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    FAQ/Walkthrough by THayes

    Version: 1.1 | Updated: 06/19/08 | Search Guide | Bookmark Guide

    ===============================================================================
    
                                  FAQ/Walkthrough for
                                        SYBERIA
    
    ===============================================================================
    
    
    GUIDE INFORMATION
    -----------------
    
    Author:   Tom Hayes
    E-mail:   thayesguides(at)gmail(dot)com
    System:   PC
    Updated:  19th June, 2008
    Version:  1.1
    
    
    CONTENTS
    --------
    
    1. Introduction
    2. Walkthrough
         3.1. Valadilene
         3.2. Barrockstadt
         3.3. Komkolzgrad
         3.4. Aralbad
         3.5. Komkolzgrad 2
         3.6. Aralbad 2
    3. Item List
         3.1. Valadilene
         3.2. Barrockstadt
         3.3. Komkolzgrad
         3.4. Aralbad
    4. Copyright Information
    
    
    VERSION HISTORY
    ---------------
    
    1.1:  19th June, 2008  (Format update)
    1.0:  24th May, 2003   (First version)
    
    
    ===============================================================================
    
    1.                                Introduction
    
    ===============================================================================
    
    
    Syberia is an excellent adventure game made by Microids. It involves a lawyer
    named Kate Walker, who travels to the quiet town of Valadilene to close the
    Voralberg business, which is responsible for creating a number of robot-like
    creations known as automatons. Upon discovering that the owner of the business
    has passed away, she hears of an heir named Hans Voralberg who ran away from
    Valadilene to look for mammoths. She  soon finds an automaton engineer called
    Oscar, and together they travel across Europe on their search for Hans.
    
    
    ===============================================================================
    
    2.                                Walkthrough
    
    ===============================================================================
    
    
    -------------------------------------------------------------------------------
    2.1.                              Valadilene
    -------------------------------------------------------------------------------
    
    
    HOTEL
    -----
    
    The game starts in a quiet hotel in Valadilene. Attempt to get the suitcase
    near Jane, and then walk over to the counter to view the bell and the statue.
    Get the small reception bell key at the right side of the bell, and use it in
    the statue. Press the red button to ring the bell, and ask the manager about
    help to go to room 6. After he leaves the room, walk over to the table and get
    the fax from Edward Marson. Open the inventory and use the phone to dial
    12458902, and then press send to call Marson.
    
    Open the door to exit the room, walk downstairs and ask the manager about the
    Mission to receive the second fax from Marson. Walk to the left side of the
    room and get the four cog wheels: Two from the floor at the left side of the
    table and two on the table. Exit the view of the table and run back up to the
    right side of the room. Get the advertising brochure from the board near the
    green plant, and then exit the hotel.
    
    Outside the hotel, run down the path to the road and run left three times to
    find Alfoter's house. Get the newspaper on the bench for more information on
    Anna Voralberg, and then run up the steps to view an automaton holding out it's
    hand. Pull the middle lever to make the automaton look at the hand, put fax 2
    in the hand, and pull the right lever to enter the house.
    
    
    ALFOTER'S HOUSE
    ---------------
    
    Open the door at the left side of the waiting room to enter Alfoter's room, and
    sit in the left chair to talk to Alfoter. Ask him about the Mission to find out
    that Anna has an heir named Hans, who is located somewhere in Siberia. After
    receiving the letter from Alfoter, exit his room to return to the waiting room.
    Get the telescopic key from the coathanger at the right side of the waiting
    room, and exit the house.
    
    
    OUTSIDE
    -------
    
    Run right twice, and look at the door at the right side of the road. Put the
    telescopic key in the top automaton, turn the key in the bottom automaton, and
    pull the lever to open the door. Run up the path to arrive at the fountain.
    Run along the right path and walk to the front of the house. Run along the path
    at the side of the house, and continue right to see a ladder machine at the
    back of the house.
    
    We'll need a key to make it work first, so continue past the machine and enter
    the hedge maze. Take the left path at the junction, and then take the first
    path on the right to see a bowl with a key in it. Get the Voralberg key, and
    exit the maze to return to the back of the house. Walk near the ladder machine
    and use the Voralberg key in it to raise the ladder. Use the ladder to climb up
    to the room at the top of the house.
    
    
    VORALBERG HOUSE
    ---------------
    
    Walk to the left side of the room and open the desk to get Anna's diary and the
    ink bottle. Close the desk and run to the right side of the room. Use the light
    bulb, and Momo will enter the room. Talk to Momo, and after explaining that he
    wants a picture of a mammoth, he will give you the pencil and paper.
    
    Exit the conversation and run back to the right side of the room to see a faint
    outline of a mammoth on the top beam. Look at the mammoth outline and use the
    pencil and paper to trace the drawing. Give the pencil tracing of the mammoth
    to Momo and climb out of the window. Run left at the bottom of the ladder, and
    continue down the path to the fountain. Run down the bottom path, and follow
    Momo all the way down to the gate at the end of the road.
    
