upper level
of the area.


ISHIKARI NABE GAP
-----------------

Go to the main secret area. After skating down the roll-in at the start of the
area, turn right to go down a wide roll-in. At the bottom of the wide roll-in,
turn left, and then take the first turning on the left. After taking this
turning, there will be quarter pipes on either side, fixed onto the curved
quarter pipe. Grind the curved quarter pipe on either side, jump over the
normal quarter pipe, and then land on the other curved quarter pipe.


KAIBASHIRA AGE GAP
------------------

After going down the roll-in at the start of the level, go to the left of the
first funbox and ride up the slope to the walkway. Grind the rail on the left,
and then jump up to a grind on the orange ledge (Tsubugai Gap). Quickly jump
over onto the platform on the other side of the ledge. High above the curved
quarter pipe in this area is a ledge. Lip trick the ledge for this gap.


KAME HAME GAP
-------------

Skate to the right bowl at the far end of the level. From the bowl, jump up to
the ledge above and start grinding it to the right. Jump the gap to the next
ledge, and then jump from the second ledge over to a grind on the curved ledge.


KAMO NABE GAP
-------------

Erik Andersson: "Do the 'MEGA MECHA MAYHEM!!!' to get into the secret area.
From the entrance platform, before going down into the secret area, you'll see
two blue shining, curved rails coming up to you, which are actually the ledges
of two quarter pipes below, with a rift in it. Above is a rail with the same
bend. Now go down and grind the ledge of the QP back to the entrance, and jump
the rift over the entrance. Don't jump to far, because landing on the rails
behind the ledge will give you the 'YANAGAWA NABE GAP'."


KANPACHI GAP
------------

From the start of the level, skate up the left slope to the walkway. Go about
halfway along the walkway, and then turn 180 to the left. The orange ledge will
be on the right. Grind the right walkway rail, and then quickly jump up to a
grind on the orange ledge. At the end of the orange ledge, jump down to the
curved ledge, and then finally jump from the curved ledge to a grind on the
billboard ledge.


KAPPA MAKI
----------

From the start of the level, skate up the left slope to the walkway. Go about
halfway along the walkway, and then turn 180 to the left. The orange ledge will
be on the right. Grind the right walkway rail, and then quickly jump up to a
grind on the orange ledge. At the very end of the orange ledge, jump up and
hold grind to grind a hidden ledge for the gap.


KAREI KARA AGE GAP
------------------

Skate to the left of the two bowls at the far end of the level. High above the
left side of the bowl is a green sign. Lip trick the top of this sign.


KATSUDON GAP
------------

Elliot Long: "On the right side of the level there are 2 cubes. Go to the 2nd
one. It can be used as a kicker to air up to the platform behind the neon
orange 'explosive' sign. Once on the platform, look behind you. You should see
a platform with a purple sign behind it. Ollie onto that, and to the right you
should see a very flat platform suspended by some beams. Ollie onto that. To
get this string of gaps, you need to go to the very edge (facing the start of
the level) of the suspended platform. Turn 180 degrees and you should see the
orange explosive sign. Grind the RIGHT side of the platform you are on, and at
the end, ollie right and grind the edge of the platform with the purple sign
behind it. You have gotten the Chakinzushi Gap. Keep grinding, and at the end
of the platform, ollie out and into a grind on the ledge behind the orange
explosive sign. You now have the Meji gap. Continue the grind around the ledge
and drop into a grind along the rail that circles the outside of the bowl. You
got the Katsudon Gap."

Pier Antonio Pasotti: "Go to the end of the level, in the bowl on the right. Do
a grind on the red edge of the bowl, going right. When the red edge ends, jump
and do a grind on the edge of the balcony that is in front of you. You'll take
the Katsudon Gap."


KAZUNOKO GAP
------------

Erik Andersson: "For this you wanna go behind the pink and white 'Fruity Fresh
Cremy Milky' display. Down the startramp and 90o right, you'll see a quarter
pipe with a yellow ledge, above that ledge is another rail. Jump over that
yellow ledge and grind the rail to the left, a small leap will get you behind
the display. Skate behind the display and use the small ramp to grind the top
ledge of the light blue striped display."


KICHIGAI KISHA GAP
------------------

Elliot Long: "Similar to the Shochu Gap, except you must time the grind right
(or be very lucky) and instead of dropping and grinding the railway, you grind
the actual train (this is a tough one to get right)."

You can grind the railway tracks when the train is going past for the same gap.


LUCKY HARUMAKI TRANSFER
-----------------------

Ride forward from the start of the level to see a quarter pipe with a full loop
on either side. Skate up and over the top of the quarter pipe, then turn around
and face the full loops. The back of the full loop can be used as a quarter
pipe. For this gap, jump from one full loop to the other. This is similar to
the Wussy Harumaki Transfer, but the other side of the loops are used.


MAGURO GAP
----------

Skate to the quarter pipe just before the right of the two bowls at the far end
of the level. High above the right side of the quarter pipe is a flat platform.
Jump up onto a grind on the flat platform, and then quickly jump over to the
left and grind the curved platform. Continue to hold the grind button to grind
the next platform.

Elliot Long: "To get the gaps, go to the end of the level. Outside the right
pool, there should be a quarter pipe that leads to a sign (which goes onto the
line with the lanterns). To get the next 3 gaps, To get the next 3 gaps, Fugu
JuJu Gap, Maguro Gap, Amaebi Gap, and Edomae Gap, you need to air from the
quarter pipe and start a grind on the sign. Before the sign reaches the line
with the lanters, you need to ollie off and grind a circular sign to the left.
This gets you the Fugu Juju Gap. Continue grinding the circular sign until you
reach the end. At the end ollie and start to grind, the ledge/balcony like
platform in front of you. This gets you the Maguro Gap."

Pier Antonio Pasotti: "Go to the end of the level. Jump with the quarter pipe
and grind tothe right on the high rail near the railway. At the end of the rail
jump on the "balcony" of the building. Now jump on the balcony, which has a
yellow-trasparent screen with some fish. Now brake.You will see two possible
ways to continue. One is on the right: a rope with some red lights. The other
is one the left: a ledge of a building. Grind on this edge. You will do a
little "bend". When this bend ends, also the edge will ends. So jump and do a
grindon the other near edge of the balcony. You will take the Maguro Gap."


MEGA MECHA MAYHEM!!!
--------------------

Go down the roll-in from the start of the level, and then turn around and face
the spectator stand. High up above is a rail going along to the right. Use the
quarter pipe below to launch up onto the rail, grinding along to the right, and
then quickly jump up to a grind on the roof of the stand. Continue to hold
grind to start grinding along a rope. After the rope, is a small ledge of a
billboard. Ride along this, and then jump up to a grind on the curved platform
above for this gap. From this ledge, jump up to the orange ledge above with the
large circular sign. Grind through the large sign for this gap.


MEJI GAP
--------

Elliot Long: "On the right side of the level there are 2 cubes. Go to the 2nd
one. It can be used as a kicker to air up to the platform behind the neon
orange 'explosive' sign. Once on the platform, look behind you. You should see
a platform with a purple sign behind it. Ollie onto that, and to the right you
should see a very flat platform suspended by some beams. Ollie onto that. To
get this string of gaps, you need to go to the very edge (facing the start of
the level) of the suspended platform. Turn 180 degrees and you should see the
orange explosive sign. Grind the RIGHT side of the platform you are on, and at
the end, ollie right and grind the edge of the platform with the purple sign
behind it. You have gotten the Chakinzushi Gap. Keep grinding, and at the end
of the platform, ollie out and into a grind on the ledge behind the orange
explosive sign. You now have the Meji gap."


MIGI AOYAGI
-----------

Go down the roll-in at the start of the level and ride forward a short way, and
then turn around and face the roll-in to see the spectator stand above, and two
smaller spectator stands on either side. Use the quarter pipe to launch up onto
the top of the right stand, where there is a rail curving around at the back.
Grind the left side of the rail, and after grinding around the spectator stand,
jump off into a grind on the ledge of the billboard for this gap.


MIGI MEN
--------

Go down the roll-in at the start of the level and ride forward a short way.
Turn around and face the roll-in to see the spectator stand above, and the two
smaller spectator stands on either side. Use the quarter pipe to launch up onto
the top of the right stand, where there will be a rail curving around at the
back. Grind the right side of the rail, and after grinding around the spectator
stand, jump off to a grind on the rail at the back of the middle stand.


MIRUGAI GAP
-----------

Elliot Long: "From the start of the level, skate up the left slope to the
walkway, grind the left rail, and then jump up to a grind on the orange ledge.
At the end of the ledge, ollie out and into a grind on the next ledge (Let's
call it the QuikSilver TV Ad ledge). At the end of this ledge, ollie out and
into a grind on the (yes, you guessed it), next ledge (The sign with the
backward C and right side S)! If executed as 1 string, you should get the Nori
Maki and Mirugai gaps all at once."


MIZUTAKI GAP
------------

Go to the main secret area. There are gaps between half pipes on the upper
level of the area. Grind a quarter pipe on the upper level, jump the gap, and
then land in a grind on another quarter pipe.


MOCHI AGE GAP
-------------

There are two bowls at the back of the level. Skate into one of the bowls. High
above the back of the bowl there is a rail. Lip trick this rail.


NEGIMA GAP
----------

From the start of the level, skate to the right side of the level after skating
down the roll-in. There will be three rails close to each other, with a small
gap between each rail. Grind the rail nearest to the starting point of the
level, and then jump to a grind on the ledge.


NORI MAKI GAP
-------------

Elliot Long: "From the start of the level, skate up the left slope to the
walkway, grind the left rail, and then jump up to a grind on the orange ledge.
At the end of the ledge, ollie out and into a grind on the next ledge (The
'QuikSilver TV AD Ledge)."


OKONOMIYAKI GAP
---------------

Skate to the quarter pipe at the right side just before the right bowl. Grind
along the quarter pipe to the right, and then jump off at the end and grind the
steep sign.


ONIGIRI LAUNCH
--------------

After going down the roll-in at the start of the level, go forward and use the
ramp after the funbox to launch over the walkway.


SHABU SHABU GAP
---------------

From the start of the level, skate to the right side of the level after skating
down the roll-in. There will be three rails close to each other, with a small
gap between each rail. Near to the first rail, there will be a small circular
platform with a hologram floating above. Grind around this ledge, and then jump
to a grind on the rail going down the slope from the walkway.


SHAKO GAP
---------

Erik Andersson: "Down the start ramp and 90o right, you'll see a quarter pipe
with a yellow ledge, above that ledge is another rail. Jump over that yellow
ledge and grind the rail to the left, a small leap will get you behind the
display. Skate behind the display and use the small ramp to grind the top ledge
of the light blue striped display. At the end of that ledge use the raising to
jump onto the next display. On this display use the raising at the end again to
launch into a grind on the next higher ledge."


SHOCHU GAP
----------

Elliot Long: "To get the Shochu Gap, enter the end of the level and go into the
right pool. Above the right end of the pool there should be a 'Capsle' sign
which is beside an XXX sign. Above the Capsle sign there should be a green Jeep
sign. To get this gap you must get air enough to grind the jeep sign left, and
then drop and grind the train track below. This will get you the Shochu Gap."


SHUMAI GAP
----------

The level starts on the roll-in of the spectator stand. Go down the roll-in.
Turn around and face the spectator stand. High up above is a rail going along
the top of the spectator stand. Use the quarter pipe below to launch up onto
the rail, grinding along to the left, and then quickly jump up to the right to
land on a higher rail of the stand. Grind along this rail, which will lead to a
curved ledge. Grind around the curved ledge, then drop off and grind the ledge
below. Finally, jump from the ledge over to a grind on the edge of the roof.


SOMEN GAP
---------

Elliot Long: "After grinding the wire of lanterns, you should be at a wire that
extends to the platform above the spectator stand. TO get the gap, you must
grind the wire, keep grinding around the ENTIRE curved rail above the spectator
stand, and to the end of other wire (which leads to the yellow sign).
Essentially, grind along the wire with the lanterns and hold triangle and you
should get the gap."


SUKURA NABE GAP
---------------

Go to the main secret area. After skating down the big roll-in at the start of
the area, turn right to go down a wide roll-in. At the bottom of the wide
roll-in, turn left, and then take the first turning on the left. After taking
this turning, there will be quarter pipes on either side, fixed onto the curved
quarter pipe. Use the curved quarter pipe to jump over either of the quarter
pipes on the side.


SUNAGIMO GAP
------------

Skate over to the left bowl at the back of the level, but don't enter it. Face
the entrance to the left bowl, but then do a quarter turn to the left, and
start grinding along to the left on the quarter pipe in front. At the end of
the quarter pipe, jump over to a grind on the rail leading up to the catwalk.


SUPPON NABE GAP
---------------

Go to the main secret area. After skating down the big roll-in at the start of
the area, turn either right or left to go down a wide roll-in. At the bottom of
the roll-in, get some air on the quarter pipe in front, and then skate back
toward the roll-in. Jump forward from the top of the roll-in, and land on the
roll-in on the other side of the platform.


SUZUME GAP
----------

Skate over to the left bowl at the back of the level, but don't enter it. Face
the entrance to the left bowl, but then do a half turn to the left to see two
rails leading up a slope to the catwalk. Grind up the left rail, and then jump
off at the top of the slope and land on the rail down below.


TAIRAGAI GAP
------------

Go down the roll-in at the start of the level and ride forward a short way, and
then turn around and face the roll-in to see the spectator stand above, and the
two smaller spectator stands on either side. Use the quarter pipe to launch up
onto the top of the left stand, where there will be a rail curving around at
the back. Grind the right side of the rail, and after grinding around the
spectator stand, jump off into a grind on the ledge. Then jump from the ledge
over to the curved ledge for this gap.


