This document (c)2002 Chris Boone

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Dodo Flying FAQ. (PS2 and PC)

Posted by MrIQ (chrisboone@usa.com) E-mail me if you have suggestions or
questions not specifically found in this FAQ.

The most frequent question asked on the Grand Theft Auto 3 message boards is
"How do I fly the Dodo?" Well look no further for this tells you how to do so!

Here is the control setup I use for the PC version of the game:

  W - Accelerate
  A - Steer Left
  D - Steer Right
  Up-Arrow - Point Nose Down
  Down-Arrow - Point Nose Up

  I use 2 hands to fly it. You should too. Another ideal way would to have the
left/right arrow keys for steering it, and any other key for acceleration. It
is all about personal preference. Try it out :)


Table of Contents
1. Introduction
2. Locations Of The Dodo
3. Before You Start Flying
4. Take-Off
5. Stability
6. Turning
7. Gaining Altitude
8. Facing The Elements
9. Do's And Don'ts Of Flying
10. Landing The Dodo
11. Having Fun With The Dodo
12. Doing Tricks With The Dodo
13. Going For The Record
14. Dodo Pilots Elite
15. False Rumors
16. TroubleShooting
17. Flying The Rhino
18. Outro
19. Legal Stuff
20. Special Thanks
21. Final Word/Things To Come




[ 1. Introduction. ]

     Hello there! So, you cannot seem to be able to fly the clipped-wing plane,
the Dodo, much longer for 10 seconds, can you? Well, your days of flying
straight into the ocean are gone! This FAQ will tell you how you too can fly
the Dodo just like the experts! Once you learn to fly the Dodo, you will spend
countless hours up in the air exploring the GTA3 world from a completely new
perspective. Feel free to print this FAQ out and use it for your private use
only. Good Luck and Happy Flying!


************************************READ ME********************************
     This little section will quickly inform you of my e-mail policy. Before
e-mailing me asking questions about the Dodo, make sure that you have read ALL
of this FAQ. You would not believe how many questions can be answered if people
just read all of this FAQ. Especially the TroubleShooting section. I did not
put that section there for my health. If you e-mail me, and I have not
responded to it within three (3) business days, then I have either deleted it
or I did not receive it. I will try to answer every e-mail I receive, but this
is sometimes impossible. If you have not heard a response from me in three
business days, then resend your e-mail. Do not resend your e-mail if you are
sending in your flight record for the Elite section. I should be able to put
that in the next update.
     Please note that I will NOT answer any questions that do not deal with the
Dodo specifically. If you have questions on missions, storyline, hidden
packages, please ask it on the message boards. When I get questions not about
the Dodo, I usually delete the message.
************************************READ ME*********************************




[ 2. Locations Of The Dodo. ]

     Well, first off, to fly the Dodo, you have to find the Dodo. The Dodo can
be found in three different parts of Francis International Airport in Shoreside
Vale. The first location is just past the tollbooth of the entrance to the
airport. Follow the road and take the first right. Go to the third hangar on
the right. There is a Dodo in the middle of the hangar. To find the second
location, take the same route as the first location but instead of turning into
the hangar, continue down the road. The road will curve to left and then to the
right. Take a left just past the jet on your left and you will see the Dodo
right in front of you. To find the third location of the Dodo, take the same
route to the second location but do not follow the road around the curve to the
right. Instead, go past the yellow and white ramps on the left and take a left.
You will now be on a road that runs parallel to the runway. Follow this road
until you see two hangars on the left, one will have a jet in it, and the
second one will have the Dodo in a corner.

     You can also get a Dodo at the Import/Export Garage in Portland if you
have already collected all the necessary vehicles.




[ 3. Before You Start Flying. ]

     This section tells you some quick things to do before you start flying;
this will make flying easier and more enjoyable.
     (a.) Turn off the radio - This is the first thing I do once I get in the
Dodo. This makes concentration easier and allows you to hear key elements in
taking off (covered later in the FAQ).
     (b.) Find a suitable view - Whichever view you use while you are driving,
I recommend you use for flying. The only one you cannot use during take off is
the first-person view. You must be able to see the entire plane while taking
off.
     (c.) Decide which control you want to use (Analog Stick or the D-pad) -
This does not really matter, I use the D-pad, but you may feel more comfortable
using the Analog Stick.