    
    SECRET PATH
    -----------
    
    After Momo opens the gate, run through it and follow the long path through the
    forest to find Momo. Run up the steps and use the handle to try and open the
    dam. Run down the steps and ask Momo to Help. He'll try, but the lever will
    break off. Get the lever, run back down the steps, and continue left along the
    path to the boat. Use the lever to to try and get the oar from the left side of
    the boat, and then go back to the right and ask Momo to Help get the oar. After
    Momo gets the oar, run right and ask him to Help open the dam. Run down the
    steps, and follow the path leading up to the river to enter the cave.
    
    
    MAMMOTH CAVE
    ------------
    
    Run to the far side of the cave and get the mammoth toy doll. Exit the cave,
    and run all the way back down the long path to the road.
    
    
    OUTSIDE
    -------
    
    Run right three times, and go through the gate at the right side of the road to
    return to the fountain. Go down the top-left path and walk up the steps to
    enter the building. Pull the lever on the post, and a claw will take a barrel
    to the factory. Return to the fountain and run down the left path to enter the
    factory.
    
    
    FACTORY
    -------
    
    Run left twice and use the automaton at the left side of the room to carry the
    barrel to the start of the assembly line. Open the door, and run over to the
    right side of the room. Use the handle to lower the automaton named Oscar, and
    then run over to the left side of the room to talk to him. Ask Oscar about
    Production and he will give you a card.
    
    Exit the room and open the door at the far right side of the factory to enter
    the control room. Walk to the south side of the room and pull the chain to
    lower the windmill. Pull the lever and exit the room. Run left twice and climb
    up both sets of steps to find the machine that controls the assembly line. Look
    at the machine, pull the bottom-right switch to activate line 3 and press the
    left button three times.
    
    Use Oscar's card in the slot and press the right button to create Oscar's legs.
    Exit the view of the machine and run down to the bottom of the steps. Get the
    wooden legs at the end of the assembly line, and then give the wooden legs to
    Oscar. Exit the room, run right twice and open the door to exit the factory.
    Run down the path to return to the fountain, and go up the top-right path to
    enter the train station.
    
    
    TRAIN STATION
    -------------
    
    Run south and walk up the steps at the bottom-right corner of the area. Open
    the door to enter the train and ask Oscar about the Mission. Exit the train,
    walk down the left steps, and talk to Oscar in the ticket office. Ask him about
    the Mission to receive the train release permit and the train ticket. Exit the
    station to return to the fountain, and run down the bottom path to return to
    the road. Walk left twice and enter Alfoter's house.
    
    
    ALFOTER'S HOUSE
    ---------------
    
    Walk to the left side of the room and look at the ticket stamp on the desk. Put
    the ink bottle under the hat of the statue and put the train release permit on
    the tray. Press the red button to approve the permit. Get the permit, exit
    Alfoter's house, and run right along the road to the cemetery.
    
    
    CEMETERY
    --------
    
    Run along the path at the right side of the church and open the door at the end
    of the path. Run over to the right side of the room and move the crucifix to
    get the key. Look at the desk to see five drawers. Use the key in the keyhole
    at the top-right corner of the desk and open the second drawer to get the
    purple punch card. Open the third drawer and turn the handle at the right side
    of the desk to get the Voralberg key and the priest's confession.
    
    Exit the room and run north up the path. Look at the panel at the top of the
    steps near the elevator. Put the four cog wheels on the spindles and pull the
    right lever to to ride the elevator up to the top floor. Look at the automaton
    at the left side of the room and put the purple punch card in the slot to lower
    the hat of the automaton near the crypt.
    
    Ride the elevator down to the path and run left to the crypt at the other side
    of the cemetery. Look at the hat and use the Voralberg key in it to open the
    crypt. Enter the crypt and open the Hans Voralberg drawer. Look at the coffin
    and get the Valadilene voice cylinder and press cuts. Exit the crypt and the
    cemetery, run left down the road and return to the fountain.
    
    
    FACTORY
    -------
    
    Run down the left path to enter the factory and open the door at the top of the
    first set of steps on the left. Look at the cabinet at the right side of the
    room and pull the ninth book on the top shelf to reveal the gramophone. Use the
    Valadilene voice cylinder in the gramophone, and a cutscene will be shown where
    Hans attempts to get the mammoth toy doll from the top of a tall pillar in the
    cave and falls. After the cutscene, get the Hans-Anna mechanical toy from the
    top of the gramophone and exit the factory to return to the fountain. Run up
    the top-right path to enter the train station.
    
    
    TRAIN STATION
    -------------
    
    Run south, go up the path on the right and continue over to the right platform
    of the station. Run south, turn the wheel on the machine, and then pull the
    lever on the left to wind the gears in the train. Turn the wheel. Walk north,
    go up the path on the left and open the door to enter the train. Run left to
    the museum on the train. Put the Hans-Anna mechanical toy on the stand in the
    middle of the room and put the mammoth toy doll on the platform at the bottom-
    right corner of the room. Look at the shelves and put the Valadilene voice
    cylinder on the top-left platform and the music cylinder on the top-right
    platform. Run back up the train and give Oscar the train release permit and the
    train ticket to leave Valadilene.
    