TARA CHIRI NABE GAP
-------------------

Go to the main secret area. After skating down the big roll-in at the start of
the area, turn either right or left to go down a wide roll-in. At this lower
level of the area, there is a section of the quarter pipe that curves around in
a big 'U' shape. Grind around this section of the quarter pipe for this gap.


TEBASKI GAP
-----------

From the start of the level, skate to the right side of the level after skating
down the roll-in. There will be three rails close to each other, with a small
gap between each rail. Grind either the first or third rail (not the middle
rail), and then at the end of the rail, jump to a grind on the rail leading
down from the catwalk.


TENDON GAP
----------

Go to the left bowl at the back of the level, and grind around the back of the
bowl to the left. Jump from the bowl to a grind on the ledge of the billboard.


TORI KARA AGE GAP
-----------------

Go down the roll-in at the start of the level and ride forward a short way, and
then turn around and face the roll-in to see the spectator stand above. There
is a rail going along the top of the stand. Lip trick the rail.


TORI NIKU GAP
-------------

Go to the main secret area. After skating down the big roll-in at the start of
the area, go straight forward and use the kicker ramp to jump over the large
gap. Continue forward, and then jump forward (toward the blue screen) over the
top of the quarter pipe at the end of the platform. After landing, turn around
to see a tall quarter pipe, with curved quarter pipes on either side. Use these
curved quarter pipes to jump over the tall quarter pipe.


TORIGAI GAP
-----------

The level starts on the roll-in of the spectator stand. Go down the roll-in,
and then turn around and face the spectator stand. High up above is a rail
going along the top of the spectator stand. Use the quarter pipe below to
launch up onto the rail, grinding along to the left, and then quickly jump up
to the right to land on a higher rail of the stand. Grind along this rail,
which will lead to a curved ledge. Grind around the curved ledge, then drop off
and grind the ledge below.


TORO GAP
--------

Skate to the right bowl at the far end of the level. From the bowl, jump up to
the ledge above and start grinding it to the right. Jump the gap to the next
ledge, and then jump from the second ledge over to a grind on the curved ledge.
Finally, jump from the curved ledge over to the next flat ledge.


TOSHIKOSHI SOBA GAP
-------------------

The level starts on the roll-in of the spectator stand. Go down the roll-in,
and then turn around and face the spectator stand. High up above is a rail
going along the top of the spectator stand. Use the quarter pipe below to
launch up onto the rail, grinding along to the left, and then quickly jump up
to the right to land on a higher rail of the stand. Grind along this rail,
which will lead to a curved ledge. Leading off at the curve of the ledge is a
rope with lanterns on it. Before going around the corner, jump onto the rope.
Grind all the way along the rope with the lanterns on for this gap.


TRICKY ONIGIRI TRANSFER
-----------------------

After going down the roll-in at the start of the level, go forward over the
first funbox to come to two quarter pipes with a small gap in the middle. Jump
the gap between the quarter pipes.


TSUBUGAI GAP
------------

From the start of the level, skate up the left slope to the walkway, grind the
left rail, and then jump up to a grind on the orange ledge for this gap.


UDON SUKI NABE GAP
------------------

Go to the main secret area. There is a rail high above the quarter pipes at the
upper level of this area. Launch from any of the quarter pipes up to a grind on
this rail. Grind toward the green sign, then just before the curve in the rail,
jump down to a grind on the lip of the quarter pipe below the green sign.


UNAGIDON GAP
------------

There are two bowls at the back of the level. Each bowl has an entrance to it.
Skate into the bowl, and face the entrance. Start grinding toward the entrance
of the bowl, then jump and grind the other side of the entrance.


WARIBASHI GAP
-------------

On the walkway, start grinding along one rail on the side of the walkway, and
then jump over to a grind on the rail on the other side.


WEAK ASSED CALIFORNIA ROLL-IN RAIL
----------------------------------

There are quarter pipes on either side of the roll-in that is skated down at
the start of the level. Grind one quarter pipe, jump the roll-in, and land on
the other quarter pipe for this gap.


WEAK ASSED CALIFORNIA ROLL-IN TRANSFER
--------------------------------------

Jump over the roll-in that you skate down at the start of the level, by using
the quarter pipes on either side.


WUSSY HARUMAKI TRANSFER
-----------------------

Keep skating forward from the start of the level to come to a quarter pipe with
a full loop on either side. The back of the full loop can be used as a quarter
pipe. For this gap, jump from one full loop to the other.


YAKITORI GAP
------------

From the start of the level, skate to the right side of the level after skating
down the roll-in. There will be three rails close to each other, with a small
gap between each rail. For this gap, grind any of the three rails, and then
jump over to a grind on the nearest rail.


YANAGAWA NABE GAP
-----------------

Go to the main secret area. There is a rail high above all the quarter pipes in
this area. Launch from any of the quarter pipes up to a grind on this rail.


ZARUSOBA GAP
------------

Skate to the right bowl at the far end of the level. From the bowl, jump up to
the ledge above and start grinding it to the right. Jump the gap to the next
ledge, and then jump from the ledge down to a grind on the wire with the
lanterns on for this gap.


-------------------------------------------------------------------------------
3.9.                              Cruise Ship
-------------------------------------------------------------------------------


808 2 BOX
---------

Go down to the atrium on the lower deck of the ship. Outside either side of the
atrium there is a launch ramp facing the atrium. Use this ramp to launch up to
a grind on the wires crossing along the middle of the atrium. There flower
planters up on either side of the atrium. For this gap, jump from the wire to a
grind on either of the flower planters.


A LINKIN' THE CHAIN
-------------------

ROGER151773: "Go to where the nets come out when you trash the museum. You
should see things sticking up from the ships deck, there are two of them. Use
the railing that leads you down to the bottom and grind onto one of the 2
things that are on the ships deck."


AAAAAEEE!!!!!
-------------

Go forward from the start of the level and drop down a deck. Continue forward
past the pool to come to the big red pillar. At the right side of the pillar is
a white rail with a valve on it. Grind the rail to empty the pool, and then
return to the starting point of the level. Back on the starting point, turn to
face the quarter pipe. There will be two wires above, one high, one low. Go
over to the quarter pipe on the right, and jump up slightly to the left. Hold
grind after jumping up past the lowest wire to land on a grind on the highest
wire. This wire will lead around a corner and up the wire leading toward the
red pillar. Jump off and land on top of the red pillar, where there will be a
small half pipe. Using the half pipe, jump down to the empty pool below.


ABANDON ATRIUM!
---------------

Jump out of the atrium and land in a lifeboat.


AHOY, CAP'N!
------------

Go straight forward from the start of the level and drop off the right launch
ramp. After landing, turn 180 to the left to see a path leading down with a red
rail in the middle. Go down the path to arrive in the museum. Smash through the
window at the other side of the museum to land on the deck outside, and then
turn around and face the museum. Jump back into the museum for this gap.


AIR OVER THE SLIDE
------------------

Go forward from the start of the level and drop down a deck. Continue forward
past the pool to come to the big red pillar. At the right side of the pillar is
a white rail with a valve on it. Grind the rail to empty the pool, and then go
into the pool. Above the pool on one side is the spiral of the blue slide.
Using the pool, jump over the spiral for this gap.


AIR SUPPORT!
------------

There are lifeboats on either side of the lowest deck of the level. Jump from
one lifeboat to any other lifeboat.


ANCHOR CHAIN AIR
----------------

Before this gap can be completed, the propeller must be ejected from the
museum. Go to the atrium on the lower deck, and go to the side of the atrium
with the propeller stuck in the quarter pipe. Go past the propeller to find two
emergency exits. Jump over either emergency exit fro this gap.


ARE THOSE REAL?
---------------

This is one of seventeen gaps you can get for jumping over one of the women on
the deck chairs around the swimming pool.


ATRIUM HIGH LINES
-----------------

Go down to the atrium on the lower deck of the ship. Outside either side of the
atrium there is a launch ramp facing the atrium. Use this ramp to launch up to
a grind on any of the rails high up in the atrium.


AWNING POP
----------

At the start of the level, turn left and drop down two decks. Turn right and
ride forward for a short way to come to two shops. Nicole's Seaboard Cafe, and
further on, Quiksilver Boardrider's Club. Both shops have an awning by them. Go
to the side nearest the Quiksilver Boardrider's Club, to find a kinked wooden
rail leading down the slope. Use this kink in the rail to launch up to a grind
on the awning. At the end of the first awning, jump and grind the next awning.


AWNING TO FERRY SUPPORT
-----------------------

At the start of the level, turn left and drop down two decks. Nearby, there
should be a man looking at a control panel. Wallride over the control panel to
raise the ferry. On this deck, ride forward for a short way to come to two
shops. Nicole's Seaboard Cafe, and further on, Quiksilver Boardrider's Club.
Both shops have an awning by them. Go to the side nearest the Quiksilver
Boardrider's Club, to find a kinked wooden rail leading down the slope. Use
this kink in the rail to launch up to a grind on the awning. At the end of the
first awning, jump and land in a grind on the next awning. Finally, jump from
the second awning to a grind on the ferry support rail.


BALCONY HOP
-----------

Turn right after going down the quarter pipe at the start of the level, and
head down the wooden slope. Go past the first turning on the right, and then
turn right to find a quarter pipe. Grind the quarter pipe along to the right,
and then jump off the end of the quarter pipe and land on the rail. This gap
can be done on both sides of the deck.


BLIND FAITH!!
-------------

At the start of the level, turn left and drop down two decks. Nearby, there
should be a man looking at a control panel. Wallride over the control panel to
raise the ferry. Once the ferry has been raised, go all the way back up to the
starting point of the level. There will be a tiny launch ramp at the side of
the top deck. Launch from this ramp all the way down to a grind on the ferry
support rails below.


BOW DOWN BEFORE ME!
-------------------

Behind the quarter pipe at the start of the level is a flag line that leads
down to the bow of the ship. Grind down this flag line to the bow of the ship,
and then get some big air on the quarter pipe for this gap.


BOX-TO-BOX ACTION
-----------------

Go down to the atrium on the lower deck of the ship. There are quarter pipes on
either side of the atrium, and above the quarter pipes on one side of the
atrium is a sprinkler rail. Jump from the quarter pipe to the sprinkler rail,
and then jump to a grind on the flower planter. For this gap, jump from the
flower planter over to a grind on the other flower planter.


BOX 2 RAIL
----------

Go down to the atrium on the lower deck of the ship. There are quarter pipes on
either side of the atrium, and above the quarter pipes on one side of the
atrium is a sprinkler rail. Jump from the quarter pipe to the sprinkler rail,
and then jump to a grind on the flower planter. For this gap, jump from the
flower planter to a grind on the sprinkler rail.


BUFFET 2 FOUNTAIN
-----------------

Skate down to the middle deck of the ship near the red sculpture which leads
into the pool of water. There is a cake in this area, with a ledge near the
cake. Grind the ledge, and then jump to a grind on the edge of the fountain.


BUMPER HOP
----------

Go to the atrium on the lower deck, and skate to the side of the atrium nearest
the bow of the ship (The side where the propeller can get stuck in the quarter
pipe). There will be a bumper on the quarter pipe just outside of the atrium.
Grind the quarter pipe, jump the bumper, and land in a grind on the quarter
pipe for this gap.


CAPTAIN'S GAP
-------------

From the start of the level, go forward and drop to the deck below. Turn around
and face the quarter pipes. There will be a path leading down to the museum
between the quarter pipes. Using either quarter pipe, jump over the entrance.


CATCHIN' WOOD
-------------

This is one of seventeen gaps you can get for jumping over one of the women on
the deck chairs around the swimming pool.


CHAISE COOL
-----------

This is one of seventeen gaps you can get for jumping over one of the women on
the deck chairs around the swimming pool.


CHERRY
------

This is one of seventeen gaps you can get for jumping over one of the women on
the deck chairs around the swimming pool.


COMPLETE 808!
-------------

Go down to the atrium on the lower deck of the ship. Outside either side of the
atrium there is a launch ramp facing the atrium. Use this ramp to launch up to
a grind on the wires crossing along the middle of the atrium. Grind all the way
around these wires for this gap.


CRAZY LIFEBOAT TRANSFER!!
-------------------------

There are lifeboats on either side of the lowest deck of the level. The side of
the lifeboats can be used as a quarter pipe. Jump into a lifeboat, and then
launch from the side of the first lifeboat over to the next lifeboat.


CRESTING THE PEAKS
------------------

This is one of seventeen gaps you can get for jumping over one of the women on
the deck chairs around the swimming pool.


DISEMBARKING
------------

At the start of the level, turn left and drop down two decks. Nearby, there
should be a man looking at a control panel. Wallride over the control panel to
raise the ferry. Once the ferry has been raised, grind the edge of the ferry,
and then jump to a grind on any nearby rail for this gap.


DON'T LOOK DOWN!!!
------------------

From the start of the level, turn to face the quarter pipe. There will be two
wires above, one high, one low. Go over to the quarter pipe on the right, and
jump up slightly to the left. Hold grind after jumping up past the lowest wire
to land on a grind on the highest wire. This wire will lead around a corner and
up the wire leading toward the red pillar. Jump off at the end of the wire and
land on top of the red pillar, where there will be a small half pipe. For this
gap, get some big air on either side of the half pipe.


DOWN IN FRONT!
--------------

Behind the quarter pipe at the start of the level is a flag line that leads
down to the bow of the ship. Grind down the flag line for this gap.


DROP A DECK!
------------

Anywhere in the level, jump down one deck. One way of getting this gap, is to
turn left after going down the quarter pipe at the start of the level, and then
jump over the railing and land down near the ferry.


DROP ANOTHER DECK!!
-------------------

Anywhere in the level, jump down two decks. One way of getting this gap, is to
turn left after going down the quarter pipe at the start of the level, and then
jump over the railing and land down near the ferry.