[ 4. Take-Off. ]

*************************************NOTE***************************************
     (PS2) When I give directions to press, I will be talking about using the
D-pad. The controls on the Analog Stick for latitude (up and down) are opposite
the D-pad. Therefore, if I say press down, you would press up on the Analog
Stick. Right and left directions are the same for both.
     (PC) The latitude directions for the PC version are a little bit different
than the PS2 ones. In this FAQ, when I say hold DOWN, on the PC you would hold
Up (i.e. Point the Dodo's nose DOWN).
*************************************NOTE***************************************

     There are two main places to take off from the airport. There is the
runway that the 767s use and the one that is not used. I, personally, like to
use the one the 767s use as the other runway is more difficult to take off from
due to the wind directions. Do not worry about crashing into the other planes
as they take-off/land as you will go straight through them.
     AcidicFish has found a view that can make taking off with the Dodo easier.
Get on the runway, and start backing up. When the camera starts to go behind
the plane, hold R2 and L2. This should give you a view that is slightly lower
than the regular view.
     Follow these steps for easy take-off:
     (a.) Face the Dodo towards Staunton Island. Hold R1 so that the engine
will be revved up and ready to go.
     (b.) When you are ready, release R1 and immediately hold DOWN. The Dodo
will gradually gain speed.
     (c.) As you are gaining speed, there will be two key signals that tell you
that the Dodo is ready to fly. You will see sparks coming from the bottom of
the Dodo and you will hear it scraping the ground. (If you are having trouble
seeing the sparks, switch to the side view) Whenever you see or hear this,
release down. DO NOT PRESS UP. The Dodo will begin to gain altitude.
     (d.) AS SOON AS YOU RELEASE DOWN, hold L2 or R2 so that you get the side
view. Continuously TAP down so that the nose of the Dodo is level with the
ground (or ocean.) DO NOT HOLD DOWN, for this will cause you to do a nose-dive
straight into the ground. Not too much fun. If you wait too long to tap down
after leaving the ground, you will not be able to fly the Dodo for an extended
amount of time. Remember, as soon as you stop pressing down to lift-off, you
must begin to level out.
     You should now be flying relatively parallel to the earth heading for
Staunton Island.
     (e.) I have had many letters because people get confused with the D
section above. This is an alternate way to level out the Dodo:
      Make sure that the view is in the second outside view. Not the one that
is far away or the one that is close up; the one in the middle. Whenever you
see the red part of the nose come into view, tap down until you cannot see it
anymore. Repeat until the nose does not come up anymore.
     You should now be flying relatively parallel to the earth heading for
Staunton Island.




[ 5. Stability.]

     Now that you are able to take off, you must now learn how to keep it
up.... so to speak. You will never press Up; again, you will NEVER press up
while stabilizing. Doing so will cause you to shoot up in the air and stall
out. In addition, you do not always have to hold the X (acceleration) button.
Once you gain enough altitude, the propeller will provide enough power to keep
the Dodo up in the air.
     (a.) If the Dodo starts to go down, let it do so. It will eventually catch
the draft again and start to rise. When it does so, tap down continuously to
get it leveled again with the earth.
     (b.) If you are not losing altitude, but the Dodo is shaking, then it is
because of the winds. LIGHTLY TAP either right or left, and this will get the
wings parallel with the earth.
     One of the most important facts that I cannot stress enough is DO NOT
PANIC. It may seem that the Dodo is going to fly straight into the ground, but
it will not if you stabilize it right. Calmly wait for it to descend and then
it will rise again. Calmly tap down and get it level with the ground, then you
will be fine.




[ 6. Turning.]