    
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    2.2.                              Barrockstadt
    -------------------------------------------------------------------------------
    
    
    TRAIN STATION
    -------------
    
    Exit the train, walk down the left steps and run right along the platform. Go
    down the steps at the end of the platform and run along the path until Kate
    sees the winding machine. Run back to the station and Oscar will say that he
    has received a message. Enter the train and Oscar will explain that Kate has
    been summoned to meet the rectors of the university. Exit the train, walk down
    the left steps and run over the bridge on the left.
    
    Walk through the doors on the other side of the bridge to exit the station. Run
    along the path on the left and walk down the steps to talk to the man on the
    boat. Ask him about Help, and he will agree to move the train for 100 dollars.
    Walk back up the steps, go up the steps on the right, and run through the
    courtyard to enter the university.
    
    
    UNIVERSITY
    ----------
    
    Walk to the middle of the floor and run right to talk to Professor Pons near
    the mammoth. Ask him about Hans to find out that the toy mammoth doll was made
    by the Youkols in north Siberia. Run back to the middle of the university and
    open the first door on the left to enter the library. Run left along the path
    at the side of the library and climb the ladder to get the mushroom guide. Run
    left once and walk down the steps to the study area. Get the blue Amerzone book
    on the bottom-right table, and then run up the steps to exit the library.
    
    Run left and open the door to enter the rector's office. Walk down the red
    carpet to the massive desk at the end of the hall, and ask the rector's about
    Sauvignon. Ask them about money, and they will agree to reward Kate 100 dollars
    if the bandstand in the courtyard is fixed. Exit the rector's office and run
    back to the right side of the university to ask Pons about Sauvignon. Exit the
    university and return to the train in the station.
    
    
    TRAIN STATION
    -------------
    
    Run right to the museum on the train and get the mammoth toy doll from the
    platform. Exit the train and walk down the left steps to the platform. Run up
    the next set of steps on the left, and continue down the steps to arrive on the
    beach. Get the hook at the right side of the beach, and ask the stationmaster
    about Sauvignon. Run up the steps and talk to the stationmaster about Sauvignon
    on the right bridge. Exit the station and return to the university.
    
    
    UNIVERSITY
    ----------
    
    Run right and talk to Pons about Sauvignon. Give him the mammoth toy doll, and
    he will open the laboratory. Enter the laboratory and look in the cupboard at
    the top-left corner of the room to get the Barrockstadt voice cylinder from the
    middle shelf. Exit the view of the cupboard and run to the left side of the
    lab. Look at the bottom-right table and get the Yangala-cola powder and the
    test tube holder. Exit the laboratory and return to the rector's office. Ask
    the rectors about Sauvignon to find out that it is grown in a secret garden
    behind the station. Exit the university and enter the train station.
    
    
    TRAIN STATION
    -------------
    
    Ask the stationmaster on top of the bridge about Sauvignon, and he will open
    the gate to the garden. Run left across both bridges and run up the long path
    to enter the garden. Run to the far side of the garden to get the Sauvignon
    grapes growing on the plants, and then return to the station. Run back down the
    path to the platform, and run right to find the cuckoos at the bottom of the
    ladder. Give the grapes to the cuckoos, and climb up both ladders to the nest
    at the top. Look in the nest and use the test tube holder to get the cuckoo's
    egg. Exit the station and return to the courtyard.
    
    
    COURTYARD
    ---------
    
    Run across the bridge and look at the door on the other side. Put the cuckoo's
    egg in the scale and enter the bandstand. Climb down the ladder and pull the
    lever at the right side of the room to start the band playing.
    
    
    UNIVERSITY
    ----------
    
    Enter the university and run left to the rector's office. Ask them about Money
    to receive the 100 dollars, and then exit the university. Run down the steps at
    the other side of the courtyard, and go down the steps on the left. Give the
    money to the man on the boat, and he will throw the lock key onto the path. Get
    the key and run up the steps to return to the station.
    
    
    TRAIN STATION
    -------------
    
    Run left twice and look at the machine near the door. Look at the number pad
    and use the lock key in the key hole. Enter 4, 2, and press the bottom-left
    button to lower the water level. Exit the station and run down the steps on the
    left. Talk to the man on the boat about Locks, and run up the steps to return
    to the station. Run left twice and look at the number pad on the machine. Enter
    4, 1, and press the bottom-left button to raise the water level.
    
    Run left twice and cross over the bridge. Walk down the right steps and run
    right twice. Ask the man on the boat about Help, and he will throw the chain to
    the platform. Use the hook on the chain, and the boat will pull the train
    further up the track. Run down the steps on the right and continue along the
    path until Kate receieves the call from Pons. Return to the university.
    
