hide results

    FAQ/Walkthrough by OutRider

    Version: 1.0 | Updated: 08/04/05 | Printable Version | Search Guide | Bookmark Guide

    Syberia (Xbox) Walkthrough v1.0
    Copyright (C) 2005 by OutRider
    To see the other guides that I have written, please check out this link:
    WARNING: This walkthrough does contain spoilers that will ruin the game for
    anyone who may be playing this game for the first time. Do not read ahead
    unless you fully understand the risks involved.
    Copyright notice:
    Don't plagiarize this guide or add this guide to your site without my
    permission, as legal action will be taken against you. Please don't reproduce
    this guide for profit. Please do not distribute this guide, and please don't
    email me requesting permission to add my guides to your site, as enough places
    already have them on their pages.  Please do not make an HTML version of any of
    my guides. Other than that, have fun and I hope this guide helps you out. 
    People have constantly emailed me because they were having technical
    difficulties with a game I have written a walkthrough for. I am not tech
    support, nor am I affiliated with any of the different companies that made the
    games I've done walkthroughs for. If you do email me with a technical problem,
    the only answer I can and will give you is to check the developer's website and
    read the FAQs. The reason for this is because I do not want to be held liable
    for any damages done to your system.
    As Kate arrives in Valadilene, there will be a funeral procession going on.
    You'll eventually arrive at the inn. Try to pick up your suitcase to learn that
    Kate doesn't have the strength to do so after her exhausting trip, and then
    take the brochure off of the bulletin board near the steps. You can use the L
    and R buttons to zoom in and out in case you have a hard time reading any type
    of document you find in the game.
    Go to the other side of the room to see a little boy drawing at a table. Talk
    to him to learn his name is Momo, but he won't let you see what he's drawing
    right now. Leave him alone and then walk over to the front desk. Look at the
    bell to get a close-up view of it. You'll notice that the bell has a little man
    holding a hammer. You'll need to wind it up in order for it to ring the bell,
    so pick up the key nearby and then go into your inventory. Take the key and use
    it on the back of the man to wind him up and then press the red button to have
    the man ring the bell.
    The innkeeper will show up, so introduce yourself and then ask him to carry the
    suitcase to Kate's room. At some point during the conversation, the innkeeper
    will tell Momo to stop bothering Kate so much and then Momo will run off.
    Once you've checked out your room, take the fax from the end table to the left
    of the bed. Kate will feel that it'd be a good idea to let her boss, Edward
    Marson, know about Anna Voralberg's death. Go into your inventory and use your
    cellphone. You'll have to push the Memory button once to get the office's phone
    #, and when it shows up on the screen, click on the Send button.
    Marson will tell Kate that he's sent her a fax, so after you're done on the
    phone, go back downstairs. Talk to the innkeeper and ask him about Kate's
    mission to get him to check for any faxes that may have come in. He should give
    you one, and it's one you'll have to show to a notary that you'll meet later.
    Go over to where Momo was sitting earlier and take a look at what he was
    drawing to realize he was actually carving something into the table. You'll
    also see a couple of gears on the table that Momo left behind, so take them
    both. There are also two more on the floor near Kate, so take them as well.
    Leave the inn and follow the road to the left until you reach a screen that
    consists of nothing except for a large house with two benches in front of it.
    Take the newspaper off the left bench and then go up to the house's door.
    You'll get a close-up view of another automaton. What you need to do is put Fax
    #2 into the automaton's hand, pull the lever in his chest, and then pull the
    lever to the right of that.
    The notary will see the fax and let Kate come inside. Cross the room to the
    other side and go through the door to enter the office. Talk to Maitre Alfoter
    about the mission and you'll learn that Hans Voralberg isn't dead, his dad only
    made it appear that he did. The only problem is that he is in Syberia, so it's
    sounding like you're gonna have to go there to find him and get him to sign the
    Afterwards, Alfoter will go to his bed because his health isn't 100% right now
    and he says his doctor doesn't want him working too much. His part in this
    affair is over with now that he's read the letter from Anna.
    Leave the office and look at the coat rack near the door to find a telescopic
    key and then leave the building altogether. Head back down the street until
    Kate's cellphone rings. You'll get a call from Dan, who is either Kate's
    boyfriend or husband. He's anxious for Kate to return home so that they can go
    out with the Goldbergs, but Kate lets him know that she has to extend her stay
    in Valadilene due to the fact that Hans may still be alive.
