hide results

    FAQ/Walkthrough by SneeK

    Version: 0.85 | Updated: 04/09/07 | Search Guide | Bookmark Guide

    ===============================================================================
    
    
     ___    ___   __   _____ _            ____
    |_ _|  / _ \ / _| |_   _| |__   ___  |  _ \ _ __ __ _  __ _  ___  _ __
     | |  | | | | |_    | | | '_ \ / _ \ | | | | '__/ _` |/ _` |/ _ \| '_ \
     | |  | |_| |  _|   | | | | | |  __/ | |_| | | | (_| | (_| | (_) | | | |
    |___|  \___/|_|     |_| |_| |_|\___| |____/|_|  \__,_|\__, |\___/|_| |_|
                                                          |___/
    
    
    
                                    I Of The Dragon
                                         (PC)
    
    
                                   FAQ/Walkthrough
                                     version 0.65
                                 Last updated 23/4/05
    
                               Written by Snake-Eyes
                                 sn33ky@gmail.com
    
                This file is Copyright  2004 . All rights reserved.
    
               THIS FILE MAY ONLY BE PUBLISHED ON WWW.GAMEFAQS.COM
    -------------------------------------------------------------------------------
    ===============================================================================
    
    Table of Contents
    
    1. General Information
           1.1  -  Version History
           1.2  -  Introduction
           1.3  -  About The Game
    2. Basics
           2.1  -  Story
           2.2  -  Characters
           2.3  -  Crystals
           2.4  -  Spells
                   2.4.1 - Morrogh Spells
                   2.4.2 - Barroth Spells
                   2.4.3 - Annoth Spells
                   2.4.4 - Common Spells
           2.5  -  Weapons
                   2.5.1 - Morrogh Weapons
                   2.5.2 - Barroth Weapons
                   2.5.3 - Annoth Weapons
           2.6  -  Basic Strategies
    3. Walkthrough
    4. Cheats/Trainers
    5. Common Questions/Bugs
    6. Contact
    7. Credits
    8. Disclaimer
    
    
    ===============================================================================
                             ---------------------------
                                 1. General Information
                             ---------------------------
    ===============================================================================
    General Information about the author and IOTD.
    
    ===============================================================================
                           -------------------------------
                               1.1  -  Version History
                           -------------------------------
    ===============================================================================
    
    Version 0.01 (10/4/04)
    *General lay-out of the FAQ
    *Wrote Introduction, Story and common questions
    Version 0.02 (11/4/04)
    *Updated Characters section
    *Wrote Spells section
    Version 0.03 (14/4/04)
    *Updated the spells list.
    Version 0.06 (15/4/04)
    *Updated the spells list so it now has a complete list of the Barroth and
     Morrogh spells.
    *Updated the walkthrough a bit.
    Version 0.10 (17/4/04)
    *Updated the Barroth spells. Now it has all the spells listed until lvl. 33.
     One spell left: Ultimate War Sphere.
    *Updated the Annoth spells. Now it has all the spells listed until
     lvl. 18.
    *Wrote Weapons section
    Version 0.20 (20/4/04)
    *Updated the Walkthrough section a bit
    *Wrote Cheats section.
    Version 0.60 (22/4/04)
    *Updated the spells list. Now there is a complete list with all stats for
     Morrogh, Barroth and Annoth.
    Version 0.65 (23/4/05)
    *Updated Walkthrough
    *Updated cheats section
    *Added bugs section 
    Version 0.85 (24/4/05)
    *Updated Walkthrough
    *Added Basic Strategies section
    
    ===============================================================================
                             ----------------------------
                                 1.2  -  Introduction
                             ----------------------------
    ===============================================================================
    Welcome all to my IOTD FAQ/Walkthrough. I wrote this FAQ because I love the 
    game and it's about the best Dragon game I've played since 
    DRAKAN:ORDER OF THE FLAME (www.surreal.com). This guide is incomplete and 
    still updated frequently. If there is something you wish to add, don't 
    hesitate and email me.
    -----------------------------------------------------------------------------
    |  I STRONGLY ADVISE EVERYONE TO PLAY THE TUTORIAL OF THE GAME. IT TEACHES   |
    |  THE BASIC CONTROLS AND CONCEPTS OF THE GAME.                              |
    -----------------------------------------------------------------------------
    
    
    ===============================================================================
                              --------------------------
                                 1.3 - About The Game
                              --------------------------
    ===============================================================================
    I of the Dragon is a Role-Playing Game (RPG) The game was released on
    05/04/2004. It was developed by Primal Software(www.primal-soft.com) and
    published by Strategy First(www.strategyfirst.com).
    
    ===============================================================================
                                  -----------------
                                      2. Basics
                                  -----------------
    ===============================================================================
    basics of the game: Storyline, Characters,...
    
    
    ===============================================================================
                                ---------------------
                                    2.1  -  Story
                                ---------------------
    ===============================================================================
    
    THE STORY THE DRAGON'S LEGACY
    
    The world of Nimoa is as beautiful as the morning dew, but only at first
    glance.
    Under the surface of hills and fertile valleys lurks an old and eternal evil.
    Living as a mould, stretching threads through an infected area like deadly
    toadstools. The center of this "being?" deep in the under world is the giant
    daemon, Skarborr.
    
    In deceptive times of peace, this unseen matted tangle of threads, lies
    dormant,in a state of sleep until it breaks through the Earth's surface and 
    like a toadstool produces caps from which uncountable, no not spores, but 
    dangerous and nauseating monsters appear to serve only the wishes of Skarborr
    and spread themselves across the planet.
    
    Opposed to the shadowy, subterranean existence of Skarborr is the might 
    of that divine species the dragon, not the storybook dragons of old, but
    the lords of the skies and the earth.
    
    The humans who had to fight for their existence in Nimoa paid homage to
    and worshipped their dragons and their dragon god, Ungh-Agor.
    In the fight against Skarborr man and dragon stood side by side, especially
    the Ungh-Agorites, members of a religious order of magicians who would fly
    into battle on carpets with the ability to fly.
    
    There were long and bloody wars, which became longer and bloodier every time
    they broke out and finally, but finally the dragons and humans won 
    the overhand. A long period of peace rested over Nimoa. The towns built by 
    the humans flourished and slowly but surely the people forgot about the
    terrible wars of their ancestors.
    
    Time and history passed, the dragons withdrew into their own spheres and
    eventually left the land of Nimoa and the humans to themselves. Before 
    the dragons left, the Dragon God, Ungh-Agor left the humans with a horrific 
    prophecy and a legacy. The prophecy told of past times and of the return of 
    Skarborr from the void that he was banished to. The bequest or legacy of the
    dragons was an egg, a dragon's egg, an egg, which Ungk-Agor placed in a
    well-hidden nest in a forgotten, old stone temple. These old holy places 
    usually have an exceptional flow of Earth energy and these
    conditions would ensure that a very exceptional dragon would develop and hatch
    from this one egg. This dragon would come to the aid of the humans when
    he was needed the most.
    
    The evil of Skarborr did eventually return as predicted. The Ungh-Agorites
    did not hesitate to gather their forces and began the hopeless fight against
    the might of Skarborr, but always with one eye on the horizon, scouring
    the skies for some sign of their savior, the long awaited dragon of the legends.
    
    [Credit goes to : http://www.primal-soft.com]
    
    
    ===============================================================================
                              --------------------------
                                  2.2  -  Characters
                              --------------------------
    ===============================================================================
    At the very beginning of the game you can chose between 3 different types of
    dragons.
    
    1.Annoth - The Fire Breather
    Description:
    Annoth is a mighty fighting beast. Strong, and moderatly agile. It  does not
    favor using magic, but its natural abilities are more than adequate
    compensation.
    
    Starting Abilities:
         Fly Speed: 80          Fire Power: 50
              Life: 55     Breath Capacity: 30
      Regeneration: 25         Mana Inflow: 25
    Total Base Skill points: 265
    
    2.Barroth - the Magician
    Description:
    Barroth breathes liquid ice to freeze his enemies. He is the best user of 
    magic, agile and fast, but not very well protected. While his natural 
    abilities are quite moderate, his huge arsenal of spells makes up for it.
    
    Starting Abilities:
         Fly Speed: 85          Fire Power: 25
              Life: 35     Breath Capacity: 25
      Regeneration: 20         Mana Inflow: 60
    Total Base Skill points: 250
    
    3.Morrogh - The Necromancer
    Description:
    Marrogh's magic is of a dark kind. He has powers over dead and can brind a half
    life to the most ferocious creatures over which he alone has the control. He is
    rather slow, but generates rapidly.
    Starting Abilities:
         Fly Speed: 75          Fire Power: 40
              Life: 40     Breath Capacity: 55
      Regeneration: 45         Mana Inflow: 35
    Total Base Skill points: 290
    
    ===============================================================================
                              --------------------------
                                 2.3 - Crystals
                              --------------------------
    ===============================================================================
    Collecting crystals is a very easy to way to improve your skillpoints. You have
    to destroy 1 lair to gain 1 crystal. (Note: You can't get multiple crystals
    when lairs keep respawning.) When you destroyed a building the crystal will
    float above the lair. Right-Click it to pick it up. There are 3 different kinds
    of crystals: Red, Green and Blue crystals. Collect 5 of each to improve your
    stats.
    
    ===============================================================================
                              --------------------------
                                 2.4 - Spells
                              --------------------------
    ===============================================================================
    A complete list of spells along with description and powers.
    