    
    UNIVERSITY
    ----------
    
    Walk to the middle of the floor and run up the steps at the left side of the
    mammoth. After the lecture has finished, walk down the steps on the left and
    run right to the laboratory.
    
    
    LABORATORY
    ----------
    
    Run to the left side of the lab and get the paleontology notes and toy mammoth
    doll from the table. Exit the university and return to the station.
    
    
    TRAIN STATION
    -------------
    
    Cross over the bridge, walk down the steps on the right and continue right to
    exit the station. Run left along the path twice and walk over the ledge on the
    train to the platform on the other side. Turn the wheel on the machine, and
    then pull the lever on the right to wind the gears in the train. Enter the
    train and run left to the museum. Put the mammoth toy doll on the platform at
    the bottom-right corner of the room, and put the Barrockstadt voice cylinder on
    the stand in the middle of the room. After the cutscene, run left and ask Oscar
    about the Mission to ride the train further along the track to the border post.
    
    
    BORDER POST
    -----------
    
    Exit the train, walk down the right steps and run left to the back of the
    ticket office. Open the door to the tower and walk up to the top of the steps.
    Run left over the bridge, and open the door to enter the guard's room. Talk to
    Captain Malatesta and ask him about the Mission to find out that there is a
    horseman outside. Look in the telescope and press the right red button twice to
    discover that the horseman is just a dead tree.
    
    Exit the view of the telescope and look at the desk. Use the wine bottle and
    the Yangala-Cola powder on the wine glasses, and exit the view of the desk to
    give the captain the wine. After he looks through the telescope and realises
    his mistake, he will give you the exit visa. Exit the tower and give the exit
    visa to Oscar in the ticket office to receive the train ticket. Enter the train
    and give Oscar the train ticket to leave Barrockstadt.
    
    
    -------------------------------------------------------------------------------
    2.3.                              Komkolzgrad
    -------------------------------------------------------------------------------
    
    
    TRAIN STATION
    -------------
    
    Exit the train and walk down the right steps. Run up the platform and Oscar
    will explain that the train gears have unwound. Run left twice and climb the
    ladder to the bedroom. Look at the cupboard at the top-left corner of the room
    and get the Komkolzgrad voice cylinder, Hans' Designs and the handle. Exit the
    view of the cupboard and look at the panel near the window. Put the handle in
    the slot and push the handle forward twice to move the statue near the train.
    Press the red button to wind the gears of the train, and then pull the handle
    back twice to move the statue back to the ladder.
    
    Exit the view of the panel and exit the bedroom to return to the station. Run
    up the platform and enter the train. Run down to the end of the train and talk
    to Oscar to find out that his hands have been taken. Walk to the left side of
    the room and get the metal sheers from the floor. Walk left to the musueum and
    put the Komkolzgrad voice cylinder on the stand in the middle of the room.
    After the cutscene, run left twice and open the door to exit the train. Walk
    down the right steps to the platform, and run up the platform to the statue.
    
    
    STATUE
    ------
    
    Climb up the ladder to the bedroom, and look at the panel near the window. Push
    the lever forward once. Exit the view of the panel and exit the bedroom. Jump
    over the gap to the ledge on the right and look at the window. Use the metal
    sheers on the hole to enter the storage room. Run to the right side of the room
    and look at the shelf on the left. Get the spark plug and exit the view of the
    shelf. Climb through the hole to exit the storage room, and then climb up the
    ladder to the bedroom. Look at the panel near the window and pull the lever
    back once to move the statue back to the ladder. Exit the view of the panel and
    climb down the ladder to return to the station.
    
    
    TRAIN STATION
    -------------
    
    Run up to the other end of the platform and pull the lever to raise the
    elevator. Enter the elevator to descend to the tunnel.
    
    
    TUNNEL
    ------
    
    Look at the machine at the left side of the tunnel and put the spark plug in
    the slot. Move the lever below the spark plug to turn on the lights, and then
    enter the elevator at the other end of the tunnel to arrive in the factory.
    
    
    FACTORY
    -------
    
    Run right and walk up the steps. Look at the automaton and get the screwdriver
    on the left side of the pipe organ. Walk down the steps and run to the ladder
    at the other side of the factory. Look at the panel on the ladder and use the
    screwdriver on the four screws to remove it. Climb up to the top of the ladder
    and open the door on the left to enter the control room. Talk to the director
    in the chair and ask him about the Mission to find out that he is looking for a
    singer named Helena Romanski. Exit the control room and climb down the ladder.
    
    Run up the steps at the top-right corner of the room and go through the door to
    enter the museum. Run to the right side of the museum and look at the desk to
    get the press cuts and letters to Helena. Exit the view of the desk and go left
    to exit the museum. Climb up the ladder and open the door to the control room.
    Open the inventory and select the phone. Press the down arrow twice and press
    send to call Kate's mother, who will say that Helena may be found in Aralbad.
    Talk to the director and tell him about Aralbad. Ask him about the Mission and
    exit the control room. Enter the monorail to ride to the space compound.
    