     Now that you are in the air, you are flying level, you suddenly face a new
problem... a building. Granted, that the clipped wings of the Dodo makes
turning extremely difficult, it still can be done. There are some basic rules
you should always follow while turning:
     (a.) Do not hold right or left, simply TAP - If you do hold right or left,
you could end up spinning out of control. Only once you mastered turning is
when you can hold right or left. I would not even call it holding, more like a
long tap.
     (b.) Correct the over steer - If you are turning but you have turned the
Dodo too much, you must correct this with the opposite direction you just
pressed. For example, if you wanted to turn left, and the Dodo turns left too
far, then you must tap right to get it flying straight again.
     (c.) Know your turns - In order to turn successfully without crashing, you
must give yourself enough time to turn. Trying to turn the Dodo too quickly
will make you crash. Make sure you know where you want to go and any obstacles
that could hinder your flying.
     Turning is not difficult once you get use to it. Just always remember to
TAP and never hold.




[ 7. Gaining Altitude. ]

     Now that you have all the basics of Dodo flying down, you will want to be
able to fly higher so that you can explore. You should only try the techniques
in this section if you have mastered the ones above. Trying to do this too
early in your Dodo flying lessons can cause you to crash. I have divided this
section up into two different parts: The easy way to gain altitude and the more
difficult way to gain altitude.

 EASY WAY:
     The easiest way to gain altitude is to fly around the coast of the
islands. As you are flying, the Dodo will constantly be gaining altitude on it
has own. Let the Dodo gain altitude for a couple of seconds and then tap down
to level it out. It will eventually fly at its highest; this is where you do
not have to worry about losing altitude during turning. This height is roughly
the same height as the top of the Callahan Bridge.

DIFFICULT WAY:
     The more difficult way of gaining altitude is what I call IAG (Immediate
Altitude Gain.) This way comes into play when you have to gain enough altitude
in order to avoid a building or other tall structure. In order to do this you
must do a two-second up tap. The Dodo's nose will fly up into the air and will
gain altitude immediately. You cannot let the Dodo gain too much altitude for
too long of a time. You should not let the Dodo gain altitude for more than two
seconds consecutively. As soon as these two seconds are up, press down to level
the Dodo. This technique can only be used to gain about 30 feet instantly. If
you try to gain more than the Dodo is capable of doing, you WILL stall out.
When you stall out, you will lose all the altitude you had gained and you will
lose about 30 more feet from your original altitude.




[ 8. Facing The Elements. ]

     If you are going to be flying the Dodo for any amount of extended time,
you will, undoubtedly, be faced with weather problems. There are two types of
weather, in the game, that could cause you problems while flying. The easier of
the two to deal with is rain, while the harder one is fog. Here are full
strategy guides on how to overcome these obstacles.

RAIN:
     This weather element is not that difficult to fly in. Everyone knows what
rain is; it is merely "high-quality H20." The only real problem that you will
face with rain is the winds. During a storm, the winds become very violent.
This causes the Dodo to shake from left to right, and up and down. This action
is nothing like the Dodo losing altitude, and then rising again in clear
weather. This is where it looks like the Dodo has lost total control. It is
shaking so violently that it can be hard to keep up. When this is happening,
the most important thing to do is to keep the wings parallel with the ground.
As long as the wings are parallel, keeping the Dodo from going too far up or
down will not be a problem. Just ride it out after stabilizing the Dodo, and
you will do fine.

FOG:
     If I had a penny for every time I flew into a building while it was foggy,
I would have a dime. Fog is really a pain in the arse that will cause you to
crash almost every time; unless you know the secrets of the trade. Fog always
begins on the beginning of the hour, and ends on the hour. So, you will be
flying through very dense fog for at least one minute.
    In order to be able to fly through fog, you have to know when fog is about
to come. Fog usually comes up after a storm, and it always comes up at the
beginning of the hour. If you have just been flying through a storm, then you
will be flying through fog next. You have to take action while you still have
time to see where you are flying. As soon as you can, get on the outskirts of
the city. If you can manage to do loops around the city while flying in fog,
there is a high chance you will come out of it all right. When you are on the
outskirts of the city, you will have to use the map in the corner as your eyes.
Whenever you see land, make sure you keep to the outside of it. You never know
if there is a skyscraper or unique jump on the land to hinder your flying. As
long as you keep on the outskirts of the islands, you should be able to fly
through the fog.
     Please note that sometimes your game may freeze up if you are flying at
night through fog. As of now, I have found no way as to unfreeze the game. You
will have to reset if you want to continue playing the game.




