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    FAQ/Walkthrough by Estoy Loco

    Version: 1.23 | Updated: 03/05/04 | Search Guide | Bookmark Guide

    
    
    
    
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                                  <>  * * Syberia * *  <>
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          Current Version: 1.23
          Platforms: Xbox, PS2 and PC
          Publisher: XS Games (Xbox), Dreamcatcher (PC), Microids (PS2)
          Developer: Microids
          Date Released: 7/29/03 (XBox)
          Date FAQ Added: 8/30/03
          Contributor Name: Estoy Loco
          Message Board Name: Apocalypse7777
          E-Mail: estoy_muy_loco@yahoo.com
          ICQ: 125403151
    
    
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              <1> Background Information and Introduction
    ..............I: Introduction to Walkthrough
    .............II: Game Development Info
    ............III: Background of the Story
              <2> Version Info
              <3> General Tips and Information
    ..............I: Controls
    .............II: Icon Descriptions
    ............III: Other Tips and Information
    .............IV: Bugs
              <4> Walkthrough
    ..............I: Valadilene, France
    .............II: Barrockschtadt
    ............III: Kalmkozkov
    .............IV: Aralbad
    ..............V: Return to Komkolzgrad
    .............VI: Return to Aralbad
              <5> Q and A
              <6> The Characters
              <7> Item List
              <8> Thank You's, Copyright Info and etc.
    .............I: Thank You's
    ............II: Copyright Info
    ...........III: Etc.
    
    
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      <>==================================<>
      <>  I: Introduction to Walkthrough  <>
      <>==================================<>
    
    Hi! My name's Alex Pawlenty and this is my third FAQ/Walkthrough. I've been
    playing games for quite some time now and I just recently got into writing
    guides on the games that I really like.
    
    To me, Syberia has to be one of the most fun games I've played in quite some
    time, maybe even ever. From the beginning to the end I had a great time and
    thought that it was truly a classic adventure game to be cherished and
    remembered. I hope that if you're reading this that you think the same
    thing. :-)
    
    By the way.. I tend to crack a few lame jokes here and there.. Just thought
    I'd let you know that before hand.. ;)
    
    
      <>==============================<>
      <>  II: Game Development Info   <>
      <>==============================<>
    
    In case you didn't know, Syberia is the creation of famous French artist
    Benoit Sokal and the game development studio Microids. The game was in
    development for about 2 years, with Sokal looking over almost everything
    that happened. If you watch the biography of Benoit that the game has in the
    extra's section you'll find out a lot of different things about Microids and,
    of course, Benoit Sokal himself. It's actually very interesting. You should
    watch it.
    
    Benoit Sokal worked on one previous game with Microids called Amerzone. He
    worked with Microids for four years on that game and I really wish I could
    play it. Alas, I don't have a PC, so I can't. It was released for Playstation
    but only in Europe. Damn..
    
    
      <>=================================<>
      <>  III: Background of the Story   <>
      <>=================================<>
    
    You are Kate Walker, an ambitious young lawyer from New York. On what seems
    like a very simple case, you travel to the small village of Valadilene,
    France to seal the deal on the sale of a toy company there. A client of your
    law firm has shown interest in buying out the factory and all you have to do
    is get the signature of the owner, Anna Voralberg. However, when you arrive
    at Valadilene, things turn out to not be as simple as you or anyone else
    had once thought. It turns out Anna has recently passed away, and that there
    is actually another person you must now find to sign the papers. A person
    who had long thought to be dead. Sit back and hang on, you're in for one
    heck of a ride.
    
    
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      <>  IV: Bugs   <>
      <>=============<>
    
    
    I, myself, after playing through the game twice have only come across a single
    bug. However, if you've come across any others, please feel free to e-mail them
    to me and I'll put them up (with full credit to you of course).
    
    Bug #1
    Name: The Komkolzgrad Robot Bug
    Location: Inside Komkolzgrad statue
    Description: If you maneuver the lever that moves the two
    large statues too quickly after viewing the cutscenes that
    show them moving, the game can lock up.
    
    Bug #2
    Name: The Pedestal Room Glitch(Thanks to John Doran for this one!)
    Location: Pedestal Room of Train before your first trip
    Description: Sometimes if you forget to put something in the
    pedestal room, Kate will apparently not want to leave the train.
    A possible solution to this is to repeatedly try to run out, but
    this might not work. Hope you have multiple saves...
    
    Bug #3
    Name: The Hans Voralberg Confusion Bug(Thanks to PPP PP at prasystem@yahoo.com)
    Location: When you see Hans Voralberg
    Description: If you press the Up Botton when you see Hans Voralberg, Kate will
    just move somewhere and the game will crash.
    
    
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    <|>  8/17/03: Version 1.0
    
    Everything seems to be in order. I might of forgotten a character or two in
    the character list and a few of the non-necessary items in the item list but
    other than that I think everything is done. Of course, you never know, so if
    I have missed something, then I'll be sure to update.
    
    
    <|>  8/23/03: Version 1.0.2
    
    Filled in a missing part in Komkolzgrad. Thanks to Ken K. and Amanda Hagan for
    pointing this out to me. Also added another glitch for the Xbox version. Thanks
    to John Doran for that one. :)
    
    
    <I> 10/03/03: Version 1.2.2
    
    Yeah, I forgot to do this thing on the last update. Pretty much it was some
    bugs and stuff that had been told to me through people's e-mails. Also, I
    forgot something kind of big later on in the guide, which was told to me by
    some very nice people. This time, I have some more bugs to add. I also 
    discovered who did the voice of Kate Walker(a lot harder to find than you
    would think)! :D A few other sites are now hosting this guide as well.
    
    
    <I>  3/04/04: Version 1.2.3
    
    JustAdventure.com may use this guide if they wish.
    
    
    
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      <> I: Controls <>
      <>=============<>
    
    A = Action.
    
    B = Cancel. Also used to skip dialogue.
    
    Y = Open or close your inventory.
    
    X = Make Kate run.
    
    Black and White Buttons = Turn the pages of a document.
    
    R and L = Zoom in and out of a document.
    
    Start and Back = Open the general menu while pausing the game.
    
    
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      <>  II:Icons   <>
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    Half Circle w/ X: An impossible action.
    
    Half Circle: Action Possible
    
    Glowing Circle: Possible to move to that place.
    
    Dialogue Bubble: To talk.
    
    Magnifying Glass: Zoom in.
    
    Hand: Grab something.
    
    
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      <> III: Other Tips and Info <>
      <>==========================<>
    
    
    -> When you first start, make sure you turn on subtitles. Some of the
       phone conversations can be hard to hear sometimes so it always helps
       to be able to read what someone is saying.
    
    -> Since you can't die in this game, it really isn't as necessary to save as
       often as in other games. However, it's always better to be safe than
       sorry, just incase something happens.
    
    -> To my knowledge, there aren't any glitches in this game that would ruin
       your game. I could be wrong, however, and if you ever happen to come by
       any, please email me (estoy_muy_loco@yahoo.com) so I can add them.
    
    -> Be sure you don't forget about the extras, especially the interview with
       Benoit Sokal.
    
    -> The game can be played in beautiful 1080i.
    
    
    [====================]
    
    
    Here's a list of the voice actors for the game. Strangely, it seems that
    Microids didn't feel like giving much credit to the voice actors in this
    game, as they didn't include them in the instruction manual. Heck, I had
    to dig deep on the official site (syberia.info) to find the names. It didn't
    even say which people played what character! I'm also pretty sure that they
    only listed the French cast! I know, WTF? Well, here they are.
    
    
    Fran?oise Cadol
    Luc Gentil
    Caroline Daparo
    Danielle Hazan
    Marie Vincent
    Claire Guyot
    CZŘline Monsarrat
    CZŘdric Dumond
    Manu Garijo
    Marc Moro
    Christian Fisher-Naudin
    Hubert Drac
    Nick Mead
    Michel Barbey
    Jackie Berger
    StZŘphane Godin
    Jean-Louis Faure
    
    Yes! I found the name of the actress who played Kate Walker in the English
    woman! Finally. Here's her name: Shannon Mann.
    