EMBARKING
---------

At the start of the level, turn left and drop down two decks. Nearby, there
should be a man looking at a control panel. Wallride over the control panel to
raise the ferry. Once the ferry has been raised, grind any nearby rail, and
then jump from the rail to a grind on the edge of the ferry for this gap.


FERRY SUPPORT SHUFFLE
---------------------

At the start of the level, turn left and drop down two decks. Nearby, there
should be a man looking at a control panel. Wallride over the control panel to
raise the ferry. Above the ferry, there are some ferry supports, with three
rails going between them. Grind one of the rails going along between the ferry
supports, and then jump over to a grind on another one of the rails.


FLAG LINE HOP
-------------

Elliot Long: "Grind the wooden railing directly behind the starting point and
ollie over the flagged cable running down towards the bow of the ship. Continue
the grind on the next railing."


FOUR!!!
-------

Skate down to the middle deck of the ship near the red sculpture which leads
into the pool of water. There are four tables on this deck with umbrellas over
them. Jump over all four tables on the deck and knock the umbrellas off.


GAFFER'S PERCH
--------------

Go to the deck of the ship with the red spiral sculpture, and then go down the
roll-in of this deck to get to the lower deck. There is some scaffolding above
the quarter pipe on this section of the lower deck. Lip trick the scaffolding.


GAP THE POOL
------------

From the start of the level, go forward and drop down a deck to land on the
deck with the swimming pool. Jump over the pool for this gap.


GOD SAVE THE CAKE!
------------------

Skate down to the middle deck of the ship near the red sculpture which leads
into the pool of water. There is a cake in this area. Use the tiny ramp at the
side of the cake to jump over it. There are three different kinds of cakes to
jump over, each which give a different gap. To make a new cake appear, just
jump through it. This is the third cake.


HEY, MY HAIR!
-------------

This is one of seventeen gaps you can get for jumping over one of the women on
the deck chairs around the swimming pool.


ITSY BITSY
----------

This is one of seventeen gaps you can get for jumping over one of the women on
the deck chairs around the swimming pool.


KING OF THE WORLD!
------------------

Behind the quarter pipe at the start of the level is a flag line that leads
down to the bow of the ship. Grind down this flag line to the bow of the ship,
and then lip trick the wooden railing on the quarter pipe.


LEAPING TO THE LIFE LINE
------------------------

Go to the deck of the ship with the red spiral sculpture, and then go down the
roll-in of this deck to get to the lower deck. Above the quarter pipe on this
section of the lower deck, there is some scaffolding. Jump from the quarter
pipe, and start grinding to the left on the scaffolding rail. At the end of the
rail, jump down to a grind on the lifeboat rail below.


LOADING DECK AIR
----------------

Go to the atrium on the lower deck, and skate to the side of the atrium nearest
the bow of the ship (The side where the propeller can get stuck in the quarter
pipe). There is a big gap between a quarter pipe in this area. Jump the gap.


LOUNGE CLEARANCE
----------------

This is one of seventeen gaps you can get for jumping over one of the women on
the deck chairs around the swimming pool.


LOWER GLASS SUPPORT
-------------------

Go down to the atrium on the lower deck of the ship. There are quarter pipes on
either side of the atrium, and above the quarter pipes on one side of the
atrium are two rails next to the windows, one low rail, one high rail. Lip
trick the low rail.


MANUAL A BIT O' SLIDE
---------------------

At the start of the level, there will be a small launch ramp just in front. And
to the right of this ramp is a path, which leads onto the blue spiral slide. Go
up this path, and manual down some of the slide.


MANUAL HALF THE SLIDE!
----------------------

At the start of the level, there will be a small launch ramp just in front. And
to the right of this ramp is a path, which leads onto the blue spiral slide. Go
up this path, and manual down half of the slide.


MANUAL THE WHOLE SLIDE!!
------------------------

At the start of the level, there will be a small launch ramp just in front. And
to the right of this ramp is a path, which leads onto the blue spiral slide. Go
up this path, and manual down the whole slide.


NETTING SIDETRACK QUICKIE!
--------------------------

Before this gap can be completed, the propeller must be ejected from the
museum. Go to the atrium on the lower deck, and go to the side of the atrium
with the propeller stuck in the quarter pipe. Go past the propeller and the two
emergency exits, and stop near the place with the ferry supports above. There
will be a small white rail just to the left, before the ferry supports. Start
grinding this rail to the left, and then drop down to a grind on the safety
net. Jump over to a grind on the next safety net, and then quickly jump up to a
grind on the rail on the right for this gap.


NEW BOAT!
---------

There are lifeboats on either side of the lowest deck of the level. Jump into a
lifeboat, and grind the side of the boat nearest to the cruise ship. Jump over
the support, and grind the next lifeboat for this gap.


NICE LANDING!
-------------

JJBest: "Grind the middle ferry support and drop onto the netting. Easiest way
to get it is to grind the awning then jump to the left support, then go to the
middle support.


NO, DON'T GET UP
----------------

This is one of seventeen gaps you can get for jumping over one of the women on
the deck chairs around the swimming pool.


ONE UMBRELLA...
---------------

Skate down to the middle deck of the ship near the red sculpture which leads
into the pool of water. There are four tables on this deck with umbrellas over
them. Jump over the table and knock one of the umbrellas off.


OVER COMM, COMM OVER!
---------------------

After going down the quarter pipe at the start of the level, turn around and
face the quarter pipe. There will be a gap in the quarter pipe. Jump the gap.


OVER THE ATRIUM WALL
--------------------

Go down to the atrium on the lower deck of the ship. Outside either side of the
atrium there is a quarter pipe. Jump from the quarter pipe outside the atrium,
crash through the glass, and land in the atrium. After the glass has been
smashed, jump from the quarter pipe back into the atrium for this gap. You can
get the same gap by jumping from inside the atrium, and landing on the quarter
pipe outside. This gap can only be done after the glass at the side of the
atrium has been smashed.


OVER THE PILLAR
---------------

Go down to the atrium on the lower deck of the ship. There are two pillars on
one side of the quarter pipe in the atrium. Use the quarter pipe on either side
to jump over the pillar.


OVER THE PLANTER
----------------

Go down to the atrium on the lower deck of the ship. There is a planter in the
middle of the quarter pipe on the atrium. Use the quarter pipe on either side
to jump over the planter.


OVER THE TAN LINE
-----------------

This is one of seventeen gaps you can get for jumping over one of the women on
the deck chairs around the swimming pool.


PANE IN THE GLASS
-----------------

Go down to the atrium on the lower deck of the ship. Outside either side of the
atrium there is a quarter pipe. Jump from the quarter pipe outside the atrium,
crash through the glass, and land in the atrium. You can get the same gap by
jumping from inside the atrium, crashing through the glass, and landing on the
quarter pipe outside.


PASSIN' THRU!
-------------

Go straight forward from the start of the level and drop off the right launch
ramp. After landing, turn 180 to the left to see a path leading down with a red
rail in the middle. Go down the path to arrive in the museum. Jump through the
window at the other side of the museum for this gap.


PIPE EXTENSION
--------------

Go down to the atrium on the lower deck of the ship. Outside either side of the
atrium there is a quarter pipe, and above each quarter pipe is a white rail.
Lip trick the white rail.


POP THE NOTCH
-------------

From the start of the level, go forward and drop down a deck to land on the
deck with the swimming pool. At one side, a blue spiral slide leads down to the
edge of the pool. Grind the edge of the pool, jump over the bottom of the
slide, and then continue grinding the edge of the pool for this gap.


PROP AIR!
---------

Before this gap can be completed, the propeller must be ejected from the
museum. Go to the atrium on the lower deck, and go to the side of the atrium
with the propeller stuck in the quarter pipe. Jump over the propeller.


PURPLE POLKA DOTTED
-------------------

This is one of seventeen gaps you can get for jumping over one of the women on
the deck chairs around the swimming pool.


RAIL 2 BOX
----------

Go down to the atrium on the lower deck of the ship. There are quarter pipes on
either side of the atrium, and above the quarter pipes on one side of the
atrium is a sprinkler rail. Jump from the quarter pipe to the sprinkler rail,
and then jump to a grind on the flower planter.


RAILING HOP
-----------

Jump the gap between any railings going around and near the edge of the ship.


RAILING STOMP
-------------

Go to the deck of the ship with the red spiral sculpture, and then go down the
roll-in of this deck to get to the lower deck. On the lower deck, turn around
and face the roll-in. There will be a rail high up on either side of the roll-
in. Lip trick either rail.


RAMP 2 RAIL
-----------

At the start of the level, there will be a small launch ramp just in front. And
to the right of this ramp are two rails, which lead onto the blue spiral slide.
Using the ramp, launch to a grind on either rail.


RIDE A BIT O' SLIDE
-------------------

At the start of the level, there will be a small launch ramp just in front. And
to the right of this ramp is a path, which leads onto the blue spiral slide. Go
up this path, and ride down some of the slide.


RIDE HALF THE SLIDE!
--------------------

At the start of the level, there will be a small launch ramp just in front. And
to the right of this ramp is a path, which leads onto the blue spiral slide. Go
up this path, and ride down half of the slide.


RIDE THE WHOLE SLIDE!!
----------------------

At the start of the level, there will be a small launch ramp just in front. And
to the right of this ramp is a path, which leads onto the blue spiral slide. Go
up this path, and ride down the whole slide.


SHOP 'N' POP
------------

At the start of the level, turn left and drop down two decks. Turn right and
ride forward for a short way to come to two shops. Nicole's Seaboard Cafe, and
further on, Quiksilver Boardrider's Club. Both shops have a small glass
doorway. Break through the glass to reveal a ledge just outside the shop. Grind
the ledge outside either shop, and jump to a grind on any of the ledges.


SHOP-SIDE MANUAL
----------------

At the start of the level, turn left and drop down two decks. Turn right and
ride forward for a short way to come to two shops. Nicole's Seaboard Cafe, and
further on, Quiksilver Boardrider's Club. Both shops are up on a small
platform. Manual along the platform outside of the shops for this gap.


SILICON
-------

This is one of seventeen gaps you can get for jumping over one of the women on
the deck chairs around the swimming pool.


SPIRAL SCULPTURE
----------------

On the middle deck of the ship, there is a red spiral sculpture going down into
a pool of water. On the deck above, there is a wire leading to the top of the
red sculpture. Jump over the fence to a grind on the rail, and grind all the
way down to the red spiral for this gap.


SPIRAL SLIDE!
-------------

At the start of the level, there will be a small launch ramp just in front. And
to the right of this ramp is a path, which leads onto the blue spiral slide. Go
up this path, and grind down either side of the blue slide for this gap.


SPIRAL STAIRCASE!
-----------------

On the middle deck of the ship, there is a red spiral sculpture going down into
a pool of water. There are two spiral staircases leading down from this deck.
Grind down either staircase for this gap.


SPRINKLE YER SHORTS!
--------------------

Go down to the atrium on the lower deck of the ship. There are quarter pipes on
either side of the atrium, and above the quarter pipes on one side of the
atrium is a sprinkler rail. Jump from the quarter pipe to a grind on the
sprinkler rail. There is a gap between this rail and the next rail. Jump the
gap, and land on the next sprinkler rail.


SPRINKLER EXTENSION
-------------------

Go down to the atrium on the lower deck of the ship. There are quarter pipes on
either side of the atrium, and above the quarter pipes on one side of the
atrium is a sprinkler rail. Lip trick the sprinkler rail.


STAR SPANGLED SPLATTER
----------------------

Skate down to the middle deck of the ship near the red sculpture which leads
into the pool of water. There is a cake in this area. Use the tiny ramp at the
side of the cake to jump over it. There are three different kinds of cakes to
jump over, each which give a different gap. To make a new cake appear, just
jump through it. This is the second cake.


STRING BIKINI
-------------

This is one of seventeen gaps you can get for jumping over one of the women on
the deck chairs around the swimming pool.


SUN BLOCK
---------

This is one of seventeen gaps you can get for jumping over one of the women on
the deck chairs around the swimming pool.


SUN WORSHIPPER POP
------------------

This is one of seventeen gaps you can get for jumping over one of the women on
the deck chairs around the swimming pool.


SWEET TEMPTATION!
-----------------

Skate down to the middle deck of the ship near the red sculpture which leads
into the pool of water. There is a cake in this area. Use the tiny ramp at the
side of the cake to jump over it. There are three different kinds of cakes to
jump over, each which give a different gap. To make a new cake appear, just
jump through it. This is the first cake.


SUPPORT LINES TO AWNING
-----------------------

At the start of the level, turn left and drop down two decks. Nearby, there
should be a man looking at a control panel. Wallride over the control panel to
raise the ferry. To the right of the control panel, there is slope leading up
to the next two decks. Go up this slope, then jump to a grind on the right
ferry support rail. At the end of the rail, jump to a grind on the awning.


SURE ABOUT THAT?
----------------

Before this gap can be completed, the propeller must be ejected from the
museum. Find the way down to the Atrium, and go to the side of the atrium with
the propeller stuck in the quarter pipe. Go past the propeller and the two
emergency exits, and stop near the place with the ferry supports above. There
will be a small white rail just to the left, before the ferry supports. Start
grinding this rail to the left, and then drop down to a grind on the safety
net. Jump over to a grind on the next safety net for this gap.


TABLE POP
---------

Skate down to the middle deck of the ship near the red sculpture which leads
into the pool of water. There are four tables on this deck with umbrellas over
them. Jump over the table to knock one of the umbrellas off, and then jump over
the same table again to get this gap.


TAKIN' THE HIGH ROAD
--------------------

After going down the quarter pipe at the start of the level, turn around and
face the quarter pipe. There will be two wires, one high, one low. Go over to
the quarter pipe on the left, and jump up slightly to the right. Hold triangle
after jumping up past the lowest wire and land in a grind on the highest wire
for this gap.