[ 9. Do's And Don't Of Flying. ]

     DO'S:
(a.) Hold down during take-off.
(b.) TAP down to correct altitude.
(c.) TAP right or left to turn.
(d.) Have fun.

     DONT'S:
(a.) NEVER press up, except when landing and performing IAG.
(b.) NEVER hold anything.
(c.) Turn too quickly.
(d.) DO NOT FLY OVER UNIQUE JUMPS. Doing so will cause you to crash and you
will have to start over.
(e.) DO NOT FLY OFF THE EDGE OF THE MAP. Doing so will crash your game, and you
will have to reset.
(f.) Panic.




[ 10. Landing The Dodo. ]

     Unbelievably, landing the Dodo the proper way is harder to do than
take-off! This will require immense practice to perfect and is only recommended
to veteran Dodo fliers. The best place to practice is at the runways at Francis
International Airport. Take off from the same runway that you always take-off
from, and make an immediate right turn as soon as you stabilize the Dodo. Turn
the Dodo completely around so that you are facing the shorter runway that you
did not take off from. Follow these steps:
     (a.) Let go of the gas. This slows you down and you will need your right
thumb later on.
     (b.) Make sure the Dodo is level after turning. If the Dodo is shaking to
the right and left, it makes landing extremely difficult.
     (c.) Hold up until the Dodo's nose is at least at a 45 degree angle
between it and the level of the ground.
     (d.) The Dodo will slowly begin to descend, but DO NOT LET THE NOSE GO
BELOW 45 DEGREES. Tap and hold up as you need to.
     (e.) The Dodo's back wheels will eventually touch down. Hold R1 and square
to come to a complete stop.
     This will take a few times to perfect. Do not get discouraged.




[ 11. Having Fun With The Dodo. ]

     Now that you are able to fly the Dodo for longer than 10 seconds, you are
now able to explore the massive Liberty City. There are several things to
discover in the city. Try some of these things for starters:
     (a.) Try to see what is on top of Kenji's casino. (Not the one with the
helicopter, the other building)
     (b.) Fly over the stadium in Staunton Island.
     (c.) Try to land on the boat and on the lighthouse in Portland.
     (d.) Try to fly over the dam in Shoreside Vale.
     (e.) Fly around the outskirts of the islands to see how long you can fly.
Flying around the island will let you escape the unique jumps.
      Of course, these are very few things you can do with the Dodo. If you
see some place you want to explore further, but you cannot get there in
regular ways, then fly the Dodo there. Have fun! :)




[ 12. Doing Tricks With The Dodo. ]

     Okay, you have mastered flying the Dodo in GTA3. Keeping it up no longer
satisfies you. This part of the FAQ details some tricks and maneuvers for you
to try. Some can be beneficial to learn and when performed correctly can help
you stay in the air, although they can also have the opposite effect.
     A high level of skill is required, not to do the tricks but to recover the
Dodo without crashing. If you still are not a good flyer of the Dodo, I suggest
you reread the FAQ, which is above. Because of the differences between Analog
Sticks and D-PAD, I have explained the Tricks in terms of what the Dodo should
do or parts i.e. go upwards so the Dodo starts to climb.
     Each trick has a difficulty rating in stars (*):

* - Very Easy, even for flight beginners
** - Easy
*** - Medium
**** - Hard
***** - A challenge for even the best dodo flyers


TRICK LIST
A. Barrel Roll
B. Multiple Barrel Rolls
C. Special Barrel Roll
D. Firefly
E. Loop de Loop
F. Double Loop de Loop
G. Special Loop de Loop
H. Roller Coaster Loop de Loop
I. Downwards Helter Skelter
J. Upward Helter Skelter
K. Cop Pied Piper
L. Snake Ride
M. Corkscrew
N. Swan Dive
O. Stitch And Thread
P. Downward Spiral
Q. Upside Down Flight
R. 180 Degree Climb Reverse
S. Star Wars Sidewinder



A :: Barrel Roll ::

     This trick is the easiest one that I have been able to repeat. This is
where you roll your wings. Steer heavily left or right and the plane will roll.
Once the plane rolls almost 360, you need to start to correct in order to stop
the plane from going out of control. It is very easy for one roll to continue
into Multiple Barrel Rolls. With practice, you can do this without losing any
or much height. If you do it right, the Dodo will not veer to the left or
right.