    
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       <> I: Valadilene, France  <>
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    Kate arrives in Valadilene just in time for a funeral precession. Hmm... Any
    guesses as to who died? Hint: Look at the automaton. What type of factory
    was I buying again? Oh yeah, a toy/automaton factory. Crap. It's Anna..
    
    You arrive in the Valadilene Inn just in the nick of time after an exhausting
    trip from New York. Take the Valadilene Brochure off the wall to the right
    of the stair-case. Remember to use R and L to zoom in and out if you're
    having trouble reading any of the text.
    
    After you've taken the brochure off the wall, talk to Momo, the child playing
    at the desk at the back of the room. There's a reason he's not showing you
    what he's drawing but you'll figure that out later.
    
    If you try to lift up your suitcase, Kate will realize just how winded she is.
    But where is the inn keeper? You'll notice a bell on the table. Look at it.
    Easiest. Puzzle. EVAR! All you need to do is take the key sitting next to it
    and use it on the bell. After a few dings, the kind old gent will come out
    of hiding and greet you warmly.
    
    Go ahead and introduce yourself and talk to him about whatever you want.
    Ask the kind inn keeper to bring your suitcase up to your room for you by
    talking to him about "help", and he will, gladly. Seems that the inn has been
    pretty empty for quite some time now. It's too bad, since the town was once a
    bustling economic boomtown. When you're upstairs don't bother trying to take
    anything out of your suitcase(or for that matter, for the rest of the game).
    Instead, take the fax that was left for you on the table next to the bed.
    
    After reading that, call up your boss on Kate's spiffy brand-less generic
    cell-phone. He'll tell you that he's sent you a fax, so go downstairs to get
    it.
    
    Talk to the inn keeper. Ask him about either mission or help(can't remember
    at the moment) and he'll hand it to you. Go ahead and read it if you like.
    At one point the inn keeper should get really pissed off at Momo for trying
    to talk to Kate so much (I think he has the hots for her) so he'll order him
    to leave. Yikes! Looks like Momo wasn't exactly drawing anything. He was
    actually carving things into the desk! Very useful things... Pick the two
    gears up off the table and the two off of the ground. Thank you Momo.
    
    Once you're finished, exit the inn and go to the left a few screens. You'll
    meet a very useless baker who won't let you in because the mayor has declared
    that this be a day of mourning for Anna Voralberg. Go to the left once more
    and pick up the newspaper sitting on the bench. Go ahead and read it to get
    some more information on the late Anna. The house to the right of the bench
    is actually the notary's house, so go ahead and walk up there.
    
    Hmm.. There seems to be half of an automaton here. It's another very simple
    puzzle. Simply place the letter of introduction into the automaton's hand,
    pull the lever on it's chest, and pull the lever on the right of it. Very easy.
    You'll see the notary checking out your letter and the door will open
    automatically. Go ahead and enter.
    
    Once inside, you'll notice that there seems to be some sort of mechanism
    on the desk. Don't worry about that for the time being, you'll be using
    it later. Enter the door farther into the building to meet the notary.
    Sit in the chair and you two will talk a bit. After a while, the notary will
    give you a letter that Anna Voralberg wrote and retire to his bedroom. It seems
    his health could be better and his doctor has told him that he shouldn't be
    working too much.
    
    Okay then. Now that you have that all over and done with, exit his office and
    inspect the coat rack near the door. You should find a telescopic key. After
    taking it, leave the building and return to main street Valadilene.
    
    After heading a screen or two to the right, you should get a call from Dan.
    After explaining to him that you might not be able to go to the Goldbergs
    this time, head to the cemetery. It is to the right of the Valadilene Inn
    across the bridge. By now it should be open. There will be a few different
    things to do here.
    
    First off, your boss Mr. Marson will call you. Doesn't sound too happy, eh?
    Hitch a right at the church entrance. It's locked so don't even bother
    walking up to the doors.
    
    Go all the way down the path to the door at the back of the church. This
    appears to be the priests living quarters. See that small cross hanging on the
    wall to the right of his dresser? Click on it to discover a key. Pretty
    clever hiding place, eh?
    
    After stealing the priests key, prepare to steal even more stuff (tsk tsk..).
    Go over to the priests dresser and open it by using the key you just found
    on the small lock in the top-right corner of the first drawer. Take out
    the purple punch-card. The other's aren't needed. When you get to the third
    drawer, turn the handle that's on the side of the dresser. This SHOULD make
    the drawer extend out just a little bit more, but it's enough to give you
    access to the Voralberg Key and the priests letter. Once you have that,
    leave.
    
    The first door on the right side of the church is actually an elevator.
    Figure out which cog goes where on it and you'll be able to take a ride to
    the top level, a sort of storage area. You should see an automaton sitting
    by the window. Click on him and insert the purple punch-card. Interesting.
    
    Go back to the main entrance of the church and go to the left. There's a turn
    that goes to a large grave that has no real importance, so simply go straight
    to the Voralberg mausoleum. Click on the automaton's hat. You should see a sort
    of + engraving inside of the hat. Use the Voralberg key on it and the mausoleum
    will open up. Enter the mausoleum.
    
    Go down to the area with the actual bodies. The only coffin in the wall that
    can be pulled out is Hans', and of course, there is no body(too bad, I know).
    However, you will find the Valadilene voice cylinder and a newspaper clipping
    , so even though you didn't get to see any dead bodies, it was still worth it.
    
    There. Now you're done with the cemetery. Your next destination is the main
    plaza of Valadilene where you'll encounter quite a large portion of the
    town that's been simply sealed off, which is kind of weird.
    
    You remember the place where Dan called you up about spending dinner with
    the Goldbergs? Well go there again and on the right side of the screen is
    a VERY hard to see door. Just walk up and down the wall until Kate just
    kind of walks into it. Use the telescopic key you got in the notary's
    house on the door and it should be unlocked. You'll also need to wind up the
    lower automaton. Enter it to find a very beautiful fountain area with 5
    different paths(I'll be referring to this place as the plaza throughout
    the guide).
    
    Start out by taking the path that's to the immediate right. You should
    see an extremely beautiful large house. It's locked however, so don't bother
    trying to open the front door. Head around the house and you'll
    see a ladder machine. Hmm.. Maybe Kate could somehow get into the attic
    by using this? Alas, it needs a key.
    
    Head over to the hedge maze. I know, I just said one of the most feared words
    in the adventure genre and I'll say it again. Hedge maze. Luckily for all of
    us, you actually DON'T have to traverse a confusing maze to get the key.
    Take the path left of the woman weeding. Then, go into the alcove to the
    right of the LOCKED gate. The key will be sitting in a.. sink? In a hedge maze?
    Couple of weirdo's must live here!
    
    With the key in hand, go over to the ladder-machine and extend it all the
    way up. Kate will go up the ladder(guess she doesn't have a fear of heights,
    that's good) and enter the attic. Here you will find Anna's Diary, depicting
    much of her childhood/teenage years. You'll also find an ink bottle. Head
    to the right where you'll find a small corner that looks like it was used
    by someone quite a bit. Turn on the light and check out the engraving
    of a mammoth on the wall. Go back to where you first entered and Momo
    will appear(also not afraid of heights). Before answering any questions,
    he'll demand that you draw him a picture of a mammoth. He'll give you a piece
    of paper and a pencil to do this with. Instead of taking the time to actually
    draw a mammoth, simply use the paper and pencil on the engraving of the mammoth
    on the wall, which will make a very convincing trace.
    
    Hand over the picture to Momo and he'll agree to take you to the cave where
    Hans fell down and got a rather devastating boo-boo(did I just say boo-boo?).
    
    Instead of following Momo automatically, you'll have to follow Momo yourself.
    You'll need to chase him all the way to the small gate at the left-end of town.
    Then you'll have to follow him through there some more until you get to a small
    crossroads where he decides to take a rest.
    
    Head up the path to the left of Momo. You should see a dam, but it's too hard
    for Kate to open. Since Momo likes to brag about being an extremely macho
    10 year old, go ask for his help. Looks like he wasn't simply talking out his
    ass, eh? Since Momo had to go break the lever, you'll have to find a
    replacement. Now go over to the broken lever and watch Kate the Magician
    magically place a lever larger than her coat disappear inside of it! Wow!
    Let's give this woman a hand! *golf clap* Anyway, go back to where you saw
    that rotting boat. Seems there's an ore that could possibly be used to open
    that dam in place of the broken lever..
    