    
    SPACE COMPOUND
    --------------
    
    Run down the path and walk up the steps to the rocket. Run right along the path
    and walk up the steps to enter the guard's house. Get the vodka bottle at the
    right side of the house. After the cutscene where the guard falls over the
    rail, enter the house and look at the shelves at the right side of the desk.
    Get the key from the bottom shelf and the space project cancellation letter
    from the middle shelf. Exit the view of the shelves and exit the house. Walk
    down the steps and run right twice to enter the cosmodrome.
    
    
    COSMODROME
    ----------
    
    Run along the left path and walk up the steps to the control room. Look at the
    panel on the right and get the Voralberg key. Use the Voralberg key in the
    keyhole and push the lever forward. Open the hatch at the bottom-right corner
    of the panel and connect the two wires to turn on the system. Get the blood
    testing apparatus at the right side of the panel and exit the control room.
    Exit the cosmodrome and run down the path to return to the sleeping guard.
    
    
    SPACE COMPOUND
    --------------
    
    Turn the wheel near the guard, and then run up the steps on the left. Look at
    the panel and put the key in the keyhole. Move the bottom lever to the left,
    push the left lever forward, and push the right lever forward to wake up the
    guard. Walk down the steps and run right to the guard. Ask him about the
    Airship to receieve the airship key, and run right to return to the cosmodrome.
    
    
    COSMODROME
    ----------
    
    Walk up the steps at the right side of the cosmodrome and use the airship key
    on the door to enter the airship. Pull the lever at the right side of the
    automaton, and then open the door to exit the airship. Run to the left side of
    the cosmodrome to find the guard. Give him the blood testing apparatus, and
    then run up the steps to the control room.
    
    Put the blood testing apparatus in the slot, and press the first and second
    buttons to discover that the blood sample is not accepted by the machine. Press
    the top of the blood testing apparatus and Kate will add her blood sample.
    Press the second, third and fourth buttons, and the guard will fly away in the
    spacecraft. Open the door to exit the control room and run left at the bottom
    of the steps. Get the crank handle from the floor and exit the cosmodrome.
    
    Run left twice, and walk up the steps on the other side of the rocket. Walk
    right and use the crank handle in the hole to blow the horn. After the cutscene
    where Soyouz catches a bird, walk down the steps and run right to return to the
    cosmodrome. Run up the steps at the right side of the cosmodrome and open the
    door to enter the airship. Pull the handle at the right side of the automaton
    to leave Komkolzgrad.
    
    
    -------------------------------------------------------------------------------
    2.4.                                Aralbad
    -------------------------------------------------------------------------------
    
    
    Open the door to exit the airship and run down the path to the fountain. Open
    the door to enter the hotel and talk to the manager. Run to the top-left corner
    of the lounge and open the cupboard to get the detergent. Exit the hotel and
    pour the detergent in the fountain. Enter the hotel and open the curtains. Ring
    the bell to talk to the manager, and he will rush outside after seeing the
    fountain. Run behind the counter and get the hotel brochure. Press the red
    button, and then open the door at the top-left corner of the lounge.
    
    Run through the arch on the left to enter the dining hall. Run south and look
    at the keypad near the gate. Enter 0968 and pull the lever to open the gate.
    Walk through the doorway and get the mask on the hook. Open the door and run
    down the pier to talk to Henena Romanski in the building. Look at the post on
    the pier outside the building and get the bell. Run back to the other end of
    the pier and put the bell on the post. Pull the chain to ring the bell, and
    then open the door to return to the hotel.
    
    Run south to exit the dining hall and run north through the arch. Return to the
    dining hall and talk to James, who will leave to get Helena. When they return,
    ask Helena about Hans. Open the cupboard at the right side of the bar and get
    the crystallized honey and lemon. Run north to exit the dining hall and run
    south to the jacuzzi at the side of the pool. Turn the wheel and put the
    crystallized honey in the jacuzzi to make the liquid honey.
    
    Return to the dining hall and look at the cocktail machine on the bar. Put the
    lemon, liquid honey and vodka in the slots on the machine. Press the I/O (first
    button), and press the second key. Pull the small lever at the right side of
    the bar and press the third key. Press the snowflake (second button), lemon
    (fourth button), honey (fifth button) and create (sixth button). Put the
    crystal dish on the bar and talk to Helena. Exit the hotel and return to the
    airship to leave Aralbad.
    
    
    -------------------------------------------------------------------------------
    2.5.                             Komkolzgrad 2
    -------------------------------------------------------------------------------
    
    
    After the cutscene, look at the door to the cage and use the metal sheers on
    the lock. Look at the pipe organ and use the screwdriver to remove Oscar's
    hands from the automaton. Run down the steps and enter the elevator to ride
    down to the tunnel. Run to the other end of the tunnel and pull the lever.
    Return to the other end of the tunnel and climb up the vent to arrive on the
    platform. Run up the platform and talk to Oscar. Run up the steps and enter the
    train. Exit the train and run down the right steps to the platform. Run up the
    platform and use the dynamite on the leg of the statue to leave Komkolzgrad.
    