Difficulty: *



B :: Multiple Barrel Rolls ::

     This is more difficult than A because the more rolls you do the more out
of control the plane gets. You may also lose a lot of altitude fast. Sometimes
the Dodo may therefore become almost unrecoverable. Steer heavily left or right
and the plane will role. Instead of stopping after one roll, like A, continue
or roll the other way.

Difficulty: **



C :: Special Barrel Roll ::

     If you have Barrel Rolls down, try doing this. All you have to do is do a
Barrel Roll while going under a bridge. The Staunton/Shoreside Vale Bridge is
the best place to do this.

Difficulty: **



D :: Firefly ::

     While you are doing Multiple Barrel Rolls, perform the Stitch and Thread
(covered later in FAQ.)

Difficulty: ****



E :: Loop De Loop ::

     This is a very difficult trick to pull off. First, you have to make sure
you are flying relatively parallel to the ground. Then, you must do a nose-dive
towards the earth for approximately one second. This should give you the
required speed to perform the stunt. After doing this, immediately go up in the
air. Keep the Dodo's nose going towards the sky, and you should go upside down.
Just keep holding the same button you have been pressing until you become level
with the ground again. You will have to level out in order to keep from
crashing. On this, there is no left or right motion, just up and down. Here is
a rough diagram of what the trick should look like:

          _________
        /    <--    \               ^
       |             \              |
       |              |             |
        \             |             | Up
         \____-->____/_____-->      |
                    /               |
   -->________     /
               \ _/

Difficulty: ****



F :: Double Loop de Loop ::

     Just like the name suggests, this is where you do two Loop de Loops. You
have to have an extreme amount of altitude to pull this one off. Just do
everything you do for one Loop de Loop twice. The only exception to this rule
is you do not have to dive down before doing the second Loop de Loop. You
should have enough speed to do the second one when you come out of the first
one. Good luck!

Difficulty: *****



G :: Special Loop de Loop ::

     Like the Special Barrel Roll, this stunt is performed with a bridge. Start
out by going under the Staunton/Shoreside Vale Bridge, do a Loop de Loop to go
up and above the bridge, and then come back underneath the bridge. This is a
very difficult trick to pull off. I have only managed to do it once.

Difficulty: *****


H :: Roller Coaster Loop de Loop ::

     Same as the Loop De Loop except that during the loop you move either left
or right as well. It is easier to perform than the Loop De Loop despite it
requiring turning techniques.

Difficulty: ***



I :: Downward Helter Skelter ::

     This is like doing multiple Loop de Loops sideways while also going
towards the ground; almost in a looping corkscrew fashion towards the ground,
and then recover before a crash. You have to have a lot of altitude in order to
perform this stunt. Make sure you give yourself plenty of room to recover at
the end of this trick. Once you have done all you want to do, quit holding
right/left and down, and start pressing in the opposite direction that you were
going. Therefore, if you were going down while holding left, you would hold
right and up in order to get out of it. Level out as soon as you get a chance
to.

Difficulty: ***



J :: Upward Helter Skelter ::

     This is the same as the Downwards Helter Skelter, but instead of going
down, you will be going up. The same rules apply as going down; just substitute
everything that says down for up. You will only be able to get one or two loops
out of this before you start to lose speed and stall out.

Difficulty: ***



K :: Cop Pied Piper ::

     Get a high wanted level and get cop/FBI/army ground vehicles to follow
you, and then lead them off the nearest edge into the sea. Best done off the
bridge between islands 2 & 3. Not really a trick, but good fun!