    Go ahead and try to get the ore. Damn Kate. Why can't you just step in? You
    could even try to stand in the boat! I couldn't believe you could be such a
    sissy! Use the broken lever to bring it a little closer, but it's STILL
    too far for our prissy little Kate to get. So go get Momo to get it out of
    the water for you and then proceed to open the dam.
    
    Now the path to the cave is no longer flooded, so head out over there.
    Inside the cave you'll find a mammoth doll. You'll also see quite a few
    impressive stalactites and stalagmites(don't ask me which are which). Pick
    the doll up and head back to the plaza. At the crossroads you'll get your
    first call from Kate's best friend Olivia. They chat for a bit about
    this and that and then Kate decides she's too busy to keep on talking.
    Head back to the plaza.
    
    In the plaza, take the upper-left path. There should be a lever on one
    of the middle-beams. Press it and a machine will take a piece of cargo
    into the factory. Go back to the plaza and take the left-most path.
    Enter the factory.
    
    So this is the Voralberg Toy Factory, huh? Pretty impressive. Take a
    left but don't go up the stairs. Go left again and you should get a
    phone call from Kate's crazy mom. She'll ramble on for a bit about
    some guy named Franck and finally you'll just kind of hang up on
    her. Move forward a little until you get to a new screen. You should
    see that piece of cargo you brought in sitting there. Go up to the
    transporter automaton. Click on him and he'll bring that piece of
    cargo over to the assembly lines.
    
    Back out one screen. You should see a door on the north wall.
    Eep! Someone's hanging there! Oh wait. It's just an automaton.
    Go behind the hanging automaton and pull the lever. This will
    release him and gently put him down. He will spring to life
    and try to make himself comfortable.
    
    Talk to him to learn his name, Oscar. Oscar has a pretty large role
    in this game, so you should get used to seeing him around. He says
    that he's actually been programmed to operate a train..
    
    Aside from the fact he's a robot, do you notice anything strange about
    him? He's missing his feet. Ask him about production and he'll tell
    you to make him some feet. He'll give you his card which you need to use
    to get the feet production underway.
    
    Go back to where you first came in. Take a right but make sure you're to
    the left of the assembly lines. Go straight until you reach a door. Enter
    the door to find the water wheel controls. Pull both levers. The lever on the
    right releases an.. automaton hamster? The Voralbergs sure are funny..
    
    Leave the room and head back to the screen where you first came in again.
    Go up the stairs and enter Anna's office, which is the first and only door
    you'll see up there.
    
    Inside her office you should see a cabinet. Zoom in on it and click on the
    10th book counting down from the left. This will cause a mechanism to start
    up revealing the Hans-Anna Mechanical Toy. It will play a very short
    song(I like to think of it as a primitive MP3 myself). When it's done, put
    the Valadilene Voice Cylinder into it. You'll be treated to a small clip
    of Hans and Anna's past, revealing one of the life-changing experiences
    they shared.
    
    When the voice cylinder reaches its end, you should see the top of the toy
    pop up. Pick up the toy off of it's pedestal and zoom back out.
    
    Now you'll need to snoop through Anna's desk. The first thing you'll probably
    notice is the letter sitting in the center. Sadly, it's unfinished. She didn't
    die while writing that letter.. did she? Hmm...
    
    When you're done with that check out the blue-print  sitting to the
    left of that unfinished letter. I'm pretty sure that's the genius master work
    that Anna was talking about in the letter. Finally, look at the stack of papers
    sitting at the top-left of the desk. Poor Anna sure was having a hard time
    with the factory. She probably wouldn't of been in any if she would of just
    dabbled in other products besides automatons..
    
    Exit the office and go up the next set of stairs to the right. You'll find a
    control panel that will be used to make Oscar's new feet. Let's go from left
    to right. First, click on the color panel three times. If you mix this up,
    simply put the color back to the one that matches the color of the panel
    itself and click it another three times. Second, insert Oscar's card into
    the middle. Third, pull the bottom-right switch. If you pull the right one,
    then the number "3" should light up on the left of the board. Now, pull
    the switch to the right of the card slot to make the feet. If you did all
    this correctly, you should see a bird-like automaton going out of its way
    to get some special wood, then you'll see an assembly line making the actual
    feet. If you do it incorrectly, you'll simply see the assembly line make
    the feet.
    
    Go back down and go get the shoes. Return to the room where Oscar is patiently
    waiting and give him his feet. He'll be very grateful, but he'll have to leave
    immediately to fulfill his duty. He needs to conduct a train.
    
    Next go to the train station. To get to the train go to the plaza and go down
    the top-right path. On the right side of the train there's a janitor whistling
    but you can't talk to him. There is also a strange winding machine near the
    front of the train on the right side. First turn the wheel then pull the lever
    to wind up the train. You'll need to turn the wheel a second time so the wire
    isn't blocking your path.
    
    After winding it up, enter the train. Oscar should be here. Talk to him about
    mission and he'll tell you that you're his only passenger and that you need
    both a ticket and an authorized train release. He'll leave after telling you
    this. Follow him out and exit on the left side. That small wood-colored room
    is actually a ticket office and guess who the ticket vendor is?
    
    Ask Oscar about your mission and he'll give you a very dated looking ticket
    and a train release permit that still needs to be authorized. The notary
    should be able to handle this, right?
    
    Head all the way back to his house. If you try to enter his room Kate will
    remind you that he's still resting and that she shouldn't disturb him.
    Remember earlier when I told you that you'd be using the device on his
    desk later on? Well now IS later on. Click on it.
    
    Put the ink that you got with Anna's Diary inside the stamping machine.
    Then, place the train release permit onto the padded section of the
    counter and press the red button. Viola! Authorized permit!
    
    Head back to the train and enter it. Before you can though you get a call
    from Dan. Sounds kind of angry, eh? Instead of giving Oscar the release
    permit right away, go to the middle of the car. You should see a pedestal
    and two shelves. Place the Hans-Anna Mechanical Toy on the pedestal and
    both the Valadilene voice cylinder and the music cylinder on the left shelf.
    Put the mammoth doll on the right counter.
    
    When that's done, give the release permit and ticket to Oscar. Kate will
    threaten Oscar if there's still anything left to do to get going but
    Oscar will manage to tell her that everything's set.
    
    You'll get to see a snazzy cutscene of the train taking off and going
    through many area's of Europe. The train stops in Barrockstadt, a
    University town. Oscar can't leave the train, because he says that the
    air here will cause him to rust up.
    
    
      <>=====================<>
      <>  II: Barrockstadt   <>
      <>=====================<>
    
    
    When you arrive at Barrockstadt Oscar will also tell you that he doesn't know
    why the train has stopped and he can't help you try to start it up again. Looks
    like you're on your own, Katie.
    
    Get off the left side of the train. Walk to the right a few screens, past a
    very decrepit abandoned city. Kate will make note of the winding machine up
    here. Head back to the main part of the station. When you get back to the train
    Oscar will have something important to tell you. So, enter the train once more
    and talk to Oscar. Turns out the rectums.. err.. RECTORS of the University want
    to talk to you. How did Oscar find this out again?
    
    This time get off the train on the right side. Make note of the birds in front
    of the ladder. Go up and cross the bridge. Go down the south set of stairs and
    go left. Talk to the station master and pick up the hook. When you're done
    with that go over the second bridge. Go to the right until you find yourself
    outside the aviary. Go down the stairs and talk to the husband and wife
    "sailors" as Kate likes to call them. They'll offer to move your train for
    $100, after some heavy negotiations.
    
    Now go back to where you first got off the second bridge. Exit the aviary-
    station and have Kate go straight to the stairs of the University. It's pretty
    useless to talk to the kid as all he does is hit on Kate and make note of her
    rather large breasticles. Enter the university.
    
    The first thing you're going to want to do is pay a visit to the Barrockstadt
    University library. After entering and going past the first screen take a
    left. When you're in the library go to the right and climb the ladder. Kate
    will find a book. However, the print is VERY hard to read. I kind of strained
    my eyes trying to read that text...
    