    
    -------------------------------------------------------------------------------
    2.6.                               Aralbad 2
    -------------------------------------------------------------------------------
    
    
    Open the door to exit the train, and walk down the right steps to the platform.
    Run to the other side of the platform and turn the wheel on the machine. Pull
    the lever at the right side of the machine to wind the gears in the train. Ask
    Oscar about the Mission, and the manager of the hotel will say that a parcel
    has been delivered. Enter the hotel and look at the parcel at the left side of
    the desk to get the mammoth automaton. Open the door at the top-left corner of
    the lounge and run through the arch on the left to return to the dining hall.
    Talk to Helena. Run through the gate and talk to Hans to complete the game.
    
    
    ===============================================================================
    
    3.                                 Item List
    
    ===============================================================================
    
    
    -------------------------------------------------------------------------------
    3.1.                          Valadilene Item List
    -------------------------------------------------------------------------------
    
    
    ADVERTISING BROCHURE
      Found on the board near the green plant in the hotel. It explains the history
      of Valadilene.
    
    
    ANNA'S DIARY
      Found in the desk at the left side of the attic in the Voralberg house. It
      explains why Hans ran away from Valadilene.
    
    
    BLUE PUNCH CARD
      Found in the fifth drawer of the desk in the room on the first floor of the
      church. It can be used in the slot at the back of the automaton on the top
      floor of the church to ring the bells.
    
    
    BROKEN LEVER
      Found after Kate asks Momo to Help open the dam near the secret cave. It is
      used to pull the oar from the boat closer to the path.
    
    
    FAX 1
      The first fax from Edward Marson is found on the table in room 6 of the
      hotel. It explains to Kate that she is expected to close the business
      negotiations with Anna Voralberg.
    
    
    FAX 2
      After calling Edward Marson on the phone, the manager of the hotel will give
      Kate the second fax when asked about the Mission. It explains to Alfoter to
      give instructions of the business sale to Kate. It is put in the hand of the
      automaton outside Alfoter's house.
    
    
    GREEN PUNCH CARD
      Found in the fourth drawer of the desk in the room on the first floor of the
      church. It can be used in the slot at the back of the automaton on the top
      floor of the church to ring the bells.
    
    
    HANS-ANNA MECHANICAL TOY
      Found by using the Valadilene voice cylinder in the gramophone in the room at
      the top of the first set of steps in the factory. It is put on the stand in
      the museum on the train.
    
    
    INK BOTTLE
      Found in the desk at the left side of the attic in the Voralberg house. It is
      put under the hat of the statue on the desk in Alfoter's house.
    
    
    KEY
      Found behind the crucifix in the room on the first floor of the church. It is
      used in the keyhole at the top-right corner of the desk.
    
    
    LARGE COG WHEEL
      Found on the floor at the left side of the table in the hotel. It is one of
      four cogs used in the panel near the elevator at the side of the church.
    
    
    LETTER FROM ANNA TO THE NOTARY
      Alfoter will give Kate the letter from Anna to the notary when he is asked
      about the Mission. It explans that Anna has an heir named Hans Voralberg.
    
    
    MAMMOTH TOY DOLL
      Found at the far side of the secret cave. It is put on the platform in the
      museum on the train.
    
    
    MEDIUM COG WHEEL
      Found on the floor at the left side of the table in the hotel. It is one of
      four cogs used in the panel near the elevator at the side of the church.
    
    
    MUSIC CYLINDER
      After pulling the ninth book from the shelf in the room at the top of the
      first set of steps in the facrory, the music cylinder can be found on the
      gramophone. It is put on the top-right shelf in the museum on the train.
    
    
    OSCAR'S CARD
      Oscar will give Kate his card when she asks him about Production in the
      factory. It is used to operate the assembly machine.
    
    
    PENCIL AND PAPER
      Momo will give Kate the pencil and paper in the attic in the Voralberg house.
      It is used on the outline of the mammoth at the right side of the attic.
    
    
    PENCIL TRACING OF MAMMOTH
      Made by using the pencil and paper on the outline of the mammoth. It is given
      to Momo in the attic, who will show Kate the location of the secret cave.
    
    
    PRESS CUTS
      Found in Han's coffin in the crypt. It explains Rudolph Voralberg's story of
      how Hans died.
    
    
    PRIEST'S CONFESSION
      Found at the back of the third drawer of the desk in the room on the first
      floor of the church. It explains that he was tricked by Rudolph Voralberg
      into thinking that Hans was dead.
    
    
    PURPLE PUNCH CARD
      Found in the second drawer of the desk in the room on the first floor of the
      church. It is be used in the slot at the back of the automaton on the top
      floor of the church to lower the hat of the automaton in the cemetery.
    
    
    RECEPTION BELL KEY
      Found at the right side of the bell on the desk in the hotel. It is used in
      the statue to ring the bell.
    