    ===============================================================================
                              --------------------------
                               2.4.1 Morrogh Spells
                              --------------------------
    ===============================================================================
    Level 1: Fear
     Description: Strike fear into the hearts of your enemies. They will flee
                  in panic.
          Power: 0
       Capacity: 300
       Distance: 350
      Cast Time: 0.8
       Duration: 60.0
    
    Level 1: Minor Cure
     Description: Restores a bit of health to yourself or any other creature.
          Power: -35
       Capacity: 100
       Distance: 50
      Cast Time: 5.0
       Duration: -
    
    Level 2: Ravine
     Description: Ravine goes in a straight line damaging everything in its path.
     Useful for attacking enemies standing in a row.
          Power: 126
       Capacity: 350
       Distance: 50
      Cast Time: 5.5
       Duration: -
    
    Level 3: Raise Zombie
     Description: Raises a zombie that will fight for you for the duration of
                  this spell. It has self-guided magic missiles and strong hands.
          Power: 540
       Capacity: 300
       Distance: 50
      Cast Time: 1.5
       Duration: -
    
    Level 4: Aid
     Description: Restores the health of any creature except its caster. Helps to
                  prolong the existence of summoned creatures.
          Power: -9
       Capacity: 100
       Distance: 50
      Cast Time: 0.8
       Duration: -
    
    Level 5: Small Crater
     Description: Creates a small crater on the ground that does damage.
                  Especially dangerous around its edges.
          Power: 120
       Capacity: 400
       Distance: 125
      Cast Time: 3.7
       Duration: -
    
    Level 6: Summon Giant Insect
     Description: Summons a giant insect that will attack your enemies. The
                  insect will die as soon as the spell wears out.
          Power: 800
       Capacity: 800
       Distance: 50
      Cast Time: 3.0
       Duration: -
    
    Level 7: Earth Skin
     Description: Cast this spell on yourself to make your skin absorb some
                  of the inflicted damage.
          Power: 0
       Capacity: 500
       Distance: 50
      Cast Time: 2.5
       Duration: 60.0
    
    
    Level 8: Poison Trail
     Description: Cast this spell on yourself to generate a poisonous trail.
          Power: 0
       Capacity: 600
       Distance: 50
      Cast Time: 4.2
       Duration: 60.0
    
    Level 9: Wasteland
     Description: The ground turns to barren wasteland, hurting every creature
                  in the vicinity.
          Power: 120
       Capacity: 600
       Distance: 100
      Cast Time: 3.7
       Duration: -
    
    Level 10: Black Skin
     Description: Increases the damage resistance of any creature except its
                  caster.
          Power: 0
       Capacity: 300
       Distance: 200
      Cast Time: 1.5
       Duration: 60.0
    
    Level 11: Raise Dead
     Description: Raise any creature from the dead. It will fight on your side
                  and die as soon as the spell wears out.
          Power: -99
       Capacity: 500
       Distance: 200
      Cast Time: 5.5
       Duration: -
    
    Level 12: Slow
     Description: Every creature in a certain radius is slowed down considerably.
                  Especially effective against rapidly shooting monsters.
          Power: 0
       Capacity: 200
       Distance: 200
      Cast Time: 0.8
       Duration: 60.0
    
    Level 13: Stone Strike
     Description: Stones cover a large area damaging everything within range.
          Power: 160
       Capacity: 800
       Distance: 100
      Cast Time: 1.5
       Duration: -
    
    Level 15: Raise Several Zombies
     Description : Raises a group of five zombies that will fight for you for
                   the duration of this spell. Very useful against flying targets -
                   zombies have self-guided magic missiles.
          Power: 1200
       Capacity: 1200
       Distance: 50
      Cast Time: 1.5
       Duration: -
    
    Level 17: Haste:
     Description: Increases the speed of any creature except its caster.
          Power: 0
       Capacity: 300
       Distance: 200
      Cast Time: 0.8
       Duration: 45.0
    
    Level 19: Big Crater
     Description: Creates a big crater on the ground that does damage. Especially
                  dangerous on its edges.
          Power: 576
       Capacity: 800
       Distance: 125
      Cast Time: 3.7
       Duration: -
    
    Level 20: Summon Swarm
     Description: Summons a swarm of angry flying insects that will attack your
                  enemies.
          Power: 1080
       Capacity: 600
       Distance: 50
      Cast Time: 2.5
       Duration: -
    
    Level 21: Knock
     Description: A giant boulder falls from the sky on top of your enemies.
                  Powerful and accurate.
          Power: 360
       Capacity: 1000
       Distance: 200
      Cast Time: 5.5
       Duration: -
    
    Level 22: Slow Death
     Description: Your enemy will begin to die slowly, unless its regeneration
                  abilities are higher than the spell's power.
          Power: 0
       Capacity: 700
       Distance: 150
      Cast Time: 3.7
       Duration: 600.0
    
    level 25: Star of Despair
     Description: An energy star is summoned from another dimension. It produces
                  frequent energy bolts, very useful for fighting flying enemies.
          Power: 1440
       Capacity: 800
       Distance: 50
      Cast Time: 2.5
       Duration: -
    
    Level 27: Poison Nova
     Description: Cast this spell on yourself to generate a poisonous explosion.
          Power: 0
       Capacity: 1200
       Distance: 1
      Cast Time: 3.0
       Duration: 30.0
    
    Level 29: Death Skin
     Description: Cast this spell on yourself to make your skin absorb most of the
                  inflicted damage.
          Power: 0
       Capacity: 500
       Distance: 50
      Cast Time: 4.2
       Duration: 60.0
    
    Level 30: Raise mountain
     Description: A giant mountain materializes damaging all creatures in its range.
          Power: 648
       Capacity: 1800
       Distance: 200
      Cast Time: 5.5
       Duration: -
    
    Level 33: Star of Hope
     Description: An energy star is summoned from another dimension. It produces
                  energy bolts and can heal friendly/summoned creatures.
          Power: 1800
       Capacity: 1000
       Distance: 150
      Cast Time: 5.0
       Duration: -
    
    Level 35: Summon Earth Elemental
     Description: Summons an earth elemental that attacks your enemies.
                  The elemental will die as soon as the spell wears out.
          Power: 2880
       Capacity: 1600
       Distance: 50
      Cast Time: 5.5
       Duration: -
    
    Level 37: Infuriate
     Description: Increases the speed and attacking power of any creature except
                  its caster
          Power: 0
       Capacity: 400
       Distance: 200
      Cast Time: 1.5
       Duration: 30.0
    
    ===============================================================================
                              --------------------------
                                2.4.2 - Barroth Spells
                              --------------------------
    ===============================================================================
    Level 1: Energy Missile
     Description: A missile that rapidly charges and inflicts moderate damage. The
                  perfect weapon for a young dragon.
          Power: 45
       Capacity: 150
       Distance: 125
      Cast Time: 0.8
       Duration: -
    
    Level 2 : Freeze
     Description: Allows you to freeze any creature, immobilizing it for a period
                  of time.
          Power: 0
       Capacity: 200
       Distance: 100
      Cast Time: 1.5
       Duration: 30.0
    
    Level 3: Cleansing
     Description: Removes any continuous spell effects that can be cast on you,
                  such as poison, fire, etc.
          Power: 2
       Capacity: 250
       Distance: 200
      Cast Time: 5.0
       Duration: 1.0
    
    Level 4 : Power Arrow
     Description: A magical arror. Very fast and long ranged.
          Power: 81
       Capacity: 300
       Distance: 250
      Cast Time: 0.8
       Duration: -
    
    Level 5 : Loss of aim
     Description: Affected enemies will temporarily lose their aim,  so you can fly
                  over them in relative safety.
          Power: 0
       Capacity: 150
       Distance: 50
      Cast Time: 1.5
       Duration: 60.0
    
    Level 6 : Invisibility
     Description: Cast it on yourself to become invisible to your enemies for the
                  duration of the spell. You will become visible as soon as you
                  attack.
          Power: 0
       Capacity: 1100
       Distance: 50
      Cast Time: 5.0
       Duration: 45.0
    
    Level 7 : Lump of ice
     Description: A lump of ice temporarily freezes your enemy. Also does some
                  damage.
          Power: 144
       Capacity: 400
       Distance: 200
      Cast Time: 3.7
       Duration: 30.0
    
    Level 8 : Blind
     Description: Every creature in the vicinity of this spell goes blind for a
                  while.
          Power: 0
       Capacity: 600
       Distance: 100
      Cast Time: 2.5
       Duration: 40.0
    
    Level 9 : Spirits of Wind
     Description: Cast this spell on yourself to increase your speed.
          Power: 0
       Capacity: 500
       Distance: 50
      Cast Time: 5.0
       Duration: 45.0
    
    Demolition Sphere
     Description: An energy sphere that is very effective against buildings.
          Power: 144
       Capacity: 400
       Distance: 250
      Cast Time: 4.2
       Duration: -
    
    Level 11: Instant Return
     Description: Teleports you to your town or to the Energy Pillar if there
                  is no town yet.
          Power: -539
       Capacity: 300
       Distance: 200
      Cast Time: 4.2
       Duration: -
    
    Level 11: Extended Invisibility
     Description: Cast it on yourself to become invisible to your enemies for
                  the duration of the spell. You will become visible as soon
                  as you attack. Just like the Invisibility spell, but works
                  for longer.
          Power: 0
       Capacity: 1800
       Distance: 50
      Cast Time: 5.0
       Duration: 120.0
    