    After Kate is finished talking, continue on down the road and cross the bridge
    and make your way up to the church. Once you're there, Kate will get another
    phone call, but this time it'll be from her boss. Kate will tell him what she's
    learned so far, but her boss won't sound too thrilled. Follow the path around
    to the right and head towards the back of the building. Go through the door to
    enter the priests' living quarters.
    Examine the cross on the wall behind the altar and move it out of the way to
    uncover a key. Take the key and use it to unlock the dresser nearby. Open the
    first drawer to find a punch card, which should be a purple one, and take it.
    Just as a note, you may find other punch cards in the drawers below, but only
    the purple one is needed to continue with the game. Open the third drawer and
    then turn the handle on the right side of the dresser to make the drawer pop
    out even further. Take the goodies you've uncovered and then you can leave here.
    When you're outside, go back near the front of the church until you see an
    elevator on the left. Go up to it and examine the panel on the right to learn
    that there are some gears missing. Luckily for you, you already grabbed the
    gears you needed back when you were in the inn. Put the gears in their
    respective places (which shouldn't be hard to figure out) and then pull the
    lever on the right to activate the elevator.
    The elevator will carry you up to the attic. On the other side of the room you
    will find an automaton. Use the punch card on its back and watch the sequence.
    After you're finished, ride the elevator back down to the ground level.
    Go back around the front of the church and follow the other path until you
    arrive at the Voralberg crypt. Get a close-up view of the automaton sitting on
    top of the crypt and notice that in its hat is a plus sign-shaped slot. Use the
    Voralberg key on it and the crypt will be unlocked. Head inside and walk down
    the stairs to find several tombs. Pull out Hans Voralberg's drawer to find that
    his body isn't in there, instead there are a couple of items which you can
    take. Do so and then leave the crypt.
    Follow the road back down into the town and go to where you received a phone
    call from Dan. There is a door on the right side of the road that is a bit hard
    to see, but the view will change once you get into the right area. Use the
    telescopic key on the top automaton and then wind up the bottom one. Pull the
    lever on the right and the door should open up, allowing Kate to go through.
    You'll have arrived in a fountain plaza, with several paths branching off in
    every direction. Take the path to the right first to find a large house. You
    can't go in through the front door, so instead follow the path around to the
    right. You'll come across a ladder, but you'll need a key to extend it.
    Go to the hedge maze and take the left path. When you get to the locked gate,
    you'll notice an alcove nearby, so let's check it out. Look inside the basin to
    find another Voralberg key and take it. Go back to the ladder and use the key
    and watch as it extends all the way up to the top. Climb the ladder and Kate
    will find herself in the attic of the house.
    Walk to your left to find a desk. Open the desk and take the inkwell and diary
    you find inside. You can read the diary if you wish, as it details much of
    Anna's childhood. Go over to the opposite end of the room to find a darkened
    area. Turn on the overhead light and examine the wall to find a drawing of a
    If you turn around and head towards the window, you'll see that Momo has snuck
    his way in and he'll end up startling Kate. He won't talk to you until you draw
    him a mammoth similar to Hans', so take the pencil and paper he gives you and
    use it on the mammoth drawing you saw a moment ago and Kate will get a rubbing
    of it.
    Give the rubbing to Momo and he'll agree to share his secret with you. Momo
    will climb back down the ladder and run off, so now you have to follow him.
    You'll end up having to go past the notary's house to a small gate, where Momo
    will be waiting for you.
    Momo will open up the gate, so be sure to follow him inside. Run down the path
    until you catch up with Momo at a fork in the road. Take the right fork to find
    a dam. Attempt to open it to find that Kate isn't strong enough to do so. Head
    back and ask Momo for help and watch as he breaks the lever trying to open the dam.
    Pick up the broken lever and did you notice that boat as you were running to
    catch up with Momo? Head back to it and try to take the oar from it only to
    have Kate say it's too far. Use the broken lever to bring the oar closer to
    shore, but Kate is still afraid to go into the water and take it. Ask Momo for
    some more help and he'll grab the oar for Kate. You'll have to ask him for help
    a third time before he'll use the oar to open the dam.