    After taking that book go down to where there are some students studying at
    tables. At the bottom right corner table there will be another book with
    this same annoying impossible to read text. Try to read it if you like.
    Looking at the pictures should suffice, however.
    
    With these two books exit the library. Go to the left and enter the doors
    to find the very odd trio of rectors. Talk to them about everything. Turns
    out to get the $100 that you need you'll have to fix the bandstand that's
    been broken for years(why the **** haven't they just called a repair man?).
    They also act mighty suspicious when you talk to them about sauvignon.
    
    When you exit the university you'll get a call from Marson. He sounds pretty
    pissed... If only he knew how complicated this all was!
    
    Go back inside the aviary-station and talk to the station master again about
    sauvignon. He'll begin to act just about as suspicious as the rectors and
    leave. However, he doesn't exactly go into hiding as it's very easy to
    find and talk to him again. Simply go to the second bridge and he'll be
    there. Interrogate him about the same subject and he'll tell you to ask
    Professor Pons.
    
    Okay.. Go back into the University and take a right at the extremely large
    mammoth skeleton. You should see Pons jotting down notes at a much smaller
    mammoth skeleton. Talk to him about all subjects. Turns out he actually
    knew Hans. Even more interesting is that he tells you to talk to the
    station master about the sauvignon.. err.... Ooookay.
    
    Go back to the station and talk to the station master about sauvignon AGAIN.
    He'll tell you that you should ask the rectors. Alright(this is turning
    into a rather annoying game of cat and mouse). Go back into the University
    and ask the rectors about sauvignon.
    
    Inadvertently, the rectors will let loose just about everything they were
    keeping secret about the sauvignon. That they have a secret garden in
    the station, that Pons' lab has been used as a distillery, and they
    drink the wine made from the berries. With this information, head
    back to the station and talk to the station master once more.
    
    With this information in hand, the station master won't have many more
    ways to hide what he knows. He'll agree to show you the secret garden.
    After he leaves, go across both the bridges and go down the forest-y
    path. Am I the only one who didn't know what "mum's the word" meant
    before playing this?
    
    Follow the path down to the garden and pick up some sauvignon berries.
    Don't go back to the ladder to use them just yet though. You need to
    do something else first.
    
    Go back inside the train and pick up the mammoth doll. Go back to
    the university (the station master will give you a free bottle of wine
    when you walk past him)and show the mammoth doll to Pons. He'll be pretty
    flabbergasted when he realizes that it exists. After he's done being
    in shock Kate will give him her cell phone number and he'll take the doll
    into his lab. Follow him there.
    
    In the cabinet there will be another voice cylinder. Move up a
    screen and go to the bottom of the screen. You should be able
    to zoom in on the end of the top-front lab table. There will be both
    a test tube holder and some yangola cola powder.
    
    Now go back to the station and give the cuckoo's the sauvignon berries.
    They'll slowly strut out of the way. When they have, climb the ladder.
    
    At the top of the ladder is the automaton bird that the station master was
    talking about earlier. Don't worry about not picking up the right egg,
    the cuckoo's egg sticks out like a sore thumb. Use the test tube holder to
    get it out. When you have it, go back down the ladder and leave the station.
    
    Enter the bandstand. Near the back of where you first enter is a small
    scale. Put the cuckoo's egg on the empty side to even it out, opening
    the door. Climb down the ladder inside the bandstand and pull the lever.
    A cutscene will play.
    
    Go back and talk to the rectors. They'll be most grateful for you fixing
    the bandstand(even though all you really did was turn it on again). They'll
    hand over a bag of money(must be all in ones) for your hard work. Yeah!
    Woohoo! That's just enough for a killer party!.. Oh wait. We still need
    to use it to get the train out of the station. Aw crap ... hey, take
    that lamp shade off your head Oscar!
    
    Go back to the husband and wife barge duo and throw them the 100 bucks
    (literally). There's still a small matter that needs to be taken care
    of, however, and the person who can deal with it won't be around
    for 48 hours. Since we don't exactly have that much time to just sit
    and wait around, Kate will once again have to take matters into her own
    hands.
    
    After giving you the money, they'll throw you a key. Return to the
    entrance of the train station and mommy will give you a call. Of course
    she's anxious for you to come home ASAP just like everyone else. When
    she's done, head straight. You should see a machine here. This is what
    you need to use to raise and lower the water level.
    
    Click on the front part of it. There will be a keypad that has a piece
    of class over it. Use the lock key that the husband and wife threw
    you to open it up. To find out what codes need to be pressed you need
    to call the number posted on the side of the machine. The number is
    27666742. If you don't feel like calling them, I'll list the codes
    for you here.
    
    The first code you want to input is #42*. After this, go back and talk
    to the couple about locks. They'll move their boat up near your train.
    Go back and input the code #41*. The graphics will look a little
    freaky for a second(did anyone else have this on their game?) and the
    barge will successfully move out of the station.
    
    You can tell during the cutscene where the barge stops, so walk over
    there and talk to the couple. They'll throw you a chain to connect
    to your train. Use the hook that you got when you first arrived here
    on the chain and Kate will automatically put it on the train. You'll
    see a cutscene of the train going just far enough for the winding
    machine to work. Finally, out of the smelly aviary!
    
    Go up to the train and you'll receive a call from Professor Pons.
    Turns out that he's done writing his impromptu lecture and he
    wants to see you there. Before we go though we might as well
    wind up the train!
    
    To get on the side of the winding machine you'll have to get on
    the train then off again on the opposite side. Use the winding
    machine the same way you used the one in Valadilene. Turn
    the wheel, pull the lever, turn the wheel. After winding
    the train up, you'll get a call from Dan. Rawr.
    
    While you're here, you might as well listen to/watch the
    Barrockstadt voice cylinder you got in Pons' laboratory.
    When you're done, Kate will automatically put it on the shelf with
    the others. Leave the train and trek back to the University.
    
    It's pretty easy to get to the lecture hall. Just go straight
    towards the giant mammoth skeleton and you should see a set
    of stairs. Go up them and prepare to be underwhelmed when you see
    just how many students showed up to see this lecture. Strange that
    Pons doesn't seem disappointed.. As long as you're here, I guess.
    
    After Pons' long but interesting lecture, the few students who are
    here will leave and Pons will tell you that you can pick up your
    mammoth doll and some notes that he took for this lecture.
    
    Go to Pons' office and take him up on his offer. You don't need to
    talk to him again but he does say a few interesting things. Now you
    can finally leave this place. Don't worry about returning the books.
    Kate didn't sign them out, so how is anyone going to find out she
    took them?
    
    As soon as you're in the train return the mammoth doll to the counter.
    Talk to Oscar about the mission! Yes! Finally outta here!.. kinda.
    
    Exit to the right. What's that little small building? Oh no.. not a..
    yes. It's another ticket office. Oscar says we need an exit visa to
    go beyond the wall. Talk to Oscar about all the subjects to hear some
    half-funny dialogue.
    
    Take the path that goes behind the ticket office. Don't bother trying
    to sneak up on Oscar by going through the back door, Oscar already
    locked it in fear for his life. Enter the door at the end of the
    path. Head up the stairs. At the top of the wall, Olivia will call
    you up. Turns out Dan is pretty upset after that last conversation.
    Hmm.. Gee Kate, I wonder why Dan has such a goody-too-shoes attitude
    of you? Let's think for a moment...
    
    *remembers Kate opening a dam rather than walking through two feet
    of water*
    
    *remembers Kate being afraid to touch a "slimy and wet" ore*
    
    *remembers Kate not being able to lift her small suitcase to her room*
    
    Eh, I got nothin.
    
    Head across the bridge. Enter the door. When I first went to this place
    I had a hard time seeing the Captain standing there.. His coat kind of
    makes him blend into the background...
    
    Apparently Captain Malatesta thinks it's too dangerous to go pass the
    gate because of a Cossack Archer that's been there for.. years? Look
    through the telescope and press the red button on the right a few
    times. Crazy.
    