    Level 12: Convert
     Description: Converts some of the weaker monsters to fight on your side
                  for a while.
          Power: 0
       Capacity: 500
       Distance: 50
      Cast Time: 3.7
       Duration: 30.0
    
    Level 14: Lighting Breath
     Description: Allows you to breath lightning onto your enemies.
                  Instant-hit weapon of considerable power.
          Power: 90
       Capacity: 200
       Distance: 100
      Cast Time: 0.8
       Duration: -
    
    Level 15: Longstar
     Description: A magical arrow, freezes a target. Very long ranged.
          Power: 72
       Capacity: 400
       Distance: 350
      Cast Time: 1.5
       Duration: 30.0
    
    Level 16: Strength of Wing
     Description: Restores your stamina to maximum.
          Power: 0
       Capacity: 500
       Distance: 10
      Cast Time: 4.2
       Duration: 1.0
    
    Level 17: Mirror
     Description: Cast on yourself to reflect all attacks back to your enemies.
          Power: 0
       Capacity: 900
       Distance: 200
      Cast Time: 4.2
       Duration: 45.0
    
    Level 18: Teleportation
     Description: Allows you to teleport instantly to any spot within sight.
          Power: -899
       Capacity: 500
       Distance: 200
      Cast Time: 4.2
       Duration: -
    
    level 18: Quick Star
     Description: Summons three magical stars that follow your target.
          Power: 108
       Capacity: 600
       Distance: 200
      Cast Time: 2.5
       Duration: -
    
    Level 19: Heaven Defense
     Description: Absorbs some of the hits that you receive.
          Power: 0
       Capacity: 800
       Distance: 200
      Cast Time: 4.2
       Duration: 180.0
    
    Level 21: Blink
     Description: Saves you from a deadly hit. This spell automatically teleports
                   you in a random direction and then deactivates.
          Power: 0
       Capacity: 800
       Distance: 200
      Cast Time: 5.0
       Duration: 300.0
    
    Level 22: Mass Freeze
     Description: Freezes all creatures within its range for a while.
          Power: 0
       Capacity: 600
       Distance: 100
      Cast Time: 1.5
       Duration: 45.0
    
    Level 24: War Sphere
     Description: Creates a sphere that will attack everything in its range with
                  bolts of lightning.
          Power: 540
       Capacity: 600
       Distance: 75
      Cast Time: 3.7
       Duration: -
    
    Level 25: Ligtning Storm
     Description: Bolts of lightning fall from the sky.
          Power: 76
       Capacity: 1200
       Distance: 150
      Cast Time: 5.5
       Duration: -
    
    Level 28: Advanced Invisibility
     Description: Allows you to stay invisible even while attacking.
          Power: 0
       Capacity: 2500
       Distance: 50
      Cast Time: 5.0
       Duration: 30.0
    
    Level 29: Magic Stones
     Description: Hurls a barrage of stones onto the heads of your enemies.
          Power: 864
       Capacity: 1200
       Distance: 200
      Cast Time: 5.5
       Duration: -
    
    Level 31: Extended Blink
     Description: Saves you from a deadly hit. This spell automatically teleports
                  you in a random direction. It can activate several times during
                  its standard duration.
          Power: 0
       Capacity: 2800
       Distance: 200
      Cast Time: 5.0
       Duration: 30.0
    
    Level 32: Advanced Convert
     Description: Can convert most monsters to fight on your side for the duration
                  of the spell.
          Power: 0
       Capacity: 1500
       Distance: 50
      Cast Time: 3.7
       Duration: 120.0
    
    Level 33: Invade
     Description: Teleports you to the nearest monsters' lair.
          Power: -1439
       Capacity: 800
       Distance: 200
      Cast Time: 4.2
       Duration: -
    
    Level 34: Super Mirror
     Description: Cast this spell on yourself to deflect all attacks back to your
                  attackers and protect yourself from damage.
          Power: 0
       Capacity: 2500
       Distance: 200
      Cast Time: 0.8
       Duration: 25.0
    
    Level 37: Ultimate War Sphere
     Description: Creates an extra powerful sphere that attacks everything in range
                  with lightning bolts.
          Power: 2340
       Capacity: 2600
       Distance: 100
      Cast Time: 3.7
       Duration: -
    
    ===============================================================================
                              --------------------------
                              2.4.3 Annoth Spells
                              --------------------------
    ===============================================================================
    Level 1: Raise geysers
    Description: Create magical geysers that spit fire and attack all creatures
                 in their vicinity.
          Power: 135
       Capacity: 300
       Distance: 100
      Cast Time: 2.5
       Duration: -
    
    Level 2: Ridge
     Description: Divide and conquer. Raising a small ridge is effective against
                  both enemy structures and evil creatures.
          Power: 162
       Capacity: 450
       Distance: 50
      Cast Time: 5.5
       Duration: -
    
    Level 4: Pyro Blast
     Description: Blast away! Set them on fire! Quite effective in setting fire
                  to forests and enemies alike.
          Power: 72
       Capacity: 400
       Distance: 100
      Cast Time: 3.7
       Duration: -
    
    Level 6: Fog Cloud
     Description: Creates a fog cloud that blinds all creatures inside it for the
                  duration of the spell.
          Power: 0
       Capacity: 100
       Distance: 200
      Cast Time: 1.0
       Duration: 20.0
    
    Level 8: Hound
     Description: An angry spirit will pursue your enemy. Although it's not very
                  fast, its attack is quite powerful.
          Power: 144
       Capacity: 800
       Distance: 200
      Cast Time: 2.5
       Duration: -
    
    Level 10: Create Fire
     Description: Set fire for a prolonged time to creatures and buildings with
                  this powerful fire-based spell.
          Power: 13
       Capacity: 700
       Distance: 100
      Cast Time: 1.5
       Duration: -
    
    Level 12: FireStar
     Description: A rotating self-guided star pursues your enemy. Slow but
                  powerful, with an area effect.
          Power: 280
       Capacity: 800
       Distance: 300
      Cast Time: 2.5
       Duration: -
    
    Level 14: Force of Regeneration
     Description: Cast it on yourself to increase your rate of regeneration
                  for the duration of the spell.
          Power: 0
       Capacity: 500
       Distance: 200
      Cast Time: 4.2
       Duration: 60.0
    
    Level 16: FireBall
     Description: Hurl a burning boulder at your foes.
          Power: 189
       Capacity: 700
       Distance: 200
      Cast Time: 3.0
       Duration: -
    
    Level 18: Meteor
     Description: A giant boulder falls from the sky.
          Power: 720
       Capacity: 2000
       Distance: 200
      Cast Time: 5.0
       Duration: -
    
    Level 20: Aim
     Description: Cast it on yourself to increase your aim for the duration of the
                  spell.
          Power: 0
       Capacity: 300
       Distance: 50
      Cast Time: 5.0
       Duration: -
    
    Level 22: Volcano
     Description: Raise an erupting volcano that hurls poisonous smoke and flaming
                  boulders. Mass destruction!
          Power: 432
       Capacity: 1200
       Distance: 200
      Cast Time: 5.5
       Duration: -
    
    Level 24: BigFireBall
     Description: A giant burning boulder. Splits into letal, burning chunks
                  at impact.
          Power: 360
       Capacity: 100
       Distance: 300
      Cast Time: 3.0
       Duration: -
    
    Level 26: Fire Rain
     Description: Call fire to rain on the heads of your enemies. Good area effect
                  for destroying multiple targets.
          Power: 1080
       Capacity: 600
       Distance: 200
      Cast Time: 5.0
       Duration: -
    
    Level 28: Fire Spectres
     Description: A swarm of enraged fire spirits pursue your target.
          Power: 432
       Capacity: 1200
       Distance: 100
      Cast Time: 5.0
       Duration: -
    
    Level 30: Rage
     Description: Cast it on yourself to become enraged and to increase the speed
                  and power of your natural attacks.
          Power: 0
       Capacity: 900
       Distance: 50
      Cast Time: 4.2
       Duration: 30.0
    
    Level 34: Column
     Description: A giant pillar rises from the ground and sends your enemies for
                  a personal audience with the heavenly powers.
          Power: 63
       Capacity: 1000
       Distance: 150
      Cast Time: 5.5
       Duration: -
    
    Level 38: Heaven Rage
     Description: Thunderballs and lightning! The Earth under the enemies feet
                  ripples and damages your enemies from below.
          Power: 666
       Capacity: 1850
       Distance: 100
      Cast Time: 5.5
       Duration: -
    
    ===============================================================================
                              --------------------------
                                 2.4.4 Common Spells
                              --------------------------
    ===============================================================================
    Detect Lairs
     Description: Detects all monster lairs in the vicinity. Cast it on yourself
                  and the lairs will be marked by a reddish glow.
          Power: 0
       Capacity: 100
       Distance: 0
      Cast Time: 1.5
       Duration: 60.0
    
    Summon SinisterWing
     Description: You can summon powerful flying creature.
          Power: 1440
       Capacity: 800
       Distance: 100
      Cast Time: 5.5
       Duration: -
    
    Detect Special Magic/Mission
     Description: Helps you to locate mission-related objects.
          Power: ?
       Capacity: ?
       Distance: ?
      Cast Time: ?
       Duration: ?
    