TAN AIR
-------

This is one of seventeen gaps you can get for jumping over one of the women on
the deck chairs around the swimming pool.


TEENY WEENY
-----------

This is one of seventeen gaps you can get for jumping over one of the women on
the deck chairs around the swimming pool.


TEN POINT LANDING
-----------------

Before this gap can be completed, the propeller must be ejected from the
museum. The propeller will have rolled through a railing up above the atrium.
Grind down this rail, and jump at the end of the rail where the propeller has
gone through. Land on the rail at the left side of the ship where the safety
nets have gone up for this gap.


THE FLAGLINE SPECTACULAR
------------------------

Go forward from the start of the level and drop down a deck. Continue forward
past the pool to come to the big red pillar. At the right side of the pillar is
a white rail with a valve on it. Grind the rail to empty the pool, and then go
into the pool. Above the pool are some wires. Lip trick the wire on either side
of the pool.


THREE UMBRELLA..!
-----------------

Skate down to the middle deck of the ship near the red sculpture which leads
into the pool of water. There are four tables on this deck with umbrellas over
them. Jump over three tables on the deck and knock the umbrellas off.


TO THE FERRY SUPPORTS
---------------------

At the start of the level, turn left and drop down two decks. Nearby, there
should be a man looking at a control panel. Wallride over the control panel to
raise the ferry. Above the ferry, there are some ferry supports. Grind the rail
going along between the ferry supports for this gap.


TOP O' THE ATRIUM 2 YA!
-----------------------

From the start of the level, turn slightly to the right, and jump off the top
deck of the ship to a grind on one of the rails on the top of the atrium.


TRICKY POP!
-----------

From the start of the level, go forward and drop down a deck to arrive near the
swimming pool. At the end of the deck, on either side, there will be a steep
blue slope leading down to the deck with the red spiral sculpture. Grind down
the rail of the blue slope, and then at the end of the rail, jump to a grind on
the spiral staircase rail.


TWO UMBRELLA...
---------------

Skate down to the middle deck of the ship near the red sculpture which leads
into the pool of water. There are four tables on this deck with umbrellas over
them. Jump over two tables on the deck and knock the umbrellas off.


UM...
-----

Before this gap can be completed, the propeller must be ejected from the
museum. Find the way down to the Atrium, and go to the side of the atrium with
the propeller stuck in the quarter pipe. Go past the propeller and the two
emergency exits, and stop near the place with the ferry supports above. There
will be a small white rail just to the left, before the ferry supports. Start
grinding this rail to the left, and then drop down to a grind on the safety net
for this gap.


UP TO AWNING
------------

At the start of the level, turn left and drop down two decks. Turn right and
ride forward for a short way to come to two shops. Nicole's Seaboard Cafe, and
further on, Quiksilver Boardrider's Club. Both shops have an awning by them. Go
to the side nearest the Quiksilver Boardrider's Club, to find a kinked wooden
rail leading down the slope. Use this kink in the rail to launch up to a grind
on the awning.


UPPER GLASS SUPPORT
-------------------

Go down to the atrium on the lower deck of the ship. There are quarter pipes on
either side of the atrium, and above the quarter pipes on one side of the
atrium are two rails next to the windows, one low rail, one high rail. Lip
trick the high rail.


WAVE WALL PLANT
---------------

Go to the atrium on the lower deck, and skate to the side of the atrium nearest
the bow of the ship (The side where the propeller can get stuck in the quarter
pipe). Further on, there will be two emergency exits. Skate to the middle of
the two exits, and then turn around and face the red quarter pipe. High above
the quarter there will be a rail. Lip trick this rail.


-------------------------------------------------------------------------------
3.10.                              Warehouse
-------------------------------------------------------------------------------


BIG RAIL
--------

Grind the big green rail with the curve near the end.


CHANNEL GAP
-----------

From the start of the level, go down the roll-in, and then turn and face the
roll-in. There will be quarter pipes on either side of the roll-in. For this
gap, jump from one quarter pipe to the other.


DECK 2 RAIL
-----------

Get onto the deck with the quarter pipe on it, near the green rail. For this
gap, jump from the deck to a grind on the green rail.


ENJOI THE LIP
-------------

Above the quarter pipe that lines the back of the warehouse is a high rail on
the wall. For this gap, jump from the quarter pipe to a lip trick on the rail.


HIGH RAIL
---------

Above the quarter pipe that lines the back of the warehouse is a high rail on
the wall. Launch from the quarter pipe to a grind along the rail. Grind the
whole rail for this gap.


HOLY SHI...
-----------

Grind along the whole quarter pipe at the back of the warehouse.


KICKER 2 LEDGE
--------------

Near the side of the level, there are two wooden ramps facing each other with a
small gap between them. For this gap, jump from one ramp over to a grind on the
nearby ledge.


KICKER GAP
----------

Near the side of the level, there are two wooden ramps facing each other with a
small gap between them. For this gap, jump from one ramp to the other.


MONSTER GRIND
-------------

Above the quarter pipe that lines the back of the warehouse is a high rail on
the wall. For this gap, launch from the quarter pipe to a grind along the rail
(make sure to grind the whole rail), drop down to a grind on the quarter pipe
below and then jump to the green rail leading to the half pipe.


OVER THE PIPE
-------------

Jump over the top of the half pipe.


SECRET ROOM
-----------

There is a small room above the half pipe. Jump over the half pipe, and pass
through the room before landing on the other side of the half pipe.


TAXI 2 HP RAIL
--------------

Erik Andersson: "This one's quite easy. Launch from the taxi onto a grind on
the half pipe."


TAXI 2 LEDGE
------------

The 81: "In between the half pipe and the quarter pipe that runs round the back
of the warehouse there's a ledge with a rail on top of it. jump from the taxi
to a grind on this ledge to get the gap."


TAXI GAP
--------

Get a lot of speed from the quarter pipe that goes across the back of the
warehouse, and then jump from the taxi all the way into the half pipe.


TRANSFER
--------

On the long quarter pipe that goes along the back of the warehouse, there is a
small section of it that bends out and joins back onto the normal quarter pipe.
Jump over this section.


-------------------------------------------------------------------------------
3.11.                             Burnside
-------------------------------------------------------------------------------


BRIDGE GAP
----------

There is one big bridge in the middle of Burnside. For this gap, jump over the
top of the bridge.


BRIDGE GRIND
------------

Under the bridge, there is a small quarter pipe near the eyeball bowl. Use this
quarter pipe to launch up to a grind on the edge of the bridge.


HI JEREMY
---------

Lip trick on the high wall above the big quarter pipe at the back of the level.


LIPPN' THE BRIDGE
-----------------

Under the bridge, there is a small quarter pipe near the eyeball bowl. Use this
quarter pipe to launch up to a lip trick on the edge of the bridge.


MAIN WALL
---------

Go into the bowl in the corner of the level, and lip trick the high wall above
the big quarter pipe at one side of the bowl.


OVER DA POOL
------------

Using the vert wall at the side of the eyeball pool, jump over the entire pool.


TRANSFER
--------

Jump from the big quarter pipe at the back of the level into the bowl in the
corner. Or for the same gap, jump from the bowl and land on the quarter pipe.


TRIPLE RAIL
-----------

Near one corner of the level, there are three ledges, one next to the other.
For this gap, grind all three ledges.


TWINKIE TRANSFER
----------------

Near the bowl in the corner of the level, there is a bump on the floor. To get
this gap, jump from the lump into the bowl in the corner.


VERT WALL GAP
-------------

Make your way over to the eyeball pool. For this gap, jump out of the pool and
clear the vertical wall.


-------------------------------------------------------------------------------
3.12.                              Roswell
-------------------------------------------------------------------------------


BHOUSE RAIL
-----------

From the start, go left and follow the platform along. You will soon come to a
rail that has stripes on it. Grind the whole rail for this gap.


CHANNEL GAP
-----------

Go to the room with the bowl with the glass floor, and jump over the channel.


DECK GAP
--------

From the start, get on top of the platform by the short half pipe. On the
platform, there will be a quarter pipe at one end, and at the other end will be
two launch ramps, and one big kinked rail going between them. For this gap,
jump off one of the launch ramps and clear the deck.


DECK GRIND
----------

From the start, get on top of the platform by the short half pipe. On the
platform, there will be a quarter pipe at one end, and at the other end will be
two launch ramps, and one big kinked rail going between them. For this gap,
jump off one of the launch ramps and land on the final part of the kinked rail.

Erik Andersson: "It's quite hard to do the deck grind without moonphysics on,
so I found this way to get it. Get on the platform with the quarter pipe, the
two ramps and the glowing rail. Gather speed on the QP and shoot over one ramp,
instead of aiming at the glowing rail, try to fly straight and grind on one of
the small walls, which also give you this gap."


ET GRIND
--------

The reverse of the ET Rewind. For this gap, grind from the room with the alien
down to the curved rail.


ET REWIND
---------

From the start of the level, turn right to come to three rails leading up to a
room with an alien. Grind all three of the rails for this gap.


GREY MANUAL
-----------

Manual through the room with the alien behind the glass.


HANGAR CHANNEL
--------------

Go to the entrance of the pool room and jump the gap between the quarter pipes.


LOW DECK GAP
------------

Use the ramp near the short half pipe to launch over the low part of the deck
and land near the long half pipe.


POOL GRIND
----------

Go to the room with the bowl with the glass floor, and grind around the top of
the entire pool.


RING AROUND THE ROSWELL
-----------------------

Lyle: "Start at the half pipe on the far side of the level. Get into a grind on
the right hand lip, ollie the gap into a grind (you're next to the triple rail
where you get the Bhouse rail gap), grind all the way around, ollie over the
roll in gap, land in a grind, go to the end, ollie off into a manual heading
right towards where you'd start the ET Rewind gap, ollie into a grind on that
rail and complete the ET Rewind gap, finishing in the room with the alien. That
gets you the gap."

Jon Fravel: "Start with the metal half pipe in the back and begin grinding,
jump the channel and keep grinding, jump the roll in and keep grinding, jump
off the last half pipe and manual till the "ET rewind" you should get the gap,
it is possible to get the grey manual in this combo as well."


ROLL-IN CHANNEL
---------------

Jump over the roll-in at the start of the level by using the quarter pipes on
either side.


===============================================================================

4.                            Stat Point Locations

===============================================================================


-------------------------------------------------------------------------------
4.1.                               Foundry
-------------------------------------------------------------------------------


CABALLERO, CARERRA, LASEK, MAUL, REYNOLDS
-----------------------------------------

1: Above the tub of water. Use the quarter pipe on the side of the tub of water
   to jump up and collect the first stat point.

2: On the left side of the press. With low stats, it can be difficult to
   collect this stat point unless the press is up. When the press is up, use
   the small green slope on the side to launch up onto a grind on the side of
   the press and collect the stat point.

3: At the back of the level is a control booth. There are quarter pipes on
   either side of the control booth. Use the quarter pipes to launch up onto a
   grind on the rail above. From the rail, jump over onto the platform on the
   other side of the rail. The third stat point is at the right of the
   platform, floating just above the quarter pipe.

4: Floating between the gap of the quarter pipes in front of the generator,
   which is just behind the starting point of the level.

5: Floating above the right side of the half pipe, down the roll-in from the
   start of the level.


CAMPBELL, DICK, MARGERA, ROWLEY, SLATER
---------------------------------------

1: Floating over the quarter pipe to the left of the tub of lava.

2: At the back of the level there is a control booth. The stat point is behind
   the control booth on the right ledge.

3: Up on the left side of the catwalk.

4: Follow the catwalk along to come to a platform with glass windows on either
   side. The fourth stat point will be on this platform.

5: Straight forward from the start of the level, there is a roll-in that goes
   down. At either side at the bottom of the roll-in is a quarter pipe. This
   stat point is above the quarter pipe at the right side of the roll-in.


CREATED SKATER, DEMONESS, GLIFBERG, MULLEN, OLLIE, STEAMER
----------------------------------------------------------

1: On the section of the catwalk where the man is looking at the control panel.
   Go down the roll-in and drop into the half pipe. Air on the half pipe, and
   stall on the edge of the catwalk with the control panel.

2: On the catwalk above the half pipe.

3: At the back of the level is a control booth. There are quarter pipes on
   either side of the control booth. Use the quarter pipes to launch up onto a
   grind on the rail above. From the rail, jump over onto the platform on the
   other side of the rail. The third stat point is above the quarter pipe at
   the left side of this platform.

4: At the edge of the tub of water.

5: Under the green press.


EYEBALL, HAWK, KOSTON, MUSKA, THOMAS, WOLVERINE
-----------------------------------------------

1: At the left side of the green press.

2: At the back of the level there is a control booth. This stat point is above
   the quarter pipe to the left of the booth.

3: On the catwalk above the half pipe.

4: At the left side of the half pipe, above the side nearest the roll-in at the
   start of the level.

5: At the back of the level is a control booth. There are quarter pipes on
   either side of the control booth. Use the quarter pipes to launch up onto a
   grind on the rail above. From the rail, jump over onto the platform on the
   other side of the rail. There will be a tiny launch ramp on the platform.
   Use the launch ramp to jump up onto the left platform above. From the
   platform, jump up to a grind on the left rafter. Continue grinding along the
   rafter to collect this stat point.


-------------------------------------------------------------------------------
4.2.                                Canada
-------------------------------------------------------------------------------


CABALLERO, CARERRA, LASEK, MAUL, REYNOLDS
-----------------------------------------

1: Go forward from the start of the level, and grind the ledge on the right
   side of the funbox to collect the first stat point.

2: Just to the right of the funbox where the first stat point can be found, on
   the ledge before the bowl.