    You can now access the cave on the other side of where the river used to be, so
    go there now. Go all of the way back into the cave until you spot a mammoth
    doll. Take it and then head back to the city, but as you get back to the fork,
    you'll get a phone call from Kate's friend Olivia. After Kate decides she
    doesn't have time to talk, continue on back to the city.
    Back in the city, your next stop is back to the fountain. Once you're there,
    take the upper left path and look for a small lever on one of the columns
    holding up the structure. Once you find it, pull it to watch a claw come over
    and haul some cargo into the factory. Go back to the main area and take the
    left path to find the factory itself and head inside.
    Run left for a couple screens and you'll get a phone call from Kate's mom. Walk
    towards the forklift automaton until the screen changes and then activate it to
    have it move the cargo that you had brought over to the factory.
    Leave the screen and go through the somewhat hard to see door north of you.
    You'll see an automaton hanging from a rack, and if you want to bring him down
    you'll need to go behind him and activate the panel.
    Once you've set him down he'll come to life and introduce himself.Talk to him
    about production and you'll learn that he doesn't have his feet, so he'll need
    Kate to make them for him. He'll give you his punch card so that the job can be
    Leave the room and head to the other side of the factory, past the entrance, to
    find the assembly lines. Go along the left side the lines until you find a door
    and then enter the room. Here you will see the controls for the water wheel you
    can see outside the window. Pull the lever on the right to release an automaton
    hamster and then pull the left lever. You're done here for now, so feel free to
    Go back to the entrance and this time go upstairs. Enter the office and examine
    the cabinet you find on the other side of the room. Pull the 10th book and a
    toy will turn on. Use the voice cylinder on it and watch the sequence.
    Afterwards, the top of the toy will pop up, so feel free to take it with you.
    Go over to the desk and read the letter in front of you to realize that it is
    unfinished. Look at the blueprints as well as the stack of papers to learn how
    bad of a shape the factory is in financially. Leave the office and continue up
    the stairs. It's here that you'll be able to make Oscar's feet, and in order to
    do that, pull the switch on the left side of the machine three times to change
    the color wheel and then put Oscar's card in the slot. Lastly, pull the bottom
    right switch on the right side and you should see the “3” light up. Pull the
    right black switch to the right of the card slot and watch as Oscar's feet are
    Head back down to the assembly lines and this time go along the right side of
    the lines to find the feet and take them with you. Go back to Oscar and give
    him his feet. He'll eventually leave to conduct a train, and the train station
    just so happens to be our next destination.
    Go back to the fountain and follow the top-right path. Once you reach the train
    itself, you'll have to go back near the caboose because you'll need to cross
    over to the other side of the platform to wind up the train. Follow the screen
    south and you'll see a machine on the right side. Turn the wheel and then pull
    the lever to wind up the train and then turn the wheel a second time to move
    the mechanism out of your way.
    Get back on the train and this time go inside the car. Talk to Oscar about
    Kate's mission and he'll tell you that you need a train ticket and an
    authorized train release. Leave the train and go back to the left side of the
    platform. Go over to the ticket office to see that Oscar isn't just a
    conductor, but also serves as the ticket vendor. Talk to him about Kate's
    mission again to get the paperwork you need and now you'll have to go all the
    way back to the notary's house to get the train release approved.
    Once you're there, look at Alfoter's desk to find a mechanized stamp. Lift the
    hat up on the stamp and pour the ink into it. Put the release on the flat panel
    and push the button to get the release approved.
    Go back to the train and this time when you try to enter, you'll get a phone
    call from Dan. He doesn't sound too happy that you're not going to be back when
    Kate was originally supposed to be, but there's not much Kate could have done
    about it.
    Go into the next room of the car to find a couple of shelves and a pedestal in
    the middle of the room. Put the toy on the pedestal and then put the mammoth
    doll on the small platform in the lower right of your screen. Get a close-up
    view of the left shelf and put the cylinders in it.
    After you're finished, give the train release and ticket to Oscar and you'll be
    on your way to Barrockstadt.
    The train has stopped at Barrockstadt University and if you ask Oscar why that
    is, he won't have an explanation for you. Check out the left side of the train
    and head down a few screens until Kate finds a winding machine similar to the
    one in Valadilene. Go back to the train to see Oscar standing outside. He'll
    tell you that he has something important to tell you, so go inside the train to
    find out what it is. Kate has been summoned by the rectors of the university,
    so we'll need to find out what they want.