    Detect Monsters
     Description: Cast it on yourself to detect any nearby monsters.
          Power: 0
       Capacity: 100
       Distance: 0
      Cast Time: 0.8
       Duration: 60.0
    
    Minor Cure
     Description: Restores a bit of health to yourself or any other creature.
          Power: ?
       Capacity: ?
       Distance: ?
      Cast Time: ?
       Duration: ?
    
    Cure
     Description: Restores some health to yourself or any other creature.
          Power: -71
       Capacity: 200
       Distance: 50
      Cast Time: 5.0
       Duration: -
    
    Major Cure
     Description: Restore a lot of health to yourself or any other creature.
          Power: -143
       Capacity: 400
       Distance: 200
      Cast Time: 5.0
       Duration: -
    
    Fire Stone
     Description: An attack that uses Quingor's magic to hurl burning stones at
                  your enemies.
          Power: 90
       Capacity: 200
       Distance: 150
      Cast Time: 1.5
       Duration: -
    
    Long Bow
      Description: A bow is one of the best ways for the hunter to attack from a
                   safe distance. Draw the bow string further to increase its
                   damage.
          Power: ?
       Capacity: ?
       Distance: ?
      Cast Time: ?
       Duration: ?
    
    Paladin Power
     Description: A real hero's faith gives him more weapons than just a sword.
          Power: 90
       Capacity: 100
       Distance: 75
      Cast Time: 0.8
       Duration: -
    
    Strike
     Description: Just hit an enemy - and it will die eventually. Don't expect
                  too much, though...
          Power: ?
       Capacity: ?
       Distance: ?
      Cast Time: ?
       Duration: ?
    
    Fire Cannon Ball
     Description: Very accurate weapon to destroy enemies from a long distance,
                  before they see you.
          Power: ?
       Capacity: ?
       Distance: ?
      Cast Time: ?
       Duration: ?
    
    Zealot Fire Missile
    Description: Self-guided fire missile
          Power: ?
       Capacity: ?
       Distance: ?
      Cast Time: ?
       Duration: ?
    
    Soul Harvest
     Description: A special kind of magic - gathering the souls from the
                  dead bodies.
          Power: ?
       Capacity: ?
       Distance: ?
      Cast Time: ?
       Duration: ?
    
    ===============================================================================
                                ---------------------
                                    2.5  -  Weapons
                                ---------------------
    ===============================================================================
    A list of all the weapons.
    
    ===============================================================================
                                ---------------------
                               2.5.1  - Morrogh Weapons
                                ---------------------
    ===============================================================================
    Black Blast
     Description: Black energy ball that damages enemies from a distance.
    Black Breath
     Description: Damages enemies, works only from a short distance.
    Acid Blast
     Description: A glob of poisonous acid that damages enemies from a distance.
    Acid Breath
     Description: Damages enemies, works only from a short distance.
    Super Acid Blast
     Description: Extra powerful glob of poisonous acid that damages enemies from
                  a distance.
    Super Acid Breath
     Description: Damages enemies, works only from a short distance.
    
    ===============================================================================
                                ---------------------
                               2.5.2  - Barroth Weapons
                                ---------------------
    ===============================================================================
    Ice Breath
     Description: Freezes the target and damages it. Works only from short
                  distances.
    Ice Blast
     Description: A blast of ice that damages enemies from a distance.
    Freeze Blast
     Description: A blast that freezes enemies.
    
    ===============================================================================
                                ---------------------
                               2.5.3  - Annoth Weapons
                                ---------------------
    ===============================================================================
    Fire Blast
     Description: Fireball that damages enemies from a distance.
    Fire Breath
     Description: Damages enemies, works only from a short distance.
    Fire Missile
     Description: Homing fire missile.
    Advanced Fire Blast
     Description: Bigger and better fireball that damages enemies from a distance.
    Advanced Fire Missile
     Description: Advanced homing fire missile.
    Super Fire Blast
     Description: The best possible fireball that damages enemies from a distance.
    Super Fire Missile
     Description: Super homing fire missile.
    
    ===============================================================================
                              --------------------------
                                 3. -  Walkthrough
                              --------------------------
    ===============================================================================
    Some basic strategies for IOTD & Tips people have emailed me.
    
    Basic strategies emailed by Isocryd:
    
    1)Have you noticed that you can
    fly higher or lower when you are casting? Instant-hit,
    status, healing and homing spells are not affected at
    all, but it seems to affect accuracy of other spells
    like fireball or demolition sphere. This is especially
    useful if you are casting a much needed healing spell
    or a summon in the middle of a firefight.
    
    2)Homing attacks.
    If you are being followed by a homing spell, you can
    dodge them, but not outrun them. To dodge one, try
    flying up/down and turning. If the blast comes from
    your right, fly towards your right, if it comes from
    your left, turn left.
    If you are caught casting or frozen, it's a sure hit,
    so get the healing/teleport spell ready.
    
    ===============================================================================
                              --------------------------
                                 3. -  Walkthrough
                              --------------------------
    ===============================================================================
    You have all been waiting for this section. ;)
    I advise everyone to use the walkthrough as a "Last Resort" because it spoils
    the fun of the game. (Of course you don't care ^-^)
    Note: Because none of the missions got a name, I invented one myself. The
    missions are ordered chronologically.
    
    
    ===============================================================================
                              --------------------------
                                 To the 4th Level...
                              --------------------------
    ===============================================================================
     "At last! Our savior from the ancient prophecy and legends has come to fulfill
     the prophecy. You have arrived just in time. While this area is already
     occupied by the monsters of Hell, they are not as vicious as the ones you are
     going to face later on, so it is still relatively safe here. Now is the time
     to practice your powers and polish your skills. Feel free to kill as many
     monsters and to destroy as many of their lairs as you can. Achieve the 4th
     experience level and I will then tell you what to do next."
    
    Mission Description:
    Kill as many monsters and destroy as many of their lairs as you can.
    Achieve the 4th experience level to continue. Try to gather the crystals by 
    grabbing them from above the destroyed lairs (right-click on them).
    
    Your very first quest...(Yay! exiting) : You have to advance to level 4. (D'oh
    boring!) This should be no problem for anyone if you played the tutorial. just
    kill some creatures or destroy some building to gain Experience points.
    (Or do both) When you reached level 4 the magician on the flying carpet will
    come back to you.
    
    Rewards: -Access to the Golden Woods area.
    
    ===============================================================================
                              --------------------------
                                 Travel to the King
                              --------------------------
    ===============================================================================
     "That is enough for now. I wish there was more time for you to practice, but
     time is of the essence and we have none to spare. Use your map to travel to
     the Golden Woods. Fly to the town there and meet the King."
    
    Mission Description:
    Use your map to travel to Golden Woods. Fly to our town there and meet
    the King.
    
    At the bottom of your screen you should get a message telling you the Golden
    Woods area is now available.  Click the line and you will be transported there.
    Alternatively, press "," (Default) to bring up the large map and click Golden
    Woods (West). The town is located in the north. (It's a green dot on your map.)
    Just fly towards the town and the King will start talking to you.
    
    Rewards: -A conversation with the king. ;)
    
    ===============================================================================
                              --------------------------
                                 Destroy their lairs...
                              --------------------------
    ===============================================================================
     "The dragon! Well,I cannot say that I ever believed in old the Prophecy,
     but the magicians seem to have pulled it off. And about time too. We had given
     up all hope. This city is the last stronghold of humanity. The beasts have
     already advanced deep within our territory and are killing and plundering.
     We need your help badly. Destroy all lairs! I will wait here for your return."
    
    The guy is obviously happy to see you, so make him even more happy by
    destroying the lairs of the monsters. If you picked the Magician dragon just use
    Energy Arrow on them for some easy kills. Or with the Necromancer use Small
    Crater and use some Fly-By-Breathing. While doing this, don't forget to pick up
    the floating crystals above the lairs, these are very useful later in the game.
    
    Rewards: -Extra Spell Slot
             -3000 Experience Points
             -Access to the Holes area
    
    
    
    ===============================================================================
                              --------------------------
                                    Kill Tokolosh
                              --------------------------
    ===============================================================================
    "You are truly our savior! Destroying all those lairs has afforded some
     breathing space for us but we really should expand and gather strength by
     building more towns. Unfortunately, the magical artifact that we used has been
     stolen by the evil Tokolosh. Travel to the Hole area and hunt him down - an
     easy task, as the giant monstrosity is swathed flames. Killing him is another
     matter entirely: his powers are immense and you can only get our artifact from
     his lifeless body."
    
    Mission Description:
    Travel to Hole, kill the evil Tokolosh and get the artifact from his body.
    
    This is a rather easy quest. If you aren't sure if you are strong enough or if
    you picked the weaker dragon (Barroth) you can always kill some monsters of
    destroy more lairs. Tokolosh is located in the southeast near the large blue
    pillar, it shouldn't be a problem to find him. (He is the largest creature
    on the map) Just kill him and take the artifact from his body when he died
    (Right-click).
    
    
    Rewards: -The ability to build towns.
    
    
    ===============================================================================
                              --------------------------
                             Build Town and destroy Lairs
                              --------------------------
    ===============================================================================
    "With this artifact you have gained the ability to build towns. There is a
     special place in every area where the Earth Magic is especially strong. They
     are seen as large blue Energy Pillars. You must build towns there. Approach
     the pillar and press the build button. And don't forget to clear the area of
     enemy lairs - they won't reappear while the Earth Magic is controlled by the
     town altar."
    