3: Go forward from the start of the level, and turn right just before the
   quarter pipe. Go down the slope of the car park to the quarter pipe at the
   end. Start grinding along the quarter pipe to the right, and then jump the
   gap at the end of the first banner to collect the third stat point.
   Alternatively, go into the bowl area and skate along near the fence to
   collect the stat point.

4: Up on the wooden platform near the huge pine tree. For a shortcut to this
   stat point, go down the small slope at the start of the level, and then half
   turn to the left. Go to the right of the quarter pipe and continue forward
   to come to a broken wooden bridge over a stream. Jump in the stream to
   appear on the platform above. The fourth stat point will be just in front on
   the rail at the left.

5: Floating above one of the gaps over the quarter pipes in the area with the
   huge pine tree. Jump the gap (Corral Gap Transfer) to get the stat point.


CAMPBELL, DICK, MARGERA, ROWLEY, SLATER
---------------------------------------

1: Floating over one of the curved red rails near the totem pole in the area
   with the bowls.

2: Near the back of the car park, over on the rail that goes all the way down
   the left side.

3: Straight above the slope at the beginning of the level. Go down the slope
   and then turn around to face the slope. The stat point will be floating
   above the slope. Use a quarter pipe on either side to jump over the slope
   and collect the stat point.

4: After going down the slope at the start of the level, turn around and use
   the slope to jump up to the wooden platform above (Climb The Tree). Jump
   over the rail to land on the next platform (Tree Air Gap). Go through the
   tree tunnel, and then stop and turn around, facing the tunnel. A rail will
   start on the left side of the wooden platform. Go through the tunnel again,
   and follow the wooden platform along until it ends. Jump onto the rail at
   the end of the platform, and start grinding the rail (Around The Horn). Jump
   off to the right when there is a platform to land on. The fourth stat point
   will be floating over the rail on the left side of the platform.

5: Follow the platform along after collecting the fourth stat point until you
   see a log going off to the left. Grind the log for the stat point.


CREATED SKATER, DEMONESS, GLIFBERG, MULLEN, OLLIE, STEAMER
----------------------------------------------------------

1: On the rail to the right at the start of the level.

2: Over the quarter pipe at the end of the car park.

3: Floating over the corner of the quarter pipe at the corner of the area with
   the bowls.

4: After going down the slope at the start of the level, turn around and use
   the slope to jump up to the wooden platform above (Climb The Tree). Jump the
   gap between the platforms (Tree Air Gap), to find the stat point.

5: After collecting the fourth stat point, continue along the wooden platform,
   taking the left wooden path at the junction. Jump the gap between the paths
   (Still Bootleggin') to land on the next path. This stat point will be on a
   rail to the left on the platform where you land.


EYEBALL, HAWK, KOSTON, MUSKA, THOMAS, WOLVERINE
-----------------------------------------------

1: On the curved rail near the totem pole in the bowl area.

2: From the start of the level, go down the small slope and then jump over the
   fence to the right to land in the bowl area. This stat point will be above
   the bowl near the curved kinked rail. Launch from the bowl to collect the
   stat point.

3: Floating above one of the gaps over the quarter pipes in the area with the
   huge pine tree. Jump the gap (Corral Gap Transfer) to get the stat point.

4: On the broken bridge next to the area where the bully throws snowballs. Go
   down the small slope at the start of the level, and then half turn to the
   left. Go forward to find the bridge with the stat point above it.

5: On the long rail on the left in the car park.


-------------------------------------------------------------------------------
4.3.                                  Rio
-------------------------------------------------------------------------------


CABALLERO, CARERRA, LASEK, MAUL, REYNOLDS
-----------------------------------------

1: Go down the two slopes at the start of the level, where the first stat point
   will be just above the second slope under the Quiksilver sign. Turn around
   on the flat, and use the second slope to jump up and collect the stat point.

2: At the start of the level, go to the top right of the skate park to find the
   second stat point floating above a rail on the corner.

3: Go down the slopes at the start of the level and skate through the tunnel
   between the quarter pipes. After going through the tunnel, turn left to find
   the third stat point floating near some trees.

4: Floating above the wire which goes around the outside of the skate park. Use
   the nearby quarter pipe to jump up and grind the wire (High Wire Act) to
   collect the stat point.

5: Behind the fountain, over the road from the skate park.


CAMPBELL, DICK, MARGERA, ROWLEY, SLATER
---------------------------------------

1: Go down the two slopes at the start of the level, and go through the small
   tunnel between the quarter pipes. Go up the slope on the other side, and
   then turn around and face back toward the quarter pipes to see the stat
   point floating over the tunnel. Jump the gap between the quarter pipes to
   collect the stat point.

2: Floating above a thin quarter pipe on top of a Quiksilver sign. To find this
   sign, go down the first slope from the start of the level, but turn left
   before going down the second slope. Go down the curved slope, and the sign
   with stat point will be in front.

3: Above the curvy rail near the short wall at the side of the skatepark.

4: By a tree near the third stat point.

5: Go straight forward from the start of the level through the two tunnels
   between the quarter pipe to come to a quarter pipe at the edge of the skate
   park. Turn slightly to the left as you go up the quarter pipe, and jump
   forward to the wires above. Grind along these wires to find the stat point.


CREATED SKATER, DEMONESS, GLIFBERG, MULLEN, OLLIE, STEAMER
----------------------------------------------------------

1: Floating on the edge of the spectator stand. Go down the first slope from
   the start of the level, but turn right before going down the second slope.
   Continue forward to find the spectator stand.

2: Floating over near a tree next to the spectator stand.

3: On some wires around the corner from the spectator stand.

4: Over the roll-in of the bowl. Go down the first slope from the start of the
   level, but turn left before going down the second slope. Continue forward to
   find the roll-in and the stat point above.

5: Under the quarter pipe at the start of the level.


EYEBALL, HAWK, KOSTON, MUSKA, THOMAS, WOLVERINE
-----------------------------------------------

1: Above the quarter pipe just behind the starting point of the level.

2: Above the channel of the big bowl in the middle of the level.

3: Go straight forward from the start of the level, through the two tunnels
   between the quarter pipes, to come to a small quarter pipe. The third stat
   point is above the quarter pipe.

4: At the side of the skate park is a bus stop. Jump up onto the bus stop, and
   then use the edge of the roof to jump up and collect the fourth stat point
   above the wires.

5: Over the roll-in of the bowl. Go down the first slope from the start of the
   level, but turn left before going down the second slope. Turn left at the
   bottom of the slope to find the stat point at the side of a tree.


-------------------------------------------------------------------------------
4.4.                               Suburbia
-------------------------------------------------------------------------------


CABALLERO, CARERRA, LASEK, MAUL, REYNOLDS
-----------------------------------------

1: Go down the ramp from the tree at the start of the level, and then turn
   right to spot the first stat point floating over the right quarter pipe in
   front of the fire engine.

2: On top of the blue trailer in the trailer area to the left of the start
   point of the level.

3: Floating just above one of the wires going across the area with the ice
   cream van. Go straight forward from the start of the level, and use the
   small launch ramp to jump over the fence. Jump into the pool, and then use
   the pool to launch up onto the wire above. Grind along the wire to collect
   the stat point.

4: Floating above the pool near the under construction ramp.

5: After completing the Help The Thin Man level goal, the door to the house
   will be open. Go through the door and skate through the hall, and then jump
   up to the right from the quarter pipe at the end of the hall to find the
   fifth stat point.


CAMPBELL, DICK, MARGERA, ROWLEY, SLATER
---------------------------------------

1: Above the washing line leading from the red trailer in the trailer area.

2: Floating just above one of the wires going across the area with the ice
   cream van. Go straight forward from the start of the level, and use the
   small launch ramp to jump over the fence. Jump into the pool, and then use
   the pool to launch up onto the wire above. Grind along the wire to collect
   the stat point.

3: Above the quarter pipe near the house in the yard with the barbeque.

4: On the small washing line leading from the half pipe in the area with the
   trailers to the steps of the mansion.

5: After completing the Help The Thin Man level goal, the door to the house
   will be open. Go through the door and skate through the hall, and then jump
   up to the right from the quarter pipe at the end of the hall to find the
   fifth stat point.


CREATED SKATER, DEMONESS, GLIFBERG, MULLEN, OLLIE, STEAMER
----------------------------------------------------------

1: On the wires leading from the house with the barbeque in the back yard to
   the mansion.

2: Go down the ramp from the tree at the start of the level, and then turn
   right to spot the stat point floating over the left quarter pipe in front of
   the fire engine.

3: Above the quarter pipe on the house in the yard with the barbeque.

4: On the roof of the house with the satellite dish.

5: After completing the Help The Thin Man level goal, the door to the house
   will be open. Go through the door and skate through the hall, and then jump
   up to the right from the quarter pipe at the end of the hall to find the
   fifth stat point.


EYEBALL, HAWK, KOSTON, MUSKA, THOMAS, WOLVERINE
-----------------------------------------------

1: Above the top of the front door of the house with the satellite dish.

2: On the washing line leading down from the half pipe in the trailer area to
   the small wall going to the door of the mansion.

3: After completing the Help The Thin Man level goal, the door to the house
   will be open. Go through the door and skate through the hall, and then jump
   up to the right from the quarter pipe at the end of the hall to find the
   fifth stat point.

4: On the end of the frame of the under construction ramp.

5: On the wire above the section of the trailer area near the house with the
   parked car.


-------------------------------------------------------------------------------
4.5.                               Airport
-------------------------------------------------------------------------------


CABALLERO, CARERRA, LASEK, MAUL, REYNOLDS
-----------------------------------------

1: Up on the lockers on the right near the start of the level.

2: After going down the first escalator, turn sharply right and go through the
   gate to the baggage claim. Two escalators lead up in this area. Near the top
   of the right escalator is the stat point. Use the quarter pipe on either
   side of the escalator to jump over and collect the stat point.

3: Just after the first escalator there are two airport terminals which can be
   used as thin quarter pipes. The third stat point is hovering above the light
   just after the terminal. Hold forward as you go up the terminal and jump to
   reach the stat point.

4: Hovering over some lockers on the right, just before the security gate.

5: After going down the final escalator to the main area of the airport, turn
   left and look up to the left to see the fifth stat point high up between
   some red rails on the wall. Use the tall, thin quarter pipe nearest the
   south spiral staircase, and launch up to a grind on the red rail going along
   to the left. Keep grinding along the red rail to find the stat point.


CAMPBELL, DICK, MARGERA, ROWLEY, SLATER
---------------------------------------

1: Up on the lockers on the right near the start of the level.

2: After going down the first escalator, turn sharply right and go through the
   customs gate. The stat point will be floating over the right gate.

3: Up on a light above the lockers to the right of the walkway, just before the
   security gate. There are two airport terminals after the first escalator
   which can be used as thin quarter pipes. Use the right terminal to jump up
   to the first light. At the end of the light, jump over to the right to land
   on the next light. Grind along this light to the end to collect the third
   stat point.

4: On the ledge to the right of the security gate.

5: After going down the final escalator to the main area of the airport, use
   the tall thin quarter pipe to the left of the pillar with the A sign on it
   to collect the fifth stat point.


CREATED SKATER, DEMONESS, GLIFBERG, MULLEN, OLLIE, STEAMER
----------------------------------------------------------

1: Up on a light, to the left of the first walkway in the level.

2: After going down the first escalator, turn sharply to the right and go
   through the customs gate to arrive in the area with the baggage claim. The
   stat point will be floating on a light near the gate. To get to the light,
   jump up to the top of the baggage claim, where there will be a small ramp.
   Use this small launch ramp to jump up to a grind on the light, where the
   stat point can be found at the end.

3: On the light above the left side of the security gate.

4: On the light above the final escalator in the level, which leads down to the
   main area of the airport.

5: After going down the final escalator to the main area of the airport, turn
   right and use the tall thin quarter pipe with the C sign on it to collect
   the fifth stat point.


EYEBALL, HAWK, KOSTON, MUSKA, THOMAS, WOLVERINE
-----------------------------------------------

1: Jump up to a grind on the lockers on the right near the start of the level.
   From the lockers, jump up to a grind on the arrivals board. Jump to the next
   arrivals board to collect the first stat point.

2: After going down the first escalator, turn sharply right and go through the
   gate to come to the baggage claim. Two escalators lead up in this area. Near
   the top of the left escalator is the stat point. Use the quarter pipe on
   either side of the escalator to jump over and collect the stat point.

3: Just after the first escalator there are two airport terminals which can be
   used as thin quarter pipes. The third stat point is hovering above the light
   just after the terminal. Hold forward as you go up the right terminal and
   jump to reach the stat point.

4: On the light above the right side of the security gate. Just after the first
   escalator there are two airport terminals which can be used as thin quarter
   pipes. Use the right terminal to jump up to the first light. At the end of
   the light, jump over to the right to land on the next light. Grind along
   this light to the end to collect the fourth stat point.

5: After going down the final escalator to the main area of the airport, turn
   right. Use the tall, thin quarter pipe nearest the north spiral staircase,
   and launch up to a grind on the highest red rail going to the right. Keep
   grinding along the red rail to collect the fifth stat point.


-------------------------------------------------------------------------------
4.6.                              Skater Island
-------------------------------------------------------------------------------


CABALLERO, CARERRA, LASEK, MAUL, REYNOLDS
-----------------------------------------

1: Turn around from the start of the level to see the spectator stands. The
   first stat point is on a rail to the left of the spectator stands. Use the
   quarter pipe to jump up onto the rail.

2: Go forward from the start of the level and ride over the two funboxes. Turn
   right after the second funbox to find the second stat point floating on a
   rail up above some steps.

3: Go forward from the start of the level all the way to the back of the
   building. The stat point will be floating above a gap between two quarter
   pipes. Jump the gap (The Jersey Nun Gap) to collect the stat point.