    Check out the Captain's desk. Inspect the pair of glasses to discover
    why he's made this mistake for so long. See those wine glasses? Fill
    them up with some of the wine the station master gave you. Also, put
    some Yangola Cola Powder in one. After you've done this, zoom out and
    Kate will automatically propose a toast to the Captain. After he
    drinks it, Kate will convince him to look through the telescope again.
    Guess what happened when he consumed the Yangola Cola Powder? Yep.
    Eyesight = Better.
    
    After being extremely ashamed, he has no problem at all giving you
    the exit visa. Once you have it, go back to the ticket office and
    give it to Oscar. Of course, he has to give you a ticket and you
    have to give it to him inside the train... *thwacks Oscar on the
    head* With the ticket, Oscar finally has no more qualms about leaving.
    Prepare for another beautiful cutscene!
    
    
      <>=====================<>
      <>  III: Komkolzgrad   <>
      <>=====================<>
    
    
    Wow. Talk about polar opposites, eh? Going from the beautiful picturesque
    Barrockstadt to the dingy, creepy as hell Komkolzgrad.  Get off the train
    and head down towards the giant robot thingy. Climb up the ladder and inside
    on a shelf you'll find three of Hans's things. There's the Komkolzgrad Voice
    Cylinder, a design of the giant statue and a handle. Look at the design
    to see where the winding mechanism is.
    
    The handle is immediately useful. Place it in the mechanism on the side of
    the bed. Push the handle up twice and press the red button to wind the train
    up. With the train wound, head back and talk to Oscar. Before you can though
    you'll see a short crippled-looking man run away after apparently coming from
    the train. Kate yells out at him, but he deliberately doesn't hear anything she says.
    You should get a call when going up to the train. When you're done talking, head
    into the train.
    
    Inside the passenger area, you'll find Oscar. It appears you've come at a
    bad time since he's... all tied up.
    
    *dead silence*
    
    Okay, so I'll never make it as a comedian. Shoot me. Before you untie Oscar
    pick up the shears sitting next to him. Why? Just because he needs to be taunted.
    After laughing at him a bit, untie Oscar and listen to his explanation. No, the
    guy you saw running away took them? Didn't see THAT one coming.. :P
    
    You might as well listen to the new voice cylinder you got while you're here.
    After listening to it, go back to the giant statue. Enter it and press the lever
    forward once. Exit the robot and after Kate hops to the other side use the shears
    on the extremely flimsy wall to cut open a door for yourself.
    
    Inside the room, pick up the spark plug sitting on the shelf. With the spark
    plug in hand, leave this place and set the statues so you can go back down.
    
    When you're back down, head all the way to the opposite side of Komkolzgrad. When
    you're there, press the button to call the elevator. Take the elevator down into
    a mine. When you're here, you'll get a staticy call from Dan. I always wondered how
    well cell phones would work in a mine shaft...
    
    See that small machine to the left? That's actually a generator. Put the spark plug
    in it and push the small lever to get the juice flowin'. With the lights on, Kate
    won't be afraid of getting lost. Go all the way down to the other end where you'll
    find another elevator. Take this elevator up.
    
    Now you're actually inside the building. There is a switch to the left of the large
    door that will open it for access to the outside area. Go ahead and push that now.
    
    After you've pressed the button, head to the right and go up the steps. Inspect
    the automaton pianist at the organ. To the left of him will be a screwdriver. Go
    ahead and pick that up.
    
    With the screwdriver in your inventory, exit the organ and go to the other side
    of the room. You should see a plate screwed onto a ladder. Inspect it and take
    out each screw with the screwdriver. When the plate falls off, climb up the
    ladder and enter the room to the left.
    
    Here you'll find the great hand bandit. Turns out his name is Serguei Borodine
    and he needs the hands for his automaton pianist. This pianist is going to play
    the gigantic organ that he's created to accompany the great opera singer Helena
    Romanski. Problem is, he doesn't know where she is and he's never really been able
    to make contact with her since she came to Komkolzgrad many years ago.
    
    After he's brought the room down to the ground, go inside and inspect it. Take
    the scrapbook and the returned letters out of the drawer at the end of the room.
    After taking them, call up your Mother.(Thanks to Ken K. for pointing out I missed
    this!
    With them, go back and talk to Serguei about Mission.
    
    You should now be able to take the monorail outside of Serguei's control room
    Go ahead and ride it to the space station area. Go forward and keep on trekkin
    until you come across a capsule. Enter it to find a washed up cosmonaut with a
    taste for vodka. He seems a little wasted right now so you probably won't be able
    to get very good information out of him, but some of the stuff he says is kinda
    funny. Behind him is a bottle of vodka you need to pick up.
    
    After a while he'll leave. Inside his medicine cabinet you'll find a key and some
    papers on the cancellation of the space program.
    
    With those things, go back outside. By the cosmonaut is a wheel that needs a good
    turning. After that, inspect the control panel. Put the key in the keyhole and
    You're going to need to move the cosmonaut. Move the left arrow, then the up
    arrow. Now, to drench him, push the middle lever. Ask him about the airship to
    get the airship key(you might have to actually look at the airship/try to go in
    it to get the option to ask him about it). When you're done, head past him into
    a very creepy looking abandoned space project grounds.
    
    Go to the left and enter the control room. Zoom in on the control panel and you
    should see a key, another Voralberg key. Use it in the keyhole and push the lever.
    You then need to open the small compartment on the bottom right and connect the
    two wires. Take the blood testing aparatus out of the socket as well.
    
    Run back down and tell the cosmonaut you need some of his blood. He'll gladly
    give it to you. Head back to the control room and insert the blood testing
    aparatus. Press the first two buttons to learn that the alcohol level of his
    blood is much too high. So, throwing any chances of getting a blood
    transmitted disease to the wind, Kate sticks her finger into the machine.
    Since we all know Kate is clean and sober(except for that one cocaine binge
    in the late 80's, but that's a whole 'nother story) the blood test proves
    positive.
    
    Press the second button again and the others. Now the cosmonaut will finally
    be able to fly away. If that spaceship works just as well as the train, I
    think we can all expect what someone will find a few hundred miles away in
    a small crater. You mean there aren't any winding machines in DEEP SPACE?!
    Sheesh.
    
    After this, head back down and pck up the handle on the ground. Head back
    and you should find a cage-like thing with a bird sitting in it. Put the
    crank handle inside the blow horn. This will trigger a nice cutscene. After
    it, head back to the airship. Go inside and pull the handle. Toodles.
    
    
     <>========================<>
     <>      IV: Aralbad       <>
     <>========================<>
    
    
    After Kate has made her grandois entrance, head to the inn(don't worry it's
    easy to find). Talk to the inn keeper who has a problem tearing himself
    away from his game. He gives some shitty service, so I guess we'll have to
    do something drastic. There's a cleaning closet in the room. Open the door
    and pick up the detergent. Head back outside and use the detergent in the
    fountaint to make a fluffy wonerland. Go back inside and open the curtain.
    Now ring the bell to get the asshats attention again and he'll notice the
    suds outside. He'll rush out and start to mop them up, so take full advantage
    of his absence.
    
    Head behind his desk and take the brochure. Press the button and head through
    the barred door. Take a left to enter the dining room. Walk down the dining
    room until you reach a door. Hmm.. I can tell you the code to go through
    here right now or you can go in search of the card with the code on it.
    If you don't feel like getting the card, the code is 0968.
    
    If you want to get the card, go down and to the left a few times until you
    come in what looks like a mail-room. The card will be on the floor.
    
    After entering the code, enter the room. Put on the gasmask and go outside.
    Run down the pier to the gazebo where you'll meet up Helena. The inn keep
    will rush out and try to kick you out but Helena wants to keep you around
    for a bit longer, as she hasn't had any excitement in about 20 years.
    
    Right outside the gazebo is a small post with James's bell hanging on it.
    Take it. Run back down the dock and place the bell on the post down here.
    Ring it and go back inside to the dining room. You'll meet up with James,
    Oscar's.... brother? I guess so! He'll run out to get Helena.
    
    When they come back in, interrogate that bitch. Especially about Hans.
    I guess her voice has become pretty decrepit now... Look at the number on
    the brochure and call it up. You'll get the recipe for a Blue Helena, yay!
    