    Mission Description:
    Find the Energy Pillar in the Hole area and build a town. Then destroy all
    lairs there.
    
    Another easy quest. Go near the blue pillar and press the build button (B).
    A new town should appear. For the second part of this quest you should destroy
    all the  lairs on this map. This shouldn't be hard, just apply the same 
    strategy as before.
    
    Rewards: - 20 Speed Points
             - Access to the North Star area
    
    ===============================================================================
                              --------------------------
                               Find the Upgrade artifact
                              --------------------------
    ===============================================================================
     "That was very impressive. Still a small town like this one might not be able
     to withstand a bigger assault and we have no time and no resources to build a
     larger town by hand. There is another artifact that will allow you to
     magically upgrade our towns. Travel to the North Star area. The exact location
     of the artifact is unknown. There are rumors that it is hidden inside one of
     the Trixxter lairs near the Earth Magic source. These fierce flying creatures
     are really dangerous, so beware..."
    
    Mission Description:
    Travel to North Star and recover the town-upgrade artifact in one of the
    Trixxter lairs near the Earth Magic source. Beware, though: these flying
    creatures are fierce and agile.
    
    This is the part where the game starts getting tricky, especially for the ones
    that are playing with Barroth. In this area you will be attacked for the first
    time by flying enemies. The easiest way to kill them is using the Breath
    attacks. If they are supported by enemies from the ground, kill them first
    because the ones in the air don't do much damage. Do not destroy their dead
    bodies, you need those so when the town has been built, the magicians on
    the carpets can start collection their souls. (So you can upgrade the town.)
    The lair you should  destroy is located in the northeast near the Earth
    Magic Source (the blue pillar).
    The best thing to do is to fly immediately to the pillar  (Indicated as a blue
    star on your Minimap). And destroy the surrounding lairs.
    
    Rewards: None
    
    ===============================================================================
                              --------------------------
                             Upgrade town to the 3th level
                              --------------------------
    ===============================================================================
    "We need a town here and we need it to be strong: there are a lot of monsters
     nearby. Build a town to prevent lairs regenerating, upgrade it to the 3rd
     level and destroy all lairs to ensure that the townspeople can survive alone
     while you plunge ahead. We'll help you by gathering souls of slain monsters
     and converting them into energy to upgrade towns.
    
    Mission Description:
    Build a town in North Star, upgrade it to the 3rd level and
    destroy all lairs to ensure the townspeople's safety.
    
    Press the build button near the blue energy pillar to build a town. If the
    magicians gathered enough souls you can press the build button again
    (When you are near the town.) and the town will advance to a next level. To
    upgrade your town you need souls. So start killing some monsters. Be sure you
    don't kill really  small enemies with a huge blast so their corps will
    disappear. Try to adjust your fire power to the different types of enemies.
    This will also save you a lot of Breath Capacity/mana.
    
    When your town is at level 3, the carpet guy will appear.
    
    Rewards: None
    
    ===============================================================================
                              --------------------------
                                Demolish the meteor
                              --------------------------
    ===============================================================================
    "Have you thought about how that crater yonder appeared? A huge meteor crashed
     there many years ago. It seems to contain some strong spell that gives a keen
     sense of direction to its user. You should try to destroy it and collect the
     spell, but take care: the meteor is still dangerous..."
    
    Mission Description:
    "Build a town in North Star, upgrade it to the 3rd level and destroy all lairs
     there to ensure the townspeople's safety. You should try to demolish the
     meteor and get the spell it contains."
    
    This is a small mission. Fly to the crater to the southwest of your town. It's
    located in the center of the map. You should see some kind of glowing rock. Be
    sure you don't get too close, otherwise you will lose HP. The best thing to do
    is to take it out with some missile attack/spell. After you destroyed the
    meteor, pick up the crystal at the bottom of the crater to obtain the spell
    "Detect Lairs". It's a spell you use to detect the nearby lairs. (D'uh)
    
    Rewards: - "Detect Lairs" spell
    
    ===============================================================================
                              --------------------------
                                    Kill Quingor
                              --------------------------
    ===============================================================================
    "Hurry! Hurry, please! A monster, a huge, ferocious beast has appeared from
     nowhere in the Mediterrano area and is moving unerringly towards the nearest
     settlement. It's Quingor! Kill it, save us all! You may also learn of some new
     skill from its remains... And don't forget to destroy all the lairs that have
     sprung in its wake like mushrooms in the rain, and kill every single monster
     there."
    
    Mission Description:
    "Fly to Mediterrano and try to defeat Quingor, who is ravaging it now.
     Retrieve whatever you can from its remains and destroy all lairs and kill all
     monsters."
    
    Ok. A lot of people emailed me because they had problems with this quest. Be
    sure you kill Quingor, take the spell from his body AND destroy all the lairs
    and enemies.
    Back in the Mediterrano area. This was the first area you ever entered. The
    enemies are very easy to kill, but killing Quingor is very hard. (Even for
    the ones who are playing with Annoth). Try as always to keep a distance between
    you and Quingor, and if you have any healing spell, use it often, because
    Quingor hits a lot of damage. Especially with Barroth it should take a while to
    kill him. When you finally killed him, take the artifact from his body, which
    gives you the spell "Fire Stone". When you killed him be sure to fly through
    the whole map and kill ALL enemies and lairs. (Yes, I know they keep
    respawning, but kill them anyway.) You can also use the "Detect Lairs" spell
    to check if you destroyed all the lairs.
    
    Tip emailed by Ricodontypus:
    I have found that if you stay about 10 meters away from him with the camera
    behind you he goes down rather quickly. With the camera behind you, you can
    see when he is about to attack and when he does just move up or down do
    dodge his show and attack constantly. When you see he is getting ready to
    attack again just move in the opposite direction(down or up) and keep on 
    attacking. Eventually, he will go down with little or no damage to you. 
    
    Thanks. :)
    
    Rewards: - "Fire Stone" spell
             - 6000 Experience Points
    
    ===============================================================================
                              --------------------------
                         Discover what happened to the regiment
                              --------------------------
    ===============================================================================
    "Your next destination is called Ferra. His Majesty sent a regiment there to 
    try and reclaim it from our adversaries, but... It has been more than a week
    and no one has returned to tell us what happened. All our prayers are with 
    you, savior!"
    
    Mission Description: 
     "Try to discover what happened to the regiment that was sent to Ferra."
    
    You are now at Ferra. This is a very hard mission. 
    The best thing to do, is to fly northeast and build a town near the blue 
    energy pillar, then destroy. the surrounding lairs. Don't come near the tower 
    to the east.(The tower is marked as a red cross on your minimap.) After 
    you have destroyed the lairs nearby, kill the enemies near your town and 
    upgrade it to level 3. If a wizard shoots a yellow rocket at you, try to dodge
    it, because it paralyses you. If you get hit, try hovering up and down until 
    you are able to fly again.
    
    Tip emailed by Isocryd: 
    I've found it sort of useful to leave ONE lair
    standing after I've built the town. Villagers can take
    care of one monster every now and then and it ensures
    that souls will flow in a steady fahion. Be especially
    careful about the shamans, since they can cast a
    homing "slow" effect spell, and they are rarely alone.
    Their huts look like a triangular tent. You may want
    to destroy that first. The best way I've found to deal
    with shamans is to (Blue) freeze them or to (Black)
    cast wasteland (or summon zombie[s]).
    
    Thanks. :)
    
    Rewards: - none
    
    ===============================================================================
                              --------------------------
                            Upgrade town to the 4th level
                              --------------------------
    ===============================================================================
    "That tower seems invulnerable and is incredibly dangerous. Let us try 
    to help you. Build a town, upgrade it to level 4 - we'll have a magic
    academy then that has everything to it needs to devise a powerful spell 
    for you."
    
    Mission Description:
     Build a town, upgrade it to level 4 - we'll have a magic academy 
     ready that has everything it needs to devise a powerful spell for you."
    
    Now you have a town, destroy all lairs so enemies wont respawn anymore, and 
    the guy on the carpet can collect souls from the bodies of the enemies, so 
    you can upgrade the town to level 4. Use the spell "detect lairs" to find the
    lairs.
    
    Rewards: - "Long Star" spell
    
    ===============================================================================
                              --------------------------
                                  Destroy the tower
                              --------------------------
    ===============================================================================
    "Take the spell 'Long Star' that we have devised to destroy that tower! It has 
    a very long range so you should be safe enough. Then go and retrieve 
    an artifact from  its ruins and place it on to our altar."
    
    Mission Description:
     "Destroy the evil tower, grab an artifact from its ruins and 
     deliver it to our altar."
    
    Fly to the tower to the south. It is marked on your minimap as a red cross, but
    don't come too near it, or it will shoot you. As soon as you can see the tower,
    use the spell "Long Star" on it to destroy it. Shoot a few times with the spell
    and the tower should be destroyed.
    
    Mission Description:
     "Get the artifact from the evil tower you destroyed and bring it back to
     the altar - we'll research it."
    
    In the ruins of the tower, there should be a red ball, right click on it, fly 
    to your town and right click the building in the middle of your town with the
    red energy pillar. You should have dropped the artifact.
    