    Get off on the right side of the train this time and head north. Get across the
    bridge and then go down the stairs to Kate's right. Follow the screen until you
    reach a beach of sorts and talk to the man standing there. You'll learn that he
    is the station master, so be sure to talk to him about everything. Pick up the
    hook nearby and then head back to the bridge.
    Go over the next bridge and head right. Go through the door and head down the
    stairs to see a couple of people standing in a barge. Ask them for help and
    after some stiff negotiations, they'll agree to help Kate move the train if she
    pays them $100.
    Head back to the bridge again and this time leave the station through the door
    directly across from the bridge. Cross the open area and head up to the
    university. You can talk to the kid standing near the steps, but he's just a
    pervert so all you can do is ignore him.
    Once you're inside the university, walk down the hall and then follow it off to
    the left. Enter the first door to find the library and before you walk down the
    stairs, follow the upper deck around to the right and climb the ladder you find
    there. Take the book from the right side of the book case and read it. Climb
    back down the ladder and this time walk down the stairs into the reading area.
    Take the book off the table near the opposite set of stairs and read that one
    as well.
    Leave the library and continue on down the hall. Go through the next door and
    you'll get to meet the rectors who summoned Kate. Talking to them will reveal
    that their problem is that the train came in on is still sitting in the station
    when it should have left as soon as it stopped. The other thing is that if you
    want the money to get the train moved, you'll need to fix the bandstand in the
    main plaza because then the rectors will give you $100 for your services. Note
    their reaction when you ask them about the Forest Sauvignon. Sounds like
    there's more to the story than what they're letting on, eh?
    Leave the university and as soon as you do, Kate will get yet another angry
    phone call, but it's from her boss this time. I kinda wish he'd just piss off
    and let Kate do her work. Go back to the station and find the station master.
    Ask him about the forest and he won't tell you much about it either. He'll run
    off, but he'll just have gone to the bridge. Follow him and you'll find him on
    the bridge leading out of the station. Ask him about the forest again and he'll
    tell you to talk to the paleontologist, Professor Pons.
    Go back into the university and this time follow the hall to the right to find
    the professor standing in front of a mammoth skeleton, taking some notes. Talk
    to him about everything to learn that he knew Hans because they were close
    friends. When asked about the forest, he'll tell you to talk to the station
    master, but once Kate lets him know that he sent her to Pons, he'll also
    suggest talking to the rectors.
    Go and talk to the rectors again about Sauvignon and they'll end up telling you
    what they know. They have a hidden garden that the station master takes care of
    and they use Pons' laboratory to make the berries into wine and then the
    rectors have a little fun by drinking the wine. They'll want Kate to keep it a
    secret and she'll agree to do just that.
    Go talk to the station master again and he'll decide to unlock the gate to the
    garden. Follow him across both bridges and head all the way down the path
    across from you. Go through the gate and down the next path and pick some
    berries from the bush. Leave here and go back to the train.
    Go into the middle of the car and take the mammoth doll with you. Go back to
    the university and on the way there the station master will give Kate a bottle
    of wine. Continue to the university and meet with Pons. Give him the mammoth
    doll and he'll be so moved that he can hardly speak. He'll take with him into
    his lab, so follow him inside.
    Examine the cabinet nearby and take the cylinder that's on the bottom shelf.
    Head towards the front of the room and on the bottom right table is a test tube
    holder. Take it with you along with the bottle of yangola cola powder.
    Go back to the train, but rather going inside, do you see those birds pecking
    around by the ladder? Give them the berries and they'll move out of the way,
    allowing Kate to climb the ladder. At the top, check out the bird's nest and
    take the red cuckoo's egg using the test tube holder and then climb back down.
    Go back to the university, but you won't need to go inside this time. There's
    the bandstand that we need to fix, and it's in the courtyard outside the
    university. Cross the small bridge and follow the bandstand around to the left.
    You'll see a scale on one of the doors, so get a close-up view of it and place
    the cuckoo's egg on the right end of the scale. Turn the wheel and the door
    will open.
    Climb down the ladder and pull the lever and you'll be rewarded with a sequence
    that shows the bandstand starting up and playing a song. You'll hear this song
    in most areas of Barrockstadt now that the bandstand's working again. Go talk
    to the rectors about money and they'll pay you for having fixed the bandstand.