    
    RED PUNCH CARD
      Found in the first drawer of the desk in the room on the first floor of the
      church. It can be used in the slot at the back of the automaton on the top
      floor of the church to ring the bells.
    
    
    SMALL COG WHEEL
      Found on the table in the hotel. It is one of four cogs used in the panel
      near the elevator at the side of the church.
    
    
    TELESCOPIC KEY
      After talking to Alfoter about the Mission, the telescopic key is found on
      the coathanger in his house. It is used to open the gate to the fountain.
    
    
    THE VALADILENE GAZETTE
      Found on the bench outside Alfoter's house. It contains information on Anna
      Voralberg.
    
    
    TINY COG WHEEL
      Found on the table in the hotel. It is one of four cogs used in the panel
      near the elevator at the side of the church.
    
    
    TRAIN RELEASE PERMIT
      Oscar will give Kate the train release permit in the ticket office at the
      station when she asks him about the Mission. It is used with the ticket stamp
      at Alfoter's house and is given to Oscar on the train.
    
    
    TRAIN TICKET
      Oscar will give Kate the train ticket in the ticket office at the station
      when she asks him about the Mission. It is given to Oscar on the train.
    
    
    VALADILENE VOICE CYLINDER
      Found in Han's coffin in the crypt. It is used with the gramophone in the
      room at the top of the first set of steps in the factory. It is put on the
      top-left shelf in the museum on the train.
    
    
    VORALBERG KEY
      Found in the bowl in the garden maze. It is used in the machine at the back
      of the Voralberg house to raise the ladder.
    
    
    VORALBERG KEY
      Found at the back of the third drawer of the desk in the room on the first
      floor of the church. It is used in the hat of the automaton in the cemetery
      to open the crypt.
    
    
    WOODEN LEGS
      Found after using Oscar's card in the assembly machine and selecting line 3.
      They are given to Oscar in the factory.
    
    
    -------------------------------------------------------------------------------
    3.2.                         Barrockstadt Item List
    -------------------------------------------------------------------------------
    
    
    AMERZONE BOOK
      Found on the bottom-right table in the study area of the university library.
      It contains information on the Amerzone cuckoo and the Sauvignon grape.
    
    
    BARROCKSTADT VOICE CYLINDER
      Found on the middle shelf in the cupboard at the top-left corner of the
      university laboratory. It is played on the stand in the museum on the train.
    
    
    CUCKOO'S EGG
      Found in the nest at the top of the ladder in the station. It is put on the
      scale on the door to the bandstand in the courtyard of the university.
    
    
    EXIT VISA
      After the captain in the tower has drunk the wine and the Yangala-Cola
      powder, he will give you the exit visa after he looks through the telescope.
      It is given to Oscar in the ticket office for the train ticket.
    
    
    HOOK
      Found on the beach at the left side of the station. After the man on the boat
      has been given the money, the hook is attached to the chain to pull the train
      further up the track.
    
    
    LOCK KEY
      After the man on the boat has been given the money, he will throw the lock
      key onto the path. It is used to open the machine in the station.
    
    
    MAMMOTH TOY DOLL
      Found on the platform in the museum on the train. It is given to Professor
      Pons in the university.
    
    
    MUSHROOM GUIDE
      Found at the right side of the shelf at the top of the ladder in the
      university library. It contains information on the Yangala-Cola mushroom,
      which is said to improve vision.
    
    
    PALAEONTOLOGY NOTES
      After Processor Pons has given the lecture on the Youkols, the palaeontology
      notes are found on the table in the laboratory. The notes contain information
      on the legend of the ivory ark.
    
    
    SAUVIGNON GRAPES
      Found at the back of the garden outside the station. They are given to the
      birds at the bottom of the ladder in the station.
    
    
    TEST TUBE HOLDER
      Found on the bottom-right table in the university laboratory. It is used to
      get the cuckoo's egg in the nest at the top of the ladder in the station.
    
    
    TRAIN TICKET
      Oscar will give Kate the train ticket when he is given the exit visa. It is
      given to Oscar in the train to leave Barrockstadt.
    
    
    WINE BOTTLE
      After getting the cuckoo's egg, the stationmaster will give Kate the wine
      bottle before she leaves the station. It is used in the wine glasses in the
      guard's room at the top of the tower.
    
    
    YANGALA-COLA POWDER
      Found on the bottom-right table in the university laboratory. It is used in
      the wine glasses in the guard's room at the top of the tower.
    
    
    -------------------------------------------------------------------------------
    3.3.                         Komkolzgrad Item List
    -------------------------------------------------------------------------------
    
    
    AIRSHIP KEY
      The guard in the cosmodrome will give Kate the key when he is asked about the
      Airhip. It is used to open the door to the airship.
    
    
    BLOOD TESTING APPARATUS
      After the two wires have been connected on the control panel in the control
      room at the cosmodrome, the blood testing apparatus is found in the slot at
      the right side of the panel. It is used on the guard in the cosmodrome, and
      is then returned to the slot in the control panel.
    