    Rewards: - 2000 Experience Points for destroying the tower
             - "Instant Return" spell
    
    ===============================================================================
                              --------------------------
                                 Find a Roadrunner
                              --------------------------
    ===============================================================================
    "Here's the new spell that we finished with the last artifact: 
    'Instant Return'. Your next task is rather unusual... The King recently 
    declared that monsters have been misunderstood and a peaceful coexistence
    is not only possible but has already been achieved somewhere nearby. We do not 
    know what to make of it but our Warlord wants to check it himself. He needs
    a pretty special kind of mount, though, to get through enemy cordons: a 
    Roadrunner. There are wild roadrunners in Rockwood so you need to get 
    there and capture one so that we can break it in. Of course, we need
    a well-grown town there to tame the beast."
    
    Mission Description:
     "The King believes that the peaceful coexistence with monsters is possible. 
     Capture a roadrunner in Rockwood for our Warlord who wants to check out the 
     situation and then build a town there."
    
    This is a long quest, with several subquests. When you start the level, 
    immediately go to the earth magic pillar and build a town. Destroy the 
    surrounding lairs and kill some enemies so the carpet guy has some souls to
    upgrade the city. You should upgrade it to level 3. Soon he will come to warn
    you for the teleport.
    
    Subquest 1: Build a town
    ========================
    "First of all we need a town so that you have a place to bring 
    the roadrunner to. It should be at least level 3."
    
    Mission Description:
     "First of all we need a town so that you have a place to bring 
     the roadrunner to. It should be at least level 3."
    
    Just fly to the blue energy pillar and build a town. When you have upgraded 
    it to level 2, the carpet guy will appear.
    
    Subquest 2: Defend the town
    ===========================
    "I bring bad news, savior... very bad news indeed. Skarborr has discovered the
    secret of teleportation and has prepared an assault to destroy our town here.
    Warning you is the only thing I can do. Survive the next night and protect us.
    The town should be at level 3 at least in the morning for us to perform the
    ritual that will close the portals forever."
    
    Mission Description:
     "Skarborr has prepared an assault to destroy the town. Survive 
     the next night and protect us. The town should be at least at 
     level 3 in the morning to close the portals forever."
    
    There should appear 2 portals close to your town. One to the North 
    and one to the South of your town, constantly spawning enemies. Most of
    the enemies are tough, it also spawns some Quingors. You should stay close
    to your town and kill the enemies that come out of the portals. After you 
    have defeated them and upgraded the town the carpet guy will come back 
    to you. 
    
    Subquest 3: Eradicate the magic circle
    ======================================
    "Thank you, o savior! Your valiant deeds have saved not just this town
    but also all of us. That evil teleportation magic could have spewed out
    hordes of monsters anywhere, at anytime... We can't thank you enough...
    Meanwhile we have more and more trouble with the Sinister Wings 
    recently they even started attacking our town. We have discovered that 
    these creatures have pooled their magic powers and have became much
    stronger. Eradicate their magic circle and use the released power."
    
    Mission Description:
     "SinisterWings have pooled their magic powers and became much 
     stronger. Eradicate their magic circle and use the released power."
    
    Fly to the north. There should be 5 towers surrounded by Sinisterwings. You 
    have to destroy all of the towers. This is quite hard, because the 
    Sinisterwings will attack you. I suggest you destroy the towers from long 
    range with spells. Ignore the Sinisterwings. After you have destroyed the 
    towers, pick up the spell that's in the center of the towers. It's the spell
    "Summon Sinisterwing". If you haven't upgraded your town to the 4th 
    level yet, do it now.
    
    Subquest 4: Find a Roadrunner
    =============================
    "Now let's get back to the previous task: we already have a 
    level 4 town with a magic academy, so if you bring a living 
    Roadrunner to the altar - we'll be ready to tame it."
    
    Mission Description:
     "Bring a live Roadrunner to the 
     altar - mages will be ready to tame it."
    
    A lot of people can't seem to find Roadrunners. They are green creatures with
    a long tail and they stand on 2 legs. They can be found in the desert to the 
    west of your city. Right click one to pick it up, fly to your town and drop
    the little fellow there by right clicking the building with the red energy
    pillar in the center of your town.
    
    Rewards: - "Summon Sinisterwing" spell
    
    ===============================================================================
                              --------------------------
                                 Check out Wonderland
                              --------------------------
    ===============================================================================
    "Good. This fast mount will suit just fine... Let's check what the king 
    said about peace and friendship with monsters. You, dragon, can't get 
    into Wonderland - a certain kind of magic shield stops all magic creatures 
    from entering. Therefore I will try to get in and discover the source 
    of this magic."
    
    Mission Description:
     "Check out the Wonderland area where monsters are supposed to live 
     in peace with humans."
    
    This is a fun but a hard mission. You are the Warlord who rides 
    the Roadrunner. You only have 2 spells and they are weak and the monsters 
    attack you. (I though they were living in peace here?) Run to the town
    and talk to the guy there.
    
    Subquest 1: Find the hunter
    ===========================
    "We live in peace with all beasts... It is our future... Just 
    one problem prevents eternal, peaceful coexistence: there is a mad hunter 
    nearby... He kills our friends - the beasts... He cannot accept
    the new governor who guides us and tells us what to do... Find him, 
    make him stop and submit to our new master..."
    
    Mission Description:
     "Find the 'mad hunter' as that human called him and check out what 
     is happening here."
    
    Run to the east, there should be a green dot on your minimap. Run there and 
    ignore the enemies. 
    
    Subquest 2: Destroy the dark building
    =====================================
    "So, there is a dragon that's supposed to save us all? Well, I guess 
    it wouldn't hurt if it tries but I don't think we have any right to ask 
    it to fight for us. Our ancestors did terrible, unjust things to its 
    forefathers and by all the rights we should be fighting our own 
    battles now... Well, the... things that inhabit this town don't seem
    to be ready for a fight. They don't even seem to be people 
    anymore. I believe it's some kind of enchantment coming from that building 
    out there. Perhaps if you could destroy it our people would be able to look
    after themselves..."
    
    Mission Description:
     "Some kind of evil magic has enslaved the local people. Free them by
     destroying its source:the dark building recently erected here."
    
    Cast the spell "Detect Special Magic" on yourself. You should see something
    blue appear east of you. Run to it and ignore all enemies. Destroying the
    building is quite hard, because there are a lot of enemies. Use the 
    spell "Paladin Power" from long range and keep running. When you have 
    destroyed the building, go back to the town because the monsters will
    attack it.
    
    Subquest 3: Return to the town
    ==============================
    
    Mission Description:
     "Get away! Get away! Humans in the town should be free from magic
     now, they will help you."
    
    When you arrive at your town, you can control the Dragon again. 
    
    Subquest 4: Free Wonderland of lairs and monsters
    =================================================
    
    "Our valiant Warlord has done his best and has succeeded in 
    thwarting our enemy's plans, but he's not strong enough to continue
    alone. It's up to you to free this area of lairs and monsters."
    
    Mission Description:
     "Free Wonderland of lairs and monsters."
    
    You know what to do. ;) Use the spell "Instant Return" to go back to 
    the town. When you have destroyed half of the lairs, the carpet guy 
    will come back to you.
    
    Subquest 5: Go to the hunter
    ============================
    
    "We can help you now, or so we hope. The hunter, Kindjal, who helped our
    warlord found something and we hope it will be useful in eliminating 
    lairs here. Find him - he'll tell you everything."
    
    Mission Description:
     "Find the hunter - he has dicovered something useful."
    
    Go to the hunter to the east of the town.
    
    Subquest 6: Place the magic key on the altar
    ============================================
    
    "So, so you are the dragon that everybody is so excited about. 
    You look very impressive, I must say. All those scales and horns... I hope
    you are as tough your reputation. Well, let me help out with the fight 
    a bit. In my travels, some time ago, I found an ancient Magic Key that was 
    buried in one of the ruins of our ancestors' shrines. Our magicians say 
    that you can deliver a powerful blow to our enemies if you put it on a 
    special altar in the town Oazis, you can find it in the middle of the 
    desert. You will find the key in a place in front of my house. It 
    not far from here. Take it!"
    
    Mission Description:
     "Get the Magic Key from a place in front the hunter's house and put it 
     on a special altar in Oazis."
    
    Pickup the key that has appeared in front of his house by right-clicking it.
    Fly to the southeast. On the border of the level, you should see a small 
    building. When you get near, you should see something blue on your screen, 
    like the "Detect Special Magic" spell, right click it to drop the key.
    You have cleared Wonderland of lairs.
    
    Subquest 7: Defend the town
    ===========================
    
    "Monsters, now without their lairs will try to take their 
    revenge upon the local town. Defend it and cleanse this area of 
    those ugly beasts."
    
    Mission Description:
     "Defend the local town and clean the area of monsters."
    
    Return to your town by using the "Instant Return" spell. The town will be
    attacked by alot of enemies, kill them, every monster on the map will come 
    to your town. The town will also shoot at them.
    
    Rewards: - 
    
    ===============================================================================
                              --------------------------
                                 Protect the caravan
                              --------------------------
    ===============================================================================
    "The King is furious at everybody. At the Warlord, at you, at us... He says
    we have destroyed everything, killed off the last hopes for humanity, the
    only chance to live in peace and friendship with our good neighbors... He does
    not believe a single word of the truth and seems to live in his own world. 
    One wonders what evil has come upon him... Well, for now we have to escort a 
    caravan into the Earthskull area. Protect it by all means! It is carrying some
    important components for our magical research."
    
    Mission Description:
     "Protect the caravan marching through Earthskull."
    