4: Floating over the big bowl on the right of the level near the back.

5: Floating over the flag on the front of the pirate ship in the secret outdoor
   section of the level. To open the outdoor section, grind the pirate flag in
   the level. For further details on the outdoor secret in this level, read the
   Secrets section of this guide.


CAMPBELL, DICK, MARGERA, ROWLEY, SLATER
---------------------------------------

1: On the rail going along the platform of the half pipe.

2: On the ledge on the left side of the funbox nearest the half pipe.

3: At the edge of the half pipe platform. Jump the gap from the half pipe, over
   the fence with the flags, to the platform of the bowl.

4: On the spectator stands over the bowl in the corner of Skater Island.

5: Floating over the flag on the front of the pirate ship in the secret outdoor
   section of the level. To open the outdoor section, grind the pirate flag in
   the level. For further details on the outdoor secret in this level, read the
   Secret Areas section of this guide.


CREATED SKATER, DEMONESS, GLIFBERG, MULLEN, OLLIE, STEAMER
----------------------------------------------------------

1: Up on the ledge with the speakers, after the second funbox on the left side
   of the skate park. Use the quarter pipe to jump up to the ledge.

2: On the other side of the quarter pipe to the first stat point.

3: Go to the half pipe in Skater Island, which is over on the right side of the
   level. There is a surfboard on the wall, above the platform of the half
   pipe. The third stat point is above the surfboard.

4: Above the bowl, to the right of the starting point of the level.

5: Floating over the flag on the front of the pirate ship in the secret outdoor
   section of the level. To open the outdoor section, grind the pirate flag in
   the level. For further details on the outdoor secret in this level, read the
   Secret Areas section of this guide.


EYEBALL, HAWK, KOSTON, MUSKA, THOMAS, WOLVERINE
-----------------------------------------------

1: Turn around from the start of the level to see the spectator stands. The
   first stat point is on a rail to the left of the spectator stands. Use the
   quarter pipe to jump up onto the rail. The first stat point will be above
   the quarter pipe in front of the stands.

2: Between the two bowls to the right of the starting point of the level.

3: Floating over the rail next to the bowl at the right side of the level.

4: Go forward from the start of the level and ride over the two funboxes. Turn
   right after the second funbox to find the second stat point above a gap
   between two quarter pipes.

5: Floating over the flag on the front of the pirate ship in the secret outdoor
   section of the level. To open the outdoor section, grind the pirate flag in
   the level. For further details on the outdoor secret in this level, read the
   Secrets section of this guide.


-------------------------------------------------------------------------------
4.7.                               Los Angeles
-------------------------------------------------------------------------------


CABALLERO, CARERRA, LASEK, MAUL, REYNOLDS
-----------------------------------------

1: Near the fountain there is a ledge up above with a quarter pipe below.
   Stalling the ledge will give the Southern Washerp Lip transfer. Grind along
   the ledge to the left to collect the first stat point.

2: On top of the car wash.

3: Grind the rail from the purple structure quarter pipe. The third stat point
   will be floating about half-way along the rail.

4. Sloping up to the roof of the building to the left of the wavy steps near
   the start of the level is a thin rail. Grind all the way up the rail and go
   over to the right side of the roof to find the fourth stat point.

5: Over the quarter pipe to the left of the cinema.


CAMPBELL, DICK, MARGERA, ROWLEY, SLATER
---------------------------------------

1: From the start of the level, go down the wavy steps and then turn right on
   the road. At the side of the road will be the fountain, and behind the
   fountain will be two quarter pipes near a building where windows can be
   smashed. Smash through both windows to get to the other side of the
   building, and then jump up one of the quarter pipes to land on the area
   above with two steaming grates. Over one of the grates is the first stat
   point. Grind around the curved ledge (They're Grate) just next to the grates
   to open them, and then go down through the opened grate to find a half pipe.
   Use this half pipe to collect the stat point.

2: Floating just over the edge of the quarter pipe on top of the car wash.

3: On top of the yellow shack near the middle of the level. Grind the sloped
   ledge of the shack to get up onto the roof where the stat point is found.

4. On top of the wire to the left of the cinema. Grind the rail from the
   quarter pipe on the purple structure to grind over the top of the cinema to
   the fourth stat point.

5: Sloping up to the roof of the building to the left of the wavy steps near
   the start of the level is a thin rail. Grind all the way up the rail and go
   over to the rail on the left side of the roof to find the stat point.


CREATED SKATER, DEMONESS, GLIFBERG, MULLEN, OLLIE, STEAMER
----------------------------------------------------------

1: From the start of the level, go down the wavy steps and then go right down
   the road. At the side of the road will be the fountain, and behind the
   fountain will be two quarter pipes near a building. Use one of the quarter
   pipes to launch up onto the half pipe on the roof of the building. Jump off
   the left side of the building aiming slightly right for the stat point.

2: Sloping up to the roof of the building to the left of the wavy steps near
   the start of the level is a thin rail. Grind all the way up the rail and go
   forward for this stat point.

3: The Start The Earthquake goal must be completed before this stat point can
   be collected. Sloping up to the roof of the building to the left of the wavy
   stairs near the start of the level is a thin rail. Grind all the way up the
   rail to get to the roof. Jump from the roof over to the section of road
   below, and then use the wooden ramp at the side of the road to launch up
   onto the building (Overpass Leap). Next, grind the ledge and jump over to
   the next building for this stat point.

4. From the start of the level, go down the wavy steps and then go right down
   the road. At the side of the road will be the fountain, and behind the
   fountain will be two quarter pipes near a building where windows can be
   smashed. Smash through both windows to get to the other side of the
   building, and then jump up one of the quarter pipes to land on the area
   above with two steaming grates. Grind around the curved ledge just next to
   the grates to open them, and then go all the way back to the starting point
   of the level. Sloping up to the roof of the building to the left of the wavy
   stairs near the start of the level is a thin rail. Grind all the way up the
   rail to get to the roof. The grates on top of the roof will be open. Drop
   down into one of the grates and go forward to collect the fourth stat point.

5: Above the small quarter pipe with the graffiti on it next to the car wash.
   There is a big gap (Cold Chillin') between two quarter pipes near the car
   wash. Go through the gap to find the small quarter pipe.


EYEBALL, HAWK, KOSTON, MUSKA, THOMAS, WOLVERINE
-----------------------------------------------

1: Sloping up to the roof of the building to the left of the wavy steps near
   the start of the level is a rail. Grind up the rail for the stat point.

2: From the start of the level, go down the wavy steps and then go right down
   the road. At the side of the road there will be the fountain. This stat
   point is floating above the fountain.

3: Above the gap between the quarter pipes next to the car wash.

4. Grind the rail leading from the purple structure over to the awning near the
   cinema for this stat point.

5: After collecting the fourth stat point and landing on the awning, turn
   around and skate along to find the stat point on the edge of the awning.


-------------------------------------------------------------------------------
4.8.                                  Tokyo
-------------------------------------------------------------------------------


CABALLERO, CARERRA, LASEK, MAUL, REYNOLDS
-----------------------------------------

1: After going down the roll-in at the start of the level, turn right to see
   the first stat point floating over the top of a quarter pipe.

2: Over the platform between the two bowls at the far end of the level. Jump
   the gap over the platform (Donburi To Donburi Transfer) for the stat point.

3: After going down the roll-in, stay to the right side of the level and
   continue forward past the two floating cubes, where there will be some
   curved red platforms up on the right. The third stat point will be floating
   on the edge of the second platform. Use the nearby quarter pipe to launch up
   onto the rope, grinding to the right. Jump off the rope to the left to
   collect the stat point.

4. The level starts on the roll-in of the spectator stand. Go down the roll-in,
   and then turn around and face the spectator stand. High up above is a rail
   going along to the right. Use the quarter pipe below to launch up onto the
   rail, grinding along to the right, and then quickly jump off to the left to
   land on the roof of the stand. Up on the roof, face toward the yellow
   billboard to see a rope leading in that direction. Grind along the rail on
   top of the stand, and keep holding grind to start grinding along the rope.
   After the rope, is a small ledge of a billboard. Ride along this, and then
   jump up to a grind on the curved platform above (Hamachi No Michi Rail) to
   collect the fourth stat point.

5: Skate to the quarter pipe just before the right of the two bowls at the far
   end of the level. High above the right side of the quarter pipe is a curved
   platform. Jump up onto a grind on the platform, which soon turns into a
   grind along a rope of lanterns. The fifth stat point is about half-way along
   the rope.


CAMPBELL, DICK, MARGERA, ROWLEY, SLATER
---------------------------------------

1: Skate to the quarter pipe just before the right of the two bowls at the far
   end of the level. High above the right side of the quarter pipe is a curved
   platform. Jump up onto a grind on the platform to collect the stat point.

2: After going down the roll-in, turn left and jump up the quarter pipe for the
   second stat point.

3: Skate to the left of the two bowls at the far end of the level. High above
   the left side of the bowl is a green sign. Jump up facing slightly to the
   right, and grind the green sign. Quickly jump off to the other side of the
   sign to land on a half pipe. Jump high at one side of the half pipe for this
   stat point.

4. Go down the roll-in at the start of the level and ride forward a short way,
   and then turn around and face the roll-in to see the spectator stand above,
   and the two smaller spectator stands on either side. The fourth stat point
   is on the rail going around behind the left spectator stand. Use the quarter
   pipe to launch up onto the top of the stand, and then grind the rail to
   collect the stat point.

5: Skate to the right bowl at the far end of the level. From the bowl, jump up
   to the ledge above and start grinding it to the right. Before the rail leads
   to the rope with lanterns, there is a curved platform leading off to the
   left. Jump off the ledge and land on a grind on the curved platform (Fugu
   Juju Gap). Continue the grind along the curved platform to start a grind
   along another ledge (Maguro Gap). Jump off this ledge at the end to land on
   top of a billboard, where the stat point can be found.


CREATED SKATER, DEMONESS, GLIFBERG, MULLEN, OLLIE, STEAMER
----------------------------------------------------------

1: The level starts on the roll-in of the spectator stand. Skate down the
   roll-in, and then turn around and face the spectator stand. High up above is
   a rail going along to the right. Use the quarter pipe below to launch up
   onto the rail, grinding along to the right, and then quickly jump off to the
   left to land on the roof of the stand. Up on the roof, face toward the
   yellow billboard to see a rope leading in that direction. Grind along the
   rail on top of the stand, and keep holding grind to start grinding along the
   rope. After the rope, is a small ledge of a billboard. The first stat point
   is on the ledge of the billboard.

2: There is a big blimp in the middle of the level, and under the blimp is a
   red platform which lights up when skated on. The second stat point is on the
   red platform. To get onto the red platform, go forward over the funbox from
   the start of the level, and then jump forward from the left or right quarter
   pipe to land on the platform. Another way of getting up to the platform is
   to go past the full loops in the level a short way, and then turn back
   around and face the loops. Use one of the loops as a quarter pipe and jump
   forward off the loop at an angle to land on the red platform.

3: Between the full loops in the level is a quarter pipe. The third stat point
   is above this quarter pipe.

4. Over above the right bowl at the back of the level. Use the quarter pipe
   before the bowl to launch up to a grind on the green sign. Grind along this
   for the stat point.

5: The level starts on the roll-in of the spectator stand. Go down the roll-in,
   and then turn around and face the spectator stand. High up above is a rail
   going along the top of the spectator stand. Use the quarter pipe below to
   launch up onto the rail, grinding along to the left, and then quickly jump
   up to the right to land on a higher rail of the stand. Grind along this
   rail, which soon turns into a rope. Keep grinding to find the stat point.


EYEBALL, HAWK, KOSTON, MUSKA, THOMAS, WOLVERINE
-----------------------------------------------

1: The level starts on the roll-in of the spectator stand. Go down the roll-in,
   and then turn around and face the spectator stand. High up above is a rail
   going along the top of the spectator stand. Use the quarter pipe below to
   launch up onto the rail, grinding along to the left, and then quickly jump
   up to the right to land on a higher rail of the stand. Grind along this rail
   to collect the first stat point.

2: After going down the roll-in at the start of the level, go to the left of
   the first funbox and ride up the slope to the walkway. The second stat point
   will be on the orange ledge on the left.

3: After collecting the second stat point, jump over the orange ledge to land
   on the platform. There will be a tall quarter pipe going around the platform
   pipe on three sides. The quarter pipe has a lip going around the top. Jump
   up to a grind on the lip to collect the stat point.

4. Skate to the left of the two bowls at the far end of the level. High above
   the left side of the bowl is a green sign. Jump up and grind the green sign
   to the left, and then jump over to the ledge to collect the stat point.

5: Skate to the right bowl at the far end of the level. From the bowl, jump up
   to the ledge above and start grinding it to the right. Before the rail leads
   to the rope with lanterns, there is a curved platform leading off to the
   left. Jump off the ledge and grind on the curved platform. Continue the
   grind along the curved platform to find this stat point.


-------------------------------------------------------------------------------
4.9.                               Cruise Ship
-------------------------------------------------------------------------------


CABALLERO, CARERRA, LASEK, MAUL, REYNOLDS
-----------------------------------------

1: The first stat point is floating up between the flag lines above at the
   start of the level. Drop down to the deck below, and turn around to face the
   quarter pipes. The stat point will be floating over the gap between the
   quarter pipes. Jump the gap to collect the stat point.

2: Floating to the left side of the flag line, on the middle deck of the ship
   near the red sculpture going down into the pool of water. Use the quarter
   pipe on the deck below to jump up and collect the stat point.

3: Floating on the top of the atrium. To get to the atrium, turn right after
   going down the quarter pipe at the start of the level, and head down the
   wooden slope. Ignore the first turning to the right, which only leads around
   to a lower deck of the ship. Instead, take the next turning to the right,
   where a quarter pipe will be in front. The third stat point will be down
   below, near the middle of the atrium. Do a small jump forward off the top of
   the quarter pipe to collect the stat point.