Difficulty: *



L :: Snake Ride ::

     This trick is going up and down in a wave like motion as if you were
traveling down a snake.
(1) From any position, raise the nose of the dodo so that you climb.
(2) After a short period of climbing, level off.
(3) Descend again to your original height from (1)
(4) Repeat steps 1-3 a few times.

         (2) _____(3)         _____
--->       /        \       /       \     ---->
      ____/           \____/         \_____
       (1)                 (4)

Difficulty: **



M :: Corkscrew ::

     This is trick uses the same idea as the Snake Ride, except that you do
Multiple Barrel Rolls as well. It is very easy to press the wrong button that
will send the Dodo spiraling into the ground, so be warned.

Difficulty: *****



N :: Swan Dive ::

     Maneuver like you are riding down the back of a swan's neck. This is great
when your dodo is losing altitude. By simply gaining momentum when descending a
little, you regain the forces to keep you in the air.
(1) From a height head towards the ground at 45+ degree angle
(2) Before impact with the ground, pull up
(3) Use the momentum of your decent to gain a little height.
     ____
-->  (1)  \
           \         _____ -->
        (2) \ ____ / (3)

Difficulty: *



O :: Stitch and Thread ::

     It is like stitching with a needle and thread whereby you go back through
the area that you just passed through. This requires good turning technique.

Difficulty: ****



P :: Downward Spiral ::

     From maximum height go vertically down in spinning motion, then recover
before you crash into the ground. It is like doing Multiple Barrel Rolls,
except that you are going straight down. Give yourself enough room to pull up
at the end.

Difficulty: ***



Q :: Upside Down Flight ::

     It is what it is called. Simply do half of a Barrel Roll, and let the Dodo
stay upside down. The only real difficult thing is that all of the controls are
reversed. So, if you press right, the Dodo will turn left, and if you tap down
(on D-pad), the Dodo will go up. You can always turn your controller upside
down to avoid this confusion.

Difficulty: **



R :: 180-Degree Climb Reverse ::

(1) Go forward
(2) Make the dodo climb fast
(3) With enough speed, you will start to go back on yourself
(4) You are upside down and to stop going into a loop de loop you need to level
off.
(5) Role over to an upright position.
           _______
       (5)  <--  (4)\
                     \(3)
                      |
                     /
      -->_(1)_______/(2)

Difficulty: ***



S :: Star Wars Sidewinder ::

     This trick is where you travel through small gaps between buildings
sideways. It is very difficult to do, but it is a great way to impress your
friends if you can pull it off.

Difficulty: *****




[ 13. Going For The Record. ]

     This section will tell you what the world record for flying the Dodo is,
and strategies on ways that you can beat it. The person that holds the record
for flying the Dodo goes by the name of Noops on the gamefaqs.com message
boards. His record time is 176488 seconds (49 hours). Here is how he did this
achievement in his own words:


     "Achieving this record was very time consuming, since I had to fly
anywhere from 3 to up to 9 hours each day. Many of you might say its pointless,
or stupid, but believe me, it is not so. It is a very rewarding feeling when
you accomplish something like this (without cheating), even if it IS nothing
more then a video game record. If you plan on beating my 176,488 then get a LOT
of proof, such as I have shown on my site.
     And remember; using Photoshop may trick people into believing you, but
accomplishing something on your own will prove to be much more rewarding."

-noops-


Proof of Noops accomplishments can be seen at:

http://community-2.webtv.net/Andrew461/dodo


     Do you think you can beat Noop's record? Would you like to know how you
could do it? Fear not, for I have everything you would want to know. It is
simple to do. Plan a starting date, and plan on how you want to fly for each
day. It can be one hour, two hours, or ten minutes. Make sure you can fly
during fog and rain, if not, then you do not have a chance. The easiest route
to take is to circle around the islands. Go behind the mountains on the North
side of the city to make your laps longer. If you think that your game might
melt, then I have found a way for this not to happen. Whenever you are through
with flying for the day, simply take out the GTA3 DVD, but do not turn off your
system. The game will "freeze" until the disc is inserted again. Whenever you
are ready to start flying again, simply reinsert the disc and the game will
continue like nothing had happened. If anyone breaks Noop's record, then send
proof to me at chrisboone@usa.com If I believe that you did break his record,
you will receive a special prize.