    This shouldn't be too hard. Just fly ahead of the caravan and attack the
    lairs, so all the monsters will aim at you. Then lure them away from the 
    caravan. Also kill all enemies who are on the road. If you managed to protect
    both Simorans, you will get 10000 Experience Points and the "Detect Monsters"
    spell.
    You don't need to protect both of them to complete the mission:
    
    If you didn't manage to protect one:
    "Not a single Simoran has survived the journey? What a loss.. Well...
    We'll just have to work extra hard and we'll upgrade the town to level 5 anyway.
    The monsters are fierce here, and we have to be strong. Not that it will be easy
    now..."
    
    If you managed to protect one:
    "Thank you, thank you! Even one Simoran saved could mean the difference between
    life and death! Our gratitude will be eternal."
    
    If you managed to protect both of them:
    "Incredible! We had never hoped that both Simorans would survive! 
    Besides oureternal gratitude, we were able to spare some ingredients for 
    a 'Detect Monsters' spell - here it is, use it wisely."
    
    Isocryd emailed me:
    In the caravan escort mission you
    have to keep both beasts alive, right? Well, when I
    first played it, I casted big crater on the lairs
    right before town... One of the beasts was stuck there
    for the rest of the mission. Mission will be a success
    if BOTH survive, but only ONE needs to reach
    town.
    
    Thanks. :)
    
    Subquest 1: Upgrade to the 5th level
    ====================================
    "Upgrade the town to level 5, nothing less will survive here."
    
    Mission Description:
     "Upgrade the town in Earthskull to level 5."
    
    You know what to do. ;)
    
    Rewards: - 10000 Experience Points 
             - "Detect Monsters" spell
    
    
    ===============================================================================
                              --------------------------
                             Try to intercept the caravan
                              --------------------------
    ===============================================================================
    "Nice work. We'll manage alone for a while now. I bring some bad news, 
    though. We discovered, while you were rebuilding our town, that
    another caravan has started from the ruins of the evil castle and is marching
    towards the town in the Forest area. It is carrying something evil that has
    powered the defenses of the castle until recently. You should try to
    intercept it..."
    
    Mission Description:
     "A caravan carrying something evil is currently marching to the town in 
     Forest. You should try to intercept it."
    
    Read below for a detailed walkthrough.
    
    The caravan you have to intercept is to the south of the town. It shouldn't 
    be too hard to kill. It doesn't matter if you kill the caravan or not, you
    will have to destroy the town anyway. But if you don't kill the the caravan,
    the town will have towers and it will be harder to destroy. The caravan drops
    a spell, but it doesn't do anything.
    
    If you intercept the caravan:
    "Great! You managed to destroy the caravan. Now destroying that evil town 
    itself will be a lot easier."
    
    If you don't intercept the caravan:
    "No, no! They have got away! You'll have to destroy the town itself now and it
    won't be easy; those towers they built with the artifact are really dangerous!"
    
    Mission Description:
     "Destroy the enemy town - its inhabitants sold out to Skarborr."
    
    Subquest 1: Destroy the town
    ============================
    Destroy the town. If you use spells, aim at the center of the town to do 
    more damage. Destroy the surrounding lairs (except one, read below) and 
    build a town so they can help you to kill the enemies.
    
    Subquest 2: Build and upgrade a town to level 5
    ===============================================
    "It was a bad, bad place indeed! People selling out to Skarborr - bad times 
    indeed have come upon us... Now I understand why your kind left these beautiful
    lands so many years ago, just to be as far away from us as possible... Still,
    we pray for your further help: build and upgrade this human town to level 5."
    
    Mission Description:
     "Build and upgrade this town to level 5."
    
    You need to kill a lot of enemies to upgrade it to level 5. You should keep
    1 lair near your town, so the town can kill the enemies coming out of the lair
    to get souls to upgrade the town. When you are level 5, the carpet guy will
    come back to you.
    
    Subquest 3: Kill the three Demonic Hunters
    ==========================================
    
    "Well, mighty hunter, Kindjal, your time has come. We need your experience in 
    stealth and the ability to kill selectively. Our magicians have managed
    to make the Zealots realize the only truth in this matter. They were 
    hiding in a distant monastery from the time when their sect separated
    from Ungh-Agorites. Now they understand that Skarborr is our common 
    enemy and have decided to fight against him. Unfortunately 
    while walking to our town they met a group of Demonic Wizards who have 
    clouded their minds. Help us to free the Zealots. You should try not to
    kill them; they are innocent and will wake up as soon as you destroy 
    their masters. We can't ask the Dragon for help - it's way too powerful 
    and we'll lose all our brother Zealots..."
    
    Mission Description:
     "Kill all three Demonic Wizards. Spare the Zealots if you can - they'll become 
     human again when their masters die. Use your magic detection ability to locate
     them."
    
    THis is a fun quest. You play as the archer, but you only have 2 spells:
    "Detect Special Magic" and "Invisibility". Not much but it's all you have.
    Cast "Detect Special Magic" on yourself, and you should see 3 blue spots on
    your screen. After that cast "Invisibility" on yourself and walk to the nearest
    spot. When you arrive at the spot, you should see the Demonic Wizard with
    a golden shine around him, and a few Zealots with a white shine. When you get
    near the Demonic Wizard, cast "Invisibility" on yourself, charge your bow and
    shoot. You should kill the Demonic Wizard in 1 hit. As soon as you fire, you
    become visible, but the Zealots are free and they will attack the enemies.
    Repeat this for all 3 of the Zealots. After you have freed all the Zealots,
    you will have control of the dragon again.
    
    Mission Description:
     "The Zealots are free now. Wait for the dragon."
    
    Rewards: - none
    
    Very detailed Forest walkthrough by Isocryd:
    
    First of all, focus on the convoy. Summoned stuff
    works wonders, especially if you use them as a
    distraction.
    
    With the black dragon use wasteland, crater, mountain,
    fireball, zombie, zombies, giant insect, star of
    hope/despair, earth elemental. Just don't stand still
    and try to avoid breath weapons.
    In theory, ravine should do wonders here, but
    unfortunately it's one of the spells that I did not
    purchase.
    
    With the blue dragon use freeze, mass freeze, power
    arrow, lump of ice, lightning, quick stars, war
    sphere. Breath is a little more useful here, since it
    will freeze a single enemy. However, I'd recomend it
    as a last option.
    
    The caravan drops a magic sphere which you have to
    grab. Don't get too excited, it doesn't have any new
    spells (or anything, for the matter).
    
    Now, with the caravan gone, let's rock the town.
    
    Note: The enemy town is like a fully functional town
    of yours. It has citizens that will heal buildings, it
    has working towers that can hurt pretty bad, and it
    has reapers, that will harvest the dead bodies,
    robbing YOUR reapers from that precious energy.
    
    The main idea is to destroy the town center. When you
    do, it will generate a shockwave that will destroy
    EVERYTHING within it's radius (I don't know if it will
    affect the dragon, tho).
    
    Black dragon.
    The town center cannot take a dead-on mix of mountain
    and big crater, however, all the biohelecopters are a
    bit of a nightmare. Your best shot in here is to use
    summons as a distraction as you attack the town
    center.
    If you can't find enough tiem to cast anything (which
    is quite likely) you may want to generate a small
    distraction outside town and fire a few blasts while
    flying fast and low.
    However... there is nothing as gratifying as casting
    both mountain AND big crater on the little cretins :)
    
    Blue dragon.
    Same deal, huh? wrong.
    By this time in the game you should have Advanced
    invisibility, if not, you can always kill pluchidos,
    which will give you loads of experience.
    Magic stones or thunderstorm do wonders against towns.
    if you don't have these, you can use demolition
    sphere, lump of ice, fireball, lightning, quick stars,
    power arrow, energy missile.
    
    Get as close as you can from town without being
    spotted, make sure you have charged all the spells you
    are going to use.
    Cast advanced invisibility on yourself and fly to the
    center of town.
    Blast the center into bits and the town will be done
    for.
    
    With the town gone, I'd recommend to hunt down every
    enemy reaper you can. They can become really annoying
    when you lose that pluchido body without getting an
    ounce of energy.
    
    Now, the next step may seem a bit heartless, but I'd
    recommend to build a town ASAP. Why heartless? because
    it is going to be demolished almost inmediately. You
    want to keep that town up so that no lairs respawn,
    also, it will draw a lot of enemy fire. But THE added
    bonus is that, when your town is destroyed, it will
    take with it any enemy within the city's perimeter
    without destroying the bodies.
    Keep re-spawning the town and destroy all the lairs
    near it.
    
    Okay.... mission tells you to build a level 5 town,
    but we don't WANT one yet...
    Upgrade all the way to level 4.
    ... and let's go lair hunting.
    Make sure you destroy all the biohelecopter lairs,
    also, try to get rid of all the biohelecopters. Same
    thing for elephantoms, leave no one alive.
    
    If you are patient enough, leave a single pluchido
    lair at full health, but clean the rest of the area of
    enemies. Why? Because they are one of the enemies that
    give you the most experience and energy for your town.
    Because, even tho they are quite strong, they are slow
    and clumsy. as long as they stay away from town, they
    pose no real threat to a talented speedflyer.
    
    Okay... you have cleaned the whole area from enemies
    and lairs, hopefully you left a single pluchido lair
    standing and there is no inmedtate threat for your
    town. Upgrade it to level 5.
    