4. Before collecting this stat point, the Trash The Museum goal must be
   completed. Find the way down to the Atrium, (if you need help finding the
   Atrium, read the Stat Point 3 location above), and go to the side of the
   atrium with the propeller stuck in the quarter pipe. Go past the propeller,
   and turn to the left to go onto the white platform. The safety net is just
   after the white platform, and can be grinded on but not skated. Jump onto a
   grind on the safety net (Um...), and then jump the gap between the safety
   nets to collect the fourth stat point.

5: Continue the grind on the safety net after collecting the fourth stat point
   and then jump quickly onto a grind on the platform (Netting Sidetrack
   Quickie!) on the left to collect the fifth stat point.


CAMPBELL, DICK, MARGERA, ROWLEY, SLATER
---------------------------------------

1: On the left flag line leading up to the red pillar of the ship. To start
   grinding the flag, after going down the quarter pipe at the start of the
   level, turn around and face the quarter pipe. There will be two wires, one
   high, one low. Go over to the quarter pipe on the left and jump up slightly
   to the right. Hold triangle after jumping up past the first wire to land on
   a grind on the second wire (Takin' The High Road). This wire will lead
   around a corner and all the way along to the first stat point.

2: At the start of the level, turn left and drop down two decks. Turn right and
   ride forward for a short way to come to two shops. Nicole's Seaboard Cafe,
   and further on, Quiksilver Boardrider's Club. Both shops have an awning by
   them. Grind the awning of Quiksilver Boardrider's Club (Up To Awning) by
   jumping up one of the nearby slopes, and then jump the gap to a grind along
   Nicole's Seaboard Cafe awning (Awning Pop). Jump off the end of the awning
   to collect the second stat point.

3: On the bottom deck of the ship, on a rail in the atrium. To get to the
   atrium, turn right after going down the quarter pipe at the start of the
   level, and head down the wooden slope. Ignore the first turning to the
   right, which only leads around to a lower deck of the ship. Instead, take
   the next turning to the right to find a quarter pipe. Do a small jump
   forward off the top of the quarter pipe to land in the atrium.

4. Jump the gap between the lifeboats at the side of the atrium for the fourth
   stat point.

5: Floating near the cake, on the middle deck of the ship near the red
   sculpture which leads into the pool of water.


CREATED SKATER, DEMONESS, GLIFBERG, MULLEN, OLLIE, STEAMER
----------------------------------------------------------

1: Go forward from the start of the level and drop down a deck to land on the
   deck with the pool. The first stat point is up on the blue ledge at the
   left side of the area.

2: On the blue spiral slide that leads into the swimming pool.

3: Before collecting this stat point, the Trash The Museum goal must be
   completed. Find the way down to the Atrium, and go to the side of the
   atrium with the propeller stuck in the quarter pipe. Go past the propeller
   and the two emergency exits, and stop near the place with the ferry supports
   above. There will be a small white rail just to the left, before the ferry
   supports. Start grinding this rail to the left, then drop down onto the
   safety net (Um...). Keep grinding the net for the stat point.

4. At the start of the level, turn left and drop down two decks. Raise the
   ferry if this hasn't already been done, and then grind the edge of the ferry
   to collect the fourth stat point.

5: On the white rail just outside of the atrium.


EYEBALL, HAWK, KOSTON, MUSKA, THOMAS, WOLVERINE
-----------------------------------------------

1: On the bottom deck of the ship, there are some ferry supports above where
   the ferry can be raised. Grind the rail going along between the ferry
   supports for this stat point.

2: On the bottom deck outside of Nicole's Seaboard Cafe, and Quicksilver
   Boardriders Club, near where the three big red lifeboats can be found. The
   stat point is above the wooden rail along the edge of the platform.

3: Go forward from the start of the level and drop down a deck to land on the
   deck with the pool. The first stat point is above the pool.

4. In the museum. Go straight forward from the start of the level and drop off
   the right launch ramp. After landing, turn 180 to the left to see a path
   leading down with a red rail in the middle. Grind down the rail and jump off
   about half-way to collect the stat point.

5: Between the lifeboats at the side of the atrium. Jump out of the atrium to
   collect this stat point.


===============================================================================

5.                              Deck Locations

===============================================================================


-------------------------------------------------------------------------------
5.1.                               Foundry
-------------------------------------------------------------------------------


CABALLERO, KOSTON, MULLEN, OLLIE, ROWLEY, WOLVERINE
---------------------------------------------------

At the back of the level is a control booth. There are quarter pipes on either
side of the control booth. Use the quarter pipes to launch up onto a grind on
the rail. The deck is floating above the middle of the rail.


CAMPBELL, CREATED SKATER, DICK, LASEK, MAUL, MUSKA, THOMAS
----------------------------------------------------------

There are three roll-ins at the start of the level. One over on the right, one
on the left and one in the middle. Go down the left roll-in. After riding
through the half pipe, the furnace will be up on the left. Using the quarter
pipe, jump up into a grind on the rail going along the top of the furnace to
collect the deck.


CARRERA, DEMONESS, EYE, GLIFBERG, HAWK, MARGERA, REYNOLDS, SLATER, STEAMER
--------------------------------------------------------------------------

Go forward a little way, but stop before going down the roll-in. Turn around
and face the generator. The deck will be floating over the quarter pipe to the
left of the generator.


-------------------------------------------------------------------------------
5.2.                                Canada
-------------------------------------------------------------------------------


CABALLERO, KOSTON, MULLEN, OLLIE, ROWLEY, WOLVERINE
---------------------------------------------------

After going down the slope at the start of the level, turn around and use the
slope to jump up to the wooden platform above (Climb The Tree). Jump over the
rail to land on the next platform (Tree Air Gap). Go through the tree tunnel,
and then stop and turn around, facing the tunnel. A rail will start on the left
side of the wooden platform. Go through the tunnel again, and follow the wooden
platform along until it ends. Jump onto the rail at the end of the platform,
and grind along it (Around The Horn) to collect the deck.


CAMPBELL, CREATED SKATER, DICK, LASEK, MAUL, MUSKA, THOMAS
----------------------------------------------------------

Up on the wire in the bowled area near the crooked extension rail. Jump from
the quarter pipe on the crooked extension rail ramp and grind the wire to
collect the deck.


CARRERA, DEMONESS, EYE, GLIFBERG, HAWK, MARGERA, REYNOLDS, SLATER, STEAMER
--------------------------------------------------------------------------

Near the beginning of the level is a Canada Flag. The deck is floating just in
front of the flag. Use the quarter pipe to jump up and collect the flag.


-------------------------------------------------------------------------------
5.3.                                  Rio
-------------------------------------------------------------------------------


CABALLERO, KOSTON, MULLEN, OLLIE, ROWLEY, WOLVERINE
---------------------------------------------------

Follow the building along until you come to a gap between the buildings. Going
through the gap will lead to a breakable fence. Skate through the fence to
arrive in an area with a bowl. The deck will be floating above the far side of
the bowl.


CAMPBELL, CREATED SKATER, DICK, LASEK, MAUL, MUSKA, THOMAS
----------------------------------------------------------

From the start of the level, go down the first slope, but turn left before
going down the second slope. Go down the curved slope, and then go across the
road. Follow the building along until you come to a gap between the buildings.
Going through the gap will lead to a breakable fence. Skate through the fence
to arrive in an area with a bowl. The deck will be floating over the left side
of the bowl.


CARRERA, DEMONESS, EYE, GLIFBERG, HAWK, MARGERA, REYNOLDS, SLATER, STEAMER
--------------------------------------------------------------------------

From the start of the level, go down the first slope, but turn left before
going down the second slope. Go down the curved slope, and then go across the
road. Follow the building along until you come to a gap between the buildings.
Going through the gap will lead to a breakable fence. Skate through the fence
to arrive in an area with a bowl. The deck will be floating over the right side
of the bowl.


-------------------------------------------------------------------------------
5.4.                                Suburbia
-------------------------------------------------------------------------------


CABALLERO, KOSTON, MULLEN, OLLIE, ROWLEY, WOLVERINE
---------------------------------------------------

Go straight forward from the start of the level, and use the small launch ramp
to jump over the fence. Once over the fence, turn left and go up the thin steep
slope to the roof of the house. Grind the wire from the roof of the house to
the house with the satellite dish to find the deck.


CAMPBELL, CREATED SKATER, DICK, LASEK, MAUL, MUSKA, THOMAS
----------------------------------------------------------

On the highest part of the frame on the under construction ramp. Use the
quarter pipe on the second platform of the under construction ramp to collect
the deck.


CARRERA, DEMONESS, EYE, GLIFBERG, HAWK, MARGERA, REYNOLDS, SLATER, STEAMER
--------------------------------------------------------------------------

On the wall seperating the area with the bowl near the under construction ramp,
to the house with the satellite dish.


-------------------------------------------------------------------------------
5.5.                                 Airport
-------------------------------------------------------------------------------


CABALLERO, KOSTON, MULLEN, OLLIE, ROWLEY, WOLVERINE
---------------------------------------------------

Up on the light above the second walkway. Just after the first escalator there
are two airport terminals which can be used as thin quarter pipes. Use the
right terminal to jump up to a grind on the far right light and get the deck.


CAMPBELL, CREATED SKATER, DICK, LASEK, MAUL, MUSKA, THOMAS
----------------------------------------------------------

After going down the final escalator to the main area of the airport, turn
right. Use the tall, thin quarter pipe nearest the south spiral staircase, and
launch up to a grind on the highest red rail going along to the left. Keep
grinding along the red rail to find the deck.


CARRERA, DEMONESS, EYE, GLIFBERG, HAWK, MARGERA, REYNOLDS, SLATER, STEAMER
--------------------------------------------------------------------------

On the ledge to the right of the security gate.


-------------------------------------------------------------------------------
5.6.                              Skater Island
-------------------------------------------------------------------------------


CABALLERO, KOSTON, MULLEN, OLLIE, ROWLEY, WOLVERINE
---------------------------------------------------

On the ledge with the speakers on, after the second funbox on the left side of
the skate park. Use the side of the quarter pipe to jump up to the ledge.


CAMPBELL, CREATED SKATER, DICK, LASEK, MAUL, MUSKA, THOMAS
----------------------------------------------------------

On the big extension of the bowl, right of the start point of the level.


CARRERA, DEMONESS, EYE, GLIFBERG, HAWK, MARGERA, REYNOLDS, SLATER, STEAMER
--------------------------------------------------------------------------

Up on a light, just to the right of the starting point of the level. Use the
bowl nearby to jump up onto the light.


-------------------------------------------------------------------------------
5.7.                               Los Angeles
-------------------------------------------------------------------------------


CABALLERO, KOSTON, MULLEN, OLLIE, ROWLEY, WOLVERINE
---------------------------------------------------

On top of the cinema. Grind the rail from the quarter pipe on the purple
structure in the middle area to get to the top of the cinema.


CAMPBELL, CREATED SKATER, DICK, LASEK, MAUL, MUSKA, THOMAS
----------------------------------------------------------

There is a rail near the middle of the level, leading from the half pipe under
the bridge, near the purple structure. The half pipe has a ledge on one side.
Wallride up into a grind on the ledge. The grind on the ledge soon turns into a
grind on the rail which leads to the deck.


CARRERA, DEMONESS, EYE, GLIFBERG, HAWK, MARGERA, REYNOLDS, SLATER, STEAMER
--------------------------------------------------------------------------

From the start of the level, go down the wavy steps and go right down the road.
At the side of the road will be the fountain, and behind the fountain will be
two quarter pipes near a building. Above the quarter pipe on the right will be
a window ledge. Use the quarter pipe and launch up into a grind on the window
ledge, grinding along to the right. The window ledge will lead to a grind down
a rail, which leads to the deck.


-------------------------------------------------------------------------------
5.8.                                  Tokyo
-------------------------------------------------------------------------------


CABALLERO, KOSTON, MULLEN, OLLIE, ROWLEY, WOLVERINE
---------------------------------------------------

Skate to the left of the two bowls at the far end of the level. High above the
left side of the bowl is a green sign. Jump up and grind the green sign for the
hidden deck.


CAMPBELL, CREATED SKATER, DICK, LASEK, MAUL, MUSKA, THOMAS
----------------------------------------------------------

Go down the roll-in at the start of the level and ride forward a short way, and
then turn around and face the roll-in to see the spectator stand above, and the
two smaller spectator stands on either side. Use the quarter pipe to launch up
onto the top of the right stand, where there will be a rail curving around.
Grind the left side of the rail, and after grinding around the spectator stand,
jump off into a grind on the ledge of the billboard (Migi Aoyagi). From the
ledge, jump up to the next ledge (Akagai Gap). Jump from this ledge over to the
curved platform near the walkway for the deck. The deck is up on the big ledge
above the curved platform. If you don't get the deck after jumping from the
Akagai Gap platform, then do a wallride on the ledge from the curved platform
to collect the deck.


CARRERA, DEMONESS, EYE, GLIFBERG, HAWK, MARGERA, REYNOLDS, SLATER, STEAMER
--------------------------------------------------------------------------

The level starts on the roll-in of the spectator stand. Go down the roll-in,
and then turn around and face the spectator stand. High up above is a rail
going along the top of the spectator stand. Use the quarter pipe below to
launch up onto the rail, and then quickly jump over to land on the roof of the
spectator stand. The deck is over the rail at the back of the roof.


-------------------------------------------------------------------------------
5.9.                               Cruise Ship
-------------------------------------------------------------------------------


CABALLERO, KOSTON, MULLEN, OLLIE, ROWLEY, WOLVERINE
---------------------------------------------------

Just left from the start of the level, jump over the railing to get the deck.