    Pay the people on the barge, but you're not done yet. The locks need to be
    opened, and the person who usually does it won't be around for a while, so it's
    up to Kate to do it if she wants to get out of here as soon as possible. The
    guy will toss you a key, so be sure to pick it up before leaving.
    Head back towards the bridge and Kate will get another phone call from her mom.
    Continue on past the entrance to find a control panel on the right side. You
    will be using this to open and close the locks, but since we don't know the
    codes, you'll have to find someone who does. Look at the side of the machine to
    find a phone number and call it. You'll get the codes you need, so with those
    in hand, use the key to unlock the panel and punch in the code #42* to lower
    the water level.
    Go back to the barge and talk to the folks about the locks and they'll move
    their boat. Go back to the panel and punch in the code #41* to raise the water
    level and the boat will be waiting for you by the train. Cross the bridge and
    go down the stairs to the north. Walk until you see the couple and talk to them
    and the guy will toss a chain over for you to hook onto the train. It's a bit
    hard to see, but it's near the lighted spots on the ground. Use the hook you
    found earlier on the chain and Kate will attach the chain to the train and the
    barge will pull the train over to the winding machine.
    As you go over to the train, Kate will get a call from Pons telling her that
    he's about to start his lecture, but we have a couple things to do before we
    can check it out. Wind up the train and then Dan will call again. Things
    between Kate and Dan will become a bit heated, but I would be irritated too if
    you had people calling you up bugging the living crap out of you.
    Go into the middle of the train car and put the voice cylinder in the pedestal
    the toy's sitting on and watch the sequence. Leave the tran and go back to the
    university. The lecture hall's straight ahead once you enter, so head up the
    stairs by the skeleton and then up the next set of stairs to the left of that.
    The lecture bored me, so I skipped it using the B button. Once you've had some
    rest, Pons will tell Kate that she can stop by the lab to pick up the doll as
    well as some notes, so do just that. They're both sitting on Pons' desk.
    You're done in Barrockstadt for the most part, so go back to the train and hop
    on. Put the mammoth doll back where you found it and then talk to Oscar about
    Kate's mission to start riding the rails again. You'll stop again shortly, so
    leave the train to find out why.
    You're now parked in front of a huge wall with a gate blocking your way. Go
    over to the small shack to find Oscar standing behind the counter. He'll tell
    you that you need an exit visa to go beyond the wall, and in order to get one,
    you need to follow the path up and around the ticket office and go through the
    Go upstairs and Kate will get another call from her friend Olivia. Travel
    across the bridge and enter the door there. The guy in charge of issuing visas
    is standing next to the telescope, but he may be a bit hard to see due to his
    coat. Talk to him to learn that he isn't issuing visas because it's too
    dangerous to go beyond the wall. Apparently, there's an enemy spy watching
    everything that's going on and he tells Kate to check for herself. Look through
    the telescope and push the right red button a few times to bring the view into
    focus. What was thought of an enemy spy is actually a dead tree and thus
    drawing the conclusion that the captain needs glasses.
    Go over to the captain's desk and you'll spot a couple of wine glasses. Pour
    some wine into them and spike one of the glasses with some of the yangola cola
    powder. Leaving the view will result in Kate convincing the captain to have a
    drink and then she convinces him to look through the telescope. Once the
    captain realizes the mistake he's been making for so long, he'll be so ashamed
    that he'll decide to issue Kate the exit visa she needs.
    Go back down to the ticket office and give Oscar the exit visa. He'll give you
    a ticket, which you'll need to give to him once you're back inside the train
    and we're on our way to the next locale.
    Leave the train and run to the giant robot north of you. Once there, climb up
    the ladder and into the control booth. On the shelf above the bed you will find
    three objects; a voice cylinder, a blueprint of the robot you're in now, and a
    Zoom in on the machine next to you and put the handle back into it. Push the
    handle up twice to move the robot closer to the train and then push the red
    button to wind up the train. Move the robot back and then climb down. Head back
    to the train and on your way there you will see a man run out from the train.
    Kate tries to get his attention, but he isn't listening. I wonder what he was
    up to?
    Get into the train and into the passenger area to find Oscar tied up. Pick up
    the shears on the floor nearby and then untie him. He'll tell you he was
    attacked and now he's missing his hands.