    As soon as the upgrade is done, you'll begin a
    sub-mission with, yep, the archer. He has two spells,
    namely detect special magic and invisibility.
    *sigh* get ready for a looong walk.
    Cast detect magic on yourself. Notice that there are
    three blips. Follow the one  in the middle, it is
    pretty close, right on the base of the mountain. The
    deal here is to cloak yourself so you can kill the
    zealot masters, preferably without killing the
    zealots.
    Remember you destroyed all the lairs in this region?
    Well this place would be swarming with elephantoms,
    biohelecopters and pluchidos right now, making it a
    living hell.
    Okay... walk towards the zealots until you see them
    run towards you. Quickly cast invisibility on yourself
    and draw your bow. The zealot master is the one that
    has a golden shine coming out of his staff (or is it
    his head?) If you have any doubts as to who to kill,
    just hover your mouse over one of them. A fully
    charged shot should be enough.
    Now, after you fire, you'll be visible again, so you
    really have one shot to kill the zealot master. Once
    you kill him, the zealots will turn to your side. No,
    they won't follow you (pity).
    Okay, now that you freed one group of zealots, there
    are two more to go... just repeat the previous
    strategy. There is another group barely NE of the
    mountain and there is another near the SW corner of
    the map. As son as you have freed all three zealot
    groups, you'll have to wait for a few sconds before
    you have control of the dragon again.
    
    Standard procedures are destroy lairs and kill enemies.
    
    Big thanks for this one. :)
    
    ===============================================================================
                              --------------------------
                           Raze the town in the Golden Woods
                              --------------------------
    ===============================================================================
    "Now we have found out the truth and you won't like it. All this time 
    we had a snake coiled and ready to strike, close to our own hearts: His
    Majesty, The King himself has been behind all this... He has supported 
    Skarborr all along. When we discovered his treachery he retreated to 
    our capital in Golden Woods with his elite warriors who do not seem to care 
    about their human brothers. We want to try to exterminate those vermin, 
    but we need your help..",
    		
    Mission Description:
     "Help our army, led by Pardis the warlord, to raze the town in Golden 
     Woods to the ground. Our traitor king is making his last stand there."
    
    This is an unexpected plot twist. Travel to the Golden Woods and watch the
    nice cutscene.
    
    "You have betrayed us all! How could you? Countless people have been killed 
    because of you..."
    
    "You still don't understand... It was the only way to better future."
    
    "There is nothing in this world that is worth betraying
    your own people for.You, the King, should know that better
    than anyone else."
    
    "Says who? You, lowly servant, who was digging mud and bowing and scraping 
    for your survival just a few years ago Well, I'll teach you what
    it means - to be the King!"
    
    The kings transforms into a dragon!
    
    "I gave you one last chance to live and to serve Skarborr himself; You
    refused, you even called that winged lizard to fight for you. You have
    chosen your destiny. Pray to your dragon God before you die!"
    
    You should attack the town first so it will explode and do alot of damage to 
    the enemies that are near. After that, attack the King with missile attacks.
    If you get hurt, fly away and if you have some healing spells, use them.
    
    ===============================================================================
                              --------------------------
                         Destroy all lairs and kill all enemies
                              --------------------------
    ===============================================================================
    Now it's us against them and no more traitors in our ranks. Let's 
    start with the consolidation of our forces: clean up all the areas that
    we control from enemy lairs so we don't have to look back, 
    and rebuild the towns where needed."
    
    Mission Description:
     "Clean all the areas that we control of any enemy lairs 
     and monsters so we don't have to look back, and
     rebuild the towns where needed."
    
    This will take a while. *sigh* Check your map, all the areas with a yellow
    arrow have to be cleaned. The best thing to do is to use in every area
    the "Detect Lairs" spell and destroy the lairs first. Then use the
    "Detect Monsters" spell and kill all the enemies.
    
    "Thanks for destroying all the lairs in our areas. We will
    be eternally grateful."
    
    ===============================================================================
                              --------------------------
                         Destroy all lairs and kill all enemies
                              --------------------------
    ===============================================================================
    "Our warlord recently received a message that could signify our first
    chance hit back effectively in this war: one of our hunters has managed 
    to tame a really powerful beast. The warlord with a couple of his best riders
    went to investigate but they got trapped - there are magical barriers that
    hold them within Terra. The only way out is to destroy all three of the
    generators that project those barriers."
    
    Mission Description:
    "The warlord and a couple of his best riders have got trapped - there are 
    magic barriers that hold them within Terra. The only way out is to destroy
     all three generators."
    
    You only have 4 spells on this mission: "Detect Special Magic", "Detect
    Lairs", "Minor Cure" and "Aid". You should keep the other 2 riders alive 
    and heal them or you won't make it. Cast "Detect Special Magic" on yourself.
    You should see 3 blue spots. Destroy the buildings, and you can control the
    dragon again.The carpet guy should come back to you after you control
    the dragon again. The carpet guy should come back to you after you control 
    the dragon again.
    
    ===============================================================================
                              --------------------------
                         Destroy all lairs and kill all enemies
                              --------------------------
    ===============================================================================
    "Now that we have tamed Maloriks we must clone them quickly. We need 
    a town here at level 6 to do that. These great beasts could stop even the
    strongest monsters!"
    
    Mission Description:
     "To clone Maloriks the magicians need a town at level 6 in Terra."
    
    You will need a lot of souls to upgrade the town to the 6th level, so don't
    destroy all lairs immediatly, only destroy the lairs that are near the town
    and then go kill enemies.
    
    Rewards: - none
    
    To be continued...
    
    ===============================================================================
                              --------------------------
                                 4. Cheats/Trainers
                              --------------------------
    ===============================================================================
    There aren't any official cheats... But i found a few on the GameFaqs board/
    Cheat site.
    1) Invulnerability Cheat
    From: SingularityZero | Posted: 4/18/2004 4:10:00 PM | Message Detail
    Hey all, I had a look in the registry and found out how to activate
    invulnerability, and this is how you do it. On win xp (and most other windows
    systems), click 'start', then 'run', then type 'regedit' and find:
    HEY_USERS/
    S-1-5-21-1177238915-746137067-854245398-1003/
    Software/
    Primal/
    Dragon/
    Debug/
    Inside the debug folder there is a key called 'Invulnerability', right click
    this and choose 'Modify'. You'll see that it's flagged to 0. What you want to
    do (to be invulnerable), is to set it to 1. After you do this, close down the
    Registry Editor, and your dragon won't be able to receive damage.
    I haven't tried it with a saved game, only a new game. So you MAY have to start
    a new one. But again, I'm not sure.
     [Thanks to: SingularityZero]
    2) Trainer
    http://dlh.net/chtdb/chtdl.php?lang=eng&id=30256
    This one allows you to get 100000 Stat Points, or to freeze your stat points.
     [Thanks to: dlh.net]
    3) Infinite stat points and invulnerability
    Dead Master's IOTD config tool:
    http://deadmasters.home.t-link.de/Temple-Downloads-CIOTD1.2eng.html
    
    
    ===============================================================================
                              --------------------------
                               5. Common Questions/Bugs
                              --------------------------
    ===============================================================================
    -Question: How do you take screenshots?
     Answer: By pressing the "N" button by default.
    -Question: How to I travel to the Golden Woods?
     Answer: By opening the worldmap (",") and clicking on the area.
    -Question: Where can I download this game for free?
     Answer: Get a life... The developers worked hard for this game and if you
             really want to play it, just buy it!
    -Question: How do i pick up an artifact?
     Answer: By right-clicking on it.
    -Question: After I killed Quingor, the map doesn't end! What should I do?
     Answer: Be sure you pick up the artifact from Quingor's body and you kill all
             the monsters and lairs in the map. Fly though the whole map to be sure
             you didn't miss any enemy. You can also use the "Detect Lairs" spell
             to see if you didn't miss any. (Look in the Walkthrough section for
             more information."
    
    Bugs:
    
    If the game crashes when you open the map or exit, try disabling hardware
    acceleration: 
    Start -> Run -> dxdiag
    In the Sound tab, disable hardware acceleration.
    
    If you have other problems, try the IOTD config tool by Dead Master.
    http://deadmasters.home.t-link.de/Temple-Downloads-CIOTD1.2eng.html
    
    
    ===============================================================================
                              --------------------------
                                 6. Contact
                              --------------------------
    ===============================================================================
    You can always contact me for suggestion, questions and comments on:
    sn33ky@gmail.com
    Please write "IOTD FAQ" in the subject line.
    I WILL NOT OPEN ANY MAILS CONTAINING ATTACHMENTS.
    
    ===============================================================================
                              --------------------------
                                 7. Credits
                              --------------------------
    ===============================================================================
    Thanks to the following people who have always supported me while writing this
    FAQ:
    
    Zuzzex/Primal Soft of course ;)
    
    Assassin Ravenlord the Dragon (Assi) - Teaching me Maths ;)
    
    LighBlade (LB) - Big thanks to this guy. He told me about the game, he helped
                     me with my crappy english and he sent me his savegames.
    
    
    ===============================================================================
                              --------------------------
                                 8. Disclaimer
                              --------------------------
    ===============================================================================
    Copyright 2004
    This may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other web
    site or as a part of any public display is strictly prohibited, and a violation
    of copyright.
    
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    
    This Walkthrough may only be published on www.gamefaqs.com
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    

    FAQ Display Options: Printable Version