    Check out the cabinet under the bar. You'll find some crystallized honey
    and the lemon. Of course, you can't exactly use crystallized honey in a
    drink, so head outside of the dining hall the opposite way you came in and
    go down to where you see two guys playing chess in a pool. Take a left and
    you'll see a hot tub. Turn the wheel and place the honey in the tub to create
    liquid honey.
    
    You'll also need a crystal dish(trust me). Take a left outside the dining
    room and go in the hallway. At the end of the hall will be a serving cart
    with one on it, so just go ahead and steal it, just like with everything
    else...
    
    Go back to the dining room. Place the crystal dish on the end of the bar.
    Now you'll need to make the actual drink. Put the honey vodka and lemon
    in the upper slots that they fit in. First, press the far-left lever to
    actually turn the thing on. Then, press the second piano key. Pull the
    little lever on the right and press the third piano key. Now, add ice,
    lemon, and honey by pressing the the buttons with the honeycomb, lemon,
    and ice respectively. With all of it in, press the button on the far right.
    If she says it's no good, then either talk to her again or put the crystal
    dish on the side of the bar if you forgot and talk to her again. When she
    sings this time, it should break the dish, reminding her that her voice is
    still good as gold. Go back to the airship to leave.
    
    
       <>==========================<>
       <> V: Return to Komkolzgrad <>
       <>==========================<>
    
    
    Can you imagine what that Serguei wants to do with poor old Helena? Yick!
    Now I need a shower.
    
    As soon as you've gotten over that, use the sheers on the lock. After
    Helena has taken her sweet ass time getting out (couldn't she speed it
    up? Her life is kind of on the line!) use the screwdriver to get Oscars
    hands back(you know.. I just thought of something. Kate's had the screwdriver
    this whole time. Couldn't she of taken them out when she first got here?
    ...).
    
    After the next scene, take the elevator down to the mine shaft. Head all
    the way down to the opposite site and press the button on the elevator
    to make it come down. Yikes! Good thing it wasn't that powerful. Now
    that the grate over the ventillation duct is off, crawl through it.
    
    In the box to the left is another bomb. Pick this one up. Head down to
    the large robot/statue(are you sick of me not being able to make up my mind
    on what it is yet? :P) and put the bomb on it's leg. Leave. NOW.
    
       <>========================<>
       <> VI: Return to Aralbad  <>
       <>========================<>
    
    Exit the train to the right. Use the winding machine just like you used the
    others to get everything back in working order. Talk it up with Oscar for a
    bit. The thing you need to talk to him about, though, is your mission.
    
    The inn manager should come out saying that a packadge has been dropped off
    for you inside. Go inside and check out the small box on the left of the
    counter. Pick up the mammoth automaton sitting inside.
    
    Go to the dining room. Chat a bit with Helena. Go outside when you're done
    and talk to... well, you should know by now. When you're done talking to him,
    Kate will finally make one last decision.
    
    
    
    
      G8%3%83%G8< %%      C8    /8333^       <8%33(   0(      /0   .0gGGGC/`
         %@%      BB      gB    %@           /@<      @@$:    3@   ^@V   ^/$0
         %@%      B$^^~<<:$B    %@^^>        /@/^>    @^/@g^  3$   ^@V     <@V
         %@%      B$/((<<<$B    %@(((        /@C((   ^@^  V@G`%0   ^@V     8@`
         %@%      BB      0B    %@           /@<     <@^   `3@@G   ^@V `<3B3
         X@%      gg      Gg    V$GG8/       ($8G83  <$^      %V   ^@B0%X^
    
    
    
    
    
    <>============================================================================<>
    <>- - - - -<> - - - - - - - - - - - - - - - - - - - - - - - - - - -<>- - - - -<>
    <>   <5>   <> - - - - - - - - - - - - Q and A - - - - - - - - - - -<>   N/A   <>
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    <>============================================================================<>
    
    This is a small questions and answers section for the game. If you have a
    question you'd like to see added here, send me an e-mail.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      Q: I can't.. move.. to the left.. outside the Valadilene Inn! HELP!!
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
      A: This is a tiny problem on the Xbox version(I'm not sure about the PS2 one).
         Right outside of the Valadilene Inn it seems like you can't move down the
         street to the left, but you can. Just move Kate up a bit and you should
         go to the left.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      Q: Can I play the game in the same point and click way like on the PC?
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
      A: No, sorry. I wanted this too, but it isn't available. :-(
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      Q: Will Syberia II be available for Xbox?
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
      A: Right now, no one knows. Hopefully, it will.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      Q: Can this game be played in 1080i?
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
      A: Yes, it can. Even though it doesn't mention it on the back of the
         box, you can.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      Q: Some of the cutscenes look messed up in 1080i...
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
      A: You have to turn off the Widescreen so it's back to 4:3 at the 
         Xbox dashboard. The game will still be displayed in 1080i too.
         (Thanks to Ryan Elmore at elmovt@yahoo.com for the answer!)
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      Q: There's a black border around my screen at all times! WTF?!
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
      A: That's just the way it is for everyone. :)
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      Q: I forgot to get the Hans-Anna mechanical toy and now I'm stuck in
         the room where it goes! Help!
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
      A: You SHOULD be able to make Kate get out of there by trying to run
         through either direction. It might take a few trys, but it works.
    
    
    
    
    <>============================================================================<>
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    Here is a list of every character in the game, with descriptions and each
    of their purposes. Some of the characters' purposes might contain spoilers, so
    read at your own risk! If I've missed any, please tell me by e-mailing me!
    
    
    ***
    
    
    Kate Walker
    
    The heroine of this story, Kate Walker is the young female lawyer from New
    York who's been sent to Valadilene by her boss to tie up the sellout of
    an old toy/automaton factory. At first, she seems kind of preoccupied
    and doesn't seem to want to stay in Valadilene long, but when she finds
    out she has to and gets going on her journey, she seems to open up a bit
    and you start to figure out just what kind of person she is. Her personality
    also changes a bit during the game.
    
    Purpose in game:  Err..
    
    
    ***
    
    
    Momo
    
    A bit on the slow side, Momo is a small 10 year old child who hangs around at
    different places in town, bumping into Kate once in a while. Because he isn't
    the brightest, he seems to get irritated and angered pretty easily.
    
    Purposes in game: Carves the gears for you in the inn.
                      Gets the ore out of the water for you.
                      Opens the dam for you.
    
    
    ***
    
    
    Mr. Marson
    
    Mr. Marson is the head of the law firm that Kate works for. He seems to be
    pretty stressed out and doesn't exactly know how to calm down. Everything needs
    to be on time and in order for him to be anywhere near happy.
    
    Purposes in game: Sends Kate on this mission.
                      Sends Kate various faxes.
                      Keeps you updated on certain things.
    
    
    ***
    
    
    Dan
    
    
    Kate's fiance. Dan doesn't seem to be liking the fact that Kate is going to be
    away for a long time over in Europe away from him. At first he's understanding,
    but later...
    
    Purpose in game:  Gives Kate various phone calls through the game.
    
    
    ***
    
    
    Olivia
    
    Kate's best friend. Olivia seems to be very jealous of Kate getting to go over
    to Europe for a case. They seem to be extremely close and do a lot of things
    together normally.
    
    Purpose in game:  Gives Kate various phone calls through the game.
    
    
    ***
    
    
    Mom
    
    Good old Mom. Always trying to watch over you. However Kate's Mom seems even
    a little stranger than the average mother, ESPECIALLY with the first call
    Kate gets from her.
    
    Purpose in game:  Gives Kate various phone calls through the game.
    
    
    ***
    
    
    Valadilene Inn Manager
    
    
    The Inn Manager is a very nice old man who will more than happily take your
    bag upstairs for you. He doesn't seem to like Momo much though.
    
    Purposes in game: Takes your bag upstairs.
                      Gives you your fax.
    
    
    ***
    
    
    Baker
    
    The Baker owns the bakery in Valadilene. It's really too bad that you never
    get to eat any of his food. But I suppose you, yourself, wouldn't be able
    to taste it anyway. ;)
    
    Purpose in game:  Talks to you. (No story-moving purpose)
    
    
    ***
    
    
    Old Man
    
    
    A Valadilene resident. He sits near the bridge that connects the town to the
    cemetery. Desperately wants to talk to you about the old days, but since Kate
    has no intention of being bored to death, she ditches the guy ASAP.
    