    Before leaving the train, listen to the voice cylinder you found and then go
    back to the robot. Move it forward once and then climb out. Kate will jump over
    to the roof of a nearby building. You'll notice there's a hole in the wall, so
    use the shears on it to make it big enough for Kate to climb through.
    Once inside, go to the far end of the room and take the spark plug off the
    shelf to your left and then leave. Move the robot back so that Kate can climb
    back down to the ground and then go past the train to the other side of the
    city. Here you will find an elevator shaft. Push the button to call the
    elevator and then ride it down to enter a mine. As soon as you reach the
    bottom, you'll get a call from Dan, but there's too much static.
    There's a small generator near the elevator, so get a close-up view of it and
    put the spark plug into it. Slide the small lever just underneath it to turn on
    the lights. Follow the corridor to the other side to find another elevator.
    Ride this one up and you'll find yourself in a building. You can open the door
    by flipping the switch to the left of it.
    Let's check out what's behind you and go up the stairs. Check out the unique
    automaton pianist and take the screwdriver sitting nearby. Head back downstairs
    and go to the other side of the room. You should eventually see a ladder with a
    panel bolted onto it. Unscrew the bolts from the panel and it'll drop to the
    floor. Climb up the ladder and enter the door to find the guy who stole Oscar's
    hands. Talking to him will reveal that he is Serguei Borodine, the director of
    the complex. He “borrowed' Oscar's hands so he could use them with his pianist.
    He has a plan to bring Helena Romanski, a renowned opera singer, back to
    Komkolzgrad so he can hear her sing again, but the only problem is that he
    doesn't know where she's at now. Serguei will lower a room to the ground,
    allowing Kate to check it out.
    Go down and inspect the room. Take the scrapbook and letters out of the drawer
    to your left and then use the cellphone to call Kate's mom. Her mom's lover,
    Franck, will tell you where to find Helena, which is in a place called Aralbad.
    Go back to Serguei and tell him about your recent discovery.
    Serguei will allow you to ride his monorail, so leave the control room and
    enter the monorail, which is near the door. When you arrive at your
    destination, follow the path to a wide open area. Cross over to the other side
    and head up the stairs to find a capsule. You'll find a guard inside the
    capsule, but as you can probably tell, he's drunk. Take the bottle of vodka
    sitting on the floor behind him and he'll end up leaving.
    Go back inside the capsule after the sequence is over and take a peek inside
    the guard's medicine cabinet (the guard was sitting in front of it). You'll
    find a key and a memo talking about the cancellation of the space program and
    so take them both with you.
    Outside the capsule, you will now need to sober up the guard. In order to do
    that, go down the stairs and around to where the guard is currently located.
    Turn the wheel you find there and then go back up the stairs. Walk over to the
    control panel and put the key in its keyhole. Move him left and then up and use
    the middle lever to drench him in cold water.
    We need to talk to the guy, but first, go past him into the hangar. Run around
    to the right to find an airship and if you attempt to open the door, you'll
    realize that you need a key. Go back and talk to the guard about the airship
    and he'll give you the key. Go back to the airship and go inside. Pull the
    lever near the automaton and then leave.
    Go around the hangar to the other side and walk up the stairs to the control
    room. Operate the control panel and you'll notice another Voralberg key. Use it
    on the oddly-shaped keyhole and then flick the switch near the screen. Open the
    panel near the bottom right and connect the wires. Take the blood testing
    apparatus out of its socket and then go back to the guard, who should now be in
    the hangar.
    Give the apparatus to the guard to get a blood sample and then go back into the
    control room. Put the apparatus into the socket and then push the first three
    buttons. You'll learn that the guard's blood alcohol level is too high. Grab
    the top of the apparatus to have Kate put in a sample of her own blood and then
    push all the buttons to launch the Colonel into space.
    Go out to the front of the hangar and pick up the handle you find on the
    ground. Head back past the capsule to a rocket and climb up the stairs around
    the left side of it. Hitch a left turn to find a large cage with an air raid
    siren nearby. Stick the handle into the siren and watch as an eagle flies out
    of the cage and attacks the red cuckoos.
    Hop into the airship, pull the handle, and away we go!
    Once Kate steps out of her ride, head into the inn. Talk to the innkeeper and
    he'll be awfully rude towards Kate. If you wanna exact a little payback, go to
    the other side of the room and open the closet next to the gate. Take the
    bottle of detergent with you and go outside. Pour the detergent into the
    fountain and then go back into the inn. Open the curtain and talk to the
    innkeeper again.