CAMPBELL, CREATED SKATER, DICK, LASEK, MAUL, MUSKA, THOMAS
----------------------------------------------------------

Jump the gap between the lifeboats at the side of the atrium for this deck.


CARRERA, DEMONESS, EYE, GLIFBERG, HAWK, MARGERA, REYNOLDS, SLATER, STEAMER
--------------------------------------------------------------------------

At the start of the level, turn left and drop down two decks. Turn right and
ride forward for a short way to come to two shops. Nicole's Seaboard Cafe, and
further on, Quicksilver Boardriders Club. Both shops have an awning by them.
Launch up onto a grind on the Quiksilver Boardrider's Club awning for the deck.


===============================================================================

6.                                Special Tricks

===============================================================================


STEVE CABALLERO
---------------

Kickflip Superman       : Right, Up + Square
FS 540                  : Left, Down + Circle
Hang Ten Nosegrind      : Down, Up + Triangle
Handstand 360 Hand Flip : Left, Up + Triangle


KAREEM CAMPBELL
---------------

Ghetto Bird             : Up, Right + Square
Kickflip Backflip       : Left, Down + Circle
Reemo Slide             : Down, Left + Triangle
Nosegrind to Pivot      : Down, Up + Triangle


RUNE GLIFBERG
-------------

Double Kickflip Madonna : Right, Up + Square
Christ Air              : Left, Right + Circle
Crail Slide             : Right, Down + Triangle
One Foot Blunt          : Left, Right + Triangle


TONY HAWK
---------

5-0 Overturn            : Right, Left + Triangle
1-2-3-4                 : Left, Right + Circle
The 900                 : Right, Down + Circle
Double Kickflip Indy    : Left, Down + Square


ERIC KOSTON
-----------

Fandangle               : Up, Right + Triangle
Slamma Jamma            : Right, Left + Square
Stalefish BackFlip      : Down, Right + Square
Pizza Guy               : Right, Up + Circle


BUCKY LASEK
-----------

Big Hitter II           : Up, Left + Triangle
Fingerflip Airwalk      : Left, Right + Circle
Misty Flip              : Right, Down + Circle
FS 540 HeelFlip         : Left, Down + Square


BAM MARGERA
-----------

540 TailWhip            : Up, Left + Square
The Jackass             : Down, Up + Square
Human Dart              : Up, Down + Triangle
Russian Boneless        : Left, Right + Triangle


RODNEY MULLEN
-------------

Gazelle Underflip       : Up, Down + Square
Truckstand              : Left, Down + Triangle
Anti Casper             : Right, Left + Triangle
HandStand Double Flip   : Right, Down + Triangle


CHAD MUSKA
----------

Handstand 50-50         : Right, Down + Triangle
BS Nose Comply          : Right, Left + Triangle
Tailblock Slide         : Left, Down + Triangle
Ghetto Blastin          : Down, Up + Triangle


ANDREW REYNOLDS
---------------

Dark Disaster           : Left, Right + Triangle
Hardflip Late Flip      : Left, Right + Square
Noseslide Lipslide      : Right, Down + Triangle
Quad Heelflip           : Up, Right + Square


GEOFF ROWLEY
------------

Rowley Darkslide        : Up, Right + Triangle
Casper Flip 360 Flip    : Down, Right + Square
The H Teeth Sweeper     : Left, Right + Triangle
Sproing                 : Up, Down + Triangle


ELISSA STEAMER
--------------

Coffin                  : Up, Left + Triangle
Primo                   : Down, Right + Triangle
Bigspin Flip to Tail    : Right, Left + Triangle
Judo Madonna            : Left, Right + Circle


JAMIE THOMAS
------------

Crook Bigspin Crook     : Right, Down + Triangle
One Wheel Nosemanual    : Down, Up + Triangle
360 Hardflip            : Left, Up + Square
Layback Sparks          : Left, Right + Triangle


DARTH MAUL
----------

Force Grab              : Left, Right + Circle
Sith Saber Spin         : Left, Right + Triangle
Dark Jedi Grind         : Right, Left + Triangle


DEMONESS
--------

AC Air                  : Right, Left + Circle
The Summoner            : Left, Right + Triangle
Visiting Home           : Up, Down + Triangle


KELLY SLATER
------------

Duck Dive Shark Attack  : Down, Up + Triangle
Rodeo Clown             : Left, Down + Circle
Paddle Out Grind        : Left, Right + Triangle


NEVERSOFT EYEBALL
-----------------

Super Hand Clap         : Left, Right + Circle


OFFICER DICK
------------

Sobriety Grind          : Left, Right + Triangle
Lazy Ass Manual         : Up, Down + Triangle
Assume The Position II  : Down, Right + Circle


OLLIE THE MAGIC BUM
-------------------

S.U.I. Grind            : Left, Right + Triangle
ZZZZ Manual             : Up, Down + Triangle
Panhandling             : Up, Down + Circle


PRIVATE CARRERA
---------------

Handspring Layout       : Up, Down + Circle
Ho Ho Sad Plant         : Left, Right + Triangle
Ahhh yeahhh!            : Right, Left + Triangle


WOLVERINE
---------

Claw Punch              : Left, Right + Square
The Claw Drag           : Down, Up + Triangle
The Berzerker           : Up, Down + Circle


===============================================================================

7.                               Secret Areas

===============================================================================


FOUNDRY
-------

This secret area is only opened after completing the Un-Jam 5 Valves goal in
Career Mode. Turn around at the start of the level and skate into the
generator. There is a bowl, as well as a spiral path leading up to the top of
the generator.


CANADA
------

The secret area in Canada is a series of half pipes which lead to some mine
cart rails. After going down the slope at the start of the level, turn around
and use the slope to jump up to the wooden platform above (Climb The Tree).
Jump over the rail to land on the next platform (Tree Air Gap), and continue
along the wooden platform, taking the left wooden path at the junction. Jump
the gap between the paths (Still Bootleggin') to land on the next path. Upon
landing, start grinding along the rail on the left and grind through the lever
to raise the half pipe if it's not already raised.

Use the quarter pipe just before the hut, and jump up to the raised half pipe
on the right (Load And Go). There will be a launch ramp on one side of the half
pipe, so use this to launch up to the half pipe with the roof above. This is a
section of the secret area of the level. You can also jump from this half pipe
up to the sloped half pipe, where there will be mine cart rails leading off at
the end. At the end of the right mine cart rail, you can jump down to a grind
on a wooden platform, while with the left mine cart rail you can drop down onto
a rail going along above some lights.


RIO
---

1: From the start of the level, go down the first slope, but turn left before
   going down the second slope. Go down the curved slope, and then go across
   the road. Follow the building along until you come to a gap between the
   buildings. Going through the gap will lead to a breakable fence. Skate
   through the fence to arrive in an area with a bowl.

2: This secret area is a glitch, but is one of the biggest secret areas in the
   game. From the start of the level, go down the first slope, but turn right
   before going down the second slope. Go down the curved slope, and then go
   turn slightly to the right and go through the gap in the wall to come to the
   road. On the road, turn slightly to the left, and cross over to the other
   side to come to a very thin gate. Jump over this gate to land in a very
   glitchy secret area.


SUBURBIA
--------

1: After completing the Help The Thin Man level goal, the door to the house
   will be open. Go through the door and skate through the hallway, and then
   jump up to the right from the quarter pipe at the end of the hallway to land
   in the area behind the house. The area doesn't look like much at first, just
   a long quarter pipe going around the side, but skate near the middle of the
   area and face the house. Then use the right analog stick to look up at the
   house. There will be some windows up above. Go up the section of the quarter
   pipe below the windows, and ride up the slope to smash through the windows,
   and land in the secret bat hallway.

2: After completing the Help The Thin Man level goal, the door to the house
   will be open. Go through the door and skate through the hallway, and then
   jump up to the right from the quarter pipe at the end of the hallway to land
   on a quarter pipe in the area behind the house. Go straight forward after
   landing to find another quarter pipe just in front. Using this quarter pipe,
   launch up to the right to land on a green half pipe (Look Out Behind You!).
   At one side of this half pipe there will be a steep slope leading up. Go up
   this slope to arrive on top of the house. On the top of the house there will
   be a half pipe.


AIRPORT
-------

Turn slightly to the right at the start of the level and jump over the counter.
Jump onto the conveyer belt and go through the x-ray machine. Follow the path
along to come to the outside area with a helicopter. You can grind the
helicopter blade to make it take off.


SKATER ISLAND
-------------

Get onto the platform of the half pipe that is nearest the wall. Once on the
platform, turn right and look at the two flags. Jump from the platform of the
half pipe and grind the left flag to open a door at the side of the level. Go
through this door to discover a beach, with a big pirate ship nearby.


LOS ANGELES
-----------

1: From the start of the level, go down the wavy steps and then go right down
   the road. At the side of the road will be the fountain, and behind the
   fountain will be two quarter pipes near a building where windows can be
   smashed. Smash through both windows to get to the other side of the
   building, and then jump up one of the quarter pipes to land on the area
   above with two steaming grates. Grind around the curved ledge (They're
   Grate) just next to the grates to open them, and then go all the way back to
   the starting point of the level. Sloping up to the roof of the building to
   the left of the wavy stairs near the start of the level is a thin rail.
   Grind all the way up the rail to get to the roof. The grates on top of the
   roof will be open. Drop down through the open grate to find small quarter
   pipes on either side. To get air you'll need to jump the middle.

2: From the start of the level, go down the wavy steps and then go right down
   the road. At the side of the road will be the fountain, and behind the
   fountain will be two quarter pipes near a building where windows can be
   smashed. Smash through both windows to get to the other side of the
   building, and then jump up one of the quarter pipes to land on the area
   above with two steaming grates. Grind around the curved ledge (They're
   Grate) just next to the grates to open them, and then go all the way back to
   the starting point of the level. Drop down through one of the open gates to
   discover a big half pipe.

3: Sloping up to the roof of the building to the left of the wavy stairs near
   the start of the level is a thin rail. Grind all the way up the rail to get
   to the roof. Over a big gap from the roof, there is an overpass going above
   the whole level. Jump from the roof and land on the overpass. If the
   earthquake has been set off, then the overpass will be broken.


TOKYO
-----

1: Go down the roll-in from the start of the level, and then turn around and
   face the spectator stand. High up above is a rail going along to the right.
   Use the quarter pipe below to launch up onto the rail, grinding along to the
   right, and then quickly jump up to a grind on the roof of the stand.
   Continue to hold grind to start grinding along a rope. After the rope, is a
   small ledge of a billboard. Ride along this, and then jump up to a grind on
   the curved platform above.

   From this ledge, jump up to the orange ledge above with the large circular
   sign. Grind through the large sign (Mega Mecha Mayhem!!!), and it will fall
   through a section of the wall. After landing, skate up the slope to the
   walkway, grind the rail, and then jump up to a grind on the orange ledge
   (Tsubugai Gap). Quickly jump over onto the platform on the other side of
   the ledge. There will be a large hole in the wall where the sign fell. Go
   through this to find a huge ramp area.

2: There is a big blimp in the middle of the level, and under the blimp is a
   red platform which lights up when skated on. To get onto the red platform,
   go forward over the funbox from the start of the level, and then jump
   forward from the left or right quarter pipe to land on the platform. Another
   way of getting up to the platform is to go past the full loops in the level
   a short way, and then turn back around and face the loops. Use one of the
   loops as a quarter pipe, and jump forward off the loop at an angle to land
   on the red platform.


===============================================================================

8.                                 Secrets

===============================================================================


To unlock these secrets, career mode must be completed with all 54 goals. That
includes the 9 goals in the Cruise Ship level. The number refers to the number
of times the game must be beaten to unlock the secret.

1   Darth Maul
2   Wolverine
3   Warehouse
4   Officer Dick
5   Private Carrera
6   Burnside
7   Ollie the Bum
8   Kelly Slater
9   Roswell
10  Demoness
11  Snowboard Mode
12  Always Special
13  Perfect Rail
14  Super Stats
15  Giant Mode
16  Slowmo
17  Perfect Manual
18  Tiny Mode
19  Moon Physics
20  Expert Mode
21  Neversoft Eyeball
22  First Person


===============================================================================

9.                                 Credits

===============================================================================


BAHAMUTH: For various gaps.

ELLIOT LONG: For finding over 30 gaps, and submitting masses of information and
hints for the game.

ERIK ANDERSSON: For various gaps.

JEFFREY KNAPP: For the 'Flag Line Hop' (Cruise Ship) gap.

JJBEST: For the 'Nice Landing!' (Cruise Ship) gap.

JON FRAVEL: For the 'Ring Around The Roswell' gap.

KALEIDOSCOPEARMADA: For the 'Indiana Style' (Los Angeles) gap.

KSENNIN: For the 'Whoa. That Was Cool.' (Canada) gap.

LYLE: For the 'Ring Around The Roswell' gap.

PIER ANTONIO PASOTTI: For various Tokyo gaps.

R0GER151337: For various gaps.

Selmiak: For pointing out an error in the guide format.

THE 81: For various gaps.

WILDDEUCE02: For the 'Street Park Re-entry Rail' (Skater Island) gap.

YAMAMA: For additional ways to get the 'Catwalk Grind' (Foundry) and 'Park to
Lot Launch' (Canada) gaps.


===============================================================================

10.                          Copyright Information

===============================================================================


This file is Copyright 2001-2008 Tom Hayes. As it can be difficult to keep
track of websites that haven't posted the latest version of this file, please
do not distribute it without my permission. Send an e-mail to me if you would
like to post this file on your website and you will likely receive a positive
response. If you do post the file, please keep it in its original form with all
of the sections intact and credit the author (Tom Hayes) as the writer of the
file. The latest version of the file can be found at www.gamefaqs.com.