    Purpose in game:  Talks to you. (No story-moving purpose)
    
    
    ***
    
    
    Notary (Maitre Alfonter)
    
    
    The notary is most likely the only man of his profession in the small town.
    His health seems to be failing. Looks like this town will soon be... err...
    notary less. Is that even a word? I'm not sure.
    
    Purposes in game: Gives you Anna Voralberg's Letter.
                      Lends you the telescopic key.
    
    
    ***
    
    
    Oscar
    
    Oscar the automaton is a great companion for Kate on her journey, although
    he does seem to stick to regulation a little too much(I guess it can't be
    helped however since that's the way he was programmed). He was created by
    the same person that Kate is looking for, Hans Voralberg, so he is equally
    interested in seeing him as Kate is.
    
    Purposes in game: Gives you various trian tickets.
                      Drives the train.
                      Gives you important information.
                      Is your companion through the game.
    
    ***
    
    
    Station Master
    
    The Station Master watches over the aviary-train station in Barrockstadt.
    That's not the only thing he looks over actually...
    
    Purposes in game: Gives you bottle of wine.
                      Helps you get Amerzone berries.
    
    
    ***
    
    
    Anna Voralberg
    
    Anna is Hans Voralberg's sister and had been devoted to keeping the family
    company in business almost all her life. Even though they've been apart
    for almost their entire adult lives, they've always kept in contact
    using voice cylinders.
    
    Purpose in game:  Was originally going to sell you the factory.
    
    
    ***
    
    
    Hans Voralberg
    
    When Hans was only 10, he and his sister went into an undiscovered cave
    where they found mysterious drawings of mammoths and a mammoth doll.
    When Hans tried to get the doll, he fell. This not only injured him
    physically, but mentally as well. He never quite grew past the age
    of 10, even though he was able to make such amazing creations.
    
    Purpose in game:  Needs to sign the contract to sell the toy company.
    
    
    ***
    
    
    Captain Malatesta
    
    A gentleman, Captain Malatesta thinks that something will attack
    Barrockstadt the second the wall is lifted. However, with HIS eyesight,
    things might not be as they seem...
    
    Purpose in game:  Gives Kate the exit visa.
    
    
    ***
    
    
    The Rectors
    
    The leaders of the University, each one of them have been ruling over the
    students for 50 years. Each one has a distinct personality and they may or may
    not agree with each other. They can't wait for Kate to get the train out of their
    station.
    
    Purposes in game: Give Kate information
                      Give Kate $100.
    
    
    ***
    
    
    Cornelius Pons
    
    Professor Pons is a professor of paleontology at Barrockstadt University.
    Pons once knew Hans many years ago when he would come to listen to lectures.
    Pons and Hans had one very big thing in common: They both loved mammoths.
    
    Purposes in game: "Gives" Kate test tube holder and Yangola Cola Powder.
                      Gives Kate notes on lecture.
    
    
    ***
    
    
    Serguei Borodine
    
    The Director of Komkolzgrad, Serguei has devoted many years in changing the
    deserted city into a grand singing house designed especially for his love,
    Helena Romanski. Some might say it's more of an obsession rather than simply
    a crush, and you should believe them.
    
    Purposes in game: Takes Oscar's hands.
                      Sends you out to find Helena Romanski.
                      Does other evil stuff.
    
    
    ***
    
    
    The Cosmonaut
    
    This sad man lives alone in the space station area where he sits around and
    drinks vodka all day. His dreams were crushed when the Russian government
    put a stop to the space program that went on there. He resorted to the
    bottle and hasn't been the same since.
    
    Purposes in game: Helps you use the airship.
                      "Borrows" you the bottle of vodka.
                      "Borrows" you a key.
    
    
    ***
    
    
    Helena Romanski
    
    At the height of her career she was a world-known singer in the 60's. Now
    she's taken up refuge in Aralbad where she's been for quite a few years.
    After Kate meets up with her, however, she might end up actually doing
    something after so many years.
    
    Purposes in game: Helps you get train back.
    
    
    ***
    
    
    James
    
    James is the gentleman automaton companion and aide of Helena Romanski, left
    to her by the one and only Hans Voralberg. One might say that James and Oscar
    are kind of like brothers.
    
    Purpose in game:  Wheels Helena around.
    
    
    ***
    
    
    Aralbad Inn Manager
    
    The dude who owns the Aralbad Inn always seems pre-occupied with the game
    and doesn't seem to accostumed to providing service, as the Inn no longer
    gets many visitors.
    
    Purpose in game: Alerts you of parcel.
                     Cleans up the suds in the fountain.
    
    
    <>============================================================================<>
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    <>   <6>   <> - - - - - - - - - - Item List - - - - - - - - - - - -<>   N/A   <>
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    <>============================================================================<>
    
    
    Here is a list of every item in the game, it's location and what it's used for.
    Hope this helps in some way!
    
    
    
    
    -> Cell Phone
    
    
    L: N/A
    
    U: Call up your boss, your Mom, your friend Olivia and your fiance Dan.
    
    
    ->  Brochure
    
    
    L: Wall of Valadilene Inn
    
    U: Learn a bit about Valadilene.
    
    
    -> Bell Key
    
    
    L: Counter of Valadilene Inn
    
    U: Use it to wind up the bell to call the inn keeper.
    
    
    -> Fax in Room 6
    
    
    L: Room 6: Valadilene Inn
    
    U: Gives you information.
    
    
    -> Second Fax/Letter of Admittance
    
    
    L: Valadilene Inn: Given to by Inn Keeper
    
    U: Gets you into the notary's house.
    
    
    -> Tiny Cog
    
    
    L: Valadilene Inn
    
    U: Part of a puzzle in the cemetery.
    
    
    -> Small Cog
    
    
    L: Valadilene Inn
    
    U: Part of a puzzle in the cemetery.
    
    
    -> Medium Cog
    
    
    L: Valadilene Inn
    
    U: Part of a puzzle in the cemetery.
    
    
    -> Large Cog
    
    
    L: Valadilene Inn
    
    U: Part of a puzzle in the cemetery.
    
    
    -> Newspaper
    
    
    L: Outside Notary's house on a bench
    
    U: Read up on Anna Voralberg's death.
    
    
    -> Anna Voralberg's Letter
    
    
    L: Given to by Notary.
    
    U: Used to read up on the factory heir Hans.
    
    
    -> Telescopic Key
    
    
    L: Notary's house
    
    U: Used on automaton door locking you out from the central plaza of Valadilene.
    
    
    -> Priest's Key
    
    L: Inside Church behind a cross on the wall.
    
    U: Opens the priest's dresser.
    
    
    -> Purple Punch Card
    
    L: Priest's Dresser
    
    U: Plays the correct song in the church to make the mausoleum automaton bring
    down his hat.
    
    
    -> Red Punch Card
    
    L: Priest's dresser
    
    U: Plays an incorrect song in the church.
    
    
    -> Yellow Punch Card
    
    L: Priest's dresser
    
    U: Plays an incorrect song in the church.
    
    
    -> Green Punch Card
    
    L: Priest's dresser
    
    U: Plays an incorrect song in the church.
    
    
    -> Voralberg Key
    
    L: Priest's dresser
    
    U: Opens the Voralberg Mausoleum.
    
    
    -> Valadilene Voice Cylinder
    
    L: Hans' coffin
    
    U: Used to hear a piece of Hans and Anna's past when put in the Hans-Anna
    mechanical toy.
    
    
    -> Hans' Death Newspaper Clipping
    
    L: Hans' coffin
    
    U: Read it to learn a bit about the cover up on Hans' death.
    
    
    -> Hans-Anna mechanical toy
    
    L: Anna Voralberg's office inside a cabinet
    
    U: Plays voice cylinders.
    
    
    -> Oscar's Card
    
    
    L: Given to you by Oscar
    
    U: Used to make Oscar's new feet.
    
    
    -> Music Cylinder
    
    
    L: Anna Voralberg's Office
    
    U: Use it to hear a story about Anna and Hans when they were young.
    
    
    -> Oscar's Legs
    
    
    L: Factory
    
    U: Give them to Oscar so he can finally walk again.
    