     Now get out there and fly!




[ 14. Dodo Pilots Elite. ]

     In this section I will (try) to post everyone's Dodo flying times. The
higher time you have, the higher of a ranking you will have. So, if everyone
could send in their official Dodo flying records to chrisboone@usa.com I can
get this section started. Remember; do not lie about your time. You get
absolutely nothing for having a higher ranking. In order to move up in the
rankings, you will have to complete the requirements. Here are the rankings I
have decided on and the requirements to be in them:

     Ranking           Time (in seconds)           # of Members

     Beginner          0-19                        8
     Amateur           20-59                       13
     Rookie            60-99                       3
     Novice            100-299                     10
     Adept             300-599                     3
     Master            600-999                     11
     Veteran           1000-2999                   28
     Legend            3000-9999                   12
     Elite             10000+                      7


     Member Name List (Best Time)

Beginner:
     DW3Attack (12)
     flipkid (10)
     NittanyLl0N (7)
     playstationman (17)
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Adept:
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Master:
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Veteran:
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     Asterisks (*) indicate the world record for flying the Dodo.




[ 15. False Rumors. ]

     One of the most common rumors deals with the full-winged Dodo. It is the
red plane that you can see, and destroy, flying around the city. THERE IS NO
WAY TO FLY THE FULL-WINGED DODO. Do not e-mail me asking me how to get it for I
will ignore you.
     In addition, there is no way to fly the helicopters, 767s, or any other
air vehicle in the game. Again, do not e-mail me asking how to do so for I will
ignore you.
     You do not get anything for flying the Dodo a certain amount of time, just
the satisfaction of doing something that few can do.
     You cannot fly to Disneyland and kill Mickey Mouse.
     Darkel is not the pilot of the full-winged Dodo. No one pilots it.
     The Maibatsu Monstrosity is not in the Observatory, on top of Donald
Love's building, or in any sea cave. It is not in the game, period.
     There is not a 4th island in the game. The only thing that might count as
a "4th island" would be Ghost Town. There is even a FAQ about it on
gamefaqs.com



[ 16. TroubleShooting. ]

     QUESTION: "The Dodo is still losing altitude, but I do everything in your
FAQ. What am I doing wrong?"
     ANSWER: You may be waiting too long to level out. As soon as you take-off
you must begin to tap down. Waiting will cause you to gain too much altitude
too fast and you will stall out.

     Q: "I'm leveling out as soon as I take off, but I am still losing
altitude. What am I doing wrong?"
     A: You may be trying to take-off too soon. You have to take-off when you
see sparks coming from the bottom of the Dodo or when you hear it scraping the
ground. If try to take-off at any other time, you might not have enough speed
to maintain altitude.

     Q: "Do I hold the gas or do I tap it like the other controls?"
     A: You hold the gas. Do not take your thumb off the button. You must
always hold it. Not doing so could cause the Dodo to go out of control.

     Q: "How do I gain enough altitude to fly over all the buildings?"
     A: You cannot get enough altitude to fly over all the buildings. You can
only get enough to fly over average-sized buildings.




[ 17. Flying The Rhino. ]

     It seems that some people still have problems flying the Dodo even after
reading this FAQ. Therefore, I have decided to add a section on how to fly the
Rhino. Please note that this section will not be as detailed as flying the Dodo
for the simple fact that I do not like to fly the Rhino.
     First, in order to "fly" the Rhino, you will have to enter a code. The
code is:

Right, R2, Circle, R1, L2, Down, L1, R1

     Once you enter it, a message will come up confirming that you entered the
code correct. If it does not, you did not enter the code correctly. Find
yourself a Rhino, and turn the turret around using the right Analog stick. The
turret should now be faced to the rear of the Rhino. Now, every time you press
the fire button (circle), the Rhino will gain speed.
     Now go to the runway at the airport, and begin firing the turret while you
hold the gas. Once the Rhino reaches the terminal speed, it will begin to lift
off. Once you are in the air, you do not need to hold the gas, but you do need
to keep firing the turret.
     Turning the Rhino is extremely difficult. When you do turn, do like you do
in the Dodo. Tap in the direction you want, and never hold. If you do hold, you
WILL go into a Barrel Roll. It is impossible to recover from a Barrel Roll in
the Rhino.
     The Rhino is almost flown the same way as the Dodo. You can level out, but
unlike the Dodo, it is not necessary.
     That is all I can think to say about flying the Rhino.