    
    CRANK HANDLE
      The guard will throw the crank handle down to the entrance of the cosmodrome
      before he leaves in the spacecraft. It is used on the horn at the top of the
      steps behind the rocket.
    
    
    DYNAMITE
      On the second visit to Komkolzgrad, the dynamite is found in the crate at the
      left side of the platform. It is used on the leg of the statue.
    
    
    HANDLE
      Found in the cupboard in the bedroom at the top of the statue. It is used in
      the slot on the panel in the bedroom to move the statue.
    
    
    HANS' DESIGNS
      Found in the cupboard in the bedroom at the top of the statue. The designs
      show that the winding mechanism for the train is in the foot of the statue.
    
    
    KEY
      Found in the cupboard in the guard's house near the cosmodrome. It is used on
      the control panel outside the guard's house.
    
    
    KOMKOLZGRAD VOICE CYLINDER
      Found in the cupboard in the bedroom at the top of the statue. It is played
      on the stand in the museum on the train.
    
    
    LETTERS TO HELENA
      Found in the drawer at the back of the museum in the warehouse. The letters
      are about the director's obsession with Helena.
    
    
    METAL SHEERS
      After using the statue to wind the gears in the train, the metal sheers are
      found in the bedroom at the end of the train. After the statue has been moved
      forward once, the metal sheers are used to open the hole in the panel outside
      the storage room. On the second visit to Komkolzgrad, the sheers are used in
      in the lock on the door to the cage in the warehouse.
    
    
    OSCAR'S HANDS
      On the second visit the Komkolzgrad, Oscar's hands are found on teh automaton
      at the pipe organ in the warehouse.
    
    
    PRESS CUTS
      Found in the drawer at the back of the museum in the warehouse. The press
      cuts are of Helena's career.
    
    
    SCREWDRIVER
      Found on top of the pipe organ in the warehouse. It is used to remove the
      four screws from the panel on the ladder. On the second visit to Komkolzgrad,
      the screwdriver is used to remove Oscar's hands from the automaton at the
      pipe organ in the warehouse.
    
    
    SPACE PROJECT CANCELLATION LETTER
      Found in the cupboard in the guard's house near the cosmodrome. It explains
      why the space project was cancelled.
    
    
    SPARK PLUG
      Found on the shelf at the left side of the storage room. It is put in the
      slot on the machine in the tunnel.
    
    
    VODKA
      Found at the back of the guard's house near the cosmodrome. It is put in the
      slot in the cocktail machine on the hotel bar in Aralbad.
    
    
    VORALBERG KEY
      Found at the left side of the control panel in the control room at the
      cosmodrome. It is used in the slot on the control panel.
    
    
    -------------------------------------------------------------------------------
    3.4.                           Aralbad Item List
    -------------------------------------------------------------------------------
    
    
    CRYSTAL DISH
      Found on the table in the hall north of the swimming pool in the hotel. After
      making the Blue-Helena cocktail, the crystal dish is put on the bar.
    
    
    CRYSTALLIZED HONEY
      Found in the cupboard at the right side of the bar in the hotel. It is put in
      the jacuzzi to make the liquid honey.
    
    
    DETERGENT
      Found in the cupboard at the top-left corner of the lounge in the hotel. It
      is poured in the fountain outside the hotel.
    
    
    HOTEL BROCHURE
      Found on the counter in the hotel. The phone number for the Hotel Meurite is
      written on the brochure, which can be called to find out the recipe for the
      Blue-Helena cocktail.
    
    
    JAMES' BELL
      Found on the post near the building at the end of the pier. It is used on the
      post near the start of the pier.
    
    
    LEMON
      Found in the cupboard at the right side of the hotel bar. It is put in the
      slot in the cocktail machine on the hotel bar.
    
    
    LIQUID HONEY
      Made by putting the crystallized honey in the jacuzzi. It is put in the slot
      in the cocktail machine on the hotel bar.
    
    
    MAMMOTH AUTOMATON
      On the second visit to Aralbad, the mammoth automaton is found at the left
      side of the counter in the hotel. It is not used in the game.
    
    
    MUSICAL SCORE
      Found on the cocktail machine on the hotel bar. It lists the various drinks
      that can be made by the cocktail machine.
    
    
    TEMPORARY CODE
      After trying Helena's code (1270) on the keypad in the dining hall of the
      hotel, the temporary code card can be found in the locker room near the
      pool. It shows the temporary code (0968) to open the gate to the pier.
    
    
    ===============================================================================
    
    4.                          Copyright Information
    
    ===============================================================================
    
    
    This file is Copyright 2003-2008 Tom Hayes. As it can be difficult to keep
    track of websites that haven't posted the latest version of this file, please
    do not distribute it without my permission. Send an e-mail to me if you would
    like to post this file on your website and you will likely receive a positive
    response. If you do post the file, please keep it in its original form with all
    of the sections intact and credit the author (Tom Hayes) as the writer of the
    file. The latest version of this file can be found at www.gamefaqs.com.

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