    
    -> Broken Lever
    
    
    L: Valadilene Dam
    
    U: Used to drag the ore closer to you.
    
    
    -> Mammoth Toy Doll
    
    
    L: Cave
    
    U: Placed in the train.
    
    
    -> Voralberg Key
    
    
    L: Garden Maze
    
    U: Extends ladder so you can get into the attic of that fancy house.
    
    
    -> Ink Bottle
    
    
    L: Attic of House in Front of Hedge Maze
    
    U: Used to stamp your train slip.
    
    
    -> Paper and Pencil
    
    
    L: Given to you by Momo
    
    U: Used to trace the engraving of a mammoth in the corner of the attic.
    
    
    -> Mammoth Tracing
    
    
    L: Made by Kate in attic
    
    U: Given to Momo in exchange for the location of the hidden cave.
    
    
    -> Broken Lever
    
    
    L: Valadilene Dam
    
    U: Used to inch the rotting boat's ore a little closer.
    
    
    -> Mammoth Doll
    
    
    L: Hidden Cave in Valadilene
    
    U: Show it to Pons in Barrockstadt.
    
    
    -> Valadilene Train Ticket
    
    L: Ticket office inside train station
    
    U: Use it to ride the train
    
    
    -> Train Release Authorization
    
    L: Ticket office inside train station
    
    U: You must get this authorized or the train can't leave the station.
    
    
    -> Hook
    
    L: Barrockstadt train station
    
    U: Use it to attach the chain onto the train.
    
    
    -> Mushroom Guide
    
    L: Barrockstadt library
    
    U: Use it to learn about sauvignon.
    
    
    -> Amerzone Guide
    
    L: Barrockstadt library
    
    U: Use it to learn about things in/from the Amerzone.
    
    
    -> Barrockstadt Voice Cylinder
    
    L: Pons's Laboratory
    
    U: Use it to hear a piece of Hans and Anna's history.
    
    
    -> Test Tube Holder
    
    L: Pons's Laboratory
    
    U: Used to take the cuckoo egg from the automaton bird in the train station.
    
    
    -> Yangola-Cola Powder
    
    L: Pons's Laboratory
    
    U: Used to make the Captain's eyesight return.
    
    
    -> Sauvignon Berries
    
    L: Barrockstadt Garden
    
    U: Lure the birds away from the ladder with them.
    
    
    -> Cuckoo's Egg
    
    L: Barrockstadt train station
    
    U: Open up the bandstand by putting it on the empty side of the scale..
    
    
    -> Bottle of Wine
    
    L: Given to you by the station master
    
    U: Drink some with the Captain.
    
    
    -> Money
    
    L: Given to you by the rectors
    
    U: Give it to the husband and wife sailors so they'll tow your train.
    
    
    -> Lock Key
    
    L: Given to you by sailor husband
    
    U: Open up the keypanel in the train station with it.
    
    
    -> Exit Visa
    
    L: Given to you by Captain Malatesta
    
    U: Needed to cross the large wall to get out of Barrockstadt.
    
    
    -> Barrockstadt Train Ticket
    
    L: Given to you by Oscar
    
    U: Give it to Oscar to leave Barrockstadt.
    
    
    -> Komkolzgrad Voice Cylinder
    
    L: Inside the giant on the shelf above the bed
    
    U: Use it in the Hans-Anna mechanical toy to hear a bit of their history.
    
    
    -> Hans' Designs
    
    L: Inside the giant on the shelf above the bed
    
    U: Look at it to discover where the winding machine is.
    
    
    -> Handle
    
    L: Inside the giant on the shelf above the bed
    
    U: Place it in the machine to the left of the bed so you can move the giants.
    
    
    -> Metal Shears
    
    L: Inside the train after Oscar is tied up
    
    U: Use them to enter the side of the building when the giant has been moved.
    
    
    -> Spark Plug
    
    L: Inside the room that you had to carve into with the shears on a shelf.
    
    U: Used to return power to the mine.
    
    
    -> Screwdriver
    
    L: To the left of the automaton pianist
    
    U: Unscrew the screws on the plate screwed to the ladder in Komkolzgrad.
    
    
    -> Scrapbook
    
    L: Inside Serguei's Helena fan-room
    
    U: Learn about Helena.
    
    
    -> Returned Letters
    
    L: Inside Serguei's Helena fan-room
    
    U: Learn about Helena.
    
    
    -> Bottle of Vodka
    
    L: Laying near the cosmonaut
    
    U: Used to make a Blue Helena later on.
    
    
    -> Console Key
    
    L: In the cosmonaut's medicine cabinet
    
    U: Operate the control panel outside his room with it.
    
    
    -> Space Project Letter
    
    L: In the cosmonaut's medicine cabinet
    
    U: Read about the government cancelling the project.
    
    
    -> Voralberg Key
    
    L: Inside the control room
    
    U: Use it on the console.
    
    
    -> Blood Testing Apparatus
    
    L: Inside the control room
    
    U: After getting a sample of blood, put it back and use the console.
    
    
    -> Airship Key
    
    L: Given to you by the cosmonaut
    
    U: Use it to unlock the airship's door.
    
    
    -> Detergent
    
    L: The Aralbad Inn's closet
    
    U: Pour it in the fountain to make a big, fluffy mess.
    
    
    -> Aralbad Brochure
    
    L: Behind the manager's desk
    
    U: Use it to learn the phone number of the bar where the Blue Helena was
    first invented.
    
    
    -> James's Bell
    
    L: Next to the gazebo outside the Aralbad Inn
    
    U: Ring it next to the door to alert James.
    
    
    -> Temporary Code Card
    
    L: Inside the mail-room of the Aralbad Inn
    
    U: Look at it to learn the temporary access code to the gazebo.
    
    
    -> Crystal Dish
    
    L: At the end of a hallway on a cart in the Aralbad Inn
    
    U: Place it on the bar before giving Helena a Blue Helena.
    
    
    -> Crystallized Honey
    
    L: Underneath the bar at the Aralbad Inn
    
    U: Can't use it yet..
    
    
    -> Liquid Honey
    
    L: Made by Kate
    
    U: Use it in the creation of a Blue Helena.
    
    
    -> Lemon
    
    L: Underneath the bar at the Aralbad Inn
    
    U: Use it in the creation of a Blue Helena.
    
    
    -> Oscar's Hands
    
    L: Taken off of the automaton pianist's arms
    
    U: Give em to Oscar.
    
    
    -> Bomb
    
    L: Inside a box to the left of the above-ground elevator.
    
    U: Use it to blow up one of the giant robots.
    
    
    -> Mammoth Automaton
    
    L: Inside a box left for you at the Aralbad Inn
    
    U: None.
    
    
    
    <>============================================================================<>
    <>- - - - -<> - - - - - - - - - - - - - - - - - - - - - - - - - - -<>- - I - -<>
    <>   <7>   <> - - -Thank You's, Copyright Info and etc.-  - - - - -<> through <>
    <>- - - - -<> - - - - - - - - - - - - - - - - - - - - - - - - - - -<>- -III- -<>
    <>============================================================================<>
    
    
       <>======================<>
       <>    I: Thank You's    <>
       <>======================<>
    
    
    I just wanted to say thank you to www.gamefaqs.com for helping me continue
    my interest in games and accepting the walkthrough's that I write. Also,
    thank you to my brother for buying this game! And, of course, thank you for
    reading this.
    
    
       <>========================<>
       <>   II: Copyright Info   <>
       <>========================<>
    
    
    This document is copyright 2003 Alex Pawlenty all rights reserved. Currently
    the only places you will be able to find this walkthrough is at
    www.gamefaqs.com, gamenotover.com and neoseeker.com. If you find it anywhere 
    else please e-mail me at estoy_muy_loco@yahoo.com so I can notify them that 
    they are stealing.
    
    As of 3/4/04, JustAdventure.com can use this guide.
    
    
       <>=============<>
       <>  III: Etc.  <>
       <>=============<>
    
    
    In case you didn't know, I love feedback. If you feel like this FAQ/Walkthrough
    was good/great/bad/horrible or if you would like to point out an error or if I
    missed something please e-mail me(estoy_muy_loco@yahoo.com)! Thanks so much for
    reading this.
    

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