[ 18. Outro. ]

     Thanks for reading this FAQ! I hope this helped you to learn to fly the
Dodo. If you are still uncertain about something, then e-mail me
(chrisboone@usa.com) and I will try to help you. If anybody has a better
technique for anything, than e-mail me. If I like it, I will put it in the FAQ
and give you full credit. Happy Flying!




[ 19. Legal Stuff. ]

     This guide is copyrighted 2002 and sole property of Chris Boone, the
author of this guide.
     All rights reserved including the right of reproduction in whole and in
part in any form. Playstation 2 and Playstation 2 logos are registered
trademarks of Sony, Inc. Grand Theft Auto 3 is a registered trademark of
Rockstar, Inc. The author of this document is in no way affiliated with Sony
Entertainment of America.
     This guide shall not be used in whole or in part without written approval
by the author. Any violations of this can be, and shall be, acted upon. This
guide shall not be used for profitable accounts for any reason. This guide may
be used for private and personal use only. You may not permit anyone under any
patents to reproduce it, in part or in whole, or use it for profitable
purposes. All content within this file is owned and created by Chris Boone.
     You may download the file through a web browser onto a single computer for
your personal, non-commercial use only. You may not permit anyone else to
modify the file or use it for any commercial purpose, display, performance,
sale or rental. It absolutely cannot be recompiled, disassembled, modified,
or create derivative works based on the documentation in whole or in part. Do
not remove any copyrights.
     The persons that supplied information to the 'Dodo Pilot Elite' section
certified that the information provided and any updates made by them is true,
complete, and correct to the best of their knowledge and is made in good faith.
They acknowledge that any information that is knowingly false, is a penalty of
perjury. Any quotes, names, or aliases used in this FAQ are used by permission
of their original owners.
     The websites that have my permission to use this FAQ are:

www.gamefaqs.com
www.neoseeker.com
www.psxcodez.com
www.ps2fantasy.com
www.gta3.com
www.take2games.com

     So, if you see it somewhere else, please inform me right away. If you want
to put this FAQ up on your site, then just get my permission and give me FULL
CREDIT. And that, as they say, is that.




[ 20. Special Thanks. ]

     A big special thanks to Rockstar Games, Take2, DMA, and Renderware for
making this game one of the best ever.
     Thanks to CjayC for creating the best gaming website, and allowing this
FAQ to appear on it.
     Thanks to Noops for his contribution in the "Going For The Record"
section.
     Thanks to AcidicFish for his contribution of an easier view to take-off
with the Dodo.
     Thanks to everyone who has contributed to the "Dodo Pilots Elite" section.
     Thanks to the early Dodo pilots on the GameFAQs message boards. Without
them, I would not have learned how to fly, and there would not be a Dodo Flying
FAQ.




[ 21. Final Word/Things To Come. ]

     As of late, I have found quite a few websites that have taken this FAQ
without first getting my permission. Remember, I copyright this FAQ and the
copyright laws still hold for third parties. If you take any part of this FAQ
without FIRST getting my permission, then I have the legal right to take
action. To put it simply, if you rip off this FAQ, I will rip you off
financially. I have already been settled several thousand dollars from
copyright infringements on this guide. So you decide which is better: Ripping
me off by taking my FAQ without my permission and getting sued for copyright
infringement (a Federal malfeasance) or getting my permission and giving me
FULL CREDIT for this guide. If you were like me, then you would not mind having
extra several dollars and not having a criminal record.

     Here are some additions to this guide to look for in the upcoming months:

     (1) Possible more in-depth guide to flying the Rhino.
     (2) More tricks to do in the Dodo.


     Okay, I am tired of typing now.




(c)2002 Chris Boone
All rights reserved