    He'll see the mess you've made and then head outside with a mop to clean it up.
    While he's away, head behind his desk and get a close-up view of it. Take the
    brochure with you and then push the button.
    Go through the gate and take a left to find the dining room. Follow the
    corridor until you see a door off to your right. The code for the door is 0968,
    so enter that into the panel nearby. Put on the gas mask before heading out and
    then follow the pier all the way down to a gazebo to meet Helena Romanski. Talk
    to her and then when you're finished, the innkeeper will run out and threaten
    to toss Kate out on her butt, but Helena's there to make the save.
    Near the gazebo you may have spotted a small post with a bell on it. Take the
    bell with you and then go back to the beginning of the pier. You'll find
    another post similar to the other one, so put the bell on it and ring it. Go
    inside and put the gas mask away. Go into the dining room and head up to the
    bar. Talk to automaton, whose name is James and he'll run out to get Helena.
    During that time, you'll get a phone call from Kate's mom. After you're done,
    it'll be just about the right time for James to come back in with Helena. Talk
    to her about everything and she'll say that her voice isn't as great as it used
    to be, but there was a drink a barman made at another hotel that brought it
    back in an instant when she lost it a long time ago.
    Check out the brochure you picked up earlier and notice that number in red?
    Call it and you'll get the recipe for a Blue Helena. In order to make it, first
    check under the bar to find some honey and a lemon that you'll need to take
    with you.
    You'll need to melt the honey, and to do so, go out to the pool area that's on
    the other side of the dining room and follow the walkway around until you find
    a hot tub. Go behind the hot tub and turn the wheel to get it heated up. Put
    the honey in the hot tub and you'll have some liquid honey.
    Go back towards the dining room, but instead of going back in, follow the
    hallway north. You'll see a serving cart at the end, so take a crystal dish off
    of it. Go back to the bar and when you have the view of the entire bar, place
    the crystal dish on the right corner.
    Operate the drink maker and put the honey in the far right slot, the vodka to
    the left of that, and the lemon in the far left slot. Press the far left button
    to turn on the machine and then press the second piano key. Flip the little
    lever to the right and then press the third piano key. Push the blue ice
    button, followed by the yellow lemon button and then the honeycomb button next
    to it. Push the far right button and the drink will be made and Kate will give
    it to Helena.
    Watch the sequence and if everything went according to plan, Helena's voice
    will come back and she'll end up shattering the crystal dish. You can then
    leave Aralbad by going to the airship.
    Back in Komkolzgrad, you'll get to see a sequence of Helena singing for
    Serguei. During the sequence, Serguei will trap Helena within a cage. When you
    gain control of Kate, go up and snap the lock off using the shears and then go
    in and use the screwdriver on the pianist's hands to get them back.
    Head back downstairs and over to the large door. Kate will open the door,
    allowing Helena to leave, but then a gate pops up, preventing Kate from
    leaving. Take the elevator down into the mine and as you head down to the
    opposite end, a bomb will go off, collapsing the shaft. Call the other elevator
    and you'll see a bomb was placed on this one. It'll explode, collapsing that
    shaft as well, but it'll also have blown the grate off of the ventilation duct.
    Use the duct to escape and when you're outside, inspect the crates near the
    elevator to find yet another bomb. Take this one with you and go talk to Oscar.
    Go inside the train and you'll get a phone call and you'll notice that the
    large robot has moved forward. Leave the train and head down to the robot. Use
    the dynamite on its leg and book it back to the train. The dynamite will
    explode and destroy the robot as the train makes its escape.
    Leave the train on the right side and go use the winding machine. Once the
    train has been wound up, talk to Oscar for a while, more specifically about
    Kate's mission. The innkeeper will come out and let Kate know that she has a
    package waiting for her inside. Go into the inn and examine the package on the
    far end of the counter to find a mammoth doll inside. Take it with you and then
    you'll find out that Helena wants to talk to you.
    Meet her in the dining room and afterwards, go out the door nearby and talk to
    the man sitting on the bench. This is Hans Voralberg, the man Kate has been
    looking for since the beginning of the game. Watch the sequence and the game
    you know as Syberia will come to an end.
    Be sure to play Syberia II to find out what happens next!!